commit 565fa303335daab52015a3e291a0d4224b17edc0 Author: Snogard Date: Sat Feb 8 01:57:53 2025 +0100 pre first start diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1d05c5c --- /dev/null +++ b/.gitignore @@ -0,0 +1,15 @@ +*.log +*.bak +screenshots/ +saves/ +logs/ +journeymap/ +crash-reports/ +local/ftbchunks/data/ +.mixin.out/ +modernfix/ +mods/.index +simplebackups/ +enigmatic_persistence.dat +minemenu/ +*.00? \ No newline at end of file diff --git a/config/Advancedperipherals/peripherals.toml b/config/Advancedperipherals/peripherals.toml new file mode 100755 index 0000000..dbeb09a --- /dev/null +++ b/config/Advancedperipherals/peripherals.toml @@ -0,0 +1,153 @@ + +#Peripherals config +[Peripherals] + + [Peripherals.Player_Detector] + #Enable the Player Detector or not. + enablePlayerDetector = true + #The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited + #Range: > -1 + playerDetMaxRange = 100000000 + #Activates the "getPlayerPos" function of the Player Detector + enablePlayerPosFunction = true + #Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension + morePlayerInformation = true + #If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work. + chatBoxMultiDimensional = true + + [Peripherals.Energy_Detector] + #Enable the Energy Detector or not. + enableEnergyDetector = true + #Defines the maximum energy flow of the energy detector. + #Range: > 1 + energyDetectorMaxFlow = 2147483647 + + [Peripherals.NBT_Storage] + #Enable the nbt storage block or not + enableNBTStorage = true + #Defines max nbt string length that can be stored in nbt storage + #Range: > 0 + nbtStorageMaxSize = 1048576 + + [Peripherals.Chunky_Turtle] + #Enable the Chunky Turtle or not. + enableChunkyTurtle = false + #Time in seconds, while loaded chunk can be consider as valid without touch + #Range: > 60 + chunkLoadValidTime = 600 + #Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on + #Range: 0 ~ 16 + chunkyTurtleRadius = 0 + + [Peripherals.Chat_Box] + #Enable the Chat Box or not. + enableChatBox = true + #Defines default chatbox prefix + defaultChatBoxPrefix = "AP" + #Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages + #Range: -1 ~ 30000000 + chatBoxMaxRange = -1 + #If true, the chat box is able to send messages to other dimensions than its own + chatBoxMultiDimensional = true + + [Peripherals.ME_Bridge] + #Enable the Me Bridge or not. + enableMeBridge = true + #Power consumption per tick. + #Range: > 0 + mePowerConsumption = 10 + + [Peripherals.RS_Bridge] + #Enable the Rs Bridge or not. + enableRsBridge = true + #Power consumption per tick. + #Range: > 0 + rsPowerConsumption = 10 + + [Peripherals.Environment_Detector] + #Enable the Environment Detector or not. + enableEnvironmentDetector = true + + [Peripherals.AR_Controller] + #Enable the AR goggles or not. + enableARGoggles = true + + [Peripherals.Inventory_Manager] + #Enable the inventory manager or not. + enableInventoryManager = true + + [Peripherals.Redstone_Integrator] + #Enable the redstone integrator or not. + enableRedstoneIntegrator = true + + [Peripherals.Block_Reader] + #Enable the block reader or not. + enableBlockReader = true + + [Peripherals.Geo_Scanner] + #Enable the geo scanner or not. + enableGeoScanner = true + + [Peripherals.Colony_Integrator] + #Enable the colony integrator or not. + enableColonyIntegrator = true + + [Peripherals.Compass_Turtle] + #Enable the compass turtle or not. + enableCompassTurtle = true + + [Peripherals.Powered_Peripherals] + #Enable RF storage for peripherals, that could use it + enablePoweredPeripherals = false + #Defines max energy storage in any powered peripheral + #Range: > 1000000 + poweredPeripheralMaxEnergyStored = 100000000 + + [Peripherals.Operations] + #Range: > 1000 + digCooldown = 1000 + #Range: > 0 + digCost = 1 + #Range: > 1000 + useOnBlockCooldown = 5000 + #Range: > 0 + useOnBlockCost = 1 + #Range: > 1000 + suckCooldown = 1000 + #Range: > 0 + suckCost = 1 + #Range: > 1000 + useOnAnimalCooldown = 2500 + #Range: > 0 + useOnAnimalCost = 10 + #Range: > 1000 + captureAnimalCooldown = 50000 + #Range: > 0 + captureAnimalCost = 100 + #Range: > 1000 + warpCooldown = 1000 + #Range: > 0 + warpCost = 1 + #Range: > 1000 + scanBlocksCooldown = 2000 + #Range: > 1 + scanBlocksMaxFreeRadius = 8 + #Range: > 1 + scanBlocksMaxCostRadius = 16 + #Range: 0.1 ~ 1.7976931348623157E308 + scanBlocksExtraBlockCost = 0.17 + #Range: > 1000 + scanEntitiesCooldown = 2000 + #Range: > 1 + scanEntitiesMaxFreeRadius = 8 + #Range: > 1 + scanEntitiesMaxCostRadius = 16 + #Range: 0.1 ~ 1.7976931348623157E308 + scanEntitiesExtraBlockCost = 0.17 + #Range: > 1000 + chatMessageCooldown = 1000 + + [Peripherals.Pocket_Peripherals] + #If true, pockets will have infinite fuel + disablePocketFuelConsumption = true + diff --git a/config/Advancedperipherals/world.toml b/config/Advancedperipherals/world.toml new file mode 100755 index 0000000..df40207 --- /dev/null +++ b/config/Advancedperipherals/world.toml @@ -0,0 +1,11 @@ + +#Config to adjust world settings +[World] + #Enable the villager structures for the computer scientist. + enableVillagerStructures = true + #Gives the ap documentation to new players. + givePlayerBookOnJoin = false + #The weight of the villager structures. + #Range: 0 ~ 16000 + villagerStructureWeight = 10 + diff --git a/config/Mekanism/general.toml b/config/Mekanism/general.toml new file mode 100755 index 0000000..c5a0bbd --- /dev/null +++ b/config/Mekanism/general.toml @@ -0,0 +1,232 @@ + +#General Config. This config is synced from server to client. +[general] + #Log Mekanism packet names. Debug setting. + logPackets = false + #Disable to make the anchor upgrade not do anything. + allowChunkloading = false + #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. + easyMinerFilters = false + #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. + #Range: 0 ~ 1200 + blockDeactivationDelay = 60 + #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] + cardboardModBlacklist = [] + #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + transmitterAlloyUpgrade = true + #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + #Range: > 1 + maxUpgradeMultiplier = 10 + #How much Boiler heat is immediately usable to convert water to steam. + #Range: 0.01 ~ 1.0 + boilerWaterConductivity = 0.7 + #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + #Range: 0.1 ~ 4000000.0 + heatPerFuelTick = 400.0 + #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. + #Range: 1 ~ 1000 + fuelwoodTickMultiplier = 1 + #How much heat energy is created from one Joule of regular energy in the Resistive Heater. + #Range: 0.0 ~ 1.0 + resistiveHeaterEfficiency = 0.6 + #Amount of heat each Boiler heating element produces. + #Range: 0.1 ~ 1.024E9 + superheatingHeatTransfer = 1.6E7 + #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. + #Range: 1 ~ 1024 + maxSolarNeutronActivatorRate = 64 + + #Dynamic Tank Settings + [general.dynamic_tank] + #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank + #Range: 1 ~ 368224 + fluidPerTank = 350000 + #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank + #Range: 1 ~ 1581510980256305 + chemicalPerTank = 16000000 + + #Auto Eject Settings + [general.auto_eject] + #Rate at which fluid gets auto ejected from tiles. + #Range: > 1 + fluid = 1024 + #Rate at which chemicals gets auto ejected from tiles. + #Range: 1 ~ 9223372036854775807 + chemical = 1024 + #The percentage of a tank's capacity to leave contents in when set to dumping excess. + #Range: 0.001 ~ 1.0 + dumpExcessKeepRatio = 0.9 + + #Prefilled Tanks + [general.prefilled] + #Add filled creative fluid tanks to creative/JEI. + fluidTanks = true + #Add filled creative gas tanks to creative/JEI. + gasTanks = true + #Add filled creative infusion tanks to creative/JEI. + infusionTanks = true + #Add filled creative pigment tanks to creative/JEI. + pigmentTanks = true + #Add filled creative slurry tanks to creative/JEI. + slurryTanks = true + + #Energy Conversion Rate Settings + [general.energy_conversion] + #Disables IC2 power integration. Requires world restart (server-side option in SMP). + blacklistIC2 = false + #Conversion multiplier from EU to Joules (EU * euConversionRate = Joules) + euConversionRate = "10" + #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + blacklistForge = false + #Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) + feConversionRate = "2.5000" + #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. + blacklistFluxNetworks = false + #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + HydrogenEnergyDensity = "200" + #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + maxEnergyPerSteam = "10" + + #Radiation Settings + [general.radiation] + #Enable worldwide radiation effects. Don't be a downer and disable this. + radiationEnabled = true + #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. + #Range: 1 ~ 100 + chunkCheckRadius = 5 + #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. + #Range: 0.0 ~ 1.0 + sourceDecayRate = 0.9995 + #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. + #Range: 0.0 ~ 1.0 + targetDecayRate = 0.9995 + #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. + #Range: 0.0 ~ 1.0 + negativeEffectsMinSeverity = 0.1 + #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. + #Range: 1 ~ 9223372036854775807 + radioactiveWasteBarrelMaxGas = 512000 + #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. + #Range: > 1 + radioactiveWasteBarrelProcessTicks = 20 + #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). + #Range: 0 ~ 9223372036854775807 + radioactiveWasteBarrelDecayAmount = 1 + + #Digital Miner Settings + [general.digital_miner] + #Energy multiplier for using silk touch mode with the Digital Miner. + #Range: > 1 + silkMultiplier = 12 + #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). + #Range: > 1 + maxRadius = 32 + #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). + #Range: > 1 + ticksPerMine = 80 + + #Laser Settings + [general.laser] + #If enabled, lasers can break blocks and the flamethrower starts fires. + aestheticWorldDamage = true + #How far (in blocks) a laser can travel. + #Range: 1 ~ 1024 + range = 64 + #Energy needed to destroy or attract blocks with a Laser (per block hardness level). + energyNeededPerHardness = "100000" + #Energy used per half heart of damage being transferred to entities. + energyPerDamage = "2500" + + #Oredictionificator Settings + [general.oredictionificator] + #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. + validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/", "forge:gems/"] + + #Pump Settings + [general.pump] + #Maximum block distance to pull fluid from for the Electric Pump. + #Range: 1 ~ 512 + maxPumpRange = 80 + #If enabled makes Water and Heavy Water blocks be removed from the world on pump. + pumpWaterSources = false + #mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade. + #Range: 1 ~ 1000 + pumpHeavyWaterAmount = 10 + #Fluidic Plenisher stops after this many blocks. + #Range: 1 ~ 1000000 + maxPlenisherNodes = 4000 + + #Quantum Entangloporter Settings + [general.quantum_entangloporter] + #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. + energyBuffer = "256000000" + #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: > 1 + fluidBuffer = 256000 + #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: 1 ~ 9223372036854775807 + chemicalBuffer = 8192000 + + #Block security/protection Settings + [general.security] + #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + allowProtection = true + #If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions. + opsBypassRestrictions = false + + #Nutritional Paste Settings + [general.nutritional_paste] + #Saturation level of Nutritional Paste when eaten. + #Range: 0.0 ~ 100.0 + saturation = 0.8 + #How much mB of Nutritional Paste equates to one 'half-food.' + #Range: > 1 + mbPerFood = 50 + + #Boiler Settings + [general.boiler] + #Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank + #Range: 1 ~ 368224 + waterPerTank = 16000 + #Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank + #Range: 10 ~ 1581510980256305 + steamPerTank = 160000 + #Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank + #Range: 1 ~ 1581510980256305 + heatedCoolantPerTank = 256000 + #Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank + #Range: 1 ~ 1581510980256305 + cooledCoolantPerTank = 256000 + + #Thermal Evaporation Plant Settings + [general.thermal_evaporation] + #Thermal Evaporation Tower heat loss per tick. + #Range: 0.001 ~ 1000.0 + heatDissipation = 0.02 + #Temperature to amount produced ratio for Thermal Evaporation Tower. + #Range: 0.001 ~ 1000000.0 + tempMultiplier = 0.4 + #Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + #Range: 0.001 ~ 1000000.0 + solarMultiplier = 0.2 + #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). + #Range: 1.0 ~ 1000000.0 + heatCapacity = 100.0 + #Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank + #Range: 1 ~ 29826161 + fluidPerTank = 64000 + #Amount of output fluid (mB) that the evaporation plant can store. + #Range: > 1 + outputTankCapacity = 10000 + + #SPS Settings + [general.sps] + #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value. + #Range: > 1 + inputPerAntimatter = 1000 + #Amount of output gas (mB, antimatter) that the SPS can store. + #Range: 1 ~ 9223372036854775807 + outputTankCapacity = 1000 + #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). + energyPerInput = "500000" + diff --git a/config/Mekanism/generators.toml b/config/Mekanism/generators.toml new file mode 100755 index 0000000..f2f2d2f --- /dev/null +++ b/config/Mekanism/generators.toml @@ -0,0 +1,149 @@ + +#Mekanism Generators Config. This config is synced between server and client. +[generators] + #Affects the Injection Rate, Max Temp, and Ignition Temp. + energyPerFusionFuel = "10000000" + #Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments. + solarGeneration = "50" + #Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments. + advancedSolarGeneration = "300" + + #Bio Generator Settings + [generators.bio_generator] + #Amount of energy in Joules the Bio Generator produces per tick. + bioGeneration = "1250" + #The capacity in mB of the fluid tank in the Bio Generator. + #Range: > 1 + tankCapacity = 24000 + + #Heat Generator Settings + [generators.heat_generator] + #Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides". + heatGeneration = "200" + #Multiplier of effectiveness of Lava that is adjacent to the Heat Generator. + heatGenerationLava = "30" + #Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether. + heatGenerationNether = "100" + #The capacity in mB of the fluid tank in the Heat Generator. + #Range: > 1 + tankCapacity = 24000 + #The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator. + heatGenerationFluidRate = 10 + + #Gas-Burning Generator Settings + [generators.gas_generator] + #The capacity in mB of the gas tank in the Gas-Burning Generator. + #Range: 1 ~ 9223372036854775807 + tankCapacity = 18000 + #The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator. + #Range: > 1 + ethyleneBurnTicks = 20 + #Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier). + ethyleneDensityMultiplier = "0.50" + + #Turbine Settings + [generators.turbine] + #The number of blades on each turbine coil per blade applied. + #Range: 1 ~ 12 + turbineBladesPerCoil = 4 + #The rate at which steam is vented into the turbine. + #Range: 0.1 ~ 1024000.0 + turbineVentGasFlow = 32000.0 + #The rate at which steam is dispersed into the turbine. + #Range: 0.1 ~ 1024000.0 + turbineDisperserGasFlow = 1280.0 + #Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume + energyCapacityPerVolume = "16000000" + #Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank + #Range: 1 ~ 1773043451913643 + gasPerTank = 64000 + #The rate at which steam is condensed in the turbine. + #Range: 1 ~ 2000000 + condenserRate = 64000 + + #Wind Generator Settings + [generators.wind_generator] + #Minimum base generation value of the Wind Generator. + windGenerationMin = "60" + #Maximum base generation value of the Wind Generator. + generationMax = "240" + #The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height. + #Range: -2032 ~ 2030 + minY = 24 + #The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. + maxY = 2031 + #The list of dimension ids that the Wind Generator will not generate power in. + windGenerationDimBlacklist = [] + + #Fusion Settings + [generators.fusion_reactor] + #The fraction of the heat dissipated from the case that is converted to Joules. + #Range: 0.0 ~ 1.0 + thermocoupleEfficiency = 0.05 + #The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation. + #Range: 0.001 ~ 1.0 + casingThermalConductivity = 0.1 + #The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation. + #Range: 0.0 ~ 1.0 + waterHeatingRatio = 0.3 + #Amount of fuel (mB) that the fusion reactor can store. + #Range: 2 ~ 1000000 + fuelCapacity = 1000 + #Amount of energy (J) the fusion reactor can store. + energyCapacity = "1000000000" + #Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection + #Range: 1 ~ 21913098 + waterPerInjection = 1000000 + #Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection + #Range: 1 ~ 94116041192395671 + steamPerInjection = 100000000 + + #Hohlraum Settings + [generators.hohlraum] + #Hohlraum capacity in mB. + #Range: 1 ~ 9223372036854775807 + maxGas = 10 + #Amount of DT-Fuel Hohlraum can accept per tick. + #Range: 1 ~ 9223372036854775807 + fillRate = 1 + + #Fission Reactor Settings + [generators.fission_reactor] + #Amount of energy created (in heat) from each whole mB of fission fuel. + energyPerFissionFuel = "1000000" + #The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature. + #Range: 1.0 ~ 1000000.0 + casingHeatCapacity = 1000.0 + #The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor. + #Range: 1.0 ~ 1.7976931348623157E308 + surfaceAreaTarget = 4.0 + #Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases. + meltdownsEnabled = true + #The radius of the explosion that occurs from a meltdown. + #Range: 1.0 ~ 500.0 + meltdownRadius = 8.0 + #The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing. + #Range: 0.0 ~ 1.0 + meltdownChance = 0.001 + #How much radioactivity of fuel/waste contents are multiplied during a meltdown. + #Range: 0.1 ~ 1000000.0 + meltdownRadiationMultiplier = 50.0 + #Damage to reset the reactor to after a meltdown. + #Range: 0.0 ~ 100.0 + postMeltdownDamage = 75.0 + #The default burn rate of the fission reactor. + #Range: 0.001 ~ 1.0 + defaultBurnRate = 0.1 + #The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly + #Range: 1 ~ 1000000 + burnPerAssembly = 1 + #Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly + #Range: 1 ~ 2251799813685247 + maxFuelPerAssembly = 8000 + #Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank + #Range: 1 ~ 368224 + cooledCoolantPerTank = 100000 + #Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank + #Range: 1000 ~ 1581510980256305 + heatedCoolantPerTank = 1000000 + diff --git a/config/Mekanism/world.toml b/config/Mekanism/world.toml new file mode 100755 index 0000000..ea6909b --- /dev/null +++ b/config/Mekanism/world.toml @@ -0,0 +1,460 @@ + +#World generation settings for Mekanism. This config is synced from server to client +[world_generation] + #Allows chunks to retrogen Mekanism ore blocks. + enableRegeneration = false + #Change this value to cause Mekanism to regen its ore in all loaded chunks. + #Range: > 0 + userWorldGenVersion = 0 + + #Generation Settings for tin ore. + [world_generation.tin] + #Determines if tin ore should be added to world generation. + shouldGenerate = false + + #small tin vein Generation Settings. + [world_generation.tin.small] + #Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = false + #Chance that small tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 14 + #Maximum number of blocks in a small tin vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small tin vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -20 + + #Maximum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 94 + + #large tin vein Generation Settings. + [world_generation.tin.large] + #Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = false + #Chance that large tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 12 + #Maximum number of blocks in a large tin vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a large tin vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing large tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Generation Settings for osmium ore. + [world_generation.osmium] + #Determines if osmium ore should be added to world generation. + shouldGenerate = false + + #upper osmium vein Generation Settings. + [world_generation.osmium.upper] + #Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that upper osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 65 + #Maximum number of blocks in a upper osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 7 + #Chance that blocks that are directly exposed to air in a upper osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing upper osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 8 + + #Minimum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Maximum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "BELOW_TOP" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #middle osmium vein Generation Settings. + [world_generation.osmium.middle] + #Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that middle osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 6 + #Maximum number of blocks in a middle osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a middle osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing middle osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #small osmium vein Generation Settings. + [world_generation.osmium.small] + #Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = false + #Chance that small osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a small osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small osmium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for uranium ore. + [world_generation.uranium] + #Determines if uranium ore should be added to world generation. + shouldGenerate = false + + #small uranium vein Generation Settings. + [world_generation.uranium.small] + #Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = false + #Chance that small uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 4 + #Maximum number of blocks in a small uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Chance that blocks that are directly exposed to air in a small uranium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 8 + + #buried uranium vein Generation Settings. + [world_generation.uranium.buried] + #Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = false + #Chance that buried uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 7 + #Maximum number of blocks in a buried uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a buried uranium vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.75 + #Distribution shape for placing buried uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 16 + + #Minimum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #Generation Settings for fluorite ore. + [world_generation.fluorite] + #Determines if fluorite ore should be added to world generation. + shouldGenerate = true + + #normal fluorite vein Generation Settings. + [world_generation.fluorite.normal] + #Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that normal fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 5 + #Maximum number of blocks in a normal fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 5 + #Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing normal fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 23 + + #buried fluorite vein Generation Settings. + [world_generation.fluorite.buried] + #Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that buried fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 3 + #Maximum number of blocks in a buried fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 13 + #Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 1.0 + #Distribution shape for placing buried fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 4 + + #Generation Settings for lead ore. + [world_generation.lead] + #Determines if lead ore should be added to world generation. + shouldGenerate = false + + #normal lead vein Generation Settings. + [world_generation.lead.normal] + #Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled. + shouldGenerate = false + #Chance that normal lead veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a normal lead vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Chance that blocks that are directly exposed to air in a normal lead vein are not placed. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.25 + #Distribution shape for placing normal lead veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for salt. + [world_generation.salt] + #Determines if salt should be added to world generation. + shouldGenerate = true + #Chance that salt generates in a chunk. + #Range: 1 ~ 256 + perChunk = 2 + #Base radius of a vein of salt. + #Range: 1 ~ 4 + minRadius = 2 + #Extended variability (spread) for the radius in a vein of salt. + maxRadius = 3 + #Number of blocks to extend up and down when placing a vein of salt. + #Range: 0 ~ 2031 + halfHeight = 1 + diff --git a/config/ae2/common.json b/config/ae2/common.json new file mode 100755 index 0000000..7e43f38 --- /dev/null +++ b/config/ae2/common.json @@ -0,0 +1,118 @@ +{ + "general": { + "unsupportedDeveloperTools": false, + "matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.", + "matterCannonBlockDamage": true, + "tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.", + "tinyTntBlockDamage": true, + "channels_comment": "Changes the channel capacity that cables provide in AE2.", + "channels": "default", + "pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.", + "pathfindingStepsPerTick": 4, + "spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.", + "spatialAnchorEnableRandomTicks": false + }, + "automation": { + "formationPlaneEntityLimit": 128 + }, + "facades": { + "allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.", + "allowBlockEntities": false + }, + "craftingCPU": { + "craftingCalculationTimePerTick": 5, + "craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.", + "craftingSimulatedExtraction": false + }, + "crafting": { + "disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.", + "disassemblyCrafting": true, + "growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks", + "growthAccelerator": 10 + }, + "spatialio": { + "spatialPowerMultiplier": 1250.0, + "spatialPowerExponent": 1.35 + }, + "logging": { + "blockUpdateLog": false, + "packetLog": false, + "craftingLog": false, + "debugLog": false, + "gridLog": false, + "chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command", + "chunkLoggerTrace": false + }, + "battery": { + "chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.", + "chargerChargeRate": 1.0, + "wirelessTerminal": 1600000, + "chargedStaff": 8000, + "entropyManipulator": 200000, + "portableCell": 20000, + "colorApplicator": 20000, + "matterCannon": 200000 + }, + "worldGen": { + "spawnPressesInMeteorites": true + }, + "wireless": { + "wirelessBaseCost": 8.0, + "wirelessCostMultiplier": 1.0, + "wirelessBaseRange": 16.0, + "wirelessBoosterRangeMultiplier": 1.0, + "wirelessBoosterExp": 1.5, + "wirelessHighWirelessCount": 64.0, + "wirelessTerminalDrainMultiplier": 1.0 + }, + "PortableCells": { + "allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click", + "allowDisassembly": true + }, + "PowerRatios": { + "ForgeEnergy": 0.5, + "UsageMultiplier": 1.0, + "GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.", + "GridEnergyStoragePerNode": 25.0 + }, + "Condenser": { + "MatterBalls": 256, + "Singularity": 256000 + }, + "tickRates": { + "_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.", + "InterfaceMin": 5, + "InterfaceMax": 120, + "ImportBusMin": 5, + "ImportBusMax": 40, + "ExportBusMin": 5, + "ExportBusMax": 60, + "AnnihilationPlaneMin": 2, + "AnnihilationPlaneMax": 120, + "METunnelMin": 5, + "METunnelMax": 20, + "InscriberMin": 1, + "InscriberMax": 20, + "ChargerMin": 10, + "ChargerMax": 10, + "IOPortMin": 1, + "IOPortMax": 5, + "VibrationChamberMin": 10, + "VibrationChamberMax": 40, + "StorageBusMin": 5, + "StorageBusMax": 60, + "ItemTunnelMin": 5, + "ItemTunnelMax": 60, + "LightTunnelMin": 5, + "LightTunnelMax": 60 + }, + "vibrationChamber": { + "_comment": "Settings for the Vibration Chamber", + "baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)", + "baseEnergyPerFuelTick": 5.0, + "minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.", + "minEnergyPerGameTick": 4, + "baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.", + "baseMaxEnergyPerGameTick": 40 + } +} \ No newline at end of file diff --git a/config/aether-client.toml b/config/aether-client.toml new file mode 100755 index 0000000..7fe98f4 --- /dev/null +++ b/config/aether-client.toml @@ -0,0 +1,71 @@ + +[Rendering] + #Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod + "Switches to legacy mob models" = false + #Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes + "Disables Aether custom skybox" = false + #Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel + "Makes lightmap colder" = false + #Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod + "Enables green sunrise/sunset" = false + +[Gui] + #Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu + "Enables Aether menu button" = false + #Changes the background panorama into a preview of the latest played world + "Enables world preview" = false + #Adds a button to the top right of the main menu screen to toggle between the panorama and world preview + "Enables toggle world button" = false + #Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled + "Enables quick load button" = false + #Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left' + "Align menu elements left with world preview" = false + #Determines the default Aether menu style to switch to with the menu theme button + "Default Aether menu style" = "aether:the_aether_left" + #Determines the default Minecraft menu style to switch to with the menu theme button + "Default Minecraft menu style" = "cumulus_menus:minecraft" + #Adds random trivia and tips to the bottom of loading screens + "Enables random trivia" = false + #Makes the extra hearts given by life shards display as silver colored + "Enables silver life shard hearts" = true + #Disables the Aether's accessories button from appearing in GUIs + "Disables the accessories button" = false + #The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens + "Portal text y-coordinate in loading screens" = 50 + #The x-coordinate of the accessories button in the inventory and curios menus + "Button x-coordinate in inventory menus" = 27 + #The y-coordinate of the accessories button in the inventory and curios menus + "Button y-coordinate in inventory menus" = 68 + #The x-coordinate of the accessories button in the creative menu + "Button x-coordinate in creative menu" = 74 + #The y-coordinate of the accessories button in the creative menu + "Button y-coordinate in creative menu" = 40 + #The x-coordinate of the accessories button in the accessories menu + "Button x-coordinate in accessories menu" = 9 + #The y-coordinate of the accessories button in the accessories menu + "Button y-coordinate in accessories menu" = 68 + #The x-coordinate of the perks button layout when in the pause menu + "Layout x-coordinate in pause menu" = -116 + #The y-coordinate of the perks button layout when in the pause menu + "Layout y-coordinate in pause menu" = 0 + +[Audio] + #Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup minimum music delay" = 12000 + #Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether + "Set backup maximum music delay" = 24000 + #Disables the Aether's internal music manager, if true, this overrides all other audio configs + "Disables Aether music manager" = false + #Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false + "Disables Aether menu music" = false + #Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false + "Disables vanilla world preview menu music" = false + #Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false + "Disables Aether world preview menu music" = false + +[Miscellaneous] + #Disables the Cumulus menu selection screen button on launch + "Disable Cumulus button" = false + #Enables a direct join button for the official server + "Enables server button" = false + diff --git a/config/almostunified/debug.json b/config/almostunified/debug.json new file mode 100755 index 0000000..f163e52 --- /dev/null +++ b/config/almostunified/debug.json @@ -0,0 +1,7 @@ +{ + "dumpTagMap": false, + "dumpDuplicates": false, + "dumpUnification": false, + "dumpOverview": false, + "dumpRecipes": false +} \ No newline at end of file diff --git a/config/almostunified/duplicates.json b/config/almostunified/duplicates.json new file mode 100755 index 0000000..43613aa --- /dev/null +++ b/config/almostunified/duplicates.json @@ -0,0 +1,31 @@ +{ + "ignoredRecipeTypes": [ + "cucumber:shaped_tag" + ], + "ignoredRecipes": [], + "defaultDuplicateRules": { + "ignoredFields": [ + "conditions", + "group" + ], + "rules": { + "cookingtime": "HigherRule", + "energy": "HigherRule", + "experience": "HigherRule" + }, + "shouldSanitize": false + }, + "overrideDuplicateRules": { + "minecraft:crafting_shaped": { + "ignoredFields": [ + "pattern", + "conditions", + "key", + "group" + ], + "rules": {}, + "shouldSanitize": false + } + }, + "strictMode": false +} \ No newline at end of file diff --git a/config/almostunified/startup.json b/config/almostunified/startup.json new file mode 100755 index 0000000..448a42c --- /dev/null +++ b/config/almostunified/startup.json @@ -0,0 +1,3 @@ +{ + "serverOnly": false +} \ No newline at end of file diff --git a/config/almostunified/unify.json b/config/almostunified/unify.json new file mode 100755 index 0000000..d1f23dc --- /dev/null +++ b/config/almostunified/unify.json @@ -0,0 +1,166 @@ +{ + "modPriorities": [ + "minecraft", + "alltheores", + "allthemodium", + "kubejs", + "gtceu", + "thermal", + "mekanism", + "create", + "immersiveengineering", + "occultism", + "ae2", + "ftbic", + "chemlib", + "biggerreactors", + "createaddition", + "silentgear", + "blue_skies", + "botania", + "ad_astra", + "thermal_extra", + "undergarden", + "industrialforegoing", + "pneumaticcraft", + "eidolon" + ], + "stoneStrata": [ + "stone", + "nether", + "deepslate", + "granite", + "diorite", + "andesite" + ], + "tags": [ + "forge:nuggets/{material}", + "forge:dusts/{material}", + "forge:gears/{material}", + "forge:gems/{material}", + "forge:ingots/{material}", + "forge:raw_materials/{material}", + "forge:ores/{material}", + "forge:plates/{material}", + "forge:rods/{material}", + "forge:wires/{material}", + "forge:storage_blocks/{material}", + "forge:storage_blocks/raw_{material}", + "forge:silicon", + "forge:rubber", + "forge:plastic" + ], + "materials": [ + "aeternium", + "allthemodium", + "aluminum", + "amber", + "apatite", + "aquite", + "azure_silver", + "bitumen", + "brass", + "bronze", + "calorite", + "charcoal", + "charoite", + "chrome", + "cinnabar", + "cloggrum", + "coal", + "coal_coke", + "cobalt", + "constantan", + "copper", + "crimson_iron", + "desh", + "diamond", + "dragonsteel", + "electrum", + "elementium", + "emerald", + "ender", + "enderium", + "falsite", + "fluorite", + "froststeel", + "gold", + "graphite", + "horizonite", + "iesnium", + "invar", + "iridium", + "iron", + "lapis", + "lead", + "lumium", + "mithril", + "netherite", + "nickel", + "obsidian", + "osmium", + "ostrum", + "peridot", + "platinum", + "potassium_nitrate", + "rose_gold", + "ruby", + "sapphire", + "shellite", + "signalum", + "silver", + "soul_infused", + "steel", + "sulfur", + "tin", + "tungsten", + "twinite", + "unobtainium", + "uranium", + "ventium", + "vibranium", + "zinc" + ], + "priorityOverrides": {}, + "customTags": {}, + "tagOwnerships": { + "forge:rods/aluminum": [ + "forge:rods/aluminium" + ], + "forge:storage_blocks/aluminum": [ + "forge:storage_blocks/aluminium" + ], + "forge:raw_materials/aluminum": [ + "forge:raw_materials/aluminium" + ], + "forge:ingots/aluminum": [ + "forge:ingots/aluminium" + ], + "forge:gears/aluminum": [ + "forge:gears/aluminium" + ], + "forge:dusts/aluminum": [ + "forge:dusts/aluminium" + ], + "forge:storage_blocks/raw_aluminum": [ + "forge:storage_blocks/raw_aluminium" + ], + "forge:plates/aluminum": [ + "forge:plates/aluminium" + ], + "forge:plastic": [ + "pneumaticcraft:plastic_sheets" + ] + }, + "itemTagInheritanceMode": "ALLOW", + "itemTagInheritance": {}, + "blockTagInheritanceMode": "ALLOW", + "blockTagInheritance": {}, + "ignoredTags": [], + "ignoredItems": [], + "ignoredRecipeTypes": [ + "cucumber:shaped_tag" + ], + "ignoredRecipes": [], + "itemsHidingJeiRei": true +} diff --git a/config/amendments-common.toml b/config/amendments-common.toml new file mode 100755 index 0000000..01e19fb --- /dev/null +++ b/config/amendments-common.toml @@ -0,0 +1,12 @@ +[lantern] + #Allow wall lanterns placement + wall_lanterns = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"] + #Ids of blocks that are not detected as lanterns but should be + id_whitelist = [""] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "OFF" diff --git a/config/apotheosis/adventure.cfg b/config/apotheosis/adventure.cfg new file mode 100755 index 0000000..fbae489 --- /dev/null +++ b/config/apotheosis/adventure.cfg @@ -0,0 +1,153 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Adventure Module Config + +affixes { + # A list of type overrides for the affix loot system. Format is |chance|. + # Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow + # Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none] + S:"Equipment Type Overrides" < + minecraft:iron_sword|sword + minecraft:shulker_shell|none + allthemodium:alloy_paxel|pickaxe + industrialforegoing:infinity_hammer|none + mythicbotany:mjoellnir|none + > + + # The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% + # Default: 0.075; Range: [0.0 ~ 1.0] + S:"Random Affix Chance"=0.075 + + # The chance that a mob will drop a gem. 0 = 0%, 1 = 100% + # Default: 0.045; Range: [0.0 ~ 1.0] + S:"Gem Drop Chance"=0.045 + + # The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% + # Default: 0.33; Range: [0.0 ~ 1.0] + S:"Gem Boss Bonus"=0.33 + + # If affixes that cleave can hit players (excluding the user). + # Default: false + B:"Cleave Players"=false + + # Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables. + # The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables. + # If you omit the domain, the format is pattern|chance, and the matcher will run for all domains. + # The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star). + # If there is a match, an item has a chance to spawn in that loot table. + # Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3] + S:"Affix Item Loot Rules" < + minecraft:chests.*|0.35 + .*chests.*|0.3 + twilightforest:structures.*|0.3 + > + + # Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. + # Default: [.*blocks.*|0], [.*|0.35] + S:"Affix Convert Loot Rules" < + .*blocks.*|0 + .*|0.35 + minecraft:entities.witch|0 + minecraft:entities.shulker|0 + > + + # Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic] + S:"Affix Convert Rarities" < + overworld|common|rare + the_nether|uncommon|epic + the_end|rare|mythic + allthemodium:the_other|epic|mythic + twilightforest:twilight_forest|uncommon|epic + > + + # If Quark's Attribute Tooltip handling is disabled for affix items + # Default: true + B:"Disable Quark Tooltips for Affix Items"=true + + # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. + # Default: minecraft:torch + S:"Torch Placement Item"=minecraft:torch +} + + +gems { + # Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. + # Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20] + S:"Gem Loot Rules" < + minecraft:chests.*|0.25 + .*chests.*|0.20 + twilightforest:structures.*|0.20 + > + + # Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic] + S:"Gem Dimensional Rarities" < + overworld|common|mythic + the_nether|uncommon|mythic + the_end|rare|mythic + allthemodium:the_other|epic|mythic + twilightforest:twilight_forest|uncommon|mythic + > +} + + +bosses { + # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. + # Default: false + B:"Curse Boss Items"=false + + # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. + # Default: 96.0; Range: [0.0 ~ 1024.0] + S:"Boss Announce Range"=96.0 + + # The volume of the boss announcement sound. 0 to disable. This control is clientside. + # Default: 0.75; Range: [0.0 ~ 1.0] + S:"Boss Announce Volume"=0.75 + + # If the boss announcement range ignores y-level. + # Default: false + B:"Boss Announce Ignore Y"=false + + # The time, in ticks, that must pass between any two natural boss spawns in a single dimension. + # Default: 3600; Range: [0 ~ 720000] + I:"Boss Spawn Cooldown"=3600 + + # If true, invading bosses will automatically target the closest player. + # Default: false + B:"Boss Auto-Aggro"=false + + # If true, bosses will glow when they spawn. + # Default: true + B:"Boss Glowing On Spawn"=true + + # Dimensions where bosses can spawn naturally, spawn chance, and spawn rules. + # Format is dimname|chance|rule, chance is a float from 0..1. + # Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27 + # Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE] + S:"Boss Spawn Dimensions" < + minecraft:overworld|0.018|NEEDS_SKY + minecraft:the_nether|0.025|ANY + minecraft:the_end|0.018|SURFACE_OUTER_END + allthemodium:the_other|0.07|NEEDS_SURFACE + twilightforest:twilight_forest|0.05|NEEDS_SURFACE + > +} + + +worldgen { + # The dimensions that the deadly module will generate in. + # Default: [overworld] + S:"Generation Dimension Whitelist" < + overworld + > +} + + +spawners { + # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% + # Default: 0.11; Range: [0.0 ~ 1.0] + S:"Spawner Value Chance"=0.11 +} + + diff --git a/config/apotheosis/apotheosis.cfg b/config/apotheosis/apotheosis.cfg new file mode 100755 index 0000000..2721df4 --- /dev/null +++ b/config/apotheosis/apotheosis.cfg @@ -0,0 +1,40 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Module Control + +# This file allows individual modules of Apotheosis to be enabled or disabled. +# Changes will have no effect until the next game restart. +# This file must match on client and server. + + +general { + # If the enchantment module is enabled. + # Default: true + B:"Enable Enchantment Module"=true + + # If the adventure module is loaded. + # Default: true + B:"Enable Adventure Module"=true + + # If the spawner module is enabled. + # Default: true + B:"Enable Spawner Module"=true + + # If the potion module is loaded. + # Default: true + B:"Enable Potion Module"=true + + # If the village module is loaded. + # Default: true + B:"Enable Village Module"=true + + # If the garden module is loaded. + # Default: true + B:"Enable Garden Module"=true + + # If the Chronicle of Shadows is given to new players. + # Default: true + B:"Give Book on First Join"=false +} + + diff --git a/config/apotheosis/enchantments.cfg b/config/apotheosis/enchantments.cfg new file mode 100755 index 0000000..0248d6e --- /dev/null +++ b/config/apotheosis/enchantments.cfg @@ -0,0 +1,4532 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Information + +# This file contains configurable data for each enchantment. +# The names of each category correspond to the registry names of every loaded enchantment. + + +"minecraft:protection" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:fire_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:feather_falling" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:blast_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:projectile_protection" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:respiration" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:aqua_affinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:depth_strider" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:frost_walker" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:binding_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:soul_speed" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:swift_sneak" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:sharpness" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:bane_of_arthropods" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:knockback" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fire_aspect" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:looting" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:sweeping" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:efficiency" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:silk_touch" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:unbreaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fortune" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:power" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:punch" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:flame" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:infinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:luck_of_the_sea" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:lure" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:loyalty" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:impaling" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:riptide" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:channeling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:multishot" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:quick_charge" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:piercing" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:vanishing_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:unusing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:breaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"evilcraft:life_stealing" { + # The max level of this enchantment - originally 3. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"evilcraft:poison_tip" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"evilcraft:vengeance" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"apotheosis:berserkers_fury" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chainsaw" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chromatic" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:crescendo" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:earths_boon" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:endless_quiver" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:exploitation" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:growth_serum" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:icy_thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:infusion" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:knowledge" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:life_mending" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:miners_fervor" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:natures_blessing" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:obliteration" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:rebounding" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:reflective" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:scavenger" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:shield_bash" { + # The max level of this enchantment - originally 4. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:spearfishing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:splitting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:stable_footing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:tempting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"supplementaries:stasis" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"tombstone:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:magic_siphon" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:plague_bringer" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:curse_of_bones" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:blessing" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:frostbite" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"tombstone:spectral_bite" { + # The max level of this enchantment - originally 10. + # Default: 13; Range: [1 ~ 127] + I:"Max Level"=13 + + # The max level of this enchantment available from loot sources. + # Default: 10; Range: [1 ~ 127] + I:"Max Loot Level"=10 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"naturesaura:aura_mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:wrecking" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:implosion" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"railcraft:destruction" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"railcraft:smack" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"ad_astra_giselle_addon:space_fire_proof" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:acid_rain_proof" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:gravity_normalizing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ad_astra_giselle_addon:space_breathing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:mana_regen" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:mana_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:reactive" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"utilitix:bell_range" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:bane_of_illagers" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:capturing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"twilightforest:fire_react" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"twilightforest:chill_aura" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"twilightforest:destruction" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"farmersdelight:backstabbing" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"deeperdarker:catalysis" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"deeperdarker:sculk_smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:ricochet" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:longevity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"undergarden:self_sling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create:potato_recovery" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create:capacity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"mahoutsukai:projector" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"mysticalagriculture:mystical_enlightenment" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"mysticalagriculture:soul_siphoner" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"enderio:auto_smelt" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"enderio:repellent" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:shimmer" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"enderio:withering" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"enderio:xp_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"reliquary:severing" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create_sa:gravity_gun" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"create_sa:digging" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create_sa:impact" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create_sa:hellfire" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecolonies:raider_damage_enchant" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + diff --git a/config/apotheosis/garden.cfg b/config/apotheosis/garden.cfg new file mode 100755 index 0000000..87c0072 --- /dev/null +++ b/config/apotheosis/garden.cfg @@ -0,0 +1,22 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Garden Module Configuration + +general { + # The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 5; Range: [1 ~ 512] + I:"Cactus Height"=8 + + # The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 255; Range: [1 ~ 512] + I:"Reed Height"=18 + + # The max height a stack of bamboo may grow to. Vanilla is 16. + # Server-authoritative. + # Default: 32; Range: [1 ~ 64] + I:"Bamboo Height"=32 +} + + diff --git a/config/apotheosis/names.cfg b/config/apotheosis/names.cfg new file mode 100755 index 0000000..590326e --- /dev/null +++ b/config/apotheosis/names.cfg @@ -0,0 +1,2332 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +entity { + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. + # Default: [Prim], [Tyrael], [Bajorno], [Michael Morbius], [Morbius], [Arun], [Panez], [Doomsday], [Vanamar], [WhatTheDrunk], [Lothrazar], [Chelly], [Chelicia], [Darsh], [Dariush], [Cheese E Piloza], [Bing], [Royal], [NoWayHere], [SwankyStella], [Isosahedron], [Asfalis], [Biz], [Icicle], [Darko], [Shadows], [Katarina], [Faellynna], [Diliviel], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary] + S:Names < + Prim + Tyrael + Bajorno + Michael Morbius + Morbius + Arun + Panez + Doomsday + Vanamar + WhatTheDrunk + Lothrazar + Chelly + Chelicia + Darsh + Dariush + Cheese E Piloza + Bing + Royal + NoWayHere + SwankyStella + Isosahedron + Asfalis + Biz + Icicle + Darko + Shadows + Katarina + Faellynna + Diliviel + Jank + Albert + Andrew + Anderson + Andy + Allan + Arthur + Aaron + Allison + Arielle + Amanda + Anne + Annie + Amy + Alana + Brandon + Brady + Bernard + Ben + Benjamin + Bob + Bobette + Brooke + Brandy + Beatrice + Bea + Bella + Becky + Carlton + Carl + Calvin + Cameron + Carson + Chase + Cassandra + Cassie + Cas + Carol + Carly + Cherise + Charlotte + Cheryl + Chasity + Danny + Drake + Daniel + Derrel + David + Dave + Donovan + Don + Donald + Drew + Derrick + Darla + Donna + Dora + Danielle + Edward + Elliot + Ed + Edson + Elton + Eddison + Earl + Eric + Ericson + Eddie + Ediovany + Emma + Elizabeth + Eliza + Esperanza + Esper + Esmeralda + Emi + Emily + Elaine + Fernando + Ferdinand + Fred + Feddie + Fredward + Frank + Franklin + Felix + Felicia + Fran + Greg + Gregory + George + Gerald + Gina + Geraldine + Gabby + Hendrix + Henry + Hobbes + Herbert + Heath + Henderson + Helga + Hera + Helen + Helena + Hannah + Ike + Issac + Israel + Ismael + Irlanda + Isabelle + Irene + Irenia + Jimmy + Jim + Justin + Jacob + Jake + Jon + Johnson + Jonny + Jonathan + Josh + Joshua + Julian + Jesus + Jericho + Jeb + Jess + Joan + Jill + Jillian + Jessica + Jennifer + Jenny + Jen + Judy + Kenneth + Kenny + Ken + Keith + Kevin + Karen + Kassandra + Kassie + Leonard + Leo + Leroy + Lee + Lenny + Luke + Lucas + Liam + Lorraine + Latasha + Lauren + Laquisha + Livia + Lydia + Lila + Lilly + Lillian + Lilith + Lana + Mason + Mike + Mickey + Mario + Manny + Mark + Marcus + Martin + Marty + Matthew + Matt + Max + Maximillian + Marth + Mia + Marriah + Maddison + Maddie + Marissa + Miranda + Mary + Martha + Melonie + Melody + Mel + Minnie + Nathan + Nathaniel + Nate + Ned + Nick + Norman + Nicholas + Natasha + Nicki + Nora + Nelly + Nina + Orville + Oliver + Orlando + Owen + Olsen + Odin + Olaf + Ortega + Olivia + Patrick + Pat + Paul + Perry + Pinnochio + Patrice + Patricia + Pennie + Petunia + Patti + Pernelle + Quade + Quincy + Quentin + Quinn + Roberto + Robbie + Rob + Robert + Roy + Roland + Ronald + Richard + Rick + Ricky + Rose + Rosa + Rhonda + Rebecca + Roberta + Sparky + Shiloh + Stephen + Steve + Saul + Sheen + Shane + Sean + Sampson + Samuel + Sammy + Stefan + Sasha + Sam + Susan + Suzy + Shelby + Samantha + Sheila + Sharon + Sally + Stephanie + Sandra + Sandy + Sage + Tim + Thomas + Thompson + Tyson + Tyler + Tom + Tyrone + Timmothy + Tamara + Tabby + Tabitha + Tessa + Tiara + Tyra + Uriel + Ursala + Uma + Victor + Vincent + Vince + Vance + Vinny + Velma + Victoria + Veronica + Wilson + Wally + Wallace + Will + Wilard + William + Wilhelm + Xavier + Xandra + Young + Yvonne + Yolanda + Zach + Zachary + > + + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. + # Default: [Prim], [Morb], [Ius], [Kat], [Chel], [Bing], [Darsh], [Jank], [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [For], [Wen], [Lob], [Van], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell] + S:"Name Parts" < + Prim + Morb + Ius + Kat + Chel + Bing + Darsh + Jank + Dark + Osto + Grab + Thar + Ger + Ald + Mas + On + O + Din + Thor + Jon + Ath + Burb + En + A + E + I + U + Hab + Bloo + Ena + Dit + Aph + Ern + Bor + Dav + Id + Toast + Son + For + Wen + Lob + Van + Zap + Ear + Ben + Don + Bran + Gro + Jen + Bob + Ette + Ere + Man + Qua + Bro + Cree + Per + Skel + Ton + Zom + Bie + Wolf + End + Er + Pig + Sil + Ver + Fish + Cow + Chic + Ken + Sheep + Squid + Hell + > + + # A list of prefixes, which are used in the generation of boss names. May be empty. + # Default: [Dr. Michael], [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa], [Lord], [Lady], [Overseer], [Professor], [Mr.], [Mr. President], [Duke], [Duchess], [Dame], [The Honorable], [Chancellor], [Vice-Chancellor], [His Holiness], [Reverend], [Count], [Viscount], [Earl], [Captain], [Major], [General], [Senpai] + S:Prefixes < + Dr. Michael + Sir + Mister + Madam + Doctor + Father + Mother + Poppa + Lord + Lady + Overseer + Professor + Mr. + Mr. President + Duke + Duchess + Dame + The Honorable + Chancellor + Vice-Chancellor + His Holiness + Reverend + Count + Viscount + Earl + Captain + Major + General + Senpai + > + + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. + # Default: [Morbius], [Dragonborn], [Rejected], [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner], [AC Rizzlord], [President], [Burger Chef], [Professional Animator], [Cheese Sprayer], [Happiness Advocate], [Ghost Hunter], [Head of Potatoes], [Ninja], [Warrior], [Pyromancer] + S:Suffixes < + Morbius + Dragonborn + Rejected + Mighty + Supreme + Superior + Ultimate + Lame + Wimpy + Curious + Sneaky + Pathetic + Crying + Eagle + Errant + Unholy + Questionable + Mean + Hungry + Thirsty + Feeble + Wise + Sage + Magical + Mythical + Legendary + Not Very Nice + Jerk + Doctor + Misunderstood + Angry + Knight + Bishop + Godly + Special + Toasty + Shiny + Shimmering + Light + Dark + Odd-Smelling + Funky + Rock Smasher + Son of Herobrine + Cracked + Sticky + §kAlien§r + Baby + Manly + Rough + Scary + Undoubtable + Honest + Non-Suspicious + Boring + Odd + Lazy + Super + Nifty + Ogre Slayer + Pig Thief + Dirt Digger + Really Cool + Doominator + ... Something + Extra-Fishy + Gorilla Slaughterer + Marbles Winner + AC Rizzlord + President + Burger Chef + Professional Animator + Cheese Sprayer + Happiness Advocate + Ghost Hunter + Head of Potatoes + Ninja + Warrior + Pyromancer + > +} + + +items { + # A list of root names for helms, used in the generation of item names. May not be empty. + # Default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute] + S:Helms < + Helmet + Cap + Crown + Great Helm + Bassinet + Sallet + Close Helm + Barbute + > + + # A list of root names for chestplates, used in the generation of item names. May not be empty. + # Default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass] + S:chestplates < + Chestplate + Tunic + Brigandine + Hauberk + Cuirass + > + + # A list of root names for leggings, used in the generation of item names. May not be empty. + # Default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds] + S:leggings < + Leggings + Pants + Tassets + Cuisses + Schynbalds + > + + # A list of root names for boots, used in the generation of item names. May not be empty. + # Default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets] + S:boots < + Boots + Shoes + Greaves + Sabatons + Sollerets + > + + # A list of root names for swords, used in the generation of item names. May not be empty. + # Default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur] + S:swords < + Sword + Cutter + Slicer + Dicer + Knife + Blade + Machete + Brand + Claymore + Cutlass + Foil + Dagger + Glaive + Rapier + Saber + Scimitar + Shortsword + Longsword + Broadsword + Calibur + > + + # A list of root names for axes, used in the generation of item names. May not be empty. + # Default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator] + S:axes < + Axe + Chopper + Hatchet + Tomahawk + Cleaver + Hacker + Tree-Cutter + Truncator + > + + # A list of root names for pickaxes, used in the generation of item names. May not be empty. + # Default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner] + S:pickaxes < + Pickaxe + Pick + Mattock + Rock-Smasher + Miner + > + + # A list of root names for shovels, used in the generation of item names. May not be empty. + # Default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop] + S:shovels < + Shovel + Spade + Digger + Excavator + Trowel + Scoop + > + + # A list of root names for bows, used in the generation of item names. May not be empty. + # Default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger] + S:bows < + Bow + Shortbow + Longbow + Flatbow + Recurve Bow + Reflex Bow + Self Bow + Composite Bow + Arrow-Flinger + > + + # A list of root names for shields, used in the generation of item names. May not be empty. + # Default: [Shield], [Buckler], [Targe], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis] + S:shields < + Shield + Buckler + Targe + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > +} + + +tools { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:nether_quartz_axe, ae2:nether_quartz_hoe, ae2:nether_quartz_shovel, ae2:nether_quartz_pickaxe, ae2:nether_quartz_sword + # + # Default: [ + S:ae2_nether_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:soulium_dagger, mysticalagriculture:passive_soulium_dagger, mysticalagriculture:hostile_soulium_dagger, mysticalagriculture:creative_soulium_dagger + # + # Default: [ + S:SOULIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:tertium_sword, mysticalagriculture:tertium_pickaxe, mysticalagriculture:tertium_shovel, mysticalagriculture:tertium_axe, mysticalagriculture:tertium_hoe, mysticalagriculture:tertium_sickle, mysticalagriculture:tertium_scythe + # + # Default: [ + S:TERTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:steel_sword, gtceu:steel_pickaxe, gtceu:steel_shovel, gtceu:steel_axe, gtceu:steel_hoe, gtceu:steel_mining_hammer, gtceu:steel_saw, gtceu:steel_hammer, gtceu:steel_wrench, gtceu:steel_file, gtceu:steel_crowbar, gtceu:steel_screwdriver, gtceu:steel_mortar, gtceu:steel_wire_cutter, gtceu:steel_scythe, gtceu:steel_knife, gtceu:steel_butchery_knife, gtceu:steel_plunger + # + # Default: [ + S:gtceu_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: enderio:dark_steel_sword + # + # Default: [ + S:enderio_dark_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:awakened_supremium_paxel + # + # Default: [ + S:AWAKENED_SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_sword, blue_skies:horizonite_pickaxe, blue_skies:horizonite_axe, blue_skies:horizonite_shovel, blue_skies:horizonite_hoe + # + # Default: [ + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:magehunter + # + # Default: [ + S:METAL_MAGEHUNTER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_pickaxe + # + # Default: [ + S:create_sa_brass_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:duranium_sword, gtceu:duranium_pickaxe, gtceu:duranium_shovel, gtceu:duranium_axe, gtceu:duranium_hoe, gtceu:duranium_mining_hammer, gtceu:duranium_saw, gtceu:duranium_hammer, gtceu:duranium_wrench, gtceu:duranium_file, gtceu:duranium_crowbar, gtceu:duranium_screwdriver, gtceu:duranium_wire_cutter, gtceu:duranium_scythe, gtceu:duranium_knife, gtceu:duranium_butchery_knife, gtceu:duranium_plunger + # + # Default: [ + S:gtceu_duranium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, silentgear:sword, silentgear:katana, silentgear:machete, silentgear:spear, silentgear:knife, silentgear:dagger, silentgear:pickaxe, silentgear:shovel, silentgear:axe, silentgear:paxel, silentgear:hammer, silentgear:excavator, silentgear:saw, silentgear:prospector_hammer, silentgear:hoe, silentgear:mattock, silentgear:sickle, aquaculture:wooden_fillet_knife + # + # Default: [ + S:WOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: farmersdelight:flint_knife + # + # Default: [ + S:farmersdelight_flint_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_sword + # + # Default: [ + S:create_sa_experience_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_pickaxe + # + # Default: [ + S:create_sa_zinc_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_shovel + # + # Default: [ + S:create_sa_brass_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_shovel + # + # Default: [ + S:create_sa_copper_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_axe + # + # Default: [ + S:create_sa_blazing_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_sword, twilightforest:knightmetal_pickaxe, twilightforest:knightmetal_axe, twilightdelight:knightmetal_knife + # + # Default: [ + S:twilightforest_knightmetal_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:neutronium_sword, gtceu:neutronium_pickaxe, gtceu:neutronium_shovel, gtceu:neutronium_axe, gtceu:neutronium_hoe, gtceu:neutronium_mining_hammer, gtceu:neutronium_saw, gtceu:neutronium_hammer, gtceu:neutronium_wrench, gtceu:neutronium_file, gtceu:neutronium_crowbar, gtceu:neutronium_screwdriver, gtceu:neutronium_wire_cutter, gtceu:neutronium_scythe, gtceu:neutronium_knife, gtceu:neutronium_butchery_knife, gtceu:neutronium_plunger + # + # Default: [ + S:gtceu_neutronium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: occultism:infused_pickaxe + # + # Default: [ + S:SPIRIT_ATTUNED_GEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: wstweaks:lava_blade, wstweaks:blaze_blade + # + # Default: [ + S:wstweaks_lava_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_pickaxe + # + # Default: [ + S:create_sa_blazing_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:lunar_stone_sword, blue_skies:lunar_stone_pickaxe, blue_skies:lunar_stone_axe, blue_skies:lunar_stone_shovel, blue_skies:lunar_stone_hoe + # + # Default: [ + S:LUNAR_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, cfm:spatula, railcraft:iron_tunnel_bore_head, railcraft:iron_spike_maul, railcraft:iron_crowbar, occultism:butcher_knife, aquaculture:iron_fillet_knife, farmersdelight:iron_knife, platforms:wrench, mahoutsukai:caliburn, mahoutsukai:clarent, mahoutsukai:morgan, mahoutsukai:rule_breaker, minecolonies:iron_scimitar + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_sword + # + # Default: [ + S:create_sa_brass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_pickaxe + # + # Default: [ + S:create_sa_experience_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:damascus_steel_sword, gtceu:damascus_steel_pickaxe, gtceu:damascus_steel_shovel, gtceu:damascus_steel_axe, gtceu:damascus_steel_hoe, gtceu:damascus_steel_mining_hammer, gtceu:damascus_steel_saw, gtceu:damascus_steel_hammer, gtceu:damascus_steel_wrench, gtceu:damascus_steel_file, gtceu:damascus_steel_crowbar, gtceu:damascus_steel_screwdriver, gtceu:damascus_steel_mortar, gtceu:damascus_steel_wire_cutter, gtceu:damascus_steel_scythe, gtceu:damascus_steel_knife, gtceu:damascus_steel_butchery_knife, gtceu:damascus_steel_plunger + # + # Default: [ + S:gtceu_damascus_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_axe + # + # Default: [ + S:create_sa_experience_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ice_sword + # + # Default: [ + S:twilightforest_ice_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:inferium_paxel + # + # Default: [ + S:INFERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:vibranium_sword, allthemodium:vibranium_pickaxe, allthemodium:vibranium_axe, allthemodium:vibranium_shovel, allthemodium:vibranium_hoe + # + # Default: [ + S:allthemodium_vibranium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, railcraft:diamond_tunnel_bore_head, railcraft:diamond_spike_maul, railcraft:diamond_crowbar, railcraft:seasons_crowbar, occultism:iesnium_pickaxe, aquaculture:diamond_fillet_knife, twilightforest:diamond_minotaur_axe, twilightforest:mazebreaker_pickaxe, mob_grinding_utils:null_sword, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, rftoolsbuilder:superharvestingtool, mysticalagriculture:diamond_sickle, mysticalagriculture:diamond_scythe, minecolonies:chiefsword + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:imperium_paxel + # + # Default: [ + S:IMPERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polyethylene_mallet + # + # Default: [ + S:gtceu_polyethylene_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:bronze_tunnel_bore_head + # + # Default: [ + S:BRONZE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:forgotten_battleaxe, undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe + # + # Default: [ + S:FORGOTTEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:debug_sword + # + # Default: [ + S:DEVELOPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_sword + # + # Default: [ + S:create_sa_zinc_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:invar_sword, gtceu:invar_pickaxe, gtceu:invar_shovel, gtceu:invar_axe, gtceu:invar_hoe, gtceu:invar_mining_hammer, gtceu:invar_saw, gtceu:invar_hammer, gtceu:invar_wrench, gtceu:invar_file, gtceu:invar_crowbar, gtceu:invar_screwdriver, gtceu:invar_mortar, gtceu:invar_wire_cutter, gtceu:invar_scythe, gtceu:invar_knife, gtceu:invar_butchery_knife, gtceu:invar_plunger + # + # Default: [ + S:gtceu_invar_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:glass_sword + # + # Default: [ + S:twilightforest_glass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_cleaver + # + # Default: [ + S:create_sa_blazing_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_sword, blue_skies:pyrope_pickaxe, blue_skies:pyrope_axe, blue_skies:pyrope_shovel, blue_skies:pyrope_hoe + # + # Default: [ + S:PYROPE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:engraved_blade + # + # Default: [ + S:rootsclassic_engraved_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:different_sword + # + # Default: [ + S:DIFFERENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_pickaxe, naturesaura:sky_axe, naturesaura:sky_shovel, naturesaura:sky_hoe, naturesaura:sky_sword + # + # Default: [ + S:SKY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:stainless_steel_sword, gtceu:stainless_steel_pickaxe, gtceu:stainless_steel_shovel, gtceu:stainless_steel_axe, gtceu:stainless_steel_hoe, gtceu:stainless_steel_mining_hammer, gtceu:stainless_steel_saw, gtceu:stainless_steel_hammer, gtceu:stainless_steel_wrench, gtceu:stainless_steel_file, gtceu:stainless_steel_crowbar, gtceu:stainless_steel_screwdriver, gtceu:stainless_steel_wire_cutter, gtceu:stainless_steel_scythe, gtceu:stainless_steel_knife, gtceu:stainless_steel_butchery_knife, gtceu:stainless_steel_plunger + # + # Default: [ + S:gtceu_stainless_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:experience_shovel + # + # Default: [ + S:create_sa_experience_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_sword, twilightforest:ironwood_shovel, twilightforest:ironwood_pickaxe, twilightforest:ironwood_axe, twilightforest:ironwood_hoe, twilightdelight:ironwood_knife + # + # Default: [ + S:twilightforest_ironwood_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_axe + # + # Default: [ + S:create_sa_copper_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:hsse_sword, gtceu:hsse_pickaxe, gtceu:hsse_shovel, gtceu:hsse_axe, gtceu:hsse_hoe, gtceu:hsse_mining_hammer, gtceu:hsse_saw, gtceu:hsse_hammer, gtceu:hsse_wrench, gtceu:hsse_file, gtceu:hsse_crowbar, gtceu:hsse_screwdriver, gtceu:hsse_wire_cutter, gtceu:hsse_scythe, gtceu:hsse_knife, gtceu:hsse_butchery_knife, gtceu:hsse_plunger + # + # Default: [ + S:gtceu_hsse_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_sword + # + # Default: [ + S:create_sa_copper_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_sword, blue_skies:diopside_pickaxe, blue_skies:diopside_axe, blue_skies:diopside_shovel, blue_skies:diopside_hoe + # + # Default: [ + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polytetrafluoroethylene_mallet + # + # Default: [ + S:gtceu_polytetrafluoroethylene_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:rose_gold_sword, gtceu:rose_gold_pickaxe, gtceu:rose_gold_shovel, gtceu:rose_gold_axe, gtceu:rose_gold_hoe, gtceu:rose_gold_mining_hammer, gtceu:rose_gold_saw, gtceu:rose_gold_hammer, gtceu:rose_gold_wrench, gtceu:rose_gold_file, gtceu:rose_gold_crowbar, gtceu:rose_gold_screwdriver, gtceu:rose_gold_wire_cutter, gtceu:rose_gold_scythe, gtceu:rose_gold_knife, gtceu:rose_gold_butchery_knife, gtceu:rose_gold_plunger + # + # Default: [ + S:gtceu_rose_gold_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:living_sword, rootsclassic:living_shovel, rootsclassic:living_pickaxe, rootsclassic:living_axe, rootsclassic:living_hoe + # + # Default: [ + S:rootsclassic_living_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:cobalt_brass_sword, gtceu:cobalt_brass_pickaxe, gtceu:cobalt_brass_shovel, gtceu:cobalt_brass_axe, gtceu:cobalt_brass_hoe, gtceu:cobalt_brass_mining_hammer, gtceu:cobalt_brass_saw, gtceu:cobalt_brass_hammer, gtceu:cobalt_brass_wrench, gtceu:cobalt_brass_file, gtceu:cobalt_brass_crowbar, gtceu:cobalt_brass_screwdriver, gtceu:cobalt_brass_mortar, gtceu:cobalt_brass_wire_cutter, gtceu:cobalt_brass_scythe, gtceu:cobalt_brass_knife, gtceu:cobalt_brass_butchery_knife, gtceu:cobalt_brass_plunger + # + # Default: [ + S:gtceu_cobalt_brass_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:wrought_iron_sword, gtceu:wrought_iron_pickaxe, gtceu:wrought_iron_shovel, gtceu:wrought_iron_axe, gtceu:wrought_iron_hoe, gtceu:wrought_iron_mining_hammer, gtceu:wrought_iron_saw, gtceu:wrought_iron_hammer, gtceu:wrought_iron_wrench, gtceu:wrought_iron_file, gtceu:wrought_iron_crowbar, gtceu:wrought_iron_screwdriver, gtceu:wrought_iron_mortar, gtceu:wrought_iron_wire_cutter, gtceu:wrought_iron_scythe, gtceu:wrought_iron_knife, gtceu:wrought_iron_butchery_knife, gtceu:wrought_iron_plunger + # + # Default: [ + S:gtceu_wrought_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, bhc:blade_of_vitality, ars_nouveau:enchanters_sword, farmersdelight:netherite_knife, cataclysm:void_forge, cataclysm:infernal_forge + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:polybenzimidazole_mallet + # + # Default: [ + S:gtceu_polybenzimidazole_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:tungsten_steel_sword, gtceu:tungsten_steel_pickaxe, gtceu:tungsten_steel_shovel, gtceu:tungsten_steel_axe, gtceu:tungsten_steel_hoe, gtceu:tungsten_steel_mining_hammer, gtceu:tungsten_steel_saw, gtceu:tungsten_steel_hammer, gtceu:tungsten_steel_wrench, gtceu:tungsten_steel_file, gtceu:tungsten_steel_crowbar, gtceu:tungsten_steel_screwdriver, gtceu:tungsten_steel_wire_cutter, gtceu:tungsten_steel_scythe, gtceu:tungsten_steel_knife, gtceu:tungsten_steel_butchery_knife, gtceu:tungsten_steel_plunger + # + # Default: [ + S:gtceu_tungsten_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:turquoise_stone_sword, blue_skies:turquoise_stone_pickaxe, blue_skies:turquoise_stone_axe, blue_skies:turquoise_stone_shovel, blue_skies:turquoise_stone_hoe + # + # Default: [ + S:TURQUOISE_STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:fluix_axe, ae2:fluix_hoe, ae2:fluix_shovel, ae2:fluix_pickaxe, ae2:fluix_sword + # + # Default: [ + S:ae2_fluix_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_egg_shell_knife + # + # Default: [ + S:ends_delight_dragon_egg_shell_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:blue_steel_sword, gtceu:blue_steel_pickaxe, gtceu:blue_steel_shovel, gtceu:blue_steel_axe, gtceu:blue_steel_hoe, gtceu:blue_steel_mining_hammer, gtceu:blue_steel_saw, gtceu:blue_steel_hammer, gtceu:blue_steel_wrench, gtceu:blue_steel_file, gtceu:blue_steel_crowbar, gtceu:blue_steel_screwdriver, gtceu:blue_steel_wire_cutter, gtceu:blue_steel_scythe, gtceu:blue_steel_knife, gtceu:blue_steel_butchery_knife, gtceu:blue_steel_plunger + # + # Default: [ + S:gtceu_blue_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:end_stone_knife + # + # Default: [ + S:ends_delight_end_stone_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_pickaxe + # + # Default: [ + S:create_sa_rose_quartz_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:bronze_sword, gtceu:bronze_pickaxe, gtceu:bronze_shovel, gtceu:bronze_axe, gtceu:bronze_hoe, gtceu:bronze_mining_hammer, gtceu:bronze_saw, gtceu:bronze_hammer, gtceu:bronze_wrench, gtceu:bronze_file, gtceu:bronze_crowbar, gtceu:bronze_screwdriver, gtceu:bronze_mortar, gtceu:bronze_wire_cutter, gtceu:bronze_scythe, gtceu:bronze_knife, gtceu:bronze_butchery_knife, gtceu:bronze_plunger + # + # Default: [ + S:gtceu_bronze_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ae2:certus_quartz_axe, ae2:certus_quartz_hoe, ae2:certus_quartz_shovel, ae2:certus_quartz_pickaxe, ae2:certus_quartz_sword + # + # Default: [ + S:ae2_certus_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_hoe + # + # Default: [ + S:create_sa_copper_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_axe + # + # Default: [ + S:create_sa_brass_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:ultimet_sword, gtceu:ultimet_pickaxe, gtceu:ultimet_shovel, gtceu:ultimet_axe, gtceu:ultimet_hoe, gtceu:ultimet_mining_hammer, gtceu:ultimet_saw, gtceu:ultimet_hammer, gtceu:ultimet_wrench, gtceu:ultimet_file, gtceu:ultimet_crowbar, gtceu:ultimet_screwdriver, gtceu:ultimet_wire_cutter, gtceu:ultimet_scythe, gtceu:ultimet_knife, gtceu:ultimet_butchery_knife, gtceu:ultimet_plunger + # + # Default: [ + S:gtceu_ultimet_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:portable_drill + # + # Default: [ + S:create_sa_portable_drill < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_pickaxe + # + # Default: [ + S:create_sa_copper_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_sword, blue_skies:aquite_pickaxe, blue_skies:aquite_axe, blue_skies:aquite_shovel, blue_skies:aquite_hoe + # + # Default: [ + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:unobtainium_sword, allthemodium:unobtainium_pickaxe, allthemodium:unobtainium_axe, allthemodium:unobtainium_shovel, allthemodium:unobtainium_hoe + # + # Default: [ + S:allthemodium_unobtainium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagradditions:supremium_paxel + # + # Default: [ + S:SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_axe + # + # Default: [ + S:create_sa_rose_quartz_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_axe + # + # Default: [ + S:create_sa_zinc_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe, aquaculture:stone_fillet_knife, cataclysm:athame + # + # Default: [ + S:STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:iron_sword, gtceu:iron_pickaxe, gtceu:iron_shovel, gtceu:iron_axe, gtceu:iron_hoe, gtceu:iron_mining_hammer, gtceu:iron_saw, gtceu:iron_hammer, gtceu:iron_wrench, gtceu:iron_file, gtceu:iron_crowbar, gtceu:iron_screwdriver, gtceu:iron_mortar, gtceu:iron_wire_cutter, gtceu:iron_scythe, gtceu:iron_knife, gtceu:iron_butchery_knife, gtceu:iron_plunger + # + # Default: [ + S:gtceu_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:vanadium_steel_sword, gtceu:vanadium_steel_pickaxe, gtceu:vanadium_steel_shovel, gtceu:vanadium_steel_axe, gtceu:vanadium_steel_hoe, gtceu:vanadium_steel_mining_hammer, gtceu:vanadium_steel_saw, gtceu:vanadium_steel_hammer, gtceu:vanadium_steel_wrench, gtceu:vanadium_steel_file, gtceu:vanadium_steel_crowbar, gtceu:vanadium_steel_screwdriver, gtceu:vanadium_steel_wire_cutter, gtceu:vanadium_steel_scythe, gtceu:vanadium_steel_knife, gtceu:vanadium_steel_butchery_knife, gtceu:vanadium_steel_plunger + # + # Default: [ + S:gtceu_vanadium_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:prudentium_sword, mysticalagriculture:prudentium_pickaxe, mysticalagriculture:prudentium_shovel, mysticalagriculture:prudentium_axe, mysticalagriculture:prudentium_hoe, mysticalagriculture:prudentium_sickle, mysticalagriculture:prudentium_scythe + # + # Default: [ + S:PRUDENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:steel_sword, railcraft:steel_shovel, railcraft:steel_pickaxe, railcraft:steel_axe, railcraft:steel_hoe, railcraft:steel_tunnel_bore_head, railcraft:steel_spike_maul, railcraft:steel_crowbar + # + # Default: [ + S:STEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:final_fractal + # + # Default: [ + S:TOOL_WITHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_sword, twilightforest:fiery_pickaxe, twilightdelight:fiery_knife + # + # Default: [ + S:twilightforest_fiery_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_sword + # + # Default: [ + S:create_sa_rose_quartz_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, evilcraft:vein_sword, aquaculture:gold_fillet_knife, twilightforest:gold_minotaur_axe, farmersdelight:golden_knife, reliquary:mercy_cross, reliquary:magicbane + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:tungsten_carbide_sword, gtceu:tungsten_carbide_pickaxe, gtceu:tungsten_carbide_shovel, gtceu:tungsten_carbide_axe, gtceu:tungsten_carbide_hoe, gtceu:tungsten_carbide_mining_hammer, gtceu:tungsten_carbide_saw, gtceu:tungsten_carbide_hammer, gtceu:tungsten_carbide_wrench, gtceu:tungsten_carbide_file, gtceu:tungsten_carbide_crowbar, gtceu:tungsten_carbide_screwdriver, gtceu:tungsten_carbide_wire_cutter, gtceu:tungsten_carbide_scythe, gtceu:tungsten_carbide_knife, gtceu:tungsten_carbide_butchery_knife, gtceu:tungsten_carbide_plunger + # + # Default: [ + S:gtceu_tungsten_carbide_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:allthemodium_sword, allthemodium:allthemodium_pickaxe, allthemodium:allthemodium_axe, allthemodium:allthemodium_shovel, allthemodium:allthemodium_hoe + # + # Default: [ + S:allthemodium_allthemodium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_shovel, deeperdarker:warden_pickaxe, deeperdarker:warden_axe, deeperdarker:warden_hoe, deeperdarker:warden_sword + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:keeper_flamberge + # + # Default: [ + S:KEEPER_FLAMBERGE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:giant_pickaxe, twilightforest:giant_sword + # + # Default: [ + S:twilightforest_giant_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:claymore + # + # Default: [ + S:CLAYMORE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_hoe + # + # Default: [ + S:create_sa_brass_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:comet_sword, blue_skies:comet_pickaxe, blue_skies:comet_axe, blue_skies:comet_shovel, blue_skies:comet_hoe + # + # Default: [ + S:COMET < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_pickaxe, naturesaura:depth_axe, naturesaura:depth_shovel, naturesaura:depth_hoe, naturesaura:depth_sword + # + # Default: [ + S:DEPTH < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:soulsword, bloodmagic:soulaxe, bloodmagic:soulpickaxe, bloodmagic:soulshovel, bloodmagic:soulscythe + # + # Default: [ + S:SENTIENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_pickaxe, aquaculture:neptunium_shovel, aquaculture:neptunium_axe, aquaculture:neptunium_hoe, aquaculture:neptunium_sword, aquaculture:neptunium_fillet_knife + # + # Default: [ + S:aquaculture_neptunium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:zweiender + # + # Default: [ + S:TOOL_ENDERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:wood_mallet + # + # Default: [ + S:gtceu_wood_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:blazing_shovel + # + # Default: [ + S:create_sa_blazing_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:naquadah_alloy_sword, gtceu:naquadah_alloy_pickaxe, gtceu:naquadah_alloy_shovel, gtceu:naquadah_alloy_axe, gtceu:naquadah_alloy_hoe, gtceu:naquadah_alloy_mining_hammer, gtceu:naquadah_alloy_saw, gtceu:naquadah_alloy_hammer, gtceu:naquadah_alloy_wrench, gtceu:naquadah_alloy_file, gtceu:naquadah_alloy_crowbar, gtceu:naquadah_alloy_screwdriver, gtceu:naquadah_alloy_wire_cutter, gtceu:naquadah_alloy_scythe, gtceu:naquadah_alloy_knife, gtceu:naquadah_alloy_butchery_knife, gtceu:naquadah_alloy_plunger + # + # Default: [ + S:gtceu_naquadah_alloy_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:infused_arc_sword + # + # Default: [ + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightdelight:teardrop_sword + # + # Default: [ + S:twilightdelight_teardrop_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:aluminium_sword, gtceu:aluminium_pickaxe, gtceu:aluminium_shovel, gtceu:aluminium_axe, gtceu:aluminium_hoe, gtceu:aluminium_mining_hammer, gtceu:aluminium_saw, gtceu:aluminium_hammer, gtceu:aluminium_wrench, gtceu:aluminium_file, gtceu:aluminium_crowbar, gtceu:aluminium_screwdriver, gtceu:aluminium_wire_cutter, gtceu:aluminium_scythe, gtceu:aluminium_knife, gtceu:aluminium_butchery_knife, gtceu:aluminium_plunger + # + # Default: [ + S:gtceu_aluminium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_sword, twilightforest:steeleaf_shovel, twilightforest:steeleaf_pickaxe, twilightforest:steeleaf_axe, twilightforest:steeleaf_hoe, twilightdelight:steeleaf_knife + # + # Default: [ + S:twilightforest_steeleaf_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:rose_quartz_shovel + # + # Default: [ + S:create_sa_rose_quartz_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_tooth_knife + # + # Default: [ + S:ends_delight_dragon_tooth_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:red_steel_sword, gtceu:red_steel_pickaxe, gtceu:red_steel_shovel, gtceu:red_steel_axe, gtceu:red_steel_hoe, gtceu:red_steel_mining_hammer, gtceu:red_steel_saw, gtceu:red_steel_hammer, gtceu:red_steel_wrench, gtceu:red_steel_file, gtceu:red_steel_crowbar, gtceu:red_steel_screwdriver, gtceu:red_steel_wire_cutter, gtceu:red_steel_scythe, gtceu:red_steel_knife, gtceu:red_steel_butchery_knife, gtceu:red_steel_plunger + # + # Default: [ + S:gtceu_red_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_sword, blue_skies:charoite_pickaxe, blue_skies:charoite_axe, blue_skies:charoite_shovel, blue_skies:charoite_hoe + # + # Default: [ + S:CHAROITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:sterling_silver_sword, gtceu:sterling_silver_pickaxe, gtceu:sterling_silver_shovel, gtceu:sterling_silver_axe, gtceu:sterling_silver_hoe, gtceu:sterling_silver_mining_hammer, gtceu:sterling_silver_saw, gtceu:sterling_silver_hammer, gtceu:sterling_silver_wrench, gtceu:sterling_silver_file, gtceu:sterling_silver_crowbar, gtceu:sterling_silver_screwdriver, gtceu:sterling_silver_wire_cutter, gtceu:sterling_silver_scythe, gtceu:sterling_silver_knife, gtceu:sterling_silver_butchery_knife, gtceu:sterling_silver_plunger + # + # Default: [ + S:gtceu_sterling_silver_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:diamond_sword, gtceu:diamond_pickaxe, gtceu:diamond_shovel, gtceu:diamond_axe, gtceu:diamond_hoe, gtceu:diamond_mining_hammer, gtceu:diamond_saw, gtceu:diamond_hammer, gtceu:diamond_wrench, gtceu:diamond_file, gtceu:diamond_crowbar, gtceu:diamond_screwdriver, gtceu:diamond_wire_cutter, gtceu:diamond_scythe, gtceu:diamond_knife, gtceu:diamond_butchery_knife, gtceu:diamond_plunger + # + # Default: [ + S:gtceu_diamond_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:flint_mortar, gtceu:flint_knife + # + # Default: [ + S:gtceu_flint_mortar < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:purpur_knife + # + # Default: [ + S:ends_delight_purpur_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_hoe + # + # Default: [ + S:create_sa_zinc_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:rubber_mallet + # + # Default: [ + S:gtceu_rubber_mallet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gtceu:titanium_sword, gtceu:titanium_pickaxe, gtceu:titanium_shovel, gtceu:titanium_axe, gtceu:titanium_hoe, gtceu:titanium_mining_hammer, gtceu:titanium_saw, gtceu:titanium_hammer, gtceu:titanium_wrench, gtceu:titanium_file, gtceu:titanium_crowbar, gtceu:titanium_screwdriver, gtceu:titanium_wire_cutter, gtceu:titanium_scythe, gtceu:titanium_knife, gtceu:titanium_butchery_knife, gtceu:titanium_plunger + # + # Default: [ + S:gtceu_titanium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:alloy_sword, allthemodium:alloy_axe, allthemodium:alloy_pick, allthemodium:alloy_shovel, allthemodium:alloy_paxel + # + # Default: [ + S:allthemodium_alloy_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_shovel + # + # Default: [ + S:create_sa_zinc_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_sword, undergarden:utherium_pickaxe, undergarden:utherium_axe, undergarden:utherium_shovel, undergarden:utherium_hoe + # + # Default: [ + S:UTHERIUM < + > +} + + +armors { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:magenta_conductor_cap + # + # Default: [ + S:railways_magenta_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_chestplate + # + # Default: [ + S:create_sa_zinc_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:ironwood_helmet, twilightforest:ironwood_chestplate, twilightforest:ironwood_leggings, twilightforest:ironwood_boots + # + # Default: [ + S:ARMOR_IRONWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:archevoker_helmet, irons_spellbooks:archevoker_chestplate, irons_spellbooks:archevoker_leggings, irons_spellbooks:archevoker_boots + # + # Default: [ + S:ARCHEVOKER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_exoskeleton_chestplate + # + # Default: [ + S:create_sa_copper_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_helmet + # + # Default: [ + S:create_sa_zinc_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:priest_helmet, irons_spellbooks:priest_chestplate, irons_spellbooks:priest_leggings, irons_spellbooks:priest_boots + # + # Default: [ + S:PRIEST < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:gray_conductor_cap + # + # Default: [ + S:railways_gray_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:cultist_helmet, irons_spellbooks:cultist_chestplate, irons_spellbooks:cultist_leggings, irons_spellbooks:cultist_boots + # + # Default: [ + S:CULTIST < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:pneumatic_helmet, pneumaticcraft:pneumatic_chestplate, pneumaticcraft:pneumatic_leggings, pneumaticcraft:pneumatic_boots + # + # Default: [ + S:pneumaticcraft_pneumatic_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:red_conductor_cap + # + # Default: [ + S:railways_red_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:prudentium_helmet, mysticalagriculture:prudentium_chestplate, mysticalagriculture:prudentium_leggings, mysticalagriculture:prudentium_boots + # + # Default: [ + S:PRUDENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:pink_conductor_cap + # + # Default: [ + S:railways_pink_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots, cataclysm:monstrous_helm, create:netherite_backtank, create:netherite_diving_helmet, create:netherite_diving_boots + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:pirate_hat, minecolonies:pirate_top, minecolonies:pirate_leggins, minecolonies:pirate_boots + # + # Default: [ + S:minecolonies_pirate_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:overalls + # + # Default: [ + S:OVERALLS < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:sky_helmet, naturesaura:sky_chest, naturesaura:sky_pants, naturesaura:sky_shoes + # + # Default: [ + S:SKY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:build_goggles + # + # Default: [ + S:minecolonies_build_goggles < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:plate_armor_helmet, minecolonies:plate_armor_chest, minecolonies:plate_armor_legs, minecolonies:plate_armor_boots + # + # Default: [ + S:minecolonies_plate_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_chestplate + # + # Default: [ + S:create_sa_brass_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:yellow_conductor_cap + # + # Default: [ + S:railways_yellow_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:jet_suit_helmet, ad_astra:jet_suit, ad_astra:jet_suit_pants, ad_astra:jet_suit_boots + # + # Default: [ + S:ad_astra_jet_suit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_boots + # + # Default: [ + S:create_sa_copper_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:black_conductor_cap + # + # Default: [ + S:railways_black_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:shadowwalker_helmet, irons_spellbooks:shadowwalker_chestplate, irons_spellbooks:shadowwalker_leggings, irons_spellbooks:shadowwalker_boots + # + # Default: [ + S:SHADOWWALKER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:slime_helmet + # + # Default: [ + S:create_sa_slime_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:pyrope_helmet, blue_skies:pyrope_chestplate, blue_skies:pyrope_leggings, blue_skies:pyrope_boots + # + # Default: [ + S:PYROPE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:knightmetal_helmet, twilightforest:knightmetal_chestplate, twilightforest:knightmetal_leggings, twilightforest:knightmetal_boots + # + # Default: [ + S:ARMOR_KNIGHTLY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:steeleaf_helmet, twilightforest:steeleaf_chestplate, twilightforest:steeleaf_leggings, twilightforest:steeleaf_boots + # + # Default: [ + S:ARMOR_STEELEAF < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deepresonance:radiation_suit_helmet, deepresonance:radiation_suit_chestplate, deepresonance:radiation_suit_leggings, deepresonance:radiation_suit_boots + # + # Default: [ + S:deepresonance_radiation_suit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:orange_conductor_cap + # + # Default: [ + S:railways_orange_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ironjetpacks:jetpack + # + # Default: [ + S:JETPACK < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:sorcerer_boots, ars_nouveau:sorcerer_leggings, ars_nouveau:sorcerer_robes, ars_nouveau:sorcerer_hood + # + # Default: [ + S:ars_nouveau_sorcerer_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:andesite_jetpack_chestplate + # + # Default: [ + S:create_sa_andesite_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:ignitium_helmet, cataclysm:ignitium_chestplate, cataclysm:ignitium_elytra_chestplate, cataclysm:ignitium_leggings, cataclysm:ignitium_boots + # + # Default: [ + S:IGNITIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:battlemage_boots, ars_nouveau:battlemage_leggings, ars_nouveau:battlemage_robes, ars_nouveau:battlemage_hood + # + # Default: [ + S:ars_nouveau_battlemage_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_boots + # + # Default: [ + S:create_sa_zinc_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:vibranium_boots, allthemodium:vibranium_leggings, allthemodium:vibranium_chestplate, allthemodium:vibranium_helmet + # + # Default: [ + S:VIBRANIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:wandering_magician_helmet, irons_spellbooks:wandering_magician_chestplate, irons_spellbooks:wandering_magician_leggings, irons_spellbooks:wandering_magician_boots + # + # Default: [ + S:WANDERING_MAGICIAN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots + # + # Default: [ + S:bloodmagic_livinghelmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:goggles + # + # Default: [ + S:GOGGLES < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:imperium_helmet, mysticalagriculture:imperium_chestplate, mysticalagriculture:imperium_leggings, mysticalagriculture:imperium_boots + # + # Default: [ + S:IMPERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_boots + # + # Default: [ + S:create_sa_brass_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:tarnished_helmet + # + # Default: [ + S:TARNISHED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:turtle_helmet + # + # Default: [ + S:TURTLE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, silentgear:helmet, silentgear:chestplate, silentgear:leggings, silentgear:boots, advancedperipherals:ar_goggles + # + # Default: [ + S:LEATHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, productivebees:bee_nest_diamond_helmet + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railcraft:steel_boots, railcraft:steel_chestplate, railcraft:steel_helmet, railcraft:steel_leggings + # + # Default: [ + S:STEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:zinc_leggings + # + # Default: [ + S:create_sa_zinc_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:charoite_helmet, blue_skies:charoite_chestplate, blue_skies:charoite_leggings, blue_skies:charoite_boots + # + # Default: [ + S:CHAROITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_leggings + # + # Default: [ + S:create_sa_copper_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pumpkin_helmet, irons_spellbooks:pumpkin_chestplate, irons_spellbooks:pumpkin_leggings, irons_spellbooks:pumpkin_boots + # + # Default: [ + S:PUMPKIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, occultism:otherworld_goggles + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:brown_conductor_cap + # + # Default: [ + S:railways_brown_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:light_blue_conductor_cap + # + # Default: [ + S:railways_light_blue_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots, mob_grinding_utils:monocle + # + # Default: [ + S:CHAIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:diopside_helmet, blue_skies:diopside_chestplate, blue_skies:diopside_leggings, blue_skies:diopside_boots + # + # Default: [ + S:DIOPSIDE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:awakened_supremium_helmet, mysticalagriculture:awakened_supremium_chestplate, mysticalagriculture:awakened_supremium_leggings, mysticalagriculture:awakened_supremium_boots + # + # Default: [ + S:AWAKENED_SUPREMIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:shadow_helmet, blue_skies:shadow_chestplate, blue_skies:shadow_leggings, blue_skies:shadow_boots + # + # Default: [ + S:SHADOW < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_helmet, undergarden:utherium_chestplate, undergarden:utherium_leggings, undergarden:utherium_boots + # + # Default: [ + S:UTHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:tertium_helmet, mysticalagriculture:tertium_chestplate, mysticalagriculture:tertium_leggings, mysticalagriculture:tertium_boots + # + # Default: [ + S:TERTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:santa_hat + # + # Default: [ + S:minecolonies_santa_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:plagued_helmet, irons_spellbooks:plagued_chestplate, irons_spellbooks:plagued_leggings, irons_spellbooks:plagued_boots + # + # Default: [ + S:PLAGUED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:light_gray_conductor_cap + # + # Default: [ + S:railways_light_gray_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:purple_conductor_cap + # + # Default: [ + S:railways_purple_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:infused_iron_helmet, naturesaura:infused_iron_chest, naturesaura:infused_iron_pants, naturesaura:infused_iron_shoes + # + # Default: [ + S:INFUSED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:slime_boots + # + # Default: [ + S:create_sa_slime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_helmet + # + # Default: [ + S:create_sa_copper_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: reliquary:witch_hat + # + # Default: [ + S:reliquary_witch_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:shulker_shell + # + # Default: [ + S:minecraft_shulker_shell < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_jetpack_chestplate + # + # Default: [ + S:create_sa_copper_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:space_helmet, ad_astra:space_suit, ad_astra:space_pants, ad_astra:space_boots + # + # Default: [ + S:ad_astra_space_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:arcanist_boots, ars_nouveau:arcanist_leggings, ars_nouveau:arcanist_robes, ars_nouveau:arcanist_hood + # + # Default: [ + S:ars_nouveau_arcanist_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_leggings + # + # Default: [ + S:create_sa_brass_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:copper_chestplate + # + # Default: [ + S:create_sa_copper_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:sylvan_hood, rootsclassic:sylvan_robe, rootsclassic:sylvan_tunic, rootsclassic:sylvan_boots + # + # Default: [ + S:SYLVAN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: naturesaura:depth_helmet, naturesaura:depth_chest, naturesaura:depth_pants, naturesaura:depth_shoes + # + # Default: [ + S:DEPTH < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:yeti_helmet, twilightforest:yeti_chestplate, twilightforest:yeti_leggings, twilightforest:yeti_boots + # + # Default: [ + S:ARMOR_YETI < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:cyan_conductor_cap + # + # Default: [ + S:railways_cyan_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:unobtainium_boots, allthemodium:unobtainium_leggings, allthemodium:unobtainium_chestplate, allthemodium:unobtainium_helmet + # + # Default: [ + S:UNOBTAINIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:andesite_exoskeleton_chestplate + # + # Default: [ + S:create_sa_andesite_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:green_conductor_cap + # + # Default: [ + S:railways_green_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_helmet, deeperdarker:warden_chestplate, deeperdarker:warden_leggings, deeperdarker:warden_boots + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_exoskeleton_chestplate + # + # Default: [ + S:create_sa_brass_exoskeleton_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:naga_chestplate, twilightforest:naga_leggings + # + # Default: [ + S:ARMOR_NAGA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecolonies:pirate_cap, minecolonies:pirate_chest, minecolonies:pirate_legs, minecolonies:pirate_shoes + # + # Default: [ + S:minecolonies_pirate_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:phantom_helmet, twilightforest:phantom_chestplate + # + # Default: [ + S:ARMOR_PHANTOM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:white_conductor_cap + # + # Default: [ + S:railways_white_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:pyromancer_helmet, irons_spellbooks:pyromancer_chestplate, irons_spellbooks:pyromancer_leggings, irons_spellbooks:pyromancer_boots + # + # Default: [ + S:PYROMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:masticated_chestplate + # + # Default: [ + S:MASTICATED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:aquite_helmet, blue_skies:aquite_chestplate, blue_skies:aquite_leggings, blue_skies:aquite_boots + # + # Default: [ + S:AQUITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_helmet + # + # Default: [ + S:create_sa_brass_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:cryomancer_helmet, irons_spellbooks:cryomancer_chestplate, irons_spellbooks:cryomancer_leggings, irons_spellbooks:cryomancer_boots + # + # Default: [ + S:CRYOMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:blue_conductor_cap + # + # Default: [ + S:railways_blue_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:inferium_helmet, mysticalagriculture:inferium_chestplate, mysticalagriculture:inferium_leggings, mysticalagriculture:inferium_boots + # + # Default: [ + S:INFERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: rootsclassic:wildwood_mask, rootsclassic:wildwood_plate, rootsclassic:wildwood_leggings, rootsclassic:wildwood_boots + # + # Default: [ + S:WILDWOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:arctic_helmet, twilightforest:arctic_chestplate, twilightforest:arctic_leggings, twilightforest:arctic_boots + # + # Default: [ + S:ARMOR_ARCTIC < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_jetpack:jetpack, create:copper_backtank, create:copper_diving_helmet, create:copper_diving_boots + # + # Default: [ + S:COPPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: evilcraft:spectral_glasses + # + # Default: [ + S:evilcraft_spectral_glasses < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blue_skies:horizonite_helmet, blue_skies:horizonite_chestplate, blue_skies:horizonite_leggings, blue_skies:horizonite_boots + # + # Default: [ + S:HORIZONITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ad_astra:netherite_space_helmet, ad_astra:netherite_space_suit, ad_astra:netherite_space_pants, ad_astra:netherite_space_boots + # + # Default: [ + S:ad_astra_netherite_space_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: pneumaticcraft:compressed_iron_helmet, pneumaticcraft:compressed_iron_chestplate, pneumaticcraft:compressed_iron_leggings, pneumaticcraft:compressed_iron_boots + # + # Default: [ + S:pneumaticcraft_compressed_iron_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: twilightforest:fiery_helmet, twilightforest:fiery_chestplate, twilightforest:fiery_leggings, twilightforest:fiery_boots + # + # Default: [ + S:ARMOR_FIERY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: irons_spellbooks:electromancer_helmet, irons_spellbooks:electromancer_chestplate, irons_spellbooks:electromancer_leggings, irons_spellbooks:electromancer_boots + # + # Default: [ + S:ELECTROMANCER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: allthemodium:allthemodium_boots, allthemodium:allthemodium_leggings, allthemodium:allthemodium_chestplate, allthemodium:allthemodium_helmet + # + # Default: [ + S:ALLTHEMODIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: railways:lime_conductor_cap + # + # Default: [ + S:railways_lime_conductor_cap < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquaculture:neptunium_helmet, aquaculture:neptunium_chestplate, aquaculture:neptunium_leggings, aquaculture:neptunium_boots + # + # Default: [ + S:NEPTUNIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create_sa:brass_jetpack_chestplate + # + # Default: [ + S:create_sa_brass_jetpack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: mysticalagriculture:supremium_helmet, mysticalagriculture:supremium_chestplate, mysticalagriculture:supremium_leggings, mysticalagriculture:supremium_boots + # + # Default: [ + S:SUPREMIUM < + > +} + + +formatting { + # The format string that will be used when a suffix is applied. + # Default: %s the %s + S:"Suffix Format"=%s the %s + + # The format string that will be used to indicate ownership. + # Default: %s's + S:"Ownership Format"=%s's +} + + diff --git a/config/apotheosis/potion.cfg b/config/apotheosis/potion.cfg new file mode 100755 index 0000000..879f70b --- /dev/null +++ b/config/apotheosis/potion.cfg @@ -0,0 +1,24 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Potion Module Configuration + +general { + # The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. + # Server-authoritative. + # Default: 4; Range: [1 ~ 2147483647] + I:"Knowledge XP Multiplier"=4 + + # If Potion Charms will only work when in a curios slot, instead of in the inventory. + # Default: false + B:"Restrict Charms to Curios"=false + + # A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision. + # Server-authoritative. + # Default: [minecraft:night_vision], [minecraft:health_boost] + S:"Extended Potion Charms" < + minecraft:night_vision + minecraft:health_boost + > +} + + diff --git a/config/apotheosis/spawner.cfg b/config/apotheosis/spawner.cfg new file mode 100755 index 0000000..1079c85 --- /dev/null +++ b/config/apotheosis/spawner.cfg @@ -0,0 +1,56 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Spawner Module Configuration + +general { + # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. + # Functionally server-authoritative, but should match on client for information. + # Default: 1; Range: [-1 ~ 127] + I:"Spawner Silk Level"=1 + + # The durability damage dealt to an item that silk touches a spawner. + # Server-authoritative. + # Default: 100; Range: [0 ~ 100000] + I:"Spawner Silk Damage"=100 +} + + +spawn_eggs { + # A list of entity registry names that cannot be applied to spawners via egg. + # Should match between client and server. + # Default: [ + S:"Banned Mobs" < + minecraft:ender_dragon + minecraft:wither + productivebees:ashy_mining_bee + productivebees:bee_bomb + productivebees:blue_banded_bee + productivebees:bumble_bee + productivebees:chocolate_mining_bee + productivebees:collector_bee + productivebees:configurable_bee + productivebees:creeper_bee + productivebees:cupid_bee + productivebees:digger_bee + productivebees:dye_bee + productivebees:farmer_bee + productivebees:green_carpenter_bee + productivebees:hoarder_bee + productivebees:leafcutter_bee + productivebees:lumber_bee + productivebees:mason_bee + productivebees:neon_cuckoo_bee + productivebees:nomad_bee + productivebees:quarry_bee + productivebees:rancher_bee + productivebees:reed_bee + productivebees:resin_bee + productivebees:sweat_bee + productivebees:yellow_black_carpenter_bee + artifacts:mimic + twilightforest:swarm_spider + twilightforest:hedge_spider + > +} + + diff --git a/config/apotheosis/village.cfg b/config/apotheosis/village.cfg new file mode 100755 index 0000000..5b3fbca --- /dev/null +++ b/config/apotheosis/village.cfg @@ -0,0 +1,30 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Village Module Configuration + +wanderer { + # If the generic trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Rare Trades"=false + + # If the Wandering Trader can attempt to spawn underground. + # Server-authoritative. + # Default: true + B:"Underground Trader"=true +} + + +arrows { + # If explosive arrows can break blocks. + # Server-authoritative. + # Default: true + B:"Explosive Arrow Block Damage"=true +} + + diff --git a/config/ars_nouveau-client.toml b/config/ars_nouveau-client.toml new file mode 100755 index 0000000..4320e7c --- /dev/null +++ b/config/ars_nouveau-client.toml @@ -0,0 +1,48 @@ + +#Lighting +[lights] + #Show the supporter message. This is set to false after the first time. + showSupporterMessage = false + #If dynamic lights are enabled + lightsEnabled = false + #How bright the touch light is + #Range: 0 ~ 15 + touchLightLuminance = 8 + #How long the touch light lasts in ticks + #Range: 0 ~ 40 + touchLightDuration = 8 + #Light level an entity should emit when dynamic lights are on + #Example entry: minecraft:blaze=15 + entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"] + #Light level an item should emit when held when dynamic lights are on + #Example entry: minecraft:stick=15 + item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] + +#Overlay +[overlays] + #X offset for the tooltip + #Range: > -2147483648 + xTooltip = 20 + #Y offset for the tooltip + #Range: > -2147483648 + yTooltip = 0 + #X offset for the Mana Bar + #Range: > -2147483648 + xManaBar = 0 + #Y offset for the Mana Bar + #Range: > -2147483648 + yManaBar = 0 + #If the Storage Lectern should show the recipe book icon + showRecipeBook = true + #Inform the player of Dynamic lights once. + informLights = false + +#Misc +[misc] + #Use simplified renderer for Warp Portals + no_end_portal_render = false + #Disables the skyweave renderer. Disable if your sky is broken with shaders. + disable_skyweave = false + #Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives + gui_transparency = true + diff --git a/config/ars_nouveau-common.toml b/config/ars_nouveau-common.toml new file mode 100755 index 0000000..b47d20c --- /dev/null +++ b/config/ars_nouveau-common.toml @@ -0,0 +1,71 @@ + +#General settings +[general] + #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. + dimensionBlacklist = ["twilightforest:twilight_forest", "ae2:spatial_storage", "mythicbotany:alfheim", "bloodmagic:dungeon"] + #Spawn a book in the players inventory on login + spawnBook = false + #How much mana whirlisprigs consume per generation + #Range: 0 ~ 10000 + sylphManaCost = 250 + #How much progress whirlisprigs must accumulate before creating resources + #Range: 0 ~ 10000 + whirlisprigProgress = 250 + #Should the Wilden Hunter attack animals? + hunterHuntsAnimals = false + #Should the Wilden Stalker attack animals? + stalkerHuntsAnimals = false + #Should the Wilden Defender attack animals? + defenderHuntsAnimals = false + #Should the Wilden Chimera dive bomb destroy blocks? + destructiveDiveBomb = true + #Archwood forest spawn weight + #Range: > 0 + archwoodForest = 2 + #How many inventories can lectern support per bookwyrm + #Range: > 1 + bookwyrmLimit = 8 + +[drygmy_production] + #How much source drygmys consume per generation + #Range: 0 ~ 10000 + drygmyManaCost = 1000 + #How many channels must occur before a drygmy produces loot + #Range: 0 ~ 300 + drygmyMaxProgress = 20 + #Bonus number of items a drygmy produces per unique mob + #Range: 0 ~ 300 + drygmyUniqueBonus = 2 + #Base number of items a drygmy produces per cycle before bonuses. + #Range: > -2147483648 + drygmyBaseItems = 1 + #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. + #Range: 0 ~ 300 + drygmyQuantityCap = 5 + +#Items +[item] + #Spawn Caster Tomes in Dungeon Loot? + spawnTomes = true + #How much mana the Ring of Jumping consumes per jump + #Range: 0 ~ 10000 + jumpRingCost = 30 + +#Blocks +[block] + #How much potion a melder takes from each input jar. 100 = 1 potion + #Range: > 100 + melderInputCost = 200 + #How much potion a melder outputs per cycle. 100 = 1 potion + #Range: > 100 + melderOutput = 100 + #How much source a melder takes per cycle + #Range: > 0 + melderSourceCost = 300 + +#Debug +[debug] + #Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck. + #Range: > 0 + maxLogEvents = 100 + diff --git a/config/blue_skies-client.toml b/config/blue_skies-client.toml new file mode 100755 index 0000000..0bc8eb2 --- /dev/null +++ b/config/blue_skies-client.toml @@ -0,0 +1,37 @@ + +[Visuals] + # + # Should blue skies override the title screen panorama. + # Default: true + custom_panorama = false + # + # Whether or not brightness should be capped when inside the dimensions for aesthetic purposes. + # Default: true + limit_brightness = true + +["Inventory Tabs"] + # + # If set to true, inventory tabs will use simple buttons that can be placed anywhere on the screen. + # Default: false + use_simple_inventory_tabs = false + + ["Inventory Tabs"."Sliding Tabs"] + # + # If set to true, inventory tabs appear on the bottom left corner instead of the bottom right. + # Default: false + left_align = true + + ["Inventory Tabs".Buttons] + # + # The x position of the inventory tabs. + # Default: -88 + x = -88 + # + # The y position of the inventory tabs. + # Default: -83 + y = -83 + # + # If set to true, inventory tabs are sorted vertically. If set to false, they are sorted horizontally. + # Default: false + is_vertical = false + diff --git a/config/cataclysm.toml b/config/cataclysm.toml new file mode 100755 index 0000000..567d369 --- /dev/null +++ b/config/cataclysm.toml @@ -0,0 +1,372 @@ + +[Etc] + #Lava Opacity for the Ignitium Helemt. + #Range: 0.01 ~ 1.0 + lavaVisionOpacity = 0.5 + #Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist. + shadersCompat = true + #ScreenShake(on/off) + "ScreenShake(on/off)" = true + #custombossbar(on/off) + "custombossbar(on/off)" = true + #BossMusic(on/off) + "BossMusic(on/off)" = true + #BossMusicVolume + #Range: 1 ~ 1000000 + BossMusicVolume = 2 + #AddedServerlist(on/off) + "AddedServerlist(on/off)" = false + +[Weapon] + #Armor Infinity Durability(on/off) + "Armor Infinity Durability(on/off)" = true + #Bulwark of the Flame's Cooldown + #Range: 0 ~ 1000000 + BulwarkOfTheFlameCooldown = 80 + #Gauntlet of Bulwark's Cooldown + #Range: 0 ~ 1000000 + GauntletOfBulwarkCooldown = 80 + #Infernal Forge's Cooldown + #Range: 0 ~ 1000000 + InfernalForgeCooldown = 80 + #Void Forge's Cooldown + #Range: 0 ~ 1000000 + VoidForgeCooldown = 120 + #The Incinerator's Cooldown + #Range: 0 ~ 1000000 + TheIncineratorCooldown = 400 + #Wither Assault Shoulder Weapon's Missile Cooldown + #Range: 0 ~ 1000000 + WASWMissileCooldown = 40 + #Wither Assault Shoulder Weapon's Howitzer Cooldown + #Range: 0 ~ 1000000 + WASWHowitzerCooldown = 100 + #Void Assault Shoulder Weapon's Cooldown + #Range: 0 ~ 1000000 + VASWCooldown = 120 + #Void Core's Cooldown + #Range: 0 ~ 1000000 + VoidCoreCooldown = 160 + #WASW's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "WASW's WitherMissiledamage" = 16.0 + #Sandstorm's Timer + #Range: 0 ~ 1000000 + SandstormTimer = 160 + +["Entity damage"] + #Void Rune's Damage + #Range: 0.0 ~ 1000000.0 + Voidrunedamage = 7.0 + #Ashen Breath's Damage + #Range: 0.0 ~ 1000000.0 + Ashenbreathdamage = 4.0 + #Death Laser's Damage + #Range: 0.0 ~ 1000000.0 + DeathLaserdamage = 5.0 + #Death Laser's Hp Damage + #Range: 0.0 ~ 1.0 + DeathLaserHpdamage = 0.05 + #Laser's Damage + #Range: 0.0 ~ 1000000.0 + Laserdamage = 4.0 + #Blazing Bone's Damage + #Range: 0.0 ~ 1000000.0 + BlazingBonedamage = 5.0 + #Lionfish Spike's Damage + #Range: 0.0 ~ 1000000.0 + LionfishSpikedamage = 4.0 + #Wither Howizter's Damage + #Range: 0.0 ~ 1000000.0 + WitherHowizterdamage = 8.0 + #Dimensional Rift's Damage + #Range: 0.0 ~ 1000000.0 + DimensionalRiftdamage = 10.0 + #Wither Homing Missile's Damage + #Range: 0.0 ~ 1000000.0 + WitherHomingMissiledamage = 3.0 + #Abyss Blast's Damage + #Range: 0.0 ~ 1000000.0 + AbyssBlastdamage = 10.0 + #Abyss Blast's Hp Damage + #Range: 0.0 ~ 1.0 + AbyssBlastHpdamage = 0.1 + #Abyss Orb's Damage + #Range: 0.0 ~ 1000000.0 + AbyssOrbdamage = 4.0 + #Lava bomb's Radius + #Range: 1 ~ 7 + Lavabombradius = 2 + #Amethyst Cluster's Damage + #Range: 0.0 ~ 1000000.0 + "Amethyst Cluster Damage" = 12.0 + #Sandstorm's Damage + #Range: 0.0 ~ 1000000.0 + "Sandstorm Damage" = 5.0 + #Ancient Desert Stele's Damage + #Range: 0.0 ~ 1000000.0 + "Ancient Desert Stele Damage" = 18.0 + +["Ender Guardian"] + #EnderGuardian's Health Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianHealthMultiplier = 15.0 + #EnderGuardian's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianDamageMultiplier = 4.0 + #EnderGuardian's DamageCap + #Range: 0 ~ 1000000 + EnderGuardianDamageCap = 45 + #Ender guardian's block breaking ignore the MobGriefing + EnderguardianBlockBreaking = true + #Guardian's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Guardian's prevent attacks from far away Range" = 12.0 + #Guardian's gravity Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's gravity Punch Hp Damage" = 0.05 + #Guardian's Teleport attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Teleport attack Hp Damage" = 0.05 + #Guardian's Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's knockback Hp Damage" = 0.06 + #Guardian's Uppercut Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Uppercut Hp Damage" = 0.1 + #Guardian's RocketPunch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's RocketPunch Hp Damage" = 0.1 + #Guardian's etc area attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's area attack Hp Damage" = 0.08 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking X" = 15 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 10 + "EnderGuardianBlockBreaking Y" = 2 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking Z" = 15 + +["Netherite Monstrosity"] + #Monstrosity's Lavabomb magazine. + #Range: 1 ~ 1000000 + LavabombMagazine = 8 + #Monstrosity's Lavabomb amount + #Range: 1 ~ 1000000 + Lavabombamount = 8 + #Monstrosity's Health Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealthMultiplier = 30.0 + #Monstrosity's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityDamageMultiplier = 3.0 + #Monstrosity's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealingMultiplier = 3.0 + #Monstrosity's DamageCap + #Range: 0 ~ 1000000 + MonstrosityDamageCap = 45 + #Monstrosity's bodyBlocking verdict + NetheritemonstrosityBodyBloking = true + #Monstrosity's attack Hp Damage + #Range: 0.0 ~ 1.0 + "Monstrosity's attack Hp Damage" = 0.1 + #Monstrosity's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Monstrosity's prevent attacks from far away Range" = 28.0 + +["Ender Golem"] + #Ender Golem's block breaking ignore the MobGriefing + EndergolemBlockBreaking = false + #Endergolem's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Endergolem's prevent attacks from far away Range" = 16.0 + #Golem's Health Multiplier + #Range: 0.0 ~ 1000000.0 + GolemHealthMultiplier = 20.0 + #Golem's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + GolemDamageMultiplier = 3.0 + +[Ignis] + #Ignis's Health Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealthMultiplier = 15.0 + #Ignis's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisDamageMultiplier = 3.0 + #Ignis's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealingMultiplier = 2.0 + #Ignis's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ignis's prevent attacks from far away Range" = 35.0 + #Ignis's DamageCap + #Range: 0 ~ 1000000 + IgnisDamageCap = 45 + #Ignis's cracked block breaking ignore the MobGriefing + IgnisBlockBreaking = true + +[revenant] + #Revenant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantHealthMultiplier = 10.0 + #Revenant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantDamageMultiplier = 2.0 + +["The Harbinger"] + #Harbinger's Health Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealthMultiplier = 20.0 + #Harbinger's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerDamageMultiplier = 3.0 + #Harbinger's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealingMultiplier = 3.0 + #Harbinger's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Harbinger's prevent attacks from far away Range" = 35.0 + #Harbinger's DamageCap + #Range: 0 ~ 1000000 + "The Harbinger DamageCap" = 45 + #Harbinger's lasers can light a fire in MobGriefing + "The Harbinger Light A Fire" = true + #The Harbinger's charge attack Hp Damage + #Range: 0.0 ~ 1.0 + "The Harbinger's charge attack Hp Damage" = 0.06 + #Harbinger's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "Harbinger's WitherMissiledamage" = 16.0 + +["The Leviathan"] + #Leviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanHealthMultiplier = 30.0 + #Leviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanDamageMultiplier = 4.0 + #Leviathan's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Leviathan's prevent attacks from far away Range" = 38.0 + #Leviathan's Bite Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Bite Hp Damage" = 0.3 + #Leviathan's Rush Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Rush Hp Damage" = 0.1 + #Leviathan's TailSwing Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's TailSwing Hp Damage" = 0.1 + #Leviathan's Tentacle Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Tentacle Hp Damage" = 0.1 + #Leviathan's DamageCap + #Range: 0 ~ 1000000 + LeviathanDamageCap = 45 + #Leviathan's block breaking ignore the MobGriefing + LeviathanBlockBreaking = true + #Leviathan Immune Out of Water + LeviathanImmuneOutofWater = true + +["The Baby Leviathan"] + #BabyLeviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanHealthMultiplier = 10.0 + #BabyLeviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanDamageMultiplier = 2.0 + +[spawning] + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingBruteSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingBruteSpawnRolls = 50 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingAnglerSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingAnglerSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + AmethystCrabSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + AmethystCrabSpawnRolls = 100 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + KoboletonSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + KoboletonSpawnRolls = 30 + +["Amethyst Crab"] + #Amethyst Crab's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabHealthMultiplier = 10.0 + #Amethyst Crab's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabDamageMultiplier = 2.0 + +["Ancient Remnant"] + #Ancient Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantHealthMultiplier = 10.0 + #Ancient Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantDamageMultiplier = 3.0 + #Ancient Remnant's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ancient Remnant's prevent attacks from far away Range" = 15.0 + #Ancient Remnant's DamageCap + #Range: 0 ~ 1000000 + AncientRemnantCap = 30 + #Ancient Remnant's block breaking ignore the MobGriefing + AncientRemnantBlockBreaking = true + #Remnant's Charge Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Charge Hp Damage" = 0.2 + #Remnant's Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Normal attack Hp Damage" = 0.1 + #Remnant's Stomp Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Stomp Hp Damage" = 0.1 + +["The Prowler"] + #The Prowler's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Prowler's prevent attacks from far away Range" = 16.0 + #Prowler's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerHealthMultiplier = 10.0 + #Prowler's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerDamageMultiplier = 4.0 + +["Modern Remnant"] + #Modern Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantHealthMultiplier = 10.0 + #Modern Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantDamageMultiplier = 4.0 + +[Koboleton] + #Cause Koboleton to Drop Item In Hand Percent + #Range: 0.0 ~ 100.0 + CauseKoboletontoDropItemInHandPercent = 5.0 + diff --git a/config/commoncapabilities-common.toml b/config/commoncapabilities-common.toml new file mode 100755 index 0000000..8d15406 --- /dev/null +++ b/config/commoncapabilities-common.toml @@ -0,0 +1,19 @@ + +[core] + + [core.general] + #If mod compatibility loader should crash hard if errors occur in that process. + crashOnModCompatCrash = false + #If the recipe loader should crash when finding invalid recipes. + crashOnInvalidRecipe = false + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[machine] + + [machine.general] + #The NBT Paths that should be filtered away when checking equality. + ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding", "$.energy"] + diff --git a/config/craftingtweaks-common.toml b/config/craftingtweaks-common.toml new file mode 100755 index 0000000..a1d87be --- /dev/null +++ b/config/craftingtweaks-common.toml @@ -0,0 +1,18 @@ + +[common] + #Set this to false if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server while in the player inventory) + compressRequiresCraftingGrid = true + #A list of modid:name entries that will not be crafted by the compress key. + compressDenylist = ["minecraft:sandstone", "minecraft:iron_trapdoor"] + +[client] + #If set to true, right-clicking the result slot in a crafting table will craft a full stack. + rightClickCraftsStack = true + #We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it. + hideVanillaCraftingGuide = true + #Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only. Set to 'DISABLED' to disable completely. + #Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED + mode = "DEFAULT" + #Add mod ids here of mods that you wish to disable Crafting Tweaks support for. + disabledAddons = [] + diff --git a/config/create-client.toml b/config/create-client.toml new file mode 100755 index 0000000..9d385d6 --- /dev/null +++ b/config/create-client.toml @@ -0,0 +1,146 @@ + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Show kinetic debug information on blocks while the F3-Menu is open. + enableRainbowDebug = false + #. + #The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag + #Range: > 0 + maximumContraptionLightVolume = 16384 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 0 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + #Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + #Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Settings for the Placement Assist + [client.placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + + #. + #Ponder settings + [client.ponder] + #. + #Slow down a ponder scene whenever there is text on screen. + comfyReading = false + #. + #Show additional info in the ponder view and reload scene scripts more frequently. + editingMode = false + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + #Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + diff --git a/config/croptopia/croptopia_v3.conf b/config/croptopia/croptopia_v3.conf new file mode 100755 index 0000000..395fd84 --- /dev/null +++ b/config/croptopia/croptopia_v3.conf @@ -0,0 +1,429 @@ +# Determines if croptopia salt will generate in rivers. Defaults to true +generateSaltInWorld = true +# Include both capitalizations in case this gets fixed +rightCLickHarvest = false +rightClickHarvest = false +treeConfig=[ + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:plains", + "minecraft:forest", + "minecraft:sunflower_plains", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:birch_taiga", + "terralith:blooming_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="orange_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="dragonfruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + "terralith:blooming_valley" + ] + featureName="kumquat_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="banana_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "traverse:wooded_plateau", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "byg:orchard", + "traverse:woodlands", + "traverse:wooded_island", + "minecraft:forest" + ] + featureName="plum_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="date_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow" + ] + featureName="cashew_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="mango_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="coconut_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="apricot_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="nutmeg_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "byg:orchard", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="persimmon_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow" + ] + featureName="almond_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:birch_taiga", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="avocado_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="fig_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:sparse_jungle", + "byg:white_mangrove_marshes", + "byg:tropical_rainforest", + "byg:temperate_rainforest", + "byg:cypress_swamplands", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "traverse:lush_swamp", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="cinnamon_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:plains", + "minecraft:sunflower_plains", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="peach_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:wooded_island", + "minecraft:plains", + "minecraft:sunflower_plains", + "traverse:wooded_plateau", + "byg:prairie", + "traverse:woodlands", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:blooming_plateau", + "terralith:highlands", + "terralith:steppe" + ] + featureName="apple_tree_placed" + }, + { + acceptableBiomes=[ + "traverse:autumnal_woods", + "byg:orchard", + "minecraft:flower_forest", + "byg:autumnal_forest", + "byg:aspen_forest", + "traverse:autumnal_wooded_hills", + "byg:jacaranda_forest", + "byg:autumnal_taiga", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="pear_tree_placed" + }, + { + acceptableBiomes=[ + "byg:tropical_rainforest", + "minecraft:sparse_jungle", + "byg:tropical_islands", + "minecraft:jungle", + "traverse:mini_jungle", + "byg:crag_gardens", + "terralith:amethyst_canyon", + "terralith:amethyst_rainforest", + "terralith:jungle_mountains", + "terralith:tropical_jungle", + ] + featureName="grapefruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley", + "terralith:steppe" + ] + featureName="starfruit_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="nectarine_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="lemon_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "byg:cherry_blossom_forest", + "traverse:woodlands", + "traverse:wooded_island", + "minecraft:forest", + "traverse:wooded_plateau", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="cherry_tree_placed" + }, + { + acceptableBiomes=[ + "byg:orchard", + "minecraft:flower_forest", + "byg:aspen_forest", + "minecraft:forest", + "minecraft:windswept_forest", + "byg:red_oak_forest", + "terralith:blooming_valley", + "terralith:lavender_forest", + "terralith:sakura_grove", + "terralith:sakura_valley" + ] + featureName="lime_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow", + "terralith:birch_taiga", + ] + featureName="pecan_tree_placed" + }, + { + acceptableBiomes=[ + "minecraft:dark_forest", + "byg:weeping_witch_forest", + "byg:dacite_ridges", + "byg:ebony_woods", + "byg:maple_taiga", + "byg:twilight_meadow", + "terralith:birch_taiga", + "terralith:steppe" + ] + featureName="walnut_tree_placed" + } +] diff --git a/config/cumulus_menus-client.toml b/config/cumulus_menus-client.toml new file mode 100755 index 0000000..e04aa7c --- /dev/null +++ b/config/cumulus_menus-client.toml @@ -0,0 +1,9 @@ + +[Menu] + #Determines whether the Menu API is enabled or not + "Enable Menu API" = true + #Sets the current active menu title screen + "Active Menu" = "cumulus_menus:minecraft" + #Adds a button to the top right of the main menu screen to open a menu selection screen + "Enables menu selection button" = false + diff --git a/config/cyclopscore-common.toml b/config/cyclopscore-common.toml new file mode 100755 index 0000000..3c82f88 --- /dev/null +++ b/config/cyclopscore-common.toml @@ -0,0 +1,23 @@ + +[core] + + [core.general] + #If mod compatibility loader should crash hard if errors occur in that process. + crashOnModCompatCrash = false + #Set 'true' to enable development debug mode. This will result in a lower performance! + debug = false + #The anonymous id used by the analytics service. + anonymousAnalyticsID = "218d75bf-7c24-487a-9ec5-5c92ff318212" + #If the recipe loader should crash when finding invalid recipes. + crashOnInvalidRecipe = false + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[general] + + [general.general] + #If a button should be added to the main menu to open a dev world (shift-click creates a new world). + devWorldButton = false + diff --git a/config/darkmodeeverywhere-client.toml b/config/darkmodeeverywhere-client.toml new file mode 100755 index 0000000..811a643 --- /dev/null +++ b/config/darkmodeeverywhere-client.toml @@ -0,0 +1,27 @@ +#A list of class:method strings (render methods) that the dark shader will not be applied to. +#Each string consists of the class and the method (or any substring) to block the dark shader. +#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work). +METHOD_SHADER_BLACKLIST = ["shadows.packmenu.logo.Logo:draw", "shadows.packmenu.ExtendedMenuScreen:m_88315_", "shadows.packmenu.buttons.JsonButton:renderImageButton","mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_"] +#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to +#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' +#Use this feature to help find the render method strings of GUIs you would like to blacklist. +METHOD_SHADER_DUMP = false + +["Inventory Button"] + #Pixels away from the left of the GUI in the x axis + #Range: > 0 + X = 32 + #Pixels away from the bottom of the GUI in the y axis + #Range: > 0 + Y = 2 + +["Main Menu Button"] + #Enabled + SHOW = false + #Pixels away from the left of the GUI in the x axis + #Range: > 0 + MAIN_X = 4 + #Pixels away from the bottom of the GUI in the y axis + #Range: > 0 + MAIN_Y = 40 + diff --git a/config/deeperdarker.json5 b/config/deeperdarker.json5 new file mode 100755 index 0000000..87c8843 --- /dev/null +++ b/config/deeperdarker.json5 @@ -0,0 +1,24 @@ +{ + // Whether the Sculk Jaw can eat items or not (eating an item will cause it to disappear forever) + "sculk_jaw_eats_items": false, + "warden_armor": { + "warden_armor_toughness": 3.0, + "warden_armor_durability": 45, + "warden_armor_knockback_resistance": 0.5, + // How much strength/armor you get from the Soul Elytra + "soul_elytra_armor_modifier": 4.0, + }, + "warden_tools": { + "warden_tools_durability": 2464, + "warden_tools_damage": 7.0, + "warden_tools_speed": 11.0, + }, + "otherside": { + "sculk_centipede_spawning": true, + // Whether Sculk Blocks can spawn in the Otherside or not (Sculk Sensor, Sculk Vein, and Sculk Catalyst) + "sculk_blocks_in_otherside": true, + "phantom_spawning": true, + "sculk_snapper_spawning": false, + "shattered_spawning": true, + }, +} diff --git a/config/defaultsettings.json b/config/defaultsettings.json new file mode 100755 index 0000000..8355c55 --- /dev/null +++ b/config/defaultsettings.json @@ -0,0 +1,11 @@ +{ + "version": "4.0.5", + "prevVersion": "none", + "generatedBy": "597a586d-b827-437b-8957-ab6bffabff38", + "hashes": { + "Default/keys.txt": "4FBDA4B65D7DB69CB02BCC735757A884", + "Default/options.txt": "570F46EE2C7F74D2DA3D763FAA392FA4" + }, + "mainProfile": "Default", + "initially_created": "22.06.2023 08:27:13" +} \ No newline at end of file diff --git a/config/defaultsettings/Default/keys.txt b/config/defaultsettings/Default/keys.txt new file mode 100755 index 0000000..4f644f2 --- /dev/null +++ b/config/defaultsettings/Default/keys.txt @@ -0,0 +1,214 @@ +key.attack:key.mouse.left:NONE +key.use:key.mouse.right:NONE +key.forward:key.keyboard.w:NONE +key.left:key.keyboard.a:NONE +key.back:key.keyboard.s:NONE +key.right:key.keyboard.d:NONE +key.jump:key.keyboard.space:NONE +key.sneak:key.keyboard.left.shift:NONE +key.sprint:key.keyboard.left.control:NONE +key.drop:key.keyboard.q:NONE +key.inventory:key.keyboard.e:NONE +key.chat:key.keyboard.t:NONE +key.playerlist:key.keyboard.tab:NONE +key.pickItem:key.mouse.middle:NONE +key.command:key.keyboard.slash:NONE +key.socialInteractions:key.keyboard.p:NONE +key.screenshot:key.keyboard.f2:NONE +key.togglePerspective:key.keyboard.f5:NONE +key.smoothCamera:key.keyboard.unknown:NONE +key.fullscreen:key.keyboard.f11:NONE +key.spectatorOutlines:key.keyboard.unknown:NONE +key.swapOffhand:key.keyboard.f:NONE +key.saveToolbarActivator:key.keyboard.c:NONE +key.loadToolbarActivator:key.keyboard.x:NONE +key.advancements:key.keyboard.l:NONE +key.hotbar.1:key.keyboard.1:NONE +key.hotbar.2:key.keyboard.2:NONE +key.hotbar.3:key.keyboard.3:NONE +key.hotbar.4:key.keyboard.4:NONE +key.hotbar.5:key.keyboard.5:NONE +key.hotbar.6:key.keyboard.6:NONE +key.hotbar.7:key.keyboard.7:NONE +key.hotbar.8:key.keyboard.8:NONE +key.hotbar.9:key.keyboard.9:NONE +keybind.advancedperipherals.description:key.keyboard.left.control:NONE +simplemagnets.keys.toggle:key.keyboard.h:NONE +gui.xaero_open_map:key.keyboard.m:NONE +gui.xaero_open_settings:key.keyboard.right.bracket:NONE +gui.xaero_map_zoom_in:key.keyboard.unknown:NONE +gui.xaero_map_zoom_out:key.keyboard.unknown:NONE +gui.xaero_quick_confirm:key.keyboard.right.shift:NONE +placebo.toggleTrails:key.keyboard.keypad.9:NONE +placebo.toggleWings:key.keyboard.keypad.8:NONE +key.modernfix.config:key.keyboard.unknown:NONE +key.shrink.shrink:key.keyboard.g:NONE +keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE +keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c:NONE +keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.sort:key.mouse.middle:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT +keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT +keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE +keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE +supplementaries.keybind.quiver:key.keyboard.unknown:NONE +key.curios.open.desc:key.keyboard.g:NONE +iris.keybind.reload:key.keyboard.r:NONE +iris.keybind.toggleShaders:key.keyboard.k:NONE 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+key.jei.nextCategory:key.keyboard.page.down:SHIFT +key.jei.previousSearch:key.keyboard.up:NONE +key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL +key.jei.nextRecipePage:key.keyboard.page.down:NONE +key.jei.previousCategory:key.keyboard.page.up:SHIFT +key.jei.focusSearch:key.keyboard.f:CONTROL +key.jei.nextSearch:key.keyboard.down:NONE +key.jei.cheatItemStack:key.mouse.left:SHIFT +key.jei.copy.recipe.id:key.keyboard.unknown:NONE +key.jei.cheatOneItem2:key.mouse.right:NONE +key.jei.bookmark:key.keyboard.a:NONE +key.jei.toggleHideIngredient:key.mouse.left:CONTROL +key.jei.previousRecipePage:key.keyboard.page.up:NONE +key.jei.previousPage:key.keyboard.unknown:NONE +key.jei.showRecipe:key.keyboard.r:NONE +key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE +key.jei.toggleEditMode:key.keyboard.unknown:NONE +key.jei.clearSearchBar:key.mouse.right:NONE +key.ae2.wireless_pattern_access_terminal:key.keyboard.unknown:NONE +key.ae2.ae2wtlib_restock:key.keyboard.unknown:NONE +key.ae2.ae2wtlib_magnet:key.keyboard.unknown:NONE +key.ae2.portable_item_cell:key.keyboard.unknown:NONE +key.ae2.portable_fluid_cell:key.keyboard.unknown:NONE +key.ae2.wireless_pattern_encoding_terminal:key.keyboard.unknown:NONE +key.ae2.wireless_terminal:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_wheel:key.keyboard.r:NONE +key.irons_spellbooks.spell_bar_modifier:key.keyboard.left.shift:NONE +key.irons_spellbooks.spell_quick_cast_1:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_2:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_3:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_4:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_5:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_6:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_7:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_8:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_9:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_10:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_11:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_12:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_13:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_14:key.keyboard.unknown:NONE +key.irons_spellbooks.spell_quick_cast_15:key.keyboard.unknown:NONE +key.occultism.backpack:key.keyboard.b:NONE +key.occultism.storage_remote:key.keyboard.n:NONE +key.occultism.familiar.greedy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.otherworld_bird:key.keyboard.unknown:NONE +key.occultism.familiar.bat_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.deer_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.devil_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.dragon_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.guardian_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.headless_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.chimera_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.goat_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.beholder_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.fairy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.mummy_familiar:key.keyboard.unknown:NONE +key.occultism.familiar.beaver_familiar:key.keyboard.unknown:NONE +key.open_muffler_gui:key.keyboard.unknown:NONE +cos.key.opencosarmorinventory:key.keyboard.unknown:NONE +key.entityculling.toggle:key.keyboard.unknown:NONE diff --git a/config/defaultsettings/Default/options.txt b/config/defaultsettings/Default/options.txt new file mode 100755 index 0000000..2bc6710 --- /dev/null +++ b/config/defaultsettings/Default/options.txt @@ -0,0 +1,103 @@ +version:3465 +autoJump:false +operatorItemsTab:false +autoSuggestions:true +chatColors:true +chatLinks:true +chatLinksPrompt:true +enableVsync:true +entityShadows:true +forceUnicodeFont:false +discrete_mouse_scroll:false +invertYMouse:false +realmsNotifications:true +reducedDebugInfo:false +showSubtitles:false +directionalAudio:false +touchscreen:false +fullscreen:false +bobView:true +toggleCrouch:false +toggleSprint:false +darkMojangStudiosBackground:false +hideLightningFlashes:false +mouseSensitivity:0.5 +fov:0.0 +screenEffectScale:1.0 +fovEffectScale:1.0 +darknessEffectScale:1.0 +glintSpeed:0.5 +glintStrength:0.75 +damageTiltStrength:1.0 +highContrast:false +gamma:0.5 +renderDistance:11 +simulationDistance:32 +entityDistanceScaling:1.0 +guiScale:2 +particles:0 +maxFps:120 +graphicsMode:1 +ao:true +prioritizeChunkUpdates:0 +biomeBlendRadius:2 +renderClouds:"true" +resourcePacks:[] +incompatibleResourcePacks:[] +lastServer: +lang:en_us +soundDevice:"" +chatVisibility:0 +chatOpacity:1.0 +chatLineSpacing:0.0 +textBackgroundOpacity:0.5 +backgroundForChatOnly:true +hideServerAddress:false +advancedItemTooltips:false +pauseOnLostFocus:true +overrideWidth:0 +overrideHeight:0 +chatHeightFocused:1.0 +chatDelay:0.0 +chatHeightUnfocused:0.4375 +chatScale:1.0 +chatWidth:1.0 +notificationDisplayTime:1.0 +mipmapLevels:0 +useNativeTransport:true +mainHand:"right" +attackIndicator:1 +narrator:0 +tutorialStep:none +mouseWheelSensitivity:1.0 +rawMouseInput:true +glDebugVerbosity:1 +skipMultiplayerWarning:true +skipRealms32bitWarning:false +hideMatchedNames:true +joinedFirstServer:true +hideBundleTutorial:false +syncChunkWrites:true +showAutosaveIndicator:true +allowServerListing:true +onlyShowSecureChat:false +panoramaScrollSpeed:1.0 +telemetryOptInExtra:false +onboardAccessibility:false +soundCategory_master:1.0 +soundCategory_music:1.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/config/emi.css b/config/emi.css new file mode 100755 index 0000000..9dfc5be --- /dev/null +++ b/config/emi.css @@ -0,0 +1,447 @@ +/** EMI Config */ + +#general { + /** + * Whether EMI is enabled and visible. + */ + enabled: true; + + /** + * Whether cheating in items is enabled. + */ + cheat-mode: false; + + /** + * How much EMI should use tooltips and popups to show controls and information. + */ + help-level: normal; + + /** + * Whether normal search queries should include the tooltip. + */ + search-tooltip-by-default: true; + + /** + * Whether normal search queries should include the mod name. + */ + search-mod-name-by-default: false; + + /** + * Whether normal search queries should include the stack's tags. + */ + search-tags-by-default: false; +} + +#ui { + /** + * Which action should be performed when clicking the recipe book. + */ + recipe-book-action: toggle-craftables; + + /** + * Where to display status effects in the inventory. + */ + effect-location: top; + + /** + * Whether to display a gray overlay when hovering over a stack. + */ + show-hover-overlay: true; + + /** + * Whether to add mod name to tooltips + */ + append-mod-id: true; + + /** + * Whether to add mod name to item tooltips, in case another mod provides behavior + */ + append-item-mod-id: true; + + /** + * Prevents recipes being quick crafted from shifting around under the cursor. + */ + miscraft-prevention: true; + + /** + * The unit to display fluids as. + */ + fluid-unit: millibuckets; + + /** + * Whether to use the batched render system. Batching is faster, but may have + * incompatibilities with shaders or other mods. + */ + use-batched-renderer: false; + + /** + * Whether to have the search bar in the center of the screen, instead of to the + * side. + */ + center-search-bar: true; + + /** + * Which sidebar type to switch to when searching. + */ + search-sidebar-focus: index; + + /** + * Which sidebar type to focus when the search is empty. + */ + empty-search-sidebar-focus: none; + + /** + * The amount of vertical margin to give in the recipe screen. + */ + vertical-margin: 20; + + /** + * The minimum width of the recipe screen in pixels. Controls how many tabs there + * can be, and where the page switching buttons go. The default is 176, the width + * of most screens. + */ + minimum-recipe-screen-width: 176; + + /** + * Where to show workstations in the recipe screen + */ + workstation-location: bottom; + + /** + * Display cost per batch when hovering a recipe output + */ + show-cost-per-batch: true; + + /** + * Whether recipes should have a button to set as default. + */ + recipe-default-button: true; + + /** + * Whether recipes should have a button to show the recipe tree. + */ + recipe-tree-button: true; + + /** + * Whether recipes should have a button to fill the ingredients in a handler. + */ + recipe-fill-button: true; + + /** + * Whether recipes should have a button to take a screenshot of the recipe. + */ + recipe-screenshot-button: false; + + /** + * The GUI scale at which recipe screenshots are saved. Use 0 to use the current + * GUI scale. + */ + recipe-screenshot-scale: 0; + + /** + * The pages in the left sidebar + */ + left-sidebar-pages: favorites; + + /** + * The subpanels in the left sidebar + */ + left-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the left sidebar to + */ + left-sidebar-size: 12, 100; + + /** + * How much space to maintain between the left sidebar and obstructions, in pixels + */ + left-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the left sidebar + */ + left-sidebar-align: left, top; + + /** + * Whether to render the header buttons and page count for the left sidebar + */ + left-sidebar-header: visible; + + /** + * Which theme to use for the left sidebar + */ + left-sidebar-theme: transparent; + + /** + * The pages in the right sidebar + */ + right-sidebar-pages: index, craftables; + + /** + * The subpanels in the right sidebar + */ + right-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the right sidebar to + */ + right-sidebar-size: 12, 100; + + /** + * How much space to maintain between the right sidebar and obstructions, in pixels + */ + right-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the right sidebar + */ + right-sidebar-align: right, top; + + /** + * Whether to render the header buttons and page count for the right sidebar + */ + right-sidebar-header: visible; + + /** + * Which theme to use for the right sidebar + */ + right-sidebar-theme: transparent; + + /** + * The pages in the top sidebar + */ + top-sidebar-pages: none; + + /** + * The subpanels in the top sidebar + */ + top-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the top sidebar to + */ + top-sidebar-size: 9, 9; + + /** + * How much space to maintain between the top sidebar and obstructions, in pixels + */ + top-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the top sidebar + */ + top-sidebar-align: center, center; + + /** + * Whether to render the header buttons and page count for the top sidebar + */ + top-sidebar-header: visible; + + /** + * Which theme to use for the top sidebar + */ + top-sidebar-theme: transparent; + + /** + * The pages in the bottom sidebar + */ + bottom-sidebar-pages: none; + + /** + * The subpanels in the bottom sidebar + */ + bottom-sidebar-subpanels: none; + + /** + * How many columns and rows of ingredients to limit the bottom sidebar to + */ + bottom-sidebar-size: 9, 9; + + /** + * How much space to maintain between the bottom sidebar and obstructions, in + * pixels + */ + bottom-sidebar-margins: 2, 2, 2, 2; + + /** + * Where to position the bottom sidebar + */ + bottom-sidebar-align: center, center; + + /** + * Whether to render the header buttons and page count for the bottom sidebar + */ + bottom-sidebar-header: visible; + + /** + * Which theme to use for the bottom sidebar + */ + bottom-sidebar-theme: transparent; +} + +#binds { + /** + * Toggle the visibility of EMI. + */ + toggle-visibility: "ctrl key.keyboard.o"; + + /** + * Focuse the search bar. + */ + focus-search: "ctrl key.keyboard.f"; + + /** + * Clears the search bar. + */ + clear-search: "key.keyboard.unknown"; + + /** + * Display the recipes for creating a stack. + */ + view-recipes: "key.keyboard.r"; + view-recipes: "key.mouse.left"; + + /** + * Display the recipes that can be created using a stack. + */ + view-uses: "key.keyboard.u"; + view-uses: "key.mouse.right"; + + /** + * Favorite the item to display on the side of the screen opposite of recipies for + * quick access. + */ + favorite: "key.keyboard.a"; + + /** + * Set the default recipe for a given stack in the output of a recipe to that + * recipe. + */ + default-stack: "ctrl key.mouse.left"; + + /** + * Display the recipe tree for a given stack. + */ + view-stack-tree: "key.keyboard.unknown"; + + /** + * Display the recipe tree. + */ + view-tree: "key.keyboard.unknown"; + + /** + * Return to the previous page in EMI. + */ + back: "key.keyboard.backspace"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result. + */ + craft-one: "key.mouse.left"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for as many results as possible. + */ + craft-all: "shift key.mouse.left"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result and put in inventory if possible. + */ + craft-one-to-inventory: "key.keyboard.unknown"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for as many results as possible and put in inventory if + * possible. + */ + craft-all-to-inventory: "key.keyboard.unknown"; + + /** + * When on a stack with an associated recipe: + * Move ingredients for a single result and put in cursor if possible. + */ + craft-one-to-cursor: "ctrl key.mouse.left"; + + /** + * Display the recipe that will be used to craft on a stack with no recipe context. + */ + show-craft: "key.keyboard.left.shift"; + + /** + * Cheat in one of an item into the inventory. + */ + cheat-one-to-inventory: "ctrl key.mouse.right"; + + /** + * Cheat in a stack of an item into the inventory. + */ + cheat-stack-to-inventory: "ctrl key.mouse.left"; + + /** + * Cheat in one of an item into the cursor. + */ + cheat-one-to-cursor: "ctrl key.mouse.middle"; + + /** + * Cheat in a stack of an item into the cursor. + */ + cheat-stack-to-cursor: "key.keyboard.unknown"; + + /** + * Delete the stack in the cursor when hovering the index + */ + delete-cursor-stack: "key.mouse.left"; + + /** + * In edit mode, hide the hovered stack + */ + hide-stack: "ctrl key.mouse.left"; + + /** + * In edit mode, hide stacks with the hovered stack's id + */ + hide-stack-by-id: "ctrl shift key.mouse.left"; +} + +#dev { + /** + * Whether development functions should be enabled. Not recommended for general + * play. + */ + dev-mode: false; + + /** + * Whether editing the index is enabled + */ + edit-mode: false; + + /** + * Whether to log untranslated tags as warnings. + */ + log-untranslated-tags: false; + + /** + * Whether to log ingredients that don't have a representative tag as warnings. + */ + log-non-tag-ingredients: false; + + /** + * Whether hovering the output of a recipe should show the recipe's EMI ID. + */ + show-recipe-ids: false; + + /** + * Whether stacks in the index should display a highlight if they have a recipe + * default. + */ + highlight-defaulted: false; + + /** + * Whether to display exclusion areas + */ + highlight-exclusion-areas: false; +} diff --git a/config/endermanoverhaul.jsonc b/config/endermanoverhaul.jsonc new file mode 100755 index 0000000..9491fab --- /dev/null +++ b/config/endermanoverhaul.jsonc @@ -0,0 +1,24 @@ +{ + "allowPickingUpBlocks": true, + "friendlyEndermanTeleport": true, + "friendlyEndermanDespawn": true, + "allowSpawning": true, + "spawnBadlandsEnderman": true, + "spawnCaveEnderman": false, + "spawnCrimsonForestEnderman": true, + "spawnDarkOakEnderman": true, + "spawnDesertEnderman": true, + "spawnEndEnderman": true, + "spawnEndIslandsEnderman": true, + "spawnFlowerFieldsEnderman": true, + "spawnIceSpikesEnderman": true, + "spawnMushroomFieldsEnderman": true, + "spawnNetherWastesEnderman": true, + "spawnCoralEnderman": true, + "spawnSavannaEnderman": true, + "spawnSnowyEnderman": true, + "spawnSoulsandValleyEnderman": true, + "spawnSwampEnderman": true, + "spawnWarpedForestEnderman": true, + "spawnWindsweptHillsEnderman": true +} \ No newline at end of file diff --git a/config/evilcraft-common.toml b/config/evilcraft-common.toml new file mode 100755 index 0000000..31b3edd --- /dev/null +++ b/config/evilcraft-common.toml @@ -0,0 +1,339 @@ + +[general] + + [general.general] + #If the blood gui overlay should be rendered. + bloodGuiOverlay = true + #The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + bloodGuiOverlayPosition = 1 + #If farting is enabled on this server; Client-side: If farting can be seen at your client. + farting = true + #The X offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetX = -5 + #The amount of mB that can flow per tick out of machines and items. + mbFlowRate = 100 + #Evil stuff... + dieWithoutAnyReason = false + #The Y offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetY = -5 + + [general.weather_container] + #If shapeless crafting of the higher tiers of weather containers should be enabled. + shapelessRecipes = true + +[worldgeneration] + + [worldgeneration.general] + #The spawn chance for loot chests in dark temples, set to zero to completely disable. + darkTempleChestChance = 0.15 + #Spawn extra silverfish blocks in all biomes. + extraSilverfish = false + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + +[block] + + [block.blood_stain] + #The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. + bloodMBPerHP = 20 + #Blocks onto which no blood stains can be spawned. Regular expressions are allowed. + spawnBlacklist = ["tconstruct:.*"] + #If blood stains should be spawned on block entities. + spawnOnBlockEntities = false + + [block.undead_leaves] + #How much Blood (mB) can be produced at most as a Blood Stain on each random tick. + maxBloodStainAmount = 25 + + [block.spiked_plate] + #The multiplier for amount of mB to receive per mob HP. + mobMultiplier = 40.0 + #The amount of damage per time. + damage = 4.0 + + [block.gem_stone_torch] + #The radius that will be kept spirit-proof. + area = 15 + +[machine] + + [machine.blood_chest] + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #Item names that can not be repaired. Regular expressions are allowed. + itemBlacklist = ["minecraft:stick"] + #The amount Blood mB required for repairing one damage value. + mBPerDamage = 5 + #If the Blood Chest should add random bad enchants with a small chance to repairing items. + addRandomBadEnchants = true + + [machine.envir_acc] + #Sets the default amount of ticks the environmental accumulator takes to process an item. + defaultProcessItemTickCount = 100 + #Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. + defaultProcessItemSpeed = 0.015 + #Sets the default amount of ticks the environmental accumulator takes to cool down + defaultTickCooldown = 1200 + + [machine.purifier] + #The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. + maxPotionEffectDuration = 1 + #Item that can not be disenchanted. Regular expressions are allowed. + disenchantBlacklist = ["tetra:.*"] + + [machine.spirit_furnace] + #How much mB per tick this furnace should consume. + mBPerTick = 25 + #If the machine should play mob death sounds. + mobDeathSounds = true + #Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' + mobDrops = [] + #The 1/X chance for villagers to drop emeralds. 0 means no drops. + villagerDropEmeraldChance = 20 + #How much mB per tick this furnace should consume for player spirit. + playerMBPerTick = 100 + #The required amount of ticks for each HP for cooking an entity. + requiredTicksPerHp = 10 + #How much mB per tick this furnace should consume for boss mob spirit. + bossMBPerTick = 250 + #Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. + playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] + + [machine.dark_tank] + #The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) + maxTankCreativeSize = 4096000 + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + #If creative versions for all fluids should be added to the creative tab. + creativeTabFluids = true + + [machine.spirit_reanimator] + #The required amount of ticks for each reanimation. + requiredTicks = 500 + #If the Box of Eternal Closure should be cleared after a revival. + clearBoxContents = true + #How much mB per tick this machine should consume. + mBPerTick = 5 + + [machine.entangled_chalice] + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + + [machine.colossal_blood_chest] + #The base amount of concurrent items that need to be available before efficiency can rise. + baseConcurrentItems = 1 + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #The amount Blood mB required for repairing one damage value. + baseMBPerDamage = 5 + + [machine.sang_envir_acc] + #The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. + baseUsage = 50 + +[item] + + [item.dark_tank] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + + [item.sanguinary_pedestal_0] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.sanguinary_pedestal_1] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.flesh_werewolf] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.flesh_humanoid] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.redstone_grenade] + #If the redstone grenade should drop again as an item after it is being thrown. + dropAfterUsage = false + + [item.blood_extractor] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + #The minimum multiplier for amount of mB to receive per mob HP. + minimumMobMultiplier = 5.0 + #The amount of blood (mB) this container can hold. + containerSize = 5000 + #The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! + maximumMobMultiplier = 40.0 + + [item.blood_pearl_of_teleportation] + #The amount of second slowness should be applied after each teleport. + slownessDuration = 0 + + [item.broom] + #The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + guiOverlayPosition = 1 + #The blood usage in mB per tick. + bloodUsage = 1 + #If the broom should spawn in loot chests. + lootChests = true + #Show broom part tooltips on source items. + broomPartTooltips = true + #The X offset for the broom gui overlay. + guiOverlayPositionOffsetX = -15 + #The Y offset for the broom gui overlay. + guiOverlayPositionOffsetY = -10 + #The blood usage in mB per block break. + bloodUsageBlockBreak = 1 + #Show broom modifier tooltips on source items. + broomModifierTooltips = false + + [item.kineticator] + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + + [item.kineticator_repelling] + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + + [item.vengeance_ring] + #The area of effect in # blocks of this ring. + areaOfEffect = 10 + + [item.vengeance_pickaxe] + #The default fortune enchantment level on these pickaxes. + fortuneLevel = 5 + #The default vengeance enchantment level on these pickaxes. + vengeanceLevel = 3 + + [item.burning_gem_stone] + #How much damage this item can take. + maxDamage = 64 + + [item.vein_sword] + #The multiply boost this sword has on the blood that is obtained. + extractionBoost = 2.0 + #Maximum uses for this item. + durability = 32 + + [item.exalted_crafter] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.necromancer_staff] + #The capacity of the container. + capacity = 10000 + #The amount of Blood that will be drained per usage. + usage = 2000 + + [item.invig_pendant] + #The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. + fireUsage = 500 + #The amount of blood to drain after each clearing of one bad effect. + usage = 100 + #The amount of seconds that will be reduced from the first found bad effect. + reduceDuration = 30 + #The capacity of the pendant. + capacity = 5000 + + [item.flesh_rejuvenated] + #The amount of blood (mB) this container can hold. + containerSize = 10000 + #The amount of blood (mB) that is consumed per bite. + biteUsage = 250 + + [item.primed_pendant] + #Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. + potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"] + #The amount of Blood to drain after one effect application. + usage = 10 + #The capacity of the pendant. + capacity = 5000 + + [item.biome_extract] + #A list of biome names for which no Biome Extracts may be used. + usageBlacklist = [] + #A list of biome names for which no Biome Extracts may be created. + craftingBlacklist = [] + #If creative versions for all variants should be added to the creative tab. + creativeTabVariants = true + + [item.vengeance] + #The area of effect in blocks in which this tool could enable vengeance spirits. + areaOfEffect = 5 + #The ^-1 chance for which vengeance spirits could be toggled. + vengeanceChance = 3 + +[mob] + + [mob.kineticator] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.kineticator_repelling] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.poisonous_libelle] + #Should the Poisonous Libelle do damage, next to poisoning? + hasAttackDamage = false + #1/X chance on getting poisoned when hit. + poisonChance = 20 + #The minimum Y-level this mob can spawn at. + minY = 55 + + [mob.vengeance_spirit] + #The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. + nonDegradedSpawnChance = 5 + #The area in which the spawn limit will be checked on each spawn attempt. + spawnLimitArea = 64 + #The blacklisted entity spirits, by entity name. Regular expressions are allowed. + entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"] + #Whether vengeance spirits should always be visible in creative mode. + alwaysVisibleInCreative = false + #The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. + spawnLimit = 2 + +[entity] + + [entity.lightning_bomb_primed] + #The amount of ticks (on average), this bomb should tick before explosion. + fuse = 100 + + [entity.attack_vengeance_beam] + #If crossed beams should cause explosions. + crossBeamsExplosions = true + +[enchantment] + + [enchantment.life_stealing] + #The final modifier that should be applied to the healing amount. + healModifier = 0.1 + diff --git a/config/exchangers-common.toml b/config/exchangers-common.toml new file mode 100755 index 0000000..2233761 --- /dev/null +++ b/config/exchangers-common.toml @@ -0,0 +1,523 @@ + +#Exchangers Config +[modules] + #If true, enables Vanilla-based exchangers. + vanillaModule = true + #If true, enables Ender IO-based exchangers (Requires Ender IO to be installed). + enderIOModule = true + #If true, enables Ender IO Endergy-based exchangers (Requires Ender IO Endergy to be installed). + enderIOEndergyModule = true + #If true, enables Thermal Series-based exchangers (Requires Thermal Foundation and Thermal Innovation to be installed). + thermalModule = true + #If true, enables Mekanism-based exchangers (Requires Mekanism to be installed). + mekanismModule = true + #If true, enables Immersive Engineering-based exchangers (Requires Immersive Engineering to be installed). + immersiveEngineeringModule = true + #If true, enables special exchangers (e.g. Tuberous Exchanger). + specialModule = true + +[vanilla_tweaks] + #Set the max harvest level for Wooden Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + woodenExchangerMaxHarvestLevel = "minecraft:wood" + #Set the max range for Wooden Exchanger + #Range: 0 ~ 12 + woodenExchangerMaxRange = 0 + #Set the max harvest level for Stone Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + stoneExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Stone Exchanger + #Range: 0 ~ 12 + stoneExchangerMaxRange = 1 + #Set the max harvest level for Golden Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + goldenExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Golden Exchanger + #Range: 0 ~ 12 + goldenExchangerMaxRange = 2 + #Set the max harvest level for Iron Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + ironExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Iron Exchanger + #Range: 0 ~ 12 + ironExchangerMaxRange = 3 + #Set the max harvest level for Copper Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + copperExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Copper Exchanger + #Range: 0 ~ 12 + copperExchangerMaxRange = 3 + #Set the max harvest level for Diamond Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + diamondExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Diamond Exchanger + #Range: 0 ~ 12 + diamondExchangerMaxRange = 4 + #Set the max harvest level for Emerald Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + emeraldExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Emerald Exchanger + #Range: 0 ~ 12 + emeraldExchangerMaxRange = 5 + #Set the max harvest level for Obsidian Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + obsidianExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Obsidian Exchanger + #Range: 0 ~ 12 + obsidianExchangerMaxRange = 6 + #Set the max harvest level for Amethyst Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + amethystExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Amethyst Exchanger + #Range: 0 ~ 12 + amethystExchangerMaxRange = 6 + #Set the max harvest level for Netherite Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + netheriteExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Netherite Exchanger + #Range: 0 ~ 12 + netheriteExchangerMaxRange = 7 + #Set the max harvest level for End Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + endExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for End Exchanger + #Range: 0 ~ 12 + endExchangerMaxRange = 7 + +[ender_io_tweaks] + #Set the energy capacity for Copper Alloy Exchanger + #Range: > 1000 + copperAlloyExchangerMaxEnergy = 50000 + #Set the energy consumption per block for Copper Alloy Exchanger + #Range: > 1 + copperAlloyExchangerPerBlockUse = 50 + #Set the max harvest level for Copper Alloy Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + copperAlloyExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Copper Alloy Exchanger + #Range: 0 ~ 12 + copperAlloyExchangerMaxRange = 1 + #Set the energy capacity for Conductive Exchanger + #Range: > 1000 + conductiveExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Conductive Exchanger + #Range: > 1 + conductiveExchangerPerBlockUse = 100 + #Set the max harvest level for Conductive Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + conductiveExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Conductive Exchanger + #Range: 0 ~ 12 + conductiveExchangerMaxRange = 2 + #Set the energy capacity for Pulsating Exchanger + #Range: > 1000 + pulsatingExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Pulsating Exchanger + #Range: > 1 + pulsatingExchangerPerBlockUse = 500 + #Set the max harvest level for Pulsating Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + pulsatingExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Pulsating Exchanger + #Range: 0 ~ 12 + pulsatingExchangerMaxRange = 4 + #Set the energy capacity for Energetic Exchanger + #Range: > 1000 + energeticExchangerMaxEnergy = 5000000 + #Set the energy consumption per block for Energetic Exchanger + #Range: > 1 + energeticExchangerPerBlockUse = 1000 + #Set the max harvest level for Energetic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + energeticExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Energetic Exchanger + #Range: 0 ~ 12 + energeticExchangerMaxRange = 5 + #Set the energy capacity for Dark Steel Exchanger + #Range: > 1000 + darkSteelExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Dark Steel Exchanger + #Range: > 1 + darkSteelExchangerPerBlockUse = 1500 + #Set the max harvest level for Dark Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + darkSteelExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Dark Steel Exchanger + #Range: 0 ~ 12 + darkSteelExchangerMaxRange = 6 + #Set the energy capacity for Vibrant Exchanger + #Range: > 1000 + vibrantExchangerMaxEnergy = 25000000 + #Set the energy consumption per block for Vibrant Exchanger + #Range: > 1 + vibrantExchangerPerBlockUse = 2500 + #Set the max harvest level for Vibrant Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + vibrantExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Vibrant Exchanger + #Range: 0 ~ 12 + vibrantExchangerMaxRange = 7 + #Set the energy capacity for End Steel Exchanger + #Range: > 1000 + endSteelExchangerMaxEnergy = 50000000 + #Set the energy consumption per block for End Steel Exchanger + #Range: > 1 + endSteelExchangerPerBlockUse = 5000 + #Set the max harvest level for End Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + endSteelExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for End Steel Exchanger + #Range: 0 ~ 12 + endSteelExchangerMaxRange = 7 + +[ender_io_endergy_tweaks] + #Set the energy capacity for Crude Steel Exchanger + #Range: > 1000 + crudeSteelExchangerMaxEnergy = 50000 + #Set the energy consumption per block for Crude Steel Exchanger + #Range: > 1 + crudeSteelExchangerPerBlockUse = 50 + #Set the max harvest level for Crude Steel Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + crudeSteelExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Crude Steel Exchanger + #Range: 0 ~ 12 + crudeSteelExchangerMaxRange = 1 + #Set the energy capacity for Energetic Silver Exchanger + #Range: > 1000 + energeticSilverExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Energetic Silver Exchanger + #Range: > 1 + energeticSilverExchangerPerBlockUse = 100 + #Set the max harvest level for Energetic Silver Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + energeticSilverExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Energetic Silver Exchanger + #Range: 0 ~ 12 + energeticSilverExchangerMaxRange = 2 + #Set the energy capacity for Vivid Exchanger + #Range: > 1000 + vividExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Vivid Exchanger + #Range: > 1 + vividExchangerPerBlockUse = 500 + #Set the max harvest level for Vivid Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + vividExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Vivid Exchanger + #Range: 0 ~ 12 + vividExchangerMaxRange = 4 + #Set the energy capacity for Crystalline Exchanger + #Range: > 1000 + crystallineExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Crystalline Exchanger + #Range: > 1 + crystallineExchangerPerBlockUse = 1500 + #Set the max harvest level for Crystalline Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + crystallineExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Crystalline Exchanger + #Range: 0 ~ 12 + crystallineExchangerMaxRange = 5 + #Set the energy capacity for Melodic Exchanger + #Range: > 1000 + melodicExchangerMaxEnergy = 50000000 + #Set the energy consumption per block for Melodic Exchanger + #Range: > 1 + melodicExchangerPerBlockUse = 2500 + #Set the max harvest level for Melodic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + melodicExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Melodic Exchanger + #Range: 0 ~ 12 + melodicExchangerMaxRange = 7 + #Set the energy capacity for Stellar Exchanger + #Range: > 1000 + stellarExchangerMaxEnergy = 100000000 + #Set the energy consumption per block for Stellar Exchanger + #Range: > 1 + stellarExchangerPerBlockUse = 5000 + #Set the max harvest level for Stellar Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + stellarExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Stellar Exchanger + #Range: 0 ~ 12 + stellarExchangerMaxRange = 9 + +[thermal_tweaks] + #Set the energy capacity for Leadstone Exchanger + #Range: > 1000 + leadstoneExchangerMaxEnergy = 100000 + #Set the energy consumption per block for Leadstone Exchanger + #Range: > 1 + leadstoneExchangerPerBlockUse = 50 + #Set the max harvest level for Leadstone Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + leadstoneExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Leadstone Exchanger + #Range: 0 ~ 12 + leadstoneExchangerMaxRange = 1 + #Set the energy capacity for Hardened Exchanger + #Range: > 1000 + hardenedExchangerMaxEnergy = 500000 + #Set the energy consumption per block for Hardened Exchanger + #Range: > 1 + hardenedExchangerPerBlockUse = 150 + #Set the max harvest level for Hardened Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + hardenedExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Hardened Exchanger + #Range: 0 ~ 12 + hardenedExchangerMaxRange = 3 + #Set the energy capacity for Reinforced Exchanger + #Range: > 1000 + reinforcedExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Reinforced Exchanger + #Range: > 1 + reinforcedExchangerPerBlockUse = 250 + #Set the max harvest level for Reinforced Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + reinforcedExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Reinforced Exchanger + #Range: 0 ~ 12 + reinforcedExchangerMaxRange = 5 + #Set the energy capacity for Signalum Exchanger + #Range: > 1000 + signalumExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Signalum Exchanger + #Range: > 1 + signalumExchangerPerBlockUse = 500 + #Set the max harvest level for Signalum Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + signalumExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Signalum Exchanger + #Range: 0 ~ 12 + signalumExchangerMaxRange = 6 + #Set the energy capacity for Resonant Exchanger + #Range: > 1000 + resonantExchangerMaxEnergy = 25000000 + #Set the energy consumption per block for Resonant Exchanger + #Range: > 1 + resonantExchangerPerBlockUse = 1500 + #Set the max harvest level for Resonant Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + resonantExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Resonant Exchanger + #Range: 0 ~ 12 + resonantExchangerMaxRange = 7 + +[mekanism_tweaks] + #Set the energy capacity for Basic Exchanger + #Range: > 1000 + basicExchangerMaxEnergy = 250000 + #Set the energy consumption per block for Basic Exchanger + #Range: > 1 + basicExchangerPerBlockUse = 50 + #Set the max harvest level for Basic Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + basicExchangerMaxHarvestLevel = "minecraft:stone" + #Set the max range for Basic Exchanger + #Range: 0 ~ 12 + basicExchangerMaxRange = 3 + #Set the energy capacity for Advanced Exchanger + #Range: > 1000 + advancedExchangerMaxEnergy = 1000000 + #Set the energy consumption per block for Advanced Exchanger + #Range: > 1 + advancedExchangerPerBlockUse = 150 + #Set the max harvest level for Advanced Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + advancedExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for Advanced Exchanger + #Range: 0 ~ 12 + advancedExchangerMaxRange = 5 + #Set the energy capacity for Elite Exchanger + #Range: > 1000 + eliteExchangerMaxEnergy = 5000000 + #Set the energy consumption per block for Elite Exchanger + #Range: > 1 + eliteExchangerPerBlockUse = 500 + #Set the max harvest level for Elite Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + eliteExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for Elite Exchanger + #Range: 0 ~ 12 + eliteExchangerMaxRange = 6 + #Set the energy capacity for Ultimate Exchanger + #Range: > 1000 + ultimateExchangerMaxEnergy = 10000000 + #Set the energy consumption per block for Ultimate Exchanger + #Range: > 1 + ultimateExchangerPerBlockUse = 1000 + #Set the max harvest level for Ultimate Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + ultimateExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for Ultimate Exchanger + #Range: 0 ~ 12 + ultimateExchangerMaxRange = 7 + +[immersive_engineering_tweaks] + #Set the energy capacity for LV Exchanger + #Range: > 1000 + lvExchangerMaxEnergy = 100000 + #Set the energy consumption per block for LV Exchanger + #Range: > 1 + lvExchangerPerBlockUse = 50 + #Set the max harvest level for LV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + lvExchangerMaxHarvestLevel = "minecraft:iron" + #Set the max range for LV Exchanger + #Range: 0 ~ 12 + lvExchangerMaxRange = 3 + #Set the energy capacity for MV Exchanger + #Range: > 1000 + mvExchangerMaxEnergy = 500000 + #Set the energy consumption per block for MV Exchanger + #Range: > 1 + mvExchangerPerBlockUse = 250 + #Set the max harvest level for MV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + mvExchangerMaxHarvestLevel = "minecraft:diamond" + #Set the max range for MV Exchanger + #Range: 0 ~ 12 + mvExchangerMaxRange = 5 + #Set the energy capacity for HV Exchanger + #Range: > 1000 + hvExchangerMaxEnergy = 2500000 + #Set the energy consumption per block for HV Exchanger + #Range: > 1 + hvExchangerPerBlockUse = 500 + #Set the max harvest level for HV Exchanger + #Valid Vanilla values are: minecraft:wood, minecraft:stone, minecraft:iron, minecraft:diamond, minecraft:netherite + #For modded values, please check the tool tiers for the mod that you want to use + #Entering an incorrect value will result in the Exchanger using the default value to prevent crashes + hvExchangerMaxHarvestLevel = "minecraft:netherite" + #Set the max range for HV Exchanger + #Range: 0 ~ 12 + hvExchangerMaxRange = 7 + +[recipe_tweaks] + #Set the recipes type for Vanilla-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + vanillaRecipesType = "normal" + #Set the recipes type for Ender IO-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + enderIORecipesType = "normal" + #Set the recipes type for Ender IO Endergy-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + enderIOEndergyRecipesType = "normal" + #Set the recipes type for Thermal Series-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + thermalRecipesType = "normal" + #Set the recipes type for Mekanism-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + mekanismRecipesType = "normal" + #Set the recipes type for Immersive Engineering-based exchangers: + #'easy' Easy recipes, non-progressive, lowest recipe costs. + #'normal' Normal recipes, progressive, moderate recipe costs. + #'hard' Hard recipes, progressive, expensive recipe costs. + immersiveEngineeringRecipesType = "normal" + +[misc] + #Certain blocks might be blacklisted by Exchangers if they're Tile Entities. + #Put a list of block registry names that you wish to be whitelisted from Exchangers. + #Separate each entry with semicolon. + #(e.g. "tconstruct:seared;thermal:energy_cell;minecraft:conduit") + blocksWhitelist = "tconstruct:seared" + #Put a list of block registry names that you wish to be blacklisted from Exchangers. + #Note: Blacklisting a block will prevent it from being selected or being exchanged. + #Separate each entry with semicolon. + #(e.g. "minecraft:grass;minecraft:cake;minecraft:dragon_egg") + blocksBlacklist = "voidscape:voidic_crystal_ore;voidscape:thunderrock;voidscape:thunder_nylium" + #If true, allows the Holding Enchantment from CoFH Core to be used on Powered Exchangers + #Calculation formula: Base Energy + (Base Energy * Enchantment Level / 2) + holdingEnchantment = true + #If true, allows Unbreaking Enchantment to affect Powered Exchangers + unbreakingPoweredExchangers = true + #If true, enables Silk Touch (gets the blocks itself rather than drops) on all Exchangers + doExchangersSilkTouch = true + #Set the energy unit shown on Powered Exchangers: + #'FE' Forge Energy + #'RF' Redstone Flux + energyUnit = "FE" + diff --git a/config/extremereactors/common.toml b/config/extremereactors/common.toml new file mode 100755 index 0000000..d08cbb8 --- /dev/null +++ b/config/extremereactors/common.toml @@ -0,0 +1,115 @@ + +#Common configuration settings +[common] + + #General options + [common.general] + #A multiplier for balancing fuel consumption. + #Range: 0.5 ~ 100.0 + fuelUsageMultiplier = 1.0 + #A multiplier for balancing overall power production from Extreme Reactors generators. + #Range: 0.5 ~ 100.0 + powerProductionMultiplier = 1.0 + #Number of ticks between updates for the Redstone Port. + #Range: 10 ~ 100 + ticksPerRedstoneUpdate = 20 + + #Define how Reactors works + [common.reactor] + #The maximum valid size of a Reactor in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Bigger Y sizes have far less performance impact than X/Z sizes. + #Range: 3 ~ 256 + maxReactorHeight = 48 + #The maximum valid size of a Reactor in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Reactors. + #Range: 3 ~ 256 + maxReactorSize = 32 + #A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 100.0 + reactorPowerProductionMultiplier = 3.0 + + #Define how Turbines works + [common.turbine] + #The maximum valid height of a Turbine (Y axis), in blocks. + #Range: 5 ~ 256 + maxTurbineHeight = 32 + #The maximum valid size of a Turbine in the X/Z plane, in blocks. + #Range: 5 ~ 256 + maxTurbineSize = 32 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to aerodynamic drag per tick. + #Range: 0.5 ~ 10.0 + turbineAeroDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of energy drawn per coil block per tick. + #Range: 0.5 ~ 10.0 + turbineCoilDragMultiplier = 1.0 + #A multiplier for balancing coil size. + #Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, + #then rounded down to the nearest integer). + #Range: 0.5 ~ 10.0 + turbineFluidPerBladeMultiplier = 1.0 + #A multiplier for balancing rotor sizes. + #Multiplies the amount of energy lost to friction per tick. + #Range: 0.5 ~ 10.0 + turbineMassDragMultiplier = 1.0 + #A multiplier for balancing turbine power production. + #Stacks with powerProductionMultiplier. + #Range: 0.5 ~ 10.0 + turbinePowerProductionMultiplier = 3.0 + + #Define how Fluidizer works + [common.fluidizer] + #The maximum valid size of a Fluidizer in the Y dimension, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerHeight = 16 + #The maximum valid size of a Fluidizer in the X/Z plane, in blocks. + #Lower this if your server's players are building ginormous Fluidizer. + #Range: 3 ~ 64 + maxFluidizerSize = 16 + #The amount of energy need to process a single tick of a recipe. + #Range: 20 ~ 1000 + energyPerRecipeTick = 25 + + #Define how ores generates in the world + [common.worldgen] + #If false, disables all world gen from Extreme Reactors; + #all other worldgen settings are automatically ignored. + enableWorldGen = true + #Re-run world gen in chunks that have already been generated (once they have been loaded), + #but have not been modified by Extreme Reactors before. + enableWorldRegeneration = false + #User-set world generation version. + #Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks. + #Range: > 0 + userWorldGenVersion = 1 + #Enable generation of Yellorite Ore. + yelloriteOreEnableWorldGen = false + #Maximum number of Yellorite Ore clusters per chunk. + #Range: 1 ~ 25 + yelloriteOreMaxClustersPerChunk = 3 + #Maximum number of Yellorite Ores to generate in each cluster. + #Range: 1 ~ 16 + yelloriteOrePerCluster = 5 + #Maximum height (Y coordinate) in the world to generate Yellorite Ore. + #Range: 1 ~ 256 + yelloriteOreMaxY = 32 + #Enable generation of Anglesite Ore. + anglesiteOreEnableWorldGen = true + #Maximum number of Anglesite Ore clusters per chunk. + #Range: 1 ~ 16 + anglesiteOreMaxClustersPerChunk = 2 + #Maximum number of Anglesite Ores to generate in each cluster. + #Range: 1 ~ 16 + anglesiteOrePerCluster = 5 + #Enable generation of Benitoite Ore. + benitoiteOreEnableWorldGen = true + #Maximum number of Benitoite Ore clusters per chunk. + #Range: 1 ~ 16 + benitoiteOreMaxClustersPerChunk = 2 + #Maximum number of Benitoite Ores to generate in each cluster. + #Range: 1 ~ 16 + benitoiteOrePerCluster = 5 + diff --git a/config/farsight-common.toml b/config/farsight-common.toml new file mode 100755 index 0000000..03d2c9c --- /dev/null +++ b/config/farsight-common.toml @@ -0,0 +1,6 @@ + +["Config category"] + #The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512 + #Range: 8 ~ 512 + maxchunkdist = 20 + diff --git a/config/farsight.json b/config/farsight.json new file mode 100755 index 0000000..a5da8c9 --- /dev/null +++ b/config/farsight.json @@ -0,0 +1,6 @@ +{ + "maxRenderDistance": { + "desc:": "Maximum allowed render distance, default 64", + "maxRenderDistance": 32 + } +} \ No newline at end of file diff --git a/config/fml.toml b/config/fml.toml new file mode 100755 index 0000000..a388b04 --- /dev/null +++ b/config/fml.toml @@ -0,0 +1,25 @@ +#Early window height +earlyWindowHeight = 768 +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Enable forge global version checking +versionCheck = false +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 1024 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false + diff --git a/config/ftbquests/quests/README.md b/config/ftbquests/quests/README.md new file mode 100755 index 0000000..bfa7eba --- /dev/null +++ b/config/ftbquests/quests/README.md @@ -0,0 +1,11 @@ +All The Mods 9 +====== +All The Mods 9 is released on curseforge only, as All Rights Reserved, +This covers the following files/folders +- all Quests and rewards in `\instance\config\ftbquests\quests\` +- all custom Kubejs scripts in `\instance\kubejs\` +- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\` + +What does All Rights Reserved Mean? +For players, it means nothing, you are still permitted to play and film and stream the pack. +For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods diff --git a/config/ftbquests/quests/chapter_groups.snbt b/config/ftbquests/quests/chapter_groups.snbt new file mode 100755 index 0000000..b349670 --- /dev/null +++ b/config/ftbquests/quests/chapter_groups.snbt @@ -0,0 +1,13 @@ +{ + chapter_groups: [ + { id: "2084F3F6FB861C5B", title: "{atm9.chapters.group.1.}" } + { id: "22FB35B0FEF1343D", title: "{atm9.chapters.group.2.}" } + { id: "1AC60211DE7427FC", title: "{atm9.chapters.group.3.}" } + { id: "35A88CA0DDED1092", title: "{atm9.chapters.group.9.}" } + { id: "6614EE2378B8AFB9", title: "{atm9.chapters.group.4.}" } + { id: "2B51AC12041E3F89", title: "{atm9.chapters.group.5.}" } + { id: "1DA67E79B40AB130", title: "{atm9.chapters.group.6.}" } + { id: "02FE661031A105D8", title: "{atm9.chapters.group.7.}" } + { id: "752CDE464613A1ED", title: "{atm9.chapters.group.8.}" } + ] +} diff --git a/config/ftbquests/quests/chapters/ad_astra.snbt b/config/ftbquests/quests/chapters/ad_astra.snbt new file mode 100755 index 0000000..c39a9a1 --- /dev/null +++ b/config/ftbquests/quests/chapters/ad_astra.snbt @@ -0,0 +1,1100 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ad_astra" + group: "752CDE464613A1ED" + icon: { + Count: 1 + id: "ad_astra:tier_1_rocket" + tag: { + BotariumData: { } + } + } + id: "769974FDAD5DBEB1" + images: [ + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 4.1d + y: 4.0d + } + { + height: 2.5d + image: "atm:textures/questpics/adastra/title.png" + rotation: 0.0d + width: 11.7875d + x: -0.2d + y: -2.0d + } + { + height: 2.0d + image: "ad_astra:textures/painting/earth.png" + rotation: 0.0d + width: 2.0d + x: -5.5d + y: 4.0d + } + { + height: 2.0d + image: "ad_astra:textures/painting/mars.png" + rotation: 0.0d + width: 2.0d + x: -3.0d + y: 8.5d + } + { + height: 2.0d + image: "ad_astra:textures/painting/venus.png" + rotation: 0.0d + width: 2.0d + x: 3.0d + y: 8.5d + } + { + height: 2.0d + image: "ad_astra:textures/painting/glacio.png" + rotation: 0.0d + width: 2.0d + x: 5.5d + y: 4.0d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["438E233A9014DA73"] + description: [ + "{atm9.quest.adAstra.desc.tier2Rocket.1}" + "" + "{atm9.quest.adAstra.desc.tier2Rocket.2}" + ] + id: "4EA0E385FF7E5FEB" + rewards: [ + { + exclude_from_claim_all: true + id: "1AC6ABC34B8C49A1" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "1FE8F2E61C92B975" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.25d + tasks: [{ + id: "79AED4781590C86C" + item: { + Count: 1 + id: "ad_astra:tier_2_rocket" + tag: { + BotariumData: { } + } + } + type: "item" + }] + x: -3.0d + y: 5.0d + } + { + dependencies: ["0EE652B280CB5F55"] + description: ["{atm9.quest.adAstra.desc.tier4Rocket}"] + id: "210A0DC6D5CAC236" + tasks: [{ + id: "68DB1231F3A96C65" + item: { + Count: 1 + id: "ad_astra:tier_4_rocket" + tag: { + BotariumData: { } + } + } + type: "item" + }] + x: 2.5d + y: 4.0d + } + { + dependencies: ["438E233A9014DA73"] + description: [ + "{atm9.quest.adAstra.desc.spaceStations.1}" + "" + "{atm9.quest.adAstra.desc.spaceStations.2}" + ] + icon: "ad_astra:space_painting" + id: "3017721842588919" + optional: true + tasks: [ + { + count: 32L + id: "272ECBF4F0313233" + item: "alltheores:steel_ingot" + type: "item" + } + { + count: 64L + id: "2E38F53470201DC1" + item: "alltheores:iron_plate" + type: "item" + } + { + count: 32L + id: "534B726DC1747DEA" + item: "ad_astra:desh_plate" + type: "item" + } + { + count: 32L + id: "041DBD596163B83B" + item: "ad_astra:desh_ingot" + type: "item" + } + ] + title: "{atm9.quest.adAstra.spaceStations}" + x: -4.0d + y: 4.0d + } + { + dependencies: ["58452F7D73C30E72"] + description: [ + "{atm9.quest.adAstra.desc.lander.1}" + "" + "{atm9.quest.adAstra.desc.lander.2}" + ] + id: "438E233A9014DA73" + rewards: [ + { + exclude_from_claim_all: true + id: "3692BBD01BE5B51F" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "0423147C3A278BE3" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + count: 4L + id: "627563413CA0416E" + item: "ad_astra:raw_desh" + type: "item" + } + { + count: 4L + id: "1376E9EEBB16D83E" + item: { Count: 4, id: "ad_astra:desh_ingot" } + type: "item" + } + ] + title: "{atm9.quest.adAstra.desh}" + x: -3.0d + y: 3.0d + } + { + dependencies: [ + "20DA5CA244B7ABBF" + "313BDDDAF1E08965" + "05B977269171EB06" + "02057E81D8139BAE" + "4785659E5022FEE7" + ] + description: [ + "{atm9.quest.adAstra.desc.launch.1}" + "" + "{atm9.quest.adAstra.desc.launch.2}" + "" + "{atm9.quest.adAstra.desc.launch.3}" + "" + "{atm9.quest.adAstra.desc.launch.4}" + "" + "{atm9.quest.adAstra.desc.launch.5}" + "" + "Moon Info:" + "Gravity: 1.625 m/s" + "Oxygen: None" + "Temperature: -160.0 °C" + ] + hide_dependency_lines: true + icon: "ad_astra:moon_globe" + id: "58452F7D73C30E72" + min_width: 500 + rewards: [ + { + exclude_from_claim_all: true + id: "468AC8321A3FA808" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "54327A5B1E3DAA8C" + type: "xp" + xp: 100 + } + ] + tasks: [{ + advancement: "ad_astra:moon" + criterion: "" + id: "39A95AE27E68114B" + title: "{atm9.quest.adAstra.landOnMoon}" + type: "advancement" + }] + title: "{atm9.quest.adAstra.toTheMoon}" + x: -3.0d + y: 1.5d + } + { + dependencies: ["4E8E49EB9C83188E"] + description: [ + "{atm9.quest.adAstra.desc.ostrum}" + "" + "Ostrum is used for several new machines, as well as a new Space Suit for us to survive on hotter planets!" + ] + id: "2A279B011D09A9EE" + rewards: [ + { + exclude_from_claim_all: true + id: "4C46F403352DA31B" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "0799CA8C28548FCE" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + count: 4L + id: "1B3FD86852E9F8FE" + item: "ad_astra:raw_ostrum" + type: "item" + } + { + count: 4L + id: "65AE7D0A17C3DB4E" + item: { Count: 4, id: "ad_astra:ostrum_ingot" } + type: "item" + } + ] + title: "{atm9.quest.adAstra.ostrum}" + x: -1.0d + y: 6.5d + } + { + dependencies: ["4EA0E385FF7E5FEB"] + description: [ + "{atm9.quest.adAstra.desc.mars.1}" + "" + "Mars Info:" + "Gravity: 3.72076 m/s" + "Oxygen: None" + "Temperature: -65.0 °C" + ] + icon: "ad_astra:mars_globe" + id: "4E8E49EB9C83188E" + rewards: [{ + exclude_from_claim_all: true + id: "7AACBAD9546F2981" + table_id: 6573526605066559568L + type: "loot" + }] + tasks: [{ + advancement: "ad_astra:mars" + criterion: "" + id: "51EA8D3FA1966B84" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitMars}" + x: -3.0d + y: 6.5d + } + { + dependencies: ["7CA42B3CA84A21B5"] + description: [ + "{atm9.quest.adAstra.desc.venus.1}" + "" + "{atm9.quest.adAstra.desc.venus.2}" + "" + "{atm9.quest.adAstra.desc.venus.3}" + "" + "Venus Info:" + "Gravity: 8.87 m/s" + "Oxygen: none" + "Temperature: 464.0 °C" + ] + icon: "ad_astra:venus_globe" + id: "0EE652B280CB5F55" + rewards: [ + { + exclude_from_claim_all: true + id: "109BEEE85D907550" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "4CFB61860572F560" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + advancement: "ad_astra:venus" + criterion: "" + id: "3A4B0885275DF89B" + type: "advancement" + } + { + count: 4L + id: "5435730E77B1B16F" + item: "ad_astra:raw_calorite" + type: "item" + } + ] + title: "{atm9.quest.adAstra.visitVenus}" + x: 3.0d + y: 6.5d + } + { + dependencies: ["7CA42B3CA84A21B5"] + description: [ + "{atm9.quest.adAstra.desc.mercury}" + "" + "Mercury Info:" + "Gravity: 3.7 m/s" + "Oxygen: none" + "Temperature: 167.0 °C" + ] + icon: "ad_astra:mercury_globe" + id: "32738F324B799879" + rewards: [ + { + id: "35B81F3437892767" + item: "ad_astra:mercury_globe" + type: "item" + } + { + id: "336D40C61B9D2159" + type: "xp" + xp: 25 + } + ] + tasks: [{ + advancement: "ad_astra:mercury" + criterion: "" + id: "7302AF42EB62C1D2" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitMercury}" + x: 1.0d + y: 8.0d + } + { + dependencies: [ + "210A0DC6D5CAC236" + "7B2A7B2298DAE8EC" + ] + description: [ + "{atm9.quest.adAstra.desc.glacio.1}" + "" + "Glacio Info:" + "Gravity: 3.721 m/s" + "Oxygen: Yes" + "Temperature: -20.0 °C" + ] + icon: "ad_astra:glacio_globe" + id: "0B407DE1771F3304" + rewards: [{ + exclude_from_claim_all: true + id: "5511510CAEB44560" + table_id: 1160439751879588774L + type: "loot" + }] + size: 1.0d + tasks: [{ + advancement: "ad_astra:interstellar" + criterion: "" + id: "60ADF70F2398E2F8" + type: "advancement" + }] + title: "{atm9.quest.adAstra.visitGlacio}" + x: 3.0d + y: 1.5d + } + { + description: [ + "{atm9.quest.adAstra.desc.intro.1}" + "" + "{atm9.quest.adAstra.desc.intro.2}" + "" + "{atm9.quest.adAstra.desc.intro.3}" + "" + "{atm9.quest.adAstra.desc.intro.4}" + ] + icon: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "ad_astra:astrodux" + } + } + id: "0D8AC4FB1F61B07A" + rewards: [ + { + id: "1856194492635B78" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "ad_astra:astrodux" + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "72B6835DDF9CD7BA" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "69FB518CD44E0ACA" + item: "alltheores:steel_ingot" + type: "item" + }] + title: "{atm9.quest.adAstra.toTheStars}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["0D8AC4FB1F61B07A"] + description: [ + "{atm9.quest.adAstra.desc.hammerUsage.1}" + "" + "{atm9.quest.adAstra.desc.hammerUsage.2}" + ] + icon: { + Count: 1 + id: "immersiveengineering:hammer" + tag: { + Damage: 0 + } + } + id: "0D4A85FBCE0015E1" + rewards: [ + { + exclude_from_claim_all: true + id: "18833B285F7249FB" + table_id: 487623848494439020L + type: "loot" + } + { + id: "038D44F906DD8DB5" + type: "xp" + xp: 10 + } + ] + shape: "rsquare" + tasks: [ + { + id: "18AECBDA4AC04E06" + item: { + Count: 1 + id: "immersiveengineering:hammer" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "031A8E0B1C909394" + item: "ad_astra:compressor" + type: "item" + } + ] + title: "{atm9.quest.adAstra.makingPlates}" + x: 0.0d + y: 2.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.nasaWorkbench.1}" + "" + "{atm9.quest.adAstra.desc.nasaWorkbench.2}" + ] + icon: { + Count: 1 + id: "ad_astra:tier_1_rocket" + tag: { } + } + id: "313BDDDAF1E08965" + rewards: [ + { + exclude_from_claim_all: true + id: "481C5E83FF671C18" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "2EEB9D7EC3684AFB" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "05AC65380B8E5A22" + item: "ad_astra:nasa_workbench" + type: "item" + } + { + id: "0AD62369D27109EF" + item: { + Count: 1 + id: "ad_astra:tier_1_rocket" + tag: { } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.adAstra.makingFirstRocket}" + x: 0.0d + y: 4.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.spaceGear.1}" + "" + "{atm9.quest.adAstra.desc.spaceGear.2}" + ] + hide_dependency_lines: true + id: "02057E81D8139BAE" + rewards: [ + { + exclude_from_claim_all: true + id: "79CA3A7E1C7AB579" + table_id: 487623848494439020L + type: "loot" + } + { + id: "7135774DB2AFB447" + type: "xp" + xp: 100 + } + ] + shape: "square" + tasks: [ + { + id: "58780A1586C59948" + item: { + Count: 1 + id: "ad_astra:space_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "045CAA9319170596" + item: { + Count: 1 + id: "ad_astra:space_suit" + tag: { + BotariumData: { } + Damage: 0 + } + } + type: "item" + } + { + id: "68F83E076039DB23" + item: { + Count: 1 + id: "ad_astra:space_pants" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "096039479BF27E8C" + item: { + Count: 1 + id: "ad_astra:space_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.adAstra.suitingUp}" + x: -1.0d + y: 3.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.fuelRefinery.1}" + "" + "{atm9.quest.adAstra.desc.fuelRefinery.2}" + "" + "{atm9.quest.adAstra.desc.fuelRefinery.3}" + "" + "{atm9.quest.adAstra.desc.fuelRefinery.4}" + ] + hide_dependency_lines: true + icon: "ad_astra:fuel_refinery" + id: "4785659E5022FEE7" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "15F7CCCFDF146D6B" + table_id: 487623848494439020L + type: "loot" + } + { + id: "47D3C9724A4169F3" + item: "ad_astra:fuel_bucket" + type: "item" + } + { + id: "262ED3093C8B3DF5" + type: "xp" + xp: 10 + } + ] + shape: "square" + tasks: [ + { + id: "54E00D1DC618B0FB" + item: "ad_astra:fuel_refinery" + type: "item" + } + { + count: 3L + id: "6605CAE425FCB735" + item: "ad_astra:fuel_bucket" + type: "item" + } + ] + title: "{atm9.quest.adAstra.fuelingUp}" + x: 1.0d + y: 5.0d + } + { + dependencies: ["02057E81D8139BAE"] + description: [ + "{atm9.quest.adAstra.desc.oxygenPrep.1}" + "" + "{atm9.quest.adAstra.desc.oxygenPrep.2}" + "" + "{atm9.quest.adAstra.desc.oxygenPrep.3}" + "" + "{atm9.quest.adAstra.desc.oxygenPrep.4}" + ] + hide_dependency_lines: true + icon: "ad_astra:oxygen_loader" + id: "20DA5CA244B7ABBF" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "76EC8777189BA475" + table_id: 487623848494439020L + type: "loot" + } + { + id: "4626A1AFEE0EDF3C" + type: "xp" + xp: 10 + } + ] + shape: "square" + tasks: [ + { + id: "0E3F2AF37FBCE8D4" + item: "ad_astra:oxygen_loader" + type: "item" + } + { + id: "0DE204C9101E0A72" + item: { + Count: 1 + id: "ad_astra:gas_tank" + tag: { + BotariumData: { } + } + } + type: "item" + } + ] + title: "{atm9.quest.adAstra.preparingOxygen}" + x: -1.0d + y: 5.0d + } + { + dependencies: ["0D4A85FBCE0015E1"] + description: [ + "{atm9.quest.adAstra.desc.launchPad.1}" + "" + "{atm9.quest.adAstra.desc.launchPad.2}" + ] + hide_dependency_lines: true + id: "05B977269171EB06" + rewards: [ + { + exclude_from_claim_all: true + id: "0F8D50FF991778EE" + table_id: 6573526605066559568L + type: "loot" + } + { + id: "3910492B757109B4" + type: "xp" + xp: 25 + } + ] + shape: "square" + tasks: [{ + id: "0DC1EA166270E3B6" + item: "ad_astra:launch_pad" + type: "item" + }] + title: "{atm9.quest.adAstra.launchingIntoSpace}" + x: 1.0d + y: 3.0d + } + { + dependencies: ["2A279B011D09A9EE"] + description: [ + "{atm9.quest.adAstra.desc.newSpaceSuit.1}" + "" + "{atm9.quest.adAstra.desc.newSpaceSuit.2}" + "" + "{atm9.quest.adAstra.desc.newSpaceSuit.3}" + ] + icon: { + Count: 1 + id: "ad_astra:tier_3_rocket" + tag: { } + } + id: "7CA42B3CA84A21B5" + rewards: [ + { + exclude_from_claim_all: true + id: "456C9F69DC6AEADD" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "5B18D55E86CC7E76" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + id: "6D967595A1292808" + item: { + Count: 1 + id: 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exclude_from_claim_all: true + id: "532D16AE1EEA7796" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "542912F98807C223" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "3A719EE7EC22388F" + item: "ad_astra:cryo_freezer" + type: "item" + }] + title: "{atm9.quest.adAstra.efficientFuel}" + x: -1.0d + y: 8.0d + } + { + dependencies: ["58452F7D73C30E72"] + description: [ + "{atm9.quest.adAstra.desc.spaceBreathing.1}" + "" + "{atm9.quest.adAstra.desc.spaceBreathing.2}" + "" + "{atm9.quest.adAstra.desc.spaceBreathing.3}" + ] + id: "59ADE76689E381AA" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "26602F2CD43D941D" + table_id: 487623848494439020L + type: "loot" + } + { + id: "79C791780DD1726E" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + id: "6F8BB68347B1143C" + item: { + Count: 1 + id: "ad_astra_giselle_addon:oxygen_can" + tag: { } + } + type: "item" + } + { + id: "789B41F56AB4EF00" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "ad_astra_giselle_addon:space_breathing" + lvl: 1 + }] + } + } + type: "item" + weak_nbt_match: true + } + ] + title: "{atm9.quest.adAstra.dontWantToUseASpaceSuit}" + x: -4.0d + y: 2.5d + } + { + dependencies: ["3017721842588919"] + description: [ + "{atm9.quest.adAstra.desc.oxygenForBases.1}" + "" + "{atm9.quest.adAstra.desc.oxygenForBases.2}" + "" + "{atm9.quest.adAstra.desc.oxygenForBases.3}" + ] + id: "72B3CDA595D08587" + tasks: [{ + id: "51FB59D095E984FD" + item: "ad_astra:oxygen_distributor" + type: "item" + }] + title: "{atm9.quest.adAstra.oxygenForYourBases}" + x: -4.0d + y: 5.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "43EF517BA64AA19C" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "63671C4CE146D8C4" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "3F68281087FDC3BE" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 2.0d + y: 0.0d + } + ] + title: "{atm9.chapters.45.title}" +} diff --git a/config/ftbquests/quests/chapters/alchemistry.snbt b/config/ftbquests/quests/chapters/alchemistry.snbt new file mode 100755 index 0000000..41c58bf --- /dev/null +++ b/config/ftbquests/quests/chapters/alchemistry.snbt @@ -0,0 +1,3395 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "alchemistry" + group: "2B51AC12041E3F89" + icon: "alchemistry:compactor" + id: "35ECAD3A4B1029A8" + images: [ + { + height: 5.0d + image: "atm:textures/questpics/alchemistry/fusion_reactor.png" + rotation: 0.0d + width: 10.0d + x: 9.0d + y: 2.0d + } + { + height: 5.0d + image: "atm:textures/questpics/alchemistry/fission_reactor.png" + rotation: 0.0d + width: 10.0d + x: 9.0d + y: -1.5d + } + { + height: 2.0d + hover: ["Alchemistry"] + image: "atm:textures/questpics/alchemistry/alchemistry_logo.png" + rotation: 0.0d + width: 2.0d + x: -1.5d + y: -2.0d + } + ] + order_index: 0 + quest_links: [ ] + quests: [ + { + dependencies: ["611891F4FB775BD3"] + description: [ + "{atm9.quest.alchem.desc.dissolver.1}" + "" + "{atm9.quest.alchem.desc.dissolver.2}" + "{\"clickEvent\": {\"action\": \"change_page\", \"value\": \"26E6ED94168A05C4\"}, \"text\": \"Click here to checkout the Questline!\", \"color\": \"#55FF55\", \"underlined\": \"true\"}" + ] + id: "71815B287D0F162A" + rewards: [ + { + id: "5B9FAFC64978B892" + item: "chemlib:periodic_table" + type: "item" + } + { + id: "34FDE130E12B29CC" + type: "xp" + xp: 50 + } + ] + subtitle: "{atm9.quest.alchem.subt.dissolving}" + tasks: [{ + id: "2298898337AC0825" + item: "alchemistry:dissolver" + type: "item" + }] + title: "{atm9.quest.alchem.dissolving}" + x: 0.0d + y: 0.0d + } + { + description: ["Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook."] + icon: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "alchemistry:alchemistry_book" + } + } + id: "611891F4FB775BD3" + rewards: [ + { + id: "46C14608A3DD15AA" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "alchemistry:alchemistry_book" + } + } + type: "item" + } + { + id: "3B09B8AC63A96138" + type: "xp" + xp: 10 + } + ] + size: 1.5d + subtitle: "{atm9.quest.alchem.subt.basics}" + tasks: [{ + id: "37801C29C0F1525E" + item: "minecraft:redstone" + type: "item" + }] + title: "{atm9.quest.alchem.basics}" + x: -1.5d + y: 0.0d + } + { + dependencies: ["71815B287D0F162A"] + description: ["{atm9.quest.alchem.desc.combining}"] + hide_dependent_lines: true + id: "3AEDE9828B278466" + rewards: [{ + id: "4C5789D53CDC3D1E" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.alchem.subt.combining}" + tasks: [{ + id: "0BB33DDA43FE1468" + item: "alchemistry:combiner" + type: "item" + }] + title: "{atm9.quest.alchem.combining}" + x: 0.0d + y: 1.5d + } + { + dependencies: ["71815B287D0F162A"] + description: ["{atm9.quest.alchem.desc.compacting}"] + hide_dependent_lines: true + id: "0C882F195627F121" + rewards: [{ + id: "5CC9B099A51CE262" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.alchem.subt.compacting}" + tasks: [{ + id: "75EBDEDB404E5CF7" + item: "alchemistry:compactor" + type: "item" + }] + title: "{atm9.quest.alchem.compacting}" + x: 0.0d + y: -1.5d + } + { + dependencies: ["611891F4FB775BD3"] + id: "0B566C9D3E2E80E2" + optional: true + rewards: [{ + id: "0D4F71C3982E2CC6" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.alchem.subt.atomizing}" + tasks: [{ + id: "7C06D2ECF1F3B470" + item: "alchemistry:atomizer" + type: "item" + }] + title: "{atm9.quest.alchem.atomizing}" + x: -3.5d + y: -1.0d + } + { + dependencies: ["611891F4FB775BD3"] + id: "645F566DCD196684" + optional: true + rewards: [{ + id: "1283D73CB1BF1E71" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.alchem.subt.liquifying}" + tasks: [{ + id: "1100B607C6CC157F" + item: "alchemistry:liquifier" + type: "item" + }] + title: "{atm9.quest.alchem.liquifying}" + x: -3.5d + y: 1.0d + } + { + dependencies: ["1509AAC1A46BDC2C"] + description: [ + "{atm9.quest.alchem.desc.bothreactors}" + "" + "{atm9.quest.alchem.desc.fission}" + "" + "" + "{image:atm:textures/questpics/alchemistry/fission_controller_1.png width:175 height:135 align:1}" + "" + "{image:atm:textures/questpics/alchemistry/fission_controller_2.png width:175 height:135 align:1}" + ] + icon: "alchemistry:fission_chamber_controller" + id: "01448392C2A13D94" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "2B3420A9C3FE0A46" + table_id: 4196188979167302596L + type: "random" + } + { + exclude_from_claim_all: true + id: "246985ACBE78E6DE" + table_id: 6257329497410426516L + type: "random" + } + { + id: "18F151CCEB3EF230" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.alchem.subt.fission}" + 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"0AD72F45B87A0BE9" + item: "chemlib:uranium" + type: "item" + }] + x: 2.5d + y: 14.5d + } + { + dependencies: ["71815B287D0F162A"] + description: ["{atm9.quest.alchem.desc.Np}"] + hide_dependency_lines: true + id: "79E421A5F903FE1D" + rewards: [{ + id: "2ECE8E38C273E34C" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Np (93)" + tasks: [{ + id: "77C9380A7D4D0596" + item: "chemlib:neptunium" + type: "item" + }] + x: 3.5d + y: 14.5d + } + { + dependencies: ["71815B287D0F162A"] + hide_dependency_lines: true + id: "7B8BB4BC9BBCFF8F" + rewards: [{ + id: "19EF7054C74C74F8" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Pu (94)" + tasks: [{ + id: "0C6BBCD54017F402" + item: "chemlib:plutonium" + type: "item" + }] + x: 4.5d + y: 14.5d + } + { + dependencies: ["71815B287D0F162A"] + description: ["{atm9.quest.alchem.desc.Am}"] + hide_dependency_lines: true + id: "529D3B7BBD22B2F3" + rewards: [{ + id: "224EF9BFD5870605" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Am (95)" + tasks: [{ + id: "66CC0DB0821FFBDA" + item: "chemlib:americium" + type: "item" + }] + x: 5.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "290CECB30364A692" + rewards: [{ + id: "5ACB070EE65451DB" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Cm (96)" + tasks: [{ + id: "75BFDFCFCFDB72CE" + item: "chemlib:curium" + type: "item" + }] + x: 6.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "7F1C37CF2D4455AF" + rewards: [{ + id: "2A645BD305781CA1" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Bk (97)" + tasks: [{ + id: "1463F4F91B9847A7" + item: "chemlib:berkelium" + type: "item" + }] + x: 7.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "3D4D5EDA83B05089" + rewards: [{ + id: "2CBD309F5A39AB65" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Cf (98)" + tasks: [{ + id: "741469FE26B8F903" + item: "chemlib:californium" + type: "item" + }] + x: 8.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "2FF3255BD022446B" + rewards: [{ + id: "3D9E88B8A8689F4D" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Es (99)" + tasks: [{ + id: "1830F8D09D3CADEF" + item: "chemlib:einsteinium" + type: "item" + }] + x: 9.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "65DC6D89BDCF366C" + rewards: [{ + id: "0BC46D96FDC273FF" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Fm (100)" + tasks: [{ + id: "53A390D3130DAD09" + item: "chemlib:fermium" + type: "item" + }] + x: 10.5d + y: 14.5d + } + { + dependencies: ["71815B287D0F162A"] + hide_dependency_lines: true + id: "6EAF38BCE238A3EA" + rewards: [{ + id: "06588721DBA4C6C8" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "791F518B2DDDA533" + item: "chemlib:mendelevium" + type: "item" + }] + x: 11.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + description: ["{atm9.quest.alchem.desc.No}"] + hide_dependency_lines: true + id: "7A079FDC0F29E25D" + rewards: [{ + id: "0B2D93DEB6B87E05" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "No (102)" + tasks: [{ + id: "4ABEA5D5C01D41B5" + item: "chemlib:nobelium" + type: "item" + }] + x: 12.5d + y: 14.5d + } + { + dependencies: ["1A988BE2A5158A43"] + hide_dependency_lines: true + id: "568D2BE79260091C" + rewards: [{ + id: "31B4CD441B435B07" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "Lr (103)" + tasks: [{ + id: "3746F5CE2095187E" + item: "chemlib:lawrencium" + type: "item" + }] + x: 13.5d + y: 14.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "741CF79592C729C5" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "1955A724EC26AC9E" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "26B2473C746FB5AF" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -1.5d + y: 1.5d + } + ] + title: "{atm9.chapters.54.title}" +} diff --git a/config/ftbquests/quests/chapters/allthemodium.snbt b/config/ftbquests/quests/chapters/allthemodium.snbt new file mode 100755 index 0000000..85d3002 --- /dev/null +++ b/config/ftbquests/quests/chapters/allthemodium.snbt @@ -0,0 +1,1336 @@ +{ + default_hide_dependency_lines: true + default_quest_shape: "" + filename: "allthemodium" + group: "" + icon: "allthemodium:allthemodium_ingot" + id: "1B175B2C955D8395" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["731686C758AD9A99"] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.allthemodium.desc.atm_ore1}" + "" + "{atm9.quest.allthemodium.desc.atm_ore2}" + ] + hide_dependency_lines: false + hide_until_deps_visible: false + id: "5BDBE666E604FCAC" + rewards: [ + { + id: "35D9FCB5040C66D9" + item: "allthemodium:allthemodium_ore" + type: "item" + } + { + id: "0205D27EF9929F30" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2139CB369B6057CD" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "759E7BC43EFF648C" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:raw_allthemodium" + } + { + Count: 1b + id: "allthemodium:allthemodium_ingot" + } + ] + } + } + title: "{atm9.quest.allthemodium.atm_ore}" + type: "item" + }] + x: -1.5d + y: 0.5d + } + { + dependencies: ["5BDBE666E604FCAC"] + dependency_requirement: "one_started" + description: [ + "{atm9.quest.allthemodium.desc.vib_ore1}" + "" + "{atm9.quest.allthemodium.desc.vib_ore2}" + "" + "{atm9.quest.allthemodium.desc.vib_ore3}" + "" + "{atm9.quest.allthemodium.desc.vib_ore4}" + ] + hide_dependency_lines: false + id: "2DF64CB9298E91EA" + rewards: [ + { + id: "5D2EBAC7AC7945CD" + item: "allthemodium:vibranium_ore" + type: "item" + } + { + id: "459B4DDA26AC0FFC" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3E63128D811B9171" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "53CAF4DF6BD09600" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:raw_vibranium" + } + { + Count: 1b + id: "allthemodium:vibranium_ingot" + } + ] + } + } + title: "{atm9.quest.allthemodium.vib_ore}" + type: "item" + }] + x: 0.0d + y: 1.0d + } + { + dependencies: ["2DF64CB9298E91EA"] + description: ["{atm9.quest.allthemodium.desc.unob_ore}"] + hide_dependency_lines: false + id: "4F6E6AF1D9E74CB7" + rewards: [ + { + id: "2AA15BC1812E1F77" + item: "allthemodium:unobtainium_ore" + type: "item" + } + { + id: "2DC06917102E6563" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0E328B594DAC6713" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "06B707D1437D36FC" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:raw_unobtainium" + } + { + Count: 1b + id: "allthemodium:unobtainium_ingot" + } + ] + } + } + title: "{atm9.quest.allthemodium.unob_ore}" + type: "item" + }] + x: 1.5d + y: 0.5d + } + { + description: ["{atm9.quest.allthemodium.desc.furnace}"] + hide_dependency_lines: false + id: "2CC97CF32D9C017B" + rewards: [{ + exclude_from_claim_all: true + id: "3C0169930F748A7F" + table_id: 5564196992594175882L + type: "random" + }] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "54B58D4300C033A6" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "ironfurnaces:allthemodium_furnace" + } + { + Count: 1b + id: "ironfurnaces:vibranium_furnace" + } + { + Count: 1b + id: "ironfurnaces:unobtainium_furnace" + } + ] + } + } + title: "{atm9.quest.allthemodium.furnace_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.furnace}" + x: -3.0d + y: 3.0d + } + { + dependencies: ["2BF9B347D1FC037A"] + dependency_requirement: "one_completed" + hide_dependency_lines: false + id: "29637BD992599915" + rewards: [ + { + id: "28AB1CC409C9BADB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "008EBE6E9E5262F3" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.0d + tasks: [{ + id: "48DD4D998FEBB09B" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthearcanistgear:allthemodium_boots" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 4 + } + } + } + { + Count: 1b + id: "allthearcanistgear:allthemodium_leggings" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 4 + } + } + } + { + Count: 1b + id: "allthearcanistgear:allthemodium_robes" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 4 + } + } + } + { + Count: 1b + id: "allthearcanistgear:allthemodium_hat" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 4 + } + } + } + { + Count: 1b + id: "allthewizardgear:allthemodium_mage_chestplate" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + { + Count: 1b + id: "allthewizardgear:allthemodium_mage_helmet" + } + { + Count: 1b + id: "allthewizardgear:allthemodium_mage_leggings" + } + { + Count: 1b + id: "allthewizardgear:allthemodium_mage_boots" + } + { + Count: 1b + id: "allthemodium:allthemodium_helmet" + } + { + Count: 1b + id: "allthemodium:allthemodium_chestplate" + } + { + Count: 1b + id: "allthemodium:allthemodium_leggings" + } + { + Count: 1b + id: "allthemodium:allthemodium_boots" + } + ] + } + } + title: "{atm9.quest.allthemodium.atm_armor_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_armor}" + x: -1.5d + y: 4.0d + } + { + description: [ + "{atm9.quest.allthemodium.desc.intro1}" + "" + "{atm9.quest.allthemodium.desc.intro2}" + ] + icon: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "allthemodium:allthemodium_book" + } + } + id: "731686C758AD9A99" + rewards: [ + { + id: "4D04379836E29120" + type: "xp" + xp: 10 + } + { + id: "0D061D49519CE0B4" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "allthemodium:allthemodium_book" + } + } + type: "item" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + dimension: "minecraft:overworld" + id: "159872B988A173AA" + type: "dimension" + }] + title: "{atm9.quest.allthemodium.intro}" + x: 0.0d + y: -1.0d + } + { + hide_dependency_lines: true + id: "7F3B96033AB7A21E" + rewards: [ + { + id: "51777CA9A13AAD35" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2FD4422A73C37850" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "heart" + tasks: [{ + id: "6C79D005D95BAB61" + item: "allthemodium:allthemodium_apple" + type: "item" + }] + x: 3.0d + y: 4.0d + } + { + hide_dependency_lines: true + id: "15D56588634665FA" + rewards: [ + { + id: "40F8666A439FDC16" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0186D353D38596DC" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "heart" + tasks: [{ + id: "32629A7C461C48F7" + item: "allthemodium:allthemodium_carrot" + type: "item" + }] + x: -3.0d + y: 4.0d + } + { + dependencies: ["5BDBE666E604FCAC"] + description: ["{atm9.quest.allthemodium.desc.atm_tools}"] + hide_dependency_lines: true + hide_until_deps_visible: false + id: "30E6C6825D78B5F1" + rewards: [ + { + id: "407C0224BB0CF2C7" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3C3FBA11E9666529" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "37CD942230304016" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:allthemodium_sword" + } + { + Count: 1b + id: "allthemodium:allthemodium_pickaxe" + } + { + Count: 1b + id: "allthemodium:allthemodium_axe" + } + { + Count: 1b + id: "allthemodium:allthemodium_shovel" + } + { + Count: 1b + id: "allthemodium:allthemodium_hoe" + } + ] + } + } + title: "{atm9.quest.allthemodium.atm_tools_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_tools}" + x: -1.5d + y: 5.5d + } + { + description: [ + "{atm9.quest.allthemodium.desc.teleport1}" + "" + "{atm9.quest.allthemodium.desc.teleport2}" + "" + "{atm9.quest.allthemodium.desc.teleport3}" + "" + "{atm9.quest.allthemodium.desc.teleport4}" + ] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "3C322474D2F2BA99" + rewards: [ + { + id: "0B4E3EEE5A9DB68C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "57F29BA9DE0EB0FB" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.5d + tasks: [{ + id: "004AE063EA883019" + item: "allthemodium:teleport_pad" + type: "item" + }] + title: "{atm9.quest.allthemodium.teleport}" + x: 0.0d + y: 7.5d + } + { + dependencies: ["3C322474D2F2BA99"] + description: [ + "{atm9.quest.allthemodium.desc.other1}" + "" + "{atm9.quest.allthemodium.desc.other2}" + "" + "{atm9.quest.allthemodium.desc.other3}" + ] + hide_dependency_lines: false + icon: "allthemodium:piglich_heart" + id: "58E3D29E2E034BA2" + rewards: [ + { + count: 16 + id: "26A3F549CA3338F4" + item: "allthemodium:ancient_soulberries" + type: "item" + } + { + id: "74B5009A2A31A73B" + type: "xp" + xp: 100 + } + ] + tasks: [{ + dimension: "allthemodium:the_other" + id: "075FBA0F83548F6A" + type: "dimension" + }] + title: "{atm9.quest.allthemodium.other}" + x: 1.5d + y: 7.0d + } + { + dependencies: ["3C322474D2F2BA99"] + description: [ + "{atm9.quest.allthemodium.desc.mining1}" + "" + "{atm9.quest.allthemodium.desc.mining2}" + ] + hide_dependency_lines: false + icon: { + Count: 1 + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + id: "7E8FE99A3C448413" + rewards: [{ + id: "7B03C181BB8EB227" + type: "xp" + xp: 100 + }] + tasks: [{ + dimension: "allthemodium:mining" + id: "7C1AC35E98DA4470" + type: "dimension" + }] + title: "{atm9.quest.allthemodium.mining}" + x: -1.5d + y: 7.0d + } + { + description: ["{atm9.quest.allthemodium.desc.bees}"] + hide_dependency_lines: false + id: "5D8A3491889F2C4E" + rewards: [ + { + id: "15475C2EF8192338" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "736E172147AD8566" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "1E0783DED2164C8D" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:allthemodium" + } + } + } + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:vibranium" + } + } + } + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:unobtainium" + } + } + } + ] + } + } + title: "{atm9.quest.allthemodium.bees_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.bees}" + x: 3.0d + y: 3.0d + } + { + hide_until_deps_visible: true + id: "2DB81CE6F647D08A" + rewards: [{ + exclude_from_claim_all: true + id: "4E13E4065EE46FBC" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "7402ED40B70EE397" + item: "allthemodium:unobtainium_allthemodium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_unob}" + x: 0.0d + y: 10.5d + } + { + hide_until_deps_visible: true + id: "3E0A6D2FAEEF22A8" + rewards: [{ + exclude_from_claim_all: true + id: "0B5B60F08F952B31" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "48EDC0316BE2986A" + item: "allthemodium:unobtainium_vibranium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_unob}" + x: 1.5d + y: 10.0d + } + { + hide_until_deps_visible: true + id: "38135FFD9ED64395" + rewards: [{ + exclude_from_claim_all: true + id: "3EFE94A1B3D54CCA" + table_id: 5564196992594175882L + type: "random" + }] + shape: "hexagon" + tasks: [{ + id: "09214F39B42692F3" + item: "allthemodium:vibranium_allthemodium_alloy_ingot" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_vib}" + x: -1.5d + y: 10.0d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "7D3648FF86B0EB85" + rewards: [{ + exclude_from_claim_all: true + id: "57239B6424179212" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "1BD4860E0CC120FC" + item: "allthemodium:alloy_sword" + type: "item" + }] + title: "{atm9.quest.allthemodium.sword}" + x: -0.7000000000000001d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "4881ABF8877BA572" + rewards: [{ + exclude_from_claim_all: true + id: "699606E4614B1E28" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "7585EE207A816B28" + item: "allthemodium:alloy_axe" + type: "item" + }] + title: "{atm9.quest.allthemodium.axe}" + x: 0.7000000000000001d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "4F84C91128C9DCED" + rewards: [{ + exclude_from_claim_all: true + id: "3D768F8F20884784" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "0068F0000541A6E9" + item: "allthemodium:alloy_pick" + type: "item" + }] + title: "{atm9.quest.allthemodium.pickaxe}" + x: -2.0d + y: 13.5d + } + { + dependencies: [ + "2DB81CE6F647D08A" + "38135FFD9ED64395" + "3E0A6D2FAEEF22A8" + ] + hide_dependency_lines: false + id: "2BD4E8494F2F43E9" + rewards: [{ + exclude_from_claim_all: true + id: "43087FBBFEB79B36" + table_id: 7025454341029952768L + type: "random" + }] + shape: "pentagon" + tasks: [{ + id: "4B44E545FE264B84" + item: "allthemodium:alloy_shovel" + type: "item" + }] + title: "{atm9.quest.allthemodium.shovel}" + x: 2.0d + y: 13.5d + } + { + dependencies: [ + "4881ABF8877BA572" + "4F84C91128C9DCED" + "2BD4E8494F2F43E9" + "7D3648FF86B0EB85" + ] + hide_dependency_lines: false + id: "4AD2F0AC870672DB" + rewards: [{ + exclude_from_claim_all: true + id: "7E68266B0C71E310" + table_id: 7175652334583451871L + type: "random" + }] + shape: "octagon" + size: 2.0d + tasks: [{ + id: "0E1B0C621A467BE0" + item: "allthemodium:alloy_paxel" + type: "item" + }] + title: "{atm9.quest.allthemodium.paxel}" + x: 0.0d + y: 12.000000000000002d + } + { + dependencies: ["5BDBE666E604FCAC"] + description: ["{atm9.quest.allthemodium.desc.atm_smith}"] + hide_dependency_lines: false + id: "2BF9B347D1FC037A" + rewards: [ + { + exclude_from_claim_all: true + id: "60583F6BAD10AF9A" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "6D990F0555B74E30" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "1F249850998F505E" + item: "allthemodium:allthemodium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.atm_smith}" + x: -1.5d + y: 2.5d + } + { + dependencies: ["2DF64CB9298E91EA"] + description: ["{atm9.quest.allthemodium.desc.vib_smith}"] + hide_dependency_lines: false + id: "0C1EC499EB16C604" + rewards: [ + { + exclude_from_claim_all: true + id: "2550EE645E0608DF" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "7FACE78C8932328C" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "641B47453E890867" + item: "allthemodium:vibranium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_smith}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["4F6E6AF1D9E74CB7"] + description: ["{atm9.quest.allthemodium.desc.unob_smith}"] + hide_dependency_lines: false + id: "1E92D4FEB8E96BBF" + rewards: [ + { + exclude_from_claim_all: true + id: "288A32017FE80F19" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "5735B4806162ACBA" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.0d + tasks: [{ + id: "0043CEE91EF992F7" + item: "allthemodium:unobtainium_upgrade_smithing_template" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_smith}" + x: 1.5d + y: 2.5d + } + { + dependencies: ["0C1EC499EB16C604"] + hide_dependency_lines: false + id: "28260B53A3F9E57D" + rewards: [ + { + id: "47EA865134159DDB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "3924B2C4B6CDDFDA" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "square" + size: 1.0d + tasks: [{ + id: "7E5429C59943C661" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthearcanistgear:vibranium_boots" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 5 + } + } + } + { + Count: 1b + id: "allthearcanistgear:vibranium_robes" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 5 + } + } + } + { + Count: 1b + id: "allthearcanistgear:vibranium_leggings" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 5 + } + } + } + { + Count: 1b + id: "allthearcanistgear:vibranium_hat" + tag: { + an_stack_perks: { + color: "" + perks: [ ] + tier: 5 + } + } + } + { + Count: 1b + id: "allthewizardgear:vibranium_mage_helmet" + } + { + Count: 1b + id: "allthewizardgear:vibranium_mage_chestplate" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + { + Count: 1b + id: "allthewizardgear:vibranium_mage_leggings" + } + { + Count: 1b + id: "allthewizardgear:vibranium_mage_boots" + } + { + Count: 1b + id: "allthemodium:vibranium_leggings" + } + { + Count: 1b + id: "allthemodium:vibranium_boots" + } + { + Count: 1b + id: "allthemodium:vibranium_chestplate" + } + { + Count: 1b + id: "allthemodium:vibranium_helmet" + } + ] + } + } + title: "{atm9.quest.allthemodium.vib_armor_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_armor}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["1E92D4FEB8E96BBF"] + hide_dependency_lines: false + id: "777B6100B321DAA6" + rewards: [ + { + exclude_from_claim_all: true + id: "4BA5947D1FD02BC6" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "03FE1794BB96A38B" + type: "xp" 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+ } + { + Count: 1b + id: "allthewizardgear:unobtainium_mage_helmet" + } + { + Count: 1b + id: "allthemodium:unobtainium_helmet" + } + { + Count: 1b + id: "allthemodium:unobtainium_chestplate" + } + { + Count: 1b + id: "allthemodium:unobtainium_leggings" + } + { + Count: 1b + id: "allthemodium:unobtainium_boots" + } + ] + } + } + title: "{atm9.quest.allthemodium.unob_armor_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.unob_armor}" + x: 1.5d + y: 4.0d + } + { + dependencies: ["30E6C6825D78B5F1"] + hide_dependency_lines: false + id: "553DD7CBD4351A71" + rewards: [ + { + id: "45B79CB58D2BE6BB" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7A1B7905F069FDE2" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "2DB3FE929A70B1C9" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:vibranium_sword" + } + { + Count: 1b + id: "allthemodium:vibranium_pickaxe" + } + { + Count: 1b + id: "allthemodium:vibranium_axe" + } + { + Count: 1b + id: "allthemodium:vibranium_shovel" + } + { + Count: 1b + id: "allthemodium:vibranium_hoe" + } + ] + } + } + title: "{atm9.quest.allthemodium.vib_tools_task}" + type: "item" + }] + title: "{atm9.quest.allthemodium.vib_tools}" + x: 0.0d + y: 6.0d + } + { + dependencies: ["553DD7CBD4351A71"] + hide_dependency_lines: false + id: "37ACDA018D07A4DF" + rewards: [ + { + exclude_from_claim_all: true + id: "45C747E322F5EA3E" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "2BA2A9B5741FA8B0" + type: "xp" + xp: 250 + } + ] + shape: "pentagon" + size: 1.0d + tasks: [{ + id: "6AC1F79015239A46" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "allthemodium:unobtainium_sword" + } + { + Count: 1b + id: "allthemodium:unobtainium_pickaxe" + } + { + Count: 1b + id: "allthemodium:unobtainium_axe" + } + { + Count: 1b + id: 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Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "532048F1D6759FF6" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2B5A232033859FBC" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "782BF0528469C296" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -2.5d + } + ] + title: "{atm9.chapters.2.title}" +} diff --git a/config/ftbquests/quests/chapters/an_introduction.snbt b/config/ftbquests/quests/chapters/an_introduction.snbt new file mode 100755 index 0000000..85833a1 --- /dev/null +++ b/config/ftbquests/quests/chapters/an_introduction.snbt @@ -0,0 +1,2242 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "an_introduction" + group: "1DA67E79B40AB130" + icon: { + Count: 1 + id: "gtceu:iron_hammer" + tag: { + Damage: 0 + GT.Tool: { + Damage: 0 + } + } + } + id: "415BA265E2C00859" + images: [{ + alpha: 150 + height: 5.0d + image: "gtceu:textures/gui/icon/gregtech_logo.png" + rotation: 0.0d + width: 5.0d + x: 0.1071428571428541d + y: 0.6607142857142847d + }] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.intro.desc.energyMeasurement}" + "" + "{atm9.quest.gregtech.intro.desc.energyUtilization}" + "" + "{atm9.quest.gregtech.intro.desc.energyProduction}" + ] + id: "4F086B3CF27D5C1A" + rewards: [{ + id: "1DE4C6A260259E85" + type: "xp" + xp: 10 + }] + size: 1.5d + subtitle: "{atm9.quest.gregtech.intro.subt.safetyRead}" + tasks: [{ + id: "7B1C0F47F1D43B20" + title: "{atm9.quest.gregtech.intro.energyConcepts}" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.intro.energy}" + x: 0.0d + y: 0.55d + } + { + dependencies: ["4F086B3CF27D5C1A"] + description: [ + "{atm9.quest.gregtech.intro.desc.machineCableRating}" + "" + "{atm9.quest.gregtech.intro.desc.machineVoltageDanger}" + "" + "{atm9.quest.gregtech.intro.desc.cableVoltageDanger}" + "" + "{atm9.quest.gregtech.intro.desc.lvVoltageis}" + "{atm9.quest.gregtech.intro.desc.mvVoltageis}" + "{atm9.quest.gregtech.intro.desc.hvVoltageis}" + "{atm9.quest.gregtech.intro.desc.voltageContinuation}" + ] + id: "66D86E1EDEBF542B" + rewards: [{ + id: "43A69E40F972B3FA" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "0F0F3C716F921B64" + title: "{atm9.quest.gregtech.intro.voltage}" + type: "checkmark" + }] + x: -1.5d + y: 0.5d + } + { + dependencies: ["4F086B3CF27D5C1A"] + description: [ + "{atm9.quest.gregtech.intro.desc.voltage.1}" + "" + "{atm9.quest.gregtech.intro.desc.voltage.2}" + "" + "{atm9.quest.gregtech.intro.desc.voltage.3}" + ] + id: "6635E4C76260C4CB" + rewards: [{ + id: "285CB9EE3130A1B3" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "58DC240BC9900646" + title: "{atm9.quest.gregtech.intro.amperage}" + type: "checkmark" + }] + x: 1.5d + y: 0.5d + } + { + dependencies: [ + "66D86E1EDEBF542B" + "6635E4C76260C4CB" + ] + description: [ + "{atm9.quest.gregtech.intro.desc.amperage.1}" + "" + "{atm9.quest.gregtech.intro.desc.amperage.2}" + "" + "{atm9.quest.gregtech.intro.desc.amperage.3}" + ] + id: "459787E9F1029CC6" + rewards: [{ + id: "7F31B0D07E8F2421" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.gregtech.intro.subt.measurement}" + tasks: [{ + id: "4CC5C3088A4F5C7D" + title: "{atm9.quest.gregtech.intro.voltageLoss}" + type: "checkmark" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: ["66D86E1EDEBF542B"] + description: [ + "{atm9.quest.gregtech.intro.desc.voltageLoss.1}" + "" + "{atm9.quest.gregtech.intro.desc.voltageLoss.2}" + "" + 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"{atm9.quest.gregtech.intro.endLayerOres2}" + x: 6.0d + y: -2.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1C9F143427D1E68C" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "67C278CBE8BD4F0C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "405256482E90B52E" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.25.title}" +} diff --git a/config/ftbquests/quests/chapters/apotheosis.snbt b/config/ftbquests/quests/chapters/apotheosis.snbt new file mode 100755 index 0000000..05d908b --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis.snbt @@ -0,0 +1,1079 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis" + group: "02FE661031A105D8" + icon: "minecraft:enchanting_table" + id: "282448C70744895F" + images: [ + { + click: "https://allthemods.github.io/alltheguides/atm9/apotheosis/" + height: 1.0d + hover: ["atm9.quest.enchant.img.guide"] + image: "minecraft:block/enchanting_table_side" + rotation: 0.0d + width: 1.0d + x: -5.5d + y: 3.5d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/apotheosis.png" + rotation: 0.0d + width: 7.324503311258278d + x: 6.5d + y: -0.5d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/enchant_nether.png" + rotation: 0.0d + width: 4.607843137254902d + x: 4.0d + y: 2.0d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/enchant_ocean.png" + rotation: 0.0d + width: 4.0201005025125625d + x: 4.0d + y: 5.0d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_hell.png" + rotation: 0.0d + width: 2.7818181818181817d + x: 3.5d + y: 7.5d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_sea.png" + rotation: 0.0d + width: 2.9659574468085106d + x: 3.5d + y: 10.0d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_seadeep.png" + rotation: 0.0d + width: 2.8899999999999997d + x: 6.5d + y: 10.0d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_helldeep.png" + rotation: 0.0d + width: 2.1788732394366197d + x: 6.5d + y: 7.5d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_end.png" + rotation: 0.0d + width: 2.739669421487603d + x: 10.0d + y: 8.5d + } + { + height: 1.7d + image: "atm:textures/questpics/apotheosis/enchant_perfect.png" + rotation: 0.0d + width: 3.65d + x: 14.0d + y: 8.5d + } + { + height: 0.75d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.1042944785276072d + x: 5.0d + y: 7.5d + } + { + height: 0.75d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.1042944785276072d + x: 5.0d + y: 10.0d + } + { + height: 0.75d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 35.0d + width: 1.1042944785276072d + x: 8.0d + y: 8.0d + } + { + height: 0.75d + image: "atm:textures/questpics/helper_arrow.png" + rotation: -35.0d + width: 1.1042944785276072d + x: 8.0d + y: 9.5d + } + { + height: 0.75d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.1042944785276072d + x: 12.0d + y: 8.5d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.enchant.desc.enchant}"] + id: "0EB5B926E1FBAF0E" + rewards: [ + { + count: 6 + id: "71CBD6EA1A5B7930" + item: "minecraft:book" + type: "item" + } + { + id: "25651AB4DA8964CF" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "apotheosis:apoth_chronicle" + } + } + type: "item" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "3B857C698A419BC0" + item: "minecraft:enchanting_table" + type: "item" + }] + title: "{atm9.quest.enchant.enchant}" + x: -3.0d + y: 3.5d + } + { + dependencies: ["0EB5B926E1FBAF0E"] + description: ["{atm9.quest.enchant.desc.book}"] + icon: "minecraft:bookshelf" + id: "7F042DED357DEF3C" + rewards: [{ + count: 9 + id: "02A49326EC0332F9" + item: "minecraft:book" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "1CC9EA4FD2BF3DB0" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:bookshelves" + } + } + title: "Any #forge:bookshelves" + type: "item" + }] + title: "{atm9.quest.enchant.book}" + x: -1.0d + y: 3.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.hellshelf}"] + id: "50EEDDDE129D2742" + rewards: [ + { + count: 5 + id: "6CBFD79D421FDEA7" + item: "apotheosis:hellshelf" + type: "item" + } + { + id: "4B4D03F018866CED" + type: "xp_levels" + xp_levels: 1 + } + ] + shape: "hexagon" + tasks: [{ + count: 10L + id: "4511597A84EF2A40" + item: "apotheosis:hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.hellshelf}" + x: 2.5d + y: 2.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.seashelf}"] + id: "5B3CC3F66F2C3DE5" + rewards: [ + { + count: 5 + id: "66E35FA659A0A347" + item: "apotheosis:seashelf" + type: "item" + } + { + id: "2A2C64A263534254" + type: "xp_levels" + xp_levels: 1 + } + ] + shape: "hexagon" + tasks: [{ + count: 10L + id: "01AAFC6ADF0C8844" + item: "apotheosis:seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.seashelf}" + x: 2.5d + y: 4.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.arcana}"] + id: "4F4B2A6997F25A5A" + rewards: [ + { + id: "7557646AD28E0AD7" + type: "xp_levels" + xp_levels: 3 + } + { + id: "6F1DF7232ED9BA44" + item: "minecraft:lapis_block" + type: "item" + } + ] + shape: "rsquare" + tasks: [{ + id: "604BADA98AB8F19B" + item: "apotheosis:seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.arcana}" + x: 1.0d + y: 7.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.eterna}"] + id: "353C7440B32F0A5E" + rewards: [ + { + id: "48B69C4ED2286CE3" + type: "xp_levels" + xp_levels: 3 + } + { + id: "15C336B8F822FFB6" + item: "minecraft:lapis_block" + type: "item" + } + ] + shape: "rsquare" + tasks: [{ + id: "1ADAC994F5D57FE1" + item: "apotheosis:dormant_deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.eterna}" + x: 1.0d + y: 5.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.quanta}"] + id: "7234CB42AEF6C941" + rewards: [ + { + id: 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"{atm9.quest.enchant.desc.infused_seashelf}" + "{image:atm:textures/questpics/apotheosis/enchant_sea.png width:100 height:100 align:1}" + ] + id: "076DFB0B39A4259F" + rewards: [ + { + count: 2 + id: "6F52525D50A230D4" + item: "apotheosis:infused_seashelf" + type: "item" + } + { + id: "735A3489B5B5D2CF" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "hexagon" + tasks: [{ + count: 5L + id: "44BA467C008ACDEB" + item: "apotheosis:infused_seashelf" + type: "item" + }] + title: "{atm9.quest.enchant.infused_seashelf}" + x: 4.0d + y: 4.5d + } + { + dependencies: ["7F042DED357DEF3C"] + description: ["{atm9.quest.enchant.desc.infusion}"] + icon: "minecraft:enchanting_table" + id: "1D06097B6206BA60" + rewards: [{ + id: "62BEA9EB0C5B1D25" + type: "xp_levels" + xp_levels: 5 + }] + size: 1.5d + tasks: [{ + id: "0EE3A88719BB0221" + title: "Infusion" + type: "checkmark" + }] + title: "{atm9.quest.enchant.infusion}" + x: 1.0d + y: 3.5d + } + { + dependencies: ["076DFB0B39A4259F"] + description: ["{atm9.quest.enchant.desc.retification}"] + id: "001B11C3773022DE" + rewards: [{ + id: "39226132585B50DF" + type: "xp_levels" + xp_levels: 5 + }] + shape: "hexagon" + tasks: [ + { + id: "1EFAEC3A3DC32971" + item: "apotheosis:rectifier" + type: "item" + } + { + id: "177529E5546E2043" + item: "apotheosis:rectifier_t2" + type: "item" + } + { + id: "1ADE62474D302F6C" + item: "apotheosis:rectifier_t3" + type: "item" + } + ] + title: "{atm9.quest.enchant.retification}" + x: 3.5d + y: 5.5d + } + { + dependencies: ["218803812A9C332B"] + description: ["{atm9.quest.enchant.desc.sight}"] + id: "12F4980CB3BFCE0D" + rewards: [{ + id: "0F9B9AC5B4AB3949" + type: "xp_levels" + xp_levels: 5 + }] + shape: "hexagon" + tasks: [ + { + id: "125517255CFAF0EE" + item: "apotheosis:sightshelf" + type: "item" + } + { + id: "448DFB347B07F8C6" + item: "apotheosis:sightshelf_t2" + type: "item" + } + ] + title: "{atm9.quest.enchant.sight}" + x: 3.5d + y: 1.5d + } + { + dependencies: ["076DFB0B39A4259F"] + description: [ + "{atm9.quest.enchant.desc.crystalline}" + "{image:atm:textures/questpics/apotheosis/enchant_seadeep.png width:200 height:150 align:1}" + ] + icon: "apotheosis:crystal_seashelf" + id: "751189465F91B353" + rewards: [ + { + id: "44903EA29CF32B52" + item: "apotheosis:dormant_deepshelf" + type: "item" + } + { + id: "3892A2FF910199A4" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [ + { + count: 9L + id: "5FE3BF20BB4ABFFB" + item: { Count: 9, id: "apotheosis:crystal_seashelf" } + type: "item" + } + { + count: 2L + id: "398CE6B12CC89712" + item: { Count: 2, id: "apotheosis:heart_seashelf" } + type: "item" + } + ] + title: "{atm9.quest.enchant.crystalline}" + x: 5.5d + y: 4.5d + } + { + dependencies: ["218803812A9C332B"] + description: ["{atm9.quest.enchant.desc.blazing}"] + id: "6C76AB8A6110C0C7" + rewards: [{ + id: "46322209C889C939" + item: "apotheosis:blazing_hellshelf" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "4EE21647F4434CB5" + item: "apotheosis:blazing_hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.blazing}" + x: 4.5d + y: 1.5d + } + { + dependencies: ["218803812A9C332B"] + description: [ + "{atm9.quest.enchant.desc.glowing}" + "{image:atm:textures/questpics/apotheosis/enchant_helldeep.png width:150 height:100 align:1}" + ] + id: "0F77A9AD1F422537" + rewards: [ + { + id: "3F1F721FF89CC457" + item: "apotheosis:dormant_deepshelf" + type: "item" + } + { + id: "4EF873AFFBF02D37" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [{ + count: 10L + id: "0396FE7CF6AAF222" + item: "apotheosis:glowing_hellshelf" + type: "item" + }] + title: "{atm9.quest.enchant.glowing}" + x: 5.5d + y: 2.5d + } + { + dependencies: [ + "0F77A9AD1F422537" + "751189465F91B353" + ] + dependency_requirement: "one_completed" + description: ["{atm9.quest.enchant.desc.deepshelf}"] + id: "62B2C1A24AE245EA" + rewards: [ + { + count: 2 + id: "55441430DA2F0963" + item: "apotheosis:deepshelf" + type: "item" + } + { + id: "6E2C2C8D98E2A77C" + item: { + Count: 1 + id: "naturescompass:naturescompass" + tag: { } + } + type: "item" + } + { + id: "5A8355C756B5E870" + type: "xp_levels" + xp_levels: 4 + } + ] + shape: "hexagon" + tasks: [{ + id: "639976E0D4F898DD" + item: "apotheosis:deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.deepshelf}" + x: 6.5d + y: 3.5d + } + { + dependencies: ["0C596CB7C7C24615"] + description: ["{atm9.quest.enchant.desc.Soul_sculk}"] + id: "10C527C66EE4E95A" + rewards: [ + { + id: "6EAD8EAE57E2CDCF" + item: "apotheosis:warden_tendril" + type: "item" + } + { + id: "2E0651E7E24C3406" + type: "xp_levels" + xp_levels: 6 + } + ] + shape: "hexagon" + tasks: [{ + id: "2AE7BBE870F24DCB" + item: "apotheosis:soul_touched_sculkshelf" + type: "item" + }] + title: "{atm9.quest.enchant.Soul_sculk}" + x: 8.0d + y: 3.0d + } + { + dependencies: ["405369118613F935"] + description: ["{atm9.quest.enchant.desc.echo_sculk}"] + id: "606780E5B8CF83BE" + rewards: [ + { + id: "6DE67336822BDF19" + item: "apotheosis:warden_tendril" + type: "item" + } + { + id: "072059C3C10C6FF7" + type: "xp_levels" + xp_levels: 6 + } + ] + shape: "hexagon" + tasks: [{ + id: "1C69BDCD5499805F" + item: "apotheosis:echoing_sculkshelf" + type: "item" + }] + title: "{atm9.quest.enchant.echo_sculk}" + x: 8.0d + y: 4.0d + } + { + dependencies: ["62B2C1A24AE245EA"] + description: ["{atm9.quest.enchant.desc.Soul_deep}"] + id: "0C596CB7C7C24615" + rewards: [ + { + count: 3 + id: "20ADFE3645681379" + item: "minecraft:sculk" + type: "item" + } + { + id: "558354240B7221DE" + type: "xp_levels" + xp_levels: 5 + } + ] + shape: "hexagon" + tasks: [{ + id: "2E5979DF454E401A" + item: "apotheosis:soul_touched_deepshelf" + type: "item" + }] + title: "{atm9.quest.enchant.Soul_deep}" + x: 8.0d + y: 2.0d + } + { + dependencies: ["62B2C1A24AE245EA"] + description: ["{atm9.quest.enchant.desc.echo_deep}"] + id: "405369118613F935" + rewards: [ + { + count: 4 + id: "73B27D65679D4399" + item: 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"353C7440B32F0A5E" + ] + description: ["{atm9.quest.enchant.desc.negative}"] + id: "5C56452BE7879D0A" + rewards: [ + { + id: "60C10E70BC5915DD" + type: "xp_levels" + xp_levels: 1 + } + { + id: "7E31D14888399F7F" + item: "minecraft:lapis_block" + type: "item" + } + ] + shape: "square" + tasks: [ + { + id: "437272DA5D788836" + item: "apotheosis:melonshelf" + type: "item" + } + { + id: "64B547185F213F62" + item: "apotheosis:beeshelf" + type: "item" + } + { + id: "36AD2AE569D8F729" + item: "apotheosis:stoneshelf" + type: "item" + } + ] + title: "{atm9.quest.enchant.negative}" + x: 0.0d + y: 6.5d + } + { + dependencies: ["1D06097B6206BA60"] + description: ["{atm9.quest.enchant.desc.other}"] + id: "44D1B410550B6C28" + rewards: [{ + count: 9 + id: "0E193F344F6CFC60" + item: "minecraft:lapis_lazuli" + type: "item" + }] + shape: "rsquare" + tasks: [{ + count: 3L + id: "1ACDB5822E2F5713" + item: { Count: 3, id: "minecraft:lapis_lazuli" } + type: "item" + }] + title: "{atm9.quest.enchant.other}" + x: 1.0d + y: 1.5d + } + { + dependencies: ["44D1B410550B6C28"] + description: [ + "{atm9.quest.enchant.desc.charms}" + "{image:atm:textures/questpics/apotheosis/enchant_charm.png width:100 height:100 align:1}" + ] + icon: { + Count: 1 + id: "apotheosis:potion_charm" + tag: { + Damage: 0 + Potion: "potionsmaster:allthemodium_sight" + } + } + id: "12282CBB658F1132" + rewards: [{ + count: 12 + id: "076A8F095CFA80BC" + item: "minecraft:blaze_powder" + type: "item" + }] + tasks: [{ + id: "5A01C349DB7F396C" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "curios:charm" + } + } + title: "Any #curios:charm" + type: "item" + }] + title: "{atm9.quest.enchant.charms}" + x: 0.0d + y: 1.5d + } + { + dependencies: ["21EE522DDBF0BF72"] + description: ["{atm9.quest.enchant.desc.pearlescent}"] + id: "4A59DF02128DA9F3" + rewards: [{ + id: "6DC65D64AFC9FB86" + item: "minecraft:dragon_head" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "7AB6761EB41B1E07" + item: "apotheosis:pearl_endshelf" + type: "item" + }] + title: "{atm9.quest.enchant.pearlescent}" + x: 11.0d + y: 3.0d + } + { + dependencies: ["21EE522DDBF0BF72"] + description: ["{atm9.quest.enchant.desc.draconic}"] + id: "6244032FE2E5F1E1" + rewards: [{ + id: "361E51B63206BF0A" + item: "apotheosis:draconic_endshelf" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "1F41FD294030AE04" + item: "apotheosis:draconic_endshelf" + type: "item" + }] + title: "{atm9.quest.enchant.draconic}" + x: 11.0d + y: 4.0d + } + { + dependencies: ["6244032FE2E5F1E1"] + description: [ + "{atm9.quest.enchant.desc.perfect}" + "{image:atm:textures/questpics/apotheosis/enchant_perfect.png width:200 height:100 align:1}" + ] + icon: "apotheosis:treasure_shelf" + id: "4C446F22771E2B53" + rewards: [{ + id: "13E4A3BF1FB727B5" + type: "xp_levels" + xp_levels: 25 + }] + shape: "rsquare" + size: 1.5d + tasks: [ + { + count: 5L + id: "288C65CA52CA78B9" + item: "apotheosis:echoing_sculkshelf" + type: "item" + } + { + id: "1ED6ED03BCF4B5F5" + item: "apotheosis:draconic_endshelf" + type: "item" + } + { + count: 3L + id: "2E6B0A322132B9FC" + item: "apotheosis:rectifier_t3" + type: "item" + } + { + id: "78831B3CE3EE431C" + item: "apotheosis:treasure_shelf" + type: "item" + } + { + count: 5L + id: "00BB332C3BC31EF3" + item: "apotheosis:soul_touched_sculkshelf" + type: "item" + } + ] + title: "{atm9.quest.enchant.perfect}" + x: 12.5d + y: 3.5d + } + { + dependencies: [ + "44D1B410550B6C28" + "314E41B84C8DD464" + ] + description: [ + "{atm9.quest.enchant.desc.alexandria}" + "{image:atm:textures/questpics/apotheosis/enchant_library.png width:150 height:100 align:1}" + ] + id: "5FD4F40CEC37D9FD" + rewards: [{ + id: "2651F1CE1044AC2B" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "21E8F3E04CA2BA93" + item: "apotheosis:ender_library" + type: "item" + }] + title: "{atm9.quest.enchant.alexandria}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["44D1B410550B6C28"] + description: [ + "{atm9.quest.enchant.desc.trident}" + "{image:atm:textures/questpics/apotheosis/enchant_trident.png width:100 height:100 align:1}" + ] + id: "24526FFBA093805A" + rewards: [{ + id: "60BFDFEDBA2E930C" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:impaling" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "square" + tasks: [{ + id: "2C0F85A4868C5C20" + item: "apotheosis:inert_trident" + type: "item" + }] + title: "{atm9.quest.enchant.trident}" + x: 1.0d + y: 0.5d + } + { + description: ["{atm9.quest.enchant.desc.library}"] + id: "314E41B84C8DD464" + rewards: [{ + id: "54020DF00D36132E" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "324CAB864D37604A" + item: "apotheosis:library" + type: "item" + }] + title: "{atm9.quest.enchant.library}" + x: -1.0d + y: 0.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "238556F4074D52B2" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "68EBBA284DFE0E53" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "726CDC928AF8CE05" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -4.5d + y: 3.5d + } + { + dependencies: ["076DFB0B39A4259F"] + description: ["{atm9.quest.enchant.desc.heart-forged}"] + icon: "apotheosis:heart_seashelf" + id: "5FD95ABA63C56BD5" + rewards: [{ + count: 2 + id: "354026304732BC41" + item: "minecraft:heart_of_the_sea" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "01254EDBBAC8A7BE" + item: "minecraft:heart_of_the_sea" + type: "item" + }] + title: "{atm9.quest.enchant.heart-forged}" + x: 4.5d + y: 5.5d + } + ] + title: "{atm9.chapters.38.title}" +} diff --git a/config/ftbquests/quests/chapters/apotheosis_2.snbt b/config/ftbquests/quests/chapters/apotheosis_2.snbt new file mode 100755 index 0000000..3302c21 --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis_2.snbt @@ -0,0 +1,481 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis_2" + group: "6614EE2378B8AFB9" + icon: "minecraft:spawner" + id: "0E81CBCD6B1D1895" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.anvil}"] + id: "5B653A45093C56F0" + rewards: [{ + id: "551D3CE25E4DD3EB" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:unbreaking" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [ + { + id: "2A0D3BDA4C874A43" + item: "minecraft:anvil" + type: "item" + } + { + id: "5A94111976A96FCC" + item: { + Count: 1 + id: "minecraft:shears" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.spawner.anvil}" + x: -2.0d + y: -1.0d + } + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.cactus}"] + id: "6184B40362A7B190" + rewards: [{ + count: 32 + id: "26405F74A6300E73" + item: "minecraft:bone_meal" + type: "item" + }] + tasks: [ + { + id: "01F155EEAC1A8404" + item: "minecraft:sugar_cane" + type: "item" + } + { + id: "3FE68BCA484CF4BB" + item: "minecraft:cactus" + type: "item" + } + { + id: "0756DD96D4A479FD" + item: "minecraft:bamboo" + type: "item" + } + ] + title: "{atm9.quest.spawner.cactus}" + x: -2.5d + y: 0.0d + } + { + dependencies: ["7C3968AF39557751"] + description: ["{atm9.quest.spawner.desc.fletcher}"] + id: "00588B2FDB99874D" + rewards: [{ + count: 8 + id: "25153229ED21F95C" + item: "minecraft:arrow" + type: "item" + }] + tasks: [{ + id: "6CB3873E7BCE06F2" + item: "minecraft:fletching_table" + type: "item" + }] + title: "{atm9.quest.spawner.fletcher}" + x: -2.0d + y: 1.0d + } + { + dependencies: ["07D875C6BBFF3264"] + description: ["{atm9.quest.spawner.desc.spawner}"] + icon: { + Count: 1 + id: "minecraft:spawner" + tag: { + BlockEntityTag: { + Delay: 159s + ForgeCaps: { } + MaxNearbyEntities: 6s + MaxSpawnDelay: 800s + MinSpawnDelay: 200s + RequiredPlayerRange: 16s + SpawnCount: 4s + SpawnData: { + entity: { + id: "minecraft:axolotl" + } + } + SpawnPotentials: [{ + data: { + entity: { + id: "minecraft:axolotl" + } + } + weight: 1 + }] + SpawnRange: 4s + baby: 0b + ignore_conditions: 0b + ignore_light: 0b + ignore_players: 0b + no_ai: 0b + redstone_control: 0b + silent: 0b + } + } + } + id: "310969B8FE0A94DE" + tasks: [{ + advancement: "apotheosis:spawner/root" + criterion: "" + id: "256BA7F05A23110F" + type: "advancement" + }] + title: "{atm9.quest.spawner.spawner}" + x: 1.0d + y: 0.0d + } + { + description: ["{atm9.quest.spawner.desc.apotheosis}"] + id: "07D875C6BBFF3264" + tasks: [{ + id: "6E24BC7D56597911" + title: "Apotheosis" + type: "checkmark" + }] + title: "{atm9.quest.spawner.apotheosis}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["07D875C6BBFF3264"] + description: ["{atm9.quest.spawner.desc.changes}"] + id: "7C3968AF39557751" + tasks: [{ + id: "1F3314E76D27E430" + title: "Basic Game Changes" + type: "checkmark" + }] + title: "{atm9.quest.spawner.changes}" + x: -1.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.lantern}"] + id: "0F89BFD4A3F63A48" + rewards: [{ + id: "6C85E2CE330363D6" + item: "torchmaster:dreadlamp" + type: "item" + }] + tasks: [{ + id: "5F16431DBEAF97B0" + item: "minecraft:soul_lantern" + type: "item" + }] + title: "{atm9.quest.spawner.lantern}" + x: 2.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.piglich}"] + id: "6A497B063CF32A5C" + rewards: [{ + id: "3F1149656E6D078F" + item: "allthemodium:piglich_heart" + type: "item" + }] + tasks: [{ + id: "426CC475B062FC85" + item: "allthemodium:piglich_heart" + type: "item" + }] + title: "{atm9.quest.spawner.piglich}" + x: 1.5d + y: 1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.ghast}"] + id: "4D07B0A4A2E77CDA" + rewards: [{ + count: 10 + id: "125102EC635E5209" + item: "minecraft:ghast_tear" + type: "item" + }] + tasks: [{ + id: "4DA7AE7F61B1FC05" + item: "minecraft:ghast_tear" + type: "item" + }] + title: "{atm9.quest.spawner.ghast}" + x: 2.5d + y: -2.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.apple}"] + id: "42D7C8CD8E6F5CD7" + rewards: [{ + count: 3 + id: "1B960A1E13DB5302" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "7CA847C78EB1B215" + item: "minecraft:golden_apple" + type: "item" + }] + title: "{atm9.quest.spawner.apple}" + x: 2.5d + y: 2.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.egg}"] + id: "6F71FD826C29C31A" + rewards: [{ + id: "1532FF56C99CAB89" + item: "aquaculture:box_turtle" + type: "item" + }] + tasks: [{ + id: "65FF566B862C7211" + item: "minecraft:turtle_egg" + type: "item" + }] + title: "{atm9.quest.spawner.egg}" + x: 3.5d + y: 2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.rods}"] + id: "186593EBCE3FE8D8" + rewards: [{ + count: 8 + id: "0CFDDB194610C1FE" + item: "minecraft:blaze_rod" + type: "item" + }] + tasks: [{ + id: "5E1D4330184C7E38" + item: "minecraft:blaze_rod" + type: "item" + }] + title: "{atm9.quest.spawner.rods}" + x: 4.5d + y: 2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.redstone}"] + id: "0E02CE4469FCA4C9" + rewards: [{ + count: 16 + id: "0E37557EFACD595E" + item: "minecraft:redstone" + type: "item" + }] + tasks: [{ + id: "39E60F2CA2EFAB9E" + item: "minecraft:comparator" + type: "item" + }] + title: "{atm9.quest.spawner.redstone}" + x: 3.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.prismarine}"] + id: "3E2A411FF5B4B0E7" + rewards: [{ + count: 14 + id: "1CFFBC0A625D0737" + item: "minecraft:prismarine_crystals" + type: "item" + }] + tasks: [{ + id: "75FE61AB74C39108" + item: "minecraft:prismarine_crystals" + type: "item" + }] + title: "{atm9.quest.spawner.prismarine}" + x: 1.5d + y: -1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.atm}"] + id: "7A9AE63998BB41FF" + rewards: [{ + id: "42D8FF9FCD7A2050" + item: "allthemodium:allthemodium_ingot" + type: "item" + }] + tasks: [{ + id: "5E1EDF7E617E5853" + item: "allthemodium:allthemodium_ingot" + type: "item" + }] + title: "{atm9.quest.spawner.atm}" + x: 3.5d + y: -2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.unob}"] + id: "0D6D45DBA64E612D" + rewards: [{ + id: "36AC1DA2655AD3D3" + item: "allthemodium:unobtainium_ingot" + type: "item" + }] + tasks: [{ + id: "1FA39F402B7D0B8B" + item: "allthemodium:unobtainium_ingot" + type: "item" + }] + title: "{atm9.quest.spawner.unob}" + x: 4.5d + y: -2.5d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.conduit}"] + id: "30EB438C66324213" + rewards: [{ + id: "4961AE3E3A38253D" + item: "minecraft:conduit" + type: "item" + }] + tasks: [{ + id: "211FBEB0E4FF1FD6" + item: "minecraft:conduit" + type: "item" + }] + title: "{atm9.quest.spawner.conduit}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.dragon}"] + id: "40096ED0B04C3EC5" + rewards: [{ + count: 4 + id: "4D40145162EB9BEC" + item: "mysticalagradditions:dragon_scale" + type: "item" + }] + tasks: [{ + id: "74B1D74F1C52D05C" + item: "minecraft:dragon_egg" + type: "item" + }] + title: "{atm9.quest.spawner.dragon}" + x: 5.0d + y: 0.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.quartz}"] + id: "167E1474644C9908" + rewards: [{ + count: 32 + id: "0D2D3CC89ECD4C53" + item: "minecraft:quartz" + type: "item" + }] + tasks: [{ + id: "20D72B07EE11DDCB" + item: "minecraft:quartz" + type: "item" + }] + title: "{atm9.quest.spawner.quartz}" + x: 3.0d + y: -1.0d + } + { + dependencies: ["310969B8FE0A94DE"] + description: ["{atm9.quest.spawner.desc.wool}"] + icon: "minecraft:white_wool" + id: "1AD87CB3226ED224" + tasks: [{ + id: "39702880D9133E3E" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "minecraft:wool" + } + } + title: "Any #minecraft:wool" + type: "item" + }] + title: "{atm9.quest.spawner.wool}" + x: 3.0d + y: 1.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "7784F866BF65D0C7" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "6EFFD1AF56A5BD02" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "3DD56437ABF3608E" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -1.0d + } + ] + title: "{atm9.chapters.14.title}" +} diff --git a/config/ftbquests/quests/chapters/apotheosis_gear.snbt b/config/ftbquests/quests/chapters/apotheosis_gear.snbt new file mode 100755 index 0000000..884c8b0 --- /dev/null +++ b/config/ftbquests/quests/chapters/apotheosis_gear.snbt @@ -0,0 +1,647 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "apotheosis_gear" + group: "22FB35B0FEF1343D" + icon: "apotheosis:mythic_material" + id: "6693050B0EE71CEB" + images: [ + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/apotheosis_gear.png" + rotation: 0.0d + width: 7.135483870967742d + x: 0.0d + y: -2.5d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/gear_simple.png" + rotation: 0.0d + width: 1.9281437125748504d + x: -2.0d + y: 7.0d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/gear_reforge.png" + rotation: 0.0d + width: 1.844155844155844d + x: 0.0d + y: 7.0d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/gear_augment.png" + rotation: 0.0d + width: 1.7777777777777777d + x: 2.0d + y: 7.0d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/gear_smith.png" + rotation: 0.0d + width: 1.8533333333333333d + x: -3.0d + y: 3.0d + } + { + height: 2.0d + image: "atm:textures/questpics/apotheosis/gear_gem.png" + rotation: 0.0d + width: 2.0709219858156027d + x: -5.5d + y: 3.0d + } + { + height: 1.0d + image: "apotheosis:items/sigils/enhancement" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 2.0d + } + { + height: 1.0d + image: "apotheosis:items/sigils/rebirth" + rotation: 0.0d + width: 1.0d + x: 4.5d + y: 2.0d + } + { + height: 1.0d + image: "apotheosis:items/sigils/withdrawal" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 1.0d + } + { + height: 1.0d + image: "apotheosis:items/sigils/unnaming" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: 0.0d + } + { + height: 1.0d + image: "apotheosis:items/sigils/socketing" + rotation: 0.0d + width: 1.0d + x: 4.5d + y: 0.0d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["5A0305BB1F8EA932"] + description: ["{atm9.quest.affixes.desc.dust}"] + id: "40926361B5A17F74" + rewards: [{ + count: 5 + id: "2579209BE96C413A" + item: "apotheosis:gem_dust" + type: "item" + }] + size: 1.2d + tasks: [{ + id: "2610766334068246" + item: "apotheosis:gem_dust" + type: "item" + }] + title: "{atm9.quest.affixes.dust}" + x: 0.0d + y: 1.0d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.sigils}"] + id: "6BB9490E23CBD287" + rewards: [{ + count: 6 + id: "3D07F792B52E614B" + item: "apotheosis:gem_fused_slate" + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "4CB60F642D59915E" + item: "apotheosis:gem_fused_slate" + type: "item" + }] + title: "{atm9.quest.affixes.sigils}" + x: 2.0d + y: 1.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.unnaming}"] + id: "1124A964E1B8E0EE" + rewards: [ + { + id: "3CED5BFC09C57FF8" + item: "minecraft:name_tag" + type: "item" + } + { + exclude_from_claim_all: true + id: "1871D86A08955E88" + table_id: 6573526605066559568L + type: "random" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "05850580F87C8745" + item: "apotheosis:sigil_of_unnaming" + type: "item" + }] + title: "{atm9.quest.affixes.unnaming}" + x: 3.0d + y: 0.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.socket}"] + id: "482190A9DBE834BE" + rewards: [ + { + id: "22A4AC549D2F3233" + item: "apotheosis:sigil_of_socketing" + type: "item" + } + { + exclude_from_claim_all: true + id: "5EDD470D877929D5" + table_id: 7384360297332422647L + type: "random" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "1354E0A2E840D42D" + item: "apotheosis:sigil_of_socketing" + type: "item" + }] + title: "{atm9.quest.affixes.socket}" + x: 2.0d + y: 0.0d + } + { + description: ["{atm9.quest.affixes.desc.gems}"] + id: "5A0305BB1F8EA932" + progression_mode: "flexible" + rewards: [{ + id: "301B954DFF53489C" + type: "xp_levels" + xp_levels: 1 + }] + shape: "octagon" + size: 1.3d + tasks: [{ + advancement: "apotheosis:affix/gem" + criterion: "" + id: "61A0FDFECECB6FFF" + type: "advancement" + }] + title: "{atm9.quest.affixes.gems}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.salvaging_table}"] + id: "1A507E77BF750F60" + rewards: [{ + id: "7C325B254D2F9549" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.3d + tasks: [{ + id: "14B79330933FD83E" + item: "apotheosis:salvaging_table" + type: "item" + }] + title: "{atm9.quest.affixes.salvaging_table}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "70D60687AAB145FE" + rewards: [{ + count: 3 + id: "26ABC6C223985753" + item: "apotheosis:common_material" + type: "item" + }] + size: 0.95d + subtitle: "{atm9.quest.affixes.subt.common}" + tasks: [{ + id: "650CAE5254152FB9" + item: "apotheosis:common_material" + type: "item" + }] + title: "&7Mysterious Scrap Materials&n" + x: -1.5d + y: 3.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "0A70CC1A0F4F1CD1" + rewards: [{ + count: 3 + id: "4BBFAD124EE92BED" + item: "apotheosis:uncommon_material" + type: "item" + }] + size: 0.95d + subtitle: "{atm9.quest.affixes.subt.uncommon}" + tasks: [{ + id: "70594E0D8666EB60" + item: "apotheosis:uncommon_material" + type: "item" + }] + title: "{atm9.quest.affixes.uncommon}" + x: -1.0d + y: 4.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "40C8A9DF4581FF8C" + rewards: [{ + count: 3 + id: "0B6CB6E01FDAC37E" + item: "apotheosis:rare_material" + type: "item" + }] + size: 0.95d + subtitle: "{atm9.quest.affixes.subt.rare}" + tasks: [{ + id: "71D7450548341CEB" + item: "apotheosis:rare_material" + type: "item" + }] + title: "{atm9.quest.affixes.rare}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["1A507E77BF750F60"] + id: "061244C38F05CBFE" + rewards: [{ + count: 3 + id: "5D401F212458026B" + item: "apotheosis:epic_material" + type: "item" + }] + shape: "circle" + size: 0.95d + subtitle: "{atm9.quest.affixes.subt.epic}" + tasks: [{ + id: "6BED70FB7EF343B8" + item: "apotheosis:epic_material" + type: "item" + }] + title: "{atm9.quest.affixes.epic}" + x: 1.0d + y: 4.0d + } + { + dependencies: ["1A507E77BF750F60"] + id: "738FB4AC92679507" + rewards: [{ + id: "151067FE2B8D5BEE" + item: "apotheosis:mythic_material" + type: "item" + }] + size: 0.95d + subtitle: "{atm9.quest.affixes.subt.mythic}" + tasks: [{ + id: "68C43D5FAB4FB1FB" + item: "apotheosis:mythic_material" + type: "item" + }] + title: "{atm9.quest.affixes.mythic_material}" + x: 1.5d + y: 3.0d + } + { + dependencies: ["0A70CC1A0F4F1CD1"] + description: ["{atm9.quest.affixes.desc.simple}"] + id: "375359043E71349C" + rewards: [{ + count: 3 + id: "79DD1566F31F63C9" + item: "apotheosis:uncommon_material" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "2D2CA0A0899233C5" + item: "apotheosis:simple_reforging_table" + type: "item" + }] + title: "{atm9.quest.affixes.simple}" + x: -1.0d + y: 5.5d + } + { + dependencies: [ + "375359043E71349C" + "061244C38F05CBFE" + ] + description: ["{atm9.quest.affixes.desc.reforge}"] + id: "166DF03D93BC11F1" + rewards: [{ + count: 3 + id: "705ACD5F9E420F18" + item: "apotheosis:epic_material" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "34D325EA464BEEEC" + item: "apotheosis:reforging_table" + type: "item" + }] + title: "{atm9.quest.affixes.reforge}" + x: 1.0d + y: 5.5d + } + { + dependencies: ["359E1FFAB18FE50F"] + description: ["{atm9.quest.affixes.desc.gem_cutting}"] + id: "544011D1C48D8E65" + rewards: [{ + count: 10 + id: "3B0E731D612ECA80" + item: "apotheosis:gem_dust" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "4241A0F3897E9DF0" + item: "apotheosis:gem_cutting_table" + type: "item" + }] + title: "{atm9.quest.affixes.gem_cutting}" + x: -3.0d + y: 0.5d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.smith}"] + id: "359E1FFAB18FE50F" + rewards: [{ + count: 2 + id: "52E0A2CFCA537D12" + item: "minecraft:smooth_stone" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "69CF59A7A4E03D1F" + item: "minecraft:smithing_table" + type: "item" + }] + title: "{atm9.quest.affixes.smith}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["544011D1C48D8E65"] + description: ["{atm9.quest.affixes.desc.flawless}"] + id: "47317516A98016C0" + rewards: [{ + id: "314A0EB4D43A8162" + item: "apotheosis:mythic_material" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/mythic_gem" + criterion: "" + id: "2CA5B077B6357FB0" + type: "advancement" + }] + title: "{atm9.quest.affixes.flawless}" + x: -4.0d + y: 0.5d + } + { + dependencies: ["40926361B5A17F74"] + description: ["{atm9.quest.affixes.desc.affix}"] + id: "67422A235EBAD4CF" + rewards: [{ + count: 9 + id: "28175FB7B29B97F4" + item: "apotheosis:gem_dust" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/root" + criterion: "" + id: "1129E77C7FCEC1CA" + type: "advancement" + }] + title: "{atm9.quest.affixes.affix}" + x: -2.5d + y: 1.5d + } + { + dependencies: ["67422A235EBAD4CF"] + description: ["{atm9.quest.affixes.desc.mythic}"] + id: "68DD99B788216006" + rewards: [{ + id: "078C3AA7A00D3A57" + item: "apotheosis:mythic_material" + type: "item" + }] + shape: "octagon" + tasks: [{ + advancement: "apotheosis:affix/mythic" + criterion: "" + id: "2FF1889B361964B9" + type: "advancement" + }] + title: "{atm9.quest.affixes.mythic}" + x: -3.5d + y: 1.5d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.withdrawal}"] + id: "12FF7B644D595DB8" + rewards: [ + { + count: 2 + id: "2789B8FBD22C9082" + item: "apotheosis:sigil_of_withdrawal" + type: "item" + } + { + exclude_from_claim_all: true + id: "551FE961FD39CF5F" + table_id: 6573526605066559568L + type: "random" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "05BB4B9BC2AD334E" + item: "apotheosis:sigil_of_withdrawal" + type: "item" + }] + title: "{atm9.quest.affixes.withdrawal}" + x: 3.0d + y: 1.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.enhancement}"] + id: "0DE2806193C95C76" + rewards: [ + { + count: 2 + id: "5FEBD2D3E6625E4B" + item: "apotheosis:sigil_of_enhancement" + type: "item" + } + { + exclude_from_claim_all: true + id: "4650D669519E96EC" + table_id: 3660063683786346191L + type: "random" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "79C38B2C3E81465D" + item: "apotheosis:sigil_of_enhancement" + type: "item" + }] + title: "{atm9.quest.affixes.enhancement}" + x: 3.0d + y: 2.0d + } + { + dependencies: ["6BB9490E23CBD287"] + description: ["{atm9.quest.affixes.desc.rebirth}"] + id: "46429C82843C6433" + rewards: [ + { + count: 3 + id: "7994B6940E0C4A3C" + item: "apotheosis:sigil_of_rebirth" + type: "item" + } + { + exclude_from_claim_all: true + id: "606B38EFAEC31B8A" + table_id: 6573526605066559568L + type: "random" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "57897C809F49C7D9" + item: "apotheosis:sigil_of_rebirth" + type: "item" + }] + title: "{atm9.quest.affixes.rebirth}" + x: 2.0d + y: 2.0d + } + { + dependencies: [ + "738FB4AC92679507" + "0DE2806193C95C76" + ] + description: ["{atm9.quest.affixes.desc.augment}"] + id: "19D0D7433C5B43EE" + rewards: [ + { + exclude_from_claim_all: true + id: "22F37D1A686C3E75" + table_id: 3660063683786346191L + type: "random" + } + { + exclude_from_claim_all: true + id: "2156F3BDE42FAB49" + table_id: 6016109340720845000L + type: "random" + } + ] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "622924E5D10096F1" + item: "apotheosis:augmenting_table" + type: "item" + }] + title: "{atm9.quest.affixes.augment}" + x: 3.0d + y: 3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1AA94E54CA6F011B" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "33D05E0254401672" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "67BD6B7EF48B9CA4" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -1.5d + y: -0.5d + } + ] + title: "{atm9.chapters.8.title}" +} diff --git a/config/ftbquests/quests/chapters/applied_energistics_2.snbt b/config/ftbquests/quests/chapters/applied_energistics_2.snbt new file mode 100755 index 0000000..7280133 --- /dev/null +++ b/config/ftbquests/quests/chapters/applied_energistics_2.snbt @@ -0,0 +1,2276 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "rsquare" + filename: "applied_energistics_2" + group: "1AC60211DE7427FC" + icon: "ae2:controller" + id: "07210DDF872160BA" + images: [ + { + height: 0.5d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.5d + x: 3.0d + y: 4.25d + } + { + height: 0.5d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.5d + x: 5.0d + y: 5.5d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.ae2.desc.AE2}" + "&o&bappliedenergistics.github.io&f&r." + ] + icon: "ae2:certus_quartz_crystal" + id: "2893F483C10293E6" + rewards: [ + { + count: 8 + id: "3B8F9C922DCD426E" + item: "ae2:certus_quartz_dust" + type: "item" + } + { + id: "04731B877AA067A3" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.ae2.subt.AE2}" + tasks: [ + { + id: "43FD619EF9A41E76" + item: "ae2:certus_quartz_dust" + type: "item" + } + { + id: "7B9519E1AF53A9A3" + item: "ae2:certus_quartz_crystal" + type: "item" + } + ] + title: "{atm9.quest.ae2.AE2}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["2893F483C10293E6"] + description: ["{atm9.quest.ae2.desc.first}"] + id: "68B0B3DAF1145191" + rewards: [ + { + id: "132524D80F352F06" + table_id: 727499692191347770L + type: "random" + } + { + id: "230CB9AC06A29B7A" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.ae2.subt.first}" + tasks: [ + { + id: "29C4195E8366DBDD" + item: "ae2:charger" + type: "item" + } + { + id: "1F40760C2108BA36" + item: "ae2:inscriber" + type: "item" + } + ] + title: "{atm9.quest.ae2.first}" + x: 2.0d + y: 0.5d + } + { + dependencies: ["68B0B3DAF1145191"] + description: ["{atm9.quest.ae2.desc.meteorite}"] + icon: "ae2:calculation_processor_press" + id: "51236544BFEF487B" + rewards: [ + { + count: 4 + id: "1745CCFAC5C46D28" + item: "ae2:sky_stone_block" + type: "item" + } + { + id: "34DBB0E01FC07555" + table_id: 727499692191347770L + type: "random" + } + { + id: "53D03CFF7586058B" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.ae2.subt.meteorite}" + tasks: [ + { + id: "4D57E005D20BEDB9" + item: "ae2:meteorite_compass" + type: "item" + } + { + advancement: "ae2:main/presses" + criterion: "" + id: "4D25BF3C4F05025D" + type: "advancement" + } + ] + title: "{atm9.quest.ae2.meteorite}" + x: 4.0d + y: 0.5d + } + { + dependencies: ["68B0B3DAF1145191"] + description: ["{atm9.quest.ae2.desc.energy_acceptor}"] + id: "00611844AFD5C31E" + rewards: [ + { + id: 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5.0d + y: 4.5d + } + { + dependencies: ["371A382CF1DDF2B2"] + description: ["{atm9.quest.ae2.desc.cards}"] + id: "6E15447FC3D678E0" + rewards: [ + { + id: "6FF117C99E79959D" + table_id: 5871764666515020368L + type: "random" + } + { + id: "27958B72A4A4CD9E" + type: "xp" + xp: 10 + } + ] + shape: "circle" + subtitle: "{atm9.quest.ae2.subt.cards}" + tasks: [ + { + id: "79E894E41241B6A2" + item: "ae2:fuzzy_card" + type: "item" + } + { + id: "6AAE42DF0347D1F4" + item: "ae2:inverter_card" + type: "item" + } + ] + title: "{atm9.quest.ae2.cards}" + x: 26.0d + y: -2.5d + } + { + dependencies: ["3E3DF8E967D95DB0"] + description: ["{atm9.quest.ae2.desc.quantum}"] + id: "0B218DD73FE8D985" + rewards: [ + { + id: "202B598DA89EB6EA" + table_id: 5871764666515020368L + type: "random" + } + { + id: "25C4692C8D47D950" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [ + { + count: 16L + id: "7D869E1310E92BED" + item: "ae2:quantum_ring" + type: "item" + } + { + count: 2L + id: "20AA67ECEA653B99" + item: "ae2:quantum_link" + type: "item" + } + { + count: 2L + id: "6590872EF147B7DF" + item: "ae2:quantum_entangled_singularity" + type: "item" + } + ] + title: "{atm9.quest.ae2.quantum}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["5C22E3103544B120"] + description: ["{atm9.quest.ae2.desc.channels}"] + id: "78311531069807DE" + rewards: [{ + id: "0608B89F87FECB34" + type: "xp" + xp: 10 + }] + shape: "rsquare" + tasks: [{ + id: "7E0D9E6342295AB0" + type: "checkmark" + }] + title: "{atm9.quest.ae2.channels}" + x: 7.0d + y: 1.5d + } + { + dependencies: ["361CCBD353D6FF34"] + description: ["{atm9.quest.ae2.desc.more_items}"] + id: "0F03E75CF79BADD7" + subtitle: "{atm9.quest.ae2.subt.more_items}" + tasks: [{ + id: "4C2F435902156183" + item: { + Count: 1 + id: "megacells:bulk_item_cell" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.ae2.more_items}" + x: 17.5d + y: 0.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0F0FAD595155DF17" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "613F2A6A0026C685" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "26D2701D55A6733B" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -1.0d + } + ] + title: "{atm9.chapters.11.title}" +} diff --git a/config/ftbquests/quests/chapters/ars_nouveau.snbt b/config/ftbquests/quests/chapters/ars_nouveau.snbt new file mode 100755 index 0000000..ec1dccb --- /dev/null +++ b/config/ftbquests/quests/chapters/ars_nouveau.snbt @@ -0,0 +1,2982 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ars_nouveau" + group: "02FE661031A105D8" + icon: "ars_nouveau:creative_spell_book" + id: "6AEDA2F9BEB57759" + images: [{ + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 7.51d + y: 7.6d + }] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.arsNouveau.welcome}" + "" + "{atm9.quest.arsNouveau.desc.magicModIntro}" + ] + id: "6E0E13806F388D7E" + rewards: [{ + id: "24AA489F2E015748" + item: "ars_nouveau:worn_notebook" + type: "item" + }] + shape: "gear" + size: 1.5d + tasks: [{ + icon: "ars_nouveau:creative_spell_book" + id: "33CEC23CAF6DA6A6" + title: 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"5D9B8AC5306D8C48" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.powerThroughPotions}" + tasks: [{ + id: "2D08E66F6D607676" + item: "ars_nouveau:alchemical_sourcelink" + type: "item" + }] + x: 3.0d + y: 4.5d + } + { + dependencies: ["227DBA8836021B0B"] + description: [ + "{atm9.quest.arsNouveau.desc.sourceBerries}" + "" + "{atm9.quest.arsNouveau.desc.sourceBerries.1}" + ] + id: "77145113CD5B26FB" + rewards: [ + { + id: "4B9B01B0DE50366F" + table_id: 4108383404435779231L + type: "random" + } + { + id: "5A7B1F43A9CF4B29" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood}" + tasks: [{ + id: "3F5621FA53258210" + item: "ars_nouveau:mycelial_sourcelink" + type: "item" + }] + x: 2.0d + y: 3.5d + } + { + dependencies: ["227DBA8836021B0B"] + description: [ + "{atm9.quest.arsNouveau.desc.plantSourcelink}" + "" + "{atm9.quest.arsNouveau.desc.plantSourcelink.1}" + ] + id: "2D0CF18C8B2ABB7D" + rewards: [ + { + id: "1670F143BF0992F9" + table_id: 4108383404435779231L + type: "random" + } + { + id: "5FFE6FE428A53B3F" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants}" + tasks: [{ + id: "7CEAACDBB77206CC" + item: "ars_nouveau:agronomic_sourcelink" + type: "item" + }] + x: 1.5d + y: 2.5d + } + { + dependencies: ["40BC67BDEE15D1DE"] + description: ["{atm9.quest.arsNouveau.desc.sourcestones}"] + id: "5C3FF43CF16BCF30" + rewards: [ + { + id: "08FBB04A40CEDD25" + table_id: 4108383404435779231L + type: "random" + } + { + id: "7F5D2F36132692EC" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones}" + tasks: [{ + count: 8L + id: "03EB390E79866058" + item: "ars_nouveau:sourcestone" + title: "{atm9.quest.arsNouveau.sourcestone}" + type: "item" + }] + title: "{atm9.quest.arsNouveau.sourcestones}" + x: 5.199999999999999d + y: 0.0d + } + { + dependencies: ["542C6D76B579886C"] + description: ["{atm9.quest.arsNouveau.desc.scribesTable}"] + id: "0E2AD156E5EF263A" + rewards: [ + { + id: "19F2CD6C0B18C66F" + item: { + Count: 1 + id: "ars_nouveau:spell_parchment" + tag: { } + } + random_bonus: 1 + type: "item" + } + { + id: "31B61E81E7B4F0A6" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "5D09025968ED4E34" + item: { + Count: 1 + id: "ars_nouveau:spell_parchment" + tag: { } + } + type: "item" + }] + x: 13.0d + y: 1.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: ["{atm9.quest.arsNouveau.desc.dominionWand}"] + id: "1D86B2E553503E53" + rewards: [ + { + id: "378CD52D133440FF" + table_id: 4108383404435779231L + type: "random" + } + { + id: "0B37B52A6282A975" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "259C1D84AD3996AF" + item: "ars_nouveau:dominion_wand" + type: "item" + }] + title: "{atm9.quest.arsNouveau.summoningHelp}" + x: 10.5d + y: -1.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersSword.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersSword.2}" + "" + "{atm9.quest.arsNouveau.desc.enchantersSword.3}" + ] + id: "14DB8A515CA50932" + rewards: [ + { + id: "5996E283CD21E12C" + table_id: 4108383404435779231L + type: "random" + } + { + id: "2BD5532974AC8144" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "307E429DCDA2A0BC" + item: { + Count: 1 + id: "ars_nouveau:enchanters_sword" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 10.5d + y: 2.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersShield.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersShield.2}" + ] + id: "3182E8AF755104E4" + rewards: [ + { + id: "37FB2F6CC88AA427" + table_id: 4108383404435779231L + type: "random" + } + { + id: "41D97F7955037DCD" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "571B04DAC6DAFDAE" + item: { + Count: 1 + id: "ars_nouveau:enchanters_shield" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 11.0d + y: 3.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersMirror.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersMirror.2}" + "" + "{atm9.quest.arsNouveau.desc.enchantersMirror.3}" + ] + id: "632BC46928CC9A8C" + rewards: [ + { + id: "11761C4A55BE341D" + table_id: 4108383404435779231L + type: "random" + } + { + id: "70B40C2275C05E53" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "4B4A171486A31360" + item: { + Count: 1 + id: "ars_nouveau:enchanters_mirror" + tag: { } + } + type: "item" + }] + x: 10.5d + y: 3.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.enchantersBow.1}" + "" + "{atm9.quest.arsNouveau.desc.enchantersBow.2}" + "" + "{atm9.quest.arsNouveau.desc.enchantersBow.3}" + "" + "{atm9.quest.arsNouveau.desc.enchantersBow.4}" + ] + id: "51162B9185A45BB1" + rewards: [ + { + id: "04E1087632270DB0" + table_id: 4108383404435779231L + type: "random" + } + { + id: "685A6C60DD894FDE" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "7F425E0F613F8B23" + item: { + Count: 1 + id: "ars_nouveau:spell_bow" + tag: { } + } + type: "item" + }] + x: 10.0d + y: 3.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.jarOfLight.1}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.1}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.2}" + "" + "{atm9.quest.arsNouveau.desc.jarOfVoiding.3}" + ] + id: "6DAA82B5F94AF9F8" + rewards: [ + { + id: "324036A9BE7E242E" + table_id: 4108383404435779231L + type: "random" + } + { + id: "3B2C1E6EB58BA313" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "78C9026D8627D7B7" + item: "ars_nouveau:jar_of_light" + type: "item" + } + { + id: "1ED244E1CC75D358" + item: "ars_nouveau:void_jar" + type: "item" + } + ] + x: 10.5d + y: 5.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: ["{atm9.quest.arsNouveau.desc.ringOfDiscount}"] + id: "0A1ABE9CF7740AAA" + rewards: [ + { + id: "0681FEB4E91A6F1D" + table_id: 4108383404435779231L + type: "random" + } + { + id: "17A1C1ED868C265F" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "3F1F4C069415D13A" + item: "ars_nouveau:ring_of_lesser_discount" + type: "item" + } + { + id: "0A4973ED77865904" + item: "ars_nouveau:ring_of_greater_discount" + type: "item" + } + ] + x: 9.5d + y: 4.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: ["{atm9.quest.arsNouveau.desc.randomPotionBelt}"] + id: "088FCB5267CB7A89" + rewards: [ + { + id: "7FAFCABED4EBB110" + table_id: 4108383404435779231L + type: "random" + } + { + id: "77A632E3CC0DA81D" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "28D8B81E947FCB97" + item: "ars_nouveau:belt_of_unstable_gifts" + type: "item" + }] + x: 11.5d + y: 4.0d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.levitationBelt.1}" + "" + "{atm9.quest.arsNouveau.desc.levitationBelt.2}" + ] + id: "3FD702B5AB006402" + rewards: [ + { + id: "7BA1913458F0B94F" + table_id: 4108383404435779231L + type: "random" + } + { + id: "41F8D938A9DDFA38" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "470AEF18D37A0535" + item: "ars_nouveau:belt_of_levitation" + type: "item" + }] + x: 11.0d + y: 4.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.amuletOfManaBoost}" + "" + "{atm9.quest.arsNouveau.desc.amuletOfManaRegen}" + ] + id: "6A1C0B17B22CE50F" + rewards: [ + { + id: "3CF12A6C8FE16707" + table_id: 4108383404435779231L + type: "random" + } + { + id: "79DE6BDAB6F800F6" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "737E14DCCDDAC4D9" + item: "ars_nouveau:amulet_of_mana_boost" + type: "item" + } + { + id: "06AFF105FACF7961" + item: "ars_nouveau:amulet_of_mana_regen" + type: "item" + } + ] + title: "{atm9.quest.arsNouveau.theAmulets}" + x: 10.0d + y: 4.5d + } + { + dependencies: ["3D862A3D3F83CA26"] + description: [ + "{atm9.quest.arsNouveau.desc.castersWand.1}" + "" + "{atm9.quest.arsNouveau.desc.castersWand.2}" + "" + "{atm9.quest.arsNouveau.desc.castersWand.3}" + ] + id: "111649D7E16D869F" + rewards: [ + { + id: "02C8DAADC4EB0A90" + table_id: 4108383404435779231L + type: "random" + } + { + id: "60BB52FF66A48FA2" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "3CF6151060ADB889" + item: { + Count: 1 + id: "ars_nouveau:wand" + tag: { } + } + type: "item" + }] + x: 10.5d + y: 1.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "34A8C6C18A473A0F" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "1ADC909E4FF8D317" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "1B90FEC3CEB286C8" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -7.5d + y: 0.0d + } + ] + title: "{atm9.chapters.39.title}" +} diff --git a/config/ftbquests/quests/chapters/artifacts.snbt b/config/ftbquests/quests/chapters/artifacts.snbt new file mode 100755 index 0000000..733629f --- /dev/null +++ b/config/ftbquests/quests/chapters/artifacts.snbt @@ -0,0 +1,1011 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "artifacts" + group: "02FE661031A105D8" + icon: "artifacts:umbrella" + id: "7AF827D2D101D343" + images: [ + { + height: 1.0d + image: "atm:textures/questpics/artifacts/artifacts_head.png" + rotation: 0.0d + width: 3.1125d + x: 2.5d + y: -9.0d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/artifacts_hands.png" + rotation: 0.0d + width: 3.7375d + x: 8.0d + y: -2.0d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/artifacts_hands.png" + rotation: 0.0d + width: 3.7375d + x: -3.0d + y: -2.0d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/artifacts_necklace.png" + rotation: 0.0d + width: 5.15d + x: 2.5d + y: -2.5d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/artifacts_belt.png" + rotation: 0.0d + width: 2.5625d + x: 2.5d + y: 1.5d + } + { + height: 2.0d + image: "atm:textures/questpics/artifacts/artifacts_title.png" + rotation: 0.0d + width: 10.585365853658537d + x: 9.5d + y: -8.0d + } + { + height: 5.0d + image: "atm:textures/questpics/artifacts/artifacts_cowboy.png" + rotation: 0.0d + width: 2.67203513909224d + x: 8.0d + y: 1.0d + } + { + height: 5.0d + image: "atm:textures/questpics/artifacts/artifacts_pool.png" + rotation: 0.0d + width: 2.5428571428571427d + x: -3.0d + y: 1.0d + } + { + height: 5.0d + image: "atm:textures/questpics/artifacts/artifacts_flameon.png" + rotation: 0.0d + width: 2.8474320241691844d + x: -1.0d + y: -8.0d + } + { + height: 5.0d + image: "atm:textures/questpics/artifacts/artifacts_lucky.png" + rotation: 0.0d + width: 2.0412517780938835d + x: -3.0d + y: -8.0d + } + { + height: 5.0d + image: "atm:textures/questpics/artifacts/artifacts_hungry.png" + rotation: 0.0d + width: 2.766990291262136d + x: -5.0d + y: -8.0d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/feet_olyfans.png" + rotation: 0.0d + width: 2.775d + x: 0.5d + y: 4.5d + } + { + height: 1.0d + image: "atm:textures/questpics/artifacts/feet_olyfans.png" + rotation: 0.0d + width: 2.775d + x: 4.0d + y: 4.5d + } + ] + order_index: 2 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.artifacts.desc.rootedboots.1}"] + id: "010607466D565B53" + rewards: [{ + id: "6D6B518024477701" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "7D3BB67D10EA5245" + item: "artifacts:rooted_boots" + type: "item" + }] + title: "{atm9.quest.artifacts.title.rootedboots}" + x: 1.5d + y: 3.5d + } + { + description: ["{atm9.quest.artifacts.desc.flippers.1}"] + id: "3EC8A0B89788D079" + rewards: [{ + id: "3DBB1369A1072D6F" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "302D0A2C7FE07D17" + item: "artifacts:flippers" + type: "item" + }] + title: "{atm9.quest.artifacts.title.flippers}" + x: 1.5d + y: 2.5d + } + { + description: ["{atm9.quest.artifacts.desc.steadfastboots.1}"] + hide_details_until_startable: false + id: "2215FB0777D7029D" + rewards: [{ + id: "23C8332FD1349813" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "4323420D7FF4F583" + item: "artifacts:steadfast_spikes" + type: "item" + }] + title: "{atm9.quest.artifacts.title.steadfastboots}" + x: 0.5d + y: 3.5d + } + { + description: ["{atm9.quest.artifacts.desc.snowshoes.1}"] + id: "74B352457BF1541B" + rewards: [{ + id: "69C1A25CAD2D3CCD" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "268319B4D86AF1FA" + item: "artifacts:snowshoes" + type: "item" + }] + x: -0.5d + y: 3.5d + } + { + description: ["{atm9.quest.artifacts.desc.runningshoes.1}"] + id: "4A7AEBEB87CEC274" + rewards: [{ + id: "69F5A7BBB1BB1E8D" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "7DABA35BECFBE1E2" + item: "artifacts:running_shoes" + type: "item" + }] + title: "{atm9.quest.artifacts.title.runningshoes}" + x: 3.5d + y: 2.5d + } + { + description: ["{atm9.quest.artifacts.desc.kittyslippers.1}"] + id: "122E6E7CABCB17E7" + rewards: [{ + id: "3A58636456616D1C" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "294D97F3514A382B" + item: "artifacts:kitty_slippers" + type: "item" + }] + title: "{atm9.quest.artifacts.title.kittyslippers}" + x: 4.5d + y: 2.5d + } + { + description: ["{atm9.quest.artifacts.desc.bunnyhoppers.1}"] + id: "5040B3D29F238BC0" + rewards: [{ + id: "1E6151B989D869C6" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "42875442667F74F9" + item: "artifacts:bunny_hoppers" + type: "item" + }] + title: "{atm9.quest.artifacts.title.bunnyhoppers}" + x: 3.5d + y: 3.5d + } + { + description: ["{atm9.quest.artifacts.desc.aquadashers.1}"] + id: "4D3379D38237F830" + rewards: [{ + id: "4510DA55C581FEC0" + type: "xp" + xp: 100 + }] + shape: "hexagon" + subtitle: "{atm9.quest.artifacts.subt.feet}" + tasks: [{ + id: "61C6CFA5DB18E2DC" + item: "artifacts:aqua_dashers" + type: "item" + }] + title: "{atm9.quest.artifacts.title.aquadashers}" + x: 0.5d + y: 2.5d + } + { + description: ["{atm9.quest.artifacts.desc.pickaxeheater.1}"] + id: "62622137648A4F56" + rewards: [{ + id: "18456401DB9D3025" + type: "xp" + xp: 100 + }] + shape: "diamond" + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "3324A34D10894F27" + item: "artifacts:pickaxe_heater" + type: "item" + }] + title: "{atm9.quest.artifacts.title.pickaxeheater}" + x: -4.0d + y: -4.0d + } + { + description: ["{atm9.quest.artifacts.desc.onionring.1}"] + id: "50A32AC6EDBC5854" + rewards: [{ + id: "59745674479F06CA" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "749900AF5B497E65" + item: "artifacts:onion_ring" + type: "item" + }] + title: "{atm9.quest.artifacts.title.onionring}" + x: 9.0d + y: -3.0d + } + { + description: ["{atm9.quest.artifacts.desc.goldenhook.1}"] + id: "7188DC06A28AE30E" + rewards: [{ + id: "2FBB621508A8CEF0" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "2F5269ABA03B3701" + item: "artifacts:golden_hook" + type: "item" + }] + title: "{atm9.quest.artifacts.title.goldenhook}" + x: 8.5d + y: -5.0d + } + { + description: ["{atm9.quest.artifacts.desc.vampiricglove.1}"] + id: "73FC51144FC2DA52" + rewards: [{ + id: "781ED9999B2D7532" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "308C57B7ACB795F0" + item: "artifacts:vampiric_glove" + type: "item" + }] + title: "{atm9.quest.artifacts.title.vampiricglove}" + x: 8.0d + y: -3.0d + } + { + description: ["{atm9.quest.artifacts.desc.pocketpiston.1}"] + id: "3B3BD39BA02DCA13" + rewards: [{ + id: "4D40E063E2F9390D" + type: "xp" + xp: 100 + }] + shape: "diamond" + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "078D36F0A6A3F09C" + item: "artifacts:pocket_piston" + type: "item" + }] + title: "{atm9.quest.artifacts.title.pocketpiston}" + x: -3.5d + y: -5.0d + } + { + description: ["{atm9.quest.artifacts.desc.firegauntlet.1}"] + id: "427014BDE06DE631" + rewards: [{ + id: "2BF8794A6D7F9115" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "2C689F171E77768E" + item: "artifacts:fire_gauntlet" + type: "item" + }] + title: "{atm9.quest.artifacts.title.firegauntlet}" + x: 9.0d + y: -4.0d + } + { + description: ["{atm9.quest.artifacts.desc.powerglove.1}"] + id: "3705D303CF423804" + rewards: [{ + id: "6F62F8697F0A4955" + type: "xp" + xp: 100 + }] + shape: "diamond" + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "58EBE55746C50688" + item: "artifacts:power_glove" + type: "item" + }] + title: "{atm9.quest.artifacts.title.powerglove}" + x: -3.0d + y: -3.0d + } + { + description: ["{atm9.quest.artifacts.desc.feralclaws.1}"] + id: "6A452BFC8A967C39" + rewards: [{ + id: "20016E77FF31BCAC" + type: "xp" + xp: 100 + }] + shape: "diamond" + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "01D07B21B85FB2B8" + item: "artifacts:feral_claws" + type: "item" + }] + title: "{atm9.quest.artifacts.title.feralclaws}" + x: -2.5d + y: -5.0d + } + { + description: ["{atm9.quest.artifacts.desc.diggingclaws.1}"] + id: "3525D5DCC3A534D9" + rewards: [{ + id: "4BFDFF2C6BA31B48" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.artifacts.subt.hands}" + tasks: [{ + id: "29454B0A459EAA52" + item: "artifacts:digging_claws" + type: "item" + }] + title: "{atm9.quest.artifacts.title.diggingclaws}" + x: 7.5d + y: -5.0d + } + { + description: ["{atm9.quest.artifacts.desc.chorusbelt.1}"] + id: "5DE7C4FD5FA29236" + rewards: [{ + id: "0380882824DC8E99" + type: "xp" + xp: 100 + }] + shape: "rsquare" + subtitle: "{atm9.quest.artifacts.subt.belt}" + tasks: [{ + id: "47974C878B90D0DC" + item: "artifacts:chorus_totem" + type: "item" + }] + title: "{atm9.quest.artifacts.title.chorusbelt}" + x: 2.0d + y: -1.5d + } + { + description: ["{atm9.quest.artifacts.desc.heliumflamingo.1}"] + id: "589F1D502F680075" + rewards: [{ + id: "00D2E9494C734CA6" + type: "xp" + xp: 100 + }] + shape: "rsquare" + subtitle: "{atm9.quest.artifacts.subt.belt}" + tasks: [{ + id: "744D283E79F6357A" + item: "artifacts:helium_flamingo" + type: "item" + }] + title: "{atm9.quest.artifacts.title.heliumflamingo}" + x: 3.0d + y: -1.5d + } + { + description: ["{atm9.quest.artifacts.desc.crystalheart.1}"] + id: "623796B1D7981E59" + rewards: [{ + id: "3027186FA88FABC9" + type: "xp" + xp: 100 + }] + shape: "rsquare" + subtitle: "{atm9.quest.artifacts.subt.belt}" + tasks: [{ + id: "54E784C8438E430A" + item: "artifacts:crystal_heart" + type: "item" + }] + title: "{atm9.quest.artifacts.title.crystalheart}" + x: 1.5d + y: 0.5d + } + { + description: ["{atm9.quest.artifacts.desc.antidotevessel.1}"] + id: "1E40ACF3E69A4100" + rewards: [{ + id: "578EFA09A59C3A5D" + type: 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"{atm9.quest.artifacts.title.obsidianskull}" + x: 1.0d + y: -0.5d + } + { + description: ["{atm9.quest.artifacts.desc.cloudinabottle.1}"] + id: "436E4E3515BCCDE9" + rewards: [{ + id: "5F5218AF7DDA4A5E" + type: "xp" + xp: 100 + }] + shape: "rsquare" + subtitle: "{atm9.quest.artifacts.subt.belt}" + tasks: [{ + id: "3FF51BD0B49B2F93" + item: "artifacts:cloud_in_a_bottle" + type: "item" + }] + title: "{atm9.quest.artifacts.title.cloudinabottle}" + x: 4.0d + y: -0.5d + } + { + description: ["{atm9.quest.artifacts.desc.charmofsinking.1}"] + id: "221C9EDA651144BA" + rewards: [{ + id: "55AA38EE9ED49639" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "28FC7C19E2A3E1B9" + item: "artifacts:charm_of_sinking" + type: "item" + }] + title: "{atm9.quest.artifacts.title.charmofsinking}" + x: 2.0d + y: -6.0d + } + { + description: ["{atm9.quest.artifacts.desc.thornpendant.1}"] + id: "3446803FB59D8875" + rewards: [{ + id: "5EF9D42C4CBE3023" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "0562A0A5A57E8DD8" + item: "artifacts:thorn_pendant" + type: "item" + }] + title: "{atm9.quest.artifacts.title.thornpendant}" + x: 3.0d + y: -6.0d + } + { + description: ["{atm9.quest.artifacts.desc.flamependant.1}"] + id: "27E951F4F4F6F847" + rewards: [{ + id: "273EA262F2D7DECB" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "609310B07E907A4F" + item: "artifacts:flame_pendant" + type: "item" + }] + title: "{atm9.quest.artifacts.title.flamependant}" + x: 1.0d + y: -4.5d + } + { + description: ["{atm9.quest.artifacts.desc.shockpendant.1}"] + id: "70C7D92844089DEB" + rewards: [{ + id: "217B91C6A932A4BB" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "62EB681EEB76FCDB" + item: "artifacts:shock_pendant" + type: "item" + }] + title: "{atm9.quest.artifacts.title.shockpendant}" + x: 2.0d + y: -3.5d + } + { + description: ["{atm9.quest.artifacts.desc.panicpendant.1}"] + id: "0E716B90E60C486B" + rewards: [{ + id: "22C524CB13F399AF" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "7CC5ED6BF577834C" + item: "artifacts:panic_necklace" + type: "item" + }] + title: "{atm9.quest.artifacts.title.panicpendant}" + x: 3.0d + y: -3.5d + } + { + description: ["{atm9.quest.artifacts.desc.crossnecklace.1}"] + id: "72D6265E35814927" + rewards: [{ + id: "39385ECA2FB24EB2" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.necklace}" + tasks: [{ + id: "5AA765DFA49DA1C9" + item: "artifacts:cross_necklace" + type: "item" + }] + title: "{atm9.quest.artifacts.title.crossnecklace}" + x: 0.5d + y: -5.5d + } + { + description: ["{atm9.quest.artifacts.desc.luckyscarf.1}"] + id: "7503823ACDDB0491" + rewards: [{ + id: "4539536E7B821D61" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.scarf}" + tasks: [{ + id: "07DB486C6CAF2E13" + item: "artifacts:lucky_scarf" + type: "item" + }] + title: "{atm9.quest.artifacts.title.luckyscarf}" + x: 4.0d + y: -4.5d + } + { + description: ["{atm9.quest.artifacts.desc.scarfofinvisibility.1}"] + id: "145E7D1A88B83DDD" + rewards: [{ + id: "05D654079C1B9F5C" + type: "xp" + xp: 100 + }] + shape: "circle" + subtitle: "{atm9.quest.artifacts.subt.scarf}" + tasks: [{ + id: "3244560CD2EE978D" + item: "artifacts:scarf_of_invisibility" + type: "item" + }] + title: "{atm9.quest.artifacts.title.scarfofinvisibility}" + x: 4.5d + y: -5.5d + } + { + description: ["{atm9.quest.artifacts.desc.anglerhat.1}"] + id: "29448D08C8777425" + rewards: [{ + id: "08D5119D4D25F06B" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "7E2317305BD5F842" + item: "artifacts:anglers_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.anglerhat}" + x: 1.0d + y: -10.0d + } + { + description: ["{atm9.quest.artifacts.desc.cowboyhat.1}"] + id: "6FBE5B5D5027B32C" + rewards: [{ + id: "77D71AB2874AB8F9" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "7EC988A7F600F860" + item: "artifacts:cowboy_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.cowboyhat}" + x: 4.0d + y: -10.0d + } + { + description: ["{atm9.quest.artifacts.desc.superstitioushat.1}"] + id: "5F5E43B3F51CAE9E" + rewards: [{ + id: "48522341AACBFC58" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "1F1665E13DA82D42" + item: "artifacts:superstitious_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.superstitioushat}" + x: 2.0d + y: -10.0d + } + { + description: ["{atm9.quest.artifacts.desc.villagerhat.1}"] + id: "73B73870B29DFAD9" + rewards: [{ + id: "6EB5F3C9CF92E388" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "6B7D97464175DAD6" + item: "artifacts:villager_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.villagerhat}" + x: 3.0d + y: -10.0d + } + { + description: ["{atm9.quest.artifacts.desc.nightvisiongoggles.1}"] + id: "2AD78E22988A92D3" + rewards: [{ + id: "7C67BEBBE04DD801" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "187EE75FF4C074B4" + item: "artifacts:night_vision_goggles" + type: "item" + }] + title: "{atm9.quest.artifacts.title.nightvisiongoggles}" + x: 2.0d + y: -12.0d + } + { + description: ["{atm9.quest.artifacts.desc.snorkel.1}"] + id: "16255FB20F35A9D9" + rewards: [{ + id: "7C177C45CE7EF70A" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "4E77B753AADEF6A8" + item: "artifacts:snorkel" + type: "item" + }] + title: "{atm9.quest.artifacts.title.snorkel}" + x: 2.0d + y: -11.0d + } + { + description: ["{atm9.quest.artifacts.desc.noveltydrinkinghat.1}"] + id: "3E0643EA9183CDAE" + rewards: [{ + id: "62951CA67B5891DC" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "485807A0B369A8F7" + item: "artifacts:novelty_drinking_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.noveltydrinkinghat}" + x: 3.0d + y: -12.0d + } + { + description: ["{atm9.quest.artifacts.desc.plasticdrinkinghat.1}"] + id: "2607F3DC07049785" + rewards: [{ + id: "4BE1052205794E92" + type: "xp" + xp: 100 + }] + shape: "square" + subtitle: "{atm9.quest.artifacts.subt.head}" + tasks: [{ + id: "5D461DEF3DEDCA4A" + item: "artifacts:plastic_drinking_hat" + type: "item" + }] + title: "{atm9.quest.artifacts.title.plasticdrinkinghat}" + x: 3.0d + y: -11.0d + } + { + description: ["{atm9.quest.artifacts.desc.whoopiecushion.1}"] + id: "789AF6D0A6321945" + rewards: [{ + id: "182AD6DED1A3AD09" + type: "xp" + xp: 100 + }] + shape: "gear" + subtitle: "{atm9.quest.artifacts.subt.unique}" + tasks: [{ + id: "1572258C18AF7CED" + item: "artifacts:whoopee_cushion" + type: "item" + }] + title: "{atm9.quest.artifacts.title.whoopiecushion}" + x: 7.0d + y: -4.0d + } + { + dependencies: ["4564B577CB4EC046"] + description: ["{atm9.quest.artifacts.desc.everlastingsteak.1}"] + id: "161A90E134592D0E" + rewards: [{ + id: "052B82F5AF8D6071" + type: "xp" + xp: 100 + }] + shape: "gear" + subtitle: "{atm9.quest.artifacts.subt.unique}" + tasks: [{ + id: "312B1C048832A594" + item: "artifacts:eternal_steak" + type: "item" + }] + title: "{atm9.quest.artifacts.title.everlastingsteak}" + x: -3.0d + y: -4.0d + } + { + description: ["{atm9.quest.artifacts.desc.everlastingbeef.1}"] + id: "4564B577CB4EC046" + rewards: [{ + id: "11871674D7964023" + type: "xp" + xp: 100 + }] + shape: "gear" + subtitle: "{atm9.quest.artifacts.subt.unique}" + tasks: [{ + id: "5DF60B934B5F3EBB" + item: "artifacts:everlasting_beef" + type: "item" + }] + title: "{atm9.quest.artifacts.title.everlastingbeef}" + x: -2.0d + y: -4.0d + } + { + description: ["{atm9.quest.artifacts.desc.umbrella.1}"] + id: "3E1A3BC8642390B3" + rewards: [{ + id: "758FA82E41A36862" + type: "xp" + xp: 100 + }] + shape: "gear" + subtitle: "{atm9.quest.artifacts.subt.unique}" + tasks: [{ + id: "17A1084B7A6C0540" + item: "artifacts:umbrella" + type: "item" + }] + title: "{atm9.quest.artifacts.title.umbrella}" + x: 8.0d + y: -4.0d + } + { + description: ["{atm9.quest.artifacts.desc.artifacts.1}"] + id: "5CE44C58A470E48E" + rewards: [{ + id: "2E1F8B18F7C92706" + type: "xp" + xp: 100 + }] + shape: "gear" + size: 1.5d + tasks: [{ + entity: "artifacts:mimic" + id: "68DC39876E14FC1B" + type: "kill" + value: 1L + }] + title: "{atm9.quest.artifacts.title.artifacts}" + x: 2.5d + y: -7.75d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "3B6CEC2D2DA41748" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "40AAAD7874C101F2" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "41EA9328FD147F9A" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 2.5d + y: -5.0d + } + ] + title: "{atm9.chapters.64.title}" +} diff --git a/config/ftbquests/quests/chapters/basic_logistics.snbt b/config/ftbquests/quests/chapters/basic_logistics.snbt new file mode 100755 index 0000000..4c517b6 --- /dev/null +++ b/config/ftbquests/quests/chapters/basic_logistics.snbt @@ -0,0 +1,1215 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "hexagon" + filename: "basic_logistics" + group: "35A88CA0DDED1092" + icon: "pipez:wrench" + id: "3DEB33F78398EAD6" + images: [ + { + height: 1.5d + image: "atm:textures/questpics/logistics/basic.png" + rotation: 0.0d + width: 5.3300970873786415d + x: 1.0d + y: 3.0d + } + { + height: 1.5d + image: "atm:textures/questpics/logistics/logistics.png" + rotation: 0.0d + width: 8.941747572815533d + x: 10.0d + y: 3.0d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/pipez.png" + rotation: 0.0d + width: 3.4761904761904763d + x: 0.0d + y: -3.0d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/mekanism.png" + rotation: 0.0d + width: 5.642857142857143d + x: 10.0d + y: -3.0d + } + { + height: 2.0d + image: "atm:textures/questpics/logistics/integrated-.png" + rotation: 0.0d + width: 6.755813953488372d + x: 4.5d + y: -2.5d + } + { + height: 1.5d + image: "atm:textures/questpics/logistics/laserio.png" + rotation: 0.0d + width: 7.232142857142857d + x: 4.5d + y: 10.5d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/pipez_item.png" + rotation: 90.0d + width: 4.461077844311378d + x: -3.5d + y: -0.5d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/pipez_fluid.png" + rotation: 90.0d + width: 4.578313253012048d + x: -2.5d + y: -0.5d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/pipez_energy.png" + rotation: 90.0d + width: 4.578313253012048d + x: -1.5d + y: -0.5d + } + { + height: 0.9d + image: "atm:textures/questpics/logistics/meka_transporter.png" + rotation: 90.0d + width: 4.75d + x: 12.0d + y: -0.5d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/meka_cable.png" + rotation: 90.0d + width: 4.75d + x: 10.0d + y: -0.5d + } + { + height: 1.0d + image: "atm:textures/questpics/logistics/meka_pipe.png" + rotation: 90.0d + width: 4.75d + x: 11.0d + y: -0.5d + } + ] + order_index: 0 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.basic_logistics.desc.pipezintro.1}"] + id: "2329AA0AFBEF1E13" + rewards: [{ + count: 3 + id: "71FDE5AB12145B69" + item: "minecraft:iron_block" + type: "item" + }] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "43D2013855BF5F17" + item: "pipez:wrench" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.pipezintro}" + x: 1.0d + y: 1.0d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: [ + "{atm9.quest.basic_logistics.desc.itempipez.1}" + "" + "{image:atm:textures/questpics/logistics/pipez_item.png width:200 height:50 align:center}" + ] + id: "36836AD948F96B9F" + rewards: [{ + count: 16 + id: "22360F382F0BA4CE" + item: "pipez:item_pipe" + type: "item" + }] + size: 1.1d + tasks: [{ + id: "04CFDEC2D4C671F2" + item: "pipez:item_pipe" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.itempipez}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: [ + "{atm9.quest.basic_logistics.desc.fluidpipez.1}" + "" + "{image:atm:textures/questpics/logistics/pipez_fluid.png width:200 height:50 align:center}" + ] + id: "33433A443B65D252" + min_width: 250 + rewards: [{ + count: 16 + id: "78309F82E7E4AE69" + item: "pipez:fluid_pipe" + type: "item" + }] + size: 1.1d + tasks: [{ + id: "2E1254C3F9F6079C" + item: "pipez:fluid_pipe" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.fluidpipez}" + x: 1.0d + y: -0.5d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: [ + "{atm9.quest.basic_logistics.desc.energypipez.1}" + "" + "{image:atm:textures/questpics/logistics/pipez_energy.png width:200 height:50 align:center}" + ] + id: "53EC96FA0E7C4ED4" + rewards: [{ + count: 16 + id: "6BFD87108A2B3FE8" + item: "pipez:energy_pipe" + type: "item" + }] + size: 1.1d + tasks: [{ + id: "17BE12E1047A68A4" + item: "pipez:energy_pipe" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.energypipez}" + x: 2.0d + y: -0.5d + } + { + dependencies: [ + "33433A443B65D252" + "36836AD948F96B9F" + "53EC96FA0E7C4ED4" + ] + description: [ + "{atm9.quest.basic_logistics.desc.universalpipez.1}" + "" + "{image:atm:textures/questpics/logistics/pipez_universal.png width:200 height:50 align:center}" + ] + id: "4FBAB3A0FBF8CE2F" + rewards: [{ + count: 16 + id: "02B1975FE7F3C29A" + item: "pipez:universal_pipe" + type: "item" + }] + size: 1.1d + tasks: [{ + id: "1E0BB9A36487B272" + item: "pipez:universal_pipe" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.universalpipez}" + x: 1.0d + y: -1.5d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: [ + "{atm9.quest.basic_logistics.desc.gaspipez.1}" + "" + "{image:atm:textures/questpics/logistics/pipez_gas.png width:200 height:50 align:center}" + ] + id: "2F4458E9921DEB86" + rewards: [{ + count: 16 + id: "51371416132329E3" + item: "pipez:gas_pipe" + type: "item" + }] + size: 1.1d + tasks: [{ + id: "7E1C1FB56CFCADF6" + item: "pipez:gas_pipe" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.gaspipez}" + x: -0.5d + y: 1.0d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: ["{atm9.quest.basic_logistics.desc.filtering.1}"] + id: "2A976D41F79C34B1" + rewards: [{ + id: "11D2714AB566A00B" + item: "pipez:advanced_upgrade" + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "5F9D69AF08F576AB" + item: "pipez:filter_destination_tool" + type: "item" + }] + x: 2.5d + y: 1.5d + } + { + dependencies: ["2329AA0AFBEF1E13"] + description: ["{atm9.quest.basic_logistics.desc.upgrades.1}"] + id: "6A962535CD68713E" + rewards: [{ + id: "4DDD2CDC825A9BE3" + item: "pipez:advanced_upgrade" + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "48CF7A7622423DEA" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "pipez:basic_upgrade" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "pipez:improved_upgrade" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "pipez:ultimate_upgrade" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.upgrades}" + x: 2.5d + y: 0.5d + } + { + description: ["{atm9.quest.basic_logistics.desc.mekanism.1}"] + id: "34CFE1439262AA72" + rewards: [{ + count: 3 + id: "06BBE2C3833797ED" + item: "alltheores:steel_block" + type: "item" + }] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "418E333710652BFA" + item: "mekanism:configurator" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.mekanism}" + x: 8.0d + y: 1.0d + } + { + description: ["{atm9.quest.basic_logistics.desc.integrateddynamics.1}"] + id: "6E05B62A40D5A891" + rewards: [{ + count: 3 + id: "1F763DED812265B7" + item: "integrateddynamics:crystalized_menril_block" + type: "item" + }] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "7CAEF421E14B6F2A" + item: "integrateddynamics:wrench" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.integrateddynamics}" + x: 4.5d + y: 1.0d + } + { + dependencies: ["34CFE1439262AA72"] + description: [ + "{atm9.quest.basic_logistics.desc.mechanicalpipes.1}" + "" + "{image:atm:textures/questpics/logistics/meka_pipe.png width:200 height:50 align:center}" + ] + id: "1834B5C1F8435D7A" + rewards: [{ + count: 16 + id: "779C78573F83BFFE" + item: "mekanism:advanced_mechanical_pipe" + type: "item" + }] + size: 1.1d + subtitle: "{atm9.quest.basic_logistics.subt.mechanicalpipes}" + tasks: [{ + id: "42A8569B1AC36DE7" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_mechanical_pipe" + } + { + Count: 1b + id: "mekanism:advanced_mechanical_pipe" + } + { + Count: 1b + id: "mekanism:elite_mechanical_pipe" + } + { + Count: 1b + id: "mekanism:ultimate_mechanical_pipe" + } + ] + } + } + title: "{atm9.quest.basic_logistics.title.mechanicalpipes}" + type: "item" + }] + x: 8.0d + y: -0.5d + } + { + dependencies: ["34CFE1439262AA72"] + description: [ + "{atm9.quest.basic_logistics.desc.universalcables.1}" + "" + "{image:atm:textures/questpics/logistics/meka_cable.png width:200 height:50 align:center}" + ] + icon_scale: 1.3d + id: "493D04D954E4FBA0" + rewards: [{ + count: 16 + id: "6E44439DE3A2B59C" + item: "mekanism:advanced_universal_cable" + type: "item" + }] + size: 1.1d + subtitle: "{atm9.quest.basic_logistics.subt.universalcables}" + tasks: [{ + id: "4448DE84ABA737BE" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_universal_cable" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:advanced_universal_cable" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:elite_universal_cable" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:ultimate_universal_cable" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.basic_logistics.title.universalcables}" + type: "item" + }] + x: 9.0d + y: -0.5d + } + { + dependencies: ["34CFE1439262AA72"] + description: [ + "{atm9.quest.basic_logistics.desc.logicaltrasporters.1}" + "" + "{image:atm:textures/questpics/logistics/meka_transporter.png width:200 height:50 align:center}" + ] + id: "30DE4F5BC3EDB555" + rewards: [{ + count: 16 + id: "67D4792D7C7FF358" + item: "mekanism:advanced_logistical_transporter" + type: "item" + }] + size: 1.1d + subtitle: "{atm9.quest.basic_logistics.subt.logicaltrasporters}" + tasks: [{ + id: "337725ECA2C04090" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_logistical_transporter" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:advanced_logistical_transporter" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:elite_logistical_transporter" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:ultimate_logistical_transporter" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.basic_logistics.title.logicaltrasporters}" + type: "item" + }] + x: 7.0d + y: -0.5d + } + { + dependencies: ["34CFE1439262AA72"] + description: [ + "{atm9.quest.basic_logistics.desc.thermconductors.1}" + "" + "{image:atm:textures/questpics/logistics/meka_conductor.png width:200 height:50 align:center}" + ] + icon_scale: 1.3d + id: "316B513FE568EF57" + rewards: [{ + count: 16 + id: "3E64DF44CA2F9908" + item: "mekanism:advanced_thermodynamic_conductor" + type: "item" + }] + size: 1.1d + subtitle: "{atm9.quest.basic_logistics.subt.thermconductors}" + tasks: [{ + id: "79E961F671475850" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_thermodynamic_conductor" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:advanced_thermodynamic_conductor" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:elite_thermodynamic_conductor" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanism:ultimate_thermodynamic_conductor" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.basic_logistics.title.thermconductors}" + type: "item" + }] + x: 8.5d + y: -1.5d + } + { + dependencies: ["34CFE1439262AA72"] + description: [ + "{atm9.quest.basic_logistics.desc.pressurizedtubes.1}" + "" + "{image:atm:textures/questpics/logistics/meka_tube.png width:200 height:50 align:center}" + ] + icon_scale: 1.3d + id: "4BC2D7FCDD792DBA" + rewards: [{ + count: 16 + id: "3217F5BBC9DAF0EC" + item: "mekanism:advanced_pressurized_tube" + type: "item" + }] + size: 1.1d + subtitle: "{atm9.quest.basic_logistics.subt.pressurizedtubes}" + tasks: [{ + id: "62228D4E878D28AE" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_pressurized_tube" + } + { + Count: 1b + id: "mekanism:advanced_pressurized_tube" + } + { + Count: 1b + id: "mekanism:elite_pressurized_tube" + } + { + Count: 1b + id: "mekanism:ultimate_pressurized_tube" + } + ] + } + } + title: "{atm9.quest.basic_logistics.title.pressurizedtubes}" + type: "item" + }] + x: 7.5d + y: -1.5d + } + { + dependencies: ["6E05B62A40D5A891"] + description: ["{atm9.quest.basic_logistics.desc.logiccables.1}"] + icon_scale: 1.5d + id: "6112956E19017D2D" + rewards: [{ + count: 16 + id: "673E97D0F77771B4" + item: "integrateddynamics:cable" + type: "item" + }] + shape: "circle" + tasks: [{ + id: "5F7BDDC673BAA500" + item: "integrateddynamics:cable" + type: "item" + }] + x: 3.5d + y: 0.0d + } + { + description: ["{atm9.quest.basic_logistics.desc.logistics.1}"] + id: "6CD7D99AA102A5C3" + rewards: [{ + count: 2 + id: "5BC324F4449F0732" + item: "minecraft:chest" + type: "item" + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "48A30B08A090BD75" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:tools/wrench" + } + } + title: "{atm9.quest.basic_logistics.title.wrenches}" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.logistics}" + x: 4.5d + y: 3.0d + } + { + dependencies: ["6E05B62A40D5A891"] + description: ["{atm9.quest.basic_logistics.desc.variablecards.1}"] + id: "03C40D6A5D722543" + rewards: [{ + count: 4 + id: "112EF88F5897BC33" + item: "integrateddynamics:variable_transformer_input" + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "5789E685C4B54C1B" + item: "integrateddynamics:variable" + type: "item" + }] + x: 5.5d + y: 0.0d + } + { + dependencies: [ + "6112956E19017D2D" + "03C40D6A5D722543" + ] + description: [ + "{atm9.quest.basic_logistics.desc.itemimporter.1}" + "" + "{image:atm:textures/questpics/logistics/id_item.png width:200 height:50 align:center}" + ] + icon_scale: 1.5d + id: "6F152402756DA35E" + rewards: [ + { + count: 3 + id: "510F6E6940CEFB39" + item: "integratedtunnels:part_interface_item" + type: "item" + } + { + count: 3 + id: "47F3BA6276A2EA34" + item: "integratedtunnels:part_importer_item" + type: "item" + } + ] + size: 1.1d + tasks: [ + { + id: "6479D685217CC64D" + item: "integratedtunnels:part_importer_item" + type: "item" + } + { + id: "7A8D6779B7C6B99D" + item: "integratedtunnels:part_interface_item" + type: "item" + } + ] + title: "{atm9.quest.basic_logistics.title.itemimporter}" + x: 3.5d + y: -1.0d + } + { + dependencies: [ + "6112956E19017D2D" + "03C40D6A5D722543" + ] + description: [ + "{atm9.quest.basic_logistics.desc.fluidimporter.1}" + "" + "{image:atm:textures/questpics/logistics/id_fluid.png width:200 height:50 align:center}" + ] + icon_scale: 1.5d + id: "034F2CDF0830254B" + rewards: [ + { + count: 3 + id: "44416071DD70A203" + item: "integratedtunnels:part_interface_fluid" + type: "item" + } + { + count: 3 + id: "7F9CF03DD0B1E2D3" + item: "integratedtunnels:part_importer_fluid" + type: "item" + } + ] + size: 1.1d + tasks: [ + { + id: "38AB1D04DBB036B9" + item: "integratedtunnels:part_importer_fluid" + type: "item" + } + { + id: "1E13BEB52F3D087C" + item: "integratedtunnels:part_interface_fluid" + type: "item" + } + ] + title: "{atm9.quest.basic_logistics.title.fluidimporter}" + x: 4.5d + y: -1.0d + } + { + dependencies: [ + "6112956E19017D2D" + "03C40D6A5D722543" + ] + description: [ + "{atm9.quest.basic_logistics.desc.energyimporter.1}" + "" + "{image:atm:textures/questpics/logistics/id_energy.png width:200 height:50 align:center}" + ] + icon_scale: 1.5d + id: "76CECFB244F39F18" + rewards: [ + { + count: 3 + id: "47C5525DAF15361A" + item: "integratedtunnels:part_interface_energy" + type: "item" + } + { + count: 3 + id: "7792BBAEC038F0C6" + item: "integratedtunnels:part_importer_energy" + type: "item" + } + ] + size: 1.1d + tasks: [ + { + id: "4618703B49BDB077" + item: "integratedtunnels:part_importer_energy" + type: "item" + } + { + id: "11F2F4CB9E93471A" + item: "integratedtunnels:part_interface_energy" + type: "item" + } + ] + title: "{atm9.quest.basic_logistics.title.energyimporter}" + x: 5.5d + y: -1.0d + } + { + description: ["{atm9.quest.basic_logistics.desc.laserio.1}"] + id: "5F1218CF8EFC607B" + rewards: [{ + count: 4 + id: "7D27118147D79F00" + item: "laserio:logic_chip" + type: "item" + }] + shape: "octagon" + size: 1.5d + tasks: [{ + id: "652F3AA1A8877897" + item: "laserio:logic_chip" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.laserio}" + x: 4.5d + y: 6.5d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.laserwrench.1}"] + id: "7BC8F50A89A3BE1A" + rewards: [{ + id: "4665F92118ECF273" + item: "laserio:laser_node" + type: "item" + }] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "0D82B98F49ECDE84" + item: "laserio:laser_wrench" + type: "item" + }] + x: 4.5d + y: 5.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.lasernodes.1}"] + icon_scale: 2.0d + id: "5C0F6B1C93A52113" + rewards: [{ + id: "1CDCDE301AFE1521" + item: "laserio:laser_node" + type: "item" + }] + tasks: [{ + id: "132F43079A756548" + item: "laserio:laser_node" + type: "item" + }] + x: 3.0d + y: 6.5d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.basicfilter.1}"] + icon_scale: 1.5d + id: "47A2BEFB11F4D581" + rewards: [{ + count: 2 + id: "1D06FA229ABEDA31" + item: "laserio:logic_chip" + type: "item" + }] + shape: "square" + tasks: [{ + id: "1D0BCF8F310F9F31" + item: "laserio:filter_basic" + type: "item" + }] + x: 6.0d + y: 6.5d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.itemcards.1}"] + icon_scale: 1.5d + id: "4C41FD926F31180B" + rewards: [{ + count: 2 + id: "19AE8583E62E2168" + item: "laserio:card_item" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "3E4FC405FD55ED51" + item: "laserio:card_item" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.itemcards}" + x: 4.5d + y: 8.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.fluidcards.1}"] + icon_scale: 1.5d + id: "1C70D739CE464E25" + rewards: [{ + count: 2 + id: "48537D0800E28E28" + item: "laserio:card_fluid" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "65A892F50FB762AA" + item: "laserio:card_fluid" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.fluidcards}" + x: 3.5d + y: 8.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.energycards.1}"] + icon_scale: 1.5d + id: "52F85CED20C8B1E9" + rewards: [{ + count: 2 + id: "28B75342412D614B" + item: "laserio:card_energy" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "346CFB97F9BFCFC2" + item: "laserio:card_energy" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.energycards}" + x: 5.5d + y: 8.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.redstonecards.1}"] + icon_scale: 1.5d + id: "47768B1FFD57D56E" + rewards: [{ + count: 2 + id: "778135590CF0FE97" + item: "laserio:card_redstone" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "333634D36B6549F5" + item: "laserio:card_redstone" + type: "item" + }] + title: "{atm9.quest.basic_logistics.title.redstonecards}" + x: 6.5d + y: 8.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.cardholder.1}"] + id: "617695A9CA45D88F" + optional: true + rewards: [{ + count: 2 + id: "713279F21DD21446" + item: "laserio:logic_chip" + type: "item" + }] + tasks: [{ + id: "035E7A7567049C78" + item: "laserio:card_holder" + type: "item" + }] + x: 5.0d + y: 9.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.cardcloner.1}"] + id: "308935C85364B04D" + optional: true + rewards: [{ + count: 2 + id: "71AB05CB39E60E9B" + item: "laserio:logic_chip" + type: "item" + }] + shape: "hexagon" + tasks: [{ + id: "4637853BB5E04D77" + item: "laserio:card_cloner" + type: "item" + }] + x: 6.0d + y: 9.0d + } + { + dependencies: ["5C0F6B1C93A52113"] + description: ["{atm9.quest.basic_logistics.desc.connector.1}"] + icon_scale: 1.5d + id: "7EE27C3908008E20" + optional: true + rewards: [{ + id: "4839A441EAD03919" + item: "laserio:laser_connector" + type: "item" + }] + tasks: [{ + id: "09AA5520AC0CCC24" + item: "laserio:laser_connector" + type: "item" + }] + x: 2.0d + y: 6.5d + } + { + dependencies: ["47A2BEFB11F4D581"] + description: ["{atm9.quest.basic_logistics.desc.counter.1}"] + icon_scale: 1.5d + id: "06767BA0AFE8C1EE" + rewards: [{ + count: 2 + id: "7CD74A2417E9F801" + item: "laserio:logic_chip" + type: "item" + }] + shape: "square" + tasks: [{ + id: "298C94E654593532" + item: "laserio:filter_count" + type: "item" + }] + x: 7.0d + y: 6.5d + } + { + dependencies: ["47A2BEFB11F4D581"] + description: ["{atm9.quest.basic_logistics.desc.tags.1}"] + icon_scale: 1.5d + id: "3065EA195D0A36BA" + rewards: [{ + count: 2 + id: "018435A9D4B7DA05" + item: "laserio:logic_chip" + type: "item" + }] + shape: "square" + tasks: [{ + id: "0BF7D47F1BF18EA5" + item: "laserio:filter_tag" + type: "item" + }] + x: 8.0d + y: 6.5d + } + { + dependencies: ["47A2BEFB11F4D581"] + description: ["{atm9.quest.basic_logistics.desc.modfilter.1}"] + icon_scale: 1.5d + id: "2A6900E87DE8BAE0" + rewards: [{ + count: 2 + id: "36921E4FDCF84830" + item: "laserio:logic_chip" + type: "item" + }] + shape: "square" + tasks: [{ + id: "1D8C41C20C557A21" + item: "laserio:filter_mod" + type: "item" + }] + x: 6.5d + y: 5.5d + } + { + dependencies: ["47A2BEFB11F4D581"] + icon_scale: 1.5d + id: "374F5557ABAE8360" + invisible: true + rewards: [{ + count: 2 + id: "58A5CB2C9A6C6D9C" + item: "laserio:logic_chip" + type: "item" + }] + shape: "square" + tasks: [{ + id: "42082A9D79010A54" + item: "laserio:filter_nbt" + type: "item" + }] + x: 7.5d + y: 5.5d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.overclockercard.1}"] + id: "046C417B2ADF3AA7" + optional: true + rewards: [{ + count: 3 + id: "28A66D357ACC9E3E" + item: "laserio:overclocker_card" + type: "item" + }] + tasks: [{ + id: "5983560F1C762FAC" + item: "laserio:overclocker_card" + type: "item" + }] + x: 4.0d + y: 9.0d + } + { + dependencies: ["5F1218CF8EFC607B"] + description: ["{atm9.quest.basic_logistics.desc.overclockernode.1}"] + id: "0BB562FB44B0AAA7" + optional: true + rewards: [{ + count: 3 + id: "47DD8A893C7F9E35" + item: "laserio:overclocker_node" + type: "item" + }] + tasks: [{ + id: "6EF656AC41CC4D7E" + item: "laserio:overclocker_node" + type: "item" + }] + x: 3.0d + y: 9.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0C2FB631B750646A" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "6AED5128FB4ACF75" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "0C7B081EDB19B519" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 3.0d + y: 5.0d + } + ] + title: "{atm9.chapters.60.title}" +} diff --git a/config/ftbquests/quests/chapters/basic_power.snbt b/config/ftbquests/quests/chapters/basic_power.snbt new file mode 100755 index 0000000..e90badd --- /dev/null +++ b/config/ftbquests/quests/chapters/basic_power.snbt @@ -0,0 +1,971 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "basic_power" + group: "6614EE2378B8AFB9" + icon: { + Count: 1 + id: "mekanism:creative_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "18446744073709551615.9999" + }] + } + } + } + id: "5D045EF1AB73DF70" + images: [{ + height: 5.0d + image: "atm:textures/questpics/allthepower.png" + rotation: 0.0d + width: 15.0d + x: -3.5d + y: -3.5d + }] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.power.desc.ATP}"] + icon: "minecraft:redstone_torch" + id: "4AB0DD227471FDBF" + rewards: [{ + id: "3C8F065AEE4CDB80" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "4800DD5A7039B8B7" + title: "{atm9.quest.power.ATP}" + type: "checkmark" + }] + title: "{atm9.quest.power.ATP}" + x: -3.5d + y: 0.5d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.reactors}"] + hide_dependency_lines: false + icon: "bigreactors:basic_reactorchargingportfe" + id: "6D6E07564D8FDD8D" + rewards: [{ + id: "1C7FBA6844D50ABA" + type: "xp" + xp: 10 + }] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.reactors}" + tasks: [{ + id: "70CC25EA15DBE615" + title: "Bigger Reactors" + type: "checkmark" + }] + title: "{atm9.quest.power.reactors}" + x: -0.5d + y: 3.0d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.meka}"] + hide_dependency_lines: false + id: "48DC9E8E9D21A2FA" + rewards: [ + { + id: "2E06B6F7B5224A02" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "089AE645B9673F30" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.meka}" + tasks: [{ + id: "59DE118DD6597A4E" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismgenerators:solar_generator" + } + { + Count: 1b + id: "mekanismgenerators:advanced_solar_generator" + } + { + Count: 1b + id: "mekanismgenerators:wind_generator" + } + ] + } + } + title: "Renewable Energy Gens" + type: "item" + }] + title: "{atm9.quest.power.meka}" + x: -5.0d + y: 4.5d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.heat}"] + id: "11D09E918015355C" + rewards: [ + { + id: "3E3F4483E3804F21" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "4C4527E368FC896E" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.heat}" + tasks: [{ + id: "44999798D86177A3" + item: "mekanismgenerators:heat_generator" + type: "item" + }] + title: "{atm9.quest.power.heat}" + x: -6.5d + y: 3.0d + } + { + dependencies: ["42D173B9FF8D16E4"] + description: ["{atm9.quest.power.desc.coal}"] + id: "0BB367839D28607D" + rewards: [ + { + id: "698CCE0DFA894C3A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7D172A6A2CA90F91" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + tasks: [{ + id: "0F7D7AE91E20F778" + item: "rftoolspower:coalgenerator" + type: "item" + }] + title: "{atm9.quest.power.coal}" + x: -6.0d + y: 4.0d + } + { + description: ["{atm9.quest.power.desc.early}"] + hide_dependency_lines: true + icon: "minecraft:coal" + id: "42D173B9FF8D16E4" + rewards: [{ + id: "0CE525ECCA99C748" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.power.subt.early}" + tasks: [{ + id: "55F3497E936C4885" + title: "Burning Fuel for Power" + type: "checkmark" + }] + title: "{atm9.quest.power.early}" + x: -5.0d + y: 3.0d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.pipez}"] + id: "4EEAB467C722ECE7" + rewards: [ + { + id: "4FE5FAE1AA387086" + type: "xp" + xp: 10 + } + { + count: 8 + id: "08460933939CF881" + item: "pipez:energy_pipe" + type: "item" + } + ] + shape: "rsquare" + tasks: [ + { + id: "467584E3BB06E9CD" + item: "pipez:energy_pipe" + type: "item" + } + { + id: "5299A78587A00044" + item: "pipez:wrench" + type: "item" + } + ] + title: "{atm9.quest.power.pipez}" + x: -10.5d + y: 0.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.cables}"] + id: "5C47935A3B2877FF" + rewards: [ + { + id: "1C5C0D374EC4391D" + type: "xp" + xp: 10 + } + { + id: "46E642A34AD07DB6" + item: "mekanism:alloy_infused" + type: "item" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cables}" + tasks: [{ + id: "6C4B8A2662030CB0" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_universal_cable" + } + { + Count: 1b + id: "mekanism:advanced_universal_cable" + } + { + Count: 1b + id: "mekanism:elite_universal_cable" + } + { + Count: 1b + id: "mekanism:ultimate_universal_cable" + } + ] + } + } + title: "Universal Cables" + type: "item" + }] + title: "{atm9.quest.power.cables}" + x: -7.5d + y: 0.5d + } + { + description: ["{atm9.quest.power.desc.moving}"] + hide_dependency_lines: true + icon: { + Count: 1 + id: "mekanism:energy_tablet" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "1000000" + }] + } + } + } + id: "1F81EA5E45424308" + rewards: [{ + id: "5C863FCC138617D2" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "6D3C243268479EE9" + title: "{atm9.quest.power.moving}" + type: "checkmark" + }] + title: "{atm9.quest.power.moving}" + x: -9.0d + y: 0.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.QE}"] + id: "7FE969CB4B419FC6" + rewards: [ + { + id: "31A1DA2A1735B16F" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2960A7A9FFFE9624" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.QE}" + tasks: [{ + id: "3E843C44C9CD3ACC" + item: "mekanism:quantum_entangloporter" + type: "item" + }] + title: "{atm9.quest.power.QE}" + x: -10.0d + y: 1.5d + } + { + description: ["{atm9.quest.power.desc.storage}"] + hide_dependency_lines: true + icon: { + Count: 1 + id: "powah:battery_nitro" + tag: { } + } + id: "76EA017B12E8F01B" + rewards: [{ + id: "477F18566EC6FB2A" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "3121BA0C9976AFCD" + title: "Storing Power" + type: "checkmark" + }] + title: "{atm9.quest.power.storage}" + x: 3.0d + y: 0.5d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.cube}"] + id: "477B411F84342EEA" + rewards: [ + { + id: "039E00B83AAA154A" + type: "xp" + xp: 10 + } + { + id: "7E2E1F9ED0EEB289" + item: "mekanism:steel_casing" + type: "item" + } + { + exclude_from_claim_all: true + id: "6F7ED193F8C1262A" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cube}" + tasks: [{ + id: "76378687551A79C3" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_energy_cube" + } + { + Count: 1b + id: "mekanism:advanced_energy_cube" + } + { + Count: 1b + id: "mekanism:elite_energy_cube" + } + { + Count: 1b + id: "mekanism:ultimate_energy_cube" + } + ] + } + } + title: "Energy Cubes" + type: "item" + }] + title: "{atm9.quest.power.cube}" + x: 3.0d + y: 2.0d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.cells}"] + id: "05B6DB75AEC01187" + rewards: [ + { + id: "54A1A37A02201DB9" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6D7BF04203FE0E60" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.cells}" + tasks: [{ + id: "7CA8741CA073C1DA" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "rftoolspower:cell1" + } + { + Count: 1b + id: "rftoolspower:cell2" + } + { + Count: 1b + id: "rftoolspower:cell3" + } + ] + } + } + title: "Powercells" + type: "item" + }] + title: "{atm9.quest.power.cells}" + x: 4.0d + y: 1.5d + } + { + dependencies: ["76EA017B12E8F01B"] + description: ["{atm9.quest.power.desc.battery}"] + id: "72EA25D05C46D39A" + rewards: [ + { + id: "59A5734689019951" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5D6EEC3641B95A9E" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.battery}" + tasks: [{ + id: "460A67B09BD45CF4" + item: { + Count: 1 + id: "integrateddynamics:energy_battery" + tag: { + energy: 0 + } + } + type: "item" + }] + title: "{atm9.quest.power.battery}" + x: 2.0d + y: 1.5d + } + { + description: ["{atm9.quest.power.desc.mid}"] + icon: "powah:dielectric_casing" + id: "5E41363F9AE243F3" + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "5A8F474927CC1E80" + title: "{atm9.quest.power.mid}" + type: "checkmark" + }] + title: "{atm9.quest.power.mid}" + x: -2.0d + y: 3.0d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.gas}"] + id: "0AEC181F5E21A299" + min_width: 300 + rewards: [ + { + count: 8 + id: "7B9C300DF6442A1D" + item: "minecraft:melon_slice" + type: "item" + } + { + id: "742C6774E1F40C96" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "542C81754D93237B" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "rsquare" + subtitle: "{atm9.quest.power.subt.gas}" + tasks: [{ + id: "2ADE2B487637FA3F" + item: "mekanismgenerators:gas_burning_generator" + type: "item" + }] + title: "{atm9.quest.power.gas}" + x: -2.0d + y: 4.5d + } + { + dependencies: ["5E41363F9AE243F3"] + description: ["{atm9.quest.power.desc.powah}"] + icon: "powah:book" + id: "35ABB0DEE70DF7FD" + min_width: 300 + rewards: [{ + id: "2374BE0128AF2ED8" + type: "xp" + xp: 10 + }] + shape: "rsquare" + tasks: [{ + id: "215F37D96DF88189" + title: "Powah" + type: "checkmark" + }] + title: "{atm9.quest.power.powah}" + x: -1.0d + y: 4.0d + } + { + description: ["{atm9.quest.power.desc.end}"] + icon: "mekanismgenerators:fusion_reactor_controller" + id: "3BDB94F17765EE77" + min_width: 300 + rewards: [{ + id: "45BE4BD6F9CCB927" + type: "xp" + xp: 10 + }] + shape: 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dependencies: ["477B411F84342EEA"] + description: [ + "{atm9.quest.power.desc.more}" + "" + "{image:atm:textures/questpics/mek/mek_induction_matrix_small.png width:125 height:150 align:1}" + ] + id: "682034C680FDEDC2" + min_width: 300 + rewards: [{ + id: "4897BCA1A6B1D623" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "4FC7F1A8F2BDEF93" + title: "Advanced Mekanism Chapter" + type: "checkmark" + }] + title: "{atm9.quest.power.more}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["1F81EA5E45424308"] + description: ["{atm9.quest.power.desc.flux}"] + id: "35CC898E0E49FE58" + min_width: 300 + rewards: [ + { + count: 2 + id: "16D31D3D55F77046" + item: "fluxnetworks:flux_dust" + random_bonus: 2 + type: "item" + } + { + id: "19CFBA244CF82C53" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5CB51B7DDAE608F1" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "pentagon" + size: 1.25d + subtitle: "{atm9.quest.power.subt.flux}" + tasks: [{ + count: 4L + id: "0F0CBAF912DE462F" + item: "fluxnetworks:flux_dust" + type: "item" + }] + title: "{atm9.quest.power.flux}" + x: -9.0d + y: 2.5d + } + { + dependencies: ["35CC898E0E49FE58"] + description: ["{atm9.quest.power.desc.core}"] + id: "1BE26A00A420DAE3" + rewards: [ + { + count: 4 + id: "4FA376B34C2BF04A" + item: "fluxnetworks:flux_dust" + random_bonus: 4 + type: "item" + } + { + id: "3C2BBFC2A36E722F" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + count: 4L + id: "5E760075B279BA71" + item: "fluxnetworks:flux_core" + type: "item" + } + { + id: "01B3CDAA69D1FA2F" + item: "fluxnetworks:flux_block" + type: "item" + } + ] + title: "{atm9.quest.power.core}" + x: -9.0d + y: 4.0d + } + { + dependencies: ["1BE26A00A420DAE3"] + description: ["{atm9.quest.power.desc.plug}"] + id: "5F078A574A783B02" + rewards: [ + { + id: "46F6946231FB28A0" + item: "fluxnetworks:flux_block" + type: "item" + } + { + id: "615F6356856A3371" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "116BF6D4838A099B" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "00B1C30B3E10D332" + item: "fluxnetworks:flux_plug" + type: "item" + }] + title: "{atm9.quest.power.plug}" + x: -9.0d + y: 5.0d + } + { + dependencies: ["5F078A574A783B02"] + description: ["{atm9.quest.power.desc.network}"] + icon: "fluxnetworks:flux_configurator" + id: "36DEA17CBB696CC7" + min_width: 300 + rewards: [ + { + count: 4 + id: "2AC42E9338722803" + item: "fluxnetworks:flux_dust" + type: "item" + } + { + id: "739E3CA0422DB9F6" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.power.subt.network}" + tasks: [{ + id: "2D0212699F99459F" + title: "{atm9.quest.power.network}" + type: "checkmark" + }] + title: "{atm9.quest.power.network}" + x: -9.0d + y: 6.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: ["{atm9.quest.power.desc.point}"] + id: "56B6ABF3D6EA0D84" + rewards: [ + { + id: "34498E12E8224864" + item: "fluxnetworks:flux_core" + random_bonus: 2 + type: "item" + } + { + id: "175D04352F2F6D97" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "36DA068B9758EC94" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "026DE584C4DF393C" + item: "fluxnetworks:flux_point" + type: "item" + }] + title: "{atm9.quest.power.point}" + x: -9.5d + y: 7.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: ["{atm9.quest.power.desc.flux_storage}"] + id: "79AD74A863EA43CB" + rewards: [ + { + id: "6A142D7F593E9DBA" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "69236C65B496550C" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.power.subt.flux_storage}" + tasks: [{ + id: "3C574DDC057353DF" + item: "fluxnetworks:basic_flux_storage" + type: "item" + }] + title: "{atm9.quest.power.flux_storage}" + x: -8.5d + y: 7.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: [ + "{atm9.quest.power.desc.UI}" + "" + "{image:atm:textures/questpics/flux/flux_ui.png width:125 height:150 align:1}" + ] + icon: "fluxnetworks:admin_configurator" + id: "2EB7784D5296F410" + min_width: 350 + optional: true + rewards: [{ + id: "64751B6E2F284585" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "3D721B55E8D33FE8" + title: "{atm9.quest.power.UI}" + type: "checkmark" + }] + title: "{atm9.quest.power.UI}" + x: -10.0d + y: 6.0d + } + { + dependencies: ["36DEA17CBB696CC7"] + description: [ + "{atm9.quest.power.desc.controller}" + "" + "{image:atm:textures/questpics/flux/wireless_ui.png width:125 height:150 align:1}" + ] + id: "27A4FA38992448A0" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "4D553DA55A83294D" + table_id: 4196188979167302596L + type: "random" + } + { + id: "37E08FCD1F0A3D26" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "013BD44E5E82802A" + item: "fluxnetworks:flux_controller" + type: "item" + }] + title: "{atm9.quest.power.controller}" + x: -9.0d + y: 7.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "2FD7D264024592D7" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "330BFC92D5AEAD82" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "6AC2C9C3DA38E390" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -3.5d + y: -1.5d + } + ] + title: "{atm9.chapters.13.title}" +} diff --git a/config/ftbquests/quests/chapters/basic_tools.snbt b/config/ftbquests/quests/chapters/basic_tools.snbt new file mode 100755 index 0000000..52acc94 --- /dev/null +++ b/config/ftbquests/quests/chapters/basic_tools.snbt @@ -0,0 +1,2951 @@ +{ + autofocus_id: "5151CDD8FCDE7A07" + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "basic_tools" + group: "22FB35B0FEF1343D" + icon: { + Count: 1 + id: "minecraft:diamond_pickaxe" + tag: { + Damage: 0 + } + } + id: "4B9D26E0087CD163" + images: [ + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 4.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 5.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 6.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 7.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 8.0d + } + { + height: 0.5d + image: "quark:textures/attribute/attack_damage.png" + rotation: 0.0d + width: 0.5d + x: -3.0d + y: 10.5d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/4.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 4.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/5.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 5.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/6.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 6.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/7.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 7.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/8.png" + rotation: 0.0d + width: 0.5d + x: -2.5d + y: 8.0d + } + { + height: 0.7d + image: "atm:textures/questpics/basictools/13.png" + rotation: 0.0d + width: 1.4d + x: -2.0d + y: 10.5d + } + { + height: 1.0d + image: "minecraft:item/wooden_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: 0.0d + } + { + height: 1.0d + image: "minecraft:item/iron_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: -1.0d + } + { + height: 1.0d + image: "minecraft:item/netherite_pickaxe" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: -2.0d + } + { + height: 1.0d + image: "minecraft:item/stone_pickaxe" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -0.5d + } + { + height: 1.0d + image: "minecraft:item/diamond_pickaxe" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -1.5d + } + { + height: 1.0d + image: "allthemodium:item/alloy_pick" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -2.5d + } + ] + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.tools.desc.tier1}"] + id: "57F47BA495B27F83" + rewards: [{ + count: 32 + id: "4311F03D24305238" + item: "minecraft:cobblestone" + type: "item" + }] + tasks: [{ + id: "39B72EA881F24AAE" + item: "minecraft:cobblestone" + type: "item" + }] + title: "{atm9.quest.tools.tier1}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["57F47BA495B27F83"] + description: ["{atm9.quest.tools.desc.tier2}"] + icon: "minecraft:iron_ore" + id: "3917DECAEF56A06A" + rewards: [{ + count: 5 + id: "16E6A3E5A0BF91BA" + item: "minecraft:raw_iron" + type: "item" + }] + tasks: [{ + id: "777BAD04536F4BA7" + item: "minecraft:raw_iron" + type: "item" + }] + title: "{atm9.quest.tools.tier2}" + x: -2.5d + y: -0.5d + } + { + dependencies: ["3917DECAEF56A06A"] + description: ["{atm9.quest.tools.desc.tier3}"] + icon: "minecraft:diamond_ore" + id: "6601450C63FEEE61" + rewards: [{ + count: 3 + id: "4C83D836AF808F98" + item: "minecraft:diamond" + type: "item" + }] + tasks: [{ + id: "70DE0AD7C07C5B90" + item: "minecraft:diamond" + type: "item" + }] + title: "{atm9.quest.tools.tier3}" + x: -3.0d + y: -1.0d + } + { + dependencies: ["6601450C63FEEE61"] + description: ["{atm9.quest.tools.desc.tier4}"] + id: "17FE0C7748DD65CA" + rewards: [{ + id: "2C89B133ECDB0D55" + item: "minecraft:ancient_debris" + type: "item" + }] + tasks: [{ + id: "055D5441B11779D7" + item: "minecraft:ancient_debris" + type: "item" + }] + title: "{atm9.quest.tools.tier4}" + x: -2.5d + y: -1.5d + } + { + dependencies: ["17FE0C7748DD65CA"] + description: ["{atm9.quest.tools.desc.tier5}"] + icon: "allthemodium:allthemodium_ore" + id: "03E05018D64DDEE1" + tasks: [{ + id: "13294ADF4877B642" + item: "allthemodium:raw_allthemodium" + type: "item" + }] + title: "{atm9.quest.tools.tier5}" + x: -3.0d + y: -2.0d + } + { + dependencies: ["03E05018D64DDEE1"] + description: ["{atm9.quest.tools.desc.tier6}"] + icon: "allthemodium:unobtainium_ore" + id: "09733948CBCB3FB9" + tasks: [{ + id: "04FF7D3823C4ECF5" + item: "allthemodium:raw_unobtainium" + type: "item" + }] + title: "{atm9.quest.tools.tier6}" + x: -2.5d + y: -2.5d + } + { + id: "2EE4E88FC814AFA4" + optional: true + rewards: [{ + id: "3031ADF00E92BCF7" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier1}" + tasks: [{ + id: "2E885362FFDF770D" + item: { + Count: 1 + id: "minecraft:wooden_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: 0.0d + } + { + id: "2E6D11A5F5626A6C" + optional: true + rewards: [{ + id: "34BC62235F514594" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier2}" + tasks: [{ + id: "4CDD283558108D8B" + item: { + Count: 1 + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.0d + y: -0.5d + } + { + id: "70ED849A2EB44DEE" + optional: true + rewards: [{ + id: "6BBFC661F4E60DFA" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "41A47F38D96A9747" + item: { + Count: 1 + id: "minecraft:iron_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: -1.0d + } + { + id: "29A05589E96C0569" + optional: true + rewards: [{ + id: "55C618EF06572D1C" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier4}" + tasks: [{ + id: "3CAFF729F25A9850" + item: { + Count: 1 + id: "minecraft:diamond_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.0d + y: -1.5d + } + { + id: "299F56B753286D0C" + optional: true + rewards: [{ + id: "10F391CFBE32F48C" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier5}" + tasks: [{ + id: "111144CBEF06EC7F" + item: { + Count: 1 + id: "minecraft:netherite_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: -1.5d + y: -2.0d + } + { + id: "0C31B053EAB8B2AB" + optional: true + rewards: [{ + id: "7BA0E65200C38DFB" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.tier3}" + tasks: [{ + id: "30CDC00635935527" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismtools:steel_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: 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{ + Count: 1b + id: "twilightdelight:teardrop_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "deeperdarker:warden_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:voidic_crystal_sword" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.tools.9sword1}" + type: "item" + }] + x: -0.5d + y: 8.5d + } + { + id: "4FF76F6A2CE2A8D3" + optional: true + rewards: [{ + id: "4CDC85F46F666079" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.damage12}" + tasks: [{ + id: "68E94040D1688C61" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanismtools:refined_obsidian_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "wstweaks:lava_blade" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "wstweaks:blaze_blade" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.tools.12sword2}" + type: "item" + }] + x: 1.0d + y: 10.0d + } + { + id: "6F1A9A95F40F554D" + optional: true + rewards: [{ + id: "02E5FE8577E0DF38" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tools.subt.damage12}" + tasks: [{ + id: "7D41B4F30D2D6A8C" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "forbidden_arcanus:draco_arcanus_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "voidscape:ichor_sword" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.tools.12sword1}" + type: "item" + }] + x: 0.0d + y: 10.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "639B291B873981DD" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "05828F635F0966DA" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "4AF4F930CB819414" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -1.5d + y: 2.0d + } + ] + title: "{atm9.chapters.52.title}" +} diff --git a/config/ftbquests/quests/chapters/blood_magic.snbt b/config/ftbquests/quests/chapters/blood_magic.snbt new file mode 100755 index 0000000..cc8381d --- /dev/null +++ b/config/ftbquests/quests/chapters/blood_magic.snbt @@ -0,0 +1,1870 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "blood_magic" + group: "02FE661031A105D8" + icon: "bloodmagic:altar" + id: "004F28C5C85F467B" + images: [ + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -9.5d + y: -1.5d + } + { + height: 3.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier1.png" + rotation: 0.0d + width: 3.0d + x: -35.0d + y: 10.0d + } + { + height: 3.5d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier2.png" + rotation: 0.0d + width: 4.5d + x: -35.0d + y: 4.0d + } + { + height: 4.5d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier3.png" + rotation: 0.0d + width: 9.0d + x: -26.0d + y: 4.0d + } + { + height: 7.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier4.png" + rotation: 0.0d + width: 14.0d + x: -26.0d + y: 11.0d + } + { + height: 10.0d + image: "atm:textures/questpics/bloodmagic/bloodmagic_tier5.png" + rotation: 0.0d + width: 14.0d + x: -14.0d + y: 8.0d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: -90.0d + width: 2.0d + x: -35.0d + y: 6.5d + } + { + height: 2.0d + image: "atm:textures/questpics/helper_arrow.png" 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"{atm9.quest.bloodMagic.welcomeToBloodMagic}" + x: -30.5d + y: -1.0d + } + { + dependencies: ["3A9B90A453C933C4"] + description: [ + "{atm9.quest.bloodMagic.desc.gettingStarted.1}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.2}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.3}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.4}" + "" + "{atm9.quest.bloodMagic.desc.gettingStarted.5}" + ] + icon: "bloodmagic:altar" + id: "3DA7D0BA045CE7AB" + rewards: [ + { + id: "2DE0010C8535C460" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "4035D131781BA3B1" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + size: 1.25d + tasks: [ + { + id: "49E5D4B7057851E7" + item: { + Count: 1 + id: "bloodmagic:sacrificialdagger" + tag: { } + } + type: "item" + } + { + id: "41D32B8152806B22" + item: "bloodmagic:altar" + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.collectingBlood}" + x: -28.5d + y: -1.0d + } + { + dependencies: 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x: -11.0d + y: -2.5d + } + { + dependencies: ["2C3CA7B9D1A7DC47"] + description: [ + "{atm9.quest.bloodMagic.desc.airSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.voidSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.seersSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.minersSigil.1}" + "" + "{atm9.quest.bloodMagic.desc.greenGroveSigil.1}" + ] + id: "4C6B73322F56BE73" + rewards: [ + { + id: "3D60528942A0F56B" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7BD6192C7938A2C4" + table_id: 5724937697769671936L + type: "loot" + } + ] + shape: "rsquare" + tasks: [{ + id: "54A7E248C8A40239" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "bloodmagic:growthsigil" + tag: { } + } + { + Count: 1b + id: "bloodmagic:miningsigil" + tag: { } + } + { + Count: 1b + id: "bloodmagic:seersigil" + } + { + Count: 1b + id: "bloodmagic:voidsigil" + } + { + Count: 1b + id: "bloodmagic:airsigil" + } + ] + } + } + title: "{atm9.quest.bloodMagic.tier2Sigils}" + type: "item" + }] + title: "{atm9.quest.bloodMagic.tier2Sigils}" + x: -22.0d + y: 0.5d + } + { + dependencies: ["375FF0D8ACD2E17F"] + description: [ + "{atm9.quest.bloodMagic.desc.bloodLamp.1}" + "" + "{atm9.quest.bloodMagic.desc.holding.1}" + "" + "{atm9.quest.bloodMagic.desc.magnetism.1}" + ] + id: "1780A9FDD6983435" + rewards: [ + { + id: "3CD9508C03CFE55C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1627172716DD1C91" + table_id: 5724937697769671936L + type: "loot" + } + ] + tasks: [{ + id: "36BBEFDBCCEC8DE0" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "bloodmagic:bloodlightsigil" + } + { + Count: 1b + id: "bloodmagic:sigilofholding" + tag: { + currentSigil: 5 + } + } + { + Count: 1b + id: "bloodmagic:sigilofmagnetism" + tag: { } + } + ] + } + } + title: "{atm9.quest.bloodMagic.tier3Sigils}" + type: "item" + }] + title: "{atm9.quest.bloodMagic.tier3Sigils}" + x: -20.0d + y: 0.5d + } + { + dependencies: ["0E51D6BB2BC756B6"] + description: [ + "{atm9.quest.bloodMagic.desc.livingEquipment.1}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.2}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.3}" + "" + "{atm9.quest.bloodMagic.desc.livingEquipment.4}" + ] + id: "41030E1E341C3A4E" + rewards: [{ + id: "6D8D96707F3F4A83" + type: "xp" + xp: 1000 + }] + shape: "hexagon" + size: 1.25d + tasks: [ + { + id: "26FD5D4411242B25" + item: { + Count: 1 + id: "bloodmagic:livinghelmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "37A82F03CFF9D25A" + item: { + Count: 1 + id: "bloodmagic:livingplate" + tag: { + Damage: 0 + livingStats: { + maxPoints: 100 + upgrades: [ ] + } + } + } + type: "item" + } + { + id: "671E6A4CA8F8F77B" + item: { + Count: 1 + id: "bloodmagic:livingleggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5E9B38CD413946E0" + item: { + Count: 1 + id: "bloodmagic:livingboots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.bloodMagic.livingArmor}" + x: -18.0d + y: -4.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "5C803A591EED842D" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "331BFDCAE9510150" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "38DA61C11DB1A020" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -30.5d + y: -2.5d + } + ] + title: "{atm9.chapters.40.title}" +} diff --git a/config/ftbquests/quests/chapters/blue_skies.snbt b/config/ftbquests/quests/chapters/blue_skies.snbt new file mode 100755 index 0000000..45e26bc --- /dev/null +++ b/config/ftbquests/quests/chapters/blue_skies.snbt @@ -0,0 +1,1762 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "blue_skies" + group: "752CDE464613A1ED" + icon: "blue_skies:poison_key" + id: "7739373308A83503" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.blueSkies.desc.newDimensions.1}" + "" + "{atm9.quest.blueSkies.desc.newDimensions.2}" + ] + icon: "blue_skies:blinding_key" + id: "79B9098FE66A7130" + rewards: [{ + id: "78B7FEC0A3F1BC0D" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "03EA78EF53B95F0F" + title: "{atm9.quest.blueSkies.welcome.1}" + type: "checkmark" + }] + title: "{atm9.quest.blueSkies.welcome.2}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["79B9098FE66A7130"] + description: [ + "{atm9.quest.blueSkies.desc.findGatekeeper.1}" + "" + "{atm9.quest.blueSkies.desc.findGatekeeper.2}" + "" + "{atm9.quest.blueSkies.desc.findGatekeeper.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_gatekeepershouse.png width:200 height:125 align:1}" + ] + icon: "blue_skies:blue_journal" + id: "198EB5AE0E18E6C3" + rewards: [{ + id: "3E34B92B094794C5" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.blueSkies.subt.simpleLife}" + tasks: [{ + id: "0C6C12DEFB35A5C8" + item: "blue_skies:blue_journal" + type: "item" + }] + title: "{atm9.quest.blueSkies.findGatekeeper}" + x: 0.5d + y: 0.5d + } + { + dependencies: ["198EB5AE0E18E6C3"] + description: [ + "{atm9.quest.blueSkies.desc.gatekeeperKnowledge.1}" + "" + "{atm9.quest.blueSkies.desc.gatekeeperKnowledge.2}" + ] + id: "7DC798518DDAAD26" + rewards: [{ + id: "7DD045EBD1CDE9A0" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "1A4F2611944EF2EE" + title: "{atm9.quest.blueSkies.gatekeeperKnowledge}" + type: "checkmark" + }] + x: 0.5d + y: -1.0d + } + { + dependencies: ["198EB5AE0E18E6C3"] + description: [ + "{atm9.quest.blueSkies.desc.brokenPortal.1}" + "" + "{atm9.quest.blueSkies.desc.brokenPortal.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_gatekeeper_portal.png width:200 height:150 align:1}" + ] + icon: { + Count: 1 + id: "blue_skies:zeal_lighter" + tag: { + Damage: 0 + } + } + id: "13BB7347D271D29C" + rewards: [{ + id: "6663443B86E83DA1" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "5971D3F2F9D07D81" + item: { + Count: 1 + id: "blue_skies:zeal_lighter" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.5d + y: 0.5d + } + { + dependencies: ["13BB7347D271D29C"] + description: [ + "{atm9.quest.blueSkies.desc.everbrightRealm.1}" + "" + "{atm9.quest.blueSkies.desc.everbrightRealm.2}" + ] + id: "765EBF99FFF4061F" + rewards: [{ + id: "1A987500928B1EFB" + type: "xp" + xp: 100 + }] + tasks: [{ + advancement: "blue_skies:everbright/enter" + criterion: "" + id: "083086610639994F" + title: "{atm9.quest.blueSkies.toEverbright}" + type: "advancement" + }] + x: 4.0d + y: -0.5d + } + { + dependencies: ["13BB7347D271D29C"] + description: [ + "{atm9.quest.blueSkies.desc.everdawnWorld.1}" + "" + "{atm9.quest.blueSkies.desc.everdawnWorld.2}" + "" + "{atm9.quest.blueSkies.desc.everdawnWorld.3}" + ] + id: "20ECBCF42E1B0660" + rewards: [{ + id: "3025D554420EEC24" + type: "xp" + xp: 100 + }] + tasks: [{ + advancement: "blue_skies:everdawn/enter" + criterion: "" + id: "10AA43B1500FAAAA" + title: "{atm9.quest.blueSkies.toEverdawn}" + type: "advancement" + }] + x: 4.0d + y: 1.5d + } + { + dependencies: [ + "765EBF99FFF4061F" + "20ECBCF42E1B0660" + ] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.blueSkies.desc.overworldlyTools.1}" + "" + "{atm9.quest.blueSkies.desc.overworldlyTools.2}" + ] + id: "4365BCF6B7A91D24" + rewards: [ + { + id: "4DB22344AB2182BC" + type: "xp" + xp: 100 + } + { + count: 4 + id: "53BEE6AAB2F03835" + item: "blue_skies:starlit_log" + random_bonus: 4 + type: "item" + } + { + id: "530DA15F48BD1B9D" + item: "minecraft:golden_apple" + random_bonus: 2 + type: "item" + } + ] + tasks: [{ + id: "1E8B8C302718AFB5" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "blue_skies:tools/wooden_pickaxes" + } + } + title: "{atm9.quest.blueSkies.blueSkiesWoodenPickaxe}" + type: "item" + }] + title: "{atm9.quest.blueSkies.somethingIsntRight}" + x: 5.5d + y: 0.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.newWeapon.1}" + "" + "{atm9.quest.blueSkies.desc.newWeapon.2}" + ] + id: "6E177CA79B7ABD7C" + optional: true + rewards: [ + { + count: 2 + id: "2108CDF8C7E8404D" + item: "blue_skies:moonstone_shard" + random_bonus: 4 + type: "item" + } + { + id: "3890CA60834A6296" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.darkness}" + tasks: [{ + count: 2L + id: "49A5A92F58DB0859" + item: "blue_skies:moonstone_shard" + type: "item" + }] + title: "{atm9.quest.blueSkies.newMiningAdventure}" + x: 6.5d + y: -1.0d + } + { + dependencies: ["4365BCF6B7A91D24"] + description: [ + "{atm9.quest.blueSkies.desc.woodenTools.1}" + "" + "{atm9.quest.blueSkies.desc.woodenTools.2}" + ] + id: "3E1A86A6D2155B53" + rewards: [ + { + count: 2 + id: "2B58BCB68D2D162B" + item: "blue_skies:cooked_venison" + type: "item" + } + { + id: "7823D0435F1F5BB1" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.blueSkies.subt.toolProgression}" + tasks: [{ + id: "18DBE4B1BAAA5CC8" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "blue_skies:lunar_stone_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "blue_skies:turquoise_stone_pickaxe" + tag: { + Damage: 0 + } + } + ] + } + } + title: "{atm9.quest.blueSkies.blueSkiesStonePickaxe}" + type: "item" + }] + title: "{atm9.quest.blueSkies.gettingAnUpgrade}" + x: 8.5d + y: 0.5d + } + { + dependencies: ["6E177CA79B7ABD7C"] + description: ["{atm9.quest.blueSkies.desc.spearWeapon}"] + id: "5ED6634F52CAC058" + optional: true + rewards: [ + { + id: "36D8782E87E34C17" + item: "farmersdelight:mutton_wrap" + type: "item" + } + { + id: "049FF8CD36F10293" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.blueSkies.subt.spartanStyle}" + tasks: [{ + id: "0A3B8E7765432D22" + item: { + Count: 1 + id: "blue_skies:frostbright_spear" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.blueSkies.makingANewWeapon}" + x: 6.5d + y: -2.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.pyropeSpeed.1}" + "" + "{atm9.quest.blueSkies.desc.pyropeSpeed.2}" + ] + icon: "blue_skies:pyrope_gem" + id: "01E1A7BCDAE8EB9F" + rewards: [ + { + count: 2 + id: "5F8E399B85FEDD35" + item: "blue_skies:pyrope_gem" + random_bonus: 2 + type: "item" + } + { + id: "36B50FD9EAABEB48" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + count: 3L + id: "11A420F02EC037AF" + item: "blue_skies:pyrope_gem" + type: "item" + }] + title: "{atm9.quest.blueSkies.redMeansFast}" + x: 8.5d + y: -1.0d + } + { + dependencies: ["01E1A7BCDAE8EB9F"] + id: "5EA82F39FBB17B8C" + rewards: [ + { + count: 2 + id: "6A14977385436BA4" + item: "blue_skies:cooked_carabeef" + random_bonus: 2 + type: "item" + } + { + id: "770A66D6F0A8213F" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "6B7A321C27DF97DC" + item: { + Count: 1 + id: "blue_skies:pyrope_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "05840E076DB026CF" + item: { + Count: 1 + id: "blue_skies:pyrope_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3B68315DDDF382B9" + item: { + Count: 1 + id: "blue_skies:pyrope_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "41E4B2EA4A1102C5" + item: { + Count: 1 + id: "blue_skies:pyrope_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + x: 9.0d + y: -1.5d + } + { + dependencies: ["01E1A7BCDAE8EB9F"] + id: "5037849316098890" + rewards: [ + { + count: 2 + id: "54E33142099E2181" + item: "blue_skies:cooked_monitor_tail" + random_bonus: 2 + type: "item" + } + { + count: 2 + id: "514A5902F3F36B84" + item: "blue_skies:pyrope_gem" + random_bonus: 2 + type: "item" + } + { + id: "0096053DC2D4556F" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "5903288D0B300F2E" + item: { + Count: 1 + id: "blue_skies:pyrope_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3B4DBE7D7B3663F7" + item: { + Count: 1 + id: "blue_skies:pyrope_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4495FA14814940BE" + item: { + Count: 1 + id: "blue_skies:pyrope_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "72B6EBF58518FED3" + item: { + Count: 1 + id: "blue_skies:pyrope_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.pyropeTools}" + x: 8.0d + y: -1.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.aquiteOre.1}" + "" + "{atm9.quest.blueSkies.desc.aquiteOre.2}" + "" + "{atm9.quest.blueSkies.desc.aquiteOre.3}" + "" + "{atm9.quest.blueSkies.desc.aquiteOre.4}" + ] + id: "158F48B73171BDE1" + rewards: [ + { + count: 3 + id: "346B685A9F2FB23C" + item: "blue_skies:raw_aquite" + random_bonus: 3 + type: "item" + } + { + count: 3 + id: "3CF4CB86489BFA42" + item: "blue_skies:cooked_horizofin_tunid" + type: "item" + } + { + id: "50F8815837BC8025" + type: "xp" + xp: 100 + } + ] + tasks: [{ + count: 3L + id: "78CAF1897A5DE4F1" + item: "blue_skies:aquite" + type: "item" + }] + title: "{atm9.quest.blueSkies.metalTools}" + x: 11.5d + y: 0.5d + } + { + dependencies: ["158F48B73171BDE1"] + description: ["{atm9.quest.blueSkies.desc.diopsideGemstone}"] + id: "128C5B7A82FF802E" + rewards: [ + { + count: 3 + id: "4F49AA2B32B815A7" + item: "blue_skies:diopside_gem" + random_bonus: 3 + type: "item" + } + { + count: 2 + id: "205E9F5A470FE23E" + item: "blue_skies:cooked_carabeef" + type: "item" + } + { + id: "0EB720A8B06A2B4C" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + count: 3L + id: "290B4D50053FDD52" + item: "blue_skies:diopside_gem" + type: "item" + }] + title: "{atm9.quest.blueSkies.diopside}" + x: 12.5d + y: -1.0d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.ventiumMetal.1}" + "" + "{atm9.quest.blueSkies.desc.ventiumMetal.2}" + ] + id: "229455730219F7B1" + rewards: [ + { + count: 2 + id: "6484F144DBD5D526" + item: "blue_skies:ventium_ingot" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "4EBE9E3E514BC83D" + item: "blue_skies:brewberry" + type: "item" + } + { + id: "5CA275C6FBF1B66C" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.redIron}" + tasks: [{ + id: "6A4963E01802CAD5" + item: "blue_skies:ventium_ingot" + type: "item" + }] + title: "{atm9.quest.blueSkies.ventium}" + x: 8.0d + y: 2.5d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.falsiteOre.1}" + "" + "{atm9.quest.blueSkies.desc.falsiteOre.2}" + ] + id: "23CC5B8D9AAD4E12" + rewards: [ + { + count: 2 + id: "2C4262BD556B1C00" + item: "blue_skies:falsite_ingot" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "5DF0422AC1172ACF" + item: "blue_skies:black_brewberry" + random_bonus: 4 + type: "item" + } + { + id: "4D900291B8CD2A48" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + count: 2L + id: "05F5918E96F08D87" + item: "blue_skies:falsite_ingot" + type: "item" + }] + title: "{atm9.quest.blueSkies.falsite}" + x: 8.5d + y: 3.0d + } + { + dependencies: ["158F48B73171BDE1"] + description: [ + "{atm9.quest.blueSkies.desc.charoiteDiamond.1}" + "" + "{atm9.quest.blueSkies.desc.charoiteDiamond.2}" + ] + id: "27E3C4E4790F8FF3" + rewards: [ + { + count: 2 + id: "1B4867AB14B95E52" + item: "blue_skies:charoite" + random_bonus: 2 + type: "item" + } + { + id: "24339FEBEFB2C4B5" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "4082CD21223CF655" + item: "blue_skies:raw_charoite" + type: "item" + }] + title: "{atm9.quest.blueSkies.charoite}" + x: 10.5d + y: -1.0d + } + { + dependencies: ["3E1A86A6D2155B53"] + description: [ + "{atm9.quest.blueSkies.desc.crystalDunesFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.crystalDunesFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.crystalDunesFeatures.3}" + ] + id: "14B4E6B2FC3F6B36" + rewards: [ + { + count: 2 + id: "28205BCCFAFEFF65" + item: "blue_skies:raw_horizonite" + type: "item" + } + { + id: "12C9D39F4F927BB5" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [{ + id: "57A208055A02E13B" + item: "blue_skies:horizonite_ingot" + type: "item" + }] + title: "{atm9.quest.blueSkies.horizonite}" + x: 9.0d + y: 2.5d + } + { + dependencies: ["229455730219F7B1"] + description: [ + "{atm9.quest.blueSkies.desc.horizoniteFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.horizoniteFeatures.2}" + ] + id: "3179DCF0B4458ECC" + rewards: [ + { + id: "7BAC26014DE24759" + item: "blue_skies:starlit_stick" + type: "item" + } + { + id: "697278285B58C98A" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "2623E831C6AD4877" + item: "blue_skies:tool_box" + type: "item" + }] + x: 7.5d + y: 3.5d + } + { + dependencies: ["14B4E6B2FC3F6B36"] + id: "34563DBECAB6E0C1" + optional: true + rewards: [ + { + count: 4 + id: "4664AD3291E2C736" + item: "blue_skies:horizonite_ingot" + random_bonus: 4 + type: "item" + } + { + id: "2C2A198B3AC9637A" + type: "xp" + xp: 1000 + } + ] + shape: "rsquare" + tasks: [ + { + id: "152F705A32A4ED9D" + item: { + Count: 1 + id: "blue_skies:horizonite_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7794906BED6DB9FF" + item: { + Count: 1 + id: 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"74DE5965F75B8736" + item: { + Count: 1 + id: "blue_skies:ventium_shears" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5FC6B8A661DFB9AA" + item: "blue_skies:ventium_bucket" + type: "item" + } + ] + title: "{atm9.quest.blueSkies.ventiumTools}" + x: 7.0d + y: 2.5d + } + { + dependencies: ["128C5B7A82FF802E"] + id: "20A6CAC8C8BB9AC1" + rewards: [ + { + count: 2 + id: "7EBB603E241B7A17" + item: "blue_skies:raw_falsite" + random_bonus: 2 + type: "item" + } + { + id: "0B8A7B7B68825009" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "056FCDEB5C197F9D" + item: { + Count: 1 + id: "blue_skies:diopside_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "536FC29CF792026D" + item: { + Count: 1 + id: "blue_skies:diopside_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1FB6FDBEF3AE77C3" + item: { + Count: 1 + id: "blue_skies:diopside_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "26898A1CD46EA0E1" + item: { + 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"60431F5DFAF58FCA" + item: { + Count: 1 + id: "blue_skies:diopside_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.diopsideArmor}" + x: 13.0d + y: -1.5d + } + { + dependencies: ["27E3C4E4790F8FF3"] + id: "115FD5EF8EFBF3FC" + rewards: [ + { + id: "7ACAEE6B37B54572" + type: "xp" + xp: 1000 + } + { + count: 4 + id: "0BC91CDAB2D20C4B" + item: "blue_skies:raw_falsite" + random_bonus: 4 + type: "item" + } + ] + shape: "diamond" + tasks: [ + { + id: "0939E05FC651C84F" + item: { + Count: 1 + id: "blue_skies:charoite_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "787CFEF3AB3F5802" + item: { + Count: 1 + id: "blue_skies:charoite_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "21C0952567AFC0FD" + item: { + Count: 1 + id: "blue_skies:charoite_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "09F6BB5DF36CE44C" + item: { + Count: 1 + id: "blue_skies:charoite_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "29122BFFA4501B38" + item: { + Count: 1 + id: "blue_skies:charoite_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.charoiteTools}" + x: 10.0d + y: -1.5d + } + { + dependencies: ["27E3C4E4790F8FF3"] + id: "5A9E8222AEA6EF6F" + rewards: [ + { + id: "0A5C92311AB51C29" + type: "xp" + xp: 1000 + } + { + count: 4 + id: "2D94721B226F7BA0" + item: "blue_skies:raw_falsite" + random_bonus: 4 + type: "item" + } + ] + shape: "diamond" + tasks: [ + { + id: "22CC9444A5CC2D73" + item: { + Count: 1 + id: "blue_skies:charoite_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "74A9F5397665F1D1" + item: { + Count: 1 + id: "blue_skies:charoite_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "226E280288D37F9E" + item: { + Count: 1 + id: "blue_skies:charoite_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "648996D3BE35955D" + item: { + Count: 1 + id: "blue_skies:charoite_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.blueSkies.charoiteArmor}" + x: 11.0d + y: -1.5d + } + { + dependencies: ["158F48B73171BDE1"] + description: [ + "{atm9.quest.blueSkies.desc.towerSearchFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.towerSearchFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.towerSearchFeatures.3}" + ] + id: "1F82DBE75059C139" + rewards: [ + { + count: 2 + id: "620F4C05A26A73F6" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "7A0F8E3B2C3C5FA3" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + count: 4L + id: "5749D038B3245D00" + item: "blue_skies:blinding_key" + type: "item" + }] + title: "{atm9.quest.blueSkies.starterDungeons}" + x: 15.0d + y: 0.5d + } + { + dependencies: ["158F48B73171BDE1"] + description: [ + "{atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_structuredungeon.png width:150 height:125 align:1}" + ] + id: "001C4388146BD377" + rewards: [ + { + count: 2 + id: "3283AF344E12196F" + item: "blue_skies:soul_fragment" + type: "item" + } + { + id: "1307942F62236FD8" + type: "xp" + xp: 100 + } + ] + shape: "octagon" + tasks: [{ + count: 5L + id: "1F25F2E80A98D691" + item: "blue_skies:soul_fragment" + type: "item" + }] + title: "{atm9.quest.blueSkies.structuresAndDungeons}" + x: 11.5d + y: 2.0d + } + { + dependencies: ["1F82DBE75059C139"] + description: [ + "{atm9.quest.blueSkies.desc.summonerFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.summonerFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.summonerFeatures.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_summonersdungeon.png width:175 height:200 align:1}" + ] + icon: "blue_skies:summoner_spawn_egg" + id: "3C1212AA4663C39B" + rewards: [ + { + count: 2 + id: "1F4A260D67396ADE" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "00B1CB7571BE55BD" + type: "xp" + xp: 100 + } + ] + shape: "square" + subtitle: "{atm9.quest.blueSkies.subt.guardianEverbright}" + tasks: [{ + entity: "blue_skies:summoner" + icon: "blue_skies:summoner_spawn_egg" + id: "1CBF0C7F2044EA9A" + title: "{atm9.quest.blueSkies.theSummoner}" + type: "kill" + value: 1L + }] + x: 17.5d + y: 0.0d + } + { + dependencies: ["1F82DBE75059C139"] + description: [ + "{atm9.quest.blueSkies.desc.alchemistFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.alchemistFeatures.2}" + "" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everdawn_alchemistdungeon.png width:175 height:200 align:1}" + ] + icon: "blue_skies:alchemist_spawn_egg" + id: "6832C9E6D2E2949E" + rewards: [ + { + count: 2 + id: "64DFFAE6EDFBB774" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "602A2A65D001D6C5" + type: "xp" + xp: 100 + } + ] + shape: "square" + subtitle: "{atm9.quest.blueSkies.subt.guardianEverdawn}" + tasks: [{ + entity: "blue_skies:alchemist" + icon: "blue_skies:alchemist_spawn_egg" + id: "19DF62F00979AEA2" + title: "{atm9.quest.blueSkies.theAlchemist}" + type: "kill" + value: 1L + }] + x: 17.5d + y: 1.0d + } + { + dependencies: ["3C1212AA4663C39B"] + description: [ + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.2}" + "" + "{atm9.quest.blueSkies.desc.naturesDungeonFeatures.3}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everbright_naturedungeon.png width:200 height:150 align:1}" + ] + id: "1F944EEA0F397B95" + rewards: [ + { + id: "6ADAEDC20BA5F4B4" + item: "blue_skies:nature_key" + type: "item" + } + { + id: "5BCDC7A808E16774" + type: "xp" + xp: 1000 + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.blueSkies.subt.bossNatureDungeon}" + tasks: [{ + entity: "blue_skies:starlit_crusher" + icon: "blue_skies:starlit_crusher_spawn_egg" + id: "6F7A953BDE02EF55" + title: "{atm9.quest.blueSkies.theStarlitCrusher}" + type: "kill" + value: 1L + }] + x: 19.5d + y: -0.5d + } + { + dependencies: ["6832C9E6D2E2949E"] + description: [ + "{atm9.quest.blueSkies.desc.arachnophobiaWarning}" + "" + "{atm9.quest.blueSkies.desc.poisonDungeonFeatures.1}" + "" + "{atm9.quest.blueSkies.desc.poisonDungeonFeatures.2}" + "" + "{image:atm:textures/questpics/blueskies/blueskies_everdawn_poisondungeon.png width:175 height:200 align:1}" + ] + id: "0DB1A5763EDD6A7F" + rewards: [ + { + id: "0A97CD80345C9AC7" + item: "blue_skies:poison_key" + type: "item" + } + { + id: "3766A2897E77840E" + type: "xp" + xp: 1000 + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.blueSkies.subt.bossPoisonDungeon}" + tasks: [{ + entity: "blue_skies:arachnarch" + icon: "blue_skies:arachnarch_spawn_egg" + id: "1F70E547B959D9A0" + title: "{atm9.quest.blueSkies.theArachnarch}" + type: "kill" + value: 1L + }] + x: 19.5d + y: 1.5d + } + { + dependencies: ["3C1212AA4663C39B"] + description: ["{atm9.quest.blueSkies.desc.speedBoost}"] + id: "7E124E6EFC7E8ADD" + rewards: [ + { + count: 2 + id: "565D492DD66AE567" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "7A50234374DBF487" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "704B58ED7B39E7BE" + item: { + Count: 1 + id: "blue_skies:ethereal_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 17.5d + y: -1.5d + } + { + dependencies: ["6832C9E6D2E2949E"] + description: ["{atm9.quest.blueSkies.desc.invisibilitySneaking}"] + id: "0515422E36E4E9A3" + rewards: [ + { + count: 2 + id: "5539BC246DE7C49A" + item: "blue_skies:blinding_key" + type: "item" + } + { + id: "6E825B74488C385A" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "6450012E3F4FD5C2" + item: { + Count: 1 + id: "blue_skies:dusk_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 17.5d + y: 2.5d + } + { + dependencies: ["1F944EEA0F397B95"] + id: "42228FEECEAA2241" + optional: true + rewards: [{ + id: "672DCB4C384FBEE3" + type: "xp" + xp: 1000 + }] + shape: "hexagon" + subtitle: "{atm9.quest.blueSkies.subt.starlitCrusherLoot}" + tasks: [{ + id: "5977FC8CB2A6A46D" + item: { + Count: 1 + id: "blue_skies:crushing_hammer" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: -0.5d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + description: ["{atm9.quest.blueSkies.desc.damageBoostPoisoned}"] + id: "08DA36DAD1422B0A" + rewards: [{ + id: "0AF4AC6D51F379CB" + type: "xp" + xp: 1000 + }] + shape: "rsquare" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "05294380E82BC3FE" + item: { + Count: 1 + id: "blue_skies:poison_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 21.0d + y: 1.5d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + id: "02089D95AA679502" + optional: true + rewards: [{ + id: "617E21F0834DFD65" + type: "xp" + xp: 1000 + }] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "7EF8FD8790E83FD4" + item: { + Count: 1 + id: "blue_skies:venom_sac" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: 2.0d + } + { + dependencies: ["0DB1A5763EDD6A7F"] + id: "68C79649BB060EFA" + optional: true + rewards: [{ + id: "5F2826B2B406F6A5" + type: "xp" + xp: 1000 + }] + shape: "diamond" + subtitle: "{atm9.quest.blueSkies.subt.arachnarchLoot}" + tasks: [{ + id: "0E4B7B4DF6E4B7AA" + item: { + Count: 1 + id: "blue_skies:different_sword" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 22.0d + y: 1.0d + } + { + dependencies: ["1F944EEA0F397B95"] + description: [ + "{atm9.quest.blueSkies.desc.heartIncrease}" + "" + "{atm9.quest.blueSkies.desc.dragonSoulCrafting}" + ] + id: "37CBBAB88E2E49AC" + rewards: [{ + id: "08D2CB95417634F7" + type: "xp" + xp: 1000 + }] + shape: "rsquare" + subtitle: "{atm9.quest.blueSkies.subt.starlitCrusherLoot}" + tasks: [{ + id: "29405FD946DEC4F1" + item: { + Count: 1 + id: "blue_skies:nature_arc" + tag: { + ArcLevel: 0 + } + } + type: "item" + }] + x: 21.0d + y: -0.5d + } + { + dependencies: ["7E124E6EFC7E8ADD"] + id: "2F08F444586722F7" + optional: true + rewards: [{ + id: "5A12BFE4AB3B7A62" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "3E1D8A917D2C81A4" + item: { + Count: 1 + id: "blue_skies:soulbound_spear" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 17.0d + y: -2.5d + } + { + dependencies: ["7E124E6EFC7E8ADD"] + id: "582FCFC9A5062978" + optional: true + rewards: [{ + id: "4EF3FB07E782AD38" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "6351A3DAD00BAE5E" + item: "blue_skies:summoning_table" + type: "item" + }] + x: 18.0d + y: -2.5d + } + { + dependencies: ["0515422E36E4E9A3"] + id: "439EA0E50E369340" + optional: true + rewards: [{ + id: "2DB9A48CA66E968F" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [{ + id: "53573EE98943693F" + item: { + Count: 1 + id: "blue_skies:spike_shield" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 17.5d + y: 3.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "7A72E5F8A70DF4A1" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "5A1722CAAF2E820A" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "43F36A8DA767085D" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.46.title}" +} diff --git a/config/ftbquests/quests/chapters/botania.snbt b/config/ftbquests/quests/chapters/botania.snbt new file mode 100755 index 0000000..c1466f0 --- /dev/null +++ b/config/ftbquests/quests/chapters/botania.snbt @@ -0,0 +1,4115 @@ +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + filename: "botania" + group: "02FE661031A105D8" + icon: "botania:lexicon" + id: "1883B79BDB2AAE5D" + images: [{ + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 24.0d + y: 1.8d + }] + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "586AF33A5298B77D" + rewards: [{ + id: "63281A9275BE311F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4E6AF23CA82F1C32" + item: "botania:white_mystical_flower" + type: "item" + }] + x: 5.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "3A8286DF6F667F74" + rewards: [{ + id: "187D54D9F8554BFF" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4A5B6A054BC2618A" + item: "botania:orange_mystical_flower" + type: "item" + }] + x: 3.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "520E3DAD6C87B989" + rewards: [{ + id: "34D6ADEBEA37C6C9" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3590A9F43523CB5F" + item: "botania:magenta_mystical_flower" + type: "item" + }] + x: 6.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "6B2A61833A05C56E" + rewards: [{ + id: "1604784A1ACC60E4" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "668A0B25AB8A7D66" + item: "botania:light_blue_mystical_flower" + type: "item" + }] + x: 2.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "573838380230C65D" + rewards: [{ + id: "3504F4736EEDF2C6" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "11B83581781F5029" + item: "botania:yellow_mystical_flower" + type: "item" + }] + x: 5.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "3C16EB51FA4CA1D9" + rewards: [{ + id: "08B4BC73CBCACDC9" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "4117B65D86284D80" + item: "botania:lime_mystical_flower" + type: "item" + }] + x: 3.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "5295793DD0FBEC3D" + rewards: [{ + id: "2E9165F4BEC99E2B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1BD13B156A778B94" + item: "botania:pink_mystical_flower" + type: "item" + }] + x: 6.0d + y: -6.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "7C757F654BD74016" + rewards: [{ + id: "0269B8785074D081" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6D8B27FE2BAB27FF" + item: "botania:gray_mystical_flower" + type: "item" + }] + x: 4.5d + y: -5.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "68CB1D1BAD343540" + rewards: [{ + id: "34F3AFC0C00CA4E7" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1D7C76D9F6688247" + item: "botania:light_gray_mystical_flower" + type: "item" + }] + x: 7.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "7BFCD0822FC37F50" + rewards: [{ + id: "75BD2F537F37A95F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "0F7774409C025470" + item: "botania:cyan_mystical_flower" + type: "item" + }] + x: 7.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "196C47DDEEE313B4" + rewards: [{ + id: "701E439C1816BC84" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "0A3D840D77B31838" + item: "botania:purple_mystical_flower" + type: "item" + }] + x: 3.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "6CA3A5E801C82C19" + rewards: [{ + id: "63E5B4F2FC93096F" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "5FE74EB95A4EA4D1" + item: "botania:blue_mystical_flower" + type: "item" + }] + x: 4.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "0B59E29219F4588C" + rewards: [{ + id: "168CC876146C3AB7" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "7FA8567C2B70BA43" + item: "botania:brown_mystical_flower" + type: "item" + }] + x: 6.0d + y: -4.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "781B75C63237C8E3" + rewards: [{ + id: "1153BCE864466F45" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "556DC0BEDA4BB8E3" + item: "botania:red_mystical_flower" + type: "item" + }] + x: 4.0d + y: -6.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "28A1E86651472522" + rewards: [{ + id: "3D9818D12990102D" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1CC547383983CA1C" + item: "botania:black_mystical_flower" + type: "item" + }] + x: 6.5d + y: -3.0d + } + { + dependencies: ["13D401048A926A74"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "2AE020FE64D401F5" + rewards: [{ + id: "37DC08484A15D4D1" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "175FDE59183B85E2" + item: "botania:green_mystical_flower" + type: "item" + }] + x: 5.0d + y: -6.0d + } + { + dependencies: ["79BE48D56622542F"] + description: [ + "{atm9.quest.botania.desc.pureDaisyIntro}" + "" + "{atm9.quest.botania.desc.pureDaisyFunction.1}" + ] + hide_until_deps_visible: false + id: "4E02DC8A474A4A2F" + rewards: [ + { + id: "1F36B10E3BEBA932" + item: "botania:pure_daisy" + random_bonus: 1 + type: "item" + } + { + id: "25024DCB06A60854" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "53794EAD5CE56471" + item: "botania:pure_daisy" + type: "item" + }] + title: "{atm9.quest.botania.firstFlower}" + x: 7.0d + y: 2.5d + } + { + dependencies: ["4E02DC8A474A4A2F"] + description: ["{atm9.quest.botania.desc.usePureDaisy}"] + id: "23ADD20D9B1AE0F3" + rewards: [ + { + count: 4 + id: "426D86B36BE8B608" + item: "minecraft:stone" + random_bonus: 4 + type: "item" + } + { + id: "4D7BE00A8ADC513A" + type: "xp" + xp: 25 + } + ] + tasks: [{ + count: 8L + id: "66BBC650D92AD2D0" + item: "botania:livingrock" + type: "item" + }] + title: "{atm9.quest.botania.livingrock}" + x: 7.0d + y: 1.0d + } + { + dependencies: ["4E02DC8A474A4A2F"] + description: ["{atm9.quest.botania.desc.usePureDaisyWood}"] + id: "597E4D997A20736D" + rewards: [ + { + count: 4 + id: "4DADC5BC88012019" + item: "minecraft:oak_log" + random_bonus: 4 + type: "item" + } + { + id: "7DBF2C3A190ED049" + type: "xp" + xp: 25 + } + ] + tasks: [{ + count: 8L + id: "3CC2E22FFC03582A" + item: "botania:livingwood_log" + type: "item" + }] + title: "{atm9.quest.botania.livingwood}" + x: 7.0d + y: 4.0d + } + { + dependencies: ["23ADD20D9B1AE0F3"] + description: [ + "{atm9.quest.botania.desc.manaPoolIntro.1}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.2}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.3}" + "" + "{atm9.quest.botania.desc.manaPoolIntro.4}" + ] + hide_until_deps_visible: false + id: "7A359C1F5E041C4F" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "01DBBD8365FD6B97" + table_id: 5897485726455770200L + type: "random" + } + { + id: "3F5C579642C1615A" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + size: 1.25d + tasks: [ + { + id: "57D1954039E03CDB" + item: "botania:mana_pool" + type: "item" + } + { + id: "558649C69096D2D7" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:hydroangeas" + } + { + Count: 1b + id: "botania:endoflame" + } + ] + } + } + title: "{atm9.quest.botania.starterGeneratingFlowers}" + type: "item" + } + ] + title: "{atm9.quest.botania.mana}" + x: 9.0d + y: 1.7999999999999994d + } + { + dependencies: [ + "7A359C1F5E041C4F" + "205BBDFBCA582E3B" + ] + description: [ + "{atm9.quest.botania.desc.manaInfusion.1}" + "" + "{atm9.quest.botania.desc.manaInfusion.2}" + "" + "{atm9.quest.botania.desc.manaInfusion.3}" + ] + hide_until_deps_visible: false + id: "70C5A902C0D26628" + rewards: [ + { + exclude_from_claim_all: true + id: "0AD8DE07B46AF042" + table_id: 5354288240016506720L + type: "random" + } + { + id: "1F416DEEB92E89D8" + type: "xp" + xp: 50 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "43C86CA84DC14E8A" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:manasteel_ingot" + } + { + Count: 1b + id: "botania:mana_pearl" + } + { + Count: 1b + id: "botania:mana_diamond" + } + { + Count: 1b + id: "botania:mana_string" + } + { + Count: 1b + id: "botania:mana_powder" + } + { + Count: 1b + id: "botania:quartz_mana" + } + { + Count: 1b + id: "botania:manasteel_block" + } + { + Count: 1b + id: "botania:mana_glass" + } + { + Count: 1b + id: "botania:mana_diamond_block" + } + ] + } + } + title: "{atm9.quest.botania.manaInfusedMaterials}" + type: "item" + }] + title: "{atm9.quest.botania.creatingManaResources}" + x: 12.5d + y: 2.5d + } + { + description: [ + "{atm9.quest.botania.desc.botaniaIntro}" + "" + "{atm9.quest.botania.desc.mysticalFlowersNeed}" + "" + "{atm9.quest.botania.desc.lexicaBotaniaInfo}" + ] + id: "13D401048A926A74" + rewards: [ + { + id: "79AC804008C918D8" + item: "botania:lexicon" + type: "item" + } + { + exclude_from_claim_all: true + id: "7A10DF6D1C9627FC" + table_id: 5897485726455770200L + type: "random" + } + { + id: "19ED2A28735EC524" + item: "botania:flower_bag" + type: "item" + } + ] + shape: 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["13D401048A926A74"] + description: ["{atm9.quest.botania.desc.floralFertilizer}"] + hide_until_deps_visible: false + id: "371E5E1E435E41AA" + rewards: [ + { + exclude_from_claim_all: true + id: "0A3F5AADD4540725" + table_id: 5897485726455770200L + type: "random" + } + { + id: "3070CD8684E71599" + type: "xp" + xp: 10 + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "32655EB912B77D13" + item: "botania:fertilizer" + type: "item" + }] + x: 5.0d + y: -2.5d + } + { + dependencies: ["7B3FAF5CA4DD217C"] + description: ["{atm9.quest.botania.desc.endoflameFunction}"] + id: "177658CA70DB0C89" + rewards: [ + { + id: "6B5C1767E42B69B9" + item: "minecraft:coal_block" + type: "item" + } + { + id: "3E0E8CD62EB71566" + type: "xp" + xp: 10 + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + id: "0F3DB7859AC1FA8A" + item: "botania:endoflame" + type: "item" + }] + title: "{atm9.quest.botania.burningItems}" + x: 1.5d + y: 4.0d + } + { + dependencies: ["7B3FAF5CA4DD217C"] + description: [ + 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+ table_id: 5354288240016506720L + type: "random" + } + { + id: "62FDD1E9AF0AC18A" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "3686E63D875EBFB8" + item: "botania:lens_influence" + type: "item" + }] + x: 15.0d + y: 10.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.blockFalling}"] + hide_dependency_lines: true + id: "3CD45533D0BDF26D" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "020B10B81BDFFB10" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7FC8A1841922B1CC" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "1732E57F7595BB7E" + item: "botania:lens_weight" + type: "item" + }] + x: 11.0d + y: 12.0d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: [ + "{atm9.quest.botania.desc.colorDyeRequirement.1}" + "" + "{atm9.quest.botania.desc.colorPainting.2}" + ] + hide_dependency_lines: true + id: "68DC8A2B4BEF9878" + optional: true + rewards: [ + { + 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hide_dependency_lines: true + id: "182EBB06B81BDF98" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "08DDD13BFF9F543D" + table_id: 5354288240016506720L + type: "random" + } + { + id: "77A4DD94109B7676" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "4C80AD2C05E0CE73" + item: "botania:lens_messenger" + type: "item" + }] + x: 14.0d + y: 12.0d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.redirection}"] + hide_dependency_lines: true + id: "03C475ABEFF04DEF" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "2780C77794146ECB" + table_id: 5354288240016506720L + type: "random" + } + { + id: "651D17D05A4AEE6F" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "28089D55C29C8A5D" + item: "botania:lens_redirect" + type: "item" + }] + x: 13.0d + y: 14.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.createFlame}"] + hide_dependency_lines: true + id: "0C557A9494F58400" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3932678AED209603" + table_id: 5354288240016506720L + type: "random" + } + { + id: "7BAE162D0F0DFF80" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "229487A1B2657BF0" + item: "botania:lens_light" + type: "item" + }] + x: 10.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.moveBlock}"] + hide_dependency_lines: true + id: "14EB725643E9F8FE" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3308155C8EEDE59B" + table_id: 5354288240016506720L + type: "random" + } + { + id: "235D599CD40C83BA" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "24EBCD71A8C65AAE" + item: "botania:lens_piston" + type: "item" + }] + x: 15.0d + y: 11.5d + } + { + dependencies: ["6FBE0BF8A7ADBB26"] + description: ["{atm9.quest.botania.desc.catchFire}"] + hide_dependency_lines: true + id: "12BEB76EB924379C" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "385F93E69F2AC47C" + table_id: 5354288240016506720L + type: "random" + } + { + id: "21DDAB78B2C17D66" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "55AD493BAD9D6E10" + item: "botania:lens_fire" + type: "item" + }] + x: 12.0d + y: 12.5d + } + { + dependencies: [ + "6FBE0BF8A7ADBB26" + "3A20210242A1C865" + ] + description: ["{atm9.quest.botania.desc.lexicaReference}"] + hide_dependency_lines: true + id: "4CC46A4E71320140" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "5CD0D4949ABABC67" + table_id: 5354288240016506720L + type: "random" + } + { + id: "71D834AFD30CAC03" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + tasks: [{ + id: "58FACC24E092C8EB" + item: "botania:lens_warp" + type: "item" + }] + x: 13.5d + y: 13.5d + } + { + dependencies: ["0331107259F7B68C"] + description: [ + "{atm9.quest.botania.desc.gaiaTrinkets.1}" + "" + "{atm9.quest.botania.desc.gaiaTrinkets.2}" + ] + id: "66F1609053B5407C" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "7A3224CA289B7404" + table_id: 402489266001286151L + type: "random" + } + { + id: "67DD0610BB6C4893" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "44A3CDE54F2A5149" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "botania:black_hole_talisman" + } + { + Count: 1b + id: "botania:spawner_mover" + } + { + Count: 1b + id: "botania:astrolabe" + } + { + Count: 1b + id: "botania:holy_cloak" + } + { + Count: 1b + id: "botania:diva_charm" + } + { + Count: 1b + id: "botania:super_lava_pendant" + } + { + Count: 1b + id: "botania:unholy_cloak" + } + { + Count: 1b + id: "botania:laputa_shard" + } + { + Count: 1b + id: "botania:super_cloud_pendant" + } + { + Count: 1b + id: "botania:flight_tiara" + } + { + Count: 1b + id: "botania:mana_bomb" + } + { + Count: 1b + id: "botania:missile_rod" + } + { + Count: 1b + id: "botania:balance_cloak" + } + { + Count: 1b + id: "botania:super_travel_belt" + } + ] + } + } + title: "{atm9.quest.botania.gaiaTrinkets}" + type: "item" + }] + title: "{atm9.quest.botania.gaiaGearAndTrinkets}" + x: 24.5d + y: 1.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1C73AE750F4500E8" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "37BB8E84CF18694C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "41DE3E2C54A0A251" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 5.0d + y: 4.0d + } + ] + title: "{atm9.chapters.41.title}" +} diff --git a/config/ftbquests/quests/chapters/bounty_board.snbt b/config/ftbquests/quests/chapters/bounty_board.snbt new file mode 100755 index 0000000..4d2fbc2 --- /dev/null +++ b/config/ftbquests/quests/chapters/bounty_board.snbt @@ -0,0 +1,1338 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "bounty_board" + group: "" + icon: "minecraft:zombie_head" + id: "18A429E7F56AF5A9" + images: [{ + height: 3.0d + image: "atm:textures/questpics/bounty.png" + rotation: 0.0d + width: 12.0d + x: 3.0d + y: -8.0d + }] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + hide_until_deps_visible: false + id: "2B05A29C62676EB2" + rewards: [ + { + id: "0FE23E01BFCD22FA" + type: "xp" + xp: 10 + } + { + count: 5 + id: "4247F14C46042AFC" + item: "minecraft:rotten_flesh" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.zombie}" + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "5457CD8C1ABA0B9E" + title: "Kill 5 Zombies" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.zombie}" + x: -4.0d + y: -0.5d + } + { + dependencies: ["2B05A29C62676EB2"] + hide_until_deps_visible: true + id: "444ACE285311ECB4" + rewards: [ + { + id: "3ED7AA82E00DCFD5" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "6A111F9EEADA4BA2" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "3AD10C31CB6BA4C2" + title: "Kill 10 Zombies" + type: "kill" + value: 10L + }] + x: -4.0d + y: -2.0d + } + { + dependencies: ["444ACE285311ECB4"] + id: "146232B8504789C1" + rewards: [ + { + id: "267B3DBA7DED8C3B" + type: "xp" + xp: 50 + } + { + count: 20 + id: "0030F09FB9D2DE22" + item: "minecraft:rotten_flesh" + type: "item" + } + { + count: 10 + id: "03A2CFC2335A776A" + item: "minecraft:iron_ingot" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3FDDD3EECB6D7A85" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "51471254BFEBDAA7" + title: "Kill 50 Zombies" + type: "kill" + value: 50L + }] + x: -4.0d + y: -3.5d + } + { + dependencies: ["146232B8504789C1"] + id: "7D5B36BF3EC0C93F" + rewards: [ + { + id: "0A77CE5C75957CD7" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "180D2F31E833E6B5" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:zombie" + icon: "minecraft:zombie_head" + id: "5056DC37AEF523E5" + title: "Kill 100 Zombies" + type: "kill" + value: 100L + }] + x: -4.0d + y: -5.0d + } + { + id: "42822B1E8A53D051" + rewards: [ + { + id: "40AC6E73C9411610" + type: "xp" + xp: 10 + } + { + count: 5 + id: "47DAFBFECB3B54BE" + item: "minecraft:bone" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.skeleton}" + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "5B35720DF93CE2DB" + title: "Kill 5 Skeletons" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.skeleton}" + x: -2.0d + y: -0.5d + } + { + dependencies: ["42822B1E8A53D051"] + hide_until_deps_visible: true + id: "4748831E75A840BE" + rewards: [ + { + id: "0D2AAD3B11A32E90" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "056975CFED74BF64" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "015CB0D172D0712A" + title: "Kill 10 Skeletons" + type: "kill" + value: 10L + }] + x: -2.0d + y: -2.0d + } + { + dependencies: ["4748831E75A840BE"] + id: "410E0DD607CB3469" + rewards: [ + { + id: "02E2F8ED5DB84B97" + type: "xp" + xp: 50 + } + { + count: 20 + id: "7A227BD20C66223A" + item: "minecraft:bone" + type: "item" + } + { + count: 20 + id: "342AD2A33F43C0EE" + item: "minecraft:arrow" + random_bonus: 20 + type: "item" + } + { + exclude_from_claim_all: true + id: "649295B3143B081D" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "2E17443A1BF2A0DA" + title: "Kill 50 Skeletons" + type: "kill" + value: 50L + }] + x: -2.0d + y: -3.5d + } + { + dependencies: ["410E0DD607CB3469"] + id: "555957ED58ABF8F8" + rewards: [ + { + id: "3F6EFAED74D8B549" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F90CF0B7D2FED9B" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:skeleton" + icon: "minecraft:skeleton_skull" + id: "00655AC734444E54" + title: "Kill 100 Skeletons" + type: "kill" + value: 100L + }] + x: -2.0d + y: -5.0d + } + { + id: "77FC692AC94D2EEF" + rewards: [ + { + count: 5 + id: "311AAB7A9D64E946" + item: "minecraft:gunpowder" + type: "item" + } + { + id: "02E39788C2347A3F" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.creeper}" + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "423AF6C6647B1626" + title: "Kill 5 Creepers" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.creeper}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["77FC692AC94D2EEF"] + hide_until_deps_visible: true + id: "65BBA5C0DAEEC31F" + rewards: [ + { + id: "687FF91B1E08FDFF" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "01F13A0B354BBBFD" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "1AB92CF7F0246D21" + title: "Kill 10 Creepers" + type: "kill" + value: 10L + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["65BBA5C0DAEEC31F"] + id: "76A29816F19E33A2" + rewards: [ + { + id: "22546D5D3D7EB48C" + type: "xp" + xp: 50 + } + { + count: 20 + id: "27F653E02AC93F25" + item: "minecraft:gunpowder" + type: "item" + } + { + count: 5 + id: "4A85485A2BF26504" + item: "supplementaries:bomb" + random_bonus: 5 + type: "item" + } + { + exclude_from_claim_all: true + id: "2C419A310D1686C7" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "24BA89BD9898759B" + title: "Kill 50 Creepers" + type: "kill" + value: 50L + }] + x: 0.0d + y: -3.5d + } + { + dependencies: ["76A29816F19E33A2"] + id: "5FCA4FF8C135435E" + rewards: [ + { + id: "4648D5CB942BAA4A" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7A4B7D60F897D023" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:creeper" + icon: "minecraft:creeper_head" + id: "045D1087A2692360" + title: "Kill 100 Creepers" + type: "kill" + value: 100L + }] + x: 0.0d + y: -5.0d + } + { + description: [ + "{atm9.quest.bounty.desc.board1}" + "" + "{atm9.quest.bounty.desc.board2}" + ] + id: "41C0948CD9D50322" + rewards: [{ + id: "55CF29758364D4B2" + type: "xp" + xp: 10 + }] + size: 2.0d + subtitle: "{atm9.quest.bounty.subt.board}" + tasks: [{ + id: "3C380961550177C2" + title: "Bounty Board" + type: "checkmark" + }] + title: "{atm9.quest.bounty.board}" + x: 3.0d + y: 2.0d + } + { + id: "728BE1816DA23DC0" + rewards: [ + { + id: "73BAA6AD36E525E5" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "72DC79DE53E77CAD" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:ender_dragon" + icon: "minecraft:dragon_head" + id: "1809F1F9A3043683" + title: "{atm9.quest.bounty.dragon}" + type: "kill" + value: 1L + }] + x: 1.5d + y: 4.5d + } + { + id: "09C82CDDA800D8C9" + rewards: [ + { + id: "47314637684743A3" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "12C0D9B030D64A4B" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:wither" + icon: "minecraft:wither_skeleton_skull" + id: "171FD27057746E80" + title: "{atm9.quest.bounty.wither}" + type: "kill" + value: 1L + }] + x: 3.0000000000000004d + y: 4.5d + } + { + id: "08D1CC753F6B4283" + rewards: [ + { + id: "67970FDC5848EF61" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4BB86DB9D806D3E4" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:elder_guardian" + icon: "minecraft:elder_guardian_spawn_egg" + id: "2F28B803C75DA3B2" + title: "{atm9.quest.bounty.elder}" + type: "kill" + value: 1L + }] + x: 4.5d + y: 4.5d + } + { + id: "56DA46DC82F6665D" + rewards: [ + { + count: 10 + id: "4DFA285786102C2B" + item: "ars_nouveau:wilden_spike" + type: "item" + } + { + id: "20AEE2C8F4472343" + type: "xp" + xp: 1000 + } + { + exclude_from_claim_all: true + id: "380E221DF1F736A8" + table_id: 5564196992594175882L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.bounty.subt.chimera}" + tasks: [{ + entity: "ars_nouveau:wilden_boss" + icon: "ars_nouveau:wilden_tribute" + id: "452B65E139D9E12D" + title: "{atm9.quest.bounty.chimera}" + type: "kill" + value: 1L + }] + x: 4.550000000000001d + y: 6.0d + } + { + description: ["{atm9.quest.bounty.desc.trader1}\\n\\n{atm9.quest.bounty.desc.trader2}\\n\\n{atm9.quest.bounty.desc.trader3}"] + id: "0F55D0B4D5094EDB" + optional: true + rewards: [ + { + id: "26EF416511A49817" + item: { + Count: 1 + id: "minecraft:iron_sword" + tag: { + Damage: 0 + display: { + Lore: ["[{\"text\":\"For those brave enough to slaughter the Mighty and Annoying Trader\",\"italic\":false}]"] + Name: "[{\"text\":\"Sword of AlfredGG\",\"italic\":false}]" + } + } + } + type: "item" + } + { + id: "2A9810116395C984" + type: "xp" + xp: 100 + } + { + id: "739F0D5CD8C7BA5E" + item: "supplementaries:pedestal" + type: "item" + } + { + exclude_from_claim_all: true + id: "66C49399D8CCD721" + table_id: 487623848494439020L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.bounty.subt.trader}" + tasks: [ + { + entity: "minecraft:wandering_trader" + icon: "minecraft:trader_llama_spawn_egg" + id: "596ABB45C0612AAF" + title: "Kill the Trader Villager" + type: "kill" + value: 1L + } + { + entity: "minecraft:trader_llama" + icon: "minecraft:trader_llama_spawn_egg" + id: "1D136D138EF82DA9" + title: "Kill the Trader Llamas" + type: "kill" + value: 2L + } + ] + title: "{atm9.quest.bounty.trader}" + x: 3.0500000000000003d + y: 6.0d + } + { + icon: "minecraft:ender_pearl" + id: "17F3AC15ADCFB175" + rewards: [ + { + count: 5 + id: "203C5104D0EE9774" + item: "minecraft:ender_pearl" + type: "item" + } + { + id: "36F858FD06683839" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.enderman}" + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "0EA4B08DAAFA4287" + title: "&l&9The End Bounty:&r&e Endermen" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.enderman}" + x: 10.0d + y: -0.5d + } + { + dependencies: ["17F3AC15ADCFB175"] + hide_until_deps_visible: true + icon: "minecraft:ender_pearl" + id: "2916F873A4DA84E8" + rewards: [ + { + id: "1E180EED68717968" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "2666996F798768C7" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "58BF5D3267CF02F8" + title: "Kill 10 Endermen" + type: "kill" + value: 10L + }] + x: 10.0d + y: -2.0d + } + { + dependencies: ["2916F873A4DA84E8"] + icon: "minecraft:ender_pearl" + id: "2AAF57D1D8AB6BF8" + rewards: [ + { + id: "6A0CF631E02D49A1" + type: "xp" + xp: 50 + } + { + count: 8 + id: "05A65D5FBBCE30C9" + item: "minecraft:ender_pearl" + random_bonus: 8 + type: "item" + } + { + exclude_from_claim_all: true + id: "46897BBCAF61CBCB" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_pearl" + id: "6BA6847A172C8DD7" + title: "Kill 50 Endermen" + type: "kill" + value: 50L + }] + x: 10.0d + y: -3.5d + } + { + dependencies: ["2AAF57D1D8AB6BF8"] + id: "479A4E778D8D7317" + rewards: [ + { + id: "2BC1E9EBB5267A83" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4EEDA3086FA8D846" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:enderman" + icon: "minecraft:ender_eye" + id: "53C23DB8B4D1CEE2" + title: "Kill 100 Endermen" + type: "kill" + value: 100L + }] + x: 10.0d + y: -5.0d + } + { + icon: "minecraft:spider_eye" + id: "1F18B64C84C8809D" + rewards: [ + { + count: 5 + id: "275D3078C224D84C" + item: "minecraft:spider_eye" + type: "item" + } + { + id: "18E8AA34DB10D4AF" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.spider}" + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "18644A08B73A4B12" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.spider}" + x: 2.0d + y: -0.5d + } + { + dependencies: ["1F18B64C84C8809D"] + hide_until_deps_visible: true + id: "283CA6DB77D5D2EB" + rewards: [ + { + id: "39C45D0CB4075128" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "4A6C2A97D769418B" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "5801AF8000768808" + title: "Kill 10 Spiders" + type: "kill" + value: 10L + }] + x: 2.0d + y: -2.0d + } + { + dependencies: ["283CA6DB77D5D2EB"] + id: "63A1F25DF658928A" + rewards: [ + { + id: "5E0D1C18A4137319" + type: "xp" + xp: 50 + } + { + count: 10 + id: "6D9B9C1582E05FFD" + item: "minecraft:string" + random_bonus: 10 + type: "item" + } + { + count: 20 + id: "13133B21B6680DA4" + item: "minecraft:spider_eye" + type: "item" + } + { + exclude_from_claim_all: true + id: "319B63A612336BE5" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "0F94F7427F99DAFE" + title: "Kill 50 Spiders" + type: "kill" + value: 50L + }] + x: 2.0d + y: -3.5d + } + { + dependencies: ["63A1F25DF658928A"] + id: "2D7E335B9D780E70" + rewards: [ + { + id: "0673C1611D1BC1FD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2B8E13883A6DEF5F" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:spider" + icon: "minecraft:spider_eye" + id: "0F8ACB07CFA8CB33" + title: "Kill 100 Spiders" + type: "kill" + value: 100L + }] + x: 2.0d + y: -5.0d + } + { + icon: "minecraft:blaze_powder" + id: "6141DE779232C8AA" + rewards: [ + { + count: 5 + id: "651B5C4C1024BC53" + item: "minecraft:blaze_rod" + type: "item" + } + { + id: "4FB5BA9D969A1025" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.blaze}" + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_powder" + id: "1718CA0F8978181C" + title: "&l&cThe Nether Bounty:&r&e Blazes" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.blaze}" + x: 6.0d + y: -0.5d + } + { + dependencies: ["6141DE779232C8AA"] + hide_until_deps_visible: true + id: "4F48A4839B549C92" + rewards: [ + { + id: "10A5CCDDA3FABD37" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "7E7B0138373F4D28" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "00445193DEB7EAA0" + title: "Kill 10 Blazes" + type: "kill" + value: 10L + }] + x: 6.0d + y: -2.0d + } + { + dependencies: ["4F48A4839B549C92"] + id: "6C9BC3A699E57162" + rewards: [ + { + id: "06776533F6B5ABCA" + type: "xp" + xp: 50 + } + { + count: 20 + id: "3D8FB446CA3F27F4" + item: "minecraft:blaze_rod" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "5A1F2CBC8D91C5BE" + item: "minecraft:blaze_powder" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3DD5D5A5D39C411C" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "404D3420276BD963" + title: "Kill 50 Blazes" + type: "kill" + value: 50L + }] + x: 6.0d + y: -3.5d + } + { + dependencies: ["6C9BC3A699E57162"] + id: "35CC1F1DA9530688" + rewards: [ + { + id: "117A52F30802CC99" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0845C88CA6D644A3" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:blaze" + icon: "minecraft:blaze_rod" + id: "2038156A13C07BFC" + title: "Kill 100 Blazes" + type: "kill" + value: 100L + }] + x: 6.0d + y: -5.0d + } + { + id: "5AC497F76A086A5C" + rewards: [ + { + count: 5 + id: "310682051A0C2291" + item: "minecraft:glass_bottle" + type: "item" + } + { + id: "3545146C9E60CD9B" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.bounty.subt.witch}" + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:invisibility" + } + } + id: "7BAB5E17D2DE4E3E" + title: "&l&9Overworld Bounty:&r&e Witches" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.witch}" + x: 4.0d + y: -0.5d + } + { + dependencies: ["5AC497F76A086A5C"] + hide_until_deps_visible: true + icon: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:invisibility" + } + } + id: "6E4FD0B568BEB3F9" + rewards: [ + { + id: "15E0578B1F9521EF" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "6CCE54980E8D2003" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:leaping" + } + } + id: "7127A76DEB4D1696" + title: "Kill 10 Witches" + type: "kill" + value: 10L + }] + x: 4.0d + y: -2.0d + } + { + dependencies: ["6E4FD0B568BEB3F9"] + id: "2D136FCDA92C92AC" + rewards: [ + { + id: "0165B8CC821A943F" + type: "xp" + xp: 50 + } + { + count: 10 + id: "52854A638D3FE878" + item: "minecraft:redstone" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "0049AE95E8647336" + item: "minecraft:sugar" + random_bonus: 10 + type: "item" + } + { + count: 10 + id: "2A0CD06747FBE0D8" + item: "minecraft:glowstone_dust" + random_bonus: 10 + type: "item" + } + { + exclude_from_claim_all: true + id: "3F4C40818D552881" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:slowness" + } + } + id: "78A782913B7E6353" + title: "Kill 50 Witches" + type: "kill" + value: 50L + }] + x: 4.0d + y: -3.5d + } + { + dependencies: ["2D136FCDA92C92AC"] + id: "6F93A02E620C69FE" + rewards: [ + { + id: "7FF2D930AF11BB82" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2019E33C08375AA8" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:witch" + icon: { + Count: 1 + id: "minecraft:splash_potion" + tag: { + Potion: "ars_nouveau:shielding_potion_strong" + } + } + id: "5A3D6416BA0C7A20" + title: "Kill 100 Witches" + type: "kill" + value: 100L + }] + x: 4.0d + y: -5.0d + } + { + id: "3371F9248D403664" + rewards: [ + { + id: "7EC75E59C315BB3C" + type: "xp" + xp: 10 + } + { + count: 6 + id: "3C294799544A5584" + item: "minecraft:coal" + type: "item" + } + { + id: "7221550A96E0CD00" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + ] + subtitle: "{atm9.quest.bounty.subt.wither_skeleton}" + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "1016033CBB003413" + title: "&l&cThe Nether Bounty:&r&e Wither Skeles" + type: "kill" + value: 5L + }] + title: "{atm9.quest.bounty.wither_skeleton}" + x: 8.0d + y: -0.5d + } + { + dependencies: ["3371F9248D403664"] + hide_until_deps_visible: true + id: "738E94C4CFB05D11" + rewards: [ + { + id: "5A7979DA8E07631A" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "021EACDBD76A9D2E" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "33107949548BC22D" + title: "Kill 10 Wither Skeles" + type: "kill" + value: 10L + }] + x: 8.0d + y: -2.0d + } + { + dependencies: ["738E94C4CFB05D11"] + id: "65CE9117B923C0DB" + rewards: [ + { + id: "7ADAFF31822653D1" + type: "xp" + xp: 50 + } + { + count: 3 + id: "578580004196BB13" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + { + count: 6 + id: "46FE70A8D25378BD" + item: "minecraft:coal" + type: "item" + } + { + exclude_from_claim_all: true + id: "24573A422CE166A4" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "29A605F8B896F3B9" + title: "Kill 50 Wither Skeles" + type: "kill" + value: 50L + }] + x: 8.0d + y: -3.5d + } + { + dependencies: ["65CE9117B923C0DB"] + id: "180B3AFF8C552F3F" + rewards: [ + { + count: 9 + id: "5AACC888295804E0" + item: "minecraft:wither_skeleton_skull" + type: "item" + } + { + exclude_from_claim_all: true + id: "4E3E6BB30F0AF436" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "pentagon" + size: 1.5d + tasks: [{ + entity: "minecraft:wither_skeleton" + icon: "minecraft:wither_skeleton_skull" + id: "727813FFC599C36D" + title: "Kill 100 Wither Skeles" + type: "kill" + value: 100L + }] + x: 8.0d + y: -5.0d + } + { + icon: "minecraft:sculk_sensor" + id: "0E20A9B79D1C6637" + rewards: [ + { + id: "1A20BD8574954FE2" + type: "xp" + xp: 1000 + } + { + id: "190AE302BBF17638" + item: "allthemodium:allthemodium_ingot" + type: "item" + } + { + exclude_from_claim_all: true + id: "77D3E366578B4BF0" + table_id: 4196188979167302596L + type: "random" + } + ] + size: 1.5d + tasks: [{ + entity: "minecraft:warden" + icon: "minecraft:sculk_catalyst" + id: "69678CAC075C8EA5" + title: "{atm9.quest.bounty.warden}" + type: "kill" + value: 1L + }] + x: 1.5d + y: 6.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "764C6E8E0BBB5537" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "148550E42311F5A5" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "07FE5720E3BD9A7B" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 3.0d + y: 0.5d + } + ] + title: "{atm9.chapters.3.title}" +} diff --git a/config/ftbquests/quests/chapters/cataclysm.snbt b/config/ftbquests/quests/chapters/cataclysm.snbt new file mode 100755 index 0000000..61ab91b --- /dev/null +++ b/config/ftbquests/quests/chapters/cataclysm.snbt @@ -0,0 +1,1297 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "cataclysm" + group: "752CDE464613A1ED" + icon: "cataclysm:the_incinerator" + id: "59395B6806F2A98A" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.eye}"] + id: "18EB86F91CBBCCC6" + rewards: [{ + count: 3 + id: "4212990D5B6F9247" + item: "minecraft:ender_eye" + type: "item" + }] + tasks: [{ + id: "648E89CEF275D455" + item: "minecraft:ender_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.eye}" + x: -2.0d + y: -3.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.mech}"] + id: "775AB10F8196F27B" + rewards: [{ + id: "2891A088FD613B60" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_regeneration" + } + } + type: "item" + }] + tasks: [{ + id: "23B2C8BA85A59929" + item: "cataclysm:mech_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.mech}" + x: -2.0d + y: -4.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.flame}"] + id: "43A5B83862D9E94C" + rewards: [{ + id: "579ED982EEBD8D8B" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_strength" + } + } + type: "item" + }] + tasks: [{ + id: "3A18B988A59BE186" + item: "cataclysm:flame_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.flame}" + x: -1.0d + y: -2.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.void}"] + id: "62C32905C33E2D88" + rewards: [{ + id: "3587D800DDF74D5C" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_slow_falling" + } + } + type: "item" + }] + tasks: [{ + id: "41D397FD467CCBD1" + item: "cataclysm:void_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.void}" + x: -1.0d + y: -3.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.monstrous}"] + id: "7C848C7011726470" + rewards: [{ + id: "0A9E745422DB3BE6" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_fire_resistance" + } + } + type: "item" + }] + tasks: [{ + id: "40208E5FC2BBFAEA" + item: "cataclysm:monstrous_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.monstrous}" + x: -2.0d + y: -2.0d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.abyss}"] + id: "3E8C7D92F99496BE" + rewards: [{ + id: "7DA676C4472E397D" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_water_breathing" + } + } + type: "item" + }] + tasks: [{ + id: "2E1B52E024B7A6F8" + item: "cataclysm:abyss_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.abyss}" + x: -3.0d + y: -2.5d + } + { + dependencies: ["18EB86F91CBBCCC6"] + description: ["{atm9.quest.cataclysm.desc.desert}"] + id: "2542D8A6894816C6" + rewards: [{ + id: "7CD940DCF052F4C4" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_swiftness" + } + } + type: "item" + }] + tasks: [{ + id: "7C31D3E8DF8C47C5" + item: "cataclysm:desert_eye" + type: "item" + }] + title: "{atm9.quest.cataclysm.desert}" + x: -3.0d + y: -3.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.nether}"] + icon: "minecraft:netherrack" + id: "565376084F05ED6E" + rewards: [{ + id: "5549E168BE8B4485" + type: "xp" + xp: 2 + }] + tasks: [{ + dimension: "minecraft:the_nether" + id: "0B67D1F6E147566B" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.nether}" + x: 2.0d + y: -0.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.overworld}"] + icon: "minecraft:grass_block" + id: "0496E8E786262464" + rewards: [{ + id: "4906AE0DC2D9A5FC" + type: "xp" + xp: 1 + }] + tasks: [{ + dimension: "minecraft:overworld" + id: "0F998B5ABA5A3DE8" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.overworld}" + x: -3.0d + y: -0.5d + } + { + dependencies: ["689F32883C4E9502"] + description: ["{atm9.quest.cataclysm.desc.end}"] + icon: "minecraft:end_stone" + id: "392EAE8BE71510C1" + rewards: [{ + id: "696BE7282379FD54" + type: "xp_levels" + xp_levels: 3 + }] + tasks: [{ + dimension: "minecraft:the_end" + id: "580603D270DF4193" + type: "dimension" + }] + title: "{atm9.quest.cataclysm.end}" + x: 5.0d + y: -0.5d + } + { + dependencies: ["1C5EA7D62BAF2108"] + description: ["{atm9.quest.cataclysm.desc.leviathan}"] + icon: "cataclysm:music_disc_the_leviathan" + id: "746DE905D45A396C" + rewards: [{ + id: "3BDD5292CD16B0DA" + item: "cataclysm:music_disc_the_leviathan" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_leviathan" + id: "043F030DD013235B" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.leviathan}" + x: -5.0d + y: 2.5d + } + { + dependencies: ["7AED8FD7FB023AD8"] + description: ["{atm9.quest.cataclysm.desc.harbinger}"] + icon: "cataclysm:music_disc_the_harbinger" + id: "17CA9D80D8EC3EF7" + rewards: [{ + id: "65320376D49EF1C3" + item: "cataclysm:music_disc_the_harbinger" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_harbinger" + id: "212643C57CFE4F25" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.harbinger}" + x: -1.0d + y: 2.5d + } + { + dependencies: ["0B7F2B63D867D221"] + description: ["{atm9.quest.cataclysm.desc.remnant}"] + icon: "cataclysm:music_disc_ancient_remnant" + id: "33B1D3FD4C0B5514" + rewards: [{ + id: "68EA8EA231B394B6" + item: "cataclysm:music_disc_ancient_remnant" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ancient_remnant" + id: "331CDAB944917322" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.remnant}" + x: -3.0d + y: 2.5d + } + { + dependencies: ["0F8F0F7880235BA2"] + description: ["{atm9.quest.cataclysm.desc.monstrosity}"] + icon: "cataclysm:music_disc_netherite_monstrosity" + id: "53154550397E9704" + rewards: [{ + id: "69D3447996CBCB78" + item: "cataclysm:music_disc_netherite_monstrosity" + type: "item" + }] + tasks: [{ + entity: "cataclysm:netherite_monstrosity" + id: "1FFD677F6F52F10B" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.monstrosity}" + x: 1.0d + y: 2.5d + } + { + dependencies: ["7F4963FCAE5337EC"] + description: ["{atm9.quest.cataclysm.desc.ignis}"] + icon: "cataclysm:music_disc_ignis" + id: "7D57A14810BC0CBE" + rewards: [{ + id: "1A37B0DA71EDFFBD" + item: "cataclysm:music_disc_ignis" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ignis" + id: "5A6C5151B3A21A3E" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.ignis}" + x: 3.0d + y: 2.5d + } + { + dependencies: ["21A0FD474FBB49F7"] + description: ["{atm9.quest.cataclysm.desc.EGuardian}"] + icon: "cataclysm:music_disc_ender_guardian" + id: "2B115519A21F9CB7" + rewards: [{ + id: "0A022A5C1627FD66" + item: "cataclysm:music_disc_ender_guardian" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ender_guardian" + id: "56CD54E84D962527" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.EGuardian}" + x: 5.0d + y: 2.5d + } + { + dependencies: ["565376084F05ED6E"] + description: ["{atm9.quest.cataclysm.desc.blacksmith}"] + icon: "minecraft:polished_blackstone_bricks" + id: "0F8F0F7880235BA2" + rewards: [{ + count: 3 + id: "6F6DE8F3A7C4AAD2" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "7EDD3301703FD7E5" + structure: "cataclysm:soul_black_smith" + type: "structure" + }] + title: "{atm9.quest.cataclysm.blacksmith}" + x: 1.0d + y: 0.5d + } + { + dependencies: ["565376084F05ED6E"] + description: ["{atm9.quest.cataclysm.desc.arena}"] + icon: "minecraft:nether_bricks" + id: "50C9CB8FB16E453D" + rewards: [{ + count: 3 + id: "0CE0C5ABCDC10CD2" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "28EA523F9834EB02" + structure: "cataclysm:burning_arena" + type: "structure" + }] + title: "{atm9.quest.cataclysm.arena}" + x: 3.0d + y: 0.5d + } + { + dependencies: ["392EAE8BE71510C1"] + description: ["{atm9.quest.cataclysm.desc.citadel}"] + icon: "minecraft:purpur_block" + id: "21A0FD474FBB49F7" + rewards: [{ + count: 3 + id: "4A35B50EB4F8A550" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "20930238A87763FA" + structure: "cataclysm:ruined_citadel" + type: "structure" + }] + title: "{atm9.quest.cataclysm.citadel}" + x: 5.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.pyramid}"] + icon: "minecraft:sandstone" + id: "70CDA5F1593DB4B2" + rewards: [{ + count: 3 + id: "1782568B675839C9" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "397BEEBF069AE7BF" + structure: "cataclysm:cursed_pyramid" + type: "structure" + }] + title: "{atm9.quest.cataclysm.pyramid}" + x: -3.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.city}"] + icon: "minecraft:stone_bricks" + id: "45FBEABEBA7CC09E" + rewards: [{ + count: 3 + id: "2F3B0C7B10ACE0A6" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "78AFAE165BEF2155" + structure: "cataclysm:sunken_city" + type: "structure" + }] + title: "{atm9.quest.cataclysm.city}" + x: -5.0d + y: 0.5d + } + { + dependencies: ["0496E8E786262464"] + description: ["{atm9.quest.cataclysm.desc.factory}"] + icon: "minecraft:redstone_block" + id: "747B62A955D0C629" + rewards: [{ + count: 3 + id: "7B7DE982627D9378" + item: "minecraft:golden_apple" + type: "item" + }] + tasks: [{ + id: "1D372E69BEEA8873" + structure: "cataclysm:ancient_factory" + type: "structure" + }] + title: "{atm9.quest.cataclysm.factory}" + x: -1.0d + y: 0.5d + } + { + dependencies: ["70CDA5F1593DB4B2"] + description: ["{atm9.quest.cataclysm.desc.necklace}"] + id: "0B7F2B63D867D221" + subtitle: "{atm9.quest.cataclysm.subt.necklace}" + tasks: [{ + id: "4A5A607229B4F242" + item: "cataclysm:necklace_of_the_desert" + type: "item" + }] + title: "{atm9.quest.cataclysm.necklace}" + x: -3.0d + y: 1.5d + } + { + dependencies: ["50C9CB8FB16E453D"] + description: ["{atm9.quest.cataclysm.desc.ashes}"] + id: "7F4963FCAE5337EC" + subtitle: "{atm9.quest.cataclysm.subt.ashes}" + tasks: [{ + id: "57450A930AC4C581" + item: "cataclysm:burning_ashes" + type: "item" + }] + title: "{atm9.quest.cataclysm.ashes}" + x: 3.0d + y: 1.5d + } + { + dependencies: ["45FBEABEBA7CC09E"] + description: ["{atm9.quest.cataclysm.desc.sacrifice}"] + id: "1C5EA7D62BAF2108" + subtitle: "{atm9.quest.cataclysm.subt.sacrifice}" + tasks: [{ + id: "7E6867522EE80BE7" + item: "cataclysm:abyssal_sacrifice" + type: "item" + }] + title: "{atm9.quest.cataclysm.sacrifice}" + x: -5.0d + y: 1.5d + } + { + dependencies: ["747B62A955D0C629"] + description: ["{atm9.quest.cataclysm.desc.star}"] + id: "7AED8FD7FB023AD8" + subtitle: "{atm9.quest.cataclysm.subt.star}" + tasks: [{ + id: "44C13A2789671FD7" + item: "minecraft:nether_star" + type: "item" + }] + title: "{atm9.quest.cataclysm.star}" + x: -1.0d + y: 1.5d + } + { + dependencies: ["53154550397E9704"] + description: ["{atm9.quest.cataclysm.desc.IForge}"] + hide_dependent_lines: true + id: "2A196974431FCC42" + rewards: [{ + id: "67D702C81DD763CC" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "1FA495218EEB8C0B" + item: { + Count: 1 + id: "cataclysm:infernal_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.IForge}" + x: 0.5d + y: 3.5d + } + { + dependencies: ["746DE905D45A396C"] + description: ["{atm9.quest.cataclysm.desc.claws}"] + id: "46CC8E7ED59F51D2" + rewards: [{ + id: "5AAE1A0330006A17" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "evilcraft:life_stealing" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "6EEB24B8CF4BC0BC" + item: "cataclysm:tidal_claws" + type: "item" + }] + title: "{atm9.quest.cataclysm.claws}" + x: -5.5d + y: 3.5d + } + { + dependencies: ["17CA9D80D8EC3EF7"] + description: ["{atm9.quest.cataclysm.desc.witherite}"] + id: "6ED61438A8A1EAA4" + rewards: [{ + count: 3 + id: "73F405771124CD0A" + item: "minecraft:redstone_block" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.witherite}" + tasks: [{ + count: 9L + id: "30D591AD26B6E40E" + item: "cataclysm:witherite_ingot" + type: "item" + }] + title: "{atm9.quest.cataclysm.witherite}" + x: -1.0d + y: 3.5d + } + { + dependencies: ["53154550397E9704"] + description: ["{atm9.quest.cataclysm.desc.helm}"] + id: "6FC4146E534C51DA" + rewards: [{ + id: "7D257DC5FDE48336" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "441555E3052F2EAF" + item: { + Count: 1 + id: "cataclysm:monstrous_helm" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.helm}" + x: 1.5d + y: 3.5d + } + { + dependencies: ["746DE905D45A396C"] + description: ["{atm9.quest.cataclysm.desc.egg}"] + id: "7CBEBBCB9D95D11A" + rewards: [{ + id: "6C1E31C41BEFA573" + item: "minecraft:bucket" + type: "item" + }] + tasks: [{ + id: "2AFECDD5BEFC5ADC" + item: "cataclysm:abyssal_egg" + type: "item" + }] + title: "{atm9.quest.cataclysm.egg}" + x: -4.5d + y: 3.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.gatling}"] + id: "5EDB5A2D744CE415" + rewards: [{ + count: 10 + id: "32B1AF2230BCD42B" + item: "minecraft:redstone" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.gatling}" + tasks: [{ + id: "6CECFDF3DCC27679" + item: { + Count: 1 + id: "cataclysm:laser_gatling" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.gatling}" + x: -2.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.meat}"] + id: "04B40BB107F14330" + rewards: [{ + id: "268561922FEE8B43" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 3s + }] + } + } + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.meat}" + tasks: [{ + id: "73D8510344655F06" + item: "cataclysm:meat_shredder" + type: "item" + }] + title: "{atm9.quest.cataclysm.meat}" + x: -1.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.WASW}"] + hide_dependent_lines: true + id: "445C9117198936B6" + rewards: [{ + id: "2F7F1475CA827AD7" + item: "minecraft:milk_bucket" + type: "item" + }] + tasks: [{ + id: "6A510114AEC33021" + item: "cataclysm:wither_assault_shoulder_weapon" + type: "item" + }] + title: "{atm9.quest.cataclysm.WASW}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["6ED61438A8A1EAA4"] + description: ["{atm9.quest.cataclysm.desc.anvil}"] + id: "683C260C854C5AA3" + rewards: [{ + id: "4469946C8CF65D59" + type: "xp_levels" + xp_levels: 5 + }] + tasks: [{ + id: "100B82B7AB9DADCD" + item: "cataclysm:mechanical_fusion_anvil" + type: "item" + }] + title: "{atm9.quest.cataclysm.anvil}" + x: 0.0d + y: 5.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "2A196974431FCC42" + ] + description: ["{atm9.quest.cataclysm.desc.VForge}"] + id: "6BC3CF8937DEDE89" + rewards: [{ + id: "28A2EFA8365C43F2" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "apotheosis:miners_fervor" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "29537CE0D9AC9F93" + item: { + Count: 1 + id: "cataclysm:void_forge" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.cataclysm.VForge}" + x: 0.0d + y: 6.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "445C9117198936B6" + ] + description: ["{atm9.quest.cataclysm.desc.VASW}"] + id: "74ACCEB6DC9EF6F7" + rewards: [{ + id: "44E1BD43B6BFAAC1" + type: "xp_levels" + xp_levels: 10 + }] + tasks: [{ + id: "0297FDAF038E1ACB" + item: "cataclysm:void_assault_shoulder_weapon" + type: "item" + }] + title: "{atm9.quest.cataclysm.VASW}" + x: -1.0d + y: 6.5d + } + { + dependencies: [ + "683C260C854C5AA3" + "4D644A9829C240CB" + "2CD58FC229BC0C28" + ] + description: ["{atm9.quest.cataclysm.desc.GoB}"] + id: "1D56D3B444A4B2D4" + rewards: [{ + id: "13571F7B5EE6A68A" + type: "xp_levels" + xp_levels: 10 + }] + tasks: [{ + id: "40327827EAA920D4" + item: "cataclysm:gauntlet_of_bulwark" + type: "item" + }] + title: "{atm9.quest.cataclysm.GoB}" + x: 1.0d + y: 6.5d + } + { + dependencies: ["7D57A14810BC0CBE"] + description: ["{atm9.quest.cataclysm.desc.igntium}"] + id: "291C76140DE97E3C" + rewards: [{ + count: 2 + id: "688F51283B57AE99" + item: "cataclysm:ignitium_ingot" + type: "item" + }] + subtitle: "{atm9.quest.cataclysm.subt.igntium}" + tasks: [{ + id: "71E5AA7065D681E9" + item: "cataclysm:ignitium_ingot" + type: "item" + }] + title: "{atm9.quest.cataclysm.igntium}" + x: 3.0d + y: 3.5d + } + { + dependencies: ["291C76140DE97E3C"] + description: ["{atm9.quest.cataclysm.desc.bulwark}"] + hide_dependent_lines: true + id: "4D644A9829C240CB" + rewards: [{ + id: "75CD0F8655ADF316" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "apotheosis:shield_bash" + lvl: 3s + }] + } + } + type: "item" + }] + tasks: [{ + id: "3521C86AC06247C4" + item: "cataclysm:bulwark_of_the_flame" + type: "item" + }] + title: "{atm9.quest.cataclysm.bulwark}" + x: 2.5d + y: 4.5d + } + { + dependencies: ["291C76140DE97E3C"] + 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"{atm9.quest.cataclysm.revenant}" + x: 1.0d + y: -3.0d + } + { + dependencies: ["33B1D3FD4C0B5514"] + description: ["{atm9.quest.cataclysm.desc.sandstorm}"] + id: "1178E4123E8818E2" + rewards: [{ + id: "7A1EB0C189D152F0" + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:long_slow_falling" + } + } + type: "item" + }] + tasks: [{ + id: "2E84C6ED13C503B6" + item: "cataclysm:sandstorm_in_a_bottle" + type: "item" + }] + title: "{atm9.quest.cataclysm.sandstorm}" + x: -2.5d + y: 3.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.EGolem}"] + icon: "cataclysm:ender_golem_spawn_egg" + id: "6B5BC33667C782EC" + rewards: [{ + id: "69FA3281EE22EEC5" + item: "cataclysm:void_core" + type: "item" + }] + tasks: [{ + entity: "cataclysm:ender_golem" + id: "37AF6786E3E6BE61" + type: "kill" + value: 1L + }] + title: "{atm9.quest.cataclysm.EGolem}" + x: 2.0d + y: -4.5d + } + { + description: ["{atm9.quest.cataclysm.desc.cataclysm}"] + id: "689F32883C4E9502" + tasks: [{ + id: "5603E578E9EFC748" + title: "{atm9.quest.cataclysm.cataclysm}" + type: "checkmark" + }] + title: "{atm9.quest.cataclysm.cataclysm}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["33B1D3FD4C0B5514"] + description: ["{atm9.quest.cataclysm.desc.skull}"] + id: "4FA7774D89171BB3" + rewards: [{ + id: "2470D6A923144AC4" + item: { + Count: 1 + id: "minecraft:brush" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + id: "59F963AD4A674C28" + item: "cataclysm:remnant_skull" + type: "item" + }] + title: "{atm9.quest.cataclysm.skull}" + x: -3.5d + y: 3.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.endermaptera}"] + icon: "cataclysm:endermaptera_spawn_egg" + id: "465B08461B460DAC" + rewards: [{ + count: 3 + id: "19C15AFC14271066" + item: "cataclysm:void_jaw" + type: "item" + }] + tasks: [{ + entity: "cataclysm:endermaptera" + id: "5A4F3C501FCA8D4A" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.endermaptera}" + x: 3.0d + y: -4.5d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.koboleton}"] + icon: "cataclysm:koboleton_spawn_egg" + id: "4FA156C383C9C438" + rewards: [{ + id: "1842581F9D93C37F" + item: { + Count: 1 + id: "cataclysm:khopesh" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + entity: "cataclysm:koboleton" + id: "3ED2F1DCEF876342" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.koboleton}" + x: 1.0d + y: -4.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.watcher}"] + icon: "cataclysm:the_watcher_spawn_egg" + id: "4BF5EB050EC14C80" + rewards: [{ + count: 5 + id: "098B7D2D3D0FE564" + item: "minecraft:redstone_block" + type: "item" + }] + tasks: [{ + entity: "cataclysm:the_watcher" + id: "115CC8CB465CC75B" + type: "kill" + value: 3L + }] + title: "{atm9.quest.cataclysm.watcher}" + x: 1.5d + y: -2.0d + } + { + dependencies: ["6BBF35D29E70FDD4"] + description: ["{atm9.quest.cataclysm.desc.deeplings}"] + icon: "cataclysm:deepling_brute_spawn_egg" + id: "6E08D4E6BC3FB99F" + rewards: [ + { + id: "1FBF5BF88CBB95B4" + item: { + Count: 1 + id: "cataclysm:coral_spear" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "679573B3B7B9E3F5" + item: { + Count: 1 + id: "cataclysm:coral_bardiche" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5D0649A338DE1482" + item: { + Count: 1 + id: "cataclysm:athame" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + tasks: [ + { + entity: "cataclysm:deepling" + id: "32F07A1E7D1DB677" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_angler" + id: "1292EDE5AE9A6208" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_brute" + id: "0F979803BAD37C6D" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_priest" + id: "1FD4301EF1879E2F" + type: "kill" + value: 1L + } + { + entity: "cataclysm:deepling_warlock" + id: "77D7886DB72A9515" + type: "kill" + value: 1L + } + ] + title: "{atm9.quest.cataclysm.deeplings}" + x: 3.5d + y: -2.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "744199F27DB7B1ED" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "529BF074A61E2EAB" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "19E65997851BC46E" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 0.5d + } + ] + title: "{atm9.chapters.47.title}" +} diff --git a/config/ftbquests/quests/chapters/chapter_2.snbt b/config/ftbquests/quests/chapters/chapter_2.snbt new file mode 100755 index 0000000..96f112d --- /dev/null +++ b/config/ftbquests/quests/chapters/chapter_2.snbt @@ -0,0 +1,3285 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "chapter_2" + group: "2084F3F6FB861C5B" + icon: "allthetweaks:atm_star" + id: "29EFE8220836C79A" + images: [ + { + height: 6.0d + image: "allthetweaks:block/atm_star_block" + rotation: 0.0d + width: 6.0d + x: 0.0d + y: 0.0d + } + { + height: 8.0d + image: "chipped:block/crying_obsidian/crying_obsidian_scales" + order: -1 + rotation: 0.0d + width: 8.0d + x: 0.0d + y: 0.0d + } + { + height: 8.0d + image: "allthetweaks:block/atm_star_block" + order: -2 + rotation: 45.0d + width: 8.0d + x: 0.0d + y: 0.0d + } + { + height: 9.0d + 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+ x: -5.0d + y: -4.5d + } + { + icon: "gtceu:hv_machine_hull" + id: "41752862D7B29F80" + tasks: [{ + id: "585CB0E673D06E18" + item: "gtceu:advanced_integrated_circuit" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.highVoltageAge}" + x: -5.0d + y: -3.5d + } + { + disable_toast: true + icon: "gtceu:ev_machine_hull" + id: "560D95D4C404A164" + tasks: [{ + id: "689FFDF13C2B0B46" + item: "gtceu:micro_processor_computer" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.extremeVoltageAge}" + x: -5.0d + y: -2.5d + } + { + disable_toast: true + icon: "gtceu:iv_machine_hull" + id: "58F378384CEFCEF2" + tasks: [{ + id: "6C0998ACE20654A7" + item: "gtceu:micro_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.insaneVoltageAge}" + x: -5.0d + y: -1.5d + } + { + disable_toast: true + icon: "gtceu:luv_machine_hull" + id: "7A22F294077F6520" + tasks: [{ + id: "4E25CCE778755753" + item: "gtceu:nano_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.ludicrousVoltageAge}" + x: -5.0d + y: -0.5d + } + { + disable_toast: true + icon: "gtceu:zpm_machine_hull" + id: "09C7343DCCD5157E" + tasks: [{ + id: "19F80003BE37DAEF" + item: "gtceu:quantum_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.zeroPointModuleAge}" + x: -5.0d + y: 0.5d + } + { + disable_toast: true + icon: "gtceu:uv_machine_hull" + id: "0416C489903BCFFF" + tasks: [{ + id: "2A88438324065C64" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.ultimateVoltageAge}" + x: -5.0d + y: 1.5d + } + { + disable_toast: true + icon: "gtceu:uhv_machine_hull" + id: "49E5EB071E740C87" + tasks: [{ + id: "714E6FAD60BAC742" + item: "gtceu:wetware_processor_mainframe" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.ultraHighVoltageAge}" + x: -5.0d + y: 2.5d + } + { + disable_toast: true + id: "56D15505F80043D8" + tasks: [{ + id: "47BA825EA97ECE84" + item: 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+ y: 3.5d + } + { + disable_toast: true + id: "2442DF6C3D81962E" + tasks: [{ + icon: "gtceu:gallium_ingot" + id: "1CC0983CB7DBE526" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:ingots/gallium" + } + } + title: "{atm9.quest.gregtech.circuits.galliumIngot}" + type: "item" + }] + x: -2.0d + y: 4.5d + } + { + disable_toast: true + id: "787E4ADFB77F5766" + tasks: [{ + id: "720978F39AA618C6" + item: "gtceu:cupronickel_coil_block" + type: "item" + }] + x: -2.0d + y: 5.5d + } + { + disable_toast: true + id: "725250A1C6A1CA5A" + tasks: [{ + id: "34B88D742105A68C" + item: "gtceu:lv_sodium_battery" + type: "item" + }] + x: -3.0d + y: 6.5d + } + { + disable_toast: true + id: "475AEFDB5F1A1E14" + tasks: [{ + id: "59E34DB346D0188E" + item: "gtceu:mv_sodium_battery" + type: "item" + }] + x: -2.0d + y: 6.5d + } + { + disable_toast: true + id: "569B2585CA9E8C5F" + tasks: [{ + id: "7BEB4A258BB8C759" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b 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{ + dependencies: ["08DE4AABDFBB304A"] + disable_toast: true + id: "05CA2C1068B49DD7" + tasks: [{ + id: "5B0DE680ED5DA77C" + item: "gtceu:lapotronic_energy_orb_cluster" + type: "item" + }] + x: 2.0d + y: 6.5d + } + { + dependencies: ["283528F3A6FAB5FC"] + disable_toast: true + id: "5A8B03FAA0B75BA4" + tasks: [{ + id: "1AEA96E7FC587592" + item: "gtceu:max_battery" + type: "item" + }] + x: 5.0d + y: 6.5d + } + { + dependencies: ["05CA2C1068B49DD7"] + disable_toast: true + id: "2441D37240E87818" + tasks: [{ + id: "4359AF6297455DF6" + item: "gtceu:energy_module" + type: "item" + }] + x: 3.0d + y: 6.5d + } + { + dependencies: ["2441D37240E87818"] + disable_toast: true + id: "283528F3A6FAB5FC" + tasks: [{ + id: "2D4A510F5C8CA52F" + item: "gtceu:energy_cluster" + type: "item" + }] + x: 4.0d + y: 6.5d + } + { + disable_toast: true + id: "2C3815F9194AC1D5" + tasks: [{ + id: "1ABDFF521F7303A8" + item: "gtceu:stainless_steel_ingot" + type: "item" + }] + x: -1.0d + y: 3.5d + } + { + disable_toast: true + id: "168510D25E3A0E88" + tasks: [{ + icon: "gtceu:titanium_ingot" + id: "0B298C73448F3DA6" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:ingots/titanium" + } + } + title: "{atm9.quest.gregtech.ev.titaniumIngot}" + type: "item" + }] + x: 0.0d + y: 3.5d + } + { + disable_toast: true + id: "31F55263F748A65F" + tasks: [{ + icon: "alltheores:platinum_ingot" + id: "282B4264413EFB2D" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:ingots/platinum" + } + } + title: "{atm9.quest.gregtech.ev.platinumIngot}" + type: "item" + }] + x: 0.0d + y: 4.5d + } + { + disable_toast: true + id: "3E392C5BDB907F23" + tasks: [{ + id: "43C2BBEC648D64FA" + item: "gtceu:tungsten_steel_ingot" + type: "item" + }] + x: 1.0d + y: 3.5d + } + { + disable_toast: true + id: "7FDCD92EC9F916BE" + tasks: [{ + id: "340279EB93DFB48A" + item: "gtceu:rhodium_plated_palladium_ingot" + type: "item" + }] + x: 2.0d + y: 3.5d + } + { + disable_toast: true + id: "4A012874313141DC" + tasks: [{ + id: "796EA04E4CC866A4" + item: "gtceu:naquadah_alloy_ingot" + type: "item" + }] + x: 3.0d + y: 3.5d + } + { + disable_toast: true + id: "26E0BBE6C184CFEC" + tasks: [{ + id: "27625A6D550DAC67" + item: "gtceu:darmstadtium_ingot" + type: "item" + }] + x: 4.0d + y: 3.5d + } + { + disable_toast: true + id: "3173C8C998E6FD34" + tasks: [{ + id: "250BD4D4E44C0AA8" + item: "gtceu:neutronium_ingot" + type: "item" + }] + x: 5.0d + y: 3.5d + } + { + disable_toast: true + id: "41B376AFE2564807" + tasks: [{ + icon: "gtceu:tungsten_ingot" + id: "2D9B8AF6C76D9CEA" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:ingots/tungsten" + } + } + title: "{atm9.quest.gregtech.iv.tungstenIngot}" + type: "item" + }] + x: 1.0d + y: 4.5d + } + { + description: [ + "{atm9.quest.gregtech.circuits.desc.voltageTierColumn}" + "" + "{atm9.quest.gregtech.circuits.desc.voltageTierRow}" + "" + "{atm9.quest.gregtech.circuits.desc.extraInfo}" + ] + id: "4B7E8D7D89977348" + rewards: [{ + id: "782D1FEC526B76B6" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "47D34EA29A06AACD" + title: "{atm9.quest.gregtech.circuits.understandingThisPage}" + type: "checkmark" + }] + x: -5.0d + y: -7.5d + } + { + id: "51A567FB870F026E" + tasks: [{ + id: "1DFBD8CE51BA2410" + item: "gtceu:bronze_machine_casing" + type: "item" + }] + title: "{atm9.quest.gregtech.circuits.steamAge}" + x: -5.0d + y: -6.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "637606D689F33BB3" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "3ECFB6986CC0B99C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "34DB149196F82789" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -5.0d + y: -9.0d + } + ] + title: "{atm9.chapters.37.title}" +} diff --git a/config/ftbquests/quests/chapters/create.snbt b/config/ftbquests/quests/chapters/create.snbt new file mode 100755 index 0000000..ac177e6 --- /dev/null +++ b/config/ftbquests/quests/chapters/create.snbt @@ -0,0 +1,877 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "create" + group: "2B51AC12041E3F89" + icon: "create:large_cogwheel" + id: "100C477F4E63F20A" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.create.desc.welcome.1}" + "" + "{atm9.quest.create.desc.welcome.2}" + "" + "{atm9.quest.create.desc.welcome.3}" + ] + id: "57A7A5C79389A96A" + rewards: [{ + id: "1E5B06A1884F3578" + item: "create:wrench" + type: "item" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + icon: "create:wrench" + id: "695A0E0BC4B78AEC" + title: "{atm9.quest.create.mainIngredient}" + type: "checkmark" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: ["{atm9.quest.create.desc.mainIngredient}"] + id: "0F16498769DFB3B0" + rewards: [{ + count: 32 + id: "50217BC8953EBD3E" + item: "minecraft:andesite" + type: "item" + }] + tasks: [{ + count: 32L + id: "5D2B9139C49F5ABA" + item: "create:andesite_alloy" + type: "item" + }] + x: 0.0d + y: -3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.shafts}"] + id: "5B36DE3826F26963" + tasks: [{ + count: 16L + id: "2F89C6C2CD322B51" + item: "create:shaft" + type: "item" + }] + x: -1.0d + y: -5.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.cogwheelFeatures.1}" + "" + "{atm9.quest.create.desc.cogwheelFeatures.2}" + ] + id: "3E5E0C768038CDF4" + rewards: [{ + count: 8 + id: "76537C95327D603D" + item: "create:cogwheel" + type: "item" + }] + tasks: [{ + count: 8L + id: "68F2BD699AADA753" + item: "create:cogwheel" + type: "item" + }] + x: 1.0d + y: -5.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.cogwheelFeatures.1}" + "" + "{atm9.quest.create.desc.cogwheelFeatures.2}" + ] + id: "23A9617F183C4EB1" + rewards: [{ + count: 8 + id: "01DCE2A5A57DAEC5" + item: "create:large_cogwheel" + type: "item" + }] + tasks: [{ + count: 8L + id: "3E2A4428BDE92738" + item: "create:large_cogwheel" + type: "item" + }] + x: 0.0d + y: -6.0d + } + { + dependencies: ["23A9617F183C4EB1"] + description: [ + "{atm9.quest.create.desc.waterWheelFeatures.1}" + "" + "{atm9.quest.create.desc.waterWheelFeatures.2}" + ] + id: "1AC0B7934F275EDE" + rewards: [{ + id: "5118928E884676B3" + item: "create:water_wheel" + type: "item" + }] + tasks: [{ + count: 3L + id: "35709DE2871F0CED" + item: "create:water_wheel" + type: "item" + }] + x: 0.0d + y: -7.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.encasedFan}"] + id: "1E9B2D814F50A265" + tasks: [{ + id: "1A4B96C7C821174E" + item: "create:encased_fan" + type: "item" + }] + x: 7.0d + y: 1.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gearbox}"] + id: "4285510271B5223D" + tasks: [{ + id: "1840DB80F48921E2" + item: "create:gearbox" + type: "item" + }] + x: 6.5d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.clutch}"] + id: "2BB3DB19D5EFC7E2" + tasks: [{ + id: "54F14BE619292D1D" + item: "create:clutch" + type: "item" + }] + x: 6.0d + y: 3.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gearshift}"] + id: 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{ + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.mixer}"] + id: "5DC892BA79EB52EC" + tasks: [{ + id: "057EDA1FF37AE35E" + item: "create:mechanical_mixer" + type: "item" + }] + x: 10.0d + y: 1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.basin}"] + id: "75CBB5BD8C1DFEA1" + tasks: [{ + id: "56DBF4356117F26A" + item: "create:basin" + type: "item" + }] + x: 2.5d + y: -3.5d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: [ + "{atm9.quest.create.desc.blazeBurnerFeatures.1}" + "" + "{atm9.quest.create.desc.blazeBurnerFeatures.2}" + ] + id: "1B182A30604655E2" + tasks: [{ + id: "50FED4EED98A8648" + item: "create:blaze_burner" + type: "item" + }] + x: 8.0d + y: 1.5d + } + { + dependencies: ["47897D827C50629D"] + description: ["{atm9.quest.create.desc.mechanicalPiston}"] + id: "45EC31812FB9934D" + tasks: [{ + id: "0BD1BA7949BB5855" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b 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1.5d + y: 0.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.plough}"] + id: "0759CA52EECF3B49" + tasks: [{ + id: "7B9B459AAB9F6483" + item: "create:mechanical_plough" + type: "item" + }] + x: 2.0d + y: 1.5d + } + { + dependencies: ["57A7A5C79389A96A"] + description: ["{atm9.quest.create.desc.casings}"] + id: "17885C2DE986F1BD" + tasks: [{ + id: "0341E5F9B7361D1F" + item: "create:andesite_casing" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.casings}"] + id: "48EA6D9923E38B71" + tasks: [{ + id: "23E40F6D58658887" + item: "create:brass_casing" + type: "item" + }] + x: 12.0d + y: 4.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.casings}"] + id: "3F663416E824720C" + tasks: [{ + id: "7FE62F264B4FA5DE" + item: "create:copper_casing" + type: "item" + }] + x: 11.0d + y: 0.0d + } + { + dependencies: ["4194397DFD0199C2"] + description: [ + "{atm9.quest.create.desc.arm.1}" + "" + "{atm9.quest.create.desc.arm.2}" + "" + "{atm9.quest.create.desc.arm.3}" + ] + id: "3F2C1A81C17D2D67" + tasks: [{ + id: "3EC06DE78E520CC9" + item: "create:mechanical_arm" + type: "item" + }] + x: 13.5d + y: 2.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.funnel}"] + id: "47A6769B6BF1A46D" + tasks: [{ + id: "5CB1191F8F7BBAA4" + item: "create:andesite_funnel" + type: "item" + }] + x: 2.0d + y: -2.5d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.funnel}"] + id: "495B0CC178B4CFA9" + tasks: [{ + id: "1C5B4D14826937BB" + item: "create:brass_funnel" + type: "item" + }] + x: 9.0d + y: 3.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: ["{atm9.quest.create.desc.tunnels}"] + id: "7C8CDD259495A31A" + tasks: [{ + id: "07162DA2FD7B0E05" + item: "create:andesite_tunnel" + type: "item" + }] + x: -2.0d + y: -2.5d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: ["{atm9.quest.create.desc.tunnels}"] + id: "78656C89EEE80DB5" + tasks: [{ + id: "688E14A6938EBEF7" + item: "create:brass_tunnel" + type: "item" + }] + x: 10.5d + y: 5.0d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.depot}"] + id: "7F0D59EC1573FDC0" + tasks: [{ + id: "7EFB9500BBDD745C" + item: "create:depot" + type: "item" + }] + x: 5.5d + y: -1.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.chute}"] + id: "3D2A03EB2B91E9C1" + tasks: [{ + id: "105F8859D59964C4" + item: "create:chute" + type: "item" + }] + x: 9.5d + y: -1.5d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.goggles.1}" + "" + "{atm9.quest.create.desc.goggles.2}" + ] + id: "4F95F00ED78FBAB9" + tasks: [{ + id: "6989058FD488CE64" + item: "create:goggles" + type: "item" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.roseCrystals.1}" + "" + "{atm9.quest.create.desc.roseCrystals.2}" + ] + id: "610DEC4FC4FBB63E" + rewards: [{ + id: "43C2760F8FDD84CA" + item: { + Count: 1 + id: "create:sand_paper" + tag: { + Damage: 0 + } + } + type: "item" + }] + tasks: [{ + count: 8L + id: "3BC40DF423178031" + item: "create:polished_rose_quartz" + type: "item" + }] + x: -2.5d + y: 0.0d + } + { + dependencies: ["1C2309DB4B890E71"] + description: ["{atm9.quest.create.desc.blazeCake}"] + id: "4C77ABCD41383F32" + tasks: [{ + id: "2E9A4E9BFFC10819" + item: "create:blaze_cake" + type: "item" + }] + x: 14.0d + y: 0.0d + } + { + dependencies: ["1DA6B8B2DCC97809"] + description: [ + "{atm9.quest.create.desc.crafters.1}" + "" + "{atm9.quest.create.desc.crafters.2}" + ] + id: "4194397DFD0199C2" + tasks: [{ + id: "65C6E83AF17405E0" + item: "create:mechanical_crafter" + type: "item" + }] + x: 12.0d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.gantryCarriage}"] + id: "75B14A09FE39EDDA" + tasks: [{ + id: "7DA78C3A582368E2" + item: "create:gantry_carriage" + type: "item" + }] + x: 7.5d + y: 0.5d + } + { + dependencies: ["7F0D59EC1573FDC0"] + description: ["{atm9.quest.create.desc.weightedEjector}"] + id: "4EA4EDD5A7923F98" + tasks: [{ + id: "34313AA5D327317C" + item: "create:weighted_ejector" + type: "item" + }] + x: 5.5d + y: -2.0d + } + { + dependencies: ["3D2A03EB2B91E9C1"] + description: ["{atm9.quest.create.desc.smartChute}"] + id: "7EEEEDD5FF31ACD3" + tasks: [{ + id: "37EE09651ED58F6F" + item: "create:smart_chute" + type: "item" + }] + x: 9.5d + y: -3.0d + } + { + dependencies: ["57A7A5C79389A96A"] + description: [ + "{atm9.quest.create.desc.schematicTable.1}" + "" + "{atm9.quest.create.desc.schematicTable.2}" + ] + id: "0CF69DBA9573A7B3" + rewards: [{ + id: "35DCC6CB7C472F17" + item: "create:schematic_and_quill" + type: "item" + }] + tasks: [{ + id: "0FB1E9BD14FE8EF8" + item: "create:schematic_table" + type: "item" + }] + x: -1.5d + y: 1.5d + } + { + dependencies: ["0CF69DBA9573A7B3"] + description: ["{atm9.quest.create.desc.cannon}"] + id: "7D67058592EE5958" + tasks: [{ + id: "5D989C876E9B8AA5" + item: "create:schematicannon" + type: "item" + }] + x: -2.5d + y: 2.5d + } + { + dependencies: ["17885C2DE986F1BD"] + description: ["{atm9.quest.create.desc.ropePulley}"] + id: "24E658BA47367A44" + tasks: [{ + id: "0674C07C7DE332A9" + item: "create:rope_pulley" + type: "item" + }] + x: 4.5d + y: -1.5d + } + { + dependencies: ["3F663416E824720C"] + description: ["{atm9.quest.create.desc.spout}"] + id: "1C2309DB4B890E71" + tasks: [{ + id: "6772D04457414991" + item: "create:spout" + type: "item" + }] + x: 12.5d + y: 0.0d + } + { + dependencies: ["3F663416E824720C"] + description: ["{atm9.quest.create.desc.hosePulley}"] + id: "77382D4114E901CB" + tasks: [{ + id: "739701B00C0F8A7B" + item: "create:hose_pulley" + type: "item" + }] + x: 12.0d + y: 1.0d + } + { + dependencies: ["17885C2DE986F1BD"] + id: "47897D827C50629D" + tasks: [{ + id: "473DA14538E1B94C" + item: "create:piston_extension_pole" + type: "item" + }] + x: 3.5d + y: -1.0d + } + { + dependencies: ["3F663416E824720C"] + description: [ + "{atm9.quest.create.desc.portableInterfaceLiquid.1}" + "" + "{atm9.quest.create.desc.portableInterfaceLiquid.2}" + ] + id: "71B1B53A03A16296" + tasks: [{ + id: "339D26EDFBB54047" + item: "create:portable_fluid_interface" + type: "item" + }] + x: 12.0d + y: -1.0d + } + { + dependencies: ["5DC892BA79EB52EC"] + id: "1DA6B8B2DCC97809" + tasks: [{ + icon: "create:brass_ingot" + id: "07896B715ED0E04F" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:ingots/brass" + } + } + title: "{atm9.quest.create.anyBrassIngot}" + type: "item" + }] + title: "{atm9.quest.create.brass}" + x: 10.5d + y: 3.0d + } + { + dependencies: ["2D41B04C75FA02BC"] + description: ["{atm9.quest.create.desc.superGlue}"] + id: "1F58AA51814C7568" + tasks: [{ + id: "1A9BC10CDDA9FCF2" + item: { + Count: 1 + id: "create:super_glue" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 8.0d + y: -1.5d + } + { + dependencies: ["0F16498769DFB3B0"] + description: [ + "{atm9.quest.create.desc.belts.1}" + "" + "{atm9.quest.create.desc.belts.2}" + ] + id: "13AEBC331F29BC3D" + tasks: [{ + count: 4L + id: "4D2A907287515990" + item: "create:belt_connector" + type: "item" + }] + x: -2.0d + y: -4.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0577F0923D8A72F5" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "0605DDB40EAB99C5" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "0F9E33F1BF4C38CF" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.18.title}" +} diff --git a/config/ftbquests/quests/chapters/creative.snbt b/config/ftbquests/quests/chapters/creative.snbt new file mode 100755 index 0000000..9a4f28f --- /dev/null +++ b/config/ftbquests/quests/chapters/creative.snbt @@ -0,0 +1,471 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "hexagon" + filename: "creative" + group: "2084F3F6FB861C5B" + icon: "functionalstorage:creative_vending_upgrade" + id: "16956970FF49BB4D" + images: [ + { + height: 4.0d + hover: ["What do I do with the ATM Star?"] + image: "atm:textures/questpics/creative.png" + rotation: 0.0d + width: 16.0d + x: 0.0d + y: -4.0d + } + { + height: 2.0d + image: "allthetweaks:textures/item/atm_star.png" + rotation: 20.0d + width: 2.0d + x: 4.0d + y: -3.5d + } + { + height: 2.0d + image: "allthetweaks:textures/item/atm_star.png" + rotation: -20.0d + width: 2.0d + x: -4.0d + y: -3.5d + } + ] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["464D0C17601E8A2B"] + description: ["{atm9.quest.chapter3.desc.welcome}"] + hide_dependency_lines: true + id: "6E6FDF551EA4FF1A" + rewards: [ + { + id: "13C7B1760109C468" + item: { + Count: 1 + id: "allthemodium:alloy_axe" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.8f + "apotheosis:heavy_weapon/attribute/annihilating": 0.20009226f + "apotheosis:heavy_weapon/attribute/berserking": 0.34490293f + "apotheosis:heavy_weapon/attribute/giant_slaying": 0.80212396f + "apotheosis:heavy_weapon/attribute/murderous": 0.9636011f + "apotheosis:heavy_weapon/attribute/shredding": 0.52882904f + "apotheosis:heavy_weapon/special/cleaving": 0.57667243f + "apotheosis:heavy_weapon/special/executing": 0.42035472f + "apotheosis:sword/mob_effect/elusive": 0.27058095f + } + name: "{\"color\":\"rainbow\",\"translate\":\"%2$s\",\"with\":[\"\",\"\"]}" + rarity: "apotheosis:ancient" + sockets: 5 + uuids: [[I; + 458049447 + -427996311 + -1781331551 + 1681014930 + ]] + } + display: { + Name: "{\"text\":\"Ultimate Axe of AlfredGG\"}" + } + } + } + type: "item" + } + { + id: "5AC6632FD554B8F2" + item: "reliquary:pedestals/passive/white_passive_pedestal" + type: "item" + } + { + id: "1F4E8436E25D423D" + type: "xp_levels" + xp_levels: 1000 + } + ] + shape: "hexagon" + size: 3.0d + subtitle: "{atm9.quest.chapter3.subt.welcome}" + tasks: [ + { + count: 2L + id: "529AEED3E1A07228" + item: "allthetweaks:atm_star_block" + type: "item" + } + { + id: "5C995984E37F6C5A" + item: { + Count: 1 + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:starry" + } + } + } + type: "item" + } + ] + title: "{atm9.quest.chapter3.welcome}" + x: 0.0d + y: -0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "3F833B656A0DBB0E" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "64982F4157A67B93" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + tasks: [{ + id: "5973E65E0C940E27" + item: "ars_nouveau:creative_spell_book" + type: "item" + }] + title: "{atm9.quest.chapter3.spells}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "2CF11A70229000AB" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "1A639A768F7EF8FC" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "0CF133CEADDC504C" + item: "create:creative_motor" + type: "item" + } + { + id: "72936F6095FF124A" + item: "create:creative_blaze_cake" + type: "item" + } + ] + title: "{atm9.quest.chapter3.create}" + x: 2.0d + y: -1.5d + } + { + dependencies: ["464D0C17601E8A2B"] + hide_dependency_lines: true + id: "5C7B81756CA58056" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "3B5F42272CCB9F9D" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "775BD503F830BB6C" + item: "botania:creative_pool" + type: "item" + }] + title: "{atm9.quest.chapter3.mana}" + x: -2.0d + y: -1.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "695C8159D28F16B7" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2208E7A037EAB0CE" + table_id: 7175652334583451871L + type: "choice" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "2E44EAD876619015" + item: "ars_nouveau:creative_source_jar" + type: "item" + }] + title: "{atm9.quest.chapter3.source}" + x: 2.0d + y: 0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "653487501398DECA" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "743B3A79F4825FDD" + table_id: 7175652334583451871L + type: "choice" + }] + size: 1.5d + tasks: [{ + id: "5C777F84736455DA" + item: { + Count: 1 + id: "ironjetpacks:jetpack" + tag: { + Id: "ironjetpacks:creative" + Throttle: 1.0d + } + } + match_nbt: true + type: "item" + }] + title: "{atm9.quest.chapter3.jetpack}" + x: -2.0d + y: 0.5d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "58095E9EBC6FF9B2" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "1DAEDC2E98F1482B" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "317121010F937E4F" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "integrateddynamics:energy_battery_creative" + } + { + Count: 1b + id: "mekanism:creative_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "18446744073709551615.9999" + }] + } + } + } + { + Count: 1b + id: "ae2:creative_energy_cell" + } + { + Count: 1b + id: "createaddition:creative_energy" + } + ] + } + } + title: "Creative Power Options" + type: "item" + }] + title: "{atm9.quest.chapter3.powah}" + x: 3.0d + y: -1.0d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "721EA7CB1CBBFD14" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "14CC40665D74FF8C" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "19CB734FC0897E75" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "refinedstorage:creative_controller" + tag: { + Energy: 32000 + } + } + { + Count: 1b + id: "ae2:creative_energy_cell" + } + ] + } + } + title: "Creative Virtual Storage Power" + type: "item" + }] + title: "{atm9.quest.chapter3.storage}" + x: 3.0d + y: 0.0d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "6C706326381CE611" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2578E2D5023264B9" + table_id: 7175652334583451871L + type: "choice" + }] + tasks: [{ + id: "7052974A3E7D3DF2" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "pneumaticcraft:creative_compressor" + } + { + Count: 1b + id: "pneumaticcraft:creative_compressed_iron_block" + } + ] + } + } + title: "Creative Pressure" + type: "item" + }] + title: "{atm9.quest.chapter3.pressure}" + x: -3.0d + y: -1.0d + } + { + dependencies: ["6E6FDF551EA4FF1A"] + description: ["{atm9.quest.chapter3.desc.blocks}"] + hide_dependency_lines: true + id: "0019BAE826902B4A" + optional: true + rewards: [{ + id: "248CEF5CDCC4D98C" + type: "xp_levels" + xp_levels: 10000 + }] + size: 3.0d + tasks: [{ + id: "05EDE3C0706A89A7" + item: "allthecompressed:atm_star_block_9x" + type: "item" + }] + title: "{atm9.quest.chapter3.blocks}" + x: -1.5d + y: 3.0d + } + { + dependencies: ["464D0C17601E8A2B"] + id: "39BD43AAEFBD5609" + optional: true + rewards: [ + { + id: "0F1BEDEC9A4A479D" + type: "xp_levels" + xp_levels: 5000 + } + { + id: "04566CE860FF3B61" + item: { + Count: 1 + id: "gtceu:polybenzimidazole_plunger" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + AttackDamage: 0.0f + AttackSpeed: -2.4f + Damage: 0 + MaxDamage: 127 + } + HideFlags: 2 + display: { + Name: "{\"text\":\"Not a Neutronium Plunger\"}" + } + } + } + type: "item" + } + ] + size: 3.0d + subtitle: "{atm9.quest.chapter3.subt.greg}" + tasks: [{ + id: "45119551D2C9EE55" + item: "allthetweaks:greg_star" + type: "item" + }] + title: "{atm9.quest.chapter3.greg}" + x: 1.5d + y: 3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "7B82BB23454C6D44" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "543A08791D27BC62" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "71F7DA56C55F4676" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 1.5d + } + ] + title: "{atm9.chapters.7.title}" +} diff --git a/config/ftbquests/quests/chapters/deep_resonance.snbt b/config/ftbquests/quests/chapters/deep_resonance.snbt new file mode 100755 index 0000000..f345fad --- /dev/null +++ b/config/ftbquests/quests/chapters/deep_resonance.snbt @@ -0,0 +1,767 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "deep_resonance" + group: "2B51AC12041E3F89" + icon: "deepresonance:resonating_crystal_natural" + id: "57354476668A066B" + images: [ + { + height: 5.0d + hover: ["atm9.quest.deep.img.generator"] + image: "atm:textures/questpics/deepresonance/deep_generator.png" + rotation: 0.0d + width: 3.7542662116040955d + x: 4.5d + y: -4.5d + } + { + height: 3.0d + hover: ["atm9.quest.deep.img.smelter"] + image: "atm:textures/questpics/deepresonance/deep_smelter.png" + rotation: 0.0d + width: 1.167202572347267d + x: -4.5d + y: 4.5d + } + { + height: 3.0d + hover: ["atm9.quest.deep.img.purifier"] + image: "atm:textures/questpics/deepresonance/deep_purifier.png" + rotation: 0.0d + width: 1.2359154929577465d + x: -1.5d + y: 4.5d + } + { + height: 1.2d + hover: ["atm9.quest.deep.img.laser"] + image: "atm:textures/questpics/deepresonance/deep_laser.png" + rotation: 0.0d + width: 3.6467532467532466d + x: 2.5d + y: 4.5d + } + { + height: 1.9428571428571426d + hover: ["atm9.quest.deep.img.crystallizer"] + image: "atm:textures/questpics/deepresonance/deep_crystallizer.png" + rotation: 0.0d + width: 1.2d + x: 6.5d + y: 4.5d + } + { + height: 1.5d + hover: ["atm9.quest.deep.img.crystal"] + image: "atm:textures/questpics/deepresonance/deep_crystal.png" + rotation: 0.0d + width: 1.4d + x: 9.5d + y: 4.5d + } + { + height: 2.0d + image: "atm:textures/questpics/deepresonance/deep_resonance.png" + rotation: 0.0d + width: 16.53191489361702d + x: 2.0d + y: -9.0d + } + { + height: 1.0d + image: "atm:textures/questpics/deepresonance/using_crystals.png" + rotation: 0.0d + width: 7.6d + x: -1.5d + y: -7.0d + } + { + height: 1.0d + image: "atm:textures/questpics/deepresonance/making_crystals.png" + rotation: 0.0d + width: 8.08421052631579d + x: -1.5d + y: -1.0d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.4723926380368098d + x: -3.0d + y: 4.5d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.4723926380368098d + x: 0.0d + y: 4.5d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.4723926380368098d + x: 5.0d + y: 4.5d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 0.0d + width: 1.4723926380368098d + x: 8.0d + y: 4.5d + } + ] + order_index: 2 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.deep.desc.crystal}"] + icon_scale: 1.2d + id: "57DF2D54E047D681" + rewards: [{ + count: 10 + id: "0B039D18CAF19E69" + item: "deepresonance:resonating_plate" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "7201F2171CC6EEA6" + item: { + Count: 1 + id: "deepresonance:resonating_crystal_natural" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.deep.crystal}" + x: -4.5d + y: -4.0d + } + { + description: ["{atm9.quest.deep.desc.ore}"] + icon: "deepresonance:resonating_ore_deepslate" + icon_scale: 1.5d + id: "09A4D9DA6A93CB57" + rewards: [{ + count: 10 + id: "0C1A394A04F369F7" + item: "deepresonance:resonating_plate" + type: "item" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: 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["{atm9.quest.deep.desc.strength}"] + id: "07AE6D6584104C74" + rewards: [{ + count: 3 + id: "2438233D3ACFAB3B" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + tasks: [{ + id: "237374F0AD689BE4" + item: "minecraft:redstone" + type: "item" + }] + title: "{atm9.quest.deep.strength}" + x: 1.5d + y: 1.5d + } + { + dependencies: ["636B3895770ADD87"] + description: ["{atm9.quest.deep.desc.efficiency}"] + id: "657122CFE3D0BF41" + rewards: [{ + count: 3 + id: "4D51310496130535" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + tasks: [{ + id: "18F4B0BEAB325D48" + item: "minecraft:iron_ingot" + type: "item" + }] + title: "{atm9.quest.deep.efficiency}" + x: 1.5d + y: 2.5d + } + { + dependencies: ["57DF2D54E047D681"] + description: ["{atm9.quest.deep.desc.controller}"] + id: "1373937290D4D215" + rewards: [{ + id: "20AABCF519B4849D" + item: "minecraft:lever" + type: "item" + }] + shape: "square" + tasks: [{ + id: "312709284148E85D" + item: "deepresonance:generator_controller" + type: "item" + }] + title: "{atm9.quest.deep.controller}" + x: -2.5d + y: -3.0d + } + { + dependencies: ["57DF2D54E047D681"] + description: ["{atm9.quest.deep.desc.collector}"] + id: "31C5E5E56E7C7190" + rewards: [{ + count: 5 + id: "0689D616D5E7AA17" + item: "deepresonance:resonating_plate" + type: "item" + }] + shape: "square" + tasks: [{ + id: "4D5A29365A13378E" + item: "deepresonance:energy_collector" + type: "item" + }] + title: "{atm9.quest.deep.collector}" + x: -2.5d + y: -5.0d + } + { + dependencies: [ + "1373937290D4D215" + "1B74CE5507607E04" + "31C5E5E56E7C7190" + ] + description: ["{atm9.quest.deep.desc.generator}"] + icon_scale: 1.5d + id: "294F3081C6442020" + rewards: [{ + count: 10 + id: "3DABF08932DFEA81" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "36746A756D453E67" + item: "deepresonance:generator_part" + type: "item" + }] + title: "{atm9.quest.deep.generator}" + x: -0.5d + y: -4.0d + } + { + dependencies: ["023EA9D4168BEBE3"] + description: ["{atm9.quest.deep.desc.liquid}"] + id: "21760D1807C835D1" + rewards: [{ + count: 2 + id: "6FE2487B1A4A180F" + item: "deepresonance:tank" + type: "item" + }] + shape: "square" + tasks: [{ + count: 2L + id: "7436A5E1167125C8" + item: { Count: 2, id: "deepresonance:tank" } + type: "item" + }] + title: "{atm9.quest.deep.liquid}" + x: -2.5d + y: 1.0d + } + { + dependencies: ["21760D1807C835D1"] + description: ["{atm9.quest.deep.desc.quality}"] + id: "636B3895770ADD87" + rewards: [{ + count: 5 + id: "7E46589EA355BB68" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + tasks: [{ + id: "21A3061F3B92D185" + item: "minecraft:lava_bucket" + type: "item" + }] + title: "{atm9.quest.deep.quality}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["294F3081C6442020"] + description: ["{atm9.quest.deep.desc.pedestal}"] + id: "33AB668B242676FB" + optional: true + rewards: [{ + id: "0323DD22A0D0EFBA" + item: "deepresonance:resonating_crystal_natural" + type: "item" + }] + tasks: [{ + id: "4507F9953B69B4AA" + item: "deepresonance:pedestal" + type: "item" + }] + title: "{atm9.quest.deep.pedestal}" + x: -0.5d + y: -5.5d + } + { + dependencies: ["294F3081C6442020"] + description: ["{atm9.quest.deep.desc.energy}"] + icon: "enderio:energy_conduit" + id: "5FBDA6392500855E" + rewards: [{ + id: "564A635155BBC8EA" + item: "mekanism:advanced_energy_cube" + type: "item" + }] + tasks: [{ + id: "30494B6A4087BF19" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "pipez:energy_pipe" + } + { + Count: 1b + id: "enderio:energy_conduit" + } + { + Count: 1b + id: "powah:energy_cable_starter" + } + { + Count: 1b + id: "mekanism:basic_universal_cable" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.deep.energy}" + x: 1.5d + y: -3.5d + } + { + dependencies: ["16899736E32D0FAE"] + description: ["{atm9.quest.deep.desc.purifier}"] + id: "42A4231D6875C15B" + optional: true + rewards: [{ + count: 3 + id: "5F72D292FEE28ECF" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + tasks: [{ + id: "1A4BC627BB852A5B" + item: "deepresonance:purifier" + type: "item" + }] + title: "{atm9.quest.deep.purifier}" + x: 3.5d + y: 0.5d + } + { + dependencies: ["540FFAE2D7BA96B7"] + description: ["{atm9.quest.deep.desc.lens}"] + icon: "deepresonance:lens" + id: "5BDBEF67A1F0A480" + rewards: [{ + count: 5 + id: "6851A12F6CF93920" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + shape: "square" + tasks: [ + { + id: "74D045D3FF60B84E" + item: "deepresonance:tank" + type: "item" + } + { + id: "67D0769CCE480E7E" + item: "deepresonance:lens" + type: "item" + } + ] + title: "{atm9.quest.deep.lens}" + x: 5.5d + y: 1.0d + } + { + dependencies: [ + "16899736E32D0FAE" + "07AE6D6584104C74" + "657122CFE3D0BF41" + "441B7D14471C8501" + ] + description: ["{atm9.quest.deep.desc.laser}"] + id: "540FFAE2D7BA96B7" + rewards: [{ + count: 5 + id: "4898976420361D63" + item: "minecraft:diamond" + type: "item" + }] + shape: "square" + tasks: [{ + id: "31936C23F549298E" + item: "deepresonance:laser" + type: "item" + }] + title: "{atm9.quest.deep.laser}" + x: 5.5d + y: 2.0d + } + { + dependencies: ["5BDBEF67A1F0A480"] + description: ["{atm9.quest.deep.desc.crystallizer}"] + id: "3EBF774CDF9E3CA6" + rewards: [ + { + count: 10 + id: "64FA990BDE3370A4" + item: "deepresonance:resonating_plate" + type: "item" + } + { + id: "36094E0E294C1104" + item: "mekanism:advanced_energy_cube" + type: "item" + } + ] + shape: "square" + tasks: [{ + id: "26EB96BCF6C41082" + item: "deepresonance:crystallizer" + type: "item" + }] + title: "{atm9.quest.deep.crystallizer}" + x: 7.5d + y: 1.5d + } + { + description: ["{atm9.quest.deep.desc.catalyst}"] + id: "4D9AA59738EE90D5" + rewards: [{ + count: 3 + id: "5F9B0257243E193C" + item: "deepresonance:resonating_ore_deepslate" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "3AEE1632960C65C6" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "minecraft:iron_ingot" + } + { + Count: 1b + id: "minecraft:gold_ingot" + } + { + Count: 1b + id: "minecraft:diamond" + } + { + Count: 1b + id: "minecraft:emerald" + } + { + Count: 1b + id: "minecraft:quartz" + } + { + Count: 1b + id: "minecraft:ender_pearl" + } + { + Count: 1b + id: "minecraft:gunpowder" + } + { + Count: 1b + id: "minecraft:redstone" + } + { + Count: 1b + id: "minecraft:coal" + } + { + Count: 1b + id: "minecraft:glowstone_dust" + } + { + Count: 1b + id: "minecraft:prismarine_crystals" + } + { + Count: 1b + id: "minecraft:prismarine_shard" + } + { + Count: 1b + id: "rftoolsbase:dimensionalshard" + } + { + Count: 1b + id: "minecraft:nether_wart" + } + { + Count: 1b + id: "minecraft:blaze_powder" + } + { + Count: 1b + id: "minecraft:ghast_tear" + } + { + Count: 1b + id: "minecraft:snowball" + } + { + Count: 1b + id: "minecraft:slime_ball" + } + { + Count: 1b + id: "minecraft:nether_star" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.deep.catalyst}" + x: 3.5d + y: 2.5d + } + { + dependencies: ["3EBF774CDF9E3CA6"] + description: ["{atm9.quest.deep.desc.radiation}"] + hide_until_deps_visible: true + id: "23E396C25029E266" + rewards: [{ + id: "4A42535213641530" + type: "xp_levels" + xp_levels: 5 + }] + shape: "rsquare" + tasks: [ + { + id: "74B4332497BCDF2D" + item: { + Count: 1 + id: "deepresonance:radiation_suit_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1BED31868D23AD43" + item: { + Count: 1 + id: "deepresonance:radiation_suit_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "58B5EA356D8E3078" + item: { + Count: 1 + id: "deepresonance:radiation_suit_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "2BEDE958C91E6D7A" + item: { + Count: 1 + id: "deepresonance:radiation_suit_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.deep.radiation}" + x: 9.5d + y: 1.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "5652226335EED8B9" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "32EFCC38CE3D89BF" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "18209D4B51FA9562" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -6.0d + y: -4.0d + } + ] + title: "{atm9.chapters.55.title}" +} diff --git a/config/ftbquests/quests/chapters/draconic_evolution.snbt b/config/ftbquests/quests/chapters/draconic_evolution.snbt new file mode 100755 index 0000000..ee68f00 --- /dev/null +++ b/config/ftbquests/quests/chapters/draconic_evolution.snbt @@ -0,0 +1,3881 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "draconic_evolution" + group: "2B51AC12041E3F89" + icon: "draconicevolution:draconium_core" + id: "0B826D13BAD43EEB" + images: [ + { + height: 3.0d + image: "atm:textures/questpics/draconic/draconic_title.png" + rotation: 0.0d + width: 8.019230769230768d + x: 6.5d + y: -15.5d + } + { + height: 2.0d + image: "atm:textures/questpics/draconic/draconic_core_1on.png" + rotation: 0.0d + width: 2.0089285714285716d + x: -4.0d + y: -0.5d + } + { + height: 5.0d + image: "atm:textures/questpics/draconic/draconic_core_8on.png" + rotation: 0.0d + width: 5.038167938931297d + x: -4.0d + y: 3.5d + } + { + height: 2.0d + image: "atm:textures/questpics/draconic/draconic_energy.png" + rotation: 0.0d + width: 4.1257142857142854d + x: 6.0d + y: 4.5d + } + { + height: 5.0d + image: "atm:textures/questpics/draconic/draconic_reactor_off_down.png" + rotation: 0.0d + width: 11.26126126126126d + x: 13.0d + y: 8.0d + } + { + height: 3.0d + image: "atm:textures/questpics/draconic/draconic_fusion.png" + rotation: 0.0d + width: 9.072463768115941d + x: 11.5d + y: -7.5d + } + ] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.BEnM}"] + id: "574E5806D1A98FE5" + rewards: [{ + exclude_from_claim_all: true + id: "5A1B214896CADF59" + table_id: 8319312224449668135L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "1D76A5C236FC8717" + item: "draconicevolution:item_draconium_energy" + type: "item" + }] + title: "{atm9.quest.draconic.BEnM}" + x: 17.25d + y: -12.0d + } + { + dependencies: ["574E5806D1A98FE5"] + id: "120B403D56EE5C79" + rewards: [{ + exclude_from_claim_all: true + id: "6AC58363EDEC7B2A" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "10764264F36D3ED8" + item: "draconicevolution:item_wyvern_energy" + type: "item" + }] + title: "{atm9.quest.draconic.WEnM}" + x: 18.0d + y: -12.0d + } + { + dependencies: ["120B403D56EE5C79"] + id: "5021D159A5EC2315" + rewards: [{ + exclude_from_claim_all: true + id: "01AF0C1D9B9EB1E0" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "30574D39064813B9" + item: "draconicevolution:item_draconic_energy" + type: "item" + }] + title: "{atm9.quest.draconic.DEnM}" + x: 18.75d + y: -12.0d + } + { + dependencies: ["5021D159A5EC2315"] + id: "54F78C9A945CF0E7" + rewards: [{ + exclude_from_claim_all: true + id: "7A2728A923F439CD" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "7EEBD2FBBE9762E8" + item: "draconicevolution:item_chaotic_energy" + type: "item" + }] + title: "{atm9.quest.draconic.CEnM}" + x: 19.5d + y: -12.0d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.BSpM}"] + id: "7C54581562D2EA75" + rewards: [{ + exclude_from_claim_all: true + id: "4BB6811D3AF64A43" + table_id: 8319312224449668135L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "02D424E19C5B49D3" + item: "draconicevolution:item_draconium_speed" + type: "item" + }] + title: "{atm9.quest.draconic.BSpM}" + x: 17.25d + y: -10.5d + } + { + dependencies: ["7C54581562D2EA75"] + id: "2AA08313F927981E" + rewards: [{ + exclude_from_claim_all: true + id: "41BA34EC0065F8A8" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2E73CED80A975B02" + item: "draconicevolution:item_wyvern_speed" + type: "item" + }] + title: "{atm9.quest.draconic.WSpM}" + x: 18.0d + y: -10.5d + } + { + dependencies: ["2AA08313F927981E"] + id: "28AF8DD34412CBAA" + rewards: [{ + exclude_from_claim_all: true + id: "34CBBBF2D6236D77" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2335FC0A8CDCE48C" + item: "draconicevolution:item_draconic_speed" + type: "item" + }] + title: "{atm9.quest.draconic.DSpM}" + x: 18.75d + y: -10.5d + } + { + dependencies: ["28AF8DD34412CBAA"] + id: "2A5C5B44E9643A5D" + rewards: [{ + exclude_from_claim_all: true + id: "0108EA0A77EAD8AA" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "77F5E176FDD21534" + item: "draconicevolution:item_chaotic_speed" + type: "item" + }] + title: "{atm9.quest.draconic.CSpM}" + x: 19.5d + y: -10.5d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.WSReM}"] + id: "4CD2ADD3601B8191" + rewards: [{ + exclude_from_claim_all: true + id: "549DB2B92186656C" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "4DB67015C52358FC" + item: "draconicevolution:item_wyvern_shield_recovery" + type: "item" + }] + title: "{atm9.quest.draconic.WSReM}" + x: 18.0d + y: -0.75d + } + { + dependencies: ["4CD2ADD3601B8191"] + id: "594BBD31461F212D" + rewards: [{ + exclude_from_claim_all: true + id: "2FE573139A791AE8" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "56B97A32636D2195" + item: "draconicevolution:item_draconic_shield_recovery" + type: "item" + }] + title: "{atm9.quest.draconic.DSReM}" + x: 18.75d + y: -0.75d + } + { + dependencies: ["594BBD31461F212D"] + id: "0AE8B51D63327EC3" + rewards: [{ + exclude_from_claim_all: true + id: "5A73D88E2CF02062" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2727668096263E0F" + item: "draconicevolution:item_chaotic_shield_recovery" + type: "item" + }] + title: "{atm9.quest.draconic.CSReM}" + x: 19.5d + y: -0.75d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.WSCaM}"] + id: "37CC51B689CB8A40" + rewards: [{ + exclude_from_claim_all: true + id: "389CD1FD2E15FCE4" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "43159CD00B790742" + item: "draconicevolution:item_wyvern_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.WSCaM}" + x: 18.0d + y: -2.25d + } + { + dependencies: ["37CC51B689CB8A40"] + id: "76064465104B1C28" + rewards: [{ + exclude_from_claim_all: true + id: "013043A10A13DD74" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "701E53B2A54779D9" + item: "draconicevolution:item_draconic_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.DSCaM}" + x: 18.75d + y: -2.25d + } + { + dependencies: ["76064465104B1C28"] + id: "4A3A5684302C8627" + rewards: [{ + exclude_from_claim_all: true + id: "25AA36E7E9137AF5" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2FA9F37D667C5CCD" + item: "draconicevolution:item_chaotic_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.CSCaM}" + x: 19.5d + y: -2.25d + } + { + dependencies: ["37CC51B689CB8A40"] + description: ["{atm9.quest.draconic.desc.WLSCaM}"] + id: "3CB8F5F1D33C8F9F" + rewards: [{ + exclude_from_claim_all: true + id: "545A6DF1312F86BF" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2CD48906720862D1" + item: "draconicevolution:item_wyvern_large_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.WLSCaM}" + x: 18.0d + y: -1.5d + } + { + dependencies: [ + "3CB8F5F1D33C8F9F" + "76064465104B1C28" + ] + id: "4F6A9F1AEFD535F5" + rewards: [{ + exclude_from_claim_all: true + id: "06691905C6FA5052" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "501BB3832EEE40E1" + item: "draconicevolution:item_draconic_large_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.DLSCaM}" + x: 18.75d + y: -1.5d + } + { + dependencies: [ + "4F6A9F1AEFD535F5" + "4A3A5684302C8627" + ] + id: "7081E9BF44EFBCB0" + rewards: [{ + exclude_from_claim_all: true + id: "66BEFEE65CB095EB" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "74CF4D2E4CBD3637" + item: "draconicevolution:item_chaotic_large_shield_capacity" + type: "item" + }] + title: "{atm9.quest.draconic.CLSCaM}" + x: 19.5d + y: -1.5d + } + { + dependencies: [ + "4EFFE300EC781C3E" + "37CC51B689CB8A40" + ] + description: ["{atm9.quest.draconic.desc.WUnM}"] + id: "16FF2219F110F50A" + rewards: [{ + exclude_from_claim_all: true + id: "6ABAA8806E74DFBA" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "33FAF1015478CB17" + item: "draconicevolution:item_wyvern_undying" + type: "item" + }] + title: "{atm9.quest.draconic.WUnM}" + x: 18.0d + y: -3.0d + } + { + dependencies: [ + "16FF2219F110F50A" + "76064465104B1C28" + ] + id: "542AD6FD1927C3E6" + rewards: [{ + exclude_from_claim_all: true + id: "53EBC8782D6FE00F" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "20B4C158C9DD7EA2" + item: "draconicevolution:item_draconic_undying" + type: "item" + }] + title: "{atm9.quest.draconic.DUnM}" + x: 18.75d + y: -3.0d + } + { + dependencies: [ + "542AD6FD1927C3E6" + "4A3A5684302C8627" + ] + id: "52EA9793A7100E75" + rewards: [{ + exclude_from_claim_all: true + id: "4A483E34ADE96759" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "309835FD9511F154" + item: "draconicevolution:item_chaotic_undying" + type: "item" + }] + title: "{atm9.quest.draconic.CUnM}" + x: 19.5d + y: -3.0d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.BAOEM}"] + id: "7143CE930D08F160" + rewards: [{ + exclude_from_claim_all: true + id: "290B7A9895407C81" + table_id: 8319312224449668135L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "3322B804D048BF30" + item: "draconicevolution:item_draconium_aoe" + type: "item" + }] + title: "{atm9.quest.draconic.BAOEM}" + x: 17.25d + y: -6.0d + } + { + dependencies: ["7143CE930D08F160"] + id: "165030137EF59299" + rewards: [{ + exclude_from_claim_all: true + id: "43400A673B6F46D0" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "4F825AF56523DA5E" + item: "draconicevolution:item_wyvern_aoe" + type: "item" + }] + title: "{atm9.quest.draconic.WAOEM}" + x: 18.0d + y: -6.0d + } + { + dependencies: ["165030137EF59299"] + id: "655BE42CD5BB9D82" + rewards: [{ + exclude_from_claim_all: true + id: "034E3DC99536CD11" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2ACB040E880AA278" + item: "draconicevolution:item_draconic_aoe" + type: "item" + }] + title: "{atm9.quest.draconic.DAOEM}" + x: 18.75d + y: -6.0d + } + { + dependencies: ["655BE42CD5BB9D82"] + id: "33D2901594655A77" + rewards: [{ + exclude_from_claim_all: true + id: "1C07185ABA183179" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "22158164E32379BE" + item: "draconicevolution:item_chaotic_aoe" + type: "item" + }] + title: "{atm9.quest.draconic.CAOEM}" + x: 19.5d + y: -6.0d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.WSCoM}"] + id: "1A53B6544782442E" + rewards: [{ + exclude_from_claim_all: true + id: "6C5FDC9D75A55BDE" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "51EA851DDB2779B9" + item: "draconicevolution:item_wyvern_shield_control" + type: "item" + }] + title: "{atm9.quest.draconic.WSCoM}" + x: 18.0d + y: 0.0d + } + { + dependencies: ["1A53B6544782442E"] + id: "2158A566C2F54AA9" + rewards: [{ + exclude_from_claim_all: true + id: "3FA8512E8EE880E9" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "568B97C70C8462DD" + item: "draconicevolution:item_draconic_shield_control" + type: "item" + }] + title: "{atm9.quest.draconic.DSCoM}" + x: 18.75d + y: 0.0d + } + { + dependencies: ["2158A566C2F54AA9"] + id: "0E487EACA837EA9B" + rewards: [{ + exclude_from_claim_all: true + id: "08F5AD5442F36A79" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "1FC237D67BA936FA" + item: "draconicevolution:item_chaotic_shield_control" + type: "item" + }] + title: "{atm9.quest.draconic.CSCoM}" + x: 19.5d + y: 0.0d + } + { + dependencies: ["5C2CF51D28F84CBE"] + description: [ + "{atm9.quest.draconic.desc.shard}" + "{image:atm:textures/questpics/draconic/draconic_shard.png width:150 height:100 align:1}" + ] + id: "6B8F2E05429C185F" + rewards: [{ + count: 3 + id: "559928E5B60D764F" + item: "draconicevolution:chaos_shard" + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [{ + count: 5L + id: "0D221A5709E45811" + item: { Count: 5, id: "draconicevolution:chaos_shard" } + type: "item" + }] + title: "{atm9.quest.draconic.shard}" + x: 0.5d + y: -6.0d + } + { + description: ["{atm9.quest.draconic.desc.end}"] + icon: "allthetweaks:mini_end" + id: "45EE60207C466D6C" + rewards: [{ + exclude_from_claim_all: true + id: "20A35C6F29F30427" + table_id: 8319312224449668135L + type: "random" + }] + shape: "rsquare" + size: 1.5d + subtitle: "{atm9.quest.draconic.subt.end}" + tasks: [{ + dimension: "minecraft:the_end" + id: "2D70A09F9ACCE52B" + type: "dimension" + }] + title: "{atm9.quest.draconic.end}" + x: 0.5d + y: -12.0d + } + { + dependencies: ["45EE60207C466D6C"] + description: [ + 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1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "7E5AFCCDE171EEA5" + item: "draconicevolution:item_chaotic_proj_velocity" + type: "item" + }] + title: "{atm9.quest.draconic.CPVeM}" + x: 19.5d + y: -9.0d + } + { + dependencies: ["4903BDC389C73082"] + id: "52C301DF1776E0D8" + rewards: [{ + exclude_from_claim_all: true + id: "0FABAC1744F97143" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "45C1EEF97BCF5A10" + item: "draconicevolution:item_chaotic_proj_damage" + type: "item" + }] + title: "{atm9.quest.draconic.CPDaM}" + x: 19.5d + y: -9.75d + } + { + dependencies: ["070F8045CC14B50D"] + id: "154D9EA863FD2A32" + rewards: [{ + exclude_from_claim_all: true + id: "228BA2D039C606C8" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "23F6AD87539D4BE0" + item: "draconicevolution:item_chaotic_proj_penetration" + type: "item" + }] + title: "{atm9.quest.draconic.CPPeM}" + x: 19.5d + y: -8.25d + } + { + dependencies: ["3DF794EBCAA7AE1A"] + id: "7496B2380A23FDC6" + rewards: [{ + exclude_from_claim_all: true + id: "40C862693B920C84" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "77FC8AB08FF5339C" + item: "draconicevolution:item_chaotic_tree_harvest" + type: "item" + }] + title: "{atm9.quest.draconic.CTrH}" + x: 19.5d + y: -3.75d + } + { + dependencies: ["7A4ABFCD12202A91"] + description: ["{atm9.quest.draconic.desc.transfuser}"] + id: "295EB6CFEC029AE2" + rewards: [{ + id: "7968898E0EF56026" + item: "draconicevolution:draconic_relay_crystal" + type: "item" + }] + shape: "pentagon" + tasks: [{ + id: "748F42CFD74B7147" + item: "draconicevolution:energy_transfuser" + type: "item" + }] + title: "{atm9.quest.draconic.transfuser}" + x: 7.0d + y: 2.5d + } + { + dependencies: ["7A4ABFCD12202A91"] + description: ["{atm9.quest.draconic.desc.IO}"] + id: "5D87088E8D71DB9B" + rewards: [{ + id: "7980CC45AFED67D6" + item: "draconicevolution:crystal_binder" + type: "item" + }] + shape: "pentagon" + tasks: [{ + id: "664130FB28E419EF" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "draconicevolution:basic_io_crystal" + } + { + Count: 1b + id: "draconicevolution:draconic_io_crystal" + } + { + Count: 1b + id: "draconicevolution:wyvern_io_crystal" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.draconic.IO}" + x: 5.0d + y: 2.5d + } + { + dependencies: ["51CF09EC333DB1A3"] + description: ["{atm9.quest.draconic.desc.WHoe}"] + id: "164BBBD98163F64C" + rewards: [{ + exclude_from_claim_all: true + id: "510C577B7A82333D" + table_id: 5036812014823277174L + type: "random" + }] + tasks: [{ + id: "4679901448A62578" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { } + provider_id: [I; + 475754603 + 972900585 + -1140658449 + -718867576 + ] + } + } + } + id: "draconicevolution:wyvern_hoe" + } + type: "item" + }] + title: "{atm9.quest.draconic.WHoe}" + x: 12.5d + y: -4.5d + } + { + dependencies: ["51CF09EC333DB1A3"] + description: ["{atm9.quest.draconic.desc.WAxe}"] + id: "30F97EB743B0A07F" + rewards: [{ + exclude_from_claim_all: true + id: "705181BDA592FBF9" + table_id: 5036812014823277174L + type: "random" + }] + tasks: [{ + id: "4C3121ED2A5CEDAD" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { + mining_speed: { + hud: 1b + value: 1.0d + } + } + provider_id: [I; + -639362057 + -1111798919 + -1262598324 + -1993304556 + ] + } + } + } + id: "draconicevolution:wyvern_axe" + } + type: "item" + }] + title: "{atm9.quest.draconic.WAxe}" + x: 10.5d + y: -4.5d + } + { + dependencies: ["5ADFC45B03BAB852"] + description: ["{atm9.quest.draconic.desc.DAxe}"] + id: "5895B7FA5497BD68" + rewards: [{ + exclude_from_claim_all: true + id: "25901FCB86B61111" + table_id: 7145388980997284804L + type: "random" + }] + tasks: [{ + id: "4C963CB81FC120C0" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { + mining_speed: { + hud: 1b + value: 1.0d + } + } + provider_id: [I; + 751625970 + 667894999 + -1723274391 + -1629736842 + ] + } + } + } + id: "draconicevolution:draconic_axe" + } + type: "item" + }] + title: "{atm9.quest.draconic.DAxe}" + x: 10.5d + y: -3.0d + } + { + dependencies: ["5ADFC45B03BAB852"] + description: ["{atm9.quest.draconic.desc.DHoe}"] + id: "34D3F6D54F5B26C2" + rewards: [{ + exclude_from_claim_all: true + id: "6A343FA37FD4C127" + table_id: 7145388980997284804L + type: "random" + }] + tasks: [{ + id: "04B28A210F54A390" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { } + provider_id: [I; + -2070226973 + 182207722 + -1354891355 + -1368062951 + ] + } + } + } + id: "draconicevolution:draconic_hoe" + } + type: "item" + }] + title: "{atm9.quest.draconic.DHoe}" + x: 12.5d + y: -3.0d + } + { + dependencies: ["763EB5C911D7E78C"] + description: ["{atm9.quest.draconic.desc.CAxe}"] + id: "3BE3B54B4A681668" + rewards: [{ + exclude_from_claim_all: true + id: "20CCF663FFB8B1D2" + table_id: 1711091222353074689L + type: "random" + }] + tasks: [{ + id: "26477C55298CBA27" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { + mining_speed: { + hud: 1b + value: 1.0d + } + } + provider_id: [I; + 952293489 + -765310133 + -1163111998 + -1800614872 + ] + } + } + } + id: "draconicevolution:chaotic_axe" + } + type: "item" + }] + title: "{atm9.quest.draconic.CAxe}" + x: 10.5d + y: -1.5d + } + { + dependencies: ["763EB5C911D7E78C"] + description: ["{atm9.quest.draconic.desc.CHoe}"] + id: "52C3F61D678B00F5" + rewards: [{ + exclude_from_claim_all: true + id: "3200568E991D54ED" + table_id: 1711091222353074689L + type: "random" + }] + tasks: [{ + id: "22CE82B2A8B1584A" + item: { + Count: 1 + ForgeCaps: { + Parent: { + energy: { + energy: 0 + } + module_host: { + modules: [ ] + properties: { } + provider_id: [I; + -825978574 + -1987951885 + -1800519781 + 642985972 + ] + } + } + } + id: "draconicevolution:chaotic_hoe" + } + type: "item" + }] + title: "{atm9.quest.draconic.CHoe}" + x: 12.5d + y: -1.5d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.WEnL}"] + id: "20D8DA523E900A52" + rewards: [{ + exclude_from_claim_all: true + id: "2C570D8951F25581" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "6263FF7F49AAC2E5" + item: "draconicevolution:item_wyvern_energy_link" + type: "item" + }] + title: "{atm9.quest.draconic.WEnL}" + x: 18.0d + y: -11.25d + } + { + dependencies: ["20D8DA523E900A52"] + description: ["{atm9.quest.draconic.desc.QEnT}"] + id: "4B9FF9E972B0E530" + rewards: [{ + exclude_from_claim_all: true + id: "701701C03EDFC5BE" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "7634D5C19B7C8904" + item: "draconicevolution:item_draconic_energy_link" + type: "item" + }] + title: "{atm9.quest.draconic.QEnT}" + x: 18.75d + y: -11.25d + } + { + dependencies: ["4B9FF9E972B0E530"] + id: "4638F21544D6D337" + rewards: [{ + exclude_from_claim_all: true + id: "341BFB320FE17E57" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "64938488390AE717" + item: "draconicevolution:item_chaotic_energy_link" + type: "item" + }] + title: "{atm9.quest.draconic.CEQEnT}" + x: 19.5d + y: -11.25d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.WPGrCM}"] + id: "376D154F27A00BCD" + rewards: [{ + exclude_from_claim_all: true + id: "637FC27A8552410D" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "6C567B271F8A7871" + item: "draconicevolution:item_wyvern_proj_grav_comp" + type: "item" + }] + title: "{atm9.quest.draconic.WPGrCM}" + x: 18.0d + y: -6.75d + } + { + dependencies: ["376D154F27A00BCD"] + id: "265D0DB0E8CED73B" + rewards: [{ + exclude_from_claim_all: true + id: "494957D3FE4F7318" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "53D181AA185BE944" + item: "draconicevolution:item_draconic_proj_grav_comp" + type: "item" + }] + title: "{atm9.quest.draconic.DPGrCM}" + x: 18.75d + y: -6.75d + } + { + dependencies: ["265D0DB0E8CED73B"] + id: "7EB1C1AE52A0027F" + rewards: [{ + exclude_from_claim_all: true + id: "021B5047554D81B0" + table_id: 1711091222353074689L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "0FE2A541A688C114" + item: "draconicevolution:item_chaotic_proj_grav_comp" + type: "item" + }] + title: "{atm9.quest.draconic.CPGrCM}" + x: 19.5d + y: -6.75d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.PICaM}"] + id: "60C27206F1414DD6" + rewards: [{ + exclude_from_claim_all: true + id: "0CDF154E0CA633EA" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "7D162713642FEC01" + item: "draconicevolution:item_draconic_proj_anti_immune" + type: "item" + }] + title: "{atm9.quest.draconic.PICaM}" + x: 21.0d + y: -9.0d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.AFiM}"] + id: "4ABEF61DADBD0640" + rewards: [{ + exclude_from_claim_all: true + id: "7CAE8975EFD8FBA3" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "344FA029990B58A7" + item: "draconicevolution:item_wyvern_auto_fire" + type: "item" + }] + title: "{atm9.quest.draconic.AFiM}" + x: 21.0d + y: -7.5d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.ECoM}"] + id: "731A70C25C2C7281" + rewards: [{ + exclude_from_claim_all: true + id: "1A925BB3A71AC024" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "2871F9FB5BF04B78" + item: "draconicevolution:item_wyvern_ender_collection" + type: "item" + }] + title: "{atm9.quest.draconic.ECoM}" + x: 18.0d + y: -5.25d + } + { + dependencies: ["731A70C25C2C7281"] + description: ["{atm9.quest.draconic.desc.FECoM}"] + id: "74C715F8F24B8BAE" + rewards: [{ + exclude_from_claim_all: true + id: "0DC5355FBB92DB50" + table_id: 7145388980997284804L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "5A39B70F8A227ECB" + item: "draconicevolution:item_draconic_ender_collection" + type: "item" + }] + title: "{atm9.quest.draconic.FECoM}" + x: 18.75d + y: -5.25d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.SInM}"] + id: "79886D63280DBBF3" + rewards: [{ + exclude_from_claim_all: true + id: "7D8EC629BA6F70CC" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "14816C5D68A251CF" + item: "draconicevolution:item_wyvern_junk_filter" + type: "item" + }] + title: "{atm9.quest.draconic.SInM}" + x: 21.0d + y: -5.25d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.MSM}"] + id: "2AAE61752728EA8D" + rewards: [{ + exclude_from_claim_all: true + id: "01AD0176C25009E1" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "42F5BB7FAEE85979" + item: "draconicevolution:item_wyvern_mining_stability" + type: "item" + }] + title: "{atm9.quest.draconic.MSM}" + x: 21.0d + y: 0.75d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.HSM}"] + id: "4AAADEC52D16461A" + rewards: [{ + exclude_from_claim_all: true + id: "1B72EE99A62E3862" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "77F6D4559C370B83" + item: "draconicevolution:item_wyvern_hill_step" + type: "item" + }] + title: "{atm9.quest.draconic.HSM}" + x: 21.0d + y: 1.5d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.AAM}"] + id: "39865681B03CABAA" + rewards: [{ + exclude_from_claim_all: true + id: "014FBFC2864E0441" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "6ECA086766BF1840" + item: "draconicevolution:item_wyvern_aqua_adapt" + type: "item" + }] + title: "{atm9.quest.draconic.AAM}" + x: 21.0d + y: 0.0d + } + { + dependencies: ["4EFFE300EC781C3E"] + description: ["{atm9.quest.draconic.desc.NVM}"] + id: "32EBB3D53AA91E09" + rewards: [{ + exclude_from_claim_all: true + id: "58052130D410273C" + table_id: 5036812014823277174L + type: "random" + }] + shape: "square" + size: 0.75d + tasks: [{ + id: "24DF3AAA0346AA18" + item: "draconicevolution:item_wyvern_night_vision" + type: "item" + }] + title: "{atm9.quest.draconic.NVM}" + x: 21.0d + y: -0.75d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "366431661CC43A6E" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2AE8A0F6A6C2D453" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "1EFD3D7C04F9682A" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 8.0d + y: -12.5d + } + ] + title: "{atm9.chapters.56.title}" +} diff --git a/config/ftbquests/quests/chapters/eidolon_repraised.snbt b/config/ftbquests/quests/chapters/eidolon_repraised.snbt new file mode 100755 index 0000000..a43db8a --- /dev/null +++ b/config/ftbquests/quests/chapters/eidolon_repraised.snbt @@ -0,0 +1,502 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "eidolon_repraised" + group: "02FE661031A105D8" + icon: "eidolon:codex" + id: "1B8E80D09BFBD0C0" + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.eidolonRepraised.desc.intro.1}\\n\\n{atm9.quest.eidolonRepraised.desc.intro.2}\\n\\n{atm9.quest.eidolonRepraised.desc.intro.3}\\n\\n{atm9.quest.eidolonRepraised.desc.intro.4}"] + icon: "eidolon:codex" + id: "63E611810240C792" + rewards: [{ + id: "1633A5863267257D" + item: "eidolon:codex" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.darkArts}" + tasks: [{ + id: "15ED5ED72A7965B5" + title: "{atm9.quest.eidolonRepraised.welcome}" + type: "checkmark" + }] + title: "{atm9.quest.eidolonRepraised.arsEcclesia}" + x: 0.0d + y: 0.5d + } + { + dependencies: ["63E611810240C792"] + description: [ + "{atm9.quest.eidolonRepraised.desc.pewter.1}" + "{atm9.quest.eidolonRepraised.desc.pewter.2}" + ] + id: "14E7D8E642DE7463" + rewards: [{ + count: 8 + id: "6BFFDB1E54F3378C" + item: "eidolon:pewter_ingot" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.denseAlloy}" + tasks: [{ + id: "158C7AED9CD3E86A" + item: "eidolon:pewter_ingot" + type: "item" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: ["14E7D8E642DE7463"] + description: [ + "{atm9.quest.eidolonRepraised.desc.ritual.1}" + "{atm9.quest.eidolonRepraised.desc.ritual.2}" + "{atm9.quest.eidolonRepraised.desc.ritual.3}" + ] + id: "158F13367C2E0C6D" + subtitle: "{atm9.quest.eidolonRepraised.subt.rumblyTumbleys}" + tasks: [ + { + id: "031FAAB3C7C5C8DB" + item: "eidolon:brazier" + type: "item" + } + { + count: 8L + id: "148FCAF279EB2ED4" + item: "eidolon:stone_hand" + type: "item" + } + ] + x: 2.0d + y: 2.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: [ + "{atm9.quest.eidolonRepraised.desc.workbench.1}" + "{atm9.quest.eidolonRepraised.desc.workbench.2}" + ] + id: "1F317D3C47F4543B" + subtitle: "{atm9.quest.eidolonRepraised.subt.normalWorkbench}" + tasks: [ + { + id: "578D3B745F4E4831" + item: "eidolon:worktable" + type: "item" + } + { + id: "2E8C05046A579ED3" + item: "eidolon:pewter_inlay" + type: "item" + } + ] + x: 3.5d + y: 2.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: [ + "{atm9.quest.eidolonRepraised.desc.crystallization.1}" + "{atm9.quest.eidolonRepraised.desc.crystallization.2}" + "{atm9.quest.eidolonRepraised.desc.crystallization.3}" + ] + id: "19E0397F810D8787" + rewards: [{ + count: 8 + id: "0DF6391080C32CAA" + item: "eidolon:soul_shard" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.undeadVibes}" + tasks: [{ + id: "238EAD6EF1ACEF40" + item: "eidolon:soul_shard" + type: "item" + }] + x: 2.0d + y: 1.0d + } + { + dependencies: ["1F317D3C47F4543B"] + description: [ + "{atm9.quest.eidolonRepraised.desc.crucible.1}" + "{atm9.quest.eidolonRepraised.desc.crucible.2}" + "" + "{atm9.quest.eidolonRepraised.desc.crucible.3}" + "{atm9.quest.eidolonRepraised.desc.crucible.4}" + "{atm9.quest.eidolonRepraised.desc.crucible.5}" + "{atm9.quest.eidolonRepraised.desc.crucible.6}" + ] + id: "704184F62CA78E1E" + subtitle: "{atm9.quest.eidolonRepraised.subt.complicated}" + tasks: [{ + id: "1852A283F796E3F8" + item: "eidolon:crucible" + type: "item" + }] + x: 4.5d + y: 2.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [ + "{atm9.quest.eidolonRepraised.desc.arcaneGold.1}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.2}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.3}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.4}" + "{atm9.quest.eidolonRepraised.desc.arcaneGold.5}" + ] + id: "4224CC1F101E4069" + rewards: [{ + count: 4 + id: "614320CA7EE28596" + item: "eidolon:arcane_gold_ingot" + type: "item" + }] + subtitle: "{atm9.quest.eidolonRepraised.subt.magicalGold}" + tasks: [{ + id: "25257D6AE74BDAE8" + item: "eidolon:arcane_gold_ingot" + type: "item" + }] + x: 4.5d + y: 1.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [ + "{atm9.quest.eidolonRepraised.desc.chanting.1}" + "{atm9.quest.eidolonRepraised.desc.chanting.2}" + "{atm9.quest.eidolonRepraised.desc.chanting.3}" + "{atm9.quest.eidolonRepraised.desc.chanting.4}" + "{atm9.quest.eidolonRepraised.desc.chanting.5}" + ] + id: "54423ED491F170B5" + subtitle: "{atm9.quest.eidolonRepraised.subt.hayHooZaeLa}" + tasks: [ + { + id: "5252EBBF0EAAAA46" + item: "eidolon:straw_effigy" + type: "item" + } + { + count: 6L + id: "229DCAEB0CCEB98D" + item: "eidolon:wooden_altar" + type: "item" + } + { + id: "58932969AB4DC25C" + item: "eidolon:goblet" + type: "item" + } + ] + title: "{atm9.quest.eidolonRepraised.darkWorship}" + x: 4.5d + y: 3.5d + } + { + dependencies: ["54423ED491F170B5"] + description: [ + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.1}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.2}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.3}" + "{atm9.quest.eidolonRepraised.desc.animalSacrifice.4}" + ] + id: "4699B9569F9E65A0" + subtitle: "{atm9.quest.eidolonRepraised.subt.darknessFlow}" + tasks: [{ + id: "4FEA60CE9D5B55D0" + item: "eidolon:unholy_symbol" + type: "item" + }] + x: 4.5d + y: 4.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: [ + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.1}" + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.2}" + "{atm9.quest.eidolonRepraised.desc.upgradeAltar.3}" + ] + id: "29ED1116682B0D10" + subtitle: "{atm9.quest.eidolonRepraised.subt.authenticStone}" + tasks: [ + { + id: "663CAF4D8465C3EA" + item: "eidolon:stone_altar" + type: "item" + } + { + id: "576A96AD2808C6D3" + item: "eidolon:unholy_effigy" + type: "item" + } + ] + x: 4.5d + y: 5.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: [ + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.1}" + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.2}" + "{atm9.quest.eidolonRepraised.desc.scytheFeatures.3}" + ] + id: "609DC65F437B72F1" + subtitle: "{atm9.quest.eidolonRepraised.subt.burning}" + tasks: [{ + id: "6C74160C4B74BE50" + item: { + Count: 1 + id: "eidolon:reaper_scythe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 3.0d + y: 4.5d + } + { + dependencies: ["4699B9569F9E65A0"] + description: ["{atm9.quest.eidolonRepraised.desc.axeFeatures}"] + id: "2CA71999959C0184" + subtitle: "{atm9.quest.eidolonRepraised.subt.givesHead}" + tasks: [{ + id: "3E7EFAF49B775EE7" + item: { + Count: 1 + id: "eidolon:cleaving_axe" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 2.0d + y: 4.5d + } + { + dependencies: ["704184F62CA78E1E"] + id: "75903AEA7C36C209" + tasks: [{ + id: "3B8ED7645C39F42F" + item: "eidolon:shadow_gem" + type: "item" + }] + x: 5.5d + y: 2.0d + } + { + dependencies: ["704184F62CA78E1E"] + description: [""] + id: "691A7545CC65BEAE" + tasks: [{ + id: "6205A7CD340F55EC" + item: "eidolon:lesser_soul_gem" + type: "item" + }] + x: 7.0d + y: 2.0d + } + { + dependencies: ["19741B9F0C926D68"] + description: ["{atm9.quest.eidolonRepraised.desc.armorFeatures}"] + id: "3FB61F95260D6B7B" + subtitle: "{atm9.quest.eidolonRepraised.subt.lookPart}" + tasks: [ + { + id: "7089173717BAE4EB" + item: { + Count: 1 + id: "eidolon:warlock_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5FCBCFBD2BFF4DE8" + item: { + Count: 1 + id: "eidolon:warlock_cloak" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7AB3C0AD792A8AD3" + item: { + Count: 1 + id: "eidolon:warlock_hat" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.eidolonRepraised.warlocksSuit}" + x: 5.5d + y: 4.5d + } + { + dependencies: [ + "4699B9569F9E65A0" + "75903AEA7C36C209" + ] + id: "19741B9F0C926D68" + tasks: [{ + id: "4D34FF4F4E5B076C" + item: "eidolon:wicked_weave" + type: "item" + }] + x: 5.5d + y: 3.0d + } + { + dependencies: ["691A7545CC65BEAE"] + id: "17740696B9284520" + subtitle: "{atm9.quest.eidolonRepraised.subt.terrariaComparison}" + tasks: [{ + id: "05B7B38C6F1C626A" + item: { + Count: 1 + id: "eidolon:soulfire_wand" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 7.5d + y: 1.0d + } + { + dependencies: ["691A7545CC65BEAE"] + id: "5DC9848CC15DCACB" + subtitle: "{atm9.quest.eidolonRepraised.subt.chillThrill}" + tasks: [{ + id: "5507C36A909C47F6" + item: { + Count: 1 + id: "eidolon:bonechill_wand" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 8.0d + y: 2.0d + } + { + dependencies: ["19741B9F0C926D68"] + description: ["{atm9.quest.eidolonRepraised.desc.charmReach}"] + id: "1F09F091F5CF4711" + subtitle: "{atm9.quest.eidolonRepraised.subt.touchFaith}" + tasks: [{ + id: "16645F2195151BDD" + item: "eidolon:prestigious_palm" + type: "item" + }] + x: 6.5d + y: 3.0d + } + { + dependencies: ["691A7545CC65BEAE"] + description: ["{atm9.quest.eidolonRepraised.desc.ringChallenge}"] + id: "56CD54A4422FF473" + subtitle: "{atm9.quest.eidolonRepraised.subt.cursedRingWarning}" + tasks: [{ + id: "63B1DB35E2D14E6F" + item: "eidolon:glass_hand" + type: "item" + }] + x: 7.5d + y: 3.0d + } + { + dependencies: ["4224CC1F101E4069"] + description: [ + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.1}" + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.2}" + "{atm9.quest.eidolonRepraised.desc.enchanterFeatures.3}" + ] + id: "04C01A5FF3DAC326" + subtitle: "{atm9.quest.eidolonRepraised.subt.gatewayApotheosis}" + tasks: [{ + id: "5DADA59471D036E5" + item: "eidolon:soul_enchanter" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["158F13367C2E0C6D"] + description: ["{atm9.quest.eidolonRepraised.desc.holySymbol}"] + id: "3A88906FC2E72528" + subtitle: "{atm9.quest.eidolonRepraised.subt.forgotFlintSteel}" + tasks: [{ + id: "308A6145877C4E0A" + item: "bloodmagic:holy_water_anointment" + type: "item" + }] + x: 2.0d + y: 3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "464B5B65C68402C6" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "368F3AF2A6A780BB" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "267C5419DA4AD7E8" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 3.5d + } + ] + title: "{atm9.chapters.51.title}" +} diff --git a/config/ftbquests/quests/chapters/evilcraft.snbt b/config/ftbquests/quests/chapters/evilcraft.snbt new file mode 100755 index 0000000..d692d6b --- /dev/null +++ b/config/ftbquests/quests/chapters/evilcraft.snbt @@ -0,0 +1,2246 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "evilcraft" + group: "02FE661031A105D8" + icon: "evilcraft:blood_orb_filled" + id: "3456E0C530C0038E" + images: [ + { + height: 2.0d + image: "evilcraft:block/blood_flow" + rotation: 45.0d + width: 2.0d + x: 0.0d + y: 0.0d + } + { + height: 2.0d + image: "evilcraft:block/blood_flow" + rotation: 90.0d + width: 2.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + color: 0 + height: 3.0d + image: "ftbquests:textures/shapes/diamond/outline.png" + order: -2 + rotation: 45.0d + width: 3.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + color: 0 + height: 3.0d + image: "ftbquests:textures/shapes/diamond/outline.png" + order: -1 + rotation: 0.0d + width: 3.0d + x: 0.0d + y: 0.0d + } + { + alpha: 100 + height: 1.0d + image: "createaddition:block/tesla_coil/lightning_new" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: -3.0d + } + { + alpha: 150 + color: 11393254 + height: 2.0d + image: "ftblibrary:icons/toggle_rain" + rotation: 0.0d + width: 2.0d + x: 0.5d + y: -4.0d + } + { + height: 1.0d + image: "evilcraft:block/blood_stain_1" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 4.5d + } + { + height: 1.0d + image: "evilcraft:block/blood_stain_0" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 5.0d + } + { + height: 1.0d + image: "evilcraft:block/blood_stain_1" + rotation: 45.0d + width: 1.0d + x: -1.5d + y: 4.5d + } + { + height: 2.0d + image: "evilcraft:block/spirit_portal" + rotation: 0.0d + width: 2.0d + x: 4.5d + y: -1.0d + } + { + alpha: 100 + height: 2.0d + image: "ftbquests:block/barrier" + order: -1 + rotation: 45.0d + width: 2.0d + x: 4.5d + y: -1.0d + } + { + color: 9109504 + height: 2.5d + image: "evilcraft:item/bowl_of_promises_active_overlay" + rotation: 0.0d + width: 2.5d + x: 8.0d + y: 9.5d + } + { + height: 2.0d + image: "evilcraft:block/blood_infuser_north_off" + rotation: 0.0d + width: 2.0d + x: 8.0d + y: 8.5d + } + { + height: 1.5d + image: "evilcraft:item/vengeance_essence" + rotation: 0.0d + width: 1.5d + x: 3.0d + y: 0.0d + } + { + height: 1.5d + image: "evilcraft:item/vengeance_essence" + rotation: 0.0d + width: 1.5d + x: 6.0d + y: 0.0d + } + { + height: 1.5d + image: "evilcraft:item/blook" + rotation: 0.0d + width: 1.5d + x: 13.5d + y: 1.5d + } + { + height: 1.5d + image: "evilcraft:item/blook" + rotation: 0.0d + width: 1.5d + x: 10.5d + y: 1.5d + } + { + height: 2.5d + image: "evilcraft:block/spirit_furnace_up_on" + rotation: 45.0d + width: 2.5d + x: 12.0d + y: 0.0d + } + { + height: 2.5d + image: "evilcraft:block/spirit_furnace_up_on" + rotation: -135.0d + width: 2.5d + x: 12.0d + y: 3.0d + } + { + alpha: 150 + height: 2.0d + hover: ["{atm9.quest.ae2.img.star}"] + image: "minecraft:textures/painting/skull_and_roses.png" + rotation: 0.0d + width: 2.0d + x: 0.0d + y: 9.0d + } + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 12.0d + y: 9.8d + } + ] + order_index: 6 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.evilcraft.desc.modIntro.1}" + "" + "{atm9.quest.evilcraft.desc.modIntro.2}" + "" + "{atm9.quest.evilcraft.desc.modIntro.3}" + ] + id: "31FD9EA513E0D010" + rewards: [ + { + id: "7E586B43C8F5CF6F" + item: "evilcraft:origins_of_darkness" + type: "item" + } + { + id: "27EAEB9369B92D43" + type: "xp" + xp: 25 + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "6467C991A6D45E36" + item: "evilcraft:dark_gem" + type: "item" + }] + title: "{atm9.quest.evilcraft.welcome}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["31FD9EA513E0D010"] + description: [ + "{atm9.quest.evilcraft.desc.bloodExtractor.1}" + "" + "{atm9.quest.evilcraft.desc.bloodExtractor.2}" + "" + "{atm9.quest.evilcraft.desc.bloodExtractor.3}" + "" + "{atm9.quest.evilcraft.desc.bloodExtractor.4}" + "" + "{atm9.quest.evilcraft.desc.bloodExtractor.5}" + ] + id: "7E79F52147B606F9" + min_width: 250 + rewards: [ + { + id: "0B31270AAD83F04B" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 5000 + } + } + id: "evilcraft:blood_extractor" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 5000 + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "1B1AC214CAAC35D0" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "47C92745264ADA72" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + tasks: [{ + id: "3DCF9B950A836935" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 5000 + } + } + id: "evilcraft:blood_extractor" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 5000 + } + } + type: "item" + }] + title: "{atm9.quest.evilcraft.collectingBlood}" + x: 0.0d + y: 2.5d + } + { + dependencies: ["31FD9EA513E0D010"] + description: [ + "{atm9.quest.evilcraft.desc.darkTemple.1}" + "" + "{atm9.quest.evilcraft.desc.darkTemple.2}" + "" + "{atm9.quest.evilcraft.desc.darkTemple.3}" + ] + id: "2CB69634F6A6E53E" + rewards: [ + { + exclude_from_claim_all: true + id: "274FD83268B97D3F" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "1D2A6BD57767B921" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + tasks: [ + { + icon: "evilcraft:environmental_accumulator" + id: "52D6F14FEB974305" + structure: "evilcraft:dark_temple" + title: "{atm9.quest.evilcraft.visitDarkTemple}" + type: "structure" + } + { + id: "22E342DF7C9197A7" + item: { + Count: 1 + id: "evilcraft:weather_container" + tag: { + weather: "EMPTY" + } + } + match_nbt: false + type: "item" + } + ] + title: 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}] + x: 12.5d + y: 0.0d + } + { + dependencies: [ + "026A71F98A52E3A5" + "753B3EF7CC94A6DD" + ] + dependency_requirement: "one_completed" + description: ["{atm9.quest.evilcraft.desc.infiniteFoodSource}"] + id: "600F66B13B29708B" + rewards: [ + { + exclude_from_claim_all: true + id: "0253575B6D6C1E28" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "1853D8E78E2A1682" + type: "xp" + xp: 100 + } + ] + shape: "octagon" + size: 1.5d + tasks: [{ + id: "5DA025E8807292CC" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 10000 + } + } + id: "evilcraft:flesh_rejuvenated" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 10000 + } + } + type: "item" + }] + x: 12.0d + y: 9.0d + } + { + dependencies: ["35FA55BE8DF49EE8"] + description: ["{atm9.quest.evilcraft.desc.primedPendant}"] + hide_dependency_lines: true + id: "4DF7E2149F4BD8CC" + rewards: [ + { + exclude_from_claim_all: true + id: 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Amount: 0 + FluidName: "minecraft:empty" + capacity: 4000 + } + } + id: "evilcraft:mace_of_destruction" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 4000 + } + } + type: "item" + }] + x: 11.5d + y: 0.0d + } + { + dependencies: ["7E79F52147B606F9"] + description: [ + "{atm9.quest.evilcraft.desc.shovelWeapon.1}" + "" + "{atm9.quest.evilcraft.desc.shovelWeapon.2}" + ] + id: "0B9F2B443813F43C" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "6061CB7F7078B276" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "066EF2005D17430C" + type: "xp" + xp: 25 + } + ] + shape: "diamond" + tasks: [{ + id: "743506EBB76A0B12" + item: { + Count: 1 + id: "evilcraft:spikey_claws" + tag: { + Damage: 0 + } + } + match_nbt: false + type: "item" + }] + x: -2.0d + y: 2.5d + } + { + dependencies: ["4EBED8ABC8C863A4"] + description: [ + "{atm9.quest.evilcraft.desc.entangledChaliceFeatures.1}" + "" + "{atm9.quest.evilcraft.desc.entangledChaliceFeatures.2}" + "" + "{atm9.quest.evilcraft.desc.entangledChaliceFeatures.3}" + ] + hide_dependency_lines: true + id: "0BB0DF36B079558F" + rewards: [ + { + exclude_from_claim_all: true + id: "5A20416F816F49A5" + table_id: 7482740998888138375L + type: "loot" + } + { + exclude_from_claim_all: true + id: "420CF9D7184466D4" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "4A3BF64ABA8BF90A" + type: "xp" + xp: 25 + } + ] + shape: "gear" + tasks: [{ + count: 2L + id: "3C8168A55ACA86A3" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 4000 + } + } + id: "evilcraft:entangled_chalice" + tag: { + capacity: 4000 + tankID: "creative" + } + } + match_nbt: false + type: "item" + }] + title: "{atm9.quest.evilcraft.entangledChalice}" + x: 12.0d + y: 1.5d + } + { + dependencies: ["4EBED8ABC8C863A4"] + description: [ + "{atm9.quest.evilcraft.desc.garmonboziaCreation.1}" + "" + "{atm9.quest.evilcraft.desc.garmonboziaCreation.2}" + ] + id: "35FA55BE8DF49EE8" + rewards: [ + { + exclude_from_claim_all: true + id: "23AB023224276D8B" + table_id: 7482740998888138375L + type: "random" + } + { + exclude_from_claim_all: true + id: "2153675CF7021E26" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "737E46F6AB10F512" + type: "xp" + xp: 250 + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "25714C3E4C8266CD" + item: "evilcraft:garmonbozia" + type: "item" + }] + title: "{atm9.quest.evilcraft.garmonbozia}" + x: 12.0d + y: 5.5d + } + { + dependencies: ["35FA55BE8DF49EE8"] + description: ["{atm9.quest.evilcraft.desc.environmentalAccumulator}"] + id: "63AE4568375DD1BF" + rewards: [ + { + exclude_from_claim_all: true + id: "5FCB9312466F3997" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "05E294959C8F918F" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [{ + id: "58D7956E86F91083" + item: "evilcraft:sanguinary_environmental_accumulator" + type: "item" + }] + title: "{atm9.quest.evilcraft.weatherAccumulator}" + x: 14.0d + y: 5.5d + } + { + dependencies: ["2CB69634F6A6E53E"] + description: [ + "{atm9.quest.evilcraft.desc.infiniteWater.1}" + "" + "{atm9.quest.evilcraft.desc.infiniteWater.2}" + ] + id: "7A93F07BE2E6EC97" + rewards: [ + { + exclude_from_claim_all: true + id: "117278C807CC151D" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "464BD039DFC85653" + type: "xp" + xp: 25 + } + ] + shape: "diamond" + tasks: [ + { + id: "747D85AFC2E37B49" + item: { + Count: 1 + id: "evilcraft:weather_container" + tag: { + weather: "RAIN" + } + } + match_nbt: true + type: "item" + } + { + id: "005992A335555BA4" + item: "evilcraft:bucket_eternal_water" + type: "item" + } + { + id: "576692A5D2EBAD4C" + item: "evilcraft:eternal_water" + type: "item" + } + ] + title: "{atm9.quest.evilcraft.letItRain}" + x: 0.5d + y: -3.0d + } + { + dependencies: ["2CB69634F6A6E53E"] + description: [ + "{atm9.quest.evilcraft.desc.thunderstormPower.1}" + "" + "{atm9.quest.evilcraft.desc.thunderstormPower.2}" + ] + id: "674E2690D66ECD6E" + rewards: [ + { + exclude_from_claim_all: true + id: "4A4E483F09FCCBFF" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "1E29E392E6983202" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + tasks: [ + { + id: "45941C8F87F92114" + item: { + Count: 1 + id: "evilcraft:weather_container" + tag: { + weather: "LIGHTNING" + } + } + match_nbt: true + type: "item" + } + { + id: "2A0FF6158E8316FC" + item: "evilcraft:lightning_grenade" + type: "item" + } + { + id: "00A16E31DAB13327" + item: "evilcraft:lightning_bomb" + type: "item" + } + ] + title: "{atm9.quest.evilcraft.thunderstruck}" + x: -0.5d + y: -3.0d + } + { + dependencies: ["7E79F52147B606F9"] + description: [ + "{atm9.quest.evilcraft.desc.bloodCleanup.1}" + "" + "{atm9.quest.evilcraft.desc.bloodCleanup.2}" + "" + "{atm9.quest.evilcraft.desc.bloodCleanup.3}" + "" + "{atm9.quest.evilcraft.desc.bloodCleanup.4}" + ] + id: "525517F1625A9BCB" + rewards: [ + { + exclude_from_claim_all: true + id: "19D85646C2FCF95A" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "288BC70DF47B76C4" + type: "xp" + xp: 25 + } + ] + shape: "diamond" + tasks: [ + { + id: "529AF6004FE7819C" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 10000 + } + } + id: "evilcraft:sanguinary_pedestal_0" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 10000 + } + } + { + Count: 1b + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 10000 + } + } + id: "evilcraft:sanguinary_pedestal_1" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 10000 + } + } + ] + } + } + title: "{atm9.quest.evilcraft.sanguinaryPedestal}" + type: "item" + } + { + id: "3FC22C6B8659C136" + item: "evilcraft:spiked_plate" + type: "item" + } + ] + title: "{atm9.quest.evilcraft.collectingBloodStains}" + x: -1.5d + y: 3.0d + } + { + dependencies: ["35FA55BE8DF49EE8"] + description: [ + "{atm9.quest.evilcraft.desc.uniqueDrop.1}" + "" + "{atm9.quest.evilcraft.desc.uniqueDrop.2}" + ] + id: "753B3EF7CC94A6DD" + rewards: [ + { + exclude_from_claim_all: true + id: "137B83481CEFB57E" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "0354885167881B05" + type: "xp" + xp: 25 + } + ] + tasks: [{ + id: "19C973A3F42D631C" + item: "evilcraft:flesh_humanoid" + match_nbt: false + type: "item" + }] + x: 11.0d + y: 7.5d + } + { + dependencies: ["35FA55BE8DF49EE8"] + description: [ + "{atm9.quest.evilcraft.desc.werewolfVillagers.1}" + "" + "{atm9.quest.evilcraft.desc.werewolfVillagers.2}" + ] + id: "026A71F98A52E3A5" + rewards: [ + { + exclude_from_claim_all: true + id: "5502D363E7C68301" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "128F76AD2008EC5E" + type: "xp" + xp: 25 + } + ] + tasks: [{ + id: "7217F680E0AA4389" + item: "evilcraft:flesh_werewolf" + type: "item" + }] + x: 13.0d + y: 7.5d + } + { + dependencies: ["40888A2C17D8FFF6"] + description: [ + "{atm9.quest.evilcraft.desc.veinSword.1}" + "" + "{atm9.quest.evilcraft.desc.veinSword.2}" + ] + id: "7B524DAD8A33BF85" + rewards: [ + { + exclude_from_claim_all: true + id: "07375BCFE91437B3" + table_id: 7482740998888138375L + type: "loot" + } + { + id: "7131BA97015DC647" + type: "xp" + xp: 25 + } + ] + shape: "hexagon" + size: 1.5d + tasks: [{ + id: "19AAADDD210A2AF9" + item: { + Count: 1 + id: "evilcraft:vein_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + type: "item" + }] + x: 2.5d + y: 9.0d + } + { + dependencies: ["40888A2C17D8FFF6"] + description: [ + "{atm9.quest.evilcraft.desc.broomCrafting.1}" + "" + "{atm9.quest.evilcraft.desc.broomCrafting.2}" + "" + "{atm9.quest.evilcraft.desc.broomCrafting.3}" + ] + icon: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 10000 + FluidName: "evilcraft:blood" + capacity: 10000 + } + } + id: "evilcraft:broom" + tag: { + Fluid: { + Amount: 10000 + FluidName: "evilcraft:blood" + } + capacity: 10000 + } + } + id: "28BF66D1B8CD4D44" + rewards: [ + { + exclude_from_claim_all: true + id: "621377873D26BE59" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "7882A83FC533B42E" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "{atm9.quest.evilcraft.subt.broomBroom}" + tasks: [ + { + id: "73427CBDD811273E" + item: { + Count: 1 + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:rod_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "499D24D1F87BF794" + item: { + Count: 1 + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:brush_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "2148DCC201648C0A" + item: { + Count: 1 + id: "evilcraft:broom_part" + tag: { + broom_parts_tag: ["evilcraft:cap_bare"] + } + } + match_nbt: true + type: "item" + } + { + id: "1E0F142EBB4085FF" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 10000 + } + } + id: "evilcraft:broom" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + broom_modifiers_tag: [ + { + id: "evilcraft:acceleration" + value: 0.0f + } + { + id: "evilcraft:modifier_count" + value: 0.0f + } + { + id: "evilcraft:maneuverability" + value: 0.0f + } + { + id: "evilcraft:speed" + value: 0.0f + } + { + id: "evilcraft:levitation" + value: 0.0f + } + ] + broom_parts_tag: [ + "evilcraft:brush_bare" + "evilcraft:cap_bare" + "evilcraft:rod_bare" + ] + capacity: 10000 + } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.evilcraft.bloodBrooms}" + x: 3.5d + y: 10.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "00D851126F2E90FA" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "50DCADFCCAD7BB24" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "40C84C03F35EE9FA" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -2.0d + y: 0.0d + } + ] + title: "{atm9.chapters.42.title}" +} diff --git a/config/ftbquests/quests/chapters/extreme_reactors.snbt b/config/ftbquests/quests/chapters/extreme_reactors.snbt new file mode 100755 index 0000000..66fd6d2 --- /dev/null +++ b/config/ftbquests/quests/chapters/extreme_reactors.snbt @@ -0,0 +1,1737 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "extreme_reactors" + group: "2B51AC12041E3F89" + icon: "bigreactors:wrench" + id: "3C78926E5D301BA0" + images: [ + { + height: 0.5d + hover: ["Needed For The ATM Star"] + image: "allthetweaks:item/atm_star" + order: 1 + rotation: 0.0d + width: 0.5d + x: -2.0d + y: 16.5d + } + { + height: 1.0d + image: "atm:textures/questpics/extremereactors/title2.png" + rotation: 0.0d + width: 10.156626506024097d + x: -12.5d + y: 12.0d + } + { + height: 8.0d + image: "atm:textures/questpics/extremereactors/titleimage2.png" + order: -1 + rotation: 0.0d + width: 10.4903078677309d + x: -12.5d + y: 9.0d + } + { + height: 1.75d + image: "ftbquests:tasks/input_only" + rotation: 90.0d + width: 1.75d + x: -5.5d + y: 8.0d + } + { + color: 14679808 + height: 1.75d + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 1.75d + x: -5.5d + y: 8.0d + } + { + height: 2.25d + image: "forbidden_arcanus:block/clibano_combustion/soul_fire/clibano_center_front" + rotation: 180.0d + width: 2.25d + x: -2.0d + y: 15.5d + } + { + height: 2.0d + image: "bigreactors:fluid/fluid.fuelcolumn.flowing" + rotation: 0.0d + width: 2.0d + x: -2.0d + y: 15.5d + } + { + height: 1.5d + image: "bloodmagic:block/liquid_doubt_flowing" + rotation: 0.0d + width: 1.5d + x: -0.5d + y: 9.5d + } + { + height: 2.0d + image: "ftbquests:block/base_input" + order: -1 + rotation: 0.0d + width: 2.0d + x: -0.5d + y: 9.5d + } + { + height: 2.0d + image: "ftbquests:block/base_input" + order: -1 + rotation: 45.0d + width: 2.0d + x: -0.5d + y: 0.5d + } + { + height: 1.5d + image: "mob_grinding_utils:block/fan_front_on" + order: -1 + rotation: 45.0d + width: 1.5d + x: -0.5d + y: 0.5d + } + ] + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.er.desc.extremeReactors.1}" + "" + "{atm9.quest.er.desc.extremeReactors.2}" + "" + "{atm9.quest.er.desc.extremeReactors.3}" + ] + id: "7C4E4793DA887DE4" + rewards: [ + { + id: "5D196EE2BB1E921E" + type: "xp" + xp: 10 + } + { + id: "1C213B4FE894781D" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bigreactors:erguide" + } + } + type: "item" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "7ECE44526077F3C9" + item: "alltheores:uranium_ingot" + type: "item" + }] + title: "{atm9.quest.er.title.welcomeToExtremeReactors}" + x: -10.0d + y: 4.0d + } + { + dependencies: ["7C4E4793DA887DE4"] + description: [ + "{atm9.quest.er.desc.welcomeToExtremeReactors.1}" + "" + "{atm9.quest.er.desc.welcomeToExtremeReactors.2}" + ] + id: "4FA6BEA4E646B742" + rewards: [ + { + id: "07500C1CA8341D60" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6E406BC76180F481" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.er.subt.hardenedCarbon}" + tasks: [{ + 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id: "5DF9AA03A22C4F77" + item: "bigreactors:reprocessorcasing" + type: "item" + }] + title: "{atm9.quest.er.buildingTheFrame}" + x: -0.5d + y: 11.0d + } + { + dependencies: ["2AF31F1769085641"] + description: [ + "{atm9.quest.er.desc.buildingTheFrame.1}" + "" + "{atm9.quest.er.desc.buildingTheFrame.2}" + "" + "{atm9.quest.er.desc.buildingTheFrame.3}" + ] + id: "2598273041353196" + rewards: [ + { + exclude_from_claim_all: true + id: "52893569CB2AE712" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "18F8A508E2A08534" + type: "xp" + xp: 10 + } + ] + tasks: [ + { + id: "72B74F6051CD53A1" + item: "bigreactors:reprocessorcollector" + type: "item" + } + { + id: "221816504F2573A5" + item: "bigreactors:reprocessorwasteinjector" + type: "item" + } + ] + title: "{atm9.quest.er.importingWaste}" + x: -2.0d + y: 9.5d + } + { + dependencies: ["2AF31F1769085641"] + description: [ + "{atm9.quest.er.desc.importingWaste.1}" + "" + "{atm9.quest.er.desc.importingWaste.2}" + "" + 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} + { + dependencies: ["25D4406CB86C8CBB"] + description: [ + "{atm9.quest.er.desc.fluidizerOutput.1}" + "" + "{atm9.quest.er.desc.fluidizerOutput.2}" + ] + id: "55DCA040C84DCEF3" + rewards: [ + { + exclude_from_claim_all: true + id: "1AAD62FA59F57405" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "79AC0F7350F14F50" + type: "xp" + xp: 25 + } + ] + tasks: [ + { + id: "52C86777BD3D8867" + item: "bigreactors:fluidizeroutputport" + type: "item" + } + { + id: "32703B3E70D87917" + item: "bigreactors:fluidizerpowerport" + type: "item" + } + ] + title: "{atm9.quest.er.requiredPorts}" + x: -4.0d + y: 11.5d + } + { + dependencies: ["7E07C5A6FA6B6B1F"] + description: [ + "{atm9.quest.er.desc.reprocessorUsage.1}" + "" + "{atm9.quest.er.desc.reprocessorUsage.2}" + ] + id: "5A615BB74A5CD332" + rewards: [ + { + exclude_from_claim_all: true + id: "31C7AA56815F4583" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "0694F5807F48509A" + type: "xp" + xp: 100 + } + ] + tasks: [ 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description: [ + "{atm9.quest.er.desc.inaniteCreation.1}" + "" + "{atm9.quest.er.desc.inaniteCreation.2}" + ] + id: "6ADDFD55AD0DF7D4" + rewards: [ + { + exclude_from_claim_all: true + id: "111AA42FC55BC26C" + table_id: 7025454341029952768L + type: "loot" + } + { + id: "7FD3F44901EA7315" + type: "xp" + xp: 1000 + } + ] + tasks: [{ + id: "544C4964F5B857B1" + item: "bigreactors:inanite_ingot" + type: "item" + }] + x: -2.0d + y: 14.0d + } + { + dependencies: [ + "0B1DF8A040826D87" + "6ADDFD55AD0DF7D4" + ] + description: [ + "{atm9.quest.er.desc.insaniteMaterial.1}" + "" + "{atm9.quest.er.desc.insaniteMaterial.2}" + ] + id: "5AD80D3242DD3F60" + rewards: [ + { + exclude_from_claim_all: true + id: "1F7036222F535785" + table_id: 7175652334583451871L + type: "loot" + } + { + id: "01A038407420AF20" + type: "xp" + xp: 1000 + } + ] + shape: "pentagon" + size: 2.0d + tasks: [{ + id: "53B5B370425018EC" + item: "bigreactors:insanite_block" + type: "item" + }] + title: "{atm9.quest.er.insaniteBlock}" + x: -2.0d + y: 15.5d + } + { + dependencies: ["7C4D8AA107780795"] + description: [ + "{atm9.quest.er.desc.insaniteCreation.1}" + "" + "{atm9.quest.er.desc.insaniteCreation.2}" + ] + id: "0B1DF8A040826D87" + rewards: [ + { + exclude_from_claim_all: true + id: "13B2AA15441877E6" + table_id: 5564196992594175882L + type: "loot" + } + { + id: "2065E13D53308BF3" + type: "xp" + xp: 100 + } + ] + tasks: [{ + id: "22922E479FED9E43" + item: "bigreactors:insanite_ingot" + type: "item" + }] + x: -4.0d + y: 15.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "578D5EF99F7D0E5A" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "65880A531196005C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "1A5E18C3212E9B3F" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -10.0d + y: 6.5d + } + ] + title: "{atm9.chapters.19.title}" +} diff --git a/config/ftbquests/quests/chapters/extreme_voltage.snbt b/config/ftbquests/quests/chapters/extreme_voltage.snbt new file mode 100755 index 0000000..e76c5fd --- /dev/null +++ b/config/ftbquests/quests/chapters/extreme_voltage.snbt @@ -0,0 +1,1184 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "extreme_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:micro_processor_computer" + id: "489F28A71282B3E7" + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.ev.desc.electricalSafety.1}" + "" + "{atm9.quest.gregtech.ev.desc.electricalSafety.2}" + ] + id: "5241693278027FFD" + rewards: [ + { + count: 4 + id: "2C401089E546A2F9" + item: "gtceu:ram_chip" + random_bonus: 8 + type: "item" + } + { + count: 4 + id: "7406D49AC20EEC56" + item: "gtceu:diode" + random_bonus: 8 + type: "item" + } + { + count: 2 + id: "0ED1F7FD56E7CF43" + item: "gtceu:plastic_printed_circuit_board" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.ev.subt.thisIsFine}" + tasks: [{ + id: "17E7D25D83B98E80" + item: "gtceu:micro_processor_computer" + type: "item" + }] + x: -2.5d + y: 1.0d + } + { + dependencies: ["6805CC8AD6010F33"] + description: [ + "{atm9.quest.gregtech.ev.desc.questCompletionReminder.1}" + "" + "{atm9.quest.gregtech.ev.desc.questCompletionReminder.2}" + "" + "{atm9.quest.gregtech.ev.desc.questCompletionReminder.3}" + "" + "{atm9.quest.gregtech.ev.desc.questCompletionReminder.4}" + ] + id: "2E47C92E3E8D826A" + rewards: [{ + exclude_from_claim_all: true + id: "17353B52C1E760AD" + table_id: 5304546381530089504L + type: "loot" + }] + size: 1.5d + subtitle: "{atm9.quest.gregtech.ev.subt.onwardsToIV}" + tasks: [{ + id: "23FFAB356FE1CA42" + item: "gtceu:micro_processor_mainframe" + type: "item" + }] + x: 8.0d + y: 1.0d + } + { + dependencies: [ + "71D4B261AF487062" + "7ACC4E777A75E043" + ] + id: "0262E0D49A12F817" + rewards: [{ + count: 2 + id: "1E0A51D6BF3DF098" + item: "gtceu:gallium_ingot" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.ev.subt.upgrades}" + tasks: [{ + id: "4CB14D90753F710B" + item: "gtceu:smd_transistor" + type: "item" + }] + x: 5.0d + y: 6.0d + } + { + dependencies: [ + "71D4B261AF487062" + "7ACC4E777A75E043" + ] + id: "6445DEC19DD55A34" + rewards: [{ + count: 2 + id: "1DCF548413B4AAB7" + item: "gtceu:tantalum_ingot" + random_bonus: 2 + type: "item" + }] + 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"3AC5F6DC531CCE3D" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:lv_fluid_heater" + } + { + Count: 1b + id: "gtceu:mv_fluid_heater" + } + { + Count: 1b + id: "gtceu:hv_fluid_heater" + } + { + Count: 1b + id: "gtceu:ev_fluid_heater" + } + ] + } + } + title: "{atm9.quest.gregtech.ev.title.anyFluidHeater}" + type: "item" + }] + x: -4.0d + y: 5.0d + } + { + dependencies: ["3406646DF9585AB8"] + description: [ + "{atm9.quest.gregtech.ev.desc.anyFluidHeater.1}" + "" + "{atm9.quest.gregtech.ev.desc.anyFluidHeater.2}" + ] + id: "6338544F8530118F" + rewards: [{ + exclude_from_claim_all: true + id: "29369FEABD94841B" + table_id: 5304546381530089504L + type: "loot" + }] + tasks: [{ + id: "3E090FF6659CAE97" + item: "gtceu:silicone_rubber_bucket" + type: "item" + }] + x: -5.5d + y: 1.0d + } + { + dependencies: ["6A54E73E212BB1AF"] + description: ["{atm9.quest.gregtech.ev.desc.anyFluidHeater.3}"] + id: "3406646DF9585AB8" + rewards: [{ + count: 3 + id: "053DB92E1E479427" + item: "gtceu:polydimethylsiloxane_dust" + random_bonus: 3 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.ev.subt.trySayingThisFast}" + tasks: [{ + id: "1717E9A6D23CF49C" + item: "gtceu:polydimethylsiloxane_dust" + type: "item" + }] + x: -5.5d + y: 2.5d + } + { + dependencies: ["3BEDF19CD79D53D5"] + description: [ + "{atm9.quest.gregtech.ev.desc.oilDistillation.1}" + "" + "{atm9.quest.gregtech.ev.desc.oilDistillation.2}" + "" + "{atm9.quest.gregtech.ev.desc.oilDistillation.3}" + "" + "{atm9.quest.gregtech.ev.desc.oilDistillation.4}" + ] + id: "6A54E73E212BB1AF" + rewards: [{ + id: "3D51C447126057E3" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6AEF501966EBB44B" + item: "gtceu:methane_bucket" + type: "item" + }] + x: -4.0d + y: 3.0d + } + { + id: "7D10AA6EF07087B5" + rewards: [{ + exclude_from_claim_all: true + id: "4EC35F01615CB33B" + table_id: 5304546381530089504L + type: "loot" + }] + shape: "square" + tasks: [{ + icon: "gtceu:hv_cutter" + id: "5685DB13CE250DBA" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hv_cutter" + } + { + Count: 1b + id: "gtceu:ev_cutter" + } + ] + } + } + title: "{atm9.quest.gregtech.ev.title.hvOrEvCutter}" + type: "item" + }] + x: 1.0d + y: 5.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "6464CF4B189D3DC7" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "5976F3A604271467" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "0BC2552079B4ED2A" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -4.0d + y: 1.0d + } + ] + title: "{atm9.chapters.30.title}" +} diff --git a/config/ftbquests/quests/chapters/food_and_farming.snbt b/config/ftbquests/quests/chapters/food_and_farming.snbt new file mode 100755 index 0000000..c8df7a5 --- /dev/null +++ b/config/ftbquests/quests/chapters/food_and_farming.snbt @@ -0,0 +1,1355 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "food_and_farming" + group: "6614EE2378B8AFB9" + icon: "minecraft:cake" + id: "05E614FDA677D85E" + images: [ + { + height: 2.0d + image: "minecraft:textures/item/cake.png" + rotation: 0.0d + width: 2.0d + x: 0.5d + y: -3.5d + } + { + height: 1.0d + image: "minecraft:textures/item/wheat.png" + rotation: 0.0d + width: 1.0d + x: 1.5102040816326507d + y: -3.0714285714285765d + } + { + height: 1.0d + image: "minecraft:textures/item/wheat.png" + rotation: -90.0d + width: 1.0d + x: -0.5d + y: -3.0d + } + { + height: 1.0d + image: "minecraft:textures/item/wheat_seeds.png" + rotation: 0.0d + width: 1.0d + x: 0.48979591836734215d + y: -2.5d + } + { + height: 2.0d + image: "minecraft:textures/block/birch_sapling.png" + rotation: 0.0d + width: 2.0d + x: 5.0d + y: 3.5d + } + { + height: 2.0d + image: "farmersdelight:textures/block/cutting_board.png" + rotation: -90.0d + width: 2.0d + x: 0.5d + y: 11.0d + } + { + height: 1.0d + image: "croptopia:textures/item/cantaloupe_seed.png" + rotation: 0.0d + width: 1.0d + x: -4.0d + y: -1.0d + } + { + height: 1.0d + image: "farmersdelight:textures/item/apple_cider.png" + rotation: 0.0d + width: 1.0d + x: -4.0d + y: 1.0d + } + { + height: 1.0d + image: "minecraft:textures/item/cooked_chicken.png" + rotation: 0.0d + width: 1.0d + x: 3.0d + y: 1.0d + } + { + height: 1.0d + image: "minecraft:textures/item/cooked_porkchop.png" + rotation: 0.0d + width: 1.0d + x: 4.5d + y: -1.0d + } + { + height: 2.0d + image: "aquaculture:textures/item/catfish.png" + rotation: 0.0d + width: 2.0d + x: -4.0d + y: 4.0d + } + { + height: 3.0d + image: "atm:textures/questpics/food_and_farming.png" + rotation: 0.0d + width: 12.0d + x: 0.5d + y: -5.5d + } + ] + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.farm.desc.food}"] + icon: "minecraft:emerald" + id: "1827DEEA2DF1B144" + rewards: [ + { + id: "28C108EC59F6E7D9" + type: "xp" + xp: 10 + } + { + id: "2EFEA345691F570D" + item: "minecraft:wheat_seeds" + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "Getting Started" + tasks: [{ + id: "29267580E91DFEDA" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:crops" + } + } + title: "Any Crops" + type: "item" + }] + title: "{atm9.quest.farm.food}" + x: 0.5d + y: 0.0d + } + { + dependencies: ["43021923E220CF68"] + description: ["{atm9.quest.farm.desc.grass}"] + id: "72717D1135486D7F" + rewards: [ + { + id: "37CC4C9D02D00F80" + item: "minecraft:wheat" + type: "item" + } + { + id: "3EF6CC70CA664541" + type: "xp" + xp: 10 + } + ] + shape: "circle" + subtitle: "Block Hand 1, Block Grass 0" + tasks: [{ + count: 8L + id: "73B6ED422F9292D1" + item: "minecraft:wheat_seeds" + type: "item" + }] + title: "{atm9.quest.farm.grass}" + x: -3.5d + y: 0.0d + } + { + dependencies: ["18EADBAFC932F864"] + description: ["{atm9.quest.farm.desc.wool}"] + icon: "minecraft:white_wool" + id: "3EA883C0BB7BD38F" + rewards: [ + { + id: "59024F65DCEB9DAA" + item: "minecraft:white_wool" + type: "item" + } + { + id: "1609AC17930BA465" + type: "xp" + xp: 10 + } + ] + subtitle: "Whose fleece was....rainbow?" + tasks: [{ + count: 3L + icon: "minecraft:white_wool" + id: "7F08D4E77359BF4A" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "minecraft:wool" + } + } + title: "Any #minecraft:wool" + type: "item" + }] + title: "{atm9.quest.farm.wool}" + x: 5.5d + y: 0.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + id: "18EADBAFC932F864" + rewards: [{ + id: "68AA10BF3AA0408A" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3A9869856B3E9D54" + item: { + Count: 1 + id: "minecraft:shears" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.sheep}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + description: ["{atm9.quest.farm.desc.cows}"] + id: "635620A03E3505BF" + rewards: [ + { + id: "7914440DB4E0A801" + type: "xp" + xp: 10 + } + { + id: "0B497B4A001CFFC0" + item: "minecraft:leather" + type: "item" + } + ] + tasks: [{ + count: 3L + id: "5824C93C84312142" + item: "minecraft:leather" + type: "item" + }] + title: "{atm9.quest.farm.cows}" + x: 4.5d + y: -1.0d + } + { + dependencies: ["3EA883C0BB7BD38F"] + description: ["{atm9.quest.farm.desc.market}"] + id: "1F114EB0AAB86DB4" + rewards: [ + { + id: "2A90BE5DD251767D" + item: "minecraft:emerald" + type: "item" + } + { + id: "72142B51809511CF" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4F333F2FC9C0A269" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "The villager has more than one way to spawn" + tasks: [{ + id: "1AFEBED0226CEBC1" + item: "farmingforblockheads:market" + type: "item" + }] + title: "{atm9.quest.farm.market}" + x: 7.5d + y: 0.0d + } + { + description: ["{atm9.quest.farm.desc.animals}"] + id: "2E9C035EEE7E5C34" + rewards: [{ + id: "04DF879E17A497AD" + type: "xp" + xp: 10 + }] + shape: "diamond" + subtitle: "Get along little doggy." + tasks: [{ + id: "63282E8604721F13" + item: "minecraft:lead" + type: "item" + }] + title: "{atm9.quest.farm.animals}" + x: 2.5d + y: 0.0d + } + { + dependencies: ["635620A03E3505BF"] + description: ["{atm9.quest.farm.desc.milk}"] + id: "73B8A70240E6070E" + rewards: [ + { + count: 3 + id: "6680B692C05EDB9F" + item: "minecraft:cooked_beef" + type: "item" + } + { + id: "486994911F40FA8D" + type: "xp" + xp: 10 + } + ] + subtitle: "Why aren't there any bulls in the game?" + tasks: [{ + id: "19A9C679111A90BC" + item: "minecraft:milk_bucket" + type: "item" + }] + title: "{atm9.quest.farm.milk}" + x: 6.0d + y: -1.0d + } + { + dependencies: ["2E9C035EEE7E5C34"] + description: ["{atm9.quest.farm.desc.chicken}"] + id: "1D2EF12FD7FDD217" + rewards: [ + { + count: 2 + id: "75D8B76E11F272AC" + item: "croptopia:scrambled_eggs" + type: "item" + } + { + id: "25D2B3D4AE631792" + type: "xp" + xp: 10 + } + ] + subtitle: "or am I?" + tasks: [{ + count: 3L + id: "46974912B1E8E78B" + item: "minecraft:egg" + type: "item" + }] + title: "{atm9.quest.farm.chicken}" + x: 4.0d + y: 1.0d + } + { + dependencies: ["1D2EF12FD7FDD217"] + id: "1697CC05D08B388D" + rewards: [ + { + id: "7A84544510F1D4EE" + type: "xp" + xp: 10 + } + { + id: "6ABAD303E8397549" + item: "croptopia:fried_chicken" + type: "item" + } + ] + subtitle: "How else do you think Fried Chicken is made?" + tasks: [ + { + count: 10L + id: "264B00606E5BE374" + item: "minecraft:feather" + type: "item" + } + { + count: 3L + id: "763031D0E9F0850C" + item: "minecraft:chicken" + type: "item" + } + ] + title: "{atm9.quest.farm.egg}" + x: 6.0d + y: 1.0d + } + { + description: [""] + icon: { + Count: 1 + id: "minecraft:wooden_hoe" + tag: { + Damage: 0 + } + } + id: "43021923E220CF68" + rewards: [ + { + count: 2 + id: "70556C33AE952F49" + item: "minecraft:wheat_seeds" + type: "item" + } + { + id: "116FA96039FC2359" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + size: 1.25d + subtitle: "Just wait until you get machines for this" + tasks: [{ + id: "4847C9E5C9116BB7" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "minecraft:wooden_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "minecraft:stone_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "minecraft:iron_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "minecraft:golden_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "minecraft:diamond_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "minecraft:netherite_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "allthemodium:allthemodium_hoe" + } + { + Count: 1b + id: "allthemodium:vibranium_hoe" + } + { + Count: 1b + id: "ae2:certus_quartz_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "ae2:fluix_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "ae2:nether_quartz_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:manasteel_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "botania:elementium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:bronze_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:lapis_lazuli_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:osmium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:refined_glowstone_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:refined_obsidian_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mekanismtools:steel_hoe" + tag: { + Damage: 0 + } + } + ] + } + } + title: "Basic Hoes" + type: "item" + }] + title: "{atm9.quest.farm.farming}" + x: -1.5749999999999997d + y: 0.0d + } + { + dependencies: ["72717D1135486D7F"] + id: "0A1C2A7A8617D3E4" + rewards: [ + { + count: 2 + id: "6EE0FD0DCE6CEEDE" + item: "minecraft:bread" + type: "item" + } + { + id: "6DB38B87B2BB0B70" + type: "xp" + xp: 10 + } + ] + subtitle: "Speedrunners Love This Stuff" + tasks: [{ + count: 3L + id: "6890EB2819D88073" + item: "minecraft:wheat" + type: "item" + }] + title: "{atm9.quest.farm.wheat}" + x: -5.0d + y: 0.0d + } + { + dependencies: ["0A1C2A7A8617D3E4"] + id: "659A903F97F93BE2" + rewards: [ + { + count: 2 + id: "1C449D2589FD1836" + item: "croptopia:toast" + type: "item" + } + { + id: "382B2B8DF207F44F" + type: "xp" + xp: 10 + } + ] + subtitle: "Quick and Simple" + tasks: [{ + count: 3L + id: "03C7F9CB0DDB2D9B" + item: "minecraft:bread" + type: "item" + }] + title: "{atm9.quest.farm.bread}" + x: -6.5d + y: 0.0d + } + { + dependencies: ["72717D1135486D7F"] + description: ["{atm9.quest.farm.desc.flax}"] + id: "5A51E26D66D1273B" + rewards: [{ + id: "6A184032CC7F6E17" + type: "xp" + xp: 10 + }] + subtitle: "Who needs spiders anyway?" + tasks: [{ + id: "52030BFD91159DAC" + item: "supplementaries:flax_seeds" + type: "item" + }] + title: "{atm9.quest.farm.flax}" + x: -5.5d + y: -1.0d + } + { + dependencies: ["72717D1135486D7F"] + description: ["{atm9.quest.farm.desc.cane}"] + id: "361DFDB1E1352D6B" + rewards: [ + { + id: "2D2FC5CA58E15FD7" + type: "xp" + xp: 10 + } + { + id: "193719E857969260" + item: "minecraft:sugar" + type: "item" + } + ] + subtitle: "This grows to the sky now." + tasks: [{ + count: 10L + id: "6118A776B40507B7" + item: "minecraft:sugar_cane" + type: "item" + }] + title: "{atm9.quest.farm.cane}" + x: -5.5d + y: 1.0d + } + { + description: ["{atm9.quest.farm.desc.book}"] + id: "45F83C2750F70F9B" + rewards: [{ + id: "54B713BDF265A213" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 1.5d + subtitle: "Smelt a book. Totally won't catch on fire." + tasks: [{ + id: "61DBF366AFC8A579" + item: "cookingforblockheads:recipe_book" + type: "item" + }] + title: "{atm9.quest.farm.book}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["45F83C2750F70F9B"] + description: ["{atm9.quest.farm.desc.cookbook}"] + id: "58D5BD3106BFD94A" + rewards: [ + { + id: "1DEED7674A6B9079" + item: "minecraft:diamond" + type: "item" + } + { + id: "18610A9BCEA465F8" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "40EA2F27F5E8685D" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "This is totally worth it btw" + tasks: [{ + id: "20FD5552BE10D679" + item: "cookingforblockheads:crafting_book" + type: "item" + }] + title: "{atm9.quest.farm.cookbook}" + x: 0.5d + y: 5.5d + } + { + dependencies: ["58D5BD3106BFD94A"] + description: ["{atm9.quest.farm.desc.kitchen}"] + id: "28C9EDBF6607E180" + rewards: [ + { + count: 8 + id: "145863D45AAB585A" + item: "minecraft:bread" + type: "item" + } + { + id: "1AD9A5DFAF726359" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + size: 1.5d + subtitle: "Betty White was born before Sliced Bread" + tasks: [{ + id: "552C067A28FB8869" + item: "cookingforblockheads:cooking_table" + type: "item" + }] + title: "{atm9.quest.farm.kitchen}" + x: 0.5d + y: 7.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.cabinet}"] + hide_dependency_lines: true + id: "58495CFBF4F20CE9" + rewards: [ + { + id: "5F08882A75BECB22" + item: "cookingforblockheads:cabinet" + type: "item" + } + { + id: "1C499560DF40E2FC" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "22943343AA0140AF" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "So much room for activities!" + tasks: [{ + count: 2L + id: "1DAD3C12FDEB5CD4" + item: "cookingforblockheads:cabinet" + type: "item" + }] + title: "{atm9.quest.farm.cabinet}" + x: 0.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.counter}"] + hide_dependency_lines: true + id: "37CA6F9F0226F10E" + rewards: [ + { + id: "45C4177C120927FF" + item: "cookingforblockheads:counter" + type: "item" + } + { + id: "0B13ECD292D7D073" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "17F23B9B65A62413" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "&oWe&r need more cooking space." + tasks: [{ + count: 2L + id: "766C32B477A216B8" + item: "cookingforblockheads:counter" + type: "item" + }] + title: "{atm9.quest.farm.counter}" + x: 2.0d + y: 8.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.fridge}"] + hide_dependency_lines: true + id: "66815AB6FDACCAB7" + rewards: [ + { + id: "07D944D551258145" + type: "xp" + xp: 10 + } + { + count: 2 + id: "2264EDF3B1BC3075" + item: "croptopia:vanilla_ice_cream" + type: "item" + } + { + exclude_from_claim_all: true + id: "48E3792992035011" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "You'll open it, close it, then open it again, just because you're bored." + tasks: [{ + count: 2L + id: "1571EF760DE41F63" + item: "cookingforblockheads:fridge" + type: "item" + }] + title: "{atm9.quest.farm.fridge}" + x: -0.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.stove}"] + hide_dependency_lines: true + id: "7CB3FCD789747EF5" + rewards: [ + { + count: 8 + id: "5AB2C941E0E0397E" + item: "minecraft:coal" + type: "item" + } + { + id: "4A5960A4F10AD94F" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "00F96B54F8F81325" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "No Timer Needed" + tasks: [{ + id: "37D8D79B6B216212" + item: "cookingforblockheads:oven" + type: "item" + }] + title: "{atm9.quest.farm.stove}" + x: 1.5d + y: 8.5d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.jar}"] + hide_dependency_lines: true + id: "47764EFC822E462A" + rewards: [ + { + id: "0D48FB30B8B254C7" + item: "minecraft:cow_spawn_egg" + type: "item" + } + { + id: "2390EE9B8E964CCA" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "285E04C219E15BE2" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "Phenomenal Milking Powers....Itty bitty living space." + tasks: [{ + id: "193EA9F7C05B6F38" + item: "cookingforblockheads:cow_jar" + type: "item" + }] + title: "{atm9.quest.farm.jar}" + x: 0.5d + y: 9.5d + } + { + dependencies: ["7CB3FCD789747EF5"] + description: ["{atm9.quest.farm.desc.heat}"] + id: "1515B32545F51266" + rewards: [ + { + count: 3 + id: "5EB6705A66BEB997" + item: "minecraft:redstone" + type: "item" + } + { + id: "19945E72467070D2" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "3F871506DE4A9E43" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "3915BEA724A2F7ED" + item: "cookingforblockheads:heating_unit" + type: "item" + }] + title: "{atm9.quest.farm.heat}" + x: 1.0d + y: 9.0d + } + { + dependencies: ["66815AB6FDACCAB7"] + description: ["{atm9.quest.farm.desc.cool}"] + id: "13AFCD3B6F62B986" + optional: true + rewards: [ + { + count: 8 + id: "03911B94997F0691" + item: "minecraft:snowball" + type: "item" + } + { + id: "7F98CDC2EA641EF7" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7D1016D39347DFD3" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "6BDB280D22CE0118" + item: "cookingforblockheads:ice_unit" + type: "item" + }] + title: "{atm9.quest.farm.cool}" + x: 0.0d + y: 9.0d + } + { + dependencies: ["5A51E26D66D1273B"] + description: ["{atm9.quest.farm.desc.string}"] + id: "1CBEB3ABB4260CC2" + rewards: [{ + id: "3AE014AE6CF77A06" + type: "xp" + xp: 10 + }] + tasks: [{ + count: 4L + id: "35864460DFF78192" + item: "minecraft:string" + type: "item" + }] + title: "{atm9.quest.farm.string}" + x: -7.0d + y: -1.0d + } + { + description: ["{atm9.quest.farm.desc.fish}"] + id: "1DCAA0310AA55F1C" + rewards: [{ + id: "7BB398F5B3A25045" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 1.25d + subtitle: "Willy would be Proud." + tasks: [{ + id: "5CB4746CCB2E2363" + item: { + Count: 1 + id: "minecraft:fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.fish}" + x: -1.57d + y: 4.0d + } + { + dependencies: ["1DCAA0310AA55F1C"] + id: "16D0F1E3CEB60ABF" + rewards: [ + { + id: "03247C933128C015" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "1AD805EF5C994DC3" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "13E86D23DA98D8E9" + item: { + Count: 1 + id: "aquaculture:iron_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.iron}" + x: -2.5d + y: 5.0d + } + { + dependencies: ["16D0F1E3CEB60ABF"] + id: "0A64D0937A5F7513" + rewards: [ + { + id: "7664E2CF599F9E96" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0F864C7AA00CC8A9" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "144B351F77F0B08F" + item: { + Count: 1 + id: "aquaculture:gold_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.gold}" + x: -3.5d + y: 6.0d + } + { + dependencies: ["0A64D0937A5F7513"] + id: "511562EA5811306B" + rewards: [ + { + id: "3F6CD2A029F5FC11" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "7DF9A8B80872B680" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "3FECA1F49F588499" + item: { + Count: 1 + id: "aquaculture:diamond_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.diamond}" + x: -5.0d + y: 6.0d + } + { + dependencies: ["511562EA5811306B"] + id: "5A1DCD6C7F712A78" + rewards: [ + { + id: "4000D1222D505757" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5A0D21935AEB18B1" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "31B52EAD7F931F31" + item: { + Count: 1 + id: "aquaculture:neptunium_fishing_rod" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.farm.neptune}" + x: -6.5d + y: 6.0d + } + { + dependencies: [ + "659A903F97F93BE2" + "1D48298525EEADC9" + ] + description: ["{atm9.quest.farm.desc.cake}"] + id: "0893EFCAC7031FEA" + rewards: [ + { + id: "2C168199050CC470" + item: "minecraft:cake" + type: "item" + } + { + id: "7F528DE479E680AE" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "688019DBD32BF755" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "rsquare" + size: 1.5d + tasks: [{ + id: "1AA73DEFAA50FDF6" + item: "minecraft:cake" + type: "item" + }] + title: "{atm9.quest.farm.cake}" + x: -8.25d + y: 0.0d + } + { + dependencies: ["361DFDB1E1352D6B"] + description: ["{atm9.quest.farm.desc.sugar}"] + id: "1D48298525EEADC9" + rewards: [ + { + count: 3 + id: "7EAE8BCBABAA8B89" + item: "minecraft:sugar_cane" + type: "item" + } + { + id: "04AB9DC101FCAB74" + type: "xp" + xp: 10 + } + ] + subtitle: "Pour some sugar on me." + tasks: [{ + count: 3L + id: "56CAB3D2E3421C7C" + item: "minecraft:sugar" + type: "item" + }] + title: "{atm9.quest.farm.sugar}" + x: -7.0d + y: 1.0d + } + { + dependencies: ["28C9EDBF6607E180"] + description: ["{atm9.quest.farm.desc.sink}"] + hide_dependency_lines: true + id: "0EFF1AA37772156B" + rewards: [ + { + id: "2B2B365E281A6940" + item: "minecraft:bucket" + type: "item" + } + { + id: "62FB77230F1D9F9B" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "139855B12BA13469" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "Why Use 3 Block when 1 Block Do Trick" + tasks: [{ + id: "2872A1297BE6C40D" + item: "cookingforblockheads:sink" + type: "item" + }] + title: "{atm9.quest.farm.sink}" + x: -1.0d + y: 8.0d + } + { + description: ["{atm9.quest.farm.desc.pot}"] + id: "01B70A4F230ED036" + rewards: [ + { + count: 2 + id: "0AC970B512BC6821" + item: "minecraft:terracotta" + type: "item" + } + { + id: "5E4853D67766A132" + type: "xp" + xp: 100 + } + ] + shape: "diamond" + size: 1.25d + tasks: [{ + id: "1958DBFE401157E6" + item: "botanypots:terracotta_botany_pot" + type: "item" + }] + title: "{atm9.quest.farm.pot}" + x: 2.5d + y: 4.0d + } + { + dependencies: ["01B70A4F230ED036"] + description: ["{atm9.quest.farm.desc.botany}"] + id: "2715BECC5E6FFA64" + rewards: [ + { + id: "3CE68937F914479A" + item: "minecraft:hopper" + type: "item" + } + { + id: "1AC7BCFCCC100F4C" + type: "xp" + xp: 100 + } + ] + shape: "gear" + tasks: [{ + id: "572F01124B2232CD" + item: "botanypots:terracotta_hopper_botany_pot" + type: "item" + }] + title: "{atm9.quest.farm.botany}" + x: 3.5d + y: 5.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "3EA60EB491270B5F" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "3807253D85162D5C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "2BAD52B6D293140F" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.5d + y: -1.5d + } + ] + title: "{atm9.chapters.15.title}" +} diff --git a/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt b/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt new file mode 100755 index 0000000..cd3b0c1 --- /dev/null +++ b/config/ftbquests/quests/chapters/forbidden_and_arcanus.snbt @@ -0,0 +1,1628 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "forbidden_and_arcanus" + group: "02FE661031A105D8" + icon: { + Count: 1 + id: "forbidden_arcanus:smelter_prism" + tag: { + Damage: 0 + } + } + id: "34E8FF3196478229" + images: [{ + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 9.5d + y: 2.25d + }] + order_index: 7 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.newArmor.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.newArmor.2}" + ] + icon: { + Count: 1 + id: "forbidden_arcanus:smelter_prism" + tag: { + Damage: 0 + } + } + id: "5523A71F1688EA88" + rewards: [{ + id: "60B5D56638873C6E" + type: "xp" + xp: 10 + }] + shape: "octagon" + size: 1.5d + tasks: [{ + id: "144F03F12E65C187" + item: "forbidden_arcanus:darkstone" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.welcome}" + x: -9.0d + y: 5.0d + } + { + dependencies: ["5523A71F1688EA88"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2}" + ] + id: "6E3B9051503B938C" + rewards: [ + { + id: "342ACC27FDCA76C0" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6FB1E5AF3499CEC5" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [ + { + id: "1F25B174EB5B4B9C" + item: "forbidden_arcanus:edelwood_stick" + type: "item" + } + { + id: "1BC05313036D72FD" + item: "forbidden_arcanus:edelwood_log" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.edelwoodTrees}" + x: -9.0d + y: 6.5d + } + { + dependencies: ["0B68E3C046C82860"] + id: "2E114B4C441EF50D" + rewards: [ + { + id: "75C6FCC257C6679D" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4B78ED9D7AA00767" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.silkTouchPickaxe}" + tasks: [{ + id: "2DE570337D6E8368" + item: { + Count: 1 + id: "forbidden_arcanus:slimec_pickaxe" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:silk_touch" + lvl: 1s + }] + } + } + type: "item" + }] + x: -1.5d + y: 3.5d + } + { + dependencies: ["0B68E3C046C82860"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2}" + ] + id: "09CCC797BF15ADFC" + rewards: [ + { + id: "26033F1665B5FFD2" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "6AD0EF6BEE6FE02E" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "3CCC73D361A4A5D6" + item: { + Count: 1 + id: "forbidden_arcanus:mystical_dagger" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 0.5d + y: 6.0d + } + { + dependencies: ["6E3B9051503B938C"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2}" + ] + id: "0AFC5B1AF055811A" + rewards: [ + { + id: "0E316F795B1547B4" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "62401F9F57E947F5" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "1BD725A50F90B32C" + item: "forbidden_arcanus:edelwood_bucket" + type: "item" + }] + x: -9.5d + y: 7.5d + } + { + dependencies: ["5523A71F1688EA88"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.mainResource}"] + id: "29164630E1BD76B5" + rewards: [ + { + id: "12BE86FC704EBBBF" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "1E359BB97FC14B5A" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + count: 2L + id: "6B4884DE48C80B1C" + item: "forbidden_arcanus:arcane_crystal" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.arcaneCrystals}" + x: -7.0d + y: 4.5d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2}" + ] + id: "34592A8F4B661D8D" + rewards: [ + { + id: "51217AE3DFB997C8" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "43A62BE7CE2BAA3A" + table_id: 4196188979167302596L + type: "loot" + } + ] + subtitle: "{atm9.quest.forbiddenAndArcanus.thisGoesBoomToo}" + tasks: [{ + id: "4D5980FEE267D06C" + item: "forbidden_arcanus:stellarite_piece" + type: "item" + }] + x: 8.0d + y: 2.0d + } + { + dependencies: ["5523A71F1688EA88"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3}" + ] + id: "260F19B468957BCD" + rewards: [ + { + id: "6FE911D60125F00B" + type: "xp" + xp: 10 + } + { + id: "534F55AB312AA20D" + item: "forbidden_arcanus:nipa" + type: "item" + } + ] + tasks: [{ + id: "60E79699A9E7FD13" + item: "forbidden_arcanus:nipa" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.nipaPlants}" + x: -7.0d + y: 5.5d + } + { + dependencies: [ + "29164630E1BD76B5" + "260F19B468957BCD" + ] + dependency_requirement: "one_completed" + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2}" + ] + id: "2894F11A73335179" + rewards: [ + { + id: "3DE86B79C85EFEBC" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "2C776EFCAC879354" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "square" + tasks: [{ + id: "47D5F726006465DD" + item: "forbidden_arcanus:arcane_crystal_dust" + type: "item" + }] + x: -5.5d + y: 5.0d + } + { + dependencies: 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4196188979167302596L + type: "loot" + } + ] + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.dustsCombine}" + tasks: [{ + count: 4L + id: "133BDCB7B85C4CF4" + item: "forbidden_arcanus:mundabitur_dust" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.mundabiturDust}" + x: -3.5d + y: 5.0d + } + { + dependencies: ["03E7D73433AB6B7C"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2}" + ] + id: "0B68E3C046C82860" + rewards: [ + { + id: "643C5E6FC352BD9F" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4917AD3F2F860E13" + table_id: 4196188979167302596L + type: "loot" + } + ] + shape: "hexagon" + tasks: [{ + id: "736A5F873C3DDF64" + item: "forbidden_arcanus:deorum_ingot" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.deorum}" + x: -1.5d + y: 5.0d + } + { + dependencies: ["744A01000E086CC9"] + id: "70112194DFFD15D3" + rewards: [ + { + id: 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1.5d + } + { + dependencies: ["0B68E3C046C82860"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition}"] + id: "5F5675E30ED046F7" + rewards: [{ + id: "56404219A611CF0F" + type: "xp" + xp: 25 + }] + tasks: [{ + count: 64L + id: "0031710AA90315AC" + item: "forbidden_arcanus:darkstone" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.preppingForge}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["5F5675E30ED046F7"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2}" + "" + "{image:atm:textures/questpics/forbidden/forge.png width:200 height:200 align:1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4}" + ] + icon: "forbidden_arcanus:hephaestus_forge" + id: "73349B993DE69954" + min_width: 300 + rewards: [ + { + count: 2 + id: "7F8265D8621DC5A2" + item: 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"{atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2}" + ] + id: "3799ACDA92F96FD1" + rewards: [ + { + id: "361FF13D5A5429DB" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "1793DE5499CA511D" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "4FF431D0496FC0E5" + item: "forbidden_arcanus:lens_of_veritatis" + type: "item" + }] + x: -8.5d + y: 2.5d + } + { + dependencies: ["6E3B9051503B938C"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2}" + ] + id: "310B54FB390982C5" + rewards: [ + { + id: "1B284389DED0B292" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "624004E74D24E78A" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "0FCB0911BA208C40" + item: "forbidden_arcanus:dark_matter" + type: "item" + }] + x: -8.5d + y: 7.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2}" + ] + id: "757E1521D84AC5C8" + rewards: [ + { + id: "7223A34DD27FE40E" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "5013D71281FAA4DC" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "0C10EC722BA7DEA1" + item: "forbidden_arcanus:test_tube" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.blood}" + x: 5.0d + y: 2.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2}" + ] + id: "4DA04ABF4FF2625C" + rewards: [ + { + id: "68666FC2D57373D0" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "5FF2EEBB6AA06A57" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "0B41D927E575771E" + item: "forbidden_arcanus:aureal_bottle" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.aureal}" + x: 4.0d + y: 2.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.soulsGathering}"] + icon: "forbidden_arcanus:soul" + id: "788A3685A7D07E75" + rewards: [ + { + count: 2 + id: "6E91C2363706DBDC" + item: "forbidden_arcanus:soul" + type: "item" + } + { + id: "2EBC61C8851B2229" + type: "xp" + xp: 25 + } + ] + shape: "diamond" + tasks: [ + { + id: "6558C3AA159F57D6" + item: { + Count: 1 + id: "forbidden_arcanus:soul_extractor" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "16226358D9107349" + item: "forbidden_arcanus:soul" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.souls}" + x: 4.0d + y: 3.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.forgeRightSide}"] + id: "5E45D2A2FDD67495" + rewards: [{ + id: "03B074FCE2297BF6" + type: "xp_levels" + xp_levels: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.experienceBottle}" + tasks: [{ + id: "0D4ABA98B2FDB158" + item: "minecraft:experience_bottle" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.bottleOfEnchanting}" + x: 5.0d + y: 3.5d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "" + "{atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2}" + ] + id: "0C6719D81DE5A614" + rewards: [{ + id: "4361C7754AB234B0" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "4CAF79C3D1E35958" + title: "{atm9.quest.forbiddenAndArcanus.poweringForge}" + type: "checkmark" + }] + x: 4.5d + y: 3.0d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2}" + ] + id: "76BC484FC50EAEC3" + rewards: [ + { + id: "434F08CC0F88F901" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "762562FED6509A32" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + count: 8L + id: "0BC04910ED51A3A5" + item: "forbidden_arcanus:darkstone_pedestal" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.darkstonePedestals}" + x: 2.0d + y: 1.5d + } + { + dependencies: ["0C6719D81DE5A614"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.performingRituals.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.performingRituals.2}" + ] + id: "537E39530360AD73" + rewards: [ + { + id: "7D92F94919F2BB7D" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "0CD71A4CD4194AF4" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "0309B0EB29771EC0" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forbidden_arcanus:blacksmith_gavel" + } + } + title: "{atm9.quest.forbiddenAndArcanus.blacksmithGavel}" + type: "item" + }] + title: "{atm9.quest.forbiddenAndArcanus.performingRituals}" + x: 6.5d + y: 3.0d + } + { + dependencies: [ + "34592A8F4B661D8D" + "1C91BD525C91FD73" + "5CF175DA7BDA52F3" + ] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2}" + ] + id: "526559F94031FE43" + rewards: [ + { + id: "4D6EC3BA13F54659" + item: "forbidden_arcanus:stellarite_piece" + type: "item" + } + { + id: "629C79B4071B31A3" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "7B0FCA99C04034D6" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "square" + size: 1.5d + tasks: [ + { + id: "662F567369FBB0AD" + item: { + Count: 1 + id: "forbidden_arcanus:eternal_stella" + tag: { } + } + type: "item" + } + { + id: "58473B04E525807A" + item: "forbidden_arcanus:darkstone_upgrade_smithing_template" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.eternalStella}" + x: 9.5d + y: 3.0d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4}" + ] + id: "1C91BD525C91FD73" + rewards: [ + { + id: "5B12316594633566" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "35A5F47F767A8610" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "552F1CF53E9AF9BD" + item: "forbidden_arcanus:xpetrified_orb" + type: "item" + }] + x: 8.0d + y: 4.0d + } + { + dependencies: ["20B495B4B8B95636"] + id: "33F44B87C5496158" + rewards: [ + { + id: "483938E5BF2FAFC7" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "7D87FFC6848D11E0" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.dragonTools}" + tasks: [ + { + id: "6B1B4574299B7E42" + item: { + Count: 1 + id: "forbidden_arcanus:draco_arcanus_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7AC6974CDDE401B1" + item: { + Count: 1 + id: "forbidden_arcanus:draco_arcanus_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1EC5573A12A3B7F7" + item: { + Count: 1 + id: "forbidden_arcanus:draco_arcanus_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "70CEF00CFA26E97A" + item: { + Count: 1 + id: "forbidden_arcanus:draco_arcanus_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.dracoTools}" + x: 2.0d + y: 8.5d + } + { + dependencies: ["20B495B4B8B95636"] + description: ["{atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures}"] + id: "3513D89C6FD2D852" + rewards: [ + { + id: "487939397BCAAC5F" + type: "xp" + xp: 250 + } + { + exclude_from_claim_all: true + id: "01B8C6C6E058B2AF" + table_id: 7025454341029952768L + type: "loot" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.forbiddenAndArcanus.subt.goPewPew}" + tasks: [ + { + id: "49FEFEC69106EFFA" + item: { + Count: 1 + id: "forbidden_arcanus:draco_arcanus_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "388451A17A53336D" + item: "forbidden_arcanus:draco_arcanus_scepter" + type: "item" + } + ] + title: "{atm9.quest.forbiddenAndArcanus.dracoWeapons}" + x: 2.5d + y: 9.0d + } + { + dependencies: ["73349B993DE69954"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3}" + ] + icon: "forbidden_arcanus:arcane_crystal_obelisk" + id: "11C065375DF7AC3E" + rewards: [ + { + id: "37FA801AED4BD6AC" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "2A9FFEDDE51746D7" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "5400EB85133AAAEE" + title: "{atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks}" + type: "checkmark" + }] + x: 3.0d + y: 1.5d + } + { + dependencies: ["537E39530360AD73"] + description: [ + "{atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1}" + "" + "{atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2}" + ] + icon: "forbidden_arcanus:hephaestus_forge" + id: "5CF175DA7BDA52F3" + rewards: [{ + id: "20AE49BAE55DE599" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "1DCE7B9772542FDB" + title: "{atm9.quest.forbiddenAndArcanus.upgradingTheForge}" + type: "checkmark" + }] + x: 8.0d + y: 3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "44A78A8D55B84840" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "5E5BFDD637C07C75" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "53D83F35B62D8374" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -9.0d + y: 9.5d + } + ] + title: "{atm9.chapters.43.title}" +} diff --git a/config/ftbquests/quests/chapters/generators.snbt b/config/ftbquests/quests/chapters/generators.snbt new file mode 100755 index 0000000..117d2aa --- /dev/null +++ b/config/ftbquests/quests/chapters/generators.snbt @@ -0,0 +1,1450 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "square" + filename: "generators" + group: "2B51AC12041E3F89" + icon: "ironfurnaces:million_furnace" + id: "73180B829B960E63" + images: [ + { + height: 1.0d + image: "generatorgalore:block/copper_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: -4.0d + } + { + height: 1.0d + image: "generatorgalore:block/iron_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: -3.0d + } + { + height: 1.0d + image: "generatorgalore:block/diamond_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: -1.0d + } + { + height: 1.0d + image: "generatorgalore:block/gold_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: -2.0d + } + { + height: 1.0d + image: "generatorgalore:block/emerald_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 0.0d + } + { + height: 1.0d + image: "generatorgalore:block/netherstar_generator_top_on" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: -2.0d + } + { + height: 1.0d + image: "generatorgalore:block/culinary_generator_top_on" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: -4.0d + } + { + height: 1.0d + image: "generatorgalore:block/enchantment_generator_top_on" + rotation: 0.0d + width: 1.0d + x: 5.5d + y: -3.0d + } + { + height: 1.0d + image: "generatorgalore:block/obsidian_generator_front" + rotation: 0.0d + width: 1.0d + x: 4.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/netherstar_generator_front" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/netherite_generator_front" + rotation: 0.0d + width: 1.0d + x: 6.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/enchantment_generator_front" + rotation: 0.0d + width: 1.0d + x: 7.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/magmatic_generator_front" + rotation: 0.0d + width: 1.0d + x: 8.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/honey_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 1.0d + } + { + height: 1.0d + image: "generatorgalore:block/halitosis_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/potion_generator_front" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 2.0d + } + { + height: 1.0d + image: "generatorgalore:block/culinary_generator_front" + rotation: 0.0d + width: 1.0d + x: 9.0d + y: 3.0d + } + { + height: 1.0d + image: "generatorgalore:block/ender_generator_front" + rotation: 0.0d + width: 1.0d + x: 10.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/copper_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -7.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/iron_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -6.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/gold_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -4.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/silver_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -5.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/diamond_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -3.0d + y: 3.0d + } + { + height: 1.0d + image: "atm:textures/questpics/furnaces/iron_furnaces.png" + rotation: 0.0d + width: 8.60759493670886d + x: -2.0d + y: -6.0d + } + { + height: 1.0d + image: "atm:textures/questpics/generator/generator_galore.png" + rotation: 0.0d + width: 11.10126582278481d + x: 9.0d + y: -6.0d + } + { + height: 1.0d + image: "ironfurnaces:block/iron_furnace_front_on_blast" + rotation: 0.0d + width: 1.0d + x: -8.0d + y: -3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/iron_furnace_front_on_smoke" + rotation: 0.0d + width: 1.0d + x: -5.0d + y: -3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/emerald_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -2.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/crystal_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/netherite_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: 1.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/obsidian_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: 0.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/million_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: 2.0d + y: 3.0d + } + { + height: 1.0d + image: "ironfurnaces:block/xmas_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: 1.0d + y: 2.0d + } + { + height: 1.0d + image: "ironfurnaces:block/spooky_furnace_front_on" + rotation: 0.0d + width: 1.0d + x: -1.0d + y: 2.0d + } + ] + order_index: 5 + quest_links: [ ] + quests: [ + { + dependencies: ["47750F3CB020104C"] + description: ["{atm9.quest.generators.desc.ironfurnaces.1}"] + id: "2748ACEAB96A5F60" + rewards: [ + { + id: "418B0AB5F7210588" + item: "ironfurnaces:upgrade_iron" + type: "item" + } + { + count: 2 + id: "219022A87535B7F2" + item: "minecraft:coal_block" + type: "item" + } + ] + shape: "square" + tasks: [{ + id: "3FA02C4DF722D831" + item: "ironfurnaces:iron_furnace" + type: "item" + }] + title: "{atm9.quest.generators.title.ironfurnaces}" + x: 0.0d + y: -4.0d + } + { + dependencies: [ + "2748ACEAB96A5F60" + "61847F47CCA225D9" + ] + dependency_requirement: "one_completed" + description: ["{atm9.quest.generators.desc.goldenfurnace}"] + id: "420FE84DEE12CCE0" + rewards: [ + { + id: "5F055AFC53D8DF42" + item: "ironfurnaces:upgrade_gold2" + type: "item" + } + { + id: "039B7D0DBE44C9B5" + item: "ironfurnaces:upgrade_gold" + type: "item" + } + { + count: 3 + id: "18C511833F579930" + item: "minecraft:coal_block" + type: "item" + } + ] + shape: "square" + tasks: [{ + id: "6F39535100663F77" + item: "ironfurnaces:gold_furnace" + type: "item" + }] + title: "{atm9.quest.generators.title.goldenfurnace}" + x: 2.0d + y: -2.0d + } + { + dependencies: ["420FE84DEE12CCE0"] + description: ["{atm9.quest.generators.desc.diamondfurnace.1}"] + id: "21EA29A8C7F950CE" + rewards: [ + { 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["{atm9.quest.generators.desc.halloween.1}"] + id: "686B25F2E9D8CC97" + rewards: [{ + id: "2F6385518AC2519D" + item: { + Count: 1 + id: "minecraft:jack_o_lantern" + tag: { + "minecraft:custom_name": "\"Spooky Pumpkin\"" + } + } + type: "item" + }] + tasks: [{ + id: "1C9D63BCE843C437" + item: "ironfurnaces:item_spooky" + type: "item" + }] + title: "{atm9.quest.generators.title.halloween}" + x: -1.0d + y: 1.0d + } + { + description: ["{atm9.quest.generators.desc.christmas.1}"] + id: "553220A2CD7CAFE4" + rewards: [{ + id: "24C4930CF7FE42C9" + item: { + Count: 1 + id: "minecraft:spruce_sapling" + tag: { + "minecraft:custom_name": "\"Christmas Tree Sapling\"" + } + } + type: "item" + }] + tasks: [{ + id: "5EE98EB3DC0E291F" + item: "ironfurnaces:item_xmas" + type: "item" + }] + title: "{atm9.quest.generators.title.christmas}" + x: 1.0d + y: 1.0d + } + { + description: ["{atm9.quest.generators.desc.wirelessheat.1}"] + id: "20EC8001A05CE2C8" + rewards: [{ + id: "5A8FFF85B18A2973" + item: { + Count: 1 + id: "mekanism:basic_energy_cube" + tag: { + "mekanism:energy": { + energy_containers: [L;4000000L] + } + } + } + type: "item" + }] + tasks: [ + { + id: "45C945406D8C21A7" + item: "ironfurnaces:heater" + type: "item" + } + { + id: "48E37342F58C067C" + item: "ironfurnaces:item_heater" + type: "item" + } + ] + x: -6.5d + y: 0.0d + } + { + dependencies: ["79C4CF8D7312FC28"] + description: ["{atm9.quest.generators.desc.rainbowcore.1}"] + hide_details_until_startable: true + id: "7A615E2A152917AD" + rewards: [ + { + id: "6CC7A041EA0C54D0" + item: "ironfurnaces:netherite_furnace" + type: "item" + } + { + count: 10 + id: "3D7DDCD98D6C43C1" + item: "minecraft:coal_block" + type: "item" + } + ] + shape: "square" + tasks: [{ + id: "2CC59DECF8DCA48E" + item: "ironfurnaces:rainbow_core" + type: "item" + }] + title: "{atm9.quest.generators.title.rainbowcore}" + x: -3.0d + y: -1.0d + } + { + dependencies: [ + "420FE84DEE12CCE0" + "2354BC5330350DF6" + "661C072E48F8D41F" + "21EA29A8C7F950CE" + "2748ACEAB96A5F60" + "61847F47CCA225D9" + "711DDD55CEC439E5" + "32C7D8AE859BF89E" + ] + description: ["{atm9.quest.generators.desc.rainbowplating.1}"] + hide_dependency_lines: true + hide_details_until_startable: true + id: "0AD2B11565B484E7" + rewards: [ + { + id: "1CBB74563FE53945" + item: "ironfurnaces:crystal_furnace" + type: "item" + } + { + count: 10 + id: "70394D13CDA72AEF" + item: "minecraft:coal_block" + type: "item" + } + ] + shape: "square" + tasks: [{ + count: 8L + id: "1364DC251AC7325A" + item: "ironfurnaces:rainbow_plating" + type: "item" + }] + title: "{atm9.quest.generators.title.rainbowplating}" + x: -3.0d + y: -3.0d + } + { + dependencies: ["2EE8FCB63A338BC4"] + description: ["{atm9.quest.generators.desc.rainbowcoal.1}"] + hide_details_until_startable: true + id: "062AA943A1629A86" + rewards: [{ + id: "799945EBA75D63DD" + type: "xp_levels" + xp_levels: 10 + }] + tasks: [{ + id: "7074C679F7E9CC65" + item: "ironfurnaces:rainbow_coal" + type: "item" + }] + title: "{atm9.quest.generators.title.rainbowcoal}" + x: 0.0d + y: -3.0d + } + { + description: ["{atm9.quest.generators.desc.configuration.1}"] + id: "757B14D08A9A03C4" + rewards: [{ + count: 3 + id: "322E4627F7EE7DC6" + item: "minecraft:coal_block" + type: "item" + }] + tasks: [{ + id: "087F1F4ABAEABEE3" + item: "ironfurnaces:item_copy" + type: "item" + }] + title: "{atm9.quest.generators.title.configuration}" + x: -5.0d + y: -2.0d + } + { + dependencies: [ + "420FE84DEE12CCE0" + "2354BC5330350DF6" + "21EA29A8C7F950CE" + "661C072E48F8D41F" + "61847F47CCA225D9" + "2748ACEAB96A5F60" + "2EE8FCB63A338BC4" + "711DDD55CEC439E5" + "32C7D8AE859BF89E" + ] + description: ["{atm9.quest.generators.desc.rainbowgenerator.1}"] + hide_dependency_lines: true + id: "0ADBE90B33ACC9FB" + rewards: [ + { + id: "4AB852C44AB295D0" + type: "xp_levels" + xp_levels: 50 + } + { + count: 27 + id: "5623C6D98BDF087C" + item: "minecraft:coal_block" + type: "item" + } + ] + tasks: [ + { + id: "1E571965015CB5C6" + item: "ironfurnaces:million_furnace" + type: "item" + } + { + id: "76F4E8E39E65DE8E" + item: "ironfurnaces:copper_furnace" + type: "item" + } + { + id: "609F73623D8C1115" + item: "ironfurnaces:iron_furnace" + type: "item" + } + { + id: "3309793C433ED961" + item: "ironfurnaces:silver_furnace" + type: "item" + } + { + id: "5591ADC1C86DF4C9" + item: "ironfurnaces:gold_furnace" + type: "item" + } + { + id: "3C67BBF2E866071D" + item: "ironfurnaces:diamond_furnace" + type: "item" + } + { + id: "1FEA3210D56357D3" + item: "ironfurnaces:emerald_furnace" + type: "item" + } + { + id: "19CB7D9D615F95B7" + item: "ironfurnaces:crystal_furnace" + type: "item" + } + { + id: "6C031CF27E690421" + item: "ironfurnaces:obsidian_furnace" + type: "item" + } + ] + title: "{atm9.quest.generators.title.rainbowgenerator}" + x: 0.0d + y: -2.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "3C056BB1EA08B85A" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "1250A409C17F7F7C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "24D94D6FD4DEDF41" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 3.0d + y: -7.5d + } + ] + title: "{atm9.chapters.61.title}" +} diff --git a/config/ftbquests/quests/chapters/gregstar.snbt b/config/ftbquests/quests/chapters/gregstar.snbt new file mode 100755 index 0000000..752853b --- /dev/null +++ b/config/ftbquests/quests/chapters/gregstar.snbt @@ -0,0 +1,1662 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "gregstar" + group: "1DA67E79B40AB130" + icon: "allthetweaks:greg_star" + id: "3202C575456F57D2" + images: [ + { + height: 12.0d + image: "gtceu:textures/gui/icon/gregtech_logo.png" + order: 1 + rotation: 0.0d + width: 12.0d + x: 0.0d + y: 0.0d + } + { + height: 16.0d + image: "gtceu:block/casings/gcym/atomic_casing" + rotation: 0.0d + width: 16.0d + x: 0.0d + y: 0.0d + } + ] + order_index: 11 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: [ + "55ACA94C7837FF5E" + "502FF1A93E06073C" + "7C8DE42ADB6E1AA4" + "43D3E61FA314E3C3" + "3BF90C250AC1ADF3" + "1BB1E43FFE3FD451" + "5520FCC832251168" + "7AD22973EDC05877" + "64FD043694770843" + "078F7CEE4CAC39D6" + "5C6F8FE4BA28807E" + "768951FBE8A5C934" + ] + description: [ + "{atm9.quest.gregtech.star.desc.gregStarIntroduction.1}" + "" + "{atm9.quest.gregtech.star.desc.gregStarIntroduction.2}" + "" + "{atm9.quest.gregtech.star.desc.gregStarIntroduction.3}" + "" + "{atm9.quest.gregtech.star.desc.gregStarIntroduction.4}" + ] + id: "12B041E34F58FDD2" + rewards: [ + { + id: "079EC0C14DCA12A3" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "17A2EC9123FFC20F" + item: { + Count: 1 + id: "gtceu:doge_coin" + tag: { + display: { + Name: "{\"text\":\"GregStar Champion\"}" + } + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "0D282CB3BE5846A4" + table_id: 7175652334583451871L + type: "loot" + } + { + exclude_from_claim_all: true + id: "5D5E8465D601BD08" + table_id: 1193402146821170967L + type: "loot" + } + ] + shape: "gear" + size: 4.0d + subtitle: "{atm9.quest.gregtech.star.subt.gregStarBase}" + tasks: [{ + id: "4F4B24FF54D99BBC" + item: "allthetweaks:greg_star" + type: "item" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: [ + "539D5084283C6219" + "008DBEF8893F1B63" + "583F0F3C00D211BE" + "61D9E67FFA14A8F8" + "5FE8521046CA1C8D" + "59A7880359BB5698" + "0373198D54FA6B93" + ] + description: [ + "{atm9.quest.gregtech.star.desc.gregStarBase.1}" + "" + "{atm9.quest.gregtech.star.desc.gregStarBase.2}" + ] + id: "502FF1A93E06073C" + rewards: [ + { + exclude_from_claim_all: true + id: "2C57468075D5E46A" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "76557FEF986B1D5B" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "7EA634913596A091" + item: { + Count: 1 + id: "gtceu:neutronium_hammer" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Robustness\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.precursor}" + tasks: [{ + id: "1D2982FDB07A9275" + item: "kubejs:star_housing" + type: "item" + }] + x: 0.0d + y: -7.5d + } + { + dependencies: ["217FA79B7D4C56CD"] + description: [ + "{atm9.quest.gregtech.star.desc.precursor.1}" + "" + "{atm9.quest.gregtech.star.desc.precursor.2}" + ] + id: "55ACA94C7837FF5E" + rewards: [ + { + exclude_from_claim_all: true + id: "32CDDD669E0CAD4D" + table_id: 8781463007120195614L + type: "loot" + } + { + id: "6B9406278F8E6336" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "7833ED29A4D06F8D" + item: { + Count: 1 + id: "gtceu:neutronium_file" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 0.0f + AttackSpeed: -1.9000001f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Noobs\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.certifications}" + tasks: [{ + id: "0EF09E7910979B85" + item: "gtceu:nan_certificate" + type: "item" + }] + x: -4.5d + y: -7.5d + } + { + dependencies: [ + "452B3207B6C3A5D7" + "754229E1F1D2DA8A" + "44BE268EC7D2689D" + "0737D64B0CCAE334" + ] + description: [ + "{atm9.quest.gregtech.star.desc.certifications.1}" + "" + "{atm9.quest.gregtech.star.desc.certifications.2}" + ] + id: "5520FCC832251168" + rewards: [ + { + exclude_from_claim_all: true + id: "6751457CCB6829E6" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "496A320899F181F7" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "54AF08C2D3E98EA6" + item: { + Count: 1 + id: "gtceu:neutronium_wrench" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Reaction\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.starPlating}" + tasks: [{ + id: "67EB36B2DFE42688" + item: "kubejs:absolute_reaction_plating" + type: "item" + }] + x: -7.5d + y: -6.0d + } + { + dependencies: [ + "05D6CE1B501F59B5" + "38C0D3A240E43A23" + "59908911C4FFF223" + "476B99789CA7BD96" + ] + description: ["{atm9.quest.gregtech.star.desc.starPlating}"] + id: "7AD22973EDC05877" + rewards: [ + { + exclude_from_claim_all: true + id: "7E1D81CEFB009A48" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "539FEF2BE77497D6" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1D803FBEE9C53C00" + item: { + Count: 1 + id: "gtceu:neutronium_saw" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + HarvestIce: 1b + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Star Compression\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.starCompression}" + tasks: [{ + id: "6A97BAA42843B8FB" + item: "kubejs:star_compression_module" + type: "item" + }] + x: -7.5d + y: -2.25d + } + { + dependencies: [ + "61428FAD831DC213" + "762BD49C9589EB3F" + "176C06C7593C264E" + ] + description: ["{atm9.quest.gregtech.star.desc.starCompression}"] + id: "43D3E61FA314E3C3" + rewards: [ + { + exclude_from_claim_all: true + id: "3E72880B3FBB29F3" + table_id: 1193402146821170967L + type: "loot" + } + { + id: "6642C0631A74B7DA" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1FF8A481DA1BD909" + item: { + Count: 1 + id: "gtceu:neutronium_screwdriver" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Superthermal Coils\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.thermalExchange}" + tasks: [{ + id: "65EFA533C13D4AC6" + item: "kubejs:superthermal_transference_coil" + type: "item" + }] + x: -7.5d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.thermalExchange.1}" + "" + "{atm9.quest.gregtech.star.desc.thermalExchange.2}" + ] + icon: "mekanism:pellet_antimatter" + id: "64FD043694770843" + rewards: [ + { + id: "50D97BFC0249C02E" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "0B4FBB31F08719C1" + item: { + Count: 1 + id: "gtceu:neutronium_knife" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 100.0f + AttackSpeed: 3.5f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Antimatter\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.moreAntimatter}" + tasks: [ + { + count: 32L + id: "2338E8F51AA010F0" + item: "mekanism:pellet_antimatter" + type: "item" + } + { + id: "1B29FC754B2B26AF" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 0.0d + y: 7.5d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.moreAntimatter.1}" + "" + "{atm9.quest.gregtech.star.desc.moreAntimatter.2}" + ] + icon: "industrialforegoing:black_hole_controller" + id: "3BF90C250AC1ADF3" + rewards: [ + { + id: "3B3B1EC6201843B3" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1D67E56AD648D757" + item: { + Count: 1 + id: "gtceu:neutronium_crowbar" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + HarvestLevel: 6 + MaxDamage: 65534 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Blackhole Controllers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.blackHoleController}" + tasks: [ + { + count: 8L + id: "2F81C3902406C1AE" + item: "industrialforegoing:black_hole_controller" + type: "item" + } + { + id: "33C07AA1C90F8D6C" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 6.0d + y: 7.5d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.blackHoleController.1}" + "" + "{atm9.quest.gregtech.star.desc.blackHoleController.2}" + ] + icon: "ironfurnaces:unobtainium_furnace" + id: "078F7CEE4CAC39D6" + rewards: [ + { + id: "5DFC2B1015CCE3E4" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "6B501879B039115A" + item: { + Count: 1 + id: "gtceu:neutronium_scythe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + AoEColumn: 2 + AoELayer: 2 + AoERow: 2 + MaxAoEColumn: 2 + MaxAoELayer: 2 + MaxAoERow: 2 + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 105.0f + AttackSpeed: -2.5f + Damage: 0 + HarvestLevel: 6 + MaxDamage: 196604 + ToolSpeed: 184.0f + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Unobtainum Furnaces\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.unobtainium}" + tasks: [ + { + count: 16L + id: "7DB9B3F5E5D7E301" + item: "ironfurnaces:unobtainium_furnace" + type: "item" + } + { + id: "3AB9F40D6DB23750" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: 3.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.unobtainium}"] + icon: "computercraft:computer_advanced" + id: "5C6F8FE4BA28807E" + rewards: [ + { + id: "5AC196B0241610D3" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "1DBF22541766EC89" + item: { + Count: 1 + id: "gtceu:neutronium_hoe" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Computers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.advancedComputers}" + tasks: [ + { + count: 32L + id: "4FA25206854F9ADC" + item: "computercraft:computer_advanced" + type: "item" + } + { + id: "76495B10C6046626" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: -2.25d + } + { + dependencies: [ + "5AAD0E516762BA53" + "3673893C88EB5EDE" + "70B518EC050678AE" + ] + description: ["{atm9.quest.gregtech.star.desc.advancedComputers}"] + icon: { + Count: 1 + id: "exchangers:end_steel_exchanger" + tag: { + Energy: 50000000 + blockstate: { + Name: "minecraft:air" + } + directionalPlacement: 0b + forceDropItems: 0b + fuzzyPlacement: 0b + fuzzyPlacementChance: 100 + mode: 0 + range: 0 + voidItems: 0b + } + } + id: "7C8DE42ADB6E1AA4" + rewards: [ + { + id: "5F2BB41E65055811" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "149896B514C74991" + item: { + Count: 1 + id: "gtceu:polybenzimidazole_mallet" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { } + GT.Tool: { + Damage: 0 + MaxDamage: 127 + } + HideFlags: 2 + display: { + Name: "{\"text\":\"Champion of Exchangers\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.exchangers}" + tasks: [ + { + id: "3800D50E1B753AF5" + item: { + Count: 1 + id: "exchangers:end_steel_exchanger" + tag: { + blockstate: { + Name: "minecraft:air" + } + directionalPlacement: 0b + forceDropItems: 0b + fuzzyPlacement: 0b + fuzzyPlacementChance: 100 + mode: 0 + range: 0 + voidItems: 0b + } + } + type: "item" + } + { + id: "43F97CA2879574DF" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 7.5d + y: -6.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.exchangers.1}" + "" + "{atm9.quest.gregtech.star.desc.exchangers.2}" + ] + icon: "gtceu:europium_bucket" + id: "1BB1E43FFE3FD451" + rewards: [ + { + id: "2300694655109F1B" + item: "reliquary:pedestals/passive/black_passive_pedestal" + type: "item" + } + { + id: "70306D7DB3498C01" + item: { + Count: 1 + id: "gtceu:neutronium_sword" + tag: { + DisallowContainerItem: 0b + GT.Behaviours: { + RelocateMinedBlocks: 1b + } + GT.Tool: { + AttackDamage: 103.0f + AttackSpeed: -1.9000001f + Damage: 0 + MaxDamage: 65534 + } + HideFlags: 2 + Unbreakable: 1b + display: { + Name: "{\"text\":\"Champion of Europe\"}" + } + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.theStarThatStartedItAll}" + tasks: [ + { + id: "048CC07BDFB7717A" + item: "gtceu:europium_bucket" + type: "item" + } + { + id: "7466B3E2616A7E33" + item: "gtceu:wetware_processor_mainframe" + type: "item" + } + ] + x: 4.5d + y: -7.5d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1}" + "" + "{atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2}" + ] + id: "0373198D54FA6B93" + rewards: [{ + exclude_from_claim_all: true + id: "5742821F5E80962E" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.doubleItUp}" + tasks: [{ + id: "6F4F04DFB8480B74" + item: "allthetweaks:patrick_star" + type: "item" + }] + x: 0.0d + y: -9.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.doubleItUp}"] + id: "5FE8521046CA1C8D" + rewards: [{ + exclude_from_claim_all: true + id: "62B2B2E89398549A" + table_id: 6202000790833671070L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.screwsForPlates}" + tasks: [{ + id: "04345494A9907466" + item: "gtceu:double_tungsten_steel_plate" + type: "item" + }] + x: -1.0d + y: -9.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.screwsForPlates}"] + id: "59A7880359BB5698" + rewards: [{ + exclude_from_claim_all: true + 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"gtceu:nitrogen_plasma_bucket" + type: "item" + }] + x: -1.5d + y: -7.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.argonPlasma}"] + id: "539D5084283C6219" + rewards: [{ + exclude_from_claim_all: true + id: "01ABAB52334C558F" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.heliumPlasma}" + tasks: [{ + id: "6B5A8A12A5C6FA8B" + item: "gtceu:argon_plasma_bucket" + type: "item" + }] + x: 1.5d + y: -8.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.heliumPlasma}"] + id: "008DBEF8893F1B63" + rewards: [{ + exclude_from_claim_all: true + id: "7AD360C9FA590EA9" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.massiveMultiblock}" + tasks: [{ + id: "5770806D18629209" + item: "gtceu:helium_plasma_bucket" + type: "item" + }] + x: 1.5d + y: -7.0d + } + { + dependencies: [ + "12B041E34F58FDD2" + "1060C764347CC243" + "350B4AC4ADF7F84B" + "65A966D22EC7F9AA" + ] + description: [ + 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"{atm9.quest.gregtech.star.subt.moreCoil}" + tasks: [{ + count: 16L + id: "3827A0218C42F225" + item: "gtceu:fusion_coil" + type: "item" + }] + x: -9.5d + y: -6.5d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.moreCoil.1}" + "" + "{atm9.quest.gregtech.star.desc.moreCoil.2}" + ] + id: "754229E1F1D2DA8A" + rewards: [{ + exclude_from_claim_all: true + id: "5745B99A3DC98390" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.windowSeat}" + tasks: [{ + count: 16L + id: "4B5E0984A8670146" + item: "gtceu:fusion_glass" + type: "item" + }] + x: -9.0d + y: -8.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.liquidUranium}"] + id: "452B3207B6C3A5D7" + rewards: [{ + exclude_from_claim_all: true + id: "6D703D3006EEF3EB" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.u235}" + tasks: [{ + id: "53B39EA986E22753" + item: "gtceu:uranium_235_bucket" + type: "item" + }] + x: -9.5d + y: 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1.5d + subtitle: "{atm9.quest.gregtech.star.subt.hyperconductivity}" + tasks: [{ + id: "5F02434BE29DBE19" + item: "kubejs:cable_of_hyperconductivity" + type: "item" + }] + x: -6.0d + y: 7.5d + } + { + dependencies: ["12B041E34F58FDD2"] + description: ["{atm9.quest.gregtech.star.desc.gregStarShard}"] + id: "73E639487E878948" + rewards: [{ + exclude_from_claim_all: true + id: "219DDF99241102C7" + table_id: 1193402146821170967L + type: "loot" + }] + shape: "gear" + size: 1.6d + subtitle: "{atm9.quest.gregtech.star.subt.gregStarShard}" + tasks: [{ + id: "7EA1111B5D68265A" + item: "kubejs:greg_star_shard" + type: "item" + }] + x: -9.6d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.atmStar.1}" + "" + "{atm9.quest.gregtech.star.desc.atmStar.2}" + ] + id: "05D6CE1B501F59B5" + rewards: [{ + exclude_from_claim_all: true + id: "6008E2BF84521863" + table_id: 7025454341029952768L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.star.subt.starsComponent}" + tasks: [{ + id: "5924CB4ADD420BE1" + item: "allthetweaks:atm_star" + type: "item" + }] + x: -9.0d + y: -3.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.starsComponent.1}" + "" + "{atm9.quest.gregtech.star.desc.starsComponent.2}" + ] + id: "476B99789CA7BD96" + rewards: [{ + exclude_from_claim_all: true + id: "39D117E511FEA6A3" + table_id: 1818042308417101752L + type: "random" + }] + subtitle: "{atm9.quest.gregtech.star.subt.notSmallOrder}" + tasks: [{ + count: 16L + id: "64278A446E19A8A2" + item: "gtceu:energy_cluster" + type: "item" + }] + x: -10.0d + y: -3.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.transformers.1}" + "" + "{atm9.quest.gregtech.star.desc.transformers.2}" + ] + id: "38C0D3A240E43A23" + rewards: [{ + exclude_from_claim_all: true + id: "45C1F46789F59BAE" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.transformers}" + tasks: [{ + count: 4L + id: "4369069D6EB498DD" + item: "gtceu:uv_transformer_16a" + 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"{atm9.quest.gregtech.star.subt.hvSuperconductor}" + tasks: [{ + count: 8L + id: "0F4171BC636CD47E" + item: "gtceu:mercury_barium_calcium_cuprate_hex_wire" + type: "item" + }] + x: -9.5d + y: 7.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.luvSuperconductor.1}"] + id: "52F81AFDE2DC39EF" + rewards: [{ + exclude_from_claim_all: true + id: "7761A8080973D0DE" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.luvSuperconductor}" + tasks: [{ + id: "7D4CC15F7269CDFF" + item: "gtceu:indium_tin_barium_titanium_cuprate_hex_wire" + type: "item" + }] + x: -5.5d + y: 9.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.lvSuperconductor.1}"] + id: "04362E2A5C541EC5" + rewards: [{ + exclude_from_claim_all: true + id: "6712F3890BCA9D07" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.lvSuperconductor}" + tasks: [{ + count: 8L + id: "4E79400A9BC7370E" + item: "gtceu:manganese_phosphide_hex_wire" + type: "item" + }] + x: -9.5d + y: 6.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.mvSuperconductor.1}"] + id: "1F733319E9F4DFE5" + rewards: [{ + exclude_from_claim_all: true + id: "6A31323028DBE07A" + table_id: 7083859357644513434L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.mvSuperconductor}" + tasks: [{ + count: 8L + id: "395487D6B3ABCC6C" + item: "gtceu:magnesium_diboride_hex_wire" + type: "item" + }] + x: -8.5d + y: 6.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.uvSuperconductor.1}"] + id: "47D201ED115F6D6D" + rewards: [{ + exclude_from_claim_all: true + id: "2A561A6003938759" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.uvSuperconductor}" + tasks: [{ + id: "7A0CFEE89FBD1882" + item: "gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire" + type: "item" + }] + x: -5.5d + y: 10.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.zpmSuperconductor.1}"] + id: "65B40CBB9C6AD5DF" + rewards: [{ + exclude_from_claim_all: true + id: "6590E694F5ABD152" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.zpmSuperconductor}" + tasks: [{ + id: "1CE36B96C09AFD98" + item: "gtceu:uranium_rhodium_dinaquadide_hex_wire" + type: "item" + }] + x: -6.5d + y: 10.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.uTriplatinumWire.1}"] + id: "5357A140DD05654A" + rewards: [{ + exclude_from_claim_all: true + id: "6D8FEA3F1ABAF30A" + table_id: 5304546381530089504L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.evSuperconductor}" + tasks: [{ + count: 8L + id: "0614DD90A7665C68" + item: "gtceu:uranium_triplatinum_hex_wire" + type: "item" + }] + x: -8.5d + y: 7.0d + } + { + description: ["{atm9.quest.gregtech.star.desc.samSuperconductor.1}"] + id: "3E7EE5FC7863B0B2" + rewards: [{ + exclude_from_claim_all: true + id: "442831D834446D4F" + table_id: 6202000790833671070L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.ivSuperconductor}" + tasks: [{ + id: "5B4622DEC901669B" + item: "gtceu:samarium_iron_arsenic_oxide_hex_wire" + type: "item" + }] + x: -6.5d + y: 9.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.ivSuperconductor.1}"] + id: "5AAD0E516762BA53" + rewards: [{ + exclude_from_claim_all: true + id: "78E707F77E0FDC15" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.prescientCrystal}" + tasks: [{ + id: "470B547A16790A4F" + item: "enderio:prescient_crystal" + type: "item" + }] + x: 9.5d + y: -6.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.prescientCrystal.1}"] + id: "3673893C88EB5EDE" + rewards: [{ + exclude_from_claim_all: true + id: "3EAD198D95EDDECA" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.weatheringTheStorm}" + tasks: [{ + id: "218BDC8B0562A54A" + item: "enderio:weather_crystal" + type: "item" + }] + x: 9.5d + y: -5.5d + } + { + description: ["{atm9.quest.gregtech.star.desc.weatheringTheStorm.1}"] + id: "70B518EC050678AE" + rewards: [{ + exclude_from_claim_all: true + id: "2B503B2AD1134FB3" + table_id: 7025454341029952768L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.star.subt.topTierExchanger}" + tasks: [{ + id: "22436C76962DB59C" + item: "exchangers:eio_exchanger_core_tier3" + type: "item" + }] + x: 10.5d + y: -6.0d + } + { + dependencies: ["73E639487E878948"] + description: ["{atm9.quest.gregtech.star.desc.topTierExchanger.1}"] + id: "48576E17428906E7" + rewards: [{ + exclude_from_claim_all: true + id: "259336BEEDD70B1B" + table_id: 7175652334583451871L + type: "loot" + }] + shape: "heart" + size: 1.75d + subtitle: "{atm9.quest.gregtech.star.subt.creativeChemicals}" + tasks: [{ + id: "16816C057E91438E" + item: "mekanism:creative_chemical_tank" + type: "item" + }] + x: -12.0d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.creativeChemicals.1}" + "" + "{atm9.quest.gregtech.star.desc.creativeChemicals.2}" + ] + id: "65A966D22EC7F9AA" + rewards: [{ + exclude_from_claim_all: true + id: "06924FCA3F701C58" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.focusedEnergy}" + tasks: [{ + id: "0A648B31D7BC4544" + item: "kubejs:micro_universe_focus_lens" + type: "item" + }] + x: 10.0d + y: -2.0d + } + { + description: [ + "{atm9.quest.gregtech.star.desc.focusedEnergy.1}" + "" + "{atm9.quest.gregtech.star.desc.focusedEnergy.2}" + ] + id: "350B4AC4ADF7F84B" + rewards: [{ + exclude_from_claim_all: true + id: "39FCD56A1BAFB22D" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.star.subt.utilizingThePower}" + tasks: [{ + id: "1B02FFA5C727B8BC" + item: "kubejs:micro_universe_energy_transmitter" + type: "item" + }] + x: 10.0d + y: 2.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "4DC518B76C47B5CC" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2E38366DD0F60D4F" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "02C9A777F63A916D" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -2.0d + y: 6.0d + } + ] + title: "{atm9.chapters.36.title}" +} diff --git a/config/ftbquests/quests/chapters/high_voltage.snbt b/config/ftbquests/quests/chapters/high_voltage.snbt new file mode 100755 index 0000000..cfdf376 --- /dev/null +++ b/config/ftbquests/quests/chapters/high_voltage.snbt @@ -0,0 +1,1224 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "high_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:advanced_integrated_circuit" + id: "37A5A4A81CCB67E5" + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.hv.desc.utilizingThePower.1}" + "" + "{atm9.quest.gregtech.hv.desc.utilizingThePower.2}" + ] + id: "70C952B8FF3418F6" + rewards: [ + { + count: 2 + id: "3DD4C1CB19B61BC0" + item: "gtceu:good_electronic_circuit" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "560585DB784F4FE1" + item: "gtceu:transistor" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.hv.subt.buckleUpForHV}" + tasks: [{ + id: "12A2731FC755513E" + item: "gtceu:advanced_integrated_circuit" + type: "item" + }] + x: -7.5d + y: 2.0d + } + { + dependencies: [ + "5FAA73C52082DC48" + "39ACF4D6503067F3" + "0AC6B223857CAE94" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.buckleUpForHV.1}" + "" + "{atm9.quest.gregtech.hv.desc.buckleUpForHV.2}" + ] + id: "54EDFCD65E088296" + rewards: [{ + exclude_from_claim_all: true + id: "1A4D6DC9EE76A564" + table_id: 822291801189586703L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.hv.subt.ulvOnTheCheap}" + tasks: [{ + id: "28B1CB0A8A7BDC67" + item: "gtceu:nand_chip" + type: "item" + }] + x: 0.0d + y: -0.5d + } + { + dependencies: [ + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "3FDC2A2BBAC0EF1B" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1}" + "" + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2}" + "" + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3}" + ] + id: "4DA2B92417DD41F8" + rewards: [{ + exclude_from_claim_all: true + id: "13EFD18BC1202874" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "194037A529925A4E" + item: "gtceu:microchip_processor" + type: "item" + }] + x: 2.0d + y: -0.5d + } + { + dependencies: [ + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "3FDC2A2BBAC0EF1B" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4}" + "" + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5}" + ] + id: "19DB4970B3D11C1B" + rewards: [{ + exclude_from_claim_all: true + id: "6180BBEBBF79201E" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "48BE641C2530BA61" + item: "gtceu:micro_processor" + type: "item" + }] + x: 4.5d + y: 1.0d + } + { + dependencies: [ + "19DB4970B3D11C1B" + "5FAA73C52082DC48" + "0AC6B223857CAE94" + "791E5CB36B5C1E73" + "0DF9014435C8F4D2" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6}" + "" + "{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7}" + ] + id: "732D201794C228DD" + rewards: [{ + exclude_from_claim_all: true + id: "0BDA4E315F8989B4" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "3C92729C9842C491" + item: "gtceu:micro_processor_assembly" + type: "item" + }] + x: 8.5d + y: 2.0d + } + { + dependencies: [ + "732D201794C228DD" + "46F5DC6A7FF02DF2" + "5FAA73C52082DC48" + "62BBF61C9849CA26" + ] + description: ["{atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8}"] + id: "0DB4226BA23A5C09" + rewards: [ + { + count: 8 + id: "02B6BDFD96A5521C" + item: "gtceu:inductor" + random_bonus: 4 + type: "item" + } + { + count: 6 + id: "73F7B222D3532B0D" + item: "gtceu:capacitor" + random_bonus: 6 + type: "item" + } + { + count: 5 + id: "43A2B5C5388A39EE" + item: "gtceu:diode" + random_bonus: 5 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess}" + tasks: [{ + id: "7497784245BE7D72" + item: "gtceu:micro_processor_computer" + type: "item" + }] + x: 11.5d + y: 2.0d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [ + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2}" + ] + id: "0AC6B223857CAE94" + rewards: [{ + exclude_from_claim_all: true + id: "44A07D73596C22E2" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "7004B0FA13A8D4D1" + item: "gtceu:mv_circuit_assembler" + type: "item" + }] + x: 0.0d + y: 2.0d + } + { + dependencies: [ + "1DF42E30A24A9DEC" + "6F49C691CF79D4B8" + "012366E4E4095FC4" + "70C952B8FF3418F6" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7}" + "" + "{atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8}" + ] + icon: "gtceu:cleanroom" + id: "62BBF61C9849CA26" + min_width: 300 + rewards: [{ + exclude_from_claim_all: true + id: "2FAE59F32C8DD482" + table_id: 822291801189586703L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.hv.subt.squeakyClean}" + tasks: [{ + id: "564B0D84C5688FF2" + item: "gtceu:cleanroom" + type: "item" + }] + x: 1.0d + y: 5.500000000000005d + } + { + dependencies: ["681110DE6B4E6ED8"] + description: [ + "{atm9.quest.gregtech.hv.desc.squeakyClean.1}" + "" + "{atm9.quest.gregtech.hv.desc.squeakyClean.2}" + ] + id: "1DF42E30A24A9DEC" + tasks: [{ + id: "1945295F5A5C547D" + item: "gtceu:plascrete" + type: "item" + }] + x: 1.0d + y: 6.500000000000005d + } + { + description: ["{atm9.quest.gregtech.hv.desc.squeakyClean.3}"] + id: "6F49C691CF79D4B8" + shape: "square" + tasks: [{ + id: "71760579D96768C3" + item: "gtceu:cleanroom_glass" + type: "item" + }] + x: 2.0d + y: 6.500000000000005d + } + { + dependencies: [ + "70C952B8FF3418F6" + "4FD6092D9C2A485C" + ] + 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"gtceu:plastic_printed_circuit_board" + type: "item" + }] + x: 4.5d + y: -3.5d + } + { + dependencies: ["54BEC01D84237DBC"] + description: [ + "{atm9.quest.gregtech.hv.desc.squeakyClean.7}" + "" + "{atm9.quest.gregtech.hv.desc.squeakyClean.8}" + "" + "{atm9.quest.gregtech.hv.desc.squeakyClean.9}" + "" + "{atm9.quest.gregtech.hv.desc.squeakyClean.10}" + ] + id: "0BAD21557994331D" + rewards: [{ + id: "240F4D3E97A3FF81" + item: "gtceu:iron_iii_chloride_bucket" + type: "item" + }] + tasks: [{ + id: "0CBFE2B699BFEC8F" + item: "gtceu:iron_iii_chloride_bucket" + type: "item" + }] + x: 5.5d + y: -5.0d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.highVoltageSheets.1}" + "" + "{atm9.quest.gregtech.hv.desc.highVoltageSheets.2}" + "" + "{atm9.quest.gregtech.hv.desc.highVoltageSheets.3}" + ] + id: "791E5CB36B5C1E73" + min_width: 250 + rewards: [{ + id: "3F393D71E9CA863A" + item: "gtceu:polyethylene_bucket" + random_bonus: 2 + type: "item" + }] + shape: "square" + tasks: [{ + id: "3A9CA36D3074377E" + item: "gtceu:capacitor" + type: "item" + }] + x: 9.0d + y: 1.0d + } + { + dependencies: ["12F24C9C6D2AF887"] + description: [ + "{atm9.quest.gregtech.hv.desc.nickelZincFerrite.1}" + "" + "{atm9.quest.gregtech.hv.desc.nickelZincFerrite.2}" + "" + "{atm9.quest.gregtech.hv.desc.nickelZincFerrite.3}" + ] + id: "0DF9014435C8F4D2" + min_width: 250 + rewards: [{ + count: 2 + id: "07C9E792514A730A" + item: "gtceu:fine_annealed_copper_wire" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "3DB9A596BBFFF2FD" + item: "gtceu:inductor" + type: "item" + }] + x: 7.5d + y: 2.8d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.laserEngraverLens.1}" + "" + "{atm9.quest.gregtech.hv.desc.laserEngraverLens.2}" + ] + id: "3FDC2A2BBAC0EF1B" + rewards: [{ + count: 2 + id: "2BB66AF9D7458521" + item: "gtceu:silicon_wafer" + random_bonus: 2 + type: "item" + }] + shape: "square" + tasks: [ + { + id: "3265E94FDBE6EF04" + item: "gtceu:diamond_lens" + type: "item" + } + { + id: 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+ dependencies: ["62161044F3F3AB87"] + description: ["{atm9.quest.gregtech.hv.desc.laserEngraverLens.3}"] + id: "16154B77454631F4" + rewards: [{ + id: "3C750604EAB74C87" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "69AB81B8D1A9F5B1" + item: "gtceu:cyan_glass_lens" + type: "item" + }] + x: 0.0d + y: -3.5d + } + { + dependencies: ["78DC12C2EB504E56"] + description: ["{atm9.quest.gregtech.hv.desc.lensMaking.1}"] + id: "1AF005E292E409D1" + rewards: [{ + id: "1D704E20CBE202D5" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "76B5D119B25F6C72" + item: "gtceu:glass_lens" + type: "item" + }] + x: 1.0d + y: -5.5d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.glassPlateOptions.1}" + "" + "{atm9.quest.gregtech.hv.desc.glassPlateOptions.2}" + "" + "{atm9.quest.gregtech.hv.desc.glassPlateOptions.3}" + "" + "{atm9.quest.gregtech.hv.desc.glassPlateOptions.4}" + ] + id: "78DC12C2EB504E56" + rewards: [{ + count: 4 + id: "57A66EDD265A39CA" + item: "minecraft:glass" + random_bonus: 4 + type: "item" + }] + shape: "square" + tasks: [{ + id: "180F78B65C332EB0" + item: "gtceu:glass_plate" + type: "item" + }] + x: 1.0d + y: -6.5d + } + { + dependencies: ["503E5B82A6C89278"] + description: [ + "{atm9.quest.gregtech.hv.desc.pvcSheet.1}" + "" + "{atm9.quest.gregtech.hv.desc.pvcSheet.2}" + "" + "{atm9.quest.gregtech.hv.desc.pvcSheet.3}" + ] + id: "124C2A904BF84254" + rewards: [{ + count: 2 + id: "63194085296077A3" + item: "gtceu:copper_foil" + random_bonus: 6 + type: "item" + }] + tasks: [{ + id: "1EB80E78DF5EF7E8" + item: "gtceu:plastic_circuit_board" + type: "item" + }] + x: 3.5d + y: -5.0d + } + { + dependencies: ["68526BA198AADD8E"] + description: [ + "{atm9.quest.gregtech.hv.desc.blueAlloyDust.1}" + "" + "{atm9.quest.gregtech.hv.desc.blueAlloyDust.2}" + ] + id: "46F5DC6A7FF02DF2" + rewards: [{ + count: 2 + id: "0228AFD949216481" + item: "gtceu:blue_alloy_dust" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "1F1D7E8BE88CEE72" + item: "gtceu:blue_alloy_dust" + type: "item" + }] + x: 11.5d + y: 0.5d + } + { + description: ["{atm9.quest.gregtech.hv.desc.electrotineCreation.1}"] + id: "68526BA198AADD8E" + rewards: [{ + id: "5CD5715A50ED58A6" + item: "gtceu:electrotine_dust" + random_bonus: 2 + type: "item" + }] + shape: "square" + tasks: [{ + id: "2A56E86FD7FAD5C3" + item: "gtceu:electrotine_dust" + type: "item" + }] + x: 11.5d + y: -1.0d + } + { + dependencies: ["6A243EDB2A99C76D"] + description: ["{atm9.quest.gregtech.hv.desc.ferriteIngot.1}"] + id: "12F24C9C6D2AF887" + rewards: [{ + id: "619CB50531BF872F" + type: "xp" + xp: 250 + }] + tasks: [{ + id: "440EC85E5B64E941" + item: "gtceu:nickel_zinc_ferrite_ingot" + type: "item" + }] + x: 6.5d + y: 2.8d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.advancedMixerSettings.1}" + "" + "{atm9.quest.gregtech.hv.desc.advancedMixerSettings.2}" + ] + hide_dependency_lines: true + id: "6A243EDB2A99C76D" + rewards: [{ + id: "2A3E3F5D7F7AA750" + type: "xp" + xp: 250 + }] + tasks: [{ + id: "3C4BC945B9C3088A" + item: "gtceu:ferrite_mixture_dust" + type: "item" + }] + x: 5.5d + y: 2.8d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [ + "{atm9.quest.gregtech.hv.desc.energyConversion.1}" + "" + "{atm9.quest.gregtech.hv.desc.energyConversion.2}" + ] + id: "7F64202F2C0BAD2A" + optional: true + rewards: [ + { + count: 4 + id: "2C1ED2430A00AD96" + item: "gtceu:gold_single_wire" + random_bonus: 8 + type: "item" + } + { + count: 2 + id: "62E8644FD3999AA8" + item: "gtceu:red_alloy_single_wire" + random_bonus: 4 + type: "item" + } + { + count: 3 + id: "249C9FBBE6B1A11F" + item: "gtceu:stainless_steel_plate" + random_bonus: 2 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.hv.subt.powerQuestion}" + tasks: [{ + id: "30ECDAAF21DA2EA9" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:hv_1a_energy_converter" + } + { + Count: 1b + id: "gtceu:hv_4a_energy_converter" + } + { + Count: 1b + id: "gtceu:hv_8a_energy_converter" + } + { + Count: 1b + id: "gtceu:hv_16a_energy_converter" + } + ] + } + } + title: "{atm9.quest.gregtech.hv.hvEnergyConverter}" + type: "item" + }] + x: -9.5d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.cleanroomFilter.1}" + "" + "{atm9.quest.gregtech.hv.desc.cleanroomFilter.2}" + "" + "{atm9.quest.gregtech.hv.desc.cleanroomFilter.3}" + ] + id: "012366E4E4095FC4" + rewards: [{ + id: "1ED49BD4715F5C22" + item: { + Count: 1 + id: "gtceu:titanium_wrench" + tag: { + Damage: 0 + GT.Tool: { + Damage: 0 + } + } + } + type: "item" + }] + shape: "square" + tasks: [{ + id: "2BEFA1048918A566" + item: "gtceu:filter_casing" + type: "item" + }] + x: 1.0d + y: 4.500000000000005d + } + { + dependencies: ["0115271C840CD387"] + description: ["{atm9.quest.gregtech.hv.desc.energySourceSwitch.1}"] + id: "1AE7E363AFDC976B" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "7D4A3C0082C83545" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "158C08BCA0775AAB" + item: "gtceu:steel_large_boiler" + type: "item" + }] + x: -11.5d + y: 1.0d + } + { + dependencies: ["70C952B8FF3418F6"] + description: ["{atm9.quest.gregtech.hv.desc.boilerUpgrade.1}"] + id: "0115271C840CD387" + optional: true + rewards: [ + { + count: 6 + id: "1DCAD5968AC33349" + item: "alltheores:steel_ingot" + random_bonus: 6 + type: "item" + } + { + count: 2 + id: "1DCFFAFE732C70A5" + item: "gtceu:stainless_steel_ingot" + random_bonus: 2 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.hv.subt.steamOverflow}" + tasks: [{ + id: "419FB15F3A540B74" + item: "gtceu:hv_steam_turbine" + type: "item" + }] + x: -9.5d + y: 1.0d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.cyanDyeProduction.1}" + "" + "{atm9.quest.gregtech.hv.desc.cyanDyeProduction.2}" + ] + id: "5B1C5C9F9CCC51EB" + rewards: [{ + id: "1B5919E9C28B7CC3" + item: "gtceu:salt_dust" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + id: "341403FEFBFC92C0" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:dyes/cyan" + } + } + title: "{atm9.quest.gregtech.hv.cyanDye}" + type: "item" + } + { + count: 2L + icon: "gtceu:salt_dust" + id: "4BF92CAB53EAFC26" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:salt_dust" + } + { + Count: 1b + id: "railcraft:saltpeter_dust" + } + ] + } + } + title: "{atm9.quest.gregtech.hv.saltDust}" + type: "item" + } + ] + x: -1.0d + y: -5.5d + } + { + dependencies: ["1957A39483E15508"] + description: [ + "{atm9.quest.gregtech.hv.desc.polyvinylChloride.1}" + "" + "{atm9.quest.gregtech.hv.desc.polyvinylChloride.2}" + ] + id: "503E5B82A6C89278" + rewards: [{ + id: "6857F83D8FD3F6B1" + item: "gtceu:polyvinyl_chloride_bucket" + type: "item" + }] + tasks: [{ + id: "1E1447D81D30B2DC" + item: "gtceu:polyvinyl_chloride_bucket" + type: "item" + }] + x: 3.5d + y: -6.0d + } + { + dependencies: ["6A2D7380E340B77D"] + description: [ + "{atm9.quest.gregtech.hv.desc.vinylChloride.1}" + "" + "{atm9.quest.gregtech.hv.desc.vinylChloride.2}" + ] + id: "1957A39483E15508" + rewards: [{ + id: "7158F0108957AFA6" + item: "gtceu:ethylene_bucket" + type: "item" + }] + tasks: [{ + id: "17068C6DBE553D0C" + item: "gtceu:vinyl_chloride_bucket" + type: "item" + }] + x: 3.5d + y: -7.0d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.chlorineSources.1}" + "" + "{atm9.quest.gregtech.hv.desc.chlorineSources.2}" + "" + "{atm9.quest.gregtech.hv.desc.chlorineSources.3}" + ] + id: "6A2D7380E340B77D" + min_width: 250 + rewards: [{ + id: "318C0812568DBB25" + item: "gtceu:salt_water_bucket" + type: "item" + }] + shape: "square" + tasks: [{ + id: "66B862CA537DB886" + item: "gtceu:chlorine_bucket" + type: "item" + }] + x: 5.0d + y: -7.0d + } + { + dependencies: [ + "5B1C5C9F9CCC51EB" + "70C952B8FF3418F6" + "1AF005E292E409D1" + ] + description: ["{atm9.quest.gregtech.hv.desc.glassLensDye.1}"] + id: "62161044F3F3AB87" + rewards: [{ + exclude_from_claim_all: true + id: "07A027709277FDBF" + table_id: 822291801189586703L + type: "loot" + }] + tasks: [{ + id: "47CB7449CC8F0EF6" + item: "gtceu:hv_chemical_bath" + type: "item" + }] + x: 0.0d + y: -4.5d + } + { + dependencies: [ + "4AAF27F0C27FBDB3" + "6A2D7380E340B77D" + ] + description: ["{atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1}"] + id: "54BEC01D84237DBC" + rewards: [{ + id: "0D1FCABDF38F8263" + item: "gtceu:chlorine_bucket" + type: "item" + }] + tasks: [{ + id: "16F0BF8BAA58100B" + item: "gtceu:hydrochloric_acid_bucket" + type: "item" + }] + x: 5.5d + y: -6.0d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.hydrogenSources.1}" + "" + "{atm9.quest.gregtech.hv.desc.hydrogenSources.2}" + "" + "{atm9.quest.gregtech.hv.desc.hydrogenSources.3}" + ] + id: "4AAF27F0C27FBDB3" + rewards: [{ + id: "0B6945E709A80205" + item: "gtceu:salt_water_bucket" + type: "item" + }] + shape: "square" + tasks: [{ + id: "526401AFE4B0A3E0" + item: "gtceu:hydrogen_bucket" + type: "item" + }] + x: 6.0d + y: -7.0d + } + { + description: [ + "[ \"\", { \"text\": \"If you made the \" }, { \"text\":\"Clay Processing Line\", \"color\":\"aqua\", \"clickEvent\": { \"action\":\"change_page\", \"value\":\"6275C90E5890C1E4\" }, \"underlined\":\"true\", \"hoverEvent\": { \"action\":\"show_text\", \"contents\": { \"text\":\"Click here for a reminder\" } } }, { \"text\":\" earlier, you can simply pause the \" }, { \"text\":\"Electrolyzer\", \"color\":\"yellow\" }, { \"text\":\" briefly to acquire clay dust to mix with your stone dust\" } ]" + "" + "{atm9.quest.gregtech.hv.desc.clayProcessingLine.2}" + ] + id: "681110DE6B4E6ED8" + shape: "square" + tasks: [{ + id: "472EA07FB476A589" + item: "gtceu:concrete_bucket" + type: "item" + }] + x: 0.0d + y: 6.500000000000005d + } + { + description: [ + "{atm9.quest.gregtech.hv.desc.advancedMixerSetup.1}" + "" + "{atm9.quest.gregtech.hv.desc.advancedMixerSetup.2}" + "" + "{atm9.quest.gregtech.hv.desc.advancedMixerSetup.3}" + "" + "{atm9.quest.gregtech.hv.desc.advancedMixerSetup.4}" + ] + id: "4FD6092D9C2A485C" + min_width: 300 + rewards: [ + { + count: 2 + id: "28038032F33B2E27" + item: "gtceu:manganese_dust" + random_bonus: 2 + type: "item" + } + { + count: 2 + id: "180190869A816D67" + item: "gtceu:chromium_dust" + random_bonus: 2 + type: "item" + } + ] + tasks: [{ + id: "75E95ED497B33048" + item: "gtceu:stainless_steel_dust" + type: "item" + }] + x: -7.5d + y: -3.5d + } + { + dependencies: [ + "7D2033E579767AF8" + "7985FD6195CF45FD" + ] + description: [ + "{atm9.quest.gregtech.hv.desc.prospectorTool.1}" + "" + "{atm9.quest.gregtech.hv.desc.prospectorTool.2}" + "" + "{atm9.quest.gregtech.hv.desc.prospectorTool.3}" + ] + id: "464110726B823072" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "0DE357DECB5408EE" + table_id: 822291801189586703L + type: "loot" + }] + shape: "diamond" + tasks: [{ + id: "01D4B896D65C8BBB" + item: "gtceu:prospector.hv" + type: "item" + }] + x: -7.5d + y: 5.5d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [""] + id: "7D2033E579767AF8" + optional: true + rewards: [ + { + count: 4 + id: "4CF3A9A09A04A0C5" + item: "gtceu:chromium_dust" + random_bonus: 4 + type: "item" + } + { + count: 2 + id: "40C3128ACE20CD10" + item: "gtceu:gold_single_wire" + random_bonus: 2 + type: "item" + } + ] + shape: "diamond" + tasks: [{ + id: "63D4F36863D9FC65" + item: "gtceu:hv_emitter" + type: "item" + }] + x: -6.5d + y: 4.5d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [ + "{atm9.quest.gregtech.hv.desc.energiumBattery.1}" + "" + "{atm9.quest.gregtech.hv.desc.energiumBattery.2}" + ] + icon: "gtceu:hv_autoclave" + id: "7985FD6195CF45FD" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "426B997417B7B1C0" + table_id: 822291801189586703L + type: "loot" + }] + shape: "diamond" + tasks: [ + { + id: "701BFCC15D8BB682" + item: "gtceu:hv_autoclave" + type: "item" + } + { + count: 9L + id: "1656EF71F486E929" + item: "gtceu:energium_dust" + type: "item" + } + ] + x: -8.5d + y: 4.5d + } + { + dependencies: ["70C952B8FF3418F6"] + description: [ + "{atm9.quest.gregtech.hv.desc.maceratorByproducts.1}" + "" + "{atm9.quest.gregtech.hv.desc.maceratorByproducts.2}" + ] + id: "63E4149FF75592C8" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "7CE55F08FEE1B6BB" + table_id: 822291801189586703L + type: "loot" + }] + shape: "diamond" + size: 1.25d + tasks: [ + { + id: "06B18A65A44DCFCE" + item: "gtceu:hv_macerator" + type: "item" + } + { + id: "4EDC2FF341141AC8" + item: "gtceu:hv_ore_washer" + type: "item" + } + { + id: "4F10C6E54812EBC1" + item: "gtceu:hv_thermal_centrifuge" + type: "item" + } + ] + title: "{atm9.quest.gregtech.hv.oreProcessingUpgrade}" + x: -7.5d + y: 4.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "237142F17C67D5C4" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "226FD985DD96A40B" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "5852963393AB8B26" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 1.0d + y: 3.5d + } + ] + title: "{atm9.chapters.29.title}" +} diff --git a/config/ftbquests/quests/chapters/hostile_neural_networks.snbt b/config/ftbquests/quests/chapters/hostile_neural_networks.snbt new file mode 100755 index 0000000..d8a9d1f --- /dev/null +++ b/config/ftbquests/quests/chapters/hostile_neural_networks.snbt @@ -0,0 +1,1976 @@ +{ + default_hide_dependency_lines: true + default_quest_shape: "square" + filename: "hostile_neural_networks" + group: "6614EE2378B8AFB9" + icon: { + Count: 1 + id: "hostilenetworks:data_model" + tag: { + data_model: { + id: "hostilenetworks:creeper" + } + } + } + id: "0A52D0932DA3F809" + images: [ + { + height: 1.5d + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 1.5d + x: -2.5d + y: 10.0d + } + { + height: 1.5d + image: "ftbquests:tasks/input_only" + rotation: 90.0d + width: 1.5d + x: -2.5d + y: 10.0d + } + ] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.hostile.desc.welcome}"] + icon: { + Count: 1 + id: "hostilenetworks:data_model" + tag: { + data_model: { + id: "hostilenetworks:enderman" + } + } + } + id: "37EBB8E0D6E5F821" + rewards: [{ + id: "0BE74809343EA491" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "463EB27ECC7E6509" + title: "{atm9.quest.hostile.welcome}" + type: "checkmark" + }] + x: -2.5d + y: -0.5d + } + { + dependencies: ["37EBB8E0D6E5F821"] + description: ["{atm9.quest.hostile.desc.learn}"] + hide_until_deps_visible: false + id: "3E3CBDCEAB0FF28F" + rewards: [ + { + exclude_from_claim_all: true + id: "601E3BA6CC04F9AE" + table_id: 487623848494439020L + type: "loot" + } + { + id: "5CA80FB9829DC39F" + type: "xp" + xp: 25 + } + ] + shape: "square" + subtitle: "{atm9.quest.hostile.subt.learn}" + tasks: [{ + id: "054BE385F6537CBA" + item: "hostilenetworks:deep_learner" + type: "item" + }] + title: "{atm9.quest.hostile.learn}" + x: -4.0d + y: 1.5d + } + { + dependencies: ["37EBB8E0D6E5F821"] + description: ["{atm9.quest.hostile.desc.modeling}"] + hide_until_deps_visible: false + id: "58C2ABED43B2EA61" + rewards: [ + { + exclude_from_claim_all: true + id: "050F4D5ACBA8C0C4" + table_id: 487623848494439020L + type: "loot" + } + { + id: "5FAF62796246C4E8" + 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hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "5A03C6321A027B18" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "68B1AF1C8919A2AB" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "18EC832FAB41B252" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -2.5d + y: -2.0d + } + ] + title: "{atm9.chapters.50.title}" +} diff --git a/config/ftbquests/quests/chapters/industrial_foregoing.snbt b/config/ftbquests/quests/chapters/industrial_foregoing.snbt new file mode 100755 index 0000000..651e260 --- /dev/null +++ b/config/ftbquests/quests/chapters/industrial_foregoing.snbt @@ -0,0 +1,2014 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "industrial_foregoing" + group: "2B51AC12041E3F89" + icon: "industrialforegoing:common_black_hole_unit" + id: 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type: "item" + }] + x: -4.5d + y: 0.0d + } + { + dependencies: ["40249CD28957E7EB"] + id: "1FF8B0E2D10C88E9" + rewards: [{ + count: 6 + id: "3FB909CCA3040943" + item: "gtceu:ruthenium_dust" + random_bonus: 6 + type: "item" + }] + tasks: [{ + id: "0020D722D78214B3" + item: "gtceu:rtm_alloy_dust" + type: "item" + }] + x: -3.5d + y: 0.0d + } + { + dependencies: [ + "41EE8B40BA43DADE" + "45D9E32D75F5ACAE" + ] + description: [ + "{atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1}" + "" + "{atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2}" + "" + "{atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3}" + ] + id: "1AB86FD8776634D0" + rewards: [ + { + count: 16 + id: "0FCE644F73F35583" + item: "gtceu:tungsten_dust" + random_bonus: 16 + type: "item" + } + { + count: 16 + id: "1DC9FB0667F710A0" + item: "gtceu:hssg_dust" + random_bonus: 16 + type: "item" + } + { + exclude_from_claim_all: true + id: "47CD64F1B76FEC3C" + table_id: 6202000790833671070L + type: "loot" + } + ] + tasks: [{ + id: "231B87784B7EC352" + item: "gtceu:hssg_coil_block" + type: "item" + }] + x: 7.0d + y: -3.4999999999999996d + } + { + dependencies: ["4632DA3CE9D95064"] + description: [ + "{atm9.quest.gregtech.iv.desc.iridiumOre.1}" + "" + "{atm9.quest.gregtech.iv.desc.iridiumOre.2}" + ] + hide_dependency_lines: true + id: "2EE52FD7129D3D87" + optional: true + rewards: [{ + count: 8 + id: "2BB47D5128FF5D50" + item: "gtceu:rarest_metal_mixture_dust" + random_bonus: 16 + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "2AF36DE65F7CBA3C" + item: "gtceu:rarest_metal_mixture_dust" + type: "item" + }] + x: 3.5d + y: -2.5d + } + { + dependencies: [ + "2EE52FD7129D3D87" + "47871110028991D3" + ] + description: [ + "{atm9.quest.gregtech.iv.desc.largeChemReactor.1}" + "" + "{atm9.quest.gregtech.iv.desc.largeChemReactor.2}" + ] + id: "7C9D8120B5C5BD9B" + optional: true + rewards: [{ + count: 8 + id: "3B3D8C01C31D63D8" + item: "gtceu:iridium_metal_residue_dust" + random_bonus: 16 + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "35F58171ECC99A6A" + item: "gtceu:iridium_metal_residue_dust" + type: "item" + }] + x: 3.0d + y: -3.0d + } + { + dependencies: ["7C9D8120B5C5BD9B"] + description: [ + "{atm9.quest.gregtech.iv.desc.iridiumChloride.1}" + "" + "{atm9.quest.gregtech.iv.desc.iridiumChloride.2}" + ] + id: "6E6D9527AC093199" + optional: true + rewards: [{ + count: 8 + id: "04637191A807D0C9" + item: "gtceu:iridium_chloride_dust" + random_bonus: 16 + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "4671D5F7C6163DF9" + item: "gtceu:iridium_chloride_dust" + type: "item" + }] + x: 3.0d + y: -4.0d + } + { + dependencies: ["6E6D9527AC093199"] + description: ["{atm9.quest.gregtech.iv.desc.chemicalReaction.1}"] + id: "02190383FEE793ED" + optional: true + rewards: [ + { + count: 8 + id: "73F219D4D8F72B5A" + item: "alltheores:iridium_dust" + random_bonus: 16 + type: "item" + } + { + exclude_from_claim_all: true + id: "35A9005AF56D5554" + table_id: 6202000790833671070L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "074663BA515D70DF" + item: "alltheores:iridium_dust" + type: "item" + }] + x: 3.5d + y: -4.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0D0EE0D7770F7B5C" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "5F01CDDCA2549DC3" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "78FED3ADEBDCD785" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -7.0d + y: 4.5d + } + ] + title: "{atm9.chapters.31.title}" +} diff --git a/config/ftbquests/quests/chapters/iron_spells_and_spellbooks.snbt b/config/ftbquests/quests/chapters/iron_spells_and_spellbooks.snbt new file mode 100755 index 0000000..09ba9f8 --- /dev/null +++ b/config/ftbquests/quests/chapters/iron_spells_and_spellbooks.snbt @@ -0,0 +1,2319 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "iron_spells_and_spellbooks" + group: "02FE661031A105D8" + icon: "irons_spellbooks:scroll" + id: "76DF5FAA7961E5E7" + images: [ + { + height: 3.0d + image: "atm:textures/questpics/iron_spells/spells_title.png" + rotation: 0.0d + width: 9.38265306122449d + x: 3.5d + y: -1.5d + } + { + height: 3.0d + hover: ["Pyromancer"] + image: "atm:textures/questpics/iron_spells/spells_pyromancer.png" + rotation: 0.0d + width: 1.5506216696269983d + x: 5.5d + y: 1.5d + } + { + height: 3.0d + hover: ["Cryomancer"] + image: "atm:textures/questpics/iron_spells/spells_cryomancer.png" + rotation: 0.0d + width: 1.738703339882122d + x: 0.5d + y: 1.5d + } + { + height: 3.0d + hover: ["Inscription Table"] + image: "atm:textures/questpics/iron_spells/spells_table.png" + rotation: 0.0d + width: 5.4288407163053725d + x: -6.5d + y: 0.5d + } + { + height: 2.0d + hover: ["Alchemist Cauldron"] + image: "atm:textures/questpics/iron_spells/spells_cauldron.png" + rotation: 0.0d + width: 2.106776180698152d + x: -8.5d + y: 3.0d + } + { + height: 2.0d + hover: ["Arcane Anvil"] + image: "atm:textures/questpics/iron_spells/spells_anvil.png" + rotation: 0.0d + width: 1.9232409381663114d + x: -6.5d + y: 3.0d + } + { + height: 2.0d + hover: ["Scroll Forge"] + image: "atm:textures/questpics/iron_spells/spells_scroll.png" + rotation: 0.0d + width: 2.3376623376623376d + x: -4.5d + y: 3.0d + } + { + height: 4.0d + hover: ["The Dead King"] + image: "atm:textures/questpics/iron_spells/spells_king.png" + rotation: 0.0d + width: 2.3363914373088686d + x: 12.0d + y: 6.0d + } + { + height: 3.0d + hover: ["Necromancer"] + image: "atm:textures/questpics/iron_spells/spells_necromancer.png" + rotation: 0.0d + width: 1.7410714285714288d + x: 16.0d + y: 6.5d + } + { + height: 3.0d + hover: ["Ancient Knight"] + image: "atm:textures/questpics/iron_spells/spells_knight.png" + rotation: 0.0d + width: 2.070567986230637d + x: 14.0d + y: 6.5d + } + { + height: 2.5d + hover: ["Mountain Tower"] + image: "atm:textures/questpics/iron_spells/spells_mountaintower.png" + rotation: 0.0d + width: 4.444444444444445d + x: -0.5d + y: -4.5d + } + { + height: 2.5d + hover: ["Pyromancer Tower"] + image: "atm:textures/questpics/iron_spells/spells_pyromancertower.png" + rotation: 0.0d + width: 4.444444444444445d + x: 6.5d + y: -4.5d + } + { + height: 2.5d + hover: ["Mangrove Hut"] + image: "atm:textures/questpics/iron_spells/spells_magrovehut.png" + rotation: 0.0d + width: 4.444444444444445d + x: 10.5d + y: -4.5d + } + { + height: 2.5d + hover: ["Evoker Fort"] + image: "atm:textures/questpics/iron_spells/spells_evokerfort.png" + rotation: 0.0d + width: 4.444444444444445d + x: -4.5d + y: -4.5d + } + ] + order_index: 8 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.ironSpellbooks.desc.intro.1}"] + hide_dependent_lines: true + id: "615C3E012B2DECD3" + rewards: [{ + count: 3 + id: "231B5B9731B07E53" + item: "minecraft:paper" + type: "item" + }] + shape: "square" + tasks: [{ + id: "6502D0124314BF25" + item: "minecraft:paper" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.intro}" + x: 7.0d + y: -6.5d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.netheritespellbook.1}"] + id: "7408CCF998D9CD37" + rewards: [{ + id: "4A55C808BAC88ECE" + item: "irons_spellbooks:legendary_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "6F0B2D8E0F4A8F27" + item: { + Count: 1 + id: "irons_spellbooks:netherite_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 12 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.netheritespellbook}" + x: 2.0d + y: -7.0d + } + { + dependencies: ["7408CCF998D9CD37"] + description: ["{atm9.quest.ironSpellbooks.desc.atmspellbook.1}"] + id: "445C21949ADA1FE3" + rewards: [{ + id: "5016E225DFFE4510" + item: "allthemodium:allthemodium_upgrade_smithing_template" + type: "item" + }] + shape: "square" + tasks: [{ + id: "12B17D5093655F19" + item: { + Count: 1 + id: "allthewizardgear:allthemodium_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 13 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.atmspellbook}" + x: 1.0d + y: -6.5d + } + { + dependencies: ["445C21949ADA1FE3"] + description: ["{atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1}"] + id: "3DCD38634176BD92" + rewards: [{ + id: "7799ADC405111DE6" + item: "allthemodium:vibranium_upgrade_smithing_template" + type: "item" + }] + shape: "square" + tasks: [{ + id: "6BA92364768B8CD4" + item: { + Count: 1 + id: "allthewizardgear:vibranium_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 14 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.vibraniumspellbook}" + x: 0.0d + y: -6.5d + } + { + dependencies: ["3DCD38634176BD92"] + description: ["{atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1}"] + id: "27CF1A2587321A2C" + rewards: [{ + id: "7A6B5A61207C8054" + item: "allthemodium:unobtainium_upgrade_smithing_template" + type: "item" + }] + shape: "square" + tasks: [{ + id: "7DDFBD15D58978B9" + item: { + Count: 1 + id: "allthewizardgear:unobtainium_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 15 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.unobtainiumspellbook}" + x: -1.0d + y: -6.5d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.copperspellbook.1}"] + id: "67A587F4BAD76C70" + rewards: [{ + id: "0181CA7B3448C53C" + item: "irons_spellbooks:common_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "6077B2E430D01066" + item: { + Count: 1 + id: "irons_spellbooks:copper_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 5 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.copperspellbook}" + x: 6.0d + y: -6.5d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.ironspellbook.1}"] + id: "6CE7115DA2B23776" + rewards: [{ + id: "4B016E7BB94B93F9" + item: "irons_spellbooks:uncommon_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "34EBDAAB54DEC7D7" + item: { + Count: 1 + id: "irons_spellbooks:iron_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 6 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.ironspellbook}" + x: 5.0d + y: -6.5d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.goldspellbook.1}"] + id: "66762A4743104157" + rewards: [{ + id: "7CF77C5B3E6D55F7" + item: "irons_spellbooks:rare_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "4A1F6C4CC2624031" + item: { + Count: 1 + id: "irons_spellbooks:gold_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 8 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.goldspellbook}" + x: 4.0d + y: -6.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.diamondspellbook.1}"] + id: "4407BD7B5F033765" + rewards: [{ + id: "17E703890863C286" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "7040BF1C496C2185" + item: { + Count: 1 + id: "irons_spellbooks:diamond_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 10 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.diamondspellbook}" + x: 3.0d + y: -7.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.rottenspellbook.1}"] + hide_dependent_lines: true + id: "1CAEC4C273EDDB99" + rewards: [{ + id: "7BA21F76F1D1563F" + item: "irons_spellbooks:rare_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "463614EE1B9E0590" + item: { + Count: 1 + id: "irons_spellbooks:rotten_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 8 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.rottenspellbook}" + x: 4.0d + y: -7.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.evokerspellbook.1}"] + id: "4E3355FDCB65BB63" + rewards: [{ + id: "158AAA21F5E6260C" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "2C2307F605F18979" + item: { + Count: 1 + id: "irons_spellbooks:evoker_spell_book" + tag: { + ISB_Spells: { + data: [ + { + id: "irons_spellbooks:fang_strike" + index: 0 + level: 6 + locked: 1b + } + { + id: "irons_spellbooks:fang_ward" + index: 1 + level: 4 + locked: 1b + } + { + id: "irons_spellbooks:summon_vex" + index: 2 + level: 4 + locked: 1b + } + ] + maxSpells: 10 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.evokerspellbook}" + x: 3.0d + y: -8.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1}"] + id: "48C68664319B0294" + rewards: [{ + id: "3980F859732CFA37" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "63FB8946440CCEDB" + item: { + Count: 1 + id: "irons_spellbooks:necronomicon_spell_book" + tag: { + ISB_Spells: { + data: [ + { + id: "irons_spellbooks:blood_slash" + index: 0 + level: 5 + locked: 1b + } + { + id: "irons_spellbooks:blood_step" + index: 1 + level: 5 + locked: 1b + } + { + id: "irons_spellbooks:ray_of_siphoning" + index: 2 + level: 5 + locked: 1b + } + { + id: "irons_spellbooks:blaze_storm" + index: 3 + level: 5 + locked: 1b + } + ] + maxSpells: 10 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.necronomiconspellbook}" + x: 3.0d + y: -6.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.blazespellbook.1}"] + id: "1A0368CB49B8CBFF" + rewards: [{ + id: "017C87162F328470" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "093FE39726FF986E" + item: { + Count: 1 + id: "irons_spellbooks:blaze_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 10 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.blazespellbook}" + x: 3.0d + y: -9.0d + } + { + dependencies: ["615C3E012B2DECD3"] + description: ["{atm9.quest.ironSpellbooks.desc.villagerspellbook.1}"] + id: "73D6B980D35082A0" + rewards: [{ + id: "3BA65ACBDE632A92" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "0C83BA739BAA08DA" + item: { + Count: 1 + id: "irons_spellbooks:villager_spell_book" + tag: { + ISB_Spells: { + data: [ ] + maxSpells: 10 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.villagerspellbook}" + x: 3.0d + y: -5.0d + } + { + dependencies: ["1CAEC4C273EDDB99"] + description: ["{atm9.quest.ironSpellbooks.desc.druidicspellbook.1}"] + id: "78AA7BFABBFB9973" + rewards: [{ + id: "35475D285361ED90" + item: "irons_spellbooks:epic_ink" + type: "item" + }] + shape: "square" + tasks: [{ + id: "3861A10D8E2EF77B" + item: { + Count: 1 + id: "irons_spellbooks:druidic_spell_book" + tag: { + 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3 + id: "70AB901751BE0F43" + item: "minecraft:paper" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "6EAC7D1EB04B2686" + item: "irons_spellbooks:inscription_table" + type: "item" + }] + x: -2.75d + y: 0.5d + } + { + description: [ + "{atm9.quest.ironSpellbooks.desc.arcaneanvil.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_anvil_gui.png width:100 height:100 align:center}" + ] + id: "551A4916F032ACCF" + rewards: [{ + count: 3 + id: "12BF12853B302708" + item: "irons_spellbooks:upgrade_orb" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "7A0BAF69F0AEE0AE" + item: "irons_spellbooks:arcane_anvil" + type: "item" + }] + x: -2.0d + y: -0.25d + } + { + description: [ + "{atm9.quest.ironSpellbooks.desc.scrollforge.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_scroll_gui.png width:150 height:100 align:center}" + ] + id: "69838E3F12218D68" + rewards: [{ + count: 3 + id: "20EDABAC9A96258A" + item: "irons_spellbooks:rare_ink" 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["{atm9.quest.ironSpellbooks.desc.blankrune.1}"] + id: "639531AB27DCD267" + rewards: [{ + count: 3 + id: "22A13BA6CFA84533" + item: "irons_spellbooks:blank_rune" + type: "item" + }] + shape: "octagon" + size: 2.0d + tasks: [{ + id: "3D0E50F79BBFB8E2" + item: "irons_spellbooks:blank_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.blankrune}" + x: 3.0d + y: 4.5d + } + { + dependencies: ["36F87173D8CD1D68"] + id: "05DBDD86FCFF3BA8" + rewards: [{ + id: "6E3D432F89004AF6" + item: "irons_spellbooks:lightning_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "659F1A7D0E67F23E" + item: "irons_spellbooks:lightning_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.lightningupgrade}" + x: -2.0d + y: 7.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.firerune.1}"] + id: "69763C2E2F454A73" + rewards: [{ + count: 4 + id: "4D17EFD179403504" + item: "irons_spellbooks:fire_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "634698E023224876" + item: "irons_spellbooks:fire_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.firerune}" + x: -1.5d + y: 9.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.icerune.1}"] + id: "7C79BCE482A06199" + rewards: [{ + count: 4 + id: "47BE12E5770D5DDF" + item: "irons_spellbooks:ice_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "54D2968A39335B94" + item: "irons_spellbooks:ice_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.icerune}" + x: 1.5d + y: 9.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.enderrune.1}"] + id: "0EED5D755D2C866A" + rewards: [{ + count: 4 + id: "395F8BF373AC047E" + item: "irons_spellbooks:ender_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "4C392FED43CE3A79" + item: "irons_spellbooks:ender_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.enderrune}" + x: 1.5d + y: 6.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.holyrune.1}"] + id: "7270A37E31A70C91" + rewards: [{ + count: 4 + id: "332785208A140301" + item: "irons_spellbooks:holy_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "76FE9CD7C301AD3B" + item: "irons_spellbooks:holy_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.holyrune}" + x: 4.5d + y: 6.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.bloodrune.1}"] + id: "24150DE600C2D761" + rewards: [{ + count: 4 + id: "547550452D865205" + item: "irons_spellbooks:blood_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "46FE75ED07A456F7" + item: "irons_spellbooks:blood_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.bloodrune}" + x: 4.5d + y: 9.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.evocationrune.1}"] + id: "1BE69992D2C5085B" + rewards: [{ + count: 4 + id: "41C19F9FA3187DBA" + item: "irons_spellbooks:evocation_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "79C97582AC678CBF" + item: "irons_spellbooks:evocation_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.evocationrune}" + x: 7.5d + y: 6.0d + } + { + dependencies: ["639531AB27DCD267"] + description: ["{atm9.quest.ironSpellbooks.desc.naturerune.1}"] + id: "000C1ECD781F3F81" + rewards: [{ + count: 4 + id: "545B0278B6FE8509" + item: "irons_spellbooks:nature_rune" + type: "item" + }] + shape: "pentagon" + size: 1.3d + tasks: [{ + id: "638387342D93E886" + item: "irons_spellbooks:nature_rune" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.naturerune}" + x: 7.5d + y: 9.0d + } + { + dependencies: ["69763C2E2F454A73"] + id: "32D2CE292E088939" + rewards: [{ + id: "128A56F15DBD0BBC" + item: "irons_spellbooks:fire_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "17BDD679028814A2" + item: "irons_spellbooks:fire_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.fireupgrade}" + x: -2.0d + y: 10.0d + } + { + dependencies: ["7C79BCE482A06199"] + id: "76558D23A70AFF78" + rewards: [{ + id: "2926EE1DDA1EAE25" + item: "irons_spellbooks:ice_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "1363286BCB4D1B2F" + item: "irons_spellbooks:ice_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.iceupgrade}" + x: 1.0d + y: 10.0d + } + { + dependencies: ["0EED5D755D2C866A"] + description: ["{atm9.quest.ironSpellbooks.desc.enderupgrade.1}"] + id: "2BB910B217DF3A12" + rewards: [{ + id: "760BB6C069D24785" + item: "irons_spellbooks:ender_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "739EFE9E68204C8E" + item: "irons_spellbooks:ender_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.enderupgrade}" + x: 1.0d + y: 7.0d + } + { + dependencies: ["7270A37E31A70C91"] + id: "401BB95B740385B7" + rewards: [{ + id: "04F75F97A70D4F92" + item: "irons_spellbooks:holy_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "5C06B792E65671B7" + item: "irons_spellbooks:holy_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.holyupgrade}" + x: 4.0d + y: 7.0d + } + { + dependencies: ["24150DE600C2D761"] + id: "2E6F1C8718EB8C66" + rewards: [{ + id: "6883DD602681DE95" + item: "irons_spellbooks:blood_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "51A955F8266388C0" + item: "irons_spellbooks:blood_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.bloodupgrade}" + x: 4.0d + y: 10.0d + } + { + dependencies: ["1BE69992D2C5085B"] + id: "0CE1F6DE5FD6A6D9" + rewards: [{ + id: "61833CFDCEF0E599" + item: "irons_spellbooks:evocation_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "445AFFA43D663E2E" + item: "irons_spellbooks:evocation_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.evokationupgrade}" + x: 7.0d + y: 7.0d + } + { + dependencies: ["000C1ECD781F3F81"] + id: "4104ABDC0E577350" + rewards: [{ + id: "64D833B66910C00A" + item: "irons_spellbooks:nature_upgrade_orb" + type: "item" + }] + tasks: [{ + id: "2827F04FDE7E2EFF" + item: "irons_spellbooks:nature_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.natureupgrade}" + x: 7.0d + y: 10.0d + } + { + dependencies: ["69763C2E2F454A73"] + description: [ + "{atm9.quest.ironSpellbooks.desc.pyromancer.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_pyromancer.png width:50 height:100 align:center}" + ] + id: "06F2C42E6408149E" + rewards: [{ + count: 10 + id: "4FB4692B0380ECAF" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "15A5A3E9B5E7408D" + item: { + Count: 1 + id: "irons_spellbooks:pyromancer_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "16B174CC92560C1D" + item: { + Count: 1 + id: "irons_spellbooks:pyromancer_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "773A7DAC74D1129E" + item: { + Count: 1 + id: "irons_spellbooks:pyromancer_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3DD0EAF67B234245" + item: { + Count: 1 + id: "irons_spellbooks:pyromancer_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.pyromancer}" + x: -1.0d + y: 10.0d + } + { + dependencies: ["7C79BCE482A06199"] + description: [ + "{atm9.quest.ironSpellbooks.desc.cryomancer.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_cryomancer.png width:50 height:100 align:center}" + ] + id: "489833A2A6C39151" + rewards: [{ + count: 10 + id: "7A8AA6AD4583AD31" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "074C34798C780717" + item: { + Count: 1 + id: "irons_spellbooks:cryomancer_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "16E1EA352F3AE603" + item: { + Count: 1 + id: "irons_spellbooks:cryomancer_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "6902B4D88C5D1D9E" + item: { + Count: 1 + id: "irons_spellbooks:cryomancer_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "02A8F765C44A7CD6" + item: { + Count: 1 + id: "irons_spellbooks:cryomancer_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.cryomancer}" + x: 2.0d + y: 10.0d + } + { + dependencies: ["36F87173D8CD1D68"] + description: [ + "{atm9.quest.ironSpellbooks.desc.electromancer.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_electromancer.png width:50 height:100 align:center}" + ] + id: "4CCA1E2AAA9AB9D9" + rewards: [{ + count: 10 + id: "05611EF761E22078" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "648C0C5589A1EBF8" + item: { + Count: 1 + id: "irons_spellbooks:electromancer_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "64556EDCE8DFDC01" + item: { + Count: 1 + id: "irons_spellbooks:electromancer_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "17B2E0E42C9E7FD4" + item: { + Count: 1 + id: "irons_spellbooks:electromancer_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "5E5E043729B00A2F" + item: { + Count: 1 + id: "irons_spellbooks:electromancer_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.electromancer}" + x: -1.0d + y: 7.0d + } + { + dependencies: ["0EED5D755D2C866A"] + description: ["{image:atm:textures/questpics/iron_spells/spells_outfit_shadow.png width:60 height:100 align:center}"] + id: "19542103E042BDB5" + rewards: [{ + count: 10 + id: "556A75A230A7FB7F" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "45EA8BAA78E35A59" + item: { + Count: 1 + id: "irons_spellbooks:shadowwalker_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3390FC17DC27AE44" + item: { + Count: 1 + id: "irons_spellbooks:shadowwalker_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "6F42DE6255FA2EC5" + item: { + Count: 1 + id: "irons_spellbooks:shadowwalker_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "79BA11CC61AFF789" + item: { + Count: 1 + id: "irons_spellbooks:shadowwalker_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.shadowwalker}" + x: 2.0d + y: 7.0d + } + { + dependencies: ["7270A37E31A70C91"] + description: [ + "{atm9.quest.ironSpellbooks.desc.priest.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_priest.png width:60 height:100 align:center}" + ] + id: "24BAC1C0392E950E" + rewards: [{ + count: 10 + id: "3234598909E89E39" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "180047D663C0E520" + item: { + Count: 1 + id: "irons_spellbooks:priest_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "7A7FA15862290EB5" + item: { + Count: 1 + id: "irons_spellbooks:priest_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "4666D04D6F72D4EF" + item: { + Count: 1 + id: "irons_spellbooks:priest_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "42915369150F71AC" + item: { + Count: 1 + id: "irons_spellbooks:priest_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.priest}" + x: 5.0d + y: 7.0d + } + { + dependencies: ["24150DE600C2D761"] + description: ["{image:atm:textures/questpics/iron_spells/spells_outfit_cultist.png width:60 height:100 align:center}"] + id: "5DE863C3FB6492BE" + rewards: [{ + count: 10 + id: "7E0AB4E3643616E9" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "31E9928D9D8E56B1" + item: { + Count: 1 + id: "irons_spellbooks:cultist_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3B58AA5A37681F95" + item: { + Count: 1 + id: "irons_spellbooks:cultist_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "0DE64C8F5E57D530" + item: { + Count: 1 + id: "irons_spellbooks:cultist_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "51AF0872134A9438" + item: { + Count: 1 + id: "irons_spellbooks:cultist_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.cultist}" + x: 5.0d + y: 10.0d + } + { + dependencies: ["1BE69992D2C5085B"] + description: [ + "{atm9.quest.ironSpellbooks.desc.archevoker.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_archevoker.png width:60 height:100 align:center}" + ] + id: "0E594BC58CC7476F" + rewards: [{ + count: 10 + id: "030656069DF2B656" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "4C54C4B0BEA37C43" + item: { + Count: 1 + id: "irons_spellbooks:archevoker_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "103B9A33981DA57E" + item: { + Count: 1 + id: "irons_spellbooks:archevoker_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "12462F1FBEF40EC7" + item: { + Count: 1 + id: "irons_spellbooks:archevoker_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "6DD1859E412EDD24" + item: { + Count: 1 + id: "irons_spellbooks:archevoker_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.archevoker}" + x: 8.0d + y: 7.0d + } + { + dependencies: ["000C1ECD781F3F81"] + description: [ + "{atm9.quest.ironSpellbooks.desc.plagued.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_outfit_plagued.png width:60 height:100 align:center}" + ] + id: "6D232F6D8E8DA546" + rewards: [{ + count: 10 + id: "1C626523F443307E" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "rsquare" + tasks: [ + { + id: "5F3591F891E97AE9" + item: { + Count: 1 + id: "irons_spellbooks:plagued_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "12A9B2F2883A2B64" + item: { + Count: 1 + id: "irons_spellbooks:plagued_chestplate" + tag: { + Damage: 0 + ISB_Spells: { + data: [ ] + maxSpells: 1 + mustEquip: 1b + spellWheel: 1b + } + } + } + type: "item" + } + { + id: "2E4C5DDFBAF2E7F1" + item: { + Count: 1 + id: "irons_spellbooks:plagued_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "795A76F0EDCF55DD" + item: { + Count: 1 + id: "irons_spellbooks:plagued_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.ironSpellbooks.title.plagued}" + x: 8.0d + y: 10.0d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.catacombs.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_catacombs.png width:200 height:100 align:center}" + ] + icon: "minecraft:stone_bricks" + id: "6DB5732177AABB87" + rewards: [{ + count: 8 + id: "5393F61EE3C9DEF3" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "58BDC26BCCADEC22" + structure: "irons_spellbooks:catacombs" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.catacombs}" + x: 9.0d + y: -0.5d + } + { + dependencies: ["6DB5732177AABB87"] + description: [ + "{atm9.quest.ironSpellbooks.desc.king.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_king.png width:100 height:200 align:center}" + ] + icon: "minecraft:wither_skeleton_skull" + id: "0436DF3308681913" + rewards: [{ + count: 5 + id: "03C23C77EF25C4C0" + item: "irons_spellbooks:blank_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:dead_king" + id: "0578D51FAF53123E" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.king}" + x: 8.5d + y: -1.5d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.evokerfort.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_evokerfort.png width:200 height:100 align:center}" + ] + icon: "minecraft:dark_oak_log" + id: "641888DC7BC40AA9" + rewards: [{ + count: 8 + id: "0A507F7F42EA3B4A" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "15B0574265D66F03" + structure: "irons_spellbooks:evoker_fort" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.evokerfort}" + x: 8.5d + y: 1.0d + } + { + dependencies: ["641888DC7BC40AA9"] + description: [ + "{atm9.quest.ironSpellbooks.desc.archevokerboss.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_evoker.png width:100 height:200 align:center}" + ] + icon: "minecraft:totem_of_undying" + id: "68B44B9E939F4228" + rewards: [{ + count: 3 + id: "0984DAB8E3603A83" + item: "irons_spellbooks:evocation_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:archevoker" + id: "057705B366878174" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.archevokerboss}" + x: 7.5d + y: 1.0d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.mangrove.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_magrovehut.png width:200 height:100 align:center}" + ] + icon: "minecraft:mangrove_log" + id: "6963EC8A71D66AE3" + rewards: [{ + count: 8 + id: "1AD3F48A00B9856F" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "60894C5B3A6E9DC1" + structure: "irons_spellbooks:mangrove_hut" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.mangrove}" + x: 11.5d + y: 1.0d + } + { + dependencies: ["6963EC8A71D66AE3"] + description: [ + "{atm9.quest.ironSpellbooks.desc.apothecarist.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_apotheocarist.png width:100 height:200 align:center}" + ] + icon: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "healing" + } + } + id: "548F85EE6B6F1811" + rewards: [{ + count: 3 + id: "4EBAE4CBE310C358" + item: "irons_spellbooks:nature_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:apothecarist" + id: "24CB88A2AB1614D2" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.apothecarist}" + x: 12.5d + y: 1.0d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.pyromancertower.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_pyromancertower.png width:200 height:100 align:center}" + ] + icon: "minecraft:blackstone" + id: "30B7AF815D9D7553" + rewards: [{ + count: 8 + id: "2AA4DDD3E70D6C51" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "461BA0C4C9389E1D" + structure: "irons_spellbooks:pyromancer_tower" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.pyromancertower}" + x: 11.0d + y: 2.5d + } + { + dependencies: ["30B7AF815D9D7553"] + description: [ + "{atm9.quest.ironSpellbooks.desc.pyromancerboss.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_pyromancer.png width:100 height:200 align:center}" + ] + icon: "minecraft:fire_charge" + id: "59E68086A8B99EA7" + rewards: [{ + count: 3 + id: "7FEA8FCAF3452395" + item: "irons_spellbooks:fire_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:pyromancer" + id: "7954F2F744B999C4" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.pyromancerboss}" + x: 11.5d + y: 3.5d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.mountaintower.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_mountaintower.png width:200 height:100 align:center}" + ] + icon: "minecraft:packed_ice" + id: "13F77C38AC015E9F" + rewards: [{ + count: 8 + id: "68D4B581ECCF20B7" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "2E3B052C7DDEC133" + structure: "irons_spellbooks:mountain_tower" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.mountaintower}" + x: 9.0d + y: 2.5d + } + { + dependencies: ["13F77C38AC015E9F"] + description: [ + "{atm9.quest.ironSpellbooks.desc.cryomancerboss.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_cryomancer.png width:100 height:200 align:center}" + ] + icon: "minecraft:snowball" + id: "555ED1E39131D91B" + rewards: [{ + count: 3 + id: "6DA1755FA3A0E77F" + item: "irons_spellbooks:ice_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:cryomancer" + id: "7B5566E59E84B1FE" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.cryomancerboss}" + x: 8.5d + y: 3.5d + } + { + dependencies: ["72AB70FD8D8FABBF"] + description: [ + "{atm9.quest.ironSpellbooks.desc.ancientbattleground.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_battleground.png width:200 height:100 align:center}" + ] + icon: "minecraft:deepslate_tiles" + id: "7FC54AF87CBDD222" + rewards: [{ + id: "68D7E0E5F683B522" + item: { + Count: 1 + id: "minecraft:diamond_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "5663C7A9B9DB0F11" + structure: "irons_spellbooks:ancient_battleground" + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.ancientbattleground}" + x: 14.0d + y: 1.0d + } + { + dependencies: ["7FC54AF87CBDD222"] + description: [ + "{atm9.quest.ironSpellbooks.desc.ancientknight.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_knight.png width:100 height:200 align:center}" + ] + icon: "irons_spellbooks:armor_pile" + id: "395A33977B18B9AD" + rewards: [{ + count: 5 + id: "09AA886DDCA0ECD2" + item: "irons_spellbooks:cinder_essence" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:citadel_keeper" + id: "02CDD36D03E62071" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.ancientknight}" + x: 14.0d + y: 2.5d + } + { + description: ["{atm9.quest.ironSpellbooks.desc.ironsandspellbook.1}"] + id: "300F2E45D185A9A1" + rewards: [{ + count: 10 + id: "5BEC54791A7352FB" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "gear" + size: 3.0d + tasks: [{ + id: "4E7FDA9DE2071EE5" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.ironsandspellbook}" + x: 3.0d + y: 1.5d + } + { + dependencies: ["3009018DEC1EC952"] + description: [ + "{atm9.quest.ironSpellbooks.desc.village.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_village.png width:200 height:100 align:center}" + ] + icon: "minecraft:oak_log" + id: "01119871B1D5C576" + rewards: [{ + count: 8 + id: "21F4BD3CC3708E34" + item: "irons_spellbooks:arcane_essence" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "1758F9A1E399448B" + structure: "#minecraft:village" + tags: ["village"] + type: "structure" + }] + title: "{atm9.quest.ironSpellbooks.title.village}" + x: 11.0d + y: -0.5d + } + { + dependencies: ["01119871B1D5C576"] + description: [ + "{atm9.quest.ironSpellbooks.desc.priestinfo.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_priest.png width:100 height:200 align:center}" + ] + icon: "minecraft:golden_apple" + id: "7F85669FEA41CD97" + rewards: [{ + count: 3 + id: "061AE7083D11867A" + item: "irons_spellbooks:holy_rune" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + entity: "irons_spellbooks:priest" + id: "25BF2D52BEB024B3" + type: "kill" + value: 1L + }] + title: "{atm9.quest.ironSpellbooks.title.priestinfo}" + x: 11.5d + y: -1.5d + } + { + description: ["{atm9.quest.ironSpellbooks.desc.structures.1}"] + icon: "minecraft:grass_block" + id: "3009018DEC1EC952" + rewards: [{ + id: "2D116FDCEA070CBA" + item: "minecraft:map" + type: "item" + }] + shape: "octagon" + size: 2.0d + tasks: [{ + dimension: "minecraft:overworld" + id: "08BA6518F2BBDD85" + type: "dimension" + }] + title: "{atm9.quest.ironSpellbooks.title.structures}" + x: 10.0d + y: 1.0d + } + { + description: ["{atm9.quest.ironSpellbooks.desc.nether.1}"] + icon: "minecraft:netherrack" + id: "72AB70FD8D8FABBF" + shape: "octagon" + size: 1.2d + tasks: [{ + dimension: "minecraft:the_nether" + id: "10B368D0D52F377B" + type: "dimension" + }] + title: "{atm9.quest.ironSpellbooks.title.nether}" + x: 14.0d + y: -0.5d + } + { + description: [ + "{atm9.quest.ironSpellbooks.desc.necromancers.1}" + "" + "{image:atm:textures/questpics/iron_spells/spells_necromancer.png width:100 height:200 align:center}" + ] + icon: { + Count: 1 + id: "irons_spellbooks:tarnished_helmet" + tag: { + Damage: 0 + } + } + id: "204B969DA081056A" + rewards: [{ + id: "008A3E406FB09885" + item: { + Count: 1 + id: "irons_spellbooks:tarnished_helmet" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "diamond" + tasks: [{ + entity: "irons_spellbooks:necromancer" + id: "1CC0E97BB8DC4F35" + type: "kill" + value: 5L + }] + title: "{atm9.quest.ironSpellbooks.title.necromancers}" + x: 15.5d + y: 1.0d + } + { + description: ["{atm9.quest.ironSpellbooks.desc.lastclass.1}"] + icon: "minecraft:sculk_sensor" + id: "5ED368C926E5F32C" + rewards: [{ + id: "37DB5B8BEB5F094E" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:swift_sneak" + lvl: 3s + }] + } + } + type: "item" + }] + shape: "octagon" + size: 1.5d + tasks: [{ + biome: "minecraft:deep_dark" + id: "6D7DD99A02A8F451" + type: "biome" + }] + title: "{atm9.quest.ironSpellbooks.title.lastclass}" + x: 10.0d + y: 6.0d + } + { + dependencies: ["5ED368C926E5F32C"] + description: ["{atm9.quest.ironSpellbooks.desc.ancientcity.1}"] + hide_details_until_startable: true + id: "5B013A3A37D6902B" + rewards: [{ + count: 3 + id: "218DA9B1217C1CBE" + item: "irons_spellbooks:ancient_knowledge_fragment" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + id: "45C1F9BF5C0EAE0A" + item: "irons_spellbooks:ancient_knowledge_fragment" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.ancientcity}" + x: 10.0d + y: 8.0d + } + { + dependencies: ["5B013A3A37D6902B"] + description: ["{atm9.quest.ironSpellbooks.desc.eldritch.1}"] + hide_details_until_startable: true + id: "2B901ECF97FFA181" + rewards: [{ + id: "0B7A3F07EDA98210" + item: "minecraft:echo_shard" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "3D0B1A6B945A87B5" + item: "irons_spellbooks:eldritch_manuscript" + type: "item" + }] + title: "{atm9.quest.ironSpellbooks.title.eldritch}" + x: 10.0d + y: 10.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "68A3904EDA48FF76" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "748281267C747571" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "086FD18B34727A13" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 5.5d + y: 3.5d + } + ] + title: "{atm9.chapters.53.title}" +} diff --git a/config/ftbquests/quests/chapters/low_voltage.snbt b/config/ftbquests/quests/chapters/low_voltage.snbt new file mode 100755 index 0000000..7da327f --- /dev/null +++ b/config/ftbquests/quests/chapters/low_voltage.snbt @@ -0,0 +1,1208 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "low_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:basic_electronic_circuit" + id: "37A28F4697946CB4" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.gregtech.lv.desc.machineUpgrade.1}\\n\\n{atm9.quest.gregtech.lv.desc.machineUpgrade.2}\\n\\n{atm9.quest.gregtech.lv.desc.machineUpgrade.3}"] + id: "5C1BB559DD83E88F" + rewards: [ + { + count: 8 + id: "63DE356D2C74A10A" + item: "gtceu:tin_single_cable" + random_bonus: 4 + type: "item" + } + { + count: 8 + id: "02B5C3D33312FDA2" + item: "gtceu:copper_single_wire" + random_bonus: 4 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.lv.subt.welcomeLV}" + tasks: [{ + id: "08EA6CE798092CE9" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + x: -2.5d + y: 0.0d + } + { + dependencies: [ + "11D16434F78D2C2C" + "7480A00B82C5DDB5" + ] + description: [ + "{atm9.quest.gregtech.lv.desc.batchCrafting.1}" + "" + "{atm9.quest.gregtech.lv.desc.batchCrafting.2}" + ] + id: "4D6885EFA4EE272F" + rewards: [ + { + count: 2 + id: "39993B4D19452515" + item: "gtceu:basic_electronic_circuit" + random_bonus: 4 + type: "item" + } + { + count: 2 + id: "5C954CCCF1770A9A" + item: "gtceu:diode" + random_bonus: 6 + type: "item" + } + ] + size: 1.5d + subtitle: "{atm9.quest.gregtech.lv.subt.onwardsMV}" + tasks: [{ + id: "312B4A8B539DCD5D" + item: "gtceu:good_electronic_circuit" + type: "item" + }] + x: 7.5d + y: -0.8999999999999999d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.wiremillUsage.1}" + "" + "{atm9.quest.gregtech.lv.desc.wiremillUsage.2}" + ] + id: "2A26032DC9C8CFD6" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "6E917EAC6D910F41" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.lv.subt.cheaperWires}" + tasks: [{ + id: "570680D6E9DF6FA7" + item: "gtceu:lv_wiremill" + type: "item" + }] + x: -4.0d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.plateMachineUsage.1}" + "" + "{atm9.quest.gregtech.lv.desc.plateMachineUsage.2}" + ] + id: "1906C5D1C80035E4" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "611C4B513D3D1ADF" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.lv.subt.cheaperPlates}" + tasks: [{ + id: "2077EC584FD16863" + item: "gtceu:lv_bender" + type: "item" + }] + x: -3.0d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.rubberCrafting.1}" + "" + "{atm9.quest.gregtech.lv.desc.rubberCrafting.2}" + ] + id: "620C406CC24F179C" + rewards: [{ + exclude_from_claim_all: true + id: "52F68D22D0F72D31" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.lv.subt.moreRubberBetter}" + tasks: [{ + id: "52A1256EE8999962" + item: "gtceu:lv_chemical_reactor" + type: "item" + }] + x: 0.5d + y: 3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.lv.desc.castingMolds.1}"] + icon: "gtceu:lv_fluid_solidifier" + id: "78C51E9B7B8315F6" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "3D8FA55D8F428E7B" + table_id: 4804065436311136435L + type: "loot" + } + { + count: 2 + id: "6F4A88033B4245E2" + item: "alltheores:steel_ingot" + type: "item" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.lv.subt.needSolidFluid}" + tasks: [ + { + id: "091F155D7F3E3BB9" + item: "gtceu:lv_fluid_solidifier" + type: "item" + } + { + id: "2DCDA83AF43F55A3" + item: "gtceu:ingot_casting_mold" + type: "item" + } + ] + x: -1.5d + y: 3.0d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.wireCoating.1}" + "" + "{atm9.quest.gregtech.lv.desc.wireCoating.2}" + "" + "{atm9.quest.gregtech.lv.desc.wireCoating.3}" + ] + id: "0718FA338E8BA792" + rewards: [{ + exclude_from_claim_all: true + id: "6435CAC26D2AE960" + table_id: 4804065436311136435L + type: "loot" + }] + tasks: [{ + id: "1F057DDA8380A19B" + item: "gtceu:lv_assembler" + type: "item" + }] + x: 0.5d + y: -2.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.lv.desc.rodProduction.1}"] + id: "601DA80C08C3F9AC" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2C6B38D702FD7813" + table_id: 4804065436311136435L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.lv.subt.goodOldRod}" + tasks: [{ + id: "6B700066BC245B01" + item: "gtceu:lv_lathe" + type: "item" + }] + x: -3.5d + y: 3.0d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.lv.desc.centrifugeUsage.1}"] + id: "7A8242E6D0BC6294" + rewards: [{ + exclude_from_claim_all: true + id: "2611E3D86AEBB72F" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.lv.subt.yourSpinMeRound}" + tasks: [{ + id: "367EC7D585D98AA3" + item: "gtceu:lv_centrifuge" + type: "item" + }] + x: 0.5d + y: -3.5d + } + { + dependencies: [ + "2BE4B6F1CCAA36AC" + "2E2B6921723681C7" + "402B0C7242A00309" + ] + description: [ + "{atm9.quest.gregtech.lv.desc.diodeReach.1}" + "" + "{atm9.quest.gregtech.lv.desc.diodeReach.2}" + ] + id: "0F9829B0A5EEE67B" + rewards: [{ + id: "5779FAD09110C8D8" + item: "gtceu:small_gallium_arsenide_dust" + type: "item" + }] + tasks: [{ + id: "1D26B60F4283057A" + item: "gtceu:gallium_arsenide_dust" + type: "item" + }] + x: 6.0d + y: 5.0d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.lv.desc.mixerUsage.1}"] + id: "2BE4B6F1CCAA36AC" + rewards: [{ + exclude_from_claim_all: true + id: "6E15475C8EC7E18A" + table_id: 4804065436311136435L + type: "loot" + }] + tasks: [{ + id: "18293B4BFE73030A" + item: "gtceu:lv_mixer" + type: "item" + }] + x: 0.5d + y: 5.0d + } + { + dependencies: ["0F9829B0A5EEE67B"] + description: [ + "{atm9.quest.gregtech.lv.desc.extractorUsage.1}" + "" + "{atm9.quest.gregtech.lv.desc.extractorUsage.2}" + ] + id: "11D16434F78D2C2C" + rewards: [ + { + count: 2 + id: "1DBCAADC256D6736" + item: "gtceu:fine_copper_wire" + random_bonus: 2 + type: "item" + } + { + exclude_from_claim_all: true + id: "731C849551B7E97E" + table_id: 4804065436311136435L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.lv.subt.mvProximity}" + tasks: [{ + id: "61B743E1BD9B2C2A" + item: "gtceu:diode" + type: "item" + }] + x: 7.5d + y: 5.0d + } + { + dependencies: ["59BE2AD1CD0C4ECE"] + id: "7480A00B82C5DDB5" + rewards: [{ + count: 2 + id: "2ED65BD250ADB8EB" + item: "gtceu:silver_single_wire" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "783AA495FA7BB3DD" + item: "gtceu:phenolic_printed_circuit_board" + type: "item" + }] + x: 7.5d + y: -2.5d + } + { + dependencies: ["7A8242E6D0BC6294"] + id: "0251FD45582C3164" + rewards: [{ + count: 3 + id: "040F3CC75232341A" + item: "gtceu:sticky_resin" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.lv.subt.hazardousMaterials}" + tasks: [{ + id: "198DCF429BE2642F" + item: "gtceu:glue_bucket" + type: "item" + }] + x: 5.5d + y: -3.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: ["{atm9.quest.gregtech.lv.desc.steamConversion.1}"] + id: "1A000021C07943C4" + optional: true + rewards: [ + { + count: 4 + id: "44700E5D3BE7BFB9" + item: "alltheores:bronze_plate" + random_bonus: 4 + type: "item" + } + { + count: 8 + id: "0FBE44A202516001" + item: "alltheores:steel_plate" + random_bonus: 8 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.lv.subt.energyIndependence}" + tasks: [{ + id: "630369075AEDE4C6" + item: "gtceu:lv_steam_turbine" + type: "item" + }] + x: -5.5d + y: -1.0d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.energySetup.1}" + "" + "{atm9.quest.gregtech.lv.desc.energySetup.2}" + "" + "{atm9.quest.gregtech.lv.desc.energySetup.3}" + "" + "{atm9.quest.gregtech.lv.desc.energySetup.4}" + "" + "{atm9.quest.gregtech.lv.desc.energySetup.5}" + ] + id: "01339A8C26CC6E0C" + optional: true + rewards: [ + { + count: 2 + id: "3B1BB8375B8C17BE" + item: "gtceu:red_alloy_single_wire" + random_bonus: 8 + type: "item" + } + { + count: 8 + id: "1D6C384DF92D080D" + item: "gtceu:tin_single_wire" + random_bonus: 8 + type: "item" + } + { + count: 8 + id: "3C0F3AFEB9EE2CD2" + item: "alltheores:steel_plate" + random_bonus: 8 + type: "item" + } + ] + tasks: [{ + id: "52AFA2CE57617039" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:lv_1a_energy_converter" + } + { + Count: 1b + id: "gtceu:lv_4a_energy_converter" + } + { + Count: 1b + id: "gtceu:lv_8a_energy_converter" + } + { + Count: 1b + id: "gtceu:lv_16a_energy_converter" + } + ] + } + } + title: "{atm9.quest.gregtech.lv.lvEnergyConverter}" + type: "item" + }] + title: "{atm9.quest.gregtech.lv.energyConverters}" + x: -5.5d + y: 1.0d + } + { + dependencies: ["1A000021C07943C4"] + description: ["{atm9.quest.gregtech.lv.desc.advancedBoilers.1}"] + id: "4E55A1169742B901" + optional: true + rewards: [ + { + count: 8 + id: "55AC853EA70BCE2A" + item: "alltheores:bronze_plate" + random_bonus: 4 + type: "item" + } + { + count: 2 + id: "51DD260C78F55705" + item: "gtceu:tin_single_cable" + random_bonus: 2 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.lv.subt.steamMultiblock}" + tasks: [{ + id: "003E27141ED2E7DB" + item: "gtceu:bronze_large_boiler" + type: "item" + }] + x: -7.0d + y: -1.0d + } + { + dependencies: [ + "0718FA338E8BA792" + "0251FD45582C3164" + ] + id: "59BE2AD1CD0C4ECE" + rewards: [{ + id: "08120615CAF1096F" + item: "gtceu:wood_dust" + type: "item" + }] + tasks: [{ + id: "5BFAFA9C71807BEC" + item: "gtceu:phenolic_circuit_board" + type: "item" + }] + x: 5.5d + y: -2.5d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.circuitProgramming.1}" + "" + "{atm9.quest.gregtech.lv.desc.circuitProgramming.2}" + "" + "{atm9.quest.gregtech.lv.desc.circuitProgramming.3}" + "" + "{atm9.quest.gregtech.lv.desc.circuitProgramming.4}" + ] + icon: { + Count: 1 + id: "gtceu:programmed_circuit" + tag: { + Configuration: 0 + } + } + id: "4875FB6628C1FCDC" + min_width: 300 + rewards: [{ + id: "2190B18F4B77EA5B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "71AF3878DBC0AB29" + title: "{atm9.quest.gregtech.lv.programmedCircuits}" + type: "checkmark" + }] + x: -5.0d + y: 0.0d + } + { + dependencies: [ + "7D5F805A6F2551F0" + "14C017569BECA2CE" + "6E2F24117ACF3694" + ] + description: [ + "{atm9.quest.gregtech.lv.desc.arsenicProduction.1}" + "" + "{atm9.quest.gregtech.lv.desc.arsenicProduction.2}" + ] + id: "74EE98F95F483C37" + rewards: [{ + id: "5C651B2AB9D6925B" + item: "gtceu:arsenic_trioxide_dust" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "1D82282268F050A6" + item: "gtceu:arsenic_trioxide_dust" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["439C8AEBE9E1C666"] + description: [ + "{atm9.quest.gregtech.lv.desc.ebfMultiblock.1}" + "" + "{atm9.quest.gregtech.lv.desc.ebfMultiblock.2}" + "" + "{atm9.quest.gregtech.lv.desc.ebfMultiblock.3}" + "" + "{atm9.quest.gregtech.lv.desc.ebfMultiblock.4}" + ] + icon: "gtceu:electric_blast_furnace" + id: "6E2F24117ACF3694" + min_width: 350 + rewards: [ + { + exclude_from_claim_all: true + id: "0B35E2C6F42DFF49" + table_id: 4804065436311136435L + type: "loot" + } + { + count: 2 + id: "7EB932BBDF978DF9" + item: "gtceu:tin_octal_cable" + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.lv.subt.firstMultiblock}" + tasks: [ + { + id: "4C753457114B1DEF" + item: "gtceu:electric_blast_furnace" + type: "item" + } + { + count: 2L + id: "26560CEB97AF9425" + item: "gtceu:lv_energy_input_hatch" + type: "item" + } + { + count: 16L + id: "25E39941CF0E60F0" + item: "gtceu:cupronickel_coil_block" + type: "item" + } + { + id: "50C5803D3BF1B2BC" + item: "gtceu:lv_input_hatch" + type: "item" + } + { + id: "7A8AEC45CF09062F" + item: "gtceu:lv_output_hatch" + type: "item" + } + { + id: "162FB1B27E0828BC" + item: "gtceu:lv_input_bus" + type: "item" + } + { + id: "14DAA8338634372F" + item: "gtceu:lv_output_bus" + type: "item" + } + { + id: "4F425DAD0F9D4FC4" + item: "gtceu:lv_muffler_hatch" + type: "item" + } + { + id: "35A54E0FF0FEE7FD" + item: "gtceu:maintenance_hatch" + type: "item" + } + { + count: 9L + id: "691D046D2C4AC344" + item: "gtceu:heatproof_machine_casing" + type: "item" + } + ] + x: 1.5d + y: 0.0d + } + { + description: [ + "{atm9.quest.gregtech.lv.desc.oxygenEarly.1}" + "" + "{atm9.quest.gregtech.lv.desc.oxygenEarly.2}" + "" + "{atm9.quest.gregtech.lv.desc.oxygenEarly.3}" + "" + "{atm9.quest.gregtech.lv.desc.oxygenEarly.4}" + ] + id: "7D5F805A6F2551F0" + min_width: 250 + rewards: [{ + id: "5EB301581155D469" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.25d + tasks: [{ + id: "41E980F316610E20" + item: "gtceu:oxygen_bucket" + type: "item" + }] + x: 4.525d + y: -1.25d + } + { + dependencies: ["5C1BB559DD83E88F"] + description: [ + "{atm9.quest.gregtech.lv.desc.oreProcessingSetup.1}" + "" + "{atm9.quest.gregtech.lv.desc.oreProcessingSetup.2}" + "" + "{atm9.quest.gregtech.lv.desc.oreProcessingSetup.3}" + "" + "{atm9.quest.gregtech.lv.desc.oreProcessingSetup.4}" + "" + "{atm9.quest.gregtech.lv.desc.oreProcessingSetup.5}" + "" + "[ \"\", { \"text\": \"Note: \", \"color\":\"#FFFF55\", \"bold\":\"true\" }, { \"text\": \"The Ore Washer requires \" }, { \"text\": \"water\", \"color\":\"#5555FF\" }, { \"text\": \" and a \" }, { \"text\":\"Programmed Circuit\", \"color\":\"#FFAA00\", \"clickEvent\": { \"action\":\"change_page\", \"value\":\"4875FB6628C1FCDC\" }, \"underlined\":\"true\", \"hoverEvent\": { \"action\":\"show_text\", \"contents\": { \"text\":\"Click here for a reminder\" } } }, { \"text\":\" setting to run\" } ]" + ] + id: "25DBFE887B041E94" + min_width: 350 + rewards: [{ + exclude_from_claim_all: true + id: "7275D97C107F982C" + table_id: 4804065436311136435L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.lv.subt.basics}" + tasks: [ + { + id: "30667DF7F6540C0B" + item: "gtceu:lv_macerator" + type: "item" + } + { + id: "0BFF441E2D88D565" + item: "gtceu:lv_ore_washer" + type: "item" + } + { + id: "72F6075E2C976BE5" + item: "gtceu:lv_thermal_centrifuge" + type: "item" + } + ] + title: "{atm9.quest.gregtech.lv.oreProcessing}" + x: 0.5d + y: 1.0d + } + { + dependencies: ["25DBFE887B041E94"] + description: [ + "{atm9.quest.gregtech.lv.desc.cobaltiteDust.1}" + "" + "{atm9.quest.gregtech.lv.desc.cobaltiteDust.2}" + ] + id: "14C017569BECA2CE" + rewards: [{ + count: 4 + id: "1A770CEE35A99BEA" + item: "gtceu:raw_cobaltite" + random_bonus: 4 + type: "item" + }] + tasks: [{ + id: "1FC622A82F527A54" + item: "gtceu:cobaltite_dust" + type: "item" + }] + x: 4.5d + y: 1.0d + } + { + dependencies: ["512BD9BCA43AEE83"] + description: [ + "{atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1}" + "" + "{atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2}" + ] + id: "2E2B6921723681C7" + 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"gtceu:hastelloy_c_276_ingot" + type: "item" + }] + x: 1.0d + y: 3.5d + } + { + dependencies: ["29417616D8F673D5"] + description: [ + "{atm9.quest.gregtech.luv.desc.maragingSteels.1}" + "" + "{atm9.quest.gregtech.luv.desc.maragingSteels.2}" + ] + id: "08F7825DA7DC2185" + optional: true + rewards: [{ + count: 8 + id: "495ED7059EF67648" + item: "gtceu:maraging_steel_300_ingot" + random_bonus: 16 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.stronks}" + tasks: [{ + id: "3824062A512AEC3B" + item: "gtceu:maraging_steel_300_ingot" + type: "item" + }] + x: -4.0d + y: 6.0d + } + { + dependencies: ["318B71954A49DC27"] + description: ["{atm9.quest.gregtech.luv.desc.nonABSMultiblocks}"] + id: "1F0A68DFAA19D5C7" + rewards: [{ + id: "5098774880A4B08C" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.luv.subt.skiddingWithoutABS}" + tasks: [{ + id: "1CAC89F6DFC2AB72" + title: "{atm9.quest.gregtech.luv.title.nonABSMultiblocks}" + type: "checkmark" + }] + x: -2.5d + y: 0.5d + } + { + dependencies: ["1F0A68DFAA19D5C7"] + description: ["{atm9.quest.gregtech.luv.desc.largeBrewingVat}"] + id: "770ED8E5FEC6D59A" + optional: true + rewards: [{ + id: "2355B9C0BBBF7968" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.luv.subt.corrosiveMaterials}" + tasks: [{ + id: "02BA45719C5BC676" + item: "gtceu:corrosion_proof_casing" + type: "item" + }] + x: -2.0d + y: -0.5d + } + { + dependencies: ["318B71954A49DC27"] + description: [ + "{atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1}" + "" + "{atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2}" + "" + "{atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3}" + ] + id: "63AEFB3C1395BBBA" + rewards: [{ + id: "7A979041674A1650" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.luv.subt.hoarder}" + tasks: [{ + id: "1A89CC99F53A629F" + title: "{atm9.quest.gregtech.luv.reOrganization}" + type: "checkmark" + }] + x: 1.5d + y: 1.5d + } + { + dependencies: ["318B71954A49DC27"] + description: [ + "{atm9.quest.gregtech.luv.desc.parallelHatches.1}" + "" + "{atm9.quest.gregtech.luv.desc.parallelHatches.2}" + "" + "{atm9.quest.gregtech.luv.desc.parallelHatches.3}" + "" + "{atm9.quest.gregtech.luv.desc.parallelHatches.4}" + ] + id: "277464BE6F96C082" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "57A5BD8F05566446" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.parallelProcesses}" + tasks: [{ + id: "77B98AEED48C79ED" + item: "gtceu:iv_parallel_hatch" + type: "item" + }] + x: 0.5d + y: 2.5d + } + { + description: [ + "{atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1}" + "" + "{atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2}" + ] + id: "17773F43631748A9" + rewards: [{ + count: 4 + id: "43053B3B07F5E09E" + item: "gtceu:molybdenum_disilicide_dust" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.molybdenumDisilicide}" + tasks: [{ + id: "2265F0C34D77C253" + item: "gtceu:molybdenum_disilicide_dust" + type: "item" + }] + x: -4.5d + y: 3.5d + } + { + dependencies: ["5A658F239928850E"] + description: ["{atm9.quest.gregtech.luv.desc.mixingRuthenium}"] + id: "033BF8D12E32A5E5" + rewards: [{ + exclude_from_claim_all: true + id: "4965B994720787A2" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.allMixedUp}" + tasks: [{ + id: "633D4D70BEFCEE0C" + item: "gtceu:iv_mixer" + type: "item" + }] + x: -7.0d + y: -3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0C47BAAF366EB5B1" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "356D37D6791EC945" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "7FCBEBD1FC163C44" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -9.5d + y: 0.0d + } + { + description: ["{atm9.quest.gregtech.luv.desc.datastick}"] + id: "3DA1449117521889" + rewards: [{ + count: 2 + id: "547DF36C64459835" + item: { + Count: 1 + id: "gtceu:data_stick" + tag: { } + } + random_bonus: 2 + type: "item" + }] + tasks: [{ + count: 4L + id: "70220441AFD0B171" + item: { + Count: 4 + id: "gtceu:data_stick" + tag: { } + } + type: "item" + }] + x: -3.0d + y: -4.0d + } + { + dependencies: ["3B4091BCFCEFDFF3"] + description: ["{atm9.quest.gregtech.luv.desc.scanner}"] + id: "3639A936B5930517" + rewards: [{ + exclude_from_claim_all: true + id: "1FA980AE513DF033" + table_id: 7041264405549027492L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.scanner}" + tasks: [{ + id: "3C4F59CF30699DB0" + item: "gtceu:iv_scanner" + type: "item" + }] + x: 1.5d + y: -3.0d + } + { + dependencies: ["204EDA5F8B1C7580"] + description: ["{atm9.quest.gregtech.luv.desc.research}"] + id: "3B4091BCFCEFDFF3" + rewards: [{ + count: 2 + id: "6D3B579BA3A4F542" + item: { + Count: 1 + id: "gtceu:data_stick" + tag: { } + } + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.research}" + tasks: [{ + id: "69B9966C218584A1" + title: "Research" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.luv.research}" + x: -0.5d + y: -3.0d + } + { + dependencies: ["5DFE866011AB92DD"] + description: ["{atm9.quest.gregtech.luv.desc.assembler}"] + hide_dependency_lines: true + id: "6CB002C2D8DC34EA" + rewards: [{ + exclude_from_claim_all: true + id: "010EC9F0B6F69679" + table_id: 7041264405549027492L + type: "loot" + }] + tasks: [{ + id: "44DE80B2415C87EA" + item: "gtceu:luv_assembler" + type: "item" + }] + x: 7.9d + y: -1.7999999999999998d + } + ] + title: "{atm9.chapters.32.title}" +} diff --git a/config/ftbquests/quests/chapters/mahou_tsukai.snbt b/config/ftbquests/quests/chapters/mahou_tsukai.snbt new file mode 100755 index 0000000..1a775a3 --- /dev/null +++ b/config/ftbquests/quests/chapters/mahou_tsukai.snbt @@ -0,0 +1,838 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "mahou_tsukai" + group: "22FB35B0FEF1343D" + icon: "mahoutsukai:mahoujin_projector" + id: "44E9C52B25D280CB" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.mahou.desc.start}"] + icon: "mahoutsukai:mahoujin_projector" + id: "5E598F78BFC0F0F6" + progression_mode: "flexible" + rewards: [{ + id: "5B4DDE801680EA4D" + item: "mahoutsukai:guidebook" + type: "item" + }] + shape: "diamond" + size: 1.2d + tasks: [{ + advancement: "mahoutsukai:root" + criterion: "" + icon: "mahoutsukai:mahoujin_projector" + id: "0C29A1EA4AA9DCD1" + type: "advancement" + }] + title: "{atm9.quest.mahou.start}" + x: 2.5d + y: -5.5d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.mortar}"] + hide_dependent_lines: true + id: "2239673CCF5B5BF7" + rewards: [{ + count: 2 + id: "790F29FE8D491758" + item: "minecraft:ender_eye" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [{ + id: "2242E76BC6D5C33A" + item: "mahoutsukai:mortar_and_pestle" + type: "item" + }] + title: "{atm9.quest.mahou.mortar}" + x: 1.5d + y: -6.5d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.scrolls}"] + hide_dependent_lines: true + id: "3862FB1F6F76ED4F" + rewards: [{ + count: 6 + id: "5427F3079ACC4183" + item: "mahoutsukai:spell_cloth" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [ + { + id: "7EED1E169B4B837A" + item: "mahoutsukai:spell_cloth" + type: "item" + } + { + id: "03653EBC3A7AC78D" + item: "mahoutsukai:dagger" + type: "item" + } + ] + title: "{atm9.quest.mahou.scrolls}" + x: 3.5d + y: -6.5d + } + { + dependencies: ["72DEF9BA758BCDC0"] + description: ["{atm9.quest.mahou.desc.caliburn}"] + hide_until_deps_visible: false + id: "0AAB33FA2609AD2F" + rewards: [ + { + count: 3 + id: "78EE995DEB3E6AA6" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + } + { + id: "75D2B274106287DE" + type: "xp_levels" + xp_levels: 5 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "6BD28453C12779F8" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 3.0f + } + } + id: "mahoutsukai:caliburn" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.caliburn}" + x: 0.0d + y: -9.75d + } + { + dependencies: ["0AAB33FA2609AD2F"] + description: ["{atm9.quest.mahou.desc.warden}"] + hide_until_deps_visible: false + id: "4EA0F9DE0A373761" + rewards: [ + { + id: "24EA1AA4DC08FBBD" + item: "minecraft:villager_spawn_egg" + type: "item" + } + { + id: "7463D6851757918E" + type: "xp_levels" + xp_levels: 10 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "40639CBE133D1B30" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 3.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.warden}" + x: 1.3d + y: -11.05d + } + { + dependencies: ["5E598F78BFC0F0F6"] + description: ["{atm9.quest.mahou.desc.mana}"] + hide_until_deps_visible: true + id: "031E3B2E823C5CB7" + rewards: [{ + id: "68A6E05A70BB7F65" + item: "minecraft:diamond" + type: "item" + }] + shape: "diamond" + size: 1.1d + tasks: [{ + id: "18DD9C15BAD8FF6E" + item: "mahoutsukai:attuner" + type: "item" + }] + title: "{atm9.quest.mahou.mana}" + x: 2.5d + y: -6.5d + } + { + dependencies: [ + "30BA3262D870F4E7" + "63AB668EAF0E1C30" + "464F35993A49096D" + ] + description: ["{atm9.quest.mahou.desc.lake}"] + icon: "mahoutsukai:murky_bucket" + id: "72DEF9BA758BCDC0" + rewards: [{ + id: "42C9DEFB9E464E56" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [{ + id: "3908B10D15C459CA" + item: "mahoutsukai:murky_bucket" + type: "item" + }] + title: "{atm9.quest.mahou.lake}" + x: -0.65d + y: -9.100000000000001d + } + { + dependencies: ["2239673CCF5B5BF7"] + description: ["{atm9.quest.mahou.desc.power}"] + id: "30BA3262D870F4E7" + rewards: [{ + id: "06A0C2227C63AC14" + item: "minecraft:diamond" + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [ + { + count: 2L + id: "3B4F6277739941D5" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + id: "09CC056766EB26DD" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.power}" + x: 0.0d + y: -8.450000000000001d + } + { + dependencies: ["2239673CCF5B5BF7"] + description: ["{atm9.quest.mahou.desc.strength}"] + icon: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_strengthening" + } + id: "08903890F577D43A" + rewards: [{ + count: 2 + id: "406E3AD79364F34A" + item: "minecraft:stick" + type: "item" + }] + shape: "diamond" + tasks: [ + { + count: 2L + id: "08FA04F05865F979" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + id: "255E770955A7FAC3" + item: "mahoutsukai:powdered_iron" + type: "item" + } + { + id: "34905AC6DD4F593D" + item: { Count: 64, id: "mahoutsukai:spell_cloth" } + type: "item" + } + ] + title: "{atm9.quest.mahou.strength}" + x: 6.0d + y: -8.5d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.sword}"] + icon: { + Count: 1 + id: "minecraft:diamond_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "enderio:shimmer" + lvl: 1s + }] + } + } + id: "61382ED4729AF8E6" + rewards: [{ + id: "152A1DF966A78240" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + tasks: [{ + id: "414C8B3F17B6B274" + item: { + Count: 1 + id: "minecraft:diamond_sword" + tag: { + Damage: 0 + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 2 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.sword}" + x: 6.5d + y: -8.0d + } + { + dependencies: ["61382ED4729AF8E6"] + description: ["{atm9.quest.mahou.desc.clarent}"] + id: "7F9BFE49B53AF2BF" + rewards: [{ + id: "59457A4A7E8C2D2E" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "6D9AB073753E5D51" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 10000.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:clarent" + tag: { + Damage: 0 + Unbreakable: 1b + mahoutsukai_clarent_attack: 0.0f + } + } + type: "item" + }] + title: "{atm9.quest.mahou.clarent}" + x: 7.0d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.emerald}"] + hide_dependency_lines: true + id: "464F35993A49096D" + shape: "diamond" + size: 1.3d + tasks: [{ + id: "4197A7CA0002EC34" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_GEM_STORED_MANA: 0 + } + } + id: "mahoutsukai:attuned_emerald" + } + type: "item" + }] + title: "{atm9.quest.mahou.emerald}" + x: -1.3d + y: -9.75d + } + { + description: ["{atm9.quest.mahou.desc.morgan}"] + icon: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 0.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + id: "63AB668EAF0E1C30" + shape: "diamond" + size: 1.3d + tasks: [{ + id: "70EE14D22DAA95EE" + title: "Morgan " + type: "checkmark" + }] + title: "{atm9.quest.mahou.morgan}" + x: -1.9500000000000002d + y: -7.800000000000001d + } + { + description: ["{atm9.quest.mahou.desc.upgrading}"] + id: "0C38F40FD6AA01E6" + rewards: [{ + id: "0B6C0561D1C20F28" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:smite" + lvl: 5s + }] + } + } + type: "item" + }] + shape: "diamond" + size: 1.3d + tasks: [{ + count: 26L + id: "7F74CF6A8D802EF7" + item: "irons_spellbooks:ender_upgrade_orb" + type: "item" + }] + title: "{atm9.quest.mahou.upgrading}" + x: 0.65d + y: -10.4d + } + { + description: ["{atm9.quest.mahou.desc.genocide}"] + icon: "easy_villagers:villager" + id: "7FB787C9FE990A93" + rewards: [ + { + id: "4702BC1532F4CDDE" + item: "reliquary:pedestals/passive/red_passive_pedestal" + type: "item" + } + { + id: "249AF257A5CDFE75" + type: "xp_levels" + xp_levels: 20 + } + ] + shape: "diamond" + size: 1.3d + tasks: [{ + entity: "minecraft:villager" + id: "332590813AB0B8F3" + type: "kill" + value: 10L + }] + title: "{atm9.quest.mahou.genocide}" + x: 1.9500000000000002d + y: -11.700000000000001d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.stick}"] + id: "50AA597A4CF3D060" + shape: "diamond" + tasks: [{ + id: "52A9F529E0AE2C7C" + item: { + Count: 1 + id: "minecraft:stick" + tag: { + Unbreakable: 1b + mahoutsukai_old_unbreakable: 0b + mahoutsukai_strengthened: 5 + } + } + type: "item" + }] + title: "{atm9.quest.mahou.stick}" + x: 5.5d + y: -8.0d + } + { + dependencies: ["50AA597A4CF3D060"] + description: ["{atm9.quest.mahou.desc.emrys}"] + id: "58EC32346BEBAAEC" + rewards: [{ + id: "08A12DA479A19767" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "651B2642E69F09C2" + item: "mahoutsukai:staff_emrys" + type: "item" + }] + title: "{atm9.quest.mahou.emrys}" + x: 5.0d + y: -7.5d + } + { + dependencies: ["08903890F577D43A"] + description: ["{atm9.quest.mahou.desc.shield}"] + icon: { + Count: 1 + id: 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item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_death_collection" + } + type: "item" + }] + title: "{atm9.quest.mahou.souls}" + x: 6.0d + y: -10.5d + } + { + dependencies: [ + "087726194EED4BDF" + "3862FB1F6F76ED4F" + ] + description: ["{atm9.quest.mahou.desc.immunity}"] + id: "3317E676CEE83609" + shape: "diamond" + tasks: [{ + id: "1BBF69A87534BEAD" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_immunity_exchange" + } + type: "item" + }] + title: "{atm9.quest.mahou.immunity}" + x: 7.0d + y: -10.5d + } + { + dependencies: [ + "087726194EED4BDF" + "3862FB1F6F76ED4F" + ] + description: ["{atm9.quest.mahou.desc.damage}"] + id: "659531F14E62EBEB" + shape: "diamond" + tasks: [{ + id: "4CFFB54AB2B68957" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_CASTER_NAME: "" + } + } + id: "mahoutsukai:scroll_damage_exchange" + } + type: "item" + }] + title: "{atm9.quest.mahou.damage}" + x: 5.0d + y: -10.5d + } + { + dependencies: [ + "3317E676CEE83609" + "00EC37E07591FFC4" + "659531F14E62EBEB" + ] + description: ["{atm9.quest.mahou.desc.replica}"] + id: "116EA7BB5AD8453E" + rewards: [{ + id: "3F440F5FF275978B" + type: "xp_levels" + xp_levels: 10 + }] + shape: "diamond" + tasks: [{ + id: "5754D942F9A2A743" + item: { + Count: 1 + id: "mahoutsukai:replica" + tag: { + Damage: 0 + Unbreakable: 1b + } + } + type: "item" + }] + title: "{atm9.quest.mahou.replica}" + x: 6.0d + y: -11.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.life}"] + icon: "evilcraft:blood_stain" + id: "67B73449A59467C5" + rewards: [{ + count: 9 + id: "5FC847A4560CFC7B" + item: "mob_grinding_utils:dreadful_dirt" + type: "item" + }] + shape: "diamond" + tasks: [ + { + count: 2L + id: "04933B4DDF63D969" + item: "mahoutsukai:powdered_iron" + type: "item" + } + { + id: "211B9A2B333F8E02" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.life}" + x: 1.5d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.durability}"] + icon: { + Count: 1 + id: "minecraft:netherite_shovel" + tag: { + Damage: 0 + } + } + id: "6E0D16C7036E81C1" + rewards: [{ + id: "5FA7A2742E058D84" + item: { + Count: 1 + id: "minecraft:diamond_shovel" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "diamond" + tasks: [ + { + id: "1BC81B63BEDA6C00" + item: "mahoutsukai:powdered_diamond" + type: "item" + } + { + count: 2L + id: "6E3E68CF28DD757C" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.durability}" + x: 2.5d + y: -7.5d + } + { + dependencies: ["031E3B2E823C5CB7"] + description: ["{atm9.quest.mahou.desc.chronal}"] + hide_dependency_lines: false + icon: "mahoutsukai:mahoujin_projector" + id: "05B8C64EB012F6EA" + rewards: [{ + id: "272D0292A6F952C4" + item: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_GEM_STORED_MANA: 0 + } + } + id: "mahoutsukai:attuned_diamond" + } + type: "item" + }] + shape: "diamond" + tasks: [ + { + id: "581D08845F19907E" + item: "mahoutsukai:powdered_quartz" + type: "item" + } + { + count: 2L + id: "13DC1E08A0A6EC6E" + item: "mahoutsukai:powdered_emerald" + type: "item" + } + ] + title: "{atm9.quest.mahou.chronal}" + x: 3.5d + y: -7.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "65C447CEF7C34F15" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "25FA9E947D552458" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "1B9769274D7D1E21" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 2.5d + y: -9.0d + } + ] + title: "{atm9.chapters.49.title}" +} diff --git a/config/ftbquests/quests/chapters/mainquestline_part_1.snbt b/config/ftbquests/quests/chapters/mainquestline_part_1.snbt new file mode 100755 index 0000000..cfc4a42 --- /dev/null +++ b/config/ftbquests/quests/chapters/mainquestline_part_1.snbt @@ -0,0 +1,2914 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "mainquestline_part_1" + group: "2084F3F6FB861C5B" + icon: "minecraft:crafting_table" + id: "732824E03978A934" + images: [ + { + height: 1.0d + image: "waystones:item/warp_stone" + rotation: 0.0d + width: 1.0d + x: 0.97d + y: 9.0d + } + { + height: 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} + { + dependencies: ["0752E680F9DE4039"] + description: ["{atm9.quest.chapter1.desc.drawer}"] + icon: "functionalstorage:oak_1" + id: "5EE945A1185E8336" + optional: true + rewards: [ + { + id: "2F26494429A38E0C" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "3650502ECF1ACC45" + table_id: 487623848494439020L + type: "loot" + } + { + exclude_from_claim_all: true + id: "636C3AC34EFAEF52" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "diamond" + tasks: [{ + id: "3B1F1A7CAC8B7BC7" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "functionalstorage:drawer" + } + } + title: "Any Drawer from Functional Storage" + type: "item" + }] + title: "{atm9.quest.chapter1.drawer}" + x: -2.0d + y: 1.0d + } + { + dependencies: ["0752E680F9DE4039"] + description: ["{atm9.quest.chapter1.desc.backpack}"] + id: "00BD90363CA2D893" + optional: true + rewards: [ + { + id: "2A88291C5526A88C" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: 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been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "48EAD15A211C3087" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "20D6D248995ED9EB" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "493C6AAD521D5A1E" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 4.0d + y: 6.0d + } + ] + title: "{atm9.chapters.5.title}" +} diff --git 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item: "mekanism:chargepad" + type: "item" + }] + x: -6.5d + y: 2.5d + } + { + dependencies: [ + "4236B9F071BE18F3" + "2E274BEEF2B0B8C7" + ] + description: [ + "{atm9.quest.mekanism.desc.antimatterPellets.1}" + "" + "{atm9.quest.mekanism.desc.antimatterPellets.2}" + ] + icon: "mekanism:pellet_antimatter" + id: "7E4A95B6443F23BC" + rewards: [{ + id: "1E16D1CE01AD7052" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 2.0d + subtitle: "{atm9.quest.mekanism.thePathToReactors}" + tasks: [{ + id: "60BF6E0420C91050" + title: "{atm9.quest.mekanism.advancedMekanism}" + type: "checkmark" + }] + x: 9.0d + y: -5.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1B98350325FA52CD" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "16F845475F9E5089" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "22A1ED0E7CF3404B" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -13.0d + y: 0.0d + } + ] + title: "{atm9.chapters.21.title}" +} diff --git a/config/ftbquests/quests/chapters/mekanism_reactors.snbt b/config/ftbquests/quests/chapters/mekanism_reactors.snbt new file mode 100755 index 0000000..0722335 --- /dev/null +++ b/config/ftbquests/quests/chapters/mekanism_reactors.snbt @@ -0,0 +1,2035 @@ +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + 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"diamond" + tasks: [ + { + id: "4063C1B5F935A026" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_induction_cell" + } + { + Count: 1b + id: "mekanism:advanced_induction_cell" + } + { + Count: 1b + id: "mekanism:elite_induction_cell" + } + { + Count: 1b + id: "mekanism:ultimate_induction_cell" + } + ] + } + } + title: "{atm9.quest.mekanismReactors.inductionCells}" + type: "item" + } + { + id: "2E3FF129C3668DD8" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mekanism:basic_induction_provider" + } + { + Count: 1b + id: "mekanism:advanced_induction_provider" + } + { + Count: 1b + id: "mekanism:elite_induction_provider" + } + { + Count: 1b + id: "mekanism:ultimate_induction_provider" + } + ] + } + } + title: "{atm9.quest.mekanismReactors.inductionProviders}" + type: "item" + } + ] + title: "{atm9.quest.mekanismReactors.customizingPowerLimits}" + x: 4.0d + y: -0.5d + } + { + dependencies: [ + "673FCBF8685D0EEE" + "14D772808D1BEAE2" + ] + description: [ + "{atm9.quest.mekanismReactors.desc.matrixCompletion.1}" + "" + "{atm9.quest.mekanismReactors.desc.matrixCompletion.2}" + ] + icon: "mekanism:ultimate_induction_cell" + id: "07ECC87DFF2D3991" + progression_mode: "linear" + rewards: [ + { + id: "19F7348CFE7A14C9" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "75D4F410B2974D08" + table_id: 8364958827326577211L + type: "loot" + } + ] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "271A066A74F1995C" + item: "mekanism:induction_casing" + type: "item" + }] + title: "{atm9.quest.mekanismReactors.completingMatrix}" + x: 5.0d + y: -1.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "67423D709305AD2D" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "43556EEA05422924" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "314BB5005E524D0A" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.22.title}" +} diff --git a/config/ftbquests/quests/chapters/modular_router.snbt b/config/ftbquests/quests/chapters/modular_router.snbt new file mode 100755 index 0000000..7fdfcaf --- /dev/null +++ b/config/ftbquests/quests/chapters/modular_router.snbt @@ -0,0 +1,1145 @@ +{ + default_hide_dependency_lines: true + default_quest_shape: "square" + filename: "modular_router" + group: "35A88CA0DDED1092" + icon: "modularrouters:modular_router" + id: "0AB4F9AED808DE48" + images: [ + { + height: 1.0d + image: "modularrouters:block/modular_router_front_active" + rotation: 0.0d + width: 1.0d + x: 0.0d + y: -1.5d + } + { + height: 5.0d + image: "modularrouters:item/augment_core" + rotation: 0.0d + width: 5.0d + x: -3.5d + y: -2.0d + } + { + height: 5.0d + image: "modularrouters:item/upgrade/upgrade_layer1" + rotation: 0.0d + width: 5.0d + x: 3.0d + y: -2.0d + } + { + height: 5.0d + image: "modularrouters:item/upgrade/upgrade_layer0" + rotation: 0.0d + width: 5.0d + x: 3.0d + y: -2.0d + } + { + height: 8.0d + image: "modularrouters:item/module/module_layer1" + rotation: 0.0d + width: 8.0d + x: 0.0d + y: 5.0d + } + { + height: 8.0d + image: "modularrouters:item/module/module_layer0" + rotation: 0.0d + width: 8.0d + x: 0.0d + y: 5.0d + } + { + height: 1.0d + image: 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["{atm9.quest.modular_router.desc.flinger_module.1}"] + id: "3C54C36CE97A48DC" + rewards: [{ + count: 3 + id: "5757B94578F9920F" + item: "modularrouters:blank_module" + type: "item" + }] + tasks: [{ + id: "6C0562A6317BB343" + item: "modularrouters:flinger_module" + type: "item" + }] + x: 2.0d + y: 6.5d + } + { + dependencies: ["233C7CAA573D6045"] + description: ["{atm9.quest.modular_router.desc.fluid_module_1.1}"] + id: "247DAE5B4E1AC7F1" + rewards: [{ + count: 3 + id: "1B695D87AA33273C" + item: "modularrouters:blank_module" + type: "item" + }] + tasks: [{ + id: "48DE8F4C4D2661A1" + item: "modularrouters:fluid_module" + type: "item" + }] + x: -1.0d + y: 4.5d + } + { + dependencies: ["247DAE5B4E1AC7F1"] + description: ["{atm9.quest.modular_router.desc.fluid_module_2.1}"] + id: "73D60868024FF907" + rewards: [{ + count: 3 + id: "189184BA4C1A13E7" + item: "modularrouters:blank_module" + type: "item" + }] + tasks: [{ + id: "1FF3F8B78EF0DCB2" + item: "modularrouters:fluid_module_2" + type: 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}] + x: -2.0d + y: 7.5d + } + { + dependencies: ["143AE6889BDA9EF5"] + description: ["{atm9.quest.modular_router.desc.inspection_filter.1}"] + id: "4A03A671757B2EBF" + tasks: [{ + id: "107FE3495FC5C0E7" + item: "modularrouters:inspection_filter" + type: "item" + }] + x: -1.0d + y: 7.5d + } + { + dependencies: ["143AE6889BDA9EF5"] + description: ["{atm9.quest.modular_router.desc.mod_filter.1}"] + id: "6E5954C257726F86" + tasks: [{ + id: "5BBF911BE5066A17" + item: "modularrouters:mod_filter" + type: "item" + }] + x: 0.0d + y: 7.5d + } + { + dependencies: ["143AE6889BDA9EF5"] + description: ["{atm9.quest.modular_router.desc.regex_filter.1}"] + id: "72A71E1D6D8996FD" + tasks: [{ + id: "6E646B9915327365" + item: "modularrouters:regex_filter" + type: "item" + }] + x: 1.0d + y: 7.5d + } + { + dependencies: ["143AE6889BDA9EF5"] + description: ["{atm9.quest.modular_router.desc.tag_filter.1}"] + id: "37F2BE3C2BAF7C2D" + tasks: [{ + id: "7264131AC34825C1" + item: "modularrouters:tag_filter" + type: "item" + }] + x: 2.0d + y: 7.5d + } + { + dependencies: ["63E4529AF8894018"] + description: [ + "{atm9.quest.modular_router.desc.mob_farm.1}" + "" + "{image:atm:textures/questpics/router/router_mob.png width:200 height:75 align:center}" + ] + id: "53A5F5E49EA8D5AF" + shape: "rsquare" + size: 1.3d + tasks: [ + { + id: "69CFBD2DF15EBA0D" + item: "modularrouters:vacuum_module" + type: "item" + } + { + id: "4DF12505FADDD7CC" + item: "modularrouters:void_module" + type: "item" + } + { + id: "631388151555159B" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "modularrouters:sender_module_1" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "modularrouters:sender_module_2" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "modularrouters:sender_module_3" + tag: { + Damage: 0 + } + } + ] + } + } + type: "item" + } + ] + x: 3.2500000000000004d + y: 2.6d + } + { + dependencies: ["63E4529AF8894018"] + description: [ + "{atm9.quest.modular_router.desc.mining.1}" + "" + "{image:atm:textures/questpics/router/router_break.png width:150 height:100 align:center}" + ] + id: "067AB3E4C4492F0D" + shape: "rsquare" + size: 1.3d + tasks: [ + { + id: "57087F48FE77A610" + item: "modularrouters:breaker_module" + type: "item" + } + { + id: "3EEBE2CA2BFBB571" + item: "modularrouters:placer_module" + type: "item" + } + ] + x: -3.2500000000000004d + y: 2.6d + } + { + dependencies: ["63E4529AF8894018"] + description: [ + "{atm9.quest.modular_router.desc.farming.1}" + "" + "{image:atm:textures/questpics/router/router_farm.png width:50 height:150 align:center}" + ] + id: "0D5691403AEC25A8" + shape: "rsquare" + size: 1.3d + tasks: [ + { + id: "4BC6CEDE3846216D" + item: "modularrouters:activator_module" + type: "item" + } + { + id: "7B42B98FBD1C3654" + item: "modularrouters:vacuum_module" + type: "item" + } + ] + x: 0.0d + y: -3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0B4A47150708D7A0" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "00108F057048935C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "59ABF1A82597A34D" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -4.0d + } + ] + title: "{atm9.chapters.59.title}" +} diff --git a/config/ftbquests/quests/chapters/mystical_ag.snbt b/config/ftbquests/quests/chapters/mystical_ag.snbt new file mode 100755 index 0000000..585dc4a --- /dev/null +++ b/config/ftbquests/quests/chapters/mystical_ag.snbt @@ -0,0 +1,3881 @@ +{ + default_hide_dependency_lines: false + default_min_width: 200 + default_quest_shape: "" + filename: "mystical_ag" + group: "6614EE2378B8AFB9" + icon: "mysticalagriculture:inferium_essence" + id: "5C764279146E5E66" + images: [ + { + height: 0.3d + hover: ["Needed for the ATM Star"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 1.5d + y: 2.85d + } + { + height: 0.3d + hover: ["Needed for the ATM Star"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 8.5d + y: -2.0d + } + ] + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["54D6F7F8FE859729"] + description: ["{atm9.quest.ma.desc.altar}"] + id: "6D750A38944E9B68" + rewards: [ + { + exclude_from_claim_all: true + id: "346AC7E6CDA2F58E" + table_id: 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"mysticalagriculture:tertium_shovel" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_axe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_bow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_crossbow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_shears" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_fishing_rod" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_sickle" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:tertium_scythe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagradditions:tertium_paxel" + tag: { + Damage: 0 + } + } + ] + } + } + title: "Tertium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.TerTools}" + x: -11.0d + y: -1.5d + } + { + dependencies: ["66C52B137A4FF869"] + id: "67DDFA6FB1F9EECA" + rewards: [ + { + id: "02719D739C373FD5" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "7DD46ABAFEDCFAA1" + table_id: 7746042620417867758L + type: "random" + } + { + exclude_from_claim_all: true + id: "383F47826DB20DF3" + table_id: 7059507240202337975L + type: "random" + } + ] + tasks: [{ + id: "1BE8E3CD2EAA7A64" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:imperium_sword" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_pickaxe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_shovel" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_axe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_hoe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_bow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_crossbow" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_shears" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_fishing_rod" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_sickle" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagriculture:imperium_scythe" + tag: { + Damage: 0 + } + } + { + Count: 1b + id: "mysticalagradditions:imperium_paxel" + tag: { + Damage: 0 + } + } + ] + } + } + title: "Imperium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.ImpTools}" + x: -6.0d + y: -1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + id: "30E9255DEC69C061" + rewards: [ + { + id: "2CB8FCF5EE19919C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "137EABC171001414" + table_id: 3627365748998225633L + type: "random" + } + ] + tasks: [{ + id: "3083D90A0F79A772" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:supremium_sword" + } + { + Count: 1b + id: "mysticalagriculture:supremium_pickaxe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_shovel" + } + { + Count: 1b + id: "mysticalagriculture:supremium_axe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_hoe" + } + { + Count: 1b + id: "mysticalagriculture:supremium_bow" + } + { + Count: 1b + id: "mysticalagriculture:supremium_crossbow" + } + { + Count: 1b + id: "mysticalagriculture:supremium_shears" + } + { + Count: 1b + id: "mysticalagriculture:supremium_fishing_rod" + } + { + Count: 1b + id: "mysticalagriculture:supremium_sickle" + } + { + Count: 1b + id: "mysticalagriculture:supremium_scythe" + } + { + Count: 1b + id: "mysticalagradditions:supremium_paxel" + } + ] + } + } + title: "Supremium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.SupTool}" + x: -1.0d + y: -1.5d + } + { + dependencies: ["7A103577EAE7B3F1"] + id: "5A58D4B25C9CB757" + rewards: [ + { + id: "7B0AD2F72CBB422E" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "19C7CA5B965CA8B1" + table_id: 5325714992629626565L + type: "random" + } + ] + tasks: [{ + id: "343438DEFC6E307A" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_sword" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_pickaxe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_shovel" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_axe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_hoe" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_bow" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_crossbow" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_shears" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_fishing_rod" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_sickle" + } + { + Count: 1b + id: "mysticalagriculture:awakened_supremium_scythe" + } + { + Count: 1b + id: "mysticalagradditions:awakened_supremium_paxel" + } + ] + } + } + title: "Awakened Supremium Tools and Weapons" + type: "item" + }] + title: "{atm9.quest.ma.AwaTools}" + x: 0.5d + y: 5.5d + } + { + dependencies: [ + "67DBE6C59C0D9D1B" + "33D23C65E7274A8F" + "1CF8263756EE8F2A" + ] + hide_dependency_lines: false + hide_until_deps_visible: false + icon: "mysticalagriculture:awakened_supremium_essence" + id: "7A103577EAE7B3F1" + rewards: [ + { + id: "75DBEA9D628C46DD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0F431936FBC2122B" + table_id: 5325714992629626565L + type: "random" + } + { + exclude_from_claim_all: true + id: "2C6F12251219F471" + table_id: 5325714992629626565L + type: "random" + } + ] + shape: "octagon" + size: 2.5d + subtitle: "{atm9.quest.ma.subt.ASE}" + tasks: [{ + id: "3DB6441F3AE36AAB" + item: "mysticalagriculture:awakened_supremium_block" + type: "item" + }] + title: "{atm9.quest.ma.ASE}" + x: 0.5d + y: 3.5d + } + { + dependencies: ["202B1F54D3F06DAB"] + description: ["{atm9.quest.ma.desc.creative}"] + id: "7AD83A26A52C0983" + rewards: [ + { + exclude_from_claim_all: true + id: "07EE544812B65419" + table_id: 3663852184954822005L + type: "random" + } + { + exclude_from_claim_all: true + id: "2FCBE7F7C07D6BFA" + table_id: 5325714992629626565L + type: "random" + } + { + id: "7E98206713443ED5" + type: "xp" + xp: 500 + } + ] + shape: "gear" + tasks: [{ + id: "2B334E5C8E52BAF5" + item: "mysticalagradditions:creative_essence" + type: "item" + }] + title: "{atm9.quest.ma.creative}" + x: 8.5d + y: -1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + description: ["{atm9.quest.ma.desc.awakening}"] + hide_dependency_lines: false + id: "33D23C65E7274A8F" + rewards: [{ + id: "611CFC9E45F875FA" + type: "xp" + xp: 100 + }] + shape: "hexagon" + tasks: [ + { + id: "18EF4F05A89E6B62" + item: "mysticalagriculture:awakening_altar" + type: "item" + } + { + count: 4L + id: "7BFAF64BFE1A537D" + item: "mysticalagriculture:awakening_pedestal" + type: "item" + } + { + count: 4L + id: "0B83A9AFF8703E87" + item: "mysticalagriculture:essence_vessel" + type: "item" + } + ] + title: "{atm9.quest.ma.awakening}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["67DBE6C59C0D9D1B"] + description: ["{atm9.quest.ma.desc.dust}"] + hide_dependency_lines: false + id: "1CF8263756EE8F2A" + rewards: [ + { + id: "08A14FAD1B4AADD0" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "0523DBFE18DDB5B8" + table_id: 5325714992629626565L + type: "random" + } + ] + shape: "hexagon" + tasks: [{ + id: "4B044D41247AC672" + item: "mysticalagriculture:cognizant_dust" + type: "item" + }] + title: "{atm9.quest.ma.dust}" + x: 1.5d + y: 1.5d + } + { + dependencies: ["1CC4F8570A7A99EB"] + description: ["{atm9.quest.ma.desc.properity}"] + id: "54D6F7F8FE859729" + rewards: [{ + id: "6C00F85D73FBE858" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "63E738B944DC0915" + item: "mysticalagriculture:prosperity_shard" + type: "item" + }] + title: "{atm9.quest.ma.properity}" + x: -19.5d + y: 1.5d + } + { + dependencies: ["202B1F54D3F06DAB"] + id: "0F031E62E5235251" + rewards: [{ + id: "5500C7FE18A30635" + item: "mysticalagradditions:insanium_gemstone" + type: "item" + }] + tasks: [{ + id: "3934F9C6190CE74A" + item: "mysticalagradditions:insanium_block" + type: "item" + }] + title: "{atm9.quest.ma.InsBlock}" + x: 6.5d + y: 0.5d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.crux}"] + id: "1B6C8C033901D5D6" + rewards: [{ + count: 3 + id: "5CD8AF6587961239" + item: "allthemodium:allthemodium_nugget" + type: "item" + }] + tasks: [{ + id: "7F26D119EF530413" + item: "mysticalagriculture:allthemodium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.atm}" + x: 5.5d + y: 2.0d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.crux}"] + id: "0E3B4EFE149E0C72" + rewards: [{ + count: 3 + id: "43B974109751E998" + item: "allthemodium:vibranium_nugget" + type: "item" + }] + tasks: [{ + id: "0CE92E3787C617A1" + item: "mysticalagriculture:vibranium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.vib}" + x: 6.5d + y: 2.0d + } + { + dependencies: [ + "0F031E62E5235251" + "67C4A4D6DD93DB0E" + ] + description: ["{atm9.quest.ma.desc.atm}"] + id: "06401FE7C8D75FC1" + rewards: [{ + count: 3 + id: "6D583BE606165974" + item: "allthemodium:unobtainium_nugget" + type: "item" + }] + tasks: [{ + id: "353CA20D7CB4E14B" + item: "mysticalagriculture:unobtainium_seeds" + type: "item" + }] + title: "{atm9.quest.ma.uno}" + x: 7.5d + y: 2.0d + } + { + dependencies: ["0F031E62E5235251"] + description: ["{atm9.quest.ma.desc.magic}"] + hide_dependency_lines: true + id: "67C4A4D6DD93DB0E" + rewards: [{ + id: "7A7C6161BBD4BE86" + item: "mysticalagradditions:insanium_farmland" + type: "item" + }] + tasks: [{ + id: "40E4F2B59C8ADF60" + item: "kubejs:magical_soil" + type: "item" + }] + title: "{atm9.quest.ma.magic}" + x: 6.5d + y: 3.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "10F5112EDBE3ED0E" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "13EFAE42DD3F7B13" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "599F5834A5A18F01" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -18.5d + y: -0.5d + } + ] + title: "{atm9.chapters.16.title}" +} diff --git a/config/ftbquests/quests/chapters/natures_aura.snbt b/config/ftbquests/quests/chapters/natures_aura.snbt new file mode 100755 index 0000000..639e0d6 --- /dev/null +++ b/config/ftbquests/quests/chapters/natures_aura.snbt @@ -0,0 +1,977 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "natures_aura" + group: "02FE661031A105D8" + icon: "naturesaura:gold_leaf" + id: "7A72E12C3839D165" + images: [ + { + height: 2.0d + image: "naturesaura:item/gold_leaf" + rotation: 0.0d + width: 2.0d + x: 11.0d + y: -3.5d + } + { + height: 2.0d + image: "naturesaura:item/vacuum_bottle" + rotation: 0.0d + width: 2.0d + x: 2.5d + y: -1.5d + } + { + height: 2.0d + image: "atm:textures/questpics/natures_aura/natures_aura_title.png" + rotation: 0.0d + width: 12.1d + x: 5.0d + y: -3.5d + } + { + height: 1.5d + image: "naturesaura:item/eye_improved" + rotation: 0.0d + width: 1.5d + x: 2.5d + y: 1.5d + } + { + height: 5.0d + image: "irons_spellbooks:textures/particle/acid_bubble_3.png" + rotation: 0.0d + width: 5.0d + x: -0.14d + y: 0.14d + } + { + height: 5.0d + image: "atm:textures/questpics/natures_aura/natural_altar.png" + rotation: 0.0d + width: 9.859550561797754d + x: 11.0d + y: 0.0d + } + ] + order_index: 9 + quest_links: [ ] + quests: [ + { + dependencies: ["7DAED14CEC4CDA51"] + description: ["{atm9.quest.naturesaura.desc.goldleaves.1}"] + id: "4F9D6109EEA5D26A" + rewards: [ + { + count: 2 + id: "5B02A6C891227D29" + item: "naturesaura:gold_leaf" + random_bonus: 2 + type: "item" + } + { + id: "6CAA8129F43AE29B" + type: "xp" + xp: 50 + } + ] + size: 1.25d + subtitle: "{atm9.quest.naturesaura.subt.goldleaves}" + tasks: [{ + count: 4L + id: "46CB54014AC0447C" + item: "naturesaura:gold_leaf" + type: "item" + }] + title: "{atm9.quest.naturesaura.title.goldleaves}" + x: 2.5d + y: 0.0d + } + { + dependencies: ["4F9D6109EEA5D26A"] + description: [ + "{atm9.quest.naturesaura.desc.ritualofforest.1}" + "{image:atm:textures/questpics/natures_aura/forest_ritual.png width:295 height:150 align:center}" + ] + icon: "naturesaura:gold_powder" + icon_scale: 1.1d + id: "497AE687B7E95DE8" + rewards: [ + { + exclude_from_claim_all: true + id: "263B58408756F0D7" + table_id: 901783880121977398L + type: "random" + } + { + id: "78FBBD798532E0C7" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + size: 1.4d + tasks: [ + { + id: "55628B1EECBB5E94" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "minecraft:oak_sapling" + } + { + Count: 1b + id: "minecraft:jungle_sapling" + } + ] + } + } + type: "item" + } + { + count: 8L + id: "531BA7E45499F20D" + item: "naturesaura:wood_stand" + type: "item" + } + { + count: 16L + id: "172E24F739EEA426" + item: "naturesaura:gold_powder" + type: "item" + } + ] + title: "{atm9.quest.naturesaura.title.ritualofforest}" + x: 4.5d + y: 0.0d + } + { + dependencies: ["497AE687B7E95DE8"] + description: ["{atm9.quest.naturesaura.desc.eyeenv.1}"] + id: "12D3C7FC4B3DAB23" + rewards: [ + { + exclude_from_claim_all: true + id: "0538EE90F51EC299" + table_id: 901783880121977398L + type: "random" + } + { + id: "60D55CC4EC5F4DED" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.eyeenv}" + tasks: [{ + id: "5C146B5DA9342F90" + item: "naturesaura:eye" + type: "item" + }] + x: 4.0d + y: -1.5d + } + { + dependencies: ["497AE687B7E95DE8"] + description: ["{atm9.quest.naturesaura.desc.ancienttrees.1}"] + hide_dependent_lines: true + id: "22ADCF96AE3E609B" + rewards: [ + { + exclude_from_claim_all: true + id: "659656A2281281F0" + table_id: 901783880121977398L + type: "random" + } + { + id: "64E310D44F8EE569" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.ancienttrees}" + tasks: [{ + id: "457413B665C31128" + item: "naturesaura:ancient_sapling" + type: "item" + }] + title: "{atm9.quest.naturesaura.title.ancienttrees}" + x: 5.0d + y: -1.5d + } + { + dependencies: ["497AE687B7E95DE8"] + description: ["{atm9.quest.naturesaura.desc.tokenofjoy.1}"] + id: "05E668CE6687AC64" + rewards: [ + { + exclude_from_claim_all: true + id: "3AB60B3BA5F7F8ED" + table_id: 901783880121977398L + type: "random" + } + { + id: "0BBC6C584FC0AA3B" + type: "xp" + xp: 50 + } + ] + tasks: [{ + id: "250CD873FCE7202F" + item: "naturesaura:token_joy" + type: "item" + }] + title: "{atm9.quest.naturesaura.title.tokenofjoy}" + x: 6.0d + y: 0.0d + } + { + dependencies: ["497AE687B7E95DE8"] + description: ["{atm9.quest.naturesaura.desc.bottlesofaura.1}"] + id: "5A011CE8EEA3F9D8" + rewards: [ + { + id: "671E4F61F1B3699D" + item: "naturesaura:vacuum_bottle" + random_bonus: 1 + type: "item" + } + { + id: "57755CC6A9E0B376" + type: "xp" + xp: 50 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.bottlesofaura}" + tasks: [ + { + id: "2C08B46593A9B329" + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:overworld" + } + } + type: "item" + } + { + id: "5FD10BCA425E745A" + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:nether" + } + } + type: "item" + } + { + id: "6217C3256485AF70" + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:end" + } + } + type: "item" + } + ] + title: "{atm9.quest.naturesaura.title.bottlesofaura}" + x: 4.5d + y: 1.5d + } + { + dependencies: [ + "5A011CE8EEA3F9D8" + "3C2F5AB815A6C949" + ] + description: ["{atm9.quest.naturesaura.desc.auracreation.1}"] + id: "71B6F013C8A60EB6" + rewards: [ + { + exclude_from_claim_all: true + id: "4D8960CA9C40A84B" + table_id: 901783880121977398L + type: "random" + } + { + id: "235D556AD4C2FDF8" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.auracreation}" + tasks: [ + { + id: "7E80C1A891CB854B" + item: "naturesaura:oak_generator" + type: "item" + } + { + id: "58E562C058F72AB0" + item: "naturesaura:flower_generator" + type: "item" + } + ] + title: "{atm9.quest.naturesaura.title.auracreation }" + x: 6.0d + y: 1.5d + } + { + dependencies: ["3C2F5AB815A6C949"] + description: ["{atm9.quest.naturesaura.desc.auracache.1}"] + id: "0B6D35F5B3A11FD2" + rewards: [ + { + exclude_from_claim_all: true + id: "3F0A4F212A355533" + table_id: 901783880121977398L + type: "random" + } + { + id: "487CF239ABD63AE8" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.auracache}" + tasks: [{ + id: "1715E8DAFB3D3838" + item: "naturesaura:aura_cache" + type: "item" + }] + title: "{atm9.quest.naturesaura.title.auracache}" + x: 6.5d + y: 3.0d + } + { + dependencies: [ + "0B6D35F5B3A11FD2" + "1D39634260A47C9A" + ] + description: ["{atm9.quest.naturesaura.desc.auratrove.1}"] + id: "24599D45F5D1606E" + rewards: [ + { + exclude_from_claim_all: true + id: "584BCEA94028B3F9" + table_id: 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"{atm9.quest.naturesaura.title.taintedgold}" + x: 8.5d + y: 1.5d + } + { + dependencies: [ + "3C2F5AB815A6C949" + "3EC90ADA4E322B14" + "0EFD0A4AE82153E8" + ] + description: [ + "{atm9.quest.naturesaura.desc.offering.1}" + "{image:atm:textures/questpics/natures_aura/offering.png width:295 height:150 align:center}" + ] + icon: "naturesaura:offering_table" + id: "5C990F7E5D345A6F" + rewards: [ + { + exclude_from_claim_all: true + id: "3AE65EA024BC5847" + table_id: 901783880121977398L + type: "random" + } + { + id: "47D651BF2DE75C46" + type: "xp" + xp: 100 + } + ] + shape: "pentagon" + size: 1.25d + subtitle: "{atm9.quest.naturesaura.subt.offering}" + tasks: [ + { + id: "5FCFEA59AF1636DE" + item: "naturesaura:offering_table" + type: "item" + } + { + count: 36L + id: "2E97226C40818239" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "minecraft:flowers" + } + } + type: "item" + } + { + count: 3L + id: "5CFDF0F9971BE465" + item: "naturesaura:calling_spirit" + type: "item" + } + 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["{atm9.quest.naturesaura.desc.altarofbirthing.1}"] + id: "0FD26FD88E801C0E" + rewards: [ + { + exclude_from_claim_all: true + id: "0111441CEC9ECE8C" + table_id: 901783880121977398L + type: "random" + } + { + id: "65E7041617B2E85A" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.naturesaura.subt.altarofbirthing}" + tasks: [ + { + id: "14BDAD1D8EF6D754" + item: "naturesaura:animal_spawner" + type: "item" + } + { + id: "48828EAA097984AD" + item: "naturesaura:birth_spirit" + type: "item" + } + ] + title: "{atm9.quest.naturesaura.title.altarofbirthing}" + x: 9.5d + y: 4.5d + } + { + description: ["{atm9.quest.naturesaura.desc.intro.1}"] + id: "7DAED14CEC4CDA51" + rewards: [ + { + id: "534E243D88E50AC6" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "naturesaura:book" + } + } + type: "item" + } + { + id: "1F5E315D07B2A65B" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + count: 16L + id: "06D5CD358CFB4D2D" + item: 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"{atm9.quest.naturesaura.title.staffofriches}" + x: 11.0d + y: 3.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "3AEA0FD1D5730CF2" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "7581F4AEFE77AE2E" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "7D2F9E36EFB00065" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 2.0d + } + ] + title: "{atm9.chapters.65.title}" +} diff --git a/config/ftbquests/quests/chapters/occultism.snbt b/config/ftbquests/quests/chapters/occultism.snbt new file mode 100755 index 0000000..b1920d0 --- /dev/null +++ b/config/ftbquests/quests/chapters/occultism.snbt @@ -0,0 +1,1432 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "occultism" + group: "02FE661031A105D8" + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/ritual_dummy" + } + } + id: "4C507C004144BFEE" + images: [ + { + color: 15616811 + height: 5.0d + image: "occultism:textures/item/pentacle.png" + order: -1 + rotation: 0.0d + width: 5.0d + x: 12.5d + y: 0.0d + } + { + color: 16711680 + height: 1.0d + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 1.0d + x: 11.0d + y: 2.0d + } + { + color: 16711680 + height: 1.0d + image: "occultism:textures/gui/book/robe.png" + rotation: 0.0d + width: 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7.0d + } + { + color: 16766720 + height: 0.5d + image: "occultism:block/chalk_glyph/8" + rotation: 0.0d + width: 0.5d + x: 12.5d + y: 2.5d + } + { + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 7.0d + y: 4.4d + } + { + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 16.5d + y: 6.4d + } + ] + order_index: 10 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.occultism.desc.welcome.1}" + "" + "{atm9.quest.occultism.desc.welcome.2}" + "" + "{atm9.quest.occultism.desc.welcome.3}" + ] + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/soul_gem" + } + } + id: "5316DF321B45D2CA" + rewards: [{ + id: "042DA96F1C15434A" + type: "xp" + xp: 10 + }] + shape: "diamond" + size: 2.0d + tasks: [{ + id: "4B0A4027FACE9108" + item: "occultism:datura_seeds" + type: "item" + }] + title: "{atm9.quest.occultism.dreamingDemons}" + x: 0.0d + y: 0.0d + } 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+ type: "item" + } + ] + title: "{atm9.quest.occultism.preparingRitualCrystals}" + x: 13.5d + y: 1.0d + } + { + dependencies: ["4C873491F6F0FFAF"] + description: [ + "{atm9.quest.occultism.desc.bookBinding.1}" + "" + "{atm9.quest.occultism.desc.bookBinding.2}" + ] + hide_dependency_lines: true + id: "0B3EA604C5172D98" + rewards: [{ + id: "536B2ACB55CC979E" + type: "xp" + xp: 20 + }] + shape: "diamond" + tasks: [ + { + id: "1A30B91B185BB2A3" + item: "occultism:purified_ink" + type: "item" + } + { + id: "55135B05C01A5939" + item: "occultism:book_of_binding_foliot" + type: "item" + } + ] + title: "{atm9.quest.occultism.booksBinding}" + x: 11.5d + y: -1.0d + } + { + dependencies: [ + "6581D4AF1A6DE230" + "0B3EA604C5172D98" + "7F09F8F98C13F11B" + "1B5177A774FCEF64" + ] + description: [ + "{atm9.quest.occultism.desc.firstRitual.1}" + "" + "{atm9.quest.occultism.desc.firstRitual.2}" + "" + "{atm9.quest.occultism.desc.firstRitual.3}" + "" + "{atm9.quest.occultism.desc.firstRitual.4}" + "" + "{atm9.quest.occultism.desc.firstRitual.5}" + "" + "{atm9.quest.occultism.desc.firstRitual.6}" + "" + "{image:atm:textures/questpics/occultism/aviarcircle.png width:200 height:200 align:1}" + ] + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:block/chalk_glyph/7" + } + } + id: "4F35D04721DFC9FF" + min_width: 300 + rewards: [{ + id: "0BAC09BCF9644834" + type: "xp" + xp: 50 + }] + shape: "diamond" + size: 2.0d + tasks: [ + { + id: "764B41E9502184D6" + item: { + Count: 1 + id: "occultism:book_of_binding_bound_foliot" + tag: { + spiritName: "Krtimaeus" + } + } + match_nbt: false + type: "item" + } + { + id: "52346C907A05F81F" + item: "minecraft:raw_iron" + type: "item" + } + { + id: "2A95B8487590C044" + item: "minecraft:raw_gold" + type: "item" + } + { + id: "1F30D0DAE19357A9" + item: "minecraft:raw_copper" + type: "item" + } + { + id: "1EC7BD3BAC773EA7" + item: "alltheores:raw_silver" + type: "item" + } + ] + title: "{atm9.quest.occultism.ourFirstRitual}" + 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rewards: [{ + exclude_from_claim_all: true + id: "79159F5C77200118" + table_id: 487623848494439020L + type: "loot" + }] + shape: "rsquare" + size: 1.25d + tasks: [{ + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/advancement/devil_icon" + } + } + id: "034F6D98DA7900BD" + observe_type: 5 + timer: 0L + title: "{atm9.quest.occultism.observeFoliot}" + to_observe: "occultism:foliot" + type: "observation" + }] + title: "{atm9.quest.occultism.talkingNewFriend}" + x: 12.5d + y: 4.0d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.soulGemFeatures.1}" + "" + "{atm9.quest.occultism.desc.soulGemFeatures.2}" + "" + "{atm9.quest.occultism.desc.soulGemFeatures.3}" + ] + id: "08B1A64B01A8A604" + rewards: [{ + id: "31005015E3D07048" + type: "xp" + xp: 25 + }] + shape: "diamond" + tasks: [ + { + count: 4L + id: "6881D81F0E3CF9DC" + item: "minecraft:soul_sand" + type: "item" + } + { + id: "20DA82068CC27F71" + item: "minecraft:diamond" + type: "item" + } + { + id: "4D1D4DF4AE382EF5" + item: "minecraft:copper_ingot" + type: "item" + } + { + id: "68B346594C63FC5E" + item: "alltheores:silver_ingot" + type: "item" + } + { + id: "7A7B7E12E048B1D1" + item: "minecraft:gold_ingot" + type: "item" + } + { + id: "045AEF84AEFE12B3" + item: { + Count: 1 + id: "occultism:book_of_binding_bound_djinni" + tag: { + spiritName: "Karnvires" + } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.capturingDemons}" + x: 9.5d + y: 5.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.afritFeatures.1}" + "" + "{atm9.quest.occultism.desc.afritFeatures.2}" + "" + "{atm9.quest.occultism.desc.afritFeatures.3}" + "" + "{atm9.quest.occultism.desc.afritFeatures.4}" + ] + icon: "occultism:afrit_essence" + id: "145C8235BCCB9BA8" + min_width: 300 + rewards: [ + { + id: "4E321912FBCD641F" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "52274E201F793220" + table_id: 487623848494439020L + type: "loot" + } + ] + subtitle: "{atm9.quest.occultism.subt.ripBetsy}" + tasks: [ + { + id: "429FA6C2EA459597" + item: "occultism:afrit_essence" + type: "item" + } + { + id: "35F02CE88E956349" + item: "occultism:chalk_red_impure" + type: "item" + } + ] + title: "{atm9.quest.occultism.hotDemons}" + x: 14.0d + y: 8.0d + } + { + dependencies: ["08B1A64B01A8A604"] + description: ["{atm9.quest.occultism.desc.captureDemons}"] + id: "666EA8B8F13EB292" + rewards: [ + { + id: "7D6E46BD52D37617" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "017A49F5F0062DCA" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "1E44A3F521ED5DFC" + item: { + Count: 1 + id: "occultism:soul_gem" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.occultism.emptySoulGem}" + x: 7.0d + y: 5.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.otherworldItems.1}" + "" + "{atm9.quest.occultism.desc.otherworldItems.2}" + ] + id: "2A5004EB99AE4F96" + rewards: [ + { + exclude_from_claim_all: true + id: "2E54110F38710103" + table_id: 487623848494439020L + type: "loot" + } + { + id: "66AF59413C4ADCF3" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "1ED2F7B4B900BDD1" + item: { + Count: 1 + id: "occultism:otherworld_goggles" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.occultism.quitEatingFruit}" + x: 11.0d + y: 8.0d + } + { + dependencies: ["2A5004EB99AE4F96"] + description: [ + "{atm9.quest.occultism.desc.newTools.1}" + "" + "{atm9.quest.occultism.desc.newTools.2}" + ] + id: "686AEC3EF1140D15" + rewards: [ + { + id: "534ED82AE3739E75" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "0905ED561E579042" + table_id: 487623848494439020L + type: "loot" + } + ] + shape: "square" + size: 1.25d + tasks: [{ + id: "73EA231C66874BB0" + item: { + Count: 1 + id: "occultism:infused_pickaxe" + tag: { + Damage: 0 + spiritName: "Raymirivyne" + } + } + match_nbt: false + type: "item" + }] + title: "{atm9.quest.occultism.newToolsForNewOres}" + x: 9.5d + y: 9.5d + } + { + dependencies: ["686AEC3EF1140D15"] + description: [ + "{atm9.quest.occultism.desc.findIesnium.1}" + "" + "{atm9.quest.occultism.desc.findIesnium.2}" + "" + "{atm9.quest.occultism.desc.findIesnium.3}" + "" + "{atm9.quest.occultism.desc.findIesnium.4}" + "" + "{atm9.quest.occultism.desc.findIesnium.5}" + "" + "{image:atm:textures/questpics/occultism/iesniumexample.png width:200 height:175 align:1}" + ] + icon: "occultism:iesnium_ore" + id: "33106E24A3B5DDD8" + min_width: 450 + rewards: [{ + id: "5D7A367FA795C5B3" + type: "xp" + xp: 25 + }] + tasks: [{ + id: "2C341B16967645C9" + item: "occultism:iesnium_ore" + type: "item" + }] + title: "{atm9.quest.occultism.iesniumOreOtherworld}" + x: 11.0d + y: 11.0d + } + { + dependencies: ["33106E24A3B5DDD8"] + description: [ + "{atm9.quest.occultism.desc.useIesnium.1}" + "" + "{atm9.quest.occultism.desc.useIesnium.2}" + ] + id: "57282D7E31EE61EE" + rewards: [ + { + id: "725142351E7457CF" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "61301974F1DCE7C4" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [{ + id: "7FC0ED5732DFDCF2" + item: { + Count: 1 + id: "occultism:iesnium_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.occultism.otherworldPickaxe}" + x: 12.5d + y: 12.5d + } + { + dependencies: [ + "57282D7E31EE61EE" + "145C8235BCCB9BA8" + ] + description: [ + "{atm9.quest.occultism.desc.maridCrusher.1}" + "" + "{atm9.quest.occultism.desc.maridCrusher.2}" + ] + icon: "occultism:iesnium_block" + id: "676BC41C19BEF1FC" + progression_mode: "linear" + rewards: [ + { + id: "0B9447953960187F" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4381289734981296" + table_id: 5564196992594175882L + type: "loot" + } + ] + shape: "square" + size: 1.25d + subtitle: "{atm9.quest.occultism.subt.fastestCrushing}" + tasks: [ + { + id: "5E80B6869FE42D9F" + item: "occultism:iesnium_block" + type: "item" + } + { + id: "73801C9489E0E797" + item: { + Count: 1 + id: "occultism:book_of_binding_bound_marid" + tag: { + spiritName: "Holmurkyr" + } + } + match_nbt: false + type: "item" + } + { + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:item/advancement/devil_icon" + } + } + id: "5C0CF601CE8BDD2C" + observe_type: 5 + timer: 0L + title: "{atm9.quest.occultism.observeMarid}" + to_observe: "occultism:marid" + type: "observation" + } + ] + title: "{atm9.quest.occultism.maridCrusher}" + x: 15.5d + y: 9.5d + } + { + dependencies: ["57282D7E31EE61EE"] + description: [ + "{atm9.quest.occultism.desc.demonMining.1}" + "" + "{atm9.quest.occultism.desc.demonMining.2}" + "" + "{atm9.quest.occultism.desc.demonMining.3}" + ] + id: "172D2A634E849562" + min_width: 350 + shape: "hexagon" + size: 1.25d + tasks: [ + { + id: "58CEC5830F3C7F46" + item: "occultism:dimensional_mineshaft" + type: "item" + } + { + id: "51F776CF868BABEF" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "occultism:miner_foliot_unspecialized" + tag: { + Damage: 0 + maxMiningTime: 400 + rollsPerOperation: 1 + spiritName: "Alddeller" + } + } + { + Count: 1b + id: "occultism:miner_djinni_ores" + tag: { + Damage: 0 + maxMiningTime: 300 + rollsPerOperation: 1 + spiritName: "Raktimkyn" + } + } + { + Count: 1b + id: "occultism:miner_afrit_deeps" + tag: { + Damage: 0 + maxMiningTime: 200 + rollsPerOperation: 1 + spiritName: "Zorkrinnkyn" + } + } + { + Count: 1b + id: "occultism:miner_marid_master" + tag: { + Damage: 0 + maxMiningTime: 100 + rollsPerOperation: 1 + spiritName: "Eqis" + } + } + ] + } + } + title: "{atm9.quest.occultism.miningDemons}" + type: "item" + } + ] + title: "{atm9.quest.occultism.demonMining}" + x: 12.5d + y: 9.5d + } + { + dependencies: ["1DE0F289821F55D1"] + description: [ + "{atm9.quest.occultism.desc.dimensionalStorage.1}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.2}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.3}" + "" + "{atm9.quest.occultism.desc.dimensionalStorage.4}" + ] + id: "6CC5FE34778F0DFA" + rewards: [ + { + exclude_from_claim_all: true + id: "043D3B960A3D67C4" + table_id: 4196188979167302596L + type: "loot" + } + { + id: "3FFC1652AA52C6AE" + type: "xp" + xp: 50 + } + ] + shape: "diamond" + tasks: [ + { + id: "1BBB313192F51FA8" + item: "occultism:storage_controller_base" + type: "item" + } + { + id: "13AB4282F7A3F28C" + item: { + Count: 1 + id: "occultism:dimensional_matrix" + tag: { + spiritName: "Geirmaracthorn" + } + } + type: "item" + } + { + id: "4EDB733716D494CE" + item: "occultism:storage_controller" + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.demonicMagicalStorage}" + x: 15.5d + y: 5.5d + } + { + dependencies: ["6CC5FE34778F0DFA"] + description: [ + "{atm9.quest.occultism.desc.storageStabilizers.1}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.2}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.3}" + "" + "{atm9.quest.occultism.desc.storageStabilizers.4}" + "" + "{image:atm:textures/questpics/occultism/storageupgradeexample.png width:200 height:150 align:1}" + ] + id: "42F50CE7FE715583" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "70773C4F09CEE334" + table_id: 487623848494439020L + type: "loot" + } + { + id: "1AEF7C3C027531C5" + type: "xp" + xp: 10 + } + ] + shape: "hexagon" + size: 2.0d + tasks: [{ + id: "51F520BF7DA37873" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "occultism:storage_stabilizer_tier1" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier2" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier3" + } + { + Count: 1b + id: "occultism:storage_stabilizer_tier4" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.occultism.upgradingMagicalStorage}" + x: 18.0d + y: 5.5d + } + { + dependencies: ["3D41D0092D94636B"] + description: [ + "{atm9.quest.occultism.desc.divinationRods.1}" + "" + "{atm9.quest.occultism.desc.divinationRods.2}" + "" + "{atm9.quest.occultism.desc.divinationRods.3}" + "" + "{atm9.quest.occultism.desc.divinationRods.4}" + ] + id: "78ECC28DD4BA9696" + tasks: [{ + id: "13EAA435B27EA29D" + item: { + Count: 1 + id: "occultism:divination_rod" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.occultism.huntingOtherworldMaterials}" + x: 6.0d + y: -1.5d + } + { + dependencies: ["6CC5FE34778F0DFA"] + description: [ + "{atm9.quest.occultism.desc.remoteAccess.1}" + "" + "{atm9.quest.occultism.desc.remoteAccess.2}" + "" + "{atm9.quest.occultism.desc.remoteAccess.3}" + ] + id: "5831B3192C0E8C56" + rewards: [ + { + id: "3CC49302B482FAE5" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "52721A6614C9C818" + table_id: 487623848494439020L + type: "loot" + } + ] + tasks: [ + { + id: "792FA8ED0719803C" + item: { + Count: 1 + id: "occultism:stable_wormhole" + tag: { } + } + match_nbt: false + type: "item" + } + { + id: "2ED65EBA5FFE2C2E" + item: { + Count: 1 + id: "occultism:storage_remote" + tag: { } + } + match_nbt: false + type: "item" + } + ] + title: "{atm9.quest.occultism.remoteAccess}" + x: 16.5d + y: 7.0d + } + { + dependencies: ["08B1A64B01A8A604"] + description: [ + "{atm9.quest.occultism.desc.demonsAndFamiliars.1}" + "" + "{atm9.quest.occultism.desc.demonsAndFamiliars.2}" + "" + "{atm9.quest.occultism.desc.demonsAndFamiliars.3}" + ] + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "occultism:textures/gui/book/familiar_blacksmith.png" + } + } + id: "7F59941D62E672B0" + rewards: [{ + id: "1FEDC70622D3F66B" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6C3887D42B6B2122" + title: "{atm9.quest.occultism.familiars.1}" + type: "checkmark" + }] + title: "{atm9.quest.occultism.familiars.2}" + x: 8.5d + y: 7.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "7AEDD120E5FB0729" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "0ACA8BB2546698AA" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "341C85E18D1FCC42" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.44.title}" +} diff --git a/config/ftbquests/quests/chapters/pneumaticcraft.snbt b/config/ftbquests/quests/chapters/pneumaticcraft.snbt new file mode 100755 index 0000000..4f6adcf --- /dev/null +++ b/config/ftbquests/quests/chapters/pneumaticcraft.snbt @@ -0,0 +1,3906 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "pneumaticcraft" + group: "2B51AC12041E3F89" + icon: { + Count: 1 + id: "pneumaticcraft:pneumatic_wrench" + tag: { + "pneumaticcraft:air": 30000 + } + } + id: "5E31DF282998B992" + images: [ + { + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 3.5d + y: 3.5d + } + { + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 24.0d + y: 3.4000000000000004d + } + { + height: 7.0d + image: "atm:textures/questpics/pneumaticcraft/pressure_chamber.png" + rotation: 0.0d + width: 12.413333333333334d + x: 2.0d + y: 7.0d + } + { + height: 8.0d + image: "atm:textures/questpics/pneumaticcraft/assembly_line.png" + rotation: 0.0d + width: 15.21514629948365d + x: 27.0d + y: 8.0d + } + { + height: 8.0d + image: "atm:textures/questpics/pneumaticcraft/pneumatic_set.png" + rotation: 0.0d + width: 8.806722689075631d + x: 19.0d + y: 0.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/pneumatic_helmet" + rotation: 0.0d + width: 1.0d + x: 26.5d + y: -1.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/pneumatic_chestplate" + rotation: 0.0d + width: 1.0d + x: 26.5d + y: 0.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/pneumatic_leggings" + rotation: 0.0d + width: 1.0d + x: 26.5d + y: 1.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/pneumatic_boots" + rotation: 0.0d + width: 1.0d + x: 26.5d + y: 2.0d + } + { + height: 1.0d + image: "ftbchunks:textures/faces/pneumaticcraft/amadrone.png" + rotation: 0.0d + width: 1.0d + x: 15.5d + y: 7.0d + } + { + height: 1.0d + image: "ftbchunks:textures/faces/pneumaticcraft/drone.png" + rotation: 0.0d + width: 1.0d + x: 21.0d + y: 4.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/salmon_tempura" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 8.5d + } + { + height: 1.0d + image: "pneumaticcraft:item/sourdough_bread" + rotation: 0.0d + width: 1.0d + x: 7.5d + y: 8.5d + } + { + click: "#3CFE522A4B7CC2EC" + height: 1.0d + image: "pneumaticcraft:block/chest/front_panel" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -1.5d + } + { + click: "#440B1E1D4951F808" + height: 1.0d + image: "pneumaticcraft:block/chest/front_panel_smart" + rotation: 0.0d + width: 1.0d + x: 5.0d + y: -3.0d + } + { + height: 1.0d + image: "pneumaticcraft:item/seismic_sensor" + rotation: 0.0d + width: 1.0d + x: 7.0d + y: 2.5d + } + { + height: 5.0d + image: "atm:textures/questpics/pneumaticcraft/pnc_title.png" + rotation: 0.0d + width: 20.88888888888889d + x: 6.0d + y: -7.0d + } + { + height: 4.0d + image: "atm:textures/questpics/pneumaticcraft/pnc_logo.png" + rotation: 0.0d + width: 4.0d + x: 23.0d + y: -4.0d + } + ] + order_index: 10 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.pneumatic.desc.pneumatic}"] + hide_dependency_lines: false + id: "371A34B297C8A8EF" + min_width: 250 + rewards: [ + { + id: "2DA556E49F7B831C" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "pneumaticcraft:book" + } + } + type: "item" + } + { + id: "3124670994EF9DD3" + type: "xp" + xp: 10 + } + ] + size: 1.5d + subtitle: "{atm9.quest.pneumatic.subt.pneumatic}" + tasks: [{ + id: "1D5049AE4BC0BA39" + item: "pneumaticcraft:ingot_iron_compressed" + type: "item" + }] + title: "{atm9.quest.pneumatic.pneumatic}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["371A34B297C8A8EF"] + description: ["{atm9.quest.pneumatic.desc.reinforcedStone}"] + id: "65E2AF881709C896" + min_required_dependencies: 1 + rewards: [{ + id: "0D8976051123BE39" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.pneumatic.subt.reinforcedStone}" + tasks: [{ + count: 32L + id: "052A7C7918C3A0D5" + item: "pneumaticcraft:reinforced_stone" + type: "item" + }] + title: "{atm9.quest.pneumatic.reinforcedStone}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["371A34B297C8A8EF"] + description: ["{atm9.quest.pneumatic.desc.compressedArmor}"] + icon: { + Count: 1 + id: "pneumaticcraft:compressed_iron_chestplate" + tag: { + Damage: 0 + } + } + id: "5D64250B940BC8FD" + optional: true + rewards: [ + { + count: 5 + id: "2141F2BE0C5605A5" + item: "pneumaticcraft:ingot_iron_compressed" + random_bonus: 5 + type: "item" + } + { + id: "5E2FC4A4D4AFA683" + type: "xp" + xp: 50 + } + ] + subtitle: "{atm9.quest.pneumatic.subt.compressedArmor}" + tasks: [ + { + id: "304A15731EA889F5" + item: { + Count: 1 + id: "pneumaticcraft:compressed_iron_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3916C13A250BB5E9" + item: { + Count: 1 + id: "pneumaticcraft:compressed_iron_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "044425D8D6512ED7" + item: { + Count: 1 + id: "pneumaticcraft:compressed_iron_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "43DC656348DC56EB" + item: { + Count: 1 + id: "pneumaticcraft:compressed_iron_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.pneumatic.compressedArmor}" + x: -2.5d + y: 0.0d + } + { + dependencies: ["371A34B297C8A8EF"] + dependency_requirement: "one_completed" + description: ["{atm9.quest.pneumatic.desc.autoCompressedIron}"] + hide_dependency_lines: false + hide_until_deps_visible: true + id: "6FD65139CD50A8C0" + min_required_dependencies: 1 + optional: true + rewards: [ + { + count: 5 + id: "6318CBE3EBAB4501" + item: "pneumaticcraft:ingot_iron_compressed" + random_bonus: 5 + type: "item" + } + { + id: "5BDFCB2DDCBA2C60" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.pneumatic.subt.autoCompressedIron}" + tasks: [{ + id: "47CC78B479496E5B" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "mysticalagriculture:compressed_iron_seeds" + } + { + Count: 1b + id: "productivebees:configurable_honeycomb" + tag: { + EntityTag: { + type: "productivebees:compressed_iron" + } + } + } + ] + } + } + title: "{atm9.quest.pneumatic.autoCompressedIron}" + type: "item" + }] + x: 1.5d + y: -1.5d + } + { + dependencies: ["371A34B297C8A8EF"] + description: ["{atm9.quest.pneumatic.desc.moving}"] + id: "40F634AC38F42B88" + rewards: [{ + id: "740A676015A9235B" + type: "xp" + xp: 50 + }] + subtitle: "{atm9.quest.pneumatic.subt.moving}" + tasks: [{ + count: 16L + id: "78082DDA22FC7B9B" + item: { Count: 16, id: "pneumaticcraft:pressure_tube" } + type: "item" + }] + title: "{atm9.quest.pneumatic.moving}" + x: 0.0d + y: 2.0d + } + { + dependencies: ["3E16CF590C911129"] + description: ["{atm9.quest.pneumatic.desc.understand}"] + hide_until_deps_visible: true + id: "7B2008977702D0C8" + rewards: [{ + id: "75CB05A0CB74D837" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.pneumatic.subt.understand}" + tasks: [{ + id: "1EEC7B67E037F766" + title: "{atm9.quest.pneumatic.understand}" + type: "checkmark" + }] + x: 0.0d + y: 5.5d + } + { + dependencies: [ + "122EDEC12C9A05D2" + "65E2AF881709C896" + ] + description: ["{atm9.quest.pneumatic.desc.chamber}"] + icon: "pneumaticcraft:pressure_chamber_interface" + id: "63F6F4EBCEB914B0" + min_width: 400 + rewards: [ + { + id: "32AAE9BB01CE8ECA" + table_id: 6269051860797387566L + type: "random" + } + { + id: "3747DBACF5E6FB76" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.25d + subtitle: "{atm9.quest.pneumatic.subt.chamber}" + tasks: [ + { + count: 95L + id: "50C621641241CF5F" + item: "pneumaticcraft:pressure_chamber_wall" + type: "item" + } + { + id: "0ED2199E0628F442" + item: "pneumaticcraft:pressure_chamber_valve" + type: "item" + } + { + count: 2L + id: "22F4EC53E46518B1" + item: { Count: 2, id: "pneumaticcraft:pressure_chamber_interface" } + type: "item" + } + ] + title: "{atm9.quest.pneumatic.chamber}" + x: 4.0d + y: 4.0d + 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0000000..10fc4e3 --- /dev/null +++ b/config/ftbquests/quests/chapters/powah.snbt @@ -0,0 +1,3462 @@ +{ + default_hide_dependency_lines: true + default_quest_shape: "" + filename: "powah" + group: "2B51AC12041E3F89" + icon: "powah:player_transmitter_nitro" + id: "2A6EBEEBAB882679" + images: [ + { + height: 1.0d + image: "powah:item/capacitor_basic" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 12.5d + } + { + height: 1.0d + image: "powah:item/capacitor_basic_tiny" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 11.5d + } + { + height: 1.0d + image: "powah:item/capacitor_hardened" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 13.5d + } + { + height: 1.0d + image: "powah:item/capacitor_blazing" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 14.5d + } + { + height: 1.0d + image: "powah:item/capacitor_niotic" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 15.5d + } + { + height: 1.0d + image: "powah:item/capacitor_spirited" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 16.5d + } + { + height: 1.0d + image: "powah:item/capacitor_nitro" + rotation: 0.0d + width: 1.0d + x: -9.5d + y: 17.5d + } + { + height: 1.0d + image: "powah:item/capacitor_nitro" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 17.5d + } + { + height: 1.0d + image: "powah:item/capacitor_spirited" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 16.5d + } + { + height: 1.0d + image: "powah:item/capacitor_niotic" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 15.5d + } + { + height: 1.0d + image: "powah:item/capacitor_blazing" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 14.5d + } + { + height: 1.0d + image: "powah:item/capacitor_hardened" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 13.5d + } + { + height: 1.0d + image: "powah:item/capacitor_basic" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 12.5d + } + { + height: 1.0d + image: "powah:item/capacitor_basic_tiny" + rotation: 0.0d + width: 1.0d + x: 8.5d + y: 11.5d + } + { + height: 2.0d + image: "ftbquests:tasks/input_only" + rotation: 45.0d + width: 2.0d + x: -0.5d + y: 4.5d + } + { + height: 2.0d + image: "ftbquests:block/barrier_open" + rotation: 0.0d + width: 2.0d + x: -0.5d + y: 8.0d + } + { + height: 1.0d + image: "powah:block/nitro_crystal_block" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: 19.0d + } + { + height: 3.0d + image: "ftbquests:tasks/input_only" + rotation: 0.0d + width: 3.0d + x: -0.5d + y: 4.5d + } + { + alpha: 150 + color: 0 + height: 10.0d + image: "ftbquests:textures/shapes/square/outline.png" + order: -1 + rotation: 0.0d + width: 24.0d + x: -0.5d + y: 14.5d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 11.0d + } + { + height: 0.025d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 12.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 12.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 13.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 14.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 15.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 16.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 17.0d + } + { + alpha: 200 + height: 0.1d + image: "minecraft:block/black_concrete" + rotation: 0.0d + width: 22.0d + x: -0.5d + y: 18.0d + } + { + height: 0.9d + image: "atm:textures/questpics/powah/text/storage_text.png" + rotation: 0.0d + width: 2.3019230769230767d + x: -2.5d + y: 10.75d + } + { + height: 0.8d + image: "atm:textures/questpics/powah/text/generation_text.png" + rotation: 0.0d + width: 3.3600000000000003d + x: 5.5d + y: 10.7d + } + { + height: 0.75d + image: "atm:textures/questpics/powah/text/useful_items_text.png" + rotation: 0.0d + width: 3.908823529411765d + x: -6.5d + y: 10.7d + } + { + height: 0.75d + image: "atm:textures/questpics/powah/text/transfer_text.png" + rotation: 0.0d + width: 2.6029411764705883d + x: 1.5d + y: 10.7d + } + { + height: 1.0d + image: "powah:block/niotic_crystal_block" + rotation: 45.0d + width: 1.0d + x: -0.5d + y: 10.0d + } + { + height: 1.0d + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: -10.5d + y: 10.5d + } + { + height: 1.0d + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: -10.5d + y: 18.5d + } + { + height: 1.0d + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 10.5d + } + { + height: 1.0d + image: "powah:item/uraninite_raw" + rotation: 0.0d + width: 1.0d + x: 9.5d + y: 18.5d + } + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -5.5d + y: 18.1d + } + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -6.5d + y: 18.1d + } + ] + order_index: 9 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.powah.desc.intro.1}" + "" + "{atm9.quest.powah.desc.intro.2}" + ] + icon: "powah:book" + id: "6B2027DA7AA6FF34" + rewards: [ + { + id: "344F5D87627A95C7" + item: "powah:book" + type: "item" + } + { + id: "0A20CAF72F0E3E11" + item: { + Count: 1 + id: "powah:wrench" + tag: { + PowahWrenchNBT: { } + } + } + type: "item" + } + ] + shape: "gear" + size: 2.0d + tasks: [{ + id: "3C45AF8C3DC5A45E" + item: "powah:uraninite_raw" + type: "item" + }] + title: "{atm9.quest.powah.welcome}" + x: -0.5d + y: 4.5d + } + { + dependencies: ["6B2027DA7AA6FF34"] + description: [ + "{atm9.quest.powah.desc.dielectricMats.1}" + "" + "{atm9.quest.powah.desc.dielectricMats.2}" + ] + hide_dependency_lines: false + icon: "powah:dielectric_casing" + id: "7E92ED270C67FDE5" + rewards: [ + { + exclude_from_claim_all: true + id: "5FC5C0DBD1862334" + table_id: 4236052250335530963L + type: "random" + } + { + id: "4E8234C1477A2822" + type: "xp" + xp: 25 + } + ] + shape: "rsquare" + tasks: [ + { + count: 16L + id: "21FC6D010E5D5360" + item: "powah:dielectric_paste" + type: "item" + } + { + id: "499AF83C86984D26" + item: "powah:dielectric_casing" + type: "item" + } + ] + title: "{atm9.quest.powah.startingDielectricMats}" + x: -0.5d + y: 6.5d + } + { + dependencies: ["7E92ED270C67FDE5"] + description: [ + "{atm9.quest.powah.desc.energizingOrb.1}" + "" + "{atm9.quest.powah.desc.energizingOrb.2}" + "" + "{atm9.quest.powah.desc.energizingOrb.3}" + "" + "{image:atm:textures/questpics/powah/powah_energizing.png width:200 height:200 align:1}" + ] + hide_dependency_lines: false + icon: "powah:energizing_orb" + id: "3DDF87A1E5F5D009" + min_width: 300 + rewards: [ + { + exclude_from_claim_all: true + id: "336EF3D109FC4797" + table_id: 299590067093682297L + type: "random" + } + { + id: "5C3D57C7B5555A75" + type: "xp" + xp: 50 + } + ] + shape: "square" + size: 1.5d + tasks: [ + { + id: "37FB7E3C8FD03825" + item: "powah:energizing_orb" + type: "item" + } + { + id: "36E378BF22554E0A" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "powah:energy_cable_starter" + } + { + Count: 1b + id: "powah:energy_cable_basic" + } + ] + } + } + title: "{atm9.quest.powah.energyCables}" + type: "item" + } + { + count: 3L + id: "17F07D6404668DE6" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "powah:energizing_rod_starter" + } + { + Count: 1b + id: "powah:energizing_rod_basic" + } + { + Count: 1b + id: "powah:energizing_rod_hardened" + } + { + Count: 1b + id: "powah:energizing_rod_blazing" + } + { + Count: 1b + id: "powah:energizing_rod_niotic" + } + { + Count: 1b + id: "powah:energizing_rod_spirited" + } + { + Count: 1b + id: "powah:energizing_rod_nitro" + } + ] + } + } + title: "{atm9.quest.powah.energizingRods}" + type: "item" + } + ] + title: "{atm9.quest.powah.energizingOrb}" + x: -0.5d + y: 8.0d + } + { + dependencies: [ + "7E92ED270C67FDE5" + "6D88C19F47D0D469" + ] + description: [ + "{atm9.quest.powah.desc.thermalGenerator.1}" + "" + "{atm9.quest.powah.desc.thermalGenerator.2}" + ] + id: "52E59FCB39D66BCF" + rewards: [ + { + exclude_from_claim_all: true + id: "274AC988966524C0" + table_id: 5411577453178694060L + type: "random" + } + { + id: "6DB5053765546C84" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "6D3CE4788C112806" + item: "powah:thermo_generator_starter" + type: "item" + }] + x: 5.5d + y: 11.5d + } + { + dependencies: [ + "7E92ED270C67FDE5" + "6D88C19F47D0D469" + ] + description: ["{atm9.quest.powah.desc.furnator}"] + id: "3D5F87F8E6B89C1B" + rewards: [ + { + exclude_from_claim_all: true + id: "32274A92CA7E0D29" + table_id: 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table_id: 5411577453178694060L + type: "random" + } + { + id: "199E2B2A88D2387E" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "3C2CFE54F8372650" + item: "powah:energy_hopper_starter" + type: "item" + }] + x: -7.5d + y: 11.5d + } + { + dependencies: [ + "7E92ED270C67FDE5" + "6D88C19F47D0D469" + ] + description: ["{atm9.quest.powah.desc.feDrain}"] + id: "33816AF0E699F19F" + optional: true + rewards: [ + { + exclude_from_claim_all: true + id: "37AE24D2704ED63C" + table_id: 5411577453178694060L + type: "random" + } + { + id: "56697E45AA1BD3B3" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "43B03D8E251B44DD" + item: "powah:energy_discharger_starter" + type: "item" + }] + x: -8.5d + y: 11.5d + } + { + dependencies: [ + "7E92ED270C67FDE5" + "6D88C19F47D0D469" + ] + description: [ + "{atm9.quest.powah.desc.powerBankFeatures.1}" + "" + "{atm9.quest.powah.desc.powerBankFeatures.2}" + ] + id: "78202A1CF5D86B94" + rewards: [ + { + exclude_from_claim_all: true + id: "5CEC3181F7E55CBD" + 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"1318BA3E5DA9B50C" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "0428F19A7F7919A1" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "652DD9984C65728A" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -0.5d + y: 3.0d + } + ] + title: "{atm9.chapters.23.title}" +} diff --git a/config/ftbquests/quests/chapters/productive_bees.snbt b/config/ftbquests/quests/chapters/productive_bees.snbt new file mode 100755 index 0000000..be081d5 --- /dev/null +++ b/config/ftbquests/quests/chapters/productive_bees.snbt @@ -0,0 +1,4405 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "hexagon" + filename: "productive_bees" + group: "6614EE2378B8AFB9" + icon: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "productivebees:guide" + } + } + id: "26E6ED94168A05C4" + images: [ + { + height: 5.0d + image: "atm:textures/questpics/bees/productive_bees.png" + rotation: 0.0d + width: 20.0d + x: 1.0d + y: -10.0d + } + { + height: 2.0d + image: "minecraft:textures/item/honeycomb.png" + rotation: 0.0d + width: 2.0d + x: -3.0d + y: -7.0d + } + { + height: 2.0d + image: "minecraft:textures/item/honey_bottle.png" + rotation: 0.0d + width: 2.0d + x: 5.0d + y: -7.0d + } + { + height: 0.3d + hover: ["{atm9.quest.ae2.img.star}"] + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: -7.99d + y: 3.0d + } + ] + order_index: 5 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.productiveBees.desc.welcome.1}" + "" + "{atm9.quest.productiveBees.desc.welcome.2}" + "" + "{atm9.quest.productiveBees.desc.welcome.3}" + ] + id: "13AA91D39A2CABF2" + rewards: [ + { + id: "1FE7DFBA702FBE64" + item: "minecraft:dandelion" + type: "item" + } + { + id: "4D695A49C4060AFD" + type: "xp" + xp: 10 + } + { + count: 2 + id: "0E5E0909FA99CEA5" + item: "minecraft:honeycomb" + random_bonus: 2 + type: "item" + } + { + id: "718C0C8ABA0F5052" + item: "minecraft:honey_bottle" + random_bonus: 2 + type: "item" + } + ] + shape: "hexagon" + size: 1.5d + tasks: [ + { + id: "54CAFE539297E507" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "3440EB31A4FA230D" + item: "minecraft:honey_bottle" + type: "item" + } + ] + x: 1.0d + y: -6.0d + } + { + dependencies: ["29EE878BC8D3A742"] + description: [ + "{atm9.quest.productiveBees.desc.beehiveSetup.1}" + "" + "{atm9.quest.productiveBees.desc.beehiveSetup.2}" + "" + "{atm9.quest.productiveBees.desc.beehiveSetup.3}" + ] + id: "109AD73F016D576B" + rewards: [{ + count: 2 + id: "398062170AD6E34C" + item: "minecraft:honeycomb" + type: "item" + }] + tasks: [{ + id: "33E5A303B907306B" + item: "minecraft:beehive" + type: "item" + }] + title: "{atm9.quest.productiveBees.firstBeehive}" + x: 1.0d + y: -1.5d + } + { + dependencies: ["13AA91D39A2CABF2"] + description: [ + "{atm9.quest.productiveBees.desc.beeFarm.1}" + "" + "{atm9.quest.productiveBees.desc.beeFarm.2}" + "" + "{atm9.quest.productiveBees.desc.beeFarm.3}" + ] + id: "29EE878BC8D3A742" + rewards: [ + { + id: "495A8E79141F31AC" + type: "xp" + xp: 10 + } + { + id: "3BAFF21709BCF43F" + item: "productivebees:sturdy_bee_cage" + type: "item" + } + ] + tasks: [{ + count: 4L + id: "2B86DC6F7E579E0B" + item: "productivebees:bee_cage" + type: "item" + }] + title: "{atm9.quest.productiveBees.capturingBees}" + x: 1.0d + y: -3.5d + } + { + dependencies: ["109AD73F016D576B"] + description: [ + "{atm9.quest.productiveBees.desc.advancedBeehive.1}" + "" + "{atm9.quest.productiveBees.desc.advancedBeehive.2}" + "" + "{atm9.quest.productiveBees.desc.advancedBeehive.3}" + ] + id: "7C169A4A39F37FAC" + rewards: [ + { + count: 2 + id: "0E4EE8248A540A3A" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "379FD843A5076141" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.5d + subtitle: "{atm9.quest.productiveBees.subt.noShearing}" + tasks: [{ + icon: "productivebees:advanced_oak_beehive" + id: "0EF1CA8DED2FF38C" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "productivebees:advanced_beehives" + } + } + title: "{atm9.quest.productiveBees.advancedBeehive}" + type: "item" + }] + title: "{atm9.quest.productiveBees.advancedBeehive}" + x: 1.0d + y: 0.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: [ + "{atm9.quest.productiveBees.desc.nests.1}" + "" + "{atm9.quest.productiveBees.desc.nests.2}" + "" + "{atm9.quest.productiveBees.desc.nests.3}" + ] + hide_until_deps_visible: false + id: "00A17728A387B426" + rewards: [{ + id: "13A6FF7C32F2A33F" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.productiveBees.subt.overworldBiome.1}" + tasks: [ + { + id: "1F2A2E5E1319BBAA" + item: "productivebees:oak_wood_nest" + type: "item" + } + { + id: "05B1A9B5E710DC24" + item: "productivebees:dark_oak_wood_nest" + type: "item" + } + { + id: "3F43AC1C5F87ACA3" + item: "productivebees:jungle_wood_nest" + type: "item" + } + { + id: "06DB37B0D01CE868" + item: 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"productivebees:catcher" + type: "item" + }] + x: 6.0d + y: 0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.beeDaycare.1}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.2}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.3}" + "" + "{atm9.quest.productiveBees.desc.beeDaycare.4}" + ] + hide_dependency_lines: true + id: "3E301F3EEC8C763A" + rewards: [ + { + count: 2 + id: "2855225AAB5CB15B" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "4E9C7BCD64A5B238" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.babyBeeDaycare}" + tasks: [{ + id: "3D89286F2B7BF9FB" + item: "productivebees:incubator" + type: "item" + }] + x: 5.0d + y: -0.5d + } + { + dependencies: ["7C169A4A39F37FAC"] + description: [ + "{atm9.quest.productiveBees.desc.showingOffBees.1}" + "" + "{atm9.quest.productiveBees.desc.showingOffBees.2}" + "" + "{atm9.quest.productiveBees.desc.showingOffBees.3}" + ] + hide_dependency_lines: true + id: "32FDC5FFA000DAF8" + rewards: [ + { + count: 2 + id: "23284D6510C4B17A" + item: "minecraft:honeycomb" + type: "item" + } + { + id: "3E37E54642DD9ABE" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.productiveBees.subt.showingOffBees}" + tasks: [{ + id: "4DA861A4D91D15D5" + item: "productivebees:jar_oak" + type: "item" + }] + x: 5.0d + y: 1.5d + } + { + dependencies: ["120BDCB70AD352AC"] + description: ["{atm9.quest.productiveBees.desc.luresGoldBee}"] + hide_dependency_lines: true + id: "160BD0185954C891" + rewards: [{ + id: "76C1F3990EFECFDB" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.productiveBees.subt.luresGoldBee}" + tasks: [{ + id: "4EE84594A8A996AF" + item: "productivebees:nether_gold_nest" + type: "item" + }] + x: -9.0d + y: 4.5d + } + { + dependencies: ["6DBF9CAB37B9BBF3"] + id: "01A0612C516B4F7F" + rewards: [ + { + id: "78311D0F7C60994E" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "53466516293198D5" + table_id: 4196188979167302596L + type: "random" + } + ] + tasks: [{ + id: "123810EB2AEB0EAB" + item: "productivebees:upgrade_productivity_2" + type: "item" + }] + x: -6.0d + y: 0.5d + } + { + dependencies: ["01A0612C516B4F7F"] + id: "58ACADCBA57BC1DB" + rewards: [ + { + id: "0156FA9A01DFAC03" + type: "xp" + xp: 25 + } + { + exclude_from_claim_all: true + id: "7DFAC9BC1DF0F99D" + table_id: 4196188979167302596L + type: "loot" + } + ] + tasks: [{ + id: "0F962A0E762836D4" + item: "productivebees:upgrade_productivity_3" + type: "item" + }] + x: -7.0d + y: 0.5d + } + { + dependencies: ["58ACADCBA57BC1DB"] + id: "4DDF647FE6494DE1" + rewards: [ + { + id: "78E6295E2CD504BD" + type: "xp" + xp: 50 + } + { + exclude_from_claim_all: true + id: "7C1C2FCB825216F2" + table_id: 5564196992594175882L + type: "loot" + } + ] + tasks: [{ + id: "3FD59559C494AE6B" + item: "productivebees:upgrade_productivity_4" + type: "item" + }] + x: -8.0d + y: 0.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "23ABDBFC4123E6DC" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "7B7D16D9A49B8308" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "012F21258836AF43" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 1.0d + y: -7.5d + } + ] + title: "{atm9.chapters.17.title}" +} diff --git a/config/ftbquests/quests/chapters/productive_trees.snbt b/config/ftbquests/quests/chapters/productive_trees.snbt new file mode 100755 index 0000000..1e50283 --- /dev/null +++ b/config/ftbquests/quests/chapters/productive_trees.snbt @@ -0,0 +1,3499 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "productive_trees" + group: "6614EE2378B8AFB9" + icon: "minecraft:oak_sapling" + id: "1FAAEF0B9FD05CB9" + images: [{ + click: "https://youtu.be/5kKjlCsmfcc?si=I_jZPW6TzqHpb8OD" + height: 1.0d + hover: ["Pilpoh's Productive Trees Guide"] + image: "supplementaries:textures/gui/book/icon/youtube.png" + rotation: 0.0d + width: 1.0d + x: 6.0d + y: 11.5d + }] + order_index: 6 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.productivetrees.desc.intro.1}"] + guide_page: " " + hide_dependent_lines: true + icon: "minecraft:oak_sapling" + id: "7C4F1012F5B6532F" + rewards: [{ + id: "5B5E696FF15C3C31" + item: "productivetrees:upgrade_pollen_sieve" + type: "item" + }] + shape: "octagon" + tasks: [{ + id: "3F53EFE85005BEEF" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "minecraft:saplings" + } + } + type: "item" + }] + title: "{atm9.quest.productivetrees.title.intro}" + x: 4.5d + y: 11.0d + } + { + dependencies: ["7C4F1012F5B6532F"] + id: "0B70D40FA951E13B" + rewards: [ + { + count: 16 + id: "6B4AD63C8FD2C8A5" + item: "productivetrees:beech_log" + type: "item" + } + { + count: 10 + id: "7962547D718259EB" + item: "productivetrees:beechnut" + type: "item" + } + ] + tasks: [{ + id: "417428B25B11FB43" + item: "productivetrees:beech_sapling" + type: "item" + }] + x: -2.0d + y: -1.5d + } + { + dependencies: ["0B70D40FA951E13B"] + id: "5B114CE7192A0549" + rewards: [{ + count: 16 + id: "16A0C8EF7603562F" + item: "productivetrees:alder_log" + type: "item" + }] + tasks: [{ + id: "5CBF04AB9933B3F8" + item: "productivetrees:alder_sapling" + type: "item" + }] + x: -1.0d + y: -1.5d + } + { + dependencies: ["5B114CE7192A0549"] + id: 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"productivetrees:soul_tree_sapling" + type: "item" + }] + x: 3.5d + y: 10.0d + } + { + dependencies: ["7C4F1012F5B6532F"] + id: "768C07D1B5EB1FEB" + rewards: [{ + count: 16 + id: "088A0EC4CCAA254F" + item: "productivetrees:brown_amber_log" + type: "item" + }] + shape: "octagon" + tasks: [{ + id: "2255CDB846EB03CB" + item: "productivetrees:brown_amber_sapling" + type: "item" + }] + x: 4.5d + y: 12.0d + } + { + dependencies: [ + "289B30DAC960BFF2" + "18A2F6BA778D96B1" + ] + id: "6BF6C7C04F26D8BA" + rewards: [{ + count: 16 + id: "07394657178EF2B5" + item: "productivetrees:cave_dweller_log" + type: "item" + }] + tasks: [{ + id: "1FA61A2EDFE0B4AE" + item: "productivetrees:cave_dweller_sapling" + type: "item" + }] + x: 3.0d + y: 9.0d + } + { + dependencies: [ + "289B30DAC960BFF2" + "6BF6C7C04F26D8BA" + ] + id: "1D31C515533DAD36" + rewards: [{ + count: 16 + id: "50ABF6148AD79408" + item: "productivetrees:foggy_blast_log" + type: "item" + }] + tasks: [{ + id: "42C5F47D73F98564" + item: "productivetrees:foggy_blast_sapling" + type: "item" + }] + x: 4.0d + y: 7.0d + } + { + dependencies: [ + "4281BCDCE233F65B" + "22151D56616559CB" + ] + id: "526CED9509FAA79B" + rewards: [{ + count: 16 + id: "642B88239145AC3D" + item: "productivetrees:purple_spiral_log" + type: "item" + }] + tasks: [{ + id: "6A2C314849DCD191" + item: "productivetrees:purple_spiral_sapling" + type: "item" + }] + x: 5.0d + y: 9.0d + } + { + dependencies: [ + "22151D56616559CB" + "4C3B7BAEA653587B" + ] + id: "74CD3FC35F245DF2" + rewards: [{ + count: 16 + id: "26C33DA2AFBB790A" + item: "productivetrees:rippling_willow_log" + type: "item" + }] + tasks: [{ + id: "13AFFF175319BD76" + item: "productivetrees:rippling_willow_sapling" + type: "item" + }] + x: 6.0d + y: 9.0d + } + { + dependencies: [ + "289B30DAC960BFF2" + "74CD3FC35F245DF2" + ] + id: "5FC92F3794004A98" + rewards: [{ + count: 16 + id: "5C465EDB84AB81EB" + item: "productivetrees:slimy_delight_log" + type: "item" + }] + tasks: [{ + id: "58DD2DFEF599B4B9" + item: "productivetrees:slimy_delight_sapling" + type: "item" + }] + x: 5.0d + y: 7.0d + } + { + dependencies: [ + "289B30DAC960BFF2" + "4281BCDCE233F65B" + ] + id: "4AEB4BF7624ABA0F" + rewards: [{ + count: 16 + id: "4D8AECA7A46812A6" + item: "productivetrees:sparkle_cherry_log" + type: "item" + }] + tasks: [{ + id: "29DFCBE93BC07E51" + item: "productivetrees:sparkle_cherry_sapling" + type: "item" + }] + x: 4.0d + y: 9.0d + } + { + dependencies: [ + "4C3B7BAEA653587B" + "4281BCDCE233F65B" + ] + id: "3707C3EDA1C5A0B2" + rewards: [{ + count: 16 + id: "299FF5212E42ED7B" + item: "productivetrees:thunder_bolt_log" + type: "item" + }] + tasks: [{ + id: "5A93676ECFA4E0C2" + item: "productivetrees:thunder_bolt_sapling" + type: "item" + }] + x: 3.5d + y: 8.0d + } + { + dependencies: [ + "74CD3FC35F245DF2" + "22151D56616559CB" + ] + id: "05F428C34DD00B61" + rewards: [{ + count: 16 + id: "6F0DED6CB9644EC0" + item: "productivetrees:time_traveller_log" + type: "item" + }] + tasks: [{ + id: "20220F6CD2A740CD" + item: "productivetrees:time_traveller_sapling" + type: "item" + }] + x: 5.5d + y: 8.0d + } + { + dependencies: [ + "526CED9509FAA79B" + "4AEB4BF7624ABA0F" + ] + id: "20DDAC076A2479A8" + rewards: [{ + count: 16 + id: "14C9568A4AA08A13" + item: "productivetrees:night_fuchsia_log" + type: "item" + }] + tasks: [{ + id: "104FAB7AD34F6257" + item: "productivetrees:night_fuchsia_sapling" + type: "item" + }] + x: 4.5d + y: 8.0d + } + { + dependencies: ["7C4F1012F5B6532F"] + description: ["{atm9.quest.productivetrees.desc.stripping.1}"] + id: "543F00603790AD3E" + rewards: [{ + id: "7BA341680A73A46F" + item: { + Count: 1 + id: "minecraft:stone_axe" + tag: { + Damage: 0 + } + } + type: "item" + }] + subtitle: "{atm9.quest.productivetrees.subt.stripping}" + tasks: [{ + id: "16391CD1A55DEA7C" + item: "productivetrees:stripper" + type: "item" + }] + title: "{atm9.quest.productivetrees.title.stripping}" + x: -2.0d + y: 13.0d + } + { + dependencies: ["7C4F1012F5B6532F"] + description: ["{atm9.quest.productivetrees.desc.sawing.1}"] + id: "76A0592F4C294545" + rewards: [{ + count: 5 + id: "3C72A695620499FC" + item: "productivetrees:sawdust" + type: "item" + }] + subtitle: "{atm9.quest.productivetrees.subt.sawing}" + tasks: [{ + id: "01E6A96EBEF754EB" + item: "productivetrees:sawmill" + type: "item" + }] + title: "{atm9.quest.productivetrees.title.sawing}" + x: -1.0d + y: 13.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "67F921A1B9C00031" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2AD019F4F2EA079B" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "43812D053C5E6088" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -1.5d + y: 14.0d + } + ] + title: "{atm9.chapters.62.title}" +} diff --git a/config/ftbquests/quests/chapters/pylons.snbt b/config/ftbquests/quests/chapters/pylons.snbt new file mode 100755 index 0000000..574de62 --- /dev/null +++ b/config/ftbquests/quests/chapters/pylons.snbt @@ -0,0 +1,374 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "pylons" + group: "35A88CA0DDED1092" + icon: "pylons:infusion_pylon" + id: "5712300EF4E5E846" + images: [ + { + height: 3.0d + image: "atm:textures/questpics/pylons/pylon_harvester.png" + rotation: 0.0d + width: 3.721698113207547d + x: 0.0d + y: 3.0d + } + { + height: 3.0d + image: "atm:textures/questpics/pylons/pylon_beacon.png" + rotation: 0.0d + width: 2.351585014409222d + x: -3.0d + y: 0.0d + } + { + height: 2.0d + image: "atm:textures/questpics/pylons/pylon_zombie.png" + rotation: 0.0d + width: 1.0702702702702702d + x: 2.0d + y: 0.0d + } + { + height: 2.0d + image: "atm:textures/questpics/pylons/pylon_skeleton.png" + rotation: 0.0d + width: 0.8177339901477833d + x: 3.5d + y: 0.0d + } + { + height: 1.5d + image: "atm:textures/questpics/pylons/pylon_panda.png" + rotation: 0.0d + width: 1.5126050420168067d + x: 5.0d + y: 0.0d + } + { + height: 2.0d + image: "atm:textures/questpics/pylons/pylon_title.png" + rotation: 0.0d + width: 3.8596491228070176d + x: 0.0d + y: -3.5d + } + { + height: 3.0d + image: "atm:textures/questpics/pylons/pylon_no.png" + rotation: 0.0d + width: 3.308300395256917d + x: -3.0d + y: 0.0d + } + { + height: 2.0d + image: "atm:textures/questpics/pylons/pylon_no.png" + rotation: 0.0d + width: 1.0d + x: 2.0d + y: 0.0d + } + { + height: 2.0d + image: "atm:textures/questpics/pylons/pylon_no.png" + rotation: 0.0d + width: 1.1027667984189724d + x: 3.5d + y: 0.0d + } + { + height: 1.6d + image: "atm:textures/questpics/pylons/pylon_no.png" + rotation: 0.0d + width: 1.6d + x: 5.0d + y: 0.0d + } + ] + order_index: 2 + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.pylons.desc.pylonsintro.1}"] + id: "30B0240543253EFB" + rewards: [{ + id: "1868F9F8FDFD86EA" + type: "xp" + xp: 50 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "576428EF1CDDEF96" + item: "minecraft:polished_blackstone" + type: "item" + }] + title: "{atm9.quest.pylons.title.pylonsintro}" + x: 0.0d + y: 0.0d + } + { + dependencies: [ + "30B0240543253EFB" + "403F76908A8A5661" + ] + description: ["{atm9.quest.pylons.desc.expulsion.1}"] + id: "32E52AD6EF194A60" + rewards: [ + { + count: 3 + id: "3CF4155E1C75F1ED" + item: "minecraft:diamond" + type: "item" + } + { + id: "108B425C4249238C" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "3644DD329B1CF04B" + item: "pylons:expulsion_pylon" + type: "item" + }] + x: 1.7999999999999998d + y: -1.7999999999999998d + } + { + dependencies: [ + "30B0240543253EFB" + "011F787E620DE9E8" + ] + description: ["{atm9.quest.pylons.desc.interdiction.1}"] + id: "5B5FC539BD1F4A73" + rewards: [ + { + count: 2 + id: "353EEB89FCC773A5" + item: "minecraft:netherite_ingot" + type: "item" + } + { + id: "1450E88AC6333032" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "525BAD815438BF4C" + item: "pylons:interdiction_pylon" + type: "item" + }] + x: 1.7999999999999998d + y: 1.7999999999999998d + } + { + dependencies: [ + "30B0240543253EFB" + "034A9FBCA6D79BB6" + ] + description: ["{atm9.quest.pylons.desc.harvester.1}"] + id: "12ED1EE85E146A4B" + rewards: [ + { + count: 8 + id: "72253D5B5719D67C" + item: "minecraft:wheat_seeds" + type: "item" + } + { + id: "38AF22A70C61D93C" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "2F7ABC9758AAC23E" + item: "pylons:harvester_pylon" + type: "item" + }] + x: -1.7999999999999998d + y: 1.7999999999999998d + } + { + dependencies: [ + "30B0240543253EFB" + "09D18512037386C1" + ] + description: ["{atm9.quest.pylons.desc.infusion.1}"] + id: "18246A48C20B29D8" + rewards: [ + { + count: 3 + id: "76D467DBB82E49FB" + item: "minecraft:emerald" + type: "item" + } + { + id: "01E65DEE57EB3B03" + type: "xp" + xp: 100 + } + ] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "6C593196779DD911" + item: "pylons:infusion_pylon" + type: "item" + }] + x: -1.7999999999999998d + y: -1.7999999999999998d + } + { + description: ["{atm9.quest.pylons.desc.explusion.1}"] + hide_details_until_startable: false + id: "403F76908A8A5661" + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "13CE484A5B1A097A" + item: "pylons:player_filter" + type: "item" + }] + x: 3.15d + y: -3.15d + } + { + description: ["{atm9.quest.pylons.desc.mobfilter.1}"] + id: "011F787E620DE9E8" + rewards: [{ + count: 10 + id: "59E5500081B17596" + item: "minecraft:torch" + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "5A8DC1B4A3A8A7FC" + item: "pylons:mob_filter" + type: "item" + }] + x: 3.15d + y: 3.15d + } + { + description: ["{atm9.quest.pylons.desc.potionfilter.1}"] + id: "09D18512037386C1" + rewards: [ + { + id: "1C3FD71F1EEE4828" + item: "minecraft:brewing_stand" + type: "item" + } + { + count: 3 + id: "79D689AB8042F8DD" + item: "minecraft:blaze_powder" + type: "item" + } + ] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "420D062D40DDE5CB" + item: "pylons:potion_filter" + type: "item" + }] + x: -3.15d + y: -3.15d + } + { + description: ["{atm9.quest.pylons.desc.harvesterex.1}"] + icon: { + Count: 1 + id: "minecraft:diamond_hoe" + tag: { + Damage: 0 + } + } + id: "034A9FBCA6D79BB6" + rewards: [{ + id: "42FFCBCEDF641E38" + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:unbreaking" + lvl: 3s + }] + } + } + type: "item" + }] + shape: "rsquare" + size: 0.9d + tasks: [{ + id: "616C07AFBAFA7AE4" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "minecraft:hoes" + } + } + type: "item" + }] + title: "{atm9.quest.pylons.title.hoes}" + x: -3.15d + y: 3.15d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "0D3CF665C08B598F" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "0CFA4AF383BCA317" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "3B01B790551E8BB0" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -2.0d + } + ] + title: "{atm9.chapters.57.title}" +} diff --git a/config/ftbquests/quests/chapters/railcraft.snbt b/config/ftbquests/quests/chapters/railcraft.snbt new file mode 100755 index 0000000..7b7b702 --- /dev/null +++ b/config/ftbquests/quests/chapters/railcraft.snbt @@ -0,0 +1,1936 @@ +{ + autofocus_id: "3E75AFE3482834C5" + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "railcraft" + group: "2B51AC12041E3F89" + icon: "railcraft:steam_locomotive" + id: "2FB24A5A597459FC" + images: [ + { + height: 1.5d + hover: ["Electric Locomotive"] + image: "atm:textures/questpics/railcraft/rail_electric.png" + rotation: 0.0d + width: 1.8627450980392157d + x: -1.5d + y: 3.0d + } + { + height: 1.5d + hover: ["Steam Locomotive"] + image: "atm:textures/questpics/railcraft/rail_steam.png" + rotation: 0.0d + width: 1.4922680412371134d + x: 1.5d + y: 3.0d + } + { + height: 2.0d + hover: ["Blast Furnace"] + image: "atm:textures/questpics/railcraft/rail_furnace.png" + rotation: 0.0d + width: 1.8454106280193237d + x: 6.0d + y: 1.0d + } + { + height: 2.0d + hover: ["Coke Oven"] + image: "atm:textures/questpics/railcraft/rail_coke.png" + rotation: 0.0d + width: 1.9774011299435028d + x: 6.0d + y: 3.0d + } + { + height: 2.0d + hover: ["Tunnel Bore"] + image: "atm:textures/questpics/railcraft/rail_tunnel.png" + rotation: 0.0d + width: 2.4634146341463414d + x: 4.5d + y: 5.5d + } + { + height: 2.0d + hover: ["Water Boiler"] + image: "atm:textures/questpics/railcraft/rail_big_boiler.png" + rotation: 0.0d + width: 1.6754385964912282d + x: 9.0d + y: -2.0d + } + { + height: 2.0d + hover: ["Steam Turbine"] + image: "atm:textures/questpics/railcraft/rail_turbine.png" + rotation: 0.0d + width: 2.127906976744186d + x: 7.0d + y: -1.0d + } + { + height: 2.0d + hover: ["Steam Oven"] + image: "atm:textures/questpics/railcraft/rail_oven.png" + rotation: 0.0d + width: 1.9899497487437185d + x: 11.5d + y: -1.0d + } + { + height: 2.0d + hover: ["Water Tank"] + image: "atm:textures/questpics/railcraft/rail_tank.png" + rotation: 0.0d + width: 2.0585365853658537d + x: 12.5d + y: 1.0d + } + { + height: 2.0d + hover: ["Crusher"] + image: "atm:textures/questpics/railcraft/rail_crusher.png" + rotation: 0.0d + width: 2.179640718562874d + x: 12.5d + y: 3.0d + } + { + height: 1.5d + hover: ["Abandoned Tracks"] + image: "atm:textures/questpics/railcraft/rail_abandoned.png" + rotation: 0.0d + width: 6.086776859504132d + x: -5.5d + y: -1.5d + } + { + height: 1.5d + hover: ["Reinforced Tracks"] + image: "atm:textures/questpics/railcraft/rail_reinforced4.png" + rotation: 0.0d + width: 4.557324840764331d + x: -7.0d + y: 0.5d + } + { + height: 1.5d + hover: ["Electric Tracks"] + image: "atm:textures/questpics/railcraft/rail_electric_rail.png" + rotation: 0.0d + width: 4.285714285714286d + x: -7.0d + y: 3.0d + } + { + height: 1.5d + hover: ["Strap Iron Tracks"] + image: "atm:textures/questpics/railcraft/rail_strap.png" + rotation: 0.0d + width: 4.25390625d + x: -5.5d + y: 5.0d + } + { + height: 1.0d + hover: ["Minecart with Tank"] + image: "atm:textures/questpics/railcraft/rail_carttank.png" + rotation: 0.0d + width: 1.3098591549295775d + x: -3.0d + y: 7.5d + } + { + height: 1.0d + hover: ["Minecart with Energy Cell"] + image: "atm:textures/questpics/railcraft/rail_cartcell.png" + rotation: 0.0d + width: 1.24822695035461d + x: -4.5d + y: 7.5d + } + { + height: 1.0d + hover: ["Track: Remover, Relayer, and Placer"] + image: "atm:textures/questpics/railcraft/rail_carttracks.png" + rotation: 0.0d + width: 3.0225563909774436d + x: 4.0d + y: 7.5d + } + { + height: 1.5d + hover: ["Item Loading"] + image: "atm:textures/questpics/railcraft/rail_item.png" + rotation: 0.0d + 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"7F4B734CFB0F0306" + rewards: [{ + exclude_from_claim_all: true + id: "2343B5ED2E0CCDC3" + table_id: 2139753920119531307L + type: "choice" + }] + tasks: [{ + id: "44625F29B049D333" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:tank_minecart" + } + { + Count: 1b + id: "railcraft:energy_minecart" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.railcraft.title.newcarts}" + x: -0.5d + y: 6.0d + } + { + dependencies: ["55D7CD0FA8F1AE48"] + description: ["{atm9.quest.railcraft.desc.carttracks.1}"] + id: "08457BEED799E600" + rewards: [{ + exclude_from_claim_all: true + id: "4407151CF1A35816" + table_id: 2139753920119531307L + type: "choice" + }] + tasks: [{ + id: "7BE38F06915FE8D3" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:track_layer" + } + { + Count: 1b + id: "railcraft:track_relayer" + } + { + Count: 1b + id: "railcraft:track_remover" + } + { + Count: 1b + id: 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"item" + }] + title: "{atm9.quest.railcraft.title.itemunloader}" + x: -0.5d + y: 7.0d + } + { + dependencies: ["55D7CD0FA8F1AE48"] + description: ["{atm9.quest.railcraft.desc.fluidloader.1}"] + id: "17F7964611D893BE" + rewards: [ + { + id: "7579F729BB4B9B15" + item: "utilitarian:fluid_hopper" + type: "item" + } + { + id: "61881DA8EB9F7360" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "hexagon" + tasks: [{ + id: "4108B5EDBF82261A" + item: "railcraft:fluid_loader" + type: "item" + }] + title: "{atm9.quest.railcraft.title.fluidloader}" + x: 0.5d + y: 7.0d + } + { + dependencies: ["55D7CD0FA8F1AE48"] + description: ["{atm9.quest.railcraft.desc.cartdispenser.1}"] + id: "365D4B1DC953D406" + rewards: [ + { + id: "6BF246E27523FD30" + item: "minecraft:minecart" + type: "item" + } + { + id: "38EA2C5027B8FDB0" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "hexagon" + tasks: [{ + id: "6398A1D0F1D17016" + item: "railcraft:cart_dispenser" + type: "item" + }] + title: "{atm9.quest.railcraft.title.cartdispenser}" + x: 1.5d + y: 7.0d + } + { + dependencies: ["365D4B1DC953D406"] + description: ["{atm9.quest.railcraft.desc.traindispenser.1}"] + id: "4071BBBE12CACD2D" + rewards: [ + { + id: "32E4238074779B87" + item: { + Count: 1 + id: "railcraft:seasons_crowbar" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "784E2DF2C10EBF7B" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [{ + id: "5E1516768436C2FD" + item: "railcraft:train_dispenser" + type: "item" + }] + title: "{atm9.quest.railcraft.title.traindispenser}" + x: 1.5d + y: 8.0d + } + { + dependencies: ["17F7964611D893BE"] + description: ["{atm9.quest.railcraft.desc.fluidunloder.1}"] + id: "7F187E291C3D5BA7" + rewards: [ + { + id: "3C1D1DEBBD29CB2B" + item: "railcraft:tank_minecart" + type: "item" + } + { + id: "0317AB4673C25B5D" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [{ + id: "4D8F946CDFC03CB0" + item: "railcraft:fluid_unloader" + type: "item" + }] + title: "{atm9.quest.railcraft.title.fluidunloder}" + x: 0.5d + y: 8.0d + } + { + dependencies: ["54F2CB52D3A7BA87"] + description: ["{atm9.quest.railcraft.desc.advitemunloader.1}"] + id: "53594EBA9F7BA840" + rewards: [ + { + id: "3FE8ACB273EF8B99" + item: "minecraft:hopper_minecart" + type: "item" + } + { + id: "5AD52D0F66ED3BA0" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [{ + id: "169FA3C67F65DCA2" + item: "railcraft:advanced_item_unloader" + type: "item" + }] + title: "{atm9.quest.railcraft.title.advitemunloader}" + x: -0.5d + y: 8.0d + } + { + dependencies: ["2D00F85379A4D591"] + description: ["{atm9.quest.railcraft.desc.advitemloader.1}"] + id: "104049993CC62E7F" + rewards: [ + { + id: "5E99D9B1F594709C" + item: "minecraft:chest_minecart" + type: "item" + } + { + id: "487E2D1DDFBADDD7" + type: "xp_levels" + xp_levels: 3 + } + ] + shape: "hexagon" + tasks: [{ + id: "6F2AF77CE8241FDC" + item: "railcraft:advanced_item_loader" + type: "item" + }] + title: "{atm9.quest.railcraft.title.advitemloader}" + x: -1.5d + y: 8.0d + } + { + dependencies: [ + "170118E3C3C072E5" + "1698565EBB68DC85" + "5E750DB2244A67A1" + ] + description: ["{atm9.quest.railcraft.desc.switchtrack.1}"] + id: "541D270451DA4320" + rewards: [{ + exclude_from_claim_all: true + id: "518035525E94C7EB" + table_id: 2139753920119531307L + type: "choice" + }] + shape: "diamond" + tasks: [{ + id: "11F33753791E7693" + item: "railcraft:switch_track_lever" + type: "item" + }] + x: 0.0d + y: -3.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitcarts.1}"] + id: "249E5C6893387E15" + rewards: [ + { + exclude_from_claim_all: true + id: "40C8BA2A2A078593" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "320364631C12FC3F" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "761B4A5AAD521E88" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:locking_track_kit" + } + { + Count: 1b + id: "railcraft:gated_track_kit" + } + { + Count: 1b + id: "railcraft:buffer_stop_track_kit" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitcarts}" + x: 3.5d + y: 0.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitcoupler.1}"] + id: "677C5D35DADA4A42" + rewards: [ + { + exclude_from_claim_all: true + id: "24606933749C5816" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "6FC3CA5E1A5BA64B" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "7CCFCAE31BE4E898" + item: "railcraft:coupler_track_kit" + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitcoupler}" + x: 4.5d + y: 0.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitmovingcarts.1}"] + id: "6DB65926EE6D6C2E" + rewards: [ + { + exclude_from_claim_all: true + id: "09128E943A569BD8" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "0D56660D63DF2CD3" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "244004F3AFE14810" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:transition_track_kit" + } + { + Count: 1b + id: "railcraft:booster_track_kit" + } + { + Count: 1b + id: "railcraft:control_track_kit" + } + { + Count: 1b + id: "railcraft:throttle_track_kit" + } + { + Count: 1b + id: "railcraft:launcher_track_kit" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitmovingcarts}" + x: 3.5d + y: 1.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitoneway.1}"] + id: "2869AB982799CF0C" + rewards: [ + { + exclude_from_claim_all: true + id: "2437F769E3EED39C" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "52CC02A89FFF2FC6" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "0A6770D7249A5126" + item: "railcraft:one_way_track_kit" + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitoneway}" + x: 4.5d + y: 1.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitwhistle.1}"] + id: "6C163E005351FF6D" + rewards: [ + { + exclude_from_claim_all: true + id: "69E8F03B5F4C34AB" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "2F3B79B5D3866C98" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "25006B4FCB647FDC" + item: "railcraft:whistle_track_kit" + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitwhistle}" + x: 4.5d + y: 2.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitrouting.1}"] + id: "609CA1ACFA981BD5" + rewards: [ + { + exclude_from_claim_all: true + id: "7123B29562EB9333" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "2BD72C766EF68ADD" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "68FBEA8602970A3C" + item: "railcraft:routing_track_kit" + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitrouting}" + x: 4.5d + y: 3.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitred.1}"] + id: "184F98BE0F6710E2" + rewards: [ + { + exclude_from_claim_all: true + id: "6C80E4C70CC9F5F3" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "795C8B9BFACC0A37" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "28B99AF7CB10CD1A" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:activator_track_kit" + } + { + Count: 1b + id: "railcraft:detector_track_kit" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkited}" + x: 3.5d + y: 3.0d + } + { + dependencies: ["068294A7C21DE550"] + description: ["{atm9.quest.railcraft.desc.trackkitentity.1}"] + id: "032B654201E71618" + rewards: [ + { + exclude_from_claim_all: true + id: "11F69351DB0EA87E" + table_id: 2139753920119531307L + type: "choice" + } + { + id: "5C07BB6D051DD3B0" + type: "xp_levels" + xp_levels: 2 + } + ] + shape: "square" + tasks: [{ + id: "0DAA95D0A2CCF449" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:embarking_track_kit" + } + { + Count: 1b + id: "railcraft:disembarking_track_kit" + } + { + Count: 1b + id: "railcraft:dumping_track_kit" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.railcraft.title.trackkitentity}" + x: 3.5d + y: 2.0d + } + { + dependencies: ["175D943160C10646"] + description: [ + "{atm9.quest.railcraft.desc.cokeoven.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_coke.png width:100 height:100 align:center}" + ] + id: "38451B61E3FC075B" + rewards: [{ + count: 32 + id: "60CD6A4A81A79CF4" + item: "minecraft:coal" + type: "item" + }] + shape: "square" + tasks: [{ + count: 26L + id: "7448F49F4C7F8DBB" + item: "railcraft:coke_oven_bricks" + type: "item" + }] + title: "{atm9.quest.railcraft.title.cokeoven}" + x: 7.5d + y: 2.5d + } + { + dependencies: ["175D943160C10646"] + description: [ + "{atm9.quest.railcraft.desc.blaststeelfurnace.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_furnace.png width:100 height:100 align:center}" + ] + id: "0A43FD0B5C76C1C5" + rewards: [{ + count: 10 + id: "5CB1108FDFEA8428" + item: "minecraft:iron_ingot" + type: "item" + }] + shape: "square" + tasks: [{ + count: 34L + id: "1671149B2E170E87" + item: "railcraft:blast_furnace_bricks" + type: "item" + }] + title: "{atm9.quest.railcraft.title.blaststeelfurnace}" + x: 7.5d + y: 1.5d + } + { + description: ["{atm9.quest.railcraft.desc.machines.1}"] + id: "175D943160C10646" + rewards: [{ + exclude_from_claim_all: true + id: "62734FEFB35CAA89" + table_id: 8502370445492231902L + type: "choice" + }] + size: 1.3d + tasks: [{ + id: "297D80507C3A56E1" + item: "minecraft:iron_ingot" + type: "item" + }] + title: "{atm9.quest.railcraft.title.machines}" + x: 9.0d + y: 2.0d + } + { + dependencies: ["175D943160C10646"] + description: [ + "{atm9.quest.railcraft.desc.watertank.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_tank.png width:100 height:100 align:center}" + ] + id: "020E6AF37A0421C8" + rewards: [{ + id: "70B035CD218D0CBF" + item: "minecraft:bucket" + type: "item" + }] + shape: "square" + tasks: [{ + count: 26L + id: "3274B1F3B0D06465" + item: "railcraft:water_tank_siding" + type: "item" + }] + title: "{atm9.quest.railcraft.title.watertank}" + x: 10.5d + y: 1.5d + } + { + dependencies: ["175D943160C10646"] + description: [ + "{atm9.quest.railcraft.desc.crusher.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_crusher.png width:100 height:100 align:center}" + ] + id: "21693C4DE6531D73" + rewards: [{ + count: 10 + id: "55BD8DECFC4879A5" + item: "minecraft:raw_iron" + type: "item" + }] + shape: "square" + tasks: [{ + count: 12L + id: "2D242F2D86F2DADE" + item: "railcraft:crusher" + type: "item" + }] + title: "{atm9.quest.railcraft.title.crusher}" + x: 10.5d + y: 2.5d + } + { + dependencies: ["175D943160C10646"] + description: ["{atm9.quest.railcraft.desc.rolling.1}"] + id: "7D40B80DBBC4E160" + rewards: [{ + exclude_from_claim_all: true + id: "64ED15DE7D08C92E" + table_id: 8502370445492231902L + type: "choice" + }] + shape: "hexagon" + tasks: [{ + id: "032FC6ACCA3DE6CD" + item: "railcraft:manual_rolling_machine" + type: "item" + }] + x: 9.0d + y: 3.5d + } + { + dependencies: ["7D40B80DBBC4E160"] + description: ["{atm9.quest.railcraft.desc.poweraderolling.1}"] + id: "78D8F40AA9568511" + rewards: [ + { + exclude_from_claim_all: true + id: "456831B7D6D2486A" + table_id: 8502370445492231902L + type: "choice" + } + { + exclude_from_claim_all: true + id: "5E8B50B75DED4AA2" + table_id: 8502370445492231902L + type: "choice" + } + { + exclude_from_claim_all: true + id: "3C1ED0C7DC7441E8" + table_id: 8502370445492231902L + type: "choice" + } + ] + shape: "hexagon" + tasks: [{ + id: "5F947E94FE904606" + item: "railcraft:powered_rolling_machine" + type: "item" + }] + x: 9.0d + y: 4.5d + } + { + dependencies: ["175D943160C10646"] + description: [ + "{atm9.quest.railcraft.desc.boilers.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_big_boiler.png width:100 height:100 align:center}" + ] + id: "475E307844E3AF7F" + rewards: [{ + id: "6C3E32DE76C9B3FC" + item: "cookingforblockheads:sink" + type: "item" + }] + shape: "hexagon" + tasks: [ + { + id: "60A605C8288CA3D3" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:low_pressure_steam_boiler_tank" + } + { + Count: 1b + id: "railcraft:high_pressure_steam_boiler_tank" + } + ] + } + } + type: "item" + } + { + id: "34DEF548CC8A9843" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "railcraft:solid_fueled_firebox" + } + { + Count: 1b + id: "railcraft:fluid_fueled_firebox" + } + ] + } + } + type: "item" + } + ] + title: "{atm9.quest.railcraft.title.boilers}" + x: 9.0d + y: 0.5d + } + { + dependencies: ["475E307844E3AF7F"] + description: [ + "{atm9.quest.railcraft.desc.oven.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_oven.png width:100 height:100 align:center}" + ] + id: "008D186B4E0ED14F" + rewards: [{ + count: 10 + id: "435817FDA250F8A6" + item: "minecraft:beef" + type: "item" + }] + shape: "square" + tasks: [{ + count: 8L + id: "40011EE5E5C96FE3" + item: "railcraft:steam_oven" + type: "item" + }] + title: "{atm9.quest.railcraft.title.oven}" + x: 9.5d + y: -0.5d + } + { + dependencies: ["475E307844E3AF7F"] + description: [ + "{atm9.quest.railcraft.desc.turbine.1}" + "" + "{image:atm:textures/questpics/railcraft/rail_turbine.png width:100 height:100 align:center}" + ] + id: "61C93ABE07742DCD" + rewards: [{ + id: "009834038A2A9F5C" + item: "mekanism:basic_energy_cube" + type: "item" + }] + tasks: [{ + id: "1962F3D4A0B4F465" + item: { + Count: 1 + id: "railcraft:turbine_rotor" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 8.5d + y: -0.5d + } + { + description: ["{atm9.quest.railcraft.desc.colorlegend.1}"] + icon_scale: 2.0d + id: "50A286C268F38E09" + rewards: [{ + exclude_from_claim_all: true + id: "5F45F6ACFC0536A4" + table_id: 8502370445492231902L + type: "choice" + }] + tasks: [{ + id: "7B128D5D8D5530A8" + type: "checkmark" + }] + title: "{atm9.quest.railcraft.title.colorlegend}" + x: 0.0d + y: -0.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "400911F350304876" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2FC0A8C586F89F82" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "6D73E894ABA14D6D" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: -6.0d + } + ] + title: "{atm9.chapters.58.title}" +} diff --git a/config/ftbquests/quests/chapters/refined_storage.snbt b/config/ftbquests/quests/chapters/refined_storage.snbt new file mode 100755 index 0000000..d8eba8c --- /dev/null +++ b/config/ftbquests/quests/chapters/refined_storage.snbt @@ -0,0 +1,1718 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "refined_storage" + group: "1AC60211DE7427FC" + icon: "refinedstorage:creative_controller" + id: "15AAF17B6665223D" + order_index: 2 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.rs.desc.refined}"] + id: "01F18150EC923482" + rewards: [ + { + id: "13BC4987B9B25D15" + table_id: 4001436279668650237L + type: "random" + } + { + id: "762245D6E1A1C755" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "gear" + size: 2.0d + subtitle: "{atm9.quest.rs.subt.refined}" + tasks: [{ + id: "196B8B6D59ABFC74" + item: "refinedstorage:controller" + type: "item" + }] + title: "{atm9.quest.rs.refined}" + x: -6.0d + y: -2.5d + } + { + dependencies: ["7604D8B3C9FCCFD9"] + description: ["{atm9.quest.rs.desc.1kstorage}"] + id: "4101F8275B41C79B" + rewards: [{ + id: "0E75917E7E00D711" + table_id: 4001436279668650237L + type: "random" + }] + shape: "diamond" + tasks: [{ + id: "1121780C6403D660" + item: "refinedstorage:1k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.1kstorage}" + x: -0.5d + y: -0.5d + } + { + dependencies: ["4101F8275B41C79B"] + description: ["{atm9.quest.rs.desc.4kstorage}"] + id: "3FD801D7DE9176FB" + rewards: [ + { + id: "45B99CC9C8BFE5A7" + table_id: 4001436279668650237L + type: "random" + } + { + id: "103ED5D40508531F" + table_id: 407746579787184593L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "1420D2099CBB6833" + item: "refinedstorage:4k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.4kstorage}" + x: 0.0d + y: 0.0d + } + { + dependencies: ["3FD801D7DE9176FB"] + description: ["{atm9.quest.rs.desc.16kstorage}"] + id: "03C78165C5CBD9E1" + rewards: [ + { + id: "52C389613C90C469" + table_id: 3567941291661635734L + type: "random" + } + { + id: "5BC7096137A2F4BB" + table_id: 407746579787184593L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "0346A00E2F8F7532" + item: "refinedstorage:16k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.16kstorage}" + x: -0.5d + y: 0.5d + } + { + dependencies: ["03C78165C5CBD9E1"] + description: ["{atm9.quest.rs.desc.64kstorage}"] + id: "3F8EEE1AD4420702" + rewards: [ + { + id: "4E028E9A2CD6831A" + table_id: 3567941291661635734L + type: "random" + } + { + id: "12AD2DB65B2AC554" + table_id: 407746579787184593L + type: "random" + } + ] + shape: "hexagon" + tasks: [{ + id: "02A8CBA1DAC84DAE" + item: "refinedstorage:64k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.64kstorage}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["123807F4BBE75120"] + description: ["{atm9.quest.rs.desc.65536kstorage}"] + id: "1D2700821045CCF2" + rewards: [ + { + id: "66A881D347175219" + table_id: 3567941291661635734L + type: "random" + } + { + id: "2640929F7C28E93D" + table_id: 4001436279668650237L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "7E7B3341B5C8D8CA" + item: "extradisks:65536k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.65536kstorage}" + x: 0.0d + y: 5.5d + } + { + dependencies: ["7DD638E4111D66E7"] + description: ["{atm9.quest.rs.desc.256kstorage}"] + id: "4C1F13F5A0E273EF" + rewards: [{ + 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"71E4327C2E1FBB04" + item: "extradisks:4096k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.4096kstorage}" + x: 1.0d + y: 4.5d + } + { + dependencies: ["52ACADDFCB0E22AB"] + description: ["{atm9.quest.rs.desc.16384kstorage}"] + id: "123807F4BBE75120" + rewards: [ + { + id: "0A61A7DF1E582A48" + table_id: 3567941291661635734L + type: "random" + } + { + id: "0D67B9E6DC5FB74D" + table_id: 4001436279668650237L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "6C599CC5ADBA425B" + item: "extradisks:16384k_storage_part" + type: "item" + }] + title: "{atm9.quest.rs.16384kstorage}" + x: 0.5d + y: 5.0d + } + { + dependencies: ["1D2700821045CCF2"] + description: ["{atm9.quest.rs.desc.262mstorage}"] + id: "4966162FBA933453" + rewards: [ + { + id: "1D4393DDBCE3FA6D" + table_id: 3567941291661635734L + type: "random" + } + { + id: "03768788B310EC53" + table_id: 4001436279668650237L + type: "random" + } + { + id: "485B34813CB30B7A" + table_id: 1739527894044761161L + type: 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1.5d + tasks: [{ + id: "099B55FD3A94FE91" + item: "extradisks:advanced_storage_housing" + type: "item" + }] + title: "{atm9.quest.rs.advanced_housing}" + x: -1.5d + y: 2.5d + } + { + dependencies: ["65C8A43FEDBA3835"] + description: ["{atm9.quest.rs.desc.crafter}"] + id: "44881E39AB1D62AA" + min_width: 300 + rewards: [ + { + count: 4 + id: "3351B9B6898579ED" + item: "refinedstorage:pattern" + random_bonus: 4 + type: "item" + } + { + id: "6831B9D1AB4346E0" + table_id: 3567941291661635734L + type: "random" + } + ] + size: 1.25d + subtitle: "{atm9.quest.rs.subt.crafter}" + tasks: [{ + id: "202A7EA0318662C5" + item: "refinedstorage:crafter" + type: "item" + }] + title: "{atm9.quest.rs.crafter}" + x: 2.0d + y: -8.5d + } + { + dependencies: ["44881E39AB1D62AA"] + description: ["{atm9.quest.rs.desc.iron}"] + hide_until_deps_visible: true + id: "45FF08E4DB6F7F0E" + rewards: [ + { + count: 2 + id: "78D26C79FAC05CFF" + item: "refinedstorage:pattern" + type: "item" + } + { + id: "784DBA5C53E77B0F" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [{ + id: "0ED2706B229F3AA7" + item: "extrastorage:iron_crafter" + type: "item" + }] + title: "{atm9.quest.rs.iron}" + x: 1.5d + y: -8.0d + } + { + dependencies: ["45FF08E4DB6F7F0E"] + description: ["{atm9.quest.rs.desc.gold}"] + hide_until_deps_visible: true + id: "4A198E875A6B0A64" + rewards: [ + { + count: 3 + id: "5ACCF4B3C45E2989" + item: "refinedstorage:pattern" + type: "item" + } + { + id: "0F53B827EFCD88B3" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [{ + id: "1AA53ECBAE795C70" + item: "extrastorage:gold_crafter" + type: "item" + }] + title: "{atm9.quest.rs.gold}" + x: 1.5d + y: -9.0d + } + { + dependencies: ["4A198E875A6B0A64"] + description: ["{atm9.quest.rs.desc.diamond}"] + hide_until_deps_visible: true + id: "189018F641FBB44E" + rewards: [ + { + count: 4 + id: "23E76AEB4BEA3B45" + item: "refinedstorage:pattern" + type: "item" + } + { + id: "3659A7F955F0E035" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [{ + id: "461E78CF8E7FCD04" + item: "extrastorage:diamond_crafter" + type: "item" + }] + title: "{atm9.quest.rs.diamond}" + x: 2.5d + y: -9.0d + } + { + dependencies: ["189018F641FBB44E"] + description: ["{atm9.quest.rs.desc.netherite}"] + hide_until_deps_visible: true + id: "24BD32102AFA1691" + rewards: [ + { + count: 5 + id: "09E39857FC64780B" + item: "refinedstorage:pattern" + type: "item" + } + { + id: "5706B3CCE55E4250" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [{ + id: "4FEB0889EEBC1BDA" + item: "extrastorage:netherite_crafter" + type: "item" + }] + title: "{atm9.quest.rs.netherite}" + x: 2.5d + y: -8.0d + } + { + dependencies: ["01F18150EC923482"] + description: ["{atm9.quest.rs.desc.cables}"] + id: "6904EC449FBEE387" + rewards: [ + { + count: 8 + id: "3940AD01E5D76358" + item: "refinedstorage:cable" + random_bonus: 8 + type: "item" + } + { + id: "1174925025CC0A56" + table_id: 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"085EEF00946EFDB6" + item: "refinedstorage:regulator_upgrade" + type: "item" + } + { + id: "684D20A983D190DB" + item: "refinedstorage:crafting_upgrade" + type: "item" + } + { + id: "3D7CA9D37CFD6B43" + table_id: 3567941291661635734L + type: "random" + } + ] + tasks: [ + { + id: "33CE02A9C852D835" + item: "refinedstorage:regulator_upgrade" + type: "item" + } + { + id: "37BB3E6C1BF5560C" + item: "refinedstorage:crafting_upgrade" + type: "item" + } + ] + title: "{atm9.quest.rs.upgrades}" + x: -8.5d + y: -6.0d + } + { + dependencies: ["65C8A43FEDBA3835"] + description: ["{atm9.quest.rs.desc.crafting_monitor}"] + id: "7044EAB5EDF32BBC" + rewards: [ + { + id: "70D5957342CD81E6" + table_id: 4001436279668650237L + type: "random" + } + { + id: "566184EFEA58D66A" + table_id: 3567941291661635734L + type: "random" + } + ] + shape: "pentagon" + tasks: [{ + id: "79FEA8AA18E5ED45" + item: "refinedstorage:crafting_monitor" + type: "item" + }] + title: "{atm9.quest.rs.crafting_monitor}" + x: 1.0d + y: -6.5d + } + { + dependencies: ["01F18150EC923482"] + description: ["{atm9.quest.rs.desc.wrench}"] + id: "1187F9D4F4E0D254" + subtitle: "{atm9.quest.rs.subt.wrench}" + tasks: [{ + id: "5EF5F78F14C5BEC0" + item: "refinedstorage:wrench" + type: "item" + }] + title: "{atm9.quest.rs.wrench}" + x: -6.0d + y: -1.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "22BB192B1958B894" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "018045F124343014" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "1A1CB7786D31C490" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -6.0d + y: 1.0d + } + ] + title: "{atm9.chapters.12.title}" +} diff --git a/config/ftbquests/quests/chapters/silent_gear.snbt b/config/ftbquests/quests/chapters/silent_gear.snbt new file mode 100755 index 0000000..33bfd2f --- /dev/null +++ b/config/ftbquests/quests/chapters/silent_gear.snbt @@ -0,0 +1,1453 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "silent_gear" + group: "22FB35B0FEF1343D" + icon: "silentgear:pickaxe_blueprint" + id: "1D42B373285DEF81" + images: [ + { + height: 4.0d + image: "silentgear:textures/item/blueprint_package.png" + rotation: 0.0d + width: 4.0d + x: 4.0d + y: -3.0d + } + { + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 11.0d + y: -0.75d + } + ] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.SG.desc.SG}"] + id: "52EB902E76829EBB" + rewards: [{ + id: "383D184AE6F5236A" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.SG.subt.SG}" + tasks: [{ + id: "2639F0B573ACEBB6" + title: "Silent Gear Weapons, Tools and Armor" + type: "checkmark" + }] + title: "{atm9.quest.SG.SG}" + x: -7.25d + y: 0.0d + } + { + dependencies: ["15DE3BF0CBD8E0B4"] + description: ["{atm9.quest.SG.desc.blueprint}"] + id: "64AB1E133E218173" + rewards: [ + { + id: "5079BE02B6810490" + type: "xp" + xp: 5 + } + { + id: "3B33A6AFBCBD24E2" + item: { + Count: 1 + id: "silentgear:blueprint_package" + tag: { + silentlib.LootContainer: { + LootTable: "silentgear:starter_blueprints" + } + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "479CB5F180B816A2" + table_id: 487623848494439020L + type: "random" + } + ] + size: 1.5d + subtitle: "{atm9.quest.SG.subt.blueprint}" + tasks: [{ + count: 8L + id: "28223BD9AC4D64EA" + item: "silentgear:blueprint_paper" + type: "item" + }] + title: "{atm9.quest.SG.blueprint}" + x: -0.5d + y: 0.0d + } + { + dependencies: ["64AB1E133E218173"] + description: ["{atm9.quest.SG.desc.sword}"] + id: "0DF4B01CC5B49E4E" + rewards: [ + { + id: "3B6BDE76C5A9446F" + item: "minecraft:blaze_rod" + type: "item" + } + { + id: "16720CCB3ED1C3A2" + type: "xp" + xp: 5 + } + ] + shape: "circle" + subtitle: "{atm9.quest.SG.subt.sword}" + tasks: [{ + id: "6916F3E24E09B0BE" + item: "silentgear:sword_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.sword}" + x: -0.5d + y: -1.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.katana}"] + id: "3722B43822F80470" + rewards: [{ + id: "569FE8789232CF20" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.katana}" + tasks: [{ + id: "7929CED2B31B3355" + item: "silentgear:katana_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.katana}" + x: -0.5d + y: -3.0d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.machete}"] + id: "39B85DB54B1037FE" + rewards: [{ + id: "736360B6DCAC64DA" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.machete}" + tasks: [{ + id: "5849539271864159" + item: "silentgear:machete_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.machete}" + x: -1.0d + y: -2.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.spear}"] + id: "405DCD3E36232EEA" + rewards: [{ + id: "54C35AD7C673B8BD" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.spear}" + tasks: [{ + id: "233073F39E676B83" + item: "silentgear:spear_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.spear}" + x: 0.0d + y: -2.5d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.knife}"] + id: "0D26E5EF6CFCFDBF" + rewards: [{ + id: "480C996B6EF91910" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.knife}" + tasks: [{ + id: "27B86914A7EC8AFB" + item: "silentgear:knife_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.knife}" + x: 0.5d + y: -2.0d + } + { + dependencies: ["0DF4B01CC5B49E4E"] + description: ["{atm9.quest.SG.desc.dagger}"] + id: "3D2C6FF462B17205" + rewards: [{ + id: "6F242ECEA2C8AB26" + type: "xp" + xp: 5 + }] + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.dagger}" + tasks: [{ + id: "07A58F926DAA9F86" + item: "silentgear:dagger_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.dagger}" + x: -1.5d + y: -2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "766C80E5D7B7A916" + rewards: [{ + id: "69E8C6F8D3BFA819" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "5456E2D6253496B4" + item: "silentgear:pickaxe_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.pick}" + x: -5.0d + y: 2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "52CDB46F6CBF007B" + rewards: [{ + id: "2D85F22E09FDB6A2" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "3BA93EF95C2D2AC7" + item: "silentgear:shovel_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shovel}" + x: -3.0d + y: 2.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "69383DA579901E7E" + rewards: [{ + id: "5AE2EB88B968AB84" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "75DA720893D281E2" + item: "silentgear:axe_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.axe}" + x: -4.0d + y: 1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "63CAD77A4488F2CE" + rewards: [{ + id: "69B3A90EBE7C08A0" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.paxel}" + tasks: [{ + id: "05E69F9C3D0DC0DD" + item: "silentgear:paxel_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.paxel}" + x: -3.0d + y: 3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "262036FE8E87F50A" + rewards: [{ + id: "350D7AB75BA2D89D" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.hammer}" + tasks: [{ + id: "640B83A35EB10103" + item: "silentgear:hammer_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.hammer}" + x: -4.0d + y: 3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3F39BEB788175CEF" + rewards: [{ + id: "165EDC4330665C22" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.excavator}" + tasks: [{ + id: "0378C9FD1C97FC8E" + item: "silentgear:excavator_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.excavator}" + x: -5.0d + y: 3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "427516AA3E8C9442" + rewards: [{ + id: "55313BAC0ABC7732" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.mattock}" + tasks: [{ + id: "7BAEC1CCE541863A" + item: "silentgear:mattock_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.mattock}" + x: -5.0d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "083ABBA1C45FF960" + optional: true + rewards: [{ + id: "2A72A2E5EBC9E64D" + type: "xp" + xp: 5 + }] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.scythe}" + tasks: [{ + id: "1BD87FE9B7C97844" + item: "silentgear:sickle_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.sickle}" + x: -4.0d + y: 2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "67216EC5274F08B9" + rewards: [{ + id: "430D04B092F804E9" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "71F08CAC734CFABA" + item: "silentgear:shears_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shears}" + x: -3.0d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "462C1F75A2FB9F02" + optional: true + rewards: [{ + id: "73AECD6F2CB1CA8B" + type: "xp" + xp: 5 + }] + shape: "hexagon" + tasks: [{ + id: "2BC129A5A112714B" + item: "silentgear:fishing_rod_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.fish}" + x: -4.0d + y: 4.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6D9CDB4D81DC164D" + rewards: [{ + id: "4362F9342267B09D" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "7C2EB1E97E1F7C9D" + item: "silentgear:bow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.bow}" + x: -3.5d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "1E8357755479E259" + optional: true + rewards: [{ + id: "267E1DA2BC5DB5C5" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "49B566024C78B433" + item: "silentgear:crossbow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.crossbow}" + x: -3.5d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "1E2F1E036716C031" + optional: true + rewards: [{ + id: "6DCC64F4FCD87ECA" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3F4C79848F8548D5" + item: "silentgear:slingshot_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.slingshot}" + x: -4.5d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "78C112170E17FBF4" + rewards: [{ + id: "696D8973F3FD3B0A" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3DA37B5163894911" + item: "silentgear:shield_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.shield}" + x: 7.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6E2806D8DC61C46F" + rewards: [{ + id: "1E2C85D526645FBE" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "359631F5009F3B9F" + item: "silentgear:helmet_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.helmet}" + x: 8.0d + y: -4.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "35E8C65CCA676E76" + rewards: [{ + id: "20589A9B4D86DD65" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "583FCEF23D524EB6" + item: "silentgear:chestplate_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.chestplate}" + x: 8.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "22C51025DC42CDE2" + rewards: [{ + id: "1243D0195D23CDB0" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "7379282EA5C084B4" + item: "silentgear:leggings_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.leggings}" + x: 8.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "6912C0E3D092DD27" + rewards: [{ + id: "50004D6B21F8E849" + type: "xp" + xp: 10 + }] + shape: "square" + tasks: [{ + id: "6C02D97660F0347C" + item: "silentgear:boots_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.boots}" + x: 8.0d + y: -1.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "5AB8651FCB1E2F72" + rewards: [{ + id: "5CD4106705C41360" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "761B3590C99B461E" + item: "silentgear:elytra_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.elytra}" + x: 9.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3844877F6C1AFE77" + rewards: [{ + id: "32FDE909916929D7" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "19547966CF66B82B" + item: "silentgear:arrow_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.arrow}" + x: -4.0d + y: -3.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "74FA25B2E087BEC4" + rewards: [{ + id: "6A8BDD8F692F157C" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "316B266E606B709C" + item: "silentgear:ring_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.ring}" + x: 7.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "21234BB40DB05C78" + optional: true + rewards: [{ + id: "6BE21A7766B057B1" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "6F72BC1DF6CBCDED" + item: "silentgear:bracelet_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.bracelet}" + x: 9.0d + y: -2.5d + } + { + dependencies: ["64AB1E133E218173"] + description: [""] + id: "2EB96FF06627FD9A" + rewards: [ + { + count: 2 + id: "4A6DD2BFE7AB5AA1" + item: "silentgear:crimson_iron_ingot" + type: "item" + } + { + id: "1CB3949F1C926540" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "1876A75C33CE8313" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "square" + size: 1.25d + subtitle: "{atm9.quest.SG.subt.salvager}" + tasks: [{ + id: "0A289918540442AE" + item: "silentgear:salvager" + type: "item" + }] + title: "{atm9.quest.SG.salvager}" + x: 4.0d + y: 0.0d + } + { + dependencies: ["2EB96FF06627FD9A"] + description: ["{atm9.quest.SG.desc.material_grader}"] + id: "6A393C7A24899E3E" + rewards: [ + { + count: 4 + id: "2E59EBB44FCD4372" + item: "minecraft:glowstone_dust" + type: "item" + } + { + id: "426DA90F446231C4" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "355393E9C515534F" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.SG.subt.material_grader}" + tasks: [{ + id: "202BA9A48D4D4B79" + item: "silentgear:material_grader" + type: "item" + }] + title: "{atm9.quest.SG.material_grader}" + x: 8.0d + y: 0.0d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "6B78378BC8036227" + rewards: [ + { + count: 4 + id: "64AC530B334F9AD3" + item: "silentgear:glowing_dust" + type: "item" + } + { + id: "5A302D12635EF77B" + type: "xp" + xp: 5 + } + ] + shape: "diamond" + tasks: [{ + id: "53E64C8F26258C07" + item: "silentgear:glowing_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier1GC}" + x: 7.5d + y: 1.0d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "002D65E4D7E8F62B" + rewards: [ + { + count: 4 + id: "256E614120A82059" + item: "silentgear:blazing_dust" + type: "item" + } + { + id: "12A3F753875AE51A" + type: "xp" + xp: 5 + } + ] + shape: "diamond" + tasks: [{ + id: "425E8DACC9DD35E7" + item: "silentgear:blazing_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier2GC}" + x: 8.0d + y: 1.5d + } + { + dependencies: ["6A393C7A24899E3E"] + id: "7D690A7D0FF6E328" + rewards: [ + { + count: 4 + id: "02ADE8B6A9044835" + item: "silentgear:glittery_dust" + type: "item" + } + { + id: "7CDD443193BF52FB" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + tasks: [{ + id: "699AAD43DA73386D" + item: "silentgear:glittery_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier3GC}" + x: 8.5d + y: 1.0d + } + { + dependencies: ["64AB1E133E218173"] + id: "7860FD3D3273351F" + rewards: [ + { + count: 8 + id: "704BACF5602FB682" + item: "silentgear:blueprint_paper" + type: "item" + } + { + id: "151BDF4BB67DB85D" + type: "xp" + xp: 5 + } + ] + subtitle: "{atm9.quest.SG.subt.book}" + tasks: [{ + id: "2226DC0E053E8631" + item: { + Count: 1 + id: "silentgear:blueprint_book" + tag: { + Inventory: { } + } + } + type: "item" + }] + title: "{atm9.quest.SG.book}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["3930404D5C8B44EB"] + description: ["{atm9.quest.SG.desc.starlight_charger}"] + id: "7C3D763CF22D167A" + rewards: [ + { + count: 3 + id: "514A9B0ACDD05365" + item: "minecraft:diamond" + type: "item" + } + { + id: "5920F91CCD994BE4" + type: "xp" + xp: 20 + } + { + exclude_from_claim_all: true + id: "049404B484FEF767" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "diamond" + size: 1.75d + subtitle: "{atm9.quest.SG.subt.starlight_charger}" + tasks: [{ + id: "03C944C082828C47" + item: "silentgear:starlight_charger" + type: "item" + }] + title: "{atm9.quest.SG.starlight_charger}" + x: 14.5d + y: 0.0d + } + { + dependencies: ["657B3116A6419420"] + description: ["{atm9.quest.SG.desc.tip}"] + id: "158B24939A269D83" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.tip}" + tasks: [{ + id: "4ECD1D119E695CBD" + item: "silentgear:tip_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.tip}" + x: -1.5d + y: 4.0d + } + { + dependencies: ["657B3116A6419420"] + description: ["{atm9.quest.SG.desc.coating}"] + id: "0947B4ED95B0267E" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.coating}" + tasks: [{ + id: "3179733D8ACBDA86" + item: "silentgear:coating_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.coating}" + x: -1.0d + y: 4.5d + } + { + dependencies: ["657B3116A6419420"] + id: "6BFD7854F078BF16" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.grip}" + tasks: [{ + id: "14B8204814A42B33" + item: "silentgear:grip_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.grip}" + x: 0.0d + y: 4.5d + } + { + dependencies: ["657B3116A6419420"] + id: "22A0A9C81A5C85A1" + shape: "diamond" + subtitle: "{atm9.quest.SG.subt.binding}" + tasks: [{ + id: "551DBAFE45DC4804" + item: "silentgear:binding_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.binding}" + x: 0.5d + y: 4.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "2098D8BFADB55D2A" + optional: true + rewards: [{ + id: "37525488AF6404B2" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "3CB5441C8E4480CC" + item: "silentgear:lining_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.lining}" + x: 10.0d + y: -3.0d + } + { + dependencies: ["64AB1E133E218173"] + hide_dependency_lines: true + id: "3F56A5253D477B97" + rewards: [{ + id: "2828EA8C5A180BAC" + type: "xp" + xp: 10 + }] + shape: "hexagon" + tasks: [{ + id: "58407186583371FA" + item: "silentgear:fletching_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.fletching}" + x: -4.5d + y: -2.5d + } + { + dependencies: ["7860FD3D3273351F"] + id: "657B3116A6419420" + rewards: [{ + id: "3144F2282E53F770" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.SG.subt.toolrod}" + tasks: [{ + id: "146DFBC42B522A36" + item: "silentgear:rod_blueprint" + type: "item" + }] + title: "{atm9.quest.SG.toolrod}" + x: -0.5d + y: 3.0d + } + { + dependencies: ["6A393C7A24899E3E"] + description: ["{atm9.quest.SG.desc.alloyer}"] + id: "3930404D5C8B44EB" + rewards: [ + { + count: 2 + id: "02BF731EB9C877A9" + item: "silentgear:crimson_steel_ingot" + type: "item" + } + { + id: "2A50AB8483F114F2" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "5DAB130AC2130247" + table_id: 4196188979167302596L + type: "random" + } + ] + subtitle: "{atm9.quest.SG.subt.alloyer}" + tasks: [{ + id: "7F18323AEA5BF486" + item: "silentgear:metal_alloyer" + type: "item" + }] + title: "{atm9.quest.SG.alloyer}" + x: 11.0d + y: 0.0d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier1SGCPC}"] + id: "7E13007340A818C5" + rewards: [ + { + count: 4 + id: "726D3F0AFC299157" + item: "silentgear:blaze_gold_dust" + type: "item" + } + { + id: "34EE0AC149807BBB" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "699B2AC65718F5FA" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "20B21CAF35324E56" + item: "silentgear:crimson_steel_block" + type: "item" + }] + title: "{atm9.quest.SG.tier1SGCPC}" + x: 12.5d + y: -2.0d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier2SGCPC}"] + id: "29131C3532610ADF" + rewards: [ + { + count: 4 + id: "26F88065FA41600C" + item: "silentgear:azure_silver_dust" + type: "item" + } + { + id: "1215998307A8C44F" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "66C9FB40FE94B925" + table_id: 4196188979167302596L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "5EB5C4ECB49D1A4B" + item: "silentgear:azure_electrum_block" + type: "item" + }] + title: "{atm9.quest.SG.tier2SGCPC}" + x: 14.5d + y: -2.5d + } + { + dependencies: ["7C3D763CF22D167A"] + description: ["{atm9.quest.SG.desc.tier3SGCPC}"] + id: "3B560B2ECE331CAF" + rewards: [ + { + count: 4 + id: "5B4F394C75229DA8" + item: "silentgear:starmetal_dust" + type: "item" + } + { + id: "78F9F7CA7518C4EB" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "77E1C346FB26B6E5" + table_id: 5564196992594175882L + type: "random" + } + ] + shape: "circle" + tasks: [{ + count: 4L + id: "68EF78DC95598D3B" + item: "silentgear:tyrian_steel_block" + type: "item" + }] + title: "{atm9.quest.SG.tier3SGCPC}" + x: 16.5d + y: -2.0d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "48D358470A019E7A" + rewards: [ + { + count: 3 + id: "11895ED684B965A5" + item: "silentgear:blaze_gold_dust" + type: "item" + } + { + id: "672ECAB1F0B4ACA5" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "2276AE38B913787C" + item: "silentgear:blaze_gold_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier1SGC}" + x: 13.5d + y: -1.0d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "2BF119DD5D977409" + rewards: [ + { + count: 3 + id: "628BD6D6D899D5E2" + item: "silentgear:azure_silver_dust" + type: "item" + } + { + id: "02A08961EBFACBAB" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "0948B07BD000E2A2" + item: "silentgear:azure_silver_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier2SGC}" + x: 14.5d + y: -1.5d + } + { + dependencies: ["7C3D763CF22D167A"] + id: "0FEAD3CA2CC4A8B1" + rewards: [ + { + count: 3 + id: "149C0884AF0F9C96" + item: "silentgear:starmetal_dust" + type: "item" + } + { + id: "3645936047468429" + type: "xp" + xp: 10 + } + ] + shape: "circle" + tasks: [{ + id: "4B244AC889982750" + item: "silentgear:starmetal_dust" + type: "item" + }] + title: "{atm9.quest.SG.tier3SGC}" + x: 15.5d + y: -1.0d + } + { + dependencies: ["52EB902E76829EBB"] + description: ["{atm9.quest.SG.desc.repairkit}"] + hide_dependency_lines: true + id: "11B0B93D725ABE43" + rewards: [{ + id: "221CA06C59187F0D" + type: "xp" + xp: 5 + }] + size: 1.5d + subtitle: "{atm9.quest.SG.subt.repairkit}" + tasks: [{ + id: "123B475266C035CC" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "silentgear:very_crude_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:crude_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:sturdy_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:crimson_repair_kit" + tag: { + Storage: { } + } + } + { + Count: 1b + id: "silentgear:azure_repair_kit" + tag: { + Storage: { } + } + } + ] + } + } + title: "Any Silent Gear Repair Kit" + type: "item" + }] + title: "{atm9.quest.SG.repairkit}" + x: 4.0d + y: 3.5d + } + { + dependencies: ["7B690431CF1B87D0"] + description: ["{atm9.quest.SG.desc.SGTool}"] + icon: "silentgear:pickaxe_template" + id: "15DE3BF0CBD8E0B4" + rewards: [{ + id: "55AD7084DF68E820" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.SG.subt.SGTool}" + tasks: [{ + id: "2ADE9DBE9448AC7F" + item: { + Count: 1 + id: "silentgear:pickaxe" + tag: { + Damage: 0 + SGear_Data: { + Construction: { + Parts: [ + { + ID: "silentgear:pickaxe_head" + Item: { + Count: 1b + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:iron" + }] + } + } + } + { + ID: "silentgear:rod" + Item: { + Count: 1b + id: "silentgear:rod" + tag: { + Materials: [{ + ID: "silentgear:wood" + }] + } + } + } + ] + Tier: 2 + } + Properties: { + LockStats: 0b + ModVersion: "3.1.5" + Stats: { + "silentgear:attack_reach": 3.0f + "silentgear:attack_speed": -2.8f + "silentgear:charging_value": 0.7f + "silentgear:durability": 250.0f + "silentgear:enchantment_value": 14.0f + "silentgear:harvest_level": 2.0f + "silentgear:harvest_speed": 6.0f + "silentgear:magic_damage": 1.0f + "silentgear:melee_damage": 3.0f + "silentgear:rarity": 20.0f + "silentgear:repair_efficiency": 1.0f + } + Traits: [ + { + Level: 3b + Name: "silentgear:malleable" + } + { + Level: 1b + Name: "silentgear:magnetic" + } + { + Level: 2b + Name: "silentgear:flexible" + } + ] + } + Rendering: { + Model: 3 + } + } + SGear_UUID: [I; + -560392768 + 258428253 + -1359164164 + 685076305 + ] + } + } + title: "Any Silent Gear Pickaxe" + type: "item" + }] + title: "{atm9.quest.SG.SGTool}" + x: -3.0d + y: 0.0d + } + { + dependencies: ["52EB902E76829EBB"] + description: ["{atm9.quest.SG.desc.template}"] + icon: { + Count: 1 + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:example" + }] + } + } + id: "7B690431CF1B87D0" + rewards: [ + { + count: 8 + id: "02F9EAB98F91686F" + item: "silentgear:template_board" + type: "item" + } + { + id: "70451634EBBAFA04" + type: "xp" + xp: 10 + } + ] + tasks: [ + { + count: 4L + id: "1ABEFFE6204BD2AD" + item: "silentgear:template_board" + type: "item" + } + { + id: "3599BAFFC6D53F5E" + item: "silentgear:pickaxe_template" + type: "item" + } + { + id: "46CF8A25D6B2713A" + item: { + Count: 1 + id: "silentgear:pickaxe_head" + tag: { + Damage: 0 + Materials: [{ + ID: "silentgear:example" + }] + } + } + title: "Any Pickaxe Head Part" + type: "item" + } + ] + title: "{atm9.quest.SG.template}" + x: -5.0d + y: 0.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1136ACF7D0E1618B" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "21AD4382C0068CDB" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "6487378AF8DF4EBD" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -9.0d + y: 0.0d + } + ] + title: "{atm9.chapters.9.title}" +} diff --git a/config/ftbquests/quests/chapters/steam_age.snbt b/config/ftbquests/quests/chapters/steam_age.snbt new file mode 100755 index 0000000..7a5e604 --- /dev/null +++ b/config/ftbquests/quests/chapters/steam_age.snbt @@ -0,0 +1,784 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "steam_age" + group: "1DA67E79B40AB130" + icon: "gtceu:bronze_machine_casing" + id: "435C9D14D471D326" + order_index: 1 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.steam.desc.steamAgeIntro.1}" + "" + "{atm9.quest.gregtech.steam.desc.steamAgeIntro.2}" + "" + "{atm9.quest.gregtech.steam.desc.steamAgeIntro.3}" + "" + "{atm9.quest.gregtech.steam.desc.steamAgeIntro.4}" + "" + "{atm9.quest.gregtech.steam.desc.steamAgeIntro.5}" + ] + icon: "alltheores:bronze_plate" + id: "4DE719FC2E4C69AB" + min_width: 250 + rewards: [{ + count: 4 + id: "11D5E446B48BCB06" + item: "alltheores:bronze_plate" + random_bonus: 8 + type: "item" + }] + size: 1.5d + subtitle: "{atm9.quest.gregtech.steam.subt.steamAgeBegin}" + tasks: [{ + icon: "alltheores:bronze_plate" + id: "107ADEF19CD50661" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:plates/bronze" + } + } + title: "{atm9.quest.gregtech.steam.bronzePlate}" + type: "item" + }] + title: "{atm9.quest.gregtech.steam.theSteamAge}" + x: -6.5d + y: 0.0d + } + { + dependencies: ["4DE719FC2E4C69AB"] + description: [ + "{atm9.quest.gregtech.steam.desc.boilerOperation.1}" + "" + "{atm9.quest.gregtech.steam.desc.boilerOperation.2}" + "" + "{atm9.quest.gregtech.steam.desc.boilerOperation.3}" + "" + "{atm9.quest.gregtech.steam.desc.boilerOperation.4}" + ] + id: "672B308FD1DC0F45" + min_width: 250 + rewards: [ + { + id: "7987E2F8CE314F65" + item: "minecraft:bricks" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "4A0AA6262881DDAC" + item: "alltheores:bronze_plate" + random_bonus: 4 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.steam.subt.gettingSteamy}" + tasks: [{ + id: "2D783271D8830D0E" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "gtceu:lp_steam_solid_boiler" + } + { + Count: 1b + id: "gtceu:lp_steam_liquid_boiler" + } + { + Count: 1b + id: "gtceu:hp_steam_solid_boiler" + } + { + Count: 1b + id: "gtceu:hp_steam_liquid_boiler" + } + ] + } + } + title: "{atm9.quest.gregtech.steam.anySteamBoiler}" + type: "item" + }] + title: "{atm9.quest.gregtech.steam.steamBoiler}" + x: -4.0d + y: 0.0d + } + { + dependencies: ["672B308FD1DC0F45"] + description: [ + "{atm9.quest.gregtech.steam.desc.steamTransfer.1}" + "" + "{atm9.quest.gregtech.steam.desc.steamTransfer.2}" + "" + "{atm9.quest.gregtech.steam.desc.steamTransfer.3}" + ] + id: "7F9131107E7F9AC8" + rewards: [{ + count: 2 + id: "62C8841452E17861" + item: "gtceu:bronze_small_fluid_pipe" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "3CF902E6B1C242C6" + item: "gtceu:bronze_small_fluid_pipe" + type: "item" + }] + x: -2.0d + y: 0.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1}" + "" + "{atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2}" + ] + id: "48600733998CA349" + rewards: [{ + exclude_from_claim_all: true + id: "760218D52AB7047B" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.steam.subt.fluidsAndMore}" + tasks: [{ + id: "4A0FE858EDC3A2BA" + item: "gtceu:lp_steam_extractor" + type: "item" + }] + x: 0.0d + y: 0.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.maceratorIntro.1}" + "" + "{atm9.quest.gregtech.steam.desc.maceratorIntro.2}" + ] + id: "0DA5BC8BA056B975" + rewards: [{ + exclude_from_claim_all: true + id: "530E6E0767EF6F79" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.steam.subt.crushingAndGrinding}" + tasks: [{ + id: "47A54220BCA6BC2C" + item: "gtceu:lp_steam_macerator" + type: "item" + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.crushingAndGrinding.1}" + "" + "{atm9.quest.gregtech.steam.desc.crushingAndGrinding.2}" + "" + "{atm9.quest.gregtech.steam.desc.crushingAndGrinding.3}" + ] + id: "60CD82B8DE0D0CFE" + rewards: [{ + exclude_from_claim_all: true + id: "4D54AC27062492A5" + table_id: 4444697382338980938L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.steam.subt.pressItRealGood}" + tasks: [{ + id: "326CC07CDB0FAA28" + item: "gtceu:lp_steam_compressor" + type: "item" + }] + x: 0.0d + y: -1.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.forgeHammerUsage.1}" + "" + "{atm9.quest.gregtech.steam.desc.forgeHammerUsage.2}" + ] + id: "3FE956C2968896DC" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "4798DFD809E160E8" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.steam.subt.usefulForSquishing}" + tasks: [{ + id: "731F6F20A3582633" + item: "gtceu:lp_steam_forge_hammer" + type: "item" + }] + x: -1.5d + y: 2.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: ["{atm9.quest.gregtech.steam.desc.usefulForSquishing}"] + id: "6F15619C8A07E78A" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "52B12E2432C25FC4" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + subtitle: "{atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion}" + tasks: [{ + id: "3820B5F114B12CD5" + item: "gtceu:lp_steam_furnace" + type: "item" + }] + x: -2.0d + y: 2.5d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.alloySmelterUsage.1}" + "" + "{atm9.quest.gregtech.steam.desc.alloySmelterUsage.2}" + "" + "{atm9.quest.gregtech.steam.desc.alloySmelterUsage.3}" + "" + "{atm9.quest.gregtech.steam.desc.alloySmelterUsage.4}" + ] + id: "6ECBB6F5D0D99DEE" + rewards: [{ + exclude_from_claim_all: true + id: "613040F2C64344D1" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "59A7DF75092E335E" + item: "gtceu:lp_steam_alloy_smelter" + type: "item" + }] + x: 0.0d + y: 1.0d + } + { + dependencies: ["7F9131107E7F9AC8"] + description: [ + "{atm9.quest.gregtech.steam.desc.stoneCreation.1}" + "" + "{atm9.quest.gregtech.steam.desc.stoneCreation.2}" + ] + id: "489B77B85B000B39" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "4F255984F59E55A1" + table_id: 4444697382338980938L + type: "loot" + }] + shape: "diamond" + tasks: [{ + id: "4B1AA0FF29878B0E" + item: "gtceu:lp_steam_rock_crusher" + type: "item" + }] + x: -2.5d + y: 2.0d + } + { + dependencies: [ + "73FC1166FBD6C30D" + "506360EEA2268E82" + "1E811D532BC593F2" + "49D740C5B5EB593C" + ] + description: [ + "{atm9.quest.gregtech.steam.desc.lvMachines.1}" + "" + "{atm9.quest.gregtech.steam.desc.lvMachines.2}" + "" + "{atm9.quest.gregtech.steam.desc.lvMachines.3}" + "" + "{atm9.quest.gregtech.steam.desc.lvMachines.4}" + ] + id: "219C80DAFBAB36B8" + min_width: 250 + rewards: [ + { + count: 4 + id: "684F5DBBBF4DCC8C" + item: "gtceu:tin_single_cable" + random_bonus: 4 + type: "item" + } + { + count: 8 + id: "6C6F241F645EC187" + item: "gtceu:basic_electronic_circuit" + type: "item" + } + { + count: 2 + id: "05379BEF6C9E0574" + item: "gtceu:lv_machine_hull" + random_bonus: 2 + type: "item" + } + ] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.steam.subt.finalBossSteam}" + tasks: [{ + count: 32L + id: "74CFECDB943C6F6C" + item: "gtceu:basic_electronic_circuit" + type: "item" + }] + x: 5.0d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.steam.desc.rubberFarming.1}" + "" + "{atm9.quest.gregtech.steam.desc.rubberFarming.2}" + ] + hide_dependency_lines: true + id: "60069A897F2B0F78" + rewards: [ + { + id: "3D206EFD430BE865" + item: "gtceu:rubber_sapling" + random_bonus: 2 + type: "item" + } + { + count: 4 + id: "3C7C21E0AD257BCE" + item: "gtceu:sticky_resin" + random_bonus: 4 + type: "item" + } + { + count: 4 + id: "6CCB612632B6F1AA" + item: "minecraft:slime_ball" + random_bonus: 4 + type: "item" + } + ] + shape: "square" + subtitle: "{atm9.quest.gregtech.steam.subt.slimeFarm}" + tasks: [{ + id: "6D9971A5B71CBD4F" + item: "gtceu:sticky_resin" + type: "item" + }] + x: 4.0d + y: 0.0d + } + { + dependencies: [ + "48600733998CA349" + "60069A897F2B0F78" + ] + description: [ + "{atm9.quest.gregtech.steam.desc.rubberTreeUses.1}" + "" + "{atm9.quest.gregtech.steam.desc.rubberTreeUses.2}" + ] + id: "0D3DF9C8F742AE0D" + rewards: [{ + count: 3 + id: "7A37EBF9E1EA60D7" + item: "gtceu:raw_rubber_dust" + random_bonus: 6 + type: "item" + }] + tasks: [{ + id: "0C9EB5A9C4F84107" + item: "gtceu:raw_rubber_dust" + type: "item" + }] + x: 1.0d + y: 0.0d + } + { + dependencies: ["6ECBB6F5D0D99DEE"] + description: [ + "{atm9.quest.gregtech.steam.desc.glassTubeCreation.1}" + "" + "{atm9.quest.gregtech.steam.desc.glassTubeCreation.2}" + ] + icon: "gtceu:glass_tube" + id: "7A62C1B9385DF643" + rewards: [{ + count: 2 + id: "094E4ABC1D1CF926" + item: "gtceu:glass_dust" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + id: "7D6A7F80D911E032" + item: "gtceu:ball_casting_mold" + type: "item" + } + { + id: "6EB6D2BE3ADAC972" + item: "gtceu:glass_tube" + type: "item" + } + ] + title: "{atm9.quest.gregtech.steam.glassTube}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["7A62C1B9385DF643"] + description: ["{atm9.quest.gregtech.steam.desc.crtTelevisions}"] + id: "506360EEA2268E82" + rewards: [ + { + exclude_from_claim_all: true + id: "2DF5FF7E955C0404" + table_id: 4444697382338980938L + type: "loot" + } + { + count: 2 + id: "11BFF788180FEAFC" + item: "gtceu:steel_bolt" + random_bonus: 4 + type: "item" + } + ] + tasks: [{ + id: "27C43F4FBE72C8EA" + item: "gtceu:vacuum_tube" + type: "item" + }] + x: 3.5d + y: 3.0d + } + { + dependencies: ["60069A897F2B0F78"] + description: ["{atm9.quest.gregtech.steam.desc.resistorCrafting}"] + id: "73FC1166FBD6C30D" + rewards: [ + { + exclude_from_claim_all: true + id: "47EBCBABACD056C8" + table_id: 4444697382338980938L + type: "loot" + } + { + count: 4 + id: "00E177F0C36E89F9" + item: "gtceu:copper_single_wire" + random_bonus: 4 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.steam.subt.ohmmmm}" + tasks: [{ + id: "64598EA96BFA992A" + item: "gtceu:resistor" + type: "item" + }] + x: 4.0d + y: 1.0d + } + { + dependencies: [ + "0D3DF9C8F742AE0D" + "6ECBB6F5D0D99DEE" + ] + description: [ + "{atm9.quest.gregtech.steam.desc.sulfurAcquisition.1}" + "" + "{atm9.quest.gregtech.steam.desc.sulfurAcquisition.2}" + ] + icon: "gtceu:rubber_ingot" + id: "71B1416A45FBBE40" + rewards: [ + { + id: "785274FE73892E39" + item: "gtceu:rubber_ingot" + random_bonus: 2 + type: "item" + } + { + id: "4F57BD95D084CD38" + item: "chemlib:sulfur_dust" + random_bonus: 2 + type: "item" + } + ] + tasks: [ + { + id: "48C19477CB216AD4" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "forge:dusts/sulfur" + } + } + title: "{atm9.quest.gregtech.steam.sulfurDust}" + type: "item" + } + { + id: "7E516EDDAA975CC8" + item: "gtceu:rubber_ingot" + type: "item" + } + ] + title: "{atm9.quest.gregtech.steam.rubber}" + x: 1.0d + y: 1.0d + } + { + dependencies: [ + "60CD82B8DE0D0CFE" + "30DA40DA0CEB05A0" + ] + description: ["{atm9.quest.gregtech.steam.desc.woodenDustCompression}"] + id: "57B4881AA36A1D76" + rewards: [{ + id: "668BD43798C5A151" + item: "gtceu:wood_plate" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.steam.subt.plywood}" + tasks: [{ + id: "61098A8012A228F5" + item: "gtceu:wood_plate" + type: "item" + }] + x: 1.0d + y: -1.0d + } + { + dependencies: ["0DA5BC8BA056B975"] + description: ["{atm9.quest.gregtech.steam.desc.woodDustProduction}"] + id: "30DA40DA0CEB05A0" + rewards: [{ + count: 2 + id: "10836E8996839998" + item: "gtceu:wood_dust" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "0160C43AF8C68BDA" + item: "gtceu:wood_dust" + type: "item" + }] + x: 1.0d + y: -2.0d + } + { + dependencies: ["71B1416A45FBBE40"] + description: [ + "{atm9.quest.gregtech.steam.desc.rubberSheetProduction.1}" + "" + "{atm9.quest.gregtech.steam.desc.rubberSheetProduction.2}" + ] + icon: "gtceu:rubber_plate" + id: "6CE157D05F59A994" + rewards: [{ + id: "49F77B7C44DA42D0" + item: "gtceu:rubber_ingot" + random_bonus: 2 + type: "item" + }] + tasks: [ + { + id: "61B056192AC9B3D6" + item: "gtceu:rubber_plate" + type: "item" + } + { + id: "11BCA8CFBA47D094" + item: "gtceu:plate_casting_mold" + type: "item" + } + ] + x: 2.0d + y: 1.0d + } + { + dependencies: [ + "60069A897F2B0F78" + "57B4881AA36A1D76" + ] + id: "3BEE6BE4F91FA1B0" + rewards: [{ + id: "291A0BDB657730E2" + item: "gtceu:resin_circuit_board" + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "1F521DD245848DC5" + item: "gtceu:resin_circuit_board" + type: "item" + }] + x: 5.0d + y: -1.0d + } + { + dependencies: ["3BEE6BE4F91FA1B0"] + description: ["{atm9.quest.gregtech.steam.desc.breadboards}"] + id: "1E811D532BC593F2" + rewards: [{ + exclude_from_claim_all: true + id: "0AF278948C957669" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "6159C8627548752D" + item: "gtceu:resin_printed_circuit_board" + type: "item" + }] + x: 5.0d + y: 0.5d + } + { + dependencies: ["4DE719FC2E4C69AB"] + description: [ + "{atm9.quest.gregtech.steam.desc.automationAdvice.1}" + "" + "{atm9.quest.gregtech.steam.desc.automationAdvice.2}" + "{atm9.quest.gregtech.steam.desc.automationAdvice.3}" + "{atm9.quest.gregtech.steam.desc.automationAdvice.4}" + "{atm9.quest.gregtech.steam.desc.automationAdvice.5}" + "" + "{atm9.quest.gregtech.steam.desc.automationAdvice.6}" + "" + "{atm9.quest.gregtech.steam.desc.automationAdvice.7}" + "" + "{atm9.quest.gregtech.steam.desc.automationAdvice.8}" + "" + "{atm9.quest.gregtech.steam.desc.automationAdvice.9}" + ] + id: "12F916CDC2FB7A79" + min_width: 350 + rewards: [{ + id: "31599B5243F888C0" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6C841FAADFD094AC" + title: "{atm9.quest.gregtech.steam.automation}" + type: "checkmark" + }] + x: -6.5d + y: -2.0d + } + { + dependencies: ["6ECBB6F5D0D99DEE"] + description: ["{atm9.quest.gregtech.steam.desc.copperIngotCrafting}"] + id: "3302A9306CAD659A" + rewards: [{ + exclude_from_claim_all: true + id: "3B3B4D9925B69097" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "4F21E8821A465876" + item: "gtceu:red_alloy_ingot" + type: "item" + }] + x: 1.0d + y: 2.0d + } + { + dependencies: [ + "3302A9306CAD659A" + "6CE157D05F59A994" + ] + description: ["{atm9.quest.gregtech.steam.desc.redAlloyCableCrafting}"] + id: "49D740C5B5EB593C" + rewards: [{ + exclude_from_claim_all: true + id: "393B393299331031" + table_id: 4444697382338980938L + type: "loot" + }] + tasks: [{ + id: "31DEB8892D2B486F" + item: "gtceu:red_alloy_single_cable" + type: "item" + }] + x: 3.0d + y: 2.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "50F07315C26E42C1" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "33EA567BC103D960" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "215526A434E68880" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.26.title}" +} diff --git a/config/ftbquests/quests/chapters/storage.snbt b/config/ftbquests/quests/chapters/storage.snbt new file mode 100755 index 0000000..1bb2a0f --- /dev/null +++ b/config/ftbquests/quests/chapters/storage.snbt @@ -0,0 +1,2578 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "storage" + group: "1AC60211DE7427FC" + icon: "minecraft:chest" + id: "1DB294A8F8686321" + images: [ + { + height: 5.0d + image: "minecraft:textures/item/chest_minecart.png" + rotation: 0.0d + width: 5.0d + x: -2.0d + y: -3.0d + } + { + height: 3.0d + image: "atm:textures/questpics/rftools/storagescanner.png" + rotation: 0.0d + width: 4.5d + x: -10.5d + y: 12.0d + } + { + height: 6.0d + image: "atm:textures/questpics/storage/functional1.png" + rotation: 0.0d + width: 8.25d + x: -18.5d + y: -3.5d + } + { + height: 4.0d + image: "atm:textures/questpics/storage/functional2.png" + rotation: 0.0d + width: 10.5d + x: -19.5d + y: 4.0d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: -90.0d + width: 1.4723926380368098d + x: -18.519897959183652d + y: -0.6061224489795762d + } + { + height: 1.0d + image: "atm:textures/questpics/helper_arrow.png" + rotation: 130.0d + width: 2.0d + x: -19.105612244897934d + y: 3.59625850340138d + } + { + height: 2.75d + image: "atm:textures/questpics/storage/sophisticated1.png" + rotation: 0.0d + width: 5.9d + x: 5.5d + y: -3.6785714285714235d + } + { + height: 2.5d + image: "atm:textures/questpics/storage/sophisticated2.png" + rotation: 0.0d + width: 5.0d + x: 11.083333333333343d + y: -3.7678571428571317d + } + { + height: 4.0d + image: "atm:textures/questpics/storage/sophisticated3.png" + rotation: 0.0d + width: 7.0d + x: 17.392857142857153d + y: -4.5d + } + ] + order_index: 0 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + dependencies: ["5E4BC0F59C90433A"] + description: ["{atm9.quest.storage.desc.iron}"] + id: "58514FDE153FD971" + rewards: [ + { + id: "56FA5A7CE451E586" + item: "sophisticatedstorage:basic_to_iron_tier_upgrade" + type: "item" + } + { + exclude_from_claim_all: true + id: "330E21D23165B829" + table_id: 487623848494439020L + type: "random" + } + { + id: "3E7FBDA7A51C52A1" + type: "xp" + xp: 50 + } + ] + subtitle: "{atm9.quest.storage.subt.iron}" + tasks: [{ + id: "77A9435B6739348E" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "sophisticatedstorage:iron_barrel" + tag: { + woodType: "oak" + } + } + { + Count: 1b + id: "sophisticatedstorage:iron_chest" + tag: { + uuid: [I; + 767031598 + 1710574310 + -2004480456 + -744336492 + ] + woodType: "oak" + } + } + ] + } + } + title: "{atm9.quest.storage.iron}" + type: "item" + }] + x: 7.5d + y: 0.5d + } + { + dependencies: ["58514FDE153FD971"] + id: "3E33730DC2115D26" + rewards: [ + { + id: "7BF7AC6177891566" + item: "sophisticatedstorage:iron_to_gold_tier_upgrade" + type: "item" + } + { + exclude_from_claim_all: true + id: "6B0B6F06B83B6A93" + table_id: 487623848494439020L + type: "random" + } + { + id: "38840553474C9DBA" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.storage.subt.gold}" + tasks: [{ + id: "0427B441A750316F" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "sophisticatedstorage:gold_barrel" + tag: { + woodType: "oak" + } + } + { + Count: 1b + id: "sophisticatedstorage:gold_chest" + tag: { + uuid: [I; + 237611848 + 332743395 + -1801773020 + 1918607969 + ] + woodType: "oak" + } + } + ] + } + } + title: "{atm9.quest.storage.gold}" + type: "item" + }] + x: 9.5d + y: 0.5d + } + { + dependencies: ["3E33730DC2115D26"] + id: "4C0BDD483CCB40C4" + rewards: [ + { + id: "7634B130CAFA493B" + item: "sophisticatedstorage:gold_to_diamond_tier_upgrade" + type: "item" + } + { + exclude_from_claim_all: true + id: "0415C90C635B77D4" + table_id: 4196188979167302596L + type: "random" + } + { + id: "4C75481A20B97453" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.storage.subt.diamond}" + tasks: [{ + id: "00ED02255105A973" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "sophisticatedstorage:diamond_barrel" + tag: { + woodType: "oak" + } + } + { + Count: 1b + id: "sophisticatedstorage:diamond_chest" + tag: { + uuid: [I; + -821494956 + 368657997 + -1650250951 + -1832415688 + ] + woodType: "oak" + } + } + ] + } + } + title: "{atm9.quest.storage.diamond}" + type: "item" + }] + x: 11.5d + y: 0.5d + } + { + dependencies: ["4C0BDD483CCB40C4"] + description: ["{atm9.quest.storage.desc.netherite}"] + id: "77F241BEE9902751" + rewards: [ + { + id: "2084D6F08E608125" + item: "sophisticatedstorage:diamond_to_netherite_tier_upgrade" + type: "item" + } + { + exclude_from_claim_all: true + id: "33035D9E5D284A72" + table_id: 4196188979167302596L + type: "random" + } + { + id: "300A579BC953ABF2" + type: "xp" + xp: 100 + } + ] + subtitle: "{atm9.quest.storage.subt.netherite}" + tasks: [{ + id: "34B6EB0B801E4743" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "sophisticatedstorage:netherite_barrel" + tag: { + woodType: "oak" + } + } + { + Count: 1b + id: "sophisticatedstorage:netherite_chest" + tag: { + uuid: [I; + -385612189 + 221532043 + -1277979957 + 103954851 + ] + woodType: "oak" + } + } + ] + } + } + title: "{atm9.quest.storage.netherite}" + type: "item" + }] + x: 13.5d + y: 0.5d + } + { + dependencies: ["563CFA1EF74E52E9"] + description: ["{atm9.quest.storage.desc.chest}"] + id: "5E4BC0F59C90433A" + rewards: [ + { + id: "2BD2C0D43AE4AB58" + item: "sophisticatedstorage:basic_tier_upgrade" + type: "item" + } + { + id: "3DCEE5F8503C9C50" + type: "xp" + xp: 25 + } + ] + subtitle: "{atm9.quest.storage.subt.chest}" + tasks: [{ + id: "5241AA0EF3C2EA94" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "sophisticatedstorage:barrel" + tag: { + woodType: "oak" + } + } + { + Count: 1b + id: "sophisticatedstorage:chest" + tag: { + uuid: [I; + 1297815649 + -950318685 + -1527103056 + 1742563089 + ] + woodType: "oak" + } + } + ] + } + } + title: "{atm9.quest.storage.chest}" + type: "item" + }] + x: 5.5d + y: 0.5d + } + { + dependencies: ["0682DC1F2417DAEB"] + description: ["{atm9.quest.storage.desc.drawer}"] + icon: "functionalstorage:oak_1" + id: "2746575C929B6C50" + rewards: [ + { + id: "3F6E823825D51DAC" + item: "functionalstorage:oak_1" + type: "item" + } + { + id: "57814182F5AA0BAB" + type: "xp" + xp: 5 + } + ] + subtitle: "{atm9.quest.storage.subt.drawer}" + tasks: [{ + id: "79EC3CF180A5A940" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "functionalstorage:drawer" + } + } + title: "Any #storagedrawers:drawers" + type: "item" + }] + title: "{atm9.quest.storage.drawer}" + x: -9.5d + y: 0.5d + } + { + dependencies: ["072FBEB0F6F1BC48"] + dependency_requirement: "one_started" + description: ["{atm9.quest.storage.desc.adv_compacting}"] + id: "2B422B7E0CE3590D" + rewards: [ + { + id: "20DD94A587AC244E" + item: "functionalstorage:copper_upgrade" + type: "item" + } + { + id: "7438B1DD5423F325" + type: "xp" + xp: 10 + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.compacting}" + tasks: [{ + id: "4AC0DA5197DEBC7B" + item: "functionalstorage:compacting_drawer" + type: "item" + }] + title: "{atm9.quest.storage.adv_compacting}" + x: -13.5d + y: -1.0d + } + { + dependencies: ["072FBEB0F6F1BC48"] + dependency_requirement: "one_started" + description: ["{atm9.quest.storage.desc.f_controller}"] + id: "6FBAE89EE782DABA" + rewards: [ + { + count: 2 + id: "0817D478F3584AB6" + item: "functionalstorage:copper_upgrade" + type: "item" + } + { + exclude_from_claim_all: true + id: "64F4676E4C59322D" + table_id: 487623848494439020L + type: "random" + } + { + id: "7265B47272F72DA0" + type: "xp" + xp: 10 + } + ] + shape: "gear" + size: 1.4d + subtitle: "{atm9.quest.storage.subt.f_controller}" + tasks: [{ + id: "1872E00684ADC839" + item: "functionalstorage:storage_controller" + type: "item" + }] + title: "{atm9.quest.storage.f_controller}" + x: -18.5d + y: 0.5d + } + { + description: ["{atm9.quest.storage.desc.ender}"] + hide_dependency_lines: true + id: "3247179F0F0252A2" + rewards: [ + { + id: "1C3AB68685A3FD62" + item: { + Count: 1 + id: "enderchests:ender_bag" + tag: { + code: "000" + open: 0b + owner: "all" + } + } + type: "item" + } + { + id: "43FE4B654819B6C4" + item: { + Count: 1 + id: "endertanks:ender_bucket" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + { + exclude_from_claim_all: true + id: "0116B19B3CFFB4DD" + table_id: 4196188979167302596L + type: "random" + } + { + id: "1C34CA939F8CC4EF" + type: "xp" + xp: 50 + } + ] + tasks: [ + { + id: "4E5DB7E53717FD3C" + item: { + Count: 1 + id: "enderchests:ender_chest" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + { + id: "322CF20C9C5FB841" + item: { + Count: 1 + id: "endertanks:ender_tank" + tag: { + code: "000" + owner: "all" + } + } + type: "item" + } + ] + title: "{atm9.quest.storage.ender}" + x: -4.0d + y: 3.0d + } + { + description: ["{atm9.quest.storage.desc.basic}"] + hide_dependency_lines: false + id: "5A94A2664BFDD7B9" + rewards: [{ + id: "570FFAC4E65BBF46" + type: "xp" + xp: 10 + }] + shape: "gear" + size: 2.0d + tasks: [{ + id: "3E7F26D68D9A166B" + title: "Storage" + type: "checkmark" + }] + title: "{atm9.quest.storage.basic}" + x: -2.0d + y: 3.0d + } + { + description: ["{atm9.quest.storage.desc.trash}"] + hide_dependency_lines: true + id: "17DC77F7F8C68AE6" + rewards: [ + { + id: "69AE6A259BD33878" + item: "trashcans:ultimate_trash_can" + type: "item" + } + { + id: "5828D3729B49DFEC" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.storage.subt.trash}" + tasks: [ + { + id: "7F4087A08A6F82AC" + item: "trashcans:item_trash_can" + type: "item" + } + { + id: "6E37055D317DBBA9" + item: "trashcans:liquid_trash_can" + type: "item" + } + { + id: "736FE7C0E7C491E7" + item: "trashcans:energy_trash_can" + type: "item" + } + ] + title: "{atm9.quest.storage.trash}" + x: -2.0d + y: 1.0d + } + { + hide_dependency_lines: true + id: "3D5852E6D0ADF651" + rewards: [ + { + count: 3 + id: "685834F0A29F6B78" + item: "minecraft:ender_pearl" + type: "item" + } + { + exclude_from_claim_all: true + id: "7BD9855705A23AEE" + table_id: 4196188979167302596L + type: "random" + } + { + id: "529CB0988073565D" + type: "xp" + xp: 50 + } + ] + tasks: [ + { + id: "61F1446D2A460827" + item: "dimstorage:dimensional_chest" + type: "item" + } + { + id: "17FE9F196E4C6B44" + item: "dimstorage:dimensional_tank" + type: "item" + } + ] + title: "{atm9.quest.storage.dim}" + x: 0.0d + y: 3.0d + } + { + dependencies: ["072FBEB0F6F1BC48"] + description: ["{atm9.quest.storage.desc.enderdrawer}"] + id: "1A4B1CA7EC15348E" + rewards: [ + { + id: "6F4D2071EA7C3055" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "17243362CFFD8E23" + table_id: 487623848494439020L + type: "random" + } + { + id: "6138BBC4636A000E" + item: "functionalstorage:ender_drawer" + type: "item" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.storage.subt.enderdrawer}" + tasks: [{ + id: "38E95D826B04DC4F" + item: "functionalstorage:ender_drawer" + type: "item" + }] + title: "{atm9.quest.storage.enderdrawer}" + x: -11.5d + y: -1.0d + } + { + description: ["{atm9.quest.storage.desc.functional}"] + icon: "functionalstorage:storage_controller" + id: "0682DC1F2417DAEB" + rewards: [{ + id: "6FCCFD509D344B74" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.functional}" + tasks: [{ + id: "4B299AC7F0233132" + title: "{atm9.quest.storage.functional}" + type: "checkmark" + }] + x: -7.75d + y: 0.5d + } + { + description: ["{atm9.quest.storage.desc.sophisticated}"] + icon: { + Count: 1 + id: "sophisticatedstorage:iron_chest" + tag: { + uuid: [I; + 767031598 + 1710574310 + -2004480456 + -744336492 + ] + woodType: "oak" + } + } + id: "563CFA1EF74E52E9" + rewards: [{ + id: "58CC2C987D56D7F8" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.sophisticated}" + tasks: [{ + id: "034F49638F207523" + title: "Iron Chests" + type: "checkmark" + }] + title: "{atm9.quest.storage.sophisticated}" + x: 3.0d + y: 0.5d + } + { + description: ["{atm9.quest.storage.desc.backpack}"] + id: "6A2B2C5E2ADCE366" + rewards: [{ + id: "1B303584800CE582" + type: "xp" + xp: 50 + }] + shape: "square" + size: 1.5d + subtitle: "{atm9.quest.storage.subt.backpack}" + tasks: [{ + id: "213B187A9625C1C7" + item: "sophisticatedbackpacks:backpack" + type: "item" + }] + title: "{atm9.quest.storage.backpack}" + x: 3.0d + y: 4.0d + } + { + dependencies: ["6A2B2C5E2ADCE366"] + id: "0E057B7F76401421" + rewards: [ + { + count: 4 + id: "5AE4783A5679A0EC" + item: "minecraft:iron_ingot" + type: "item" + } + { + exclude_from_claim_all: true + id: "5525286901EED45A" + table_id: 487623848494439020L + type: "random" + } + { + id: "147685E0FEB7FC6C" + type: "xp" + xp: 50 + } + ] + subtitle: "{atm9.quest.storage.subt.ironBP}" + tasks: [{ + id: "256F1CCC79CEB2D5" + item: "sophisticatedbackpacks:iron_backpack" + type: "item" + }] + title: "{atm9.quest.storage.ironBP}" + x: 5.25d + y: 4.0d + } + { + dependencies: ["6A2B2C5E2ADCE366"] + description: ["{atm9.quest.storage.desc.upgrade_base}"] + id: "1FE052F643401232" + rewards: [ + { + count: 3 + id: "4CCE40C0BEAAC9B4" + item: "sophisticatedbackpacks:upgrade_base" + type: "item" + } + { + id: "29D2DEE3B1F4CCD1" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.storage.subt.upgrade_base}" + tasks: [{ + id: "6DDC631193C9A496" + item: "sophisticatedbackpacks:upgrade_base" + type: "item" + }] + title: "{atm9.quest.storage.upgrade}" + x: 5.25d + y: 6.0d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "0E0CAA31480EC0A1" + optional: true + rewards: [{ + id: "35476CAA715FAC01" + type: "xp" + xp: 10 + }] + shape: "circle" + subtitle: "{atm9.quest.storage.subt.pickup}" + tasks: [{ + id: "0789D160EF625FF5" + item: "sophisticatedbackpacks:pickup_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.pickup}" + x: 5.25d + y: 8.5d + } + { + dependencies: ["0E0CAA31480EC0A1"] + hide_until_deps_visible: true + id: "1985CFD1F0425E88" + optional: true + rewards: [{ + id: "446399F56FA6E4CC" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.Apickup}" + tasks: [{ + id: "666C188829301BE0" + item: "sophisticatedbackpacks:advanced_pickup_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Apickup}" + x: 5.25d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "156FF8B7B724DC38" + optional: true + rewards: [{ + id: "35A78C09A9FFDCF5" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.filter}" + tasks: [{ + id: "4DFC097C1EF485B3" + item: "sophisticatedbackpacks:filter_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.filter}" + x: 8.25d + y: 8.5d + } + { + dependencies: ["156FF8B7B724DC38"] + hide_until_deps_visible: true + id: "57CF8C6C867B9BDA" + optional: true + rewards: [{ + id: "151F7412917DD326" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "6530A152D9337A4C" + item: "sophisticatedbackpacks:advanced_filter_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Afilter}" + x: 8.25d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "110D27EA86CDA62B" + optional: true + rewards: [{ + id: "76B257464525B414" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.magnet}" + tasks: [{ + id: "696764AB781624BD" + item: "sophisticatedbackpacks:magnet_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.magnet}" + x: 9.75d + y: 8.5d + } + { + dependencies: ["110D27EA86CDA62B"] + hide_until_deps_visible: true + id: "11D57C768032E3F7" + optional: true + rewards: [{ + id: "13C336BAD2471C85" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "14A8CEB60805E90A" + item: "sophisticatedbackpacks:advanced_magnet_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Amagnet}" + x: 9.75d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "5FA9BC0D8476D322" + optional: true + rewards: [{ + id: "199932BE4DEA0AEC" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.feeding}" + tasks: [{ + id: "5D185C4E74A8717D" + item: "sophisticatedbackpacks:feeding_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.feeding}" + x: 11.25d + y: 8.5d + } + { + dependencies: ["5FA9BC0D8476D322"] + hide_until_deps_visible: true + id: "1A739D36D5E3B1AD" + optional: true + rewards: [{ + id: "7312D9A901607F82" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "41C87FC409006F13" + item: "sophisticatedbackpacks:advanced_feeding_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Afeeding}" + x: 11.25d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "1CD2C6AFD788C35E" + optional: true + rewards: [{ + id: "12AF43D022829A8D" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.bpcompacting}" + tasks: [{ + id: "0F54AF81A481180B" + item: "sophisticatedbackpacks:compacting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.bpcompacting}" + x: 12.75d + y: 8.5d + } + { + dependencies: ["1CD2C6AFD788C35E"] + hide_until_deps_visible: true + id: "5E4FE420B6D2C97F" + optional: true + rewards: [{ + id: "7CF6ACAD5031C606" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.Acompacting}" + tasks: [{ + id: "7CA41563003856B2" + item: "sophisticatedbackpacks:advanced_compacting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Acompacting}" + x: 12.75d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "7EFBFF5D0DA018E7" + optional: true + rewards: [{ + id: "302B2DF41B94D92D" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.void}" + tasks: [{ + id: "04491E89A571B16F" + item: "sophisticatedbackpacks:void_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.void}" + x: 11.25d + y: 11.0d + } + { + dependencies: ["7EFBFF5D0DA018E7"] + hide_until_deps_visible: true + id: "2FC15D3916DBF4E4" + optional: true + rewards: [{ + id: "7A1D29EBB4A3D657" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3A29FF1C2AD59B06" + item: "sophisticatedbackpacks:advanced_void_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Avoid}" + x: 11.25d + y: 12.0d + } + { + dependencies: ["1FE052F643401232"] + description: ["Adds a filter that allows you to tell the backpack which items it should keep stocked. Shift-Right Clicking an inventory will refill it."] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "4B62AF0405F68041" + optional: true + rewards: [{ + id: "53239E845A487416" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.restock}" + tasks: [{ + id: "2F5D0ABEF5F4EDEF" + item: "sophisticatedbackpacks:restock_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.restock}" + x: 12.75d + y: 11.0d + } + { + dependencies: ["4B62AF0405F68041"] + hide_until_deps_visible: true + id: "019CA0E35F888222" + optional: true + rewards: [{ + id: "7FD2D3AA7A09EDDE" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "45492321B5D5A2D6" + item: "sophisticatedbackpacks:advanced_restock_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Arestock}" + x: 12.75d + y: 12.0d + } + { + dependencies: ["1FE052F643401232"] + description: ["Shift-Right Click an inventory to empty."] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "00DB5495C3A44999" + optional: true + rewards: [{ + id: "5046009389D93ACB" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.deposit}" + tasks: [{ + id: "68CED4583435FE43" + item: "sophisticatedbackpacks:deposit_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.deposit}" + x: 6.75d + y: 8.5d + } + { + dependencies: ["00DB5495C3A44999"] + hide_until_deps_visible: true + id: "4C0EAB9F795686D0" + optional: true + rewards: [{ + id: "066DD7372B41DD25" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "3D7F2E1489EB84AA" + item: "sophisticatedbackpacks:advanced_deposit_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.Adeposit}" + x: 6.75d + y: 9.5d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "33882172DA8021F6" + optional: true + rewards: [{ + id: "1A9808824A12EA98" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.refill}" + tasks: [{ + id: "5F6536142CDA403C" + item: "sophisticatedbackpacks:refill_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.refill}" + x: 11.25d + y: 7.0d + } + { + dependencies: ["1FE052F643401232"] + description: [ + "So we got a backpack upgrade to put your backpack in your backpack." + "" + "So you can have your backpack in your backpack when you need your backpack in your backpack." + ] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "7C07D6A33F7ADB02" + optional: true + rewards: [{ + id: "43381E4B3FC97DC1" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.inception}" + tasks: [{ + id: "4F04DC4226148B47" + item: "sophisticatedbackpacks:inception_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.inception}" + x: 12.75d + y: 7.0d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "037415D5B965E214" + optional: true + rewards: [{ + id: "2CD4B4967BE67055" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.everlasting}" + tasks: [{ + id: "50348CD6A080A1D1" + item: "sophisticatedbackpacks:everlasting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.everlasting}" + x: 14.25d + y: 7.0d + } + { + dependencies: ["1FE052F643401232"] + hide_dependency_lines: true + hide_until_deps_visible: true + id: "668C313FF46B6005" + optional: true + rewards: [{ + id: "497E02ECE5E9F003" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.smelting}" + tasks: [{ + id: "10C7C3214FFC012D" + item: "sophisticatedbackpacks:smelting_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.smelting}" + x: 8.25d + y: 11.0d + } + { + dependencies: ["668C313FF46B6005"] + hide_until_deps_visible: true + id: "3A1D07AED2A841E4" + optional: true + rewards: [{ + id: "423AC602C60F8689" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.storage.subt.Asmelting}" + tasks: [{ + id: "4F90A434D3719DCB" + item: "sophisticatedbackpacks:auto_smelting_upgrade" + type: "item" + }] + 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["6CD64FB93AD15B3D"] + description: ["{atm9.quest.storage.desc.puller}"] + id: "7649D648A3688D4A" + rewards: [ + { + id: "18A3080B3E2034B8" + type: "xp" + xp: 10 + } + { + id: "50AC5224223A3E3A" + item: "functionalstorage:copper_upgrade" + type: "item" + } + ] + tasks: [{ + id: "361C5BAD8E696654" + item: "functionalstorage:puller_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.puller}" + x: -8.0d + y: 3.5d + } + { + dependencies: ["6CD64FB93AD15B3D"] + description: ["{atm9.quest.storage.desc.pusher}"] + id: "19DFAEB6D88F3580" + rewards: [ + { + id: "52ECB2FF47657347" + type: "xp" + xp: 10 + } + { + id: "07F1E3EBC80C757F" + item: "functionalstorage:copper_upgrade" + type: "item" + } + ] + tasks: [{ + id: "7CE83107BC866C4F" + item: "functionalstorage:pusher_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.pusher}" + x: -8.0d + y: 2.5d + } + { + dependencies: ["6CD64FB93AD15B3D"] + description: ["{atm9.quest.storage.desc.f_void}"] + id: "1CACE201C6AA0913" + rewards: [ + { + id: "33496DB9BF055108" + type: "xp" + xp: 10 + } + { + id: "10580CFC65870287" + item: "functionalstorage:copper_upgrade" + type: "item" + } + ] + tasks: [{ + id: "322B685A58D540CC" + item: "functionalstorage:void_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.void}" + x: -9.0d + y: 4.0d + } + { + dependencies: ["6CD64FB93AD15B3D"] + description: ["{atm9.quest.storage.desc.redstone}"] + id: "70902EF96F060672" + rewards: [ + { + id: "49AD46C626A80F7E" + type: "xp" + xp: 10 + } + { + id: "4C70B2868F386BAC" + item: "functionalstorage:copper_upgrade" + type: "item" + } + ] + tasks: [{ + id: "47C4FF797CAC9ACA" + item: "functionalstorage:redstone_upgrade" + type: "item" + }] + title: "{atm9.quest.storage.redstone}" + x: -11.0d + y: 3.5d + } + { + dependencies: ["2746575C929B6C50"] + description: ["{atm9.quest.storage.desc.f_upgrades}"] + id: "6CD64FB93AD15B3D" + tasks: [{ + id: "504D99AC55F08CEC" + type: "checkmark" + }] + title: "{atm9.quest.storage.f_upgrades}" + x: -9.5d + y: 2.0d + } + { + description: ["{atm9.quest.storage.desc.rftools}"] + icon: "rftoolsstorage:storage_scanner" + id: "5F2BEB5E7B72BA97" + rewards: [{ + id: "3C2F23F7DB10D595" + type: "xp" + xp: 10 + }] + shape: "square" + size: 1.5d + tasks: [{ + id: "362D501E0D663695" + title: "RFTools Storage" + type: "checkmark" + }] + title: "{atm9.quest.storage.rftools}" + x: -7.75d + y: 8.5d + } + { + dependencies: ["5F2BEB5E7B72BA97"] + description: ["{atm9.quest.storage.desc.scanner}"] + id: "54EA80F374440D7C" + rewards: [{ + id: "557569E8ED92C52A" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "{atm9.quest.storage.subt.scanner}" + tasks: [{ + id: "5FC74BA4476E845F" + item: "rftoolsstorage:storage_scanner" + type: "item" + }] + title: "{atm9.quest.storage.scanner}" + x: -10.5d + y: 10.0d + } + { + dependencies: ["5F2BEB5E7B72BA97"] + description: ["{atm9.quest.storage.desc.modular}"] + id: "38DB158EC76A8103" + rewards: [{ + id: "6815E9D63CCDD079" + type: "xp" + xp: 10 + }] + shape: "square" + subtitle: "{atm9.quest.storage.subt.modular}" + tasks: [{ + id: "7086C329E169CCAD" + item: "rftoolsstorage:modular_storage" + type: "item" + }] + title: "{atm9.quest.storage.modular}" + x: -10.5d + y: 7.5d + } + { + dependencies: ["38DB158EC76A8103"] + description: ["{atm9.quest.storage.desc.module1}"] + id: "4E68F5940F56CB87" + rewards: [{ + id: "25DE5F89052876CD" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "6025A561379EF1CA" + item: "rftoolsstorage:storage_module0" + type: "item" + }] + title: "{atm9.quest.storage.module1}" + x: -12.0d + y: 7.5d + } + { + dependencies: ["4E68F5940F56CB87"] + description: ["{atm9.quest.storage.desc.module2}"] + id: "098649183C786A5A" + rewards: [{ + id: "0E063D9A26D719B8" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "2D896A48DB1120D2" + item: "rftoolsstorage:storage_module1" + type: "item" + }] + title: "{atm9.quest.storage.module2}" + x: -12.5d + y: 7.0d + } + { + dependencies: ["098649183C786A5A"] + description: ["{atm9.quest.storage.desc.module3}"] + id: "2829977AFC6BE757" + rewards: [{ + id: "6444293BE66B02D5" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "3E08C9BB2122328A" + item: "rftoolsstorage:storage_module2" + type: "item" + }] + title: "{atm9.quest.storage.module3}" + x: -13.0d + y: 7.5d + } + { + dependencies: ["2829977AFC6BE757"] + description: ["{atm9.quest.storage.desc.module4}"] + id: "7840C2F15874622B" + rewards: [{ + id: "4A95F7DEAB64EF45" + type: "xp" + xp: 10 + }] + shape: "diamond" + tasks: [{ + id: "7371DF5A0057F6CA" + item: "rftoolsstorage:storage_module3" + type: "item" + }] + title: "{atm9.quest.storage.module4}" + x: -12.5d + y: 8.0d + } + { + dependencies: ["38DB158EC76A8103"] + description: ["{atm9.quest.storage.desc.filter}"] + id: "5611C20E8B58448B" + rewards: [{ + id: "65135FBB78FCA426" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "076EFCC8C3F0C4C9" + item: { + Count: 1 + id: "rftoolsbase:filter_module" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.storage.rf_filter}" + x: -11.5d + y: 6.5d + } + { + dependencies: ["563CFA1EF74E52E9"] + description: ["{atm9.quest.storage.desc.s_controller}"] + id: "1FE17B1C7C639F88" + rewards: [{ + id: "7C8696F19318FAC1" + type: "xp" + xp: 50 + }] + shape: "gear" + size: 1.5d + tasks: [{ + id: "00BFBD3FEC121599" + item: "sophisticatedstorage:controller" + type: "item" + }] + title: "{atm9.quest.storage.s_controller}" + x: 5.5d + y: -1.0d + } + { + dependencies: [ + "1FE17B1C7C639F88" + "78E51D22C16C4686" + ] + description: ["{atm9.quest.storage.desc.storage_link}"] + id: "0108F3EFDFD6DFD0" + rewards: [{ + id: "657FD0DD66F55304" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "031CC9264895DCFC" + item: "sophisticatedstorage:storage_link" + type: "item" + }] + title: "{atm9.quest.storage.storage_link}" + x: 17.0d + y: -1.0d + } + { + dependencies: ["1FE17B1C7C639F88"] + description: ["{atm9.quest.storage.desc.storage_tool}"] + id: "78E51D22C16C4686" + rewards: [{ + id: "67845FB550277753" + type: "xp" + xp: 100 + }] + tasks: [{ + id: "3D7AA8FBC90E1087" + item: "sophisticatedstorage:storage_tool" + type: "item" + }] + title: "{atm9.quest.storage.storage_tool}" + x: 11.5d + y: -2.0d + } + { + dependencies: ["072FBEB0F6F1BC48"] + description: ["{atm9.quest.storage.desc.framed}"] + icon: "functionalstorage:framed_1" + id: "1310C1E14C259807" + rewards: [ + { + id: "0621CF83BC6182A4" + item: "functionalstorage:oak_1" + type: "item" + } + { + id: "64967CD3AC757A82" + type: "xp" + xp: 5 + } + ] + tasks: [{ + id: "6528C25DF6E980E2" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "functionalstorage:framed_1" + } + { + Count: 1b + id: "functionalstorage:framed_2" + } + { + Count: 1b + id: "functionalstorage:framed_4" + } + { + Count: 1b + id: "functionalstorage:compacting_framed_drawer" + } + { + Count: 1b + id: "functionalstorage:framed_simple_compacting_drawer" + } + { + Count: 1b + id: "functionalstorage:framed_storage_controller" + } + { + Count: 1b + id: "functionalstorage:framed_controller_extension" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.storage.framed}" + x: -12.5d + y: -1.5d + } + { + dependencies: ["072FBEB0F6F1BC48"] + description: ["{atm9.quest.storage.desc.fluid_drawers}"] + id: "38F9E9A830D3EA0C" + rewards: [ + { + id: "6B41798241947F7A" + type: "xp" + xp: 10 + } + { + id: "435F44696124D1EE" + item: "functionalstorage:copper_upgrade" + type: "item" + } + ] + tasks: [{ + id: "072A4FC654BFE3A0" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "functionalstorage:fluid_1" + } + { + Count: 1b + id: "functionalstorage:fluid_2" + } + { + Count: 1b + id: "functionalstorage:fluid_4" + } + ] + } + } + type: "item" + }] + title: "{atm9.quest.storage.fluid_drawers}" + x: -13.5d + y: 1.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "66388AB3CCBE3BF5" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "638F02CE74B2568A" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "442310EB7CC1518F" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -4.0d + y: 1.0d + } + ] + title: "{atm9.chapters.10.title}" +} diff --git a/config/ftbquests/quests/chapters/thermal_expansion.snbt b/config/ftbquests/quests/chapters/thermal_expansion.snbt new file mode 100755 index 0000000..90b6ba6 --- /dev/null +++ b/config/ftbquests/quests/chapters/thermal_expansion.snbt @@ -0,0 +1,1830 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "thermal_expansion" + group: "2B51AC12041E3F89" + icon: "thermal:machine_frame" + id: "658721DF03EC997D" + images: [{ + height: 0.3d + image: "allthetweaks:item/atm_star" + rotation: 0.0d + width: 0.3d + x: 4.2d + y: 3.2d + }] + order_index: 12 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.thermalExpansion.desc.modIntro}"] + icon: "thermal:upgrade_augment_3" + id: "2C50B0E024C3D92E" + rewards: [ + { + id: "184363B38B8B2CBA" + type: "xp" + xp: 10 + } + { + id: "009C332DA938512C" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "thermal:guidebook" + } + } + type: "item" + } + ] + shape: "square" + size: 1.5d + tasks: [{ + id: "37547F63C72EED17" + item: "alltheores:raw_tin" + type: "item" + }] + title: "{atm9.quest.thermalExpansion.welcome}" + x: -4.5d + y: 0.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1}" + "" + "{atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2}" + ] + id: "22BC123D486CC3E3" + rewards: [{ + exclude_from_claim_all: true + id: "42CC76583E352106" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.poweredFurnace}" + tasks: [{ + id: "288B38C43A7C6D48" + item: "thermal:machine_furnace" + type: "item" + }] + title: "{atm9.quest.thermalExpansion.redstoneFurnace}" + x: 1.5d + y: 0.0d + } + { + dependencies: ["22BC123D486CC3E3"] + description: ["{atm9.quest.thermalExpansion.desc.pulverizerFeatures}"] + id: "55C8DD9A754545BD" + rewards: [{ + exclude_from_claim_all: true + id: "50CC03971F8EC6BD" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.breaksOresIntoDusts}" + tasks: [{ + id: "06665E87CB134F3C" + item: "thermal:machine_pulverizer" + type: "item" + }] + x: 3.5d + y: 0.0d + } + { + dependencies: ["55C8DD9A754545BD"] + description: [ + "{atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1}" + "" + "{atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2}" + ] + id: "452F51995AD0461C" + rewards: [{ + exclude_from_claim_all: true + id: "0D91F03C2111A35D" + table_id: 7377440633892994587L + type: "random" + }] + subtitle: "{atm9.quest.thermalExpansion.subt.theAlloyMaker}" + tasks: [{ + id: "63C10CF0EF19F2C8" + item: "thermal:machine_smelter" + type: "item" + }] + x: 5.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.machineFrame}"] + id: "5F385CBA98795C62" + rewards: [ + { + id: "157563CE4EFA237B" + type: "xp" + xp: 10 + } + { + id: "676677234F8E6F37" + item: "thermal:tin_gear" + type: "item" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.basicFrameForMachines}" + tasks: [{ + id: "3EC446E752907C94" + item: "thermal:machine_frame" + type: "item" + }] + x: -0.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "3DA93308D19BA85F" + rewards: [ + { + id: "108A20AE0FED5D27" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "498980CF804D6A24" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems}" + tasks: [{ + id: "4BEE939AC38768ED" + item: "thermal:dynamo_stirling" + type: "item" + }] + x: 7.5d + y: -1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.liquidFuelGenerator}"] + hide_dependency_lines: true + id: "7FE2EED58AB791E8" + rewards: [ + { + id: "7B21F4A9F2C52F51" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "08C9A20AA454154E" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel}" + tasks: [{ + id: "6E5C2E9D729210C9" + item: "thermal:dynamo_compression" + type: "item" + }] + x: 7.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "2F71FCE4E576C977" + rewards: [ + { + id: "317ED7FF0734E5F1" + item: "minecraft:lava_bucket" + type: "item" + } + { + id: "79A13EA08A164B86" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "0ACEAB1F063A2DFB" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingLava}" + tasks: [{ + id: "52A52D9AC73D57A6" + item: "thermal:dynamo_magmatic" + type: "item" + }] + x: 8.5d + y: -1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "72C1C2CE02DCBDFF" + rewards: [ + { + count: 2 + id: "2D68111DA1CB4560" + item: "minecraft:lapis_lazuli" + random_bonus: 2 + type: "item" + } + { + id: "48E74944FEA0ECC1" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "385B47382DCFF266" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingGems}" + tasks: [{ + id: "7B973B2B2EED7921" + item: "thermal:dynamo_lapidary" + type: "item" + }] + x: 8.5d + y: 1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: [""] + hide_dependency_lines: true + id: "2EAE9EDE6EFA59F0" + rewards: [ + { + id: "7A632E03F9CD6324" + item: "minecraft:book" + type: "item" + } + { + id: "47096C6969AB1279" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "21595AE7A363FF01" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems}" + tasks: [{ + id: "0E3CDD1130A56248" + item: "thermal:dynamo_disenchantment" + type: "item" + }] + x: 7.5d + y: 1.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "40ADAB71DB70EF32" + rewards: [ + { + count: 4 + id: "557845C485F475BB" + item: "minecraft:cooked_beef" + type: "item" + } + { + id: "7C366B7A8CE82E4B" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "1EDF12F7A2AF8F34" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.generatesPowerUsingFood}" + tasks: [{ + id: "795A2D642A7B7D50" + item: "thermal:dynamo_gourmand" + type: "item" + }] + x: 8.5d + y: 0.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: [ + "{atm9.quest.thermalExpansion.desc.baseUpgrade.1}" + "" + "{atm9.quest.thermalExpansion.desc.baseUpgrade.2}" + ] + hide_dependency_lines: true + id: "76084BE1BBCF941F" + rewards: [ + { + id: "7CD91CF01EAA7BCD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "4CC0F0C5CD540477" + table_id: 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"thermal_extra:area_radius_augment_4" + } + ] + } + } + title: "{atm9.quest.thermalExpansion.radialEnhancement}" + type: "item" + }] + x: 3.0d + y: 5.0d + } + { + dependencies: ["66858700C3DDCB9E"] + id: "22A1C68078EFB38B" + rewards: [ + { + id: "16143BA782E3D869" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "138DAAFCD3B6FA02" + table_id: 7377440633892994587L + type: "random" + } + { + exclude_from_claim_all: true + id: "6C8CBB408A5B7F2E" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.amplifyPotionEffect}" + tasks: [{ + id: "08ED05EBDFF0B4D9" + item: "thermal:potion_amplifier_augment" + type: "item" + }] + x: -5.0d + y: -2.5d + } + { + dependencies: ["66858700C3DDCB9E"] + id: "1714E1048F01E1AA" + rewards: [ + { + id: "065A80C12CFDB394" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "51031CBB70E1E32C" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.increasePotionDuration}" + tasks: [{ + id: "501A3B2548F6DB3E" + item: "thermal:potion_duration_augment" + type: "item" + }] + x: -4.0d + y: -2.5d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.extractDyes}"] + id: "3475E12711B6BB98" + rewards: [{ + exclude_from_claim_all: true + id: "31F0296EE8936FFA" + table_id: 7377440633892994587L + type: "random" + }] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.separateItems}" + tasks: [{ + id: "2183800CED355EEB" + item: "thermal:machine_centrifuge" + type: "item" + }] + x: 0.0d + y: -2.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.createPresses.1}" + "" + "{atm9.quest.thermalExpansion.desc.createPresses.2}" + ] + hide_dependency_lines: true + id: "5963FBEB78A79668" + rewards: [ + { + id: "650B53A376632EC3" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true 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7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "3B188F7D7009093C" + item: "thermal:machine_refinery" + type: "item" + }] + x: 0.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: [ + "{atm9.quest.thermalExpansion.desc.workLikeCokeOven.1}" + "" + "{atm9.quest.thermalExpansion.desc.workLikeCokeOven.2}" + ] + hide_dependency_lines: true + id: "5ECC93FB8F676E3F" + rewards: [ + { + id: "5AA3B772E203E40C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2CA387680118884A" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "76A0C32FB86A089D" + item: "thermal:machine_pyrolyzer" + type: "item" + }] + x: -2.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.combineLiquidsItems}"] + hide_dependency_lines: true + id: "469663FE3DA932EF" + rewards: [ + { + id: "05CAA4581B7D1435" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "1176D77246ED412B" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "05867D444D20EABE" + item: "thermal:machine_bottler" + type: "item" + }] + x: -1.0d + y: -3.0d + } + { + dependencies: ["5F385CBA98795C62"] + description: ["{atm9.quest.thermalExpansion.desc.createLiquidPotions}"] + hide_dependency_lines: true + id: "1BCE8D02CDD13838" + rewards: [ + { + id: "46E350F851A4013C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "555654D47E430E04" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + tasks: [{ + id: "70EF981620DADB32" + item: "thermal:machine_brewer" + type: "item" + }] + x: -0.5d + y: -2.5d + } + { + dependencies: ["5F385CBA98795C62"] + hide_dependency_lines: true + id: "7AAEFA2A349D3F82" + rewards: [ + { + id: "4FE6677655F3B4DD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "2274A69E0B4C36D1" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.thermalExpansion.subt.autoCrafter}" + tasks: [{ + id: "72EC640A6F6C69C1" + item: "thermal:machine_crafter" + type: "item" + }] + x: 1.0d + y: -3.0d + } + { + dependencies: ["2C50B0E024C3D92E"] + description: ["{atm9.quest.thermalExpansion.desc.earlyGameMiningGadget}"] + hide_dependency_lines: true + id: "5257468DC6C11851" + rewards: [ + { + id: "7029BD256EF4EEBD" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "498091B0B90B28EF" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "octagon" + subtitle: "{atm9.quest.thermalExpansion.subt.earlyGameMiningGadget}" + tasks: [{ + id: "38EE8C011F7E3FEC" + item: { + Count: 1 + id: "thermal:flux_drill" + tag: { } + } + type: "item" + }] + x: 3.5d + y: -2.5d + } + { + dependencies: ["2C50B0E024C3D92E"] + hide_dependency_lines: true + id: "6BF6B00BC21CA547" + rewards: [ + { + id: "539EF1C8332A468C" + type: "xp" + xp: 100 + } + { + exclude_from_claim_all: true + id: "25DEC0A5098BD973" + table_id: 7377440633892994587L + type: "random" + } + ] + shape: "octagon" + subtitle: "{atm9.quest.thermalExpansion.subt.rfPoweredHandsaw}" + tasks: [{ + id: "504ABB4FCF4AA14E" + item: { + Count: 1 + id: "thermal:flux_saw" + tag: { } + } + type: "item" + }] + x: 4.5d + y: -2.5d + } + { + dependencies: ["034FC4BCCCD7D154"] + hide_dependency_lines: true + id: "76BCB8C0448EFE50" + rewards: [{ + exclude_from_claim_all: true + id: "1D3B3D6557AD6C69" + table_id: 7377440633892994587L + type: "random" + }] + shape: "hexagon" + subtitle: "{atm9.quest.thermalExpansion.subt.tier4BaseUpgrade}" + tasks: [{ + id: "41B789CFB591439D" + item: "thermal_extra:upgrade_augment" + type: "item" + }] + x: 3.5d + y: 2.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "40053027D054EAB4" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "2D270CF1DED60859" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "2980A563E185D60D" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.24.title}" +} diff --git a/config/ftbquests/quests/chapters/theurgy.snbt b/config/ftbquests/quests/chapters/theurgy.snbt new file mode 100755 index 0000000..902ffe3 --- /dev/null +++ b/config/ftbquests/quests/chapters/theurgy.snbt @@ -0,0 +1,1015 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "theurgy" + group: "02FE661031A105D8" + icon: { + Count: 1 + id: "theurgy:alchemical_sulfur_sulfur" + tag: { + "theurgy:sulfur.source.id": "#forge:gems/sulfur" + } + } + id: "007B547630FF0478" + images: [ + { + height: 2.0d + image: "atm:textures/questpics/theurgy/theurgy.png" + rotation: 0.0d + width: 8.717391304347826d + x: 2.0d + y: -6.5d + } + { + height: 3.0d + image: "atm:textures/questpics/theurgy/theurgy_sal_side.png" + rotation: 0.0d + width: 2.0597014925373136d + x: -0.5d + y: 7.0d + } + { + height: 2.0d + image: "atm:textures/questpics/theurgy/theurgy_lique.png" + rotation: 0.0d + width: 1.8285714285714285d + x: 2.0d + y: 7.0d + } + { + height: 3.0d + image: "atm:textures/questpics/theurgy/theurgy_incubator.png" + rotation: 0.0d + width: 3.329113924050633d + x: 5.0d + y: 7.0d + } + { + height: 2.0d + image: 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["0542FE108089A0A2"] + description: [ + "{atm9.quest.theurgy.desc.desalinationplant.1}" + "" + "{image:atm:textures/questpics/theurgy/theurgy_oven.png width:100 height:100 align:center}" + ] + id: "02593CD4B4AE814C" + rewards: [{ + count: 10 + id: "0153AFF5A808EC1D" + item: "minecraft:coal" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "2BC2C407C46E8F62" + item: "theurgy:calcination_oven" + type: "item" + }] + title: "{atm9.quest.theurgy.title.desalinationplant}" + x: 6.5d + y: -1.5d + } + { + dependencies: ["02593CD4B4AE814C"] + description: ["{atm9.quest.theurgy.desc.stratasalt.1}"] + id: "0830195863384CF0" + rewards: [{ + count: 4 + id: "041AB43BE6F1DB65" + item: "theurgy:alchemical_salt_strata" + type: "item" + }] + shape: "rsquare" + size: 1.1d + tasks: [{ + id: "5FA078DDD229500E" + item: "theurgy:alchemical_salt_strata" + type: "item" + }] + title: "{atm9.quest.theurgy.title.stratasalt}" + x: 4.95d + y: -1.1d + } + { + dependencies: ["02593CD4B4AE814C"] + 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type: "item" + } + { + id: "5D2C2ABDDE9F77AF" + item: "theurgy:sal_ammoniac_tank" + type: "item" + } + ] + title: "{atm9.quest.theurgy.title.makesalammoniac}" + x: 2.0d + y: 4.0d + } + { + description: ["{atm9.quest.theurgy.desc.machines.1}"] + id: "45996B848792379E" + rewards: [{ + id: "08E663CBC638D862" + type: "xp" + xp: 50 + }] + shape: "rsquare" + subtitle: "{atm9.quest.theurgy.subt.machines}" + tasks: [{ + id: "1476F390A6789572" + item: "theurgy:sal_ammoniac_crystal" + type: "item" + }] + title: "{atm9.quest.theurgy.title.machines}" + x: 2.5d + y: 5.0d + } + { + description: ["{atm9.quest.theurgy.desc.salammoniac.1}"] + id: "76F675A898EAB4E8" + rewards: [{ + id: "521AFCFE3F8C0B95" + type: "xp" + xp: 50 + }] + tasks: [{ + id: "0A2949304DBB3D75" + item: "minecraft:water_bucket" + type: "item" + }] + title: "{atm9.quest.theurgy.title.salammoniac}" + x: 1.5d + y: 5.0d + } + { + dependencies: ["285B3FB38B12F8CA"] + description: ["{atm9.quest.theurgy.desc.makealchemicalsulfur}"] + id: 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"{atm9.quest.theurgy.title.makemercury}" + x: -1.5d + y: -2.5d + } + { + dependencies: ["36926B5EBFF6E55A"] + description: ["{atm9.quest.theurgy.desc.mercury.1}"] + id: "5844DD2BEE5EC3DC" + rewards: [{ + count: 4 + id: "49D4E9DED8ABE67E" + item: "theurgy:mercury_crystal" + type: "item" + }] + shape: "rsquare" + size: 1.2d + tasks: [{ + id: "7F9D6D178F0C221B" + item: "theurgy:mercury_shard" + type: "item" + }] + title: "{atm9.quest.theurgy.title.mercury}" + x: -1.5d + y: -1.5d + } + { + description: ["{atm9.quest.theurgy.desc.divinationrods.1}"] + icon: "occultism:divination_rod" + id: "0460DDEEFDEB0AAF" + rewards: [{ + count: 10 + id: "3F9A3E2F866320C0" + item: "minecraft:glass" + type: "item" + }] + shape: "octagon" + size: 1.3d + tasks: [{ + id: "3ABECD22D09DEEFB" + item: "minecraft:stick" + type: "item" + }] + title: "{atm9.quest.theurgy.title.divinationrods}" + x: -4.5d + y: -6.0d + } + { + description: ["{atm9.quest.theurgy.desc.theurgy.1}"] + hide_dependent_lines: true + icon: 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["61DA3D61D7103647"] + description: [ + "{atm9.quest.theurgy.desc.sulfurvessel.1}" + "" + "{image:atm:textures/questpics/theurgy/theurgy_vessel_3.png width:100 height:125 align:center}" + ] + id: "0F7BB4ECCA5C082C" + rewards: [{ + count: 10 + id: "3FF8578CBAFFC97E" + item: "theurgy:sal_ammoniac_crystal" + type: "item" + }] + shape: "hexagon" + size: 1.1d + tasks: [{ + id: "5CA4B1BF5C882EDC" + item: "theurgy:incubator_sulfur_vessel" + type: "item" + }] + title: "{atm9.quest.theurgy.title.sulfurvessel}" + x: 2.0d + y: 0.0d + } + { + dependencies: ["61DA3D61D7103647"] + description: [ + "{atm9.quest.theurgy.desc.sourcepedestal.1}" + "" + "{image:atm:textures/questpics/theurgy/theurgy_reform_1.png width:100 height:100 align:center}" + ] + id: "161E7D934A21F849" + rewards: [{ + id: "5766DF085D507B6B" + type: "xp_levels" + xp_levels: 1 + }] + shape: "diamond" + tasks: [{ + id: "69FBC5FC544D1709" + item: "theurgy:reformation_source_pedestal" + type: "item" + }] + title: "{atm9.quest.theurgy.title.sourcepedestal}" + x: 3.5d + y: 1.5d + } + { + dependencies: ["161E7D934A21F849"] + description: [ + "{atm9.quest.theurgy.desc.targetpedestal.1}" + "" + "{image:atm:textures/questpics/theurgy/theurgy_reform_2.png width:100 height:100 align:center}" + ] + id: "1A46A97A00A31C03" + rewards: [{ + id: "5DBE5F4DE43B1A4A" + type: "xp_levels" + xp_levels: 2 + }] + shape: "diamond" + tasks: [{ + id: "22BF9CA8F02A551B" + item: "theurgy:reformation_target_pedestal" + type: "item" + }] + title: "{atm9.quest.theurgy.title.targetpedestal}" + x: 4.0d + y: 2.0d + } + { + dependencies: ["1A46A97A00A31C03"] + description: ["{atm9.quest.theurgy.desc.resultpedestal.1}"] + id: "72FADEAEE2DA03AF" + rewards: [{ + id: "2839098B15DDBF50" + type: "xp_levels" + xp_levels: 3 + }] + shape: "diamond" + tasks: [{ + id: "27D247D6BE453057" + item: "theurgy:reformation_result_pedestal" + type: "item" + }] + title: "{atm9.quest.theurgy.title.resultpedestal}" + x: 4.5d + y: 1.5d + } + { + dependencies: ["72FADEAEE2DA03AF"] + description: ["{atm9.quest.theurgy.desc.poweringit.1}"] + id: "3EB63AF53E70C931" + rewards: [ + { + id: "68C21C4AED7D0FF7" + item: "theurgy:mercury_catalyst" + type: "item" + } + { + id: "667E5699C991DE91" + type: "xp_levels" + xp_levels: 4 + } + ] + shape: "diamond" + tasks: [{ + id: "5D83CDBA9378D861" + item: "theurgy:sulfuric_flux_emitter" + type: "item" + }] + title: "{atm9.quest.theurgy.title.poweringit}" + x: 5.0d + y: 2.0d + } + { + dependencies: ["0460DDEEFDEB0AAF"] + description: ["{atm9.quest.theurgy.desc.divinationrodt1.1}"] + icon: { + Count: 1 + id: "minecraft:stone_pickaxe" + tag: { + Damage: 0 + } + } + id: "3C5734448FEC128B" + rewards: [{ + id: "686D9B06BDFB63D4" + item: "minecraft:iron_ore" + type: "item" + }] + shape: "square" + tasks: [{ + id: "253334249156C3DC" + item: { + Count: 1 + id: "theurgy:divination_rod_t1" + tag: { + Damage: 0 + "theurgy:divination.setting.allow_attuning": 1b + 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"4AF4960FB868A622" + item: "theurgy:fermentation_vat" + type: "item" + }] + x: 0.5d + y: 1.5d + } + { + dependencies: ["730F2D3329C4FF88"] + description: ["{atm9.quest.theurgy.desc.digestionvat.1}"] + id: "3B6F723B03C4BF55" + rewards: [{ + count: 5 + id: "333E67C56A189878" + item: "theurgy:purified_gold" + type: "item" + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + id: "589B1CE20E12F4F4" + item: "theurgy:digestion_vat" + type: "item" + }] + title: "{atm9.quest.theurgy.title.digestionvat}" + x: -0.5d + y: 1.5d + } + { + dependencies: ["0460DDEEFDEB0AAF"] + description: ["{atm9.quest.theurgy.desc.abundantdivinationrod.1}"] + icon: "minecraft:copper_ingot" + id: "7198ED7E97A256A4" + rewards: [{ + count: 4 + id: "11BF5FA50BB88F79" + item: "minecraft:copper_ingot" + type: "item" + }] + shape: "square" + tasks: [{ + id: "171462C8083334F7" + item: { + Count: 1 + id: "theurgy:sulfur_attuned_divination_rod_abundant" + tag: { + Damage: 0 + "theurgy:divination.setting.allow_attuning": 0b + "theurgy:divination.setting.allowed_blocks_tag": "theurgy:divination_rod_t1_allowed_blocks" + "theurgy:divination.setting.disallowed_blocks_tag": "theurgy:divination_rod_t1_disallowed_blocks" + "theurgy:divination.setting.duration": 40 + "theurgy:divination.setting.max_damage": 16 + "theurgy:divination.setting.range": 96 + "theurgy:divination.setting.tier": "minecraft:stone" + } + } + type: "item" + }] + x: -3.5d + y: -7.0d + } + { + dependencies: ["0460DDEEFDEB0AAF"] + description: ["{atm9.quest.theurgy.desc.commondivinationrod.1}"] + icon: "minecraft:iron_ingot" + id: "2F0D6267569F740B" + rewards: [{ + count: 4 + id: "5058E540BB8B4847" + item: "minecraft:iron_ingot" + type: "item" + }] + shape: "square" + tasks: [{ + id: "5CFBC24AE8ACF3DA" + item: { + Count: 1 + id: "theurgy:sulfur_attuned_divination_rod_common" + tag: { + Damage: 0 + "theurgy:divination.setting.allow_attuning": 0b + "theurgy:divination.setting.allowed_blocks_tag": "theurgy:divination_rod_t1_allowed_blocks" + "theurgy:divination.setting.disallowed_blocks_tag": "theurgy:divination_rod_t1_disallowed_blocks" + "theurgy:divination.setting.duration": 40 + "theurgy:divination.setting.max_damage": 16 + "theurgy:divination.setting.range": 96 + "theurgy:divination.setting.tier": "minecraft:stone" + } + } + type: "item" + }] + x: -3.0d + y: -6.0d + } + { + dependencies: ["0460DDEEFDEB0AAF"] + description: ["{atm9.quest.theurgy.desc.raredivinationrod.1}"] + icon: "minecraft:gold_ingot" + id: "7119F8C352D057BC" + rewards: [{ + count: 4 + id: "0343094EEDF2E3E8" + item: "minecraft:gold_ingot" + type: "item" + }] + shape: "square" + tasks: [{ + id: "099712F18C66EAB1" + item: { + Count: 1 + id: "theurgy:sulfur_attuned_divination_rod_rare" + tag: { + Damage: 0 + "theurgy:divination.setting.allow_attuning": 0b + "theurgy:divination.setting.allowed_blocks_tag": "theurgy:divination_rod_t2_allowed_blocks" + "theurgy:divination.setting.disallowed_blocks_tag": "theurgy:divination_rod_t2_disallowed_blocks" + 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"theurgy:divination.setting.range": 96 + "theurgy:divination.setting.tier": "minecraft:stone" + } + } + type: "item" + }] + x: -4.0d + y: -4.5d + } + { + dependencies: ["0460DDEEFDEB0AAF"] + description: ["{atm9.quest.theurgy.desc.amethystdivinationrod.1}"] + icon: "minecraft:amethyst_cluster" + id: "7A1C117CA8FB7C31" + rewards: [{ + id: "3CCC96E4A089FABA" + item: "minecraft:budding_amethyst" + type: "item" + }] + shape: "square" + tasks: [{ + id: "49F4EF0FDF09FD5E" + item: { + Count: 1 + id: "theurgy:amethyst_divination_rod" + tag: { + Damage: 0 + "theurgy:divination.setting.allow_attuning": 0b + "theurgy:divination.setting.allowed_blocks_tag": "theurgy:divination_rod_t1_allowed_blocks" + "theurgy:divination.setting.disallowed_blocks_tag": "theurgy:divination_rod_t1_disallowed_blocks" + "theurgy:divination.setting.duration": 40 + "theurgy:divination.setting.max_damage": 16 + "theurgy:divination.setting.range": 96 + "theurgy:divination.setting.tier": "minecraft:stone" + } + } + type: "item" + }] + x: -4.5d + y: -7.5d + } + { + dependencies: ["6CAD27627A3F8FD7"] + description: ["{atm9.quest.theurgy.desc.alchemicalsulfur.1}"] + icon_scale: 1.3d + id: "61DA3D61D7103647" + rewards: [{ + count: 4 + id: "34CA3ECB70C56EB3" + item: "theurgy:sal_ammoniac_crystal" + type: "item" + }] + shape: "rsquare" + size: 1.3d + tasks: [{ + id: "76F6BC2EC054BD3C" + item: { + Count: 1 + id: "itemfilters:tag" + tag: { + value: "theurgy:alchemical_sulfurs" + } + } + type: "item" + }] + title: "{atm9.quest.theurgy.title.alchemicalsulfur}" + x: 2.0d + y: 1.5d + } + ] + title: "{atm9.chapters.63.title}" +} diff --git a/config/ftbquests/quests/chapters/tips_and_tricks.snbt b/config/ftbquests/quests/chapters/tips_and_tricks.snbt new file mode 100755 index 0000000..5401d14 --- /dev/null +++ b/config/ftbquests/quests/chapters/tips_and_tricks.snbt @@ -0,0 +1,644 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "diamond" + filename: "tips_and_tricks" + group: "" + icon: { + Count: 1 + id: "constructionwand:infinity_wand" + tag: { + wand_options: { } + } + } + id: "1BE666F01EFFC00D" + images: [{ + height: 3.0d + image: "atm:textures/questpics/tips_and_tricks.png" + rotation: 0.0d + width: 12.0d + x: 1.0d + y: 1.0d + }] + order_index: 3 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: ["{atm9.quest.tips.desc.sink}"] + id: "722978AC0C1B2649" + rewards: [ + { + id: "145F9B3A17676EAA" + item: "pipez:fluid_pipe" + type: "item" + } + { + id: "1159FE6CDF262C46" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.tips.subt.sink}" + tasks: [{ + id: "6855AE257D62AA37" + item: "cookingforblockheads:sink" + type: "item" + }] + title: "{atm9.quest.tips.sink}" + x: 3.0d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.shrink}"] + id: "7EC8814940C4C3D7" + rewards: [ + { + id: "156D559B0B56BA9A" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "6BCF264E89365C5D" + table_id: 487623848494439020L + type: "random" + } + ] + shape: "diamond" + subtitle: "{atm9.quest.tips.subt.shrink}" + tasks: [{ + id: "30C938C85BED7956" + item: { + Count: 1 + id: "shrink:shrinking_device" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.tips.shrink}" + x: 1.5d + y: 8.0d + } + { + description: ["{atm9.quest.tips.desc.sleep}"] + id: "14C8FC3F19190054" + rewards: [ + { + count: 2 + id: "34037270BA530831" + item: "comforts:rope_and_nail" + type: "item" + } + { + id: "0CA8B7411485A9D0" + type: "xp" + xp: 10 + } + ] + subtitle: "{atm9.quest.tips.subt.sleep}" + tasks: [ + { + id: "51AA3A27028426C5" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "comforts:hammock_white" + } + { + Count: 1b + id: "comforts:hammock_orange" + } + { + Count: 1b + id: "comforts:hammock_magenta" + } + { + Count: 1b + id: "comforts:hammock_light_blue" + } + { + Count: 1b + id: "comforts:hammock_yellow" + } + { + Count: 1b + id: "comforts:hammock_lime" + } + { + Count: 1b + id: "comforts:hammock_pink" + } + { + Count: 1b + id: "comforts:hammock_gray" + } + { + Count: 1b + id: "comforts:hammock_light_gray" + } + { + Count: 1b + id: "comforts:hammock_cyan" + } + { + Count: 1b + id: "comforts:hammock_purple" + } + { + Count: 1b + id: "comforts:hammock_blue" + } + { + Count: 1b + id: "comforts:hammock_brown" + } + { + Count: 1b + id: "comforts:hammock_green" + } + { + Count: 1b + id: "comforts:hammock_red" + } + { + Count: 1b + id: "comforts:hammock_black" + } + ] + } + } + title: "Hammock" + type: "item" + } + { + id: "04903282E935F3D3" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "comforts:sleeping_bag_white" + } + { + Count: 1b + id: "comforts:sleeping_bag_orange" + } + { + Count: 1b + id: "comforts:sleeping_bag_magenta" + } + { + Count: 1b + id: "comforts:sleeping_bag_light_blue" + } + { + Count: 1b + id: "comforts:sleeping_bag_yellow" + } + { + Count: 1b + id: "comforts:sleeping_bag_lime" + } + { + Count: 1b + id: "comforts:sleeping_bag_pink" + } + { + Count: 1b + id: "comforts:sleeping_bag_gray" + } + { + Count: 1b + id: "comforts:sleeping_bag_cyan" + } + { + Count: 1b + id: "comforts:sleeping_bag_light_gray" + } + { + Count: 1b + id: "comforts:sleeping_bag_purple" + } + { + Count: 1b + id: "comforts:sleeping_bag_blue" + } + { + Count: 1b + id: "comforts:sleeping_bag_brown" + } + { + Count: 1b + id: "comforts:sleeping_bag_green" + } + { + Count: 1b + id: "comforts:sleeping_bag_red" + } + { + Count: 1b + id: "comforts:sleeping_bag_black" + } + ] + } + } + title: "Sleeping Bags" + type: "item" + } + ] + title: "{atm9.quest.tips.sleep}" + x: 3.0d + y: 5.0d + } + { + description: ["{atm9.quest.tips.desc.belt}"] + id: "378C95C18798D413" + rewards: [ + { + count: 2 + id: "40BCE4D56FE98018" + item: "toolbelt:pouch" + type: "item" + } + { + id: "4E495FC797AED7A4" + type: "xp" + xp: 10 + } + ] + tasks: [{ + id: "7FD9A02EA29669F6" + item: "toolbelt:belt" + type: "item" + }] + title: "{atm9.quest.tips.belt}" + x: 2.5d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.wand}"] + id: "2A2E3D020B1F5126" + rewards: [{ + id: "03F64743F4F59499" + type: "xp" + xp: 10 + }] + tasks: [{ + id: "176150A0FE674662" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "constructionwand:stone_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:iron_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:diamond_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + { + Count: 1b + id: "constructionwand:infinity_wand" + tag: { + wand_options: { } + } + } + ] + } + } + title: "Construction Wands" + type: "item" + }] + title: "{atm9.quest.tips.wand}" + x: 0.5d + y: 8.0d + } + { + dependencies: [ + "722978AC0C1B2649" + "7EC8814940C4C3D7" + "14C8FC3F19190054" + "378C95C18798D413" + "2A2E3D020B1F5126" + "05F186C95510BD4B" + "0060BCEDABC9BE2E" + ] + hide_dependency_lines: true + id: "0F8F37D7E12078F5" + rewards: [{ + id: "032158E75A1291D8" + type: "xp" + xp: 10 + }] + shape: "circle" + subtitle: "{atm9.quest.tips.subt.tipped_out}" + tasks: [{ + id: "42DA8E971B27ACED" + type: "checkmark" + }] + title: "{atm9.quest.tips.tipped_out}" + x: 1.0d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.tricks}"] + id: "0C856BBB1679A7DD" + rewards: [{ + id: "5FA6EA3609ABF6BE" + type: "xp" + xp: 10 + }] + shape: "hexagon" + size: 2.0d + subtitle: "{atm9.quest.tips.subt.tricks}" + tasks: [{ + id: "3DC008A578A93CCF" + title: "Tips and Tricks!" + type: "checkmark" + }] + title: "{atm9.quest.tips.tricks}" + x: 1.0d + y: 3.0d + } + { + description: ["{atm9.quest.tips.desc.magnet}"] + id: "3FC002E5A6C08DCC" + rewards: [ + { + id: "0F5B656ED410D441" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "36D0962726704052" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.tips.subt.magnet}" + tasks: [{ + id: "27CB2988681DB62C" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + items: [ + { + Count: 1b + id: "simplemagnets:basicmagnet" + tag: { } + } + { + Count: 1b + id: "simplemagnets:advancedmagnet" + tag: { } + } + ] + } + } + title: "Simple Magnets" + type: "item" + }] + title: "{atm9.quest.tips.magnet}" + x: 1.0d + y: 7.5d + } + { + description: ["{atm9.quest.tips.desc.compass}"] + id: "70B6C9409AE69284" + rewards: [ + { + id: "554BFA90C78DEDD5" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "262AC9191FD415A3" + table_id: 487623848494439020L + type: "random" + } + ] + subtitle: "{atm9.quest.tips.subt.compass}" + tasks: [{ + id: "595B3FA9F32B712D" + item: { + Count: 1 + id: "naturescompass:naturescompass" + tag: { } + } + type: "item" + }] + title: "{atm9.quest.tips.compass}" + x: 1.0d + y: 8.5d + } + { + description: ["{atm9.quest.tips.desc.mobs}"] + id: "05F186C95510BD4B" + rewards: [ + { + id: "2EA020DC0A263031" + type: "xp" + xp: 10 + } + { + exclude_from_claim_all: true + id: "466A0AFE85E7A5D4" + table_id: 487623848494439020L + type: "random" + } + ] + tasks: [{ + id: "6418A273A57B203C" + item: "torchmaster:megatorch" + type: "item" + }] + title: "{atm9.quest.tips.mobs}" + x: -1.0d + y: 5.0d + } + { + description: ["{atm9.quest.tips.desc.exp}"] + id: "0060BCEDABC9BE2E" + rewards: [{ + id: "57949E0DF2C7478A" + item: "minecraft:experience_bottle" + type: "item" + }] + tasks: [{ + id: "189B87AF99321862" + item: "utilitix:experience_crystal" + type: "item" + }] + title: "{atm9.quest.tips.exp}" + x: -1.0d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.stick}"] + id: "0790D3BB481162A6" + rewards: [{ + id: "2D7265C36210BDDB" + type: "xp" + xp: 10 + }] + tasks: [ + { + id: "6038387EA35404CD" + item: "crafting_on_a_stick:crafting_table" + type: "item" + } + { + id: "0BF4F9C40FF717DE" + item: "crafting_on_a_stick:smithing_table" + type: "item" + } + { + id: "405411318EA7A80C" + item: "crafting_on_a_stick:anvil" + type: "item" + } + ] + title: "{atm9.quest.tips.stick}" + x: -0.5d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.powah}"] + icon: "mekanismgenerators:gas_burning_generator" + id: "437AF6A8A63413A8" + rewards: [{ + id: "4CDC7F753855B46A" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.powah}" + tasks: [{ + id: "2C621D97D1ED56DE" + title: "RF Generation" + type: "checkmark" + }] + title: "{atm9.quest.tips.powah}" + x: 5.5d + y: 6.0d + } + { + description: ["{atm9.quest.tips.desc.mahou}"] + icon: { + Count: 1 + ForgeCaps: { + Parent: { + MAHOUTSUKAI_ATTACK_CAP: 0.0d + MAHOUTSUKAI_ATTACK_DAMAGE: 0.0f + } + } + id: "mahoutsukai:morgan" + tag: { + Damage: 0 + } + } + id: "51CEE80605BFF40C" + rewards: [{ + id: "2E8A795741E4854D" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.mahou}" + tasks: [{ + id: "655D747AB2AECCF2" + title: "Mahou Tsukai" + type: "checkmark" + }] + title: "{atm9.quest.tips.mahou}" + x: 5.0d + y: 5.5d + } + { + description: ["{atm9.quest.tips.desc.spawner}"] + icon: "minecraft:spawner" + id: "600CFCF3612AEE9A" + min_width: 370 + rewards: [{ + id: "50C8D9EC8D53EB82" + type: "xp" + xp: 10 + }] + subtitle: "{atm9.quest.tips.subt.spawner}" + tasks: [{ + id: "30F1C1BC1AD18EA5" + title: "Apotheosis" + type: "checkmark" + }] + title: "{atm9.quest.tips.spawner}" + x: 5.5d + y: 5.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "21492239FE2B6937" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "6432B335C250C941" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "15DB990611A5962E" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 1.0d + y: 4.5d + } + ] + title: "{atm9.chapters.4.title}" +} diff --git a/config/ftbquests/quests/chapters/twilight_forest.snbt b/config/ftbquests/quests/chapters/twilight_forest.snbt new file mode 100755 index 0000000..99bf50d --- /dev/null +++ b/config/ftbquests/quests/chapters/twilight_forest.snbt @@ -0,0 +1,2333 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "twilight_forest" + group: "752CDE464613A1ED" + icon: "twilightforest:twilight_portal_miniature_structure" + id: "7732CF7AAA63DB3A" + order_index: 4 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.twilightForest.desc.welcome.1}" + "" + "{atm9.quest.twilightForest.desc.welcome.2}" + "" + "{atm9.quest.twilightForest.desc.welcome.3}" + ] + id: "4193303999597249" + rewards: [ + { + id: "1C0B624437947A5B" + type: "xp" + xp: 100 + } + { + id: "5453ED799AE6ED00" + item: { + Count: 1 + id: "minecraft:player_head" + tag: { + SkullOwner: { + Id: [I; + 1223057599 + 1414090141 + -1109509241 + 1019046394 + ] + Name: "ZephyrWindSpirit" + Properties: { + textures: [{ + Signature: 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0.0d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.discoverEntities.1}" + "" + "{atm9.quest.twilightForest.desc.discoverEntities.2}" + ] + hide_until_deps_visible: true + id: "575E405B270BBCBC" + rewards: [{ + id: "2D7EEE6D9AB073A0" + type: "xp" + xp: 10 + }] + tasks: [{ + advancement: "twilightforest:twilight_hunter" + criterion: "" + icon: "twilightforest:cicada" + id: "49C77D4CDAE03481" + title: "{atm9.quest.twilightForest.silenceForest}" + type: "advancement" + }] + x: -7.5d + y: -1.5d + } + { + dependencies: ["2951B1D7080C5EF9"] + dependency_requirement: "all_started" + description: [ + "{atm9.quest.twilightForest.desc.notImplemented.1}" + "" + "{atm9.quest.twilightForest.desc.notImplemented.2}" + "" + "{atm9.quest.twilightForest.desc.notImplemented.3}" + ] + icon: "twilightforest:castle_brick" + id: "420158B1736A1354" + rewards: [{ + id: "3E889B970E03E480" + type: "xp" + xp: 100 + }] + shape: "rsquare" + tasks: [ + { + biome: "twilightforest:final_plateau" + icon: "twilightforest:castle_brick" + id: "086AAFD8D9F5EDFA" + title: "{atm9.quest.twilightForest.enterFinalPlateau}" + type: "biome" + } + { + count: 12L + id: "0BB84A1074D7D214" + item: "twilightforest:pink_castle_door" + type: "item" + } + { + count: 12L + id: "02D55A14580DBDE9" + item: "twilightforest:yellow_castle_door" + type: "item" + } + { + count: 12L + id: "24BB0DB1D0CEE3AE" + item: "twilightforest:blue_castle_door" + type: "item" + } + { + count: 12L + id: "3011B112DB273913" + item: "twilightforest:violet_castle_door" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.finalBoss}" + x: 9.0d + y: 5.5d + } + { + dependencies: ["4193303999597249"] + description: [ + "{atm9.quest.twilightForest.desc.differentFoods.1}" + "" + "{atm9.quest.twilightForest.desc.differentFoods.2}" + ] + hide_dependency_lines: true + hide_until_deps_visible: true + icon: "minecraft:bowl" + id: "604F2B68B27885BF" + optional: true + rewards: [ + { + count: 4 + 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rewards: [ + { + count: 2 + id: "7C7EBDD4A84D118C" + item: "twilightforest:carminite" + random_bonus: 2 + type: "item" + } + { + id: "52FC60BE94B415E3" + type: "xp" + xp: 100 + } + ] + shape: "rsquare" + tasks: [ + { + id: "56287EDCE7111CDA" + item: "twilightforest:carminite_builder" + type: "item" + } + { + id: "3777E5BC42A44D9A" + item: "twilightforest:carminite_reactor" + type: "item" + } + ] + x: 6.0d + y: -3.0d + } + { + dependencies: ["6FD41DF7704466A4"] + description: [ + "{atm9.quest.twilightForest.desc.highlandBiome.1}" + "" + "{atm9.quest.twilightForest.desc.highlandBiome.2}" + ] + id: "58BD1063A19777DC" + rewards: [ + { + count: 2 + id: "7DBCA6F6A6C2F6CD" + item: "twilightforest:uberous_soil" + type: "item" + } + { + id: "46F74B4005D736B3" + type: "xp" + xp: 100 + } + ] + tasks: [ + { + id: "03833E1286B5C7BC" + item: "twilightforest:magic_beans" + type: "item" + } + { + id: "21A2013F7DDAE1B6" + item: "twilightforest:uberous_soil" + type: "item" + } + ] + title: "{atm9.quest.twilightForest.visitingGiants}" + x: 12.0d + y: 1.0d + } + { + dependencies: ["5CBA8C89FE717B9C"] + description: [ + "{atm9.quest.twilightForest.desc.thornlandBiome.1}" + "" + "{atm9.quest.twilightForest.desc.thornlandBiome.2}" + ] + id: "2951B1D7080C5EF9" + rewards: [ + { + id: "52EB72698EB29FF9" + item: "minecraft:diamond_block" + type: "item" + } + { + id: "3A33D234FEAA59C6" + type: "xp" + xp: 100 + } + { + id: "0A2372BA1C0E172A" + table_id: 5351477636770726245L + type: "random" + } + ] + shape: "heart" + tasks: [{ + count: 12L + id: "5F0A10AAC2220CFF" + item: "twilightforest:thorn_rose" + type: "item" + }] + title: "{atm9.quest.twilightForest.everyThornHasItsRose}" + x: 10.5d + y: 5.5d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "1A2AE8A2F20D2FA6" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "06FC3AA435F90AF6" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "2F0F73982BB388C5" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -4.5d + y: 4.0d + } + ] + title: "{atm9.chapters.48.title}" +} diff --git a/config/ftbquests/quests/chapters/ultimate_voltage.snbt b/config/ftbquests/quests/chapters/ultimate_voltage.snbt new file mode 100755 index 0000000..8a39019 --- /dev/null +++ b/config/ftbquests/quests/chapters/ultimate_voltage.snbt @@ -0,0 +1,1994 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ultimate_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:crystal_processor_mainframe" + id: "754B57DEA4C711A5" + images: [ + { + height: 3.0d + image: "gtceu:item/uv_solar_panel" + rotation: 0.0d + width: 3.0d + x: 5.5d + y: -8.5d + } + { + height: 3.0d + image: "gtceu:item/uv_electric_motor" + rotation: 0.0d + width: 3.0d + x: 9.5d + y: 1.5d + } + { + height: 3.0d + image: "gtceu:item/uv_sensor" + rotation: 0.0d + width: 3.0d + x: 1.0d + y: 1.5d + } + { + height: 3.0d + image: "gtceu:item/uv_emitter" + rotation: 0.0d + width: 3.0d + x: -3.5d + y: 1.5d + } + { + height: 3.0d + image: "gtceu:item/uv_voltage_coil" + rotation: 0.0d + width: 3.0d + x: 5.0d + y: 1.5d + } + ] + order_index: 9 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "{atm9.quest.gregtech.uv.desc.crystalProcessors.1}" + "" + "{atm9.quest.gregtech.uv.desc.crystalProcessors.2}" + ] + id: "5D1B9EACB654BDF8" + rewards: [{ + id: "7C3A3BB1E3F90D18" + type: "xp" + xp: 1000 + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.uv.subt.swarovski}" + tasks: [{ + id: "2D7446E656151002" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + x: -8.0d + y: -0.5d + } + { + dependencies: [ + "47932104E994DBE9" + "39615B8E568E0380" + ] + description: [ + "{atm9.quest.gregtech.uv.desc.ultimateVoltage.41}" + "" + "{atm9.quest.gregtech.uv.desc.ultimateVoltage.42}" + ] + id: "0A3F4D7A15E61B43" + rewards: [{ + exclude_from_claim_all: true + id: "5E29138ECD0EA5AE" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.theseusHull}" + tasks: [{ + id: "37AB8A72600C0C72" + item: "gtceu:uv_machine_hull" + type: "item" + }] + x: -2.5d + y: -6.0d + } + { + dependencies: [ + "406C924820DE5473" + "01D895369791881A" + ] + description: [ + "{atm9.quest.gregtech.uv.desc.supercomputers.1}" + "" + "{atm9.quest.gregtech.uv.desc.supercomputers.2}" + "" + "{atm9.quest.gregtech.uv.desc.supercomputers.3}" + ] + id: "65A075160D46BEF7" + rewards: [{ + exclude_from_claim_all: true + id: "6BF32EF707257907" + table_id: 1818042308417101752L + type: "loot" + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.uv.subt.bestSupercomputer}" + tasks: [{ + id: "5D545D872BD5DC3B" + item: "gtceu:wetware_processor_computer" + type: "item" + }] + x: 10.0d + y: -0.5d + } + { + dependencies: [ + "406C924820DE5473" + "5F7F05E4C3310724" + ] + description: ["{atm9.quest.gregtech.uv.desc.zpmProcessors}"] + id: "01D895369791881A" + rewards: [{ + exclude_from_claim_all: true + id: "6D17392565F396EB" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.stackingThemUp}" + tasks: [{ + id: "635887CB234211A8" + item: "gtceu:wetware_processor_assembly" + type: "item" + }] + x: 8.0d + y: -0.5d + } + { + dependencies: [ + "6335DC1E7517E940" + "4FFD94248EDBE5FA" + ] + description: [ + "{atm9.quest.gregtech.uv.desc.finalSetProcessors.1}" + "" + "{atm9.quest.gregtech.uv.desc.finalSetProcessors.2}" + ] + id: "5F7F05E4C3310724" + rewards: [{ + exclude_from_claim_all: true + id: "66FCEA1D3183EE2B" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.beginningOfTheEnd}" + tasks: [{ + id: "0DCE137263BB781D" + item: "gtceu:wetware_processor" + type: "item" + }] + x: 6.5d + y: -0.5d + } + { + dependencies: ["04A371896B1E0CEC"] + description: ["{atm9.quest.gregtech.uv.desc.zpmFieldGenerator}"] + id: "0D259B9B93B39FAE" + rewards: [{ + exclude_from_claim_all: true + id: "10C11563C6E2EC52" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.espensiveButWorthIt}" + tasks: [{ + id: "4987C63F3B87D1E6" + item: "gtceu:zpm_field_generator" + type: "item" + }] + x: -6.0d + y: -7.5d + } + { + dependencies: ["0EA56C514D26BA69"] + description: [ + "{atm9.quest.gregtech.uv.desc.zpmCables.1}" + "" + "{atm9.quest.gregtech.uv.desc.zpmCables.2}" + ] + id: "346A926E23840EF7" + rewards: [{ + count: 8 + id: "5D266CC95D2D322A" + item: "gtceu:uranium_rhodium_dinaquadide_single_wire" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.zpmSuperconductor}" + tasks: [{ + id: "73A806A2C50F9EB2" + item: "gtceu:uranium_rhodium_dinaquadide_single_wire" + type: "item" + }] + x: -8.0d + y: -7.5d + } + { + description: [ + "{atm9.quest.gregtech.uv.desc.superconductorsAlloy.1}" + "" + "{atm9.quest.gregtech.uv.desc.superconductorsAlloy.2}" + "" + "You'll need a Mixer running at least &cZPM&r tier recipes to make this dust" + ] + id: "39D7F47A8C44D5AF" + rewards: [{ + count: 6 + id: "2AFE0E431E6CD680" + item: "gtceu:uranium_rhodium_dinaquadide_dust" + random_bonus: 6 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.moreSuperconductors}" + tasks: [{ + id: "7F73948EAC24D937" + item: "gtceu:uranium_rhodium_dinaquadide_dust" + type: "item" + }] + x: -7.0d + y: -5.5d + } + { + dependencies: ["5D1B9EACB654BDF8"] + description: ["{atm9.quest.gregtech.uv.desc.ebfUpgrades}"] + id: "16522A3A1E66C914" + rewards: [{ + exclude_from_claim_all: true + id: "27AD25E82DD54F1F" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.triniumCoils}" + tasks: [{ + id: "6F0C524BD6D013D1" + item: "gtceu:trinium_coil_block" + type: "item" + }] + x: -8.0d + y: -4.0d + } + { + dependencies: [ + "39D7F47A8C44D5AF" + "16522A3A1E66C914" + ] + description: ["{atm9.quest.gregtech.uv.desc.superconductorIngot}"] + id: "0EA56C514D26BA69" + rewards: [ + { + count: 4 + id: "15A1112A2B7B648E" + item: "gtceu:uranium_rhodium_dinaquadide_ingot" + random_bonus: 4 + type: "item" + } + { + exclude_from_claim_all: true + id: "75E52BC18CCD5CAA" + table_id: 1818042308417101752L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.uv.subt.ingotForm}" + tasks: [{ + id: "39D1F52918EB7CF8" + item: "gtceu:uranium_rhodium_dinaquadide_ingot" + type: "item" + }] + x: -8.0d + y: -5.5d + } + { + dependencies: ["6C30EEA91FB21A3B"] + description: [ + "{atm9.quest.gregtech.uv.desc.wetwareCircuit.1}" + "" + "{atm9.quest.gregtech.uv.desc.wetwareCircuit.2}" + ] + id: "406C924820DE5473" + rewards: [{ + exclude_from_claim_all: true + id: "1302BAF34B2A6BF5" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.lastDance}" + tasks: [{ + id: "0C0CB7B75FB75A98" + item: "gtceu:wetware_printed_circuit_board" + type: "item" + }] + x: 9.0d + y: -2.0d + } + { + dependencies: ["5041EDE3E75E1EDF"] + description: ["{atm9.quest.gregtech.uv.desc.finalCircuitBoard}"] + id: "6C30EEA91FB21A3B" + rewards: [{ + count: 2 + id: "43F1AB345AC5B209" + item: "gtceu:wetware_circuit_board" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.lastCircuits}" + tasks: [{ + id: "280DD834BBF2E057" + item: "gtceu:wetware_circuit_board" + type: "item" + }] + x: 9.0d + y: -3.5d + } + { + dependencies: [ + "406C924820DE5473" + "773543FFEF631C5E" + "5041EDE3E75E1EDF" + ] + description: ["{atm9.quest.gregtech.uv.desc.semiOrganics}"] + id: "6335DC1E7517E940" + rewards: [{ + count: 4 + id: "795B6E4161F757B5" + item: "gtceu:neuro_processing_unit" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.semiOrganics}" + tasks: [{ + id: "0E3259E08D4F3BEF" + item: "gtceu:neuro_processing_unit" + type: "item" + }] + x: 6.5d + y: -2.0d + } + { + dependencies: ["3AA49DDE45705233"] + description: ["{atm9.quest.gregtech.uv.desc.stemCells}"] + id: "773543FFEF631C5E" + rewards: [{ + count: 4 + id: "0B703691F3393181" + item: "gtceu:stem_cells" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.basicBuildingBlocks}" + tasks: [{ + id: "25F1C01FA6CF8743" + item: "gtceu:stem_cells" + type: "item" + }] + x: 5.0d + y: -2.0d + } + { + dependencies: ["06242EEB80032F27"] + description: [ + "{atm9.quest.gregtech.uv.desc.infectiousBucket.1}" + "" + "{atm9.quest.gregtech.uv.desc.infectiousBucket.2}" + ] + id: "3AA49DDE45705233" + rewards: [{ + id: "7232D203497DBE97" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:bacteria" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:bacteria" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.infectious}" + tasks: [{ + id: "758A46679EEA2C0B" + item: "gtceu:bacteria_bucket" + type: "item" + }] + x: 4.0d + y: -2.0d + } + { + dependencies: ["3F0C949C8F243AFD"] + description: ["{atm9.quest.gregtech.uv.desc.growthMedium}"] + id: "5041EDE3E75E1EDF" + rewards: [{ + id: "5C9C341847D2CC3F" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:sterilized_growth_medium" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:sterilized_growth_medium" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.growingOrganics}" + tasks: [{ + id: "0139D419A28AFB0C" + item: "gtceu:sterilized_growth_medium_bucket" + type: "item" + }] + x: 7.5d + y: -3.5d + } + { + dependencies: [ + "49E2D3DF6A9A5716" + "1F442C8E82FB9EB8" + ] + description: ["{atm9.quest.gregtech.uv.desc.rawGrowthMedium}"] + id: "71941882F9E2ADAC" + rewards: [{ + id: "16FC77E719CEF0F4" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:raw_growth_medium" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:raw_growth_medium" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.labTesting}" + tasks: [{ + id: "2C6EEA1EA636A1B6" + item: "gtceu:raw_growth_medium_bucket" + type: "item" + }] + x: 6.5d + y: -4.5d + } + { + dependencies: ["71941882F9E2ADAC"] + description: ["{atm9.quest.gregtech.uv.desc.fluidHeaters}"] + id: "3F0C949C8F243AFD" + rewards: [{ + exclude_from_claim_all: true + id: "71BB60012EB5F292" + table_id: 1818042308417101752L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.fluidHeaters}" + tasks: [{ + id: "525F7E756598E2C5" + item: { + Count: 1 + id: "itemfilters:or" + tag: { + display: { + Name: "{\"text\":\"Any Fluid Heater IV And Up\"}" + } + items: [ + { + Count: 1b + id: "gtceu:iv_fluid_heater" + } + { + Count: 1b + id: "gtceu:luv_fluid_heater" + } + { + Count: 1b + id: "gtceu:zpm_fluid_heater" + } + ] + } + } + type: "item" + }] + x: 7.5d + y: -4.5d + } + { + dependencies: ["57F6323716A0ED24"] + description: ["{atm9.quest.gregtech.uv.desc.mutagen}"] + id: "1F442C8E82FB9EB8" + rewards: [{ + id: "4E413FE2B9D92D10" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:mutagen" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + 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+ id: "3A27B65A0B4FFB5B" + optional: true + rewards: [{ + id: "45DFB07959C24CFC" + item: "gtceu:me_output_bus" + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.meItemOutput}" + tasks: [{ + id: "547CEDD62A451075" + item: "gtceu:me_output_bus" + type: "item" + }] + x: -8.0d + y: 2.0d + } + { + dependencies: ["2586C2C9D1EFB2DC"] + description: ["{atm9.quest.gregtech.uv.desc.meFluidInput.1}"] + id: "043A424FDDA71692" + optional: true + rewards: [{ + id: "1966812A4729EA10" + item: "gtceu:me_input_hatch" + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.meFluidInput}" + tasks: [{ + id: "67DFF0D9CD927DBC" + item: "gtceu:me_input_hatch" + type: "item" + }] + x: -6.0d + y: 1.0d + } + { + dependencies: ["2586C2C9D1EFB2DC"] + description: ["{atm9.quest.gregtech.uv.desc.meFluidOutput.1}"] + id: "6829D2769ACC1BDB" + optional: true + rewards: [{ + id: "3CAB3AB9AA4216FB" + item: "gtceu:me_output_hatch" + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.meFluidOutput}" + tasks: [{ + id: "3A03D598E1B6007E" + item: "gtceu:me_output_hatch" + type: "item" + }] + x: -6.0d + y: 2.0d + } + { + dependencies: ["5D1B9EACB654BDF8"] + description: [ + "{atm9.quest.gregtech.uv.desc.meIntegration.1}" + "" + "{atm9.quest.gregtech.uv.desc.meIntegration.2}" + "" + "{atm9.quest.gregtech.uv.desc.meIntegration.3}" + ] + id: "2586C2C9D1EFB2DC" + rewards: [{ + id: "2F807BA8758A4ED5" + type: "xp" + xp: 1000 + }] + subtitle: "{atm9.quest.gregtech.uv.subt.meHatchesMultiblocks}" + tasks: [{ + id: "4E3E4CA01C64C9E2" + title: "{atm9.quest.gregtech.uv.meHatches}" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.uv.meBusesHatches}" + x: -7.0d + y: 1.5d + } + { + dependencies: ["1B64314492605E47"] + description: [ + "{atm9.quest.gregtech.uv.desc.advancedLcr.1}" + "" + "{atm9.quest.gregtech.uv.desc.advancedLcr.2}" + "" + "{atm9.quest.gregtech.uv.desc.advancedLcr.3}" + ] + icon: "gtceu:advanced_large_chemical_reactor" + id: "13417E27790B9AB2" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "67893AFA75DB6DB9" + table_id: 1818042308417101752L + type: "loot" + }] + shape: "gear" + subtitle: "{atm9.quest.gregtech.uv.subt.alcr}" + tasks: [ + { + id: "2EF9FCC2A1E61FC7" + item: "gtceu:advanced_large_chemical_reactor" + type: "item" + } + { + count: 12L + id: "60A9E200F4F324EA" + item: "gtceu:rtm_alloy_coil_block" + type: "item" + } + { + count: 15L + id: "154AEA7A726F6D6F" + item: "gtceu:ptfe_pipe_casing" + type: "item" + } + { + count: 62L + id: "0395D55EFEBE8005" + item: "gtceu:inert_machine_casing" + type: "item" + } + { + id: "3178FDFBEA274B84" + item: "gtceu:zpm_parallel_hatch" + type: "item" + } + ] + x: -9.0d + y: 3.0d + } + { + description: [ + "{atm9.quest.gregtech.uv.desc.alloyComplexity.1}" + "" + "{atm9.quest.gregtech.uv.desc.alloyComplexity.2}" + ] + id: "4EEFECB9D741B371" + rewards: [{ + count: 4 + id: "17CCDD1027ED3B23" + item: "gtceu:yttrium_barium_cuprate_ingot" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.complexAlloys}" + tasks: [{ + id: "6D6CAEC798AB5C3B" + item: "gtceu:yttrium_barium_cuprate_ingot" + type: "item" + }] + x: -4.0d + y: -5.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "5CCB34969AF38175" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "0B8410A78CA31E87" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "3E3975575FE59087" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -9.0d + y: -1.5d + } + { + dependencies: [ + "5D0FA7878B033938" + "16522A3A1E66C914" + ] + description: ["{atm9.quest.gregtech.uv.desc.naqIngot}"] + id: "2CB735807E38903F" + rewards: [ + { + count: 8 + id: "368A24C1EBC28E65" + item: "gtceu:naquadria_ingot" + random_bonus: 16 + type: "item" + } + { + exclude_from_claim_all: true + id: "614A3FD46B1297E5" + table_id: 1818042308417101752L + type: "loot" + } + ] + tasks: [{ + id: "4872647CCF87A557" + item: "gtceu:naquadria_ingot" + type: "item" + }] + x: -9.5d + y: -7.5d + } + { + dependencies: ["4BC7E522FF98B292"] + description: ["{atm9.quest.gregtech.uv.desc.naqLine.4}"] + id: "5D0FA7878B033938" + rewards: [{ + count: 30 + id: "1624A34BA1C1EAE9" + item: "gtceu:naquadria_sulfate_dust" + type: "item" + }] + tasks: [{ + count: 6L + id: "42E495DA47D6FB62" + item: "gtceu:naquadria_sulfate_dust" + type: "item" + }] + x: -10.5d + y: -7.0d + } + { + dependencies: ["618D703190FAEC6D"] + description: ["{atm9.quest.gregtech.uv.desc.naqLine.3}"] + id: "4BC7E522FF98B292" + rewards: [{ + id: "03CB835E108C7879" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:acidic_naquadria_solution" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:acidic_naquadria_solution" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "492D659AE35EFB93" + item: "gtceu:acidic_naquadria_solution_bucket" + type: "item" + }] + x: -10.0d + y: -6.0d + } + { + dependencies: ["134536FFE3E9C6E7"] + description: ["{atm9.quest.gregtech.uv.desc.naqLine.2}"] + id: "618D703190FAEC6D" + rewards: [{ + id: "6CFB0B527E679D51" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:naquadria_solution" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:naquadria_solution" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "6FA2C2317D635F04" + item: "gtceu:naquadria_solution_bucket" + type: "item" + }] + x: -9.5d + y: -5.0d + } + { + description: ["{atm9.quest.gregtech.uv.desc.naqLine.1}"] + id: "134536FFE3E9C6E7" + rewards: [{ + id: "159EE3A0F3DF834A" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:impure_naquadria_solution" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:impure_naquadria_solution" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "611A678ABFE17EA6" + item: "gtceu:impure_naquadria_solution_bucket" + type: "item" + }] + x: -9.0d + y: -4.0d + } + { + dependencies: ["59F96E1680617EF0"] + description: ["{atm9.quest.gregtech.uv.desc.switch}"] + icon: "gtceu:network_switch" + id: "54FEF677CA5E1C54" + rewards: [{ + exclude_from_claim_all: true + id: "4AE197A6DF4177E7" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [ + { + id: "19D1C2DFDB18DB4E" + item: "gtceu:network_switch" + type: "item" + } + { + count: 7L + id: "58B40CD10A8BA973" + item: { Count: 7, id: "gtceu:computer_casing" } + type: "item" + } + { + id: "1CE228529968F01E" + item: "gtceu:advanced_computer_casing" + type: "item" + } + { + count: 2L + id: "04D8194AE9277D88" + item: { Count: 2, id: "gtceu:computation_receiver_hatch" } + type: "item" + } + { + id: "1D61129C818AC555" + item: "gtceu:computation_transmitter_hatch" + type: "item" + } + ] + x: -2.5d + y: -1.5d + } + { + dependencies: ["54FEF677CA5E1C54"] + description: ["{atm9.quest.gregtech.uv.desc.bridge}"] + id: "38DA9B7E6BD18CCA" + rewards: [{ + exclude_from_claim_all: true + id: "6A482B47F61E32C6" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [{ + id: "40C8852CA1B85078" + item: "gtceu:hpca_bridge_component" + type: "item" + }] + x: -0.5d + y: -1.5d + } + { + dependencies: [ + "5D1B9EACB654BDF8" + "0D259B9B93B39FAE" + ] + description: ["{atm9.quest.gregtech.uv.desc.AdvancedComp}"] + id: "59F96E1680617EF0" + rewards: [{ + exclude_from_claim_all: true + id: "6DF364F9EB7C41CC" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [{ + id: "092CA789AFE254B1" + item: "gtceu:hpca_advanced_computation_component" + type: "item" + }] + x: -6.0d + y: -3.0d + } + { + dependencies: [ + "0A3F4D7A15E61B43" + "0A8698ACCD58FADA" + ] + description: ["{atm9.quest.gregtech.uv.desc.assembler}"] + id: "04508F8403F319D1" + rewards: [{ + exclude_from_claim_all: true + id: "4215DF48488C1181" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [{ + id: "0C97AC2B5CFB18A7" + item: "gtceu:uv_assembler" + type: "item" + }] + x: -0.5d + y: -6.0d + } + { + dependencies: ["4DB3A860A30D7BF5"] + description: ["{atm9.quest.gregtech.uv.desc.uvEnergy}"] + id: "5F3113B405B48849" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "2D7C54A7ED517761" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [{ + id: "51E20B36C11B6582" + item: "gtceu:uv_energy_input_hatch_16a" + type: "item" + }] + x: 1.0d + y: -2.5d + } + { + dependencies: ["406C924820DE5473"] + description: ["{atm9.quest.gregtech.uv.desc.dataModule}"] + hide_dependent_lines: true + id: "2EDEBC5A44D8E531" + rewards: [{ + exclude_from_claim_all: true + id: "5FB19F977F0F3E12" + table_id: 1818042308417101752L + type: "loot" + }] + tasks: [{ + id: "25AA82A5DC763402" + item: { + Count: 1 + id: "gtceu:data_module" + tag: { } + } + type: "item" + }] + x: 10.0d + y: -2.0d + } + { + dependencies: ["5E62E6F314843E1D"] + description: ["{atm9.quest.gregtech.uv.desc.otherproducts}"] + id: "5D08AFFAA4A85E39" + rewards: [{ + id: "7367679FA8D65D16" + type: "xp" + xp: 1000 + }] + tasks: [{ + id: "1393164467061CC0" + title: "Other Mk2 Products" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.uv.otherproducts}" + x: -6.5d + y: -8.5d + } + ] + title: "{atm9.chapters.34.title}" +} diff --git a/config/ftbquests/quests/chapters/ultra_high_voltage.snbt b/config/ftbquests/quests/chapters/ultra_high_voltage.snbt new file mode 100755 index 0000000..65989cb --- /dev/null +++ b/config/ftbquests/quests/chapters/ultra_high_voltage.snbt @@ -0,0 +1,1327 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "ultra_high_voltage" + group: "1DA67E79B40AB130" + icon: "gtceu:wetware_processor_mainframe" + id: "60A9BBC993EB2FD2" + order_index: 10 + progression_mode: "flexible" + quest_links: [ ] + quests: [ + { + description: [ + "I know it seems odd that we Finished off the last section and started this section with just the Supercomputer. But there is a reason for that." + "" + "There were components that are needed for the Wetware Processor Mainframe, which will be covered in this section. " + ] + id: "2EA74A823D55D472" + rewards: [{ + id: "138C41B0779E8FD9" + type: "xp" + xp: 1000 + }] + shape: "diamond" + size: 1.5d + subtitle: "{atm9.quest.gregtech.uhv.subt.mainFrame}" + tasks: [{ + id: "393B796BC1144684" + item: "gtceu:wetware_processor_computer" + type: "item" + }] + x: -9.0d + y: 6.0d + } + { + dependencies: [ + "3D89F65537D7CA1E" + "2555BA914C466B5C" + "702CE73E39E4D4BD" + ] + description: ["{atm9.quest.gregtech.uhv.desc.starForge.1}"] + icon: "gtceu:star_forge" + id: "7AE6AF0B5D3390E7" + rewards: [{ + exclude_from_claim_all: true + id: "1B8BCAA279AE6AF3" + table_id: 8781463007120195614L + type: "loot" + }] + shape: "heart" + size: 2.0d + subtitle: "{atm9.quest.gregtech.uhv.subt.craftingCosmos}" + tasks: [ + { + id: "618354EF9636D820" + item: "gtceu:star_forge" + type: "item" + } + { + count: 6L + id: "454F7D74D75CD02E" + item: "mekanism:supercharged_coil" + type: "item" + } + { + count: 38L + id: "73DEF8CD08315211" + item: "gtceu:superconducting_coil" + type: "item" + } + { + count: 64L + id: "333856BA249BF370" + item: "gtceu:trinium_coil_block" + type: "item" + } + { + count: 225L + id: "5B999D1E4E018709" + item: "gtceu:atomic_casing" + type: "item" + } + { + count: 224L + id: "084BFE437F0F086D" + item: "connectedglass:clear_glass_black" + type: "item" + } + { + id: "34D497643849738F" + item: "allthetweaks:atm_star_block" + type: "item" + } + ] + x: 8.0d + y: 4.0d + } + { + dependencies: [ + "3D89F65537D7CA1E" + "2555BA914C466B5C" + "054D2D3C20C2D32F" + "6786C701B7C4980B" + ] + description: [ + "{atm9.quest.gregtech.uhv.desc.megaFusionReactor.1}" + "" + "{atm9.quest.gregtech.uhv.desc.megaFusionReactor.2}" + ] + icon: "gtceu:mega_fusion_reactor" + id: "39CD35C91F07258C" + rewards: [ + { + exclude_from_claim_all: true + id: "3F44AB57C50B81A8" + table_id: 8781463007120195614L + type: "loot" + } + { + exclude_from_claim_all: true + id: "221E07FA30C8438B" + table_id: 341947171990021391L + type: "loot" + } + ] + shape: "gear" + size: 1.6d + subtitle: "{atm9.quest.gregtech.uhv.subt.megaFusionReactor}" + tasks: [ + { + id: "6B99152931C28CF4" + item: "gtceu:mega_fusion_reactor" + type: "item" + } + { + count: 32L + id: "38001A0BC813A12F" + item: "mekanism:supercharged_coil" + type: "item" + } + { + count: 20L + id: "15645CCCFD36B3FD" + item: "gtceu:fusion_glass" + type: "item" + } + { + count: 208L + id: "1DF6ABF3DEA03113" + item: "gtceu:fusion_casing_mk3" + type: "item" + } + { + count: 88L + id: "1CEE1CF49EB683A2" + item: "gtceu:fusion_coil" + type: "item" + } + { + count: 64L + id: "2F1FE1A604A2BF82" + item: "gtceu:tritanium_coil_block" + type: "item" + } + { + count: 169L + id: "2952CCEFEE9245AB" + item: "gtceu:atomic_casing" + type: "item" + } + { + count: 40L + id: "11920FFB5235E181" + item: "gtceu:heatproof_machine_casing" + type: "item" + } + ] + x: 1.8000000000000007d + y: -2.6999999999999993d + } + { + dependencies: [ + "2B8E66760514BE77" + "054D2D3C20C2D32F" + ] + description: [ + 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"054D2D3C20C2D32F" + "702CE73E39E4D4BD" + ] + description: ["{atm9.quest.gregtech.uhv.desc.uvCircuitAssembler}"] + id: "0CBF5A49066468DD" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "7D7A9F44A20C359E" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uhv.subt.needThis}" + tasks: [{ + id: "3C9575096E4E44E0" + item: "gtceu:uv_circuit_assembler" + type: "item" + }] + x: -0.20000000000000004d + y: 3.4000000000000004d + } + { + dependencies: [ + "054D2D3C20C2D32F" + "337B492F974628A4" + "702CE73E39E4D4BD" + ] + description: [ + "{atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1}" + "" + "{atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2}" + ] + id: "5561EB1E3DD77EC5" + rewards: [{ + exclude_from_claim_all: true + id: "2B3038B536DADF24" + table_id: 341947171990021391L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.uhv.subt.uhvTop}" + tasks: [{ + id: "3009E94D530487D4" + item: 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} + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:americium" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.liquidAmericium}" + tasks: [{ + id: "56FF9905F151C1C3" + item: "gtceu:americium_bucket" + type: "item" + }] + x: -7.0d + y: 0.0d + } + { + dependencies: [ + "097735604CB11E83" + "5AD33290313151D6" + "6E18951E41103391" + ] + description: ["{atm9.quest.gregtech.uhv.desc.neutronium}"] + id: "695E846B663EC185" + rewards: [{ + id: "0C7A433FBA240813" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:neutronium" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:neutronium" + } + capacity: 16000 + } + } + type: "item" + }] + shape: "gear" + size: 1.75d + subtitle: "{atm9.quest.gregtech.zpm.subt.superNeutronium}" + tasks: [{ + id: "273FC653514D8BC2" + item: "gtceu:neutronium_bucket" + type: "item" + }] + x: -5.449999999999999d + y: 0.775d + } + { + description: ["{atm9.quest.gregtech.uhv.desc.naquadria}"] + id: "097735604CB11E83" + rewards: [{ + id: "559BE511F5D982CE" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:naquadria" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:naquadria" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.liquidNaquadria}" + tasks: [{ + id: "65C1C5D7EF816179" + item: "gtceu:naquadria_bucket" + type: "item" + }] + x: -7.0d + y: 1.5d + } + { + dependencies: ["695E846B663EC185"] + description: [ + "{atm9.quest.gregtech.uv.desc.ultimateVoltage.29}" + "" + "{atm9.quest.gregtech.uv.desc.ultimateVoltage.30}" + ] + id: "142D12B41C36D68A" + rewards: [{ + count: 3 + id: "473AF9906EB7EF01" + item: "gtceu:neutronium_boule" + random_bonus: 3 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.ultimateVoltage.18}" + tasks: [{ + id: "0EB38073B9196667" + item: "gtceu:neutronium_boule" + type: "item" + }] + x: -5.5d + y: -1.0d + } + { + dependencies: ["142D12B41C36D68A"] + description: ["{atm9.quest.gregtech.uv.desc.neutroniumWafers}"] + id: "0F3DF502872A308E" + rewards: [ + { + count: 4 + id: "38517B0FE2A644DA" + item: "gtceu:neutronium_wafer" + random_bonus: 4 + type: "item" + } + { + exclude_from_claim_all: true + id: "2A962A16171EB051" + table_id: 341947171990021391L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.uv.subt.slices}" + tasks: [{ + id: "21548670852833ED" + item: "gtceu:neutronium_wafer" + type: "item" + }] + x: -4.5d + y: -1.6999999999999997d + } + { + dependencies: ["0F3DF502872A308E"] + description: ["{atm9.quest.gregtech.uv.desc.ultimateVoltage.28}"] + id: "5F3BF06A1DA8AB8D" + rewards: [{ + count: 4 + id: "3212B54A2EE954FA" + item: "gtceu:highly_advanced_soc_wafer" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.ultimateVoltage.17}" + tasks: [ + { + id: "74999972610FD53F" + item: "gtceu:highly_advanced_soc_wafer" + type: "item" + } + { + id: "6CF65EBE0534FBA6" + item: "gtceu:black_glass_lens" + type: "item" + } + ] + x: -3.5d + y: -2.3999999999999995d + } + { + dependencies: ["5F3BF06A1DA8AB8D"] + description: ["{atm9.quest.gregtech.uv.desc.ultimateVoltage.27}"] + id: "3F3F70FEEE8AFEEA" + rewards: [{ + count: 4 + id: "0D40ED5B4CD77D3F" + item: "gtceu:highly_advanced_soc" + random_bonus: 8 + type: "item" + }] + tasks: [{ + id: "530BBDE31298E519" + item: "gtceu:highly_advanced_soc" + type: "item" + }] + x: -2.5d + y: -3.099999999999999d + } + { + dependencies: ["695E846B663EC185"] + description: ["{atm9.quest.gregtech.uv.desc.gravistarImportance.1}"] + id: "6786C701B7C4980B" + rewards: [{ + exclude_from_claim_all: true + id: "556BE291ABBFB5A8" + table_id: 341947171990021391L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.uv.subt.gravityStars}" + tasks: [{ + id: "6B219FCE15079A27" + item: "gtceu:gravi_star" + type: "item" + }] + x: -1.5d + y: -1.6999999999999993d + } + { + description: [""] + id: "5074BBBCE86D058E" + rewards: [{ + id: "0B2326152AE29F28" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:nitrogen_plasma" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:nitrogen_plasma" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "4169613D6343A843" + item: "gtceu:nitrogen_plasma_bucket" + type: "item" + }] + x: 1.799999999999999d + y: -7.0d + } + ] + title: "{atm9.chapters.35.title}" +} diff --git a/config/ftbquests/quests/chapters/undergarden.snbt b/config/ftbquests/quests/chapters/undergarden.snbt new file mode 100755 index 0000000..3ecd229 --- /dev/null +++ b/config/ftbquests/quests/chapters/undergarden.snbt @@ -0,0 +1,2255 @@ +{ + autofocus_id: "1C232674CD04024D" + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "undergarden" + group: "752CDE464613A1ED" + icon: "undergarden:catalyst" + id: "65A95C2312976E49" + images: [ + { + height: 2.0d + image: "atm:textures/questpics/undergarden/undergarden_title.png" + rotation: 0.0d + width: 17.434343434343436d + x: 2.0d + y: -11.0d + } + { + height: 1.0d + image: "atm:textures/questpics/undergarden/undergarden_vegetation.png" + rotation: 0.0d + width: 6.052631578947368d + x: 7.0d + y: -9.5d + } + { + height: 1.0d + image: "atm:textures/questpics/undergarden/undergarden_biomes.png" + rotation: 0.0d + width: 3.6315789473684212d + x: -4.0d + y: -9.5d + } + { + height: 1.5d + image: "atm:textures/questpics/undergarden/undergarden_neutral.png" + rotation: 0.0d + width: 7.611940298507463d + x: 2.0d + y: -3.0d + } + { + height: 1.5d + image: "atm:textures/questpics/undergarden/undergarden_hostile.png" + rotation: 0.0d + width: 5.940789473684211d + x: 9.0d + y: -3.5d + } + { + height: 1.5d + image: "atm:textures/questpics/undergarden/undergarden_friendly.png" + rotation: 0.0d + width: 6.592592592592593d + x: -4.5d + y: -3.5d + } + { + height: 1.0d + image: "atm:textures/questpics/undergarden/undergarden_tools.png" + rotation: 0.0d + width: 10.257142857142858d + x: 2.0d + y: 2.5d + } + { + height: 2.0d + image: "atm:textures/questpics/undergarden/undergarden_gloomper.png" + rotation: 0.0d + width: 2.301980198019802d + x: -1.0d + y: -0.5d + } + { + height: 2.0d + image: "atm:textures/questpics/undergarden/undergarden_brute.png" + rotation: 0.0d + width: 2.0d + x: 5.0d + y: -0.5d + } + { + height: 2.0d + image: "atm:textures/questpics/undergarden/undergarden_rotling.png" + rotation: 0.0d + width: 1.5617715617715617d + x: 7.5d + y: 2.5d + } + { + height: 3.0d + image: "atm:textures/questpics/undergarden/undergarden_rotwalker.png" + rotation: 0.0d + width: 1.478527607361963d + x: 9.0d + y: 3.0d + } + { + height: 3.0d + image: "atm:textures/questpics/undergarden/undergarden_rotbeast.png" + rotation: 0.0d + width: 2.8649706457925634d + x: 11.0d + y: 3.0d + } + { + height: 4.0d + image: 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rotation: 0.0d + width: 10.656d + x: 14.0d + y: 6.0d + } + ] + order_index: 3 + quest_links: [ ] + quests: [ + { + dependencies: ["6C4B93FE64BD418D"] + description: ["{atm9.quest.undergarden.desc.intro.1}"] + hide_dependent_lines: true + icon: "undergarden:goo_ball" + id: "1C232674CD04024D" + rewards: [{ + id: "08BD1EF15354D156" + type: "xp_levels" + xp_levels: 1 + }] + shape: "gear" + size: 3.0d + tasks: [{ + dimension: "undergarden:undergarden" + id: "0F2860523070BF25" + type: "dimension" + }] + title: "{atm9.quest.undergarden.title.intro}" + x: 2.0d + y: -6.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.catacombs.1}"] + icon: "undergarden:cracked_depthrock_bricks" + id: "00CB8D60E7831A57" + rewards: [{ + count: 5 + id: "6756B0150D2C092D" + item: "minecraft:golden_apple" + type: "item" + }] + shape: "octagon" + size: 1.3d + tasks: [{ + id: "0A889EB88211B0ED" + structure: "undergarden:catacombs" + type: "structure" + }] + title: "{atm9.quest.undergarden.title.catacombs}" + x: 13.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.gronglegrowth.1}" + "{image:atm:textures/questpics/undergarden/undergarden_grongle.png width:200 height:100 align:center}" + ] + icon: "undergarden:grongle_sapling" + id: "647A87E800C703C3" + rewards: [{ + id: "2DBEE0D01E6A8995" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:gronglegrowth" + icon: "undergarden:grongle_sapling" + id: "7C9EF32C628CA0A8" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.gronglegrowth}" + x: -5.5d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.gronglets.1}" + "{image:atm:textures/questpics/undergarden/undergarden_gronglet.png width:100 height:100 align:center}" + ] + id: "5FCA6F5FE97780B7" + rewards: [{ + count: 7 + id: "64525F6365C40773" + item: "undergarden:gronglet" + type: "item" + }] + size: 1.5d + tasks: [{ + id: "442B73DD312E5D42" + item: "undergarden:gronglet" + type: "item" + }] + title: "{atm9.quest.undergarden.title.gronglets}" + x: -3.5d + y: -2.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.ancientsea.1}" + "{image:atm:textures/questpics/undergarden/undergarden_ancient.png width:200 height:100 align:center}" + ] + icon: "undergarden:glitterkelp" + id: "353AEEC116A5DEEF" + rewards: [{ + id: "5429CC01B4971AD3" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:ancient_sea" + icon: "undergarden:glitterkelp" + id: "518049B7B94DEA7A" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.ancientsea}" + x: -5.5d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.glitterkelp.1}"] + id: "43A1BC20BB054A14" + rewards: [{ + count: 5 + id: "740845127F7ECC4D" + item: "undergarden:glitterkelp" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "68A2E3EFD8C086B8" + item: "undergarden:glitterkelp" + type: "item" + }] + x: 6.5d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.wigglewoodforest.1}" + "{image:atm:textures/questpics/undergarden/undergarden_wiggle.png width:200 height:100 align:center}" + ] + icon: "undergarden:wigglewood_sapling" + id: "050D8480EE9D8E62" + rewards: [{ + id: "6B757D1052B67B34" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:wigglewood_forest" + icon: "undergarden:wigglewood_sapling" + id: "7FFA960B8F3CC151" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.wigglewoodforest}" + x: -2.0d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.forgottenfields.1}" + "{image:atm:textures/questpics/undergarden/undergarden_field.png width:200 height:100 align:center}" + ] + icon: "undergarden:depthrock_bricks" + id: "4E3D548E5D8D7D26" + rewards: [{ + id: "7E7389D366197863" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:forgotten_field" + icon: "undergarden:depthrock_bricks" + id: "12E13E7D8732BC65" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.forgottenfields}" + x: -4.0d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.veilmushroombog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_veil.png width:200 height:100 align:center}" + ] + icon: "undergarden:veil_mushroom" + id: "7E3DA4168D352B42" + rewards: [{ + id: "02C06AB42788957F" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:veil_mushroom_bog" + icon: "undergarden:veil_mushroom" + id: "5F65CF932582E4D4" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.veilmushroombog}" + x: -3.0d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.rotlings.1}" + "{image:atm:textures/questpics/undergarden/undergarden_rotling.png width:100 height:100 align:center}" + ] + icon: "undergarden:rotling_spawn_egg" + id: "24D38DA8E86DD897" + rewards: [{ + count: 3 + id: "2BEA59F5963F6F21" + item: "undergarden:utheric_shard" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:rotling" + icon: "undergarden:rotling_spawn_egg" + id: "1ECCD5B3DADC859A" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.rotlings}" + x: 6.5d + y: 1.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.rotwalker.1}" + "{image:atm:textures/questpics/undergarden/undergarden_rotwalker.png width:100 height:200 align:center}" + ] + icon: "undergarden:rotwalker_spawn_egg" + id: "380D3212D1CBA593" + rewards: [{ + count: 6 + id: "1C3ABD092D7A3A57" + item: "undergarden:utheric_shard" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:rotwalker" + icon: "undergarden:rotwalker_spawn_egg" + id: "453E3D10DCED3F28" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.rotwalker}" + x: 8.5d + y: 1.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.rotbeast.1}" + "{image:atm:textures/questpics/undergarden/undergarden_rotbeast.png width:100 height:100 align:center}" + ] + icon: "undergarden:rotbeast_spawn_egg" + id: "70FD8856BFCD9AEE" + rewards: [{ + count: 3 + id: "1FFBDB345F444727" + item: "undergarden:utherium_crystal" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:rotbeast" + icon: "undergarden:rotbeast_spawn_egg" + id: "08238D4E8D9CEB70" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.rotbeast}" + x: 10.5d + y: 1.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.muncher.1}" + "{image:atm:textures/questpics/undergarden/undergarden_muncher.png width:100 height:100 align:center}" + ] + icon: "undergarden:muncher_spawn_egg" + id: "5D229FA3A5F92954" + rewards: [{ + count: 4 + id: "4F9BB0E1415EF299" + item: "undergarden:froststeel_nugget" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:muncher" + icon: "undergarden:muncher_spawn_egg" + id: "775FC64EEBCD72DB" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.muncher}" + x: 10.5d + y: -2.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.stoneborn.1}" + "{image:atm:textures/questpics/undergarden/undergarden_stoneborn.png width:100 height:150 align:center}" + ] + icon: "undergarden:stoneborn_spawn_egg" + id: "4D836B9D9E3B898F" + rewards: [{ + count: 3 + id: "1F234CCAC2D4F7D9" + item: "undergarden:regalium_crystal" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:stoneborn" + icon: "undergarden:stoneborn_spawn_egg" + id: "6B5ACC22375819D5" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.stoneborn}" + x: 2.0d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.gloomper.1}" + "{image:atm:textures/questpics/undergarden/undergarden_gloomper.png width:100 height:100 align:center}" + ] + icon: "undergarden:gloomper_spawn_egg" + id: "79C652E3FCB88550" + rewards: [{ + count: 4 + id: "42738C69450F0A58" + item: "undergarden:raw_gloomper_leg" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:gloomper" + icon: "undergarden:gloomper_spawn_egg" + id: "1FB5E933DD7FA6F9" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.gloomper}" + x: 0.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.nargoyle.1}" + "{image:atm:textures/questpics/undergarden/undergarden_nargoyle.png width:100 height:100 align:center}" + ] + icon: "undergarden:nargoyle_spawn_egg" + id: "0A1D6E233C0ECC8E" + rewards: [{ + id: "39F72DD6F716983D" + type: "xp" + xp: 1 + }] + size: 1.5d + tasks: [{ + entity: "undergarden:nargoyle" + icon: "undergarden:nargoyle_spawn_egg" + id: "241BF9881DEEAA19" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.nargoyle}" + x: 8.5d + y: -2.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.scintling.1}" + "{image:atm:textures/questpics/undergarden/undergarden_scintling.png width:150 height:100 align:center}" + ] + icon: "undergarden:scintling_spawn_egg" + id: "4F3B4990BE6C2A4A" + rewards: [{ + count: 10 + id: "21A9651456278BCD" + item: "undergarden:goo_ball" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:scintling" + icon: "undergarden:scintling_spawn_egg" + id: "01C8E18FB9140B34" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.scintling}" + x: -2.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.sploogie.1}" + "{image:atm:textures/questpics/undergarden/undergarden_sploogie.png width:125 height:100 align:center}" + ] + icon: "undergarden:sploogie_spawn_egg" + id: "67A2347534269528" + rewards: [{ + id: "3293B6D906126951" + type: "xp" + xp: 1 + }] + size: 1.5d + tasks: [{ + entity: "undergarden:sploogie" + icon: "undergarden:sploogie_spawn_egg" + id: "1DB0E7F8AF4D40A8" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.sploogie}" + x: 6.5d + y: -2.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.gwibling.1}"] + icon: "undergarden:gwibling_spawn_egg" + id: "53FDC6C536E50A1A" + rewards: [{ + id: "4FA496EDE0E9607C" + item: "undergarden:gwibling_bucket" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:gwibling" + icon: "undergarden:gwibling_spawn_egg" + id: "55DE528A1CC77248" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.gwibling}" + x: -4.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.gwibs.1}" + "{image:atm:textures/questpics/undergarden/undergarden_gwib.png width:100 height:100 align:center}" + ] + icon: "undergarden:gwib_spawn_egg" + id: "71E1454990DEC451" + rewards: [{ + id: "3E0804953DAAC7E3" + type: "xp" + xp: 1 + }] + size: 1.5d + tasks: [{ + entity: "undergarden:gwib" + icon: "undergarden:gwib_spawn_egg" + id: "28DB734A99F82FCE" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.gwibs}" + x: 7.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.mog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_mog.png width:100 height:100 align:center}" + ] + icon: "undergarden:mog_spawn_egg" + id: "744DBE831C120B2F" + rewards: [{ + count: 4 + id: "6FFDC804CABF16F8" + item: "undergarden:mogmoss" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:mog" + icon: "undergarden:mog_spawn_egg" + id: "73FB056A56FE9B8D" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.mog}" + x: -3.5d + y: 1.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.smog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_smog.png width:100 height:100 align:center}" + ] + icon: "undergarden:smog_mog_spawn_egg" + id: "2E596B5A4EA2ABF4" + rewards: [{ + count: 4 + id: "0DD7639423814FA5" + item: "undergarden:blue_mogmoss" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:smog_mog" + icon: "undergarden:smog_mog_spawn_egg" + id: "365FA96C16AC95FF" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.smog}" + x: -5.5d + y: 1.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.forgottens.1}" + "{image:atm:textures/questpics/undergarden/undergarden_forgotten.png width:100 height:200 align:center}" + ] + hide_dependent_lines: true + icon: "undergarden:forgotten_spawn_egg" + id: "141681FE9E524FB0" + rewards: [{ + id: "723172D86161488C" + item: { + Count: 1 + id: "undergarden:cloggrum_battleaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:forgotten" + icon: "undergarden:forgotten_spawn_egg" + id: "0D6A262F278C9399" + type: "kill" + value: 3L + }] + title: "{atm9.quest.undergarden.title.forgottens}" + x: 9.5d + y: -0.5d + } + { + dependencies: ["00CB8D60E7831A57"] + description: [ + "{atm9.quest.undergarden.desc.forgottenguardian.1}" + "{image:atm:textures/questpics/undergarden/undergarden_guardian.png width:100 height:200 align:center}" + ] + icon: "undergarden:forgotten_guardian_spawn_egg" + id: "1054168AFD8520D4" + rewards: [{ + count: 2 + id: "573A5DE60A3D35BF" + item: "undergarden:forgotten_ingot" + type: "item" + }] + size: 1.9d + tasks: [{ + entity: "undergarden:forgotten_guardian" + icon: "undergarden:forgotten_guardian_spawn_egg" + id: "69BAF62F032AD940" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.forgottenguardian}" + x: 11.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.utherium.1}"] + id: "30582B5FBED35FD1" + rewards: [{ + id: "758D76C7755819CB" + item: "undergarden:utherium_crystal" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "05F86B23702AD630" + item: "undergarden:utherium_crystal" + type: "item" + }] + title: "{atm9.quest.undergarden.title.utherium}" + x: 4.0d + y: 5.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.regalium.1}"] + id: "3AF7446592D19FA6" + rewards: [{ + count: 5 + id: "2ACBFB0DDEE3BF54" + item: "undergarden:regalium_crystal" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "6C5AD33B8B69BEEC" + item: "undergarden:regalium_crystal" + type: "item" + }] + title: "{atm9.quest.undergarden.title.regalium}" + x: 6.0d + y: 5.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.forgotteningots.1}"] + id: "4F5A2E2A5C7F4837" + rewards: [{ + id: "228313ACC9720035" + item: "undergarden:forgotten_ingot" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "145F7277A6E82495" + item: "undergarden:forgotten_ingot" + type: "item" + }] + title: "{atm9.quest.undergarden.title.forgotteningots}" + x: 2.0d + y: 5.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.froststeel.1}"] + id: "51E2728C5E35A152" + rewards: [{ + count: 2 + id: "74FC609432923CAE" + item: "undergarden:froststeel_ingot" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "2F2F12FD80DAE684" + item: "undergarden:froststeel_ingot" + type: "item" + }] + title: "{atm9.quest.undergarden.title.froststeel}" + x: 0.0d + y: 5.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.cloggrum.1}"] + id: "4141EF8B8C316118" + rewards: [{ + count: 2 + id: "58A82FCE900550AA" + item: "undergarden:cloggrum_ingot" + type: "item" + }] + shape: "diamond" + size: 1.5d + tasks: [{ + id: "030173D7AE2E8AF7" + item: "undergarden:cloggrum_ingot" + type: "item" + }] + title: "{atm9.quest.undergarden.title.cloggrum}" + x: -2.0d + y: 5.5d + } + { + dependencies: ["4141EF8B8C316118"] + description: ["{atm9.quest.undergarden.desc.cloggrumarmor.1}"] + id: "130577AD1A1A8222" + rewards: [{ + count: 4 + id: "142964A7354A4C51" + item: "undergarden:cloggrum_ingot" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "7F976851A2831B88" + item: { + Count: 1 + id: "undergarden:cloggrum_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "560EBAD803282FF4" + item: { + Count: 1 + id: "undergarden:cloggrum_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "616F19EE1582B025" + item: { + Count: 1 + id: "undergarden:cloggrum_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "000C3B46CCF0F9C6" + item: { + Count: 1 + id: "undergarden:cloggrum_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.cloggrumarmor}" + x: -2.0d + y: 7.0d + } + { + dependencies: ["4141EF8B8C316118"] + description: ["{atm9.quest.undergarden.desc.cloggrumtools.1}"] + id: "16A04B2FC3F0D902" + rewards: [{ + count: 4 + id: "2D2BC753AF428A4B" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "5383BF974E6E6A96" + item: { + Count: 1 + id: "undergarden:cloggrum_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4C1CB1CD27DE1996" + item: { + Count: 1 + id: "undergarden:cloggrum_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3182842487B1ADC0" + item: { + Count: 1 + id: "undergarden:cloggrum_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "3965E01BB5716714" + item: { + Count: 1 + id: "undergarden:cloggrum_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "6C8D488FB86260B2" + item: { + Count: 1 + id: "undergarden:cloggrum_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.cloggrumtools}" + x: -2.5d + y: 4.0d + } + { + dependencies: ["4141EF8B8C316118"] + description: ["{atm9.quest.undergarden.desc.cloggrumweapons.1}"] + id: "1E81B903137BB62A" + rewards: [{ + count: 4 + id: "13F796F5FD4B30A0" + item: "undergarden:cloggrum_ingot" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "229BDF9C5EFF2F68" + item: { + Count: 1 + id: "undergarden:cloggrum_battleaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "6FBB26ACF48BF73F" + item: { + Count: 1 + id: "undergarden:cloggrum_shield" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.cloggrumweapons}" + x: -1.5d + y: 4.0d + } + { + dependencies: ["51E2728C5E35A152"] + description: ["{atm9.quest.undergarden.desc.froststeelarmor.1}"] + id: "7617737FC179EA1A" + rewards: [{ + count: 4 + id: "4CAED257664405F7" + item: "undergarden:froststeel_ingot" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "1F56436CFE9E4829" + item: { + Count: 1 + id: "undergarden:froststeel_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "12D8CA0A44EF5EDD" + item: { + Count: 1 + id: "undergarden:froststeel_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4F65FE9890B4283C" + item: { + Count: 1 + id: "undergarden:froststeel_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "75672283B8F0C3CB" + item: { + Count: 1 + id: "undergarden:froststeel_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.froststeelarmor}" + x: 0.0d + y: 7.0d + } + { + dependencies: ["51E2728C5E35A152"] + description: ["{atm9.quest.undergarden.desc.froststeeltools.1}"] + id: "46DCB235D3FEDA61" + rewards: [{ + count: 4 + id: "3DA2915B3BB46AEC" + item: "undergarden:froststeel_ingot" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "3B2ECE1F852193F6" + item: { + Count: 1 + id: "undergarden:froststeel_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "51B4AD7164660ED5" + item: { + Count: 1 + id: "undergarden:froststeel_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "0D63C10C5B742431" + item: { + Count: 1 + id: "undergarden:froststeel_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "1A9A616D3CA79C35" + item: { + Count: 1 + id: "undergarden:froststeel_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "20016A6E5AF25B3C" + item: { + Count: 1 + id: "undergarden:froststeel_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.froststeeltools}" + x: 0.0d + y: 4.0d + } + { + dependencies: ["30582B5FBED35FD1"] + description: ["{atm9.quest.undergarden.desc.utheriumarmor.1}"] + id: "01B13BBB41BBB460" + rewards: [{ + count: 4 + id: "5B92118023C90ADD" + item: "undergarden:utherium_crystal" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "5C577BF2008DEA1C" + item: { + Count: 1 + id: "undergarden:utherium_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4DC0DCE680549B36" + item: { + Count: 1 + id: "undergarden:utherium_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "0DBD340646246BCD" + item: { + Count: 1 + id: "undergarden:utherium_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "192C931FBF39387C" + item: { + Count: 1 + id: "undergarden:utherium_boots" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.utheriumarmor}" + x: 4.0d + y: 7.0d + } + { + dependencies: ["30582B5FBED35FD1"] + description: ["{atm9.quest.undergarden.desc.utheriumtools.1}"] + id: "1FCF946B7BE3C0BD" + rewards: [{ + count: 4 + id: "024E32DD5FCCA5C8" + item: "undergarden:utherium_crystal" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "749B1D631FC31987" + item: { + Count: 1 + id: "undergarden:utherium_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "53F2440C55033418" + item: { + Count: 1 + id: "undergarden:utherium_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "71B98C882B804619" + item: { + Count: 1 + id: "undergarden:utherium_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "656B4889C4C1A4F0" + item: { + Count: 1 + id: "undergarden:utherium_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "4542D7CA0F4097B8" + item: { + Count: 1 + id: "undergarden:utherium_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.utheriumtools}" + x: 4.0d + y: 4.0d + } + { + dependencies: ["4F5A2E2A5C7F4837"] + description: ["{atm9.quest.undergarden.desc.forgottentools.1}"] + id: "6124C0E9E419694B" + rewards: [{ + id: "5D5504B9CD6842AA" + item: "undergarden:forgotten_ingot" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "2C7066FECE927691" + item: { + Count: 1 + id: "undergarden:forgotten_pickaxe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "170BED42A6861142" + item: { + Count: 1 + id: "undergarden:forgotten_axe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "322FDB79D946CFC6" + item: { + Count: 1 + id: "undergarden:forgotten_shovel" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "0706A577127686BD" + item: { + Count: 1 + id: "undergarden:forgotten_hoe" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "08F28AD831730B2D" + item: { + Count: 1 + id: "undergarden:forgotten_sword" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.forgottentools}" + x: 2.5d + y: 4.0d + } + { + dependencies: ["4F5A2E2A5C7F4837"] + description: ["{atm9.quest.undergarden.desc.ultimateweapon.1}"] + id: "0D91A6B36BD2F526" + rewards: [{ + id: "5C97016990826793" + type: "xp_levels" + xp_levels: 5 + }] + shape: "square" + size: 1.15d + tasks: [{ + id: "5E0BED0B76D91B6F" + item: { + Count: 1 + id: "undergarden:forgotten_battleaxe" + tag: { + Damage: 0 + } + } + type: "item" + }] + title: "{atm9.quest.undergarden.title.ultimateweapon}" + x: 1.5d + y: 4.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.forgottenminions.1}" + "{image:atm:textures/questpics/undergarden/undergarden_minion.png width:125 height:100 align:center}" + ] + icon: "undergarden:forgotten_block" + id: "5B4B5C148D63ACA1" + rewards: [{ + id: "1B3D9B39502EA161" + item: "undergarden:forgotten_block" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:minion" + id: "26C44A9E20C98FF9" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.forgottenminions}" + x: -5.5d + y: -2.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.barrenabyss.1}" + "{image:atm:textures/questpics/undergarden/undergarden_barren.png width:200 height:100 align:center}" + ] + icon: "undergarden:depthrock" + id: "36389696767EFB4E" + rewards: [{ + id: "4B4FBFCCB070EB30" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:barren_abyss" + icon: "undergarden:depthrock" + id: "7F8993963938570B" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.barrenabyss}" + x: -4.5d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.bloodmushroombog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_blood.png width:200 height:100 align:center}" + ] + icon: "undergarden:blood_mushroom" + id: "06D13E319C26C949" + rewards: [{ + id: "4A2FBB3EACE3F1BF" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:blood_mushroom_bog" + icon: "undergarden:blood_mushroom" + id: "19FD2A6FBA7368C4" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.bloodmushroombog}" + x: -3.5d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.deadsea.1}" + "{image:atm:textures/questpics/undergarden/undergarden_dead.png width:200 height:100 align:center}" + ] + icon: "undergarden:sediment" + id: "1BAE1519E44E40CE" + rewards: [{ + id: "0214A47335438F7E" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:dead_sea" + icon: "undergarden:sediment" + id: "01BCE3270B3EEDA9" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.deadsea}" + x: -2.5d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.denseforest.1}" + "{image:atm:textures/questpics/undergarden/undergarden_dense.png width:200 height:100 align:center}" + ] + icon: "undergarden:deepturf_block" + id: "15A8F04BC10E619E" + rewards: [{ + id: "12D1A6BD7DB7E1DE" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:dense_forest" + icon: "undergarden:deepturf_block" + id: "4AA288827E383289" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.denseforest}" + x: -5.0d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.frostfields.1}" + "{image:atm:textures/questpics/undergarden/undergarden_frosty.png width:200 height:100 align:center}" + ] + icon: "minecraft:snow_block" + id: "1E13D7CE5A9EFF74" + rewards: [{ + id: "196AF64340C2D7B6" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:frostfields" + icon: "minecraft:snow_block" + id: "38C521FBA84E18B7" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.frostfields}" + x: -3.0d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.frostysmogstemforest.1}" + "{image:atm:textures/questpics/undergarden/undergarden_frostytrees.png width:200 height:100 align:center}" + ] + icon: "undergarden:frozen_deepturf_block" + id: "0C98503A2F20484D" + rewards: [{ + id: "0957C1372A07536B" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:frosty_smogstem_forest" + icon: "undergarden:frozen_deepturf_block" + id: "7425F62E6014D327" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.frostysmogstemforest}" + x: -2.0d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.icysea.1}" + "{image:atm:textures/questpics/undergarden/undergarden_icey.png width:200 height:100 align:center}" + ] + icon: "minecraft:packed_ice" + id: "073BA8470EA37A00" + rewards: [{ + id: "603CBB78679E2DE9" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:icy_sea" + icon: "minecraft:packed_ice" + id: "13998128201A3AD4" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.icysea}" + x: -4.5d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.indigomushroombog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_indigo.png width:200 height:100 align:center}" + ] + icon: "undergarden:indigo_mushroom" + id: "0A0A991BAC99092C" + rewards: [{ + id: "6D3D8B1115168801" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:indigo_mushroom_bog" + icon: "undergarden:indigo_mushroom" + id: "3CCDB2BDBD680158" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.indigomushroombog}" + x: -3.5d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.inkmushroombog.1}" + "{image:atm:textures/questpics/undergarden/undergarden_ink.png width:200 height:100 align:center}" + ] + icon: "undergarden:ink_mushroom" + id: "278D34BBC13356DF" + rewards: [{ + id: "404CE4FF92D35505" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:ink_mushroom_bog" + icon: "undergarden:ink_mushroom" + id: "2489A0C2542332E1" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.inkmushroombog}" + x: -2.5d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.smogpires.1}" + "{image:atm:textures/questpics/undergarden/undergarden_smogspires.png width:200 height:100 align:center}" + ] + icon: "undergarden:smog_vent" + id: "511144EF336BFAF5" + rewards: [{ + id: "5A53B26A5A61E77D" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:smog_spires" + icon: "undergarden:smog_vent" + id: "283BFDA10C3530EC" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.smogpires}" + x: -5.0d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.smogstepforest.1}" + "{image:atm:textures/questpics/undergarden/undergarden_smogstem.png width:200 height:100 align:center}" + ] + icon: "undergarden:smogstem_sapling" + id: "43FD4AEBB9548E57" + rewards: [{ + id: "4EA712B69725CCF4" + type: "xp_levels" + xp_levels: 1 + }] + shape: "hexagon" + size: 1.2d + tasks: [{ + biome: "undergarden:smogstem_forest" + icon: "undergarden:smogstem_sapling" + id: "44D8BAEAA4D0CA1D" + type: "biome" + }] + title: "{atm9.quest.undergarden.title.smogstepforest}" + x: -4.0d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.wigglewoodsapling.1}"] + id: "51C59FDF0BD11FDF" + rewards: [{ + count: 3 + id: "31C1359A8B0505E6" + item: "undergarden:wigglewood_sapling" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "15CC0FD07EFEBE55" + item: "undergarden:wigglewood_sapling" + type: "item" + }] + x: 8.0d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.veiledmushrooms.1}"] + id: "0FA77C28A57E06F1" + rewards: [{ + count: 5 + id: "732E86ED89DD1668" + item: "undergarden:veil_mushroom" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "608BB13CB5EC6DEE" + item: "undergarden:veil_mushroom" + type: "item" + }] + x: 8.5d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.smogstemsapling.1}"] + id: "6D4FB6291CA8D1A6" + rewards: [{ + count: 3 + id: "0B39C06B1CD2C478" + item: "undergarden:smogstem_sapling" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "1B783C6110983107" + item: "undergarden:smogstem_sapling" + type: "item" + }] + x: 7.0d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.blisteringberries.1}"] + id: "6F416275B6F6D8F0" + rewards: [ + { + count: 8 + id: "5E09B2842A2D24D4" + item: "undergarden:blisterberry" + type: "item" + } + { + count: 3 + id: "02BE2A1B60B71380" + item: "undergarden:rotten_blisterberry" + type: "item" + } + ] + shape: "rsquare" + tasks: [{ + id: "1E225EF7E2F75A22" + item: "undergarden:blisterberry" + type: "item" + }] + x: 6.0d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.inkmushroomdye.1}"] + id: "739601B0C43B239B" + rewards: [{ + count: 5 + id: "6BAB81EDF4C8BDF3" + item: "undergarden:ink_mushroom" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "647B12D73B8AF0E8" + item: "undergarden:ink_mushroom" + type: "item" + }] + x: 7.5d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.indigomushroom.1}"] + id: "4C5CFA45D9B4F6D3" + rewards: [{ + count: 5 + id: "27ABA34900DB9865" + item: "undergarden:indigo_mushroom" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "576DEAD84C6D8E82" + item: "undergarden:indigo_mushroom" + type: "item" + }] + x: 6.5d + y: -7.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.gronglesapling.1}"] + id: "2C5A7E4CD8B57E08" + rewards: [ + { + count: 3 + id: "492C35AF73FBB524" + item: "undergarden:grongle_sapling" + type: "item" + } + { + id: "5637D555FCB587F6" + item: "undergarden:gronglet" + type: "item" + } + ] + shape: "rsquare" + tasks: [{ + id: "1B1CE8A91C2F9545" + item: "undergarden:grongle_sapling" + type: "item" + }] + x: 6.0d + y: -8.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.gloomgourds.1}"] + id: "22739522F0D33D7B" + rewards: [{ + count: 3 + id: "497894879AAB71AC" + item: "undergarden:gloomgourd_seeds" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "6E39966B6F48B054" + item: "undergarden:gloomgourd" + type: "item" + }] + x: 7.5d + y: -5.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.underbeans.1}"] + id: "08D9C809CF4062E8" + rewards: [{ + id: "42D4474823033895" + item: { + Count: 1 + id: "undergarden:underbean_on_a_stick" + tag: { + Damage: 0 + } + } + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "5F64479B146297BE" + item: "undergarden:underbeans" + type: "item" + }] + x: 8.0d + y: -6.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.droopfruit.1}"] + id: "4568C2F465EDB960" + rewards: [{ + count: 10 + id: "40EB047793AF98E2" + item: "undergarden:droopvine_item" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "192B3F4E4A36C0B6" + item: "undergarden:droopvine_item" + type: "item" + }] + x: 7.0d + y: -6.0d + } + { + dependencies: [ + "1C232674CD04024D" + "141681FE9E524FB0" + ] + description: ["{atm9.quest.undergarden.desc.ancientarmor.1}"] + id: "49EB9FB2133E3219" + rewards: [{ + id: "6BC63C8EB24B2DED" + type: "xp_levels" + xp_levels: 5 + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "7A0DABDDF01D5423" + item: { + Count: 1 + id: "undergarden:ancient_helmet" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "2C172CE16BBA49F2" + item: { + Count: 1 + id: "undergarden:ancient_chestplate" + tag: { + Damage: 0 + } + } + type: "item" + } + { + id: "29675CA8C6EACF13" + item: { + Count: 1 + id: "undergarden:ancient_leggings" + tag: { + Damage: 0 + } + } + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.ancientarmor}" + x: 6.0d + y: 7.0d + } + { + description: ["{atm9.quest.undergarden.desc.portal.1}"] + id: "6C4B93FE64BD418D" + rewards: [{ + id: "5E5FBCE2B7C30700" + item: "minecraft:diamond" + type: "item" + }] + size: 1.5d + tasks: [{ + id: "6582E66B9320B94B" + item: "undergarden:catalyst" + type: "item" + }] + title: "{atm9.quest.undergarden.title.portal}" + x: 2.0d + y: -9.0d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.dweller.1}" + "{image:atm:textures/questpics/undergarden/undergarden_dweller.png width:100 height:100 align:center}" + ] + icon: "undergarden:dweller_spawn_egg" + id: "17C2C8F64B4AE6EE" + rewards: [{ + count: 5 + id: "7E5EEF5DF0AC1106" + item: "undergarden:raw_dweller_meat" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:dweller" + icon: "undergarden:dweller_spawn_egg" + id: "4332BB29087E348A" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.dweller}" + x: -6.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: [ + "{atm9.quest.undergarden.desc.brutes.1}" + "{image:atm:textures/questpics/undergarden/undergarden_brute.png width:100 height:100 align:center}" + ] + icon: "undergarden:brute_spawn_egg" + id: "119242549BD21764" + rewards: [{ + count: 2 + id: "3DDBB04BC978ACB5" + item: "undergarden:brute_tusk" + type: "item" + }] + size: 1.5d + tasks: [{ + entity: "undergarden:brute" + icon: "undergarden:brute_spawn_egg" + id: "0E0BF08E84588327" + type: "kill" + value: 1L + }] + title: "{atm9.quest.undergarden.title.brutes}" + x: 3.5d + y: -0.5d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.slingshot.1}"] + id: "1190BB433EFA3945" + rewards: [{ + count: 5 + id: "250BD4197B2AB64B" + item: "undergarden:rotten_blisterberry" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [{ + id: "5C5E12080C612D23" + item: { + Count: 1 + id: "undergarden:slingshot" + tag: { + Damage: 0 + } + } + type: "item" + }] + x: 5.5d + y: 4.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.blisterbomb.1}"] + id: "5E63C78CDC44FF95" + rewards: [{ + count: 5 + id: "47A34F25F9C3DE31" + item: "undergarden:blisterbomb" + type: "item" + }] + shape: "square" + size: 1.15d + tasks: [ + { + id: "245333BAF2116325" + item: "undergarden:blisterbomb" + type: "item" + } + { + id: "027921BB67B819C7" + item: "undergarden:boomgourd" + type: "item" + } + ] + title: "{atm9.quest.undergarden.title.blisterbomb}" + x: 6.5d + y: 4.0d + } + { + dependencies: ["1C232674CD04024D"] + description: ["{atm9.quest.undergarden.desc.bloodmushrooms.1}"] + id: "6751F2651063B3A5" + rewards: [{ + count: 5 + id: "479B006B22A2A066" + item: "undergarden:blood_mushroom" + type: "item" + }] + shape: "rsquare" + tasks: [{ + id: "6AB0706B07F12408" + item: "undergarden:blood_mushroom" + type: "item" + }] + x: 5.5d + y: -7.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "5FA5ABAD6EF3BA0A" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "5BE7CFE79CC4D358" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "26117E1B78EEE1D7" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 2.0d + y: -4.5d + } + ] + title: "{atm9.chapters.66.title}" +} diff --git a/config/ftbquests/quests/chapters/welcome.snbt b/config/ftbquests/quests/chapters/welcome.snbt new file mode 100755 index 0000000..0a7fd5a --- /dev/null +++ b/config/ftbquests/quests/chapters/welcome.snbt @@ -0,0 +1,244 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "welcome" + group: "" + icon: "allthetweaks:atm_star" + id: "5B00676D79306EA2" + images: [ + { + corner: true + height: 5.0d + image: "packmenu:textures/gui/logo.png" + rotation: 8.0d + width: 5.0d + x: 0.0d + y: -4.5d + } + { + click: "https://discord.gg/3paFjuRfz9" + height: 1.0d + hover: ["Join the Discord!"] + image: 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-0.5d + } + { + description: ["{atm9.quest.welcome.desc.team}"] + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "ftbteams:textures/teams.png" + } + } + id: "5AC1BE754210429E" + rewards: [{ + id: "101D2FD24AB845AC" + type: "xp" + xp: 10 + }] + size: 1.5d + tasks: [{ + id: "4F13A02FB0055A62" + title: "Creating a Team" + type: "checkmark" + }] + title: "{atm9.quest.welcome.team}" + x: -4.5d + y: -0.5d + } + { + description: [ + "{atm9.quest.welcome.desc.translations}" + "&lTranslator List&r (as of pack version v0.3.6)" + "&9Spanish&r by &2radzratz&r, &2abel102389&r, &2arivio&r, and &2metabodiru&r." + "&9Norwegian&r (Bokmål) by &2Permest&r." + "&9Portugese&r by &2oruiva&r." + "&9Japanese&r by &2fishlife1 (flll)&r." + "&9Korean&r by &2J-YonKen&r." + "&9German&r by &2Aquamatik&r" + "&9Dutch&r by &2NeofastFTL&r" + "&9Italian&r by &2Il-mostro-di-gioacchinopoli&r" + ] + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: 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"4F020912336BCC47" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "7EBE873AF3D96C0C" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "0CD6D7231BCDC4E3" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: 0.0d + y: 6.0d + } + ] + title: "{atm9.chapters.1.title}" +} diff --git a/config/ftbquests/quests/chapters/zero_point_module.snbt b/config/ftbquests/quests/chapters/zero_point_module.snbt new file mode 100755 index 0000000..4323498 --- /dev/null +++ b/config/ftbquests/quests/chapters/zero_point_module.snbt @@ -0,0 +1,1734 @@ +{ + default_hide_dependency_lines: false + default_quest_shape: "" + filename: "zero_point_module" + group: "1DA67E79B40AB130" + icon: "gtceu:quantum_processor_mainframe" + id: "220BE62A7F8EA359" + images: [ + { + height: 3.0d + hover: ["atm9.quest.gregtech.zpm"] + image: "gtceu:item/zpm_solar_panel" + rotation: 0.0d + width: 3.0d + x: 3.0d + y: -3.0d + } + { + height: 3.0d + image: 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item: "gtceu:quantum_processor_mainframe" + type: "item" + }] + x: -13.5d + y: 4.0d + } + { + dependencies: [ + "400E51BB469CB023" + "18DF12E242210030" + ] + description: ["{atm9.quest.gregtech.zpm.desc.afterQuantum}"] + id: "72082D70F5D22632" + rewards: [{ + exclude_from_claim_all: true + id: "71A04B1584677E3F" + table_id: 5732951907492768982L + type: "loot" + }] + shape: "diamond" + size: 1.75d + subtitle: "{atm9.quest.gregtech.zpm.subt.crystalMainframe}" + tasks: [{ + id: "53856B29BA2E6B12" + item: "gtceu:crystal_processor_mainframe" + type: "item" + }] + x: 7.5d + y: 4.0d + } + { + dependencies: ["57B5100C11F76EE9"] + description: [ + "{atm9.quest.gregtech.zpm.desc.crystalMainframe.1}" + "" + "{atm9.quest.gregtech.zpm.desc.crystalMainframe.2}" + "" + "{atm9.quest.gregtech.zpm.desc.crystalMainframe.3}" + ] + id: "23B9FE196A09B587" + rewards: [{ + exclude_from_claim_all: true + id: "13761E04ED96D8DB" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.circuitsGalore}" + tasks: [{ + id: "70B2E5E51F183692" + item: "gtceu:luv_circuit_assembler" + type: "item" + }] + x: 1.0d + y: 4.0d + } + { + dependencies: [ + "23B9FE196A09B587" + "41AE8AEA3EB144F3" + "5A3FF46A2B275049" + ] + description: ["{atm9.quest.gregtech.zpm.desc.circuitsGalore}"] + id: "279BC6FAF7827738" + rewards: [{ + exclude_from_claim_all: true + id: "1D10BF5E4DD57A65" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.iv}" + tasks: [{ + id: "4915ABC2F75766F6" + item: "gtceu:crystal_processor" + type: "item" + }] + x: 3.0d + y: 4.0d + } + { + dependencies: [ + "279BC6FAF7827738" + "41AE8AEA3EB144F3" + ] + description: ["{atm9.quest.gregtech.zpm.desc.iv}"] + id: "2943989C642F93AE" + rewards: [{ + exclude_from_claim_all: true + id: "74263AF1FC22DD46" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.luv.subt.luv}" + tasks: [{ + id: "115662BF32B8E428" + item: "gtceu:crystal_processor_assembly" + type: "item" + }] + x: 4.5d + y: 4.0d + } + { + dependencies: [ + "2943989C642F93AE" + "41AE8AEA3EB144F3" + ] + description: [ + "{atm9.quest.gregtech.zpm.desc.progress.1}" + "" + "{atm9.quest.gregtech.zpm.desc.progress.2}" + ] + id: "400E51BB469CB023" + rewards: [{ + exclude_from_claim_all: true + id: "3ECE14BB3713B06B" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.zpm}" + tasks: [{ + id: "1C65673B6A316C26" + item: "gtceu:crystal_processor_computer" + type: "item" + }] + x: 6.0d + y: 4.0d + } + { + dependencies: [ + "4DDFD3BAA86DC342" + "574E65B7954A13D0" + ] + description: ["{atm9.quest.gregtech.zpm.desc.newTier.1}"] + id: "303A3AFA49DAC64F" + rewards: [{ + exclude_from_claim_all: true + id: "64D8E1362F7C77AA" + table_id: 5732951907492768982L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.zpm.subt.morePower}" + tasks: [{ + id: "78EB177A110F9E51" + item: 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["2036ED4A823C1456"] + description: [ + "{atm9.quest.gregtech.zpm.desc.uhpic.1}" + "" + "{atm9.quest.gregtech.zpm.desc.uhpic.2}" + ] + hide_dependency_lines: true + id: "53C5CE6433E201BD" + rewards: [{ + count: 4 + id: "303D615EB146BB20" + item: "gtceu:uhpic_wafer" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.uhpic}" + tasks: [{ + id: "12F678374AA282E7" + item: "gtceu:uhpic_wafer" + type: "item" + }] + x: -9.0d + y: 0.0d + } + { + dependencies: ["53C5CE6433E201BD"] + description: ["{atm9.quest.gregtech.zpm.desc.uhpicChips.1}"] + id: "4DDFD3BAA86DC342" + rewards: [{ + count: 4 + id: "7D7D55F821BEDD38" + item: "gtceu:uhpic_chip" + random_bonus: 12 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.semiConductorsFun}" + tasks: [{ + id: "461A7534464550FF" + item: "gtceu:uhpic_chip" + type: "item" + }] + x: -8.0d + y: 0.0d + } + { + dependencies: [ + "37A1137A59A2086B" + "4DDFD3BAA86DC342" + "6DA0ABBC89711536" + "551CD9E0FA2E62A7" + ] + 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31L + id: "018F9E29F29B5C16" + item: { Count: 31, id: "gtceu:fusion_glass" } + type: "item" + } + { + count: 48L + id: "15E8CB4915A20A97" + item: { Count: 48, id: "gtceu:fusion_casing" } + type: "item" + } + { + count: 4L + id: "42B9817894A7AB4C" + item: { Count: 4, id: "gtceu:superconducting_coil" } + type: "item" + } + ] + x: -2.0d + y: -0.5d + } + { + dependencies: ["3BD5C517AD024A45"] + description: [ + "{atm9.quest.gregtech.zpm.desc.superconductorsUsage.1}" + "" + "{atm9.quest.gregtech.zpm.desc.superconductorsUsage.2}" + ] + id: "37A1137A59A2086B" + rewards: [{ + exclude_from_claim_all: true + id: "1EF50A1AD9F875F1" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.superconductors}" + tasks: [{ + id: "022330425EF7131D" + item: "gtceu:superconducting_coil" + type: "item" + }] + x: -2.7d + y: -1.1999999999999997d + } + { + dependencies: ["7EE14ED04C64E2AA"] + description: [ + "{atm9.quest.gregtech.zpm.desc.finish.1}" + "" + "{atm9.quest.gregtech.zpm.desc.finish.2}" + ] + id: "41AE8AEA3EB144F3" + rewards: [{ + exclude_from_claim_all: true + id: "63A3B1E5622F2745" + table_id: 5732951907492768982L + type: "loot" + }] + shape: "gear" + size: 1.5d + subtitle: "{atm9.quest.gregtech.zpm.subt.finish}" + tasks: [{ + id: "2D632FE10CBB8E16" + item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board" + type: "item" + }] + x: 4.5d + y: 1.5d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.changeUp.1}"] + id: "7EE14ED04C64E2AA" + rewards: [{ + exclude_from_claim_all: true + id: "3249BFEB689D3910" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.changeUp}" + tasks: [{ + id: "320F25520D6B4B61" + item: "gtceu:multilayer_fiber_reinforced_circuit_board" + type: "item" + }] + x: 4.5d + y: 0.0d + } + { + dependencies: ["2F4258088CBFC399"] + description: [ + "{atm9.quest.gregtech.zpm.desc.rareResources.1}" + "" + "{atm9.quest.gregtech.zpm.desc.rareResources.2}" + ] + 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+ }] + x: -1.2999999999999998d + y: -1.1999999999999997d + } + { + dependencies: ["3A8BF9BE08F54513"] + description: [ + "{atm9.quest.gregtech.zpm.desc.demonCoreHistory.1}" + "" + "{atm9.quest.gregtech.zpm.desc.demonCoreHistory.2}" + ] + id: "35FF7974C6DD1D9F" + rewards: [{ + count: 8 + id: "582AEC4B901EF28D" + item: "gtceu:double_beryllium_plate" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.demonCore}" + tasks: [{ + id: "225DC73DA26D4318" + item: "gtceu:double_beryllium_plate" + type: "item" + }] + x: -0.5d + y: -2.0d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.berylliumSources.1}"] + id: "3A8BF9BE08F54513" + rewards: [{ + count: 12 + id: "27D53CE56ECB2827" + item: "gtceu:beryllium_dust" + random_bonus: 12 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.grabtharHammer}" + tasks: [{ + id: "4F5F584CA7F7AB16" + item: "gtceu:beryllium_dust" + type: "item" + }] + x: -0.5d + y: -3.0d + } + { + description: [ + "{atm9.quest.gregtech.zpm.desc.naquadahImportance.1}" + "" + "{atm9.quest.gregtech.zpm.desc.naquadahImportance.2}" + ] + id: "7D972F334DCE5626" + rewards: [{ + count: 12 + id: "125C754C72B6AB6A" + item: "gtceu:naquadah_dust" + random_bonus: 12 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.moreNaq}" + tasks: [{ + id: "4F60C9A2E9323E94" + item: "gtceu:naquadah_dust" + type: "item" + }] + x: -12.0d + y: -3.0d + } + { + dependencies: ["2462AE2029F3C8E8"] + description: [ + "{atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1}" + "" + "{atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2}" + ] + id: "3C9E93426D6412E0" + rewards: [{ + id: "27FCCE5E79FD8F97" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:fluoroantimonic_acid" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:fluoroantimonic_acid" + } + capacity: 16000 + } + } + type: "item" + }] + subtitle: 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"{atm9.quest.gregtech.zpm.subt.smeltedTrinium}" + tasks: [{ + id: "5177EC853F097069" + item: "gtceu:trinium_ingot" + type: "item" + }] + x: -10.5d + y: -1.8000000000000003d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1}"] + id: "6206EE9A045553CC" + rewards: [{ + id: "0365A018CECC6C4E" + type: "xp" + xp: 100 + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.increasingRPMs}" + tasks: [{ + id: "2020B61D1758999F" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.zpm.spinning}" + x: -13.5d + y: -1.0d + } + { + dependencies: ["61BC5BBD1657D409"] + description: [ + "{atm9.quest.gregtech.zpm.desc.newMachines.1}" + "" + "{atm9.quest.gregtech.zpm.desc.newMachines.2}" + ] + id: "7936FF3ED75DCA59" + rewards: [ + { + count: 2 + id: "76A3B129144684E7" + item: "gtceu:zpm_machine_hull" + random_bonus: 2 + type: "item" + } + { + exclude_from_claim_all: true + id: "58362F2B01E043D8" + table_id: 5732951907492768982L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.zpm.subt.newTierNewMachines}" + tasks: [{ + id: "05267F2419255ADD" + item: "gtceu:zpm_machine_hull" + type: "item" + }] + x: -10.5d + y: 1.5d + } + { + dependencies: ["7E697FE6A6C8B4EE"] + description: ["{atm9.quest.gregtech.zpm.desc.superconductorImportance}"] + id: "3BD5C517AD024A45" + rewards: [{ + count: 8 + id: "11777A53DC0E744E" + item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.recall}" + tasks: [{ + id: "093845766C9697B7" + item: "gtceu:indium_tin_barium_titanium_cuprate_single_wire" + type: "item" + }] + x: -3.5d + y: -2.0d + } + { + dependencies: ["57D12E37E980FDBB"] + description: ["{atm9.quest.gregtech.zpm.desc.optimizeNaqLine}"] + id: "61BC5BBD1657D409" + rewards: [{ + count: 6 + id: "66650E2532E3DD67" + item: "gtceu:naquadah_alloy_plate" + random_bonus: 6 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.naqPlatesForDays}" + tasks: [{ + id: 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description: [ + "{atm9.quest.gregtech.zpm.desc.rawCrystalChip.1}" + "" + "{atm9.quest.gregtech.zpm.desc.rawCrystalChip.2}" + ] + id: "3B0BC233A6C81B73" + rewards: [{ + count: 2 + id: "35DAC4E38666F727" + item: "gtceu:raw_crystal_chip" + random_bonus: 2 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.lowOdds}" + tasks: [{ + id: "338730546AC68CBA" + item: "gtceu:raw_crystal_chip" + type: "item" + }] + x: 1.0d + y: 2.5d + } + { + dependencies: ["3B0BC233A6C81B73"] + description: ["{atm9.quest.gregtech.zpm.desc.bacterialSludge.1}"] + id: "7A22E94DD83B12AE" + rewards: [ + { + count: 6 + id: "7B2F6BC77F293A7D" + item: "gtceu:raw_crystal_chip_parts" + random_bonus: 6 + type: "item" + } + { + exclude_from_claim_all: true + id: "5DD9224137BACB90" + table_id: 5732951907492768982L + type: "loot" + } + ] + subtitle: "{atm9.quest.gregtech.zpm.subt.justAnOption}" + tasks: [{ + id: "74EC90490A985995" + item: "gtceu:raw_crystal_chip_parts" + type: "item" + }] + x: 2.0d + y: 2.5d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.exquisiteEmeralds}"] + id: "54118BE76738EB6D" + rewards: [{ + count: 4 + id: "43FB15EF0B3AF968" + item: "gtceu:exquisite_emerald_gem" + random_bonus: 4 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.exquisiteMightISay}" + tasks: [{ + id: "7DB2AC2D17860702" + item: "gtceu:exquisite_emerald_gem" + type: "item" + }] + x: 0.0d + y: 2.5d + } + { + dependencies: [ + "49262C7C4E9EF712" + "664C2C33C22D372E" + ] + description: ["{atm9.quest.gregtech.zpm.desc.necessaryComponent}"] + id: "574E65B7954A13D0" + rewards: [{ + exclude_from_claim_all: true + id: "5B0BBB0A6E9936D3" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.zeroPoints}" + tasks: [{ + id: "6A14169A3E8ADE2B" + item: "gtceu:zpm_voltage_coil" + type: "item" + }] + x: -7.0d + y: 2.0d + } + { + dependencies: ["7244FA69157727AF"] + description: [ + "{atm9.quest.gregtech.zpm.desc.naqAlloy.1}" + "" + "{atm9.quest.gregtech.zpm.desc.naqAlloy.2}" + ] + id: "57D12E37E980FDBB" + rewards: [{ + count: 8 + id: "6243FFE5B0489563" + item: "gtceu:naquadah_alloy_dust" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor}" + tasks: [{ + id: "1984C87F86501555" + item: "gtceu:naquadah_alloy_dust" + type: "item" + }] + x: -10.5d + y: -0.5d + } + { + dependencies: ["603ABA13788E2216"] + description: ["{atm9.quest.gregtech.zpm.desc.nextVoltageCoil}"] + id: "49262C7C4E9EF712" + rewards: [{ + count: 16 + id: "662F4646FD708262" + item: "gtceu:fine_europium_wire" + random_bonus: 32 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.superRareFineWire}" + tasks: [{ + id: "4731362FCD25A516" + item: "gtceu:fine_europium_wire" + type: "item" + }] + x: -4.5d + y: 2.5d + } + { + dependencies: ["74510B6C9C16A628"] + description: ["{atm9.quest.gregtech.zpm.desc.solidifiedEuropium}"] + id: "603ABA13788E2216" + rewards: [{ + count: 6 + id: 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["{atm9.quest.gregtech.zpm.desc.superConductorCrafting}"] + id: "238CC42F61006CE9" + rewards: [{ + exclude_from_claim_all: true + id: "61D0294B38B0E710" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.moreHeatNeeded}" + tasks: [{ + count: 16L + id: "78F54B8FDB45EA7D" + item: "gtceu:naquadah_coil_block" + type: "item" + }] + x: -9.0d + y: -4.0d + } + { + dependencies: ["7D972F334DCE5626"] + description: [ + "{atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1}" + "" + "{atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2}" + ] + id: "2036ED4A823C1456" + rewards: [{ + count: 12 + id: "050633E74A894C31" + item: "gtceu:naquadah_ingot" + random_bonus: 24 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.moreNaqNeeded}" + tasks: [{ + id: "6DE235DDD37EA552" + item: "gtceu:naquadah_ingot" + type: "item" + }] + x: -11.0d + y: -4.0d + } + { + can_repeat: false + description: [ + "This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks." + "As all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by the &6AllTheMods Team&r, without explicit permission." + "" + "" + "" + "This quest is intentionally hidden, if you're seeing this, you're in editing mode." + ] + disable_toast: true + hide_details_until_startable: true + hide_until_deps_visible: true + icon: { + Count: 1 + id: "ftbquests:custom_icon" + tag: { + Icon: "minecraft:item/barrier" + } + } + id: "31F4481E80FD8907" + invisible: true + optional: true + shape: "octagon" + tasks: [ + { + disable_toast: true + id: "6C6FC09CAD77E251" + title: "Quests By AllTheMods" + type: "checkmark" + } + { + id: "11C667F5FB2FB386" + title: "Quests By AllTheMods" + type: "checkmark" + } + ] + x: -7.5d + y: 3.0d + } + { + dependencies: [ + "7852B54DBBFB8CDC" + "6AFA62A63FC44CCF" + "615C8496F7CCD9A4" + ] + description: ["{atm9.quest.gregtech.zpm.desc.hpca}"] + icon: "gtceu:high_performance_computation_array" + id: "586266B2096D27A7" + rewards: [{ + exclude_from_claim_all: true + id: "22F0029DA71D0DEA" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.hpca}" + tasks: [ + { + id: "2249BAA5F2562F86" + item: "gtceu:high_performance_computation_array" + type: "item" + } + { + count: 4L + id: "3E134A4F5574CA02" + item: "gtceu:hpca_computation_component" + type: "item" + } + { + count: 4L + id: "40F709808938B91C" + item: { Count: 4, id: "gtceu:hpca_active_cooler_component" } + type: "item" + } + { + id: "4BE344E5A6537C8D" + item: "gtceu:lv_input_hatch" + type: "item" + } + { + count: 7L + id: "59DE9EA2736F99F9" + item: "gtceu:computer_casing" + type: "item" + } + { + count: 13L + id: "6CF9D5B65398BAF9" + item: "gtceu:advanced_computer_casing" + type: "item" + } + { + count: 2L + id: "7E5B703013212E71" + item: { Count: 2, id: "gtceu:luv_energy_input_hatch" } + type: "item" + } + { + id: "643012B95334FF0C" + item: "gtceu:computation_transmitter_hatch" + type: "item" + } + { + count: 15L + id: "142A86055AF34D27" + item: { Count: 15, id: "gtceu:computer_heat_vent" } + type: "item" + } + { + id: "62701679DC0E9913" + item: "gtceu:hpca_empty_component" + type: "item" + } + { + id: "1E09B5C26F87D124" + item: "gtceu:auto_maintenance_hatch" + type: "item" + } + ] + x: 8.5d + y: -2.0d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.dataorb}"] + id: "38686579F22BDBC5" + rewards: [{ + count: 2 + id: "794F0866A8AA3E5D" + item: { + Count: 1 + id: "gtceu:data_orb" + tag: { } + } + random_bonus: 2 + type: "item" + }] + tasks: [{ + id: "13437F166310CCA6" + item: { + Count: 1 + id: "gtceu:data_orb" + tag: { } + } + type: "item" + }] + x: 7.5d + y: -3.0d + } + { + dependencies: ["3518ACB5BA656974"] + description: ["{atm9.quest.gregtech.zpm.desc.ivfieldgen}"] + id: "551CD9E0FA2E62A7" + rewards: [{ + count: 4 + id: "017345C325D6B7BB" + item: "gtceu:quantum_star" + random_bonus: 4 + type: "item" + }] + tasks: [{ + id: "203B8812E85B89E3" + item: "gtceu:iv_field_generator" + type: "item" + }] + x: -2.0d + y: -2.0d + } + { + dependencies: ["551CD9E0FA2E62A7"] + description: ["{atm9.quest.gregtech.zpm.desc.luvfieldgen}"] + hide_dependency_lines: true + id: "6AFA62A63FC44CCF" + rewards: [{ + exclude_from_claim_all: true + id: "3019DE7F2FE5EABC" + table_id: 5732951907492768982L + type: "loot" + }] + tasks: [{ + id: "47F4041DFE6764E1" + item: "gtceu:luv_field_generator" + type: "item" + }] + x: 8.5d + y: -1.0d + } + { + dependencies: ["402FE874C854840C"] + description: ["{atm9.quest.gregtech.zpm.desc.pcbcool}"] + id: "615C8496F7CCD9A4" + rewards: [{ + id: "4B2327EEB38B2C67" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:pcb_coolant" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:pcb_coolant" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "6642A8D5A1868059" + item: "gtceu:pcb_coolant_bucket" + type: "item" + }] + x: 8.5d + y: -3.0d + } + { + dependencies: ["42F7E5E834C63270"] + description: ["{atm9.quest.gregtech.zpm.desc.polybiphenyl}"] + id: "402FE874C854840C" + rewards: [{ + id: "296F69D19F7E545E" + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 16000 + FluidName: "gtceu:polychlorinated_biphenyl" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 16000 + FluidName: "gtceu:polychlorinated_biphenyl" + } + capacity: 16000 + } + } + type: "item" + }] + tasks: [{ + id: "70A00D9EFF328AE1" + item: "gtceu:polychlorinated_biphenyl_bucket" + type: "item" + }] + x: 8.5d + y: -4.0d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.biphenyl}"] + id: "42F7E5E834C63270" + rewards: [{ + count: 8 + id: "7BBA327AF8876E1A" + item: "gtceu:biphenyl_dust" + random_bonus: 8 + type: "item" + }] + tasks: [{ + id: "707665E01725F18B" + item: "gtceu:biphenyl_dust" + type: "item" + }] + x: 6.5d + y: -4.0d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.opticalfiber}"] + id: "0BD28AAC069C14F4" + rewards: [{ + count: 8 + id: "5A33FA0E55EA4841" + item: "gtceu:normal_optical_pipe" + random_bonus: 8 + type: "item" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.opticalfiber}" + tasks: [{ + id: "649F1D3655ED615D" + item: "gtceu:normal_optical_pipe" + type: "item" + }] + x: 6.5d + y: -3.0d + } + { + dependencies: [ + "0BD28AAC069C14F4" + "38686579F22BDBC5" + ] + description: ["{atm9.quest.gregtech.zpm.desc.databank}"] + id: "7852B54DBBFB8CDC" + rewards: [{ + exclude_from_claim_all: true + id: "0E29F26E227742B7" + table_id: 5732951907492768982L + type: "loot" + }] + tasks: [{ + id: "66DA11873B439A7D" + item: "gtceu:data_bank" + type: "item" + }] + x: 6.5d + y: -2.0d + } + { + dependencies: ["2036ED4A823C1456"] + description: ["{atm9.quest.gregtech.zpm.desc.naqwafer}"] + id: "6F82909CD6FFF606" + optional: true + rewards: [{ + exclude_from_claim_all: true + id: "64ABF923E9E3FE91" + table_id: 5732951907492768982L + type: "loot" + }] + tasks: [{ + id: "7A0FCCBF1235257A" + item: "gtceu:naquadah_boule" + type: "item" + }] + x: -10.0d + y: -5.0d + } + { + description: ["{atm9.quest.gregtech.zpm.desc.ivsupercon}"] + id: "3518ACB5BA656974" + rewards: [ + { + count: 8 + id: "0BADF6933743ADE7" + item: "gtceu:samarium_iron_arsenic_oxide_single_wire" + random_bonus: 8 + type: "item" + } + { + count: 6 + id: "6AB0F6EFB1688586" + item: "gtceu:samarium_iron_arsenic_oxide_ingot" + random_bonus: 6 + type: "item" + } + { + count: 8 + id: "763AA5E0FD8B0659" + item: "gtceu:samarium_iron_arsenic_oxide_dust" + random_bonus: 8 + type: "item" + } + ] + tasks: [{ + id: "5725DF39AE448157" + item: "gtceu:samarium_iron_arsenic_oxide_single_wire" + type: "item" + }] + x: -2.0d + y: -3.5d + } + { + dependencies: ["7936FF3ED75DCA59"] + description: ["{atm9.quest.gregtech.zpm.desc.assembler}"] + id: "664C2C33C22D372E" + rewards: [{ + exclude_from_claim_all: true + id: "71FD8E46A6C65220" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.assembler}" + tasks: [{ + id: "2E07D7A9B8F8F5AE" + item: "gtceu:zpm_assembler" + type: "item" + }] + x: -9.0d + y: 1.5d + } + { + dependencies: [ + "7852B54DBBFB8CDC" + "6AFA62A63FC44CCF" + "586266B2096D27A7" + ] + description: ["{atm9.quest.gregtech.zpm.desc.research}"] + icon: "gtceu:research_station" + id: "18DF12E242210030" + rewards: [{ + exclude_from_claim_all: true + id: "644BCB192181CBCA" + table_id: 5732951907492768982L + type: "loot" + }] + subtitle: "{atm9.quest.gregtech.zpm.subt.research}" + tasks: [ + { + id: "32C523676A4C2F59" + item: "gtceu:research_station" + type: "item" + } + { + id: "6B607B6BA2661445" + item: "gtceu:object_holder" + type: "item" + } + { + id: "7DBD65C55C67DE25" + item: "gtceu:computation_receiver_hatch" + type: "item" + } + { + id: "523CA422CE9E6E6D" + item: "gtceu:auto_maintenance_hatch" + type: "item" + } + { + count: 2L + id: "0F61B77B02EE6BEE" + item: { Count: 2, id: "gtceu:luv_energy_input_hatch" } + type: "item" + } + { + count: 57L + id: "21DC67FA60EBA0AB" + item: { Count: 57, id: "gtceu:computer_casing" } + type: "item" + } + { + count: 23L + id: "6E0ED8B253085727" + item: { Count: 23, id: "gtceu:advanced_computer_casing" } + type: "item" + } + { + count: 14L + id: "42BA5C0B038B2069" + item: { Count: 14, id: "gtceu:computer_heat_vent" } + type: "item" + } + ] + x: 7.5d + y: -1.0d + } + { + dependencies: ["2F4258088CBFC399"] + description: ["{atm9.quest.gregtech.zpm.desc.otherproducts}"] + id: "47683246D430D937" + rewards: [{ + id: "5171A341666266CC" + type: "xp" + xp: 1000 + }] + tasks: [{ + id: "60236232AD664FC4" + type: "checkmark" + }] + title: "{atm9.quest.gregtech.zpm.otherproducts}" + x: -3.0d + y: 1.0d + } + { + dependencies: [ + "7A22E94DD83B12AE" + "74510B6C9C16A628" + ] + description: ["{atm9.quest.gregtech.zpm.desc.crystalchips}"] + id: "02C726A758C76630" + rewards: [ + { + count: 6 + id: "789DAAB0B1E6ABCF" + item: "gtceu:raw_crystal_chip" + random_bonus: 6 + type: "item" + } + { + count: 6 + id: "6179BE7017BFA471" + item: "gtceu:raw_crystal_chip_parts" + random_bonus: 6 + type: "item" + } + ] + subtitle: "{atm9.quest.gregtech.zpm.subt.crystalchips}" + tasks: [{ + count: 9L + id: "457AD9D105D6979E" + item: { Count: 9, id: "gtceu:raw_crystal_chip" } + type: "item" + }] + x: 2.0d + y: 1.0d + } + ] + title: "{atm9.chapters.33.title}" +} diff --git a/config/ftbquests/quests/data.snbt b/config/ftbquests/quests/data.snbt new file mode 100755 index 0000000..43447c8 --- /dev/null +++ b/config/ftbquests/quests/data.snbt @@ -0,0 +1,23 @@ +{ + default_autoclaim_rewards: "disabled" + default_consume_items: false + default_quest_disable_jei: false + default_quest_shape: "circle" + default_reward_team: false + detection_delay: 20 + disable_gui: false + drop_loot_crates: false + emergency_items_cooldown: 300 + grid_scale: 0.5d + icon: "allthetweaks:atm_star" + lock_message: "" + loot_crate_no_drop: { + boss: 0 + monster: 600 + passive: 4000 + } + pause_game: false + progression_mode: "flexible" + title: "All the Mods 9" + version: 13 +} diff --git a/config/ftbquests/quests/reward_tables/0C83C7A93ED80A36.snbt b/config/ftbquests/quests/reward_tables/0C83C7A93ED80A36.snbt new file mode 100755 index 0000000..8557545 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/0C83C7A93ED80A36.snbt @@ -0,0 +1,54 @@ +{ + id: "0C83C7A93ED80A36" + loot_size: 1 + order_index: 41 + rewards: [ + { count: 4, item: "naturesaura:gold_fiber", random_bonus: 4, weight: 2.0f } + { count: 2, item: "naturesaura:gold_leaf", random_bonus: 2, weight: 1.5f } + { count: 4, item: "naturesaura:gold_powder", random_bonus: 4, weight: 1.5f } + { item: "naturesaura:ancient_sapling", weight: 0.75f } + { count: 2, item: "naturesaura:infused_stone", random_bonus: 2, weight: 0.75f } + { count: 2, item: "naturesaura:aura_bloom", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:aura_cactus", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:warped_aura_mushroom", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:crimson_aura_mushroom", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:aura_mushroom", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:bottle_two_the_rebottling", random_bonus: 1, weight: 1.5f } + { count: 2, item: "naturesaura:end_flower", random_bonus: 1, weight: 1.5f } + { + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:overworld" + } + } + random_bonus: 1 + } + { + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:nether" + } + } + random_bonus: 1 + } + { + item: { + Count: 1 + id: "naturesaura:aura_bottle" + tag: { + stored_type: "naturesaura:end" + } + } + random_bonus: 1 + } + { count: 2, item: "naturesaura:farming_stencil", random_bonus: 2 } + { count: 3, item: "naturesaura:ancient_log", random_bonus: 2 } + { count: 2, item: "naturesaura:ancient_stick", random_bonus: 2 } + { count: 2, item: "naturesaura:gold_brick", random_bonus: 2, weight: 0.75f } + { item: "naturesaura:ender_crate", weight: 0.5f } + ] +} diff --git a/config/ftbquests/quests/reward_tables/1DB1EEDA7B79672B.snbt b/config/ftbquests/quests/reward_tables/1DB1EEDA7B79672B.snbt new file mode 100755 index 0000000..edde14b --- /dev/null +++ b/config/ftbquests/quests/reward_tables/1DB1EEDA7B79672B.snbt @@ -0,0 +1,13 @@ +{ + id: "1DB1EEDA7B79672B" + loot_size: 1 + order_index: 19 + rewards: [ + { count: 16, item: "railcraft:abandoned_track" } + { count: 16, item: "railcraft:electric_track" } + { count: 16, item: "railcraft:reinforced_track" } + { count: 16, item: "railcraft:strap_iron_track" } + { count: 16, item: "railcraft:high_speed_track" } + { count: 16, item: "railcraft:high_speed_electric_track" } + ] +} diff --git a/config/ftbquests/quests/reward_tables/75FE7CDF68581EDE.snbt b/config/ftbquests/quests/reward_tables/75FE7CDF68581EDE.snbt new file mode 100755 index 0000000..1849e20 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/75FE7CDF68581EDE.snbt @@ -0,0 +1,12 @@ +{ + id: "75FE7CDF68581EDE" + loot_size: 1 + order_index: 23 + rewards: [ + { count: 6, item: "alltheores:steel_ingot" } + { count: 6, item: "minecraft:iron_ingot" } + { count: 6, item: "minecraft:gold_ingot" } + { count: 6, item: "minecraft:copper_ingot" } + { count: 6, item: "minecraft:redstone" } + ] +} diff --git a/config/ftbquests/quests/reward_tables/EssenceBag.snbt b/config/ftbquests/quests/reward_tables/EssenceBag.snbt new file mode 100755 index 0000000..f2f2a19 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/EssenceBag.snbt @@ -0,0 +1,81 @@ +{ + icon: "mysticalagriculture:inferium_essence" + id: "49E8BD91A6A936C5" + loot_size: 1 + order_index: 26 + rewards: [ + { count: 8, item: "mysticalagriculture:inferium_essence", random_bonus: 8, weight: 250.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 2, weight: 150.0f } + { count: 2, item: "mysticalagriculture:tertium_essence", random_bonus: 2, weight: 50.0f } + { count: 2, item: "mysticalagriculture:imperium_essence", random_bonus: 2, weight: 25.0f } + { item: "mysticalagriculture:supremium_essence", random_bonus: 1, weight: 5.0f } + { count: 5, item: "mysticalagriculture:fertilized_essence", random_bonus: 10, weight: 150.0f } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 1s + }] + } + } + weight: 100.0f + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 2s + }] + } + } + weight: 50.0f + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 3s + }] + } + } + weight: 25.0f + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 4s + }] + } + } + weight: 25.0f + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 5s + }] + } + } + weight: 5.0f + } + ] + title: "&5Essence Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Rune_loot.snbt b/config/ftbquests/quests/reward_tables/Rune_loot.snbt new file mode 100755 index 0000000..2225f78 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Rune_loot.snbt @@ -0,0 +1,14 @@ +{ + id: "2A7CC6916B99544B" + loot_size: 1 + order_index: 39 + rewards: [ + { item: "botania:rune_water" } + { item: "botania:rune_fire" } + { item: "botania:rune_earth" } + { item: "botania:rune_air" } + { item: "botania:rune_mana" } + ] + title: "&9Rune Loot Chest&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt b/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt new file mode 100755 index 0000000..d5aceeb --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ThermalLootBag.snbt @@ -0,0 +1,50 @@ +{ + icon: "thermal:upgrade_augment_3" + id: "6661EF2B4EB97E1B" + loot_size: 1 + order_index: 29 + rewards: [ + { item: "thermal:machine_frame", weight: 100.0f } + { + item: { + Count: 1 + id: "thermal:energy_cell" + tag: { + BlockEntityTag: { + Energy: 0 + EnergyMax: 1000000 + EnergyRecv: 1000 + EnergySend: 1000 + } + } + } + weight: 25.0f + } + { count: 4, item: "thermal:energy_duct", random_bonus: 4, weight: 250.0f } + { count: 4, item: "thermal:fluid_duct", random_bonus: 4, weight: 150.0f } + { count: 2, item: "thermal:redstone_servo", random_bonus: 2, weight: 100.0f } + { item: "thermal:rf_coil", random_bonus: 3, weight: 250.0f } + { item: "thermal:upgrade_augment_1", weight: 50.0f } + { item: "thermal:upgrade_augment_2", weight: 25.0f } + { item: "thermal:upgrade_augment_3", weight: 5.0f } + { item: "thermal:rf_coil_augment", weight: 50.0f } + { item: "thermal:machine_speed_augment", weight: 100.0f } + { item: "thermal:machine_output_augment", weight: 50.0f } + { item: "thermal:servo_attachment", weight: 50.0f } + { item: "thermal:turbo_servo_attachment", weight: 25.0f } + { item: "thermal:explosive_grenade", weight: 25.0f } + { item: "thermal:earth_grenade", weight: 10.0f } + { item: "minecraft:gold_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:lead_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:tin_ingot", random_bonus: 7, weight: 100.0f } + { item: "alltheores:invar_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:electrum_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:bronze_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:enderium_ingot", random_bonus: 3, weight: 5.0f } + { item: "alltheores:lumium_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:signalum_ingot", random_bonus: 3, weight: 50.0f } + { item: "alltheores:constantan_ingot", random_bonus: 3, weight: 50.0f } + ] + title: "&9Thermal Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt new file mode 100755 index 0000000..c497d24 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier1_Seed Bag.snbt @@ -0,0 +1,53 @@ +{ + icon: "mysticalagriculture:inferium_gemstone" + id: "5AF0FD7302DEC2B1" + loot_size: 1 + order_index: 18 + rewards: [ + { count: 2, item: "mysticalagriculture:inferium_essence", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:inferium_seeds", random_bonus: 1, weight: 5.0f } + { item: "mysticalagriculture:inferium_block", weight: 5.0f } + { item: "mysticalagriculture:inferium_furnace", weight: 3.0f } + { item: "mysticalagriculture:inferium_growth_accelerator", weight: 2.0f } + { item: "mysticalagriculture:inferium_gemstone", weight: 3.0f } + { item: "mysticalagriculture:inferium_ingot", random_bonus: 2, weight: 5.0f } + { item: "mysticalagradditions:inferium_coal", random_bonus: 3, weight: 5.0f } + { item: "mysticalagradditions:inferium_apple", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:inferium_farmland", random_bonus: 2, weight: 7.0f } + { item: "mysticalagriculture:prosperity_seed_base", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:prosperity_gemstone", random_bonus: 1, weight: 3.0f } + { item: "mysticalagriculture:prosperity_ingot", random_bonus: 3, weight: 10.0f } + { count: 4, item: "mysticalagriculture:prosperity_shard", random_bonus: 8, weight: 10.0f } + { item: "mysticalagriculture:prosperity_block", weight: 5.0f } + { item: "mysticalagriculture:fertilized_essence", random_bonus: 2 } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "mysticalagriculture:mystical_enlightenment" + lvl: 1s + }] + } + } + } + { item: "mysticalagriculture:unattuned_augment", weight: 5.0f } + { item: "mysticalagriculture:soulium_ingot", weight: 3.0f } + { item: "mysticalagriculture:soulium_ore", random_bonus: 1, weight: 5.0f } + { count: 2, item: "mysticalagriculture:soulstone_cobble", random_bonus: 3, weight: 5.0f } + { item: "mysticalagriculture:soul_glass", weight: 3.0f } + { item: "mysticalagriculture:soul_jar" } + { + item: { + Count: 1 + id: "matc:inferium_crystal" + tag: { + Damage: 0 + } + } + } + ] + title: "&aTier 1 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt new file mode 100755 index 0000000..c7c3559 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier2_Seed Bag.snbt @@ -0,0 +1,43 @@ +{ + icon: "mysticalagriculture:prudentium_gemstone" + id: "21B1896C13F84C09" + loot_size: 1 + order_index: 20 + rewards: [ + { item: "mysticalagriculture:nature_seeds", weight: 3.0f } + { item: "mysticalagriculture:dye_seeds", weight: 3.0f } + { item: "mysticalagriculture:nether_seeds", weight: 3.0f } + { item: "mysticalagriculture:coal_seeds" } + { item: "mysticalagriculture:honey_seeds" } + { item: "mysticalagriculture:amethyst_seeds", weight: 2.0f } + { item: "mysticalagriculture:aluminum_seeds", weight: 3.0f } + { item: "mysticalagriculture:apatite_seeds", weight: 3.0f } + { item: "mysticalagriculture:mystical_flower_seeds", weight: 2.0f } + { item: "mysticalagradditions:prudentium_apple", weight: 7.0f } + { item: "mysticalagradditions:prudentium_coal_block", weight: 3.0f } + { item: "mysticalagriculture:mining_aoe_i_augment" } + { item: "mysticalagriculture:speed_i_augment" } + { item: "mysticalagriculture:health_boost_ii_augment" } + { item: "mysticalagriculture:water_breathing_augment" } + { item: "mysticalagriculture:night_vision_augment" } + { item: "mysticalagriculture:menril_seeds", weight: 2.0f } + { item: "mysticalagriculture:limestone_seeds", weight: 3.0f } + { item: "mysticalagriculture:prudentium_block", weight: 3.0f } + { item: "mysticalagriculture:prudentium_farmland", weight: 7.0f } + { item: "mysticalagriculture:prudentium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:prudentium_furnace", weight: 5.0f } + { count: 4, item: "mysticalagriculture:prudentium_essence", random_bonus: 4, weight: 10.0f } + { item: "mysticalagriculture:prudentium_ingot", random_bonus: 2, weight: 7.0f } + { item: "mysticalagriculture:prudentium_gemstone", weight: 5.0f } + { item: "mysticalagriculture:pig_seeds" } + { item: "mysticalagriculture:chicken_seeds" } + { item: "mysticalagriculture:cow_seeds" } + { item: "mysticalagriculture:sheep_seeds" } + { item: "mysticalagriculture:squid_seeds" } + { item: "mysticalagriculture:fish_seeds" } + { item: "mysticalagriculture:slime_seeds" } + { item: "mysticalagriculture:turtle_seeds" } + ] + title: "&2Tier 2 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt new file mode 100755 index 0000000..ef6f8b4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier3_Seed Bag.snbt @@ -0,0 +1,41 @@ +{ + icon: "mysticalagriculture:tertium_gemstone" + id: "6B7F78B9150AFFEE" + loot_size: 1 + order_index: 24 + rewards: [ + { item: "mysticalagriculture:tertium_farmland", weight: 5.0f } + { item: "mysticalagriculture:iron_seeds", weight: 2.0f } + { item: "mysticalagriculture:copper_seeds", weight: 5.0f } + { item: "mysticalagriculture:nether_quartz_seeds", weight: 2.0f } + { item: "mysticalagriculture:glowstone_seeds", weight: 3.0f } + { item: "mysticalagriculture:redstone_seeds", weight: 3.0f } + { item: "mysticalagriculture:obsidian_seeds" } + { item: "mysticalagriculture:prismarine_seeds", weight: 3.0f } + { item: "mysticalagriculture:zombie_seeds", weight: 2.0f } + { item: "mysticalagriculture:silver_seeds", weight: 2.0f } + { item: "mysticalagriculture:brass_seeds" } + { item: "mysticalagriculture:zinc_seeds", weight: 3.0f } + { item: "mysticalagriculture:bronze_seeds" } + { item: "mysticalagriculture:tin_seeds", weight: 3.0f } + { item: "mysticalagriculture:rabbit_seeds", weight: 3.0f } + { item: "mysticalagriculture:spider_seeds", weight: 2.0f } + { item: "mysticalagriculture:creeper_seeds" } + { item: "mysticalagriculture:skeleton_seeds", weight: 3.0f } + { item: "mysticalagriculture:lead_seeds", weight: 3.0f } + { item: "mysticalagriculture:certus_quartz_seeds", weight: 2.0f } + { item: "mysticalagriculture:quartz_enriched_iron_seeds" } + { item: "mysticalagriculture:no_fall_damage_augment" } + { item: "mysticalagriculture:mining_aoe_ii_augment" } + { item: "mysticalagriculture:tertium_essence", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:tertium_furnace" } + { item: "mysticalagriculture:tertium_ingot", random_bonus: 1, weight: 7.0f } + { item: "mysticalagriculture:tertium_gemstone", weight: 5.0f } + { item: "mysticalagriculture:tertium_block" } + { item: "mysticalagradditions:tertium_apple", random_bonus: 2, weight: 7.0f } + { item: "mysticalagradditions:tertium_coal", random_bonus: 3, weight: 5.0f } + { item: "mysticalagradditions:tertium_coal_block", weight: 3.0f } + ] + title: "&cTier 3 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt b/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt new file mode 100755 index 0000000..8571364 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier4_SeedBag.snbt @@ -0,0 +1,37 @@ +{ + icon: "mysticalagriculture:imperium_gemstone" + id: "61F8686E9D8EFEB7" + loot_size: 1 + order_index: 21 + rewards: [ + { item: "mysticalagriculture:imperium_farmland", weight: 7.0f } + { item: "mysticalagriculture:gold_seeds", weight: 2.0f } + { item: "mysticalagriculture:lapis_lazuli_seeds", weight: 3.0f } + { item: "mysticalagriculture:end_seeds", weight: 3.0f } + { item: "mysticalagriculture:experience_seeds" } + { item: "mysticalagriculture:blaze_seeds", weight: 2.0f } + { item: "mysticalagriculture:ghast_seeds" } + { item: "mysticalagriculture:enderman_seeds", weight: 2.0f } + { item: "mysticalagriculture:steel_seeds", weight: 2.0f } + { item: "mysticalagriculture:nickel_seeds", weight: 3.0f } + { item: "mysticalagriculture:uranium_seeds", weight: 2.0f } + { item: "mysticalagriculture:ruby_seeds", weight: 3.0f } + { item: "mysticalagriculture:sapphire_seeds", weight: 3.0f } + { item: "mysticalagriculture:osmium_seeds", weight: 3.0f } + { item: "mysticalagriculture:fluorite_seeds", weight: 3.0f } + { item: "mysticalagriculture:refined_glowstone_seeds", weight: 2.0f } + { item: "mysticalagriculture:refined_obsidian_seeds" } + { item: "mysticalagriculture:fluix_seeds", weight: 2.0f } + { item: "mysticalagradditions:imperium_coal", random_bonus: 3, weight: 7.0f } + { item: "mysticalagradditions:imperium_coal_block", weight: 5.0f } + { item: "mysticalagradditions:imperium_apple", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:imperium_essence", random_bonus: 3, weight: 7.0f } + { item: "mysticalagriculture:imperium_block" } + { item: "mysticalagriculture:imperium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:imperium_furnace", weight: 5.0f } + { item: "mysticalagriculture:imperium_ingot", random_bonus: 1, weight: 5.0f } + { item: "mysticalagriculture:imperium_gemstone", weight: 5.0f } + ] + title: "&9Tier 4 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt b/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt new file mode 100755 index 0000000..ec6e37d --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier5_SeedBag.snbt @@ -0,0 +1,29 @@ +{ + icon: "mysticalagriculture:supremium_gemstone" + id: "3256FDEE1B753EE1" + loot_size: 1 + order_index: 22 + rewards: [ + { item: "mysticalagriculture:diamond_seeds" } + { item: "mysticalagriculture:supremium_farmland", weight: 10.0f } + { item: "mysticalagriculture:emerald_seeds" } + { item: "mysticalagriculture:netherite_seeds" } + { item: "mysticalagriculture:wither_skeleton_seeds", weight: 3.0f } + { item: "mysticalagriculture:platinum_seeds", weight: 3.0f } + { item: "mysticalagriculture:enderium_seeds" } + { item: "mysticalagriculture:uraninite_seeds", weight: 3.0f } + { item: "mysticalagriculture:supremium_furnace", weight: 3.0f } + { item: "mysticalagriculture:supremium_growth_accelerator", weight: 5.0f } + { item: "mysticalagriculture:supremium_block" } + { item: "mysticalagradditions:supremium_apple", weight: 10.0f } + { item: "mysticalagradditions:supremium_coal", weight: 7.0f } + { item: "mysticalagradditions:supremium_coal_block", weight: 5.0f } + { item: "mysticalagriculture:strength_iii_augment", weight: 3.0f } + { item: "mysticalagriculture:health_boost_v_augment", weight: 3.0f } + { item: "mysticalagriculture:flight_augment" } + { item: "mysticalagriculture:supremium_essence", random_bonus: 1, weight: 10.0f } + { item: "mysticalagriculture:supremium_ingot", random_bonus: 2, weight: 5.0f } + { item: "mysticalagriculture:supremium_gemstone", random_bonus: 1, weight: 5.0f } + ] + title: "&4Tier 5 Seed Bag" +} diff --git a/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt b/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt new file mode 100755 index 0000000..d832b4f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/Tier6Seed Bag.snbt @@ -0,0 +1,31 @@ +{ + icon: "mysticalagradditions:insanium_gemstone" + id: "32D89E2679C55D75" + loot_size: 1 + order_index: 25 + rewards: [ + { item: "mysticalagriculture:dragon_egg_seeds" } + { item: "mysticalagriculture:nether_star_seeds" } + { item: "mysticalagradditions:insanium_farmland", weight: 7.0f } + { item: "mysticalagradditions:insanium_coal_block", weight: 5.0f } + { item: "mysticalagradditions:insanium_essence", random_bonus: 1, weight: 5.0f } + { item: "mysticalagradditions:insanium_ingot", weight: 7.0f } + { item: "mysticalagradditions:insanium_gemstone", weight: 5.0f } + { item: "mysticalagradditions:insanium_coal", random_bonus: 2, weight: 5.0f } + { item: "mysticalagradditions:insanium_apple", random_bonus: 2, weight: 7.0f } + { item: "mysticalagradditions:supremium_coal_block", weight: 5.0f } + { item: "mysticalagriculture:supremium_furnace", weight: 3.0f } + { item: "mysticalagriculture:supremium_farmland", weight: 10.0f } + { item: "mysticalagriculture:supremium_gemstone", weight: 7.0f } + { item: "mysticalagriculture:supremium_ingot", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:supremium_essence", random_bonus: 3, weight: 10.0f } + { item: "mysticalagriculture:flight_augment", weight: 3.0f } + { item: "mysticalagriculture:terrasteel_seeds", weight: 3.0f } + { item: "mysticalagriculture:enderium_seeds", weight: 3.0f } + { item: "mysticalagriculture:netherite_seeds", weight: 3.0f } + { item: "mysticalagriculture:emerald_seeds", weight: 5.0f } + { item: "mysticalagriculture:diamond_seeds", weight: 7.0f } + ] + title: "&dTier 6 Seed Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt b/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt new file mode 100755 index 0000000..b6f5064 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ae2_basic_reward_table.snbt @@ -0,0 +1,21 @@ +{ + id: "517CB2DAB0515A50" + loot_size: 1 + order_index: 3 + rewards: [ + { count: 2, item: "ae2:certus_quartz_crystal", random_bonus: 2, weight: 4.0f } + { count: 4, item: "ae2:certus_quartz_dust", random_bonus: 4, weight: 5.0f } + { count: 4, item: "ae2:silicon", random_bonus: 4, weight: 3.0f } + { count: 2, item: "ae2:printed_silicon", random_bonus: 1, weight: 2.0f } + { count: 2, item: "ae2:charged_certus_quartz_crystal", weight: 3.0f } + { count: 2, item: "ae2:fluix_crystal", random_bonus: 2, weight: 2.0f } + { item: "ae2:fluix_dust", random_bonus: 2, weight: 2.0f } + { count: 2, item: "ae2:logic_processor", random_bonus: 1, weight: 2.0f } + { item: "ae2:calculation_processor", random_bonus: 1 } + { item: "ae2:engineering_processor" } + { item: "ae2:formation_core" } + { item: "ae2:annihilation_core" } + ] + title: "AE2 Medium Reward Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt new file mode 100755 index 0000000..2581200 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ae2_basic_rewards.snbt @@ -0,0 +1,14 @@ +{ + id: "0A18991D9745743A" + loot_size: 1 + order_index: 5 + rewards: [ + { count: 2, item: "ae2:certus_quartz_crystal", random_bonus: 2, weight: 10.0f } + { count: 4, item: "ae2:certus_quartz_dust", random_bonus: 4, weight: 10.0f } + { item: "ae2:fluix_crystal", random_bonus: 1 } + { item: "ae2:fluix_dust", random_bonus: 1 } + { count: 2, item: "ae2:charged_certus_quartz_crystal", random_bonus: 2, weight: 5.0f } + ] + title: "AE2 Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt b/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt new file mode 100755 index 0000000..3398678 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/amekanismr_dadvanced_loot_boxr.snbt @@ -0,0 +1,105 @@ +{ + icon: "lootr:lootr_inventory" + id: "74164DBBE7919A3B" + loot_crate: { + color: 16777215 + drops: { + boss: 0 + monster: 0 + passive: 0 + } + glow: 1b + string_id: "mekanism_advanced_loot_box" + } + loot_size: 1 + order_index: 49 + rewards: [ + { count: 4, item: "alltheores:steel_ingot", random_bonus: 4, weight: 100.0f } + { item: "alltheores:steel_block", random_bonus: 1, weight: 75.0f } + { item: "mekanism:steel_casing", random_bonus: 3, weight: 50.0f } + { count: 16, item: "mekanism:thermal_evaporation_block", random_bonus: 16, weight: 50.0f } + { item: "mekanism:basic_induction_cell", weight: 50.0f } + { item: "mekanism:basic_induction_provider", weight: 50.0f } + { item: "mekanism:pellet_polonium" } + { item: "mekanism:pellet_plutonium", random_bonus: 2, weight: 5.0f } + { count: 4, item: "alltheores:uranium_ingot", random_bonus: 12, weight: 100.0f } + { count: 4, item: "mekanismgenerators:turbine_casing", random_bonus: 12, weight: 50.0f } + { count: 4, item: "mekanismgenerators:fission_reactor_casing", random_bonus: 12, weight: 25.0f } + { item: "alltheores:uranium_block", random_bonus: 2, weight: 50.0f } + { count: 4, item: "mekanism:upgrade_speed", random_bonus: 4, weight: 75.0f } + { count: 4, item: "mekanism:upgrade_energy", random_bonus: 4, weight: 75.0f } + { item: "mekanism:advanced_tier_installer", random_bonus: 1, weight: 50.0f } + { item: "mekanism:elite_tier_installer", weight: 50.0f } + { item: "mekanism:ultimate_tier_installer", weight: 25.0f } + { count: 2, item: "mekanism:alloy_reinforced", random_bonus: 2, weight: 75.0f } + { item: "mekanism:alloy_atomic", random_bonus: 2, weight: 50.0f } + { count: 2, item: "mekanism:reprocessed_fissile_fragment", random_bonus: 3, weight: 10.0f } + { count: 4, item: "mekanism:dust_lithium", random_bonus: 12, weight: 50.0f } + { item: "mekanism:quantum_entangloporter", weight: 25.0f } + { + item: { + Count: 1 + id: "mekanism:elite_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "64000000" + }] + } + } + } + weight: 10.0f + } + { + item: { + Count: 1 + id: "mekanism:ultimate_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "256000000" + }] + } + } + } + weight: 5.0f + } + { count: 4, item: "mekanism:ultimate_universal_cable", random_bonus: 4, weight: 50.0f } + { count: 4, item: "mekanism:ultimate_mechanical_pipe", random_bonus: 4, weight: 50.0f } + { count: 4, item: "mekanism:ultimate_pressurized_tube", random_bonus: 4, weight: 50.0f } + { + item: { + Count: 1 + id: "mekanismgenerators:advanced_solar_generator" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "200000" + }] + } + } + } + random_bonus: 2 + weight: 50.0f + } + { item: "mysticalagriculture:uranium_seeds", random_bonus: 1, weight: 25.0f } + { + item: { + Count: 1 + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:radioactive" + } + } + } + random_bonus: 1 + weight: 25.0f + } + ] + title: "&aMekanism:&r &dAdvanced Loot Box&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt b/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt new file mode 100755 index 0000000..3f3c5d1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/ars_nouveau_rewards.snbt @@ -0,0 +1,20 @@ +{ + id: "3903E8F06E812E9F" + loot_size: 1 + order_index: 6 + rewards: [ + { count: 2, item: "ars_nouveau:source_gem", random_bonus: 2, weight: 50.0f } + { count: 2, item: "ars_nouveau:abjuration_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:conjuration_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:air_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:fire_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:earth_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:water_essence", random_bonus: 2, weight: 5.0f } + { count: 2, item: "ars_nouveau:wilden_spike", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:wilden_wing", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:wilden_horn", random_bonus: 2, weight: 25.0f } + { count: 2, item: "ars_nouveau:starbuncle_shards", random_bonus: 2, weight: 10.0f } + ] + title: "Ars Nouveau Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/atm9_books.snbt b/config/ftbquests/quests/reward_tables/atm9_books.snbt new file mode 100755 index 0000000..dd37554 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/atm9_books.snbt @@ -0,0 +1,170 @@ +{ + icon: "minecraft:writable_book" + id: "70D842795EE8DF77" + loot_size: 1 + order_index: 75 + rewards: [ + { item: "solcarrot:food_book" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "naturesaura:book" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "productivebees:guide" + } + } + } + { + item: { + Count: 1 + id: "modonomicon:modonomicon" + tag: { + "modonomicon:book_id": "modonomicon:demo" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bigreactors:erguide" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "industrialforegoing:industrial_foregoing" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "bloodmagic:guide" + } + } + } + { item: "blue_skies:blue_journal" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "caupona:book" + } + } + } + { item: "botania:lexicon" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "mysticalagriculture:guide" + } + } + } + { item: "evilcraft:origins_of_darkness" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "modularrouters:book" + } + } + } + { item: "integrateddynamics:on_the_dynamics_of_integration" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "pneumaticcraft:book" + } + } + } + { item: "ars_nouveau:worn_notebook" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "laserio:laseriobook" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "ad_astra:astrodux" + } + } + } + { item: "mahoutsukai:guidebook" } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "alchemistry:alchemistry_book" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "railcraft:guide_book" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "sushigocrafting:sushigocrafting" + } + } + } + { + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "productivetrees:guide" + } + } + } + { item: "powah:book" } + { + item: { + Count: 1 + id: "modonomicon:modonomicon" + tag: { + "modonomicon:book_id": "theurgy:the_hermetica" + } + } + } + ] + title: "ATM9 Books" +} diff --git a/config/ftbquests/quests/reward_tables/basic_elements.snbt b/config/ftbquests/quests/reward_tables/basic_elements.snbt new file mode 100755 index 0000000..614a221 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/basic_elements.snbt @@ -0,0 +1,18 @@ +{ + id: "56D680066FB8D694" + loot_size: 1 + order_index: 55 + rewards: [ + { count: 5, item: "chemlib:hydrogen", random_bonus: 5, weight: 2.0f } + { count: 2, item: "chemlib:lithium", random_bonus: 3 } + { count: 2, item: "chemlib:helium", random_bonus: 3, weight: 0.8f } + { count: 5, item: "chemlib:carbon", random_bonus: 5, weight: 2.0f } + { count: 2, item: "chemlib:nitrogen", random_bonus: 3, weight: 1.5f } + { count: 5, item: "chemlib:oxygen", random_bonus: 5, weight: 2.0f } + { count: 2, item: "chemlib:sodium", random_bonus: 3 } + { count: 2, item: "chemlib:silicon", random_bonus: 3 } + { count: 2, item: "chemlib:potassium", random_bonus: 3 } + { count: 2, item: "chemlib:calcium", random_bonus: 3, weight: 1.5f } + ] + title: "Basic Elements" +} diff --git a/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt b/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt new file mode 100755 index 0000000..a25db32 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/blood_magic_loot_bag.snbt @@ -0,0 +1,64 @@ +{ + icon: "bloodmagic:mastercore" + id: "4F7310810CCDCD00" + loot_size: 1 + order_index: 63 + rewards: [ + { item: "bloodmagic:blankslate", random_bonus: 3, weight: 100.0f } + { item: "bloodmagic:reinforcedslate", random_bonus: 1, weight: 50.0f } + { item: "bloodmagic:infusedslate", weight: 10.0f } + { item: "bloodmagic:demonslate" } + { item: "bloodmagic:blankrune", random_bonus: 3, weight: 50.0f } + { item: "bloodmagic:speedrune", weight: 50.0f } + { item: "bloodmagic:sacrificerune", weight: 50.0f } + { item: "bloodmagic:selfsacrificerune", weight: 50.0f } + { item: "bloodmagic:altarcapacityrune", weight: 25.0f } + { + item: { + Count: 1 + id: "bloodmagic:basemonstersoul" + tag: { + souls: 5.0d + } + } + random_bonus: 2 + weight: 100.0f + } + { + item: { + Count: 1 + id: "bloodmagic:basemonstersoul" + tag: { + souls: 25.0d + } + } + random_bonus: 2 + weight: 50.0f + } + { + item: { + Count: 1 + id: "bloodmagic:basemonstersoul" + tag: { + souls: 50.0d + } + } + random_bonus: 1 + weight: 10.0f + } + { + item: { + Count: 1 + id: "bloodmagic:basemonstersoul" + tag: { + souls: 100.0d + } + } + } + { item: "bloodmagic:simplekey", weight: 20.0f } + { item: "bloodmagic:ritualstone", random_bonus: 3, weight: 25.0f } + { item: "bloodmagic:soulsnare", random_bonus: 3, weight: 100.0f } + ] + title: "&cBlood Magic Loot Box" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/botania_flowers.snbt b/config/ftbquests/quests/reward_tables/botania_flowers.snbt new file mode 100755 index 0000000..8a0d375 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/botania_flowers.snbt @@ -0,0 +1,24 @@ +{ + id: "129BBEE2418753DE" + loot_size: 1 + order_index: 0 + rewards: [ + { count: 5, item: "botania:red_mystical_flower" } + { count: 5, item: "botania:orange_mystical_flower" } + { count: 5, item: "botania:yellow_mystical_flower" } + { count: 5, item: "botania:lime_mystical_flower" } + { count: 5, item: "botania:green_mystical_flower" } + { count: 5, item: "botania:cyan_mystical_flower" } + { count: 5, item: "botania:light_blue_mystical_flower" } + { count: 5, item: "botania:blue_mystical_flower" } + { count: 5, item: "botania:purple_mystical_flower" } + { count: 5, item: "botania:magenta_mystical_flower" } + { count: 5, item: "botania:pink_mystical_flower" } + { count: 5, item: "botania:brown_mystical_flower" } + { count: 5, item: "botania:white_mystical_flower" } + { count: 5, item: "botania:light_gray_mystical_flower" } + { count: 5, item: "botania:gray_mystical_flower" } + { count: 5, item: "botania:black_mystical_flower" } + ] + title: "Botania Flowers" +} diff --git a/config/ftbquests/quests/reward_tables/common.snbt b/config/ftbquests/quests/reward_tables/common.snbt new file mode 100755 index 0000000..d137fb4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/common.snbt @@ -0,0 +1,333 @@ +{ + icon: { + Count: 1 + id: "ftbquests:lootcrate" + tag: { + type: "common_loot" + } + } + id: "06C4634E81851A6C" + loot_size: 1 + order_index: 12 + rewards: [ + { item: "botanypots:terracotta_hopper_botany_pot", weight: 5.0f } + { item: "mysticalagriculture:imperium_essence" } + { item: "reliquary:fertile_lily_pad" } + { item: "minecraft:fox_spawn_egg", weight: 5.0f } + { item: "functionalstorage:copper_upgrade", weight: 5.0f } + { item: "functionalstorage:oak_1", random_bonus: 2, weight: 7.0f } + { item: "functionalstorage:void_upgrade", weight: 3.0f } + { item: "functionalstorage:storage_controller" } + { + item: { + Count: 1 + id: "silentgear:sturdy_repair_kit" + tag: { + Storage: { } + } + } + weight: 5.0f + } + { item: "waystones:waystone", weight: 3.0f } + { + item: { + Count: 1 + id: "utilitix:mob_yoinker" + tag: { + filled: 0b + } + } + weight: 3.0f + } + { count: 2, item: "waystones:warp_plate", weight: 3.0f } + { item: "dankstorage:dank_1", weight: 5.0f } + { + item: { + Count: 1 + id: "simplemagnets:advancedmagnet" + tag: { } + } + weight: 2.0f + } + { item: "cookingforblockheads:sink", weight: 5.0f } + { item: "ironfurnaces:augment_speed", weight: 5.0f } + { item: "ironfurnaces:augment_factory", weight: 5.0f } + { item: "ironfurnaces:item_spooky", weight: 3.0f } + { item: "ars_nouveau:glyph_summon_wolves" } + { item: "ars_nouveau:glyph_light" } + { count: 8, item: "pipez:universal_pipe", random_bonus: 8, weight: 5.0f } + { item: "minecraft:diamond", random_bonus: 2, weight: 3.0f } + { + item: { + Count: 1 + id: "simplemagnets:basicmagnet" + tag: { } + } + weight: 4.0f + } + { item: "torchmaster:megatorch", weight: 5.0f } + { item: "productivebees:upgrade_base", weight: 2.0f } + { item: "sophisticatedstorage:basic_to_iron_tier_upgrade", weight: 5.0f } + { item: "sophisticatedstorage:upgrade_base", weight: 5.0f } + { item: "sophisticatedbackpacks:upgrade_base", weight: 5.0f } + { item: "pipez:basic_upgrade", weight: 7.0f } + { item: "mekanism:basic_tier_installer", weight: 3.0f } + { item: "mekanism:upgrade_speed", weight: 3.0f } + { item: "mekanism:upgrade_energy", weight: 3.0f } + { item: "productivebees:sturdy_bee_cage", weight: 5.0f } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:iron_sight" + } + } + weight: 3.0f + } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:gold_sight" + } + } + } + { item: "modularrouters:modular_router" } + { count: 4, item: "minecraft:iron_ingot", random_bonus: 4, weight: 7.0f } + { count: 2, item: "minecraft:gold_ingot", random_bonus: 2, weight: 5.0f } + { count: 8, item: "minecraft:redstone", random_bonus: 8, weight: 5.0f } + { item: "mysticalagriculture:tertium_essence", weight: 2.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 1, weight: 3.0f } + { item: "mekanismgenerators:wind_generator", weight: 5.0f } + { count: 4, item: "minecraft:torch", random_bonus: 8, weight: 10.0f } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:feather_falling" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:aqua_affinity" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:looting" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:unbreaking" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 1s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "tombstone:blessing" + lvl: 1s + }] + } + } + } + { count: 6, item: "minecraft:slime_ball", random_bonus: 6, weight: 7.0f } + { item: "minecraft:name_tag", weight: 3.0f } + { + item: { + Count: 1 + id: "alltheores:copper_ore_hammer" + tag: { + Damage: 0 + } + } + weight: 5.0f + } + { item: "minecraft:saddle", weight: 3.0f } + { + item: { + Count: 1 + id: "constructionwand:iron_wand" + tag: { + Damage: 0 + wand_options: { } + } + } + weight: 5.0f + } + { item: "minecraft:cat_spawn_egg", weight: 3.0f } + { item: "minecraft:wolf_spawn_egg", weight: 5.0f } + { item: "minecraft:parrot_spawn_egg", weight: 3.0f } + { count: 3, item: "minecraft:melon_seeds", random_bonus: 3, weight: 10.0f } + { count: 4, item: "minecraft:lapis_lazuli", random_bonus: 4, weight: 7.0f } + { item: "mysticalagriculture:inferium_seeds", weight: 3.0f } + { + item: { + Count: 1 + id: "mysticalagriculture:inferium_sword" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1 + id: "mysticalagriculture:inferium_pickaxe" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1 + id: "mysticalagriculture:inferium_axe" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1 + id: "mysticalagriculture:inferium_shovel" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1 + id: "mysticalagriculture:inferium_scythe" + tag: { + Damage: 0 + } + } + } + { count: 8, item: "mysticalagriculture:inferium_essence", random_bonus: 8, weight: 10.0f } + { count: 2, item: "minecraft:cooked_beef", random_bonus: 2, weight: 10.0f } + { count: 2, item: "minecraft:cooked_porkchop", random_bonus: 2, weight: 10.0f } + { count: 3, item: "minecraft:cooked_chicken", random_bonus: 3, weight: 10.0f } + { count: 8, item: "minecraft:oak_log", random_bonus: 8, weight: 15.0f } + { count: 4, item: "minecraft:stone", random_bonus: 8, weight: 10.0f } + { count: 2, item: "minecraft:quartz", random_bonus: 2, weight: 3.0f } + { count: 4, item: "minecraft:feather", random_bonus: 4, weight: 7.0f } + { item: "minecraft:blaze_rod", random_bonus: 1, weight: 3.0f } + { count: 2, item: "minecraft:ender_pearl", random_bonus: 1, weight: 3.0f } + { item: "minecraft:bucket", weight: 7.0f } + { item: "functionalstorage:oak_2", random_bonus: 2, weight: 5.0f } + { item: "functionalstorage:oak_4", random_bonus: 2, weight: 5.0f } + { item: "ironfurnaces:iron_furnace", weight: 10.0f } + { item: "ironfurnaces:gold_furnace", weight: 3.0f } + { + item: { + Count: 1 + id: "alltheores:iron_ore_hammer" + tag: { + Damage: 0 + } + } + weight: 3.0f + } + { item: "minecraft:honeycomb", random_bonus: 3, weight: 7.0f } + { item: "minecraft:honey_bottle", random_bonus: 2, weight: 7.0f } + { item: "productivebees:honey_treat", random_bonus: 2, weight: 5.0f } + { item: "minecraft:beehive", weight: 7.0f } + { item: "productivebees:advanced_oak_beehive", weight: 5.0f } + { item: "ae2:flawless_budding_quartz" } + { item: "powah:magmator_basic" } + { item: "powah:furnator_basic" } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "minecraft:luck" + } + } + } + ] + title: "Common Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/common_gem_bag.snbt b/config/ftbquests/quests/reward_tables/common_gem_bag.snbt new file mode 100755 index 0000000..cb0d4b0 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/common_gem_bag.snbt @@ -0,0 +1,173 @@ +{ + icon: { + Count: 1 + id: "apotheosis:gem" + tag: { + gem: "apotheosis:overworld/earth" + rarity: "rare" + } + } + id: "5B39DB9E88926050" + loot_size: 1 + order_index: 64 + rewards: [ + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:uncommon" + } + gem: "apotheosis:core/warlord" + } + } + } + ] + title: "Common Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/de_basic.snbt b/config/ftbquests/quests/reward_tables/de_basic.snbt new file mode 100755 index 0000000..63b498f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/de_basic.snbt @@ -0,0 +1,13 @@ +{ + icon: "draconicevolution:draconium_core" + id: "73742263F9E32427" + loot_size: 1 + order_index: 50 + rewards: [ + { count: 5, item: "draconicevolution:draconium_dust", weight: 2.0f } + { count: 5, item: "draconicevolution:draconium_ingot", weight: 2.0f } + { count: 3, item: "draconicevolution:draconium_core" } + { count: 3, item: "minecraft:diamond", weight: 0.5f } + ] + title: "DE Basic" +} diff --git a/config/ftbquests/quests/reward_tables/de_basic_2.snbt b/config/ftbquests/quests/reward_tables/de_basic_2.snbt new file mode 100755 index 0000000..13034f7 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/de_basic_2.snbt @@ -0,0 +1,13 @@ +{ + icon: "draconicevolution:wyvern_core" + id: "45E659D75FF60276" + loot_size: 1 + order_index: 53 + rewards: [ + { count: 3, item: "draconicevolution:wyvern_core", weight: 2.0f } + { count: 8, item: "draconicevolution:draconium_ingot", weight: 2.0f } + { item: "minecraft:nether_star", weight: 0.5f } + { count: 2, item: "draconicevolution:wyvern_energy_core" } + ] + title: "DE Wyvern" +} diff --git a/config/ftbquests/quests/reward_tables/de_basic_3.snbt b/config/ftbquests/quests/reward_tables/de_basic_3.snbt new file mode 100755 index 0000000..701ba5f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/de_basic_3.snbt @@ -0,0 +1,13 @@ +{ + icon: "draconicevolution:awakened_core" + id: "6329856B9A5563C4" + loot_size: 1 + order_index: 56 + rewards: [ + { count: 3, item: "draconicevolution:awakened_core", weight: 2.0f } + { count: 4, item: "draconicevolution:awakened_draconium_ingot", weight: 2.0f } + { count: 2, item: "minecraft:nether_star", weight: 0.5f } + { count: 2, item: "draconicevolution:draconic_energy_core" } + ] + title: "DE Draconic" +} diff --git a/config/ftbquests/quests/reward_tables/de_basic_4.snbt b/config/ftbquests/quests/reward_tables/de_basic_4.snbt new file mode 100755 index 0000000..4723510 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/de_basic_4.snbt @@ -0,0 +1,13 @@ +{ + icon: "draconicevolution:chaotic_core" + id: "17BF0466A6A4DA01" + loot_size: 1 + order_index: 58 + rewards: [ + { count: 3, item: "draconicevolution:chaotic_core", weight: 2.0f } + { count: 3, item: "draconicevolution:medium_chaos_frag", weight: 0.5f } + { count: 2, item: "draconicevolution:awakened_draconium_block", weight: 2.0f } + { count: 2, item: "draconicevolution:chaotic_energy_core" } + ] + title: "DE Chaotic" +} diff --git a/config/ftbquests/quests/reward_tables/elven_loot.snbt b/config/ftbquests/quests/reward_tables/elven_loot.snbt new file mode 100755 index 0000000..cda746f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/elven_loot.snbt @@ -0,0 +1,18 @@ +{ + id: "724575573A0EFEF5" + loot_size: 1 + order_index: 54 + rewards: [ + { item: "botania:elementium_ingot", random_bonus: 2 } + { item: "botania:pixie_dust", random_bonus: 1 } + { item: "botania:quartz_elven", random_bonus: 1 } + { item: "botania:elf_glass", random_bonus: 3 } + { item: "botania:dreamwood_log", random_bonus: 3 } + { item: "botania:dreamwood", random_bonus: 3 } + { item: "botania:dragonstone", random_bonus: 1 } + { item: "botania:black_lotus", weight: 0.2f } + { item: "botania:blacker_lotus", weight: 0.1f } + ] + title: "&2Elven Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/epic.snbt b/config/ftbquests/quests/reward_tables/epic.snbt new file mode 100755 index 0000000..4236e39 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/epic.snbt @@ -0,0 +1,98 @@ +{ + icon: "lootr:lootr_chest" + id: "617F6D802ED0FD00" + loot_size: 1 + order_index: 15 + rewards: [ + { item: "powah:thermo_generator_spirited" } + { item: "tempad:he_who_remains_tempad" } + { + item: { + Count: 1 + id: "mekanism:elite_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "64000000" + }] + } + } + } + } + { item: "functionalstorage:netherite_upgrade", weight: 2.0f } + { item: "quarryplus:quarry" } + { item: "pipez:ultimate_upgrade", random_bonus: 2, weight: 2.0f } + { item: "mekanism:ultimate_tier_installer" } + { item: "ironfurnaces:netherite_furnace" } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:allthemodium_sight" + } + } + } + { item: "artifacts:eternal_steak" } + { item: "artifacts:superstitious_hat" } + { item: "artifacts:lucky_scarf" } + { item: "apotheosis:sigil_of_socketing", random_bonus: 1 } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 3s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 3s + }] + } + } + } + { item: "mekanism:quantum_entangloporter" } + { count: 4, item: "apotheosis:epic_material", random_bonus: 4, weight: 3.0f } + { + type: "xp_levels" + xp_levels: 50 + } + ] + title: "&dEpic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt b/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt new file mode 100755 index 0000000..408a6a2 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/epic_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1 + id: "apotheosis:gem" + tag: { + gem: "apotheosis:the_nether/inferno" + rarity: "epic" + } + } + id: "101AB5CE5A067BA6" + loot_size: 1 + order_index: 66 + rewards: [ + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:epic" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Epic Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt b/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt new file mode 100755 index 0000000..8229517 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/evilcraft_basic_reward.snbt @@ -0,0 +1,97 @@ +{ + id: "67D8094B10FAA687" + loot_size: 1 + order_index: 37 + rewards: [ + { count: 2, item: "evilcraft:dark_gem", random_bonus: 2, weight: 100.0f } + { item: "evilcraft:dark_power_gem", random_bonus: 1, weight: 50.0f } + { item: "evilcraft:hardened_blood", weight: 50.0f } + { count: 2, item: "evilcraft:hardened_blood_shard", random_bonus: 4, weight: 50.0f } + { + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 5000 + } + } + id: "evilcraft:blood_extractor" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 5000 + } + } + weight: 25.0f + } + { + item: { + Count: 1 + ForgeCaps: { + Parent: { + Amount: 0 + FluidName: "minecraft:empty" + capacity: 16000 + } + } + id: "evilcraft:dark_tank" + tag: { + Fluid: { + Amount: 0 + FluidName: "minecraft:empty" + } + capacity: 16000 + } + } + weight: 25.0f + } + { item: "evilcraft:blook", random_bonus: 1, weight: 25.0f } + { item: "evilcraft:potentia_sphere", random_bonus: 1, weight: 25.0f } + { count: 2, item: "evilcraft:dark_gem_crushed", random_bonus: 4, weight: 100.0f } + { item: "evilcraft:box_of_eternal_closure", weight: 10.0f } + { item: "evilcraft:bowl_of_promises_dusted", weight: 10.0f } + { count: 5, item: "evilcraft:condensed_blood", random_bonus: 10, weight: 75.0f } + { item: "evilcraft:blood_infusion_core", weight: 10.0f } + { item: "evilcraft:vengeance_essence", weight: 10.0f } + { + item: { + Count: 1 + id: "evilcraft:vengeance_pickaxe" + tag: { + Damage: 0 + Enchantments: [ + { + id: "evilcraft:vengeance" + lvl: 3s + } + { + id: "minecraft:fortune" + lvl: 5s + } + ] + } + } + weight: 5.0f + } + { + item: { + Count: 1 + id: "evilcraft:vein_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + weight: 5.0f + } + ] + title: "EvilCraft Basic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt b/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt new file mode 100755 index 0000000..e643de4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/flower_petal_loot.snbt @@ -0,0 +1,26 @@ +{ + id: "51D81405A1552C58" + loot_size: 1 + order_index: 35 + rewards: [ + { count: 3, item: "botania:white_petal" } + { count: 3, item: "botania:orange_petal" } + { count: 3, item: "botania:magenta_petal" } + { count: 3, item: "botania:light_blue_petal" } + { count: 3, item: "botania:yellow_petal" } + { count: 3, item: "botania:lime_petal" } + { count: 3, item: "botania:pink_petal" } + { count: 3, item: "botania:gray_petal" } + { count: 3, item: "botania:light_gray_petal" } + { count: 3, item: "botania:cyan_petal" } + { count: 3, item: "botania:purple_petal" } + { count: 3, item: "botania:blue_petal" } + { count: 3, item: "botania:brown_petal" } + { count: 3, item: "botania:green_petal" } + { count: 3, item: "botania:red_petal" } + { count: 3, item: "botania:black_petal" } + { count: 2, item: "botania:fertilizer" } + ] + title: "Flower Petal Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt new file mode 100755 index 0000000..79933d4 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_ev_basic_rewards.snbt @@ -0,0 +1,34 @@ +{ + id: "499D88D44DAF4820" + loot_size: 1 + order_index: 59 + rewards: [ + { count: 4, item: "gtceu:capacitor", random_bonus: 4, weight: 5.0f } + { count: 4, item: "gtceu:inductor", random_bonus: 4, weight: 5.0f } + { item: "gtceu:ev_robot_arm", weight: 4.0f } + { count: 4, item: "gtceu:silicon_wafer", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:plastic_printed_circuit_board", random_bonus: 2, weight: 5.0f } + { count: 4, item: "gtceu:transistor", random_bonus: 4, weight: 8.0f } + { count: 6, item: "gtceu:ram_chip", random_bonus: 6, weight: 6.0f } + { item: "gtceu:ram_wafer", random_bonus: 2, weight: 6.0f } + { item: "gtceu:ev_electric_pump", weight: 5.0f } + { item: "gtceu:ev_electric_piston", weight: 5.0f } + { item: "gtceu:ev_conveyor_module", weight: 5.0f } + { count: 4, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 4, weight: 7.0f } + { count: 2, item: "gtceu:plastic_circuit_board", random_bonus: 2, weight: 7.0f } + { count: 2, item: "gtceu:micro_processor", random_bonus: 2, weight: 7.0f } + { item: "gtceu:micro_processor_assembly", random_bonus: 2, weight: 5.0f } + { item: "gtceu:micro_processor_computer", weight: 3.0f } + { count: 6, item: "gtceu:diode", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:resistor", random_bonus: 6, weight: 8.0f } + { item: "gtceu:ev_electric_motor", weight: 5.0f } + { count: 12, item: "gtceu:rutile_dust", random_bonus: 12, weight: 12.0f } + { item: "gtceu:ev_machine_hull", weight: 10.0f } + { item: "gtceu:ev_machine_casing", weight: 12.0f } + { count: 12, item: "gtceu:titanium_ingot", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:cpu_chip", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:cpu_wafer", random_bonus: 2, weight: 10.0f } + { count: 12, item: "gtceu:titanium_plate", random_bonus: 12, weight: 10.0f } + ] + title: "GT EV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt new file mode 100755 index 0000000..c28768f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_hv_basic_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "0B695E09579F170F" + loot_size: 1 + order_index: 46 + rewards: [ + { item: "gtceu:hv_machine_casing", weight: 12.0f } + { item: "gtceu:hv_machine_hull", weight: 10.0f } + { count: 4, item: "gtceu:stainless_steel_ingot", random_bonus: 4, weight: 12.0f } + { count: 2, item: "gtceu:good_integrated_circuit", random_bonus: 2, weight: 8.0f } + { item: "gtceu:advanced_integrated_circuit", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:gold_single_wire", random_bonus: 8, weight: 12.0f } + { count: 8, item: "gtceu:stainless_steel_plate", random_bonus: 4, weight: 12.0f } + { count: 3, item: "gtceu:diode", random_bonus: 3, weight: 8.0f } + { count: 3, item: "gtceu:resistor", random_bonus: 3, weight: 8.0f } + { count: 2, item: "gtceu:transistor", random_bonus: 2, weight: 4.0f } + { count: 2, item: "gtceu:capacitor", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:inductor", random_bonus: 2, weight: 2.0f } + { item: "gtceu:hv_electric_motor", weight: 8.0f } + { item: "gtceu:hv_electric_pump", weight: 5.0f } + { item: "gtceu:hv_electric_piston", weight: 5.0f } + { item: "gtceu:hv_conveyor_module", weight: 5.0f } + { item: "gtceu:hv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:silicon_dust", random_bonus: 4, weight: 8.0f } + { count: 2, item: "gtceu:silicon_ingot", random_bonus: 2, weight: 8.0f } + { count: 2, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:silicon_wafer", random_bonus: 2, weight: 3.0f } + { item: "gtceu:plastic_printed_circuit_board", random_bonus: 2, weight: 3.0f } + { item: "gtceu:plastic_circuit_board", random_bonus: 2, weight: 5.0f } + { count: 4, item: "gtceu:fine_electrum_wire", random_bonus: 4, weight: 4.0f } + { count: 2, item: "gtceu:fine_red_alloy_wire", random_bonus: 4, weight: 6.0f } + { count: 2, item: "gtceu:blue_alloy_bolt", random_bonus: 5, weight: 6.0f } + { count: 4, item: "gtceu:polyethylene_plate", random_bonus: 4, weight: 7.0f } + ] + title: "GT HV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt new file mode 100755 index 0000000..f3e0e47 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_iv_basic_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "5611EEDC12552B9E" + loot_size: 1 + order_index: 60 + rewards: [ + { item: "gtceu:micro_processor_mainframe", weight: 3.0f } + { item: "gtceu:iv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:plastic_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:iv_electric_pump", weight: 4.0f } + { item: "gtceu:iv_electric_piston", weight: 4.0f } + { item: "gtceu:iv_conveyor_module", weight: 4.0f } + { item: "gtceu:micro_processor_computer", random_bonus: 1, weight: 4.0f } + { item: "gtceu:iv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:ram_chip", random_bonus: 12, weight: 5.0f } + { count: 2, item: "gtceu:ram_wafer", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:gallium_arsenide_dust", random_bonus: 2, weight: 6.0f } + { count: 2, item: "gtceu:micro_processor_assembly", random_bonus: 2, weight: 6.0f } + { count: 4, item: "gtceu:smd_transistor", random_bonus: 4, weight: 8.0f } + { count: 6, item: "gtceu:smd_diode", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:smd_resistor", random_bonus: 6, weight: 8.0f } + { count: 6, item: "gtceu:silicon_wafer", random_bonus: 6, weight: 10.0f } + { item: "gtceu:iv_machine_hull", weight: 10.0f } + { count: 12, item: "gtceu:tungsten_steel_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:cpu_chip", random_bonus: 6, weight: 10.0f } + { count: 3, item: "gtceu:cpu_wafer", random_bonus: 3, weight: 10.0f } + { count: 12, item: "gtceu:tungsten_steel_plate", random_bonus: 12, weight: 10.0f } + { count: 16, item: "gtceu:raw_tungstate", random_bonus: 16, weight: 12.0f } + { count: 16, item: "gtceu:raw_scheelite", random_bonus: 16, weight: 12.0f } + { item: "gtceu:iv_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_neodymium", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:graphene_dust", random_bonus: 6, weight: 10.0f } + ] + title: "GT IV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt new file mode 100755 index 0000000..ead90b8 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_luv_rewards.snbt @@ -0,0 +1,36 @@ +{ + id: "61B798ABAE5A10A4" + loot_size: 1 + order_index: 69 + rewards: [ + { item: "gtceu:nano_processor_mainframe", weight: 3.0f } + { item: "gtceu:luv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:epoxy_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:luv_electric_pump", weight: 4.0f } + { item: "gtceu:luv_electric_piston", weight: 4.0f } + { item: "gtceu:luv_conveyor_module", weight: 4.0f } + { item: "gtceu:nano_processor_computer", weight: 4.0f } + { item: "gtceu:luv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:hpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:hpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:palladium_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:nano_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:phosphorus_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:luv_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:rhodium_plated_palladium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:nano_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:nano_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:rhodium_plated_palladium_plate", random_bonus: 12, weight: 10.0f } + { count: 16, item: "gtceu:raw_pentlandite", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_cooperite", random_bonus: 32, weight: 12.0f } + { item: "gtceu:luv_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:rare_earth_dust", random_bonus: 32, weight: 10.0f } + { count: 6, item: "gtceu:ruridit_dust", random_bonus: 12, weight: 10.0f } + ] + title: "GT LuV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt new file mode 100755 index 0000000..b5920aa --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_lv_basic_rewards.snbt @@ -0,0 +1,30 @@ +{ + id: "42AB780FB10EA8B3" + loot_size: 1 + order_index: 40 + rewards: [ + { count: 3, item: "gtceu:resistor", random_bonus: 2, weight: 6.0f } + { count: 4, item: "gtceu:wrought_iron_plate", random_bonus: 4, weight: 10.0f } + { item: "gtceu:lv_machine_hull", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:sticky_resin", random_bonus: 4, weight: 10.0f } + { item: "gtceu:diode", random_bonus: 1 } + { item: "gtceu:basic_electronic_circuit", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:rubber_plate", random_bonus: 4, weight: 8.0f } + { count: 8, item: "gtceu:rubber_ingot", random_bonus: 4, weight: 10.0f } + { item: "gtceu:lv_electric_piston", random_bonus: 2, weight: 6.0f } + { item: "gtceu:lv_electric_motor", random_bonus: 2, weight: 6.0f } + { count: 8, item: "minecraft:diamond", random_bonus: 4, weight: 10.0f } + { count: 8, item: "minecraft:sticky_piston", random_bonus: 4, weight: 10.0f } + { count: 8, item: "gtceu:tin_single_cable", random_bonus: 8, weight: 8.0f } + { count: 8, item: "gtceu:tin_single_wire", random_bonus: 8, weight: 10.0f } + { item: "gtceu:arsenic_dust", random_bonus: 1, weight: 2.0f } + { item: "gtceu:gallium_dust", random_bonus: 1, weight: 2.0f } + { count: 3, item: "gtceu:cobaltite_dust", random_bonus: 2, weight: 5.0f } + { count: 8, item: "gtceu:copper_single_wire", random_bonus: 8, weight: 10.0f } + { item: "gtceu:lv_machine_casing", random_bonus: 1, weight: 8.0f } + { count: 8, item: "alltheores:steel_plate", random_bonus: 4, weight: 10.0f } + { count: 2, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 6.0f } + ] + title: "GT LV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt new file mode 100755 index 0000000..4229cec --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_mv_basic_rewards.snbt @@ -0,0 +1,31 @@ +{ + id: "624EEC8DCB3A609A" + loot_size: 1 + order_index: 44 + rewards: [ + { item: "gtceu:mv_machine_casing", weight: 12.0f } + { item: "gtceu:mv_machine_hull", weight: 10.0f } + { count: 4, item: "alltheores:aluminum_ingot", random_bonus: 4, weight: 12.0f } + { count: 2, item: "gtceu:basic_electronic_circuit", random_bonus: 2, weight: 8.0f } + { item: "gtceu:good_electronic_circuit", random_bonus: 1, weight: 6.0f } + { count: 8, item: "gtceu:copper_single_wire", random_bonus: 8, weight: 12.0f } + { count: 8, item: "alltheores:steel_plate", random_bonus: 4, weight: 12.0f } + { item: "gtceu:diode", random_bonus: 2, weight: 4.0f } + { count: 3, item: "gtceu:resistor", random_bonus: 2, weight: 8.0f } + { count: 3, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 8.0f } + { item: "gtceu:mv_electric_motor", weight: 8.0f } + { item: "gtceu:mv_electric_pump", weight: 5.0f } + { item: "gtceu:mv_conveyor_module", weight: 5.0f } + { item: "gtceu:mv_electric_piston", weight: 5.0f } + { item: "gtceu:mv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:silicon_dust", random_bonus: 4, weight: 8.0f } + { count: 2, item: "gtceu:silicon_ingot", random_bonus: 2, weight: 8.0f } + { count: 2, item: "gtceu:small_gallium_arsenide_dust", random_bonus: 2, weight: 5.0f } + { count: 2, item: "gtceu:silicon_wafer", random_bonus: 2, weight: 3.0f } + { count: 2, item: "gtceu:fine_electrum_wire", random_bonus: 2, weight: 4.0f } + { count: 2, item: "gtceu:annealed_copper_bolt", random_bonus: 3, weight: 6.0f } + { item: "gtceu:transistor", random_bonus: 1 } + ] + title: "GT MV Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt new file mode 100755 index 0000000..229a3bf --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_steam_basic_rewards.snbt @@ -0,0 +1,20 @@ +{ + id: "3DAEBCB8606C6C4A" + loot_size: 1 + order_index: 38 + rewards: [ + { count: 8, item: "alltheores:bronze_plate", random_bonus: 8, weight: 10.0f } + { count: 3, item: "gtceu:bronze_small_fluid_pipe", random_bonus: 2, weight: 10.0f } + { count: 3, item: "gtceu:bronze_normal_fluid_pipe", random_bonus: 2, weight: 4.0f } + { count: 3, item: "chemlib:sulfur_dust", random_bonus: 6, weight: 6.0f } + { count: 2, item: "gtceu:rubber_ingot", random_bonus: 4, weight: 4.0f } + { count: 3, item: "gtceu:sticky_resin", random_bonus: 6, weight: 6.0f } + { item: "gtceu:resistor", random_bonus: 2 } + { count: 2, item: "gtceu:vacuum_tube", random_bonus: 2, weight: 2.0f } + { count: 2, item: "gtceu:glass_tube", random_bonus: 2, weight: 2.0f } + { count: 3, item: "gtceu:wood_plate", random_bonus: 6, weight: 4.0f } + { count: 8, item: "gtceu:raw_rubber_dust", random_bonus: 8, weight: 8.0f } + ] + title: "GT Steam Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt new file mode 100755 index 0000000..ee12d40 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_uhv_basic_rewards.snbt @@ -0,0 +1,32 @@ +{ + id: "04BED724266A250F" + loot_size: 1 + order_index: 42 + rewards: [ + { item: "gtceu:wetware_processor_mainframe", weight: 3.0f } + { item: "gtceu:uv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 8, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 8, weight: 4.0f } + { count: 4, item: "gtceu:wetware_printed_circuit_board", random_bonus: 8, weight: 4.0f } + { item: "gtceu:uv_electric_pump", weight: 5.0f } + { item: "gtceu:uv_electric_piston", weight: 5.0f } + { item: "gtceu:uv_conveyor_module", weight: 5.0f } + { item: "gtceu:wetware_processor_computer", weight: 5.0f } + { item: "gtceu:uv_electric_motor", weight: 5.0f } + { count: 6, item: "gtceu:highly_advanced_soc", random_bonus: 12, weight: 6.0f } + { count: 4, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 8, weight: 6.0f } + { count: 4, item: "gtceu:neutronium_dust", random_bonus: 8, weight: 6.0f } + { item: "gtceu:wetware_processor_assembly", weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_inductor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 4, item: "gtceu:crystal_soc", random_bonus: 8, weight: 8.0f } + { count: 4, item: "gtceu:neutronium_wafer", random_bonus: 4, weight: 10.0f } + { item: "gtceu:uhv_machine_hull", weight: 10.0f } + { count: 6, item: "gtceu:tritanium_ingot", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:neutronium_ingot", random_bonus: 4, weight: 10.0f } + { item: "gtceu:uhv_machine_casing", weight: 12.0f } + { count: 4, item: "gtceu:neuro_processing_unit", random_bonus: 4, weight: 10.0f } + ] + title: "GT UHV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt new file mode 100755 index 0000000..23b53ee --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_uv_basic_rewards.snbt @@ -0,0 +1,38 @@ +{ + id: "193AFBD8DBD51FB8" + loot_size: 1 + order_index: 71 + rewards: [ + { item: "gtceu:crystal_processor_mainframe", weight: 3.0f } + { item: "gtceu:uv_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 4, weight: 4.0f } + { item: "gtceu:multilayer_fiber_reinforced_printed_circuit_board", weight: 4.0f } + { item: "gtceu:uv_electric_pump", weight: 4.0f } + { item: "gtceu:uv_electric_piston", weight: 4.0f } + { item: "gtceu:uv_conveyor_module", weight: 4.0f } + { item: "gtceu:crystal_processor_computer", weight: 4.0f } + { item: "gtceu:uv_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:highly_advanced_soc", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:agar_dust", random_bonus: 18, weight: 6.0f } + { item: "gtceu:crystal_processor_assembly", weight: 6.0f } + { count: 6, item: "gtceu:advanced_smd_inductor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:nand_memory_chip", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:nor_memory_chip", random_bonus: 12, weight: 8.0f } + { count: 8, item: "gtceu:neutronium_wafer", random_bonus: 8, weight: 10.0f } + { item: "gtceu:uv_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:tritanium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:crystal_soc", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:stem_cells", random_bonus: 6, weight: 10.0f } + { count: 8, item: "gtceu:darmstadtium_plate", random_bonus: 16, weight: 10.0f } + { count: 8, item: "gtceu:yttrium_dust", random_bonus: 16, weight: 12.0f } + { count: 6, item: "gtceu:neutronium_dust", random_bonus: 12, weight: 12.0f } + { item: "gtceu:uv_machine_casing", weight: 12.0f } + { count: 6, item: "gtceu:rhodium_dust", random_bonus: 12, weight: 10.0f } + { count: 4, item: "gtceu:neuro_processing_unit", random_bonus: 8, weight: 10.0f } + ] + title: "GT UV Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_zpm.snbt b/config/ftbquests/quests/reward_tables/gt_zpm.snbt new file mode 100755 index 0000000..92ef45e --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_zpm.snbt @@ -0,0 +1,38 @@ +{ + id: "4F8F8962A8812CD6" + loot_size: 1 + order_index: 70 + rewards: [ + { item: "gtceu:quantum_processor_mainframe", weight: 3.0f } + { item: "gtceu:zpm_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:fiber_reinforced_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:zpm_electric_pump", weight: 4.0f } + { item: "gtceu:zpm_electric_piston", weight: 4.0f } + { item: "gtceu:zpm_conveyor_module", weight: 4.0f } + { item: "gtceu:quantum_processor_computer", weight: 4.0f } + { item: "gtceu:zpm_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:uhpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:uhpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:antimony_trifluoride_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:quantum_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:naquadah_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:zpm_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:trinium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:qbit_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:qbit_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:naquadah_plate", random_bonus: 18, weight: 10.0f } + { count: 16, item: "gtceu:raw_trinium", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_naquadah", random_bonus: 32, weight: 12.0f } + { item: "gtceu:zpm_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_beryllium", random_bonus: 32, weight: 10.0f } + { count: 8, item: "gtceu:crystal_cpu", random_bonus: 8, weight: 10.0f } + { count: 12, item: "gtceu:naquadah_alloy_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:europium_ingot", random_bonus: 6, weight: 8.0f } + ] + title: "GT ZPM Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt b/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt new file mode 100755 index 0000000..fa1e34f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/gt_zpm_rewards.snbt @@ -0,0 +1,38 @@ +{ + id: "118D60664E31569D" + loot_size: 1 + order_index: 72 + rewards: [ + { item: "gtceu:quantum_processor_mainframe", weight: 3.0f } + { item: "gtceu:zpm_robot_arm", weight: 3.0f } + { count: 4, item: "gtceu:advanced_smd_capacitor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:advanced_smd_inductor", random_bonus: 4, weight: 4.0f } + { count: 4, item: "gtceu:fiber_reinforced_printed_circuit_board", random_bonus: 4, weight: 4.0f } + { item: "gtceu:zpm_electric_pump", weight: 4.0f } + { item: "gtceu:zpm_electric_piston", weight: 4.0f } + { item: "gtceu:zpm_conveyor_module", weight: 4.0f } + { item: "gtceu:quantum_processor_computer", weight: 4.0f } + { item: "gtceu:zpm_electric_motor", weight: 4.0f } + { count: 12, item: "gtceu:uhpic_chip", random_bonus: 24, weight: 5.0f } + { count: 12, item: "gtceu:uhpic_wafer", random_bonus: 24, weight: 5.0f } + { count: 6, item: "gtceu:antimony_trifluoride_dust", random_bonus: 12, weight: 6.0f } + { item: "gtceu:quantum_processor_assembly", weight: 6.0f } + { count: 4, item: "gtceu:advanced_smd_transistor", random_bonus: 10, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_diode", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:advanced_smd_resistor", random_bonus: 12, weight: 8.0f } + { count: 6, item: "gtceu:naquadah_wafer", random_bonus: 12, weight: 10.0f } + { item: "gtceu:zpm_machine_hull", weight: 10.0f } + { count: 8, item: "gtceu:trinium_ingot", random_bonus: 16, weight: 10.0f } + { count: 6, item: "gtceu:qbit_cpu_chip", random_bonus: 12, weight: 10.0f } + { count: 3, item: "gtceu:qbit_cpu_wafer", random_bonus: 6, weight: 10.0f } + { count: 6, item: "gtceu:naquadah_plate", random_bonus: 18, weight: 10.0f } + { count: 16, item: "gtceu:raw_trinium", random_bonus: 32, weight: 12.0f } + { count: 16, item: "gtceu:raw_naquadah", random_bonus: 32, weight: 12.0f } + { item: "gtceu:zpm_machine_casing", weight: 12.0f } + { count: 16, item: "gtceu:raw_beryllium", random_bonus: 32, weight: 10.0f } + { count: 8, item: "gtceu:crystal_cpu", random_bonus: 8, weight: 10.0f } + { count: 12, item: "gtceu:naquadah_alloy_ingot", random_bonus: 12, weight: 10.0f } + { count: 6, item: "gtceu:europium_ingot", random_bonus: 6, weight: 8.0f } + ] + title: "GT ZPM Basic Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt b/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt new file mode 100755 index 0000000..9a1fc7c --- /dev/null +++ b/config/ftbquests/quests/reward_tables/industrial_foregoing_advanced_bag.snbt @@ -0,0 +1,48 @@ +{ + id: "73E94318B401E916" + loot_size: 1 + order_index: 74 + rewards: [ + { item: "industrialforegoing:machine_frame_advanced", weight: 0.5f } + { item: "industrialforegoing:machine_frame_supreme", weight: 0.1f } + { item: "industrialforegoing:ether_gas_bucket", weight: 0.4f } + { item: "industrialforegoing:laser_drill", weight: 0.7f } + { item: "industrialforegoing:fluid_laser_base", weight: 0.2f } + { item: "industrialforegoing:ore_laser_base", weight: 0.05f } + { count: 64, item: "industrialforegoing:plastic" } + { + item: { + Count: 1 + id: "industrialforegoing:processing_addon_2" + tag: { + TitaniumAugment: { + Processing: 3.0f + } + } + } + } + { + item: { + Count: 1 + id: "industrialforegoing:speed_addon_2" + tag: { + TitaniumAugment: { + Speed: 3.0f + } + } + } + } + { + item: { + Count: 1 + id: "industrialforegoing:efficiency_addon_2" + tag: { + TitaniumAugment: { + Efficiency: 0.8f + } + } + } + } + ] + title: "&aIndustrial Foregoing&r &dAdvanced Bag&r" +} diff --git a/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt b/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt new file mode 100755 index 0000000..3222a28 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/industrial_foregoing_plastic_bag.snbt @@ -0,0 +1,50 @@ +{ + id: "471CE0CD88F57EDC" + loot_size: 1 + order_index: 73 + rewards: [ + { item: "industrialforegoing:machine_frame_pity", weight: 0.3f } + { item: "industrialforegoing:machine_frame_simple", weight: 0.2f } + { count: 20, item: "industrialforegoing:plastic", weight: 1.5f } + { item: "industrialforegoing:mob_imprisonment_tool" } + { + item: { + Count: 1 + id: "industrialforegoing:speed_addon_1" + tag: { + TitaniumAugment: { + Speed: 2.0f + } + } + } + weight: 0.8f + } + { + item: { + Count: 1 + id: "industrialforegoing:efficiency_addon_1" + tag: { + TitaniumAugment: { + Efficiency: 0.9f + } + } + } + weight: 0.8f + } + { + item: { + Count: 1 + id: "industrialforegoing:processing_addon_1" + tag: { + TitaniumAugment: { + Processing: 2.0f + } + } + } + weight: 0.8f + } + { item: "industrialforegoing:pink_slime_bucket", weight: 0.3f } + { count: 5, item: "industrialforegoing:pink_slime", weight: 0.5f } + ] + title: "&aIndustrial Foregoing&r &9Basic Bag" +} diff --git a/config/ftbquests/quests/reward_tables/legendary.snbt b/config/ftbquests/quests/reward_tables/legendary.snbt new file mode 100755 index 0000000..0cb8028 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary.snbt @@ -0,0 +1,115 @@ +{ + icon: "lootr:trophy" + id: "639509C7B28C90DF" + loot_size: 1 + order_index: 16 + rewards: [ + { item: "apotheosis:library" } + { count: 4, item: "apotheosis:mythic_material", random_bonus: 8, weight: 2.0f } + { item: "powah:thermo_generator_nitro" } + { item: "allthecompressed:nether_star_block_1x" } + { + item: { + Count: 1 + id: "minecraft:spawner" + tag: { + BlockEntityTag: { + Delay: 20s + ForgeCaps: { } + MaxNearbyEntities: 32s + MaxSpawnDelay: 20s + MinSpawnDelay: 20s + RequiredPlayerRange: 16s + SpawnCount: 16s + SpawnData: { + entity: { + id: "minecraft:trader_llama" + } + } + SpawnPotentials: [{ + data: { + entity: { + id: "minecraft:trader_llama" + } + } + weight: 1 + }] + SpawnRange: 4s + ignore_conditions: 1b + ignore_light: 0b + ignore_players: 1b + no_ai: 1b + redstone_control: 1b + silent: 1b + } + } + } + } + { item: "powah:solar_panel_nitro" } + { count: 36, item: "powah:reactor_niotic" } + { + item: { + Count: 1 + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:allthemodium" + } + } + } + } + { + type: "xp_levels" + xp_levels: 100 + } + { + item: { + Count: 1 + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:vibranium" + } + } + } + } + { + item: { + Count: 1 + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:unobtainium" + } + } + } + } + { + item: { + Count: 1 + id: "hostilenetworks:data_model" + tag: { + data_model: { + data: 54 + id: "hostilenetworks:ender_dragon" + } + } + } + } + { + item: { + Count: 1 + id: "hostilenetworks:data_model" + tag: { + data_model: { + data: 54 + id: "hostilenetworks:wither" + } + } + } + } + { item: "apotheosis:draconic_endshelf" } + ] + title: "&6Legendary Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt b/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt new file mode 100755 index 0000000..dd99b91 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1 + id: "apotheosis:gem" + tag: { + gem: "apotheosis:core/warlord" + rarity: "mythic" + } + } + id: "32CB28874F648ECF" + loot_size: 1 + order_index: 67 + rewards: [ + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:mythic" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Legendary Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt b/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt new file mode 100755 index 0000000..ec5a151 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_gt_rewards.snbt @@ -0,0 +1,26 @@ +{ + id: "79DE06142BA2001E" + loot_size: 1 + order_index: 48 + rewards: [ + { item: "gtceu:wetware_processor_mainframe" } + { item: "gtceu:wetware_processor_computer" } + { item: "gtceu:wetware_processor_assembly" } + { item: "gtceu:wetware_processor" } + { item: "gtceu:uv_energy_input_hatch" } + { item: "gtceu:energy_cluster" } + { item: "gtceu:highly_advanced_soc_wafer" } + { item: "gtceu:ruthenium_trinium_americium_neutronate_ingot" } + { item: "gtceu:enriched_naquadah_trinium_europium_duranide_ingot" } + { item: "gtceu:crystal_soc" } + { item: "gtceu:uv_field_generator" } + { item: "gtceu:tritanium_coil_block" } + { item: "gtceu:fusion_coil" } + { item: "gtceu:zpm_parallel_hatch" } + { item: "gtceu:uv_input_bus" } + { item: "gtceu:uv_output_bus" } + { item: "gtceu:uv_input_hatch" } + { item: "gtceu:uv_output_hatch" } + ] + title: "Legendary GT Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt b/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt new file mode 100755 index 0000000..3eef4f1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/legendary_mana_loot.snbt @@ -0,0 +1,19 @@ +{ + id: "0595EDDADDEA1407" + loot_size: 1 + order_index: 61 + rewards: [ + { item: "botania:elementium_ingot", random_bonus: 1, weight: 25.0f } + { item: "botania:pixie_dust", random_bonus: 1, weight: 25.0f } + { item: "botania:quartz_elven", random_bonus: 1, weight: 25.0f } + { item: "botania:elf_glass", random_bonus: 1, weight: 25.0f } + { item: "botania:dreamwood_log", random_bonus: 1, weight: 25.0f } + { item: "botania:dreamwood", random_bonus: 1, weight: 25.0f } + { item: "botania:dragonstone", random_bonus: 1, weight: 10.0f } + { item: "botania:life_essence", random_bonus: 1, weight: 5.0f } + { item: "botania:gaia_ingot" } + { item: "botania:terrasteel_ingot", weight: 3.0f } + ] + title: "&6Legendary Mana Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/living_loot.snbt b/config/ftbquests/quests/reward_tables/living_loot.snbt new file mode 100755 index 0000000..4196174 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/living_loot.snbt @@ -0,0 +1,11 @@ +{ + id: "28A9C4EA22B6DBD7" + loot_size: 1 + order_index: 43 + rewards: [ + { count: 4, item: "botania:livingrock" } + { count: 4, item: "botania:livingwood_log" } + ] + title: "&9Living Loot Chest&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mana_materials.snbt b/config/ftbquests/quests/reward_tables/mana_materials.snbt new file mode 100755 index 0000000..f21cc34 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mana_materials.snbt @@ -0,0 +1,17 @@ +{ + id: "4A4E40C93B3C3F60" + loot_size: 1 + order_index: 8 + rewards: [ + { count: 2, item: "botania:manasteel_ingot", random_bonus: 2 } + { item: "botania:mana_pearl", random_bonus: 2, weight: 0.5f } + { item: "botania:mana_diamond", random_bonus: 1, weight: 0.5f } + { count: 2, item: "botania:mana_string", random_bonus: 2 } + { count: 2, item: "botania:mana_powder", random_bonus: 2 } + { count: 2, item: "botania:quartz_mana", random_bonus: 2 } + { count: 2, item: "botania:mana_glass", random_bonus: 2 } + { item: "botania:black_lotus", weight: 0.1f } + ] + title: "&bCommon Mana Materials Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mekanism.snbt b/config/ftbquests/quests/reward_tables/mekanism.snbt new file mode 100755 index 0000000..0fd92c6 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mekanism.snbt @@ -0,0 +1,14 @@ +{ + id: "63E11953DD289422" + loot_size: 1 + order_index: 4 + rewards: [ + { count: 2, item: "mekanism:alloy_infused", random_bonus: 2, weight: 4.0f } + { count: 2, item: "mekanism:basic_control_circuit", random_bonus: 2, weight: 4.0f } + { item: "mekanism:alloy_reinforced", random_bonus: 1, weight: 2.0f } + { item: "mekanism:advanced_control_circuit", random_bonus: 1, weight: 2.0f } + { count: 4, item: "alltheores:osmium_ingot", random_bonus: 2, weight: 4.0f } + ] + title: "Mekanism: Basic Rewards" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mythic.snbt b/config/ftbquests/quests/reward_tables/mythic.snbt new file mode 100755 index 0000000..f1fa092 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mythic.snbt @@ -0,0 +1,218 @@ +{ + icon: "minecraft:nether_star" + id: "481E10AEAC95C550" + loot_size: 1 + order_index: 17 + rewards: [ + { item: "mekanism:pellet_antimatter" } + { item: "mysticalagriculture:awakened_supremium_block", random_bonus: 1 } + { item: "mysticalagriculture:allthemodium_seeds", weight: 3.0f } + { item: "mysticalagriculture:vibranium_seeds", weight: 3.0f } + { item: "mysticalagriculture:unobtainium_seeds", weight: 3.0f } + { item: "kubejs:magical_soil", random_bonus: 2, weight: 3.0f } + { item: "allthecompressed:nether_star_block_2x" } + { item: "allthemodium:unobtainium_allthemodium_alloy_block", random_bonus: 1, weight: 3.0f } + { item: "mekanism:ultimate_induction_cell", weight: 2.0f } + { item: "mekanism:ultimate_induction_provider", weight: 2.0f } + { + count: 2 + item: { + Count: 1 + id: "productivebees:spawn_egg_configurable_bee" + tag: { + EntityTag: { + type: "productivebees:wasted_radioactive" + } + } + } + random_bonus: 3 + weight: 3.0f + } + { item: "botania:dice", weight: 2.0f } + { count: 36, item: "powah:reactor_nitro", weight: 2.0f } + { + item: { + Count: 1 + id: "allthemodium:alloy_sword" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.73f + "apotheosis:socket": 2.0f + "apotheosis:sword/attribute/elongated": 0.85489064f + "apotheosis:sword/attribute/glacial": 0.14216435f + "apotheosis:sword/attribute/intricate": 0.8090417f + "apotheosis:sword/attribute/lacerating": 0.98741335f + "apotheosis:sword/attribute/piercing": 0.95980805f + "apotheosis:sword/mob_effect/sophisticated": 0.33794326f + "apotheosis:sword/mob_effect/weakening": 0.6003846f + "apotheosis:sword/special/festive": 0.05302018f + "apotheosis:sword/special/thunderstruck": 0.014283717f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:sword/attribute/intricate\"},\"\",{\"translate\":\"affix.apotheosis:sword/attribute/glacial.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -2031333617 + 480725750 + -1840465454 + 888090631 + ]] + } + } + } + } + { + item: { + Count: 1 + id: "allthemodium:alloy_axe" + tag: { + affix_data: { + affixes: { + "apotheosis:durable": 0.75f + "apotheosis:heavy_weapon/attribute/berserking": 0.4974252f + "apotheosis:heavy_weapon/attribute/decimating": 0.7945931f + "apotheosis:heavy_weapon/attribute/forceful": 0.55899656f + "apotheosis:heavy_weapon/attribute/giant_slaying": 0.2867335f + "apotheosis:heavy_weapon/attribute/nullifying": 0.9218933f + "apotheosis:heavy_weapon/mob_effect/bloodletting": 0.3663811f + "apotheosis:heavy_weapon/special/executing": 0.1903069f + "apotheosis:socket": 3.0f + "apotheosis:sword/mob_effect/elusive": 0.41748703f + "apotheosis:sword/mob_effect/weakening": 0.5375767f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:sword/mob_effect/elusive\"},\"\",{\"translate\":\"affix.apotheosis:sword/mob_effect/weakening.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -121922779 + 252989166 + -2142870923 + -758475871 + ]] + } + } + } + } + { + item: { + Count: 1 + id: "allthemodium:allthemodium_boots" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/aquatic": 0.82155675f + "apotheosis:armor/attribute/elastic": 0.6213249f + "apotheosis:armor/attribute/fortunate": 0.77634436f + "apotheosis:armor/attribute/stalwart": 0.290222f + "apotheosis:armor/attribute/steel_touched": 0.13261014f + "apotheosis:armor/dmg_reduction/feathery": 0.28605968f + "apotheosis:armor/mob_effect/nimble": 0.46427995f + "apotheosis:durable": 0.72f + "apotheosis:socket": 4.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/dmg_reduction/feathery\"},\"\",{\"translate\":\"affix.apotheosis:armor/mob_effect/nimble.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 1819268669 + 781468608 + -1097470744 + 1967161402 + ]] + } + } + } + } + { + item: { + Count: 1 + id: "allthemodium:allthemodium_leggings" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/fortunate": 0.5392455f + "apotheosis:armor/attribute/ironforged": 0.73820835f + "apotheosis:armor/attribute/spiritual": 0.40667433f + "apotheosis:armor/attribute/stalwart": 0.8879348f + "apotheosis:armor/attribute/steel_touched": 0.7234405f + "apotheosis:armor/dmg_reduction/blast_forged": 0.690976f + "apotheosis:armor/dmg_reduction/blockading": 0.8093422f + "apotheosis:armor/dmg_reduction/dwarven": 0.89473104f + "apotheosis:armor/mob_effect/revitalizing": 0.42083818f + "apotheosis:durable": 0.77f + "apotheosis:socket": 5.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/fortunate\"},\"\",{\"translate\":\"affix.apotheosis:armor/attribute/stalwart.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 757261460 + 2142519499 + -1792455440 + -61737911 + ]] + } + } + } + } + { + item: { + Count: 1 + id: "allthemodium:allthemodium_chestplate" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/blessed": 0.28241175f + "apotheosis:armor/attribute/ironforged": 0.49947667f + "apotheosis:armor/attribute/spiritual": 0.6402667f + "apotheosis:armor/attribute/stalwart": 0.9614721f + "apotheosis:armor/attribute/steel_touched": 0.21885413f + "apotheosis:armor/dmg_reduction/blast_forged": 0.40757203f + "apotheosis:armor/dmg_reduction/blockading": 0.44201344f + "apotheosis:armor/dmg_reduction/dwarven": 0.8801219f + "apotheosis:armor/mob_effect/revitalizing": 0.5552426f + "apotheosis:durable": 0.74f + "apotheosis:socket": 3.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/stalwart\"},\"\",{\"translate\":\"affix.apotheosis:armor/attribute/blessed.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + 1370735257 + 220416342 + -1312451949 + 1292699076 + ]] + } + } + } + } + { + item: { + Count: 1 + id: "allthemodium:allthemodium_helmet" + tag: { + affix_data: { + affixes: { + "apotheosis:armor/attribute/blessed": 0.84155154f + "apotheosis:armor/attribute/fortunate": 0.998058f + "apotheosis:armor/attribute/ironforged": 0.6378598f + "apotheosis:armor/attribute/stalwart": 0.6440308f + "apotheosis:armor/attribute/steel_touched": 0.11399037f + "apotheosis:armor/dmg_reduction/runed": 0.8986178f + "apotheosis:armor/mob_effect/blinding": 0.09419179f + "apotheosis:durable": 0.72f + "apotheosis:socket": 3.0f + } + name: "{\"color\":\"rainbow\",\"translate\":\"misc.apotheosis.affix_name.three\",\"with\":[{\"translate\":\"affix.apotheosis:armor/attribute/blessed\"},\"\",{\"translate\":\"affix.apotheosis:armor/dmg_reduction/runed.suffix\"}]}" + rarity: "ancient" + uuids: [[I; + -370265463 + 703221486 + -1585586250 + -1427299350 + ]] + } + } + } + } + ] + title: "&5Mythic Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt b/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt new file mode 100755 index 0000000..c9dee99 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/mythic_gt_rewards.snbt @@ -0,0 +1,21 @@ +{ + id: "108FD0EDFB76E717" + loot_size: 1 + order_index: 45 + rewards: [ + { count: 2, item: "gtceu:atomic_casing", random_bonus: 4 } + { count: 4, item: "gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire", random_bonus: 4, weight: 8.0f } + { item: "gtceu:max_battery", weight: 3.0f } + { item: "gtceu:uv_parallel_hatch", weight: 6.0f } + { item: "gtceu:uhv_energy_input_hatch", weight: 8.0f } + { count: 4, item: "gtceu:trinaquadalloy_ingot", random_bonus: 4, weight: 6.0f } + { count: 4, item: "gtceu:europium_ingot", random_bonus: 8, weight: 10.0f } + { count: 2, item: "gtceu:superconducting_coil", random_bonus: 2, weight: 10.0f } + { count: 8, item: "gtceu:uhpic_wafer", random_bonus: 8, weight: 12.0f } + { count: 8, item: "gtceu:highly_advanced_soc_wafer", random_bonus: 8, weight: 12.0f } + { item: "gtceu:uv_field_generator", weight: 8.0f } + { count: 2, item: "gtceu:neutronium_block", random_bonus: 2, weight: 6.0f } + { item: "gtceu:uv_energy_input_hatch_16a", weight: 8.0f } + ] + title: "Mythic GT Rewards" +} diff --git a/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt b/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt new file mode 100755 index 0000000..fbb41aa --- /dev/null +++ b/config/ftbquests/quests/reward_tables/perfect_gem_bag.snbt @@ -0,0 +1,281 @@ +{ + icon: { + Count: 1 + id: "apotheosis:gem" + tag: { + gem: "apotheosis:the_nether/blood_lord" + rarity: "ancient" + } + } + id: "537D8392179350C8" + loot_size: 1 + order_index: 68 + rewards: [ + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_end/endersurge" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_end/mageslayer" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:ancient" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Perfect Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/pnc_advanced_tier.snbt b/config/ftbquests/quests/reward_tables/pnc_advanced_tier.snbt new file mode 100755 index 0000000..1c0234a --- /dev/null +++ b/config/ftbquests/quests/reward_tables/pnc_advanced_tier.snbt @@ -0,0 +1,22 @@ +{ + id: "7FB97C5850827C71" + loot_size: 1 + order_index: 62 + rewards: [ + { count: 5, item: "pneumaticcraft:advanced_pressure_tube", random_bonus: 5, weight: 1.5f } + { item: "pneumaticcraft:aphorism_tile", random_bonus: 1, weight: 2.0f } + { count: 2, item: "pneumaticcraft:solar_cell", random_bonus: 1, weight: 2.0f } + { item: "pneumaticcraft:solar_compressor" } + { item: "pneumaticcraft:pneumatic_dynamo" } + { item: "pneumaticcraft:flux_compressor" } + { item: "pneumaticcraft:electrostatic_compressor" } + { item: "pneumaticcraft:advanced_liquid_compressor" } + { item: "pneumaticcraft:large_tank", weight: 2.0f } + { item: "pneumaticcraft:pressurized_spawner", weight: 1.5f } + { item: "pneumaticcraft:reinforced_air_canister", random_bonus: 1, weight: 2.0f } + { item: "pneumaticcraft:jet_boots_upgrade_1" } + { item: "pneumaticcraft:jet_boots_upgrade_2", weight: 0.5f } + ] + title: "PNC: Advanced Tier" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/pnc_basic_tier.snbt b/config/ftbquests/quests/reward_tables/pnc_basic_tier.snbt new file mode 100755 index 0000000..75eed8e --- /dev/null +++ b/config/ftbquests/quests/reward_tables/pnc_basic_tier.snbt @@ -0,0 +1,103 @@ +{ + id: "57002573D954732E" + loot_size: 1 + order_index: 47 + rewards: [ + { count: 10, item: "pneumaticcraft:ingot_iron_compressed", random_bonus: 5, weight: 1.5f } + { count: 10, item: "pneumaticcraft:reinforced_stone", random_bonus: 5, weight: 1.5f } + { count: 5, item: "pneumaticcraft:pressure_tube", random_bonus: 5, weight: 1.5f } + { count: 10, item: "pneumaticcraft:reinforced_bricks", random_bonus: 5, weight: 1.5f } + { count: 5, item: "pneumaticcraft:compressed_stone", random_bonus: 10 } + { item: "pneumaticcraft:air_compressor" } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo" + tag: { + Damage: 0 + } + } + random_bonus: 1 + weight: 0.5f + } + { item: "pneumaticcraft:compressed_iron_block", random_bonus: 1, weight: 0.5f } + { count: 2, item: "pneumaticcraft:speed_upgrade", random_bonus: 1, weight: 0.75f } + { item: "pneumaticcraft:crop_support" } + { item: "pneumaticcraft:tube_junction" } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo_ap" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo_explosive" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo_freezing" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo_incendiary" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { + item: { + Count: 1 + id: "pneumaticcraft:gun_ammo_weighted" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { count: 10, item: "pneumaticcraft:pressure_chamber_wall", random_bonus: 5 } + { item: "pneumaticcraft:pressure_chamber_valve", random_bonus: 2 } + { item: "pneumaticcraft:pressure_chamber_interface" } + { count: 5, item: "pneumaticcraft:pressure_chamber_glass", random_bonus: 5 } + { item: "pneumaticcraft:reinforced_chest" } + { item: "pneumaticcraft:logistics_frame_active_provider", random_bonus: 1 } + { item: "pneumaticcraft:logistics_frame_default_storage", random_bonus: 1 } + { item: "pneumaticcraft:logistics_frame_passive_provider", random_bonus: 1 } + { item: "pneumaticcraft:logistics_frame_requester", random_bonus: 1 } + { item: "pneumaticcraft:logistics_frame_storage", random_bonus: 1 } + { item: "pneumaticcraft:logistics_core", random_bonus: 2 } + { item: "pneumaticcraft:logistics_module" } + { count: 2, item: "pneumaticcraft:small_tank" } + { item: "pneumaticcraft:pressure_gauge" } + { item: "pneumaticcraft:safety_tube_module", random_bonus: 1 } + { item: "pneumaticcraft:liquid_compressor" } + { item: "pneumaticcraft:thermal_compressor" } + { item: "pneumaticcraft:vortex_tube" } + { item: "pneumaticcraft:omnidirectional_hopper" } + { item: "pneumaticcraft:liquid_hopper" } + { item: "pneumaticcraft:transfer_gadget" } + { count: 2, item: "pneumaticcraft:air_canister", random_bonus: 1 } + { item: "pneumaticcraft:manual_compressor", weight: 1.5f } + ] + title: "PNC: Basic Tier" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/pnc_pcb_tier.snbt b/config/ftbquests/quests/reward_tables/pnc_pcb_tier.snbt new file mode 100755 index 0000000..6340e36 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/pnc_pcb_tier.snbt @@ -0,0 +1,29 @@ +{ + id: "43C220CBD5447FE6" + loot_size: 1 + order_index: 57 + rewards: [ + { item: "pneumaticcraft:unassembled_pcb" } + { item: "pneumaticcraft:printed_circuit_board", weight: 0.5f } + { item: "pneumaticcraft:failed_pcb" } + { + item: { + Count: 1 + id: "pneumaticcraft:micromissiles" + tag: { + Damage: 0 + } + } + weight: 0.5f + } + { item: "pneumaticcraft:drone" } + { item: "pneumaticcraft:drone_interface" } + { item: "pneumaticcraft:programmer" } + { item: "pneumaticcraft:security_station" } + { item: "pneumaticcraft:smart_chest" } + { item: "pneumaticcraft:smart_chest_kit" } + { count: 4, item: "pneumaticcraft:programming_puzzle", random_bonus: 4 } + ] + title: "PNC: PCB Tier" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/pnc_plastic_tier.snbt b/config/ftbquests/quests/reward_tables/pnc_plastic_tier.snbt new file mode 100755 index 0000000..4af4f4e --- /dev/null +++ b/config/ftbquests/quests/reward_tables/pnc_plastic_tier.snbt @@ -0,0 +1,34 @@ +{ + id: "5A138D1EDF8AA0C1" + loot_size: 1 + order_index: 51 + rewards: [ + { count: 5, item: "pneumaticcraft:plastic_brick_black", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_blue", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_brown", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_cyan", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_gray", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_green", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_light_blue", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_light_gray", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_lime", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_magenta", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_orange", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_pink", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_purple", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_red", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_white", random_bonus: 5, weight: 0.2f } + { count: 5, item: "pneumaticcraft:plastic_brick_yellow", random_bonus: 5, weight: 0.2f } + { count: 5, item: "industrialforegoing:plastic", random_bonus: 5 } + { item: "pneumaticcraft:elevator_base", random_bonus: 1 } + { item: "pneumaticcraft:elevator_caller", random_bonus: 1 } + { count: 5, item: "pneumaticcraft:elevator_frame", random_bonus: 5 } + { item: "pneumaticcraft:pneumatic_door", random_bonus: 2 } + { item: "pneumaticcraft:pneumatic_door_base", random_bonus: 1 } + { count: 2, item: "pneumaticcraft:empty_pcb", random_bonus: 1 } + { item: "pneumaticcraft:pcb_blueprint", weight: 0.5f } + { item: "pneumaticcraft:solar_wafer" } + ] + title: "PNC: Plastic Tier" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt b/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt new file mode 100755 index 0000000..48fd010 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_basic_loot.snbt @@ -0,0 +1,19 @@ +{ + id: "4B19C9059B3AA9AC" + loot_size: 1 + order_index: 30 + rewards: [ + { count: 2, item: "powah:capacitor_basic_tiny", random_bonus: 2, weight: 25.0f } + { item: "powah:capacitor_basic", random_bonus: 2, weight: 25.0f } + { item: "powah:capacitor_basic_large", weight: 25.0f } + { item: "powah:dielectric_casing", random_bonus: 1, weight: 10.0f } + { count: 4, item: "powah:energy_cable_starter", random_bonus: 4, weight: 10.0f } + { count: 4, item: "powah:energy_cable_basic", random_bonus: 4, weight: 10.0f } + { item: "powah:energizing_rod_starter", random_bonus: 1, weight: 5.0f } + { item: "powah:energizing_rod_basic", random_bonus: 1, weight: 5.0f } + { item: "powah:solar_panel_starter" } + { item: "powah:solar_panel_basic" } + ] + title: "Powah: Basic Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_blazing.snbt b/config/ftbquests/quests/reward_tables/powah_blazing.snbt new file mode 100755 index 0000000..fff55ee --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_blazing.snbt @@ -0,0 +1,19 @@ +{ + id: "1C750D27FEF7C386" + loot_size: 1 + order_index: 32 + rewards: [ + { item: "powah:capacitor_hardened", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_blazing", random_bonus: 1, weight: 10.0f } + { item: "powah:steel_energized", random_bonus: 1, weight: 25.0f } + { item: "powah:crystal_blazing", random_bonus: 1, weight: 25.0f } + { item: "powah:energy_cell_blazing" } + { item: "powah:energy_cable_blazing", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_blazing", weight: 5.0f } + { item: "powah:solar_panel_blazing" } + { item: "powah:energized_steel_block", weight: 2.0f } + { item: "powah:blazing_crystal_block" } + ] + title: "Powah: Blazing Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_hardened.snbt b/config/ftbquests/quests/reward_tables/powah_hardened.snbt new file mode 100755 index 0000000..ea83922 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_hardened.snbt @@ -0,0 +1,18 @@ +{ + id: "047C4C58EC06DBF3" + loot_size: 1 + order_index: 31 + rewards: [ + { item: "powah:capacitor_basic_large", random_bonus: 2, weight: 10.0f } + { item: "powah:capacitor_hardened", random_bonus: 1, weight: 10.0f } + { item: "powah:dielectric_casing", random_bonus: 1, weight: 10.0f } + { item: "powah:steel_energized", random_bonus: 2, weight: 25.0f } + { item: "powah:energy_cell_hardened" } + { count: 2, item: "powah:energy_cable_hardened", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_hardened", weight: 5.0f } + { item: "powah:solar_panel_hardened" } + { item: "powah:energized_steel_block" } + ] + title: "Powah: Hardened Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_mats.snbt b/config/ftbquests/quests/reward_tables/powah_mats.snbt new file mode 100755 index 0000000..d70a257 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_mats.snbt @@ -0,0 +1,16 @@ +{ + id: "3AC97B13FF3E4FD3" + loot_size: 1 + order_index: 27 + rewards: [ + { count: 2, item: "powah:capacitor_basic_tiny", random_bonus: 2 } + { item: "powah:capacitor_basic", random_bonus: 2 } + { item: "powah:capacitor_basic_large", random_bonus: 1 } + { item: "powah:dielectric_casing", random_bonus: 3 } + { count: 8, item: "powah:dielectric_rod_horizontal", random_bonus: 8 } + { count: 8, item: "powah:dielectric_rod", random_bonus: 8 } + { count: 16, item: "powah:dielectric_paste", random_bonus: 16 } + ] + title: "Basic Powah Mats" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_niotic.snbt b/config/ftbquests/quests/reward_tables/powah_niotic.snbt new file mode 100755 index 0000000..42a42ae --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_niotic.snbt @@ -0,0 +1,19 @@ +{ + id: "4E550B6FE754E446" + loot_size: 1 + order_index: 33 + rewards: [ + { item: "powah:capacitor_blazing", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_niotic", random_bonus: 1, weight: 10.0f } + { item: "powah:crystal_blazing", weight: 25.0f } + { item: "powah:crystal_niotic", weight: 25.0f } + { item: "powah:energy_cell_niotic" } + { count: 2, item: "powah:energy_cable_niotic", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_niotic", weight: 5.0f } + { item: "powah:solar_panel_niotic" } + { item: "powah:blazing_crystal_block", weight: 2.0f } + { item: "powah:niotic_crystal_block" } + ] + title: "Powah: Niotic Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_nitro.snbt b/config/ftbquests/quests/reward_tables/powah_nitro.snbt new file mode 100755 index 0000000..8d07d5b --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_nitro.snbt @@ -0,0 +1,18 @@ +{ + id: "13DF975BE0A23373" + loot_size: 1 + order_index: 36 + rewards: [ + { item: "powah:capacitor_nitro", random_bonus: 1, weight: 10.0f } + { item: "powah:crystal_nitro", random_bonus: 3, weight: 25.0f } + { item: "powah:crystal_spirited", random_bonus: 2, weight: 25.0f } + { item: "powah:spirited_crystal_block", weight: 2.0f } + { item: "powah:energizing_rod_nitro", weight: 5.0f } + { item: "powah:energizing_rod_spirited", weight: 5.0f } + { count: 2, item: "powah:energy_cable_nitro", random_bonus: 2, weight: 10.0f } + { item: "powah:nitro_crystal_block" } + { item: "powah:solar_panel_nitro" } + ] + title: "Powah: Nitro Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_orb.snbt b/config/ftbquests/quests/reward_tables/powah_orb.snbt new file mode 100755 index 0000000..d300440 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_orb.snbt @@ -0,0 +1,17 @@ +{ + id: "04285B94275AB879" + loot_size: 1 + order_index: 28 + rewards: [ + { item: "powah:energizing_rod_starter", weight: 25.0f } + { item: "powah:energizing_rod_basic", weight: 25.0f } + { item: "powah:energizing_rod_hardened", weight: 5.0f } + { item: "powah:energizing_rod_blazing" } + { item: "powah:energy_cable_starter", weight: 25.0f } + { item: "powah:energy_cable_basic", random_bonus: 2, weight: 25.0f } + { item: "powah:energy_cable_hardened", random_bonus: 2, weight: 5.0f } + { item: "powah:energy_cable_blazing", random_bonus: 2 } + ] + title: "Energizing Orb Loot" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/powah_spirited.snbt b/config/ftbquests/quests/reward_tables/powah_spirited.snbt new file mode 100755 index 0000000..a587e05 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/powah_spirited.snbt @@ -0,0 +1,19 @@ +{ + id: "51D32A776892238B" + loot_size: 1 + order_index: 34 + rewards: [ + { item: "powah:capacitor_niotic", random_bonus: 1, weight: 10.0f } + { item: "powah:capacitor_spirited", weight: 10.0f } + { item: "powah:crystal_niotic", weight: 25.0f } + { item: "powah:crystal_spirited", weight: 25.0f } + { item: "powah:energy_cell_spirited" } + { count: 2, item: "powah:energy_cable_spirited", random_bonus: 2, weight: 10.0f } + { item: "powah:energizing_rod_spirited", weight: 5.0f } + { item: "powah:solar_panel_spirited" } + { item: "powah:niotic_crystal_block", weight: 2.0f } + { item: "powah:spirited_crystal_block" } + ] + title: "Powah: Spirited Loot Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt b/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt new file mode 100755 index 0000000..ebce600 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/random_tier_1_glyph.snbt @@ -0,0 +1,36 @@ +{ + id: "6AF94D0F814BF4CC" + loot_size: 1 + order_index: 7 + rewards: [ + { item: "ars_nouveau:glyph_ignite" } + { item: "ars_nouveau:glyph_underfoot" } + { item: "ars_nouveau:glyph_bounce" } + { item: "ars_nouveau:glyph_craft" } + { item: "ars_nouveau:glyph_rune" } + { item: "ars_nouveau:glyph_snare" } + { item: "ars_nouveau:glyph_freeze" } + { item: "ars_nouveau:glyph_summon_steed" } + { item: "ars_nouveau:glyph_amplify" } + { item: "ars_nouveau:glyph_harvest" } + { item: "ars_nouveau:glyph_sensitive" } + { item: "ars_nouveau:glyph_toss" } + { item: "ars_nouveau:glyph_delay" } + { item: "ars_nouveau:glyph_light" } + { item: "ars_nouveau:glyph_place_block" } + { item: "ars_nouveau:glyph_summon_wolves" } + { item: "ars_nouveau:glyph_cut" } + { item: "ars_nouveau:glyph_interact" } + { item: "ars_nouveau:glyph_phantom_block" } + { item: "ars_nouveau:glyph_evaporate" } + { item: "ars_nouveau:glyph_leap" } + { item: "ars_nouveau:glyph_redstone_signal" } + { item: "ars_nouveau:glyph_pickup" } + { item: "ars_nouveau:glyph_launch" } + { item: "ars_nouveau:glyph_dispel" } + { item: "ars_nouveau:glyph_pull" } + { item: "ars_nouveau:glyph_gust" } + ] + title: "Random Tier 1 Glyph" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare.snbt b/config/ftbquests/quests/reward_tables/rare.snbt new file mode 100755 index 0000000..8c40ec7 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare.snbt @@ -0,0 +1,113 @@ +{ + icon: { + Count: 1 + id: "ftbquests:lootcrate" + tag: { + type: "rare_loot_chest" + } + } + id: "4D37FFAF33DF678A" + loot_size: 1 + order_index: 14 + rewards: [ + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 5s + }] + } + } + weight: 3.0f + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:efficiency" + lvl: 5s + }] + } + } + weight: 3.0f + } + { item: "productivebees:upgrade_productivity", random_bonus: 2, weight: 2.0f } + { item: "minecraft:dragon_egg", weight: 2.0f } + { item: "minecraft:dragon_head" } + { item: "artifacts:vampiric_glove", weight: 2.0f } + { item: "artifacts:umbrella" } + { item: "artifacts:night_vision_goggles", weight: 2.0f } + { item: "artifacts:golden_hook", weight: 2.0f } + { item: "artifacts:crystal_heart", weight: 2.0f } + { item: "ironfurnaces:diamond_furnace", weight: 3.0f } + { item: "ironfurnaces:emerald_furnace" } + { item: "alltheores:enderium_ingot", random_bonus: 3, weight: 5.0f } + { count: 8, item: "fluxnetworks:flux_dust", random_bonus: 16, weight: 10.0f } + { item: "fluxnetworks:flux_block", random_bonus: 3, weight: 3.0f } + { item: "fluxnetworks:flux_point", random_bonus: 2, weight: 5.0f } + { item: "fluxnetworks:flux_plug", random_bonus: 2, weight: 3.0f } + { item: "fluxnetworks:herculean_flux_storage" } + { count: 8, item: "mekanism:ultimate_universal_cable", random_bonus: 8, weight: 5.0f } + { count: 4, item: "mekanism:ingot_refined_obsidian", random_bonus: 4, weight: 5.0f } + { + item: { + Count: 1 + id: "apotheosis:potion_charm" + tag: { + Damage: 0 + Potion: "potionsmaster:netherite_sight" + } + } + } + { item: "minecraft:beacon", weight: 2.0f } + { item: "minecraft:nether_star", random_bonus: 2, weight: 2.0f } + { item: "tempad:tempad" } + { item: "ars_nouveau:source_gem_block", random_bonus: 2, weight: 3.0f } + { + item: { + Count: 1 + id: "mininggadgets:mininggadget_simple" + tag: { } + } + weight: 2.0f + } + { + item: { + Count: 1 + id: "mininggadgets:mininggadget_fancy" + tag: { } + } + } + { count: 2, item: "apotheosis:rare_material", random_bonus: 4, weight: 5.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_4" } + { item: "functionalstorage:netherite_upgrade" } + { item: "pipez:ultimate_upgrade" } + { item: "apotheosis:mythic_material", random_bonus: 2, weight: 2.0f } + { count: 4, item: "apotheosis:gem_dust", random_bonus: 4, weight: 5.0f } + { + item: { + Count: 1 + id: "mekanism:basic_fluid_tank" + tag: { + mekData: { + FluidTanks: [{ + Tank: 0b + stored: { + Amount: 32000 + FluidName: "allthemodium:soul_lava" + } + }] + editMode: 0 + } + } + } + } + ] + title: "&9Rare Reward" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt b/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt new file mode 100755 index 0000000..a517fa6 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare_gem_bag.snbt @@ -0,0 +1,257 @@ +{ + icon: { + Count: 1 + id: "apotheosis:gem" + tag: { + gem: "apotheosis:overworld/royalty" + rarity: "rare" + } + } + id: "667A8490FFFF37F7" + loot_size: 1 + order_index: 65 + rewards: [ + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/ballast" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/brawlers" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/breach" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/combatant" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/guardian" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/lightning" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/lunar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/samurai" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/slipstream" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/solar" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/splendor" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/tyrannical" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:core/warlord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "irons_spellbooks:intelligent" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:overworld/earth" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:overworld/royalty" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:the_nether/blood_lord" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:the_nether/inferno" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:twilight/forest" + } + } + } + { + item: { + Count: 1 + id: "apotheosis:gem" + tag: { + affix_data: { + rarity: "apotheosis:rare" + } + gem: "apotheosis:twilight/queen" + } + } + } + ] + title: "Rare Gem Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt b/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt new file mode 100755 index 0000000..ad9ec9a --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rare_mana_loot.snbt @@ -0,0 +1,18 @@ +{ + id: "72D242FB70CF9896" + loot_size: 1 + order_index: 52 + rewards: [ + { item: "botania:manasteel_ingot", random_bonus: 3, weight: 25.0f } + { item: "botania:manasteel_block", weight: 10.0f } + { item: "botania:mana_diamond", random_bonus: 2, weight: 10.0f } + { item: "botania:mana_diamond_block" } + { item: "botania:mana_pearl", random_bonus: 2, weight: 10.0f } + { item: "botania:terrasteel_nugget", random_bonus: 1 } + { item: "botania:mana_quartz", weight: 5.0f } + { item: "botania:black_lotus", weight: 2.0f } + { item: "botania:blacker_lotus" } + ] + title: "&9Rare Mana Materials Loot Bag&r" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt b/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt new file mode 100755 index 0000000..cff917c --- /dev/null +++ b/config/ftbquests/quests/reward_tables/refined_storage_base_materials.snbt @@ -0,0 +1,12 @@ +{ + id: "3787F5188902B0FD" + loot_size: 1 + order_index: 2 + rewards: [ + { count: 5, item: "ae2:silicon" } + { count: 5, item: "refinedstorage:quartz_enriched_iron", weight: 2.0f } + { item: "refinedstorage:machine_casing" } + ] + title: "Refined Storage Base Materials" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt b/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt new file mode 100755 index 0000000..27a4c80 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/refined_storage_parts.snbt @@ -0,0 +1,12 @@ +{ + id: "3183DFB374F0B096" + loot_size: 1 + order_index: 1 + rewards: [ + { count: 3, item: "refinedstorage:basic_processor", random_bonus: 3, weight: 40.0f } + { count: 2, item: "refinedstorage:improved_processor", weight: 20.0f } + { item: "refinedstorage:advanced_processor", weight: 5.0f } + ] + title: "Refined Storage Basic Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt b/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt new file mode 100755 index 0000000..a9fabe1 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rs_advanced_parts.snbt @@ -0,0 +1,11 @@ +{ + id: "18240B67396BDC49" + loot_size: 1 + order_index: 11 + rewards: [ + { item: "extradisks:withering_processor", random_bonus: 2, weight: 10.0f } + { item: "extrastorage:neural_processor", random_bonus: 2, weight: 50.0f } + ] + title: "RS Advanced Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt b/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt new file mode 100755 index 0000000..2f86a7f --- /dev/null +++ b/config/ftbquests/quests/reward_tables/rs_random_storage_parts.snbt @@ -0,0 +1,13 @@ +{ + id: "05A89B5A9E9879D1" + loot_size: 1 + order_index: 10 + rewards: [ + { item: "refinedstorage:1k_storage_part", weight: 1000.0f } + { item: "refinedstorage:4k_storage_part", weight: 100.0f } + { item: "refinedstorage:16k_storage_part", weight: 10.0f } + { item: "refinedstorage:64k_storage_part" } + ] + title: "RS Random Storage Parts" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt b/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt new file mode 100755 index 0000000..c4dd4e6 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/twilight_forest_loot_bag.snbt @@ -0,0 +1,59 @@ +{ + id: "4A44448EAB2A8165" + loot_size: 1 + order_index: 9 + rewards: [ + { count: 2, item: "twilightforest:steeleaf_ingot", random_bonus: 2, weight: 50.0f } + { count: 2, item: "twilightforest:knightmetal_ingot", random_bonus: 2, weight: 25.0f } + { count: 2, item: "twilightforest:raw_ironwood", random_bonus: 2, weight: 100.0f } + { count: 2, item: "twilightforest:fiery_blood", random_bonus: 2, weight: 20.0f } + { count: 2, item: "twilightforest:hydra_chop", random_bonus: 2, weight: 10.0f } + { count: 4, item: "twilightforest:cooked_venison", random_bonus: 4, weight: 100.0f } + { item: "twilightforest:charm_of_life_1", random_bonus: 1, weight: 50.0f } + { item: "twilightforest:charm_of_keeping_1", random_bonus: 2, weight: 25.0f } + { + item: { + Count: 1 + id: "twilightforest:ore_magnet" + tag: { + Damage: 0 + } + } + weight: 2.0f + } + { count: 3, item: "twilightforest:reappearing_block", random_bonus: 6, weight: 10.0f } + { item: "twilightforest:transformation_powder", random_bonus: 2, weight: 25.0f } + { item: "twilightforest:cicada", weight: 50.0f } + { + item: { + Count: 1 + id: "twilightforest:ironwood_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:knockback" + lvl: 1s + }] + } + } + weight: 20.0f + } + { + item: { + Count: 1 + id: "twilightforest:steeleaf_sword" + tag: { + Damage: 0 + Enchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + weight: 5.0f + } + { count: 4, item: "twilightforest:cooked_meef", random_bonus: 4, weight: 100.0f } + ] + title: "Twilight Forest Loot Bag" + use_title: true +} diff --git a/config/ftbquests/quests/reward_tables/uncommon.snbt b/config/ftbquests/quests/reward_tables/uncommon.snbt new file mode 100755 index 0000000..5ee5422 --- /dev/null +++ b/config/ftbquests/quests/reward_tables/uncommon.snbt @@ -0,0 +1,348 @@ +{ + icon: "ftbquests:lootcrate" + id: "3A3BDBA4E9AD13C4" + loot_size: 1 + order_index: 13 + rewards: [ + { + item: { + Count: 1 + id: "reliquary:handgun" + tag: { + bulletCount: 8s + coolDownTime: 472179L + magazineType: "reliquary:magazines/neutral_magazine" + } + } + weight: 5.0f + } + { item: "mob_grinding_utils:saw", weight: 3.0f } + { + item: { + Count: 1 + id: "modularrouters:distributor_module" + tag: { + modularrouters: { + ModuleFilter: { } + } + } + } + } + { + item: { + Count: 1 + id: "modularrouters:energy_distributor_module" + tag: { + modularrouters: { + Direction: "NONE" + ModuleFilter: { } + } + } + } + } + { + item: { + Count: 1 + id: "modularrouters:puller_module_2" + tag: { + modularrouters: { + ModuleFilter: { } + } + } + } + } + { count: 4, item: "modularrouters:speed_upgrade", random_bonus: 4 } + { item: "pipez:advanced_upgrade", random_bonus: 1, weight: 3.0f } + { count: 8, item: "pipez:universal_pipe", random_bonus: 16, weight: 10.0f } + { item: "productivebees:upgrade_breeding" } + { item: "mekanism:advanced_tier_installer" } + { + item: { + Count: 1 + id: "mekanism:basic_energy_cube" + tag: { + mekData: { + EnergyContainers: [{ + Container: 0b + stored: "4000000" + }] + } + } + } + weight: 3.0f + } + { item: "mekanismgenerators:wind_generator", weight: 5.0f } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 1s + }] + } + } + } + { item: "minecraft:netherite_ingot" } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:netherite_sight" + } + } + } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:diamond_sight" + } + } + weight: 5.0f + } + { item: "mob_grinding_utils:golden_egg", weight: 2.0f } + { item: "mob_grinding_utils:rotten_egg", weight: 2.0f } + { + item: { + Count: 1 + id: "ironjetpacks:jetpack" + tag: { + Id: "ironjetpacks:iron" + Throttle: 1.0d + } + } + } + { item: "hostilenetworks:sim_chamber" } + { item: "hostilenetworks:loot_fabricator" } + { item: "functionalstorage:gold_upgrade", weight: 2.0f } + { + item: { + Count: 1 + id: "enderchests:ender_chest" + tag: { + code: "000" + owner: "all" + } + } + weight: 2.0f + } + { item: "sophisticatedbackpacks:void_upgrade", weight: 2.0f } + { item: "dankstorage:dank_3" } + { item: "ars_nouveau:glyph_accelerate" } + { item: "ars_nouveau:glyph_aoe" } + { item: "reliquary:lantern_of_paranoia", weight: 2.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_1", weight: 5.0f } + { item: "sophisticatedstorage:stack_upgrade_tier_1", weight: 5.0f } + { count: 2, item: "apotheosis:gem_dust", random_bonus: 4, weight: 10.0f } + { item: "sophisticatedstorage:void_upgrade", weight: 10.0f } + { + item: { + Count: 1 + id: "sophisticatedstorage:iron_chest" + tag: { + woodType: "oak" + } + } + weight: 10.0f + } + { item: "ars_nouveau:glyph_explosion" } + { item: "productivebees:upgrade_simulator" } + { item: "dankstorage:dank_2", weight: 5.0f } + { item: "productivebees:upgrade_time", weight: 2.0f } + { count: 3, item: "minecraft:diamond", random_bonus: 3, weight: 10.0f } + { count: 8, item: "minecraft:iron_ingot", random_bonus: 8, weight: 20.0f } + { count: 4, item: "minecraft:gold_ingot", random_bonus: 4, weight: 15.0f } + { count: 16, item: "minecraft:lapis_lazuli", random_bonus: 8, weight: 20.0f } + { item: "minecraft:iron_block", weight: 15.0f } + { item: "minecraft:diamond_block", weight: 10.0f } + { item: "minecraft:gold_block", weight: 12.0f } + { item: "minecraft:redstone_block", random_bonus: 2, weight: 20.0f } + { item: "minecraft:emerald_block", weight: 10.0f } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:diamond_sight" + } + } + weight: 5.0f + } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:gold_sight" + } + } + weight: 10.0f + } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:iron_sight" + } + } + weight: 15.0f + } + { + item: { + Count: 1 + id: "minecraft:potion" + tag: { + Potion: "potionsmaster:redstone_sight" + } + } + weight: 15.0f + } + { item: "minecraft:netherite_scrap", random_bonus: 1, weight: 5.0f } + { item: "minecraft:netherite_ingot" } + { count: 2, item: "croptopia:toast", random_bonus: 4, weight: 20.0f } + { count: 2, item: "croptopia:buttered_toast", random_bonus: 4, weight: 7.0f } + { count: 2, item: "croptopia:avocado_toast", random_bonus: 4, weight: 5.0f } + { item: "farmersdelight:hamburger", random_bonus: 1, weight: 15.0f } + { item: "croptopia:fruit_salad", weight: 5.0f } + { count: 8, item: "minecraft:redstone", random_bonus: 16, weight: 15.0f } + { item: "minecraft:lava_bucket", weight: 5.0f } + { item: "mekanismgenerators:wind_generator", weight: 10.0f } + { item: "powah:solar_panel_basic", weight: 10.0f } + { item: "powah:thermo_generator_basic", weight: 5.0f } + { item: "mekanismgenerators:gas_burning_generator", weight: 5.0f } + { item: "functionalstorage:compacting_drawer", weight: 10.0f } + { item: "functionalstorage:storage_controller", weight: 3.0f } + { count: 4, item: "minecraft:ender_pearl", random_bonus: 4, weight: 10.0f } + { item: "minecraft:ender_eye", random_bonus: 2, weight: 5.0f } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:protection" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fire_protection" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:feather_falling" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:thorns" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:sharpness" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:looting" + lvl: 2s + }] + } + } + } + { + item: { + Count: 1 + id: "minecraft:enchanted_book" + tag: { + StoredEnchantments: [{ + id: "minecraft:fortune" + lvl: 2s + }] + } + } + } + { count: 4, item: "minecraft:quartz", random_bonus: 4, weight: 10.0f } + { count: 2, item: "ae2:silicon", random_bonus: 4, weight: 15.0f } + { item: "botania:mana_pool" } + { count: 2, item: "botania:manasteel_ingot", random_bonus: 2, weight: 10.0f } + { item: "botania:mana_diamond", random_bonus: 2, weight: 5.0f } + { item: "botania:mana_pearl", random_bonus: 2, weight: 5.0f } + { + item: { + Count: 1 + id: "twilightforest:giant_sword" + tag: { + Damage: 0 + } + } + } + { + item: { + Count: 1 + id: "aquaculture:neptunium_sword" + tag: { + Damage: 0 + } + } + } + { item: "reliquary:pedestals/passive/white_passive_pedestal" } + { count: 4, item: "functionalstorage:oak_1", random_bonus: 4, weight: 10.0f } + { item: "mob_grinding_utils:absorption_hopper" } + { count: 2, item: "botanypots:terracotta_hopper_botany_pot", random_bonus: 2, weight: 10.0f } + { item: "mysticalagriculture:imperium_essence", weight: 8.0f } + { item: "mysticalagriculture:tertium_essence", random_bonus: 1, weight: 10.0f } + { count: 2, item: "mysticalagriculture:prudentium_essence", random_bonus: 2, weight: 20.0f } + { item: "functionalstorage:void_upgrade", random_bonus: 2, weight: 10.0f } + { item: "sophisticatedbackpacks:stack_upgrade_tier_2" } + { item: "sophisticatedstorage:stack_upgrade_tier_2" } + { item: "minecraft:saddle", weight: 5.0f } + { item: "minecraft:name_tag", weight: 5.0f } + { item: "ironfurnaces:gold_furnace", weight: 3.0f } + { item: "reliquary:fertile_lily_pad", random_bonus: 2, weight: 5.0f } + { item: "minecraft:wither_skeleton_skull", weight: 10.0f } + ] + title: "&aUncommon Reward" + use_title: true +} diff --git a/config/generatorgalore/defaults.lock b/config/generatorgalore/defaults.lock new file mode 100755 index 0000000..73fb215 --- /dev/null +++ b/config/generatorgalore/defaults.lock @@ -0,0 +1 @@ +This lock file means the standard generators have already been added and you can now do your own custom stuff to them. \ No newline at end of file diff --git a/config/generatorgalore/generators/copper.json b/config/generatorgalore/generators/copper.json new file mode 100755 index 0000000..fd886c1 --- /dev/null +++ b/config/generatorgalore/generators/copper.json @@ -0,0 +1,7 @@ +{ + "generationRate": 20, + "transferRate": 40, + "consumptionRate": 1.2, + "bufferCapacity": 5000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/culinary.json b/config/generatorgalore/generators/culinary.json new file mode 100755 index 0000000..34c9c4f --- /dev/null +++ b/config/generatorgalore/generators/culinary.json @@ -0,0 +1,8 @@ +{ + "generationRate": 10, + "transferRate": 512, + "consumptionRate": 1, + "previousTier": "gold", + "bufferCapacity": 100000, + "fuelType": "FOOD" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/diamond.json b/config/generatorgalore/generators/diamond.json new file mode 100755 index 0000000..9a7d4bb --- /dev/null +++ b/config/generatorgalore/generators/diamond.json @@ -0,0 +1,8 @@ +{ + "generationRate": 160, + "transferRate": 512, + "consumptionRate": 0.6, + "previousTier": "gold", + "bufferCapacity": 100000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/emerald.json b/config/generatorgalore/generators/emerald.json new file mode 100755 index 0000000..e41af73 --- /dev/null +++ b/config/generatorgalore/generators/emerald.json @@ -0,0 +1,8 @@ +{ + "generationRate": 300, + "transferRate": 1200, + "consumptionRate": 0.4, + "previousTier": "diamond", + "bufferCapacity": 500000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/enchantment.json b/config/generatorgalore/generators/enchantment.json new file mode 100755 index 0000000..54c9e15 --- /dev/null +++ b/config/generatorgalore/generators/enchantment.json @@ -0,0 +1,8 @@ +{ + "generationRate": 500, + "transferRate": 1024, + "consumptionRate": 1, + "previousTier": "obsidian", + "bufferCapacity": 1000000, + "fuelType": "ENCHANTMENT" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/ender.json b/config/generatorgalore/generators/ender.json new file mode 100755 index 0000000..43e444a --- /dev/null +++ b/config/generatorgalore/generators/ender.json @@ -0,0 +1,18 @@ +{ + "generationRate": 300, + "transferRate": 1200, + "consumptionRate": 1, + "previousTier": "obsidian", + "bufferCapacity": 500000, + "fuelList": [ + { + "item": "minecraft:ender_pearl", + "burnTime": 1600 + }, + { + "item": "minecraft:ender_eye", + "rate": 500, + "burnTime": 3200 + } + ] +} \ No newline at end of file diff --git a/config/generatorgalore/generators/gold.json b/config/generatorgalore/generators/gold.json new file mode 100755 index 0000000..bfccbc0 --- /dev/null +++ b/config/generatorgalore/generators/gold.json @@ -0,0 +1,8 @@ +{ + "generationRate": 80, + "transferRate": 160, + "consumptionRate": 0.8, + "previousTier": "iron", + "bufferCapacity": 30000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/halitosis.json b/config/generatorgalore/generators/halitosis.json new file mode 100755 index 0000000..194102c --- /dev/null +++ b/config/generatorgalore/generators/halitosis.json @@ -0,0 +1,14 @@ +{ + "generationRate": 1000, + "transferRate": 16384, + "consumptionRate": 1, + "previousTier": "ender", + "bufferCapacity": 9800000, + "fuelType": "SOLID", + "fuelList": [ + { + "item": "minecraft:dragon_breath", + "burnTime": 200 + } + ] +} \ No newline at end of file diff --git a/config/generatorgalore/generators/iron.json b/config/generatorgalore/generators/iron.json new file mode 100755 index 0000000..b3eafdd --- /dev/null +++ b/config/generatorgalore/generators/iron.json @@ -0,0 +1,8 @@ +{ + "generationRate": 40, + "transferRate": 160, + "consumptionRate": 1, + "previousTier": "copper", + "bufferCapacity": 10000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/magmatic.json b/config/generatorgalore/generators/magmatic.json new file mode 100755 index 0000000..f2fee18 --- /dev/null +++ b/config/generatorgalore/generators/magmatic.json @@ -0,0 +1,9 @@ +{ + "generationRate": 150, + "transferRate": 600, + "consumptionRate": 0.4, + "previousTier": "obsidian", + "bufferCapacity": 500000, + "fuelType": "FLUID", + "fuelTag": "minecraft:lava" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/netherite.json b/config/generatorgalore/generators/netherite.json new file mode 100755 index 0000000..02f6ffe --- /dev/null +++ b/config/generatorgalore/generators/netherite.json @@ -0,0 +1,8 @@ +{ + "generationRate": 500, + "transferRate": 2048, + "consumptionRate": 0.4, + "previousTier": "diamond", + "bufferCapacity": 1000000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/netherstar.json b/config/generatorgalore/generators/netherstar.json new file mode 100755 index 0000000..170ed13 --- /dev/null +++ b/config/generatorgalore/generators/netherstar.json @@ -0,0 +1,9 @@ +{ + "generationRate": 10000, + "transferRate": 40000, + "consumptionRate": 2400, + "previousTier": "netherite", + "bufferCapacity": 9800000, + "fuelType": "SOLID", + "fuelTag": "forge:nether_stars" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/obsidian.json b/config/generatorgalore/generators/obsidian.json new file mode 100755 index 0000000..da03c61 --- /dev/null +++ b/config/generatorgalore/generators/obsidian.json @@ -0,0 +1,8 @@ +{ + "generationRate": 200, + "transferRate": 800, + "consumptionRate": 0.6, + "previousTier": "diamond", + "bufferCapacity": 500000, + "fuelType": "SOLID" +} \ No newline at end of file diff --git a/config/generatorgalore/generators/potion.json b/config/generatorgalore/generators/potion.json new file mode 100755 index 0000000..adb521a --- /dev/null +++ b/config/generatorgalore/generators/potion.json @@ -0,0 +1,8 @@ +{ + "generationRate": 16, + "transferRate": 512, + "consumptionRate": 1, + "previousTier": "culinary", + "bufferCapacity": 250000, + "fuelType": "POTION" +} \ No newline at end of file diff --git a/config/gtceu.yaml b/config/gtceu.yaml new file mode 100755 index 0000000..2fa8d56 --- /dev/null +++ b/config/gtceu.yaml @@ -0,0 +1,620 @@ +recipes: + # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. + # Useful for mods like TerraFirmaCraft. + # Default: false + generateLowQualityGems: false + + # Whether to remove Block/Ingot compression and decompression in the Crafting Table. + # Default: true + disableManualCompression: false + + # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. + # Default: false + harderRods: false + + # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder. + # Default: false + harderBrickRecipes: false + + # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. + # Default: false + nerfWoodCrafting: false + + # Whether to make Wood related recipes harder. + # Excludes sticks and planks. + # Default: false + hardWoodRecipes: false + + # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. + # Default: true + hardIronRecipes: false + + # Whether to make Redstone related recipes harder. + # Default: false + hardRedstoneRecipes: false + + # Whether to make Vanilla Tools and Armor recipes harder. + # Excludes Flint and Steel, and Buckets. + # Default: false + hardToolArmorRecipes: false + + # Whether to make miscellaneous recipes harder. + # Default: false + hardMiscRecipes: false + + # Whether to make Glass related recipes harder. Default: true + hardGlassRecipes: false + + # Whether to nerf the Paper crafting recipe. + # Default: true + nerfPaperCrafting: false + + # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. + # Default: false + hardAdvancedIronRecipes: false + + # Whether to make coloring blocks like Concrete or Glass harder. + # Default: false + hardDyeRecipes: false + + # Whether to remove charcoal smelting recipes from the vanilla furnace. + # Default: true + harderCharcoalRecipe: false + + # Whether to make the Flint and Steel recipe require steel parts. + # Default: true. + flintAndSteelRequireSteel: false + + # Whether to remove Vanilla Block Recipes from the Crafting Table. + # Default: false + removeVanillaBlockRecipes: false + + # Whether to remove Vanilla TNT Recipe from the Crafting Table. + # Default: true + removeVanillaTNTRecipe: false + + # How many Multiblock Casings to make per craft. Either 1, 2, or 3. + # Default: 2 + casingsPerCraft: 2 + + # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). + # Default: false + harderCircuitRecipes: false + + # Whether to nerf machine controller recipes. + # Default: false + hardMultiRecipes: false + + # Whether tools should have enchants or not. Like the flint sword getting fire aspect. + # Default: true + enchantedTools: true + +worldgen: + # Rubber Tree spawn chance (decimal % per chunk) + # Default: 0.5 + rubberTreeSpawnChance: 0.5 + + # Should all Stone Types drop unique Ore Item Blocks? + # Default: false (meaning only Stone, Netherrack, and Endstone) + allUniqueStoneTypes: false + + # Should Sand-like ores fall? + # This includes gravel, sand, and red sand ores. + # Default: false (no falling ores) + sandOresFall: false + + # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. + # Default: true + # WARNING: Currently unimplemented. + increaseDungeonLoot: true + + # Allow GregTech to add additional GregTech Items as loot in various structures. + # Default: true + addLoot: true + + oreVeins: + # The grid size (in chunks) for ore vein generation + # Default: 3 + oreVeinGridSize: 3 + + # The maximum random offset (in blocks) from the grid for generating an ore vein. + # Default: 12 + oreVeinRandomOffset: 12 + + # Prevents regular vanilla ores from being generated outside GregTech ore veins + # Default: true + removeVanillaOreGen: false + + # Prevents vanilla's large ore veins from being generated + # Default: true + removeVanillaLargeOreVeins: false + + # Distance between bedrock ore veins in chunks, if enabled. + # Default: 16 + bedrockOreDistance: 16 + + # Make bedrock ore/fluid veins infinite? + # Default: false + infiniteBedrockOresFluids: false + + # Sets the maximum number of chunks that may be cached for ore vein generation. + # Higher values may improve world generation performance, but at the cost of more RAM usage. + # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. + # Default: 512 (requires restarting the server / re-opening the world) + oreGenerationChunkCacheSize: 512 + + # Sets the maximum number of chunks for which ore indicators may be cached. + # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. + # Default: 2048 (requires restarting the server / re-opening the world) + oreIndicatorChunkCacheSize: 2048 + +machines: + # Whether insufficient energy supply should reset Machine recipe progress to zero. + # If true, progress will reset. + # If false, progress will decrease to zero with 2x speed + # Default: false + recipeProgressLowEnergy: false + + # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. + # Default: false + requireGTToolsForBlocks: false + + # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava + # Default: false + shouldWeatherOrTerrainExplosion: false + + # Energy use multiplier for electric items. + # Default: 100 + energyUsageMultiplier: 100 + + # Energy use multiplier for prospectors. + # Default: 100 + prospectorEnergyUseMultiplier: 100 + + # Whether machines or boilers damage the terrain when they explode. + # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. + # Default: true + doesExplosionDamagesTerrain: false + + # Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power. + # Default: false + harmlessActiveTransformers: false + + # Divisor for Recipe Duration per Overclock. + # Default: 2.0 + overclockDivisor: 2.0 + + # Whether to play machine sounds while machines are active. + # Default: true + machineSounds: true + + # Whether Steam Multiblocks should use Steel instead of Bronze. + # Default: false + steelSteamMultiblocks: false + + # Whether to enable the cleanroom, required for various recipes. + # Default: true + enableCleanroom: true + + # Whether multiblocks should ignore all cleanroom requirements. + # This does nothing if enableCleanroom is false. + # Default: false + cleanMultiblocks: false + + # Block to replace mined ores with in the miner and multiblock miner. + # Default: minecraft:cobblestone + replaceMinedBlocksWith: minecraft:cobblestone + + # Whether to enable Assembly Line research for recipes. + # Default: true + enableResearch: true + + # Whether to enable the Maintenance Hatch, required for Multiblocks. + # Default: true + enableMaintenance: true + + # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. + # Default: true + enableWorldAccelerators: true + + # List of TileEntities that the World Accelerator should not accelerate. + # GregTech TileEntities are always blocked. + # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController + # Default: none + worldAcceleratorBlacklist: + + # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. + # Default: true + gt6StylePipesCables: true + + # Whether the machine's circuit slot need to be inserted a real circuit. + ghostCircuit: true + + # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) + # Default: false + doBedrockOres: false + + # What Kind of material should the bedrock ore miner output? + # Default: "raw" + bedrockOreDropTagPrefix: raw + + # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. + # Default: false + enableTieredCasings: false + + # Minimum distance between Long Distance Item Pipe Endpoints + # Default: 50 + ldItemPipeMinDistance: 50 + + # Minimum distance betweeb Long Distance Fluid Pipe Endpoints + # Default: 50 + ldFluidPipeMinDistance: 50 + + # Whether ONLY owners can open a machine gui + # Default: false + onlyOwnerGUI: false + + # Whether ONLY owners can break a machine + # Default: false + onlyOwnerBreak: false + + # Minimum op level to bypass the ownership checks + # Default: 2 + ownerOPBypass: 2 + + # If High Tier (>UV-tier) GT content should be registered. + # Items and Machines enabled with this config will have missing recipes by default. + # This is intended for modpack developers only, and is not playable without custom tweaks or addons. + # Other mods can override this to true, regardless of the config file. + # Default: false + highTierContent: false + + # Whether the Assembly Line should require the item inputs to be in order. + # Default: true + orderedAssemblyLineItems: true + + # Whether the Assembly Line should require the fluid inputs to be in order. + # (Requires Ordered Assembly Line Item Inputs to be enabled.) + # Default: false + orderedAssemblyLineFluids: false + + # Let Dual Hatch has more ability. (DEPRECATED: does nothing now) + # When enabled it, Dual Hatch will can used to assemble line and so on. + # Need restart Minecraft to apply. + enableMoreDualHatchAbility: false + + # Default maximum parallel of steam multiblocks + # Default: 8 + steamMultiParallelAmount: 8 + + # Small Steam Boiler Options + smallBoilers: + # The amount of steam a Steam Solid Boiler produces per second at max temperature. + # Default: 120 + solidBoilerBaseOutput: 120 + + # The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature. + # Default: 300 + hpSolidBoilerBaseOutput: 300 + + # The amount of steam a Steam Liquid Boiler produces per second at max temperature. + # Default: 240 + liquidBoilerBaseOutput: 240 + + # The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature. + # Default: 600 + hpLiquidBoilerBaseOutput: 600 + + # The amount of steam a Steam Solar Boiler produces per second at max temperature. + # Default: 120 + solarBoilerBaseOutput: 120 + + # The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature. + # Default: 360 + hpSolarBoilerBaseOutput: 360 + + # Large Steam Boiler Options + largeBoilers: + # The conversion rate between water and steam in Large Boilers. + # Default: 160 + steamPerWater: 160 + + # The max temperature of the Large Bronze Boiler. + # Default: 800 + bronzeBoilerMaxTemperature: 800 + + # The heat speed of the Large Bronze Boiler. + # Default: 1 + bronzeBoilerHeatSpeed: 1 + + # The max temperature of the Large Steel Boiler. + # Default: 1800 + steelBoilerMaxTemperature: 1800 + + # The heat speed of the Large Steel Boiler. + # Default: 1 + steelBoilerHeatSpeed: 1 + + # The max temperature of the Large Titanium Boiler. + # Default: 3200 + titaniumBoilerMaxTemperature: 3200 + + # The heat speed of the Large Titanium Boiler. + # Default: 1 + titaniumBoilerHeatSpeed: 1 + + # The max temperature of the Large Tungstensteel Boiler. + # Default: 6400 + tungstensteelBoilerMaxTemperature: 6400 + + # The heat speed of the Large Tungstensteel Boiler. + # Default: 2 + tungstensteelBoilerHeatSpeed: 2 + +client: + # Whether or not to enable Emissive Textures for GregTech Machines. + # Default: true + machinesEmissiveTextures: true + + # Whether or not sounds should be played when using tools outside of crafting. + # Default: true + toolUseSounds: true + + # Whether or not sounds should be played when crafting with tools. + # Default: true + toolCraftingSounds: true + + # The default color to overlay onto machines. + # #FFFFFF is no coloring (default). + # #D2DCFF is the classic blue from GT5. + defaultPaintingColor: #FFFFFF + + # The default color to overlay onto Machine (and other) UIs. + # 16777215 (#FFFFFF) is no coloring (like GTCE) (default). + # 13819135 (#D2DCFF in decimal) is the classic blue from GT5. + defaultUIColor: #FFFFFF + + # Use VBO cache for multiblock preview. + # Disable if you have issues with rendering multiblocks. + # Default: true + useVBO: true + + # Duration of the multiblock in-world preview (s) + # Default: 10 + inWorldPreviewDuration: 10 + + # Duration of UI animations in ms + # Default: 300 + animationTime: 300 + + armorHud: + # Sets HUD location + # 1 - left-upper corner + # 2 - right-upper corner + # 3 - left-bottom corner + # 4 - right-bottom corner + # Default: 1 + hudLocation: 1 + + # Horizontal offset of HUD. + # Default: 0 + hudOffsetX: 0 + + # Vertical offset of HUD. + # Default: 0 + hudOffsetY: 0 + +# Config options for Tools and Armor +tools: + # Random chance for electric tools to take actual damage + # Default: 10% + rngDamageElectricTools: 10 + + # Amount of blocks that can be spray painted at once + # Default: 16 + sprayCanChainLength: 16 + + # Delay in ticks between each log being broken when tree felling + # Default: 2 + treeFellingDelay: 2 + + # NanoSaber Options + nanoSaber: + # The additional damage added when the NanoSaber is powered. + # Default: 20.0 + nanoSaberDamageBoost: 20.0 + + # The base damage of the NanoSaber. + # Default: 5.0 + nanoSaberBaseDamage: 5.0 + + # Should Zombies spawn with charged, active NanoSabers on hard difficulty? + # Default: true + zombieSpawnWithSabers: true + + # The EU/t consumption of the NanoSaber. + # Default: 64 + energyConsumption: 64 + + # NightVision Goggles Voltage Tier. Default: 1 (LV) + voltageTierNightVision: 1 + + # NanoSuit Voltage Tier. Default: 3 (HV) + voltageTierNanoSuit: 3 + + # Advanced NanoSuit Chestplate Voltage Tier. + # Default: 3 (HV) + voltageTierAdvNanoSuit: 3 + + # QuarkTech Suit Voltage Tier. + # Default: 5 (IV) + voltageTierQuarkTech: 5 + + # Advanced QuarkTech Suit Chestplate Voltage Tier. + # Default: 5 (LuV) + voltageTierAdvQuarkTech: 6 + + # Electric Impeller Jetpack Voltage Tier. + # Default: 2 (MV) + voltageTierImpeller: 2 + + # Advanced Electric Jetpack Voltage Tier. + # Default: 3 (HV) + voltageTierAdvImpeller: 3 + +# Config options for Game Mechanics +gameplay: + # Enable hazardous materials + # Default: true + hazardsEnabled: false + + # Whether hazards are applied to all valid items, or just GT's. + # true = all, false = GT only. + # Default: true + universalHazards: false + + # Whether environmental hazards like pollution or radiation are active + # Default: true + environmentalHazards: false + + # How much environmental hazards decay per chunk, per tick. + # Default: 0.001 + environmentalHazardDecayRate: 0.001 + + # Whether the GTCEu's ingame guidebook, 'Compass', be enabled. + # WARNING: INCOMPLETE + # Default: false + enableCompass: false + +# Config options for Mod Compatibility +compat: + # Config options regarding GTEU compatibility with other energy systems + energy: + # Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires. + # This does not enable nor disable Converters. + # Default: true + nativeEUToFE: true + + # Enable GTEU to FE (and vice versa) Converters. + # Default: false + enableFEConverters: true + + # Forge Energy to GTEU ratio for converting FE to EU. + # Only affects converters. + # Default: 4 FE == 1 EU + feToEuRatio: 4 + + # GTEU to Forge Energy ratio for converting EU to FE. + # Affects native conversion and Converters. + # Default: 4 FE == 1 EU + euToFeRatio: 4 + + # Config options regarding GTCEu compatibility with AE2 + ae2: + # The interval between ME Hatch/Bus interact ME network. + # It may cause lag if the interval is too small. + # Default: 2 sec + updateIntervals: 40 + + # The energy consumption of ME Hatch/Bus. + # Default: 1.0AE/t + meHatchEnergyUsage: 1.0 + + # Config options regarding GTCEu compatibility with minimap mods + minimap: + # The radius, in blocks, that picking up a surface rock will search for veins in. + # -1 to disable. + # Default: 24 + surfaceRockProspectRange: 24 + + # The radius, in blocks, that clicking an ore block will search for veins in. + # -1 to disable + # Default: 24 + oreBlockProspectRange: 24 + + # The map scale at which displayed ores will stop scaling. + oreScaleStop: 1.0 + + # The size, in pixels, of ore icons on the map + oreIconSize: 32 + + # The string prepending ore names in the ore vein tooltip + oreNamePrefix: - + + # The color to draw a box around the ore icon with. + # Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color + borderColor: #00000000 + + # Which part of the screen to anchor buttons to + # Default: "BOTTOM_LEFT" + # Allowed values: + # - TOP_LEFT + # - TOP_CENTER + # - TOP_RIGHT + # - RIGHT_CENTER + # - BOTTOM_RIGHT + # - BOTTOM_CENTER + # - BOTTOM_LEFT + # - LEFT_CENTER + buttonAnchor: BOTTOM_LEFT + + # Which direction the buttons will go + # Default: "HORIZONTAL" + # Allowed values: + # - VERTICAL + # - HORIZONTAL + direction: HORIZONTAL + + # How horizontally far away from the anchor to place the buttons + # Default: 20 + xOffset: 20 + + # How vertically far away from the anchor to place the buttons + # Default: 0 + yOffset: 0 + + # Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap. + # Default: true + rightToolbar: true + + # Whether to hide facades of all blocks in JEI and creative search menu. + # Default: true + hideFacadesInRecipeViewer: true + + # Whether to hide filled cells in JEI and creative search menu. + # Default: true + hideFilledCellsInRecipeViewer: true + + # Whether to hide the ore processing diagrams in JEI + # Default: false + hideOreProcessingDiagrams: false + + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. + # Default: true + removeSmeltingForEBFMetals: true + + # Whether dimension markers should show the dimension tier value. + # Default: false + showDimensionTier: false + +dev: + # Debug general events? (will print recipe conficts etc. to server's debug.log) + # Default: false + debug: false + + # Debug ore vein placement? (will print placed veins to server's debug.log) + # Default: false (no placement printout in debug.log) + debugWorldgen: false + + # Generate ores in superflat worlds? + # Default: false + doSuperflatOres: true + + # Dump all registered GT recipes? + # Default: false + dumpRecipes: false + + # Dump all registered GT models/blockstates/etc? + # Default: false + dumpAssets: false + diff --git a/config/hyperbox-common.toml b/config/hyperbox-common.toml new file mode 100755 index 0000000..a3a2aab --- /dev/null +++ b/config/hyperbox-common.toml @@ -0,0 +1,13 @@ + +[world_management] + #Enable automatic forceloading of hyperbox chunks. + #While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the + #parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk + #is not loaded. + #If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case, + #hyperbox's interiors will only tick while occupied by a player, or while forceloaded through + #other means. + #Be aware that if this option is changed from true to false while any hyperbox chunks are currently + #forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded. + auto_force_hyperbox_chunks = false + diff --git a/config/immersiveengineering-client.toml b/config/immersiveengineering-client.toml new file mode 100755 index 0000000..3b102a9 --- /dev/null +++ b/config/immersiveengineering-client.toml @@ -0,0 +1,48 @@ +#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. +#Affects turrets and garden cloches +disableFancyTESR = false +#Show the text overlay for various blocks, such as the configuration of capacitors or pumps +showTextOverlay = true +#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. +#Range: 1 ~ 32 +manualGuiScale = 4 +#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. +badEyesight = false +#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions +fluidFractions = true +#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) +tagTooltips = true +#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. +#Range: 0.0 ~ 1.7976931348623157E308 +increasedTileRenderdistance = 1.5 +#Set this to false to hide the update news in the manual +showUpdateNews = true +#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. +fancyItemHolding = true +#Set to false to disable the stencil buffer. This may be necessary on older GPUs. +stencilBufferEnabled = true +#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. +earDefenders_SoundBlacklist = [] +#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, +#but may not work correctly with visual effects from other mods +enableVBO = false + +#Options to set the RGB color of all IE wire types +[wire_colors] + #Range: > -2147483648 + copper = 11758655 + #Range: > -2147483648 + electrum = 15573061 + #Range: > -2147483648 + steel = 7303023 + #Range: > -2147483648 + structure_rope = 9862765 + #Range: > -2147483648 + structure_steel = 7303023 + #Range: > -2147483648 + redstone = 16723759 + #Range: > -2147483648 + copper_insulated = 16445918 + #Range: > -2147483648 + electrum_insulated = 10323322 + diff --git a/config/industrialforegoing/machine-agriculture-husbandry.toml b/config/industrialforegoing/machine-agriculture-husbandry.toml new file mode 100755 index 0000000..6857801 --- /dev/null +++ b/config/industrialforegoing/machine-agriculture-husbandry.toml @@ -0,0 +1,127 @@ + +[MachineAgricultureHusbandryConfig] + + [MachineAgricultureHusbandryConfig.AnimalFeederConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #How many animals there need to be in the area to stop the machine from working + maxAnimalInTheArea = 35 + + [MachineAgricultureHusbandryConfig.MobCrusherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerOperation = 50 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + #Attack Damage for blacklisted entities - Default: [75] + attackDamage = 75 + + [MachineAgricultureHusbandryConfig.SewageComposterConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantGathererConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 40 + #Amount of Power Consumer per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB] + maxSludgeTankSize = 8000 + #Max Amount of Stored Fluid for 'EtherTank' - Default: [1000mB] + maxEtherTankSize = 1000 + + [MachineAgricultureHusbandryConfig.AnimalRancherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantFertilizerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 50 + #Amount of Power Consumer per Operation - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.SlaughterFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxMeatTankSize = 8000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxPinkSlimeTankSize = 8000 + + [MachineAgricultureHusbandryConfig.PlantSowerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 40 + #Amount of Power Consumer per Operation - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.MobDuplicatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 62 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 5000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 50000 + #Max Essence [mb] - Default: [8000 mb] + tankSize = 8000 + #Exact Copy to spawn - Default: [false] + exactCopy = false + #Essence needed to spawn [Mob health*EssenceNeeded] - Default: [12] + essenceNeeded = 12 + + [MachineAgricultureHusbandryConfig.WitherBuilderConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [40 (5s)] + maxProgress = 40 + #Amount of Power Consumed per Operation - Default: [500FE] + powerPerOperation = 20000 + #Max Stored Power [FE] - Default: [70000 FE] + maxStoredPower = 70000 + + [MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineAgricultureHusbandryConfig.SewerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)] + powerPerOperation = 10 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxSewageTankSize = 8000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxEssenceTankSize = 8000 + diff --git a/config/industrialforegoing/machine-core.toml b/config/industrialforegoing/machine-core.toml new file mode 100755 index 0000000..245177a --- /dev/null +++ b/config/industrialforegoing/machine-core.toml @@ -0,0 +1,37 @@ + +[MachineCoreConfig] + + [MachineCoreConfig.LatexProcessingUnitConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 20 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Latex] - Default: [8000mB] + maxLatexTankSize = 16000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 16000 + + [MachineCoreConfig.FluidExtractorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)] + powerPerOperation = 500 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Latex] - Default: [8000mB] + maxLatexTankSize = 1000 + + [MachineCoreConfig.DissolutionChamberConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 90 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Input] - Default: [8000mB] + maxInputTankSize = 8000 + #Max Amount of Stored Fluid [Output] - Default: [8000mB] + maxOutputTankSize = 16000 + diff --git a/config/industrialforegoing/machine-generator.toml b/config/industrialforegoing/machine-generator.toml new file mode 100755 index 0000000..8c43a94 --- /dev/null +++ b/config/industrialforegoing/machine-generator.toml @@ -0,0 +1,33 @@ + +[MachineGeneratorConfig] + + [MachineGeneratorConfig.BiofuelGeneratorConfig] + #Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Produced per Tick - Default: [400FE] + powerPerTick = 160 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 1000000 + #Amount of FE/t extracted from the Biofuel Generator + extractionRate = 500 + #Max Amount of Stored Fluid [Biofuel] - Default: [8000mB] + maxBiofuelTankSize = 4000 + + [MachineGeneratorConfig.BioReactorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 400 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + maxWaterTankStorage = 16000 + maxBioFuelTankStorage = 16000 + + [MachineGeneratorConfig.PitifulGeneratorConfig] + #Amount of Power Produced per Tick - Default: [400FE] + powerPerTick = 30 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 100000 + #Amount of FE/t extracted from the Pitiful Generator + extractionRate = 1000 + diff --git a/config/industrialforegoing/machine-misc.toml b/config/industrialforegoing/machine-misc.toml new file mode 100755 index 0000000..c28d8ae --- /dev/null +++ b/config/industrialforegoing/machine-misc.toml @@ -0,0 +1,53 @@ + +[MachineMiscConfig] + + [MachineMiscConfig.EnchantmentExtractorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + + [MachineMiscConfig.StasisChamberConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #If true, the boss bar of an entity with the AI disable won't be rendered + disableBossBars = true + + [MachineMiscConfig.EnchantmentSorterConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineMiscConfig.EnchantmentApplicatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [64000 mb] + tankSize = 64000 + #Ignore max level for enchanting + ignoreEnchantMaxLevels = false + + [MachineMiscConfig.EnchantmentFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Essence [mb] - Default: [32000 mb] + tankSize = 32000 + diff --git a/config/industrialforegoing/machine-resource-production.toml b/config/industrialforegoing/machine-resource-production.toml new file mode 100755 index 0000000..434b55f --- /dev/null +++ b/config/industrialforegoing/machine-resource-production.toml @@ -0,0 +1,171 @@ + +[MachineResourceProductionConfig] + + [MachineResourceProductionConfig.WashingFactoryConfig] + #Progress bar size [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 60 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Meat] - Default: [8000mB] + maxTankSize = 8000 + #Max Amount of Output Fluid - Default: [8000mB] + maxOutputSize = 8000 + + [MachineResourceProductionConfig.FermentationStationConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Amount of ticks for 2x production - Default: [20 * 5 FE] + ticksFor2XProduction = 100 + #Amount of ticks for 3x production - Default: [20 * 45 FE] + ticksFor3XProduction = 900 + #Amount of ticks for 4x production - Default: [20 * 60 * 2 FE] + ticksFor4XProduction = 2400 + #Amount of ticks for 5x production - Default: [20 * 60 * 5 FE] + ticksFor5XProduction = 6000 + + [MachineResourceProductionConfig.SporeRecreatorConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 1000 + + [MachineResourceProductionConfig.BlockPlacerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.FluidSievingMachineConfig] + #Progress bar size [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid - Default: [8000mB] + maxTankSize = 8000 + + [MachineResourceProductionConfig.FluidPlacerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Input] - Default: [8000mB] + maxInputTankSize = 16000 + + [MachineResourceProductionConfig.MechanicalDirtConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Meat] - Default: [8000mB] + maxMeatTankSize = 4000 + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + + [MachineResourceProductionConfig.LaserDrillConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)] + maxProgress = 50 + #Amount of Power Consumed per Tick - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.HydroponicBedConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Operation - Default: [1000FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.WaterCondensatorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [8000mB] + maxWaterTankSize = 16000 + + [MachineResourceProductionConfig.SludgeRefinerConfig] + #Amount of Power Consumed per Tick - Default: [40FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Sludge] - Default: [8000mB] + maxSludgeTankSize = 8000 + + [MachineResourceProductionConfig.OreLaserBaseConfig] + #Max progress of the machine + maxProgress = 100 + #How much weight of an item the catalyst will increase + catalystModifier = 8 + + [MachineResourceProductionConfig.DyeMixerConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 30 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.FluidLaserBaseConfig] + #Max progress of the machine + maxProgress = 20 + + [MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)] + maxProgress = 60 + #Amount of Power Consumed per Tick - Default: [60FE] + powerPerTick = 60 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Water] - Default: [2000mB] + maxWaterTankSize = 2000 + #Max Amount of Stored Fluid [Lava] - Default: [2000mB] + maxLavaTankSize = 2000 + + [MachineResourceProductionConfig.BlockBreakerConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + + [MachineResourceProductionConfig.ResourcefulFurnaceConfig] + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerTick = 40 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Essence] - Default: [8000mB] + maxEssenceTankSize = 16000 + + [MachineResourceProductionConfig.MarineFisherConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [5000FE] + powerPerOperation = 5000 + #Max Stored Power [FE] - Default: [20000 FE] + maxStoredPower = 20000 + + [MachineResourceProductionConfig.FluidCollectorConfig] + #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] + maxProgress = 100 + #Amount of Power Consumed per Tick - Default: [400FE] + powerPerOperation = 1000 + #Max Stored Power [FE] - Default: [10000 FE] + maxStoredPower = 10000 + #Max Amount of Stored Fluid [Output] - Default: [8000mB] + maxOutputTankSize = 16000 + diff --git a/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml b/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml new file mode 100755 index 0000000..d05a54b --- /dev/null +++ b/config/industrialforegoingsouls/industrialforegoing-souls-machines.toml @@ -0,0 +1,27 @@ + +[IFSoulsMachines] + + [IFSoulsMachines.ConfigSoulSurge] + #How long in ticks a soul last to accelerate ticks + #Range: > 1 + SOUL_TIME = 300 + #How many extra ticks the surge will accelerate + #Range: > 1 + ACCELERATION_TICK = 2 + + [IFSoulsMachines.ConfigSoulLaserBase] + #Max soul storage tank amount + #Range: > 1 + SOUL_STORAGE_AMOUNT = 1350 + #Max progress of the machine + #Range: > 1 + MAX_PROGRESS = 20 + #Kill the warden when it's life reaches near to 0 or keep it alive + KILL_WARDEN = true + #Damage done to the warden when an operation is done + #Range: > 0 + DAMAGE_PER_OPERATION = 4 + #Souls generated when an operation is done + #Range: > 1 + SOULS_PER_OPERATION = 1 + diff --git a/config/integratedcrafting-common.toml b/config/integratedcrafting-common.toml new file mode 100755 index 0000000..2428192 --- /dev/null +++ b/config/integratedcrafting-common.toml @@ -0,0 +1,29 @@ + +[machine] + + [machine.general] + #If the crafting interface should validate recipes on insertion. + validateRecipesCraftingInterface = true + #The maximum amount of crafting jobs that could be scheduled within one crafting interface without being started + maxPendingCraftingJobs = 256 + #Enabling this option will log all recipe validation failures in crafting interfaces into the server logs + logRecipeValidationFailures = true + #The minimal update frequency in ticks to use for crafting interfaces. + minCraftingInterfaceUpdateFreq = 5 + +[general] + + [general.general] + #The base energy usage for the crafting interface per crafting job being processed. + interfaceCraftingBaseConsumption = 5 + #The base energy usage for the crafting writer. + craftingWriterBaseConsumption = 1 + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/integrateddynamics-common.toml b/config/integrateddynamics-common.toml new file mode 100755 index 0000000..480bdd9 --- /dev/null +++ b/config/integrateddynamics-common.toml @@ -0,0 +1,179 @@ + +[core] + + [core.general] + #The ingredient network observation frequency slowdown rate in ticks. + ingredientNetworkObserverFrequencyDecreaseFactor = 5 + #If network change events should be logged. Only enable this when debugging. + logChangeEvents = false + #When true, use the LONG number format style. Otherwise, use the SHORT style. + numberCompactUseLongStyle = false + #The minimum number of integer digits to include in the result of the compact operator + numberCompactMinimumIntegerDigits = 1 + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #The minimum number of fractional digits to include in the result of the compact operator + numberCompactMinimumFractionDigits = 0 + #The number of threads that the ingredient network observer can use. + ingredientNetworkObserverThreads = 4 + #The frequency in ticks at which ingredient network should be observed after a position's contents are changed. + ingredientNetworkObserverFrequencyForced = 0 + #The maximum number of integer digits to include in the result of the compact operator + numberCompactMaximumIntegerDigits = 3 + #The ingredient network observation frequency slowdown rate in ticks. + ingredientNetworkObserverFrequencyIncreaseFactor = 1 + #The fastest possible frequency in ticks at which ingredient network should be observed. + ingredientNetworkObserverFrequencyMin = 5 + #If cable models should be cached for rendering optimization. + cacheCableModels = true + #If corrupted networks should automatically be restored on first tick. + recreateCorruptedNetworks = true + #The maximum number of fractional digits to include in the result of the compact operator + numberCompactMaximumFractionDigits = 2 + #The slowest possible frequency in ticks at which ingredient network should be observed. + ingredientNetworkObserverFrequencyMax = 40 + #If the ingredient network observer can work on separate thread. + ingredientNetworkObserverEnableMultithreading = true + #When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option. + safeMode = false + #The maximum frequency at which speach messages can be played in milliseconds. + speachMaxFrequency = 1000 + #The maximum network energy transfer rate. + energyRateLimit = 2147483647 + #How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator. + operatorRecursionLimit = 256 + #If the version checker should be enabled. + versionChecker = false + +[general] + + [general.general] + #The energy usage multiplier for networks. + energyConsumptionMultiplier = 0 + #The base energy usage for the fluid reader. + fluidReaderBaseConsumption = 1 + #The base energy usage for the display panel when it has a variable. + panelDisplayBaseConsumptionEnabled = 2 + #The base energy usage for the audio writer. + audioWriterBaseConsumption = 1 + #The base energy usage for the inventory reader. + inventoryReaderBaseConsumption = 1 + #The base energy usage for the dynamic light panel. + panelLightDynamicBaseConsumption = 0 + #The base energy usage for the entity reader. + entityReaderBaseConsumption = 1 + #The base energy usage for the static light panel. + panelLightStaticBaseConsumption = 0 + #The base energy usage for the inventory writer. + inventoryWriterBaseConsumption = 1 + #The base energy usage for the network reader. + networkReaderBaseConsumption = 1 + #The base energy usage for the entity writer. + entityWriterBaseConsumption = 1 + #The base energy usage for the omni-directional connector. + connectorOmniDirectionalBaseConsumption = 128 + #The base energy usage for the extra-dimensional reader. + extraDimensionalReaderBaseConsumption = 1 + #The base energy usage for the machine writer. + machineWriterBaseConsumption = 1 + #The base energy usage for the proxy. + proxyBaseConsumption = 2 + #The maximum render distance for part overlays to render. The higher, the more resource intensive. + partOverlayRenderdistance = 15 + #The base energy usage for the audio reader. + audioReaderBaseConsumption = 1 + #The base energy usage for the redstone reader. + redstoneReaderBaseConsumption = 1 + #The base energy usage for the materializer. + materializerBaseConsumption = 1 + #The base energy usage for the world reader. + worldReaderBaseConsumption = 1 + #The base energy usage for the display panel when does not have a variable. + panelDisplayBaseConsumptionDisabled = 1 + #The base energy usage for the redstone writer. + redstoneWriterBaseConsumption = 1 + #The base energy usage for the variable store. + variablestoreBaseConsumption = 4 + #The base energy usage for the effect writer. + effectWriterBaseConsumption = 1 + #The base energy usage for the mono-directional connector. + connectorMonoDirectionalBaseConsumption = 32 + #The base energy usage for the block reader. + blockReaderBaseConsumption = 1 + #The default port for running the network diagnostics HTTP server. + diagnosticsWebServerPort = 3030 + #The base energy usage for the machine reader. + machineReaderBaseConsumption = 1 + +[machine] + + [machine.general] + #The maximum offset in blocks a part can target. + maxPartOffset = 32 + #Priority list of mod id's when determining tag-based recipe outputs. + recipeTagOutputModPriorities = [] + #The default update frequency in ticks to use for new parts. + defaultPartUpdateFreq = 1 + #The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them. + nbtTagBlacklist = [] + #The maximum offset in blocks a directional connector can look for its target. + maxDirectionalConnectorOffset = 512 + #The distance from which part offsets should be shown. + partOffsetRenderDistance = 16 + + [machine.cable] + #If cable shapes should be determined dynamically. Disable this if FPS issues would occur. + dynamicShape = true + + [machine.invisible_light] + #If invisible light should act as full a block + invisibleLightBlock = true + + [machine.energy_battery] + #The 1/X fraction of the battery capacity that is allowed to be transfered per tick. + energyRateCapacityFraction = 2000 + #The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size) + maxCreativeCapacity = 40960000 + #The minimum energy transfer rate per tick. + minEnergyRate = 2000 + #The default capacity of an energy battery. + capacity = 1000000 + #The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size) + maxCreativeTabCapacity = 655360000 + + [machine.delay] + #The maximum value history length that can be maintained.. + maxHistoryCapacity = 1024 + + [machine.mechanical_squeezer] + #The energy capacity of a mechanical squeezer. + capacity = 100000 + #How many mB per tick can be auto-ejected. + autoEjectFluidRate = 500 + #The energy consumption rate. + consumptionRate = 80 + + [machine.mechanical_drying_basin] + #The energy consumption rate. + consumptionRate = 80 + #The energy capacity of a mechanical drying basin. + capacity = 100000 + +[worldgeneration] + + [worldgeneration.menril_log_filled] + #The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance. + filledMenrilLogChance = 10 + +[item] + + [item.menril_berries] + #If the berries should give the night vision effect when eaten. + nightVision = true + + [item.on_the_dynamics_of_integration] + #If the info book should automatically obtained when the player first spawns. + obtainOnSpawn = false + #If the info book can give item rewards for tutorial completion. + bookRewards = true + diff --git a/config/integratedterminals-common.toml b/config/integratedterminals-common.toml new file mode 100755 index 0000000..f385f7f --- /dev/null +++ b/config/integratedterminals-common.toml @@ -0,0 +1,69 @@ + +[machine] + + [machine.general] + #The number of items that should be selected when clicking on an item in the storage terminal. + guiStorageItemInitialQuantity = 64 + #The number of items that should be removed when right-clicking when energy is selected in the storage terminal. + guiStorageEnergyIncrementalQuantity = 1000 + #The update frequency in milliseconds for the crafting jobs gui. + guiTerminalCraftingJobsUpdateFrequency = 1000 + #The number of items that should be removed when right-clicking when an item is selected in the storage terminal. + guiStorageItemIncrementalQuantity = 1 + #The number of items that should be selected when clicking on energy in the storage terminal. + guiStorageEnergyInitialQuantity = 100000 + #The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal. + guiStorageFluidIncrementalQuantity = 1000 + #The number of items that should be selected when clicking on a fluid in the storage terminal. + guiStorageFluidInitialQuantity = 100000 + +[general] + + [general.general] + #If the crafting grid should always be shown centrally, and not be responsive based on screen size. + guiStorageForceCraftingGridCenter = false + #The number of rows in the small scale of the storage terminal. + guiStorageScaleSmallRows = 5 + #The number of columns in the height-based scale of the storage terminal. + guiStorageScaleHeightColumns = 9 + #The number of rows in the large scale of the storage terminal. + guiStorageScaleLargeRows = 9 + #The number of rows in the medium scale of the storage terminal. + guiStorageScaleMediumRows = 7 + #The maximum number of columns in when scaling the storage terminal. + guiStorageScaleMaxColumns = 32 + #The base energy usage for the crafting terminal. + terminalCraftingBaseConsumption = 1 + #The number of rows in the width-based scale of the storage terminal. + guiStorageScaleWidthRows = 5 + #The number of columns in the large scale of the storage terminal. + guiStorageScaleLargeColumns = 11 + #The number of columns in the small scale of the storage terminal. + guiStorageScaleSmallColumns = 9 + #The maximum number of rows in when scaling the storage terminal. + guiStorageScaleMaxRows = 20 + #The base energy usage for the storage terminal. + terminalStorageBaseConsumption = 2 + #If shift-clicking on the crafting terminal's crafting result slot should only produce a single result. + shiftClickCraftingResultLimit = false + #If the search box and button states should be synchronized between the item storage and crafting tabs. + syncItemStorageAndCraftingTabStates = true + #The number of columns in the medium scale of the storage terminal. + guiStorageScaleMediumColumns = 10 + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If the crafting planners can work on separate thread. + craftingPlannerEnableMultithreading = false + #The maximum number of terminal storage crafting recipes that can be sent in a single packet. Reduce this when you have packet overflows. + terminalStoragePacketMaxRecipes = 128 + #The number of threads that the crafting plan calculator can use. + craftingPlannerThreads = 2 + #The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows. + terminalStoragePacketMaxInstances = 512 + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/integratedtunnels-common.toml b/config/integratedtunnels-common.toml new file mode 100755 index 0000000..78fc197 --- /dev/null +++ b/config/integratedtunnels-common.toml @@ -0,0 +1,77 @@ + +[general] + + [general.general] + #The base energy usage for the energy importer. + importerEnergyBaseConsumption = 1 + #The base energy usage for the item importer. + importerItemBaseConsumption = 1 + #The base energy usage for the world item exporter when it has a variable. + exporterWorldItemBaseConsumptionEnabled = 32 + #The base energy usage for the item interface. + interfaceItemBaseConsumption = 0 + #The base energy usage for the world item importer when it has a variable. + importerWorldItemBaseConsumptionEnabled = 32 + #The base energy usage for the fluid importer. + importerFluidBaseConsumption = 1 + #The base energy usage for the fluid interface. + interfaceFluidBaseConsumption = 0 + #The base energy usage for the player simulator when it does not have a variable. + playerSimulatorBaseConsumptionDisabled = 1 + #The base energy usage for the player simulator when it has a variable. + playerSimulatorBaseConsumptionEnabled = 64 + #The base energy usage for the world block exporter when it does not have a variable. + exporterWorldBlockBaseConsumptionDisabled = 1 + #The base energy usage for the world block importer when it has a variable. + importerWorldBlockBaseConsumptionEnabled = 32 + #The base energy usage for the energy exporter. + exporterEnergyBaseConsumption = 1 + #The base energy usage for the item exporter. + exporterItemBaseConsumption = 1 + #The base energy usage for the world fluid importer when it does not have a variable. + importerWorldFluidBaseConsumptionDisabled = 1 + #The base energy usage for the world energy importer when it has a variable. + importerWorldEnergyBaseConsumptionEnabled = 32 + #The base energy usage for the world item importer when it does not have a variable. + importerWorldItemBaseConsumptionDisabled = 1 + #The base energy usage for the world block importer when it does not have a variable. + importerWorldBlockBaseConsumptionDisabled = 1 + #The base energy usage for the fluid exporter. + exporterFluidBaseConsumption = 1 + #The base energy usage for the world energy exporter when it has a variable. + exporterWorldEnergyBaseConsumptionEnabled = 32 + #The base energy usage for the world fluid exporter when it has a variable. + exporterWorldFluidBaseConsumptionEnabled = 32 + #The base energy usage for the world energy exporter when it does not have a variable. + exporterWorldEnergyBaseConsumptionDisabled = 1 + #The base energy usage for the world fluid importer when it has a variable. + importerWorldFluidBaseConsumptionEnabled = 32 + #The base energy usage for the energy interface. + interfaceEnergyBaseConsumption = 0 + #The base energy usage for the world block exporter when it has a variable. + exporterWorldBlockBaseConsumptionEnabled = 32 + #The base energy usage for the world fluid exporter when it does not have a variable. + exporterWorldFluidBaseConsumptionDisabled = 1 + #The base energy usage for the world energy importer when it does not have a variable. + importerWorldEnergyBaseConsumptionDisabled = 1 + #The base energy usage for the world item exporter when it does not have a variable. + exporterWorldItemBaseConsumptionDisabled = 1 + +[core] + + [core.general] + #The maximum network fluid transfer rate. + fluidRateLimit = 2147483647 + #If particles should be shown and sounds should be played when tunnels are interacting with the world. + worldInteractionEvents = true + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = false + #If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise. + ejectItemsOnBlockDropOverflow = true + #How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged. + inventoryUnchangedTickTimeout = 10 + #If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided. + ejectItemsOnInconsistentSimulationMovement = true + #If the version checker should be enabled. + versionChecker = false + diff --git a/config/inventoryprofilesnext/New World/villager-trading-config.json b/config/inventoryprofilesnext/New World/villager-trading-config.json new file mode 100755 index 0000000..baa46d7 --- /dev/null +++ b/config/inventoryprofilesnext/New World/villager-trading-config.json @@ -0,0 +1,34 @@ +{ + "globalBookmarks": { + "armorer": [ + ], + "butcher": [ + ], + "cartographer": [ + ], + "cleric": [ + ], + "farmer": [ + ], + "fisherman": [ + ], + "fletcher": [ + ], + "leatherworker": [ + ], + "librarian": [ + ], + "mason": [ + ], + "shepherd": [ + ], + "toolsmith": [ + ], + "weaponsmith": [ + ], + "nitwit": [ + ], + "none": [ + ] + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/ae2.json b/config/inventoryprofilesnext/integrationHints/ae2.json new file mode 100755 index 0000000..868b83d --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/ae2.json @@ -0,0 +1,118 @@ +{ + "appeng.client.gui.implementations.EnergyLevelEmitterScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.ChestScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.CondenserScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.DriveScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.InscriberScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.InterfaceScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.MolecularAssemblerScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.PatternProviderScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.SpatialAnchorScreen": { + "ignore": true + }, + "appeng.menu.implementations.SpatialAnchorMenu": { + "ignore": true + }, + "appeng.client.gui.implementations.VibrationChamberScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.QNBScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.me.common.MEStorageScreen": { + "ignore": true, + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 20 + }, + "SORT_COLUMNS": { + "horizontalOffset": 20 + }, + "SORT_ROWS": { + "horizontalOffset": 20 + } + } + }, + "appeng.client.gui.implementations.IOBusScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.WirelessScreen": { + "playerSideOnly": true + }, + "appeng.client.gui.implementations.SecurityStationScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 20 + }, + "SORT_COLUMNS": { + "horizontalOffset": 20 + }, + "SORT_ROWS": { + "horizontalOffset": 20 + } + } + }, + "appeng.menu.me.common.MEStorageMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WCTScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WETScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wet.WETMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WATScreen": { + "playerSideOnly": true, + "ignore": true + }, + "de.mari_023.ae2wtlib.wat.WATMenu": { + "ignore": true + }, + "de.mari_023.ae2wtlib.wct.WCTMenu": { + "playerSideOnly": true, + "ignore": true + }, + "appeng.client.gui.me.items.PatternEncodingTermScreen": { + "playerSideOnly": true, + "ignore": true + }, + "appeng.client.gui.me.items.CraftingTermScreen": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExPatternTerminal": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExPatternProvider": { + "playerSideOnly": true, + "ignore": true + }, + "com.github.glodblock.epp.client.gui.GuiExInterface": { + "playerSideOnly": true, + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json new file mode 100755 index 0000000..0f246d5 --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/exampleIntegrationHints.json @@ -0,0 +1,47 @@ +{ + "package.name.className": { + "ignore": false, + "playerSideOnly": false, + "force": false, + "buttonHints": { + "SORT": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_COLUMNS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "SORT_ROWS": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_CONTAINER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "MOVE_TO_PLAYER": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "CONTINUOUS_CRAFTING": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0 + }, + "PROFILE_SELECTOR": { + "horizontalOffset": 0, + "top": 0, + "bottom": 0, + "hide": true + } + } + }, + "another.package.name.className": { + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/integrateddynamics.json b/config/inventoryprofilesnext/integrationHints/integrateddynamics.json new file mode 100755 index 0000000..980c52d --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/integrateddynamics.json @@ -0,0 +1,173 @@ +{ + "org.cyclops.integrateddynamics.inventory.container.ContainerPartReader": { + "ignore": true + }, + "org.cyclops.integrateddynamics.inventory.container.ContainerPartPanelVariableDriven": { + "ignore": true + }, + "org.cyclops.integrateddynamics.inventory.container.ContainerPartWriter": { + "ignore": true + }, + "org.cyclops.integratedterminals.client.gui.container.ContainerScreenTerminalStorage": { + "buttonHints": { + "MOVE_TO_CONTAINER": { + "horizontalOffset": 20 + }, + "MOVE_TO_PLAYER": { + "horizontalOffset": 2, + "top": 21 + }, + "SORT": { + "horizontalOffset": -10, + "top": 5 + }, + "SORT_COLUMNS": { + "horizontalOffset": -10, + "top": 5 + }, + "SORT_ROWS": { + "horizontalOffset": -10, + "top": 5 + }, + "SHOW_EDITOR": { + "horizontalOffset": 28, + "top": -5 + } + } + }, + "org.cyclops.integratedcrafting.inventory.container.ContainerPartInterfaceCrafting": { + "ignore": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenCoalGenerator": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "bottom": 39 + }, + "SORT_COLUMNS": { + "bottom": 39 + }, + "SORT_ROWS": { + "bottom": 39 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLogicProgrammerPortable": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": 16 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": 4 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -8 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMaterializer": { + "playerSideOnly": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenProxy": { + "playerSideOnly": true + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMechanicalSqueezer": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": -14 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": -27 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -40 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenMechanicalDryingBasin": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -41, + "bottom": -14 + }, + "SORT_COLUMNS": { + "horizontalOffset": -29, + "bottom": -27 + }, + "SORT_ROWS": { + "horizontalOffset": -17, + "bottom": -40 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenDelay": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": -11 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": -24 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -37 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLabeller": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": -13 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": -26 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -39 + }, + "SHOW_EDITOR": { + "horizontalOffset": -1, + "top": -2 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenLogicProgrammer": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": -42, + "bottom": 17 + }, + "SORT_COLUMNS": { + "horizontalOffset": -30, + "bottom": 4 + }, + "SORT_ROWS": { + "horizontalOffset": -18, + "bottom": -9 + } + } + }, + "org.cyclops.integrateddynamics.client.gui.container.ContainerScreenVariablestore": { + "playerSideOnly": true + }, + "org.cyclops.integratedterminals.inventory.container.ContainerTerminalStoragePart": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/refinedstorage.json b/config/inventoryprofilesnext/integrationHints/refinedstorage.json new file mode 100755 index 0000000..b976c48 --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/refinedstorage.json @@ -0,0 +1,177 @@ +{ + "com.refinedmods.refinedstorage.screen.ControllerScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.DiskDriveScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.grid.GridScreen": { + "ignore": true, + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 53 + }, + "SORT_COLUMNS": { + "horizontalOffset": 53 + }, + "SORT_ROWS": { + "horizontalOffset": 53 + } + } + }, + "com.refinedmods.refinedstorage.screen.ExternalStorageScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.ImporterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 37 + }, + "SORT_COLUMNS": { + "horizontalOffset": 37 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.ExporterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 37 + }, + "SORT_COLUMNS": { + "horizontalOffset": 37 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.NetworkTransmitterScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.RelayScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.DetectorScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.SecurityManagerScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.screen.InterfaceScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.FluidInterfaceScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.WirelessTransmitterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.ConstructorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.DestructorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.DiskManipulatorScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 36 + } + } + }, + "com.refinedmods.refinedstorage.screen.CrafterScreen": { + "playerSideOnly": true, + "buttonHints": { + "SORT": { + "horizontalOffset": 36 + }, + "SORT_COLUMNS": { + "horizontalOffset": 36 + }, + "SORT_ROWS": { + "horizontalOffset": 37 + } + } + }, + "com.refinedmods.refinedstorage.screen.CrafterManagerScreen": { + "playerSideOnly": true, + "ignore": true + }, + "com.refinedmods.refinedstorage.screen.PriorityScreen": { + "ignore": true + }, + "com.refinedmods.refinedstorage.screen.FilterScreen": { + "playerSideOnly": true + }, + "com.refinedmods.refinedstorage.container.GridContainerMenu": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json b/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json new file mode 100755 index 0000000..04304cc --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/sophisticatedbackpacks.json @@ -0,0 +1,24 @@ +{ + "net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen": { + "buttonHints": { + "MOVE_TO_PLAYER": { + "horizontalOffset": 30 + }, + "SORT": { + "horizontalOffset": 30 + }, + "SORT_COLUMNS": { + "horizontalOffset": 30 + }, + "SORT_ROWS": { + "horizontalOffset": 30 + }, + "MOVE_TO_CONTAINER": { + "bottom": 2 + } + } + }, + "net.p3pp3rf1y.sophisticatedbackpacks.common.gui.BackpackContainer": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json b/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json new file mode 100755 index 0000000..4919ece --- /dev/null +++ b/config/inventoryprofilesnext/integrationHints/sophisticatedstorage.json @@ -0,0 +1,25 @@ +{ + "net.p3pp3rf1y.sophisticatedstorage.client.gui.StorageScreen": { + "buttonHints": { + "MOVE_TO_PLAYER": { + "horizontalOffset": 28 + }, + "SORT": { + "horizontalOffset": 25 + }, + "SORT_COLUMNS": { + "horizontalOffset": 26 + }, + "SORT_ROWS": { + "horizontalOffset": 27 + }, + "SHOW_EDITOR": { + "horizontalOffset": 28, + "top": -5 + } + } + }, + "net.p3pp3rf1y.sophisticatedstorage.common.gui.StorageContainerMenu": { + "ignore": true + } +} \ No newline at end of file diff --git a/config/inventoryprofilesnext/inventoryprofiles.json b/config/inventoryprofilesnext/inventoryprofiles.json new file mode 100755 index 0000000..e698210 --- /dev/null +++ b/config/inventoryprofilesnext/inventoryprofiles.json @@ -0,0 +1,70 @@ +{ + "ModSettings": { + "sort_order": "ACCUMULATED_COUNT_DESCENDING", + "include_hotbar_modifier": { + "main": { + "keys": "" + } + }, + "move_all_modifier": { + "main": { + "keys": "" + } + }, + "move_focus_mach_modifier": { + "main": { + "keys": "" + } + }, + "move_just_refill_modifier": { + "main": { + "keys": "" + } + }, + "highlight_foused_items": false, + "enable_profiles": false, + "enable_lock_slots": false, + "enable_updates_check": false, + "first_run": false + }, + "GuiSettings": { + "enable_inventory_editor_button": false, + "enable_inventory_settings_button": false, + "enable_profiles_ui": false, + "enable_profiles_announcement": false, + "enable_inventory_buttons": false + }, + "LockedSlotsSettings": { + "locked_slots_empty_hotbar_as_semi_locked": false + }, + "AutoRefillSettings": { + "refill_armor": false, + "refill_before_tool_break": false, + "visual_durability_notification": false, + "audio_durability_notification": false, + "visual_replace_success_notification": false, + "audio_replace_success_notification": false, + "visual_replace_failed_notification": false, + "audio_replace_failed_notification": false + }, + "Hotkeys": { + "sort_inventory": { + "main": { + "keys": "BUTTON_3" + } + }, + "scroll_to_chest": { + "main": { + "keys": "" + } + }, + "scroll_to_inventory": { + "main": { + "keys": "" + } + } + }, + "Tweaks": { + "container_swipe_moving_items": false + } +} diff --git a/config/inventoryprofilesnext/villager-trading-config.json b/config/inventoryprofilesnext/villager-trading-config.json new file mode 100755 index 0000000..baa46d7 --- /dev/null +++ b/config/inventoryprofilesnext/villager-trading-config.json @@ -0,0 +1,34 @@ +{ + "globalBookmarks": { + "armorer": [ + ], + "butcher": [ + ], + "cartographer": [ + ], + "cleric": [ + ], + "farmer": [ + ], + "fisherman": [ + ], + "fletcher": [ + ], + "leatherworker": [ + ], + "librarian": [ + ], + "mason": [ + ], + "shepherd": [ + ], + "toolsmith": [ + ], + "weaponsmith": [ + ], + "nitwit": [ + ], + "none": [ + ] + } +} \ No newline at end of file diff --git a/config/invtweaks-client.toml b/config/invtweaks-client.toml new file mode 100755 index 0000000..b0ba8f8 --- /dev/null +++ b/config/invtweaks-client.toml @@ -0,0 +1,158 @@ + +#Sorting customization +[sorting] + #Rules for sorting + #Each element is of the form + #A-D is the row from top to bottom + #1-9 is the column from left to right + #POS denotes the target slots + #Exs. POS = D3 means 3rd slot of hotbar + # POS = B means 2nd row, left to right + # POS = 9 means 9th column, bottom to top + # POS = A1-C9 means slots A1,A2,…,A9,B1,…,B9,C1,…,C9 + # POS = A9-C1 means slots A9,A8,…,A1,B9,…,B1,C9,…,C1 + #Append v to POS of the form A1-C9 to move in columns instead of rows + #Append r to POS of the form B or 9 to reverse slot order + #CATEGORY is the item category to designate the slots to + #CATEGORY = /LOCKED prevents slots from moving in sorting + #CATEGORY = /FROZEN has the effect of /LOCKED and, in addition, ignores slot in auto-refill + #CATEGORY = /OTHER covers all remaining items after other rules are exhausted + rules = ["D /LOCKED", "A1-C9 /OTHER"] + + #Custom settings per GUI + #x = x-position of external sort button relative to GUI top left + #y = same as above except for the y-position + #Omit x and y to leave position unchanged + #sortRange = slots to sort + #E.g. sortRange = "5,0-2" sorts slots 5,0,1,2 in that order + #sortRange = "" disables sorting for that container + #Out-of-bound slots are ignored + #Omit sortRange to leave as default + [[sorting.containerOverrides]] + containerClass = "appeng.client.gui.implementations.*Screen" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "appeng.client.gui.me.items.*Screen" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "de.mari_023.ae2wtlib.wct.*Screen" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "de.mari_023.ae2wtlib.wet.*Screen" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "com.github.glodblock.epp.client.gui.*" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "org.cyclops.integrateddynamics.inventory.container.*" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "org.cyclops.integratedterminals.inventory.container.ContainerTerminalStoragePart" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "com.refinedmods.refinedstorage.screen.*" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "net.p3pp3rf1y.sophisticatedbackpacks.common.gui.BackpackContainer" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "net.p3pp3rf1y.sophisticatedstorage.common.gui.StorageContainerMenu" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "tfar.craftingstation.CraftingStationMenu" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "tfar.dankstorage.container.DankContainers" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "mcjty.rftoolsutility.modules.crafter.blocks.CrafterContainer" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "gripe._90.megacells.menu.MEGAInterfaceMenu" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "de.melanx.utilitix.content.backpack.BackpackScreen" + sortRange = "" + + #Categor(y/ies) for sorting + # + #name: the name of the category + # + #spec: + #Each element denotes a series of semicolon-separated clauses + #Items need to match all clauses of at least one element + #Items matching earlier elements are earlier in order + #A clause of the form /tag: matches a tag + #Clauses /instanceof: or /class: check if item is + #instance of class or exactly of that class respectively + #Specifying an item's registry name as a clause checks for that item + #Prepending an exclamation mark at the start of a clause inverts it + [[sorting.category]] + name = "sword" + spec = ["/instanceof:net.minecraft.world.item.SwordItem"] + + [[sorting.category]] + name = "axe" + spec = ["/instanceof:net.minecraft.world.item.AxeItem"] + + [[sorting.category]] + name = "pickaxe" + spec = ["/instanceof:net.minecraft.world.item.PickaxeItem"] + + [[sorting.category]] + name = "shovel" + spec = ["/instanceof:net.minecraft.world.item.ShovelItem"] + + [[sorting.category]] + name = "hoe" + spec = ["/instanceof:net.minecraft.world.item.HoeItem"] + + [[sorting.category]] + name = "acceptableFood" + spec = ["/isFood:; !minecraft:rotten_flesh; !minecraft:spider_eye; !minecraft:poisonous_potato; !minecraft:pufferfish"] + + [[sorting.category]] + name = "torch" + spec = ["minecraft:torch"] + + [[sorting.category]] + name = "cheapBlocks" + spec = ["/tag:forge:cobblestone", "/tag:minecraft:dirt"] + + [[sorting.category]] + name = "blocks" + spec = ["/instanceof:net.minecraft.world.item.BlockItem"] + +#Tweaks +[tweaks] + #0 = disable buttons (i.e. keybind only) + #1 = buttons for player sorting only + #2 = buttons for external sorting only + #3 = all buttons enabled (default) + #Range: 0 ~ 3 + enableButtons = 3 + #Enable auto-refill + autoRefill = true + #0 = disable sorting + #1 = player sorting only + #2 = external sorting only + #3 = all sorting enabled (default) + #Range: 0 ~ 3 + enableSort = 3 + #Enable a quick view of how many items that you're currently holding exists in your inventory by displaying it next your hotbar. + quickView = true + diff --git a/config/ironfurnaces-client.toml b/config/ironfurnaces-client.toml new file mode 100755 index 0000000..ba03332 --- /dev/null +++ b/config/ironfurnaces-client.toml @@ -0,0 +1,277 @@ + +#Modded Furnace Settings +[modded_furnaces] + + [modded_furnaces.vibranium_furnace] + # How much RF to generate per tick + # Default: 3000 + #Range: 1 ~ 100000 + generation = 3000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 32 + #Range: 1 ~ 64 + mult = 32 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 3 + #Range: 1 ~ 72000 + speed = 3 + + [modded_furnaces.allthemodium_furnace] + # How much RF to generate per tick + # Default: 2000 + #Range: 1 ~ 100000 + generation = 2000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 16 + #Range: 1 ~ 64 + mult = 16 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 1 ~ 72000 + speed = 5 + + [modded_furnaces.unobtainium_furnace] + # How much RF to generate per tick + # Default: 5000 + #Range: 1 ~ 100000 + generation = 5000 + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 64 + #Range: 1 ~ 64 + mult = 64 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 1 + #Range: 1 ~ 72000 + speed = 1 + +#Update Checker Settings +[updates] + + [updates.check_updates] + # true = check for updates, false = don't check for updates. + # Default: true. + updates = false + +#Furnace Settings +[furnaces] + # The capacity of the recipe cache, higher values use more memory. + # Default: 10 + #Range: 1 ~ 100 + recipe_cache = 10 + + [furnaces.iron_furnace] + # How much RF to generate per tick + # Default: 40 + #Range: 1 ~ 100000 + generation = 40 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 160 + #Range: 2 ~ 72000 + speed = 160 + + [furnaces.obsidian_furnace] + # How much RF to generate per tick + # Default: 500 + #Range: 1 ~ 100000 + generation = 500 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.recipeMaxXPLevel] + # How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided. + # Default: 100 + # 100 levels is 30971 XP + #Range: 1 ~ 1000 + level = 100 + + [furnaces.netherite_furnace] + # How much RF to generate per tick + # Default: 1000 + #Range: 1 ~ 100000 + generation = 1000 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 2 ~ 72000 + speed = 5 + + [furnaces.copper_furnace] + # How much RF to generate per tick + # Default: 40 + #Range: 1 ~ 100000 + generation = 40 + # What tier this furnace should be. + # Default: 0 + #Range: 0 ~ 2 + tier = 0 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 180 + #Range: 2 ~ 72000 + speed = 180 + + [furnaces.emerald_furnace] + # How much RF to generate per tick + # Default: 320 + #Range: 1 ~ 100000 + generation = 320 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.million_furnace] + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + + [furnaces.crystal_furnace] + # How much RF to generate per tick + # Default: 360 + #Range: 1 ~ 100000 + generation = 360 + # What tier this furnace should be. + # Default: 2 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.diamond_furnace] + # How much RF to generate per tick + # Default: 240 + #Range: 1 ~ 100000 + generation = 240 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 2 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 80 + #Range: 2 ~ 72000 + speed = 80 + + [furnaces.silver_furnace] + # How much RF to generate per tick + # Default: 100 + #Range: 1 ~ 100000 + generation = 100 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 140 + #Range: 2 ~ 72000 + speed = 140 + + [furnaces.rainbow_furnace] + # How much power the Rainbow Furnace will generate. + # Default: 50000 + #Range: 1 ~ 100000000 + rainbow_generation = 50000 + # How much RF to generate per tick + # Default: 2000 + #Range: 1 ~ 100000 + generation = 2000 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.energy] + # How much energy can be stored in tier 0 furnaces. + # Default: 80 000 + #Range: > 4000 + tier_0 = 80000 + # How much energy can be stored in tier 2 furnaces. + # Default: 1 000 000 + #Range: > 4000 + tier_2 = 1000000 + # How much energy can be stored in tier 1 furnaces. + # Default: 200 000 + #Range: > 4000 + tier_1 = 200000 + + [furnaces.gold_furnace] + # How much RF to generate per tick + # Default: 160 + #Range: 1 ~ 100000 + generation = 160 + # What tier this furnace should be. + # Default: 1 + #Range: 0 ~ 2 + tier = 1 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 120 + #Range: 2 ~ 72000 + speed = 120 + +#JEI Settings +[jei] + + [jei.jei] + # Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces. + enable_jei_click_area = true + # Enable or disable the Catalysts in Jei for Iron Furnaces. + enable_jei_catalysts = true + # Enable or disable the JeiPlugin of Iron Furnaces. + enable_jei = true + +#Misc +[misc] + + [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true + # Enable or disable light-updates, furances will no longer emit light, true = disable + lightupdates = false + # Enable or disable version checking and player identification through the web, true = disabled, if your server is using firewall software you might want to disable this + web = false + # Show furnace settings errors in chat, used for debugging + errors = false + diff --git a/config/ironjetpacks/jetpacks/allthemodium.json b/config/ironjetpacks/jetpacks/allthemodium.json new file mode 100755 index 0000000..e885e57 --- /dev/null +++ b/config/ironjetpacks/jetpacks/allthemodium.json @@ -0,0 +1,25 @@ +{ + "name": "allthemodium", + "disable": false, + "tier": 6, + "color": "ffef0e", + "armorPoints": 9, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/allthemodium", + "rarity": 0, + "capacity": 72000000, + "usage": 1650, + "speedVertical": 1.15, + "accelVertical": 0.20, + "speedSideways": 0.25, + "speedHoverDescend": 0.70, + "speedHover": 0.0, + "sprintSpeedMulti": 2.3, + "sprintFuelMulti": 4.4, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.7, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/bronze.json b/config/ironjetpacks/jetpacks/bronze.json new file mode 100755 index 0000000..99be7d5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/bronze.json @@ -0,0 +1,25 @@ +{ + "name": "bronze", + "disable": false, + "tier": 2, + "color": "da9839", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/bronze", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/copper.json b/config/ironjetpacks/jetpacks/copper.json new file mode 100755 index 0000000..9b96a5f --- /dev/null +++ b/config/ironjetpacks/jetpacks/copper.json @@ -0,0 +1,25 @@ +{ + "name": "copper", + "disable": false, + "tier": 1, + "color": "ee825b", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "minecraft:copper_ingot", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 250000, + "usage": 85, + "speedVertical": 0.29, + "accelVertical": 0.11, + "speedSideways": 0.1, + "speedHoverAscend": 0.23, + "speedHoverDescend": 0.25, + "speedHover": 0.092, + "sprintSpeedMulti": 1.05, + "sprintSpeedMultiVertical": 1.025, + "sprintFuelMulti": 1.4 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/creative.json b/config/ironjetpacks/jetpacks/creative.json new file mode 100755 index 0000000..62bd2eb --- /dev/null +++ b/config/ironjetpacks/jetpacks/creative.json @@ -0,0 +1,25 @@ +{ + "name": "creative", + "disable": false, + "tier": -1, + "color": "cf1ae9", + "armorPoints": 8, + "enchantability": 0, + "craftingMaterial": "null", + "creative": true, + "rarity": 3, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 0, + "usage": 0, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 0.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/diamond.json b/config/ironjetpacks/jetpacks/diamond.json new file mode 100755 index 0000000..68e05d5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/diamond.json @@ -0,0 +1,25 @@ +{ + "name": "diamond", + "disable": false, + "tier": 4, + "color": "4cf4e0", + "armorPoints": 4, + "enchantability": 10, + "craftingMaterial": "tag:forge:gems/diamond", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 30000000, + "usage": 650, + "speedVertical": 0.9, + "accelVertical": 0.15, + "speedSideways": 0.19, + "speedHoverAscend": 0.41, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/electrum.json b/config/ironjetpacks/jetpacks/electrum.json new file mode 100755 index 0000000..71cf9d7 --- /dev/null +++ b/config/ironjetpacks/jetpacks/electrum.json @@ -0,0 +1,25 @@ +{ + "name": "electrum", + "disable": false, + "tier": 3, + "color": "f6f395", + "armorPoints": 2, + "enchantability": 18, + "craftingMaterial": "tag:forge:ingots/electrum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 10000000, + "usage": 310, + "speedVertical": 0.79, + "accelVertical": 0.14, + "speedSideways": 0.17, + "speedHoverAscend": 0.37, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.6, + "sprintSpeedMultiVertical": 1.3, + "sprintFuelMulti": 3.5 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/emerald.json b/config/ironjetpacks/jetpacks/emerald.json new file mode 100755 index 0000000..65123b5 --- /dev/null +++ b/config/ironjetpacks/jetpacks/emerald.json @@ -0,0 +1,25 @@ +{ + "name": "emerald", + "disable": false, + "tier": 5, + "color": "4dd979", + "armorPoints": 4, + "enchantability": 15, + "craftingMaterial": "tag:forge:gems/emerald", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 48000000, + "usage": 880, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 4.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/gold.json b/config/ironjetpacks/jetpacks/gold.json new file mode 100755 index 0000000..33b1f0e --- /dev/null +++ b/config/ironjetpacks/jetpacks/gold.json @@ -0,0 +1,25 @@ +{ + "name": "gold", + "disable": false, + "tier": 3, + "color": "f9eb59", + "armorPoints": 2, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/gold", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 10000000, + "usage": 300, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/invar.json b/config/ironjetpacks/jetpacks/invar.json new file mode 100755 index 0000000..ba2c945 --- /dev/null +++ b/config/ironjetpacks/jetpacks/invar.json @@ -0,0 +1,25 @@ +{ + "name": "invar", + "disable": false, + "tier": 3, + "color": "a4b2a9", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/invar", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/iron.json b/config/ironjetpacks/jetpacks/iron.json new file mode 100755 index 0000000..cccca52 --- /dev/null +++ b/config/ironjetpacks/jetpacks/iron.json @@ -0,0 +1,25 @@ +{ + "name": "iron", + "disable": false, + "tier": 2, + "color": "d8d8d8", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/iron", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/platinum.json b/config/ironjetpacks/jetpacks/platinum.json new file mode 100755 index 0000000..435c890 --- /dev/null +++ b/config/ironjetpacks/jetpacks/platinum.json @@ -0,0 +1,25 @@ +{ + "name": "platinum", + "disable": false, + "tier": 4, + "color": "a6e9ff", + "armorPoints": 4, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/platinum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 36000000, + "usage": 720, + "speedVertical": 0.92, + "accelVertical": 0.155, + "speedSideways": 0.193, + "speedHoverAscend": 0.42, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/silver.json b/config/ironjetpacks/jetpacks/silver.json new file mode 100755 index 0000000..02f1389 --- /dev/null +++ b/config/ironjetpacks/jetpacks/silver.json @@ -0,0 +1,25 @@ +{ + "name": "silver", + "disable": false, + "tier": 2, + "color": "8b99a4", + "armorPoints": 3, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/silver", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 1200000, + "usage": 150, + "speedVertical": 0.48, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.3, + "speedHoverDescend": 0.25, + "speedHover": 0.07, + "sprintSpeedMulti": 1.3, + "sprintSpeedMultiVertical": 1.15, + "sprintFuelMulti": 2.7 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/steel.json b/config/ironjetpacks/jetpacks/steel.json new file mode 100755 index 0000000..6b1ba01 --- /dev/null +++ b/config/ironjetpacks/jetpacks/steel.json @@ -0,0 +1,25 @@ +{ + "name": "steel", + "disable": false, + "tier": 3, + "color": "565656", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/steel", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.67, + "accelVertical": 0.135, + "speedSideways": 0.155, + "speedHoverAscend": 0.35, + "speedHoverDescend": 0.25, + "speedHover": 0.025, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/stone.json b/config/ironjetpacks/jetpacks/stone.json new file mode 100755 index 0000000..2f13bcc --- /dev/null +++ b/config/ironjetpacks/jetpacks/stone.json @@ -0,0 +1,25 @@ +{ + "name": "stone", + "disable": false, + "tier": 1, + "color": "7f7f7f", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "tag:forge:stone", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 100000, + "usage": 70, + "speedVertical": 0.25, + "accelVertical": 0.11, + "speedSideways": 0.08, + "speedHoverAscend": 0.18, + "speedHoverDescend": 0.25, + "speedHover": 0.1, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/ironjetpacks/jetpacks/unobtainium.json b/config/ironjetpacks/jetpacks/unobtainium.json new file mode 100755 index 0000000..8197d77 --- /dev/null +++ b/config/ironjetpacks/jetpacks/unobtainium.json @@ -0,0 +1,25 @@ +{ + "name": "unobtainium", + "disable": false, + "tier": 8, + "color": "d152e3", + "armorPoints": 15, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/unobtainium", + "rarity": 0, + "capacity": 184000000, + "usage": 5000, + "speedVertical": 1.5, + "accelVertical": 0.35, + "speedSideways": 0.39, + "speedHoverDescend": 0.90, + "speedHover": 0.0, + "sprintSpeedMulti": 3.0, + "sprintFuelMulti": 5.5, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.9, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/vibranium.json b/config/ironjetpacks/jetpacks/vibranium.json new file mode 100755 index 0000000..a816272 --- /dev/null +++ b/config/ironjetpacks/jetpacks/vibranium.json @@ -0,0 +1,25 @@ +{ + "name": "vibranium", + "disable": false, + "tier": 7, + "color": "26de88", + "armorPoints": 12, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/vibranium", + "rarity": 0, + "capacity": 120000000, + "usage": 2650, + "speedVertical": 1.25, + "accelVertical": 0.25, + "speedSideways": 0.29, + "speedHoverDescend": 0.80, + "speedHover": 0.0, + "sprintSpeedMulti": 2.8, + "sprintFuelMulti": 4.8, + "creative": false, + "sprintSpeedMultiVertical": 1.0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "speedHoverAscend": 0.8, + "curios": true +} diff --git a/config/ironjetpacks/jetpacks/wood.json b/config/ironjetpacks/jetpacks/wood.json new file mode 100755 index 0000000..167d1a6 --- /dev/null +++ b/config/ironjetpacks/jetpacks/wood.json @@ -0,0 +1,25 @@ +{ + "name": "wood", + "disable": false, + "tier": 0, + "color": "83663c", + "armorPoints": 1, + "enchantability": 15, + "craftingMaterial": "tag:minecraft:planks", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "curios": true, + "capacity": 20000, + "usage": 32, + "speedVertical": 0.18, + "accelVertical": 0.1, + "speedSideways": 0.06, + "speedHoverAscend": 0.16, + "speedHoverDescend": 0.25, + "speedHover": 0.14, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/jei/blacklist.cfg b/config/jei/blacklist.cfg new file mode 100755 index 0000000..e69de29 diff --git a/config/jei/ingredient-list-mod-sort-order.ini b/config/jei/ingredient-list-mod-sort-order.ini new file mode 100755 index 0000000..56b2c8a --- /dev/null +++ b/config/jei/ingredient-list-mod-sort-order.ini @@ -0,0 +1,26 @@ +Minecraft +Additional Lanterns +Biomes O' Plenty +Connected Glass +Corail Tombstone +Corail Woodcutter +Elevator Mod +Entangled +Exchangers +Item Collectors +Packing Tape +Pipez +Shrink +Simple Magnets +Trash Cans +Wireless Chargers +Bamboo Everything +Crafting On A Stick +Croptopia +Macaw's Fences and Walls +QuarryPlus +Roots Classic +Super Factory Manager +Supplementaries +Tool Belt +Pylons diff --git a/config/jei/ingredient-list-type-sort-order.ini b/config/jei/ingredient-list-type-sort-order.ini new file mode 100755 index 0000000..dc719b2 --- /dev/null +++ b/config/jei/ingredient-list-type-sort-order.ini @@ -0,0 +1,2 @@ +net.minecraft.world.item.ItemStack +net.minecraftforge.fluids.FluidStack diff --git a/config/jei/jei-client.ini b/config/jei/jei-client.ini new file mode 100755 index 0000000..9559135 --- /dev/null +++ b/config/jei/jei-client.ini @@ -0,0 +1,141 @@ +[advanced] + # Description: Display search bar in the center + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Set low-memory mode (makes search very slow, but uses less RAM) + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Enable cheating items into the hotbar by using the shift+number keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable adding new bookmarks to the front of the bookmark list. + # Valid Values: [true, false] + # Default Value: true + AddBookmarksToFrontEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + LookupFluidContents = false + + # Description: How items should be handed to you + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Max. recipe gui height + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[sorting] + # Description: Sorting order for the ingredient list + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + +[search] + # Description: Search mode for Mod Names (prefix: @) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Tooltips (prefix: #) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for Tag Names (prefix: $) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for Colors (prefix: ^) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resources locations (prefix: &) + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search advanced tooltips (visible with F3+H) + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + +[IngredientList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 99 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 18 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Set to true to draw a background texture behind the gui. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/config/jei/jei-colors.ini b/config/jei/jei-colors.ini new file mode 100755 index 0000000..8e75fe1 --- /dev/null +++ b/config/jei/jei-colors.ini @@ -0,0 +1,8 @@ +[colors] + # Description: Color values to search for + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/config/jei/jei-debug.ini b/config/jei/jei-debug.ini new file mode 100755 index 0000000..3fb0828 --- /dev/null +++ b/config/jei/jei-debug.ini @@ -0,0 +1,12 @@ +[debug] + # Description: Debug mode enabled + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug inputs enabled + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + diff --git a/config/jei/jei-mod-id-format.ini b/config/jei/jei-mod-id-format.ini new file mode 100755 index 0000000..77c139c --- /dev/null +++ b/config/jei/jei-mod-id-format.ini @@ -0,0 +1,11 @@ +[modname] + # Description: Formatting for mod name tooltip + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/config/jei/recipe-category-sort-order.ini b/config/jei/recipe-category-sort-order.ini new file mode 100755 index 0000000..59ed80c --- /dev/null +++ b/config/jei/recipe-category-sort-order.ini @@ -0,0 +1,19 @@ +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:fuel +minecraft:furnace +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +corail_woodcutter:woodcutting +jei:information +justenoughprofessions:professions +tombstone:combine +quarryplus:jei_workbenchplus +quarryplus:quarryplus.enchantmover +rootsclassic:mortar +rootsclassic:ritual diff --git a/config/justzoom/config.txt b/config/justzoom/config.txt new file mode 100755 index 0000000..49746bc --- /dev/null +++ b/config/justzoom/config.txt @@ -0,0 +1,16 @@ +##[zoom] + +[The base zoom factor before zooming in or out.] +D:base_zoom_factor = '0.45'; +[Caps the maximum FOV when zooming out, so you can't zoom out more than your normal FOV. Default = true] +B:zoom_out_cap = 'true'; +[If the camera should move smoothly when zoomed.] +B:smooth_camera_on_zoom = 'false'; +[How much to zoom out per scroll.] +D:zoom_out_per_scroll = '0.05'; +[If the zoom factor should reset to the base zoom factor when stop zooming. Default = true] +B:reset_zoom_factor = 'true'; +[How much to zoom in per scroll.] +D:zoom_in_per_scroll = '0.05'; +[How fast the zoom should interpolate between the current FOV and the modified/zoomed FOV. Higher values mean faster interpolation. Default = 0.1 (10 frames), Min = 0.01 (100 frames), Max = 1 (1 frame)] +D:lerp_amount = '1'; \ No newline at end of file diff --git a/config/memorysettings.json b/config/memorysettings.json new file mode 100755 index 0000000..b5b51c4 --- /dev/null +++ b/config/memorysettings.json @@ -0,0 +1,41 @@ +{ + "minimumClient": { + "desc:": "Set the clients minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000", + "minimumClient": 8192 + }, + "maximumClient": { + "desc:": "Set the clients maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended memory for the pack is 6000mb then set this to ~8000mb", + "maximumClient": 14336 + }, + "minimumServer": { + "desc:": "Set the servers minimum memory warning threshold in MB. Choose the lowest value possible which keeps the pack playable. default:2500, min 2500, max 25000", + "minimumServer": 4096 + }, + "maximumServer": { + "desc:": "Set the servers maximum memory warning threshold in MB. Choose a generous maximum with some additional over the required, e.g.recommended is 6000mb then set this to ~8000mb", + "maximumServer": 20480 + }, + "disableWarnings": { + "desc:": "Disable the memory warnings, default: false", + "disableWarnings": false + }, + "howtolink": { + "desc:": "Set the link used to guide players to a website with instructions to change memory allocation", + "howtolink": "https://apexminecrafthosting.com/how-to-allocate-more-ram/" + }, + "warningTolerance": { + "desc:": "Set how many percent the memory is allowed to deviate from the recommended for the system before warning about it, default: 30, max 100", + "warningTolerance": 30 + }, + "recommendedMemory": { + "desc:": "Set the recommended memory values based off system memory in MB. [\"system memory:recommended\"]", + "memory values": [ + "16000:8000", + "20000:10000", + "24000:12000", + "32000:12000", + "64000:12000", + "12800:12000" + ] + } +} \ No newline at end of file diff --git a/config/minecolonies-common.toml b/config/minecolonies-common.toml new file mode 100755 index 0000000..934f30e --- /dev/null +++ b/config/minecolonies-common.toml @@ -0,0 +1,11 @@ + +#All configuration items related to the core gameplay +[gameplay] + #Whether to generate supply ships and camps in loot chests. [Default: true] + generatesupplyloot = false + +#All configurations related to the request system +[requestsystem] + #Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false] + enabledebuglogging = false + diff --git a/config/modernfix-mixins.properties b/config/modernfix-mixins.properties new file mode 100755 index 0000000..0478e1c --- /dev/null +++ b/config/modernfix-mixins.properties @@ -0,0 +1,86 @@ +# This is the configuration file for ModernFix. +# In general, prefer using the config screen to editing this file. It can be accessed +# via the standard mod menu on your respective mod loader. Changes will, however, +# require restarting the game to take effect. +# +# The following options can be enabled or disabled if there is a compatibility issue. +# Add a line with your option name and =true or =false at the bottom of the file to enable +# or disable a rule. For example: +# mixin.perf.dynamic_resources=true +# Do not include the #. You may reset to defaults by deleting this file. +# +# Available options: +# mixin.bugfix.blueprint_modif_memory_leak=true # (default) +# mixin.bugfix.buffer_builder_leak=true # (default) +# mixin.bugfix.chunk_deadlock=true # (default) +# mixin.bugfix.cofh_core_crash=true # (default) +# mixin.bugfix.concurrency=true # (default) +# mixin.bugfix.ctm_resourceutil_cme=true # (default) +# mixin.bugfix.ender_dragon_leak=true # (default) +# mixin.bugfix.extra_experimental_screen=true # (default) +# mixin.bugfix.fix_config_crashes=true # (default) +# mixin.bugfix.forge_at_inject_error=true # (default) +# mixin.bugfix.forge_vehicle_packets=true # (default) +# mixin.bugfix.packet_leak=false # (default) +# mixin.bugfix.paper_chunk_patches=true # (default) +# mixin.bugfix.recipe_book_type_desync=true # (default) +# mixin.bugfix.removed_dimensions=true # (default) +# mixin.bugfix.unsafe_modded_shape_caches=true # (default) +# mixin.bugfix.world_leaks=true # (default) +# mixin.bugfix.world_screen_skipped=true # (default) +# mixin.devenv=false # (default) +# mixin.feature.branding=true # (default) +# mixin.feature.direct_stack_trace=false # (default) +# mixin.feature.disable_unihex_font=false # (default) +# mixin.feature.integrated_server_watchdog=true # (default) +# mixin.feature.measure_time=true # (default) +# mixin.feature.registry_event_progress=false # (default) +# mixin.feature.snapshot_easter_egg=true # (default) +# mixin.feature.spam_thread_dump=false # (default) +# mixin.feature.spark_profile_launch=false # (default) +# mixin.feature.warn_missing_perf_mods=true # (default) +# mixin.launch.class_search_cache=true # (default) +# mixin.perf.blast_search_trees=true # (default) +# mixin.perf.cache_blockstate_cache_arrays=true # (default) +# mixin.perf.cache_model_materials=true # (default) +# mixin.perf.cache_profile_texture_url=true # (default) +# mixin.perf.cache_strongholds=true # (default) +# mixin.perf.cache_upgraded_structures=true # (default) +# mixin.perf.clear_mixin_classinfo=false # (default) +# mixin.perf.compact_bit_storage=true # (default) +# mixin.perf.datapack_reload_exceptions=true # (default) +# mixin.perf.dedicated_reload_executor=true # (default) +# mixin.perf.deduplicate_climate_parameters=false # (default) +# mixin.perf.deduplicate_location=false # (default) +# mixin.perf.deduplicate_wall_shapes=true # (default) +# mixin.perf.dynamic_block_codecs=false # (default) +# mixin.perf.dynamic_dfu=true # (default) +# mixin.perf.dynamic_entity_renderers=false # (default) +# mixin.perf.dynamic_resources=false # (default) +# mixin.perf.dynamic_resources.ctm=true # (default) +# mixin.perf.dynamic_resources.rs=true # (default) +# mixin.perf.dynamic_resources.supermartijncore=true # (default) +# mixin.perf.dynamic_sounds=true # (default) +# mixin.perf.dynamic_structure_manager=true # (default) +# mixin.perf.fast_forge_dummies=true # (default) +# mixin.perf.fast_registry_validation=false # (default) +# mixin.perf.faster_item_rendering=false # (default) +# mixin.perf.faster_texture_stitching=true # (default) +# mixin.perf.kubejs=true # (default) +# mixin.perf.model_optimizations=true # (default) +# mixin.perf.mojang_registry_size=true # (default) +# mixin.perf.nbt_memory_usage=true # (default) +# mixin.perf.patchouli_deduplicate_books=true # (default) +# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default) +# mixin.perf.remove_biome_temperature_cache=true # (default) +# mixin.perf.remove_spawn_chunks=false # (default) +# mixin.perf.resourcepacks=true # (default) +# mixin.perf.state_definition_construct=true # (default) +# mixin.perf.tag_id_caching=true # (default) +# mixin.perf.thread_priorities=true # (default) +# mixin.safety=true # (default) +# +# User overrides go here. + + +mixin.perf.dynamic_resources=true \ No newline at end of file diff --git a/config/mysticalagriculture-common.toml b/config/mysticalagriculture-common.toml new file mode 100755 index 0000000..3ce609b --- /dev/null +++ b/config/mysticalagriculture-common.toml @@ -0,0 +1,48 @@ + +#General configuration options. +[General] + #The amount of uses the basic Infusion Crystal should have. + #Range: > 10 + infusionCrystalUses = 1000 + #Should the Wither drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + witherDropsCognizant = true + #Should vanilla crafting recipes for seeds be generated? + seedCraftingRecipes = false + #Should the Wither drop essence when killed with an essence weapon? + witherDropsEssence = false + #Should the Ender Dragon drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + dragonDropsCognizant = true + #Should wearing a full set of Awakened Supremium armor grant the Plant Growth AOE set bonus? + awakenedSupremiumSetBonus = true + #Should Supremium Tools be enchantable in an Enchanting Table? + enchantableSupremiumTools = true + #The amount of time in seconds between each Growth Accelerator growth tick. + #Range: > 1 + growthAcceleratorCooldown = 10 + #Should fake players be able to use watering cans? + fakePlayerWatering = false + #Should the Ender Dragon drop essence when killed with an essence weapon? + dragonDropsEssence = false + #Should right clicking on Farmland with an Essence create Essence Farmland? + essenceFarmlandConversion = true + #Should crops have a chance of dropping a second seed when harvested? + secondarySeedDrops = false + #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. + #Range: 0.0 ~ 1.0 + fertilizedEssenceChance = 0.1 + #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. + #Range: 0.0 ~ 1.0 + inferiumDropChance = 0.2 + +#World generation options. +[World] + #The percentage chance a Soulium Ore spawns in a Soulstone cluster. + #Range: 0.0 ~ 1.0 + souliumOreChance = 0.05 + #Should Inferium Ore generate in the world? + generateInferiumOre = true + #Should Prosperity Ore generate in the world? + generateProsperityOre = true + #Should Soulstone generate in the world? + generateSoulstone = true + diff --git a/config/mysticalcustomization/configure-augments.json b/config/mysticalcustomization/configure-augments.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-augments.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-crops.json b/config/mysticalcustomization/configure-crops.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-crops.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-mobsoultypes.json b/config/mysticalcustomization/configure-mobsoultypes.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-mobsoultypes.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-tiers.json b/config/mysticalcustomization/configure-tiers.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-tiers.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/configure-types.json b/config/mysticalcustomization/configure-types.json new file mode 100755 index 0000000..9e26dfe --- /dev/null +++ b/config/mysticalcustomization/configure-types.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/mysticalcustomization/crops/allthemodium.json b/config/mysticalcustomization/crops/allthemodium.json new file mode 100755 index 0000000..a006dac --- /dev/null +++ b/config/mysticalcustomization/crops/allthemodium.json @@ -0,0 +1,14 @@ +{ + "name": "Allthemodium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/allthemodium" + }, + "color": "FCFC3D", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" +} \ No newline at end of file diff --git a/config/mysticalcustomization/crops/azure_silver.json b/config/mysticalcustomization/crops/azure_silver.json new file mode 100755 index 0000000..fab0337 --- /dev/null +++ b/config/mysticalcustomization/crops/azure_silver.json @@ -0,0 +1,13 @@ +{ + "name": "Azure Silver", + "type": "mysticalagriculture:resource", + "tier": "mysticalagriculture:3", + "ingredient": { + "tag": "forge:ingots/azure_silver" + }, + "color": "FABEFC", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + } + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/crimson_iron.json b/config/mysticalcustomization/crops/crimson_iron.json new file mode 100755 index 0000000..9af13b4 --- /dev/null +++ b/config/mysticalcustomization/crops/crimson_iron.json @@ -0,0 +1,13 @@ +{ + "name": "Crimson Iron", + "type": "mysticalagriculture:resource", + "tier": "mysticalagriculture:3", + "ingredient": { + "tag": "forge:ingots/crimson_iron" + }, + "color": "FC6087", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + } + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/unobtainium.json b/config/mysticalcustomization/crops/unobtainium.json new file mode 100755 index 0000000..8c7927a --- /dev/null +++ b/config/mysticalcustomization/crops/unobtainium.json @@ -0,0 +1,14 @@ +{ + "name": "Unobtainium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/unobtainium" + }, + "color": "CE51E0", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" + } \ No newline at end of file diff --git a/config/mysticalcustomization/crops/vibranium.json b/config/mysticalcustomization/crops/vibranium.json new file mode 100755 index 0000000..c34f498 --- /dev/null +++ b/config/mysticalcustomization/crops/vibranium.json @@ -0,0 +1,14 @@ +{ + "name": "Vibranium", + "type": "mysticalagriculture:resource", + "tier": "mysticalcustomization:magical", + "ingredient": { + "tag": "forge:storage_blocks/vibranium" + }, + "color": "26DB86", + "textures": { + "flower": "mysticalagriculture:block/flower_ingot", + "essence": "mysticalagriculture:item/essence_ingot" + }, + "crux": "kubejs:magical_soil" + } \ No newline at end of file diff --git a/config/mysticalcustomization/tiers/magical.json b/config/mysticalcustomization/tiers/magical.json new file mode 100755 index 0000000..a732005 --- /dev/null +++ b/config/mysticalcustomization/tiers/magical.json @@ -0,0 +1,8 @@ +{ + "name": "§bMagical", + "value": 7, + "farmland": "mysticalagradditions:insanium_farmland", + "essence": "mysticalagradditions:insanium_block", + "fertilizable": false, + "secondarySeedDrop": false +} \ No newline at end of file diff --git a/config/nostartupmessages-common.toml b/config/nostartupmessages-common.toml new file mode 100755 index 0000000..bafc832 --- /dev/null +++ b/config/nostartupmessages-common.toml @@ -0,0 +1,3 @@ +#A list of messages that if contained in a message will be stopped. +messages = ["You are using a beta version of Railcraft Reborn", "This game is using an alpha build of Ender IO", "This pack contains Observable", "Ars Nouveau adds bulit in", "Hello, and thank you for downloading Terralith!"] + diff --git a/config/observable.json b/config/observable.json new file mode 100755 index 0000000..1100121 --- /dev/null +++ b/config/observable.json @@ -0,0 +1 @@ +{"allPlayersAllowed":true} diff --git a/config/packmenu.cfg b/config/packmenu.cfg new file mode 100755 index 0000000..802d8ca --- /dev/null +++ b/config/packmenu.cfg @@ -0,0 +1,154 @@ +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +general { + # If the title (the giant minecraft text) is drawn. + # Default: true + B:"Draw Title"=false + + # If the splash text is drawn. + # Default: true + B:"Draw Splash"=true + + # If forge information is drawn at the top center. This includes beta and update warnings. + # Default: true + B:"Draw Forge Info"=true + + # If the vanilla panorama, and it's fade-in, are rendered. Enabling this disables the use of the custom background options. + # Default: false + B:"Draw Panorama"=false + + # If the resource pack is loaded from /resources instead of /resources.zip + # Default: true + B:"Folder Pack"=true + + # If the Panorama has a fade-in effect. + # Default: false + B:"Panorama Fade In"=false + + # A multiplier on panorama speed. + # Default: 1.0; Range: [0.01 ~ 100.0] + S:"Panorama Speed"=1.0 + + # The number of variations of panorama that exist. Panorama files other than the original set must have the form panorama_.png. For example the first file of varation #2 would be panorama1_0.png + # Default: 1; Range: [1 ~ 10] + I:"Panorama Variations"=1 +} + + +title { + # The anchor point for this element. + # Default: TITLE + S:"Anchor Point"=TITLE + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 +} + + +"forge info" { + # The anchor point for this element. + # Default: FORGE + S:"Anchor Point"=FORGE + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 +} + + +"splash text" { + # The anchor point for this element. + # Default: SPLASH + S:"Anchor Point"=SPLASH + + # The X offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"X Offset"=0 + + # The Y Offset for this element. + # Default: 0; Range: [-1000 ~ 1000] + I:"Y Offset"=0 + + # The rotation value of the splash text. + # Default: -20.0; Range: [-360.0 ~ 360.0] + S:Rotation=-20.0 + + # The color of the splash text. + # Default: -256; Range: [-2147483647 ~ 2147483647] + I:Color=-256 +} + + +logo { + # The location of the logo texture. Must be a png file. Should contain the extension. + # Default: packmenu:textures/gui/logo.png + S:"Texture Path"=packmenu:textures/gui/logo.png + + # The X offset of the logo. + # Default: -650; Range: [-500000 ~ 500000] + I:"X Offset"=-650 + + # The Y offset of the logo. + # Default: 0; Range: [-500000 ~ 500000] + I:"Y Offset"=0 + + # The width of the logo. + # Default: 100; Range: [0 ~ 500000] + I:Width=100 + + # The height of the logo. + # Default: 100; Range: [0 ~ 500000] + I:Height=100 + + # The width of the logo's texture. + # Default: 300; Range: [0 ~ 500000] + I:"Texture Width"=300 + + # The height of the logo's texture. + # Default: 300; Range: [0 ~ 500000] + I:"Texture Height"=300 + + # The anchor point of the logo. The types of anchor points are available on the wiki. + # Default: DEFAULT_LOGO + S:"Anchor Point"=DEFAULT_LOGO + + # If the logo is enabled or not. + # Default: true + B:"Enable Logo"=true +} + + +slideshow { + # The list of textures to be displayed on the slideshow. If empty, the slideshow is ignored. + # Default: [ + S:Textures < + > + + # How long between slideshow transitions. + # Default: 200; Range: [1 ~ 1000000] + I:Duration=200 + + # How long the slideshow transition lasts. + # Default: 20; Range: [1 ~ 1000000] + I:"Transition Duration"=20 +} + + +support { + # The URL that the link on the supporters page goes to. + # Default: https://www.patreon.com/Shadows_of_Fire?fan_landing=true + S:"Patreon Url"=https://www.patreon.com/Shadows_of_Fire?fan_landing=true +} + + diff --git a/config/paraglider-common.toml b/config/paraglider-common.toml new file mode 100755 index 0000000..9501754 --- /dev/null +++ b/config/paraglider-common.toml @@ -0,0 +1,27 @@ + +#Easy to access switches to toggle side features on and off. +#Most of them requires server restart or datapack reload. All of them, actually. +[features] + #For those who wants to remove Spirit Orbs generated in the world, more specifically... + # * Spirit Orbs generated in various chests + # * Spirit Orbs dropped by spawners and such + #Note that bargain recipe for Heart Containers/Stamina Vessels will persist, even if this option is disabled. + spiritOrbGens = true + #For those who wants to remove entirety of Heart Containers from the game, more specifically... + # * Heart Containers obtained by "challenges" (i.e. Killing dragon, wither, raid) + # * Bargains using Heart Containers (custom recipes won't be affected) + #Note that if this option is disabled while staminaVessels is enabled, "challenges" will drop stamina vessels instead. + heartContainers = true + #For those who wants to remove entirety of Stamina Vessels from the game, more specifically... + # * Bargains using Stamina Vessels (custom recipes won't be affected) + staminaVessels = true + #For those who wants to remove all structures added by this mod. Requires restart. + structures = true + +[debug] + debugPlayerMovement = false + traceMovementPacket = false + traceVesselPacket = false + traceBargainPacket = false + traceWindPacket = false + diff --git a/config/powah.json5 b/config/powah.json5 new file mode 100755 index 0000000..a278a31 --- /dev/null +++ b/config/powah.json5 @@ -0,0 +1,383 @@ +{ + // World generation config options. + "worldgen": { + // Enable this to disable worldgen entirely. If true, the other options have no effect. + "disable_all": false, + "poor_uraninite_veins_per_chunk": 8, + "uraninite_veins_per_chunk": 6, + "dense_uraninite_veins_per_chunk": 3, + "dry_ice_veins_per_chunk": 9 + }, + // Other general config options. + "general": { + // Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl. + "player_aerial_pearl": true, + // Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card. + "dimensional_binding_card": true, + // Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane. + "lens_of_ender": true, + // List of fluids used in the Magmator. + "magmatic_fluids": { + "minecraft:lava": 10000, + "allthemodium:soul_lava": 90000 + }, + // List of coolant fluids used in the Reactor and the Thermo Generator. + "coolant_fluids": { + "minecraft:water": 1 + }, + // List of heat source blocks used under Thermo Generator. + "heat_blocks": { + "minecraft:lava": 1000, + "minecraft:magma_block": 800, + "powah:blazing_crystal_block": 2800, + "allthemodium:soul_lava": 9000 + }, + // Energy produced per fuel tick in the Furnator. + "energy_per_fuel_tick": 30, + "energizing_range": 4, + /* Multiplier to the required energy applied after an energizing recipe is read. + Use this to adjust the cost of ALL energizing recipes. + */ + "energizing_energy_ratio": 1.0 + }, + // Configuration of energy values for generators. + "generators": { + "furnators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 240, + "basic": 480, + "hardened": 1600, + "blazing": 4000, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 80, + "basic": 160, + "hardened": 400, + "blazing": 1000, + "niotic": 2000, + "spirited": 8000, + "nitro": 20000 + } + }, + "magmators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 240, + "basic": 480, + "hardened": 1600, + "blazing": 4000, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 80, + "basic": 160, + "hardened": 400, + "blazing": 1000, + "niotic": 2000, + "spirited": 8000, + "nitro": 20000 + } + }, + "reactors": { + "capacities": { + "starter": 250000, + "basic": 1000000, + "hardened": 2500000, + "blazing": 10000000, + "niotic": 25000000, + "spirited": 100000000, + "nitro": 500000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "generation_rates": { + "starter": 250, + "basic": 1000, + "hardened": 2500, + "blazing": 10000, + "niotic": 25000, + "spirited": 100000, + "nitro": 250000 + } + }, + "solar_panels": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 160, + "basic": 480, + "hardened": 1600, + "blazing": 6000, + "niotic": 20000, + "spirited": 64000, + "nitro": 200000 + }, + "generation_rates": { + "starter": 40, + "basic": 120, + "hardened": 400, + "blazing": 1500, + "niotic": 5000, + "spirited": 16000, + "nitro": 50000 + } + }, + "thermo_generators": { + "capacities": { + "starter": 20000, + "basic": 80000, + "hardened": 200000, + "blazing": 800000, + "niotic": 2000000, + "spirited": 8000000, + "nitro": 40000000 + }, + "transfer_rates": { + "starter": 160, + "basic": 320, + "hardened": 800, + "blazing": 3200, + "niotic": 8000, + "spirited": 32000, + "nitro": 160000 + }, + "generation_rates": { + "starter": 40, + "basic": 80, + "hardened": 150, + "blazing": 300, + "niotic": 600, + "spirited": 1500, + "nitro": 3500 + } + } + }, + // Configuration of energy values for other devices. + "devices": { + "batteries": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "cables": { + "transfer_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + }, + "dischargers": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "ender_cells": { + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "channels": { + "starter": 1, + "basic": 2, + "hardened": 3, + "blazing": 5, + "niotic": 7, + "spirited": 9, + "nitro": 12 + } + }, + "ender_gates": { + "transfer_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + }, + "channels": { + "starter": 1, + "basic": 2, + "hardened": 3, + "blazing": 5, + "niotic": 7, + "spirited": 9, + "nitro": 12 + } + }, + "energy_cells": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + } + }, + "energizing_rods": { + "capacities": { + "starter": 10000, + "basic": 40000, + "hardened": 100000, + "blazing": 400000, + "niotic": 1000000, + "spirited": 4000000, + "nitro": 20000000 + }, + "transfer_rates": { + "starter": 100, + "basic": 400, + "hardened": 1000, + "blazing": 4000, + "niotic": 10000, + "spirited": 40000, + "nitro": 200000 + } + }, + "hoppers": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "charging_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + }, + "player_transmitters": { + "capacities": { + "starter": 1000000, + "basic": 4000000, + "hardened": 10000000, + "blazing": 40000000, + "niotic": 100000000, + "spirited": 400000000, + "nitro": 2000000000 + }, + "transfer_rates": { + "starter": 1000, + "basic": 4000, + "hardened": 10000, + "blazing": 40000, + "niotic": 100000, + "spirited": 400000, + "nitro": 2000000 + }, + "charging_rates": { + "starter": 500, + "basic": 2000, + "hardened": 5000, + "blazing": 20000, + "niotic": 50000, + "spirited": 200000, + "nitro": 1000000 + } + } + } +} \ No newline at end of file diff --git a/config/quark-common.toml b/config/quark-common.toml new file mode 100755 index 0000000..34ec857 --- /dev/null +++ b/config/quark-common.toml @@ -0,0 +1,82 @@ + +[general] + "Enable 'q' Button" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = false + #Ensure the insert/extract and shift lock buttons get shown in Sophisticated Storage chests and Sophisticated Backpacks + "Allowed Screens" = ["net.p3pp3rf1y.sophisticatedstorage.client.gui.StorageScreen", "net.p3pp3rf1y.sophisticatedbackpacks.client.gui.BackpackScreen"] + +[automation] + "Feeding Trough" = false + "Pistons Move Tile Entities" = false + +[management] + "Inventory Sorting" = false + "Automatic Tool Restock" = false + "Easy Transfering" = true + "Expanded Item Interactions" = true + "Hotbar Changer" = true + "Item Sharing" = true + "Quick Armor Swapping" = true + +[tweaks] + "Automatic Recipe Unlock" = false + "Simple Harvest" = false + "Slabs To Blocks" = false + + + [tweaks.utility_recipes] + "Easy Sticks" = false + +[world] + "Big Stone Clusters" = false + +[client] + "Back Button Keybind" = false + +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = false + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = false + "Variant Furnaces" = true + "Variant Ladders" = true + "Vertical Planks" = true + "Vertical Slabs" = true + "Wooden Posts" = true + "More Stone Variants" = true + + + + [tweaks.double_door_opening] + "Enable Doors" = true + "Enable Fence Gates" = true + #This feature disables itself if any of the following mods are loaded: + # - utilitix + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = true diff --git a/config/quarryplus-common.toml b/config/quarryplus-common.toml new file mode 100755 index 0000000..33d2981 --- /dev/null +++ b/config/quarryplus-common.toml @@ -0,0 +1,168 @@ + +#QuarryPlus Setting +[common] + #The top of Nether + #Range: -256 ~ 256 + netherTop = 127 + #debug mode + debug = false + #no energy + noEnergy = false + #Whether quarry converts deepslate ore to normal ore. + convertDeepslateOres = false + #Spawner Controller Blacklist + spawnerBlacklist = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:area_effect_cloud", "minecraft:item", "minecraft:player"] + #The amount of energy[FE] that Solid Fuel Quarry generates in a tick. + #Range: 0.0 ~ 100.0 + sfqEnergy = 2.0 + #Remove common materials(Stone, Dirt, Grass, Sand, etc.) obtained by Chunk Destroyer + removeCommonMaterialsByCD = true + #Remove MarkerPlus guide line if player is too far from the marker. + reduceMarkerGuideLineIfPlayerIsFar = false + #Remove adjacent frames when quarry is removed. + removeFrameAfterQuarryIsRemoved = false + #Allow quarries to work in claimed chunk(FTB Chunks). + allowWorkInClaimedChunkByFBTChunks = false + #The range limit(unit: blocks) of ChunkDestroyer. Set -1 or 0 to remove limitation. + #Range: > -1 + chunkDestroyerLimit = -1 + #True to allow pipes to extract items in WorkbenchPlus + allowWorkbenchExtraction = false + #Use simple chunk load function. + #If you have other chunk load system, please disable this and use other mods. + enableChunkLoader = false + #Trace quarry work + logAllQuarryWork = false + #The max distance(unit: blocks) Flexible Marker can reach + #Range: 16 ~ 4096 + flexMarkerMaxDistance = 256 + +#QuarryPlus Machines. Set true to enable machine or item. +[machines] + adv_pump = true + adv_quarry = true + book_mover = true + exp_module = true + exp_pump = true + filler = true + filler_module = true + filter_module = true + fuel_module_normal = true + mini_quarry = true + mining_well = true + mover = true + placer_plus = true + pump_module = true + pump_plus = true + quarry = true + remote_placer = false + remove_bedrock_module = false + replacer = false + replacer_module = false + solid_fuel_quarry = true + spawner_controller = false + workbench = true + repeat_tick_module = false + +#Power settings of each machines +[powers] + + [powers.mini_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 20.0 + + [powers.solid_fuel_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + + [powers.adv_quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 50000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + + [powers.filler] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 1000.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 15.0 + + [powers.book_mover] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 50000.0 + + [powers.workbench] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 5.0 + + [powers.quarry] + #Range: 0.0 ~ 1.0E9 + maxEnergy = 10000.0 + #Range: 0.0 ~ 1.0E9 + makeFrame = 15.0 + #Range: 0.0 ~ 1.0E9 + breakBlockBase = 25.0 + #Range: 0.0 ~ 1.0E9 + breakBlockFluid = 125.0 + #Range: 0.0 ~ 1.0E9 + moveHeadBase = 1.0 + #Range: 0.0 ~ 1.0E9 + expCollect = 2.5 + #Range: 0.0 ~ 1.0E9 + efficiencyCoefficient = 1.5848931924611136 + #Range: 0.0 ~ 1.0E9 + breakEfficiencyCoefficient = 1.379729661461215 + #Range: 0.0 ~ 1.0E9 + breakFortuneCoefficient = 1.5874010519681996 + #Range: 0.0 ~ 1.0E9 + breakSilktouchCoefficient = 4.0 + +#IC2 integration +[ic2-integration] + #The rate to convert EU to nano FE. Default(4,000,000,000) is the rate of 1 EU = 4 FE + #Range: 1 ~ 9223372036854775807 + conversionRate = 4000000000 + +#Enchantments. Defines enchantments machines can accept. +[enchantments] + quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"] + adv_quarry = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:silk_touch"] + mini_quarry = ["minecraft:efficiency", "minecraft:unbreaking"] + adv_pump = ["minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune"] + diff --git a/config/reliquary-common.toml b/config/reliquary-common.toml new file mode 100755 index 0000000..803a9a7 --- /dev/null +++ b/config/reliquary-common.toml @@ -0,0 +1,513 @@ +#Determines whether Reliquary items will be generated in chest loot (mostly mob drops, very rarely some lower level items) +chestLootEnabled = true +#Determines wheter Reliquary mob drops have crafting recipes +dropCraftingRecipesEnabled = false +#Whether mobs drop the Reliquary mob drops. This won't remove mob drop items from registry and replace them with something else, but allows to turn off the additional drops when mobs are killed by player. If this is turned off the mob drop crafting recipes turned on by the other setting can be used. +mobDropsEnabled = true + +#Disable sections of the mod +[disable] + #Disable Alkahestry tome and its recipes + alkahestryTome = true + #Disable the HANDGUN, bullets, magazines, and gun parts + handgun = false + #Disable the POTION system including mortar, altar, potions, tipped arrows, and powder + potion = false + #Disable all pedestals + pedestal = false + #Disable all display-only pedestals + passivePedestal = false + #Disable recipes to craft spawn eggs from fragments + disableSpawnEggRecipes = false + +#Potions related settings +[potions] + #Map of POTION ingredients and their effects + potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;reliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0;invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|5", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|2", "minecraft:cod=saturation|0|3;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|5", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|5", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|4;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|3", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|5", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|5", "minecraft:baked_potato=saturation|0|4;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "reliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "reliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;reliquary:cure|1|0", "reliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;reliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "reliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "reliquary:chelicerae=poison|3|0;weakness|3|0", "reliquary:slime_pearl=resistance|5|0;absorption|5|0", "reliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "reliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=reliquary:cure|1|1", "minecraft:golden_apple=reliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;reliquary:cure|1|0", "reliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;reliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;reliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;reliquary:cure|1|2", "reliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "reliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;reliquary:cure|1|1", "reliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|4;weakness|9|1;mining_fatigue|9|1;reliquary:cure|1|0", "reliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "reliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "reliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|5;instant_health|0|1"] + #Maximum number of effects a POTION can have to appear in creative tabs / JEI + #Range: 1 ~ 6 + maxEffectCount = 1 + #Whether potions that are made out of three base ingredients appear in creative tabs / JEI + threeIngredients = false + #Whether potions with the same effect combination, but different duration appear in creative tabs / JEI + differentDurations = false + #Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI + redstoneAndGlowstone = false + +[items] + + #Alkahestry Tome settings + [items.alkahestryTome] + #Charge limit of the tome + #Range: 0 ~ 9999 + chargeLimit = 1000 + + #Angelic Feather settings + [items.angelicFeather] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 100 + hungerCostPercent = 50 + #Potency of the leaping effect + #Range: 0 ~ 5 + leapingPotency = 1 + + #Angelheart Vial settings + [items.angelheartVial] + #Percent of life that gets healed when the player would die + #Range: 0 ~ 100 + healPercentageOfMaxLife = 25 + #Whether the player gets negative statuses removed + removeNegativeStatus = true + + #Destruction Catalyst settings + [items.destructionCatalyst] + #List of mundane blocks the catalyst will break + mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"] + #Number of gunpowder it costs per catalyst use + #Range: 0 ~ 10 + gunpowderCost = 3 + #Number of gunpowder that gets added to catalyst per one that's consumed from players inventory + #Range: 1 ~ 3 + gunpowderWorth = 1 + #Number of gunpowder that can be stored in destruction catalyst + #Range: 0 ~ 9999 + gunpowderLimit = 250 + #Radius of the explosion + #Range: 1 ~ 5 + explosionRadius = 1 + #Whether the explosion is centered on the block that gets clicked + centeredExplosion = false + #Whether the explosion makes a perfect cube hole + perfectCube = true + + #Emperor Chalice settings + [items.emperorChalice] + #How much saturation is added in addition to filling the hunger + #Range: 0 ~ 10 + hungerSatiationMultiplier = 4 + + #Ender Staff settings + [items.enderStaff] + #Number of ender pearls per use + #Range: 0 ~ 3 + enderPearlCastCost = 1 + #Number of ender pearls per teleportation to the wraith node + #Range: 0 ~ 3 + enderPearlNodeWarpCost = 1 + #Number of ender pearls that get added to the staff per one that's consumed from players inventory + #Range: 1 ~ 10 + enderPearlWorth = 1 + #Number of ender pearls that the ender staff can store + #Range: 0 ~ 9999 + enderPearlLimit = 250 + #Time it takes to teleport to the wraith node + #Range: 10 ~ 120 + nodeWarpCastTime = 60 + + #Fortune Coin settings + [items.fortuneCoin] + #The distance that it pulls from when activated + #Range: 3 ~ 10 + standardPullDistance = 5 + #The distance that it pulls from when right click is held + #Range: 9 ~ 30 + longRangePullDistance = 15 + + #Glacial Staff settings + [items.glacialStaff] + #Number of snowballs the staff can hold + #Range: 0 ~ 9999 + snowballLimit = 250 + #Number of snowballs it costs when the staff is used + #Range: 0 ~ 3 + snowballCost = 1 + #Number of snowballs that get added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + snowballWorth = 1 + #The damage that snowballs cause + #Range: 0 ~ 6 + snowballDamage = 3 + #The damage bonus against entities that are immune to fire + #Range: 0 ~ 6 + snowballDamageBonusFireImmune = 3 + #The damage bonus against blaze + #Range: 0 ~ 12 + snowballDamageBonusBlaze = 6 + + #Handgun settings + [items.handgun] + #Experience level at which handgun has the fastest reload time and shortes cooldown between shots + #Range: 0 ~ 100 + maxSkillLevel = 20 + + #Harvest Rod settings + [items.harvestRod] + #Number of bonemeal the rod can hold + #Range: 0 ~ 9999 + boneMealLimit = 250 + #Number of bonemeal consumed per use + #Range: 0 ~ 3 + boneMealCost = 1 + #Number of bonemeal that gets added to the rod per one that's consumed from player's inventory + #Range: 1 ~ 3 + boneMealWorth = 1 + #Percent chance that a bonemeal will get applied during a luck roll + #Range: 1 ~ 100 + boneMealLuckPercentChance = 33 + #Number of times that a rod may apply additional luck based bonemeal + #Range: 0 ~ 7 + boneMealLuckRolls = 2 + #Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks + #Range: 0 ~ 5 + aoeRadius = 2 + #Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions + #Range: 1 ~ 20 + aoeCooldown = 3 + #Maximum number of units harvest rod can hold per plantable item + #Range: 0 ~ 9999 + maxCapacityPerPlantable = 250 + #Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals + #Range: 1 ~ 20 + pedestalRange = 4 + #Ticks in between harvest rod actions when in pedestals + #Range: 1 ~ 20 + pedestalCooldown = 5 + + #Hero Medallion settings + [items.heroMedallion] + #Cooldown between hero medallion tries to fix mending items in nearby pedestals + #Range: 1 ~ 100 + pedestalCoolDown = 20 + #Range in which pedestals are checked for items with mending enchant that need fixing + #Range: 1 ~ 20 + pedestalRange = 5 + #Maximum amount of xp that is used each time medallion repairs items + #Range: 1 ~ 20 + pedestalRepairStepXP = 5 + + #Ice Magus Rod settings + [items.iceMagusRod] + #Number of snowballs the rod can hold + #Range: 0 ~ 9999 + snowballLimit = 250 + #Number of snowballs it costs when the rod is used + #Range: 0 ~ 3 + snowballCost = 1 + #Number of snowballs that get added to the rod per one that's consumed from player's inventory + #Range: 1 ~ 3 + snowballWorth = 1 + #The damage that snowballs cause + #Range: 0 ~ 4 + snowballDamage = 2 + #Damage bonus against fire immune mobs + #Range: 0 ~ 4 + snowballDamageBonusFireImmune = 2 + #Damage bonus against blaze + #Range: 0 ~ 8 + snowballDamageBonusBlaze = 4 + + #Infernal Chalice settings + [items.infernalChalice] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 10 + hungerCostPercent = 1 + #Millibuckets of lava that the chalice can hold + #Range: > 0 + fluidLimit = 500000 + + #Infernal Claws settings + [items.infernalClaws] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 30 + hungerCostPercent = 5 + + #Infernal Tear settings + [items.infernalTear] + #Whether the infernal tear starts absorbing immediately after it is set to item type + absorbWhenCreated = false + #List of items that can be consumed by infernal tear with their experience point value + itemExperienceList = ["minecraft:emerald|63", "minecraft:sandstone|1", "minecraft:gravel|1", "minecraft:diamond|125", "minecraft:gunpowder|8", "minecraft:nether_star|500", "minecraft:iron_ingot|63", "minecraft:charcoal|2", "minecraft:soul_sand|2", "minecraft:lapis_lazuli|8", "minecraft:obsidian|4", "minecraft:end_stone|1", "minecraft:gold_ingot|63", "minecraft:netherrack|1", "minecraft:flint|2", "minecraft:clay|4", "minecraft:chorus_fruit|2", "minecraft:quartz|16", "minecraft:honeycomb|4", "minecraft:netherite_scrap|250"] + + #Kraken Shell settings + [items.krakenShell] + #Percent hunger used to heal player per 1 damage that would be taken otherwise. + #Range: 0 ~ 50 + hungerCostPercent = 25 + + #Lantern of Paranoia settings + [items.lanternOfParanoia] + #List of torches that are supported by the lantern + torches = ["minecraft:torch"] + #Minimum light level below which the lantern will place torches + #Range: 0 ~ 15 + minLightLevel = 1 + #Radius in which the lantern checks for light levels and places torches + #Range: 1 ~ 15 + placementScanRadius = 6 + + #Midas Touchstone settings + [items.midasTouchstone] + #Gold items that can be repaired by the touchstone + goldItems = [] + #Number of glowstone that the repair costs + #Range: 0 ~ 3 + glowstoneCost = 1 + #Number of glowstone that gets added to the touchstone per one in player's inventory + #Range: 1 ~ 12 + glowstoneWorth = 4 + #Number of glowstone the touchstone can hold + #Range: 0 ~ 9999 + glowstoneLimit = 250 + + #Mob Charm settings + [items.mobCharm] + #Total durability of Mob Charm + #Range: 20 ~ 1000 + durability = 80 + #Damage that Mob Charm takes when player kills mob it protects them from + #Range: 0 ~ 40 + damagePerKill = 1 + #Sets how much durability of Mob Charm gets repaired per special drop + #Range: 1 ~ 200 + dropDurabilityRepair = 20 + #Maximum charms that will get displayed in HUD + #Range: 1 ~ 20 + maxCharmsToDisplay = 6 + #Range in which mob charm or belt in pedestals will keep monsters from attacking players + #Range: 10 ~ 100 + pedestalRange = 21 + #Determines if almost destroyed charms stay displayed in the hud + keepAlmostDestroyedDisplayed = true + #List of hostile entities that are not supposed to have mob charms registered for them + entityBlockList = ["minecraft:ender_dragon", "minecraft:wither"] + + #Mob Charm Fragment Settings + [items.mobCharmFragment] + #Chance of fragment droping from mobs that don't have fragment that can be crafted + #Range: 0.0 ~ 1.0 + dropChance = 0.01666666753590107 + #Additional chance per level of looting + #Range: 0.0 ~ 1.0 + lootingMultiplier = 0.008333333767950535 + + #Phoenix Down settings + [items.PhoenixDown] + #Percent hunger used to heal player per 1 damage that would be taken otherwise + #Range: 0 ~ 50 + hungerCostPercent = 25 + #Potency of the leaping effect + #Range: 0 ~ 5 + leapingPotency = 1 + #Percent of life that gets healed when the player would die + #Range: 0 ~ 100 + healPercentageOfMaxLife = 100 + #Whether the player gets negative statuses removed when they were saved by Phoenix Down + removeNegativeStatus = true + #Whether to give temporary damage resistance when the player would die + giveTemporaryDamageResistance = true + #Whether to give temporary regeneration when the player would die + giveTemporaryRegeneration = true + #Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage. + giveTemporaryFireResistanceIfFireDamageKilledYou = true + #Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning. + giveTemporaryWaterBreathingIfDrowningKilledYou = true + + #Pyromancer Staff settings + [items.pyromancerStaff] + #Number of fire charges the staff can hold + #Range: 0 ~ 9999 + fireChargeLimit = 250 + #Number of fire charges used when the staff is fired + #Range: 0 ~ 3 + fireChargeCost = 1 + #Number of fire charges that get added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + fireChargeWorth = 1 + #Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff + #Range: 0 ~ 3 + ghastAbsorbWorth = 1 + #Number of blaze powder the staff can hold + #Range: 0 ~ 9999 + blazePowderLimit = 250 + #Number of blaze powder used when staff is fired + #Range: 0 ~ 3 + blazePowderCost = 1 + #Number of blaze powder that gets added to the staff per one that's consumed from player's inventory + #Range: 1 ~ 3 + blazePowderWorth = 1 + #Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff + #Range: 0 ~ 3 + blazeAbsorbWorth = 1 + + #Rending Gale settings + [items.rendingGale] + #Number of feathers the rending gale can hold + #Range: > 0 + chargeLimit = 30000 + #Number of feathers used when the rending gale is cast in flight mode + #Range: 0 ~ 3 + castChargeCost = 1 + #Number of feathers used to cast a lightning bolt + #Range: 0 ~ 250 + boltChargeCost = 100 + #Number of feathers that get added to the rending gale per one that's consumed from player's inventory + #Range: 1 ~ 250 + chargeFeatherWorth = 100 + #How far a lightning block can be cast + #Range: 5 ~ 15 + blockTargetRange = 12 + #Radius in which entities can be pushed/pulled + #Range: 1 ~ 20 + pushPullRadius = 10 + #Whether the rending gale can push projectiles + canPushProjectiles = true + #Range from pedestals at which players will get buffed with flight + #Range: 10 ~ 100 + pedestalFlightRange = 30 + #Cost per second of buffing players with flight + #Range: 1 ~ 20 + pedestalCostPerSecond = 5 + #List of entities that are banned from being pushed by the Rending Gale + pushableEntitiesBlacklist = [] + #List of projectiles that are banned from being pushed by the Rending Gale + pushableProjectilesBlacklist = [] + + #Rod of Lyssa settings + [items.rodOfLyssa] + #Whether level influences stealing failure rate of the rod + useLeveledFailureRate = true + #The experience level cap after which the failure rate is at a minimum and doesn't get better + #Range: 1 ~ 900 + levelCapForLeveledFormula = 100 + #The flat failure rate in case failure rate isn't influenced by player's level + #Range: 0 ~ 100 + flatStealFailurePercentRate = 100 + #If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty + stealFromVacantSlots = true + #Whether stealing from an empty slot triggers failure even if otherwise it would be successful + failStealFromVacantSlots = false + #Whether entities get angry at player if stealing fails + angerOnStealFailure = true + #Allows switching stealing from player on and off + stealFromPlayers = false + #List of entities on which lyssa rod doesn't work - full registry name is required here + entityBlockList = [] + + #Seeker Shot settings + [items.seekerShot] + #Entities that are banned from being tracked by seeker shot + huntableEntitiesBlacklist = [] + + #Sojourner Staff settings + [items.sojournerStaff] + #List of torches that are supported by the staff + torches = ["minecraft:torch", "minecraft:soul_torch", "minecraft:lantern", "minecraft:jack_o_lantern", "minecraft:sea_lantern", "minecraft:soul_lantern", "minecraft:shroomlight", "minecraft:glowstone", "minecraft:end_rod"] + #Number of items the staff can store per item type + #Range: 1 ~ 9999 + maxCapacityPerItemType = 1500 + #Maximum range at which torches can be placed + #Range: 1 ~ 30 + maxRange = 30 + #Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed. + #Range: 6 ~ 30 + tilePerCostMultiplier = 6 + + #Twilight Cloak settings + [items.twilightCloak] + #Maximum light level at which the player is still invisible to the mobs + #Range: 0 ~ 15 + maxLightLevel = 4 + + #Void Tear settings + [items.voidTear] + #Number of items the tear can hold of the item type it is set to + #Range: > 0 + itemLimit = 2000000000 + #Whether the void tear starts absorbing immediately after it is set to item type + absorbWhenCreated = true + +[blocks] + + #Altar of Light settings + [blocks.altar] + #Number of redstone it costs to activate altar + #Range: 0 ~ 10 + redstoneCost = 3 + #Time in minutes it takes for the altar to create glowstone block + #Range: 0 ~ 60 + timeInMinutes = 20 + #Maximum time variance in minutes. A random part of it gets added to the Time in minutes. + #Range: 0 ~ 15 + maximumTimeVarianceInMinutes = 5 + #Light level that the altar outputs while active + #Range: 0 ~ 16 + outputLightLevelWhileActive = 16 + + #Apothecary Cauldron settings + [blocks.apothecaryCauldron] + #Limit of redstone that can be used in cauldron to make POTION last longer + #Range: 0 ~ 5 + redstoneLimit = 3 + #Time it takes to cook POTION + #Range: 20 ~ 32000 + cookTime = 160 + #List of acceptable heat sources + heatSources = [] + #Limit of glowstone that can be used in cauldron to make POTION more potent + #Range: 0 ~ 4 + glowstoneLimit = 2 + + #Lilypad of Fertility settings + [blocks.fertileLilypad] + #Interval in seconds at which the lilypad causes growth tick updates + #Range: 1 ~ 150 + secondsBetweenGrowthTicks = 10 + #Radius in which lilypad causes growh ticks + #Range: 1 ~ 15 + tileRange = 4 + #Radius around lilypad where the growth ticks occur the most often + #Range: 1 ~ 15 + fullPotencyRange = 1 + + #Interdiction Torch settings + [blocks.interdictionTorch] + #Radius in which the torch can push out mobs + #Range: 1 ~ 15 + pushRadius = 5 + #Whether the torch can push projectiles + canPushProjectiles = false + #List of entities that are banned from being pushed by the torch + pushableEntitiesBlacklist = [] + #List of projectiles that are banned from being pushed by the torch + pushableProjectilesBlacklist = [] + + #Pedestal related settings + [blocks.pedestal] + #Range of the melee weapons in which these will attack when in pedestals + #Range: 1 ~ 10 + meleeWrapperRange = 5 + #How long it takes after a melee weapon swing before it can swing again (in ticks) + #Range: 1 ~ 200 + meleeWrapperCooldown = 5 + #Range at which bucket will pickup liquid blocks or milk cows + #Range: 1 ~ 10 + bucketWrapperRange = 4 + #How long it takes in between bucket actions (in ticks) + #Range: 1 ~ 200 + bucketWrapperCooldown = 40 + #How long it takes between shearing actions (in ticks) + #Range: 1 ~ 10 + shearsWrapperRange = 4 + #Range at which shears will shear sheep or shearable blocks + #Range: 1 ~ 200 + shearsWrapperCooldown = 10 + #Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered + #Range: 1 ~ 200 + redstoneWrapperRange = 10 + #Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish. + #Range: 0 ~ 100 + fishingWrapperSuccessRate = 80 + #Delay in seconds before it would start fishing again after retracting the hook. + #Range: 1 ~ 20 + fishingWrapperRetractDelay = 2 + diff --git a/config/sebastrnlib-client.toml b/config/sebastrnlib-client.toml new file mode 100755 index 0000000..a647749 --- /dev/null +++ b/config/sebastrnlib-client.toml @@ -0,0 +1,3 @@ +#Display a thank you message at spawn? +sayThanksMessage = false + diff --git a/config/securitycraft-client.toml b/config/securitycraft-client.toml new file mode 100755 index 0000000..7161fe8 --- /dev/null +++ b/config/securitycraft-client.toml @@ -0,0 +1,12 @@ +#Display a 'tip' message at spawn? +sayThanksMessage = false +#How fast can you rotate when mounted to a camera and holding W-A-S-D? +#Range: 0.0 ~ 1.7976931348623157E308 +cameraSpeed = 2.0 +#Should reinforced blocks' textures be slightly darker than their vanilla counterparts? This setting can be overridden by servers. +reinforced_block_tint = true +#Set the color that reinforced blocks' textures have when reinforced_block_tint is enabled. This cannot be overridden by servers, and will be applied the same to all blocks. Grayscale values look best. +#Format: 0xRRGGBB +#Range: 0 ~ 16777215 +reinforced_block_tint_color = 10066329 + diff --git a/config/serverconfigupdater-common.toml b/config/serverconfigupdater-common.toml new file mode 100755 index 0000000..33a38ec --- /dev/null +++ b/config/serverconfigupdater-common.toml @@ -0,0 +1,12 @@ + +["Version Configuration"] + # Define a version here. On world load the mod will look up the serverconfig version and reset all files that specified up to the newest version. + # Example: ["1=minecraft","2=forge"] will reset minecraft and forge config on first load, but will only reset forge if the world has been loaded before with only version 1 defined + versions = [""] + +["File Deleter"] + # This is intended for deleting files for pack updates. This is a last resort! Replace with empty files instead when possible. The file will be deleted every launch if it exists! Specify the path to the file. Comma Separated List. Example: scripts/badscript.zs + files = ["kubejs/data/sgjourney/worldgen/", "kubejs/data/sgjourney/tags/worldgen/"] + # By default Folders are only deleted if they are empty. Set to true to change that. + deleteFoldersWithContent = true + diff --git a/config/silentgear-common.toml b/config/silentgear-common.toml new file mode 100755 index 0000000..8f19b00 --- /dev/null +++ b/config/silentgear-common.toml @@ -0,0 +1,206 @@ + +[item] + + #Blueprint and template settings + [item.blueprint] + #Allowed blueprint types. Valid values are: BOTH, BLUEPRINT, and TEMPLATE + #Allowed Values: BOTH, BLUEPRINT, TEMPLATE + typesAllowed = "BOTH" + #When joining a new world, should players be given a blueprint package? + #The blueprint package gives some blueprints when used (right-click). + #To change what is given, override the starter_blueprints loot table. + spawnWithStarterBlueprints = false + + #Repair kit configs. + [item.repairKits] + + #Capacity is the number of materials that can be stored (all types combined) + #Setting to zero would make the repair kit unusable. + [item.repairKits.capacity] + #Range: > 0 + very_crude = 8 + #Range: > 0 + crude = 16 + #Range: > 0 + sturdy = 32 + #Range: > 0 + crimson = 48 + #Range: > 0 + azure = 64 + + #Efficiency is the percentage of the repair value used. Higher values mean less materials used. + #Setting to zero would make the repair kit unusable. + [item.repairKits.efficiency] + #Range: 0.0 ~ 10.0 + very_crude = 0.30000001192092896 + #Range: 0.0 ~ 10.0 + crude = 0.3499999940395355 + #Range: 0.0 ~ 10.0 + sturdy = 0.4000000059604645 + #Range: 0.0 ~ 10.0 + crimson = 0.44999998807907104 + #Range: 0.0 ~ 10.0 + azure = 0.5 + #Repair efficiency with loose materials if no repair kit is used. + #Setting a value greater than zero makes repair kits optional. + #Range: 0.0 ~ 10.0 + missing = 0.0 + + [item.netherwood_charcoal] + #Burn time of netherwood charcoal, in ticks. Vanilla charcoal is 1600. + #Range: > 0 + burn_time = 2400 + +#Settings for nerfed items. +#You can give items reduced durability to encourage use of Silent Gear tools. +#Changes require a restart! +[nerfedItems] + #Enable this feature. If false, the other settings in this category are ignored. + enabled = false + #Multiplies max durability by this value. If the result would be zero, a value of 1 is assigned. + #Range: 0.0 ~ 1.0 + durabilityMultiplier = 0.05 + #Multiplies harvest speed by this value. + #Range: 0.0 ~ 1.0 + harvestSpeedMultiplier = 0.5 + #These items will have reduced durability + items = ["diamond_axe", "iron_axe", "golden_axe", "stone_axe", "wooden_axe", "diamond_hoe", "iron_hoe", "golden_hoe", "stone_hoe", "wooden_hoe", "diamond_pickaxe", "iron_pickaxe", "golden_pickaxe", "stone_pickaxe", "wooden_pickaxe", "diamond_shovel", "iron_shovel", "golden_shovel", "stone_shovel", "wooden_shovel", "diamond_sword", "iron_sword", "golden_sword", "stone_sword", "wooden_sword"] + +#Settings for sinew drops +[sinew] + #Drop rate of sinew (chance out of 1) + #Range: 0.0 ~ 1.0 + dropRate = 0.2 + #These entities can drop sinew when killed. + dropsFrom = ["minecraft:cow", "minecraft:pig", "minecraft:sheep"] + +#Settings for gear (tools, weapons, and armor) +[gear] + #Allow parts to be crafted with mixed materials in a crafting grid, like earlier versions. + #In 1.17, mixing is normally only allowed in compound-crafting blocks. + allowLegacyMaterialMixing = false + #If set to false all conversion recipes (type 'silentgear:conversion') will be disabled + #An example of a conversion recipe is placing a vanilla stone pickaxe into a crafting grid to make a Silent Gear stone pickaxe + #Note: This also affects conversion recipes added by data packs and other mods + allowConversionRecipes = true + #Displays a message in chat, notifying the player that an item broke and hinting that it can be repaired + sendBrokenMessage = true + #How frequently gear will recalcute stats as damaged + #Higher numbers will cause more recalculations, allowing traits to update stat values more often + #Range: > 1 + damageFactorLevels = 10 + #If true, gear breaks permanently, like vanilla tools and armor + breaksPermanently = false + #The item tier assigned to gear tool items. + #Leave this alone unless you are trying to work around mod compatibility issues! + #Normally, this value is not used for anything. But some mods mistakenly check it. + dummyToolTier = "WOOD" + #The armor material assigned to the gear armor items. + #Leave this alone unless you are trying to work around mod compatibility issues! + #Normally, this value is not used for anything. But some mods mistakenly check it. + dummyArmorMaterial = "LEATHER" + + [gear.enchanting] + #Allow gear items to be enchanted by normal means (enchanting table, etc.) + #There may still be other ways to obtain enchantments on gear items, depending on what other mods are installed. + #Enchantments will not be removed from gear items that have them. + allowEnchanting = true + #Forcibly remove all enchantments from gear items. Enchantments added by traits will not be removed. + #Enchantments will be removed during stat recalculations, so items not in a player's inventory will not be affected. + forceRemoveEnchantments = false + + [gear.prospector_hammer] + #The range in blocks the prospector hammer will search for blocks of interest + #Range: 0 ~ 64 + range = 16 + + [gear.saw] + #Caps how far the saw can look for blocks when chopping down trees. Try decreasing this if you get stack overflow exceptions. + #Increasing this value is allowed, but not recommended unless you know what you are doing. + #Range: > 0 + recursionDepth = 200 + + #Settings for AOE tools (hammer, excavator) + #Match modes determine what blocks are considered similar enough to be mined together. + #LOOSE: Break anything (you probably do not want this) + #MODERATE: Break anything with the same harvest level + #STRICT: Break only the exact same block + [gear.aoeTool] + + [gear.aoeTool.matchMode] + #Match mode for most blocks + #Allowed Values: LOOSE, MODERATE, STRICT + standard = "MODERATE" + #Match mode for ore blocks (anything in the forge:ores block tag) + #Allowed Values: LOOSE, MODERATE, STRICT + ores = "STRICT" + + [gear.repairs] + #Effectiveness of gear repairs done in an anvil. Set to 0 to disable anvil repairs. + #Range: 0.0 ~ 1.0 + anvilEffectiveness = 0.5 + #DEPRECATED! Use repair kit configs instead. + #Range: 0.0 ~ 1.0 + quickEffectiveness = 0.35 + + [gear.upgrades] + #If true, upgrade parts may only be applied in an anvil. + applyInAnvilOnly = false + #If true, parts that are replaced (swapped out) of a gear item are not returned to the player and are instead destroyed. + #This applies to the recipe where placing a gear item and a part into a crafting grid will swap out the part. + destroySwappedParts = false + +#Settings for the material grader +[materialGrader] + #The median (most common, average) grade that a material grader with tier 1 catalyst will produce. + #Higher tier catalysts will increase the median by one grade per tier past 1 (if 1 = C, 2 = B, etc.) + #Allowed Values: NONE, E, D, C, B, A, S, SS, SSS, MAX + median_grade = "C" + #The standard deviation of grades the material grader will produce. + #Grades are normally distributed, with the median grade being at the center of the bell curve. + #Larger numbers will make both higher and lower grades more common. + #Extremely large values may completely break the curve, yielding mostly the lowest and highest grades. + #Range: 0.0 ~ 100.0 + standardDeviation = 1.5 + +#Settings for the salvager +[salvager] + + [salvager.partLossRate] + #Minimum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. + #Rate depends on remaining durability. + #Range: 0.0 ~ 1.0 + min = 0.0 + #Maximum rate of part loss when salvaging items. 0 = no loss, 1 = complete loss. + #Rate depends on remaining durability. + #Range: 0.0 ~ 1.0 + max = 0.5 + +#Settings for the starlight charger +[starlightCharger] + #The rate at which the starlight charger gathers energy during the night + #Range: > 0 + chargeRate = 50 + #The maximum amount of energy the starlight charger can store + #Range: > 0 + maxCharge = 1000000 + +[debug] + + [debug.logging] + #Log additional information related to loading and synchronizing gear parts and traits. + #This might help track down more obscure issues. + extraPartAndTraitInfo = false + #Log stat calculations in the debug.log every time gear stats are recalculated + stats = true + #Log information on construction of gear and part models, as well as textures they attempt to load. + #This is intended to help find and fix rare issues that some users are experiencing. + modelAndTexture = false + #Log details about certain features being adding to biomes and other world generator details + worldGen = true + +[other] + #Shows a "WIP" (work in progress) label in the tooltip of certain unfinished, but usable blocks and items + #Set to false to remove the text from tooltips + showWipText = true + diff --git a/config/structurecompass-common.toml b/config/structurecompass-common.toml new file mode 100755 index 0000000..6092cf6 --- /dev/null +++ b/config/structurecompass-common.toml @@ -0,0 +1,12 @@ + +#General settings +[general] + #Sets the range in blocks in which the structure compasses can locate structures [default: 10000] + #Range: > 0 + compassRange = 10000 + #Defines if the structure compass should locate unexplored structures [default: false] + locateUnexplored = false + #Defines which structures can't be searched with the Structure Compass + #(Supports wildcard *, Example: 'minecraft:*' will blacklist anything in the minecraft domain) + structureBlacklist = ["minecraft:monument","minecraft:desert_pyramid","minecraft:stronghold","minecraft:fortress","minecraft:mineshaft"] + diff --git a/config/supplementaries-common.toml b/config/supplementaries-common.toml new file mode 100755 index 0000000..4a80868 --- /dev/null +++ b/config/supplementaries-common.toml @@ -0,0 +1,19 @@ + [tweaks.lantern_tweaks] + #Allow wall lanterns placement + enabled = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "OFF" + + [tweaks.sus_recipes] + #Adds recipes to craft suspicious gravel and suspicious sand + enabled = false + +#General settings +[general] + #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues + sanity_checks_messages = false \ No newline at end of file diff --git a/config/theoneprobe-common.toml b/config/theoneprobe-common.toml new file mode 100755 index 0000000..0be0e41 --- /dev/null +++ b/config/theoneprobe-common.toml @@ -0,0 +1,60 @@ +#General configuration +#How much time (ms) to wait before reporting an exception again +#Range: 1 ~ 10000000 +loggingThrowableTimeout = 20000 +#Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only +#Range: 0 ~ 3 +needsProbe = 3 +#If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) +extendedInMain = false +#If true there will be a bauble version of the probe if baubles is present +supportBaubles = true +#If true there will be a readme note for first-time players +spawnNote = false +#If true show the color of the collar of a wolf +showCollarColor = true +#How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text +#Range: 0 ~ 2 +showRF = 1 +#How to display tank contents: 0 = do not show, 1 = show in fluid bar, 2 = show in a bar, 3 = show as text +#Range: 0 ~ 3 +showTank = 1 +#Format for displaying RF +rfFormat = "COMPACT" +#Format for displaying tank contents +tankFormat = "COMPACT" +#If true show debug info with creative probe +showDebugInfo = true +#If true equal stacks will be compacted in the chest contents overlay +compactEqualStacks = true +#Color for the RF bar +rfbarFilledColor = "ffdd0000" +#Alternate color for the RF bar +rfbarAlternateFilledColor = "ff430000" +#Color for the RF bar border +rfbarBorderColor = "ff555555" +#Color for the tank bar +tankbarFilledColor = "ff0000dd" +#Alternate color for the tank bar +tankbarAlternateFilledColor = "ff000043" +#Color for the tank bar border +tankbarBorderColor = "ff555555" +#If the number of items in an inventory is lower or equal then this number then more info is shown +#Range: 0 ~ 20 +showItemDetailThresshold = 4 +#The maximum amount of slots (empty or not) to show without sneaking +#Range: 0 ~ 1000 +showSmallChestContentsWithoutSneaking = 0 +#A list of blocks for which we automatically show chest contents even if not sneaking +showContentsWithoutSneaking = ["storagedrawers:basicdrawers", "storagedrawersextra:extra_drawers"] +#A list of blocks for which we don't show chest contents automatically except if sneaking +dontShowContentsUnlessSneaking = [] +#A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) +dontSendNBT = [] +#A list of either : to disable the tooltip for specific entities. Can also be a single to disable an entire mod. Or it can also be '*' to disable everything +blacklistEntities = [] +#A list of = containing all tooltype tags with their associated name to display +tooltypeTags = ["minecraft:mineable/axe=Axe", "minecraft:mineable/pickaxe=Pickaxe", "minecraft:mineable/shovel=Shovel", "minecraft:mineable/hoe=Hoe"] +#A list of = containing all harvestability tags with their associated name to display +harvestabilityTags = ["forge:needs_wood_tool=Wood", "forge:needs_gold_tool=Gold", "minecraft:needs_stone_tool=Stone", "minecraft:needs_iron_tool=Iron", "minecraft:needs_diamond_tool=Diamond", "forge:needs_netherite_tool=Netherite"] + diff --git a/config/thermal-client.toml b/config/thermal-client.toml new file mode 100755 index 0000000..fc858b6 --- /dev/null +++ b/config/thermal-client.toml @@ -0,0 +1,6 @@ + [Holidays] + #If TRUE, some Mobs will have festive hats on certain days. Disabling this will disable it for ALL mobs, including vanilla. May require client restart. + "Festive Mobs" = false + #If TRUE, some vanilla Mobs will also have festive hats on certain days. May require client restart. + "Festive Vanilla Mobs" = false + diff --git a/config/thermal-common.toml b/config/thermal-common.toml new file mode 100755 index 0000000..39dab80 --- /dev/null +++ b/config/thermal-common.toml @@ -0,0 +1,41 @@ + +[World] + + [World.Features] + + [World.Features."Oil Sand"] + #Whether this feature should naturally spawn in the world. + Enable = true + + [World.Features.Apatite] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Silver] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Lead] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Nickel] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Cinnabar] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Sulfur] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Tin] + #Whether this feature should naturally spawn in the world. + Enable = false + + [World.Features.Niter] + #Whether this feature should naturally spawn in the world. + Enable = true + diff --git a/config/thermal_integration-common.toml b/config/thermal_integration-common.toml new file mode 100755 index 0000000..75feee8 --- /dev/null +++ b/config/thermal_integration-common.toml @@ -0,0 +1,31 @@ + +[Materials] + #If TRUE, Thermal Series' Rose Gold material and recipes are enabled. + "Rose Gold" = true + #If TRUE, Thermal Series' Steel material and recipes are enabled. + Steel = true + +["Mod Compatibility"] + #If TRUE, mod integration support for Biomes O' Plenty is enabled, if the mod is loaded. + "Biomes O' Plenty" = true + #If TRUE, mod integration support for Create is enabled, if the mod is loaded. + Create = true + #If TRUE, mod integration support for Dyenamics is enabled, if the mod is loaded. + Dyenamics = true + #If TRUE, mod integration support for Farmer's Delight is enabled, if the mod is loaded. + "Farmer's Delight" = true + #If TRUE, mod integration support for Immersive Engineering is enabled, if the mod is loaded. + "Immersive Engineering" = true + #If TRUE, mod integration support for Quark is enabled, if the mod is loaded. + Quark = true + #If TRUE, mod integration support for Refined Storage is enabled, if the mod is loaded. + "Refined Storage" = true + #If TRUE, mod integration support for Tinker's Construct is enabled, if the mod is loaded. + "Tinker's Construct" = true + #If TRUE, mod integration support for Mekanism is enabled, if the mod is loaded. + Mekanism = true + #If TRUE, mod integration support for Mystical Agriculture is enabled, if the mod is loaded. + "Mystical Agriculture" = false + #If TRUE, mod integration support for Redstone Arsenal is enabled, if the mod is loaded. + "Redstone Arsenal" = true + diff --git a/config/tombstone-client.toml b/config/tombstone-client.toml new file mode 100755 index 0000000..07c2bf1 --- /dev/null +++ b/config/tombstone-client.toml @@ -0,0 +1,5 @@ + +#Personal Options that can be edited even on server +[client] + #Allows the ghost to appear around you during Halloween [false/true|default:true] + allow_halloween_ghost = false \ No newline at end of file diff --git a/config/tombstone-server.toml b/config/tombstone-server.toml new file mode 100755 index 0000000..07a1bf0 --- /dev/null +++ b/config/tombstone-server.toml @@ -0,0 +1,217 @@ + +#Options related to player's death +[player_death] + #The time in minutes before a grave is unlocked to anyone [-1..MAX|default:-1|disabled:-1] + #Range: > -1 + decay_time = -1 + +#Miscellaneous options +[general] + #Always Keep xp on death [false/true|default:false] + always_keep_xp_on_death = false + #The duration of the Ghostly Shape effect in seconds [0..MAX|default:120] + #Range: > 0 + ghostly_shape_duration = 120 + #Rarity for Easter Eggs to spawn during Easter [1000..100000|default:5000] + #Range: 1000 ~ 100000 + easter_egg_spawn_rarity = 100000 + +#Allows to customize or disable the enchantments +[enchantments] + #Enables the enchantment Spectral Bite [false/true|default:true] + enable_enchantment_spectral_bite = true + #Enables the enchantment Soulbound [false/true|default:true] + enable_enchantment_soulbound = true + #Enables the enchantment Magic Siphon [false/true|default:true] + enable_enchantment_magic_siphon = true + #Enables the enchantment Plague Bringer [false/true|default:true] + enable_enchantment_plague_bringer = true + #Enables the enchantment Curse of Bones [false/true|default:true] + enable_enchantment_curse_of_bones = true + #Enables the enchantment Blessing [false/true|default:true] + enable_enchantment_blessing = true + #Enables the enchantment Frostbite [false/true|default:true] + enable_enchantment_frostbite = true + #Allows Soulbound at enchanting table [false/true|default:false] + soulbound_enchanting_table = true + #Allows Spectral Bite at enchanting table [false/true|default:false] + spectral_bite_enchanting_table = false + #Allows Magic Siphon at enchanting table [false/true|default:false] + magic_siphon_enchanting_table = false + #Allows Plague Bringer at enchanting table [false/true|default:false] + plague_bringer_enchanting_table = false + #Allows Curse of Bones at enchanting table [false/true|default:false] + curse_of_bones_enchanting_table = false + #Allows Blessing at enchanting table [false/true|default:false] + blessing_enchanting_table = false + #Allows Frostbite at enchanting table [false/true|default:false] + frostbite_enchanting_table = false + #Allows Plague Bringer to combine with Magic Siphon [false/true|default:false] + plague_bringer_combining_magic_siphon = false + #Allows Frostbite to combine with Fire Aspect [false/true|default:false] + frostbite_combining_fire_aspect = true + +#Allows to customize or disable the perks +[allowed_perks] + #Allows the perk Alchemist [false/true|default:true] + allow_alchemist = true + #Defines the level max of the perk Alchemist [1..5|default:5] + #Range: 1 ~ 5 + level_max_alchemist = 5 + #Allows the perk Concentration [false/true|default:true] + allow_concentration = true + #Defines the level max of the perk Concentration [1..3|default:3] + #Range: 1 ~ 3 + level_max_concentration = 3 + #Allows the perk Jailer [false/true|default:true] + allow_jailer = true + #Defines the level max of the perk Jailer [1..5|default:5] + #Range: 1 ~ 5 + level_max_jailer = 5 + #Allows the perk Memento Mori [false/true|default:true] + allow_memento_mori = true + #Defines the level max of the perk Memento Lori [1..5|default:5] + #Range: 1 ~ 5 + level_max_memento_mori = 5 + #Allows the perk Necromancer [false/true|default:true] + allow_necromancer = true + #Defines the level max of the perk Necromancer [1..5|default:5] + #Range: 1 ~ 5 + level_max_necromancer = 5 + #Allows the perk Rune Inscriber [false/true|default:true] + allow_rune_inscriber = true + #Defines the level max of the perk Rune Inscriber [1..5|default:5] + #Range: 1 ~ 5 + level_max_rune_inscriber = 5 + #Allows the perk Scribe [false/true|default:true] + allow_scribe = true + #Defines the level max of the perk Scribe [1..5|default:5] + #Range: 1 ~ 5 + level_max_scribe = 5 + #Allows the perk ShadowWalker [false/true|default:true] + allow_shadow_walker = true + #Defines the level max of the perk ShadowWalker [1..5|default:5] + #Range: 1 ~ 5 + level_max_shadow_walker = 5 + #Allows the perk Treasure Seeker [false/true|default:true] + allow_treasure_seeker = true + #Defines the level max of the perk Treasure Seeker [1..5|default:5] + #Range: 1 ~ 5 + level_max_treasure_seeker = 5 + #Allows the perk Witch Doctor [false/true|default:true] + allow_witch_doctor = true + #Defines the level max of the perk Witch Doctor [1..5|default:5] + #Range: 1 ~ 5 + level_max_witch_doctor = 5 + #Allows the perk Gladiator [false/true|default:true] + allow_gladiator = true + #Defines the level max of the perk Gladiator [1..5|default:5] + #Range: 1 ~ 5 + level_max_gladiator = 5 + #The cooldown in minutes to reset the perks with the ankh of Pray [20..1440|default:120] + #Range: 20 ~ 1440 + cooldown_reset_perk = 120 + +#For settings related to magic items +[magic_item] + #Always enchant Grave's Key [false/true|default:false] + always_enchant_grave_key = false + #Scroll duration [1200..120000|default:12000] + #Range: 1200 ~ 120000 + scroll_duration = 12000 + #Defines experience lost when storing experience in a Scroll of Knowledge + #Range: 0 ~ 90 + scroll_of_knowledge_loss = 0 + #Maximum uses of a tablet [1..10|default:3] + #Range: 1 ~ 10 + tablet_max_use = 3 + #Cooldown in second after using a tablet [60..1200|default:300] + #Range: 60 ~ 1200 + tablet_cooldown = 300 + +#For settings related to decorative tombs and magic items +[decorative_grave] + #The cooldown in hours to pray with the Ankh [1..10|default:3] + #Range: 1 ~ 10 + cooldown_to_pray = 3 + +#Allows to disable some magic items +[allowedMagicItems] + #Voodoo Poppet [false/true|default:true] + allow_voodoo_poppet = true + #Familiar Receptacle [false/true|default:true] + allow_familiar_receptacle = true + #Book of Disenchantment [false/true|default:true] + allow_book_of_disenchantment = true + #Scroll of Preservation [false/true|default:true] + allow_scroll_of_preservation = true + #Grave's Key [false/true|default:true] + allow_grave_key = true + #Scroll of Knowledge [false/true|default:true] + allow_scroll_of_knowledge = true + #Tablet of Recall [false/true|default:true] + allow_tablet_of_recall = true + #Tablet of Home [false/true|default:true] + allow_tablet_of_home = true + #Tablet of Assistance [false/true|default:true] + allow_tablet_of_assistance = true + #Tablet of Cupidity [false/true|default:true] + allow_tablet_of_cupidity = true + #Scroll of Unstable Intangibility [false/true|default:true] + allow_scroll_of_unstable_intangibility = true + #Scroll of Feather Fall [false/true|default:true] + allow_scroll_of_feather_fall = true + #Scroll of Purification [false/true|default:true] + allow_scroll_of_purification = true + #Scroll of True Sight [false/true|default:true] + allow_scroll_of_true_sight = true + #Lost Tablet [false/true|default:true] + allow_lost_tablet = true + #Scroll of Reach [false/true|default:true] + allow_scroll_of_reach = true + #Scroll of Lightning Resistance [false/true|default:true] + allow_scroll_of_lightning_resistance = true + #Scroll of Frost Resistance [false/true|default:true] + allow_scroll_of_frost_resistance = true + #Scroll of Aquatic Life [false/true|default:true] + allow_scroll_of_aquatic_life = true + #Scroll of Mercy [false/true|default:true] + allow_scroll_of_mercy = true + #Dust of Vanishing [false/true|default:true] + allow_dust_of_vanishing = true + #Dust of Frost [false/true|default:true] + allow_dust_of_frost = true + #Enchanted Bundle [false/true|default:true] + allow_enchanted_bundle = true + #Book of Recycling [false/true|default:true] + allow_book_of_recycling = false + #Book of Repairing [false/true|default:true] + allow_book_of_repairing = true + #Book of Magic Impregnation [false/true|default:true] + allow_book_of_magic_impregnation = true + #Book of Scribe [false/true|default:true] + allow_book_of_scribe = true + #Smoke Ball [false/true|default:true] + allow_smoke_ball = true + #Seeker Rod [false/true|default:true] + allow_seeker_rod = true + #Christmas Hat [false/true|default:true] + allow_christmas_hat = true + #Bag of Seeds [false/true|default:true] + allow_bag_of_seeds = true + #Magic Scroll [false/true|default:true] + allow_magic_scroll = true + #Familiar Stone [false/true|default:true] + allow_familiar_stone = true + #Merchant Stone [false/true|default:true] + allow_merchant_stone = true + #Prayer Stone [false/true|default:true] + allow_prayer_stone = true + +#Allows to enable some features related to others mods +[compatibility] + #fix the custom name with anvil when the string is empty [false/true|default:true] + fix_anvil_custom_name = true + #fix the RepairCost:0 added by the anvil & grindstone in nbt preventing theses items to stack [false/true|default:true] + fix_repair_cost_zero = true + diff --git a/config/travelersbackpack-common.toml b/config/travelersbackpack-common.toml new file mode 100755 index 0000000..20ad135 --- /dev/null +++ b/config/travelersbackpack-common.toml @@ -0,0 +1,18 @@ + [common.backpackSettings] + enableTierUpgrades = true + #Enables wearing backpack directly from ground + enableBackpackBlockWearable = true + #Enables unequipping the backpack when player clicks with empty hand on the ground + enableBackpackRightClickUnequip = false + #Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item + invulnerableBackpack = true + toolSlotsAcceptSwords = true + #List of items that can be put in tool slots (Use registry names, for example: minecraft:apple, minecraft:flint) + toolSlotsAcceptableItems = [] + #List of items that can't be put in backpack inventory (Use registry names, for example: minecraft:apple, minecraft:flint) + blacklistedItems = [] + allowShulkerBoxes = false + #Prevents backpack disappearing in void + voidProtection = true + #Places backpack at place where player died + backpackDeathPlace = false diff --git a/config/twilightforest-common.toml b/config/twilightforest-common.toml new file mode 100755 index 0000000..3c58b93 --- /dev/null +++ b/config/twilightforest-common.toml @@ -0,0 +1,109 @@ +#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). +originDimension = "minecraft:overworld" +#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. +allowPortalsInOtherDimensions = false +#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. +adminOnlyPortals = false +#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. +disablePortalCreation = false +#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. +#Note that enabling this also reduces the rate at which portal formation checks are performed. +checkPortalDestination = false +#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. +portalLightning = false +#If false, the return portal will require the activation item. +shouldReturnPortalBeUsable = true +#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. +portalUnlockedByAdvancement = "" +#The max amount of water spaces the mod will check for when creating a portal. Very high numbers may cause issues. +#Range: > 4 +maxPortalSize = 64 +#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. +uuid_locking = false +#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. +skull_candles = false +#If false, items that come enchanted when you craft them (such as ironwood or steeleaf gear) will not show this way in the creative inventory. +#Please note that this doesnt affect the crafting recipes themselves, you will need a datapack to change those. +default_item_enchantments = true +#If true, Twilight Forest's bosses will put their drops inside of a chest where they originally spawned instead of dropping the loot directly. +#Note that the Knight Phantoms are not affected by this as their drops work differently. +boss_drop_chests = true +#Dictates how many blocks down from a cloud block should the game logic check for handling weather related code. +#Lower if experiencing low tick rate. Set to 0 to turn all cloud precipitation logic off. +#Range: > 0 +cloudBlockPrecipitationDistance = 32 + +#Settings that are not reversible without consequences. +["Dimension Settings"] + #If true, players spawning for the first time will spawn in the Twilight Forest. + newPlayersSpawnInTF = false + #If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. + portalForNewPlayer = false + +#Settings for all things related to the uncrafting table. +["Uncrafting Table"] + #Multiplies the total XP cost of uncrafting an item and rounds up. + #Higher values means the recipe will cost more to uncraft, lower means less. Set to 0 to disable the cost altogether. + #Note that this only affects reversed crafting recipes, uncrafting recipes will still use the same cost as they normally would. + #Range: 0.0 ~ 1.7976931348623157E308 + uncraftingXpCostMultiplier = 1.0 + #Multiplies the total XP cost of repairing an item and rounds up. + #Higher values means the recipe will cost more to repair, lower means less. Set to 0 to disable the cost altogether. + #Range: 0.0 ~ 1.7976931348623157E308 + repairingXpCostMultiplier = 1.0 + #If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. + #To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. + #Example: "twilightforest:firefly_particle_spawner" will disable uncrafting the particle spawner into a firefly jar, firefly, and poppy. + #If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. + #If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. + disableUncraftingRecipes = ["twilightforest:giant_log_to_oak_planks"] + #If true, this will invert the above uncrafting recipe list from a blacklist to a whitelist. + flipRecipeList = false + #Here, you can disable all items from certain mods from being uncrafted. + #Input a valid mod id to disable all uncrafting recipes from that mod. + #Example: "twilightforest" will disable all uncrafting recipes from this mod. + blacklistedUncraftingModIds = [] + #If true, this will invert the above option from a blacklist to a whitelist. + flipIdList = false + #If true, the uncrafting table will also be allowed to uncraft shapeless recipes. + #The table was originally intended to only take shaped recipes, but this option remains for people who wish to keep the functionality. + enableShapelessCrafting = false + #Disables the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior (or you're just lazy, I dont judge). + #Do note that special uncrafting recipes are not disabled as the mod relies on them for other things. + disableUncrafting = false + #Disables any usage of the uncrafting table, as well as prevents it from showing up in loot or crafted. + #Please note that table has more uses than just uncrafting, you can read about them here! http://benimatic.com/tfwiki/index.php?title=Uncrafting_Table + #It is highly recommended to keep the table enabled as the mod has special uncrafting exclusive recipes, but the option remains for people that dont want the table to be functional at all. + #If you are looking to just prevent normal crafting recipes from being reversed, consider using the 'disableUncrafting' option instead. + disableUncraftingTable = true +#Settings for all things related to the magic trees. +["Magic Trees"] + #If true, prevents the Timewood Core from functioning. + disableTimeCore = false + #Defines the radius at which the Timewood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + timeCoreRange = 16 + #If true, prevents the Transformation Core from functioning. + disableTransformationCore = false + #Defines the radius at which the Transformation Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + transformationCoreRange = 16 + #If true, prevents the Minewood Core from functioning. + disableMiningCore = false + #Defines the radius at which the Minewood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + miningCoreRange = 16 + #If true, prevents the Sortingwood Core from functioning. + disableSortingCore = false + #Defines the radius at which the Sortingwood Core works. Can be a number anywhere between 1 and 128. + #Range: 1 ~ 128 + sortingCoreRange = 16 + +#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. +["Shield Parrying"] + #Set to true to parry non-Twilight projectiles. + parryNonTwilightAttacks = false + #The amount of ticks after raising a shield that makes it OK to parry a projectile. + #Range: > 0 + shieldParryTicksArrow = 40 + diff --git a/config/utilitix/client.json5 b/config/utilitix/client.json5 new file mode 100755 index 0000000..ac2c6fa --- /dev/null +++ b/config/utilitix/client.json5 @@ -0,0 +1,6 @@ +{ + // On some slower PCs, or in big modpacks, it seems like rendering glue drains a lot of performance. + // You can disable it here to see if it improves your performance. + // This will deactivate the glue rendering in the world, so you won't see any glue on any block. + "renderGlueOnBlocks": true +} diff --git a/config/utilitix/common.json5 b/config/utilitix/common.json5 new file mode 100755 index 0000000..ee6ab4d --- /dev/null +++ b/config/utilitix/common.json5 @@ -0,0 +1,171 @@ +{ + // A list of armor stand rotations for armor stands with arms. + // You can cycle through these with a piece of flint. + "armorStandPoses": [ + { + "head": [ 0.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -10.0 ], + "right_arm": [ -15.0, 0.0, 10.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + }, + { + "head": [ 3.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -10.0 ], + "right_arm": [ -15.0, 0.0, 10.0 ], + "left_leg": [ 25.0, 0.0, -1.0 ], + "right_leg": [ -25.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -20.0, 0.0, -10.0 ], + "right_arm": [ -85.0, 0.0, 0.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -50.0, 0.0, 60.0 ], + "right_arm": [ -60.0, -40.0, 0.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -110.0 ], + "right_arm": [ -15.0, 0.0, 110.0 ], + "left_leg": [ -1.0, 0.0, -15.0 ], + "right_leg": [ 1.0, 0.0, 15.0 ] + }, + { + "head": [ 70.0, 0.0, 0.0 ], + "body": [ 1.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, 5.0 ], + "right_arm": [ -15.0, 0.0, -5.0 ], + "left_leg": [ 3.0, 0.0, -1.0 ], + "right_leg": [ 3.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, -35.0, -5.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -10.0 ], + "right_arm": [ -15.0, 0.0, 10.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, 35.0, 5.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -10.0 ], + "right_arm": [ -15.0, 0.0, 10.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + }, + { + "head": [ 0.0, 0.0, 0.0 ], + "body": [ 0.0, 0.0, 0.0 ], + "left_arm": [ -10.0, 0.0, -10.0 ], + "right_arm": [ -40.0, 0.0, 55.0 ], + "left_leg": [ -1.0, 0.0, -1.0 ], + "right_leg": [ 1.0, 0.0, 1.0 ] + } + ], + + // Items in world which have mending collect xp orbs to get repaired + "betterMending": true, + + // Prevents waterlogging when holding the sneak key + "crouchNoWaterlog": true, + + // Both doors open at the same time if connected + "doubleDoor": false, + + // Illusioners will appear in raids + "illusionerInRaid": true, + + // Size scale for exporting maps + // 1 = 128x128px + // 2 = 256x256px + // 3 = 384x384px + // And so on, you got the pattern I hope + // Minimum: 1 + "mapScale": 3, + + // Entity denylist for mob yoinker + // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs + "mobYoinkerEntities": { + "allow_list": false, + "elements": [] + }, + + // List of items which are allowed to be planted when despawn on correct soil + // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs + "plantsOnDespawn": { + "allow_list": true, + "elements": [] + }, + + // The time in ticks which will be added to the despawn delay of a wandering trader on each trade + // This way, the wandering trader remains in the world longer. + // Minimum: 0 + "wanderingTraderExtraTime": 400, + + "Backpack": { + + // The maximum size of a backpack when merging with other backpacks + // Beyond this number, backpacks cannot be merged + // Range: 1 - 154 + "maxSize": 54, + + // The initial size of a backpack + // Range: 1 - 154 + "slotSize": 9 + }, + + // Config options for experience crystal + "ExperienceCrystal": { + + // Maximum experience which can be stored + // Minimum: 0 + "maxXp": 2147483647, + + // Should the experience crystal pull xp orbs automatically? + "pullOrbs": true + }, + + // Config values for the two bells, mob bell and hand bell + "HandBells": { + + // The radius in which entities will glow + "glowRadius": 36, + + // The time in ticks how long a mob should glow + "glowTime": 60, + + // Entity denylist for mob bell + // This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs + "mobBellEntities": { + "allow_list": false, + "elements": [] + }, + + // The radius in which entities get notified that you rung + "notifyRadius": 24, + + // The time in ticks how long you have to ring the hand bell to let the mobs glow + "ringTime": 40 + }, + + // Config options for rails and minecarts + "Track": { + + // The maximum hardness of blocks, the stonecutter cart can mine. + // Minimum: 0.0 + "stonecutterMaxHardness": 5 + } +} diff --git a/config/voidscape-common.toml b/config/voidscape-common.toml new file mode 100755 index 0000000..d73587e --- /dev/null +++ b/config/voidscape-common.toml @@ -0,0 +1,7 @@ +#Prevent standing on bedrock at low Y levels from teleporting you to the void from these dimensions +#Example: minecraft:overworld +# +bedrockTeleportationDimensionBlacklist = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end", "allthemodium:mining", "allthemodium:the_other", "deeperdarker:otherside", "lostcities:lostcity", "blue_skies:everdawn", "blue_skies:everbright", "twilightforest:twilight_forest", "undergarden:undergarden"] +#Changes the bedrock teleportation dimension blacklist config to be a whitelist instead +bedrockTeleportationDimensionWhitelist = true + diff --git a/defaultconfigs/caupona-server.toml b/defaultconfigs/caupona-server.toml new file mode 100755 index 0000000..068ce80 --- /dev/null +++ b/defaultconfigs/caupona-server.toml @@ -0,0 +1,80 @@ + +[recipes] + #Stew pot cooking mininum time in ticks + #Range: > 1 + potCookMinTicks = 100 + #Stew pot mixture mininum time in ticks + #Range: > 1 + potMixMinTicks = 50 + #Pan frying mininum time in ticks + #Range: > 1 + fryMinTicks = 100 + #Tick interval between container input check + #Range: > 1 + containTick = 10 + +[chimney] + #How many ticks does a chimney pot needed to make a soot + ChimneySootTicks = 80 + #Interval in ticks for a chimney to check it's validity + #Range: > 1 + ChimneyCheckTicks = 20 + #Max soot stored in a chimney + #Range: 1 ~ 64 + ChimneySootStorage = 8 + +[stoves] + #How many ticks should the stove pause burning when work is done + StovePauseTimer = 100 + #Stove fuel value multiplier + StoveFuelMultiplier = 1.0 + +[fumarole] + #Interval in ticks for a fumarole vent to generate pumice bloom + #Range: > 1 + FumaroleTicks = 100 + #Interval in ticks for a fumarole vent to check its heat source + #Range: > 1 + FumaroleCheckTicks = 20 + #Fumarole heat value, set to 0 to disable fumarole heat. + #Range: > 0 + FumaroleHeat = 1 + +[hypocast] + #Actual expectation of experience per tick is change x exp + #How many exp add to bathing play when conditions meet, set 0 to disable + #Range: > 0 + BathExperience = 1 + #The chance add the exp to player per tick per caliduct block + #Range: 0.0 ~ 1.0 + BathGetExpChance = 0.004999999888241291 + #Interval for bath heat check + #Range: > 1 + BathHeatTicks = 20 + #Interval for wolf statue heat check + #Range: > 1 + WolfTicks = 10 + #Firebox heat conduct radius + #Range: > 0 + FireboxRadius = 4 + #Strict player in water check, player must be in water to get bonus. + StrictInWaterCheck = true + +[misc] + #Super secret special content + specialContents = true + #Add manual to player on start + addManual = false + #Leaden walnut tranformation rate + #Range: 0.0 ~ 1.0 + leadenGenRate = 0.05 + +[compat] + + [compat.diet] + #You would only need to modify this when diet mod installed, otherwist this does not take effect + #Benefitial diet value modifier for cooking food into stew + benefitialModifier = 1.2 + #Harmful diet value modifier for cooking food into stew + harmfulModifier = 0.8 + diff --git a/defaultconfigs/computercraft-server.toml b/defaultconfigs/computercraft-server.toml new file mode 100755 index 0000000..fc178a7 --- /dev/null +++ b/defaultconfigs/computercraft-server.toml @@ -0,0 +1,184 @@ +#The disk space limit for computers and turtles, in bytes. +computer_space_limit = 1000000 +#The disk space limit for floppy disks, in bytes. +floppy_space_limit = 125000 +#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB. +#Keep in mind that uploads are processed in a single tick - large files or +#poor network performance can stall the networking thread. And mind the disk space! +#Range: 1024 ~ 16777216 +upload_max_size = 524288 +#Set how many files a computer can have open at the same time. Set to 0 for unlimited. +#Range: > 0 +maximum_open_files = 128 +#Set this to true to disable Lua 5.1 functions that will be removed in a future +#update. Useful for ensuring forward compatibility of your programs now. +disable_lua51_features = false +#A comma separated list of default system settings to set on new computers. +#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" +#will disable all autocompletion. +default_computer_settings = "" +#Log exceptions thrown by peripherals and other Lua objects. This makes it easier +#for mod authors to debug problems, but may result in log spam should people use +#buggy methods. +log_computer_errors = true +#Require players to be in creative mode and be opped in order to interact with +#command computers. This is the default behaviour for vanilla's Command blocks. +command_require_creative = true + +#Controls execution behaviour of computers. This is largely intended for +#fine-tuning servers, and generally shouldn't need to be touched. +[execution] + #Set the number of threads computers can run on. A higher number means more + #computers can run at once, but may induce lag. Please note that some mods may + #not work with a thread count higher than 1. Use with caution. + #Range: > 1 + computer_threads = 1 + #The maximum time that can be spent executing tasks in a single tick, in + #milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_global_time = 10 + #The ideal maximum time a computer can execute for in a tick, in milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how + #long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_computer_time = 5 + +#Controls the HTTP API +[http] + #Enable the "http" API on Computers. This also disables the "pastebin" and "wget" + #programs, that many users rely on. It's recommended to leave this on and use the + #"rules" config option to impose more fine-grained control. + enabled = false + #Enable use of http websockets. This requires the "http_enable" option to also be true. + websocket_enabled = false + #The number of http requests a computer can make at one time. Additional requests + #will be queued, and sent when the running requests have finished. Set to 0 for + #unlimited. + #Range: > 0 + max_requests = 16 + #The number of websockets a computer can have open at one time. Set to 0 for unlimited. + #Range: > 1 + max_websockets = 4 + + #Limits bandwidth used by computers. + [http.bandwidth] + #The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s). + #Range: > 1 + global_download = 33554432 + #The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s). + #Range: > 1 + global_upload = 33554432 + + #Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP + #rules with "use_proxy" set to true (off by default). + #If authentication is required for the proxy, create a "computercraft-proxy.pw" + #file in the same directory as "computercraft-server.toml", containing the + #username and password separated by a colon, e.g. "myuser:mypassword". For + #SOCKS4 proxies only the username is required. + [http.proxy] + #The type of proxy to use. + #Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5 + type = "HTTP" + #The hostname or IP address of the proxy server. + host = "" + #The port of the proxy server. + #Range: 1 ~ 65536 + port = 8080 + + #A list of rules which control behaviour of the "http" API for specific domains or + #IPs. Each rule is an item with a 'host' to match against, and a series of + #properties. Rules are evaluated in order, meaning earlier rules override later + #ones. + #The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or + #CIDR notation ("127.0.0.0/8"). + #If no rules, the domain is blocked. + [[http.rules]] + host = "$private" + action = "deny" + + [[http.rules]] + #The maximum size (in bytes) that a computer can send or receive in one websocket packet. + max_websocket_message = 131072 + host = "*" + #The maximum size (in bytes) that a computer can upload in a single request. This + #includes headers and POST text. + max_upload = 4194304 + action = "allow" + #Enable use of the HTTP/SOCKS proxy if it is configured. + use_proxy = false + #The maximum size (in bytes) that a computer can download in a single request. + #Note that responses may receive more data than allowed, but this data will not + #be returned to the client. + max_download = 16777216 + +#Various options relating to peripherals. +[peripheral] + #Enable Command Block peripheral support + command_block_enabled = false + #The range of Wireless Modems at low altitude in clear weather, in meters. + #Range: 0 ~ 100000 + modem_range = 64 + #The range of Wireless Modems at maximum altitude in clear weather, in meters. + #Range: 0 ~ 100000 + modem_high_altitude_range = 384 + #The range of Wireless Modems at low altitude in stormy weather, in meters. + #Range: 0 ~ 100000 + modem_range_during_storm = 64 + #The range of Wireless Modems at maximum altitude in stormy weather, in meters. + #Range: 0 ~ 100000 + modem_high_altitude_range_during_storm = 384 + #Maximum amount of notes a speaker can play at once. + #Range: > 1 + max_notes_per_tick = 8 + #The limit to how much monitor data can be sent *per tick*. Note: + # - Bandwidth is measured before compression, so the data sent to the client is + # smaller. + # - This ignores the number of players a packet is sent to. Updating a monitor for + # one player consumes the same bandwidth limit as sending to 20. + # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 + # monitors to be updated in a single tick. + #Set to 0 to disable. + #Range: > 0 + monitor_bandwidth = 1000000 + +#Various options relating to turtles. +[turtle] + #Set whether Turtles require fuel to move. + need_fuel = true + #The fuel limit for Turtles. + #Range: > 0 + normal_fuel_limit = 20000 + #The fuel limit for Advanced Turtles. + #Range: > 0 + advanced_fuel_limit = 100000 + #If set to true, Turtles will push entities out of the way instead of stopping if + #there is space to do so. + can_push = true + +#Configure the size of various computer's terminals. +#Larger terminals require more bandwidth, so use with care. +[term_sizes] + + #Terminal size of computers. + [term_sizes.computer] + #Range: 1 ~ 255 + width = 51 + #Range: 1 ~ 255 + height = 19 + + #Terminal size of pocket computers. + [term_sizes.pocket_computer] + #Range: 1 ~ 255 + width = 26 + #Range: 1 ~ 255 + height = 20 + + #Maximum size of monitors (in blocks). + [term_sizes.monitor] + #Range: 1 ~ 32 + width = 8 + #Range: 1 ~ 32 + height = 6 + diff --git a/defaultconfigs/crashutilities-server.toml b/defaultconfigs/crashutilities-server.toml new file mode 100755 index 0000000..6a719ca --- /dev/null +++ b/defaultconfigs/crashutilities-server.toml @@ -0,0 +1,40 @@ + +["Item Clear"] + #Check Every minutes how many items are loaded. If there are more than . Then Remove All Items. Configs are reloaded on worldreload and clear + #Enable regular ItemClear + enabled = true + #Waiting time between Checks in Minutes + #Range: 0 ~ 1440 + timer = 5 + #Do a clear if there are more than X items + #Range: > 0 + maximum = 1000 + #Chat warning, Comma separated, in seconds + warnings = "5,20" + #Run a Title command on first warning + title = true + #Text to display in TitleCommand + titletext = "ITEMCLEAR INCOMING!" + #Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [=== + warningtext = "ITEMCLEAR IN % SECONDS" + +["Memory Checker"] + #Adds a Memory checker that reads currently used Memory. A command that reads out the last logged memory values, and a warning in logs when large amounts of memory get used in a small amount of time + #Enable the Memory checker + enabled = false + #Time between Memory Checks that will get saved for display(in seconds) + #Range: > 0 + timer = 30 + #Threshold at which the Memory checker will display a warning in the Log (in MB) + #Range: > 0 + threshold = 1000 + #Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs + heapdump = false + +["Ftb Chunks"] + #If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks) + enabled = false + #Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file. + #Range: > 0 + days = 7 + diff --git a/defaultconfigs/ensorcellation-server.toml b/defaultconfigs/ensorcellation-server.toml new file mode 100755 index 0000000..bf2ce22 --- /dev/null +++ b/defaultconfigs/ensorcellation-server.toml @@ -0,0 +1,375 @@ + +[Enchantments] + + [Enchantments."Magic Protection"] + #If TRUE, the Magic Protection Enchantment is available for Armor and Horse Armor. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Enchantments.Displacement] + #If TRUE, the Displacement Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can teleport players. + "Mobs Teleport Players" = false + + [Enchantments."Flaming Rebuke"] + #If TRUE, the Flaming Rebuke Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can knockback players. + "Mobs Knockback Players" = false + + [Enchantments."Chilling Rebuke"] + #If TRUE, the Chilling Rebuke Enchantment is available for Armor, Shields, and Horse Armor. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 20 + #If TRUE, mobs wearing armor with this Enchantment can knockback players. + "Mobs Knockback Players" = false + + [Enchantments."Air Affinity"] + #If TRUE, the Air Affinity Enchantment is available for Helmets. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments.Insight] + #If TRUE, the Insight Enchantment is available for Helmets. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this to change the max experience awarded per level of the Enchantment. + #Range: 1 ~ 1000 + "Experience Amount" = 4 + + [Enchantments.Gourmand] + #If TRUE, the Gourmand Enchantment is available for Helmets. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Reach] + #If TRUE, the Reach Enchantment is available for Chestplates. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Vitality] + #If TRUE, the Vitality Enchantment is available for Chestplates. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the health granted per level of the Enchantment. (There are 2 health per heart icon.) + #Range: 1 ~ 10 + "Health / Level" = 4 + + [Enchantments."Ender Disruption"] + #If TRUE, the Ender Disruption Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + + [Enchantments.Vigilante] + #If TRUE, the Vigilante Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + + [Enchantments.Outlaw] + #If TRUE, the Outlaw Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 5 + #If TRUE, the Outlaw Enchantment causes Villagers (and Iron Golems) to drop Emeralds when killed. + "Emerald Drops" = true + + [Enchantments.Cavalier] + #If TRUE, the Cavalier Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments."Frost Aspect"] + #If TRUE, the Frost Aspect Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Instigating] + #If TRUE, the Instigating Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + + [Enchantments.Leech] + #If TRUE, the Leech Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Enchantments."Magic Edge"] + #If TRUE, the Magic Edge Enchantment is available for various Weapons. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Vorpal] + #If TRUE, the Vorpal Enchantment is available for various Weapons. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + #Adjust this value to set the base critical hit chance of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Base Critical Chance" = 0 + #Adjust this value to set the additional critical hit chance per level of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Critical Chance / Level" = 0 + #Adjust this value to set the critical hit damage multiplier. + #Range: 0 ~ 1000 + "Critical Damage Multiplier" = 0 + #Adjust this value to set the base head drop chance for the Enchantment (in percentage). + #Range: 0 ~ 100 + "Base Head Drop Chance" = 10 + #Adjust this value to set the head drop chance per level of the Enchantment (in percentage). + #Range: 0 ~ 100 + "Head Drop Chance / Level" = 10 + + [Enchantments.Excavating] + #If TRUE, the Excavating Enchantment is available for various Tools. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + + [Enchantments."Hunter's Bounty"] + #If TRUE, the Hunter's Bounty Enchantment is available for Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 50 + + [Enchantments."Quick Draw"] + #If TRUE, the Quick Draw Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Enchantments.Trueshot] + #If TRUE, the Trueshot Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Volley] + #If TRUE, the Volley Enchantment is available for various Bows. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments."Angler's Bounty"] + #If TRUE, the Angler's Bounty Enchantment is available for Fishing Rods. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #Adjust this value to set the chance of an additional drop per level of the Enchantment (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 50 + + [Enchantments.Pilfering] + #If TRUE, the Pilfering Enchantment is available for Fishing Rods. + Enable = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This sets whether or not the Enchantment works on Players. + "Allow Player Stealing" = true + + [Enchantments.Bulwark] + #If TRUE, the Bulwark Enchantment is available for Shields. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + + [Enchantments.Phalanx] + #If TRUE, the Phalanx Enchantment is available for Shields. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Enchantments.Soulbound] + #If TRUE, the Soulbound Enchantment is available. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = false + #This option adjusts the maximum allowable level for the Enchantment. If permanent, this setting is ignored. + #Range: 1 ~ 10 + "Max Level" = 3 + #If TRUE, the Soulbound Enchantment is permanent (and will remove excess levels when triggered). + Permanent = true + + [Enchantments."Curse of Foolishness"] + #If TRUE, the Curse of Foolishness Enchantment is available for Helmets. + Enable = true + + [Enchantments."Curse of Mercy"] + #If TRUE, the Curse of Mercy Enchantment is available for various Weapons. + Enable = true + +[Overrides] + + [Overrides.Protection] + #If TRUE, the Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Blast Protection"] + #If TRUE, the Blast Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Feather Falling"] + #If TRUE, the Feather Falling Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Fire Protection"] + #If TRUE, the Fire Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Projectile Protection"] + #If TRUE, the Projectile Protection Enchantment is replaced with a more configurable version which works on more items, such as Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + + [Overrides."Fire Aspect"] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Overrides."Frost Walker"] + #If TRUE, the Frost Walker Enchantment is replaced with an improved and more configurable version which works on more items, such as Horse Armor. + Enable = true + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + #If TRUE, the Frost Walker Enchantment will also chill Lava into Glossed Magma. + "Freeze Lava" = true + + [Overrides.Knockback] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 2 + + [Overrides.Looting] + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 3 + + [Overrides.Thorns] + #If TRUE, the Thorns Enchantment is replaced with a more configurable version which works on more items, such as Shields and Horse Armor. + Enable = true + #This option adjusts the maximum allowable level for the Enchantment. + #Range: 1 ~ 10 + "Max Level" = 4 + #Adjust this value to set the chance per level of the Enchantment firing (in percentage). + #Range: 1 ~ 100 + "Effect Chance" = 15 + + [Overrides.Mending] + #If TRUE, the Mending Enchantment is replaced with a new Enchantment - Preservation. This enchantment allows you to repair items at an Anvil without paying an increasing XP cost for every time you repair it. Additionally, these repairs have a much lower chance of damaging the anvil. + "Alternate Mending" = false + #This sets whether or not the Enchantment is considered a 'treasure' enchantment. + Treasure = true + #Adjust this value to set the chance of an Anvil being damaged when used to repair an item with Preservation (in percentage). Only used if Alternate Mending (Preservation) is enabled. + #Range: 0 ~ 12 + "Anvil Damage Chance" = 3 + diff --git a/defaultconfigs/fluxnetworks-server.toml b/defaultconfigs/fluxnetworks-server.toml new file mode 100755 index 0000000..d19a270 --- /dev/null +++ b/defaultconfigs/fluxnetworks-server.toml @@ -0,0 +1,49 @@ + +[networks] + #Maximum networks each player can have. Super admin can bypass this limit. -1 = no limit + #Setting this to 0 will only allow super admins to create networks. + #Range: > -1 + maximumPerPlayer = 5 + #Allows someone to be a network super admin. Otherwise, no one can access a flux device or delete a network without permission. + enableSuperAdmin = true + #See ops.json. If the player has permission level equal or greater to the value set here they will be able to activate Super Admin. + #Setting this to 0 will allow anyone to active Super Admin. Single player can bypass this limit. + #Players have permission level 3 or 4 can use commands to set others as Super Admin whether others have this permission level or not. + #Range: 0 ~ 3 + superAdminRequiredPermission = 1 + +[general] + #Enables redstone being compressed with the bedrock and obsidian to get flux dusts. + enableFluxRecipe = true + #Allows flux devices to enable chunk loading. + enableChunkLoading = false + +[blacklist] + #A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' + blockBlacklistStrings = ["actuallyadditions:block_phantom_energyface"] + #A blacklist for items which wireless charging shouldn't charge to, use format 'modid:registry_name' + itemBlackListStrings = [""] + +[energy] + #The default transfer limit of a Flux Plug, Point and Controller + #Range: 0 ~ 9223372036854775807 + defaultLimit = 800000 + #The maximum energy storage of a Basic Flux Storage + #Range: 0 ~ 9223372036854775807 + basicCapacity = 2000000 + #The default transfer limit of a Basic Flux Storage + #Range: 0 ~ 9223372036854775807 + basicTransfer = 20000 + #The maximum energy storage of a Herculean Flux Storage + #Range: 0 ~ 9223372036854775807 + herculeanCapacity = 16000000 + #The default transfer limit of a Herculean Flux Storage + #Range: 0 ~ 9223372036854775807 + herculeanTransfer = 120000 + #The maximum energy storage of a Gargantuan Flux Storage + #Range: 0 ~ 9223372036854775807 + gargantuanCapacity = 128000000 + #The default transfer limit of a Gargantuan Flux Storage + #Range: 0 ~ 9223372036854775807 + gargantuanTransfer = 720000 + diff --git a/defaultconfigs/ftbessentials-server.snbt b/defaultconfigs/ftbessentials-server.snbt new file mode 100755 index 0000000..788fc07 --- /dev/null +++ b/defaultconfigs/ftbessentials-server.snbt @@ -0,0 +1,256 @@ +# Default config file that will be copied to world's serverconfig/ftbessentials.snbt location +# Copy values you wish to override in here +# Example: +# +# { +# misc: { +# enderchest: { +# enabled: false +# } +# } +# } + +{ + # Admin commands for cheating and moderation + admin: { + # Allows admins to toggle flying status using a command, without having to use Creative Mode + fly: { + # Default: true + enabled: false + } + + # Allows admins to toggle invincibility using a command, without having to use Creative Mode + god: { + # Default: true + enabled: true + } + + # Allows admins to heal themselves using a command + heal: { + # Default: true + enabled: true + } + + # Allows admins to view other users' inventories using a command + invsee: { + # Default: true + enabled: true + } + + # Allows admins to restrict players from chatting by using a command to mute (or unmute) them + mute: { + # Default: true + enabled: true + } + } + + # Miscellaneous features and utilities + misc: { + # Allows users to access their ender chest, as well as admins to manage other players' ender chests. + enderchest: { + # Default: true + enabled: true + } + + # Allows users to set a custom hat as their head item by using a command + hat: { + # Default: true + enabled: true + } + + # Allows users to kick themselves from the server, for example if they are stuck or desynced + kickme: { + # Default: true + enabled: true + } + + # Allows users to view leaderboard stats about everyone on the server. + leaderboard: { + # Default: true + enabled: true + } + + # Allows users to change their display name, as well as admins to change nicknames for other users + nick: { + # Default: true + enabled: true + } + + # Allows users to announce their recording or streaming status to the server by using commands + rec: { + # Default: true + enabled: true + } + + # Enables usage of a trash can inventory, which can be used to void unneeded items + trashcan: { + # Default: true + enabled: true + } + } + + # Teleportation-related settings + teleportation: { + # Allows users to return to their previous location after teleporting (or dying) + back: { + # Cooldown between /back commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.back.cooldown + # Default: 30 + # Range: 0 ~ 604800 + cooldown: 30 + + # Default: true + enabled: false + + # Max size of the teleport history. This limits how many times you can use /back + # You can override this with FTB Ranks using ftbessentials.back.max + # Default: 10 + # Range: 0 ~ 2147483647 + max: 0 + + # Should be the /back command only be used for returning to the last death point? + # Default: false + only_on_death: false + + # Warm-up time before /back command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.back.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows users to set 'homes', which they can then freely teleport to by using /home afterwards + home: { + # Cooldown between /home commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.home.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 1800 + + # Default: true + enabled: true + + # Max amount of homes a user can have. + # You can override this with FTB Ranks using ftbessentials.home.max + # Default: 1 + # Range: 0 ~ 2147483647 + max: 1 + + # Warm-up time before /home command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.home.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows players to teleport to a random point in the Wilderness + # Note: This currently does not respect Claimed Chunks yet! + rtp: { + # Cooldown between /rtp commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.rtp.cooldown + # Default: 600 + # Range: 0 ~ 604800 + cooldown: 7200 + + # Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions) + # Wildcarded dimensions (e.g. 'somemod:*') are supported + # Default: ["minecraft:the_end"] + dimension_blacklist: ["minecraft:the_end"] + + # Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions) + # Wildcarded dimensions (e.g. 'somemod:*') are supported + # Default: [] + dimension_whitelist: [ ] + + # Default: true + enabled: true + + # /rtp max distance from spawn point + # Default: 25000 + # Range: 0 ~ 30000000 + max_distance: 25000 + + # Number of tries before /rtp gives up + # Default: 100 + # Range: 1 ~ 1000 + max_tries: 100 + + # /rtp min distance from spawn point + # Default: 500 + # Range: 0 ~ 30000000 + min_distance: 500 + + # Warm-up time before /rtp command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.rtp.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + spawn: { + # Cooldown between /spawn commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.spawn.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 10 + + # Default: true + enabled: true + + # Warm-up time before /spawn command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.spawn.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows players to create requests to teleport to other users on the server, + # as well as requesting other players to teleport to them + tpa: { + # Cooldown between /tpa commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.tpa.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 600 + + # Default: true + enabled: true + + # Warm-up time before /tpa command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.tpa.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + + # Allows admins to teleport to the location a user was last seen at + tpl: { + # Default: true + enabled: true + } + + # Allows admins to teleport to dimension + tpx: { + # Default: true + enabled: true + } + + # Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp + warp: { + # Cooldown between /warp commands (in seconds) + # You can override this with FTB Ranks using ftbessentials.warp.cooldown + # Default: 10 + # Range: 0 ~ 604800 + cooldown: 10 + + # Default: true + enabled: true + + # Warm-up time before /warp command executes (in seconds) + # You can override this with FTB Ranks using ftbessentials.warp.warmup + # Default: 0 + # Range: 0 ~ 604800 + warmup: 0 + } + } +} + diff --git a/defaultconfigs/immersiveengineering-server.toml b/defaultconfigs/immersiveengineering-server.toml new file mode 100755 index 0000000..8499c9e --- /dev/null +++ b/defaultconfigs/immersiveengineering-server.toml @@ -0,0 +1,532 @@ + +#Configuration related to Immersive Engineering wires +[wires] + #Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. + #This option will check and load all connection endpoints and may slow down the world loading process. + sanitizeConnections = false + #If this is enabled, wires connected to power sources will cause damage to entities touching them + #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + enableWireDamage = true + #If this is enabled, placing a block in a wire will break it (drop the wire coil) + blocksBreakWires = true + + [wires.copper] + #The maximum length of copper wires + #Range: > 0 + maxLength = 16 + #The transfer rate of copper wire in IF/t + #Range: > 0 + transferRate = 2048 + #The percentage of power lost every 16 blocks of distance in copper wire + #Range: 0.0 ~ 1.0 + loss = 0.05 + #In- and output rates of copper wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 256 + + [wires.electrum] + #The maximum length of electrum wires + #Range: > 0 + maxLength = 16 + #The transfer rate of electrum wire in IF/t + #Range: > 0 + transferRate = 8192 + #The percentage of power lost every 16 blocks of distance in electrum wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 1024 + + [wires.hv] + #The maximum length of hv wires + #Range: > 0 + maxLength = 32 + #The transfer rate of hv wire in IF/t + #Range: > 0 + transferRate = 32768 + #The percentage of power lost every 16 blocks of distance in hv wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of hv wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 4096 + + [wires.rope] + #The maximum length of rope wires + #Range: > 0 + maxLength = 32 + + [wires.cable] + #The maximum length of cable wires + #Range: > 0 + maxLength = 32 + + [wires.redstone] + #The maximum length of redstone wires + #Range: > 0 + maxLength = 32 + + [wires.insulated_copper] + #The maximum length of insulated_copper wires + #Range: > 0 + maxLength = 16 + + [wires.insulated_electrum] + #The maximum length of insulated_electrum wires + #Range: > 0 + maxLength = 16 + +[machines] + #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + #Range: 0.0 ~ 2.147483647E9 + dynamo_output = 3.0 + #Output modifier for the energy created by the Thermoelectric Generator + #Range: 0.0 ~ 2.147483647E9 + thermoelectric_output = 1.0 + #The Flux that will be output by the lightning rod when it is struck + #Range: > 0 + lightning_output = 16000000 + #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + #Range: > 0 + dieselGen_output = 4096 + #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + #Range: > 1 + preheater_consumption = 32 + #The Flux per tick the Charging Station can insert into an item + #Range: > 1 + charger_consumption = 256 + #The amount of damage a sawblade in the sawmill takes for a single recipe. + #Range: > 1 + sawmill_bladeDamage = 5 + #The Flux the Assembler will consume to craft an item from a recipe + #Range: > 1 + assembler_consumption = 80 + + [machines.capacitors] + + #Configuration for the low voltage capacitor + [machines.capacitors.lv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 100000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 256 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 256 + + #Configuration for the medium voltage capacitor + [machines.capacitors.mv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 1000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 1024 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 1024 + + #Configuration for the high voltage capacitor + [machines.capacitors.hv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 4000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 4096 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 4096 + + [machines.external_heater] + #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + #Range: > 1 + consumption = 8 + #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + #Range: > 1 + speedupConsumption = 24 + + [machines.coredrill] + #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + #Range: > 1 + time = 200 + #The Flux per tick consumed by the Core Sample Drill + #Range: > 1 + consumption = 40 + + [machines.pump] + #The Flux the Fluid Pump will consume to pick up a fluid block in the world + #Range: > 1 + consumption = 250 + #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate + #Range: > 1 + consumption_accelerate = 5 + #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + placeCobble = true + + [machines.teslacoil] + #The Flux per tick the Tesla Coil will consume, simply by being active + #Range: > 1 + consumption = 256 + #The amount of Flux the Tesla Coil will consume when shocking an entity + #Range: > 1 + consumption_active = 512 + #The amount of damage the Tesla Coil will do when shocking an entity + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + + [machines.turret] + #The Flux per tick any turret consumes to monitor the area + #Range: > 1 + consumption = 64 + #The Flux per tick the chemthrower turret consumes to shoot + #Range: > 1 + chem_consumption = 32 + #The Flux per tick the gun turret consumes to shoot + #Range: > 1 + gun_consumption = 32 + + [machines.garden_cloche] + #The Flux per tick the cloche consumes to grow plants + #Range: > 1 + consumption = 8 + #The amount of ticks one dose of fertilizer lasts in the cloche + #Range: > 1 + fertilizer = 6000 + #The amount of fluid the cloche uses per dose of fertilizer + #Range: > 1 + fluid = 250 + #A modifier to apply to the cloches total growing speed + #Range: 0.001 ~ 1000.0 + growth_modifier = 1.0 + + [machines.lantern] + #Set this to false to disable the mob-spawn prevention of the Powered Lantern + spawnPrevent = true + #How much Flux the powered lantern draws per tick + #Range: > 1 + energyDraw = 1 + #How much Flux the powered lantern can hold (should be greater than the power draw) + #Range: > 1 + maxStorage = 10 + + [machines.floodlight] + #Set this to false to disable the mob-spawn prevention of the Floodlight + spawnPrevent = true + #How much Flux the floodlight draws per tick + #Range: > 1 + energyDraw = 5 + #How much Flux the floodlight can hold (must be at least 10x the power draw) + #Range: > 1 + max_storage = 80 + + [machines.metal_press] + #A modifier to apply to the energy costs of every metal press recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every metal press recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.crusher] + #A modifier to apply to the energy costs of every crusher recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every crusher recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.squeezer] + #A modifier to apply to the energy costs of every squeezer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every squeezer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.fermenter] + #A modifier to apply to the energy costs of every fermenter recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every fermenter recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.refinery] + #A modifier to apply to the energy costs of every refinery recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + + [machines.auto_workbench] + #A modifier to apply to the energy costs of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.bottling_machine] + #A modifier to apply to the energy costs of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.mixer] + #A modifier to apply to the energy costs of every mixer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every mixer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.sawmill] + #A modifier to apply to the energy costs of every sawmill recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every sawmill recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.arc_furnace] + #A modifier to apply to the energy costs of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + #Range: > 1 + electrodeDamage = 96000 + #The recycling functionality of the arc furnace is no longer controlled by a config option. + #Like all IE recipes, this is now controlled via a datapack, using the recipe file: + #immersiveengineering/recipes/arc_recycling_list.json + #To disable recycling, add that file to your datapack and fill it with the following content: + #{ + # "type": "immersiveengineering:generated_list", + # "conditions": [ { "type": "forge:false" } ] + #} + recycle = "" + + [machines.excavator] + #The Flux per tick the Excavator will consume to dig + #Range: > 1 + consumption = 4096 + #The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + #Range: 0.001 ~ 1000.0 + speed = 1.0 + #Set this to false to disable the ridiculous amounts of particles the Excavator spawns + particles = true + #The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. + #Range: 0.0 ~ 1.0 + chance = 0.9 + #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + #Range: > -1 + yield = 38400 + #The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it + #Range: 0.0 ~ 1.0 + initial_depletion = 0.2 + +[ores] + #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + #Change this in combination with the retrogen booleans to regen only some of the ores. + retrogen_key = "DEFAULT" + #Set this to false to disable the logging of the chunks that were flagged for retrogen. + retrogen_log_flagChunk = true + #Set this to false to disable the logging of the chunks that are still left to retrogen. + retrogen_log_remaining = true + + #Ore generation config - bauxite + [ores.bauxite] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 6 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = 32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 112 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 16 + #Set this to true to allow retro-generation of bauxite Ore. + retrogen_enable = false + + #Ore generation config - lead + [ores.lead] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 80 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 12 + #Set this to true to allow retro-generation of lead Ore. + retrogen_enable = false + + #Ore generation config - silver + [ores.silver] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.25 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -48 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 32 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 10 + #Set this to true to allow retro-generation of silver Ore. + retrogen_enable = false + + #Ore generation config - nickel + [ores.nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "UNIFORM" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 24 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 7 + #Set this to true to allow retro-generation of nickel Ore. + retrogen_enable = false + + #Ore generation config - deep_nickel + [ores.deep_nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -120 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -8 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 11 + #Set this to true to allow retro-generation of deep_nickel Ore. + retrogen_enable = false + + #Ore generation config - uranium + [ores.uranium] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.5 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 0 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -16 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 9 + #Set this to true to allow retro-generation of uranium Ore. + retrogen_enable = false + +[tools] + #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + #Range: > 1 + hammer_durability = 100 + #The maximum durability of the Wirecutter. Used up when cutting plates into wire. + #Range: > 1 + cutter_durability = 250 + + [tools.bullet_damage] + #The amount of base damage a Casull Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + casull = 10.0 + #The amount of base damage a armor piercing Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + ap = 10.0 + #The amount of base damage a single part of buckshot inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + buck = 2.0 + #The amount of base damage a dragon breath cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + dragon = 1.0 + #The amount of base damage a homing cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + homing = 10.0 + #The amount of base damage a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack = 4.0 + #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack_part = 8.0 + #The amount of damage a silver bullet inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + silver = 10.0 + #The amount of base damage a phial cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + phial = 1.0 + + [tools.chemthrower] + #The mb of fluid the Chemical Thrower will consume per tick of usage + #Range: > 1 + consumption = 10 + #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + scroll = true + + [tools.railgun] + #The base amount of Flux consumed per shot by the Railgun + #Range: > 1 + consumption = 800 + #A modifier for the damage of all projectiles fired by the Railgun + #Range: 0.0 ~ 1.7976931348623157E308 + damage_modifier = 1.0 + diff --git a/defaultconfigs/irons_spellbooks-server.toml b/defaultconfigs/irons_spellbooks-server.toml new file mode 100755 index 0000000..f8e2273 --- /dev/null +++ b/defaultconfigs/irons_spellbooks-server.toml @@ -0,0 +1,843 @@ + +#Other Configuration +[Misc] + #rarityConfig array values must sum to 1: [COMMON, UNCOMMON, RARE, EPIC, LEGENDARY]. Default: [.3d, .25d, .2d, .15d, .1d] + rarityConfig = [0.3, 0.25, 0.2, 0.15, 0.1] + #Whether or not imbued weapons require mana to be casted. Default: true + swordsConsumeMana = true + #The multiplier on the cooldown of imbued weapons. Default: 0.5 (50% of default cooldown) + swordsCooldownMultiplier = 0.5 + #Whether or not players can harm their own magic summons. Default: false + canAttackOwnSummons = false + #The maximum amount of times an applicable piece of equipment can be upgraded in the arcane anvil. Default: 3 + maxUpgrades = 3 + #From 0-1, the percent of max mana a player respawns with. Default: 0.0 + manaSpawnPercent = 0.0 + #From 0-1, the percent chance for scrolls to be successfully recycled. Default: 0.5 (50%) + scrollRecycleChance = 0.5 + #Whether or not potions should be allowed to be brewed in the alchemist cauldron) + allowCauldronBrewing = true + #If true the world will attempt to be upgraded from an older version of ISS + runWorldUpgrader = false + +["Upgrade Overrides"] + #Use these lists to change what items can interact with the Arcane Anvil's upgrade system. This can also be done via datapack. + #Upgrade Whitelist. Use an item's id to allow it to be upgraded, ex: "minecraft:iron_sword" + upgradeWhitelist = [] + #Upgrade Blacklist. Use an item's id to prevent it from being upgraded, ex: "minecraft:iron_sword" + upgradeBlacklist = [] + +["Imbue Overrides"] + #Use these lists to change what items can interact with the Arcane Anvil's imbue system. + #!THIS MAY HAVE UNINTENDED CONSEQUENCES! + #Upgrade Whitelist. Use an item's id to allow it to be imbued, ex: "minecraft:iron_sword" + imbueWhitelist = [] + #Upgrade Blacklist. Use an item's id to prevent it from being imbued, ex: "minecraft:iron_sword" + imbueBlacklist = [] + +[Worldgen] + #The weight of the priest house spawning in a village. Default: 4 + priestHouseWeight = 4 + +#Individual Spell Configuration +[Spells] + + #irons_spellbooks:fire + [Spells."irons_spellbooks:fireball"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:wall_of_fire"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:fire_breath"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:magma_bomb"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:burning_dash"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:blaze_storm"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:firebolt"] + Enabled = true + School = "irons_spellbooks:fire" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + #irons_spellbooks:nature + [Spells."irons_spellbooks:poison_arrow"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:earthquake"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 16.0 + + [Spells."irons_spellbooks:poison_splash"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:oakskin"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:spider_aspect"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 90.0 + + [Spells."irons_spellbooks:firefly_swarm"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:root"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:blight"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:acid_orb"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:poison_breath"] + Enabled = true + School = "irons_spellbooks:nature" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + #irons_spellbooks:evocation + [Spells."irons_spellbooks:fang_ward"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:fang_strike"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:chain_creeper"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:gust"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:invisibility"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 45.0 + + [Spells."irons_spellbooks:summon_vex"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 150.0 + + [Spells."irons_spellbooks:lob_creeper"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 2.0 + + [Spells."irons_spellbooks:shield"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:summon_horse"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:spectral_hammer"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:firecracker"] + Enabled = true + School = "irons_spellbooks:evocation" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.5 + + #irons_spellbooks:ice + [Spells."irons_spellbooks:frostbite"] + Enabled = false + School = "irons_spellbooks:ice" + MaxLevel = 0 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 0.0 + + [Spells."irons_spellbooks:ice_block"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:ray_of_frost"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:cone_of_cold"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:frost_step"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:summon_polar_bear"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 180.0 + + [Spells."irons_spellbooks:icicle"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:abyssal_shroud"] + Enabled = false + School = "irons_spellbooks:ender" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 300.0 + + [Spells."irons_spellbooks:evasion"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 180.0 + + [Spells."irons_spellbooks:magic_missile"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:summon_ender_chest"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:magic_arrow"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:teleport"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 3.0 + + [Spells."irons_spellbooks:dragon_breath"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + #irons_spellbooks:ender + [Spells."irons_spellbooks:black_hole"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:counterspell"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:starfall"] + Enabled = true + School = "irons_spellbooks:ender" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 16.0 + + #irons_spellbooks:holy + [Spells."irons_spellbooks:healing_circle"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:blessing_of_life"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:angel_wing"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:sunbeam"] + Enabled = false + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:fortify"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:guiding_bolt"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:heal"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:wisp"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 3.0 + + [Spells."irons_spellbooks:greater_heal"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 1 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 45.0 + + [Spells."irons_spellbooks:cloud_of_regeneration"] + Enabled = false + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + #irons_spellbooks:blood + [Spells."irons_spellbooks:raise_dead"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 6 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 150.0 + + [Spells."irons_spellbooks:blood_slash"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:blood_step"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 5.0 + + [Spells."irons_spellbooks:acupuncture"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:ray_of_siphoning"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:blood_needles"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 10.0 + + [Spells."irons_spellbooks:heartstop"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 120.0 + + [Spells."irons_spellbooks:devour"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:wither_skull"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 1.0 + + [Spells."irons_spellbooks:ascension"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:lightning_lance"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + + [Spells."irons_spellbooks:electrocute"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 12.0 + + [Spells."irons_spellbooks:lightning_bolt"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "EPIC" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:charge"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 40.0 + + [Spells."irons_spellbooks:chain_lightning"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + [Spells."irons_spellbooks:coldwave"] + Enabled = true + School = "irons_spellbooks:ice" + MaxLevel = 8 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 30.0 + + #irons_spellbooks:eldritch + [Spells."irons_spellbooks:sculk_tentacles"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 4 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 30.0 + + [Spells."irons_spellbooks:telekinesis"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 35.0 + + [Spells."irons_spellbooks:planar_sight"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 200.0 + + [Spells."irons_spellbooks:eldritch_blast"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:sonic_boom"] + Enabled = true + School = "irons_spellbooks:eldritch" + MaxLevel = 3 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "LEGENDARY" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 25.0 + + [Spells."irons_spellbooks:divine_smite"] + Enabled = true + School = "irons_spellbooks:holy" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "COMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 15.0 + + [Spells."irons_spellbooks:sacrifice"] + Enabled = true + School = "irons_spellbooks:blood" + MaxLevel = 10 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "RARE" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 20.0 + + #irons_spellbooks:lightning + [Spells."irons_spellbooks:thunder_step"] + Enabled = true + School = "irons_spellbooks:lightning" + MaxLevel = 5 + #Allowed Values: COMMON, UNCOMMON, RARE, EPIC, LEGENDARY + MinRarity = "UNCOMMON" + ManaCostMultiplier = 1.0 + SpellPowerMultiplier = 1.0 + CooldownInSeconds = 8.0 + diff --git a/defaultconfigs/mahoutsukai-server.toml b/defaultconfigs/mahoutsukai-server.toml new file mode 100755 index 0000000..d9efafb --- /dev/null +++ b/defaultconfigs/mahoutsukai-server.toml @@ -0,0 +1,1328 @@ + +[boundary] + + [boundary.alarm] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + ALARM_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + ALARM_BARRIER_MANA_CYCLE = 10 + #This is the range of the boundary + #Range: 0 ~ 100000000 + ALARM_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + ALARM_BARRIER_CYCLE = 20 + #Messages are sent to Action Bar as opposed to the Chat window + ALARM_ACTION_BAR_MESSAGES = false + + [boundary.displacement] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_MANA_CYCLE = 5 + #This is the range of the boundary + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_RADIUS = 11 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + DISPLACEMENT_BARRIER_CYCLE = 4 + + [boundary."drain life"] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_MANA_COST = 5 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_MANA_CYCLE = 1 + #This is the range of the boundary + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + DRAIN_LIFE_BARRIER_CYCLE = 20 + #This is whether the boundary ignores hunger when refilling + DRAIN_LIFE_IGNORE_HUNGER = false + #This is how much mana the boundary restores + #Range: 0 ~ 10000000 + DRAIN_LIFE_MANA_REGEN = 1 + #This is how much the boundary heals + #Range: -1.0E7 ~ 1.0E7 + DRAIN_LIFE_HEAL_FACTOR = 0.5 + #This is how much damage the boundary does + #Range: 0.0 ~ 1.0E7 + DRAIN_LIFE_DAMAGE = 2.0 + #The boundary does this much times its normal damage if the target has magic resistance + #Range: 0.0 ~ 1.0E7 + DRAIN_LIFE_PUNISH_RESIST = 1.8 + #Entities that won't be considered for the boundary + DRAIN_LIFE_ENTITY_BLACKLIST = [] + + [boundary.gravity] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_MANA_CYCLE = 2 + #This is the range of the boundary + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + GRAVITY_BARRIER_CYCLE = 1 + #This is a multiplicative inrease in downward velocity + #Range: 0.0 ~ 1.0E8 + GRAVITY_BARRIER_FACTOR = 1.4 + #This is how often the boundary does it's thing + #Range: 0.0 ~ 1.0E8 + GRAVITY_BARRIER_MAX = 5.0E7 + + [boundary.enclosure] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_MANA_COST = 20 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_CYCLE = 20 + #This is the range of the boundary + #Range: 0 ~ 100000000 + ENCLOSURE_BARRIER_RADIUS = 5 + + [boundary.tangible] + #This is the mana cost per cycle + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_MANA_COST = 1 + #This is how often the boundary drains mana + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_MANA_CYCLE = 3 + #This is the range of the boundary + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_RADIUS = 10 + #This is how often the boundary does it's thing + #Range: 0 ~ 100000000 + TANGIBLE_BARRIER_CYCLE = 20 + +[displacement] + + [displacement.ascension] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + ASCENSION_BLOCK_CYCLE = 4 + #This is the cost of using the scroll (also the cost per teleport if not a scroll) + #Range: 0 ~ 100000000 + ASCENSION_SCROLL_MANA_COST = 30 + + [displacement.equivalent] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_BLOCK_CYCLE = 4 + #This is the cooldown between teleports (so you don't get shot back and forth rapidly) + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_RECEIVE_COOLDOWN = 15 + #This is the cost per teleport + #Range: 0 ~ 100000000 + EQUIVALENT_DISPLACEMENT_MANA_COST = 60 + #Max Distance for Equivalent Displacement + #Range: -1.0E7 ~ 1.0E7 + EQUIVALENT_DISPLACEMENT_MAX_DISTANCE = -1.0 + #Whether Equivalent Displacement can traverse dimensions + EQUIVALENT_DISPLACEMENT_DIMENSIONAL_TRAVEL = true + + [displacement.mental] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MENTAL_DISPLACEMENT_MANA_COST = 300 + #This is how far you can go before being sent back to your body + #Range: 0 ~ 100000000 + MENTAL_DISPLACEMENT_RANGE = 20 + + [displacement.projectile] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROJECTILE_DISPLACEMENT_MANA_COST = 50 + + [displacement.ordered] + #This is how often the circle checks for things to teleport + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_BLOCK_CYCLE = 4 + #This is the cooldown between teleports (so you don't get shot back and forth rapidly) + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_RECEIVE_COOLDOWN = 15 + #This is the cost per teleport + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_MANA_COST = 40 + #This is the max distance between ordered displacement circles. + #Range: 0 ~ 100000000 + ORDERED_DISPLACEMENT_RADIUS = 20 + + [displacement.protective] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROTECTIVE_DISPLACEMENT_MANA_COST = 50 + + [displacement.scrying] + #This is the cost per name tag + #Range: 0 ~ 100000000 + SCRYING_MANA_COST = 50 + #This is how long (in ticks) before a single name tag use runs out + #Range: 0 ~ 100000000 + SCRYING_DURATION = 1200 + #This is how often a Scrying tile entity will send updates + #Range: 0 ~ 100000000 + SCRYING_BLOCK_CYCLE = 4 + #This is whether the scrying circle can scry non players + SCRY_NON_PLAYERS = true + +[projection] + + [projection."weapon projectile"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + WEAPON_SHOOTER_MANA_COST = 100 + #Speed of projectiles shot from the weapon projectile bow + #Range: 0.0 ~ 1.0E7 + WEAPON_SHOOTER_PROJECTILE_SPEED = 3.0 + #Damage multiplier for projectiles shot from the weapon projectile bow + #Range: 0.0 ~ 1.0E7 + WEAPON_SHOOTER_DAMAGE_MULTIPLIER = 1.0 + #Weapon projectile bow durability + #Range: 0 ~ 10000000 + WEAPON_SHOOTER_DURABILITY = 30 + + [projection.treasury] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_SCROLL_MANA_COST = 1000 + #This is the cost per projectile when using the gauntlet + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_GAUNTLET_MANA_COST = 120 + #This is the delay between projectiles of the gauntlet + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_COOLDOWN = 10 + #This is the cost per chain when using the gauntlet in Chains mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_MANA_COST = 120 + #This is the delay between chains of the gauntlet in Chains mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_COOLDOWN = 10 + #How many initial chains to spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_CHAINS_COUNT = 16 + #How much damage chains do on contact + #Range: 0.0 ~ 1.0E8 + TREASURY_PROJECTION_CHAINS_DAMAGE = 1.0 + #This is the cost per weapon when using the gauntlet in AOE mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_AOE_MANA_COST = 120 + #This is the delay between weapons of the gauntlet in AOE mode + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_AOE_COOLDOWN = 4 + #This is the max distance between the target and the projectile spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_DISTANCE = 20 + #This is the min distance between the target and the projectile spawn + #Range: 0 ~ 100000000 + TREASURY_PROJECTION_MIN_DISTANCE = 8 + #This is the wind up time each projectile has before firing. + #Range: 0.0 ~ 1.0E8 + TREASURY_PROJECTION_SPEED = 30.0 + #Ignore whitelist; allow everything + TREASURY_PROJECTION_ALLOW_ALL = false + #Ignore whitelist & blacklist; allow everything + TREASURY_PROJECTION_DENY_ALL = false + #A list of additional registry names which will be considered for selection in Treasury Projection + TREASURY_PROJECTION_WHITELIST = [] + #A list of registry names which will be not considered for selection in Treasury Projection + TREASURY_PROJECTION_BLACKLIST = [] + #Treasury Projection Speed Increase Per Available Sword + #Range: -10000.0 ~ 10000.0 + TREASURY_PROJECTION_SPEED_INCREASE_PER_SWORD = 1.0 + #Treasury Projection Speed Minimum + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_SPEED_MIN = 10.0 + #Treasury Projection Cooldown Increase Per Available Sword + #Range: -10000.0 ~ 10000.0 + TREASURY_PROJECTION_COOLDOWN_INCREASE_PER_SWORD = 1.0 + #Treasury Projection Cooldown Minimum + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_COOLDOWN_MIN = 3.0 + #Treasury Projection AOE Mode Max Spawns Per Tick + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_AOE_MAX_SPAWNS = 3.0 + #Treasury Projection AOE Mode Swords Per Spawn + #Range: 0.0 ~ 100000.0 + TREASURY_PROJECTION_AOE_SWORDS_PER_SPAWN = 5.0 + #Treasury Projection Increases Requires Unique Weapons + TREASURY_PROJECTION_INCREASE_REQUIRES_UNIQUE = true + #Treasury Projection Only Uses Ender Chest + TREASURY_PROJECTION_ENDER_CHEST_ONLY = false + #Treasury Projection weapons despawn after hitting the ground + TREASURY_PROJECTION_DESPAWN_AFTER_LAND = false + + [projection.strengthening] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + STRENGTHENING_MANA_COST = 50 + #Strengthening Item Spawn Blacklist + STRENGTHENING_ITEM_SPAWN_BLACKLIST = [] + #Items that Strengthening won't work on + STRENGTHENING_ITEM_BLACKLIST = [] + #Max Strengthening Cap + #Range: 0 ~ 100000000 + STRENGTHENING_CAP = 50 + + [projection."reality marble"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MARBLE_MANA_COST = 4000 + #If you have dimension conflicts, change this to something else + #Range: -1000000 ~ 100000000 + MARBLE_DIMENSION = -1 + #Durability of swords spawned in the Marble Dimension + #Range: 0 ~ 100000000 + MARBLE_DIMENSION_DURABILITY = 3 + #Distance between swords spawned in the Marble Dimension + #Range: 0 ~ 100000000 + MARBLE_DIMENSION_SPAWN_RATE = 13 + #Probability of sword spawn + #Range: 0.0 ~ 1.0E8 + MARBLE_DIMENSION_SPAWN_CHANCE = 0.8 + #These will spawn in the Reality Marble as entities.. No guarantees on functionality if you change this. + MARBLE_SWORD_SPAWN_LIST = ["minecraft:iron_sword", "minecraft:diamond_sword", "minecraft:stone_sword"] + #Reality Marble Mob Blacklist + MARBLE_MOB_BLACKLIST = [] + + [projection.proximity] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROXIMITY_PROJECTION_MANA_COST = 160 + #How much durability the Proximity Projection Keys have + #Range: 0 ~ 100000000 + PROXIMITY_PROJECTION_DURABILITY = 30 + + [projection.projection] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + PROJECTION_MANA_COST = 100 + #A list of item names which cannot be projected. Such as minecraft:diamond_sword , for example. + PROJECTION_BLACKLIST = [] + #If False, PROJECTION_BLACKLIST will be considered a whitelist + PROJECTION_IS_BLACKLIST = true + #Projection Enchantment Blacklist + PROJECTION_ENCHANTMENT_BLACKLIST = [] + #Either the amount of damage a projected item takes from its max, or the total durability of the projected item + #Range: 0 ~ 100000000 + PROJECTION_DURABILITY_FACTOR = 5 + #Whether the projected durability is based on max damage (false) or just flat (true) + PROJECTION_DURABILITY_FLAT = true + #Projection items cannot be used in anvil + PROJECTION_ANVIL_CANCEL = false + #Projection Explicit Whitelist + PROJECTION_EXPLICIT_WHITELIST = [] + + [projection."power consolidation"] + #This is the cost per sword transformation. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWORD_MANA_COST = 5000 + #This is the cost per cycle for creating the lake. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_MANA_COST = 30 + #This is how often the lake does it's thing to make a lake + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_CYCLE = 20 + #This is the max radius of the lake + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_RADIUS = 12 + #This is the minimum threshhold a lake needs to be to be able to transform a sword into Caliburn. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_LAKE_THRESHHOLD = 150 + #This is a nerf factor applied to enchantments to reduce the amount of power that can be consolidated. Lower is less nerf. + #Range: 0.0 ~ 1.0E8 + POWER_CONSOLIDATION_NERF_FACTOR = 0.6 + #This is the distance before the lake begins to generate fog. (Note: Higher values may decrease FPS) + #Range: 0.0 ~ 1.0E8 + POWER_CONSOLIDATION_FOG_RADIUS = 8.0 + #This is the range for pulling undead mobs with Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_PULL_RADIUS = 20 + #This is the range for smiting undead mobs with Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SMITE_RADIUS = 10 + #How much durability Caliburn has. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_DURABILITY = 1000 + #This is the range for undead mobs to fear Caliburn + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_FEAR_RADIUS = 15 + #Entities must be this close to the wielder of Caliburn to be affected by the sweep. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWEEP_RADIUS = 6 + #The highest attack Caliburn can go to + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_ATTACK_CAP = 5000 + #Entities must be this close to the wielder of Caliburn's look vector to be affected by the sweep. + #Range: 0 ~ 100000000 + POWER_CONSOLIDATION_SWEEP_LOOK_RADIUS = 3 + #Acts as a blacklist if the toggle is on + POWER_CONSOLIDATION_BLACKLIST = ["mahoutsukai:clarent", "mahoutsukai:morgan"] + #Toggles the sword blacklist functionality + POWER_CONSOLIDATION_CALIBURN_BLACKLIST_TOGGLE = true + #Toggles whether it water should attempt to create tile entities. Only needed for old worlds with murky water in them. + POWER_CONSOLIDATION_RETRO_FOG_FIX = false + #Acts as a blacklist for the Fear Effect & Pull Effect on Caliburn + POWER_CONSOLIDATION_FEAR_BLACKLIST = [] + #Power Consolidation Enchant Blacklist + POWER_CONSOLIDATION_ENCHANT_BLACKLIST = ["minecraft:mending"] + #Power Consolidation Damage Cap Tiers + POWER_CONSOLIDATION_TIERS = [100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0, 1500.0, 2000.0, 2500.0, 3000.0, 3500.0, 4000.0, 4500.0, 5000.0] + #Power Consolidation Tier Upgrade Items + POWER_CONSOLIDATION_TIER_UPGRADE_ITEM = ["irons_spellbooks:ender_upgrade_orb"] + #Words which are considered unholy by Caliburn and Rhongomyniad + UNHOLY_WORDS = ["zomb", "vampir", "demon", "devil", "skele", "lich", "evil", "curse", "undead", "wither"] + + [projection.rhongomyniad] + #Rhongomyniad Lake Nerf Factor + #Range: -1.0E7 ~ 1.0E7 + RHONGOMYNIAD_NERF_FACTOR = 0.6 + #Rhongomyniad Speed Factor + #Range: -1.0E7 ~ 1.0E7 + RHONGOMYNIAD_SPEED_FACTOR = 1.4 + #Rhongomyniad Mana Cost + #Range: 0 ~ 10000000 + RHONGOMYNIAD_MANA_COST = 300 + #Rhongomyniad Max Smites + #Range: 0 ~ 10000000 + RHONGOMYNIAD_MAX_SMITES = 10 + #Rhongomyniad Range + #Range: 0 ~ 10000000 + RHONGOMYNIAD_RANGE = 20 + #Rhongomyniad Respects Geas And Caster Immunity + RHONGOMYNIAD_RESPECT_IMMUNE = false + + [projection.clarent] + #Clarent is Unbreakable + CLARENT_UNBREAKABLE = true + #Clarent Durability + #Range: 0 ~ 100000000 + CLARENT_DURABILITY = 1500 + #How long Clarent's wound lasts + #Range: 0 ~ 100000000 + CLARENT_WOUND_TICKS = 600 + #How much damage the wound does per hit + #Range: 0.0 ~ 1.0E8 + CLARENT_WOUND_DAMAGE = 0.2 + #How much Clarent's stored damage decreases per tick while blocking + #Range: 0.0 ~ 1.0E8 + CLARENT_DECREASE_PER_BLOCKING_TICK = 0.02 + #How many hits the wound does each time it activates + #Range: 0 ~ 100000000 + CLARENT_WOUND_DAMAGE_HITS = 3 + #Which swords cannot turn into Clarent + CLARENT_SWORD_BLACKLIST = ["mahoutsukai:caliburn", "mahoutsukai:morgan"] + #Max stored damage for Clarent + #Range: 0 ~ 100000000 + CLARENT_ATTACK_CAP = 5000000 + #Nerf factor for damage stored by Clarent + #Range: 0.0 ~ 1.0E8 + CLARENT_STORED_FACTOR = 0.5 + #Clarent Blacklist Toggle + CLARENT_BLACKLIST_TOGGLE = true + #Clarent Mana Per Damage + #Range: 0.0 ~ 1.0E7 + CLARENT_MANA_PER_DAMAGE = 10.0 + + [projection.emrys] + #How far the focused lightning can go + #Range: 0 ~ 100000000 + EMRYS_MAX_RANGE = 22 + #Emrys Damage Focused Per Second + #Range: 0.0 ~ 1.0E8 + EMRYS_DAMAGE_FOCUSED_PER_SECOND = 4.0 + #How much damage the chain lightning does + #Range: 0.0 ~ 1.0E8 + EMRYS_DAMAGE_ZAP = 1.5 + #Whether sky lightning from the emrys staff ignites the ground + EMRYS_BOLT_FIRE = false + #How much mana per second drained by Emrys Staff when using focused attack + #Range: 0 ~ 100000000 + EMRYS_MANA_COST_FOCUSED = 200 + #How much mana per second drained by Emrys Staff when using focused attack + #Range: 0 ~ 100000000 + EMRYS_MANA_COST_PASSIVE = 80 + #Disable Emrys + DISABLE_EMRYS = false + + [projection."morgan and caliburn"] + #List of allowed pets that can be killed with Caliburn to create Morgan + MORGAN_TRANSFORM_ENTITY_WHITELIST = ["minecraft:warden"] + #How much damage Morgan gains from killing children + #Range: 0.0 ~ 1.0E8 + MORGAN_CHILD_INCREASE = 1.0 + #How much damage Morgan gains from killing adult villagers + #Range: 0.0 ~ 1.0E8 + MORGAN_ADULT_INCREASE = 0.2 + #How much durability Morgan gains from killing villagers + #Range: 0 ~ 100000000 + MORGAN_HEAL_FACTOR = 30 + #Cooldown between special cast for Caliburn and Morgan + #Range: 0 ~ 100000000 + MORGAN_CALIBURN_POWER_COOLDOWN = 600 + #How long Morgan's Rage attack lasts + #Range: 0 ~ 100000000 + MORGAN_RAGE_TIME = 120 + #How far Morgan's ball can go before stopping + #Range: 0 ~ 100000000 + MORGAN_MAX_BALL_RANGE = 15 + #How far Morgan's ball's spikes can go + #Range: 0 ~ 100000000 + MORGAN_SPIKE_RANGE = 10 + #Morgan Upgrade Mana Cost + #Range: 0 ~ 10000000 + MORGAN_UPGRADE_MANA_COST = 400 + #Caliburn Morgan Ability Mana Cost + #Range: 0 ~ 100000000 + CALIBURN_MORGAN_ABILITY_MANA_COST = 300 + + [projection.replica] + #Replica Shockwave Base Damage + #Range: 0.0 ~ 1.0E7 + REPLICA_BASE_DAMAGE = 4.0 + #Replica Friend Teleport Range + #Range: 0.0 ~ 1.0E7 + REPLICA_TELEPORT_FRIEND_RANGE = 6.0 + #Replica Friend Teleport Max Distance + #Range: -1.0E7 ~ 1.0E7 + REPLICA_TELEPORT_MAX_DISTANCE = -1.0 + #Replica Teleport Start Time + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_START_TELEPORTING = 110 + #Replica Teleport Stop Time + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_STOP_TELEPORTING = 120 + #Replica Teleport Life + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_LIFE = 140 + #Replica Teleport Mana Cost + #Range: 0 ~ 10000000 + REPLICA_TELEPORT_MANA_COST = 300 + #Replica Shockwave Mana Cost + #Range: 0 ~ 10000000 + REPLICA_ATTACK_MANA_COST = 30 + #Replica Shockwave Cooldown + #Range: 0 ~ 1000000 + REPLICA_SHOCKWAVE_COOLDOWN = 50 + #Replica Shockwave Range + #Range: 0.0 ~ 1.0E7 + REPLICA_ATTACK_RANGE = 8.0 + #Replica can Teleport across Dimensions + REPLICA_TELEPORT_CROSS_DIMENSION = true + #Replica Cover Move Range + #Range: 0.0 ~ 1.0E7 + REPLICA_COVER_MOVE_RANGE = 20.0 + #Replica Shockwave Max Damage + #Range: 0.0 ~ 1.0E7 + REPLICA_MAX_DAMAGE = 5000000.0 + #Replica is disabled + REPLICA_DISABLED = false + #Replica Banned Damage Types + REPLICA_BANNED_DAMAGE_TYPES = [] + #Replica Durability + #Range: 0 ~ 10000000 + REPLICA_DURABILITY = 10000 + #Replica is Unbreakable + REPLICA_IS_UNBREAKABLE = true + +[exchange] + + [exchange.alchemical] + #This is how often the circle changes a layer underneath it + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_BLOCK_CYCLE = 20 + #How far down gets changed by the Alchemical Exchange + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_HEIGHT = 5 + #This is the cost for each block changed by the circle + #Range: 0 ~ 100000000 + ALCHEMICAL_EXCHANGE_MANA_COST = 16 + #This is a list of blocks available in the dirt-class exchange. + ALCHEMICAL_DIRT_CLASS = ["minecraft:dirt", "minecraft:sand", "minecraft:soul_sand", "minecraft:snow_block"] + #This is a list of blocks available in the stone-class exchange. + ALCHEMICAL_STONE_CLASS = ["minecraft:stone", "minecraft:ice", "minecraft:packed_ice", "minecraft:sandstone", "minecraft:red_sandstone", "minecraft:gravel", "minecraft:end_stone", "minecraft:purpur_block", "minecraft:magma_block", "minecraft:netherrack", "minecraft:terracotta"] + #This is a list of blocks available in the metal-class exchange. + ALCHEMICAL_METAL_CLASS = ["minecraft:iron_ore", "minecraft:gold_ore", "minecraft:nether_quartz_ore"] + #This is a list of blocks available in the gem-class exchange. + ALCHEMICAL_GEM_CLASS = ["minecraft:diamond_ore", "minecraft:emerald_ore"] + #This is a list of blocks available in the clay-class exchange. + ALCHEMICAL_CLAY_CLASS = ["minecraft:clay", "minecraft:coal_ore", "minecraft:redstone_ore", "minecraft:lapis_ore"] + #This is a list of blocks available in the wood-class exchange. + ALCHEMICAL_WOOD_CLASS = ["minecraft:oak_log", "minecraft:birch_log", "minecraft:acacia_log", "minecraft:jungle_log", "minecraft:spruce_log", "minecraft:dark_oak_log", "minecraft:cactus", "minecraft:pumpkin", "minecraft:melon", "minecraft:brown_mushroom_block", "minecraft:red_mushroom_block", "minecraft:hay_block", "minecraft:nether_wart_block"] + #This is a list of blocks available in the special-class exchange. + ALCHEMICAL_SPECIAL_CLASS = ["minecraft:prismarine", "minecraft:glowstone", "minecraft:sea_lantern", "minecraft:obsidian", "minecraft:slime_block"] + #This is a list of blocks available in the grass-class exchange. + ALCHEMICAL_GRASS_CLASS = ["minecraft:grass_block", "minecraft:mycelium"] + #This is a list of blocks available in the fluid-class exchange. + ALCHEMICAL_FLUID_CLASS = ["minecraft:lava", "minecraft:water"] + #This is a list of blocks available in the moving-fluid-class exchange. + ALCHEMICAL_MOVING_FLUID_CLASS = [] + + [exchange.catalyst] + #This is how often the circle checks for catalysts on top to change + #Range: 0 ~ 100000000 + CATALYST_EXCHANGE_BLOCK_CYCLE = 4 + #This is the cost for each catalyst exchanged by the circle + #Range: 0 ~ 100000000 + CATALYST_EXCHANGE_MANA_COST = 50 + + [exchange.chronal] + #This is how often the circle restores or deducts mana + #Range: 0 ~ 100000000 + CHRONAL_EXCHANGE_BLOCK_CYCLE = 20 + #This is how much mana is gained or lost every cycle + #Range: 0 ~ 100000000 + CHRONAL_EXCHANGE_MANA_GAIN_LOSS = 10 + + [exchange.durability] + #This is how often the circle restores mana + #Range: 0 ~ 100000000 + DURABILITY_EXCHANGE_BLOCK_CYCLE = 20 + #This is the limit on mana restored per cycle + #Range: 0 ~ 100000000 + DURABILITY_EXCHANGE_MANA_GAIN_CAP = 10 + #Take this much durability per mana point gained + #Range: 0.0 ~ 1.0E8 + DURABILITY_EXCHANGE_EFFICIENCY = 1 + #Items on this list will not be considered valid for durability exchange + DURABILITY_EXCHANGE_BLACKLIST = [] + #Durability Exchange Tax Brackets + DURABILITY_EXCHANGE_TAX_BRACKETS = [5000.0, 20000.0, 100000.0] + #Durability Exchange Tax Rates + DURABILITY_EXCHANGE_TAX_RATES = [0.02, 0.03, 0.04] + + [exchange.damage] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DAMAGE_EXCHANGE_MANA_COST = 40 + #This is the how much mana you get back when you're injured + #Range: 0 ~ 100000000 + DAMAGE_EXCHANGE_MANA_GAIN = 20 + #This is the new value of damage done while damage exchange is active + #Range: 0.0 ~ 1.0E8 + DAMAGE_EXCHANGE_REDUCE_TO = 1.0 + #Damage Exchange Cap + #Range: 0 ~ 1000000000 + DAMAGE_EXCHANGE_CAP = 5 + + [exchange.contract] + #This is the cost of forming a contract with another player + #Range: 0 ~ 100000000 + CONTRACT_MANA_COST = 10 + #This is how often the block checks for players on top of it + #Range: 0 ~ 100000000 + CONTRACT_BLOCK_CYCLE = 4 + #This is the max distance between contract circles. + #Range: 0 ~ 100000000 + CONTRACT_RADIUS = 10 + + [exchange.immunity] + #This is the mana cost per scroll + #Range: 0 ~ 100000000 + IMMUNITY_EXCHANGE_MANA_COST = 400 + #This is how long the buff/debuff lasts (in ticks) + #Range: 0 ~ 100000000 + IMMUNITY_EXCHANGE_TIME = 1200 + +[mystic] + + [mystic.spatial] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST = 100 + #This is the cost of using the staff on a block (per second!) + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST_AOE = 20 + #This is a flat cost of using the staff on an entity + #Range: 0 ~ 100000000 + SPATIAL_DISORIENTATION_MANA_COST_ST = 200 + #Spatial Disorientation Air Resistance + SPATIAL_DISORIENTATION_AIR_RESISTANCE = false + #Spatial Disorientation Launch Speed + #Range: 0.0 ~ 1.0E7 + SPATIAL_DISORIENTATION_SPEED = 7.0 + #Spatial Disorientation AOE Mode Radius + #Range: 0.0 ~ 1.0E7 + SPATIAL_DISORIENTATION_AOE_RADIUS = 4.0 + + [mystic."big explosion"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MYSTIC_STAFF_SUMMON_MANA_COST = 100 + #This is the cost of using the giant explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BIG_MANA_COST = 5000 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_BIG_SCALES = true + #Either a fraction of the max mana (if scaling) or a flat damage value + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_BIG_FACTOR = 0.002 + #Explosion Size for Big Explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BIG_SIZE = 30 + #Mystic Staff Creates Rain and Thunder + MYSTIC_STAFF_BIG_RAIN = true + #Mystic Staff Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_SCALING_MANA = 0.0 + #Mystic Staff World Damage + MYSTIC_STAFF_WORLD_DAMAGE = true + + [mystic."aoe explosion"] + #This is the cost of using the multiple explosion mode + #Range: 0 ~ 100000000 + MYSTIC_STAFF_AOE_MANA_COST = 600 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_AOE_SCALES = true + #Either a fraction of the max mana (if scaling) or a flat damage value + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_AOE_FACTOR = 0.001 + #Explosion Size for AOE Explosion + #Range: 0 ~ 100000000 + MYSTIC_STAFF_AOE_SIZE = 4 + #Delay between firing on AOE Mode of Explosion Staff + #Range: 0 ~ 10000000 + MYSTIC_STAFF_AOE_DELAY = 3 + #Mystic Staff AOE Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_AOE_SCALING_MANA = 0.0 + + [mystic.beam] + #Mystic Staff Beam Mana Per Tick + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BEAM_MANA_PER_TICK = 500 + #Mystic Staff Beam Damage Factor + #Range: -1.0E7 ~ 1.0E8 + MYSTIC_STAFF_BEAM_DAMAGE_FACTOR = 0.001 + #Whether the damage is flat or scales with caster's 'level' + MYSTIC_STAFF_BEAM_DAMAGE_SCALES = true + #Mystic Staff Beam Damage Acceleration + #Range: 0.0 ~ 1.0E8 + MYSTIC_STAFF_BEAM_DAMAGE_ACCELERATION = 1.5 + #Mystic Staff Beam Max Block Break Per Tick + #Range: 0 ~ 100000000 + MYSTIC_STAFF_BEAM_MAX_BLOCK_BREAK_PER_TICK = 90 + #Mystic Staff Beam Block Whitelist + MYSTIC_STAFF_BEAM_BLOCK_WHITELIST = [] + #Mystic Staff Beam Scaling Mana Factor + #Range: 0.0 ~ 1.0E7 + MYSTIC_STAFF_BEAM_SCALING_MANA = 0.0 + + [mystic."rho aias"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + RHO_AIAS_MANA_COST = 300 + #How far away Rho Aias will delete entities + #Range: 0 ~ 100000000 + RHO_AIAS_KILL_RANGE = 30 + #How long Rho Aias lasts + #Range: 0 ~ 100000000 + RHO_AIAS_LIFE = 1200 + #Entities which Rho Aias will delete if within range + RHO_AIAS_ENTITY_KILL_LIST = ["mahoutsukai:gandr_entity"] + #Entities which Rho Aias will delete if colliding with. + RHO_AIAS_COLLIDE_KILL_LIST = ["mahoutsukai:gandr_entity"] + #Logs detected entities from the kill list, for debug only + RHO_AIAS_KILL_DEBUG = false + #Whether Rho Aias boops all the time or just when caster sneaking + RHO_AIAS_SNEAK_BOOP = true + + [mystic."shared pain"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DAMAGE_REPLICATION_MANA_COST = 160 + + [mystic."borrowed authority"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + AUTHORITY_MANA_COST = 900 + #This is how long the effect lasts (in ticks) + #Range: 0 ~ 100000000 + AUTHORITY_TIME = 400 + #This is how much damage done to the player when attacking something + #Range: 0.0 ~ 1.0E8 + AUTHORITY_DAMAGE_TO_SELF = 1.5 + #This is how much damaqe is done when the player hits something + #Range: 0.0 ~ 1.0E8 + AUTHORITY_DAMAGE_TO_OTHER = 3.0 + #This is the slowdown factor when a punched thing hits a wall. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_BREAK_SLOW_DOWN_FACTOR = 0.5 + #This is the slowdown factor when a punched thing is flying through the air normally. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_NORMAL_SLOW_DOWN_FACTOR = 0.875 + #This is the multiplier for speed when the buff is active. Lower is slower + #Range: 0.0 ~ 1.0E8 + AUTHORITY_SPEED_MULTIPLIER = 1.8 + #Blocks with higher than this resistance will not be broken. Set to 0 for no breaking. + #Range: 0 ~ 100000000 + AUTHORITY_BLOCK_RESISTANCE_LIMIT = 45 + #Borrowed Authority Drops Blocks + AUTHORITY_DROPS_BLOCKS = true + + [mystic."cup of heaven"] + #This is multiplied by the square root of the area of the target network, and then multiplied by the sum of potion to get the mana cost. + #Range: 0 ~ 100000000 + HEAVENS_CUP_MANA_COST = 2 + #This is the maximum distance the player can be from a network to activate it + #Range: 0 ~ 100000000 + HEAVENS_CUP_START_DISTANCE = 20 + #This is how long potion generated by the network last. + #Range: 0 ~ 100000000 + HEAVENS_CUP_DURATION = 1200 + #This is the maximum distance between nodes for them to be counted as part of the network. + #Range: 0 ~ 100000000 + HEAVENS_CUP_NETWORK_DISTANCE = 30 + #Iterations per tick for Heavens Cup + #Range: 0 ~ 100000000 + HEAVENS_CUP_MAX_ITERS = 10 + #List of effects, in order, achievable by the cup of heaven + HEAVENS_CUP_EFFECTS = ["poison", "weakness", "blindness", "slowness", "wither", "levitation"] + +[eyes] + + [eyes.clairvoyance] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + CLAIRVOYANCE_MANA_COST = 220 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + CLAIRVOYANCE_TIME = 1200 + #Entities within this radius will have their movement predicted + #Range: 0 ~ 100000000 + CLAIRVOYANCE_RANGE = 30 + + [eyes.binding] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + MYSTIC_EYES_MANA_COST = 320 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + MYSTIC_EYES_TIME = 600 + #Entities must be within this radius of the user to be affected + #Range: 0 ~ 100000000 + MYSTIC_EYES_RANGE_FROM_USER = 5 + #Entities must be this close to the user's look vector to be affected + #Range: 0 ~ 100000000 + MYSTIC_EYES_RANGE_FROM_LOOK_VEC = 4 + + [eyes.reversion] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + REVERSION_EYES_MANA_COST = 410 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + REVERSION_EYES_TIME = 600 + #Entities must be within this radius of the user to be affected + #Range: 0 ~ 100000000 + REVERSION_EYES_RANGE_FROM_USER = 10 + #Entities must be this close to the user's look vector to be affected + #Range: 0 ~ 100000000 + REVERSION_EYES_RANGE_FROM_LOOK_VEC = 4 + + [eyes."death collection"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + DEATH_COLLECTION_MANA_COST = 400 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + DEATH_COLLECTION_TIME = 600 + #Entities must be within this radius of the user to be counted + #Range: 0 ~ 100000000 + DEATH_COLLECTION_RANGE_FROM_USER = 10 + #Mob deaths will count this much to the next death prevention. + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_SOUL_VALUE_MOB = 0.25 + #Player deaths will count this much to the next death prevention. + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_SOUL_VALUE_PLAYER = 1.0 + #Death Collection Revive Value + #Range: 0.0 ~ 1.0E8 + DEATH_COLLECTION_REVIVE_VALUE = 12.0 + #Max Souls possible for Death Collection + #Range: -1.0E7 ~ 1.0E7 + DEATH_COLLECTION_MAX = 1.0E7 + #Mana drained per soul held + #Range: -1.0E7 ~ 1.0E7 + DEATH_COLLECTION_DRAIN_PER_SOUL = 1.0 + #Souls drain with negative mana regen + DEATH_COLLECTION_NEGATIVE_REGEN_PUNISHMENT = true + + [eyes."black flame"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + BLACK_FLAME_MANA_COST = 300 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + BLACK_FLAME_TIME = 100 + #Blocks and entities within this range will be ignited if the user looks at them + #Range: 0 ~ 100000000 + BLACK_FLAME_RANGE_FROM_USER = 30 + #Something is lit on fire every this many ticks, from the player's eyes + #Range: 0 ~ 100000000 + BLACK_FLAME_IGNITION_TICKS = 1 + #How often flames do an update (in ticks) + #Range: 0 ~ 100000000 + BLACK_FLAME_UPDATE_TICKS = 1 + #Control the speed at which flames die (number between 0 and 3, probably) + #Range: 0 ~ 100000000 + BLACK_FLAME_DEATH_AGE = 6 + #Black Flame Damage + #Range: -1.0E7 ~ 1.0E7 + BLACK_FLAME_DAMAGE = 1.0 + #How long the wither lasts after stepping in black flame + #Range: 0 ~ 100000000 + BLACK_FLAME_DEBUFF_TIME = 180 + + [eyes."fay sight"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + FAY_SIGHT_MANA_COST = 100 + #This is how long the buff lasts + #Range: 0 ~ 100000000 + FAY_SIGHT_TIME = 600 + + [eyes.leylines] + #This value is added to mana regen. It is the floor for mana added by leylines. By default, you lose 1 mana from regen for not being near a leyline. + #Range: -10000000 ~ 100000000 + LEY_PUNISHMENT = -1 + #The factor used in calculating the leyline bonus regen + #Range: 0.0 ~ 1.0E8 + LEY_FACTOR = 0.01 + #Whether the bonus regen is flat or based on max mana + LEY_FLAT = false + #How far away ley points are from each other + #Range: 0 ~ 100000000 + LEY_DISTANCE = 300 + #An offset in case you don't want 0,0 to be a leyline + #Range: 0 ~ 100000000 + LEY_OFFSET = 0 + #Set this to false if you don't like ley lines affecting mana regen + LEY_AFFECTS_MANA = true + #The Y value Ley Lines should render at + #Range: 0 ~ 100000000 + LEY_RENDER_HEIGHT = 70 + #Modifier for Fae spawn rate + #Range: 0.0 ~ 1.0E8 + FAE_SPAWN_RATE = 1.0 + #If false, will show lines instead of runes. Lines not may not be compatible with shaders. + LEY_RUNES = true + #If true, the dimension list is a blacklist. If false it is a whitelist. + LEY_BLACKLIST = true + #Leyline Eytra boost limited to Fay Sight + LEY_ELYTRA_LIMITED_TO_FAY_SIGHT = false + #Whitelist or blacklist of dimension IDs + LEY_DIMENSION_LIST = [] + + [eyes.insight] + #The cost of using the scroll. + #Range: 0 ~ 100000000 + INSIGHT_MANA_COST = 320 + #How long the buff lasts + #Range: 0 ~ 100000000 + INSIGHT_TIME = 1200 + +[familiar] + + [familiar."shared vision"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + POSSESS_ENTITY_MANA_COST = 200 + + [familiar."recall familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + RECALL_FAMILIAR_MANA_COST = 20 + + [familiar."summon familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SUMMON_FAMILIAR_MANA_COST = 200 + #How often the familiar tries to talk to you + #Range: 0 ~ 100000000 + FAMILIAR_REPORT_SURROUNDINGS_TIME = 400 + #How much health the familiar has + #Range: 0 ~ 100000000 + FAMILIAR_HEALTH = 10 + #The chance that a familiar will complain about being hurt. + #Range: 0.0 ~ 1.0E8 + FAMILIAR_OUCH_CHANCE = 0.3 + #Messages are sent to Action Bar as opposed to the Chat window + FAMILIAR_ACTION_BAR_MESSAGES = false + #Familiar chunk loads + FAMILIAR_CHUNKLOADS = true + + [familiar."butterfly effect"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_MANA_COST = 100 + #This is the limit on butterflies per block + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_BLOCK_LIMIT = 4 + #This is the limit on butterflies per chunk + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_CHUNK_LIMIT = 40 + #This is the how long the effect lasts + #Range: 0 ~ 100000000 + BUTTERFLY_EFFECT_DURATION = 400 + #Whether the effect disappears after the first butterfly placed. + BUTTERFLY_EFFECT_SINGLE_USE = false + #Whether people other than the caster can see the butterfly effect + BUTTERFLY_EFFECT_VISIBLE_TO_OTHERS = false + + [familiar."swap familiar"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + SWAP_FAMILIAR_MANA_COST = 40 + + [familiar."familiars garden"] + #This is the cost of using the scroll + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_MANA_COST = 200 + #This is the range of the effect from the familiar + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_RANGE = 7 + #This is how many ticks it lasts from the time of using the scroll. + #Range: 0 ~ 100000000 + FAMILIARS_GARDEN_TIME = 1200 + +[secret] + + [secret.retribution] + #Retribution Mana Per Difference + #Range: 0 ~ 100000000 + RETRIBUTION_MANA_PER_DIFFERENCE = 40 + #Retribution Mana Charged Per Percent + RETRIBUTION_MANA_CHARGED_PER_PERCENT = false + #A list of entity registry names this spell won't work against + RETRIBUTION_BLACKLIST = [] + + [secret."presence concealment"] + #Ripper Cooldown + #Range: 0 ~ 100000000 + RIPPER_COOLDOWN = 800 + #Ripper Mana Cost + #Range: 0 ~ 100000000 + RIPPER_MANA_COST = 800 + #Ripper Fog Range + #Range: 0 ~ 100000000 + RIPPER_FOG_RANGE = 20 + #Ripper Fog Distance + #Range: 0 ~ 100000000 + RIPPER_FOG_DISTANCE = 5 + #Ripper Invis Cooldown + #Range: 0 ~ 100000000 + RIPPER_INVIS_COOLDOWN = 40 + #Ripper Gives Invis + RIPPER_GIVES_INVIS = true + #Ripper Speed + #Range: -1000000.0 ~ 1000000.0 + RIPPER_SPEED = 3.0 + #Ripper Movement Speed + #Range: -1.0E7 ~ 1000000.0 + RIPPER_MOVEMENT_SPEED = 0.05 + #Ripper Damage + #Range: 0.0 ~ 1000000.0 + RIPPER_DAMAGE = 2.5 + #Ripper Damage Bonus From Behind + #Range: 0.0 ~ 1000000.0 + RIPPER_DAMAGE_BONUS_FROM_BEHIND = 6.0 + #Ripper Damage Bonus Scales With Mana + RIPPER_DAMAGE_BONUS_SCALES_WITH_MANA = false + #Ripper Durability + #Range: 0 ~ 1000000000 + RIPPER_DURABILITY = 1200 + #Ripper Fog Mana Cost + #Range: 0 ~ 10000000 + RIPPER_FOG_MANA_COST = 200 + #Ripper Invis Mana Cost + #Range: 0 ~ 10000000 + RIPPER_INVIS_MANA_COST = 0 + + [secret.gandr] + #Gandr Black Particles Spawned on Hit + #Range: 0 ~ 100000000 + GANDR_BLACK_PARTICLES_HIT = 150 + #Gandr Red Particles Spawned on Hit + #Range: 0 ~ 100000000 + GANDR_RED_PARTICLES_HIT = 40 + #Gandr Red Particles Spawned on Launch + #Range: 0 ~ 100000000 + GANDR_RED_PARTICLES_LAUNCH = 25 + #Gandr Hit Radius + #Range: 0.0 ~ 1.0E8 + GANDR_HIT_RADIUS = 6.0 + #Gandr Effect Cloud Duration + #Range: 0 ~ 100000000 + GANDR_CLOUD_DURATION = 200 + #Gandr Mana Cost Scales with Max Mana + GANDR_MANA_SCALES = true + #Gandr Mana Cost Factor + #Range: 0.0 ~ 1.0E8 + GANDR_MANA_COST_FACTOR = 0.05 + #Gandr Damage Scales with Max Mana + GANDR_DAMAGE_SCALES = true + #Gandr Damage Factor + #Range: 0.0 ~ 1.0E8 + GANDR_DAMAGE_FACTOR = 0.009999999776482582 + #Gandr Max Damage + #Range: 0.0 ~ 1.0E8 + GANDR_MAX_DAMAGE = 1000.0 + #Gandr Min Damage + #Range: 0.0 ~ 1.0E8 + GANDR_MIN_DAMAGE = 5.0 + #Gandr Projectile Speed + #Range: 0.0 ~ 1.0E8 + GANDR_SPEED = 1.0 + #Gandr Effect Blacklist + GANDR_EFFECT_BLACKLIST = [] + #Gandr Effect Whitelist + GANDR_EFFECT_WHITELIST = ["mahoutsukai:misfortune", "mahoutsukai:bound", "mahoutsukai:fear", "mahoutsukai:black_burning", "mahoutsukai:wounded", "mahoutsukai:confusion"] + + [secret."fallen down"] + #Fallen Down Block Break Per Tick + #Range: 0 ~ 100000000 + FALLEN_DOWN_BLOCK_BREAK_PER_TICK = 800 + #Fallen Down Radius + #Range: 0 ~ 100000000 + FALLEN_DOWN_RADIUS = 30 + #Fallen Down Mana Per Tick + #Range: 0 ~ 100000000 + FALLEN_DOWN_MANA_COST = 2000 + #Fallen Down Beam Mode Blocks In + FALLEN_DOWN_BEAM_IN = ["minecraft:grass_block", "minecraft:sand", "minecraft:red_sand", "minecraft:cobblestone", "minecraft:clay", "minecraft:ice", "minecraft:packed_ice", "minecraft:blue_ice"] + #Fallen Down Beam Mode Blocks Out + FALLEN_DOWN_BEAM_OUT = ["minecraft:dirt", "minecraft:glass", "minecraft:red_stained_glass", "minecraft:stone", "minecraft:terracotta", "minecraft:water", "minecraft:water", "minecraft:water"] + #Fallen Down Beam Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_DAMAGE = 2.0 + #Fallen Down Beam Health Percentage Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_TARGET_HEALTH_PERCENTAGE_DAMAGE = 0.05 + #Fallen Down Beam Growth + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_GROWTH = 0.12 + #Fallen Down Beam Mana Scaled Damage + #Range: 0.0 ~ 1.0E9 + FALLEN_DOWN_BEAM_MANA_SCALED_DAMAGE = 0.0 + + [secret.geas] + #Geas Mana Cost + #Range: 0 ~ 100000000 + GEAS_MANA_COST = 30 + #Geas Mana Regen + #Range: 0.0 ~ 1.0E8 + MANA_REGEN_PER_GEAS = 3.0 + #Geas Max Mana Regen + #Range: 0.0 ~ 1.0E8 + GEAS_MAX_MANA_REGEN = 1.0E7 + #Geas Blacklist + GEAS_BLACKLIST = ["minecraft:armor_stand"] + + [secret."rule breaker"] + #Rule Breaker Durability + #Range: 0 ~ 10000000 + RULE_BREAKER_DURABILITY = 40 + #Rule Breaker Duration + #Range: 0 ~ 10000000 + RULE_BREAKER_DURATION = 800 + #Rule Breaker Mana Cost + #Range: 0 ~ 10000000 + RULE_BREAKER_MANA_COST = 5000 + #Rule Breaker Range + #Range: 0 ~ 10000000 + RULE_BREAKER_RANGE = 20 + #Rule Breaker Item Whitelist + RULE_BREAKER_ITEM_WHITELIST = ["minecraft:chorus_fruit"] + + [secret."selective displacement"] + #Selective Displacement Time + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_TIME = 1200 + #Selective Displacement Range + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_RANGE = 40 + #Selective Displacement Cooldown + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_COOLDOWN = 60 + #Selective Displacement Mana Cost + #Range: 0 ~ 10000000 + SELECTIVE_DISPLACEMENT_MANA_COST = 900 + +[kodoku] + #Base chance of setting target on fire with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_FIRE_CHANCE = 0.1 + #Base chance of applying potion to target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_SPLASH_CHANCE = 0.05 + #Base chance of making target jump with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_HOP_CHANCE = 0.08 + #Base chance of making target glow with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_GLOW_CHANCE = 0.02 + #Base chance of making target confused with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_CONFUSE_CHANCE = 0.01 + #Base chance of teleporting target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_TELEPORT_CHANCE = 0.08 + #Base chance of lowering target hunger with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_HUNGER_CHANCE = 0.15 + #Base chance of lightning striking target with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_LIGHTNING_CHANCE = 2.0E-5 + #Base chance of aggroing with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_AGGRO_CHANCE = 4.0E-4 + #Base chance of dropping a random item with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_DROP_CHANCE = 7.142857142857143E-5 + #Base chance of tripping with kodoku value 1 + #Range: 0.0 ~ 1.0 + KODOKU_MISFORTUNE_TRIP_CHANCE = 4.0E-5 + #Kodoku value divided by this number, and that many drops are removed from drop tables + #Range: 0 ~ 100000000 + KODOKU_LOOT_DIVISOR = 10 + #Kodoku value divided by this number, and that much extra damage applied to tools on use + #Range: 0 ~ 100000000 + KODOKU_TOOL_BREAK_DIVISOR = 10 + #Multiplied by mob's health and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_HEALTH_FACTOR = 0.1 + #Multiplied by mob's armor and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_ARMOR_FACTOR = 0.0 + #Multiplied by (hostile) mob's health and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_HEALTH_FACTOR_MOB = 0.1 + #Multiplied by (hostile) mob's armor and added to kodoku value when killed + #Range: -1.0E7 ~ 1.0E7 + KODOKU_ARMOR_FACTOR_MOB = 0.0 + +[mana] + #How high a player's personal mana can go + #Range: 0 ~ 100000000 + MAX_MANA_CAP = 200000 + #How much mana is spent before it increases + #Range: 0 ~ 100000000 + MANA_UP_COUNTER = 100 + #Mana required for increase, as a percentage of the max mana + #Range: 0.0 ~ 1.0E8 + MANA_UP_COUNTER_RATIO = 0.0 + #Maximum amount of mana required for increase + #Range: 0 ~ 100000000 + MANA_UP_COUNTER_MAX = 100 + #How much mana regen scaled with max mana is added to player regen + #Range: 0.0 ~ 1.0E7 + MANA_ADDED_SCALING_REGEN_PER_TICK = 0.0 + #How much max mana increases every time it does + #Range: 0 ~ 100000000 + MANA_INCREASE = 1 + #How much mana players regen per tick + #Range: 0 ~ 100000000 + MANA_REGEN_PER_TICK = 1 + #Percentage of max mana players get back by sleeping + #Range: 0.0 ~ 1.0E8 + MANA_RECOVERY_SLEEP = 0.5 + #Scaling factor for how much hunger affects regen + #Range: -1.0E7 ~ 1.0E7 + MANA_REGEN_HUNGER_FACTOR = 1.0 + #If true, mana cost of things is ignored in creative mode + CREATIVE_IGNORES_MANA_COSTS = true + #Apply logarithmic punishment to mana increase based on current max + MANA_INCREASE_LOG_PUNISHMENT = false + #Punishment factor for mana increase based on current max + #Range: -1.0E7 ~ 1.0E7 + MANA_INCREASE_PUNISHMENT_FACTOR = 0.0 + +["mana storage"] + #How much this circuit can hold + #Range: 0 ~ 100000000 + MANA_CIRCUIT_MAGITECH_CAPACITY = 100000 + #How much this circuit can hold + #Range: 0 ~ 100000000 + MANA_CIRCUIT_CAPACITY = 100000 + #How far away things can be from a Mana Circuit to use it + #Range: 0 ~ 100000000 + MANA_CIRCUIT_RANGE = 10 + #How much mana fits into an attuned diamond + #Range: 0 ~ 100000000 + ATTUNED_DIAMOND_CAPACITY = 10000 + #How much mana fits into an attuned emerald + #Range: 0 ~ 100000000 + ATTUNED_EMERALD_CAPACITY = 5000 + +[projector] + #A list of URLs to pull Magic Circle textures from + MAGIC_CIRCLES = [] + #A list of URLs to pull Magic Runes textures from + MAGIC_RUNES = [] + #Base rotation speed for projector + #Range: 0.0 ~ 1000000.0 + PROJECTOR_DEFAULT_ROTATION_SPEED = 1.0 + #Stop spinning when powered off + PROJECTOR_CONTINUES_ROTATE_WHEN_OFF = false + #Projector Offset Cap + #Range: -1.0E7 ~ 1.0E7 + PROJECTOR_OFFSET_CAP = 60.0 + +[fogprojector] + #Fog Projector Max Radius + #Range: -1.0E7 ~ 1.0E7 + FOG_PROJECTOR_MAX_RADIUS = 30.0 + +["mystic code"] + #How much durability the Mystic Code - First Sorcery item has + #Range: 0 ~ 100000000 + FIRST_SORCERY_DURABILITY = 50 + #Mystic Code First Sorcery Blacklist + MYSTIC_CODE_FIRST_SORCERY_BLACKLIST = ["mahoutsukai:scroll_boundary_drain_life"] + #Mystic Code Enchant Blacklist + MYSTIC_CODE_ENCHANT_BLACKLIST = [] + +[other] + #Bleeding only occurs when using dagger + BLEEDING_FROM_DAGGER_ONLY = false + #The block range value for any spells which use the player's line of sight + #Range: 0 ~ 100000000 + GLOBAL_LOOK_RANGE = 100 + #If false, scrolls will not disappear in creative. + CREATIVE_MODE_SPELLS = false + #Should magic damage the player + MAGIC_DAMAGES_PLAYER = false + #If Magic damages the player, should it be flat damage or based on mana used + MAGIC_DAMAGE_FLAT = true + #If damage is flat, this value is dealt to player's health. If not flat, this value is multiplied by mana used and rounded up. + #Range: 0.0 ~ 1.0E8 + MAGIC_DAMAGE_VALUE = 1.0 + #What type of damage magic damage inflicts. + MAGIC_DAMAGE_GENERIC = true + #If true, only allow blood circles on solid blocks + BLOOD_CIRCLE_SOLID_ONLY = true + #Spell Creation Blacklist + SPELL_BLACKLIST = [] + #Chunk Packet Replies Enabled + CHUNK_PACKET_REPLIES_ENABLED = true + #Buff Clear Items + BUFF_CLEAR_ITEMS = ["minecraft:milk_bucket"] + #Gamestages Enabled + GAMESTAGES_ENABLED = false + #Armor Stands are immune to spells + ARMOR_STANDS_IMMUNE = true + #Mahou Resets After Death + ONE_LIFE = false + diff --git a/defaultconfigs/minecolonies-server.toml b/defaultconfigs/minecolonies-server.toml new file mode 100755 index 0000000..9e0f19b --- /dev/null +++ b/defaultconfigs/minecolonies-server.toml @@ -0,0 +1,239 @@ + +#All configuration items related to the core gameplay +[gameplay] + #Amount of initial citizens. [Default: 4, min: 1, max: 10] + #Range: 1 ~ 10 + initialcitizenamount = 4 + #Should construction tape be placed around in-construction builds? [Default: true] + builderplaceconstructiontape = true + #Should players be able to place an infinite amount of supply camps/ships? [Default: false] + allowinfinitesupplychests = false + #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false] + allowinfinitecolonies = false + #Should colonies in other dimensions be allowed? [Default: true] + allowotherdimcolonies = true + #If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns. [Default: 60, min: 10, max: 600] + #Range: 10 ~ 600 + citizenrespawninterval = 10 + #Max citizens in one colony. [Default: 250, min: 4, max: 500] + #Range: 4 ~ 500 + maxcitizenpercolony = 50 + #Delay after each block placement (increasing it increases the delay). [Default: 15, min: 1, max: 500] + #Range: 1 ~ 500 + builderbuildblockdelay = 15 + #Delay modifier to mine a block (decreasing it decreases the delay). [Default: 500, min: 1, max: 10000] + #Range: 1 ~ 10000 + blockminingdelaymodifier = 500 + #Should development features be enabled (might be buggy)? [Default: false] + enableindevelopmentfeatures = false + #Should citizen name tags be rendered? [Default: true] + alwaysrendernametag = true + #Should workers work during the rain? [Default: false] + workersalwaysworkinrain = false + #Should players be sent entering/leaving colony notifications? [Default: true] + sendenteringleavingmessages = true + #Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see "Special Permissions Group" below.) [Default: 1, min: -1, max: 1] + #Range: -1 ~ 1 + allowglobalnamechanges = 1 + #Should special holiday content be displayed? [Default: true] + holidayfeatures = true + #Quantity of dirt per compost filling. [Default: 1, min: 0, max: 100] + #Range: 0 ~ 100 + dirtfromcompost = 1 + #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100] + #Range: 0 ~ 100 + luckyblockchance = 1 + #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5] + #Range: 0 ~ 5 + minthleveltoteleport = 3 + #Suggest build tool usage when trying to place a building without the build tool. [Default: true] + suggestbuildtoolplacement = true + #Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000] + #Range: 0.1 ~ 100.0 + foodmodifier = 1.0 + #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100] + #Range: 1 ~ 100 + diseasemodifier = 5 + #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: false] + forceloadcolony = false + #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440] + #Range: 1 ~ 1440 + loadtime = 10 + #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15] + #Range: 1 ~ 15 + colonyloadstrictness = 3 + #Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %. [Default: 2, min: 1, max: 100] + #Range: 1 ~ 100 + badvisitorchance = 2 + #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000] + #Range: 1 ~ 1000 + maxtreesize = 400 + #Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false] + nosupplyplacementrestrictions = false + #Raiders will spawn in the sky if this is enabled [Default: false] + skyraiders = true + +#All configurations related to the research system +[research] + #Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true] + researchcreativecompletion = true + #Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false] + researchdebuglog = false + #A list of items to charge players when undoing an already-completed research. + researchresetcost = ["minecolonies:ancienttome:1"] + +#All configurations related to the MineColonies commands +[commands] + #Should players be allowed to use the /mc rtp command? [Default: false] + canplayerusertpcommand = false + #Should players be allowed to use the /mc colony teleport command? [Default: false] + canplayerusecolonytpcommand = false + #Can players teleport to allied colonies? [Default: true] + canplayeruseallytownhallteleport = true + #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false] + canplayerusehometpcommand = false + #Should players be allowed to use the /mc colony info command? [Default: true] + canplayeruseshowcolonyinfocommand = true + #Should players be allowed to use the /mc citizens kill command? [Default: false] + canplayerusekillcitizenscommand = false + #Should players be allowed to use the /mc colony addOfficer command? [Default: true] + canplayeruseaddofficercommand = true + #Should players be allowed to use the /mc colony delete command? [Default: true] + canplayerusedeletecolonycommand = true + #Amount of attempts to find a safe random teleport (with /mc rtp). [Default: 4, min: 1, max: 10] + #Range: 1 ~ 10 + numberofattemptsforsafetp = 4 + +#All configuration related to colony claims +[claims] + #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 50] + #Range: 1 ~ 50 + maxColonySize = 20 + #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200] + #Range: 1 ~ 200 + minColonyDistance = 8 + #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15] + #Range: 1 ~ 15 + initialColonySize = 4 + #Should the min/max distance from spawn also affect colony placement? [Default: false] + restrictcolonyplacement = false + #Max distance (in blocks) from world spawn for a colony. [Default: 8000, min: 1000, max: 100000] + #Range: 1000 ~ 100000 + maxdistancefromworldspawn = 8000 + #Min distance (in blocks) from world spawn for a colony. [Default: 512, min: 1, max: 1000] + #Range: 1 ~ 1000 + mindistancefromworldspawn = 512 + #Should officers of a colony receive advancements from that colony? [Default: true] + officersreceiveadvancements = true + +#All configuration items related to the combat elements of MineColonies +[combat] + #Whether or not to spawn raiders. [Default: true] + dobarbariansspawn = true + #The difficulty setting for raiders. [Default: 5, min: 0, max: 10] + #Range: 0 ~ 10 + barbarianhordedifficulty = 10 + #The max size of a raider horde. [Default: 80, min: 6, max: 400] + #Range: 6 ~ 400 + maxBarbarianSize = 160 + #Whether or not raiders can break through obstacles [Default: true] + dobarbariansbreakthroughwalls = true + #The average number of nights between raids. [Default: 14, min: 1, max: 50] + #Range: 1 ~ 50 + averagenumberofnightsbetweenraids = 7 + #The minimum number of nights between raids. [Default: 10, min: 1, max: 30] + #Range: 1 ~ 30 + minimumnumberofnightsbetweenraids = 5 + #Should mobs attack citizens? [Default: true] + mobattackcitizens = true + #Whether or not raiders can break through doors. [Default: true] + shouldraiderbreakdoors = true + #Should citizens call Guards for help when attacked? [Default: true] + citizencallforhelp = true + #Attack damage multiplier for Archer Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + rangerdamagemult = 1.0 + #Attack damage multiplier for Knight Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + knightdamagemult = 1.0 + #Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000] + #Range: 0.1 ~ 5.0 + guardhealthmult = 1.0 + #Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false] + pvp_mode = false + #Days until the pirate ships despawn. [Default: 3, min: 1, max: 10] + #Range: 1 ~ 10 + daysuntilpirateshipsdespawn = 3 + #Max Y level (height) for Raiders to spawn. [Default: 200, min: 1, max: 500] + #Range: 1 ~ 500 + maxyforbarbarians = 250 + +#All permission configuration options +[permissions] + #Should colony protection be enabled? [Default: true] + enablecolonyprotection = true + #Set the max amount of backups kept [Default: 50, min: 3, max: 5000] + #Range: 3 ~ 5000 + maxkeptbackups = 50 + #Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks. + #Allowed Values: DAMAGE_NOTHING, DAMAGE_PLAYERS, DAMAGE_ENTITIES, DAMAGE_EVERYTHING + turnoffexplosionsincolonies = "DAMAGE_ENTITIES" + #Players who have special permissions, especially to change citizen names (see "Name Changes" above). + specialpermgroup = ["_Raycoms_"] + #Blocks players should be able to interact with in any colony (ex: vending machines) + freetointeractblocks = ["dirt", "0 0 0"] + #Seconds between each permission message (to reduce spam). [Default: 30, min: 1, max: 1000] + #Range: 1 ~ 1000 + secondsBetweenPermissionMessages = 30 + +#All configuration related to mod compatibility +[compatibility] + #Items consumed by citizens in the Library. + configliststudyitems = ["minecraft:paper;400;100", "minecraft:book;600;10"] + #Items requested by Tavern visitors. + configlistrecruitmentitems = ["minecraft:hay_block;3", "minecraft:book;2", "minecraft:enchanted_book;9", "minecraft:diamond;9", "minecraft:emerald;8", "minecraft:baked_potato;1", "minecraft:gold_ingot;2", "minecraft:redstone;2", "minecraft:lapis_lazuli;2", "minecraft:cake;11", "minecraft:sunflower;5", "minecraft:honeycomb;6", "minecraft:quartz;3"] + #List of ore blocks rarely found magically by Miners (see "Ore Chance"). Includes the block and its chance, separated by exclamation marks. + luckyores = ["minecraft:coal_ore!64", "minecraft:copper_ore!48", "minecraft:iron_ore!32", "minecraft:gold_ore!16", "minecraft:redstone_ore!8", "minecraft:lapis_ore!4", "minecraft:diamond_ore!2", "minecraft:emerald_ore!1"] + #Forester harvest trunk size for dynamic trees: 1-8. [Default: 5, min: 1, max: 8] + #Range: 1 ~ 8 + dynamictreeharvestsize = 5 + #Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1. [Default: 6, min: -249, max: 250000] + #Range: -249 ~ 250000 + fishingroddurabilityadjustt2 = 6 + #Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver Anything below -59 will only allow vanilla rods. [Default: 22, min: -58, max: 250000] + #Range: -58 ~ 250000 + fishingroddurabilityadjustt1 = 22 + #All diseases citizens can get. The name, how common it is, and all ingredients to cure it. + diseases = ["Influenza,100,minecraft:carrot,minecraft:potato", "Measles,10,minecraft:dandelion,minecraft:kelp,minecraft:poppy", "Smallpox,1,minecraft:honey_bottle,minecraft:golden_apple"] + #When loading recipes, generate audit CSV files to help debug datapacks or extra mods. [Default: false] + auditcraftingtags = false + #Enable inventory debugging. [Default: false] + debuginventories = false + #Turn this on if you're using this world for blueprint building and scanning. [Default: false] + blueprintbuildmode = false + +#All configurations related to pathfinding +[pathfinding] + #Verbosity of pathfinding debug messages. [Default: 0, min: 0, max: 10] + #Range: 0 ~ 10 + pathfindingdebugverbosity = 0 + #Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100] + #Range: 5 ~ 100 + minimumrailstopath = 8 + #Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10] + #Range: 1 ~ 10 + pathfindingmaxthreadcount = 2 + +#All configurations related to the request system +[requestSystem] + #The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. [Default: 3, min: 1, max: 10] + #Range: 1 ~ 10 + maximalretries = 2 + #The amount of ticks between retries of the request system for retryable requests. Lower increases server load. [Default: 1200, min: 30, max: 10000] + #Range: 30 ~ 10000 + delaybetweenretries = 1200 + #Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false] + creativeresolve = false + #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false] + canplayeruseresetcommand = false + diff --git a/defaultconfigs/noflyzone-server.toml b/defaultconfigs/noflyzone-server.toml new file mode 100755 index 0000000..ba0f109 --- /dev/null +++ b/defaultconfigs/noflyzone-server.toml @@ -0,0 +1,16 @@ +#No-fly zone checks happen every x player ticks, which can be taxing on the system when there's many players. Increase this number for better performance. +#Range: > 1 +checkInterval = 10 +#Whether to allow flight using an elytra in a no flight zone +allowElytraFlight = false +#Whether to allow flight using a jetpack device in a no flight zone +allowFlyingDevices = false +#Allow player teleportation in a no flight zone +allowTeleporting = true +#For performance reasons biome checks are off by default. Set it to true to disallow biomes listed in the noflyzone:worldgen/biome/blacklist tag. +enableBiomeCheck = false +#For performance reasons structure checks are off by default. Set it to true to disallow structures listed in the noflyzone:worldgen/structure/blacklist tag. +enableStructureCheck = false +#A list of blacklisted dimensions. +dimensions = ["allthemodium:the_other", "blue_skies:everbright", "blue_skies:everdawn", "twilightforest:twilight_forest"] + diff --git a/defaultconfigs/occultism-server.toml b/defaultconfigs/occultism-server.toml new file mode 100755 index 0000000..8e34c01 --- /dev/null +++ b/defaultconfigs/occultism-server.toml @@ -0,0 +1,114 @@ + +#Storage Settings +[storage] + #The amount of slots the storage stabilizer tier 1 provides. + stabilizerTier1Slots = 256 + #The amount of slots the storage stabilizer tier 2 provides. + stabilizerTier2Slots = 512 + #The amount of slots the storage stabilizer tier 3 provides. + stabilizerTier3Slots = 1024 + #The amount of slots the storage stabilizer tier 4 provides. + stabilizerTier4Slots = 2048 + #The amount of slots the storage actuator provides. + controllerBaseSlots = 128 + #The stack size the storage actuator uses. + controllerStackSize = 1024 + #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. + overrideItemStackSizes = true + #True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance. + unlinkWormholeOnBreak = false + +#Spirit Job Settings +[spirit_job] + #The duration for the slow falling effect applied by a drikwing. + drikwingFamiliarSlowFallingSeconds = 15 + #The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits. + tier1CrusherTimeMultiplier = 2.0 + #The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits. + tier2CrusherTimeMultiplier = 1.0 + #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits. + tier3CrusherTimeMultiplier = 0.5 + #Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits. + tier4CrusherTimeMultiplier = 0.2 + #The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits. + tier1CrusherOutputMultiplier = 1.0 + #The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits. + tier2CrusherOutputMultiplier = 1.5 + #The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits. + tier3CrusherOutputMultiplier = 2.0 + #The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits. + tier4CrusherOutputMultiplier = 3.0 + #The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks. + crusherResultPickupDelay = 60 + #The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%. + blacksmithFamiliarRepairChance = 0.05 + #The amount of iron required for a blacksmith familiar to upgrade another familiar. + blacksmithFamiliarUpgradeCost = 18 + #The cooldown for a blacksmith familiar to upgrade another familiar. + blacksmithFamiliarUpgradeCooldown = 400 + +#Ritual Settings +[rituals] + #Enables the ritual to clear rainy weather. + enableClearWeatherRitual = true + #Enables the ritual to start rainy weather. + enableRainWeatherRitual = true + #Enables the ritual to start a thunderstorm. + enableThunderWeatherRitual = true + #Enables the ritual to set time to day. + enableDayTimeRitual = true + #Enables the ritual to set time to night. + enableNightTimeRitual = true + #If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running. + enableRemainingIngredientCountMatching = false + #Set a value below 1.0 to speed up rituals. + #Range: 0.05 ~ 1.7976931348623157E308 + ritualDurationMultiplier = 0.25 + #By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance". + possibleSpiritNames = [] + #0.0 (default) to only use random names. + #1.0 to only use the names in "possibleSpiritNames" + #0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name. + #Will be ignored if "possibleSpiritNames" is empty. + #Range: 0.0 ~ 1.0 + usePossibleSpiritNamesChance = 0.0 + +#Dimensional Mineshaft Settings +[dimensional_mineshaft] + + #Miner Spirit Settings + [dimensional_mineshaft.miner_foliot_unspecialized] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 400 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 1000 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_djinni_ores] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 300 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 400 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_afrit_deeps] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 200 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 800 + + #Miner Spirit Settings + [dimensional_mineshaft.miner_marid_master] + #The amount of time it takes the spirit to perform one mining operation. + maxMiningTime = 100 + #The amount of blocks the spirit will obtain per mining operation + rollsPerOperation = 1 + #The amount of mining operations the spirit can perform before breaking. + durability = 1600 + diff --git a/defaultconfigs/pylons-server.toml b/defaultconfigs/pylons-server.toml new file mode 100755 index 0000000..ab0a69c --- /dev/null +++ b/defaultconfigs/pylons-server.toml @@ -0,0 +1,52 @@ + +[expulsion_pylon] + #Which dimensions the Expulsion Pylon is allowed to operate in. + expulsionAllowedDimensions = ["minecraft:overworld"] + #The radius around the world spawn where the pylon is not allowed to operate. + #By default this uses the world spawn radius (/gamerule spawnRadius). + #This config will only take effect if it is larger than the world spawn radius. + #Range: 1 ~ 512 + expulsionWorldSpawnRadius = 1 + #Whether the Expulsion Pylon can be destroyed with explosions. + expulsionPylonCanExplode = false + #Limit the max radius for expulsion pylons. + #Does not include center chunk, so a radius of 2 equals a 5x5 chunk diameter. + #Range: 0 ~ 2 + expulsionPylonMaxRadius = 2 + +[infusion_pylon] + #The minimum effect duration (in seconds) that can be used for Potion Filters. + #This defaults to 60 seconds to prevent unintended interactions + #with other mods that add persistent potion effects at low durations. + #Range: 1 ~ 3600 + infusionMinimumDuration = 60 + #The total duration (in seconds) required before a Potion Filter can be used. + #By default this is 3600 seconds/1 hour, which is equivalent to 7.5 vanilla extended potions. + #Range: 1 ~ 28800 + infusionRequiredDuration = 3600 + #The max duration of effects (in seconds) applied to the player. + #The duration is refreshed up to this amount every 60 ticks. + #Range: 5 ~ 60 + infusionAppliedDuration = 20 + #Whether the Infusion Pylon chunkloads itself. + #This is limited to one pylon per player, while the player is online. + infusionChunkloads = true + #Effects that may be used in the Infusion Pylon. + #List may include either effect IDs (like `minecraft:strength`) or an entire namespace (like `minecraft`). + #If the list is empty, then all effects will be allowed except for those specifically denied. + infusionAllowedEffects = [] + #Effects that may not be used in the Infusion Pylon. + #This list will override the allowed effect list. + infusionDeniedEffects = ["minecraft:absorption", "tombstone:ghostly_shape"] + +[harvester_pylon] + #Delay between harvest attempts (in ticks). + #Range: 10 ~ 120 + harvesterWorkDelay = 20 + #Whether the harvester requires a hoe to work. + #If enabled, it will use 1 durability per harvest action + harvesterRequiresTool = true + #Whether the harvester can have tools piped in to automate it. + #By default, unbreakable tools are required for full automation. + harvesterCanBeAutomated = false + diff --git a/defaultconfigs/refinedstorage-server.toml b/defaultconfigs/refinedstorage-server.toml new file mode 100755 index 0000000..7dc7cd6 --- /dev/null +++ b/defaultconfigs/refinedstorage-server.toml @@ -0,0 +1,275 @@ + +[upgrades] + #The additional energy used by the Range Upgrade + #Range: > 0 + rangeUpgradeUsage = 8 + #The additional energy used by the Speed Upgrade + #Range: > 0 + speedUpgradeUsage = 2 + #The additional energy used by the Crafting Upgrade + #Range: > 0 + craftingUpgradeUsage = 5 + #The additional energy used by the Stack Upgrade + #Range: > 0 + stackUpgradeUsage = 12 + #The additional energy used by the Silk Touch Upgrade + #Range: > 0 + silkTouchUpgradeUsage = 15 + #The additional energy used by the Fortune 1 Upgrade + #Range: > 0 + fortune1UpgradeUsage = 10 + #The additional energy used by the Fortune 2 Upgrade + #Range: > 0 + fortune2UpgradeUsage = 12 + #The additional energy used by the Fortune 3 Upgrade + #Range: > 0 + fortune3UpgradeUsage = 14 + #The additional energy used by the Regulator Upgrade + #Range: > 0 + regulatorUpgradeUsage = 15 + +[controller] + #Whether the Controller uses energy + useEnergy = true + #The energy capacity of the Controller + #Range: > 0 + capacity = 64000 + #The base energy used by the Controller + #Range: > 0 + baseUsage = 0 + #The maximum energy that the Controller can receive + #Range: > 0 + maxTransfer = 2147483647 + +[cable] + #The energy used by the Cable + #Range: > 0 + usage = 0 + +[grid] + #The energy used by Grids + #Range: > 0 + gridUsage = 2 + #The energy used by Crafting Grids + #Range: > 0 + craftingGridUsage = 4 + #The energy used by Pattern Grids + #Range: > 0 + patternGridUsage = 4 + #The energy used by Fluid Grids + #Range: > 0 + fluidGridUsage = 2 + +[diskDrive] + #The energy used by the Disk Drive + #Range: > 0 + usage = 0 + #The energy used per disk in the Disk Drive + #Range: > 0 + diskUsage = 1 + +[storageBlock] + #The energy used by the 1k Storage Block + #Range: > 0 + oneKUsage = 2 + #The energy used by the 4k Storage Block + #Range: > 0 + fourKUsage = 4 + #The energy used by the 16k Storage Block + #Range: > 0 + sixteenKUsage = 6 + #The energy used by the 64k Storage Block + #Range: > 0 + sixtyFourKUsage = 8 + #The energy used by the Creative Storage Block + #Range: > 0 + creativeUsage = 10 + +[fluidStorageBlock] + #The energy used by the 64k Fluid Storage Block + #Range: > 0 + sixtyFourKUsage = 2 + #The energy used by the 256k Fluid Storage Block + #Range: > 0 + twoHundredFiftySixKUsage = 4 + #The energy used by the 1024k Fluid Storage Block + #Range: > 0 + thousandTwentyFourKUsage = 6 + #The energy used by the 4096k Fluid Storage Block + #Range: > 0 + fourThousandNinetySixKUsage = 8 + #The energy used by the Creative Fluid Storage Block + #Range: > 0 + creativeUsage = 10 + +[externalStorage] + #The energy used by the External Storage + #Range: > 0 + usage = 6 + +[importer] + #The energy used by the Importer + #Range: > 0 + usage = 1 + +[exporter] + #The energy used by the Exporter + #Range: > 0 + usage = 1 + +[networkReceiver] + #The energy used by the Network Receiver + #Range: > 0 + usage = 0 + +[networkTransmitter] + #The energy used by the Network Transmitter + #Range: > 0 + usage = 64 + +[relay] + #The energy used by the Relay + #Range: > 0 + usage = 1 + +[detector] + #The energy used by the Detector + #Range: > 0 + usage = 2 + +[securityManager] + #The energy used by the Security Manager + #Range: > 0 + usage = 4 + #The additional energy used by Security Cards in the Security Manager + #Range: > 0 + usagePerCard = 10 + +[interface] + #The energy used by the Interface + #Range: > 0 + usage = 2 + +[fluidInterface] + #The energy used by the Fluid Interface + #Range: > 0 + usage = 2 + +[wirelessTransmitter] + #The energy used by the Wireless Transmitter + #Range: > 0 + usage = 8 + #The base range of the Wireless Transmitter + #Range: > 0 + baseRange = 16 + #The additional range per Range Upgrade in the Wireless Transmitter + #Range: > 0 + rangePerUpgrade = 8 + +[storageMonitor] + #The energy used by the Storage Monitor + #Range: > 0 + usage = 3 + +[wirelessGrid] + #Whether the Wireless Grid uses energy + useEnergy = true + #The energy capacity of the Wireless Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Grid to extract items + #Range: > 0 + extractUsage = 5 + #The energy used by the Wireless Grid to insert items + #Range: > 0 + insertUsage = 5 + +[wirelessFluidGrid] + #Whether the Wireless Fluid Grid uses energy + useEnergy = true + #The energy capacity of the Wireless Fluid Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Fluid Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Fluid Grid to extract fluids + #Range: > 0 + extractUsage = 5 + #The energy used by the Wireless Fluid Grid to insert fluids + #Range: > 0 + insertUsage = 5 + +[constructor] + #The energy used by the Constructor + #Range: > 0 + usage = 3 + +[destructor] + #The energy used by the Destructor + #Range: > 0 + usage = 3 + +[diskManipulator] + #The energy used by the Disk Manipulator + #Range: > 0 + usage = 4 + +[portableGrid] + #Whether the Portable Grid uses energy + useEnergy = true + #The energy capacity of the Portable Grid + #Range: > 0 + capacity = 3200 + #The energy used by the Portable Grid to open + #Range: > 0 + openUsage = 30 + #The energy used by the Portable Grid to extract items or fluids + #Range: > 0 + extractUsage = 5 + #The energy used by the Portable Grid to insert items or fluids + #Range: > 0 + insertUsage = 5 + +[crafter] + #The energy used by the Crafter + #Range: > 0 + usage = 4 + #The energy used for every Pattern in the Crafter + #Range: > 0 + patternUsage = 1 + +[crafterManager] + #The energy used by the Crafter Manager + #Range: > 0 + usage = 8 + +[craftingMonitor] + #The energy used by the Crafting Monitor + #Range: > 0 + usage = 8 + +[wirelessCraftingMonitor] + #Whether the Wireless Crafting Monitor uses energy + useEnergy = true + #The energy capacity of the Wireless Crafting Monitor + #Range: > 0 + capacity = 3200 + #The energy used by the Wireless Crafting Monitor to open + #Range: > 0 + openUsage = 30 + #The energy used by the Wireless Crafting Monitor to cancel a crafting task + #Range: > 0 + cancelUsage = 5 + #The energy used by the Wireless Crafting Monitor to cancel all crafting tasks + #Range: > 0 + cancelAllUsage = 10 + +[autocrafting] + #The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain + #Range: > 5000 + calculationTimeoutMs = 5000 + diff --git a/defaultconfigs/sebastrnlib-server.toml b/defaultconfigs/sebastrnlib-server.toml new file mode 100755 index 0000000..03236da --- /dev/null +++ b/defaultconfigs/sebastrnlib-server.toml @@ -0,0 +1,4 @@ +#Set this to true to disable sending the thank you message that SebastrnLib shows when a player joins. +#Note, that this stops showing the message for every player, even those that want to see them. +disable_thanks_message = true + diff --git a/defaultconfigs/solcarrot-server.toml b/defaultconfigs/solcarrot-server.toml new file mode 100755 index 0000000..af52fe8 --- /dev/null +++ b/defaultconfigs/solcarrot-server.toml @@ -0,0 +1,26 @@ + +[milestones] + #Number of hearts you start out with. + #Range: 0 ~ 1000 + baseHearts = 10 + #Number of hearts you gain for reaching a new milestone. + #Range: 0 ~ 1000 + heartsPerMilestone = 2 + #A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order. Naturally, adding more milestones lets you earn more hearts. + milestones = [5, 10, 20, 40, 80, 120, 160, 200, 240, 280] + +[filtering] + #Foods in this list won't affect the player's health nor show up in the food book. + blacklist = [] + #When this list contains anything, the blacklist is ignored and instead only foods from here count. + whitelist = [] + #The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks. + #Range: 0 ~ 1000 + minimumFoodValue = 4 + +[miscellaneous] + #Whether or not to reset the food list on death, effectively losing all bonus hearts. + resetOnDeath = false + #If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression. + limitProgressionToSurvival = false + diff --git a/defaultconfigs/sophisticatedbackpacks-server.toml b/defaultconfigs/sophisticatedbackpacks-server.toml new file mode 100755 index 0000000..bd47d23 --- /dev/null +++ b/defaultconfigs/sophisticatedbackpacks-server.toml @@ -0,0 +1,428 @@ + +#Server Settings +[server] + #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" + disallowedItems = ["botania:mana_bottle"] + #List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box" + noInteractionBlocks = [] + #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether + itemFluidHandlerEnabled = true + #Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack. + allowOpeningOtherPlayerBackpacks = false + #Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect) + itemDisplayDisabled = false + #Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues. + tickDedupeLogicDisabled = false + #List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage" + noConnectionBlocks = [] + #Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks + containerItemsDisallowed = false + #Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems) + canBePlacedInContainerItems = false + + #Leather Backpack Settings + [server.leatherBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 27 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Backpack Settings + [server.ironBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 54 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Gold Backpack Settings + [server.goldBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 81 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Diamond Backpack Settings + [server.diamondBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 108 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 5 + + #Netherite Backpack Settings + [server.netheriteBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 120 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 7 + + #Compacting Upgrade Settings + [server.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [server.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [server.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [server.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [server.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [server.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [server.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [server.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [server.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [server.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [server.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [server.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Refill Upgrade Settings + [server.refillUpgrade] + #Number of Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 6 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Refill Upgrade Settings + [server.advancedRefillUpgrade] + #Number of Advanced Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 12 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Restock Upgrade Settings + [server.restockUpgrade] + #Number of Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Restock Upgrade Settings + [server.advancedRestockUpgrade] + #Number of Advanced Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [server.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Advanced Void Upgrade Settings + [server.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Stack Upgrade Settings + [server.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + + #Smelting Upgrade Settings + [server.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [server.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [server.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [server.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [server.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [server.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Inception Upgrade Settings + [server.inceptionUpgrade] + #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade + upgradesUseInventoriesOfBackpacksInBackpack = true + #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade + upgradesInContainedBackpacksAreFunctional = true + + #Tool Swapper Upgrade Settings + [server.toolSwapperUpgrade] + #Number of Tool Swapper Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 8 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Tank Upgrade Settings + [server.tankUpgrade] + #Capacity in mB the tank upgrade will have per row of storage slots + #Range: 500 ~ 20000 + capacityPerSlotRow = 4000 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. + #Range: 1 ~ 100 + autoFillDrainContainerCooldown = 20 + #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Energy in FE the battery upgrade will have per row of storage slots + #Range: 500 ~ 50000 + energyPerSlotRow = 10000 + + #Pump Upgrade Settings + [server.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [server.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Settings for Spawning Entities with Backpack + [server.entityBackpackAdditions] + #Chance of an entity spawning with Backpack + #Range: 0.0 ~ 1.0 + chance = 0.01 + #Turns on/off addition of loot into backpacks + addLoot = true + #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. + buffWithPotionEffects = true + #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. + buffHealth = true + #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. + equipWithArmor = true + #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" + entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] + #List of music discs that are not supposed to be played by entities + discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] + #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. + playJukebox = true + #Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to + dropToFakePlayers = false + #Chance of mob dropping backpack when killed by player + #Range: 0.0 ~ 1.0 + backpackDropChance = 0.085 + #Chance increase per looting level of mob dropping backpack + #Range: 0.0 ~ 0.2 + lootingChanceIncreasePerLevel = 0.01 + + [server.nerfs] + #Determines if too many backpacks in player's inventory cause slowness to the player + tooManyBackpacksSlowness = false + #Maximum number of backpacks in player's inventory that will not cause slowness + #Range: 1 ~ 27 + maxNumberOfBackpacks = 3 + #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) + #Range: 0.1 ~ 5.0 + slownessLevelsPerAdditionalBackpack = 1.0 + #Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades. + onlyWornBackpackTriggersUpgrades = false + diff --git a/defaultconfigs/sophisticatedstorage-server.toml b/defaultconfigs/sophisticatedstorage-server.toml new file mode 100755 index 0000000..eebcadf --- /dev/null +++ b/defaultconfigs/sophisticatedstorage-server.toml @@ -0,0 +1,629 @@ + +#Server Settings +[server] + #Threshold of number of item entities dropped from chest / barrel above which break is canceled (unless shift key is pressed) and message is displayed explaining to player many drops and packing tape use + #Range: 0 ~ 1000 + tooManyItemEntityDrops = 200 + + #Wood Barrel Settings + [server.WoodBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Barrel Settings + [server.IronBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Barrel Settings + [server.GoldBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Barrel Settings + [server.DiamondBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Barrel Settings + [server.NetheriteBarrel] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel I Settings + [server.LimitedBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel I Settings + [server.LimitedIronBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 64 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel I Settings + [server.LimitedGoldBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 96 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel I Settings + [server.LimitedDiamondBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 128 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel I Settings + [server.LimitedNetheriteBarrelI] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 160 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel II Settings + [server.LimitedBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 16 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel II Settings + [server.LimitedIronBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel II Settings + [server.LimitedGoldBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 48 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel II Settings + [server.LimitedDiamondBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 64 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel II Settings + [server.LimitedNetheriteBarrelII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 80 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel III Settings + [server.LimitedBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 10 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel III Settings + [server.LimitedIronBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 20 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel III Settings + [server.LimitedGoldBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 30 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel III Settings + [server.LimitedDiamondBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 40 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel III Settings + [server.LimitedNetheriteBarrelIII] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 50 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Limited Barrel IV Settings + [server.LimitedBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 8 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Iron Barrel IV Settings + [server.LimitedIronBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 16 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Limited Gold Barrel IV Settings + [server.LimitedGoldBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 24 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Limited Diamond Barrel IV Settings + [server.LimitedDiamondBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 32 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Limited Netherite Barrel IV Settings + [server.LimitedNetheriteBarrelIV] + #Multiplier that's used to calculate base slot limit + #Range: 1 ~ 8192 + baseSlotLimitMultiplier = 40 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Wood Chest Settings + [server.WoodChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Chest Settings + [server.IronChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Chest Settings + [server.GoldChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Chest Settings + [server.DiamondChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Chest Settings + [server.NetheriteChest] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Shulker Box Settings + [server.ShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 27 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Shulker Box Settings + [server.IronShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 54 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Gold Shulker Box Settings + [server.GoldShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 81 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Diamond Shulker Box Settings + [server.DiamondShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 108 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Netherite Shulker Box Settings + [server.NetheriteShulkerBox] + #Number of inventory slots in the storage + #Range: 1 ~ 180 + inventorySlotCount = 132 + #Number of upgrade slots in the storage + #Range: 0 ~ 10 + upgradeSlotCount = 4 + + #Stack Upgrade Settings + [server.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = ["occultism:satchel", "thermal:satchel", "ars_elemental:caster_bag", "ars_elemental:curio_bag", "minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + + #Compacting Upgrade Settings + [server.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [server.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [server.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [server.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [server.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [server.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [server.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [server.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [server.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [server.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [server.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [server.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [server.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Advanced Void Upgrade Settings + [server.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Determines whether void upgrade allows voiding anything or it only has overflow option + voidAnythingEnabled = true + + #Smelting Upgrade Settings + [server.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [server.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [server.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [server.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [server.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [server.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Pump Upgrade Settings + [server.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [server.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Compression Upgrade Settings + [server.compressionUpgrade] + #Defines how many slots at a maximum compression upgrade is able to use + #Range: 3 ~ 9 + maxNumberOfSlots = 5 + #List of items that can be decompressed by compression upgrade and their results. Item registry names are expected here in format of "mod:itemBeingDecompressed=Nxmod:itemDecompressResult + additionalDecompressibleItems = ["minecraft:glowstone=4xminecraft:glowstone_dust", "minecraft:quartz_block=4xminecraft:quartz"] + + #Hopper Upgrade Settings + [server.hopperUpgrade] + #Number of input filter slots + #Range: 1 ~ 8 + inputFilterSlots = 2 + #Number of input filter slots displayed in a row + #Range: 1 ~ 4 + inputFilterSlotsInRow = 2 + #Number of fuel filter slots + #Range: 1 ~ 8 + outputFilterSlots = 2 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 4 + outputFilterSlotsInRow = 2 + #Number of ticks between each transfer + #Range: 1 ~ 100 + transferSpeedTicks = 8 + #Maximum stack size that can be transferred in one transfer + #Range: 1 ~ 64 + maxTransferStackSize = 1 + + #Advanced Hopper Upgrade Settings + [server.advancedHopperUpgrade] + #Number of input filter slots + #Range: 1 ~ 8 + inputFilterSlots = 4 + #Number of input filter slots displayed in a row + #Range: 1 ~ 4 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 8 + outputFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 4 + outputFilterSlotsInRow = 4 + #Number of ticks between each transfer + #Range: 1 ~ 100 + transferSpeedTicks = 2 + #Maximum stack size that can be transferred in one transfer + #Range: 1 ~ 64 + maxTransferStackSize = 4 + + [server.shulkerBoxDisallowedItems] + #List of items that are not allowed to be put in shulkerboxes - e.g. "minecraft:bundle" + disallowedItems = [] + #Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in shulker boxes + containerItemsDisallowed = false + diff --git a/kubejs/README.md b/kubejs/README.md new file mode 100755 index 0000000..bfa7eba --- /dev/null +++ b/kubejs/README.md @@ -0,0 +1,11 @@ +All The Mods 9 +====== +All The Mods 9 is released on curseforge only, as All Rights Reserved, +This covers the following files/folders +- all Quests and rewards in `\instance\config\ftbquests\quests\` +- all custom Kubejs scripts in `\instance\kubejs\` +- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\` + +What does All Rights Reserved Mean? +For players, it means nothing, you are still permitted to play and film and stream the pack. +For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods diff --git a/kubejs/README.txt b/kubejs/README.txt new file mode 100755 index 0000000..5cf0fdf --- /dev/null +++ b/kubejs/README.txt @@ -0,0 +1,15 @@ +Find out more info on the website: https://kubejs.com/ + +Directory information: + +assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png +data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json + +startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!) +server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload) +client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T) + +config - KubeJS config storage. This is also the only directory that scripts can access other than world directory +exported - Data dumps like texture atlases end up here + +You can find type-specific logs in logs/kubejs/ directory \ No newline at end of file diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json new file mode 100755 index 0000000..e7be1d2 --- /dev/null +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -0,0 +1,39 @@ +{ + "block.gtceu.neocube": "NeoForging Cuboid", + "gtceu.neocube": "NeoCube", + "block.gtceu.apiary_i": "Apiary MK I", + "gtceu.apiary_i": "Apiary MK I", + "block.gtceu.apiary_ii": "Apiary MK II", + "gtceu.apiary_ii": "Apiary MK II", + "block.gtceu.comb_processor": "Comb Processor", + "gtceu.comb_processor": "Comb Processor", + "block.gtceu.star_forge":"Star Forge", + "block.gtceu.micro_universe_orb":"Micro Universe Orb", + "block.gtceu.mega_fusion_reactor":"Mega Fusion Reactor", + "gtceu.star_forge":"Star Forge", + "gtceu.micro_universe_reactor":"Micro Universe Reactor", + "gtceu.micro_universe_collector":"Micro Universe Collector", + "gtceu.mega_fusion_reactor":"Mega Fusion Reactor", + "material.gtceu.inert_nether_essence":"Inert Nether Star Essence", + "material.gtceu.trinaquadalloy": "Trinaquadalloy", + "material.gtceu.fluorite": "Fluorite", + "material.gtceu.dolomite": "Dolomite", + "material.gtceu.star_matter": "Star Matter", + "block.gtceu.advanced_large_chemical_reactor": "Advanced Large Chemical Reactor", + "material.gtceu.nitinol": "Nitinol", + "block.gtceu.greenhouse": "Greenhouse", + "gtceu.greenhouse": "Greenhouse", + "block.gtceu.void_miner": "Void Miner", + "gtceu.void_miner": "Void Miner", + "block.gtceu.world_data_scanner": "Dimension Scanner", + "gtceu.world_data_scanner": "Dimension Scanner", + "block.gtceu.lv_world_data_scanner": "Basic Dimension Scanner", + "block.gtceu.mv_world_data_scanner": "§bAdvanced Dimension Scanner", + "block.gtceu.hv_world_data_scanner": "§6Advanced Dimension Scanner II", + "block.gtceu.ev_world_data_scanner": "§5Advanced Dimension Scanner III", + "block.gtceu.iv_world_data_scanner": "§9Elite Dimension Scanner", + "block.gtceu.luv_world_data_scanner": "§dElite Dimension Scanner II", + "block.gtceu.zpm_world_data_scanner": "§cElite Dimension Scanner III", + "block.gtceu.uv_world_data_scanner": "§3Ultimate Dimension Scanner", + "block.gtceu.uhv_world_data_scanner": "§4Ultra Dimension Scanner" +} \ No newline at end of file diff --git a/kubejs/assets/gtceu/lang/es_es.json b/kubejs/assets/gtceu/lang/es_es.json new file mode 100755 index 0000000..bbcf6f2 --- /dev/null +++ b/kubejs/assets/gtceu/lang/es_es.json @@ -0,0 +1,24 @@ +{ + "block.gtceu.apiary_i": "Apiario MK I", + "gtceu.apiary_i": "Apiario MK I", + "block.gtceu.apiary_ii": "Apiary MK II", + "gtceu.apiary_ii": "Apiario MK II", + "block.gtceu.comb_processor": "Procesadora de Panales", + "gtceu.comb_processor": "Procesadora de Panales", + "block.gtceu.star_forge":"Forja de Las Estrellas", + "block.gtceu.micro_universe_orb":"Orbe del Micro Universo", + "block.gtceu.mega_fusion_reactor":"Mega Reactor de Fusion", + "gtceu.star_forge":"Forja de Las Estrellas", + "gtceu.micro_universe_reactor":"Reactor del Micro Universo", + "gtceu.micro_universe_collector":"Recolector del Micro Universo", + "gtceu.mega_fusion_reactor":"Mega Reactor de Fusion", + "material.gtceu.inert_nether_essence":"Esencia de Estrella del Nether Inerte", + "material.gtceu.trinaquadalloy": "Trinaquadalloy", + "material.gtceu.fluorite": "Fluorita", + "material.gtceu.dolomite": "Dolomita", + "material.gtceu.star_matter": "Materia de Estrellas", + "block.gtceu.advanced_large_chemical_reactor": "Gran Reactor Quimico Avanzado", + "material.gtceu.nitinol": "Nitinol", + "block.gtceu.greenhouse": "Invernadero", + "gtceu.greenhouse": "Invernadero" +} diff --git a/kubejs/assets/gtceu/lang/ja_jp.json b/kubejs/assets/gtceu/lang/ja_jp.json new file mode 100755 index 0000000..d1fef8d --- /dev/null +++ b/kubejs/assets/gtceu/lang/ja_jp.json @@ -0,0 +1,24 @@ +{ + "block.gtceu.apiary_i": "養蜂場 MK I", + "gtceu.apiary_i": "養蜂場 MK I", + "block.gtceu.apiary_ii": "養蜂場 MK II", + "gtceu.apiary_ii": "養蜂場 MK II", + "block.gtceu.comb_processor": "ハチミツ櫛加工機", + "gtceu.comb_processor": "ハチミツ櫛加工機", + "block.gtceu.star_forge":"スターフォージ", + "block.gtceu.micro_universe_orb":"ミクロ宇宙オーブ", + "block.gtceu.mega_fusion_reactor":"メガ融合炉", + "gtceu.star_forge":"スターフォージ", + "gtceu.micro_universe_reactor":"ミクロ宇宙リアクター", + "gtceu.micro_universe_collector":"ミクロ宇宙コレクター", + "gtceu.mega_fusion_reactor":"メガ融合炉", + "material.gtceu.inert_nether_essence":"不活性ネザースターエッセンス", + "material.gtceu.trinaquadalloy": "トリナクアド合金", + "material.gtceu.fluorite": "蛍石", + "material.gtceu.dolomite": "白亜", + "material.gtceu.star_matter": "スターマター", + "block.gtceu.advanced_large_chemical_reactor": "高度大型化学反応器", + "material.gtceu.nitinol": "ニチノール", + "block.gtceu.greenhouse": "温室", + "gtceu.greenhouse": "温室" +} diff --git a/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png new file mode 100755 index 0000000..0f3a713 Binary files /dev/null and b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png differ diff --git a/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta new file mode 100755 index 0000000..24381e6 --- /dev/null +++ b/kubejs/assets/gtceu/textures/block/fluids/fluid.star_matter_plasma.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 2 + } +} \ No newline at end of file diff --git a/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png new file mode 100755 index 0000000..d82714f Binary files /dev/null and b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_empty.png differ diff --git a/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png new file mode 100755 index 0000000..6a2e538 Binary files /dev/null and b/kubejs/assets/gtceu/textures/gui/progress_bar/star_forge_full.png differ diff --git a/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui b/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui new file mode 100755 index 0000000..53b5cef Binary files /dev/null and b/kubejs/assets/gtceu/ui/recipe_type/star_forge.rtui differ diff --git a/kubejs/assets/industrialforegoing/blockstates/biofuel.json b/kubejs/assets/industrialforegoing/blockstates/biofuel.json new file mode 100755 index 0000000..1c88280 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/biofuel.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/biofuel" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/essence.json b/kubejs/assets/industrialforegoing/blockstates/essence.json new file mode 100755 index 0000000..6a6d806 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/essence.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/essence" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/ether_gas.json b/kubejs/assets/industrialforegoing/blockstates/ether_gas.json new file mode 100755 index 0000000..a69b7a1 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/ether_gas.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/ether_gas" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/fermented_ore_meat.json b/kubejs/assets/industrialforegoing/blockstates/fermented_ore_meat.json new file mode 100755 index 0000000..cf7550f --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/fermented_ore_meat.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/fermented_ore_meat" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/latex.json b/kubejs/assets/industrialforegoing/blockstates/latex.json new file mode 100755 index 0000000..8751659 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/latex.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/latex" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/meat.json b/kubejs/assets/industrialforegoing/blockstates/meat.json new file mode 100755 index 0000000..3a51e94 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/meat.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/meat" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/pink_slime.json b/kubejs/assets/industrialforegoing/blockstates/pink_slime.json new file mode 100755 index 0000000..b8ed82d --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/pink_slime.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/pink_slime" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/raw_ore_meat.json b/kubejs/assets/industrialforegoing/blockstates/raw_ore_meat.json new file mode 100755 index 0000000..ea07467 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/raw_ore_meat.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/raw_ore_meat" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/sewage.json b/kubejs/assets/industrialforegoing/blockstates/sewage.json new file mode 100755 index 0000000..4ae7025 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/sewage.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/sewage" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/blockstates/sludge.json b/kubejs/assets/industrialforegoing/blockstates/sludge.json new file mode 100755 index 0000000..a880159 --- /dev/null +++ b/kubejs/assets/industrialforegoing/blockstates/sludge.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "industrialforegoing:block/sludge" + } + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/biofuel.json b/kubejs/assets/industrialforegoing/models/block/biofuel.json new file mode 100755 index 0000000..2177822 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/biofuel.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/biofuel_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/essence.json b/kubejs/assets/industrialforegoing/models/block/essence.json new file mode 100755 index 0000000..68ec831 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/essence.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/essence_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/ether_gas.json b/kubejs/assets/industrialforegoing/models/block/ether_gas.json new file mode 100755 index 0000000..96582e6 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/ether_gas.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/ether_gas_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/fermented_ore_meat.json b/kubejs/assets/industrialforegoing/models/block/fermented_ore_meat.json new file mode 100755 index 0000000..ddfee6e --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/fermented_ore_meat.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/fermented_ore_meat_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/latex.json b/kubejs/assets/industrialforegoing/models/block/latex.json new file mode 100755 index 0000000..ce8c9d4 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/latex.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/latex_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/meat.json b/kubejs/assets/industrialforegoing/models/block/meat.json new file mode 100755 index 0000000..f16ae88 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/meat.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/meat_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/pink_slime.json b/kubejs/assets/industrialforegoing/models/block/pink_slime.json new file mode 100755 index 0000000..080148b --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/pink_slime.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/pink_slime_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/raw_ore_meat.json b/kubejs/assets/industrialforegoing/models/block/raw_ore_meat.json new file mode 100755 index 0000000..af180c9 --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/raw_ore_meat.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/raw_ore_meat_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/sewage.json b/kubejs/assets/industrialforegoing/models/block/sewage.json new file mode 100755 index 0000000..1a9b37e --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/sewage.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/sewage_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/industrialforegoing/models/block/sludge.json b/kubejs/assets/industrialforegoing/models/block/sludge.json new file mode 100755 index 0000000..9efe55c --- /dev/null +++ b/kubejs/assets/industrialforegoing/models/block/sludge.json @@ -0,0 +1,5 @@ +{ + "textures": { + "particle": "industrialforegoing:block/fluids/sludge_still" + } + } \ No newline at end of file diff --git a/kubejs/assets/kubejs/blockstates/magical_soil.json b/kubejs/assets/kubejs/blockstates/magical_soil.json new file mode 100755 index 0000000..b3ca461 --- /dev/null +++ b/kubejs/assets/kubejs/blockstates/magical_soil.json @@ -0,0 +1,7 @@ +{ + "variants": { + "": { + "model": "kubejs:block/magical_soil" + } + } +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/de_de.json b/kubejs/assets/kubejs/lang/de_de.json new file mode 100755 index 0000000..f271737 --- /dev/null +++ b/kubejs/assets/kubejs/lang/de_de.json @@ -0,0 +1,6194 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Wilkommen", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Kopfgeldbrett", + "atm9.chapters.4.title": "Tipps und Tricks", + "atm9.chapters.group.1.": "Haupt Aufgabenliste", + "atm9.chapters.5.title": "&aChapter 1&r: &bDer Anfang&r", + "atm9.chapters.6.title": "&aChapter 2&r: &6Der ATM Star", + "atm9.chapters.7.title": "&aChapter 3&r: &dKreativ ", + "atm9.chapters.group.2.": "Werkzeuge und Waffen", + "atm9.chapters.8.title": "Apotheosis Ausrüstung", + "atm9.chapters.52.title": "Einfache Werkzeuge", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Lager", + "atm9.chapters.10.title": "Einfaches Lager", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Ressourcen", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Essen und Farmen", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Technologie", + "atm9.chapters.54.title": "Alchemistry", + "atm9.chapters.18.title": "Create", + "atm9.chapters.55.title": "Deep Resonance", + "atm9.chapters.56.title": "Draconic Evolution", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dFortgeschritten&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Erste Schritte", + "atm9.chapters.26.title": "Dampfzeitalter", + "atm9.chapters.27.title": "Tiefe Spannung", + "atm9.chapters.28.title": "Mittlere Spannung", + "atm9.chapters.29.title": "Hohe Spannung", + "atm9.chapters.30.title": "Extreme Spannung", + "atm9.chapters.31.title": "Verrückte Spannung", + "atm9.chapters.32.title": "Lächerliche Spannung", + "atm9.chapters.33.title": "Null Punkt Modul", + "atm9.chapters.34.title": "Ultimative Spannung", + "atm9.chapters.35.title": "Ultra Hohe Spannung", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Meilensteine", + "atm9.chapters.group.7.": "Magie", + "atm9.chapters.38.title": "Apotheosis Verzaubern", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Erkundung", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + + "atm9.quest.welcome.team": "Ein Team erstellen", + "atm9.quest.welcome.commands": "Nützliche Befehle", + "atm9.quest.welcome.welcome": "&dWilkommen zu All The Mods 9!", + "atm9.quest.welcome.quests": "Aufgaben", + "atm9.quest.welcome.claims": "Chunks beanspruchen", + "atm9.quest.welcome.translations": "All die Übersetzungen", + + "atm9.quest.welcome.desc.team": "Wenn du ein Team für dich und deine Freunde erstellen möchtest, musst du den Befehl &a/ftbteams party create (Name vom Team)&r benutzen!", + "atm9.quest.welcome.desc.commands": "Es gibt viele nützliche Befehle in ATM. Hier sind ein paar: \\n \\n &e/sethome&r (Name vom Home) | Lässt dich ein Home setzen, wohin du dich wieder hin teleportieren kannst mit /home (Name). Beispiel: /sethome farm - dann teleportiere dich mit /home farm \\n \\n &e/spawn&r | Das wird dich zu dem Weltstartpunkt von der Overworld teleportieren. \\n \\n &e/rtp&r | 'Zufälliges Teleportieren' wird dich zu einer zufälligen Stelle in deiner Welt teleportieren. \\n \\n Notiz: Diese Befehle haben Abklingzeiten und Grenzen. Wenn du die ändern möchtest, kannst du die config file editieren, welche hier gefunden wird: \\n \\n - Für Einzelspieler | &osaves/(Name der Welt)/serverconfig/ftbessentials.snbt&r \\n \\n - Für Server | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 ist ein kitchensink pack, welches dir erlaubt die Welt von modifiziertem Minecraft in deinem eigenen Weg zu erkunden!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 ist momentan in den beta phasen von der Modpack Entwicklung&r. Mods werden hinzugefügt oder entfernt wenn sie aktualisiert werden.", + "atm9.quest.welcome.desc.welcome3": "Wenn du Fragen oder Probleme hast, betrete gerne den ATM Discord Server!", + "atm9.quest.welcome.desc.quests1": "In diesem Modpack, sind Aufgaben optional. Mods sind nicht hinter dem Erfüllen irgendwelcher Aufgaben gesperrt!", + "atm9.quest.welcome.desc.quests2": "Die individuellen Aufgabenlisten außerhalb der Haupt Aufgabenliste sind als Mod Führung gemeint. Wenn du dem Fortschritt folgen willst, dann schau dir die Haupt Aufgabenliste an!", + "atm9.quest.welcome.desc.quests3": "Die meisten Aufgaben in diesem Pack sind gemacht von &2AlfredGG&r. Aufgaben zu machen ist schwere Arbeit, also wenn du ihn unterstützen willst, kannst du auf das Spieler Bild unten klicken!", + "atm9.quest.welcome.desc.claims1": "Um Chunks zu beanspruchen, öffne deine Karte mit &6M&r, dann klick das &aClaim Map&r Symbol oben links.", + "atm9.quest.welcome.desc.claims2": "Um einen Chunk zu beanspruchen, drücke Linksklick und zieh um zu beanspruchen.", + "atm9.quest.welcome.desc.claims3": "Um einen Chunk geladen zu lassen, drücke Shift und Linksklick den Chunk. Wenn du es richtig getan hast, solltest du Linien um den Chunk sehen.", + "atm9.quest.welcome.desc.translations":"Unsere Aufgaben wurden von den folgenden freiwilligen Übersetzern übersetzt.", + + "atm9.quest.welcome.img.discord": "Tritt dem Discord Server bei!", + + + "atm9.quest.allthemodium.intro": "Intro zu Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allthemodium Erz", + "atm9.quest.allthemodium.vib_ore": "Vibranium Erz", + "atm9.quest.allthemodium.unob_ore": "Unobtainium Erz", + "atm9.quest.allthemodium.atm_smith": "&6AllthemModium Verbesserung&r", + "atm9.quest.allthemodium.vib_smith": "&bVibranium Verbesserung&r", + "atm9.quest.allthemodium.unob_smith": "&dUnobtainium Verbesserung&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Rüstung&r", + "atm9.quest.allthemodium.vib_armor": "&bVibranium Rüstung&r", + "atm9.quest.allthemodium.unob_armor": "&dUnobtainium Rüstung&r", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium Werkzeuge&r", + "atm9.quest.allthemodium.vib_tools": "&bVibranium Werkzeuge&r", + "atm9.quest.allthemodium.unob_tools": "&dUnobtainium Werkzeuge&r", + "atm9.quest.allthemodium.teleport": "Allthemodium Dimension", + "atm9.quest.allthemodium.mining": "Mining Dimension", + "atm9.quest.allthemodium.other": "The Other", + "atm9.quest.allthemodium.beyond": "The Beyond", + "atm9.quest.allthemodium.furnace": "&dSchnellere Öfen&r", + "atm9.quest.allthemodium.bees": "&6Productive ATM Bees&r", + "atm9.quest.allthemodium.atm_vib": "Vibranium-Allthemodium Legierung", + "atm9.quest.allthemodium.atm_unob": "Unobtainium-Allthemodium Legierung", + "atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium Legierung", + "atm9.quest.allthemodium.pickaxe": "Legierte Spitzhacke", + "atm9.quest.allthemodium.sword": "Legierte Klinge", + "atm9.quest.allthemodium.axe": "Legierte Axt", + "atm9.quest.allthemodium.shovel": "Legierte Schaufel", + "atm9.quest.allthemodium.paxel": "Legierte Paxel", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is the core mod in all Allthemods modpacks. This mod adds endgame ores to the world that amplify your modded experience.", + "atm9.quest.allthemodium.desc.intro2": "You can find more info on the mod in the &9Allthemodium&r book.", + "atm9.quest.allthemodium.desc.atm_ore1": "This lucrative ore starts your journey to becoming overpowered!", + "atm9.quest.allthemodium.desc.atm_ore2": "It is found in Deep Dark biomes along ceilings and walls, or in the Mining Dimension within the deepslate layer.", + "atm9.quest.allthemodium.desc.vib_ore1": "The next step in our adventure to become (nearly) invincible.", + "atm9.quest.allthemodium.desc.vib_ore2": "Find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.", + "atm9.quest.allthemodium.desc.vib_ore3": "You can also find this ore in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.", + "atm9.quest.allthemodium.desc.vib_ore4": "Note: The ore will only be found exposed to air!", + "atm9.quest.allthemodium.desc.unob_ore": "An extremely rare ore that can only be found in the End Highlands biome.", + "atm9.quest.allthemodium.desc.atm_smith": "This can be found by &2brushing&r &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.allthemodium.desc.vib_smith": "This can be found by &2brushing&r &aSuspicious Soul Sand&r in &dBastions&r within the &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "This item can be found as loot inside of the libraries in the Other &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.", + "atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.", + "atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.", + "atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.", + "atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!", + "atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.", + "atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.", + "atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!", + "atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!", + + + "atm9.quest.bounty.board": "The Bounty Board", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Kill the Ender Dragon", + "atm9.quest.bounty.wither": "Kill the Wither", + "atm9.quest.bounty.elder": "Kill the Elder Guardian", + "atm9.quest.bounty.warden": "Kill the Warden", + "atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas", + "atm9.quest.bounty.chimera": "Kill the Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.", + "atm9.quest.bounty.desc.board2": "This page is a work in progress!", + "atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.", + "atm9.quest.bounty.desc.trader2": "Take them out. All of them.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Killing All The Things", + "atm9.quest.bounty.subt.zombie": "Kill 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles", + "atm9.quest.bounty.subt.creeper": "Kill 5 Creepers", + "atm9.quest.bounty.subt.spider": "Kill 5 Spiders", + "atm9.quest.bounty.subt.witch": "Kill 5 Witches", + "atm9.quest.bounty.subt.blaze": "Kill 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Kill 5 Endermen", + "atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "This isn't even my final form.", + + + "atm9.quest.tips.tricks": "Tips and Tricks!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Preventing Mob Spawns", + "atm9.quest.tips.stick": "Crafting..... on a Stick!", + "atm9.quest.tips.exp": "Storing Experience", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Building Wands", + "atm9.quest.tips.compass": "Nature's Compass", + "atm9.quest.tips.sleep": "Comforts", + "atm9.quest.tips.belt": "Tool Belt", + "atm9.quest.tips.sink": "Infinite Water", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF Generation", + + "atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!", + "atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base", + "atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.", + "atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!", + "atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!", + "atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.", + "atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.", + "atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.", + "atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.", + "atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.", + "atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "And Other Useful Items!", + "atm9.quest.tips.subt.tipped_out": "Complete all of the tips!", + "atm9.quest.tips.subt.magnet": "A Simple Magnet!", + "atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself", + "atm9.quest.tips.subt.compass": "Helps Find Biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant", + "atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!", + "atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dLoot Chests&r", + "atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStarter Power&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "The &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals&r", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End&r", + "atm9.quest.chapter1.ender_dragon": "&5The End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden&r", + "atm9.quest.chapter1.atm": "AllTheModium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore&r", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims&r", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming&r", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aStorage&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be 10 Melonshelves, &95 Echoing Sculkshelves&r, and &95 Soul-Touched Sculkshelves&r. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &97 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d4 Draconic Endshelves&r, &92 Echoing Sculkshelves&r, &91 Soul-Touched Sculkshelf&r, and 3 Melonshelves. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.sigils": "Just Sigils now!", + "atm9.quest.affixes.socket": "&5Sigil of Socketing&r", + "atm9.quest.affixes.unnaming": "&7Sigil of Unnaming&r", + "atm9.quest.affixes.withdrawal": "&aSigil of Withdrawal&r", + "atm9.quest.affixes.rebirth": "&dSigil of Rebirth&r", + "atm9.quest.affixes.enhancement": "&6Sigil of Enhancement&r", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + "atm9.quest.affixes.augment": "(Best) Augmenting Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.sigils": "Sigils are items used to change your Apotheosis Affixed items whether it be clearing sockets, adding more sockets, or removing the name. All are used with your item in a Smithing Table, Reforging Table, or Augementing Table.", + "atm9.quest.affixes.desc.socket": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the Sigil in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.withdrawal": "Thankfully Apotheosis has made taking sockets out of tools much easier! Now instead of having to choice whether to save the Tool or Gem you can now keep both. Use the Sigil of Withdrawal with an Affixed Tool in a Smithing Table and you'll separate the Gem.", + "atm9.quest.affixes.desc.rebirth": "The Sigil of Rebirth is Fuel for the Simple and Better Reforging Table. They still need the other Material and obviously the item it'll change to work though.", + "atm9.quest.affixes.desc.enhancement": "Augmenting Table needs different Fuel to work, and that Fuel is Sigils of Enhancement.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, Sigils of Rebirth, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + "atm9.quest.affixes.desc.augment": "This is what you really need for perfect affixes. First you need the Table, a Tool, and Sigils of Enhancement. Once you have all those, the world is all yours. You can reroll affixes, choose a specific affix, or upgrade set affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarden Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarden Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.f_controller": "Storage Controller", + "atm9.quest.storage.acess_point": "Controller Acess Point", + "atm9.quest.storage.simple_compacting": "Simple Compacting Drawer", + "atm9.quest.storage.adv_compacting": "Advanced Compacting Drawer", + "atm9.quest.storage.framed": "Framed Drawers", + "atm9.quest.storage.fluid_drawers": "Fluid Drawers", + "atm9.quest.storage.f_upgrades": "Other Upgrades", + "atm9.quest.storage.puller": "Puller Upgrade", + "atm9.quest.storage.pusher": "Pusher Upgrade", + "atm9.quest.storage.f_void": "Void Upgrade", + "atm9.quest.storage.downgrade": "Downgrade Upgrade", + "atm9.quest.storage.redstone": "Redstone Upgrade", + "atm9.quest.storage.collector": "Collector Upgrade", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest/Barrel", + "atm9.quest.storage.iron": "Iron Chest/Barrel", + "atm9.quest.storage.gold": "&eGold Chest/Barrel&r", + "atm9.quest.storage.diamond": "&bDiamond Chest/Barrel&r", + "atm9.quest.storage.netherite": "&5Netherite Chest/Barrel&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + "atm9.quest.storage.s_controller": "Sophisticated Storage Controller", + "atm9.quest.storage.storage_tool": "Storage Tool", + "atm9.quest.storage.storage_link": "Storage Link", + "atm9.quest.storage.rftools": "RFTools Storage", + "atm9.quest.storage.scanner": "Storage Scanner", + "atm9.quest.storage.modular": "Modular Storage", + "atm9.quest.storage.rf_filter": "Filter Module.", + "atm9.quest.storage.module1": "Tier 1 Storage Module", + "atm9.quest.storage.module2": "Tier 2 Storage Module", + "atm9.quest.storage.module3": "Tier 3 Storage Module", + "atm9.quest.storage.module4": "Tier 4 Storage Module", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a drawer, be it 1x1, 2x1 or 2x2. Drawers can hold a ton of stacks of 1/2/4 items depending on the drawer type.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.f_controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all the items in your inventory that have a slot in the drawers network will be pulled. \\n \\n By Sneak + Right Clicking the controller with a empty hand, you open the upgrades tab, add normal storage upgrades to those slots to increase the Controller range. Max range is 40 blocks for all sides, or a cube of 80x80x80.", + "atm9.quest.storage.desc.acess_point": "Acts as a Storage Controller when linked to it, being able to be pushed into or pulled from. Basically a entry point for the drawers.", + "atm9.quest.storage.desc.simple_compacting": "This drawer will auto convert the item placed inside to it's compacted form.", + "atm9.quest.storage.desc.adv_compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.framed": "Want to have custom drawers? Look no further, these can mimic a block's texture on the outside, and a different one in the front. \\n \\n Follow the tooltip on how to do it.", + "atm9.quest.storage.desc.fluid_drawers": "If you though this mod only stored items, you would be wrong, there are also Fluid Drawers. \\n They work the same way as regular drawers, but store fluids instead.", + "atm9.quest.storage.desc.f_upgrades": "Aside from the storage upgrades, there is also other usefull upgrades.", + "atm9.quest.storage.desc.puller": "This upgrade allows the drawer to pull in items from any side.", + "atm9.quest.storage.desc.pusher": "This upgrade allows the drawer to push out items into any side.", + "atm9.quest.storage.desc.f_void": "This upgrade will void extra items that come when the drawer is full. This is usefull to prevent overflow or to prevent a setup from backing up due to the storage being full.", + "atm9.quest.storage.desc.downgrade": "This upgrade will downgrade the drawer max space to a stack. This can be usefull for keeping items on stock, but not too many.", + "atm9.quest.storage.desc.redstone": "This upgrade will make the drawer output a redstone signal on all sides, signal strenght saying how full/empty it is. \\n For multi-slot drawers, the upgrade can be configured to which slot to monitor. \\n \\n 0 - means empty \\n 15 - means full.", + "atm9.quest.storage.desc.collector": "This upgrade will make the drawer vaccum items in from one of the sides.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Storage allows you to upgrade your chests/barrels with metals to increase storage! You can also add upgrade filters to increase their functionality. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest or barrel, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + "atm9.quest.storage.desc.s_controller": "The Controller allows to work with multiple storages as if they were one big storage multiblock. \\n \\n This allows for a very large storage network, which can be combined with mods like Applied Energistics, Refined Storage or Integrated Dynamics, as the controller acts as a in/out point for all storages attached to it. \\n \\n Connecting either can be done by simply putting storages next to controller or next to others that are already connected to controller (works up to 14 blocks away from controller in all directions)", + "atm9.quest.storage.desc.storage_tool": "The controller is also able to connect to other storages wirelessly, this is possible using the Storage Tool, just right click the controller to bind it, and right click the storages to link them. \\n \\n The range for wireless linking is the same as regular, 14 blocks of space.", + "atm9.quest.storage.desc.storage_link": "Storage link allows you to connect multiple storages that are not attached to controller or any blocks that are connected to it. \\n \\n So its a way to wirelessly connect a \"multiblock\" of storages without needing to right click each one of them. \\n \\n 14 blocks of range still applies.", + "atm9.quest.storage.desc.rftools": "RFTools is a powerfull mod with tons of usefull machines/blocks in many different categories. Storage is one of them.", + "atm9.quest.storage.desc.scanner": "The Storage Scanner is a very powerfull early-game storage \"system\", it uses energy to wirelessly read and acess inventories in a area up to 20 blocks.\n\n It allows you to store items through it and craft using the items in all of the inventories as well. \n\n\n &oNote and recomendation:&r It doesnt deal well with double-chests(it reads them as 2 different chests, showing 2 times the items), either find the duplicates, and click the star icon in one of them, or just dont have double-chests.", + "atm9.quest.storage.desc.modular": "Modular Storage is the main storage component in RFTools, it stores the items in digital form, and as the name suggests, you can have multiple of them working as one. \n\n How much it stores will depend on the Storage Module tier you have. \n\n Digital systems are more sensitive to trash and high NBT items. What's that? Look for the \"NBT and you\" quest in the middle of this chapter.", + "atm9.quest.storage.desc.filter": "The filter module has many uses, one of which being limiting what items can enter a Modular Storage, be it by you, or by external sources, like hoppers or pipes.", + "atm9.quest.storage.desc.module1": "Storage Modules are the disks of Modular Storage, each tier has a different quantity of stacks it can fit inside. \n\n This one, the first one, has 100 stacks capacity. Keep in mind that that can be either 100 stacks of stone, or 100 pieces or armor/tools, as they dont stack, so be carefull with putting trash in your system.", + "atm9.quest.storage.desc.module2": "Tier 2, 200 stacks space.", + "atm9.quest.storage.desc.module3": "Tier 3, 300 stacks space.", + "atm9.quest.storage.desc.module4": "Tier 4, 500 stacks space.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.f_controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto Compacts/Decompacts.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests and Barrels!", + "atm9.quest.storage.subt.chest": "The First One", + "atm9.quest.storage.subt.iron": "A single chest/barrel the size of 2.", + "atm9.quest.storage.subt.gold": "More room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "The bigger the better, right?", + "atm9.quest.storage.subt.upgrade": "Utility for Chests and Barrels", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + "atm9.quest.storage.subt.rftools": "The multitool tech mod.", + "atm9.quest.storage.subt.scanner": "No need to run around to find a item anymore.", + "atm9.quest.storage.subt.modular": "Going digital.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \\\"Crude\\\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + + + "atm9.quest.alchem.basics": "Alchemistry Basics", + "atm9.quest.alchem.dissolving": "Dissolving", + "atm9.quest.alchem.combining": "Combining", + "atm9.quest.alchem.compacting": "Compacting", + "atm9.quest.alchem.atomizing": "Atomizing", + "atm9.quest.alchem.liquifying": "Liquifying", + "atm9.quest.alchem.reactors": "Building Reactors", + "atm9.quest.alchem.fission": "Fission Reactor", + "atm9.quest.alchem.fusion": "Fusion Reactor", + "atm9.quest.alchem.graphite": "Graphite", + "atm9.quest.alchem.graphitedust": "Graphite Dust", + "atm9.quest.alchem.diamonds": "Diamonds!", + "atm9.quest.alchem.element": "Metal Element", + "atm9.quest.alchem.dust": "Metal Dust", + "atm9.quest.alchem.ingot": "Metal Ingot", + "atm9.quest.alchem.netherstars": "Nether Stars", + + "atm9.quest.alchem.subt.basics": "Earth, Fire, Water, Air?", + "atm9.quest.alchem.subt.dissolving": "Creating Elements", + "atm9.quest.alchem.subt.combining": "Combining Elements", + "atm9.quest.alchem.subt.compacting": "Compacting Elements", + "atm9.quest.alchem.subt.atomizing": "Liquids to Solids", + "atm9.quest.alchem.subt.liquifying": "Solids to Liquids", + "atm9.quest.alchem.subt.oxygen": "Oxidizing Elements", + "atm9.quest.alchem.subt.oxide": "Needed for Reactor Glass", + "atm9.quest.alchem.subt.potassium": "To the Fusion Reactor!", + "atm9.quest.alchem.subt.zirconium": "To the Fission Reactor!", + "atm9.quest.alchem.subt.fission": "Dividing", + "atm9.quest.alchem.subt.fusion": "Adding", + "atm9.quest.alchem.subt.graphite": "Coal", + "atm9.quest.alchem.subt.graphitedust": "To", + "atm9.quest.alchem.subt.diamonds": "Diamonds", + "atm9.quest.alchem.subt.fornetherstars": "Used to make Nether Stars", + "atm9.quest.alchem.subt.netherstars": "Not the ATM Star :(", + + "atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.", + "atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.", + "atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.", + "atm9.quest.alchem.desc.compacting": "Cemicals to Dust.", + "atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.", + "atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.", + "atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.", + "atm9.quest.alchem.desc.leadoxide": "Combine 1 Oxygen and 1 Lead.", + "atm9.quest.alchem.desc.silicon": "You would think you would be able to get this by dissolving silicon... I recommend dissolving ender pearls.", + "atm9.quest.alchem.desc.lead": "Dissolve Lead.", + "atm9.quest.alchem.desc.reactors.1": "Both Reactors need Reactor Casings. Reactor Glass is highly recommended.", + "atm9.quest.alchem.desc.reactors.2": " You're going to need a lot of platinum for this.", + "atm9.quest.alchem.desc.zirconium.1": "Make the Fusion Reactor first...", + "atm9.quest.alchem.desc.zirconium.2": "Dissolve Stone", + "atm9.quest.alchem.desc.zirconiumdust": "Compact Zirconium.", + "atm9.quest.alchem.desc.zirconiumingot": "Smelt Zirconium Dust.", + "atm9.quest.alchem.desc.bothreactors": "Use the guidebook to help you build this (press on the eye). Glass isn't required, but is highly recommended.", + "atm9.quest.alchem.desc.fission": "The Fusion Reactor is a multiblock structure used to divide an element into 2 new elements from the atomic numbers of the element put in. For example, if you put in Bismuth (83), you'll get Molybdenum (42) and Niobium (41). Requires FE to run.", + "atm9.quest.alchem.desc.potassium": "Dissolve Potatoes. Should be able to dissolve bananas...", + "atm9.quest.alchem.desc.potassiumdust": "Compact Potassium.", + "atm9.quest.alchem.desc.potassiumingot": "Smelt Potassium Dust.", + "atm9.quest.alchem.desc.fusion": "The Fusion Reactor is a multiblock structure used to combine 2 elements together to create a new element from the atomic numbers of the elements put in. For example, if you put Molybdenum (42) and Niobium (41), you'll get Bismuth (83). Requires FE to run.", + "atm9.quest.alchem.desc.graphite.1": "Should be obtainable with Graphite essence...", + "atm9.quest.alchem.desc.graphite.2": "Dissolve Coal or compact Carbon.", + "atm9.quest.alchem.desc.graphitedust": "Compact 8 Graphite to make Graphite Dust.", + "atm9.quest.alchem.desc.diamonds": "Compact 16 Graphite Dust to make Diamonds!", + "atm9.quest.alchem.desc.64mendelevium": "Dissolve Wither Skeleton Skulls.", + "atm9.quest.alchem.desc.64titanium": "Dissolve Basalt to get Titanium Oxide, then dissolve that.", + "atm9.quest.alchem.desc.64dysprosium": "Dissolve Stone.", + "atm9.quest.alchem.desc.64Lutetium": "Dissolve Chorus Fruit.", + "atm9.quest.alchem.desc.netherstars": "Alchemistry can also be used to automate nether stars. Combine 64 Titanium, 64 Mendelevium, 64 Dysprosium and 64 Lutetium in a Combiner to make a Nether Star.", + "atm9.quest.alchem.desc.element": "Some elements are also ingots in ATO.", + "atm9.quest.alchem.desc.dust": "The elements for metals in ATO can be turned into dust.", + "atm9.quest.alchem.desc.ingot": "The Dust can then be smelted into Ingots.", + "atm9.quest.alchem.desc.H": "There's Hydrogen and...", + "atm9.quest.alchem.desc.Na": "For Salty Times", + "atm9.quest.alchem.desc.K": "Bananas aren't a good source of Potassium.", + "atm9.quest.alchem.desc.Ca": "So you'll grow Strong!", + "atm9.quest.alchem.desc.Mn": "This is the Periodic Table!", + "atm9.quest.alchem.desc.Pr": "That's how this quest chapter got added.", + "atm9.quest.alchem.desc.Pm": "Good, I'm not a morning person.", + "atm9.quest.alchem.desc.Gd": "No, I won't make you get a stack.", + "atm9.quest.alchem.desc.Ho": "What did you just call me?", + "atm9.quest.alchem.desc.Tm": "Nice™.", + "atm9.quest.alchem.desc.Bi": "Now we're talking Bismuth!", + "atm9.quest.alchem.desc.Th": "Odinson.", + "atm9.quest.alchem.desc.Np": "You should be able to get this... No problem.", + "atm9.quest.alchem.desc.Am": "Good, I'm a morning person.", + "atm9.quest.alchem.desc.No": "How about, yes?", + "atm9.quest.alchem.desc.Rf": "Another Rf?", + "atm9.quest.alchem.desc.Mc": "Mc, for Minecraft?", + "atm9.quest.alchem.desc.Og": "Og? But it's the newest one?", + + + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + + + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + + + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contraptions in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + + + "atm9.quest.deep.crystal": "Using Crystals", + "atm9.quest.deep.controller": "Generator Controller", + "atm9.quest.deep.part": "Generator Part", + "atm9.quest.deep.collector": "Energy Collector", + "atm9.quest.deep.generator": "Generator Multiblock", + "atm9.quest.deep.pedestal": "Auto placing and breaking of crystals", + "atm9.quest.deep.empty": "Used up Crystal", + "atm9.quest.deep.energy": "Energy", + "atm9.quest.deep.ore": "Making Crystals", + "atm9.quest.deep.smelter": "Smelting Ores", + "atm9.quest.deep.liquid": "Tanks!!!", + "atm9.quest.deep.quality": "Quality (control)", + "atm9.quest.deep.purity": "Purity", + "atm9.quest.deep.strength": "Strength", + "atm9.quest.deep.efficiency": "Efficiency", + "atm9.quest.deep.purifier": "Purifier", + "atm9.quest.deep.catalyst": "Catalysts", + "atm9.quest.deep.laser": "Laser", + "atm9.quest.deep.lens": "Ready, Aim, Fire!", + "atm9.quest.deep.crystallizer": "Crystallizer", + "atm9.quest.deep.radiation": "!!!WARNING RADIATION!!!", + + "atm9.quest.deep.desc.crystal": "Deep Resonance main goal is making you energy! \\n\\nEnergy from Crystals! \\n\\nFrom Crystals that make 1RF/t to 10kRF/t they all make energy the same way, the Generator multiblock.", + "atm9.quest.deep.desc.controller": "The Heart of the Generator is the Controller. When a redstone signal is sent to it, it will turn on the Controller which turns on the Generator. A simple way of doing so is with a Lever next to it. When the Generator is turned on: it will make noise and continue doing so and the Generator Parts will turn red. (There is a bug that when turned on the Controller might still say Off). You only need 1 Controller.", + "atm9.quest.deep.desc.part": "The Generator Parts must be connected to each other and the Controller. Each Part can hold 2 Crystals or up to 10kRF/t. If you have a Crystal that does more you'll need more Parts. These will light up red when powered on.", + "atm9.quest.deep.desc.collector": "This part actually takes power from the Crystals. There can only be 1 and it must be placed over the Generator Parts. The Crystals need to be placed next to the Collector.", + "atm9.quest.deep.desc.generator": "Finally! The Generator Multiblock, or Crystal Generator to differeniate it from the hundreds of other generators. Have 1 Generator Controller, with as many Generator Parts you want connected to it and 1 Energy Collector on top. Give a Redstone signal to the Controller and it should power up. Text will pop up in chat if something is wrong, like too many collectors or not enough parts.", + "atm9.quest.deep.desc.pedestal": "The Pedestal is a simple but helpful machine. When fed Crystals it will place them down in front of it. When the Crystal in front of it has no more Power it will pick them up. It does not require power or lava to run.", + "atm9.quest.deep.desc.empty": "Power is one of the parts of Crystals and is what determines how much RF you can make from a Crystal. The percent is how much Power is left and the RF/t is how much will be taken out of a Crystal. Power is influenced by the other Qualities of Strength and Efficiency. Once a Crystal hits 0%% Power its empty and can no longer get drained of energy. It can be used in the Laser though!", + "atm9.quest.deep.desc.energy": "The whole reason for the Generator is energy. Now how do we get the energy out of it? It won't say how much is held within the Generator but you can pull out the energy and find out that way. Meka, Pipez, Powah however you want to move it you can use them on it!", + "atm9.quest.deep.desc.ore": "Resonating Ore is found in every Minecraft Dimension (I don't recommend the Nether it blends in too much) and you'll need a lot if you want to make good Crystals! 30 Ore is around 1 Crystal.", + "atm9.quest.deep.desc.smelter": "Smelter is how you get the Resonating Ore into Liquid Crystals. It'll need a few things, one being a Power Source nearby or something to give it power. Next a Tank below it with Lava and an Empty Tank above it, Next Quest will explain more about tanks! Throw your Ore into its GUI and if it works it'll show the Lava in the Smelter!", + "atm9.quest.deep.desc.liquid": "Tanks are a very fun part of Deep Resonance! Each Tank holds 10 Buckets (10,000mB) worth of Liquids. When Tanks are put next to each other they combine inventories. 2 Tanks together hold 20 Buckets (20,000mB), 10 of them hold 100 Buckets (100,000mB), and so on. Tanks also work with other Pipes and Pumps to move Liquids in and out. Pipez, Meka Pipea, and Fluid Conduits work when configured to. Some Machines in Deep Resonance will automatically pull from Tanks as well!", + "atm9.quest.deep.desc.quality": "Quality is 1 of the 5 attributes of Crystals: Quality, Power, Purity, Strength, and Efficiency. You can learn about Power in the Empty Crystal Quest. The last 3 will be in the next Quests. Quality is what determines the cap for P, S, and E. With Quality of 75, Purity can only go to 75. Quality is determined by the amount of Lava in the Tank below the Smelter. Keep it between 4 and 6 buckets and you'll get 100%%.", + "atm9.quest.deep.desc.purity": "Purity or P is the most important of the 3 basic attributes. It gives a slight buff to what S and E do and it lowers the Radiation Crystals will give. When Purity is depleted past 0 it will destroy the Liquid Crystal.", + "atm9.quest.deep.desc.strength": "Strength or S determines the amount of RF in a Crystal. Not the percent of Power but actual RF in RF/t.", + "atm9.quest.deep.desc.efficiency": "Efficiency or E determines how fast RF is pulled from Crystals. The t part of RF/t, well it just makes it higher...", + "atm9.quest.deep.desc.purifier": "The Purifier isn't necessary but is very helpful for making the best Crystals! To set it up you'll need a Tank, full of the need to be purified Liquid Crystal, above the Purifer and a Tank below where the purified Liquid Crystal will go. The Purifier doesn't need Lava or Energy but does need Filter Material. The Spent Filter Material will either go to an Inventory next to the Purifier or will just be spat out. \\n \\nThis is important when using the Nether Stars as when Purity runs out it will deplete the actual Liquid Crystal and Nether Stars eat up Purity in the Laser.", + "atm9.quest.deep.desc.catalyst": "Nether Wart P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nEnder Pearl P=2%% S=0%% E=0%% \\nSnowball P=1%% S=0%% E=1%% \\nCoal P=-1%% S=-10%% E=0%% \\nEmerald P=8%% S=0%% E=0%% \\nDiamond P=5%% S=0%% E=0%% \\nNether Quartz P=-1%% S=0%% E=7%% \\nIron Ingot P=0%% S=-2%% E=1%% \\nGold Ingot P=0%% S=-1%% E=1%% \\nSlimeball P=0%% S=0%% E=-10%% \\nPrismarine Shard P=0%% S=3%% E=3%% \\nPrismarine Crystals P=0%% S=4%% E=4%% \\nNether Star P=-60%% S=90%% E=90%% \\nGlowstone Dust P=-2%% S=6%% E=3%% \\nGunpowder P=-5%% S=8%% E=4%% \\nBlaze Powder P=-6%% S=5%% E=5%% \\nGhast Tear P=-20%% S=25%% E=15%% \\nDimensional Shard P=1%% S=8%% E=8%%", + "atm9.quest.deep.desc.laser": "The Laser needs a few thing before it starts... lasering? It needs Energy, Empty Resonanting Crystals in the Crystal Icon, and a Catalyst. Catalysts you should know from previous quests and they go in the top left. Once you have all that...", + "atm9.quest.deep.desc.lens": "You'll need the part that actually aims the Laser. Put a Tank, full of the Liquid Crystal that needs to be lasered, 2 blocks infront of the laser and place the Lens inbetween them on the Tank. Then, when given a Redstone Signal the Laser will go! Don't worry it won't harm you. It will deplete the Liquid Crystal when Purity runs out so careful of that!", + "atm9.quest.deep.desc.crystallizer": "To work the Crystallizer needs to be placed above the Tank of soon to be Crystal and fed Energy. 6 Buckets or Crystal (6,000mB) will create 1 Crystal. And if you follow all this you should have your perfect Crystal ready to make you rich with Energy!", + "atm9.quest.deep.desc.radiation": "Once a Crystal gets too much Power it might emit Radiation. When near it will give Hunger II, to prevent this you need the Radiation Suit.", + + "atm9.quest.deep.img.generator": "Generator", + "atm9.quest.deep.img.smelter": "Smelter", + "atm9.quest.deep.img.purifier": "Purifier (Optional)", + "atm9.quest.deep.img.laser": "Laser", + "atm9.quest.deep.img.crystallizer": "Crystallizer", + "atm9.quest.deep.img.crystal": "Resonating Crystal", + + + "atm9.quest.draconic.endstone": "Draconic Evolution", + "atm9.quest.draconic.BCore": "Basic (Draconium) Core", + "atm9.quest.draconic.fusion": "Fusion Crafting", + "atm9.quest.draconic.basic": "Basic Tier", + "atm9.quest.draconic.BCrystal": "Basic Energy Relay Crystal", + "atm9.quest.draconic.DChest": "Draconium Chest", + "atm9.quest.draconic.wyvern": "Wyvern Tier", + "atm9.quest.draconic.WCapacitor": "Wyvern Capacitor", + "atm9.quest.draconic.DCore": "Draconic Core", + "atm9.quest.draconic.awake": "Awakened Draconium", + "atm9.quest.draconic.WCrystal": "Wyvern Energy Relay Crystal", + "atm9.quest.draconic.WBow": "Wyvern Bow", + "atm9.quest.draconic.WSword": "Wyvern Sword", + "atm9.quest.draconic.WPick": "Wyvern Pickaxe", + "atm9.quest.draconic.WAxe": "Wyvern Axe", + "atm9.quest.draconic.WShovel": "Wyvern Shovel", + "atm9.quest.draconic.WHoe": "Wyvern Hoe", + "atm9.quest.draconic.WChestplate": "Wyvern Chestplate", + "atm9.quest.draconic.draconic": "Draconic Tier", + "atm9.quest.draconic.DCapacitor": "Draconic Capacitor", + "atm9.quest.draconic.CCore": "Chaotic Core", + "atm9.quest.draconic.DCrystal": "Draconic Energy Relay Crystal", + "atm9.quest.draconic.DBow": "Draconic Bow", + "atm9.quest.draconic.DSword": "Draconic Sword", + "atm9.quest.draconic.DPick": "Draconic Pickaxe", + "atm9.quest.draconic.DAxe": "Draconic Axe", + "atm9.quest.draconic.DShovel": "Draconic Shovel", + "atm9.quest.draconic.DHoe": "Draconic Hoe", + "atm9.quest.draconic.DStaff": "Draconic Staff", + "atm9.quest.draconic.DChestplate": "Draconic Chestplate", + "atm9.quest.draconic.chaotic": "Chaotic Tier", + "atm9.quest.draconic.CCapacitor": "Chaotic Capacitor", + "atm9.quest.draconic.CBow": "Chaotic Bow", + "atm9.quest.draconic.CSword": "Chaotic Sword", + "atm9.quest.draconic.CPick": "Chaotic Pickaxe", + "atm9.quest.draconic.CAxe": "Chaotic Axe", + "atm9.quest.draconic.CShovel": "Chaotic Shovel", + "atm9.quest.draconic.CHoe": "Chaotic Hoe", + "atm9.quest.draconic.CStaff": "Chaotic Staff", + "atm9.quest.draconic.CChestplate": "Chaotic Chestplate", + "atm9.quest.draconic.end": "Where is he?", + "atm9.quest.draconic.prep": "It's tough you'll need to prepare", + "atm9.quest.draconic.destroy": "Locate and Destroy 14 Guardian Crystals", + "atm9.quest.draconic.guardian": "Kill the Chaos Guardian", + "atm9.quest.draconic.shard": "Chaos Shard{s}", + "atm9.quest.draconic.module": "Modules!", + "atm9.quest.draconic.BEnM": "Basic Energy Module", + "atm9.quest.draconic.WEnM": "Wyvern Energy Module", + "atm9.quest.draconic.DEnM": "Draconic Energy Module", + "atm9.quest.draconic.CEnM": "Chaotic Energy Module", + "atm9.quest.draconic.WEnL": "Wireless Energy Link", + "atm9.quest.draconic.QEnT": "Quantum Energy Tunnel", + "atm9.quest.draconic.CEQEnT": "Chaos-Entangled Quantum Energy Tunnel", + "atm9.quest.draconic.BSpM": "Basic Speed Module", + "atm9.quest.draconic.WSpM": "Wyvern Speed Module", + "atm9.quest.draconic.DSpM": "Draconic Speed Module", + "atm9.quest.draconic.CSpM": "Chaotic Speed Module", + "atm9.quest.draconic.WPDaM": "Wyvern Projectile Damage Module", + "atm9.quest.draconic.DPDaM": "Draconic Projectile Damage Module", + "atm9.quest.draconic.CPDaM": "Chaotic Projectile Damage Module", + "atm9.quest.draconic.WPVeM": "Wyvern Projectile Velocity Module", + "atm9.quest.draconic.DPVeM": "Draconic Projectile Velocity Module", + "atm9.quest.draconic.CPVeM": "Chaotic Projectile Velocity Module", + "atm9.quest.draconic.PICaM": "Projectile Immunity Cancellation Module", + "atm9.quest.draconic.WPPeM": "Wyvern Projectile Penetration Module", + "atm9.quest.draconic.DPPeM": "Draconic Projectile Penetration Module", + "atm9.quest.draconic.CPPeM": "Chaotic Projectile Penetration Module", + "atm9.quest.draconic.WPAcM": "Wyvern Projectile Accuracy Module", + "atm9.quest.draconic.DPAcM": "Draconic Projectile Accuracy Module", + "atm9.quest.draconic.CPAcM": "Chaotic Projectile Accuracy Module", + "atm9.quest.draconic.AFiM": "Auto Fire Module", + "atm9.quest.draconic.WPGrCM": "Wyvern Projectile Gravity Compensation Module", + "atm9.quest.draconic.DPGrCM": "Draconic Projectile Gravity Compensation Module", + "atm9.quest.draconic.CPGrCM": "Chaotic Projectile Gravity Compensation Module", + "atm9.quest.draconic.BAOEM": "Basic Area-Of-Effect Module", + "atm9.quest.draconic.WAOEM": "Wyvern Area-Of-Effect Module", + "atm9.quest.draconic.DAOEM": "Draconic Area-Of-Effect Module", + "atm9.quest.draconic.CAOEM": "Chaotic Area-Of-Effect Module", + "atm9.quest.draconic.ECoM": "Ender Collection Module", + "atm9.quest.draconic.FECoM": "Filterable Ender Collection Module", + "atm9.quest.draconic.SInM": "Selective Incineration Module", + "atm9.quest.draconic.BDM": "Basic Damage Module", + "atm9.quest.draconic.WDM": "Wyvern Damage Module", + "atm9.quest.draconic.DDM": "Draconic Damage Module", + "atm9.quest.draconic.CDM": "Chaotic Damage Module", + "atm9.quest.draconic.WTrH": "Wyvern Tree Harvester", + "atm9.quest.draconic.DTrH": "Draconic Tree Harvester", + "atm9.quest.draconic.CTrH": "Chaotic Tree Harvester", + "atm9.quest.draconic.WUnM": "Wyvern Undying Module", + "atm9.quest.draconic.DUnM": "Draconic Undying Module", + "atm9.quest.draconic.CUnM": "Chaotic Undying Module", + "atm9.quest.draconic.WSCaM": "Wyvern Shield Capacity Module", + "atm9.quest.draconic.DSCaM": "Draconic Shield Capacity Module", + "atm9.quest.draconic.CSCaM": "Chaotic Shield Capacity Module", + "atm9.quest.draconic.WLSCaM": "Wyvern Large Shield Capacity Module", + "atm9.quest.draconic.DLSCaM": "Draconic Large Shield Capacity Module", + "atm9.quest.draconic.CLSCaM": "Chaotic Large Shield Capacity Module", + "atm9.quest.draconic.WSReM": "Wyvern Shield Recovery Module", + "atm9.quest.draconic.DSReM": "Draconic Shield Recovery Module", + "atm9.quest.draconic.CSReM": "Chaotic Shield Recovery Module", + "atm9.quest.draconic.NVM": "Night Vision Module", + "atm9.quest.draconic.WSCoM": "Wyvern Shield Control Module", + "atm9.quest.draconic.DSCoM": "Draconic Shield Control Module", + "atm9.quest.draconic.CSCoM": "Chaotic Shield Control Module", + "atm9.quest.draconic.AAM": "Aqua Adapt Module", + "atm9.quest.draconic.WFlM": "Wyvern Flight Module", + "atm9.quest.draconic.DFlM": "Draconic Flight Module", + "atm9.quest.draconic.CFlM": "Chaotic Flight Module", + "atm9.quest.draconic.MSM": "Mining Stabilizer Module", + "atm9.quest.draconic.BJuM": "Basic Jump Module", + "atm9.quest.draconic.WJuM": "Wyvern Jump Module", + "atm9.quest.draconic.DJuM": "Draconic Jump Module", + "atm9.quest.draconic.CJuM": "Chaotic Jump Module", + "atm9.quest.draconic.HSM": "Hill Step Module", + "atm9.quest.draconic.BAFeM": "Basic Auto Feed Module", + "atm9.quest.draconic.WAFeM": "Wyvern Auto Feed Module", + "atm9.quest.draconic.DAFeM": "Draconic Auto Feed Module", + "atm9.quest.draconic.binder": "What is Energy or as we call it, OP?", + "atm9.quest.draconic.IO": "Moving OP", + "atm9.quest.draconic.transfuser": "Adding OP to items", + "atm9.quest.draconic.core": "Energy Core Mulitblock", + "atm9.quest.draconic.pylon": "Power comes and goes through these", + "atm9.quest.draconic.stabilizer": "Energy Core Stabilizers", + "atm9.quest.draconic.1": "Tier 1", + "atm9.quest.draconic.2": "Tier 2", + "atm9.quest.draconic.3": "Tier 3", + "atm9.quest.draconic.4": "Tier 4", + "atm9.quest.draconic.more_stabilizers": "Advanced Stabilizers", + "atm9.quest.draconic.more_pylons": "More Pylons {optional)", + "atm9.quest.draconic.5": "Tier 5", + "atm9.quest.draconic.6": "Tier 6", + "atm9.quest.draconic.7": "Tier 7", + "atm9.quest.draconic.8": "Tier 8", + "atm9.quest.draconic.RStabilizer": "Reactor Stabilizers", + "atm9.quest.draconic.injector": "Reactor Energy Injector", + "atm9.quest.draconic.RCore": "Building the Reactor", + "atm9.quest.draconic.fuel": "Fuel for our Reactor", + "atm9.quest.draconic.power": "A jump start", + "atm9.quest.draconic.on": "Activating the Reactor", + + "atm9.quest.draconic.desc.endstone": "Welcome to Draconic Evolution, a very fun and OP mod! To get started you'll need to mine Draconic Ore to get Draconic Dust. It spawns in all (Vanilla) Dimensions but the most is in the End!", + "atm9.quest.draconic.desc.BCore": "Draconium Cores are a vital Ingrediant in many recipes in Draconic Evolution. Especially for Basic Tier items.", + "atm9.quest.draconic.desc.fusion": "Fusion Crafting is how most (atleast the fun items) will be made. To get started you need a Fusion Crafting Core, place it down about a block above the ground. The Core is where recipes can be autoplaced in from JEI, where the middle item goes, and where the end item will be put. It will need the Injectors put a few blocks away from it looking toward the Core on two sides of it. Check next Quest to find more on those. The Injectors will also need Energy which will be explained more in the Crystal Binding Quest.", + "atm9.quest.draconic.desc.basic": "Fusion Crafting has Tiers which is determined by the Injectors. The Tiers go in ascending order: Draconium (I refer to it as Basic to help differentiate), Wyvern, Draconic, and Chaotic. The Injectors need to be placed on the Left and Right of the Fusion Crafting Core, a few blocks away from it. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. To give them Energy putting Relay IO Crystals connected to them will work, check out Crystak Binding to learn more.", + "atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is the start to moving Energy with Draconic Evolution! ", + "atm9.quest.draconic.desc.DChest": "1 of the 2 Basic Tier Infusions but don't underestimate the Draconic Chest. It holds more space than a double chest, it can smelt and craft items, and best of all it can change colors! Easily my favorite Chest in any mod!", + "atm9.quest.draconic.desc.wyvern": "In order to Tier up in Draconic Evolution Fusion Crafting, the needed Injectors for a recipe must be atleast the Tier or higher. Like if you want to make the Wyvern Axe you need atleast 6 Wyvern Injectors, with 3 on each sides. Don't worry the Crafting Core stays the same!", + "atm9.quest.draconic.desc.WCapacitor": "The Capacitors act as the Batteries for Draconic Evolution. They need Energy Modules to actually hold Energy and remember, 'The more the merrier!'.", + "atm9.quest.draconic.desc.DCore": "I know it's Wyvern Tier so why is a Draconic item in here? In order to get to Draconic Tier you need Draconic Injectors. To get Draconic Injectors you'll need Draconic Cores. See why they are here now?", + "atm9.quest.draconic.desc.awake": "Awakened Draconium comes from Fusion Crafting the blocks. The blocks can be uncrafted into 9 Ingots. These are the second most important Ingots in Draconic Evolution and very necessary for the Wyvern and Draconic Tiers.", + "atm9.quest.draconic.desc.WCrystal": "Wyvern (Energy Relay) Crystal. Does exact same as the Basic Crystal just more Energy and more Links.", + "atm9.quest.draconic.desc.WBow": "Check out the Modules to learn more on how to use and upgrade the DE items! Works as a normal Bow does by shooting arrows. Each shot takes an amount of Energy from the Bow itself, so yes you'll need Energy Modules atleast.", + "atm9.quest.draconic.desc.WSword": "Check out the Modules to learn more on how to use and upgrade the DE items! Swing it and hit something with it. Come on, it's a sword I can't explain it anymore.", + "atm9.quest.draconic.desc.WPick": "Check out the Modules to learn more on how to use and upgrade the DE items! Pickaxes work as a normal Tier 6 Pickaxe. They can mine every level of block, from Stone to Unobtainium. Items mined will automatically go to your Inventory.", + "atm9.quest.draconic.desc.WAxe": "Check out the Modules to learn more on how to use and upgrade the DE items! The Wyvern Axe is similar to Minecraft Axes after Combat Updates. They can designed off a weapon to slay foes, or a tool to chop down trees.", + "atm9.quest.draconic.desc.WShovel": "Check out the Modules to learn more on how to use and upgrade the DE items! I know what you fellow Player really care about the Wyvern Shovel. You don't need to spend anymore sleepless nights because now you know, the DE Shovels can make pathways.", + "atm9.quest.draconic.desc.WHoe": "Check out the Modules to learn more on how to use and upgrade the DE items! It can make farmland or take your money. Oh wait Minecraft Hoe sorry I was thinking of a different one.", + "atm9.quest.draconic.desc.WChestplate": "Draconic Evolution doesn't see the need for covering the whole body in pathetic armor when you can use a single Chestplate with built in shields. Wait, they aren't built in you need Modules for them... sorry.", + "atm9.quest.draconic.desc.draconic": "This is what Draconic Cores are for.", + "atm9.quest.draconic.desc.DCapacitor": "Even more Operation Potential!", + "atm9.quest.draconic.desc.CCore": "This will be needed for the last Tier, Chaotic Tier. Hopefully you followed the branch of quests that explain how to get Chaos Shards!", + "atm9.quest.draconic.desc.DCrystal": "These can move more Energy and have more links. The highest level Energy Crystals go.", + "atm9.quest.draconic.desc.DBow": "Upgraded version of the Wyvern Bow.", + "atm9.quest.draconic.desc.DSword": "Upgraded version of the Wyvern Sword.", + "atm9.quest.draconic.desc.DPick": "Upgraded version of the Wyvern Pickaxe.", + "atm9.quest.draconic.desc.DAxe": "Upgraded version of the Wyvern Axe.", + "atm9.quest.draconic.desc.DShovel": "Upgraded version of the Wyvern Shovel.", + "atm9.quest.draconic.desc.DHoe": "An upgraded hoe, so would just be a fine and nice lady?", + "atm9.quest.draconic.desc.DStaff": "You know the legendary Paxel? A combination of Picks, Axes, and Shovels? This is similar, being a combination of Swords, Pickaxes, and Shovels! It does everything the Draconic Tools do!", + "atm9.quest.draconic.desc.DChestplate": "Upgraded version of the Wyvern Chestplate.", + "atm9.quest.draconic.desc.chaotic": "End of the road for Crafting Infusions, Chaotic Tier. Everything can be created once you are here. Not just the Tools but also everything you'll need for the Reactor.", + "atm9.quest.draconic.desc.CCapacitor": "Best Energy Battery DE will give.", + "atm9.quest.draconic.desc.CBow": "Best Bow from Draconic Evolution, also with more Module slots!", + "atm9.quest.draconic.desc.CSword": "It's like the Netherite Sword but much better and much cooler!", + "atm9.quest.draconic.desc.CPick": "All Pickaxes mine at the same Mining Tier so the only need to upgrade is to be faster and get the Staffs.", + "atm9.quest.draconic.desc.CAxe": "This is where it comes down to, do you like to hurt your enemies like a Truck but much slower? Or would you rather be a normal person who uses a Sword.", + "atm9.quest.draconic.desc.CShovel": "Also can make Pathways!", + "atm9.quest.draconic.desc.CHoe": "A Chaotic Hoe, I dated one of those while back.", + "atm9.quest.draconic.desc.CStaff": "The best Sword plus the fastest Pickaxe plus the Shovel?!?! What more could you want!", + "atm9.quest.draconic.desc.CChestplate": "Hopefully this should protect you.", + "atm9.quest.draconic.desc.end": "To get into Draconic Evolution you'll need Chaos Shards. Chaos Shards are in Chaos Islands guarded by Chaos Guardians in the End. Go to the End at an X/Z coordinate that is a multiple of 10k. 10k, 10k / 10k, 20k / 20k, 20k etc.", + "atm9.quest.draconic.desc.prep": "Now before you get to the Chaos Island I recommend preparing, he may look like the Ender Dragon but this one is much more difficult. You'll want Draconic Weapons or Tools that do a lot of damage as those will make it easier. He will also do a crap-ton of damage good Armor like Unobtainium or Meka-Suit will be recommeneded. (Also effects of Regeneration, Absorption, and Resistance will help you survive}. Don't wprry you can always come back to fight another day if you aren't ready.", + "atm9.quest.draconic.desc.destroy": "The first stage of the fight involves breaking the Crystals that hold the Chaos Guardians Shield. You can't hurt him until they are destroyed. Destroying these crystals is no easy task without a Draconic weapon. Chaos Guardian fire balls can weaken this shield allowing you to destroy it. (Yes, he will need too shoot at you/hitting the crystals). You'll notice particles being produced when it's vulnerable to damages and when hit will make a noise. The closer to destruction the deeper the noise and dimmer the Crystal will get. Once they are destroyed you can finally damage him!", + "atm9.quest.draconic.desc.guardian": "Now the actual fight starts, he has two health bars both need to get taken to 0 to get the Chaos Shards. Don't get too close or he'll hit you with a barrage of Fireballs! {BTW in older versions the Chaos Guardian could even kill someone in Creative mode! Fortunately it can't anymore)", + "atm9.quest.draconic.desc.shard": "Once defeated he'll drop EXP, a Dragon Heart, and most importantly free the Chaos Shards. Look to where Lightning will strike then mine below it. There you will find the Chaos Shard. Mine it to be granted 5 Chaos Shards which can be crafted into smaller parts of it!", + "atm9.quest.draconic.desc.module": "Modules are very important to our DE items. So important they don't work without them! Most Modules are made from a Module Core or a previous Module. Hold an item and press Shift and C to open the Module Menu. There you'll see some slots and buttons! The Slots are where Modules will actually go and the Grid is what determines how many Modules can go. When a Module says 1x1 it'll only take 1 Slot, while one that says 2z2 will take uo 4 slots. The lowest button on the right will show what Modules can be applied to the Item you are holding. The rest just change the look of GUI.", + "atm9.quest.draconic.desc.BEnM": "Energy Modules are the most important Modules and are needed for using DE items. The amount in them determines how much OP an item can hold and take in, check out the Energy Infuser to learn more about charging. The later the Tier of Energy Module the more OP items can hold and use. This is important as when items are upgraded they use more OP per use.", + "atm9.quest.draconic.desc.WEnL": "Wireless Energy Links help to make it so Wireless Crystals can charge your items. The more modules, the more OP it can take it and at a better rate.", + "atm9.quest.draconic.desc.QEnT": "The better the Energy Link or Tunnel obviously the more OP it can transfer, but also you might have noticed sonething missing with the Energy Link. It doesn't work between Dimensions! Thankfully the better ones can, just make sure the other side is chunkloaded.", + "atm9.quest.draconic.desc.BSpM": "Speed Modules are fun, they work in just about everything and make them faster! Swords swing faster, Pickaxes mine faster, Axes chop faster, Bows shoot faster, and Chestplate makes you faster. The better the Speed Module the faster they go! (BTW good time to mention most stats stack up. 2 Basic Speed Modules increase Speed by 20%% then!)", + "atm9.quest.draconic.desc.WPDaM": "These Modules are only for the DE Bows, unlike the previous ones. The Projectile Damage Module increases the damage of Arrows shot by the Bow. Some Modules happen to have negative effects with it, like these give a slight more Inaccuracy to Bows. All of these can stack!", + "atm9.quest.draconic.desc.WPVeM": "Velocity is the speed of an item at a certain direction. Since our Arrow aren't from Guardians of the Galaxy it basically just means the Speed of an Arrow. With each upgrade it takes less time from the Arrow to go from your Bow to your Target. Comes at a cost of a little inaccuracy.", + "atm9.quest.draconic.desc.PICaM": "Thanks to Newton we know for every action there is an equal and opposite reaction. Basically when an Arrow hits a mob the force of the Mob applies to the Arrow which will slow it down. Unless you have this Module. It doesn't act as if every mob was paper, it acts as if every mob isn't in the way. Arrows won't slow down after Piercing a target.", + "atm9.quest.draconic.desc.WPPeM": "If you haven't played Minecraft since 1.13 this might confuse you, but you know Crossbows and Piercing. They have an enchantment which allows their Arrows to go through multiple targets and continuously dealing damage. This Module does exactly that!", + "atm9.quest.draconic.desc.WPAcM": "With something so primitive as a Bow you can't expect perfect Accuracy. Well you can if you use these Modules. The Arrow is much more likely to hit its target and not go off course.", + "atm9.quest.draconic.desc.AFiM": "Most Bows are Semi-Automatic. You have to draw the string, release, and put another Arrow in the bow, and repeat. Instead skip all that let the Bow automatically fire everytime it's fully drawn. Just hold Right Click and watch it go!", + "atm9.quest.draconic.desc.WPGrCM": "What is up with Physics and De and betraying them? Gravity pulls the Arrow down over the time it's shot. Gravity Compensation makes us worry less about that.", + "atm9.quest.draconic.desc.BAOEM": "Area of Effect is a phrase most Gamers would know. Basically it upgrades the working area of the Tool it's on. Pickaxes with 3x3 AOE will mine in a 3x3 area. Swords with 3x3 AOE will kill all mobs hit within that area. The better the upgrade the bigger the area. No, it's not stackable!", + "atm9.quest.draconic.desc.ECoM": "Items gotten from the Tool this is on will go to your Ender Chest. The Minecraft one not modded one.", + "atm9.quest.draconic.desc.FECoM": "Same deal but with options of filtering.", + "atm9.quest.draconic.desc.SInM": "Filtering isn't enough?!?! You want the items destroyed?!?! You monster!", + "atm9.quest.draconic.desc.BDM": "Pretty simple premise, Axes and Swords can do more Damage. Yes, it stacks!", + "atm9.quest.draconic.desc.WTrH": "All Trees attached to whats chopped down, comes with it.", + "atm9.quest.draconic.desc.WUnM": "Undying acts as the thing that makes it, the Recovery Totem! When your hearts are down to 0 instead of dying the Module will activate, giving you Absorption and Regeneration, saving your life. It has a Cooldown and needs to use OP to power up again. Try not to die during that time! Better upgrades means less cooldowns.", + "atm9.quest.draconic.desc.WSCaM": "Chestplates work similar to the Meka-Suit. Any damage that would be dealt to you is negated and instead taken off your Shield. Shield capacity is how much Shield you can hold, recharge rate is how fast it fills up, and OP will be used when recharging.", + "atm9.quest.draconic.desc.WLSCaM": "Same as the previous quest, just more, a lot more.", + "atm9.quest.draconic.desc.WSReM": "Want your Shield to come back and not just when you almost die? Then, you'll need Recovery Modules. The more Modules the faster it recovers.", + "atm9.quest.draconic.desc.NVM": "Unless you're a little cheater who uses Night Vision Texture Packs, you might find the dark a little worry some. Thankfully Night Vision Module in a DE Chestplate helps get over the fear of not being able to see in the dark. Not the fear of what's in the dark though...", + "atm9.quest.draconic.desc.WSCoM": "Shield Control changes the actual Shielf you have and when it regenerates.", + "atm9.quest.draconic.desc.AAM": "Water is a little viscous, or atleast more dense than air. Because of that Mining Underwater is slower. You can use the Enchantment of Aqua Affinity, or use this Module. Your choice!", + "atm9.quest.draconic.desc.WFlM": "With this on your Chestplate you can Glide! As if you were using an Elytra (But without cost of Armor). I don't like to call it flying, rather 'falling with style'.", + "atm9.quest.draconic.desc.DFlM": "Okay now this ones give both Gliding and actual Flying, Creative Flight to be more exact.", + "atm9.quest.draconic.desc.MSM": "When 'falling' your Mining is slowed down. That includes when creative flying or even bouncing in water. Thankfully you can use Air Affinty Enchantment to negate that! Not a vanilla Enchantment but still helpful! Oh wait I was supposed to talk about the Module... same thing!", + "atm9.quest.draconic.desc.BJuM": "Legit just Jump Boost.", + "atm9.quest.draconic.desc.HSM": "Basically it turns auto-jump on. Personally I like it but it's up to you to use it!", + "atm9.quest.draconic.desc.BAFeM": "Auto-Feed will automatically feed you any food in your Inventory when hungry. It has a max Food Point storage though, each full bar is 2 Food Points. So the Basic one can only hold 8 Steaks worth.", + "atm9.quest.draconic.desc.binder": "Operational Potentional is the Energy source of Draconic Evolution. The main way (not the only way) of moving OP is with IO Relay Crystals. To actually get OP into items you'll need an Energy Transfer.", + "atm9.quest.draconic.desc.IO": "The IO Crystals work as blocks that can connect to each other and move power from one another. To link them Shift Right Click with a Crystal Binder to set one and then right click whichever Crystal you want connected. When you look at the Crystal it will say either Input from block or Output to block. Input is the one you want to take OP from and Output to where you want it to go.", + "atm9.quest.draconic.desc.transfuser": "Before you get here first you need an item that needs OP in it: Wyvern Bow, Chaotic Capacitor, Staff of Power whatever. Then you need an Energy Module in the item, that determines the OP storage in the item and that's what the item will use to power up. Once you have that, make and place the Energy Transfuser, get OP in it, then place your item into it! You'll know it's working when the OP in it lights up and moves.", + "atm9.quest.draconic.desc.core": "The Energy Core is one, if not the, greatest Energy bank in all of Minecraft. And it all starts with the Core. This is the middle and heart of the Energy Core Multiblock (make sure it's a bit off the ground). When you place it down you can see it's GUI with the: Build Guide, Tier Down, Tier Up, and Assemble Core. The Tiers determine how big and powerful the Core is. The Build Guide shows you how to assemble this Tier of Core. If you have all the blocks necessary you can press Assemble Core and it will automatically make it!", + "atm9.quest.draconic.desc.pylon": "Pylons are how you get OP in and out of the Energy Core. Place them atleast close to the Core, 2 of them 1 for input and 1 for output (you can use more). Then, place Glass over them and they will be assembled automatically targeting the closest Energy Core. Right Click the newly formed balls ontop of the Pylons to change whether they are Input or Output (you'll know from the arrows and design of them). Then, you can attach Crystals to them to move OP in and out!", + "atm9.quest.draconic.desc.stabilizer": "Energy Core Stabilizers... stabilize? The Core. For the first 4 Tiers of Cores you need only 4 Stabilizers around it. You can access the GUi of the Core through the Stabilizers as well. If they are placed too close to the Core or in the wrong spots it will tell you it's incorrect.", + "atm9.quest.draconic.desc.1": "Tier 1 only needs the Core and 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.2": "Tier 2 needs 6 Draconium Ingot Blocks, 1 on each side of the Core. Then, obviously the 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.3": "Tier 3 needs 26 Draconium Ingot Blocks around it, fully encasing the Core, to be made.", + "atm9.quest.draconic.desc.4": "Tier 4 is different. First, it needs 26 Redstone Blocks encasing the Core. Then above the Redstone it needs 56 Draconium Ingot Blocks.", + "atm9.quest.draconic.desc.more_stabilizers": "For Tier 5-8 you'll need Advanced Stabilizers. What's an Advanced Stabilizer? It's 9 Stabilizers all in a 3x1x3 Area. When made right it'll transform into a circle! Just do that same way you'd do 1 Stabilizer.", + "atm9.quest.draconic.desc.more_pylons": "Technically this is optional but recommended! You can use more Pylons to take in and out more OP!", + "atm9.quest.draconic.desc.5": "Tier 5 needs 90 Draconium Ingot Blocks and 80 Redstone Blocks, along with 4 Advanced Stabilizers or 36 Stabilizers.", + "atm9.quest.draconic.desc.6": "Tier 6 needs 150 Draconium Ingot Blocks and 178 Redstone Blocks (Don't forget 36 Stabilizers).", + "atm9.quest.draconic.desc.7": "Almost there! Tier 7. 210 Draconium Ingots and 328 Redstone Blocks!", + "atm9.quest.draconic.desc.8": "Last and the best one Tier 8! You'll need 378 Awakened Draconium Blocks and 786 Draconium Ingot Blocks! Is it worth it?", + "atm9.quest.draconic.desc.RStabilizer": "Stabilizers are what form the Containment Field (Force Shield around the Reactor Core). Once Containment Shield is down to 0 while Reactor is turned on it will begin a Meltdown. All 4 Stabilizers need to be a few blocks away (5 or more) from the Core and need to be around same Axis as the Core to work. These are also where you will pipe out OP from the Reactor, just not too mcuh!", + "atm9.quest.draconic.desc.injector": "The Injector needs to be on a different side of all the Stabilizers and has to share the same Axis as the Core. This is where OP will need to pumped in from! To activate and make OP the Energy Saturation needs to be raised up a bit. Energy Saturation is the stored Energy and soon to be made Energy.", + "atm9.quest.draconic.desc.RCore": "The Reactor Core is the most important part of the Reactor, IE the Core! Place it 5 blocks or more from the Injector and Stabilizers, and you can right click it to see it's GUI here you'll find a few bars, a ball, buttons, and slots. The Bars go from left to right: Heat, Containment Field, Energy Saturation, and Fuel Conversion. You already learned about the Field and Energy and you will learn about the Fuel in a next quest. So the Heat is pretty important as when warming up it will raise to 2000C before being ready to activate. Make sure it doesn't get too high or else... meltdown! The Ball is the image of your Core, right now I have a bug where the Core doesn't have a texture so I can't explain much. The Buttons change the appearance of GUI, to activate or shutdown the Reactor, and charge it.", + "atm9.quest.draconic.desc.fuel": "The Reactor takes Awakened Draconium as Fuel, don't worry its efficient! Fuel Conversion determines when the Awakened Draconium will change to Chaos. It can take only 8 BLocks at a time and can only be Fueled or Refueled when the Reactor is shut off. SAS mode helps to make that easier! Also Fuel goes into the bottom right Slots.", + "atm9.quest.draconic.desc.power": "The Reactor can only hold 1 Billion OP and while that may seem like a far number, it won't be for long. When Energy Saturation reaches 100%% it will increase Heat a ton which can lead to Meltdown. It will need 500,000,000 OP to activate and a Flux Gate will help limit how much OP comes in and out. (BTW 1 RF = 1 OP) They need Redstone to activate and can be used for both adding OP and taking out OP. You'll need Energy out to not Meltdown, try putting it in an Energy Core!", + "atm9.quest.draconic.desc.on": "500 Million OP? Check. Fuel? Check. Heat at 2000 C? Check. Just click that activate button and pray it doesn't Meltdown!", + + "atm9.quest.draconic.subt.end": "Finding Chaos Island", + "atm9.quest.draconic.subt.core": "Draconic Power Storage", + "atm9.quest.draconic.subt.1": "Stores: 45,500,000 RF", + "atm9.quest.draconic.subt.2": "Stores: 273,000,000 RF", + "atm9.quest.draconic.subt.3": "Stores: 1,640,000,000 RF", + "atm9.quest.draconic.subt.4": "Stores: 9,880,000,000 RF", + "atm9.quest.draconic.subt.5": "Stores: 59,300,000,000 RF", + "atm9.quest.draconic.subt.6": "Stores: 356,000,000,000 RF", + "atm9.quest.draconic.subt.7": "Stores: 2,140,000,000,000 RF", + "atm9.quest.draconic.subt.8": "Stores: Near Infinite", + "atm9.quest.draconic.subt.reactor": "UNLIMITED POWER", + "atm9.quest.draconic.subt.on": "Now we pray and hope...", + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hyrdogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + + + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + + + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various End materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1&r", + "atm9.quest.ma.subt.PruEssence": "&bTier 2&r", + "atm9.quest.ma.subt.TerEssence": "&bTier 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4&r", + "atm9.quest.ma.subt.SupEssence": "&bTier 5&r", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bTier 6&r", + + + "atm9.quest.er.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.er.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.er.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.er.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.er.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.er.reactorControlRods": "Reactor Control Rods", + "atm9.quest.er.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.er.dealingWithWaste": "Dealing with Waste", + "atm9.quest.er.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.er.makingTurbines": "Making Turbines", + "atm9.quest.er.exampleModerators": "Example Moderators", + "atm9.quest.er.reactorModerators": "Reactor Moderators", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.er.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.er.turbinePorts": "Turbine Ports", + "atm9.quest.er.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.er.turbineCoils": "Turbine Coils", + "atm9.quest.er.questTaskScreens": "Quest Task Screens", + "atm9.quest.er.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.er.turbineConstruction": "Turbine Construction", + "atm9.quest.er.turbineInterface": "The Turbine Interface", + "atm9.quest.er.buildingTheFrame": "Building The Frame", + "atm9.quest.er.importingWaste": "Importing Waste", + "atm9.quest.er.theFluidizer": "The Fluidizer", + "atm9.quest.er.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.er.operationalModes": "Operational Modes", + "atm9.quest.er.requiredPorts": "Required Ports", + "atm9.quest.er.rossinite": "Rossinite", + "atm9.quest.er.insaniteBlock": "&dInsanite Block&r", + + "atm9.quest.er.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.er.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.er.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.er.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.er.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.er.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.er.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.er.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.er.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.er.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.er.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.er.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.er.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.er.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.er.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.er.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.er.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.er.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.er.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.er.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.er.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.er.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.er.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.er.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.er.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.er.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.er.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.er.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.er.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.er.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.er.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.er.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.er.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.er.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.er.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.er.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.er.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.er.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.er.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.er.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.er.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.er.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.er.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.er.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.er.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.er.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.er.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.er.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.er.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.er.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.er.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.er.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.er.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.er.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.er.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.er.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.er.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.er.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.er.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.er.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.er.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.er.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.er.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.er.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.er.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.er.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.er.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.er.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.er.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aReprocessor&r will create &dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.er.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + + "atm9.quest.er.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.er.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.er.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.er.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.er.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.er.subt.toMakeSteam": "To Make Steam!!", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.intro.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.intro.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.intro.energy": "Energy", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.intro.voltage": "Voltage", + "atm9.quest.gregtech.intro.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.intro.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.intro.amperage": "Amperage", + "atm9.quest.gregtech.intro.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.intro.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.intro.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.intro.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.intro.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.intro.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.intro.subt.introduction": "An Introduction", + "atm9.quest.gregtech.intro.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.intro.tools": "Tools", + "atm9.quest.gregtech.intro.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.intro.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.intro.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.intro.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.intro.gtFiles": "GT Files", + "atm9.quest.gregtech.intro.gtSaws": "GT Saws", + "atm9.quest.gregtech.intro.handyTools": "Handy Tools", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.intro.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.intro.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.intro.gtMortars": "GT Mortars", + "atm9.quest.gregtech.intro.gtKnives": "GT Knives", + "atm9.quest.gregtech.intro.gtMallets": "GT Mallets", + "atm9.quest.gregtech.intro.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.intro.gtScythes": "GT Scythes", + "atm9.quest.gregtech.intro.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.intro.allTheTools": "All the tools!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.intro.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.intro.validOres": "Valid Ores", + "atm9.quest.gregtech.intro.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.intro.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.intro.subt.indeed": "Indeed", + "atm9.quest.gregtech.intro.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.intro.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.intro.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.intro.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.intro.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.intro.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.intro.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.intro.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.intro.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.intro.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.intro.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.intro.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.intro.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.intro.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.intro.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.intro.topazVein": "Topaz Vein", + "atm9.quest.gregtech.intro.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.intro.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.intro.galenaVein": "Galena Vein", + "atm9.quest.gregtech.intro.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.intro.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.intro.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.intro.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.intro.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.intro.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.intro.saltsVein": "Salts Vein", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.intro.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.intro.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.intro.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.intro.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.intro.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.intro.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.intro.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.intro.endLayerOres2": "End Layer Ores", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.steam.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.steam.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.steam.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steam.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.steam.glassTube": "Glass Tube", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.steam.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.steam.rubber": "Rubber", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.steam.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.steam.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.steam.automation": "Automation", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.lv.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.lv.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.lv.energyConverters": "Energy Converters", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.lv.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.lv.subt.basics": "The basics", + "atm9.quest.gregtech.lv.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Cobaltite dust can come from ore processing cobaltite", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Mining Dimension in the Stone layer.", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.lv.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.lv.maintenance": "Maintenance", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.lv.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.lv.subt.needIt": "You'll need it", + "atm9.quest.gregtech.lv.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.lv.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.lv.macerator": "Macerator", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.lv.subt.addWater": "Just add water!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.mv.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.mv.subt.newEra": "A new era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.mv.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.mv.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.mv.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.mv.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.mv.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.mv.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.mv.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.mv.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.mv.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.mv.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.mv.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.mv.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.mv.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.mv.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.mv.aBrewery": "A Brewery", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "When automating this, make sure you set the output to only 1 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.mv.theClayline": "The clayline", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.mv.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.mv.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.mv.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.mv.sifter.1": "Sifter", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF Upgrades", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.hv.cpuChip": "CPU Chip", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.hv.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.hv.saltDust": "Salt Dust", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Ore Processing Upgrade", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.ev.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.ev.subt.recipe": "Recipe", + "atm9.quest.gregtech.ev.subt.circuit": "Circuit", + "atm9.quest.gregtech.ev.subt.time": "Time", + "atm9.quest.gregtech.ev.subt.for": "For", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.ev.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.ev.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.ev.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.ev.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.ev.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.ev.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV or EV Cutter", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM&r is all about!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV&r Progression", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.luv.subt.finally": "Finally!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.luv.subt.ev": "EV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.luv.subt.iv": "IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.luv.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.luv.subt.absTime": "ABS Time", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.luv.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.luv.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.luv.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.luv.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.luv.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.luv.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.luv.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.luv.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.luv.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.luv.subt.stronks": "Stronks!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.luv.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.luv.reOrganization": "Re-Organization", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.luv.subt.allMixedUp": "All Mixed Up", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.zpm.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.zpm.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.zpm.subt.morePower": "More Power!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.zpm.subt.again": "Again?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.zpm.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.zpm.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.zpm.subt.finish": "Finish em!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.zpm.subt.changeUp": "Change up", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.zpm.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.zpm.subt.byProducts": "By Products", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.zpm.subt.recall": "Recall", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Old News", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.zpm.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.zpm.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.zpm.subt.radon": "Radon", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.zpm.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We're going to need more Naq", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.uv.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.uv.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.uv.subt.infectious": "Infectious", + "atm9.quest.gregtech.uv.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.uv.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.uv.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.uv.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.uv.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.uv.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.uv.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.uv.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.uv.subt.enhance": "Enhance", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.uv.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Raiden", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.uv.subt.foundIt": "Found it!", + "atm9.quest.gregtech.uv.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.uv.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.uv.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.uv.subt.durable": "Durable?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.uv.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.uv.subt.slices": "Slices", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.uv.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.uv.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.uv.meHatches": "ME Hatches", + "atm9.quest.gregtech.uv.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.uv.stockingUp": "Stocking up", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.uhv.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.uhv.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.uhv.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.uhv.subt.all": "All", + "atm9.quest.gregtech.uhv.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.uhv.subt.the": "The", + "atm9.quest.gregtech.uhv.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.uhv.subt.startNow": "Start Now", + "atm9.quest.gregtech.uhv.jumpStart": "Jump Start", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Great Success!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.star.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.star.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.star.subt.certifications": "Certifications!", + "atm9.quest.gregtech.star.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.star.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.star.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.star.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.star.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.star.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.star.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.star.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.star.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.star.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.star.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.star.subt.catalyst": "Huh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.star.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.star.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.star.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.star.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.star.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.star.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.star.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.star.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.star.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.star.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.star.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.star.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.star.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.star.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.star.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.star.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.star.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.star.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.star.subt.amps16": "16 Amps", + "atm9.quest.gregtech.star.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 Coils", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.star.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizing the Power", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV Tier", + "atm9.quest.gregtech.circuits.lvTier": "LV Tier", + "atm9.quest.gregtech.circuits.mvTier": "MV Tier", + "atm9.quest.gregtech.circuits.hvTier": "HV Tier", + "atm9.quest.gregtech.circuits.evTier": "EV Tier", + "atm9.quest.gregtech.circuits.ivTier": "IV Tier", + "atm9.quest.gregtech.circuits.luvTier": "LuV Tier", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.circuits.uvTier": "UV Tier", + "atm9.quest.gregtech.circuits.uhvTier": "UHV Tier", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.circuits.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.circuits.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.circuits.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.circuits.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.circuits.hvBattery": "HV Battery", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.circuits.steamAge": "Steam Age", + + + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/en_us.json b/kubejs/assets/kubejs/lang/en_us.json new file mode 100755 index 0000000..2edad4d --- /dev/null +++ b/kubejs/assets/kubejs/lang/en_us.json @@ -0,0 +1,7401 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Welcome", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Bounty Board", + "atm9.chapters.4.title": "Tips and Tricks", + "atm9.chapters.group.1.": "Main Questline", + "atm9.chapters.5.title": "&aChapter 1&r: &bThe Beginning", + "atm9.chapters.6.title": "&aChapter 2&r: &6The ATM Star", + "atm9.chapters.7.title": "&aChapter 3&r: &dCreative ", + "atm9.chapters.group.2.": "Tools and Weapons", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.52.title": "Basic Tools", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Storage", + "atm9.chapters.10.title": "Basic Storage", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Resources", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Food and Farming", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.62.title": "Productive Trees", + "atm9.chapters.group.5.": "Tech", + "atm9.chapters.54.title": "Alchemistry", + "atm9.chapters.18.title": "Create", + "atm9.chapters.55.title": "Deep Resonance", + "atm9.chapters.56.title": "Draconic Evolution", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced", + "atm9.chapters.67.title": "Pneumatic Craft", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.58.title": "Railcraft", + "atm9.chapters.61.title": "Generators N Furnaces", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Getting Started", + "atm9.chapters.26.title": "Steam Age", + "atm9.chapters.27.title": "Low Voltage", + "atm9.chapters.28.title": "Medium Voltage", + "atm9.chapters.29.title": "High Voltage", + "atm9.chapters.30.title": "Extreme Voltage", + "atm9.chapters.31.title": "Insane Voltage", + "atm9.chapters.32.title": "Ludicrous Voltage", + "atm9.chapters.33.title": "Zero Point Module", + "atm9.chapters.34.title": "Ultimate Voltage", + "atm9.chapters.35.title": "Ultra High Voltage", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Milestones", + "atm9.chapters.group.7.": "Magic", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.53.title": "Iron's Spells 'n Spellbooks", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.63.title": "Theurgy", + "atm9.chapters.64.title": "Artifacts", + "atm9.chapters.65.title": "Nature's Aura", + "atm9.chapters.group.8.": "Exploration", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + "atm9.chapters.66.title": "The Undergarden", + "atm9.chapters.group.9.": "Logistics", + "atm9.chapters.57.title": "Pylons", + "atm9.chapters.59.title": "Modular Routers", + "atm9.chapters.60.title": "Basic Logistics", + + + + "atm9.quest.welcome.team": "Creating a Team", + "atm9.quest.welcome.commands": "Useful Commands", + "atm9.quest.welcome.welcome": "&dWelcome to All The Mods 9!", + "atm9.quest.welcome.quests": "Quests", + "atm9.quest.welcome.claims": "Claiming Chunks", + "atm9.quest.welcome.translations": "All The Translations", + + "atm9.quest.welcome.desc.team": "If you want to create a team for you and your friends, use the command &a/ftbteams party create (name of team)&r to create the team!", + "atm9.quest.welcome.desc.commands": "There are plenty of helpful commands within ATM. Here are a few: \\n \\n &e/sethome&r (name of home) | Let's you set a home that you can teleport back to using /home (name). Example: /sethome farm - then teleport with /home farm \\n \\n &e/spawn&r | This will teleport you to the spawn of your overworld. \\n \\n &e/rtp&r | 'Random Teleport' will teleport you to a random location in the world. \\n \\n Note: These commands have cooldowns and limits. If you'd like to change them, you can edit the config file which can be found here: \\n \\n - For Singleplayer | &osaves/(name of save)/serverconfig/ftbessentials.snbt&r \\n \\n - For Servers | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 is a kitchensink pack that allows you to explore the world of modded Minecraft in your own way!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 is currently in the beta stages of modpack development&r. Mods will be added or removed as they get updated.", + "atm9.quest.welcome.desc.welcome3": "If you have any questions or issues, feel free to join the ATM discord!", + "atm9.quest.welcome.desc.quests1": "In this modpack, Quests are optional. Mods are not gated behind completing any quests!", + "atm9.quest.welcome.desc.quests2": "The individual questlines outside of the Main questline are meant to serve as mod guides. If you want to follow the progression, make sure to check out the Main Questline!", + "atm9.quest.welcome.desc.quests3": "Most of the quests in the pack are also made by &2AlfredGG&r. Quests are hard work, so if you'd like to support him, you can click on his player image below!", + "atm9.quest.welcome.desc.claims1": "To claim chunks, open up your map using &6M&r, then click the &aClaim Map&r icon in the top left.", + "atm9.quest.welcome.desc.claims2": "To claim a chunk, left click and drag to claim.", + "atm9.quest.welcome.desc.claims3": "To force load a chunk, shift-left click the chunk. If done properly, you'll see lines across the chunk.", + "atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.", + + "atm9.quest.welcome.img.discord": "Join the Discord!", + + + "atm9.quest.allthemodium.intro": "Intro to Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allthemodium Ore", + "atm9.quest.allthemodium.vib_ore": "Vibranium Ore", + "atm9.quest.allthemodium.unob_ore": "Unobtainium Ore", + "atm9.quest.allthemodium.atm_smith": "&6Allthemodium Upgrades", + "atm9.quest.allthemodium.vib_smith": "&bVibranium Upgrades", + "atm9.quest.allthemodium.unob_smith": "&dUnobtainium Upgrades", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor", + "atm9.quest.allthemodium.atm_armor_task": "Allthemodium Armor", + "atm9.quest.allthemodium.vib_armor": "&bVibranium Armor", + "atm9.quest.allthemodium.vib_armor_task": "Vibranium Armor", + "atm9.quest.allthemodium.unob_armor": "&dUnobtainium Armor", + "atm9.quest.allthemodium.unob_armor_task": "Unobtainium Armor", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools", + "atm9.quest.allthemodium.atm_tools_task": "Allthemodium Tools", + "atm9.quest.allthemodium.vib_tools": "&bVibranium Tools", + "atm9.quest.allthemodium.vib_tools_task": "Vibranium Tools", + "atm9.quest.allthemodium.unob_tools": "&dUnobtainium Tools", + "atm9.quest.allthemodium.unob_tools_task": "Unobtainium Tools", + "atm9.quest.allthemodium.teleport": "Allthemodium Dimensions", + "atm9.quest.allthemodium.mining": "Mining Dimension", + "atm9.quest.allthemodium.other": "The Other", + "atm9.quest.allthemodium.beyond": "The Beyond", + "atm9.quest.allthemodium.furnace": "&dFaster Furnaces", + "atm9.quest.allthemodium.furnace_task": "ATM Furnaces", + "atm9.quest.allthemodium.bees": "&6Productive ATM Bees", + "atm9.quest.allthemodium.bees_task": "ATM Bee Combs", + "atm9.quest.allthemodium.atm_vib": "Vibranium - Allthemodium Alloy", + "atm9.quest.allthemodium.atm_unob": "Unobtainium - Allthemodium Alloy", + "atm9.quest.allthemodium.vib_unob": "Unobtainium - Vibranium Alloy", + "atm9.quest.allthemodium.pickaxe": "Alloy Pickaxe", + "atm9.quest.allthemodium.sword": "Alloy Blade", + "atm9.quest.allthemodium.axe": "Alloy Axe", + "atm9.quest.allthemodium.shovel": "Alloy Shovel", + "atm9.quest.allthemodium.paxel": "Alloy Paxel", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is the core mod in all Allthemods modpacks. This mod adds endgame ores to the world that amplify your modded experience.", + "atm9.quest.allthemodium.desc.intro2": "You can find more info on the mod in the &9Allthemodium&r book.", + "atm9.quest.allthemodium.desc.atm_ore1": "This lucrative ore starts your journey to becoming overpowered!", + "atm9.quest.allthemodium.desc.atm_ore2": "It is found in Deep Dark biomes along ceilings and walls, or in the Mining Dimension within the deepslate layer.", + "atm9.quest.allthemodium.desc.vib_ore1": "The next step in our adventure to become (nearly) invincible.", + "atm9.quest.allthemodium.desc.vib_ore2": "Find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.", + "atm9.quest.allthemodium.desc.vib_ore3": "You can also find this ore in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.", + "atm9.quest.allthemodium.desc.vib_ore4": "Note: The ore will only be found exposed to air!", + "atm9.quest.allthemodium.desc.unob_ore": "An extremely rare ore that can only be found in the End Highlands biome.", + "atm9.quest.allthemodium.desc.atm_smith": "This can be found by &2brushing&r &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.allthemodium.desc.vib_smith": "This can be found by &2brushing&r &aSuspicious Soul Sand&r in &dBastions&r within the &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "This item can be found as loot inside of the libraries in the Other &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.", + "atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.", + "atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.", + "atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.", + "atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!", + "atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.", + "atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.", + "atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!", + "atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!", + + + "atm9.quest.bounty.board": "The Bounty Board", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Kill the Ender Dragon", + "atm9.quest.bounty.wither": "Kill the Wither", + "atm9.quest.bounty.elder": "Kill the Elder Guardian", + "atm9.quest.bounty.warden": "Kill the Warden", + "atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas", + "atm9.quest.bounty.chimera": "Kill the Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.", + "atm9.quest.bounty.desc.board2": "This page is a work in progress!", + "atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.", + "atm9.quest.bounty.desc.trader2": "Take them out. All of them.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Killing All The Mobs", + "atm9.quest.bounty.subt.zombie": "Kill 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles", + "atm9.quest.bounty.subt.creeper": "Kill 5 Creepers", + "atm9.quest.bounty.subt.spider": "Kill 5 Spiders", + "atm9.quest.bounty.subt.witch": "Kill 5 Witches", + "atm9.quest.bounty.subt.blaze": "Kill 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Kill 5 Endermen", + "atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "This isn't even my final form.", + + + "atm9.quest.tips.tricks": "Tips and Tricks!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Preventing Mob Spawns", + "atm9.quest.tips.stick": "Crafting..... on a Stick!", + "atm9.quest.tips.exp": "Storing Experience", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Building Wands", + "atm9.quest.tips.compass": "Nature's Compass", + "atm9.quest.tips.sleep": "Comforts", + "atm9.quest.tips.belt": "Tool Belt", + "atm9.quest.tips.sink": "Infinite Water", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF Generation", + + "atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!", + "atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base", + "atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.", + "atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!", + "atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!", + "atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.", + "atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.", + "atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.", + "atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.", + "atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.", + "atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r Allthemodium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "And Other Useful Items!", + "atm9.quest.tips.subt.tipped_out": "Complete all of the tips!", + "atm9.quest.tips.subt.magnet": "A Simple Magnet!", + "atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself", + "atm9.quest.tips.subt.compass": "Helps Find Biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant", + "atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!", + "atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls", + "atm9.quest.chapter1.loot": "&dLoot Chests", + "atm9.quest.chapter1.teleporting": "&dTeleporting &aAround", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling", + "atm9.quest.chapter1.hammer_task": "Ore Hammers", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone", + "atm9.quest.chapter1.power": "&cStarter Power", + "atm9.quest.chapter1.building": "&aBuilding Gadgets", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "The &dTwilight Forest", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End", + "atm9.quest.chapter1.ender_dragon": "&5The End", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden", + "atm9.quest.chapter1.atm": "Allthemodium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers", + "atm9.quest.chapter1.bees": "&eProductive Bees", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture", + "atm9.quest.chapter1.storage": "&aStorage", + "atm9.quest.chapter1.danks": "&cDanks", + "atm9.quest.chapter1.drawer": "&aFunctional Storage", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be 10 Melonshelves, &95 Echoing Sculkshelves&r, and &95 Soul-Touched Sculkshelves&r. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &97 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d4 Draconic Endshelves&r, &92 Echoing Sculkshelves&r, &91 Soul-Touched Sculkshelf&r, and 3 Melonshelves. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.sigils": "Just Sigils now!", + "atm9.quest.affixes.socket": "&5Sigil of Socketing&r", + "atm9.quest.affixes.unnaming": "&7Sigil of Unnaming&r", + "atm9.quest.affixes.withdrawal": "&aSigil of Withdrawal&r", + "atm9.quest.affixes.rebirth": "&dSigil of Rebirth&r", + "atm9.quest.affixes.enhancement": "&6Sigil of Enhancement&r", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + "atm9.quest.affixes.augment": "(Best) Augmenting Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.sigils": "Sigils are items used to change your Apotheosis Affixed items whether it be clearing sockets, adding more sockets, or removing the name. All are used with your item in a Smithing Table, Reforging Table, or Augementing Table.", + "atm9.quest.affixes.desc.socket": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the Sigil in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.withdrawal": "Thankfully Apotheosis has made taking sockets out of tools much easier! Now instead of having to choice whether to save the Tool or Gem you can now keep both. Use the Sigil of Withdrawal with an Affixed Tool in a Smithing Table and you'll separate the Gem.", + "atm9.quest.affixes.desc.rebirth": "The Sigil of Rebirth is Fuel for the Simple and Better Reforging Table. They still need the other Material and obviously the item it'll change to work though.", + "atm9.quest.affixes.desc.enhancement": "Augmenting Table needs different Fuel to work, and that Fuel is Sigils of Enhancement.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, Sigils of Rebirth, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + "atm9.quest.affixes.desc.augment": "This is what you really need for perfect affixes. First you need the Table, a Tool, and Sigils of Enhancement. Once you have all those, the world is all yours. You can reroll affixes, choose a specific affix, or upgrade set affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1", + "atm9.quest.tools.tier2": "&fHarvest Tier 2", + "atm9.quest.tools.tier3": "&bHarvest Tier 3", + "atm9.quest.tools.tier4": "&5Harvest Tier 4", + "atm9.quest.tools.tier5": "&eHarvest Tier 5", + "atm9.quest.tools.tier6": "&dHarvest Tier 6", + "atm9.quest.tools.1pick1": "Blue Skies Wooden Pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarden Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.4pick3": "Mining Gadgets", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wooden Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarden Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for Allthemodium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.f_controller": "Storage Controller", + "atm9.quest.storage.acess_point": "Controller Access Point", + "atm9.quest.storage.simple_compacting": "Simple Compacting Drawer", + "atm9.quest.storage.adv_compacting": "Advanced Compacting Drawer", + "atm9.quest.storage.framed": "Framed Drawers", + "atm9.quest.storage.fluid_drawers": "Fluid Drawers", + "atm9.quest.storage.f_upgrades": "Other Upgrades", + "atm9.quest.storage.puller": "Puller Upgrade", + "atm9.quest.storage.pusher": "Pusher Upgrade", + "atm9.quest.storage.f_void": "Void Upgrade", + "atm9.quest.storage.downgrade": "Downgrade Upgrade", + "atm9.quest.storage.redstone": "Redstone Upgrade", + "atm9.quest.storage.collector": "Collector Upgrade", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest/Barrel", + "atm9.quest.storage.iron": "Iron Chest/Barrel", + "atm9.quest.storage.gold": "&eGold Chest/Barrel&r", + "atm9.quest.storage.diamond": "&bDiamond Chest/Barrel&r", + "atm9.quest.storage.netherite": "&5Netherite Chest/Barrel&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + "atm9.quest.storage.s_controller": "Sophisticated Storage Controller", + "atm9.quest.storage.storage_tool": "Storage Tool", + "atm9.quest.storage.storage_link": "Storage Link", + "atm9.quest.storage.rftools": "RFTools Storage", + "atm9.quest.storage.scanner": "Storage Scanner", + "atm9.quest.storage.modular": "Modular Storage", + "atm9.quest.storage.rf_filter": "Filter Module.", + "atm9.quest.storage.module1": "Tier 1 Storage Module", + "atm9.quest.storage.module2": "Tier 2 Storage Module", + "atm9.quest.storage.module3": "Tier 3 Storage Module", + "atm9.quest.storage.module4": "Tier 4 Storage Module", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a drawer, be it 1x1, 2x1 or 2x2. Drawers can hold a ton of stacks of 1/2/4 items depending on the drawer type.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.f_controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all the items in your inventory that have a slot in the drawers network will be pulled. \\n \\n By Sneak + Right Clicking the controller with a empty hand, you open the upgrades tab, add normal storage upgrades to those slots to increase the Controller range. Max range is 40 blocks for all sides, or a cube of 80x80x80.", + "atm9.quest.storage.desc.acess_point": "Acts as a Storage Controller when linked to it, being able to be pushed into or pulled from. Basically a entry point for the drawers.", + "atm9.quest.storage.desc.simple_compacting": "This drawer will auto convert the item placed inside to it's compacted form.", + "atm9.quest.storage.desc.adv_compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.framed": "Want to have custom drawers? Look no further, these can mimic a block's texture on the outside, and a different one in the front. \\n \\n Follow the tooltip on how to do it.", + "atm9.quest.storage.desc.fluid_drawers": "If you though this mod only stored items, you would be wrong, there are also Fluid Drawers. \\n They work the same way as regular drawers, but store fluids instead.", + "atm9.quest.storage.desc.f_upgrades": "Aside from the storage upgrades, there is also other usefull upgrades.", + "atm9.quest.storage.desc.puller": "This upgrade allows the drawer to pull in items from any side.", + "atm9.quest.storage.desc.pusher": "This upgrade allows the drawer to push out items into any side.", + "atm9.quest.storage.desc.f_void": "This upgrade will void extra items that come when the drawer is full. This is usefull to prevent overflow or to prevent a setup from backing up due to the storage being full.", + "atm9.quest.storage.desc.downgrade": "This upgrade will downgrade the drawer max space to a stack. This can be usefull for keeping items on stock, but not too many.", + "atm9.quest.storage.desc.redstone": "This upgrade will make the drawer output a redstone signal on all sides, signal strenght saying how full/empty it is. \\n For multi-slot drawers, the upgrade can be configured to which slot to monitor. \\n \\n 0 - means empty \\n 15 - means full.", + "atm9.quest.storage.desc.collector": "This upgrade will make the drawer vaccum items in from one of the sides.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Storage allows you to upgrade your chests/barrels with metals to increase storage! You can also add upgrade filters to increase their functionality. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest or barrel, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + "atm9.quest.storage.desc.s_controller": "The Controller allows to work with multiple storages as if they were one big storage multiblock. \\n \\n This allows for a very large storage network, which can be combined with mods like Applied Energistics, Refined Storage or Integrated Dynamics, as the controller acts as a in/out point for all storages attached to it. \\n \\n Connecting either can be done by simply putting storages next to controller or next to others that are already connected to controller (works up to 14 blocks away from controller in all directions)", + "atm9.quest.storage.desc.storage_tool": "The controller is also able to connect to other storages wirelessly, this is possible using the Storage Tool, just right click the controller to bind it, and right click the storages to link them. \\n \\n The range for wireless linking is the same as regular, 14 blocks of space.", + "atm9.quest.storage.desc.storage_link": "Storage link allows you to connect multiple storages that are not attached to controller or any blocks that are connected to it. \\n \\n So its a way to wirelessly connect a \"multiblock\" of storages without needing to right click each one of them. \\n \\n 14 blocks of range still applies.", + "atm9.quest.storage.desc.rftools": "RFTools is a powerfull mod with tons of usefull machines/blocks in many different categories. Storage is one of them.", + "atm9.quest.storage.desc.scanner": "The Storage Scanner is a very powerfull early-game storage \"system\", it uses energy to wirelessly read and acess inventories in a area up to 20 blocks.\n\n It allows you to store items through it and craft using the items in all of the inventories as well. \n\n\n &oNote and recomendation:&r It doesnt deal well with double-chests(it reads them as 2 different chests, showing 2 times the items), either find the duplicates, and click the star icon in one of them, or just dont have double-chests.", + "atm9.quest.storage.desc.modular": "Modular Storage is the main storage component in RFTools, it stores the items in digital form, and as the name suggests, you can have multiple of them working as one. \n\n How much it stores will depend on the Storage Module tier you have. \n\n Digital systems are more sensitive to trash and high NBT items. What's that? Look for the \"NBT and you\" quest in the middle of this chapter.", + "atm9.quest.storage.desc.filter": "The filter module has many uses, one of which being limiting what items can enter a Modular Storage, be it by you, or by external sources, like hoppers or pipes.", + "atm9.quest.storage.desc.module1": "Storage Modules are the disks of Modular Storage, each tier has a different quantity of stacks it can fit inside. \n\n This one, the first one, has 100 stacks capacity. Keep in mind that that can be either 100 stacks of stone, or 100 pieces or armor/tools, as they dont stack, so be carefull with putting trash in your system.", + "atm9.quest.storage.desc.module2": "Tier 2, 200 stacks space.", + "atm9.quest.storage.desc.module3": "Tier 3, 300 stacks space.", + "atm9.quest.storage.desc.module4": "Tier 4, 500 stacks space.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.f_controller": "The Brain of the Drawers", + "atm9.quest.storage.subt.compacting": "Auto Compacts/Decompacts", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests and Barrels!", + "atm9.quest.storage.subt.chest": "The First One", + "atm9.quest.storage.subt.iron": "A single chest/barrel the size of 2", + "atm9.quest.storage.subt.gold": "More room for activities", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities", + "atm9.quest.storage.subt.netherite": "The bigger the better, right?", + "atm9.quest.storage.subt.upgrade": "Utility for Chests and Barrels", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump Liquids from the Tank Upgrade", + "atm9.quest.storage.subt.stack1": "Increases stack size in the Backpack", + "atm9.quest.storage.subt.tank": "Adds a tank to the Backpack", + "atm9.quest.storage.subt.battery": "Adds a battery to the Backpack", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the Backpack", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the Backpack", + "atm9.quest.storage.subt.inception": "I heard you like Backpacks in your Backpacks", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the Backpack", + "atm9.quest.storage.subt.pickup": "Allows the Backpack to pick up items", + "atm9.quest.storage.subt.deposit": "Allows the Backpack to be emptied", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the Backpack", + "atm9.quest.storage.subt.magnet": "Magnets items into the Backpack", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the Backpack", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the Backpack to their 2x2 recipe", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the Backpack to their 3x3 recipe", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the Backpack", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the Backpack", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the Backpack", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the Backpack", + "atm9.quest.storage.subt.rftools": "The multitool tech mod", + "atm9.quest.storage.subt.scanner": "No need to run around to find a item anymore", + "atm9.quest.storage.subt.modular": "Going digital", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \"Crude\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + + + "atm9.quest.alchem.basics": "Alchemistry Basics", + "atm9.quest.alchem.dissolving": "Dissolving", + "atm9.quest.alchem.combining": "Combining", + "atm9.quest.alchem.compacting": "Compacting", + "atm9.quest.alchem.atomizing": "Atomizing", + "atm9.quest.alchem.liquifying": "Liquifying", + "atm9.quest.alchem.reactors": "Building Reactors", + "atm9.quest.alchem.fission": "Fission Reactor", + "atm9.quest.alchem.fusion": "Fusion Reactor", + "atm9.quest.alchem.graphite": "Graphite", + "atm9.quest.alchem.graphitedust": "Graphite Dust", + "atm9.quest.alchem.diamonds": "Diamonds!", + "atm9.quest.alchem.element": "Metal Element", + "atm9.quest.alchem.dust": "Metal Dust", + "atm9.quest.alchem.ingot": "Metal Ingot", + "atm9.quest.alchem.netherstars": "Nether Stars", + + "atm9.quest.alchem.subt.basics": "Earth, Fire, Water, Air?", + "atm9.quest.alchem.subt.dissolving": "Creating Elements", + "atm9.quest.alchem.subt.combining": "Combining Elements", + "atm9.quest.alchem.subt.compacting": "Compacting Elements", + "atm9.quest.alchem.subt.atomizing": "Liquids to Solids", + "atm9.quest.alchem.subt.liquifying": "Solids to Liquids", + "atm9.quest.alchem.subt.oxygen": "Oxidizing Elements", + "atm9.quest.alchem.subt.oxide": "Needed for Reactor Glass", + "atm9.quest.alchem.subt.potassium": "To the Fusion Reactor!", + "atm9.quest.alchem.subt.zirconium": "To the Fission Reactor!", + "atm9.quest.alchem.subt.fission": "Dividing", + "atm9.quest.alchem.subt.fusion": "Adding", + "atm9.quest.alchem.subt.graphite": "Coal", + "atm9.quest.alchem.subt.graphitedust": "To", + "atm9.quest.alchem.subt.diamonds": "Diamonds", + "atm9.quest.alchem.subt.fornetherstars": "Used to make Nether Stars", + "atm9.quest.alchem.subt.netherstars": "Not the ATM Star :(", + + "atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.", + "atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.", + "atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.", + "atm9.quest.alchem.desc.compacting": "Turns chemicals into dusts.", + "atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.", + "atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.", + "atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.", + "atm9.quest.alchem.desc.leadoxide": "Combine 1 Oxygen and 1 Lead.", + "atm9.quest.alchem.desc.silicon": "You would think you would be able to get this by dissolving silicon... I recommend dissolving ender pearls.", + "atm9.quest.alchem.desc.lead": "Dissolve Lead.", + "atm9.quest.alchem.desc.reactors.1": "Both Reactors need Reactor Casings. Reactor Glass is highly recommended.", + "atm9.quest.alchem.desc.reactors.2": " You're going to need a lot of platinum for this.", + "atm9.quest.alchem.desc.zirconium.1": "Make the Fusion Reactor first...", + "atm9.quest.alchem.desc.zirconium.2": "Dissolve Stone", + "atm9.quest.alchem.desc.zirconiumdust": "Compact Zirconium.", + "atm9.quest.alchem.desc.zirconiumingot": "Smelt Zirconium Dust.", + "atm9.quest.alchem.desc.bothreactors": "Use the guidebook to help you build this (press on the eye). Glass isn't required, but is highly recommended.", + "atm9.quest.alchem.desc.fission": "The Fusion Reactor is a multiblock structure used to divide an element into 2 new elements from the atomic numbers of the element put in. For example, if you put in Bismuth (83), you'll get Molybdenum (42) and Niobium (41). Requires FE to run.", + "atm9.quest.alchem.desc.potassium": "Dissolve Potatoes. Should be able to dissolve bananas...", + "atm9.quest.alchem.desc.potassiumdust": "Compact Potassium.", + "atm9.quest.alchem.desc.potassiumingot": "Smelt Potassium Dust.", + "atm9.quest.alchem.desc.fusion": "The Fusion Reactor is a multiblock structure used to combine 2 elements together to create a new element from the atomic numbers of the elements put in. For example, if you put Molybdenum (42) and Niobium (41), you'll get Bismuth (83). Requires FE to run.", + "atm9.quest.alchem.desc.graphite.1": "Should be obtainable with Graphite essence...", + "atm9.quest.alchem.desc.graphite.2": "Dissolve Coal or compact Carbon.", + "atm9.quest.alchem.desc.graphitedust": "Compact 8 Graphite to make Graphite Dust.", + "atm9.quest.alchem.desc.diamonds": "Compact 16 Graphite Dust to make Diamonds!", + "atm9.quest.alchem.desc.64mendelevium": "Dissolve Wither Skeleton Skulls.", + "atm9.quest.alchem.desc.64titanium": "Dissolve Basalt to get Titanium Oxide, then dissolve that.", + "atm9.quest.alchem.desc.64dysprosium": "Dissolve Stone.", + "atm9.quest.alchem.desc.64Lutetium": "Dissolve Chorus Fruit.", + "atm9.quest.alchem.desc.netherstars": "Alchemistry can also be used to automate nether stars. Combine 64 Titanium, 64 Mendelevium, 64 Dysprosium and 64 Lutetium in a Combiner to make a Nether Star.", + "atm9.quest.alchem.desc.element": "Some elements are also ingots in ATO.", + "atm9.quest.alchem.desc.dust": "The elements for metals in ATO can be turned into dust.", + "atm9.quest.alchem.desc.ingot": "The Dust can then be smelted into Ingots.", + "atm9.quest.alchem.desc.H": "There's Hydrogen and...", + "atm9.quest.alchem.desc.Na": "For Salty Times", + "atm9.quest.alchem.desc.K": "Bananas aren't a good source of Potassium.", + "atm9.quest.alchem.desc.Ca": "So you'll grow Strong!", + "atm9.quest.alchem.desc.Mn": "This is the Periodic Table!", + "atm9.quest.alchem.desc.Pr": "That's how this quest chapter got added.", + "atm9.quest.alchem.desc.Pm": "Good, I'm not a morning person.", + "atm9.quest.alchem.desc.Gd": "No, I won't make you get a stack.", + "atm9.quest.alchem.desc.Ho": "What did you just call me?", + "atm9.quest.alchem.desc.Tm": "Nice™.", + "atm9.quest.alchem.desc.Bi": "Now we're talking Bismuth!", + "atm9.quest.alchem.desc.Th": "Odinson.", + "atm9.quest.alchem.desc.Np": "You should be able to get this... No problem.", + "atm9.quest.alchem.desc.Am": "Good, I'm a morning person.", + "atm9.quest.alchem.desc.No": "How about, yes?", + "atm9.quest.alchem.desc.Rf": "Another Rf?", + "atm9.quest.alchem.desc.Mc": "Mc, for Minecraft?", + "atm9.quest.alchem.desc.Og": "Og? But it's the newest one?", + + + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \"Create a Spell\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \"Arcane Stones\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + + + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10%% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20%% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20%% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5%% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20%% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10%% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \"learn\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \"fuel\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \"tunnels\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \"wirelessly\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + + + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \"unmount\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contraptions in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "Eidolon is a dark magic mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \"important\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \"flower\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \"animal\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \"Animal Sacrifice\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \"completed\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\& Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + + + "atm9.quest.deep.crystal": "Using Crystals", + "atm9.quest.deep.controller": "Generator Controller", + "atm9.quest.deep.part": "Generator Part", + "atm9.quest.deep.collector": "Energy Collector", + "atm9.quest.deep.generator": "Generator Multiblock", + "atm9.quest.deep.pedestal": "Auto placing and breaking of crystals", + "atm9.quest.deep.empty": "Used up Crystal", + "atm9.quest.deep.energy": "Energy", + "atm9.quest.deep.ore": "Making Crystals", + "atm9.quest.deep.smelter": "Smelting Ores", + "atm9.quest.deep.liquid": "Tanks!!!", + "atm9.quest.deep.quality": "Quality (control)", + "atm9.quest.deep.purity": "Purity", + "atm9.quest.deep.strength": "Strength", + "atm9.quest.deep.efficiency": "Efficiency", + "atm9.quest.deep.purifier": "Purifier", + "atm9.quest.deep.catalyst": "Catalysts", + "atm9.quest.deep.laser": "Laser", + "atm9.quest.deep.lens": "Ready, Aim, Fire!", + "atm9.quest.deep.crystallizer": "Crystallizer", + "atm9.quest.deep.radiation": "!!!WARNING RADIATION!!!", + + "atm9.quest.deep.desc.crystal": "Deep Resonance main goal is making you energy! \\n\\nEnergy from Crystals! \\n\\nFrom Crystals that make 1RF/t to 10kRF/t they all make energy the same way, the Generator multiblock.", + "atm9.quest.deep.desc.controller": "The Heart of the Generator is the Controller. When a redstone signal is sent to it, it will turn on the Controller which turns on the Generator. A simple way of doing so is with a Lever next to it. When the Generator is turned on: it will make noise and continue doing so and the Generator Parts will turn red. (There is a bug that when turned on the Controller might still say Off). You only need 1 Controller.", + "atm9.quest.deep.desc.part": "The Generator Parts must be connected to each other and the Controller. Each Part can hold 2 Crystals or up to 10kRF/t. If you have a Crystal that does more you'll need more Parts. These will light up red when powered on.", + "atm9.quest.deep.desc.collector": "This part actually takes power from the Crystals. There can only be 1 and it must be placed over the Generator Parts. The Crystals need to be placed next to the Collector.", + "atm9.quest.deep.desc.generator": "Finally! The Generator Multiblock, or Crystal Generator to differeniate it from the hundreds of other generators. Have 1 Generator Controller, with as many Generator Parts you want connected to it and 1 Energy Collector on top. Give a Redstone signal to the Controller and it should power up. Text will pop up in chat if something is wrong, like too many collectors or not enough parts.", + "atm9.quest.deep.desc.pedestal": "The Pedestal is a simple but helpful machine. When fed Crystals it will place them down in front of it. When the Crystal in front of it has no more Power it will pick them up. It does not require power or lava to run.", + "atm9.quest.deep.desc.empty": "Power is one of the parts of Crystals and is what determines how much RF you can make from a Crystal. The percent is how much Power is left and the RF/t is how much will be taken out of a Crystal. Power is influenced by the other Qualities of Strength and Efficiency. Once a Crystal hits 0%% Power its empty and can no longer get drained of energy. It can be used in the Laser though!", + "atm9.quest.deep.desc.energy": "The whole reason for the Generator is energy. Now how do we get the energy out of it? It won't say how much is held within the Generator but you can pull out the energy and find out that way. Meka, Pipez, Powah however you want to move it you can use them on it!", + "atm9.quest.deep.desc.ore": "Resonating Ore is found in every Minecraft Dimension (I don't recommend the Nether it blends in too much) and you'll need a lot if you want to make good Crystals! 30 Ore is around 1 Crystal.", + "atm9.quest.deep.desc.smelter": "Smelter is how you get the Resonating Ore into Liquid Crystals. It'll need a few things, one being a Power Source nearby or something to give it power. Next a Tank below it with Lava and an Empty Tank above it, Next Quest will explain more about tanks! Throw your Ore into its GUI and if it works it'll show the Lava in the Smelter!", + "atm9.quest.deep.desc.liquid": "Tanks are a very fun part of Deep Resonance! Each Tank holds 10 Buckets (10,000mB) worth of Liquids. When Tanks are put next to each other they combine inventories. 2 Tanks together hold 20 Buckets (20,000mB), 10 of them hold 100 Buckets (100,000mB), and so on. Tanks also work with other Pipes and Pumps to move Liquids in and out. Pipez, Meka Pipea, and Fluid Conduits work when configured to. Some Machines in Deep Resonance will automatically pull from Tanks as well!", + "atm9.quest.deep.desc.quality": "Quality is 1 of the 5 attributes of Crystals: Quality, Power, Purity, Strength, and Efficiency. You can learn about Power in the Empty Crystal Quest. The last 3 will be in the next Quests. Quality is what determines the cap for P, S, and E. With Quality of 75, Purity can only go to 75. Quality is determined by the amount of Lava in the Tank below the Smelter. Keep it between 4 and 6 buckets and you'll get 100%%.", + "atm9.quest.deep.desc.purity": "Purity or P is the most important of the 3 basic attributes. It gives a slight buff to what S and E do and it lowers the Radiation Crystals will give. When Purity is depleted past 0 it will destroy the Liquid Crystal.", + "atm9.quest.deep.desc.strength": "Strength or S determines the amount of RF in a Crystal. Not the percent of Power but actual RF in RF/t.", + "atm9.quest.deep.desc.efficiency": "Efficiency or E determines how fast RF is pulled from Crystals. The t part of RF/t, well it just makes it higher...", + "atm9.quest.deep.desc.purifier": "The Purifier isn't necessary but is very helpful for making the best Crystals! To set it up you'll need a Tank, full of the need to be purified Liquid Crystal, above the Purifer and a Tank below where the purified Liquid Crystal will go. The Purifier doesn't need Lava or Energy but does need Filter Material. The Spent Filter Material will either go to an Inventory next to the Purifier or will just be spat out. \\n \\nThis is important when using the Nether Stars as when Purity runs out it will deplete the actual Liquid Crystal and Nether Stars eat up Purity in the Laser.", + "atm9.quest.deep.desc.catalyst": "Nether Wart P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nEnder Pearl P=2%% S=0%% E=0%% \\nSnowball P=1%% S=0%% E=1%% \\nCoal P=-1%% S=-10%% E=0%% \\nEmerald P=8%% S=0%% E=0%% \\nDiamond P=5%% S=0%% E=0%% \\nNether Quartz P=-1%% S=0%% E=7%% \\nIron Ingot P=0%% S=-2%% E=1%% \\nGold Ingot P=0%% S=-1%% E=1%% \\nSlimeball P=0%% S=0%% E=-10%% \\nPrismarine Shard P=0%% S=3%% E=3%% \\nPrismarine Crystals P=0%% S=4%% E=4%% \\nNether Star P=-60%% S=90%% E=90%% \\nGlowstone Dust P=-2%% S=6%% E=3%% \\nGunpowder P=-5%% S=8%% E=4%% \\nBlaze Powder P=-6%% S=5%% E=5%% \\nGhast Tear P=-20%% S=25%% E=15%% \\nDimensional Shard P=1%% S=8%% E=8%%", + "atm9.quest.deep.desc.laser": "The Laser needs a few thing before it starts... lasering? It needs Energy, Empty Resonanting Crystals in the Crystal Icon, and a Catalyst. Catalysts you should know from previous quests and they go in the top left. Once you have all that...", + "atm9.quest.deep.desc.lens": "You'll need the part that actually aims the Laser. Put a Tank, full of the Liquid Crystal that needs to be lasered, 2 blocks infront of the laser and place the Lens inbetween them on the Tank. Then, when given a Redstone Signal the Laser will go! Don't worry it won't harm you. It will deplete the Liquid Crystal when Purity runs out so careful of that!", + "atm9.quest.deep.desc.crystallizer": "To work the Crystallizer needs to be placed above the Tank of soon to be Crystal and fed Energy. 6 Buckets or Crystal (6,000mB) will create 1 Crystal. And if you follow all this you should have your perfect Crystal ready to make you rich with Energy!", + "atm9.quest.deep.desc.radiation": "Once a Crystal gets too much Power it might emit Radiation. When near it will give Hunger II, to prevent this you need the Radiation Suit.", + + "atm9.quest.deep.img.generator": "Generator", + "atm9.quest.deep.img.smelter": "Smelter", + "atm9.quest.deep.img.purifier": "Purifier (Optional)", + "atm9.quest.deep.img.laser": "Laser", + "atm9.quest.deep.img.crystallizer": "Crystallizer", + "atm9.quest.deep.img.crystal": "Resonating Crystal", + + + "atm9.quest.draconic.endstone": "Draconic Evolution", + "atm9.quest.draconic.BCore": "Basic (Draconium) Core", + "atm9.quest.draconic.fusion": "Fusion Crafting", + "atm9.quest.draconic.basic": "Basic Tier", + "atm9.quest.draconic.BCrystal": "Basic Energy Relay Crystal", + "atm9.quest.draconic.DChest": "Draconium Chest", + "atm9.quest.draconic.wyvern": "Wyvern Tier", + "atm9.quest.draconic.WCapacitor": "Wyvern Capacitor", + "atm9.quest.draconic.DCore": "Draconic Core", + "atm9.quest.draconic.awake": "Awakened Draconium", + "atm9.quest.draconic.WCrystal": "Wyvern Energy Relay Crystal", + "atm9.quest.draconic.WBow": "Wyvern Bow", + "atm9.quest.draconic.WSword": "Wyvern Sword", + "atm9.quest.draconic.WPick": "Wyvern Pickaxe", + "atm9.quest.draconic.WAxe": "Wyvern Axe", + "atm9.quest.draconic.WShovel": "Wyvern Shovel", + "atm9.quest.draconic.WHoe": "Wyvern Hoe", + "atm9.quest.draconic.WChestplate": "Wyvern Chestplate", + "atm9.quest.draconic.draconic": "Draconic Tier", + "atm9.quest.draconic.DCapacitor": "Draconic Capacitor", + "atm9.quest.draconic.CCore": "Chaotic Core", + "atm9.quest.draconic.DCrystal": "Draconic Energy Relay Crystal", + "atm9.quest.draconic.DBow": "Draconic Bow", + "atm9.quest.draconic.DSword": "Draconic Sword", + "atm9.quest.draconic.DPick": "Draconic Pickaxe", + "atm9.quest.draconic.DAxe": "Draconic Axe", + "atm9.quest.draconic.DShovel": "Draconic Shovel", + "atm9.quest.draconic.DHoe": "Draconic Hoe", + "atm9.quest.draconic.DStaff": "Draconic Staff", + "atm9.quest.draconic.DChestplate": "Draconic Chestplate", + "atm9.quest.draconic.chaotic": "Chaotic Tier", + "atm9.quest.draconic.CCapacitor": "Chaotic Capacitor", + "atm9.quest.draconic.CBow": "Chaotic Bow", + "atm9.quest.draconic.CSword": "Chaotic Sword", + "atm9.quest.draconic.CPick": "Chaotic Pickaxe", + "atm9.quest.draconic.CAxe": "Chaotic Axe", + "atm9.quest.draconic.CShovel": "Chaotic Shovel", + "atm9.quest.draconic.CHoe": "Chaotic Hoe", + "atm9.quest.draconic.CStaff": "Chaotic Staff", + "atm9.quest.draconic.CChestplate": "Chaotic Chestplate", + "atm9.quest.draconic.end": "Where is he?", + "atm9.quest.draconic.prep": "It's tough you'll need to prepare", + "atm9.quest.draconic.destroy": "Locate and Destroy 14 Guardian Crystals", + "atm9.quest.draconic.guardian": "Kill the Chaos Guardian", + "atm9.quest.draconic.shard": "Chaos Shard{s}", + "atm9.quest.draconic.module": "Modules!", + "atm9.quest.draconic.BEnM": "Basic Energy Module", + "atm9.quest.draconic.WEnM": "Wyvern Energy Module", + "atm9.quest.draconic.DEnM": "Draconic Energy Module", + "atm9.quest.draconic.CEnM": "Chaotic Energy Module", + "atm9.quest.draconic.WEnL": "Wireless Energy Link", + "atm9.quest.draconic.QEnT": "Quantum Energy Tunnel", + "atm9.quest.draconic.CEQEnT": "Chaos-Entangled Quantum Energy Tunnel", + "atm9.quest.draconic.BSpM": "Basic Speed Module", + "atm9.quest.draconic.WSpM": "Wyvern Speed Module", + "atm9.quest.draconic.DSpM": "Draconic Speed Module", + "atm9.quest.draconic.CSpM": "Chaotic Speed Module", + "atm9.quest.draconic.WPDaM": "Wyvern Projectile Damage Module", + "atm9.quest.draconic.DPDaM": "Draconic Projectile Damage Module", + "atm9.quest.draconic.CPDaM": "Chaotic Projectile Damage Module", + "atm9.quest.draconic.WPVeM": "Wyvern Projectile Velocity Module", + "atm9.quest.draconic.DPVeM": "Draconic Projectile Velocity Module", + "atm9.quest.draconic.CPVeM": "Chaotic Projectile Velocity Module", + "atm9.quest.draconic.PICaM": "Projectile Immunity Cancellation Module", + "atm9.quest.draconic.WPPeM": "Wyvern Projectile Penetration Module", + "atm9.quest.draconic.DPPeM": "Draconic Projectile Penetration Module", + "atm9.quest.draconic.CPPeM": "Chaotic Projectile Penetration Module", + "atm9.quest.draconic.WPAcM": "Wyvern Projectile Accuracy Module", + "atm9.quest.draconic.DPAcM": "Draconic Projectile Accuracy Module", + "atm9.quest.draconic.CPAcM": "Chaotic Projectile Accuracy Module", + "atm9.quest.draconic.AFiM": "Auto Fire Module", + "atm9.quest.draconic.WPGrCM": "Wyvern Projectile Gravity Compensation Module", + "atm9.quest.draconic.DPGrCM": "Draconic Projectile Gravity Compensation Module", + "atm9.quest.draconic.CPGrCM": "Chaotic Projectile Gravity Compensation Module", + "atm9.quest.draconic.BAOEM": "Basic Area-Of-Effect Module", + "atm9.quest.draconic.WAOEM": "Wyvern Area-Of-Effect Module", + "atm9.quest.draconic.DAOEM": "Draconic Area-Of-Effect Module", + "atm9.quest.draconic.CAOEM": "Chaotic Area-Of-Effect Module", + "atm9.quest.draconic.ECoM": "Ender Collection Module", + "atm9.quest.draconic.FECoM": "Filterable Ender Collection Module", + "atm9.quest.draconic.SInM": "Selective Incineration Module", + "atm9.quest.draconic.BDM": "Basic Damage Module", + "atm9.quest.draconic.WDM": "Wyvern Damage Module", + "atm9.quest.draconic.DDM": "Draconic Damage Module", + "atm9.quest.draconic.CDM": "Chaotic Damage Module", + "atm9.quest.draconic.WTrH": "Wyvern Tree Harvester", + "atm9.quest.draconic.DTrH": "Draconic Tree Harvester", + "atm9.quest.draconic.CTrH": "Chaotic Tree Harvester", + "atm9.quest.draconic.WUnM": "Wyvern Undying Module", + "atm9.quest.draconic.DUnM": "Draconic Undying Module", + "atm9.quest.draconic.CUnM": "Chaotic Undying Module", + "atm9.quest.draconic.WSCaM": "Wyvern Shield Capacity Module", + "atm9.quest.draconic.DSCaM": "Draconic Shield Capacity Module", + "atm9.quest.draconic.CSCaM": "Chaotic Shield Capacity Module", + "atm9.quest.draconic.WLSCaM": "Wyvern Large Shield Capacity Module", + "atm9.quest.draconic.DLSCaM": "Draconic Large Shield Capacity Module", + "atm9.quest.draconic.CLSCaM": "Chaotic Large Shield Capacity Module", + "atm9.quest.draconic.WSReM": "Wyvern Shield Recovery Module", + "atm9.quest.draconic.DSReM": "Draconic Shield Recovery Module", + "atm9.quest.draconic.CSReM": "Chaotic Shield Recovery Module", + "atm9.quest.draconic.NVM": "Night Vision Module", + "atm9.quest.draconic.WSCoM": "Wyvern Shield Control Module", + "atm9.quest.draconic.DSCoM": "Draconic Shield Control Module", + "atm9.quest.draconic.CSCoM": "Chaotic Shield Control Module", + "atm9.quest.draconic.AAM": "Aqua Adapt Module", + "atm9.quest.draconic.WFlM": "Wyvern Flight Module", + "atm9.quest.draconic.DFlM": "Draconic Flight Module", + "atm9.quest.draconic.CFlM": "Chaotic Flight Module", + "atm9.quest.draconic.MSM": "Mining Stabilizer Module", + "atm9.quest.draconic.BJuM": "Basic Jump Module", + "atm9.quest.draconic.WJuM": "Wyvern Jump Module", + "atm9.quest.draconic.DJuM": "Draconic Jump Module", + "atm9.quest.draconic.CJuM": "Chaotic Jump Module", + "atm9.quest.draconic.HSM": "Hill Step Module", + "atm9.quest.draconic.BAFeM": "Basic Auto Feed Module", + "atm9.quest.draconic.WAFeM": "Wyvern Auto Feed Module", + "atm9.quest.draconic.DAFeM": "Draconic Auto Feed Module", + "atm9.quest.draconic.binder": "What is Energy or as we call it, OP?", + "atm9.quest.draconic.IO": "Moving OP", + "atm9.quest.draconic.transfuser": "Adding OP to items", + "atm9.quest.draconic.core": "Energy Core Mulitblock", + "atm9.quest.draconic.pylon": "Power comes and goes through these", + "atm9.quest.draconic.stabilizer": "Energy Core Stabilizers", + "atm9.quest.draconic.1": "Tier 1", + "atm9.quest.draconic.2": "Tier 2", + "atm9.quest.draconic.3": "Tier 3", + "atm9.quest.draconic.4": "Tier 4", + "atm9.quest.draconic.more_stabilizers": "Advanced Stabilizers", + "atm9.quest.draconic.more_pylons": "More Pylons {optional)", + "atm9.quest.draconic.5": "Tier 5", + "atm9.quest.draconic.6": "Tier 6", + "atm9.quest.draconic.7": "Tier 7", + "atm9.quest.draconic.8": "Tier 8", + "atm9.quest.draconic.RStabilizer": "Reactor Stabilizers", + "atm9.quest.draconic.injector": "Reactor Energy Injector", + "atm9.quest.draconic.RCore": "Building the Reactor", + "atm9.quest.draconic.fuel": "Fuel for our Reactor", + "atm9.quest.draconic.power": "A jump start", + "atm9.quest.draconic.on": "Activating the Reactor", + + "atm9.quest.draconic.desc.endstone": "Welcome to Draconic Evolution, a very fun and OP mod! To get started you'll need to mine Draconic Ore to get Draconic Dust. It spawns in all (Vanilla) Dimensions but the most is in the End!", + "atm9.quest.draconic.desc.BCore": "Draconium Cores are a vital Ingrediant in many recipes in Draconic Evolution. Especially for Basic Tier items.", + "atm9.quest.draconic.desc.fusion": "Fusion Crafting is how most (atleast the fun items) will be made. To get started you need a Fusion Crafting Core, place it down about a block above the ground. The Core is where recipes can be autoplaced in from JEI, where the middle item goes, and where the end item will be put. It will need the Injectors put a few blocks away from it looking toward the Core on two sides of it. Check next Quest to find more on those. The Injectors will also need Energy which will be explained more in the Crystal Binding Quest.", + "atm9.quest.draconic.desc.basic": "Fusion Crafting has Tiers which is determined by the Injectors. The Tiers go in ascending order: Draconium (I refer to it as Basic to help differentiate), Wyvern, Draconic, and Chaotic. The Injectors need to be placed on the Left and Right of the Fusion Crafting Core, a few blocks away from it. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. To give them Energy putting Relay IO Crystals connected to them will work, check out Crystak Binding to learn more.", + "atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is the start to moving Energy with Draconic Evolution! ", + "atm9.quest.draconic.desc.DChest": "1 of the 2 Basic Tier Infusions but don't underestimate the Draconic Chest. It holds more space than a double chest, it can smelt and craft items, and best of all it can change colors! Easily my favorite Chest in any mod!", + "atm9.quest.draconic.desc.wyvern": "In order to Tier up in Draconic Evolution Fusion Crafting, the needed Injectors for a recipe must be atleast the Tier or higher. Like if you want to make the Wyvern Axe you need atleast 6 Wyvern Injectors, with 3 on each sides. Don't worry the Crafting Core stays the same!", + "atm9.quest.draconic.desc.WCapacitor": "The Capacitors act as the Batteries for Draconic Evolution. They need Energy Modules to actually hold Energy and remember, 'The more the merrier!'.", + "atm9.quest.draconic.desc.DCore": "I know it's Wyvern Tier so why is a Draconic item in here? In order to get to Draconic Tier you need Draconic Injectors. To get Draconic Injectors you'll need Draconic Cores. See why they are here now?", + "atm9.quest.draconic.desc.awake": "Awakened Draconium comes from Fusion Crafting the blocks. The blocks can be uncrafted into 9 Ingots. These are the second most important Ingots in Draconic Evolution and very necessary for the Wyvern and Draconic Tiers.", + "atm9.quest.draconic.desc.WCrystal": "Wyvern (Energy Relay) Crystal. Does exact same as the Basic Crystal just more Energy and more Links.", + "atm9.quest.draconic.desc.WBow": "Check out the Modules to learn more on how to use and upgrade the DE items! Works as a normal Bow does by shooting arrows. Each shot takes an amount of Energy from the Bow itself, so yes you'll need Energy Modules atleast.", + "atm9.quest.draconic.desc.WSword": "Check out the Modules to learn more on how to use and upgrade the DE items! Swing it and hit something with it. Come on, it's a sword I can't explain it anymore.", + "atm9.quest.draconic.desc.WPick": "Check out the Modules to learn more on how to use and upgrade the DE items! Pickaxes work as a normal Tier 6 Pickaxe. They can mine every level of block, from Stone to Unobtainium. Items mined will automatically go to your Inventory.", + "atm9.quest.draconic.desc.WAxe": "Check out the Modules to learn more on how to use and upgrade the DE items! The Wyvern Axe is similar to Minecraft Axes after Combat Updates. They can designed off a weapon to slay foes, or a tool to chop down trees.", + "atm9.quest.draconic.desc.WShovel": "Check out the Modules to learn more on how to use and upgrade the DE items! I know what you fellow Player really care about the Wyvern Shovel. You don't need to spend anymore sleepless nights because now you know, the DE Shovels can make pathways.", + "atm9.quest.draconic.desc.WHoe": "Check out the Modules to learn more on how to use and upgrade the DE items! It can make farmland or take your money. Oh wait Minecraft Hoe sorry I was thinking of a different one.", + "atm9.quest.draconic.desc.WChestplate": "Draconic Evolution doesn't see the need for covering the whole body in pathetic armor when you can use a single Chestplate with built in shields. Wait, they aren't built in you need Modules for them... sorry.", + "atm9.quest.draconic.desc.draconic": "This is what Draconic Cores are for.", + "atm9.quest.draconic.desc.DCapacitor": "Even more Operation Potential!", + "atm9.quest.draconic.desc.CCore": "This will be needed for the last Tier, Chaotic Tier. Hopefully you followed the branch of quests that explain how to get Chaos Shards!", + "atm9.quest.draconic.desc.DCrystal": "These can move more Energy and have more links. The highest level Energy Crystals go.", + "atm9.quest.draconic.desc.DBow": "Upgraded version of the Wyvern Bow.", + "atm9.quest.draconic.desc.DSword": "Upgraded version of the Wyvern Sword.", + "atm9.quest.draconic.desc.DPick": "Upgraded version of the Wyvern Pickaxe.", + "atm9.quest.draconic.desc.DAxe": "Upgraded version of the Wyvern Axe.", + "atm9.quest.draconic.desc.DShovel": "Upgraded version of the Wyvern Shovel.", + "atm9.quest.draconic.desc.DHoe": "An upgraded hoe, so would just be a fine and nice lady?", + "atm9.quest.draconic.desc.DStaff": "You know the legendary Paxel? A combination of Picks, Axes, and Shovels? This is similar, being a combination of Swords, Pickaxes, and Shovels! It does everything the Draconic Tools do!", + "atm9.quest.draconic.desc.DChestplate": "Upgraded version of the Wyvern Chestplate.", + "atm9.quest.draconic.desc.chaotic": "End of the road for Crafting Infusions, Chaotic Tier. Everything can be created once you are here. Not just the Tools but also everything you'll need for the Reactor.", + "atm9.quest.draconic.desc.CCapacitor": "Best Energy Battery DE will give.", + "atm9.quest.draconic.desc.CBow": "Best Bow from Draconic Evolution, also with more Module slots!", + "atm9.quest.draconic.desc.CSword": "It's like the Netherite Sword but much better and much cooler!", + "atm9.quest.draconic.desc.CPick": "All Pickaxes mine at the same Mining Tier so the only need to upgrade is to be faster and get the Staffs.", + "atm9.quest.draconic.desc.CAxe": "This is where it comes down to, do you like to hurt your enemies like a Truck but much slower? Or would you rather be a normal person who uses a Sword.", + "atm9.quest.draconic.desc.CShovel": "Also can make Pathways!", + "atm9.quest.draconic.desc.CHoe": "A Chaotic Hoe, I dated one of those while back.", + "atm9.quest.draconic.desc.CStaff": "The best Sword plus the fastest Pickaxe plus the Shovel?!?! What more could you want!", + "atm9.quest.draconic.desc.CChestplate": "Hopefully this should protect you.", + "atm9.quest.draconic.desc.end": "To get into Draconic Evolution you'll need Chaos Shards. Chaos Shards are in Chaos Islands guarded by Chaos Guardians in the End. Go to the End at an X/Z coordinate that is a multiple of 10k. 10k, 10k / 10k, 20k / 20k, 20k etc.", + "atm9.quest.draconic.desc.prep": "Now before you get to the Chaos Island I recommend preparing, he may look like the Ender Dragon but this one is much more difficult. You'll want Draconic Weapons or Tools that do a lot of damage as those will make it easier. He will also do a crap-ton of damage good Armor like Unobtainium or Meka-Suit will be recommeneded. (Also effects of Regeneration, Absorption, and Resistance will help you survive}. Don't worry you can always come back to fight another day if you aren't ready.", + "atm9.quest.draconic.desc.destroy": "The first stage of the fight involves breaking the Crystals that hold the Chaos Guardians Shield. You can't hurt him until they are destroyed. Destroying these crystals is no easy task without a Draconic weapon. Chaos Guardian fire balls can weaken this shield allowing you to destroy it. (Yes, he will need too shoot at you/hitting the crystals). You'll notice particles being produced when it's vulnerable to damages and when hit will make a noise. The closer to destruction the deeper the noise and dimmer the Crystal will get. Once they are destroyed you can finally damage him!", + "atm9.quest.draconic.desc.guardian": "Now the actual fight starts, he has two health bars both need to get taken to 0 to get the Chaos Shards. Don't get too close or he'll hit you with a barrage of Fireballs! {BTW in older versions the Chaos Guardian could even kill someone in Creative mode! Fortunately it can't anymore)", + "atm9.quest.draconic.desc.shard": "Once defeated he'll drop EXP, a Dragon Heart, and most importantly free the Chaos Shards. Look to where Lightning will strike then mine below it. There you will find the Chaos Shard. Mine it to be granted 5 Chaos Shards which can be crafted into smaller parts of it!", + "atm9.quest.draconic.desc.module": "Modules are very important to our DE items. So important they don't work without them! Most Modules are made from a Module Core or a previous Module. Hold an item and press Shift and C to open the Module Menu. There you'll see some slots and buttons! The Slots are where Modules will actually go and the Grid is what determines how many Modules can go. When a Module says 1x1 it'll only take 1 Slot, while one that says 2z2 will take uo 4 slots. The lowest button on the right will show what Modules can be applied to the Item you are holding. The rest just change the look of GUI.", + "atm9.quest.draconic.desc.BEnM": "Energy Modules are the most important Modules and are needed for using DE items. The amount in them determines how much OP an item can hold and take in, check out the Energy Infuser to learn more about charging. The later the Tier of Energy Module the more OP items can hold and use. This is important as when items are upgraded they use more OP per use.", + "atm9.quest.draconic.desc.WEnL": "Wireless Energy Links help to make it so Wireless Crystals can charge your items. The more modules, the more OP it can take it and at a better rate.", + "atm9.quest.draconic.desc.QEnT": "The better the Energy Link or Tunnel obviously the more OP it can transfer, but also you might have noticed sonething missing with the Energy Link. It doesn't work between Dimensions! Thankfully the better ones can, just make sure the other side is chunkloaded.", + "atm9.quest.draconic.desc.BSpM": "Speed Modules are fun, they work in just about everything and make them faster! Swords swing faster, Pickaxes mine faster, Axes chop faster, Bows shoot faster, and Chestplate makes you faster. The better the Speed Module the faster they go! (BTW good time to mention most stats stack up. 2 Basic Speed Modules increase Speed by 20%% then!)", + "atm9.quest.draconic.desc.WPDaM": "These Modules are only for the DE Bows, unlike the previous ones. The Projectile Damage Module increases the damage of Arrows shot by the Bow. Some Modules happen to have negative effects with it, like these give a slight more Inaccuracy to Bows. All of these can stack!", + "atm9.quest.draconic.desc.WPVeM": "Velocity is the speed of an item at a certain direction. Since our Arrow aren't from Guardians of the Galaxy it basically just means the Speed of an Arrow. With each upgrade it takes less time from the Arrow to go from your Bow to your Target. Comes at a cost of a little inaccuracy.", + "atm9.quest.draconic.desc.PICaM": "Thanks to Newton we know for every action there is an equal and opposite reaction. Basically when an Arrow hits a mob the force of the Mob applies to the Arrow which will slow it down. Unless you have this Module. It doesn't act as if every mob was paper, it acts as if every mob isn't in the way. Arrows won't slow down after Piercing a target.", + "atm9.quest.draconic.desc.WPPeM": "If you haven't played Minecraft since 1.13 this might confuse you, but you know Crossbows and Piercing. They have an enchantment which allows their Arrows to go through multiple targets and continuously dealing damage. This Module does exactly that!", + "atm9.quest.draconic.desc.WPAcM": "With something so primitive as a Bow you can't expect perfect Accuracy. Well you can if you use these Modules. The Arrow is much more likely to hit its target and not go off course.", + "atm9.quest.draconic.desc.AFiM": "Most Bows are Semi-Automatic. You have to draw the string, release, and put another Arrow in the bow, and repeat. Instead skip all that let the Bow automatically fire everytime it's fully drawn. Just hold Right Click and watch it go!", + "atm9.quest.draconic.desc.WPGrCM": "What is up with Physics and De and betraying them? Gravity pulls the Arrow down over the time it's shot. Gravity Compensation makes us worry less about that.", + "atm9.quest.draconic.desc.BAOEM": "Area of Effect is a phrase most Gamers would know. Basically it upgrades the working area of the Tool it's on. Pickaxes with 3x3 AOE will mine in a 3x3 area. Swords with 3x3 AOE will kill all mobs hit within that area. The better the upgrade the bigger the area. No, it's not stackable!", + "atm9.quest.draconic.desc.ECoM": "Items gotten from the Tool this is on will go to your Ender Chest. The Minecraft one not modded one.", + "atm9.quest.draconic.desc.FECoM": "Same deal but with options of filtering.", + "atm9.quest.draconic.desc.SInM": "Filtering isn't enough?!?! You want the items destroyed?!?! You monster!", + "atm9.quest.draconic.desc.BDM": "Pretty simple premise, Axes and Swords can do more Damage. Yes, it stacks!", + "atm9.quest.draconic.desc.WTrH": "All Trees attached to whats chopped down, comes with it.", + "atm9.quest.draconic.desc.WUnM": "Undying acts as the thing that makes it, the Recovery Totem! When your hearts are down to 0 instead of dying the Module will activate, giving you Absorption and Regeneration, saving your life. It has a Cooldown and needs to use OP to power up again. Try not to die during that time! Better upgrades means less cooldowns.", + "atm9.quest.draconic.desc.WSCaM": "Chestplates work similar to the Meka-Suit. Any damage that would be dealt to you is negated and instead taken off your Shield. Shield capacity is how much Shield you can hold, recharge rate is how fast it fills up, and OP will be used when recharging.", + "atm9.quest.draconic.desc.WLSCaM": "Same as the previous quest, just more, a lot more.", + "atm9.quest.draconic.desc.WSReM": "Want your Shield to come back and not just when you almost die? Then, you'll need Recovery Modules. The more Modules the faster it recovers.", + "atm9.quest.draconic.desc.NVM": "Unless you're a little cheater who uses Night Vision Texture Packs, you might find the dark a little worry some. Thankfully Night Vision Module in a DE Chestplate helps get over the fear of not being able to see in the dark. Not the fear of what's in the dark though...", + "atm9.quest.draconic.desc.WSCoM": "Shield Control changes the actual Shielf you have and when it regenerates.", + "atm9.quest.draconic.desc.AAM": "Water is a little viscous, or atleast more dense than air. Because of that Mining Underwater is slower. You can use the Enchantment of Aqua Affinity, or use this Module. Your choice!", + "atm9.quest.draconic.desc.WFlM": "With this on your Chestplate you can Glide! As if you were using an Elytra (But without cost of Armor). I don't like to call it flying, rather 'falling with style'.", + "atm9.quest.draconic.desc.DFlM": "Okay now this ones give both Gliding and actual Flying, Creative Flight to be more exact.", + "atm9.quest.draconic.desc.MSM": "When 'falling' your Mining is slowed down. That includes when creative flying or even bouncing in water. Thankfully you can use Air Affinty Enchantment to negate that! Not a vanilla Enchantment but still helpful! Oh wait I was supposed to talk about the Module... same thing!", + "atm9.quest.draconic.desc.BJuM": "Legit just Jump Boost.", + "atm9.quest.draconic.desc.HSM": "Basically it turns auto-jump on. Personally I like it but it's up to you to use it!", + "atm9.quest.draconic.desc.BAFeM": "Auto-Feed will automatically feed you any food in your Inventory when hungry. It has a max Food Point storage though, each full bar is 2 Food Points. So the Basic one can only hold 8 Steaks worth.", + "atm9.quest.draconic.desc.binder": "Operational Potentional is the Energy source of Draconic Evolution. The main way (not the only way) of moving OP is with IO Relay Crystals. To actually get OP into items you'll need an Energy Transfer.", + "atm9.quest.draconic.desc.IO": "The IO Crystals work as blocks that can connect to each other and move power from one another. To link them Shift Right Click with a Crystal Binder to set one and then right click whichever Crystal you want connected. When you look at the Crystal it will say either Input from block or Output to block. Input is the one you want to take OP from and Output to where you want it to go.", + "atm9.quest.draconic.desc.transfuser": "Before you get here first you need an item that needs OP in it: Wyvern Bow, Chaotic Capacitor, Staff of Power whatever. Then you need an Energy Module in the item, that determines the OP storage in the item and that's what the item will use to power up. Once you have that, make and place the Energy Transfuser, get OP in it, then place your item into it! You'll know it's working when the OP in it lights up and moves.", + "atm9.quest.draconic.desc.core": "The Energy Core is one, if not the, greatest Energy bank in all of Minecraft. And it all starts with the Core. This is the middle and heart of the Energy Core Multiblock (make sure it's a bit off the ground). When you place it down you can see it's GUI with the: Build Guide, Tier Down, Tier Up, and Assemble Core. The Tiers determine how big and powerful the Core is. The Build Guide shows you how to assemble this Tier of Core. If you have all the blocks necessary you can press Assemble Core and it will automatically make it!", + "atm9.quest.draconic.desc.pylon": "Pylons are how you get OP in and out of the Energy Core. Place them atleast close to the Core, 2 of them 1 for input and 1 for output (you can use more). Then, place Glass over them and they will be assembled automatically targeting the closest Energy Core. Right Click the newly formed balls ontop of the Pylons to change whether they are Input or Output (you'll know from the arrows and design of them). Then, you can attach Crystals to them to move OP in and out!", + "atm9.quest.draconic.desc.stabilizer": "Energy Core Stabilizers... stabilize? The Core. For the first 4 Tiers of Cores you need only 4 Stabilizers around it. You can access the GUi of the Core through the Stabilizers as well. If they are placed too close to the Core or in the wrong spots it will tell you it's incorrect.", + "atm9.quest.draconic.desc.1": "Tier 1 only needs the Core and 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.2": "Tier 2 needs 6 Draconium Ingot Blocks, 1 on each side of the Core. Then, obviously the 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.3": "Tier 3 needs 26 Draconium Ingot Blocks around it, fully encasing the Core, to be made.", + "atm9.quest.draconic.desc.4": "Tier 4 is different. First, it needs 26 Redstone Blocks encasing the Core. Then above the Redstone it needs 56 Draconium Ingot Blocks.", + "atm9.quest.draconic.desc.more_stabilizers": "For Tier 5-8 you'll need Advanced Stabilizers. What's an Advanced Stabilizer? It's 9 Stabilizers all in a 3x1x3 Area. When made right it'll transform into a circle! Just do that same way you'd do 1 Stabilizer.", + "atm9.quest.draconic.desc.more_pylons": "Technically this is optional but recommended! You can use more Pylons to take in and out more OP!", + "atm9.quest.draconic.desc.5": "Tier 5 needs 90 Draconium Ingot Blocks and 80 Redstone Blocks, along with 4 Advanced Stabilizers or 36 Stabilizers.", + "atm9.quest.draconic.desc.6": "Tier 6 needs 150 Draconium Ingot Blocks and 178 Redstone Blocks (Don't forget 36 Stabilizers).", + "atm9.quest.draconic.desc.7": "Almost there! Tier 7. 210 Draconium Ingots and 328 Redstone Blocks!", + "atm9.quest.draconic.desc.8": "Last and the best one Tier 8! You'll need 378 Awakened Draconium Blocks and 786 Draconium Ingot Blocks! Is it worth it?", + "atm9.quest.draconic.desc.RStabilizer": "Stabilizers are what form the Containment Field (Force Shield around the Reactor Core). Once Containment Shield is down to 0 while Reactor is turned on it will begin a Meltdown. All 4 Stabilizers need to be a few blocks away (5 or more) from the Core and need to be around same Axis as the Core to work. These are also where you will pipe out OP from the Reactor, just not too mcuh!", + "atm9.quest.draconic.desc.injector": "The Injector needs to be on a different side of all the Stabilizers and has to share the same Axis as the Core. This is where OP will need to pumped in from! To activate and make OP the Energy Saturation needs to be raised up a bit. Energy Saturation is the stored Energy and soon to be made Energy.", + "atm9.quest.draconic.desc.RCore": "The Reactor Core is the most important part of the Reactor, IE the Core! Place it 5 blocks or more from the Injector and Stabilizers, and you can right click it to see it's GUI here you'll find a few bars, a ball, buttons, and slots. The Bars go from left to right: Heat, Containment Field, Energy Saturation, and Fuel Conversion. You already learned about the Field and Energy and you will learn about the Fuel in a next quest. So the Heat is pretty important as when warming up it will raise to 2000C before being ready to activate. Make sure it doesn't get too high or else... meltdown! The Ball is the image of your Core, right now I have a bug where the Core doesn't have a texture so I can't explain much. The Buttons change the appearance of GUI, to activate or shutdown the Reactor, and charge it.", + "atm9.quest.draconic.desc.fuel": "The Reactor takes Awakened Draconium as Fuel, don't worry its efficient! Fuel Conversion determines when the Awakened Draconium will change to Chaos. It can take only 8 BLocks at a time and can only be Fueled or Refueled when the Reactor is shut off. SAS mode helps to make that easier! Also Fuel goes into the bottom right Slots.", + "atm9.quest.draconic.desc.power": "The Reactor can only hold 1 Billion OP and while that may seem like a far number, it won't be for long. When Energy Saturation reaches 100%% it will increase Heat a ton which can lead to Meltdown. It will need 500,000,000 OP to activate and a Flux Gate will help limit how much OP comes in and out. (BTW 1 RF = 1 OP) They need Redstone to activate and can be used for both adding OP and taking out OP. You'll need Energy out to not Meltdown, try putting it in an Energy Core!", + "atm9.quest.draconic.desc.on": "500 Million OP? Check. Fuel? Check. Heat at 2000 C? Check. Just click that activate button and pray it doesn't Meltdown!", + + "atm9.quest.draconic.subt.end": "Finding Chaos Island", + "atm9.quest.draconic.subt.core": "Draconic Power Storage", + "atm9.quest.draconic.subt.1": "Stores: 45,500,000 RF", + "atm9.quest.draconic.subt.2": "Stores: 273,000,000 RF", + "atm9.quest.draconic.subt.3": "Stores: 1,640,000,000 RF", + "atm9.quest.draconic.subt.4": "Stores: 9,880,000,000 RF", + "atm9.quest.draconic.subt.5": "Stores: 59,300,000,000 RF", + "atm9.quest.draconic.subt.6": "Stores: 356,000,000,000 RF", + "atm9.quest.draconic.subt.7": "Stores: 2,140,000,000,000 RF", + "atm9.quest.draconic.subt.8": "Stores: Near Infinite", + "atm9.quest.draconic.subt.reactor": "UNLIMITED POWER", + "atm9.quest.draconic.subt.on": "Now we pray and hope...", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \"infuser\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \"dirty\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \"Purifies\" our ores. It turns 1 Raw Ore into 2 \"Clumps\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hydrogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \"Ore Slurry.\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \"Portal Frame\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \"Pull or Push\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \"double\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \"dirty dusts\". This \"Dirty Dust\" is fed into an &aEnrichment Chamber&r, which converts the \"Dirty Dust\" into the appropriate \"Ore Dust.\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \"Enriched\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \"Ore Slurry\" into \"Clean Ore Slurry.\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \"vision\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \"Mark All As Read\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \"NBT and You\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + + + "atm9.quest.pneumatic.pneumatic": "PneumaticCraft: Repressurized", + "atm9.quest.pneumatic.compressedArmor": "Compressed Iron Armor", + "atm9.quest.pneumatic.autoCompressedIron": "Automating Compressed Iron", + "atm9.quest.pneumatic.moving": "Transporting Pressure", + "atm9.quest.pneumatic.generating": "Generating Pressure", + "atm9.quest.pneumatic.liquidCompressor": "Pressure from Liquids", + "atm9.quest.pneumatic.thermalCompressor": "Pressure from Heat", + "atm9.quest.pneumatic.understand": "Understanding Pressure", + "atm9.quest.pneumatic.explosions": "Preventing Explosions?", + "atm9.quest.pneumatic.reinforcedStone": "Reinforced Stone", + "atm9.quest.pneumatic.logistics": "Logistics", + "atm9.quest.pneumatic.logisticsFrames": "Logistic Frames", + "atm9.quest.pneumatic.minigunAmmo": "Minigun Ammo", + "atm9.quest.pneumatic.chamber": "The Pressure Chamber", + "atm9.quest.pneumatic.oil": "Crude Oil", + "atm9.quest.pneumatic.heat": "Heat Production", + "atm9.quest.pneumatic.betterHeat": "Better Heat Production", + "atm9.quest.pneumatic.movingHeat": "Transporting Heat", + "atm9.quest.pneumatic.refinery": "Oil Refinery", + "atm9.quest.pneumatic.diesel": "Diesel", + "atm9.quest.pneumatic.lubricant": "Lubricant", + "atm9.quest.pneumatic.kerosene": "Kerosene", + "atm9.quest.pneumatic.gasoline": "Gasoline", + "atm9.quest.pneumatic.lpg": "LPG", + "atm9.quest.pneumatic.vegetableOil": "Vegetable Oil", + "atm9.quest.pneumatic.fishNChips": "Fish and Chips!", + "atm9.quest.pneumatic.yeast": "Yeast", + "atm9.quest.pneumatic.ethanol": "Ethanol", + "atm9.quest.pneumatic.biodiesel": "Biodiesel", + "atm9.quest.pneumatic.elevators": "Elevators", + "atm9.quest.pneumatic.autoPlastic": "Automating Plastic", + "atm9.quest.pneumatic.constructionBricks": "Construction Bricks™", + "atm9.quest.pneumatic.amadron": "Amadron", + "atm9.quest.pneumatic.charging": "Charging with UVs", + "atm9.quest.pneumatic.acid": "Etching Acid", + "atm9.quest.pneumatic.capacitors": "Capacitors", + "atm9.quest.pneumatic.transistors": "Transistors", + "atm9.quest.pneumatic.pneumaticArmor": "Pneumatic Armor", + "atm9.quest.pneumatic.drones": "Programming Drones", + "atm9.quest.pneumatic.assembly": "Using Assembly Lines", + "atm9.quest.pneumatic.chest": "Any Chest", + "atm9.quest.pneumatic.jetBoots": "Jet Boots", + "atm9.quest.pneumatic.autoPCBs": "Automating PCBs", + "atm9.quest.pneumatic.solarCells": "Solar Cells", + "atm9.quest.pneumatic.solarCompressor": "Pressure from the Sun", + "atm9.quest.pneumatic.power": "Generating Power", + "atm9.quest.pneumatic.fluxCompressor": "Pressure from Power", + "atm9.quest.pneumatic.electrostaticCompressor": "Pressure from Lightning", + "atm9.quest.pneumatic.upgrades": "Simple Upgrades", + + "atm9.quest.pneumatic.desc.pneumatic": "PneumaticCraft is all about Pressure! These quests won't go over everything the mod has, but will still go over a lot! Please remember to check JEI, read the tooltips and read the PCB:R, they are all very useful.\\n\\nTo get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT!\\n\\nSome might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.pneumatic.desc.compressedArmor": "Compressed Iron can be used to craft &3Compressed Iron Armor&r, it's the same as Iron Armor but with better Armor Toughness and Knockback Resistance.", + "atm9.quest.pneumatic.desc.directionHopper": "Thie &3Omnidirectional Hopper&r can input items from any side, plus it can be upgraded to be way faster than a regular Hopper! Nice for when Pipes aren't needed.", + "atm9.quest.pneumatic.desc.transfer": "PneumaticCraft is all The &3Transfer Gadget&r acts like a Hopper that can be placed inbetween blocks.", + "atm9.quest.pneumatic.desc.liquidHopper": "The &3Liquid Hopper&r is a Hopper, but for liquids. Not a replacement for pipes.", + "atm9.quest.pneumatic.desc.support": "&3Crop Supports&r can be placed over your crops to make them grow faster.", + "atm9.quest.pneumatic.desc.autoCompressedIron": "Is that even possible?\\n\\nIf you wish to automate this process you can use &aMystical Agriculture&r or &eProductive Bees&r. Or I guess you could automate it, with...explosions.", + "atm9.quest.pneumatic.desc.fluidTank": "When a &3Fluid Tank&r is put on top of another &3Fluid Tank&r and wrenched together they become one big tank.\\n\\nThese can be used in recipes using the bucketed version of PneumaticCraft liquids. ", + "atm9.quest.pneumatic.desc.moving": "To move pressure you will need to obtain &3Pressure Tubes&r. What pressure you may be asking? Continue the questline to see what these are used for.", + "atm9.quest.pneumatic.desc.junction": "The &3Tube Junction&r gives you more control over the transportation of your pressure by allowing you to move your Pressure Tubes in more directions.", + "atm9.quest.pneumatic.desc.generating": "The &3Air Compressor&r is an easy way of making pressure, simply put some burnable items into it, and watch the magic happen! (I recommend making at least 3 of these to start off with).", + "atm9.quest.pneumatic.desc.liquidCompressor": "The &3Liquid Compressor&r creates pressure using certain liquids. You can put the fuel in by right-clicking the bucket onto the machine, pumping in the fluid, or by putting a bucket in the top slot in the GUI.", + "atm9.quest.pneumatic.desc.thermalCompressor": "The &3Thermal Compressor&r creates pressure using heat! Place somthing hot on one side and something cold on the other to create pressure.", + "atm9.quest.pneumatic.desc.understand": "When making pressure in an Air Compressor, if you don't have anywhere for the pressure to go. it will just disappear. Make sure you have somewhere for the pressure to go before making some.", + "atm9.quest.pneumatic.desc.explosions": "Did I forget to mention everything can blow up...\\n\\n Luckily there's an easy solution! The &3Security Upgrade&r when placed in a machine makes sure they don't explode, put these into any machines they can go into.", + "atm9.quest.pneumatic.desc.reinforcedStone": "One of the most important materials you'll be needing is &3Reinforced Stone&r, start by making 32 using Compressed Iron and some regular Stone.", + "atm9.quest.pneumatic.desc.reinforcedChest": "The &3Reinforced Chest&r is a blast-proof Chest with 36 slots. Not Double Chest-able. Also works like a Shulker Box.", + "atm9.quest.pneumatic.desc.smartChest": "The &3Smart Chest&r is a blast-proof Chest with 72 slots, includes a built in, fully configuarble Omnidirectional Hopper and has upgrade slots. Not Double Chest-able. Also works like a Shulker Box.", + "atm9.quest.pneumatic.desc.logistics": "To start with Logistics craft a &3Logistics Core&r, I recommend reading the PNC:R Manual for a full tutorial on how to use these items.", + "atm9.quest.pneumatic.desc.logisticsFrames": "Each &3Logistics Frame&r can be used for different types of automation.", + "atm9.quest.pneumatic.desc.logisticsConfig": "The &3Logistics Configurator&r can be used to configure Logistic Frames and Transfer Gadgets.", + "atm9.quest.pneumatic.desc.logisticsModule": "The Logistic Frames need to connect to a &3Logistics Module&r to work.", + "atm9.quest.pneumatic.desc.minigunAmmo": "Load up your Minigun with this &3Minigun Ammo&r to use it.", + "atm9.quest.pneumatic.desc.minigun": "The &3Minigun&r is a gun that needs pressure and ammo to work. Read the tooltip for more info.", + "atm9.quest.pneumatic.desc.sentry": "The &3Sentry Turret&r can be placed somewhere and set to attack mobs or players when they are in range. It just needs some Minigun Ammo.", + "atm9.quest.pneumatic.desc.station": "The &3Charging Station&r is used to charge various tools and gadgets in &aPneumaticCraft&r using pressure.", + "atm9.quest.pneumatic.desc.mechanic": "I suppose I need to let you know that you can buy stuff off of Villagers...\\n\\nThe &3Pressure Machanic's&r workstation is a Charging Station. They have some very useful trades.", + "atm9.quest.pneumatic.desc.chargingModule": "The &3Charging Module&r depressurizes any pressurizable things in containers it points at.", + "atm9.quest.pneumatic.desc.expansionCard": "The &3Module Expansion Card&r makes the Charging Module even better.", + "atm9.quest.pneumatic.desc.camouflage": "The &3Camouflage Applicator&r can be used to hide PneumaticCraft machinery inside of other blocks.", + "atm9.quest.pneumatic.desc.wrench": "The &3Pneumatic Wrench&r is used to move around or break your machines and tubes.", + "atm9.quest.pneumatic.desc.manometer": "The &3Manometer&r is used to show extra information about a machine.", + "atm9.quest.pneumatic.desc.chamber": "The &3Pressure Chamber&r is an important multiblock structure made up of &3Pressure Chamber Walls&r (The faces can be replaced with &3Pressure Chamber Glass&r). While the Pressure Chamber can be as small as a 3x3x3 multiblock, the one required for the&d Pulsating Black Hole&r is 5x5x5, so it's the one we'll be building. The blocks required for this are what's needed for the quest. 4.9 bars of pressure are required for the &dPulsating Black Hole.&d\\n\\nTo use the Pressure Chamber you will need to pipe pressure into a &3Pressure Chamber Valve&r using the &3Pressure Tubes&r you made earlier, remember to put a Security Upgrade into the Pressure Valve. &lDifferent recipes require different amounts of pressure&r.\\n\\nYou'll need to be able to input and output items to and from the &3Pressure Chamber&r, this is where &3Pressure Chamber Interfaces&r come into it. Blue on the outside means it's for importing items, while if gold is on the outside it's for outputing items, place one of each on any face.", + "atm9.quest.pneumatic.desc.oil": "The next stage of the mod requires the collection of &3Crude Oil&r. This Oil can be found naturally on the surface of the overworld.", + "atm9.quest.pneumatic.desc.gasLift": "Although you can find Crude Oil on the surface, drilling is a great way to obtain a bunch of oil. First use a &3Seismic Sensor&r until you find oil underneath you, then use your &3Gas Lift&r filled with drill pipes to drill for oil. (This requires pressure to work).", + "atm9.quest.pneumatic.desc.heat": "The &3Vortex Tube&r seperates pressure into hot and cold air. The cold air goes to the blue side and the hot air goes to the red side.", + "atm9.quest.pneumatic.desc.betterHeat": "To increase your heat production, place a &3Heat Sink&r on the cold side of your Vortex Tube.", + "atm9.quest.pneumatic.desc.movingHeat": "To move the heat being made by the Vortex Tube, make some &3Heat Pipes&r.", + "atm9.quest.pneumatic.desc.refinery": "The &3Oil Refinery&r we'll be making is a 1x1x5 multiblock made up of 1 &3Refinery Controller&r (at the bottom) and four &3Refinery Outputs&r (on top). You will need to input Oil and heat for this to work. This will produce Diesel, Kerosene, Gasoline and LPG. Putting &3Thermal Laggings&r on the sides helps keep it warm.", + "atm9.quest.pneumatic.desc.diesel": "&3Diesel&r can be used to make more Kerosene or to make Lubricant..", + "atm9.quest.pneumatic.desc.lubricant": "&3Lubricant&r can be used to make Drill Bits.", + "atm9.quest.pneumatic.desc.diamondBit": "&3Drill Bits&r can be used in a Pneumatic Jackhammer.", + "atm9.quest.pneumatic.desc.kerosene": "&3Kerosene&r can be used to make Gasoline or it can be used as fuel in a Kerosene Lamp.", + "atm9.quest.pneumatic.desc.lamp": "The &3Kerosene Lamp&r is a great light source that uses fuel (Kerosene being the best) to produce light.", + "atm9.quest.pneumatic.desc.gasoline": "&3Gasoline&r can be used to make LPG.", + "atm9.quest.pneumatic.desc.lpg": "&3LPG&r can be used to make Molten Plastic.", + "atm9.quest.pneumatic.desc.processing": "The &3Thermopneumatic Processing Plant&r will be used to make Molten Plastic, simply pump in some LPG, Coal and some heat.", + "atm9.quest.pneumatic.desc.vegetableOil": "&3Vegetable Oil&r can be made by putting either crops or seeds into a &3Thermopneumatic Processing Plant&r.", + "atm9.quest.pneumatic.desc.fishNChips": "Could I get that with some Mashed Peas with a side of Beans on Toast please Governor?", + "atm9.quest.pneumatic.desc.yeast": "Why doesn't regular Bread need Yeast?", + "atm9.quest.pneumatic.desc.sourdough": "Made with &3Wheat Flour&r. Can be used to make Salmon Tempura and Sourdough Bread.", + "atm9.quest.pneumatic.desc.ethanol": "&3Ethanol&r can be used to make Biodiesel.", + "atm9.quest.pneumatic.desc.biodiesel": "&3Biodiesel&r can be used to make &3Lubricant&r and &3Molten Plastic&r.", + "atm9.quest.pneumatic.desc.matrix": "Only use 1 Lapis for an Upgrade instead of 4.", + "atm9.quest.pneumatic.desc.heatFrame": "When the &3Heat Frame&r is placed on a container containing certain fluids and made cold enough, it will turn said fluids into items.\\n\\nTurns Molten Plastic into Plastic.\\nTurns Water into Ice.\\nTurns Lava into Obsidian.", + "atm9.quest.pneumatic.desc.plastic": "Place your Liquid Plastic onto the ground or store some in a Chest with a Heat Frame attached and there's your &3Plastic&r!", + "atm9.quest.pneumatic.desc.jackhammer": "The &3Pneumatic Jackhammer&r uses pressure to mine, it can be upgraded to be amazing!", + "atm9.quest.pneumatic.desc.netheriteBit": "The &3Netherite Drill Bit&r is the best Drill Bit, it's even better than the Diamond Drill Bit.", + "atm9.quest.pneumatic.desc.elevators": "With these 3 components you can create some amazing &3Elevators&r.", + "atm9.quest.pneumatic.desc.door": "The &3Pneumatic Door&r acts as automatic door that can be made to only open for you!", + "atm9.quest.pneumatic.desc.autoPlastic": "Making Plastic can take a while, if you wish to automate this process you can use &aMystical Agriculture&r or &eProductive Bees&r. Or I guess you could automate it using these previous quests.", + "atm9.quest.pneumatic.desc.constructionBricks": "&3Construction Bricks&r are cool building blocks, be careful they hurt. Craft them again to make them smooth.", + "atm9.quest.pneumatic.desc.reinforcedTube": "&3Reinforced Pressure Tubes&r Just like regular Pressure Tubes. only these can hold 10 bars of pressure.", + "atm9.quest.pneumatic.desc.empty": "Now that we have Plastic, the next step is getting some Finished PCBs, first make some &3Empty PCBs&r in the Pressure Chamber.", + "atm9.quest.pneumatic.desc.amadron": "We will need to order some stuff off of &3Amadron&r using the &3Amadron Tablet&r in order to continue progression. To use it, shift-right click a Chest and a Fluid tank, put your currency in a linked container (Emeralds, etc) and order something. You'll see an Amadrone come down to take your money and another Amadrone come to drop off what you ordered.", + "atm9.quest.pneumatic.desc.blueprint": "&3PCB Blueprints&r On SALE NOW for 8 Emeralds. (For a limited time only).", + "atm9.quest.pneumatic.desc.charging": "Place your Empty PCBs in a &3UV Light Box&r to charge them. Needs pressure and access to sunlight.", + "atm9.quest.pneumatic.desc.tank": "The next step of making PCBs involves using the &3Etching Tank&r with Etching Acid. Requires heat to run.", + "atm9.quest.pneumatic.desc.acid": "&3Etching Acid&r is made in the Pressure Chamber with Molten Plastic...and some other stuff. Used in the Etching Tank.", + "atm9.quest.pneumatic.desc.unassembled": "Put a Charged Empty PCB into the Etching Tank with some Etching Acid and some heat and you'll get an &3Unassembled PCBs&r.", + "atm9.quest.pneumatic.desc.finished": "Craft together your Unassmbled PCB with 2 Capacitors and 2 Transistors to get yourself a &3Finished PCB&r.", + "atm9.quest.pneumatic.desc.drones": "Although these quests won't go over Drones, they are amazing! Look into using them if you want to.", + "atm9.quest.pneumatic.desc.micromissiles": "This is as far as you need to get to make the &dPulsating Black Hole&r. Congrats for making it this far!", + "atm9.quest.pneumatic.desc.pneumaticArmor": "The &3Pneumatic Armor&r by itself is pretty great, however if you want to make this armor amazing, you'll need to install upgrades. Press 'U' by default to open the Upgrade GUI, some upgrades use pressure, some don't.\\n\\nJust like upgrading other tools in PneumaticCraft, to upgrade &3Pneumatic Armor&r you will need a Charging Station with pressure.\\n\\nNote: The subtitle will tell you the max amount of that upgrade that can be put in something.", + "atm9.quest.pneumatic.desc.blockTracker": "Allows you to see details about certain blocks/fluid, even through walls.", + "atm9.quest.pneumatic.desc.entityTracker": "Living creatures nearby will be automatically tracked, even through walls. If it's an aggressive mob you'll get a warning when it targets you.", + "atm9.quest.pneumatic.desc.itemSearch": "Select an item an this upgrade will search fo it nearby in chests or on the floor. To find it in chests it will need the Block Tracker Upgrade and to find it on the floor it will need the Entity Tracker Upgrade.", + "atm9.quest.pneumatic.desc.CoordinateTracker": "Right-click somewhere and you will be able to pathfind your way back. If you're close enough and have a direct route, a path will appear.", + "atm9.quest.pneumatic.desc.armor": "Each upgrade adds +0.5 Armor Defence and +1 Armor Toughness.", + "atm9.quest.pneumatic.desc.stomp": "Any damage you take when falling (ignoring armor) will also be dealt to nearby mobs.", + "atm9.quest.pneumatic.desc.flippers": "Makes you swim faster.", + "atm9.quest.pneumatic.desc.chargingU": "Charges other pressurizable items in your inventory from the chestplate's storage.", + "atm9.quest.pneumatic.desc.scuba": "Keep your breathing underwater, once your bubbles go down to 5 they will be refilled! It also allows you to see much more easily underwater!", + "atm9.quest.pneumatic.desc.vision": "Grants the player Night Vision when worn.", + "atm9.quest.pneumatic.desc.jetBootsI": "Allows you to fly like Iron Man.\\n\\nYou can only have one level of these Upgrades in the Boots at a time. Each level will use more pressure than the previous.\\n\\nUse these upgrades, don't just craft them.", + "atm9.quest.pneumatic.desc.jetBootsII": "Allows you to travel faster than with Tier I.", + "atm9.quest.pneumatic.desc.jetBootsIII": "Allows you to travel even faster than Tier II.", + "atm9.quest.pneumatic.desc.jetBootsIV": "Maybe a little too fast even.", + "atm9.quest.pneumatic.desc.jetBootsV": "100%% way too fast! Try not to die!", + "atm9.quest.pneumatic.desc.jetBoots": "You will only see this quest if you have used Jet Boots.\\n\\nThere's no way of using Jet Boots without taking damage, don't even try...", + "atm9.quest.pneumatic.desc.jumpingI": "Allows you to jump higher than usual and makes you springy, making for faster travel.\\n\\nYou can only have one level of these Upgrades in the Leggings at a time.", + "atm9.quest.pneumatic.desc.jumpingII": "Allows you to jump higher than with Tier I.", + "atm9.quest.pneumatic.desc.jumpingIII": "Allows you to jump higher than with Tier II.", + "atm9.quest.pneumatic.desc.jumpingIV": "Allows you to jump VERY high.", + "atm9.quest.pneumatic.desc.radiation": "Protects you from Mekanism radiation.", + "atm9.quest.pneumatic.desc.gilded": "Makes Piglins Passive (same as wearing Gold Armor), you only need to put the Upgrade on one piece.", + "atm9.quest.pneumatic.desc.magnet": "Allows you to pickup items and experience from furthur away.", + "atm9.quest.pneumatic.desc.elytra": "Allows you to use an Elytra while still having your Pneumatic Chestplate on.", + "atm9.quest.pneumatic.desc.visor": "Makes Endermen not get angry at you, the same way Carved Pumpkins would, only this way you can actually see.", + "atm9.quest.pneumatic.desc.controller": "The next stage of this mod requires you to set up &3Assembly Lines&r. The main component of an &3Assembly Line&r is the &3Assembly Controller&r.\\n\\nThis is where the pressure will go.", + "atm9.quest.pneumatic.desc.export": "This will drop the finished product into your output chest.", + "atm9.quest.pneumatic.desc.platform": "The item will need to be placed here before getting picked back up.", + "atm9.quest.pneumatic.desc.import": "This will take the items out of your input chest.", + "atm9.quest.pneumatic.desc.advancedTube": "&3Advanced Pressure Tubes&r are the best Pressure Tubes available, being able to hold 20 bars of pressure!\\n\\nAlthough these are really cool on their own, they can also be used in some even cooler recipes.", + "atm9.quest.pneumatic.desc.assembly": "Although not every recipe requires the same components, you can set up your &3Assembly Lines&r with everything installed. A simple &3Assembly Line&r setup that can be used for everything is shown in the image below. Read the quests for each component for some important information about them.\\n\\nSpeed Upgrades make this process a lot quicker!", + "atm9.quest.pneumatic.desc.autoPCBs": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.", + "atm9.quest.pneumatic.desc.tile": "A smart Sign which can store and display arbitrary amounts of text, scaled so the text always fits.\\n\\nRight-click with any Dye to recolor the tile, you can color the border and the background independentrly.", + "atm9.quest.pneumatic.desc.solarCells": "&3Solar Cells&r are used to make Solar Compressors.", + "atm9.quest.pneumatic.desc.solarCompressor": "The &3Solar Compressor&r generates Pressure by using sunlight, the warmer it gets, the more Prssure it will produce. However. be careful, if it gets too hot it will malfunction and you will need to repair it.", + "atm9.quest.pneumatic.desc.power": "Whoever told you PneumaticCraft wasn't about generating power?\\n\\nThe &3Pneumatic Dynamo&r allows you to turn your pressure in FE. Read the tooltip or read about it to learn how it works.", + "atm9.quest.pneumatic.desc.fluxCompressor": "The &3Flux Compressor&r can create a ton of pressure using power. Simply pump some FE in and it will start generating some. If you have enough FE to spare, this is probably the easiest way to generate pressure.", + "atm9.quest.pneumatic.desc.aerial": "The &3Aerial Interface&r can be used to refill your pressurizable things with pressure. Now you can use your Pneumatic Armor without needing to recharge!", + "atm9.quest.pneumatic.desc.advancedCompressor": "The &3Advanced Air Compressor&r works the same way as the Air Compressor, only way better!", + "atm9.quest.pneumatic.desc.advancedLiquidCompressor": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.", + "atm9.quest.pneumatic.desc.electrostaticCompressor": "The &3Electrostatic Compressor&r generates a lot of pressure from Lightning Strikes.\\n\\nFor more info check out the 'Information' tab in JEI or check the PNC:R.", + "atm9.quest.pneumatic.desc.upgrades": "Below are some &3Upgrades&r you can use early on in this mod. Shift while hovering over an &3Upgrade&r to see what it can be used in, or shift while hovering over something to see what upgrades it can use.", + "atm9.quest.pneumatic.desc.range": "Increases range, does different things when used in different things.", + "atm9.quest.pneumatic.desc.volume": "Increases how much pressure things can hold.", + "atm9.quest.pneumatic.desc.security": "Prevents things from exploding.", + "atm9.quest.pneumatic.desc.speed": "Makes things faster.", + "atm9.quest.pneumatic.desc.dispenser": "Makes things able to dispense items.", + + "atm9.quest.pneumatic.subt.pneumatic": "The Power of Air!", + "atm9.quest.pneumatic.subt.compressedArmor": "Better than Iron!", + "atm9.quest.pneumatic.subt.directionHopper": "A Configurable Hopper", + "atm9.quest.pneumatic.subt.transfer": "A Smaller Hopper", + "atm9.quest.pneumatic.subt.liquidHopper": "Who needs pipes?", + "atm9.quest.pneumatic.subt.support": "Growing Crops Faster", + "atm9.quest.pneumatic.subt.autoCompressedIron": "Tired of blowing stuff up?", + "atm9.quest.pneumatic.subt.fluidTank": "32,000mb", + "atm9.quest.pneumatic.subt.mediunFluidTank": "64,000mb", + "atm9.quest.pneumatic.subt.largeFluidTank": "128,000mb", + "atm9.quest.pneumatic.subt.hugeFluidTank": "512,000mb", + "atm9.quest.pneumatic.subt.moving": "Pressure?", + "atm9.quest.pneumatic.subt.junction": "No, go this way!", + "atm9.quest.pneumatic.subt.generating": "Feeling the Pressure!", + "atm9.quest.pneumatic.subt.understand": "What happened to RF or FE?", + "atm9.quest.pneumatic.subt.explosions": "If only there was an easy solution...", + "atm9.quest.pneumatic.subt.reinforcedStone": "You'll need a lot of this", + "atm9.quest.pneumatic.subt.reinforcedChest": "Better than your Everyday Chest", + "atm9.quest.pneumatic.subt.smartChest": "The Nerd of Chests", + "atm9.quest.pneumatic.subt.logistics": "Transporting Items/Fluids", + "atm9.quest.pneumatic.subt.logisticsFrames": "You're being Framed!", + "atm9.quest.pneumatic.subt.minigun": "Pew Pew!", + "atm9.quest.pneumatic.subt.sentry": "Pew Pew (Without you)", + "atm9.quest.pneumatic.subt.station": "Where's the cord?", + "atm9.quest.pneumatic.subt.mechanic": "Ugghhh...", + "atm9.quest.pneumatic.subt.camouflage": "Want to make things look cool?", + "atm9.quest.pneumatic.subt.wrench": "Torque-ing about Tools!", + "atm9.quest.pneumatic.subt.manometer": "A useful tool", + "atm9.quest.pneumatic.subt.chamber": "Pressurizing!", + "atm9.quest.pneumatic.subt.oil": "The Path to Plastic", + "atm9.quest.pneumatic.subt.gasLift": "Drilling for Oil", + "atm9.quest.pneumatic.subt.heat": "Still not RF...", + "atm9.quest.pneumatic.subt.betterHeat": "More Heat", + "atm9.quest.pneumatic.subt.movingHeat": "We have the heat to move :)", + "atm9.quest.pneumatic.subt.refinery": "Now we're getting somewhere!", + "atm9.quest.pneumatic.subt.lubricant": "Lube Production!", + "atm9.quest.pneumatic.subt.lamp": "Mega Torches are nothing!", + "atm9.quest.pneumatic.subt.lpg": "The one we need", + "atm9.quest.pneumatic.subt.processing": "The longer the name, the better", + "atm9.quest.pneumatic.subt.vegetableOil": "Better Oil", + "atm9.quest.pneumatic.subt.fishNChips": "Fancy some Fish and Chips?", + "atm9.quest.pneumatic.subt.yeast": "The Yeast of your Problems", + "atm9.quest.pneumatic.subt.sourdough": "You knead this", + "atm9.quest.pneumatic.subt.biodiesel": "Bio/Diesel", + "atm9.quest.pneumatic.subt.matrix": "Saving Lapis", + "atm9.quest.pneumatic.subt.plastic": "Finally!", + "atm9.quest.pneumatic.subt.constructionBricks": "There's no pain worse than stepping on these", + "atm9.quest.pneumatic.subt.reinforcedTube": "Upgraded Pressure Tubes", + "atm9.quest.pneumatic.subt.jackhammer": "Sorry Jack!", + "atm9.quest.pneumatic.subt.netheriteBit": "This is the Best Bit!", + "atm9.quest.pneumatic.subt.autoPlastic": "Very useful!", + "atm9.quest.pneumatic.subt.empty": "The path to PCBs", + "atm9.quest.pneumatic.subt.amadron": "I wonder if they have 1 day delivery?", + "atm9.quest.pneumatic.subt.blueprint": "Thanks Amadron!", + "atm9.quest.pneumatic.subt.charging": "I hope you have some Sunglasses!", + "atm9.quest.pneumatic.subt.tank": "It's Etching Time!", + "atm9.quest.pneumatic.subt.acid": "Don't Ask...", + "atm9.quest.pneumatic.subt.unassembled": "Almost there!", + "atm9.quest.pneumatic.subt.finished": "You did it!", + "atm9.quest.pneumatic.subt.needed": "Needed for Finished PCBs", + "atm9.quest.pneumatic.subt.micromissiles": "Firing Explosions from afar!", + "atm9.quest.pneumatic.subt.max1": "Max: 1", + "atm9.quest.pneumatic.subt.max4": "Max: 4", + "atm9.quest.pneumatic.subt.max6": "Max: 6", + "atm9.quest.pneumatic.subt.jetBoots": "You thought using an Elytra was hard?", + "atm9.quest.pneumatic.subt.always": "Always Required", + "atm9.quest.pneumatic.subt.laser": "Required for Laser recipes", + "atm9.quest.pneumatic.subt.drill": "Required for Drill recipes", + "atm9.quest.pneumatic.subt.assembly": "Some Assembly Required", + "atm9.quest.pneumatic.subt.tile": "Signs? Never heard of them!", + "atm9.quest.pneumatic.subt.advancedTube": "A Whole new Level!", + "atm9.quest.pneumatic.subt.power": "Pressure = Power", + "atm9.quest.pneumatic.subt.fluxCompressor": "Power = Pressure", + "atm9.quest.pneumatic.subt.aerial": "Going Wireless!", + "atm9.quest.pneumatic.subt.advancedCompressor": "No need for boring old Air Compressors now!", + "atm9.quest.pneumatic.subt.upgrades": "Very useful stuff", + "atm9.quest.pneumatic.subt.range": "Come Closer!", + "atm9.quest.pneumatic.subt.volume": "Turn it up!", + "atm9.quest.pneumatic.subt.security": "Secure!", + "atm9.quest.pneumatic.subt.speed": "Speedy!", + "atm9.quest.pneumatic.subt.dispenser": "Dispense her? I hardly know her!", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \"Passive Power\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + + + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5%% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100%% purity, which will give you a 100%% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25%% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \"Presses\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \"fuel\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \"Liquid\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + + + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \"placeholder\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part", + "atm9.quest.rs.4kstorage": "&e4k Storage Part", + "atm9.quest.rs.16kstorage": "&a16k Storage Part", + "atm9.quest.rs.64kstorage": "&b64k Storage Part", + "atm9.quest.rs.64kfluid": "&664k Fluid Part", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part", + "atm9.quest.rs.storage_blocks": "Storage Blocks", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part", + "atm9.quest.rs.262mstorage": "&4262m Storage Part", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Exporting Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various End materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.crux": "Requires a Crux (next quest).", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow.", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier: 1", + "atm9.quest.ma.subt.PruEssence": "&bTier: 2", + "atm9.quest.ma.subt.TerEssence": "&bTier: 3", + "atm9.quest.ma.subt.ImpEssence": "&bTier: 4", + "atm9.quest.ma.subt.SupEssence": "&bTier: 5", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened", + "atm9.quest.ma.subt.InsEssence": "&bTier: 6", + + + "atm9.quest.er.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.er.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.er.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.er.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.er.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.er.reactorControlRods": "Reactor Control Rods", + "atm9.quest.er.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.er.dealingWithWaste": "Dealing with Waste", + "atm9.quest.er.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.er.makingTurbines": "Making Turbines", + "atm9.quest.er.exampleModerators": "Example Moderators", + "atm9.quest.er.reactorModerators": "Reactor Moderators", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.er.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.er.turbinePorts": "Turbine Ports", + "atm9.quest.er.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.er.turbineCoils": "Turbine Coils", + "atm9.quest.er.questTaskScreens": "Quest Task Screens", + "atm9.quest.er.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.er.turbineConstruction": "Turbine Construction", + "atm9.quest.er.turbineInterface": "The Turbine Interface", + "atm9.quest.er.buildingTheFrame": "Building The Frame", + "atm9.quest.er.importingWaste": "Importing Waste", + "atm9.quest.er.theFluidizer": "The Fluidizer", + "atm9.quest.er.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.er.operationalModes": "Operational Modes", + "atm9.quest.er.requiredPorts": "Required Ports", + "atm9.quest.er.rossinite": "Rossinite", + "atm9.quest.er.insaniteBlock": "&dInsanite Block&r", + + "atm9.quest.er.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.er.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.er.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.er.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.er.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.er.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.er.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.er.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.er.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.er.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.er.desc.ourFirstReactor.3": "For future reference, when a part says \"Basic\", this means that it can only be used with other basic parts. The \"Basic\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.er.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \"tap\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.er.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.er.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.er.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.er.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.er.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.er.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.er.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.er.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.er.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.er.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.er.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.er.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.er.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.er.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.er.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.er.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.er.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.er.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.er.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.er.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.er.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.er.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.er.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.er.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.er.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.er.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.er.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.er.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.er.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.er.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.er.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.er.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.er.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.er.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.er.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.er.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.er.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.er.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.er.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.er.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.er.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.er.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.er.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.er.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \"Fluidize\" some of the ingots you get. You know what that means?", + "atm9.quest.er.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.er.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.er.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.er.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.er.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.er.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.er.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.er.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.er.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.er.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.er.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.er.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.er.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aReprocessor&r will create &dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.er.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + + "atm9.quest.er.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.er.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.er.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.er.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.er.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.er.subt.toMakeSteam": "To Make Steam!!", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.intro.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.intro.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.intro.energy": "Energy", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.intro.voltage": "Voltage", + "atm9.quest.gregtech.intro.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.intro.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.intro.amperage": "Amperage", + "atm9.quest.gregtech.intro.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.intro.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.intro.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.intro.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.intro.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.intro.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.intro.subt.introduction": "An Introduction", + "atm9.quest.gregtech.intro.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.intro.tools": "Tools", + "atm9.quest.gregtech.intro.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.intro.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.intro.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.intro.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.intro.gtFiles": "GT Files", + "atm9.quest.gregtech.intro.gtSaws": "GT Saws", + "atm9.quest.gregtech.intro.handyTools": "Handy Tools", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.intro.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.intro.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.intro.gtMortars": "GT Mortars", + "atm9.quest.gregtech.intro.gtKnives": "GT Knives", + "atm9.quest.gregtech.intro.gtMallets": "GT Mallets", + "atm9.quest.gregtech.intro.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.intro.gtScythes": "GT Scythes", + "atm9.quest.gregtech.intro.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.intro.allTheTools": "All the tools!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.intro.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.intro.validOres": "Valid Ores", + "atm9.quest.gregtech.intro.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.intro.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.intro.subt.indeed": "Indeed", + "atm9.quest.gregtech.intro.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.intro.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.intro.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.intro.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.intro.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.intro.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.intro.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.intro.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.intro.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.intro.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.intro.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.intro.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.intro.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.intro.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.intro.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.intro.topazVein": "Topaz Vein", + "atm9.quest.gregtech.intro.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.intro.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.intro.galenaVein": "Galena Vein", + "atm9.quest.gregtech.intro.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.intro.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.intro.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.intro.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.intro.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.intro.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.intro.saltsVein": "Salts Vein", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.intro.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.intro.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.intro.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.intro.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.intro.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.intro.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.intro.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.intro.endLayerOres2": "End Layer Ores", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.steam.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.steam.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.steam.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steam.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.steam.glassTube": "Glass Tube", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.steam.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.steam.rubber": "Rubber", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.steam.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.steam.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \"Use Substitutions\" to Yes", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \"Allow Inputs from Output Side\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.steam.automation": "Automation", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.lv.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.lv.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.lv.energyConverters": "Energy Converters", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.lv.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Put that Cobaltite Dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.lv.subt.basics": "The basics", + "atm9.quest.gregtech.lv.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Cobaltite Dust can come from ore processing Cobaltite", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Mining Dimension in the Stone layer.", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into Arsenic directly in a centrifuge", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get Arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making Arsenic Trioxide Dust and electrolyzing that", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.lv.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.lv.maintenance": "Maintenance", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Additionally, this will get you the Raw Rubber Pulp", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite.", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium.", + "atm9.quest.gregtech.lv.desc.wroughtIron": "To make wrought iron you need to smelt Iron Nuggets into Wrought Iron Nuggets", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "I hope you still have that Alloy Smelter handy!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Copper and Nickel together in an Alloy Smelter make Cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some Oxygen to make Glass", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into Glass Dust", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get Silicon Dioxide", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Output the Silicon Dioxide into an Electrolyzer and get Silicon Dust and Oxygen!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "All you need to get started is a little Oxygen, given to you in the form of Green Sapphire Dust!", + "atm9.quest.gregtech.lv.subt.needIt": "You'll need it", + "atm9.quest.gregtech.lv.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.lv.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.lv.macerator": "Macerator", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.lv.subt.addWater": "Just add water!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.mv.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.mv.subt.newEra": "A new era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.mv.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.mv.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.mv.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.mv.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.mv.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.mv.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.mv.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.mv.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.mv.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.mv.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.mv.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.mv.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.mv.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.mv.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.mv.aBrewery": "A Brewery", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "When automating this, make sure you set the output to only 1 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.mv.theClayline": "The clayline", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.mv.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.mv.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.mv.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.mv.sifter.1": "Sifter", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF Upgrades", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.hv.cpuChip": "CPU Chip", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.hv.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.hv.saltDust": "Salt Dust", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Ore Processing Upgrade", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.ev.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.ev.subt.recipe": "Recipe", + "atm9.quest.gregtech.ev.subt.circuit": "Circuit", + "atm9.quest.gregtech.ev.subt.time": "Time", + "atm9.quest.gregtech.ev.subt.for": "For", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.ev.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.ev.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.ev.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.ev.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.ev.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.ev.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV or EV Cutter", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.iv.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.iv.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.iv.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.iv.tungstenIngot": "Tungsten Ingot", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.iv.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.iv.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.iv.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.iv.systemOnChip": "System on Chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.iv.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.iv.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.iv.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.iv.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV speeds! \n\n&e&lNote:&r Does not overclock recipe tier, just recipe processing speed.", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!\n\nWell, I'll tell you why! This energy hatch won't overclock recipe tier unless you place two of them. It just changes processing speed of recipes.", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.iv.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \"Royal Water\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.iv.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \"we don't serve inert gases here\". There was no reaction from the radon.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM&r is all about!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV&r Progression", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.luv.subt.finally": "Finally!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.luv.subt.ev": "EV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.luv.subt.iv": "IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.luv.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.luv.subt.absTime": "ABS Time", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.luv.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.luv.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.luv.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.luv.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.luv.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Now, having a multiblock, we can set \"Distinct Buses\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.luv.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.luv.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \"You spin me Right Round...\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "It typically contains 25%% chromium and 7%% nickel and 3.6%% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.luv.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.luv.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%%) and tungsten (up to 18%%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.luv.subt.stronks": "Stronks!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "We've all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.luv.subt.hoarder": "I swear, I'm not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.luv.reOrganization": "Re-Organization", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.luv.subt.allMixedUp": "All Mixed Up", + "atm9.quest.gregtech.luv.desc.datastick": "You should be able to make these easily at this point, which is good because you'll use be using many soon!", + "atm9.quest.gregtech.luv.research": "Research", + "atm9.quest.gregtech.luv.subt.research": "How do I make a sandwich?", + "atm9.quest.gregtech.luv.desc.research": "As you may know, most computers are not intelligent. They can only perform tasks based on very specific instructions. The assembly line is like that too and must be given precise instructions to create any of the new and exciting items.\n\nHow do we generate these precise instructions? Well, that's easy! With another machine of course!", + "atm9.quest.gregtech.luv.subt.scanner": "The other machine", + "atm9.quest.gregtech.luv.desc.scanner": "Insert one Data Stick and one IV Energy Hatch to make the necessary instruction set for the LuV Energy Hatch.\n\nDon't worry, the programmed Data Stick does not get consumed when making an LuV Energy Hatch.", + "atm9.quest.gregtech.luv.desc.assembler": "Higher tier energy hatches require higher tier components require higher tier Assemblers.", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.zpm.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.zpm.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Before we can make this, we'll need a &eResearch Station&r! Keep progressing this chapter!\n\nWith Research figured out we can now bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.zpm.subt.morePower": "More Power!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.zpm.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusion Reactions are the the merging of 2 atoms nuclei, which results in the creation of new materials.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "That's what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.3": "When looking at the Multiblock Info in JEI, make sure to click the &bP:0&r button to &bP:1&r in order to see the correct layout utilizing Fusion Glass.", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.zpm.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.zpm.subt.finish": "Finish em!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.zpm.subt.changeUp": "Change up", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.zpm.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium can be obtained a couple of ways. Some of you may already have a good backstock of &2Beryllium&r from processing the ore. If not, well there's no time like the present to begin!\n\nIf you do not have any of the ore, you could always Electrolyze Enderpearl Dust.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\"By Grabthar's hammer...!\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.zpm.subt.byProducts": "By Products", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use the Centrifuge at a minimum tier of &5EV&r to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.zpm.subt.recall": "Recall", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "Time to start looping to produce more! We'll need some &bEuropium&r to consistently produce more &dRaw Crystal Chips&r.", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Is this Groundhog Day? I'm looping here", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.zpm.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.zpm.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We're going to need more Naq", + "atm9.quest.gregtech.zpm.spinning": "Spinning Up", + "atm9.quest.gregtech.zpm": "ZPM", + "atm9.quest.gregtech.zpm.otherproducts": "Other MK1 Products", + "atm9.quest.gregtech.zpm.desc.otherproducts": "The MK1 Fusion Reactor can also be used to make Chromium, Lutetium, Plutonium, Uranium 235, Duranium, Uranium, Osmium, and Helium Plasma.\n\nWe will revisit the Duranium and Lutetium in the near future! ", + "atm9.quest.gregtech.zpm.subt.assembler": "So close yet so far", + "atm9.quest.gregtech.zpm.desc.assembler": "You'll need to make the &eFusion MK1 Reactor&r and acquire that sweet &bEuropium&r before you can make this machine.", + "atm9.quest.gregtech.zpm.subt.crystalchips": "Don't run out of these", + "atm9.quest.gregtech.zpm.desc.crystalchips": "Seriously, you'll be using a lot of these going forward, so it is important to always keep both the crystal chips and the crystal chip parts stocked.", + "atm9.quest.gregtech.zpm.desc.naqwafer": "Finally, we can increase our wafer yields from the &eLaser Engraver&r with this! We even get more base wafers when cutting these!", + "atm9.quest.gregtech.zpm.desc.ivsupercon": "This is actually the &1IV&r superconductor, so we could've made it awhile ago. We didn't need it too much then, but we do need it now!", + "atm9.quest.gregtech.zpm.desc.ivfieldgen": "We have not really needed Field Generators much yet, but from now on they will be used a lot!", + "atm9.quest.gregtech.zpm.subt.opticalfiber": "High Speed", + "atm9.quest.gregtech.zpm.desc.opticalfiber": "&dBorosilicate&r requires &dBoron&r which can be acquired by &eOre Processing&r &aLepidolite&r directly or &aSalt&r and &aRock Salt&r then &eElectrolyzing&r the &aBorax&r byproduct. Either way, it is time to stock up on Boron!", + "atm9.quest.gregtech.zpm.desc.biphenyl": "I hope you've been keeping up with your oil processing!", + "atm9.quest.gregtech.zpm.desc.polybiphenyl": "Just add &3chlorine&r!", + "atm9.quest.gregtech.zpm.desc.pcbcool": "This stuff is actually banned in most countries because of how toxic it is. However, it is a great coolant, so we'll use it here!", + "atm9.quest.gregtech.zpm.desc.dataorb": "Sometimes you need so many instructions that it can't all fit in one measly &aData Stick&r. That's where the &dData Orb&r comes in!", + "atm9.quest.gregtech.zpm.desc.databank": "Have you run out of space in your &bData Access Hatch&r on the &eAssembly Line&r? Are you tired of manually swapping out data sticks to run the recipes you need to progress? \n\nIf so, this multiblock is for you! This machine can have multiple Data Access Hatches and transmit all that data to an Assembly Line. All you need is an &cOptical Data Transmission Hatch&r connected to an &2Optical Data Reception Hatch&r on your Assembly Line.\n\nAlso we need the &dData Bank&r as an ingredient to make the next two multiblocks.", + "atm9.quest.gregtech.zpm.desc.luvfieldgen": "You'll need this component to craft the next Research system!\n\nI told you, Field Generators are only going to become more common in recipes from here on.", + "atm9.quest.gregtech.zpm.desc.hpca": "The &eHPCA&r provides &dComputation Work Units&r (CWU) to a &eResearch Station&r to perform research.\n\nThe HPCA components can and will &coverheat&r if not properly &bcooled&r. The component becomes useless once overheated, so don't let it happen!\n\nThis multi is highly configurable with components. The quest requirements here will get you 16 CWU/t, enough for the UV circuit. We'll see about upgrading it further in the next chapter!\n\nConnect the HPCA to the Research Station with Optical Fiber Cables between their &aComputation Data Hatches&r.", + "atm9.quest.gregtech.zpm.subt.hpca": "Now that's a supercomputer", + "atm9.quest.gregtech.zpm.desc.research": "Finally, we can move away from those single block &eScanners&r and onto the serious work of a &dResearch Station&r.", + "atm9.quest.gregtech.zpm.subt.research": "Get your lab coat and safety goggles", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.uv.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.uv.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.uv.subt.infectious": "Infectious", + "atm9.quest.gregtech.uv.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.uv.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.uv.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.uv.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.uv.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.uv.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?\n\nHer's a 4A UV Energy Hatch! IF UV wasn't enought, now you really have the power!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "We can start crafting 4 LuV Wetware Processors at a time now!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!\n\nYou'll need your Laser Engraver at ZPM tier for this.", + "atm9.quest.gregtech.uv.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Remember, the controllers for most of the \"Large\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.uv.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.uv.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.uv.subt.enhance": "Enhance", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.uv.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.uv.subt.durable": "Durable?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.uv.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.uv.subt.slices": "Slices", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.uv.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.uv.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.uv.meHatches": "ME Hatches", + "atm9.quest.gregtech.uv.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.uv.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.3": "&l&eNote:&r The sterile cleanroom does not run cleanroom recipes! Do not get rid of your old cleanroom!", + "atm9.quest.gregtech.uv.desc.naqLine.1": "Finally, the other half of the NaqLine!", + "atm9.quest.gregtech.uv.desc.naqLine.2": "Centrifuge the impurities out", + "atm9.quest.gregtech.uv.desc.naqLine.3": "Mix with some sulfuric acid to begin solidifying the metals", + "atm9.quest.gregtech.uv.desc.naqLine.4": "Centrifuge further to get the dust!\n\nDon't forget to do your waste processing!", + "atm9.quest.gregtech.uv.desc.naqIngot": "I was once befuddled by the thought that I needed to use Fusion to make Naquadria, but lo and behold we can make it without!", + "atm9.quest.gregtech.uv.otherproducts": "Other Mk2 Products", + "atm9.quest.gregtech.uv.desc.otherproducts": "The Mk2 Fusion Reactor is capable of making Americium, Radon Gas, Plutonium 241, and Indium (in addition to the Darmstadtium and Tritanium).\n\nIt can also make Nitrogen Plasma, Oxygen Plasma, and Argon Plasma!\n\nWe will be revisiting Oxygen Plasma and Americium soon.", + "atm9.quest.gregtech.uv.desc.AdvancedComp": "How do we go above 16 CWU I hear you ask? Why, with this block!\n\n3 of these with 6 Active Cooling Components will max out a single HPCA with 48 CWU.\n\nDon't forget your PCB Coolant!", + "atm9.quest.gregtech.uv.desc.switch": "The network switch (with HPCA Bridge Components on your connected HPCAs) allows you to output greater amounts of CWU than a single HPCA can generate.\n\nLast time I checked you could hook up 16 HPCAs to this and output 576 CWU per tick!", + "atm9.quest.gregtech.uv.desc.bridge": "The necessary component to allow your HPCAs to work together.\n\nYou can get at most 36 CWU per HPCA with this component installed.", + "atm9.quest.gregtech.uv.desc.uvEnergy": "For when you need even more power!", + "atm9.quest.gregtech.uv.desc.dataModule": "You're nearing the end, this will let you research those next-gen items.\n\nAdvancements in storage technology have finally allowed us to store colossal amounts of data in a tiny little module, hooray!", + "atm9.quest.gregtech.uv.desc.assembler": "Even with the multiblocks from earlier, we still find ourselves crafting the single block machines. Ah well, a necessary evil if we are to progress and progress we shall!", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Complex Energy", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one will provide a significant benefit.\n\nIt can only be made in the Alloy Blast Smelter.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.uhv.subt.all": "All", + "atm9.quest.gregtech.uhv.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.uhv.subt.the": "The", + "atm9.quest.gregtech.uhv.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.uhv.subt.startNow": "Start Now", + "atm9.quest.gregtech.uhv.jumpStart": "Jump Start", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Great Success!!!", + "atm9.quest.gregtech.uhv.desc.naquadria": "You could just use an extractor on your ingots, or you could use the Fusion Reactor Mk3!\n\nWhy would you use the Fusion Reactor for it? Well, it is a 6 to 1 ratio of Naquadah dusts to Naquadria ingots normally, but with Fusion it is a 4 to 1 ratio of Enriched Naq to Naquadria.", + "atm9.quest.gregtech.uhv.desc.neutronium": "Neutronium, a hypothetical substance made up of solely neutrons.\n\nWe are going to need many buckets of this stuff, so it is recommended you make it passively!", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler": "No, we don't actually need this. At this point the Large Circuit Assembling Facility can be built and powered at UV and above!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.star.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.star.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.star.subt.certifications": "Certifications!", + "atm9.quest.gregtech.star.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.star.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.star.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.star.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.star.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.star.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.star.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.star.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.star.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.star.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934%% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.star.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.star.subt.catalyst": "Huh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.star.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.star.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.star.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.star.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.star.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.star.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.star.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.star.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.star.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.star.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.star.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.star.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.star.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.star.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.star.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.star.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.star.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.star.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.star.subt.amps16": "16 Amps", + "atm9.quest.gregtech.star.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 Coils", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.star.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizing the Power", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV Tier", + "atm9.quest.gregtech.circuits.lvTier": "LV Tier", + "atm9.quest.gregtech.circuits.mvTier": "MV Tier", + "atm9.quest.gregtech.circuits.hvTier": "HV Tier", + "atm9.quest.gregtech.circuits.evTier": "EV Tier", + "atm9.quest.gregtech.circuits.ivTier": "IV Tier", + "atm9.quest.gregtech.circuits.luvTier": "LuV Tier", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.circuits.uvTier": "UV Tier", + "atm9.quest.gregtech.circuits.uhvTier": "UHV Tier", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.circuits.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.circuits.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.circuits.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.circuits.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.circuits.hvBattery": "HV Battery", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.circuits.steamAge": "Steam Age", + + + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100%% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\"Activation\"&r, and the bottom Adapter to &c\"Damage Critical\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \"Advanced Mekanism\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Structural Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + + "atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!", + "atm9.quest.ironSpellbooks.title.netheritespellbook": "Ancient Codex", + "atm9.quest.ironSpellbooks.title.atmspellbook": "&6Allthemodium&r Spell Book", + "atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spell Book", + "atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spell Book", + "atm9.quest.ironSpellbooks.title.copperspellbook": "Flimsy Journal", + "atm9.quest.ironSpellbooks.title.ironspellbook": "Ironbound Journal", + "atm9.quest.ironSpellbooks.title.goldspellbook": "Apprentice's Spell Book", + "atm9.quest.ironSpellbooks.title.diamondspellbook": "Enchanted Spell Book", + "atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotten Spell Book", + "atm9.quest.ironSpellbooks.title.evokerspellbook": "&aGrimore of Evokation&r", + "atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicom", + "atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze Instruction Manual&r", + "atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villager Bible&r", + "atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druidic Tome&r", + "atm9.quest.ironSpellbooks.title.dragonskinspellbook": "&dDragonskin Spell Book&r", + "atm9.quest.ironSpellbooks.title.commonink": "&7Common&r Ink", + "atm9.quest.ironSpellbooks.title.uncommonink": "&aUncommon&r Ink", + "atm9.quest.ironSpellbooks.title.rareink": "&bRare&r Ink", + "atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Ink", + "atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendary&r Ink", + "atm9.quest.ironSpellbooks.title.lightningrune": "&5&lLightning&r", + "atm9.quest.ironSpellbooks.title.blankrune": "&lClasses&r", + "atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Lightning&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.firerune": "&c&lFire&r ", + "atm9.quest.ironSpellbooks.title.icerune": "&b&lIce&r", + "atm9.quest.ironSpellbooks.title.enderrune": "&d&lEnder&r", + "atm9.quest.ironSpellbooks.title.holyrune": "&6&lHoly&r", + "atm9.quest.ironSpellbooks.title.bloodrune": "&4&lBlood&r", + "atm9.quest.ironSpellbooks.title.evocationrune": "&a&lEvocation&r", + "atm9.quest.ironSpellbooks.title.naturerune": "&2&lNature&r", + "atm9.quest.ironSpellbooks.title.fireupgrade": "&cFire&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.iceupgrade": "&bIce&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.holyupgrade": "&6Holy&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Blood&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocation&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.natureupgrade": "&2Nature&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.cryomancer": "&bCryomancecr Outfit&r", + "atm9.quest.ironSpellbooks.title.electromancer": "&5Electromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.shadowwalker": "&dShadow-Walker Outfit&r", + "atm9.quest.ironSpellbooks.title.priest": "&6Priest Outfit&r", + "atm9.quest.ironSpellbooks.title.cultist": "&4Cultist Outfit&r", + "atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker Outfit&r", + "atm9.quest.ironSpellbooks.title.plagued": "&2Plagued Outfit&r", + "atm9.quest.ironSpellbooks.title.catacombs": "&4Catacombs&r", + "atm9.quest.ironSpellbooks.title.king": "&4&lThe Dead King&r", + "atm9.quest.ironSpellbooks.title.evokerfort": "&aEvoker Fort&r", + "atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker&r", + "atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrove Hut&r", + "atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist&r", + "atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer Tower&r", + "atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer&r", + "atm9.quest.ironSpellbooks.title.mountaintower": "&bMountain Tower&r", + "atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer&r", + "atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Ancient Battleground&r", + "atm9.quest.ironSpellbooks.title.ancientknight": "&5&lAncient Knight&r", + "atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks&r", + "atm9.quest.ironSpellbooks.title.village": "&6Village&r", + "atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriest&r", + "atm9.quest.ironSpellbooks.title.structures": "&lAdventure Time!&r", + "atm9.quest.ironSpellbooks.title.nether": "On a Highway to...", + "atm9.quest.ironSpellbooks.title.necromancers": "Necromancers", + "atm9.quest.ironSpellbooks.title.lastclass": "The Last Class...", + "atm9.quest.ironSpellbooks.title.ancientcity": "Into the Ancient City", + "atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch&r", + + "atm9.quest.ironSpellbooks.desc.intro.1": "&eSpellbooks&r! Where else would you put &3Spells&r? \\n\\nYou can add &3Scrolls&r to a &eSpellbook&r by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity. \\n\\nWhen &3Scrolls&r are added to your &eSpellbook&r they won't be consumed but rather Mana will be consumed.", + "atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "A Craftable &eSpell Book&r... yeah it's not easy to craft. \\n\\nHardest to get would be the Ruined Book, which you can find in &9Ancient City&r Chests. &4Blood Vials&r can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. &5Bottle O' Lightning&r comes from using a Bottle on a Charged Creeper. \\n\\nOnce you do all that you can craft the Ancient Codex. Its 12 &3Spell&r Slots is very helpful!", + "atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combine an Ancient Codex with an Allthemodium Ingot and Template in a Smithing Table. \\n\\nYou can get the Template from Brushing Suspicious Clay in an &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combine the Allthemodium &eSpell Book&r with a Vibranium Ingot and Template in a Smithing Table. \\n\\nThis template can be obtained from Brushing Suspicious Soul Sand in a Bastion.", + "atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "The best &eSpell Book&r you can imagine! 15 &3Spell&r Slots! Are there even 15 &3Spells&r?!?! Oh wait yeah there is 15 isn't that much... \\n\\nDo the same as before: previous Book, Ingot, and Template.", + "atm9.quest.ironSpellbooks.desc.copperspellbook.1": "The most basic &eSpellbook&r, which also makes it the cheapest! \\n\\nIt can only hold a total of 5 &3Spells&r.", + "atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Not much better than the Flimsy one... \\n\\nThis can hold a single &3Spell&r more than the Flimsy Journal! That's one more very powerful &3Spell&r at the ready!", + "atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Another craftable &eSpellbook&r, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins. \\n\\nThis one can hold 8 &3Spells&r which is technically still on the low side but it's better!", + "atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Another Craftable &eSpell Book&r and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted! \\n\\nIt has 10 &3Spell&r Slots and grants a huge Mana Boost!", + "atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests. \\n\\nThey can hold 8 &3Spells&r but give you less Spell Resistance.", + "atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r are known as being a powerful and deadly Miniboss of Minecraft. So of course &lIron&r added an even more powerful and deadly version! And yes this &eBook&r is a rare drop from both! \\n\\nIt has 10 Spell Slots but 3 are occupied. &aFang Strike&r, &aFang Ward&r, and &aVex Swarm&r all come with the &eBook&r and can not be moved. \\n\\nAlso gives a boost to &a&lEvocation&r!", + "atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "To obtain this special Spell Book you'll need to slay the &4&lDead King&r! \\n\\nIt has 10 &3Spell&r Slots but 4 are taken up already. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r, and &4Blaze Storm&r come on it already and can't be taken off.", + "atm9.quest.ironSpellbooks.desc.blazespellbook.1": "This &eSpell Book&r is a rare drop from &cBlazes&r. I remember that because I was confused when I got 1 from my &cBlaze&r Farm. \\n\\nIt gives a Boost to &cFire Spells&r and has 10 &3Spell&r Slots.", + "atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "This one takes awhile to explain so have patience. \\n\\nFirst, find an &aEvoker Fort&r. \\nNext, find a Research Book hidden in it. Then, have a Trader who's hostage in the &aFort&r translate it. (Like our hostage Quest Translators!) \\nOnce, it's translated bring it to a &6&lPriest&r in a &6Village&r to trade it for the &eSpell Book&r! \\n\\nIt gives a boost to &6Holy Spells&r and don't worry the hostage Traders are very very rare, keep looking!", + "atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lNature's&r &eSpell Book&r. \\n\\nIt has 10 &3Spells&r and gives a boost to &2Nature Spells&r! \\n\\nYou need a Rotten Spell Book to craft it though...", + "atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Another that needs the Ruined Book to Craft. You can find the Ruined Books in &9Ancient City&r Chests. \\n\\nYou'll also need Dragon Skin which drops from the &dEnder Dragon&r! \\n\\nIt will have 12 &3Spell&r Slots and give a boost to &dEnder Spells&r!", + "atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "A very important block and a very common one! Can be crafted or found in most &lIron Spells&r Structures. \\n\\nThese are used for adding and removing &3Scrolls&r from &eSpell Books&r! Throw the &eSpell Book&r in the Book Slot then the &3Scroll&r below it. If you want to remove a &3Scroll&r, click it then take it from the right and into your Inventory.", + "atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "The Arcane Anvil has the most uses out of any block in &lIron Spells&r. \\n\\nYou can combine &3Spells&r with the same Ink to level it up. \\nIt can combine &3Scrolls&r into Weapons to be used with them, like a Sword. \\nYou can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.", + "atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, you can guess what it does! \\n\\nIt makes &3Scrolls&r! \\n\\nAdd an Ink to set the Rarity. Paper for the actual &3Scroll&r. Then the Item of what type of &3Spell&r you want (&cBlaze Rod&r for &c&lFire&r, &2Poisonous Potato&r for &2&lNature&r, ETC). Finally chose the &3Spell&r you want and it'll be created!", + "atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Definitely better than a Normal Minecraft Cauldron! \\n\\nThe Alchemist Cauldron can: \\n1. Be used to get &4Blood&r by cooking Mobs or the Player. \\n2. Make and upgrade Potions. \\n3. Have half a chance at getting Ink from a Scroll. \\n4. Combine 4 Ink of a Rarity to a higher Rarity.", + "atm9.quest.ironSpellbooks.desc.lightningrune.1": "Ride the &5Lightning&r! &5&lLightning&r is all about using Electricity to kill and support yourself. Some attacks even work as real &5Lightning&r! \\n\\n&5&lLightning's&r Focus Material is &5Bottle 'O Lightning&r which you get from using an Empty Bottle on a Charged Creeper. You need the &5Lightning&r to make more &5Lightning&r! \\n\\nIts &5Scrolls&r are &7Grey&r with &bLight Blue&r text.", + "atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runes&r are how we make our Classes and their parts. To get a &7Blank Rune&r you can either kill the &4&lDead King&r or wipe clean an Inscribed Rune with a Shriving Stone. \\n\\nThere's 8 different classes (1 secret one) each having their own &3Scrolls&r, Focus Material, Upgrades, and Outfits. ", + "atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lFire&r is obviously related to &cFire&r. Most of the Scrolls are with using &cFire&r to burn and hurt things. \\n\\n&c&lFire's&r Focus Material is &cBlaze Rods&r. You can craft &cFire Runes&r or get them from killing the &c&lPyromancer&r. \\n\\nIts &cScrolls&r are &cLight Red&r with &8Grey&r text.", + "atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIce&r is all about Winter time Spells. Using &bIce&r and &bSnow&r to chill and harm enemies. \\n\\n&b&lIce's&r Focus Material is the &bFrozen Bone&r which are drops from &bStrays&r. You can use those to craft the &bIce Rune&r or kill the &b&lCryomancer&r to get it. \\n\\nIts &bScrolls&r are &bLight Blue&r with a &9Darker Blue&r text.", + "atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r is used for taking all the powers of &dEndermen&r and the &dEnder Dragon&r, and of course using it for ourselves. &dTeleporting&r, &dFireballs&r, and &dDragon's Breath&r are only a few of these! \\n\\n&d&lEnder's&r Focus Material is the &dEnder Pearls&r. \\n\\nAnd its &dScrolls&r are &5Purple&r with &dPink&r text.", + "atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHoly&r is for all the Medic/Support players. It's mostly meant for healing and helping. \\n\\n&6&lHoly's&r Focus Material is &6Divine Pearls&r which are crafted. You can make Runes with those or kill the &6&lPriest&r to get &6Holy Runes&r. \\n\\n&6Holy Scrolls&r are &fWhite&r with &6Gold&r texts.", + "atm9.quest.ironSpellbooks.desc.bloodrune.1": "This one is single-handly taking us from E10 to Teen rating. &4&lBlood&r is all about slaying enemies for your own &cHealth&r! Most attacks will heal you back. \\n\\n&4&lBlood's&r Focus Material is &4Blood Vials&r which you get from cooking a Mob or Player in a Cauldron. \\n\\nIts &4Scrolls&r are Brown (there's no color for Brown) with &4Dark Red&r texts.", + "atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocation:&r\\nTo invoke a Spirit or Deity. \\n\\n&a&lEvokation&r is all about what &aEvokers&r do, mainly summoning. Whether it be &aFangs&r or &aVexes&r if it's summoned it's most likely an &aEvokation&r. \\n\\n&a&lEvokation's&r Focus Material is &aEmeralds&r. You can either craft the Rune or get it from the &a&lArchevoker&r. \\n\\n&aEvokation Scrolls&r are &fWhite&r with &0Black&r texts.", + "atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lNature&r is made for using the Earth to our advantage by &2Poisoning&r and &2Weakening&r our enemies! Just like what Big Corporations do to the Earth itself! \\n&2&lNature's&r Focus Material is &2Poisonous Potato&r. \\n\\nThe &2Scrolls&r are &aLight Green&r with &2Dark Green&r text.", + "atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Why is it wet? Was it in a Lake?", + "atm9.quest.ironSpellbooks.desc.pyromancer.1": "I hope you didn't steal this from the &c&lPyromancer&r, he's the nice one!", + "atm9.quest.ironSpellbooks.desc.cryomancer.1": "He was mean you can steal it I don't care.", + "atm9.quest.ironSpellbooks.desc.electromancer.1": "When's this one going to come to the Mod?", + "atm9.quest.ironSpellbooks.desc.priest.1": "I heard you can just take online classes to become one now.", + "atm9.quest.ironSpellbooks.desc.archevoker.1": "He may be evil, but he still is fashionable. ", + "atm9.quest.ironSpellbooks.desc.plagued.1": "Very popular around Halloween!", + "atm9.quest.ironSpellbooks.desc.catacombs.1": "The biggest and hardest Structure from &lIron's Spells&r. \\n\\nThese are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it! \\n\\nIn it are plenty of Spawners, Trial Spawners, and of course Loot. \\n\\nThe most important room is the Throne Room, once you arrive there, the Skeleton of the &4&lDead King&r will reanimate! (If it doesn't you might need to click him).", + "atm9.quest.ironSpellbooks.desc.king.1": "Sitting on the Throne lies the remains of a past &4&lKing&r. But once you come close, and touch them, you will see them reanimate; the &4&lKing&r is dead no longer! But only murder will keep him alive... and well you're the closest living thing. \\n\\n&4&lThe Dead King&r is the hardest Boss, he has 400 &cHearts&r and is the only to have an actual Boss Bar (and music). He can use a variety of &3Spells&r from any class, &2Poison Arrow&r from &2Nature&r to &6Blight&r from &6Holy&r to even &aFangs&r from &aEvokation&r! He can also teleport, summon the dead, and hit you with the &4Blood Staff&r. \\n\\nIf you can kill him he will drop &3Scrolls&r of all sorts, &7Blank Runes&r, and possibly drop the &4Blood Staff&r and Necronomicon.", + "atm9.quest.ironSpellbooks.desc.evokerfort.1": "The heavily guarded &aFortress&r is home to the &a&lArchevoker&r and his followers. \\nYou'll know you see it by its huge Spruce Walls and the giant Stone &aFortress&r inside of them. \\n\\nIllagers, Vindicators, &aEvokers&r, and Ravagers can be found within the Walls and &aFortress&r. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the &a&lLeader of the Fort&r at the top. \\n\\nWith it being heavily guarded of course there is a ton of loot within the &aFort&r.", + "atm9.quest.ironSpellbooks.desc.archevokerboss.1": "At the top of the &aFort&r lies the &a&lArchevoker&r. Hostile to only the Player and whoever attacks him. \\n\\nHe has 60 Hearts, and attacks like a normal &aEvoker&r plus more! &aFireworks&r, &aShield&r, and &aBlast of Wind&r! \\n\\nOnce killed he will drop Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r, and rare drop of the &aGrimore of Evokation&r!", + "atm9.quest.ironSpellbooks.desc.mangrove.1": "Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the &2&lApotheocarist&r. \\n\\nWith nobody near, and only what he needs for his Potions is around. \\n\\nYou can find the &2&lApotheocarist&r in his &2Hut&r. \\n\\nThere you can also find Cauldrons and Brewing Stands with Potions!", + "atm9.quest.ironSpellbooks.desc.apothecarist.1": "Just like the Piglins the &2&lApotheocarist&r resembles, he is also Neutral. He doesn't care about &eGold&r like his fellow Piglins though, just people who attack him. \\n\\nYou can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and &2Nature Scrolls&r. \\n\\nIf you wish to slay him he has 60 Hearts. He will attack you with Potions and &2Nature Spells&r. When hurt he will try to heal with Potions, (I think he really likes Potions). \\n\\nWhen killed he will drop Arcane Essence, Inks, &2Nature Runes&r, and &2Nature Scrolls&r!", + "atm9.quest.ironSpellbooks.desc.pyromancertower.1": "The &cBurned Tower&r of the &c&lPyromancer&r. Some say if you're close enough to see the &cTower&r, then you're close enough to feel the heat from it. \\n\\nThe &cPyromancer Tower&r is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the &cTower&r that is part of the structure as well. \\n\\nAt the top you will find what's causing the smoke as well as an &5Armor Pile&r. \\n\\nIf you'd like to find the &c&lPyromancer&r you'll need to venture down into the Basement!", + "atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "The &c&lPyromancer&r (different from the Pie Romancer) is another Neutral Mob added by &lIron's Spells&r. He will maybe set Mobs that are close to him on &cfire&r though... \\n\\nYou can trade him all things &cFire&r, Ink, and even &cFire Scrolls&r. \\n\\nIf you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on &cFire&r with &cFire Spells&r, not even a question. \\n\\nOn death he will drop Arcane Essence, Inks, &cFire Runes&r, and &cFire Spells&r!", + "atm9.quest.ironSpellbooks.desc.mountaintower.1": "High above the Mountains, high above the Clouds rests another &bTower&r. This one giving you shivers down your spine. \\n\\nThe &bTower&r is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower. \\n\\nOr you can venture behind that staircase down the Ladder to the Basement, where the &b&lCryomancer&r will most likely be. \\n\\nIn the &bTower&r you can find Inscription Tables, Amethyst, and Loot Chests!", + "atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Shouldn't have come into the &bTower&r, the &b&lCryomancer&r does not like Players, they are Hostile to you. \\n\\nThe &b&lCryomancer&r will immediately start attacking you with &bIce Spells&r. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted! \\n\\nOnce killed he will drop Arcane Essence, Inks, &bIce Runes&r, and &bIce Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Ancient Battlegrounds&r are only a fragment of the past. \\n\\nWho knows what happened. \\n\\nWho knows who fought who. All we have now are parts of the walls and these &5Piles of Armor&r. Might as well just pick them up by Mining them with your Pickaxe.", + "atm9.quest.ironSpellbooks.desc.ancientknight.1": "After trying to harvest the &5Piles of Armor&r they appear to come back to life as if there was a body using it. \\n\\nThey have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it. \\n\\nFrom what I've seen they will attack everything they see besides other &5&lKnights&r! \\n\\nOnce killed they dropped Netherite Scraps and Cinder Essence, that should definitely be of good use!", + "atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r has brought us a wonderful and very fun Magic Mod! &lIron's Spells 'N Spellbooks!&r \\n\\n&lIron's Spells&r is all about making and using &3Spells&r! Each &3Spell&r has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook. \\n\\nYou won't be able to just make whatever you want with &7Iron&r and &cRedstone&r, you'll need to get off your butt, Adventure, and Fight!", + "atm9.quest.ironSpellbooks.desc.village.1": "Just about every &6Village&r can have &6&lPriests&r in them. This includes modded &6Villages&r. \\n\\nUsually they hang in the middle of the &6Village&r like by the Markets. Not every &6Village&r will have one.", + "atm9.quest.ironSpellbooks.desc.priestinfo.1": "The Neutral protector of the &6Village&r. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume? \\n\\nYou can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against &aEvoker Forts&r! \\n\\nIf you do wish to kill him he will repeatedly attack you with &6Holy Spells&r. He will also Heal himself when getting low. \\n\\nOnce killed he will drop Arcane Essence, Inks, &6Holy Runes&r, and &6Holy Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.structures.1": "There's 6 Structures in the &2Overworld&r that the Bosses can spawn in! (There's a 7th but no Boss in there (yet)).", + "atm9.quest.ironSpellbooks.desc.nether.1": "&cThe Nether&r!", + "atm9.quest.ironSpellbooks.desc.necromancers.1": "These can spawn almost anywhere &2Vanilla&r Hostile Mobs spawn in. They aren't bosses, just more Enemies! \\n\\nThey have 25 Points of &cHealth&r and have mulitple attacks: &aFangs&r from the ground like what &aEvokers&r do and a &bSnowball&r they can shoot you with. \\n\\nThey can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground. \\n\\nThey will drop Arcane Essence on death along with sometimes a &3Scroll&r!", + "atm9.quest.ironSpellbooks.desc.lastclass.1": "There is a final class of &3Spells&r I forgot to mention. Well all knowledge of these &9Spells&r have been forgotten so it's not just me. \\n\\nIn order to regain memories we need to walk, quietly, down memory lane. Which happens to be the &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.ancientcity.1": "You can find the fragments of Ancient Knowledge spread out in the Chests of the &9Ancient City&r. \\n\\nYou'll also need &9Echo Shards&r to 1. Combine the Fragments to learn of the &9Spells&r and 2. Actually make the &9Spells&r.", + "atm9.quest.ironSpellbooks.desc.eldritch.1": "When you finally combine the Ancient Knowledge Fragments you'll get the... &9Eldritch Manuscript&r! That's what the last class is! \\n\\n&9Eldritch&r is the last class, the most powerful of all &3Spells&r. They are crafted with &9Echo Shards&r and need to be learned from the &9Manuscript&r to use them. Each &9Manuscript&r is only one use.", + + + "atm9.quest.pylons.title.pylonsintro": "&lPylons", + "atm9.quest.pylons.title.hoes": "Hoes", + + "atm9.quest.pylons.desc.pylonsintro.1": "Pylons is a wonderful mod made by our very own Mutant Gumdrop! \\n \\nDon't let the size of the mod make you underestimate it! It provides many Pylons which can be used for many things to help make playing Minecraft easier. \\n \\nTo get started you'll need some Polished Blackstone to make them.", + "atm9.quest.pylons.desc.expulsion.1": "The Expulsion Pylon works as a way of keeping people off your lawn. When placed down it will keep any Players who aren't whitelisted from a set amount of Chunks around it. The Chunks are set in it's GUI in the top left from 1x1, 3x3, or 5x5 Chunks. Also no it can't be set too close to Spawn. We know what you trolls want and we ain't giving it! To Whitelist players check the Player Filter Quest!", + "atm9.quest.pylons.desc.interdiction.1": "Do you just hate when Zombies spawn at your base? Or when Creepers do? Or when Pandas do? Or literally any mob you can find! Then you want the Interdiction Pylon. When a Mob Filter is put into it, it'll disable spawns of that mob in the set Chunk area (you can set the Chunks in the top left of the GUI). You can put as many Mob Filters as it can hold.", + "atm9.quest.pylons.desc.harvester.1": "Harvester Pylons work as a very simple Auto-Farm. Put the Pylon on or in the Water Source and it will automatically harvest and replant Crops that are fully grown in the set area around it. The area can be set to 3x3, 5x5, 7x7, or 9x9 Blocks around the Pylon. It will need a Hoe to use on the Plants and will need an Inventory like a chest above it to put the Crops. Do all that and if it's turned On it will start farming! \\n \\n(Careful when using a lot of modifiers with it like Lilypads or fertilizer as when it goes very fast farming it can be a TPS eater).", + "atm9.quest.pylons.desc.infusion.1": "The Infusion Pylon works similar as a Beacon just much better and cheaper! When a Potion Effect is put in by a Potion Filter, it will continuously give you the Potion Effect while you're in the set Chunk area.", + "atm9.quest.pylons.desc.explusion.1": "The Explusion Pylon pushes players out of the area, but what if you want &lsome&r players nearby! Then you'll need a Player Filter. Right Click a Player with it to set them in it, and then put it into the Pylon to Whitelist them! So when everyone else is pushed out, your friend won't be! Also by default the Owner of the Pylon won't get expuled.", + "atm9.quest.pylons.desc.mobfilter.1": "To set the Mob Filter you just have to click the Mob you never want to see again, with the Mob Filter. Each Filter can only hold 1 Mob so if you want Zombies, Skeletons, Spiders, Creepers, and Endermen to no longer spawn you'll need 5 Mob Filters. You can exchange the Mob in it by simplying clicking a different Mob with it.", + "atm9.quest.pylons.desc.potionfilter.1": "In order to put Potion Effects into you'll need to fill a Potion Filter. To do so: have a Potion Effect on you, then right click with the Potion Filter to remove it from you and add it to the Filter, and repeat until it's filled and active. This also works with modded Potion Effects or ones you can't usually get through Potions like Haste or Resistance.", + "atm9.quest.pylons.desc.harvesterex.1": "The Harvester Pylon needs a Hoe to work. (Hoes without Durability or are Indestructible will work forever, Hoes that aren't will need to be replaced).", + + + "atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft&r", + "atm9.quest.railcraft.title.crowbar": "What ya gonna rob me?'", + "atm9.quest.railcraft.title.spikemauls": "'Switch em up'", + "atm9.quest.railcraft.title.rails": "&6&lRails&r!", + "atm9.quest.railcraft.title.tracks": "&c&lTracks&r!", + "atm9.quest.railcraft.title.locomotive": "&3Steam Locotive&r", + "atm9.quest.railcraft.title.trains": "&7&lCarts&r 'N' &5&lTrains&r!", + "atm9.quest.railcraft.title.reinforcedtracks": "&6Reinforced Tracks&r", + "atm9.quest.railcraft.title.speedtracks": "&6High Speed Tracks&r", + "atm9.quest.railcraft.title.electrictracks": "&6Electric Tracks&r", + "atm9.quest.railcraft.title.highspeedelectrictracks": "&6High Speed Electric Tracks&r", + "atm9.quest.railcraft.title.irontracks": "&6Strap Iron Tracks&r", + "atm9.quest.railcraft.title.abandonedtracks": "&6Abandoned Tracks&r", + "atm9.quest.railcraft.title.wyetracks": "&6Wye Tracks&r", + "atm9.quest.railcraft.title.turnout": "&6Turnout Tracks&r", + "atm9.quest.railcraft.title.junction": "&6Junction Tracks&r", + "atm9.quest.railcraft.title.frames": "&eFrames&r", + "atm9.quest.railcraft.title.electriclocomotive": "&eElectric Locomotive&r", + "atm9.quest.railcraft.title.borehead": "&9Tunnel Bore, Bore Head&r", + "atm9.quest.railcraft.title.tunnelbore": "&9Tunnel Bore&r", + "atm9.quest.railcraft.title.newcarts": "New &7Carts&r", + "atm9.quest.railcraft.title.carttracks": "&7Carts&r and &6Tracks&r", + "atm9.quest.railcraft.title.itemloader": "Item Loader", + "atm9.quest.railcraft.title.itemunloader": "Item Unloader", + "atm9.quest.railcraft.title.fluidloader": "Fluid Loader", + "atm9.quest.railcraft.title.cartdispenser": "&7Cart&r Dispenser", + "atm9.quest.railcraft.title.traindispenser": "&5Train&r Dispenser", + "atm9.quest.railcraft.title.fluidunloder": "Fluid Unloader", + "atm9.quest.railcraft.title.advitemunloader": "Advanced Item Unloader", + "atm9.quest.railcraft.title.advitemloader": "Advanced Item Loader", + "atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r for stopping &7Carts&r", + "atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r Coupler", + "atm9.quest.railcraft.title.trackkitmovingcarts": "&cTrack Kits&r for moving &7Carts&r", + "atm9.quest.railcraft.title.trackkitoneway": "&cTrack Kit&r One Way", + "atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Whistle", + "atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routing", + "atm9.quest.railcraft.title.trackkited": "&cTrack Kits&r for using Redstone", + "atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r for moving entities", + "atm9.quest.railcraft.title.cokeoven": "Coke Oven", + "atm9.quest.railcraft.title.blaststeelfurnace": "Blast (Steel) Furnace", + "atm9.quest.railcraft.title.machines": "&l&7RailCraft&r Machines", + "atm9.quest.railcraft.title.watertank": "Water Tank", + "atm9.quest.railcraft.title.boilers": "Boilers", + "atm9.quest.railcraft.title.oven": "Steam Oven", + "atm9.quest.railcraft.title.crusher": "Crusher", + "atm9.quest.railcraft.title.colorlegend": "Color Legend", + + "atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is an entire mod based off &5Trains&r! \\n\\nFrom &7Minecarts&r to &eElectric Locomotives&r to &9Tunnel Bores&r! It has everything &5Train&r accessory wise as well! Traffic Lights, Steam Boilers to power &5Trains&r, and automation for it all. \\n\\nThe model Mod for Model &5Train&r Lovers!", + "atm9.quest.railcraft.desc.crowbar.1": "The &4Crowbar&r is the main tool of RailCraft. \\n\\nWhen used on a &5Locomotive&r it will change the direction it's facing. \\n\\nWhen shift clicked you can connect &5Locomotives&r and &7Carts&r. \\n\\nWhen just used on &7Carts&r they give them a slight push. \\n\\nAnd when used on special tracks they change their mode. \\n\\nThe different &4Crowbars&r just give different looks and damage.", + "atm9.quest.railcraft.desc.spikemauls.1": "The Spike Mauls are used on normal &6Tracks&r to switch their modes. Very helpful for trying to make intersections!", + "atm9.quest.railcraft.desc.rails.1": "Hence the name of the mod, &lRailCraft&r, and what it revolves around, &5Trains&r, &6Rails&r are pretty important. \\n\\nThe &2Vanilla&r ones work for lots of these but come on we all know they suck. Upgraded ones will need some more special items for their recipes! Craft them! (They might require using machines to make the items so check out that part of the quest!)", + "atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r are used to craft with &6rails&r to make special &6rails&r. \\n\\nThese &6rails&r will be helpful for everything &5Train&r wise like: stopping the &5Train&r, moving the &5Train&r, and emitting redstone.", + "atm9.quest.railcraft.desc.locomotive.1": "The &3Steam Locomotive&r is the most basic &5Locomotive&r. It can be powered by giving it water, furnance fuel, and waiting. It'll need constant water to keep working. \\n\\nDon't worry that just means the smoke coming out of the top of it is Water Vapor, which is safe for the Environment. Well the Coal part isn't the best for the Environment... eh its &2Minecraft&r what do we care!", + "atm9.quest.railcraft.desc.trains.1": "The reason we're all here, &5Trains&r. The mod is called &l&7RailCraft&r don't act surprised. \\n\\nThere's 2 different main &5Trains&r and 1 special mining &5Train&r. \\n\\nThese &5Trains&r all by themselves can get a little boring, so why not attach &7Carts&r to them! Connecting &7Carts&r with &7Carts&r and with &5Trains&r is called Coupling, and to unconnect them is to Decouple. To Couple &5Trains&r and &7Carts&r use a &4Crowbar&r or a &6Track&r with the Coupling &cTrack Kit&r.", + "atm9.quest.railcraft.desc.crowbarmodes.1": "This &4Crowbar&r has a few different modes, each with change the design of a &5Locomotive&r. From default which is described while hovering over the item in your inventory, none which goes to &7grey&r, &6H&r&5a&r&6l&r&5l&r&6o&r&5w&r&6e&r&5e&r&6n&r which makes it spooky, and &cC&r&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a&r&cs&r which makes it festive!", + "atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Reinforced Tracks&r are the upgraded version of normal &6rails&r! They're slighter faster and don't blow up.", + "atm9.quest.railcraft.desc.speedtracks.1": "&6High Speed Tracks&r are like &6Reinforced Tracks&r but obviously faster. They'll need &cTrack Kits&r to help build up speed though! And careful around corners.", + "atm9.quest.railcraft.desc.electrictracks.1": "The &6Electric Tracks&r are used for the &eElectric Locomotives&r. They'll need to be powered by &eFrames&r and yes it will hurt you if you touch it.", + "atm9.quest.railcraft.desc.highspeedelectrictracks.1": "The &6High Speed Electric Tracks&r are like the &6Electric Tracks&r but faster! They also require what the normal &6High Speed Tracks&r require and what the &6Electric Tracks&r require. &cSpeed Boosts&r and &eFrames&r to power them. Now you have to be careful around corners and with touching them!", + "atm9.quest.railcraft.desc.irontracks.1": "The &6Strap Iron Tracks&r, like the &6Abandoned Tracks&r, are perfect for the cheapskates. They go much slower than the other &6tracks&r but no risk of derailment!", + "atm9.quest.railcraft.desc.abandonedtracks.1": "&6Abandoned Tracks&r are good for the cheapskates and aesthetic. They can be used to bridge accross a few blocks without support. They can only be 2 blocks away from blocks going the same direction, or one block from the opposite direction. They come at the risk of derailment though, basically your &7Cart&r will be thrown off the &6rails&r.", + "atm9.quest.railcraft.desc.wyetracks.1": "The &6Wye Track&r is the second track made by using a Spike Maul. It directs two &6Tracks&r into one. If you have one &6Track&r intersected by another the &6Wye&r will move &7Carts&r on the first &6Track&r into the intersecting one.", + "atm9.quest.railcraft.desc.turnout.1": "The &6Turnout track&r is the first from hitting a &6track&r with a Spike Maul. It can help go two directions, forward and to a side. It can be switched with a Switch next to the &6track&r.", + "atm9.quest.railcraft.desc.junction.1": "The &6Junction&r is the last &6Track&r made by the Spike Maul. It acts as a normal intersection for &6Tracks. &7Carts&r keep going the same way as before but now &6Tracks&r can intersect. What happens if 2 &7Carts&r hit each other on it? THEY EXPLODE!!! I'm kidding but &eElectric Locomotives&r will though.", + "atm9.quest.railcraft.desc.frames.1": "In order to power your &6Electric Rails&r and your &eElectric Locomotive&r you'll need &eFrames. Frames&r need to be powered and will move power to each connected to &eFrame&r.", + "atm9.quest.railcraft.desc.electriclocomotive.1": "Unlike the &3Steam Locomotive&r you won't need to put anything into the &eElectric Locomotive&r. \\n\\nIt runs off the power from the &eFrames&r beneath the &6Electric Tracks&r. \\n\\nYes, it can only be runned off &6Electric Tracks&r.", + "atm9.quest.railcraft.desc.borehead.1": "To actually use a &9Tunnel Bore&r you'll need a &9Tunnel Bore Head&r. \\n\\nThey come in 4 different styles and it mines dependent on the &9Bore Head&r. \\n\\nIt can be enchanted and has durability so you'll want to enchant it!", + "atm9.quest.railcraft.desc.tunnelbore.1": "The &9Tunnel Bore&r is perfect for automatically placing &6Rails&r especially under mountains or hills. \\n\\nIt'll need 3 things to start working: &9Bore Head&r, fuel like Coal, and &6Rails&r. Once it has all 3 just let it go! \\n\\nRemember to keep track of the items going in it!", + "atm9.quest.railcraft.desc.newcarts.1": "These new &7Carts&r are similar to the special &2Vanilla&r &7Carts&r. The &7Minecart with a Tank&r will hold and move any Liquid held in it. The &7Minecart with an Energy cell&r will instead hold and move Energy!", + "atm9.quest.railcraft.desc.carttracks.1": "These new &7Carts&r are mostly for laying down &6Tracks&r. \\nThe &7Track Layer&r places down &6Tracks&r while the &7Track Remover&r removes &6Tracks&r. \\nThe &7Track Relayer&r replaces the &6Tracks&r with different ones and the &7Track UnderCutter&r replaces the blocks beneath the &6Tracks&r.", + "atm9.quest.railcraft.desc.itemloader.1": "The Item Loader is the most basic dispenser from RailCraft. It has to be above the &6Track&r and can be configured to what you'll want loaded onto your &7Carts&r below.", + "atm9.quest.railcraft.desc.itemunloader.1": "The Item Unloader is the opposite of the Item Loader. It will take items from the &7Carts&r. This one must also be above the &6Track&r.", + "atm9.quest.railcraft.desc.fluidloader.1": "The Fluid Loader will be helpful to keeping your &3Steam Locomotives&r up and running. It has to be placed a few blocks above the &6Tracks&r and it will deploy fluids into either the &5Locomotive&r or &7Carts&r.", + "atm9.quest.railcraft.desc.cartdispenser.1": "The &7Cart&r Dispenser will do as the name suggests. It can dispense any &7Carts&r onto the &6Tracks&r in front of it. Needs a Redstone signal to dispense.", + "atm9.quest.railcraft.desc.traindispenser.1": "The &5Train&r Dispenser is a better version of the &7Cart&r Dispenser. It can Dispense the whole &5Locomotive&r and more! Set a pattern for what you want to be deployed then give it a redstone signal.", + "atm9.quest.railcraft.desc.fluidunloder.1": "The Fluid Unloader is the exact opposite of the Fluid Loader. Instead of being over the &6Track&r its under. Instead of giving &3Steam Locomotives&r water it takes their water. I don't know why you'd want to do that but you can!", + "atm9.quest.railcraft.desc.advitemunloader.1": "The Advanced Item Unloader is just like the normal part but can be used from any direction. Nothing different besides direction.", + "atm9.quest.railcraft.desc.advitemloader.1": "The Advanced Item Loader is everything the regular one is but can be used from anywhere near the &6Track&r. Next to, above, next to on the other side. Use the &4Crowbar&r to change its direction.", + "atm9.quest.railcraft.desc.switchtrack.1": "The Switch Track will be needed for moving lanes between the different Special &6Tracks&r. The Arrows on it show which goes where.", + "atm9.quest.railcraft.desc.trackkitcarts.1": "These &cTracks&r are made for stopping the &5Locomotives&r and &7Carts&r. \\n\\nThe &cLocking Kit&r stops &7Carts&r and only starts them when given a redstone pulse. \\nThe &cBuffer Kit&r is for the end of your &6tracks&r, will stop them and not start. \\nThe &cGated Kit&r just deploys a Fence Gate connected with the &6track&r.", + "atm9.quest.railcraft.desc.trackkitcoupler.1": "&cThe Coupler&r is for connecting or disconnecting &7Carts&r. Coupling is the phrase for connecting &7Carts&r. \\n\\nIt can be configured with a &4Crowbar&r to couple, decouple, or auto couple. Needs Redstone to work.", + "atm9.quest.railcraft.desc.trackkitmovingcarts.1": "These &cTracks Kits&r are for changing momentum with your &7Carts&r. \\n\\nThe &cTransition Kits&r change the speed of the passing &5Locomotive&r, needs redstone power. \\nThe &cBooster Kits&r will speed up the &7Cart&r if powered and slow down the &7Cart&r if not powered. \\nThe &cControl Kit&r gives the &7Carts&r a little push, when powered it'll change the direction it pushes it in. \\nThe &cThrottle Kit&r will change the speed of a passing &5Locomotive&r to whatever speed is configured, needs to be powered with redstone. \\nThe &cLauncher Kit&r will quite literally throw your &7Cart&r!", + "atm9.quest.railcraft.desc.trackkitoneway.1": "The &cOne Way Track Kit&r is quite simple. &7Carts&r can only go where the arrow is facing.", + "atm9.quest.railcraft.desc.trackkitwhistle.1": "The &cWhistle Kit&r when active with Redstone will cause the &5Locomotives&r to set off their whistles.", + "atm9.quest.railcraft.desc.trackkitrouting.1": "The &cRouting Kit&r is used with the passing tickets.", + "atm9.quest.railcraft.desc.trackkitred.1": "These 2 &cTrack Kits&r are for using &7Carts&r and Redstone. \\n\\nThe &cActivator Kit&r will activate whatever &7Cart&r goes over it. \\nThe &cDetector Kit&r will activate a redstone signal whenever a &7Cart&r passes over it. \\n\\nBoth are similar to their &2Vanilla&r counters for regular &6tracks&r.", + "atm9.quest.railcraft.desc.trackkitentity.1": "These &cTrack Kits&r are for using entities with your &7Carts&r (Entities aka Mobs). \\n\\nThe &cEmbarking Kit&r will pick up any Mobs nearby and put them in a &7Cart&r. \\nThe &cDisembarking Kit&r unloads Mobs from the &7Carts&r. \\nThe &cDumping Kit&r will drop the mobs in the &7Carts&r below the &6tracks&r its on.", + "atm9.quest.railcraft.desc.cokeoven.1": "Wait we have Steel again does that also mean we get our (Coal) Coke back? Yes! \\nTo get (Coal) Coke you'll need a Coke Oven. To make one you'll need 26 Coke Oven Bricks and place them 3x3x3 with 1 block hollow in the center. You'll know it's done when you can access the GUI and it's all one texture. \\n\\nPlace Coal or Coal Blocks to get (Coal) Coke and Liquid Creosote! You can always put any log in to get Charcoal and Creasote.", + "atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wait this isn't Gravitas we can have our Steel back! &l&7RailCraft&r adds a Blast Furnace multiblock for us to transform Iron into Steel! \\n\\nTo build it you'll need 34 Blast Furnace Bricks. It'll be 3 blocks wide, 3 blocks long, and 4 blocks tall. The two blocks in the exact center need to be hollow. You'll know it's done when it forms all together and allows you to access its GUI. \\n\\nThere you can put Iron ,in any form, to get Steel and Granulated Sand.", + "atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r uses many machines for different things but mostly resource creation. \\n\\nI probably should have put it before the other quest but I like the way it looks! \\n\\nAll of them start with Iron Ingots!", + "atm9.quest.railcraft.desc.watertank.1": "The Water Tank is like having a barrel outside. Just this barrel is much bigger. It collects water and can hold water for Steam Locomotives. \\n\\nThe amount of water is makes is dependent on the biome and visible to the sky. \\n\\nIt's made by a 3x3x3 Water Tank blocks with the center being hollow.", + "atm9.quest.railcraft.desc.crusher.1": "The Crusher is just as the name suggests. It can crush blocks to get the crafting materials, like bricks from a brick staircase, or dusts from ingots. \\n\\nIt needs power to work though! \\n\\nTo build one it's 3x2x2 of Crusher blocks.", + "atm9.quest.railcraft.desc.rolling.1": "The Manual Rolling Machine will be your little crafting machine for many things material for railcraft! \\n\\nWhen you put the recipe in and it can make more than 1 it will autocraft while you're still looking at it. When you leave the Rolling Machine while crafting it will abort the crafting and put it in your inventory. \\n\\nYou must manually build the last recipe!", + "atm9.quest.railcraft.desc.poweraderolling.1": "The Powered Rolling Machine is much better version of the Manual Rolling Machine. \\n\\nYou don't have to keep looking in the machine to craft things and it will automatically craft all of them. \\n\\nThe only problem is it needs power!", + "atm9.quest.railcraft.desc.boilers.1": "The Water Boilers are some of the most helpful machines from &l&7RailCraft&r. They need a Fuel Firebox and some sort of boiler on top. The Fueled Firebox can be 1x1 2x2 or 3x3. The size of the Firebox changes how big the Boiler on top can be. For 1x1 Firebox it can only have 1x1 Boiler. For 2x2 Firebox it can be a 2x2x3 Boiler. For 3x3 Firebox it can be 3x3x4. The Liquid Fuel will take Creosote to heat up. For Solid Firebox it'll use anything a furnace can use.", + "atm9.quest.railcraft.desc.oven.1": "The Steam Oven is another machine that uses Steam for something useful. \\n\\nBy putting Steam into the Steam Oven it will act as a furnace to any items in it. Making Ingots from Ores and cooking food items. \\n\\nIt's a 2x2x2 machine of Steam Oven blocks.", + "atm9.quest.railcraft.desc.turbine.1": "The Steam Turbine uses Steam to make FE and EU energy. \\n\\nIt's 3x2x2 building of only Steam Turbine Housing, and it'll need a Turbine Motor in it, and Steam piped in.", + "atm9.quest.railcraft.desc.colorlegend.1": "With this Quest page I took a lot of time coloring the texts to try and help you the Player understand what I am referencing. Only for me to realize it might be even more confusing, so here's a Legend! \\n\\n&5Purple&r is any Train or Locomotive, so both Electric and Steam Locomotives and Carts attached. \\n&6Gold&r is any Tracks and Rails, includes special Rails but not Track Kits. \\n&cLight Red&r stands for any Track Kits. \\n&4Dark Red&r is for Crowbars. \\n&3Cyan&r is for the Steam Locomotive only. \\n&eYellow&r is for only the Electric Locomotive. \\n&9Blue&r is for the Tunnel Bore. \\n&7Grey&r is for Minecarts and special Carts.", + + + "atm9.quest.modular_router.title.intro": "&lModular Routers&r", + "atm9.quest.modular_router.title.modules": "&lModules&r", + "atm9.quest.modular_router.title.upgrades": "&lUpgrades&r", + "atm9.quest.modular_router.title.augments": "&lAugments&r", + "atm9.quest.modular_router.title.mob_farm": "Routers for Mob Farms", + "atm9.quest.modular_router.title.mining": "Routers for Mining", + "atm9.quest.modular_router.title.farming": "Routers for Farming", + "atm9.quest.modular_router.title.creative_module": "Creative Module", + + "atm9.quest.modular_router.desc.intro.1": "&lModular Routers&r is a Logistics Mod. \\n\\nAnd it all starts with the Router! So make one! \\n\\nAlso the Buffer is the single item slot in the Router where items will come and go through. And it will need Redstone Signal for most Modules to work.", + "atm9.quest.modular_router.desc.modules.1": "Modules determine the action the Router preforms. \\n\\nThey can make it so your Router pulls items from Chests, or put items into chests, or even both! And much more! \\n\\nModules go into the Router themselves and multiple can be installed. \\n\\nFiltering and Upgrades go into the Modules themselves.", + "atm9.quest.modular_router.desc.upgrades.1": "Upgrades go directly into the Router and the Router can hold 5 of them. Upgrades directly affect all Modules that they can and usually can stack!", + "atm9.quest.modular_router.desc.augments.1": "Augments are similar to Upgrades but for the individual Modules!", + "atm9.quest.modular_router.desc.blast_routers.1": "Sometimes a Router might be in a dangerous situation, like spawning a Wither. \\n\\nIn order to protect it you'll need a Blast Upgrade. \\n\\nTNT won't break it, Wither won't break it, only you.", + "atm9.quest.modular_router.desc.camouflage_routers.1": "This upgrade makes the Router similar to a Framed Block. \\n\\nSneak Right Click a Block to change the Routers appearance to it. \\n\\nJust don't lose it!", + "atm9.quest.modular_router.desc.energy_upgrade.1": "Takes more Energy with the Energy Modules!", + "atm9.quest.modular_router.desc.fluid_upgrade.1": "Fluid doesn't stack like Items do, so its upgrade is a little different. Still moves more just at a different rate.", + "atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers can be noisy, and noise definitely stacks when you have hundreds of them. \\n\\nMight be nice to invest in Muffer Upgrades then!", + "atm9.quest.modular_router.desc.security_upgrade.1": "It's my stuff, no touchy. \\n\\nOnly you can use and mess with the Router after putting in the Upgrade.", + "atm9.quest.modular_router.desc.speed_upgrade.1": "A Router does it's action every time it has one of it's ticks. \\n\\nDefault is 20 Ticks or 1 Second. \\n\\nThis can be made to less Ticks with the Speed Upgrade!", + "atm9.quest.modular_router.desc.stack_upgrade.1": "Normally the Router moves 1 item each of it's Ticks. This can be doubled and stacked! with the Stack Upgrade. \\n\\n1 Stack Upgrade is 2 Items, 2 Stacks 4 Items, and 6 Stacks is 64 Items a second.", + "atm9.quest.modular_router.desc.sync_upgrade.1": "This one is unique as it's not used for just 1 Router but for multiple. \\n\\nIf you want mutliple Routers working at the same time then each needs a Sync Upgrade. \\n\\nWill need to be tuned in its own GUI.", + "atm9.quest.modular_router.desc.pickup_augment.1": "Why wait? Usually items dropped in Minecraft have a second they need to hit the ground to be picked up again. \\n\\nBut why wait?\\n\\nThis upgrade lets the Vacuum Module not wait and immediately pick up the items. \\n\\nVery good for less lag!", + "atm9.quest.modular_router.desc.robin_augment.1": "We've seen Filters and we've seen Round Robins, now we're seeing both! This is useful for keeping the Items in a select order like for when making Mystical Agriculture Seeds!", + "atm9.quest.modular_router.desc.mimic_augment.1": "Used with the Extruder MK2, blocks extruded will mimic the actual blocks. Redstone Blocks will emit Redstone, Glowstone will emit light, Grass will act transparent. But only with this Augment! \\nDoesn't work with Block Entities like Furnaces or Enrichment Chambers.", + "atm9.quest.modular_router.desc.augment_core.1": "When moving items Routers can get pretty greedy, taking every single item they can get their grubby antennas on! \\n\\nWith Regulator Augment you can limit how much is moved.", + "atm9.quest.modular_router.desc.delay_augment.1": "Why wait? Oh you have valid reasons for waiting? Like items that might despawn. Huh wasn't thinking about those. \\n\\nWith Pickup Delay Augment the Vacuum Module will wait 10 ticks with every Augment in it to pick up dropped items! ", + "atm9.quest.modular_router.desc.pushing_augment.1": "The Extruder pushes blocks and entities by why not push it some more! \\n\\nThe entities not the blocks.", + "atm9.quest.modular_router.desc.range_down_augment.1": "You don't want everything to do their actions at a larger range? You want your Vacuum to leave some room for dropping items in your World? Then I guess you can range down.", + "atm9.quest.modular_router.desc.range_up_augment.1": "Just can't reach what you need to? Try Ranging Up! \\n\\nWith this everything will do their actions but farther. Vacuum has higher range for picking up items. Energy goes farther. Flinger flings with more strength!", + "atm9.quest.modular_router.desc.redstone_augment.1": "Usually the Router commands the Modules but with this Augment the Module goes rouge! AWOl! Pure anarchy! \\n\\nIt will listen to it's own Redstone activation rather than the Routers.", + "atm9.quest.modular_router.desc.stack_augment.1": "Sometimes you don't want every Module to move multiple stacks at a time, so when you just want 1 Modules to do so use an Augment! This does not stack with Upgrades though... infact it overrides them.", + "atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Now even more like the Absorption Hopper! \\n\\nVacuum Module will now pickup XP Orbs as well as Items. Whatever you do with the XP is up to you!", + "atm9.quest.modular_router.desc.activator_module.1": "Don't you hate Right Clicking everything? From Sheeps with Shears to Cows with Buckets? It's the 21st Century we should have Robots to everything! Or atleast Routers do everything. \\n\\nWith Activator Module it will act as if it were you Right Clicking things. \\n\\nYou can set what it will Right Click, if it will Attack or Use the Mob or Block, if you Shift Right Click, and how close they need to be in the Module.", + "atm9.quest.modular_router.desc.breaker_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.detector_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.distributor_module.1": "The Distributer is the half siblings of the Sender Modules. (The MK3 to be exact, on the MK2 side). \\n\\nInstead of sending to 1 Inventory it will send to multiple that are selected. \\n\\nIt can send in multiple modes: Round Robin, Random, Nearest First, or Farthest First. Round Robin does an even amount to each in a row, like a dealer in Poker. Random will randomly choose an inventory to feed. The others are determined by the distance from the Router.", + "atm9.quest.modular_router.desc.hopper_module.1": "I wonder what Droppers do? \\nI think they drop things... \\n\\nAny item in the Buffer will be dropped on the ground. \\n\\nCould be helpful with something like Botania!", + "atm9.quest.modular_router.desc.energy_distributor_module.1": "Why set a location to where the Energy can go? Why not let it go free! \\n\\nLike freeing a bunch of Bees, the Energy will go everywhere almost instantly (with less buzzing). Any blocks needing Energy nearby will be charged wirelessly.", + "atm9.quest.modular_router.desc.energy_output_module.1": "Energy is something used by practically everything so you need to send it almost everywhere. Thankfully the Energy Module will help with that! \\n\\nThe Energy Module will move any Energy pushed into it, somewhere else! To wherever you set it to!", + "atm9.quest.modular_router.desc.extruder_module_1.1": "Extrude is such a prude word. \\n\\nThe Extruder will place the blocks in the Router's Buffer in a line in front of the Router when given a Redstone Signal. When the Signal is disabled it will break all those blocks. \\n\\nUseful for Doors!", + "atm9.quest.modular_router.desc.extruder_module_2.1": "Similar to the Extruder MK1 but this one is more evolved! Can be used with Patterns so when Blocks are placed they will go in that pattern!", + "atm9.quest.modular_router.desc.flinger_module.1": "Droppers drop,\\nDispensers dispense, \\nAnd Flingers fling! \\n\\nInstead of nicely setting down items from the Buffer, the Flinger Module will throw them? How far? You determine that!", + "atm9.quest.modular_router.desc.fluid_module_1.1": "Water in. \\nWater out. \\n\\nThe Fluid Module will either take Liquid Sources from near the Router and put it into a Tank in the Buffer or take Liquid from a Tank in it's Buffer and place it in front of it. \\n\\nOnly works for adjacent blocks to the Router, if you want bigger range you'll need...", + "atm9.quest.modular_router.desc.fluid_module_2.1": "The Fluid MK2! \\n\\nAny Liquid Source nearby can be used with this one, not just adjacent.", + "atm9.quest.modular_router.desc.placer_module.1": "This one does as the name suggests, it places Blocks. \\n\\nSet the Direction you want the Block placed, preferably set the Filter, then throw the Module and Blocks into the Router! Once the Redstone is set the Blocks will be placed!", + "atm9.quest.modular_router.desc.player_module.1": "The Router giveth and the Router taketh. \\n\\nThis Module is helpful for Builders or even Miners! It can be set to send items from its Buffer to your Inventory or take items from your Inventory into its Buffer. \\n\\nPerfect for Strip-Mining, have it take all the Cobble and Deepslate from your Inventory and put it in a Trash Can.", + "atm9.quest.modular_router.desc.puller_module_1.1": "Pull..! Pull..! Pull..! \\n\\nThe Puller is the opposite of the Sender, it pulls items from Inventories into the Router's Buffer. \\n\\nThe Inventory has to be adjacent to the Router.", + "atm9.quest.modular_router.desc.puller_module_2.1": "Like the MK1 this pulls! Just not only from adjacent Inventories, but any Inventory nearby!", + "atm9.quest.modular_router.desc.sender_module_1.1": "The Sender Modules will move Items in the Router's Buffer Slot into another Inventory. \\n\\nMK1 will only move items into Inventories on the same XYZ axis as the Router and with direct line of sight. If there is a block in the way, the MK1 Sender will not send.", + "atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 works similar to MK1 but with less restrictions. \\n\\nMK2 doesn't need direct line of sight or to be on same XYZ axis. \\n\\nWill have to be in the same Dimension though, unless you have...", + "atm9.quest.modular_router.desc.sender_module_3.1": "MK3 doesn't worry about XYZ axis, line of sight, or Dimension. \\n\\nAs long as the Inventory is in the same Minecraft World it can move items into it. \\n\\nHeck I'm not even sure if the Inventory has to be in the game of Minecraft to send to!", + "atm9.quest.modular_router.desc.vacuum_module.1": "Mean these Suck! Literally! \\n\\nVacuum Module will suck up any items in the set area and move them to the Routers Buffer. Similar to the Absorption Hopper. \\n\\nAlso can be used with Experience Augment!", + "atm9.quest.modular_router.desc.void_module.1": "If you are using Routers I hope you have some game knowledge. \\n\\nJust incase, to void an Item means to delete it. \\n\\nAny items that come into the Router, will be deleted forever! \\n\\nRecommend using Filters with this one...", + "atm9.quest.modular_router.desc.creative_module": "HAHAHA did I scare you with the Creative Item in the Quests? \\n\\nDon't worry you won't need the item to finish this Quest page I just wanted to scare you. \\n\\n\\nI can have fun sometimes...", + "atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules only have so many slots for Filtered Items, if you need more than use this! Bulk Item Filter. \\n\\nYou can put many more Items in to Whitelist or Blacklist in it. Then throw it in where normal Filters go! \\n\\nWill be needed to craft more unique Filters!", + "atm9.quest.modular_router.desc.inspection_filter.1": "Durability, Fluid Level, Energy Level, Enchantment Level, and Food Value are all categories we can use with Inspection Filter. \\n\\nThen we select if we want it Greater than, Lesser than, Equal to, or a mix of those with the Numbered Amount. \\n\\nNext we give it a Numbered Amount and hit the Plus Button to add it to the Filter. \\n\\nThis can be used to only keep Tools with high Durability or Food with high Food Value.", + "atm9.quest.modular_router.desc.mod_filter.1": "Filtering per Mod can be very helpful especially for Apotheosis. \\n\\nTo use it, put an item in from a certain Mod, then it will show the Mod name, and hit the Plus button to add it!", + "atm9.quest.modular_router.desc.regex_filter.1": "Is this code? I'm not paid to do coding!!??!?! I just wanted to make the Quests! \\n\\nHere you can type in a Regex into the Search Bar and click the Plus Button to add it to the Filter. Whenever that Regex comes up it will be filtered out.", + "atm9.quest.modular_router.desc.tag_filter.1": "Tags are an essential part of Minecraft. \\n\\nFor all who don't know they work as an organization tool to help choose similar items for the same task. Like Crafting Table being made with any Planks or Trees being Chopped down fastest with any Axe. \\n\\nTo filter by Tag put an item in, then select the tag from the groups. Like Iron Ore for Ores.", + "atm9.quest.modular_router.desc.mob_farm.1": "Here's a good example of using Modular Routers to make a super easy organized Mob Farm. (Does not include way of killing mobs). \\n\\nFor it I'll use a Wither Skeleton Farm as example. \\n\\nFirst, you want to get Items into the Buffer with a Vacuum Module. Next, get rid of the Stone Swords with a Void Module. To make sure it doesn't delete everything use a Whitelist Filter with the Stone Sword in it and not matching Damage. After, that you'll need a place to put the Loot, I recommend a Drawer System. Then, use a Sender Module to send the Loot to the Storage System. \\n\\nThat's all you need!", + "atm9.quest.modular_router.desc.mining.1": "Don't feel like Mining a bunch of Ores you got? Why not let Routers do it for you? \\n\\nYou can use a Placer to place down the Ores, then let an Enchanted Breaker Mine the Ores. Breaker needs the Pickaxe used to craft it to be Enchanted first, the Module itself can't be Enchanted. \\n\\nYou might need another Router to pick up the dropped Ores.", + "atm9.quest.modular_router.desc.farming.1": "Routers can also be used for Farming! \\nFirst start off with a simple Farm. Then you'll need an Activator Module and direct it toward the Crops. After that, put a Vacuum Module in your Router to collect the Crops. Finally put it all in the Router, Power it with Redstone, and let it farm!", + + + "atm9.quest.basic_logistics.title.pipezintro": "&l&ePipez", + "atm9.quest.basic_logistics.title.itempipez": "&eItem Pipez", + "atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez", + "atm9.quest.basic_logistics.title.energypipez": "&cEnergy Pipez", + "atm9.quest.basic_logistics.title.universalpipez": "&5Universal Pipez", + "atm9.quest.basic_logistics.title.gaspipez": "&aGas Pipez", + "atm9.quest.basic_logistics.title.upgrades": "Upgrades!", + "atm9.quest.basic_logistics.title.mekanism": "&5&lMekanism", + "atm9.quest.basic_logistics.title.integrateddynamics": "&3&lIntegrated Dynamics", + "atm9.quest.basic_logistics.title.mechanicalpipes": "Mechanical Pipes", + "atm9.quest.basic_logistics.title.universalcables": "Universal Cables", + "atm9.quest.basic_logistics.title.logicaltrasporters": "Logical Transporters", + "atm9.quest.basic_logistics.title.thermconductors": "Thermodynamic Conductors", + "atm9.quest.basic_logistics.title.pressurizedtubes": "Pressurized Tubes", + "atm9.quest.basic_logistics.title.logistics": "&lLogistics", + "atm9.quest.basic_logistics.title.wrenches": "Wrenches", + "atm9.quest.basic_logistics.title.itemimporter": "&fItem Importing", + "atm9.quest.basic_logistics.title.fluidimporter": "&eFluid Importing", + "atm9.quest.basic_logistics.title.energyimporter": "&3Energy Importing", + "atm9.quest.basic_logistics.title.laserio": "&c&lLaser IO", + "atm9.quest.basic_logistics.title.itemcards": "&2Item Card", + "atm9.quest.basic_logistics.title.fluidcards": "&9Fluid Card", + "atm9.quest.basic_logistics.title.energycards": "&eEnergy Card", + "atm9.quest.basic_logistics.title.redstonecards": "&4Redstone Card", + + "atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is the simplest &f&lLogistics&r Mod. It's so simple that the entire mod is fit in this Quest Page while having room for more Mods! \\n\\nAttach the specific Pipe to where you want to move items and use the Pipe Wrench to configure what side Pulls, Pushes, or doesn't connect. \\n\\nOther Wrenches do work with &e&lPipez&r as well! \\n\\n(Can be laggy when used in mass, just not as laggy as &5&lMeka&r pipes though).", + "atm9.quest.basic_logistics.desc.itempipez.1": "The simplest of the simplest of &e&lPipes&r, the &eItem Pipe&r. \\n\\nIt will move Items from one Inventory to another. Could be from one Chest to another, could be a Farm to a System, or even a Quarry to a Smelter. \\n\\nVery simple just connect the &ePipes&r to what you want moved, and use your Wrench to configure which side it Pulls from. ", + "atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlue&r &bWater&r=&bFluid&r therefore &bBlue&r=&bFluid&r \\n\\nLots of Mods have their own &bFluids&r, with even Minecraft having their own, with &bWater&r and &cLava&r. You'll most likely need to move those &bFluids&r and a good way of doing so is with &bFluid Pipes&r. \\n\\nThis can be connected to Sinks to move Infinite &bWater&r!", + "atm9.quest.basic_logistics.desc.energypipez.1": "Every Tech Mod needs &cEnergy&r, whether FE, EU, RF, OP, or some other acronym! &cEnergy Pipez&r don't discriminate, it just moves! \\n\\nSome Machines have strict IO ports for &cEnergy&r so make sure to check for those!", + "atm9.quest.basic_logistics.desc.universalpipez.1": "Why worry about what's being moved when you can just move everything! &5Universal Pipez&r are even less discriminatory than &cEnergy Pipez&r. They can move &eItems&r, &bFluids&r, or &cEnergy&r. ", + "atm9.quest.basic_logistics.desc.gaspipez.1": "These &e&lPipez&r are mostly due to &5&lMekanism&r. &5&lMekanism&r adds the last state of matter in the form of &aGas&r. &aGas&r can't be moved with any of the other &e&lPipez&r so if you need to move Hydrogen or Lithium you'll need &aGas Pipez&r. \\n\\n(I've always had problems telling whether the &5&lMekanism&r item is &aGas&r, &bFluid&r, or even Infuse Type. When it's in a Machine it might tell &aGas&r or &bFluid&r, which can help teach you. If it doesn't you can check JEI for other recipes that might involve it!)", + "atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r do have their own way of Filtering Items, you need atleast an Advanced Upgrade to get it though. When an Advanced Upgrade is in you can click the Add button to add Filters. \\nThen you can add: Item, Tag, or NBT in the Filter. \\n\\nThere you can also add the set Destination Filter. To set it, Shift Right Click an Inventory with it. \\n\\nYou'll also have to set it to either Whitelist the Filter or Blacklist, so only the Filter or everything but the Filter.", + "atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r move more! \\n\\nAll Upgrades increase the amount the &e&lPipez&r move but each grant more options to use with the &e&lPipe&r. \\n\\nBasic Upgrade allows Redstone Activation with &e&lPipez&r. \\nImproved Upgrade allows you to change distribution either:Closest First, Farthest First, Round-Robin, or Random. \\nAdvanced Upgrade gives you option to add Filters. \\nUltimate doesn't grant anything new it just moves a lot!", + "atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is a huge and popular Tech Mod, so of course it has &lLogistics&r with it. \\n\\nThe different Machines are picky with Configurations and will need to be changed in their GUI to properly move items. Then you can use the &5&lMeka Pipes&r to move whatever you need to move! \\n\\nBut wait it's not just &5&lMekanism&r these work for! They work for plenty of other machines as well! Just need to be Configured with a Wrench to Push and Pull. \\n\\n(These can cause a bit of lag when used in mass so be careful with them).", + "atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lIntegrated Dynamics&r is all about &f&lLogistics&r! It's practically the definition of &lLogistic&r. \\n\\nIt's all about moving, managing, and storing items. Heck you might not even need the Wrench for it, it's so well designed! Get one just incase though. \\n\\n(Least laggy pipe solution, I do recommend these!).", + "atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanical Pipes are how &5&lMeka&r lets the Fluids flow. \\n\\nSome Machines in &5&lMeka&r will need Fluids like Electrolytic Separator needing Water or Evaporation Plants to make Lithium.", + "atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanism&r is Tech Mod... why are you surprised it needs Energy for its Machines?", + "atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logical Transporters are what &5&lMeka&r uses to move Items and Blocks across distance. \\n\\nThey will need to be Configured to Pull or Push to Inventories like Chests or Drawers.", + "atm9.quest.basic_logistics.desc.thermconductors.1": "Heat is another factor in &5&lMekanism&r and it Fuels a lot of Machines and Multiblocks. Thermal Evaporation Plants and Fusion Reactors both use Heat to work. And Conductors is how you will be moving Heat!", + "atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Because the normal &2&lMinecraft&r Items, Blocks, and Fluids wasn't enough. And the added Heat and Energy wasn't either. \\n\\nThe rest of &5&lMekanism&r is moved with Pressurized Tubes. Gases are the main ones as if you're using &5&lMekanism&r you will be using Gases like Hydrogen and Oxygen. \\nInfuse Types are similar like Coal Infuse and Redstone Infuse. Slurries are used with Ore Processing. \\nAnd Dye Pigments are the essence of Color, any item that is Dyed can be changed with that part of &5&lMekanism&r.", + "atm9.quest.basic_logistics.desc.logiccables.1": "Logic Cables are different from other &e&lPipez&r or &5&lMeka pipes&r. The other Pipes act as hoppers, the items move from 1 Inventory, into the Pipe, then into the 2nd Inventory. Logic Cables just skip the middle man which also skips a lotta lag. \\n\\nThey are just for connecting Importers and Interfaces.", + "atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistics&r: \\nA system of moving, managing, and storing items or resources. \\n\\nIn Modded Minecraft it's quite the same, moving items! With Modded you will need items and by the thousands, heck if you want the &6&lStar&r it gets in the millions! So you'll need to move items from factories, machines, farms, and especially chests. That's what &l&fLogistics&r is for.", + "atm9.quest.basic_logistics.desc.variablecards.1": "Variable Cards are necessary for starting Interactions like Importing Items. You will put them in one of the slots of the Importer to add them. \\n\\nFrom there you can edit everything via the + Button. You can change how much is Importer, which Item Slot, which Channel, practically everything with just that Card. \\n\\nIf you're like me just wanting to move items, nothing too fancy just put it in and maybe change the Limit for how much is moved.", + "atm9.quest.basic_logistics.desc.itemimporter.1": "To get this working put the Item Importer onto the Inventory you want Items pulled from. Next, put the Interface on the second Inventory and connect them with Logic Cables. Then, put in the Variable Card into the Importer and change it as you please. \\n\\nIt can be changed to Import Items at the Integer Limit (Over 2 Billion).", + "atm9.quest.basic_logistics.desc.fluidimporter.1": "Works just like the Item Importer, put the &eFluid Importer&r onto a Tank with Liquid. Then the &eFluid Interface&r on where you want it to go and connect with Logic Cables. Finally Variable Card just like before! \\n\\nAlso can pull Liquids at the Integer Limit. \\n\\nDoes not place or take Fluid Sources from in the world, it only moves Fluids from one Tank to another.", + "atm9.quest.basic_logistics.desc.energyimporter.1": "Just smack an &3Energy Importer&r onto a Power Source and connect it to an &3Energy Interface&r with Logic Cables! Put and edit the Variable Cards and you'll be moving Power like a pro! \\n\\nI do have to say I found it having problems with Importing or Exporting to Flux Plugs and Points so be mindful of that.", + "atm9.quest.basic_logistics.desc.laserio.1": "&c&lLaserIO&r is DireWolf's continuation of &a&lEnderIO&r's &lLogistics&r. \\n\\nIt's all about moving items via &cLasers&r! Who doesn't love &cLasers&r!!! \\n\\nAnd it all starts with the Logic Chip.", + "atm9.quest.basic_logistics.desc.laserwrench.1": "These are just used to Connect &cLaser Nodes&r to each other and to Connectors. Not too important I just wanted to keep with the theme of Wrenches. \\n\\nIt does work as a Wrench for other Configs!", + "atm9.quest.basic_logistics.desc.lasernodes.1": "Now this is the true Heart of &c&lLaserIO&r! The &cLaser Nodes&r are where the actual Cards will go into in order to work. \\n\\nThey will move Items from any adjacent Inventory in the 4 Cardinal Directions and Up and Down. In order to move to Farther Inventories you'll need a second &cNode&r and Connect them with the Wrench by Shift Right Clicking 1 and Right Clicking the 2nd. \\n\\nYou'll put the Cards into the Slots of the correct Direction and you can put Node Overclockers there as well to make it work faster. ", + "atm9.quest.basic_logistics.desc.basicfilter.1": "The Basic Filter is pretty... easy to use! Simply put Items into it and they are now filtered. \\n\\nYou can change it so it either Whitelists/allows only those Items or that is Blacklists/denies only those Items. \\n\\nYou can also have it so it either matches NBT data or not. Matching NBT Data would mean having same Enchantments, Durabilitiy, or even Mobs inside of whatever Item. If selected to not match it will do any of that Item regardless of NBT.", + "atm9.quest.basic_logistics.desc.itemcards.1": "In order to move &2Items&r with &c&lLaserIO&r you'll need some &2Item Cards&r. \\n\\nSet one to Extract and put it on the side of the &cLaser Node&r you want to Import from. Then set the other to Insert and put it to the side you want the Items to Export to. \\n\\nThere are mutliple settings you can change with the Extract in order of where you want the Items to go if there's multiple places to Extract from. Round Robin will make it Extract items in an order instead of closest Inventory first.", + "atm9.quest.basic_logistics.desc.fluidcards.1": "Works exactly like the &2Item Cards&r, you need Extract and Insert Cards. Just this time you take from Tanks holding &9Fluids&r to another Tank. No, it doesn't move Sources of &9Fluid&r in or out of the World.", + "atm9.quest.basic_logistics.desc.energycards.1": "&eEnergy&r has to get around somehow, preferably where we want it to go. Move it around just the same as with &2Items&r, &9Fluids&r, and &5Chemicals&r!", + "atm9.quest.basic_logistics.desc.redstonecards.1": "Don't you just hate &4Redstone&r having to be wired to everywhere? If we can have Wireless FE why not Wireless &4Redstone&r? Finally we can thanks to &c&lLaserIO&r. You can Input a &4Redstone Signal&r with the &4Card&r then use an &4Output Card&r to Output the &4Signal&r somewhere else!", + "atm9.quest.basic_logistics.desc.cardholder.1": "When using &c&lLaserIO&r for &lLogistics&r you might end up with MANY Cards. With each taking a slot in your Inventory it can get pretty crampt. I wish they had a storage for Cards... oh wait they do, it's the Card Holder! \\n\\nYou can store multiple Cards in it and when you open a Laser Node the Card Holder will open up as well like a second Inventory. Very helpful!", + "atm9.quest.basic_logistics.desc.cardcloner.1": "With each Card holding their own data it can be pretty annoying constantly changing each Cards settings. So lets just clone them instead! \\n\\nLeft Click a Card with the Cloner to copy its Data, then Right Click a Card to give it that Data!", + "atm9.quest.basic_logistics.desc.connector.1": "If you need to string your &cLaser Nodes&r a far distance try using Connectors! Just use the Wrench like normal.", + "atm9.quest.basic_logistics.desc.counter.1": "1... 2... there's a 4 somewhere as well. \\n\\nTo set a Number put the Item in then you can Left or Right Click to change the amount. Shift and do the same to go by 10s. Once you have a set Number through it into a Card! \\n\\nIt will then wait until that set Number of Items is there to start taking Items. It will also leave that amount in the first Inventory.", + "atm9.quest.basic_logistics.desc.tags.1": "Tags are very important part of grouping Items in Minecraft. So of course we can take advantage of that for Filters! \\n\\nYou can put an Item in and select a Tag or if you know it, type it in yourself. \\n\\nReally helpful for ones like taking Gear out of a system by using Tag for Tools. \\n\\n(You can also find Tags by doing /kubejs hand to find what's the Tags of the Item in your hand.)", + "atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is another pretty basic Filter. This one you put Items in and it will do the same with either Whitelisting or Blacklisting. But instead of only being that Item it will be any Item from that Mod. \\n\\nApotheosis Gem will only allow Apotheosis Items. Mekanism Alloy will only allow Mekanism Items. And so on.", + "atm9.quest.basic_logistics.desc.overclockercard.1": "Cards have their limits. Item Extration can only extract 8 items per Operation. Fluid Extract at only 5 Buckets. God knows with Chemical and Energy. \\n\\nThis is Modded &2&lMinecraft&r these limits won't suffice we need to Overclock them. \\n\\nThrow some Overclockers in the top right of the Card and it'll upgrade the cap they can transfer! \\n\\nMax of 4.", + "atm9.quest.basic_logistics.desc.overclockernode.1": "Cards aren't the only ones with limits, so they also aren't the only ones with Overclockers! \\n\\nThese go into the &cNode&r itself on bottom right and boost how fast it does Operations. \\n\\nMax of 8.", + + "atm9.quest.basic_logistics.subt.mechanicalpipes": "Fluids", + "atm9.quest.basic_logistics.subt.universalcables": "Energy", + "atm9.quest.basic_logistics.subt.logicaltrasporters": "Blocks + Items", + "atm9.quest.basic_logistics.subt.thermconductors": "Heat", + "atm9.quest.basic_logistics.subt.pressurizedtubes": "Gas + More", + + + "atm9.quest.generators.title.ironfurnaces": "&fIron Furnace", + "atm9.quest.generators.title.goldenfurnace": "&eGolden Furnace", + "atm9.quest.generators.title.diamondfurnace": "&bDiamond Furnace", + "atm9.quest.generators.title.emeraldfurnace": "&aEmerald Furnace", + "atm9.quest.generators.title.obsidianfurnace": "&dObsidian Furnace", + "atm9.quest.generators.title.crystalfurnace": "&3Crystal Furnace", + "atm9.quest.generators.title.copperfurnace": "&6Copper Furnace", + "atm9.quest.generators.title.silverfurnace": "&7Silver Furnace", + "atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n&3b&9o&5w &cF&6u&er&2n&3a&9c&5e", + "atm9.quest.generators.title.generatorintro": "All starts here, the furnace", + "atm9.quest.generators.title.coppergenerator": "&6Copper Generator", + "atm9.quest.generators.title.goldgenerator": "&eGold Generator", + "atm9.quest.generators.title.diamondgenerator": "&bDiamond Generator", + "atm9.quest.generators.title.netheritegenerator": "&5Netherite Generator", + "atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator", + "atm9.quest.generators.title.obsidiangenerator": "&dObsidian Generator", + "atm9.quest.generators.title.honeygenerator": "&6Honey Generator", + "atm9.quest.generators.title.potiongenerator": "&dPotion Generator", + "atm9.quest.generators.title.enchantmentgenerator": "&bEnchantment Generator", + "atm9.quest.generators.title.magmaticgenerator": "&cMagmatic Generator", + "atm9.quest.generators.title.endergenerator": "&3Ender Generator", + "atm9.quest.generators.title.halitosisgenerator": "&5Halitosis Generator", + "atm9.quest.generators.title.netheritefurnace": "&5Netherite Furnace", + "atm9.quest.generators.title.augmentblasting": "&4Augment&r: Blasting", + "atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Smoking", + "atm9.quest.generators.title.augmentfactory": "&3Augment&r: Factory", + "atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator", + "atm9.quest.generators.title.augmentspeed": "&2Augment&r: Speed", + "atm9.quest.generators.title.augmentfuel": "&2Augment&r: Fuel Efficiency", + "atm9.quest.generators.title.halloween": "'This is Halloween'", + "atm9.quest.generators.title.christmas": "All wrapped up", + "atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3r&5e", + "atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n&3b&9o&5w &cP&6l&ea&2t&3i&9n&5g", + "atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3a&5l", + "atm9.quest.generators.title.configuration": "Configurations", + "atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n&3b&9o&5w &cG&6e&en&2e&3r&9a&5t&ce&6r", + + "atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (Don't be confused with each of the titles with &lIron Furnaces&r being the mod name and an Item name) work even faster than Normal and Copper Furnaces. They take 160 Ticks to work, or 8 seconds. \\n \\nThese can be crafted from either a normal Furnace or &6Copper Furnace&r! And they can be made into either a &7Silver Furnace&r or &eGold Furnace&r.", + "atm9.quest.generators.desc.goldenfurnace": "The &eGolden Furnace&r is better than the Iron ones with a Cooktime of 120 Ticks.\\n\\nIt can be crafted with &7Silver&r or Iron Furnace and is crafted into a &bDiamond one&r!", + "atm9.quest.generators.desc.diamondfurnace.1": "&bDiamonds&r the staple of &2Minecraft&r, and of upgraded Furnaces apparently...\\n \\nThese work even faster only taking 80 Ticks or 4 Seconds to smelt items. That's even faster than a Blast Furnace! \\n \\nThese are only crafted by &eGold Furnaces&r and can be crafted into &3Crystal&r or &aEmerald Furnaces&r.", + "atm9.quest.generators.desc.emeraldfurnace.1": "The &aEmerald Furnace&r, I wonder if Villagers will trade for it? \\n \\nIt works at 40 Ticks or only 2 Seconds to smelt! Blink and you might miss it. \\n \\nThese are crafted by &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.", + "atm9.quest.generators.desc.obsidianfurnace.1": "It may be &dObsidian&r but don't worry you don't need a &bDiamond Pickaxe&r to pick it up, just to craft it. \\n \\nIt works every 20 Ticks or every Second. Yeah not Seconds just Second. \\n \\nIt can be crafted with a &3Crystal Furnace&r or &aEmerald Furnace&r, and can be crafted into a &5Netherite Furnace&r!", + "atm9.quest.generators.desc.crystalfurnace.1": "If &aEmeralds&r aren't your thing the &3Crystal Furnace&r might be what you want! \\n \\nWorks the same as an &aEmerald Furnace&r at 40 Tick. \\n \\nMade with a &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r. \\n \\n(No you can't see the Items smelting inside it, it's just transparent)", + "atm9.quest.generators.desc.copperfurnace.1": "&6Copper&r is one if not the most common Ore you can find, so why not use a bunch of spare &6Copper&r to upgrade your furnace! \\n \\nNormal Furnaces take 200 Ticks to smelt 1 Item, (20 Ticks = 1 Second) while &6Copper Furnaces&r take 180 Ticks. \\n \\nThey can be crafted into either &7Silver&r or &fIron Furnaces&r.", + "atm9.quest.generators.desc.silverfurnace.1": "Following the same pattern, these ones smelt at 140 Ticks or 7 Seconds. \\n \\nThey can be crafted with &6Copper&r or Iron Furnaces and can be used to craft a &eGold Furnace&r.", + "atm9.quest.generators.desc.rainbowfurnace.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r needs quite literally every other Furnace to Craft. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r and 1 &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r gives us the best Furnace we could imagine! \\n \\nYes it takes 20 Ticks to smelt or 1 Second to smelt, but it doesn't smelt 1 item. How many items you ask? How many is in a stack of items?", + "atm9.quest.generators.desc.generatorintro.1": "&lGenerator's Galore&r and &lIron Furnaces&r are two different but also similar mods. Both start with the legendary Furnace!", + "atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r adds very simple Generators. The most basic ones act like Furnaces with &3Augment&r: Generator. They'll take Fuel and make it into Energy! \\n \\nYes you have to start with &6Copper Generator&r.", + "atm9.quest.generators.desc.irongenerator.1": "Each upgrade upgrades everything, from the amount it makes to how much it can hold to what it can transfer to other blocks! \\n \\nYou'll need a &6Copper Generator&r to make an Iron Generator, sorry &6Copper&r haters.", + "atm9.quest.generators.desc.goldgenerator.1": "Why are you surprised that &eGold&r is actually used in mods? You've seen it in real life it does plenty! Also opens up for more unique Generators that don't just take Furnace Fuel!", + "atm9.quest.generators.desc.culinarygenerator.1": "Finally a unique Generator! Culinary is the name for the art of Food. These Generators don't take Coal, Lava, or even logs, they take Food. Anything with Food Points can be used to make Energy, the amount it makes is based off the amount of Food Points the Food consists of. Steak will give more Energy than a Carrot.", + "atm9.quest.generators.desc.diamondgenerator.1": "&bDiamonds&r are usually expensive... for Vanilla, but this is modded you'll have enough for atleast 1 &bDiamond Generator&r. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.netheritegenerator.1": "Makes Energy at the same rate as an &aEmerald Generator&r but has a much higher Transfer Rate. Also arguably cheaper as it takes less items but that item is also &5Netherite&r so...", + "atm9.quest.generators.desc.emeraldgenerator.1": "Very fast Rate of making Energy from Fuel which makes it the very efficient. Only problem is it can't be upgraded anymore. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.obsidiangenerator.1": "The &dObsidian Generator&r is slower than the &aEmerald&r and &5Netherite Generators&r but it has more upgrades than all of those combined!", + "atm9.quest.generators.desc.honeygenerator.1": "If you know &l&6Productive Bees&r you should know LobsterJonn. He made &l&6Productive Bees&r and &lGenerator's Galore&r (along with many others). The &6Honey Generator&r is a good way of connecting both these mods! &6Honey Generator&r uses &6Liquid Honey&r to make Energy. ", + "atm9.quest.generators.desc.potiongenerator.1": "Want something exciting and new to make Energy? What about using &dPotions&r for it! That's what the &dPotion Generator&r does, it will take your &dPotions&r and make Energy out of it depending on its strength and duration.", + "atm9.quest.generators.desc.enchantmentgenerator.1": "There's so many useless &5Enchantments&r out there, why not get some Energy out of them! The &bEnchantment Generator&r uses &5Enchanted Books&r to make Energy. The Level and Rarity of &5Enchanted Books&r changes the amount of Energy you get from them.", + "atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r go in. \\n \\nEnergy come out.", + "atm9.quest.generators.desc.endergenerator.1": "I always hate when I have an &5Endermen&r Farm for either XP or Apotheosis Gems but end up with all these &3Ender Pearls&r (hehe end up, &3ender pearls&r). Now you can use those &3Ender Pearls&r for Energy with the &3Ender Generator&r. You can even make &aEyes of Ender&r for even more Energy!", + "atm9.quest.generators.desc.netherstargenerator.1": "The most powerful and efficient Generator, the Netherstar Generator. Take a guess what it uses to make Energy!", + "atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is a powerful, (stinky), and mysterious item. Powerful means we can make Energy from it, and lots of it! &5Halitosis Generator&r makes Energy from &dDragon's Breath&r!.", + "atm9.quest.generators.desc.netheritefurnace.1": "The best Vanilla gets! &5Netherite&r! Don't worry you won't need Smithing Template for it, just a lotta &5Netherite&r. \\n \\nIt smelts an item every 5 Ticks which means 4 Items Smelted every Second. Yes it's no longer S.P.S. (Seconds per Smelt) it's now S.P.S. (Smelts per Seconds). \\n \\nCrafted from &dObsidian Furnace&r... wait this isn't the final Furnace?", + "atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Blasting transforms your Iron Furnace to an Iron Blast Furnace! It will now only smelt Ores but at twice the speed! Yes this stacks with the effects of other Augments and different Tiers of Furnace.", + "atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Smoking transforms your Iron Furnace into an Iron Smoker. Now it will only smoke Food items but twice as fast! Like &4Augment&r: Blasting this one also stacks with other upgrades!", + "atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Factory makes your Furnace more like the Smelting Factory from Mekanism. Instead of using Fuel it will now use Energy! Pipe in some Energy and it will start Smelting.", + "atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is the opposite of the &3Augment&r: Factory, instead of using Energy to Smelt, it Smelts for Energy. You will no longer smelt items in it, every Fuel used will be made into Energy! \\n \\n(I wonder if it's better to connect a Generator and Factory Furnaces instead of just using Fuel in one)", + "atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: Speed makes it so your Furnace is faster! &bDiamond Furnace&r will instead smelt every 40 Ticks instead of 80 Ticks. At the cost of twice the Fuel usage.", + "atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Fuel Efficiency is for all you Earth-Loving, Tree-Hugging, Captain Planet Embracing, Hippies. The Furnace consumes half of the amount of Fuel at the cost of half the time. Coal will not Smelt 8 items but rather 16!", + "atm9.quest.generators.desc.halloween.1": "At the time of writing this it's the end of July so I've got about 3 months until Halloween. But it's never to early to start getting Spooky! Just like Spirit Halloween we can get Spooky 3 months before it actually starts. This time by Right Clicking a Furnace with the Spook-alator! Once it's time to start getting ready for Thanksgiving Shift Right Click them to Un-Spook-Alate!", + "atm9.quest.generators.desc.christmas.1": "During Christmas all the Chests look like Presents... but the Furnaces just stick out like a sore thumb! Now that can be changed with the Wrapping Paper! You can Right Click it onto any &lIron Furnace&r and it'll be all set for the holiday season! And after the season is over you can Shift Right Click it to unwrap it!", + "atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is a fun and easy way of powering Furnaces. First place the Wireless Heat Transmitter and put Energy into it. Then put the Receiver into the Transmitter to bind it. Finally put the Receiver into the Furnace Fuel section to start powering it!", + "atm9.quest.generators.desc.rainbowcore.1": "For this you need 2 &5Netherite Furnaces&r and 7 pieces of glass which are each the color of the Rainbow. &cRed&r, &6Orange&r, &eYellow&r, &2Green&r, &3Blue&r, &9Indig&r- &5Purple&r, and &5Vi&r-&dMagenta&r. Yep! The whole Roy G. Bpm!", + "atm9.quest.generators.desc.rainbowplating.1": "You'll need every Furnace before &5Netherite&r for these. Yes all, even the &6Copper&r! Even the &7Silver&r! Even the &3Crystal&r!", + "atm9.quest.generators.desc.rainbowcoal.1": "You blew up the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r?!?! Just lit TNT right next to it? Are you mad? That took so many Furnaces and resources and you just blew it up!!! Did you atleast get something good from it? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r? Coal that lasts forever? Actually that's pretty worth it.", + "atm9.quest.generators.desc.configuration.1": " Like most Modded machines, Iron Furnaces has Configurations. Configs can be found by clicking the Top Left. There will be the Inputs, Outputs, and Redstone activation. The Redstone activation changes when the Furnace will smelt. The top buttons determine if it auto Inputs or Outputs, which means it will automatically move to and from connected Inventories. The boxes are each side of the Furnace and determine whether it Inputs, Outputs, does both, Inputs Fuel, or does nothing. This matters for Items being Piped in or out. The Furnace Settings Linker will copy all of these settings to other Furnaces!", + "atm9.quest.generators.desc.rainbowgenerator.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r is a boost to the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r while using &3Augment&r: Generator. If all other 8 Furnaces (not counting &5Netherite Furnace&r) are around the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r, have &3Augment&r: Generator, and are actively making Energy (fueled up and not full) they will give a boost to a &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r that has &3Augment&r: Generator and is working. It will make 50kFE a tick more!", + + + "atm9.quest.productivetrees.title.intro": "Productive Trees", + "atm9.quest.productivetrees.title.stripping": "Stripping", + "atm9.quest.productivetrees.title.sawing": "Sawing", + + "atm9.quest.productivetrees.desc.intro.1": "&lProductive Trees&r is a sister Mod to &lProductive Bees&r. \\n\\nIn order to get the different Trees you will need Pollinated Leaves. To get Pollinated Leaves you need Pollen. For Pollen you need Bees. \\n\\nBees flowering near the Trees will automatically Pollinate Leaves, or you can use a Pollen Sieve Upgrade in the Hive to get and use Pollen yourself! Have one on the house!", + "atm9.quest.productivetrees.desc.stripping.1": "The (Log) Stripper strips Logs automatically using Axes put in the machine.", + "atm9.quest.productivetrees.desc.sawing.1": "The Sawmill cuts Logs into Sawdust and more Planks than you would get from crafting. Sawdust can be used to make Paper.\\n\\n- Fustic Logs will also give you Fustic.\\n- Brazilwood Logs and Logwood Logs will also give you Haematoxylin.", + + "atm9.quest.productivetrees.subt.stripping": "Please don't", + "atm9.quest.productivetrees.subt.sawing": "I Wood too", + + + "atm9.quest.theurgy.title.desalinationplant": "Desalination Plant", + "atm9.quest.theurgy.title.stratasalt": "&bStrata Salt", + "atm9.quest.theurgy.title.mineralsalt": "&bMineral Salt", + "atm9.quest.theurgy.title.makesalammoniac": "Making &dSal Ammoniac", + "atm9.quest.theurgy.title.machines": "Why Machines?", + "atm9.quest.theurgy.title.salammoniac": "&dSal Ammoniac", + "atm9.quest.theurgy.title.makealchemicalsulfur": "Making &eAlchemical Sulfur", + "atm9.quest.theurgy.title.hot": "Heat", + "atm9.quest.theurgy.title.furnaceheat": "Furnace like Heat", + "atm9.quest.theurgy.title.wirelessheat": "Wireless Heat", + "atm9.quest.theurgy.title.makemercury": "Making &cMercury", + "atm9.quest.theurgy.title.mercury": "Mercury", + "atm9.quest.theurgy.title.divinationrods": "Divination Rods", + "atm9.quest.theurgy.title.theurgy": "&l&6Theurgy", + "atm9.quest.theurgy.title.mercuryvessel": "&cMercury&r Vessel", + "atm9.quest.theurgy.title.saltvessel": "&bSalt&r Vessel", + "atm9.quest.theurgy.title.sulfurvessel": "&eSulfur&r Vessel", + "atm9.quest.theurgy.title.sourcepedestal": "Step 1: Source Pedestal", + "atm9.quest.theurgy.title.targetpedestal": "Step 2: Target Pedestal", + "atm9.quest.theurgy.title.resultpedestal": "Step 3: Result Pedestal", + "atm9.quest.theurgy.title.poweringit": "Step 4: Powering it", + "atm9.quest.theurgy.title.powermercury": "Making Power with &cMercury", + "atm9.quest.theurgy.title.digestionvat": "Digestion Vat", + "atm9.quest.theurgy.title.alchemicalsulfur": "&eAlchemical Sulfurs", + + "atm9.quest.theurgy.desc.desalinationplant.1": "&bSalt&r is important for Incubating &eAlchemical Sulfurs&r! \\n\\nTo get &bSalt&r we'll need to cook some Items. Different Items make different &bSalts&r though. The &bSalts&r have different Tiers with them going higher the rarer they are. \\n\\nTo cook the &bSalt&r out we need to put the Items into the Oven and use a Heat source to Heat it. Then take the &bSalt&r out of the Oven!", + "atm9.quest.theurgy.desc.stratasalt.1": "&bStrata&r is the first and most basic crafted from regular blocks like Stone or Sand or Obsidian. \\n\\nYou can use 5 &bStrata Salt&r to craft &bMineral Salt&r.", + "atm9.quest.theurgy.desc.mineralsalt.1": "&bMineral Salts&r are made from... well Minerals. \\n\\nEverything Mined in some form of Ore can be made into &bSalt&r. Raw Ores, Ingots, Gems, all become &bMineral Salt&r! \\n\\nEven Unobtainium can be made into &bSalt&r! Just please don't, there's so many better alternatives.", + "atm9.quest.theurgy.desc.makesalammoniac.1": "We'll need these two Blocks to make &dSal Ammoniac&r (felt like calling it a Multi-block but I don't consider 2 Blocks a Multi-Block). A &dSal Ammoniac&r Tank on the bottom with a &dSal Ammoniac Accumulator&r on top of it. \\n\\nThe &dSal Ammoniac Accumulator&r is where &9Water&r and &dCrystals&r will go; it can hold 10,000mb of &9Water&r or 10 Buckets, and a stack of &dSal Ammoniac Crystals&r. The Tank will hold the created &dSal Ammoniac&r and can hold 2,000mb or 2 Buckets.", + "atm9.quest.theurgy.desc.machines.1": "You can Mine &dSal Ammoniac Crystals&r in the &2Overworld&r but it isn't that easy. We'll still need &9Water&r and the Machines to make &dSal Ammoniac&r to make &eAlchemical Sulfur&r. \\n\\nThe &dCrystals&r are optional but help a ton; with just Water 1000mb will be turned into 100mb of &dSal Ammoniac&r. With 1000mb of &9Water&r and a &dSal Ammoniac Crystal&r we'll instead get 1000mb of &dSal Ammoniac&r. \\n\\n10 times the production with only a single Item more!", + "atm9.quest.theurgy.desc.salammoniac.1": "&dSal Ammoniac&r is a critical part of &eAlchemical Sulfur&r which is what we will use to make and reproduce Items. \\n\\nTo get &dSal Ammoniac&r we'll need some &9Water&r. ", + "atm9.quest.theurgy.desc.makealchemicalsulfur": "Now we finally get to the Meat of the Mod, &eAlchemical Sulfurs&r! \\n\\nTo make them we'll need a Liquefaction Cauldron, an Item, &dSal Ammoniac&r, and a Heater. \\n\\nHeat is explained in another Quest but you'll need either the Pyromantic Brazier or the Caloric Flux Emitter beneath the Cauldron to Heat it. \\n\\nThen the Liquid &dSal Ammoniac&r in it. \\n\\nAnd finally the Item you want to be turned into an &eAlchemical Sulfur&r. \\n\\nYou'll know it's working when it's bubbling.", + "atm9.quest.theurgy.desc.hot": "Some Machines in &l&6Theurgy&r need Heat to get started! Except &l&6Theurgy&r is very jealous with how their Machines get Heat, you can only use these two Machines as Heat sources. \\n\\n(The Machines that use Heat are: Liquefaction Cauldron, Calcination Oven, &cMercury&r Distiller, and Incubator.)", + "atm9.quest.theurgy.desc.furnaceheat.1": "Very simple Heat Source. Place under the Machine and feed it Furnace Fuel: Coal, Logs, Dried Kelp Blocks.", + "atm9.quest.theurgy.desc.wirelessheat.1": "Don't you hate when you have all this power but no Heating? \\n\\nNow you can change that with the Caloric Flux Emitter! Shift Right Click with it to bind it to a Machine. Then place it down and power it to send Heat. \\n\\nCan't be set to multiple Machines!", + "atm9.quest.theurgy.desc.makemercury.1": "&cMercury&r is one of the most important materials for &l&6Theurgy&r! \\n\\nTo get it we'll need to distill some in the &cMercury&r Distiller. Put Items into the Distiller, and give it some Heat! \\n\\nSome Items give more &cMercury&r like Diamonds which will give 10 &cMercury&r for 1 Diamond, compared to Stone which needs 10 Stone for 1 &cMercury&r.", + "atm9.quest.theurgy.desc.mercury.1": "Don't eat it! \\n\\n&cMercury&r can be used for 3 different things: Incubation and Power Creation!", + "atm9.quest.theurgy.desc.divinationrods.1": "Divination Rods are our Tools we use to contact the spirits to find certain Items. \\n\\nFirst, you'll need to select the Block or Item by either Shift Right Clicking it with the Rod, or crafting the Rod with its &eAlchemical Sulfur&r!\\n\\nBy holding them and holding Right Click the Rod will look for a selected Item. It will make a noise and the Rod will light up for how close the Block or Item is. \\n\\nIf close enough an orb might appear showing you the way to the Item.", + "atm9.quest.theurgy.desc.theurgy.1": "&l&6Theurgy&r is the art of using Magic for Alchemy! Or in our sense using Machines and Items to make more or different Items! \\n\\nLot's of the Machines that we need for &l&6Theurgy&r needs Copper so start there!", + "atm9.quest.theurgy.desc.multiblockmachine.1": "Now this is a Multiblock Machine! \\n\\nTo get Items back from &eAlchemical Sulfur&r we'll need to Incubate them. This requires The Incubator with all 3 Vessels adjacent to it. The order doesn't matter just as long as they are touching the bottom half. \\n\\nOnce it has all the Items in the Vessels and Heat it will start Incubating your Items! You'll know it's working when Smoke particles come out from it.", + "atm9.quest.theurgy.desc.mercuryvessel.1": "Like a Thermometer these hold &cMercury&r! \\n\\nEither &cMercury Crystals&r or &cShards&r it holds &cMercury&r.", + "atm9.quest.theurgy.desc.saltvessel.1": "This is where the &bSalt&r will be held. \\n\\nThe type of &bSalt&r does matter for what you will try and Incubate. If you want to make Unobtainium you'll need &bMineral Salt&r, if you want Wheat you'll need &bPlant Salt&r, and so on.", + "atm9.quest.theurgy.desc.sulfurvessel.1": "This is where you will put the &eAlchemical Sulfur&r into it. \\n\\nWhatever Item is in the &eAlchemical Sulfur&r will be turned back into that Item from Incubation!", + "atm9.quest.theurgy.desc.sourcepedestal.1": "Reformation is changing one &eAlchemical Sulfur&r into another or using &3Alchemical Niter&r to turn into more! \\n\\nFirst step is the Source Pedestal, this is where you put the &eSulfur&r that you want to be changed into another.", + "atm9.quest.theurgy.desc.targetpedestal.1": "The second step is the Target Pedestal. This is where you put the &eSulfur&r that you want the first one to be made into. \\n\\nOr where you put the &3Alchemical Niter&r.", + "atm9.quest.theurgy.desc.resultpedestal.1": "The third step is where the newly changed &eSulfur&r will go, Result Pedestal. Once it's reformed it will go here.", + "atm9.quest.theurgy.desc.poweringit.1": "Reformation takes Mercury Flux to work! You'll need to Shift Right Click all 3 Pedestals with the Sulfuric Flux Emitter to set them. Then place down the Emitter and feed it power.\\n\\nAfter that it should be ready to Reform!", + "atm9.quest.theurgy.desc.divinationrodt1.1": "The cheapest Divination Rod, the Glass Divination Rod. \\n\\nIt can find all Ores that a Stone Pickaxe can mine. So Copper, Coal, and Iron. Nothing higher.", + "atm9.quest.theurgy.desc.divinationrodt2.1": "The Iron Divination Rod is a slight bit higher, being able to find Ores that an Iron Pickaxe can mine! So Diamonds, Redstone, and Gold.", + "atm9.quest.theurgy.desc.divinationrodt3.1": "All &2Vanilla&r Ores can be found with the Diamond Divination Rod. Being able to find all plus Netherite!", + "atm9.quest.theurgy.desc.divinationrodt4.1": "Of course &2Vanilla&r isn't our max, there's much more and much rarer in Modded! \\n\\nThe Netherite Divination Rod can find every Ore, going up to Unobtainium!", + "atm9.quest.theurgy.desc.powermercury.1": "Put &cMercury&r in, \\nTake Power out. \\n\\nMF stands for &cMercury&r Flux not Metal Face or a vulgar phrase to call someone!", + "atm9.quest.theurgy.desc.fermentationvat.1": "&nFermentation&r: \\nThe chemical process by which molecules such as glucose are broken down anaerobically. \\n\\nAKA &9Water&r and time change thing! \\n\\nTo use the Fermentation Vat put the Items and Fluid into the Vat then Shift Right Click to close it. \\n\\nAfter awhile it should ferment! This is how we turn &eAlchemical Sulfur&r into &3Alchemical Niter&r which can be turned into more Items!", + "atm9.quest.theurgy.desc.digestionvat.1": "Digestion (very prude way of processing) is how we change &3Alchemical Niters&r to different forms. \\n\\nFirst we'll need Purified Gold which can be made from putting Gold, &bAlchemical Salt&r, and &9Water&r into the Disgestion Vat and Shift Right Click to close it like the Fermentation Vat. \\n\\nThen we can either combine 4 of one &3Alchemical Niter&r with Purified Gold and &dSal Ammoniac&r to get a higher Tier or do the reverse for a lower Tier.", + "atm9.quest.theurgy.desc.abundantdivinationrod.1": "The first special crafted Divination Rod is the Abundant Material Rod! \\n\\nWhen you craft the Rod with an &eAlchemical Sulfur&r of an Item, the Rod will be attuned to that Item. \\n\\nYou can see the list for Abundant Materials in the Tags, it's too big for me to read off in Quests. ", + "atm9.quest.theurgy.desc.commondivinationrod.1": "Common Materials are a step higher and rarer than Abundant. These are mostly Ingots and rarer Mob Drops like Ender Pearls or Rabbit Hide. \\n\\nAgain you can see the whole list in Tags.", + "atm9.quest.theurgy.desc.raredivinationrod.1": "Now we're getting to the fun stuff! The Rare items even go up the Elytra! Yeah I would think it's better than Rare but I didn't make this sorting.", + "atm9.quest.theurgy.desc.preciousdivinationrod.1": "The best of the best. From Diamonds, to the Nether Star, to Allthemodium. This Rod finds only the best Items!", + "atm9.quest.theurgy.desc.amethystdivinationrod.1": "This one's unique! \\n\\nInstead of finding Ores it will find Budding Amethyst blocks! \\n\\nNo more struggling to find Geodes for you good sir!", + "atm9.quest.theurgy.desc.alchemicalsulfur.1": "&eAlchemical Sulfurs&r can be made from practically anything and can be made into practically anything! \\n\\nThere's a few different groups of Items in &eAlchemical Sulfurs&r which might be explained more in another Quest. \\n\\nThere's 3 different paths you can take with processing &eAlchemical Sulfurs&r. 1. Fermentation and Disgestion for making Niter. 2. Incubation for making those Items again and 3. Changing the Item with Reformation.", + + "atm9.quest.theurgy.subt.machines": "Why do we need Machines if we can just Mine it?", + "atm9.quest.theurgy.subt.hot": "Man you're Hot!", + "atm9.quest.theurgy.subt.wirelessheat": "How?", + "atm9.quest.theurgy.subt.mercury": "Venus... no &cMercury&r!", + + + "atm9.quest.artifacts.title.rootedboots": "&aRooted Boots", + "atm9.quest.artifacts.title.flippers": "&9Flippers", + "atm9.quest.artifacts.title.steadfastboots": "&7Steadfast Boots", + "atm9.quest.artifacts.title.runningshoes": "&cRunning Shoes", + "atm9.quest.artifacts.title.kittyslippers": "&7Kitty Slippers", + "atm9.quest.artifacts.title.bunnyhoppers": "&dBunny Hoppers", + "atm9.quest.artifacts.title.aquadashers": "&bAqua-Dashers", + "atm9.quest.artifacts.title.pickaxeheater": "&7Pickaxe Heater", + "atm9.quest.artifacts.title.onionring": "&6Onion Ring", + "atm9.quest.artifacts.title.goldenhook": "&eGolden Hook", + "atm9.quest.artifacts.title.vampiricglove": "&7Vampiric Glove", + "atm9.quest.artifacts.title.pocketpiston": "&6Pocket Piston", + "atm9.quest.artifacts.title.firegauntlet": "&cFire Gauntlet", + "atm9.quest.artifacts.title.powerglove": "&ePower Glove", + "atm9.quest.artifacts.title.feralclaws": "&aFeral Claws", + "atm9.quest.artifacts.title.diggingclaws": "&9Digging Claws", + "atm9.quest.artifacts.title.chorusbelt": "&5Chorus Belt", + "atm9.quest.artifacts.title.heliumflamingo": "&dHelium Flamingo", + "atm9.quest.artifacts.title.crystalheart": "&4Crystal Heart", + "atm9.quest.artifacts.title.antidotevessel": "&6Antidote Vessel", + "atm9.quest.artifacts.title.universalattractor": "&cUniversal Attractor", + "atm9.quest.artifacts.title.obsidianskull": "&5Obsidian Skull", + "atm9.quest.artifacts.title.cloudinabottle": "&bCloud in a Bottle", + "atm9.quest.artifacts.title.charmofsinking": "&3Charm of Sinking", + "atm9.quest.artifacts.title.thornpendant": "&aThorn Pendant", + "atm9.quest.artifacts.title.flamependant": "&cFlame Pendant", + "atm9.quest.artifacts.title.shockpendant": "&bShock Pendant", + "atm9.quest.artifacts.title.panicpendant": "&4Panic Necklace", + "atm9.quest.artifacts.title.crossnecklace": "&eCross Necklace", + "atm9.quest.artifacts.title.luckyscarf": "&2Lucky Scarf", + "atm9.quest.artifacts.title.scarfofinvisibility": "&9Scarf of Invisibility", + "atm9.quest.artifacts.title.anglerhat": "&cAngler's Hat", + "atm9.quest.artifacts.title.cowboyhat": "&7Cowboy Hat", + "atm9.quest.artifacts.title.superstitioushat": "&aSuperstitious Hat", + "atm9.quest.artifacts.title.villagerhat": "&eVillager Hat", + "atm9.quest.artifacts.title.nightvisiongoggles": "&2Night Vision Goggles", + "atm9.quest.artifacts.title.snorkel": "&3Snorkel", + "atm9.quest.artifacts.title.noveltydrinkinghat": "&9Novelty Drinking Hat", + "atm9.quest.artifacts.title.plasticdrinkinghat": "&6Plastic Drinking Hat", + "atm9.quest.artifacts.title.whoopiecushion": "&dWhoopie Cushion", + "atm9.quest.artifacts.title.everlastingsteak": "&4Everlasting Steak", + "atm9.quest.artifacts.title.everlastingbeef": "&cEverlasting Beef", + "atm9.quest.artifacts.title.umbrella": "&4Umbrella", + "atm9.quest.artifacts.title.artifacts": "&l&3Artifacts", + + "atm9.quest.artifacts.desc.rootedboots.1": "Like get in touch with Mother Nature man. \\n\\nWith &aRooted Boots&r nature is your Bestfriend! When standing on Grass you will Regenerate Hearts. Also when you Eat Food when standing on Grass it will act as if you Bonemealed it.", + "atm9.quest.artifacts.desc.flippers.1": "I don't have Hands, I have &9Flippers&r. \\n\\n&9Flippers&r will act like a much better Depth Strider. You can Swim and Walk through &9Water&r much faster!", + "atm9.quest.artifacts.desc.steadfastboots.1": "Spikes, Cleats, Crampons whatever they are! \\n\\n&7Steadfast Boots&r keep you steady on your Feet. You won't be knocked back from attacks and you won't slip on Ice anymore.", + "atm9.quest.artifacts.desc.snowshoes.1": "If you're like me, or any sane person you despise Powdered Snow. Thankfully &l&3Artifacts&r gives us a tool for dealing with it! Snowshoes! \\n\\nSnowshoes will allow you to safely walk over Powdered Snow just like how Leather Boots do. You will also get a Speed boost when walking on any Snow!", + "atm9.quest.artifacts.desc.runningshoes.1": "I don't believe I have permission to use a specific brand name of &cRunning Shoes&r so use your imagination on which these are. \\n\\n&cRunning Shoes&r will give you a Speed Boost when Sprinting so you will be even faster when Running! Also gives you auto-jump when Sprinting...", + "atm9.quest.artifacts.desc.kittyslippers.1": "For some reason Creepers are scared of Cats. Creepers are also extremely dumb and believe the Cats that your &7Slippers&r look like are real. \\n\\nAll Creepers will run away from you and won't be hostile when these &7Slippers&r are worn. \\n\\nAlso makes Kitty noises when you take damage! (Can't assure you that you will always land on your Feet though).", + "atm9.quest.artifacts.desc.bunnyhoppers.1": "Bunny, hop. Bunny, hop. Bunny, hop. \\n\\nWith &dBunny Hoppers&r on you can jump twioce as high and take half the fall damage as usual! Doesn't make you invincible to Fall Damage, you can still die it's just harder.", + "atm9.quest.artifacts.desc.aquadashers.1": "While wearing &bthese&r on your Feet you can preform a miracle! Walking on &9Water&r! \\n\\nWell actually running on &9Water&r, you have to be Sprinting to be able to run over &9Water&r. Once you stop Sprinting you will start Sinking.", + "atm9.quest.artifacts.desc.pickaxeheater.1": "Don't you hate having to Mine then Smelt your Ores with two different Items? Well now you can be lazier than ever with the &7Pickaxe Heater&r! \\n\\nWhile wearing the &7Pickaxe Heater&r, Ores that you Mined will automatically be Smelted! \\n\\nMight want to be careful with it if you want Ore Processing.", + "atm9.quest.artifacts.desc.onionring.1": "Food by itself can get pretty boring, but it gets much better when you have a side with your dish! More specifically some (a) &6Onion Ring&r! \\n\\nWhen wearing the &6Onion Ring&r, everything you eat will give you slight Haste.", + "atm9.quest.artifacts.desc.goldenhook.1": "Wearin' dis &eGolden Hook&r will increase your yield of experience from keel-hauled enemies!", + "atm9.quest.artifacts.desc.vampiricglove.1": "With this &7Glove&r you will steal the life from any enemies you hit!\\n\\nOh yeah sorry I forgot... bleh bleh blehhh!", + "atm9.quest.artifacts.desc.pocketpiston.1": "With the &6Pocket Piston&r your Attacks will hit your Enemies much farther! \\n\\nI wonder which wins, &6Pocket Piston&r or &7Steadfast Boots&r?", + "atm9.quest.artifacts.desc.firegauntlet.1": "Everything I hit, bursts into Flames!!!!!", + "atm9.quest.artifacts.desc.powerglove.1": "The other side of the &aFeral Claws&r, these increase the Damage you deal while wearing them.", + "atm9.quest.artifacts.desc.feralclaws.1": "Wearing these &aClaws&r just makes you feel a certain way. Adrenaline pumping, thoughts ceasing, strength rising like no other! \\n\\nWith &aFeral Claws&r you will Attack much faster with your Weapons or Fists.", + "atm9.quest.artifacts.desc.diggingclaws.1": "Now these are one of my favorites! \\n\\n&9Digging Claws&r will 1. Increase your Mining Speed, so basically a level of Efficiency on all Pickaxes, and 2. Makes your Fists act as a Stone Pickaxe! \\n\\nSuper helpful for building and just playing in general!", + "atm9.quest.artifacts.desc.chorusbelt.1": "Don't you hate when you're just about to kill an Endermen and it teleports away? Well you don't hate you, you love it! You're just angry because you're envious! You want it! \\n\\nAnd with the &5Chorus Belt&r you can get it! You will teleport from a hit that would kill you.", + "atm9.quest.artifacts.desc.heliumflamingo.1": "Perfect for Pool Parties! \\n\\nBesides looking cute and funny the &dHelium Flamingo&r allows you to swim in Air. Yes you heard me! Swim... in... Air... \\n\\nWhen in the Air, like jumping, you can press CTRL to start Swimming in Air. You can move around just like in the Water: Swim up, Swim down, Swim all around!", + "atm9.quest.artifacts.desc.crystalheart.1": "'Also try Terraria!' \\n\\nWhen equipped you will gain 5 extra Hearts! Or 10 whole points of Health! Adding up to on default 30 Health.", + "atm9.quest.artifacts.desc.antidotevessel.1": "Do you have to drink it? Idk it kinda just stays there and works... \\n\\nWith the &6Antidote Vessel&r, negative Effects (like Wither or Poison) will have their durations cut short! Very helpful when facing Witches or Wither Skeletons.", + "atm9.quest.artifacts.desc.universalattractor.1": "It's a &cMagnet&r.", + "atm9.quest.artifacts.desc.obsidianskull.1": "After you take a hit from Fire Damage, the &5Obsidian Skull&r will activate giving you a period of Fire Resistance. Hopefully long enough to escape the flames!", + "atm9.quest.artifacts.desc.cloudinabottle.1": "With the &bCloud in a Bottle&r equipped you can hit Space Bar twice to double jump! Very helpful for parkour! \\n\\nAlso increases the height you can fall from, like &dBunny Hoppers&r!", + "atm9.quest.artifacts.desc.charmofsinking.1": "What &9Water&r? \\n\\nWith the &3Charm of Sinking&r you move through the &9Water&r as if it were Air! Still can't breath underwater though...", + "atm9.quest.artifacts.desc.thornpendant.1": "Gives you Thorns. Not your Armor, you! Like a Pufferfish!", + "atm9.quest.artifacts.desc.flamependant.1": "Similar to &aThorn Pendant&r, just a little hotter. No wait way hotter! \\n\\nThe &cFlame Pendant&r has a chance to light your attackers on Fire! When they are lit on fire the &cPendant&r will also give you Fire Resistance.", + "atm9.quest.artifacts.desc.shockpendant.1": "Like the other Pendants this has a chance to hurt your attacker, just with Lightning! \\n\\nAlso makes it so if you're (un)lucky enough to be hit by Lightning, it won't hurt you.", + "atm9.quest.artifacts.desc.panicpendant.1": "Some times the best way to fight, is not to fight.. it's to run away! \\n\\nWith the &4Panic Necklace&r, when hit you will get Speed Effect for a small time. Just enough time to get away!", + "atm9.quest.artifacts.desc.crossnecklace.1": "Most games that have a Health and Damage system have Invincibility Frames. After you take Damage you will have a few Invincibility Frames so 1. You don't die in an instant by a simple attack and 2. Gives you time top fight back. \\n\\nWith &eCross Necklace&r you get a few more Invincibility Frames. Which means a few more times to fight back!", + "atm9.quest.artifacts.desc.luckyscarf.1": "This and the &aSuperstitious Hat&r gives you all the lucky charms you can need! \\nThe &2Lucky Scarf&r gives you an extra level of Fortune to your Pickaxes.", + "atm9.quest.artifacts.desc.scarfofinvisibility.1": "Where'd you go?", + "atm9.quest.artifacts.desc.anglerhat.1": "By tonight he'll be sleeping with the Fishes. \\n\\nThe &cAngler Hat&r helps you Lure Fish in and makes your chances at getting a Rare Drop higher!", + "atm9.quest.artifacts.desc.cowboyhat.1": "Wearin' this here &7Hat&r makes yer critters run like the wind! \\n\\nIt's right purty too.", + "atm9.quest.artifacts.desc.superstitioushat.1": "'They're magically delicious!' \\n\\nThe &aSuperstitious Hat&r grants you an extra level of Looting to Mobs you kill! \\n\\nIt does stack with Enchants!", + "atm9.quest.artifacts.desc.villagerhat.1": "One of us! One of us! \\n\\nThe &eVillager Hat&r makes the Villagers believe you're from the same Town so they get rid of the Out-of-Towners Tax. Villager Trades are cheaper.", + "atm9.quest.artifacts.desc.nightvisiongoggles.1": "I see you! \\n\\nWhen wearing &2Night Vision Goggles&r you get the ability to see in the dark! Not much else to them...", + "atm9.quest.artifacts.desc.snorkel.1": "The &3Snorkel&r gives you a small amount of Water Breathing when you enter &9Water&r. Similar to a Turtle Helmet! Careful though it runs out.", + "atm9.quest.artifacts.desc.noveltydrinkinghat.1": "'It was his Hat Mr Krabs! He was Number 1!' \\n\\nDoes the same exact thing as the normal &6Drinking Hat&r, just looks much cooler!", + "atm9.quest.artifacts.desc.plasticdrinkinghat.1": "Why spend time sitting down and eating a nice Home-Cooked meal when you can just Eat and Drink quickly! \\n\\nWith this very stylish &6Hat&r, Eating and Drinking is much faster.", + "atm9.quest.artifacts.desc.whoopiecushion.1": "The single most important! Most powerful! Most dangerous &l&3Artifact&r of them all!\\n\\nI'm not even sure if I should explain what it does, it's too dangerous!\\n\\nIf you're so sure you can handle its power, then maybe keep reading...\\n\\nNot too late to turn back!\\n\\nOkay I warned you...\\n\\nPress Shift for a chance to Fart when &dWhoopie Cushion&r is equipped.", + "atm9.quest.artifacts.desc.everlastingsteak.1": "Like regular Raw Beef, you can cook the &cEverlasting Beef&r to get &4Eternal Steak&r! \\n\\nWorks just like &cEverlasting Beef&r but more Food Points and Saturation.", + "atm9.quest.artifacts.desc.everlastingbeef.1": "When slaughtering hundreds of Cows you might come across a Rare Beef. Not one with Mad Cow Disease, I mean the &cEverlasting Beef&r! \\n\\n&cEverlasting Beef&r can be eaten like normal Raw Beef, but it won't be removed when consumed! However, it will have a cooldown before you can eat it again. \\n\\n(Also works with autofeeding backpacks!)", + "atm9.quest.artifacts.desc.umbrella.1": "'I'm Mary Poppins y'all!' \\n\\n&4The Umbrella&r is a very useful tool added by &l&3Artifacts&r! By holding right click, it can function like a shield. Or you can simply hold it to slow your fall!", + "atm9.quest.artifacts.desc.artifacts.1": "&l&3Artifacts&r is a wonderful Mod that adds &l&3Artifacts&r that will make your Minecraft experience much easier and much more fun! \\n\\nAll &l&3Artifacts&r can either be found from exploring, archeology, or killing Mimics! \\n\\nMimics are found in Campsites underground, looking like normal Chests! But once you get too close they'll attack!", + + "atm9.quest.artifacts.subt.head": "Head", + "atm9.quest.artifacts.subt.necklace": "Necklace", + "atm9.quest.artifacts.subt.scarf": "Scarf around your Neck", + "atm9.quest.artifacts.subt.hands": "Hands", + "atm9.quest.artifacts.subt.unique": "Unique", + "atm9.quest.artifacts.subt.belt": "Belt", + "atm9.quest.artifacts.subt.feet": "Feet", + + + "atm9.quest.naturesaura.desc.goldleaves.1": "Breaking &eGolden Leaves&r has a high chance to drop a &eGold Leaf&r, which is needed for &eGold Powder&r. ", + "atm9.quest.naturesaura.desc.ritualofforest.1": "The &aRitual of the Forest&r can be done by creating a multiblock structure using 8 Wooden Stands, 16 &eGold Powder&r and either an Oak or a Jungle Sapling, depending on the recipe.\\n\\nTo start a ritual place the items needed for the recipe on the Wooden Stands and Grow the Sapling needed in the middle. The &eGold Powder&r is consumed in the recipe, so you'll need a lot.", + "atm9.quest.naturesaura.desc.eyeenv.1": "The &bEnvironmental Eye&r can be made using the &aRitual of the Forest&r and can be worn in your Charm slot to monitor the aura levels in the top left corner of the screen.", + "atm9.quest.naturesaura.desc.ancienttrees.1": "&dAncient Saplings&r are created using the &aRitual of the Forest&r. When they are grown, the trees attempt to maintain normal levels of aura (not too high or too low).\\n\\nIf the aura drops, the leaves will start to decay and reverse the process.", + "atm9.quest.naturesaura.desc.tokenofjoy.1": "The &bToken of Joy&r is the first Token you should craft, tokens are important crafting materials for items in &aNature's Aura&r.", + "atm9.quest.naturesaura.desc.bottlesofaura.1": "Aura can be bottled up by right-clicking in the air with a Bottle and Cork. Aura takes different forms depending on where it's collected.\\n\\nIn the Overworld it is bottled as &aSunlight&r, in the Nether it's &4Ghosts&r and in the End it's &0Darkness&r.\\n\\nIf the area you used the Bottle and Cork in has a severe lack of aura, you will get &0Bottled Vacuum&r.", + "atm9.quest.naturesaura.desc.auracreation.1": "The &2Canopy Diminisher&r and the &2Herbivorous Absorber&r are both simple and easy ways of generating aura.", + "atm9.quest.naturesaura.desc.auracache.1": "The &9Aura Cache&r can be used to store &aAura&r!", + "atm9.quest.naturesaura.desc.auratrove.1": "The &bAura Trove&r is an upgraded version of the &9Aura Cache&r.", + "atm9.quest.naturesaura.desc.naturalaltar.1": "The &2Natural Altar&r is a multiblock structure made from 1 &2Natural Altar&r, 20 Planks, 16 Stone Bricks, 8 &eGolden Stone Bricks&r and 4 Chiseled Stone Bricks.\\n\\nThe Natural Altar will use up aura for each recipe and is needed to continue progressing in the mod.\\n\\nThe image to the right of this quest shows the multiblock setup.", + "atm9.quest.naturesaura.desc.structurefinders.1": "The Eye of the Pillager, Eye of the Blaze and Eye of the Shulker are each used to locate specific structures.", + "atm9.quest.naturesaura.desc.taintedgold.1": "To make a &6Tainted Gold Ingot&r place a &eGold Ingot&r on the &2Natural Altar&r.\\n\\nThis process will take longer than with &2Infused Iron&r.", + "atm9.quest.naturesaura.desc.offering.1": "The Offering to the Gods is a multiblock structure made from 1 Offering Table and 36 Flowers. To make an offering you need Spirits of Calling.\\n", + "atm9.quest.naturesaura.desc.ingotsoftheskies.1": "If you use &2Infused Iron Ingots&r or &6Tainted Gold Ingots&r on the Offering Table you will get &bIngots of the Skies&r.", + "atm9.quest.naturesaura.desc.upgradedtokens.1": "Using your Tokens on the Offering Table will upgrade them. These upgraded Tokens will be needed for more advanced crafting recipes.", + "atm9.quest.naturesaura.desc.catalysts.1": "These Catalysts can be added as pillar toppers to your &2Natural Altar&r. They allow you to turn more items into other items or to break them down.\\n\\nThe Crumbling Catalyst allows you to turn each Gold Leaf into 4 Gold Powder instead of 2! ", + "atm9.quest.naturesaura.desc.altarofbirthing.1": "You can make a large number of vanilla mobs with the &2Altar of Birthing&r. &dSpirits of Birthing&r are made by breeding animals in areas with large amounts of aura. ", + "atm9.quest.naturesaura.desc.intro.1": "&aNature's Aura&r is a magic mod about using and replenishing &aAura&r. These quests will just go over some of the basics.\\n\\nTo get started, make some &eBrilliant Fiber&r which is made with &eGold Nuggets&r, &aLeaves&r and &aGrass&r. Right-clicking on any leaves with &eBrilliant Fiber&r will turn them into &eGolden Leaves&r.\\n\\nMake sure to read the &aBook of Natural Aura&r, you can also use it to show how to make the multiblocks in &aNature's Aura&r.", + "atm9.quest.naturesaura.desc.othertokens.1": "You will need to craft these Tokens too for other items.", + "atm9.quest.naturesaura.desc.ingotsofthedepths.1": "Combining 2 &bIngots of the Skies&r, 2 &6Tainted Gold Ingots&r and 1 &5Netherite Scrap&r together in a crafting grid will make &dIngots of the Depths&r.", + "atm9.quest.naturesaura.desc.netheritefinder.1": "The Staff of Ancient Knowledge uses Aura to highlight nearby &5Ancient Debris&r.", + "atm9.quest.naturesaura.desc.endercratesoculars.1": "&5Ender Crates&r are &5Ender Chests&r that can be used to transport items.\\n\\n&5Ender Oculars&r are handheld versions of &5Ender Crates&r.", + "atm9.quest.naturesaura.desc.staffofriches.1": "The &bStaff of Riches&r uses aura to highlight all storage containers in a 64 block raidius for about 1 minute.\\n\\nThis can be very useful if you're looking for loot chests or if you put a chest in a mine somewhere.", + + "atm9.quest.naturesaura.title.goldleaves": "&eGold Leaves", + "atm9.quest.naturesaura.title.ritualofforest": "&aRitual of the Forest", + "atm9.quest.naturesaura.title.ancienttrees": "Ancient Trees", + "atm9.quest.naturesaura.title.tokenofjoy": "&bToken of Joy", + "atm9.quest.naturesaura.title.bottlesofaura": "Bottles of Aura", + "atm9.quest.naturesaura.title.auracreation": "Aura Creation", + "atm9.quest.naturesaura.title.auracache": "&9Aura Cache", + "atm9.quest.naturesaura.title.auratrove": "&bAura Trove", + "atm9.quest.naturesaura.title.naturalaltar": "&2Natural Alter", + "atm9.quest.naturesaura.title.structurefinders": "Structure Finders", + "atm9.quest.naturesaura.title.taintedgold": "&6Tainted Gold", + "atm9.quest.naturesaura.title.ingotsoftheskies": "&bIngots of the Skies", + "atm9.quest.naturesaura.title.upgradedtokens": "Upgraded Tokens", + "atm9.quest.naturesaura.title.catalysts": "Catalysts", + "atm9.quest.naturesaura.title.altarofbirthing": "&2Altar of Birthing", + "atm9.quest.naturesaura.title.intro": "&eWelcome to &aNature's Aura", + "atm9.quest.naturesaura.title.othertokens": "Other Tokens", + "atm9.quest.naturesaura.title.ingotsofthedepths": "&dIngots of the Depths", + "atm9.quest.naturesaura.title.endercratesoculars": "&5Ender Crates and Oculars", + "atm9.quest.naturesaura.title.staffofriches": "&bStaff of Riches", + + "atm9.quest.naturesaura.subt.goldleaves": "Aura with Fireflies", + "atm9.quest.naturesaura.subt.eyeenv": "An Eye on the environment", + "atm9.quest.naturesaura.subt.ancienttrees": "Not those Ancient Saplings", + "atm9.quest.naturesaura.subt.bottlesofaura": "Bottling up Aura", + "atm9.quest.naturesaura.subt.auracreation": "More Aura!", + "atm9.quest.naturesaura.subt.auracache": "Caching in!", + "atm9.quest.naturesaura.subt.auratrove": "A Treasure Trove!", + "atm9.quest.naturesaura.subt.structurefinders": "I've got my Eyes on you", + "atm9.quest.naturesaura.subt.taintedgold": "Taint that Gold!", + "atm9.quest.naturesaura.subt.offering": "Offering the gods a Birdbath in a Forest of Flowers", + "atm9.quest.naturesaura.subt.altarofbirthing": "Makin' Babies with Magic", + "atm9.quest.naturesaura.subt.netheritefinder": "Netherite Finder", + "atm9.quest.naturesaura.subt.endercratesoculars": "Here and There!", + + + "atm9.quest.undergarden.title.intro": "Welcome to the &2&lUndergarden&r!", + "atm9.quest.undergarden.title.catacombs": "Catacombs", + "atm9.quest.undergarden.title.gronglegrowth": "Gronglegrowth", + "atm9.quest.undergarden.title.gronglets": "&eGronglets&r", + "atm9.quest.undergarden.title.ancientsea": "Ancient Sea", + "atm9.quest.undergarden.title.wigglewoodforest": "Wigglewood Forest", + "atm9.quest.undergarden.title.forgottenfields": "Forgotten Fields", + "atm9.quest.undergarden.title.veilmushroombog": "Veil Mushroom Bog", + "atm9.quest.undergarden.title.rotlings": "&cRotling&r", + "atm9.quest.undergarden.title.rotwalker": "&cRotwalker&r", + "atm9.quest.undergarden.title.rotbeast": "&cRotbeast&r", + "atm9.quest.undergarden.title.muncher": "&4Muncher&r", + "atm9.quest.undergarden.title.stoneborn": "&2Stoneborn&r", + "atm9.quest.undergarden.title.gloomper": "&5Gloomper&r", + "atm9.quest.undergarden.title.nargoyle": "&dNargoyle&r", + "atm9.quest.undergarden.title.scintling": "&7Scintling&r", + "atm9.quest.undergarden.title.sploogie": "&9Sploogie&r", + "atm9.quest.undergarden.title.gwibling": "&bGwibling&r", + "atm9.quest.undergarden.title.gwibs": "&bGwib&r", + "atm9.quest.undergarden.title.mog": "&2Mog&r", + "atm9.quest.undergarden.title.smog": "&3S'Mog&r", + "atm9.quest.undergarden.title.forgottens": "&7Forgotten&r", + "atm9.quest.undergarden.title.forgottenguardian": "&aForgotten Guardian&r", + "atm9.quest.undergarden.title.utherium": "&cUtheric&r", + "atm9.quest.undergarden.title.regalium": "&eRegalium&r", + "atm9.quest.undergarden.title.forgotteningots": "&aForgotten Ingots&r", + "atm9.quest.undergarden.title.froststeel": "&bFroststeel&r", + "atm9.quest.undergarden.title.cloggrum": "&7Cloggrum&r", + "atm9.quest.undergarden.title.cloggrumarmor": "&7Cloggrum&r Armor", + "atm9.quest.undergarden.title.cloggrumtools": "&7Cloggrum&r Tools", + "atm9.quest.undergarden.title.cloggrumweapons": "&7Cloggrum&r Weapons", + "atm9.quest.undergarden.title.froststeelarmor": "&bFroststeel&r Armor", + "atm9.quest.undergarden.title.froststeeltools": "&bFroststeel&r Tools", + "atm9.quest.undergarden.title.utheriumarmor": "&cUtherium&r Armor", + "atm9.quest.undergarden.title.utheriumtools": "&cUtheric&r Tools", + "atm9.quest.undergarden.title.forgottentools": "&aForgotten&r Tools", + "atm9.quest.undergarden.title.ultimateweapon": "&aUltimate Weapon!", + "atm9.quest.undergarden.title.forgottenminions": "&aForgotten Minions&r", + "atm9.quest.undergarden.title.barrenabyss": "Barren Abyss", + "atm9.quest.undergarden.title.bloodmushroombog": "Blood Mushroom Bog", + "atm9.quest.undergarden.title.deadsea": "Dead Sea", + "atm9.quest.undergarden.title.denseforest": "Dense Forest", + "atm9.quest.undergarden.title.frostfields": "Frostfields", + "atm9.quest.undergarden.title.frostysmogstemforest": "Frosty Smogstem Forest", + "atm9.quest.undergarden.title.icysea": "Icy Sea", + "atm9.quest.undergarden.title.indigomushroombog": "Indigo Mushroom Bog", + "atm9.quest.undergarden.title.inkmushroombog": "Ink Mushroom Bog", + "atm9.quest.undergarden.title.smogpires": "Smog Spires", + "atm9.quest.undergarden.title.smogstepforest": "Smogstem Forest", + "atm9.quest.undergarden.title.ancientarmor": "Ancient Armor", + "atm9.quest.undergarden.title.portal": "How to make the Portal", + "atm9.quest.undergarden.title.dweller": "&2Dweller&r", + "atm9.quest.undergarden.title.brutes": "&eBrutes&r", + "atm9.quest.undergarden.title.blisterbomb": "Explosives!!!", + + "atm9.quest.undergarden.desc.intro.1": "The &2&lUndergarden&r Dimension is full of diverse and disgusting Biomes full of plenty of Vegetation, Mobs: friendly and unfriendly, and of course Ores and Items. \\n\\nHope you're ready for a fight!", + "atm9.quest.undergarden.desc.catacombs.1": "Catacombs are massive underground structures made of Depthrock Bricks. They might have a part sticking out of the ground you can find. \\n\\nWithin the huge maze lies &7Forgottens&r, hidden Chests, and the boss: &aForgotten Guardian&r. \\n\\nHope you're prepared for it!", + "atm9.quest.undergarden.desc.gronglegrowth.1": "My favorite Biome by far! \\n\\nA giant Green Jungle with huge Gronglegrowth Trees. \\n\\nOn those Trees you can find &eGronglets&r!", + "atm9.quest.undergarden.desc.gronglets.1": "&eGronglets&r are technically Blocks not Mobs. But I love them too much to not include them! \\n\\nThey spawn on Grongle Trees and emit Noise and Light! Definitely perfect for decoration.", + "atm9.quest.undergarden.desc.ancientsea.1": "Ancient Seas are wide open Seas in the &2&lUndergarden&r. \\n\\nSomehow even with the amount of pollutants the Water is safe to drink. \\n\\nThe Water also holds &bGwibs&r and &bGwiblings&r. And can't forget Glitterkelp!", + "atm9.quest.undergarden.desc.glitterkelp.1": "Glitterkelp grows in Ancient and Icy Seas. \\n\\nThey don't do much but Glow and can be crafted into Pie!", + "atm9.quest.undergarden.desc.wigglewoodforest.1": "Wigglewood Forests are forests like all others. \\n\\nJust these Trees like to go as they please.", + "atm9.quest.undergarden.desc.forgottenfields.1": "Forgotten Fields are the Plains of the &2&lUndergarden&r. \\n\\nThey don't have Trees but they have plenty of Rocks, Flowers, and Mobs! \\n\\nThey do not spawn &7Forgottens&r though, yeah sorry to ruin your enthusiasm.", + "atm9.quest.undergarden.desc.veilmushroombog.1": "I promise this is the last Mushroom Bog! \\nThese Mushrooms look pretty normal, their gimmick though is what comes from them! \\n\\nThe Veils! Definitely a useful decoration Block.", + "atm9.quest.undergarden.desc.rotlings.1": "The smallest and weakest of the &cRot Mobs&r. \\n\\nThese have 5 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.rotwalker.1": "The medium sized &cRot Mob&r, the &cRotwalker&r. \\n\\nThey have 20 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.rotbeast.1": "The largest and most dangerous &cRot Mob&r. \\n\\nThey have 80 Hearts, which I think qualifies as a Miniboss. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.muncher.1": "&4Munchers&r are similar to any other Hostile Mobs in the &2&lUndergarden&r, but this ones drops makes it much more useful! \\n\\nThe Muncher can drop &7Cloggrum&r and &bFroststeel Nuggets&r on death.", + "atm9.quest.undergarden.desc.stoneborn.1": "&2Stoneborns&r are the perfect mix of Villagers and Iron Golems. \\n\\nYou can trade with them by Right Clicking them. \\n\\nAnd they will fight off Hostile Mobs (or Players who hit them).", + "atm9.quest.undergarden.desc.gloomper.1": "&5Gloompers&r are technically Passive but they have a defense mechanism against you so I consider them Neutral! \\n\\nWhen hit they will drop an Effect similar to a Lingering Potion. \\n\\nOn death they will drop their Legs (which are very tasty) and possibly Leather. \\n\\nThey can also be bred with Gloomgourds!", + "atm9.quest.undergarden.desc.nargoyle.1": "&dNargoyles&r are nasty and hostile Mobs that spawn underground. \\n\\nThey have 7 and a half Hearts and will relentlessly try to kill you. \\n\\nThey drop nothing and just serve as an obstacle for those trying to peacefully mine. ", + "atm9.quest.undergarden.desc.scintling.1": "&7Scintlings&r are little innocent Slugs found everywhere in the &2&lUndergarden&r. \\n\\nThey act like Snow Golems as in they leave a trail wherever they walk. Just this one is more Gooey... \\n\\nOn death they drop Scintling Goo, but you can just farm it from their trails, so why kill them!", + "atm9.quest.undergarden.desc.sploogie.1": "&9Sploogies&r can rarely spawn but when they do they are destined to annoy you. \\n\\nThey will shoot spit at you (and make disgusting sucking noises) but if you hit them they will run away; similar to a baby Piglin. \\n\\nThey only drop Depthrock Pebbles on death.", + "atm9.quest.undergarden.desc.gwibling.1": "&bGwiblings&r are friendly fish in the Seas. \\n\\nThey are smaller than &bGwibs&r and act like Vanilla Fish!", + "atm9.quest.undergarden.desc.gwibs.1": "&bGwibs&r are larger and angrier versions of &bGwiblings&r. \\n\\nThey don't have any Drops nor can they be placed in Buckets. All they offer is pain!", + "atm9.quest.undergarden.desc.mog.1": "Is that rock moving? Oh wait that isn't a rock, it's a &2Mog&r! \\n\\n&2Mogs&r can be bred together with Depthrock Pebbles and on death might drop more Pebbles or Mogmoss! \\n\\nMogmoss can be used in many different recipes!", + "atm9.quest.undergarden.desc.smog.1": "Is that Smogvent moving? No wait it's just a &3S'Mog&r! The close cousin of the &2Mog&r! \\n\\nThey act exactly like &2Mogs&r just these might drop Blue Mogmoss.", + "atm9.quest.undergarden.desc.forgottens.1": "&7Forgottens&r are warriors that spawn within the Catacomb Structure. \\n\\nThey wear Ancient Armor and hold Cloggrum Tools, all which can be dropped upon death. \\n\\nThey will also target and kill &cRot Mobs&r.", + "atm9.quest.undergarden.desc.forgottenguardian.1": "The &aForgotten Guardian&r is a massive Golem made of &aForgotten Ingots&r. \\n\\nIt'll target the Player and will do whatever needed to kill them. \\n\\nThey have 80 Hearts and if you can kill them they will drop &aForgotten Nuggets&r.", + "atm9.quest.undergarden.desc.utherium.1": "&cUtherium&r can either be Mined or dropped from &cRot Mobs&r. ", + "atm9.quest.undergarden.desc.regalium.1": "&eRegalium&r is the Emerald equivalent in &2&lUndergarden&r. \\n\\nIt can't be made into Armor or Tools but it can be used to trade with &2Stoneborns&r for other Items.", + "atm9.quest.undergarden.desc.forgotteningots.1": "&aForgotten Ingots&r need to be obtained through the Catacombs; whether it be looting the Chests or killing the &aForgotten Guardian&r. \\n\\nYou'll also need a Smithing Template which is found in Catacomb Chests.", + "atm9.quest.undergarden.desc.froststeel.1": "Froststeel spawns in the Frozen Biomes: Frostfields, Frosty Smogstem Forests, and probably Icey Seas. \\n\\nIt spawns in Shiverstone which replaces Depthrock in these Biomes. The Shiverstone will act similar to Ice as in it is slippery and slows you down a little. \\n\\nYou might also find some Nuggets in Munchers bellies!", + "atm9.quest.undergarden.desc.cloggrum.1": "&7Cloggrum&r is the Iron of the &2&lUndergarden&r. \\n\\nIt is found everywhere and is used in a dozen different recipes. \\n\\nHeck even some Mobs drop it!", + "atm9.quest.undergarden.desc.cloggrumarmor.1": "&7Cloggrum&r has stats a little worse than Iron Armor, but it pratically grows on Trees so I think that's fair. \\n\\nThe Boots also help with going through Scintling Goo!", + "atm9.quest.undergarden.desc.cloggrumtools.1": "&7Cloggrum&r Tools act just like Iron Tools, these just look more like Mud than Iron does! \\n\\nThe Sword does more damage than an Iron Sword though.", + "atm9.quest.undergarden.desc.cloggrumweapons.1": "Normal Tools just won't suffice especially when handling the dangerous Mobs in the &2&lUndergarden&r. \\n\\nWe can craft the &7Cloggrum Shield&r which acts like a normal Shield. \\n\\nBut we will need to get the &7Battleaxe&r as a rare drop from &7Forgottens&r.", + "atm9.quest.undergarden.desc.froststeelarmor.1": "&bFroststeel&r Armor is slightly worse than Diamond Armor but it also gives big Knockback Resistance. \\n\\nIt also gives Speed debuff though, looks like we ain't moving much!", + "atm9.quest.undergarden.desc.froststeeltools.1": "Similar to Iron Tools just all of these slow down whoever is hit by them. \\n\\nWell besides the Hoe, but do you really care about a simple hoe?", + "atm9.quest.undergarden.desc.utheriumarmor.1": "&cUtherium Armor&r has same stats as Netherite Armor! \\n\\nWithout needing a Smithing Template!", + "atm9.quest.undergarden.desc.utheriumtools.1": "&cUtherium&r Tools are similar to Diamond Tools but the weapons are more effective to &cRot Mobs&r! \\n\\nYou use what they make to do more damage to them! There's probably a dozen of pop culture references I can make with that but I can't think of any...", + "atm9.quest.undergarden.desc.forgottentools.1": "Upgrade &7Cloggrum&r Tools with &aForgotten Ingots&r and a Smithing Template. \\n\\nThese are the best Tools you can get, they come with Efficiency on them already just for &2&lUndergarden&r Blocks. \\n\\nAnd the Sword and Axe will deal more damage to all &2&lUndergarden&r Mobs but the &cRot Beast&r and &aForgotten Guardian&r!", + "atm9.quest.undergarden.desc.ultimateweapon.1": "Upgrade your &7Cloggrum Battleaxe&r to make the greatest weapon &2&lUndergarden&r can give!", + "atm9.quest.undergarden.desc.forgottenminions.1": "&aForgotten Minions&r aren't spawned like normal Mobs, they need to be created. They are created by placing a Carved Gloomgourd over a &aBlock of Forgotten Ingots&r. \\n\\nThey act similar to Snow Golems, they won't ever attack you and instead shoot at Hostile Mobs. \\n\\nThey have 10 Hearts and don't drop anything on death... but like why would you kill them?", + "atm9.quest.undergarden.desc.barrenabyss.1": "The Barren Abyss is as the name suggests, barren... It holds nothing but Hostile Mobs and Pebbles. \\n\\nPersonally I'd rather find Pebbles anywhere else...", + "atm9.quest.undergarden.desc.bloodmushroombog.1": "The Blood Mushroom Bog is home to the giant Blood Mushrooms. \\n\\nBlood makes me uneasy so I think I'll keep this description short.", + "atm9.quest.undergarden.desc.deadsea.1": "Picture the Ancient Sea. Okay now remove all Kelp from it and remove all &bGwibs&r and &bGwiblings&r. \\n\\nThat is the Dead Sea for you!", + "atm9.quest.undergarden.desc.denseforest.1": "Some people hate exploring many different Biomes to get all the different Tree Saplings. \\n\\nClearly the &2&lUndergarden&r Dev did, so he put most of them in the Dense Forest!", + "atm9.quest.undergarden.desc.frostfields.1": "Frostfields are one of the cold Biomes in the &2&lUndergarden&r. You can tell it is cold by the massive icesicles, Powdered Snow, and Frozen Deepturf! \\n\\nAlso here instead of the usual Depthrock underground you will find Shiverstone. \\n\\nShiverstone acts more like Ice than real Stone. Well atleast when standing on it!", + "atm9.quest.undergarden.desc.frostysmogstemforest.1": "Near Frostfields you may find Frosty Smogstem Forests. \\n\\nThese are just like Frostfields just with Smogstem Trees!", + "atm9.quest.undergarden.desc.icysea.1": "Another Sea, just this one is much colder.", + "atm9.quest.undergarden.desc.indigomushroombog.1": "Indigo Mushroom Bog is much more filled Bog than the Blood Mushroom Bog. \\n\\nOf course it has Indigo Mushrooms but also Mini Smogstem Trees and ponds of Virulent Mix. I wonder what it does...", + "atm9.quest.undergarden.desc.inkmushroombog.1": "A purple Bog! \\n\\nThese have Ink Mushrooms and Virulent Mix all over!", + "atm9.quest.undergarden.desc.smogpires.1": "The Smog Spires are... yep you guessed it! Where all the Smog comes from! Well not all, we can't discredit the &2Mogs&r and &3S'mogs&r. \\n\\nHere you will find Blisterberries, Coarse Deepsoil, and Smog Vents. I wouldn't recommend going near them though...", + "atm9.quest.undergarden.desc.smogstepforest.1": "Smogstem Forest is a neighboring Biome to Indigo Mushroom Bogs. \\n\\nOf course it is also Blue and has Indigo Mushrooms in it! Just has bigger Smogstem Trees!", + "atm9.quest.undergarden.desc.wigglewoodsapling.1": "I'm pretty sure the only definition of what a Wigglewood Tree is that it has Wigglewood Logs and Leaves. They seem to grow in any direction, size, and shape. \\n\\nYou can find them in Wigglewood Forests and Dense Forests. \\n\\nThey have pretty pink Leaves and brown Logs similar to Spruce!", + "atm9.quest.undergarden.desc.veiledmushrooms.1": "Veiled Mushrooms can only be found in their Bog. \\n\\nThey have Brown Caps which if there is Air below it, it will spawn Mushroom Veils. Hence the name!", + "atm9.quest.undergarden.desc.smogstemsapling.1": "Smogstem Trees are much thicker on their bottom halves, similar to Baobab Trees in real life! \\n\\nThey have Blue Leaves with Grey Logs. \\nYou can find them in multiple Biomes: Smogstem Forests, Dense Forests, and even in Indigo Mushroom Bogs!", + "atm9.quest.undergarden.desc.blisteringberries.1": "Blisterberries spawn in Smog Spires. \\n\\nBecause they grow in such a disgusting area some will come Rotten. \\n\\nI don't recommend eating those, maybe they can be useful for something else!", + "atm9.quest.undergarden.desc.inkmushroomdye.1": "Yes they can make Black Dye!", + "atm9.quest.undergarden.desc.indigomushroom.1": "Indigo Mushrooms are apparently bestfriends with Smogstem and will spawn mainly with them! ", + "atm9.quest.undergarden.desc.gronglesapling.1": "Grongle Trees are tall Jungle like Trees that only spawn in Gronglegrowth Biomes! \\n\\nThese Trees are also where &eGronglets&r spawn on.", + "atm9.quest.undergarden.desc.gloomgourds.1": "Gloomgourds spawn and farm like Pumpkins. \\n\\nAlso like Pumpkins they can be made into Pie or even Jack-O-Lanterns! \\n\\nUnlike Pumpkins they can be made into explosives...", + "atm9.quest.undergarden.desc.underbeans.1": "Eat em raw, roast them, put them on a Stick. \\n\\nWhat can't you do with Underbeans!", + "atm9.quest.undergarden.desc.droopfruit.1": "Droopfruit can spawn pretty much in any Biome just look up! \\n\\nThey spawn on the roof of most Biomes and will grow similar to Glowberries.", + "atm9.quest.undergarden.desc.ancientarmor.1": "Ancient Armor is what's worn by &7Forgottens&r, and is where you can get it from. \\n\\nThere isn't any Ancient Boots though, apparently &7Forgottens&r don't have feet.", + "atm9.quest.undergarden.desc.portal.1": "Getting to the &2&lUndergarden&r is similar to getting to &c&lThe Nether&r. You'll need to craft a Portal. \\n\\nIt is the same shape and size as Nether Portals but instead of Obsidian you'll need a varient of Stone Bricks. Stone Bricks, Mossy Stone Bricks, or Deepslate Bricks. \\n\\nOnce formed, you can activate it by using the Catalyst on it. ", + "atm9.quest.undergarden.desc.dweller.1": "&2Dwellers&r are the Cows of &2&lUndergarden&r. \\nThey are Passive and will drop Leather and Dweller Meat on death. \\n\\nThank God they can't be milked, I don't want any milk these &2Dwellers&r make.", + "atm9.quest.undergarden.desc.brutes.1": "&eBrutes&r spawn in a few Biomes and are Neutral. \\n\\nIf hit, all in the area will attack you. Similar to Wolves or Zombified Piglins. \\n\\nOn death they might drop their Tusks, which can act as a replacement for Bones!", + "atm9.quest.undergarden.desc.slingshot.1": "Slingshot is a very fun weapon added by &2&lUndergarden&r. It has 4 Ammo that can be shot: \\n\\nScintling Goo can be fired and when it hits a Mob it'll give them the Gooey Effect. \\n\\nDepthrocks are just normal projectiles. \\n\\nRotten Blisterberries will blow up on impact. \\n\\nAnd &eGronglets&r don't do any damage they just make noise and get shot!", + "atm9.quest.undergarden.desc.blisterbomb.1": "Rotten Blisterberries can't be thrown but when made into Blisterbombs they can be! \\n\\nYou can even go farther and make Boomgourds which will act like TNT that throws Blisterberries everywhere.", + "atm9.quest.undergarden.desc.bloodmushrooms.1": "Blood Mushrooms can be found within their Bogs. \\n\\nThey are shaped like Dark Oak Trees and are mostly White with only some blocks having Blood spots on them!", + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" +} diff --git a/kubejs/assets/kubejs/lang/es_es.json b/kubejs/assets/kubejs/lang/es_es.json new file mode 100755 index 0000000..bc2e754 --- /dev/null +++ b/kubejs/assets/kubejs/lang/es_es.json @@ -0,0 +1,6250 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Bienvenidx", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Caceria de Mobs", + "atm9.chapters.4.title": "Consejos y Trucos", + "atm9.chapters.group.1.": "Misiones Principales", + "atm9.chapters.5.title": "&aCapitulo 1&r: &bEl Principio&r", + "atm9.chapters.6.title": "&aCapitulo 2&r: &6La Estrella ATM", + "atm9.chapters.7.title": "&aCapitulo 3&r: &dCreativo ", + "atm9.chapters.group.2.": "Armaduras y Herramientas", + "atm9.chapters.8.title": "Equipamiento de Apotheosis", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Almacenamientos", + "atm9.chapters.10.title": "Almacenamiento Basico", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Recursos", + "atm9.chapters.13.title": "TodaLaEnergía", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Granjas y Comida", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tecnologia", + "atm9.chapters.54.title": "Alchemistry", + "atm9.chapters.18.title": "Create", + "atm9.chapters.55.title": "Deep Resonance", + "atm9.chapters.56.title": "Draconic Evolution", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAvanzado&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Comienzos", + "atm9.chapters.26.title": "Era de Vapor", + "atm9.chapters.27.title": "Voltaje Bajo", + "atm9.chapters.28.title": "Voltaje Medio", + "atm9.chapters.29.title": "Voltaje Alto", + "atm9.chapters.30.title": "Voltaje Extremo", + "atm9.chapters.31.title": "Voltaje Loco", + "atm9.chapters.32.title": "Voltaje Ridiculo", + "atm9.chapters.33.title": "Modulo de Punto Zero", + "atm9.chapters.34.title": "Voltaje Definitivo", + "atm9.chapters.35.title": "Voltaje Ultra Alto", + "atm9.chapters.36.title": "La GregStar", + "atm9.chapters.37.title": "Metas", + "atm9.chapters.group.7.": "Magia", + "atm9.chapters.38.title": "Encantando con Apotheosis", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploracion", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Creando Grupos", + "atm9.quest.welcome.commands": "Comandos utiles", + "atm9.quest.welcome.welcome": "&dBienvenidx a All The Mods 9!", + "atm9.quest.welcome.quests": "Misiones", + "atm9.quest.welcome.claims": "Reclamando Chunks", + "atm9.quest.welcome.translations": "All The Translations", + + + "atm9.quest.welcome.desc.team": "Si quieres crear un grupo para tí y para tus amigxs, usa el comando &a/ftbteams party create (nombre del grupo)&r para crear un grupo!", + "atm9.quest.welcome.desc.commands": "Hay bastantes comandos utiles dentro de ATM. Aqui hay algunos: \\n \\n &e/sethome&r (nombre de tu base) | Te deja poner un punto de teletransporte a tu base /home (nombre de tu base). Ejemplo: /sethome granja - para teletransportarte usa /home granja \\n \\n &e/spawn&r | Este te permite teletransportarte al spawn de tu overworld. \\n \\n &e/rtp&r | 'Random Teleport' Te permite teletransportarte de forma aleatoria en tu mundo. \\n \\n Ten en cuenta: Estos comandos tiene un limite y un tiempo de espera. Si quieres cambiar estos, puedes editarlos en la configuracion: \\n \\n - Para Un Jugador | &osaves/(nombre de tu mundo)/serverconfig/ftbessentials.snbt&r \\n \\n - Para servidores | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 es un kitchensink pack (mejor conocidos como packs sin progresion directa) los cuales te dejan empezar con cualquier mod sin ningun limite!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 esta en fases de beta actualmente y todavia no esta terminado&r. Los mods se agregarán o eliminarán a medida que se actualicen.", + "atm9.quest.welcome.desc.welcome3": "Si tienes algun tipo de pregunta o problema, sientete bienvenidx a unirte al discord!", + "atm9.quest.welcome.desc.quests1": "En este modpack, las Misiones son opcionales. Los Mods no están bloqueados para completar ninguna misión!", + "atm9.quest.welcome.desc.quests2": "Las misiones individuales de ciertos mods estan para servir como una guia. Si gustas seguir una progresion, asegurate de echarle un ojo a las misiones principales!", + "atm9.quest.welcome.desc.quests3": "La mayoría de las misiones del paquete también están hechas por &2AlfredGG&r. Las misiones son un trabajo duro, Así que si quieres apoyarlo, Puedes hacer clic en su imagen de jugador a continuación!", + "atm9.quest.welcome.desc.claims1": "Para reclamar los chunks, abre tu mapa usando la tecla &6M&r, luego de las click al mapa que dice &aClaim Map&r que esta en esquina superior izquierda.", + "atm9.quest.welcome.desc.claims2": "Para reclamar un chunk, presiona y manten click izquierdo y seleciona los chunks que quieres reclamar.", + "atm9.quest.welcome.desc.claims3": "Para cargar un chunk, presiona shift-click derecho en el chunk que reclamaste. Si lo hiciste de forma correcta, veras unas lineas en el chunk.", + + "atm9.quest.welcome.desc.translations":"Nuestras misiones han sido traducidas por los siguientes traductores voluntarios", + + "atm9.quest.welcome.img.discord": "Unete al Discord!", + + + "atm9.quest.allthemodium.intro": "Introduccion hacia Allthemodio!", + "atm9.quest.allthemodium.atm_ore": "Mineral de Allthemodio", + "atm9.quest.allthemodium.vib_ore": "Mineral de Vibranio", + "atm9.quest.allthemodium.unob_ore": "Mineral de Unobtainio", + "atm9.quest.allthemodium.atm_smith": "&6Mejoras de AllTheModio&r", + "atm9.quest.allthemodium.vib_smith": "&bMejoras de Vibranio&r", + "atm9.quest.allthemodium.unob_smith": "&dMejoras de Unobtainio&r", + "atm9.quest.allthemodium.atm_armor": "&6Armadura de Allthemodio&r", + "atm9.quest.allthemodium.vib_armor": "&bArmadura de Vibranio&r", + "atm9.quest.allthemodium.unob_armor": "&dArmadura de Unobtainio&r", + "atm9.quest.allthemodium.atm_tools": "&6Herramientas de Allthemodio&r", + "atm9.quest.allthemodium.vib_tools": "&bHerramientas de Vibranio&r", + "atm9.quest.allthemodium.unob_tools": "&dHerramientas de Unobtainio&r", + "atm9.quest.allthemodium.teleport": "Dimensiones de AllTheModio", + "atm9.quest.allthemodium.mining": "Dimension Minera", + "atm9.quest.allthemodium.other": "La Otra Dimension", + "atm9.quest.allthemodium.beyond": "El Mas Alla", + "atm9.quest.allthemodium.furnace": "&dHornos Rapidos&r", + "atm9.quest.allthemodium.bees": "&6Abejas de AllTheModio&r", + "atm9.quest.allthemodium.carrot": "Zanahorias de AllTheModio", + "atm9.quest.allthemodium.apple": "Manzanas de AllTheModio", + "atm9.quest.allthemodium.atm_vib": "Aleacion de Vibranio-AllTheModio", + "atm9.quest.allthemodium.atm_unob": "Aleacion de Unobtainium-AllTheModio", + "atm9.quest.allthemodium.vib_unob": "Aleacion Unobtainium-Vibranio", + "atm9.quest.allthemodium.pickaxe": "Pico de Aleacion", + "atm9.quest.allthemodium.sword": "Espada de Aleacion", + "atm9.quest.allthemodium.axe": "Hacha de Aleacion", + "atm9.quest.allthemodium.shovel": "Pala de Aleacion", + "atm9.quest.allthemodium.paxel": "Paxel de Aleacion", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r es el mod principal en todos los modpacks de Allthemods. Este mod agrega minerales de final de juego al mundo que amplifican tu experiencia jugando con mods.", + "atm9.quest.allthemodium.desc.intro2": "Puedes encontar mas info dentro del libro de &9Allthemodium&r book.", + "atm9.quest.allthemodium.desc.atm_ore1": "Este lucrativo mineral comienza tu viaje para volverte poderosx!", + "atm9.quest.allthemodium.desc.atm_ore2": "Se encuentra en biomas de Deep Dark a lo largo de techos y paredes, o en la Dimensión de minería dentro de la capa de pizarra profunda.", + "atm9.quest.allthemodium.desc.vib_ore1": "El siguiente paso en nuestra aventura es convertirnos (casi) invencibles.", + "atm9.quest.allthemodium.desc.vib_ore2": "Encuentra este raro mineral en el Nether por encima de Y64 a lo largo del techo y las paredes de cualquier bioma.", + "atm9.quest.allthemodium.desc.vib_ore3": "También puedes encontrar este mineral en cualquier bioma de La Otra Dimension, entre Y0 y Y40 a lo largo de las paredes y techos de las cuevas.", + "atm9.quest.allthemodium.desc.vib_ore4": "Ten en cuenta: El mineral solo se encontrará expuesto al aire!", + "atm9.quest.allthemodium.desc.unob_ore": "Un mineral extremadamente raro que solo se puede encontrar en el bioma de las Tierras Altas del End.", + "atm9.quest.allthemodium.desc.atm_smith": "Este solo se encuentra &2cepillando&r la &aSuspicious Clay / Arcilla Sospechosa&r en la &dCiudad Antigua&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Este solo se encuentra &2cepillando&r la &aSuspicious Soul Sand / Arena Sospechosa&r en las &dBastiones&r dentro del &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Este item solo se encuentra dentro de las librerias de La Otra Dimension &aDungeons / Mazmorras&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Ten en cuenta: Mientras que la &aPlantilla de Mejora&r no es necesaria, te ahorrara muchos &6Lingotes de Allthemodium&r!", + "atm9.quest.allthemodium.desc.teleport1": "La plataforma de teletransporte (Teleport pad) se usa para teletransportarse a 3 nuevas dimensiones agregadas por el paquete ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Puedes usarla para poder teletransportarte hacia la &aDimension Minera&r dentro del overworld, luego con shift y click derecho con la mano libre para ir ahi.", + "atm9.quest.allthemodium.desc.teleport3": "Para viajar a &cLa Otra Dimension&r, haz lo mismo pero en el Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Para ir &5Al Mas Alla&r, usa la plataforma de teletransporte en el End.", + "atm9.quest.allthemodium.desc.mining1": "La &9Dimension Minera&r tiene multiples capas de minerales!", + "atm9.quest.allthemodium.desc.mining2": "Esta dimension contiene capas de &3Piedra&r y &3Pizarra Profunda&r las cuales pertenecen al Overworld, al igual que la capa de &cNetherrack&r para encontrar minerales del Nether, y finalmente la capa de &ePiedra del End&r para encontrar minerales del End. (El Vibranium y El Unobtainium no aparecen en esta dimension).", + "atm9.quest.allthemodium.desc.other1": "Encontraras bastantes minerales dentro de La Otra Dimension. Está lleno hasta el borde con una increíble generación de minerales, tambien encontraras unos biomas de Bosques Antiguos.", + "atm9.quest.allthemodium.desc.other2": "Dentro de estos bosques, podras encontrar unas Bayas Antiguas las cuales te otorgaran Vision Nocturna.", + "atm9.quest.allthemodium.desc.other3": "Esta es la unica dimension en donde encontararas Lava de Almas y Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situado mas alla del End, esta El Mas Alla, Un espacio completamente ineludible para aquellos constructores que quieren una gran cantidad de espacio libre para trabajar.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "Los &6Metales de Allthemodium&r pueden ser usados para crear hornos ultra rapidos!", + "atm9.quest.allthemodium.desc.bees": "Necesitas mas de los &6Metales de ATM&r? Crea unas abejitas!", + + + "atm9.quest.bounty.board": "La Caceria de Mobs", + "atm9.quest.bounty.zombie": "&l&9Caceria del Overworld:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Caceria del Overworld:&r&e Esqueletos", + "atm9.quest.bounty.creeper": "&l&9Caceria del Overworld:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Caceria del Overworld:&r&e Arañas", + "atm9.quest.bounty.witch": "&l&9Caceria del Overworld:&r&e Brujas", + "atm9.quest.bounty.blaze": "&l&cCaceria del Nether:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cCaceria del Nether:&r&e Esqueletos de Wither", + "atm9.quest.bounty.enderman": "&l&9Caceria del End:&r&e Endermen", + "atm9.quest.bounty.dragon": "Acaba con el Dragon de Ender", + "atm9.quest.bounty.wither": "Acaba con el Wither", + "atm9.quest.bounty.elder": "Acaba con el Guardian Antiguo", + "atm9.quest.bounty.warden": "Acaba con el Warden", + "atm9.quest.bounty.trader": "Acaba con el Aldeano comerciante y sus molestas llamas", + "atm9.quest.bounty.chimera": "Acaba con la Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Aqui encontraras recompensas por acabar con ciertos mobs.", + "atm9.quest.bounty.desc.board2": "Esta pagina esta en desarrollo!", + "atm9.quest.bounty.desc.trader1": "'Al hacer muchas de las líneas de misiones para ATM7, el Aldeano Comerciante pensó que sería divertido empujarme constantemente en la pantalla de misiones.", + "atm9.quest.bounty.desc.trader2": "Acabalos. A todos.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Acabando Con Todo", + "atm9.quest.bounty.subt.zombie": "Acaba con 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Acaba con 5 Esqueletos", + "atm9.quest.bounty.subt.creeper": "Acaba con 5 Creepers", + "atm9.quest.bounty.subt.spider": "Acaba con 5 Araña", + "atm9.quest.bounty.subt.witch": "Aacaba con 5 Brujas", + "atm9.quest.bounty.subt.blaze": "Acaba con 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Acaba con 5 Esqueletos de Wither", + "atm9.quest.bounty.subt.enderman": "Acaba con 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Esto es personal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Esta ni siquiera es mi forma final.", + + + "atm9.quest.tips.tricks": "Tips y Trucos!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Evitando los Spawns de Mobs", + "atm9.quest.tips.stick": "Mesa Crafteo... en un Palo!", + "atm9.quest.tips.exp": "Almacenando Experiencia", + "atm9.quest.tips.magnet": "Imanes Sencillos", + "atm9.quest.tips.shrink": "Dispositivo de encogimiento personal", + "atm9.quest.tips.wand": "Varitas de la Construccion", + "atm9.quest.tips.compass": "Compás de la Naturaleza", + "atm9.quest.tips.sleep": "Comodidades", + "atm9.quest.tips.belt": "Cinturon de Herramientas", + "atm9.quest.tips.sink": "Agua Infinita", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Generacion de Energia", + + "atm9.quest.tips.desc.tricks": "En esta página, encontrarás algunos elementos e información útiles para ayudarte en tu viaje!", + "atm9.quest.tips.desc.mobs": "Cuando se coloca, la &9Mega Torch&r evita que mobs hostiles aparezcan en un radio 64 bloques. \\n \\n La mejor forma para hacer que dejen de aparecer mobs en tu base", + "atm9.quest.tips.desc.stick": "Necesitas una mesa de crafteo portable? Que tal una mesa de herreria? \\n \\n &9Crafting On A Stick&r Agrega versiones portátiles de algunas de tus mesas de trabajo favoritas! Esto es imprescindible al principio del juego.", + "atm9.quest.tips.desc.exp": "El &9Cristal de Experiencia&r te da la oportunidad de guardar tu experiencia, ya sea dándole tus tiers, o bombeando experiencia desde un tanque. \\n \\n También puedes transferir la experiencia almacenada para subir de tier con solo hacer clic en un botón!", + "atm9.quest.tips.desc.magnet": "Esto es un Iman Sencillo! \\n \\n Pro tip: Puedes asignar una tecla para activarlo y apagarlo!", + "atm9.quest.tips.desc.shrink": "Usa este item para encogerte. Útil para trabajar en la automatización y tambien para divertirnos un rato.", + "atm9.quest.tips.desc.wand": "El Mod &9Construction Wand&r Agrega varitas útiles que se usan al construir. \\n \\n Al hacer clic con el botón derecho en la cara de un bloque con la varita, Extenderá esa cara hacia afuera siempre que tenga los bloques en su inventario.", + "atm9.quest.tips.desc.compass": "Te da una lista amplia de biomas para buscar. \\n \\n Selecciona el bioma, y presiona 'Buscar.' Verás algo de información en la parte superior izquierda, La brújula apuntará en la dirección del bioma.", + "atm9.quest.tips.desc.sleep": "El saco de dormir te permite dormir durante la noche. \\n \\n La hamaca te deja dormir en el dia. \\n \\n Ninguno de estos cambiara tu punto de reaparicion.", + "atm9.quest.tips.desc.belt": "Una forma rápida de cambiar de herramientas. \\n \\n Actualice con bolsas de cinturón en un yunque para aumentar la capacidad.", + "atm9.quest.tips.desc.sink": "Un item sencillo para obtener agua infinita. Necesitas más agua? Crea otro!", + "atm9.quest.tips.desc.spawner": "&6Quitar la IA: &r&m&4Fruta de Chorus&r&r Manzana de Oro \\n &6Ignorar Jugadores: &r&m&4Estrella del Nether&r&r Conducto \\n &6Aumentar Las Entidades: &rLagrima de Ghast | Max &m&432&r&r 16 \\n &6Reducir La Demora de Spawneo Minimo:&r &m&4Azucar&r&r Lingote de AllTheModium | Min &m&420&r&r 100 \\n &6Disminuir la Demora Máxima de Spawneo:&r &m&4Reloj&r&r Lingote de Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Aumentar el límite innato requiere lanzar orbes de mejora de Ender (26 max) en el lago de Mahou junto con la caliburn&r \\n &5Para convertir la Caliburn en Morgan necesitas acabar con el warden para completar la transformacion&r", + "atm9.quest.tips.desc.powah": "La generación de energía ha tenido bastantes cambios! \\n \\n El poder del melón probablemente no sea la opcion que estabas buscando! \\n \\n Los generadores a base de gases son solo un 11% fuertes como de costumbre. \\n \\n Para compensarte, los generadores de Powah han sido buffeados. Los Extreme Reactors han sido buffeados. El Bio Generador de Mekanism ha sido buffeado. Generators Galore también tiene generadores más fuertes! \\n \\n &8Entre tú y yo y sabumafu, el Thermo Gen de nitro del mod de Powah! con lava de almas debajo genera 31.5k rf/t y solo consume agua, pero eso no lo oíste de mi. &r", + + "atm9.quest.tips.subt.tricks": "Y otros items utiles!", + "atm9.quest.tips.subt.tipped_out": "Completa todos los tips!", + "atm9.quest.tips.subt.magnet": "Un Iman Sencillo!", + "atm9.quest.tips.subt.shrink": "Cariño me encogí", + "atm9.quest.tips.subt.compass": "Ayuda a encontrar Biomas", + "atm9.quest.tips.subt.sleep": "Zzz...", + "atm9.quest.tips.subt.sink": "Puede usarse para enfriar reactores", + "atm9.quest.tips.subt.spawner": "Ajustes en los Spawners de Apotheosis", + "atm9.quest.tips.subt.mahou": "Cambios en Mahou Stukai ATM9", + "atm9.quest.tips.subt.powah": "Poder?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eBienvenidx a Las Primeras Misiones de AllTheMods&r!", + "atm9.quest.chapter1.crafting": "Empezando el Crafteo en Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafteando, pero en un Palo", + "atm9.quest.chapter1.wooden_pick": "Nuestro Primer Pico", + "atm9.quest.chapter1.explore": "&9¡Hora de Aventura!&r", + "atm9.quest.chapter1.spell": "&dPergaminos&r de &aHechizos&r", + "atm9.quest.chapter1.loot": "&dCofres de Loot&r", + "atm9.quest.chapter1.teleporting": "&dMoviéndonos&r &aAlrededor&r", + "atm9.quest.chapter1.apotheosis": "Encuentra un Ítem Encantado de &dApotheosis&r", + "atm9.quest.chapter1.stone": "Era de Piedra", + "atm9.quest.chapter1.furnace": "Combustible para nuestro Horno", + "atm9.quest.chapter1.metal": "Era del &9Metal&r", + "atm9.quest.chapter1.hammer": "&eDuplicación Básica de Minerales&r", + "atm9.quest.chapter1.iron_furnace": "&aMejora del Horno&r!", + "atm9.quest.chapter1.furnace_upgrade": "Hornos y sus &aMejoras&r", + "atm9.quest.chapter1.iron_pick": "Un Pico de &aHierro&r", + "atm9.quest.chapter1.magic": "&aSintiendo&r la &dMagia&r", + "atm9.quest.chapter1.silent_gear": "&aHerramientas de Silent Gear", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cEmpezando con la Energía&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "¡Estoy Volando!", + "atm9.quest.chapter1.flux": "Energía Inalámbrica", + "atm9.quest.chapter1.cables": "Cables de Energía", + "atm9.quest.chapter1.power_storage": "Almacenamiento de Energía", + "atm9.quest.chapter1.diamonds": "¡Consiguiendo &bDiamantes&r!", + "atm9.quest.chapter1.twilight": "El &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Mejorando Nuestro Equipamiento&r", + "atm9.quest.chapter1.nether": "&cHacia El Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dPociones de Visión de Minerales&r", + "atm9.quest.chapter1.netherite_template": "&6Plantilla de Netherite&r", + "atm9.quest.chapter1.netherite": "&dMetales Antiguos&r", + "atm9.quest.chapter1.end": "&aEncontrando&r &dEl End&r", + "atm9.quest.chapter1.ender_dragon": "&5El End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Cráneos de Esqueletos Wither&r", + "atm9.quest.chapter1.wither": "&6Acaba Con El&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6¡Visita El&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Acaba con el Warden&r", + "atm9.quest.chapter1.atm": "Mineral de AllTheModium", + "atm9.quest.chapter1.teleport": "&ePlataforma de Teletransporte&r", + "atm9.quest.chapter1.mining": "&aLa&r &dDimensión&r &aMinera&r", + "atm9.quest.chapter1.beyond": "&aEl&r &dMás Allá&r", + "atm9.quest.chapter1.other": "&aLa&r &dOtra&r &aDimensión&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dHerramientas y Armadura&r", + "atm9.quest.chapter1.atm_upgrades": "&dMejorando el Allthemodium&r", + "atm9.quest.chapter1.unob": "Mineral de Unobtainium", + "atm9.quest.chapter1.vib": "Mineral de Vibranium", + "atm9.quest.chapter1.atm_template": "&6Plantilla de Mejora de Allthemodio&r", + "atm9.quest.chapter1.archeology": "&2Arqueología&r!", + "atm9.quest.chapter1.trims": "&dAdornos de Armadura&r", + "atm9.quest.chapter1.sniffer": "&aEl&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6Hacia la Estrella ATM&r!", + "atm9.quest.chapter1.food_farms": "&2Granjas y Comidas&r", + "atm9.quest.chapter1.botany": "Botany Pots", + "atm9.quest.chapter1.toast": "Pan Tostado", + "atm9.quest.chapter1.villagers": "&aAldeanos&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aAlmacenamiento&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 es un pack &aKitchensink&r, el cual podemos seguir cualquier tipo de progresión sin necesidad de tener que avanzar sí o sí en las misiones! \\n \\n Sin embargo, hay un objetivo principal: Crear La &6ATM Star&r! \\n \\n Esta sección de misiones junto con las otras están para ayudarte y servirte como una guía, si eres nuevx en Minecraft o has jugado modpacks de ATM previos. Las misiones también te guiarán para craftear la Estrella. \\n \\n Como cualquier otro modpack o mundo, recolecta un poco de madera para empezar la aventura!", + "atm9.quest.chapter1.desc.crafting": "Claro, puedes usar la cuadrícula de 2x2 que tenemos disponible en el inventario, pero eso no será suficiente. ¡Necesitamos una Mesa de Trabajo!", + "atm9.quest.chapter1.desc.crafting_stick": "Personalmente, detesto tener que cargar un bloque extra en el inventario. Ahí es cuando la &2Crafting Stick&r viene a ayudar! \\n \\n Este ítem sirve como una &aMesa de Crafteos Portátil&r! \\n \\n Tip: También la puedes colocar en la parte de los &aCurios&r y asigna una &bTecla&r para abrirla!", + "atm9.quest.chapter1.desc.wooden_pick": "No importa si ya llevas tiempo jugando Minecraft con mods, o recién vas empezando con MC, todxs tienen que hacer un &2Pico de Madera&r. \\n \\n Los picos te ayudarán para romper varios bloques, incluyendo los bloques de metal. Pero no nos durará mucho, asegúrate de recolectar un poco de &3Piedra Labrada&r con el pico!", + "atm9.quest.chapter1.desc.explore": "La Exploración es una parte vital en los packs de &6ATM&r! \\n \\n Con muchísimos mods de exploración, te encontrarás con nuevas estructuras, mobs, jefes, y lo más importante: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r añaden la fantasía clásica de lanzamiento de hechizos de RPG a Minecraft! \\n \\n Lucharás contra mobs más peligrosos como el &3Nigromante&r, recogerás nuevos recursos y, lo más importante: &6¡Lanzarás Hechizos Poderosos!&r \\n \\n Al principio, necesitarás encontrar un &bPergamino de Hechizo&r al azar en los botines. Estos Pergaminos son elementos de un solo uso para lanzar hechizos, pero se pueden poner en un &dLibro de Hechizos&r usando la &2Mesa de Inscripción&r para lanzamientos de uso infinito! \\n \\n Eso es, si tienes la &9Mana&r para ello.", + "atm9.quest.chapter1.desc.loot": "A todos nos encanta el loot, y &dLootr Chests&r nos ayuda a hacer exactamente eso. \\n \\n Estos cofres de loot tienen botines por jugador, lo que significa que tú y tus amigos pueden lootearlos sin robarse el loot entre sí. \\n \\n También encontrarás ítems raros llamados &6Artifacts&r en ellos, que pueden colocarse en tus ranuras de &bCurios&r para obtener efectos o habilidades únicas. \\n \\n Tip: ¡Puedes romper un cofre de Lootr agachándote mientras lo minas!", + "atm9.quest.chapter1.desc.teleporting": "Hay algunos comandos útiles que puedes usar como /home o /rtp, pero estos tienen un gran tiempo de reutilización. Sin embargo, hay muchos mods que agregan formas de crear teletransportes alrededor de tu mundo! \\n \\n Si te aventuras a una Aldea, mantén un ojo abierto para un &6Waystone&r. ¡Estos se pueden recolectar y colocar para que te teletransportes entre otros Waystones! \\n \\n Tip: ¡También puedes craftear una &dWarp Stone&r para teletransportarte a tu red de Waystones desde tu inventario!", + "atm9.quest.chapter1.desc.apotheosis": "El mod &dApotheosis&r agrega una revisión masiva a muchos ítems y sistemas en Minecraft para dar una sensación más de RPG. \\n \\n Una de las primeras cosas que notarás es que algunos ítems tienen &dRarezas&r, lo que les da diferentes estadísticas o habilidades especiales. También pueden tener &bRanuras Vacías&r donde puedes agregar &6Gemas&r que encuentres en tu viaje usando una Mesa de Herrería. \\n \\n Para más información sobre Apotheosis, consulta el libro guía &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "Con nuestro Pico de Madera, la piedra no debería ser un problema para romper! \\n \\n &3Cobblestone&r desbloquea la siguiente parte de la progresión usándola para craftear un Horno para fundir nuestros minerales. \\n \\n ¡También querrás actualizar tu pico a piedra para extraer mejores minerales como el &bHierro&r!", + "atm9.quest.chapter1.desc.furnace": "El carbón es genial para usar en un horno como combustible, pero descubrirás rápidamente que es fácil de quemar. \\n \\n En lugar de usar Carbón que tendrás que salir a minar, funde &2Troncos de Madera&r para convertirlos en Carbón Vegetal. Esto funciona tan bien como el Carbón, pero proviene de un recurso renovable. \\n \\n ¿Quieres ser aún más eficiente? Descompón el Carbón Vegetal en &3Tiny Charcoal&r, que funde 1 ítem por pieza. ¡No más Carbón Vegetal desperdiciado!", + "atm9.quest.chapter1.desc.metal": "Voy a asumir que has estado minando, ¿verdad? Después de todo es MINEcraft. \\n \\n Encontrarás un montón de nuevos minerales que pueden confundirte, pero puedes seguir con los materiales de vainilla para empezar! \\n \\n El cobre es abundante y tiene muchos usos para cosas como &aOre Hammers&r o &eDrawer Upgrades&r, ¡así que asegúrate de recoger mucho! \\n \\n El hierro es probablemente uno de los minerales más importantes que querrás conseguir cada vez que te encuentres con él. El mundo de MC modificado prácticamente funciona con Hierro.", + "atm9.quest.chapter1.desc.hammer": "Fundir minerales en bruto al principio es necesario, ¡pero te estás perdiendo recursos extra! \\n \\n Hay varias formas de duplicar tu producción por mineral en bruto, pero una de las formas más fáciles es creando y usando un &eOre Hammer&r. \\n \\n Estos descompondrán 1 mineral en bruto en 2 polvos que pueden fundirse en lingotes, ¡duplicando efectivamente tu producción de lingotes! \\n \\n ¿Quieres más por mineral en bruto? ¡Consulta el mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "Con nuestros nuevos metales, podemos actualizar nuestro Horno usando el mod &aIron Furnaces&r! \\n \\n Los Hornos de Hierro (hornos del mod en sí, no solo la versión de Hierro) te permiten agregar &aMejoras&r para aumentar su velocidad, cambiar la función del horno y más! \\n \\n Estos hornos facilitan la automatización al permitirte extraer o empujar automáticamente desde los lados utilizando la configuración en el lado izquierdo de la interfaz.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aMejoras&r son actualizaciones de hornos que pueden cambiar o mejorar la función de un horno. \\n \\n - Blasting: Convierte el horno para que solo permita recetas de Blasting. \\n \\n - Smoking: Convierte el horno para que solo permita recetas de Smoking. \\n \\n - Factory: Convierte el horno para que use energía en lugar de combustible y lo actualiza a una fábrica, lo que le permite fundir múltiples ítems a la vez. Esto aumenta dependiendo del nivel del horno.\\n \\n - Speed: Duplica la velocidad del horno a costa del doble de combustible. \\n \\n - Fuel Efficiency: Duplica la cantidad de ítems fundidos por combustible, pero reduce la velocidad en un 25%.", + "atm9.quest.chapter1.desc.iron_pick": "El siguiente paso de la progresión es hacer un Pico de Hierro. \\n \\n ¡Este pico puede minar algunos de los minerales más raros del juego, incluido el Diamante!", + "atm9.quest.chapter1.desc.magic": "Con herramientas de hierro básicas, puedes comenzar una nueva aventura en &dMagia&r usando el mod &6Ars Nouveau&r. \\n \\n Crear este &2Novice Spellbook&r te permite crear hechizos para principiantes como lanzar proyectiles para minar o dañar mobs. \\n \\n Para aprender más sobre el mod, consulta la línea de misiones de &6Ars Nouveau&r para comenzar.", + "atm9.quest.chapter1.desc.silent_gear": "Si no sabías esto, puedes poner una herramienta de vainilla de nuevo en tu mesa de crafteo para crear una &aSilent Gear Tool&r. \\n \\n ¡Estas herramientas se pueden actualizar y no se romperán cuando la durabilidad llegue a 0. En su lugar, puedes reparar la herramienta usando &2Repair Kits&r! \\n \\n Para aprender más sobre el mod, consulta la línea de misiones de &9Silent Gear&r.", + "atm9.quest.chapter1.desc.redstone": "Una vez que tengas un Pico de Hierro o mejor, podrás minar &cRedstone&r. \\n \\n Redstone inicia tu viaje en muchos mods técnicos, como crear energía o hacer gadgets geniales. \\n \\n ¡Este es un recurso del que querrás mucho!", + "atm9.quest.chapter1.desc.power": "Una vez que hayas reunido algo de Redstone, podrás comenzar a hacer Energía. Hay varios tipos de energía dependiendo del mod, pero la mayoría de los mods usan RF o FE como la unidad. \\n \\n Para empezar, tienes varias opciones en máquinas que generan FE. Aquí hay algunos ejemplos: \\n \\n - &aGenerator Augment&r: Esto convierte un horno del mod Iron Furnace en energía al fundir ítems. ¡Consulta JEI para ver cuánta energía te da cada ítem! \\n \\n - &aRFTool's&r Generador de Carbón: Esta es una máquina básica que quema ítems como Carbón directamente en energía. También enviará energía a cualquier máquina conectada a él. \\n \\n - &9Powah's&r Furnator: Powah tiene varias opciones para energía, siendo el Furnator una de las opciones iniciales. Esta máquina quema ítems como Carbón o Madera en energía.", + "atm9.quest.chapter1.desc.building": "Los diamantes también nos permiten crear algunos gadgets geniales para ayudarnos a construir usando el mod &aBuilding Gadgets&r. \\n \\n ¡Estas son herramientas geniales para ayudarte a construir bases más grandes o para limpiar espacio usando el Gadget de Destrucción!", + "atm9.quest.chapter1.desc.jetpack": "¿Quieres volar pero no quieres viajar al End para encontrar una Elytra? ¡Haz un &aJetpack&r! \\n \\n El nivel básico es &2Madera&r, pero se puede actualizar para ser más rápido, almacenar más energía y, eventualmente, detenerte de descender lentamente. \\n \\n ¡No olvides, necesitarás algo para cargarlo!", + "atm9.quest.chapter1.desc.flux": "Los cables solo pueden llegar hasta cierto punto, lo que significa que eventualmente querrás transferir tu energía de forma inalámbrica. \\n \\n ¡Hay algunas formas de hacer esto! Puedes usar el &aPlayer Transmitter&r del mod &9Powah&r para cargar los ítems en tu inventario. Si quieres saber más sobre cómo funciona, asegúrate de consultar la línea de misiones de &9Powah&r! \\n \\n Si quieres configurar redes de energía inalámbrica, adentrarte en el mod &aFlux Networks&r definitivamente vale la pena. El &6Flux Controller&r se puede usar para conectarse a tu red y cargar tus ítems de forma inalámbrica, ¡incluso a través de dimensiones! El &aFlux Plug&r se puede conectar a tus generadores de energía, permitiéndote colocar &aFlux Points&r en cualquier lugar para aprovechar esa energía.", + "atm9.quest.chapter1.desc.cables": "Transferir energía de tus generadores es probablemente una buena idea, ¿pero cómo puedes hacerlo? \\n \\n Para empezar, puedes usar &cEnergy Pipes&r del mod &aPipez&r, o puedes usar los &9Powah&r &cEnergy Cables&r si ya has comenzado a usar ese mod. \\n \\n O si quieres un retroceso, este pack tiene &6EnderIO&r y puedes usar los &6Energy Conduits&r de él.", + "atm9.quest.chapter1.desc.power_storage": "¡Hay muchas formas de almacenar energía! \\n \\n &9Powah&r ofrece un gran almacenamiento usando &aEnergy Cells&r que se pueden actualizar, o siempre puedes optar por el estilo de bloque múltiple de &aRFTools&r usando &aPowercells&r. La elección es tuya. \\n \\n Nota: Solo tienes que hacer uno de los ítems para completar la misión.", + "atm9.quest.chapter1.desc.diamonds": "Los diamantes son uno de los mejores materiales para usar en la elaboración de herramientas, ¡pero también te permiten visitar nuevas dimensiones como el Nether!", + "atm9.quest.chapter1.desc.twilight": "Ahora que has encontrado &bDiamantes&r, puedes crear un portal a una nueva dimensión llamada el &dTwilight Forest&r. \\n \\n Para crear el portal, crea una piscina de agua de 2x2 y rodea los bordes con flores. Una vez construido, ¡lanza un Diamante para activar el portal! \\n \\n Para aprender más sobre el mod, consulta la línea de misiones de &dTwilight Forest&r.", + "atm9.quest.chapter1.desc.diamond_tools": "Esta misión solo requiere que hagas una herramienta o pieza de armadura de Diamante, ¡pero probablemente sea bueno obtener un conjunto completo! \\n \\n Las herramientas de diamante tienen una alta durabilidad, y la armadura ofrece una gran protección en general. \\n \\n Para hacer las mejores herramientas y armaduras en el juego, ¡necesitarás cosas de Diamante como base!", + "atm9.quest.chapter1.desc.nether": "Con un pico de nivel de Diamante, podrás minar &dObsidiana&r. La Obsidiana se puede usar para crear un portal al &cNether&r. \\n \\n El marco del portal puede tener varios tamaños, pero la mayoría opta por la forma básica de 'Puerta'. Esta es una forma hueca de 4x5 usando un mínimo de 10 Obsidiana. ¡No tienes que usar Obsidiana para las esquinas, solo para el marco del portal en sí!", + "atm9.quest.chapter1.desc.ore_sight1": "Una vez que te hayas aventurado al Nether, adquirido algunas Varas de Blaze y tal vez un puñado de Perlas de Ender, puedes crear &dPociones de Visión de Minerales&r. \\n \\n Las pociones de Visión de Minerales básicamente te dan visión de rayos X para minerales específicos. Para crear esto, primero necesitarás crear el Mortero y Maja, luego descomponer una Perla de Ender en Polvo de Ender. \\n \\n Puedes combinar el Mortero y Maja con Polvo de Ender y el lingote que deseas tener visión de rayos X, y esto lo descompondrá en un polvo fundible que luego se puede usar para hacer las Pociones de Visión de Minerales.", + "atm9.quest.chapter1.desc.ore_sight2": "Este es un ejemplo de cómo crear Polvo de Hierro.", + "atm9.quest.chapter1.desc.ore_sight3": "Crear las Pociones de Visión de Minerales al calentar el Polvo Calcinado en Pociones Mundanas.", + "atm9.quest.chapter1.desc.netherite_template": "En 1.20, crear herramientas y armaduras de Netherite ha cambiado. Necesitarás encontrar la &6Plantilla de Herrería de Netherite&r en cofres dentro de Bastiones. \\n \\n Estas se pueden combinar con un lingote de &cNetherite&r y una herramienta o armadura de Diamante en una &aMesa de Herrería&r para actualizarla a &cNetherite&r. \\n \\n Tip: ¡No uses todas tus plantillas de una vez! Puedes crear duplicados usando la receta para crear otra.", + "atm9.quest.chapter1.desc.netherite": "En el &cNether&r, encontrarás &6Escombros Antiguos&r. Esto se puede fundir en Fragmentos que se pueden combinar con Oro para crear &6Lingotes de Netherite&r, que es un metal de final de juego utilizado para crear algunas de las herramientas y armaduras más fuertes del juego.", + "atm9.quest.chapter1.desc.netherite_tools": "Los ítems de &dNetherite&r son aún mejores en general y no se quemarán en lava. Tú todavía sí, incluso usando la armadura. No lo pruebes. \\n \\n Estos ítems se pueden usar para hacer algunas de las mejores herramientas y armaduras del juego.", + "atm9.quest.chapter1.desc.end": "Una vez que hayas reunido suficientes Perlas de Ender y Polvos de Blaze, puedes dirigirte al Portal del End en el Overworld. \\n \\n Para hacer esto, craftea algunos &dOjos de Ender&r y haz clic derecho para lanzarlos al cielo. Estos señalarán la dirección del Portal del End más cercano. \\n \\n Dirígete a la Fortaleza, encuentra el Portal del End y completa el marco usando los Ojos de Ender para crear el portal a &dEl End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "En &dEl End&r, encontrarás al jefe final de Minecraft Vanilla: El &5Dragón del End&r. \\n \\n En la parte superior de cada pilar de Obsidiana, encontrarás un Cristal del End que cura al Dragón. ¡Asegúrate de eliminarlos primero! También hacen mucho daño, así que asegúrate de mantener cierta distancia. \\n \\n Una vez derrotado, un &dHuevo de Dragón&r aparece en la parte superior del Portal de Salida. Este no se puede minar como los bloques normales, pero se ve afectado por la gravedad.", + "atm9.quest.chapter1.desc.wither_skeleton": "Para invocar al jefe del Nether, necesitamos reunir algunos ítems primero. \\n \\n Necesitaremos al menos 3 &5Cráneos de Esqueleto Wither&r. Estos son drops raros al matar &7Esqueletos Wither&r, o se pueden craftear con el drop más común, los &3Fragmentos de Cráneo Wither&r. \\n \\n También necesitarás al menos 4 piezas de Arena de Almas y probablemente una armadura bastante buena.", + "atm9.quest.chapter1.desc.wither": "El &5Wither&r es uno de los jefes más difíciles de matar en Minecraft. Principalmente porque vuela. Y explota. Y es rápido. Ya entiendes la idea. \\n \\n Para invocarlo, coloca las 4 Arenas de Almas en forma de T. Coloca los 3 Cráneos de Esqueleto Wither en la parte superior de la 'T' y aparecerá el &5Wither&r. \\n \\n Tip: Explota. Mucho. No hagas esto cerca de tu base.", + "atm9.quest.chapter1.desc.deep_dark": "¡Este bioma se introdujo en la Actualización Salvaje! \\n \\n ¡Ten cuidado! Podrías invocar accidentalmente a un nuevo amigo. \\n \\n P.D. - No es amigable.", + "atm9.quest.chapter1.desc.warden": "El &dWarden&r se puede invocar activando un &5Sensor Sculk&r que esté cerca de un &3Gritón Sculk&r al menos 3 veces. \\n \\n Dato curioso: ¡El Warden es ciego! Solo puede encontrarte si te oye, ¡así que vuela o escabúllete! \\n \\n Tip: No importa si usas ataques a distancia o cuerpo a cuerpo, porque te encontrará. Y te golpeará. Si te alejas demasiado, se enterrará en el suelo y saldrá junto a ti. ¡Buena suerte :D!", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r es uno de los metales más fuertes en los packs de ATM. Sin embargo, el mineral es increíblemente raro de encontrar en el Overworld. \\n \\n Solo puedes encontrarlo en el bioma &dDeep Dark&r a lo largo de las paredes y el techo. Este mineral necesita un pico de nivel Netherite o mejor para extraerlo. \\n \\n Tip: En la Dimensión Minera, este mineral es mucho más común.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r te permite crear una &dPlataforma de Teletransporte&r para viajar a 3 nuevas dimensiones: la Dimensión Minera, la Otra y el Más Allá. \\n \\n Para llegar a la Dimensión Minera, coloca la Plataforma de Teletransporte en el Overworld y haz clic derecho agachado con las manos vacías. Ambas manos deben estar vacías. \\n \\n Para llegar a la Otra, coloca la Plataforma de Teletransporte en el Nether y haz clic derecho agachado con las manos vacías. \\n \\n Para llegar al Más Allá, coloca la Plataforma de Teletransporte en el End y haz clic derecho agachado con las manos vacías.", + "atm9.quest.chapter1.desc.mining": "La &aDimensión Minera&r es un gran lugar para minar. ¿Quién lo diría? \\n \\n Es un mundo plano que tiene varias capas de profundidad. Aquí, puedes encontrar todo tipo de minerales, incluidos minerales del Overworld, Nether y End, todo en un solo lugar. \\n \\n Nota: Vibranium y Unobtainium no se pueden encontrar aquí.", + "atm9.quest.chapter1.desc.beyond": "Situado más allá del borde del End, está el Más Allá, un espacio completamente inevitable para aquellos constructores que quieren mucho espacio libre para trabajar. \\n \\n Similar al overworld->Nether, hay una relación de bloques de 1:50 para el End->Más Allá.", + "atm9.quest.chapter1.desc.other": "Es el hogar de varias mazmorras llenas de botines y spawners. ¡También puedes encontrar al jefe de los packs de ATM, el &5Piglich&r. ¡Buena suerte matando a este tipo!", + "atm9.quest.chapter1.desc.atm_tools": "Los ítems de &6Allthemodium&r te inician en tu viaje para volverte OP! \\n \\n Para empezar, todas las herramientas y armaduras son &dIndestructibles&r, lo que significa que no necesitas preocuparte por romperlas o repararlas. \\n \\n Las herramientas también son súper rápidas y tienen un gran golpe con alto daño base.", + "atm9.quest.chapter1.desc.atm_upgrades": "Para mejorar una herramienta o pieza de armadura de &6Allthemodium&r, necesitarás obtener las nuevas &aPlantillas de Herrería&r para ellas. \\n \\n La Plantilla de Herrería de &dVibranium&r se puede encontrar en el Nether dentro de &5Bastiones&r. ¡Busca &aArena de Alma Sospechosa&r y cepilla la plantilla! \\n \\n Para la Plantilla de Herrería de &dUnobtainium&r, necesitarás dirigirte a &dEl Otra&r. Ubica la Mazmorra y dirígete a la Biblioteca. Aquí, encontrarás cofres de botín que tienen una posibilidad de tener la plantilla.", + "atm9.quest.chapter1.desc.unob": "Las cosas de Vibranium son geniales, pero puedes hacerlo mejor. \\n \\n La siguiente mejora tomará &dUnobtainium&r, que es un mineral extremadamente raro que solo se puede encontrar en el bioma End Highlands en el End.", + "atm9.quest.chapter1.desc.vib": "Una vez que tengas algo de &6Allthemodium&r, la siguiente mejora tomará &dVibranium&r. \\n \\n Puedes encontrar este mineral raro en el Nether por encima de Y64 a lo largo del techo y las paredes de cualquier bioma. \\n \\n También puedes encontrarlo en cualquier bioma en la Otra, entre Y0 y Y40 a lo largo de las paredes y techos de las cuevas. \\n \\n Nota: ¡El mineral solo se encontrará expuesto al aire!", + "atm9.quest.chapter1.desc.atm_template": "Para hacer herramientas y armaduras de &6Allthemodium&r, necesitarás encontrar la &6Plantilla de Herrería de Allthemodium&r. \\n \\n Esta se puede encontrar cepillando &aArcilla Sospechosa&r en la &dCiudad Antigua&r.", + "atm9.quest.chapter1.desc.archeology": "&2Arqueología&r es una característica completamente nueva para MC v1.20 que permite a un jugador encontrar ítems dentro de &aBloques Sospechosos&r como Arena y Grava. \\n \\n Estos bloques se pueden encontrar en varias estructuras como Ruinas del Océano Cálido, Pirámides del Desierto, Pozos del Desierto y las nuevas &eRuinas del Sendero&r. \\n \\n Para descubrir un ítem de un bloque Sospechoso, necesitas crear un &aCepillo&r para cepillar el bloque y revelar un ítem.", + "atm9.quest.chapter1.desc.trims": "&aPlantillas de Herrería&r son ítems completamente nuevos utilizados para agregar adornos a tu armadura. Esto se puede hacer en las Mesas de Herrería. \\n \\n Aunque tienen una receta, la mayoría de los adornos son hallazgos raros de cofres de botín o excavaciones de arqueología. Una vez que encuentres uno, puedes duplicar la Plantilla usando la receta para crear más.", + "atm9.quest.chapter1.desc.sniffer": "Para encontrar este huevo, necesitarás cepillar &aArena Sospechosa&r en Ruinas del Océano Cálido. \\n \\n Puedes colocar el huevo en el mundo y se incubará lentamente en un &dSnifflet&r. Esto toma alrededor de 20 minutos para incubarse normalmente, pero se puede colocar en un bloque de Musgo para duplicar la velocidad de incubación, tomando solo 10 minutos para incubarse. \\n \\n El Snifflet eventualmente crecerá y se convertirá en un adulto &dSniffer&r que puede olfatear ítems como &2Semillas de Torchflower&r o &2Pitcher Pods&r cuando deambulan sobre bloques en los que pueden excavar. \\n \\n Puedes criar 2 Sniffers adultos usando Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Una vez que hayas derrotado a los jefes principales de MC, creado algo de energía básica y, con suerte, encontrado algo de &6Allthemodium&r, es hora de que des el siguiente paso en tu viaje.", + "atm9.quest.chapter1.desc.food_farms": "Uno de los ítems más importantes que necesitarás en tu aventura es &2Comida&r. \\n \\n ¡Hay muchos tipos nuevos de plantas para crear granjas, así que sal y comienza a buscar semillas!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r proporciona una forma de cultivar cosechas y árboles automáticamente. Simplemente coloca algo de tierra y una semilla o árbol joven, y observa cómo la planta crece con el tiempo en un espacio de 1 bloque. \\n \\n Puedes actualizar a &6Hopper Botany Pots&r para automatizar el cultivo de cosechas. Esto enviará automáticamente los ítems a un almacenamiento debajo de la Botany Pot.", + "atm9.quest.chapter1.desc.toast": "¿Quieres saber un pequeño secreto? \\n \\n Si pones Pan en un horno para cocinarlo, se convertirá en &2Tostada&r. ¡Este es un gran alimento para el juego temprano! \\n \\n Ahora ya no es un secreto.", + "atm9.quest.chapter1.desc.villagers": "En Vanilla, los aldeanos pueden ser realmente frustrantes de manejar. Cambiar los intercambios no es nada fácil, y las profesiones pueden ser difíciles de manejar. \\n \\n &aEasy Villagers&r es un mod que facilita mucho el trato con todo esto. Para empezar, puedes recoger a un aldeano haciendo clic derecho mientras te agachas. Luego, se pueden colocar fácilmente en el mundo o en bloques específicos del mod Easy Villager. \\n \\n ¡Puedes buscar &d@EasyVillagers&r en JEI para ver los bloques que ofrece el mod!", + "atm9.quest.chapter1.desc.bees": "Si cultivar Diamantes usando semillas no es lo tuyo, &eProductive Bees&r agrega nuevas abejas para todas tus necesidades de recursos. \\n \\n ¡Puedes encontrar algunas volando mientras estás de aventuras! Para comenzar con el mod, asegúrate de consultar la línea de misiones de &eProductive Bee&r.", + "atm9.quest.chapter1.desc.MA": "Con una reputación de ser súper poderoso, &2Mystical Agriculture&r te permite cultivar cosechas de casi todo en el juego. ¿Quieres cultivar Diamantes? ¡Planta una Semilla de Diamante! \\n \\n Para aprender más sobre el mod, consulta la línea de misiones de &2Mystical Agriculture&r.", + "atm9.quest.chapter1.desc.storage": "¡Almacenar ítems es probablemente la parte más frustrante del juego temprano! \\n \\n ¡En este pack, hay muchas formas de hacerlo mucho más fácil! ¿Quieres saber más sobre Almacenamiento? ¡Consulta la línea de misiones de &aBasic Storage&r!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r son excelentes opciones para mantener tu inventario limpio cuando estás minando. \\n \\n El Dank base puede contener algunas pilas de cada ítem y se puede configurar para recoger automáticamente los ítems que almacena. Puedes cambiar el modo de recogida usando la tecla &ao&r.", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r agrega &2Drawers&r que pueden contener varias pilas de un ítem. Estos se pueden actualizar para contener aún más pilas. \\n \\n ¡Esto es genial para ítems que obtienes en grandes cantidades, como piedra o semillas!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r añaden algunas de las mochilas más útiles a Minecraft. \\n \\n Estas mochilas se pueden mejorar a niveles superiores, así como equipar mejoras específicas para mejorar la mochila en general.", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r añade cofres, barriles y cajas de shulker que se pueden mejorar a niveles superiores para obtener aún más almacenamiento. ¡También permite equipar mejoras para mejorar la funcionalidad! \\n \\n Nota: Una vez que consigas algo de hierro, podrás mejorar tus cofres de vainilla directamente a hierro en lugar de hacer uno básico.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "El Primo Lejano de Scruff McGruff", + "atm9.quest.chapter1.subt.star": "Desbloqueando El Capitulo 2", + + + "atm9.quest.chapter2.next": "Que sigue después?", + "atm9.quest.chapter2.resource_generation": "&2Generación de Recursos&r", + "atm9.quest.chapter2.quarries": "&aDestructor de chunks&r", + "atm9.quest.chapter2.mobs": "&eGranjas de Mobs Compactas&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dMineria del Vacío&r", + "atm9.quest.chapter2.emerald": "Bloque de Esmeralda 4X", + "atm9.quest.chapter2.endstone": "Piedra del End 5X", + "atm9.quest.chapter2.dirt": "Bloque de Tierra 6X", + "atm9.quest.chapter2.nether_stars": "15 Bloques de Estrella del Nether 3X", + "atm9.quest.chapter2.netherrack": "Netherrack 6X", + "atm9.quest.chapter2.obsidian": "Obsidiana 5X", + "atm9.quest.chapter2.diamonds": "Bloque de Diamante 4X", + "atm9.quest.chapter2.storage": "&aAlmacenamiento&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Sistemas Digitales Amplios", + "atm9.quest.chapter2.wireless": "Terminales Inalambricas", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularidad", + "atm9.quest.chapter2.quantum_ring": "ME Anillo Cuantico", + "atm9.quest.chapter2.power": "&cEnergía&r", + "atm9.quest.chapter2.ancient_pyramid": "&6La Piramide de AllTheModium&r", + "atm9.quest.chapter2.atm_alloys": "&6Las Aleaciones de ATM&r", + "atm9.quest.chapter2.star_casing": "&6El Revestimiento de la Estrella&r", + "atm9.quest.chapter2.awakened_blocks": "&6Aleaciones Activadas&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Sacrificio Abisal", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Bateria (Nitro)", + "atm9.quest.chapter2.transmitter": "Transmisor de Jugador (Nitro)", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Bloque de Deorum", + "atm9.quest.chapter2.dark_rune": "Bloque de Runa Oscura", + "atm9.quest.chapter2.eternal_stella": "Estela Eterna", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Aceite de Creosota", + "atm9.quest.chapter2.multiblocks": "Creando Multibloques", + "atm9.quest.chapter2.workbench": "Mesa de Trabajo del Ingeniero", + "atm9.quest.chapter2.fermenter": "Fermentadora Industrial", + "atm9.quest.chapter2.coke": "Polvo de Coque", + "atm9.quest.chapter2.refinery": "Refineria Industrial", + "atm9.quest.chapter2.squeezer": "Exprimidora Industrial", + "atm9.quest.chapter2.duroplast": "&dPlaca de DuroPlast&r", + "atm9.quest.chapter2.accumulater": "Condensador de Alta Tensión", + "atm9.quest.chapter2.railgun": "Cañon de Rieles", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Invocando Al Wilden Chimera", + "atm9.quest.chapter2.FOS": "Núcleo de Invocación", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Gema de Alma Vacía", + "atm9.quest.chapter2.dimstorage": "Agujero de Gusano Estable", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPiezas del Dragón del End&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Concentración de Venganza Perforante", + "atm9.quest.chapter2.mace": "Mazo de la Destruccion", + "atm9.quest.chapter2.weather": "Clima", + "atm9.quest.chapter2.flesh": "Carne Rejuvenecida", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Compresíon del Aire", + "atm9.quest.chapter2.pressure": "&aLa Camara de Presíon&r", + "atm9.quest.chapter2.micromissiles": "Micromisiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Fragmentos de Antimateria", + "atm9.quest.chapter2.gravity": "Unidad de Regulación Gravitacional", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Portal del Nether en Miniatura", + "atm9.quest.chapter2.mini_exit": "Portal de Salida en Miniatura", + "atm9.quest.chapter2.mini_end": "Portal del End en Miniatura", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Camara de Estasis", + "atm9.quest.chapter2.nuke": "Bomba Infinita", + "atm9.quest.chapter2.wither_builder": "Constructora de Withers", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Objetos Necesarios para la Estrella", + "atm9.quest.chapter2.void_forge": "&5Forja del Vacio&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Maestrx de... Patricio?&r", + "atm9.quest.chapter2.reality": "&6Maestrx de la Realidad&r", + "atm9.quest.chapter2.elements": "&6Maestrx de los Elementos&r", + "atm9.quest.chapter2.sky": "&6Maestrx del Cielo&r", + "atm9.quest.chapter2.dragons": "&6Maestrx de los Dragones&r", + "atm9.quest.chapter2.oblivion": "&6Maestrx del Olvido&r", + "atm9.quest.chapter2.space": "&6Maestrx del Espacio&r", + "atm9.quest.chapter2.undead": "&6Maestrx de los No-Muertos&r", + "atm9.quest.chapter2.universe": "&6Maestrx del Universo&r", + "atm9.quest.chapter2.creation": "&6Maestrx de la Creacion&r", + "atm9.quest.chapter2.ATM_Star": "&6La Estrella ATM", + + "atm9.quest.chapter2.desc.next": "La Aventura hacia la &6Estrella ATM&r toma MUCHO tiempo y recursos, así que ¿por dónde comenzamos? \\n \\n No hay un solo camino hacia la Estrella, pero todos los caminos eventualmente te llevarán allí. \\n \\n Para empezar, necesitamos echar un vistazo a los 3 factores más importantes en tu partida: \\n \\n &cEnergía&r, &aAlmacenamiento&r y &2Generación de Recursos&r.", + "atm9.quest.chapter2.desc.resource_generation": "Si quieres crear la &6Estrella ATM&r, necesitarás muchísimos recursos! \\n \\n Los packs de ATM proporcionan una variedad de formas de generar toneladas de recursos utilizando varios mods. ¡Aunque algunos de estos no son necesarios para la Estrella en sí, esta misión se ramifica para mostrarte todas las diferentes maneras de generar los recursos que necesitarás!", + + "atm9.quest.chapter2.desc.quarries": "¿Por qué generar recursos cuando puedes simplemente extracciónr el mundo para obtenerlos? \\n \\n Estas &aCanteras&r son algunas de las formas más utilizadas para extraer grandes porciones del mundo y reunir toneladas de recursos, con el &dDestructor de Fragmentos&r siendo uno de los mejores! \\n \\n Si planeas usar estos, es mejor utilizarlos en la &aDimensión de Minería&r!", + "atm9.quest.chapter2.desc.mobs": "Una de las mejores formas de generar recursos es utilizando &aGranjas de Mobs&r. Mientras puedes tomar generadores y cambiarlos usando Huevos de Engendro, el mod &aHostile Neural Networks&r ofrece una manera de convertir energía en &aDrops de Mobs&r usando Simulaciones. \\n \\n Esta es una de las mejores maneras de generar las &a98,415 Estrellas del Nether&r que necesitas para hacer la &6Estrella&r.", + "atm9.quest.chapter2.desc.bees": "&2Abejas Productivas&r es un mod que te permite convertir abejas en abejas que producen recursos como hierro, diamantes y más! \\n \\n Necesitarás crear un &dHuevo de Dragón Inactivo&r del mod para hacer la &6Estrella&r.", + "atm9.quest.chapter2.desc.MA": "&2Agricultura Mística&r te permite cultivar la mayoría de los recursos como cultivos! Esto incluye diamantes, cuarzo, e incluso materiales modificados como &6Metales ATM&r! \\n \\n También necesitarás crear la &5Esencia Creativa&r a partir de Inferium, ¡así que esto es necesario!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r ofrece una de las únicas maneras de generar recursos desde el 'vacío'. \\n \\n Usando una &aBase de Láser de Minerales&r, puedes crear una estructura multibloque personalizable de &aTaladros Láser&r adjunta a la base para generar tantos recursos como necesites! Usando una &aLente Láser&r de color, puedes aumentar las probabilidades de que se generen ciertos minerales. \\n \\n Esta es también una de las únicas formas de generar mineral de &6Allthemodium&r, &6Vibranium&r y &6Unobtainium&r!", + "atm9.quest.chapter2.desc.storage": "¿Estás preparado para reunir MILLONES de ítems? Espero que no sigas usando cofres básicos! \\n \\n El primer paso es actualizar a un mod de Almacenamiento Virtual. Esto puede ser &9Refined Storage&r o &9Applied Energistics 2&r. ¡Querrás usar uno de estos para la capacidad de &2autocraftear&r ítems!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r es un mod de almacenamiento masivo que ofrece un sistema de almacenamiento basado en red simple.", + "atm9.quest.chapter2.desc.LDS": "No importa qué camino hayas tomado para tu Almacenamiento Digital, uno de estos es necesario para hacer la &6Estrella&r!", + "atm9.quest.chapter2.desc.wireless": "No importa qué camino hayas tomado para tu Almacenamiento Digital, uno de estos es necesario para hacer la &6Estrella&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (o &oAE2&r para abreviar) es un mod de &bAlmacenamiento Digital&f increíblemente versátil! \\n \\n Incluso si has elegido ir por la ruta de &aRS&r, ¡aún necesitarás hacer algunos ítems del mod para hacer la &6Estrella&r.", + "atm9.quest.chapter2.desc.power": "¿Cómo está tu generación de energía? ¿Está al menos cerca de 100 millones de RF/t? ¿No? Bueno, tenemos que cambiar eso. \\n \\n Hay muchas maneras de generar toda la energía que necesitarás para crear la &6Estrella&r, ¡así que hagamos algunas de esas! \\n \\n Si no has revisado la sección &aAllThePower&r, esto te ayudará a aprender más sobre las opciones de energía!", + "atm9.quest.chapter2.desc.ancient_pyramid": "En lo profundo de The Other, encontrarás una de las mazmorras más difíciles del pack: &6La Pirámide de Allthemodium&r. \\n \\n Esta pirámide alberga al mob más fuerte de ATM, el &5Piglich&r. Necesitarás encontrar una manera de derrotarlos y reunir sus &6Corazones de Piglich&r para hacer las mejores aleaciones del pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Usando &9Powah&r, puedes crear las &6Aleaciones&r más poderosas del pack mezclando juntos lingotes de &6Allthemodium&r, &6Vibranium&r y &6Unobtainium&r con &dCorazones de Piglich&r. \\n \\n Consejo Pro: ¡Necesitarás al menos 252 &dLingotes de Aleación de Unobtainium-Allthemodium&r (o 28 Bloques) para hacer parte de la receta de la &6Estrella&r!", + "atm9.quest.chapter2.desc.awakened_blocks": "Usando los &aAltares de Despertar&r de &2Agricultura Mística&r, puedes fusionar bloques de Vibranium y Unobtainium juntos. \\n \\n ¡Necesitarás 2 de estos bloques &cDespiertos&r!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "El &dSacrificio Abismal&r es un ítem utilizado para invocar al &5Leviathan&r. \\n \\n Para hacer uno, necesitarás localizar un &aTemplo Hundido&r en el Overworld. Una vez allí, puedes obtener las drops de los &eSacerdotes Deepling&r y los mobs &2Coralssus&r. \\n \\n Nota: Puedes hacer una &dBrújula de Estructura&r para localizar el Templo, o usar &dOjos del Abismo&r como usarías un Ojo de Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r es exactamente lo que piensas que es: ¡todo sobre obtener ENERGÍA ILIMITADA! \\n \\n Necesitarás avanzar más en el mod para crear algunos de los ítems avanzados necesarios para la Estrella.", + "atm9.quest.chapter2.desc.batteries": "¡Asegúrate de llenar estos!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r te llevará fuera de este mundo! ¡Literalmente! \\n \\n Viajarás de planeta en planeta minando nuevos metales en tu aventura.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r es un hermoso mod de magia que puede ayudarte a crear algunos ítems superpoderosos! \\n \\n Necesitarás avanzar más en el mod para crear algunos de los ítems avanzados necesarios para la Estrella.", + "atm9.quest.chapter2.desc.IE": "¡Necesitaremos un &dRail Gun&r del mod &aIngeniería Inmersiva&r para crear la &6Estrella&r! \\n \\n Para empezar, fabrica tu primer Martillo de Ingeniero. \\n \\n Esta misión también te da el libro guía completo para el mod. Si alguna vez te pierdes, asegúrate de revisarlo.", + "atm9.quest.chapter2.desc.creosote": "Lo primero que necesitamos hacer es &aAceite de Creosota&r! \\n \\n Para hacer esto, haz un &aHorno de Coque&r colocando 27 Ladrillos de Coque para construir un bloque de 3x3x3, luego haz clic derecho con el Martillo de Ingeniero para convertirlo en un Horno. Desde allí, puedes tirar carbón para convertirlo en Coque de Carbón. \\n \\n ¡Esto se usará para hacer &2Madera Tratada&r, que necesitaremos para hacer nuestro banco de trabajo!", + "atm9.quest.chapter2.desc.multiblocks": "En este mod, construirás máquinas multibloques personalizadas para crear los recursos que necesitas. Para aprender a construirlas, revisa la sección &aMaquinaria Pesada&r del &aManual del Ingeniero&r \\n \\n Estos multibloques están hechos de varios bloques básicos, como el &eBloque de Ingeniería Ligera&r o el &cBloque de Ingeniería de Redstone&r. Cada 'máquina pesada' requerirá una cantidad diferente de bloques de construcción, ¡así que acostúmbrate a fabricar muchos de ellos! \\n \\n Cada máquina multibloque tendrá un lugar para que hagas &aright click&r con el Martillo del Ingeniero para convertir el multibloque en la máquina! También necesitarán energía.", + "atm9.quest.chapter2.desc.workbench": "El &aBanco de Trabajo del Ingeniero&r es lo que necesitarás para hacer uso de varios &ePlanos de Ingeniería&r. \\n \\n ¡Necesitarás hacer algunos de los Planos básicos!", + "atm9.quest.chapter2.desc.fermenter": "Usando nuestros nuevos bloques de construcción, podemos crear nuestra primera máquina multibloque! \\n \\n Navega por tu &aManual del Ingeniero&r y encuentra el &aFermentador&r en la categoría de &eMaquinaria Pesada&r. \\n \\n ¡Este puede recibir diferentes tipos de plantas para descomponerlas en &bEtanol&r!", + "atm9.quest.chapter2.desc.coke": "Ahora que hemos hecho algo de Aceite de Creosota, también deberíamos tener algo de &3Coque de Carbón&r para acompañarlo. \\n \\n Necesitaremos triturarlo en &aPolvo de Coque&r. Puedes hacer esto usando &aRuedas Trituradoras&r del mod &dCreate&r, o construyendo una &aTrituradora&r usando Ingeniería Inmersiva. \\n \\n Si quieres construir la Trituradora, navega a la sección de &aMaquinaria Pesada&r en tu &eManual del Ingeniero&r para aprender cómo construir el multibloque!", + "atm9.quest.chapter2.desc.refinery": "A continuación, necesitamos encontrar la &aRefinería&r en la categoría de &eMaquinaria Pesada&r de nuestro manual. \\n \\n Este multibloque se usará para convertir el &bEtanol&r en &aAcetaldehído&r usando Placas de Plata! \\n \\n Nota: Para bombear líquidos fuera de esta máquina, usa una Tubería de Fluido desde el frente!", + "atm9.quest.chapter2.desc.squeezer": "Navegando a través de nuestro &aManual del Ingeniero&r, puedes encontrar el &aPrensador&r en la categoría de &eMaquinaria Pesada&r. \\n \\n Este es una estructura multibloque que usaremos para exprimir el &3Polvo de Coque&r en &3Polvo de Grafito HOP&r. ¡Funde esto para crear el lingote!", + "atm9.quest.chapter2.desc.duroplast": "Necesitarás construir otra &aRefinería&r para refinar aún más el &aAcetaldehído&r en &cResina Fenólica&r. \\n \\n Una vez que hayas adquirido este líquido, querrás construir una última máquina multibloque: la &aMáquina de Embotellado&r. \\n \\n Una vez construida, puedes insertar la Resina usando un cubo en la máquina. \\n \\n Usando tu Banco de Trabajo del Ingeniero, haz el &aMolde de Placa&r y tíralo en las cintas transportadoras. Si se hace correctamente, el molde se llenará de Resina y te dará una &dHoja de Duroplast&r!", + "atm9.quest.chapter2.desc.accumulater": "Usando todos los materiales que hemos reunido hasta ahora, ¡podemos hacer la primera pieza del &dRailgun&r necesario para la &6Estrella&r!", + "atm9.quest.chapter2.desc.railgun": "Con todo lo que hemos hecho hasta ahora, podrás fabricar el ítem final que necesitamos: ¡el &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "Para la Estrella, necesitaremos explorar el mundo de la magia usando el mod &dArs Nouveau&r! \\n \\n A lo largo de tu viaje, crearás tu propio Libro de Hechizos, lo mejorarás para obtener hechizos más poderosos, ¡e incluso lucharás contra el &dQuimera de Wilden&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Consejo: Usa la Tableta de Ritual en el brasero primero, luego haz clic derecho con uno de cada uno de los drops de mobs de Wilden, luego activa el ritual para invocar al Quimera de Wilden.", + "atm9.quest.chapter2.desc.occultism": "¿Necesitas algunos amigos demoníacos? &dOccultism&r ofrece justo eso! \\n \\n En tu viaje demoníaco, invocarás a algunos nuevos amigos para ayudarte a crear los ítems poderosos necesarios para crear la Estrella.", + "atm9.quest.chapter2.desc.twilight_forest": "Parte de hacer la &6Estrella&r requiere aventurarse en el &dBosque Crepuscular&r!", + "atm9.quest.chapter2.desc.botania": "Si te gusta jugar con plantas, pero desearías que pudieran hacer algo más que crear tintes, &dBotania&r te tiene cubierto. Necesitarás avanzar a través del mod para hacer la &6Estrella&r!", + "atm9.quest.chapter2.desc.Edragon": "Podrías querer luchar contra la &dDragona del End&r unas cuantas veces más.... \\n \\n ¡Necesitarás algunos &dHuevos de Dragón&r y varios otros ítems como &dEscamas de Dragón&r para hacer la &6Estrella&r! \\n \\n Consejo Pro: Intenta usar &aHostile Neural Networks&r para hacer ya sea Huevos de Dragón o Aliento de Dragón para no tener que seguir volviendo a luchar contra ella!", + "atm9.quest.chapter2.desc.blood": "&cMagia de Sangre&r se trata de usar &cSangre&r para crear ítems mágicos. Esta vez, podrías incluso usar tu propia sangre.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r no es realmente tan Malvado.... solo usa mucha sangre. &oDe tus enemigos&r. \\n \\n En el viaje para fabricar los ítems poderosos necesarios para la Estrella, necesitarás &o mucha&r sangre. ¿Necesitas ayuda para empezar?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r te ayuda a crear tus propias herramientas y armaduras personalizadas! ¡También puede combinar varios lingotes en aleaciones fuertes, que necesitarás para la Estrella.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r se trata de Presión! \\n \\n Para empezar, necesitarás fabricar algunos &3Lingotes de Hierro Comprimido&r! La forma más fácil de hacer esto es hacer un agujero en el suelo, tirar algunos lingotes de hierro (o bloques) y luego hacerlos explotar con algo de TNT! \\n \\n Algunos podrían perderse en la explosión, pero es un riesgo que tendremos que tomar!", + "atm9.quest.chapter2.desc.air": "Esto no va a profundizar en el mod, pero cubrirá lo que necesitarás para hacer la &6Estrella&r. \\n \\n Necesitaremos algunas cosas para empezar a crear Presión, y el &aCompresor de Aire&r es el mejor lugar para empezar. Estos crearán aire para aumentar la presión, que puede ser canalizado usando los &eTuberías de Presión&r. \\n \\n Ah, y todo puede explotar si no tienes cuidado. ¡Para eso es la &aActualización de Seguridad&r! Coloca estos en los Compresores para evitar que exploten si la presión se vuelve demasiado alta. ¡Las Tuberías explotarán en su lugar! \\n \\n Honestamente, deberías colocar estos en todo lo que puedas. A menos que quieras que todo explote, por supuesto.", + "atm9.quest.chapter2.desc.pressure": "A continuación, necesitaremos hacer una &aCámara de Presión&r para fabricar ítems, lo más importante, el &dAgujero Negro Pulsante&r para la &6Estrella&r. \\n \\n Este es un multibloque básico de 5x5x5 compuesto por &eParedes de la Cámara de Presión&r. Al igual que la mayoría de los multibloques, puedes reemplazar las caras con Cristal de la Cámara de Presión, pero el marco debe estar compuesto por Paredes. \\n \\n Para canalizar aire y crear presión en la cámara, necesitaremos hacer una &aVálvula&r y colocarla en una de las caras. ¡Asegúrate de poner una &aActualización de Seguridad&r en la Válvula para evitar explosiones! \\n \\n Para ingresar y extraer ítems, necesitaremos &aInterfaces de la Cámara de Presión&r, una para cada uno. ¡Cómo coloques estas importa! \\n \\n Si quieres ingresar ítems, asegúrate de que la parte Azul de la Interface esté mirando &efuera de la Cámara&r. Si quieres extraer ítems de la cámara, asegúrate de que la parte Dorada de la Interface esté mirando hacia afuera. \\n \\n Ahora puedes bombear aire desde tus Compresores de Aire para aumentar la presión. ¡Necesitamos que alcance 4.9 para fabricar el Agujero Negro!", + "atm9.quest.chapter2.desc.micromissiles": "Para obtener los &aMicromisiles&r que necesitamos para fabricar el &dAgujero Negro Pulsante&r, tenemos varias opciones: \\n \\n - Fabricarlo manualmente pasando por &aPneumaticCraft&r haciendo PCBs \\n \\n - Encontrar uno como botín en cofres de botín", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r es un mod con el que puedes empezar desde el principio, y aún estarás trabajando en él justo antes de completar el pack. \\n \\n Para hacer la Estrella, necesitarás 5 piezas en total de &dAntimateria&r, ¡así que mejor empieza pronto! ¿Necesitas ayuda para empezar?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis cambia bastante el juego, incluyendo Encantamientos. Necesitarás usar Encantamiento de Infusión para hacer los Mini Portales. ¡Revisa el capítulo de Encantamientos de Apotheosis en la pestaña de magia para aprender más!", + "atm9.quest.chapter2.desc.mini_nether": "Para obtener el Mini Portal del Nether, necesitarás un Núcleo de Teleportación Infundido en el Nether, que al igual que los otros Núcleos, necesitas infundir el Núcleo de Teleportación. Para el del Nether necesitarás al menos &a40 Eterna&r, entre &c15%%-25%% Quanta&r, y al menos &560%% Arcana&r. Un ejemplo de configuración sería &14 Estanterías Resonantes&r, &d2 Estanterías Dracónicas&r, 2 Estanterías de Melón, y &41 Estanterías de Infierno Luminosas&r que se pueden reemplazar. Luego combínalo con 4 Obsidianas, 2 Estrellas del Nether, 1 Nylium Deformado, y un solo Cráneo de Wither para obtener el Mini Portal del Nether.", + "atm9.quest.chapter2.desc.mini_exit": "Si quieres el Mini Portal de Salida (End), necesitarás algunas partes de Dragón y un Núcleo de Teleportación Infundido en Dracónico. Para obtener eso, necesitarás infundir un Núcleo de Teleportación con Máxima &aEterna&r, entre &c45%%-50%% Quanta&r, y Máxima &5Arcana&r. Un ejemplo que puedes usar para infundir el núcleo sería &17 Estanterías Resonantes&r y &d3 Estanterías Dracónicas&r. Luego toma tu Núcleo de Teleportación Dracónico, un Huevo de Dragón (espero que tengas repuestos), 3 Cristales del End, y 4 Fogatas de Piedra del End. Luego, ¡BOOM Mini Portal de Salida (End).", + "atm9.quest.chapter2.desc.mini_end": "Para obtener el Mini Portal del End, necesitarás un Mini Bastión, es broma, pero necesitarás un Núcleo de Teleportación Infundido en Ender. Para infundir el Núcleo de Teleportación necesitarás &a50 Eterna&r, entre &c8.5%%-13.5%% Quanta&r, y entre &532.5%%-37.5%% Arcana&r. Para obtener eso, necesitarás una configuración complicada de &d5 Estanterías Dracónicas&r, &13 Estanterías Resonantes&r, 2 Estanterías de Melón, y una sola Estantería de Piedra. Fabrica el Núcleo de Teleportación Infundido en Ender, 4 Ojos de Ender, y 4 Fogatas de Piedra del End para crear el Mini Portal del End.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r es un mod destinado a ayudarte a lo largo de todo tu viaje en modificado. \\n \\n Harás toneladas de plástico, granjas de mobs para Baba Rosa, e incluso bombas nucleares de fin del mundo solo para hacer la Estrella. ¿Necesitas ayuda para empezar?", + "atm9.quest.chapter2.desc.stasis": "¡Necesitarás esto para mantener a un &dWither&r en su lugar para poder extraer &bGas Etéreo&r de él!", + "atm9.quest.chapter2.desc.spells": "¡Si amas la magia, te encantará jugar con este mod! \\n \\n Para crear este ítem, necesitarás aventurarte en las estructuras del mod para encontrar &dPiedras Rúnicas&r. \\n \\n También necesitarás viajar al Nether para matar &5Caballeros Antiguos&r por su Esencia de Cinder. Esto se usa para hacer el &dOrbe de Mejora&r. Puedes encontrar los otros ítems necesarios en cofres de botín o minando en el Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dReactores Extremos&r se trata de crear reactores multibloques personalizables y turbinas para todas tus necesidades energéticas!", + "atm9.quest.chapter2.desc.void_forge1": "¡Para hacer la &dForja del Vacío&r que necesitamos para la &6Estrella&r, primero necesitaremos ir de aventura! \\n \\n La primera parte de este viaje te llevará a la &dForja del Alma&r en el Nether. Derrota a la &cMonstruosidad de Netherita&r allí y reclama la &dForja Infernal&r como un drop! \\n \\n Nota: Puedes usar &dOjos de Monstruosidad&r para encontrar la estructura, así como una Brújula de Estructura. \\n \\n ¡A la siguiente página!", + "atm9.quest.chapter2.desc.void_forge2": "Para el siguiente paso, necesitamos volver al Overworld para localizar al &dPortador&r. Puedes encontrar este jefe en la estructura &aFábrica Antigua&r. Esto es como luchar contra el Wither, pero en modo difícil. :) \\n \\n Una vez que hayas encontrado la estructura, usa una &dEstrella del Nether&r para activar al jefe, ¡y buena suerte! \\n \\n Si logras derrotarlo, obtendrás un &6Bloque de Witherita&r que usaremos para hacer el &6Yunque de Fusión Mecánica&r. \\n \\n ¡A la siguiente página!", + "atm9.quest.chapter2.desc.void_forge3": "Queremos usar el Yunque de Fusión que hicimos para mejorar nuestra &dForja Infernal&r a una &dForja del Vacío&r... pero nos falta una pieza crucial: un &5Núcleo del Vacío&r. Para obtener esto, dirígete al End y localiza la &eCiudadela en Ruinas&r. Derrota al &dGólem del End&r dentro y haz tu &dForja del Vacío&r!", + "atm9.quest.chapter2.desc.create1": "Hacer la &6Estrella ATM&r requiere una receta masiva usando 55 &aCreate&r &eFabricantes Mecánicos&r. \\n \\n Aunque no necesitarás ser un maestro en &aCreate&r para configurarlo, necesitarás un entendimiento básico del mod para energizarlo.", + "atm9.quest.chapter2.desc.create2": "Nota: Puedes energizar esto con Grandes Ruedas de Agua.", + "atm9.quest.chapter2.desc.reality": "Nota: Para hacer el Módulo de Vuelo necesario para esto, necesitarás primero hacer una &aJeringa&r y luego llenarla atacando &bGhasts&r con ella.", + "atm9.quest.chapter2.desc.ATM_Star": "La Estrella ATM. El Logro Definitivo en ATM9. ¡Felicidades! \\n \\n ¡Con esto, ahora puedes hacer ítems &dCreativos&r! ¡Revisa el capítulo de Misión &dCreativo&r para saber más!", + + "atm9.quest.chapter2.atm_star": "Domina El Mundo.", + + + "atm9.quest.chapter3.welcome": "Aseguradx de por vida", + "atm9.quest.chapter3.mana": "Maná Infinita", + "atm9.quest.chapter3.pressure": "Presion Infinita", + "atm9.quest.chapter3.power": "Mejora de Infinidad de Pipez", + "atm9.quest.chapter3.jetpack": "Mochila Cohete Infinita", + "atm9.quest.chapter3.blocks": "Por...que?", + "atm9.quest.chapter3.spells": "Libro de Hechizos Creativo", + "atm9.quest.chapter3.create": "Poniendonos Crea-tivos.", + "atm9.quest.chapter3.powah": "Energia Infinita", + "atm9.quest.chapter3.storage": "Energia de Nuestro sístemas digitales Infinita", + "atm9.quest.chapter3.source": "Frasco de Source Infinito", + "atm9.quest.chapter3.greg": "La GregStar", + + "atm9.quest.chapter3.desc.welcome": "Si creas 9 Estrellas, o las suficientes para hacer un Bloque de Estrella ATM, podrás crear una &dAbeja Starry&r. Esta abeja te da &6Fragmentos de Estrella ATM&r de sus panales. \\n \\n Ah, y también necesitarán otro Bloque de Estrella ATM para su flor! Suficientemente simple, ¿verdad?", + "atm9.quest.chapter3.desc.blocks": "¿Esto será suficiente para la Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Sera suficiente para crear todo en el Modpack?", + "atm9.quest.chapter3.subt.greg": "Acaso greg estaría orgulloso?", + + "atm9.quest.chapter3.img.star": "Que es lo que puedo hacer con la estrella ATM?", + + "atm9.quest.affixes.gems": "Equipamiento de Apotheosis", + "atm9.quest.affixes.dust": "Polvo de Gemas", + "atm9.quest.affixes.smith": "Aplicando Gemas (y otros)", + "atm9.quest.affixes.gem_cutting": "Consiguiendo Mejoras Gemas", + "atm9.quest.affixes.flawless": "Gemas Perfectas", + "atm9.quest.affixes.affix": "Objetos Modificados", + "atm9.quest.affixes.mythic": "Lo Mejor de lo Mejor", + "atm9.quest.affixes.vials_and_sigils": "Frascos y Sigilos", + "atm9.quest.affixes.sigil": "&5Sigilo de Encaje&r", + "atm9.quest.affixes.superior_sigil": "Sigilo Superior de Encaje", + "atm9.quest.affixes.vialU": "Frasco de Desnombramiento", + "atm9.quest.affixes.vialA": "Frasco de la Extracción Arcana", + "atm9.quest.affixes.vialS": "Frasco de la Expulsión Abrasadora", + "atm9.quest.affixes.salvaging_table": "Mesa de Reciclaje", + "atm9.quest.affixes.common": "&7Materiales de Chatarra Misteriosa&n", + "atm9.quest.affixes.uncommon": "&2Tela Antigua&r", + "atm9.quest.affixes.rare": "&9Fragmento de Cristal Luminoso&r", + "atm9.quest.affixes.epic": "&5Arena Arcana&r", + "atm9.quest.affixes.mythic_material": "&6Orbe Forjada por Dioses&r", + "atm9.quest.affixes.simple": "Mesa de Retemplado Simple", + "atm9.quest.affixes.reforge": "Mesa de Retemplado (Mejorada)", + + "atm9.quest.affixes.desc.gems": "Si quieres tener un buen equipamiento necesitarás las Modificaciones de Apotheosis, y todo empieza con una Gema.", + "atm9.quest.affixes.desc.dust": "Para conseguir el polvo de gemas, necesitas Gemas de Apotheosis y un yunque. Cualquier Gema de Apotheosis (se recomienda usar gemas comunes o no-comunes). Una vez teniendo las Gemas, aplástalas con un yunque. Para hacer este proceso sencillo, crea la Mesa de Reciclaje.", + "atm9.quest.affixes.desc.smith": "Tienes herramientas y gemas, ¿así que cómo las combinamos? Primero, asegúrate de que tus herramientas tengan un espacio para gema. (Para más espacios, échale un ojo a la sección de Sigilos y Frascos). Si hay un espacio disponible, puedes combinar tus herramientas y gemas en una Mesa de Herrería. Si no te sientes a gusto con las mejoras, necesitarás...", + "atm9.quest.affixes.desc.gem_cutting": "Si quieres mejorar de categoría tus Gemas necesitarás la Mesa de Cortes. Si usamos 2 del mismo tipo de Gema y materiales del mismo tipo de rareza, puedes subir la rareza de la Gema y eso aumenta su poder.", + "atm9.quest.affixes.desc.flawless": "¡Cuanto mejor sea la Gema, mejores serán las estadísticas! Flawless es la segunda mejor mientras que Perfect es la mejor.", + "atm9.quest.affixes.desc.affix": "Las armas modificadas pueden encontrarse de muchas formas, pero ¿cómo sé cuál está modificada? Las armas modificadas siempre tendrán nombres muy largos, usualmente con el tipo de arma y el nombre de quien pudo haberla poseído antes. También estarán coloreadas según su rareza, verde para no común, azul para rara, etc. Además, tendrán estadísticas adicionales o al menos un aumento de encantabilidad.", + "atm9.quest.affixes.desc.mythic": "Los afijos míticos son las mejores estadísticas que puedes obtener, así que las armas míticas son lo que debes buscar. ¡Buena suerte consiguiendo una!", + "atm9.quest.affixes.desc.vials_and_sigils": "Los frascos y sigilos son ítems usados para cambiar los sockets de tus armas, ya sea para agregar más o liberarlos. Todos se usan con tu ítem en una Mesa de Herrería.", + "atm9.quest.affixes.desc.sigil": "Para los nuevos en Apotheosis, los sockets son confusos e irritantes. Tus armas y armaduras necesitan sockets para usar gemas con ellas. ¿Pero qué pasa si no tiene un socket? Entonces necesitarás un Sigilo de Encaje. Combina tu ítem y el Sigilo en una Mesa de Herrería y ¡boom! Puedes obtener hasta 3 sockets.", + "atm9.quest.affixes.desc.superior_sigil": "El Sigilo Superior de Encaje hace exactamente lo mismo que su versión inferior, pero hasta 4 sockets en lugar de 3.", + "atm9.quest.affixes.desc.vialU": "El Frasco de Desnombramiento hace lo que sugiere. Cuando tienes un ítem modificado con un nombre incómodamente largo, puedes combinarlo con el frasco en una mesa de herrería para deshacerte de la mayor parte del nombre. (Solo se mantendrán el material y el tipo de arma con el color de la rareza).", + "atm9.quest.affixes.desc.vialA": "El Frasco de Extracción Arcana hace lo opuesto del Frasco de Expulsión Abrasadora, en lugar de romper la Gema, rompe el ítem y puedes quedarte con la Gema.", + "atm9.quest.affixes.desc.vialS": "El Frasco de Expulsión Abrasadora puede usarse en una mesa de herrería para sacar una gema del socket de un ítem. Advertencia: Esto romperá la gema y solo abrirá un socket.", + "atm9.quest.affixes.desc.salvaging_table": "La Mesa de Reciclaje finalmente puede darte materiales y Polvo de Gemas sin usar yunques. Puedes reciclar herramientas y armaduras con afijos para obtener sus materiales. Y descomponer armaduras de caballo por alguna razón.", + "atm9.quest.affixes.desc.simple": "La Mesa de Retemplado Simple se usa como una mesa de encantamientos, pero para las Modificaciones. Con un poco de Polvo de Gemas, Materiales de Rareza (común, no-común, raro) máximo, y un objeto con una Modificación puedes cambiar las Modificaciones (estos cambios cuestan EXP y algunos de los objetos mencionados).", + "atm9.quest.affixes.desc.reforge": "La Mesa de Retemplado (Mejorada) hace lo mismo que la versión anterior pero mejor, ¡puede hacer modificaciones épicas y míticas!", + + "atm9.quest.affixes.subt.common": "Común", + "atm9.quest.affixes.subt.uncommon": "No-común", + "atm9.quest.affixes.subt.rare": "Raro", + "atm9.quest.affixes.subt.epic": "Épico", + "atm9.quest.affixes.subt.mythic": "Mítico", + + + "atm9.quest.tools.tool": "¡Herramientas!", + "atm9.quest.tools.tier1": "&9Tier de extracción 1&r", + "atm9.quest.tools.tier2": "&fTier de extracción 2&r", + "atm9.quest.tools.tier3": "&bTier de extracción 3&r", + "atm9.quest.tools.tier4": "&5Tier de extracción 4&r", + "atm9.quest.tools.tier5": "&eTier de extracción 5&r", + "atm9.quest.tools.tier6": "&dTier de extracción 6&r", + "atm9.quest.tools.1pick1": "Picos de Madera de Blue Skies", + "atm9.quest.tools.3pick1": "Picos de Hierro de Mekanism y Undergarten", + "atm9.quest.tools.3pick2": "Picos de Hierro de Blue Skies y Aether", + "atm9.quest.tools.3pick3": "Picos de Hierro de Greg", + "atm9.quest.tools.4pick1": "Picos de Diamante de Mystical y Twilight", + "atm9.quest.tools.4pick2": "Picos de Diamante de Greg", + "atm9.quest.tools.6pick1": "Picos de Aleación y Minerales ATM", + "atm9.quest.tools.6pick2": "Picos Máximos de Mods Mágicos", + "atm9.quest.tools.6pick3": "Picos Máximos de Mods de Exploración", + "atm9.quest.tools.6pick4": "Picos Máximos de Mystical y Blue Skies", + "atm9.quest.tools.6pick5": "Picos Máximos de Greg", + "atm9.quest.tools.4sword1": "Espadas de Madera de Blue Skies", + "atm9.quest.tools.5sword1": "Espadas de Piedra de Blue Skies", + "atm9.quest.tools.6sword1": "Espadas de Hierro de Meka y AE2", + "atm9.quest.tools.6sword2": "Espadas de Hierro de Botania y Blue Skies", + "atm9.quest.tools.7sword1": "Espadas de Diamante de Botania y Twilight", + "atm9.quest.tools.7sword2": "Espadas de Diamante de Aether y Undergarten", + "atm9.quest.tools.9sword1": "Espadas de Mods de Exploración", + "atm9.quest.tools.9sword2": "Espadas Elaboradas", + "atm9.quest.tools.12sword1": "Espadas Mágicas", + "atm9.quest.tools.12sword2": "Espadas Hechas", + + "atm9.quest.tools.desc.tool": "¡Bienvenido a Herramientas Básicas! \\n \\n ¿Alguna vez obtuviste una herramienta que nunca has visto o escuchado y querías saber dónde se encuentra entre otras herramientas? ¡Entonces esta misión es perfecta para ti! \\n \\n (Las espadas están ordenadas por daño base, no se incluyen espadas que se puedan mejorar o usar para obtener más daño) \\n \\n (Por favor, no uses esto como una lista de deseos, encontrar todas las herramientas y armas te hará 99%% loco.)", + "atm9.quest.tools.desc.tier1": "&9El tier 1&r de extracción es el tier más bajo de pico, necesitando un pico. Cualquier pico puede extraer estos. Los elementos que son tier 1 serían como Piedra, Horno y Mineral de Carbón.", + "atm9.quest.tools.desc.tier2": "&fEl tier 2&r es el tier de pico de piedra. Es casi solo para extraer elementos de Hierro.", + "atm9.quest.tools.desc.tier3": "&bEl tier 3&r es el tier de pico de Hierro, extrae la mayoría de los minerales como Diamante, Esmeralda y Oro.", + "atm9.quest.tools.desc.tier4": "&5El tier 4&r es el tier de herramienta de Diamante, se usa para obtener Obsidiana y Netherite. También algunos minerales de mods como Uranio y Platino.", + "atm9.quest.tools.desc.tier5": "&eEl tier 5&r es básicamente solo para el Mineral de AllTheModium, no mucho más.", + "atm9.quest.tools.desc.tier6": "&dEl tier 6&r es el tier más alto, cualquier cosa que sea rompible se puede extraer con él, incluyendo Vibranium y Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Daño&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Daño&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Daño&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Daño&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Daño&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Daño&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Daño&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Daño&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Daño&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Daño&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Daño&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Daño&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Daño&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Daño&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Daño&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Daño&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Daño&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Daño&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Daño&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Daño&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Daño&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Daño&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "Cómo aumentar tu Mahou", + "atm9.quest.mahou.mortar": "Mortero y Mano", + "atm9.quest.mahou.scrolls": "Hechizos sobre la marcha", + "atm9.quest.mahou.life": "Límite de Drenaje de Vida", + "atm9.quest.mahou.durability": "Intercambio de Durabilidad", + "atm9.quest.mahou.chronal": "Intercambio Cronal", + "atm9.quest.mahou.morgan": "Obteniendo a Morgan", + "atm9.quest.mahou.emerald": "¿Suficiente Mahou? ¡Probablemente!", + "atm9.quest.mahou.power": "Ritual de Consolidación de Poder", + "atm9.quest.mahou.lake": "Lago Mahou", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Mejorando a Caliburn para mejorar a Morgan", + "atm9.quest.mahou.warden": "Conseguí a Morgan", + "atm9.quest.mahou.genocide": "Morgan al máximo", + "atm9.quest.mahou.strength": "Pergamino de Fortalecimiento", + "atm9.quest.mahou.stick": "Palo Fuerte", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Espada Fuerte", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Escudo Fuerte", + "atm9.quest.mahou.souls": "Almas", + "atm9.quest.mahou.damage": "Pergamino de Intercambio de Daño", + "atm9.quest.mahou.immunity": "Pergamino de Intercambio de Inmunidad", + "atm9.quest.mahou.replica": "Réplica", + + "atm9.quest.mahou.desc.start": "Bienvenido a Mahou Tsukai. No, no puedes obtener instantáneamente la espada Morgan, tendrás que jugar un poco con el mod. Para empezar, recibe algo de daño. Tendrás un efecto de sangrado. Antes de que desaparezca, mantén presionado shift y presiona M en un bloque sólido para colocar tu primer círculo de mahou.", + "atm9.quest.mahou.desc.mana": "Mahou es la fuente de vida de todo en Mahou Tsukai. Necesitarás aumentarla y tener mucha para usar hechizos y fabricar armas. Cuando usas Mahou, tu límite aumenta. Una forma fácil de gastar Mahou es usar un Diamante o Esmeralda Sintonizados para almacenar más Mahou. Una vez que tengas suficiente Mahou, puedes intentar estos hechizos...", + "atm9.quest.mahou.desc.mortar": "Para obtener hechizos necesitarás elementos en polvo. Para obtener elementos en polvo necesitarás un Mortero y Mano.", + "atm9.quest.mahou.desc.scrolls": "Algunos hechizos se pueden poner en pergaminos para ser usados donde sea necesario. Primero, necesitarás una Tela de Hechizo y colocarla. Luego, haz el mismo ritual pero sobre la tela de hechizo. Una vez que toda la sangre y el polvo estén listos, haz clic derecho en la Tela de Hechizo y ¡Boom, Pergamino! Algunos no se pueden convertir en Pergaminos, así que no me hago responsable de materiales desperdiciados por eso.", + "atm9.quest.mahou.desc.life": "Una vez que tengas al menos doscientos mahou, tal vez quieras hacer un límite de drenaje de vida. Por cada mob que muera en ese límite, recuperas 10 mahou, pero este es un proceso LENTO.", + "atm9.quest.mahou.desc.durability": "O, haz un intercambio de durabilidad y lanza objetos fuertes (pero no demasiado fuertes, nada de cinceles porque el mod normaliza las cosas alrededor de una pala de netherita en términos de durabilidad).", + "atm9.quest.mahou.desc.chronal": "Otra opción es usar el intercambio cronal; ganas mahou durante 12 horas, luego lo gastas durante 12 horas. Si haces un segundo círculo de intercambio cronal cuando el primero comienza a gastar, se convierte en un bucle.", + "atm9.quest.mahou.desc.morgan": "Sé por qué todos están aquí, están aquí por la espada Morgan. La espada más poderosa de todos los paquetes de mods ATM. Sigue estos pasos y te volverás imparable.", + "atm9.quest.mahou.desc.emerald": "Los diamantes/esmeraldas sintonizados son baterías de mahou y necesitarás muchos mahou para obtener a Morgan. Una esmeralda sintonizada llena se puede usar para el ritual de Caliburn de 5000 mahou.", + "atm9.quest.mahou.desc.power": "Para obtener a Morgan necesitas a Caliburn. Para obtener a Caliburn necesitas el Lago Mahou. Para obtener el Lago Mahou necesitarás el Ritual de Consolidación de Poder. Que se puede hacer como cualquier otro ritual, solo con 2 diamantes en polvo y 1 esmeralda en polvo. FYI no lo hagas cerca de tu base, el ritual será el centro del Lago.", + "atm9.quest.mahou.desc.lake": "Una vez que el ritual haya comenzado, notarás que se está formando el Lago. Crecerá hasta un área de aproximadamente 20x20 bloques llena de agua turbia. El Agua Turbia no te matará a menos que te olvides de salir a tomar aire.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requiere algunas cosas, algunas ya mencionadas en misiones y otras no. Primero, necesitas el Lago Mahou y 5000 Mahou. Luego, necesitarás una Espada de Diamante encantada con Smite. (Cuanto mayor, mejor). Lanza la espada al lago y encontrarás a Caliburn en el fondo.", + "atm9.quest.mahou.desc.upgrading": "Caliburn comenzará no mucho mejor que una Espada de Diamante, pero una vez mejorada la Espada de Diamante parecerá más un palo normal. Tanto Morgan como Caliburn tienen su daño real y su límite innato. El Límite Innato es el daño máximo al que se puede aumentar. Para aumentar el Límite Innato de Caliburn, encántala con Smite y luego tírala al lago con Mejoras de Ender. Para obtener el Límite Máximo necesitas 26 Mejoras de Ender. Una vez mejorada, no se puede mejorar más, así que asegúrate de lanzar las 26 de una vez. Para aumentar el daño normal, necesitarás encantarla con Smite y luego al lago de nuevo. Necesitarás más daño para...", + "atm9.quest.mahou.desc.warden": "Para obtener a Morgan necesitas matar al Warden con Caliburn. También, el Límite Innato de Caliburn será el Límite Innato de Morgan. ¡Buena suerte!", + "atm9.quest.mahou.desc.genocide": "La única forma de aumentar el daño de Morgan es matando aldeanos. ¡Los aldeanos bebés dan aún más daño! Con suerte, tienes una granja configurada. Luego, después de muchas, muchas, muchas muertes de aldeanos, tendrás a Morgan al máximo. También puedes mantener presionado clic derecho con Morgan para hacer un ataque especial.", + "atm9.quest.mahou.desc.strength": "Para obtener más armas divertidas de Mahou Tsukai, necesitarás un Pergamino de Fortalecimiento. Para obtener uno, coloca una Tela de Hechizo, luego haz el ritual de fortalecimiento sobre ella y recoge la tela.", + "atm9.quest.mahou.desc.stick": "Sostén un palo en tu mano secundaria y el Pergamino de Fortalecimiento en tu mano principal y mantén presionado clic derecho.", + "atm9.quest.mahou.desc.emrys": "Me pregunto qué necesitas hacer para obtener un Bastón de Rayos. ¿Podría ser que te golpee un rayo mientras sostienes el Palo Fortalecido? ¡Creo que sí! Una vez que tengas a Emrys, sosténlo en tu mano secundaria y mantén presionado clic derecho, ¡los resultados serán IMPACTANTES!", + "atm9.quest.mahou.desc.sword": "Sostén una Espada de Diamante en tu mano secundaria y el Pergamino de Fortalecimiento en tu mano principal y mantén presionado clic derecho.", + "atm9.quest.mahou.desc.clarent": "Lleva tu Espada de Diamante Fortalecida a una piscina de Aliento de Dragón y obtendrás a Clarent. ¡Clarent funciona como escudo y espada! Mantén presionado clic derecho para bloquear con Clarent y cualquier ataque que bloquee infligirá el mismo daño que bloqueó.", + "atm9.quest.mahou.desc.shield": "Sostén un Escudo en tu mano secundaria y el Pergamino de Fortalecimiento en tu mano principal y mantén presionado clic derecho.", + "atm9.quest.mahou.desc.souls": "Lo último que necesitas para Réplica, obviamente, involucra otro Pergamino. Pergamino de los Ojos Místicos de la Colección de Muerte. Te permitirá recolectar Almas al ver morir mobs. Cada muerte da solo una pequeña cantidad de almas, así que necesitarás ver muchas muertes. Una vez que tengas 100, estarás listo para obtener Réplica.", + "atm9.quest.mahou.desc.damage": "Un Pergamino que necesitarás aplicar para obtener Réplica es el Pergamino de Intercambio de Daño. Para obtenerlo, haz el Ritual de Intercambio de Daño con 1 Hierro en Polvo y 2 Esmeraldas en Polvo.", + "atm9.quest.mahou.desc.immunity": "El segundo Pergamino que necesitas activar para obtener Réplica es el Pergamino de Intercambio de Inmunidad. Para obtenerlo, necesitarás el Ritual de Intercambio de Inmunidad, que necesita 1 Ojo en Polvo y 2 Esmeraldas en Polvo.", + "atm9.quest.mahou.desc.replica": "Ahora esto es complicado. Para obtener Réplica, primero ten 100 almas, Intercambio de Daño y Intercambio de Inmunidad listos. Luego, sostén tu escudo fortalecido para bloquear un ataque, y entonces tendrás a Réplica.", + + + "atm9.quest.SG.SG": "Armas, Herramientas y Armaduras de Silent Gear", + "atm9.quest.SG.template": "Tablas de Plantilla", + "atm9.quest.SG.SGTool": "¡Tu primera Herramienta!", + "atm9.quest.SG.blueprint": "Papel de Plano", + "atm9.quest.SG.book": "Libro de Planos", + "atm9.quest.SG.toolrod": "Plano de Varilla de Herramienta", + "atm9.quest.SG.tip": "Plano de Mejora de Punta", + "atm9.quest.SG.coating": "Plano de Recubrimiento", + "atm9.quest.SG.grip": "Plano de Empuñadura", + "atm9.quest.SG.binding": "Plano de Unión", + "atm9.quest.SG.sword": "Plano de Espada", + "atm9.quest.SG.dagger": "Plano de Daga", + "atm9.quest.SG.machete": "Plano de Machete", + "atm9.quest.SG.katana": "Plano de Katana", + "atm9.quest.SG.spear": "Plano de Lanza", + "atm9.quest.SG.knife": "Plano de Cuchillo", + "atm9.quest.SG.arrow": "Plano de Flecha", + "atm9.quest.SG.fletching": "Plano de Aletilla", + "atm9.quest.SG.crossbow": "Plano de Ballesta", + "atm9.quest.SG.slingshot": "Plano de Honda", + "atm9.quest.SG.bow": "Plano de Arco", + "atm9.quest.SG.axe": "Plano de Hacha", + "atm9.quest.SG.pick": "Plano de Pico", + "atm9.quest.SG.sickle": "Plano de Hoz", + "atm9.quest.SG.shovel": "Plano de Pala", + "atm9.quest.SG.excavator": "Plano de Excavadora", + "atm9.quest.SG.hammer": "Plano de Martillo", + "atm9.quest.SG.paxel": "Plano de Paxel", + "atm9.quest.SG.mattock": "Plano de Azada", + "atm9.quest.SG.fish": "Plano de Caña de Pescar", + "atm9.quest.SG.shears": "Plano de Tijeras", + "atm9.quest.SG.salvager": "Recuperador", + "atm9.quest.SG.repairkit": "Reparación de Objetos", + "atm9.quest.SG.helmet": "Plano de Casco", + "atm9.quest.SG.shield": "Plano de Escudo", + "atm9.quest.SG.chestplate": "Plano de Pechera", + "atm9.quest.SG.elytra": "Plano de Elytra", + "atm9.quest.SG.ring": "Plano de Anillo", + "atm9.quest.SG.leggings": "Plano de Pantalones", + "atm9.quest.SG.bracelet": "Plano de Brazalete", + "atm9.quest.SG.lining": "Plano de Forro", + "atm9.quest.SG.boots": "Plano de Botas", + "atm9.quest.SG.material_grader": "Calibrador de Materiales", + "atm9.quest.SG.tier1GC": "Catalizador de Calibrador de Nivel 1", + "atm9.quest.SG.tier2GC": "Catalizador de Calibrador de Nivel 2", + "atm9.quest.SG.tier3GC": "Catalizador de Calibrador de Nivel 3", + "atm9.quest.SG.alloyer": "Aleador de Metales", + "atm9.quest.SG.starlight_charger": "&5Cargador de Luz Estelar", + "atm9.quest.SG.tier1SGC": "Catalizador de Cargador de Luz Estelar de Nivel 1", + "atm9.quest.SG.tier2SGC": "Catalizador de Cargador de Luz Estelar de Nivel 2", + "atm9.quest.SG.tier3SGC": "Catalizador de Cargador de Luz Estelar de Nivel 3", + "atm9.quest.SG.tier1SGCPC": "Capitel de Pilar de Cargador de Luz Estelar de Nivel 1", + "atm9.quest.SG.tier2SGCPC": "Capitel de Pilar de Cargador de Luz Estelar de Nivel 2", + "atm9.quest.SG.tier3SGCPC": "Capitel de Pilar de Cargador de Luz Estelar de Nivel 3", + + "atm9.quest.SG.desc.SG": "Silent Gear es un mod de herramientas y armaduras que hace que crear equipo sea fácil. \\n \\n Cada pieza de equipo es personalizable, lo que te permite mejorarla con características especiales o repararla sobre la marcha. \\n \\n ¡También puedes convertir herramientas de vainilla como un pico de hierro en un pico de Silent Gear colocándolo en una mesa de trabajo!", + "atm9.quest.SG.desc.template": "Para comenzar con la creación de equipo en el juego temprano, necesitaremos hacer algunas &9Tablas de Plantilla&r para crear nuestra primera &ePlantilla&r. \\n \\n Las plantillas son 'planos' de un solo uso para crear partes de herramientas. Usando las tablas básicas, crea una &aPlantilla de Pico&r. \\n \\n Si combinas la Plantilla de Pico con 3 de la mayoría de los materiales*, puedes crear una parte de Cabeza de Pico. \\n \\n *Nota: El material debe tener una descripción emergente de Material de Silent Gear con el tipo Principal.", + "atm9.quest.SG.desc.SGTool": "Para hacer tu primera herramienta, toma tu parte de Cabeza de Pico y colócala en la mesa de trabajo. \\n \\n Para crear un pico completo, puedes agregar un palo a la mesa de trabajo, o crear tu propio mango personalizado usando una &9Plantilla de Varilla de Herramienta&r en lugar de usar un palo. \\n \\n *Nota: Siempre puedes buscar las plantillas y luego presionar U sobre ellas, luego navegar a la pestaña 'Creación de Equipo'. Esto te mostrará cómo hacer partes de equipo.", + "atm9.quest.SG.desc.blueprint": "¡No puedes usar tablas de plantilla para siempre! \\n \\n El papel de plano se usa para hacer planos, que son reutilizables, a diferencia de las tablas de plantilla.", + "atm9.quest.SG.desc.tip": "La mejora de punta se usa para aumentar el nivel de minería de la herramienta. \\n \\n Por ejemplo: Si tienes un pico de hierro con 1 diamante, puedes hacer una Mejora de Punta de Diamante y colocarla en tu pico. Esto le permitirá extraer obsidiana, además de darle un aumento de estadísticas.", + "atm9.quest.SG.desc.coating": "Recubre un artículo o herramienta. \\n \\n La netherita es un gran material de recubrimiento.", + "atm9.quest.SG.desc.sword": "A todos les encanta la espada. \\n \\n Con este plano, ¡puedes hacer la espada básica! Daño confiable, velocidad confiable.", + "atm9.quest.SG.desc.dagger": "Daño bajo, velocidad de ataque muy alta. Reduce el tiempo de invencibilidad del objetivo.", + "atm9.quest.SG.desc.machete": "Más daño que una espada, pero más lento.", + "atm9.quest.SG.desc.katana": "Un poco más rápida que una espada, pero con menos daño.", + "atm9.quest.SG.desc.spear": "Menos daño que una espada, pero con mayor alcance.", + "atm9.quest.SG.desc.knife": "Mayor durabilidad que una daga, pero con menos daño y velocidad.", + "atm9.quest.SG.desc.repairkit": "Los objetos de Silent Gear se pueden reparar usando un &9Kit de Reparación&r. \\n \\n Para reparar un objeto, coloca el Kit de Reparación en una mesa de trabajo, luego coloca los materiales necesarios para reparar la herramienta dentro de la mesa con él. Esto 'llenará' el Kit de Reparación. \\n \\n Para reparar la herramienta, combina el Kit de Reparación lleno con la herramienta que deseas reparar en una cuadrícula de fabricación.", + "atm9.quest.SG.desc.material_grader": "Colocar un lingote en esto con un Catalizador de Calibrador le dará una calificación al material. \\n \\n Cuanto mejor sea la calificación, mejores serán las estadísticas del material. \\n \\n La mejor calificación es MAX.", + "atm9.quest.SG.desc.alloyer": "Esto se usa para crear aleaciones personalizadas. \\n \\n ¡También es la única forma de obtener Acero Tyrio!", + "atm9.quest.SG.desc.starlight_charger": "El Cargador de Luz Estelar puede 'encantar' materiales con el encantamiento 'Cargado por Estrellas'. \\n \\n Se debe construir una estructura con el Cargador de Luz Estelar en el medio a la vista del cielo nocturno. Solo gana Poder de Luz Estelar durante la noche. \\n \\n El Cargador debe colocarse en el medio de una estructura de 7x7, con un Pilar en cada esquina. Cada pilar debe tener un 'Capitel de Cargador de Luz Estelar'. \\n \\n También requiere un catalizador de cargador por material.", + "atm9.quest.SG.desc.tier1SGCPC": "Este es un Capitel de Pilar de Nivel 1 para la estructura del Cargador de Luz Estelar.", + "atm9.quest.SG.desc.tier2SGCPC": "Este es un Capitel de Pilar de Nivel 2 para la estructura del Cargador de Luz Estelar.", + "atm9.quest.SG.desc.tier3SGCPC": "Este es un Capitel de Pilar de Nivel 3 para la estructura del Cargador de Luz Estelar.", + + "atm9.quest.SG.subt.SG": "Fabricación Simple de Herramientas", + "atm9.quest.SG.subt.SGTool": "O Al Menos Cómo Hacerla", + "atm9.quest.SG.subt.blueprint": "El Creador de Planos", + "atm9.quest.SG.subt.book": "¡Guarda todos tus planos!", + "atm9.quest.SG.subt.toolrod": "¡Crea tu propio Mango!", + "atm9.quest.SG.subt.tip": "Para cuando no encontraste 3 diamantes.", + "atm9.quest.SG.subt.coating": "No solo es para Netherite.", + "atm9.quest.SG.subt.grip": "Consigue un Agarre.", + "atm9.quest.SG.subt.binding": "Lo mantiene todo junto.", + "atm9.quest.SG.subt.sword": "El Viejo Confiable", + "atm9.quest.SG.subt.dagger": "Puñalada Puñalada", + "atm9.quest.SG.subt.machete": "Espada Gorda", + "atm9.quest.SG.subt.katana": "Libera tu Samurai Interior", + "atm9.quest.SG.subt.spear": "Libera tu Espartano Interior", + "atm9.quest.SG.subt.knife": "Puñalada.", + "atm9.quest.SG.subt.scythe": "Es una Cortadora de Césped.", + "atm9.quest.SG.subt.excavator": "¡Excavación 3x3!", + "atm9.quest.SG.subt.hammer": "Minería 3x3", + "atm9.quest.SG.subt.paxel": "La Herramienta Todo en Uno", + "atm9.quest.SG.subt.mattock": "Azada Versátil", + "atm9.quest.SG.subt.salvager": "Descompone objetos en sus componentes.", + "atm9.quest.SG.subt.repairkit": "Tu Primer Kit de Reparación", + "atm9.quest.SG.subt.material_grader": "El Probador de Materiales", + "atm9.quest.SG.subt.alloyer": "Combina Materiales", + "atm9.quest.SG.subt.starlight_charger": "'Encantando' Materiales", + + + "atm9.quest.storage.basic": "Almacenamiento Básico", + "atm9.quest.storage.trash": "Botes de Basura", + "atm9.quest.storage.dim": "Almacenamiento Dimensional", + "atm9.quest.storage.NBT": "¡NBT y Tú!", + "atm9.quest.storage.ender": "Almacén de Ender", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "Mi Primer Cajón", + "atm9.quest.storage.8": "&6Mejora de Cobre&r", + "atm9.quest.storage.16": "&eMejora de Oro&r", + "atm9.quest.storage.24": "&bMejora de Diamante&r", + "atm9.quest.storage.32": "&5Mejora de Netherita&r", + "atm9.quest.storage.link": "Tarjeta de Enlace", + "atm9.quest.storage.configurator": "Tarjeta Configuradora", + "atm9.quest.storage.enderdrawer": "¡Cajones de Ender!", + "atm9.quest.storage.controller": "Controlador de Almacenamiento", + "atm9.quest.storage.compacting": "Cajón Compacto", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "Cofre 'Vanilla'", + "atm9.quest.storage.iron": "Cofre de Hierro", + "atm9.quest.storage.gold": "&eCofre de Oro&r", + "atm9.quest.storage.diamond": "&bCofre de Diamante&r", + "atm9.quest.storage.netherite": "&5Cofre de Netherita&r", + "atm9.quest.storage.upgrade": "Base de Mejora", + "atm9.quest.storage.backpack": "Sophisticated Storage", + "atm9.quest.storage.ironBP": "Mochila de Hierro", + "atm9.quest.storage.goldBP": "&eMochila de Oro&r", + "atm9.quest.storage.diamondBP": "&bMochila de Diamante&r", + "atm9.quest.storage.netheriteBP": "&5Mochila de Netherita&r", + "atm9.quest.storage.upgrade_base": "Base de Mejora", + "atm9.quest.storage.PU": "Mejora de Bomba", + "atm9.quest.storage.APU": "&eMejora de Bomba Avanzada&r", + "atm9.quest.storage.EPU": "&aMejora de Bomba de Experiencia&r", + "atm9.quest.storage.stack1": "Mejora de Stack de tier 1", + "atm9.quest.storage.stack2": "&eMejora de Stack de tier 2&r", + "atm9.quest.storage.stack3": "&bMejora de Stack de tier 3&r", + "atm9.quest.storage.stack4": "&5Mejora de Stack de tier 4&r", + "atm9.quest.storage.tank": "Mejora de Tanque", + "atm9.quest.storage.battery": "Mejora de Batería", + "atm9.quest.storage.stonecutting": "Mejora de Cortapiedras", + "atm9.quest.storage.jukebox": "Mejora de Tocadiscos", + "atm9.quest.storage.refill": "Mejora de Rellenado", + "atm9.quest.storage.inception": "Mejora de Incepción", + "atm9.quest.storage.everlasting": "Mejora de Eterna", + "atm9.quest.storage.crafting": "Mejora de Mesa de Trabajo", + "atm9.quest.storage.pickup": "Mejora de Recogida", + "atm9.quest.storage.deposit": "Mejora de Depósito", + "atm9.quest.storage.filter": "Mejora de Filtro", + "atm9.quest.storage.magnet": "Mejora de Imán", + "atm9.quest.storage.feeding": "Mejora de Alimentación", + "atm9.quest.storage.bpcompacting": "Mejora de Compactación", + "atm9.quest.storage.Apickup": "&eMejora de Recogida Avanzada&r", + "atm9.quest.storage.Adeposit": "&eMejora de Depósito Avanzada&r", + "atm9.quest.storage.Afilter": "&eMejora de Filtro Avanzada&r", + "atm9.quest.storage.Amagnet": "&eMejora de Imán Avanzada&r", + "atm9.quest.storage.Afeeding": "&eMejora de Alimentación Avanzada&r", + "atm9.quest.storage.Acompacting": "&eMejora de Compactación Avanzada&r", + "atm9.quest.storage.smoking": "Mejora de Ahumado", + "atm9.quest.storage.blasting": "Mejora de Hornillo", + "atm9.quest.storage.smelting": "Mejora de Fundición", + "atm9.quest.storage.tool": "Mejora de Intercambio de Herramientas", + "atm9.quest.storage.void": "Mejora de Vacío", + "atm9.quest.storage.restock": "Mejora de Reabastecimiento", + "atm9.quest.storage.Asmoking": "&eMejora de Auto-Ahumado&r", + "atm9.quest.storage.Ablasting": "&eMejora de Auto-Hornillo&r", + "atm9.quest.storage.Asmelting": "&eMejora de Auto-Fundición&r", + "atm9.quest.storage.Atool": "&eMejora de Intercambio de Herramientas Avanzada&r", + "atm9.quest.storage.Avoid": "&eMejora de Vacío Avanzada&r", + "atm9.quest.storage.Arestock": "&eMejora de Reabastecimiento Avanzada&r", + + "atm9.quest.storage.desc.basic": "¡Bienvenido al Capítulo de Almacenamiento Básico! \\n \\n Aquí encontrarás todas las formas básicas de almacenar ítems sin necesidad de energía, así como ítems útiles para tus necesidades de almacenamiento.", + "atm9.quest.storage.desc.trash": "Una forma de destruir ítems, líquidos y energía no deseados.", + "atm9.quest.storage.desc.NBT": "¿Buscas crear almacenamiento virtual usando &9Refined Storage&r o &9Applied Energistics 2&r? \\n \\n Ambos son excelentes maneras de mejorar tu almacenamiento, pero es importante hablar sobre &eÍtems NBT&r y la mejor forma de almacenarlos. \\n \\n Los ítems NBT son ítems con etiquetas adicionales adjuntas. Ítems encantados, ítems con durabilidad, gemas de Apotheosis... todos son ítems con etiquetas NBT adjuntas. Debido a esto, normalmente no se apilan. \\n \\n Cuando almacenas muchos de estos ítems en un sistema de almacenamiento como RS o AE2, corres el riesgo de crear problemas para tu guardado o servidor. \\n \\n Por eso, es mejor almacenarlos en cofres o bolsas.", + "atm9.quest.storage.desc.ender": "Cofres que funcionan a través de dimensiones. \\n \\n ¡Pueden ser codificados por colores para mayor seguridad! (Haz clic derecho en el bloque con el tinte deseado). \\n \\n *Nota: ¡Si alguien más usa tu combinación de colores, puede acceder al contenido!", + "atm9.quest.storage.desc.functional": "Functional Storage es un mod para almacenar pilas del mismo ítem. \\n \\n Esto es útil para ítems como Piedra, Tierra, etc.", + "atm9.quest.storage.desc.drawer": "Crea un cajón 1x1. Este ítem sostiene una gran cantidad de pilas de un ítem.", + "atm9.quest.storage.desc.link": "Usado para vincular Cajones a un controlador y para enlazar Cajones Ender. \\n \\n Para vincular Cajones al Controlador, haz clic derecho en el bloque del Controlador para comenzar la configuración. Hacer clic derecho en los Cajones los agregará a la red. \\n \\n Sostener la herramienta mostrará qué Cajones están conectados al Controlador.", + "atm9.quest.storage.desc.configurator": "La Herramienta de Configuración se usa para bloquear cajones y que recuerden el ítem que tienen dentro. \\n \\n Esto es útil cuando configuras un sistema para extraer e insertar ítems de los cajones. ¡El cajón bloqueado no reemplazará el ítem que estaba bloqueado en él!", + "atm9.quest.storage.desc.enderdrawer": "Usando una &aHerramienta de Enlace&r, puedes enlazar 2 Cajones Ender para sincronizar su contenido. \\n \\n Esto funciona igual que un Cofre Ender, pero para Cajones. \\n \\n Para enlazarlos, haz clic derecho en el primer Cajón Ender con la &aHerramienta de Enlace&r, luego haz clic izquierdo en el segundo Cajón Ender para sincronizarlos.", + "atm9.quest.storage.desc.controller": "Cuando se coloca y se conecta con la &aHerramienta de Enlace&r a otros cajones, este bloque actúa como un 'Hub'. \\n \\n Si haces doble clic derecho en esto, todos los ítems dentro de la 'Red' de Almacenamiento de Cajones serán extraídos de tu inventario.", + "atm9.quest.storage.desc.compacting": "Este ítem puede convertir ítems colocados dentro a sus formas de lingote o bloque. \\n \\n Por ejemplo: Un lingote de hierro colocado en esto te permitirá extraer 9 nuggets, o si se coloca más hierro, lo convertirá en bloques de hierro.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chests te permite mejorar tus cofres con metales para aumentar el almacenamiento. ¡También puedes agregar filtros de mejora para aumentar la funcionalidad del cofre! \\n \\n No más habitaciones de cofres dobles de vainilla.", + "atm9.quest.storage.desc.chest": "Igual que un cofre de vainilla, pero tiene una ranura para una Mejora de Almacenamiento.", + "atm9.quest.storage.desc.iron": "*Nota: Para mejorar un cofre de vainilla ya colocado a un Cofre Sofisticado de Hierro, primero necesitarás convertir el cofre con una 'Mejora de Nivel Básico'.", + "atm9.quest.storage.desc.netherite": "Aún MÁS ranuras para almacenamiento y mejoras.", + "atm9.quest.storage.desc.upgrade": "Para ahorrarte tener esta &osección completa de la misión&r cubierta con mejoras de filtro, echa un vistazo a las mejoras de la Mochila Sofisticada. \\n \\n Necesitarás hacer el equivalente de Almacenamiento Sofisticado, pero funcionan de la misma manera.", + "atm9.quest.storage.desc.backpack": "Sophisticated backpacks ofrecen mochilas mejorables que también pueden usar filtros para agregar características útiles.", + "atm9.quest.storage.desc.upgrade_base": "Necesitarás estos para hacer mejoras de filtro de mochila.", + + "atm9.quest.storage.subt.trash": "Deshaciéndose del Exceso", + "atm9.quest.storage.subt.functional": "Pariente Distante de Storage Drawers", + "atm9.quest.storage.subt.drawer": "Pilas sobre Pilas", + "atm9.quest.storage.subt.8": "Mejora de Almacenamiento x8", + "atm9.quest.storage.subt.16": "Mejora de Almacenamiento x16", + "atm9.quest.storage.subt.24": "Mejora de Almacenamiento x24", + "atm9.quest.storage.subt.32": "Mejora de Almacenamiento x32", + "atm9.quest.storage.subt.enderdrawer": "Cajón Dimensional... si quieres.", + "atm9.quest.storage.subt.controller": "El Cerebro de los Cajones.", + "atm9.quest.storage.subt.compacting": "Auto-Convertir a bloques.", + "atm9.quest.storage.subt.sophisticated": "Cofres Mejorables.", + "atm9.quest.storage.subt.chest": "El Cofre Inicial", + "atm9.quest.storage.subt.iron": "Un solo cofre del tamaño de 2.", + "atm9.quest.storage.subt.gold": "Mucho más espacio para actividades.", + "atm9.quest.storage.subt.diamond": "Muchísimo más espacio para actividades.", + "atm9.quest.storage.subt.netherite": "¡Tanto espacio para actividades!", + "atm9.quest.storage.subt.upgrade": "Utilidad para Cofres", + "atm9.quest.storage.subt.backpack": "Sophisticated backpacks", + "atm9.quest.storage.subt.ironBP": "La Primera Mejora", + "atm9.quest.storage.subt.upgrade_base": "La Base para Filtros de Mochila", + "atm9.quest.storage.subt.PU": "Agrega la capacidad de bombear líquidos desde la mejora de tanque.", + "atm9.quest.storage.subt.stack1": "Aumenta el tamaño de la pila en la mochila.", + "atm9.quest.storage.subt.tank": "Agrega un tanque a la mochila.", + "atm9.quest.storage.subt.battery": "Agrega una batería a la mochila.", + "atm9.quest.storage.subt.stonecutting": "Agrega una GUI de Cortador de Piedra a la mochila.", + "atm9.quest.storage.subt.jukebox": "Ahora estamos de fiesta", + "atm9.quest.storage.subt.refill": "Mantiene el inventario del jugador abastecido con ítems de la mochila.", + "atm9.quest.storage.subt.inception": "Escuché que te gustan las mochilas dentro de tus mochilas.", + "atm9.quest.storage.subt.everlasting": "La Mochila No Puede Morir.", + "atm9.quest.storage.subt.crafting": "Agrega una GUI de Mesa de Trabajo a la mochila.", + "atm9.quest.storage.subt.pickup": "Permite que la mochila recoja ítems.", + "atm9.quest.storage.subt.deposit": "Permite vaciar la mochila.", + "atm9.quest.storage.subt.filter": "Agrega un filtro para ítems que se bombean dentro o fuera de la mochila.", + "atm9.quest.storage.subt.magnet": "Atrae ítems a la mochila.", + "atm9.quest.storage.subt.feeding": "Auto-alimenta con comida en la mochila.", + "atm9.quest.storage.subt.bpcompacting": "Compacta ítems en la mochila a su receta 2x2.", + "atm9.quest.storage.subt.Apickup": "Más Opciones de Filtrado", + "atm9.quest.storage.subt.Acompacting": "Compacta ítems en la mochila a su receta 3x3.", + "atm9.quest.storage.subt.smoking": "Agrega una GUI de Ahumador a la mochila.", + "atm9.quest.storage.subt.blasting": "Agrega una GUI de Hornillo a la mochila.", + "atm9.quest.storage.subt.smelting": "Agrega una Pestaña de Fundición a la Mochila", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Llave Inglesa de Cuarzo", + "atm9.quest.ae2.first": "Vamos Con lo Primero", + "atm9.quest.ae2.energy_acceptor": "Aceptador de Energia", + "atm9.quest.ae2.energy_cell": "Celda de Energia", + "atm9.quest.ae2.energy_card": "Tarjeta de Energia", + "atm9.quest.ae2.meteorite": "Busqueda de Meteoros", + "atm9.quest.ae2.processors": "Procesadores", + "atm9.quest.ae2.terminals": "Terminales", + "atm9.quest.ae2.network": "Herramienta del Sistema", + "atm9.quest.ae2.fluix": "Cristales de Fluix", + "atm9.quest.ae2.cables": "Cableado Basico", + "atm9.quest.ae2.anchor": "Ancla de Cable", + "atm9.quest.ae2.advanced_cabling": "Cableado Avanzado", + "atm9.quest.ae2.coloring": "Aplicador de Colores", + "atm9.quest.ae2.channels": "Prologo en Los Canales", + "atm9.quest.ae2.ME_controller": "ME Controlador", + "atm9.quest.ae2.storage": "El Almacenamiento", + "atm9.quest.ae2.MEIOPort": "ME Puerto E/S", + "atm9.quest.ae2.workbench": "Mesa de Celdas", + "atm9.quest.ae2.equal_card": "Tarjeta de Distribucion Equivalente", + "atm9.quest.ae2.overflow_card": "Tarjeta de Destruccion de Exceso", + "atm9.quest.ae2.1k": "Creando tu Primer componente de Almacenamiento", + "atm9.quest.ae2.4k": "Componente de Almacenamiento de 4K", + "atm9.quest.ae2.16k": "Componente de Almacenamiento de 16K", + "atm9.quest.ae2.64k": "Componente de Almacenamiento de 64K", + "atm9.quest.ae2.256k": "Componente de Almacenamiento de 256K", + "atm9.quest.ae2.1m": "Componente de Almacenamiento de 1M", + "atm9.quest.ae2.4m": "Componente de Almacenamiento de 4M", + "atm9.quest.ae2.16m": "Componente de Almacenamiento de 16M", + "atm9.quest.ae2.64m": "Componente de Almacenamiento de 64M", + "atm9.quest.ae2.256": "Componente de Almacenamiento de 256M", + "atm9.quest.ae2.item_storage": "Almacenamiento de Objetos", + "atm9.quest.ae2.more_items": "Almacenamiento en Masa de Objetos", + "atm9.quest.ae2.fluid": "Almacenamiento de Liquidos", + "atm9.quest.ae2.portable": "Almacenamiento Portatil", + "atm9.quest.ae2.weapons": "Las... Armas?", + "atm9.quest.ae2.autocrafting": "Auto-Crafteo", + "atm9.quest.ae2.growth": "Acelerador de Crecimiento", + "atm9.quest.ae2.patterns": "Esquemas", + "atm9.quest.ae2.assembler": "Ensamblador Molecular", + "atm9.quest.ae2.acceleration": "Tarjeta de Aceleracion", + "atm9.quest.ae2.MElevel": "ME Emisor de tier", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Tarjeta de Crafteo", + "atm9.quest.ae2.crafting_storage": "Unidad de Trabajos", + "atm9.quest.ae2.crafting_coprocessor": "Unidad de Coprocesador", + "atm9.quest.ae2.crafting_monitor": "Monitor de Trabajos", + "atm9.quest.ae2.IO": "Las E/S", + "atm9.quest.ae2.import_bus": "ME Importar Bus", + "atm9.quest.ae2.annhilation_plane": "ME Plano de Aniquilacion", + "atm9.quest.ae2.storage_bus": "ME Almacenamiento Bus", + "atm9.quest.ae2.capacity": "Tarjeta de Capacidad", + "atm9.quest.ae2.cards": "Hablando en Términos Generales", + "atm9.quest.ae2.export_bus": "ME Exportar Bus", + "atm9.quest.ae2.formation_plane": "ME Plano de Formacion", + "atm9.quest.ae2.P2P": "Tuneles Punto a Punto o P2P", + "atm9.quest.ae2.memory": "Tarjeta de Memoria", + "atm9.quest.ae2.fiber": "Me olvide mencionarlo", + "atm9.quest.ae2.spatial": "Puerto E/S Espacial", + "atm9.quest.ae2.pylon": "Pílon Espacial", + "atm9.quest.ae2.SSC": "Celda de Almacenamiento Espacial", + "atm9.quest.ae2.Sanchor": "Ancla Espacial", + "atm9.quest.ae2.wireless_AP": "ME Punto de Acesso Inalambrico", + "atm9.quest.ae2.wireless_terminal": "Terminales Inalambricas", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensando Materia", + "atm9.quest.ae2.antimatter": "Materia Hiper-Condensada", + "atm9.quest.ae2.quantum": "Sistema de Conexion Cuantico", + + "atm9.quest.ae2.desc.AE2": "&lBienvenido a &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (o &oAE2&r para abreviar) es un mod de &balmacenamiento digital&f increíblemente versátil, que permite un almacenamiento extremadamente eficiente y todo tipo de capacidades de automatización para aumentar enormemente tu experiencia de Minecraft modificado desde el principio hasta el final del juego. \\n \\n Para comenzar con AE2, necesitarás minar un recurso importante para el mod conocido como &bCuarzo Certus&f. Al igual que la Amatista, encontrarás Cristales de Cuarzo Certus que puedes minar para obtener &ePolvo de Cuarzo Certus&f y &eCristales&f. \\n \\n Para más información sobre AE2 más allá de este capítulo, consulta la wiki en", + "atm9.quest.ae2.desc.wrench": "La &bLlave Inglesa de Cuarzo&f hace lo que haría cualquier llave inglesa de mod tecnológico regular. Rota bloques y dispositivos a lo largo de la cara en la que haces clic derecho y los desmantela cuando haces clic derecho mientras te agachas. \\n \\n La llave inglesa de AE2 viene en sabores de cuarzo certus y cuarzo del Nether.", + "atm9.quest.ae2.desc.first": "Dos de las primeras cosas que necesitarás para comenzar en AE2 son el &bCargador&f y el &bInscriber&f. \\n \\n El &bCargador&f, cuando se suministra con energía, tomará &eCristales de Cuarzo Certus&r y los cargará. Estos &eCristales de Cuarzo Certus Cargados&r luego se pueden usar en la producción de &eFluix&f, otro recurso importante en el mod. También se puede usar para cargar cualquier ítem que almacene energía. \\n \\n El &bInscriber&f se puede usar para convertir los diversos cristales de cuarzo en AE2 en su forma de polvo, pero lo más importante es que se utiliza para fabricar &eCircuitos Impresos&f y &eProcesadores&f especiales, como se aclarará en la siguiente misión.", + "atm9.quest.ae2.desc.energy_acceptor": "Mientras que el Inscriber y el Cargador aceptarán RF/FE de forma nativa, la gran mayoría de una red ME utiliza su propio sistema de energía dedicado llamado AE. \\n \\n RF/FE se puede convertir en el AE nativo a una proporción de 2:1 RF:AE, ya sea directamente a través de un ME Controlador, o a través del &bAceptador de Energía&f, que se puede conectar a cualquier parte de la red.", + "atm9.quest.ae2.desc.energy_cell": "Por defecto, una red ME por sí sola solo tiene un búfer interno de 800AE sin un ME Controlador, y el controlador agrega 8kAE adicionales por bloque. Para redes lo suficientemente grandes, esto puede ser insuficiente y puede causar que la red se apague intermitentemente al intentar recuperar energía para cualquier dispositivo conectado. \\n \\n La &bCelda de Energía&f permite que una red ME tenga significativamente más energía, agregando otros 200kAE por Celda de Energía regular y 1.6MAE por &bCelda de Energía Densa&f. Estas también se pueden colocar en cualquier parte de la red para proporcionar el aumento de energía.", + "atm9.quest.ae2.desc.energy_card": "La &bTarjeta de Energía&f se puede aplicar a la mayoría de los dispositivos recargables como Celdas Portátiles y Terminales Inalámbricos (cubiertos más adelante) para también aumentar &osu&r búfer de energía.", + "atm9.quest.ae2.desc.meteorite": "Es hora de encontrar &eMeteoritos&f que contengan &bPiedra del Cielo&f. Estos pueden estar en la superficie o subterráneos, y contienen un &bCubo Misterioso&f en su centro. \\n \\n Este cubo contiene todos los &eMoldes&f diferentes utilizados en el Inscriber para hacer los componentes de fabricación especiales de AE2. \\n \\n La forma más fácil de localizar un meteorito es fabricando una &eBrújula de Meteorito&r colocando una brújula dentro de un Cargador.", + "atm9.quest.ae2.desc.processors": "Una vez que hayas obtenido un juego completo de los &eMoldes de Inscriber&r necesarios, es hora de comenzar a hacer algunos &eProcesadores&f. Estos son un ingrediente de fabricación importante utilizado para hacer la gran mayoría de los dispositivos conectados a ME.", + "atm9.quest.ae2.desc.terminals": "&eTerminales&f proporcionan acceso a cualquiera de los contenidos de una red ME. El &eTerminal ME&f estándar simplemente enumera todo en la red como una gran cuadrícula para extraer e insertar, similar a un solo inventario. \\n \\n El &eTerminal de Crafting ME&f es una extensión del Terminal ME que también proporciona una cuadrícula de fabricación incorporada, lo que permite una fabricación conveniente utilizando cualquier ítem contenido en la red y visible a través de la pantalla del terminal.", + "atm9.quest.ae2.desc.network": "La &bHerramienta de Red&f es una herramienta importante en AE2, que se utiliza para mostrar varios detalles de una red en pantalla, como el consumo de energía y almacenamiento general. \\n \\n Como beneficio adicional, también proporciona su propio pequeño inventario utilizado para almacenar &etarjetas de mejora&f, que se pueden acceder al mirar la pantalla de cualquier dispositivo mejorable para reemplazarlas fácilmente. Sin embargo, no puede rotar bloques conectados a la red ME como una llave inglesa regular, solo desmantelarlos al agacharse.", + "atm9.quest.ae2.desc.fluix": "Probablemente el recurso más importante que necesitarás a continuación es &eFluix&f, utilizado en la gran mayoría de los dispositivos AE2 y sirviendo como base para fabricar todo el cableado dentro de una red ME. \\n \\n Generalmente querrás producir estos en masa, y la forma de hacerlo es hacer un &bCristal de Fluix&f arrojando &eCuarzo del Nether&f, &e&oCuarzo Certus Cargado&r y &eRedstone&f juntos en una piscina de agua. Esto te dará un &eCristal de Fluix&r que puedes convertir en polvo en un Inscriber.", + "atm9.quest.ae2.desc.cables": "Para conectar la gran mayoría de tu red ME, necesitarás algo de cable. El &eCable de Vidrio ME&f es el primer y más básico tipo de cable, y lo estarás haciendo a lo largo de todo el proceso como el primer paso hacia la fabricación de otros tipos de cable. \\n \\n Tanto los cables de vidrio como su contraparte &ecubierta&f pueden transportar hasta 8 canales a lo largo de una sola sección de cableado. A diferencia de los cables de vidrio, los cables cubiertos se pueden convertir en cables cubiertos &edensos&f, capaces de transportar hasta 32 canales. Sin embargo, la mayoría de los dispositivos 'multipart' como buses y terminales no se pueden conectar directamente a cables densos, requiriendo cables de ancho normal para formar una conexión en su lugar. \\n \\n Todos los cables también se pueden fabricar con tinte para colorearlos. Los cables sin color ('Fluix') se pueden conectar a cualquier otro color de cable, pero de lo contrario, los cables de diferentes colores nunca se conectarán entre sí.", + "atm9.quest.ae2.desc.anchor": "El &bCuchillo de Corte de Cuarzo&f, al igual que la llave inglesa, viene en sabores de cuarzo del Nether y cuarzo certus y es una herramienta de fabricación útil para tener a mano. \\n \\n Los cables también se pueden separar sin necesidad de teñirlos adjuntando un &bAncla de Cable&f entre ellos, elaborado con este cuchillo y elaborable hasta 50 veces con el mismo cuchillo antes de que se rompa. \\n \\n Las Anclas de Cable también se pueden usar para fabricar &bFachadas de Cable&f, lo que te permite disfrazar cables dentro de las paredes cubriéndolos con la cara de un bloque arbitrario. Aunque las recetas de fachadas están ocultas en JEI, aún puedes elaborarlas tomando cualquier bloque regular y rodeándolo con 4 anclas de cable en la cuadrícula de fabricación. \\n \\n Además de fabricar anclas, el cuchillo de corte también tiene otro uso: hacer clic derecho con el cuchillo abrirá una pequeña GUI que te permitirá fabricar &bMoldes de Nombre de Inscriber&f. Cuando se les da un nombre, estos moldes se pueden usar dentro de un Inscriber para renombrar cualquier ítem de entrada con el nombre del molde. Se pueden concatenar dos de estos moldes en el inscriber para renombrar el ítem al nombre del molde superior, seguido por el inferior.", + "atm9.quest.ae2.desc.advanced_cabling": "El &bCable Inteligente ME&f y el &bCable Inteligente Denso ME&f funcionan de manera idéntica a los cables cubiertos en términos de distribución de canales, pero también mostrarán visiblemente la cantidad de canales que están utilizando como líneas de color a lo largo de sí mismos.", + "atm9.quest.ae2.desc.coloring": "El &bAplicador de Colores&f es una herramienta recargable que permite teñir cables en el mundo. Funciona más o menos como una &ecelda de almacenamiento&f especializada para cargarse con tintes de vainilla o &epaint balls&f para colores específicos, junto con &ebolas de nieve&f para lavar los colores y convertir los cables a su variante Fluix. \\n \\n Aplicar color a un cable utiliza 100AE de energía de su batería interna, para un total de 3400 segmentos de cable en una sola carga.", + "atm9.quest.ae2.desc.channels": "En Applied Energistics 2, cada red ME tiene un cierto número de &ecanales&f disponibles, lo que simplemente significa cuántos dispositivos en red pueden caber en toda la red. \\n \\n Como regla general, cualquier dispositivo que más o menos maneje datos ME directamente (ítems almacenados en la red) y realice alguna forma de I/O ocupará un canal. Por lo general, los componentes que solo se preocupan por el almacenamiento de energía interna de la red, como &eCeldas de Energía&f e &eInscribers&f, no ocupan canales. \\n \\n Las redes sin un &bME Controlador&f se conocen como redes 'ad-hoc' y solo admiten un máximo de 8 canales.", + "atm9.quest.ae2.desc.ME_controller": "La última pieza del rompecabezas para cualquier red ME grande es el &bME Controlador&f. \\n \\n Un controlador proporciona a una red ME un número mucho mayor de canales que los 8 canales estándar para redes ad-hoc, proporcionando 32 canales desde cada cara del bloque para un total de 216 canales. \\n \\n Eso es solo para un controlador de un solo bloque, sin embargo, ya que el ME Controlador es en realidad una estructura multibloque. El controlador puede tener un tamaño máximo de 7x7x7 bloques y puede venir en cualquier arreglo libre dentro de ese tamaño máximo. Cada bloque individual puede proporcionar su propio conjunto separado de canales, siempre que ningún bloque del controlador esté rodeado por 4 otros bloques a lo largo del mismo plano. \\n \\n Una red ME solo puede contener un controlador multibloque en cualquier momento dado. Intentar conectar más de un controlador en partes separadas de la red causará un conflicto, apagando toda la red.", + "atm9.quest.ae2.desc.storage": "Probablemente el aspecto más importante de Applied Energistics 2 es su sistema de almacenamiento, que utiliza &eCeldas de Almacenamiento&f digital. Estas celdas son accesibles a través de un &eCofre ME&r para celdas individuales, o un &eME Drive&r para múltiples celdas. \\n \\n El &bCofre ME&f contiene una sola Celda a la vez, que luego se puede leer y escribir desde cualquier otro terminal en la misma red. El Cofre ME en sí mismo también proporciona su propia pantalla de terminal en la parte superior con acceso específico solo a la celda que contiene. \\n \\n El &bME Drive&f puede contener hasta 10 Celdas de Almacenamiento variadas en el espacio de un solo bloque y un solo canal ME. Sin embargo, no proporciona su propia pantalla de terminal, requiriendo algún terminal externo en otro lugar de la red para el acceso al almacenamiento.", + "atm9.quest.ae2.desc.MEIOPort": "El &bME Puerto E/S&f permite que los contenidos del almacenamiento de una red ME se reorganicen rápidamente entre diferentes medios de almacenamiento, como celdas ME y contenedores externos conectados a buses de almacenamiento. \\n \\n Cuando se inserta una celda en una ranura de entrada en el lado izquierdo, el Puerto E/S se puede configurar para vaciar la celda en otros almacenamientos ME o llenar la celda (idealmente, particionada) con ciertos ítems distribuidos en otros almacenamientos.", + "atm9.quest.ae2.desc.workbench": "La &bMesa de Celdas&f permite que las celdas se 'particionen' para contener ítems específicos, es decir, se les asigna un filtro de lista blanca. También permite que la celda se actualice con ciertas tarjetas de mejora, como la Tarjeta Inversora, que establece la lista blanca mencionada como una lista negra en su lugar. \\n \\n Las celdas también se pueden dar una 'prioridad' más alta o más baja a través de la mesa de trabajo, es decir, permitir que la celda sea la primera en recibir ciertos ítems hasta que se llene, o hacer que espere a que otras celdas de mayor prioridad se llenen primero.", + "atm9.quest.ae2.desc.equal_card": "La &bTarjeta de Distribución Equivalente&f es una mejora para las celdas de almacenamiento que preasigna una cierta cantidad de ítems que pueden ser ocupados por cualquier tipo individual. \\n \\n Este comportamiento es comparable a algo como un cajón de Functional Storage, en el que cada compartimento contiene un número determinado de pilas en lugar de permitir que los ítems de un compartimento se filtren en los otros y llenen otros tipos de ítems.", + "atm9.quest.ae2.desc.overflow_card": "Este comportamiento es comparable a algo como un cajón de Functional Storage, en el que cada compartimento contiene un número determinado de pilas en lugar de permitir que los ítems de un compartimento se filtren en los otros y llenen otros tipos de ítems.", + "atm9.quest.ae2.desc.1k": "Cada celda individual tiene una cierta capacidad dictada por el &ecomponente&f con el que se ha elaborado la celda. \\n \\n El primero de los componentes es el &bComponente de Almacenamiento ME de 1k&f, que proporciona &e1024&f 'bytes' de almacenamiento para una celda dada. Más sobre eso más adelante.", + "atm9.quest.ae2.desc.4k": "El segundo nivel de componente de almacenamiento, que proporciona &e4096&f bytes de almacenamiento.", + "atm9.quest.ae2.desc.16k": "El tercer nivel de componente de almacenamiento, que proporciona &e16384&f bytes de almacenamiento.", + "atm9.quest.ae2.desc.64k": "El cuarto nivel de componente de almacenamiento, que proporciona &e65536&f bytes de almacenamiento.", + "atm9.quest.ae2.desc.256k": "El quinto y último nivel estándar de AE2 de componente de almacenamiento, que proporciona &e262144&f bytes de almacenamiento.", + "atm9.quest.ae2.desc.1m": "Llega un punto en cualquier partida de un gran modpack donde incluso el nivel más alto de celda de almacenamiento estándar no es suficiente para la cantidad de ítems y recursos que puedas estar acumulando. \\n \\n Aquí es donde entra el complemento &dMEGA Cells&f, que extiende los niveles de almacenamiento disponibles en el territorio de los megabytes. El primero de estos nuevos niveles está dado por el &bComponente de Almacenamiento MEGA de 1M&f, que proporciona 1024 &okilo&rbytes, o &e1048576&f bytes, de almacenamiento.", + "atm9.quest.ae2.desc.4m": "El segundo nivel MEGA de componente de almacenamiento, que proporciona &e4194304&f (4096k) bytes de almacenamiento.", + "atm9.quest.ae2.desc.16m": "El tercer nivel MEGA de componente de almacenamiento, que proporciona &e16777216&f (16384k) bytes de almacenamiento.", + "atm9.quest.ae2.desc.64m": "El cuarto nivel MEGA de componente de almacenamiento, que proporciona &e67108864&f (65536k) bytes de almacenamiento.", + "atm9.quest.ae2.desc.256": "El quinto y último nivel MEGA de componente de almacenamiento, que proporciona &e268435456&f (262144k) bytes de almacenamiento.", + "atm9.quest.ae2.desc.item_storage": "Con el Componente de Almacenamiento de 1k, ahora puedes fabricar una Celda de Almacenamiento de Ítems ME de 1k para comenzar tu sistema de almacenamiento de ítems digital. Lo más probable es que quieras que la mayoría de tu almacenamiento sea para ítems, por lo que probablemente querrás hacer algunas &bCeldas de Almacenamiento de Ítems ME&f. \\n \\n Las Celdas de Almacenamiento de Ítems ME pueden contener hasta 63 tipos diferentes de ítems. Cada nuevo tipo de ítem agregado a una celda ocupará una cierta fracción de la capacidad total de la celda en bytes. Para cada tipo ya presente, 1 'byte' cuenta para 8 ítems de ese mismo tipo. \\n \\n Como ejemplo, una Celda de Almacenamiento de Ítems de 1k que contiene solo piedra puede contener hasta 8128 piedras (8*1024b - 8b/tipo * 1 tipo). \\n \\n Si una celda está vacía, se puede reutilizar desensamblándola en su componente respectivo y carcasa. Esto se hace agachándose y haciendo clic derecho en el aire con la celda en tu mano.", + "atm9.quest.ae2.desc.more_items": "Además de los DISK, también puedes usar netherita para fabricar lo que es efectivamente lo opuesto completo de los DISK. \\n \\n &dMEGA Cells&f ofrece la &bCelda de Almacenamiento de Ítems a Granel&f, que está limitada a no más de &ouno&r tipo de ítem almacenable por celda, pero puede almacenar un número prácticamente &o&lINFINITO&r* de ese tipo de ítem. Antes de que pueda aceptar un tipo de ítem, debe ser filtrado de antemano usando una Mesa de Celdas. \\n \\n *&oTécnicamente 'máx long'. Si lo sabes, lo sabes.&r", + "atm9.quest.ae2.desc.fluid": "Los ítems no son las únicas cosas que se pueden almacenar en celdas ME. Las &bCeldas de Almacenamiento de Fluidos ME&f pueden almacenar líquidos como agua, lava y cualquier variedad de aceites y combustibles de mods, solo por dar algunos ejemplos. \\n \\n Ten en cuenta que todas las celdas de almacenamiento, independientemente de lo que estén diseñadas para almacenar, solo difieren en términos de su carcasa; tanto las celdas de ítems como de fluidos usan el mismo tipo de componente de almacenamiento para fabricarlas. \\n \\n Para los fluidos, 1 byte equivale a 8 cubos (8000mb).", + "atm9.quest.ae2.desc.portable": "Las &bCeldas Portátiles&f funcionan de manera idéntica a las celdas regulares en el sentido de que se pueden insertar en un cofre o unidad y llenarse en consecuencia. \\n \\n Sin embargo, a diferencia de las celdas regulares, su contenido también se puede acceder de forma independiente a través del propio ítem de la celda, un poco como una mochila digital con sabor a ME.", + "atm9.quest.ae2.desc.weapons": "Estos últimos tres ítems son más o menos algunos juguetes extra proporcionados por AE2 y no necesariamente encajan bajo ninguno de estos árboles de misiones. \\n \\n El &bBastón Cargado&f es simplemente un bastón alimentado que inflige 3 corazones de daño y consume 300AE por golpe. También utiliza mecánicas de combate anteriores a la versión 1.9, lo que significa que puedes hacer clic repetidamente con este bastón como en los viejos tiempos. \\n \\n El &bManipulador de Entropía&f, cuando se &ousa&r en ciertos bloques en el mundo, los fundirá en su lugar, como arena en vidrio y menas de metal en lingotes de metal. Si no, simplemente encenderá un fuego en el bloque. \\n \\n Finalmente, el &bCañón de Materia&f funciona de manera similar al Aplicador de Colores como una celda dedicada para contener ítems 'munición' como Bolas de Materia y pepitas de hierro/oro, que luego se pueden disparar para infligir daño a los mobs o romper bloques. Bolas de Materia más pesadas en un Cañón de Materia se pueden sustituir con &bBolas de Pintura&f, que aplicarán un efecto de salpicadura de pintura en la cara del bloque al que se disparen. Las &bBolas de Pintura Luminosa&f son una variante de bolas de pintura utilizadas exclusivamente por el Cañón de Materia, cuyas salpicaduras de pintura también emiten algo de luz una vez presentes en el mundo.", + "atm9.quest.ae2.desc.autocrafting": "El almacenamiento es agradable y todo eso, pero ¿de qué sirve un sistema de almacenamiento si está obstruido con materias primas que necesitan ser fabricadas y procesadas en algo y todavía estás atascado teniendo que hacerlo manualmente? \\n \\n El sistema de &eauto-crafting&f de AE2 comienza con el &bProveedor de Esquemas ME&f. El Proveedor de Esquemas contiene ciertos ítems llamados &bEsquemas&f (cubiertos en la siguiente misión) que están programados para contener alguna receta que convierte ítems de entrada en un cierto resultado. Hasta 9 esquemas pueden caber en un proveedor. \\n \\n A menudo utilizarás múltiples proveedores de esquemas dispersos por toda tu base, por lo que es útil tener un &bTerminal de Acceso a Esquemas ME&f para acceder de forma remota a los contenidos de todos y cada uno de los proveedores en tu red ME más amplia.", + "atm9.quest.ae2.desc.growth": "Naturalmente, AE2 proporciona su propia forma de acelerar dramáticamente el crecimiento de cristales. \\n \\n Coloca estos alrededor de tus Cristales Brote, dales algo de energía y observa cómo crecen tus cristales.", + "atm9.quest.ae2.desc.patterns": "Los &bEsquemas&f son los que contienen una receta codificada para ser cumplida por un Proveedor de Esquemas. Para codificar una receta en un Esquema, se debe usar el &bTerminal de Codificación de Esquemas ME&f. \\n \\n Los esquemas se pueden configurar para contener una receta de &ecrafting&f regular, que requerirá el uso de un &eEnsamblador Molecular&f en la cara de su Proveedor, o una receta más general de '&eprocesamiento&f', en la que cualquier ítem de entrada se puede enviar desde el proveedor a algún otro bloque de máquina o planta de procesamiento especializada.", + "atm9.quest.ae2.desc.assembler": "El &bEnsamblador Molecular&f es el equivalente de AE2 de una mesa de fabricación automática, requerida para cumplir con cualquier trabajo de &ecrafting&f de esquema. \\n \\n Los Ensambladores Moleculares son capaces de transferir energía y canales a otros dispositivos ME conectados a él, pero no ocuparán un canal por sí mismos. Se pueden conectar hasta 6 Ensambladores Moleculares a un solo Proveedor de Esquemas (si se emplea) para permitir que se realicen más fabricaciones en paralelo. \\n \\n Los Ensambladores Moleculares también tienen cada uno su propia ranura dedicada para un solo esquema de fabricación, lo que les permite funcionar de forma independiente cuando están alimentados. Cuando se operan de esta manera, cualquier ítem que coincida y se inserte en el Ensamblador Molecular se fabricará automáticamente en el resultado del esquema.", + "atm9.quest.ae2.desc.acceleration": "La &bTarjeta de Aceleración&f, dependiendo del dispositivo que se esté mejorando con ella, aumentará la velocidad a la que opera el dispositivo o permitirá que el dispositivo realice más operaciones en una sola vez. \\n \\n En el caso del &eEnsamblador Molecular&f, un conjunto completo de 5 tarjetas reduce el tiempo que toma para que el Ensamblador Molecular cumpla con una fabricación de un segundo (sin tarjetas) a un &otick&r.", + "atm9.quest.ae2.desc.MElevel": "El &bEmisor de Nivel ME&f, cuando se configura con un ítem específico y una cantidad del mismo para responder, emitirá una señal de redstone dependiendo de si ese ítem almacenado en la red supera, cae por debajo o iguala la cantidad dada. \\n \\n Esto se puede usar, por ejemplo, para encender automáticamente ciertas máquinas con redstone para auto-fabricar un recurso cuando cae por debajo de una cantidad mínima dada.", + "atm9.quest.ae2.desc.redstoneME": "Los dispositivos ME individuales también se pueden configurar para responder a señales de redstone. Cuando se mejoran con una &bTarjeta de Redstone&f, un dispositivo se puede configurar para trabajar solo cuando está alimentado con redstone o según sea necesario. \\n \\n Este comportamiento también se puede aplicar a &osecciones&r enteras de una red ME mediante el uso de un &bBus de Conmutación ME&f. Esto permite que una sección de la red al otro lado del bus se active solo cuando el bus está alimentado por redstone, o que se desactive si se utiliza un bus de conmutación &einvertido&f.", + "atm9.quest.ae2.desc.crafting": "Cuando se aplica como una mejora a cualquier dispositivo compatible como una Interfaz o un Bus de Exportación, la &bTarjeta de Crafteo&f permite que el dispositivo en cuestión envíe automáticamente sus propias solicitudes de crafteo para un ítem necesario (filtrado). Las CPU de crafteo se pueden configurar para responder solo a estas solicitudes para evitar ocupar CPUs destinadas a crafteos solicitados por el jugador. \\n \\n Cuando el &eEmisor de Nivel&r se mejora con la Tarjeta de Crafteo, se puede configurar para emitir redstone con el fin de facilitar directamente el crafteo, emitiendo una señal &omientras&r se detecta un trabajo de crafteo para su ítem dado o específicamente &opara&r fabricar el ítem. Esto último se aplicaría a casos donde lo único necesario para hacer un ítem dado es una señal de redstone, sin siquiera requerir un esquema de crafteo.", + "atm9.quest.ae2.desc.crafting_storage": "Antes de que puedas realizar un trabajo de crafteo automático, necesitas un dispositivo para almacenar realmente la solicitud en sí, junto con cualquier ítem intermedio para crafteos de varios pasos. Este dispositivo se conoce como una &eCPU de crafteo&f. \\n \\n Una CPU de crafteo es una estructura multibloque que requiere al menos un bloque de &bAlmacenamiento de Crafteo&f, opcionalmente junto con cualquier otra Unidad de Crafteo. La estructura multibloque se puede hacer de cualquier tamaño, pero debe ser un cubo sólido para formar y funcionar en consecuencia.", + "atm9.quest.ae2.desc.crafting_coprocessor": "La &bUnidad de Co-Procesamiento de Crafteo&f ayuda a acelerar los trabajos de crafteo al permitir que los proveedores de esquemas envíen ítems a sus dispositivos conectados más rápido o trabajen de manera concurrente para fabricar múltiples ingredientes necesarios. \\n \\n El coprocesador AE2 base proporciona un 'hilo' de coprocesador para ayudar en esto, mientras que la unidad de co-procesamiento de &dMEGA Cells&f proporciona 4 hilos en un solo bloque de este tipo.", + "atm9.quest.ae2.desc.crafting_monitor": "El &bMonitor de Crafteo&f muestra el ítem general que se está fabricando, junto con la cantidad restante de ese ítem que todavía se está fabricando. \\n \\n Tanto el monitor AE2 base como el monitor MEGA funcionan de manera idéntica, pero se proporcionan con fines estéticos.", + "atm9.quest.ae2.desc.IO": "Para hacer la vida mucho más fácil, AE2 proporciona una suite completa de dispositivos para la manipulación de datos ME, es decir, mover ítems almacenados por todo el mundo. \\n \\n La &bInterfaz ME&f es uno de estos dispositivos. Como dispositivo de entrada, la Interfaz permite que cualquier ítem/líquido/etc. sea conducido externamente a través de ella, que luego se almacena automáticamente en la red ME a la que está conectada la interfaz. \\n \\n Como dispositivo de salida, la Interfaz se puede configurar para mantener una cierta cantidad disponible de un ítem almacenado en stock, desde la red ME hasta su propio inventario interno. Esto permite que los ítems luego sean recibidos por alguna fuente externa como otro jugador o una tubería.", + "atm9.quest.ae2.desc.import_bus": "El &bBus de Importación ME&f absorbe periódicamente ítems desde cualquier almacenamiento externo al que el bus esté frente. Se puede filtrar opcionalmente para solo tomar ciertos ítems de dicho inventario.", + "atm9.quest.ae2.desc.annhilation_plane": "El &bPlano de Aniquilación ME&f se puede usar para romper automáticamente cualquier bloque frente a él y devolver cualquier cosa que el bloque suelte directamente a la red ME. \\n \\n Como beneficio adicional, el Plano de Aniquilación se puede encantar de la misma manera que una herramienta de excavación regular, afectando las gotas de bloques de la misma manera que lo haría esa herramienta encantada. Esto lo hace ideal para procesar bloques de mineral cuando se encante con Fortuna, por ejemplo. Cualquier encantamiento adicional aumenta significativamente la cantidad de energía utilizada por el plano cada vez que se rompe un bloque. Encantar el plano con &eEficiencia&f disminuirá el uso general de energía incurrido por todos los demás encantamientos, mientras que el encantamiento &eIrrompible&f le da al plano la posibilidad de usar energía solo algunas veces, de manera similar a Irrompible en herramientas regulares.", + "atm9.quest.ae2.desc.storage_bus": "El &bBus de Almacenamiento ME&f, cuando está frente a algún contenedor de almacenamiento externo, permitirá que el contenedor se use como si fuera parte de la red ME, permitiendo que los ítems se extraigan del contenedor o se inserten en él puramente a través de ME. \\n \\n Los buses de almacenamiento se pueden filtrar y dar prioridades específicas para que los ítems específicos intenten ir primero al almacenamiento adjunto, sin embargo, no moverá retroactivamente ningún ítem filtrado desde cualquier otra parte de la red a su almacenamiento adjunto.", + "atm9.quest.ae2.desc.capacity": "La &bTarjeta de Capacidad&f permite que un bus mejorado con ella lleve un filtro más grande. Los buses de importación y exportación mejorados con tarjetas de capacidad pueden pasar de admitir solo un ítem filtrado cada uno a su filtro máximo de nueve ranuras, mientras que los buses de almacenamiento pasarán de 18 ranuras a un máximo de 63.", + "atm9.quest.ae2.desc.cards": "La &bTarjeta Difusa&f permite que un ítem filtrado coincida independientemente de cualquier metadato (NBT) como daño o encantamientos, mientras que la &bTarjeta Inversora&f alterna el filtro en dichos buses de una lista blanca a una lista negra.", + "atm9.quest.ae2.desc.export_bus": "El &bBus de Exportación ME&f escupe periódicamente ítems en su filtro de lista blanca al almacenamiento externo al que el bus está frente. A diferencia del Bus de Importación, el Bus de Exportación no puede funcionar sin ser filtrado.", + "atm9.quest.ae2.desc.formation_plane": "El &bPlano de Formación ME&f actúa de manera similar al Bus de Almacenamiento, pero trata el mundo en sí como su medio de almacenamiento. En otras palabras, colocará cualquier bloque en su filtro directamente frente a sí mismo. \\n \\n Esto puede ser útil para situaciones en las que un bloque se puede procesar simplemente colocándolo y rompiéndolo con una cierta herramienta.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) es un sistema poderoso dentro de AE2, que permite la transferencia de ítems, líquidos y más sin la necesidad de ningún almacenamiento ME intermedio. \\n \\n Hacer clic derecho en un túnel P2P con ciertos ítems &esintonizará&f el túnel en uno capaz de transferir algo más, como ítems a través de tuberías, energía a través de cables, señales de redstone y (por defecto) incluso conexiones ME en sí mismas. \\n \\n Los túneles P2P deben estar vinculados entre sí con el uso de una &eTarjeta de Memoria&f, detallada en la siguiente misión.", + "atm9.quest.ae2.desc.memory": "La &bTarjeta de Memoria&f es una herramienta con dos funciones diferentes. La más simple de las dos es guardar las configuraciones de varios dispositivos (como filtros de lista blanca) para copiarlas a otro dispositivo del mismo tipo. \\n \\n La segunda función de una tarjeta de memoria es vincular &etúneles P2P&f entre sí. Al hacerlo, el túnel P2P que se está vinculando se asignará una ID única, que se almacena en la tarjeta de memoria para una vinculación adicional.", + "atm9.quest.ae2.desc.fiber": "Un concepto importante dentro de AE2 es una técnica conocida como '&esubredes&r', en la que una red ME adicional separada (una &esubred&f) actúa en conjunto con la red principal para realizar alguna función o proceso especializado. \\n \\n Lo que separa una subred de una red completamente separada es generalmente el uso del &bFibra de Cuarzo&f como parte del cable. Cuando se coloca entre dos longitudes de cable que de otro modo estarían desconectadas, la Fibra de Cuarzo no transfiere datos ni canales entre los dos en absoluto, en su lugar, solo transmite energía. \\n \\n Por lo tanto, una subred al otro lado de la Fibra puede ser alimentada completamente por la fuente de energía de la red principal, sin requerir ninguna generación de energía dedicada adicional.", + "atm9.quest.ae2.desc.spatial": "Además del almacenamiento de ítems y fluidos, AE2 también proporciona una forma nativa de almacenar &eestructuras&f enteras dentro de celdas de almacenamiento, no muy diferente del mod Compact Machines. \\n \\n El &bPuerto E/S Espacial&f permite que las estructuras contenidas dentro de una &bEstructura de Contención Espacial&f se capturen dentro de una celda de almacenamiento especialmente diseñada, activada a través de una señal de redstone. \\n \\n Si un mob o jugador se encuentra dentro de la ECS mientras el espacio se está capturando, ellos también serán transportados a donde va el resto del espacio, es decir, a una dimensión dedicada. Solo asegúrate de tener una forma de salir y entrar si eres tú quien se está capturando.", + "atm9.quest.ae2.desc.pylon": "La Estructura de Contención Espacial (ECS) consiste en una jaula de &bPilones Espaciales&f que cubren el volumen que deseas encerrar en una celda de E/S Espacial. En el mínimo absoluto, una ECS requiere tres líneas de bloques de pilón espacial, una para cada dimensión del espacio que se está conteniendo (largo, ancho, alto). \\n \\n Sin embargo, la E/S Espacial es una característica extremadamente hambrienta de energía, especialmente cuando se intenta capturar espacios mucho más grandes (hasta 128x128x128). Tener más pilones espaciales incluidos en la ECS alrededor del volumen deseado aumentará su &eefficiencia&f general, permitiendo que use menos energía para capturar. \\n \\n Además, ten en cuenta que cada pilón individual (independientemente de su longitud) ocupa un canal. Para espacios particularmente grandes, es posible que desees construir una red dedicada con un controlador para ajustar todos los pilones necesarios.", + "atm9.quest.ae2.desc.SSC": "Las &bCeldas de Almacenamiento Espacial&f se utilizan para contener un volumen definido cada una, y vienen en tres capacidades diferentes que permiten un máximo de 2x2x2, 16x16x16 y 128x128x128 bloques de espacio. \\n \\n Al codificarse, a una celda se le asigna una sección de espacio dentro de la &edimensión de almacenamiento espacial&f, junto con una ID única correspondiente a la región asignada a la celda. Una celda codificada aún se puede utilizar dentro del Puerto E/S Espacial para recuperar cualquier bloque y entidad almacenada. \\n \\n A partir de entonces, cualquier bloque contenido dentro de la región espacial de la celda o en una ECS del mismo tamaño que la utilizada para la codificación inicial se puede mover de regreso al supramundo o a la dimensión espacial respectivamente. Si hay bloques tanto dentro de la región espacial como dentro de la ECS, simplemente cambiarán de lugar en consecuencia.", + "atm9.quest.ae2.desc.Sanchor": "El &bAncla Espacial&f es un dispositivo compañero de la línea de E/S Espacial que simplemente funciona como un cargador de fragmentos. Cuando está conectado a una red ME, el Ancla forzará la carga de todos los fragmentos ocupados por la red ME a través de todos los cables y dispositivos, excluyendo subredes, mientras la red permanezca alimentada.", + "atm9.quest.ae2.desc.wireless_AP": "Lo siguiente que debes hacer para permitir el acceso inalámbrico a la red es el &bPunto de Acceso Inalámbrico ME&f. El Punto de Acceso se utiliza para abrir la red a través de un &eterminal inalámbrico&f, y tiene un rango (finito) establecido dependiendo de cuántos &bAmplificadores Inalámbricos&f se insertan en el punto de acceso.", + "atm9.quest.ae2.desc.wireless_terminal": "El &bTerminal Inalámbrico&f funciona de manera idéntica a un terminal regular, pero de forma inalámbrica. \\n \\n Antes de que se pueda utilizar para acceder a una red, primero debe estar &evinculado&f a la red colocándolo en la ranura superior derecha del &ePunto de Acceso Inalámbrico&r. Si no está vinculado a una red, o está fuera de alcance o sin energía, el terminal no funcionará. \\n \\n Los terminales inalámbricos también se pueden mejorar con &eTarjetas de Energía&f para proporcionar una batería interna más grande.", + "atm9.quest.ae2.desc.ininfity": "El complemento &dAEInfinityBooster&f proporciona dos amplificadores inalámbricos personalizados que permiten un rango de conectividad infinito, con soporte opcional entre dimensiones.", + "atm9.quest.ae2.desc.matter": "En cuanto a expandir la red ME de forma inalámbrica, el primer paso es, admitidamente, algo poco ortodoxo. \\n \\n El &bCondensador de Materia&f es la versión de AE2 de un basurero, eliminando cualquier ítem insertado en él. Sin embargo, cuando se equipa con un &eComponente de Almacenamiento&f, el condensador puede aprovechar parte de la energía residual del ítem que se elimina y almacenarla para hacer dos ítems especiales de fabricación a partir de suficiente energía concentrada. \\n \\n El primero de estos dos ítems es la &bBola de Materia&f, que requiere al menos un componente de almacenamiento de 1k y 256 ítems eliminados.", + "atm9.quest.ae2.desc.antimatter": "Cuando se usa un componente de almacenamiento de 64k o superior, el Condensador de Materia se vuelve capaz de condensar significativamente más para producir una &bSingularidad&f. Una sola singularidad requiere 256000 ítems eliminados. ¡Eso es exactamente &o4000 pilas&r! \\n \\n Observa qué sucede cuando arrojas esta singularidad al suelo con un poco de &epolvo de ender&f. Tendrás que lidiar con algo de daño a los alrededores mientras lo haces, pero afortunadamente AE2 ofrece su propio &bTNT Pequeño&f para minimizar eso.", + "atm9.quest.ae2.desc.quantum": "Si hiciste correctamente la última misión, deberías haber convertido esa singularidad en un par de &bSingularidades Cuánticamente Entrelazadas&f. Estas nuevas singularidades se utilizan para vincular juntos un dispositivo en forma de anillo conocido como &ePuente de Red Cuántica&f. \\n \\n Cuando dos de estos anillos individuales se han vinculado usando las Singularidades Cuánticamente Entrelazadas y se han activado con algo de energía AE (por ejemplo, una celda de energía), una red ME se puede expandir de forma inalámbrica al otro lado del puente, a través de largas distancias o incluso dimensiones.", + + "atm9.quest.ae2.subt.AE2": "Sistema de Almacenamiento Virtual", + "atm9.quest.ae2.subt.wrench": "Hace exactamente lo que esperas.", + "atm9.quest.ae2.subt.first": "Algunas máquinas básicas", + "atm9.quest.ae2.subt.energy_acceptor": "Conectar", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Inserte broma de usuario Linux aquí]", + "atm9.quest.ae2.subt.anchor": "Bajo el cuchillo", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Ítems como un sistema de archivos", + "atm9.quest.ae2.subt.MEIOPort": "Desfragmentación", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "El primer kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "El primer MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "A granel y recortado", + "atm9.quest.ae2.subt.weapons": "Demasiado caliente para el ATF", + "atm9.quest.ae2.subt.autocrafting": "Orden en camino", + "atm9.quest.ae2.subt.crafting": "Automatización en forma de mejora", + "atm9.quest.ae2.subt.crafting_storage": "Descargar más RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Descargar más núcleos de CPU", + "atm9.quest.ae2.subt.crafting_monitor": "Descargar más VRAM", + "atm9.quest.ae2.subt.IO": "¡Salida - Entrada, Salida - Entrada!", + "atm9.quest.ae2.subt.import_bus": "La Entrada", + "atm9.quest.ae2.subt.annhilation_plane": "ENTRA", + "atm9.quest.ae2.subt.storage_bus": "El cofre de repuesto", + "atm9.quest.ae2.subt.cards": "Las dos tarjetas de IO restantes", + "atm9.quest.ae2.subt.export_bus": "La Salida", + "atm9.quest.ae2.subt.formation_plane": "SAL", + "atm9.quest.ae2.subt.P2P": "Elimina al intermediario", + "atm9.quest.ae2.subt.fiber": "Esto tiene un uso fuera de la fabricación de cables.", + "atm9.quest.ae2.subt.wireless_terminal": "Para esto estás aquí", + "atm9.quest.ae2.subt.ininfity": "No estoy escribiendo la línea de Toy Story", + "atm9.quest.ae2.subt.antimatter": "No es exactamente antimateria", + + "atm9.quest.ae2.img.star": "Necesario para la Estrella ATM", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "Necesitarás MUCHO &cDesh&r para hacer el &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "Con este cohete podrás volar hasta Marte. Sólo recuerda abastecerte de &bOxygen&r y &eFuel&r extra para tu vuelo de vuelta.", + "atm9.quest.adAstra.desc.tier4Rocket": "El &dTier 4 Rocket&r es el cohete de tier más alto que podemos fabricar. Nos permitirá viajar fuera de nuestro Sistema Solar.", + "atm9.quest.adAstra.desc.spaceStations.1": "Una vez que hayas explorado la Luna y reunido suficientes Desh, ¡podrás crear &dSpace Stations&r alrededor de los planetas!", + "atm9.quest.adAstra.desc.spaceStations.2": "Son estructuras preconstruidas que sirven de minibase en la galaxia. Algo así como un hogar lejos del hogar.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Al aterrizar, haz clic con el botón derecho del ratón en el &aLander&r para sacar el cohete y la plataforma de lanzamiento. No podrás volver sin ellos.", + "atm9.quest.adAstra.desc.lander.2": "La Luna está bastante desierta, aparte de algunos nuevos &2Aldeanos&r que podrían estar interesados en comerciar contigo. También podrás extraer &cDesh&r, que necesitarás para el Tier 2 Rocket y puede que incluso un &aRover&r muy cool.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "¡ES HORA DE IR AL ESPACIO!", + "atm9.quest.adAstra.desc.launch.2": "Para ello, coloca tu &aLaunch Pad&r y coloca el &aTier 1 Rocket&r justo en el centro. Puedes hacer clic con el botón derecho del ratón en el cohete para abrir el inventario, que deberás llenar con 3 cubos de Fuel para llegar hasta allí. También necesitarás 3 para volver. &cAsegúrate de llevar también un Launch Pad extra&r, ¡por si lo pierdes al aterrizar!", + "atm9.quest.adAstra.desc.launch.3": "Cuando estés listo para despegar, súbete y pulsa la barra espaciadora. Cuando estés en órbita, aparecerá el menú de la galaxia. Aquí puedes seleccionar &dSolar System&r, hacer clic en &2Earth&r y seleccionar Moon!", + "atm9.quest.adAstra.desc.launch.4": "Cuando comiences a descender sobre la superficie de la Luna, ¡asegúrate de &amantener pulsado Espacio para reducir la velocidad&r! Puedes vigilar la barra de la izquierda para ver a qué distancia estás de la superficie, ¡pero asegúrate de no chocar!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Pulsa F5 para pasar a tercera persona.", + "atm9.quest.adAstra.landOnMoon": "¡Aterriza en la Luna!", + "atm9.quest.adAstra.toTheMoon": "&aA La&r &bLuna&r!", + "atm9.quest.adAstra.desc.ostrum": "El siguiente recurso que buscaremos se llama &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r se considera un planeta frío, pero eso no significa que no vayas a encontrar allí nuevas formas de vida. ¡Asegúrate de estar preparado!", + "atm9.quest.adAstra.visitMars": "Visita Marte", + "atm9.quest.adAstra.desc.venus.1": "¡Tenemos que hacer un viaje a Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r se encuentra en Venus, y es el metal más fuerte que se puede recoger de los planetas.", + "atm9.quest.adAstra.desc.venus.3": "Con esto, podrás fabricar el &5Tier 4 Rocket&r, ¡así como el &dJet Suit&r para que podamos sobrevivir en un Sistema Solar diferente!", + "atm9.quest.adAstra.visitVenus": "Visita Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "Es lo más lejos que puede llevarnos nuestra tecnología actual. &bGlacio&r es un planeta frío, ¡pero tiene oxígeno para que respiremos!", + "atm9.quest.adAstra.visitGlacio": "Visita Glacio", + "atm9.quest.adAstra.desc.intro.1": "¡Bienvenido a &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "Este mod te llevara en un viaje a las estrellas, lo que significa que puedes hacer tu propio COHETE ESPACIAL!!!", + "atm9.quest.adAstra.desc.intro.3": "Para llegar al espacio, necesitarás algo más fuerte que el hierro para construir tu nave.", + "atm9.quest.adAstra.desc.intro.4": "Si quieres despegar, ¡necesitarás mucho &aSteel&r para ponerte en marcha! Hay varias formas de conseguirlo, como usar el &eMekanism's Metallurgic Infuser&r para hacer &3Steel Dust&r, o simplemente hacer el polvo usando Iron Dust, 4 de Carbon y un Hammer en una mesa de crafteo.", + "atm9.quest.adAstra.toTheStars": "&dA las estrellas!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "Este &aHammer&r se utiliza para fabricar &aPlates&r a partir de lingotes. Aunque al principio está muy bien, al final querrás fabricar un &aCompressor&r que haga este trabajo por ti. Para ello necesitarás energía.", + "atm9.quest.adAstra.desc.hammerUsage.2": "Necesitarás mucho &aHierro&r y &aSteel Plates&r para fabricar muchos de los objetos que te llevarán al espacio, ¡así que asegúrate de tenerlos automatizados!", + "atm9.quest.adAstra.makingPlates": "Elaboración de &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "Para empezar a fabricar cohetes, necesitaremos un &dNASA Workbench&r. Este es el banco de trabajo para cohetes!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "El siguiente paso es fabricar el &aTier 1 Rocket&r utilizando el Banco de Trabajo. Una vez que tengas todas las piezas, colócalas en el Banco de trabajo!", + "atm9.quest.adAstra.makingFirstRocket": "&aHaciendo nuestro primer&r &dCohete&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "Si estás planeando ir al espacio, es mejor que sepas que necesitas un nuevo equipo para el viaje.", + "atm9.quest.adAstra.desc.spaceGear.2": "Tendrás que fabricarte un &aSpace Suit&r completo para tu primer viaje, que será a la &bLuna&r. La Luna es fría y carece de oxígeno. Sin traje, no durarás mucho :)", + "atm9.quest.adAstra.suitingUp": "&aPreparándose&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Al igual que un coche, un cohete no puede alimentarse de esperanzas y sueños. Pero, ¿cómo conseguimos combustible?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "El primer paso es encontrar &3Oil&r en el mundo. Puedes encontrarlo en el océano, ¡y tendrás que recoger una buena cantidad para poder refinarlo!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "Ahí es donde entra la &aFuel Refinery&r. Aceptará cualquier \\\"Crude\\\" Oil y lo convertirá en combustible para los cohetes. ", + "atm9.quest.adAstra.desc.fuelRefinery.4": "Te sugiero que te aprovisiones, ya que cada uno costará &e3 Buckets of Fuel&r, lo que significa 6 para un viaje de ida y vuelta.", + "atm9.quest.adAstra.fuelingUp": "&aCombustible&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Dato curioso: En la Luna no se puede respirar sin &bOxígeno&r. En realidad, no se puede respirar en ningún sitio sin Oxígeno. ¿Adivina qué no tiene la Luna?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "Así que vamos a fabricarnos unos cuantos. Empieza por crear un &aOxygen Loader&r y dale agua y energía. Esto empezará a convertir el agua en oxígeno para nosotros.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "Para recogerlo, puedes colocar dentro un &bOxygen Tank&r, un cubo vacío o un Traje Espacial.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: Siempre es buena idea tener &bOxígeno&r extra a mano... por si acaso.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparando&r &bOxígeno&r", + "atm9.quest.adAstra.desc.launchPad.1": "Un cohete necesita algo desde lo que despegar, así que tendremos que hacer un &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "Para utilizarlo, colócalo donde quieras lanzarlo con una vista despejada del cielo. Cuando tengas un cohete, colócalo en el centro de la plataforma de lanzamiento.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLanzamiento al espacio&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "Para sobrevivir en los planetas más calientes, necesitaremos un nuevo traje espacial.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "Cuando combinas &3Netherite&r y &3Ostrum&r, ¡creas un traje lo bastante fuerte como para protegerte del calor extremo!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "Si queremos llegar a esos planetas calientes, ¡también tenemos que fabricar un &dTier 3 Rocket&r!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cPrepárate para el calor&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "Este es el mejor traje espacial que se puede hacer.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "Se puede propulsar, lo que permite un vuelo similar al de las Elytras. También te protege de la lluvia ácida :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Necesitamos 6 cubos de &aFuel&r cada vez que queremos viajar a otros planetas.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Con el &3Ostrum&r que hemos reunido, podemos crear el &dCyro Freezer&r. Cuando recibe energía, esta máquina convierte objetos fríos como &bhielo, hielo compacto, hielo azul o Ice Shards&r en &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "En lugar de necesitar 3 cubos por lanzamiento, sólo necesitarás 1 de &dCryo Fuel&r. ¡Es decir, 2 para un viaje de ida y vuelta!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Nota: Esto también congela el hielo a su alrededor cuando se coloca, ¡dándote una fuente de hielo infinita!", + "atm9.quest.adAstra.efficientFuel": "&aCombustible eficiente&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "Si prefieres usar tu propia armadura en lugar de tener que llevar siempre el &aSpace Suit&r, ¡puedes encantar tu casco usando el encantamiento &dSpace Breathing&r!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "Para que esto funcione, necesitarás una &bOxygen Can&r en tu inventario.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Nota: El Oxygen Can sólo funciona en los planetas más fríos, pero puede mejorarse.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "¿No quiere usar un traje espacial?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "Si quieres hacer una base fuera de la Tierra, lo más probable es que necesites una forma de conseguir &bOxígeno&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "El &dOxygen Distributor&r es una máquina que distribuye oxígeno en una habitación &sellada&r. Cuando se le da agua y energía, distribuirá automáticamente el oxígeno en la habitación sellada.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "La &9Water Pump&r se utiliza para bombear agua desde una fuente de agua infinita situada debajo hasta el Distributor. También puedes bombear agua utilizando un fregadero o un &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxígeno para tus Bases!", + + + "atm9.quest.arsNouveau.welcome": "¡Bienvenidx a &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "¡Ars Nouveau es un mod de magia que te permite crear hechizos personalizados con los diferentes glifos hechos dentro del mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Los Glifos de Nivel 2 requieren 5 niveles de experiencia para crearse.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "También requieren un &9Libro de Hechizos de Mago&r para crearse.", + "atm9.quest.arsNouveau.tier2Glyphs": "Glifos de Nivel 2", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Los Glifos de Nivel 1 requieren 3 niveles de experiencia para crearse.", + "atm9.quest.arsNouveau.tier1Glyphs": "Glifos de Nivel 1", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Los Glifos de Nivel 3 requieren 10 niveles de experiencia para crearse.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "También requieren un &6Libro de Hechizos de Archimago&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Glifos de Nivel 3", + "atm9.quest.arsNouveau.desc.magebloom.1": "Cuando tus semillas de Magebloom florecen, puedes usar Magebloom para crear fibras.", + "atm9.quest.arsNouveau.desc.magebloom.2": "Estas se utilizan para fabricar varios objetos, incluida tu primera armadura mágica.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "El &9Aparato de Encantamiento&r se utiliza para fabricar varios objetos dentro del mod. Requiere Source para funcionar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "También es una estructura multibloque que utiliza Pedestales Arcanos para fabricar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Comienza colocando un Núcleo Arcano en el suelo, luego coloca el Aparato de Encantamiento sobre él. Rodea el Aparato con Pedestales Arcanos.", + "atm9.quest.arsNouveau.enchantingApparatus": "Aparato de Encantamiento", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Los Pedestales Arcanos son necesarios para el Brasero Ritual y para fabricar objetos con un Aparato de Encantamiento.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "¡Adelante, hazte 8 de ellos!", + "atm9.quest.arsNouveau.subt.fancyTables": "Mesas Elegantes", + "atm9.quest.arsNouveau.arcanePedestals": "Pedestales Arcanos", + "atm9.quest.arsNouveau.desc.scribesTable.1": "Si quieres lanzar mejores hechizos, necesitarás una &6Mesa del Escriba&r para desbloquear nuevos glifos para tu libro de hechizos.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "Hay 3 niveles de glifos para desbloquear, y cada uno requiere algo de experiencia y objetos.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "La Mesa del Escriba también se utiliza para adjuntar hechizos a Pergaminos de Hechizos. Para hacer esto, coloca un Pergamino de Hechizos en la mesa, selecciona el hechizo en tu Libro de Hechizos, luego haz clic derecho en la mesa con el libro mientras te agachas.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "Para crear un Glifo, haz clic derecho en la Mesa del Escriba con tu libro de hechizos. Busca el glifo que quieres hacer, luego haz clic en Seleccionar en la parte inferior. Haz clic derecho en la mesa con los objetos requeridos, y el glifo se creará. Usa el glifo para aprenderlo.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Nota: La mesa puede extraer objetos de inventarios cercanos.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Glifo Aleatorio de Nivel 1", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Mejorando Hechizos", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "Para comenzar, necesitarás fabricar tu propio &6Libro de Hechizos de Novato&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "Aquí es donde creas y almacenas tus hechizos.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Al presionar la tecla &9C&r, se abrirá la página \\\"Crear un Hechizo\\\". A la izquierda, hay varias pestañas, pero las principales son: Creación de Hechizos, Selector de Color y Familiares.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "Este libro de hechizos solo te permitirá crear y usar Glifos de Nivel 1. ¡Para crear mejores hechizos, necesitarás mejorar tu Libro de Hechizos!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Nuestro Primer Libro de Hechizos", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "¡Esta es la siguiente mejora para tu Libro de Hechizos!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "Esto aumentará tu mana total y la regeneración de mana, así como te permitirá crear y usar Glifos de Nivel 2.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "Para crear el nivel final de tu Libro de Hechizos, necesitarás haber matado al &6Quimera de Wilden&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "Este es un Ritual que necesitarás completar usando un &9Brasero Ritual&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "El &9Brasero Ritual&r se utiliza para realizar rituales. También se puede usar para decoración. Si deseas encender el Brasero, usa un hechizo de Luz sobre él.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "Para realizar rituales, también necesitarás Pedestales Arcanos. Como hay tantos rituales para realizar, asegúrate de revisar cada uno de ellos usando el &6Cuaderno Gastado&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "Esto se puede hacer manteniendo presionado Ctrl en la Mesa de Rituales mientras el libro está en tu inventario.", + "atm9.quest.arsNouveau.desc.potionJar.1": "El &9Tarro de Poción&r almacena hasta 100 pociones. Puedes retirarlas usando una botella vacía o un frasco de poción en el tarro.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Los Wixies usarán estos tarros durante la Autocreación de Pociones.", + "atm9.quest.arsNouveau.subt.storingPotions": "Almacenando Pociones", + "atm9.quest.arsNouveau.desc.sourceGem.1": "Para crear uno de los objetos principales de crafteo en Ars, la &9Gema de Fuente&r, necesitaremos hacer una &6Cámara de Imbuición&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "La Cámara de Imbuición requiere Source para imbuir objetos. Produce una pequeña cantidad de Source por sí misma, pero también puede usar Tarros de Source como fuente de energía.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Varias recetas también requieren Pedestales Arcanos colocados a su alrededor.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creando Gemas de Source", + "atm9.quest.arsNouveau.desc.magicalWood": "¡Para obtener más conocimiento de los hechizos, necesitaremos un tipo específico de madera mágica!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Los Árboles de Madera Arcana se pueden encontrar en el supramundo.", + "atm9.quest.arsNouveau.archwoodLogs": "Troncos de Madera Arcana", + "atm9.quest.arsNouveau.archwoodPlanks": "Tablas de Madera Arcana", + "atm9.quest.arsNouveau.desc.sourceSystem": "En Ars Nouveau, el sistema de energía para las máquinas se llama &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "Para comenzar a recolectar Source, necesitaremos un Tarro de Source.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "El Source también se puede mover con cubos, o rompiendo y recogiendo Tarros de Source.", + "atm9.quest.arsNouveau.subt.storingSource": "Almacenando Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Usando nuestra estructura de Aparato de Encantamiento, querremos fabricar nuestra primera semilla, la &5Semilla de Magebloom&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "¡Esto se utilizará para crear ropa mágica!", + "atm9.quest.arsNouveau.subt.growingMagic": "Cultivando Magia", + "atm9.quest.arsNouveau.magebloomSeed": "Semilla de Magebloom", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "El Enlace Volcánico de Source genera Source consumiendo objetos combustibles. Los troncos de Madera Arcana generarán Source adicional.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "A medida que quema objetos, convertirá la piedra cercana en lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "Esto también genera Lirios de Lava.", + "atm9.quest.arsNouveau.desc.runicChalk": "La Tiza Rúnica se utiliza para dibujar Runas permanentes en el suelo. Estas runas lanzarán hechizos sobre las entidades que las pisen.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "Para adjuntar un hechizo a una runa, inscribe un &ePergamino de Hechizo&r usando una Mesa del Escriba.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Nota: La Runa necesitará Source para funcionar.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Hechizos Colocables", + "atm9.quest.arsNouveau.desc.spellCreation": "Mientras sostienes tu Libro de Hechizos, puedes presionar C para abrir la página de creación de hechizos.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Cada hechizo debe tener una forma. Comienzas con 3 formas básicas: Proyectil, Auto-lanzamiento y Toque.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "Para el Efecto, esto determina qué sucede cuando lanzas el hechizo. Puedes tener hasta 9 efectos por hechizo.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "Para comenzar, tienes Daño y Romper.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Selecciona una Forma y un Efecto, nombra tu hechizo y haz clic en crear.", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creando Tu Primer Hechizo", + "atm9.quest.arsNouveau.desc.mana": "En la parte inferior izquierda de tu pantalla, verás una barra. ¡Esta barra es tu reserva de mana!", + "atm9.quest.arsNouveau.desc.mana.1": "Hay varias maneras de aumentar tu reserva de mana o de aumentar la eficiencia de tus hechizos a medida que progresas en el mod. ¡Mejorar tu libro de hechizos también puede aumentar tu mana!", + "atm9.quest.arsNouveau.subt.magePower": "Poder de Mago", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "Para crear Gemas de Source, necesitaremos poner Lapislázuli o Fragmentos de Amatista en la Cámara de Imbuición. Con el tiempo, se convertirán en Gemas de Source.", + "atm9.quest.arsNouveau.sourceGems": "&5Gemas de Source", + "atm9.quest.arsNouveau.desc.dowsingRod": "La &6Varilla de Radiestesia&r te da Encuentro Mágico y Clarividencia cuando se usa.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "Esto te permite ver criaturas mágicas cercanas, así como ayudarte a encontrar amatista.", + "atm9.quest.arsNouveau.subt.magicFinder": "Buscador de Magia", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Genera Source a partir de Muertes de Mobs y Cría de Animales", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "El &9Enlace Alquímico de Source&r produce Source a partir de tarros de pociones adyacentes.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "La cantidad de Source varía según la poción y su complejidad.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Poder a través de Pociones", + "atm9.quest.arsNouveau.desc.sourceBerries": "Las Bayas de Source producen más Source que otras fuentes.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "Esto también convertirá hierba o tierra en Micelio en un área de 3x3 a su alrededor. También crecerán hongos a su alrededor si el espacio está vacío.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Genera Source a partir de Alimentos Cercanos", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Colocar esto cerca de plantas en crecimiento o plántulas proporcionará Source. ¡Los árboles de Madera Arcana proporcionan más Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Nota: Usar polvo de hueso no produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Crea Source usando el crecimiento de Plantas", + "atm9.quest.arsNouveau.desc.sourcestones": "Con Gemas de Source, puedes comenzar a fabricar las diversas máquinas creando &5Piedras de Source&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Anteriormente conocidas como \\\"Piedras Arcanas\\\"", + "atm9.quest.arsNouveau.sourcestone": "Piedra de Source", + "atm9.quest.arsNouveau.sourcestones": "Piedras de Source", + "atm9.quest.arsNouveau.desc.scribesTable": "Usado para inscribir hechizos en la Mesa del Escriba.", + "atm9.quest.arsNouveau.desc.dominionWand": "La Varita de Dominio se usa para controlar las criaturas que puedas encontrar en el mundo. ¡Cada ser responde de manera diferente a la varita, así que asegúrate de leer en el Cuaderno Gastado!", + "atm9.quest.arsNouveau.summoningHelp": "¡Ayuda para Invocar!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "La &9Espada del Encantador&r te permite adjuntar un Hechizo de Toque a la espada.", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "Todos los hechizos en la Espada ganan 1 aumento adicional de Amplificación en el último efecto del hechizo.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "Para aplicar un hechizo a la espada, usa una Mesa del Escriba. Crea el hechizo sin usar una forma.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "Al bloquear daño, el &9Escudo del Encantador&r le dará al usuario Regeneración de Mana y Daño de Hechizo por un corto tiempo.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Además, el escudo se reparará solo con el tiempo utilizando el mana del usuario.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "El &9Espejo del Encantador&r aplicará un hechizo de auto cuando se use.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Los hechizos lanzados con este espejo tienen un descuento y ganan una duración adicional de bonificación.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "Para aplicar un hechizo, usa una Mesa del Escriba. Crea un hechizo sin usar una forma.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "Este arco puede ser inscrito con un hechizo usando una Mesa del Escriba.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "A costa de mana, las flechas se convertirán en Flechas de Hechizo y aplicarán el hechizo en su objetivo.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "Si no tienes flechas, se lanzará una flecha de hechizo que no causa daño. Si no hay suficiente mana, se dispararán flechas normales.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "El &9Arco del Encantador&r también puede usar Flechas de Aumento especiales que potencian el hechizo inscrito.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "El &9Tarro de Luz&r invoca una fuente de luz flotante que te sigue.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "El &6Tarro de Vacío&r destruye los objetos que recoges a cambio de mana. Esto se puede filtrar.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "Para agregar o eliminar un objeto a ser destruido por el tarro, usa el tarro con el objeto en tu mano secundaria, o usa un objeto en la Mesa del Escriba con el tarro colocado en ella.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "El tarro debe estar en tu barra de acceso rápido para funcionar.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "El Anillo de Descuento proporciona una pequeña bonificación al mana máximo y a la regeneración de mana. También reduce el costo total para lanzar un hechizo.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "Este cinturón dará efectos de poción positivos aleatorios por una corta duración. Estos variarán en fuerza.", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "¿Alguna vez has querido simplemente flotar por todos lados?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "Este cinturón te permite levitar. Para activarlo, simplemente agáchate mientras estás en el aire, ya sea mientras caes o al saltar.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "El &9Amuleto de Aumento de Mana&r proporciona un aumento al mana máximo.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "El &6Amuleto de Regeneración de Mana&r proporciona un aumento a tu regeneración de mana.", + "atm9.quest.arsNouveau.theAmulets": "Los Amuletos", + "atm9.quest.arsNouveau.desc.castersWand.1": "La &9Varita del Hechicero&r solo acepta un único hechizo, y se inscribe usando la Mesa del Escriba.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Los hechizos de la varita siempre comienzan con Proyectil > Acelerar, y DEBEN ser inscritos con un hechizo que no tenga otro método (como toque, auto, etc.).", + "atm9.quest.arsNouveau.desc.castersWand.3": "Esto te permite lanzar hechizos más allá del límite de 10 hechizos. Si deseas usar Romper, simplemente inscribe la varita con Romper solo.", + + + "atm9.quest.bloodMagic.desc.welcome.1": "Bienvenido a &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "Este mod se trata de usar la Sangre de tus enemigos (o de ti mismo) para crear objetos y redes poderosas.", + "atm9.quest.bloodMagic.desc.welcome.3": "El libro guía contiene toda la información sobre el mod si alguna vez necesitas ayuda.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Bienvenido a &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "Para comenzar con Blood Magic, necesitaremos recolectar algo de sangre.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "Para hacer esto, necesitaremos fabricar el &dCuchillo de Sacrificio&r y el &4Altar de Sangre&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Adelante, coloca el Altar en algún lugar con mucho espacio alrededor. Puede que queramos expandirlo más en el futuro.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "Para adquirir sangre, párate junto al Altar y... bueno... usa el cuchillo. Te harás un poco de daño, pero &oes por la causa&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Cada puñalada generará alrededor de 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Recolectando &cSangre", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "Queremos infundir Esencia de Vida (también conocida como LP o Sangre) en algo de piedra.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Colocar piedra en el Altar con 1000 LP dentro creará Pizarras en Blanco. Necesitarás muchas de estas.", + "atm9.quest.bloodMagic.makingSlates": "Fabricando Pizarras", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "Para fabricar aún más objetos usando sangre, queremos mejorar nuestro altar rodeándolo con &9Runas en Blanco&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "Si quieres, puedes reemplazar las Runas en Blanco en cada una de las direcciones cardinales con runas como la &6Runa de Velocidad&r. Estas runas pueden afectar cómo funciona el Altar.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "A continuación se muestra un ejemplo de cómo construirías un Altar de Nivel 2, pero también puedes visualizarlo en el libro guía.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Nota: Las Runas de Velocidad son las únicas runas disponibles (además de las Runas en Blanco) hasta que hagas un Altar de Nivel 2, pero pueden ser reemplazadas más adelante.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Mejorando Nuestro Altar a Nivel 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "Con nuestro Altar ahora en Nivel 2, podemos hacer runas aún mejores. Necesitaremos Pizarras Reforzadas para continuar nuestro viaje en Blood Magic, incluyendo realizar algunos Rituales.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "El &9Orbe de Sangre Débil&r se usa para almacenar sangre (o LP). Puede usarse como una forma de transportar sangre hacia y desde los Altares. También se usa en varias recetas de fabricación.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "Para fabricar esto, necesitarás colocar un diamante sobre el Altar de Sangre y luego generar suficiente LP para fabricarlo.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "Para cargar un Orbe de Sangre, puedes hacer clic derecho para sacrificar algo de tu salud al Orbe. Esto también vincula tu Alma a tu Red de Almas. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "También puedes colocar el Orbe en un Altar de Sangre que tenga algo de LP. Se drenará más rápido cuantas más Runas de Velocidad tenga.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Puede contener un máximo de 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Almacenamiento de Sangre Portátil", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "Con nuestro Altar de Nivel 3, podemos comenzar a realizar Rituales.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Los rituales requieren una Piedra Ritual Maestra y suficientes Piedras Rituales regulares para crear.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Comienza fabricando un montón de Piedras Rituales, así como una Piedra Ritual Maestra. Estos son los bloques básicos que necesitaremos para comenzar a realizar rituales.", + "atm9.quest.bloodMagic.tier1Rituals": "Rituales de Nivel I", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "Esta runa aumenta la cantidad de LP obtenida al tomar sangre de entidades no jugadores. Cada una da un bono del 10% aditivamente por runa.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "¡Ahora puedes apuñalar a otros para usar su Sangre en su lugar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Apuñalar a cualquier mob dentro de 2 bloques de tu Altar con uno de estos los matará instantáneamente y drenará su LP en tu Altar.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "Si tienes Runas de Sacrificio alrededor de tu Altar, obtendrás más por cada asesinato.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "Tampoco te estoy dando 16 huevos para que potencialmente consigas pollos para sangre. Totalmente solo para cocinar.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "¿Cansado de Apuñalarte?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "El &4Forja de Fuego Infernal&r es uno de los bloques principales necesarios para crear ciertos objetos en Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "Está alimentado por &dVoluntad Demoníaca&r y puede usarse para crear varios objetos, incluyendo la &bEspada Sentiente&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Forja de Fuego Infernal&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "No podemos usar los Atrapa Almas para siempre.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "La Espada Sentiente te permite recolectar Voluntad Demoníaca mucho más fácilmente. Simplemente mata a un mob hostil con la espada y el mob soltará Voluntad Demoníaca.", + "atm9.quest.bloodMagic.sentientSword": "La Espada Sentiente", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "La Voluntad Demoníaca se acumula muy rápidamente en tu inventario.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "Vamos a necesitar mucha, así que necesitaremos crear una forma de almacenarla. Crear una &9Gema Tártara&r es justo lo que necesitamos.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "La &bGema Tártara Menor&r es en lo que gastaremos nuestra primera Voluntad Demoníaca. Esto almacenará hasta un máximo de 64 Voluntad.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Nota: Si dejas caer cualquier Voluntad Demoníaca que tengas en tu inventario, la Gema la absorberá en su almacenamiento.", + "atm9.quest.bloodMagic.storingDemonicWill": "Almacenando Voluntad Demoníaca", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "Una mejora para nuestro almacenamiento de Voluntad. Esto contendrá un máximo de 256 Voluntad.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "Esto contendrá un máximo de 1024 Voluntad.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "Este es el artículo de almacenamiento máximo para la Voluntad Demoníaca y contendrá un máximo de 4096 Voluntad.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combinar Pizarras Reforzadas con algo de sangre en nuestro nuevo Altar nos dará Pizarras Imbuídas.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "Esta es la siguiente mejora para nuestro viaje de Blood Magic.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "Esta runa aumenta la capacidad total del Altar en un 20% por cada runa de Capacidad.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Aumenta la velocidad de flujo de LP dentro y fuera del Altar cuando se bombea hacia y desde un tanque externo en un 20% por runa.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "La última pieza de Pizarra que tiene algún uso...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "todavía.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "Esta runa aumenta la capacidad del Altar en una cantidad multiplicativa del 7.5% por runa. Estas se aplican después de las Runas de Capacidad regulares.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "Esta runa crea un buffer interno de 1000LP siempre que el Altar no se esté usando para fabricar o llenar orbes de sangre.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Cada vez que se coloca un objeto dentro del altar, instantáneamente consumirá la carga almacenada y la aplicará al objeto.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No más esperas una vez colocado.", + "atm9.quest.bloodMagic.desc.tooPowerful": "Eres demasiado poderoso.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "Esta runa acelera las operaciones de otras runas, como la Runa de Carga o la Runa de Desplazamiento.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "Elimina 1 tick de retraso por runa, hasta un mínimo de 1 operación por tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "La Fruta Tau se puede obtener de cofres de botín dentro del Reino Oculto. Necesitarás esto para mejorar tu Altar aún más.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Una vez recolectada, la fruta se puede plantar para cultivarla. Sin embargo, tiene 2 productos potenciales en lugar de uno.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Cultivar la fruta de forma natural dará como resultado más Fruta Tau, que se puede convertir en Aceite. Pero, ¿y si le damos algo de sangre......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Al igual que todo en este pack, &cla fruta tiene sed de sangre&r. Planta la fruta y fuerza a un mob a estar encima de ella.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "Drenará la fuerza vital del mob para convertirse en Tau Saturado.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "Aunque aún no está completamente implementada, la &6Cámara de Reacción Alquímica&r funciona como un Horno.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "Esta es actualmente la única forma de obtener &cFragmentos de Sangre Débil&r, que necesitaremos para mejorar nuestro Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Puede contener un máximo de 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Puede contener un máximo de 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Esperemos que a estas alturas hayas estado acumulando algo de Voluntad Demoníaca con una Espada Sentiente. Si no, asegúrate de ir y completar esa parte de la línea de misiones.", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "Con nuestro Tau Saturado y nuestra Cámara de Reacción Alquímica, podemos hacer los materiales necesarios para mejorar nuestro Altar y Orbe de Sangre, el &4Fragmento de Sangre Débil&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "Esto requiere el Revertidor Sanguíneo, que toma un par de mejoras para tu Gema Tártara.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Ahora necesitaremos hacer la versión del Crepúsculo del Divino Ritual.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "Esto nos da acceso a más rituales, incluyendo el ritual que nos lleva al Reino Demoníaco.", + "atm9.quest.bloodMagic.tierIIRituals": "Rituales de Nivel II", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Antes de poder fabricar la &cForja de Fuego Infernal&r, necesitaremos una forma de alimentarla adquiriendo &bVoluntad Demoníaca&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "Para comenzar a recolectarla, necesitaremos crear algunas &dLazos de Alma&r que podemos usar en los mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Una vez que uses algunos de estos en un mob, aparecerán partículas blancas a su alrededor. Mátenlos y adquirirás Voluntad Demoníaca.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Recolectando Voluntad Demoníaca", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "La &9Mesa de Alquimia&r puede fabricar varios objetos, catalizadores y más usando LP de la Red de Almas de un jugador (es decir, usando un Orbe de Sangre).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "Esta mesa también puede convertir muchas cosas, como Carne Podrida en Cuero, Lana en Hilo, etc. ¡Es bastante útil!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "Hay varios tipos de Runas que pueden cambiar cómo funciona un Altar.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "Por ejemplo, las Runas de Velocidad aumentan la velocidad de todas las operaciones de fabricación dentro del Altar en un 20% por runa.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "Esta es la primera runa que puedes usar para mejorar tu Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Alterando el Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "Esta runa aumenta la cantidad de LP obtenida al obtener sangre de Jugadores. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Cada runa da un bono del 10% aditivamente.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "Para mejorar nuestro Altar a Nivel 3, necesitamos obtener muchas más runas. 28 en total para ser exactos.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "Necesitas colocar 5 Runas de Sangre (en Blanco o mejor) un bloque hacia abajo y dos bloques alejados de las runas del Altar de Nivel 2, a lo largo de cada borde.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "Luego querrás crear un pilar en cada esquina con cualquier bloque, con un capitel de piedra luminosa sentado un bloque más alto que el propio Altar.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "Si deseas comprobar si el Altar se construyó correctamente, usa una &9Sigilo de Adivinación&r para verificar el Nivel.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Nota: Cualquier bloque que no sea de aire puede usarse para el pilar, siempre que el capitel sea de piedra luminosa.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Usa el Libro Guía para obtener ayuda en la construcción de esto.", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Mejorando el Altar: Nivel 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "Para mejorar nuestro Altar, necesitaremos un total de 56 Runas de Sangre (en Blanco o mejor).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "Haremos lo mismo que la última vez. Baja un bloque y muévete tres bloques hacia afuera, luego coloca 7 Runas de Sangre a lo largo de cada borde. Básicamente estás haciendo una pirámide en este punto.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "Queremos crear pilares en cada una de las esquinas, comenzando &9por encima&r del nuevo anillo de runas. Estos pilares tienen 5 de altura, con el capitel de los pilares hecho de &cLadrillos de Piedra Sangrienta&r o &cLadrillos Grandes de Piedra Sangrienta&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "En lugar de una imagen, busca en tu Sanguine Scientiem y busca la sección del Altar de Sangre. Desplázate hasta encontrar el Altar de Nivel 4 y toda la información está allí. Incluso puedes hacer clic en el ojo para visualizar la estructura.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Mejorando Nuestro Altar: Nivel 4", + "atm9.quest.bloodMagic.subt.lp25k": "Puede contener un máximo de 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "Con nuestra Mesa de Alquimia y nuestro Orbe lleno de Sangre, queremos hacer algunas &9Cenizas Arcanas&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "Con las Cenizas, podremos dibujar un círculo en el suelo, conocido como un Arreglo Alquímico. Puedes insertar 2 objetos haciendo clic derecho y creará un nuevo objeto o realizará una acción, como convertir el día en noche.", + "atm9.quest.bloodMagic.subt.drawingGround": "Estamos dibujando en el suelo ahora.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "El &9Sigilo de Adivinación&r es el primer Sigilo que fabricaremos.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "Este Sigilo tiene dos usos principales:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) Cuando haces clic derecho con el Sigilo en tu mano, mostrará la cantidad de LP que tienes en tu Red de Almas.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) Si haces clic derecho en un Altar de Sangre con él, verás cuánta LP está almacenada, el máximo que puede almacenar y qué nivel es el altar.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "Cuando lo sostienes en la mano, puedes hacer clic derecho para crear un bloque de fuente de agua por 100LP. ¿No está mal, verdad?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "A menos que no tengas 100LP. En ese caso, solo tomará tu salud. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "Con el Sigilo de Lava en mano, si haces clic derecho, crearás un bloque de fuente de lava por el bajo costo de 1000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "Si no tienes suficiente LP, también está bien. Simplemente te quitará 5 corazones. No es gran cosa.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "Aunque no es necesario, el Divino Ritual es genial tenerlo ya que muestra exactamente cómo se construye el Ritual y ayuda a construirlo. (Definitivamente deberías hacer uno).", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "Para construir un ritual, haz clic derecho con el Divino Ritual en el aire hasta encontrar el ritual que deseas crear. También puedes hacer clic izquierdo para volver atrás.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Comienza haciendo el ritual Edge of the Hidden Realm, ya que necesitaremos algunos objetos de la dimensión para empezar.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Una vez seleccionado con el Divino Ritual, haz clic derecho en una Piedra Ritual Maestra hasta que la estructura esté completa. Necesitarás muchas Piedras Rituales para realizar estos rituales. Una vez que la estructura esté completamente construida, puedes hacer clic derecho en la Piedra Ritual Maestra con un Cristal de Activación Débil para activarla.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "Para mejorar nuestro Altar a Nivel 5, necesitaremos un total de 108 Runas, así como 4 Bloques de Demonita.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Sigue el Sanguine Scietiem (el libro guía del mod) para una guía detallada sobre cómo construir la estructura.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "Quieres comenzar bajando un bloque y tres bloques hacia afuera del conjunto anterior de runas de tu Altar de Nivel 4. Quieres colocar 15 runas a lo largo de cada lado.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "En las esquinas del anillo recién creado, coloca un Bloque de Demonita con un espacio vacío a cada lado.", + "atm9.quest.bloodMagic.tier5Altar": "El Altar de Nivel 5", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Una vez que llegues al Reino Oculto, encontrarás un cofre con algunos botines básicos.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Mantén un ojo abierto para &9Llaves de Hierro&r. Estas desbloquean las habitaciones extra dentro del Reino Oculto, dando acceso a aún más botín.", + "atm9.quest.bloodMagic.dungeonKeys": "Llaves de Mazmorra", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Usando botín del Reino Demoníaco, puedes mejorar cada runa para duplicar su efecto.", + "atm9.quest.bloodMagic.reinforcedRunes": "Runas Reforzadas", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Sigilo de Teleposición&r - Teletransportará al usuario a un Teleposador vinculado por 1000LP. Puedes hacer clic con el sigilo en un Teleposador para establecer la ubicación.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Sigilo de Supresión&r - Puedes alejar líquidos de ti en un radio de 6 bloques. Es bastante genial.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Realizar el ritual &cCamino hacia el Reino Infinito&r te dará acceso al Reino Demoníaco adecuado.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "Este es el único lugar donde puedes encontrar &9Mineral de Demonita&r. Esto se usa para crear el Altar de Nivel 5.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "También hay un montón de botín raro, así que asegúrate de mantener un ojo abierto para las Piezas Intrincadas de Hierro Infernal.", + "atm9.quest.bloodMagic.demonRealm": "&cEl Reino Demoníaco", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Sigilo de Aire&r - Haz clic derecho para lanzarte en la dirección en la que estás mirando por 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cSigilo del Vacío&r - Haz clic derecho en cualquier líquido para vaciarlo, costando 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Sigilo del Vidente&r - Una mejor versión del Sigilo de Adivinación. Proporciona más información al mirar Altares.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aSigilo del Minero&r - Haz clic derecho mientras mantienes presionada la tecla Shift para usar 100LP cada 5 segundos para darte un beneficio de Prisa.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Sigilo del Bosque Verde&r - Hacer clic derecho en un cultivo que sea cultivable le dará un efecto de polvo de hueso por 150LP. Hacer clic derecho mientras mantienes presionada la tecla Shift consumirá 150LP cada 5 segundos, aumentando la tasa de crecimiento de un área de 7x7x5.", + "atm9.quest.bloodMagic.tier2Sigils": "Sigilos de Nivel 2", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cLámpara de Sangre&r - Lanza una luz de sangre cuando se usa. Cuesta 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Sosteniendo&r - Sostiene hasta 5 otros Sigilos a la vez, proporcionando sus efectos pasivos y permitiéndote activarlos en un rato. Puedes asignar teclas para acceder al inventario y recorrer los Sigilos.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetismo&r - Actívalo para un imán de hasta 7 bloques a un costo de 50LP cada 5 segundos.", + "atm9.quest.bloodMagic.tier3Sigils": "Sigilos de Nivel 3", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "Puedes crear Equipamiento Viviente haciendo algunos Reactivos de Vinculación en una Mesa de Alquimia. También necesitarás al menos una Gema Tártara Común para poder almacenar la Voluntad Demoníaca requerida.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Equipamiento Viviente&r es el equivalente en durabilidad de la Armadura de Diamante y se puede reparar en un Yunque usando Reactivos de Vinculación.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "Comienza como el equivalente de Hierro, pero tiene Puntos de Mejora que se pueden gastar para entrenarlo de formas específicas. Comienza con 100, pero hay formas de aumentar este límite.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "A medida que lo uses, 'aprenderá' de ti. Puedes ver lo que ha aprendido hasta ahora manteniendo presionada la tecla Shift mientras lo miras.", + "atm9.quest.bloodMagic.livingArmor": "Armadura Viviente", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r agrega 2 nuevas dimensiones, ambas llenas de nuevos bloques, criaturas y un total de 4 jefes.", + "atm9.quest.blueSkies.desc.newDimensions.2": "Para comenzar, necesitamos encontrar al &6Guardián del Portal&r!", + "atm9.quest.blueSkies.welcome.1": "¡Bienvenido a Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "¡Bienvenido a &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "En algún lugar del Mundo Exterior, encontrarás dos casas sencillas.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "El &aGuardián del Portal&r vive aquí y te intercambiará algunos objetos para empezar con el mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Adquiere el &9Diario Azul&r. También necesitarás el Encendedor de Celo en la próxima misión.", + "atm9.quest.blueSkies.subt.simpleLife": "Llevando una vida sencilla....", + "atm9.quest.blueSkies.findGatekeeper": "Encontrando al Guardián del Portal", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "El Guardián del Portal sabe todo sobre las dimensiones de Blue Skies. A medida que avances en el mod, tu &9Diario Azul&r se ampliará para ayudarte.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "También intercambiará más objetos a medida que avances por las dimensiones, ¡así que mantente atento!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "El Conocimiento del Guardián del Portal", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Dentro de la casa más pequeña del Guardián del Portal, podrías encontrar lo que parece ser un portal roto.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Adquiere un &6Encendedor de Celo&r y úsalo para encender el portal.", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "Parece que has encontrado el camino hacia el mundo de &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "Este es el reino del día eterno y las temperaturas frías. Encontrarás varias bestias grandes, mobs etéreos e incluso algunos jefes.", + "atm9.quest.blueSkies.toEverbright": "¡Hacia &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Bienvenido al mundo de &6Everdawn&r, el mundo donde el sol está siempre naciendo.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "Este es un mundo cálido y húmedo donde los insectos y reptiles prosperan.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "¿Estás preparado para el veneno y el fuego?", + "atm9.quest.blueSkies.toEverdawn": "¡Hacia &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Tus herramientas del Mundo Exterior no tienen poder aquí.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "Querrás hacer rápidamente un nuevo pico con la madera a tu alrededor si quieres avanzar en Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Cualquier Pico de Madera de Blue Skies", + "atm9.quest.blueSkies.somethingIsntRight": "Algo no está del todo bien.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "Si quieres dominar las tierras de Blue Skies, necesitarás fabricar una nueva arma, la &6Lanza&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "Para hacerla, necesitaremos algo de Piedra Lunar para empezar. ¡Dirígete a las cavernas y encuentra algunos minerales!", + "atm9.quest.blueSkies.subt.darkness": "Y está bastante oscuro.", + "atm9.quest.blueSkies.newMiningAdventure": "Una Nueva Aventura de Minería", + "atm9.quest.blueSkies.desc.woodenTools.1": "Al igual que en el Mundo Exterior, las herramientas de madera no te llevarán muy lejos.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Dirígete al subsuelo y toma algo de piedra. Querrás hacerte un nuevo pico, luego podremos comenzar con los nuevos minerales.", + "atm9.quest.blueSkies.subt.toolProgression": "Primero Madera, luego Piedra... y luego.. ¿qué?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Pico de Piedra de Blue Skies", + "atm9.quest.blueSkies.gettingAnUpgrade": "Obteniendo una Mejora", + "atm9.quest.blueSkies.desc.spearWeapon": "La &6Lanza&r es el arma favorita en Blue Skies. Puede ser encantada y funciona como un arma a distancia adecuada para los enemigos que enfrentarás.", + "atm9.quest.blueSkies.subt.spartanStyle": "Estilo Espartano", + "atm9.quest.blueSkies.makingANewWeapon": "Haciendo una Nueva Arma", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Piropo significa Velocidad en el lenguaje de Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "Estas herramientas son débiles, pero rápidas.", + "atm9.quest.blueSkies.redMeansFast": "Rojo significa Rápido", + "atm9.quest.blueSkies.pyropeTools": "Herramientas de Piropo", + "atm9.quest.blueSkies.desc.aquiteOre.1": "A medida que avancemos más en las cavernas de Blue Skies, encontraremos &9Mineral de Aquita&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Extrae suficiente para hacer algunas herramientas iniciales. Las necesitarás para extraer los minerales más duros de Blue Skies.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "Desde aquí, se recomienda encontrar algunos de los mejores materiales para hacer armas y armaduras.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Nota: Las armas de ATM aún tienen fuerza.", + "atm9.quest.blueSkies.metalTools": "Herramientas de Metal", + "atm9.quest.blueSkies.desc.diopsideGemstone": "La gema verde &eDiopsido&r es un metal muy resistente que tiene un gran impacto, pero es más lento. ¡Esto es genial para armas!", + "atm9.quest.blueSkies.diopside": "Diopsido", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium es un metal rojo encontrado en la mayoría de los biomas no montañosos en Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "Es básicamente Hierro, pero solo puede usarse para hacer tijeras, cubos y la &6Caja de Herramientas&r.", + "atm9.quest.blueSkies.subt.redIron": "Hierro Rojo", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "El Mineral de Falsita se puede encontrar dentro de los biomas no montañosos de Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "Este lingote se utiliza para fortalecer la durabilidad de casi cualquier herramienta utilizando la caja de herramientas.", + "atm9.quest.blueSkies.falsite": "&9Falsita", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "Este es el Diamante de Blue Skies.", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "Mientras que el Diopsido es más duradero y golpea más fuerte, la Charoita es más rápida y ligera en general. Las herramientas hechas de Charoita pueden extraer cualquier cosa en Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoita", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Se encuentra solo dentro de las Dunas de Cristal.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Las herramientas hechas de este lingote vendrán con &6Auto-Fusión&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "Esto también se puede utilizar para hacer la &6Forja de Horizonte&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonte", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "Esto se utiliza para mejorar y potenciar herramientas de Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "Puedes usar Falsita para aumentar la durabilidad de una herramienta, o puedes usar cualquier palo del mod para intercambiarlo en una herramienta. Sí, diferentes tipos de madera tienen diferentes usos.", + "atm9.quest.blueSkies.horizoniteTools": "Herramientas de Horizonte", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "¿Alguna vez has querido una forja que simplemente funde cosas sin combustible?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Yo también. Técnicamente, esto necesita un \\\"combustible\\\" por así decirlo. Tiene una carga y se puede recargar usando Piedra Solar o cualquier cosa hecha de Horizonte.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "La forja debe estar vacía para recargarse.", + "atm9.quest.blueSkies.desc.lanternFeatures": "Esta es una linterna que evita la aparición de hostiles dentro de un gran radio.", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium se puede usar para hacer tijeras y un cubo.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "El cubo puede recoger a los mobs submarinos en Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Herramientas de Ventium", + "atm9.quest.blueSkies.diopsideTools": "Herramientas de Diopsido", + "atm9.quest.blueSkies.diopsideArmor": "Armadura de Diopsido", + "atm9.quest.blueSkies.charoiteTools": "Herramientas de Charoita", + "atm9.quest.blueSkies.charoiteArmor": "Armadura de Charoita", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Ya sea que hayas comenzado en Everbright o Everdawn, querrás buscar una estructura de torre. Hay imágenes de ellas en las próximas misiones. Aquí es donde encontrarás a tu primer jefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "En las partes más pequeñas de la torre, lucharás por el botín y adquirirás algunas &6Llaves del Calabozo Cegador&r. En lo profundo del calabozo, habrá una puerta con una cerradura. Usa 4 de las Llaves del Calabozo Cegador para desbloquear la pelea del jefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Nota: El jefe soltará un Arco al ser derrotado. Estos se pueden equipar en una pestaña especial de tu inventario. Hay 4 Arcos en total.", + "atm9.quest.blueSkies.starterDungeons": "&9Los Calabozos Iniciales", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "En Blue Skies, hay 4 jefes que derrotar y varios calabozos para explorar.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "Puedes encontrar \\\"túneles\\\" aleatorios que conducen a salas de calabozos. Estos generarán Espíritus de Hielo Blindados para matar. ¡Recoge algunos de estos para obtener Almas!", + "atm9.quest.blueSkies.structuresAndDungeons": "Estructuras y Calabozos", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "En lo profundo de la Torre de Everbright, encontrarás al Invocador.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "Este jefe usará rayos, ataques de energía y, por supuesto, sus golems guardianes invocados para proteger la torre.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "¿Puedes vencer al Invocador?", + "atm9.quest.blueSkies.subt.guardianEverbright": "El Guardián de la Torre de Everbright", + "atm9.quest.blueSkies.theSummoner": "&5El Invocador", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "En la Torre de Everdawn, encontrarás la pelea del jefe Alquimista. ¡Recoge algunas Llaves del Calabozo Cegador para desbloquear la pelea!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepárate para ser golpeado con pociones, así como para luchar contra los secuaces del Alquimista.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "El Guardián de la Torre de Everdawn", + "atm9.quest.blueSkies.theAlchemist": "&5El Alquimista", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "Encontrarás el Calabozo de la Naturaleza dentro de Everbright. No puedes perderlo, es enorme.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Recoge algunas Llaves del Calabozo de la Naturaleza dentro del laberinto de la estructura para desbloquear la pelea del jefe y ¡CÓRTELO!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Nota: Puedes intercambiar con el Guardián del Portal en caso de que no encuentres todas las llaves, pero solo después de hacer clic derecho en la puerta para la pelea del jefe.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "El Jefe del Calabozo de la Naturaleza", + "atm9.quest.blueSkies.theStarlitCrusher": "&5El Triturador Estelar", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Nota: Si eres aracnofóbico, esta podría no ser la pelea para ti.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Dentro de Everdawn, habrá un árbol muerto gigante con un montón de telarañas cubriéndolo.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "¡Recoge algunas Llaves del Calabozo del Veneno dentro para desbloquear la pelea del jefe final!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "El Jefe del Calabozo del Veneno", + "atm9.quest.blueSkies.theArachnarch": "&5El Arañarca", + "atm9.quest.blueSkies.desc.speedBoost": "Aumenta la velocidad de movimiento.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Otorga invisibilidad al agacharse.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Se obtiene del Botín del Triturador Estelar", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Aumenta el daño hecho cuando estás envenenado.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Se obtiene del Botín del Arañarca", + "atm9.quest.blueSkies.desc.heartIncrease": "Aumenta los corazones máximos.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "También necesitarás esto para crear el Alma del Dragón, que es necesaria para la estrella de ATM.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "La &aMargarita Pura&r es una de las primeras flores que crearás!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "Esta flor convertirá hasta 8 &2Troncos de madera&r o &9Piedra&r cercanos en &2Madera Viviente&r o &9Piedra Viviente&r, respectivamente. Sólo se convierte en un radio de 1 bloque alrededor de la flor.", + "atm9.quest.botania.firstFlower": "Nuestra primera flor", + "atm9.quest.botania.desc.usePureDaisy": "¡Usa una &bMargarita Pura&r para convertir Piedra en Piedra Viviente!", + "atm9.quest.botania.livingrock": "&7Piedra Viviente", + "atm9.quest.botania.desc.usePureDaisyWood": "¡Utiliza una &bMargarita Pura&r para convertir troncos de madera en madera viviente!", + "atm9.quest.botania.livingwood": "&2Madera Viviente&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "Con nuestra &bPiedra Viviente&r que hemos creado, ahora podemos hacer la &9Pila de maná&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "La pila de Maná es nuestro almacén para el Maná que generamos. Una vez que tiene algo de maná almacenado en su interior, podemos empezar a convertir recursos específicos en recursos de Maná, como Lingotes de Manacero, Diamantes de Maná. Para crear estos recursos, lanza el objeto a la pila con suficiente maná en su interior para convertirlo.", + "atm9.quest.botania.desc.manaPoolIntro.3": "Para &bgenerar maná&r, necesitarás crear una &2Flor Generadora&r, como la &9Hidrortensia&r o la &cEndollama&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Nota: La pila de Maná almacena una enorme cantidad de Maná. Para ver cuánto Maná almacena, prueba a mirar una mientras sostienes una &2Varita del Bosque&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "Al echar ciertos objetos en una &bPila de Maná&r, puedes infundirles &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "Para saber cuánto maná se necesita para cada objeto, consulta la receta en JEI.", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: Si tienes suficiente maná, prueba a crear bloques de Manacero o Diamante de maná para ahorrar tiempo.", + "atm9.quest.botania.manaInfusedMaterials": "Materiales Infundidos de Maná", + "atm9.quest.botania.creatingManaResources": "Creación de Recursos Infundidos de Maná", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r es un mod tecnológico disfrazado de mod mágico, ¡pero con un MONTÓN de accesorios y juguetes geniales para jugar!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "Para comenzar tu viaje en Botania, ¡necesitarás un montón de &9Flores Místicas&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "Para obtener más información sobre los objetos en el mod, asegúrate de consultar la &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Bienvenido a &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "¡Ahora que tenemos algunas flores, podemos empezar a convertir la flora básica en flora funcional y generadora utilizando la &9Botica de pétalos&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "Para empezar a aprovechar la energía de los Pétalos de Flores Místicas, necesitaremos llenar la Botica con &bAgua&r. Esto se puede hacer haciendo clic derecho con un cubo de agua, o lanzando el cubo de agua sobre la Botica.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "Para crear objetos, basta con soltar los objetos adecuados para la receta en la Botica. Si haces clic con el botón derecho del ratón con la mano vacía, también eliminarás los objetos.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Una vez completada una receta, dispondrás de unos 20 segundos en los que &ahaciendo clic con la mano vacía&r rellenarás la última receta, ¡facilitando así la creación de varias del mismo objeto!", + "atm9.quest.botania.desc.floralFertilizer": "Puedes preparar tú mismo un &aFertilizante Floral&r que funciona como el polvo de hueso, pero para las flores de Botania.", + "atm9.quest.botania.desc.endoflameFunction": "La &cEndollama&r absorberá todos los objetos o bloques combustibles que caigan cerca, de uno en uno. Los quemará para generar Maná.", + "atm9.quest.botania.burningItems": "&cQuemando objetos&r para crear maná", + "atm9.quest.botania.desc.manastarUse.1": "Esto se considera una flor miscelánea que se utiliza para medir si estás obteniendo beneficios o pérdidas en tus Pilas de Maná.", + "atm9.quest.botania.desc.manastarUse.2": "Para ello, coloque la &dManastrella&r junto a una pila y observe cómo cambia el color de la flor. Si brilla en rojo, la piscina tiene pérdidas. Si brilla en azul, ¡hay beneficios!", + "atm9.quest.botania.desc.waterSourceMana.1": "Estas flores generan Maná consumiendo &bBloques Fuente de Agua&r en un área de 3x3 a su alrededor. Son muy lentas y acaban descomponiéndose.", + "atm9.quest.botania.desc.waterSourceMana.2": "A continuación se muestra un ejemplo de una configuración básica.", + "atm9.quest.botania.waterMana": "Usa &9Agua&r para crear maná", + "atm9.quest.botania.desc.blackLotus": "Sólo se encuentra en cofres del tesoro. El Loto Negro se puede lanzar a una reserva de maná que no esté vacía para concentrar una buena cantidad de maná.", + "atm9.quest.botania.blackLotus": "Loto Negro", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "El &2Esparcidor de Maná&r se utiliza para dirigir el flujo de Maná disparando Ráfagas de Maná.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "Puedes fijar la dirección en la que dispara el Esparcidor enlazándolo a un bloque con la &2Vara del Bosque&r. Mientras sostienes la Vara, también puedes ver el búfer de maná, así como las Ráfagas de maná.", + "atm9.quest.botania.directingMana": "Dirigir Maná", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "La &2Vara del Bosque&r es un objeto imprescindible si quieres continuar tu viaje por Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "La varita tiene dos modos: &aVínculo&r y &9Función&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "El modo &aVínculo&r se utiliza para unir flores y bloques en Botania. Para empezar, haz clic con el botón derecho del ratón en el primer bloque o flor que quieras y, a continuación, haz clic con el botón derecho del ratón en otro bloque o flor para unirlos.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "El modo &9Función&r actúa esencialmente como una llave inglesa, y se utiliza para girar bloques.", + "atm9.quest.botania.wrench": "La llave inglesa de Botania", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "Para mejorar el &2Esparcidor de Maná&r, puedes colocar &9Lentes de maná&r en la parte delantera del Esparcidor. Sin embargo, la Lente de Maná más básica no hace nada.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "Tendrás que mejorar la Lente de maná para darle distintos efectos a las ráfagas de maná que envía. Las lentes también se pueden teñir fabricándolas de cualquier color, o con una Perla de Maná para crear una Lente Arcoíris.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "Combinando una Lente de Maná con runas y objetos específicos, podemos usarlos para mejorar nuestros Esparcidores. También puedes combinar 2 lentes junto con una &aBola de slime&r para crear &9Lentes de maná compuestas&r, combinando los poderes para crear efectos aún más fuertes.", + "atm9.quest.botania.upgradingManaSpreaders": "Mejorando los esparcidores de maná", + "atm9.quest.botania.desc.manaSplitter.1": "El &bDistribuidor de Maná&r se puede utilizar para dividir las ráfagas de Maná entrantes en varias pilas de Maná a la vez.", + "atm9.quest.botania.desc.manaSplitter.2": " Las &dChispas&r se utilizan para transferir Maná a bloques específicos, que son necesarios para la progresión de Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "Para usar una Chispa, coloca una sobre una Pila de Maná y otra sobre un bloque cercano que pueda aceptarla. Es como \\\"wirelessly\\\" transferir Maná de tus reservas de Maná al bloque cercano que desees.", + "atm9.quest.botania.desc.manaSplitter.4": "Para eliminar una Chispa, haz clic en ella con la &2Varita del Bosque&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulación del almacenamiento de maná", + "atm9.quest.botania.desc.alchemyCatalyst": "El &dCatalizador Alquímico&r puede colocarse bajo una &bPila de Maná&r para permitirle realizar &9Alquimia&r. Esto es útil para convertir ciertos objetos en otros más útiles, como Carne podrida en Cuero.", + "atm9.quest.botania.desc.conjurationCatalyst": "Al igual que el Catalizador Alquímico, cuando se coloca bajo una pila de maná, el &9Catalizador de Conjuración&r desbloquea la capacidad de utilizar recetas de conjuración. ", + "atm9.quest.botania.desc.manaTablet.1": "¡La &9Tableta de Maná&r es una Reserva de Maná portátil!", + "atm9.quest.botania.desc.manaTablet.2": "Si lanzas la tableta a una pila de maná, podrás darle o quitarle maná. Puedes cambiar de un modo a otro haciendo clic derecho con una &2Varita del Bosque&r.", + "atm9.quest.botania.desc.manaTablet.3": "Nota: Las tabletas no desaparecen.", + "atm9.quest.botania.transferringManaFromPools": "Transferencia de Maná desde Pilas", + "atm9.quest.botania.desc.bandOfMana": "La &9Sortija de Maná&r es una Tableta de Maná que se puede llevar puesta y que se puede equipar como una baratija.", + "atm9.quest.botania.desc.greaterBandOfMana": "Al mejorar la Sortija de maná con un lingote de Terracero, se crea la &dSortija Superior de Maná&r, que permite contener hasta 4 veces más cantidad de maná.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "Al mejorar la Sortija de Aura con un lingote de Terracero, aumenta significativamente la tasa de generación de maná de la Sortija.", + "atm9.quest.botania.desc.bandOfAura": "Cuando tengas equipada, la &9Sortija de aura&r genera lentamente un goteo de Maná a lo largo del tiempo, y lo almacena en objetos que contienen Maná dentro de tu inventario.", + "atm9.quest.botania.desc.manaweaveRobes.1": "Aunque las &bManaweave Robes&r no ofrecen la mayor protección general, ¡la bonificación del conjunto es bastante potente!", + "atm9.quest.botania.desc.manaweaveRobes.2": "Cuando las cuatro piezas estén desgastadas, obtendrás un descuento en el coste de Maná para herramientas y varas de Maná. El conjunto también puede repararse a sí mismo usando Maná del propio inventario.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar a las cualidades del Hierro, &9La Armadura de Manacero&r tiene una capacidad de encantamiento y una durabilidad superiores. Los objetos de Manacero también pueden repararse a sí mismos con el maná del inventario.", + "atm9.quest.botania.manasteelArmor": "Armadura de Manacero", + "atm9.quest.botania.desc.terrasteelArmor": "Al igual que la armadura de Manacero, La &aArmadura de Terracero&r puede repararse a sí misma usando Maná. También tiene una durabilidad comparable a la de una armadura de Diamante.", + "atm9.quest.botania.terrasteelArmor": "Armadura de Terracero", + "atm9.quest.botania.desc.terraTruncator": "Usando Maná, el &2Truncador de Terra&r talará árboles enteros de un solo golpe.", + "atm9.quest.botania.desc.terraBlade": "Con el mismo daño que una Espada de Diamante, la &2Hoja de Terra&r a veces dispara un rayo que causa el mismo daño que un golpe cuerpo a cuerpo.", + "atm9.quest.botania.desc.terraShatterer.1": "No es sólo un pico, el &9Destructor de Terra&r también actúa como una Tableta de Maná cuando se lanza a una pila de Maná y puede almacenar una tonelada de maná. Sin embargo, no podrás liberar el maná absorbido por el Destructor. ", + "atm9.quest.botania.desc.terraShatterer.2": "Cuanto mayor sea la cantidad de Maná almacenada en la herramienta, mayor será el rango que tenga, siendo D el más bajo y SS el más alto.", + "atm9.quest.botania.desc.terraShatterer.3": "Aumentar el rango de la herramienta no aumenta su velocidad, sino que incrementa el AoE de su &bHabilidad Activa&r, que puede activarse y desactivarse haciendo clic con el botón derecho del ratón. Cuando está activa, aumenta la anchura y la altura de la extracción del Destructor en función del rango. Estando en un rango D no tendrá habilidad.", + "atm9.quest.botania.desc.terraShatterer.4": "Nota: Mientras la herramienta esté activa, consumirá su maná almacenado.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "¿Cansado de usar una pala para nivelar el césped? ¡Prueba la &2Vara de Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "A cambio de Maná, esto aplanará el terreno alrededor a tu propia altitud cargando la Vara manteniendo pulsado el botón derecho del ratón.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Nota: Los bloques retirados por la Vara no son recuperables.", + "atm9.quest.botania.flatteningTheLand": "Aplanando el terreno", + "atm9.quest.botania.desc.runicAltar.1": "Las &9Runas&r son componentes artesanales vitales en muchas de las recetas más avanzadas de Botania, y se crean en un &aAltar Rúnico&r.", + "atm9.quest.botania.desc.runicAltar.2": "Para utilizar el Altar, empieza por colocar en él los componentes de la runa que desees. Para ello, haz clic con el botón derecho o suelta el objeto. También necesitará maná, así que asegúrate de apuntar hacia él un esparcidor de maná que esté recibiendo maná.", + "atm9.quest.botania.desc.runicAltar.3": "Cuando termines de colocar los objetos, puedes pasar la varita por encima del altar y te mostrará el progreso de la receta. Cuando termine, deja caer un trozo de Piedra Viviente en el altar y usa la varita para recoger la runa.", + "atm9.quest.botania.desc.runicAltar.4": "Nota: Las runas utilizadas para las recetas en el Altar Rúnico funcionan como catalizadores, y no se consumirán. Al igual que en la Botica de Pétalos, si haces clic con el botón derecho del ratón en el Altar con la mano vacía después de completar una receta, se rellenará con los objetos utilizados en la última receta.", + "atm9.quest.botania.basicRunes": "Runas Básicas", + "atm9.quest.botania.creatingRunes": "Creación de Runas", + "atm9.quest.botania.desc.botanicalBrewery": "Utilizando viales, Maná y Matraz en un &aFermentador Botánico&r, puedes crear &9Bebidas&r, que son como las Pociones.", + "atm9.quest.botania.desc.incenseSticks": "Las &2Barritas de Incienso&r se pueden infusionar con Bebidas en un Fermentador Botánico. Pueden encenderse con pedernal y acero en una &9Placa de Incienso&r para obtener el efecto de la infusión durante sesenta veces más tiempo que su equivalente líquido, en un radio de 30 bloques alrededor de la placa.", + "atm9.quest.botania.desc.creatingTerrasteel": "Para crear &aTerracero&r, primero tendremos que preparar el multibloque para ello. La primera parte consiste en crear la &9Placa de aglomeración terrestre&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creación de lingotes más potentes", + "atm9.quest.botania.desc.tAPlate.1": "¡Ahora es el momento de crear nuestra plataforma para la &9P.A.T&r y así poder fabricar &aTerracero&r!", + "atm9.quest.botania.desc.tAPlate.2": "Para crear la plataforma, tendrás que colocar 5 bloques de Piedra Viviente y 4 bloques de Lapislázuli en forma de tablero de ajedrez, como en la imagen de abajo. Coloca la placa sobre el bloque central de Piedra Viviente, ¡y la plataforma estará completa!", + "atm9.quest.botania.desc.tAPlate.3": "Para fabricar Terracero se necesita mucho Maná, lo que requiere el uso de &9Chispas&r. Coloca varias Chispas sobre tus Pilas de Maná y una sobre la P.A.T. para dirigir tu maná hacia la fabricación.", + "atm9.quest.botania.desc.tAPlate.4": "Una vez que tengas la plataforma lista para la fabricación, lanza un lingote de Manacero, un Diamante de maná y una Perla de maná a la placa para empezar a fabricar Terracero.", + "atm9.quest.botania.creatingTerrasteel": "&aCrear&r &dTerracero&r", + "atm9.quest.botania.desc.upgradeSparks.1": "Con los nuevos materiales élficos, podemos mejorar nuestras chispas con &dAumentos&r. Con el Aumento en la mano, puedes hacer clic con el botón derecho en una chispa para mejorarla. Con la varita, puedes hacer clic con el botón derecho para quitarla.", + "atm9.quest.botania.desc.upgradeSparks.2": "Aumento Dispersiva: Permite a una Chispa drenar el Maná de su reserva para cargar los objetos que contienen Maná de los jugadores cercanos.", + "atm9.quest.botania.desc.upgradeSparks.3": "Aumento Dominante: Hace que una chispa absorba maná de las chispas cercanas no mejoradas.", + "atm9.quest.botania.desc.upgradeSparks.4": "Aumento Recesiva: Hace que una Chispa distribuya todo el Maná de su reserva entre las reservas cercanas de Chispas no aumentadas o Dispersivas.", + "atm9.quest.botania.desc.upgradeSparks.5": "Aumento Aislada: Impide que una Chispa interactúe con cualquier Chispa Dominante o Recesiva.", + "atm9.quest.botania.sparkAugments": "Aumentos de Chispa", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "Aunque no puedas entrar en el &dPortal Alfheim&r, puedes realizar un &2Comercio élfico&r lanzando ciertos objetos a través del portal. Esto consume maná en cada intercambio. Estos materiales también pueden usarse para mejorar algunos de tus objetos, como crear &2Esparcidores de Maná Élficos&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Si lanzas nuestra &aLexica Botania&r también la mejorarás con &6Conocimiento élfico&r, lo que te dará más información sobre tu viaje en Botania.", + "atm9.quest.botania.alfheimResources": "Recursos Alfheim", + "atm9.quest.botania.communingWithElves": "Comunicarse con los Elfos", + "atm9.quest.botania.desc.portalSetup.1": "Para crear un &dPortal a Alfheim&r, empieza por el marco. Necesitaremos 8 bloques de madera viviente, 3 bloques de madera viviente centelleante y un &9Núcleo de acceso élfico&r para crear el marco.", + "atm9.quest.botania.desc.portalSetup.2": "Una vez creado el marco, tendremos que abrirlo usando al menos &d2 Pilas de Maná&r, una gran cantidad de maná, y un &aNatura Pylon&r sobre las 2 pilas. Estas pilas de maná pueden estar dentro de un área de 11x11x11 alrededor del núcleo.", + "atm9.quest.botania.desc.portalSetup.3": "Con todo preparado, haz clic derecho en el Núcleo de acceso élfico con tu varita para activar el portal.", + "atm9.quest.botania.desc.portalSetup.4": "Nota: Aunque las Pilas de Maná necesitan una gran cantidad de Maná para activar el portal, la activación del portal no cuesta Maná en sí. Sin embargo, la conversión de materiales consumirá un poco cada vez. Si no hay suficiente Maná, el portal se cerrará.", + "atm9.quest.botania.desc.portalSetup.5": "También puedes utilizar la &aLexica Botania&r para ayudarte a construirla.", + "atm9.quest.botania.openingThePortal": "Apertura del Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "Para continuar tu viaje, necesitarás hacerte con &6Espíritus de Gaia&r. Para ello, tendrás que realizar el &9Ritual de Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "Necesitarás 4 Pilones de Gaia alrededor de un &aFaro Activo&r, así como un lingote de terracero. Una vez construida la estructura, haz clic con el botón derecho en la baliza con el lingote de terracero y prepárate para el combate de tu vida.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "Si necesitas ayuda para construir la estructura, siempre puedes recurrir a la &aLexica Botania&r para que te ayude a construirla. Busca el &9Ritual de Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aInvocar al&r &5Guardián de Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Como la mayoría de las armaduras de Botania, el conjunto de &9Elementio&r puede repararse con maná.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "También tiene la posibilidad de engendrar un &aDuendecito&r cada vez que se daña al portador.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Tiene la habilidad de eliminar Roca, Tierra, Netherrack y otros materiales comunes, dejando solo minerales y recursos finos.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Puede combinarse con el Destructor de Terra en una Mesa de Crafteo, lo que permitirá a este último asumir el poder del primero. Esto no puede deshacerse.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "Al romper un bloque afectado por la gravedad, se romperán automáticamente todos los bloques situados por encima o por debajo.", + "atm9.quest.botania.desc.skullDropping": "Puede dejar caer cabezas de ciertas criaturas o jugadores al asestar el golpe final. También se puede encantar con Botín.", + "atm9.quest.botania.desc.instantMoisten": "Humedece instantáneamente las tierras de cultivo que crea. ¿Sabemos si hay una palabra mejor para eso?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Aumenta la probabilidad de que aparezca un Duendecillo al ser golpeado y la fuerza de los Duendes que aparezcan.", + "atm9.quest.botania.desc.bestManaSpreader": "Combinando un &2Esparcidor de maná Élfico&r con el poder de las Piedras dragón y un &6Espíritu de Gaia&r creas el mejor Esparcidor de maná que puedes conseguir.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Al derrotar al &9Guardián de Gaia&r, serás recompensado con &6Espíritus de Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Tanto la dificultad del juego como el número de personas que participan en el ritual determinan la cantidad de objetos que recibirás.", + "atm9.quest.botania.gaiaSpirits": "&6Espíritus de Gaia&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "¿Quieres más desafío o necesitas más &6Espíritus de Gaia&r del combate? Prueba a combinar 4 Espíritus de Gaia con un lingote de Terracero y úsalo para activar el Ritual de Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardián de Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Si usas lingotes de espíritu de Gaia para invocar la versión más dura del &5Guardián de Gaia&r, conseguirás más &6Espíritus de Gaia&r, pero el Guardián también puede soltar el &6Dado del Destino&r.", + "atm9.quest.botania.diceOfFate": "&6Dados del Destino&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "El &9Embudo de Corporea&r es una versión sencilla del Índice, y puede utilizarse para solicitar objetos a la Red dándole una señal de redstone.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "Para indicar al Embudo qué objeto debe solicitar, coloque el objeto en un marco de objeto. Si el embudo tiene más de un marco, elegirá uno al azar. Al girar el artículo en el marco cambiará la cantidad solicitada.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "Para más información, consulte la &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "Con Botania, puedes crear una &dRed Corporea&r utilizando &9Chispas de Corporea&r sobre los inventarios.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "Aunque la red necesitará al menos una &9Chispa de Corporea&r &bMaestra&r para funcionar, puedes ampliar la red con tantas Chispas de Corporea como quieras. Cuando coloques estas Chispas, se conectarán a todas las Chispas de Corporea del mismo color y formarán una red de objetos. Cada Chispa sólo tiene un alcance de 8 bloques.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "Estas Chispas sólo pueden ver el inventario directamente debajo de ellas, pero sólo pueden acceder a los objetos desde su parte superior. Cada Chispa también puede ver todos los objetos de la red Corporea, y puede ser accedida por otros bloques Corporea, como el Embudo o el Índice.", + "atm9.quest.botania.theCorporeaNetwork": "&dLa Red Corporea&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "El &5Índice de Corporea&r es el bloque de interfaz que necesita para acceder y solicitar elementos de la &9Red Corporea&r de la Chispa de Corporea colocada sobre él.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "Para utilizarlo, acércate al Índice e interceptará los Mensajes de Chat de los jugadores cercanos. Estos jugadores pueden solicitar objetos a la red escribiendo lo que quieren conseguir. Por ejemplo, puedes decir &b10 lingotes de hierro&r, y si el sistema los tiene, te los entregará.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "Para más información, siempre puede consultar su &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "El &9Cubo de Cristal de Corporea&r se utiliza para mostrar el recuento total de un elemento en la Red Corporea de la Chispa colocada encima haciendo clic derecho con ese elemento.", + "atm9.quest.botania.desc.floraTypes.1": "Con la Botica de Pétalos podemos crear varios tipos de flores que nos ayudarán en nuestro viaje, y se dividen en dos categorías: &9Flores Funcionales&r y &aFlores Generadoras&r.", + "atm9.quest.botania.desc.floraTypes.2": "Las &9Flores Funcionales&r son flores que te ayudan con las tareas cotidianas. Por ejemplo, la &7Tolvalceita&r funcionará como una tolva, y recogerá objetos dentro de un cierto rango a su alrededor. Algunas flores funcionales necesitan &dMana&r para funcionar.", + "atm9.quest.botania.desc.floraTypes.3": "Las &aFlores Generadoras&r son flores que producen &dMana&r utilizando diferentes métodos, dependiendo de la flor. La flor más utilizada para generar Maná es la &cEndollama&r, que genera Maná consumiendo combustible cercano como el carbón.", + "atm9.quest.botania.desc.floraTypes.4": "En esta línea de misiones, las Flores con forma de &cCuadrado&r son Flores Generadoras, mientras que las flores con forma de &9Círculo&r son Flores Funcionales. También puedes averiguar qué hace cada flor utilizando la &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Flora Funcional", + "atm9.quest.botania.functionalAndGeneratingFlora": "Flora Funcional y Generadora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "Cuando combinas una pieza de &4Redstone&r con un &2Esparcidor de Mana&r, se crea un &9Esparcidor de Maná de Redstone&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "Se pueden controlar para que sólo disparen un pulso de maná cuando reciben un pulso de redstone.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Aumenta drásticamente la velocidad de las Ráfagas de maná a expensas de la capacidad inicial y de una pérdida de maná más rápida.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Duplica la cantidad de Maná que puede transportar una Ráfaga de maná, a costa de la velocidad y de una mayor pérdida de Maná en distancias más largas.", + "atm9.quest.botania.desc.manaLossDecrease": "Aumenta significativamente el tiempo que puede durar una Ráfaga de maná sin empezar a perder maná, pero también la ralentiza.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Reduce el tiempo que tarda una Ráfaga de maná en empezar a perderlo, pero también disminuye su velocidad de pérdida.", + "atm9.quest.botania.desc.manaBurstBounce": "Permite que las ráfagas de maná reboten en las paredes.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Hace que la gravedad afecte a una Ráfaga de maná, haciendo que se mueva en arco. También aumenta ligeramente el tiempo antes de que empiece a perder maná.", + "atm9.quest.botania.desc.blockBreaking": "Permite a las Ráfagas de maná atravesar bloqueos utilizando su propio maná.", + "atm9.quest.botania.desc.damageLivingBeings": "Permite a las Ráfagas de maná utilizar su propio maná para dañar a cualquier ser vivo al que alcance.", + "atm9.quest.botania.desc.passThroughBlocks": "Esta lente permite a una Ráfaga de maná atravesar bloques, aunque disminuye el tiempo que puede sobrevivir sin perder maná.", + "atm9.quest.botania.desc.homingAbility": "Permite que una Ráfaga de maná se centre en cualquier bloque cercano que pueda recibir maná. Esto también reduce ligeramente la velocidad de la ráfaga.", + "atm9.quest.botania.desc.entropicBurst": "Carga una Ráfaga de maná con fuerzas entrópicas o, en términos sencillos, la convierte en una bomba cuando golpea algo que no puede recibir maná.", + "atm9.quest.botania.desc.influenceMotion": "Permite que una Ráfaga de maná influya en los objetos cercanos que caen, los orbes de experiencia y los bloques que caen, haciendo que se muevan exactamente en el mismo vector de movimiento que la propia ráfaga.", + "atm9.quest.botania.desc.blockFalling": "Cuando un bloque es golpeado por una Ráfaga de maná de esta lente, el bloque caerá como si fuera Arena o Grava.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Es necesario teñirlo primero con un color.", + "atm9.quest.botania.desc.colorPainting.2": "Permite a las Ráfagas de maná pintar cualquier bloque coloreable que golpee, así como cualquier bloque coloreable al que esté conectado. También funciona con ovejas.", + "atm9.quest.botania.desc.festiveFireworks": "Permite que las Ráfagas de maná lancen fuegos artificiales festivos al chocar contra un bloque.", + "atm9.quest.botania.desc.continuousParticle": "Convierte las ráfagas del esparcidor de maná para que disparen sólo una partícula continua en lugar de ráfagas cortas. No consume maná. Ideal para usos decorativos.", + "atm9.quest.botania.desc.mobOnlyBurst": "Si lo usas en un Esparcidor, disparará una ráfaga de maná sólo si puede alcanzar a una mob o a un jugador.", + "atm9.quest.botania.desc.manaCarryDecrease": "Disminuye enormemente la cantidad de Maná que transporta una Ráfaga de maná y aumenta drásticamente la velocidad y la distancia de la ráfaga.", + "atm9.quest.botania.desc.redirection": "Esta lente redirigirá cualquier Esparcidor de maná o entidad con la que colisione hacia el bloque o entidad que disparó la ráfaga.", + "atm9.quest.botania.desc.createFlame": "Hace que la Ráfaga de maná cree una llama en el bloque que golpea. Esta llama proporciona luz y es puramente decorativa. Se puede apagar usando otra Ráfaga de maná.", + "atm9.quest.botania.desc.moveBlock": "Permite que la Ráfaga de maná mueva un bloque como si fuera un pistón.", + "atm9.quest.botania.desc.catchFire": "Permite que la Ráfaga de maná prenda fuego a los bloques. No funciona con seres vivos.", + "atm9.quest.botania.desc.lexicaReference": "Consulte la &aLexica Botania&r sobre cómo utilizar este lente.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "Hay muchas baratijas que aprovechan el poder de los &6Espíritus de Gaia&r. Asegurate de echarles un vistazo.", + "atm9.quest.botania.desc.gaiaTrinkets.2": "Encontrará todas las descripciones en la &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Baratijas de Gaia", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + + + "atm9.quest.create.desc.welcome.1": "&5&l¡Bienvenido a Create!", + "atm9.quest.create.desc.welcome.2": "Create es un mod de tecnología inmersiva, ¡que trae realismo a Minecraft a un nivel completamente nuevo!", + "atm9.quest.create.desc.welcome.3": "Si tienes dudas sobre algún bloque u objeto, mantén presionada la tecla W para reflexionar y ver una increíble wiki 3D dentro del juego.", + "atm9.quest.create.mainIngredient": "Este será el ingrediente principal para la mayoría de los ítems y bloques de este mod.", + "atm9.quest.create.desc.mainIngredient": "Este será el ingrediente principal para la mayoría de los ítems y bloques de este mod.", + "atm9.quest.create.desc.shafts": "&n&5Los Ejes&r transfieren potencia rotacional sin cambiar la velocidad de los engranajes.", + "atm9.quest.create.desc.cogwheelFeatures.1": "&n&5La Rueda Dentada&r transfiere potencia rotacional pero también duplica o reduce a la mitad la velocidad.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Duplicar la velocidad también duplicará el estrés en el sistema.", + "atm9.quest.create.desc.waterWheelFeatures.1": "&n&5La Rueda de Agua&r es una de las formas más básicas de generar fuerza rotacional. Puedes conectar varias ruedas colocándolas una al lado de la otra.", + "atm9.quest.create.desc.waterWheelFeatures.2": "¡También puedes cambiar la apariencia usando diferentes Troncos de Madera en ellas!", + "atm9.quest.create.desc.encasedFan": "&n&5El Ventilador Encapsulado&r se usa para empujar/arrastrar ítems y entidades si lo haces girar. La flecha mostrará la dirección a la que se enfrenta y la dirección de rotación determinará si empuja o arrastra.", + "atm9.quest.create.desc.gearbox": "&n&5La Caja de Engranajes&r puede rotar la dirección de la rotación en cualquier dirección en 90 grados.", + "atm9.quest.create.desc.clutch": "&n&5El Embrague&r detendrá cualquier rotación si se aplica una señal de redstone.", + "atm9.quest.create.desc.gearshift": "&n&5El Cambio de Engranaje&r invertirá la dirección de rotación si se aplica una señal de redstone.", + "atm9.quest.create.desc.chainDrive": "&n&5La Transmisión por Cadena&r se puede enlazar con otras en cualquier dirección siempre que estén tocándose. Transmitirán la rotación de forma lateral.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "&n&5La Transmisión por Cadena Ajustable&r funciona de manera similar a la Transmisión por Cadena normal cuando no tiene señal de redstone.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "Cuando aplicas una señal de redstone y es el bloque que recibe la fuerza rotacional, duplicará la velocidad para las Transmisiones por Cadena conectadas.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "Cuando aplicas una señal de redstone y no es el bloque que recibe la fuerza rotacional, reducirá a la mitad la velocidad para las Transmisiones por Cadena conectadas.", + "atm9.quest.create.desc.press": "&n&5La Prensa&r se puede usar para crear placas metálicas o bloques.", + "atm9.quest.create.desc.mixer": "&n&5El Mezclador&r se puede usar combinado con la Palangana para craftear.", + "atm9.quest.create.desc.basin": "&n&5La Palangana&r se usa para recetas, principalmente incluyendo &n&5La Prensa Mecánica&r y el &n&5Mezclador Mecánico&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "Para obtener el &n&5Quemador de Blaze&r, necesitas hacer un Quemador de Blaze Vacío y hacer clic derecho sobre un Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "Esto se usa debajo de una Palangana para calentarla o supercalentarla para diferentes recetas.", + "atm9.quest.create.desc.mechanicalPiston": "&n&5El Pistón Mecánico&r es similar al Pistón, puede empujar bloques, pero puedes agregar tantas Extensiones de Poste como desees.", + "atm9.quest.create.mechanicalPistons": "Pistones Mecánicos", + "atm9.quest.create.desc.speedometer": "El Velocímetro te mostrará la velocidad del engranaje actualmente conectado.", + "atm9.quest.create.desc.stressometer": "El Medidor de Estrés te mostrará qué tan estresado está el sistema cuando lo conectas.", + "atm9.quest.create.desc.cartAssembler.1": "&n&5El Ensamblador de Carros&r se puede colocar en las vías. Cualquier cosa que construyas encima será recogida por un Minecart si el Ensamblador tiene una señal de redstone.", + "atm9.quest.create.desc.cartAssembler.2": "Los bloques deben estar pegados entre sí y cualquier bloque que requiera fuerza rotacional funcionará automáticamente.", + "atm9.quest.create.desc.cartAssembler.3": "Para \\\"desmontar\\\" los bloques del Minecart, simplemente apaga la señal de redstone y deja que el Minecart pase por encima.", + "atm9.quest.create.desc.linearChassis": "&n&5El Chasis Lineal&r se puede usar de manera similar al &n&5Super Pegamento&r. Conectará bloques en línea sin necesidad de pegamento.", + "atm9.quest.create.desc.radialChassis": "&n&5El Chasis Radial&r se puede usar de manera similar al &n&5Super Pegamento&r. Conectará bloques en línea, en los lados, sin necesidad de pegamento.", + "atm9.quest.create.desc.windmill": "Combina con &n&5Chasis Radial&r para crear un molino de viento muy poderoso que tiene alta capacidad de estrés.", + "atm9.quest.create.desc.drill": "&n&5El Taladro&r romperá cualquier bloque frente a él. Si tiene un inventario conectado, los ítems se almacenarán en él.", + "atm9.quest.create.desc.saw": "&n&5El Serrucho&r cosechará árboles frente a él. También se puede usar como un Aserradero. Si tiene un inventario conectado, los ítems se almacenarán en él.", + "atm9.quest.create.desc.deployer": "&n&5El Desplegador&r se puede usar para colocar ítems/bloques o para usar ítems como Espadas.", + "atm9.quest.create.desc.portableInterface.1": "&n&5La Interfaz Portátil&r funciona en pares. Necesitas tener una colocada en el mundo y otra en una entidad en movimiento, como un Minecart.", + "atm9.quest.create.desc.portableInterface.2": "Cuando las dos interfaces se enfrenten entre sí, se enlazarán y transferirán ítems entre ellas.", + "atm9.quest.create.desc.harvester": "&n&5El Cosechador&r cosechará cualquier cultivo que pase sobre él. Si tiene un inventario conectado, los ítems se almacenarán en él.", + "atm9.quest.create.desc.plough": "&n&5El Arado&r destruirá cualquier bloque no sólido, convertirá la tierra en tierra de cultivo y lanzará entidades sin causar daño. Si tiene un inventario conectado, los ítems se almacenarán en él.", + "atm9.quest.create.desc.casings": "&n&5Las Carcasas&r se utilizan como ingrediente de crafteo para la mayoría de los bloques.", + "atm9.quest.create.desc.arm.1": "&n&5El Brazo&r es una máquina que puede tomar ítems de un Depósito o una Banda y colocarlos en un Depósito, Banda o Crafter diferente.", + "atm9.quest.create.desc.arm.2": "Para seleccionar la entrada/salida, sostén el Brazo en tu mano y haz clic derecho en los bloques que deseas asignar.", + "atm9.quest.create.desc.arm.3": "Para deseleccionar un bloque, haz clic izquierdo en él con el Brazo en tu mano.", + "atm9.quest.create.desc.funnel": "&n&5El Embudo&r puede importar o exportar ítems de inventarios conectados.", + "atm9.quest.create.desc.tunnels": "&n&5Los Túneles&r se pueden colocar en bandas y filtrarán ítems que pasen a través de ellos. Puedes enlazar varios túneles colocándolos uno junto al otro.", + "atm9.quest.create.desc.depot": "&n&5El Depósito&r se usa para almacenar ítems, principalmente para el Vertedor.", + "atm9.quest.create.desc.chute": "&n&5La Tolva&r se usa para insertar/extrater ítems de inventarios, o para colocar/retirar ítems de una banda.", + "atm9.quest.create.desc.goggles.1": "Estas gafas te permitirán ver tus construcciones con más detalle.", + "atm9.quest.create.desc.goggles.2": "Mostrarán cosas como la velocidad de rotación y el estrés.", + "atm9.quest.create.desc.roseCrystals.1": "Puedes crear esto haciendo Cristales de Rosa y Papel de Lija.", + "atm9.quest.create.desc.roseCrystals.2": "Puedes sostener los cristales en tu mano secundaria o lanzarlos al suelo y luego hacer clic derecho mientras sostienes el Papel de Lija.", + "atm9.quest.create.desc.blazeCake": "&n&5El Pastel de Blaze&r se usa para Super-Calentar el Quemador de Blaze para craftear el Compuesto Cromático.", + "atm9.quest.create.desc.crafters.1": "&n&5Los Crafteadores&r se pueden conectar entre sí para formar una enorme mesa de crafteo en el mundo.", + "atm9.quest.create.desc.crafters.2": "Las flechas en los Crafteadores deben converger eventualmente en el mismo Crafteador para completar la receta. Puedes girar las flechas haciendo clic derecho con la Llave Inglesa.", + "atm9.quest.create.desc.gantryCarriage": "&n&5El Carro de Viga&r se puede unir a los Ejes de Viga y si el Eje está girando, moverá el Carro a lo largo de él.", + "atm9.quest.create.desc.weightedEjector": "&n&5El Expulsor Ponderado&r puede lanzar ítems o entidades a una ubicación seleccionada.", + "atm9.quest.create.desc.smartChute": "&n&5La Tolva Inteligente&r es igual a la Tolva pero con funcionalidades adicionales, como tamaño de pila y filtros.", + "atm9.quest.create.desc.schematicTable.1": "La Mesa de Planos leerá y escribirá estructuras en tus esquemas o desde ellos.", + "atm9.quest.create.desc.schematicTable.2": "¡Puedes usarla para copiar edificios o para compartirlos con otros!", + "atm9.quest.create.desc.cannon": "El Cañón construirá las estructuras a partir de Esquemas, tomando materiales de cofres cercanos y usando pólvora como combustible.", + "atm9.quest.create.desc.ropePulley": "&n&5El Polipasto de Cuerda&r puede mover bloques hacia arriba o hacia abajo, pueden estar pegados entre sí.", + "atm9.quest.create.desc.spout": "&n&5El Vertedor&r se usa para llenar ítems con líquido. Es mejor usar un Depósito debajo para sostener los ítems.", + "atm9.quest.create.desc.hosePulley": "&n&5El Polipasto de Manguera&r es una bomba que puede extraer líquidos o colocar líquidos en el mundo.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "&n&5La Interfaz Portátil&r funciona en pares. Necesitas tener una colocada en el mundo y otra en una entidad en movimiento, como un Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "Cuando las dos interfaces se enfrenten entre sí, se enlazarán y transferirán líquidos entre ellas.", + "atm9.quest.create.anyBrassIngot": "Cualquier Lingote de Latón", + "atm9.quest.create.brass": "Latón", + "atm9.quest.create.desc.superGlue": "&n&5El Super Pegamento&r se puede usar para unir bloques entre sí para moverlos con pistones u otros medios.", + "atm9.quest.create.desc.belts.1": "&n&5Las Bandas&r se pueden colocar entre dos &n&5Ejes&r para transferir mobs/ítems o simplemente transferir energía rotacional de un punto a otro.", + "atm9.quest.create.desc.belts.2": "Los &n&5Ejes&r deben estar a 45, 90 o 180 grados entre sí.", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "Esto es Eidolon. Un mod de Magia Oscura que abarca rituales a través de Braseros y Cosecha de Almas.", + "atm9.quest.eidolonRepraised.desc.intro.2": "Puedes tener este libro en el Akashic Tome, pero crear este libro tendrá un propósito especial.", + "atm9.quest.eidolonRepraised.desc.intro.3": "Necesitarás arrojar este libro a una Bruja (sí, esa hostil), ella añadirá un Símbolo necesario para más tarde.", + "atm9.quest.eidolonRepraised.desc.intro.4": "Luego arroja el libro a un Aldeano Clérigo. Tu mejor opción es encontrar/fabricar una Base de Poción y colocar una cama junto a ella para que un Aldeano cambie de trabajo.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secretos de las Artes Oscuras", + "atm9.quest.eidolonRepraised.welcome": "Bienvenido a Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Bienvenido a Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Ignora el texto anterior, no puedes comer el lingote.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "Pero necesitarás Pewter, una aleación de Hierro y Plomo. Fabrica los 2 lingotes juntos y luego fúndelos. Este lingote es la base del mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "Un lingote de aleación densa con magia en cada bocado.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "Para comenzar nuestro primer ritual, necesitarás Fragmentos de Alma.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Fabrica un Brasero, este quemará el objeto \"importante\" para comenzar un ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Fabrica 8 manos. Estas servirán como método externo de agregar elementos para rituales. O decorativo si te gustan las manos.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "Un rumbly en mi tummy que solo las manos pueden satisfacer.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "Con este banco de trabajo especial, puedes fabricar objetos mágicos.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Las incrustaciones se pueden fabricar en un banco normal, pero aquí está bien.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "También funciona como un Banco de Trabajo normal", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "Con el Ritual de Cristalización. Sacrificamos polvo de hueso en el Brasero con 2 redstone en 2 manos.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Enciende el Brasero, consumirá los objetos.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Asegúrate de estar rodeado de enemigos no muertos (los zombis piglin también funcionan), y el Ritual los matará instantáneamente, y dará Fragmentos de Alma.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Solo los no muertos dan estas vibras. Muertos.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "El Crisol requiere una fuente de calor debajo. La Netherrack o una fogata serán suficientes.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "Al seguir recetas, deben ser exactas, no puedes arrojar una pila completa y esperar una pila completa.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "Ayuda general: si requiere 2 elementos arrojados antes del siguiente paso, significa ambos elementos juntos (en un segundo), cambia de color, luego arroja el siguiente elemento(s) y debería dar el nuevo elemento.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-Si requiere agitar, la agitación se hace antes de que se disuelvan los elementos del paso actual (así que arroja el elemento, agita 2 veces, luego cambia de color para el siguiente paso)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-Si se deja solo por más de 4 segundos, se evaporará, cualquier material puesto se desperdiciará.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "Si tienes una forma de arrojar elementos con precisión en el crisol, ayuda a evitar que algo falte en ese tiempo de 4 segundos.", + "atm9.quest.eidolonRepraised.subt.complicated": "Es complicado.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Tu primer objeto con el Crisol es Oro Arcano.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "Primero llena con un cubo de agua, espera a que hierva.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Una vez hirviendo, arroja 2 redstone y un Fragmento de Alma.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Una vez que cambie de color, arroja tus 2 lingotes de oro. Si todo va bien, deberías obtener 2 lingotes de Oro Arcano.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "Puede que necesites muchos de estos.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Oro Mágico", + "atm9.quest.eidolonRepraised.desc.chanting.1": "En esta parte, cantando a los dioses para obtener poder (bueno, no superpoderes reales).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "Primero haz una Efigie, 6 mesas de Altar. Coloca en ellas 2 Candelabros, Efigie, calavera de wither (o mejor calavera), Cáliz y 2 rosas marchitas en maceta (o la mejor \"flor\" que puedas del libro).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Sea una lección para decirte que esto solo se puede hacer una vez al día.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Empieza haciendo clic en el Símbolo Malvado 3 veces, luego haz clic en Cantar.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "Obtendrás un nuevo símbolo si se hace correctamente, con los ojos de la Efigie brillando.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Culto Oscuro", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Una vez que hayas aprendido el símbolo del Alma, puedes hacer \"sacrificio animal\". Mata un animal cerca del altar, su sangre llenará el Cáliz.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Luego canta \"Sacrificio Animal\" en un nuevo día, deberías aprender cómo hacer Símbolos Profanos.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Deja caer una Incrustación de Pewter en el suelo, luego Canta sobre ella, debería convertirse en un Símbolo Profano.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "Solo necesitas uno para todas tus necesidades de fabricación. Puedes hacer más si te gusta ponerlos en marcos.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "¡Deja que la oscuridad fluya!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "Con algunas losas de piedra lisa, piedra, fragmentos de alma y tu símbolo profano (descrito en el libro), mejorarás tu altar y Efigie.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Tu efigie requiere el Símbolo Profano y Incrustaciones de Oro con la piedra, para hacer la Estatua Ancestral.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Con fragmento de alma, losas de piedra, piedra e Incrustación de Pewter, haz algunos Altares.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Piedra auténtica del profundo sur", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(no inflige daño por fuego, solo tema de canción)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Desconsiderando eso, esta Guadaña es única. Te permite obtener Fragmentos de Alma sin el Ritual de Cristalización.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "Se ve afectada por el Saqueo. Por favor, aplica Smite con Sharpness (solo Apotheosis), Saqueo y Reparación para obtener el máximo provecho.", + "atm9.quest.eidolonRepraised.subt.burning": "Estoy ardiendo, estoy ardiendo, estoy ardiendo por tiiiiiii", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Crear este hacha permite a su usuario infligir más daño y, ocasionalmente, dejar caer el cráneo del enemigo.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Da cabeza, yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "Esta armadura especial aumenta tu movilidad, reduce la efectividad de la magia enemiga y te cura si infliges Wither a los enemigos.", + "atm9.quest.eidolonRepraised.subt.lookPart": "Haces el trabajo, ¡ahora debes lucir la parte!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Traje del Brujo", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "La Varita de Chispas de Terraria no tiene nada contra esto.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Escalofrío del éxtasis", + "atm9.quest.eidolonRepraised.desc.charmReach": "Este amuleto aumentará tu distancia de Alcance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Extiende la mano y Toca la Fe. Con tu personal... Jesús.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "De verdad, esto sería para juego normal. Aumenta tu daño al doble, pero recibes 5 veces más daño.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "NO SUGERIRÍA USAR ESTO CON EL DESAFÍO DEL ANILLO MALDITO", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "Este Encantador especial encanta usando los fragmentos. Usa tus niveles y fragmentos.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "Te permite decidir los encantamientos a poner. Y te permite subirlos de nivel.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "Si terminas sin poder usarlo más, puede que esté \"completado\", considera usar esto junto con el encantamiento de Apotheosis para encantamientos absurdos.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Considera esto tu puerta de entrada a Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Usa el símbolo sagrado tres veces para encender lo que estás mirando.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "¿Olvidaste un pedernal y acero en las cuevas?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r es un mod de magia basado en cosas algo malvadas. ¡Recoge la sangre de tus enemigos y aprovecha el poder de una antigua fuente de maldad!", + "atm9.quest.evilcraft.desc.modIntro.2": "Todo en este mod se puede encontrar en el libro guía, el &aOrigen de la Oscuridad&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "Para empezar, busca algunas &9Gemas Oscuras&r.", + "atm9.quest.evilcraft.welcome": "&a¡Bienvenido a &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "Para empezar a recolectar sangre, necesitamos fabricar el &cExtractor de Sangre&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "Mientras tengas esto en tu inventario, matar mobs recolectará sangre en el extractor. La &cSangre&r es un recurso importante en EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "¿Necesitas aumentar la capacidad de almacenamiento del Extractor? Simplemente haz otro, y luego combínalos en una mesa de trabajo.", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "Estos también se pueden usar para extraer sangre de &cManchas de Sangre&r que encuentres (o crees) en el suelo.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Por último, con suficiente sangre almacenada, puedes hacer clic derecho agachado en el suelo para colocar un cubo de sangre.", + "atm9.quest.evilcraft.collectingBlood": "&aRecolectando&r &cSangre&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "Estos son difíciles de perder, considerando que tienen un enorme rayo que sale del centro.", + "atm9.quest.evilcraft.desc.darkTemple.2": "En el centro del &9Templo Oscuro&r hay un &aAcumulador Ambiental&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "Podemos usar esto para potenciar y crear varios objetos que necesitaremos en el camino, ¡incluyendo &dBombas de Relámpago&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visita un Templo Oscuro", + "atm9.quest.evilcraft.darkTemples": "&9Templos Oscuros&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "Para progresar, necesitaremos crear nuestra primera &5Gema de Poder Oscuro&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "Para hacerlo, necesitarás recolectar al menos 5 cubos de sangre en tu &aExtractor de Sangre&r. Una vez recolectada, haz un agujero con al menos 5 bloques de espacio y llénalo de sangre.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Una vez que hayas creado tu piscina de sangre, arroja una &9Gema Oscura&r para infusionarla.", + "atm9.quest.evilcraft.infusingGems": "&dInfusionando Gemas con&r &cSangre&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "Si dejas un cubo de sangre en el suelo el tiempo suficiente, se secará convirtiéndose en &cSangre Endurecida&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Además de ser increíblemente insalubre, necesitamos todo tipo de sangre para progresar. Incluso sangre seca.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "Esto se convertirá de nuevo en sangre bajo la lluvia, o al romperlo con herramientas normales. Si lo rompes con &9Pedernal y Acero&r, obtendrás &dFragmentos de Sangre&r en su lugar.", + "atm9.quest.evilcraft.dryingBlood": "¿Secando... &cSangre?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "Ya no crearemos Gemas de Poder Oscuro usando piscinas de sangre.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "En su lugar, podemos hacer el &9Infusor de Sangre&r para hacer todo el trabajo sucio por nosotros. ¡Esto te permite infusionar objetos directamente con sangre!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "Estos también se pueden mejorar usando &6Promesas&r. ¡Esta es una de las principales máquinas utilizadas para progresar!", + "atm9.quest.evilcraft.bloodInfuser": "&aEl&r &cInfusor de Sangre&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combinar &aFragmentos de Sangre Endurecida&r con &9Gemas de Poder Oscuro&r creará Núcleos de Infusión de Sangre.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Núcleos de Infusión de Sangre&r son los principales componentes de fabricación de varias máquinas en EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aNúcleos de Infusión&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Usando el Infusor de Sangre, puedes crear &cBrotaciones No Muertas&r que crecen en &dÁrboles No Muertos&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "Los troncos y tablones son útiles para crear varias herramientas y objetos dentro de EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Árboles No Muertos", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "Las máquinas de EvilCraft se pueden mejorar usando &6Promesas&r. Cada Promesa tendrá diferentes efectos, pero primero, querremos mejorar nuestro Infusor de Sangre para desbloquear más recetas.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "Para hacerlo, necesitamos crear una &6Promesa de Tenacidad: Nivel 1&r. En general, esto solo aumenta la capacidad de almacenamiento de una máquina. ¡Para el Infusor de Sangre, esto desbloqueará más recetas!", + "atm9.quest.evilcraft.upgradingMachines": "&aMejorando Nuestras Máquinas&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "El &cCofre de Sangre&r se puede usar para reparar objetos usando &cSangre&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "Sin embargo, los objetos reparados pueden volverse &dMalditos&r....", + "atm9.quest.evilcraft.repairingTools": "Reparando Herramientas con &cSangre&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "¿Necesitas eliminar &dEncantamientos&r de un objeto que has encontrado? ¿Tal vez quieres eliminar una Maldición? Esto se puede hacer usando el &cPurificador&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "Para hacerlo, primero coloca al menos 3 cubos de sangre en el Purificador, luego arroja el objeto del que quieres eliminar un encantamiento.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Luego, añade el &cBlook&r. El Blook absorberá uno de los encantamientos del objeto y lo convertirá en un libro del encantamiento.", + "atm9.quest.evilcraft.removingEnchantments": "Eliminando &dEncantamientos&r y &dMaldiciones&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Aumenta la Velocidad de las Máquinas de EvilCraft", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Aumenta la Eficiencia de las Máquinas de EvilCraft", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "A veces, cuando matas a un mob, aparecerá un &dEspíritu de Venganza&r.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Su &dEsencia&r parece ser útil para fabricar objetos más avanzados dentro de EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "¿No encuentras muchos Espíritus? Fabrica un &9Anillo de Venganza&r y actívalo para atraer más Espíritus durante tus batallas.", + "atm9.quest.evilcraft.revengeSpirit": "Venganza del &dEspíritu&r", + "atm9.quest.evilcraft.rank2": "&aRango 2&r: Más &cSangre&r", + "atm9.quest.evilcraft.rank3": "&aRango 3&r: Aún Más &cSangre&r", + "atm9.quest.evilcraft.desc.speedBoost": "¡Te da un aumento de velocidad + altura de paso!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Usando el poder de las &9Gemas Oscuras&r, podemos crear &aTanques Oscuros&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "Estos pueden almacenar 16 cubos de cualquier líquido que desees, pero probablemente necesitarás esto para toda la &cSangre&r que estarás recolectando.", + "atm9.quest.evilcraft.desc.darkTanks.3": "¿Necesitas que contenga más? Simplemente combínalo en una mesa de trabajo con otro Tanque Oscuro.", + "atm9.quest.evilcraft.storingFluids": "&aAlmacenando&r &cLíquidos&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "Es un pico con Fortuna V. Eso es todo.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitivamente no invocará espíritus cuando estés minando. &oDefinitivamente no.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r tiene su propia Granja de Mobs!", + "atm9.quest.evilcraft.desc.mobFarm.2": "Para empezar esto, necesitarás fabricar al menos 33 &cLadrillos de Sangre Oscura&r. Con estos, construiremos una estructura lo suficientemente fuerte como para contener los espíritus invocados.", + "atm9.quest.evilcraft.desc.mobFarm.3": "También necesitarás un espíritu atrapado en una &9Caja de Cierre Eterno&r. Esto determinará los drops que obtendrás.", + "atm9.quest.evilcraft.desc.mobFarm.4": "Para construir esto, necesitas construir una estructura cuboide con suficiente espacio para que el mob aparezca. El tamaño mínimo es 3x4x3, lo que tiene suficiente espacio para spawnear mobs como zombis. Asegúrate de colocar un &9Horno de Espíritus&r en una de las caras para que puedas interactuar con la estructura.", + "atm9.quest.evilcraft.desc.mobFarm.5": "Si quieres spawnear mobs más grandes, necesitarás hacer una estructura más grande.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aGranjas de Mobs usando&r &cSangre&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "Si bien su &dEsencia&r es útil, también podemos capturar estos Espíritus para su uso posterior. ¿Eso suena malvado, no?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "Para convertirte en un Cazador de Espíritus, primero necesitarás crear el &dEnfoque de Venganza&r. Esto se usa para &aCongelar Espíritus&r en su lugar, luego coloca una &9Caja de Cierre Eterno&r cerca del Espíritu. Esto absorberá el Espíritu para su uso posterior.", + "atm9.quest.evilcraft.capturingSpirits": "Capturando &dEspíritus&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "¿El &cCofre de Sangre&r no está funcionando lo suficientemente rápido? ¿Tienes demasiados objetos que necesitan ser reparados? Puedes hacer un &cCofre de Sangre Colosal&r para resolver estos problemas.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "Para construir uno, necesitas hacer 25 &9Tablones Reforzados No Muertos&r. Usándolos, quieres hacer un cubo hueco de 3x3x3, luego coloca un bloque de &cCofre de Sangre Colosal&r para cerrar la estructura multibloque. Si lo haces bien, tendrás un &cCofre de Sangre&r enorme que ahora puedes usar. Algunos lo llamarán colosal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "Esto también te permite mejorarlo usando &6Promesas&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papá Cofre de Sangre", + "atm9.quest.evilcraft.colossalRepairs": "&aReparaciones Colosales&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "¿Quieres crear un huevo de mob del espíritu que tienes atrapado en esa caja?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "El &9Reanimador de Espíritus&r hace exactamente eso. Dale mucha &cSangre&r y un huevo, y por supuesto una &9Caja de Cierre Eterno&r con el Espíritu del que quieres crear el huevo de mob, ¡y tratará de crear el huevo de mob!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Nota: Algunos mobs no se pueden usar para crear huevos.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreando&r &9Huevos de Mobs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "Una Perla de Ender Reutilizable", + "atm9.quest.evilcraft.desc.maceCharge": "Mantén presionado clic derecho para cargar la Maza y hacer un ataque en área usando &cSangre&r. Hacer clic derecho agachado cambiará el nivel de poder. Cuanto mayor sea el nivel de poder, más daño hará a un mayor costo de Sangre.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "El &9Kineticator&r funciona como un imán para objetos y experiencia.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "El &eKineticator Inverso&r repelerá objetos y experiencia en su lugar.", + "atm9.quest.evilcraft.subt.magnets": "Imanes", + "atm9.quest.evilcraft.subt.summonsZombies": "Invoca Zombis", + "atm9.quest.evilcraft.subt.removesBadEffects": "Elimina Efectos de Pociones Malos", + "atm9.quest.evilcraft.subt.lightningScepter": "Un Cetro de Relámpagos de Un Solo Uso", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Ya sea con la carne de &aJugadores&r o &dHombres Lobo&r, puedes crear una &aFuente de Alimentos Infinita&r usando el poder de Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "Para insertar la poción deseada, solo haz clic derecho con el &2Colgante Preparado&r en la mano para abrir su inventario.", + "atm9.quest.evilcraft.subt.appliesEffects": "Aplica Efectos de Pociones", + "atm9.quest.evilcraft.desc.maceExplosion": "Funciona como la &aMaza de Distorsión&r, excepto que causa una explosión en área.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "¿Alguna vez has querido poder atacar cosas con una Pala, y que duela? Preguntaría por qué, pero esto es EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "¡Pues no busques más! Esto sirve tanto como un arma como una herramienta para romper cosas suaves.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "El &6Cáliz Entrelazado&r es como un Tanque de Ender.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "Cuando se coloca en el mundo, puede bombear Sangre. Cuando se activa en tu inventario, intentará llenar tus objetos que usan &cSangre&r como recurso.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "Si quieres hacer más Cáliz usando la misma red, solo usa la receta de fabricación que usa un Cáliz en lugar de un lingote de oro.", + "atm9.quest.evilcraft.entangledChalice": "&dCáliz Entrelazado&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Usando el poder de un &9Espíritu de Venganza&r asesinado, podemos usar el Infusor de Sangre para crear &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "Esto es &dDolor&r y &dTristeza&r materializados. También es el material de fabricación de alto nivel para herramientas y objetos poderosos en EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "Con &dGarmonbozia&r, ahora podemos crear nuestro propio &aAcumulador Ambiental&r. Eso es mucho para escribir, siendo honesto.", + "atm9.quest.evilcraft.weatherAccumulator": "Nuestro Propio Acumulador de Clima", + "atm9.quest.evilcraft.desc.infiniteWater.1": "Cuando está lloviendo, arrojar un &aContenedor de Clima&r capturará el poder de la lluvia.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "Con esto, puedes crear un &9Cubo de Agua Infinito&r, o un &9Bloque de Fuente de Agua Infinita&r. ¡Estos son elementos increíblemente útiles para tener!", + "atm9.quest.evilcraft.letItRain": "&aDeja que&r &9Lluva&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "Cuando hay una tormenta eléctrica, arrojar un &aContenedor de Clima&r en el &aAcumulador Ambiental&r capturará el poder de la tormenta.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Usando esto, podemos crear objetos que nos permiten controlar los Relámpagos a voluntad.", + "atm9.quest.evilcraft.thunderstruck": "&aHas Sido&r &9Impactado por el Trueno&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "¿Un mob cayó demasiado fuerte y dejó su &cSangre&r por todas partes? ¡Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "En fin.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "¡Puedes usar un &cPedestal Sanguinario&r para absorber esa preciosa &cSangre&r para su uso posterior!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "¿Quieres automatizar la recolección de sangre? Coloca una &9Placa con Púas&r encima del Pedestal, luego haz que un mob se pare sobre ella.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Pedestal Sanguinario", + "atm9.quest.evilcraft.collectingBloodStains": "&aRecolectando&r &cManchas de Sangre&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "Este es un drop único de &aJugadores&r, ¡incluido cuando mueres!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "Podrías obtener esto muriendo una y otra vez, o participando en PvP. ¡Lo mismo!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Dentro de las aldeas, hay aldeanos &ointeresantes&r que resultan ser &dHombres Lobo&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Matar a estas bestias te dará &dCarne de Hombre Lobo&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "¿Necesitas más sangre de tus enemigos? ¡Por supuesto que sí!", + "atm9.quest.evilcraft.desc.veinSword.2": "La &dEspada de Venas&r te permite recolectar más sangre, así como más drops con Saqueo adjunto a ella.", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dEscobas&r se pueden hacer usando Piezas de Escoba. Cada Escoba se compone de 3 partes: una Varilla, una Tapa y un Cepillo.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Cada parte se puede fabricar combinando la parte básica con ciertos objetos para darles modificadores específicos. ¡Como hay demasiados modificadores para escribirlos, asegúrate de revisar el libro guía para obtener más información!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "Para fabricar tu Escoba, simplemente coloca cada parte en la mesa de trabajo. La Escoba requerirá Sangre para funcionar correctamente.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cEscobas&r &dde Sangre&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus agrega nuevas formas de obtener mejor armadura, encantamientos y más.", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "Este mod temático de magia tiene increíbles animaciones, así como algunos objetos muy poderosos como la &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "¡Bienvenido a &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Encontrado en el bioma del Bosque Oscuro, el Árbol de Edelwood parece un pequeño árbol que ha sido cortado por la mitad.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "Necesitarás romper las ramas y recolectar los troncos, ya que estos se utilizan para fabricar varios objetos dentro del mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Árboles de Edelwood", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "Un Pico con Toque de Seda", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "La Daga Mística se usa para descomponer Cabezas de Dragón en Escamas de Dragón.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "Cuando se usa para matar mobs, llenará &aTubos de Ensayo&r con &cSangre&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "El &2Cubo de Edelwood&r puede almacenar más de un cubo de líquido y también puede usarse para capturar animales pequeños como gallinas o calamares.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "Necesitarás el encantamiento Permafrost para usarlo para transportar Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "Este es el recurso principal del mod. ¡Sal y mina un poco!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Cristales Arcanos", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "Encontrarás el mineral de Stella Arcanum en lo profundo del subsuelo.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Ten cuidado al minar.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "Esto También Explota", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "¿Has visto la isla flotante aleatoria en el cielo?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "Estas tienen la planta Nipa en ellas. ¡Puedes romperlas y replantarlas!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "Producen Motas de Polvo de Cristal Arcano con el tiempo, que se pueden usar para crear Polvo de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Plantas Nipa", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Fundir Cristales Arcanos te dará Polvo de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "Esto se usa para la mayoría de los objetos en el mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Romper generadores ahora dejará caer &9Fragmentos de Generador&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "El &9Capturador Cuántico&r se usa para capturar y transportar mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Herramientas de Entidades", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Encontrado aleatoriamente en cofres de botín de la Ciudad del End.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "Cuando se usa, otorga 5 minutos de vuelo creativo.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "Esto otorga visión de rayos X para mobs, resaltándolos desde lejos para hacer más fácil detectarlos.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Resalta Mobs cuando está Activado", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Usar este polvo de hueso en Tierra de Cultivo la convertirá en Tierra de Cultivo Mágica.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Los cultivos producirán el doble de productos cuando se cultiven en Tierra de Cultivo Mágica.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "¡Úsalo en Tierra de Cultivo para hacerla Mágica!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Puede Infectar Aldeanos y Caballos", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Flecha Va Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Deja una Nube de Área de Efecto que daña a los mobs vivos", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "Estos se pueden plantar para cultivar &6Pepitas de Deorum&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "Para crear uno, necesitarás encontrar Orquídeas Amarillas.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Cultivando Oro", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Fabricada con calaveras, huesos y tela, esta armadura es ligeramente más fuerte que el Hierro.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "Además, tiene un aspecto realmente genial.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armadura de los Muertos", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Armadura Mortem", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combinar una Cabeza de Dragón con una Daga Mística te dará &9Escamas de Dragón&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Escamas de Dragón, Escamas de Dragón...", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Escamas de Dragón", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Mejor que el Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Armadura Draco Arcanus&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "La Escama de Dragón se puede convertir en Escamas de Dragón Doradas y Acuáticas.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "Estas se usan principalmente para fabricar la &dArmadura Tyr&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Se usa para corromper Almas y Runas. Necesitarás esto para más adelante.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "Si arrojas Materia Oscura, luego arrojas Polvo de Corrupción, crearás un Agujero Negro. Aliméntalo con entidades pequeñas como Flechas o Esferas de Experiencia, y producirá Orbes de Xpetrificación.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Usando nuestro Polvo de Cristal Arcano, necesitaremos combinarlo con otros polvos para crear &dPolvo de Mundabitur&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "Este polvo se usa en varias recetas, así como para activar la Forja de Hefesto.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Que los Polvos se Combinen", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Polvo de Mundabitur", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "El &6Lingote de Deorum&r es necesario para continuar tu progreso en el mod.", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "Este es un lingote de fabricación muy importante utilizado en muchas recetas, ¡además también hace algunos bloques bastante bonitos!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Armadura Tyr", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "Este Huevo de Dragón es una pieza de decoración genial. Eso es todo.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Matar mobs pasivos aumentará tu corrupción. Matar &9Entidades Aureales&r tiene una mayor probabilidad de aumentar tu corrupción.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "¡Ten cuidado! En niveles altos de corrupción, sucederán cosas negativas.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Hacer un Medidor de Cordura actualizará tu interfaz para mostrar tu corrupción total, para aquellos que quieran alcanzar nuevas puntuaciones altas y similares.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "¿Estoy volviéndome loco?", + "atm9.quest.forbiddenAndArcanus.sanity": "Cordura", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "Probablemente ya hayas adquirido algo de Piedra Oscura, pero la necesitaremos para fabricar la forja.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Preparando la Forja", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "Usaremos toda esa Piedra Oscura para crear la &dForja de Hefesto&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Una vez que tengas todos los bloques necesarios, necesitarás construir la plataforma para la forja.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "Los 8 bloques de Piedra Oscura Arcana Pulida Cincelada en el anillo exterior de la plataforma se pueden usar para pedestales u Obeliscos de Cristal Arcano, con el último bloque colocado en el centro de la plataforma.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "Encima del bloque central, coloca una Mesa de Herrería y haz clic derecho mientras te agachas con un trozo de Polvo de Mundabitur para convertirla en la Forja.", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1La Forja de Hefesto", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "La &9Lente de Veritatis&r se usa para ver entidades Aureales.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "Estas son entidades que otorgarán Aureal cuando sean asesinadas, pero también aumentarán tu corrupción....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Fundir &9Edelwood&r te dará Materia Oscura.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "Puedes hacer Agujeros Negros con esto.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "La sangre se recoge fabricando Tubos de Ensayo, luego matando mobs con la Daga Mística.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Nota: El Tubo de Ensayo debe estar en tu inventario al matar mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Sangre", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dBotellas de Aureal&r se pueden encontrar en cofres de botín, pero también se pueden fabricar usando Polvo de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "También puedes generar Aureal con Obeliscos de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Las almas se recolectan creando un &9Extractor de Almas&r y usándolo en Arena de Almas.", + "atm9.quest.forbiddenAndArcanus.souls": "&dAlmas", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "Esto va en el lado derecho de la forja.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experiencia en una botella", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBotella de Encantamientos", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "La Forja requiere 4 elementos diferentes para ser potenciada: Aureal, Almas, Sangre y Experiencia.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "Para aprender más sobre cada uno, ¡sigue las misiones de las esquinas!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Potenciando la Forja", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "Para encantar objetos, necesitarás Pedestales de Piedra Oscura colocados alrededor de la Forja.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Asegúrate de colocarlos en la Piedra Oscura Arcana Pulida Cincelada.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Pedestales de Piedra Oscura", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "Para realizar un ritual, coloca los ingredientes en los Pedestales Arcanos alrededor de la Forja.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "Necesitarás un &9Mazo de Herrero&r para activar el ritual. Para hacerlo, haz clic derecho en la Forja con el Mazo.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Mazo de Herrero", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Realizando Rituales", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "La &6Eternal Stella&r tiene 3 cargas, y al hacer clic derecho, puede reparar completamente todos los objetos en tu inventario.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "El propósito principal es dar el encantamiento &9Irrompible&r a un objeto, lo cual se hace combinándolo con una herramienta y una &dPlantilla de Modificador de Objetos&r en una Mesa de Herrería.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "Esta cosa está en todas partes.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "Puede usarse para darte experiencia o para fabricar la Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Herramientas de Dragón", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Herramientas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "El Cetro dispara orbes de energía cuando se carga con clic derecho. Si golpea a un mob, lo fulminará con un rayo.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Haz Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Armas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "Para crear un Obelisco de Cristal Arcano, coloca un bloque de Piedra Oscura Arcana Pulida, luego coloca dos bloques de Cristal Arcano encima.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Haz clic derecho con Polvo de Mundabitur y crearás el obelisco.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "Cuando se coloca en un bloque de Piedra Oscura Arcana Pulida Cincelada en la estructura de la Forja de Hefesto, generará Aureal con el tiempo.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Obeliscos de Cristal Arcano", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "La &dForja de Hefesto&r se puede mejorar a niveles superiores utilizando cosas como Fragmentos de Generador, Cristales Arcanos y más.", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "Necesitarás niveles superiores para hacer algunos de los objetos de nivel superior, como la &aEternal Stella&r. ¡Asegúrate de revisar JEI para obtener más información!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dMejorando la Forja&r", + + + "atm9.quest.deep.crystal": "Usando los Cristales", + "atm9.quest.deep.controller": "Controlador del Generador", + "atm9.quest.deep.part": "Parte del Generador", + "atm9.quest.deep.collector": "Recolector de Energía", + "atm9.quest.deep.generator": "Multibloque Generador", + "atm9.quest.deep.pedestal": "Colocando y Rompiendo Cristales Automaticamente", + "atm9.quest.deep.empty": "Cristal Usado", + "atm9.quest.deep.energy": "Energía", + "atm9.quest.deep.ore": "Creando Cristales", + "atm9.quest.deep.smelter": "Fundiendo Minerales", + "atm9.quest.deep.liquid": "Tanques!!!", + "atm9.quest.deep.quality": "(Control) de Calidad", + "atm9.quest.deep.purity": "Pureza", + "atm9.quest.deep.strength": "Fuerza", + "atm9.quest.deep.efficiency": "Eficiencia", + "atm9.quest.deep.purifier": "Purificador", + "atm9.quest.deep.catalyst": "Catalizador", + "atm9.quest.deep.laser": "Laser", + "atm9.quest.deep.lens": "Listos, Apunta, Fuego!", + "atm9.quest.deep.crystallizer": "Cristalizador", + "atm9.quest.deep.radiation": "!!!ADVERTENCIA RADIACIÓN!!!", + + "atm9.quest.deep.desc.crystal": "La meta principal de Deep Resonance es crear Energía! \\n\\nEnergía atravez de cristales! \\n\\n De los cristales podemos crear de 1RF/t hasta 10kRF/t estos crean energía de la misma forma, el Multibloque Generador.", + "atm9.quest.deep.desc.controller": "El Corazón del Generador es el Controlador. Cuando se envía una señal de redstone, se encenderá el Controlador, que a su vez encenderá el Generador. Una forma simple de hacerlo es con una Palanca al lado. Cuando el Generador esté encendido: hará ruido y seguirá haciéndolo, y las Partes del Generador se pondrán rojas. (Hay un error en el que cuando se enciende, el Controlador podría seguir diciendo Apagado). Solo necesitas 1 Controlador.", + "atm9.quest.deep.desc.part": "Las Partes del Generador deben estar conectadas entre sí y al Controlador. Cada Parte puede contener 2 Cristales o hasta 10kRF/t. Si tienes un Cristal que haga más, necesitarás más Partes. Estas se iluminarán en rojo cuando estén encendidas.", + "atm9.quest.deep.desc.collector": "Esta parte realmente toma energía de los Cristales. Solo puede haber 1 y debe colocarse sobre las Partes del Generador. Los Cristales deben colocarse junto al Colector.", + "atm9.quest.deep.desc.generator": "¡Finalmente! El Multibloque Generador, o Generador de Cristales para diferenciarlo de los cientos de otros generadores. Ten un Controlador de Generador, con tantas Partes de Generador como quieras conectadas a él y 1 Colector de Energía en la parte superior. Dale una señal de Redstone al Controlador y debería encenderse. Aparecerá un texto en el chat si algo está mal, como demasiados colectores o no suficientes partes.", + "atm9.quest.deep.desc.pedestal": "El Pedestal es una máquina simple pero útil. Cuando se alimenta con Cristales, los colocará frente a él. Cuando el Cristal frente a él ya no tenga energía, los recogerá. No requiere energía ni lava para funcionar.", + "atm9.quest.deep.desc.empty": "El Poder es una de las partes de los Cristales y con este se define cuánto RF puedes crear con un Cristal. El porcentaje indica cuánto Poder queda y el RF/t es cuánto se extraerá de un Cristal. El Poder se ve influenciado por otras cualidades de Fuerza y Eficiencia. Una vez que el porcentaje llegue a 0% de Poder, este se vaciará y ya no podremos usarlo para extraer energía. ¡Se puede usar con el láser!", + "atm9.quest.deep.desc.energy": "La razón principal del Generador es la energía. ¿Cómo sacamos la energía de él? No dirá cuánta hay dentro del Generador, pero puedes extraer la energía y descubrirlo de esa manera. Meka, Pipez, Powah, como quieras moverlo, puedes usarlos en él.", + "atm9.quest.deep.desc.ore": "El Mineral Resonante se encuentra en todas las dimensiones de Minecraft (Mi yo no recomendar buscarlo en el nether, se camufla bastante) y necesitaras bastantes de estos si quieres un cristal excelente! 30 Minerales son aproximadamente 1 Cristal.", + "atm9.quest.deep.desc.smelter": "El Fundidor es como obtienes el Mineral Resonante en Cristales Líquidos. Necesitará algunas cosas, una de ellas es una Fuente de Energía cercana o algo que le proporcione energía. Luego, un Tanque debajo de él con Lava y un Tanque Vacío encima de él. ¡La siguiente misión explicará más sobre los tanques! Coloca tu Mineral en su GUI y, si funciona, mostrará la Lava en el Fundidor.", + "atm9.quest.deep.desc.liquid": "Los Tanques de Deep Resonance son muy divertidos de usar! Cada tanque puede almacenar un total de 10 cubetas (10,000mB) cada uno. Cuando coloquemos los tanques unos a los otros, estos se combinan. 2 Tanques juntos pueden guardar un total de 20 cubetas (20,000mB), 10 de estos guardaran 100 cubetas (100,000mB), y asi subsecuentemente. Los tanques tambien funcionan con cualquier tipo de tuberia para insertar y extraer Liquidos. Las tuberias de Pipez, Mekanism, y los Conductos de Liquidos funcionan si los configuramos. Algunas maquinas de Deep Resonance extraeran de forma automatica los liquidos de un tanque si este esta pegado a una de estas maquinas!", + "atm9.quest.deep.desc.quality": "La Calidad es 1 de los 5 atributos de los Cristales: Calidad, Poder, Pureza, Fuerza, y Eficiencia. Puedes aprender más del Poder en la mision de los Cristales Vacios. Los ultimos tres los veremos en las ultimas misiones. La Calidad es lo que determina el limite de P, S, y E. Con una Calidad del 75, la Pureza llega hasta 75. La Calidad se Establece en la cantidad de lava que hay debajo del tanque de la Fundidora. Mantenlo entre 4 y 6 cubetas y obtendras el 100%%.", + "atm9.quest.deep.desc.purity": "La Pureza o P es uno de los 3 atributos basicos e importantes. Le da un pequeño buffo a lo que es S y E hacen, y bajara la cantidad de radiacion que emitira el cristal. Cuando la Pureza llega al 0% este destrozara el Cristal Liquido.", + "atm9.quest.deep.desc.strength": "La Fuerza o S establece la cantidad de RF en el Cristal. No el Porcentaje de energía, en realidad RF en RF/t.", + "atm9.quest.deep.desc.efficiency": "La Eficiencia o E determina que tan rapido la energía es extraida. La parte t de RF/t, bueno, solo lo hace más alto...", + "atm9.quest.deep.desc.purifier": "¡El Purificador no es necesario, pero es muy útil para hacer los mejores Cristales! Para configurarlo, necesitarás un Tanque lleno del Cristal Líquido que necesita ser purificado, encima del Purificador y un Tanque debajo donde irá el Cristal Líquido purificado. El Purificador no necesita Lava ni Energía, pero sí necesita Material de Filtro. El Material de Filtro gastado irá a un Inventario al lado del Purificador o simplemente será expulsado. \n \nEsto es importante cuando se usan Estrellas del Nether, ya que cuando la Pureza se agota, se agota también el Cristal Líquido real y las Estrellas del Nether consumen la Pureza en el Láser.", + "atm9.quest.deep.desc.catalyst": "Verruga del Nether P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nPerla de Ender P=2%% S=0%% E=0%% \\nBola de Nieve P=1%% S=0%% E=1%% \\nCarbón P=-1%% S=-10%% E=0%% \\nEsmeralda P=8%% S=0%% E=0%% \\nDiamante P=5%% S=0%% E=0%% \\nQuarzo del Nether P=-1%% S=0%% E=7%% \\nLingote de Hierro P=0%% S=-2%% E=1%% \\nLingote de Oro P=0%% S=-1%% E=1%% \\nBola de Slime P=0%% S=0%% E=-10%% \\nFragmento de Prismarina P=0%% S=3%% E=3%% \\nCristal de Prismarina P=0%% S=4%% E=4%% \\nEstrella del Nether P=-60%% S=90%% E=90%% \\nPolvo de Piedra Luminosa P=-2%% S=6%% E=3%% \\nPólvora P=-5%% S=8%% E=4%% \\nPolvo de Blaze P=-6%% S=5%% E=5%% \\nLagrima de Ghast P=-20%% S=25%% E=15%% \\nFragmento Dimensional P=1%% S=8%% E=8%%", + "atm9.quest.deep.desc.laser": "El Laser necesita unas cuantas cosas para que empiece a... lanzar el láser? Necesita energía, Un Cristal Resonante Vació en el Icono del Crystal, y un Catalizador. Deberias saber un poco de los Catalizadores (espero y hayas leído esa mision) y estos van en la ranura superior izquierda. Una vez teniendo todo esto...", + "atm9.quest.deep.desc.lens": "Necesitarás la parte que realmente apunta el Láser. Coloca un Tanque, lleno del Cristal Líquido que necesita ser lásereado, 2 bloques frente al láser y coloca la Lente entre ellos sobre el Tanque. Luego, cuando se le dé una señal de Redstone, ¡el Láser se activará! No te preocupes, no hacen daño en lo absoluto... El Cristal Líquido se agotará cuando la Pureza se acabe, así que ten cuidado con eso.", + "atm9.quest.deep.desc.crystallizer": "Para funcionar, el Cristalizador debe colocarse sobre el Tanque del futuro Cristal y alimentarse con Energía. 6 cubetas o Cristal (6,000mB) crearán 1 Cristal. Y si seguiste cada uno de estos pasos, deberías tener un Cristal Perfecto esperando a generar montones de ENERGÍA!", + "atm9.quest.deep.desc.radiation": "Una vez que un cristal consiga bastante energía, este emitirá Radiación. Cerca de este nos dara el efecto de Hambre II, para prevenir este pequeño problema necesitaras de un traje anti-radiación. (el traje thermal, mekanism funcionan tambien!)", + + "atm9.quest.deep.img.generator": "Generador", + "atm9.quest.deep.img.smelter": "Horno de Funfición", + "atm9.quest.deep.img.purifier": "Purificador (Opcional)", + "atm9.quest.deep.img.laser": "Laser", + "atm9.quest.deep.img.crystallizer": "Cristalizador", + "atm9.quest.deep.img.crystal": "Cristal Resonante", + + + "atm9.quest.draconic.endstone": "Draconic Evolution", + "atm9.quest.draconic.BCore": "Núcleo Basico de (Draconita)", + "atm9.quest.draconic.fusion": "Ensamblaje de Fusion", + "atm9.quest.draconic.basic": "Nivel Basico", + "atm9.quest.draconic.BCrystal": "Cristal Retransmisor de Energía Basico", + "atm9.quest.draconic.DChest": "Cofre Draconico", + "atm9.quest.draconic.wyvern": "Nivel de Guiverno", + "atm9.quest.draconic.WCapacitor": "Capacitor de Guiverno", + "atm9.quest.draconic.DCore": "Núcleo Draconico", + "atm9.quest.draconic.awake": "Draconita Despertada", + "atm9.quest.draconic.WCrystal": "Cristal Retransmisor de Energía de Guiverno", + "atm9.quest.draconic.WBow": "Arco Guiverno", + "atm9.quest.draconic.WSword": "Espada Guiverna", + "atm9.quest.draconic.WPick": "Pico Guiverno", + "atm9.quest.draconic.WAxe": "Hacha Guiverna", + "atm9.quest.draconic.WShovel": "Pala Guiverna", + "atm9.quest.draconic.WHoe": "Azada Guiverna", + "atm9.quest.draconic.WChestplate": "Peto Guiverno", + "atm9.quest.draconic.draconic": "Nivel Draconico", + "atm9.quest.draconic.DCapacitor": "Capacitor Draconico", + "atm9.quest.draconic.CCore": "Núcleo Caotico", + "atm9.quest.draconic.DCrystal": "Cristal Retransmisor de Energía Draconico", + "atm9.quest.draconic.DBow": "Arco Draconico", + "atm9.quest.draconic.DSword": "Espada Draconica", + "atm9.quest.draconic.DPick": "Pico Draconico", + "atm9.quest.draconic.DAxe": "Hacha Draconica", + "atm9.quest.draconic.DShovel": "Pala Draconica", + "atm9.quest.draconic.DHoe": "Azada Draconica", + "atm9.quest.draconic.DStaff": "Baculo Draconico", + "atm9.quest.draconic.DChestplate": "Peto Draconico", + "atm9.quest.draconic.chaotic": "Nivel Caotico", + "atm9.quest.draconic.CCapacitor": "Capacitor Caotico", + "atm9.quest.draconic.CBow": "Arco Caotico", + "atm9.quest.draconic.CSword": "Espada Caotica", + "atm9.quest.draconic.CPick": "Pico Caotico", + "atm9.quest.draconic.CAxe": "Hacha Caotica", + "atm9.quest.draconic.CShovel": "Pala Caotica", + "atm9.quest.draconic.CHoe": "Azada Caotica", + "atm9.quest.draconic.CStaff": "Baculo Caotico", + "atm9.quest.draconic.CChestplate": "Peto Caotico", + "atm9.quest.draconic.end": "En Donde Esta?", + "atm9.quest.draconic.prep": "La Pelea es Dura, Así que Preparate!", + "atm9.quest.draconic.destroy": "Localiza y Destruye los 14 Cristales del Guardian", + "atm9.quest.draconic.guardian": "Acaba con El Guardian del Caos", + "atm9.quest.draconic.shard": "Fragmentos del Cao{s}", + "atm9.quest.draconic.module": "Modulos!", + "atm9.quest.draconic.BEnM": "Modulo de Energía Basico", + "atm9.quest.draconic.WEnM": "Modulo de Energía Guiverno", + "atm9.quest.draconic.DEnM": "Modulo de Energía Draconico", + "atm9.quest.draconic.CEnM": "Modulo de Energía Caotico", + "atm9.quest.draconic.WEnL": "Enlace de Energía Inalambrica", + "atm9.quest.draconic.QEnT": "Túnel Cuantico de Energía", + "atm9.quest.draconic.CEQEnT": "Túnel de Energía Cuantica-Entrelazada con Caos", + "atm9.quest.draconic.BSpM": "Modulo de Velocidad Basico", + "atm9.quest.draconic.WSpM": "Modulo de Velocidad Guiverno", + "atm9.quest.draconic.DSpM": "Modulo de Velocidad Draconico", + "atm9.quest.draconic.CSpM": "Modulo de Velocidad Caotico", + "atm9.quest.draconic.WPDaM": "Modulo de Protección Contra Proyectiles Guiverno", + "atm9.quest.draconic.DPDaM": "Modulo de Protección Contra Proyectiles Draconico", + "atm9.quest.draconic.CPDaM": "Modulo de Protección Contra Proyectiles Caotico", + "atm9.quest.draconic.WPVeM": "Modulo de Velocidad de Proyectil Guiverno", + "atm9.quest.draconic.DPVeM": "Modulo de Velocidad de Proyectil Draconico", + "atm9.quest.draconic.CPVeM": "Modulo de Velocidad de Proyectil Caotico", + "atm9.quest.draconic.PICaM": "Modulo de Cancelación de Inmunidad a Proyectiles", + "atm9.quest.draconic.WPPeM": "Modulo de Penetración de Proyectiles Guiverno", + "atm9.quest.draconic.DPPeM": "Modulo de Penetración de Proyectiles Draconico", + "atm9.quest.draconic.CPPeM": "Modulo de Penetración de Proyectiles Caotico", + "atm9.quest.draconic.WPAcM": "Modulo de Punteria Mejorada Guiverno", + "atm9.quest.draconic.DPAcM": "Modulo de Punteria Mejorada Draconico", + "atm9.quest.draconic.CPAcM": "Modulo de Punteria Mejorada Caotico", + "atm9.quest.draconic.AFiM": "Modulo de Fuego Automatico", + "atm9.quest.draconic.WPGrCM": "Modulo de Compensación de Gravedad de Proyectiles Guiverno", + "atm9.quest.draconic.DPGrCM": "Modulo de Compensación de Gravedad de Proyectiles Draconico", + "atm9.quest.draconic.CPGrCM": "Modulo de Compensación de Gravedad de Proyectiles Caotico", + "atm9.quest.draconic.BAOEM": "Modulo de Area-de-Efecto Basico", + "atm9.quest.draconic.WAOEM": "Modulo de Area-de-Efecto Guiverno", + "atm9.quest.draconic.DAOEM": "Modulo de Area-de-Efecto Draconico", + "atm9.quest.draconic.CAOEM": "Modulo de Area-de-Efecto Caotico", + "atm9.quest.draconic.ECoM": "Modulo Recolector de Ender", + "atm9.quest.draconic.FECoM": "Modulo Recolector de Ender con Filtro", + "atm9.quest.draconic.SInM": "Modulo de Incineración Selectiva", + "atm9.quest.draconic.BDM": "Modulo de Daño Basico", + "atm9.quest.draconic.WDM": "Modulo de Daño Guiverno", + "atm9.quest.draconic.DDM": "Modulo de Daño Draconico", + "atm9.quest.draconic.CDM": "Modulo de Daño Caotico", + "atm9.quest.draconic.WTrH": "Cosechador de Arboles Guiverno", + "atm9.quest.draconic.DTrH": "Cosechador de Arboles Draconico", + "atm9.quest.draconic.CTrH": "Cosechador de Arboles Caotico", + "atm9.quest.draconic.WUnM": "Modulo Indestructible Guiverno", + "atm9.quest.draconic.DUnM": "Modulo Indestructible Draconico", + "atm9.quest.draconic.CUnM": "Modulo Indestructible Caotico", + "atm9.quest.draconic.WSCaM": "Modulo de Capacidad de Escudo Guiverno", + "atm9.quest.draconic.DSCaM": "Modulo de Capacidad de Escudo Draconico", + "atm9.quest.draconic.CSCaM": "Modulo de Capaciad de Escudo Caotico", + "atm9.quest.draconic.WLSCaM": "Modulo de Capacidad de Escudo Grande Guiverno", + "atm9.quest.draconic.DLSCaM": "Modulo de Capacidad de Escudo Grande Draconico", + "atm9.quest.draconic.CLSCaM": "Modulo de Capacidad de Escudo Grande Caotico", + "atm9.quest.draconic.WSReM": "Modulo de Recuperacion de Escudo Guiverno", + "atm9.quest.draconic.DSReM": "Modulo de Recuperacion de Escudo Draconico", + "atm9.quest.draconic.CSReM": "Modulo de Recuperacion de Escudo Caotico", + "atm9.quest.draconic.NVM": "Modulo de Vision Nocturna", + "atm9.quest.draconic.WSCoM": "Modulo de Control de Escudo Guiverno", + "atm9.quest.draconic.DSCoM": "Modulo de Control de Escudo Draconico", + "atm9.quest.draconic.CSCoM": "Modulo de Control de Escudo Caotico", + "atm9.quest.draconic.AAM": "Modulo AquAdaptable", + "atm9.quest.draconic.WFlM": "Modulo de Vuelo Guiverno", + "atm9.quest.draconic.DFlM": "Modulo de Vuelo Draconico", + "atm9.quest.draconic.CFlM": "Modulo de Vuelo Caotico", + "atm9.quest.draconic.MSM": "Modulo Estabilizador de Mineria", + "atm9.quest.draconic.BJuM": "Modulo de Brinco Basico", + "atm9.quest.draconic.WJuM": "Modulo de Brinco Guiverno", + "atm9.quest.draconic.DJuM": "Modulo de Brinco Draconico", + "atm9.quest.draconic.CJuM": "Modulo de Brinco Caotico", + "atm9.quest.draconic.HSM": "Modulo de Paso de Colina", + "atm9.quest.draconic.BAFeM": "Modulo de Alimentación Automatica Basico", + "atm9.quest.draconic.WAFeM": "Modulo de Alimentación Automatica Guiverno", + "atm9.quest.draconic.DAFeM": "Modulo de Alimentación Automatica Draconico", + "atm9.quest.draconic.binder": "Que es la Energía o como lo Llamamos, OP?", + "atm9.quest.draconic.IO": "Moviendo OP", + "atm9.quest.draconic.transfuser": "Añadiendo OP a Los Objetos", + "atm9.quest.draconic.core": "Núcleo de Energía del Multibloque", + "atm9.quest.draconic.pylon": "La Energía Va y Viene con Estos", + "atm9.quest.draconic.stabilizer": "Estabalizadores de Energía del Núcleo", + "atm9.quest.draconic.1": "Nivel 1", + "atm9.quest.draconic.2": "Nivel 2", + "atm9.quest.draconic.3": "Nivel 3", + "atm9.quest.draconic.4": "Nivel 4", + "atm9.quest.draconic.more_stabilizers": "Estabalizadores Avanzandos", + "atm9.quest.draconic.more_pylons": "Más Pilones {Opcional)", + "atm9.quest.draconic.5": "Nivel 5", + "atm9.quest.draconic.6": "Nivel 6", + "atm9.quest.draconic.7": "Nivel 7", + "atm9.quest.draconic.8": "Nivel 8", + "atm9.quest.draconic.RStabilizer": "Estabalizadores del Reactor", + "atm9.quest.draconic.injector": "Inyectores de Energía para El Reactor", + "atm9.quest.draconic.RCore": "Armando El Reactor", + "atm9.quest.draconic.fuel": "Combustible para Nuestro Reactor", + "atm9.quest.draconic.power": "Arranque Rapido", + "atm9.quest.draconic.on": "Activando El Reactor...", + + "atm9.quest.draconic.desc.endstone": "Bienvenidx A Draconic Evolution, un mod divertido y muy OP (osea que esta rotisimo)! Para Empezar necesitas pulverizar un poco de piedra del end y tamizar este mismo. Puedes crear la piedra del end haciendo una mezcla en los barriles o viajar al End para conseguir un poco.", + "atm9.quest.draconic.desc.BCore": "Los Núcleos Draconicos son los componentes más importantes de Draconic Evolution. Especialmente para el nivel Basico.", + "atm9.quest.draconic.desc.fusion": "Con el Ensamblaje de Fusion podremos crear la mayoria de objetos (por lo menos los más divertidos). Para empezar necesitas de un Núcleo de Ensamblaje de Fusion, colocalo a aproximadamente un bloque sobre el suelo. El Núcleo es en donde las recetas pueden colocarse de forma automatica desde JEI, en donde el objeto de en medio va, y ahí estara el resultado final de la receta. Los Inyectores se colocan a unos pocos bloques de distancia, mirando hacia el Núcleo, en ambos lados. Dale un vistazo a la siguiente mision. Los Inyectores requieren de Energia para funcionar los cuales vamos a ver en la Mision Union de Cristales.", + "atm9.quest.draconic.desc.basic": "El Ensamblaje de Fusion se determina en el nivel de nuestros Inyectores. El Orden de los niveles es el siguiente: Draconita (Me refiero a este como el nivel Basico), Guiverno, Draconico, and Caotico. Los Inyectores se tienen que colocar a la Izquierda y a la Derecha de Núcleo de Ensamblaje, a unos cuantos bloques de distancia. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. Para suministrar la energía a nuestro Ensamblaje de Fusion debemos colocar unos Cristales de Transferencia de Energía para que funcione, verifica la Union de Cristales para aprender más.", + "atm9.quest.draconic.desc.BCrystal": "El Cristal Retransmisor de Energía (basico) es el comienzo para empezar a mover esa energia en Draconic Evolution! ", + "atm9.quest.draconic.desc.DChest": "Una de las 2 infusiones de nivel basico, pero no subestimes el Cofre Draconico. Puede almacenar el doble de espacio que un cofre doble normal, puede cocinar y crear objetos, y lo mejor de todo es que le puedes cambiar de color! Uno de los mejores cofres de cualquier Mod!", + "atm9.quest.draconic.desc.wyvern": "En orden para subir de nivel con El Ensamblaje de Fusion en Draconic Evolution, los Inyectores tienen que estar del mismo nivel o un nivel superior. Como por ejemplo, si quieres conseguir esa Hacha Guiverna necesitas 6 Inyectores Guivernos, con 3 de cada lado. No te preocupes el Núcleo sigue siendo el mismo!", + "atm9.quest.draconic.desc.WCapacitor": "Los Capacitores actuan como Baterias en Draconic Evolution. Necesitan de Modulos de Energia para almacenar esa energia y recuerda, 'Entre más es Mejor!'.", + "atm9.quest.draconic.desc.DCore": "Se que es de Nivel Guiverno, pero porque hay un objeto Draconico? En orden para alcanzar el nivel Draconico necesitas de unos Inyectores Draconicos. Para conseguir los Inyectores Draconicos necesitas Núcleos Draconicos. Ves porque estaban aqui?", + "atm9.quest.draconic.desc.awake": "La Draconita Despertada viene en forma de bloque al hacerlo en el Ensamblaje de Fusion. Los bloques se pueden Des-Craftear en 9 lingotes. Este es el Segundo Objeto más importante en Draconic Evolution y muy necesario para los Niveles Guiverno y Draconico.", + "atm9.quest.draconic.desc.WCrystal": "Cristal Retransmisor de Energía (Guiverno). Hace exactamente lo mismo que el cristal anterior, pero mejora la transferencia de energía!.", + "atm9.quest.draconic.desc.WBow": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! Funciona como un arco cualquiera. Cada tiro usara un poco de energia, asi que si necesitaras de unos Modulos de Energia.", + "atm9.quest.draconic.desc.WSword": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! Alza esa Espada y pegale a algo. Vamos, es una Espadita como otras que puedo decir?. (entre nosotros, puedes encantar la espada jeje...)", + "atm9.quest.draconic.desc.WPick": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! Los Picos actuan como cualquier otro pico de Nivel 6. Puede romper cualquier tipo de bloque, de Piedra hasta Unobtainio. Los objetos minados iran directamente a tu inventario.", + "atm9.quest.draconic.desc.WAxe": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! La Hacha Guiverna es similar a las Hachas Vanilla con las actualizaciones de combate. Puedes usar las hachas como armas para derrotar a tus oponentes, o como una simple herramienta para talar arboles. (la decision es tuya)", + "atm9.quest.draconic.desc.WShovel": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! Yo sé lo que realmente te importa como jugador/x es La Pala Guiverna. No necesitas pasar más noches sin dormir porque ahora lo sabes, las palas de DE pueden crear Caminos!.", + "atm9.quest.draconic.desc.WHoe": "Verifica los Modulos para conocer el como podemos Usar y Mejorar los Objetos en DE! Esto solía tener un chiste. El cual no pondre por respeto ajeno. Pero la Azada de DE funciona como otra azada, no creo que funcione como arma... Pero si funciona para crear tierra de cultivos!", + "atm9.quest.draconic.desc.WChestplate": "Draconic Evolution no ve la necesidad de tener una armadura completa cuando puedes tener un Peto con Escudos. Espera, no vienen de forma predeterminada asi que necesita unos Modulos... perdon.", + "atm9.quest.draconic.desc.draconic": "Para esto usaremos los Núcleos Draconicos.", + "atm9.quest.draconic.desc.DCapacitor": "Mira ese Potencial de Funcionamiento!", + "atm9.quest.draconic.desc.CCore": "Esto es necesario para el ultimo Nivel, el Nivel Caotico. Espero que hayas seguido las misiones para obtener los Fragmnentos del Caos!", + "atm9.quest.draconic.desc.DCrystal": "Estos puedes mover más energia y pueden tener más enlaces. El nivel más alto que pueden tener estos Cristales de Energia.", + "atm9.quest.draconic.desc.DBow": "La Version mejorada del Arco Guiverno.", + "atm9.quest.draconic.desc.DSword": "La Version mejorada de La Espada Guiverna.", + "atm9.quest.draconic.desc.DPick": "La Version mejorada del Pico Guiverno.", + "atm9.quest.draconic.desc.DAxe": "La Version mejorada de La Hacha Guiverna.", + "atm9.quest.draconic.desc.DShovel": "La Version mejorada de La Pala Guiverna.", + "atm9.quest.draconic.desc.DHoe": "Nuevamente otro chiste que no pienso traducir por respeto ajeno. Pero esta ser version mejorada de La Azada Guiverna", + "atm9.quest.draconic.desc.DStaff": "Conoces la Legendaria Herramienta Paxel (PicoPalaHacha)? Una combinacion entre Picos, Hachas, y Palas? Esta es similar, siendo una combinacion de Espadas, Picos, y Palas! Hace todo lo que las Herramientas Draconicas hacen!", + "atm9.quest.draconic.desc.DChestplate": "Version mejorada del Peto Guiverno.", + "atm9.quest.draconic.desc.chaotic": "El Final del camino de los Ensambles de Infusion, el Nivel Caotico. Podemos crear de todo llegados a este punto. No solo las herramientas, tambien para el Reactor.", + "atm9.quest.draconic.desc.CCapacitor": "La mejor bateria de Draconic Evolution.", + "atm9.quest.draconic.desc.CBow": "El mejor arco de Draconic Evolution, incluye más ranuras de Modulos!", + "atm9.quest.draconic.desc.CSword": "Es como la Espada de Netherita, pero Mejor y más Preciosa!", + "atm9.quest.draconic.desc.CPick": "Todos los picos minan al mismo nivel, así que lo unico que quedaria mejorar es esa Velocidad y los Baculos.", + "atm9.quest.draconic.desc.CAxe": "A esto hemos llegado, quieres pegar cual camión? O prefieres usar espadas y ser rapido cual torrente? Yo preferir hacer BONK!", + "atm9.quest.draconic.desc.CShovel": "Recuerda que puedes hacer caminos!", + "atm9.quest.draconic.desc.CHoe": "Tercer chiste que no traducire por respeto ajeno. (quien hizo esto?)", + "atm9.quest.draconic.desc.CStaff": "La mejor Espada + El Pico más Rapido + La mejor Pala?!?! No creo que necesites de más!", + "atm9.quest.draconic.desc.CChestplate": "Reza de que esto te Proteja.", + "atm9.quest.draconic.desc.end": "Para continuar con Draconic Evolution necesitas los Fragmentos del Caos. Los Fragmentos del Caos estan en las Islas del Caos custodiadas por los Guardianes del Caos en el End. Viaja al End en una coordenada X/Z que sea múltiplo de 10k. 10k, 10k / 10k, 20k / 20k, 20k etc.", + "atm9.quest.draconic.desc.prep": "Antes de que entres a la Isla del Caos te recomiendo que te prepares, podra verse como un dragon de ender comun pero no es así nemo. Este dragoncito te va a cantar las mañanitas de una forma muy fea... Las Armas Draconicas o cualquier herramienta que haga mucho daño te servira para acabar con esta bestia. Te recomiendo tener el Meka-Traje o una Armadura de Unobtainio para prevalecer en esta batalla. (Los Efectos de Regeneración, Absorción, y Resistencia ayudaran bastante}. No ós preocupeis, puedes regresar otro día si no te sientes preparadx.", + "atm9.quest.draconic.desc.destroy": "La primera etapa de la pelea implica romper los Cristales que mantienen el Escudo del Guardián del Caos. No puedes dañarlo hasta que no estén destruidos. Romper estos cristales no es una tarea fácil sin un arma Dracónica. Las bolas de fuego del Guardián del Caos pueden debilitar este escudo permitiéndote destruirlo. (Sí, él necesitará dispararte/pegarles a los cristales). Notarás partículas cuando sea vulnerable al daño y al ser golpeado hará un ruido. Cuanto más cerca esté de la destrucción, más profundo será el ruido y más tenue se pondrá el cristal. ¡Una vez destruidos, finalmente puedes dañarlo!", + "atm9.quest.draconic.desc.guardian": "Ahora comienza la verdadera pelea, tiene dos barras de salud que deben reducirse a 0 para obtener los Fragmentos del Caos. ¡No te acerques demasiado o te golpeará con una lluvia de bolas de fuego! {Por cierto, en versiones anteriores el Guardián del Caos podía matar incluso a alguien en modo Creativo! Afortunadamente ya no puede)", + "atm9.quest.draconic.desc.shard": "Una vez derrotado, soltará experiencia, un Corazón de Dragón y lo más importante, liberará los Fragmentos del Caos. Observa dónde caerá el rayo y excava debajo. Allí encontrarás el Fragmento del Caos. Extráelo para obtener 5 Fragmentos del Caos que se pueden transformar en partes más pequeñas.", + "atm9.quest.draconic.desc.module": "Los módulos son muy importantes para nuestros objetos de DE. ¡Son tan importantes que no funcionan sin ellos! La mayoría de los módulos se hacen a partir de un Núcleo de Módulo o de un Módulo anterior. Sostén un objeto y presiona Shift y C para abrir el Menú de Módulos. Allí verás algunos espacios y botones. Los espacios son donde realmente se colocarán los módulos y la cuadrícula determina cuántos módulos se pueden colocar. Cuando un módulo dice 1x1, solo ocupará 1 espacio, mientras que uno que dice 2x2 ocupará 4 espacios. El botón más bajo a la derecha mostrará qué módulos se pueden aplicar al objeto que estás sosteniendo. Los demás solo cambian la apariencia de la GUI.", + "atm9.quest.draconic.desc.BEnM": "Los Módulos de Energía son los más importantes y son necesarios para usar objetos de DE. La cantidad que contienen determina cuánta OP puede almacenar y absorber un objeto. Consulta el Infusor de Energía para aprender más sobre la carga. Cuanto mayor sea el Nivel del Módulo de Energía, más OP pueden almacenar y usar los objetos. Esto es importante ya que los objetos actualizados consumen más OP por uso.", + "atm9.quest.draconic.desc.WEnL": "Los Enlaces de Energía Inalámbricos ayudan a que los Cristales Inalámbricos carguen tus objetos. Cuantos más módulos, más OP pueden absorber y a mejor velocidad.", + "atm9.quest.draconic.desc.QEnT": "Cuanto mejor sea el Enlace o Túnel de Energía, obviamente más OP podrá transferir, pero también puede que hayas notado algo que falta con el Enlace de Energía. ¡No funciona entre dimensiones! Afortunadamente, los mejores pueden hacerlo, solo asegúrate de que el otro lado esté cargado por bloques.", + "atm9.quest.draconic.desc.BSpM": "Los Módulos de Velocidad son divertidos, ¡funcionan en casi todo y los hacen más rápidos! Las espadas golpean más rápido, las picas minan más rápido, los hachas cortan más rápido, los arcos disparan más rápido y las corazas te hacen más rápido. Cuanto mejor sea el Módulo de Velocidad, ¡más rápido irán! (Por cierto, es un buen momento para mencionar que la mayoría de las estadísticas se acumulan. ¡2 Módulos de Velocidad Básicos aumentan la Velocidad en un 20% entonces!)", + "atm9.quest.draconic.desc.WPDaM": "Estos módulos son solo para los Arcos de DE, a diferencia de los anteriores. El Módulo de Daño de Proyectil aumenta el daño de las flechas disparadas por el Arco. Algunos módulos pueden tener efectos negativos, como estos que dan un ligero aumento en la inexactitud de los Arcos. ¡Todos estos se pueden acumular!", + "atm9.quest.draconic.desc.WPVeM": "La Velocidad es la rapidez de un objeto en una dirección específica. Dado que nuestras flechas no son de Guardianes de la Galaxia, básicamente significa la velocidad de una flecha. Con cada mejora, tardará menos tiempo desde que se dispara la flecha desde tu Arco hasta que llegue a tu objetivo. Esto viene con el costo de una pequeña inexactitud.", + "atm9.quest.draconic.desc.PICaM": "Gracias a Newton sabemos que por cada acción hay una reacción igual y opuesta. Básicamente, cuando una flecha golpea a una criatura, la fuerza de la criatura se aplica a la flecha, lo que la ralentizará. A menos que tengas este Módulo. No actúa como si cada criatura fuera papel, actúa como si ninguna criatura estuviera en el camino. Las flechas no se ralentizarán después de atravesar un objetivo.", + "atm9.quest.draconic.desc.WPPeM": "Si no has jugado Minecraft desde la versión 1.13, esto podría confundirte, pero conoces los Ballestas y la Perforación. Tienen un encantamiento que permite que sus flechas atraviesen múltiples objetivos y causen daño continuo. ¡Este Módulo hace exactamente eso!", + "atm9.quest.draconic.desc.WPAcM": "Con algo tan primitivo como un Arco, no puedes esperar una precisión perfecta. Bueno, puedes si usas estos Módulos. La flecha tendrá mucha más probabilidad de golpear a su objetivo y no desviarse del curso.", + "atm9.quest.draconic.desc.AFiM": "La mayoría de los Arcos son Semiautomáticos. Tienes que tensar la cuerda, soltarla y poner otra flecha en el arco, y repetir. En lugar de eso, deja que el Arco dispare automáticamente cada vez que esté completamente tensado. ¡Simplemente mantén presionado clic derecho y observa cómo va!", + "atm9.quest.draconic.desc.WPGrCM": "¿Qué pasa con la Física y DE y traicionarlos? La gravedad hace que la flecha caiga mientras se dispara. La Compensación de Gravedad nos hace preocuparnos menos por eso.", + "atm9.quest.draconic.desc.BAOEM": "El Área de Efecto es una frase que la mayoría de los jugadores conocerían. Básicamente mejora el área de trabajo de la Herramienta en la que está. Las picas con AOE 3x3 picarán en un área de 3x3. Las espadas con AOE 3x3 matarán a todas las criaturas alcanzadas dentro de esa área. Cuanto mejor sea la mejora, más grande será el área. ¡No, no es acumulable!", + "atm9.quest.draconic.desc.ECoM": "Los objetos obtenidos de la Herramienta en la que está este módulo irán a tu Ender Chest. El de Minecraft, no el modificado.", + "atm9.quest.draconic.desc.FECoM": "Misma Situacion, pero esta vez con filtros.", + "atm9.quest.draconic.desc.SInM": "Los Filtros no son suficientes?!?! Quieres deshacerte de esos Objetos?!?! Monstruo!", + "atm9.quest.draconic.desc.BDM": "Premisa bastante simple, las hachas y espadas pueden hacer más daño. ¡Sí, se acumula!", + "atm9.quest.draconic.desc.WTrH": "Todos los árboles que estén conectados al que se taló, vienen con él.", + "atm9.quest.draconic.desc.WUnM": "La Inmortalidad actúa como el Tótem de Recuperación. Cuando tus corazones llegan a 0, en lugar de morir, el Módulo se activará, dándote Absorción y Regeneración para salvar tu vida. Tiene un tiempo de reutilización y necesita usar OP para energizarse de nuevo. ¡Intenta no morir durante ese tiempo! Mejoras mejores significan menos tiempo de reutilización.", + "atm9.quest.draconic.desc.WSCaM": "Las Corazas funcionan de manera similar al Traje Meka. Cualquier daño que te infligirían se anula y se absorbe con tu Escudo. La capacidad del escudo es cuánto puede sostener, la velocidad de recarga es qué tan rápido se llena y se usará OP al recargar.", + "atm9.quest.draconic.desc.WLSCaM": "Lo mismo que la misión anterior, pero más, mucho más.", + "atm9.quest.draconic.desc.WSReM": "¿Quieres que tu Escudo vuelva y no solo cuando casi mueres? Entonces necesitarás Módulos de Recuperación. Cuantos más módulos tengas, más rápido se recupera.", + "atm9.quest.draconic.desc.NVM": "A menos que seas un tramposo que usa paquetes de texturas de visión nocturna, podrías encontrar la oscuridad un poco preocupante. Afortunadamente, el Módulo de Visión Nocturna en una Coraza DE ayuda a superar el miedo de no poder ver en la oscuridad. No el miedo a lo que hay en la oscuridad, sin embargo...", + "atm9.quest.draconic.desc.WSCoM": "El Control de Escudo cambia el escudo real que tienes y cuándo se regenera.", + "atm9.quest.draconic.desc.AAM": "El agua es un poco viscosa, o al menos más densa que el aire. Debido a eso, la minería bajo el agua es más lenta. Puedes usar el Encantamiento de Afinidad Acuática, o usar este Módulo. Tú eliges.", + "atm9.quest.draconic.desc.WFlM": "Con esto en tu Coraza puedes planear, como si estuvieras usando una Elitra (pero sin costo en armadura). No me gusta llamarlo volar, más bien 'caer con estilo'.", + "atm9.quest.draconic.desc.DFlM": "Ahora, este proporciona tanto planeo como vuelo real, Vuelo Creativo para ser exactos.", + "atm9.quest.draconic.desc.MSM": "Cuando 'caes', tu minería se ralentiza. Eso incluye cuando vuelas en modo creativo o incluso cuando rebotas en el agua. Afortunadamente, puedes usar el Encantamiento de Afinidad con el Aire para contrarrestarlo. No es un Encantamiento vanilla, ¡pero sigue siendo útil! Oh espera, se suponía que tenía que hablar sobre el Módulo... ¡es lo mismo!", + "atm9.quest.draconic.desc.BJuM": "Legitimamente una Ayuda al Brincar.", + "atm9.quest.draconic.desc.HSM": "Basicamente Re-habilita la opcion de Salto Automatico. Personalmente me gusta, pero eso te lo dejo a tí!", + "atm9.quest.draconic.desc.BAFeM": "El Modulo de Alimentación Automatica te alimentará 'automáticamente' con cualquier comida en tu inventario cuando tengas hambre. Tiene un almacenamiento máximo de Puntos de Comida, cada barra completa equivale a 2 Puntos de Comida. Entonces, la versión básica solo puede contener el equivalente a 8 filetes.", + "atm9.quest.draconic.desc.binder": "El Potencial Operacional es la fuente de energía de la Evolución Draconiana. La forma principal (no la única) de transferir OP es con Cristales de Relevo de E/S. Para transferir OP a los objetos, necesitarás un Transferidor de Energía.", + "atm9.quest.draconic.desc.IO": "Los Cristales de E/S funcionan como bloques que pueden conectarse entre sí y transferir energía de uno a otro. Para vincularlos, haz clic derecho con un Binder de Cristal mientras mantienes Shift para establecer uno, luego haz clic derecho en el Cristal que quieres conectar. Cuando miras el Cristal, dirá 'Entrada desde bloque' o 'Salida hacia bloque'. 'Entrada' es de donde quieres tomar OP y 'Salida' es hacia donde quieres que vaya.", + "atm9.quest.draconic.desc.transfuser": "Antes de llegar aquí, primero necesitas un ítem que requiera OP: Arco Guiverno, Capacitor Caotico, Bastón de Poder, lo que sea. Luego necesitas un Módulo de Energía en el ítem, que determina el almacenamiento de OP en el ítem y lo que el ítem usará para energizarse. Una vez que tengas eso, haz y coloca el Transfusor de Energía, obtén OP en él, ¡y luego coloca tu ítem dentro! Sabrás que está funcionando cuando el OP en él se ilumine y se mueva.", + "atm9.quest.draconic.desc.core": "El Núcleo de Energía, en mi opinion es el Mejor Banco de Energía de todo Minecraft. Y todo empieza con el Núcleo. Es el centro y es el corazon del Multibloque del Núcleo de Energía (asegurate de que no este tan cerca del piso). Cuando lo colocamos podemos ver su Interfaz con las opciones: Guia de Construcción, Niveles Bajos, Niveles Altos, y 'Assemble Core' o Ensamblar Núcleo. Los Niveles determinan que tan grande y poderoso es el Núcleo. La Guia de Construcción te muestra cómo ensamblar este Nivel de Núcleo. Si tienes todos los bloques necesarios simplemente dale click a la opcion 'Assemble Core' y lo armara automaticamente!", + "atm9.quest.draconic.desc.pylon": "Los Pilones son la forma de sacar y meter OP del Núcleo de Energía. Colocalos cerca del Núcleo, 2 de ellos: 1 para entrada y 1 para salida (puedes usar más). Despues, coloca vidrio sobre ellos y se ensamblaran automáticamente apuntando al Núcleo de Energía más cercano. Presiona (Click Derecho) las bolas recién formadas sobre los Pilones para cambiar si son de Entrada o Salida (lo sabras por las flechas y el diseño de ellos). Luego, puedes colocarles unos Cristales para mover el OP hacia dentro y afuera!", + "atm9.quest.draconic.desc.stabilizer": "Los Estabilizadores del Núcleo de Energía... estabilizan? El Núcleo. Para los primeros 4 niveles de núcleos, solo necesitas 4 estabilizadores alrededor. También puedes acceder a la interfaz gráfica del núcleo a través de los estabilizadores. Si están colocados demasiado cerca del núcleo o en lugares incorrectos, te mostrará que es incorrecto", + "atm9.quest.draconic.desc.1": "Nivel 1 solo necesita el Núcleo y 4 Estabilizadores para crearlo.", + "atm9.quest.draconic.desc.2": "Nivel 2 ocupa 6 Bloques de Lingotes de Draconita, uno en cada cara del Núcleo. Despues, pondremos 4 Estabalizadores para ensamblarlo.", + "atm9.quest.draconic.desc.3": "Nivel 3 necesita de 26 Bloques de Lingotes de Draconita, encapsulando el Núcleo completamente, para crearlo.", + "atm9.quest.draconic.desc.4": "Nivel 4 es diferente. Primero, necesita 26 Bloques de Redstone encapsulando el Núcleo. Luego encima de esos bloques de Redstone colocaras 56 Bloques de Lingotes de Draconita.", + "atm9.quest.draconic.desc.more_stabilizers": "Para los Niveles 5-8 necesitaras de los Estabalizadores Avanzados. Que es un Estabilizador Avanzado? Son 9 Estabilizadores todos en un area de 3x1x3. Si lo hicimos de forma correcta se convertira en un Circulo! Solo hazlo de la misma manera que harías un Estabilizador.", + "atm9.quest.draconic.desc.more_pylons": "Tecnicamente esto es COMPLETAMENTE Opcional, pero ayudara bastante! Puedes usar más Pilones para transferir más OP!", + "atm9.quest.draconic.desc.5": "Nivel 5 necesita 90 Bloques de Lingotes de Draconita y 80 Bloques de Redstone, junto con 4 Estabalizadores Avanzados o 36 Estabalizadores.", + "atm9.quest.draconic.desc.6": "Nivel 6 requiere de 150 Bloques de Lingotes de Draconita y 178 Bloques de Redstone (No te olvides de los 36 Estabilizadores).", + "atm9.quest.draconic.desc.7": "Ya estamos cerca! Nivel 7. 210 Bloques de Lingotes de Draconita y 328 Bloques de Redstone!", + "atm9.quest.draconic.desc.8": "El Ultimo y Mejor, El Nivel 8! Vas a necesitar de 378 Bloques de Draconita Despertada y 786 Bloques de Lingotes de Draconita! Vale La Pena?", + "atm9.quest.draconic.desc.RStabilizer": "Los Estabilizadores forman el Campo de Contención (Escudo de Fuerza alrededor del Núcleo del Reactor). Una vez que el Escudo de Contención llegue a 0 mientras el Reactor está encendido, comenzará una Fusión. Los 4 Estabilizadores deben estar a unos cuantos bloques de distancia (5 o más) del Núcleo y deben estar en el mismo Eje que el Núcleo para funcionar. Aquí es también donde se puede extraer OP del Reactor, ¡pero no demasiado!", + "atm9.quest.draconic.desc.injector": "El Inyector debe estar en un lado diferente de todos los Estabilizadores y debe compartir el mismo Eje que el Núcleo. ¡Aquí es donde se necesita bombear OP! Para activar y generar OP, la Saturación de Energía debe aumentarse un poco. La Saturación de Energía es la Energía almacenada y la que pronto se generará.", + "atm9.quest.draconic.desc.RCore": "El Núcleo del Reactor es la parte más importante del Reactor, ¡es decir, el Núcleo! Colócalo a 5 bloques o más del Inyector y los Estabilizadores, y haz clic derecho para ver su GUI donde encontrarás varias barras, una esfera, botones y espacios. Las barras van de izquierda a derecha: Calor, Campo de Contención, Saturación de Energía y Conversión de Combustible. Ya aprendiste sobre el Campo y la Energía y aprenderás sobre el Combustible en la siguiente misión. Así que el Calor es muy importante, ya que al calentarse llegará a 2000°C antes de estar listo para activarse. Asegúrate de que no se eleve demasiado o si no... ¡fusión nuclear! La esfera es la imagen de tu Núcleo, pero actualmente tengo un error donde el Núcleo no tiene textura, así que no puedo explicar mucho. Los botones cambian la apariencia de la Interfaz, para activar o apagar el Reactor y para cargarlo.", + "atm9.quest.draconic.desc.fuel": "El Reactor usa Draconita Despertada como combustible, ¡no te preocupes, es eficiente! La Conversión de Combustible determina cuándo la Draconita Despertada se convertirá en Caos. Puede tomar solo 8 Bloques a la vez y solo se puede cargar o recargar cuando el Reactor está apagado. ¡El modo SAS ayuda a que eso sea más fácil! Además, el Combustible va en los espacios inferiores derechos.", + "atm9.quest.draconic.desc.power": "El Reactor solo puede contener 1 Billón de OP y aunque eso puede parecer mucho, no lo será por mucho tiempo. Cuando la Saturación de Energía alcance el 100%%, aumentará mucho el Calor, lo que puede llevar a una fusión nuclear. Se necesitarán 500,000,000 de OP para activarlo y una Puerta de Flujo ayudará a limitar cuánto OP entra y sale. (Por cierto, 1 RF = 1 OP). Necesitan Redstone para activarse y se pueden usar tanto para agregar OP como para extraer OP. Necesitarás sacar Energía para evitar una fusión nuclear, ¡intenta colocarla en un Núcleo de Energía!", + "atm9.quest.draconic.desc.on": "500 Millones de OP? Correcto. Combustible? Bien. Calor a 2000°C? Perfecto para un emparedado. Ahora presiona ese boton rojo para activar el reactor y reza un padre nuestro para que todo salga bien!", + + "atm9.quest.draconic.subt.end": "Encontrando la Isla Caotica", + "atm9.quest.draconic.subt.core": "Almacenamineto de Energía Draconico", + "atm9.quest.draconic.subt.1": "Almacena: 45,500,000 RF", + "atm9.quest.draconic.subt.2": "Almacena: 273,000,000 RF", + "atm9.quest.draconic.subt.3": "Almacena: 1,640,000,000 RF", + "atm9.quest.draconic.subt.4": "Almacena: 9,880,000,000 RF", + "atm9.quest.draconic.subt.5": "Almacena: 59,300,000,000 RF", + "atm9.quest.draconic.subt.6": "Almacena: 356,000,000,000 RF", + "atm9.quest.draconic.subt.7": "Almacena: 2,140,000,000,000 RF", + "atm9.quest.draconic.subt.8": "Almacena: Cantidad casi Infinita", + "atm9.quest.draconic.subt.reactor": "PODER ILIMITADO", + "atm9.quest.draconic.subt.on": "Ahora Rezamos y Esperamos...", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "El Reactor Micelial consiste en todos los generadores Miceliales trabajando al mismo tiempo, cerca del bloque del reactor.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "Genera 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Generador Micelial Criminal", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Generador Micelial Culinario", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Generador Micelial de Muerte", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Generador Micelial de Desencantamiento", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Generador Micelial de Ender", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Generador Micelial Explosivo", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Generador Micelial Helado", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Generador Micelial de Horno", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Generador Micelial de Halitosis", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Generador Micelial de Magma", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Generador Micelial Meatallurgic", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Generador Micelial de Netherstar", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Generador Micelial Rosa", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Generador Micelial de Poción", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Generador Micelial de Cohetes", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Generador Micelial Baboso", + "atm9.quest.industrialForegoing.fluidExtractor": "Extractor de Fluidos - Extrae látex de los troncos, algunos dan más látex que otros.", + "atm9.quest.industrialForegoing.blockPlacer": "Colocador de Bloques - para automatizar la colocación de troncos.", + "atm9.quest.industrialForegoing.acaciaLogs": "Los troncos de acacia dan la mayor cantidad de látex.", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Unidad de Procesamiento de Látex", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither en Estasis - Taladro de Fluidos encima.", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "Así es como obtienes Gas de Éter.", + "atm9.quest.industrialForegoing.desc.welcome": "¡Bienvenido a &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extrae látex de los troncos.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Consulta JEI para ver los troncos aceptables y las cantidades de látex. El mejor tronco para usar es el de acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Transporte de Ítems & Fluido", + "atm9.quest.industrialForegoing.desc.givesPlastic": "Al fundirse, da plástico, que es el recurso principal en Industrial Foregoing.", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Almacenamiento Común de Agujero Negro", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Mobs Pasivos -> Más Baba Rosa", + "atm9.quest.industrialForegoing.desc.moreMeat": "Mobs Hostiles -> Más Carne", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Baba Rosa & Carne Líquida", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Inserción & Extracción de Cinta Transportadora", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Otras Mejoras de Cinta Transportadora", + "atm9.quest.industrialForegoing.fluids": "Fluidos", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automatiza la colocación/rotura de bloques usando estos, especialmente útil cuando se automatiza el látex.", + "atm9.quest.industrialForegoing.blocks": "Bloques", + "atm9.quest.industrialForegoing.animals": "Animales", + "atm9.quest.industrialForegoing.plants": "Plantas", + "atm9.quest.industrialForegoing.bioPower": "Bio Energía", + "atm9.quest.industrialForegoing.otherMachines": "Otras Máquinas", + "atm9.quest.industrialForegoing.desc.meatTube": "Carne a través de un tubo, delicioso.", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Almacenamiento Simple de Agujero Negro", + "atm9.quest.industrialForegoing.laserDrills": "Taladros Láser (Minero del Vacío)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Sugerencia:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Usa algún tipo de vidrio a prueba de Wither.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "El &bReactor Micelial&r consiste en todos los Generadores Miceliales trabajando al mismo tiempo, cerca del bloque del reactor, y produce un total de &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "Todo suena bien, pero necesitas automatizar algunas cosas para que funcione, mira qué consume cada Generador Micelial para funcionar y automatízalo. Algunas cosas son simples, pero otras no tanto... &omirando al Generador Micelial de Desencantamiento&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "Pero después de automatizar todo, no necesitas detenerte en uno solo, puedes hacer más reactores.", + "atm9.quest.industrialForegoing.mycelialReactor": "Reactor Micelial, ¿eh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "¿Reactor Micelial? ¿Eh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Obtener tu primer &bGas de Éter&r va a ser aterrador.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "El &bGas de Éter&r se obtiene taladrando un &0Wither&r, usando un Taladro de Fluidos con una &5Lente Púrpura&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "Pero no te preocupes, Industrial Foregoing tiene una máquina para ayudarte en esa tarea: &4Cámara de Estasis&r - esta máquina congela en su lugar cualquier cosa que esté encima, en un área de 3x3, por lo que generar un wither allí es seguro.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cEspero que no te quedes sin energía, porque si lo haces... bueno... espero que estés listo para luchar contra el &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "¿Gas de Éter? ¿Eh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Bienvenido a &bIndustrial Foregoing&r, uno de los recursos principales en este mod es el &fLátex.&r Se usa para fabricar marcos de máquinas, necesarios para hacer... bueno... máquinas y mejoras.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI es tu amigo&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Hacer látex es bastante simple, el &aExtractor de Fluidos&r extrae látex de los &6Troncos&r (la acacia da más).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Ahora sobre hacer plástico: El plástico resulta de fundir Caucho Seco, que se hace en la &aUnidad de Procesamiento de Látex&r, que transforma el látex en Caucho Seco.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bAsí que básicamente Látex -> Caucho Seco -> Plástico.&r", + "atm9.quest.industrialForegoing.latexQuestion": "¿Látex? ¿Eh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "¿Látex y Plástico? ¿Eh?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "El Infusor Metalúrgico se usa para fabricar componentes básicos en Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "La máquina funciona infundiendo un material (ranura del medio-izquierda) con un \\\"infusor\\\" (ranura izquierda).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "Así es como obtienes Lingotes de Acero.", + "atm9.quest.mekanism.subt.startingMachine": "La Máquina Inicial", + "atm9.quest.mekanism.desc.oreFactory.1": "Esta máquina funciona como un Macerador o Pulverizador, y descompone minerales en polvos.", + "atm9.quest.mekanism.desc.oreFactory.2": "Descompone 3 minerales en bruto en 4 polvos.", + "atm9.quest.mekanism.desc.oreFactory.3": "Este es el comienzo de tu Fábrica de Minerales. También se puede mejorar a una máquina de fábrica, aumentando las ranuras de uso.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Descompone Minerales en Polvos", + "atm9.quest.mekanism.desc.strongIngots.1": "La máquina crea dos lingotes realmente fuertes: Glowstone Refinado y Obsidiana Refinada.", + "atm9.quest.mekanism.desc.strongIngots.2": "Infunde un ítem con Osmium para crear un lingote más poderoso.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Realmente Solo Bueno Para 2 Cosas", + "atm9.quest.mekanism.desc.crushesThings": "Esta máquina tritura minerales en sus formas de \\\"polvo sucio\\\". Esto es útil para convertir grupos en polvo sucio, que puede pasar por una Cámara de Enriquecimiento para crear polvo de mineral, que luego se puede fundir en un lingote.", + "atm9.quest.mekanism.subt.crushesThings": "Tritura Cosas.", + "atm9.quest.mekanism.desc.miningMachine.1": "¡Esta máquina puede minar por ti!", + "atm9.quest.mekanism.desc.miningMachine.2": "Es completamente configurable, ¡e incluso puede reemplazar bloques minados con piedra o cualquier bloque que le proporciones!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "Un amigo robot más grande.", + "atm9.quest.mekanism.desc.liquidStorage.1": "Este ítem almacena líquidos.", + "atm9.quest.mekanism.desc.liquidStorage.2": "Tiene un modo de cubo que se puede alternar para recoger líquidos. ¡Muy útil para la lava al principio!", + "atm9.quest.mekanism.subt.bucketMode": "¡Tiene un MODO CUBO!", + "atm9.quest.mekanism.subt.miniRobot": "Un Mini-Robot Para Acompañarte en Tus Viajes", + "atm9.quest.mekanism.subt.requiresHydrogen": "¡Requiere Hidrógeno para Funcionar!", + "atm9.quest.mekanism.desc.upgradingToFactories": "Este ítem actualiza una máquina base a una máquina de Fábrica Básica.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Actualizando a Fábricas", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "Este ítem es como haces posibles las Transferencias Inalámbricas.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "Puedes configurar canales específicos, nombrados por ti, para transferir lo que quieras.", + "atm9.quest.mekanism.subt.wirelessEverything": "Energía Inalámbrica, Gases, Líquidos, Todo.", + "atm9.quest.mekanism.desc.powerStorage": "Este bloque almacena energía y también se puede usar para cargar ítems.", + "atm9.quest.mekanism.subt.storingPower": "Almacenando Energía", + "atm9.quest.mekanism.desc.basicAlloy": "Infundiendo Hierro con Redstone en un Infusor Metalúrgico obtendrás uno de estos.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "La Aleación Básica para Fabricar Ítems", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infundiendo Osmium con Redstone en un Infusor Metalúrgico crearás uno de estos.", + "atm9.quest.mekanism.subt.basicControlCircuit": "El Circuito de Control Básico", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infundiendo Hierro con Carbón o Carbón Vegetal en un Infusor Metalúrgico obtendrás Hierro Enriquecido.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infundiendo el Hierro Enriquecido con más Carbón o Carbón Vegetal obtendrás Polvo de Acero, que se puede fundir en Acero.", + "atm9.quest.mekanism.desc.steelCrafting.3": "Este es un componente importante en muchas recetas en Mekanism.", + "atm9.quest.mekanism.steelIngot": "Cualquier #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Acero", + "atm9.quest.mekanism.subt.transferringPower": "Para Transferir Energía", + "atm9.quest.mekanism.subt.transferringFluids": "Para Transferir Líquidos", + "atm9.quest.mekanism.subt.transferringGasses": "Para Transferir Gases", + "atm9.quest.mekanism.subt.transferringItems": "Para Transferir Ítems", + "atm9.quest.mekanism.subt.transferringHeat": "Para Transferir Calor", + "atm9.quest.mekanism.desc.purification.1": "Esta máquina \\\"Purifica\\\" nuestros minerales. Convierte 1 Mineral en Bruto en 2 \\\"Grupos\\\", que luego pueden pasar por una Trituradora para convertirse en polvos sucios, luego a través de una Cámara de Enriquecimiento para obtener polvo limpio, y luego a través de un fundidor para convertirse en un lingote.", + "atm9.quest.mekanism.desc.purification.2": "Esto duplicará tu producción de lingotes.", + "atm9.quest.mekanism.desc.purification.3": "Esta máquina requiere &aOxígeno&r para funcionar, que se crea bombeando agua a un &6Separador Electrolítico&r.", + "atm9.quest.mekanism.subt.clumps": "Hace Grupos.", + "atm9.quest.mekanism.desc.smelter.1": "Esta máquina funde ítems.", + "atm9.quest.mekanism.desc.smelter.2": "Se puede actualizar a una Fábrica de Fundición, aumentando el número total de ranuras de fundición hasta un máximo de 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "El Horno Energizado de Mekanism", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "El Separador Electrolítico (nombre sofisticado) se usa para separar químicos de ciertos líquidos y gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "Necesitarás un montón de estos si planeas hacer una Fábrica de Procesamiento de Minerales.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "Para empezar, haz uno de estos y descompondremos el fluido más básico: el agua.", + "atm9.quest.mekanism.subt.breakItDown": "Hora de Descomponerlo", + "atm9.quest.mekanism.desc.generator.1": "Este generador puede quemar tanto Hidrógeno como Etileno para producir energía.", + "atm9.quest.mekanism.desc.generator.2": "Nota: Quemar Hidrógeno no producirá más energía de la que cuesta hacer funcionar un Separador Electrolítico. Úsalo para Etileno en su lugar.", + "atm9.quest.mekanism.subt.burnGases": "¡Quema Gases en Energía!", + "atm9.quest.mekanism.desc.oreProcessing.1": "Esta máquina es el siguiente paso para tu Fábrica de Procesamiento de Minerales. Añádela a la izquierda de tu Cámara de Purificación para construir tu fábrica de minerales actual.", + "atm9.quest.mekanism.desc.oreProcessing.2": "Esta máquina requiere &aCloruro de Hidrógeno&r para operar. ¡Para saber cómo crear Cloruro de Hidrógeno, sigue la misión arriba!", + "atm9.quest.mekanism.subt.oreShards": "Convierte 3 Minerales en Bruto en 8 Fragmentos de Mineral", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "Esta máquina combina dos gases para crear un nuevo gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "Necesitarás esto para combinar Cloro con Hidrógeno y crear Cloruro de Hidrógeno, que luego se usa en nuestra Cámara de Inyección Química.", + "atm9.quest.mekanism.subt.chemicalCombiner": "El Combinador Químico", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "Para obtener Cloruro de Hidrógeno para nuestras máquinas, primero necesitaremos crear &aSalmuera&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "Para hacer esto, necesitaremos una Planta de Evaporación Térmica. Esta es una estructura multibloque.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "Para empezar, crea una estructura de 4x3x4 que sea hueca en el medio, excepto por la base. Puedes reemplazar cualquiera de los lados con un Controlador o una Válvula.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "Necesitarás al menos 1 controlador y al menos 2 válvulas.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Bombea agua y empezarás a recolectar salmuera, que se puede bombear a un &aSeparador Electrolítico&r para extraer &6Cloro&r del gas.", + "atm9.quest.mekanism.subt.brine": "¡El agua se convierte en Salmuera!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Planta de Evaporación Térmica", + "atm9.quest.mekanism.desc.additionalMachines.1": "Necesitaremos añadir 3 máquinas más a nuestra configuración actual.", + "atm9.quest.mekanism.desc.additionalMachines.2": "La primera parte del proceso es la Cámara de Disolución Química.", + "atm9.quest.mekanism.desc.additionalMachines.3": "Esta máquina requiere &aÁcido Sulfúrico&r para descomponer minerales en bruto en una \\\"Lechada de Mineral.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "Para obtener Ácido Sulfúrico, necesitaremos una nueva configuración, que se explica más en las misiones anteriores.", + "atm9.quest.mekanism.startTier4": "El Comienzo de una Fábrica de Minerales de Nivel 4", + "atm9.quest.mekanism.desc.waterVapor.1": "Para hacer Ácido Sulfúrico, necesitarás crear &aVapor de Agua&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Bombea agua a esta máquina y la convertirá en vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Bien, empecemos con la fabricación de Dióxido de Azufre primero.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Comienza colocando Pólvora en una Cámara de Inyección Química separada con Cloruro de Hidrógeno para crear Polvo de Azufre. O puedes simplemente pulverizar Azufre del thermal series en Polvo de Azufre, tú decides.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Alimentando el Polvo de Azufre en esta máquina, el &aOxidizador Químico&r, crearás Dióxido de Azufre. Ahora necesitamos crear Trioxido de Azufre.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Envía el Dióxido de Azufre a un Infusor Químico para combinarlo con Oxígeno y crear Trioxido de Azufre. Envía el Trioxido a otro Infusor Químico para combinarlo con Vapor de Agua y crear Ácido Sulfúrico.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "Es mucho.", + "atm9.quest.mekanism.anySulfurDust": "Cualquier Polvo de Azufre", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "La planta de evaporación térmica multi-bloque produce salmuera basada en la temperatura interna.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "Hay varios métodos para aumentar la temperatura de la planta, ¡incluyendo construirla en un desierto!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "El &aCalentador de Leña&r quema cubos de Lava, que luego se pueden canalizar usando una tubería que transfiere calor.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "El &aCalentador Resistivo&r usa RF/FE para producir calor, y se puede configurar para usar la cantidad de RF/FE que desees.", + "atm9.quest.mekanism.subt.hotBrine": "Salmuera Caliente aquí. Obtén tu Salmuera Caliente aquí.", + "atm9.quest.mekanism.heaters": "Calentadores", + "atm9.quest.mekanism.heatingBrine": "Calentando Nuestra Producción de Salmuera", + "atm9.quest.mekanism.desc.customPortal.1": "Para crear un Portal personalizado, coloca un solo bloque de Teletransportador. Conecta energía al bloque.", + "atm9.quest.mekanism.desc.customPortal.2": "Crea un \\\"Marco de Portal\\\" con el bloque de teletransportador siendo la base del portal.", + "atm9.quest.mekanism.desc.customPortal.3": "El producto final será una estructura de portal de 4x3, con los dos bloques en el medio creando el portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teletransportación en su máxima expresión.", + "atm9.quest.mekanism.customPortals": "Portales Personalizados", + "atm9.quest.mekanism.desc.portableBattery.1": "Este ítem se usa para almacenar energía y funciona como una batería portátil.", + "atm9.quest.mekanism.desc.portableBattery.2": "También es un ítem de fabricación importante en Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Batería Portátil", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... demasiado ruido....", + "atm9.quest.mekanism.desc.configureItems": "Este ítem se usa para configurar muchos de los ítems en Mekanism, desde cambiar tuberías a \\\"Extraer o Empujar\\\" o rotar máquinas.", + "atm9.quest.mekanism.subt.wrench": "La Llave de Mekanism", + "atm9.quest.mekanism.desc.breakingWater.1": "Para empezar a descomponer el agua, necesitaremos una fuente de agua. El Fregadero de Cocina proporciona agua infinita y se puede configurar fácilmente para bombear agua.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternativamente, siempre puedes usar la clásica fuente de agua infinita con una Bomba de Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Bombea el agua a tu Separador Electrolítico para dividir el agua en Hidrógeno y Oxígeno.", + "atm9.quest.mekanism.subt.infiniteWater": "La Todopoderosa Fuente de Agua Infinita", + "atm9.quest.mekanism.waterSource": "Fuente de Agua", + "atm9.quest.mekanism.desc.gasStorage": "Este bloque almacena gases.", + "atm9.quest.mekanism.subt.storingGas": "Almacenando Todo Ese Gas", + "atm9.quest.mekanism.desc.solarPower": "¡Genera energía del sol!", + "atm9.quest.mekanism.subt.solarPower": "Produce alrededor de 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "El Generador de Calor tiene 2 modos para generar energía:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Pasivo:&r Rodear el generador con bloques de lava fuente o de flujo crea energía pasiva al crear calor. Coloca un bloque de lava fuente en la parte superior y deja que fluya por los lados. ¡Asegúrate de conectar tuberías primero!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Activo:&r Colocar materiales combustibles como carbón o madera en el generador quemará el combustible para crear energía.", + "atm9.quest.mekanism.subt.basicPowerGen": "Generación de Energía Básica", + "atm9.quest.mekanism.desc.bioFuelEnergy": "Este generador quemará Bio Combustible para obtener energía. Produce alrededor de 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "Si te preguntas si vale la pena hacer esta mejora, la respuesta es sí.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "Esta versión produce 105.6FE/t. También se puede usar para agregar calor adicional a las Plantas de Evaporación Térmica.", + "atm9.quest.mekanism.desc.windPowerOption.1": "Esta es una gran opción para generar energía.", + "atm9.quest.mekanism.desc.windPowerOption.2": "Esto genera alrededor de 40FE/t y aumenta según la altura. ¡Cuanto más alto estés, más energía produce!", + "atm9.quest.mekanism.subt.windPower": "Genera Energía del Viento", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism es un mod tecnológico que cambiará la forma en que juegas Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "El mod se enfoca en descomponer materiales a su composición química y obtener lo mejor de cada material que encuentres.", + "atm9.quest.mekanism.desc.modOverview.3": "Este mod presenta Jetpacks impulsados por Hidrógeno, un mini-amigo robótico, reactores, un Minero Digital para automatizar la minería y mucho, mucho más.", + "atm9.quest.mekanism.subt.startFactory": "El Comienzo de Tu Propia Fábrica", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "El Lingote Básico de Fabricación", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "Hasta ahora, para \\\"duplicar\\\" nuestra producción de lingotes, tu configuración debería verse algo así:", + "atm9.quest.mekanism.desc.setupOverview.2": "El Mineral en Bruto va a tu &aCámara de Purificación&r, que recibe &aOxígeno&r de un &6Separador Electrolítico&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "Luego, el producto se envía a la &aTrituradora&r, que convierte los grupos de mineral en \\\"polvos sucios\\\". Estos \\\"polvos sucios\\\" se envían a una &aCámara de Enriquecimiento&r, que convierte los \\\"polvos sucios\\\" en \\\"polvos de mineral\\\".", + "atm9.quest.mekanism.desc.setupOverview.4": "La &aCámara de Enriquecimiento&r luego alimenta tu fundidor preferido. ¿Sigues?", + "atm9.quest.mekanism.tier2OreFactory": "Fábrica de Minerales de Nivel 2", + "atm9.quest.mekanism.ourSetupSoFar": "Nuestra Configuración Hasta Ahora", + "atm9.quest.mekanism.desc.factorySetup.1": "Entonces, ahora deberías tener 5 máquinas listas para procesar tus minerales. ¿Estás listo para hacerlo aún más complicado?", + "atm9.quest.mekanism.desc.factorySetup.2": "Tu fábrica debería ser: Cámara de Inyección Química > Cámara de Purificación > Trituradora > Cámara de Enriquecimiento > Horno/Fundidor.", + "atm9.quest.mekanism.desc.factorySetup.3": "Fácil hasta ahora, ¿verdad?", + "atm9.quest.mekanism.desc.factorySetup.4": "Bueno, prepárate. Esto se va a poner salvaje.", + "atm9.quest.mekanism.tier3OreFactory": "Fábrica de Minerales de Nivel 3", + "atm9.quest.mekanism.theHardPart": "La Parte Difícil", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combina gases, ítems sólidos y líquidos para producir un ítem y un subproducto.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "Esta máquina es necesaria para crear materiales y armaduras de final de juego.", + "atm9.quest.mekanism.desc.bioFuel": "¡La Trituradora también puede descomponer sustancias naturales en Bio Combustible!", + "atm9.quest.mekanism.bioFuel": "Bio Combustible", + "atm9.quest.mekanism.desc.substrates.1": "Cuando el Bio Combustible se combina con Agua e Hidrógeno en una &aCámara de Reacción Presurizada&r, se crean Sustratos. También se crea Etileno como subproducto.", + "atm9.quest.mekanism.desc.substrates.2": "Estos son necesarios para crear pellets de HDPE, que se usan para artesanías de final de juego como el traje Meka.", + "atm9.quest.mekanism.substrates": "Sustratos", + "atm9.quest.mekanism.desc.hdpePellet": "Combinar Oxígeno, Etileno y un Sustrato en una &aCámara de Reacción Presurizada&r creará un Pellet de HDPE.", + "atm9.quest.mekanism.hdpePellets": "Pellets de HDPE", + "atm9.quest.mekanism.desc.hdpeSheet": "Para obtener una Lámina de HDPE, coloca 3 Pellets de HDPE en una Cámara de Enriquecimiento.", + "atm9.quest.mekanism.allInOneTool": "La Herramienta Todo en Uno de Mekanism", + "atm9.quest.mekanism.desc.enrichItems.1": "Usando la Cámara de Enriquecimiento, puedes enriquecer ítems para convertirlos en variantes Enriquecidas.", + "atm9.quest.mekanism.desc.enrichItems.2": "Estos ítems \\\"Enriquecidos\\\" dan 8 veces la cantidad de mb en un Infusor Metalúrgico.", + "atm9.quest.mekanism.desc.enrichItems.3": "Si planeas hacer un montón de acero, ¡Enriquece tu Carbón Vegetal primero!", + "atm9.quest.mekanism.enrichYourItemsFirst": "¡Enriquece tus ítems primero!", + "atm9.quest.mekanism.enrichedItems": "Ítems Enriquecidos", + "atm9.quest.mekanism.desc.oreSlurry.1": "Esta máquina necesita agua para funcionar y usa el agua para limpiar \\\"Lechada de Mineral\\\" en \\\"Lechada de Mineral Limpia\\\".", + "atm9.quest.mekanism.desc.oreSlurry.2": "Será la parte 2 de tu Fábrica de Procesamiento de Minerales de Nivel 4.", + "atm9.quest.mekanism.givingOresABath": "Dando un Baño a los Minerales", + "atm9.quest.mekanism.desc.crystals.1": "Esta máquina será la #3 en tu Fábrica de Procesamiento de Minerales de Nivel 4.", + "atm9.quest.mekanism.desc.crystals.2": "Toma la Lechada de Mineral Limpia de la Lavadora Química y la convierte en Cristales, que la Cámara de Inyección Química puede procesar después.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Convierte Lechada de Mineral en Cristales", + "atm9.quest.mekanism.desc.factoryLayout.1": "Si eres como yo, probablemente te perdiste 55 veces durante estos últimos pasos. Este es un sistema complicado.", + "atm9.quest.mekanism.desc.factoryLayout.2": "Una configuración básica de tu fábrica debería ser: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "El mineral en bruto va a tu Cámara de Disolución Química > bombea un GAS a la Lavadora Química > bombea un GAS al Cristalizador Químico > saca cristales a la Cámara de Inyección Química > saca fragmentos a la Cámara de Purificación > saca grupos a la Trituradora > saca polvos sucios a la Cámara de Enriquecimiento > saca polvo limpio al Fundidor.", + "atm9.quest.mekanism.thisIsALotIKnow": "Esto es mucho, lo sé.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Resumen de la Fábrica de Procesamiento de Minerales de Nivel 4", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Pararte en este ítem cargará cualquier ítem con energía de cualquier mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "Esto también es necesario para el Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Ahora que tenemos algo de experiencia trabajando con maquinaria más avanzada, es hora de avanzar hacia la fabricación de &dPellets de Antimateria&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "Estos crean varios ítems de &5Final de Juego&r, incluyendo la &6Estrella ATM&r. Para aprender todo sobre Reactores y más, dirígete a la misión &aMekanism&r: &dReactores&r.", + "atm9.quest.mekanism.thePathToReactors": "El Camino hacia los Reactores", + "atm9.quest.mekanism.advancedMekanism": "&dMekanism Avanzado&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "¡Bienvenido a &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "Este mod tiene como objetivo ayudar al jugador de muchas formas diferentes enlistando la ayuda de &c&mDemonios&r &bEspíritus&r. No te preocupes, son amigables. &oEn su mayoría&r.", + "atm9.quest.occultism.desc.welcome.3": "Para comenzar, necesitarás obtener algunas &aSemillas de Fruto de Demonio&r.", + "atm9.quest.occultism.dreamingDemons": "&dSoñando con&r &cDemonios&r", + "atm9.quest.occultism.desc.dictionary.1": "El &aDiccionario de Espíritus&r sirve como el libro guía para &dOccultism&r. ¡Definitivamente necesitarás hacer esto si quieres continuar con el mod!", + "atm9.quest.occultism.desc.dictionary.2": "El Diccionario tiene una guía estilo misión dentro de él si prefieres leerlo en lugar de hacer estas misiones.", + "atm9.quest.occultism.desc.dictionary.3": "También necesitarás el libro para fabricar varias cosas en el paquete, así que, de alguna manera, tendrás que hacerlo. :)", + "atm9.quest.occultism.littleBookDemons": "Pequeño Libro de &cDemonios&r", + "atm9.quest.occultism.desc.demonFruit.1": "El &cFruto de Sueño de Demonio&r es perfectamente saludable para ti. Puede haber algunos efectos secundarios que deberías conocer.", + "atm9.quest.occultism.desc.demonFruit.2": "Cuando consumes uno, tienes la posibilidad de obtener el efecto del &3Tercer Ojo&r, permitiéndote ver en el &9Otro Mundo&r. Algunos ítems en el mundo podrían no ser lo que parecen, y necesitarás esta \\\"visión\\\" para encontrar ciertos ítems para progresar.", + "atm9.quest.occultism.desc.demonFruit.3": "O puedes prenderle fuego y saltarte la mayoría de ellos. Eso depende de ti.", + "atm9.quest.occultism.tripReady": "Prepárate para un Viaje", + "atm9.quest.occultism.demonFruit": "&cFruto de Demonio&r", + "atm9.quest.occultism.desc.flammableFruit.1": "¿Qué pasaría si te dijera que el Fruto del Demonio es inflamable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Arrojar nuestro &cFruto de Sueño de Demonio&r y prenderle fuego creará &dFuego Espiritual&r. Así es como convertiremos algunos ítems del mundo normal en materiales del &9Otro Mundo&r.", + "atm9.quest.occultism.desc.flammableFruit.3": "También es bastante bonito.", + "atm9.quest.occultism.observeSpiritfire": "Observa el &dFuego Espiritual&r", + "atm9.quest.occultism.flamesOtherworld": "Las Llamas del &9Otro Mundo&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Usando &dFuego Espiritual&r, podemos convertir varios materiales del mundo normal en sus variantes del Otro Mundo. También puedes encontrar varios materiales del Otro Mundo al estar bajo los efectos del &bTercer Ojo&r y aventurarte en el mundo. Podrías sorprenderte con lo que encuentres. Para facilitar las cosas, hay recetas de fabricación para los materiales básicos arrojándolos al &dFuego Espiritual&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesita&r se convierte en &3Otrahulla&r, que se puede usar para encender un &dFuego Espiritual&r permanente.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aBrote de Roble&r se convierte en &9Brote de Roble&r, pero no son iguales. Cuando crecen, se ven exactamente como un árbol de roble normal. Sin embargo, bajo los efectos del &bTercer Ojo&r, podrás cosechar la variante del Otro Mundo.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamantes&r se convertirán en &dGemas Sintonizadas con Espíritus&r, que se utilizan en varias recetas que necesitaremos más adelante.", + "atm9.quest.occultism.spiritfireConversions": "Conversiones con &dFuego Espiritual&r", + "atm9.quest.occultism.desc.candles.1": "A los Demonios les gustan las Velas. Creo.", + "atm9.quest.occultism.desc.candles.2": "Para casi todos los Rituales para invocar a nuestros amigos, necesitarás algunas Velas. Puedes crear el &aCuchillo del Carnicero&r y matar algunos cerdos, vacas, ovejas, caballos o incluso las Llamas del Comerciante para obtener un poco de &aSebo&r para hacerlas. De hecho, definitivamente deberías encontrar las Llamas del Comerciante. Escuché que hacen buenas velas. &mTotalmente no me lo acabo de inventar&r.", + "atm9.quest.occultism.desc.candles.3": "De lo contrario, las Velas de Vainilla también pueden funcionar.", + "atm9.quest.occultism.desc.candles.4": "Los &9Cristales Sintonizados con Espíritus&r también se utilizan en varios Rituales, ¡así que mejor hacer algunos ahora!", + "atm9.quest.occultism.candles": "Velas", + "atm9.quest.occultism.preparingRitualCandles": "Preparando para un Ritual: &aVelas&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Antes de comenzar a enlistar la ayuda de nuestros amigos Demonios, necesitaremos crear el objeto más importante para los Rituales: &aTiza&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "Hay varios colores de tiza necesarios, con Rituales de nivel superior requiriendo varios para activarse. Para empezar, la &bTiza Blanca&r es la más fácil de conseguir.", + "atm9.quest.occultism.desc.ritualChalk.3": "Comienza arrojando Otrahulla en un horno y arrojando Troncos del Otro Mundo en el &dFuego Espiritual&r. Con los ítems que crees, podrás hacer la Tiza Blanca Impura.", + "atm9.quest.occultism.desc.ritualChalk.4": "Para purificar cualquier pieza de tiza, simplemente arrójala al &dFuego Espiritual&r para limpiarla. Usar la Tiza Purificada en el suelo dibujará bonitos símbolos &mdemoníacos&r en el suelo. Estos son un dolor de quitar, a menos que, por supuesto, te hagas el &aCepillo de Tiza&r. Hazlo, vale la pena.", + "atm9.quest.occultism.preparingRitualChalk": "Preparando para un Ritual: &eTiza&r", + "atm9.quest.occultism.desc.sacrifice.1": "¿Qué es un Ritual Demoníaco sin un &cSacrificio&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "La mayoría de las veces, a los Demonios les gustan los ítems, así que no te asustes demasiado todavía. Sin embargo, si tienes una vaca favorita, podrías preocuparte. Lo siento, Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "Los &aCuencos Sacrificiales&r se utilizan para colocar ítems necesarios para los Rituales. Estos se pueden colocar en cualquier lugar dentro del Ritual, siempre y cuando no cubran ninguna de las Tizas requeridas.", + "atm9.quest.occultism.desc.sacrifice.4": "El &6Cuenco Sacrificial Dorado&r se usa en el centro del Ritual para activarlo, y también suele necesitar un Libro de Vinculación para el Ritual.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparando para un Ritual: &dCristales&r", + "atm9.quest.occultism.desc.bookBinding.1": "Para especificar qué &c&mDemonio&r &9Amigo&r queremos invocar, necesitaremos hacer un &bLibro de Vinculación&r específico.", + "atm9.quest.occultism.desc.bookBinding.2": "Para hacer esto, necesitarás purificar un poco de Tinte Negro en &dFuego Espiritual&r para obtener Tinta Purificada. Con esto, vamos a hacer nuestro primer Libro de Vinculación, que invocará un Demonio &aFoliot&r.", + "atm9.quest.occultism.booksBinding": "&bLibros de&r &dVinculación&r", + "atm9.quest.occultism.desc.firstRitual.1": "Para nuestro primer Ritual, queremos invocar a un Demonio &aTriturador Foliot&r. Este Demonio triturará ítems para nosotros, algo que necesitaremos para hacer algunas de las tizas de nivel superior.", + "atm9.quest.occultism.desc.firstRitual.2": "Para empezar, combina tu Libro Sin Atar con tu &aDiccionario de Espíritus&r en una mesa de trabajo. Esto vinculará un Demonio al libro, que es lo que necesitaremos para el Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Hablando de tu Diccionario de Espíritus, ¡es hora de abrirlo! A la izquierda, haz clic en la pestaña &dPentáculos&r y haz clic en &bCírculo de Aviar&r. Es posible que tengas que avanzar leyendo un poco. También hay una forma de hacer clic en \\\"Marcar Todo Como Leído\\\" para desbloquear todo en el libro.", + "atm9.quest.occultism.desc.firstRitual.4": "Esto es lo que vamos a usar para invocar a nuestro nuevo Amigo. A la derecha, puedes hacer clic en el ojo en la esquina inferior izquierda de la imagen para construir un esquema del Ritual para ti en el mundo. ¡Esto es muy útil!", + "atm9.quest.occultism.desc.firstRitual.5": "Una vez que hayas completado el Ritual multibloque, coloca 4 Cuencos Sacrificiales y usa los ítems requeridos en ellos. Una vez que coloques tu Libro Vinculado en el Cuenco Sacrificial Dorado, ¡el Ritual comenzará!", + "atm9.quest.occultism.desc.firstRitual.6": "Así es como se verá el Ritual. Las varillas están solo para iluminación.", + "atm9.quest.occultism.ourFirstRitual": "Nuestro Primer &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Ahora que tenemos un Triturador Foliot, podemos &mutilizar&r pedirle amablemente que triture un poco de &ePiedra Final&r y &9Obsidiana&r para nosotros. ¡Usaremos estos para hacer algunas tizas nuevas!", + "atm9.quest.occultism.chalkingItUp": "Preparando las &aTizas&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "¡Mira, no todos son malos!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "Si has completado el Ritual correctamente, ahora tendrás tu propio &cDemonio Triturador Foliot&r. ¡Estos Demonios son excelentes triturando ítems para ti!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "Para darle un ítem para triturar, simplemente tíralo cerca y recogerá el ítem y lo triturará. También puedes hacer clic derecho mientras te agachas sobre el Demonio para abrir su inventario.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "Este es un Demonio inicial, por lo que no durará mucho. ¡Este también puede duplicar la producción de tus minerales para ti!", + "atm9.quest.occultism.observeFoliot": "Observa un Demonio Foliot", + "atm9.quest.occultism.talkingNewFriend": "Hablando con nuestro Nuevo Amigo", + "atm9.quest.occultism.desc.soulGemFeatures.1": "Si bien hay otros métodos para mover Demonios, puedes crear una &dGema de Alma Vacía&r para capturar un Demonio y colocarlo en otro lugar. Esto también es necesario para la Estrella de ATM.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "Para hacer esto, necesitaremos hacer un Ritual más avanzado llamado &aVinculación Superior de Strigeor&r. Para esto, necesitarás &a8 Cuencos Sacrificiales&r, así como los ítems requeridos para esta misión.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Recuerda, siempre puedes usar la vista previa del multibloque encontrando el Pentáculo en el &bDiccionario de Espíritus&r para ayudarte a construir la estructura.", + "atm9.quest.occultism.capturingDemons": "Capturando &dDemonios&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, no de ese tipo.", + "atm9.quest.occultism.desc.afritFeatures.2": "Los &cDemonios Afrit&r son Demonios de &cFuego&r. Son Demonios más avanzados, algunos son amigos y otros no.", + "atm9.quest.occultism.desc.afritFeatures.3": "Si queremos recolectar todas las tizas, necesitaremos invocar un Ifrit no tan amigable. Y matarlo.", + "atm9.quest.occultism.desc.afritFeatures.4": "Este Ritual específico necesitará un sacrificio vivo. Una vez que hayas colocado todos los ítems necesarios y el Libro de Vinculación en el Cuenco Sacrificial Dorado, el Ritual no comenzará hasta que sacrifiques a la criatura viva cerca de él. En este caso, sacrificaremos una vaca. Lo siento de nuevo, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "D.E.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cDemonios Calientes&r", + "atm9.quest.occultism.desc.captureDemons": "Este ítem se utiliza para capturar Demonios para su transporte o almacenamiento. También es necesario para la &6Estrella de ATM&r.", + "atm9.quest.occultism.emptySoulGem": "&dGema de Alma Vacía&r", + "atm9.quest.occultism.desc.otherworldItems.1": "Hay más ítems del Otro Mundo que necesitarás recolectar, y comer &cFruto de Sueño de Demonio&r cada vez que necesites el efecto del &7Tercer Ojo&r se vuelve molesto.", + "atm9.quest.occultism.desc.otherworldItems.2": "¡Para esto son las &dGafas del Otro Mundo&r! Cuando están equipadas (incluso en tu ranura de Curios), te dan el efecto del Tercer Ojo.", + "atm9.quest.occultism.quitEatingFruit": "¡Deja de Comer Esa Fruta!", + "atm9.quest.occultism.desc.newTools.1": "La mayoría de los ítems que hemos necesitado del &3Otro Mundo&r hasta ahora solo han necesitado un poco de Fuego Espiritual. Sin embargo, necesitaremos usar la ayuda del &3Tercer Ojo&r para encontrar el Mineral del &3Otro Mundo&r.", + "atm9.quest.occultism.desc.newTools.2": "También necesitaremos un pico especial para poder minarlo. Para esto, necesitaremos Infundir un Demonio en una &dCabeza de Pico Sintonizada con Espíritus&r para crear un pico que pueda romper este nuevo tipo de mineral.", + "atm9.quest.occultism.newToolsForNewOres": "Nuevas Herramientas para Nuevos Minerales", + "atm9.quest.occultism.desc.findIesnium.1": "El siguiente paso en tu viaje será encontrar &eMineral de Iesnio&r en el Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Sin los efectos del &3Tercer Ojo&r, esto se verá como solo Netherrack. ¡Asegúrate de tener tus &dGafas del Otro Mundo&r puestas!", + "atm9.quest.occultism.desc.findIesnium.3": "Para localizar el mineral, intenta usar una &aVara de Adivinación&r. Necesitarás sintonizarla con Netherrack primero, luego mantén presionado el clic derecho para usarla. Después de unos segundos, verás una partícula dispararse en la dirección del mineral de Iesnio más cercano. ¡Solo puedes minar el mineral usando el &dPico Infundido&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Como no puedes descomponer este mineral en polvo doble usando los métodos estándar, intenta usar tu Triturador Foliot para duplicar tus lingotes por cada mineral bruto.", + "atm9.quest.occultism.desc.findIesnium.5": "Nota: Si no ves la partícula, ¡asegúrate de que la configuración de partículas esté activada!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnio: Mineral del Otro Mundo&r", + "atm9.quest.occultism.desc.useIesnium.1": "Una vez que hayas recolectado algunos &aMinerales de Iesnio Bruto&r, probablemente querrás usar los primeros lingotes para hacer un &dPico de Iesnio&r. Este no solo mina Iesnio como el Pico Infundido, sino que también dura mucho más.", + "atm9.quest.occultism.desc.useIesnium.2": "Hazte un favor y haz uno de estos.", + "atm9.quest.occultism.otherworldPickaxe": "El Pico del Otro Mundo", + "atm9.quest.occultism.desc.maridCrusher.1": "Ese primer Demonio Foliot fue genial, pero ¿y si te dijera que podrías invocar un demonio que te da 6 polvos por cada mineral bruto que tritura?", + "atm9.quest.occultism.desc.maridCrusher.2": "El &5Triturador Marid&r hace exactamente eso. Para invocarlos, necesitarás usar el pentáculo &cAtracción Incentivada de Fatma&r. Este es un ritual avanzado, que requiere Tiza Roja, Blanca y Dorada, así como mucho espacio.", + "atm9.quest.occultism.subt.fastestCrushing": "La Trituración Más Rápida de Este Lado del Misisipi", + "atm9.quest.occultism.observeMarid": "Observa un Demonio &dMarid&r", + "atm9.quest.occultism.maridCrusher": "El &5Triturador Marid&r", + "atm9.quest.occultism.desc.demonMining.1": "Con nuestra habilidad para cosechar &cIesnio&r, podemos llamar a los Demonios para que hagan nuestro trabajo en las minas... quiero decir... nos ayuden a recolectar minerales. Definitivamente no estamos explotando a los Demonios ni nada.", + "atm9.quest.occultism.desc.demonMining.2": "Para esto, necesitaremos crear una &dMina Dimensional&r para acceder al Mundo de Minería de Demonios. También necesitarás un Demonio Minero confinado en una lámpara, que colocarás dentro de la Mina para que funcione. Aunque cualquier nivel completará esta misión, los niveles más altos funcionan más rápido y tienen una mayor probabilidad de minar Iesnio para ti.", + "atm9.quest.occultism.desc.demonMining.3": "Las Minas no autoexportan por sí solas. Necesitarás extraer los ítems usando Tolvas, Demonios Transportadores u otro método como Tubos de Ítems. Eliminará cualquier ítem que exceda su límite de almacenamiento.", + "atm9.quest.occultism.miningDemons": "Demonios Mineros", + "atm9.quest.occultism.demonMining": "Minería Demoníaca", + "atm9.quest.occultism.desc.dimensionalStorage.1": "Estás destinado a tener demasiados ítems jugando este paquete de mods. Así es como funciona, y si no has resuelto tu situación de almacenamiento, ¡el &dAlmacenamiento Dimensional&r podría ser justo para ti!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "Para comenzar con esta solución de almacenamiento mágico, necesitarás fabricar el &dActuador de Almacenamiento Dimensional&r y colocarlo en el mundo. Esto actúa como una Caja de Shulker, lo que significa que si la rompes, no perderás ninguno de los ítems almacenados dentro.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "Por defecto, esto tiene 128 ranuras de almacenamiento, con cada ranura sosteniendo hasta 16 pilas de un ítem, excepto para ítems con datos &5NBT&r. Estos no se apilarán y ocuparán una ranura completa, así que asegúrate de dejar esos ítems fuera.", + "atm9.quest.occultism.desc.dimensionalStorage.4": "Si no estás seguro de qué ítems tienen datos NBT, siempre puedes consultar la misión \\\"NBT y Tú\\\" en la línea de misiones de Almacenamiento para obtener más información sobre NBT.", + "atm9.quest.occultism.demonicMagicalStorage": "¡Almacenamiento Mágico &c&mDemoníaco&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "Para actualizar la cantidad de pilas que puede contener tu almacenamiento mágico, necesitarás hacer &dEstabilizadores de Almacenamiento&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Una vez hechos, estos deben apuntar directamente a la parte Matriz Dimensional de tu Actuador de Almacenamiento, no a la base. Pueden estar hasta 5 bloques de distancia, pero deben tener una línea de visión clara hacia la Matriz.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Siempre que quieras actualizar a un Estabilizador de nivel superior, romperlo no destruirá los ítems dentro. Sin embargo, no podrás agregar más ítems a tu almacenamiento hasta que se reemplace o se actualice.", + "atm9.quest.occultism.desc.storageStabilizers.4": "¡A continuación hay un ejemplo de una configuración simple!", + "atm9.quest.occultism.upgradingMagicalStorage": "Actualizando Nuestro Almacenamiento Mágico", + "atm9.quest.occultism.desc.divinationRods.1": "Si bien puedes obtener la mayoría de los materiales del &dOtro Mundo&r usando Fuego Espiritual, también puedes usar &9Varas de Adivinación&r para localizar estos materiales.", + "atm9.quest.occultism.desc.divinationRods.2": "Primero, necesitarás sintonizar la Vara con el material que estás buscando. Por ejemplo, si estás en busca de &8Otrahulla&r, puedes usar la Vara en &aAndesita&r para ayudar a localizar la Otrahulla en el mundo.", + "atm9.quest.occultism.desc.divinationRods.3": "Una vez sintonizada con un material, puedes mantener presionado el clic derecho con la Vara en la mano, y una partícula se disparará en la dirección del material más cercano al que está sintonizada.", + "atm9.quest.occultism.desc.divinationRods.4": "Aún necesitarás estar bajo los efectos del &3Tercer Ojo&r para poder recolectar el bloque del Otro Mundo.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Buscando Materiales del &dOtro Mundo&r", + "atm9.quest.occultism.desc.remoteAccess.1": "¿Quieres acceder a tu almacenamiento de forma remota? Esto se puede hacer con el &eAgujero de Gusano Estable&r o el &aAccesor de Almacenamiento&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "Para usar el &eAgujero de Gusano Estable&r, haz clic con mayúsculas en un &dActuador de Almacenamiento&r para vincularlo. Luego puedes colocar el Agujero de Gusano para que actúe como otra ubicación de almacenamiento.", + "atm9.quest.occultism.desc.remoteAccess.3": "El &aAccesor de Almacenamiento&r se vincula de la misma manera, pero actúa como un control remoto inalámbrico que incluso puede funcionar a través de dimensiones.", + "atm9.quest.occultism.remoteAccess": "Acceso Remoto", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "¡Occultism proporciona más que solo Demonios para triturar tus minerales!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "¡Hay Demonios que pueden mover cosas por ti, talar madera y más!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "¡También hay formas de invocar amigos geniales conocidos como &dFamiliares&r que dan beneficios especiales e incluso luchan por ti! ¡Asegúrate de consultar los &dRituales de Familiares&r en tu libro guía!", + "atm9.quest.occultism.familiars.1": "Familiares", + "atm9.quest.occultism.familiars.2": "&dFamiliares&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r es un mod tecnológico que se trata de generar, almacenar y transmitir &dEnergía&r. Desde la generación básica de FE hasta &aReactores&r que producen &b250k FE/t&r, Powah te tiene cubierto.", + "atm9.quest.powah.desc.intro.2": "Para comenzar, sal y mina un poco de &aUraninita&r.", + "atm9.quest.powah.welcome": "&a¡Bienvenido a&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Casi todas las máquinas que puedes hacer en el mod requerirán una &9Carcasa Dieléctrica&r.", + "atm9.quest.powah.desc.dielectricMats.2": "Primero necesitarás hacer la &bPasta&r, así como algunas &aVarillas&r para progresar.", + "atm9.quest.powah.startingDielectricMats": "Comenzando con Materiales Dieléctricos", + "atm9.quest.powah.desc.energizingOrb.1": "Al principio, puedes arreglártelas creando las máquinas de nivel &7Inicial&r y &bBásico&r usando Hierro, pero eventualmente necesitarás crear materiales energizados usando la &9Esfera de Energización&r.", + "atm9.quest.powah.desc.energizingOrb.2": "La &9Esfera de Energización&r energizará ítems usando &aVarillas de Energización&r cercanas en un área de 9x9 a su alrededor, creando mejores materiales para que los uses y progreses a través de los &eNiveles&r en Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "Para alimentar la esfera, necesitarás conectar Varillas de Energización a cables de energía que estén siendo suministrados con energía. Si quieres que la Esfera energice más rápido, ya sea haz más varillas, mejora a varillas de mayor nivel, o ambos. Para ver si las varillas están conectadas, configura tu &aLlave Inglesa&r en modo de enlace y podrás vincular cualquier varilla a la esfera.", + "atm9.quest.powah.energyCables": "Cables de Energía", + "atm9.quest.powah.energizingRods": "Varillas de Energización", + "atm9.quest.powah.energizingOrb": "La &9Esfera de Energización&r", + "atm9.quest.powah.desc.thermalGenerator.1": "Una de las mejores opciones para 'Energía Pasiva', el &9Generador Térmico&r producirá FE cuando se coloque sobre una &cFuente de Calor&r y se le suministre un flujo constante de agua.", + "atm9.quest.powah.desc.thermalGenerator.2": "Actualmente hay 3 bloques sobre los que puedes colocarlo: un bloque de Magma que produce la menor cantidad, un bloque de lava fuente que es un poco mejor, o un &cBloque de Cristal Llameante&r, que proporciona la mayor cantidad de calor.", + "atm9.quest.powah.desc.furnator": "El &7Furnator&r quemará ítems como carbón y madera para producir FE.", + "atm9.quest.powah.desc.solarPanel": "El Panel Solar genera FE cuando se le da acceso directo al sol. Sin embargo, puedes usar una &7Lente de Ender&r para ignorar los bloques en su camino.", + "atm9.quest.powah.desc.magmator": "El &cMagmator&r generará FE cuando se le suministre lava.", + "atm9.quest.powah.desc.reactor.1": "El &9Reactor&r es un generador multibloque de 3x4x3 que quema &aUraninita&r como combustible para producir FE.", + "atm9.quest.powah.desc.reactor.2": "Para construirlo, necesitarás hacer un total de 36 Bloques de Reactor. Mientras sostienes 36 en la mano, colocar un bloque construirá automáticamente el reactor. ¡Asegúrate de limpiar un poco de espacio primero!", + "atm9.quest.powah.desc.reactor.3": "Querrás enfriar el reactor para que cree más FE, y puedes hacerlo con &brefrigerante&r sólido o líquido. Para usar un refrigerante sólido, también necesitarás darle algo de refrigerante líquido. &bEl Hielo Seco&r es un gran refrigerante sólido. (Nota: 1 cubo de agua es suficiente)", + "atm9.quest.powah.desc.reactor.4": "También puedes aumentar la generación de FE manteniendo el buffer de combustible lleno, así como añadiendo carbón y polvo de redstone al reactor. ¡Usar bloques de cualquiera de los dos también funcionará!", + "atm9.quest.powah.reactorStarter": "Reactor (Inicial)", + "atm9.quest.powah.desc.enderGates.1": "&5Portales Ender&r se usan para transferir energía de forma inalámbrica hacia y desde un bloque adyacente a la &7Red Ender&r.", + "atm9.quest.powah.desc.enderGates.2": "Piensa en estos como puntos de acceso inalámbricos a tu red inalámbrica de energía.", + "atm9.quest.powah.desc.enderGates.3": "Nota: Solo puedes añadir &acapacidad de almacenamiento de energía&r usando una Celda Ender.", + "atm9.quest.powah.desc.basicCables": "Los cables básicos para transferir energía.", + "atm9.quest.powah.desc.playerTransmitter.1": "El &9Transmisor de Jugador&r cargará los ítems de un jugador de forma inalámbrica. Primero debes vincular esto a un jugador usando una &9Tarjeta de Vinculación&r. Esta es la tarjeta básica que permite que el transmisor funcione solo en la misma dimensión. Puedes mejorar esto usando una &dTarjeta de Vinculación (Dimensional)&r en su lugar.", + "atm9.quest.powah.desc.playerTransmitter.2": "Nota: Para obtener una Perla Aérea de Jugador, usa una Perla Aérea en un Zombi o Cáscara.", + "atm9.quest.powah.bindingCards": "Tarjetas de Vinculación", + "atm9.quest.powah.desc.energyHopper": "El &9Tolva de Energía&r cargará cualquier ítem cargable dentro del inventario del bloque al que apunta, como un cofre.", + "atm9.quest.powah.desc.feDrain": "Este bloque drenará FE de cualquier ítem cargado.", + "atm9.quest.powah.desc.powerBankFeatures.1": "El &9Banco de Energía&r de Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "Estos también se pueden usar para aumentar la capacidad total de almacenamiento de energía de tus &7Redes Ender&r inalámbricas.", + "atm9.quest.powah.desc.enderCell": "La &5Celda Ender&r almacenará energía para un canal en tu &7Red Ender&r. Para aumentar la capacidad de energía de la red, haz clic derecho en la Celda Ender para abrir la interfaz y luego añade una &aBatería&r o una &9Celda de Energía&r para aumentar la capacidad total.", + "atm9.quest.powah.energized": "Nivel: &aEnergizado&r", + "atm9.quest.powah.blazing": "Nivel: &cLlameante&r", + "atm9.quest.powah.niotic": "Nivel: &9Niotic&r", + "atm9.quest.powah.spirited": "Nivel: &2Espiritual&r", + "atm9.quest.powah.nitro": "Nivel: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "Estos se pueden usar para cargar ítems en tu inventario o pueden usarse para aumentar la capacidad total de energía de un canal de &7Red Ender&r.", + "atm9.quest.powah.basicReactor": "Reactor (Básico)", + "atm9.quest.powah.hardenedReactor": "Reactor (Endurecido)", + "atm9.quest.powah.blazingReactor": "Reactor (Llameante)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Nivel: &7Pequeño&r", + "atm9.quest.powah.basic": "Nivel: &bBásico&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Espiritual)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Se usa para energizar ítems usando la Esfera de Energización.", + + + "atm9.quest.productiveBees.desc.welcome.1": "¡Bienvenido a &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "Para comenzar con el mod, primero necesitarás encontrar algunos panales y botellas de miel. Encuentra una colmena y deja que las abejas hagan su trabajo por un tiempo. Cortar la colmena cuando esté llena te dará panales, y las botellas de vidrio te darán botellas de miel.", + "atm9.quest.productiveBees.desc.welcome.3": "&9Nota Importante&r: Las misiones de abejas que requieren panales no mostrarán las recetas. ¡Asegúrate de buscarlas en JEI si las necesitas!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Usando el método de vainilla, hazte una &9Colmena&r para tener tu propio pequeño setup.", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "Estas pueden contener 3 abejas cada una, pero no las usaremos por mucho tiempo....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Las abejas solo crearán miel y panales si tienen las flores adecuadas. Las abejas de vainilla pueden usar cualquier flor, pero la mayoría de las abejas en el mod requerirán un bloque específico. Asegúrate de revisar JEI para obtener más información.", + "atm9.quest.productiveBees.firstBeehive": "¡Tu Primera Colmena!", + "atm9.quest.productiveBees.desc.beeFarm.1": "Para comenzar nuestra propia granja de abejas, tendremos que encontrar algunas abejas... y capturarlas.", + "atm9.quest.productiveBees.desc.beeFarm.2": "¡Hacer clic derecho en una abeja con esto la capturará!", + "atm9.quest.productiveBees.desc.beeFarm.3": "¡Aventurarse también puede darte algunas &6Jaulas de Abejas Resistente&r, así que mantén los ojos abiertos!", + "atm9.quest.productiveBees.capturingBees": "¡Capturando Abejas!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "Con la colmena de vainilla, usaremos esto para fabricar una &eColmena Avanzada&r. Puede ser de roble o de cualquier tipo de madera.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Las abejas volarán dentro y fuera de estas y dejarán panales en el inventario. También puedes insertar botellas de vidrio para obtener botellas de miel.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "¡Necesitaremos muchos panales para hacer golosinas!", + "atm9.quest.productiveBees.subt.noShearing": "No más cortado.", + "atm9.quest.productiveBees.advancedBeehive": "Colmena Avanzada", + "atm9.quest.productiveBees.desc.nests.1": "Los Nidos de Madera se usan para atraer Abejas Carpinteras y la Abeja Azul Bandeada.", + "atm9.quest.productiveBees.desc.nests.2": "Los Nidos de Roble Oscuro atraen a 3 abejas diferentes.", + "atm9.quest.productiveBees.desc.nests.3": "Estos se pueden colocar en cualquier bioma del supramundo.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Se puede usar en cualquier bioma del supramundo", + "atm9.quest.productiveBees.woodNest": "Nido de Madera", + "atm9.quest.productiveBees.desc.stoneNest": "El Nido de Piedra se puede colocar en cualquier bioma del supramundo para atraer una Abeja Albañil o una Abeja Excavadora.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Atrae Abejas en cualquier bioma del supramundo", + "atm9.quest.productiveBees.desc.dirtNest.1": "El &eNido de Tierra&r se puede colocar en cualquier bioma del supramundo para atraer abejas.", + "atm9.quest.productiveBees.desc.dirtNest.2": "Puede atraer la Abeja Minera Ceniza, la Abeja Minera de Chocolate y la Abeja Cortadora de Hojas.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Cualquier bioma del supramundo", + "atm9.quest.productiveBees.desc.sandNest": "Cuando se coloca en un bioma del desierto, el Nido de Arena atraerá a la Abeja Minera de Chocolate o a la Abeja Minera Ceniza.", + "atm9.quest.productiveBees.subt.desertBiomes": "Atrae abejas en biomas desérticos", + "atm9.quest.productiveBees.desc.snowNest": "Colocar un Nido de Nieve en un bioma nevado atraerá a una Abeja del Sudor.", + "atm9.quest.productiveBees.subt.coldBiomes": "Atrae a la Abeja del Sudor en biomas fríos", + "atm9.quest.productiveBees.desc.gravelNest.1": "El Nido de Grava atraerá abejas en un bioma de río o playa.", + "atm9.quest.productiveBees.desc.gravelNest.2": "Atrae a la Abeja Minera Ceniza, la Abeja Minera de Chocolate y la Abeja Excavadora.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Atrae abejas en biomas de río y playa", + "atm9.quest.productiveBees.desc.reedNest": "Un Nido de Caña funcionará en cualquier bioma del supramundo y atraerá a una Abeja Albañil o una Abeja de Caña.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Atrae abejas en cualquier bioma del supramundo", + "atm9.quest.productiveBees.desc.slimyNest": "Cuando se coloca en un bioma de pantano, el Nido Pegajoso atraerá abejas pegajosas.", + "atm9.quest.productiveBees.subt.swampBiome": "Atrae a una Abeja Pegajosa en un bioma de pantano", + "atm9.quest.productiveBees.desc.glowstoneNest": "Cuando se coloca en el Nether y se le da Glowstone, el Nido de Glowstone atraerá a una Abeja Brillante.", + "atm9.quest.productiveBees.subt.netherGlowing": "Atrae a una Abeja Brillante en el Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Atrae abejas fantasmas cuando se coloca en el Nether y se le da lágrimas de Ghast", + "atm9.quest.productiveBees.desc.crystallineNest.1": "Este nido atrae a &eAbejas Cristalinas&r. Necesitarás cuarzo del Nether en lugar de golosinas de miel para atraer a la abeja.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "La forma más fácil de obtener un bloque de cuarzo es minarlo con un pico Toque de Seda.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Consejo: El latón tiene el atributo de Toque de Seda al hacer una herramienta de Silent Gear.", + "atm9.quest.productiveBees.subt.crystallineNether": "Atrae abejas cristalinas en el Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Colocar el Nido de Ladrillo del Nether en el Nether atraerá a una Abeja Magmática cuando se le dé crema de magma.", + "atm9.quest.productiveBees.subt.magmaticNether": "Atrae a una Abeja Magmática cuando se coloca en el Nether", + "atm9.quest.productiveBees.desc.enderNest": "Para atraer abejas a este nido, necesitarás fruta de coro reventada en lugar de golosinas de miel.", + "atm9.quest.productiveBees.subt.enderEnd": "Atrae a las Abejas del Ender cuando se coloca en el End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "El Nido de Obsidiana atraerá abejas dracónicas cuando se coloque en el End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "Estas no aceptan golosinas de miel, sino que utilizan aliento de dragón.", + "atm9.quest.productiveBees.subt.draconicEnd": "Atrae a una Abeja Dracónica en el End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Abeja Minera Ceniza + Cristalina", + "atm9.quest.productiveBees.ironComb": "Panales de Hierro", + "atm9.quest.productiveBees.ironBees": "Abejas de Hierro", + "atm9.quest.productiveBees.desc.ashyMiningBee": "La Abeja Minera Ceniza se genera en un Nido de Tierra, Grava o Arena.", + "atm9.quest.productiveBees.subt.dirtNest": "Se genera en un Nido de Tierra", + "atm9.quest.productiveBees.ashyMiningBee": "Abeja Minera Ceniza", + "atm9.quest.productiveBees.desc.crystallineBee.1": "La Abeja Cristalina se genera en un Nido de Cuarzo.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "Esta abeja es necesaria para hacer muchas de las otras abejas de metal, como las de hierro y cobre.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Se genera en un Nido de Cuarzo en el Nether", + "atm9.quest.productiveBees.crystallineComb": "Panales Cristalinos", + "atm9.quest.productiveBees.crystallineBee": "Abeja Cristalina", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Cristalina + Abeja Minera Ceniza", + "atm9.quest.productiveBees.copperComb": "Panales de Cobre", + "atm9.quest.productiveBees.copperBees": "Abejas de Cobre", + "atm9.quest.productiveBees.desc.tinBees": "Las Abejas de Estaño se crean cruzando una Abeja Cristalina con una Abeja Minera Ceniza.", + "atm9.quest.productiveBees.tinComb": "Panales de Estaño", + "atm9.quest.productiveBees.tinBees": "Abejas de Estaño", + "atm9.quest.productiveBees.aluminumComb": "Panales de Aluminio", + "atm9.quest.productiveBees.aluminumBees": "Abejas de Aluminio", + "atm9.quest.productiveBees.subt.crystallineMason": "Cristalina + Albañil", + "atm9.quest.productiveBees.goldComb": "Panales de Oro", + "atm9.quest.productiveBees.goldBees": "Abejas de Oro", + "atm9.quest.productiveBees.subt.stoneNest": "Generado usando un Nido de Piedra", + "atm9.quest.productiveBees.masonBees": "Abejas Albañiles", + "atm9.quest.productiveBees.masonBee": "Abeja Albañil", + "atm9.quest.productiveBees.desc.productiveBees.1": "En Productive Bees, no pasas la mayor parte del tiempo volando tratando de encontrar ciertas abejas.", + "atm9.quest.productiveBees.desc.productiveBees.2": "En su lugar, las generas usando Nidos con &6Golosinas de Miel&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "Con estas, crearás algunos nidos y harás clic derecho en ellos con las golosinas para atraer abejas. Algunos nidos requieren artículos especiales en lugar de golosinas de miel, así que asegúrate de revisar JEI para obtener más información.", + "atm9.quest.productiveBees.desc.productiveBees.4": "¡Asegúrate de comprobar en qué bioma necesitas estar para atraer a las abejas adecuadas!", + "atm9.quest.productiveBees.desc.nestDirection": "Hacer clic derecho en un nido del tipo que estás buscando te indicará la dirección de otro.", + "atm9.quest.productiveBees.findingNests": "Encontrando Nidos", + "atm9.quest.productiveBees.desc.upgradeBase": "La Base de Actualización se usa para fabricar las diversas actualizaciones en Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Aumenta la productividad de las abejas en un 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Se puede colocar en una colmena o en una centrífuga.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "Cuando está en una colmena, reduce el tiempo que las abejas pasan en la colmena en un 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "Cuando se coloca en una centrífuga, aumenta la velocidad de procesamiento.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "Estos se acumulan.", + "atm9.quest.productiveBees.subt.sonicBees": "Abejas Sónicas", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "Cuando se instala en una colmena, da un 5% de probabilidad de que se genere una nueva abeja bebé cada vez que se entrega miel.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "Cuando se coloca en un Catcher, solo permite al Catcher atrapar abejas bebés.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "Puedes apilarlos para una mayor probabilidad.", + "atm9.quest.productiveBees.subt.makingBabies": "Haciendo Bebés", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Las abejas leñadoras y de cantera darán bloques en lugar de astillas", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "Las necesitarás para las Abejas del Ender.", + "atm9.quest.productiveBees.subt.preventTeleport": "Evita que las abejas se teletransporten en una colmena", + "atm9.quest.productiveBees.desc.catcherUse": "Principalmente para el Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Aumenta el alcance de una máquina", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Se utiliza para agregar abejas a un filtro", + "atm9.quest.productiveBees.subt.geneExtraction": "Extrae genes de las abejas en las colmenas", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "La &9Centrífuga&r se utiliza para procesar panales de abejas en artículos útiles y miel. Aunque definitivamente puedes usar una &9Centrífuga&r normal al principio, conseguir una &6Centrífuga Alimentada&r poco después es imprescindible. ¡Esta es una centrífuga más rápida que funciona con energía!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "Si estás buscando la mejor manera de procesar tus panales, la &cCentrífuga Calentada&r es aún más rápida y puede incluso procesar &aBloques de Panales&r.", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "Todos estos se pueden hacer más rápidos utilizando actualizaciones de velocidad.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Procesando Panales", + "atm9.quest.productiveBees.centrifuges": "Centrífugas", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "¡Cruzando la Abeja del Ender con una Abeja de Lapis crearás una Abeja de Diamante!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Panales de Diamante", + "atm9.quest.productiveBees.diamondBee": "Abeja de Diamante", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "¡Cruzando una Abeja de Redstone con una Abeja Azul Bandeada obtendrás una Abeja de Lapis!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Azul Bandeada", + "atm9.quest.productiveBees.lapisComb": "Panales de Lapis", + "atm9.quest.productiveBees.lapisBees": "Abejas de Lapis", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "¡Con la Abeja Brillante, crúzala con la Abeja Minera de Chocolate para obtener una Abeja de Redstone!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Brillante + Minera de Chocolate", + "atm9.quest.productiveBees.redstoneComb": "Panales de Redstone", + "atm9.quest.productiveBees.redstoneBees": "Abejas de Redstone", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "¡Crea un &5Nido de Piedra del End&r y dirígete al End para capturar una de estas abejas!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requiere Nido de Piedra del End", + "atm9.quest.productiveBees.enderComb": "Panales de Ender", + "atm9.quest.productiveBees.enderBees": "Abejas del Ender", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "¡Necesitarás agarrar un &6Nido de Glowstone&r y dirigirte al Nether para capturar esta abeja!", + "atm9.quest.productiveBees.glowingComb": "Panales Brillantes", + "atm9.quest.productiveBees.glowingBee": "Abeja Brillante", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Se genera en un Nido de Tierra", + "atm9.quest.productiveBees.chocolateMiningBee": "Abeja Minera de Chocolate", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Generado usando un Nido de Madera", + "atm9.quest.productiveBees.blueBandedBee": "Abeja Azul Bandeada", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Una vez que tengas una Abeja de Diamante, crúzala con la Abeja Pegajosa para crear una Abeja de Esmeralda.", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Abeja de Diamante + Abeja Pegajosa", + "atm9.quest.productiveBees.emeraldComb": "Panales de Esmeralda", + "atm9.quest.productiveBees.emeraldBee": "Abeja de Esmeralda", + "atm9.quest.productiveBees.desc.slimyNestLure": "Puedes atraer estas abejas usando un Nido Pegajoso en un bioma de pantano.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requiere Nido Pegajoso", + "atm9.quest.productiveBees.slimyComb": "Panales Pegajosos", + "atm9.quest.productiveBees.slimyBee": "Abeja Pegajosa", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Alimenta a la Abeja de Diamante con un Bloque de Netherita", + "atm9.quest.productiveBees.ancientComb": "Panales Antiguos", + "atm9.quest.productiveBees.ancientBeeNetherite": "Abeja Antigua (Netherita)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Alimenta a una Abeja Esquelética con una Rosa Marchita", + "atm9.quest.productiveBees.witheredComb": "Panales Marchitos", + "atm9.quest.productiveBees.witheredBee": "Abeja Marchita", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "Para obtener la Abeja Allthemodium, crúza una Abeja Marchita con una Abeja Antigua.", + "atm9.quest.productiveBees.subt.ancientWithered": "Antigua + Marchita", + "atm9.quest.productiveBees.allthemodiumComb": "Panales Allthemodium", + "atm9.quest.productiveBees.allthemodiumBee": "Abeja Allthemodium", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Coloca algunas &eColmenas Avanzadas&r vacías en un área sin luz. Las abejas se mudarán con el tiempo.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Generado con colmenas avanzadas vacías en la oscuridad", + "atm9.quest.productiveBees.skeletalComb": "Panales Esqueléticos", + "atm9.quest.productiveBees.skeletalBee": "Abeja Esquelética", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Coloca un Nido de Obsidiana en el End para atraer esta abeja.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requiere Nido de Obsidiana", + "atm9.quest.productiveBees.draconicComb": "Panales Dracónicos", + "atm9.quest.productiveBees.draconicBee": "Abeja Dracónica", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Crúza una Abeja Dracónica con una Abeja Antigua para obtener una Abeja de Vibranium.", + "atm9.quest.productiveBees.subt.ancientDraconic": "Antigua + Dracónica", + "atm9.quest.productiveBees.vibraniumComb": "Panales de Vibranium", + "atm9.quest.productiveBees.vibraniumBee": "Abeja de Vibranium", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Una vez que tengas las Abejas Allthemodium y Vibranium, crúzalas para obtener una Abeja de Unobtainium.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "Para cruzar: Alimenta a la Abeja Allthemodium con 4 lingotes de Vibranium, luego alimenta a la Abeja de Vibranium con 4 lingotes de Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Panales de Unobtainium", + "atm9.quest.productiveBees.unobtainiumBee": "Abeja de Unobtainium", + "atm9.quest.productiveBees.subt.ironSweat": "Hierro + Sudor", + "atm9.quest.productiveBees.zincComb": "Panales de Zinc", + "atm9.quest.productiveBees.zincBees": "Abejas de Zinc", + "atm9.quest.productiveBees.subt.goldSilver": "Oro + Plata", + "atm9.quest.productiveBees.electrumComb": "Panales de Electrum", + "atm9.quest.productiveBees.electrumBees": "Abejas de Electrum", + "atm9.quest.productiveBees.subt.goldEnder": "Oro + Ender", + "atm9.quest.productiveBees.platinumComb": "Panales de Platino", + "atm9.quest.productiveBees.platinumBees": "Abejas de Platino", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Hierro + Azul Bandeada", + "atm9.quest.productiveBees.leadComb": "Panales de Plomo", + "atm9.quest.productiveBees.leadBees": "Abejas de Plomo", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmática + Nómada", + "atm9.quest.productiveBees.blazingComb": "Panales Llameantes", + "atm9.quest.productiveBees.blazingBee": "Abeja Llameante", + "atm9.quest.productiveBees.subt.copperZinc": "Cobre + Zinc", + "atm9.quest.productiveBees.brassComb": "Panales de Latón", + "atm9.quest.productiveBees.brassBees": "Abejas de Latón", + "atm9.quest.productiveBees.leafcutterBees": "Abejas Cortadoras de Hojas", + "atm9.quest.productiveBees.leafcutterBee": "Abeja Cortadora de Hojas", + "atm9.quest.productiveBees.subt.blueBandedNest": "Generado en un nido que tiene una Abeja Azul Bandeada", + "atm9.quest.productiveBees.neonCuckooBee": "Abeja Cuco Neón", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "Si quieres una de estas, primero necesitarás una Abeja Minera Ceniza.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Una vez que la Abeja Minera Ceniza esté cómoda en su nido, hay una posibilidad de que una Abeja Nómada la tome.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Generado en un nido que tiene una Abeja Minera Ceniza", + "atm9.quest.productiveBees.nomadBee": "Abeja Nómada", + "atm9.quest.productiveBees.subt.reedNest": "Generado en un Nido de Caña", + "atm9.quest.productiveBees.reedBee": "Abeja de Caña", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Posibilidad aleatoria de generar al romper vainas de cacao en una jungla", + "atm9.quest.productiveBees.sugarbagBee": "Abeja de Bolsa de Azúcar", + "atm9.quest.productiveBees.subt.snowNest": "Generado en un Nido de Nieve", + "atm9.quest.productiveBees.sweatBee": "Abeja del Sudor", + "atm9.quest.productiveBees.subt.woodNests": "Generado en la mayoría de los Nidos de Madera", + "atm9.quest.productiveBees.yellowCarpenterBees": "Abejas Carpinteras Amarillas", + "atm9.quest.productiveBees.yellowCarpenterBee": "Abeja Carpintera Amarilla", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Generado en colmenas avanzadas vacías en un lugar oscuro", + "atm9.quest.productiveBees.zomBeeComb": "Panales de ZomBee", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Cobre + Estaño", + "atm9.quest.productiveBees.bronzeComb": "Panales de Bronce", + "atm9.quest.productiveBees.bronzeBees": "Abejas de Bronce", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmática + Cortadora de Hojas", + "atm9.quest.productiveBees.coalComb": "Panales de Carbón", + "atm9.quest.productiveBees.coalBee": "Abeja de Carbón", + "atm9.quest.productiveBees.subt.copperNickel": "Cobre + Níquel", + "atm9.quest.productiveBees.constantanComb": "Panales de Constantan", + "atm9.quest.productiveBees.constantanBee": "Abeja de Constantan", + "atm9.quest.productiveBees.desc.breederBee": "Esta es la abeja Criadora.", + "atm9.quest.productiveBees.subt.farmerRancher": "Granjero + Ranchero", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Esquelética", + "atm9.quest.productiveBees.dyeBee": "Abeja de Tinte", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Plomo + Diamante/Platino", + "atm9.quest.productiveBees.enderiumComb": "Panales de Enderium", + "atm9.quest.productiveBees.enderiumBee": "Abeja de Enderium", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Esmeralda", + "atm9.quest.productiveBees.experienceComb": "Panales de Experiencia", + "atm9.quest.productiveBees.experienceBee": "Abeja de Experiencia", + "atm9.quest.productiveBees.subt.lumberRancher": "Leñador + Ranchero", + "atm9.quest.productiveBees.farmerBees": "Abejas Granjero", + "atm9.quest.productiveBees.farmerBee": "Abeja Granjero", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Fantasma + Esquelético/ZomBee", + "atm9.quest.productiveBees.gravesComb": "Panales de Tumbas", + "atm9.quest.productiveBees.gravesBee": "Abeja de Tumbas", + "atm9.quest.productiveBees.ironNickel": "Hierro + Níquel", + "atm9.quest.productiveBees.invarComb": "Panales de Invar", + "atm9.quest.productiveBees.invarBee": "Abeja de Invar", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Abeja Carpintera Amarilla + Verde", + "atm9.quest.productiveBees.lumberBee": "Abeja Leñadora", + "atm9.quest.productiveBees.silverTin": "Plata + Estaño", + "atm9.quest.productiveBees.lumiumComb": "Panales de Lumium", + "atm9.quest.productiveBees.lumiumBee": "Abeja de Lumium", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Cristalina + Cuco Neón", + "atm9.quest.productiveBees.menrilComb": "Panales de Menril", + "atm9.quest.productiveBees.menrilBee": "Abeja de Menril", + "atm9.quest.productiveBees.ironSweat": "Hierro + Sudor", + "atm9.quest.productiveBees.nickelComb": "Panales de Níquel", + "atm9.quest.productiveBees.nickelBee": "Abeja de Níquel", + "atm9.quest.productiveBees.magmaticSweat": "Magmática + Sudor", + "atm9.quest.productiveBees.obsidianComb": "Panales de Obsidiana", + "atm9.quest.productiveBees.obsidianBee": "Abeja de Obsidiana", + "atm9.quest.productiveBees.ironNeonCuckoo": "Hierro + Cuco Neón", + "atm9.quest.productiveBees.osmiumComb": "Panales de Osmium", + "atm9.quest.productiveBees.osmiumBee": "Abeja de Osmium", + "atm9.quest.productiveBees.chocolateMiningDigger": "Minera de Chocolate + Excavadora", + "atm9.quest.productiveBees.quarryBee": "Abeja de Cantera", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Hierro", + "atm9.quest.productiveBees.radioactiveComb": "Panales Radiactivos", + "atm9.quest.productiveBees.radioactiveBee": "Abeja Radiactiva", + "atm9.quest.productiveBees.lumberSweat": "Leñador + Sudor", + "atm9.quest.productiveBees.rancherBee": "Abeja Ranchero", + "atm9.quest.productiveBees.silverCopper": "Plata + Cobre", + "atm9.quest.productiveBees.signalumComb": "Panales de Signalum", + "atm9.quest.productiveBees.signalumBee": "Abeja de Signalum", + "atm9.quest.productiveBees.resinReed": "Resina + Caña", + "atm9.quest.productiveBees.silkyComb": "Panales Sedosos", + "atm9.quest.productiveBees.silkyBee": "Abeja Sedosa", + "atm9.quest.productiveBees.ironMason": "Hierro + Albañil", + "atm9.quest.productiveBees.silverComb": "Panales de Plata", + "atm9.quest.productiveBees.silverBee": "Abeja de Plata", + "atm9.quest.productiveBees.ironCoal": "Hierro + Carbón", + "atm9.quest.productiveBees.steelComb": "Panales de Acero", + "atm9.quest.productiveBees.steelBee": "Abeja de Acero", + "atm9.quest.productiveBees.soulSandNestNether": "Generado usando un Nido de Arena de Almas en el Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Abeja Fantasmal", + "atm9.quest.productiveBees.netherBrickNestNether": "Generado usando un Nido de Ladrillo del Nether en el Nether", + "atm9.quest.productiveBees.magmaticComb": "Panales Magmáticos", + "atm9.quest.productiveBees.magmaticBee": "Abeja Magmática", + "atm9.quest.productiveBees.desc.flyBee.1": "¿Alguna vez has querido volar en una abeja?", + "atm9.quest.productiveBees.desc.flyBee.2": "Las Abejas Abejorro se generan naturalmente en el mundo y se pueden usar como monturas.", + "atm9.quest.productiveBees.desc.flyBee.3": "¡Hazte un &6Trato en un Palo&r, coloca una silla de montar en una Abeja Abejorro y toma los cielos!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Se genera en el supramundo desde nidos de Abejas Abejorro", + "atm9.quest.productiveBees.bumbleBee": "Abeja Abejorro", + "atm9.quest.productiveBees.gravelStoneNest": "Generado usando un Nido de Grava o Piedra", + "atm9.quest.productiveBees.diggerBees": "Abejas Excavadoras", + "atm9.quest.productiveBees.diggerBee": "Abeja Excavadora", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Alimenta a la Abeja de Diamante con Amatista", + "atm9.quest.productiveBees.amethystComb": "Panales de Amatista", + "atm9.quest.productiveBees.amethystBee": "Abeja de Amatista", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "¡Alimenta a una Shroombee con un hongo marrón!", + "atm9.quest.productiveBees.brownShroombeeComb": "Panales de Shroombee Marrón", + "atm9.quest.productiveBees.brownShroombee": "Shroombee Marrón", + "atm9.quest.productiveBees.desc.itemPickup.1": "Recogerá objetos y los llevará de vuelta a su colmena.", + "atm9.quest.productiveBees.desc.itemPickup.2": "No es tan bueno como una Abeja Acaparadora.", + "atm9.quest.productiveBees.subt.feedHopper": "¡Alimenta a una Abeja de Vainilla con una Tolva!", + "atm9.quest.productiveBees.collectorBee": "Abeja Colectora", + "atm9.quest.productiveBees.subt.feedTNT": "¡Alimenta a una Abeja de Vainilla con TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "¡Alimenta a una Shroombee con un hongo carmesí!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Panales de Shroombee Carmesí", + "atm9.quest.productiveBees.crimsonShroombee": "Shroombee Carmesí", + "atm9.quest.productiveBees.subt.feedFluixPearl": "¡Alimenta a una Abeja Espacial con una Perla Fluix!", + "atm9.quest.productiveBees.fluixComb": "Panales de Fluix", + "atm9.quest.productiveBees.fluixBee": "Abeja de Fluix", + "atm9.quest.productiveBees.subt.feedIce": "¡Alimenta a una Abeja del Sudor con Hielo!", + "atm9.quest.productiveBees.frostyComb": "Panales Helados", + "atm9.quest.productiveBees.frostyBee": "Abeja Helada", + "atm9.quest.productiveBees.desc.itemCollector": "Recoge objetos en el suelo y los lleva de vuelta a su nido.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "¡Alimenta a una Abeja Colectora con una Concha de Shulker!", + "atm9.quest.productiveBees.hoarderBee": "Abeja Acaparadora", + "atm9.quest.productiveBees.subt.feedPeridot": "¡Alimenta a una Abeja de Diamante con Peridoto!", + "atm9.quest.productiveBees.peridotComb": "Panales de Peridoto", + "atm9.quest.productiveBees.peridotBee": "Abeja de Peridoto", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "¡Alimenta a una Abeja Cristalina con un Bloque de Prosperidad!", + "atm9.quest.productiveBees.prosperityComb": "Panales de Prosperidad", + "atm9.quest.productiveBees.prosperiBee": "Abeja de Prosperidad", + "atm9.quest.productiveBees.subt.feedRedMushroom": "¡Alimenta a una Shroombee con un hongo rojo!", + "atm9.quest.productiveBees.redShroombeeComb": "Panales de Shroombee Rojo", + "atm9.quest.productiveBees.redShroombee": "Shroombee Rojo", + "atm9.quest.productiveBees.subt.feedRuby": "¡Alimenta a una Abeja de Diamante con un Rubí!", + "atm9.quest.productiveBees.ruBeeComb": "Panales de RuBee", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "¡Alimenta a una Abeja de Diamante con un Zafiro!", + "atm9.quest.productiveBees.sapphireComb": "Panales de Zafiro", + "atm9.quest.productiveBees.sapphireBee": "Abeja de Zafiro", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "¡Alimenta a una Abeja Fantasmal con una Daga de Soulium!", + "atm9.quest.productiveBees.souliumComb": "Panales de Soulium", + "atm9.quest.productiveBees.souliumBee": "Abeja de Soulium", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "¡Alimenta a una Shroombee con un Hongo Distorcido!", + "atm9.quest.productiveBees.warpedComb": "Panales Distorcidos", + "atm9.quest.productiveBees.warpedShroombee": "Shroombee Distorcionada", + "atm9.quest.productiveBees.desc.beeCreation.1": "Además de atraer abejas con nidos, la mayoría de las abejas requieren &eCruzamiento&r o &9Conversión&r para ser creadas. (No, eso no es un error tipográfico.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eCruzamiento de Abejas&r requiere 2 abejas y elementos específicos para que se apareen.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Conversión de Abejas&r requiere que alimentes a una abeja con un artículo específico para convertirla en una nueva abeja.", + "atm9.quest.productiveBees.subt.birdsAndBees": "Los Pájaros y las Abejas", + "atm9.quest.productiveBees.beeBreeding": "Cruzamiento de Abejas", + "atm9.quest.productiveBees.breedingAndConverting": "Cruzando y Convirtiendo Abejas", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "Si quieres convertir tu Granja de Abejas en una fábrica de recursos, tendrás que comenzar generando abejas con &6Nidos&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "Los nidos deben colocarse en biomas específicos, que puedes encontrar en el JEI (busca el icono de información en la parte superior).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "Para atraer una abeja al nido, haz clic derecho en él con una &9Golosina de Miel&r. ¡Los nidos no funcionarán sin las golosinas!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Nota Importante&r: Ciertas abejas solo vivirán en nidos y no entrarán en colmenas avanzadas. Si no producen un panal, necesitan vivir en un nido en su lugar.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Se requieren Golosinas de Miel", + "atm9.quest.productiveBees.nestSpawning": "Generación de Nidos", + "atm9.quest.productiveBees.desc.expansionBoxes": "Las cajas de expansión se colocan encima de tus colmenas avanzadas para aumentar la cantidad de abejas que pueden estar en la colmena a un total de 5 ranuras.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Aumentando nuestro almacenamiento de abejas", + "atm9.quest.productiveBees.expansionBox": "Caja de Expansión", + "atm9.quest.productiveBees.desc.atmBees.1": "Si quieres las abejas de ATM, se necesita mucho de capturar, cruzar y alimentar.", + "atm9.quest.productiveBees.desc.atmBees.2": "La siguiente parte de la línea de misiones describe qué abejas necesitarás para avanzar.", + "atm9.quest.productiveBees.desc.atmBees.3": "¡Asegúrate de revisar JEI y el &9Gran Libro de Abejas&r para obtener más información!", + "atm9.quest.productiveBees.allthemodiumProgression": "Progresión de Allthemodium", + "atm9.quest.productiveBees.desc.eccentricTome.1": "Puedes encontrar esto en el Tomo Excéntrico con el que comienzas, pero si de alguna manera lo perdiste, ¡haz uno!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "Este libro guía te ayudará a aprender todo sobre las abejas.", + "atm9.quest.productiveBees.subt.beeManual": "El Manual de Abejas", + "atm9.quest.productiveBees.desc.collectingGenes": "Al recolectar genes, obtendrás un porcentaje de un rasgo. Puedes combinarlos en una mesa de trabajo para sumarlos o colocarlos en un Indexador de Genes para combinar automáticamente.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "El Combinador de Genes y el Cofre", + "atm9.quest.productiveBees.desc.bottlerUses.1": "El embotellador tiene dos usos: embotellar miel y aplastar abejas para obtener genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "Para obtener genes de las abejas, coloca un pistón sobre el embotellador con un bloque de espacio entre ellos.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Coloca la abeja encima del embotellador y activa el pistón para aplastar la abeja en genes. La botella resultante se puede colocar en una centrífuga.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Nota: Asegúrate de tener botellas en el embotellador.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Cariño, Aplasto las Abejas", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Se utiliza para atrapar abejas que están volando alrededor.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "Puedes usar una Actualización de Filtro para filtrar qué abejas deseas atrapar, así como una Actualización BaBee para solo atrapar abejas bebés.", + "atm9.quest.productiveBees.subt.catchesBees": "Atrapa Abejas", + "atm9.quest.productiveBees.desc.beeDaycare.1": "Esto se puede usar para acelerar la tasa de crecimiento de las abejas bebés o para crear nuevos huevos de spawn.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Coloca una abeja bebé enjaulada con 20 Golosinas de Miel para convertirla en un adulto.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "Para crear huevos de spawn, necesitarás combinar el gen de la abeja que deseas con una golosina de miel, luego usar esa golosina en esta máquina con un huevo para crear el nuevo huevo de spawn.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Los genes se pueden combinar para un máximo de 100% de pureza, lo que te dará un 100% de probabilidad de convertir un huevo en un huevo de spawn de abeja.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Guardería de Abejas Bebé", + "atm9.quest.productiveBees.desc.showingOffBees.1": "¿Orgulloso de las abejas que tienes?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "¿Quieres ponerlas en un tarro para mostrarlo?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Coloca un Tarro de Abeja y usa una tubería o embudo para insertar la abeja enjaulada en el tarro.", + "atm9.quest.productiveBees.subt.showingOffBees": "Mostrando Abejas", + "atm9.quest.productiveBees.desc.luresGoldBee": "En lugar de usar Golosinas de Miel, esta colmena requiere lingotes de oro para atraer abejas.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Atrae a una Abeja de Oro cuando se coloca en el Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series es una serie modular de mods que añade una rica mezcla de magia y tecnología a tu experiencia en Minecraft.", + "atm9.quest.thermalExpansion.welcome": "¡Bienvenido a la &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "El Redstone Furnace usa RF/FE en lugar de carbón para fundir objetos.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Como todas las máquinas en la Thermal Series, esta máquina se puede actualizar con aumentos para aumentar la velocidad de cada proceso.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Horno Alimentado", + "atm9.quest.thermalExpansion.redstoneFurnace": "El Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "El Pulverizer rompe minerales en polvo y también tiene un 25% de probabilidad de crear un polvo extra.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Rompe Minerales en Polvos", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "El Induction Furnace combina materiales en nuevas aleaciones.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "Esto también es útil para fundir Ancient Debris en Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "El Fabricante de Aleaciones", + "atm9.quest.thermalExpansion.desc.machineFrame": "El Machine Frame es necesario para fabricar varias máquinas en la Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "El Marco Básico para Máquinas", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Genera Energía quemando objetos.", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Nota: Esto acepta Tree Oil, Creosote Oil y Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Genera Energía usando Combustible Líquido.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Genera Energía usando Lava.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Genera Energía usando Gemas.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Genera Energía usando Objetos Encantados.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "¿Genera Energía usando Comida?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "Esta es una base upgrade para todas las máquinas y objetos.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Nota: Aunque puedes poner varias base upgrades en una máquina, solo la de mayor nivel tiene efecto.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Upgrade Base de Nivel 1", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "Esta es una upgrade de nivel 2 para los objetos y máquinas de la Thermal Series.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Nota: Aunque puedes poner varias base upgrades en una máquina, solo la de mayor nivel tiene efecto.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Upgrade Base de Nivel 2", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Nota: Aunque puedes poner varias base upgrades en una máquina, solo la de mayor nivel tiene efecto.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Upgrade Base de Nivel 3", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Crea una fuente de agua infinita cuando se coloca entre dos bloques de agua fuente.", + "atm9.quest.thermalExpansion.desc.itemCharger": "Esta máquina carga los objetos colocados dentro.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Carga Objetos", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "Esta máquina puede producir varios tipos de piedra.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Coloca 1 bloque de lava fuente en un lado y 1 bloque de agua fuente en el otro, y generará adoquines. ¡Consulta las recetas para ver los otros tipos de piedra que puedes crear!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "Un Generador de Adoquines", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Puede convertir ciertos bloques en líquidos.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "Esto es útil para generar lava a partir de adoquines, netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "Esta máquina funciona como una Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "Cuando se le da agua y una semilla, crecerá la semilla dentro de la máquina y auto-saldrá los productos en la máquina.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Aspira objetos", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Distribuye Efectos de Pociones a un área.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Puede usarse para cargar objetos, aumentar máquinas o llenar objetos con líquido.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Consejo: Puedes encantar estos con &9Capacidad&r para aumentar el almacenamiento.", + "atm9.quest.thermalExpansion.storingPower": "Almacenando Energía", + "atm9.quest.thermalExpansion.storingFluids": "Almacenando Líquidos", + "atm9.quest.thermalExpansion.subt.storeXP": "Permite Almacenamiento de XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Aumenta la Capacidad de RF y la Tasa de Transferencia", + "atm9.quest.thermalExpansion.expandedRFCoil": "Bobina RF Expandida", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Aumenta la Capacidad de RF y aumenta ligeramente la Transferencia de RF", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Bobina RF Estabilizada", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Aumenta la Transferencia de RF y aumenta ligeramente la Capacidad", + "atm9.quest.thermalExpansion.highFluxRFCoil": "Bobina RF de Alto Flujo", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Aumenta el Almacenamiento del Tanque", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Construcción de Tanque Expandida", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Aumenta la Velocidad de Procesamiento, pero Reduce la Eficiencia", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Amplificador de Vinculación de Flujo", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Aumenta la Eficiencia a costa de la Velocidad", + "atm9.quest.thermalExpansion.fluxEfficiency": "Eficiencia de Flujo", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Aumenta la Salida Secundaria", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Tamiz de Proceso Auxiliar", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduce el Uso de Catalizadores", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Cámara de Reclamación Catalítica", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Desecha los Subproductos", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Aumenta la Tasa de Generación a costa de la Eficiencia", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Cámara de Reacción Auxiliar", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Aumenta la Eficiencia del Combustible de los Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Inyectores de Múltiples Ciclos", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Aumenta el Efecto de Área de Efecto", + "atm9.quest.thermalExpansion.radialEnhancement": "Mejora Radial", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifica el Efecto de la Poción", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Aumenta la Duración del Efecto de la Poción", + "atm9.quest.thermalExpansion.desc.extractDyes": "Esta máquina es principalmente para extraer tintes de flores o mezclas de minerales de nuevo en sus componentes.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separa los Objetos en sus Componentes de Elaboración", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Crea 'Prensas' usando Moldes.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Piensa en placas, engranajes, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Convierte objetos de un líquido a un sólido, algunos requieren moldes.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "También hay una receta de huevo de engendro de abeja que puede crear.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Puede convertir líquidos en objetos u otros líquidos útiles.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Funciona como un Horno de Coque, pero simplificado.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Inserta 'combustible' como Carbón y producirá Coque de Carbón y un subproducto.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combina Líquidos con Objetos", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Puede Crear 'Pociones Líquidas' que pueden embotellarse en Pociones.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "¡Un Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "Es más como un pico que usa RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "Un Gadget de Minería para el Juego Temprano", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "¡Sierra de Mano Alimentada por RF!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Mejora Base de Nivel 4", + + + "atm9.quest.twilightForest.desc.welcome.1": "¡Bienvenido al &9Bosque Crepuscular&r!", + "atm9.quest.twilightForest.desc.welcome.2": "Para crear un portal al Bosque Crepuscular, haz un agujero de 2x2 y llénalo con agua. Rodea los bordes del agujero con flores y lanza un diamante.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor te dará una señal si lo hiciste correctamente.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creando el Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Entrar en el Bosque Crepuscular", + "atm9.quest.twilightForest.twilightForest": "El Bosque Crepuscular", + "atm9.quest.twilightForest.desc.discoverEntities.1": "En el Bosque Crepuscular, hay muchas nuevas entidades por descubrir.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "Una de las peores es la cigarra. Sugiero matarla para obtener el logro, pero matar cualquier mob del Bosque Crepuscular también funcionará.", + "atm9.quest.twilightForest.silenceForest": "El Silencio del Bosque", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... aún no está implementado.", + "atm9.quest.twilightForest.desc.notImplemented.2": "En su lugar, dirígete al castillo gigante en la Meseta Final y recoge algunos bloques de puerta.", + "atm9.quest.twilightForest.desc.notImplemented.3": "Hay un kobold que aparece como un \\\"marcador\\\", pero no obtendrás nada al matarlo.", + "atm9.quest.twilightForest.enterFinalPlateau": "Entrar en la Meseta Final", + "atm9.quest.twilightForest.finalBoss": "El Jefe Final", + "atm9.quest.twilightForest.desc.differentFoods.1": "¡Hay muchos alimentos diferentes que puedes hacer en el Bosque Crepuscular!", + "atm9.quest.twilightForest.desc.differentFoods.2": "¡Pruébalos todos!", + "atm9.quest.twilightForest.fancyNoms": "Noms Elegantes", + "atm9.quest.twilightForest.desc.getLost.1": "Es fácil perderse en el Bosque. En tus viajes, te encontrarás con pilares de obsidiana.", + "atm9.quest.twilightForest.desc.getLost.2": "Estos pilares tendrán cuervos alrededor. Mátalos para obtener sus plumas, que puedes usar para crear un mapa del Bosque Crepuscular.", + "atm9.quest.twilightForest.ravenFeathers": "Plumas de Cuervo", + "atm9.quest.twilightForest.desc.lootChests.1": "Dentro del Bosque Crepuscular, hay cofres de botín que pueden darte retoños raros.", + "atm9.quest.twilightForest.desc.lootChests.2": "¡Recógelos todos!", + "atm9.quest.twilightForest.subt.growingTrees": "Creciendo Árboles", + "atm9.quest.twilightForest.realFinalBoss": "El Verdadero Jefe Final", + "atm9.quest.twilightForest.desc.firstBoss.1": "El primer jefe en tu aventura en el Bosque Crepuscular se encuentra dentro del Patio.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Matar a la Naga te permitirá entrar al siguiente jefe, el Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Es hora de igualar las escalas", + "atm9.quest.twilightForest.desc.lichFight.1": "Dentro de su torre, vive un Lich de gran poder.", + "atm9.quest.twilightForest.desc.lichFight.2": "Es una pelea de 3 fases, pero solo 1 fase es única.", + "atm9.quest.twilightForest.desc.lichFight.3": "Fase 1: El Lich se rodea de escudos y te ataca con Perlas de Ender que disparan como bolas de fuego de Ghast. Refleja estas de vuelta al Lich para romper sus escudos. A medida que sus escudos se rompen, enviará duplicados para distraerte.", + "atm9.quest.twilightForest.desc.lichFight.4": "Fase 2: El Lich cambia de cetros para invocar zombis que lo ayuden en la pelea. Con sus defensas abajo, podrás atacarlo cuerpo a cuerpo.", + "atm9.quest.twilightForest.desc.lichFight.5": "Fase 3: Una vez que se gastan todas las cargas de su Cetro, cambiará a una Espada Dorada y se volverá loco. ¡Mátalo rápido!", + "atm9.quest.twilightForest.bringOutYourDead": "Saca a tus Muertos", + "atm9.quest.twilightForest.desc.minoshroom.1": "En las profundidades del Laberinto del Pantano hay un Minoshroom gigante.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Una vez derrotado, dejará caer Meef Stroganoff. Para desbloquear la siguiente área, debes comerlo.", + "atm9.quest.twilightForest.mightyStroganoff": "Poderoso Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "La infame bestia de múltiples cabezas de la mitología griega.", + "atm9.quest.twilightForest.desc.hydra.2": "Los ataques a distancia no son tan efectivos, lo que significa que tendrás que acercarte y personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Una vez derrotada, podrás encontrar al siguiente jefe en el Bosque Oscuro.", + "atm9.quest.twilightForest.subt.fireySwamp": "Pantano Ardiente", + "atm9.quest.twilightForest.hydraSlayer": "Asesino de Hidra", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Dentro del Bosque Oscuro, encontrarás una estructura que conduce al subsuelo.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "Para entrar, tendrás que colocar uno de los trofeos que has adquirido en el pedestal cercano.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "En la tercera capa, encontrarás a los Caballeros Fantasmas. Derrótalos para desbloquear al siguiente jefe.", + "atm9.quest.twilightForest.subt.darkestForests": "El Bosque Más Oscuro", + "atm9.quest.twilightForest.enteringDarkForest": "Entrando en el Bosque Oscuro", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Dentro del Bosque Oscuro, encontrarás la Torre Oscura.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "Para entrar, busca los bloques reaparecedores en la base. Encuentra tu camino a través del laberinto hasta el último piso para luchar contra el Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "Se recomienda matar al Ur-Ghast con un arma a distancia. Hay 4 trampas de Ghast en el piso del jefe, que pueden usarse para dañar al Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "Estas se cargan con asesinatos de Ghastling y luego se activan con redstone. No tienes que usarlas, pero pueden ser útiles.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Torre Carmesí Oscura", + "atm9.quest.twilightForest.tearsOfFire": "Lágrimas de Fuego", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "Después de derrotar al Ur-Ghast, desbloquearás los biomas del Bosque Nevado.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "Hay muchas criaturas para luchar, pero para continuar tu progreso, tendrás que matar al Yeti Alfa.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "Puedes encontrar al Yeti Alfa en una cueva gigante de Yetis. Derrótalo para avanzar.", + "atm9.quest.twilightForest.toTheSnowBiomes": "¡A los Biomas Nevados!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Derrotar al Yeti Alfa desbloquea el bioma Glaciar. Aquí, encontrarás lindos pingüinos y a la Reina de la Nieve.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "En la cima del Palacio Aurora, la Reina de la Nieve invocará cristales de hielo para protegerse.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "También lanzará bloques de hielo que destruyen el suelo y causan un daño masivo.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "Solo podrás golpear su mitad superior, ya que está protegida por bloques de hielo.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "Después de derrotar a la Reina de la Nieve, desbloquearás el acceso a las Tierras Altas.", + "atm9.quest.twilightForest.clearSkies": "Cielos Despejados", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "Con el Pico Gigante, deberás regresar a las Cuevas de Trolls para encontrar Obsidiana Gigante.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Usa el Pico Gigante para romperla y encontrarás algo de botín. Quieres obtener la Lámpara de Cenizas para continuar.", + "atm9.quest.twilightForest.desc.magicBeans.1": "Con tus Frijoles Mágicos y Suelo Uberoso, busca una gran nube en los biomas de las tierras altas.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Planta los frijoles mágicos en el suelo para hacer crecer una planta de frijol hasta la cima. Aquí encontrarás a los Gigantes.", + "atm9.quest.twilightForest.desc.magicBeans.3": "Necesitarás matar al Gigante Minero y obtener su pico para continuar.", + "atm9.quest.twilightForest.subt.giants": "Los gigantes se parecen a mí, pero no son NADA COMO yo.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "Con las escamas de la Naga, puedes crear una armadura. No es muy fuerte, pero se ve bien.", + "atm9.quest.twilightForest.nagaScaleArmor": "Armadura de Escamas de Naga", + "atm9.quest.twilightForest.desc.lichScepter.1": "¿Quieres poder disparar ráfagas de Ender como el Lich? Este es el cetro para eso.", + "atm9.quest.twilightForest.desc.lichScepter.2": "Para recargarlo, combínalo con una Perla de Ender en una mesa de trabajo.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Con este Cetro, puedes drenar la vida de tus enemigos.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "Para recargar el cetro, combínalo con Ojos de Araña Fermentados en una mesa de trabajo.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Porque, ¿quién no quiere invocar sus propios Zombis?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "Para recargarlo, combínalo con Carne Podrida en una mesa de trabajo.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "Este cetro invoca escudos a tu alrededor para protección.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "Para recargarlo, combínalo con Manzanas Doradas en una mesa de trabajo.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "¡Es hora de ir a los pantanos! En los pantanos, encontrarás una colina extraña con una entrada en la parte superior. ¡Este es el Laberinto de Minoshroom!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Dentro, lucharás contra varios nuevos enemigos que pueden soltar el Enfoque del Mapa del Laberinto. Esto es necesario para hacer un Mapa del Laberinto.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "Este es un mapa especial que te guiará por el Laberinto de Minoshroom. Tu mod de minimapa no tiene poder aquí.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "También puedes encontrar varias salas de botín con botines especiales para el Laberinto.", + "atm9.quest.twilightForest.subt.shrek": "Me pregunto si encontraremos a Shrek", + "atm9.quest.twilightForest.toTheSwamps": "¡A los Pantanos!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "Este mapa es imprescindible para el Bosque Crepuscular.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Usar un Mapa Mágico en Blanco te dará un mapa que muestra iconos para jefes y estructuras cercanas.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "Esto es un poco más fuerte que la armadura de Naga y viene completamente encantado.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "Puedes hacer estas encontrando &6Steeleaf&r dentro del Bosque Crepuscular.", + "atm9.quest.twilightForest.steeleafArmor": "Armadura de Steeleaf", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "Esta armadura se puede fabricar usando &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "Esta armadura también viene automáticamente encantada.", + "atm9.quest.twilightForest.ironwoodArmor": "Armadura de Madera de Hierro", + "atm9.quest.twilightForest.desc.fieryArmor.1": "La Hidra deja caer Sangre Ardiente que se puede usar para fabricar armadura Ardiente.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "Al usar el conjunto completo, los enemigos que te ataquen se incendiarán durante 10 segundos.", + "atm9.quest.twilightForest.fieryArmor": "Armadura Ardiente", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Posibilidad de ser encontrado en cofres de Caballeros Fantasma.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Fabricado o encontrado en los cofres de los Caballeros Fantasma.", + "atm9.quest.twilightForest.knightmetalArmor": "Armadura de Metal de Caballero", + "atm9.quest.twilightForest.desc.questingRam.1": "Encuentra el Carnero de la Búsqueda, ya que otorga riqueza a aquellos que le den Lana Arcoíris (16 colores).", + "atm9.quest.twilightForest.desc.questingRam.2": "Sugerencia: Hay un dispensador sobre tu cabeza en las ruinas donde está el Carnero. Podría ser útil.", + "atm9.quest.twilightForest.ramification": "Ramificación", + "atm9.quest.twilightForest.desc.charmOfLife.1": "Este es un objeto de un solo uso que evitará la muerte. En lugar de morir, el amuleto se consumirá y te dará regeneración de salud durante un corto período de tiempo.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "Estos se encuentran en cofres de botín.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Al igual que el Amuleto de Vida I, este objeto se consume para evitar tu muerte. Al consumirse, regenerarás toda tu salud y recibirás Regeneración IV, Resistencia y Resistencia al Fuego durante 30 segundos.", + "atm9.quest.twilightForest.desc.deathProtection.1": "Este objeto evitará que pierdas los objetos en tu mano principal y secundaria, así como tu armadura cuando mueras.", + "atm9.quest.twilightForest.desc.deathProtection.2": "Este objeto te permitirá conservar tu armadura y la barra de acceso rápido cuando mueras.", + "atm9.quest.twilightForest.desc.deathProtection.3": "Este objeto te permitirá conservar todos los objetos de tu inventario cuando mueras.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "Un Soplador de Hojas Glorificado", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Fabricado con piel del Yeti Alfa.", + "atm9.quest.twilightForest.yetiArmor": "Armadura de Yeti", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Los pequeños Yetis y Lobos de Invierno dejan caer piel para hacer esta armadura.", + "atm9.quest.twilightForest.subt.dyable": "¡Teñible!", + "atm9.quest.twilightForest.arcticArmor": "Armadura Ártica", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "Un pico especial que se encuentra raramente en los Laberintos.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "Este pico recibirá 1 de daño al romper paredes del Laberinto, en lugar de los 16 de daño de todos los demás picos.", + "atm9.quest.twilightForest.subt.trappedChamber": "Cámara Trampa, ¿no entrar?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Soltado por la Reina de la Nieve, este arco dispara 3 flechas al mismo tiempo, pero solo usa 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Soltado por la Reina de la Nieve, este arco disparará flechas que se dirigen a tus objetivos. ¡No más fallos!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Encontrado aleatoriamente en cofres de botín, este arco infligirá Lentitud III durante 10 segundos al golpear.", + "atm9.quest.twilightForest.desc.swapBow.1": "Este arco se encuentra raramente en el Palacio Aurora.", + "atm9.quest.twilightForest.desc.swapBow.2": "Cuando un enemigo es golpeado por este arco, intercambiarás lugares con él. ¡Ten cuidado al disparar cosas en el cielo!", + "atm9.quest.twilightForest.desc.magnet.1": "Un imán que puede atraer cualquier cosa con 'Mineral' en su nombre, excepto el Carbón.", + "atm9.quest.twilightForest.desc.magnet.2": "Esto se encuentra en cofres de Colina Hueca.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "Una espada que inflige 40 corazones de daño, pero solo tiene 1 de durabilidad.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "Puedes hacerla indestructible si deseas usarla.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "Estas se encuentran raramente en cofres de botín en el Palacio Aurora.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Encontrada en el Palacio Aurora, esta espada dará a los enemigos Escarchado durante 10 segundos al ser atacados.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "Este objeto es como un lanzador de antorchas. Lanza &6Gusanos de Luna&r al bloque objetivo, que iluminan el bloque similar a una antorcha.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "Puedes encontrar esto en algunos cofres de tesoro de Colina Hueca y Torre del Lich.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "¿Quieres hacer que el Mundo Exterior se sienta más como el Bosque Crepuscular?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "Puedes usar este polvo en animales del Mundo Exterior para convertirlos en sus variantes del Bosque Crepuscular.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "Puedes encontrar esto en cofres de mazmorras en el Bosque Crepuscular.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combinar una Pluma de Cuervo con Bayas de Antorcha y Piedra Luminosa te dará un Enfoque de Mapa Mágico.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Usando la Sangre Ardiente de la Hidra, puedes hacer varias herramientas.", + "atm9.quest.twilightForest.desc.fieryTools.2": "La Espada Ardiente viene con Aspecto Ígneo II cuando se fabrica.", + "atm9.quest.twilightForest.desc.fieryTools.3": "El Pico Ardiente viene con auto-fundido.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "Esto es un botín del Minoshroom. Inflige más daño al correr.", + "atm9.quest.twilightForest.knightmetalTools": "Herramientas de Metal de Caballero", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Bloques Reaparecedores&r son como puertas realmente geniales. Una vez que se hace clic derecho, desaparecerán por un corto tiempo.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "Los &6Bloques Desaparecedores&r desaparecerán cuando se haga clic derecho, pero no volverán.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "El &9Constructor de Carminita&r, cuando se alimenta con una señal de redstone, generará bloques temporales en la dirección de la señal.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "El &6Reactor de Carminita&r convertirá la Obsidiana y la Netherrack cercanas en Falso Oro y Falso Diamante. Después de un corto período de tiempo, absorberá los bloques cercanos y explotará, creando Ghastlings de Carminita alrededor.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Una vez que hayas desbloqueado el bioma de las Tierras Altas, dirígete y encuentra algunos trolls para matar.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "Pueden soltar algunos &9Frijoles Mágicos&r. También encontrarás cofres que te darán Suelo Uberoso, que es necesario para hacer crecer los frijoles.", + "atm9.quest.twilightForest.visitingGiants": "Visitando a los Gigantes", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Con la Lámpara de Cenizas, ahora podrás romper las espinas en el bioma de Espinales.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Recolecta algunas Rosas de Espinas para continuar hacia la Meseta Final.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Cada Espina tiene su Rosa", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Gestor de Seguridad", + "atm9.quest.rs.grid": "Redes de Cuadrícula", + "atm9.quest.rs.transmitter": "Transmisor", + "atm9.quest.rs.wrench": "Llave Inglesa", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "¡Acelerando Todo!", + "atm9.quest.rs.external": "Almacenamiento Externo", + "atm9.quest.rs.monitor": "Monitor de Almacenamiento", + "atm9.quest.rs.filter": "Filtro", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Mejora de Destructor", + "atm9.quest.rs.eliteD": "Destructor Élite", + "atm9.quest.rs.ultraD": "Destructor Ultra", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Constructor Élite", + "atm9.quest.rs.ultraC": "Constructor Ultra", + "atm9.quest.rs.importer": "Importador", + "atm9.quest.rs.eliteI": "Importador Élite", + "atm9.quest.rs.ultraI": "Importador Ultra", + "atm9.quest.rs.exporter": "Exportador", + "atm9.quest.rs.eliteE": "Exportador Élite", + "atm9.quest.rs.ultraE": "Exportador Ultra", + "atm9.quest.rs.upgrades": "Regulando Ítems en Interfaces", + "atm9.quest.rs.virtual_storage": "Creando Almacenamiento Virtual", + "atm9.quest.rs.disk_manipulator": "Manipulador de Discos", + "atm9.quest.rs.eliteDM": "Manipulador de Discos Élite", + "atm9.quest.rs.ultraDM": "Manipulador de Discos Ultra", + "atm9.quest.rs.housing": "Carcasa de Almacenamiento", + "atm9.quest.rs.1kstorage": "&61k Parte de Almacenamiento&r", + "atm9.quest.rs.4kstorage": "&e4k Parte de Almacenamiento&r", + "atm9.quest.rs.16kstorage": "&a16k Parte de Almacenamiento&r", + "atm9.quest.rs.64kstorage": "&b64k Parte de Almacenamiento&r", + "atm9.quest.rs.64kfluid": "&664k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.256kfluid": "&e256k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.1024kfluid": "&a1024k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.4096kfluid": "&b4096k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.1kstorage_block": "Bloque de Almacenamiento de 1k", + "atm9.quest.rs.advanced_housing": "Carcasa de Almacenamiento Avanzada", + "atm9.quest.rs.256kstorage": "&6256k Parte de Almacenamiento&r", + "atm9.quest.rs.1024kstorage": "&e1024k Parte de Almacenamiento&r", + "atm9.quest.rs.4096kstorage": "&a4096k Parte de Almacenamiento&r", + "atm9.quest.rs.16384kstorage": "&b16384k Parte de Almacenamiento&r", + "atm9.quest.rs.65536kstorage": "&565536k Parte de Almacenamiento&r", + "atm9.quest.rs.262mstorage": "&4262m Parte de Almacenamiento&r", + "atm9.quest.rs.1048mstorage": "&21048m Parte de Almacenamiento&r", + "atm9.quest.rs.infinitestorage": "Parte de Almacenamiento Infinito", + "atm9.quest.rs.16384kfluid": "&616384k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.65536kfluid": "&e65536k Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.262mfluid": "&2262m Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.1048mfluid": "&b1048m Parte de Almacenamiento de Fluidos&r", + "atm9.quest.rs.infinitefluid": "Parte de Almacenamiento de Fluidos Infinito", + "atm9.quest.rs.network": "Accediendo a Nuestra Red de Almacenamiento", + "atm9.quest.rs.crafting_grid": "Cuadrícula de Crafteo", + "atm9.quest.rs.portable_grid": "Cuadrícula Portátil", + "atm9.quest.rs.fluid_grid": "Cuadrícula de Fluidos", + "atm9.quest.rs.autocrafting": "¡Autocrafteo!", + "atm9.quest.rs.pattern_grid": "Cuadrícula de Patrones", + "atm9.quest.rs.crafting_monitor": "Monitorizando la Cola de Crafteo", + "atm9.quest.rs.crafter": "Creador", + "atm9.quest.rs.iron": "Creador de Hierro", + "atm9.quest.rs.gold": "&eCreador de Oro&r", + "atm9.quest.rs.diamond": "&bCreador de Diamante&r", + "atm9.quest.rs.netherite": "&5Creador de Netherita&r", + "atm9.quest.rs.wireless": "&5Acceso Inalámbrico", + "atm9.quest.rs.WCG": "Cuadrícula de Crafteo Inalámbrica", + "atm9.quest.rs.WG": "Cuadrícula Inalámbrica", + "atm9.quest.rs.WFG": "Cuadrícula de Fluidos Inalámbrica", + "atm9.quest.rs.range": "Aumentando el Rango Wifi", + "atm9.quest.rs.infiniterange": "Aumentador de Rango Infinito", + "atm9.quest.rs.dimension": "Tarjeta Dimensional", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r es un mod de almacenamiento masivo que ofrece un sistema de almacenamiento basado en red. \\n \\n Para comenzar con el mod, querrás hacer el &6Controlador&r. \\n \\n El Controlador es el 'Núcleo' de tu red de almacenamiento. Cuando se le proporciona energía, da vida a todos los componentes de RS conectados. Cada red solo puede tener un Controlador.", + "atm9.quest.rs.desc.security": "El &9Gestor de Seguridad&r te permite otorgar acceso y permisos a los usuarios dentro de tu red. \\n \\n Cuando se coloca en tu sistema, necesitarás crear una &9Tarjeta de Seguridad&r para cada jugador al que quieras configurar permisos. Cuando no hay tarjetas presentes, todos tienen acceso a todos los permisos. \\n \\n Para restringir los permisos y el acceso a todos los jugadores no configurados, configura una tarjeta que no esté vinculada a un jugador y colócala en el gestor. La persona que colocó el Gestor de Seguridad siempre tendrá acceso a él.", + "atm9.quest.rs.desc.grid": "Debido al límite del Controlador, probablemente querrás conectar diferentes sistemas a tu concentrador principal sin un billón de cables conectándolos. \\n \\n Esto se hace usando &6Transmisores de Red&r y &6Receptores&r. \\n \\n Los &9Transmisores&r deben estar conectados a tu sistema principal, donde sea que esté tu Controlador. \\n \\n El &9Receptor&r debe ir donde quieras que esté tu red externa. Por ejemplo, esto puede ser una parte separada de tu base donde tengas Abejas, una granja de mobs, etc. \\n \\n Para conectar el Receptor a tu red principal, necesitarás usar una &eTarjeta de Red&r. Para vincular la Tarjeta de Red, haz clic derecho en el Receptor de Red y luego coloca la Tarjeta de Red en el Transmisor de Red que está conectado a tu sistema principal.", + "atm9.quest.rs.desc.transmitter": "Para conectar el Receptor a tu red principal, necesitarás usar una &eTarjeta de Red&r. Para vincular la Tarjeta de Red, haz clic derecho en el Receptor de Red y luego coloca la Tarjeta de Red en el Transmisor de Red que está conectado a tu sistema principal.", + "atm9.quest.rs.desc.wrench": "La Llave Inglesa es una herramienta que puede hacer dos cosas: \\n-> Rotar bloques \\n-> Romper coberturas de Refined Storage.\\n\\nSimplemente sneakea y haz clic derecho cuando uses la Llave Inglesa.", + "atm9.quest.rs.desc.cables": "&9Cables&r se usan para conectar bloques e ítems a tu sistema. \\n \\n Al principio, puedes arreglártelas colocando bloques uno al lado del otro para conectarlos a tu sistema, pero los Cables te permiten extenderte. Esto es un elemento básico para cualquier Red de Refined Storage.", + "atm9.quest.rs.desc.speeding": "La &9Mejora de Velocidad&r hace exactamente lo que dice. Aumenta la velocidad a la que funciona la interfaz/bloque. ¿Necesitas que un importador saque más rápido? ¿Quieres que tus creadores trabajen más rápido? ¡Esta es la mejora! \\n \\n La &6Mejora de Pila&r aumenta la velocidad de transferencia por una pila de ítems en lugar de solo uno. ¡Combínala con Mejora de Velocidad!", + "atm9.quest.rs.desc.external": "Este tipo de interfaz de cable es probablemente el ítem más importante que uno puede hacer en su viaje de Refined Storage. \\n \\n Este tipo de interfaz de cable conecta un almacenamiento externo a tu Red de Refined Storage. Básicamente permite que RS mire dentro del contenedor de almacenamiento para permitirte acceder a él dentro de tu cuadrícula. \\n \\n Esto funciona en muchas cosas, incluyendo pero no limitado a: Cofres, Barriles, Cajones, Controladores de Cajones y más. \\n \\n Si no puedes hacer discos y tienes un montón de cofres por todas partes, esta es tu mejor opción para crear una Red de Almacenamiento.", + "atm9.quest.rs.desc.monitor": "Cuando se conecta a tu sistema, este bloque mostrará la cantidad actual de un ítem dentro de tu red.", + "atm9.quest.rs.desc.filter": "El &9Filtro&r es un ítem usado en una Cuadrícula para especificar qué ítems o fluidos pueden ser visibles.", + "atm9.quest.rs.desc.destructor": "Esta interfaz romperá automáticamente el bloque al que está adjunta. \\n \\n También puedes configurarlo para permitir bloques, lo cual es útil para automatizar ciertos procesos, como hacer carcasas en Create.", + "atm9.quest.rs.desc.destructor_upgrade": "Estas mejoras añaden encantamientos a tu Destructor. \\n \\n ¿Te preguntas por qué usarías esto? Imagina tener un Constructor o una Cantera bombeando Minerales con Toque de Seda a tu sistema. Puedes tener un Constructor colocando estos minerales y luego un Destructor con Fortuna para romperlos y obtener aún más minerales en bruto.", + "atm9.quest.rs.desc.eliteD": "Tiene 18 ranuras de filtro y trabaja 2 veces más rápido.", + "atm9.quest.rs.desc.ultraD": "Tiene 36 ranuras de filtro y trabaja 6 veces más rápido.", + "atm9.quest.rs.desc.constructor": "Esta interfaz colocará el bloque designado en la dirección a la que apunta. \\n \\n Puedes designar el bloque dentro de la GUI. ¡Esto es útil para la automatización!", + "atm9.quest.rs.desc.eliteC": "Tiene 2 ranuras para la Construcción.", + "atm9.quest.rs.desc.ultraC": "Tiene 4 ranuras para la Construcción.", + "atm9.quest.rs.desc.importer": "El &9Importador&r se usa para extraer ítems de un bloque conectado. \\n \\n Por ejemplo, puedes usar estos en Hornos para extraer el producto terminado a tu sistema. \\n \\n ¡Asegúrate de tomar algunas &6Mejoras de Velocidad&r o &6Mejoras de Pila&r para ellos! \\n \\n También puedes filtrar qué ítems se extraen. ¿Necesitas más ranuras de filtro? ¡Actualízalo!", + "atm9.quest.rs.desc.exporter": "El &9Exportador&r se usa para empujar ítems desde tu sistema a un bloque desde tu Almacenamiento de Red. \\n \\n Esto puede usarse para llenar Hornos con minerales o combustible, empujar materiales a cofres designados, etc. \\n \\n También puedes filtrar qué ítems se empujan. ¿Necesitas más ranuras de filtro? ¡Actualízalo!", + "atm9.quest.rs.desc.eliteE": "Tiene 9 ranuras de filtro más y es 2 veces más rápido que el Exportador regular.", + "atm9.quest.rs.desc.ultraE": "Tiene 27 ranuras de filtro más y es 6 veces más rápido que el Exportador regular. También tiene la Mejora de Pila integrada.", + "atm9.quest.rs.desc.upgrades": "La &9Mejora de Regulador&r te permite mantener una cierta cantidad de ítems dentro de un bloque o máquina. Un gran ejemplo de esto es decirle a tu red que quieres mantener 64 Carbones dentro de un Horno. Colocarías la mejora en el exportador conectado al horno y lo configurarías a 64. ¡Tu sistema entonces tratará de mantener el horno lleno de combustible! \\n \\n ¿Pero qué pasa si necesitas un ítem que se crea? La &9Mejora de Crafteo&r hace exactamente esto. Si tienes la receta aprendida dentro de un creador, agregar esta mejora a una interfaz permitirá que sepa crearla si te quedas sin ella. \\n \\n Usando nuestro ejemplo anterior, digamos que tenemos una granja de Esencias Místicas y tenemos Esencia de Carbón. Podemos poner la receta de Carbón en un creador conectado a nuestro sistema y luego colocar esta mejora en el mismo exportador que está manteniendo el Horno con combustible. Si te quedas sin Carbón en tu sistema, la mejora de crafteo permite que tu sistema cree más.", + "atm9.quest.rs.desc.virtual_storage": "Para almacenar tus ítems, necesitarás crear discos que se almacenan en una &aUnidad de Discos&r. Puedes conectarla a tu red colocándola al lado de tu Controlador o usando tuberías. \\n \\n Estas tienen 8 ranuras para Discos de Almacenamiento.", + "atm9.quest.rs.desc.disk_manipulator": "Te permite tomar ítems y fluidos de un disco a otro disco de cuadrícula.", + "atm9.quest.rs.desc.housing": "Es hora de crear los 'Discos Duros' de Refined Storage. Para hacer esto, necesitaremos una &9Carcasa de Almacenamiento&r que combinaremos con una &aParte de Almacenamiento&r para crear un &dDisco de Almacenamiento&r. Simplemente haz el tamaño deseado de la parte y combínalo con la carcasa para crear un disco. \\n \\n El Disco de Almacenamiento se usa para almacenar tus ítems virtualmente una vez colocado dentro de la Unidad de Discos. Debe colocarse en una Unidad de Discos. El Disco de Almacenamiento no desaparecerá cuando se deje caer en el mundo.", + "atm9.quest.rs.desc.1kstorage": "El Disco de Almacenamiento de 1k puede almacenar 1000 ítems.", + "atm9.quest.rs.desc.4kstorage": "El Disco de Almacenamiento de 4k puede almacenar 4000 ítems.", + "atm9.quest.rs.desc.16kstorage": "El Disco de Almacenamiento de 16k puede almacenar 16000 ítems.", + "atm9.quest.rs.desc.64kstorage": "El Disco de Almacenamiento de 64k puede almacenar 64000 ítems.", + "atm9.quest.rs.desc.64kfluid": "La Parte de Almacenamiento de Fluidos de 64k se usa para crear el Disco de Almacenamiento de Fluidos de 64k.", + "atm9.quest.rs.desc.256kfluid": "La Parte de Almacenamiento de Fluidos de 256k se usa para crear el Disco de Almacenamiento de Fluidos de 256k.", + "atm9.quest.rs.desc.1024kfluid": "La Parte de Almacenamiento de Fluidos de 1024k se usa para crear el Disco de Almacenamiento de Fluidos de 1024k.", + "atm9.quest.rs.desc.4096kfluid": "La Parte de Almacenamiento de Fluidos de 4096k se usa para crear el Disco de Almacenamiento de Fluidos de 4096k.", + "atm9.quest.rs.desc.1kstorage_block": "¿No te gusta almacenar cosas en discos? \\n \\n Puedes crear bloques de almacenamiento &9Blocks&r en su lugar y simplemente colocar el bloque en algún lugar de tu sistema. \\n \\n Cualesquiera que sean los ítems que terminen en el bloque se almacenarán dentro cada vez que lo rompas. \\n \\n Si quieres desacrafterlo, puedes sneakear y hacer clic derecho mientras lo sostienes.", + "atm9.quest.rs.desc.advanced_housing": "Es como el regular pero AVANZADO. \\n \\n Estos se usan para alojar los Discos de Almacenamiento más grandes.", + "atm9.quest.rs.desc.256kstorage": "El Disco de Almacenamiento de 256k puede almacenar 256000 ítems.", + "atm9.quest.rs.desc.1024kstorage": "El Disco de Almacenamiento de 1024k puede almacenar 1024000 ítems.", + "atm9.quest.rs.desc.4096kstorage": "El Disco de Almacenamiento de 4096k puede almacenar 4096000 ítems.", + "atm9.quest.rs.desc.16384kstorage": "El Disco de Almacenamiento de 16384k puede almacenar 16384000 ítems.", + "atm9.quest.rs.desc.65536kstorage": "El Disco de Almacenamiento de 65536k puede almacenar 65536000 ítems.", + "atm9.quest.rs.desc.262mstorage": "El Disco de Almacenamiento de 262m puede almacenar.... bueno.... 262m ítems.", + "atm9.quest.rs.desc.1048mstorage": "No vas a creer esto. \\n \\n El Disco de Almacenamiento de 1048m puede almacenar 1048m ítems.", + "atm9.quest.rs.desc.infinitestorage": "¡Almacenamiento de ítems infinito!", + "atm9.quest.rs.desc.16384kfluid": "La Parte de Almacenamiento de Fluidos de 16384k se usa para crear el Disco de Almacenamiento de Fluidos de 16384k.", + "atm9.quest.rs.desc.65536kfluid": "La Parte de Almacenamiento de Fluidos de 65536k se usa para crear el Disco de Almacenamiento de Fluidos de 65536k.", + "atm9.quest.rs.desc.262mfluid": "La Parte de Almacenamiento de Fluidos de 262m se usa para crear el Disco de Almacenamiento de Fluidos de 262m.", + "atm9.quest.rs.desc.1048mfluid": "La Parte de Almacenamiento de Fluidos de 1048m se usa para crear el Disco de Almacenamiento de Fluidos de 1048m.", + "atm9.quest.rs.desc.infinitefluid": "¡Almacenamiento de fluidos infinito!", + "atm9.quest.rs.desc.network": "¡Genial! Podemos almacenar ítems virtualmente, pero ¿cómo vemos lo que hay en la red? \\n \\n Para acceder al sistema, necesitarás crear una &9Cuadrícula&r. La Cuadrícula es la forma más básica de 'visualización' para los ítems en tu inventario.", + "atm9.quest.rs.desc.crafting_grid": "Esto te permite acceder a tu almacenamiento, pero con una mesa de crafteo. \\n \\n Seamos honestos, nadie usa solo Cuadrículas regulares.", + "atm9.quest.rs.desc.portable_grid": "La Cuadrícula Portátil es un almacenamiento portátil que no está conectado a una red. Te permite interactuar con un Disco de Almacenamiento mientras no está conectado a una red.", + "atm9.quest.rs.desc.fluid_grid": "¿Planeas almacenar líquidos? Necesitarás una &9Cuadrícula de Fluidos&r para poder ver qué fluidos tienes en tus Discos de Fluidos. \\n \\n Consejo Profesional: Si quieres almacenar gases de Mekanism, ve si puedes convertirlos en líquido primero usando un Condensador Rotatorio.", + "atm9.quest.rs.desc.autocrafting": "&9Patrones&r son el pan y la mantequilla del autocrafteo. Estos almacenan recetas para permitir que tu red de RS sepa cómo crear ítems.", + "atm9.quest.rs.desc.pattern_grid": "Esta cuadrícula te permite imprimir recetas en patrones para tu red. \\n \\n La forma más fácil de crear una receta para un patrón es buscar el ítem en JEI y luego hacer clic en el botón '+' en la esquina inferior derecha de la receta. Esto colocará la receta en la cuadrícula. \\n \\n En el lado derecho, la ranura superior se usa para almacenar Patrones en blanco. Con un Patrón en blanco dentro, deberías poder hacer clic en la Flecha debajo para imprimir la receta en el patrón. \\n \\n ¡Luego querrás poner el Patrón en un creador!", + "atm9.quest.rs.desc.crafting_monitor": "Cuando se conecta a tu sistema, el &9Monitor de Crafteo&r te permite ver qué ítems están actualmente en tu cola de crafteo. \\n \\n Necesitarás uno de estos si quieres poder cancelar crafteos que no están funcionando o están bugueados.", + "atm9.quest.rs.desc.crafter": "El &9Creador&r es como almacenamos patrones para que nuestra Red sepa cómo crear ítems. Una vez que una receta se coloca en el creador, podrás 'solicitar' un ítem para ser creado desde tu Cuadrícula. Puedes hacer esto manteniendo presionado CTRL+Shift cuando haces clic en el ítem para el que tienes una receta para abrir la GUI de crafteo. \\n \\n Este bloque también puede colocarse frente a una máquina para usar &6Patrones de Procesamiento&r. Por ejemplo, si apuntas el Creador a un Horno, puedes poner una receta dentro para una receta que necesitas un horno, como fundir procesadores en bruto. Siempre que el creador esté conectado a tu sistema y el Horno tenga un importador conectado a él, el Creador te permitirá solicitar la versión fundida del Procesador.", + "atm9.quest.rs.desc.iron": "Un creador mejorado que tiene más patrones y tiene una mayor velocidad de crafteo.", + "atm9.quest.rs.desc.gold": "Un creador mejorado que tiene más patrones y tiene una mayor velocidad de crafteo.", + "atm9.quest.rs.desc.diamond": "Un creador mejorado que tiene más patrones y tiene una mayor velocidad de crafteo.", + "atm9.quest.rs.desc.netherite": "Un creador mejorado que tiene más patrones y tiene una mayor velocidad de crafteo.", + "atm9.quest.rs.desc.wireless": "Si quieres acceder a tu red de Refined Storage de forma inalámbrica, necesitarás comenzar creando un &9Transmisor Inalámbrico&r. \\n \\n Puedes colocarlo en cualquier lugar de tu sistema. Esto es necesario para usar cuadrículas inalámbricas.", + "atm9.quest.rs.desc.WCG": "Te permite acceder a tu cuadrícula de forma inalámbrica pero con una mesa de crafteo integrada.", + "atm9.quest.rs.desc.WG": "Te permite acceder a tu almacenamiento de forma inalámbrica.", + "atm9.quest.rs.desc.WFG": "Te permite acceder a tu cuadrícula de fluidos de forma inalámbrica.", + "atm9.quest.rs.desc.range": "Para aumentar el alcance de tu conexión inalámbrica a tu sistema, necesitarás crear &9Mejoras de Alcance&r. \\n \\n El Transmisor Inalámbrico solo puede contener 4 en total. Aquí tienes una de regalo.", + "atm9.quest.rs.desc.infiniterange": "'¡Necesito más ALCANCE!!!' \\n \\n Bueno, coloca uno de estos en tu Transmisor Inalámbrico y podrás acceder a tu almacenamiento en red con un alcance infinito. \\n \\n Sin embargo, esto no se extiende a otras dimensiones.....", + "atm9.quest.rs.desc.dimension": "¡Pero este sí! \\n \\n Esto te permite acceder a tu sistema de RS de forma inalámbrica desde cualquier dimensión.", + + "atm9.quest.rs.subt.refined": "Empezando", + "atm9.quest.rs.subt.security": "¡Asegura tu cuadrícula!", + "atm9.quest.rs.subt.grid": "¡Conectando Redes de Forma Inalámbrica!", + "atm9.quest.rs.subt.transmitter": "Redes a Distancia", + "atm9.quest.rs.subt.wrench": "Gírame de un lado a otro", + "atm9.quest.rs.subt.cables": "Conectando el Sistema", + "atm9.quest.rs.subt.destructor": "¡Rompiendo Bloques!", + "atm9.quest.rs.subt.constructor": "¡Colocando Bloques!", + "atm9.quest.rs.subt.importer": "¡Importando Ítems!", + "atm9.quest.rs.subt.exporter": "¡Exportando Ítems!", + "atm9.quest.rs.subt.disk_manipulator": "¡Tiempo de Disquetes!", + "atm9.quest.rs.subt.portable_grid": "Cuadrícula Portátil", + "atm9.quest.rs.subt.crafter": "¡Crafteo Automatizado!", + "atm9.quest.rs.subt.wireless": "Almacenamiento, a distancia", + "atm9.quest.rs.subt.range": "Quiero decir Alcance de Transmisión", + + + "atm9.quest.power.ATP": "¡Todo Sobre Energía!", + "atm9.quest.power.moving": "Transfiriendo Energía", + "atm9.quest.power.pipez": "&9Usando Pipez:&r &aTubería de Energía&r", + "atm9.quest.power.betterpipez": "Actualizando nuestras Pipez", + "atm9.quest.power.QE": "&9Transferencia Inalámbrica:&r &6Entangleporter Cuántico&r", + "atm9.quest.power.cables": "&9Usando Mekanism:&r &aCable Universal Básico&r", + "atm9.quest.power.flux": "Redes Flux", + "atm9.quest.power.core": "Los Materiales de Fabricación 'Núcleo'", + "atm9.quest.power.plug": "Iniciando Tu Red", + "atm9.quest.power.network": "Mi Primera Red", + "atm9.quest.power.UI": "La Interfaz de Redes Flux", + "atm9.quest.power.point": "Accediendo a la Energía de la Red", + "atm9.quest.power.controller": "Carga Inalámbrica", + "atm9.quest.power.flux_storage": "Almacenamiento Flux", + "atm9.quest.power.early": "Opciones de Energía Temprana", + "atm9.quest.power.heat": "Generador de Calor", + "atm9.quest.power.coal": "Generador de Carbón", + "atm9.quest.power.meka": "Mekanism: Energía Renovable", + "atm9.quest.power.end": "Opciones de Energía de Fin de Juego", + "atm9.quest.power.mid": "Opciones de Energía de Juego Medio", + "atm9.quest.power.gas": "&eGenerador de Gas&r &dde Mekanism&r", + "atm9.quest.power.powah": "Necesitas más &9Energía&r", + "atm9.quest.power.reactors": "Reactores Extremos", + "atm9.quest.power.storage": "Almacenando Energía", + "atm9.quest.power.battery": "Batería de Energía", + "atm9.quest.power.cube": "Cubos de Energía de Mekanism", + "atm9.quest.power.cells": "Celdas de Energía de RFTools", + "atm9.quest.power.more": "¿Necesitas más almacenamiento?", + + "atm9.quest.power.desc.ATP": "¡Este capítulo está dedicado a todo lo relacionado con la energía! \\n \\n En esta sección, encontrarás las formas básicas de generar, almacenar y transferir energía.", + "atm9.quest.power.desc.moving": "Si buscas diferentes formas de sacar energía de tus máquinas, ¡aquí puedes encontrarlo! \\n \\n Hay varias opciones, tanto &acon cable&r como &9inalámbricas&r, para transferir energía.", + "atm9.quest.power.desc.pipez": "Estas son tuberías simples que se pueden actualizar con Mejoras de Tubería. \\n \\n Para 'extraer' energía de un bloque, coloca la tubería junto al bloque y en el lado que está conectado, mantén presionado shift + clic derecho con la llave de la tubería para configurar la tubería para extraer. \\n \\n El mod &9Pipez&r también ofrece formas de transportar elementos, gases y líquidos. ¡O puedes hacer una Tubería Todo en Uno llamada &aTubería Universal&r.", + "atm9.quest.power.desc.betterpipez": "Para que tus tuberías extraigan más energía, querrás hacer una actualización. \\n \\n Una vez que hayas configurado una tubería para extraer con shift + clic derecho, puedes insertar una mejora de tubería haciendo clic derecho en la tubería con la mejora. También puedes hacer clic derecho con la mano vacía y agregarlo usando la GUI. \\n \\n Para poder configurar filtros, necesitarás al menos una &9Mejora de Tubería Avanzada&r.", + "atm9.quest.power.desc.QE": "Con un poco de trabajo en Mekanism, esta máquina te permite transferir cualquier cosa de forma inalámbrica. \\n \\n Puedes configurar canales específicos para transferir elementos individuales, energía o incluso gases de Mekanism. Es bastante genial.", + "atm9.quest.power.desc.cables": "Mekanism ofrece un cable de aspecto agradable para transferir tu energía. \\n \\n Si la máquina a la que te estás conectando ya empuja o tira energía, no necesitarás configurar el cable. De lo contrario, necesitarás un &9Configurador&r para configurar la tubería. Mantén presionado shift + clic derecho para cambiar el cable a modo de empuje o extracción.", + "atm9.quest.power.desc.flux": "&9Flux Networks&r es un mod que tiene como objetivo ser la solución para todas tus necesidades de energía inalámbrica. \\n \\n El mod en sí no tiene una forma de generar energía, pero puede almacenar y transmitir energía de forma inalámbrica, incluso a través de dimensiones. Incluso puede cargar tus artículos en tu inventario. \\n \\n Incluso puedes cargar tu jetpack mientras vuelas con este mod. ¿QUÉ TAN GENIAL ES ESO? \\n \\n Para empezar con el mod, necesitarás un poco de Polvo Flux. Ve al tier de la roca madre, luego lanza un poco de piedra roja encima de un bloque de roca madre. Coloca un bloque de obsidiana justo encima de la piedra roja flotante, luego haz clic izquierdo en la obsidiana.", + "atm9.quest.power.desc.core": "En este mod, necesitarás &aNúcleos Flux&r y &aBloques Flux&r para fabricar las partes principales de tu red. ¡Haz algunos de cada uno!", + "atm9.quest.power.desc.plug": "El primer elemento que necesitarás para iniciar tu Red Flux es un &9Enchufe Flux&r. \\n \\n El Enchufe se usa para 'extraer' energía del bloque al que está conectado. Aparte de un pequeño búfer, el Enchufe no almacena energía por sí mismo, así que no te preocupes por que consuma toda tu energía. \\n \\n Se sugiere colocar el Enchufe en un bloque de almacenamiento de energía como un cubo de energía. Puede conectarse a cables, tuberías o la salida de cualquier máquina productora de energía. \\n \\n ¡Para aprender a configurar tu primera red, consulta la siguiente misión!", + "atm9.quest.power.desc.network": "Haz clic derecho en tu enchufe y verás la Interfaz de Red Flux. En la esquina superior derecha, haz clic en el botón + para crear tu primera red. Necesitarás establecer una contraseña para crear la red, pero también puedes establecer un color. \\n \\n Desde aquí, puedes ir a la pestaña de Selección de Red para activar tu red en el enchufe. Si el enchufe está conectado a una fuente de energía, ahora puedes aprovechar esa energía en cualquier parte de tu sistema utilizando un Punto Flux. \\n \\n Consejo Pro: ¡Puedes crear múltiples redes si deseas tener diferentes fuentes de energía alimentando diferentes partes de tus sistemas!", + "atm9.quest.power.desc.UI": "Hacer clic derecho en un bloque funcional de Red Flux te dará esta interfaz. \\n \\n Cada Enchufe o Punto puede ser nombrado, tener un tier de prioridad personalizado y tener un límite de transferencia de energía personalizado. Esto permite un control total sobre todas las partes de tu sistema. \\n \\n &aIgnorar Límite&r ignora el límite establecido. \\n \\n Hay varias otras pestañas para revisar, principalmente para estadísticas sobre tu red.", + "atm9.quest.power.desc.point": "Con nuestro enchufe configurado, ahora podemos aprovechar la energía de nuestra red. El &9Punto Flux&r hace exactamente eso. Dirige la energía de tu red al bloque al que está conectado, incluyendo tuberías o cables, o directamente a máquinas. \\n \\n Una vez que hayas colocado tu punto en la máquina o bloque que deseas alimentar, haz clic derecho en él y selecciona tu red en la pestaña de Selección de Red. Al igual que el enchufe, puedes ajustar cuánto energía extrae, el tier de prioridad, etc.", + "atm9.quest.power.desc.controller": "Redes Flux también proporciona una forma de cargar tus artículos de forma inalámbrica, ¡incluso a través de dimensiones! \\n \\n Una vez que tengas un Enchufe conectado a tu sistema de energía, querrás hacer el &9Controlador Flux&r y colocarlo. \\n \\n Haz clic derecho para abrir la interfaz y ve a la pestaña 'Carga Inalámbrica'. Desde aquí, puedes seleccionar cada sección de tu inventario que te gustaría mantener cargada. Para activar, asegúrate de presionar el interruptor en la parte inferior para Habilitar la carga inalámbrica, luego haz clic en aplicar.", + "atm9.quest.power.desc.flux_storage": "Redes Flux proporciona una forma de almacenar la energía que generas para tu red. \\n \\n ¡Estos almacenan enormes cantidades de energía en general y pueden ser actualizados para almacenar aún más!", + "atm9.quest.power.desc.early": "¿Buscas opciones de energía temprana? ¡Estas son buenas maneras de comenzar a generar energía! \\n \\n Estas no producen mucha energía, pero generalmente son fáciles o baratas de obtener en el juego temprano.", + "atm9.quest.power.desc.heat": "&aEl Generador de Calor de Mekanism&r es una forma diferente de producción básica de energía. Tiene dos modos de crear energía: \\n \\n &9Pasivo:&r Rodear el generador con bloques de lava fuente o bloques de flujo crea energía pasiva a lo largo del tiempo a través del calor. Coloca un bloque de lava fuente en la parte superior y deja que fluya por los lados. ¡Asegúrate de tener conectadas las tuberías para la energía primero! \\n \\n &9Activo:&r Colocar materiales combustibles como carbón o madera en el generador quemará el combustible para crear energía. Esto no es muy eficiente.", + "atm9.quest.power.desc.coal": "El Generador de Carbón de RFTools es uno de los generadores de carbón más fáciles de hacer. \\n \\n Es muy simple de usar y crea una cantidad decente de energía basada en el material combustible que ingresas. También distribuye automáticamente la energía a los bloques adyacentes.", + "atm9.quest.power.desc.meka": "Mekanism proporciona varias formas de generar energía utilizando recursos renovables. \\n \\n Los &9Generadores Solares&r aprovechan el poder del sol para proporcionar necesidades básicas de energía. No funciona durante la noche y debe tener acceso al cielo. El vidrio está bien. \\n \\n El &9Generador de Viento&r proporciona energía a través del viento. A menos que hayas descubierto una manera para que tu personaje gire manualmente esto, la velocidad a la que gira se basa en el tier Y en el que se coloca. También necesita acceso directo al cielo sin ningún bloque encima.", + "atm9.quest.power.desc.end": "Si buscas generar una gran cantidad de energía, puedes comenzar ampliando algunas de las opciones de la sección &9Energía de Juego Medio&r. Haz tus &eReactores Extremos&r más grandes. Actualiza tus &9Termo Generadores&r a Nitro. Enloquece. \\n \\n &9Mekanism&r también tiene una opción de energía de fin de juego que es difícil de superar. \\n \\n El &dReactor de Fusión&r puede producir hasta 200MRF/t, y si quieres aprender cómo construirlo, asegúrate de revisar el Capítulo de &aMekanism:&r &dAvanzado&r.", + "atm9.quest.power.desc.mid": "¡No puedes alimentar tu base con carbón para siempre! Si tienes una cantidad decente de recursos disponibles, ¡es hora de actualizar tu configuración de energía! \\n \\n Estas opciones generalmente requieren un poco de configuración, pero producen suficiente energía para llevarte lejos en tu juego.", + "atm9.quest.power.desc.gas": "Si alguna vez has oído hablar del 'Poder del Melón', esto es. El &9Generador de Gas&r de Mekanism puede producir una buena cantidad de energía bombeando &9Etileno&r hecho de rodajas de melón. \\n \\n Para producir &dEtileno&r, comienza triturando materiales orgánicos en una &eTrituradora&r para crear &6Bio Combustible&r. ¡Las rodajas de melón se usan típicamente para esto! Esto se bombea a una &dCámara de Reacción Presurizada&r (PRC para abreviar). \\n \\n El PRC necesita agua, bio combustible y algo de hidrógeno para crear etileno. Puedes obtener el hidrógeno separando agua en un &9Separador Electrolítico&r. \\n \\n Una vez que hayas comenzado a producir el etileno, bombéalo al Generador de Gas para comenzar a generar energía.", + "atm9.quest.power.desc.powah": "Créelo o no, el mod &dPowah&r tiene algunas opciones excelentes para obtener... energía. \\n \\n ¡Asegúrate de revisar el Capítulo de &cPowah&r para aprender más!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r ofrece reactores multibloque que son completamente personalizables en tamaño, eficiencia y más. \\n \\n Para obtener más información sobre cómo comenzar con Extreme Reactors, consulta la línea de misiones del mod.", + "atm9.quest.power.desc.storage": "¡Esta sección te muestra diferentes formas de almacenar tu energía!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r proporciona un sistema de almacenamiento de energía simple. Las baterías incluso se pueden combinar en una cuadrícula de fabricación para aumentar el almacenamiento total.", + "atm9.quest.power.desc.cube": "Mekanism es uno de los mejores mods para el almacenamiento de energía, especialmente en el juego temprano. \\n \\n El Cubo de Energía Básico es fácil de configurar, fácil de fabricar y almacena mucha energía. También se puede actualizar y puede cargar artículos dentro de la interfaz. \\n \\n Para obtener más información sobre la actualización del Cubo de Energía, así como el mod, dirígete a la línea de misiones de &aMekanism&r.", + "atm9.quest.power.desc.cells": "RFToolsPower tiene &9Celdas de Energía&r para almacenar energía, que son unidades de almacenamiento multibloque que se pueden personalizar y actualizar para almacenar energía. \\n \\n Necesitarás una llave para determinar las entradas y salidas de energía.", + "atm9.quest.power.desc.more": "&9La Matriz de Inducción&r de Mekanism es la mejor manera de almacenar tu energía. \\n \\n Si buscas el mejor almacenamiento de energía en el juego, consulta el Capítulo de &aMekanism:&r &dAvanzado&r.", + + "atm9.quest.power.subt.QE": "También funciona para elementos, gases, líquidos y calor.", + "atm9.quest.power.subt.cables": "Tubería de Transferencia de Energía de Mekanism", + "atm9.quest.power.subt.flux": "La Solución de Energía Inalámbrica Definitiva", + "atm9.quest.power.subt.network": "¡Ahora eres un Administrador de Red!", + "atm9.quest.power.subt.flux_storage": "Almacenando Energía", + "atm9.quest.power.subt.early": "Energía Inicial", + "atm9.quest.power.subt.heat": "La Solución de Energía Inicial de Mekanism", + "atm9.quest.power.subt.meka": "Usando el Sol", + "atm9.quest.power.subt.end": "Más Energía de la que Necesitarás", + "atm9.quest.power.subt.gas": "El Poder del Melón", + "atm9.quest.power.subt.reactors": "¡Reactores Personalizables!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apoteosis", + "atm9.quest.spawner.changes": "Cambios Básicos del Juego", + "atm9.quest.spawner.anvil": "Yunque y Tijeras", + "atm9.quest.spawner.cactus": "Los Cultivos Verdes Altos ahora son más altos.", + "atm9.quest.spawner.fletcher": "¡La Mesa de Flechas ahora funciona!", + "atm9.quest.spawner.spawner": "Generador de Monstruos", + "atm9.quest.spawner.prismarine": "Rango de Activación", + "atm9.quest.spawner.ghast": "Máximas Entidades", + "atm9.quest.spawner.atm": "Retraso Mínimo de Aparición", + "atm9.quest.spawner.unob": "Retraso Máximo de Aparición", + "atm9.quest.spawner.quartz": "Día de los Contrarios", + "atm9.quest.spawner.lantern": "Ignorar Luz", + "atm9.quest.spawner.redstone": "Activo con Redstone", + "atm9.quest.spawner.conduit": "Ignorar Jugadores", + "atm9.quest.spawner.dragon": "Ignorar Todas las Condiciones", + "atm9.quest.spawner.wool": "¡Baja el volumen, vas a despertar a los mobs!", + "atm9.quest.spawner.piglich": "Cantidad de Aparición", + "atm9.quest.spawner.apple": "Sin IA", + "atm9.quest.spawner.egg": "Juvenil", + "atm9.quest.spawner.rods": "Rango de Aparición", + + "atm9.quest.spawner.desc.apotheosis": "Apoteosis es un mod bastante grande, así que lo dividiré en 3 capítulos de misiones. Los Encantamientos y Afijos estarán separados. Este es para los cambios normales del juego.", + "atm9.quest.spawner.desc.changes": "Apoteosis agrega algunos cambios pequeños a Minecraft, ¡no te preocupes, todos son buenos y útiles!", + "atm9.quest.spawner.desc.anvil": "Algunos de los elementos cambiados con Apoteosis son los Encantamientos para Yunques y Tijeras. Las Tijeras ahora pueden usar los encantamientos normales, pero también incluyen fortuna y nuevos encantamientos. Las Tijeras pueden obtener Suero de Crecimiento, Aberración Cromática y Explotación de Trabajadores. Puedes descubrir por ti mismo qué hacen. Los Yunques ahora pueden ser encantados con Irrompible y nuevos encantamientos también. División y Obliteración. Ambos se usan en el yunque y luego usa el Yunque Encantado para soltarlo sobre un Libro Encantado.", + "atm9.quest.spawner.desc.cactus": "¿Alguna vez te aburriste de las alturas 'normales' para los cactus, bambú y caña de azúcar? ¿Alguna vez deseaste ver rascacielos de Bambú? ¡Apoteosis puede traerte tus cultivos Rascacielos! ¡Ahora los límites de altura para Cactus, Bambú y Caña de Azúcar han aumentado! ¿A cuánto? No sé, ¿cuál es el límite de altura del mundo?", + "atm9.quest.spawner.desc.fletcher": "¡La Mesa de Flechas ha estado aquí desde la versión 1.14 y todavía solo se usa para el trabajo de aldeano! ¿Qué pasa con el trabajo del jugador? En lugar de hacer flechas con efectos de poción en una mesa de trabajo, ahora puedes usar la Mesa de Flechas. Es simplemente más genial y profesional usar la mesa designada para eso.", + "atm9.quest.spawner.desc.spawner": "Otro cambio del juego que trae Apoteosis es a los Generadores. ¿Recuerdas poder minar Generadores con Toque de Seda? ¡Bueno, está de vuelta gracias a Apoteosis! También hay muchas nuevas Modificaciones que puedes agregar a los Generadores haciendo clic derecho en cualquiera de estos elementos.", + "atm9.quest.spawner.desc.prismarine": "El Rango de Activación es lo cerca que debe estar el Jugador (tú) del Generador para que funcione. El más bajo puede ser a 1 bloque de distancia y el más alto a 48 bloques de distancia. Forman un círculo alrededor del generador en lugar de bloques directos. El Conductor y el Huevo de Dragón ignorarán estos.", + "atm9.quest.spawner.desc.ghast": "Las entidades máximas son la cantidad de mobs que pueden ser generados por un generador y mantenerse. Si solo hay 6 entidades máximas, cuando ya hay 6 mobs generados, no se generarán más hasta que estén muertos o movidos. Cada Lágrima de Ghast lo aumenta o disminuye en 2 Entidades. Máximo de 16 Entidades y Mínimo de 1.", + "atm9.quest.spawner.desc.atm": "Para determinar cuándo el Generador generará, elige un número aleatorio entre el retraso máximo y mínimo de aparición. El Mínimo puede ser tan bajo como 100 y tan alto como 32,767. Cada Lingote aumenta o disminuye en 10.", + "atm9.quest.spawner.desc.unob": "El Retraso Máximo de Aparición es cuánto podría tardar en generar mobs. Al igual que el Mínimo, puede ser tan bajo como 100 y tan alto como 32,767. Cada Lingote da 10. Los números son ticks de Minecraft, 20 ticks equivalen a 1 segundo. Así que el retraso de generación más rápido sería de 5 segundos entre cada uno.", + "atm9.quest.spawner.desc.quartz": "El Cuarzo hace que lo que sea que haga el otro elemento, lo haga al revés para el Generador. Con Cuarzo en tu mano secundaria y el otro elemento de Modificación del Generador en tu mano principal, hará lo contrario de su función. Con Cuarzo y Varas de Blaze en lugar de aumentar el Rango de Aparición, lo disminuirá. Con Cuarzo y Lágrimas de Ghast disminuirá las Entidades Máximas.", + "atm9.quest.spawner.desc.lantern": "Algunos mobs (principalmente monstruos) necesitan ciertos Niveles de Luz para generarse. Los hostiles necesitan niveles más bajos y los pasivos niveles más altos. ¡Usar una Linterna de Alma hace que nunca tengas que preocuparte por los Niveles de Luz ya que los ignora! Esto no ignora otros requisitos para la generación como los animales de granja que necesitan hierba. Es otro que se ignora con el Huevo de Dragón.", + "atm9.quest.spawner.desc.redstone": "La Activación con Redstone le da a tu generador un interruptor de encendido/apagado. Sin energía de Redstone no generará.", + "atm9.quest.spawner.desc.conduit": "El Conductor hará lo que hacen los Fragmentos de Prismarina pero mucho mejor. Los jugadores ya no necesitan estar cerca del generador. Mientras esté cargado el chunk, generará.", + "atm9.quest.spawner.desc.dragon": "Lo imprescindible para todos los Generadores. Cuando dice ignorar todas las condiciones, significa la mayoría. Ignora niveles de luz, bloques necesarios para la generación y biomas. Las condiciones de espacio aún son necesarias, como los slimes que necesitan un área de 3x3 para generarse, y lo mismo para los jugadores que necesitan estar cerca.", + "atm9.quest.spawner.desc.wool": "La Lana solo hace una cosa al generador y es silenciarlo. ¿No te gusta escuchar los molestos sonidos del Generador? ¡Entonces usa Lana! ¡Cualquier color, grosor o diseño!", + "atm9.quest.spawner.desc.piglich": "El Corazón de Piglich es dejado por... bueno, el Piglich. Puede ser usado para aumentar la cantidad de mobs que PUEDEN generarse desde un generador. Los Mobs generados son aleatorios con una cantidad máxima determinada por los Corazones de Piglich. Aumenta o disminuye en 1 por cada corazón hasta un máximo de 8.", + "atm9.quest.spawner.desc.apple": "Al usar una Manzana Dorada en un Generador, absorbes las almas de los mobs que serán generados, dejando solo un cascarón hueco de lo que solían ser. Los mobs perderán toda su IA, así que harán básicamente lo que hace un soporte de armaduras. No pueden golpearte, no pueden teletransportarse, no pueden moverse por sí mismos. Se quedan ahí listos para ser asesinados, ¡qué emocionante!", + "atm9.quest.spawner.desc.egg": "Este puede ser nuevo para aquellos que regresan de versiones anteriores. Al usar un huevo de tortuga en un generador, solo generará versiones bebés de los mobs en él. Esto solo funciona con versiones bebés de mobs de Vanilla, no modded.", + "atm9.quest.spawner.desc.rods": "El Rango de Aparición es el área donde los mobs pueden generarse. Cuanto más grande sea el área, más espacio para que se generen. Cuanto más pequeña sea el área, más barato será la fábrica.", + + + "atm9.quest.farm.food": "Comida y Agricultura", + "atm9.quest.farm.farming": "El Plantador", + "atm9.quest.farm.grass": "Golpea la Hierba", + "atm9.quest.farm.flax": "Semillas de Lino", + "atm9.quest.farm.string": "Cuerda de Semillas", + "atm9.quest.farm.wheat": "Trigo", + "atm9.quest.farm.bread": "El Pan de Vida", + "atm9.quest.farm.cane": "Azúcar, Azúcar", + "atm9.quest.farm.sugar": "Eres tan dulce.", + "atm9.quest.farm.cake": "Puedes tener tu Pastel y Comértelo también.", + "atm9.quest.farm.fish": "El Comienzo de un Pescador", + "atm9.quest.farm.iron": "Caña de Pescar de Hierro", + "atm9.quest.farm.gold": "Caña de Pescar de Oro", + "atm9.quest.farm.diamond": "Caña de Pescar de Diamante", + "atm9.quest.farm.neptune": "Caña de Pescar de Neptunio", + "atm9.quest.farm.book": "Haciendo una Cocina, con un libro.", + "atm9.quest.farm.cookbook": "Cocinando con el poder de los Diamantes", + "atm9.quest.farm.kitchen": "LO MEJOR DESDE EL PAN REBANADO", + "atm9.quest.farm.sink": "El Fregadero = Agua Infinita", + "atm9.quest.farm.fridge": "El Refrigerador", + "atm9.quest.farm.cool": "Hielo, Hielo, Bebé", + "atm9.quest.farm.cabinet": "Más Almacenamiento", + "atm9.quest.farm.jar": "Una Vaca en un Frasco", + "atm9.quest.farm.heat": "Mejora de Calor", + "atm9.quest.farm.stove": "Cariño, hay un Horno en la Cocina", + "atm9.quest.farm.counter": "Necesito más espacio para cocinar.", + "atm9.quest.farm.pot": "Macetas de Botánica", + "atm9.quest.farm.botany": "Automatizando las Macetas", + "atm9.quest.farm.animals": "Vamos a hacerlo a la antigua usanza.", + "atm9.quest.farm.cows": "Pero.... Las vacas no se pueden esquilar...", + "atm9.quest.farm.milk": "Encuentra una vaca. Ordeña la vaca. Beneficio.", + "atm9.quest.farm.sheep": "Es hora de esquilar", + "atm9.quest.farm.wool": "María tenía un corderito", + "atm9.quest.farm.market": "Comprando Suministros de Granja", + "atm9.quest.farm.chicken": "No voy a hacer un chiste de huevos.", + "atm9.quest.farm.egg": "Las gallinas deben irse", + + "atm9.quest.farm.desc.food": "¡Bienvenido al capítulo de Comida y Agricultura! \\n \\n ¡Aquí encontrarás diferentes formas de cultivar y preparar comida!", + "atm9.quest.farm.desc.grass": "Vamos a recolectar algunas semillas.", + "atm9.quest.farm.desc.flax": "&2¡Las Semillas de Lino&r son una excelente manera de obtener cuerda en el juego temprano!", + "atm9.quest.farm.desc.string": "¡El lino se convierte en cuerda!", + "atm9.quest.farm.desc.cane": "¡Encuentra algo de caña de azúcar!", + "atm9.quest.farm.desc.sugar": "Deberías tener todo lo que necesitas.", + "atm9.quest.farm.desc.cake": "Es hora de hornear un pastel, si tienes leche y huevos listos.", + "atm9.quest.farm.desc.fish": "Pero él suele cerrar a las 5, así que a quién le importa.", + "atm9.quest.farm.desc.book": "Adelante. Pon un libro en un horno.", + "atm9.quest.farm.desc.cookbook": "Fabrica la siguiente versión del libro. Te prometo que vale la pena. \\n \\n Incluso te devolveré un Diamante.", + "atm9.quest.farm.desc.kitchen": "Este bloque es parte de una cocina multibloque. \\n \\n Esto te mostrará todas las recetas disponibles con la comida que tienes en tu inventario o almacenada en la cocina multibloque. \\n \\n Finalmente puedes crear una cocina agradable en Minecraft.", + "atm9.quest.farm.desc.sink": "Este bloque proporciona agua a la cocina multibloque. \\n \\n También puede proporcionar agua infinita bombeando agua a través de cables o tuberías.", + "atm9.quest.farm.desc.fridge": "Almacena artículos en la cocina multibloque. ¡Apílalos uno encima del otro! \\n \\n También puedes hacer shift-click derecho en él para abrir la puerta, y puedes simplemente hacer clic derecho para colocar objetos.", + "atm9.quest.farm.desc.cool": "¡Proporciona recetas de Hielo y Nieve!", + "atm9.quest.farm.desc.cabinet": "Esto funciona como el mostrador de la cocina, excepto que está en el aire. \\n \\n Y no puedes poner cosas encima.", + "atm9.quest.farm.desc.jar": "Este bloque produce leche con el tiempo y permite recetas de leche para la cocina multibloque. \\n \\n Para poner una vaca en el frasco, coloca el frasco en un agujero. Atrae a la vaca para que caiga en dicho agujero sobre el frasco, luego deja caer un yunque sobre ella. \\n \\n No tengo idea de qué está hecho este vidrio, pero es más fuerte que mi relación con el Pollo.", + "atm9.quest.farm.desc.heat": "Te permite conectar energía a la Estufa.", + "atm9.quest.farm.desc.stove": "¡Este bloque habilita recetas de fundición en tu cocina multibloque!", + "atm9.quest.farm.desc.counter": "Este bloque almacena artículos para cocinar. \\n \\n Puedes colocar otros elementos de la cocina multibloque sobre él, como tostadoras y una Vaca en un Frasco.", + "atm9.quest.farm.desc.pot": "&9¡Las Macetas de Botánica&r facilitan el cultivo de tus recursos! \\n \\n ¡Estas macetas crecen automáticamente casi cualquier cosa que pongas en ellas y pueden incluso mejorarse para la automatización!", + "atm9.quest.farm.desc.botany": "Las macetas con tolva automáticamente saldrán al almacenamiento debajo de ellas. ¡Esto puede usarse para automatizar todos tus cultivos!", + "atm9.quest.farm.desc.animals": "El clásico Plomo. Úsalo para llevar animales a tu área de granja. \\n \\n Esto no es lo mismo que se encuentra en la pintura.", + "atm9.quest.farm.desc.cows": "No quiero saber cómo conseguiste esto.", + "atm9.quest.farm.desc.milk": "Encuentra una vaca y haz clic derecho en ella con un cubo. \\n \\n En serio, ¿por qué no hay toros?", + "atm9.quest.farm.desc.wool": "¡Vamos a recolectar algunas piezas de lana!", + "atm9.quest.farm.desc.market": "Los mercados te proporcionan un aldeano que puede venderte cualquier cosa si tienes la cantidad correcta de esmeraldas. \\n \\n Spoiler: Generalmente solo es 1 Esmeralda por artículo. ¡PERO TIENEN TODO!", + "atm9.quest.farm.desc.chicken": "Las gallinas pondrán estos huevos naturalmente. \\n \\n Supongo que las gallinas están en... &o¡Modo huevo-activo!&r.", + + "atm9.quest.farm.subt.food": "Comenzando", + "atm9.quest.farm.subt.farming": "Espera hasta que tengas máquinas para esto.", + "atm9.quest.farm.subt.grass": "Bloque Mano 1, Bloque Hierba 0", + "atm9.quest.farm.subt.flax": "¿Quién necesita arañas de todos modos?", + "atm9.quest.farm.subt.wheat": "¡A los speedrunners les encanta esto!", + "atm9.quest.farm.subt.bread": "Rápido y Sencillo", + "atm9.quest.farm.subt.cane": "Esto ahora crece hasta el cielo.", + "atm9.quest.farm.subt.sugar": "Pon un poco de azúcar en mí.", + "atm9.quest.farm.subt.fish": "Willy estaría orgulloso.", + "atm9.quest.farm.subt.book": "Fundir un libro. Totalmente no se incendiará.", + "atm9.quest.farm.subt.cookbook": "Esto definitivamente vale la pena.", + "atm9.quest.farm.subt.kitchen": "Betty White nació antes que el pan rebanado", + "atm9.quest.farm.subt.sink": "¿Por qué usar 3 bloques cuando 1 bloque hace el truco?", + "atm9.quest.farm.subt.fridge": "Lo abrirás, lo cerrarás y luego lo volverás a abrir, solo porque estás aburrido.", + "atm9.quest.farm.subt.cabinet": "¡Tanto espacio para actividades!", + "atm9.quest.farm.subt.jar": "De algún modo da la leche, ninguna vaca es lastimada.", + "atm9.quest.farm.subt.stove": "No se necesita temporizador", + "atm9.quest.farm.subt.counter": "&oNecesitamos&r más espacio para cocinar.", + "atm9.quest.farm.subt.animals": "Adelante, vaquero.", + "atm9.quest.farm.subt.milk": "¿Por qué no hay toros en el juego?", + "atm9.quest.farm.subt.wool": "¿De quién era el vellón.... arcoíris?", + "atm9.quest.farm.subt.market": "El aldeano tiene más de una forma de aparecer", + "atm9.quest.farm.subt.chicken": "o ¿sí?", + "atm9.quest.farm.subt.egg": "¿Cómo crees que se hace el pollo frito?", + + + "atm9.quest.hostile.welcome": "¡Bienvenido a &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aAprendiendo sobre Mobs&r", + "atm9.quest.hostile.modeling": "&9Modelando Mobs&r", + "atm9.quest.hostile.data": "Subiendo de Nivel Modelos de Datos", + "atm9.quest.hostile.simulator": "&aSimulando Muertes&r", + "atm9.quest.hostile.overworld": "Predicción Generalizada del Supramundo", + "atm9.quest.hostile.nether": "Predicción Generalizada del Nether", + "atm9.quest.hostile.end": "Predicción Generalizada del End", + "atm9.quest.hostile.twilight": "Predicción Generalizada del Twilight", + "atm9.quest.hostile.loot": "Creando &dBotín&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (o HNN en corto) es un mod basado en simular muertes de mobs para obtener botín. \\n \\n Para hacerlo, recolectarás 'datos' sobre los mobs y luego ejecutarás simulaciones con esos datos para crear sus drops.", + "atm9.quest.hostile.desc.learn": "El &9Deep Learner&r es uno de los componentes principales de HNN. \\n \\n Con este ítem, puedes hacer clic derecho para abrir un HUD y almacenar &6Modelos de Datos&r para recolectar datos mientras matas mobs. \\n \\n Cada Learner puede contener 4 Modelos de Datos, y siempre que tengas el Learner en tu inventario, recolectará datos para los modelos colocados dentro. \\n \\n Nota: Puedes tener varios Deep Learners en tu inventario y contará las muertes para todos los Modelos de Datos dentro de todos los Learners.", + "atm9.quest.hostile.desc.modeling": "Los &9Model Frameworks&r son el punto de partida para crear Modelos de Datos. \\n \\n Para comenzar a recolectar datos sobre un mob específico, querrás hacer uno de estos y luego hacer clic derecho en el mob sobre el que deseas recolectar datos. Cuando se haga correctamente, el Model Framework se convertirá en el Modelo de Datos del mob en el que hiciste clic. \\n \\n Para 'recolectar datos' de ese mob, coloca el Modelo de Datos recién creado dentro de un &aDeep Learner&r y comienza a matar a ese mob específico con el Deep Learner en tu inventario.", + "atm9.quest.hostile.desc.data": "Una vez que hagas tu primer Modelo de Datos, necesitarás subirlo de nivel para que sea útil. \\n \\n Los Modelos de Datos comienzan en el primer nivel: &7Defectuoso&r. Necesitarás al menos subirlo a &aBásico&r si deseas ejecutar algunas simulaciones con él. \\n \\n Una vez colocado dentro del Deep Learner, el HUD te dirá cuántas muertes se requieren para subir de nivel. También puedes ver esta información en la descripción del Modelo, aunque tendrás que hacer cálculos.", + "atm9.quest.hostile.desc.simulator": "La &dCámara de Simulación&r es la máquina principal dentro de HNN. \\n \\n Cuando se le da energía, ejecutará simulaciones basadas en el &bModelo de Datos&r que se coloca dentro. La energía requerida también depende del Modelo de Datos colocado dentro y se puede ver en la descripción del Modelo. \\n \\n La máquina también requiere al menos una &9Matriz de Predicción&r para ejecutar una simulación. \\n \\n El resultado de la simulación se imprimirá en la Matriz. Las simulaciones siempre producirán algún tipo de &ePredicción Generalizada&r, que se puede usar en varias recetas de crafteo. También varían dependiendo del origen del mob en el Modelo de Datos. \\n \\n Si la simulación tiene éxito, recibirás una &dPredicción de Mob&r basada en el modelo. Cuanto mayor sea el nivel del Modelo de Datos utilizado, mayor será la tasa de éxito de una simulación.", + "atm9.quest.hostile.desc.overworld": "Genera varios materiales del Supramundo.", + "atm9.quest.hostile.desc.nether": "Genera varios materiales del Nether.", + "atm9.quest.hostile.desc.end": "Genera varios materiales del End.", + "atm9.quest.hostile.desc.twilight": "Genera varios materiales del Twilight Forest.", + "atm9.quest.hostile.desc.loot": "El &5Fabricador de Botín&r es la máquina que te proporciona ese dulce, dulce botín a partir de las Predicciones de Mob. \\n \\n Cuando se le da energía y una Predicción de Mob exitosa, podrás elegir qué ítem te gustaría obtener del Modelo de Datos de ese mob. La máquina recordará tu elección, por lo que puede ser automatizada. \\n \\n Predicciones de Mob Notables: \\n \\n - &dDragones del End&r para &dHuevos de Dragón&r \\n - &2Zombies&r para Hierro \\n - &0Withers&r para &5Estrellas del Nether&r", + + "atm9.quest.hostile.subt.learn": "El HUD de Aprendizaje", + "atm9.quest.hostile.subt.modeling": "Para 'Recolectar Datos'", + + + "atm9.quest.ma.InEssence": "&aEsencia de Inferium&r", + "atm9.quest.ma.properity": "&bFragmentos de Prosperidad&r", + "atm9.quest.ma.crystal": "&9El Cristal de Infusión&r", + "atm9.quest.ma.altar": "&dEl Altar de Infusión&r", + "atm9.quest.ma.souls": "Creando Semillas de Mobs", + "atm9.quest.ma.tinkering": "Modificaciones", + "atm9.quest.ma.InfGrowth": "Acelerando el Crecimiento", + "atm9.quest.ma.InfTools": "&aHerramientas y Armas de Esencia&r", + "atm9.quest.ma.InfWater": "&aRegadera&r", + "atm9.quest.ma.InfApple": "&aManzana de Inferium&r", + "atm9.quest.ma.InfGear": "&aEquipo de Esencia&r", + "atm9.quest.ma.InfFarm": "Cultivando &aInferium&r", + "atm9.quest.ma.wood": "Semillas de Madera", + "atm9.quest.ma.stone": "Semillas de Piedra", + "atm9.quest.ma.dirt": "Semillas de Tierra", + "atm9.quest.ma.air": "Semillas de Aire", + "atm9.quest.ma.water": "Semillas de Agua", + "atm9.quest.ma.ice": "Semillas de Hielo", + "atm9.quest.ma.earth": "Semillas de Tierra", + "atm9.quest.ma.fire": "Semillas de Fuego", + "atm9.quest.ma.PruEssence": "&2Esencia de Prudentium&r", + "atm9.quest.ma.PruGrowth": "&2Acelerador de Crecimiento de Prudentium&r", + "atm9.quest.ma.PruTools": "&2Herramientas y Armas de Prudentium&r", + "atm9.quest.ma.PruWater": "&2Regadera de Prudentium&r", + "atm9.quest.ma.PruApple": "&2Manzana de Prudentium&r", + "atm9.quest.ma.PruGear": "&2Armadura de Prudentium&r", + "atm9.quest.ma.PruFarm": "&2Tierra Arada de Prudentium&r", + "atm9.quest.ma.pig": "Semillas de Cerdo", + "atm9.quest.ma.chicken": "Semillas de Pollo", + "atm9.quest.ma.sheep": "Beep Beep Soy una Oveja", + "atm9.quest.ma.cow": "Moo Moo Soy una Vaca... NO!", + "atm9.quest.ma.squid": "Semillas de Calamar", + "atm9.quest.ma.fish": "Semillas de Pescado", + "atm9.quest.ma.turtle": "Semillas de Tortuga", + "atm9.quest.ma.slime": "Semillas de Slime", + "atm9.quest.ma.coal": "Semillas de Carbón", + "atm9.quest.ma.coral": "Semillas de Coral", + "atm9.quest.ma.dye": "Semillas de Tinte", + "atm9.quest.ma.nature": "Semillas de Naturaleza", + "atm9.quest.ma.honey": "Semillas de Miel", + "atm9.quest.ma.saltpeter": "Semillas de Salitre", + "atm9.quest.ma.nether": "Semillas del Nether", + "atm9.quest.ma.aluminum": "Semillas de Aluminio", + "atm9.quest.ma.TerEssence": "&cEsencia de Tertium&r", + "atm9.quest.ma.TerGrowth": "&cAcelerador de Crecimiento de Tertium&r", + "atm9.quest.ma.TerTools": "&cHerramientas y Armas de Tertium&r", + "atm9.quest.ma.TerWater": "&cRegadera de Tertium&r", + "atm9.quest.ma.TerApple": "&cManzana de Tertium&r", + "atm9.quest.ma.TerGear": "&cArmadura de Tertium&r", + "atm9.quest.ma.TerFarm": "&cTierra Arada de Tertium&r", + "atm9.quest.ma.zombie": "Semillas de Zombi", + "atm9.quest.ma.creeper": "Semillas de Creeper", + "atm9.quest.ma.skeleton": "Semillas de Esqueleto", + "atm9.quest.ma.rabbit": "Semillas de Conejo", + "atm9.quest.ma.spider": "Semillas de Araña", + "atm9.quest.ma.tin": "Semillas de Estaño", + "atm9.quest.ma.iron": "Semillas de Hierro", + "atm9.quest.ma.silver": "Semillas de Plata", + "atm9.quest.ma.lead": "Semillas de Plomo", + "atm9.quest.ma.zinc": "Semillas de Zinc", + "atm9.quest.ma.copper": "Semillas de Cobre", + "atm9.quest.ma.redstone": "Semillas de Redstone", + "atm9.quest.ma.glowstone": "Semillas de Glowstone", + "atm9.quest.ma.quartz": "Semillas de Cuarzo del Nether", + "atm9.quest.ma.obsidian": "Semillas de Obsidiana", + "atm9.quest.ma.certus": "Semillas de Cuarzo Certus", + "atm9.quest.ma.prismarine": "Semillas de Prismarina", + "atm9.quest.ma.ImpEssence": "&9Esencia de Imperium&r", + "atm9.quest.ma.ImpGrowth": "&9Acelerador de Crecimiento de Imperium&r", + "atm9.quest.ma.ImpTools": "&9Herramientas y Armas de Imperium&r", + "atm9.quest.ma.ImpWater": "&9Regadera de Imperium&r", + "atm9.quest.ma.ImpApple": "&9Manzana de Imperium&r", + "atm9.quest.ma.ImpArmor": "&9Armadura de Imperium&r", + "atm9.quest.ma.ImpFarm": "&9Tierra Arada de Imperium&r", + "atm9.quest.ma.blaze": "Semillas de Blaze", + "atm9.quest.ma.ghast": "Semillas de Ghast", + "atm9.quest.ma.enderman": "Semillas de Enderman", + "atm9.quest.ma.exp": "Semillas de Experiencia", + "atm9.quest.ma.nickel": "Semillas de Níquel", + "atm9.quest.ma.fluorite": "Semillas de Fluorita", + "atm9.quest.ma.lapis": "Semillas de Lapislázuli", + "atm9.quest.ma.uranium": "Semillas de Uranio", + "atm9.quest.ma.gold": "Semillas de Oro", + "atm9.quest.ma.end": "Semillas del End", + "atm9.quest.ma.osmium": "Semillas de Osmio", + "atm9.quest.ma.SupEssence": "&4Esencia de Supremium&r", + "atm9.quest.ma.SupGrowth": "&4Acelerador de Crecimiento de Supremium&r", + "atm9.quest.ma.SupTool": "&4Herramientas y Armas de Supremium&r", + "atm9.quest.ma.SupWater": "&4Regadera de Supremium&r", + "atm9.quest.ma.SupApple": "&4Manzana de Supremium&r", + "atm9.quest.ma.SupGear": "&4Armadura de Supremium&r", + "atm9.quest.ma.SupFarm": "&4Tierra Arada de Supremium&r", + "atm9.quest.ma.emerald": "Semillas de Esmeralda", + "atm9.quest.ma.diamond": "Semillas de Diamante", + "atm9.quest.ma.uraninite": "Semillas de Uraninita", + "atm9.quest.ma.platinum": "Semillas de Platino", + "atm9.quest.ma.netherite": "Semillas de Netherita", + "atm9.quest.ma.witherskele": "Semillas de Esqueleto Wither", + "atm9.quest.ma.awakening": "&dEl Despertar&r", + "atm9.quest.ma.dust": "&5Polvo Cognoscente&r", + "atm9.quest.ma.ASE": "&cEsencia de Supremium Despertada&r", + "atm9.quest.ma.AwaGear": "&cArmadura Despertada&r", + "atm9.quest.ma.AwaTools": "&cHerramientas y Armas Despertadas&r", + "atm9.quest.ma.AwaWater": "&cRegadera Despertada&r", + "atm9.quest.ma.InsEssence": "&5Esencia de Insanium&r", + "atm9.quest.ma.InsApple": "&5Manzana de Insanium&r", + "atm9.quest.ma.InsFarm": "&5Tierra Arada de Insanium&r", + "atm9.quest.ma.dragon_seeds": "Semillas de Huevo de Dragón", + "atm9.quest.ma.dragon_crux": "Crux de Huevo de Dragón", + "atm9.quest.ma.star_seeds": "Semillas de Estrella del Nether", + "atm9.quest.ma.star_crux": "Crux de Estrella del Nether", + "atm9.quest.ma.InsBlock": "&5Bloque de Insanium&r", + "atm9.quest.ma.atm": "&eSemillas de Allthemodium&r", + "atm9.quest.ma.vib": "&3Semillas de Vibranium&r", + "atm9.quest.ma.uno": "&5Semillas de Unobtainium&r", + "atm9.quest.ma.magic": "&bTierra Mágica&r", + "atm9.quest.ma.creative": "Esencia Creativa", + "atm9.quest.ma.desc.InEssence": "&dEsencia&r es el punto de partida para todas tus necesidades de cultivo en Mystical Agriculture. \\n \\n &eEsencia de Inferium&r es el nivel base de todas las esencias. ¡Puedes obtenerla de la minería, matando mobs o haciendo semillas para cultivarlas! \\n \\n Para hacer esencias más grandes y mejores, necesitarás hacer un &9Cristal de Infusión&r.", + "atm9.quest.ma.desc.properity": "&bFragmentos de Prosperidad&r se utilizan como uno de los principales materiales de elaboración para varias recetas en Mystical Agriculture, como semillas, lingotes y más. \\n \\n ¡Los encontrarás minando!", + "atm9.quest.ma.desc.crystal": "El &9Cristal de Infusión&r se utiliza para mejorar a esencias de nivel superior. \\n \\n Para comenzar, necesitarás crear el primer nivel de Cristal utilizando &2Inferium&r. Este Cristal puede crear &ePrudentium&r combinando 4 Inferium con el Cristal. Esto se utilizará para hacer el siguiente nivel de Cristal, que hará el siguiente nivel de Esencias. \\n \\n ¡Eventualmente, podrás hacer un Cristal de Infusión que funcione para todos los niveles y no se rompa!", + "atm9.quest.ma.desc.altar": "El &9Altar de Infusión&r es la pieza central para crear &aSemillas&r en el mod. Necesitarás crear el propio Altar, así como 8 Pedestales. \\n \\n Colocar primero el Altar te mostrará dónde poner los Pedestales. Para elaborar una semilla, coloca los materiales requeridos en cada pedestal, luego da una señal de redstone al Altar.", + "atm9.quest.ma.desc.souls": "La mayoría de las semillas son simples de hacer, pero para hacer &9Semillas de Mobs&r, necesitarás ir al Nether para recoger algo de &8Soulium&r. \\n \\n Con la piedra y el mineral que encuentres, necesitarás usarlos para hacer el &3Daga de Soulium&r y los &3Frascos de Alma&r. Usando la daga para matar mobs, podrás recolectar sus &balmas&r, que se utilizan en el Altar de Infusión para crear las respectivas semillas de mobs. \\n \\n Alternativamente, puedes llenar Frascos de Alma dentro del &3Extractor de Almas&r insertando un frasco y usando objetos de mobs para llenarlos. Por ejemplo, agregar Carne Podrida dará una porción de un Alma de Zombi.", + "atm9.quest.ma.desc.tinkering": "La &9Mesa de Modificaciones&r se utiliza para mejorar el &aEquipo de Esencia&r con &dAumentos&r. \\n \\n ¡Los aumentos se pueden hacer usando el Altar de Infusión. Al igual que las esencias, los aumentos tienen niveles!", + "atm9.quest.ma.desc.InfGrowth": "&9Aceleradores de Crecimiento&r aumentan ligeramente la velocidad de crecimiento de una semilla cuando se colocan directamente debajo del terreno de cultivo. Cada nivel tiene un rango de cuántos bloques 'hacia arriba' puede acelerar, siendo Inferium el más bajo con 12. \\n \\n Nota: Los Aceleradores de Crecimiento de todos los niveles proporcionan la misma tasa de ticks de crecimiento. Sin embargo, los niveles más altos tienen un rango más grande, por lo que puedes apilarlos más debajo de una sola planta. No importa qué nivel uses siempre que el Acelerador de Crecimiento esté colocado dentro de su rango máximo.", + "atm9.quest.ma.desc.InfTools": "Comenzando con la Esencia de Inferium, puedes crear lingotes para hacer tanto &9Herramientas&r como &9Armaduras de Esencia&r. \\n \\n Las herramientas de Esencia se pueden mejorar a niveles superiores, y al igual que la Armadura, pueden ser &5Aumentadas&r en la &3Mesa de Modificaciones&r.", + "atm9.quest.ma.desc.InfWater": "La &aRegadera&r se utiliza para aumentar la velocidad a la que crecen los cultivos. Los niveles superiores tienen un área de efecto más grande. Para usarla, llénala con agua haciendo clic derecho en agua, luego mantén presionado el clic derecho cerca de tus cultivos para regarlos. \\n \\n Consejo: Puedes hacer clic derecho mientras mantienes presionado Shift mirando al aire con la regadera para habilitar el auto-riego.", + "atm9.quest.ma.desc.InfApple": "Mejor que una manzana dorada, ¡y un bocadillo delicioso! \\n \\n Los niveles superiores dan más hambre y saturación, así como más mejoras.", + "atm9.quest.ma.desc.InfGear": "Para comenzar tu viaje haciendo &aEquipo de Esencia&r, necesitarás hacer primero la Armadura de Inferium. \\n \\n Este equipo se puede mejorar a niveles superiores, al igual que las Esencias. ¡También puedes &9Aumentarlos&r con la &bMesa de Modificaciones&r!", + "atm9.quest.ma.desc.InfFarm": "¡Querrás comenzar a cultivar &aInferium&r tan pronto como puedas! \\n \\n Aunque no es necesario para cultivar semillas de Inferium, también puedes crear &eTierra Arada de Esencia&r que aumentará la velocidad de crecimiento de las semillas. Sin embargo, ciertas semillas requerirán ciertas tierras aradas para ser plantadas.", + "atm9.quest.ma.desc.PruEssence": "Esta es la Esencia de Nivel 2, hecha combinando 4 Inferium con un Cristal de Infusión de Inferium.", + "atm9.quest.ma.desc.awakening": "Para despertar tu Esencia de Supremium, necesitarás crear un nuevo Altar y 4 nuevos Pedestales, así como un nuevo tipo de pedestal llamado &cVasija de Esencia&r. \\n \\n Las Vasijas de Esencia requerirán las Esencias de los Elementos iniciales para llenarse: Fuego, Agua, Tierra y Aire.", + "atm9.quest.ma.desc.dust": "Este &ePolvo&r especial se obtiene del Wither y del Dragón Ender cuando son asesinados con un &dArma de Esencia&r encantada con &dIluminación Mística&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requiere un Crux (Próxima misión)", + "atm9.quest.ma.desc.dragon_crux": "Coloca esto debajo del suelo para permitir que las Semillas de Huevo de Dragón crezcan.", + "atm9.quest.ma.desc.star_seeds": "Requiere un Crux (Próxima misión)", + "atm9.quest.ma.desc.star_crux": "Coloca esto debajo del suelo para permitir que las Semillas de Estrella del Nether crezcan.", + "atm9.quest.ma.desc.atm": "Requiere un Crux (Próxima misión)", + "atm9.quest.ma.desc.vib": "Requiere un Crux (Próxima misión)", + "atm9.quest.ma.desc.uno": "Requiere un Crux (Próxima misión)", + "atm9.quest.ma.desc.magic": "Coloca esto debajo del suelo para permitir que crezcan semillas mágicas", + "atm9.quest.ma.desc.creative": "Esta esencia especial se utiliza para hacer la &6Estrella ATM&r.", + "atm9.quest.ma.subt.InEssence": "&bNivel 1&r", + "atm9.quest.ma.subt.PruEssence": "&bNivel 2&r", + "atm9.quest.ma.subt.TerEssence": "&bNivel 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bNivel 4&r", + "atm9.quest.ma.subt.SupEssence": "&bNivel 5&r", + "atm9.quest.ma.subt.ASE": "&bNivel: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bNivel 6&r", + + + "atm9.quest.er.desc.extremeReactors.1": "Basado en el Mod Original &eBig Reactors&r, &aExtreme Reactors&r te permite crear multibloques completamente customisables!", + "atm9.quest.er.desc.extremeReactors.2": "El elemento principal, Uranio. Lo necesitaras y tambien bastante carbon y hierro para empezar a construir las maquinas.", + "atm9.quest.er.desc.extremeReactors.3": "Si te llegas perder en el camino, intenta conseguir &aEl Extreme Book&r para buscar un poco de ayuda! ", + "atm9.quest.er.title.welcomeToExtremeReactors": "Bienvenidx a &9Extreme Reactors&r!", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Antes de construir nuestro reactor, necesitaremos cocinar un poco de carbon (o carbon vegetal) para crear unos &9Lingotes de Grafito&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "El Grafito, junto con el hierro, son unos de los cuantos materiales que usaremos para crear nuestro reactor.", + "atm9.quest.er.subt.hardenedCarbon": "Carbon Endurecido", + "atm9.quest.er.title.graphiteForCasings": "Grafito para los Revestimientos", + "atm9.quest.er.desc.graphiteForCasings.1": "Ahora vamos a crear el reactor más pequeño para empezar a generar los materiales de forma pasiva, el tamaño maximo es de &93x3x3&r. Los requerimientos de esta mision deberia de marcar la cantidad correcta para terminar de construir este reactor.", + "atm9.quest.er.desc.graphiteForCasings.2": "Para construir esto, empieza construyendo un marco de 3x3x3 hecho de Carcasas. En el centro de la cara inferior, puedes usar otra Carcasa de Reactor. Querrás que cada pared exterior tenga un &9componente de reactor&r, como un Grifo de Energía Activo o un Puerto de Acceso Sólido.", + "atm9.quest.er.desc.graphiteForCasings.3": "¡Siguiente Página!", + "atm9.quest.er.desc.graphiteForCasings.5": "Cada reactor que construyas requerirá exactamente 1 &6Controlador del Reactor&r, que generalmente se coloca en el centro de la pared frontal. A continuación, colocaremos 1 &aVarilla de Combustible&r en el centro del multibloque y 1 &eVarilla de Control&r encima en la cara superior.", + "atm9.quest.er.desc.graphiteForCasings.6": "Necesitarás una forma de introducir y extraer desechos, lo cual se hace usando &9Puertos de Acceso Sólidos del Reactor&r. Para esta construcción, coloca uno en el lado izquierdo y otro en el derecho.", + "atm9.quest.er.desc.graphiteForCasings.7": "Para extraer energía, colocaremos el &cGrifo de Energía Activo&r en el centro de la pared trasera. Una vez colocado, ¡el reactor debería completarse! Ahora puedes hacer clic derecho en el Controlador para abrir la interfaz y encenderlo.", + "atm9.quest.er.desc.graphiteForCasings.8": "Nota: El Reactor más grande que puedes hacer usando los &aPartes Básicas de Reactor&r es de 5x5x5. Para construir un Reactor más grande, necesitarás las &ePartes Reforzadas de Reactor&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "¡Así se vería un reactor de 3x3x3!", + "atm9.quest.er.subt.learningTheBasics": "aAprendiendo los Basicos", + "atm9.quest.er.title.ourFirstReactor": "&dNuestro Primer Reactor", + "atm9.quest.er.desc.ourFirstReactor.1": "Para construir un reactor, deberás empezar fabricando &6Carcasas de Reactor&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "Estas forman el marco y las paredes de tu reactor, aunque las paredes pueden ser reemplazadas por &9Vidrio de Reactor&r si deseas ver el interior de tu reactor.", + "atm9.quest.er.desc.ourFirstReactor.3": "Para referencia futura, cuando una parte dice \\\"Básica\\\", esto significa que solo puede ser usada con otras partes básicas. Las partes \\\"Básicas\\\" también solo pueden ser usadas para construir reactores más pequeños, ya que tienen un límite de tamaño. ¡Ten esto en cuenta!", + "atm9.quest.er.reactorBuildingComponents": "Componentes de Construcción del Reactor", + "atm9.quest.er.desc.reactorBuildingComponents.1": "Para extraer energía o ítems de tu reactor, o incluso para introducir combustible, necesitarás estos bloques &crequeridos&r.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "El &cGrifo de Energía&r proporciona una manera para que puedas \\\"extraer\\\" la energía que un reactor &9pasivo&r produce. Puedes conectar tuberías y cables para extraer la energía de él.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "Los &aPuertos de Acceso&r son necesarios para cada reactor y te permiten tanto introducir combustible en el reactor como extraer desechos. Por lo general, es una buena idea tener 2 por reactor, uno para cada trabajo.", + "atm9.quest.er.interactingWithReactor": "Interactuando con nuestro Reactor", + "atm9.quest.er.desc.interactingWithReactor.1": "El &dControlador del Reactor&r es el corazón del reactor. Cuando un reactor se forma, puedes hacer clic derecho en el terminal para abrir la interfaz del reactor.", + "atm9.quest.er.desc.interactingWithReactor.2": "Dependiendo de si es un reactor &9Pasivamente Refrigerado&r o un reactor &eActivamente Refrigerado&r, la interfaz cambiará. Los reactores Pasivamente Refrigerados se utilizan para producir energía directamente quemando combustible. Los Reactores Activamente Refrigerados usan el calor creado para vaporizar el refrigerante, que luego se envía a una Turbina para crear energía.", + "atm9.quest.er.desc.interactingWithReactor.3": "En la interfaz de un reactor pasivo, puedes ver y alternar el estado y la expulsión de desechos. También verás las temperaturas, cuántos FE/t está produciendo el reactor y cuánto combustible está quemando por tick.", + "atm9.quest.er.subt.heartOfReactor": "El Corazón del Reactor", + "atm9.quest.er.desc.heartOfReactor.1": "Todo reactor necesita &9Varillas de Control del Reactor&r y &9Varillas de Combustible&r. Estas controlan cómo se inserta el combustible en el reactor.", + "atm9.quest.er.desc.heartOfReactor.2": "Las Varillas de Control se colocan en la cara superior del reactor. También puedes tener más de una por reactor, pero debes tener al menos una. Por lo general, cuanto más tengas, más combustible podrá usar y quemar el reactor. Eso puede significar más potencia total, pero a costa de tasas de combustión más altas, dependiendo de la configuración de tu reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "Por cada Varilla de Control, necesitarás suficientes Varillas de Combustible para extenderse hasta la base del reactor. Por ejemplo, si tu reactor tiene 5 bloques de altura, necesitarás 3 Varillas de Combustible que se extiendan desde cada Varilla de Control.", + "atm9.quest.er.desc.heartOfReactor.4": "Si haces clic derecho en una Varilla de Control, puedes controlar cuánto combustible se quema en el reactor insertando o retirando las varillas de combustible. Cuanto más extiendas las varillas, menos combustible se quemará.", + "atm9.quest.er.reactorControlRods": "Varillas de Control del Reactor", + "atm9.quest.er.desc.reactorControlRods.1": "Para insertar combustible en el reactor, necesitarás elegir uno de los lados que tenga un &9Puerto de Acceso Sólido del Reactor&r y bombear &eUranio&r desde un inventario.", + "atm9.quest.er.desc.reactorControlRods.2": "La forma más fácil de hacer esto es usar algo como un &aCajón de Almacenamiento&r o incluso solo un &aCofre&r con un &9Tubo de Ítems&r conectado en la parte superior, como se muestra en la imagen a continuación.", + "atm9.quest.er.fuelingOurPassiveReactor": "Abasteciendo nuestro Reactor Pasivo", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "Cuando el reactor quema combustible, crea &9desechos&r o un &dReactante&r que también querrás extraer. ¡Para eso es el otro Puerto de Acceso Sólido! Asegúrate de configurarlo para que salga, luego canaliza los desechos a algún tipo de almacenamiento.", + "atm9.quest.er.subt.wasteNotWantNot": "Desecho no querer o algo así...", + "atm9.quest.er.dealingWithWaste": "Manejo de Residuos", + "atm9.quest.er.desc.dealingWithWaste.1": "Ahora que tenemos algo de Cianita de nuestro pequeño reactor, querremos una forma de reprocesar esos desechos en algo útil.", + "atm9.quest.er.desc.dealingWithWaste.2": "Para hacer esto, necesitaremos construir otro multibloque: el &aReprocesador&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "Esto requiere mucha Cianita, ¡así que comienza a acumular! También podrías querer actualizar a un reactor más grande.", + "atm9.quest.er.reprocessingOurWaste": "Reprocesando nuestros Residuos", + "atm9.quest.er.desc.reprocessingOurWaste.1": "Con Cianita, podemos crear el corazón de la Turbina, el &9Controlador de la Turbina&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Las turbinas son estructuras multibloque, ¡igual que los reactores! Insertan vapores como el &7Steam&r creado por los Reactores &dActively Cooled&r para crear MUCHÍSIMA energía. ¡Necesitaremos algunas otras piezas para poder construir la primera.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Nota: Las partes básicas de la turbina solo se pueden usar para construir una turbina de tamaño máximo de 5x5x10. Para construir una turbina más grande, debes usar &aPartes Reforzadas de la Turbina&r.", + "atm9.quest.er.makingTurbines": "Fabricando Turbinas", + "atm9.quest.er.desc.makingTurbines.1": "Los &9Moderadores del Reactor&r son materiales colocados dentro de un reactor para cambiar su rendimiento, según las propiedades del moderador. Estos se colocan &ldentro&r del reactor durante la construcción.", + "atm9.quest.er.desc.makingTurbines.2": "Por lo general, cuanto más raro sea el material, mejor será como Moderador. Dejar el reactor vacío significa que estás usando el aire dentro como moderador, lo cual no es muy bueno.", + "atm9.quest.er.desc.makingTurbines.3": "Si buscas algo barato al principio del juego, ¡intenta usar unos &3Bloques de Grafito&r!", + "atm9.quest.er.subt.moderatorsNotCoolants": "Estos son Moderadores, no Refrigerantes.", + "atm9.quest.er.exampleModerators": "Ejemplos de Moderadores", + "atm9.quest.er.reactorModerators": "Moderadores de Reactor", + "atm9.quest.er.desc.reactorModerators.1": "Los reactores también se pueden usar para calentar &bcoolants&r como el agua para crear &bvapor&r, como &bSteam&r.", + "atm9.quest.er.desc.reactorModerators.2": "Para hacer esto, necesitarás construir un reactor reforzado. Esto se construye de la misma manera que construiste tu reactor 3x3x3, pero todas las partes necesitarán ser &aPartes Reforzadas del Reactor&r en su lugar. También sugiero que sea más grande que un 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "Para introducir un refrigerante, necesitarás un &9Puerto de Fluido Forge&r. Esto permitirá la entrada de cualquier fluido como el agua en el reactor. Esto también se usará para exportar el vapor creado en el reactor.", + "atm9.quest.er.desc.reactorModerators.4": "Si deseas, puedes crear un &aPuerto de Fluido Mekanism&r para convertir el vapor de fluido en vapor de gas Mekanism en su lugar.", + "atm9.quest.er.subt.toMakeSteam": "¡Para crear Vapor!!", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Construyendo un Reactor de Enfriamiento Activo", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Los reactores son estructuras multibloque, lo que significa que puedes crear tu propio tamaño personalizado.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "Si estás usando &aPartes Básicas del Reactor&r, el reactor más grande que puedes construir es de 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "El &lReactor más grande&r que puedes hacer usando &ePartes Reforzadas del Reactor&r es de 32x32x48. Hay muchas variables que contribuyen a la producción total de un reactor, ¡así que asegúrate de experimentar!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Algunos consejos generales:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "Cuanto más alto sea el reactor, más combustible puede contener y quemar porque hay más barras de combustible, lo que significa más potencia total. Esto también significa una &ctasa de combustión&r más alta.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "Cuanto más ancho sea el reactor, más eficiente será, siempre y cuando no agregues más barras de combustible al diseño. Esto significa menos consumo en general.", + "atm9.quest.er.expandingOurReactors": "Expandir Nuestros Reactores", + "atm9.quest.er.desc.expandingOurReactors.1": "Para interactuar con nuestra Turbina, necesitaremos varios &6Puertos&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "El &9Puerto de Fluido&r se usa para insertar vapores como &bSteam&r, o extraer el escape, como &9agua&r. Debido a esto, necesitarás dos para tu Turbina.", + "atm9.quest.er.desc.expandingOurReactors.3": "El &cTapón de Energía&r extrae energía, y es necesario para completar el multibloque.", + "atm9.quest.er.turbinePorts": "Puertos de Turbina", + "atm9.quest.er.desc.turbinePorts.1": "Para poner en marcha una Turbina, necesitaremos estos componentes &crequired&r:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rodamientos de Rotor&r se colocan en un extremo del eje de la turbina. Esto puede estar en cualquier cara, pero dicta dónde se extruye el eje. Esto generalmente se coloca en el centro de la cara inferior.", + "atm9.quest.er.desc.turbinePorts.3": "- &eEjes de Rotor&r se extienden desde un Rodamiento de Rotor hasta el lado opuesto de la turbina, todo el camino hasta un solo bloque de Carcasa de Turbina, creando el eje para la Turbina.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Palas de Rotor&r hacen que el rotor gire. Estas se colocan en los Ejes de Rotor y pueden tener varios bloques de longitud. Cada Pala puede manejar una cierta cantidad de vapor y determina cuántas se necesitan según las tasas de producción de tu reactor.", + "atm9.quest.er.desc.turbinePorts.5": "Aquí tienes un ejemplo de una configuración de Eje Vertical para una Turbina, con la Bobina de Turbina de Plomo en la parte superior.", + "atm9.quest.er.creatingTurbineShaft": "Crear el Eje de la Turbina", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dBobinas de Turbina&r son bloques colocados alrededor del extremo del Eje de la Turbina, más cercano al bloque de Carcasa. Estos son necesarios para generar energía a partir de la turbina. Puedes tener hasta 3 bobinas por turbina, y puedes combinar diferentes bloques de bobinas.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "Esta misión requiere al menos uno de los bloques aceptables que puedes usar como bobinas.", + "atm9.quest.er.turbineCoils": "Bobinas de Turbina", + "atm9.quest.er.desc.turbineCoils.1": "En lugar de construir la turbina más pequeña en este punto, es mejor construir una turbina basada en el diseño de tu &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "Para empezar, quieres construir una turbina que pueda manejar la &9Tasa de Producción de Vapor&r de tu reactor. Para obtener la mayor potencia, necesitará mantener 900 RPM o 1800 RPM también. ¡Esto requiere mucho experimentar con diferentes bobinas, número de palas y tamaño total de la turbina!", + "atm9.quest.er.desc.turbineCoils.3": "Nota: Para completar esta misión, necesitarás crear una &dPantalla de Tareas&r de cualquier tamaño. Una vez colocada, puedes hacer clic derecho en la pantalla y seleccionar esta misión como el requisito, luego enviar energía al bloque de la pantalla de tareas para llenarla y completar la misión.", + "atm9.quest.er.questTaskScreens": "Pantallas de Tareas", + "atm9.quest.er.ourFirstTurbine": "&dNuestra Primera Turbina", + "atm9.quest.er.desc.ourFirstTurbine.1": "Al igual que el Reactor, el marco debe estar construido con &dCubiertas&r, pero las paredes pueden ser de &9Cristal de Turbina&r en su lugar.", + "atm9.quest.er.turbineConstruction": "Construcción de la Turbina", + "atm9.quest.er.desc.turbineConstruction.1": "Hacer clic derecho en un Controlador de Turbina cuando está completamente construido mostrará la Interfaz de la Turbina.", + "atm9.quest.er.desc.turbineConstruction.2": "Aquí, puedes ver todas las estadísticas de la Turbina. Al pasar el cursor sobre cada una se te mostrará más información sobre cada una.", + "atm9.quest.er.desc.turbineConstruction.3": "En la parte inferior izquierda, tendrás 2 flechas para controlar la &9Tasa de Flujo&r. Esto controla cuánto vapor calentado se bombea a la Turbina. Para saber cuánto deberías configurar, revisa la &dTasa de Producción de Vapor&r de tu reactor como punto de partida.", + "atm9.quest.er.turbineInterface": "La Interfaz de la Turbina", + "atm9.quest.er.desc.turbineInterface.1": "El &aReprocesador&r es una estructura multibloque de 3x3x7 que tiene reglas específicas para completar la construcción del multibloque.", + "atm9.quest.er.desc.turbineInterface.2": "El corazón de este multibloque es el &aControlador&r, y puede colocarse en cualquier cara vertical siempre que no esté en el marco.", + "atm9.quest.er.desc.turbineInterface.3": "Para construir el marco del &aReprocesador&r, necesitarás muchas Cubiertas. Esto también significa mucha Cianita.", + "atm9.quest.er.desc.turbineInterface.4": "Comienza construyendo una estructura hueca de 3 bloques de ancho, 3 bloques de profundidad y 7 bloques de altura. Este es el marco.", + "atm9.quest.er.desc.turbineInterface.5": "Si lo haces correctamente, tendrás un espacio vacío en el centro de la cara inferior y superior. Para las caras verticales, puedes usar &aCristal del Reprocesador&r o una de las partes requeridas del &aReprocesador&r como el Puerto de Energía, Controlador, etc.", + "atm9.quest.er.desc.turbineInterface.6": "Si deseas ver una imagen de cómo se verá el marco, ¡mira la siguiente página!", + "atm9.quest.er.desc.turbineInterface.7": "El marco del multibloque del Reprocesador.", + "atm9.quest.er.desc.turbineInterface.8": "Una Reprocesadora ensamblada.", + "atm9.quest.er.buildingTheFrame": "Creando el Marco", + "atm9.quest.er.desc.buildingTheFrame.1": "Cuando estemos construyendo el &aReprocesador&r, necesitas un &eColector&r y un &9Inyector de Desechos&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "El &eColector del Reprocesador&r debe colocarse en el centro de la cara inferior de la estructura.", + "atm9.quest.er.desc.buildingTheFrame.3": "El &9Inyector de Desechos&r debe ir en el centro de la cara superior, que es donde introducirás o insertarás desechos como los &9Lingotes de Cianita&r.", + "atm9.quest.er.importingWaste": "Importando los Desechos", + "atm9.quest.er.desc.importingWaste.1": "Mientras que las otras &aPartes del Reprocesador&r tienen un lugar obligatorio al construir, estas tres partes se pueden colocar en cualquier cara vertical siempre que no estén en el marco.", + "atm9.quest.er.desc.importingWaste.2": "El &cPuerto de Energía&r se usa para proporcionar energía a la máquina multibloque para procesar los desechos.", + "atm9.quest.er.desc.importingWaste.3": "El &9Puerto de Inyección de Fluido&r se usa para inyectar el líquido necesario, que dependerá del tipo de desecho inyectado. Para la Cianita, ¡eso significa agua!", + "atm9.quest.er.desc.importingWaste.4": "El &aPuerto de Salida&r se usa para extraer el material reprocesado. Puedes hacer clic derecho para sacar el material a mano, o canalizarlo para automatización.", + "atm9.quest.er.desc.importingWaste.5": "Una vez que hayas construido un &aReprocesador&r completamente funcional, puedes bombear energía, agua y &9Cianita&r para crear &dBlutonium&r.", + "atm9.quest.er.desc.importingWaste.6": "Esto se puede usar como combustible para tu reactor, y crea su propio desecho llamado &9Magnetita&r.", + "atm9.quest.er.desc.importingWaste.7": "Ahora que estamos recolectando algunos &9residuos&r de nuestro reactor, parte de la progresión requiere que \"Fluidices\" algunos de los lingotes que obtienes. ¿Sabes qué significa eso?", + "atm9.quest.er.desc.importingWaste.8": "Necesitamos hacer un &aFluidizador&r! El componente principal es el &aControlador del Fluidizador&r. Una vez construido, puedes hacer clic derecho en él para abrir la interfaz. Aquí, puedes encenderlo o apagarlo, ver lo que hay dentro y el nivel actual de energía.", + "atm9.quest.er.theFluidizer": "El Fluidizador", + "atm9.quest.er.desc.fluidizerIntro.1": "El &aFluidizador&r es un multibloque personalizable que tiene un tamaño mínimo de 3x3x3. Al igual que los otros multibloques, el marco debe estar hecho de Cubiertas, mientras que las caras pueden estar hechas de Vidrio.", + "atm9.quest.er.fluidizerConstruction": "Construcción del Fluidizador", + "atm9.quest.er.desc.fluidizerModes.1": "El &aFluidizador&r puede operar en uno de 3 modos: Sólido a Fluido, Combinación de 2 Sólidos en un Fluido, o combinación de 2 Fluidos en un nuevo Fluido. Todo esto depende del tipo de &aInyectores&r que uses para el multibloque.", + "atm9.quest.er.desc.fluidizerModes.2": "Por ejemplo, si quieres convertir &dBlutonium&r en un fluido, puedes usar 1 &aInyector Sólido&r.", + "atm9.quest.er.desc.fluidizerModes.3": "Si quieres combinar dos sólidos para crear algo nuevo, construirás el multibloque con 2 &aInyectores Sólidos&r.", + "atm9.quest.er.desc.fluidizerModes.4": "Si quieres combinar dos fluidos, usarás 2 &9Inyectores de Fluido&r.", + "atm9.quest.er.desc.fluidizerModes.5": "Esto puede parecer confuso, pero es importante para la progresión. Por ejemplo, querrás convertir Magnetita en un fluido en el Fluidizador primero, luego enviarlo a un &aReprocesador&r con Ludicrita para crear Ridiculita.", + "atm9.quest.er.operationalModes": "Modos de Operación", + "atm9.quest.er.desc.fluidizerOutput.1": "Si quieres conseguir los materiales que la &aFluidizer&r crea, necesitas un &aOutput Port&r en cualquier parte del multibloque.", + "atm9.quest.er.desc.fluidizerOutput.2": "La &aFluidizer&r necesita energía para funcionar, asi que el &cPower Port&r es requerido para finalizar la construcción de este Multibloque.", + "atm9.quest.er.requiredPorts": "Puertos requeridos", + "atm9.quest.er.desc.reprocessorUsage.1": "Cuando usemos la &aReprocessor&r, podremos combinar todo lo que hemos hecho hasta ahora para conseguir nuevos lingotes.", + "atm9.quest.er.desc.reprocessorUsage.2": "Nota: Es posible que necesites la &9Fluidizer&r para completar este paso!", + "atm9.quest.er.desc.verderiumCreation.1": "Con la &aFluidizer&r, podemos combinar &dBlutonium&r con &eYellorium&r para crear un poco de &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "Cuando se usa como combustible para el reactor, el &2Verderium&r produce &cRossinite&r como un reactant. Necesitamos esto!", + "atm9.quest.er.desc.verderiumCreation.3": "Para usar el &2Verderium&r como combustible, necesitaras los &cFuel Injection Ports&r en tu Reactor. ", + "atm9.quest.er.desc.verderiumCreation.4": "Nota: Es probable que tengas que vaciar el combustible que actualmente está en tu reactor, o puedes crear otro reactor para este uso en especifico. ", + "atm9.quest.er.rossinite": "Rossinite", + "atm9.quest.er.desc.inaniteCreation.1": "Si combinamos &9Lingotes de Ridiculite&r con &cRossinite&r en un &aFluidizer&r obtendremos un &dLingote de Inanite&r.", + "atm9.quest.er.desc.inaniteCreation.2": "Ahora podemos usar estos para crear un bloque de &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "Uno de los materiales más dificiles de conseguir en todo el mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "Esto tambien se usa para crear la &6Estrella ATM&r!", + "atm9.quest.er.insaniteBlock": "&dBloque de Insanite&r", + "atm9.quest.er.desc.insaniteCreation.1": "Ahora que tienes un poco de &cRossinite&r, lo puedes mezclar con el &aBenitoite&r para crear los lingotes de &dInsanite&r.", + "atm9.quest.er.desc.insaniteCreation.2": "El mineral de &aBenitoite&r se puede encontrar SOLO en el nether.", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "La energía en Gregtech se mide en Energy Units (EU) o Unidades de Energía (UE)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "La utilización de la energía se mide en EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "Puedes crear tu propia energia con Gregtech la cual genera EU de forma predefinida, o puedes optar por hacer energía con otro mods como Powah y convertir el FE en EU (Más adelante hablaremos de ello)", + "atm9.quest.gregtech.intro.subt.safetyRead": "Por su seguridad, porfavor lea esto", + "atm9.quest.gregtech.intro.energyConcepts": "Conceptos de Energía", + "atm9.quest.gregtech.intro.energy": "Energía", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Si le das demasiado voltaje a una maquina, esta puede llegar a &c&lexplotar!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Si le das demasiado voltaje a un alambre o cable se puede llegar a quemar", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV/VB son 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV/VM son 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV/VA son 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "y así sucesivamente", + "atm9.quest.gregtech.intro.voltage": "Voltaje", + "atm9.quest.gregtech.intro.desc.voltage.1": "Los amperes son como paquetes de energía (EU/t) y puede venir en diferentes niveles de voltaje (Voltaje Bajo, Voltaje Medio, Voltaje Alto, etc)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Las maquinas que reciban más amperes del mismo tipo de voltaje no explotan", + "atm9.quest.gregtech.intro.desc.voltage.3": "Los cables/alambres se quemaran si les damos más amperes del que pueden manejar (un cable/alambre de 16A no puede soportar 32A), para ello tendriamos que usar o mejorar esos cables/alambres", + "atm9.quest.gregtech.intro.amperage": "Amperaje", + "atm9.quest.gregtech.intro.desc.amperage.1": "Los cables y alambres son imperfectos y pierden un poco de la energia que transportan en forma de calor", + "atm9.quest.gregtech.intro.desc.amperage.2": "Puede mitigar parte de esta pérdida cubriendo los cables con caucho para hacer cables", + "atm9.quest.gregtech.intro.desc.amperage.3": "Una excepción aqui serian los Superconductores! No tienen ningun tipo de perdida", + "atm9.quest.gregtech.intro.subt.measurement": "Un Metro = Un Bloque", + "atm9.quest.gregtech.intro.voltageLoss": "Perdida de Voltaje", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "Podras haber notado que 4A de Voltaje Bajo (32 EU/t/A) serían 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A de Voltaje Medio tambien son 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "¿Se pueden cambiar? Algo así!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "El Alto Horno Electrico o mejor conocido como la (Electric Blast Furnace - EBF) es un claro ejemplo - dos esclusas de energía de Voltaje Bajo pueden aceptar 2A of Voltaje Bajo, lo que da lugar a que la EBF pueda procesar recetas de Voltaje Medio! Este es un aspecto clave para progresar en los niveles de voltaje en Gregtech.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternativamente, seria hacer un Transformador de Voltaje", + "atm9.quest.gregtech.intro.voltageConversion": "Conversion de Voltaje", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Las Herramientas pueden ser de CUALQUIER material, pero podriamos empezar con las herramientas de hierro!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Podemos reparar nuestras herrmientas en un yunque usando el mismo material con el mismo material que usamos para crearla, como cualquier herramienta vanilla", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "El &aMartillo&r se usa para craftear placas de forma manual, las cuales van a ser necesarias para crear otras herramientas!", + "atm9.quest.gregtech.intro.subt.introduction": "Una Introduccion", + "atm9.quest.gregtech.intro.anyGTHammer": "Cualquier Martillo de GregTech", + "atm9.quest.gregtech.intro.tools": "Herramientas", + "atm9.quest.gregtech.intro.desc.tools.1": "Las &aLlaves Inglesas&r son unas herramientas de fabricación, claro, ¡pero también es una herramienta de minería para máquinas de Gregtech! Al hacer clic derecho se establece el lado de salida de las máquinas de Gregtech y al hacer clic derecho mientras te agachas las puedes rotar", + "atm9.quest.gregtech.intro.desc.tools.2": "Las &aLimas&r son herramientas para crafteos, nada mas... Por lo que más quieras no las uses para tus uñas!", + "atm9.quest.gregtech.intro.desc.tools.3": "Las &aSierras&r son herramientas para crafteos, pero nos pueden dar 6 tablones de madera por cada tronco 1 = 6!", + "atm9.quest.gregtech.intro.gtWrenches": "Llave Inglesa (GregTech)", + "atm9.quest.gregtech.intro.gtFiles": "Limas (Gregtech)", + "atm9.quest.gregtech.intro.gtSaws": "Sierras (Gregtech)", + "atm9.quest.gregtech.intro.handyTools": "Herramientas Utiles", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.intro.desc.handyTools.2": "Las &aCortadoras de Alambre&r son una herramienta de fabricación y al hacer clic derecho en cables/alambres se habilitarán o deshabilitarán las conexiones a otros bloques", + "atm9.quest.gregtech.intro.desc.handyTools.3": "Los &aMorteros&r se usan para pulverizar ciertos materiales", + "atm9.quest.gregtech.intro.desc.handyTools.4": "Los &aCuchillos&r tambien se usan en crafteos...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "Los &eMazos Blandos&r pausará y reanudará el funcionamiento de las máquinas con un clic derecho", + "atm9.quest.gregtech.intro.desc.handyTools.6": "Las &eBarretas&r o Palancas pueden usarse para quitar las cubiertas de las máquinas de Gregtech con clic derecho", + "atm9.quest.gregtech.intro.desc.handyTools.7": "Las &eGuadañas&r pueden romper y replantar cultivos automáticamente en un área y también sirve como arma", + "atm9.quest.gregtech.intro.desc.handyTools.8": "Los &eDesatascadores&r pueden desatorar liquidos en las maquinas &c&l[No Implementado... Aun...]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "Los &eCuchillos de Carniceria&r tienen saqueo III implícitamente, muy util para conseguir cuero facil!", + "atm9.quest.gregtech.intro.subt.eventually": "Eventualmente los necesitaras", + "atm9.quest.gregtech.intro.gtScrewdrivers": "Destornillador (Gregtech)", + "atm9.quest.gregtech.intro.gtWireCutters": "Cortadores de Alambre (Gregtech)", + "atm9.quest.gregtech.intro.gtMortars": "Mortero (Gregtech)", + "atm9.quest.gregtech.intro.gtKnives": "Cuchillo (Gregtech)", + "atm9.quest.gregtech.intro.gtMallets": "Mazo (Gregtech)", + "atm9.quest.gregtech.intro.gtCrowbars": "Barreta (Gregtech)", + "atm9.quest.gregtech.intro.gtScythes": "Guadaña (Gregtech)", + "atm9.quest.gregtech.intro.gtPlungers": "Desatascador (Gregtech)", + "atm9.quest.gregtech.intro.gtButcheryKnives": "Cuchillo de Carniceria (Gregtech)", + "atm9.quest.gregtech.intro.allTheTools": "Todas Las Herramientas!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Los minerales se generan en Vetas a diferentes alturas, espaciadas por cada 3 chunks", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Las vetas de mineral a menudo están compuestas por 3 o más minerales diferentes", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "Todas las vetas de minerales de GregTech fueron movidos a La Dimension Minera (Todos los minerales del Overworld, Nether y End)", + "atm9.quest.gregtech.intro.overworldLayerOres": "Minerales de la capa del Overworld", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminio estuvo aquí", + "atm9.quest.gregtech.intro.validOres": "Minerales Validos", + "atm9.quest.gregtech.intro.bauxiteVein": "Veta de Bauxita", + "atm9.quest.gregtech.intro.magnetiteVein": "Veta de Magnetita", + "atm9.quest.gregtech.intro.subt.indeed": "En efecto", + "atm9.quest.gregtech.intro.naquadahVein": "Veta de Naquadah", + "atm9.quest.gregtech.intro.pitchblendeVein": "Veta de Pechblenda", + "atm9.quest.gregtech.intro.scheeliteVein": "Veta de Eschelita", + "atm9.quest.gregtech.intro.sheldoniteVein": "Veta de Sheldonita", + "atm9.quest.gregtech.intro.subt.ironVein": "Veta de hierro bandeado", + "atm9.quest.gregtech.intro.goethiteVein": "Veta de Goetita", + "atm9.quest.gregtech.intro.berylliumVein": "Veta de Berilio", + "atm9.quest.gregtech.intro.certusQuartzVein": "Veta de Cuarzo de Certus", + "atm9.quest.gregtech.intro.subt.manganeseSource": "Una fuente nutritiva de manganeso", + "atm9.quest.gregtech.intro.grossularVein": "Veta de Grossularia", + "atm9.quest.gregtech.intro.molybdenumVein": "Veta de Molibdeno", + "atm9.quest.gregtech.intro.bastnasiteVein": "Veta de Bastnasita", + "atm9.quest.gregtech.intro.quartziteVein": "Veta de Cuarcita", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x de redstone por cada mineral en bruto de redstone!", + "atm9.quest.gregtech.intro.redstoneVein": "Veta de Redstone", + "atm9.quest.gregtech.intro.saltpeterVein": "Veta de Salitre", + "atm9.quest.gregtech.intro.sulfurVein": "Veta de Azufre", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Veta de Tetrahedrita", + "atm9.quest.gregtech.intro.topazVein": "Veta de Topacio", + "atm9.quest.gregtech.intro.apatiteVein": "Veta de Apatita", + "atm9.quest.gregtech.intro.cassiteriteVein": "Veta de Casiterita", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Veta de Calcopirita", + "atm9.quest.gregtech.intro.galenaVein": "Veta de Galena", + "atm9.quest.gregtech.intro.garnetSandVein": "Veta de Arena de Garnet", + "atm9.quest.gregtech.intro.garnetVein": "Veta de Garnet", + "atm9.quest.gregtech.intro.subt.ironContent": "Muchisimo Hierro en estos minerales", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Util para crear lubricante", + "atm9.quest.gregtech.intro.soapstoneVein": "Veta de Esteatita", + "atm9.quest.gregtech.intro.mineralSandVein": "Veta de Minerales de Arena", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltita esta aqui", + "atm9.quest.gregtech.intro.garnieriteVein": "Veta de Garnierita", + "atm9.quest.gregtech.intro.saltsVein": "Veta de Sales", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Pueden haber diamantes escondidos...", + "atm9.quest.gregtech.intro.graphiteVein": "Veta de Grafito", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Encuentra estos con un poco lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Veta de Lazurita", + "atm9.quest.gregtech.intro.kyaniteVein": "Veta de Cianita", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Bueno para el manganeso", + "atm9.quest.gregtech.intro.bentoniteVein": "Veta de Bentonita", + "atm9.quest.gregtech.intro.cinnabarVein": "Veta de Cinabrio", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Safiros", + "atm9.quest.gregtech.intro.almandineVein": "Veta de Almandine", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Necesitas ayuda buscando minerales? Create uno de estos y cargalo de energía colocandolo en el puerto de energía de cualquier maquina", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "En busca de liquidos para desenterrar? Este prospector tiene un modo de liquidos para ayudar con esa tarea específica!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "El todo en uno, bateria grande, buscador de rango alto para minerales/liquidos", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Cada 3 chunks encontraras otra veta de minerales!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Minerales de la capa del Nether", + "atm9.quest.gregtech.intro.netherLayerOres2": "Minerales de la capa del Nether", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks separados, Por si no lo sabías ya", + "atm9.quest.gregtech.intro.endLayerOres1": "Minerales de la capa del End", + "atm9.quest.gregtech.intro.endLayerOres2": "Minerales de la capa del End", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Bienvenidx a La Era del Vapor! Las maquinas de vapor pueden procesar cualquier receta en JEI con un &e&lUso de: 32 EU/t (LV/VB)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "Con estas maquinas hay dos variantes, Presion Alta y Presion Baja. Las maquinas de presion baja tomaran el doble de tiempo en procesar las cosas a un menor coste de vapor.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTA:&r&r Despues de cada proceso, &n&6las maquinas de vapor necesitan ventilar el vapor usado&r ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "Las maquinas de vapor suelen tener el puerto de ventilacion en la parte de atras, pero con tu fantabulosa &bllave inglesa&r puedes cambiar el lado del puerto de ventilacion de lugar! ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "Si el puerto de ventilacion esta bloqueado, la maquina dejara de funcionar.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "Y así comienza", + "atm9.quest.gregtech.steam.bronzePlate": "Placa de Bronze", + "atm9.quest.gregtech.steam.theSteamAge": "La Era del Vapor", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Suministra un poco &bagua&r a la &eCaldera&r, cualquier &6fuente de combustible&r, mira como empieza a calentarse, y empezara a crear &7vapor&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "Puedes usar cualquier fuente de agua infinita, como el &dSink&r de Cooking for Blockheads conectado a un &aFluid Pipe&r de Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "Es importante que suministremos agua antes de usar la caldera, si colocamos agua a una caldera ya caliente esta &c&lexplotara&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "Hay 2 tipos de calderas que aceptan distintos tipos de combustible, la caldera de solidos acepta combustibles como carbon mientras que la caldera de liquidos acepta lava como combustible.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Poniéndose Humeantes", + "atm9.quest.gregtech.steam.anySteamBoiler": "Cualquier Caldera de Vapor", + "atm9.quest.gregtech.steam.steamBoiler": "Caldera de Vapor", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Ahora que tenemos un poco de vapór, necesitas algo para poder moverlo a otros lugares!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Al colocar estos te permitirá transferir vapor de tu caldera a una máquina", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Usa la &bllave inglesa&r para añadir o quitar conexiones según sea necesario", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "Esta maquina convertira los lingotes en sus versiones liquidas", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "También puede procesar algunos objetos en pulpa, como la resina pegajosa en pulpa de caucho crudo", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Liquidos y Más", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "La Maceradora es el primer paso para procesar los minerales, pero volveremos a ello despues", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "Por ahora, necesitamos polvo de madera, asi que pon unos cuantos troncos y deja que haga su trabajo", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Triturando y Pulverizando", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "Esta maquina comprime objetos", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "Puedes convertir la materia vegetal en bolas vegetales, estos nos pueden ayudar más tarde", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "También puede tomar polvo de madera y comprimirlo en placas de madera", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Presiona Bien!", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "La Forja de Martillo puede convertir varillas en varillas largas o lingotes en placas, junto con otras cosas", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "Existen otras maquinas que pueden crear placas y varillas con un coste menor, pero esos vienen despues", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Muy util para presionar unas cosas", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "Este chico malo es solo un horno que funciona con vapor", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Hornos para todo tipo de ocaciones", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "La fundidora de aleaciones te permite hacer aleaciones de varios materiales", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "La máquina también puede usar moldes de fundición para dar forma a los materiales, por ejemplo convierte el polvo de cristal en tubos de cristal", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "Los moldes de fundición se pueden reutilizar y cambiar según lo que estés fabricando.", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "Al automatizar, asegúrate de quitar el molde de fundición de tu receta, además puede ser útil hacer varios de estos para no tener que cambiar los moldes manualmente.", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Configurar esta máquina con lava en un lado y agua en el otro te permite crear cualquiera de los dos piedra o piedra labrada", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "En niveles avanzados, puedes crear cualquier variante de piedra, incluyendo obsidiana en Voltaje Alto!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "Todas las Maquinas de Voltaje Bajo necesitan estos circuitos, no puedes progresar sin uno de estos!", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "Es recomendable no guardar las maquinas de vapor, estas pueden ser muy utiles en el proximo capitulo", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Por que esto necesita 32 circuitos para completarlo? Bueno, esto se debe a un concepto llamado 'Elaboración por lotes' - En lugar de simplemente crear uno, a menudo es mejor crear muchos más que eso para prepararse para los proximos crafteos.", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "Si haz estado automatizando todo desde que empezaste, te felicito! Inclusive puedes utilizar un ME Requester/Requester de AE2/RS para tener cierta cantidad de items en especifico dentro del sistema - Yo recomiendo que lo hagamos con materiales como; (ejemplo . cuacho y resina pegajosa) y poder añadir más a medida que avances en los capítulos", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "El jefe final del VAPOR", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Encuentra y cosecha unos cuantos Arboles de Caucho, ya que necesitaremos un poco de Resina Pegajosa", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Una alternativa, es cocinar bolas de slime en un horno para conseguir un poco de Resina Pegajosa", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Granja de Slime?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "Todas las partes del Arbol de Caucho se pueden usar para conseguir pulpa de caucho en crudo", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "Tambien Bolas de Slime!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Rompe un poco de vidrio con un martillo y funde el polvo en una fundidora de aleaciones con un molde de fundición para hacer un tubo de cristal", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "Puedes cocinar Lingotes de Acero con Polvo de Acero, solo necesitamos mezclar polvo de carbon y hierro para obtener el polvo de acero", + "atm9.quest.gregtech.steam.glassTube": "Tubo de Cristal", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "¿Alguien se acuerda ya de esos viejos televisores CRT? Esos usaban válvulas, pero tambien se le conocen como bulbos", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "No te preocupes, no tienes que crear resistores con resistencias diferentes", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "Puedes encontrar mineral de azufre en el nether y cocinarlo para conseguir un poco de este material. Tambien hay Abejas y Semillas!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Coloca la pulpa de caucho crudo y polvo de azufre en una fundidora de aleaciones y así obtendremos nuestro primer lingote de caucho", + "atm9.quest.gregtech.steam.sulfurDust": "Polvo de Azufre", + "atm9.quest.gregtech.steam.rubber": "Caucho", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Comprime el polvo de madera en forma de placa", + "atm9.quest.gregtech.steam.subt.plywood": "¿Es esto madera contrachapada?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "La maceración de troncos de madera proporciona una buena cantidad de polvo de madera por tronco", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Dos lingotes de caucho y el molde de fundición en la fundidora de aleaciónes harán láminas de caucho", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "Estos serán útiles cuando necesite comenzar a recubrir los cables con caucho para hacer cables", + "atm9.quest.gregtech.steam.desc.breadboards": "Y aquí pensé que estaríamos usando placas de pruebas", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Puedes fabricar las cosas en la mesa de trabajos, pero es un poco más sencillo automatizar estos", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r puede manejar esto de forma correcta, solo activa la opcion de \\\"Usar Sustitos\\\" en 'Si'", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNota:&r Si sientes que los canales son algo limitantes en lo que estamos haciendo, puedes usar los siguientes comandos para facilitarte el proceso, channelmode x4 agrega más canales a canales a nuestros controladores y cables, mientras que channelmode infinite desactiva estos (tienes que ser un moderador o admin si estas en un servidor, para un jugador tienes que tener los trucos activados)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r Tiene dificultades en este aspecto porque no utilizará la misma herramienta dos veces debido al NBT, pero no es imposible usar este mod con GregTech", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "Una alternativa aquí podría ser configurar el autocrafteo con el &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "La Automatizacion es importante con muchisimas cosas de este mod, especialmente cuando se trata de liquidos", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "Puedes configurar las &6Maquinas de VB+&r para que saquen los objetos de forma automatica utilizando un Proveedor de Recetas, asegurate de configurar la maquina con \\\"Allow Inputs from Output Side\\\" en el GUI de la maquina. Las Maquinas de Vapor son incapazes de sacar los objetos de forma automatica, asi que necesitaras algo para &cExtraer/Importar&r las cosas al sistema", + "atm9.quest.gregtech.steam.automation": "Automatizacion", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "Un &6Lingote de Cobre&r y cuatro &cPolvos de Redstone&r en el &eHorno de Aleaciónes&r crean este bello lingote", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "El cable de Aleacion Roja es vital para poder craftear nuestros &bCircuitos de Voltaje Bajo&r y con esos circuitos podremos salir de la Era del Vapor", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Actualizar tus máquinas te dará acceso a nuevas recetas y aumentará su velocidad de procesamiento", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "Esto se llama overclock y se puede configurar en la GUI de la máquina si no quieres hacer overclock (para conservar energía, por ejemplo)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Hacer overclock en una receta hace que se procese el doble de rápido pero usa cuatro veces más energía, lo que significa que en general se usa el doble de energía", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Bienvenidx a Voltaje Bajo o LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "¿Te has estado acordando de hacer lotes de cosas, verdad?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "Esta vez te daré un pase y asumiré que sí lo has hecho", + "atm9.quest.gregtech.lv.subt.onwardsMV": "¡Avancemos hacia Voltaje Medio!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "Con una Laminadora de cables puedes convertir un lingote en dos cables de 1x.", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "Esto también desbloquea recetas más baratas de cables finos", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Cables baratos", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "Con esta máquina puedes convertir un lingote en una placa sin complicaciones", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "El procesamiento adicional de las placas las convertirá en láminas", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Placas Baratas", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "¡Este chico malo desbloquea una receta más barata para fabricar goma!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "Por 1 polvo de azufre y 9 pulpas de goma cruda obtendrás el equivalente a 9 lingotes de goma en forma líquida", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "Más goma, más mejor", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "Esta máquina también utiliza moldes de fundición para dar forma a los fluidos en diferentes formas", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Necesitas que ese fluido sea sólido?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "Una manera más barata de recubrir cables con goma!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "Esta máquina es necesaria para recubrir cables de mayor nivel con goma y hacer cables", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "Puedes querer usar esto para crear los cascos de tus máquinas una vez que obtengamos algo de polietileno en Voltaje Medio", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "Para todas esas varillas que necesitas crear!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "La buena Varilla", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "La Centrifugadora te permite separar componentes a sus materiales correspondientes girando muy rapido", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "Giro Como Loco!", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finalmente, el Diodo esta al alcance", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "Necesitarás convertir esto en pequeñas pilas de polvo de arseniuro de galio, o configurar una receta para que lo haga por ti", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "La Mezcladora toma múltiples materiales y los mezcla para crear un material nuevo, muy utíl para aceros de alta calidad y mezclas de metales", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "Puedes usar una Extractora para conseguir vidrio en un estado liquido para la creacion del diodo", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "Conseguiremos polyetileno mas tarde, asi que ten en cuenta que esta receta se puede mejorar!", + "atm9.quest.gregtech.lv.subt.mvProximity": "Voltaje Medio al Alcance!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "No Huelas Esto", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Transforma este vapor en energía!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "No Energía? No Problema", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Tienes a la mano una generacion de RF/FE excelente?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "En ese caso, podrías hacer Convertidores de Energía para convertir ese RF en EU y cablearlo a tus máquinas", + "atm9.quest.gregtech.lv.desc.energySetup.3": "Por defecto está configurado para convertir EU a RF, así que necesitarás golpearlo con un mazo suave para cambiarlo a conversión de RF a EU", + "atm9.quest.gregtech.lv.desc.energySetup.4": "El lado rojo es el lado de EU y los lados verdes son para RF/FE. Ten en cuenta que puedes rotar el convertidor haciendo clic derecho agachado con una llave inglesa", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Nota: Utiliza cortacables para habilitar y deshabilitar las conexiones de cables entre bloques y entre ellos mismos", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Cualquier convertidor de energía de LV/VB", + "atm9.quest.gregtech.lv.energyConverters": "Convertidores de Energía", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventualmente querrás más vapor del que pueden proporcionar las calderas de un solo bloque. ¡Cuando eso suceda, abre paso a la Caldera Grande de Bronce!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Multibloque productor de vapor", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Muchas máquinas utilizan un ajuste de circuito programado para determinar qué recetas pueden procesarse", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "Encontrarás la opción para cambiar el ajuste del circuito programado en la interfaz gráfica de la máquina. Simplemente selecciona el programa que corresponda a la receta que estás ejecutando y comenzará a funcionar", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "No necesitas fabricar un circuito programado", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "A menudo es más fácil dedicar una máquina a un ajuste de programa específico y hacer una nueva en lugar de cambiar los ajustes del programa manualmente para diferentes recetas de elaboración", + "atm9.quest.gregtech.lv.programmedCircuits": "Circuitos de Programacion", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Coloca ese polvo de cobaltita con 3 cubos de oxígeno en tu Horno de Fusión Eléctrico para adquirir polvo de trióxido de arsénico", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "Esto también produce óxido de cobalto y algo de dióxido de azufre, los cuales se pueden procesar aún más para recuperar parte de ese oxígeno", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Reúne los materiales listados y luego consulta la página de Información de Multibloques en JEI para ver cómo construirlo", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Cada Puerto de Energía de Voltaje Bajo acepta 2 Amperes de Voltaje Bajo. Juntos suman 4 Amperes de Voltaje Medio, lo que en este caso permitirá al Horno de Fusión Eléctrico procesar recetas de Voltaje Medio como si estuviera alimentado por 1 Amper de Voltaje Medio!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "La página de Información de Multibloques muestra una configuración posible del multibloque, pero a menudo no es la configuración deseada. Asegúrate de verificar qué bloques son válidos en las diversas posiciones", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "Sabrás que está formado cuando los bloques de entrada y salida cambien de color para que coincidan con el controlador y los revestimientos", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "El Primer Multibloque", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Es recomendable crear oxígeno de forma pasiva desde el inicio, este elemento se usa bastante", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "Hay multiples formas de generarlo, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "El polvo de goetita se puede centrifugar para obtener oxígeno, o quizás prefieras electrolizar polvo de zafiro", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Como alternativa, podrías construir un Recolector de Gas Básico y usarlo para recoger aire, el cual luego centrifugarías para obtener oxígeno. El agua también se puede electrolizar para obtener oxígeno, pero ten en cuenta que estos métodos son bastante lentos", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Pulverizadora -> Lavadora de Minerales -> Centrifugadora Termica -> Pulverizadora", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "Esta es una configuración para el procesamiento de minerales; ¡puedes consultar JEI para otras configuraciones posibles", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Una vez que tengas esta configuración construida a Voltaje Alto, obtendrás muchos subproductos", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Los subproductos a menudo se usan en recetas más avanzadas, así que asegúrate de revisar esto en Voltaje Alto!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "Hay muchas formas de automatizar esta configuración, así que se deja como ejercicio para el lector", + "atm9.quest.gregtech.lv.subt.basics": "Los Basicos", + "atm9.quest.gregtech.lv.oreProcessing": "Procesamiento de Minerales", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "El polvo de Cobaltita lo podemos conseguir procesando los minerales de cobaltita", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "Puedes encontrar mineral de cobaltita minando en el Overworld entre los niveles -10 y 60, debería estar mezclado con minerales de garnierita, níquel y pentlandita", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "Si tienes suerte, puedes encontrar rejalgar, que puede convertirse en arsénico directamente en una centrífugadora", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "La cobaltita se puede electrolizar directamente para obtener arsénico, pero eso es en Voltaje Medio. Además, obtendrás más arsénico de tu cobaltita al fabricar polvo de trióxido de arsénico y electrolizarlo", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Agarra tus herramientas y abre la interfaz de tu esclusa de mantenimiento, hay problemas que arreglar!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "Con las herramientas adecuadas, puedes hacer clic en la esclusa de mantenimiento para rectificar cualquier problema", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Cuales herramientas te preguntaras? Cuando abras la interfaz gráfica de la Escotilla de Mantenimiento deberías ver un pequeño ícono de llave inglesa flotando a la derecha, pasa el ratón sobre él y te dirá qué hacer", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Una vez terminando con esto, tu nueva EBF esta lista para trabajar!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Ten en cuenta, que pueden llegar a surgir problemas, no ocurren tan seguido y son faciles de arreglar", + "atm9.quest.gregtech.lv.subt.brokenEBF": "En efecto, no sirve...", + "atm9.quest.gregtech.lv.maintenance": "Mantenimiento", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Muy similar a La Era de Vapor, esto convertira los metales en liquidos", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Además, esto te dará la pulpa de caucho crudo necesaria para el siguiente paso del proceso", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidando tus activos", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "Tienes que empezar a fabricar persulfato de sodio para ponerlo en un baño químico, reemplazando el lavador de minerales en una configuración de procesamiento de minerales separada para tener una oportunidad de obtener polvo de galio al procesar bauxita", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "En HV+ o Voltaje Alto+ puedes Procesar los Minerales de Bauxita or Sphalerita como otro metodo para conseguir Galio", + "atm9.quest.gregtech.lv.desc.wroughtIron": "Para hacer Hierro Forjado, vas poner pepitas de hierro en cualquier horno para así conseguir nuestra pepita de hierro forjado", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "Espero que todavia tengas esa Fundidora de Aleaciones a la mano!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "El cobre y el níquel juntos en una fundidora de aleaciones hacen cuproníquel, que necesitarás para crear las bobinas para nuestro Alto Horno Electrico o Electric Blast Furnace", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Es necesario generar ciertos recursos de forma pasiva? por lo general van a haber ciertos recursos que vas a querer generar de forma constante sin necesidad de pedirlo como una receta, hay ciertos materiales que salen a base de %, pero haciendo esto vas a tener suficientes materiales disponibles para crear muchisimas cosas más", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Configura la Trituradora de roca con agua a la izquierda y lava a la derecha en el mundo, luego inserta un poco de piedra labrada para hacer más piedra labrada", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Envía la piedra labrada a un Martillo de Forja para crear grava", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Envía la grava a otro Martillo de Forja para crear arena", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Envía la arena a un Horno de Arco con un poco de oxígeno para hacer vidrio", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Envía el vidrio a un Triturador para convertirlo en polvo de vidrio", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Envía el polvo de vidrio a una Centrífugadora para obtener dióxido de silicio", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Envía el dióxido de silicio a uns Electrolizadora y obtén polvo de silicio y oxígeno!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "Solo necesitamos un poco de oxígeno, dado a ti en forma de polvo de zafiro verde!", + "atm9.quest.gregtech.lv.subt.needIt": "Lo Necesitaras", + "atm9.quest.gregtech.lv.rockCrusher": "Trituradora de Rocas", + "atm9.quest.gregtech.lv.forgeHammers": "Martillos de Forja", + "atm9.quest.gregtech.lv.macerator": "Pulverizadora / Maceradora", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Linea Pasiva de Oxígeno", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "El electrolizador separará los compuestos en sus compuestos constituyentes según su carga eléctrica", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "En nuestro caso, esta separará &dTrióxido de Arsénico&r en &eArsenico&r y &bOxígeno&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Dame una descarga como una anguila eléctrica", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Polvo de oxígeno y azufre en el &eReactor Quimico&r con el &aprograma 2&r hará un poco de dióxido de azufre", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "Si tienes problemas para cumplir con los requisitos de azufre, podrías centrifugar 2 polvos de blaze para hacer polvo de azufre", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Con el Reactor Quimico, reacciona químicamente el dióxido de azufre con más oxígeno para producir trióxido de azufre", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "El oxígeno es muy importante, es posible que quieras dar unos pasos atras y dedicar una configuración completa para producirlo de manera pasiva si aún no lo has hecho", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Con nuestro Reactor Quimico si le damos agua con trióxido de azufre podremos obtener un poco ácido sulfúrico", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "Puede obtener agua infinita en tu sistema de almacenamiento digital conectandolo a un Kitchen Sink de Cooking for Blockheads - Asegurate de activar la opcion de Extraer en el External Storage o Storage Bus! De lo contrario, borrara los liquidos que se fabriquen", + "atm9.quest.gregtech.lv.subt.addWater": "Solo agrega un poco de agua!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Con Sal y un poco de Ácido Sulfurico en el Programa 1 creara Bisulfato de sodio", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Recuerda: Overclocking hace que una receta se ejecute el doble de rápido pero consume cuatro veces más energía.", + "atm9.quest.gregtech.mv.desc.overclocking.2": "Al empezar a reemplazar máquinas, puedes poner las viejas en un macerador para recuperar algunos de los ingredientes utilizados en su fabricación.", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Bienvenido a &bVoltaje Medio&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "¡Felicidades!", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "Con el Circuito Integrado Avanzado, ¡has llegado con éxito a Alto Voltaje!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "Puedes desechar esas viejas recetas de Circuitos Electrónicos Básicos y Circuitos Electrónicos Buenos y reemplazarlas con sus versiones Integradas.", + "atm9.quest.gregtech.mv.subt.newEra": "Una nueva era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Circuito Integrado Avanzado", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "Lo sé, esta es una máquina LV en la era MV, pero créeme, vale la pena los circuitos MV que se necesitan para elaborar esto.", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Los circuitos se vuelven más baratos de elaborar con el Ensamblador de Circuitos, y necesitarás muchos circuitos.", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "¡Circuitos más baratos!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Los transistores son verdaderamente una maravilla moderna y han permitido que la era electrónica florezca.", + "atm9.quest.gregtech.mv.desc.transistors.2": "Permiten electrónicos mucho más complejos al amplificar señales y actuar como un interruptor, ¡introduciendo la capacidad para la programación lógica!", + "atm9.quest.gregtech.mv.desc.transistors.3": "En nuestro caso, ¡nos permiten hacer el Circuito Integrado!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "Ahora esa oblea necesita ser cortada en chips, así que volvemos al Cortador con estos.", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Las obleas grabadas deben ser cortadas al tamaño adecuado, así que volvamos al Cortador.", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Una vez enfriado, podemos empezar a dar forma al lingote en materiales más útiles.", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "El etileno con aún más oxígeno te dará polietileno.", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Ten en cuenta que necesitas usar el &ePrograma 1&r para esta receta.", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "Podrías usar aire en lugar de oxígeno, pero obtendrás menos polietileno.", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "Este material es muy versátil, vamos a usar mucho de él, así que asegúrate de hacer mucho o mejor aún, hacerlo de manera pasiva.", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Aún más oxígeno", + "atm9.quest.gregtech.mv.desc.machineHulls": "Una vez que tengas configurado el polietileno, puedes cambiar a fabricar cascos de máquina en el Ensamblador para ahorrar en algunos materiales.", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "¡Greggers, UNIDOS!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "¡Convierte bloques en placas con este truco!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "También es muy útil para hacer obleas de silicio y chips de obleas, de los cuales hablaremos pronto.", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "La vanguardia", + "atm9.quest.gregtech.mv.desc.rubyLens": "Una placa de rubí en el Torno hará una Lente de Rubí.", + "atm9.quest.gregtech.mv.desc.quickWork.1": "El cortador hará rápido trabajo del boule y lo convertirá en 16 obleas.", + "atm9.quest.gregtech.mv.desc.quickWork.2": "También puedes usar estas obleas para hacer diodos más baratos. ¡Es hora de mejorar esa receta!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Polvo de Silicio&r y una &aPequeña Pila de Polvo de Arseniuro de Galio&r en &bPrograma 2&r te dará uno de estos.", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "Podría valer la pena hacer un nuevo EBF, uno solo para recetas del Programa 1.", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Usa un láser y lentes específicas para grabar diferentes patrones en las obleas.", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "Quizás quieras hacer uno de estos por cada lente que hagamos, así no tienes que cambiar las lentes manualmente al automatizar.", + "atm9.quest.gregtech.mv.desc.emeraldLens": "¡Procesa una de esas placas de esmeralda en un Torno para obtener tu Lente de Esmeralda!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Inserta una placa de gema y obtén una lente de gema.", + "atm9.quest.gregtech.mv.desc.gemLens.2": "¡Todavía hace barras también!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Usa el cortador con un bloque de esmeralda para obtener placas de esmeralda.", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Inserta un bloque de rubí en tu cortador para obtener nueve placas de rubí.", + "atm9.quest.gregtech.mv.desc.lubricant.1": "Hay muchas formas de hacer lubricante.", + "atm9.quest.gregtech.mv.desc.lubricant.2": "Una forma que te sugeriría es extraer aceite de pescado de los peces y luego destilarlo en lubricante.", + "atm9.quest.gregtech.mv.desc.lubricant.3": "El lubricante es muy útil con un cortador porque las recetas que lo usan son mucho más rápidas en comparación con el agua, por ejemplo.", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "Esto se usa típicamente en líneas de procesamiento de minerales para obtener subproductos alternativos lavando mineral triturado en mercurio o persulfato de sodio.", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "En este caso, sin embargo, también se puede usar para enfriar lingotes de silicio caliente.", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "¡Pon esos polvos que acabamos de hacer en tu horno eléctrico de alto rendimiento y obtén algo de silicio caliente!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Sostener un lingote caliente te dañará, pero debes hacerlo para esta misión porque soy un poco malvado.", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "Deberás enfriarlo, en este caso con un baño químico.", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Patata caliente", + "atm9.quest.gregtech.mv.desc.aluminium.1": "¡Puedes encontrar aluminio crudo en el End, y aluminio crudo casi en todas partes!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternativamente, puedes obtener aluminio procesando una variedad de elementos como la bauxita en un electrolizador, por ejemplo.", + "atm9.quest.gregtech.mv.desc.aluminium.3": "También podemos generar aluminio de forma pasiva en el proceso de la línea de arcilla.", + "atm9.quest.gregtech.mv.subt.aluminium.1": "¿Aluminio eres tú?", + "atm9.quest.gregtech.mv.aluminumIngot": "Lingote de Aluminio", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "Una Lente de Vidrio (Verde) también puede hacer esto, pero hacer las lentes de vidrio coloreado es una receta HV.", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "Una Lente de Vidrio (Roja) también puede hacer esto, pero hacer lentes de vidrio es una receta HV.", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Etanol + Ácido Sulfúrico en un &eReactor Químico&r produce Etileno.", + "atm9.quest.gregtech.mv.desc.ethylene.2": "Hay otros métodos, por supuesto, pero esos implican petroquímica, de lo cual no estamos hablando aún.", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Destilar biomasa resulta en etanol, que es alcohol, pero no le digas a nadie que te lo dije.", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "No para beber", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Usa un &aMortero&r en algo de carbón para obtener polvo de carbón.", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Pasa tu polvo de carbón por la &eCentrífuga&r para obtener polvo de carbono.", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Usa esa Centrífuga de nuevo, esta vez con polvo de vidrio, para obtener polvo de dióxido de silicio.", + "atm9.quest.gregtech.mv.siliconIngredients": "Ingredientes de silicio", + "atm9.quest.gregtech.mv.desc.transistor.1": "¡Esta Placa de Silicio nos permitirá hacer el Transistor! ¡Un nuevo componente eléctrico, yay!", + "atm9.quest.gregtech.mv.desc.biomass.1": "La biomasa es útil para muchas cosas como la producción de etanol y metanol.", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Destila compuestos en otras sustancias - nota la configuración de circuito programada para las recetas disponibles.", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "Hay una Torre de Destilación, pero hablaremos de eso más adelante.", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "No ese tipo de cervecería", + "atm9.quest.gregtech.mv.aBrewery": "Una cervecería", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerar esas bolas de planta y hacer algo de biopolvo.", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "Al automatizar esto, asegúrate de configurar la salida solo a 2 biopolvo y no a 4. Las salidas de chance pueden confundir la configuración de autocrafting de lo contrario.", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Pon agua a la izquierda y lava a la derecha de tu &etrituradora de rocas&r, en el mundo, luego inserta un solo bloque de diorita en la trituradora de rocas, y mira cómo crea más diorita para ti.", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Aluminio pasivo", + "atm9.quest.gregtech.mv.theClayline": "La línea de arcilla", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "¡También fabrica esas barras de hierro magnético con solo algo de energía - guarda tu polvo de piedra!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "¡Magnetización!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Las extrusoras fuerzan lingotes en varias formas con el uso del molde de extrusión.", + "atm9.quest.gregtech.mv.desc.extruders.2": "A menudo es más barato usar la extrusora para hacer componentes de crafteo como rotores, por ejemplo.", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "Necesitarás estos para los Motores Eléctricos MV, un componente para muchas máquinas MV.", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finalmente, es hora de electrólizar el polvo de arcilla y obtener ese dulce polvo de aluminio.", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "¡También una buena fuente de silicio!", + "atm9.quest.gregtech.mv.desc.firstCover.1": "¡Nuestra primera cubierta! Las cubiertas alteran el comportamiento de las máquinas de diversas formas, pero este no es el lugar para entrar en todos esos detalles.", + "atm9.quest.gregtech.mv.desc.firstCover.2": "La cubierta de &rbrazo robótico&r te permitirá exportar (por defecto) o importar objetos en una máquina. En este caso, usando ese cofre/barril buffer de antes, puedes importar específicamente polvo de diorita.", + "atm9.quest.gregtech.mv.desc.firstCover.3": "¿Por qué es LV cuando estamos en MV? Bueno, porque es más barato de hacer y las cubiertas no explotan a pesar de la diferencia de voltaje.", + "atm9.quest.gregtech.mv.subt.autoImport.1": "¿Importación automática? ¡Sí, por favor!", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "¡Muele esa diorita en polvo de diorita! También tendrás una pequeña probabilidad de obtener polvo de piedra, lo cual debes tener en cuenta.", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "Se recomienda configurar la salida automática hacia un cofre/barril buffer y simplemente desechar el polvo de piedra.", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuga el polvo de diorita para obtener polvo de arcilla y polvo de mirabilita.", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "La mirabilita se puede guardar para procesarla más tarde, si lo prefieres.", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "El siguiente paso solo utiliza polvo de arcilla, así que tendrás que hacer algo con ese polvo de mirabilita.", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "¡Esto utiliza aún más vapor! Podría ser el momento de construir otra caldera.", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "¡A toda máquina!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "¡Al alimentar múltiples máquinas, ten en cuenta la pérdida de cable!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Cualquier Convertidor de Energía MV", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "Convertidores de Energía MV", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Ocho plantas en un Compresor crearán una bola de planta.", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "También puedes obtenerlas como una salida de chance de la centrífuga al hacer pegamento.", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Materia vegetal comprimida", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "Un lingote de cobre y 63mB de oxígeno en tu horno de arco crearán un lingote de cobre recocido.", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "Un poco de oxígeno y algo de electricidad y puedes recocer cobre.", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "Esto también te permitirá descomponer viejas máquinas en forma de lingote en lugar de polvo como en el triturador.", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "¡Electricidad arqueante!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Horno de Arco", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "Esta máquina va a ver mucho uso; vale la pena mejorarla para mantener el procesamiento rápido de recetas.", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Considera hacer múltiples de estas para ayudar a procesar recetas en paralelo.", + "atm9.quest.gregtech.mv.subt.labCoat.1": "¿Dónde está tu bata de laboratorio?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Reactor Químico", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "¿Todavía estás fabricando resistores en una cuadrícula de crafteo?", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Toma ese cobre recocido, conviértelo en alambre fino, luego agrega un poco de pegamento y carbono para hacer 4 resistores a la vez en tu Ensamblador.", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "¡Hablemos de una mejora en la receta!", + "atm9.quest.gregtech.mv.carbonDust.1": "Polvo de Carbono", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistores Revisitados", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "¡Un nuevo montaje para el procesamiento de minerales!", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "No necesitas construir un nuevo montaje solo para esto si eres astuto con los filtros y el flujo de tus objetos, pero un nuevo montaje probablemente sea menos trabajo.", + "atm9.quest.gregtech.mv.sifter.1": "Cernidor", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Procesa &aEsmeraldas crudas&r o &aMenas de Esmeralda del Nether&r tocadas con seda a través de un Triturador, luego Lava Minera el mineral triturado, después comienza a &ecernir&r el mineral purificado en busca de gemas &bExquisitas&r o &bImpecables&r.", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "Tiene que ser la mena de esmeralda de GregTech; no puedes usar menas de esmeralda tocadas con seda normales para esto.", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lPista:&r Para encontrar esmeraldas de GregTech™, busca &dbeirilio&r en el Nether ¢re y=5 y y=30&r, ¡o puedes verificar la Dimensión de Minería en la capa de roca ígnea!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "Un componente necesario para el &bCortador MV&r.", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "¡La fabricación de &bpolvo de acero de vanadio&r es una receta MV en el mezclador, así que es hora de una mejora!", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "Esta máquina es muy útil para adquirir &dpolvo de cromo&r, que necesitaremos para hacer &bpolvo de acero inoxidable&r y &bpolvo de acero de vanadio&r.", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "Podrías procesar polvo de piedra roja para obtener polvo de rubí y luego &eelectrolizarlo&r para obtener &dpolvo de cromo&r.", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "¡Coloca polvo de aluminio, polvo de hierro y polvo de cromo juntos en un &emezclador&r y mira cómo se mezclan!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cocina el polvo en el &aEBF&r y enfríalo en el &ebaño químico&r.", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Utiliza ese &eExtractor&r para obtener tu cobre en estado líquido.", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eCorta el cable&r de los lingotes de Kanthal.", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eDobla&r ese aluminio.", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "¡Luego ponlo todo junto en tu &eensamblador&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Reemplaza las bobinas de cuproníquel en tu &aEBF&r con este material.", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Sigue los mismos pasos que con la lente de esmeralda/rubí para hacer la &9lente de zafiro&r.", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "Así es, otra receta de &eGrabador láser&r... estas misiones se están volviendo no lineales.", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "¡De vuelta al &ecortador&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "Puedes usar un Ensamblador GT o una cuadrícula de crafteo regular para hacer esto. Dado que el espacio de patrones es valioso, especialmente para el Ensamblador GT, tal vez un Crafter o Ensamblador Molecular pueda encargarse de armarlo.", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "¡Cambia los Compartimentos de Energía LV en tu &eHorno de Blast Eléctrico&r por estos y tu EBF ahora puede procesar recetas &6HV&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "¡Asegúrate de actualizar tu fuente de energía también!", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "Mejoras para la EBF", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "¡Bienvenido a Voltaje Alto! ¡Las cosas están empezando a emocionarse por aquí!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "Primero lo primero, trabajemos para hacer acero inoxidable para poder fabricar máquinas HV", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Prepárate para el &6Voltaje Alto&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "¡Ahora puedes usar esto en lugar del tubo de vacío en las recetas que lo requerían!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eConsejo:&r Puedes buscar todos los diferentes circuitos en JEI escribiendo &b$circuits&r o incluso circuitos específicos por niveles con &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV económico", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "Quizás te estés preguntando, ¿por qué molestarse en hacer un chip LV? ¿No estamos en &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Bueno, sí, pero ¿qué tal si quisieras una nueva máquina LV? ¿No preferirías obtenerla con menos recursos que antes?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operar 40 máquinas LV es 4 veces más eficiente energéticamente que operar 10 máquinas HV, siempre y cuando la receta se ejecute en LV.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "¡El circuito de &bVoltaje Medio&r, en su forma final!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNota:&r Aún no podrás hacer la receta más barata para estos, eso viene en IV.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "¡Actualizando nuestra receta de circuito &6Voltaje Alto&r!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "¿Realmente es más barato que antes? ¡Sí! Puedes comparar las recetas si no me crees.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "¡Mueve ese &bEnsamblador de Circuitos Avanzado&r a tu &eCuarto Limpio&r y bienvenido a la Era &5Voltaje Extremo&r!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "¿Puede esta supercomputadora ganar al ajedrez?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "La única máquina de Voltaje Medio que requiere circuitos de Voltaje Alto para fabricarse.", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "Esta máquina te permite empezar a trabajar hacia la fabricación del siguiente nivel de circuitos, ¡los &6microprocesadores!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "El tamaño mínimo es de 5x5x5 y el máximo es de 15x15x15, ¡y cualquier tamaño intermedio es válido!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "El multibloque &aCuarto Limpio&r es hueco porque colocas máquinas en él para ejecutar cualquier receta que requiera un Cuarto Limpio, por ejemplo, el &5Circuito EV&r requiere el &bEnsamblador de Circuitos&r &ndentro&r del Cuarto Limpio.", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "¡No te olvides del &eAlimentador de Energía&r, el &eAlimentador de Mantenimiento&r y la &ePuerta de Hierro&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "No &dnecesitas&r &6Alimentadores de Passthrough&r si puedes descifrar la transferencia inalámbrica.", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "Los &3Diodos&r son necesarios si estás usando &9Generadores&r para tus necesidades de EU porque un Generador es demasiado sucio para entrar en un Cuarto Limpio.", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "No necesitas diodos si usas &cConvertidores de Energia&r porque el Convertidor de Energia esta... ¿limpio?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Impecablemente Limpio", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cubre un marco de acero con láminas de plástico y luego cúbrelas con concreto y deja que se endurezca para obtener &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "Los bordes y el piso del Cuarto Limpio deben ser de Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "El vidrio para Cuarto Limpio puede usarse en lugar del Plascrete para las paredes, pero no para los bordes ni el piso", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "¡Finalmente, con acero inoxidable podemos comenzar a fabricar máquinas &6HV&r!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "En tu práctico &eReactor Químico&r inserta la Placa de Circuito de Plástico, un poco de lámina de cobre y el Cloruro de Hierro III que hiciste para obtener la Placa de Circuito Impresa de Plástico", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "Esto sirve como una base para todos nuestros circuitos de microprocesadores", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "El ácido clorhídrico y el polvo de hierro &ereaccionarán químicamente&r para darte cloruro férrico", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Ademas tendras un poco de Hidrogeno de regreso!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "No te olvides de poner la &aconfiguracion del programa&r, tiene que tener el numero 1", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "Se recomienda poner un &bRequester&r para esto!", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "Necesitarás láminas delgadas y láminas para hacer esto, ambas se pueden hacer en una &ePlegadora&r.", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "Podrías solidificar tu polietileno en láminas directamente con la &eSolidificadora de Fluidos&, o tal vez solidificarlo en lingotes para hacer bloques y luego cortarlos en 9 láminas a la vez con una &eCortadora&.", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "Hasta ahora has visto que hay muchas formas de llegar al mismo resultado final, así que siéntete libre de experimentar y hacer las cosas de diferentes maneras!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "Puede que te estés preguntando por qué te obligué a usar lingotes de Ferrita de Níquel Zinc, y esta receta es exactamente la razón!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "Obtienes el mayor rendimiento por tu dinero al usar Ferrita de Níquel Zinc y Cobre Recocido, ¡ambos los puedes fabricar tú mismo!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "Tienes algunas opciones cuando se trata de hacer el Anillo de Ferrita de Níquel Zinc y para el cable fino, una &eExtrusora&r te dará la mayor cantidad de anillos por un lingote, y un &eMolino de Alambre&r convertirá los lingotes en alambre y luego en cable fino.", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Síp, otro lente añadido a la colección para la &eGrabadora láser&r... Si aún no lo has hecho, tal vez deberías hacer algunos más de esos.", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "Como recordatorio, la &eGrabadora Laser&r fabrica los Microelectrónicos y la &eCortadora&r fabrica el chip.", + "atm9.quest.gregtech.hv.cpuChip": "Chip de CPU", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&Corta& ese componente Microelectrónico en un chip adecuado", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "Este pequeño componente nos permitirá fabricar el circuitos de Voltaje Ultra Bajo lo más económico posible.", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "Así es, existe un circuito de Voltaje Ultra Bajo, siendo el precursor el tubo de vacío", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eInformación Adicional&r: SoC o Sistema en un Chip es básicamente una mini computadora en un chip que maneja todas las tareas de computación", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Otro día, otro lente para la &eGrabadora láser&r.", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "De vuelta al &eTorno&r para convertir esa placa en un lente.", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "Hay varias formas de hacer esto, elige la que mejor funcione para ti", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&Extraer&r vidrio en forma líquida y luego &eSolidificarlo en forma de líquido&r en una placa.", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&Macerar&r vidrio en polvo de vidrio y luego &fundir aleación&r ese polvo en una placa", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Usando una &bCortadora&r para convertir el vidrio directamente en una placa de vidrio.", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Usa tu Cloruro de Polivinilo en un &esolidificador de fluidos&r para obtener una lámina de él", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Combina eso junto con algo de lámina de cobre y ácido sulfúrico en tu &eReactor Químico&r y obtendrás 2 placas de circuito de plástico!", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Mantén los ojos bien abiertos, eventualmente actualizaremos esta receta para obtener los codiciados 8 circuitos impresos de plástico a la vez", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Plata y 4 polvos de electrotina en una &eMezcladora&r en el &aPrograma 2&r crearán &bPolvo de Aleación Azul&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "Puedes simplemente fundir este polvo en un horno para obtener el lingote", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "Si no puedes encontrar &bElectrotine&r en el Nether, puedes crearlo mezclando electro y redstone en una &eMezcladora&r con el &aPrograma 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Dos cubos de &bOxígeno&r más el &bPolvo de Mezcla de Ferrita&r en tu &aHorno de Fusión Eléctrico&r te dan el lingote; ¡no se necesita enfriamiento!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Vuelve a esa &bMezcladora Avanzada&r pero en un ajuste diferente de &aCircuito del Programa&r. Como recordatorio, podrías hacer una nueva solo para recetas de &dPrograma 2&r", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "Esta vez necesitarás polvos de hierro, níquel y zinc", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Ten muy cuenta el tipo de conversion de &e4 RF : 1 EU&r! Estamos a 512 EU en Voltaje Alto, asi que son 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Algunas recetas usarán toda esa energía por tick para procesar, así que asegúrate de que tu producción de energía pueda mantenerse al día!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Tienes Energía?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Cualquier Convertidor de Energia de Voltaje Alto", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Los recintos de filtro son necesarios para filtrar las partículas nocivas del aire y hacer que la habitación esté &eLimpia&r", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "Al construir tu sala limpia, usa una &allave inglesa&r para romper estos, de lo contrario, no caerán cuando se rompan.", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "Todo el techo debe estar compuesto por recintos de filtro, excepto uno donde va el bloque controlador de la Sala Limpia", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "¿Es hora de actualizar esa caldera quizás?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "Mucho Vapor", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "Un poco de ácido sulfúrico con tinte cian y 2 polvos de sal creará el tinte cian líquido", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "No te preocupes, no te haré agarrar un cubo de eso", + "atm9.quest.gregtech.hv.cyanDye": "Tinte Cian", + "atm9.quest.gregtech.hv.saltDust": "Polvo de Sal", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "Un poco de oxígeno con tu cloruro de vinilo te dará Cloruro de Polivinilo", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lConsejo:&r&r ¡Vale la pena configurar un &bRequester&r para esto!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Saltándome cómo hacer etileno porque ya cubrimos eso anteriormente", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Combinemos etileno con cloro en el &eReactor Químico&r y obtengamos Cloruro de Vinilo", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "¡El cloro proviene de muchas fuentes! Para nombrar algunas, podrías &eelectrolizar&r sodalita, sal de roca, polvo de sal, polvo de apatita o simplemente agua salada", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "Si optas por el agua salada, es posible que te preguntes cómo obtenerla; ¡no busques más! Si tienes un suministro constante de &llágrimas de ghast&r, lo puedes &ereaccionar químicamente&r con agua", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternativamente, una &eMezcladora&r con polvo de sal y agua también producirá agua salada, pero en ese momento también podrías electrolizar el polvo de sal", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "Esa tintura líquida &bcian&r más la lente de vidrio en esta máquina la teñirá en una &bLente de Vidrio (Cian)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "Un poco de hidrógeno y cloro juntos en un &eReactor Químico&r resultará en un poco de HCl (Ácido Clorhídrico)", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "El hidrógeno, al igual que el cloro, puede provenir de muchas fuentes", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "Por ejemplo, podrías intentar ¢rifugar&r polvo de goethita o limonita amarilla, o quizás &electrolizar&r sea más de tu agrado", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Tanto el agua como el agua salada son buenas fuentes de hidrógeno, y el agua salada tiene el beneficio adicional de darte cloro también", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "Al menos hacer esto no arruina el cubo o la mezcladora", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "Puedes hacer esto con una combinación de polvos de hierro, níquel o invar, manganeso y cromo en una &bMezcladora Avanzada&r con un ajuste de &aCircuito del Programa&r", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eEl polvo de manganeso&r es un subproducto del procesamiento de minerales como el tungstato, espersartina, olivino, tantalita, pirolusita, wulfenita o scheelita", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cMirando hacia adelante&r, recomendaría procesar tantalita y tungstato", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dEl polvo de cromo&r se puede obtener procesando mineral de cromita o rubí, los cuales también pueden ser procesados en un electrolizador para obtener más cromo", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "¿Cansado de buscar minerales y esperar tener suerte? ¿Buscas el petróleo que se esconde debajo? ¡Necesitas el &6Prospector&r de &bVoltaje Alto&r!", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "Esta herramienta escaneará el área a tu alrededor en un radio de 4 bloques y te indicará dónde encontrar el mineral que estás buscando", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Además, puedes agacharte y hacer clic derecho para cambiar al modo de detección de líquidos y encontrar pozos de petróleo que se encuentran bajo la roca madre; ¡todo lo que necesitas es una &ePlataforma de Perforación de Fluidos&r para acceder a todo ese petróleo!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "El &cPolvo de Energium&r dentro de un &6Autoclave HV&r producirá una &bBatería de Energium&r.", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Las baterías de Energium pueden almacenar hasta &a10 minutos&r de energía de alta tensión (Voltaje Alto)", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finalmente, en &6Voltaje Alto&r tienes acceso a los &dSubproductos&r de la &eMaceradora&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "Estos subproductos son a menudo increíblemente útiles y te serán útiles múltiples veces a medida que progreses", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Actualización con el Procesamiento de Mineral", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "Fingiremos que está bien", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "En &5Voltaje Extremo&r lidiaremos con más de 1000 Voltios! Prácticamente somos linieros eléctricos, pero porfarvor no intentes esto en casa...", + "atm9.quest.gregtech.ev.subt.thisIsFine": "Todo esta bien, absolutamente todo esta bien... &5VE&rrdad?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lPara! No pases adelante! No recolectes $200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Antes de continuar, terminaste todas la misiones de este capitulo?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Espera? Lo hiciste?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Excelente Trabajo, entonces puedes continuar!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "En Camino al Voltaje Loco!", + "atm9.quest.gregtech.ev.subt.upgrades": "Mejoras!", + "atm9.quest.gregtech.ev.subt.recipe": "Receta", + "atm9.quest.gregtech.ev.subt.circuit": "Circuito", + "atm9.quest.gregtech.ev.subt.time": "Tiempo", + "atm9.quest.gregtech.ev.subt.for": "De", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "Un poco de polvo de &dmagnesio&r con tu tetracloruro de titanio dentro del &aHorno de Fusión Eléctrico&r te dará un lingote muy &lcaliente&r", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "El magnesio se puede obtener de muchas cosas en el &6procesamiento de minerales&r, pero mi favorito personal es con &eLa Electrólisadorag&r con un poco de polvo de obsidiana", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "Puedes recuperar ese magnesio y cloro mediante la &eelectrólisis&r del cloruro de magnesio que conseguiste", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "Necesitarás enfriar el lingote en el &aCongelador al Vacío&r antes de poder usarlo para cualquier cosa", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNota:&r&r Un pequeño recordatorio para verificar el requisito de temperatura de las recetas de lingotes; este requiere algo mejor que bobinas de cuproníquel, como las bobinas de &bKanthal&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Lingote de Titanio", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "La línea &dPlatLine™&r es algo en lo que nos adentraremos más adelante; por ahora, agradece que el platino es abundante", + "atm9.quest.gregtech.ev.platinumIngot": "Lingote de Platino", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "¿Has estado teniendo problemas de voltaje? ¡Bueno, este cable te ayudará!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "Este cable es &3superconductor&, por lo que no pierde voltaje sin importar la distancia que recorra el cable", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "Electroliza el polvo de tantalita para obtener polvo de tantalio", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "También se obtiene como subproducto del procesamiento de mineral de tantalita.", + "atm9.quest.gregtech.ev.tantalumDust": "Polvo de Tantalio", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Otra mejora para la &aEBF&r? Chi Cheñol! ", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "Esto nos permitirá fundir lingotes de nivel superior, ¡como metal superconductor de Voltaje Alto!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "La &aTorre de Destilación&r sirve como la base para el &dProcesamiento de Aceite&r, el cual puede convertir el aceite en muchas formas más útiles", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "Al construir la Torre, necesitarás que tenga al menos &c1 + Salidas de Fluido de altura&r para procesar las recetas correctamente", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&ePor ejemplo&r, si la receta que quieres ejecutar produce 5 fluidos, entonces tu torre debe tener al menos 6 de altura con 5 compuertas de salida", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "El tamaño maximo del multibloque es 3x3x13", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRecuerda:&r Para aprender cómo construir multibloques, consulta el uso del controlador de multibloques en JEI en la página de &3Información de Multibloque&", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "¡Cómo obtengas el petróleo depende de ti! Algunas opciones están descritas en las misiones a continuación", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah, finalmente, procesamiento de fluidos real.", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Una vez que comiences a fundir lingotes a temperaturas superiores a &c1800K&r, se vuelven demasiado calientes para ser enfriados en un baño simple", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "¿Tienes calor? entra en el &eCongelador al Vacío&r, ¡para todas tus necesidades de enfriamiento! (tambien ayuda a calmar el estres)", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "Esta máquina es excelente para enfriar lingotes calientes e incluso puede convertir muchos gases en líquidos", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "¡Ese es un lingote muy caliente! Enfríalo en tu &aCongelador al Vacío&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requiere esos Bloques de Bobinas de Kanthal en tu &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "¡4 polvos de níquel y 1 polvo de cromo en un &eMezclador&r es todo lo que necesitarás para un poco de nicromo!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "Esto desbloquea una sola receta para nosotros, ¡el Circuito de &1Voltaje Loco&r!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "No te apresures y simplemente fabrica esto y el circuito pensando que puedes saltarte esta era", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Al actualizar tu &eEnsambladora&r significa que podrás fabricar Dispositivos Montados en Superficie, o &bDMS&r en resumen. ¡Estos permiten componentes de circuitos más económicos!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Además, esto desbloquea compuertas de energía de nivel superior, ¡es hora de mejorar tus multibloques!", + "atm9.quest.gregtech.ev.hvEvAssembler": "Ensambladora de Voltaje Alto o Voltaje Extremo", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "Dentro del &eReactor Quimico&r pon un poco de polvo de sodio y polvo de potasio juntos para obtener... sodio potasio", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "El polvo de &bPotasio&r se puede obtener haciendo &bPilas de Polvo Pequeño&r de la sustancia de &bAgua Salada&r con &bLagrimas de Ghast&r en una receta del &eReactor Químico&r", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Ten en cuenta que cada Esclusa de Energía puede aceptar 2 Amperes de potencia", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Muchas máquinas aceptan dos (o más) Esclusas de Energía, lo que significa que puedes suministrar 4 Amperes y desbloquear el procesamiento a un nivel de voltaje superior", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Agrega otro lente a la colección. Hay bastantes Grabadores Láser si has estado haciendo uno por cada lente", + "atm9.quest.gregtech.ev.lowPowerChip": "Chip Integrado de Bajo Consumo", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "¡Un lingote muy caliente! ¡Este requiere Bloques de Bobina de Nichromo en tu EBF para procesar!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "El &dPolvo de Bario&r lo puedes conseguir usando la &eElectrolizadora&r con &bPolvo de Barita&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "El &dMercurio&r se puede conseguir al &eCentrifugar&r Polvo de Redstone o Polvo de Cinabrio", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "¿Necesitas &dPolvo de Calcio&r? ¡Siempre puedes &eElectrolizar&r huesos molidos!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "¡Espero que hayas estado al tanto de tu recolección y procesamiento de minerales!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "Puedes conseguir &dPolvo de Rutilo&r de varios métodos:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectolizando&r 15 Polvos de Bauxita", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Procesa minerales&r de Ilmenita o Bauxita para obtener Rutilo de forma ocasional", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "Utiliza un &eBaño Quimico&r con Aluminio en &3Persulfato de Sodio&r para obtener una probabilidad más alta de Rutilo", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRecuerda:&r Las salidas con oportunidades aumentan con el nivel de la máquina", + "atm9.quest.gregtech.ev.subt.futileDust": "Mejor Dicho Polvo iRutil", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "Necesitarás un &6Reactor Quimico de Voltaje Alto&r con un poco de Cloro, Polvo de Carbono, y tu Polvo de Rutilo para crear esto", + "atm9.quest.gregtech.ev.desc.heavyOil": "Al quemar en el Horno de Pirolisis 16 troncos de cualquier madera con el &bPrograma 3&r producira Petroleo Pesado", + "atm9.quest.gregtech.ev.desc.cracker": "La &aCraqueadora&r no te da aceite, pero permite procesar los subproductos de manera más eficiente!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "¡Coloca uno de estos y comienza a perforar! Esto desenterrará los aceites antiguos debajo de la corteza de la roca madre", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "La mayoría de lo que encontrarás con esto es &eAceite Crudo&r, ¡pero también puedes encontrar Gas Natural y otras variantes de aceite! Puedes usar el &6Prospector de Voltaje Alto&r en &bModo de Liquidos&r para determinar lo que hay debajo", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Ten en cuenta que los aceites en el área se agotarán con el tiempo, así que deberás mover ocasionalmente la Plataforma de Perforación de Fluidos", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Plataforma de Perforación de Fluidos", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDestila&r tu &eNafta Ligeramente Vaporizada&r para obtener &0Benceno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDestila&r tu &eNafta Ligeramente Vaporizada&r para obtener &6Butadieno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Combina Benceno y Etileno en un &eReactor Químico&r para obtener &bEstireno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Estireno + Butadieno + Oxígeno o Aire en un Reactor Químico te da el polvo crudo del caucho de más alto nivel disponible", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "Se recomienda usar Oxígeno en lugar de Aire aquí, ya que obtienes más de esa manera", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finalmente, el caucho de más alto nivel, &dCaucho Estireno Butadieno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "Puedes recubrir cables usando muy poco de esto, y te será útil más adelante al hacer módulos transportadores de niveles superiores", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "Aquí es donde el &aCraqueador&r es útil, ya que no pierde nada de tu Naftha ganado con esfuerzo al craquear", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "Una alternativa es usar un Reactor Químico, ¡pero eso pierde la mitad de la Naftha!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "Probablemente quieras hacer otra Torre de Destilación para destilar esto", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "Usa el &eReactor Químico&r con &6Naftha Sulfúrica&r con &9Hidrogeno&r para eliminar el azufre", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Destilar &bAceite Crudo&r resulta en la mayoría de la &eNaftha Sulfúrica&r, pero también puedes obtenerla de otros tipos de aceite", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, esto me trae recuerdos, casi como si estuviéramos de vuelta en la Era del Vapor", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "Esto nos da más vapor que aquellas calderas", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "Un poco de &9Agua&r con el &aPrograma 1&r te dará mucho &7Vapor&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Cualquier Calentador de Liquidos", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "¡El caucho de nivel intermedio! Probablemente no lo usarás para esto, ya que tienes acceso al caucho de más alto nivel", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Algunas recetas en el futuro requieren específicamente &9Caucho de Silicona&r, por eso lo hicimos", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Polvo de silicio, agua, metano y cloro se combinan en tu Reactor Químico en el Programa 2 para hacer esto", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Intenta decir esto tres veces seguidas rápido", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "El &6Gas Sulfúrico&r de la &aDestilación de Petróleo&r se puede convertir &7Gas de Refinería&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "El Gas de Refinería luego se puede &aCraquear&r en una forma diferente según lo que desees destilar de él", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3¡El Gas Craqueado Ligero de Hidrocarburos&r es una gran fuente de &dMetano&r e Hidrogeno!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "Una ruta alternativa pero más lenta podría ser &eCentrifugar&r setas o &eDestilar&r Biomasa Fermentada", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "Cortadora de Voltaje Alto o Volatje Extremo", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "Allí estaba yo, hasta las rodillas en salsa y cubierto de aceite de motor", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "De todos modos, ¡espero que estés listo para hacer mucho trabajo con fluidos!", + "atm9.quest.gregtech.iv.subt.diveDeep": "Es hora de adentrarse en las profundidades del &1Voltaje Loco&r...", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "La forma final de los circuitos de Alto Voltaje, pero aún no la más eficiente en costos", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "Por ahora los usarás para fabricar circuitos de niveles superiores, ¡hasta el Voltaje Ridiculo!", + "atm9.quest.gregtech.iv.desc.evCircuits": "¡Circuitos de Voltaje Extremo más baratos! ¡No olvides actualizar tus recetas!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "¡Circuitos de Voltaje Loco más fáciles, pero no te detengas aquí! ¡Avanza y alcanzarás los codiciados circuitos de Voltaje Ridículo!", + "atm9.quest.gregtech.iv.desc.luvAge": "Finalmente, la era del Voltaje Ridiculo o &dLuV&r ha llegado - felicidades!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "¡Finalmente, Tungstensteel, ahora puedes hacer Máquinas de Voltaje Loco", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": " ¡Esto también permite una actualización de bobina para el EBF!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "¿Para qué sirve el tungsteno regular? Bueno, ya que preguntas, es un componente integral de muchas Máquinas de Voltaje Loco, principalmente en forma de cables de tungsteno", + "atm9.quest.gregtech.iv.tungstenIngot": "Lingote de Tungsteno", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "¡Con 16 de estos en tu Horno de Fusión Eléctrico puedes cocinar recetas hasta 4500 Kelvin! ¡Eso son 4227 grados Celsius o 7640 grados Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "El polibenzimidazol es un tipo de plástico conocido por su resistencia al calor", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "Lo usarás para muchas aplicaciones a medida que progreses, especialmente en Modulo de Punto Zero y superiores, ¡pero su uso principal será la fabricación de componentes de circuitos avanzados!", + "atm9.quest.gregtech.iv.subt.pbi": "PBI por fin", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "El Ensamblador de Circuitos EV, el siguiente paso importante para fabricar circuitos de niveles superiores y hacer que los circuitos de niveles inferiores sean aún más baratos", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "Aún te queda un camino por recorrer con los fluidos antes de llegar al nivel de circuitos de Nanoprocesador", + "atm9.quest.gregtech.iv.desc.processingArray.1": "El Conjunto de Procesamiento puede ejecutar 16 recetas en paralelo para cualquiera de las máquinas de bloque único que puedas hacer", + "atm9.quest.gregtech.iv.desc.processingArray.2": "¿Por qué correr en paralelo cuando puedes hacer Overclock? Bueno, la paralelización es superior aquí porque no usa más energía a diferencia del overclock", + "atm9.quest.gregtech.iv.desc.processingArray.3": "Además, puedes utilizar el Modo de Bus Distinto con (hasta 10) diferentes Buses de Entrada en diferentes Circuitos Programados para una automatización más fácil de patrones con Extrusoras, Grabadoras Láser, etc", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&lNota:&r&r Muchas de las máquinas de bloque único tienen variantes de multibloque que son mejores, pero no voy a entrar en esos detalles (por ahora)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "No olvides que una vez que hayas hecho estos, puedes actualizar esas antiguas recetas de circuitos que usaban Transistores regulares para usar el Transistor Avanzado", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Antes podías hacer 32 Resistores SMD a la vez, y ahora son solo 16 Resistores SMD Avanzados", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "¿Es realmente un aumento? ¡Sí! Principalmente porque usas menos de los Resistores SMD Avanzados, pero también porque los de tipo regular no serán útiles para siempre...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "¡Finalmente, esto desbloquea el circuito HV en el nivel del Nanoprocesador!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Bueno, técnicamente podrías haberlo hecho sin usar los componentes SMD Avanzados, pero ¿dónde está la diversión en eso?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finalmente, el último de los Componentes SMD Avanzados", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Asegúrate de usar en adelante recetas que utilicen los Componentes SMD Avanzados porque son más baratos", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "¡El Inductor Avanzado! Sigue actualizando esas recetas antiguas", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "El &dMineral de Paladio&r es bastante raro; algunos métodos alternativos para obtenerlo podrían ser darle un &eBaño Químico&r a &bPlatino Triturado&r o a &6Mineral de Sheldonita Triturado&r en &cMercurio&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Puedes obtener Mercurio fácilmente al &eCentrifugar&r Polvo de Piedra Roja", + "atm9.quest.gregtech.iv.palladiumDust": "Polvo de Paladio", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Asegúrate de que &l&n&cno&r&r&r tengas el &aEBF&r configurado en &bPrograma 1&r, o de lo contrario podría comenzar a convertir el polvo de silicio en lingotes", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "¡Más obleas por bulo y chips de nivel superior son posibles con esto!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "¿Es hora de actualizar esas antiguas recetas de obleas de bulo de silicio? ¡Creo que sí!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "¡Otro lente para la colección!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC significa Sistema en Chip", + "atm9.quest.gregtech.iv.laserEngraver": "Grabador Láser HV o EV o IV", + "atm9.quest.gregtech.iv.systemOnChip": "Sistema en Chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "¡Finalmente, has logrado el circuito LV más económico - felicidades!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "¡Más barato que nunca!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eReacciona químicamente&r el &aTetrafluoroetileno&r con un poco de aire o, mejor aún, &bGas Oxígeno&r, ¡para recibir el producto final de &6Politetrafluoroetileno&r!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "¡Finalmente, PTFE! Este forma la base para fabricar Cápsulas Químicamente Inertes, que usaremos pronto para hacer el &aReactor Químico Grande&r", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Una vez que tengas el &aRCG&r, también podrás producir más PTFE a la vez añadiendo algo de &cTetracloreto de Titanio&r", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "Si no hiciste el &5Ensamblador EV&r antes, ¡ahora es el momento de hacerlo!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "Utilizarás esto para hacer el &9Bobinado de Tungstensteel&r para tu &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "Fundirás esto y lo aplanarás en &bLáminas&r para hacer las capas delicadas que componen el &dCondensador SMD Avanzado&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "Si tienes dificultades para encontrar &aMineral de Iridio&r, entonces puedes trabajar hacia la &5Abeja de Iridio&r o comenzar a procesar la &eMezcla de Metales Más Raros&r de &6PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "El primer nivel de &3Acero de Alta Velocidad (HSS)&r, acabarás haciendo mucho de este material ya que sirve de base para otras variantes de polvos de HSS", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "¡Una vez que tengas el &eMixer&r, es hora de hacer algunas variantes de &dAcero de Alta Velocidad (HSS)&r!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aProcesamiento de Minerales&r Pyrochlore, Pyrolusite y Tantalite dan Niobio como subproductos", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "¡También podrías &eElectrolizar&r el Pyrochlore para obtener Niobio garantizado!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Asegúrate de almacenar mucho de esto, lo usarás mucho en formas de &dLáminas&r y &2Alambre Fino&r a medida que progresas", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMezcla&r tus polvos de &dIndio&r, &bGalio&r y &6Fósforo&r en el &aPrograma 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "Este material reemplazará al Arsenuro de Galio para el &3Diodo SMD Avanzado&r y también se usará extensivamente para mejorar los &cWafers MPIC&r a los niveles de voltaje más altos", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eReacciona Químicamente&r ese &dConcentrado de Indio&r con &bPolvo de Aluminio&r para obtener &3Pequeña Pila de Polvo de Indio&r", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Luego puedes manualmente crear 4 de esos en un &3Polvo de Indio&r o automatizarlo con un &eEmpaquetador&r en el &aPrograma 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "Honestamente no sé qué significan las letras E, G o S... ¡pero esto sigue siendo Acero de Alta Velocidad!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "Debes fundir esto y luego convertirlo en &bAnillos&r para el &dInductor SMD Avanzado&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bEsfalerita Purificada&r y &5Galena Purificada&r &eMezcladas&r con &6Ácido Sulfúrico&r te darán el comienzo de uno de los recursos más codiciados, &dConcentrado de Indio&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "Este material es lo suficientemente importante como para justificar una configuración de &aProcesamiento de Minerales&r separada", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "Ya sabes cómo va esto, vamos a &eReaccionar Químicamente&r el &3Ácido Fluorhídrico&r con el &5Cloroformo&r y hacer &dTetrafluoroetileno&r", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Cloro&r y &cMetano&r juntos en un &eReactor Químico&r en el &aPrograma 1&r hacen &5Cloroformo&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eReaccionar Químicamente&r Hidrógeno con Gas Fluoruro para hacer esto", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Más adelante también puedes configurar el reprocesamiento de &5Trifluoruro de Titanio&r con Hidrógeno en un &aEBF&r para recuperar algo de Ácido Fluorhídrico", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "¿Mi fuente favorita de Gas Fluoruro? Fácil, &eElectrolizar&r &2Polvo de Fluorita&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Otra receta del &eReactor Químico&r, esta vez usando &6Lámina de Electrum&r y ya sea &9Persulfato de Sodio&r o &0Cloruro Férrico&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "Así es, otra receta para el &eReactor Químico&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500 mB de Ácido Sulfúrico + 8 Láminas de Oro + Lámina de Epoxy = 1 Placa de Circuito de Epoxy", + "atm9.quest.gregtech.iv.desc.epoxy.1": "¡El Polvo de Hidróxido de Sodio es útil una vez más! &eReacciona Químicamente&r con el Epoxiclorohidrino y el Bisfenol A para hacer Epoxy líquido", + "atm9.quest.gregtech.iv.desc.epoxy.2": "Luego puedes &eSolidificar el Fluid&r de Epoxy directamente en placas", + "atm9.quest.gregtech.iv.desc.epoxy.3": "Usaremos estas placas como base para los circuitos de la &bNanoprocesadora&r", + "atm9.quest.gregtech.iv.desc.epoxy.4": "Un ingrediente clave para hacer &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Acetona, Fenol y Ácido Clorhídrico se combinan en el &eReactor Químico&r en el &aPrograma 1&r para hacer esto", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glicerol&r + &7Ácido Clorhídrico&r en el &eReactor Químico&r hacen &cEpoxiclorohidrina&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "Hay una receta alternativa que utiliza Cloruro de Alilo y Ácido Hipocloroso, si decides seguir ese camino", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Bueno, sí, podrías haber hecho Glicerol&r sin el &aReactor Químico Grande&r, ¡pero entonces no podrías hacerlo en grandes cantidades!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "Un Polvo de Hidróxido de Sodio con &654 Cubos de Aceite de Pescado&r y &c9 Cubos de Etanol&r es mi método para obtener &d9 Cubos de Glicerol&r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "Esto también produce mucho Biodiésel, que puede ser una fuente de combustible fantástica, especialmente si lo haces con Cetano Mejorado", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "Al hacer esto, ten en cuenta que las recetas del Reactor Químico se pueden generalizar a &d3 Entradas&r, &53 Salidas&r, &e1 Bus de Entrada&r y &61 Bus de Salida&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "Después de hacer mucho PTFE, ¡finalmente, el &aReactor Químico Grande&r está listo para funcionar!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "Descubrirás que algunas reacciones químicas solo se pueden realizar en un &aLCR&r, específicamente las sustancias químicas necesarias para hacer &3Polibenzimidazol&r (PBI para abreviar)", + "atm9.quest.gregtech.iv.largeChemicalReactor": "Observar Reactor Químico Grande formado", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "¿Has estado &eElectrolizando&r &9Agua Salada&r? Es una gran fuente de Gas Cloro, que es especialmente útil para hacer Diclorobenceno, y como subproducto obtendrás este &3Polvo de Hidróxido de Sodio&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "Luego puedes &eReaccionar Químicamente&r el Polvo de Hidróxido de Sodio con tu Diclorobenceno para crear &6Fenol&r", + "atm9.quest.gregtech.iv.desc.acetone.1": "Puedes usar un &eCalentador de Fluidos&r o un &eDestilador&r en &aPrograma 1&r para convertir el &3Acetato de Calcio Disuelto&r en &cAcetona&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "Obtendrás la mitad del &6Fenol&r cuando lo conviertas en &3Polibenzimidazol&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "¿Cómo se pronuncia esto?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Ahora necesitas ese &aReactor Químico Grande&r para hacer esto", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Ten en cuenta que el Polvo de Zinc no se &c&lconsume&r, lo que significa que no debes incluirlo en la receta para autocraftearlo; en su lugar, pon uno en tu Bus de Entrada y déjalo allí", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "El &3Amoníaco&r puede obtenerse reaccionando &eQuímicamente&r &9Hidrógeno&r con &bGas de Nitrógeno&r, que puedes obtener de un &eColector de Gas&r en el &2Mundo Superior&r, alimentando un &aCongelador al Vacío&r y luego un &aTorre de Destilación&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "¡Si ya has fabricado el &aReactor Químico Grande&r, puedes hacer esto en grandes cantidades!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "De lo contrario, estarás usando el &eReactor Químico&r con un &6Pequeño Montón de Polvo de Cobre&r, &9Hidrógeno&r y &2Nitroclorobenceno&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eReacciona Químicamente&r el Clorobenceno con la Mezcla de Nitración para hacer &2Nitroclorobenceno&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "También obtendrás &6Ácido Sulfúrico Diluido&r, que puedes &eDestilar&r de nuevo para obtener Ácido Sulfúrico a plena fuerza", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mezclar &6Ácido Nítrico&r con &cÁcido Sulfúrico&r produce una &eMezcla de Nitración&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "Vas a necesitar o bien &9Amoníaco&r y un &aReactor Químico Grande&r o mucho &bDióxido de Nitrógeno&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Afortunadamente, el Dióxido de Nitrógeno es fácil de obtener, todo lo que necesitas es un &6Colector de Gas HV&r en &3El Fin&r en &2Programa 3&r, un &aCongelador al Vacío&r en IV y una &aTorre de Destilación&r también en IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "El Cloro y el Benceno en un &eReactor Químico&r en &aPrograma 1&r te darán &2Clorobenceno&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "¿Necesitas más &0Benceno&r? Podrías intentar &aDestilar&r &6Combustible Pesado Severamente Craqueado&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "¿Te estás quedando sin &0Benceno&r? Una buena fuente puede provenir de &aDestilar&r &6Combustible Pesado Severamente Craqueado&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 polvos de estaño, 3 polvos de plomo y 1 polvo de antimonio se combinan en un &eMixer&r en &aPrograma 3&r para hacer 10 polvos de Aleación de Soldadura", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "Esto nos permitirá hacer circuitos con menos estaño en general, así como algunos objetos que requieren específicamente aleación de soldadura!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "Puedes usar un &eExtractor&r en el polvo para obtenerlo en forma líquida", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aProcesa el mineral&r &cEstibina&r para tener una oportunidad de obtener antimonio", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Pasa el polvo de estibina por una &eCentrifugadora&r para obtener antimonio garantizado", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "El antimonio se vuelve increíblemente importante más adelante, así que asegúrate de abastecerte y no convertirlo todo en aleación de soldadura!", + "atm9.quest.gregtech.iv.antimonyDust": "Polvo de Antimonio", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Principalmente, usaremos este polvo para hacer &dTungstensteel&r mezclándolo con polvo de acero", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "A veces, sin embargo, necesitaremos tirar este polvo al &eEBF&r en &aPrograma 1&r para obtener el lingote caliente, luego enfriarlo en el &eCongelador al Vacío&r para adquirir el &3Lingote de Tungsteno&r", + "atm9.quest.gregtech.iv.tungstenDust": "Polvo de Tungsteno", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Dale a ese polvo un baño de ácido con &bÁcido Clorhídrico&r en el &eBaño Químico&r para hacer esto", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "Luego tendrás que &eElectrolizarlo&r para obtener el &dTungsteno&r", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "Ya sabes qué hacer, procesa algunos tungstatos o minerales de scheelita en forma de polvo", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "Los minerales crudos se encuentran en la &eCapa Final del Fin&r de &dLa Dimensión Minera&r, entre los niveles y -63 y 0, mezclados con litio. ¡Incluso puede haber indicadores superficiales de scheelita!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Polvo de Tungstato o Scheelita", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "Un rápido baño químico de tus Ojos de Ender en Radón te dará estos &dOjos Cuánticos&r", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "No te preocupes por hacer un montón de estos a menos que quieras actualizar todos tus &eGrabadores Láser&r a EV (IV es la mejor actualización sin embargo)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "Hay dos formas principales de adquirir &dGas de Radón&r", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "La mejor opción (debido a las otras salidas) es usar un &6Recolector de Gas&r &eHV&r en la dimensión &bEl Fin&r, &aCongelar al Vacío&r el &eAire de Ender&r recolectado en &9Aire de Ender Líquido&r a &1IV&r, y luego pasar eso por una &aTorre de Destilación&r a IV para recibir Gas de Radón", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "La alternativa es crear el &aReactor Químico Grande&r y simplemente reaccionar &3Aire&r con un poco de Polvo de Uranio e Ingot de Plutonio; ¡incluso obtienes el plutonio de vuelta!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Actualizar esta máquina a &5EV&r desbloquea recetas necesarias para eventualmente hacer &bTungsteno&r", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "Necesitas el &5Electrolizador EV&r para obtener Polvo de Tungsteno a partir de Ácido Túngstico", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "Necesitas este nivel de Mezclador para hacer Polvo de &3Acero de Tungsteno&r así como Polvo de &dVanadio Galio&r", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "¿Dónde está el gancho para la masa?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "¡Dos de estos pueden llevar tus multibloques hasta IV!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Recuerda&r: ¡Cada uno de estos puede aceptar 2 Amperios, así que si tienes dos de estas Esclusas de Energía en un multibloque, puedes alcanzar la categoría &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "¡Una parada para alimentar tus multibloques en IV!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "¿Por qué tener 2 Esclusas de Energía cuando una sola es suficiente? ¡Esta esclusa de energía acepta 4 Amperios de IV por sí sola!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 polvos de Vanadio + 1 polvo de Galio en &aPrograma 1&r hacen esta sustancia", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "Necesitarás mucho de esto más adelante, pero por ahora se usa para fabricar dispositivos avanzados de montaje superficial", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "El Vanadio lo puedes obtener &eCentrifugando&r Polvo de Magnetita de Vanadio, que puedes encontrar en &6El Fin&r o en &3El Mundo Superior&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternativamente, podrías &eCentrifugar&r los lodos de &cRubí&r o &9Zafiro&r", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "Esta oblea sirve como base para todas las obleas de PIC de mayor nivel, harás muchas de estas con el tiempo", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "Lo necesitarás para muchas cosas una vez que llegues a &cZPM&r, pero por ahora lo usaremos para hacer los &dTransistores SMD Avanzados&r y las &6Obleas de CIPA&r", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "¡Actualizando el CIPM para alcanzar incluso mayores niveles de potencia!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "Utilizaremos esto para actualizar el Circuito Integrado de Potencia Media (&aCIPM&r) a la variante de Alta Potencia (&6CIPA&r), ¡permitiendo así compuertas de energía más grandes!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "Esto deberá ir a tu &bSala Limpia&r para ejecutar la receta", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Hablando de máquinas que necesitan Vidrio Laminado... ¡Esta es la primera que vamos a hacer!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "Necesitas un cortador de mayor nivel para cortar los chips de mayor nivel y así lograr mayores niveles de potencia", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "¡Finalmente, has logrado el próximo nivel de vidrio, &dVidrio Laminado&r!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "Este material se utiliza para hacer muchas máquinas de nivel IV y LuV", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "Esta es la última &eReacción Química&r en esta cadena, finalmente para el codiciado &dVidrio Laminado&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "Podrías mezclar el viejo y regular &3Aire&r con &eAcetato de Vinilo&r y obtener una proporción de 1:1 de &6Poliacetato de Vinilo&r, pero ¿por qué hacer eso cuando usar &bOxígeno&r aumentará la producción a 3:2?", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "¡Pero por qué conformarse solo con usar Oxígeno! ¡Agregar una pizca de &dCloruro de Titanio&r aumenta la proporción a 2:1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Independientemente del enfoque que elijas, asegúrate de conocer qué &aCircuito Programado&r se requiere para ejecutar la receta", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectroliza&r Propano para adquirir &6Propeno&r", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDestila&r &bNafta Severamente Craqueada al Vapor&r para obtener Propeno", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Monóxido de Carbono&r puede obtenerse mediante &aDestilación&r de &cAire Nether Líquido&r si prefieres una fuente prácticamente infinita de este material", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Toma ese Ácido Acético y añade más Etileno y Oxígeno, esta vez en &aPrograma 3&r en un &eReactor Químico&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxígeno + Etileno en &aPrograma 2&r en tu &eReactor Químico&r es una forma de hacer Ácido Acético", + "atm9.quest.gregtech.iv.desc.logicGates.1": "¿Sabías que las compuertas lógicas NOR pueden usarse para hacer cualquier otra compuerta lógica? ¡Por eso las usamos tanto para hacer circuitos!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "¡Añade otro Grabador Láser al conjunto, esta vez para el chip NAND! Útil para el almacenamiento de datos y el Supercomputador de Procesador de Cristal, ¡más sobre eso más adelante!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "Vamos a &eReaccionar Químicamente&r las &0Fibras de Carbono Crudas&r con &6Luminiscencia Líquida&r y una &bPastilla de CPU&r para hacer la &3Pastilla de CPU Nano&r", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "El polvo de luminiscencia a través de un &eExtractor&r produce luminiscencia líquida", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "Hay múltiples formas de hacer Fibras de Carbono Crudas", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "Una forma es usar &69 mB de Epoxy&r y 4 Polvo de Carbono en un &eAutoclave&r para obtener 4", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Hacerlo de esta manera está bien, pero también tienes la opción de usar &d9 mB de Polibenzoimidazol&r y 8 Polvo de Carbono para obtener ¡16!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "Puedes optar por adquirir &3Naftaleno&r o &2Dimetilbenceno,&r ambos tienen sus méritos", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "Una ruta que evita el &aHorno de Pirólisis&r podría ser usar &0Carbón&r con un &eExtractor&r para hacer &8Alquitrán de Madera&r y &aDestilar&r eso en &2Dimetilbenceno&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "Pero realmente sería mejor hacer el &aHorno de Pirólisis&r y quemar troncos o carbón y &aDestilar&r los productos", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "¿Ya es hora de una mejora? Bueno, sí resulta serlo", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "Necesitamos el &eEnsamblador&r en el nivel &1IV&r para fabricar cualquier &dDispositivo de Montaje en Superficie Avanzado&r (SMD)", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "Aunque no es necesario, el Macerador IV te dará un impulso de velocidad al procesar Sheldonita, ya que esta línea de procesamiento puede ser bastante &n&l&2Consumidora de Tiempo.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "¡Ey, Macerador, Yaaah!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Procesar Sheldonita y purificarla te permitirá obtener el mayor rendimiento de Lodo de Grupo de Platino. Este lodo contiene recursos que necesitas para progresar.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "Mi amigo Sheldon fue a un club por la noche.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r es una mezcla de Ácido Nítrico Concentrado y Ácido Clorhídrico, generalmente en una proporción de una parte a tres partes, respectivamente. La mezcla recibió su nombre (literalmente \\\"Agua Regia\\\") por los alquimistas debido a su capacidad para disolver &l&eOro&r&r.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Soy una chica Barbie, en un mundo de Barbie... Si sabes, sabes.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "El Lodo de Grupo de Platino se procesará en una variedad de recursos excelentes que te ayudarán a avanzar.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "¡Dinero! *Don Cangrejo*", + "atm9.quest.gregtech.iv.desc.newResources.1": "¡Esto no estará inerte por mucho tiempo! Una vez procesado, tendrás un MONTÓN de nuevos recursos en tus manos, ¡que pueden procesarse aún más en materiales muy útiles!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Asegúrate de iniciar una línea de procesamiento pasiva de esto, ya que necesitarás bastantes de los recursos resultantes.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "Una nube de radón entra en un café. El camarero dice: \\\"no servimos gases inertes aquí\\\". No hubo reacción del radón.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Un paso más arriba, otro impulso al tiempo de procesamiento. Pero de nuevo, no hay tiempo para estar cómodo. Los nuevos recursos que procesaremos necesitarán avances adicionales para reducir esos tiempos de procesamiento. ¡Así que sigue así!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "¡Lo estás haciendo genial!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "Me haces dar vueltas... Oh, vamos, sabías que venía...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Ahora que hemos descompuesto la mezcla de metal inerte, tenemos 2 nuevos recursos, ¡ambos extremadamente valiosos para nosotros en el nivel &dLuv&r! Asegúrate de iniciar una línea pasiva para que tengamos un suministro constante de estos recursos fluyendo.", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "¡2 por 1! ¡Qué oferta!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Ahora que tenemos rutenio puro, ¡podemos ensuciarlo de nuevo! ¡Jaja! Usa un mezclador para convertir esto en Ruridit. ¡Necesitaremos bastante Ruridit para otros procesos e ítems, incluida la Línea de Ensamblaje!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Limpiado el polvo", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "¡Así es, dos mejoras de bobinas de &eEBF&r en un solo capítulo!", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "Tendrás que hacer estas bobinas para fundir las variantes de acero de alta velocidad S y E para los Componentes SMD Avanzados.", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNota:&r&r Hacer los Componentes SMD Avanzados no es estrictamente necesario para hacer los Nanoprocesadores.", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "El mineral de iridio es realmente bastante raro, así que no me sorprendería si no has encontrado ninguno.", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "Por lo tanto, podemos trabajar más en la &6Línea de Platino™&r para obtener iridio.", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "¡Solo el &eReactor Químico Grande&r puede manejar esta reacción!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "No utilizaremos la Solución de Osmio Ácido porque el osmio es abundante.", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "Este paso es fácil, simplemente &ecentrifugamos&r nuestro Residuo y nos quedamos con Cloruro de Iridio y algo de lodo.", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "Puedes procesar aún más ese lodo si quieres, pero no es necesario para obtener el codiciado iridio.", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "¡Todo lo que queda por hacer es usar una &eReacción Química&r para quitar el cloro del iridio!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "¡Entrando en LuV! ¡Continuemos la progresión y descubramos de qué se trata &cZPM&7!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "¡Haz &dAmor&r, no la Guerra!", + "atm9.quest.gregtech.luv.title.luvProgression": "Yo &7Amo&r la progresion &dRidicula", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "¡Bienvenidos a la Era Cuántica! ¡Procesadores ZPM y nuevos Multibloques nos esperan!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "¡QuantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate nos dio &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Ahora que tenemos Rodio, podemos mezclarlo con Paladio para obtener Paladio bañado en Rodio, y procesar esos en lingotes, luego placas, ¡y luego podemos hacer Cascarones de nivel &dLuV&r, lo que significa ¡máquinas de nivel &dLuV&r!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "Cuando se asentó el polvo, ¿vi Rhodium?", + "atm9.quest.gregtech.luv.desc.horsepower.1": "¡Ahora estamos hablando! Nuestras máquinas tienen algo de potencia detrás de ellas. Sin embargo, aunque parezca ridículo, ¡vamos a necesitar más!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "Pero esto servirá por ahora.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "El hidrógeno dijo que se siente positivo hoy, probablemente porque perdió un electrón.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "Tengo la sensación de que vamos a necesitar MUCHO de esto...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "¿Tienes Rodio?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "Nos encontramos de nuevo. El Ensamblador de Circuitos.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Sí, esto se puede hacer antes de que se complete este capítulo. Pero todo en este capítulo es necesario para asegurar un funcionamiento suave en el nivel ZPM.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Se sugiere encarecidamente completar este nivel y obtener los recursos y componentes mencionados, ya que hará que tu viaje en el próximo nivel sea mucho más fluido.", + "atm9.quest.gregtech.luv.subt.finally": "¡Finalmente!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "¿Procesadores EV más baratos? ¡Claro, tomaré eso!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "¡El progreso es algo bueno!", + "atm9.quest.gregtech.luv.subt.ev": "Voltaje Extremo", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "¿También más barato el nivel IV? ¡Esto sigue mejorando!", + "atm9.quest.gregtech.luv.subt.iv": "Voltaje Loco", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "Aunque sí, es un poco más barato en coste, en términos de los procesadores de nivel inferior, sigue siendo un poco caro.", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Aún 2:1 para este nivel, pero el próximo nivel cambiará eso, ¡y el procesador LuV se volverá mucho más asequible!", + "atm9.quest.gregtech.luv.subt.luv": "&dVoltaje Ridículo", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "Necesitamos mezclar algo de HSLA para hacer placas para las paredes del Horno de Aleación.", + "atm9.quest.gregtech.luv.subt.hslaDust": "Polvo de HSLA", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "El polvo de Carburo de Titanio para las placas de Carburo de Titanio es el segundo elemento necesario para las paredes del Horno de Aleación.", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "Titanio de Alta Resistencia", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Se requieren placas de Carburo de Tantalio para fabricar el Controlador del Horno de Aleación.", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "Tantalio de Alta Resistencia", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Completa un Horno de Aleación y ensambla la estructura de Multibloque.", + "atm9.quest.gregtech.luv.subt.absTime": "Tiempo de Horno de Aleación", + "atm9.quest.gregtech.luv.observeABS": "Observar Horno de Aleación", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "De aquí en adelante, se necesitará hacer muchos metales y aleaciones mixtas en el Horno de Aleación. Como líquidos, se empujan a través de un Congelador al Vacío con un Molde de Lingote para hacer los lingotes. Las estructuras de Multibloque mencionadas en las siguientes misiones tienen bloques de soporte que utilizan metales que deben ser hechos en el Horno de Aleación. Hacer al menos 1 Horno de Aleación ahora será beneficioso.", + "atm9.quest.gregtech.luv.subt.absGo": "¡El Sistema de Frenos Antibloqueo está listo!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Horno de Aleación", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Vas a necesitar bastante Ruridita. Activa tus líneas para mantener un suministro constante.", + "atm9.quest.gregtech.luv.subt.badFeeling": "Tengo un mal presentimiento sobre esto.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "Deberías tener mucho Tierras Raras de tu línea de procesamiento para tu Neodimio. Esto asegurará que podamos obtener Samario.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "Si no has activado tu producción de Neodimio, realmente deberías hacerlo. Una vez que veas la cantidad de Samario que obtenemos por Tierra Rara, reforzará esa afirmación.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "La Tierra es bastante Rara", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "No necesitaremos toneladas de estas, pero será un componente vital de otras partes y esencial para construir algunas estructuras de multibloque.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "¿Estrella del Nether del próximo nivel?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "Estas placas serán importantes para crear más máquinas de nivel &dLuV&r.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "¡Este es mi lenguaje de &dLuV&r!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "Carcasa de Máquina LuV", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "¡Ahora estás un paso más cerca de poder fabricar máquinas de nivel &dLuV&r!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "¿Cansado de los juegos de palabras con &dLuV &7?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "Carcasa de Máquina LuV", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "¡Ahora podemos mejorar los Niveles de nuestras estructuras de Multibloque! EBF's, VF's, Crackers, LFD y más. ¡Pueden procesar más rápido y manejar materiales de nivel &dLuV&r! ¡Vamos!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "¡Finalmente, Esclusas de Energía de Voltaje Ridículo!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "Acabamos de hacer que nuestras Estructuras de Multibloque puedan usar energía de Nivel &dLuV&r. ¿Pero qué tal si vamos un paso más allá y les damos energía de nivel &4ZPM&r?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "Esto es lo que vamos a lograr. ¡4 Amperios de Energía &dLuV&r nos darán energía de Nivel &4ZPM&r!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "¿Qué tal una Esclusa de Energía &dLuV&r, pero 4 veces más potente?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Procesa las Tierras Raras para obtener Pequeñas Pilas de Samario, luego comprime las piezas juntas para obtener una pieza completa de Polvo.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samario fue a la escuela en el Samario", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Varillas Largas de Samario, magnetizadas. ¡Agrega algunos cables finos y tendrás progreso asegurado!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Varillas largas. Bonitas.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "¡Mezcla Iridio y Osmio juntos para obtener este Lingote! Tenemos bastantes usos para este nuevo recurso. ¡Tener un montón en reserva puede resultar útil!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Convirtiendo al Osmio", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Tomemos el Osmiridio que hiciste y procesémoslo en algunos Cables Finos. ¡Esto junto con las Varillas Largas de Samario Magnetizado nos dará un progreso importante!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Rayos, el Osmiridium se ve muy fino", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "¡Ahora que hemos combinado los materiales anteriores, tenemos una Bobina de Voltaje Ridiculo! ¡Nuestras estructuras de multibloque nos lo agradecerán con lo que vamos a fabricar!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "¡Este voltaje es Ridiculo!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "Los Emisores y Sensores para cada nivel siempre parecen ser los componentes más difíciles de hacer. Pero siempre terminan ayudándonos al final con las máquinas que construyen. Así que vale la pena al final.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Estoy sintiendo que estás emitiendo.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "¡Más engranajes son buenos engranajes!", + "atm9.quest.gregtech.luv.desc.moreGears.2": "¡Sigue con el procesamiento, vamos a necesitar bastantes de estas líneas de ensamblaje mientras avanzamos a través de los niveles!", + "atm9.quest.gregtech.luv.subt.gears": "Por supuesto que son engranajes.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "La línea de ensamblaje es necesaria para fabricar ciertas partes de los niveles superiores. Probablemente harás bastantes líneas de ensamblaje, ¡y tal vez incluso las ejecutes en paralelo!", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "¡Tu fábrica realmente va a empezar a llenarse hacia adelante!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Unidos!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Placas de circuito reforzadas con fibra, lo suficientemente fuertes para soportar procesadores cuánticos y el calor que producen esos qubits.", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "¡Esa es una placa de circuito fuerte!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "La siguiente evolución de nuestros wafers de CPU. ¡Estos wafers futuristas marcan la era cuántica!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "¿Cuántos qubits tienes?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "¡CPU cuánticos procesando todos los qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "¿Cuántos qubits en un Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "¡Estamos casi allí, a una placa de circuito completada lo suficientemente fuerte para nuestros procesadores cuánticos!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "¡El cobre recocido vuelve con fuerza!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "¡Tomemos el epoxy de la categoría IV y hagamos refuerzos para nuestros procesadores de la próxima categoría!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "¡Tantas aplicaciones para el epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "La &l&1Categoría IV&r&r nos ha llevado a una nueva era. A medida que avanzamos, nuestros procesos se vuelven más profundos y múltiples. Por lo tanto, existe una versión de multibloque de todas las máquinas principales que has utilizado en categorías anteriores.", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNota:&r&r Aunque no es inmediatamente necesario, te convendría considerar el uso de algunos de estos multibloques en el futuro, ya que mejorará la velocidad de tus procesos actuales.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Escalando", + "atm9.quest.gregtech.luv.largeMultiblocks": "Multibloques Grandes", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "Uno de mis bloques favoritos al principio en GregTech es la Wiremill. Reduce el costo de producción de cables y realmente te ayuda en la elaboración en lotes del juego inicial.", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Siendo tan valioso, ¿por qué no podría ser igual de útil más adelante? ¡Bueno, este multibloque está aquí precisamente para eso!", + "atm9.quest.gregtech.luv.subt.makingWires": "¡Haciendo Todos los Cables!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "El Gran Conjunto Solidificador es un reemplazo directo de los solidificadores de fluidos más pequeños de un solo bloque con los que te has familiarizado.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "A veces solo necesitas solidificarlo. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Ahora, teniendo un multibloque, podemos establecer \\\"Buses Distintos\\\" y configurar cada uno para hacer un molde específico y/o circuito programado. ¡Ahora tenemos una máquina todo en uno!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "La Extrusión Ahorra Materiales", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "El Módulo de Extracción Grande funciona igual que el Extractor de un solo bloque que hemos utilizado una y otra vez. Ahora puedes procesar mucho más en este multibloque grande e incluso paralelizar la máquina. (Después de todo, la paralelización de máquinas es el tema)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Ahora que tenemos un LEM, ¡vamos a la Luna!", + "atm9.quest.gregtech.luv.observeLEM": "Observar Máquina de Extracción Grande Completa", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "La Gran Destilería de Fraccionamiento es como la Torre de Destilación, pero en esteroides. En lugar de tener que agregar múltiples LFD para procesar un fluido, puedes utilizar las compuertas de paralelización.", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "Esto efectivamente convierte a la Gran Destilería de Fraccionamiento en múltiples estructuras de multibloques, aunque ese es el caso con cualquier multibloque con una compuerta de paralelización.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Los Wafers y las Boules de Silicio necesitan ser cortados. Este cortador, junto con el láser de grabado, se asegurará de mantener nuestro stock de Chips.", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Gofres y Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "Este multibloque puede que no se use tanto en cantidad como otras estructuras de multibloque, ¡pero demostrará su valor, te lo prometo!", + "atm9.quest.gregtech.luv.subt.beerMaking": "¿Puede esto hacer cerveza?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "Como es el tema con estos multibloques, ¡tener una máquina que pueda procesar todos los circuitos programados en una sola máquina?! Estas máquinas realmente son un verdadero avance para ayudar a progresar hacia el final.", + "atm9.quest.gregtech.luv.subt.moreBending": "¡Dobladora, más doblado!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "¿Alguna vez sentiste que el Autoclave no era suficiente para ti? ¡Bueno, entonces este multibloque llenará ese vacío! Esta estructura grande es un reemplazo directo del Autoclave de un solo bloque.", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "¡Hagamos algunos cristales! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "Nadie quiere ensuciarse con el tamizado manual de todo. ¡Deja que este multibloque maneje todas tus necesidades de tamizado y obtén esos cristales que necesitamos mientras avanzamos hacia el final!", + "atm9.quest.gregtech.luv.subt.manualSifting": "¿Quién quiere ensuciarse con el tamizado manual?", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Nuestro siguiente nivel de procesadores depende en gran medida de los chips. Como tal, el multibloque del Láser de Grabado trabajará horas extras para asegurarse de que los SOC, CPU y RAM estén en abundante suministro. ¡Esta máquina está aquí para ayudar y asegurar que nos mantengamos por delante de la curva!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "¡Componentes Vitales!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "La estructura de multibloque del Gran Horno de Arco. Esta estructura es la versión grande del Horno de Arco que hemos estado usando para objetos como el Cobre Recocido y el Vidrio Templado, así como para la recuperación de recursos de máquinas que ya no necesitamos.", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "Ahora podemos añadir un bloque de paralelización y ejecutar muchas recetas en paralelo, ¡acelerando los tiempos de proceso!", + "atm9.quest.gregtech.luv.subt.lafOften": "¡Asegúrate de usar el LAF con frecuencia!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "¡No podemos dejar fuera al tan importante Ensamblador de Circuitos, verdad? Por supuesto que este multibloque te ayudará a asegurarte de que puedas seguir fabricando todos esos circuitos importantes.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "¡Así podrás continuar expandiendo tu Fábrica y llegar hasta el final!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "¡Ensamblador pero con Circuitos!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "¡No confundas este multibloque con la Línea de Ensamblaje! Este multibloque es un ensamblador y realizará recetas de ensamblaje, pero no es la línea de ensamblaje. El ensamblador realiza un proceso diferente y tiene recetas diferentes a esta máquina.", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "¡Dicho esto, este multibloque sigue siendo increíble! ¡Una vez más, múltiples Circuitos Programados!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "¡Esto NO es la Línea de Ensamblaje!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "¡Por supuesto que necesitamos una manera en formato grande de hacer todas esas varillas magnéticas que usamos para todas nuestras recetas!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "¡Deja que esta máquina se encargue de todo eso!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "¡Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Los Electrolizadores son importantes, pero también son pequeños, y los usamos para varias líneas de procesamiento.", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "¿Por qué no dejar que este multibloque maneje todas esas necesidades en adelante y paralelizarlo para poder ejecutar más procesos en una máquina?", + "atm9.quest.gregtech.luv.subt.waterFuel": "¿Usar agua como combustible en los coches?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "¡El Vaso de Mezcla es increíblemente importante, especialmente para todas las aleaciones que se fabrican actualmente, y para todas las que están por venir!", + "atm9.quest.gregtech.luv.subt.mixItUp": "¡Mezcla todo!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh vamos, sabías que iba a añadir un texto diciendo \"You spin me Right Round...\" para la centrifugadora. ¡¿Quién no lo haría?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "Me giras justo en el centro, cariño...", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "¡El &6Gran Baño Químico&r puede hacer que el procesamiento de grandes lotes de recursos sea pan comido! Estoy seguro de que tendrás algunos de estos configurados en tu base para los recursos venideros.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "¿Estás con el GCB? ¡Sí, me conoces!", + "atm9.quest.gregtech.luv.title.completedLCB": "Observado un Gran Baño Químico completado", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Las Grandes Torres de Maceración serán muy importantes, ya que el procesamiento de minerales seguirá siendo crucial a medida que avancemos en los recursos a través de los niveles.", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "Por lo tanto, tener una torre de maceración que pueda paralelizar los procesos optimizará el procesamiento de minerales que aún debe realizarse.", + "atm9.quest.gregtech.luv.subt.macerationTower": "¡Torre de Maceración!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 es un acero inoxidable superduplex desarrollado por Rolled Alloys (anteriormente Weir Materials). La aleación tiene excelente resistencia a la corrosión combinada con alta resistencia.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "Típicamente contiene un 25% de cromo, 7% de níquel, 3.6% de molibdeno junto con adiciones de cobre y tungsteno. Zeron 100 tiene una estructura austenítica-ferrítica de 50-50.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "También tiene una mayor resistencia a la corrosión por picaduras de cloruro, corrosión por resquicio y agrietamiento por corrosión bajo tensión que los aceros inoxidables estándar de la serie 300.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Acero Resistente", + "atm9.quest.gregtech.luv.desc.watertightSteel": "Estos lingotes de &9Acero Hermetico&r te permitirán fabricar los bloques necesarios para completar los siguientes Multibloques.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "¿El acero ya no es hermético?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Los productos Incoloy están principalmente basados en cromo y níquel, diseñados para resistencia a la corrosión y resistencia a altas temperaturas.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Las aleaciones Incoloy pertenecen a la categoría de aceros inoxidables superausteníticos. Una ventaja es que las aleaciones Incoloy no necesitan ser tratadas térmicamente después de la soldadura para restaurar la resistencia a la corrosión.", + "atm9.quest.gregtech.luv.subt.superSteel": "¡Es un pájaro! ¡Es un avión! ¡No, es Super Acero!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X es una aleación base de níquel forjada con excelente resistencia a altas temperaturas y resistencia a la oxidación. Todas las formas del producto son excelentes en términos de conformación y soldadura.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "¿Hierro Forjado? No. Níquel Forjado.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "El acero de baja aleación y alta resistencia (HSLA) es un tipo de acero aleado que proporciona mejores propiedades mecánicas o mayor resistencia a la corrosión que el acero al carbono.", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "Los aceros HSLA difieren de otros aceros en que no están diseñados para cumplir con una composición química específica sino propiedades mecánicas específicas.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Acero Antiácido", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Las aleaciones Stellite son una gama de aleaciones de cobalto-cromo diseñadas para resistencia al desgaste.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Las aleaciones Stellite incluyen una gama de aleaciones a base de cobalto, con proporciones significativas de cromo (hasta un 33%) y tungsteno (hasta un 18%). Algunas de las aleaciones también contienen níquel o molibdeno. La mayoría de ellas tienen un contenido de carbono bastante alto en comparación con los aceros al carbono.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Acero Carbonatado. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "Estas carcasas se utilizarán para formar la estructura multibloque del Gran Horno de Arco.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Afortunadamente, estas carcasas están hechas de un material que no requiere el Alloy Blast Smelter para crearlas. ¡Navegación sin problemas!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "Carcasas de Alta Temperatura... ¿Harán salchichas?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "El carburo de titanio y tungsteno es un aditivo ultra puro para herramientas de corte y partes resistentes al desgaste. Esta aleación contiene un alto nivel de dureza y resistencia a altas temperaturas, lo que la hace increíblemente fuerte y duradera.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "¡Aleaciones de Alta Durabilidad Pura! ¡Increíble!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "El HASTELLOY C276 es una aleación forjada de níquel-cromo-molibdeno considerada la aleación más versátil y resistente a la corrosión disponible.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "Esta aleación es resistente a la formación de precipitados en los límites de grano en la zona afectada por el calor de la soldadura, lo que la hace adecuada para la mayoría de las aplicaciones de procesos químicos en condiciones soldadas.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "La aleación C-276 también tiene una excelente resistencia al picado, a la corrosión por tensiones y a atmósferas oxidantes de hasta 1900 °F, y tiene una resistencia excepcional a una amplia variedad de entornos químicos.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "¡Resistencia a la Corrosión Increíble!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Los aceros maraging son conocidos por poseer una resistencia y tenacidad superiores sin perder ductilidad. El envejecimiento se refiere al proceso extendido de tratamiento térmico.", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "Estos aceros son una clase especial de aceros ultrarresistentes con muy bajo contenido de carbono que obtienen su resistencia no del carbono, sino de la precipitación de compuestos intermetálicos.", + "atm9.quest.gregtech.luv.subt.stronks": "¡Rejuerte!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "Algunas de las Grandes Estructuras Multibloque no dependen del Alloy Blast Smelter para crear recursos para sus bloques. Los bloques para las estructuras multibloque grandes mencionadas son algunos de esos que no dependen del Alloy Blast Smelter.", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Derrapando sin ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Multibloques sin ABS", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "Estos bloques son a prueba de corrosión, lo cual es bueno, ya que se utilizarán para hacer el Gran Tanque de Fermentación.", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "¿Materiales corrosivos? No gracias.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "Todos hemos enfrentado este problema antes, y todos lo odiamos. Pero es un mal necesario.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "Llega un momento con la configuración de GT de todos (para mí son muchas veces), en el que tenemos que desmantelar lo que hemos construido, reorganizar nuestras máquinas para optimizar procesos, o crear nuevos procesos que aún no tenemos configurados. No te preocupes por hacer esto. Sé que puede parecer un fastidio, pero estarás contento de haberlo hecho en el futuro. Especialmente cuando te muevas hacia el uso de Grandes Multibloques en lugar de máquinas individuales para tus procesos.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "Lo principal que debes recordar es que tu Fábrica de GregTech se verá increíble mientras la reconfiguras con estos multibloques.", + "atm9.quest.gregtech.luv.subt.hoarder": "¡Lo juro, no soy un acumulador! ¡Solo me gusta coleccionar cosas!", + "atm9.quest.gregtech.luv.reOrganization": "Reorganización", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "La paralelización de las trampillas va a ser increíblemente importante, especialmente avanzando con estructuras grandes y multibloque.", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "El primer nivel de esta trampilla permite ejecutar 4 procesos al mismo tiempo. ¡Pero a medida que avanzamos en los niveles, eventualmente puedes ejecutar 256 procesos simultáneamente!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "Esto es mucho más que la Matriz de Procesamiento, y como tal, da más valor a estos multibloques sobre las máquinas de bloques individuales.", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNota:&r&r Esta trampilla en realidad no es necesaria para construir ninguna de esas máquinas multibloque.", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Procesos Paralelos", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Vamos a necesitar Disiliciro de Molibdeno para fabricar los revestimientos para el ABS.", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "Este polvo se puede hacer fácilmente en un Mezclador EV y luego procesarlo en un EBF con EV y Bobinas de Kanthal.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "¡Toma ese polvo de Rutenio y ponlo a mezclar!", + "atm9.quest.gregtech.luv.subt.allMixedUp": "Todo mezclado", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Ahora que estamos en la Era Cuántica, ¡nuestras máquinas están volando!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "Pero con un mayor procesamiento vienen más complicaciones. Energía, recursos y líneas de procesamiento. ¡Pero eso no nos detiene! ¡Exactamente por eso estamos aquí!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "¿Qué viene después de Cuántico?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "¡Esto es el futuro! ¡Estamos progresando y avanzando hacia lo desconocido!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "¡Marco Principal de Cristal!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "Hemos estado esperando mucho por este.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "Pero eso hace que el Ensamblador de Circuitos de Nivel LuV sea aún más valioso.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "¡Y ahora podemos utilizarlo para hacer nuestro próximo nivel de circuitos! ¿Alguien dijo... ¡Progreso?", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "¡Circuitos a Montones!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "Por ahora obtenemos 2 de estos, ¡pero con algunos avances en el próximo nivel, podemos obtener 4 procesadores de Voltaje Loco por juego de objetos de elaboración! ¡Vale la pena!", + "atm9.quest.gregtech.zpm.desc.iv": "¡Finalmente! Ahora tenemos una receta de elaboración que nos da 2 procesadores de Voltaje Ridiculo por cada elaboración. ¡Vamos!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Todavía estamos en 2 por 1 con Modulo de Punto Zero, pero estamos progresando.", + "atm9.quest.gregtech.zpm.desc.progress.2": "¡Pronto estaremos en el próximo nivel y obtendremos un retorno mucho mejor en nuestras elaboraciones!", + "atm9.quest.gregtech.zpm.subt.zpm": "Modulo de Punto Zero", + "atm9.quest.gregtech.zpm.desc.newTier.1": "¡Ahora podemos llevar un nuevo nivel de potencia a nuestros multibloques!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "¡Sigue siguiendo esta línea de misiones!", + "atm9.quest.gregtech.zpm.subt.morePower": "¡Más Potencia!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "¿Otro aumento de potencia? ¿Tan pronto?", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "¡Ahora podemos ejecutar nuestros multibloques a una potencia de nivel UV! ¡Nuestros EBF estarán súper felices!", + "atm9.quest.gregtech.zpm.subt.again": "¿Otra vez?", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Aumentar la salida de potencia de nuestras Subestaciones, lo cual será de gran ayuda a medida que progresemos para asegurar que nuestro equipo permanezca en funcionamiento.", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "¡Mejora de nivel de la Subestación!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "¡Ahora podemos enviar 64 amperios desde nuestras subestaciones en el nivel ZPM!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "¡Gran mejora de nivel de la Subestación!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Transformadores activos&r son la manera más eficiente de transmitir EU a través de la infraestructura basada en Gregtech.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "Existen algunas reglas para asegurarse de que funcionen correctamente.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) Los tubos/láser solo pueden viajar en líneas rectas. Puedes usar otro &3Transformador activo&r para desviar el láser en una dirección diferente.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) Los tubos &0&lDEBEN&r&r tener un color para funcionar. Esto se logra utilizando la Lata de Aerosol de Gregtech.", + "atm9.quest.gregtech.zpm.subt.lasers": "¡Malditos láseres!", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "Estas obleas crean el chip de semiconductores tradicional de más alto nivel, el UHPIC o Circuito Integrado de Ultra Alta Potencia.", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "Habrá una gran demanda de estos chips para muchas de las máquinas que crearemos a partir de ahora.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Circuito Integrado de Ultra Alta Potencia", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "El chip UHPIC una vez que la oblea se descomponga en chips mediante una máquina de corte.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "¡Los semiconductores son divertidos!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Las reacciones de fusión son lo opuesto a las típicas reacciones nucleares. En lugar de dividir un átomo, lo que libera grandes cantidades de energía, la fusión es la fusión de los núcleos de 2 átomos, lo que también libera una enorme cantidad de energía y resulta en la creación de nuevos materiales.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "Eso es para lo que utilizaremos el Reactor de Fusión. ¡Queremos los materiales resultantes para más procesamiento y uso en recetas!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "¡Tienes que conseguirte un Sr. Fusión!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Obviamente, con un proceso como la Reacción de Fusión, necesitas algunos buenos materiales de soporte. ¿Pero qué sucede cuando aún quieres ver qué está sucediendo en el interior?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Bueno, obtienes este bloque.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "¡Eso es un vidrio grueso!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "¡&dMe ENCANTA&r lo dedicado que es el nivel anterior para ayudarnos a avanzar a través de ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "¡Usando algunos componentes que ya podemos fabricar y algunos materiales nuevos, podemos hacer las carcasas que rodearán el Reactor de Fusión!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Tienes que hacer el Sr. Fusión con algo.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "Este bobinado superconductor tiene muchos usos en muchos multibloques diferentes y en muchas recetas diferentes. También hay 3 recetas diferentes para él", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "En este caso de uso, vamos a utilizar el nivel más bajo, que tiene el costo de recursos más alto, pero es el formato más fácil para nosotros en este momento", + "atm9.quest.gregtech.zpm.subt.superconductors": "Super Conductores!", + "atm9.quest.gregtech.zpm.desc.finish.1": "Estamos casi ahí!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Ahora tenemos nuestras Placas de Circuito Impreso Reforzadas con Fibra de Varias Capas y podemos usarlas directamente en nuestro próximo nivel de procesadores!", + "atm9.quest.gregtech.zpm.subt.finish": "¡Terminalos!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "Si tomamos las Placas de Circuito Impreso Reforzadas con Fibra que hicimos en el nivel LuV y cambiamos un poco la receta, podemos crear una Placa de Circuito Impreso Reforzada con Fibra de Varias Capas", + "atm9.quest.gregtech.zpm.subt.changeUp": "Cambio arriba", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Ahora que tenemos en funcionando el Reactor de Fusión Mk1, podemos obtener recursos raros que son necesarios para avanzar aún más en los próximos niveles.!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "En este caso, contamos con Europio, el cual se usará con frecuencia mientras continuamos avanzando por los niveles, e incluso es un componente del GregStar.!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Consiguiendo Elementos Super Raros!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "El reflector de neutrones es vital para las operaciones de cualquier reactor. En este caso, estaremos utilizando iridio como material para nuestro reflector de neutrones.", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "Estos reflectores mantienen los neutrones dentro del campo de reacción, lo que permite que la cadena continúe.", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Reflectores de Neutrones?? Esto se esta poniendo serio...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "El Núcleo Demonio fue un objeto que fue el epicentro de uno de los accidentes nucleares más rápidos (en tiempo de reacción) que ocurrió. El Núcleo Demonio fue fabricado por el Proyecto Manhattan durante la Segunda Guerra Mundial y la intención era utilizarlo para aprender más sobre la radiación nuclear y la moderación", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "El núcleo en sí estaba hecho de plutonio, pero las dos hemisferas que rodeaban el núcleo estaban hechas de un moderador de neutrones, berilio. El berilio es un material atractivo para los neutrones y reduce la energía de los mismos.", + "atm9.quest.gregtech.zpm.subt.demonCore": "El Nucleo del Demonio", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "El Berilio se puede obtener de muchas maneras. Algunos de ustedes pueden tener un buen stock de berilio procesando polvo de perla de Ender en un electrolizador. ", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "Esto es una buena manera de obtener una cantidad decente de Berilio, así como otros recursos útiles que se utilizan en diferentes recetas, como el Dióxido de Nitrógeno", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"Por el Martillo de Grabthar's...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "La Naquadah será un componente extremadamente vital de este nivel y de niveles futuros.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah, abreviado como Naq, se utiliza en sus diversas formas desde el Modulo de Punto Zero en adelante. Si conoces los orígenes del Naquadah, entonces todas estas referencias cobran sentido.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Más. Naq. Hacer. Tú. Necesitas!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Ahora tenemos Ácido Fluoroantimónico. Este es el catalizador hacia el que estábamos procesando para nuestra línea de procesamiento de Naq..", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Asegúrate de generar esto de manera pasiva, ya que necesitaremos mantener en funcionamiento la línea de procesamiento de Naq", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Convirtiendolo en Liquido", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Usando un Gran Reactor Químico para mezclar el Polvo de Naquadah y el Ácido Fluoroantimónico, obtendrás 3 recursos. Estamos buscando la Solución de Naquadah Enriquecida Impura", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "Puedes tomar el Trifluoruro de Titanio y procesarlo en un Horno de Fusión Eléctrico (EBF) para recuperar Ácido Clorhídrico y un Lingote de Titanio.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Guarda la Solución Impura de Naquadah, ya que más adelante la procesaremos para obtener Solución de Naquadria/Lingotes de Naquadria", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Enriquecido pero Impuro", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Desplazando el Trióxido a Trifluoruro", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Nos estamos acercando al catalizador que necesitamos para la NaqLine", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Tres fluoruros", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "El trióxido de Antimonio se necesita para la línea de procesamiento de Naq. ", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "Te desafío a mantener la parte del procesamiento de Antimonio totalmente dentro de GregTech", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Monedas", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "El Sulfuro de Trinio es un subproducto de nuestro procesamiento de la línea de Naq, pero es un subproducto muy necesario que se usará en grandes cantidades", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.zpm.subt.byProducts": "Sub Productos", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Toma el Sulfuro de Trinio que obtuvimos en la última misión y colócalo en un Horno de Fusión Eléctrico (EBF) con Zinc, y obtendrás un Lingote de Trinio Caliente. Enfríalo y ya tendremos el Trinio que buscamos", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Trinio Fundido", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Usa la Centrífugadora para separar el &cSulfuro de Trinio&r de la &2Solución de Naquadah Enriquecida Impura&r", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "Hay otros 2 métodos de procesamiento, pero ninguno de ellos produce Trinio, que es un recurso vital para avanzar en el Voltaje de Modulo de Punto Zero.", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Incrementando las RPM", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Ahora que podemos fabricar Carcasas de Nivel ZPM, podemos prepararnos para obtener máquinas increíblemente poderosas. ", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "Aún no estamos en el nivel superior, pero notarás que estas máquinas ejecutan procesos de niveles anteriores a velocidades increíbles.", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "Nuevo Nivel, Nuevas Maquinas!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "El último superconductor que hicimos fue hace un tiempo. Pero ahora el superconductor de cada nivel será más importante, ya que nos permitirá tener cables sin pérdida de amperaje.", + "atm9.quest.gregtech.zpm.subt.recall": "Recuerda", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "Habría recomendado fabricar el ensamblador de nivel Modulo de Punto Zero, pero desafortunadamente no podemos hacerlo aún. Parte de la razón por la que necesitamos esto es para poder encender este reactor de fusión", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "Uno de los subproductos resultantes del reactor nos permitirá fabricar nuevos objetos que nos ayudarán a progresar!!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Todavia hay Amor", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimiza tu NaqLine, ya que vas a necesitar bastantes placas de Naquadah para los cascos de Modulo de Punto Zero", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Placas de Naq de Sobra", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "Estamos en el borde de la tecnología, ¡y ahora necesitamos utilizar Chips de Cristal para fabricar algunos nuevos procesadores!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Cristal Brillante", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Una vez que tengas algunos chips de cristal crudo, pásalos por una EBF con placas de esmeralda, ¡y podrás obtener tus CPUs de cristal!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Hora de añadir Calor", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "Ya hemos producido bastante Biomasa cuando estábamos elaborando nuestro Etileno inicialmente", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "Entonces estas son noticias viejas, y un poco dificil de obtener.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Noticias Viejas", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "Han preguntado esto previamente, pero sera preguntado otra vez...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Puede crear cervezas?", + "atm9.quest.gregtech.zpm.subt.distillery": "Destileria decís?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Nada especial sinceramente. Solo Destila un poco de Agua.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Agua Destilada", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "Yo que tú tendria cuidado de no caer en la Solucion de Bacterias. Probablemente sobrevivas, asumiendo que no tienes ninguna herida abierta...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "No te caigas!", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Tu primer Chip de Cristal Crudo puede llevar varios intentos hasta que lo obtengas", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "Pero una vez que lo obtengas, puedes duplicarlos de manera confiable usando un simple ciclo de fabricación de un Chip de Cristal Crudo, martillándolo en el Martillo Forjado para obtener partes de Chips de Cristal Crudo, luego procesando esos componentes en más Chips de Cristal Crudo, y repitiendo el proceso", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Bajas Probabilidades", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Es una opcion", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Junta una docena de Esmeraldas Exquisitas, ya que nos ayudaran bastante con los proximos pasos.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Podria decirse que esto es Exquisito?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "Esto nos ayudará a multiplicar sin cesar los Chips de Cristal Crudo. Sí, todavía quedan algunos pasos de procesamiento, pero la tasa de retorno no será tan mala como la tasa inicial del 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Tiempo de Martillo!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "La Tuberia Larga de Naquadah es solo uno de los muchos componentes de los muchos tipos de Naquadah. ", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "Pero por el momento, estamos planificando con anticipación para poder crear la Bomba Electrica de Voltaje Definitivo.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "Uno de muchos componentes de Naq", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "Un componente necesario para que podamos fabricar nuestro próximo nivel de esclusas de energía", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Puntos!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "La Aleacion de Naquadah es muy importante para poder fabricar componentes para multibloques y otras máquinas", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "Necesitamos bastante de esta Aleacion de Naq, que con este nuevo metal podemos fabricar todos los Marcos de Aleación de Naq necesarios para el Horno Rotatorio.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "Esta es la Aleacion de Naq que estabamos buscando!", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "Estos Marcos de Naquadah tendran varios usos como componentes y bloques de construccion.", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Tal vez querras crear estos de forma pasiva, ya que vamos a ocupar unos cuantos...", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "Me han Enmarcado!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "¡Finalmente tenemos los medios para fabricar nuestra próxima bobina de voltaje para las compuertas de energía, así como los motores ZPM para otras cubiertas de nivel ZPM!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Alambre Fino Super Raro", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Ahora que tenemos una versión solidificada de nuestro Europio, podemos procesarlo aún más en componentes para nuestras máquinas y multibloques!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "Este es el Conteo Final!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Ahora que tenemos los recursos para fabricar Motores de Modulo de Punto Zero, podemos fabricar otros componentes de este mismo voltaje, lo que nos permitirá fabricar máquinas de Modulo de Punto Zero.", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "Nos estamos acercando, un paso a la vez!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "¡Tesla no tiene nada comparado con este motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "¡Y deberíamos poder fabricar máquinas de Modulo de Punto Zero y procesar todos los componentes de nivel de Modulo de Punto Zero!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 componentes de Modulo de Punto Zero", + "atm9.quest.gregtech.zpm.stage2EBF": "EBF de Nivel 2", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Avanzando hacia las máquinas de Modulo de Punto Zero", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "Ya hemos utilizado mucho cromo anteriormente. Pero de nuevo necesitamos recurrir a este metal altamente resistente y duro, excepto en su forma líquida.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Cromo Liquido", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "Este es un elemento peculiar. Es extremadamente resistente a la corrosión en climas secos, pero no lo es en climas húmedos.", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Lutecio líquido", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "Este semiconductor se utilizará para que nuestro reactor de fusión produzca un subproducto útil.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Silicio líquido", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "El Lantano es un metal blanco plateado, suave y dúctil que se oxida lentamente al exponerse al aire", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Aquí usaremos su forma líquida para que el Reactor de Fusión pueda formar un subproducto para nosotros.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Lantano Liquido", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "El Americio se utiliza típicamente como detector de partículas en detectores de humo.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "La cantidad es increíblemente pequeña e inofensiva para las personas, pero es muy efectiva para detectar humo, por eso se utiliza.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Americio Liquido", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "Los siguientes son todos los recursos resultantes del procesamiento en el Reactor de Fusión.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "Necesitamos seguir trabajando en la línea de procesamiento de estos recursos, pero aún no se necesitan todos.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "Dicho esto, empezar temprano con el procesamiento de ellos te beneficiará enormemente más adelante.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Recursos del Reactor", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Recursos del Reactor de Fusion", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "¡Ahora estamos hablando!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Nuestro Reactor de Fusion esta trabando enserio!", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Naquadria Liquida", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "Vamos a necesitar muchos tipos diferentes de Naquadah, este siendo uno de ellos.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "segúrate de tener un buen sistema establecido que pueda recolectar mucho Naquadah. Yo recomiendo hacer una Abeja de Naquadah!", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Naquadah Enriquecida Liquida", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "Vamos a necesitar bastante Radón en el futuro.", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "Si aún no lo has hecho, pon en marcha una Torre de Destilación para procesar algo de Aire de Ender líquido y obtener su Radón.", + "atm9.quest.gregtech.zpm.subt.radon": "Radon", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "Aunque aún no necesitemos directamente Neutronio, sería beneficioso comenzar a procesar algo de Neutronium. Cabe aclarar, que necesitas de un Reactor de Fusion MK III", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "Puedes usar el Neutroniuo, Americio y otros recursos para hacer superconductores, pero de nuevo, no es necesario... aún.", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronio!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "Estos son los tubos para el Transformador Activo.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Otra vez, es &0&lIMPORTANTE&r&r que tengan colores asignados para poder funcionar, y no pueden dar vueltas. Necesitarás más Transformadores Activos para cambiar la dirección del láser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "¡Más tubos!", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "Y si 256 Amperes parecen muchos, piénsalo de nuevo. Al menos con Transformadores Activos.", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "Este es el nivel más bajo de Compuerta de Fuente de Láser en Amperios. Van desde las Compuertas de 256A hasta las de 4096A. ¡Eso es mucha potencia!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Tiburones con Rashos Laser?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "Esta es la razón por la cual el Transformador Activo es el mejor método de transmisión de EU utilizando la infraestructura de GregTech.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Su capacidad para transmitir amperaje &nMASIVO&r es incomparable.", + "atm9.quest.gregtech.zpm.subt.massivePower": "Eso es bastante Energia!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "Este componente de Modulo de Punto Zero se combina bien con Sensor de Modulo de Punto Zero!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Emitiendo Emisores", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "Este componente de Modulo de Punto Zero se combina bien con el Emisor de Modulo de Punto Zero!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sintiendo Sensores", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Ahora solo falta un paso de procesamiento antes de que finalmente puedas fabricar el Marco de Aleación de Naquadah&1", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Hora de la Aleacion de Naquadah!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "Estos lingotes superconductores de Voltaje Ridiculo nos servirán bien para fabricar cables superconductores y cable fino..", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "Con estos lingotes tenemos opciones!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "Las opciones de cables para el Voltaje Ridiculo no son excelentes, en terminos de perdida de Amperaje.", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "Por esa razón, se recomienda usar el cable superconductor, que no necesita estar cubierto de goma y tampoco tiene pérdida de amperaje", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "Esos son Muchos Polvos Diferentes!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Ahora podemos crear un Super Conductor, Lingotes Aleacion de Naquadah, Lingotes de Trinio, y Lingotes de Europio!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "Necesimatos CALOR!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "No es suficiente... Necesitamos MÁS Naquadah. ", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "Afortunadamente podemos poner en marcha nuestras Bobinas de Naquadah, y asi ayudar a nuestra EBF a procesar más metales!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "Vamos a necesitar más Naq", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Por fin logramos crear los Procesadores de Cristal, y ahora tenemos procesadores de nivel de Voltaje Definitivo!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "Hemos hecho muchisimo progreso, pero aun no hemos terminado. Sigue Adelante!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Dos Palabras. Voltaje Definitivo.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "Pero no te preocupes, todavía tenemos 1 nivel más después de esto. Pero poder fabricar máquinas de nivel UV realmente te ayudará a llenar tu fábrica y acelerar las líneas de proceso.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Esto ser Casco", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "Se trata de una máquina potente y de gran precisión, conocida por procesar conjuntos masivos de datos y cálculos complejos a altas velocidades.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Nuestros ultimos niveles de Super Computadoras!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "Espera... Donde esta el Núcleo Principal??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "La Mejor Super Computadora", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Ahora tenemos 2 procesadores de Modulo de Punto Zero por cada proceso! Este es un gran avance y hará que la expansión de nuestra huella de máquina sea mucho más fácil!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Apilándolos", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "Este es el primero de nuestros últimos conjuntos de procesadores!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "Aunque todavía no podemos utilizar la mejor receta para este procesador (la cual devuelve 4 procesadores), pronto podremos hacerlo una vez que desbloqueemos el Ensamblador de Circuitos UV en la siguiente sección", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "El Principio del Final...", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "Este es un componente costoso de fabricar. Pero necesitará algunos de estos a medida que sigamos progresando. Hay unos cuantos multibloques que necesitan el Generador de Campo de Voltaje Definitivo.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Un poco caro, pero vale la pena", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "Las opciones para los cables de nivel de Modulo de Punto Zero no son las mejores cuando se trata de la perdida de Amperaje.", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "Pero con el Cable Super conductor, no tendrás que preocuparte por la pérdida de energía de tus maquinad Modulo de Punto Zero y Multibloques!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Otro tipo de Aleacion para otra categoria de Super conductores!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Recuerda, los Super conductores tienen 0A de perdida al transmitir EU o energia, lo que los convierte en el cableado más buscado para tu gran fábrica!", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "Más Superconductores", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Una vez más, volvemos a los EBF y actualizamos las bobinas, un proceso necesario para procesar metales y aleaciones a través de los EBF.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Las bobinas de Trinium son geniales", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Ahora que tenemos el Superconductor en forma de lingote, ¡finalmente podemos procesarlo en el cable que necesitamos!", + "atm9.quest.gregtech.uv.subt.ingotForm": "En forma de lingote", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "Esta placa de circuito impresa de Wetware ha completado la línea de placas de circuito que haremos para nuestros procesadores.", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "¡Este es uno de los componentes más vitales en nuestro nivel más alto de procesadores!", + "atm9.quest.gregtech.uv.subt.lastDance": "Último Baile", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "Esta será la placa de circuito final que necesitamos para construir nuestra Tercera y Última Categoría de procesadores.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "Los últimos circuitos", + "atm9.quest.gregtech.uv.desc.semiOrganics": "¡Integrar orgánicos en nuestros componentes no orgánicos, en la configuración adecuada con los orgánicos adecuados, nos permitirá tener una capacidad de procesamiento infinita!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Orgánicos", + "atm9.quest.gregtech.uv.desc.stemCells": "Las células madre son los materiales básicos del cuerpo: células a partir de las cuales se generan todas las demás células con funciones especializadas.", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Bloques de construcción básicos", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "Realmente debes tener cuidado con este cubo.", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Estoy seguro de que no quieres infectarte con él.", + "atm9.quest.gregtech.uv.subt.infectious": "Infeccioso", + "atm9.quest.gregtech.uv.desc.growthMedium": "Un medio de crecimiento o medio de cultivo es sólido, líquido o semi-sólido diseñado para apoyar el crecimiento de una población de microorganismos o células mediante el proceso de proliferación celular o plantas pequeñas como el musgo Physcomitrella patens.", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Cultivo de Orgánicos", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "Necesitamos un Medio de Crecimiento para ayudarnos en esta línea de procesamiento, pero aún no tenemos el Medio de Crecimiento final. Esto es solo la versión cruda.", + "atm9.quest.gregtech.uv.subt.labTesting": "Pruebas de Laboratorio", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Haz un Calentador de Fluidos de nivel IV o superior para poder procesar ese Medio de Crecimiento crudo que hicimos.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Calentadores de Fluidos", + "atm9.quest.gregtech.uv.desc.mutagen": "En genética, un mutágeno es un agente físico o químico que cambia permanentemente el material genético, generalmente ADN, en un organismo y así aumenta la frecuencia de mutaciones por encima del nivel natural de fondo.", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT, ¡seguro!", + "atm9.quest.gregtech.uv.desc.agar": "El agar es una sustancia gelatinosa que consiste en polisacáridos.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.uv.desc.gelatin": "La gelatina es una proteína hecha de colágeno animal, generalmente de vacas y cerdos.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L A T I N A... espera... algo no cuadra...", + "atm9.quest.gregtech.uv.desc.collagen": "El colágeno es el principal bloque de construcción de la piel, músculos, huesos, tendones y ligamentos de tu cuerpo, así como otros tejidos conectivos.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "¡Trabajando con Orgánicos!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "Las placas para los cascos se vuelven más complicadas en cada nivel. Pero es un proceso necesario. ¡Intenta automatizar este proceso para llenar tu fábrica con máquinas UV!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "¡Este Darmstadtium es demasiado grande!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Toma el Yttrium Barrium Cuprate y haz alambres.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "¿Yit-Trium? ¿la Y es silenciosa?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Solo necesitamos procesar el líquido hasta obtener un lingote. Pero ahora que estamos en el nivel UV, ¡tenemos la velocidad y potencia para hacerlo rápidamente!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "¿El Darmstadtio tiene lingotes?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "¡Para todas tus necesidades de procesamiento en el nivel UV!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "¡Ahora podemos mejorar nuestros multibloques para que funcionen a velocidades de procesamiento UV! ¡Vamos!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "¡Hatch de Energía UV!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "¿Qué, los Hatch de Energía UV no fueron suficientes?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Bueno. ¡Aquí tienes un Hatch de Energía UV de 4A! ¡Ahora puedes ejecutar tus máquinas a velocidades UHV! Si el UV no fue suficiente, ¡ahora realmente tienes la potencia!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "¿Necesitas más?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "El Motor es un componente base muy importante para el resto de los componentes y cubiertas de la máquina UV.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "Pero en este caso lo necesitamos para poder fabricar el Emisor y el Sensor.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "¡Más potencia!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "El Emisor UV es una parte de 2 bloques muy importantes. Hablaremos sobre estos bloques más adelante.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Parte 1 de 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "El Sensor UV es la segunda parte de 2 bloques muy importantes. Hablaremos sobre estos bloques más adelante.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Parte 2 de 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "El Brazo Robótico UV tiene un límite muy alto para la cantidad de objetos que puede mover cuando está conectado a una máquina como cubierta.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "Si estás usando Brazos Robóticos como cubierta en alguna de tus máquinas, prueba esta versión. ¡No te decepcionará!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moviendo todos los objetos!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "El Reactor de Fusión MkII acelera la capacidad de procesamiento del Reactor de Fusión.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "Si bien el Reactor de Fusión MkII menciona 16 Hatch de Energía y 16 Hatch de entrada/salida, no es estrictamente necesario. Puedes formar el multibloque con menos Hatch. Dicho esto, es más económico agregar muchos Hatch, en lugar de fabricar más Cáscaras de Reactor de Fusión MkII.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Reactor de Fusión MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "El Ensamblador de Circuitos de nivel ZPM nos permitirá fabricar la colección final de Procesadores, excepto el Mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Penúltimo", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "¡64! ¡Escuchaste bien, 64!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "¡Este hatch te permite ejecutar 64 procesos paralelos en tus estructuras multibloque!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "Si creías que los overclocks eran asombrosos, ¡espera a instalar este malote en tus multibloques!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Mundos Paralelos", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "¡Hemos usado mucho del Reactor de Fusión!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "Pero te dije que era una estructura importante. Si aún no lo has hecho, apilar anillos de Reactores de Fusión será de gran ayuda.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Sacándole provecho al Reactor de Fusión", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Ya es un proceso obtener Ruthenium, ¡pero vamos a procesarlo un poco más!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "¡Créeme, valdrá la pena!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 etapas después...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "El Galio se escapó, así que nos quedamos solo con Arsénico, ¡pero está bien, porque solo necesitamos Arsénico!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "¡El regreso del Arsénico!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Simplemente preparando un stock de HASOCs, para que una vez que desbloqueemos las máquinas adecuadas, ¡podamos comenzar a fabricar un montón de procesadores!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Preparándonos para lo que viene", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Toma ese Wafer de Neutrónium, y ponlo en el Grabador láser con una lente negra, y obtendremos el HASOC, que nos ayudará inmensamente mientras continuamos avanzando.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "¡Usando láseres!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Lo siento por el juego de palabras, pero no pude resistirme.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "De todos modos, el silicio dopado con Neutrónium es altamente eficiente y de grado fino, ¡lo que nos da un rendimiento masivo en 1 singular Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "Esto es un montón de Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "Necesitamos el Grabador láser de nivel ZPM para poder hacer nuestro SOC de cristal.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "¡Créeme, valdrá la pena!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Ahora estamos trabajando con láseres", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "La CPU de cristal ya debería estar bien establecida en tus líneas de procesamiento. ¡Este es solo un paso más para que esas CPU de cristal logren la grandeza!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Chips de Cristal", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Ahora, toma los pernos de Cuprato de Ytrio y Bario que hicimos, y el SOC de Cristal, ¡combínalos y obtendrás los procesadores de nivel IV más baratos disponibles!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Recuerda, los controladores para la mayoría de los multibloques 'grandes' de nuestras máquinas usan procesadores de nivel IV en su fabricación.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Tan baratos como pueden ser", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Procesadores IV más baratos", + "atm9.quest.gregtech.uv.desc.costReduction": "Hagamos un montón de estos pernos de Cuprato de Ytrio y Bario, ¡ya que podemos utilizarlos para reducir significativamente el costo de nuestros procesadores de nivel IV!", + "atm9.quest.gregtech.uv.subt.costReduction": "Reducción de costes", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "¡Este será el último Bobinado que tendremos que fabricar para nuestros Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "Todavía hay 1 nivel más después de este, ¡pero en términos de los Bobinados utilizados para Energy Hatches, este es el último nivel que requiere uno como componente de fabricación!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Voltaje Último", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refina el alambre una vez más, y tendremos el Alambre fino que necesitamos para el Generador de Campo ZPM.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Desafortunadamente, necesitaremos bastante Alambre fino, ¡así que sigue procesando!", + "atm9.quest.gregtech.uv.subt.enhance": "Mejorar", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanio mezclado con Duranio.", + "atm9.quest.gregtech.uv.desc.materialMix.2": "¡Ahora tenemos un material que será increíblemente resistente al calor y fuerte para la bobina EBF!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "Pero eso llegará un poco más tarde. Todavía no estamos ahí.", + "atm9.quest.gregtech.uv.subt.stronk": "Ahora eso es Juerte", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden es un personaje ficticio en el juego de pelea Mortal Kombat... Oh, espera... Dice Radon, no Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Radón", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "Estábamos jugando con el Arsénico antes y parecía extraño que no hubiera Galio a la vista.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "¡Pero no temas, encontramos el Galio!", + "atm9.quest.gregtech.uv.subt.foundIt": "¡Encontrado!", + "atm9.quest.gregtech.uv.desc.notOil": "De hecho, esto no es petróleo crudo. ¡Es literalmente Oro Líquido, uno de los elementos más densos en la tabla periódica!", + "atm9.quest.gregtech.uv.subt.notOil": "¡Espera... Esto no es petróleo!", + "atm9.quest.gregtech.uv.desc.amalgamation": "El Mercurio y el Oro son altamente atraídos entre sí. Por esta razón, el Mercurio se usa ampliamente para extraer oro de arenas finas u otros materiales ricos en oro fino que de otra manera serían difíciles de procesar.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Amalgama", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "Con un nombre como Duranio, esperaría que este elemento sea Duradero.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "De todos modos, necesitamos mezclar esto con Titanio. ¡El material resultante será MUY resistente!", + "atm9.quest.gregtech.uv.subt.durable": "¿Duradero?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "¡Qué líquido tan fuerte es este!", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "Me pregunto si el titanio líquido brillaría con iridiscencia como el metal cuando se expone al calor...", + "atm9.quest.gregtech.uv.subt.strong": "¡Oh tan fuerte!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidificar ese Tritanium, y ahora tenemos un recurso útil para nosotros de muchas maneras.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "Y créeme, muchos de los componentes que vamos a fabricar necesitarán titanio.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidamente Fuerte", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "Se necesita el Mezclador de nivel ZPM para fabricar el Dinacuadrido de Uranio Rodio que necesitamos para nuestro Reactor de Fusión Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "¡Mezclándolo!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "¡Obleas dopadas con Neutronio! ¡Silicio de grado y calidad más alta!", + "atm9.quest.gregtech.uv.subt.slices": "Rebanadas", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Haz un Cortador de nivel LuV o superior.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "Aunque no sea directamente necesario para la receta, acelerará el proceso de corte, que es conocido por no ser el más rápido.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Haciendo Rebanadas", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "¿Estamos tratando de crear criaturas mutadas del alcantarillado?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "Tengo que contarle esto a Maestro Splinter...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "Te lo prometo, esto no es algo que quieras tocar o que te toque la piel...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "¡No Tocar!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "¡Añadamos otra sala limpia a nuestro arsenal! Excepto que esta no solo asegurará que la sala esté limpia, sino que esterilizará el ambiente.", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "¡Podremos trabajar con material orgánico en nuestra sala limpia y no tendremos que preocuparnos por contaminantes!", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Sala Limpia No. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Las luces negras proyectan luz en el espectro ultravioleta. La luz UV resulta ser excepcional para esterilizar de bacterias y otros contaminantes.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Nuestras salas limpias deben estar impecables, sin una sola mota de polvo dentro. Pero, ¿y si necesitáramos un entorno más limpio y estéril?", + "atm9.quest.gregtech.uv.subt.partyTime": "¡Es Hora de Fiesta!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "El ensamblador de nivel ZPM es necesario para hacer las bobinas de Trinium para los EBF. Con las bobinas mejoradas, se pueden procesar muchos más metales y aleaciones, ¡ampliando lo que se puede fabricar!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "¡Ensambladores... a Ensamblar!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "El Gravistar es otro componente muy importante para nuestras máquinas de alto nivel que vamos a fabricar.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Las estrellas tienen mucha gravedad", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "El Pistón UV es un componente necesario de las máquinas UV y del Brazo Robótico UV.", + "atm9.quest.gregtech.uv.subt.bestPiston": "El Mejor Pistón", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "Entrada de Ítems ME, al igual que una interfaz. Hay 2 filas para que utilices y enlaces ítems a tu multibloque.", + "atm9.quest.gregtech.uv.subt.meItemInput": "Entrada de Ítems ME", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "¡Salida de Ítems ME! Haz que el ítem resultante regrese directamente a tu sistema ME.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "Salida de Ítems ME", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "¡Entrada de Fluidos ME! Introduce fluidos para tus procesos en multibloques, ¡e incluso mantiene un stock en el Hatch!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "Entrada de Fluidos ME", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "¡Salida de Fluidos ME! Lleva los fluidos resultantes o subproductos directamente de vuelta al sistema ME. ¡Totalmente optimizado!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "Salida de Fluidos ME", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Conectar todos tus multibloques a tu sistema ME consume muchas interfaces. Si agregas el hecho de que necesitas coberturas para manipular los recursos, puede volverse tedioso.", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Bueno, no temas. ¡Estas Esclusas y Buses te ayudarán a optimizar todos tus multibloques de una manera que nunca hubieras imaginado! ¡Imagina tener capacidades ME integradas!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "¡Eso es lo que tenemos aquí! ¡Y son herramientas increíbles para que tus multibloques las utilicen! ¡Incluso tienen chips programables, para que puedas designar un Hatch/Bus ME para una línea de proceso específica!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "Esclusas ME para Multibloques", + "atm9.quest.gregtech.uv.meHatches": "Esclusas ME", + "atm9.quest.gregtech.uv.meBusesHatches": "Buses y Esclusas ME", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Anteriormente hicimos el Gran Reactor Químico. Pero esa versión no tiene la capacidad de aceptar Hatchs de Control Paralelo.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Bueno, esta versión, el Gran Reactor Químico Avanzado, puede aceptar Hatchs de Control Paralelo, y ahora puedes ejecutar múltiples procesos a la vez.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "¡Esto va a cambiar cómo producimos nuestras líneas químicas!", + "atm9.quest.gregtech.uv.subt.alcr": "Conocido como el ALCR, pero lo podemos llamar El Gran Reactor Químico Avanzado", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "Como se mencionó anteriormente, las aleaciones seguirán aumentando en complejidad, como debería esperarse.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "¡Pero con esta aleación específicamente podemos hacer algunos componentes importantes!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "Aleaciones más complejas", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "Aunque no podemos usar el HASOC directamente para fabricar el procesador de nivel LuV Wetware, podemos acumular existencias para cuando tengamos las máquinas adecuadas para hacerlo.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "Y una vez que tengamos el Ensamblador de Circuitos UV, ¡podremos hacer 4x procesadores de nivel LuV Wetware en una sola vez!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Acumulando existencias", + "atm9.quest.gregtech.uv.stockingUp": "Acumulando existencias", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "¿Dónde está el Main Frame?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "Gran parte del trabajo que se ha hecho fue directamente para poder construir el &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Fabricando el Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Sí. Tenemos Reactores de Fusión Mk.I, Mk.II y Mk.III. Ahora existe el Mega Reactor de Fusión.", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "Todos tienen sus propios roles, y todos son vitales para que avancemos. Así que, una vez más, ponte a ello y hazte con el Mega Reactor de Fusión.", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Reactor de Fusión", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "El Reactor de Fusión Mk. III. Estoy seguro de que ya has visto lo que está por venir. Así que entiendes que partes de esto son necesarias.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "Aunque eso es cierto para lo que está por venir, eso no significa que el Mk.III no tenga valor para nosotros en su uso previsto.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Haz al menos 1 Reactor Mk.III. Te servirá bien.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Sí, puede parecer extraño fabricar el Ensamblador de Circuitos de nivel UV, ya que el Mainframe usó la Línea de Ensamblaje, pero esto será increíblemente beneficioso.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "¡El Ensamblador de Circuitos UV te permitirá fabricar 4x Procesadores LuV Wetware en 1 sola vez! ¡Eso es un gran ahorro y el doble de retorno!", + "atm9.quest.gregtech.uhv.subt.needThis": "¿Necesitamos esto?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "Escotilla de Energía UHV. ¡Finalmente hemos alcanzado la Cima de las Escotillas de Energía!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "¡Ahora podemos configurar nuestros multibloques para poder procesar cualquier nivel de requisitos de energía!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finalmente en la Cima", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "Aunque la Escotilla de Energía UHV es la Cima de la Entrega de Energía, todavía tenemos la Escotilla de Energía UHV de 4A.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "Y sí, esto sigue la misma función que los niveles anteriores y actuará como 2x Escotillas de Energía permitiéndote energizar a un Nivel Superior.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Espera... ¿Pensé que estábamos en la cima?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "¡Esas otras compañías de baterías no tienen nada en esto!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "¡Esta es la Batería Definitiva, y es de Nivel UHV! Para todos tus dispositivos hambrientos de energía (por supuesto en nivel UHV)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell, te quedarás impresionado", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "Estas bobinas monstruosas son el fin de la línea para las bobinas.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "¡Con estas bobinas ahora podemos procesar los Superconductores UHV y finalmente convertirlos en lingotes!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Bobinas de Tritanio", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Bueno, si 64 procesos paralelos no fueron suficientes, ¿qué tal 256? Porque eso es exactamente lo que hace este bloque. ¡Te permite ejecutar 256 tareas paralelas!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "¡Este es el control paralelo de nivel más alto que existe!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "¿64 no fueron suficientes?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "El Generador de Campo UV es el último generador de campo que construirás.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Planifica en consecuencia para fabricar una buena cantidad de estos.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Último Generador de Campo", + "atm9.quest.gregtech.uhv.desc.epicShip": "Aunque no necesariamente utilizaremos esta nave de inmediato, sería mejor fabricarla ahora y tenerla en reserva para cuando estemos listos para usarla.", + "atm9.quest.gregtech.uhv.subt.epicShip": "Una Nave Épica", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "¡Genial! Ahora podemos fabricar el casco UHV.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "Pero no parece haber máquinas UHV. ¿Por qué necesitamos este casco? ¡Pues para las escotillas y autobuses, por supuesto!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "¿Dónde están las Máquinas?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "¡Ahora estas son placas de alto nivel! Pero es razonable que el casco de la máquina de nivel más alto requiera las placas de nivel más alto.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "Placas de Alta Calidad", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Al igual que todos los demás niveles, el nivel UHV tiene su propio cable superconductor.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Eso es exactamente lo que tenemos aquí.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "Superconductor de Voltaje Ultra Alto", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Preparando componentes para la Nave Taladro del Micro Universo.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "¡Propulsores a toda potencia!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "Este es un lingote complejo. Tenemos muchos metales diferentes mezclados en esta aleación. Pero por una buena razón.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "Con este lingote, ahora podemos hacer algunos componentes de alto nivel.", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Esto se está poniendo complicado...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Una vez más visitamos una aleación muy compleja.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "Pero como hemos visto con otras aleaciones complejas, siempre son extremadamente beneficiosas para nosotros, aunque complicadas. Esta no es diferente.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Aleación Compleja", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Toma el cable superconductor UHV que acabamos de hacer y fabrícalo en una versión 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "Necesitamos la versión 2x para los próximos elementos que estaremos fabricando.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Duplica y pásalo al siguiente.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Estoy seguro de que has fabricado un montón de EBF's durante tu viaje para llegar hasta aquí.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "Aún falta mucho más por hacer. Pero ahora puedes hacerte un Horno de Lecho Rotativo y ¡poner en marcha algunas tareas paralelas! ¡Vamos a acelerar ese procesamiento!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "EBF Masivo!", + "atm9.quest.gregtech.uhv.observeRHF": "Observa un Horno de Lecho Rotativo", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Ahora, con todas esas tareas de procesamiento que realiza tu nuevo Horno de Lecho Rotativo, vas a necesitar un multibloque que pueda mantenerse al día enfriando tus lingotes.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "¡Ahí es donde entra en juego el Enfriador de Explosión a Granel!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Combina bien con el RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "Si bien esto ocupa una buena cantidad de los superconductores UHV que acabamos de hacer, es absolutamente necesario.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Créeme, estarás contento de haber fabricado estos una vez que veas para qué se van a utilizar.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Ahora estamos en 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "¡Ahora tenemos el Cable Superconductor Voltaje Definitivo! Se utiliza para fabricar muchos componentes diferentes, algunos de los cuales son necesarios para que podamos proceder.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "Más cables... ¡Yay!", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "Superconductor UV", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "Aunque este sea uno de los oficios más complejos, con una vida útil de fabricación que abarca numerosos niveles, es un elemento necesario.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Sí, hay mucho que entra en la fabricación de uno de estos, pero intenta optimizar la ruta de fabricación. Confía en mí, darás gracias después.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Energía Compleja", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "Estoy seguro de que ahora ves por qué estas placas serán vitales. Pero como ya sabes, proporcionarán un gran beneficio.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "El Mejor Casing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "Habrá una gran demanda de estas placas. Descubrir cómo abastecerte de un montón de estas placas puede ser un desafío, pero valdrá la pena.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "Importa el Plating de platos", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "Se va a hacer mucho Trinaquah.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Probablemente sea necesario optimizar el proceso para velocidad y eficiencia.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Aleaciones de Refrigeración", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Ahora estamos produciendo algo de Naquadah complejo. Al igual que con todos los otros recursos complejos en los que estamos trabajando, este proporciona un beneficio significativo al factor.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Naquadah Complejo", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "Leíste bien. Este es un Enchufe de Energía UHV de 16A. 4 veces la potencia del Enchufe de Energía de 4A.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "¡Y proporciona todo el overclock que puedas soñar!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "¿Enchufe de Energía de Voltaje Ultra Alto de 16A?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "¡Esto tiene el flujo de energía que buscaban tus Subestaciones! ¡Ahora puedes darle todas las amperios!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21 Gigavatios!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "¡Ahora estamos hablando!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Sí, no lo estamos utilizando directamente de inmediato. Pero configurarlo ahora para fabricar y recolectar será muy beneficioso y te ahorrará mucho tiempo.", + "atm9.quest.gregtech.uhv.subt.starMatter": "Materia Estelar", + "atm9.quest.gregtech.uhv.desc.starMatter": "El Plasma de Hierro Líquido puede parecer un recurso extraño, pero es necesario para lo que vas a hacer.", + "atm9.quest.gregtech.uhv.subt.all": "Todo", + "atm9.quest.gregtech.uhv.desc.all": "Plasma de Helio Líquido. Asegúrate de que tus líneas de procesamiento estén produciendo suficiente Helio.", + "atm9.quest.gregtech.uhv.subt.the": "El", + "atm9.quest.gregtech.uhv.desc.the": "Plasma de Oxígeno Líquido. Hemos utilizado toneladas de oxígeno hasta ahora, ¡pero todavía tenemos más por usar!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "En la siguiente sección vamos a necesitar hacer un montón de Catalizadores de Micro Universo.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "Este componente utiliza Plasma de Materia Estelar para hacer los catalizadores.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Aunque no necesitas hacerlo ahora, ciertamente sería muy útil, ya que vamos a necesitar mucho Plasma de Materia Estelar para hacer los catalizadores 16x.", + "atm9.quest.gregtech.uhv.subt.startNow": "Comienza Ahora", + "atm9.quest.gregtech.uhv.jumpStart": "Inicio Rápido", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "¡Lo lograste!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "¡Esto es todo! ¡El procesador de nivel más alto que puedes hacer!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "Pero aún no has terminado... Este puede ser el último procesador, pero aún queda más por venir. ¡A partir de este punto, la diversión será aún mayor!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "¡Gran Éxito!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "Después de un tiempo, lo has logrado. ¡Has creado la Codiciada &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "Una culminación de todo lo que hemos aprendido en GregTech, perfeccionando cada línea de procesamiento y consiguiendo materiales, máquinas y objetos que se hacen más difíciles con cada categoría.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "Pero lo lograste. ¡Lo hiciste! ¡La GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "Todavía hay cosas por hacer, así que pon la cabeza en el juego otra vez y prepárate para el MAYOR desafío. Literalmente.", + "atm9.quest.gregtech.star.subt.gregStarBase": "Por Fin", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Antes de poder ensamblar la GregStar con todos los componentes de esta página, necesitas fabricar la base sobre la cual se construirá la estrella.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "La Vivienda Estelar Robusta es lo suficientemente fuerte como para resistir las fuerzas ejercidas en la forja estelar y soportar los componentes que componen la GregStar.", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "Llegado a este punto, has aprendido mucho en cada categoría. ¡Serás recompensadx con algo para mostrar tu conocimiento!", + "atm9.quest.gregtech.star.desc.precursor.2": "En este caso, este certificado será más que suficiente. ¡Oficialmente, ya no eres un novato!", + "atm9.quest.gregtech.star.subt.certifications": "¡Certificados!", + "atm9.quest.gregtech.star.desc.certifications.1": "Los Reactores de Fusión requieren materiales fuertes para contener el inmenso calor y las reacciones que ocurren en su interior.", + "atm9.quest.gregtech.star.desc.certifications.2": "Por eso son un material increíblemente adecuado para usar en la fabricación de la GregStar, asegurando fuerza y durabilidad de la estrella.", + "atm9.quest.gregtech.star.subt.starPlating": "Placas Estelares", + "atm9.quest.gregtech.star.desc.starPlating": "¡Añade bloques de entrega de energía UV, una Estrella ATM y BAM! Ahora tenemos un Módulo de Compresión de Estrellas.", + "atm9.quest.gregtech.star.subt.starCompression": "Compresión Estelar", + "atm9.quest.gregtech.star.desc.starCompression": "Intercambiar calor en cualquier caso suele ser muy costoso en términos de energía. En este caso, algunos bobinas de Tritainium, bobinas de Voltaje Último y Baterías Grandes de Naquadria harán el truco.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Intercambio Térmico", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "A estas alturas, no somos ajenos a los Fragmentos de Antimateria.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "Solo necesitamos unos cuantos para la GregStar. Bastantes de estos.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "¿Más Antimateria?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Vamos a añadir algunos Controladores de Agujero de Gusano de Industrial Foregoing, por si acaso.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "De esta manera, aseguraremos que esta nueva estrella creada pueda ser controlada y que su inmenso poder no se nos escape de las manos.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Controlador de Agujero de Gusano", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "Con la fuerza del Unobtainium, tiene sentido que la GregStar incluya algunos lingotes para su ensamblaje.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "No hay preocupaciones por la integridad estructural en este momento.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Un material difícil de conseguir.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Computadora Avanzada", + "atm9.quest.gregtech.star.desc.advancedComputers": "Fabrica un Intercambiador de Acero de Fin de Acero para usarlo en la producción de la GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Intercambiadores", + "atm9.quest.gregtech.star.desc.exchangers.1": "Vas a necesitar bastante de esto como catalizador en la Forja Estelar para fabricar la GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Asegúrate de tener disponibles 10 cubos.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "La Estrella que lo empezó todo", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "La Estrella Base, la Estrella de Patrick, que se usó para hacer una Estrella, y ahora es la base para otra Estrella que se convertirá en una Estrella.", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "¿Entendido? Bien. Sigamos adelante.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Duplícalo", + "atm9.quest.gregtech.star.desc.doubleItUp": "El revestimiento doble de Tungsteno-Acero hará que la Estrella sea muy duradera. Quizás aquí es donde obtiene su robustez.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Tornillos para Placas", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Hay que tener algunos tornillos para asegurar el Doble Revestimiento de Tungsteno. Estoy seguro de que esto hará las cosas muy seguras.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Plasma de Oxígeno", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "Hemos visto muchos líquidos que son el resultado del procesamiento por el Reactor de Fusión.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Plasma de Nitrógeno", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "¿Sabías que el plasma se considera el cuarto estado de la materia después de sólido, líquido y gaseoso?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Plasma de Argón", + "atm9.quest.gregtech.star.desc.argonPlasma": "El argón es un elemento químico, tiene el símbolo Ar y el número atómico 18. Está en el grupo 18 de la tabla periódica y es un gas noble. El argón es el tercer gas más abundante en la atmósfera de la Tierra, con un 0,934% (9340 ppmv).", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Plasma de Helio", + "atm9.quest.gregtech.star.desc.heliumPlasma": "De todos los elementos, el helio es el más estable; no se quema ni reacciona con otros elementos. El helio tiene los puntos de fusión y ebullición más bajos. Existe como gas, excepto en condiciones extremas donde puede pasar al cuarto estado de la materia, el plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Multibloque Masivo", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Decir que esta es una estructura multibloque masiva es quedarse corto.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "Requiere 3213 Cajas Atómicas, demasiadas para caber en tu inventario, por lo que esa parte se dejó en 1 en la misión.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "Pero los beneficios son asombrosos. Así que inténtalo. Funciona tanto como generador de recursos como generador de energía. Los números de generación de energía son impresionantes.", + "atm9.quest.gregtech.star.subt.catalyst": "¿Eh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "Se necesita un catalizador para este proceso.", + "atm9.quest.gregtech.star.desc.catalyst.2": "El Catalizador garantizará que cada operación se complete correctamente. También se utilizará para el controlador del multibloque.", + "atm9.quest.gregtech.star.subt.neutonium": "¿Neutonio?", + "atm9.quest.gregtech.star.desc.neutonium": "Esto es bastante Neutonio. Pero mira a tu alrededor. Puede haber otras formas de crear este material.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "Mucho Neutonio", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Tener un método optimizado para fabricar estos, que tome el menor tiempo posible, te beneficiará a medida que avances.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Cubiertas de Fusión... Otra vez", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Bueno, técnicamente son más. Ya las hemos usado anteriormente.", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "Al menos no son tan complicadas de hacer.", + "atm9.quest.gregtech.star.subt.moreCoil": "¿MÁS Bobinas?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "Más Bobinas. Esta vez las usaremos como un componente, no para un multibloque.", + "atm9.quest.gregtech.star.desc.moreCoil.2": "Te recomendaría encontrar una forma de generar esto de manera pasiva...", + "atm9.quest.gregtech.star.subt.windowSeat": "Personalmente prefiero un asiento con ventana", + "atm9.quest.gregtech.star.desc.liquidUranium": "Uranio líquido 235. Vamos a usar este líquido para unir los otros componentes y fabricar la Placa de Reacción Absoluta", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "Si necesitáramos algo que asegure la transmisión de cada nivel con el máximo nivel de eficiencia, ¿qué obtendríamos?", + "atm9.quest.gregtech.star.desc.u235.2": "¡Quizás combinar todos los Superconductores disponibles en un solo cable sea la solución!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hiperconductividad", + "atm9.quest.gregtech.star.desc.gregStarShard": "La GregStar puede ser pulverizada para obtener fragmentos. Podemos usar esos fragmentos para obtener uno de los objetos más poderosos o avanzados.", + "atm9.quest.gregtech.star.subt.gregStarShard": "Fragmento de la GregStar", + "atm9.quest.gregtech.star.desc.atmStar.1": "La Clásica Estrella ATM. Seguramente ya estás familiarizado con esto, y estoy seguro de que tienes un proceso para fabricarlas de memoria.", + "atm9.quest.gregtech.star.desc.atmStar.2": "Esto es pan comido para ti.", + "atm9.quest.gregtech.star.subt.starsComponent": "Una Estrella para el componente de una Componente de Estrellas", + "atm9.quest.gregtech.star.desc.starsComponent.1": "Estos son componentes complejos de fabricar. Hacer uno de ellos es toda una tarea, involucrando muchos materiales y líneas de procesamiento.", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Ahora necesitamos 16 de ellos para proceder. Pero estoy seguro de que estás a la altura de la tarea.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "No Es Un Pedido Pequeño", + "atm9.quest.gregtech.star.desc.transformers.1": "Vas a necesitar una cantidad de 4 para proceder. En función, estos transformarán la energía de UV a UHV, pero no los necesitamos para conversión de energía.", + "atm9.quest.gregtech.star.desc.transformers.2": "Se utilizarán como componente de elaboración.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers Robots en Disfraz", + "atm9.quest.gregtech.star.desc.amps.1": "Esto puede tener mucha amperaje, pero no estamos interesados en la entrega de energía.", + "atm9.quest.gregtech.star.desc.amps.2": "Necesitamos esto para elaborar un componente. Estoy seguro de que puedes con este también.", + "atm9.quest.gregtech.star.subt.amps16": "16 Amperios", + "atm9.quest.gregtech.star.desc.coils16.1": "Hacer 16 bobinas puede ser un gran desafío. ¡Pero es necesario para el GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 Bobinas", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "La necesidad de bobinas es interminable. Aunque no las estemos utilizando en un multibloque, puedes estar seguro de que se destinan a una buena fuente.", + "atm9.quest.gregtech.star.subt.moreCoils": "¿Más Bobinas?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Grandes Baterías de Naquadria completarán los elementos requeridos para este componente del GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Baterías Cuádruples", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Cable de Cuprato de Mercurio Bario Calcio - Cantidad 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "Superconductor HV", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Cable de Cuprato de Titanio Bario Estaño Indio - Cantidad 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "Superconductor LuV", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Cables de Fosfuro de Manganeso - Cantidad 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "Superconductor LV", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Cable de Diboruro de Magnesio - Cantidad 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "Superconductor MV", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Cable de Duranuro de Europio Naquadah Enriquecido - Cantidad 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "Superconductor UV", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Cable de Dinaquaduro de Rodio Uranio - Cantidad 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "Superconductor ZPM", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Cable de Triplatino de Uranio - Cantidad 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "Superconductor EV", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Cable de Óxido de Arsénico Hierro Samario - Cantidad 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "Superconductor IV", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "¿Ya sientes que estás levitando? Podría ser todo ese shulker del Vial de Alma.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Cristal Presciente", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Usa otros 3 cristales para elaborar este cristal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Afrontando la tormenta", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Núcleo de intercambiador Ender IO de Nivel 3. Este es el mejor en su clase cuando se trata de los Núcleos de Intercambiador EnderIO.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Intercambiador de primera clase", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Producir Antimateria siempre es un desafío. Líneas de procesamiento, tiempo de procesamiento y potencia. Esto marcará uno de esos elementos que ya no será una preocupación.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Químicos creativos", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "El Orbe del Micro Universo requiere mucha potencia para funcionar. Esta potencia debe concentrarse para utilizarla mejor en las operaciones.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "Para lograrlo, la estructura necesita Lentes de Enfoque.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Energía enfocada", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "Con los requisitos de potencia de la estructura, se necesita algo para garantizar que la energía se pueda transmitir adecuadamente.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "Estos Transmisores de Energía harán el truco.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizando la potencia", + + + "atm9.quest.gregtech.circuits.ulvTier": "Voltaje Ultra Bajo / ULV", + "atm9.quest.gregtech.circuits.lvTier": "Voltaje Bajo / LV", + "atm9.quest.gregtech.circuits.mvTier": "Voltaje Medio / MV", + "atm9.quest.gregtech.circuits.hvTier": "Voltaje Alto / HV", + "atm9.quest.gregtech.circuits.evTier": "Voltaje Extreme / EV", + "atm9.quest.gregtech.circuits.ivTier": "Voltaje Loco / IV", + "atm9.quest.gregtech.circuits.luvTier": "Voltaje Ridiculo / LUV", + "atm9.quest.gregtech.circuits.zpmTier": "Modulo de Punto Zero / ZPM", + "atm9.quest.gregtech.circuits.uvTier": "Voltaje Definitivo / UV", + "atm9.quest.gregtech.circuits.uhvTier": "Voltaje Ultra Alto / UHV", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Era del Voltaje Bajo", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Era del Voltaje Medio", + "atm9.quest.gregtech.circuits.highVoltageAge": "Era del Voltaje Alto", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Era del Voltaje Extremo", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Era del Voltaje Loco", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Era del Voltaje Ridiculo", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Era del Modulo de Punto Zero", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Era del Voltaje Definitivo", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Era del Voltaje Ultra Alto", + "atm9.quest.gregtech.circuits.bronzeIngot": "Lingote de Bronze", + "atm9.quest.gregtech.circuits.steelIngot": "Lingote de Acero", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Lingote de Aluminio", + "atm9.quest.gregtech.circuits.galliumIngot": "Lingote de Galio", + "atm9.quest.gregtech.circuits.hvBattery": "Bateria de HV/VA", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Cada columna corresponde al nivel de voltaje", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Cada fila corresponde al nivel de voltaje en el que se puede fabricar el circuito", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Información adicional en la parte inferior!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Entendiendo esta pagina", + "atm9.quest.gregtech.circuits.steamAge": "Era del Vapor", + + + "atm9.quest.mekanismReactors.fusionReactor": "Reactor de Fusión", + "atm9.quest.mekanismReactors.industrialTurbine": "Turbina Industrial", + "atm9.quest.mekanismReactors.fissionReactor": "Reactor de Fisión", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Desfasadora de Materia Super Crítica", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Para empezar nuestro viaje en el mundo de los Reactores de Mekanism, comenzaremos haciendo un &aReactor de Fisión&r. Estos son estructuras multibloque que generan enormes cantidades de calor al quemar &3Combustible Fisionable&r. Este reactor no produce energía por sí mismo, pero el calor generado se puede usar para calentar &bRefrigerante&r que se utilizará para generar energía en una &aTurbina Industrial&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "El Reactor de Fisión puede ser muy peligroso, ya que una fusión puede causar una &cexplosión&r así como la &2Radiación&r que se propagará en un radio de 5 chunks, que durará varias semanas en el juego.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "Pero vamos a estar preparados para eso. Vamos a hacer un Traje de Protección Hazmat, por si acaso... ¿verdad?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Naranja = Protección Contra la Radiación", + "atm9.quest.mekanismReactors.suitingUp": "Preparándose para los Reactores", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "Es hora de reunir los materiales que necesitaremos para construir el reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Al igual que la mayoría de los multibloques de Mekanism, los reactores pueden tener un tamaño personalizado según tus necesidades. Deben ser cúbicos, con un tamaño mínimo exterior de 3 de ancho, 4 de alto y 3 bloques de profundidad. El tamaño máximo es 18x18x18. &aVamos a construir uno de 5x5 para empezar&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "Los bordes de la carcasa exterior &bdeben&r estar hechos de &aCarcasas del Reactor de Fisión&r, mientras que las caras pueden ser de carcasas, &bVidrio del Reactor&r, Puertos del Reactor o Adaptadores Lógicos del Reactor. Hablaremos de estos más adelante.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "Por ahora, vamos a construir un Reactor de Fisión básico de 5x5x5.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "¿Necesitas más ayuda para construirlo? Mantén presionada la tecla &dw&r mientras pasas el cursor sobre la Carcasa del Reactor de Fisión para ver el Ponder que te puede ayudar a construirlo.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Carcasas y Vidrio", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Conceptos Básicos de Construcción del Reactor de Fisión", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "Para que podamos introducir o extraer cualquier cosa del Reactor de Fisión, necesitaremos &aPuertos del Reactor de Fisión&r. Estos se pueden configurar para entrada o salida usando el &9Configurador&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Cada Reactor de Fisión &aneesita un mínimo de 4 Puertos&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Entrada de Refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Salida de Refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Entrada de Combustible Fisionable", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Salida de Residuos", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "Para esta construcción inicial, vamos a colocar un puerto en cada lado como se muestra en la imagen a continuación. ¡Asegúrate de configurarlos para que coincidan con la lista de entradas y salidas!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacción con el Reactor de Fisión", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "¿Tienes miedo de que tu Reactor de Fisión explote y cause una gran fuga de Radiación? No te preocupes, todos lo estamos. &o*inserta aquí un terrible flashback*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "Entonces, ¿cómo podemos prevenir un desastre tan catastrófico? Creando un &aInterruptor de Circuito&r de redstone utilizando &dAdaptadores Lógicos del Reactor de Fisión&r. Ahora bien, estos no garantizan al 100% evitar una explosión, pero son absolutamente útiles.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Básicamente, estos Adaptadores nos permiten controlar el Reactor usando &cRedstone&r. Con solo uno, puedes usar una palanca para encender y apagar el reactor. Sin embargo, los vamos a usar para control de daños.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "También puedes configurarlos para emitir una Señal de Redstone basada en una condición específica dentro del Reactor, como &cDaño Crítico&r o &8Combustible Insuficiente&r. Esto es útil para configurar un interruptor de circuito que apague el Reactor si eso ocurre.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Porque Todos Hemos Hacido Explotar Un Reactor Antes", + "atm9.quest.mekanismReactors.reactorFailSafe": "Sistema de Seguridad del Reactor", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "El interior del reactor se construye con pilares usando varios bloques de &aEnsamblaje de Combustible de Fisión&r, con una &aEnsamblaje de Barra de Control&r colocada en la parte superior de cada pilar. Estos pueden tener entre 1 y 15 bloques de altura, dependiendo del tamaño del reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "Para esta construcción, colocaremos 2 de los Ensamblajes de Combustible de Fisión en el centro de nuestro multibloque, y luego colocaremos el Ensamblaje de Barra de Control justo en la parte superior.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Dentro del Reactor: Control de Combustible", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Usando algunas mecánicas de vainilla y 2 &aAdaptadores Lógicos del Reactor de Fisión&r, podemos crear un simple interruptor de circuito que se active y apague el reactor &o&een caso de que las cosas se pongan un poco locas&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "Para hacer esto, necesitaremos una pieza de Redstone, un Pistón, un bloque de arena o grava, y un Observador.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "En una de las caras, colocaremos un Adaptador Lógico, luego saltaremos un bloque arriba y colocaremos otro Adaptador. Configura el Adaptador superior en &9\\\"Activación\\\"&r, y el Adaptador inferior en &c\\\"Daño Crítico\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Luego, delante y debajo del Adaptador inferior, coloca cualquier bloque de construcción y coloca una pieza de Redstone en él desde el Adaptador. Luego colocaremos un Pistón mirando hacia arriba frente a ese Redstone, y luego colocamos nuestra pieza de arena o grava en ese Pistón.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "Para la parte final de nuestro interruptor, coloca el Observador con la cara apuntando &bhacia afuera hacia la configuración del Pistón&r. &9¡Esto es importante&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Cada vez que el Reactor tenga daño crítico, activará el Adaptador inferior, causando que el Redstone reciba una señal, lo que activará el Pistón y empujará la Grava/Arena. Esto activará el Observador, que luego apagará el Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "¿Necesitas una visualización? ¡Mira el Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Grava o Arena", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Ejemplo de Interruptor de Circuito", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "Al quemar combustible, el Reactor de Fisión crea una gran cantidad de calor. Para evitar que el Reactor se convierta en TNT, debemos asegurarnos de que esté correctamente enfriado.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "La forma más fácil de hacer esto es dándole al Reactor &9Agua&r de un Fregadero. El Fregadero es una fuente infinita de agua, lo cual es &omuy conveniente para una situación como esta&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Bombea el agua en uno de los Puertos del Reactor configurado en &aentrada&r para llenar el Reactor con agua. Esto se calentará mientras el Reactor esté en funcionamiento y se convertirá en &bVapor&r, que puedes usar para crear energía dentro de una &9Turbina Industrial&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eEl Sodio&r también se puede usar como un refrigerante mucho más eficiente. Esto permite tasas de quema más altas y temperaturas del núcleo más bajas.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "H2O de Alta Calidad", + "atm9.quest.mekanismReactors.coolingOurReactor": "Enfriando Nuestro Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Una vez que hayas terminado de colocar todos los bloques necesarios para construir el Reactor, debería emitir partículas rojas para mostrar que está completo.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Hacer clic derecho en cualquier parte del Reactor abrirá la &aInterfaz&r. Esta tendrá toda la información que necesitas para operar el Reactor correctamente, así como dos botones para encender y apagar el Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "A la izquierda, tienes 2 tanques: Uno para &bRefrigerante&r y otro para &3Combustible Fisionable&r. A la derecha, tienes uno para &8Residuos Nucleares&r, y otro para &bRefrigerante Caliente&r, que probablemente será &bVapor&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "La barra de &cTemperatura&r te mostrará qué tan caliente está el Reactor. Después de cierta temperatura, el Reactor comenzará a recibir &4Daño&r, lo que eventualmente causará que el Reactor explote.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "Para ajustar la &cTasa de Quema&r del Combustible Fisionable y ver más estadísticas, haz clic en la pestaña (I) en el lado izquierdo. Aquí, puedes ajustar el Límite de Tasa, que controla cuánto combustible quema el Reactor por tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Esos son definitivamente números", + "atm9.quest.mekanismReactors.completedReactor": "Observa un Reactor Completo", + "atm9.quest.mekanismReactors.fissionReactorInterface": "La Interfaz del Reactor de Fisión", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "¿Cada Reactor usa Uranio en algún lugar para el combustible, verdad?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "Para empezar, vamos a reunir algunos &aLingotes de Uranio&r. Necesitaremos procesarlos en una &9Cámara de Enriquecimiento&r para convertirlos en &eUranio de Pastel Amarillo&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Por Supuesto Que Usa Uranio", + "atm9.quest.mekanismReactors.uranium": "&aUranio", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Una vez que tengamos en nuestras manos &eUranio de Pastel Amarillo&r, podemos enviarlo a un &aOxidante Químico&r para crear el gas, &2Óxido de Uranio&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observa Óxido de Uranio en una Máquina", + "atm9.quest.mekanismReactors.uraniumOxide": "&eÓxido de Uranio", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "Como resumen, hemos configurado una instalación avanzada de Procesamiento de Minerales usando varios gases, maquinaria y más.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "En este capítulo, usaremos más de esos para crear potentes &aReactores&r multibloque, así como formas avanzadas de crear y almacenar energía. Esto también nos llevará a hacer &dPellets de Antimateria&r, que se utilizan para hacer la &6Estrella ATM&r, así como algunas de las herramientas y armas más poderosas del paquete.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequiere Completar la Misión \\\"Mekanism Avanzado\\\" del Capítulo de Mekanism&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAvanzado&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "El Reactor de Fisión necesita &3Combustible Fisionable&r para funcionar. Si buscas Combustible Fisionable ahora mismo en JEI, apuesto a que te sentirás abrumado con todo lo que necesitas para hacerlo. Está bien, tú puedes con esto. Vamos a tomarlo paso a paso.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "Todo se reduce a crear &eHexafluoruro de Uranio&r. Para hacerlo, enfoquémonos en hacer estos dos gases: &bÁcido Hidrofluórico&r y &eÓxido de Uranio&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Producción de Combustible Fisionable&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "Deberías haber hecho &2Ácido Sulfúrico&r para tu instalación de Procesamiento de Minerales de tier 4, pero aquí tienes un recordatorio de cómo obtenerlo.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Comienza obteniendo &ePolvo de Azufre&r ya sea triturando Azufre de Thermal, o mezclando &bCloruro de Hidrógeno&r con &3Pólvora&r en una Cámara de Disolución Química.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Toma el Polvo de Azufre y pásalo por un &9Oxidante Químico&r para obtener &eDióxido de Azufre&r. Combínalo con &bOxígeno&r en un Infusor Químico para obtener &eTrióxido de Azufre&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Luego, combinaremos &bVapor de Agua&r con el Trióxido de Azufre para hacer &2Ácido Sulfúrico&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "Un Resumen Rápido", + "atm9.quest.mekanismReactors.sulfurDust": "Polvo de Azufre", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observa Ácido Sulfúrico en una Máquina", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Ácido Sulfúrico", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Tomemos nuestro &2Ácido Sulfúrico&r y combinémoslo con &bFluorita&r en una &9Cámara de Disolución Química&r para hacer &bÁcido Hidrofluórico&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "¡Estamos casi allí!", + "atm9.quest.mekanismReactors.fluorite": "Cualquier #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observa Ácido Hidrofluórico en una Máquina", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bÁcido Hidrofluórico", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Usando otro &9Infusor Químico&r, queremos combinar nuestro &bÁcido Hidrofluórico&r con &eÓxido de Uranio&r para hacer &2Hexafluoruro de Uranio&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observa Hexafluoruro de Uranio en una Máquina", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Hexafluoruro de Uranio", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Una vez que tengamos una &9Centrífuga Isotópica&r, podemos pasar nuestro &2Hexafluoruro de Uranio&r y crear &3Combustible Fisionable&r.", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "¿Ves? No fue tan malo, ¿verdad?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observa Combustible Fisionable en una Máquina", + "atm9.quest.mekanismReactors.fissileFuel": "&3Combustible Fisionable&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Repasemos la lista de verificación &ouna vez más&r para asegurarnos de que tenemos todo listo antes de encenderlo:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Traje de Protección Hazmat puesto (seguridad primero)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Agua/refrigerante bombeado a un Puerto de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Combustible Fisionable bombeado a un Puerto de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. Un Puerto configurado para sacar el Refrigerante Caliente, ya sea a un basurero o a una Turbina Industrial.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. Un Puerto configurado para sacar Residuos Nucleares que conducen a Barriles de Residuos Radiactivos o máquinas para procesarlos, ¡o ambos!", + "atm9.quest.mekanismReactors.desc.checklist.7": "Si estás listo para comenzar, presiona ese botón de &eActivar&r. También puedes ajustar la &3Tasa de Quema&r para producir más Residuos Nucleares, pero empieza despacio.", + "atm9.quest.mekanismReactors.readyToGo": "¡Listo para Comenzar!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Encendiendo el Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Una vez que comencemos a quemar Combustible Fisionable en el reactor, obtendremos &bRefrigerante Caliente&r y &8Residuos Nucleares&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "Aquí es donde entra la Radiación. Mientras se mantenga &oseguramente en algún contenedor o máquina&r, no tendrás derrames... ¿verdad?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "La mejor manera de almacenar cualquier sustancia Radiactiva es utilizando un &2Barril de Residuos Radiactivos&r. Estos almacenarán de manera segura los residuos, mientras descomponen lentamente el gas sin causar un derrame de Radiación. No quieres que tus Residuos Nucleares se queden en tu Reactor, ya que causan que produzca más calor, así que configura un puerto para &aextraer Residuos&r y envíalo a un barril.", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Nota Importante&r: Romper &ncualquier&r máquina, barril, tubería, o &ocualquier cosa&r que tenga gas Radiactivo dentro de ella &ccausará una fuga de Radiación&r. Esto incluye los productos de los Residuos Nucleares, como el Polonio o el Plutonio.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Tratando con &8Residuos Nucleares&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Los Residuos Nucleares&r pueden ser enviados a una Centrífuga Isotópica para crear &9Plutonio&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Enviar el Plutonio a una Cámara de Reacción Presurizada con un poco de agua y &7Polvo de Fluorita&r te dará &9Pellets de Plutonio&r. ¡Estos se usan para fabricar materiales de juego avanzado!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Nota: Esto también creará un subproducto de &7Residuos Nucleares Gastados&r, que necesita ser bombeado a un Barril de Residuos para su almacenamiento.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Bombeando Residuos Nucleares a un &9Activador de Neutrones Solares&r obtendrás &dPolonio&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Pasa el Polonio a través de una Cámara de Reacción Presurizada con un poco de Polvo de Fluorita y obtendrás &9Pellets de Polonio&r. Necesitarás una buena cantidad de estos para el futuro.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Nota: Esto también creará un subproducto de &7Residuos Nucleares Gastados&r, que necesita ser bombeado a un Barril de Residuos para su almacenamiento.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "El &dDesfasador de Materia Super Crítica&r (SPS por sus siglas en inglés) es otra estructura multibloque utilizada para infundir Polonio con grandes cantidades de energía para crear gas &dAntimateria&r, que puede ser cristalizado en pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "Para construir el SPS, necesitarás hacer un total de 72 &9Carcasas SPS&r (60 para la construcción, 12 para hacer los puertos), 3 &9Puertos SPS&r, 122 Vidrios de Reactor, y otro elemento del que hablaremos en la próxima misión. ¡Primero consigamos los materiales!", + "atm9.quest.mekanismReactors.spsTitle": "&dDesfasador de Materia Super Crítica", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "Probablemente hayas oído hablar a la gente de cómo el &cReactor de Fusión&r es la mejor fuente de energía del paquete. Tienen razón.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Una vez activado, el Reactor puede generar hasta 200MRF/t con la configuración correcta. También puede ser enfriado con agua para producir vapor, que puede ir a una &9Turbina Industrial&r para generar aún más energía.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "Para construir el Reactor de Fusión, necesitamos seguir un patrón simple. Cada cara se verá así:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "Para la parte superior, queremos reemplazar el bloque del medio con el Controlador del Reactor de Fusión.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "Para los puertos, puedes reemplazar cualquiera de los Vidrios del Reactor en los lados. Para esta configuración, necesitaremos dos puertos para ingresar &cDeuterio&r y &eTritio&r, luego un puerto para extraer energía.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "La Mejor Fuente de Energía del Paquete", + "atm9.quest.mekanismReactors.fusionReactorTitle": "El &cReactor de Fusión&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "La &9Bobina Supercargada&r se coloca en un Puerto SPS en el centro de dos caras, como la imagen a continuación. Al recibir energía, estas supercargarán el Polonio en Antimateria. Solo se requiere una, pero puedes usar dos si lo deseas.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "Para producir 1mb de Antimateria, necesitas 400MRF. Si no has empezado a hacer un &cReactor de Fusión&r, ¡es un buen momento para hacerlo!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "Las Bobinas Supercargadas", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "Con todos los bloques reunidos, es hora de construir esto. A continuación se muestra una guía de texto, o puedes ver el Ponder.", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "El SPS será 7x7 cuando esté construido, pero no es un cubo. Sigue un patrón simple, que puedes seguir en las imágenes a continuación como guía de construcción. El patrón se ve así:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Cada lado, incluyendo la parte inferior y superior, seguirá este patrón. Las Bobinas Supercargadas deben colocarse frente a frente en el centro de sus lados respectivos, y los dos puertos restantes se utilizarán para bombear Polonio y extraer el Gas de Antimateria.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Aquí está la estructura completa a continuación:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observa un SPS Completo", + "atm9.quest.mekanismReactors.buildSPSTitle": "¡Construye el SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "Después de gastar billones de energía en el SPS, finalmente podemos crear &dPellets de Antimateria&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Pasa el Gas de Antimateria que obtienes del SPS a través de un Cristalizador Químico y obtendrás 1 Pellet de Antimateria por cada 1,000mb que hagas.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "Para ver una visualización, consulta el Ponder manteniendo presionada la tecla &aW&r mientras pasas el cursor sobre la Matriz de Enfoque Láser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "El objetivo es apuntar cada Láser hacia un Amplificador Láser. Usar uno es bastante lento, así que vamos a hacer unos cuantos.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "En la imagen a continuación, puedes ver un ejemplo de cómo se configura esto. Colocar los Láseres directamente en una fuente de energía como un Cubo de Energía funciona, o puedes colocarlos en tuberías o cables. Quieres dejar un bloque de espacio vacío entre los láseres y el Amplificador Láser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "El Amplificador Láser tiene un punto rojo en una de las caras. Esto es lo que quieres apuntar hacia la Matriz de Enfoque Láser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Asegúrate de apagar el Amplificador Láser (o activar el control de Redstone) y espera a que almacene &cal menos 400MRF&r, luego estará listo.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Método de Arranque: &dMatriz de Enfoque Láser&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "A estas alturas, ya estás produciendo &aLitio&r. Bombéalo a un Activador de Neutrones Solares para crear &eTritio&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Abasteciendo el Reactor de Fusión: &eTritio&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "Para abastecer nuestro Reactor de Fusión, necesitaremos crear dos gases diferentes, este siendo &cDeuterio&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "Para hacer esto, necesitaremos hacer algunas Bombas Eléctricas y darles una Mejora de Filtro. Colócalas sobre una fuente de agua, dales energía y bombearán &5Agua Pesada&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Bombea el Agua Pesada a un Separador Electrolítico para obtener &cDeuterio&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Abasteciendo el Reactor: &cDeuterio&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "Para iniciar el Reactor de Fusión, necesitaremos un rápido disparo de combustible D-T. Esto se hace combinando &cDeuterio&r y &eTritio&r juntos en un Infusor Químico.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Comienza haciendo un &4Hohlraum&r y colócalo en el Infusor (donde está el símbolo más) para llenarlo con combustible D-T. ¡Ahora estamos listos para arrancar el Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "El Inyector de Combustible", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "Para crear una reacción para que el Reactor se encienda, necesitaremos inyectarlo con una tonelada de energía. &oY quiero decir una tonelada de energía&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "Esto requiere que configures varios &9Láseres&r que todos necesitan ser alimentados, luego disparando 400MFE directamente a la Matriz de Enfoque Láser.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "La Matriz de Enfoque Láser se coloca en el centro de una cara del Reactor de Fusión. Construiremos los Láseres a continuación.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Rayos Láser Malditos", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Los Reactores de Fusión requieren un combustible muy especial: &dCombustible D-T&r para ser exactos.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "Hay dos formas de abastecer el Reactor: Bombeando Combustible D-T directamente al Reactor a 1,000mb/t, o bombeando cada uno de los dos combustibles por separado a tasas controladas.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "Para empezar, vamos a bombearlos por separado. Probablemente también necesitemos saber cómo hacerlos.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Abasteciendo el Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Abasteciendo el &dReactor de Fusión&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "¿Hohlraum lleno de Combustible D-T? &o¡Listo!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "¿Deuterio y Tritio listos para ser bombeados al Reactor? &o¡Listo!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "¿Un Amplificador Láser con al menos 400MRF listo para disparar a la Matriz de Enfoque Láser? &o¡Listo!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Una vez que estés listo, coloca el &5Hohlraum&r en el &aControlador del Reactor de Fusión&r, bombea el Combustible, luego activa tu Amplificador Láser.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "Si se hace correctamente, &n¡verás el Reactor activarse!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observa un Reactor de Fusión Completo", + "atm9.quest.mekanismReactors.ready": "&dCreo que estamos listos&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "El &dReactor de Fusión&r puede producir hasta 200MRF/t por sí solo, pero primero necesitamos entender algunas mecánicas.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "La forma más fácil de producir energía es bombeando Deuterio y Tritio por separado, luego controlando cuánto combustible se quema usando la &aTasa de Inyección&r en la &cPestaña de Combustible&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "Esto tiene que ser un número par con un máximo de 98, ya que combina el combustible D-T dentro del propio Reactor. El consumo de cada combustible es igual a la mitad de la Tasa de Inyección por tick, es decir, 49mb/t de cada uno para el máximo.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "Sin embargo, puedes inyectar directamente &dCombustible D-T&r, pero no podrás controlar la Tasa de Inyección. Esto creará enormes cantidades de energía por tick, pero a una tasa de consumo de combustible mucho más alta de 500mb/t de cada combustible.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dLa Fuente de Energía de Fin de Juego&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "La &9Turbina Industrial&r es una estructura multibloque masiva utilizada para convertir &cRefrigerante Caliente&r en energía. El tamaño mínimo es 5x5x5, con el tamaño máximo siendo 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "Para construir la Turbina, necesitaremos varios bloques, así que comencemos con lo básico.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Al igual que la mayoría de los multibloques de Mekanism, el marco debe estar hecho de &eCarcasas de Turbina&r. Sin embargo, en lugar de Vidrio del Reactor, puedes usar &bVidrio Estructural&r o Carcasas para cada cara.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "Vamos a construir esta Turbina, y la misión requiere los materiales exactos necesarios.", + "atm9.quest.mekanismReactors.buildingFrame": "Construyendo el Marco", + "atm9.quest.mekanismReactors.industrialTurbine.1": "La &9Turbina Industrial&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Las Válvulas de Turbina&r se usan para bombear &bVapor&r, así como para extraer la energía que crea la Turbina.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Las Ventilas de Turbina&r se usan para bombear el exceso de agua cuando se utilizan &aCondensadores Saturantes&r. De lo contrario, estas ayudan a aumentar el flujo general de vapor dentro de la Turbina. El número total de Ventilas también limita la Tasa de Flujo de Vapor total. Las Ventilas también se pueden usar en la cara superior de la Turbina, pero para esta construcción, solo las usaremos en las caras exteriores.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aLos Condensadores Saturantes&r se usan para convertir &bVapor&r de nuevo en agua. Estos se colocan en o por encima de la capa que contiene las Bobinas Electromagnéticas.", + "atm9.quest.mekanismReactors.ports": "Los &aPuertos&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "El &9Rotor de Turbina&r se coloca en el medio de la Turbina. Por cada Rotor de Turbina, necesitarás 2 &aPalas de Turbina&r. Para esta Turbina, usaremos 3 Rotores.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "Mientras miras el Rotor, hacer clic derecho con &aPalas de Turbina&r las colocará directamente en el Rotor. Cuanto más alto sea el Rotor, más largas serán las Palas. Para esta construcción, estamos usando 6 Palas en total. Si planeas construir una Turbina más grande, necesitarás aumentar el ancho de la Turbina dependiendo de cuántas Palas planees usar.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "El &9Complejo Rotacional&r debe colocarse en la parte superior del Rotor de la Turbina. Esto luego se rodea con &eDispersores de Presión&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "Los Dispersores deben llenar toda la capa donde se encuentra el Complejo Rotacional.", + "atm9.quest.mekanismReactors.rotor": "El &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "La &9Bobina Electromagnética&r se coloca directamente sobre el &aComplejo Rotacional&r para convertir la energía cinética en energía.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "Puedes usar varias, siendo 7 el máximo con una Turbina que usa 28 palas. Estas deben tocar otra Bobina o el Complejo Rotacional.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "Si has construido la Turbina correctamente, verás partículas rojas alrededor de la estructura. Hacer clic derecho en la Turbina abrirá la interfaz.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "Esto te dará toda la información que necesitas saber, incluyendo la Tasa de Flujo de Vapor total, así como el Vapor total dentro de la Turbina.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "A la derecha, tendrás una barra que te muestra la energía que se almacena dentro de la Turbina. Si esto se llena, la Turbina se apagará, a menos que la configures para Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "¡Vamos a ponerla en marcha!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Una vez que tengas un Reactor de Fisión completamente funcional, bombea el &bVapor&r directamente a una Válvula de Turbina en tu Turbina. Dado que estamos usando Condensadores Saturantes en esta construcción, puedes bombear agua desde una Ventila de Turbina de regreso a tu Reactor si lo deseas.", + "atm9.quest.mekanismReactors.completedTurbine": "Observa una Turbina Completa", + "atm9.quest.mekanismReactors.creatingPower": "Creando Energía con la Turbina", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "Si queremos crear grandes cantidades de energía, necesitaremos una forma de almacenarla, y esos Cubos de Energía no serán suficientes.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "Vamos a crear un multibloque personalizable utilizado para almacenar grandes cantidades de energía, pero primero, necesitamos hacer un poco de Polvo de Litio.", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "Deberías tener algo de Salmuera producida de una misión anterior usando las &aPlantas de Evaporación Térmica&r. Pasa la &eSalmuera&r a través de otra &aPlanta de Evaporación Térmica&r para obtener Litio, luego a través de un &9Cristalizador Químico&r para obtener &aPolvo de Litio&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Polvo de Litio", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Almacenamiento Avanzado de Energía", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Casi todos los multibloques de Mekanism se construyen de la misma manera.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "Necesitarás hacer una estructura de prisma rectangular. Los bordes deben estar hechos de &8Carcasas de Inducción&r. Las caras pueden estar hechas de Carcasas, &aVidrio Estructural&r, o &cPuertos de Inducción&r. Es mejor tener 2 Puertos: uno para entrada y otro para salida. Estos se pueden cambiar usando el &eConfigurador&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "Para esta construcción, haremos una de 5x5x5. Esta misión requiere la cantidad exacta de materiales necesarios para construir esto. ¿Necesitas ayuda? &n¡Consulta el Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "El Papá del Cubo de Energía", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Construyendo la &9Matriz de Inducción&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "La Matriz de Inducción te permite personalizar cuánta energía puedes almacenar y transferir agregando Celdas y Proveedores dentro de la estructura multibloque.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Las Celdas de Inducción aumentan la cantidad total de energía que se puede almacenar.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Los Proveedores de Inducción aumentan la velocidad de transferencia total tanto dentro como fuera de la Matriz.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "Puedes personalizar cuántos quieres de cada uno dentro del multibloque, pero necesitarás al menos uno de cada uno. Estos también tienen tieres más altos para aumentar tu capacidad total de almacenamiento y transferencia.", + "atm9.quest.mekanismReactors.inductionCells": "Celdas de Inducción", + "atm9.quest.mekanismReactors.inductionProviders": "Proveedores de Inducción", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aPersonalizando Nuestros&r &9Límites de Energía&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Una vez que hayas terminado de construir tu primera &9Matriz de Inducción Energizada&r, verás partículas rojas alrededor de la estructura para mostrar que está completa.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "¡No tengas miedo de actualizar con Celdas y Proveedores de tieres más altos! ¿Necesitas más espacio para ellos? El tamaño máximo que puede tener la Matriz de Inducción es de 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observa una Matriz de Inducción Completa", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompletando la&r &9Matriz&r", + + + "atm9.quest.enchant.enchant": "Encantamiento con Apotheosis", + "atm9.quest.enchant.book": "El máximo de Vanilla es solo el comienzo", + "atm9.quest.enchant.hellshelf": "&4Estanterías del Infierno&r", + "atm9.quest.enchant.seashelf": "&bEstanterías del Mar&r", + "atm9.quest.enchant.infusion": "Encantamiento de Infusión", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Cantidades negativas", + "atm9.quest.enchant.other": "Otros objetos de Infusión", + "atm9.quest.enchant.charms": "Haciendo Inquebrantables los Amuletos de Apotheosis", + "atm9.quest.enchant.trident": "Haciendo un Tridente real", + "atm9.quest.enchant.library": "Biblioteca de Encantamientos", + "atm9.quest.enchant.alexandria": "Biblioteca de Alejandría", + "atm9.quest.enchant.infused_hellshelf": "&4Estantería del Infierno Infundida&r", + "atm9.quest.enchant.infused_seashelf": "&bEstantería del Mar Infundida&r", + "atm9.quest.enchant.sight": "&9Pistas de Encantamiento&r", + "atm9.quest.enchant.retification": "&eRectificación&r", + "atm9.quest.enchant.blazing": "&4Estantería Ardiente del Infierno&r", + "atm9.quest.enchant.glowing": "&4Estantería Brillante del Infierno&r", + "atm9.quest.enchant.crystalline": "&bEstantería Cristalina del Mar&r", + "atm9.quest.enchant.heart-forged": "&bEstantería Forjada con Corazón del Mar&r", + "atm9.quest.enchant.deepshelf": "&9Estantería Profunda&r", + "atm9.quest.enchant.Soul_deep": "&9Estantería del Alma Profunda&r", + "atm9.quest.enchant.Soul_sculk": "&9Estantería del Alma del Sculk&r", + "atm9.quest.enchant.echo_deep": "&9Estantería Profunda Resonante&r", + "atm9.quest.enchant.echo_sculk": "&9Estantería del Sculk Resonante&r", + "atm9.quest.enchant.endshelf": "&dEstantería del Fin&r", + "atm9.quest.enchant.pearlescent": "&dEstantería Nacarada del Fin&r", + "atm9.quest.enchant.draconic": "&dEstantería Dracónica del Fin&r", + "atm9.quest.enchant.perfect": "&6Configuración de Encantamiento Perfecta&r", + + "atm9.quest.enchant.desc.enchant": "El encantamiento recibe algunos cambios con Apotheosis. Para resumir, 15 estanterías no serán suficientes ahora. Hay nuevas estanterías y acciones que puedes hacer con las mesas de encantamiento y esperamos que estas misiones te ayuden a entender.", + "atm9.quest.enchant.desc.book": "Las estanterías son tu punto de partida, pero definitivamente no tu punto final. Al menos no las estanterías normales. Con solo estanterías normales, solo puedes obtener &aEterna&r hasta un máximo de 15. (Pronto explicaré los niveles de encantamiento, pero solo debes saber que necesitas subirlos)", + "atm9.quest.enchant.desc.hellshelf": "&4Estanterías del Infierno&r son tu introducción a &cQuanta&r, dan &c3%% Quanta&r y &a1.5 Eterna&r. ¿Mejor que las estanterías normales, verdad? Vas a necesitar al menos 6 de ellas para el próximo paso.", + "atm9.quest.enchant.desc.seashelf": "&bEstanterías del Mar&r son tu introducción a &5Arcana&r, dan &52%% Arcana&r y &a1.5 Eterna&r. ¿Mejor que las estanterías normales, verdad? Vas a necesitar al menos 6 de ellas para el próximo paso.", + "atm9.quest.enchant.desc.infusion": "La infusión es una versión especial del encantamiento que irónicamente se usa para mejores encantamientos. Cuando la cantidad correcta de &aEterna&r, &cQuanta&r, y &5Arcana&r se alcanza, los encantamientos ofrecerán Infusión. (Para conocer los niveles necesarios, puedes consultar JEI o seguir estas misiones)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r es una cantidad muy importante, aumenta la cantidad de encantamientos que obtienes y hace que los encantamientos raros sean más comunes. Un ejemplo sería con las espadas, Smite es un encantamiento muy común, pero Looting es mucho más raro. El valor por defecto de &5Arcana&r es &50%%&r y el máximo es &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r determina qué tan aleatorios serán los encantamientos que obtienes. Puede usarse en tu contra dependiendo de la &eRectificación&r. Si &cQuanta&r es alta y &eRectificación&r es baja, es más probable que obtengas malos encantamientos y maldiciones. El valor por defecto de &cQuanta&r es 15%%&r y su máximo es &c100%%&r. El valor por defecto de &eRectificación&r es &e0%%&r y su máximo es &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r determina el nivel de encantamiento, lo que determina qué encantamientos puedes o podrás obtener. Su valor por defecto es &a0&r y el máximo es &a50&r.", + "atm9.quest.enchant.desc.negative": "Algunas infusiones necesitan cantidades muy exactas de &aEterna&r, &cQuanta&r o &5Arcana&r. Para obtenerlas, puede que necesites una de estas estanterías. Cada una reduce la cantidad de su respectiva cantidad.", + "atm9.quest.enchant.desc.other": "¡No solo las estanterías pueden ser infundidas!", + "atm9.quest.enchant.desc.charms": "Los amuletos son nuevas partes con Apotheosis que te permiten obtener efectos de pociones por mucho más tiempo. Puedes infundirlos para hacerlos inquebrantables. Necesita &a50 Eterna&r, entre &c8.5%%&r y &c13.5%% Quanta&r, y entre &532.5%%&r y &537.5%% Arcana&r. Una forma de hacerlo es con &d5 Estanterías Dracónicas del Fin&r, &46 Estanterías Brillantes del Infierno&r, &41 Estantería Ardiente del Infierno&r, &b1 Estantería Forjada con Corazón del Mar&r y 2 Estanterías de Melones. (Usé cualquier etiqueta de amuleto del curious, así que algunos objetos que pueden usarse en la misión no pueden hacerse inquebrantables, solo los amuletos de Apotheosis pueden.)", + "atm9.quest.enchant.desc.trident": "Apotheosis sabe lo molesto que puede ser obtener Tridentes, así que lo hizo más fácil... bueno, algo más fácil. Ahora puedes hacer un Tridente Inerte y infundirlo para obtener un Tridente normal. El Tridente requiere entre &a20-30 Eterna&r, &c20%%-50%% Quanta&r y al menos &535%% Arcana&r. Puedes obtener esto con &94 Estanterías Resonantes del Sculk&r o &b2 Estanterías Cristalinas del Mar&r y &b6 Estanterías Forjadas con Corazón del Mar&r.", + "atm9.quest.enchant.desc.library": "Esta es, posiblemente, una de las partes más importantes agregadas por Apotheosis, la Biblioteca de Encantamientos. Pones libros y se acumulan con el tiempo y se pueden sacar en cualquier momento. Advertencia 1: Tiene límites, límites altos pero límites. 2: Solo puede sacar el nivel más alto ingresado independientemente de cuántos haya.", + "atm9.quest.enchant.desc.alexandria": "La Biblioteca de Alejandría es una mejor Biblioteca de Encantamientos. Puede contener más, eso es todo. Necesitas infundir una Biblioteca de Encantamientos. Necesita exactamente &a50 Eterna&r, entre &c45%%-50%% Quanta&r y &5100%% Arcana&r. Esto se puede hacer con &97 Estanterías Resonantes del Sculk&r y &d2 Estanterías Dracónicas del Fin&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "Para obtener encantamientos y niveles máximos más altos, necesitarás Estanterías del Infierno Infundidas. Para obtenerlas, necesitarás &a22.5 Eterna&r y &c30%% Quanta&r. La mejor manera de obtener eso sería con 15 estanterías normales y &45 Estanterías del Infierno&r.", + "atm9.quest.enchant.desc.infused_seashelf": "Si deseas más &aEterna&r y &5Arcana&r, necesitarás Estanterías del Mar Infundidas. Para obtenerlas, necesitas al menos &a22.5 Eterna&r, &c15%% Quanta&r y &510%% Arcana&r. La mejor manera de obtener eso es con 15 estanterías normales y &b5 Estanterías del Mar&r. (&c15%% Quanta&r es el valor por defecto, no necesitarás &4Estanterías del Infierno&r para esto).", + "atm9.quest.enchant.desc.sight": "¿Alguna vez has pasado 3 meses estudiando código galáctico para finalmente entender el lenguaje de la Mesa de Encantamientos solo para descubrir que es un galimatías? ¿No? Yo tampoco, pero &9Pistas de Encantamiento&r son tu traductor real para ello. Cada &9Pista de Encantamiento&r te dirá 1 encantamiento antes de que lo uses.", + "atm9.quest.enchant.desc.retification": "&eRectificación&r es una cantidad que trabaja con &cQuanta&r, determina si los encantamientos serán buenos o malos. Cuanto más &eRectificación&r, mejores serán los encantamientos. Definitivamente necesario para aquellos que desean buen equipo.", + "atm9.quest.enchant.desc.blazing": "La &4Estantería Ardiente del Infierno&r es una mejora a la &4Estantería del Infierno Infundida&r. Aumenta el máximo de &aEterna&r a &a30&r. La pista negativa de encantamiento la hace un poco peor para encantamientos normales, en su lugar podemos usarla para mejor infusión.", + "atm9.quest.enchant.desc.glowing": "La &4Estantería Brillante del Infierno&r es una mejora a la &4Estantería del Infierno Infundida&r. También aumenta el máximo de &aEterna&r, pero no son las estadísticas que buscamos para encantar. ¡Definitivamente es buena para encantamientos normales!", + "atm9.quest.enchant.desc.crystalline": "La &bEstantería Cristalina del Mar&r es una mejora a la &bEstantería del Mar Infundida&r. Es muy buena para encantamientos normales, pero no nos da suficiente &5Arcana&r para la próxima infusión que necesitaremos. ¡Aun así, buenas estadísticas para encantamientos normales!", + "atm9.quest.enchant.desc.heart-forged": "La &bEstantería Forjada con Corazón del Mar&r es otra mejora a la &bEstantería del Mar Infundida&r. Es un poco costosa pero da la &5Arcana&r que necesitaremos para infusión y encantamientos posteriores. La &eRectificación&r negativa la hace un poco peor para encantamientos normales, ya que es importante para obtener buenos encantamientos.", + "atm9.quest.enchant.desc.deepshelf": "La &9Estantería Profunda&r (no inactiva) es tu siguiente paso en encantamientos. Como todo lo demás, necesita infusión. La &9Estantería Profunda&r necesita 30 &aEterna&r, &c40%% Quanta&r y &540%% Arcana&r. Puedes obtener eso con &45 Estanterías Ardientes del Infierno&r y &b4 Estanterías Forjadas con Corazón del Mar&r.", + "atm9.quest.enchant.desc.Soul_deep": "Como una mejora de la &4Estantería del Infierno&r, la &9Estantería del Alma Profunda&r da mucho &cQuanta&r, aunque da un máximo de &aEterna&r más alto, a &a37.5&r. ¡Lo que significa mejores encantamientos!", + "atm9.quest.enchant.desc.Soul_sculk": "¡Sorprendentemente, no necesitas infusión para estas! ¡Solo necesitas matar al jefe más poderoso de Minecraft vanilla! Las &9Estanterías del Sculk&r aumentan &aEterna&r a &a40&r, lo que nos permitirá infundir el siguiente objeto.", + "atm9.quest.enchant.desc.echo_deep": "Un poco costosa, pero la &9Estantería Profunda Resonante&r es como una &bEstantería del Mar&r mucho mejor. (Por cierto, necesitarás matar bastantes Warden para avanzar más en encantamientos... debería haberte advertido antes). También aumenta el máximo de &aEterna&r a &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "Podrías necesitar matar a algunos Warden para estas, ¡pero está bien, Apotheosis lo hace más fácil! Esta estantería es principalmente para &5Arcana&r, pero es una buena fuente para todas las cantidades. Será necesaria para la próxima infusión.", + "atm9.quest.enchant.desc.endshelf": "Los últimos conjuntos de estanterías que necesitarás son &dEstanterías del Fin&r, para obtenerlas necesitas Aliento de Dragón Infundido. Este fue difícil de obtener, pero necesitas al menos &a40%% Eterna&r, &c15%%-25%% Quanta&r y al menos &560%% Arcana&r. Tiene que estar entre &c15%%-25%% Quanta&r. Para obtener eso, puedes intentar con &99 Estanterías Resonantes del Sculk&r y 4 Estanterías de Melón o &92 Estanterías Resonantes del Sculk&r y &b10 Estanterías Forjadas con Corazón del Mar&r.", + "atm9.quest.enchant.desc.pearlescent": "La &dEstantería Nacarada del Fin&r es la mejor estantería en general. También da un máximo de &aEterna&r de &a45&r, pero no es la estantería que buscamos para la configuración perfecta.", + "atm9.quest.enchant.desc.draconic": "La &dEstantería Dracónica del Fin&r es la última estantería que necesitaremos para la configuración perfecta. Puede que solo dé &aEterna&r, pero tiene el máximo máximo de &aEterna&r de &a50&r.", + "atm9.quest.enchant.desc.perfect": "¿Alguna vez has querido los encantamientos más perfectos? Entonces, esta es la configuración que necesitas, para tener todo al 100%%. &95 Estanterías Resonantes del Sculk&r, &95 Estanterías del Alma del Sculk&r y &d1 Estantería Dracónica del Fin&r te darán &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r y &96 Pistas de Encantamiento&r. &e3 Estanterías de Rectificación del Fin Infundido&r te darán &e100%% Rectificación&r. Y &6Estantería Profunda de Tesoros Arcanos&r completará todo con &6Encantamientos de Tesoro&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclismo", + "atm9.quest.cataclysm.eye": "¡Te veo!", + "atm9.quest.cataclysm.mech": "&4Ojo Mecánico&r", + "atm9.quest.cataclysm.void": "&dOjo del Vacío&r", + "atm9.quest.cataclysm.flame": "&bOjo de la Flama&r", + "atm9.quest.cataclysm.monstrous": "&cOjo Monstruoso&r", + "atm9.quest.cataclysm.abyss": "&5Ojo Abisal&r", + "atm9.quest.cataclysm.desert": "&eOjo del Desierto&r", + "atm9.quest.cataclysm.minibosses": "Otros Enemigos", + "atm9.quest.cataclysm.prowler": "&4El Merodeador&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Cangrejo de Amatista&r", + "atm9.quest.cataclysm.EGolem": "&dGólem del End&r", + "atm9.quest.cataclysm.revenant": "&bRevenant Encendido&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletones también conocidos como Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera también conocidos como Cucarachas del End&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4Los Vigilantes&r", + "atm9.quest.cataclysm.overworld": "&2Mundo Superior&r: Tierra de 3 jefes", + "atm9.quest.cataclysm.nether": "&4Nether&r: Tierra de 2 jefes", + "atm9.quest.cataclysm.end": "&5End&r: Tierra de 1 jefe solitario", + "atm9.quest.cataclysm.city": "&5Ciudad Hundida&r: Hogar de &5El Leviatán&r", + "atm9.quest.cataclysm.pyramid": "&ePirámide Maldita&r: Hogar del &eRemanente Antiguo&r", + "atm9.quest.cataclysm.factory": "&4Fábrica Antigua&r: Hogar del &4El Presagio&r", + "atm9.quest.cataclysm.blacksmith": "&cHerrería de Almas&r: Hogar de la &cMonstruosidad de Netherita&r", + "atm9.quest.cataclysm.arena": "&bArena Ardiente&r: Hogar del &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dCiudadela Arruinada&r: Hogar del &dGuardián del End&r", + "atm9.quest.cataclysm.sacrifice": "Sacrificio Abisal", + "atm9.quest.cataclysm.necklace": "Collar del Desierto", + "atm9.quest.cataclysm.star": "Estrella del Nether", + "atm9.quest.cataclysm.ashes": "Cenizas Ardientes", + "atm9.quest.cataclysm.leviathan": "&5El Leviatán&r", + "atm9.quest.cataclysm.remnant": "&eEl Remanente Antiguo&r", + "atm9.quest.cataclysm.harbinger": "&4El Presagio&r", + "atm9.quest.cataclysm.monstrosity": "&cMonstruosidad de Netherita&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dGuardián del End&r", + "atm9.quest.cataclysm.claws": "Garras Mareales", + "atm9.quest.cataclysm.egg": "Huevo Abisal", + "atm9.quest.cataclysm.skull": "Lo que no debe ser nombrado por razones de fallos", + "atm9.quest.cataclysm.sandstorm": "Botella de Tormenta de Arena", + "atm9.quest.cataclysm.witherite": "¿Wither más Netherita = ...?", + "atm9.quest.cataclysm.IForge": "Forja Infernal", + "atm9.quest.cataclysm.helm": "Yelmo Monstruoso", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Guantelete de Guardia", + "atm9.quest.cataclysm.gatling": "Ametralladora Láser", + "atm9.quest.cataclysm.meat": "Trituradora de Carne", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Arma de Asalto de Hombro de Wither)", + "atm9.quest.cataclysm.bulwark": "Baluarte de la Flama", + "atm9.quest.cataclysm.incinerator": "El Incinerador", + "atm9.quest.cataclysm.anvil": "Yunque de Fusión Mecánico", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Arma de Asalto de Hombro del Vacío)", + "atm9.quest.cataclysm.VForge": "Forja del Vacío", + "atm9.quest.cataclysm.GoB": "Guantelete del Baluarte", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclismo es un mod que añade nuevos jefes, mazmorras y, por supuesto, botín. No hay un patrón específico de qué jefes matar primero, pero algunos son más fuertes que otros y algunos dan botines que ayudarán contra los demás. Este mod también tiene dos elementos necesarios para construir la Estrella ATM.", + "atm9.quest.cataclysm.desc.eye": "No todas las mazmorras de Cataclismo son tan fáciles de encontrar como las Pirámides, por lo que un Ojo especial podría ayudarte a encontrarlas. Cada uno de los diferentes Ojos te llevará a su estructura correspondiente, y no te preocupes, es muy raro que se rompan.", + "atm9.quest.cataclysm.desc.mech": "&4El Ojo Mecánico&r te llevará a la &4Fábrica Antigua&r para luchar contra &4El Presagio&r", + "atm9.quest.cataclysm.desc.void": "&dEl Ojo del Vacío&r te llevará a la &dCiudadela Arruinada&r para luchar contra el &dGuardián del End&r", + "atm9.quest.cataclysm.desc.flame": "&bEl Ojo de la Flama&r te llevará a la &bArena Ardiente&r para luchar contra el &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cEl Ojo Monstruoso&r te llevará a la &cHerrería de Almas&r para luchar contra la &cMonstruosidad de Netherita&r", + "atm9.quest.cataclysm.desc.abyss": "&5El Ojo Abisal&r te llevará a la &5Ciudad Hundida&r para luchar contra el &5Leviatán&r", + "atm9.quest.cataclysm.desc.desert": "&eEl Ojo del Desierto&r te llevará a la &ePirámide Maldita&r para luchar contra el &eRemanente Antiguo&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclismo no se trata solo de jefes, también hay muchos mini jefes y mobs que ayudan a los jefes. Bueno, tal vez sí se trate solo de jefes.", + "atm9.quest.cataclysm.desc.prowler": "&4El Merodeador&r es un mini jefe que guarda la &4Fábrica Antigua&r. Puede parecer apagado, pero una vez que te acerques demasiado, aprenderás que está muy activo. Tiene 1500 corazones y tiene 2 ataques: Misiles de Hombro similares a los del WASW y una sierra que usa para el combate cuerpo a cuerpo. Al morir, soltará Redstone y Hierro además de experiencia. (Consejo: también es débil a los ataques EMP)", + "atm9.quest.cataclysm.desc.coralssus": "&5El Coralssus&r funciona como un guardián y montura para la &5Ciudad Hundida&r. Se usan junto con los &5Deeplings&r, pero es diferente, así que tiene su propia misión. Tienen solo 110 corazones y ataques básicos, pero los &5Deeplings&r con ellos lo hacen mucho más peligroso. Sus ataques consisten en golpear y lanzarte. Al morir, soltará Coral Cristalizado, que se necesita para hacer el Sacrificio Abisal.", + "atm9.quest.cataclysm.desc.amethyst": "El &2Cangrejo de Amatista&r vive en las Cuevas Frondosas con los Axolotls. Tiene 2000 corazones y es inicialmente neutral. Eso significa que no atacará primero, pero te golpeará de vuelta. Tiene algunos ataques, uno de ellos es golpearte con sus garras. También puede lanzarte Amatistas y enterrarse bajo tierra. Al morir, soltará su carne y conchas. Su carne puede ser bendecida en un Altar de Amatista para mejorarla. Las conchas se pueden juntar para hacer Hombreras de Piedra en Flor, que tienen estadísticas similares a la Armadura de Netherita pero pueden realizar habilidades similares a las del Cangrejo.", + "atm9.quest.cataclysm.desc.EGolem": "El &dGólem del End&r guarda la &dCiudadela Arruinada&r, bueno, varios de ellos lo hacen. Técnicamente no necesitas luchar contra ellos para luchar contra el &dGuardián del End&r, pero definitivamente deberías hacerlo. El &dGólem del End&r tiene 3000 corazones y algunos ataques. Ataca como un Gólem de Hierro normal, pero también tiene ataques de Núcleo del Vacío. El Núcleo del Vacío funciona como las fauces del Invocador con cosas que salen del suelo para causar daño.", + "atm9.quest.cataclysm.desc.revenant": "Para luchar contra el &bIgnis&r, tendrás que abrirte camino a través del &bRevenant Encendido&r para obtener sus Cenizas Ardientes. No te dejes engañar por sus simples 800 corazones, esto no será un paseo por el parque. Sus escudos evitarán que lo ataques, así que evita esos. Una vez que lo mates, podrás llegar al &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletones&r son pequeños esqueletos de dinosaurios que sirven al &eRemanente Antiguo&r. Solo tienen 12 corazones y medio y un ataque. También sueltan sus huesos, pero solo sirven para hacer polvo de hueso. ¡Además, son bastante lindos cuando no te están atacando!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r son las cucarachas del End. Viven dentro y alrededor de la &dCiudadela Arruinada&r. Tienen la menor salud de cualquier mob de Cataclismo con 8 corazones y solo un ataque. Sueltan Mandíbulas del Vacío, que se pueden usar para fabricar Flechas Dispersoras del Vacío. Puedes probar lo que hacen tú mismo.", + "atm9.quest.cataclysm.desc.deeplings": "Los &5Deeplings&r son una antigua raza de monstruos marinos que viven y protegen la &5Ciudad Hundida&r. Tienen sus propios rangos: Anglers, Brutes, Priests y Warlocks. Cada uno lleva diferentes armas que pueden soltar. El &5Deepling Priest&r suelta el Athame, que necesitamos para el Sacrificio Abisal.", + "atm9.quest.cataclysm.desc.watcher": "&4Los Vigilantes&r... bueno, vigilan la &4Fábrica Antigua&r. Atacarán cualquier cosa que vean con sus 'fricken rayos láser'. Tienen 12 corazones y medio, pueden volar y también son débiles a los ataques EMP. Al igual que &4El Merodeador&r, sueltan redstone y hierro al morir.", + "atm9.quest.cataclysm.desc.overworld": "¿Realmente necesito explicarte el &2Mundo Superior&r?", + "atm9.quest.cataclysm.desc.nether": "La dimensión conocida por albergar a los piglins y blazes y esqueletos wither, ahora alberga a 2 jefes más para luchar.", + "atm9.quest.cataclysm.desc.end": "El páramo desolado del &5End&r ahora tiene 1 residente más. Aparte del Dragón del End, claro.", + "atm9.quest.cataclysm.desc.city": "&5La Ciudad Hundida&r es la mazmorra que alberga a los &5Deeplings&r, &5Coralssus&r y &5El Leviatán&r. Aparece... bueno, en los océanos. Es grande y está hecha de ladrillos de piedra. Una vez que superes sus defensas, encontrarás el Altar del Abismo, lo que nos lleva a...", + "atm9.quest.cataclysm.desc.pyramid": "&eLa Pirámide Maldita&r aparece en los desiertos y es muy difícil de perder de vista. Una pirámide enorme con grandes pilares en la entrada. En su interior encontrarás muchas trampas, husks y botines. Una vez que llegues al fondo, encontrarás muchos &eKoboletones&r y un gigante durmiente. Para despertarlo necesitarás un...", + "atm9.quest.cataclysm.desc.factory": "&4La Fábrica Antigua&r se encuentra profundamente bajo tierra en el &2Mundo Superior&r. Con muchas máquinas de redstone, incluidos &4Los Vigilantes&r, &4El Merodeador&r y &4El Presagio&r. También encontrarás EMPs, que cuando se alimentan con redstone dañarán las cosas a su alrededor.", + "atm9.quest.cataclysm.desc.blacksmith": "&cLa Herrería de Almas&r se encuentra en el &4Nether&r. No lo pases por alto pensando que es un Bastión, es mucho peor. Puedes encontrar Netherita y la &cMonstruosidad de Netherita&r. No necesitarás nada para activarlo, solo tu presencia.", + "atm9.quest.cataclysm.desc.arena": "No te preocupes, no confundirás este con un Bastión. La &bArena Ardiente&r está bastante vacía además de los &bRevenants Encendidos&r y el Altar de la Llama. Mata al &bRevenant Encendido&r para obtener las...", + "atm9.quest.cataclysm.desc.citadel": "Otra estructura para cubrir el desolado &5End&r, la &dCiudadela Arruinada&r. No te preocupes, esta está en el suelo. En su interior encontrarás &dEndmaptera&r, &dGólem del End&r y el Altar del Vacío. Afortunadamente, no necesitas sacrificar nada para invocar al &dGuardián del End&r, solo llegar al Altar del Vacío.", + "atm9.quest.cataclysm.desc.sacrifice": "Para luchar contra &5El Leviatán&r, necesitarás un sacrificio. Sacrificio Abisal, específicamente. Necesitarás un Caparazón de Nautilus, Corazón del Mar, Athame y Coral Cristalizado. Todos esos se pueden obtener de la &5Ciudad Hundida&r. Los otros bloques probablemente no. Solo lleva tu sacrificio y colócalo en el Altar del Abismo y ¡boom! &5Leviatán&r.", + "atm9.quest.cataclysm.desc.necklace": "Una vez que llegues al fondo de la &ePirámide Maldita&r, puede que notes que el &eRemanente Antiguo&r no se mueve mucho. Eso es porque necesitarás un Collar del Desierto para resucitar a la bestia. Para encontrarlo, necesitarás cepillar la arena sospechosa en la &ePirámide Maldita&r. (Espero que leas esto antes de bajar hasta el fondo).", + "atm9.quest.cataclysm.desc.star": "Para potenciar a &4El Presagio&r, necesitarás una Estrella del Nether, que obtienes al matar al Wither. Es una mecánica de vanilla, no debería tener que explicarlo.", + "atm9.quest.cataclysm.desc.ashes": "Porque solo luchar contra el &bIgnis&r no es lo suficientemente difícil, tendrás que luchar contra el &bRevenant Encendido&r primero para obtener las Cenizas Ardientes. Una vez que las tengas, úsalas en el Altar de Fuego para invocar al &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5El Leviatán&r es la razón por la que la gente teme al Océano. Tiene 12000 corazones, dientes afilados y tentáculos fuertes. Puede morderte, golpearte con sus tentáculos o sostenerte inmóvil y disparar un rayo tipo Godzilla. Cuando baja de la mitad de salud, sus rayos se vuelven mucho más peligrosos. Disparará rayos a su alrededor y los disparará al azar desde su boca hacia ti. Si de alguna manera lo matas, recibirás una Garra Mareal, un Huevo Abisal y tal vez un disco de música: Tormenta Interminable.", + "atm9.quest.cataclysm.desc.remnant": "El &eRemanente Antiguo&r es el maestro de su dominio, la arena. Tiene 4000 corazones y múltiples ataques como golpearte con sus garras, golpear el suelo y crear tormentas de arena que te levantarán en el aire. También se lanzará hacia ti y te golpeará con todo su peso. Sus ataques permanecen iguales durante toda la pelea y ten cuidado con los &eKoboletones&r, tienen manos pegajosas. Una vez que lo devuelvas a la tumba, soltará su Calavera, una Tormenta de Arena en una botella y, con suerte, su disco de música: Arenas de Dominio.", + "atm9.quest.cataclysm.desc.harbinger": "&4El Presagio&r toma mucha inspiración de lo que lo potencia, la Estrella del Nether. Volará y disparará Misiles Wither que pueden darte el efecto de Wither. También tiene láseres que puede dispararte, ametralladoras láser y un gran rayo de boca. Tiene 7800 corazones y una gran debilidad, los EMPs. Cuando se alimentan con redstone, dañarán todas las máquinas cercanas. Una vez derrotado, soltará un bloque de Witherita y tal vez un disco de música: Pelea de Monstruos.", + "atm9.quest.cataclysm.desc.monstrosity": "La &cMonstruosidad de Netherita&r hace honor a su nombre, es una bestia de Netherita y lava y tiene 15000 corazones. Tiene ataques muy básicos, si te acercas te golpeará el suelo, si estás más lejos te disparará lava que creará bloques de lava. Solo tiene una etapa, un poco aburrido. Al morir, soltará la Forja Infernal, un Cuerno Monstruoso y tal vez un disco de música: vs Titanes.", + "atm9.quest.cataclysm.desc.ignis": "Una vez que uses las Cenizas Ardientes en el Altar de la Llama, obtendrás al &bIgnis&r. Tiene 6750 corazones y una espada y un escudo masivos. El escudo bloqueará el daño que le des y la espada puede usarse para apuñalarte. Una vez apuñalado, no podrás moverte, solo atacar. También puede lanzarse sobre ti y lanzarte bolas de fuego. Una vez que su salud esté a la mitad, comenzará la etapa 2. En la etapa 2 cambiará de color a un azul claro y obtendrá muchos más ataques con su espada y escudo. También durante la pelea todo el daño que te cause, lo curará. Una vez derrotado, soltará 1 Ignitium que puedes usar para fabricar tus propias versiones de sus armas. También podría soltar su disco de música: Dios de la Llama.", + "atm9.quest.cataclysm.desc.EGuardian": "El &dGuardián del End&r es una bestia enorme de piedra del end, purpur y obsidiana. Tiene 4995 corazones y 2 etapas. En la primera etapa tendrá ataques muy básicos como golpearte, lanzarse, usar orbes de shulker, golpearte con Runas del Vacío y puede aturdirte. Una vez que lo derrotes a la mitad, su casco se romperá exponiendo su verdadera cabeza y comenzando la segunda etapa. Para empezar, romperá el suelo de la arena exponiendo el piso inferior, luego usará los mismos movimientos mientras te atrae más. (También es inmune a las flechas, así que espero que tengas una buena espada). Una vez muerto, soltará un Guantelete de Guardia y tiene la posibilidad de soltar su disco de música: Eterno.", + "atm9.quest.cataclysm.desc.claws": "Las Garras Mareales son una caída confirmada del &5Leviatán&r. Tienen dos modos, ataque y agarre. El ataque es con clic izquierdo, el agarre es con clic derecho. Cuando usas su ataque, lanzará la garra y atravesará un máximo de 5 mobs, causando daño y otorgando una maldición abisal que seguirá dañándolos. El agarre hace algo similar, pero se enganchará a lo que esté en rango y te atraerá hacia ello. No tiene durabilidad, ¡así que disfrútalo para siempre!", + "atm9.quest.cataclysm.desc.egg": "El Huevo Abisal también es una caída del &5Leviatán&r, porque aparentemente mataste a uno embarazado. Coloca el Huevo y espera un tiempo y tendrás tu propio bebé Leviatán. Como su madre, atacará a otras criaturas marinas. A diferencia de su madre, no te atacará primero.", + "atm9.quest.cataclysm.desc.skull": "¿Quieres otra mascota de Cataclismo? Entonces la Calavera del Remanente es lo que necesitas. Es una caída confirmada del &eRemanente Antiguo&r y cuando se usa, invocará un Revenant Moderno. Este es mucho más pequeño y más amable que el &eAntiguo&r. Puedes domesticarlo alimentándolo con un Huevo de Rastreador, luego actuará como un perro. Atacará lo que te ataque o lo que ataques. También tiene 3 modos: seguir, vagar y quedarse. Seguirá te seguirá, vagar lo hará caminar por un área determinada y quedarse lo hará tumbarse en un lugar. ¡Disfruta de tu nuevo dinosaurio!", + "atm9.quest.cataclysm.desc.sandstorm": "La Tormenta de Arena en una botella es un objeto que te pones para obtener un efecto especial. Se coloca en la ranura del cinturón y cuando presionas la tecla por defecto X, te convertirás en una tormenta de arena. Es solo para moverse, ya que puedes volar por un tiempo, no causa daño ni lo refleja, solo movimiento. No anula el daño por caída, así que ten cuidado cuando salgas de ella.", + "atm9.quest.cataclysm.desc.witherite": "Witherita es una caída de &4El Presagio&r, siempre soltará 1 bloque que se puede convertir en 9 lingotes. Witherita se usa para fabricar 3 armas y el Yunque de Fusión Mecánica.", + "atm9.quest.cataclysm.desc.IForge": "La Forja Infernal es una caída de la &cMonstruosidad de Netherita&r y técnicamente no es un arma, es un pico. Se puede usar para minar hasta el tier de netherita, por lo que puede minar mineral de Allthemodium. Al hacer clic derecho, atacará en un modo AOE. Golpeando el suelo y golpeando todo lo cercano. (Se puede encantar con encantamientos de espada y pico)", + "atm9.quest.cataclysm.desc.helm": "Combinando una Plantilla de Mejora de Netherita, un Casco de Netherita y un Cuerno Monstruoso, se puede hacer el Yelmo Monstruoso. Tiene mejores estadísticas y cuando estés a la mitad de salud, derribará todo lo cercano y aumentará las estadísticas de defensa.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium es como la Netherita, pero requiere habilidad real para obtenerlo. El &bIgnis&r solo soltará 1, así que dale un buen uso. Puedes usarlo para mejorar tu armadura de netherita o usarlo para fabricar 2 armas.", + "atm9.quest.cataclysm.desc.gauntlet": "El Guantelete de Guardia es más una herramienta que un arma, atrae a los mobs cuando mantienes presionado el clic derecho. Luego puedes golpear a los enemigos con él para hacer un poco de daño.", + "atm9.quest.cataclysm.desc.gatling": "La Ametralladora Láser es un arma que puedes fabricar con Witherita. Usando Redstone en tu inventario, puedes disparar láseres que inician incendios y causan daño. Dispara 50 láseres por 1 redstone, lo cual creo que es un buen trato.", + "atm9.quest.cataclysm.desc.meat": "La Trituradora de Carne es un arma cuerpo a cuerpo que puedes fabricar con Witherita. Tiene dos ataques, hacer clic izquierdo y mantenerlo presionado. Cuando haces clic izquierdo, usará la Trituradora de Carne como un hacha, golpeando una vez desde un rango decente. Cuando lo mantienes presionado, triturará repetidamente al enemigo con su sierra, causando daño mucho más rápido desde más cerca.", + "atm9.quest.cataclysm.desc.WASW": "El Arma de Asalto de Hombro de Wither (W.A.S.W.) es la última arma que puedes fabricar con Witherita. Tiene 2 proyectiles diferentes que puede disparar: Misiles Wither y Howitzers Wither. Los Misiles Wither se disparan manteniendo presionado el clic derecho y dañarán lo que golpeen con un bajo tiempo de reutilización. Los Howitzers Wither se disparan al mantener presionado el clic derecho mientras te agachas, dañan un área más grande y dejan un área con efecto de wither que daña a lo que camine sobre ella. Tienen un tiempo de reutilización mucho más largo.", + "atm9.quest.cataclysm.desc.bulwark": "¿Te gusta el escudo del &bIgnis&r? Bueno, puedes fabricar uno propio con Ignitium. El Baluarte de la Flama se puede usar como un escudo normal, pero también tiene un efecto especial. Al mantener presionado el clic derecho y agacharse, al soltarlo, te lanzarás hacia lo que esté frente a ti, como lo hacen las cabras. Lo que sea que golpees sufrirá daño y si se aprieta contra una pared, también se aturdirá. ¡Definitivamente es bueno tenerlo cerca!", + "atm9.quest.cataclysm.desc.incinerator": "Mi favorito personal y uno de los más poderosos. El Incinerador se puede usar como una espada normal y encantarse como una. Pero al mantener presionado el clic derecho, hace algo que ninguna espada normal hace. Al mantener presionado y soltar el clic derecho durante unos segundos, enormes llamas saldrán del suelo en la dirección en la que estés mirando y luego explotarán.", + "atm9.quest.cataclysm.desc.anvil": "El Yunque de Fusión Mecánica será necesario para fabricar las armas del vacío y fusionadas. Se coloca como un yunque normal pero no tiene durabilidad.", + "atm9.quest.cataclysm.desc.VASW": "El Arma de Asalto de Hombro del Vacío (V.A.S.W.) es como la versión Wither, pero mejor. Ahora solo dispara Howitzers del Vacío que harán más daño y harán que salgan runas del vacío del suelo en el área que golpee el Howitzer. Solo a costa de un largo tiempo de reutilización, pero tenemos tiempo para esperar. Se puede fabricar combinando el WASW y un Núcleo del Vacío en el Yunque de Fusión Mecánica.", + "atm9.quest.cataclysm.desc.VForge": "La Forja del Vacío no es muy diferente de la Forja Infernal. Mismo daño y velocidad de ataque, mismo tier de pico, solo invoca Runas del Vacío al atacar. Se puede fabricar combinando una Forja Infernal y un Núcleo del Vacío en un Yunque de Fusión Mecánica.", + "atm9.quest.cataclysm.desc.GoB": "El Guantelete del Baluarte no actúa como asumirías. En lugar de acercar a los mobs, los empuja cuando mantienes presionado el clic derecho y les da Marca Llameante. Luego, al soltar el clic derecho, harás la carga normal. Se fabrica fusionando el Guantelete de Guardia con un Baluarte de la Flama en el Yunque de Fusión Mecánica.", + + "atm9.quest.cataclysm.subt.sacrifice": "Despertando al Leviatan", + "atm9.quest.cataclysm.subt.necklace": "Resucitando al Remanente Ancestral", + "atm9.quest.cataclysm.subt.star": "Suministrando Energia al Heraldo", + "atm9.quest.cataclysm.subt.ashes": "Re-encendiendo al Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherita", + "atm9.quest.cataclysm.subt.igntium": "Mejor que la Netherita?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Esto debio de haber salido de Fallout", + "atm9.quest.cataclysm.subt.meat": "Esto debio de salir del DLC de Fallout 3: The Pitt", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forjado en el fuego de mil soles.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requiere abejas con; Muy Alto, Cualquier, Metaturnal para funcionar", + "kubejs.apiary_i.tooltip.bee_eater": "Hay una probabilidad de que se coma a las abejas" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/fr_fr.json b/kubejs/assets/kubejs/lang/fr_fr.json new file mode 100755 index 0000000..8b0d101 --- /dev/null +++ b/kubejs/assets/kubejs/lang/fr_fr.json @@ -0,0 +1,391 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Bienvenue", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Tableau des primes", + "atm9.chapters.4.title": "Astuces et Conseils", + "atm9.chapters.group.1.": "Ligne principale des quêtes", + "atm9.chapters.5.title": "&aChapitre 1&r: &bLe Commencement&r", + "atm9.chapters.6.title": "&aChapitre 2&r: &6L'Étoile ATM", + "atm9.chapters.7.title": "&aChapitre 3&r: &dCréatif ", + "atm9.chapters.group.2.": "Outils et Armures", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.group.3.": "Stockage", + "atm9.chapters.10.title": "Stockage de base", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Resources", + "atm9.chapters.13.title": "Toute la Puissance", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Nourriture et Agriculture", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Technologie", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Débuter", + "atm9.chapters.26.title": "Ère de la vapeur", + "atm9.chapters.27.title": "Basse Tension", + "atm9.chapters.28.title": "Moyenne Tension", + "atm9.chapters.29.title": "Haute Tension", + "atm9.chapters.30.title": "Tension Extrême", + "atm9.chapters.31.title": "Tension Insensée", + "atm9.chapters.32.title": "Étapes", + "atm9.chapters.group.7.": "Magie", + "atm9.chapters.33.title": "Enchantement d'Apotheosis", + "atm9.chapters.34.title": "Ars Nouveau", + "atm9.chapters.35.title": "Blood Magic", + "atm9.chapters.36.title": "Botania", + "atm9.chapters.37.title": "EvilCraft", + "atm9.chapters.38.title": "Forbidden and Arcanus", + "atm9.chapters.39.title": "Occultism", + "atm9.chapters.group.8.": "Exploration", + "atm9.chapters.40.title": "Ad Astra", + "atm9.chapters.41.title": "Blue Skies", + "atm9.chapters.42.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Créer une Équipe", + "atm9.quest.welcome.commands": "Commandes Utiles", + "atm9.quest.welcome.welcome": "&dBienvenue dans All The Mods 9!", + "atm9.quest.welcome.quests": "Quêtes", + "atm9.quest.welcome.claims": "Claims des chunks", + + "atm9.quest.welcome.desc.team": "Si vous souhaitez créer une équipe pour vous et vos amis, utilisez la commande &a/ftbteams party create (nom de l'équipe)&r pour créer l'équipe!", + "atm9.quest.welcome.desc.commands1": "Il y a beaucoup de commandes utiles dans ATM. Voici quelques-unes :", + "atm9.quest.welcome.desc.commands2": "&e/sethome&r (Nom de la maison) | Vous permet de définir un point de spawn auquel vous pouvez revenir en utilisant /home (nom). Exemple : /sethome ferme - puis téléportez-vous avec /home ferme", + "atm9.quest.welcome.desc.commands3": "&e/spawn&r | Cela vous téléportera au point d'apparition de votre monde principal.", + "atm9.quest.welcome.desc.commands4": "&e/rtp&r | 'Téléportation Aléatoire' vous téléportera à des coordonnées aléatoire dans le monde.", + "atm9.quest.welcome.desc.commands5": "Remarque : Ces commandes ont des délais de récupération et des limites. Si vous souhaitez les modifier, vous pouvez éditer le fichier de configuration qui se trouve ici:", + "atm9.quest.welcome.desc.commands6": "- Pour le mode solo | &osaves/(Nom de la sauvegarde)/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.commands7": "- Pour les serveurs | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 est un pack 'kitchensink' qui vous permet d'explorer le monde de Minecraft moddé à votre manière!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 est actuellement dans les phases bêta de développement du modpack&r. Des mods seront ajoutés ou supprimés au fur et à mesure de leur mise à jour.", + "atm9.quest.welcome.desc.welcome3": "Si vous avez des questions ou des problèmes, n'hésitez pas à rejoindre le discord d'ATM!", + "atm9.quest.welcome.desc.quests1": "Dans ce modpack, les quêtes sont facultatives. Les mods ne sont pas bloqués derrière l'achèvement de quêtes!", + "atm9.quest.welcome.desc.quests2": "Les lignes de quêtes individuelles en dehors de la ligne principale des quêtes sont censées servir de guides pour les mods. Si vous souhaitez suivre la progression, assurez-vous de consulter la ligne principale des quêtes!", + "atm9.quest.welcome.desc.quests3": "La plupart des quêtes dans le pack sont également créées par &2AlfredGG&r. Les quêtes demandent beaucoup de travail, donc si vous souhaitez le soutenir, vous pouvez cliquer sur son image de joueur ci-dessous!", + "atm9.quest.welcome.desc.claims1": "Pour revendiquer des chunks, ouvrez votre carte en appuyant sur &6M&r, puis cliquez sur l'icône &aClaim Map&rdans le coin supérieur gauche.", + "atm9.quest.welcome.desc.claims2": "Pour revendiquer un chunk, cliquez gauche et faites glisser pour revendiquer.", + "atm9.quest.welcome.desc.claims3": "Pour charger de force un chunk, maintenez la touche Maj/Shift enfoncée et cliquez gauche sur le chunk. Si cela est fait correctement, vous verrez des lignes à travers le chunk.", + + + "atm9.quest.allthemodium.intro": "Introduction à Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Minerai d'Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Minerai de Vibranium", + "atm9.quest.allthemodium.unob_ore": "Minerai d'Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&6Améliorations d'AllTheModium&r", + "atm9.quest.allthemodium.vib_smith": "&bAméliorations de Vibranium&r", + "atm9.quest.allthemodium.unob_smith": "&dAméliorations d'Unobtainium&r", + "atm9.quest.allthemodium.atm_armor": "&6Armure en Allthemodium&r", + "atm9.quest.allthemodium.vib_armor": "&bArmure en Vibranium&r", + "atm9.quest.allthemodium.unob_armor": "&dArmure en Unobtainium&r", + "atm9.quest.allthemodium.atm_tools": "&6Outils en Allthemodium&r", + "atm9.quest.allthemodium.vib_tools": "&bOutils en Vibranium&r", + "atm9.quest.allthemodium.unob_tools": "&dOutils en Unobtainium&r", + "atm9.quest.allthemodium.teleport": "Les Dimensions d'AllTheModium", + "atm9.quest.allthemodium.mining": "Dimension Minière", + "atm9.quest.allthemodium.other": "l'Autre-Monde", + "atm9.quest.allthemodium.beyond": "l'Au-Delà", + "atm9.quest.allthemodium.furnace": "&dFaster Furnaces&r", + "atm9.quest.allthemodium.bees": "&6Productive ATM Bees&r", + "atm9.quest.allthemodium.carrot": "Carotte d'AllTheModium", + "atm9.quest.allthemodium.apple": "Pomme d'AllTheModium", + "atm9.quest.allthemodium.atm_vib": "Alliage Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Alliage Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Alliage Unobtainium-Vibranium", + "atm9.quest.allthemodium.pickaxe": "Pioche en alliage", + "atm9.quest.allthemodium.sword": "Lame en alliage", + "atm9.quest.allthemodium.axe": "Hache en alliage", + "atm9.quest.allthemodium.shovel": "Pelle en alliage", + "atm9.quest.allthemodium.paxel": "Paxel en alliage", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r est le mod central dans tous les modpacks Allthemods. Ce mod ajoute des minerais de fin de partie dans le monde, amplifiant ainsi votre expérience moddée.", + "atm9.quest.allthemodium.desc.intro2": "Vous pouvez trouver plus d'informations sur le mod dans le livre &9Allthemodium&r.", + "atm9.quest.allthemodium.desc.atm_ore1": "Ce minerai lucratif marque le début de votre parcours vers la surpuissance!", + "atm9.quest.allthemodium.desc.atm_ore2": "Il se trouve dans les biomes Deep Dark le long des plafonds et des murs, ou dans la Dimension minière au sein de la couche de deepslate.", + "atm9.quest.allthemodium.desc.vib_ore1": "La prochaine étape de notre aventure pour devenir (presque) invincible.", + "atm9.quest.allthemodium.desc.vib_ore2": "Trouvez ce minerai rare dans le Nether au-dessus Y64 le long des plafonds et des murs de n'importe quel biome.", + "atm9.quest.allthemodium.desc.vib_ore3": "Vous pouvez également trouver ce minerai dans n'importe quel biome dans l'Autre-Monde, entre les altitudes Y0 et Y40, le long des parois et des plafonds à l'intérieur des grottes.", + "atm9.quest.allthemodium.desc.vib_ore4": "Note: Pour trouver le minerai, il doit être à découvert et exposé à l'air!", + "atm9.quest.allthemodium.desc.unob_ore": "Un minerai extrêmement rare que l'on ne peut trouver que dans le biome Highlands de l'End.", + "atm9.quest.allthemodium.desc.atm_smith": "Cela peut être trouvé en &2brossant&r de l'&aArgile Suspecte&r dans la &dCité Antique&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Cela peut être trouvé en &2brossant&r du &aSable d'Âme Suspect&r dans les &dBastions&r du &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Cet objet peut être trouvé en tant que butin à l'intérieur des bibliothèques des &aDonjons&r de l'Autre-Monde.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: Bien que le &aModèle d'amélioration&r ne soit pas nécessaire pour créer l'outil initial, il vous fera économiser beaucoup d'&6lingots d'Allthemodium&r!", + "atm9.quest.allthemodium.desc.teleport1": "Le Téléporteur est utilisé pour se téléporter vers les 3 nouvelles dimensions ajoutées par le pack ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Vous pouvez l'utiliser pour accéder à la &aDimension minière&r en le plaçant dans l'Overworld, puis en faisant un clic droit tout en maintenant la touche Maj/Shift enfoncée avec une main vide.", + "atm9.quest.allthemodium.desc.teleport3": "Pour accéder à l'&cAutre-Monde&r, faites la même chose mais dans le Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Pour accéder à &5l'Au-Delà&r, utilisez le Téléporteur dans l'End.", + "atm9.quest.allthemodium.desc.mining1": "La &9Dimension minière&r possède plusieurs couches pour trouver des minerais!", + "atm9.quest.allthemodium.desc.mining2": "Cette dimension est dotée des couches habituelles de &3Pierre&r et de &3Deepslate&r de l'Overworld, ainsi que d'une couche de &cNetherrack&r pour trouver des minerais du Nether, et enfin d'une couche de &ePierre de l'End&r pour les minerais de l'End.", + "atm9.quest.allthemodium.desc.other1": "Vous trouverez une tonne de minerais dans l'Autre-Monde. Elle regorge de génération de minerais incroyable, ainsi que de Forêts Anciennes.", + "atm9.quest.allthemodium.desc.other2": "Au sein de ces forêts, vous pouvez trouver des Baies Anciennes qui accordent la Vision Nocturne.", + "atm9.quest.allthemodium.desc.other3": "C'est également la seule dimension qui possède de la Lave d'Âme et des Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situé au-delà de la limite de l'End, se trouve l'Au-Delà, un espace totalement incontournable pour les constructeurs qui recherchent une grande surface dégagée pour travailler.", + "atm9.quest.allthemodium.desc.beyond2": "De manière similaire à l'Overworld->Nether, il existe un ratio de blocs de 1:50 pour l'End->l'Au-Delà.", + "atm9.quest.allthemodium.desc.furnace": "Les &6Métaux Allthemodium&r peuvent être utilisés pour fabriquer des fours extrêmement rapides!", + "atm9.quest.allthemodium.desc.bees": "Besoin de plus de &6Métaux ATM&r ? Élevez des abeilles!", + + + "atm9.quest.bounty.board": "Le tableau des primes", + "atm9.quest.bounty.zombie": "&l&9Prime dans l'Overworld:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Prime dans l'Overworld :&r&e Squelettes", + "atm9.quest.bounty.creeper": "&l&9Prime dans l'Overworld :&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Prime dans l'Overworld :&r&e Araignées", + "atm9.quest.bounty.witch": "&l&9Prime dans l'Overworld :&r&e Sorcières", + "atm9.quest.bounty.blaze": "&l&cPrime dans le Nether :&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cPrime dans le Nether :&r&e Wither Squelettes", + "atm9.quest.bounty.enderman": "&l&9Prime dans l'End :&r&e Enderman", + "atm9.quest.bounty.dragon": "Tuer l'Ender Dragon", + "atm9.quest.bounty.wither": "Tuer le Wither", + "atm9.quest.bounty.elder": "Tuer le Gardien Ancien", + "atm9.quest.bounty.warden": "Tuer le Gardien des Profondeurs", + "atm9.quest.bounty.trader": "Tuer le Villageois Marchand et ses Ennuyeux Lamas", + "atm9.quest.bounty.chimera": "Tuer la Chimère Wilden", + + "atm9.quest.bounty.desc.board1": "Ici, vous trouverez toutes les récompenses que vous pouvez obtenir en tuant des ennemis.", + "atm9.quest.bounty.desc.board2": "Cette page est en cours d'élaboration!", + "atm9.quest.bounty.desc.trader1": "'En créant de nombreuses lignes de quêtes pour l'ATM7, le Villageois Marchand a pensé que ce serait amusant de me pousser constamment dans l'écran de quête.", + "atm9.quest.bounty.desc.trader2": "Éliminez-les. Tous.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Tuer toutes ces choses", + "atm9.quest.bounty.subt.zombie": "Tuer 5 Zombies", + "atm9.quest.bounty.subt.skeleton": "Tuer 5 Squelettes", + "atm9.quest.bounty.subt.creeper": "Tuer 5 Creepers", + "atm9.quest.bounty.subt.spider": "Tuer 5 Araignées", + "atm9.quest.bounty.subt.witch": "Tuer 5 Sorcières", + "atm9.quest.bounty.subt.blaze": "Tuer 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Tuer 5 Wither Squelettes", + "atm9.quest.bounty.subt.enderman": "Tuer 5 Enderman", + "atm9.quest.bounty.subt.trader": "'C'est personnel' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Ce n'est même pas ma forme finale.", + + + "atm9.quest.tips.tricks": "Conseils et Astuces!", + "atm9.quest.tips.tipped_out": "Conseils pour être bien équipé", + "atm9.quest.tips.mobs": "Prévention des apparitions de monstres", + "atm9.quest.tips.stick": "l'Artisanat... sur un bâton!", + "atm9.quest.tips.exp": "Stockage de l'expérience", + "atm9.quest.tips.magnet": "Aimants simples", + "atm9.quest.tips.shrink": "Dispositif de rétrécissement personnel", + "atm9.quest.tips.wand": "Baguettes de construction", + "atm9.quest.tips.compass": "Boussole de la nature", + "atm9.quest.tips.sleep": "Conforts", + "atm9.quest.tips.belt": "Ceinture à outils", + "atm9.quest.tips.sink": "Eau infinie", + "atm9.quest.tips.spawner": "Apothéose", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Génération de RF", + + "atm9.quest.tips.desc.tricks": "Sur cette page, vous trouverez quelques objets utiles et des informations pour vous aider dans votre périple!", + "atm9.quest.tips.desc.mobs1": "Une fois placée, la &9Méga Torche&r empêche l'apparition naturelle de tous les monstres hostiles dans un rayon de 64 blocs.", + "atm9.quest.tips.desc.mobs2": "Idéale pour arrêter les apparitions hostiles dans les parties sombres de votre base!", + "atm9.quest.tips.desc.stick1": "Besoin d'une table de craft portable? Et pourquoi pas d'une table de forge portable?", + "atm9.quest.tips.desc.stick2": "Avec &9Crafting On A Stick&r, ajoutez des versions portables de certaines de vos tables de craft préférées! Un must-have en début de partie.", + "atm9.quest.tips.desc.exp1": "Le &9Cristal d'Expérience&r vous permet de stocker de l'expérience, soit en lui donnant vos niveaux, soit en pompant de l'expérience depuis un réservoir.", + "atm9.quest.tips.desc.exp2": "Vous pouvez également transférer l'expérience stockée pour vous monter de niveau d'un simple clic sur un bouton!", + "atm9.quest.tips.desc.magnet1": "Ceci est un aimant simple!", + "atm9.quest.tips.desc.magnet2": "Astuce de pro: Vous pouvez définir un raccourci clavier pour activer et désactiver cela!", + "atm9.quest.tips.desc.shrink": "Utilisez cet objet pour rétrécir. Utile pour travailler sur l'automatisation et aussi juste pour s'amuser en général.", + "atm9.quest.tips.desc.wand1": "Le mod &9Construction Wand&r ajoute des baguettes pratiques utilisées lors de la construction.", + "atm9.quest.tips.desc.wand2": "En faisant un clic droit sur la face d'un bloc avec la baguette, elle prolongera cette face tant que vous aurez les blocs dans votre inventaire.", + "atm9.quest.tips.desc.compass1": "Vous donne une liste de biomes que vous pouvez rechercher.", + "atm9.quest.tips.desc.compass2": "Sélectionnez un biome, puis appuyez sur 'Rechercher'. Vous verrez des informations en haut à gauche, et la boussole pointera dans la direction du biome.", + "atm9.quest.tips.desc.sleep1": "Le sac de couchage vous permet de dormir la nuit.", + "atm9.quest.tips.desc.sleep2": "Le hamac vous permet de dormir pendant la journée.", + "atm9.quest.tips.desc.sleep3": "Aucun des deux ne réinitialisera votre point de spawn.", + "atm9.quest.tips.desc.belt1": "Un moyen rapide de passer entre les outils.", + "atm9.quest.tips.desc.belt2": "Améliorez avec des poches de ceinture dans une enclume pour augmenter la capacité.", + "atm9.quest.tips.desc.sink": "Objet simple pour automatiser l'eau infinie. Besoin de plus d'eau? En fabriquer un autre!", + "atm9.quest.tips.desc.spawner1": "&6Supprimer l'IA: &r&m&4Fruit de Chorus&r&r Pomme dorée", + "atm9.quest.tips.desc.spawner2": "&6Ignorer les joueurs: &r&m&4Étoile du Nether&r&r Conduit", + "atm9.quest.tips.desc.spawner3": "&6Augmenter les entités: &rLarmes de Ghast | Max &m&432&r&r 16", + "atm9.quest.tips.desc.spawner4": "&6Augmenter le nombre d'apparitions: &r&m&4Œil d'araignée fermenté&r&r Cœur de Piglich | Max &m&416&r&r 8", + "atm9.quest.tips.desc.spawner5": "&6Diminuer le délai d'apparition minimum:&r &m&4Sucre&r&r Lingot d'Allthemodium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.spawner6": "&6Diminuer le délai d'apparition maximum:&r &m&4Horloge&r&r Lingot d'Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou1": "&4Augmenter la capacité innée nécessite de jeter des Orbes d'amélioration de l'Ender (83 au maximum) dans le lac Mahou avec Caliburn&r", + "atm9.quest.tips.desc.mahou2": "&5Convertir Caliburn en Morgan nécessite de tuer le Gardien avec Caliburn&r", + "atm9.quest.tips.desc.powah1": "La génération de puissance a subi quelques ajustements!", + "atm9.quest.tips.desc.powah2": "La puissance des melons n'est probablement pas celle que vous cherchiez!", + "atm9.quest.tips.desc.powah3": "Les générateurs à gaz brûlant ne sont que d'environ 11% aussi puissants que les normaux.", + "atm9.quest.tips.desc.powah4": "Pour compenser, les générateurs de départ Powah ont été améliorés. Les réacteurs extrêmes ont été améliorés. Le générateur bio Mekanism a été amélioré. Generators Galore propose également des générateurs de départ plus puissants!", + "atm9.quest.tips.desc.powah5": "&8Entre nous, un générateur thermo nitro Powah avec de la lave d'âme à côté produit 31,5 k RF/t et ne consomme que de l'eau, mais vous ne l'avez pas entendu de ma part. &r", + + "atm9.quest.tips.subt.tricks": "Et d'autres objets utiles!", + "atm9.quest.tips.subt.tipped_out": "Terminez tous les conseils!", + "atm9.quest.tips.subt.magnet": "Un aimant simple!", + "atm9.quest.tips.subt.shrink": "Chéri(e), j'ai rétréci les dimensions", + "atm9.quest.tips.subt.compass": "Aide à trouver des biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Peut être utilisé comme fluide de refroidissement pour le réacteur", + "atm9.quest.tips.subt.spawner": "Changements des spawnners d'Apotheosis", + "atm9.quest.tips.subt.mahou": "Changements de Mahou dans ATM9", + "atm9.quest.tips.subt.powah": "Puissance?? POWAH!", + + + "atm9.quest.affixes.gems": "Équipement d'Apotheosis", + "atm9.quest.affixes.dust": "Poussière de Gemme", + "atm9.quest.affixes.smith": "Application de Gemmes (et autres)", + "atm9.quest.affixes.gem_cutting": "Améliorer les Gemmes", + "atm9.quest.affixes.flawless": "Gemmes sans défaut", + "atm9.quest.affixes.affix": "Objets avec des affixes", + "atm9.quest.affixes.ancient": "Le meilleur du meilleur", + "atm9.quest.affixes.vials_and_sigils": "Fioles et Sigils", + "atm9.quest.affixes.sigil": "&5Sigil d'Enchatonnage&r", + "atm9.quest.affixes.superior_sigil": "Sigil supérieur d'enchatonnage", + "atm9.quest.affixes.vialU": "Fiole de Désignation", + "atm9.quest.affixes.vialA": "Fiole d'Extraction Arcanique", + "atm9.quest.affixes.vialS": "Fiole d'Expulsion Sismique", + "atm9.quest.affixes.salvaging_table": "Table de Récupération", + "atm9.quest.affixes.common": "&7Matériaux Mystérieux de Récupération&n", + "atm9.quest.affixes.uncommon": "&2Tissu Ancien&r", + "atm9.quest.affixes.rare": "&9Éclat de Cristal Lumineux&r", + "atm9.quest.affixes.epic": "&5Graines Arcanes&r", + "atm9.quest.affixes.mythic": "&6Perle Forgée par les Dieux&r", + "atm9.quest.affixes.simple": "Table de Recalibrage Simple", + "atm9.quest.affixes.reforge": "(Meilleure) Table de Recalibrage", + + "atm9.quest.affixes.desc.gems": "Si vous voulez des équipements de qualité, vous aurez besoin des affixes d'Apotheosis, et tout commence avec une Gemme.", + "atm9.quest.affixes.desc.dust": "Pour obtenir de la Poussière de Gemme, vous avez besoin d'une Gemme d'Apotheosis et d'une enclume. N'importe quelle Gemme d'Apotheosis (il est recommandé d'utiliser uniquement les communes et les peu communes). Une fois que vous avez vos gemmes, écrasez-les avec une enclume tombante! Ensuite, pour faciliter cela, créez une Table de Récupération.", + "atm9.quest.affixes.desc.smith": "Vous avez des outils et des gemmes, alors comment les puis-je les combiner? Tout d'abord, assurez-vous que votre outil a une Encoche ouverte. (Pour plus d'informations sur les Encoches, consultez la section Fioles et Sigils). Si une Encoche est ouverte, vous pouvez combiner votre outil et votre Gemme dans une Table de Forgeron. Si vous n'êtes pas satisfait de vos Gemmes actuelles, vous pourriez avoir besoin d'une...", + "atm9.quest.affixes.desc.gem_cutting": "Table Tailleuse de Gemmes! Pour changer la Rareté de votre Gemme, vous devrez utiliser cette table. En utilisant 2 Gemmes identiques et des Matériaux de Rareté, vous pouvez augmenter la rareté de vos Gemmes et cela augmente leur puissance.", + "atm9.quest.affixes.desc.flawless": "Plus la Gemme est de qualité, meilleures sont les statistiques! Impeccable représente la seconde meilleure qualité, tandis que Parfait est le summum.", + "atm9.quest.affixes.desc.affix": "Les armes avec des affixes peuvent être trouvées de nombreuses manières, mais comment savoir ce qui est affixé ? Les armes avec des affixes auront toujours des noms très longs, généralement avec le type d'arme et le nom de l'ancien propriétaire. Elle sera également colorée selon sa rareté, vert pour peu commune, bleu pour rare, et ainsi de suite. Elle aura également des statistiques bonus ou du moins une augmentation de la capacité d'enchantement.", + "atm9.quest.affixes.desc.ancient": "Les affixes mythiques offrent les meilleures statistiques, ainsi, les armes mythiques sont l'objectif à atteindre. Bonne chance pour en acquérir une!", + "atm9.quest.affixes.desc.vials_and_sigils": "Les Fioles et Sigils sont des objets utilisés pour modifier les encoches de vos armes, que ce soit pour en ajouter davantage ou les libérer. Tous sont utilisés avec votre objet dans une Table de Forgeron.", + "atm9.quest.affixes.desc.sigil": "Pour les novices d'Apotheosis, les encoches peuvent être déconcertantes et agaçantes. Vos armes et armures ont besoin d'encoches pour utiliser des Gemmes avec elles. Mais que faire s'il n'y a pas d'encoche? Alors vous aurez besoin d'un Sigil d'Enchatonnage! Combinez votre objet et le Sigil dans une Table de Forgeron et vous pourrez obtenir jusqu'à 3 encoches.", + "atm9.quest.affixes.desc.superior_sigil": "Le Sigil Supérieur d'Enchatonnage fait exactement ce que fait sa version inférieure, mais avec jusqu'à 4 encoches au lieu de 3.", + "atm9.quest.affixes.desc.vialU": "La Fiole de Désignation fait ce qu'elle suggère. Lorsque vous avez un objet avec un nom maladroitement long, vous pouvez le combiner avec la fiole dans une table de forgeron pour vous débarrasser de la plupart du nom. (Seul le matériau et le type d'arme, ainsi que la couleur de rareté, resteront).", + "atm9.quest.affixes.desc.vialA": "La Fiole d'Extraction (Arcane) fait l'inverse de la Fiole d'Expulsion, au lieu de casser la Gemme, elle casse l'objet et vous pouvez conserver la Gemme.", + "atm9.quest.affixes.desc.vialS": "La Fiole d'Expulsion (Sismique) peut être utilisée dans une Table de Forgeron pour retirer une Gemme de l'encoche d'un objet. Attention, cela cassera la Gemme et ouvrira simplement une encoche.", + "atm9.quest.affixes.desc.salvaging_table": "La Table de Récupération peut enfin vous procurer des matériaux et de la Poussière de Gemme sans utiliser d'enclumes. Vous pouvez recycler des outils et des armures avec des affixes pour obtenir leurs matériaux. Et démonter des armures pour chevaux, pour une raison quelconque.", + "atm9.quest.affixes.desc.simple": "La Table de Recalibrage Simple est utilisée comme une Table d'Enchantement mais avec des Affixes. Avec de la Poussière de Gemme, des Matériaux de Rareté et un objet avec des affixes, vous pouvez relancer les affixes moyennant des points d'expérience. Cela peut également être utilisé pour changer la rareté de l'objet affixé jusqu'à Rare.", + "atm9.quest.affixes.desc.reforge": "La Table de Recalibrage fait tout ce que fait une table simple mais en mieux, elle peut également ajouter des affixes épiques et mythiques!", + + "atm9.quest.affixes.subt.common": "Commun", + "atm9.quest.affixes.subt.uncommon": "Peu commun", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Épique", + "atm9.quest.affixes.subt.mythic": "Mythique", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Changements Fondamentaux dans le Jeu", + "atm9.quest.spawner.anvil": "Enclume et Ciseaux", + "atm9.quest.spawner.cactus": "Les cultures vertes sont maintenant plus hautes.", + "atm9.quest.spawner.fletcher": "La Table de Flèches fonctionne désormais!", + "atm9.quest.spawner.spawner": "Générateur de Monstres", + "atm9.quest.spawner.prismarine": "Portée d'Activation", + "atm9.quest.spawner.ghast": "Entités max", + "atm9.quest.spawner.atm": "Retard minimum de Spawn", + "atm9.quest.spawner.unob": "Retard maximum de Spawn", + "atm9.quest.spawner.quartz": "Jour opposé", + "atm9.quest.spawner.lantern": "Ignorer la Lumière", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignorer les Joueurs", + "atm9.quest.spawner.dragon": "Ignorer TOUTES les Conditions", + "atm9.quest.spawner.wool": "Calmez-vous, vous allez réveiller les monstres !", + "atm9.quest.spawner.piglich": "Nombre d'Apparitions", + "atm9.quest.spawner.apple": "Pas d'IA", + "atm9.quest.spawner.egg": "Jeune", + "atm9.quest.spawner.rods": "Portée d'apparition", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis est un mod assez volumineux, je le divise donc en 3 chapitres de quêtes. L'enchantement et les affixes seront séparés. Celui-ci concerne les changements normaux dans le jeu.", + "atm9.quest.spawner.desc.changes": "Apotheosis apporte quelques petits changements à Minecraft, ne vous inquiétez pas, tous sont bons et utiles!", + "atm9.quest.spawner.desc.anvil": "Certains des objets modifiés avec Apotheosis sont les enchantements pour les enclumes et les cisailles. Les cisailles peuvent désormais utiliser les enchantements normaux, mais aussi Fortune et de nouveaux enchantements. Les cisailles peuvent obtenir du Sérum de Croissance, de l'Aberation Chromatique et de l'Exploitation des Travailleurs. Vous pouvez découvrir par vous-même ce qu'ils font. Les enclumes peuvent désormais être enchantées avec Inaltérabilité et de nouveaux enchantements également! Division et Oblitération. Les deux sont à appliqués sur une enclume, ensuite utilisez l'enclume enchantée pour transférer les enchantements sur un livre enchanté.", + "atm9.quest.spawner.desc.cactus": "Vous vous êtes déjà lassé des hauteurs 'normales' des cactus, du bambou et de la canne à sucre? Vous avez déjà souhaité voir des gratte-ciel de bambou? Apotheosis peut vous apporter vos gratte-ciel de cultures! Maintenant, les limites de hauteur pour les cactus, le bambou et la canne à sucre ont été augmentées! Jusqu'où? Je ne sais pas, quelle est la hauteur limite du monde?", + "atm9.quest.spawner.desc.fletcher": "La Table de Flèches existe depuis la version 1.14 mais son utilisation est limitée à un emploi pour les Villageois! Et pour le joueur?!?! Au lieu de fabriquer des flèches avec des effets de potion dans une table de craft, vous pouvez maintenant utiliser la Table de Flèches. Il est simplement plus élégant et professionnel d'utiliser la table spécialement conçue à cet effet.", + "atm9.quest.spawner.desc.spawner": "Un autre changement de jeu qu'apporte Apotheosis concerne les Générateurs. Vous vous souvenez de pouvoir extraire les générateurs avec Silk Touch? Eh bien, c'est de retour grâce à Apotheosis! Il y a aussi de nombreuses nouvelles modifications que vous pouvez ajouter aux Générateurs en cliquant avec le bouton droit sur n'importe lequel de ces objets.", + "atm9.quest.spawner.desc.prismarine": "La Portée d'Activation est la distance à laquelle le Joueur (vous) doit être du Générateur pour qu'il fonctionne. Le plus bas qu'il puisse être est de 1 bloc et le plus haut est de 48 blocs. Ils se déplacent en cercle autour du générateur plutôt que d'être placés directement sur des blocs. Le Conduit et l'Œuf de Dragon ignoreront cela.", + "atm9.quest.spawner.desc.ghast": "Le nombre maximal d'entités est la quantité de monstres qui peuvent être générés par un générateur et conservés. S'il n'y a que 6 entités maximales et que 6 monstres sont déjà générés, aucun autre ne sera généré tant qu'ils ne seront pas morts ou déplacés. Chaque Larme de Ghast le fait monter ou descendre de 2 entités. Maximum de 16 entités et minimum de 1.", + "atm9.quest.spawner.desc.atm": "Pour déterminer quand le Générateur générera, il choisit un nombre aléatoire entre le retard de spawn maximum et minimum. Le minimum peut être aussi bas que 100 et aussi haut que 32 767. Chaque Lingot fait monter ou descendre de 10.", + "atm9.quest.spawner.desc.unob": "Le Retard Maximum de Spawn est le temps qu'il pourrait mettre pour générer des monstres. Tout comme le Minimum, il peut être aussi bas que 100 et aussi haut que 32 767. Chaque Lingot donne 10. Les chiffres sont en ticks de Minecraft, 20 ticks équivalent à 1 seconde. Ainsi, le délai de spawn le plus rapide serait de 5 secondes entre chaque.", + "atm9.quest.spawner.desc.quartz": "Le Quartz fait la même chose que l'autre objet, il fait l'inverse pour le Générateur. Avec le Quartz dans votre main secondaire et l'autre objet de modification du Générateur dans votre main principale, il fera l'inverse de son rôle. Avec du Quartz et des Bâtons de Blaze au lieu d'augmenter la Portée d'Apparition, elle la diminuera. Avec du Quartz et des Larmes de Ghast, elle diminuera le nombre d'Entités Max.", + "atm9.quest.spawner.desc.lantern": "Certains mobs (principalement des monstres) ont besoin de certains niveaux de lumière pour apparaître. Ceux hostiles ont besoin de niveaux plus bas et les pacifiques ont besoin de niveaux plus élevés. L'utilisation d'une Lanterne d'Âme fait en sorte que vous n'ayez jamais à vous soucier des niveaux de lumière car elle les ignore! Cela n'ignore pas les autres conditions de génération telles que les animaux d'élevage ayant besoin d'herbe. C'est une autre condition qui est négligée par l'Œuf de Dragon.", + "atm9.quest.spawner.desc.redstone": "L'Activation Redstone donne à votre générateur un interrupteur marche/arrêt. Sans alimentation Redstone, il ne produira pas de spawn.", + "atm9.quest.spawner.desc.conduit": "Le Conduit fera ce que font les éclats de Prismarine, mais en mieux. Les joueurs n'ont plus besoin d'être près du générateur. Tant qu'il est chargé en chunk, il générera.", + "atm9.quest.spawner.desc.dragon": "Le must-have pour tous les Générateurs. Lorsqu'il mentionne qu'il ignore toutes les conditions, cela signifie qu'il néglige toutes les conditions (bien que pas vraiment toutes). Ignore les niveaux de lumière, les blocs nécessaires à la génération et les joueurs à proximité. Les conditions d'espace sont toujours nécessaires, comme les slimes ayant besoin d'une zone de 3x3 pour apparaître.", + "atm9.quest.spawner.desc.wool": "La seule fonction de la Laine pour le générateur est de le rendre silencieux. Vous n'aimez pas entendre les bruits stupides du Générateur? Alors utilisez de la Laine! Indépendamment de la couleur, du fil ou du motif!", + "atm9.quest.spawner.desc.piglich": "Le Cœur de Piglich est largué par... eh bien, le Piglich. Il peut être utilisé pour augmenter la quantité de monstres qui PEUVENT apparaître d'un générateur. Les monstres générés sont aléatoires avec une quantité maximale déterminée par les Cœurs de Piglich. Il monte ou descend d'un pour chaque cœur, jusqu'à un maximum de 8.", + "atm9.quest.spawner.desc.apple": "En appliquant une Pomme d'Or sur un générateur, vous extrayez les âmes des monstres qui seront générées, ne laissant qu'une coquille vide de leur forme originale. Les monstres perdront toute IA, ils feront donc essentiellement ce qu'un support d'armure fait. Ils ne peuvent pas vous frapper, ne peuvent pas se téléporter, ne peuvent pas se déplacer d'eux-mêmes. Ils restent là, prêts à être tués, quelle excitation!", + "atm9.quest.spawner.desc.egg": "Ceci pourrait sembler nouveau pour ceux qui reviennent des versions précédentes. En utilisant un œuf de tortue sur un générateur, il ne générera que des versions bébé des monstres en lui-même. Cela ne fonctionne qu'avec les versions bébé vanilla des monstres, pas avec ceux des mods.", + "atm9.quest.spawner.desc.rods": "La Portée d'Apparition est la zone où les monstres peuvent apparaître. Plus la zone est grande, plus il y a de place pour qu'ils apparaissent. Plus la zone est petite, moins cher est l'usine.", + + + "atm9.quest.enchant.enchant": "Enchantement avec Apotheosis", + "atm9.quest.enchant.book": "La limite maximale de Vanilla n'est qu'un début", + "atm9.quest.enchant.hellshelf": "Bibliothèques de l'Enfer", + "atm9.quest.enchant.seashelf": "Bibliothèques Marines", + "atm9.quest.enchant.infusion": "Enchantement par Infusion", + "atm9.quest.enchant.arcana": "Arcana", + "atm9.quest.enchant.quanta": "Quanta", + "atm9.quest.enchant.eterna": "Eterna", + "atm9.quest.enchant.negative": "Quantités négatives", + "atm9.quest.enchant.other": "Autres objets d'infusion", + "atm9.quest.enchant.charms": "Rendre les charmes d'Apotheosis incassables", + "atm9.quest.enchant.trident": "Création d'un vrai trident", + "atm9.quest.enchant.library": "Bibliothèque d'enchantement", + "atm9.quest.enchant.alexandria": "Bibliothèque d'Alexandrie", + "atm9.quest.enchant.infused_hellshelf": "Bibliothèque de l'Enfer infusée", + "atm9.quest.enchant.infused_seashelf": "Bibliothèque Marine infusée", + "atm9.quest.enchant.sight": "Indices d'enchantement", + "atm9.quest.enchant.retification": "Rectification", + "atm9.quest.enchant.blazing": "Bibliothèque de l'Enfer Flamboyante", + "atm9.quest.enchant.glowing": "Bibliothèque de l'Enfer Lumineuse", + "atm9.quest.enchant.crystalline": "Bibliothèque Marine Cristalline", + "atm9.quest.enchant.heart-forged": "Bibliothèque Marine Forgée par le Cœur", + "atm9.quest.enchant.deepshelf": "Bibliothèque Profonde", + "atm9.quest.enchant.Soul_deep": "Bibliothèque Profonde touchée par l'Âme", + "atm9.quest.enchant.Soul_sculk": "Bibliothèque Skulk touchée par l'Âme", + "atm9.quest.enchant.echo_deep": "Bibliothèque Profonde résonnante", + "atm9.quest.enchant.echo_sculk": "Bibliothèque Skulk résonnante", + "atm9.quest.enchant.endshelf": "Bibliothèque de l'End", + "atm9.quest.enchant.pearlescent": "Bibliothèque de l'End Nacrée", + "atm9.quest.enchant.draconic": "Bibliothèque de l'End Draconique", + "atm9.quest.enchant.perfect": "Meilleure configuration d'enchantement", + + "atm9.quest.enchant.desc.enchant": "L'enchantement subit quelques modifications avec Apotheosis. Pour le résumer, 15 bibliothèques ne suffiront plus maintenant. De nouvelles bibliothèques ont été introduites, et des fonctionnalités supplémentaires sont désormais disponibles avec les tables d'enchantement. Nous espérons que ces quêtes vous fourniront les informations nécessaires pour une meilleure compréhension.", + "atm9.quest.enchant.desc.book": "Les bibliothèques sont votre point de départ, mais certainement pas votre point final. Du moins, pas avec les bibliothèques classique. Avec seulement des bibliothèques normales, vous ne pouvez obtenir qu'Eterna jusqu'à un maximum de 15. (Je vais expliquer les niveaux d'enchantement bientôt, mais sachez simplement que vous en avez besoin)", + "atm9.quest.enchant.desc.hellshelf": "Les bibliothèques de l'Enfer sont votre introduction à Quanta, elles donnent 3% de Quanta et 1,5 Eterna. Mieux que les bibliothèques classique, n'est-ce pas? Vous allez en avoir besoin d'au moins 6 pour la prochaine étape.", + "atm9.quest.enchant.desc.seashelf": "Les bibliothèques marines sont votre introduction à l'Arcana, elles donnent 2% d'Arcana et 1,5 Eterna. Mieux que les bibliothèques classique, n'est-ce pas? Vous allez en avoir besoin d'au moins 6 pour la prochaine étape.", + "atm9.quest.enchant.desc.infusion": "L'infusion est une version spéciale de l'enchantement qui est ironiquement utilisée pour de meilleurs enchantements. Lorsque la bonne quantité d'Eterna, Quanta et Arcana est atteinte, les enchantements offriront l'infusion. (Pour connaître les niveaux nécessaires, vous pouvez consulter JEI ou suivre ces quêtes)", + "atm9.quest.enchant.desc.arcana": "L'Arcana est une quantité très importante, elle augmente le nombre d'enchantements que vous obtenez et rend les enchantements rares plus courants. Un exemple serait avec les épées, châtiment est un enchantement très courant, mais le pillage est beaucoup plus rare. La valeur par défaut de l'Arcana est de 0% et le maximum est de 100%.", + "atm9.quest.enchant.desc.quanta": "Quanta détermine la randomité des enchantements que vous obtenez. Cela peut être utilisé contre vous en fonction de la Rectification. Si le Quanta est élevé et la Rectification est faible, vous avez plus de chances d'obtenir de mauvais enchantements et des malédictions. Le Quanta par défaut est de 15% et son maximum est de 100%. La Rectification par défaut est de 0% et le maximum est de 100%.", + "atm9.quest.enchant.desc.eterna": "Eterna définit le niveau d'enchantement qui détermine les enchantements que vous pouvez obtenir ou obtiendrez. Sa valeur par défaut est de 0 et le maximum est de 50.", + "atm9.quest.enchant.desc.negative": "Certaines infusions nécessitent des quantités très exactes d'Eterna, de Quanta ou d'Arcana. Pour les obtenir, vous pourriez avoir besoin de l'une de ces bibliothèques. Chacune diminue la quantité correspondante de manière proportionnelle.", + "atm9.quest.enchant.desc.other": "Ce ne sont pas seulement les bibliothèques qui peuvent être infusées!", + "atm9.quest.enchant.desc.charms": "Les charmes sont de nouvelles composantes avec Apotheosis qui vous permettent d'obtenir des effets de potion pendant beaucoup plus longtemps. Vous pouvez les infuser pour les rendre incassables. Il vous faut 50 Eterna, entre 8,5 et 13,5 Quanta, et entre 32,5 et 37,5 Arcana. Une façon de le faire est avec 5 Bibliothèques de l'End Draconique, 6 Bibliothèques de l'Enfer Lumineuse, 1 Bibliothèque l'Enfer Ardente, 1 Bibliothèque Marine Forgée par le Cœur et 2 Bibliothèques de Melons. {Au fait, j'ai utilisé n'importe quelle balise de Charme Curieux, donc certains objets qui peuvent être utilisés dans la quête ne peuvent pas être rendus incassables, seuls les charmes d'Apotheosis le peuvent. )", + "atm9.quest.enchant.desc.trident": "Apotheosis sait à quel point il peut être ennuyeux d'obtenir des Trident, alors ils l'ont facilité... enfin, un peu plus facile. Vous pouvez maintenant fabriquer un trident inerte et l'infuser pour obtenir un trident normal. Le trident nécessite entre 20 et 30 Eterna, entre 20% et 50% de Quanta, et au moins 35% d'Arcana. Vous pouvez obtenir cela avec 4 Bibliothèques Skulk résonnantes ou 2 Bibliothèques Marines Cristallines et 6 Bibliothèques Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.library": "C'est sans doute l'un des blocs les plus importants ajoutés par Apotheosis, la bibliothèque d'enchantement. Vous placez des livres, ils s'accumulent au fil du temps et peuvent être retirés à tout moment. Attention 1. Il a des limites, des limites élevées mais des limites 2. Il ne peut extraire que le niveau le plus élevé placé, indépendamment de la quantité.", + "atm9.quest.enchant.desc.alexandria": "La Bibliothèque d'Alexandrie est une meilleure bibliothèque d'enchantement. Elle peut contenir plus, c'est tout. Vous devez infuser une bibliothèque d'enchantement. Il lui faut exactement 50 Eterna, entre 45 % et 50 % de Quanta, et 100 % d'Arcana. Cela peut être fait avec 7 Bibliothèques Skulk résonnantes et 2 Bibliothèques Draconiques.", + "atm9.quest.enchant.desc.infused_hellshelf": "Pour obtenir des enchantements et niveaux max plus élevés, vous aurez besoin de Bibliothèques Infusées. Pour les obtenir, vous aurez besoin de 22,5 Eterna et de 30% de Quanta. La meilleure façon de les obtenir serait avec 15 bibliothèques classiques et 5 Bibliothèques de l'Enfer.", + "atm9.quest.enchant.desc.infused_seashelf": "Si vous voulez plus d'Eterna et d'Arcana, vous aurez besoin de Bibliothèques marines infusées. Pour les obtenir, vous avez besoin d'au moins 22,5 Eterna, 15% de Quanta et 10% d'Arcana. La meilleure façon de les obtenir serait avec 15 bibliothèques et 5 Bibliothèques marine. (15% Quanta est la valeur par défaut, vous n'aurez besoin d'aucune Bibliothèque de l'Enfer pour cela).", + "atm9.quest.enchant.desc.sight": "Vous avez déjà passé 3 mois à étudier le Code Galactique pour comprendre enfin le langage de la Table d'enchantement juste pour que cela soit du charabia? Non? De même pour moi, cependant, les indices d'enchantement servent de véritable interprète. Chaque indice d'enchantement vous révélera un enchantement avant de l'appliquer.", + "atm9.quest.enchant.desc.retification": "La Rectification est une quantité qui fonctionne avec Quanta, elle détermine si les enchantements seront bons ou mauvais. Plus il y a de Rectification, meilleurs sont les enchantements. Probablement nécessaire pour ceux qui veulent de bons équipements.", + "atm9.quest.enchant.desc.blazing": "La Bibliothèque de l'Enfer Flamboyante est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle augmente l'Eterna max à 30. L'indice négatif d'enchantement la rend un peu moins bonne pour l'enchantement normal, mais nous pouvons l'utiliser pour une meilleure infusion.", + "atm9.quest.enchant.desc.glowing": "La Bibliothèque de l'Enfer Lumineuse est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle augmente également l'Eterna max, mais ce ne sont pas les statistiques que nous recherchons pour l'enchantement. Indubitablement utile pour l'enchantement ordinaire toutefois!", + "atm9.quest.enchant.desc.crystalline": "La Bibliothèque Marine Cristalline est une amélioration de la Bibliothèque de l'Enfer Infusée. Elle est très bonne pour les enchantements normaux, mais ne nous donne pas assez d'Arcana pour la prochaine infusion dont nous aurons besoin. Toujours également de bonnes statistiques pour l'enchantement normal!", + "atm9.quest.enchant.desc.heart-forged": "La Bibliothèque Marine Forgée par le Cœur est une autre amélioration de la Bibliothèque Marine Infusée. Elle est un peu chère mais donne l'Arcana dont nous aurons besoin pour l'infusion et plus tard l'enchantement. La Rectification négative la rend un peu moins bonne pour l'enchantement normal, car elle est importante pour obtenir de bons enchantements.", + "atm9.quest.enchant.desc.deepshelf": "La Bibliothèque Profonde (non dormant) est votre prochaine étape pour l'enchantement. Comme tout le reste, il a besoin d'infusion. La Bibliothèque Profonde a besoin de 30 Eterna, 40% de Quanta et 40% d'Arcana. Vous pouvez obtenir cela avec 5 Bibliothèques Flamboyante et 4 Bibliothèques Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.Soul_deep": "Comme une Bibliothèque améliorée de l'Enfer, la Bibliothèque Profonde touchée par l'Âmef donne beaucoup de Quanta, cependant elle augmente le maximum d'Eterna à 37,5! Ce qui signifie de meilleurs enchantements!", + "atm9.quest.enchant.desc.Soul_sculk": "Étonnamment, vous n'avez pas besoin d'infusion pour celles-ci! Vous devez simplement tuer le boss le plus puissant de Minecraft vanilla! Les étagères de Skulk augmentent l'Eterna à 40, ce qui nous permettra d'infuser le prochain objet.", + "atm9.quest.enchant.desc.echo_deep": "Un peu cher, mais la Bibliothèque Profonde résonnante est comme une bibliothèque bien meilleure que la Bibliothèque Marine. (Au fait, vous devrez tuer pas mal de gardiens pour progresser davantage dans l'enchantement... j'aurais dû vous avertir plus tôt). Augmente également l'Eterna max à 37,5.", + "atm9.quest.enchant.desc.echo_sculk": "Il se peut que vous ayez besoin d'éliminer quelques gardiens pour les obtenir, mais Apotheosis facilite la tâche! Cette bibliothèque est principalement destinée à l'Arcana, mais c'est une bonne source pour toutes les quantités. Elle sera nécessaire pour la prochaine infusion.", + "atm9.quest.enchant.desc.endshelf": "Les derniers ensembles de bibliothèques dont vous aurez besoin sont les Bibliothèque de l'End, pour les obtenir, vous avez besoin de Souffle du Dragon infusé. Celle-ci s'est avérée être un défi à acquérir, cependant vous avez besoin d'au moins 40% d'Eterna, entre 15% et 25% de Quanta, et au moins 60% d'Arcana. Il doit être entre 15% et 25% de Quanta pour obtenir cela, vous pouvez essayer avec 9 Bibliothèques Skulk résonnantes et 4 Bibliothèques à Melons ou 2 Bibliothèques Skulk résonnantes et 10 Bibliothèque Marine Forgée par le Cœur.", + "atm9.quest.enchant.desc.pearlescent": "La Bibliothèque de l'End Nacrée est la bibliothèque la plus polyvalente. Elle donne également un maximum d'Eterna de 45, mais ce n'est pas la bibliothèque que nous recherchons pour obtenir la configuration parfaite.", + "atm9.quest.enchant.desc.draconic": "La Bibliothèque Draconique est la dernière bibliothèque dont nous aurons besoin pour une configuration parfaite. Il ne donne peut-être que de l'Eterna, mais il a un maximum d'Eterna de 50.", + "atm9.quest.enchant.desc.perfect": "Vous voulez LES enchantements les plus parfaits? Alors voici la configuration dont vous avez besoin, pour 100% de tout. 7 Bibliothèques Skulk résonnantes, 4 Bibliothèque Profonde touchée par l'Âme et 5 Bibliothèque Draconique vous donneront 50 Eterna, 100% de Quanta, 100% d'Arcana et 8 indices d'enchantement. 4 étagères de Rectification infusées donneront 100% de Rectification. Et la Bibliothèque Profonde des Trésors Arcanes couronnera le tout avec des enchantements de trésor.", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forgé dans le feu de mille soleils." +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/it_it.json b/kubejs/assets/kubejs/lang/it_it.json new file mode 100755 index 0000000..d480f32 --- /dev/null +++ b/kubejs/assets/kubejs/lang/it_it.json @@ -0,0 +1,6824 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Benvenuto", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Bacheca delle Taglie", + "atm9.chapters.4.title": "Consigli e Trucchi", + "atm9.chapters.group.1.": "Obiettivi Principali", + "atm9.chapters.5.title": "&aCapitolo 1&r: &bL' Inizio&r", + "atm9.chapters.6.title": "&aCapitolo 2&r: &6La Stella ATM", + "atm9.chapters.7.title": "&aCapitolo 3&r: &dCreativa ", + "atm9.chapters.group.2.": "Utensili e Armi", + "atm9.chapters.8.title": "Strumenti di Apotheosis", + "atm9.chapters.52.title": "Utensili di Base", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Immagazzinamento", + "atm9.chapters.10.title": "Immagazzinamento di Base", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Risorse", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Cibo e Coltivazioni", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tecnologia", + "atm9.chapters.54.title": "Alchemistry", + "atm9.chapters.18.title": "Create", + "atm9.chapters.55.title": "Deep Resonance", + "atm9.chapters.56.title": "Draconic Evolution", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAvanzato&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.58.title": "Railcraft", + "atm9.chapters.61.title": "Generators N Furnaces", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Per Iniziare", + "atm9.chapters.26.title": "Età del Vapore", + "atm9.chapters.27.title": "Voltaggio Basso", + "atm9.chapters.28.title": "Voltaggio Medio", + "atm9.chapters.29.title": "Voltaggio Alto", + "atm9.chapters.30.title": "Voltaggio Estremo", + "atm9.chapters.31.title": "Voltaggio Assurdo", + "atm9.chapters.32.title": "Voltaggio Ridicolo", + "atm9.chapters.33.title": "Modulo Punto Zero", + "atm9.chapters.34.title": "Voltaggio Ultimo", + "atm9.chapters.35.title": "Voltage Ultra Alto", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Pietre Miliari", + "atm9.chapters.group.7.": "Magia", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.53.title": "Iron's Spells 'n Spellbooks", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Esplorazione", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + "atm9.chapters.group.9.": "Logistica", + "atm9.chapters.57.title": "Pylons", + "atm9.chapters.59.title": "Modular Routers", + "atm9.chapters.60.title": "Logistica Base", + + + "atm9.quest.welcome.team": "Creare una Squadra", + "atm9.quest.welcome.commands": "Comandi Utili", + "atm9.quest.welcome.welcome": "&dBenvenuto su All The Mods 9!", + "atm9.quest.welcome.quests": "Obiettivi", + "atm9.quest.welcome.claims": "Claimare Chunk", + "atm9.quest.welcome.translations": "All The Translations", + + "atm9.quest.welcome.desc.team": "Se vuoi creare una squadra per te e i tuoi amici, usa il comando &a/ftbteams party create (nome della squadra)&r per creare una squadra!", + "atm9.quest.welcome.desc.commands": "Ci sono un sacco di comandi utili in ATM. Eccone alcuni: \\n \\n &e/sethome&r (nome casa) | Ti permette di impostare una casa a cui ti puoi teletrasportare usando /home (casa). Esempio: /sethome farm - poi teletrasportati con /home farm \\n \\n &e/spawn&r | Questo ti teletrasporta al tuo spawn. \\n \\n &e/rtp&r | 'Random Teleport' Ti teletrasporta in un punto a caso del mondo. \\n \\n Nota bene: Questi comandi hanno conti alla rovescia e limiti. Se vorresti cambiarli, puoi modificare il file config che puoi trovare qui: \\n \\n - Per il Singleplayer | &osaves/(nome del salvataggio)/serverconfig/ftbessentials.snbt&r \\n \\n - Per i Server | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 è un modpack 'kitchensink' che ti permette di esplorare il mondo di Minecraft moddato a modo tuo!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 è al momento in beta&r. Mod verranno aggiunte o rimosse con gli update.", + "atm9.quest.welcome.desc.welcome3": "Se hai domande o problemi, Sentiti libero di entrare nel server Discord di ATM!", + "atm9.quest.welcome.desc.quests1": "In questo modpack, gli Obiettivi sono opzionali. Le Mod non sono bloccate dietro il completamento degli Obiettivi!", + "atm9.quest.welcome.desc.quests2": "Gli Obiettivi individuali al di fuori degli Obiettivi principali servono come guida alle Mod. Se vuoi seguire la progressione, assicurati di controllare gli Obiettivi Principali!", + "atm9.quest.welcome.desc.quests3": "La maggior parte degli Obiettivi nel modpack sono inoltre fatti da &2AlfredGG&r. Le Quest sono un lavoro duro, quindi se ti piacerebbe supportarlo, puoi cliccare sulla sua foto qui sotto!", + "atm9.quest.welcome.desc.claims1": "Per claimare Chunk, apri la tua Mappa usando &6M&r, poi clicca l'icona &aClaim Map&r in alto a sinistra.", + "atm9.quest.welcome.desc.claims2": "Per claimare un Chunk, tasto sinistro del mouse e trascina per claimare.", + "atm9.quest.welcome.desc.claims3": "Per forzare il caricamento di un Chunk, shift-click sinistro sul chunk. Se ha funzionato, vedrai le linee sul chunk.", + "atm9.quest.welcome.desc.translations":"Le nostre Quest sono state tradotte dai traduttori volontari che seguono.", + + "atm9.quest.welcome.img.discord": "Entra nel Discord!", + + + "atm9.quest.allthemodium.intro": "Introduzione all'Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Minerale di Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Minerale di Vibranium", + "atm9.quest.allthemodium.unob_ore": "Minerale di Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&rUpgrade di &6AllTheModium", + "atm9.quest.allthemodium.vib_smith": "&rUpgrade di &bVibranium", + "atm9.quest.allthemodium.unob_smith": "&rUpgrade di &dUnobtainium", + "atm9.quest.allthemodium.atm_armor": "&rArmatura di &6Allthemodium", + "atm9.quest.allthemodium.vib_armor": "&rArmatura di &bVibranium", + "atm9.quest.allthemodium.unob_armor": "&rArmatura di &dUnobtainium", + "atm9.quest.allthemodium.atm_tools": "&rUtensili di &6Allthemodium", + "atm9.quest.allthemodium.vib_tools": "&rUtensili di &bVibranium", + "atm9.quest.allthemodium.unob_tools": "&rUtensili di &dUnobtainium", + "atm9.quest.allthemodium.teleport": "Le Dimensioni di AllTheModium", + "atm9.quest.allthemodium.mining": "Mining Dimension", + "atm9.quest.allthemodium.other": "L'Other", + "atm9.quest.allthemodium.beyond": "Il Beyond", + "atm9.quest.allthemodium.furnace": "&rFornaci più &dveloci", + "atm9.quest.allthemodium.bees": "&rApi di &6ATM", + "atm9.quest.allthemodium.carrot": "Carota AllTheModium", + "atm9.quest.allthemodium.apple": "Mela AllTheModium", + "atm9.quest.allthemodium.atm_vib": "Lega Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Lega Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Lega Unobtainium-Vibranium", + "atm9.quest.allthemodium.pickaxe": "Piccone di Lega", + "atm9.quest.allthemodium.sword": "Lama di Lega", + "atm9.quest.allthemodium.axe": "Ascia di Lega", + "atm9.quest.allthemodium.shovel": "Pala di Lega", + "atm9.quest.allthemodium.paxel": "Multiattrezzo di Lega", + + "atm9.quest.allthemodium.desc.intro1": "&dLa mod Allthemodium&r è il cuore di tutti i Modpack AllTheMods. Questa mod aggiunge minerali di fine gioco al mondo che amplificano la tua esperienza moddata.", + "atm9.quest.allthemodium.desc.intro2": "Puoi trovare più info sulla mod nel &rlibro &9Allthemodium.", + "atm9.quest.allthemodium.desc.atm_ore1": "Questo minerale lussuoso è l'inizio del tuo viaggio per diventare OP!", + "atm9.quest.allthemodium.desc.atm_ore2": "è trovato nel bioma Profondità Oscura attorno al soffitto e alle pareti, o nella Mining Dimension al livello dell'Ardesia Profonda (deepslate).", + "atm9.quest.allthemodium.desc.vib_ore1": "Il prossimo step nella nostra avventura per diventare (quasi) invincibili.", + "atm9.quest.allthemodium.desc.vib_ore2": "Trova questo minerale raro nel Nether sopra Y64 sul soffitto o le pareti di qualunque bioma.", + "atm9.quest.allthemodium.desc.vib_ore3": "Puoi trovare questo minerale anche in qualsiasi bioma dell'Other, tra Y0 e Y40 sui muri delle caverne e i soffitti.", + "atm9.quest.allthemodium.desc.vib_ore4": "Nota bene: Il minerale può essere trovato solo esposto all'aria!", + "atm9.quest.allthemodium.desc.unob_ore": "Un minerale estremamente raro che può essere trovato solo nella zona Elevata dell'End (End Highlands).", + "atm9.quest.allthemodium.desc.atm_smith": "Può essere trovato &2spazzolando&r &aArgilla Sospetta&r nella &dCittà Antica&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Può essere trovato &2spazzolando&r &aSabbia delle Anime Sospetta&r nelle &dBastioni&r nel &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Questo oggetto può essere trovato come loot nelle librerie nei &aDungeon&r dell'Other .", + "atm9.quest.allthemodium.desc.atm_tools": "Nota bene: anche se l'&aUpgrade Template&r non è necessario per creare gli strumenti, risparmierai un sacco di &rLingotti di Allthemodium&6!", + "atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.", + "atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.", + "atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.", + "atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.", + "atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!", + "atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.", + "atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.", + "atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!", + "atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!", + + + "atm9.quest.bounty.board": "La Bacheca delle Taglie", + "atm9.quest.bounty.zombie": "&l&9Taglia dell'Overworld:&r&e Zombie", + "atm9.quest.bounty.skeleton": "&l&9Taglia dell'Overworld:&r&e Scheletri", + "atm9.quest.bounty.creeper": "&l&9Taglia dell'Overworld:&r&e Creeper", + "atm9.quest.bounty.spider": "&l&9Taglia dell'Overworld:&r&e Ragni", + "atm9.quest.bounty.witch": "&l&9Taglia dell'Overworld:&r&e Streghe", + "atm9.quest.bounty.blaze": "&l&cTaglia del Nether:&r&e Blaze", + "atm9.quest.bounty.wither_skeleton": "&l&cTaglia del Nether:&r&e Scheletri Wither", + "atm9.quest.bounty.enderman": "&l&9Taglia dell'End:&r&e Endermen", + "atm9.quest.bounty.dragon": "Uccidi l'Ender Dragon", + "atm9.quest.bounty.wither": "Uccidi il Wither", + "atm9.quest.bounty.elder": "Uccidi il Guardiano Antico", + "atm9.quest.bounty.warden": "Uccidi il Warden", + "atm9.quest.bounty.trader": "Uccidi il Mercante Ambulante e i suoi Lama fastidiosi", + "atm9.quest.bounty.chimera": "Uccidi il Wilden Chimera", + + "atm9.quest.bounty.desc.board1": "Qui troverai tutte le rimcopense che puoi ottenere uccidendo i nemici.", + "atm9.quest.bounty.desc.board2": "Questa pagina è un lavoro in corso!", + "atm9.quest.bounty.desc.trader1": "'Mentre facevo la maggior parte degli Obiettivi per ATM7, il Mercante Ambulante ha pensato che sarebbe stato divertente spingermi di continuo nella schermata degli obiettivi.", + "atm9.quest.bounty.desc.trader2": "Falli fuori. Tutti quanti.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Uccidere Tutto", + "atm9.quest.bounty.subt.zombie": "Uccidi 5 Zombie", + "atm9.quest.bounty.subt.skeleton": "Uccidi 5 Scheletri", + "atm9.quest.bounty.subt.creeper": "Uccidi 5 Creeper", + "atm9.quest.bounty.subt.spider": "Uccidi 5 Ragni", + "atm9.quest.bounty.subt.witch": "Uccidi 5 Streghe", + "atm9.quest.bounty.subt.blaze": "Uccidi 5 Blaze", + "atm9.quest.bounty.subt.wither_skeleton": "Uccidi 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Uccidi 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Questa è personale' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Non è nemmeno la mia forma finale.", + + + "atm9.quest.tips.tricks": "Consigli e Trucchi!", + "atm9.quest.tips.tipped_out": "Tipped Out", + "atm9.quest.tips.mobs": "Prevenire Spawn di mob", + "atm9.quest.tips.stick": "Craftare..... su un bastone!", + "atm9.quest.tips.exp": "Immagazzinare Esperienza", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Bacchetta della Costruzione", + "atm9.quest.tips.compass": "Bussola della Natura", + "atm9.quest.tips.sleep": "Comfort", + "atm9.quest.tips.belt": "Cintura degli Attrezzi", + "atm9.quest.tips.sink": "Acqua Infinita", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Generazione di RF", + + "atm9.quest.tips.desc.tricks": "In questa pagina, troverai oggetti e informazioni utili per aiutarti nel tuo viaggio!", + "atm9.quest.tips.desc.mobs": "Se piazzata, la &9Mega Torch&r previene lo spawn di Mob Ostili nel raggio di 64 blocchi. \\n \\n Ottima per formare spawn ostili nelle parti oscure della tua base", + "atm9.quest.tips.desc.stick": "Ti serve una crafting table portatile? E una smithing table portatile? \\n \\n &9Crafting On A Stick&r aggiunge la versione portatile di alcune delle tue tavole da lavoro preferite! Questo è un must agli inizi.", + "atm9.quest.tips.desc.exp": "L'&9Experience Crystal&r (cristallo di esperienza) ti permette di conservare esperienza dandole i tuoi livelli oppure pompando esperienza da un barile. \\n \\n Puoi anche trasferire a te stesso l'esperienza immagazzinata per aumentare di livello con un click!", + "atm9.quest.tips.desc.magnet": "Questo è un Magnete Semplice! \\n \\n Consiglio: Puoi impostare un tasto per accenderlo e spegnerlo!", + "atm9.quest.tips.desc.shrink": "Usa questo oggetto per rimpicciolirti. Utile per lavorare ai tuoi macchinari ed è divertente in generale.", + "atm9.quest.tips.desc.wand": "La mod &9Construction Wand&r aggiunge delle bacchette utili usate per costruire. \\n \\n Quando fai click-destro su una faccia di un blocco con la bacchetta, estenderà quella faccia per quanti blocchi hai nel tuo inventario.", + "atm9.quest.tips.desc.compass": "Ti dà una lista di biomi che puoi cercare. \\n \\n Seleziona un biomba, clicca 'Search.' Vedrai qualche informazione in alto a sinistra, e la bussola ti guiderà nella direzione di quel bioma.", + "atm9.quest.tips.desc.sleep": "La sleeping bag, cioè il sacco a pelo, ti permette di dormire la notte. \\n \\n L'hammock (l'amaca) ti permette di dormire durante il giorno. \\n \\n Nessuno dei due cambierà il tuo punto di spawn.", + "atm9.quest.tips.desc.belt": "Un modo veloce per alternare gli Attrezzi. \\n \\n Aggiungici sacchetti per la cintura (belt pouches) nell'incudine per aumentare lo spazio.", + "atm9.quest.tips.desc.sink": "Oggetto per ottenere acqua infinita facilmente. Serve altra acqua? Fanne un altro!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "E altri Oggetti Utili!", + "atm9.quest.tips.subt.tipped_out": "Completa tutti i suggerimenti!", + "atm9.quest.tips.subt.magnet": "Un Semplice Magnete!", + "atm9.quest.tips.subt.shrink": "Tesoro Mi Sono Rimpicciolito", + "atm9.quest.tips.subt.compass": "Aiuta a Trovare Biomi", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Può essere usato come raffreddatore del Reattore", + "atm9.quest.tips.subt.spawner": "Cambiamenti degli Spawner con Apotheosis", + "atm9.quest.tips.subt.mahou": "Cambiamenti di Mahou in ATM9", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eBenvenuto nel Capitolo per Iniziare&r!", + "atm9.quest.chapter1.crafting": "Mettendo il Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dLoot Chests&r", + "atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStarter Power&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "La &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals&r", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End&r", + "atm9.quest.chapter1.ender_dragon": "&5The End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden&r", + "atm9.quest.chapter1.atm": "AllTheModium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore&r", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims&r", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming&r", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aStorage&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be 10 Melonshelves, &95 Echoing Sculkshelves&r, and &95 Soul-Touched Sculkshelves&r. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &97 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d4 Draconic Endshelves&r, &92 Echoing Sculkshelves&r, &91 Soul-Touched Sculkshelf&r, and 3 Melonshelves. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.sigils": "Just Sigils now!", + "atm9.quest.affixes.socket": "&5Sigil of Socketing&r", + "atm9.quest.affixes.unnaming": "&7Sigil of Unnaming&r", + "atm9.quest.affixes.withdrawal": "&aSigil of Withdrawal&r", + "atm9.quest.affixes.rebirth": "&dSigil of Rebirth&r", + "atm9.quest.affixes.enhancement": "&6Sigil of Enhancement&r", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + "atm9.quest.affixes.augment": "(Best) Augmenting Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.sigils": "Sigils are items used to change your Apotheosis Affixed items whether it be clearing sockets, adding more sockets, or removing the name. All are used with your item in a Smithing Table, Reforging Table, or Augementing Table.", + "atm9.quest.affixes.desc.socket": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the Sigil in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.withdrawal": "Thankfully Apotheosis has made taking sockets out of tools much easier! Now instead of having to choice whether to save the Tool or Gem you can now keep both. Use the Sigil of Withdrawal with an Affixed Tool in a Smithing Table and you'll separate the Gem.", + "atm9.quest.affixes.desc.rebirth": "The Sigil of Rebirth is Fuel for the Simple and Better Reforging Table. They still need the other Material and obviously the item it'll change to work though.", + "atm9.quest.affixes.desc.enhancement": "Augmenting Table needs different Fuel to work, and that Fuel is Sigils of Enhancement.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, Sigils of Rebirth, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + "atm9.quest.affixes.desc.augment": "This is what you really need for perfect affixes. First you need the Table, a Tool, and Sigils of Enhancement. Once you have all those, the world is all yours. You can reroll affixes, choose a specific affix, or upgrade set affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarden Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarden Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.f_controller": "Storage Controller", + "atm9.quest.storage.acess_point": "Controller Acess Point", + "atm9.quest.storage.simple_compacting": "Simple Compacting Drawer", + "atm9.quest.storage.adv_compacting": "Advanced Compacting Drawer", + "atm9.quest.storage.framed": "Framed Drawers", + "atm9.quest.storage.fluid_drawers": "Fluid Drawers", + "atm9.quest.storage.f_upgrades": "Other Upgrades", + "atm9.quest.storage.puller": "Puller Upgrade", + "atm9.quest.storage.pusher": "Pusher Upgrade", + "atm9.quest.storage.f_void": "Void Upgrade", + "atm9.quest.storage.downgrade": "Downgrade Upgrade", + "atm9.quest.storage.redstone": "Redstone Upgrade", + "atm9.quest.storage.collector": "Collector Upgrade", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest/Barrel", + "atm9.quest.storage.iron": "Iron Chest/Barrel", + "atm9.quest.storage.gold": "&eGold Chest/Barrel&r", + "atm9.quest.storage.diamond": "&bDiamond Chest/Barrel&r", + "atm9.quest.storage.netherite": "&5Netherite Chest/Barrel&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + "atm9.quest.storage.s_controller": "Sophisticated Storage Controller", + "atm9.quest.storage.storage_tool": "Storage Tool", + "atm9.quest.storage.storage_link": "Storage Link", + "atm9.quest.storage.rftools": "RFTools Storage", + "atm9.quest.storage.scanner": "Storage Scanner", + "atm9.quest.storage.modular": "Modular Storage", + "atm9.quest.storage.rf_filter": "Filter Module.", + "atm9.quest.storage.module1": "Tier 1 Storage Module", + "atm9.quest.storage.module2": "Tier 2 Storage Module", + "atm9.quest.storage.module3": "Tier 3 Storage Module", + "atm9.quest.storage.module4": "Tier 4 Storage Module", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a drawer, be it 1x1, 2x1 or 2x2. Drawers can hold a ton of stacks of 1/2/4 items depending on the drawer type.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.f_controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all the items in your inventory that have a slot in the drawers network will be pulled. \\n \\n By Sneak + Right Clicking the controller with a empty hand, you open the upgrades tab, add normal storage upgrades to those slots to increase the Controller range. Max range is 40 blocks for all sides, or a cube of 80x80x80.", + "atm9.quest.storage.desc.acess_point": "Acts as a Storage Controller when linked to it, being able to be pushed into or pulled from. Basically a entry point for the drawers.", + "atm9.quest.storage.desc.simple_compacting": "This drawer will auto convert the item placed inside to it's compacted form.", + "atm9.quest.storage.desc.adv_compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.framed": "Want to have custom drawers? Look no further, these can mimic a block's texture on the outside, and a different one in the front. \\n \\n Follow the tooltip on how to do it.", + "atm9.quest.storage.desc.fluid_drawers": "If you though this mod only stored items, you would be wrong, there are also Fluid Drawers. \\n They work the same way as regular drawers, but store fluids instead.", + "atm9.quest.storage.desc.f_upgrades": "Aside from the storage upgrades, there is also other usefull upgrades.", + "atm9.quest.storage.desc.puller": "This upgrade allows the drawer to pull in items from any side.", + "atm9.quest.storage.desc.pusher": "This upgrade allows the drawer to push out items into any side.", + "atm9.quest.storage.desc.f_void": "This upgrade will void extra items that come when the drawer is full. This is usefull to prevent overflow or to prevent a setup from backing up due to the storage being full.", + "atm9.quest.storage.desc.downgrade": "This upgrade will downgrade the drawer max space to a stack. This can be usefull for keeping items on stock, but not too many.", + "atm9.quest.storage.desc.redstone": "This upgrade will make the drawer output a redstone signal on all sides, signal strenght saying how full/empty it is. \\n For multi-slot drawers, the upgrade can be configured to which slot to monitor. \\n \\n 0 - means empty \\n 15 - means full.", + "atm9.quest.storage.desc.collector": "This upgrade will make the drawer vaccum items in from one of the sides.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Storage allows you to upgrade your chests/barrels with metals to increase storage! You can also add upgrade filters to increase their functionality. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest or barrel, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + "atm9.quest.storage.desc.s_controller": "The Controller allows to work with multiple storages as if they were one big storage multiblock. \\n \\n This allows for a very large storage network, which can be combined with mods like Applied Energistics, Refined Storage or Integrated Dynamics, as the controller acts as a in/out point for all storages attached to it. \\n \\n Connecting either can be done by simply putting storages next to controller or next to others that are already connected to controller (works up to 14 blocks away from controller in all directions)", + "atm9.quest.storage.desc.storage_tool": "The controller is also able to connect to other storages wirelessly, this is possible using the Storage Tool, just right click the controller to bind it, and right click the storages to link them. \\n \\n The range for wireless linking is the same as regular, 14 blocks of space.", + "atm9.quest.storage.desc.storage_link": "Storage link allows you to connect multiple storages that are not attached to controller or any blocks that are connected to it. \\n \\n So its a way to wirelessly connect a \"multiblock\" of storages without needing to right click each one of them. \\n \\n 14 blocks of range still applies.", + "atm9.quest.storage.desc.rftools": "RFTools is a powerfull mod with tons of usefull machines/blocks in many different categories. Storage is one of them.", + "atm9.quest.storage.desc.scanner": "The Storage Scanner is a very powerfull early-game storage \"system\", it uses energy to wirelessly read and acess inventories in a area up to 20 blocks.\n\n It allows you to store items through it and craft using the items in all of the inventories as well. \n\n\n &oNote and recomendation:&r It doesnt deal well with double-chests(it reads them as 2 different chests, showing 2 times the items), either find the duplicates, and click the star icon in one of them, or just dont have double-chests.", + "atm9.quest.storage.desc.modular": "Modular Storage is the main storage component in RFTools, it stores the items in digital form, and as the name suggests, you can have multiple of them working as one. \n\n How much it stores will depend on the Storage Module tier you have. \n\n Digital systems are more sensitive to trash and high NBT items. What's that? Look for the \"NBT and you\" quest in the middle of this chapter.", + "atm9.quest.storage.desc.filter": "The filter module has many uses, one of which being limiting what items can enter a Modular Storage, be it by you, or by external sources, like hoppers or pipes.", + "atm9.quest.storage.desc.module1": "Storage Modules are the disks of Modular Storage, each tier has a different quantity of stacks it can fit inside. \n\n This one, the first one, has 100 stacks capacity. Keep in mind that that can be either 100 stacks of stone, or 100 pieces or armor/tools, as they dont stack, so be carefull with putting trash in your system.", + "atm9.quest.storage.desc.module2": "Tier 2, 200 stacks space.", + "atm9.quest.storage.desc.module3": "Tier 3, 300 stacks space.", + "atm9.quest.storage.desc.module4": "Tier 4, 500 stacks space.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.f_controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto Compacts/Decompacts.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests and Barrels!", + "atm9.quest.storage.subt.chest": "The First One", + "atm9.quest.storage.subt.iron": "A single chest/barrel the size of 2.", + "atm9.quest.storage.subt.gold": "More room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "The bigger the better, right?", + "atm9.quest.storage.subt.upgrade": "Utility for Chests and Barrels", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + "atm9.quest.storage.subt.rftools": "The multitool tech mod.", + "atm9.quest.storage.subt.scanner": "No need to run around to find a item anymore.", + "atm9.quest.storage.subt.modular": "Going digital.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \\\"Crude\\\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + + + "atm9.quest.alchem.basics": "Alchemistry Basics", + "atm9.quest.alchem.dissolving": "Dissolving", + "atm9.quest.alchem.combining": "Combining", + "atm9.quest.alchem.compacting": "Compacting", + "atm9.quest.alchem.atomizing": "Atomizing", + "atm9.quest.alchem.liquifying": "Liquifying", + "atm9.quest.alchem.reactors": "Building Reactors", + "atm9.quest.alchem.fission": "Fission Reactor", + "atm9.quest.alchem.fusion": "Fusion Reactor", + "atm9.quest.alchem.graphite": "Graphite", + "atm9.quest.alchem.graphitedust": "Graphite Dust", + "atm9.quest.alchem.diamonds": "Diamonds!", + "atm9.quest.alchem.element": "Metal Element", + "atm9.quest.alchem.dust": "Metal Dust", + "atm9.quest.alchem.ingot": "Metal Ingot", + "atm9.quest.alchem.netherstars": "Nether Stars", + + "atm9.quest.alchem.subt.basics": "Earth, Fire, Water, Air?", + "atm9.quest.alchem.subt.dissolving": "Creating Elements", + "atm9.quest.alchem.subt.combining": "Combining Elements", + "atm9.quest.alchem.subt.compacting": "Compacting Elements", + "atm9.quest.alchem.subt.atomizing": "Liquids to Solids", + "atm9.quest.alchem.subt.liquifying": "Solids to Liquids", + "atm9.quest.alchem.subt.oxygen": "Oxidizing Elements", + "atm9.quest.alchem.subt.oxide": "Needed for Reactor Glass", + "atm9.quest.alchem.subt.potassium": "To the Fusion Reactor!", + "atm9.quest.alchem.subt.zirconium": "To the Fission Reactor!", + "atm9.quest.alchem.subt.fission": "Dividing", + "atm9.quest.alchem.subt.fusion": "Adding", + "atm9.quest.alchem.subt.graphite": "Coal", + "atm9.quest.alchem.subt.graphitedust": "To", + "atm9.quest.alchem.subt.diamonds": "Diamonds", + "atm9.quest.alchem.subt.fornetherstars": "Used to make Nether Stars", + "atm9.quest.alchem.subt.netherstars": "Not the ATM Star :(", + + "atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.", + "atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.", + "atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.", + "atm9.quest.alchem.desc.compacting": "Cemicals to Dust.", + "atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.", + "atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.", + "atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.", + "atm9.quest.alchem.desc.leadoxide": "Combine 1 Oxygen and 1 Lead.", + "atm9.quest.alchem.desc.silicon": "You would think you would be able to get this by dissolving silicon... I recommend dissolving ender pearls.", + "atm9.quest.alchem.desc.lead": "Dissolve Lead.", + "atm9.quest.alchem.desc.reactors.1": "Both Reactors need Reactor Casings. Reactor Glass is highly recommended.", + "atm9.quest.alchem.desc.reactors.2": " You're going to need a lot of platinum for this.", + "atm9.quest.alchem.desc.zirconium.1": "Make the Fusion Reactor first...", + "atm9.quest.alchem.desc.zirconium.2": "Dissolve Stone", + "atm9.quest.alchem.desc.zirconiumdust": "Compact Zirconium.", + "atm9.quest.alchem.desc.zirconiumingot": "Smelt Zirconium Dust.", + "atm9.quest.alchem.desc.bothreactors": "Use the guidebook to help you build this (press on the eye). Glass isn't required, but is highly recommended.", + "atm9.quest.alchem.desc.fission": "The Fusion Reactor is a multiblock structure used to divide an element into 2 new elements from the atomic numbers of the element put in. For example, if you put in Bismuth (83), you'll get Molybdenum (42) and Niobium (41). Requires FE to run.", + "atm9.quest.alchem.desc.potassium": "Dissolve Potatoes. Should be able to dissolve bananas...", + "atm9.quest.alchem.desc.potassiumdust": "Compact Potassium.", + "atm9.quest.alchem.desc.potassiumingot": "Smelt Potassium Dust.", + "atm9.quest.alchem.desc.fusion": "The Fusion Reactor is a multiblock structure used to combine 2 elements together to create a new element from the atomic numbers of the elements put in. For example, if you put Molybdenum (42) and Niobium (41), you'll get Bismuth (83). Requires FE to run.", + "atm9.quest.alchem.desc.graphite.1": "Should be obtainable with Graphite essence...", + "atm9.quest.alchem.desc.graphite.2": "Dissolve Coal or compact Carbon.", + "atm9.quest.alchem.desc.graphitedust": "Compact 8 Graphite to make Graphite Dust.", + "atm9.quest.alchem.desc.diamonds": "Compact 16 Graphite Dust to make Diamonds!", + "atm9.quest.alchem.desc.64mendelevium": "Dissolve Wither Skeleton Skulls.", + "atm9.quest.alchem.desc.64titanium": "Dissolve Basalt to get Titanium Oxide, then dissolve that.", + "atm9.quest.alchem.desc.64dysprosium": "Dissolve Stone.", + "atm9.quest.alchem.desc.64Lutetium": "Dissolve Chorus Fruit.", + "atm9.quest.alchem.desc.netherstars": "Alchemistry can also be used to automate nether stars. Combine 64 Titanium, 64 Mendelevium, 64 Dysprosium and 64 Lutetium in a Combiner to make a Nether Star.", + "atm9.quest.alchem.desc.element": "Some elements are also ingots in ATO.", + "atm9.quest.alchem.desc.dust": "The elements for metals in ATO can be turned into dust.", + "atm9.quest.alchem.desc.ingot": "The Dust can then be smelted into Ingots.", + "atm9.quest.alchem.desc.H": "There's Hydrogen and...", + "atm9.quest.alchem.desc.Na": "For Salty Times", + "atm9.quest.alchem.desc.K": "Bananas aren't a good source of Potassium.", + "atm9.quest.alchem.desc.Ca": "So you'll grow Strong!", + "atm9.quest.alchem.desc.Mn": "This is the Periodic Table!", + "atm9.quest.alchem.desc.Pr": "That's how this quest chapter got added.", + "atm9.quest.alchem.desc.Pm": "Good, I'm not a morning person.", + "atm9.quest.alchem.desc.Gd": "No, I won't make you get a stack.", + "atm9.quest.alchem.desc.Ho": "What did you just call me?", + "atm9.quest.alchem.desc.Tm": "Nice™.", + "atm9.quest.alchem.desc.Bi": "Now we're talking Bismuth!", + "atm9.quest.alchem.desc.Th": "Odinson.", + "atm9.quest.alchem.desc.Np": "You should be able to get this... No problem.", + "atm9.quest.alchem.desc.Am": "Good, I'm a morning person.", + "atm9.quest.alchem.desc.No": "How about, yes?", + "atm9.quest.alchem.desc.Rf": "Another Rf?", + "atm9.quest.alchem.desc.Mc": "Mc, for Minecraft?", + "atm9.quest.alchem.desc.Og": "Og? But it's the newest one?", + + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contraptions in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + + "atm9.quest.deep.crystal": "Using Crystals", + "atm9.quest.deep.controller": "Generator Controller", + "atm9.quest.deep.part": "Generator Part", + "atm9.quest.deep.collector": "Energy Collector", + "atm9.quest.deep.generator": "Generator Multiblock", + "atm9.quest.deep.pedestal": "Auto placing and breaking of crystals", + "atm9.quest.deep.empty": "Used up Crystal", + "atm9.quest.deep.energy": "Energy", + "atm9.quest.deep.ore": "Making Crystals", + "atm9.quest.deep.smelter": "Smelting Ores", + "atm9.quest.deep.liquid": "Tanks!!!", + "atm9.quest.deep.quality": "Quality (control)", + "atm9.quest.deep.purity": "Purity", + "atm9.quest.deep.strength": "Strength", + "atm9.quest.deep.efficiency": "Efficiency", + "atm9.quest.deep.purifier": "Purifier", + "atm9.quest.deep.catalyst": "Catalysts", + "atm9.quest.deep.laser": "Laser", + "atm9.quest.deep.lens": "Ready, Aim, Fire!", + "atm9.quest.deep.crystallizer": "Crystallizer", + "atm9.quest.deep.radiation": "!!!WARNING RADIATION!!!", + + "atm9.quest.deep.desc.crystal": "Deep Resonance main goal is making you energy! \\n\\nEnergy from Crystals! \\n\\nFrom Crystals that make 1RF/t to 10kRF/t they all make energy the same way, the Generator multiblock.", + "atm9.quest.deep.desc.controller": "The Heart of the Generator is the Controller. When a redstone signal is sent to it, it will turn on the Controller which turns on the Generator. A simple way of doing so is with a Lever next to it. When the Generator is turned on: it will make noise and continue doing so and the Generator Parts will turn red. (There is a bug that when turned on the Controller might still say Off). You only need 1 Controller.", + "atm9.quest.deep.desc.part": "The Generator Parts must be connected to each other and the Controller. Each Part can hold 2 Crystals or up to 10kRF/t. If you have a Crystal that does more you'll need more Parts. These will light up red when powered on.", + "atm9.quest.deep.desc.collector": "This part actually takes power from the Crystals. There can only be 1 and it must be placed over the Generator Parts. The Crystals need to be placed next to the Collector.", + "atm9.quest.deep.desc.generator": "Finally! The Generator Multiblock, or Crystal Generator to differeniate it from the hundreds of other generators. Have 1 Generator Controller, with as many Generator Parts you want connected to it and 1 Energy Collector on top. Give a Redstone signal to the Controller and it should power up. Text will pop up in chat if something is wrong, like too many collectors or not enough parts.", + "atm9.quest.deep.desc.pedestal": "The Pedestal is a simple but helpful machine. When fed Crystals it will place them down in front of it. When the Crystal in front of it has no more Power it will pick them up. It does not require power or lava to run.", + "atm9.quest.deep.desc.empty": "Power is one of the parts of Crystals and is what determines how much RF you can make from a Crystal. The percent is how much Power is left and the RF/t is how much will be taken out of a Crystal. Power is influenced by the other Qualities of Strength and Efficiency. Once a Crystal hits 0%% Power its empty and can no longer get drained of energy. It can be used in the Laser though!", + "atm9.quest.deep.desc.energy": "The whole reason for the Generator is energy. Now how do we get the energy out of it? It won't say how much is held within the Generator but you can pull out the energy and find out that way. Meka, Pipez, Powah however you want to move it you can use them on it!", + "atm9.quest.deep.desc.ore": "Resonating Ore is found in every Minecraft Dimension (I don't recommend the Nether it blends in too much) and you'll need a lot if you want to make good Crystals! 30 Ore is around 1 Crystal.", + "atm9.quest.deep.desc.smelter": "Smelter is how you get the Resonating Ore into Liquid Crystals. It'll need a few things, one being a Power Source nearby or something to give it power. Next a Tank below it with Lava and an Empty Tank above it, Next Quest will explain more about tanks! Throw your Ore into its GUI and if it works it'll show the Lava in the Smelter!", + "atm9.quest.deep.desc.liquid": "Tanks are a very fun part of Deep Resonance! Each Tank holds 10 Buckets (10,000mB) worth of Liquids. When Tanks are put next to each other they combine inventories. 2 Tanks together hold 20 Buckets (20,000mB), 10 of them hold 100 Buckets (100,000mB), and so on. Tanks also work with other Pipes and Pumps to move Liquids in and out. Pipez, Meka Pipea, and Fluid Conduits work when configured to. Some Machines in Deep Resonance will automatically pull from Tanks as well!", + "atm9.quest.deep.desc.quality": "Quality is 1 of the 5 attributes of Crystals: Quality, Power, Purity, Strength, and Efficiency. You can learn about Power in the Empty Crystal Quest. The last 3 will be in the next Quests. Quality is what determines the cap for P, S, and E. With Quality of 75, Purity can only go to 75. Quality is determined by the amount of Lava in the Tank below the Smelter. Keep it between 4 and 6 buckets and you'll get 100%%.", + "atm9.quest.deep.desc.purity": "Purity or P is the most important of the 3 basic attributes. It gives a slight buff to what S and E do and it lowers the Radiation Crystals will give. When Purity is depleted past 0 it will destroy the Liquid Crystal.", + "atm9.quest.deep.desc.strength": "Strength or S determines the amount of RF in a Crystal. Not the percent of Power but actual RF in RF/t.", + "atm9.quest.deep.desc.efficiency": "Efficiency or E determines how fast RF is pulled from Crystals. The t part of RF/t, well it just makes it higher...", + "atm9.quest.deep.desc.purifier": "The Purifier isn't necessary but is very helpful for making the best Crystals! To set it up you'll need a Tank, full of the need to be purified Liquid Crystal, above the Purifer and a Tank below where the purified Liquid Crystal will go. The Purifier doesn't need Lava or Energy but does need Filter Material. The Spent Filter Material will either go to an Inventory next to the Purifier or will just be spat out. \\n \\nThis is important when using the Nether Stars as when Purity runs out it will deplete the actual Liquid Crystal and Nether Stars eat up Purity in the Laser.", + "atm9.quest.deep.desc.catalyst": "Nether Wart P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nEnder Pearl P=2%% S=0%% E=0%% \\nSnowball P=1%% S=0%% E=1%% \\nCoal P=-1%% S=-10%% E=0%% \\nEmerald P=8%% S=0%% E=0%% \\nDiamond P=5%% S=0%% E=0%% \\nNether Quartz P=-1%% S=0%% E=7%% \\nIron Ingot P=0%% S=-2%% E=1%% \\nGold Ingot P=0%% S=-1%% E=1%% \\nSlimeball P=0%% S=0%% E=-10%% \\nPrismarine Shard P=0%% S=3%% E=3%% \\nPrismarine Crystals P=0%% S=4%% E=4%% \\nNether Star P=-60%% S=90%% E=90%% \\nGlowstone Dust P=-2%% S=6%% E=3%% \\nGunpowder P=-5%% S=8%% E=4%% \\nBlaze Powder P=-6%% S=5%% E=5%% \\nGhast Tear P=-20%% S=25%% E=15%% \\nDimensional Shard P=1%% S=8%% E=8%%", + "atm9.quest.deep.desc.laser": "The Laser needs a few thing before it starts... lasering? It needs Energy, Empty Resonanting Crystals in the Crystal Icon, and a Catalyst. Catalysts you should know from previous quests and they go in the top left. Once you have all that...", + "atm9.quest.deep.desc.lens": "You'll need the part that actually aims the Laser. Put a Tank, full of the Liquid Crystal that needs to be lasered, 2 blocks infront of the laser and place the Lens inbetween them on the Tank. Then, when given a Redstone Signal the Laser will go! Don't worry it won't harm you. It will deplete the Liquid Crystal when Purity runs out so careful of that!", + "atm9.quest.deep.desc.crystallizer": "To work the Crystallizer needs to be placed above the Tank of soon to be Crystal and fed Energy. 6 Buckets or Crystal (6,000mB) will create 1 Crystal. And if you follow all this you should have your perfect Crystal ready to make you rich with Energy!", + "atm9.quest.deep.desc.radiation": "Once a Crystal gets too much Power it might emit Radiation. When near it will give Hunger II, to prevent this you need the Radiation Suit.", + + "atm9.quest.deep.img.generator": "Generator", + "atm9.quest.deep.img.smelter": "Smelter", + "atm9.quest.deep.img.purifier": "Purifier (Optional)", + "atm9.quest.deep.img.laser": "Laser", + "atm9.quest.deep.img.crystallizer": "Crystallizer", + "atm9.quest.deep.img.crystal": "Resonating Crystal", + "atm9.quest.draconic.endstone": "Draconic Evolution", + "atm9.quest.draconic.BCore": "Basic (Draconium) Core", + "atm9.quest.draconic.fusion": "Fusion Crafting", + "atm9.quest.draconic.basic": "Basic Tier", + "atm9.quest.draconic.BCrystal": "Basic Energy Relay Crystal", + "atm9.quest.draconic.DChest": "Draconium Chest", + "atm9.quest.draconic.wyvern": "Wyvern Tier", + "atm9.quest.draconic.WCapacitor": "Wyvern Capacitor", + "atm9.quest.draconic.DCore": "Draconic Core", + "atm9.quest.draconic.awake": "Awakened Draconium", + "atm9.quest.draconic.WCrystal": "Wyvern Energy Relay Crystal", + "atm9.quest.draconic.WBow": "Wyvern Bow", + "atm9.quest.draconic.WSword": "Wyvern Sword", + "atm9.quest.draconic.WPick": "Wyvern Pickaxe", + "atm9.quest.draconic.WAxe": "Wyvern Axe", + "atm9.quest.draconic.WShovel": "Wyvern Shovel", + "atm9.quest.draconic.WHoe": "Wyvern Hoe", + "atm9.quest.draconic.WChestplate": "Wyvern Chestplate", + "atm9.quest.draconic.draconic": "Draconic Tier", + "atm9.quest.draconic.DCapacitor": "Draconic Capacitor", + "atm9.quest.draconic.CCore": "Chaotic Core", + "atm9.quest.draconic.DCrystal": "Draconic Energy Relay Crystal", + "atm9.quest.draconic.DBow": "Draconic Bow", + "atm9.quest.draconic.DSword": "Draconic Sword", + "atm9.quest.draconic.DPick": "Draconic Pickaxe", + "atm9.quest.draconic.DAxe": "Draconic Axe", + "atm9.quest.draconic.DShovel": "Draconic Shovel", + "atm9.quest.draconic.DHoe": "Draconic Hoe", + "atm9.quest.draconic.DStaff": "Draconic Staff", + "atm9.quest.draconic.DChestplate": "Draconic Chestplate", + "atm9.quest.draconic.chaotic": "Chaotic Tier", + "atm9.quest.draconic.CCapacitor": "Chaotic Capacitor", + "atm9.quest.draconic.CBow": "Chaotic Bow", + "atm9.quest.draconic.CSword": "Chaotic Sword", + "atm9.quest.draconic.CPick": "Chaotic Pickaxe", + "atm9.quest.draconic.CAxe": "Chaotic Axe", + "atm9.quest.draconic.CShovel": "Chaotic Shovel", + "atm9.quest.draconic.CHoe": "Chaotic Hoe", + "atm9.quest.draconic.CStaff": "Chaotic Staff", + "atm9.quest.draconic.CChestplate": "Chaotic Chestplate", + "atm9.quest.draconic.end": "Where is he?", + "atm9.quest.draconic.prep": "It's tough you'll need to prepare", + "atm9.quest.draconic.destroy": "Locate and Destroy 14 Guardian Crystals", + "atm9.quest.draconic.guardian": "Kill the Chaos Guardian", + "atm9.quest.draconic.shard": "Chaos Shard{s}", + "atm9.quest.draconic.module": "Modules!", + "atm9.quest.draconic.BEnM": "Basic Energy Module", + "atm9.quest.draconic.WEnM": "Wyvern Energy Module", + "atm9.quest.draconic.DEnM": "Draconic Energy Module", + "atm9.quest.draconic.CEnM": "Chaotic Energy Module", + "atm9.quest.draconic.WEnL": "Wireless Energy Link", + "atm9.quest.draconic.QEnT": "Quantum Energy Tunnel", + "atm9.quest.draconic.CEQEnT": "Chaos-Entangled Quantum Energy Tunnel", + "atm9.quest.draconic.BSpM": "Basic Speed Module", + "atm9.quest.draconic.WSpM": "Wyvern Speed Module", + "atm9.quest.draconic.DSpM": "Draconic Speed Module", + "atm9.quest.draconic.CSpM": "Chaotic Speed Module", + "atm9.quest.draconic.WPDaM": "Wyvern Projectile Damage Module", + "atm9.quest.draconic.DPDaM": "Draconic Projectile Damage Module", + "atm9.quest.draconic.CPDaM": "Chaotic Projectile Damage Module", + "atm9.quest.draconic.WPVeM": "Wyvern Projectile Velocity Module", + "atm9.quest.draconic.DPVeM": "Draconic Projectile Velocity Module", + "atm9.quest.draconic.CPVeM": "Chaotic Projectile Velocity Module", + "atm9.quest.draconic.PICaM": "Projectile Immunity Cancellation Module", + "atm9.quest.draconic.WPPeM": "Wyvern Projectile Penetration Module", + "atm9.quest.draconic.DPPeM": "Draconic Projectile Penetration Module", + "atm9.quest.draconic.CPPeM": "Chaotic Projectile Penetration Module", + "atm9.quest.draconic.WPAcM": "Wyvern Projectile Accuracy Module", + "atm9.quest.draconic.DPAcM": "Draconic Projectile Accuracy Module", + "atm9.quest.draconic.CPAcM": "Chaotic Projectile Accuracy Module", + "atm9.quest.draconic.AFiM": "Auto Fire Module", + "atm9.quest.draconic.WPGrCM": "Wyvern Projectile Gravity Compensation Module", + "atm9.quest.draconic.DPGrCM": "Draconic Projectile Gravity Compensation Module", + "atm9.quest.draconic.CPGrCM": "Chaotic Projectile Gravity Compensation Module", + "atm9.quest.draconic.BAOEM": "Basic Area-Of-Effect Module", + "atm9.quest.draconic.WAOEM": "Wyvern Area-Of-Effect Module", + "atm9.quest.draconic.DAOEM": "Draconic Area-Of-Effect Module", + "atm9.quest.draconic.CAOEM": "Chaotic Area-Of-Effect Module", + "atm9.quest.draconic.ECoM": "Ender Collection Module", + "atm9.quest.draconic.FECoM": "Filterable Ender Collection Module", + "atm9.quest.draconic.SInM": "Selective Incineration Module", + "atm9.quest.draconic.BDM": "Basic Damage Module", + "atm9.quest.draconic.WDM": "Wyvern Damage Module", + "atm9.quest.draconic.DDM": "Draconic Damage Module", + "atm9.quest.draconic.CDM": "Chaotic Damage Module", + "atm9.quest.draconic.WTrH": "Wyvern Tree Harvester", + "atm9.quest.draconic.DTrH": "Draconic Tree Harvester", + "atm9.quest.draconic.CTrH": "Chaotic Tree Harvester", + "atm9.quest.draconic.WUnM": "Wyvern Undying Module", + "atm9.quest.draconic.DUnM": "Draconic Undying Module", + "atm9.quest.draconic.CUnM": "Chaotic Undying Module", + "atm9.quest.draconic.WSCaM": "Wyvern Shield Capacity Module", + "atm9.quest.draconic.DSCaM": "Draconic Shield Capacity Module", + "atm9.quest.draconic.CSCaM": "Chaotic Shield Capacity Module", + "atm9.quest.draconic.WLSCaM": "Wyvern Large Shield Capacity Module", + "atm9.quest.draconic.DLSCaM": "Draconic Large Shield Capacity Module", + "atm9.quest.draconic.CLSCaM": "Chaotic Large Shield Capacity Module", + "atm9.quest.draconic.WSReM": "Wyvern Shield Recovery Module", + "atm9.quest.draconic.DSReM": "Draconic Shield Recovery Module", + "atm9.quest.draconic.CSReM": "Chaotic Shield Recovery Module", + "atm9.quest.draconic.NVM": "Night Vision Module", + "atm9.quest.draconic.WSCoM": "Wyvern Shield Control Module", + "atm9.quest.draconic.DSCoM": "Draconic Shield Control Module", + "atm9.quest.draconic.CSCoM": "Chaotic Shield Control Module", + "atm9.quest.draconic.AAM": "Aqua Adapt Module", + "atm9.quest.draconic.WFlM": "Wyvern Flight Module", + "atm9.quest.draconic.DFlM": "Draconic Flight Module", + "atm9.quest.draconic.CFlM": "Chaotic Flight Module", + "atm9.quest.draconic.MSM": "Mining Stabilizer Module", + "atm9.quest.draconic.BJuM": "Basic Jump Module", + "atm9.quest.draconic.WJuM": "Wyvern Jump Module", + "atm9.quest.draconic.DJuM": "Draconic Jump Module", + "atm9.quest.draconic.CJuM": "Chaotic Jump Module", + "atm9.quest.draconic.HSM": "Hill Step Module", + "atm9.quest.draconic.BAFeM": "Basic Auto Feed Module", + "atm9.quest.draconic.WAFeM": "Wyvern Auto Feed Module", + "atm9.quest.draconic.DAFeM": "Draconic Auto Feed Module", + "atm9.quest.draconic.binder": "What is Energy or as we call it, OP?", + "atm9.quest.draconic.IO": "Moving OP", + "atm9.quest.draconic.transfuser": "Adding OP to items", + "atm9.quest.draconic.core": "Energy Core Mulitblock", + "atm9.quest.draconic.pylon": "Power comes and goes through these", + "atm9.quest.draconic.stabilizer": "Energy Core Stabilizers", + "atm9.quest.draconic.1": "Tier 1", + "atm9.quest.draconic.2": "Tier 2", + "atm9.quest.draconic.3": "Tier 3", + "atm9.quest.draconic.4": "Tier 4", + "atm9.quest.draconic.more_stabilizers": "Advanced Stabilizers", + "atm9.quest.draconic.more_pylons": "More Pylons {optional)", + "atm9.quest.draconic.5": "Tier 5", + "atm9.quest.draconic.6": "Tier 6", + "atm9.quest.draconic.7": "Tier 7", + "atm9.quest.draconic.8": "Tier 8", + "atm9.quest.draconic.RStabilizer": "Reactor Stabilizers", + "atm9.quest.draconic.injector": "Reactor Energy Injector", + "atm9.quest.draconic.RCore": "Building the Reactor", + "atm9.quest.draconic.fuel": "Fuel for our Reactor", + "atm9.quest.draconic.power": "A jump start", + "atm9.quest.draconic.on": "Activating the Reactor", + + "atm9.quest.draconic.desc.endstone": "Welcome to Draconic Evolution, a very fun and OP mod! To get started you'll need to mine Draconic Ore to get Draconic Dust. It spawns in all (Vanilla) Dimensions but the most is in the End!", + "atm9.quest.draconic.desc.BCore": "Draconium Cores are a vital Ingrediant in many recipes in Draconic Evolution. Especially for Basic Tier items.", + "atm9.quest.draconic.desc.fusion": "Fusion Crafting is how most (atleast the fun items) will be made. To get started you need a Fusion Crafting Core, place it down about a block above the ground. The Core is where recipes can be autoplaced in from JEI, where the middle item goes, and where the end item will be put. It will need the Injectors put a few blocks away from it looking toward the Core on two sides of it. Check next Quest to find more on those. The Injectors will also need Energy which will be explained more in the Crystal Binding Quest.", + "atm9.quest.draconic.desc.basic": "Fusion Crafting has Tiers which is determined by the Injectors. The Tiers go in ascending order: Draconium (I refer to it as Basic to help differentiate), Wyvern, Draconic, and Chaotic. The Injectors need to be placed on the Left and Right of the Fusion Crafting Core, a few blocks away from it. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. To give them Energy putting Relay IO Crystals connected to them will work, check out Crystak Binding to learn more.", + "atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is the start to moving Energy with Draconic Evolution! ", + "atm9.quest.draconic.desc.DChest": "1 of the 2 Basic Tier Infusions but don't underestimate the Draconic Chest. It holds more space than a double chest, it can smelt and craft items, and best of all it can change colors! Easily my favorite Chest in any mod!", + "atm9.quest.draconic.desc.wyvern": "In order to Tier up in Draconic Evolution Fusion Crafting, the needed Injectors for a recipe must be atleast the Tier or higher. Like if you want to make the Wyvern Axe you need atleast 6 Wyvern Injectors, with 3 on each sides. Don't worry the Crafting Core stays the same!", + "atm9.quest.draconic.desc.WCapacitor": "The Capacitors act as the Batteries for Draconic Evolution. They need Energy Modules to actually hold Energy and remember, 'The more the merrier!'.", + "atm9.quest.draconic.desc.DCore": "I know it's Wyvern Tier so why is a Draconic item in here? In order to get to Draconic Tier you need Draconic Injectors. To get Draconic Injectors you'll need Draconic Cores. See why they are here now?", + "atm9.quest.draconic.desc.awake": "Awakened Draconium comes from Fusion Crafting the blocks. The blocks can be uncrafted into 9 Ingots. These are the second most important Ingots in Draconic Evolution and very necessary for the Wyvern and Draconic Tiers.", + "atm9.quest.draconic.desc.WCrystal": "Wyvern (Energy Relay) Crystal. Does exact same as the Basic Crystal just more Energy and more Links.", + "atm9.quest.draconic.desc.WBow": "Check out the Modules to learn more on how to use and upgrade the DE items! Works as a normal Bow does by shooting arrows. Each shot takes an amount of Energy from the Bow itself, so yes you'll need Energy Modules atleast.", + "atm9.quest.draconic.desc.WSword": "Check out the Modules to learn more on how to use and upgrade the DE items! Swing it and hit something with it. Come on, it's a sword I can't explain it anymore.", + "atm9.quest.draconic.desc.WPick": "Check out the Modules to learn more on how to use and upgrade the DE items! Pickaxes work as a normal Tier 6 Pickaxe. They can mine every level of block, from Stone to Unobtainium. Items mined will automatically go to your Inventory.", + "atm9.quest.draconic.desc.WAxe": "Check out the Modules to learn more on how to use and upgrade the DE items! The Wyvern Axe is similar to Minecraft Axes after Combat Updates. They can designed off a weapon to slay foes, or a tool to chop down trees.", + "atm9.quest.draconic.desc.WShovel": "Check out the Modules to learn more on how to use and upgrade the DE items! I know what you fellow Player really care about the Wyvern Shovel. You don't need to spend anymore sleepless nights because now you know, the DE Shovels can make pathways.", + "atm9.quest.draconic.desc.WHoe": "Check out the Modules to learn more on how to use and upgrade the DE items! It can make farmland or take your money. Oh wait Minecraft Hoe sorry I was thinking of a different one.", + "atm9.quest.draconic.desc.WChestplate": "Draconic Evolution doesn't see the need for covering the whole body in pathetic armor when you can use a single Chestplate with built in shields. Wait, they aren't built in you need Modules for them... sorry.", + "atm9.quest.draconic.desc.draconic": "This is what Draconic Cores are for.", + "atm9.quest.draconic.desc.DCapacitor": "Even more Operation Potential!", + "atm9.quest.draconic.desc.CCore": "This will be needed for the last Tier, Chaotic Tier. Hopefully you followed the branch of quests that explain how to get Chaos Shards!", + "atm9.quest.draconic.desc.DCrystal": "These can move more Energy and have more links. The highest level Energy Crystals go.", + "atm9.quest.draconic.desc.DBow": "Upgraded version of the Wyvern Bow.", + "atm9.quest.draconic.desc.DSword": "Upgraded version of the Wyvern Sword.", + "atm9.quest.draconic.desc.DPick": "Upgraded version of the Wyvern Pickaxe.", + "atm9.quest.draconic.desc.DAxe": "Upgraded version of the Wyvern Axe.", + "atm9.quest.draconic.desc.DShovel": "Upgraded version of the Wyvern Shovel.", + "atm9.quest.draconic.desc.DHoe": "An upgraded hoe, so would just be a fine and nice lady?", + "atm9.quest.draconic.desc.DStaff": "You know the legendary Paxel? A combination of Picks, Axes, and Shovels? This is similar, being a combination of Swords, Pickaxes, and Shovels! It does everything the Draconic Tools do!", + "atm9.quest.draconic.desc.DChestplate": "Upgraded version of the Wyvern Chestplate.", + "atm9.quest.draconic.desc.chaotic": "End of the road for Crafting Infusions, Chaotic Tier. Everything can be created once you are here. Not just the Tools but also everything you'll need for the Reactor.", + "atm9.quest.draconic.desc.CCapacitor": "Best Energy Battery DE will give.", + "atm9.quest.draconic.desc.CBow": "Best Bow from Draconic Evolution, also with more Module slots!", + "atm9.quest.draconic.desc.CSword": "It's like the Netherite Sword but much better and much cooler!", + "atm9.quest.draconic.desc.CPick": "All Pickaxes mine at the same Mining Tier so the only need to upgrade is to be faster and get the Staffs.", + "atm9.quest.draconic.desc.CAxe": "This is where it comes down to, do you like to hurt your enemies like a Truck but much slower? Or would you rather be a normal person who uses a Sword.", + "atm9.quest.draconic.desc.CShovel": "Also can make Pathways!", + "atm9.quest.draconic.desc.CHoe": "A Chaotic Hoe, I dated one of those while back.", + "atm9.quest.draconic.desc.CStaff": "The best Sword plus the fastest Pickaxe plus the Shovel?!?! What more could you want!", + "atm9.quest.draconic.desc.CChestplate": "Hopefully this should protect you.", + "atm9.quest.draconic.desc.end": "To get into Draconic Evolution you'll need Chaos Shards. Chaos Shards are in Chaos Islands guarded by Chaos Guardians in the End. Go to the End at an X/Z coordinate that is a multiple of 10k. 10k, 10k / 10k, 20k / 20k, 20k etc.", + "atm9.quest.draconic.desc.prep": "Now before you get to the Chaos Island I recommend preparing, he may look like the Ender Dragon but this one is much more difficult. You'll want Draconic Weapons or Tools that do a lot of damage as those will make it easier. He will also do a crap-ton of damage good Armor like Unobtainium or Meka-Suit will be recommeneded. (Also effects of Regeneration, Absorption, and Resistance will help you survive}. Don't wprry you can always come back to fight another day if you aren't ready.", + "atm9.quest.draconic.desc.destroy": "The first stage of the fight involves breaking the Crystals that hold the Chaos Guardians Shield. You can't hurt him until they are destroyed. Destroying these crystals is no easy task without a Draconic weapon. Chaos Guardian fire balls can weaken this shield allowing you to destroy it. (Yes, he will need too shoot at you/hitting the crystals). You'll notice particles being produced when it's vulnerable to damages and when hit will make a noise. The closer to destruction the deeper the noise and dimmer the Crystal will get. Once they are destroyed you can finally damage him!", + "atm9.quest.draconic.desc.guardian": "Now the actual fight starts, he has two health bars both need to get taken to 0 to get the Chaos Shards. Don't get too close or he'll hit you with a barrage of Fireballs! {BTW in older versions the Chaos Guardian could even kill someone in Creative mode! Fortunately it can't anymore)", + "atm9.quest.draconic.desc.shard": "Once defeated he'll drop EXP, a Dragon Heart, and most importantly free the Chaos Shards. Look to where Lightning will strike then mine below it. There you will find the Chaos Shard. Mine it to be granted 5 Chaos Shards which can be crafted into smaller parts of it!", + "atm9.quest.draconic.desc.module": "Modules are very important to our DE items. So important they don't work without them! Most Modules are made from a Module Core or a previous Module. Hold an item and press Shift and C to open the Module Menu. There you'll see some slots and buttons! The Slots are where Modules will actually go and the Grid is what determines how many Modules can go. When a Module says 1x1 it'll only take 1 Slot, while one that says 2z2 will take uo 4 slots. The lowest button on the right will show what Modules can be applied to the Item you are holding. The rest just change the look of GUI.", + "atm9.quest.draconic.desc.BEnM": "Energy Modules are the most important Modules and are needed for using DE items. The amount in them determines how much OP an item can hold and take in, check out the Energy Infuser to learn more about charging. The later the Tier of Energy Module the more OP items can hold and use. This is important as when items are upgraded they use more OP per use.", + "atm9.quest.draconic.desc.WEnL": "Wireless Energy Links help to make it so Wireless Crystals can charge your items. The more modules, the more OP it can take it and at a better rate.", + "atm9.quest.draconic.desc.QEnT": "The better the Energy Link or Tunnel obviously the more OP it can transfer, but also you might have noticed sonething missing with the Energy Link. It doesn't work between Dimensions! Thankfully the better ones can, just make sure the other side is chunkloaded.", + "atm9.quest.draconic.desc.BSpM": "Speed Modules are fun, they work in just about everything and make them faster! Swords swing faster, Pickaxes mine faster, Axes chop faster, Bows shoot faster, and Chestplate makes you faster. The better the Speed Module the faster they go! (BTW good time to mention most stats stack up. 2 Basic Speed Modules increase Speed by 20%% then!)", + "atm9.quest.draconic.desc.WPDaM": "These Modules are only for the DE Bows, unlike the previous ones. The Projectile Damage Module increases the damage of Arrows shot by the Bow. Some Modules happen to have negative effects with it, like these give a slight more Inaccuracy to Bows. All of these can stack!", + "atm9.quest.draconic.desc.WPVeM": "Velocity is the speed of an item at a certain direction. Since our Arrow aren't from Guardians of the Galaxy it basically just means the Speed of an Arrow. With each upgrade it takes less time from the Arrow to go from your Bow to your Target. Comes at a cost of a little inaccuracy.", + "atm9.quest.draconic.desc.PICaM": "Thanks to Newton we know for every action there is an equal and opposite reaction. Basically when an Arrow hits a mob the force of the Mob applies to the Arrow which will slow it down. Unless you have this Module. It doesn't act as if every mob was paper, it acts as if every mob isn't in the way. Arrows won't slow down after Piercing a target.", + "atm9.quest.draconic.desc.WPPeM": "If you haven't played Minecraft since 1.13 this might confuse you, but you know Crossbows and Piercing. They have an enchantment which allows their Arrows to go through multiple targets and continuously dealing damage. This Module does exactly that!", + "atm9.quest.draconic.desc.WPAcM": "With something so primitive as a Bow you can't expect perfect Accuracy. Well you can if you use these Modules. The Arrow is much more likely to hit its target and not go off course.", + "atm9.quest.draconic.desc.AFiM": "Most Bows are Semi-Automatic. You have to draw the string, release, and put another Arrow in the bow, and repeat. Instead skip all that let the Bow automatically fire everytime it's fully drawn. Just hold Right Click and watch it go!", + "atm9.quest.draconic.desc.WPGrCM": "What is up with Physics and De and betraying them? Gravity pulls the Arrow down over the time it's shot. Gravity Compensation makes us worry less about that.", + "atm9.quest.draconic.desc.BAOEM": "Area of Effect is a phrase most Gamers would know. Basically it upgrades the working area of the Tool it's on. Pickaxes with 3x3 AOE will mine in a 3x3 area. Swords with 3x3 AOE will kill all mobs hit within that area. The better the upgrade the bigger the area. No, it's not stackable!", + "atm9.quest.draconic.desc.ECoM": "Items gotten from the Tool this is on will go to your Ender Chest. The Minecraft one not modded one.", + "atm9.quest.draconic.desc.FECoM": "Same deal but with options of filtering.", + "atm9.quest.draconic.desc.SInM": "Filtering isn't enough?!?! You want the items destroyed?!?! You monster!", + "atm9.quest.draconic.desc.BDM": "Pretty simple premise, Axes and Swords can do more Damage. Yes, it stacks!", + "atm9.quest.draconic.desc.WTrH": "All Trees attached to whats chopped down, comes with it.", + "atm9.quest.draconic.desc.WUnM": "Undying acts as the thing that makes it, the Recovery Totem! When your hearts are down to 0 instead of dying the Module will activate, giving you Absorption and Regeneration, saving your life. It has a Cooldown and needs to use OP to power up again. Try not to die during that time! Better upgrades means less cooldowns.", + "atm9.quest.draconic.desc.WSCaM": "Chestplates work similar to the Meka-Suit. Any damage that would be dealt to you is negated and instead taken off your Shield. Shield capacity is how much Shield you can hold, recharge rate is how fast it fills up, and OP will be used when recharging.", + "atm9.quest.draconic.desc.WLSCaM": "Same as the previous quest, just more, a lot more.", + "atm9.quest.draconic.desc.WSReM": "Want your Shield to come back and not just when you almost die? Then, you'll need Recovery Modules. The more Modules the faster it recovers.", + "atm9.quest.draconic.desc.NVM": "Unless you're a little cheater who uses Night Vision Texture Packs, you might find the dark a little worry some. Thankfully Night Vision Module in a DE Chestplate helps get over the fear of not being able to see in the dark. Not the fear of what's in the dark though...", + "atm9.quest.draconic.desc.WSCoM": "Shield Control changes the actual Shielf you have and when it regenerates.", + "atm9.quest.draconic.desc.AAM": "Water is a little viscous, or atleast more dense than air. Because of that Mining Underwater is slower. You can use the Enchantment of Aqua Affinity, or use this Module. Your choice!", + "atm9.quest.draconic.desc.WFlM": "With this on your Chestplate you can Glide! As if you were using an Elytra (But without cost of Armor). I don't like to call it flying, rather 'falling with style'.", + "atm9.quest.draconic.desc.DFlM": "Okay now this ones give both Gliding and actual Flying, Creative Flight to be more exact.", + "atm9.quest.draconic.desc.MSM": "When 'falling' your Mining is slowed down. That includes when creative flying or even bouncing in water. Thankfully you can use Air Affinty Enchantment to negate that! Not a vanilla Enchantment but still helpful! Oh wait I was supposed to talk about the Module... same thing!", + "atm9.quest.draconic.desc.BJuM": "Legit just Jump Boost.", + "atm9.quest.draconic.desc.HSM": "Basically it turns auto-jump on. Personally I like it but it's up to you to use it!", + "atm9.quest.draconic.desc.BAFeM": "Auto-Feed will automatically feed you any food in your Inventory when hungry. It has a max Food Point storage though, each full bar is 2 Food Points. So the Basic one can only hold 8 Steaks worth.", + "atm9.quest.draconic.desc.binder": "Operational Potentional is the Energy source of Draconic Evolution. The main way (not the only way) of moving OP is with IO Relay Crystals. To actually get OP into items you'll need an Energy Transfer.", + "atm9.quest.draconic.desc.IO": "The IO Crystals work as blocks that can connect to each other and move power from one another. To link them Shift Right Click with a Crystal Binder to set one and then right click whichever Crystal you want connected. When you look at the Crystal it will say either Input from block or Output to block. Input is the one you want to take OP from and Output to where you want it to go.", + "atm9.quest.draconic.desc.transfuser": "Before you get here first you need an item that needs OP in it: Wyvern Bow, Chaotic Capacitor, Staff of Power whatever. Then you need an Energy Module in the item, that determines the OP storage in the item and that's what the item will use to power up. Once you have that, make and place the Energy Transfuser, get OP in it, then place your item into it! You'll know it's working when the OP in it lights up and moves.", + "atm9.quest.draconic.desc.core": "The Energy Core is one, if not the, greatest Energy bank in all of Minecraft. And it all starts with the Core. This is the middle and heart of the Energy Core Multiblock (make sure it's a bit off the ground). When you place it down you can see it's GUI with the: Build Guide, Tier Down, Tier Up, and Assemble Core. The Tiers determine how big and powerful the Core is. The Build Guide shows you how to assemble this Tier of Core. If you have all the blocks necessary you can press Assemble Core and it will automatically make it!", + "atm9.quest.draconic.desc.pylon": "Pylons are how you get OP in and out of the Energy Core. Place them atleast close to the Core, 2 of them 1 for input and 1 for output (you can use more). Then, place Glass over them and they will be assembled automatically targeting the closest Energy Core. Right Click the newly formed balls ontop of the Pylons to change whether they are Input or Output (you'll know from the arrows and design of them). Then, you can attach Crystals to them to move OP in and out!", + "atm9.quest.draconic.desc.stabilizer": "Energy Core Stabilizers... stabilize? The Core. For the first 4 Tiers of Cores you need only 4 Stabilizers around it. You can access the GUi of the Core through the Stabilizers as well. If they are placed too close to the Core or in the wrong spots it will tell you it's incorrect.", + "atm9.quest.draconic.desc.1": "Tier 1 only needs the Core and 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.2": "Tier 2 needs 6 Draconium Ingot Blocks, 1 on each side of the Core. Then, obviously the 4 Stabilizers to be made.", + "atm9.quest.draconic.desc.3": "Tier 3 needs 26 Draconium Ingot Blocks around it, fully encasing the Core, to be made.", + "atm9.quest.draconic.desc.4": "Tier 4 is different. First, it needs 26 Redstone Blocks encasing the Core. Then above the Redstone it needs 56 Draconium Ingot Blocks.", + "atm9.quest.draconic.desc.more_stabilizers": "For Tier 5-8 you'll need Advanced Stabilizers. What's an Advanced Stabilizer? It's 9 Stabilizers all in a 3x1x3 Area. When made right it'll transform into a circle! Just do that same way you'd do 1 Stabilizer.", + "atm9.quest.draconic.desc.more_pylons": "Technically this is optional but recommended! You can use more Pylons to take in and out more OP!", + "atm9.quest.draconic.desc.5": "Tier 5 needs 90 Draconium Ingot Blocks and 80 Redstone Blocks, along with 4 Advanced Stabilizers or 36 Stabilizers.", + "atm9.quest.draconic.desc.6": "Tier 6 needs 150 Draconium Ingot Blocks and 178 Redstone Blocks (Don't forget 36 Stabilizers).", + "atm9.quest.draconic.desc.7": "Almost there! Tier 7. 210 Draconium Ingots and 328 Redstone Blocks!", + "atm9.quest.draconic.desc.8": "Last and the best one Tier 8! You'll need 378 Awakened Draconium Blocks and 786 Draconium Ingot Blocks! Is it worth it?", + "atm9.quest.draconic.desc.RStabilizer": "Stabilizers are what form the Containment Field (Force Shield around the Reactor Core). Once Containment Shield is down to 0 while Reactor is turned on it will begin a Meltdown. All 4 Stabilizers need to be a few blocks away (5 or more) from the Core and need to be around same Axis as the Core to work. These are also where you will pipe out OP from the Reactor, just not too mcuh!", + "atm9.quest.draconic.desc.injector": "The Injector needs to be on a different side of all the Stabilizers and has to share the same Axis as the Core. This is where OP will need to pumped in from! To activate and make OP the Energy Saturation needs to be raised up a bit. Energy Saturation is the stored Energy and soon to be made Energy.", + "atm9.quest.draconic.desc.RCore": "The Reactor Core is the most important part of the Reactor, IE the Core! Place it 5 blocks or more from the Injector and Stabilizers, and you can right click it to see it's GUI here you'll find a few bars, a ball, buttons, and slots. The Bars go from left to right: Heat, Containment Field, Energy Saturation, and Fuel Conversion. You already learned about the Field and Energy and you will learn about the Fuel in a next quest. So the Heat is pretty important as when warming up it will raise to 2000C before being ready to activate. Make sure it doesn't get too high or else... meltdown! The Ball is the image of your Core, right now I have a bug where the Core doesn't have a texture so I can't explain much. The Buttons change the appearance of GUI, to activate or shutdown the Reactor, and charge it.", + "atm9.quest.draconic.desc.fuel": "The Reactor takes Awakened Draconium as Fuel, don't worry its efficient! Fuel Conversion determines when the Awakened Draconium will change to Chaos. It can take only 8 BLocks at a time and can only be Fueled or Refueled when the Reactor is shut off. SAS mode helps to make that easier! Also Fuel goes into the bottom right Slots.", + "atm9.quest.draconic.desc.power": "The Reactor can only hold 1 Billion OP and while that may seem like a far number, it won't be for long. When Energy Saturation reaches 100%% it will increase Heat a ton which can lead to Meltdown. It will need 500,000,000 OP to activate and a Flux Gate will help limit how much OP comes in and out. (BTW 1 RF = 1 OP) They need Redstone to activate and can be used for both adding OP and taking out OP. You'll need Energy out to not Meltdown, try putting it in an Energy Core!", + "atm9.quest.draconic.desc.on": "500 Million OP? Check. Fuel? Check. Heat at 2000 C? Check. Just click that activate button and pray it doesn't Meltdown!", + + "atm9.quest.draconic.subt.end": "Finding Chaos Island", + "atm9.quest.draconic.subt.core": "Draconic Power Storage", + "atm9.quest.draconic.subt.1": "Stores: 45,500,000 RF", + "atm9.quest.draconic.subt.2": "Stores: 273,000,000 RF", + "atm9.quest.draconic.subt.3": "Stores: 1,640,000,000 RF", + "atm9.quest.draconic.subt.4": "Stores: 9,880,000,000 RF", + "atm9.quest.draconic.subt.5": "Stores: 59,300,000,000 RF", + "atm9.quest.draconic.subt.6": "Stores: 356,000,000,000 RF", + "atm9.quest.draconic.subt.7": "Stores: 2,140,000,000,000 RF", + "atm9.quest.draconic.subt.8": "Stores: Near Infinite", + "atm9.quest.draconic.subt.reactor": "UNLIMITED POWER", + "atm9.quest.draconic.subt.on": "Now we pray and hope...", + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hydrogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + + + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + + + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various End materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1&r", + "atm9.quest.ma.subt.PruEssence": "&bTier 2&r", + "atm9.quest.ma.subt.TerEssence": "&bTier 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4&r", + "atm9.quest.ma.subt.SupEssence": "&bTier 5&r", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened&r", + "atm9.quest.ma.subt.InsEssence": "&bTier 6&r", + + + "atm9.quest.er.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.er.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.er.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.er.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.er.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.er.reactorControlRods": "Reactor Control Rods", + "atm9.quest.er.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.er.dealingWithWaste": "Dealing with Waste", + "atm9.quest.er.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.er.makingTurbines": "Making Turbines", + "atm9.quest.er.exampleModerators": "Example Moderators", + "atm9.quest.er.reactorModerators": "Reactor Moderators", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.er.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.er.turbinePorts": "Turbine Ports", + "atm9.quest.er.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.er.turbineCoils": "Turbine Coils", + "atm9.quest.er.questTaskScreens": "Quest Task Screens", + "atm9.quest.er.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.er.turbineConstruction": "Turbine Construction", + "atm9.quest.er.turbineInterface": "The Turbine Interface", + "atm9.quest.er.buildingTheFrame": "Building The Frame", + "atm9.quest.er.importingWaste": "Importing Waste", + "atm9.quest.er.theFluidizer": "The Fluidizer", + "atm9.quest.er.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.er.operationalModes": "Operational Modes", + "atm9.quest.er.requiredPorts": "Required Ports", + "atm9.quest.er.rossinite": "Rossinite", + "atm9.quest.er.insaniteBlock": "&dInsanite Block&r", + + "atm9.quest.er.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.er.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.er.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.er.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.er.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.er.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.er.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.er.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.er.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.er.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.er.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.er.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.er.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.er.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.er.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.er.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.er.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.er.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.er.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.er.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.er.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.er.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.er.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.er.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.er.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.er.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.er.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.er.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.er.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.er.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.er.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.er.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.er.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.er.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.er.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.er.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.er.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.er.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.er.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.er.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.er.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.er.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.er.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.er.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.er.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.er.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.er.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.er.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.er.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.er.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.er.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.er.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.er.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.er.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.er.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.er.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.er.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.er.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.er.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.er.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.er.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.er.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.er.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.er.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.er.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.er.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.er.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.er.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.er.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aReprocessor&r will create &dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.er.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + + "atm9.quest.er.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.er.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.er.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.er.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.er.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.er.subt.toMakeSteam": "To Make Steam!!", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.intro.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.intro.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.intro.energy": "Energy", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.intro.voltage": "Voltage", + "atm9.quest.gregtech.intro.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.intro.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.intro.amperage": "Amperage", + "atm9.quest.gregtech.intro.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.intro.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.intro.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.intro.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.intro.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.intro.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.intro.subt.introduction": "An Introduction", + "atm9.quest.gregtech.intro.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.intro.tools": "Tools", + "atm9.quest.gregtech.intro.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.intro.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.intro.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.intro.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.intro.gtFiles": "GT Files", + "atm9.quest.gregtech.intro.gtSaws": "GT Saws", + "atm9.quest.gregtech.intro.handyTools": "Handy Tools", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.intro.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.intro.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.intro.gtMortars": "GT Mortars", + "atm9.quest.gregtech.intro.gtKnives": "GT Knives", + "atm9.quest.gregtech.intro.gtMallets": "GT Mallets", + "atm9.quest.gregtech.intro.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.intro.gtScythes": "GT Scythes", + "atm9.quest.gregtech.intro.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.intro.allTheTools": "All the tools!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.intro.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.intro.validOres": "Valid Ores", + "atm9.quest.gregtech.intro.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.intro.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.intro.subt.indeed": "Indeed", + "atm9.quest.gregtech.intro.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.intro.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.intro.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.intro.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.intro.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.intro.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.intro.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.intro.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.intro.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.intro.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.intro.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.intro.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.intro.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.intro.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.intro.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.intro.topazVein": "Topaz Vein", + "atm9.quest.gregtech.intro.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.intro.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.intro.galenaVein": "Galena Vein", + "atm9.quest.gregtech.intro.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.intro.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.intro.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.intro.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.intro.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.intro.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.intro.saltsVein": "Salts Vein", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.intro.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.intro.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.intro.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.intro.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.intro.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.intro.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.intro.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.intro.endLayerOres2": "End Layer Ores", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.steam.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.steam.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.steam.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steam.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.steam.glassTube": "Glass Tube", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.steam.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.steam.rubber": "Rubber", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.steam.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.steam.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.steam.automation": "Automation", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.lv.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.lv.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.lv.energyConverters": "Energy Converters", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.lv.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.lv.subt.basics": "The basics", + "atm9.quest.gregtech.lv.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Cobaltite dust can come from ore processing cobaltite", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Mining Dimension in the Stone layer.", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.lv.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.lv.maintenance": "Maintenance", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.lv.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.lv.subt.needIt": "You'll need it", + "atm9.quest.gregtech.lv.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.lv.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.lv.macerator": "Macerator", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.lv.subt.addWater": "Just add water!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.mv.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.mv.subt.newEra": "A new era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.mv.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.mv.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.mv.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.mv.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.mv.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.mv.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.mv.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.mv.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.mv.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.mv.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.mv.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.mv.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.mv.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.mv.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.mv.aBrewery": "A Brewery", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "When automating this, make sure you set the output to only 1 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.mv.theClayline": "The clayline", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.mv.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.mv.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.mv.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.mv.sifter.1": "Sifter", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF Upgrades", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.hv.cpuChip": "CPU Chip", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.hv.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.hv.saltDust": "Salt Dust", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Ore Processing Upgrade", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.ev.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.ev.subt.recipe": "Recipe", + "atm9.quest.gregtech.ev.subt.circuit": "Circuit", + "atm9.quest.gregtech.ev.subt.time": "Time", + "atm9.quest.gregtech.ev.subt.for": "For", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.ev.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.ev.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.ev.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.ev.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.ev.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.ev.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV or EV Cutter", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.iv.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.iv.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.iv.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.iv.tungstenIngot": "Tungsten Ingot", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.iv.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.iv.desc.processingArray.1": "The &aProcessing Array&r can run 16 recipes &din parallel&r for any of the single block machines you can make!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "Why run in &bParallel&r when you can &6Overclock&r you ask? Well, parallelization is superior here because it doesn't use more power unlike overclocking", + "atm9.quest.gregtech.iv.desc.processingArray.3": "Additionally, you can utilize the &cDistinct Bus Mode&r with the (up to 10) different Input Busses on different Programmed Circuits for easier pattern automation with Extruders, Laser Engravers, etc", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&lNote:&r&r Many of the single block machines have multiblock variants that are better, but I'm not going to go into those (yet)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.iv.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.iv.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.iv.systemOnChip": "System on Chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.iv.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.iv.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.iv.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.iv.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.iv.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.iv.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \\\"Royal Water\\\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.iv.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \\\"we don't serve inert gases here\\\". There was no reaction from the radon.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM&r is all about!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV&r Progression", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.luv.subt.finally": "Finally!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.luv.subt.ev": "EV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.luv.subt.iv": "IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.luv.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.luv.subt.absTime": "ABS Time", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.luv.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.luv.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.luv.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.luv.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.luv.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.luv.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.luv.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.luv.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.luv.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.luv.subt.stronks": "Stronks!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.luv.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.luv.reOrganization": "Re-Organization", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.luv.subt.allMixedUp": "All Mixed Up", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.zpm.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.zpm.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.zpm.subt.morePower": "More Power!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.zpm.subt.again": "Again?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.zpm.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.zpm.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.zpm.subt.finish": "Finish em!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.zpm.subt.changeUp": "Change up", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.zpm.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.zpm.subt.byProducts": "By Products", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.zpm.subt.recall": "Recall", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Old News", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.zpm.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.zpm.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.zpm.subt.radon": "Radon", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.zpm.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We're going to need more Naq", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.uv.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.uv.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.uv.subt.infectious": "Infectious", + "atm9.quest.gregtech.uv.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.uv.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.uv.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.uv.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.uv.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.uv.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.uv.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.uv.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.uv.subt.enhance": "Enhance", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.uv.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Raiden", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.uv.subt.foundIt": "Found it!", + "atm9.quest.gregtech.uv.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.uv.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.uv.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.uv.subt.durable": "Durable?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.uv.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.uv.subt.slices": "Slices", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.uv.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.uv.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.uv.meHatches": "ME Hatches", + "atm9.quest.gregtech.uv.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.uv.stockingUp": "Stocking up", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.uhv.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.uhv.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.uhv.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.uhv.subt.all": "All", + "atm9.quest.gregtech.uhv.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.uhv.subt.the": "The", + "atm9.quest.gregtech.uhv.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.uhv.subt.startNow": "Start Now", + "atm9.quest.gregtech.uhv.jumpStart": "Jump Start", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Great Success!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.star.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.star.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.star.subt.certifications": "Certifications!", + "atm9.quest.gregtech.star.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.star.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.star.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.star.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.star.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.star.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.star.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.star.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.star.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.star.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.star.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.star.subt.catalyst": "Huh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.star.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.star.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.star.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.star.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.star.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.star.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.star.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.star.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.star.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.star.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.star.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.star.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.star.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.star.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.star.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.star.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.star.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.star.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.star.subt.amps16": "16 Amps", + "atm9.quest.gregtech.star.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 Coils", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.star.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizing the Power", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV Tier", + "atm9.quest.gregtech.circuits.lvTier": "LV Tier", + "atm9.quest.gregtech.circuits.mvTier": "MV Tier", + "atm9.quest.gregtech.circuits.hvTier": "HV Tier", + "atm9.quest.gregtech.circuits.evTier": "EV Tier", + "atm9.quest.gregtech.circuits.ivTier": "IV Tier", + "atm9.quest.gregtech.circuits.luvTier": "LuV Tier", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.circuits.uvTier": "UV Tier", + "atm9.quest.gregtech.circuits.uhvTier": "UHV Tier", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.circuits.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.circuits.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.circuits.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.circuits.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.circuits.hvBattery": "HV Battery", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.circuits.steamAge": "Steam Age", + + + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + "atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!", + "atm9.quest.ironSpellbooks.title.netheritespellbook": "Ancient Codex", + "atm9.quest.ironSpellbooks.title.atmspellbook": "&6AllTheModium&r Spell Book", + "atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spell Book", + "atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spell Book", + "atm9.quest.ironSpellbooks.title.copperspellbook": "Flimsy Journal", + "atm9.quest.ironSpellbooks.title.ironspellbook": "Ironbound Journal", + "atm9.quest.ironSpellbooks.title.goldspellbook": "Apprentice's Spell Book", + "atm9.quest.ironSpellbooks.title.diamondspellbook": "Enchanted Spell Book", + "atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotten Spell Book", + "atm9.quest.ironSpellbooks.title.evokerspellbook": "&aGrimore of Evokation&r", + "atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicom", + "atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze Instruction Manual&r", + "atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villager Bible&r", + "atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druidic Tome&r", + "atm9.quest.ironSpellbooks.title.dragonskinspellbook": "&dDragonskin Spell Book&r", + "atm9.quest.ironSpellbooks.title.commonink": "&7Common&r Ink", + "atm9.quest.ironSpellbooks.title.uncommonink": "&aUncommon&r Ink", + "atm9.quest.ironSpellbooks.title.rareink": "&bRare&r Ink", + "atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Ink", + "atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendary&r Ink", + "atm9.quest.ironSpellbooks.title.lightningrune": "&5&lLightning&r", + "atm9.quest.ironSpellbooks.title.blankrune": "&lClasses&r", + "atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Lightning&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.firerune": "&c&lFire&r ", + "atm9.quest.ironSpellbooks.title.icerune": "&b&lIce&r", + "atm9.quest.ironSpellbooks.title.enderrune": "&d&lEnder&r", + "atm9.quest.ironSpellbooks.title.holyrune": "&6&lHoly&r", + "atm9.quest.ironSpellbooks.title.bloodrune": "&4&lBlood&r", + "atm9.quest.ironSpellbooks.title.evocationrune": "&a&lEvocation&r", + "atm9.quest.ironSpellbooks.title.naturerune": "&2&lNature&r", + "atm9.quest.ironSpellbooks.title.fireupgrade": "&cFire&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.iceupgrade": "&bIce&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.holyupgrade": "&6Holy&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Blood&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocation&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.natureupgrade": "&2Nature&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.cryomancer": "&bCryomancecr Outfit&r", + "atm9.quest.ironSpellbooks.title.electromancer": "&5Electromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.shadowwalker": "&dShadow-Walker Outfit&r", + "atm9.quest.ironSpellbooks.title.priest": "&6Priest Outfit&r", + "atm9.quest.ironSpellbooks.title.cultist": "&4Cultist Outfit&r", + "atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker Outfit&r", + "atm9.quest.ironSpellbooks.title.plagued": "&2Plagued Outfit&r", + "atm9.quest.ironSpellbooks.title.catacombs": "&4Catacombs&r", + "atm9.quest.ironSpellbooks.title.king": "&4&lThe Dead King&r", + "atm9.quest.ironSpellbooks.title.evokerfort": "&aEvoker Fort&r", + "atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker&r", + "atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrove Hut&r", + "atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist&r", + "atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer Tower&r", + "atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer&r", + "atm9.quest.ironSpellbooks.title.mountaintower": "&bMountain Tower&r", + "atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer&r", + "atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Ancient Battleground&r", + "atm9.quest.ironSpellbooks.title.ancientknight": "&5&lAncient Knight&r", + "atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks&r", + "atm9.quest.ironSpellbooks.title.village": "&6Village&r", + "atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriest&r", + "atm9.quest.ironSpellbooks.title.structures": "&lAdventure Time!&r", + "atm9.quest.ironSpellbooks.title.nether": "On a Highway to...", + "atm9.quest.ironSpellbooks.title.necromancers": "Necromancers", + "atm9.quest.ironSpellbooks.title.lastclass": "The Last Class...", + "atm9.quest.ironSpellbooks.title.ancientcity": "Into the Ancient City", + "atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch&r", + + "atm9.quest.ironSpellbooks.desc.intro.1": "&eSpellbooks&r! Where else would you put &3Spells&r? \\n\\nYou can add &3Scrolls&r to a &eSpellbook&r by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity. \\n\\nWhen &3Scrolls&r are added to your &eSpellbook&r they won't be consumed but rather Mana will be consumed.", + "atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "A Craftable &eSpell Book&r... yeah it's not easy to craft. \\n\\nHardest to get would be the Ruined Book, which you can find in &9Ancient City&r Chests. &4Blood Vials&r can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. &5Bottle O' Lightning&r comes from using a Bottle on a Charged Creeper. \\n\\nOnce you do all that you can craft the Ancient Codex. Its 12 &3Spell&r Slots is very helpful!", + "atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combine an Ancient Codex with an AllTheModium Ingot and Template in a Smithing Table. \\n\\nYou can get the Template from Brushing Suspicious Clay in an &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combine the AllTheModium &eSpell Book&r with a Vibranium Ingot and Template in a Smithing Table. \\n\\nThis template can be obtained from Brushing Suspicious Soul Sand in a Bastion.", + "atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "The best &eSpell Book&r you can imagine! 15 &3Spell&r Slots! Are there even 15 &3Spells&r?!?! Oh wait yeah there is 15 isn't that much... \\n\\nDo the same as before: previous Book, Ingot, and Template.", + "atm9.quest.ironSpellbooks.desc.copperspellbook.1": "The most basic &eSpellbook&r, which also makes it the cheapest! \\n\\nIt can only hold a total of 5 &3Spells&r.", + "atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Not much better than the Flimsy one... \\n\\nThis can hold a single &3Spell&r more than the Flimsy Journal! That's one more very powerful &3Spell&r at the ready!", + "atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Another craftable &eSpellbook&r, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins. \\n\\nThis one can hold 8 &3Spells&r which is technically still on the low side but it's better!", + "atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Another Craftable &eSpell Book&r and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted! \\n\\nIt has 10 &3Spell&r Slots and grants a huge Mana Boost!", + "atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests. \\n\\nThey can hold 8 &3Spells&r but give you less Spell Resistance.", + "atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r are known as being a powerful and deadly Miniboss of Minecraft. So of course &lIron&r added an even more powerful and deadly version! And yes this &eBook&r is a rare drop from both! \\n\\nIt has 10 Spell Slots but 3 are occupied. &aFang Strike&r, &aFang Ward&r, and &aVex Swarm&r all come with the &eBook&r and can not be moved. \\n\\nAlso gives a boost to &a&lEvocation&r!", + "atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "To obtain this special Spell Book you'll need to slay the &4&lDead King&r! \\n\\nIt has 10 &3Spell&r Slots but 4 are taken up already. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r, and &4Blaze Storm&r come on it already and can't be taken off.", + "atm9.quest.ironSpellbooks.desc.blazespellbook.1": "This &eSpell Book&r is a rare drop from &cBlazes&r. I remember that because I was confused when I got 1 from my &cBlaze&r Farm. \\n\\nIt gives a Boost to &cFire Spells&r and has 10 &3Spell&r Slots.", + "atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "This one takes awhile to explain so have patience. \\n\\nFirst, find an &aEvoker Fort&r. \\nNext, find a Research Book hidden in it. Then, have a Trader who's hostage in the &aFort&r translate it. (Like our hostage Quest Translators!) \\nOnce, it's translated bring it to a &6&lPriest&r in a &6Village&r to trade it for the &eSpell Book&r! \\n\\nIt gives a boost to &6Holy Spells&r and don't worry the hostage Traders are very very rare, keep looking!", + "atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lNature's&r &eSpell Book&r. \\n\\nIt has 10 &3Spells&r and gives a boost to &2Nature Spells&r! \\n\\nYou need a Rotten Spell Book to craft it though...", + "atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Another that needs the Ruined Book to Craft. You can find the Ruined Books in &9Ancient City&r Chests. \\n\\nYou'll also need Dragon Skin which drops from the &dEnder Dragon&r! \\n\\nIt will have 12 &3Spell&r Slots and give a boost to &dEnder Spells&r!", + "atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "A very important block and a very common one! Can be crafted or found in most &lIron Spells&r Structures. \\n\\nThese are used for adding and removing &3Scrolls&r from &eSpell Books&r! Throw the &eSpell Book&r in the Book Slot then the &3Scroll&r below it. If you want to remove a &3Scroll&r, click it then take it from the right and into your Inventory.", + "atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "The Arcane Anvil has the most uses out of any block in &lIron Spells&r. \\n\\nYou can combine &3Spells&r with the same Ink to level it up. \\nIt can combine &3Scrolls&r into Weapons to be used with them, like a Sword. \\nYou can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.", + "atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, you can guess what it does! \\n\\nIt makes &3Scrolls&r! \\n\\nAdd an Ink to set the Rarity. Paper for the actual &3Scroll&r. Then the Item of what type of &3Spell&r you want (&cBlaze Rod&r for &c&lFire&r, &2Poisonous Potato&r for &2&lNature&r, ETC). Finally chose the &3Spell&r you want and it'll be created!", + "atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Definitely better than a Normal Minecraft Cauldron! \\n\\nThe Alchemist Cauldron can: \\n1. Be used to get &4Blood&r by cooking Mobs or the Player. \\n2. Make and upgrade Potions. \\n3. Have half a chance at getting Ink from a Scroll. \\n4. Combine 4 Ink of a Rarity to a higher Rarity.", + "atm9.quest.ironSpellbooks.desc.lightningrune.1": "Ride the &5Lightning&r! &5&lLightning&r is all about using Electricity to kill and support yourself. Some attacks even work as real &5Lightning&r! \\n\\n&5&lLightning's&r Focus Material is &5Bottle 'O Lightning&r which you get from using an Empty Bottle on a Charged Creeper. You need the &5Lightning&r to make more &5Lightning&r! \\n\\nIts &5Scrolls&r are &7Grey&r with &bLight Blue&r text.", + "atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runes&r are how we make our Classes and their parts. To get a &7Blank Rune&r you can either kill the &4&lDead King&r or wipe clean an Inscribed Rune with a Shriving Stone. \\n\\nThere's 8 different classes (1 secret one) each having their own &3Scrolls&r, Focus Material, Upgrades, and Outfits. ", + "atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lFire&r is obviously related to &cFire&r. Most of the Scrolls are with using &cFire&r to burn and hurt things. \\n\\n&c&lFire's&r Focus Material is &cBlaze Rods&r. You can craft &cFire Runes&r or get them from killing the &c&lPyromancer&r. \\n\\nIts &cScrolls&r are &cLight Red&r with &8Grey&r text.", + "atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIce&r is all about Winter time Spells. Using &bIce&r and &bSnow&r to chill and harm enemies. \\n\\n&b&lIce's&r Focus Material is the &bFrozen Bone&r which are drops from &bStrays&r. You can use those to craft the &bIce Rune&r or kill the &b&lCryomancer&r to get it. \\n\\nIts &bScrolls&r are &bLight Blue&r with a &9Darker Blue&r text.", + "atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r is used for taking all the powers of &dEndermen&r and the &dEnder Dragon&r, and of course using it for ourselves. &dTeleporting&r, &dFireballs&r, and &dDragon's Breath&r are only a few of these! \\n\\n&d&lEnder's&r Focus Material is the &dEnder Pearls&r. \\n\\nAnd its &dScrolls&r are &5Purple&r with &dPink&r text.", + "atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHoly&r is for all the Medic/Support players. It's mostly meant for healing and helping. \\n\\n&6&lHoly's&r Focus Material is &6Divine Pearls&r which are crafted. You can make Runes with those or kill the &6&lPriest&r to get &6Holy Runes&r. \\n\\n&6Holy Scrolls&r are &fWhite&r with &6Gold&r texts.", + "atm9.quest.ironSpellbooks.desc.bloodrune.1": "This one is single-handly taking us from E10 to Teen rating. &4&lBlood&r is all about slaying enemies for your own &cHealth&r! Most attacks will heal you back. \\n\\n&4&lBlood's&r Focus Material is &4Blood Vials&r which you get from cooking a Mob or Player in a Cauldron. \\n\\nIts &4Scrolls&r are Brown (there's no color for Brown) with &4Dark Red&r texts.", + "atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocation:&r\\nTo invoke a Spirit or Deity. \\n\\n&a&lEvokation&r is all about what &aEvokers&r do, mainly summoning. Whether it be &aFangs&r or &aVexes&r if it's summoned it's most likely an &aEvokation&r. \\n\\n&a&lEvokation's&r Focus Material is &aEmeralds&r. You can either craft the Rune or get it from the &a&lArchevoker&r. \\n\\n&aEvokation Scrolls&r are &fWhite&r with &0Black&r texts.", + "atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lNature&r is made for using the Earth to our advantage by &2Poisoning&r and &2Weakening&r our enemies! Just like what Big Corporations do to the Earth itself! \\n&2&lNature's&r Focus Material is &2Poisonous Potato&r. \\n\\nThe &2Scrolls&r are &aLight Green&r with &2Dark Green&r text.", + "atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Why is it wet? Was it in a Lake?", + "atm9.quest.ironSpellbooks.desc.pyromancer.1": "I hope you didn't steal this from the &c&lPyromancer&r, he's the nice one!", + "atm9.quest.ironSpellbooks.desc.cryomancer.1": "He was mean you can steal it I don't care.", + "atm9.quest.ironSpellbooks.desc.electromancer.1": "When's this one going to come to the Mod?", + "atm9.quest.ironSpellbooks.desc.priest.1": "I heard you can just take online classes to become one now.", + "atm9.quest.ironSpellbooks.desc.archevoker.1": "He may be evil, but he still is fashionable. ", + "atm9.quest.ironSpellbooks.desc.plagued.1": "Very popular around Halloween!", + "atm9.quest.ironSpellbooks.desc.catacombs.1": "The biggest and hardest Structure from &lIron's Spells&r. \\n\\nThese are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it! \\n\\nIn it are plenty of Spawners, Trial Spawners, and of course Loot. \\n\\nThe most important room is the Throne Room, once you arrive there, the Skeleton of the &4&lDead King&r will reanimate! (If it doesn't you might need to click him).", + "atm9.quest.ironSpellbooks.desc.king.1": "Sitting on the Throne lies the remains of a past &4&lKing&r. But once you come close, and touch them, you will see them reanimate; the &4&lKing&r is dead no longer! But only murder will keep him alive... and well you're the closest living thing. \\n\\n&4&lThe Dead King&r is the hardest Boss, he has 400 &cHearts&r and is the only to have an actual Boss Bar (and music). He can use a variety of &3Spells&r from any class, &2Poison Arrow&r from &2Nature&r to &6Blight&r from &6Holy&r to even &aFangs&r from &aEvokation&r! He can also teleport, summon the dead, and hit you with the &4Blood Staff&r. \\n\\nIf you can kill him he will drop &3Scrolls&r of all sorts, &7Blank Runes&r, and possibly drop the &4Blood Staff&r and Necronomicon.", + "atm9.quest.ironSpellbooks.desc.evokerfort.1": "The heavily guarded &aFortress&r is home to the &a&lArchevoker&r and his followers. \\nYou'll know you see it by its huge Spruce Walls and the giant Stone &aFortress&r inside of them. \\n\\nIllagers, Vindicators, &aEvokers&r, and Ravagers can be found within the Walls and &aFortress&r. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the &a&lLeader of the Fort&r at the top. \\n\\nWith it being heavily guarded of course there is a ton of loot within the &aFort&r.", + "atm9.quest.ironSpellbooks.desc.archevokerboss.1": "At the top of the &aFort&r lies the &a&lArchevoker&r. Hostile to only the Player and whoever attacks him. \\n\\nHe has 60 Hearts, and attacks like a normal &aEvoker&r plus more! &aFireworks&r, &aShield&r, and &aBlast of Wind&r! \\n\\nOnce killed he will drop Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r, and rare drop of the &aGrimore of Evokation&r!", + "atm9.quest.ironSpellbooks.desc.mangrove.1": "Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the &2&lApotheocarist&r. \\n\\nWith nobody near, and only what he needs for his Potions is around. \\n\\nYou can find the &2&lApotheocarist&r in his &2Hut&r. \\n\\nThere you can also find Cauldrons and Brewing Stands with Potions!", + "atm9.quest.ironSpellbooks.desc.apothecarist.1": "Just like the Piglins the &2&lApotheocarist&r resembles, he is also Neutral. He doesn't care about &eGold&r like his fellow Piglins though, just people who attack him. \\n\\nYou can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and &2Nature Scrolls&r. \\n\\nIf you wish to slay him he has 60 Hearts. He will attack you with Potions and &2Nature Spells&r. When hurt he will try to heal with Potions, (I think he really likes Potions). \\n\\nWhen killed he will drop Arcane Essence, Inks, &2Nature Runes&r, and &2Nature Scrolls&r!", + "atm9.quest.ironSpellbooks.desc.pyromancertower.1": "The &cBurned Tower&r of the &c&lPyromancer&r. Some say if you're close enough to see the &cTower&r, then you're close enough to feel the heat from it. \\n\\nThe &cPyromancer Tower&r is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the &cTower&r that is part of the structure as well. \\n\\nAt the top you will find what's causing the smoke as well as an &5Armor Pile&r. \\n\\nIf you'd like to find the &c&lPyromancer&r you'll need to venture down into the Basement!", + "atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "The &c&lPyromancer&r (different from the Pie Romancer) is another Neutral Mob added by &lIron's Spells&r. He will maybe set Mobs that are close to him on &cfire&r though... \\n\\nYou can trade him all things &cFire&r, Ink, and even &cFire Scrolls&r. \\n\\nIf you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on &cFire&r with &cFire Spells&r, not even a question. \\n\\nOn death he will drop Arcane Essence, Inks, &cFire Runes&r, and &cFire Spells&r!", + "atm9.quest.ironSpellbooks.desc.mountaintower.1": "High above the Mountains, high above the Clouds rests another &bTower&r. This one giving you shivers down your spine. \\n\\nThe &bTower&r is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower. \\n\\nOr you can venture behind that staircase down the Ladder to the Basement, where the &b&lCryomancer&r will most likely be. \\n\\nIn the &bTower&r you can find Inscription Tables, Amethyst, and Loot Chests!", + "atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Shouldn't have come into the &bTower&r, the &b&lCryomancer&r does not like Players, they are Hostile to you. \\n\\nThe &b&lCryomancer&r will immediately start attacking you with &bIce Spells&r. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted! \\n\\nOnce killed he will drop Arcane Essence, Inks, &bIce Runes&r, and &bIce Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Ancient Battlegrounds&r are only a fragment of the past. \\n\\nWho knows what happened. \\n\\nWho knows who fought who. All we have now are parts of the walls and these &5Piles of Armor&r. Might as well just pick them up by Mining them with your Pickaxe.", + "atm9.quest.ironSpellbooks.desc.ancientknight.1": "After trying to harvest the &5Piles of Armor&r they appear to come back to life as if there was a body using it. \\n\\nThey have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it. \\n\\nFrom what I've seen they will attack everything they see besides other &5&lKnights&r! \\n\\nOnce killed they dropped Netherite Scraps and Cinder Essence, that should definitely be of good use!", + "atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r has brought us a wonderful and very fun Magic Mod! &lIron's Spells 'N Spellbooks!&r \\n\\n&lIron's Spells&r is all about making and using &3Spells&r! Each &3Spell&r has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook. \\n\\nYou won't be able to just make whatever you want with &7Iron&r and &cRedstone&r, you'll need to get off your butt, Adventure, and Fight!", + "atm9.quest.ironSpellbooks.desc.village.1": "Just about every &6Village&r can have &6&lPriests&r in them. This includes modded &6Villages&r. \\n\\nUsually they hang in the middle of the &6Village&r like by the Markets. Not every &6Village&r will have one.", + "atm9.quest.ironSpellbooks.desc.priestinfo.1": "The Neutral protector of the &6Village&r. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume? \\n\\nYou can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against &aEvoker Forts&r! \\n\\nIf you do wish to kill him he will repeatedly attack you with &6Holy Spells&r. He will also Heal himself when getting low. \\n\\nOnce killed he will drop Arcane Essence, Inks, &6Holy Runes&r, and &6Holy Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.structures.1": "There's 6 Structures in the &2Overworld&r that the Bosses can spawn in! (There's a 7th but no Boss in there (yet)).", + "atm9.quest.ironSpellbooks.desc.nether.1": "&cThe Nether&r!", + "atm9.quest.ironSpellbooks.desc.necromancers.1": "These can spawn almost anywhere &2Vanilla&r Hostile Mobs spawn in. They aren't bosses, just more Enemies! \\n\\nThey have 25 Points of &cHealth&r and have mulitple attacks: &aFangs&r from the ground like what &aEvokers&r do and a &bSnowball&r they can shoot you with. \\n\\nThey can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground. \\n\\nThey will drop Arcane Essence on death along with sometimes a &3Scroll&r!", + "atm9.quest.ironSpellbooks.desc.lastclass.1": "There is a final class of &3Spells&r I forgot to mention. Well all knowledge of these &9Spells&r have been forgotten so it's not just me. \\n\\nIn order to regain memories we need to walk, quietly, down memory lane. Which happens to be the &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.ancientcity.1": "You can find the fragments of Ancient Knowledge spread out in the Chests of the &9Ancient City&r. \\n\\nYou'll also need &9Echo Shards&r to 1. Combine the Fragments to learn of the &9Spells&r and 2. Actually make the &9Spells&r.", + "atm9.quest.ironSpellbooks.desc.eldritch.1": "When you finally combine the Ancient Knowledge Fragments you'll get the... &9Eldritch Manuscript&r! That's what the last class is! \\n\\n&9Eldritch&r is the last class, the most powerful of all &3Spells&r. They are crafted with &9Echo Shards&r and need to be learned from the &9Manuscript&r to use them. Each &9Manuscript&r is only one use.", + + "atm9.quest.pylons.title.pylonsintro": "&lPylons&r", + "atm9.quest.pylons.title.hoes": "Hoes", + + "atm9.quest.pylons.desc.pylonsintro.1": "Pylons is a wonderful mod made by our very own Mutant Gumdrop! \\n \\nDon't let the size of the mod make you underestimate it! It provides many Pylons which can be used for many things to help make playing Minecraft easier. \\n \\nTo get started you'll need some Polished Blackstone to make them.", + "atm9.quest.pylons.desc.expulsion.1": "The Expulsion Pylon works as a way of keeping people off your lawn. When placed down it will keep any Players who aren't whitelisted from a set amount of Chunks around it. The Chunks are set in it's GUI in the top left from 1x1, 3x3, or 5x5 Chunks. Also no it can't be set too close to Spawn. We know what you trolls want and we ain't giving it! To Whitelist players check the Player Filter Quest!", + "atm9.quest.pylons.desc.interdiction.1": "Do you just hate when Zombies spawn at your base? Or when Creepers do? Or when Pandas do? Or literally any mob you can find! Then you want the Interdiction Pylon. When a Mob Filter is put into it, it'll disable spawns of that mob in the set Chunk area (you can set the Chunks in the top left of the GUI). You can put as many Mob Filters as it can hold.", + "atm9.quest.pylons.desc.harvester.1": "Harvester Pylons work as a very simple Auto-Farm. Put the Pylon on or in the Water Source and it will automatically harvest and replant Crops that are fully grown in the set area around it. The area can be set to 3x3, 5x5, 7x7, or 9x9 Blocks around the Pylon. It will need a Hoe to use on the Plants and will need an Inventory like a chest above it to put the Crops. Do all that and if it's turned On it will start farming! \\n \\n(Careful when using a lot of modifiers with it like Lilypads or fertilizer as when it goes very fast farming it can be a TPS eater).", + "atm9.quest.pylons.desc.infusion.1": "The Infusion Pylon works similar as a Beacon just much better and cheaper! When a Potion Effect is put in by a Potion Filter, it will continuously give you the Potion Effect while you're in the set Chunk area.", + "atm9.quest.pylons.desc.explusion.1": "The Explusion Pylon pushes players out of the area, but what if you want &lsome&r players nearby! Then you'll need a Player Filter. Right Click a Player with it to set them in it, and then put it into the Pylon to Whitelist them! So when everyone else is pushed out, your friend won't be! Also by default the Owner of the Pylon won't get expuled.", + "atm9.quest.pylons.desc.mobfilter.1": "To set the Mob Filter you just have to click the Mob you never want to see again, with the Mob Filter. Each Filter can only hold 1 Mob so if you want Zombies, Skeletons, Spiders, Creepers, and Endermen to no longer spawn you'll need 5 Mob Filters. You can exchange the Mob in it by simplying clicking a different Mob with it.", + "atm9.quest.pylons.desc.potionfilter.1": "In order to put Potion Effects into you'll need to fill a Potion Filter. To do so: have a Potion Effect on you, then right click with the Potion Filter to remove it from you and add it to the Filter, and repeat until it's filled and active. This also works with modded Potion Effects or ones you can't usually get through Potions like Haste or Resistance.", + "atm9.quest.pylons.desc.harvesterex.1": "The Harvester Pylon needs a Hoe to work. (Hoes without Durability or are Indestructible will work forever, Hoes that aren't will need to be replaced).", + + "atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft&r", + "atm9.quest.railcraft.title.crowbar": "What ya gonna rob me?'", + "atm9.quest.railcraft.title.spikemauls": "'Switch em up'", + "atm9.quest.railcraft.title.rails": "&6&lRails&r!", + "atm9.quest.railcraft.title.tracks": "&c&lTracks&r!", + "atm9.quest.railcraft.title.locomotive": "&3Steam Locotive&r", + "atm9.quest.railcraft.title.trains": "&7&lCarts&r 'N' &5&lTrains&r!", + "atm9.quest.railcraft.title.reinforcedtracks": "&6Reinforced Tracks&r", + "atm9.quest.railcraft.title.speedtracks": "&6High Speed Tracks&r", + "atm9.quest.railcraft.title.electrictracks": "&6Electric Tracks&r", + "atm9.quest.railcraft.title.highspeedelectrictracks": "&6High Speed Electric Tracks&r", + "atm9.quest.railcraft.title.irontracks": "&6Strap Iron Tracks&r", + "atm9.quest.railcraft.title.abandonedtracks": "&6Abandoned Tracks&r", + "atm9.quest.railcraft.title.wyetracks": "&6Wye Tracks&r", + "atm9.quest.railcraft.title.turnout": "&6Turnout Tracks&r", + "atm9.quest.railcraft.title.junction": "&6Junction Tracks&r", + "atm9.quest.railcraft.title.frames": "&eFrames&r", + "atm9.quest.railcraft.title.electriclocomotive": "&eElectric Locomotive&r", + "atm9.quest.railcraft.title.borehead": "&9Tunnel Bore, Bore Head&r", + "atm9.quest.railcraft.title.tunnelbore": "&9Tunnel Bore&r", + "atm9.quest.railcraft.title.newcarts": "New &7Carts&r", + "atm9.quest.railcraft.title.carttracks": "&7Carts&r and &6Tracks&r", + "atm9.quest.railcraft.title.itemloader": "Item Loader", + "atm9.quest.railcraft.title.itemunloader": "Item Unloader", + "atm9.quest.railcraft.title.fluidloader": "Fluid Loader", + "atm9.quest.railcraft.title.cartdispenser": "&7Cart&r Dispenser", + "atm9.quest.railcraft.title.traindispenser": "&5Train&r Dispenser", + "atm9.quest.railcraft.title.fluidunloder": "Fluid Unloader", + "atm9.quest.railcraft.title.advitemunloader": "Advanced Item Unloader", + "atm9.quest.railcraft.title.advitemloader": "Advanced Item Loader", + "atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r for stopping &7Carts&r", + "atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r Coupler", + "atm9.quest.railcraft.title.trackkitmovingcarts": "&cTrack Kits&r for moving &7Carts&r", + "atm9.quest.railcraft.title.trackkitoneway": "&cTrack Kit&r One Way", + "atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Whistle", + "atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routing", + "atm9.quest.railcraft.title.trackkited": "&cTrack Kits&r for using Redstone", + "atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r for moving entities", + "atm9.quest.railcraft.title.cokeoven": "Coke Oven", + "atm9.quest.railcraft.title.blaststeelfurnace": "Blast (Steel) Furnace", + "atm9.quest.railcraft.title.machines": "&l&7RailCraft&r Machines", + "atm9.quest.railcraft.title.watertank": "Water Tank", + "atm9.quest.railcraft.title.boilers": "Boilers", + "atm9.quest.railcraft.title.oven": "Steam Oven", + "atm9.quest.railcraft.title.crusher": "Crusher", + "atm9.quest.railcraft.title.colorlegend": "Color Legend", + + "atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is an entire mod based off &5Trains&r! \\n\\nFrom &7Minecarts&r to &eElectric Locomotives&r to &9Tunnel Bores&r! It has everything &5Train&r accessory wise as well! Traffic Lights, Steam Boilers to power &5Trains&r, and automation for it all. \\n\\nThe model Mod for Model &5Train&r Lovers!", + "atm9.quest.railcraft.desc.crowbar.1": "The &4Crowbar&r is the main tool of RailCraft. \\n\\nWhen used on a &5Locomotive&r it will change the direction it's facing. \\n\\nWhen shift clicked you can connect &5Locomotives&r and &7Carts&r. \\n\\nWhen just used on &7Carts&r they give them a slight push. \\n\\nAnd when used on special tracks they change their mode. \\n\\nThe different &4Crowbars&r just give different looks and damage.", + "atm9.quest.railcraft.desc.spikemauls.1": "The Spike Mauls are used on normal &6Tracks&r to switch their modes. Very helpful for trying to make intersections!", + "atm9.quest.railcraft.desc.rails.1": "Hence the name of the mod, &lRailCraft&r, and what it revolves around, &5Trains&r, &6Rails&r are pretty important. \\n\\nThe &2Vanilla&r ones work for lots of these but come on we all know they suck. Upgraded ones will need some more special items for their recipes! Craft them! (They might require using machines to make the items so check out that part of the quest!)", + "atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r are used to craft with &6rails&r to make special &6rails&r. \\n\\nThese &6rails&r will be helpful for everything &5Train&r wise like: stopping the &5Train&r, moving the &5Train&r, and emitting redstone.", + "atm9.quest.railcraft.desc.locomotive.1": "The &3Steam Locomotive&r is the most basic &5Locomotive&r. It can be powered by giving it water, furnance fuel, and waiting. It'll need constant water to keep working. \\n\\nDon't worry that just means the smoke coming out of the top of it is Water Vapor, which is safe for the Environment. Well the Coal part isn't the best for the Environment... eh its &2Minecraft&r what do we care!", + "atm9.quest.railcraft.desc.trains.1": "The reason we're all here, &5Trains&r. The mod is called &l&7RailCraft&r don't act surprised. \\n\\nThere's 2 different main &5Trains&r and 1 special mining &5Train&r. \\n\\nThese &5Trains&r all by themselves can get a little boring, so why not attach &7Carts&r to them! Connecting &7Carts&r with &7Carts&r and with &5Trains&r is called Coupling, and to unconnect them is to Decouple. To Couple &5Trains&r and &7Carts&r use a &4Crowbar&r or a &6Track&r with the Coupling &cTrack Kit&r.", + "atm9.quest.railcraft.desc.crowbarmodes.1": "This &4Crowbar&r has a few different modes, each with change the design of a &5Locomotive&r. From default which is described while hovering over the item in your inventory, none which goes to &7grey&r, &6H&r&5a&r&6l&r&5l&r&6o&r&5w&r&6e&r&5e&r&6n&r which makes it spooky, and &cC&r&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a&r&cs&r which makes it festive!", + "atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Reinforced Tracks&r are the upgraded version of normal &6rails&r! They're slighter faster and don't blow up.", + "atm9.quest.railcraft.desc.speedtracks.1": "&6High Speed Tracks&r are like &6Reinforced Tracks&r but obviously faster. They'll need &cTrack Kits&r to help build up speed though! And careful around corners.", + "atm9.quest.railcraft.desc.electrictracks.1": "The &6Electric Tracks&r are used for the &eElectric Locomotives&r. They'll need to be powered by &eFrames&r and yes it will hurt you if you touch it.", + "atm9.quest.railcraft.desc.highspeedelectrictracks.1": "The &6High Speed Electric Tracks&r are like the &6Electric Tracks&r but faster! They also require what the normal &6High Speed Tracks&r require and what the &6Electric Tracks&r require. &cSpeed Boosts&r and &eFrames&r to power them. Now you have to be careful around corners and with touching them!", + "atm9.quest.railcraft.desc.irontracks.1": "The &6Strap Iron Tracks&r, like the &6Abandoned Tracks&r, are perfect for the cheapskates. They go much slower than the other &6tracks&r but no risk of derailment!", + "atm9.quest.railcraft.desc.abandonedtracks.1": "&6Abandoned Tracks&r are good for the cheapskates and aesthetic. They can be used to bridge accross a few blocks without support. They can only be 2 blocks away from blocks going the same direction, or one block from the opposite direction. They come at the risk of derailment though, basically your &7Cart&r will be thrown off the &6rails&r.", + "atm9.quest.railcraft.desc.wyetracks.1": "The &6Wye Track&r is the second track made by using a Spike Maul. It directs two &6Tracks&r into one. If you have one &6Track&r intersected by another the &6Wye&r will move &7Carts&r on the first &6Track&r into the intersecting one.", + "atm9.quest.railcraft.desc.turnout.1": "The &6Turnout track&r is the first from hitting a &6track&r with a Spike Maul. It can help go two directions, forward and to a side. It can be switched with a Switch next to the &6track&r.", + "atm9.quest.railcraft.desc.junction.1": "The &6Junction&r is the last &6Track&r made by the Spike Maul. It acts as a normal intersection for &6Tracks. &7Carts&r keep going the same way as before but now &6Tracks&r can intersect. What happens if 2 &7Carts&r hit each other on it? THEY EXPLODE!!! I'm kidding but &eElectric Locomotives&r will though.", + "atm9.quest.railcraft.desc.frames.1": "In order to power your &6Electric Rails&r and your &eElectric Locomotive&r you'll need &eFrames. Frames&r need to be powered and will move power to each connected to &eFrame&r.", + "atm9.quest.railcraft.desc.electriclocomotive.1": "Unlike the &3Steam Locomotive&r you won't need to put anything into the &eElectric Locomotive&r. \\n\\nIt runs off the power from the &eFrames&r beneath the &6Electric Tracks&r. \\n\\nYes, it can only be runned off &6Electric Tracks&r.", + "atm9.quest.railcraft.desc.borehead.1": "To actually use a &9Tunnel Bore&r you'll need a &9Tunnel Bore Head&r. \\n\\nThey come in 4 different styles and it mines dependent on the &9Bore Head&r. \\n\\nIt can be enchanted and has durability so you'll want to enchant it!", + "atm9.quest.railcraft.desc.tunnelbore.1": "The &9Tunnel Bore&r is perfect for automatically placing &6Rails&r especially under mountains or hills. \\n\\nIt'll need 3 things to start working: &9Bore Head&r, fuel like Coal, and &6Rails&r. Once it has all 3 just let it go! \\n\\nRemember to keep track of the items going in it!", + "atm9.quest.railcraft.desc.newcarts.1": "These new &7Carts&r are similar to the special &2Vanilla&r &7Carts&r. The &7Minecart with a Tank&r will hold and move any Liquid held in it. The &7Minecart with an Energy cell&r will instead hold and move Energy!", + "atm9.quest.railcraft.desc.carttracks.1": "These new &7Carts&r are mostly for laying down &6Tracks&r. \\nThe &7Track Layer&r places down &6Tracks&r while the &7Track Remover&r removes &6Tracks&r. \\nThe &7Track Relayer&r replaces the &6Tracks&r with different ones and the &7Track UnderCutter&r replaces the blocks beneath the &6Tracks&r.", + "atm9.quest.railcraft.desc.itemloader.1": "The Item Loader is the most basic dispenser from RailCraft. It has to be above the &6Track&r and can be configured to what you'll want loaded onto your &7Carts&r below.", + "atm9.quest.railcraft.desc.itemunloader.1": "The Item Unloader is the opposite of the Item Loader. It will take items from the &7Carts&r. This one must also be above the &6Track&r.", + "atm9.quest.railcraft.desc.fluidloader.1": "The Fluid Loader will be helpful to keeping your &3Steam Locomotives&r up and running. It has to be placed a few blocks above the &6Tracks&r and it will deploy fluids into either the &5Locomotive&r or &7Carts&r.", + "atm9.quest.railcraft.desc.cartdispenser.1": "The &7Cart&r Dispenser will do as the name suggests. It can dispense any &7Carts&r onto the &6Tracks&r in front of it. Needs a Redstone signal to dispense.", + "atm9.quest.railcraft.desc.traindispenser.1": "The &5Train&r Dispenser is a better version of the &7Cart&r Dispenser. It can Dispense the whole &5Locomotive&r and more! Set a pattern for what you want to be deployed then give it a redstone signal.", + "atm9.quest.railcraft.desc.fluidunloder.1": "The Fluid Unloader is the exact opposite of the Fluid Loader. Instead of being over the &6Track&r its under. Instead of giving &3Steam Locomotives&r water it takes their water. I don't know why you'd want to do that but you can!", + "atm9.quest.railcraft.desc.advitemunloader.1": "The Advanced Item Unloader is just like the normal part but can be used from any direction. Nothing different besides direction.", + "atm9.quest.railcraft.desc.advitemloader.1": "The Advanced Item Loader is everything the regular one is but can be used from anywhere near the &6Track&r. Next to, above, next to on the other side. Use the &4Crowbar&r to change its direction.", + "atm9.quest.railcraft.desc.switchtrack.1": "The Switch Track will be needed for moving lanes between the different Special &6Tracks&r. The Arrows on it show which goes where.", + "atm9.quest.railcraft.desc.trackkitcarts.1": "These &cTracks&r are made for stopping the &5Locomotives&r and &7Carts&r. \\n\\nThe &cLocking Kit&r stops &7Carts&r and only starts them when given a redstone pulse. \\nThe &cBuffer Kit&r is for the end of your &6tracks&r, will stop them and not start. \\nThe &cGated Kit&r just deploys a Fence Gate connected with the &6track&r.", + "atm9.quest.railcraft.desc.trackkitcoupler.1": "&cThe Coupler&r is for connecting or disconnecting &7Carts&r. Coupling is the phrase for connecting &7Carts&r. \\n\\nIt can be configured with a &4Crowbar&r to couple, decouple, or auto couple. Needs Redstone to work.", + "atm9.quest.railcraft.desc.trackkitmovingcarts.1": "These &cTracks Kits&r are for changing momentum with your &7Carts&r. \\n\\nThe &cTransition Kits&r change the speed of the passing &5Locomotive&r, needs redstone power. \\nThe &cBooster Kits&r will speed up the &7Cart&r if powered and slow down the &7Cart&r if not powered. \\nThe &cControl Kit&r gives the &7Carts&r a little push, when powered it'll change the direction it pushes it in. \\nThe &cThrottle Kit&r will change the speed of a passing &5Locomotive&r to whatever speed is configured, needs to be powered with redstone. \\nThe &cLauncher Kit&r will quite literally throw your &7Cart&r!", + "atm9.quest.railcraft.desc.trackkitoneway.1": "The &cOne Way Track Kit&r is quite simple. &7Carts&r can only go where the arrow is facing.", + "atm9.quest.railcraft.desc.trackkitwhistle.1": "The &cWhistle Kit&r when active with Redstone will cause the &5Locomotives&r to set off their whistles.", + "atm9.quest.railcraft.desc.trackkitrouting.1": "The &cRouting Kit&r is used with the passing tickets.", + "atm9.quest.railcraft.desc.trackkitred.1": "These 2 &cTrack Kits&r are for using &7Carts&r and Redstone. \\n\\nThe &cActivator Kit&r will activate whatever &7Cart&r goes over it. \\nThe &cDetector Kit&r will activate a redstone signal whenever a &7Cart&r passes over it. \\n\\nBoth are similar to their &2Vanilla&r counters for regular &6tracks&r.", + "atm9.quest.railcraft.desc.trackkitentity.1": "These &cTrack Kits&r are for using entities with your &7Carts&r (Entities aka Mobs). \\n\\nThe &cEmbarking Kit&r will pick up any Mobs nearby and put them in a &7Cart&r. \\nThe &cDisembarking Kit&r unloads Mobs from the &7Carts&r. \\nThe &cDumping Kit&r will drop the mobs in the &7Carts&r below the &6tracks&r its on.", + "atm9.quest.railcraft.desc.cokeoven.1": "Wait we have Steel again does that also mean we get our (Coal) Coke back? Yes! \\nTo get (Coal) Coke you'll need a Coke Oven. To make one you'll need 26 Coke Oven Bricks and place them 3x3x3 with 1 block hollow in the center. You'll know it's done when you can access the GUI and it's all one texture. \\n\\nPlace Coal or Coal Blocks to get (Coal) Coke and Liquid Creosote! You can always put any log in to get Charcoal and Creasote.", + "atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wait this isn't Gravitas we can have our Steel back! &l&7RailCraft&r adds a Blast Furnace multiblock for us to transform Iron into Steel! \\n\\nTo build it you'll need 34 Blast Furnace Bricks. It'll be 3 blocks wide, 3 blocks long, and 4 blocks tall. The two blocks in the exact center need to be hollow. You'll know it's done when it forms all together and allows you to access its GUI. \\n\\nThere you can put Iron ,in any form, to get Steel and Granulated Sand.", + "atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r uses many machines for different things but mostly resource creation. \\n\\nI probably should have put it before the other quest but I like the way it looks! \\n\\nAll of them start with Iron Ingots!", + "atm9.quest.railcraft.desc.watertank.1": "The Water Tank is like having a barrel outside. Just this barrel is much bigger. It collects water and can hold water for Steam Locomotives. \\n\\nThe amount of water is makes is dependent on the biome and visible to the sky. \\n\\nIt's made by a 3x3x3 Water Tank blocks with the center being hollow.", + "atm9.quest.railcraft.desc.crusher.1": "The Crusher is just as the name suggests. It can crush blocks to get the crafting materials, like bricks from a brick staircase, or dusts from ingots. \\n\\nIt needs power to work though! \\n\\nTo build one it's 3x2x2 of Crusher blocks.", + "atm9.quest.railcraft.desc.rolling.1": "The Manual Rolling Machine will be your little crafting machine for many things material for railcraft! \\n\\nWhen you put the recipe in and it can make more than 1 it will autocraft while you're still looking at it. When you leave the Rolling Machine while crafting it will abort the crafting and put it in your inventory. \\n\\nYou must manually build the last recipe!", + "atm9.quest.railcraft.desc.poweraderolling.1": "The Powered Rolling Machine is much better version of the Manual Rolling Machine. \\n\\nYou don't have to keep looking in the machine to craft things and it will automatically craft all of them. \\n\\nThe only problem is it needs power!", + "atm9.quest.railcraft.desc.boilers.1": "The Water Boilers are some of the most helpful machines from &l&7RailCraft&r. They need a Fuel Firebox and some sort of boiler on top. The Fueled Firebox can be 1x1 2x2 or 3x3. The size of the Firebox changes how big the Boiler on top can be. For 1x1 Firebox it can only have 1x1 Boiler. For 2x2 Firebox it can be a 2x2x3 Boiler. For 3x3 Firebox it can be 3x3x4. The Liquid Fuel will take Creosote to heat up. For Solid Firebox it'll use anything a furnace can use.", + "atm9.quest.railcraft.desc.oven.1": "The Steam Oven is another machine that uses Steam for something useful. \\n\\nBy putting Steam into the Steam Oven it will act as a furnace to any items in it. Making Ingots from Ores and cooking food items. \\n\\nIt's a 2x2x2 machine of Steam Oven blocks.", + "atm9.quest.railcraft.desc.turbine.1": "The Steam Turbine uses Steam to make FE and EU energy. \\n\\nIt's 3x2x2 building of only Steam Turbine Housing, and it'll need a Turbine Motor in it, and Steam piped in.", + "atm9.quest.railcraft.desc.colorlegend.1": "With this Quest page I took a lot of time coloring the texts to try and help you the Player understand what I am referencing. Only for me to realize it might be even more confusing, so here's a Legend! \\n\\n&5Purple&r is any Train or Locomotive, so both Electric and Steam Locomotives and Carts attached. \\n&6Gold&r is any Tracks and Rails, includes special Rails but not Track Kits. \\n&cLight Red&r stands for any Track Kits. \\n&4Dark Red&r is for Crowbars. \\n&3Cyan&r is for the Steam Locomotive only. \\n&eYellow&r is for only the Electric Locomotive. \\n&9Blue&r is for the Tunnel Bore. \\n&7Grey&r is for Minecarts and special Carts.", + + "atm9.quest.modular_router.title.intro": "&lModular Routers&r", + "atm9.quest.modular_router.title.modules": "&lModules&r", + "atm9.quest.modular_router.title.upgrades": "&lUpgrades&r", + "atm9.quest.modular_router.title.augments": "&lAugments&r", + "atm9.quest.modular_router.title.mob_farm": "Routers for Mob Farms", + "atm9.quest.modular_router.title.mining": "Routers for Mining", + "atm9.quest.modular_router.title.farming": "Routers for Farming", + + "atm9.quest.modular_router.desc.intro.1": "&lModular Routers&r is a Logistics Mod. \\n\\nAnd it all starts with the Router! So make one! \\n\\nAlso the Buffer is the single item slot in the Router where items will come and go through. And it will need Redstone Signal for most Modules to work.", + "atm9.quest.modular_router.desc.modules.1": "Modules determine the action the Router preforms. \\n\\nThey can make it so your Router pulls items from Chests, or put items into chests, or even both! And much more! \\n\\nModules go into the Router themselves and multiple can be installed. \\n\\nFiltering and Upgrades go into the Modules themselves.", + "atm9.quest.modular_router.desc.upgrades.1": "Upgrades go directly into the Router and the Router can hold 5 of them. Upgrades directly affect all Modules that they can and usually can stack!", + "atm9.quest.modular_router.desc.augments.1": "Augments are similar to Upgrades but for the individual Modules!", + "atm9.quest.modular_router.desc.blast_routers.1": "Sometimes a Router might be in a dangerous situation, like spawning a Wither. \\n\\nIn order to protect it you'll need a Blast Upgrade. \\n\\nTNT won't break it, Wither won't break it, only you.", + "atm9.quest.modular_router.desc.camouflage_routers.1": "This upgrade makes the Router similar to a Framed Block. \\n\\nSneak Right Click a Block to change the Routers appearance to it. \\n\\nJust don't lose it!", + "atm9.quest.modular_router.desc.energy_upgrade.1": "Takes more Energy with the Energy Modules!", + "atm9.quest.modular_router.desc.fluid_upgrade.1": "Fluid doesn't stack like Items do, so its upgrade is a little different. Still moves more just at a different rate.", + "atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers can be noisy, and noise definitely stacks when you have hundreds of them. \\n\\nMight be nice to invest in Muffer Upgrades then!", + "atm9.quest.modular_router.desc.security_upgrade.1": "It's my stuff, no touchy. \\n\\nOnly you can use and mess with the Router after putting in the Upgrade.", + "atm9.quest.modular_router.desc.speed_upgrade.1": "A Router does it's action every time it has one of it's ticks. \\n\\nDefault is 20 Ticks or 1 Second. \\n\\nThis can be made to less Ticks with the Speed Upgrade!", + "atm9.quest.modular_router.desc.stack_upgrade.1": "Normally the Router moves 1 item each of it's Ticks. This can be doubled and stacked! with the Stack Upgrade. \\n\\n1 Stack Upgrade is 2 Items, 2 Stacks 4 Items, and 6 Stacks is 64 Items a second.", + "atm9.quest.modular_router.desc.sync_upgrade.1": "This one is unique as it's not used for just 1 Router but for multiple. \\n\\nIf you want mutliple Routers working at the same time then each needs a Sync Upgrade. \\n\\nWill need to be tuned in its own GUI.", + "atm9.quest.modular_router.desc.pickup_augment.1": "Why wait? Usually items dropped in Minecraft have a second they need to hit the ground to be picked up again. \\n\\nBut why wait?\\n\\nThis upgrade lets the Vacuum Module not wait and immediately pick up the items. \\n\\nVery good for less lag!", + "atm9.quest.modular_router.desc.robin_augment.1": "We've seen Filters and we've seen Round Robins, now we're seeing both! This is useful for keeping the Items in a select order like for when making Mystical Agriculture Seeds!", + "atm9.quest.modular_router.desc.mimic_augment.1": "Used with the Extruder MK2, blocks extruded will mimic the actual blocks. Redstone Blocks will emit Redstone, Glowstone will emit light, Grass will act transparent. But only with this Augment! \\nDoesn't work with Block Entities like Furnaces or Enrichment Chambers.", + "atm9.quest.modular_router.desc.augment_core.1": "When moving items Routers can get pretty greedy, taking every single item they can get their grubby antennas on! \\n\\nWith Regulator Augment you can limit how much is moved.", + "atm9.quest.modular_router.desc.delay_augment.1": "Why wait? Oh you have valid reasons for waiting? Like items that might despawn. Huh wasn't thinking about those. \\n\\nWith Pickup Delay Augment the Vacuum Module will wait 10 ticks with every Augment in it to pick up dropped items! ", + "atm9.quest.modular_router.desc.pushing_augment.1": "The Extruder pushes blocks and entities by why not push it some more! \\n\\nThe entities not the blocks.", + "atm9.quest.modular_router.desc.range_down_augment.1": "You don't want everything to do their actions at a larger range? You want your Vacuum to leave some room for dropping items in your World? Then I guess you can range down.", + "atm9.quest.modular_router.desc.range_up_augment.1": "Just can't reach what you need to? Try Ranging Up! \\n\\nWith this everything will do their actions but farther. Vacuum has higher range for picking up items. Energy goes farther. Flinger flings with more strength!", + "atm9.quest.modular_router.desc.redstone_augment.1": "Usually the Router commands the Modules but with this Augment the Module goes rouge! AWOl! Pure anarchy! \\n\\nIt will listen to it's own Redstone activation rather than the Routers.", + "atm9.quest.modular_router.desc.stack_augment.1": "Sometimes you don't want every Module to move multiple stacks at a time, so when you just want 1 Modules to do so use an Augment! This does not stack with Upgrades though... infact it overrides them.", + "atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Now even more like the Absorption Hopper! \\n\\nVacuum Module will now pickup XP Orbs as well as Items. Whatever you do with the XP is up to you!", + "atm9.quest.modular_router.desc.activator_module.1": "Don't you hate Right Clicking everything? From Sheeps with Shears to Cows with Buckets? It's the 21st Century we should have Robots to everything! Or atleast Routers do everything. \\n\\nWith Activator Module it will act as if it were you Right Clicking things. \\n\\nYou can set what it will Right Click, if it will Attack or Use the Mob or Block, if you Shift Right Click, and how close they need to be in the Module.", + "atm9.quest.modular_router.desc.breaker_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.detector_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.distributor_module.1": "The Distributer is the half siblings of the Sender Modules. (The MK3 to be exact, on the MK2 side). \\n\\nInstead of sending to 1 Inventory it will send to multiple that are selected. \\n\\nIt can send in multiple modes: Round Robin, Random, Nearest First, or Farthest First. Round Robin does an even amount to each in a row, like a dealer in Poker. Random will randomly choose an inventory to feed. The others are determined by the distance from the Router.", + "atm9.quest.modular_router.desc.hopper_module.1": "I wonder what Droppers do? \\nI think they drop things... \\n\\nAny item in the Buffer will be dropped on the ground. \\n\\nCould be helpful with something like Botania!", + "atm9.quest.modular_router.desc.energy_distributor_module.1": "Why set a location to where the Energy can go? Why not let it go free! \\n\\nLike freeing a bunch of Bees, the Energy will go everywhere almost instantly (with less buzzing). Any blocks needing Energy nearby will be charged wirelessly.", + "atm9.quest.modular_router.desc.energy_output_module.1": "Energy is something used by practically everything so you need to send it almost everywhere. Thankfully the Energy Module will help with that! \\n\\nThe Energy Module will move any Energy pushed into it, somewhere else! To wherever you set it to!", + "atm9.quest.modular_router.desc.extruder_module_1.1": "Extrude is such a prude word. \\n\\nThe Extruder will place the blocks in the Router's Buffer in a line in front of the Router when given a Redstone Signal. When the Signal is disabled it will break all those blocks. \\n\\nUseful for Doors!", + "atm9.quest.modular_router.desc.extruder_module_2.1": "Similar to the Extruder MK1 but this one is more evolved! Can be used with Patterns so when Blocks are placed they will go in that pattern!", + "atm9.quest.modular_router.desc.flinger_module.1": "Droppers drop,\\nDispensers dispense, \\nAnd Flingers fling! \\n\\nInstead of nicely setting down items from the Buffer, the Flinger Module will throw them? How far? You determine that!", + "atm9.quest.modular_router.desc.fluid_module_1.1": "Water in. \\nWater out. \\n\\nThe Fluid Module will either take Liquid Sources from near the Router and put it into a Tank in the Buffer or take Liquid from a Tank in it's Buffer and place it in front of it. \\n\\nOnly works for adjacent blocks to the Router, if you want bigger range you'll need...", + "atm9.quest.modular_router.desc.fluid_module_2.1": "The Fluid MK2! \\n\\nAny Liquid Source nearby can be used with this one, not just adjacent.", + "atm9.quest.modular_router.desc.placer_module.1": "This one does as the name suggests, it places Blocks. \\n\\nSet the Direction you want the Block placed, preferably set the Filter, then throw the Module and Blocks into the Router! Once the Redstone is set the Blocks will be placed!", + "atm9.quest.modular_router.desc.player_module.1": "The Router giveth and the Router taketh. \\n\\nThis Module is helpful for Builders or even Miners! It can be set to send items from its Buffer to your Inventory or take items from your Inventory into its Buffer. \\n\\nPerfect for Strip-Mining, have it take all the Cobble and Deepslate from your Inventory and put it in a Trash Can.", + "atm9.quest.modular_router.desc.puller_module_1.1": "Pull..! Pull..! Pull..! \\n\\nThe Puller is the opposite of the Sender, it pulls items from Inventories into the Router's Buffer. \\n\\nThe Inventory has to be adjacent to the Router.", + "atm9.quest.modular_router.desc.puller_module_2.1": "Like the MK1 this pulls! Just not only from adjacent Inventories, but any Inventory nearby!", + "atm9.quest.modular_router.desc.sender_module_1.1": "The Sender Modules will move Items in the Router's Buffer Slot into another Inventory. \\n\\nMK1 will only move items into Inventories on the same XYZ axis as the Router and with direct line of sight. If there is a block in the way, the MK1 Sender will not send.", + "atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 works similar to MK1 but with less restrictions. \\n\\nMK2 doesn't need direct line of sight or to be on same XYZ axis. \\n\\nWill have to be in the same Dimension though, unless you have...", + "atm9.quest.modular_router.desc.sender_module_3.1": "MK3 doesn't worry about XYZ axis, line of sight, or Dimension. \\n\\nAs long as the Inventory is in the same Minecraft World it can move items into it. \\n\\nHeck I'm not even sure if the Inventory has to be in the game of Minecraft to send to!", + "atm9.quest.modular_router.desc.vacuum_module.1": "Mean these Suck! Literally! \\n\\nVacuum Module will suck up any items in the set area and move them to the Routers Buffer. Similar to the Absorption Hopper. \\n\\nAlso can be used with Experience Augment!", + "atm9.quest.modular_router.desc.void_module.1": "If you are using Routers I hope you have some game knowledge. \\n\\nJust incase, to void an Item means to delete it. \\n\\nAny items that come into the Router, will be deleted forever! \\n\\nRecommend using Filters with this one...", + "atm9.quest.modular_router.desc.troll_module.1": "HAHAHA did I scare you with the Creative Item in the Quests? \\n\\nDon't worry you won't need the item to finish this Quest page I just wanted to scare you. \\n\\n\\nI can have fun sometimes...", + "atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules only have so many slots for Filtered Items, if you need more than use this! Bulk Item Filter. \\n\\nYou can put many more Items in to Whitelist or Blacklist in it. Then throw it in where normal Filters go! \\n\\nWill be needed to craft more unique Filters!", + "atm9.quest.modular_router.desc.inspection_filter.1": "Durability, Fluid Level, Energy Level, Enchantment Level, and Food Value are all categories we can use with Inspection Filter. \\n\\nThen we select if we want it Greater than, Lesser than, Equal to, or a mix of those with the Numbered Amount. \\n\\nNext we give it a Numbered Amount and hit the Plus Button to add it to the Filter. \\n\\nThis can be used to only keep Tools with high Durability or Food with high Food Value.", + "atm9.quest.modular_router.desc.mod_filter.1": "Filtering per Mod can be very helpful especially for Apotheosis. \\n\\nTo use it, put an item in from a certain Mod, then it will show the Mod name, and hit the Plus button to add it!", + "atm9.quest.modular_router.desc.regex_filter.1": "Is this code? I'm not paid to do coding!!??!?! I just wanted to make the Quests! \\n\\nHere you can type in a Regex into the Search Bar and click the Plus Button to add it to the Filter. Whenever that Regex comes up it will be filtered out.", + "atm9.quest.modular_router.desc.tag_filter.1": "Tags are an essential part of Minecraft. \\n\\nFor all who don't know they work as an organization tool to help choose similar items for the same task. Like Crafting Table being made with any Planks or Trees being Chopped down fastest with any Axe. \\n\\nTo filter by Tag put an item in, then select the tag from the groups. Like Iron Ore for Ores.", + "atm9.quest.modular_router.desc.mob_farm.1": "Here's a good example of using Modular Routers to make a super easy organized Mob Farm. (Does not include way of killing mobs). \\n\\nFor it I'll use a Wither Skeleton Farm as example. \\n\\nFirst, you want to get Items into the Buffer with a Vacuum Module. Next, get rid of the Stone Swords with a Void Module. To make sure it doesn't delete everything use a Whitelist Filter with the Stone Sword in it and not matching Damage. After, that you'll need a place to put the Loot, I recommend a Drawer System. Then, use a Sender Module to send the Loot to the Storage System. \\n\\nThat's all you need!", + "atm9.quest.modular_router.desc.mining.1": "Don't feel like Mining a bunch of Ores you got? Why not let Routers do it for you? \\n\\nYou can use a Placer to place down the Ores, then let an Enchanted Breaker Mine the Ores. Breaker needs the Pickaxe used to craft it to be Enchanted first, the Module itself can't be Enchanted. \\n\\nYou might need another Router to pick up the dropped Ores.", + "atm9.quest.modular_router.desc.farming.1": "Routers can also be used for Farming! \\nFirst start off with a simple Farm. Then you'll need an Activator Module and direct it toward the Crops. After that, put a Vacuum Module in your Router to collect the Crops. Finally put it all in the Router, Power it with Redstone, and let it farm!", + + "atm9.quest.basic_logistics.title.pipezintro": "&l&ePipez&r", + "atm9.quest.basic_logistics.title.itempipez": "&eItem Pipez&r", + "atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez&r", + "atm9.quest.basic_logistics.title.energypipez": "&cEnergy Pipez&r", + "atm9.quest.basic_logistics.title.universalpipez": "&5Universal Pipez&r", + "atm9.quest.basic_logistics.title.gaspipez": "&aGas Pipez&r", + "atm9.quest.basic_logistics.title.upgrades": "Upgrades!", + "atm9.quest.basic_logistics.title.mekanism": "&5&lMekanism&r", + "atm9.quest.basic_logistics.title.integrateddynamics": "&3&lIntegrated Dynamics&r", + "atm9.quest.basic_logistics.title.mechanicalpipes": "&fMechanical Pipes&r", + "atm9.quest.basic_logistics.title.universalcables": "&fUniversal Cables&r", + "atm9.quest.basic_logistics.title.logicaltrasporters": "&fLogical Transporters&r", + "atm9.quest.basic_logistics.title.thermconductors": "&fThermodynamic Conductors&r", + "atm9.quest.basic_logistics.title.pressurizedtubes": "&fPressurized Tubes&r", + "atm9.quest.basic_logistics.title.logistics": "&lLogistics&r", + "atm9.quest.basic_logistics.title.itemimporter": "&fItem Importing&r", + "atm9.quest.basic_logistics.title.fluidimporter": "&eFluid Importing&r", + "atm9.quest.basic_logistics.title.energyimporter": "&3Energy Importing&r", + "atm9.quest.basic_logistics.title.laserio": "&c&lLaser IO&r", + "atm9.quest.basic_logistics.title.itemcards": "&2Item Card&r", + "atm9.quest.basic_logistics.title.fluidcards": "&9Fluid Card&r", + "atm9.quest.basic_logistics.title.energycards": "&eEnergy Card&r", + "atm9.quest.basic_logistics.title.redstonecards": "&4Redstone Card&r", + + "atm9.quest.basic_logistics.subt.mechanicalpipes": "Fluids", + "atm9.quest.basic_logistics.subt.universalcables": "Energy", + "atm9.quest.basic_logistics.subt.logicaltrasporters": "Blocks+Items", + "atm9.quest.basic_logistics.subt.thermconductors": "Heat", + "atm9.quest.basic_logistics.subt.pressuredtubes": "Gas+More", + + "atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is the simplest &f&lLogistics&r Mod. It's so simple that the entire mod is fit in this Quest Page while having room for more Mods! \\n\\nAttach the specific Pipe to where you want to move items and use the Pipe Wrench to configure what side Pulls, Pushes, or doesn't connect. \\n\\nOther Wrenches do work with &e&lPipez&r as well! \\n\\n(Can be laggy when used in mass, just not as laggy as &5&lMeka&r pipes though).", + "atm9.quest.basic_logistics.desc.itempipez.1": "The simplest of the simplest of &e&lPipes&r, the &eItem Pipe&r. \\n\\nIt will move Items from one Inventory to another. Could be from one Chest to another, could be a Farm to a System, or even a Quarry to a Smelter. \\n\\nVery simple just connect the &ePipes&r to what you want moved, and use your Wrench to configure which side it Pulls from. ", + "atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlue&r &bWater&r=&bFluid&r therefore &bBlue&r=&bFluid&r \\n\\nLots of Mods have their own &bFluids&r, with even Minecraft having their own, with &bWater&r and &cLava&r. You'll most likely need to move those &bFluids&r and a good way of doing so is with &bFluid Pipes&r. \\n\\nThis can be connected to Sinks to move Infinite &bWater&r!", + "atm9.quest.basic_logistics.desc.energypipez.1": "Every Tech Mod needs &cEnergy&r, whether FE, EU, RF, OP, or some other acronym! &cEnergy Pipez&r don't discriminate, it just moves! \\n\\nSome Machines have strict IO ports for &cEnergy&r so make sure to check for those!", + "atm9.quest.basic_logistics.desc.universalpipez.1": "Why worry about what's being moved when you can just move everything! &5Universal Pipez&r are even less discriminatory than &cEnergy Pipez&r. They can move &eItems&r, &bFluids&r, or &cEnergy&r. ", + "atm9.quest.basic_logistics.desc.gaspipez.1": "These &e&lPipez&r are mostly due to &5&lMekanism&r. &5&lMekanism&r adds the last state of matter in the form of &aGas&r. &aGas&r can't be moved with any of the other &e&lPipez&r so if you need to move Hydrogen or Lithium you'll need &aGas Pipez&r. \\n\\n(I've always had problems telling whether the &5&lMekanism&r item is &aGas&r, &bFluid&r, or even Infuse Type. When it's in a Machine it might tell &aGas&r or &bFluid&r, which can help teach you. If it doesn't you can check JEI for other recipes that might involve it!)", + "atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r do have their own way of Filtering Items, you need atleast an Advanced Upgrade to get it though. When an Advanced Upgrade is in you can click the Add button to add Filters. \\nThen you can add: Item, Tag, or NBT in the Filter. \\n\\nThere you can also add the set Destination Filter. To set it, Shift Right Click an Inventory with it. \\n\\nYou'll also have to set it to either Whitelist the Filter or Blacklist, so only the Filter or everything but the Filter.", + "atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r move more! \\n\\nAll Upgrades increase the amount the &e&lPipez&r move but each grant more options to use with the &e&lPipe&r. \\n\\nBasic Upgrade allows Redstone Activation with &e&lPipez&r. \\nImproved Upgrade allows you to change distribution either:Closest First, Farthest First, Round-Robin, or Random. \\nAdvanced Upgrade gives you option to add Filters. \\nUltimate doesn't grant anything new it just moves a lot!", + "atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is a huge and popular Tech Mod, so of course it has &lLogistics&r with it. \\n\\nThe different Machines are picky with Configurations and will need to be changed in their GUI to properly move items. Then you can use the &5&lMeka Pipes&r to move whatever you need to move! \\n\\nBut wait it's not just &5&lMekanism&r these work for! They work for plenty of other machines as well! Just need to be Configured with a Wrench to Push and Pull. \\n\\n(These can cause a bit of lag when used in mass so be careful with them).", + "atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lIntegrated Dynamics&r is all about &f&lLogistics&r! It's practically the definition of &lLogistic&r. \\n\\nIt's all about moving, managing, and storing items. Heck you might not even need the Wrench for it, it's so well designed! Get one just incase though. \\n\\n(Least laggy pipe solution, I do recommend these!).", + "atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanical Pipes are how &5&lMeka&r lets the Fluids flow. \\n\\nSome Machines in &5&lMeka&r will need Fluids like Electrolytic Separator needing Water or Evaporation Plants to make Lithium.", + "atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanism&r is Tech Mod... why are you surprised it needs Energy for its Machines?", + "atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logical Transporters are what &5&lMeka&r uses to move Items and Blocks across distance. \\n\\nThey will need to be Configured to Pull or Push to Inventories like Chests or Drawers.", + "atm9.quest.basic_logistics.desc.thermconductors.1": "Heat is another factor in &5&lMekanism&r and it Fuels a lot of Machines and Multiblocks. Thermal Evaporation Plants and Fusion Reactors both use Heat to work. And Conductors is how you will be moving Heat!", + "atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Because the normal &2&lMinecraft&r Items, Blocks, and Fluids wasn't enough. And the added Heat and Energy wasn't either. \\n\\nThe rest of &5&lMekanism&r is moved with Pressurized Tubes. Gases are the main ones as if you're using &5&lMekanism&r you will be using Gases like Hydrogen and Oxygen. \\nInfuse Types are similar like Coal Infuse and Redstone Infuse. Slurries are used with Ore Processing. \\nAnd Dye Pigments are the essence of Color, any item that is Dyed can be changed with that part of &5&lMekanism&r.", + "atm9.quest.basic_logistics.desc.logiccables.1": "Logic Cables are different from other &e&lPipez&r or &5&lMeka pipes&r. The other Pipes act as hoppers, the items move from 1 Inventory, into the Pipe, then into the 2nd Inventory. Logic Cables just skip the middle man which also skips a lotta lag. \\n\\nThey are just for connecting Importers and Interfaces.", + "atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistics&r: \\nA system of moving, managing, and storing items or resources. \\n\\nIn Modded Minecraft it's quite the same, moving items! With Modded you will need items and by the thousands, heck if you want the &6&lStar&r it gets in the millions! So you'll need to move items from factories, machines, farms, and especially chests. That's what &l&fLogistics&r is for.", + "atm9.quest.basic_logistics.desc.variablecards.1": "Variable Cards are necessary for starting Interactions like Importing Items. You will put them in one of the slots of the Importer to add them. \\n\\nFrom there you can edit everything via the + Button. You can change how much is Importer, which Item Slot, which Channel, practically everything with just that Card. \\n\\nIf you're like me just wanting to move items, nothing too fancy just put it in and maybe change the Limit for how much is moved.", + "atm9.quest.basic_logistics.desc.itemimporter.1": "To get this working put the Item Importer onto the Inventory you want Items pulled from. Next, put the Interface on the second Inventory and connect them with Logic Cables. Then, put in the Variable Card into the Importer and change it as you please. \\n\\nIt can be changed to Import Items at the Integer Limit (Over 2 Billion).", + "atm9.quest.basic_logistics.desc.fluidimporter.1": "Works just like the Item Importer, put the &eFluid Importer&r onto a Tank with Liquid. Then the &eFluid Interface&r on where you want it to go and connect with Logic Cables. Finally Variable Card just like before! \\n\\nAlso can pull Liquids at the Integer Limit. \\n\\nDoes not place or take Fluid Sources from in the world, it only moves Fluids from one Tank to another.", + "atm9.quest.basic_logistics.desc.energyimporter.1": "Just smack an &3Energy Importer&r onto a Power Source and connect it to an &3Energy Interface&r with Logic Cables! Put and edit the Variable Cards and you'll be moving Power like a pro! \\n\\nI do have to say I found it having problems with Importing or Exporting to Flux Plugs and Points so be mindful of that.", + "atm9.quest.basic_logistics.desc.laser90.1": "&c&lLaserIO&r is DireWolf's continuation of &a&lEnderIO&r's &lLogistics&r. \\n\\nIt's all about moving items via &cLasers&r! Who doesn't love &cLasers&r!!! \\n\\nAnd it all starts with the Logic Chip.", + "atm9.quest.basic_logistics.desc.laserwrench.1": "These are just used to Connect &cLaser Nodes&r to each other and to Connectors. Not too important I just wanted to keep with the theme of Wrenches. \\n\\nIt does work as a Wrench for other Configs!", + "atm9.quest.basic_logistics.desc.lasernodes.1": "Now this is the true Heart of &c&lLaserIO&r! The &cLaser Nodes&r are where the actual Cards will go into in order to work. \\n\\nThey will move Items from any adjacent Inventory in the 4 Cardinal Directions and Up and Down. In order to move to Farther Inventories you'll need a second &cNode&r and Connect them with the Wrench by Shift Right Clicking 1 and Right Clicking the 2nd. \\n\\nYou'll put the Cards into the Slots of the correct Direction and you can put Node Overclockers there as well to make it work faster. ", + "atm9.quest.basic_logistics.desc.basicfilter.1": "The Basic Filter is pretty... easy to use! Simply put Items into it and they are now filtered. \\n\\nYou can change it so it either Whitelists/allows only those Items or that is Blacklists/denies only those Items. \\n\\nYou can also have it so it either matches NBT data or not. Matching NBT Data would mean having same Enchantments, Durabilitiy, or even Mobs inside of whatever Item. If selected to not match it will do any of that Item regardless of NBT.", + "atm9.quest.basic_logistics.desc.itemcards.1": "In order to move &2Items&r with &c&lLaserIO&r you'll need some &2Item Cards&r. \\n\\nSet one to Extract and put it on the side of the &cLaser Node&r you want to Import from. Then set the other to Insert and put it to the side you want the Items to Export to. \\n\\nThere are mutliple settings you can change with the Extract in order of where you want the Items to go if there's multiple places to Extract from. Round Robin will make it Extract items in an order instead of closest Inventory first.", + "atm9.quest.basic_logistics.desc.fluidcards.1": "Works exactly like the &2Item Cards&r, you need Extract and Insert Cards. Just this time you take from Tanks holding &9Fluids&r to another Tank. No, it doesn't move Sources of &9Fluid&r in or out of the World.", + "atm9.quest.basic_logistics.desc.energycards.1": "&eEnergy&r has to get around somehow, preferably where we want it to go. Move it around just the same as with &2Items&r, &9Fluids&r, and &5Chemicals&r!", + "atm9.quest.basic_logistics.desc.redstonecards.1": "Don't you just hate &4Redstone&r having to be wired to everywhere? If we can have Wireless FE why not Wireless &4Redstone&r? Finally we can thanks to &c&lLaserIO&r. You can Input a &4Redstone Signal&r with the &4Card&r then use an &4Output Card&r to Output the &4Signal&r somewhere else!", + "atm9.quest.basic_logistics.desc.cardholder.1": "When using &c&lLaserIO&r for &lLogistics&r you might end up with MANY Cards. With each taking a slot in your Inventory it can get pretty crampt. I wish they had a storage for Cards... oh wait they do, it's the Card Holder! \\n\\nYou can store multiple Cards in it and when you open a Laser Node the Card Holder will open up as well like a second Inventory. Very helpful!", + "atm9.quest.basic_logistics.desc.cardcloner.1": "With each Card holding their own data it can be pretty annoying constantly changing each Cards settings. So lets just clone them instead! \\n\\nLeft Click a Card with the Cloner to copy its Data, then Right Click a Card to give it that Data!", + "atm9.quest.basic_logistics.desc.connector.1": "If you need to string your &cLaser Nodes&r a far distance try using Connectors! Just use the Wrench like normal.", + "atm9.quest.basic_logistics.desc.counter.1": "1... 2... there's a 4 somewhere as well. \\n\\nTo set a Number put the Item in then you can Left or Right Click to change the amount. Shift and do the same to go by 10s. Once you have a set Number through it into a Card! \\n\\nIt will then wait until that set Number of Items is there to start taking Items. It will also leave that amount in the first Inventory.", + "atm9.quest.basic_logistics.desc.tags.1": "Tags are very important part of grouping Items in Minecraft. So of course we can take advantage of that for Filters! \\n\\nYou can put an Item in and select a Tag or if you know it, type it in yourself. \\n\\nReally helpful for ones like taking Gear out of a system by using Tag for Tools. \\n\\n(You can also find Tags by doing /kubejs hand to find what's the Tags of the Item in your hand.)", + "atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is another pretty basic Filter. This one you put Items in and it will do the same with either Whitelisting or Blacklisting. But instead of only being that Item it will be any Item from that Mod. \\n\\nApotheosis Gem will only allow Apotheosis Items. Mekanism Alloy will only allow Mekanism Items. And so on.", + "atm9.quest.basic_logistics.desc.nbtfilter.1": "This one kept kicking me from my world :(", + "atm9.quest.basic_logistics.desc.overclockercard.1": "Cards have their limits. Item Extration can only extract 8 items per Operation. Fluid Extract at only 5 Buckets. God knows with Chemical and Energy. \\n\\nThis is Modded &2&lMinecraft&r these limits won't suffice we need to Overclock them. \\n\\nThrow some Overclockers in the top right of the Card and it'll upgrade the cap they can transfer! \\n\\nMax of 4.", + "atm9.quest.basic_logistics.desc.overclockernode.1": "Cards aren't the only ones with limits, so they also aren't the only ones with Overclockers! \\n\\nThese go into the &cNode&r itself on bottom right and boost how fast it does Operations. \\n\\nMax of 8.", + + "atm9.quest.generators.title.ironfurnaces": "&fIron Furnace&r", + "atm9.quest.generators.title.goldenfurnace": "", + "atm9.quest.generators.title.diamondfurnace": "&bDiamond Furnace&r", + "atm9.quest.generators.title.emeraldfurnace": "&aEmerald Furnace&r", + "atm9.quest.generators.title.obsidianfurnace": "&dObsidian Furnace&r", + "atm9.quest.generators.title.crystalfurnace": "&3Crystal Furnace&r", + "atm9.quest.generators.title.copperfurnace": "&6Copper Furnace&r", + "atm9.quest.generators.title.silverfurnace": "&7Silver Furnace&r", + "atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r", + "atm9.quest.generators.title.generatorintro": "All starts here, the furnace", + "atm9.quest.generators.title.coppergenerator": "&6Copper Generator&r", + "atm9.quest.generators.title.goldgenerator": "&eGold Generator&r", + "atm9.quest.generators.title.diamondgenerator": "&bDiamond Generator&r", + "atm9.quest.generators.title.netheritegenerator": "&5Netherite Generator&r", + "atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator&r", + "atm9.quest.generators.title.obsidiangenerator": "&dObsidian Generator&r", + "atm9.quest.generators.title.honeygenerator": "&6Honey Generator&r", + "atm9.quest.generators.title.potiongenerator": "&dPotion Generator&r", + "atm9.quest.generators.title.enchantmentgenerator": "&bEnchantment Generator&r", + "atm9.quest.generators.title.magmaticgenerator": "&cMagmatic Generator&r", + "atm9.quest.generators.title.endergenerator": "&3Ender Generator&r", + "atm9.quest.generators.title.halitosisgenerator": "&5Halitosis Generator&r", + "atm9.quest.generators.title.netheritefurnace": "&5Netherite Furnace&r", + "atm9.quest.generators.title.augmentblasting": "&4Augment&r: Blasting", + "atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Smoking", + "atm9.quest.generators.title.augmentfactory": "&3Augment&r: Factory", + "atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator", + "atm9.quest.generators.title.augmentspeed": "&2Augment&r: Speed", + "atm9.quest.generators.title.augmentfuel": "&2Augment&r: Fuel Efficiency", + "atm9.quest.generators.title.halloween": "'This is Halloween'", + "atm9.quest.generators.title.christmas": "All wrapped up", + "atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r", + "atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r", + "atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r", + "atm9.quest.generators.title.configuration": "Configurations", + "atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r", + + "atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (Don't be confused with each of the titles with &lIron Furnaces&r being the mod name and an Item name) work even faster than Normal and Copper Furnaces. They take 160 Ticks to work, or 8 seconds. \\n \\nThese can be crafted from either a normal Furnace or &6Copper Furnace&r! And they can be made into either a &7Silver Furnace&r or &eGold Furnace&r.", + "atm9.quest.generators.desc.goldenfurnace.1": "&eGolden Furnace&r", + "atm9.quest.generators.desc.diamondfurnace.1": "&bDiamonds&r the staple of &2Minecraft&r, and of upgraded Furnaces apparently...\\n \\nThese work even faster only taking 80 Ticks or 4 Seconds to smelt items. That's even faster than a Blast Furnace! \\n \\nThese are only crafted by &eGold Furnaces&r and can be crafted into &3Crystal&r or &aEmerald Furnaces&r.", + "atm9.quest.generators.desc.emeraldfurnace.1": "The &aEmerald Furnace&r, I wonder if Villagers will trade for it? \\n \\nIt works at 40 Ticks or only 2 Seconds to smelt! Blink and you might miss it. \\n \\nThese are crafted by &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.", + "atm9.quest.generators.desc.obsidianfurnace.1": "It may be &dObsidian&r but don't worry you don't need a &bDiamond Pickaxe&r to pick it up, just to craft it. \\n \\nIt works every 20 Ticks or every Second. Yeah not Seconds just Second. \\n \\nIt can be crafted with a &3Crystal Furnace&r or &aEmerald Furnace&r, and can be crafted into a &5Netherite Furnace&r!", + "atm9.quest.generators.desc.crystalfurnace.1": "If &aEmeralds&r aren't your thing the &3Crystal Furnace&r might be what you want! \\n \\nWorks the same as an &aEmerald Furnace&r at 40 Tick. \\n \\nMade with a &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r. \\n \\n(No you can't see the Items smelting inside it, it's just transparent)", + "atm9.quest.generators.desc.copperfurnace.1": "&6Copper&r is one if not the most common Ore you can find, so why not use a bunch of spare &6Copper&r to upgrade your furnace! \\n \\nNormal Furnaces take 200 Ticks to smelt 1 Item, (20 Ticks = 1 Second) while &6Copper Furnaces&r take 180 Ticks. \\n \\nThey can be crafted into either &7Silver&r or &fIron Furnaces&r.", + "atm9.quest.generators.desc.silverfurnace.1": "Following the same pattern, these ones smelt at 140 Ticks or 7 Seconds. \\n \\nThey can be crafted with &6Copper&r or Iron Furnaces and can be used to craft a &eGold Furnace&r.", + "atm9.quest.generators.desc.rainbowfurnace.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r needs quite literally every other Furnace to Craft. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r and 1 &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r gives us the best Furnace we could imagine! \\n \\nYes it takes 20 Ticks to smelt or 1 Second to smelt, but it doesn't smelt 1 item. How many items you ask? How many is in a stack of items?", + "atm9.quest.generators.desc.generatorintro.1": "&lGenerator's Galore&r and &lIron Furnaces&r are two different but also similar mods. Both start with the legendary Furnace!", + "atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r adds very simple Generators. The most basic ones act like Furnaces with &3Augment&r: Generator. They'll take Fuel and make it into Energy! \\n \\nYes you have to start with &6Copper Generator&r.", + "atm9.quest.generators.desc.irongenerator.1": "Each upgrade upgrades everything, from the amount it makes to how much it can hold to what it can transfer to other blocks! \\n \\nYou'll need a &6Copper Generator&r to make an Iron Generator, sorry &6Copper&r haters.", + "atm9.quest.generators.desc.goldgenerator.1": "Why are you surprised that &eGold&r is actually used in mods? You've seen it in real life it does plenty! Also opens up for more unique Generators that don't just take Furnace Fuel!", + "atm9.quest.generators.desc.culinarygenerator.1": "Finally a unique Generator! Culinary is the name for the art of Food. These Generators don't take Coal, Lava, or even logs, they take Food. Anything with Food Points can be used to make Energy, the amount it makes is based off the amount of Food Points the Food consists of. Steak will give more Energy than a Carrot.", + "atm9.quest.generators.desc.diamondgenerator.1": "&bDiamonds&r are usually expensive... for Vanilla, but this is modded you'll have enough for atleast 1 &bDiamond Generator&r. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.netheritegenerator.1": "Makes Energy at the same rate as an &aEmerald Generator&r but has a much higher Transfer Rate. Also arguably cheaper as it takes less items but that item is also &5Netherite&r so...", + "atm9.quest.generators.desc.emeraldgenerator.1": "Very fast Rate of making Energy from Fuel which makes it the very efficient. Only problem is it can't be upgraded anymore. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.obsidiangenerator.1": "The &dObsidian Generator&r is slower than the &aEmerald&r and &5Netherite Generators&r but it has more upgrades than all of those combined!", + "atm9.quest.generators.desc.honeygenerator.1": "If you know &l&6Productive Bees&r you should know LobsterJonn. He made &l&6Productive Bees&r and &lGenerator's Galore&r (along with many others). The &6Honey Generator&r is a good way of connecting both these mods! &6Honey Generator&r uses &6Liquid Honey&r to make Energy. ", + "atm9.quest.generators.desc.potiongenerator.1": "Want something exciting and new to make Energy? What about using &dPotions&r for it! That's what the &dPotion Generator&r does, it will take your &dPotions&r and make Energy out of it depending on its strength and duration.", + "atm9.quest.generators.desc.enchantmentgenerator.1": "There's so many useless &5Enchantments&r out there, why not get some Energy out of them! The &bEnchantment Generator&r uses &5Enchanted Books&r to make Energy. The Level and Rarity of &5Enchanted Books&r changes the amount of Energy you get from them.", + "atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r go in. \\n \\nEnergy come out.", + "atm9.quest.generators.desc.endergenerator.1": "I always hate when I have an &5Endermen&r Farm for either XP or Apotheosis Gems but end up with all these &3Ender Pearls&r (hehe end up, &3ender pearls&r). Now you can use those &3Ender Pearls&r for Energy with the &3Ender Generator&r. You can even make &aEyes of Ender&r for even more Energy!", + "atm9.quest.generators.desc.netherstargenerator.1": "The most powerful and efficient Generator, the Netherstar Generator. Take a guess what it uses to make Energy!", + "atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is a powerful, (stinky), and mysterious item. Powerful means we can make Energy from it, and lots of it! &5Halitosis Generator&r makes Energy from &dDragon's Breath&r! \\n \\n(BTW you can farm &dDragon's Breath&r with an Extrator from XyCraft with a Dragon's Head).", + "atm9.quest.generators.desc.netheritefurnace.1": "The best Vanilla gets! &5Netherite&r! Don't worry you won't need Smithing Template for it, just a lotta &5Netherite&r. \\n \\nIt smelts an item every 5 Ticks which means 4 Items Smelted every Second. Yes it's no longer S.P.S. (Seconds per Smelt) it's now S.P.S. (Smelts per Seconds). \\n \\nCrafted from &dObsidian Furnace&r... wait this isn't the final Furnace?", + "atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Blasting transforms your Iron Furnace to an Iron Blast Furnace! It will now only smelt Ores but at twice the speed! Yes this stacks with the effects of other Augments and different Tiers of Furnace.", + "atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Smoking transforms your Iron Furnace into an Iron Smoker. Now it will only smoke Food items but twice as fast! Like &4Augment&r: Blasting this one also stacks with other upgrades!", + "atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Factory makes your Furnace more like the Smelting Factory from Mekanism. Instead of using Fuel it will now use Energy! Pipe in some Energy and it will start Smelting.", + "atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is the opposite of the &3Augment&r: Factory, instead of using Energy to Smelt, it Smelts for Energy. You will no longer smelt items in it, every Fuel used will be made into Energy! \\n \\n(I wonder if it's better to connect a Generator and Factory Furnaces instead of just using Fuel in one)", + "atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: Speed makes it so your Furnace is faster! &bDiamond Furnace&r will instead smelt every 40 Ticks instead of 80 Ticks. At the cost of twice the Fuel usage.", + "atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Fuel Efficiency is for all you Earth-Loving, Tree-Hugging, Captain Planet Embracing, Hippies. The Furnace consumes half of the amount of Fuel at the cost of half the time. Coal will not Smelt 8 items but rather 16!", + "atm9.quest.generators.desc.halloween.1": "At the time of writing this it's the end of July so I've got about 3 months until Halloween. But it's never to early to start getting Spooky! Just like Spirit Halloween we can get Spooky 3 months before it actually starts. This time by Right Clicking a Furnace with the Spook-alator! Once it's time to start getting ready for Thanksgiving Shift Right Click them to Un-Spook-Alate!", + "atm9.quest.generators.desc.christmas.1": "During Christmas all the Chests look like Presents... but the Furnaces just stick out like a sore thumb! Now that can be changed with the Wrapping Paper! You can Right Click it onto any &lIron Furnace&r and it'll be all set for the holiday season! And after the season is over you can Shift Right Click it to unwrap it!", + "atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is a fun and easy way of powering Furnaces. First place the Wireless Heat Transmitter and put Energy into it. Then put the Receiver into the Transmitter to bind it. Finally put the Receiver into the Furnace Fuel section to start powering it!", + "atm9.quest.generators.desc.rainbowcore.1": "For this you need 2 &5Netherite Furnaces&r and 7 pieces of glass which are each the color of the Rainbow. &cRed&r, &6Orange&r, &eYellow&r, &2Green&r, &3Blue&r, &9Indig&r- &5Purple&r, and &5Vi&r-&dMagenta&r. Yep! The whole Roy G. Bpm!", + "atm9.quest.generators.desc.rainbowplating.1": "You'll need every Furnace before &5Netherite&r for these. Yes all, even the &6Copper&r! Even the &7Silver&r! Even the &3Crystal&r!", + "atm9.quest.generators.desc.rainbowcoal.1": "You blew up the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r?!?! Just lit TNT right next to it? Are you mad? That took so many Furnaces and resources and you just blew it up!!! Did you atleast get something good from it? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r? Coal that lasts forever? Actually that's pretty worth it.", + "atm9.quest.generators.desc.configuration.1": " Like most Modded machines, Iron Furnaces has Configurations. Configs can be found by clicking the Top Left. There will be the Inputs, Outputs, and Redstone activation. The Redstone activation changes when the Furnace will smelt. The top buttons determine if it auto Inputs or Outputs, which means it will automatically move to and from connected Inventories. The boxes are each side of the Furnace and determine whether it Inputs, Outputs, does both, Inputs Fuel, or does nothing. This matters for Items being Piped in or out. The Furnace Settings Linker will copy all of these settings to other Furnaces!", + "atm9.quest.generators.desc.rainbowgenerator.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r is a boost to the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r while using &3Augment&r: Generator. If all other 8 Furnaces (not counting &5Netherite Furnace&r) are around the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r, have &3Augment&r: Generator, and are actively making Energy (fueled up and not full) they will give a boost to a &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r that has &3Augment&r: Generator and is working. It will make 50kFE a tick more!", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/ja_jp.json b/kubejs/assets/kubejs/lang/ja_jp.json new file mode 100755 index 0000000..e84ebcf --- /dev/null +++ b/kubejs/assets/kubejs/lang/ja_jp.json @@ -0,0 +1,5945 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "ようこそ", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "報奨金ボード", + "atm9.chapters.4.title": "ヒントとコツ", + "atm9.chapters.group.1.": "メインクエストライン", + "atm9.chapters.5.title": "&aチャプター1&r: &b始まり&r", + "atm9.chapters.6.title": "&aチャプター2&r: &6ATMのスター", + "atm9.chapters.7.title": "&aチャプター3&r: &dクリエイティブ&r", + "atm9.chapters.group.2.": "ツールと防具", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.52.title": "基本的なツール", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "ストレージ", + "atm9.chapters.10.title": "基本的なストレージ", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "リソース", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "食べ物と農業", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "テクノロジー", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &d上級版&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "スタートガイド", + "atm9.chapters.26.title": "蒸気時代", + "atm9.chapters.27.title": "低電圧", + "atm9.chapters.28.title": "中電圧", + "atm9.chapters.29.title": "高電圧", + "atm9.chapters.30.title": "超高電圧", + "atm9.chapters.31.title": "狂気の電圧", + "atm9.chapters.32.title": "えぐすぎ電圧", + "atm9.chapters.33.title": "ゼロポイントモジュール", + "atm9.chapters.34.title": "究極の電圧", + "atm9.chapters.35.title": "超高電圧", + "atm9.chapters.36.title": "グレッグスター", + "atm9.chapters.37.title": "マイルストーン", + "atm9.chapters.group.7.": "魔法", + "atm9.chapters.38.title": "Apotheosis エンチャント", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "探検", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "黄昏の森", + + + "atm9.quest.welcome.team": "チーム作成", + "atm9.quest.welcome.commands": "便利なコマンド", + "atm9.quest.welcome.welcome": "&dAll The Mods 9へようこそ!", + "atm9.quest.welcome.quests": "クエスト", + "atm9.quest.welcome.claims": "チャンクの主張", + "atm9.quest.welcome.translations": "All The Translations", + + "atm9.quest.welcome.desc.team": "友達と一緒にチームを作りたいなら、コマンド &a/ftbteams party create (チーム名)&r を使ってチームを作成してね!", + "atm9.quest.welcome.desc.commands": "ATMにはたくさんの便利なコマンドがあるよ。いくつか紹介するね:\\n \\n &e/sethome&r (ホームの名前) | ホームを設定して、/home (名前) でテレポートできるよ。例:/sethome farm - その後 /home farm でテレポート \\n \\n &e/spawn&r | このコマンドでオーバーワールドのスポーン地点にテレポートできるよ。 \\n \\n &e/rtp&r | 'ランダムテレポート' で世界のランダムな場所にテレポートできるよ。 \\n \\n 注意: これらのコマンドにはクールダウンと制限があるよ。変更したい場合は、以下の場所にある設定ファイルを編集してね:\\n \\n - シングルプレイヤーの場合 | &osaves/(セーブ名)/serverconfig/ftbessentials.snbt&r \\n \\n - サーバーの場合 | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9はいわばなんでもアリのモッドパックだよ。自分の好きなようにモッド入りのMinecraftの世界を探検してね!", + "atm9.quest.welcome.desc.welcome2": "&lATM9は現在ベータ版の開発段階にあります&r。モッドは常に最新版が追加されます。", + "atm9.quest.welcome.desc.welcome3": "質問や問題があれば、気軽にATMのDiscordに参加してね!", + "atm9.quest.welcome.desc.quests1": "このモッドパックでは、クエストは任意だよ。クエストをクリアしなくてもモッドを楽しめるよ!", + "atm9.quest.welcome.desc.quests2": "メインクエストライン以外の個別のクエストラインは、モッドのガイドとして役立つよ。進行を追いたいなら、メインクエストラインをチェックしてね!", + "atm9.quest.welcome.desc.quests3": "パック内のほとんどのクエストは &2AlfredGG&r が作成しているよ。クエスト作成は大変だから、彼をサポートしたいなら、下のプレイヤー画像をクリックしてね!", + "atm9.quest.welcome.desc.claims1": "チャンクエリアを表示するには、&6M&r キーでマップを開いて、左上の &aClaim Map&r アイコンをクリックしてね。", + "atm9.quest.welcome.desc.claims2": "チャンクを可視化するには、左クリックしてドラッグしてね。", + "atm9.quest.welcome.desc.claims3": "チャンクを強制ロードするには、シフトを押しながら左クリックしてね。うまくいくと、チャンクに線が表示されるよ。", + "atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.", + + "atm9.quest.welcome.img.discord": "Discordに参加しましょう!", + + + "atm9.quest.allthemodium.intro": "オールザモディウムへの入門!", + "atm9.quest.allthemodium.atm_ore": "オールザモディウム鉱石", + "atm9.quest.allthemodium.vib_ore": "ヴィブラニウム鉱石", + "atm9.quest.allthemodium.unob_ore": "アンオブタニウム鉱石", + "atm9.quest.allthemodium.atm_smith": "&6オールザモディウムのアップグレード&r", + "atm9.quest.allthemodium.vib_smith": "&bヴィブラニウムのアップグレード&r", + "atm9.quest.allthemodium.unob_smith": "&dアンオブタニウムのアップグレード&r", + "atm9.quest.allthemodium.atm_armor": "&6オールザモディウムの防具&r", + "atm9.quest.allthemodium.vib_armor": "&bヴィブラニウムの防具&r", + "atm9.quest.allthemodium.unob_armor": "&dアンオブタニウムの防具&r", + "atm9.quest.allthemodium.atm_tools": "&6オールザモディウムのツール&r", + "atm9.quest.allthemodium.vib_tools": "&bヴィブラニウムのツール&r", + "atm9.quest.allthemodium.unob_tools": "&dアンオブタニウムのツール&r", + "atm9.quest.allthemodium.teleport": "オールザモディウムのディメンション", + "atm9.quest.allthemodium.mining": "採掘ディメンション", + "atm9.quest.allthemodium.other": "その他", + "atm9.quest.allthemodium.beyond": "ビヨンド", + "atm9.quest.allthemodium.furnace": "&d高速なかまど&r", + "atm9.quest.allthemodium.bees": "&6生産的なATMのハチ&r", + "atm9.quest.allthemodium.carrot": "オールザモディウムのニンジン", + "atm9.quest.allthemodium.apple": "オールザモディウムのリンゴ", + "atm9.quest.allthemodium.atm_vib": "ヴィブラニウム-オールザモディウム合金", + "atm9.quest.allthemodium.atm_unob": "アンオブタニウム-オールザモディウム合金", + "atm9.quest.allthemodium.vib_unob": "アンオブタニウム-ヴィブラニウム合金", + "atm9.quest.allthemodium.pickaxe": "合金のつるはし", + "atm9.quest.allthemodium.sword": "合金の剣", + "atm9.quest.allthemodium.axe": "合金の斧", + "atm9.quest.allthemodium.shovel": "合金のシャベル", + "atm9.quest.allthemodium.paxel": "合金のパクセル", + + "atm9.quest.allthemodium.desc.intro1": "&dオールザモディウム&r は、すべての Allthemods モッドパックの中核となる MOD です。この MOD は、あなたの MOD 体験を増幅するエンドゲームの鉱石を世界に追加します。", + "atm9.quest.allthemodium.desc.intro2": "&9オールザモディウム&r の本で MOD についての詳細情報を見つけることができます。", + "atm9.quest.allthemodium.desc.atm_ore1": "この貴重な鉱石は、あなたが超強力になる旅の始まりです!", + "atm9.quest.allthemodium.desc.atm_ore2": "これは、天井や壁に沿って Deep Dark のバイオーム、または deepslate 層の中の採掘ディメンションで見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore1": "私たちの冒険で次のステップ、ほぼ無敵になるための。", + "atm9.quest.allthemodium.desc.vib_ore2": "この希少な鉱石は、ネザーの Y64 以上の任意のバイオームの天井と壁に沿って見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore3": "また、この鉱石は、その他の任意のバイオーム、洞窟の壁と天井に沿って Y0 から Y40 の間で見つけることができます。", + "atm9.quest.allthemodium.desc.vib_ore4": "注意: 鉱石は空気に触れている場所でしか見つけることができません!", + "atm9.quest.allthemodium.desc.unob_ore": "End Highlands バイオームでしか見つけることができない非常に希少な鉱石。", + "atm9.quest.allthemodium.desc.atm_smith": "これは、&d古代の都市&r で &aSuspicious Clay&r を &2ブラッシング&r することで見つけることができます。", + "atm9.quest.allthemodium.desc.vib_smith": "これは、&cNether&r の &dBastions&r で &aSuspicious Soul Sand&r を &2ブラッシング&r することで見つけることができます。", + "atm9.quest.allthemodium.desc.unob_smith": "このアイテムは、その他の &aDungeons&r の図書館の中の戦利品として見つけることができます。", + "atm9.quest.allthemodium.desc.atm_tools": "注意: 初期のツールを作るために &aUpgrade Template&r は必要ありませんが、たくさんの &6オールザモディウムインゴット&r を節約することができます!", + "atm9.quest.allthemodium.desc.teleport1": "テレポートパッドは、ATM パックに追加された3つの新しいディメンションにテレポートするために使用されます。", + "atm9.quest.allthemodium.desc.teleport2": "オーバーワールドに配置してから、空手でシフト右クリックすることで &a採掘ディメンション&r に行くことができます。", + "atm9.quest.allthemodium.desc.teleport3": "&cその他&r に行くには、Nether で同じことをします。", + "atm9.quest.allthemodium.desc.teleport4": "&5ビヨンド&r に行くには、End でテレポートパッドを使用します。", + "atm9.quest.allthemodium.desc.mining1": "&9採掘ディメンション&r には、3つの層があり、鉱石が詰まってます!", + "atm9.quest.allthemodium.desc.mining2": "このディメンションには、通常の &3Stone&r と &3Deepslate&r のオーバーワールド層、さらには Nether 鉱石を見つけるための &cNetherrack&r 層、最後に End 鉱石の &eEnd Stone&r 層が含まれています。", + "atm9.quest.allthemodium.desc.other1": "その他では、たくさんの鉱石を見つけることができます。驚くほどの鉱石生成と古代の森がいっぱいです。", + "atm9.quest.allthemodium.desc.other2": "これらの森の中には、ナイトビジョンを付与する古代のベリーを見つけることができます。", + "atm9.quest.allthemodium.desc.other3": "これはまた、Soul Lava と Pigliches が存在する唯一のディメンションでもあります!", + "atm9.quest.allthemodium.desc.beyond1": "End の端を過ぎたところには、ビヨンドがあり、大量のクリアエリアで作業したい建築家にとっては完全に避けられない空間です。", + "atm9.quest.allthemodium.desc.beyond2": "オーバーワールド -> ネザーと同様に、エンド -> ビヨンドのブロック比率は 1:50 です", + "atm9.quest.allthemodium.desc.furnace": "&6オールザモディウムの金属&r は、非常に高速なかまどを作るために使用することができます!", + "atm9.quest.allthemodium.desc.bees": "&6ATM の金属&r がもっと必要ですか?ミツバチを作りましょう!", + + + "atm9.quest.bounty.board": "賞金首ボード", + "atm9.quest.bounty.zombie": "&l&9オーバーワールドの賞金首:&r&e ゾンビ", + "atm9.quest.bounty.skeleton": "&l&9オーバーワールドの賞金首:&r&e スケルトン", + "atm9.quest.bounty.creeper": "&l&9オーバーワールドの賞金首:&r&e クリーパー", + "atm9.quest.bounty.spider": "&l&9オーバーワールドの賞金首:&r&e スパイダー", + "atm9.quest.bounty.witch": "&l&9オーバーワールドの賞金首:&r&e ウィッチ", + "atm9.quest.bounty.blaze": "&l&cネザーの賞金首:&r&e ブレイズ", + "atm9.quest.bounty.wither_skeleton": "&l&cネザーの賞金首:&r&e ウィザースケルトン", + "atm9.quest.bounty.enderman": "&l&9エンドの賞金首:&r&e エンダーマン", + "atm9.quest.bounty.dragon": "エンダードラゴンを倒す", + "atm9.quest.bounty.wither": "ウィザーを倒す", + "atm9.quest.bounty.elder": "エルダーガーディアンを倒す", + "atm9.quest.bounty.warden": "ウォーデンを倒す", + "atm9.quest.bounty.trader": "行商人とその厄介なラマを倒す", + "atm9.quest.bounty.chimera": "ワイルドキメラを倒す", + + "atm9.quest.bounty.desc.board1": "ここでは、敵を倒すことで報酬を得ることができる棺桶リストクエストです。", + "atm9.quest.bounty.desc.board2": "このページは作成中です!", + "atm9.quest.bounty.desc.trader1": "ATM7のクエストラインを作成している間、行商人はクエスト編集中に私を押し回してました。", + "atm9.quest.bounty.desc.trader2": "棺桶リストに入れてあげましょう", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "すべてを救済", + "atm9.quest.bounty.subt.zombie": "ゾンビを5体倒す", + "atm9.quest.bounty.subt.skeleton": "スケルトンを5体倒す", + "atm9.quest.bounty.subt.creeper": "クリーパーを5体倒す", + "atm9.quest.bounty.subt.spider": "スパイダーを5体倒す", + "atm9.quest.bounty.subt.witch": "ウィッチを5体倒す", + "atm9.quest.bounty.subt.blaze": "ブレイズを5体倒す", + "atm9.quest.bounty.subt.wither_skeleton": "ウィザースケルトンを5体倒す", + "atm9.quest.bounty.subt.enderman": "エンダーマンを5体倒す", + "atm9.quest.bounty.subt.trader": "「これは個人的な問題だ」 - AlfredGG", + "atm9.quest.bounty.subt.chimera": "まだ最終形態じゃないんだぜ。", + + + "atm9.quest.tips.tricks": "ヒントとコツ!", + "atm9.quest.tips.tipped_out": "すべてのヒントを完了する!", + "atm9.quest.tips.mobs": "モブのスポーンを防ぐ", + "atm9.quest.tips.stick": "スティックでクラフト!", + "atm9.quest.tips.exp": "経験値を貯蔵する", + "atm9.quest.tips.magnet": "シンプルマグネット", + "atm9.quest.tips.shrink": "個人用縮小デバイス", + "atm9.quest.tips.wand": "建築の「ワンド」", + "atm9.quest.tips.compass": "自然界コンパス", + "atm9.quest.tips.sleep": "快適さ", + "atm9.quest.tips.belt": "ツールベルト", + "atm9.quest.tips.sink": "無限シンク水", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF生成", + + "atm9.quest.tips.desc.tricks": "このページでは、あなたの旅の役に立つアイテムや情報を掲示します!", + "atm9.quest.tips.desc.mobs": "火立てると、&9Mega Torch&rは半径64ブロック以内の敵対的モブがスポーンしなくなります。\\n \\n 拠点付近の暗い部分での敵のスポーンを防ぐのに最適です。", + "atm9.quest.tips.desc.stick": "ポータブル作業台が必要ですか?それともポータブル鍛冶台?\\n \\n &9Crafting On A Stick&rは、あなたの手の平にいつでもアクセス可能な作業台を手に入れられます。序盤に大活躍です!", + "atm9.quest.tips.desc.exp": "&9Experience Crystal&rは経験値を貯蔵できます。経験値を預けるか、タンクから経験値をポンプ経由で搬入することができます。\\n \\n 保存した経験値をボタン一つで戻すこともできます!", + "atm9.quest.tips.desc.magnet": "これはシンプルなマグネットです!\\n \\n プロはこうする。:キーを設定してオンオフを切り替えることができます!", + "atm9.quest.tips.desc.shrink": "このアイテムを使って縮小しましょう。1マス以下の狭い穴にも潜れます、フツーに楽しいです。", + "atm9.quest.tips.desc.wand": "Mod &9Construction Wand&rは建築に役立つワンドを追加します。\\n \\n ワンドでブロックの面を右クリックすると、インベントリにブロックがある限り、その面を延長します。", + "atm9.quest.tips.desc.compass": "検索できるバイオームのリストを表示します。\\n \\n バイオームを選択して「検索」を押すと、左上に情報が表示され、コンパスがバイオームの方向を指します。", + "atm9.quest.tips.desc.sleep": "寝袋は夜に寝ることができます。\\n \\n ハンモックは昼間に寝ることができます。\\n \\n どちらもスポーンポイントをリセットしません。", + "atm9.quest.tips.desc.belt": "ツールを素早く切り替える方法です。\\n \\n ベルトポーチを金床でアップグレードして容量を増やしましょう。", + "atm9.quest.tips.desc.sink": "無限水源が1ブロックで実現できるアイテムです。もっと水が必要ですか?もう一つ作りましょう!", + "atm9.quest.tips.desc.spawner": "&6AIを削除: &r&m&4コーラスフルーツ&r&r 金のリンゴ \\n &6プレイヤーを無視: &r&m&4ネザースター&r&r 海洋の心 \\n &6エンティティを増加: &rガストの涙 | 最大 &m&432&r&r 16 \\n &6最小スポーン遅延を減少:&r &m&4砂糖&r&r オールザモディウムインゴット | 最小 &m&420&r&r 100 \\n &6最大スポーン遅延を減少:&r &m&4時計&r&r アンオブタニウムインゴット | 最小 &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Innate Capを増加させるには、Mahou湖にEnder Upgrade Orbs(最大26個)を投げ入れ、Caliburnと一緒に投げ入れます&r \\n &5CaliburnをMorganに変換するには、Caliburnでウォーデンを倒す必要があります&r", + "atm9.quest.tips.desc.powah": "パワー生成はかなりバランス調整されています!\\n \\n メロンパワーはおそらくあなたが探しているものではありません!\\n \\n ガス燃焼ジェネレーターは通常の約11%の強さしかありません。\\n \\n その代わりに、初期のPowahジェネレーターが強化されました。Extreme Reactorsも強化されました。Mekanismのバイオジェネレーターも強化されました。Generators Galoreも強力な初期ジェネレーターを持っています!\\n \\n &8ここだけの話ですが、 soul lava の隣にある Powah nitro thermo gen は31.5k rf/t を生成し、水しか消費しません。これは内緒ですよ?&r", + + "atm9.quest.tips.subt.tricks": "そして他の有用なアイテム!", + "atm9.quest.tips.subt.tipped_out": "すべてのヒントを完了する!", + "atm9.quest.tips.subt.magnet": "シンプルなマグネット!", + "atm9.quest.tips.subt.shrink": "自分をちっちゃくしちゃった!", + "atm9.quest.tips.subt.compass": "バイオームを見つけるお手伝いします!", + "atm9.quest.tips.subt.sleep": "ZZZzzz... 眠りの時間ですね。", + "atm9.quest.tips.subt.sink": "リアクター冷却剤として使用可能です", + "atm9.quest.tips.subt.spawner": "Apotheosisスポナーの変更点", + "atm9.quest.tips.subt.mahou": "ATM9 Mahouの変更点", + "atm9.quest.tips.subt.powah": "パワー? POWAHです!", + + + "atm9.quest.chapter1.welcome": "&e「序の章」へようこそ!&r", + "atm9.quest.chapter1.crafting": "マインクラフトのクラフトを楽しもう!", + "atm9.quest.chapter1.crafting_stick": "スティックでクラフト", + "atm9.quest.chapter1.wooden_pick": "最初のツルハシ", + "atm9.quest.chapter1.explore": "&9探検の時間です!&r", + "atm9.quest.chapter1.spell": "&d魔法の&r &a巻物&r", + "atm9.quest.chapter1.loot": "&d戦利品の箱&r", + "atm9.quest.chapter1.teleporting": "&dテレポート&r &aアドベンチャー&r", + "atm9.quest.chapter1.apotheosis": "&dApotheosis&rの魔法アイテムを見つけよう", + "atm9.quest.chapter1.stone": "石器時代", + "atm9.quest.chapter1.furnace": "私たちの炉の燃料", + "atm9.quest.chapter1.metal": "&9金属&r時代", + "atm9.quest.chapter1.hammer": "&e基本的な鉱石倍増&r", + "atm9.quest.chapter1.iron_furnace": "&a炉のアップグレード!&r", + "atm9.quest.chapter1.furnace_upgrade": "炉の&aアップグレード&r", + "atm9.quest.chapter1.iron_pick": "&a鉄&rのツルハシ", + "atm9.quest.chapter1.magic": "&a魔法の&r &d世界へ&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gearのツール&r", + "atm9.quest.chapter1.redstone": "&cレッドストーン&r", + "atm9.quest.chapter1.power": "&c初心者のパワー&r", + "atm9.quest.chapter1.building": "&a建築ガジェット&r", + "atm9.quest.chapter1.jetpack": "序盤の飛行", + "atm9.quest.chapter1.flux": "ワイヤレスパワー", + "atm9.quest.chapter1.cables": "パワーケーブル", + "atm9.quest.chapter1.power_storage": "パワーストレージ", + "atm9.quest.chapter1.diamonds": "&bダイヤモンドを発見!&r", + "atm9.quest.chapter1.twilight": "&d黄昏の森&r", + "atm9.quest.chapter1.diamond_tools": "&9装備の準備&r", + "atm9.quest.chapter1.nether": "&cネザーへの旅立ち!&r", + "atm9.quest.chapter1.ore_sight": "&d鉱石視認ポーション&r", + "atm9.quest.chapter1.netherite_template": "&6ネザライトのテンプレート&r", + "atm9.quest.chapter1.netherite": "&d古代の金属&r", + "atm9.quest.chapter1.end": "&aエンドを&r &d見つける&r", + "atm9.quest.chapter1.ender_dragon": "&5エンドドラゴン&r", + "atm9.quest.chapter1.wither_skeleton": "&5ウィザースケルトンの頭&r", + "atm9.quest.chapter1.wither": "&6ウィザーを&r &5倒す&r", + "atm9.quest.chapter1.deep_dark": "&6ディープダークを&r &d訪れる&r!", + "atm9.quest.chapter1.warden": "&5ウォーデンを倒す&r", + "atm9.quest.chapter1.atm": "オールザモディウム鉱石", + "atm9.quest.chapter1.teleport": "&eテレポートパッド&r", + "atm9.quest.chapter1.mining": "&a採掘&r &dディメンション&r", + "atm9.quest.chapter1.beyond": "&aビヨンド&r &dディメンション&r", + "atm9.quest.chapter1.other": "&aその他の&r &dディメンション&r", + "atm9.quest.chapter1.atm_tools": "&6オールザモディウム&r &dツールとアーマー&r", + "atm9.quest.chapter1.atm_upgrades": "&dオールザモディウムのアップグレード&r", + "atm9.quest.chapter1.unob": "&dアンオブタニウム鉱石&r", + "atm9.quest.chapter1.vib": "ヴィブラニウム鉱石", + "atm9.quest.chapter1.atm_template": "&6オールザモディウム鍛冶型&r", + "atm9.quest.chapter1.archeology": "&2考古学!&r", + "atm9.quest.chapter1.trims": "&dアーマートリム&r", + "atm9.quest.chapter1.sniffer": "&aスニッファー&r &5探索&r", + "atm9.quest.chapter1.atm_star": "&6ATMスターへ&r!", + "atm9.quest.chapter1.food_farms": "&2食料と農業&r", + "atm9.quest.chapter1.botany": "屋内農業", + "atm9.quest.chapter1.toast": "トースト", + "atm9.quest.chapter1.villagers": "&aチョロイ村人&r", + "atm9.quest.chapter1.bees": "&e生産的なミツバチ&r", + "atm9.quest.chapter1.MA": "&2神秘の農業&r", + "atm9.quest.chapter1.storage": "&aストレージ&r", + "atm9.quest.chapter1.danks": "&cダンクス&r", + "atm9.quest.chapter1.drawer": "&a機能的なストレージ&r", + "atm9.quest.chapter1.backpack": "&a洗練されたバックパック&r", + "atm9.quest.chapter1.chest": "&2洗練された収納&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9は&a何でもあり&rのパックです。つまり、好きなように探索して遊ぶことができます!\\n \\n ですが、最終目標ももちろん用意しております。それは&6ATMスター&rを作り上げることです!\\n \\n このクエストラインは、Minecraftが初めての人も、以前のATMパックをプレイしたことがある人も、すべてのクラフターの案内人として役立ちます。そして、終盤にはスターのクラフト方法も教えてくれるはずです。\\n \\n ほとんどのMODパックと同じように、まずは木を集めて始めましょう!", + "atm9.quest.chapter1.desc.crafting": "確かに、インベントリ内の2x2クラフトグリッドを使ってクラフトすることもできますが、それだけでは遠くまで行けません。クラフトテーブルを作ってアップグレードしましょう!", + "atm9.quest.chapter1.desc.crafting_stick": "クラフトするために作業台ブロックまで走って戻るのは面倒ですよね。そんな時に役立つのが&2Crafting Stick&rです!\\n \\n このアイテムは&a持ち歩き作業台&rとして機能します!\\n \\n ヒント: &aCurios&rスロットに入れて、&bキー設定&rで開くようにすることもできますよ!", + "atm9.quest.chapter1.desc.wooden_pick": "MODプレイヤーであろうとマイクラ初心者であろうと、誰もが&2木のツルハシ&rを作る必要があります。\\n \\n ツルハシはほとんどの石や金属ブロックを破壊することができます。この木製のものは長持ちしませんので、&3丸石&rを集めておきましょう!", + "atm9.quest.chapter1.desc.explore": "&6ATM&rパックの大きな魅力は探索です!\\n \\n 多くの探索モッドがあり、新しい構造物やモブ、ボス、そして何よりも:&c&lお&6&lた&e&lか&a&lら&9&l!&rに遭遇します。", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&rは、MinecraftにクラシックなRPGの呪文詠唱のファンタジーを追加します!\\n \\n より危険なモブ、例えば&3ネクロマンサー&rと戦い、新たな資源を集め、そして最も重要なこと:&6強力な呪文を唱える&rことができます!\\n \\n つかうにはランダムな&b呪文の巻物&rを宝箱から見つける必要があります。これらの巻物は一度きりのアイテムですが、&2インスクリプションテーブル&rを使って&d呪文書&rに入れることで無限に使えるようになります!\\n \\n ただし、&9マナ&rが必要です。", + "atm9.quest.chapter1.desc.loot": "みんな、おたから、好きですよね。そんな方々に、&dLootr チェスト&rをご用意しております。\\n \\n これらの戦利品チェストはプレイヤーごとに異なる戦利品が入っているので、友達と一緒に戦利品を取ってもお互いに奪い合うことはありません!\\n \\n また、&6Artifacts&rというレアアイテムも見つかることがあります。これらは&bCurios&rスロットに装備することで、ユニークな効果や能力を得ることができます!\\n \\n ヒント:Lootr チェストを壊すには、スニークしながら採掘してください!", + "atm9.quest.chapter1.desc.teleporting": "/homeや/rtpなどの便利なコマンドがいくつかありますが、これらは長いクールダウンがあります。しかし、世界中にテレポートを作成する方法を追加するモッドがたくさんあります!\\n \\n 村に出かけたら、&6「転移ポイント」&rを探してください。これらは収集して他の「転移ポイント」間でテレポートするために配置できます!\\n \\n ヒント:インベントリから「転移ポイント」ネットワークにテレポートするために、&dワープストーン&rを作ることもできます!", + "atm9.quest.chapter1.desc.apotheosis": "&dApotheosis&r MODは、Minecraftのアイテムやシステムを大幅に改良し、RPGのような感覚を与えます!\\n \\n 最初に気づくことの一つは、いくつかのアイテムには特別な能力や異なるステータスを持つ&dRarities&rがあることです。また、旅の途中で見つかるかもしれない&6Gems&rを追加できる&bEmpty Sockets&rもあります。\\n \\n Apotheosisについてもっと知りたいですか?ガイドブック&6Chronicle of Shadows&rをチェックしてみてください!", + "atm9.quest.chapter1.desc.stone": "木のツルハシがあれば、石を破壊するのは問題ありません!\\n \\n &3丸石&rを使って炉を作り、鉱石を溶かすことで次の進行段階が解放されます。\\n \\n より良い鉱石、例えば&b鉄&rを採掘するためには、ツルハシを石製にアップグレードしましょう!", + "atm9.quest.chapter1.desc.furnace": "燃料として石炭は素晴らしいですが、すぐに使い果たしてしまうことがわかります。\\n \\n 採掘に出かける代わりに、&2原木&rを溶かして木炭にしましょう!これは石炭と同じくらい効果的ですが、再生可能なリソースから来ています。\\n \\n もっと効率的にしたいですか?木炭を&3Tiny Charcoal&rに分解し、1つのアイテムを溶かすことができます。もう木炭の無駄遣いはありません!", + "atm9.quest.chapter1.desc.metal": "マインクラフトをしていると、採掘をしていることでしょうね?名前の通り、マイン(採掘)が大事なのですから。\\n \\n 新しい鉱石がたくさん見つかるかもしれませんが、最初はバニラの素材で始めるのが良いでしょう!\\n \\n 銅は豊富に存在し、&aOre Hammers&rや&eDrawer Upgrades&rなど、多くの用途に使えるので、たくさん集めておきましょう!\\n \\n 鉄はおそらく最も重要な鉱石の一つで、見つけたら必ず集めたいものです。モッド入りMCの世界は、ほぼ鉄で動いています。", + "atm9.quest.chapter1.desc.hammer": "最初は原鉱石を溶かす必要がありますが、追加のリソースを逃しています!\\n \\n 原鉱石ごとに出力を倍増させる方法はいくつかありますが、最も簡単な方法の一つは&eOre Hammer&rを作成して使用することです。\\n \\n これらは1つの原鉱石を2つのダストに分解し、インゴットに溶かすことができ、インゴットの出力を効果的に倍増させます!\\n \\n 原鉱石ごとにもっと多くのものを得たいですか?MOD &5Occultism&rをチェックしてみてください!", + "atm9.quest.chapter1.desc.iron_furnace": "新しい金属を手に入れたので、MOD &aIron Furnaces&r を使用して炉をアップグレードしましょう!\\n \\n Iron Furnaces (MOD自体の炉、鉄バージョンだけでなく)は、速度をアップグレードしたり、炉の機能を変更したりする&aAugments&rを追加することができます!\\n \\n これらの炉は、インターフェースの左側の設定を使用して側面から自動的に引き出したり押し出したりすることで、自動化を容易にします。", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&rは炉の機能を変更またはアップグレードする炉のアップグレードです。\\n \\n - Blasting: 炉を溶鉱炉に変化させます\\n \\n - Smoking: 炉を燻製器に変化させます\\n \\n - Factory: 炉を石炭などの燃料ではなく電力を使用するファクトリーに変換し、一度に複数のアイテムを溶かすことができます。これは炉のティアによって増加します。\\n \\n - Speed: 燃料の消費を倍増させる代わりに炉の速度を倍増します。\\n \\n - Fuel Efficiency: 燃料ごとに溶かすアイテムの量を倍増させます。が、速度は25%減少します。", + "atm9.quest.chapter1.desc.iron_pick": "次の進行ステップは鉄のツルハシを作ることです。\\n \\n このツルハシはゲーム内の希少な鉱石、ダイヤモンドを含むものを採掘することができます!", + "atm9.quest.chapter1.desc.magic": "基本的な鉄の道具が揃ったら、&6Ars Nouveau&rを使用して新しい冒険、&d魔法へと&r乗り出しましょう。\\n \\n この&2Novice Spellbook&rを作ることで、プロジェクタイルを投げて鉱石を採掘したり、モブにダメージを与えるなどの初心者向けの呪文を作ることができます。\\n \\n MODについてもっと知りたいですか?&6Ars Nouveau&rのクエストラインをチェックして始めてみましょう!", + "atm9.quest.chapter1.desc.silent_gear": "もし知らなかったとしても、バニラの道具をクラフトテーブルに戻して&aSilent Gear Tool&rを作ることができます。\\n \\n これらの道具はアップグレードが可能で、耐久度が0になっても壊れません。代わりに&2Repair Kits&rを使用して道具を修理することができます!\\n \\n MODについてもっと知りたいですか?&9Silent Gear&rのクエストラインをチェックしてみてください!", + "atm9.quest.chapter1.desc.redstone": "鉄以上のティアのツルハシがあれば、&cRedstone&rを採掘することができます。\\n \\n レッドストーンは多くの技術MODへの入り口であり、電力を作成したり、派手なガジェットを作ることが始まります。\\n \\nこれは有れば有るほど良いです!", + "atm9.quest.chapter1.desc.power": "レッドストーンを集めたら、電力を作り始めることができます!MODによってはいくつかのタイプの電力がありますが、ほとんどのMODはRFまたはFEを単位として使用します。\\n \\n 開始するためのいくつかのオプションがあります。例をいくつか挙げます:\\n \\n - &aGenerator Augment&r: これは Iron Furnace の炉をアイテムを電力に溶かすように変換します。JEIで各アイテムがどれだけの電力を生成するかをチェックしてください!\\n \\n - &aRFTool's&r Coal Generator: これは基本的なマシンで、石炭のようなアイテムを直接電力に燃やします。また、接続された任意のマシンに電力を出力します。\\n \\n - &9Powah's&r Furnator: Powahには電力のためのいくつかのオプションがあり、Furnatorはそのスターターオプションの一つです。このマシンは石炭や木などのアイテムを電力に燃やします。", + "atm9.quest.chapter1.desc.building": "ダイヤモンドもまた、MOD &aBuilding Gadgets&rを使用してクールなガジェットを作ることを可能にします。\\n \\n これらのツールはより大きな基地を建設するのに役立つ素晴らしいツールですし、Destruction Gadgetを使用してスペースをクリアするのにも役立ちます。", + "atm9.quest.chapter1.desc.jetpack": "エリトラを探しにエンドへ行きたくないけど、空を飛びたいですか?&aジェットパック&rを作りましょう!\\n \\n 基本のティアは&2木製&rですが、速度を上げたり、より多くのパワーを蓄えたり、ゆっくりと降下するのを止めるアップグレードが可能です。\\n \\n 忘れずに、充電するための何かが必要ですよ!", + "atm9.quest.chapter1.desc.flux": "ケーブルの届く範囲には限りがありますから、いずれはワイヤレスでパワーを転送したくなるでしょう。\\n \\n 方法はいくつかあります!MOD &9Powah&rから&aプレイヤートランスミッター&rを使って、インベントリ内のアイテムを充電できます。これについてもっと知りたい場合は、&9Powah&rのクエストラインを確認してください!\\n \\n ワイヤレスパワーネットワークを設定したいなら、MODの&aFlux Network&rに取り組む価値があります。&6Flux Controller使ってネットワークに接続し、ディメンションを超えてアイテムをワイヤレスで充電できます!&aフラックスプラグ&rをパワージェネレーターに接続して、どこにでも&aフラックスポイント&rを設置してそのパワーを利用しましょう。", + "atm9.quest.chapter1.desc.cables": "発電機からパワーを転送するのは良い考えですが、どうやって行うのでしょうか?\\n \\n 最初に、MOD &aPipez&rの&cエネルギーパイプ&rを使うことができますし、もしすでにそのMODを使っているなら、&9Powah&rの&cエネルギーケーブル&rを使うこともできます。\\n \\n または、MODの&6EnderIO&rを使いたいなら、その&6Energy Conduit&rを使うことも便利です。", + "atm9.quest.chapter1.desc.power_storage": "パワーを蓄える方法はたくさんあります!\\n \\n &9Powah&rは、アップグレード可能な&aエネルギーセル&rを使って素晴らしい蓄電方法を提供します。または、&aRFTools&rの&aパワーセル&rを使ってマルチブロックスタイルで行うこともできます!選択はあなた次第です。\\n \\n 注記:クエストを完了するためには、どちらか一方のアイテムを作るだけで大丈夫です。", + "atm9.quest.chapter1.desc.diamonds": "ダイヤモンドはツール作成に最適な素材の一つであり、ネザーのような新しいディメンションを訪れることも可能にします!", + "atm9.quest.chapter1.desc.twilight": "ダイヤモンドを見つけたら、&d黄昏の森&rと呼ばれる新しいディメンションへのポータルを作成できます!\\n \\n ポータルを作るには、2x2の水たまりを作り、周囲を花で囲んでください。完成したら、ダイヤモンドを投げ入れてポータルを活性化させます!\\n \\n このMODについてもっと学びたい場合は、&d黄昏の森&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.diamond_tools": "このクエストではダイヤモンドのツールや防具を一つ作るだけで良いのですが、フルセットを揃えるのがおすすめです!\\n \\n ダイヤモンドツールは耐久性が高く、防具は全体的に優れた保護を提供します。\\n \\n ゲーム内でより良いツールや防具を作るには、ダイヤモンド製のものが基本となります!", + "atm9.quest.chapter1.desc.nether": "ダイヤモンドティアのツルハシがあれば、&d黒曜石&rを採掘することができます。黒曜石は&cネザー&rへのポータルを作成するために使用できます。\\n \\n ポータルフレームはさまざまなサイズで作ることができますが、多くの人は基本的な「ドア」形状を選びます。これは最小10個の黒曜石を使用した空洞の4x5形状です。角に黒曜石を使う必要はありません、ポータルフレーム自体にのみ使用します!", + "atm9.quest.chapter1.desc.ore_sight1": "ネザーに冒険し、ブレイズロッドとエンダーパールをいくつか手に入れたら、&d鉱石視認ポーション&rを作成できます。\\n \\n 鉱石視認ポーションは特定の鉱石をX-Rayで視認することができます!これを作成するには、まずすり鉢とすりこぎを作り、エンダーパールを「Ender Powder」に砕きます。\\n \\n すり鉢とすりこぎを「Ender Powder」とX-Rayを得たい「インゴット」と組み合わせると、溶解可能な粉末になり、これを使って鉱石視認ポーションを作ることができます。", + "atm9.quest.chapter1.desc.ore_sight2": "これは鉄の粉末を作る例です。", + "atm9.quest.chapter1.desc.ore_sight3": "OreSightポーションを作るには、Calcinated Powder をありふれたポーションに醸造するんだ。", + "atm9.quest.chapter1.desc.netherite_template": "1.20では、ネザライトのツールや防具の作成方法が変更されました。バスティオン内のチェストで見つかる&6ネザライト鍛冶型&rが必要になります。\\n \\n これらは&cネザライト&rインゴットとダイヤモンドのツールや防具を&a鍛冶台&rで組み合わせて&cネザライト&rにアップグレードできます。\\n \\n ヒント:鍛冶型を一度にすべて使わないでください!クラフトにて複製が可能です。", + "atm9.quest.chapter1.desc.netherite": "&cネザー&rでは&6古代の残骸&rに遭遇します。これを溶かしてスクラップにし、金と組み合わせて&6ネザライトインゴット&rを作ることができます。これはゲーム内で最も強力なツールや防具を作るために使用されるバニラのエンドコンテンツな金属です。", + "atm9.quest.chapter1.desc.netherite_tools": "&dネザライト&rのアイテムは全体的にさらに優れており、溶岩の中でも燃えません!ただし、防具を着ていてもあなたは燃えますので、試さないでください。\\n \\n これらのアイテムはゲーム内で最高のツールや防具を作るために使用できます。", + "atm9.quest.chapter1.desc.end": "十分なエンダーパールとブレイズパウダーを集めたら、オーバーワールドのエンドポータルへ向かうことができます。\\n \\n これを行うには、&dエンダーアイ&rをいくつか作り、空に向かって右クリックして投げます。これらは最も近いエンドポータルの方向を指し示します。\\n \\n ストロングホールドに向かい、エンドポータルを見つけ、エンダーアイを使ってフレームを完成させ、&dジ・エンド&rへのポータルを作成します。", + "atm9.quest.chapter1.desc.ender_dragon": "エンドの地で、バニラマインクラフトの最終ボス、&5エンダードラゴン&rに挑戦しましょう。\\n \\n オブシディアンの柱の頂上には、ドラゴンを回復させるエンドクリスタルがあります。まずこれを破壊することが重要です!また、大ダメージを与えるので、距離を取ることも忘れずに!\\n \\n 倒すと、出口ポータルの上に&dドラゴンの卵&rが出現します。これは通常のブロックのように採掘することはできませんが、重力の影響を受けます。", + "atm9.quest.chapter1.desc.wither_skeleton": "ネザーのボスを召喚するためには、まずいくつかの素材を集める必要があります。\\n \\n 最低でも3つの&5ウィザースケルトンの頭蓋骨&rが必要です。これは&7ウィザースケルトン&rを倒すことで得られる希少なドロップアイテムですが、より一般的なドロップアイテムである&3ウィザースケルトンの頭蓋骨の欠片&rでクラフトすることもできます。\\n \\n また、ソウルサンドを少なくとも4つと、かなり良い防具が必要になるでしょう。", + "atm9.quest.chapter1.desc.wither": "&5ウィザー&rはマインクラフトで最も倒しにくいボスの一つです。主に、飛ぶこと、爆発すること、そして速いことが理由です。\\n \\n 召喚するには、ソウルサンドを「T」の形に配置し、その上に3つのウィザースケルトンの頭蓋骨を置くと、&5ウィザー&rが現れます。\\n \\n ヒント:大爆発します。基地の近くで行わないでください。", + "atm9.quest.chapter1.desc.deep_dark": "このバイオームはワイルドアップデートで導入されました!\\n \\n 注意してください!うっかり新しい「お友達」を召喚してしまうかもしれません。\\n \\n P.S. - 彼は友好的ではありません。", + "atm9.quest.chapter1.desc.warden": "&dウォーデン&rは、&5スカルクセンサー&rが&3スカルクシュリーカー&rの近くで少なくとも3回作動することで召喚されます。\\n \\n 面白い事実:ウォーデンは盲目です!音を頼りにあなたを見つけるので、飛び回るか、こっそりと動きましょう!\\n \\n ヒント:遠距離攻撃でも近接攻撃でも関係ありません、見つけられてしまいます。そして攻撃されます。遠くに行っても、地中に潜ってあなたの隣に現れます!幸運を祈ります :D", + "atm9.quest.chapter1.desc.atm": "&6オールザモディウム&rはATMパック内で最も強力な金属の一つです。しかし、この鉱石はオーバーワールドで見つけるのが信じられないくらい稀です。\\n \\n &dDeep Dark&rバイオームの壁や天井でのみ見つけることができます。この鉱石を採掘するにはネザライト以上のランクのツルハシが必要です。\\n \\n ヒント:マイニングディメンションでは、この鉱石はより一般的です。", + "atm9.quest.chapter1.desc.teleport": "&6オールザモディウム&rを使って、3つの新しいディメンションへの旅を可能にする&dテレポートパッド&rを作成できます:マイニングディメンション、ザ・アザー、そしてビヨンド。\\n \\n マイニングディメンションに行くには、オーバーワールドにテレポートパッドを設置し、両手を空にしてスニーク右クリックします。\\n \\n ザ・アザーに行くには、ネザーにテレポートパッドを設置し、同様にスニーク右クリックします。\\n \\n ビヨンドに行くには、エンドにテレポートパッドを設置し、同様にスニーク右クリックします。", + "atm9.quest.chapter1.desc.mining": "&aマイニング&rディメンションは、採掘に最適な場所です。誰が想像したでしょうか?\\n \\n これは数層にわたるフラットな世界で、オーバーワールド、ネザー、エンドの鉱石を一箇所で見つけることができます。\\n \\n 注意:ヴィブラニウムとアンオブタニウムはここでは見つかりません。", + "atm9.quest.chapter1.desc.beyond": "エンドの果てに位置するビヨンドは、広大なクリアエリアを求める建築家にとって避けられない空間です。\\n \\n オーバーワールド->ネザーと同様に、エンド->ビヨンドではブロック比率が1:50です", + "atm9.quest.chapter1.desc.other": "&dザ・アザー&rは、戦利品とスポナーでいっぱいのいくつかのダンジョンがある場所です。また、ATMパックのボスである&5ピグリッチ&rもここで見つけることができます。倒すのは大変ですが、とにかく殴って頑張ってください!", + "atm9.quest.chapter1.desc.atm_tools": "&6オールザモディウム&rのアイテムは、あなたがOPになる旅の始まりです!\\n \\n まず、すべてのツールとアーマーアイテムは&d不滅&rであり、壊れる心配や修理の必要がありません!\\n \\n これらのツールは非常に速く、高い基本ダメージで強力な一撃を与えます。", + "atm9.quest.chapter1.desc.atm_upgrades": "&6オールザモディウム&rのツールやアーマーピースをアップグレードするには、新しい&a鍛冶型&rが必要です。\\n \\n &dヴィブラニウム&rの鍛冶型はネザーの&5バスチオン&r内で見つかります。&a怪しいソウルサンド&rを探してテンプレートを掘り出してください!\\n \\n &dアンオブタニウム&rの鍛冶型については、&dザ・アザー&rに行き、ダンジョンを探し、図書館にたどり着く必要があります。ここにはテンプレートが入っている可能性のある戦利品チェストがあります。", + "atm9.quest.chapter1.desc.unob": "ヴィブラニウムは素晴らしいですが、もっと良いものができます。\\n \\n 次のアップグレードには&dアンオブタニウム&rが必要で、これはエンドのハイランドバイオームでのみ見つかる非常に希少な鉱石です。", + "atm9.quest.chapter1.desc.vib": "&6オールザモディウム&rを手に入れたら、次のアップグレードには&dヴィブラニウム&rが必要です。\\n \\n この希少な鉱石はネザーのY64以上の天井や壁、またはザ・アザーの任意のバイオームのY0からY40の間の洞窟の壁や天井で見つけることができます。\\n \\n 注意:この鉱石は空気に露出している場所にのみ見つかります!", + "atm9.quest.chapter1.desc.atm_template": "&6オールザモディウム&rのツールやアーマーを作るには、&6オールザモディウム鍛冶型&rを見つける必要があります。\\n \\n これは&a怪しい粘土&rを&d古代都市&rで掘り出すことで見つかります。", + "atm9.quest.chapter1.desc.archeology": "&2考古学&rはMC v1.20のための新機能で、プレイヤーが&a怪しい&rブロック(砂や砂利など)の中からアイテムを見つけることができます。\\n \\n これらのブロックは暖かい海の遺跡、砂漠のピラミッド、砂漠の井戸、そして新しい&eトレイル遺跡&rなどの様々な構造物で見つかります。\\n \\n 怪しいブロックからアイテムを発見するには、&aブラシ&rを作成してブロックを払い、アイテムを明らかにする必要があります。", + "atm9.quest.chapter1.desc.trims": "&a鍛冶型&rは、あなたのアーマーにトリムを追加するために使用される新しいアイテムです!これは鍛冶台で行うことができます。\\n \\n レシピが存在しますが、ほとんどのトリムは戦利品チェストや考古学の発掘からの希少な発見です。一度見つけたら、レシピを使用してテンプレートを複製して、さらに作成することができます!", + "atm9.quest.chapter1.desc.sniffer": "この卵を見つけるには、暖かい海の遺跡で&a怪しい砂&rを掘り出す必要があります。\\n \\n 卵を世界に置くと、ゆっくりと&dスニフレット&rに孵化します。通常は約20分かかりますが、苔ブロックの上に置くと孵化速度が倍になり、10分で孵化します。\\n \\n スニフレットは成長して大人の&dスニッファー&rになり、掘り出せるブロックの上を歩くと&2トーチフラワーの種&rや&2ピッチャーポッド&rなどのアイテムを探し出します。\\n \\n 2匹の大人のスニッファーをトーチフラワーを使って繁殖させることができます。", + "atm9.quest.chapter1.desc.atm_star": "MCの主要なボスを倒し、基本的なパワーを作り、できればいくつかの&6オールザモディウム&rを見つけたら、あなたの旅の次のステップに進む時が来ました。", + "atm9.quest.chapter1.desc.food_farms": "冒険に欠かせないアイテムの一つは&2食べ物&rです!\\n \\n 新しい種類の植物がたくさんあるので、農場を作るために種を探しに行きましょう!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&rは作物や苗木を自動で育てる方法を提供します。土と種や苗木を入れるだけで、1ブロックのスペースで植物が育ちます!\\n \\n &6Hopper Botany Pots&rにアップグレードすると、作物の成長を自動化できます。これにより、ポットの下にあるストレージにアイテムが自動で出力されます。", + "atm9.quest.chapter1.desc.toast": "ちょっとした秘密を教えましょうか?\\n \\n パンをかまどで焼くと&2トースト&rになります。これは序盤の素晴らしい食べ物です!\\n \\n もう秘密じゃなくなりましたね。", + "atm9.quest.chapter1.desc.villagers": "バニラの村人は扱いにくいことが多いですよね。取引をサイクルするのは簡単ではなく、職業も時々厄介です。\\n \\n &aEasy Villagers&rはこれらをすべて簡単にするMODです!まず、村人をスニークしながら右クリックで拾うことができます。その後、簡単に世界に配置したり、Easy Villager MODの特定のブロックに配置できます!\\n \\n JEIで&d@EasyVillagers&rを検索して、MODが提供するブロックを確認してみてください!", + "atm9.quest.chapter1.desc.bees": "種を使ってダイヤモンドを育てるのが好きじゃないなら、&eProductive Bees&rは資源のための新しい蜂を追加します。\\n \\n 冒険中に飛んでいるのを見つけるかもしれません!このMODを始めるには、&eProductive Bee&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.MA": "超強力なことで有名な&2Mystical Agriculture&rは、ゲーム内のほぼすべての作物を育てることができます。ダイヤモンドを育てたいですか?ダイヤモンドの種を植えましょう!\\n \\n このMODについてもっと知りたい場合は、&2Mystical Agriculture&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.storage": "アイテムの保管は序盤で最もイライラする部分かもしれません。\\n \\n このパックでは、それを大幅に簡単にする方法がたくさんあります!保管についてもっと知りたいですか?&aBasic Storage&rのクエストラインをチェックしてください!", + "atm9.quest.chapter1.desc.danks": "&cDanks&rは採掘中にインベントリを整理するのに最適なオプションです。\\n \\n 基本のDankは各アイテムを数スタック保持でき、保持しているアイテムを自動で拾うように設定できます。&ao&rキーを使ってピックアップモードを変更できます!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&rは、複数のスタックのアイテムを保持できる&2Drawers&rを追加します。これらはさらに多くのスタックを保持するようにアップグレードできます!\\n \\n 丸石や種のように大量に手に入るアイテムに最適です!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&rはMinecraftに最も便利なバックパックを追加します!\\n \\n これらのバックパックはより高いティアにアップグレードでき、特定のアップグレードを装備してバックパック全体を改善できます!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&rは、より多くのストレージのためにアップグレードできるチェスト、バレル、シュルカーボックスを追加します。また、機能性を向上させるためのアップグレードを装備することもできます!\\n \\n 注:鉄を手に入れたら、バニラのチェストを直接鉄にアップグレードできます。基本的なものを作る必要はありません。", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "スクラフ・マクグラフの遠い親戚", + "atm9.quest.chapter1.subt.star": "第2章の解放", + + + "atm9.quest.chapter2.next": "次に何が起こるのかな?", + "atm9.quest.chapter2.resource_generation": "&2リソース生成&r", + "atm9.quest.chapter2.quarries": "&a世界を掘り進める&r", + "atm9.quest.chapter2.mobs": "&eモブファーム&r", + "atm9.quest.chapter2.bees": "&e生産的なミツバチ&r", + "atm9.quest.chapter2.MA": "&2ミスティカルアグリカルチャー&r", + "atm9.quest.chapter2.drills": "&dヴォイドマイニング&r", + "atm9.quest.chapter2.emerald": "エメラルドブロック 4X", + "atm9.quest.chapter2.endstone": "エンドストーン 5X", + "atm9.quest.chapter2.dirt": "土 6X", + "atm9.quest.chapter2.nether_stars": "ネザースター 15個 3X", + "atm9.quest.chapter2.netherrack": "ネザーラック 6X", + "atm9.quest.chapter2.obsidian": "黒曜石 5X", + "atm9.quest.chapter2.diamonds": "ダイヤモンドブロック 4X", + "atm9.quest.chapter2.storage": "&aストレージ&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "大容量デジタル記憶装置", + "atm9.quest.chapter2.wireless": "ワイヤレスターミナル", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "シンギュラリティ", + "atm9.quest.chapter2.quantum_ring": "MEクアンタムリング", + "atm9.quest.chapter2.power": "&cパワー&r", + "atm9.quest.chapter2.ancient_pyramid": "&6オールゼモディウムピラミッド&r", + "atm9.quest.chapter2.atm_alloys": "&6ATMアロイズ&r", + "atm9.quest.chapter2.star_casing": "&6スターケーシング&r", + "atm9.quest.chapter2.awakened_blocks": "&6覚醒アロイズ&r", + "atm9.quest.chapter2.abyssal_sacrifice": "アビサルサクリファイス", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "ニトロバッテリー 2個", + "atm9.quest.chapter2.transmitter": "ニトロプレイヤートランスミッター", + "atm9.quest.chapter2.ad_astra": "&dアド・アストラ&r", + "atm9.quest.chapter2.FA": "&dフォービドゥン・アンド・アルカナス&r", + "atm9.quest.chapter2.deorum": "デオルムブロック", + "atm9.quest.chapter2.dark_rune": "ダークルーンブロック", + "atm9.quest.chapter2.eternal_stella": "エターナルステラ", + "atm9.quest.chapter2.IE": "&dイマーシブ・エンジニアリング&r", + "atm9.quest.chapter2.creosote": "クレオソート油", + "atm9.quest.chapter2.multiblocks": "マルチブロックの建築", + "atm9.quest.chapter2.workbench": "エンジニアのワークベンチ", + "atm9.quest.chapter2.fermenter": "発酵器", + "atm9.quest.chapter2.coke": "コークスダスト", + "atm9.quest.chapter2.refinery": "精製所", + "atm9.quest.chapter2.squeezer": "圧搾機", + "atm9.quest.chapter2.duroplast": "&dデュロプラストシート&r", + "atm9.quest.chapter2.accumulater": "HVアキュムレーター", + "atm9.quest.chapter2.railgun": "レールガン", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "ワイルデンキメラの召喚", + "atm9.quest.chapter2.FOS": "召喚の焦点", + "atm9.quest.chapter2.occultism": "&dオカルティズム&r", + "atm9.quest.chapter2.soul_gem": "空のソウルジェム", + "atm9.quest.chapter2.dimstorage": "ディメンションストレージアクチュエーター 2個", + "atm9.quest.chapter2.twilight_forest": "黄昏の森", + "atm9.quest.chapter2.botania": "&dボタニア&r", + "atm9.quest.chapter2.Edragon": "&dエンダードラゴンの断片&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "貫通の復讐フォーカス", + "atm9.quest.chapter2.mace": "歪みのメイス", + "atm9.quest.chapter2.weather": "天気", + "atm9.quest.chapter2.flesh": "再生肉", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "空気圧縮", + "atm9.quest.chapter2.pressure": "&aプレッシャーチャンバー&r", + "atm9.quest.chapter2.micromissiles": "マイクロミサイル", + "atm9.quest.chapter2.meka": "&dメカニズム&r", + "atm9.quest.chapter2.antimatter": "反物質ペレット2個", + "atm9.quest.chapter2.gravity": "重力調整ユニット(重力モジュール)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "ミニチュアネザーポータル", + "atm9.quest.chapter2.mini_exit": "ミニチュア出口ポータル", + "atm9.quest.chapter2.mini_end": "ミニチュアエンドポータル", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "ウィザービルダー", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "スターのためのクラフトアイテム", + "atm9.quest.chapter2.void_forge": "&5ヴォイドフォージ&r", + "atm9.quest.chapter2.create": "&dクリエイト&r", + "atm9.quest.chapter2.patrick": "&6マスター・オブ... パトリック?&r", + "atm9.quest.chapter2.reality": "&6リアリティのマスター&r", + "atm9.quest.chapter2.elements": "&6エレメンツのマスター&r", + "atm9.quest.chapter2.sky": "&6スカイのマスター&r", + "atm9.quest.chapter2.dragons": "&6ドラゴンズのマスター&r", + "atm9.quest.chapter2.oblivion": "&6オブリビオンのマスター&r", + "atm9.quest.chapter2.space": "&6スペースのマスター&r", + "atm9.quest.chapter2.undead": "&6アンデッドのマスター&r", + "atm9.quest.chapter2.universe": "&6ユニバースのマスター&r", + "atm9.quest.chapter2.creation": "&6クリエーションのマスター&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM スター", + + "atm9.quest.chapter2.desc.next": "&6ATM スター&rへの旅は多くの時間と材料を必要としますが、どのように始めればよいでしょうか? \\n \\n スターへの一つの道はありませんが、すべての道は最終的にそこに至ります。 \\n \\n 始めるためには、プレイスルーで最も重要な3つの要素を見てみましょう:\\n \\n &cパワー&r、&aストレージ&r、そして &2リソース生成&r。", + "atm9.quest.chapter2.desc.resource_generation": "&6ATM スター&rを作るためには、大量のリソースが必要です! \\n \\n ATMパックは、さまざまなMODを使用して大量のリソースを生成する方法を提供します!これらのいくつかはスター自体には必要ありませんが、必要なリソースを生成するためのさまざまな方法を示すためにこのクエストは展開します!", + "atm9.quest.chapter2.desc.quarries": "リソースを生成するのではなく、世界からそれらを収穫するのはどうでしょうか? \\n \\n これらの&a採石場&rは、世界の大部分を掘り出して大量のリソースを集めるために最も一般的に使用される方法の一つです。&dチャンクデストロイヤー&rが最高です! \\n \\n これらを使用する予定なら、&aマイニングディメンション&rで使用するのが最適です!", + "atm9.quest.chapter2.desc.mobs": "リソースを生成する最良の方法の一つは、&aモブファーム&rを使用することです。スポナーを掴んでスポーンエッグを使って変更することができますが、MOD &aホスタイルニューラルネットワーク&rは、シミュレーションを使用してパワーを&aモブドロップ&rに変換する方法を提供します。 \\n \\n これは、&6スター&rを作るために必要な&a98,415 ネザースター&rを生成する最良の方法の一つです。", + "atm9.quest.chapter2.desc.bees": "&2プロダクティブミツバチ&rは、鉄、ダイヤモンドなどのリソースを生産するミツバチにミツバチを変換するMODです! \\n \\n &6スター&rを作るためには、MODから&d非活性ドラゴンエッグ&rを作る必要があります。", + "atm9.quest.chapter2.desc.MA": "&2ミスティカルアグリカルチャー&rは、ダイヤモンド、クォーツ、または&6ATMメタルズ&rのようなMOD素材を含むほとんどのリソースを作物として育てることができます! \\n \\n また、インフェリウムから&5クリエイティブエッセンス&rを作る必要があるので、これは必須です!", + "atm9.quest.chapter2.desc.drills": "&aインダストリアルフォーゴーイング&rは、「虚空」からリソースを生成する唯一の方法の一つを提供します。 \\n \\n &a鉱石レーザーベース&rを使用して、ベースに接続された&aレーザードリル&rのカスタマイズ可能なマルチブロックを作成し、必要なだけのリソースを生成できます!色付きの&aレーザーレンズ&rを使用すると、特定の鉱石が生成される確率を高めることができます。 \\n \\n これは、&6アルテモディウム&r、&6ビブラニウム&r、および&6アンオブタニウム&r鉱石を生成する唯一の方法の一つでもあります!", + "atm9.quest.chapter2.desc.storage": "何百万ものアイテムを集める準備はできていますか?まだ基本的なチェストを使用しているとは思いませんね! \\n \\n 最初のステップは、バーチャルストレージMODにアップグレードすることです。これには&9リファインドストレージ&rまたは&9アプライドエナジェスティックス2&rを使用します。これらのいずれかを使用すると、アイテムを&2自動クラフト&rすることができます!", + "atm9.quest.chapter2.desc.RS": "&9リファインドストレージ&rは、シンプルなネットワークベースのストレージシステムを提供する大規模ストレージMODです。", + "atm9.quest.chapter2.desc.LDS": "デジタルストレージのための道を選んだ場合でも、&6スター&rを作るためにはこれが必要です!", + "atm9.quest.chapter2.desc.wireless": "デジタルストレージのための道を選んだ場合でも、&6スター&rを作るためにはこれが必要です!", + "atm9.quest.chapter2.desc.AE2": "アプライドエナジェスティックス2(略して&oAE2&r)は、非常に多機能な&bdデジタルストレージ&f MODです! \\n \\n &aRS&rルートを選んだとしても、&6スター&rを作るためにはこのMODからいくつかのアイテムを作る必要があります。", + "atm9.quest.chapter2.desc.power": "あなたの発電状況はどうですか?少なくとも1億RF/tに近いですか?違うのであれば、それを変える必要があります。\\n \\n &6スター&rを作成するために必要なすべての電力を生成する方法はたくさんありますので、それらのいくつかを作成しましょう。\\n \\n &aAllThePower&rセクションをまだチェックしていない場合、これは電力オプションについてもっと学ぶのに役立ちます!", + "atm9.quest.chapter2.desc.ancient_pyramid": "&6オールザモディウムピラミッド&rはパック内で最も難しいダンジョンの一つです。\\n \\n このピラミッドはATMで最も強力なモブ、&5ピグリッチ&rを住まわせています。彼らを倒し、パックで最高の合金を作るために必要な&6ピグリッチの心臓&rを集める方法を見つける必要があります!", + "atm9.quest.chapter2.desc.atm_alloys": "&9Powah&rを使用して、&6オールザモディウム&r、&6ヴィブラニウム&r、&6アンオブタニウム&rインゴットを&dピグリッチの心&rと混ぜ合わせることで、パック内で最も強力な&6Alloys&rを作成できます。\\n \\n プロのヒント:&6スター&rのレシピの一部を作るためには、少なくとも252個の&dアンオブタニウム-オールザモディウム合金インゴット&r(または28ブロック)が必要です!", + "atm9.quest.chapter2.desc.awakened_blocks": "&2Mystical Agriculture&rの&aAwakening Altars&rを使用して、ヴィブラニウムとアンオブタニウムブロックを融合させることができます。\\n \\n これらの&cAwakened&rブロックが2つ必要です!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "&dAbyssal Sacrifice&rは、&5Leviathan&rを召喚するために使用されるアイテムです。\\n \\n 一つを作るためには、オーバーワールドで&aSunken Temple&rを見つける必要があります。そこにいる&eDeepling Priests&rと&2Coralssus&rモブからドロップを入手できます。\\n \\n 注意:&dStructure Compass&rを作るか、エンダーアイのように&dEyes of the Abyss&rを使用して寺院を見つけることができます。", + "atm9.quest.chapter2.desc.powah": "&dPowah&rは、まさにあなたが考える通りです:無限のパワーについてです!!! \\n \\n スターを作るために必要な高度なアイテムを作成するために、MODをさらに進める必要があります。", + "atm9.quest.chapter2.desc.batteries": "これらを満タンにしてください!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&rはあなたをこの世界から連れ出します!文字通り! \\n \\n あなたは惑星から惑星へと旅をし、冒険中に新しい金属を採掘します。", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&rは、強力なアイテムを作成するのに役立つ美しい魔法のMODです! \\n \\n スターを作成するために必要な高度なアイテムを作成するために、MODをさらに進める必要があります。", + "atm9.quest.chapter2.desc.IE": "スターを作成するためには、MOD &aImmersive Engineering&rから&dRail Gun&rが必要です! \\n \\n 最初に、最初のエンジニアのハンマーを作成します。 \\n \\n このクエストでは、MODの完全なガイドブックも提供されます。迷ったら、それを確認してください。", + "atm9.quest.chapter2.desc.creosote": "最初に必要なのは&aCreosote Oil&rです! \\n \\n これを作るには、27個のコークスブリックを配置して3x3x3ブロックを作り、エンジニアのハンマーで右クリックしてオーブンに変換します。そこから、石炭を投入することができます。", + "atm9.quest.chapter2.desc.multiblocks": "このMODでは、必要なリソースを作成するためにカスタムマルチブロックマシンを構築します。構築方法を学ぶには、&aエンジニアのマニュアル&rの&aヘビーマシナリー&rセクションを確認してください。\\n \\n これらのマルチブロックは、&eライトエンジニアリングブロック&rや&cレッドストーンエンジニアリングブロック&rなど、いくつかのコアブロックで構成されています。各「ヘビーマシン」には異なる数の建築ブロックが必要になるので、たくさん作ることに慣れてください!\\n \\n 各マルチブロックマシンには、エンジニアのハンマーで&r右クリック&rしてマシンに変換する場所があります!また、電力も必要です。", + "atm9.quest.chapter2.desc.workbench": "&aエンジニアのワークベンチ&rは、いくつかの&eエンジニアリングブループリント&rを使用するために必要です。\\n \\n 基本的なブループリントをいくつか作る必要があります!", + "atm9.quest.chapter2.desc.fermenter": "新しい建築ブロックを使用して、最初のマルチブロックマシンを作成しましょう!\\n \\n &aエンジニアのマニュアル&rをナビゲートして、&eヘビーマシナリー&rカテゴリーで&aフェルメンター&rを見つけてください。\\n \\n これには、植物を異なる種類に分解して&bエタノール&rにすることができます!", + "atm9.quest.chapter2.desc.coke": "クレオソートオイルを作ったので、それに合わせて&3コールコーク&rもいくつか作りましょう。\\n \\n これを&aコークダスト&rに粉砕する必要があります。これは、mod &dCreate&rの&aクラッシングホイール&rを使用するか、イマーシブエンジニアリングを使用して&aクラッシャー&rを構築することで行うことができます。\\n \\n クラッシャーを構築したい場合は、&aエンジニアのマニュアル&rの&aヘビーマシナリー&rセクションに移動してマルチブロックの構築方法を学んでください!", + "atm9.quest.chapter2.desc.refinery": "次に、マニュアルの&eヘビーマシナリー&rカテゴリーで&aリファイナリー&rを見つける必要があります。\\n \\n このマルチブロックは、シルバープレートを使用して&bエタノール&rを&aアセトアルデヒド&rに変換するために使用されます!\\n \\n 注:このマシンから液体をポンプアウトするには、前面から液体パイプを使用してください!", + "atm9.quest.chapter2.desc.squeezer": "&aエンジニアのマニュアル&rをナビゲートして、&eヘビーマシナリー&rカテゴリーで&aスクイーザー&rを見つけてください。\\n \\n これは、&3コークダスト&rを&3HOPグラファイトダスト&rに絞り出すために使用するマルチブロック構造です。これを溶かしてインゴットを作成します!", + "atm9.quest.chapter2.desc.duroplast": "さらに&aアセトアルデヒド&rを&cフェノール樹脂&rに精製するために、別の&aリファイナリー&rを構築する必要があります。\\n \\n この液体を取得したら、最後のマルチブロックマシンである&aボトリングマシン&rを構築します。\\n \\n 構築後、バケツで樹脂を機械に挿入できます。\\n \\n エンジニアのワークベンチを使用して&aプレートモールド&rを作り、コンベアベルトに投げ入れます。正しく行えば、モールドが樹脂で満たされ、&dデュロプラストシート&rが得られます!", + "atm9.quest.chapter2.desc.accumulater": "これまでに集めた材料をすべて使用して、スターに必要な&dRailgun&rの最初の部品を作成できます!", + "atm9.quest.chapter2.desc.railgun": "これまでに作成したすべてのものを使用して、必要な最終アイテムを作成できます:&dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "スターには、MOD &dArs Nouveau&rを使用して魔法の世界を探索する必要があります! \\n \\n 旅の途中で、自分だけのスペルブックを作成し、より強力なスペルのためにアップグレードし、&dWilden Chimera&rと戦います!", + "atm9.quest.chapter2.desc.summon_wilden": "ヒント: まず儀式のタブレットを火鉢に使ってから、各Wildenモブのドロップアイテムを右クリックで使用し、儀式を起動してWildenキメラを召喚しよう。", + "atm9.quest.chapter2.desc.occultism": "悪魔の友達が欲しいですか?&dOccultism&rがそれを叶えてくれます!\\n\\nこの悪魔的な旅では、新しい友達を召喚して、スターを作るために必要な強力なアイテムを手伝ってもらいましょう。", + "atm9.quest.chapter2.desc.twilight_forest": "スターを作成するためには、&d黄昏の森&rへの冒険が必要です!", + "atm9.quest.chapter2.desc.botania": "植物で遊ぶのが好きだけど、それが染料を作る以上のことをしてほしいと思っていたら、&dBotania&rが解決策です。スターを作るためには、MODを進める必要があります!", + "atm9.quest.chapter2.desc.Edragon": "エンダードラゴンともう何度か戦う必要があるかもしれませんね... \\n \\n &dドラゴンの卵&rや&dドラゴンスケール&rなど、&6スター&rを作るために必要なアイテムがいくつかあります! \\n \\n プロのヒント:&aHostile Neural Networks&rを使ってドラゴンの卵やドラゴンの息を作ると、何度も戦わなくて済みますよ!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&rは&c血&rを使って魔法のアイテムを作ることに関するMODです。今回は、自分の血を使うことになるかもしれません。", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&rは実際にはそんなに邪悪ではありません...ただ、たくさんの血を使います。&o敵からの血&rです。 \\n \\n スターを作るために必要な強力なアイテムを作る旅では、&o大量&rの血が必要です。始め方がわからない?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&rは自分だけのカスタムツールや防具を作るのに役立ちます!また、いくつかのインゴットを強力な合金に組み合わせることもでき、スターを作るために必要です。", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&rは圧力に関するMODです! \\n \\n 始めるには、&3圧縮鉄インゴット&rを作る必要があります!最も簡単な方法は、地面に穴を掘り、鉄のインゴット(またはブロック)を投げ入れ、TNTで爆破することです! \\n \\n 爆発でいくつか失われるかもしれませんが、それはリスクの一部です!", + "atm9.quest.chapter2.desc.air": "このMODの詳細には触れませんが、&6スター&rを作るために必要なことをカバーします。 \\n \\n 圧力を作り始めるために、&aエアコンプレッサー&rが最適です。これらは空気を作り出し、圧力を高めることができ、&e圧力チューブ&rを使って外に出すことができます。 \\n \\n 注意しないとすべてが爆発する可能性があります。これが&aセキュリティアップグレード&rの役割です!これをコンプレッサーに設置すると、圧力が高すぎる場合に爆発を防ぐことができます。代わりにチューブが爆発します! \\n \\n 正直なところ、すべてにこれを設置するべきです。すべてが爆発してもいいなら別ですが。", + "atm9.quest.chapter2.desc.pressure": "次に、アイテムを作るための&a圧力チャンバー&rを作る必要があります。特に&dパルセイティングブラックホール&rを&6スター&rのために作ります。 \\n \\n これは&e圧力チャンバーの壁&rで構成された基本的な5x5x5のマルチブロックです。ほとんどのマルチブロックと同様に、面を圧力チャンバーガラスに置き換えることができますが、フレームは壁で構成する必要があります。 \\n \\n チャンバー内に圧力を作るために空気を送り込むには、&aバルブ&rを作り、面の一つに設置する必要があります。爆発を防ぐためにバルブに&aセキュリティアップグレード&rを必ず設置してください! \\n \\n アイテムの入出力には&a圧力チャンバーインターフェース&rが必要です。各インターフェースの配置が重要です! \\n \\n アイテムを入力する場合、インターフェースの青い部分が&eチャンバーの外側&rを向いていることを確認してください。アイテムを出力する場合、インターフェースの金色の部分が外側を向いていることを確認してください。 \\n \\n これでエアコンプレッサーから空気を送り込み、圧力を高めることができます。ブラックホールを作るためには4.9に達する必要があります!", + "atm9.quest.chapter2.desc.micromissiles": "&dパルセイティングブラックホール&rを作るために必要な&aマイクロミサイル&rを手に入れるには、いくつかの方法があります: \\n \\n - &aPneumaticCraft&rを進めてPCBを作り、手動でクラフトする \\n \\n - 戦利品チェストで見つける", + "atm9.quest.chapter2.desc.meka": "&dMekanism&rは最初から始めて、パックを完成させる直前まで取り組むことができるMODです。 \\n \\n スターを作るためには、合計5つの&d反物質&rが必要なので、早めに始めるのが良いでしょう!始め方がわからない?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosisはゲームの多くを変更し、エンチャントも含まれます。ミニポータルを作るためには、インフュージョンエンチャントを使用する必要があります。 魔法タブのApotheosisエンチャント章をチェックして、詳細を学びましょう!", + "atm9.quest.chapter2.desc.mini_nether": "ミニネザーポータルを作るには、ネザーインフューズドテレポーテーションコアが必要です。他のコアと同様に、テレポーテーションコアをインフューズする必要があります。ネザー用には、少なくとも &a40 Eterna&r、 &c15%%-25%% Quanta&r、そして少なくとも &560%% Arcana&rが必要です。 例えば、 &14 Echoing Sculkshelves&r、 &d2 Draconic Shelves&r、2 Melonshelves、そして &41 Glowing Hellshelf&r を使うと良いでしょう。これを 4つのObsidian、 2つのNether Stars、 1つのWarped Nylium、そして1つの Wither Skull と組み合わせると、ミニネザーポータルが完成します。", + "atm9.quest.chapter2.desc.mini_exit": "ミニ(エンド)エグジットポータルを作りたいなら、ドラゴンのパーツとドラコニックインフューズドテレポーテーションコアが必要です。これを作るには、テレポーテーションコアを最大の &aEterna&r、&c45%%-50%% Quanta&r、そして最大の &5Arcana&rで 注入する必要があります。例えば、 &17 Echoing Sculkshelves&rと &d3 Draconic Endshelves&rを使うと良いでしょう。次に、ドラコニックテレポーテーションコア、ドラゴンエッグ(予備があると良いですね)、3つの End Crystals、そして4つの End Stone Fire Pits を用意します。これで、ミニ(エンド)エグジットポータルが完成します。", + "atm9.quest.chapter2.desc.mini_end": "ミニエンドポータルを作るには、ミニストロングホールドが必要です...冗談です。でも、エンダーインフューズドテレポーテーションコアが必要です。テレポーテーションコアをインフューズするには、 &a50 Eterna&r、&c8.5%%-13.5%% Quanta&r、そして &532.5%%-37.5%% Arcana&r が必要です。例えば、 &d5 Draconic Endshelves&r、&13 Echoing Sculkshelves&r、 2 Melonshelves、そして 1つのStoneshelf を使うと良いでしょう。エンダーインフューズドテレポーテーションコア、4つの Eyes of Ender、そして4つの End Stone Fire Pits を組み合わせると、ミニエンドポータルが完成します。", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&rは、 MOD旅全体をサポートするMODです。\\n\\n大量のプラスチックを作り、ピンクスライムのためのモブファームを作り、さらには世界を終わらせる核兵器まで作ります。スターを作るために必要なものを手に入れるための手助けが必要ですか?", + "atm9.quest.chapter2.desc.stasis": "これを使って &dWither&rを固定し、 &bEther Gas&rを抽出しましょう!", + "atm9.quest.chapter2.desc.spells": "魔法が好きなら、このMODで遊ぶのが好きになるでしょう!\\n\\nこのアイテムを作るには、MOD内の構造物を冒険して&dルーンストーン&rを見つける必要があります。\\n\\nまた、ネザーに行って&5古代の騎士&rを倒し、彼らのシンダーエッセンスを手に入れる必要があります。これは&dアップグレードオーブ&rを作るために使用されます。他の必要なアイテムは、オーバーワールドでの採掘や戦利品のチェストから見つけることができます。", + "atm9.quest.chapter2.desc.reactors": "&dエクストリームリアクターズ&rは、あなたのすべての電力ニーズに応えるカスタマイズ可能なマルチブロックリアクターとタービンを作成することについてです!", + "atm9.quest.chapter2.desc.void_forge1": "&dヴォイドフォージ&rを作るためには、まず冒険が必要です! \\n \\n この旅の最初の部分では、ネザーにある&dソウルフォージ&rへ行きます。そこで&cネザライトモンストロシティ&rを倒し、ドロップとして&dインフェルナルフォージ&rを手に入れてください! \\n \\n 注:この構造物を見つけるためには、&dモンストロシティの目&rや構造物コンパスを使用できます。 \\n \\n 次のページへ進みましょう!", + "atm9.quest.chapter2.desc.void_forge2": "次のステップでは、オーバーワールドに戻って&dハービンジャー&rを探します。このボスは&a古代ファクトリー&r構造物で見つかります。これはウィザーと戦うのと似ていますが、ハードモードです。:) \\n \\n 構造物を見つけたら、ボスをアクティブにするために&dネザースター&rを使用し、頑張ってください! \\n \\n もし倒すことができたら、&6ウィザライトブロック&rを手に入れ、それを使って&6メカニカルフュージョンアンビル&rを作ります。 \\n \\n 次のページへ進みましょう!", + "atm9.quest.chapter2.desc.void_forge3": "作ったフュージョンアンビルを使用して、&dインフェルナルフォージ&rを&dヴォイドフォージ&rにアップグレードしたいのですが、重要な部品が一つ足りません:&5ヴォイドコア&r。これを手に入れるためには、エンドに行き、&e廃墟のシタデル&rを探し、中にいる&dエンダーゴーレム&rを倒して、&dヴォイドフォージ&rを作成してください!", + "atm9.quest.chapter2.desc.create1": "&6ATMスター&rを作るためには、55個の&aクリエイト&r &eメカニカルクラフター&rを使用した巨大なレシピが必要です。 \\n \\n これを設定するために&aクリエイト&rのマスターである必要はありませんが、MODを動かすための基本的な理解が必要です。", + "atm9.quest.chapter2.desc.create2": "注:これは大きな水車で動力を供給できます。", + "atm9.quest.chapter2.desc.reality": "注:これに必要なフライトモジュールを作るためには、まず&aシリンジ&rを作り、それを使って&bガスト&rを攻撃して満たす必要があります。", + "atm9.quest.chapter2.desc.ATM_Star": "ATMスター。ATM9での究極の達成です。おめでとうございます! \\n \\n これで、&dクリエイティブ&rアイテムを作ることができます!詳細は&dクリエイティブ&rクエスト章をチェックしてください!", + + "atm9.quest.chapter2.atm_star": "世界を手に入れよう。", + + + "atm9.quest.chapter3.welcome": "一生安泰", + "atm9.quest.chapter3.mana": "無限のマナ", + "atm9.quest.chapter3.pressure": "クリエイティブプレッシャー", + "atm9.quest.chapter3.power": "無限パイプアップグレード", + "atm9.quest.chapter3.jetpack": "クリエイティブジェットパック", + "atm9.quest.chapter3.blocks": "でも…なぜ?", + "atm9.quest.chapter3.spells": "クリエイティブスペルブック", + "atm9.quest.chapter3.create": "クリエイティブになろう。", + "atm9.quest.chapter3.powah": "クリエイティブパワー", + "atm9.quest.chapter3.storage": "クリエイティブ仮想ストレージパワー", + "atm9.quest.chapter3.source": "クリエイティブソースジャー", + "atm9.quest.chapter3.greg": "グレッグスター", + + "atm9.quest.chapter3.desc.welcome": "9つのスター、またはATM Star Blockを作ると、&dStarry Bee&rを作成できるよ。この蜂は巣から&6ATM Star Shards&rをくれるんだ。\\n \\n それと、ミツバチの訪花としてもう一つのATM Star Blockが必要になるよ!簡単だよね?", + "atm9.quest.chapter3.desc.blocks": "これでグレッグスターを作るのに十分かな...?", + + "atm9.quest.chapter3.subt.welcome": "パックのすべてを作るのに十分かな...?", + "atm9.quest.chapter3.subt.greg": "グレッグも誇りに思うかな...?", + + "atm9.quest.chapter3.img.star": "ATMスターをどう使う...?", + + + "atm9.quest.affixes.gems": "Apotheosis装備", + "atm9.quest.affixes.dust": "ジェムダスト", + "atm9.quest.affixes.smith": "ジェム(およびその他)の適用", + "atm9.quest.affixes.gem_cutting": "より良いジェムを手に入れる", + "atm9.quest.affixes.flawless": "完璧なジェム", + "atm9.quest.affixes.affix": "アフィックスアイテム", + "atm9.quest.affixes.mythic": "最高の中の最高", + "atm9.quest.affixes.vials_and_sigils": "ビアルとシジル", + "atm9.quest.affixes.sigil": "&5ソケットのシジル&r", + "atm9.quest.affixes.superior_sigil": "上級ソケットのシジル", + "atm9.quest.affixes.vialU": "名前消去のビアル", + "atm9.quest.affixes.vialA": "秘術抽出のビアル", + "atm9.quest.affixes.vialS": "灼熱排出のビアル", + "atm9.quest.affixes.salvaging_table": "サルベージテーブル", + "atm9.quest.affixes.common": "&7神秘的なスクラップ素材&n", + "atm9.quest.affixes.uncommon": "&2古びた布&r", + "atm9.quest.affixes.rare": "&9輝くクリスタルの欠片&r", + "atm9.quest.affixes.epic": "&5秘術の種&r", + "atm9.quest.affixes.mythic_material": "&6神鍛造の真珠&r", + "atm9.quest.affixes.simple": "シンプルな再鍛造テーブル", + "atm9.quest.affixes.reforge": "(より良い)再鍛造テーブル", + + "atm9.quest.affixes.desc.gems": "良い装備が欲しいなら、Apotheosisのアフィックスが必要だよ。その始まりはジェムからだ。", + "atm9.quest.affixes.desc.dust": "ジェムダストを手に入れるには、Apotheosisのジェムと金床が必要だよ。どのApotheosisジェムでもOKだけど、普通か珍しいジェムがおすすめ。ジェムを手に入れたら、落ちてくる金床で叩きつぶそう!もっと簡単にするために、サルベージテーブルを作るといいよ。", + "atm9.quest.affixes.desc.smith": "ツールとジェムを手に入れたけど、どうやって組み合わせるの?まず、ツールに空いているソケットがあるか確認しよう。(ソケットについてはビアルとシジルのセクションをチェックしてね)空いているソケットがあれば、ツールとジェムを鍛冶台で組み合わせることができるよ。今のジェムに満足していないなら、次が必要かも…", + "atm9.quest.affixes.desc.gem_cutting": "ジェムカッティングテーブル!ジェムのレアリティを変えるにはこのテーブルを使うんだ。同じジェムとレアリティ素材を2つ使うことで、ジェムのレアリティを上げて、その力を増すことができるよ。", + "atm9.quest.affixes.desc.flawless": "ジェムが良ければ良いほど、ステータスも良くなるよ!Flawlessは2番目に良いジェムで、Perfectが最高だ。", + "atm9.quest.affixes.desc.affix": "アフィックス付きの武器は色々な方法で見つけられるけど、どうやって見分けるの?アフィックス付きの武器は、通常、武器の種類や以前の持ち主の名前が付いた長い名前を持っているよ。また、レアリティに応じた色で表示される。例えば、珍しいものは緑、レアなものは青など。さらに、ボーナスステータスや少なくともエンチャント可能性の増加があるよ。", + "atm9.quest.affixes.desc.mythic": "ミシカルアフィックスは最高のステータスを持っているから、ミシカル武器を目指そう。手に入れるのは大変だけど、頑張ってね!", + "atm9.quest.affixes.desc.vials_and_sigils": "ビアルとシジルは、武器のソケットを変更するためのアイテムだよ。ソケットを追加したり、空けたりすることができる。すべて鍛冶台で使うんだ。", + "atm9.quest.affixes.desc.sigil": "Apotheosisのソケットに慣れていない人には、ソケットは混乱しやすくてイライラするかもしれません。武器や防具にはジェムを使うためのソケットが必要です。でも、ソケットがない場合はどうするの?その時はSigil of Socketingが必要です!アイテムとSigilを鍛冶台で組み合わせると、最大3つのソケットを追加できます。", + "atm9.quest.affixes.desc.superior_sigil": "Superior Sigil of Socketingは、通常のSigilと同じように動作しますが、最大4つのソケットを追加できます。", + "atm9.quest.affixes.desc.vialU": "Vial of Unnamingはその名の通りの機能を持っています。長すぎる名前のアフィックス付きアイテムがある場合、鍛冶台でこのビアルと組み合わせることで、名前の大部分を削除できます。(素材と武器の種類、レアリティの色だけが残ります)", + "atm9.quest.affixes.desc.vialA": "Vial of (Arcane) ExtrationはVial of Explusionとは逆の機能を持っています。ジェムを壊すのではなく、アイテムを壊してジェムを保持できます。", + "atm9.quest.affixes.desc.vialS": "Vial of (Searing) Explusionは鍛冶台で使用して、アイテムのソケットからジェムを取り出すことができます。ただし、ジェムは壊れてしまい、ソケットだけが開きますので注意してください。", + "atm9.quest.affixes.desc.salvaging_table": "Salvaging Tableを使えば、金床を使わずに素材やGem Dustを手に入れることができます。アフィックス付きのツールや防具をリサイクルして素材を得ることができます。また、なぜか馬の防具も分解できます。", + "atm9.quest.affixes.desc.simple": "Simple Reforging Tableはエンチャントテーブルのように使いますが、アフィックス付きです。Gem Dust、Rarity Materials、アフィックス付きアイテムを使って、EXPのコストでアフィックスを再ロールできます。また、アフィックス付きアイテムのレアリティをRareまで変更することもできます。", + "atm9.quest.affixes.desc.reforge": "Reforging TableはSimple Reforging Tableの上位版で、EpicやMythicのアフィックスも扱えます!", + + "atm9.quest.affixes.subt.common": "一般", + "atm9.quest.affixes.subt.uncommon": "珍しい", + "atm9.quest.affixes.subt.rare": "レア", + "atm9.quest.affixes.subt.epic": "エピック", + "atm9.quest.affixes.subt.mythic": "ミシック", + + + "atm9.quest.tools.tool": "ツール!", + "atm9.quest.tools.tier1": "&9収穫レベル 1&r", + "atm9.quest.tools.tier2": "&f収穫レベル 2&r", + "atm9.quest.tools.tier3": "&b収穫レベル 3&r", + "atm9.quest.tools.tier4": "&5収穫レベル 4&r", + "atm9.quest.tools.tier5": "&e収穫レベル 5&r", + "atm9.quest.tools.tier6": "&d収穫レベル 6&r", + "atm9.quest.tools.1pick1": "Blue Skiesの木のツルハシ", + "atm9.quest.tools.3pick1": "MekanismとUndergartenの鉄のツルハシ", + "atm9.quest.tools.3pick2": "Blue SkiesとAetherの鉄のツルハシ", + "atm9.quest.tools.3pick3": "Gregの鉄のツルハシ", + "atm9.quest.tools.4pick1": "MysticalとTwilightのダイヤモンドのツルハシ", + "atm9.quest.tools.4pick2": "Gregのダイヤモンドのツルハシ", + "atm9.quest.tools.6pick1": "ATM鉱石と合金のツルハシ", + "atm9.quest.tools.6pick2": "Magic Modの最高のツルハシ", + "atm9.quest.tools.6pick3": "Exploration Modの最高のツルハシ", + "atm9.quest.tools.6pick4": "MysticalとBlue Skiesの最高のツルハシ", + "atm9.quest.tools.6pick5": "Gregの最高のツルハシ", + "atm9.quest.tools.4sword1": "Blue Skiesの木の剣", + "atm9.quest.tools.5sword1": "Blue Skiesの石の剣", + "atm9.quest.tools.6sword1": "MekaとAE2の鉄の剣", + "atm9.quest.tools.6sword2": "BotaniaとBlue Skiesの鉄の剣", + "atm9.quest.tools.7sword1": "BotaniaとTwilightのダイヤモンドの剣", + "atm9.quest.tools.7sword2": "AetherとUndergartenのダイヤモンドの剣", + "atm9.quest.tools.9sword1": "Exploration Modの剣", + "atm9.quest.tools.9sword2": "クラフトされた剣", + "atm9.quest.tools.12sword1": "魔法の剣", + "atm9.quest.tools.12sword2": "作られた剣", + + "atm9.quest.tools.desc.tool": "基本ツールへようこそ!\\n \\n 見たことも聞いたこともないツールを手に入れて、それが他のツールとどう違うのか知りたくなったことはありませんか?このクエストはまさにそんなあなたにぴったりです!\\n \\n (剣は基本ダメージでソートされています。アップグレード可能な剣や、さらにダメージを与えるために使われる剣は含まれていません)\\n \\n (これを棺桶リストとして使わないでください。すべてのツールや武器を見つけるのは99%あなたを狂わせるでしょう。)", + "atm9.quest.tools.desc.tier1": "&9ティア 1&r 収穫レベルは最も低いツルハシレベルで、ツルハシが必要です。どのツルハシでもこれらを採掘できます。ティア 1のアイテムには、石、かまど、石炭鉱石などがあります。", + "atm9.quest.tools.desc.tier2": "&fティア 2&r は石のツルハシレベルです。ほとんど鉄のアイテムを採掘するためだけに使われます。", + "atm9.quest.tools.desc.tier3": "&bティア 3&r は鉄のツルハシレベルで、ダイヤモンド、エメラルド、金などのほとんどの鉱石を採掘できます。", + "atm9.quest.tools.desc.tier4": "&5ティア 4&r はダイヤモンドツールレベルで、黒曜石やネザライトを採掘するために使われます。また、ウランやプラチナなどのモッド鉱石も含まれます。", + "atm9.quest.tools.desc.tier5": "&eティア 5&r は基本的にオールザモディウム鉱石のためだけに存在します。他に使い道があまりありません。", + "atm9.quest.tools.desc.tier6": "&dティア 6&r は最高のティアで、壊せるものは何でも採掘できます。ヴィブラニウムやアンオブタニウムも含まれます。", + + "atm9.quest.tools.subt.tier1": "&9ティア 1&r", + "atm9.quest.tools.subt.tier2": "&fティア 2&r", + "atm9.quest.tools.subt.tier3": "&bティア 3&r", + "atm9.quest.tools.subt.tier4": "&5ティア 4&r", + "atm9.quest.tools.subt.tier5": "&eティア 5&r", + "atm9.quest.tools.subt.tier6": "&dティア 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4ダメージ&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4ダメージ&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4ダメージ&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4ダメージ&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4ダメージ&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4ダメージ&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4ダメージ&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4ダメージ&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4ダメージ&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4ダメージ&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4ダメージ&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4ダメージ&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4ダメージ&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4ダメージ&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4ダメージ&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4ダメージ&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4ダメージ&r", + + + "atm9.quest.mahou.start": "Mahou Tsukaiの始まり", + "atm9.quest.mahou.mana": "あなたのMahouを育てる方法", + "atm9.quest.mahou.mortar": "すり鉢とすりこぎ", + "atm9.quest.mahou.scrolls": "移動中の呪文", + "atm9.quest.mahou.life": "生命吸収の境界", + "atm9.quest.mahou.durability": "耐久力の交換", + "atm9.quest.mahou.chronal": "時間の交換", + "atm9.quest.mahou.morgan": "モルガンを手に入れる", + "atm9.quest.mahou.emerald": "十分なMahou?たぶん!", + "atm9.quest.mahou.power": "力の統合儀式", + "atm9.quest.mahou.lake": "Mahouの湖", + "atm9.quest.mahou.caliburn": "カリバーン", + "atm9.quest.mahou.upgrading": "カリバーンをアップグレードしてモルガンをアップグレード", + "atm9.quest.mahou.warden": "モルガンを手に入れた", + "atm9.quest.mahou.genocide": "モルガンを最大限に活用", + "atm9.quest.mahou.strength": "強化の巻物", + "atm9.quest.mahou.stick": "強力な棒", + "atm9.quest.mahou.emrys": "エムリス", + "atm9.quest.mahou.sword": "強力な剣", + "atm9.quest.mahou.clarent": "クラレント", + "atm9.quest.mahou.shield": "強力な盾", + "atm9.quest.mahou.souls": "魂", + "atm9.quest.mahou.damage": "ダメージ交換の巻物", + "atm9.quest.mahou.immunity": "免疫交換の巻物", + "atm9.quest.mahou.replica": "レプリカ", + + "atm9.quest.mahou.desc.start": "Mahou Tsukaiへようこそ。まだですよ、すぐにMorganの剣を手に入れることはできません。まずはこのモッドを少しプレイしてみましょう。始めるには、ダメージを受けてください。出血効果が現れます。それが消える前に、シフトキーを押しながらMキーを押して、固体ブロック上に最初の魔法の円を置きます。", + "atm9.quest.mahou.desc.mana": "MahouはMahou Tsukaiの全ての生命源です。それを増やし、たくさん持っていないと、魔法を使ったり武器を作ったりすることができません。Mahouを使うと、あなたの限界が上がります。Mahouを使う簡単な方法は、調整されたエメラルドやダイヤモンドを使ってより多くのMahouを蓄えることです。十分なMahouを持ったら、これらの魔法を試してみましょう...", + "atm9.quest.mahou.desc.mortar": "魔法を得るためには粉末状のアイテムが必要です。粉末状のアイテムを得るには、すり鉢とすりこぎが必要です。", + "atm9.quest.mahou.desc.scrolls": "いくつかの魔法は必要な場所で使えるように巻物に入れることができます。まず、魔法の布を用意して地面に置きます。次に、同じ儀式を魔法の布の上で行います。全ての血と粉が準備できたら、魔法の布を右クリックして、バン!巻物の完成です!ただし、すべての魔法が巻物にできるわけではありませんし、材料が無駄になることもありますが、その点は責任を負いかねます。", + "atm9.quest.mahou.desc.life": "少なくとも200のMahouを手に入れたら、生命吸収の境界を作ることを考えてみましょう。その境界内でモブが死ぬたびに、10Mahouが戻ってきますが、非効率です。", + "atm9.quest.mahou.desc.durability": "または、耐久性交換を行い、強力なアイテム(ただし、ネザライトシャベル程度の耐久性に正規化されるため、チゼルは除く)を投げてみましょう。", + "atm9.quest.mahou.desc.chronal": "もう一つの選択肢はクローナル交換を使用することです。12時間Mahouを獲得し、次の12時間でそれを使います。最初のクローナル交換のサークルがMahouを使い始めたときに、二つ目のサークルを作ると、ループが成立します。", + "atm9.quest.mahou.desc.morgan": "皆さんがここにいる理由はわかります。あなたたちはモルガンの剣がほしいのでしょう。ATM Modpacksの中で最も強力な剣です。これに従えば、あなたは無敵になれます。", + "atm9.quest.mahou.desc.emerald": "調整されたダイヤモンド/エメラルドはMahouのバッテリーであり、モルガンを手に入れるためには多くのMahouが必要です。完全に調整されたエメラルドは5000Mahouのカリバーン儀式に使用できます。", + "atm9.quest.mahou.desc.power": "モルガンを手に入れるにはカリバーンが必要です。カリバーンを手に入れるには、Mahouの湖が必要です。Mahouの湖を具現するには、力の統合儀式が必要です。この儀式は他の儀式と同じように、粉末ダイヤモンド2つと粉末エメラルド1つを使って行います。ちなみに、この儀式は拠点の近くで行わないでください。儀式は湖の中央で行われます。", + "atm9.quest.mahou.desc.lake": "儀式が始まると、湖が形成されるのがわかります。これは約20x20ブロックの範囲で、濁った水で満たされます。濁った水は、空気を取りに行くのを忘れなければ、あなたを傷つけることはありません。", + "atm9.quest.mahou.desc.caliburn": "カリバーンを手に入れるにはいくつかのものが必要です。まず、Mahouの湖と5000Mahouが必要です。次に、スマイトが付与されたダイヤモンドの剣が必要です(レベルが高いほど良い)。その剣を湖に投げ入れると、湖の底でカリバーンを見つけることができます。", + "atm9.quest.mahou.desc.upgrading": "カリバーンは最初はダイヤモンドの剣と大差ないかもしれませんが、アップグレードすると、ダイヤモンドの剣はただの棒のようになります。モルガンとカリバーンはそれぞれ実際のダメージと固有の上限を持っています。固有の上限とは、増加可能な最大ダメージです。カリバーンの固有の上限を増やすには、スマイトでエンチャントしてエンダーアップグレードと一緒に湖に投げ入れます。最大上限を得るには26のエンダーアップグレードが必要です。一度アップグレードするとこれ以上アップグレードできないので、一度に全ての26を投げ入れることです。通常のダメージを増やすには、スマイトでエンチャントした後、再び湖に戻します!さらにダメージを増やすためには...", + "atm9.quest.mahou.desc.warden": "モルガンを手に入れるには、カリバーンでウォーデンを倒す必要があります。また、カリバーンの固有キャップがモルガンの固有キャップになります。頑張ってください!", + "atm9.quest.mahou.desc.genocide": "モルガンのダメージを増やす唯一の方法は、村人を倒すことです。赤ちゃん村人はさらに多くのダメージを与えます!農場が設置されているといいですね。たくさんの村人を倒した後、モルガンが最大限に強化されます。また、モルガンを持って右クリックを押し続けると、特別な攻撃が発動します。", + "atm9.quest.mahou.desc.strength": "もっと楽しいMahou Tsukaiの武器を手に入れるには、強化の巻物が必要です。それを手に入れるには、魔法の布を地面に置き、その上で強化の儀式を行い、布を拾ってください。", + "atm9.quest.mahou.desc.stick": "片手に棒を持ち、もう片手に強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.emrys": "雷の杖を手に入れるにはどうしたらいいでしょうか?強化された棒を持っている間に雷に打たれるのかな?そうだと思います!エムリスを手に入れたら、片手に持って右クリックを押し続けてください。その結果は衝撃的ですよ!", + "atm9.quest.mahou.desc.sword": "片手にダイヤモンドの剣を持ち、もう片手に強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.clarent": "強化されたダイヤモンドの剣をドラゴンの息吹のプールに入れると、クラレントを手に入れることができます!クラレントは盾と剣として機能します。右クリックを押し続けてクラレントでブロックし、ブロックした攻撃と同じダメージを与えます。", + "atm9.quest.mahou.desc.shield": "盾をオフハンドに持ち、メインハンドに強化の巻物を持って、右クリックを押し続けてください。", + "atm9.quest.mahou.desc.souls": "レプリカを手に入れるために必要な最後のものは、もちろん別の巻物です。死の神秘の目の巻物です。これにより、モブが死ぬのを見て魂を集めることができます。各死は少しの魂しか与えませんので、多くの死を見る必要があります。100の魂を集めたら、レプリカを手に入れる準備ができます。", + "atm9.quest.mahou.desc.damage": "レプリカを手に入れるために必要な巻物の一つは、ダメージ交換の巻物です。これを手に入れるには、1つの粉末鉄と2つの粉末エメラルドを使ってダメージ交換の儀式を行います。", + "atm9.quest.mahou.desc.immunity": "レプリカを手に入れるために必要な二つ目の巻物は、免疫交換の巻物です。これを手に入れるには、1つの粉末目と2つの粉末エメラルドが必要な免疫交換の儀式を行います。", + "atm9.quest.mahou.desc.replica": "これは少し複雑です。レプリカを手に入れるには、まず100の魂とダメージ交換、免疫交換を用意します。次に、強化された盾で攻撃をブロックし、そうするとレプリカを手に入れることができます。", + + + "atm9.quest.SG.SG": "Silent Gearの武器、道具、そして鎧", + "atm9.quest.SG.template": "テンプレートボード", + "atm9.quest.SG.SGTool": "あなたの最初の道具!", + "atm9.quest.SG.blueprint": "設計図用紙", + "atm9.quest.SG.book": "設計図ブック", + "atm9.quest.SG.toolrod": "ツールロッドの設計図", + "atm9.quest.SG.tip": "チップアップグレードの設計図", + "atm9.quest.SG.coating": "コーティングの設計図", + "atm9.quest.SG.grip": "グリップの設計図", + "atm9.quest.SG.binding": "バインディングの設計図", + "atm9.quest.SG.sword": "剣の設計図", + "atm9.quest.SG.dagger": "ダガーの設計図", + "atm9.quest.SG.machete": "マチェーテの設計図", + "atm9.quest.SG.katana": "カタナの設計図", + "atm9.quest.SG.spear": "槍の設計図", + "atm9.quest.SG.knife": "ナイフの設計図", + "atm9.quest.SG.arrow": "矢の設計図", + "atm9.quest.SG.fletching": "矢羽の設計図", + "atm9.quest.SG.crossbow": "クロスボウの設計図", + "atm9.quest.SG.slingshot": "スリングショットの設計図", + "atm9.quest.SG.bow": "弓の設計図", + "atm9.quest.SG.axe": "斧の設計図", + "atm9.quest.SG.pick": "つるはしの設計図", + "atm9.quest.SG.sickle": "鎌の設計図", + "atm9.quest.SG.shovel": "シャベルの設計図", + "atm9.quest.SG.excavator": "エクスカベーターの設計図", + "atm9.quest.SG.hammer": "ハンマーの設計図", + "atm9.quest.SG.paxel": "パクセルの設計図", + "atm9.quest.SG.mattock": "マトックの設計図", + "atm9.quest.SG.fish": "釣り竿の設計図", + "atm9.quest.SG.shears": "はさみの設計図", + "atm9.quest.SG.salvager": "サルベージャー", + "atm9.quest.SG.repairkit": "アイテム修理", + "atm9.quest.SG.helmet": "ヘルメットの設計図", + "atm9.quest.SG.shield": "シールドの設計図", + "atm9.quest.SG.chestplate": "チェストプレートの設計図", + "atm9.quest.SG.elytra": "エリトラの設計図", + "atm9.quest.SG.ring": "リングの設計図", + "atm9.quest.SG.leggings": "レギンスの設計図", + "atm9.quest.SG.bracelet": "ブレスレットの設計図", + "atm9.quest.SG.lining": "ライニングの設計図", + "atm9.quest.SG.boots": "ブーツの設計図", + "atm9.quest.SG.material_grader": "素材グレーダー", + "atm9.quest.SG.tier1GC": "グレーダーカタリスト ティア1", + "atm9.quest.SG.tier2GC": "グレーダーカタリスト ティア2", + "atm9.quest.SG.tier3GC": "グレーダーカタリスト ティア3", + "atm9.quest.SG.alloyer": "メタルアロイヤー", + "atm9.quest.SG.starlight_charger": "&5スターライトチャージャー", + "atm9.quest.SG.tier1SGC": "スターライトチャージャーカタリスト ティア1", + "atm9.quest.SG.tier2SGC": "スターライトチャージャーカタリスト ティア2", + "atm9.quest.SG.tier3SGC": "スターライトチャージャーカタリスト ティア3", + "atm9.quest.SG.tier1SGCPC": "スターライトチャージャーピラーキャップ ティア1", + "atm9.quest.SG.tier2SGCPC": "スターライトチャージャーピラーキャップ ティア2", + "atm9.quest.SG.tier3SGCPC": "スターライトチャージャーピラーキャップ ティア3", + + "atm9.quest.SG.desc.SG": "Silent Gearは、装備作成を簡単にするツールと防具のMODです。\\n \\n 各装備はカスタマイズ可能で、特別な特性を追加したり、移動中に修理したりできます!\\n \\n 鉄のツルハシなどのバニラツールをクラフトテーブルに置くことで、Silent Gearのツルハシに変換することもできます!", + "atm9.quest.SG.desc.template": "初期ゲームで装備作成を始めるには、最初の&9テンプレートボード&rを作成して、最初の&eテンプレート&rを作りましょう。\\n \\n テンプレートは、ツールパーツを作成するための一回限りの「設計図」です。基本的なボードを使って、&aツルハシテンプレート&rを自分で作りましょう。\\n \\n ツルハシテンプレートを3つの材料と組み合わせると、ツルハシヘッドパーツを作ることができます。\\n \\n *注: 材料はメインタイプのSilent Gear Materialツールチップを持っている必要があります。", + "atm9.quest.SG.desc.SGTool": "最初のツールを作るには、ツルハシヘッドパーツをクラフトテーブルに置きます。\\n \\n 完全なツルハシを作るには、クラフトテーブルに棒を追加するか、棒の代わりに&9ツールロッドテンプレート&rを使って独自のハンドルを作成できます。\\n \\n *注: テンプレートを検索してUキーを押し、「ギアクラフティング」タブに移動すると、ギアパーツの作り方が表示されます。", + "atm9.quest.SG.desc.blueprint": "テンプレートボードは永遠に使えません!!!\\n \\n ブループリント用紙は、使い捨てではないブループリントを作成するために使用されます。", + "atm9.quest.SG.desc.tip": "チップアップグレードは、ツールの採掘レベルを上げるために使用されます。\\n \\n 例えば、ダイヤモンド1つを持つ鉄のツルハシがあれば、ダイヤモンドチップアップグレードを作成し、ツルハシに装着することで、黒曜石を採掘できるようになり、ステータスも向上します。", + "atm9.quest.SG.desc.coating": "アイテムやツールにコーティングを施します。\\n \\n ネザライトは素晴らしいコーティング材料です。", + "atm9.quest.SG.desc.sword": "誰もが剣を愛しています。\\n \\n この設計図を使えば、基本的な剣を作ることができます!信頼できるダメージ、信頼できるスピード。", + "atm9.quest.SG.desc.dagger": "ダメージは低いですが、非常に高い攻撃速度です。ターゲットの無敵時間を短縮します。", + "atm9.quest.SG.desc.machete": "剣よりもダメージが高いですが、速度は遅いです。", + "atm9.quest.SG.desc.katana": "剣よりもわずかに速いですが、ダメージは低いです。", + "atm9.quest.SG.desc.spear": "剣よりもダメージは低いですが、リーチが長いです。", + "atm9.quest.SG.desc.knife": "ダガーよりも耐久性が高いですが、ダメージと速度は低いです。", + "atm9.quest.SG.desc.repairkit": "Silent Gearのアイテムは&9リペアキット&rを使用して修理できます。\\n \\n アイテムを修理するには、リペアキットをクラフトテーブルに置き、ツールを修理するために必要な材料をテーブルに入れます。これによりリペアキットが「充填」されます。\\n \\n ツールを修理するには、充填されたリペアキットと修理したいツールをクラフトグリッドに組み合わせます。", + "atm9.quest.SG.desc.material_grader": "この中にインゴットとグレーダーカタリストを置くと、材料にグレードが付けられます。\\n \\n グレードが高いほど、材料のステータスが良くなります。\\n \\n 最高のグレードはMAXです。", + "atm9.quest.SG.desc.alloyer": "カスタム合金を作成するために使用されます。\\n \\n Tyrian Steelを手に入れる唯一の方法でもあります!", + "atm9.quest.SG.desc.starlight_charger": "スターライトチャージャーは、材料に「スターチャージド」のエンチャントを施すことができます。\\n \\n 夜空を見ることができる中央にスターライトチャージャーを置いた構造物を建てる必要があります。スターライトパワーは夜間にのみ得られます。\\n \\n チャージャーは7x7の構造物の中央に置かれ、各角にはピラーが必要です。各ピラーには「スターライトチャージャーキャップ」が必要です。\\n \\n 材料ごとにチャージャーカタリストも必要です。", + "atm9.quest.SG.desc.tier1SGCPC": "これはスターライトチャージャー構造のためのティア1ピラーキャップです。", + "atm9.quest.SG.desc.tier2SGCPC": "これはスターライトチャージャー構造のためのティア2ピラーキャップです。", + "atm9.quest.SG.desc.tier3SGCPC": "これはスターライトチャージャー構造のためのティア3ピラーキャップです。", + + "atm9.quest.SG.subt.SG": "シンプルなツール作成", + "atm9.quest.SG.subt.SGTool": "少なくとも作り方", + "atm9.quest.SG.subt.blueprint": "設計図作成者", + "atm9.quest.SG.subt.book": "あなたのすべての設計図を保存!", + "atm9.quest.SG.subt.toolrod": "自分だけのハンドルを作成!", + "atm9.quest.SG.subt.tip": "ダイヤモンドを3つ見つけられなかった時のために。", + "atm9.quest.SG.subt.coating": "ネザライトだけではありません。", + "atm9.quest.SG.subt.grip": "グリップを手に入れよう。", + "atm9.quest.SG.subt.binding": "すべてをまとめて保持します。", + "atm9.quest.SG.subt.sword": "信頼のおける古い剣", + "atm9.quest.SG.subt.dagger": "グサッ!グサッ!", + "atm9.quest.SG.subt.machete": "太い剣", + "atm9.quest.SG.subt.katana": "内なるサムライを解き放て", + "atm9.quest.SG.subt.spear": "内なるスパルタンを解き放て", + "atm9.quest.SG.subt.knife": "グサッ。", + "atm9.quest.SG.subt.scythe": "それは芝刈り機です。", + "atm9.quest.SG.subt.excavator": "3x3掘削!", + "atm9.quest.SG.subt.hammer": "3x3採掘", + "atm9.quest.SG.subt.paxel": "オールインワンツール", + "atm9.quest.SG.subt.mattock": "多目的な鍬", + "atm9.quest.SG.subt.salvager": "アイテムをその構成要素に分解します。", + "atm9.quest.SG.subt.repairkit": "あなたの最初のリペアキット", + "atm9.quest.SG.subt.material_grader": "材料テスター", + "atm9.quest.SG.subt.alloyer": "材料を組み合わせます", + "atm9.quest.SG.subt.starlight_charger": "材料を「エンチャント」します", + + + "atm9.quest.storage.basic": "基本的なストレージ", + "atm9.quest.storage.trash": "ゴミ箱", + "atm9.quest.storage.dim": "ディメンショナルストレージ", + "atm9.quest.storage.NBT": "NBTとあなた!", + "atm9.quest.storage.ender": "エンダーストレージ", + "atm9.quest.storage.functional": "機能的なストレージ", + "atm9.quest.storage.drawer": "私の最初の引き出し", + "atm9.quest.storage.8": "&6銅アップグレード&r", + "atm9.quest.storage.16": "&eゴールドアップグレード&r", + "atm9.quest.storage.24": "&bダイヤモンドアップグレード&r", + "atm9.quest.storage.32": "&5ネザライトアップグレード&r", + "atm9.quest.storage.link": "リンキングツール", + "atm9.quest.storage.configurator": "コンフィグレーションツール", + "atm9.quest.storage.enderdrawer": "エンダードロワーズ!", + "atm9.quest.storage.controller": "ストレージコントローラー", + "atm9.quest.storage.compacting": "コンパクティングドロワー", + "atm9.quest.storage.sophisticated": "洗練されたストレージ", + "atm9.quest.storage.chest": "バニラチェスト", + "atm9.quest.storage.iron": "アイアンチェスト", + "atm9.quest.storage.gold": "&eゴールドチェスト&r", + "atm9.quest.storage.diamond": "&bダイヤモンドチェスト&r", + "atm9.quest.storage.netherite": "&5ネザライトチェスト&r", + "atm9.quest.storage.upgrade": "アップグレードベース", + "atm9.quest.storage.backpack": "バックパック", + "atm9.quest.storage.ironBP": "アイアンバックパック", + "atm9.quest.storage.goldBP": "&eゴールドバックパック&r", + "atm9.quest.storage.diamondBP": "&bダイヤモンドバックパック&r", + "atm9.quest.storage.netheriteBP": "&5ネザライトバックパック&r", + "atm9.quest.storage.upgrade_base": "アップグレードベース", + "atm9.quest.storage.PU": "ポンプアップグレード", + "atm9.quest.storage.APU": "&eアドバンスドポンプアップグレード&r", + "atm9.quest.storage.EPU": "&aエクスペリエンスポンプアップグレード&r", + "atm9.quest.storage.stack1": "スタックアップグレード ティア1", + "atm9.quest.storage.stack2": "&eスタックアップグレード ティア2&r", + "atm9.quest.storage.stack3": "&bスタックアップグレード ティア3&r", + "atm9.quest.storage.stack4": "&5スタックアップグレード ティア4&r", + "atm9.quest.storage.tank": "タンクアップグレード", + "atm9.quest.storage.battery": "バッテリーアップグレード", + "atm9.quest.storage.stonecutting": "ストーンカッターアップグレード", + "atm9.quest.storage.jukebox": "ジュークボックスアップグレード", + "atm9.quest.storage.refill": "リフィルアップグレード", + "atm9.quest.storage.inception": "インセプションアップグレード", + "atm9.quest.storage.everlasting": "エバーラスティングアップグレード", + "atm9.quest.storage.crafting": "クラフティングアップグレード", + "atm9.quest.storage.pickup": "ピックアップアップグレード", + "atm9.quest.storage.deposit": "デポジットアップグレード", + "atm9.quest.storage.filter": "フィルターアップグレード", + "atm9.quest.storage.magnet": "マグネットアップグレード", + "atm9.quest.storage.feeding": "フィーディングアップグレード", + "atm9.quest.storage.bpcompacting": "コンパクティングアップグレード", + "atm9.quest.storage.Apickup": "&eアドバンスドピックアップアップグレード&r", + "atm9.quest.storage.Adeposit": "&eアドバンスドデポジットアップグレード&r", + "atm9.quest.storage.Afilter": "&eアドバンスドフィルターアップグレード&r", + "atm9.quest.storage.Amagnet": "&eアドバンスドマグネットアップグレード&r", + "atm9.quest.storage.Afeeding": "&eアドバンスドフィーディングアップグレード&r", + "atm9.quest.storage.Acompacting": "&eアドバンスドコンパクティングアップグレード&r", + "atm9.quest.storage.smoking": "スモーキングアップグレード", + "atm9.quest.storage.blasting": "ブラスティングアップグレード", + "atm9.quest.storage.smelting": "スメルティングアップグレード", + "atm9.quest.storage.tool": "ツールスワッパーアップグレード", + "atm9.quest.storage.void": "ボイドアップグレード", + "atm9.quest.storage.restock": "リストックアップグレード", + "atm9.quest.storage.Asmoking": "&eオートスモーキングアップグレード&r", + "atm9.quest.storage.Ablasting": "&eオートブラスティングアップグレード&r", + "atm9.quest.storage.Asmelting": "&eオートスメルティングアップグレード&r", + "atm9.quest.storage.Atool": "&eアドバンスドツールスワッパーアップグレード&r", + "atm9.quest.storage.Avoid": "&eアドバンスドボイドアップグレード&r", + "atm9.quest.storage.Arestock": "&eアドバンスドリストックアップグレード&r", + + "atm9.quest.storage.desc.basic": "ベーシックストレージチャプターへようこそ!\\n \\n ここでは、電力を使わずにアイテムを保管する基本的な方法や、ストレージに役立つアイテムを見つけることができます!", + "atm9.quest.storage.desc.trash": "不要なアイテム、液体、電力を破壊する方法です。", + "atm9.quest.storage.desc.NBT": "バーチャルストレージを作りたいですか?&9リファインドストレージ&rや&9アプライドエナジスティクス2&rを使ってみましょう!\\n \\n これらはストレージをアップグレードする素晴らしい方法ですが、&eNBTアイテム&rとその最適な保管方法について話すことが重要です。\\n \\n NBTアイテムは追加のタグが付いたアイテムです。エンチャントされたアイテム、耐久値のあるアイテム、アポセオシスの宝石など、これらはすべてNBTタグが付いています。そのため、通常はスタックしません。\\n \\n これらを大量にRSやAE2のようなストレージシステムに保管すると、セーブデータやサーバーに問題を引き起こす可能性があります。\\n \\n そのため、これらはチェストやバッグに保管するのが最適です!", + "atm9.quest.storage.desc.ender": "ディメンションを超えて機能するチェストです。\\n \\n セキュリティのために色分けが可能です!(ブロックを右クリックして希望の染料を使用)。\\n \\n *注意: 他の人があなたの色の組み合わせを使うと、中身を取得される可能性があります!", + "atm9.quest.storage.desc.functional": "ファンクショナルストレージは、同じアイテムのスタックを保管するためのモッドです。\\n \\n これは、丸石や土などの単体で大量のアイテムに最適です。", + "atm9.quest.storage.desc.drawer": "1x1のドロワーをクラフトしましょう。このアイテムは1つのアイテムの大量のスタックを保管できます。", + "atm9.quest.storage.desc.link": "ドロワーをコントローラーにリンクしたり、エンダードロワーをリンクするために使います。\\n \\n ドロワーをコントローラーにリンクするには、コントローラーブロックを右クリックして設定を開始します。ドロワーを右クリックするとネットワークに追加されます。\\n \\n ツールを持っていると、どのドロワーがコントローラーに接続されているかが表示されます。", + "atm9.quest.storage.desc.configurator": "コンフィギュレーションツールは、ドロワーをロックして中のアイテムを記憶させるために使います。\\n \\n これは、ドロワーからアイテムを引き出したり、押し込んだりするシステムを設定する際に便利です。ロックされたドロワーは、ロックされたアイテムを置き換えません!", + "atm9.quest.storage.desc.enderdrawer": "&aリンクツール&rを使って、2つのエンダードロワーをリンクして内容を同期させることができます。\\n \\n これはエンダーチェストと同じように機能しますが、ドロワー用です。\\n \\n リンクするには、最初のエンダードロワーを&aリンクツール&rで右クリックし、次に2つ目のエンダードロワーを左クリックして同期させます。", + "atm9.quest.storage.desc.controller": "このブロックを設置し、&aリンクツール&rで他のドロワーと接続すると、'ハブ'として機能します。\\n \\n これをダブル右クリックすると、ストレージドロワーの'ネットワーク'内のすべてのアイテムがインベントリから引き出されます。", + "atm9.quest.storage.desc.compacting": "このアイテムは、中に置かれたアイテムを金塊やブロックの形に変換できます。\\n \\n 例えば、鉄のインゴットをいれると、9つのナゲットを取り出すことができ、さらに多くの鉄を置くと鉄ブロックに変換されます。", + "atm9.quest.storage.desc.sophisticated": "ソフィスティケイテッドチェストは、金属でチェストをアップグレードしてストレージを増やすことができます!また、アップグレードフィルターを追加してチェストの機能を向上させることもできます。\\n \\n もうバニラのダブルチェスト部屋は必要ありません!", + "atm9.quest.storage.desc.chest": "バニラのチェストと同じですが、ストレージアップグレード用のスロットがあります!", + "atm9.quest.storage.desc.iron": "*注意: 既に設置されたバニラのチェストをアイアンソフィスティケイテッドチェストにアップグレードするには、まず'ベーシックティアアップグレード'でチェストを変換する必要があります。", + "atm9.quest.storage.desc.netherite": "さらに多くのスロットとアップグレードが可能です。", + "atm9.quest.storage.desc.upgrade": "この&oクエストセクション全体&rをフィルターアップグレードで埋め尽くさないように、ソフィスティケイテッドバックパックのアップグレードを見てみましょう。\\n \\n ソフィスティケイテッドストレージの同等品を作る必要がありますが、機能はほぼ同じです。", + "atm9.quest.storage.desc.backpack": "ソフィスティケイテッドバックパックは、アップグレード可能なバックパックを提供し、フィルターを使って便利な機能を追加することができます!", + "atm9.quest.storage.desc.upgrade_base": "バックパックフィルターのアップグレードを作るためにこれが必要です。", + + "atm9.quest.storage.subt.trash": "余分なものを処分しよう", + "atm9.quest.storage.subt.functional": "ストレージドロワーの親戚", + "atm9.quest.storage.subt.drawer": "積み重ねの極み", + "atm9.quest.storage.subt.8": "x8 ストレージアップグレード", + "atm9.quest.storage.subt.16": "x16 ストレージアップグレード", + "atm9.quest.storage.subt.24": "x24 ストレージアップグレード", + "atm9.quest.storage.subt.32": "x32 ストレージアップグレード", + "atm9.quest.storage.subt.enderdrawer": "ディメンショナルドロワー...と言ってもいいかな。", + "atm9.quest.storage.subt.controller": "ドロワーの頭脳", + "atm9.quest.storage.subt.compacting": "自動でブロックに変換", + "atm9.quest.storage.subt.sophisticated": "アップグレード可能なチェスト!", + "atm9.quest.storage.subt.chest": "最初のチェスト", + "atm9.quest.storage.subt.iron": "2つ分のサイズのチェスト", + "atm9.quest.storage.subt.gold": "もっとたくさんのスペース", + "atm9.quest.storage.subt.diamond": "さらにたくさんのスペース", + "atm9.quest.storage.subt.netherite": "とても広いスペース!", + "atm9.quest.storage.subt.upgrade": "チェストのユーティリティ", + "atm9.quest.storage.subt.backpack": "洗練されたバックパック", + "atm9.quest.storage.subt.ironBP": "最初のアップグレード", + "atm9.quest.storage.subt.upgrade_base": "バックパックフィルターの基礎", + "atm9.quest.storage.subt.PU": "タンクアップグレードから液体を汲み上げる機能を追加", + "atm9.quest.storage.subt.stack1": "バックパックのスタックサイズを増加", + "atm9.quest.storage.subt.tank": "バックパックにタンクを追加", + "atm9.quest.storage.subt.battery": "バックパックにバッテリーを追加", + "atm9.quest.storage.subt.stonecutting": "バックパックにストーンカッティングGUIを追加", + "atm9.quest.storage.subt.jukebox": "さあ、音楽を楽しもう", + "atm9.quest.storage.subt.refill": "バックパックのアイテムでインベントリを補充", + "atm9.quest.storage.subt.inception": "バックパックの中にバックパックを入れる", + "atm9.quest.storage.subt.everlasting": "バックパックは壊れない", + "atm9.quest.storage.subt.crafting": "バックパックにクラフティングテーブルGUIを追加", + "atm9.quest.storage.subt.pickup": "バックパックでアイテムを拾う", + "atm9.quest.storage.subt.deposit": "バックパックを空にする", + "atm9.quest.storage.subt.filter": "バックパックにフィルターを追加", + "atm9.quest.storage.subt.magnet": "バックパックにアイテムを引き寄せる", + "atm9.quest.storage.subt.feeding": "バックパックの食べ物で自動的に食事", + "atm9.quest.storage.subt.bpcompacting": "バックパック内のアイテムを2x2レシピで圧縮", + "atm9.quest.storage.subt.Apickup": "さらに多くのフィルタリングオプション", + "atm9.quest.storage.subt.Acompacting": "バックパック内のアイテムを3x3レシピで圧縮", + "atm9.quest.storage.subt.smoking": "バックパックにスモーカーGUIを追加", + "atm9.quest.storage.subt.blasting": "バックパックにブラスティングGUIを追加", + "atm9.quest.storage.subt.smelting": "バックパックに精錬タブを追加", + "atm9.quest.storage.subt.tool": "見ているブロックに最適なツールに自動で切り替え", + "atm9.quest.storage.subt.void": "バックパック内で自動削除したいアイテムのフィルターを追加", + "atm9.quest.storage.subt.restock": "補充完了", + "atm9.quest.storage.subt.Asmelting": "バックパック内のアイテムを自動で精錬", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "クォーツレンチ", + "atm9.quest.ae2.first": "まずは基本から", + "atm9.quest.ae2.energy_acceptor": "エネルギーアクセプター", + "atm9.quest.ae2.energy_cell": "エネルギーセル", + "atm9.quest.ae2.energy_card": "エネルギーカード", + "atm9.quest.ae2.meteorite": "隕石ハンティング", + "atm9.quest.ae2.processors": "プロセッサー", + "atm9.quest.ae2.terminals": "ターミナル", + "atm9.quest.ae2.network": "ネットワークツール", + "atm9.quest.ae2.fluix": "フルーシュの水晶", + "atm9.quest.ae2.cables": "基本ケーブリング", + "atm9.quest.ae2.anchor": "ケーブルアンカー", + "atm9.quest.ae2.advanced_cabling": "高度なケーブリング", + "atm9.quest.ae2.coloring": "カラーアプリケーター", + "atm9.quest.ae2.channels": "チャンネルについての前書き", + "atm9.quest.ae2.ME_controller": "ME コントローラー", + "atm9.quest.ae2.storage": "ストレージ", + "atm9.quest.ae2.MEIOPort": "ME IO ポート", + "atm9.quest.ae2.workbench": "セルワークベンチ", + "atm9.quest.ae2.equal_card": "等分配カード", + "atm9.quest.ae2.overflow_card": "オーバーフロー破壊カード", + "atm9.quest.ae2.1k": "最初のストレージセルを作成", + "atm9.quest.ae2.4k": "4k ストレージコンポーネント", + "atm9.quest.ae2.16k": "16k ストレージコンポーネント", + "atm9.quest.ae2.64k": "64k ストレージコンポーネント", + "atm9.quest.ae2.256k": "256k ストレージコンポーネント", + "atm9.quest.ae2.1m": "1M ストレージコンポーネント", + "atm9.quest.ae2.4m": "4M ストレージコンポーネント", + "atm9.quest.ae2.16m": "16M ストレージコンポーネント", + "atm9.quest.ae2.64m": "64M ストレージコンポーネント", + "atm9.quest.ae2.256": "256M ストレージコンポーネント", + "atm9.quest.ae2.item_storage": "アイテムストレージ", + "atm9.quest.ae2.more_items": "大量アイテムストレージ", + "atm9.quest.ae2.fluid": "液体ストレージ", + "atm9.quest.ae2.portable": "ポータブルストレージ", + "atm9.quest.ae2.weapons": "武器...?", + "atm9.quest.ae2.autocrafting": "自動クラフティング", + "atm9.quest.ae2.growth": "成長加速器", + "atm9.quest.ae2.patterns": "パターン", + "atm9.quest.ae2.assembler": "分子アセンブラー", + "atm9.quest.ae2.acceleratiion": "加速カード", + "atm9.quest.ae2.MElevel": "ME レベルエミッター", + "atm9.quest.ae2.redstoneME": "レッドストーン制御ME", + "atm9.quest.ae2.crafting": "クラフティングカード", + "atm9.quest.ae2.crafting_storage": "クラフティングストレージ", + "atm9.quest.ae2.crafting_coprocessor": "クラフティング共同プロセッサ", + "atm9.quest.ae2.crafting_monitor": "クラフティングモニター", + "atm9.quest.ae2.IO": "IO", + "atm9.quest.ae2.import_bus": "ME インポートバス", + "atm9.quest.ae2.annhilation_plane": "ME 消滅平面体", + "atm9.quest.ae2.storage_bus": "ME ストレージバス", + "atm9.quest.ae2.capacity": "容量カード", + "atm9.quest.ae2.cards": "ざっくりとした説明。", + "atm9.quest.ae2.export_bus": "ME エクスポートバス", + "atm9.quest.ae2.formation_plane": "ME フォーメーションプレーン", + "atm9.quest.ae2.P2P": "P2P トンネル", + "atm9.quest.ae2.memory": "メモリーカード", + "atm9.quest.ae2.fiber": "言い忘れたこと", + "atm9.quest.ae2.spatial": "空間IO", + "atm9.quest.ae2.pylon": "空間パイロン", + "atm9.quest.ae2.SSC": "空間ストレージセル", + "atm9.quest.ae2.Sanchor": "空間アンカー", + "atm9.quest.ae2.wireless_AP": "ME ワイヤレスアクセスポイント", + "atm9.quest.ae2.wireless_terminal": "ワイヤレスターミナル", + "atm9.quest.ae2.ininfity": "AEインフィニティブースター", + "atm9.quest.ae2.matter": "凝縮マター", + "atm9.quest.ae2.antimatter": "超凝縮マター", + "atm9.quest.ae2.quantum": "量子ネットワークブリッジ", + + "atm9.quest.ae2.desc.AE2": "&lようこそ &bアプライド・エネルジスティクス2 &fへ! \\n \\n Applied Energistics 2(略称&oAE2&r)は、非常に効率的なストレージと、モッド入りMinecraft体験を初期からエンドゲームまで大幅に拡張するための自動化機能を提供する、多用途な&bデジタルストレージ&fMODです。 \\n \\n AE2を始めるには、MODにとって重要なリソースである&bCertus Quartz&fを採掘する必要があります。アメジストと同様に、Certus Quartzクリスタルを採掘してCertus Quartzの&eダスト&fと&eクリスタル&fを手に入れることができます。 \\n \\n AE2についての詳細は、", + "atm9.quest.ae2.desc.wrench": "&bQuartz Wrench&fは、他の通常の技術MODのレンチと同じ機能を持っています。右クリックするとブロックやデバイスを回転させ、スニークしながら右クリックすると分解します。 \\n \\n AE2のレンチには、certusとnether quartzの二つのバリエーションがあります。", + "atm9.quest.ae2.desc.first": "AE2を始めるために最初に必要な二つのアイテムは、&bチャージャー&f と &b刻印機 &fです。 \\n \\n 電力を供給された&bCharger&fは、&eCertus Quartzクリスタル&rを充電し、これらの&e充電されたCertusクリスタル&rを使って、MODのもう一つの重要なリソースである&eフルーシュ&fの生産に使用できます。また、電力を蓄える任意のアイテムを充電するためにも使用できます。 \\n \\n &bInscriber&fは、AE2の様々なクォーツクリスタルをそのダスト形態に変えることができますが、より重要なのは特別な&eプリント回路&fと&eプロセッサ&fを製造するために使用されることです。次のクエストでより明確になります。", + "atm9.quest.ae2.desc.energy_acceptor": "インスクライバーやチャージャーは元々RF/FEを受け入れますが、MEネットワークの大部分はAEと呼ばれる専用の電力システムを使用しています。\\n \\n RF/FEは2:1の比率でAEに変換でき、MEコントローラーを通じて直接、またはネットワークの任意の部分に接続可能な&bエネルギーアクセプター&fを通じて変換できます。", + "atm9.quest.ae2.desc.energy_cell": "デフォルトでは、MEコントローラーがないMEネットワークは800AEの内部バッファのみを持っていますが、コントローラーはブロックごとに追加で8kAEを提供します。十分に大きなネットワークでは、これが不十分であり、接続されたデバイスの電力を回復しようとする際にネットワークが断続的に停止する可能性があります。\\n \\n &bエネルギーセル&fはMEネットワークがはるかに多くのエネルギーを保持できるようにし、通常のエネルギーセルごとに200kAE、&bME高密度&fエネルギーセルごとに1.6MAEを追加します。これらはネットワーク内のどこにでも配置して、エネルギーバッファを増やすことができます。", + "atm9.quest.ae2.desc.energy_card": "&bエネルギーカード&fは、ポータブルセルやワイヤレスターミナル(後で説明)などのほとんどの充電可能デバイスに適用でき、&oその&rエネルギーバッファを増加させることができます。", + "atm9.quest.ae2.desc.meteorite": "さあ、&eメテオライト&fを探しに行きましょう。これには&bスカイストーン&fが含まれています。メテオライトは地表または地下に存在し、その中心には&bミステリアスキューブ&fがあります。\\n \\n このキューブには、AE2の特別なクラフティングコンポーネントを作るためにインスクライバーで使用されるさまざまな&eプレス&fがすべて含まれています。\\n \\n メテオライトを見つける最も簡単な方法は、チャージャーの中にコンパスを置いて&eメテオライトコンパス&fを作ることです。", + "atm9.quest.ae2.desc.processors": "必要な&eインスクライバープレス&r一式を手に入れたら、&eプロセッサー&fの製作を始めましょう。これらはME接続デバイスの大部分を作るために使われる重要なクラフト材料です。", + "atm9.quest.ae2.desc.terminals": "&eターミナル&fはMEネットワークの内容にアクセスするためのデバイスです。標準の&eMEターミナル&fは、ネットワーク内のすべてを大きなグリッドとして表示し、まるで一つのインベントリのようにアイテムを取り出したり入れたりすることができます。\\n \\n &eMEクラフティングターミナル&fはMEターミナルの拡張版で、内蔵されたクラフティンググリッドを提供し、ネットワーク内の任意のアイテムを使用して便利にクラフトすることができます。", + "atm9.quest.ae2.desc.network": "&bネットワークツール&fはAE2で非常に重要なツールで、全体の電力消費やストレージなど、ネットワークのさまざまな詳細を画面上に表示するために使用されます。\\n \\n さらに、アップグレードカードを保持するための小さなインベントリも提供し、アップグレード可能なデバイスの画面を見ているときに簡単に交換できます。ただし、通常のレンチのようにMEネットワークに接続されたブロックを回転させることはできず、しゃがんでいるときにのみそれらを分解できます。", + "atm9.quest.ae2.desc.fluix": "おそらく次に必要となる最も重要な資源は&eフルーシュ&fで、AE2のほとんどのデバイスで使用され、MEネットワーク内のすべてのケーブルを作る基盤となります。\\n \\n これを大量生産する方法は、&eネザークォーツ&f、&e&oチャージ済み&r&eケルタスクォーツ&r、&eレッドストーン&fを水の中に投げ入れて&bフルーシュの水晶&fを作ることです。これにより得られる&eフルーシュの水晶&rをインスクライバーで粉にすることができます。", + "atm9.quest.ae2.desc.cables": "MEネットワークの大部分を接続するためには、いくつかのケーブルが必要です。&eMEガラスケーブル&fは最も基本的なケーブルの一つで、他の種類のケーブルを作る最初のステップとして、これを作り続けることになります。\\n \\n ガラスケーブルとその&eカバー付き&fの対応品は、一つのケーブルセクションに最大8チャンネルを運ぶことができます。ガラスケーブルとは異なり、カバー付きケーブルはさらに&e密集&fカバー付きケーブルに加工することができ、最大32チャンネルを運ぶことが可能です。ただし、バスや端末などのほとんどの「マルチパート」デバイスは密集ケーブルに直接接続することはできず、代わりに通常幅のケーブルを使用して接続を形成する必要があります。\\n \\n すべてのケーブルは染料と一緒にクラフトすることで色を付けることができます。無色の('フルーシュ')ケーブルは他のどの色のケーブルとも接続することができますが、それ以外の異なる色のケーブルは互いに接続することはありません。", + "atm9.quest.ae2.desc.anchor": "&bクォーツカッティングナイフ&fは、レンチと同様にネザークォーツとセルタスクォーツの両方のバリエーションがあり、手元にあると便利なクラフトツールです。\\n \\n ケーブルは色を付ける必要なく、&bケーブルアンカー&fを間に取り付けることで分離することができ、このナイフを使用して最大50回までクラフト可能です。\\n \\n ケーブルアンカーは、&bケーブルファサード&fの製作にも使用でき、壁の中にケーブルを隠すために任意のブロックの表面で覆うことができます。ファサードのレシピはJEIで隠されていますが、通常のブロックを取り、クラフトグリッドで4つのケーブルアンカーで囲むことで製作できます。\\n \\n アンカーの製作以外にも、カッティングナイフにはもう一つの用途があります:ナイフで右クリックすると、&bインスクライバー名前プレス&fを製作できる小さなGUIが開きます。名前を与えられたこれらのプレスは、インスクライバー内で任意の入力アイテムにプレスの名前を付けるために使用できます。これらのプレスを2つ組み合わせると、上のプレスの名前に続いて下のプレスの名前でアイテムを名付けることができます。", + "atm9.quest.ae2.desc.advanced_cabling": "&bMEスマートケーブル&fと&bME高密度スマートケーブル&fは、チャンネル分配においてカバーされたケーブルと同様に機能しますが、使用しているチャンネルの数をケーブルに沿った色付きの線として視覚的に表示します。", + "atm9.quest.ae2.desc.coloring": "&bカラーアプリケーター&fは、ケーブルに色を塗るための充電可能なツールです。これは特殊な&eストレージセル&fとして機能し、バニラの染料や特定の色の&epaint balls&f、そしてケーブルの色を洗い流してフルーシュバリアントに戻すための&esnowballs&fを装填することができます。\\n \\n ケーブルに色を塗る際には、内蔵バッテリーから100AEのエネルギーを使用し、一回の充電で合計3400のケーブルセグメントに色を塗ることができます。", + "atm9.quest.ae2.desc.channels": "Applied Energistics 2では、すべてのMEネットワークには利用可能な&echannels&f(チャンネル)があり、これはネットワーク全体にどれだけのデバイスが接続できるかを意味します。\\n \\n 一般的に、MEデータを直接扱い(ネットワーク内にアイテムを保存)、何らかの形でI/Oを行うデバイスはチャンネルを占有します。ただし、ネットワークの内部電力を管理するだけのコンポーネント、例えば&eエネルギーセル&fや&eインスクライバー&fは、チャンネルを占有&bしません&r。\\n \\n &bMEコントローラー&fがないネットワークは「アドホック」ネットワークと呼ばれ、最大8チャンネルのみをサポートします。", + "atm9.quest.ae2.desc.ME_controller": "&bMEコントローラー&fは、大規模なMEネットワークにとって最後のピースです。\\n \\n コントローラーは、通常のアドホックネットワークの8チャンネルよりもはるかに多くのチャンネルをMEネットワークに供給し、ブロックの各面から32チャンネルを提供し、合計で216チャンネルを提供します。\\n \\n ただし、これは単一ブロックのコントローラーの場合で、MEコントローラーは実際にはマルチブロック構造です。コントローラーは最大7x7x7ブロックのサイズになり、その最大サイズ内で自由形式の配置が可能です。各個別のブロックは、同じ平面に沿って4つの他のブロックに囲まれていない限り、独自のチャンネルセットを提供することができます。\\n \\n MEネットワークには、一度に1つのマルチブロックコントローラーしか含めることができません。ネットワークの別の部分に複数のコントローラーを接続しようとすると、競合が発生し、ネットワーク全体がシャットダウンします。", + "atm9.quest.ae2.desc.storage": "Applied Energistics 2の最も重要な側面の一つは、デジタル&eストレージセル&fを使用したストレージシステムです。これらのセルは、単一のセル用の&eMEチェスト&rまたは複数のセル用の&eMEドライブ&rを通じてアクセスできます。\\n \\n &bMEチェスト&fは一度に1つのセルを保持し、同じネットワーク上の他の端末から読み書きが可能です。MEチェスト自体も、その中に含まれるセルにのみアクセスする特定の端末画面を上部に提供します。\\n \\n &bMEドライブ&fは、1つのブロックと1つのMEチャンネルのスペースに最大10個の異なるストレージセルを保持できます。ただし、自身の端末画面は提供されておらず、ネットワーク上の他の外部端末がストレージアクセスのために必要となります。", + "atm9.quest.ae2.desc.MEIOPort": "&bME IOポート&fは、MEネットワークのストレージの内容をMEセルや外部コンテナなどの異なるストレージメディア間で迅速に再配置することを可能にします。\\n \\n 左側の入力スロットにセルが挿入されると、IOポートは他のMEストレージにセルを空にするか、(理想的にはパーティションされた)セルに他のストレージから特定のアイテムを詰め込むかを切り替えることができます。", + "atm9.quest.ae2.desc.workbench": "&bセルワークベンチ&fは、セルを特定のアイテムを保持するように「パーティション」することを可能にし、ホワイトリストフィルターを設定します。また、インバーターカードなどの特定のアップグレードカードでセルをアップグレードし、前述のホワイトリストをブラックリストに設定することもできます。\\n \\n ワークベンチを通じて、セルに高いまたは低い「優先度」を設定することもできます。つまり、他の優先度の高いセルがいっぱいになるまで、特定のアイテムを最初に受け取るようにセルを設定するか、または待機させることができます。", + "atm9.quest.ae2.desc.equal_card": "&b等分配カード&fは、ストレージセルのアップグレードで、任意の個別のタイプによって取り込まれるアイテムの特定量を事前に割り当てます。\\n \\n この振る舞いは、機能的なストレージ引き出しのようなもので、各コンパートメントが一定数のスタックを保持し、一つのコンパートメントから他のコンパートメントにアイテムが漏れ出し、他の種類のアイテムを押し出すことを防ぎます。", + "atm9.quest.ae2.desc.overflow_card": "この振る舞いは、機能的なストレージ引き出しのようなもので、各コンパートメントが一定数のスタックを保持し、一つのコンパートメントから他のコンパートメントにアイテムが漏れ出し、他の種類のアイテムを押し出すことを防ぎます。", + "atm9.quest.ae2.desc.1k": "各個別のセルは、そのセルが作られた&ecomponent&fによって決定される特定の容量を持っています。\\n \\n コンポーネントの最初は、&b1k MEストレージコンポーネント&fで、与えられたセルに&e1024&f 'バイト'のストレージを提供します。詳細は後ほど。", + "atm9.quest.ae2.desc.4k": "ストレージコンポーネントの第二段階で、&e4096&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.16k": "ストレージコンポーネントの第三段階で、&e16384&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.64k": "ストレージコンポーネントの第四段階で、&e65536&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.256k": "AE2標準のストレージコンポーネントの第五段階で最後の段階で、&e262144&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.1m": "大規模なMODパックをプレイしていると、最高標準のストレージセルでも、蓄積されるアイテムやリソースの量に対応できなくなる時があります。\\n \\n ここで&dMEGAセル&fアドオンが登場し、利用可能なストレージの段階をメガバイト領域に拡張します。これらの新しい段階の最初は、&b1M MEGAストレージコンポーネント&fによって提供され、1024 &okilo&rバイト、または&e1048576&fバイトのストレージを提供します。", + "atm9.quest.ae2.desc.4m": "MEGAストレージコンポーネントの第二段階で、&e4194304&f (4096k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.16m": "MEGAストレージコンポーネントの第三段階で、&e16777216&f (16384k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.64m": "MEGAストレージコンポーネントの第四段階で、&e67108864&f (65536k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.256": "MEGAストレージコンポーネントの第五段階で最後の段階、&e268435456&f (262144k) バイトのストレージを提供します。", + "atm9.quest.ae2.desc.item_storage": "1k ストレージコンポーネントを使って、デジタルアイテムストレージシステムの始まりとなる1k MEアイテムストレージセルを自分で作成できます。アイテム用のストレージをたくさん作りたくなるでしょうから、いくつかの&bMEアイテムストレージセル&fを作成することになるでしょう。\\n \\n MEアイテムストレージセルは、最大63種類のアイテムを保持できます。セルに新しいアイテムタイプを追加すると、ストレージセルの総容量の一部を占めます。既に存在するタイプごとに、1 'バイト'はその同じタイプの8アイテムに相当します。\\n \\n 例えば、1kアイテムストレージセルに丸石のみが含まれている場合、最大で8128個の丸石(8*1024b - 8b/タイプ * 1タイプ)を保持できます。\\n \\n セルが空の場合、手に持って空中でスニーク右クリックすることで、それぞれのコンポーネントとハウジングに分解して再利用することができます。", + "atm9.quest.ae2.desc.more_items": "DISK以外にも、ネザライトを使ってDISKの完全な反対物を作ることができます。\\n \\n &dMEGAセル&fは特別な&bバルクアイテムストレージセル&fを提供し、セルごとに保管できるアイテムタイプは&Oone&rに限られますが、そのアイテムタイプの数は実質的に&O&l無限&r*です。アイテムタイプを受け入れる前に、セルワークベンチを使用して事前にフィルタリングする必要があります。\\n \\n *&o技術的には 'max long'です。知っている人は知っています。&r", + "atm9.quest.ae2.desc.fluid": "アイテムだけでなく、液体もMEセルで保管できます。&bME液体ストレージセル&fは、水、溶岩、さまざまなMODのオイルや燃料などを保管できます。\\n \\n すべてのストレージセルは、保管するものに関係なく、ハウジングのみが異なり、アイテムセルと液体セルは同じ種類のストレージコンポーネントを使用して作成されます。\\n \\n 液体の場合、1バイトは8バケツ(8000mb)に相当します。", + "atm9.quest.ae2.desc.portable": "&bポータブルセル&fは、通常のセルと同様に機能し、チェストやドライブに挿入して適宜充填することができます。\\n \\n しかし、通常のセルとは異なり、セルアイテム自体を介してその内容にアクセスすることもできます。これは、デジタルME風のバックパックのようなものです。", + "atm9.quest.ae2.desc.weapons": "これらの最後の三つのアイテムは、AE2によって提供されるいくつかの追加のおもちゃであり、これらのクエストツリーのいずれにも必ずしも当てはまりません。\\n \\n &bチャージドスタッフ&fは単なるシンプルな動力スタッフで、1回のヒットで3ハートのダメージを与え、300AEを消費します。また、1.9以前の戦闘メカニクスを使用しており、このスタッフでクリック連打が可能です。\\n \\n &bエントロピー操作器&fは、世界の特定のブロックに&oused&r使用すると、その場で溶解させます。例えば、砂をガラスに、金属鉱石を金属インゴットに変えます。それ以外の場合は、単にブロックに火をつけます。\\n \\n 最後に、&bマターキャノン&fは、カラーアプリケーターと同様に、'弾薬'アイテムを保持する専用のセルとして機能し、物質ボールや鉄/金のナゲットなどを発射してモブにダメージを与えたり、ブロックを破壊したりします。マターキャノンの重い'弾薬'物質ボールは、&bペイントボール&fに置き換えることができ、発射されたブロックの面にペイントの飛沫効果を適用します。&bルーメンペイントボール&fは、マターキャノン専用のペイントボールのバリアントで、世界に存在すると光を放つペイントの飛沫も与えます。", + "atm9.quest.ae2.desc.autocrafting": "ストレージは素晴らしいですが、原材料が溜まっていて手動で加工やクラフトをしなければならない場合、ストレージシステムがどれほど良いものか?\\n \\n AE2の&e自動クラフト&fシステムは、&bMEパターンプロバイダー&fから始まります。パターンプロバイダーは、入力アイテムを特定の出力に変えるレシピを保持する&bパターン&f(次のクエストで説明)を保持します。1つのプロバイダーには最大9つのパターンが収まります。\\n \\n ベース全体に複数のパターンプロバイダーを使用することが多いため、&bパターンアクセス端末&fを使用して、広範なMEネットワーク上のすべてのプロバイダーの内容にリモートでアクセスすることが便利です。", + "atm9.quest.ae2.desc.growth": "当然のことながら、AE2はクリスタルの成長を劇的に加速する方法を提供します。\\n \\n これらを芽生えるクリスタルの周りに配置し、電力を供給し、クリスタルの成長を見守りましょう!", + "atm9.quest.ae2.desc.patterns": "&bパターン&fは、パターンプロバイダーによって実行されるエンコードされたレシピを保持します。レシピをパターンにエンコードするには、&bMEパターンエンコーディング端末&fを使用する必要があります。\\n \\n パターンは、通常の&eクラフト&fレシピを保持するように設定することも、より一般的な'&e処理&f'レシピを保持するように設定することもできます。後者の場合、入力アイテムはプロバイダーから他の機械ブロックや専門の処理プラントに送り出されます。", + "atm9.quest.ae2.desc.assembler": "&b分子アセンブラー&fは、AE2の自動クラフトテーブルに相当し、すべての&eクラフト&fパターンジョブを実行するために必要です。\\n \\n 分子アセンブラーは、他のMEデバイスに電力とチャンネルを転送することができますが、自体はチャンネルを使用しません。1つのパターンプロバイダーに最大6台のMAを接続して、並行してより多くのクラフトを行うことができます。\\n \\n MAはそれぞれ、単一のクラフトパターン用の専用スロットを持っており、電力が供給されている場合は単独で機能します。この方法で運用される場合、MAに挿入された一致するアイテムは自動的にパターンの結果にクラフトされます。", + "atm9.quest.ae2.desc.acceleration": "&b加速カード&fは、アップグレードされたデバイスに応じて、デバイスの動作速度を上げるか、一度に複数の操作を行うことを可能にします。\\n \\n &e分子アセンブラー&fの場合、カード5枚をフルセットで使用すると、MAがクラフトを完了するのにかかる時間が1秒(カードなし)から1&otick&rに短縮されます。", + "atm9.quest.ae2.desc.MElevel": "&bMEレベルエミッター&fは、特定のアイテムとその数量に応じて設定されると、そのアイテムがネットワーク内で指定された数量を下回る、上回る、または等しい場合にレッドストーン信号を発信します。\\n \\n 例えば、特定のリソースが指定された最小量を下回ったときに自動的に特定の機械をレッドストーンでオンにして自動クラフトするために使用できます。", + "atm9.quest.ae2.desc.redstoneME": "個々のMEデバイスもレッドストーン信号に応答するように設定できます。&bレッドストーンカード&fをアップグレードすると、デバイスはレッドストーンで動力を供給されたときにのみ動作するように設定できます。\\n \\n この動作は、&bMEトグルバス&fを使用することで、MEネットワークの&osections&r全体にも適用できます。これにより、バスの反対側にあるネットワークのセクションがレッドストーンで動力を供給されたときにのみオンラインになり、&einverted&fトグルバスを使用する場合はオフラインになります。", + "atm9.quest.ae2.desc.crafting": "インターフェースやエクスポートバスなどの対応デバイスにアップグレードとして適用されると、&bクラフトカード&fは、必要な(フィルターされた)アイテムのクラフトリクエストを自動的に送信することができます。クラフトCPUは、プレイヤーが要求したクラフト用に意図されたCPUを占有しないように、これらのリクエストにのみ反応するように設定できます。\\n \\n &eレベルエミッター&fにクラフトカードをアップグレードすると、クラフトに直接役立つように赤石信号を発信するように設定できます。これは、与えられたアイテムのクラフトジョブが検出されている間、または特定のアイテムをクラフトするために信号を発信する場合に適用されます。", + "atm9.quest.ae2.desc.crafting_storage": "オートクラフトジョブを実行する前に、リクエスト自体と複数ステップのクラフトの中間アイテムを実際に保存するデバイスが必要です。このデバイスは、&eクラフトCPU&fとして知られています。\\n \\n クラフトCPUはマルチブロック構造で、少なくとも1つの&bクラフトストレージ&fブロックが必要ですが、他のクラフトユニットも任意で追加できます。マルチブロックは任意のサイズで作成できますが、形成されて機能するためには固体の立方体でなければなりません。", + "atm9.quest.ae2.desc.crafting_coprocessor": "&bクラフト共同処理ユニット&fは、パターンプロバイダーが接続されたデバイスにアイテムをより速く送信することを可能にするか、複数の必要な成分を同時に作ることを可能にすることで、クラフトジョブを速めるのに役立ちます。\\n \\n 基本のAE2共同処理ユニットは、この支援のために1つの共同処理「スレッド」を提供しますが、&dMEGAセル&fからの共同処理ユニットは、単一のブロックで4つのスレッドを提供します。", + "atm9.quest.ae2.desc.crafting_monitor": "&bクラフトモニター&fは、クラフト中の全体的なアイテムと、そのアイテムの残りの数量を表示します。\\n \\n 基本のAE2モニターとMEGAモニターは同じように機能しますが、美的な目的で提供されています。", + "atm9.quest.ae2.desc.IO": "AE2は、MEデータの操作、つまり世界中に保存されたアイテムを移動するためのデバイスの全スイートを提供して、生活をより簡単にします。\\n \\n &bMEインターフェース&fはこれらのデバイスの一つです。入力デバイスとして、インターフェースは任意のアイテム/液体などを外部から配管することを可能にし、それが接続されているMEネットワークに自動的に保存されます。\\n \\n 出力デバイスとして、インターフェースは、MEネットワークからその内部インベントリに保存されている特定のアイテムの利用可能な量を維持するように設定できます。これにより、他のプレイヤーやパイプなどの外部ソースによってアイテムを受け取ることができます。", + "atm9.quest.ae2.desc.import_bus": "&bMEインポートバス&fは、バスが向いている外部ストレージから定期的にアイテムを吸い込みます。必要に応じて、特定のアイテムのみをそのインベントリから取り込むようにフィルタリングすることができます。", + "atm9.quest.ae2.desc.annhilation_plane": "&bME消滅平面体&fは、前面のブロックを自動的に破壊し、ブロックによってドロップされたものを直接MEネットワークに返すために使用できます。\\n \\n さらに、消滅平面体は通常の掘削ツールと同じ方法でエンチャントすることができ、そのエンチャントされたツールがブロックドロップに与える影響と同じように影響します。たとえば、運命のエンチャントで鉱石ブロックを処理するのに理想的です。\\n 付加されたエンチャントは、ブロックが破壊されるたびに平面が使用するエネルギー量を大幅に増加させます。&e効率&fのエンチャントは、他のすべてのエンチャントによって発生する全体的なエネルギー使用量を減少させますが、&e耐久性&fのエンチャントは、平面がエネルギーを使用するのを時々のみにするチャンスを与えます。", + "atm9.quest.ae2.desc.storage_bus": "&bMEストレージバス&fは、外部ストレージコンテナに向かっている場合、コンテナをMEネットワークの一部であるかのように使用できるようにします。これにより、MEを介してコンテナからアイテムを取り出したり、挿入したりすることができます。\\n \\n ストレージバスはフィルタリングされ、特定の優先順位を与えることができるため、特定のアイテムがまず接続されたストレージに行くようにしますが、ネットワーク内の他の場所からフィルタリングされたアイテムをそのストレージに後から移動させることはありません。", + "atm9.quest.ae2.desc.capacity": "&b容量カード&fは、それでアップグレードされたバスがより大きなフィルタを持つことを可能にします。容量カードでアップグレードされたインポートおよびエクスポートバスは、それぞれ1つのフィルタリングされたアイテムから最大9スロットのフィルタになることができますが、ストレージバスは18スロットから最大63スロットになります。", + "atm9.quest.ae2.desc.cards": "&bファジーカード&fは、任意の(NBT)メタデータ(ダメージやエンチャントなど)に関係なくフィルタリングされたアイテムを一致させることを可能にし、&bインバーターカード&fはそのようなバスのフィルタをホワイトリストからブラックリストに切り替えます。", + "atm9.quest.ae2.desc.export_bus": "&bMEエクスポートバス&fは、そのホワイトリストフィルタにあるアイテムを定期的にバスが向いている外部ストレージに送り出します。インポートバスとは異なり、エクスポートバスはフィルタリングされていないと機能しません。", + "atm9.quest.ae2.desc.formation_plane": "&bME形成平面&fはストレージバスと似ていますが、世界自体をそのストレージ媒体として扱います。言い換えれば、フィルタ内の任意のブロックを直接その前に配置します。\\n \\n これは、特定のツールで配置して破壊するだけでブロックを処理できる状況に役立ちます。", + "atm9.quest.ae2.desc.P2P": "&bP2P&f(ピアツーピア)はAE2内の強力なシステムで、中間MEストレージを必要とせずにアイテム、液体、さらにはもっと多くのものを転送することを可能にします。\\n \\n P2Pトンネルを特定のアイテムで右クリックすると、パイプを通じてアイテムを転送するなど、他の何かを転送できるトンネルに&etune&fされます。エネルギーをケーブルを通じて、赤石信号、そして(デフォルトで)ME接続自体を転送します。\\n \\n P2Pトンネルは、次のクエストで詳しく説明されている&eメモリカード&fを使用して互いにリンクされなければなりません。", + "atm9.quest.ae2.desc.memory": "&bメモリカード&fは、2つの異なる機能を持つツールです。2つのうちの最も単純なものは、さまざまなデバイスの設定(ホワイトリストフィルターなど)を保存して、同じ種類の別のデバイスにコピーすることです。\\n \\n メモリカードの2番目の機能は、&eP2Pトンネル&fをリンクすることです。これを行うと、リンクされているP2Pトンネルに一意のIDが割り当てられ、それがメモリカードに保存されてさらにリンクするために使用されます。", + "atm9.quest.ae2.desc.fiber": "AE2内の重要な概念は、'&esubnetting&f'として知られる技術で、別のMEネットワーク(&esubnetwork&f)が主ネットワークと連携して特定の機能やプロセスを実行します。\\n \\n サブネットワークを完全に切り離された別のネットワークと区別するものは通常、&bクォーツファイバー&fをケーブル部分として使用することです。2つのそうでなければ接続されていないケーブルの長さの間に配置された場合、クォーツファイバーはデータやチャンネルを一切転送せず、代わりに電力のみを転送します。\\n \\n したがって、ファイバーの反対側にあるサブネットワークは、主ネットワークの電源によって完全に供給されることができ、専用の電源を必要としません。", + "atm9.quest.ae2.desc.spatial": "アイテムや液体の保存に加えて、AE2はCompact Machines modに似た方法で、構造全体をストレージセル内に保存するネイティブな方法も提供します。\\n \\n &bSpatial IOポート&fは、特別に設計されたストレージセル内に&bSpatial Containment Structure&f内の構造をキャプチャすることを可能にし、赤石信号を介してアクティブ化されます。\\n \\n もしモブやプレイヤーが空間がキャプチャされている間にSCS内に立っていた場合、彼らも残りの空間が行く場所、つまり専用のディメンションに輸送されます。キャプチャされるのがあなた自身の場合は、外に出て入る方法を確保してください。", + "atm9.quest.ae2.desc.pylon": "空間IOセルに囲まれた領域をカバーする&b空間パイロン&fの檻で構成される空間封じ込め構造(SCS)についてご案内します。最小限で、空間を囲むためには、長さ、幅、高さの各ディメンションに沿って空間パイロンブロックの3列が必要です。\\n \\n しかし、空間IOは特に大きな空間(最大128x128x128)をキャプチャしようとするとき、非常に多くのエネルギーを消費します。望ましい体積の周りにより多くの空間パイロンを含めることで、全体の&eefficiency&fが向上し、キャプチャに必要なエネルギーが少なくなります。\\n \\n また、個々のピロン(長さに関わらず)は1チャンネルを占めるので、特に大きな空間を構築する場合は、必要なピロンすべてを収容するための専用ネットワークとコントローラーを構築することをお勧めします。", + "atm9.quest.ae2.desc.SSC": "&b空間ストレージセル&fは、それぞれ定義された体積を保持し、2x2x2、16x16x16、128x128x128ブロックの最大空間を許容する3つの異なる容量で提供されます。\\n \\n エンコード時に、セルは空間ストレージ&edimension&f内の空間のセクションと、セルに割り当てられた領域に対応するユニークIDが割り当てられます。エンコードされたセルは、格納されたブロックとエンティティを取り出すために空間IOポート内で引き続き使用できます。\\n \\n その後、セルの空間領域内または初期エンコードに使用されたものと同じサイズのSCS内のブロックは、それぞれオーバーワールドまたは空間ディメンションに戻すことができます。空間領域とSCSの両方にブロックがある場合、これらはそれに応じて場所を交換します。", + "atm9.quest.ae2.desc.Sanchor": "&b空間アンカー&fは、単なるチャンクローダーとして機能する空間IO系列のコンパニオンデバイスです。MEネットワークに接続されると、アンカーはネットワークが電力を供給されている限り、サブネットワークを除くすべてのケーブルとデバイスによって占有されるすべてのチャンクを強制的にロードします。", + "atm9.quest.ae2.desc.wireless_AP": "ワイヤレスネットワークアクセスを可能にする次のステップは、&bMEワイヤレスアクセスポイント&fを作成することです。アクセスポイントは、&ewireless terminal&fを介してネットワークへのワイヤレスアクセスを開くために使用され、挿入された&bワイヤレスブースター&fの数に応じて有限の範囲が設定されます。", + "atm9.quest.ae2.desc.wireless_terminal": "&bワイヤレスターミナル&fは、通常のターミナルと同様に、ただしワイヤレスで機能します。\\n \\n ネットワークにアクセスするために使用する前に、&eWireless Access Point&rの右上のスロットに配置してネットワークに&elinked&fする必要があります。ネットワークにリンクされていない場合、または範囲外または電力がない場合、ターミナルは機能しません。\\n \\n ワイヤレスターミナルは、より大きな内部バッテリーを提供する&eEnergy Cards&fでアップグレードすることもできます。", + "atm9.quest.ae2.desc.ininfity": "&dAEInfinityBooster&fアドオンは、無限の接続範囲を提供する2つの特別なワイヤレスブースターを提供します。オプションでディメンションを超えたサポートも可能です。", + "atm9.quest.ae2.desc.matter": "MEネットワーク自体をワイヤレスで拡張する最初のステップは、正直なところ少し変わっています。\\n \\n &bマターコンデンサー&fはAE2のゴミ箱としての取り組みで、挿入されたアイテムを無効にします。しかし、&eStorage Component&fが装備されている場合、コンデンサーは無効にされたアイテムから残されたエネルギーの一部を利用して、十分な集中エネルギーから2つの特別なクラフトアイテムを作成することができます。\\n \\n これらの2つのアイテムの最初は、少なくとも1kストレージコンポーネントと256アイテム分の無効化された素材が必要な&b物質ボール&fです。", + "atm9.quest.ae2.desc.antimatter": "64kストレージコンポーネント以上を使用すると、マターコンデンサーははるかに多くを凝縮して&bシンギュラリティ&fを生成することができます。単一のシンギュラリティには256000アイテムの無効化が必要です。それは正確に&o4000スタック&rです!\\n \\n このシンギュラリティを地面に投げて&eエンダーダスト&fと一緒に何が起こるかを見てください。その過程で周囲にいくらかのダメージを与える必要がありますが、幸いにもAE2はその影響を最小限に抑えるための&b極小TNT&fを提供しています。", + "atm9.quest.ae2.desc.quantum": "もしあなたが最後のクエストを正しく完了したなら、そのシンギュラリティを一対の&b量子もつれシンギュラリティ&fに変えたはずです。これらの新しいシンギュラリティは、&e量子ネットワークブリッジ&fとして知られるリング状のデバイスをリンクするために使用されます。\\n \\n これらの個々のリングが量子もつれシンギュラリティを使用してリンクされ、いくつかのAEパワー(例えばエネルギーセル)で始動されると、MEネットワークはブリッジの反対側で、長距離またはさらにはディメンションを超えてワイヤレスで拡張することができます。", + + "atm9.quest.ae2.subt.AE2": "仮想ストレージシステム", + "atm9.quest.ae2.subt.wrench": "期待通りの機能を果たします。", + "atm9.quest.ae2.subt.first": "基本的なマシン", + "atm9.quest.ae2.subt.energy_acceptor": "プラグイン", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: ボビーを探して [フィッシャー]'", + "atm9.quest.ae2.subt.terminals": "[Linuxユーザーの冗談]", + "atm9.quest.ae2.subt.anchor": "手術台の下", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "ファイルシステムとしてのアイテム", + "atm9.quest.ae2.subt.MEIOPort": "デフラグメンテーション", + "atm9.quest.ae2.subt.equal_card": "MEストレージ&mセル&r引き出し", + "atm9.quest.ae2.subt.1k": "最初のキロバイト。", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "最初のMEGAバイト。", + "atm9.quest.ae2.subt.more_items": "大量生産とカット!", + "atm9.quest.ae2.subt.weapons": "ATFには熱すぎる!", + "atm9.quest.ae2.subt.autocrafting": "オーダー受付中!", + "atm9.quest.ae2.subt.crafting": "アップグレード形式での自動化!", + "atm9.quest.ae2.subt.crafting_storage": "もっとRAMをダウンロード!", + "atm9.quest.ae2.subt.crafting_coprocessor": "もっとCPUコアをダウンロード!", + "atm9.quest.ae2.subt.crafting_monitor": "もっとVRAMをダウンロード!", + "atm9.quest.ae2.subt.IO": "OI、OI、OI!", + "atm9.quest.ae2.subt.import_bus": "インポートバス", + "atm9.quest.ae2.subt.annhilation_plane": "乗って!", + "atm9.quest.ae2.subt.storage_bus": "予備のチェスト", + "atm9.quest.ae2.subt.cards": "残りの二つのIOカード", + "atm9.quest.ae2.subt.export_bus": "エクスポートバス", + "atm9.quest.ae2.subt.formation_plane": "降りて!", + "atm9.quest.ae2.subt.P2P": "仲介者を省く", + "atm9.quest.ae2.subt.fiber": "ケーブル作成以外の用途あり。", + "atm9.quest.ae2.subt.wireless_terminal": "これが目的だ!", + "atm9.quest.ae2.subt.ininfity": "トイ・ストーリーのセリフは書かないよ", + "atm9.quest.ae2.subt.antimatter": "完全な反物質ではない", + + "atm9.quest.ae2.img.star": "ATMスターが必要", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "ティア2ロケットを作るためには、たくさんの&cDesh&rが必要です。", + "atm9.quest.adAstra.desc.tier2Rocket.2": "このロケットで、&c火星&rまで飛ぶことができます!ただし、帰りのフライトのために追加の&b酸素&rと&e燃料&rをたくさん用意してください。", + "atm9.quest.adAstra.desc.tier4Rocket": "ティア4ロケットは、私たちが作ることができる最高ランクのロケットです。これにより、私たちは太陽系外への旅行が可能になります!", + "atm9.quest.adAstra.desc.spaceStations.1": "月を探索し、十分なDeshを集めたら、惑星の周りに&dスペースステーション&rを作ることができます!", + "atm9.quest.adAstra.desc.spaceStations.2": "これらは銀河のミニベースとして機能する事前に構築された構造物です。家から離れた家のようなものです。", + "atm9.quest.adAstra.spaceStations": "スペースステーション", + "atm9.quest.adAstra.desc.lander.1": "着陸したら、&aランダー&rをスニーク右クリックして、ロケットと発射台を取り出したいと思うでしょう。それがなければ帰ることはできません!", + "atm9.quest.adAstra.desc.lander.2": "月はかなり荒れていますが、取引に興味があるかもしれない新しい&2村人&rモブがいくつかいます。また、ティア2ロケットやかっこいい&aローバー&rに必要な&cDesh&rも採掘できます。", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "宇宙へ行く時間です!", + "atm9.quest.adAstra.desc.launch.2": "これを行うには、&a発射台&rを設置し、真ん中に&aティア1ロケット&rを置きます。ロケットをスニーク右クリックしてインベントリを開き、そこに3つの燃料バケツを入れてください。帰りにも3つ必要です。&c追加の発射台&rも持って行ってください。着陸時に失う可能性があるためです!", + "atm9.quest.adAstra.desc.launch.3": "準備ができたら、乗り込んでスペースキーを押して発射!軌道に到達すると、銀河メニューが表示されます。ここで&d太陽系&rを選択し、&2地球&rをクリックしてから月を選択します!", + "atm9.quest.adAstra.desc.launch.4": "月面への降下を始めるときは、&aスペースキーを押し続けて減速&rしてください!左のバーを見て表面からどれだけ離れているかを確認できますが、墜落しないように注意してください!", + "atm9.quest.adAstra.desc.launch.5": "プロのヒント:F5キーを押してサードパーソンビューに切り替えてみてください!", + "atm9.quest.adAstra.landOnMoon": "月に着陸!", + "atm9.quest.adAstra.toTheMoon": "&a月へ&r!", + "atm9.quest.adAstra.desc.ostrum": "次に採掘する資源は&3オストラム&rと呼ばれています。", + "atm9.quest.adAstra.ostrum": "オストラム", + "atm9.quest.adAstra.desc.mars.1": "&c火星&rは寒い惑星とされていますが、新しい生命体を見つけることができるかもしれません。準備をしっかりとしてください!", + "atm9.quest.adAstra.visitMars": "火星を訪れる", + "atm9.quest.adAstra.desc.venus.1": "金星への旅をしなければなりません!", + "atm9.quest.adAstra.desc.venus.2": "&dカロライト&rは金星で見つかり、惑星から集めることができる最強の金属です。", + "atm9.quest.adAstra.desc.venus.3": "これを使って、異なる太陽系で生き残るための&dジェットスーツ&rとともに&5ティア4ロケット&rを作ることができます!", + "atm9.quest.adAstra.visitVenus": "金星を訪れる", + "atm9.quest.adAstra.desc.mercury": "大きな溶岩平原がある熱くて不毛の世界です。", + "atm9.quest.adAstra.visitMercury": "水星を訪れる", + "atm9.quest.adAstra.desc.glacio.1": "これが現在の技術で私たちを連れて行ける最も遠い場所です。&bグラシオ&rは寒い惑星ですが、私たちが呼吸するための酸素があります!", + "atm9.quest.adAstra.visitGlacio": "グラシオを訪れる", + "atm9.quest.adAstra.desc.intro.1": "&dアド・アストラ&rへようこそ!", + "atm9.quest.adAstra.desc.intro.2": "このmodはあなたを星への旅に連れて行きます。つまり、自分の宇宙船を作ることができます!!!", + "atm9.quest.adAstra.desc.intro.3": "宇宙に行くためには、船を作るために鉄よりも強いものが必要です。", + "atm9.quest.adAstra.desc.intro.4": "地上から離れるためには、たくさんの&aスチール&rが必要です!これを作る方法はいくつかありますが、&eメカニズムの冶金注入器&rを使用して最初に&3スチールダスト&rを作るか、鉄のダスト、石炭4つ、ハンマーをクラフティンググリッドで使ってダストを作る方法があります。", + "atm9.quest.adAstra.toTheStars": "&d星へ!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "この&aハンマー&rはインゴットから&aプレート&rを作るために使用されます!最初は素晴らしい使用法ですが、最終的にはこの作業を行うために&aコンプレッサー&rを作りたくなるでしょう。これには電力が必要です!", + "atm9.quest.adAstra.desc.hammerUsage.2": "宇宙に行くために必要な多くのアイテムを作るために、たくさんの&a鉄&rと&aスチールプレート&rが必要になるので、自動化を確実に行ってください!", + "atm9.quest.adAstra.makingPlates": "&aプレート&rを作る", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "ロケット製作を始めるためには、&dNASAワークベンチ&rが必要です。これはロケットのクラフティングベンチです!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "次のステップは、ワークベンチを使用して&aティア1ロケット&rを作ることです。すべての部品を持っていたら、それらを置いてクラフトしてください!", + "atm9.quest.adAstra.makingFirstRocket": "&a最初の&r &dロケット&rを作る!", + "atm9.quest.adAstra.desc.spaceGear.1": "宇宙に行く予定なら、旅のために新しいギアセットが必要だと思うでしょう。", + "atm9.quest.adAstra.desc.spaceGear.2": "最初の旅行のために、完全な&aスペーススーツ&rを作る必要があります。それは&b月&rへのものです。月はかなり寒く、酸素がありません。スーツがなければ長くは持ちません。 :)", + "atm9.quest.adAstra.suitingUp": "&aスーツアップ&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "車と同じように、ロケットも希望と夢だけでは燃料を補給できません。では、燃料はどうやって手に入れるのでしょうか?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "最初のステップは、オーバーワールドで&3オイル&rを見つけることです。海で噴出しているのを見つけることができ、精製するためにかなりの量を集める必要があります!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "&a燃料精製所&rがここで登場します。どんな「原油」も受け入れてロケット用の燃料に変換します。", + "atm9.quest.adAstra.desc.fuelRefinery.4": "往復で6バケツ分の燃料が必要になるので、たくさんストックしておくことをお勧めします!", + "atm9.quest.adAstra.fuelingUp": "&a燃料補給&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "面白い事実:月では&b酸素&rなしでは呼吸できません。実際、酸素がなければどこでも呼吸できません。月には何がないでしょうか?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "そこで、&a酸素ローダー&rを作り、水と電力を供給してください。これにより、水が私たちが使用する&b酸素&rに変換され始めます。", + "atm9.quest.adAstra.desc.oxygenPrep.3": "集めるには、&b酸素タンク&r、空のバケツ、またはスペーススーツを内部に置くことができます。", + "atm9.quest.adAstra.desc.oxygenPrep.4": "プロのヒント:念のため、常に余分な&b酸素&rを手元に置いておくと良いでしょう。", + "atm9.quest.adAstra.preparingOxygen": "&a酸素の準備&r", + "atm9.quest.adAstra.desc.launchPad.1": "ロケットは発射台が必要ですので、&a発射台&rを作る必要があります。", + "atm9.quest.adAstra.desc.launchPad.2": "使用するには、空の空間が見える場所に発射台を設置し、ロケットを発射台の中央に置きます。", + "atm9.quest.adAstra.launchingIntoSpace": "&e宇宙への発射&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "より暑い惑星で生き残るためには、新しいスペーススーツが必要です。", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "&3ネザーライト&rと&3オストラム&rを組み合わせると、極端な熱からあなたを守るのに十分な強さのスーツが作れます!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "これらの暑い惑星に行くためには、&dティア3ロケット&rも作る必要があります!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&c暑い惑星用の装備&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "これが作ることができる最高のスペーススーツです。", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "電力を供給することができ、エリトラのような飛行が可能です!また、酸性雨からも保護します。 :)", + "atm9.quest.adAstra.jetSuit": "ジェットスーツ", + "atm9.quest.adAstra.desc.cryoFuel.1": "他の惑星への旅行に毎回6バケツの&a燃料&rが必要になると、すぐに費用がかさんでしまいます。", + "atm9.quest.adAstra.desc.cryoFuel.2": "集めた&3オストラム&rを使用して、&dクライオフリーザー&rを作成できます。電力を供給されると、この機械は&b氷、圧縮氷、ブルーアイス、またはアイスシャード&rなどの冷たいアイテムを&dクライオ燃料&rに変換します。", + "atm9.quest.adAstra.desc.cryoFuel.3": "発射ごとに3バケツではなく、1つの&dクライオ燃料&rだけが必要になります。つまり、往復で2つです!", + "atm9.quest.adAstra.desc.cryoFuel.4": "注意:これは設置された場所の周囲の氷を凍らせるため、無限の氷源となります!", + "atm9.quest.adAstra.efficientFuel": "&a効率的な燃料&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "常に&aスペーススーツ&rを着用する代わりに、自分のアーマーを使用したい場合は、ヘルメットに&dスペースブリージング&rのエンチャントを施すことができます!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "これを機能させるには、インベントリに&b酸素缶&rが必要です。", + "atm9.quest.adAstra.desc.spaceBreathing.3": "注意: 酸素缶は寒い惑星でのみ機能しますが、アップグレード可能です。", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "スペーススーツを使いたくないですか?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "地球外に基地を作りたい場合、&b酸素&rを得る方法が必要になるでしょう。", + "atm9.quest.adAstra.desc.oxygenForBases.2": "&d酸素ディストリビューター&rは、&a密閉された&r部屋に酸素を分配する機械です。水と電力を供給すると、自動的に密閉部屋に酸素を分配します。", + "atm9.quest.adAstra.desc.oxygenForBases.3": "&9ウォーターポンプ&rは、無限水源からディストリビューターに水をポンプするために使用されます。シンクや&dエターナルウォーターブロック&rを使用して水をポンプすることもできます。", + "atm9.quest.adAstra.oxygenForYourBases": "あなたの基地のための酸素!", + + + "atm9.quest.arsNouveau.welcome": "&aアルス・ヌーヴォー&fへようこそ!", + "atm9.quest.arsNouveau.desc.magicModIntro": "アルス・ヌーヴォーは、モッド内で作成されるさまざまなグリフを使用してカスタムスペルを作成できる魔法モッドです!", + "atm9.quest.arsNouveau.arsNouveau": "アルス・ヌーヴォー", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "ティア2グリフは作成するために5レベルの経験が必要です。", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "また、作成には&9魔法使いのスペルブック&rが必要です。", + "atm9.quest.arsNouveau.tier2Glyphs": "ティア2グリフ", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "ティア1グリフは作成するために3レベルの経験が必要です。", + "atm9.quest.arsNouveau.tier1Glyphs": "ティア1グリフ", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "ティア3グリフは作成するために10レベルの経験が必要です。", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "また、作成には&6大魔法使いのスペルブック&rが必要です。", + "atm9.quest.arsNouveau.tier3Glyphs": "ティア3グリフ", + "atm9.quest.arsNouveau.desc.magebloom.1": "メイジブルームの種が...咲くと、メイジブルームを使用してファイバーを作成できます。", + "atm9.quest.arsNouveau.desc.magebloom.2": "これらは、最初のセットの魔法の鎧を含むいくつかのアイテムを作成するために使用されます。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "&9エンチャント装置&rは、モッド内のさまざまなアイテムを作成するために使用されます。動作にはソースが必要です。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "また、アイテムを作成するために儀式の台座を利用するマルチブロック構造でもあります。", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "まず、地面に儀式コアを置き、その上にエンチャント装置を置きます。アパラタスの周りに儀式の台座を配置します。", + "atm9.quest.arsNouveau.enchantingApparatus": "エンチャント装置", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "儀式の台座は、リチュアルブレイジャーとエンチャント装置でアイテムを作成するために必要です。", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "8つ作ってみましょう!", + "atm9.quest.arsNouveau.subt.fancyTables": "ファンシーテーブル", + "atm9.quest.arsNouveau.arcanePedestals": "儀式の台座", + "atm9.quest.arsNouveau.desc.scribesTable.1": "より良いスペルをキャストしたい場合、&6スクライブズテーブル&rが必要です。これにより、スペルブックに新しいグリフをアンロックできます。", + "atm9.quest.arsNouveau.desc.scribesTable.2": "アンロックできるグリフには3つのティアがあり、それぞれ経験とアイテムが必要です。", + "atm9.quest.arsNouveau.desc.scribesTable.3": "スクライブズテーブルはまた、スペルパーチメントにスペルを添付するために使用されます。これを行うには、スペルパーチメントをテーブルに置き、スペルブックでスペルを選択し、テーブルに本をスニーク右クリックします。", + "atm9.quest.arsNouveau.desc.scribesTable.4": "グリフを作成するには、スペルブックでスクライブズテーブルを右クリックします。作成したいグリフを検索し、下部の選択をクリックします。必要なアイテムを持ってテーブルを右クリックすると、グリフが作成されます。グリフを使用して学習します。", + "atm9.quest.arsNouveau.desc.scribesTable.5": "注意: テーブルは近くのインベントリからアイテムを引き出すことができます。", + "atm9.quest.arsNouveau.randomTier1Glyph": "ランダムティア1グリフ", + "atm9.quest.arsNouveau.subt.upgradingSpells": "スペルのアップグレード", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "始めるには、&6ノービススペルブック&rを自分で作る必要があります。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "これは、スペルを作成して保存する場所です。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "&9C&rキーを押すと、「スペルを作成する」ページが開きます。左側にはいくつかのタブがありますが、主な3つは次のとおりです:スペル作成、カラーピッカー、ファミリアーズ。", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "このスペルブックでは、ティア1グリフのみを作成して使用できます。より良いスペルを作成するには、スペルブックをアップグレードする必要があります!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "私たちの最初のスペルブック", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "これはスペルブックの次のアップグレードです!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "これにより、全体的なマナとマナ再生が増加し、ティア2グリフを作成して使用できるようになります。", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "スペルブックの最終ティアを作成するには、&6ワイルデンキメラ&rを倒す必要があります。", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "これは、&9リチュアルブレイジャー&rを使用して完了する必要がある儀式です。", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "&9リチュアルブレイジャー&rは儀式を行うために使用されます。また、装飾としても使用できます。ブレイジャーに火をつけたい場合は、ライトスペルを使用してください。", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "儀式を行うためには、儀式の台座も必要です。キャストできる儀式がたくさんあるので、&6摩耗したノートブック&rを使用してそれぞれを確認してください!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "これは、インベントリに本がある間にリチュアルテーブルでCtrlを押し続けることで行うことができます。", + "atm9.quest.arsNouveau.desc.potionJar.1": "&9ポーションジャー&rは最大100のポーションを保存できます。空のボトルまたはポーションフラスコを使用してポーションを取り出すことができます。", + "atm9.quest.arsNouveau.desc.potionJar.2": "ウィクシーズはポーションオートクラフティング中にこれらのジャーを使用します。", + "atm9.quest.arsNouveau.subt.storingPotions": "ポーションの保存", + "atm9.quest.arsNouveau.desc.sourceGem.1": "アルスの主要なクラフティングアイテムの1つである&9ソースジェム&rを作成するためには、&6インビューメントチャンバー&rを作る必要があります。", + "atm9.quest.arsNouveau.desc.sourceGem.2": "インビューメントチャンバーはアイテムを魔法付けするためにソースを必要とします。自体で少量のソースを生成しますが、ソースジャーを電源として使用することもできます。", + "atm9.quest.arsNouveau.desc.sourceGem.3": "いくつかのレシピでは、周囲に儀式の台座を配置することも必要です。", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "ソースジェムの作成", + "atm9.quest.arsNouveau.desc.magicalWood": "魔法の呪文についてさらに知識を得るためには、特定のタイプの魔法の木が必要です!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "アーチウッドの木はオーバーワールドで見つけることができます。", + "atm9.quest.arsNouveau.archwoodLogs": "アーチウッドログ", + "atm9.quest.arsNouveau.archwoodPlanks": "アーチウッドプランクス", + "atm9.quest.arsNouveau.desc.sourceSystem": "アルス・ヌーヴォーでは、機械の電源システムは&9ソース&rと呼ばれます。", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "ソースを集め始めるためには、ソースジャーが必要です。", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "ソースはバケツで移動することもできますし、ソースジャーを壊して拾うことでも移動できます。", + "atm9.quest.arsNouveau.subt.storingSource": "ソースの保存", + "atm9.quest.arsNouveau.desc.magebloomSeed": "エンチャント装置構造を使用して、最初の種である&5メイジブルームシード&rを作成したいと思います。", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "これを使用して、魔法の服を作成します!", + "atm9.quest.arsNouveau.subt.growingMagic": "魔法の成長", + "atm9.quest.arsNouveau.magebloomSeed": "メイジブルームシード", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "火山ソースリンクは、燃えるアイテムを消費してソースを生成します。アーチウッドログはボーナスソースを生成します。", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "アイテムを燃やすと、近くの石を溶岩に変えます。", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "これにより、ラバリリーも生成されます。", + "atm9.quest.arsNouveau.desc.runicChalk": "ルーンチョークは、地面に永続的なルーンを描くために使用されます。これらのルーンは、その上を歩くエンティティに呪文をキャストします。", + "atm9.quest.arsNouveau.desc.runicChalk.1": "ルーンに呪文を添付するには、スクライブズテーブルを使用して&eスペルパーチメント&rを記述します。", + "atm9.quest.arsNouveau.desc.runicChalk.2": "注記: ルーンは操作するためにソースが必要です。", + "atm9.quest.arsNouveau.subt.placeableSpells": "設置可能なスペル", + "atm9.quest.arsNouveau.desc.spellCreation": "スペルブックを持っている間、Cキーを押すとスペル作成ページが開きます。", + "atm9.quest.arsNouveau.desc.spellCreation.1": "各スペルには形が必要です。基本的な形として、プロジェクタイル、セルフキャスト、タッチの3つから始めます。", + "atm9.quest.arsNouveau.desc.spellCreation.2": "効果については、スペルをキャストしたときに何が起こるかを決定します。スペルごとに最大9つの効果を持つことができます。", + "atm9.quest.arsNouveau.desc.spellCreation.3": "最初は、ハームとブレイクを持っています。", + "atm9.quest.arsNouveau.desc.spellCreation.4": "1つの形と1つの効果を選択し、スペルに名前を付けて、作成をクリックしてください!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "最初のスペルを作成する", + "atm9.quest.arsNouveau.desc.mana": "画面の左下にバーが表示されます。このバーはあなたのマナプールです!", + "atm9.quest.arsNouveau.desc.mana.1": "マナプールを増やす方法や、モッドを進めるにつれてスペルの効率を上げる方法はいくつかあります。スペルブックをアップグレードすることでマナも増加します!", + "atm9.quest.arsNouveau.subt.magePower": "魔法使いの力", + "atm9.quest.arsNouveau.mana": "マナ", + "atm9.quest.arsNouveau.desc.sourceGems": "ソースジェムを作成するには、ラピスまたはアメジストの欠片をインビュメントチャンバーに入れる必要があります。時間が経つと、これらはソースジェムに変換されます!", + "atm9.quest.arsNouveau.sourceGems": "&5ソースジェム", + "atm9.quest.arsNouveau.desc.dowsingRod": "&6ダウジングロッド&rは、使用するとマジックファインドとスクライングを提供します。", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "これにより、近くの魔法の生き物を見ることができるだけでなく、アメジストを見つけるのにも役立ちます!", + "atm9.quest.arsNouveau.subt.magicFinder": "魔法探知者", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "モブの死と動物の繁殖からソースを生成", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "&9錬金術的ソースリンク&rは、隣接するポーションジャーからソースを生成します。", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "ソースの量はポーションと複雑さによって異なります。", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "ポーションを通じての力", + "atm9.quest.arsNouveau.desc.sourceBerries": "ソースベリーは他のソースよりも多くのソースを生成します。", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "これにより、周囲の草または土がマイセリウムに変換され、空間が空いていれば周囲にキノコが生えます。", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "近くの食べ物からソースを生成", + "atm9.quest.arsNouveau.desc.plantSourcelink": "成長中の植物や苗木の近くにこれを置くとソースが供給されます。アーチウッドの木はより多くのソースを提供します!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "注記: ボーンミールを使用してもソースは生成されません。", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "植物の成長を利用してソースを生成", + "atm9.quest.arsNouveau.desc.sourcestones": "ソースジェムを使って、さまざまなマシンを作成するための&5ソースストーン&rを作成することができます。", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "以前は「アーケインストーン」として知られていました", + "atm9.quest.arsNouveau.sourcestone": "ソースストーン", + "atm9.quest.arsNouveau.sourcestones": "ソースストーン", + "atm9.quest.arsNouveau.desc.scribesTable": "スクライブのテーブルを使用してスペルを記述するために使用されます。", + "atm9.quest.arsNouveau.desc.dominionWand": "ドミニオンワンドは、世界で出会うかもしれない生き物を制御するために使用されます!各生き物はワンドに異なる反応を示すので、摩耗したノートブックをよく読んでください!", + "atm9.quest.arsNouveau.summoningHelp": "召喚の助け!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "&9エンチャンターズソード&rは、タッチスペルを剣に付けることができます。", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "剣のスペルはすべて、スペルの最後の効果に1つの追加アンプリファイオーグメントを得ます。", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "スペルを剣に適用するには、スクライブのテーブルを使用します。形を使用せずにスペルを作成します。", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "ダメージをブロックするとき、&9エンチャンターズシールド&rはユーザーにマナリジェンとスペルダメージを短時間与えます。", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "さらに、シールドは着用者のマナを使用して時間とともに自己修復します。", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "&9エンチャンターズミラー&rは使用時にセルフスペルを適用します。", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "このミラーでキャストされたスペルは割引が適用され、追加のボーナス持続時間が得られます。", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "スペルを適用するには、スクライブのテーブルを使用します。形を使用せずにスペルを作成します。", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "この弓は、スクライブのテーブルを使用してスペルを記述することができます。", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "マナのコストで、矢はスペル矢になり、そのターゲットにスペルを適用します。", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "矢がない場合、0ダメージのスペル矢がキャストされます。マナが足りない場合は、通常の矢が発射されます。", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "&9エンチャンターズボウ&rは、記述されたスペルを強化する特別なオーグメント矢も使用できます。", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "&9光の瓶&rは、あなたを追いかける浮遊する光源を召喚します。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "&6虚空の瓶&rは、マナと引き換えに拾ったアイテムを破壊します。これはフィルタリングすることができます。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "瓶によって破壊されるアイテムを追加または削除するには、オフハンドにアイテムを持った状態で瓶を使用するか、スクライブのテーブルに瓶を置いてアイテムを使用します。", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "瓶はホットバーにある必要があります。", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "割引のリングは、最大マナとマナリジェンに小さなボーナスを提供します。また、スペルをキャストするための総コストを削減します。", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "このベルトは、短時間でランダムなポジティブポーション効果を提供します。これらは強さが異なります。", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "どこへ行くにもただ浮かびたいと思ったことはありませんか?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "このベルトを使用すると、浮遊することができます。活性化するには、空中でしゃがむだけです。落下中またはジャンプからでも構いません。", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "&9マナブーストのアミュレット&rは、最大マナを増加させます。", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "&6マナリジェンのアミュレット&rは、あなたのマナリジェンを増加させます。", + "atm9.quest.arsNouveau.theAmulets": "アミュレット", + "atm9.quest.arsNouveau.desc.castersWand.1": "&9キャスターズワンド&rは単一のスペルのみを受け入れ、スクライブのテーブルを使用して記述されます。", + "atm9.quest.arsNouveau.desc.castersWand.2": "ワンドスペルは常にプロジェクタイル > アクセラレートで始まり、タッチ、セルフなどの他の方法を持たないスペルで記述する必要があります。", + "atm9.quest.arsNouveau.desc.castersWand.3": "これにより、10スペルの上限を超えてスペルをキャストすることができます。ブレイクを使用したい場合は、ブレイクのみでワンドを記述してください。", + + + "atm9.quest.bloodMagic.desc.welcome.1": "&cブラッドマジック&fへようこそ!", + "atm9.quest.bloodMagic.desc.welcome.2": "このモッドは、敵(または自分自身)の血を使用して強力なアイテムやネットワークを作成することについてです!", + "atm9.quest.bloodMagic.desc.welcome.3": "何か助けが必要な場合は、ガイドブックにモッドのすべての情報が含まれています。", + "atm9.quest.bloodMagic.bloodMagic": "ブラッドマジック", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "&cブラッドマジックへようこそ", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "ブラッドマジックを始めるには、まず血を集める必要があります。", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "これを行うには、&d犠牲のナイフ&rと&4ブラッドオルター&rを作成する必要があります。", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "将来的に拡張する可能性があるので、周囲に十分なスペースがある場所にオルターを設置してください。", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "血を得るには、オルターのそばに立ち...まあ...ナイフを使います。少しダメージを受けますが、&oそれが原因です&r。", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "各刺し傷は約200 LPを生成します。", + "atm9.quest.bloodMagic.collectingBlood": "血液の収集", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "ライフエッセンス(別名 LP または血液)を石に注入したいと思います。", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "1000 LP を含む祭壇に石を置くと、ブランクスレートが作成されます。これがたくさん必要になります。", + "atm9.quest.bloodMagic.makingSlates": "スレートの作成", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "血液を使ってさらに多くのアイテムを作るためには、祭壇を &9ブランクルーン&r で囲んでアップグレードしたいと思います。", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "必要に応じて、各基本方向のブランクルーンを &6スピードルーン&r のようなルーンに置き換えることができます。これらのルーンは祭壇の機能に影響を与えることができます。", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "以下はティア2祭壇の構築例ですが、ガイドブックで視覚化することもできます。", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "注意: スピードルーンはティア2祭壇を作るまで利用可能な唯一のルーンですが、後で交換することができます。", + "atm9.quest.bloodMagic.upgradingAltarTier2": "祭壇をティア2にアップグレード", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "祭壇がティア2になったので、さらに良いルーンを作ることができます。リチュアルを行うためには、強化スレートが必要です。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "&9ウィークブラッドオーブ&r は血液(または LP)を保存するために使用されます。これは祭壇から血液を運ぶ方法としても使用でき、いくつかのクラフトレシピにも使用されます。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "これを作るには、ダイヤモンドをブラッドアルターの上に置き、十分な LP を生成する必要があります。", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "ブラッドオーブを充電するには、オーブに向かって右クリックして自分の健康を犠牲にすることができます。これにより、あなたのソウルがソウルネットワークにリンクされます。 :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "また、LP を含むブラッドアルターにオーブを置くこともできます。スピードルーンが多いほど、より速く排出されます。", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "最大5k LPを保持", + "atm9.quest.bloodMagic.portableBloodStorage": "携帯用血液貯蔵", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "ティア3祭壇で、リチュアルを開始することができます。", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "リチュアルにはマスターリチュアルストーンと十分な通常のリチュアルストーンが必要です。", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "リチュアルストーンとマスターリチュアルストーンをたくさん作成して、リチュアルを開始するために必要な基本ブロックを用意しましょう。", + "atm9.quest.bloodMagic.tier1Rituals": "ティア I リチュアル", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "このルーンは、非プレイヤーエンティティから血を取り除く際に得られる LP の量を増加させます。各ルーンごとに加算で10%のボーナスが与えられます。", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "これで他の人を刺して彼らの血を使うことができます!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "これらのいずれかで祭壇の2ブロック以内のモブを刺すと、即死させてその LP を祭壇に流し込むことができます!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "祭壇の周りに犠牲のルーンがある場合、キルごとにより多くのものを得ることができます。", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "私はあなたに血のために鶏を得る可能性がある16個の卵を与えているわけではありません。完全に料理用です。", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "自分自身を刺すのに疲れましたか?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "&4ヘルファイアフォージ&r は、ブラッドマジックで特定のアイテムを作成するために必要な主要なブロックの一つです。", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "これは &dデーモンウィル&r によって動力を供給され、&bセンシエントソード&r を含むいくつかのアイテムを作成するために使用されます。", + "atm9.quest.bloodMagic.hellfireForge": "&4ヘルファイアフォージ&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "永遠にソウルスネアを使用することはできません。", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "センシエントソードを使用すると、敵対的なモブを剣で倒すことで、モブがデーモンウィルを落とします。", + "atm9.quest.bloodMagic.sentientSword": "センシエントソード", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "デーモンウィルはあなたのインベントリに非常に迅速に蓄積されます。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "たくさん必要になるので、それをすべて保存する方法を作る必要があります。&9タルタリックジェム&r を作るのがちょうど良いです。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "最初にデーモンウィルを使って作るのは &bペティタルタリックジェム&r で、最大64ウィルを保存できます。", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "インベントリにあるデーモンウィルを落とすと、ジェムがそれを吸収して保存します。", + "atm9.quest.bloodMagic.storingDemonicWill": "デーモンウィルの保存", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "ウィル保存のアップグレード。これは最大256ウィルを保持します。", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "これは最大1024ウィルを保持します。", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "これはデーモンウィルの最大保存アイテムで、最大4096ウィルを保持します。", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "新しい祭壇で血と一緒に強化スレートを組み合わせると、インビュードスレートが得られます。", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "これはブラッドマジックの旅の次のアップグレードです。", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "このルーンは、容量ルーンごとに祭壇の総容量を20%増加させます。", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "外部タンクからの LP の流入および流出の流量をルーンごとに20%増加させます。", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "最後に使用するスレートのピース...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "まだです。", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "このルーンは、ルーンごとに祭壇の容量を乗算的に7.5%増加させます。これらは通常の容量ルーンの後に適用されます。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "このルーンは、祭壇がクラフトや血液オーブの充填に使用されていないときに1000LPの内部バッファを作成します。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "アイテムが祭壇内に置かれると、保存されたチャージを即座に消費してアイテムに適用します。", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "置かれた後の待ち時間はありません!", + "atm9.quest.bloodMagic.desc.tooPowerful": "あなたは強すぎます。", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "このルーンは、充電ルーンや配置ルーンなどの他のルーンの操作を加速します。", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "ルーンごとに1ティックの遅延を取り除き、最小で1ティックごとに1操作になります。", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "タウフルーツは隠された領域内の戦利品チェストから入手できます。祭壇をさらにアップグレードするためには、これが必要です!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "一度収集すると、フルーツを植えて栽培することができます。ただし、1つではなく2つの潜在的な製品があります。", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "フルーツを自然に育てると、より多くのタウフルーツが得られ、それをオイルに変えることができます。しかし、血を与えたらどうでしょうか......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "このパックの他のすべてのものと同様に、&cフルーツは血に渇望しています&r。フルーツを植えて、モブをその上に強制的に置きます。", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "それはモブの生命力を吸い取って飽和タウになります。", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "まだ完全に実装されていませんが、&6錬金術反応室&r は炉のように機能します。", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "これは現在、祭壇とブラッドオーブをアップグレードするために必要な &cウィークブラッドシャード&r を入手する唯一の方法です。", + "atm9.quest.bloodMagic.subt.lp150k": "最大150k LPを保持", + "atm9.quest.bloodMagic.subt.lp1M": "最大1M LPを保持", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "この時点で、センシエントソードを使ってデーモンウィルを蓄積していることを願っています。そうでない場合は、そのクエストラインの部分を確認してください!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "飽和タウと錬金術反応室を持っているので、祭壇とブラッドオーブをアップグレードするために必要な材料を作ることができます。&4ウィークブラッドシャード&r が必要です。", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "これにはサングインリバーターが必要で、タルタリックジェムのいくつかのアップグレードが必要です。", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "次に、ダスクバージョンのリチュアルディバイナーを作る必要があります。", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "これにより、デーモンレルムに到達するリチュアルを含む、さらに多くのリチュアルにアクセスできます。", + "atm9.quest.bloodMagic.tierIIRituals": "ティア II リチュアル", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "&cヘルファイアフォージ&r を作る前に、&bデーモンウィル&r を取得するための方法が必要です。", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "それを収集するためには、モブに使用できるいくつかの &dソウルスネア&r を作成する必要があります。", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "これを数回モブに使用すると、白い粒子が周囲に現れます。それを倒すと、デモニックウィルを獲得できます。", + "atm9.quest.bloodMagic.collectingDemonicWill": "デモニックウィルの収集", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "&9錬金術テーブル&rは、プレイヤーのソウルネットワークからLPを使用して(つまりブラッドオーブを使用して)、さまざまなオブジェクト、触媒などを作成できます。", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "このテーブルは腐肉を革に、羊毛を糸に変換するなど、多くのものを変換することもできます。かなり便利です!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "祭壇の機能を変更できるいくつかのルーンタイプがあります。", + "atm9.quest.bloodMagic.desc.runeTypes.2": "例えば、スピードルーンはルーン1つにつき20%の速度で祭壇内のすべてのクラフト操作を速めます。", + "atm9.quest.bloodMagic.desc.runeTypes.3": "これは祭壇をアップグレードするために使用できる最初のルーンです。", + "atm9.quest.bloodMagic.alteringTheAltar": "祭壇の変更", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "このルーンはプレイヤーから血を得ることによって得られるLPの量を増加させます。 :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "各ルーンは加算で10%のボーナスを提供します。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "祭壇をティア3にアップグレードするためには、合計で28個のルーンが必要です。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "ティア2の祭壇のルーンから一つ下にブロックを置き、各辺に沿ってブラッドルーン(ブランクまたはそれ以上)を5つ配置する必要があります。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "次に、各角に任意のブロックで柱を作り、祭壇自体より一つ高い位置にグロウストーンの柱のキャップを置きます。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "祭壇が正しく建てられたかどうかを確認するには、&9占いのシジル&rを使用してティアを確認してください。", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "注:柱には空気以外の任意のブロックを使用できますが、キャップはグロウストーンである必要があります。", + "atm9.quest.bloodMagic.subt.useGuidebook": "この建築にはガイドブックを使用してください!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "祭壇のアップグレード:ティア3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "祭壇をアップグレードするためには、合計で56個のブラッドルーン(ブランクまたはそれ以上)が必要です。", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "前回と同じように、一つ下にブロックを置き、2つ外に出て、各辺に沿って7つのブラッドルーンを配置します。基本的にはピラミッドを作っていることになります。", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "新しいルーンのリングの上に、各角に柱を作りたいと思います。これらの柱は5つの高さで、柱のキャップは&cブラッドストーンブリック&rまたは&cラージブラッドストーンブリック&rで作られます。", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "画像の代わりに、あなたのサングインサイエンティアムを見て、ブラッド祭壇セクションを探してください。ティア4の祭壇までスクロールし、そこにすべての情報があります。目のアイコンをクリックすると、構造を視覚化することもできます。", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "私たちの祭壇のアップグレード:ティア4", + "atm9.quest.bloodMagic.subt.lp25k": "最大25k LPを保持", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "錬金術テーブルと血でいっぱいのオーブを使って、&9アルケインアッシュ&rを作りたいと思います。", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "アッシュを使って地面に円を描き、アルケミーアレイとして知られるものを作ります。右クリックで2つのアイテムを挿入すると、新しいアイテムを作成したり、昼を夜に変えるなどのアクションを実行できます!", + "atm9.quest.bloodMagic.subt.drawingGround": "今、地面に描いています。", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "&9占いのシジル&rは、私たちが作る最初のシジルです。", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "このシジルには2つの主な用途があります:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) シジルを手に持って右クリックすると、ソウルネットワークにあるLPの量が表示されます。", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) ブラッド祭壇を右クリックすると、保存されているLPの量、保存できる最大量、そして祭壇のティアが表示されます。", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "手に持って右クリックすると、100LPで水源ブロックを作成できます。悪くないですね?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "ただし、100LPがない場合は、代わりにあなたの健康を奪います。 :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "ラバシジルを手に持って右クリックすると、わずか1,000 LPの低コストで溶岩の源ブロックを作成できます。", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "十分なLPがない場合も大丈夫です。それはあなたから5ハートを取ります。大したことはありません。", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "必須ではありませんが、リチュアルディバイナーはリチュアルの構造を正確に示し、構築するのに役立ちます。(ぜひ作ってみてください。)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "リチュアルを構築するには、空中でリチュアルディバイナーをシフト右クリックして、作成したいリチュアルを見つけます。シフト左クリックで戻ることもできます。", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "隠された領域の端のリチュアルから始めてください。始めるためにはそのディメンションからいくつかのアイテムが必要になります。", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "リチュアルディバイナーで選択した後、マスターリチュアルストーンを右クリックして構造が完成するまで続けます。これらのリチュアルを実行するためには多くのリチュアルストーンが必要です。構造が完全に建てられたら、弱い活性化クリスタルでマスターリチュアルストーンを右クリックしてそれを活性化します。", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "私たちの祭壇をティア5にアップグレードするためには、合計で108個のルーンと4つのデモナイトブロックが必要です。", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "構造の詳細なガイドについては、モッドのガイドブックであるサングインサイエンティアムを参照してください。", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "前のティア4の祭壇のルーンセットから一つ下にブロックを置き、外に3つ出て、各辺に沿って15個のルーンを配置します。", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "新しく作成されたリングの角に、各側に一つの空間を空けてデモナイトブロックを配置します。", + "atm9.quest.bloodMagic.tier5Altar": "ティア5の祭壇", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "隠された領域に到達すると、基本的な戦利品が入ったチェストを見つけることができます。", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "&9アイアンキー&rに注意してください。これらは隠された領域内の追加の部屋を解除し、さらに多くの戦利品にアクセスできるようにします。", + "atm9.quest.bloodMagic.dungeonKeys": "ダンジョンキー", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "デーモン領域からの戦利品を使用して、各ルーンの効果を倍増させることができます。", + "atm9.quest.bloodMagic.reinforcedRunes": "強化されたルーン", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6テレポジションシジル&r - 1000LPのコストでリンクされたテレポーザーにユーザーをテレポートします。シジルをテレポーザーにシフトクリックして位置を設定できます。", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9サプレッションシジル&r - 6ブロックの半径で液体を押しのけることができます。かなりクールです。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "&cエンドレス領域への道&rリチュアルを実行すると、適切なデーモン領域にアクセスできます。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "ここでのみ&9デモナイト鉱石&rを見つけることができます。これはティア5の祭壇を作成するために使用されます。", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "また、たくさんのレアな戦利品があるので、複雑な地獄鍛造部品に注意してください。", + "atm9.quest.bloodMagic.demonRealm": "&cデーモン領域", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9エアシジル&r - 右クリックすると、向いている方向に50LPで投げられます。", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cボイドシジル&r - 任意の液体を右クリックして消去し、50LPを消費します。", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6シーアズシジル&r - 占いのシジルのより良いバージョンです。祭壇を見るときにより多くの情報を提供します。", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aマイナーズシジル&r - シフト右クリックして5秒ごとに100LPを使用し、自分にヘイストバフを与えます。", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2グリーングローブシジル&r - 成長可能な作物を右クリックすると150LPでボーンミール効果を与えます。シフト右クリックすると、7x7x5エリアの成長率を5秒ごとに150LP消費して増加させます。", + "atm9.quest.bloodMagic.tier2Sigils": "ティア2のシジル", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cブラッドランプ&r - 使用すると血の光を発射します。10LPがかかります。", + "atm9.quest.bloodMagic.desc.holding.1": "&9ホールディング&r - 他の5つのシジルを同時に保持し、それらの受動効果を提供し、それらをアクティブにすることができます。インベントリにアクセスし、シジルを切り替えるためのキーバインドボタンを設定できます。", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6マグネティズム&r - 5秒ごとに50LPのコストで最大7ブロックまでのマグネットをアクティブにします。", + "atm9.quest.bloodMagic.tier3Sigils": "ティア3のシジル", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "錬金術テーブルでいくつかのバインディング試薬を作成することにより、リビング装備を作成できます。また、必要なデーモンウィルを保持するために少なくともコモンタルタリックジェムが必要です。", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9リビング装備&rはダイヤモンドアーマーと同等の耐久性を持ち、アンビルでバインディング試薬を使用して修理することができます。", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "最初は鉄と同等ですが、特定の方法で訓練するために使えるアップグレードポイントがあります。最初は100ポイントですが、この限界を増やす方法があります。", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "それを使用すると、それはあなたから「学び」ます。それがこれまでに学んだことを見るには、それを見ながら左シフトを押し続けてください。", + "atm9.quest.bloodMagic.livingArmor": "リビングアーマー", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9ブルースカイ&rは2つの新しいディメンションを追加します。それぞれに新しいブロック、クリーチャー、合計4つのボスが含まれています。", + "atm9.quest.blueSkies.desc.newDimensions.2": "始めるために、&6ゲートキーパー&rを見つける必要があります!", + "atm9.quest.blueSkies.welcome.1": "ブルースカイへようこそ!", + "atm9.quest.blueSkies.welcome.2": "&9ブルースカイ&rへようこそ!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "オーバーワールドのどこかに、二つのシンプルな家があります。", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "&aゲートキーパー&rがここに住んでおり、モッドを始めるためにいくつかのアイテムをトレードします。", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "&9ブルージャーナル&rを手に入れてください。次のクエストで「ゼールライター」も必要になります。", + "atm9.quest.blueSkies.subt.simpleLife": "シンプルな生活...", + "atm9.quest.blueSkies.findGatekeeper": "ゲートキーパーを探す", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "ゲートキーパーはブルースカイのディメンションについてすべてを知っています。モッドを進めるにつれて、あなたの&9ブルージャーナル&rが拡張され、ガイドとなります。", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "ディメンションを進むにつれて、彼はさらに多くのアイテムをトレードするので、注意してください!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "ゲートキーパーの知識", + "atm9.quest.blueSkies.desc.brokenPortal.1": "ゲートキーパーの小さな家の中に、壊れたポータルのように見えるものがあるかもしれません。", + "atm9.quest.blueSkies.desc.brokenPortal.2": "&6ゼールライター&rを手に入れて、ポータルに火をつけてください。", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "&9エバーブライト&rの世界に迷い込んだようです。", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "これは永遠の昼と冷たい気温の領域です。大きな獣、幽霊のようなモブ、そしていくつかのボスがいます。", + "atm9.quest.blueSkies.toEverbright": "&9エバーブライト&rへ!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "&6エバードーン&rの世界へようこそ、ここでは太陽が永遠に昇っています。", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "これは暖かく湿気の多い世界で、昆虫や爬虫類が繁栄しています。", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "毒と火に備えていますか?", + "atm9.quest.blueSkies.toEverdawn": "&6エバードーン&rへ!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "オーバーワールドの道具はここでは役に立ちません。", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "周りの木から新しいピッケルをすぐに作りたいでしょう。ブルースカイでどこかに行くためにはそれが必要です。", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "ブルースカイの木製ピッケル", + "atm9.quest.blueSkies.somethingIsntRight": "何かが正しくありません...", + "atm9.quest.blueSkies.desc.newWeapon.1": "ブルースカイの土地をマスターするためには、新しい武器、&6スピア&rを作る必要があります。", + "atm9.quest.blueSkies.desc.newWeapon.2": "これを作るためには、まずムーンストーンが必要です。洞窟に行って鉱石を探しましょう!", + "atm9.quest.blueSkies.subt.darkness": "そして、かなり暗いです。", + "atm9.quest.blueSkies.newMiningAdventure": "新しい採掘の冒険", + "atm9.quest.blueSkies.desc.woodenTools.1": "オーバーワールドと同じように、木製の道具ではあまり進めません。", + "atm9.quest.blueSkies.desc.woodenTools.2": "地下に行って石を採取し、新しいピッケルを作りましょう。それから新しい鉱石で始めることができます。", + "atm9.quest.blueSkies.subt.toolProgression": "最初は木、次に石... その後は... 何?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "ブルースカイの石製ピッケル", + "atm9.quest.blueSkies.gettingAnUpgrade": "アップグレードを得る", + "atm9.quest.blueSkies.desc.spearWeapon": "&6スピア&rはブルースカイで好まれる武器です。エンチャントが可能で、あなたが直面する敵に対して良い遠距離武器として機能します。", + "atm9.quest.blueSkies.subt.spartanStyle": "スパルタンスタイル", + "atm9.quest.blueSkies.makingANewWeapon": "新しい武器を作る", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "ブルースカイの言葉でピロープは速さを意味します。", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "これらの道具は弱いですが、速いです。", + "atm9.quest.blueSkies.redMeansFast": "赤は速さを意味します", + "atm9.quest.blueSkies.pyropeTools": "ピロープツール", + "atm9.quest.blueSkies.desc.aquiteOre.1": "ブルースカイの洞窟をさらに進むと、&9アクワイト鉱石&rに遭遇します。", + "atm9.quest.blueSkies.desc.aquiteOre.2": "スターターツールを作るために十分な鉱石を採掘してください。これらはブルースカイのより固い鉱石を採掘するために必要です。", + "atm9.quest.blueSkies.desc.aquiteOre.3": "ここから、より良い素材を見つけて武器や鎧を作ることをお勧めします。", + "atm9.quest.blueSkies.desc.aquiteOre.4": "注: ATMの武器はまだ強力です。", + "atm9.quest.blueSkies.metalTools": "金属ツール", + "atm9.quest.blueSkies.desc.diopsideGemstone": "緑の宝石&eディオプサイド&rは非常に堅く、強力ですが、少し遅いです。これは武器に最適です!", + "atm9.quest.blueSkies.diopside": "ディオプサイド", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "ベンチウムはエバーブライトのほとんどの非山岳バイオームで見つかる赤い金属です。", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "これは基本的に鉄ですが、はさみ、バケツ、&6ツールボックス&rを作るためにのみ使用できます。", + "atm9.quest.blueSkies.subt.redIron": "赤い鉄", + "atm9.quest.blueSkies.ventium": "&cベンチウム", + "atm9.quest.blueSkies.desc.falsiteOre.1": "ファルサイト鉱石はエバーブライトの非山岳バイオーム内で見つかります。", + "atm9.quest.blueSkies.desc.falsiteOre.2": "このインゴットはほぼすべてのツールの耐久性を強化するために使用されます。", + "atm9.quest.blueSkies.falsite": "&9ファルサイト", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "これはブルースカイのダイヤモンドです。", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "ディオプサイドはより耐久性があり、より強力ですが、シャロアイトはより速く、全体的に軽いです。シャロアイト製のツールはブルースカイの何でも採掘できます。", + "atm9.quest.blueSkies.charoite": "シャロアイト", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "クリスタルデューンズ内でのみ見つかります。", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "このインゴットから作られたツールには&6オートスメルト&rが付いています。", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "&6ホライゾナイトフォージ&rを作るためにも使用できます。", + "atm9.quest.blueSkies.horizonite": "&6ホライゾナイト", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "ツールをアップグレードして強化するために使用されます。", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "ファルサイトを使用してツールの耐久性を増やすことができますし、モッドの任意のスティックを使ってツールの交換もできます。はい、異なる木の種類には異なる用途があります。", + "atm9.quest.blueSkies.horizoniteTools": "ホライゾナイトツール", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "燃料なしで物を溶かすフォージが欲しかったことはありませんか?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "私もです。技術的には、これには「燃料」が必要です。これにはチャージがあり、サンストーンやホライゾナイト製の何かを使用して再充電できます。", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "再充電するためにはフォージが空でなければなりません。", + "atm9.quest.blueSkies.desc.lanternFeatures": "これは大きな半径内で敵対的なスポーンを防ぐランタンです。", + "atm9.quest.blueSkies.desc.ventiumUses.1": "ベンチウムははさみやバケツを作るために使用できます。", + "atm9.quest.blueSkies.desc.ventiumUses.2": "バケツはブルースカイの水中モブを拾うことができます。", + "atm9.quest.blueSkies.ventiumTools": "ヴェンチウムツール", + "atm9.quest.blueSkies.diopsideTools": "ディオプサイドツール", + "atm9.quest.blueSkies.diopsideArmor": "ディオプサイドアーマー", + "atm9.quest.blueSkies.charoiteTools": "チャロアイトツール", + "atm9.quest.blueSkies.charoiteArmor": "チャロアイトアーマー", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "エバーブライトまたはエバードーンで始めた場合、タワー構造を探すことになるでしょう。次のクエストにはその画像があります。ここで最初のボスを見つけます。", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "タワーの小さな部分では、戦利品を求めて戦い、いくつかの&6ブラインディングダンジョンキー&rを手に入れます。ダンジョンの奥深くには鍵のかかった扉があります。ボス戦を解除するために4つのブラインディングダンジョンキーを使用します。", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "注: ボスは敗北時にアークをドロップします。これはインベントリの特別なタブに装備できます。合計で4つのアークがあります。", + "atm9.quest.blueSkies.starterDungeons": "&9スターターダンジョン", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "ブルースカイでは、4つのボスを倒し、いくつかのダンジョンを探索します。", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "ランダムな\\\"トンネル\\\"を見つけることができ、それがダンジョンの部屋につながります。これはアーマードフロストスピリットをスポーンさせます。いくつか集めてソウルを手に入れましょう!", + "atm9.quest.blueSkies.structuresAndDungeons": "構造とダンジョン", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "エバーブライトのタワーの奥深くには、サモナーがいます。", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "このボスは雷、エネルギー攻撃を使用し、もちろん彼の召喚されたゴーレムガードでタワーを守ります。", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "サモナーを倒せますか?", + "atm9.quest.blueSkies.subt.guardianEverbright": "エバーブライトタワーのガーディアン", + "atm9.quest.blueSkies.theSummoner": "&5サモナー", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "エバードーンタワーでは、アルケミストボス戦を見つけます。戦いを解除するためにいくつかのブラインディングダンジョンキーを集めましょう!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "ポーションで攻撃される準備をし、アルケミストのミニオンと戦いましょう。", + "atm9.quest.blueSkies.subt.guardianEverdawn": "エバードーンタワーのガーディアン", + "atm9.quest.blueSkies.theAlchemist": "&5アルケミスト", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "エバーブライト内にネイチャーズダンジョンを見つけます。それは巨大で、見逃すことはありません。", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "構造の迷路内でいくつかのネイチャーダンジョンキーを集め、ボス戦を解除し、彼を倒しましょう!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "注: ゲートキーパーと取引することができますが、ボス戦のゲートを右クリックした後に限ります。", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "ネイチャーダンジョンのボス", + "atm9.quest.blueSkies.theStarlitCrusher": "&5スターリットクラッシャー", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "注: クモ恐怖症の方にはこの戦いは向いていません。", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "エバードーンには、クモの巣で覆われた巨大な枯れ木があります。", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "中でいくつかのポイズンダンジョンキーを集め、最終ボス戦を解除しましょう!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "ポイズンダンジョンのボス", + "atm9.quest.blueSkies.theArachnarch": "&5アラクナーチ", + "atm9.quest.blueSkies.desc.speedBoost": "移動速度が増加します。", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "スニーキング時に透明化します。", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "スターリットクラッシャーの戦利品からドロップ", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "毒状態の時に与えるダメージが増加します。", + "atm9.quest.blueSkies.subt.arachnarchLoot": "アラクナーチの戦利品からドロップ", + "atm9.quest.blueSkies.desc.heartIncrease": "最大ハート数が増加します。", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "ドラゴンソウルのクラフトにもこれが必要で、ATMスターのために必要です。", + + + "atm9.quest.botania.desc.pureDaisyIntro": "&aピュアデイジー&rは、あなたが作る最初の花の一つです!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "この花は、周囲1ブロックの半径で最大8つの&2木の丸太&rまたは&9石&rを&2リビングウッド&rまたは&9リビングロック&rに変換します。これは花の周囲1ブロックの半径でのみ変換されます。", + "atm9.quest.botania.firstFlower": "私たちの最初のお花", + "atm9.quest.botania.desc.usePureDaisy": "&bピュアデイジー&rを使用して石をリビングロックに変換しましょう!", + "atm9.quest.botania.livingrock": "&7リビングロック", + "atm9.quest.botania.desc.usePureDaisyWood": "&bピュアデイジー&rを使用して木の丸太をリビングウッドに変換しましょう!", + "atm9.quest.botania.livingwood": "&2リビングウッド&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "私たちが作った&bリビングロック&rを使って、今度は&9マナプール&rを作ります。", + "atm9.quest.botania.desc.manaPoolIntro.2": "マナプールは私たちが生成するマナを蓄えるためのものです。中にマナがある程度貯まれば、マナスチールやマナダイヤモンドなどの特定のリソースをマナリソースに変換することができます。変換するためには、アイテムをプールに投げ入れ、十分なマナが内部にあることを確認してください。", + "atm9.quest.botania.desc.manaPoolIntro.3": "&bマナを生成する&rためには、&9ハイドロアンジャス&rや&cエンドフレイム&rのような&2生成フラワー&rを作る必要があります。", + "atm9.quest.botania.desc.manaPoolIntro.4": "注: マナプールは膨大な量のマナを蓄えることができます。どれだけのマナが蓄えられているかを確認するには、&2森の杖&rを持っている間にマナプールを見てみてください。", + "atm9.quest.botania.starterGeneratingFlowers": "スターター生成フラワー", + "atm9.quest.botania.mana": "&bマナ&r", + "atm9.quest.botania.desc.manaInfusion.1": "特定のアイテムを&bマナプール&rに投げ入れることで、それらを&9マナ&rで注入することができます。", + "atm9.quest.botania.desc.manaInfusion.2": "アイテムに必要なマナの量を確認するには、JEIでレシピを確認してください!", + "atm9.quest.botania.desc.manaInfusion.3": "プロのヒント: 十分なマナがあれば、マナスチールやマナダイヤモンドのブロックを作成して時間を節約しましょう!", + "atm9.quest.botania.manaInfusedMaterials": "マナ注入素材", + "atm9.quest.botania.creatingManaResources": "マナ注入リソースの作成", + "atm9.quest.botania.desc.botaniaIntro": "&aボタニア&rは、魔法のモッドに見えるテクノロジーモッドですが、遊ぶのにとてもクールな小物やおもちゃがたくさんあります!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "ボタニアの旅を始めるためには、たくさんの&9ミスティカルフラワーズ&rが必要です!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "モッドのアイテムについての詳細情報は、&aレキシカボタニア&rを確認してください。", + "atm9.quest.botania.mysticalFlowers": "任意の#botania:ミスティカルフラワーズ", + "atm9.quest.botania.welcomeBotania": "&aボタニア&rへようこそ", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "いくつかの花を手に入れたので、&9ペタルアポセカリー&rを使って基本的なフローラを機能的で生成するフローラに変換することができます!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "ミスティカルフラワーペタルズからエネルギーを取り出すためには、アポセカリーに&b水&rを入れる必要があります。これは水バケツで右クリックするか、水バケツをアポセカリーに投げることで行うことができます。", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "アイテムを作成するには、レシピに適したアイテムをアポセカリーに投げ入れます。空の手で右クリックするとアイテムを取り出すことができます。", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "レシピが完成すると、約20秒間&aright clicking with an empty hand&rで最後のレシピを再充填することができ、同じアイテムを複数作成するのが簡単になります!", + "atm9.quest.botania.desc.floralFertilizer": "&aフローラルフェルティライザー&rを作ることができます。これはボタニアフラワーズに対して骨粉のように機能します!", + "atm9.quest.botania.desc.endoflameFunction": "&cエンドフレイム&rは近くに落ちている燃えるアイテムやブロックを一度に一つずつ吸収します。それからそれらを燃やして&bマナ&rを生成します。", + "atm9.quest.botania.burningItems": "&c燃焼アイテム&rでマナを作成", + "atm9.quest.botania.desc.manastarUse.1": "これはマナプールの利益または損失を測定するために使用される雑多なフラワーと考えられています。", + "atm9.quest.botania.desc.manastarUse.2": "これを行うには、プールの隣に&dマナスター&rを置き、花の色が変わるのを見てください。赤く輝く場合、プールは損失を出しています。青く輝く場合、利益があります!", + "atm9.quest.botania.desc.waterSourceMana.1": "これらの花は、周囲3x3エリアの&b水源ブロック&rを消費してマナを生成します。非常に遅く、最終的には消滅します。", + "atm9.quest.botania.desc.waterSourceMana.2": "以下は基本的なセットアップの例です。", + "atm9.quest.botania.waterMana": "&9水&rを使ってマナを作る", + "atm9.quest.botania.desc.blackLotus": "宝箱でのみ見つかる&0ブラックロータス&rは、マナが入ったマナプールに投げ入れると、大量の濃縮マナを与えることができます。", + "atm9.quest.botania.blackLotus": "ブラックロータス", + "atm9.quest.botania.elusiveManaLotus": "幻のマナ注入ロータス", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "&2マナスプレッダー&rはマナの流れを導くために使用され、マナバーストを発射します。", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "&2森の杖&rを使ってブロックにバインドすることでスプレッダーが発射する方向を設定できます。杖を持っている間、マナバッファやマナバーストも見ることができます。", + "atm9.quest.botania.directingMana": "マナの導入", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "&2森の杖&rはボタニアでの旅を続けるために必須のアイテムです。", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "この杖には&aバインド&rと&9機能&rの二つのモードがあります。", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aバインドモード&rはボタニアで花やブロックを結びつけるために使用します。最初に結びつけたいブロックや花をスニーク右クリックしてから、別のブロックや花をスニーク右クリックして結びつけます。", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9機能モード&rは基本的にレンチのように機能し、ブロックを回転させるために使用されます。", + "atm9.quest.botania.wrench": "ボタニアのレンチ", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "&2マナスプレッダー&rをアップグレードするには、スプレッダーの前面に&9マナレンズ&rを取り付けます。ただし、最も基本的なマナレンズは何の効果もありません。", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "マナレンズをアップグレードして、発射するマナバーストに異なる効果を与える必要があります。レンズは任意の色で染色するか、マナパールでクラフトしてレインボーレンズを作ることができます。", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "特定のルーンやアイテムとマナレンズを組み合わせることで、スプレッダーをアップグレードすることができます。また、&aスライムボール&rで2つのレンズを組み合わせて&9コンポジットレンズ&rを作ることで、より強力な効果を持つレンズを作ることができます。", + "atm9.quest.botania.upgradingManaSpreaders": "マナスプレッダーのアップグレード", + "atm9.quest.botania.desc.manaSplitter.1": "&bマナスプリッター&rは、入ってくるマナバーストを複数のマナプールに分割する方法として使用できます。", + "atm9.quest.botania.desc.manaSplitter.2": "&dスパーク&rは、ボタニアの進行に必要な特定のブロックにマナを転送するために使用されます。", + "atm9.quest.botania.desc.manaSplitter.3": "スパークを使用するには、マナプールの上に一つ、受け入れ可能な近くのブロックの上に別のスパークを置きます。これはマナプールから目的の近くのブロックに「ワイヤレス」でマナを転送するようなものです。", + "atm9.quest.botania.desc.manaSplitter.4": "スパークを取り外すには、&2森の杖&rでスニーク右クリックします。", + "atm9.quest.botania.manipulatingManaStorage": "マナストレージの操作", + "atm9.quest.botania.desc.alchemyCatalyst": "&d錬金術触媒&rは&bマナプール&rの下に置くことができ、&9錬金術&rを行うことができます。これは腐肉を革に変換するなど、特定のアイテムをより有用なアイテムに変換するのに役立ちます。", + "atm9.quest.botania.desc.conjurationCatalyst": "錬金術触媒と同様に、マナプールの下に置くと、&9召喚触媒&rが召喚レシピを使用する能力を解除します。", + "atm9.quest.botania.desc.manaTablet.1": "&9マナタブレット&rは携帯用マナプールです!", + "atm9.quest.botania.desc.manaTablet.2": "タブレットをマナプールに投げ入れると、プールからマナを与えたり取ったりすることができます。モードを切り替えるには、&2森の杖&rでスニーク右クリックします。", + "atm9.quest.botania.desc.manaTablet.3": "注意: タブレットは消滅しません。", + "atm9.quest.botania.transferringManaFromPools": "プールからのマナの転送", + "atm9.quest.botania.desc.bandOfMana": "&9マナのバンド&rは装着可能なマナタブレットで、トリンケットのように装備できます。", + "atm9.quest.botania.desc.greaterBandOfMana": "マナのバンドをテラスチールのインゴットでアップグレードすると、&dグレーターバンドオブマナ&rが作成され、最大4倍のマナを保持できるようになります。", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "オーラのバンドをテラスチールのインゴットでアップグレードすると、バンドのマナ生成率が大幅に向上します。", + "atm9.quest.botania.desc.bandOfAura": "装備すると、&9オーラのバンド&rは時間とともに少量のマナを生成し、インベントリ内のマナを含むアイテムに蓄積します。", + "atm9.quest.botania.desc.manaweaveRobes.1": "&bマナウィーブローブ&rは全体的な保護はそれほど高くありませんが、セットボーナスは非常に強力です!", + "atm9.quest.botania.desc.manaweaveRobes.2": "4つのピースすべてを着用すると、マナツールとロッドのマナコストが割引されます。セットはインベントリのマナを使用して自己修復することもできます。", + "atm9.quest.botania.manaweaveRobes": "マナウィーブローブ", + "atm9.quest.botania.desc.manasteelArmor": "鉄の特性に似ている&9マナスチールアーマー&rは、優れたエンチャント能力と耐久性を持っています。マナスチールアイテムは、ユーザーのインベントリのマナを使用して自己修復することもできます。", + "atm9.quest.botania.manasteelArmor": "マナスチールアーマー", + "atm9.quest.botania.desc.terrasteelArmor": "マナスチールアーマーと同様に、&aテラスチールアーマー&rはマナを使用して自己修復することができます。ダイヤモンドアーマーに匹敵する耐久性を持っています。", + "atm9.quest.botania.terrasteelArmor": "テラスチールアーマー", + "atm9.quest.botania.desc.terraTruncator": "マナを使用して、&2テラトランケーター&rは一度に全ての木を伐採します。", + "atm9.quest.botania.desc.terraBlade": "ダイヤモンドソードと同等のダメージを持つ&2テラブレード&rは、時々、近接攻撃と同じダメージを与えるビームを発射します。", + "atm9.quest.botania.desc.terraShatterer.1": "単なるピッケルではなく、&9テラシャッタラー&rはマナプールに投げ入れるとマナタブレットのように振る舞い、大量のマナを蓄積できます。ただし、シャッタラーから吸収したマナを放出することはできません。", + "atm9.quest.botania.desc.terraShatterer.2": "ツールに蓄積されたマナの量が多いほど、そのランクが高くなります。Dが最低で、SSが最高です。", + "atm9.quest.botania.desc.terraShatterer.3": "ツールのランクを上げると、その速度は上がりませんが、&bアクティブアビリティ&rの範囲が広がります。この機能はスニーク右クリックでオン・オフを切り替えることができます。アクティブ時には、ランクに応じてシャッタラーの採掘幅と高さが増加します。Dランクでは能力がありません。", + "atm9.quest.botania.desc.terraShatterer.4": "注意: ツールがアクティブな間は、蓄積されたマナを消費します。", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "土を平らにするためにシャベルを使うのに疲れたら、&2テラファーマの杖&rを試してみてください!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "マナを消費して、杖を右クリックして保持することで、周囲の土地を自分の高度に平らにします。", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "注意: 杖によって取り除かれたブロックは回収できません。", + "atm9.quest.botania.flatteningTheLand": "土地の平坦化", + "atm9.quest.botania.desc.runicAltar.1": "&9ルーン&rはボタニアのより高度なレシピで重要なクラフトコンポーネントであり、これらは&aルーンの祭壇&rで作成されます。", + "atm9.quest.botania.desc.runicAltar.2": "祭壇を使用するには、作成したいルーンのコンポーネントを祭壇に置き始めます。これは右クリックまたはアイテムをドロップすることで行えます。また、マナが必要なので、マナを受け取っているマナスプレッダーを祭壇に向けてください。", + "atm9.quest.botania.desc.runicAltar.3": "アイテムを置き終えたら、杖で祭壇の上にホバーすると、レシピの進行状況が表示されます。完成したら、リビングロックの一片を祭壇に落とし、杖を使ってルーンを回収します。", + "atm9.quest.botania.desc.runicAltar.4": "注意: ルーンの祭壇でのレシピに使用されるルーンは触媒として機能し、消費されません。花弁の薬缶と同様に、レシピが完了した後に空の手で祭壇を右クリックすると、最後に使用したレシピのアイテムが再び補充されます。", + "atm9.quest.botania.basicRunes": "基本的なルーン", + "atm9.quest.botania.creatingRunes": "ルーンの作成", + "atm9.quest.botania.desc.botanicalBrewery": "ビアル、マナ、試薬を&aボタニカルブルワリー&rで使用することで、ポーションのような&9ブリュー&rを作成できます。", + "atm9.quest.botania.desc.incenseSticks": "&2香りのスティック&rはボタニカルブルワリーでブリューと融合させることができます。これらは&9香りのプレート&rでフリントとスチールを使用して点火することで、液体の対応物よりも60倍長くブリュー効果を30ブロックの半径で提供します。", + "atm9.quest.botania.desc.creatingTerrasteel": "&aテラスチール&rを作成するためには、まずそのためのマルチブロックを設定する必要があります。その第一歩として、&9テラスチール凝集プレート&rをクラフトします。", + "atm9.quest.botania.creatingMorePowerfulIngots": "より強力なインゴットの作成", + "atm9.quest.botania.desc.tAPlate.1": "さあ、&9T.A.プレート&rのためのプラットフォームを作成し、&aテラスチール&rを作りましょう!", + "atm9.quest.botania.desc.tAPlate.2": "プラットフォームを作成するには、リビングロック5個とラピスブロック4個をチェッカーボードパターンで配置し、中央のリビングロックブロックにプレートを置きます。これでプラットフォームが完成します!", + "atm9.quest.botania.desc.tAPlate.3": "テラスチールのクラフトには多くのマナが必要です。マナプールの上にいくつかのスパークを置き、その後T.A.プレートの上にもう一つスパークを置いて、クラフトのためのマナを導きます。", + "atm9.quest.botania.desc.tAPlate.4": "クラフトの準備が整ったら、プレートにマナスチールインゴット、マナダイヤモンド、マナパールを投げ入れてテラスチールのクラフトを開始します。", + "atm9.quest.botania.creatingTerrasteel": "&aテラスチール&rの作成", + "atm9.quest.botania.desc.upgradeSparks.1": "新しいエルフの素材を使って、スパークを&dオーグメント&rを使用してアップグレードできます。オーグメントを手に持って、それをスパークに右クリックするとアップグレードされます。杖を使ってスニーク右クリックすると、それを取り外すことができます。", + "atm9.quest.botania.desc.upgradeSparks.2": "分散オーグメント: スパークがそのプールのマナを消耗して、近くのプレイヤーのマナを含むアイテムを充電することを可能にします。", + "atm9.quest.botania.desc.upgradeSparks.3": "支配オーグメント: スパークが近くの非オーグメントまたは分散オーグメントのスパークのプールから自分のプールにマナを引き寄せるようにします。", + "atm9.quest.botania.desc.upgradeSparks.4": "服従オーグメント: スパークがそのプールの全てのマナを近くの非オーグメントまたは分散オーグメントのスパークのプールに分配するようにします。", + "atm9.quest.botania.desc.upgradeSparks.5": "隔離オーグメント: スパークが任意の支配または服従スパークとの相互作用を防ぎます。", + "atm9.quest.botania.sparkAugments": "スパークオーグメント", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "アルフヘイムへの&dポータル&rには入れませんが、特定のアイテムをポータルに投げ入れることで&2エルフトレード&rを行うことができます。このトレードにはマナが必要です!これらの素材はアイテムのアップグレードにも使用でき、&2エルフマナスプレッダー&rを作成することができます。", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "&aレキシカ・ボタニア&rを投げ入れると、&6エルフの知識&rが追加され、ボタニアでの冒険についての洞察が深まります。", + "atm9.quest.botania.alfheimResources": "アルフヘイムのリソース", + "atm9.quest.botania.communingWithElves": "エルフとの交流", + "atm9.quest.botania.desc.portalSetup.1": "&dアルフヘイムへのポータル&rを作成するには、フレームから始めます。フレームを作るには、8つのリビングウッドブロック、3つのグリマリングリビングウッドブロック、そして&9エルフゲートウェイコア&rが必要です。", + "atm9.quest.botania.desc.portalSetup.2": "フレームが作成されたら、少なくとも&d2つのマナプール&r、大量のマナ、そして2つのプールの上に&aナチュラピロン&rを使用して開く必要があります。これらのマナプールはコアの周囲11x11x11エリア内に配置できます。", + "atm9.quest.botania.desc.portalSetup.3": "すべてが設定されたら、杖でエルフコアを右クリックしてポータルをアクティブにします。", + "atm9.quest.botania.desc.portalSetup.4": "注意: マナプールにはポータルをアクティブにするために多くのマナが必要ですが、ポータルをアクティブにするのにマナは消費されません。ただし、素材を変換するたびに少しマナを使用します。マナが足りない場合、ポータルは閉じます。", + "atm9.quest.botania.desc.portalSetup.5": "また、&aレキシカ・ボタニア&rを使用して構築を助けることができます。", + "atm9.quest.botania.openingThePortal": "ポータルの開放", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "冒険を続けるためには、&6ガイアスピリット&rを手に入れる必要があります。これを行うには、&9ガイアの儀式&rを行う必要があります。", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "&aアクティブビーコン&rの周りに4つのガイアピロンが必要で、さらにテラスチールインゴットが1つ必要です。構造が完成したら、テラスチールインゴットを持ってビーコンをスニーク右クリックして、命がけの戦いに備えます。", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "構造の構築について助けが必要な場合は、いつでも&aレキシカ・ボタニア&rを使用して構築を助けることができます。&9ガイアの儀式&rを探してください。", + "atm9.quest.botania.summoningGuardianOfGaia": "&aガイアの守護者&rを召喚", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "ボタニアのほとんどのアーマーと同様に、&9エレメンティウム&rセットはマナで自己修復が可能です。", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "着用者がダメージを受けるたびに、&aピクシー&rが出現する可能性があります。", + "atm9.quest.botania.desc.terraShattererFeatures.1": "コブルストーン、ダート、ネザーラックなどの一般的な素材をクリアし、鉱石や貴重なリソースだけを残す能力を持っています。", + "atm9.quest.botania.desc.terraShattererFeatures.2": "テラシャッターをクラフトグリッドで組み合わせることで、後者が前者の力を引き継ぐことができます。これは元に戻すことはできません。", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "重力の影響を受けるブロックを破壊するとき、その上または下のすべてのブロックを自動的に破壊します。", + "atm9.quest.botania.desc.skullDropping": "特定のモブまたはプレイヤーから最後の一撃でスカルをドロップすることができます。また、略奪のエンチャントも可能です。", + "atm9.quest.botania.desc.instantMoisten": "作成した耕地を即座に湿らせます。もっと良い言葉はありますか?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "被打時にピクシーが出現する確率を高め、出現したピクシーの強さを増強します。", + "atm9.quest.botania.desc.bestManaSpreader": "&2エルフマナスプレッダー&rにドラゴンストーンと&6ガイアスピリット&rの力を組み合わせることで、最高のマナスプレッダーを作ることができます。", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "&9ガイアの守護者&rを倒すと、&6ガイアスピリット&rが報酬として得られます。", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "ゲームの難易度と儀式に参加する人数によって、ドロップの量が決まります。", + "atm9.quest.botania.gaiaSpirits": "&6ガイアスピリット&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "もっと挑戦が欲しい、または戦いからより多くの&6ガイアスピリット&rが必要ですか?4つのガイアスピリットをテラスチールインゴットと組み合わせて、ガイアの儀式をアクティブにしてみてください。 :)", + "atm9.quest.botania.guardianOfGaia2": "&5ガイアの守護者 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "ガイアインゴットを使用してより困難な&5ガイアの守護者&rを召喚すると、より多くの&6ガイアスピリット&rを得ることができますが、守護者は&6運命のサイコロ&rもドロップすることがあります。", + "atm9.quest.botania.diceOfFate": "&6運命のサイコロ&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "&9コーポリア・ファンネル&rはインデックスのシンプルなバージョンで、レッドストーン信号を与えることでネットワークからアイテムを要求することができます。", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "ファンネルにどのアイテムを要求するか指定するには、そのアイテムをブロックに設置されたアイテムフレームに入れます。ファンネルに複数のアイテムフレームがある場合、ランダムに1つを選びます。フレーム内のアイテムを回転させると、要求する数量が変わります。", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "詳細については、&aレキシカ・ボタニア&rを確認してください。", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "ボタニアでは、&9コーポリア・スパーク&rをインベントリ上に設置することで&dコーポリア・ネットワーク&rを作成できます。", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "ネットワークは少なくとも一つの&bマスター&r &9コーポリア・スパーク&rが必要ですが、多くのコーポリア・スパークを追加してネットワークを拡張することができます。これらのスパークを設置すると、同じ色のコーポリア・スパークすべてと接続し、アイテムネットワークを形成します。各スパークの範囲は8ブロックです。", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "これらのスパークは直下のインベントリのみを見ることができますが、上部からのみアイテムにアクセスできます。各スパークはコーポリア・ネットワーク内のすべてのアイテムを見ることができ、ファンネルやインデックスなどの他のコーポリア・ブロックからアクセスできます。", + "atm9.quest.botania.theCorporeaNetwork": "&dコーポリア・ネットワーク&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "&5コーポリア・インデックス&rは、上に設置されたコーポリア・スパークの&9コーポリア・ネットワーク&rからアイテムをアクセスして要求するためのインターフェースブロックです。", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "これを使用するには、インデックスに近づくと、近くのプレイヤーからのチャットメッセージをインターセプトします。これらのプレイヤーは、取得したいアイテムを入力することでネットワークからアイテムを要求できます。例えば、&b10アイアンインゴット&rと言えば、システムがそれを持っていれば、それをドロップします。", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "詳細については、いつでも&aレキシカ・ボタニア&rを確認してください。", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "&9コーポリア・クリスタルキューブ&rは、上に設置されたスパークのコーポリア・ネットワーク内のアイテムの合計数を表示するために使用されます。そのアイテムを右クリックすることで数を確認できます。", + "atm9.quest.botania.desc.floraTypes.1": "花弁のアポセカリーを使用して、私たちの冒険に役立ついくつかの異なるタイプの花を作成できます。これらは&9機能的な花&rと&a生成する花&rの2つの異なるカテゴリに分けられます。", + "atm9.quest.botania.desc.floraTypes.2": "&9機能的な花&rは、日常のタスクを助ける花です。例えば、&7ホッパーホック&rはホッパーのように機能し、周囲の一定範囲内のアイテムを拾います。いくつかの機能的な花は操作するために&dマナ&rが必要です。", + "atm9.quest.botania.desc.floraTypes.3": "&a生成する花&rは、花によって異なる方法で&dマナ&rを生成します。マナを生成するために最も一般的に使用される花は&cエンドフレイム&rで、近くの燃焼可能なもの(例えば石炭)を消費してマナを生成します。", + "atm9.quest.botania.desc.floraTypes.4": "このクエストラインでは、クエストの形が&c四角&rの花は生成する花であり、形が&9円&rの花は機能的な花です。また、&aレキシカ・ボタニア&rを使用して、各花が何をするかも確認できます。", + "atm9.quest.botania.functionalFlora": "機能的な花", + "atm9.quest.botania.functionalAndGeneratingFlora": "機能的で生成する花", + "atm9.quest.botania.desc.pulseManaSpreader.1": "&4レッドストーン&rを&2マナ・スプレッダー&rと組み合わせると、&9パルス・マナ・スプレッダー&rが作成されます。", + "atm9.quest.botania.desc.pulseManaSpreader.2": "これらはレッドストーンパルスを与えられたときにのみマナパルスを発射するように制御できます。", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "マナバーストの速度を劇的に増加させますが、初期容量が減少し、マナの損失も早くなります。", + "atm9.quest.botania.desc.manaCapacityDoubling": "マナバーストが運ぶマナの量を倍増させますが、速度が低下し、長距離でのマナの損失が増加します。", + "atm9.quest.botania.desc.manaLossDecrease": "マナバーストがマナを失い始めるまでの時間を大幅に増加させますが、その速度も低下します。", + "atm9.quest.botania.desc.manaLossRateDecrease": "マナバーストがマナを失い始めるまでの時間を減少させますが、その損失率も減少します。", + "atm9.quest.botania.desc.manaBurstBounce": "マナバーストが壁から跳ね返ることを可能にします。", + "atm9.quest.botania.desc.gravityEffectIncrease": "重力がマナバーストに影響を与え、弧を描くように動かします。また、マナを失い始めるまでの時間もわずかに増加します。", + "atm9.quest.botania.desc.blockBreaking": "マナバーストを使用してブロックを破壊することを可能にします。", + "atm9.quest.botania.desc.damageLivingBeings": "マナバーストが当たった生き物にダメージを与えることを可能にします。", + "atm9.quest.botania.desc.passThroughBlocks": "このレンズを使用すると、マナバーストがブロックを通過することができますが、マナを失うまでの時間が減少します。", + "atm9.quest.botania.desc.homingAbility": "マナバーストがマナを受け取ることができる近くのブロックにホーミングすることを可能にします。これはバーストの速度をわずかに減少させます。", + "atm9.quest.botania.desc.entropicBurst": "マナバーストにエントロピックな力を与え、単純に言うと、マナを受け取ることができないものに当たったときに爆弾に変えます。", + "atm9.quest.botania.desc.influenceMotion": "マナバーストが近くに落ちているアイテム、経験値オーブ、落下するブロックに影響を与え、バーストと同じベクトルで動かすことを可能にします。", + "atm9.quest.botania.desc.blockFalling": "このレンズからのマナバーストがブロックに当たると、そのブロックは砂や砂利のように落ちます。", + "atm9.quest.botania.desc.colorDyeRequirement.1": "まず色を染める必要があります。", + "atm9.quest.botania.desc.colorPainting.2": "マナバーストが当たった色付け可能なブロックや、それに接続されている色付け可能なブロックを塗ることができます。羊にも効果があります。", + "atm9.quest.botania.desc.festiveFireworks": "マナバーストがブロックに当たったときに、お祭りの花火を打ち上げることを可能にします。", + "atm9.quest.botania.desc.continuousParticle": "マナスプレッダーのバーストを短いバーストではなく、連続した粒子のみを発射するように変換します。マナは消費されません。装飾用に最適です。", + "atm9.quest.botania.desc.mobOnlyBurst": "このスプレッダーを使用すると、モブまたはプレイヤーを打つことができる場合にのみマナバーストを発射します。", + "atm9.quest.botania.desc.manaCarryDecrease": "マナバーストが運ぶマナの量を大幅に減少させ、バーストの速度と距離を劇的に増加させます。", + "atm9.quest.botania.desc.redirection": "このレンズは、衝突したマナスプレッダーやエンティティを、バーストを発射したブロックまたはエンティティの方向に向けるようにリダイレクトします。", + "atm9.quest.botania.desc.createFlame": "マナバーストが当たったブロックに炎を作り出します。この炎は光を提供し、純粋に装飾的です。別のマナバーストを使って消すことができます。", + "atm9.quest.botania.desc.moveBlock": "マナバーストを使って、ピストンのようにブロックを移動させることができます。", + "atm9.quest.botania.desc.catchFire": "マナバーストでブロックに火をつけることができます。生物には効果がありません。", + "atm9.quest.botania.desc.lexicaReference": "&aレキシカ・ボタニア&rを参照して、このレンズの使い方を確認してください。", + "atm9.quest.botania.desc.gaiaTrinkets.1": "&6ガイアスピリッツ&rの力を利用するトリンケットがたくさんあります。ぜひチェックしてみてください!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "すべての説明は&aレキシカ・ボタニア&rに記載されています。", + "atm9.quest.botania.gaiaTrinkets": "ガイアトリンケット", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aガイアの装備とトリンケット&r", + + + "atm9.quest.create.desc.welcome.1": "&5&lクリエイティブへようこそ!", + "atm9.quest.create.desc.welcome.2": "クリエイティブは没入型の技術MODで、マインクラフトに全く新しいリアリズムをもたらします!", + "atm9.quest.create.desc.welcome.3": "ブロックやアイテムについて疑問がある場合は、Wを押しながら考えて、驚くべき3Dインゲームウィキを見てください!", + "atm9.quest.create.mainIngredient": "このMODのほとんどのアイテムやブロックの主要な材料になります。", + "atm9.quest.create.desc.mainIngredient": "このMODのほとんどのアイテムやブロックの主要な材料になります。", + "atm9.quest.create.desc.shafts": "&n&5シャフト&rは、ギアの速度を変えることなく回転力を伝達します。", + "atm9.quest.create.desc.cogwheelFeatures.1": "&n&5コグホイール&rは回転力を伝達しますが、速度を倍にするか半分にすることもできます。", + "atm9.quest.create.desc.cogwheelFeatures.2": "速度を倍にすると、システムのストレスも倍になります。", + "atm9.quest.create.desc.waterWheelFeatures.1": "&n&5ウォーターホイール&rは回転力を生成する最も基本的な方法の一つです。複数のホイールを隣同士に設置することで連結できます。", + "atm9.quest.create.desc.waterWheelFeatures.2": "異なる木材を使用することで外観を変更することもできます!", + "atm9.quest.create.desc.encasedFan": "&n&5エンケースドファン&rは、回転させることでアイテムやエンティティを引っ張ったり押したりするのに使用されます。矢印が向いている方向と回転方向が、押すか引くかを決定します。", + "atm9.quest.create.desc.gearbox": "&n&5ギアボックス&rは、回転の方向を任意の方向に90度回転させることができます。", + "atm9.quest.create.desc.clutch": "&n&5クラッチ&rは、レッドストーン信号が適用されると回転を停止します。", + "atm9.quest.create.desc.gearshift": "&n&5ギアシフト&rは、レッドストーン信号が適用されると回転の方向を逆転します。", + "atm9.quest.create.desc.chainDrive": "&n&5チェーンドライブ&rは、触れている限りどの方向にでも他のチェーンドライブとリンクできます。回転を横方向に伝達します。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "&n&5アジャスタブルチェーンドライブ&rは、レッドストーン信号がない場合、通常のチェーンドライブと同様に動作します。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "レッドストーン信号を適用し、回転力を受けるブロックである場合、接続されたチェーンドライブの速度を倍にします。", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "レッドストーン信号を適用し、回転力を受けていないブロックである場合、接続されたチェーンドライブの速度を半分にします。", + "atm9.quest.create.desc.press": "&n&5プレス&rは金属板やブロックを作るのに使用できます。", + "atm9.quest.create.desc.mixer": "&n&5ミキサー&rは、ベイスンと組み合わせてクラフトするのに使用できます。", + "atm9.quest.create.desc.basin": "&n&5ベイスン&rはレシピに使用され、主に&n&5メカニカルプレス&rと&n&5メカニカルミキサー&rに含まれます。", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "&n&5ブレイズバーナー&rを入手するには、空のブレイズバーナーを作成し、ブレイズに右クリックします。", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "これはベイスンの下で使用され、異なるレシピのためにそれを加熱または超加熱します。", + "atm9.quest.create.desc.mechanicalPiston": "&n&5メカニカルピストン&rは通常のピストンに似ていますが、ブロックを押すことができ、必要なだけエクステンションポールを追加できます。", + "atm9.quest.create.mechanicalPistons": "メカニカルピストン", + "atm9.quest.create.desc.speedometer": "スピードメーターは、現在接続されているギアの速度を表示します。", + "atm9.quest.create.desc.stressometer": "ストレスメーターは、接続時のシステムのストレス状態を表示します。", + "atm9.quest.create.desc.cartAssembler.1": "&n&5カートアセンブラー&rは、線路に設置できます。レッドストーン信号がある場合、上に建てたものがマインカートに拾われます。", + "atm9.quest.create.desc.cartAssembler.2": "ブロックは接着され、回転力を必要とするブロックは自動的に動作します。", + "atm9.quest.create.desc.cartAssembler.3": "マインカートからブロックを「取り外す」には、レッドストーン信号をオフにしてマインカートを通過させるだけです。", + "atm9.quest.create.desc.linearChassis": "&n&5リニアシャーシ&rは、&n&5スーパーグルー&rと同様に使用でき、接着剤なしでブロックを一列に接続します。", + "atm9.quest.create.desc.radialChassis": "&n&5ラジアルシャーシ&rは、&n&5スーパーグルー&rと同様に使用でき、接着剤なしで側面にブロックを接続します。", + "atm9.quest.create.desc.windmill": "&n&5ラジアルシャーシ&rと組み合わせて、高いストレス容量を持つ非常に強力な風車を作成します。", + "atm9.quest.create.desc.drill": "&n&5ドリル&rは、前にあるブロックを破壊します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.saw": "&n&5ソー&rは、前にある木を収穫します。また、製材所としても使用できます。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.deployer": "&n&5デプロイヤー&rは、アイテムやブロックを設置したり、剣のようなアイテムを使用するために使用できます。", + "atm9.quest.create.desc.portableInterface.1": "&n&5ポータブルインターフェース&rはペアで動作します。世界に設置されたものと、マインカートのような移動エンティティにもう一つ必要です。", + "atm9.quest.create.desc.portableInterface.2": "二つのインターフェースが向かい合っている場合、リンクしてアイテムを互いに転送します。", + "atm9.quest.create.desc.harvester": "&n&5ハーベスター&rは、通過する作物を収穫します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.plough": "&n&5プラウ&rは、非固体ブロックを破壊し、土を耕地に変え、エンティティをダメージを与えずに発射します。接続されたインベントリがある場合、アイテムはそこに保存されます。", + "atm9.quest.create.desc.casings": "&n&5ケーシング&rは、ほとんどのブロックのクラフト材料として使用されます。", + "atm9.quest.create.desc.arm.1": "&n&5アーム&rは、デポやベルトからアイテムを取り、異なるデポ、ベルト、またはクラフターに配置する機械です。", + "atm9.quest.create.desc.arm.2": "入出力を選択するには、手にアームを持ち、割り当てたいブロックを右クリックします。", + "atm9.quest.create.desc.arm.3": "ブロックの選択を解除するには、手にアームを持って左クリックします。", + "atm9.quest.create.desc.funnel": "&n&5ファンネル&rは、接続されたインベントリからアイテムをインポートまたはエクスポートできます。", + "atm9.quest.create.desc.tunnels": "&n&5トンネル&rはベルトに設置でき、通過するアイテムをフィルタリングします。隣同士に設置することで複数のトンネルをリンクできます。", + "atm9.quest.create.desc.depot": "&n&5デポ&rは、主にスパウト用にアイテムを保存するために使用されます。", + "atm9.quest.create.desc.chute": "&n&5シュート&rは、インベントリに挿入/抽出するために使用されるか、ベルトからアイテムを配置/取得するために使用されます。", + "atm9.quest.create.desc.goggles.1": "このゴーグルを使用すると、構造をより詳細に見ることができます。", + "atm9.quest.create.desc.goggles.2": "回転速度やストレスなどの情報を表示します。", + "atm9.quest.create.desc.roseCrystals.1": "ローズクリスタルとサンドペーパーを使って作成できます。", + "atm9.quest.create.desc.roseCrystals.2": "クリスタルをオフハンドに持つか、地面に投げてからサンドペーパーを持って右クリックします。", + "atm9.quest.create.desc.blazeCake": "&n&5ブレイズケーキ&rは、クロマチックコンパウンドをクラフトするためにブレイズバーナーをスーパーヒートするために使用されます。", + "atm9.quest.create.desc.crafters.1": "&n&5クラフター&rは、巨大なインワールド作業台を形成するために互いに接続できます。", + "atm9.quest.create.desc.crafters.2": "クラフターの矢印は最終的に同じクラフターに収束しなければなりません。レンチで右クリックすることで矢印を回転させることができます。", + "atm9.quest.create.desc.gantryCarriage": "&n&5ガントリーキャリッジ&rはガントリーシャフトに取り付けることができ、シャフトが回転している場合、それに沿ってキャリッジを移動させます。", + "atm9.quest.create.desc.weightedEjector": "&n&5ウェイトエジェクター&rは、アイテムやエンティティを選択した場所に発射できます。", + "atm9.quest.create.desc.smartChute": "&n&5スマートシュート&rは通常のシュートと同じですが、スタックサイズやフィルターなどの追加機能があります。", + "atm9.quest.create.desc.schematicTable.1": "スキーマティックテーブルは、スキーマティックから構造を読み取り/書き込みます。", + "atm9.quest.create.desc.schematicTable.2": "建物をコピーしたり、他の人と共有するために使用できます!", + "atm9.quest.create.desc.cannon": "キャノンはスキーマティックから構造を建設し、近くのチェストから材料を取り、火薬を燃料として使用します。", + "atm9.quest.create.desc.ropePulley": "&n&5ローププーリー&rは、ブロックを上下に移動させることができます。ブロックは接着されることがあります。", + "atm9.quest.create.desc.spout": "「スパウト」は液体でアイテムを満たすために使用されます。アイテムを保持するために下に「デポ」を使用するのが最適です。", + "atm9.quest.create.desc.hosePulley": "「ホースプーリー」は液体を抽出したり、世界に液体を配置するポンプです。", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "「ポータブルインターフェース」はペアで機能します。世界に配置されたものと、例えばマインカートのような移動エンティティにもう一つ必要です。", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "二つのインターフェースが向かい合っていると、リンクして液体を互いに転送します。", + "atm9.quest.create.anyBrassIngot": "任意のブラスインゴット", + "atm9.quest.create.brass": "ブラス", + "atm9.quest.create.desc.superGlue": "「スーパーグルー」は、ピストンや他の手段で移動するためにブロックを互いに接着するために使用できます。", + "atm9.quest.create.desc.belts.1": "「ベルト」は二つの「シャフト」の間に配置でき、モブ/アイテムを転送するか、単に一点から別の点へ回転エネルギーを転送するために使用できます。", + "atm9.quest.create.desc.belts.2": "「シャフト」は互いに45度、90度、または180度の位置になければなりません。", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "これはエイドロンです。ブレージャーやソウルハーベスティングを通じた儀式を含むダークマジックModです。", + "atm9.quest.eidolonRepraised.desc.intro.2": "この本はアカシックトームにあるかもしれませんが、この本を作成することには特別な目的があります。", + "atm9.quest.eidolonRepraised.desc.intro.3": "この本をウィッチ(はい、その敵対的なもの)に投げる必要があります。彼女は後で必要なサインを追加します。", + "atm9.quest.eidolonRepraised.desc.intro.4": "そして、その本をクレリック村人に投げます。これを行う最良の方法は、醸造台を見つけるか作成し、ベッドを隣に置いて村人が職業を変えるのを待つことです。", + "atm9.quest.eidolonRepraised.subt.darkArts": "ダークアーツの秘密", + "atm9.quest.eidolonRepraised.welcome": "エイドロンへようこそ", + "atm9.quest.eidolonRepraised.arsEcclesia": "アルス・エクレシア - エイドロンへようこそ", + "atm9.quest.eidolonRepraised.desc.pewter.1": "上記のテキストは無視してください。インゴットは食べられません。", + "atm9.quest.eidolonRepraised.desc.pewter.2": "しかし、ピューターが必要です。これは鉄と鉛の合金です。2つのインゴットをクラフトしてから溶かしてください。このインゴットがモッドの基礎となります。", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "魔法が詰まった重い合金インゴット。", + "atm9.quest.eidolonRepraised.desc.ritual.1": "最初の儀式を始めるには、ソウルシャードが必要です。", + "atm9.quest.eidolonRepraised.desc.ritual.2": "ブレイザーをクラフトしてください。これが儀式を始めるための「重要な」アイテムを燃やします。", + "atm9.quest.eidolonRepraised.desc.ritual.3": "8つの手をクラフトしてください。これらは儀式のためのアイテムを追加する外部手段として役立ちます。手が好きなら装飾としても使えます。", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "お腹の中のゴロゴロは手だけが満たせる。", + "atm9.quest.eidolonRepraised.desc.workbench.1": "この特別な作業台で、魔法のアイテムをクラフトできます。", + "atm9.quest.eidolonRepraised.desc.workbench.2": "インレイは通常の作業台でもクラフトできますが、ここでも問題ありません。", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "通常の作業台としても機能します", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "結晶化の儀式では、ブレイザーにボーンミールを捧げ、2つの手に2つのレッドストーンを置きます。", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "ブレイザーに火をつけると、アイテムが消費されます。", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "周りにアンデッドの敵(ピグリンゾンビも可)がいることを確認してください。儀式は即座に彼らを倒し、ソウルシャードを与えます。", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "アンデッドだけがこの雰囲気を持っています。死んでいるものです。", + "atm9.quest.eidolonRepraised.desc.crucible.1": "るつぼの下には熱源が必要です。ネザラックやキャンプファイヤーで十分です。", + "atm9.quest.eidolonRepraised.desc.crucible.2": "レシピに従うときは正確に行ってください。スタック全体を投げ入れても全てが処理されるわけではありません。", + "atm9.quest.eidolonRepraised.desc.crucible.3": "一般的な助言:次のステップの前に2つのアイテムを投げ入れる必要がある場合、それは一緒に(1秒以内に)投げ入れることを意味します。色が変わったら次のアイテムを投げ入れ、新しいアイテムが得られます。", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-かき混ぜる必要がある場合、現在のステップのアイテムが溶ける前にかき混ぜます(アイテムを投げ入れ、2回かき混ぜると次のステップのために色が変わります)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-4秒以上放置すると、沸騰して材料が無駄になります。", + "atm9.quest.eidolonRepraised.desc.crucible.6": "アイテムを正確にるつぼに落とす方法があると、4秒以内に何も失わずに済みます。", + "atm9.quest.eidolonRepraised.subt.complicated": "複雑です。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "るつぼで最初に作るアイテムはアーケインゴールドです。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "まずバケツ一杯の水を入れ、沸騰するのを待ちます。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "沸騰したら、レッドストーン2つとソウルシャードを投げ入れます。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "色が変わったら、金インゴット2つを投げ入れます。うまくいけば、アーケインゴールドインゴット2つが得られます。", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "これをたくさん必要とするかもしれません。", + "atm9.quest.eidolonRepraised.subt.magicalGold": "魔法のゴールド", + "atm9.quest.eidolonRepraised.desc.chanting.1": "この部分では、神々に祈りを捧げて力を得る儀式を行います(まあ、実際の超能力ではありませんが)。", + "atm9.quest.eidolonRepraised.desc.chanting.2": "まず、エフィジーと6つの祭壇テーブルを作りましょう。その上に2つの燭台、エフィジー、ウィザー(または最高の頭蓋骨)、ゴブレット、そして2つのポットに入ったウィザーローズ(または本から得られる最高の「花」)を配置します。", + "atm9.quest.eidolonRepraised.desc.chanting.3": "これらの儀式は1日に1回しか行えないことを覚えておいてください。", + "atm9.quest.eidolonRepraised.desc.chanting.4": "まず、ウィキッドサインを3回クリックし、その後チャントをクリックします。", + "atm9.quest.eidolonRepraised.desc.chanting.5": "正しく行うと、新しいシンボルが現れ、エフィジーの目が光ります。", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "ヘイ・フー・ゼー・ラー", + "atm9.quest.eidolonRepraised.darkWorship": "ダーク・ワーシップ", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "ソウルシンボルを覚えたら、「アニマルサクリファイス」ができるようになります。祭壇の近くで動物を倒すと、その血がゴブレットに満たされます。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "次の日に「アニマルサクリファイス」を唱えると、不浄のシンボルの作り方を学べます。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "ピューターインレイを地面に置いて、その上でチャントを唱えると、不浄のシンボルに変わります。", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "クラフトに必要なのは1つだけですが、フレームに入れて飾りたい場合はもっと作ることもできます。", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "闇を解き放て!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "滑らかな石のハーフブロック、石、ソウルシャード、そして本に描かれている不浄のシンボルを使って、祭壇とエフィジーをアップグレードしましょう。", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "エフィジーには不浄のシンボルと金のインレイ、石が必要です。これでエルダースタチューを作成できます。", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "ソウルシャード、石のハーフブロック、石、ピューターインレイを使って、いくつかの祭壇を作りましょう。", + "atm9.quest.eidolonRepraised.subt.authenticStone": "ディープサウスからの本物の石", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(火のダメージは与えません、ただのテーマソングです)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "それを無視しても、この大鎌は特別です。結晶化の儀式なしでソウルシャードを手に入れることができます。", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "ルーティングの影響を受けます。スマイトとシャープネス(アポセオシスのみ)、ルーティング、メンディングを適用して最大限に活用してください。", + "atm9.quest.eidolonRepraised.subt.burning": "燃えてる、燃えてる、君のために燃えてる", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "この斧を作ると、使用者はより多くのダメージを与え、時々敵の頭蓋骨をドロップします。", + "atm9.quest.eidolonRepraised.subt.givesHead": "頭を与えるよ。", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "この特別な鎧は、移動性を高め、敵の魔法の効果を減少させ、敵にウィザーを与えると自分を回復します。", + "atm9.quest.eidolonRepraised.subt.lookPart": "仕事をしたら、見た目もそれにふさわしくしよう!", + "atm9.quest.eidolonRepraised.warlocksSuit": "ウォーロックのスーツ", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "テラリアのスパーキングの杖なんてこれには敵わない。", + "atm9.quest.eidolonRepraised.subt.chillThrill": "スリルの冷気", + "atm9.quest.eidolonRepraised.desc.charmReach": "このチャームはリーチ距離を増やします。", + "atm9.quest.eidolonRepraised.subt.touchFaith": "手を伸ばして信仰に触れよう。君の個人的な... ジーザスと。", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "本気で言うけど、これは普通のプレイ用です。ダメージが2倍になりますが、受けるダメージも5倍になります。", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "呪われたリングチャレンジでは使わないことをお勧めします", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "この特別なエンチャンターはシャードを使ってエンチャントします。レベルとシャードを使用します。", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "どのエンチャントを付けるかを決めることができ、レベルアップも可能です。", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "もし使えなくなったら、それは「完了」したかもしれません。アポセオシスのエンチャントと併用して、途方もないエンチャントを試してみてください。", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "これをアポセオシスへのゲートウェイと考えてください", + "atm9.quest.eidolonRepraised.desc.holySymbol": "聖なるシンボルを3回使って、見ているものに火をつけましょう。", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "洞窟で火打ち石と鉄を忘れた?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&rは、やや悪いことに基づいた魔法のMODです。敵の血を集め、古代の悪の力を利用しましょう!", + "atm9.quest.evilcraft.desc.modIntro.2": "このMODのすべてはガイドブック「&aOrigins of Darkness&r」に記載されています。", + "atm9.quest.evilcraft.desc.modIntro.3": "始めるには、&9Dark Gems&rを見つけてください。", + "atm9.quest.evilcraft.welcome": "&a&cEvilCraft&rへようこそ!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "血を集めるためには、&cBlood Extractor&rを作る必要があります。", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "これをインベントリに持っている限り、モブを倒すとエクストラクターに血が集まります。&cBlood&rはEvilCraftで重要なリソースです。", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "エクストラクターの容量を増やすには?単にもう一つ作って、クラフトグリッドで組み合わせてください!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "これらはまた、地面に見つけた(または作成した)&cBlood Stains&rから血を抽出するためにも使用できます。", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "十分な血を蓄えたら、地面にスニーク右クリックして血のバケツを置くことができます。", + "atm9.quest.evilcraft.collectingBlood": "&a血&rの&c採取&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "中央から大きなビームが出ているので、見逃すことは難しいでしょう。", + "atm9.quest.evilcraft.desc.darkTemple.2": "&9Dark Temple&rの中心には&aEnvironmental Accumulator&rがあります。", + "atm9.quest.evilcraft.desc.darkTemple.3": "これを使用して、途中で必要になるいくつかのアイテムを強化し、作成することができます。&dLightning Bombs&rを含む!", + "atm9.quest.evilcraft.visitDarkTemple": "ダークテンプルを訪れる", + "atm9.quest.evilcraft.darkTemples": "&9ダークテンプル&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "進行するためには、最初の&5Dark Power Gem&rを作成する必要があります。", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "これを行うには、&aBlood Extractor&rに少なくとも5バケツ分の血を集める必要があります。集めたら、少なくとも5ブロックのスペースがある穴を掘り、血で満たしてください。", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "血のプールを作ったら、&9Dark Gem&rを投げ入れて注入します。", + "atm9.quest.evilcraft.infusingGems": "&dジェムを&r &c血で&r注入する", + "atm9.quest.evilcraft.desc.dryingBlood.1": "地面に血のバケツを十分に放置すると、&cHardened Blood&rに乾燥します。", + "atm9.quest.evilcraft.desc.dryingBlood.2": "非常に不衛生であるにもかかわらず、進行するためにはあらゆる種類の血が必要です。乾燥した血も含まれます。", + "atm9.quest.evilcraft.desc.dryingBlood.3": "これは雨で血に戻るか、通常のツールで破壊することで血に戻ります。&9Flint and Steel&rで破壊すると、代わりに&dBlood Shards&rを得ることができます。", + "atm9.quest.evilcraft.dryingBlood": "乾燥中... &c血?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "もう血のプールを使用してダークパワージェムを作成することはありません。", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "代わりに、&9Blood Infuser&rを作成して、すべての汚れた作業を行うことができます。これにより、アイテムを直接血で注入することができます!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "これらは&6Promises&rを使用してアップグレードすることもできます。これは進行のための主要なマシンの一つです!", + "atm9.quest.evilcraft.bloodInfuser": "&a血の&r &cインフューザー&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "&aHardened Blood Shards&rと&9Dark Power Gems&rを組み合わせると、血の注入コアができます。", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9血の注入コア&rはEvilCraft内のいくつかのマシンを作るための主要なクラフトコンポーネントです。", + "atm9.quest.evilcraft.infusionCores": "&a注入コア&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "血のインフューザーを使用して、&cUndead Saplings&rを作成することができます。これらは&dUndead Trees&rに成長します。", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "ログと板はEvilCraft内でいくつかのツールやアイテムを作成するのに役立ちます。", + "atm9.quest.evilcraft.undeadTrees": "アンデッドツリー", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraftのマシンは&6Promises&rを使用してアップグレードできます。各約束は異なる効果を持ちますが、まずは血のインフューザーをアップグレードして、より多くのレシピを解除したいと思います。", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "これを行うには、&6Promise of Tenacity: Tier 1&rを作成する必要があります。一般的に、これはマシンのストレージ容量を増やすだけです。血のインフューザーの場合、これによりより多くのレシピが解除されます!", + "atm9.quest.evilcraft.upgradingMachines": "&aマシンをアップグレードする&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "&cBlood Chest&rを使用して、&cBlood&rを使用してアイテムを修理することができます。", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "ただし、修理されたアイテムは&dCursed&rになる可能性があります...", + "atm9.quest.evilcraft.repairingTools": "&c血&rでツールを修理する", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "見つけたアイテムから&dEnchantments&rを取り除く必要がありますか?呪いを取り除きたいですか?これは&cPurifier&rを使用して行うことができます。", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "これを行うには、まずパリファイアーに少なくとも3バケツ分の血を入れ、エンチャントを取り除きたいアイテムを投げ入れます。", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "次に、&cBlook&rを追加します。Blookはアイテムからエンチャントの1つを吸収し、エンチャントの本に変換します。", + "atm9.quest.evilcraft.removingEnchantments": "&dエンチャント&rと&d呪い&rを取り除く", + "atm9.quest.evilcraft.subt.increaseSpeed": "EvilCraftのマシンの速度を上げる", + "atm9.quest.evilcraft.subt.increaseEfficiency": "EvilCraftのマシンの効率を上げる", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "モブを倒すと、時々&dVengeance Spirit&rが出現します。", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "彼らの&dEssence&rはEvilCraft内でより高度なアイテムを作るのに役立ちます。", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "多くのスピリットを見つけられない場合は、&9Vengeance Ring&rを作成し、戦闘中により多くのスピリットを引き寄せるためにオンにしてください。", + "atm9.quest.evilcraft.revengeSpirit": "&dスピリット&rの復讐", + "atm9.quest.evilcraft.rank2": "&aランク 2&r: より多くの&c血&r", + "atm9.quest.evilcraft.rank3": "&aランク 3&r: さらに多くの&c血&r", + "atm9.quest.evilcraft.desc.speedBoost": "スピードブーストとステップ高さを提供します!", + "atm9.quest.evilcraft.desc.darkTanks.1": "&9Dark Gems&rの力を使用して、&aDark Tanks&rを作成することができます。", + "atm9.quest.evilcraft.desc.darkTanks.2": "これらはあなたが望む任意の液体を16バケツ分保存することができますが、おそらくあなたが集めるすべての&cBlood&rのためにこれが必要になるでしょう。", + "atm9.quest.evilcraft.desc.darkTanks.3": "もっと保持する必要がありますか?クラフトグリッドで別のダークタンクと組み合わせるだけです。", + "atm9.quest.evilcraft.storingFluids": "&a液体を&r &c保存する&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "それは 幸運V が付いたピッケルです。それだけです。", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "間違いなく採掘中にスピリットを召喚することはありません。&o絶対にありません。&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&rには独自のモブファームがあります!", + "atm9.quest.evilcraft.desc.mobFarm.2": "これを始めるには、少なくとも33の&cDark Blood Bricks&rを作成する必要があります。これらを使用して、召喚されたスピリットを含むのに十分な強度の構造を構築します。", + "atm9.quest.evilcraft.desc.mobFarm.3": "また、&9永遠の閉鎖ボックス&rに閉じ込められたスピリットが必要です。これによって得られるドロップが決まります。", + "atm9.quest.evilcraft.desc.mobFarm.4": "これを構築するには、モブがスポーンするのに十分な空間を持つ立方体の構造を作る必要があります。最小サイズは3x4x3で、ゾンビのようなモブがスポーンするのに十分なスペースがあります。構造物の一面に&9スピリットファーネス&rを設置して、構造物と対話できるようにしてください。", + "atm9.quest.evilcraft.desc.mobFarm.5": "もっと大きなモブをスポーンさせたい場合は、より大きな構造を作る必要があります。", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aモブファームと&r &cブラッド&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "&dエッセンス&rは役立つものですが、これらのスピリットを後で使用するために捕獲することもできます。それは邪悪に聞こえますね?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "スピリットハンターになるには、まず&dヴェンジェンスフォーカス&rを作成する必要があります。これを使用してスピリットを&d凍結&rし、その近くに&9永遠の閉鎖ボックス&rを置くと、スピリットが吸い込まれて後で使用できるようになります。", + "atm9.quest.evilcraft.capturingSpirits": "&dスピリット&rの捕獲", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "&cブラッドチェスト&rが十分に速く動作していないですか?修理が必要なアイテムが多すぎますか?&cコロッサルブラッドチェスト&rを作ることでこれらの問題を解決できます。", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "これを作るには、25個の&9強化アンデッドプランクス&rを作り、それを使って3x3x3の中空の立方体を作り、&cコロッサルブラッドチェスト&rブロックを置いてマルチブロック構造を閉じます。正しく行えば、大きな&cブラッドチェスト&rが使用できるようになります。これを巨大と呼ぶ人もいます。", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "これにより、&6プロミス&rを使用してアップグレードすることもできます。", + "atm9.quest.evilcraft.subt.papaBloodChest": "パパブラッドチェスト", + "atm9.quest.evilcraft.colossalRepairs": "&a巨大な修理&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "そのボックスに閉じ込められたスピリットからモブエッグを作りたいですか?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "&9スピリットリアニメーター&rがまさにそれを行います。たくさんの&cブラッド&rと卵、そしてもちろんモブエッグを作りたいスピリットが入った&9永遠の閉鎖ボックス&rを与えると、モブエッグの作成を試みます!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "注意: 一部のモブはエッグを作成するために使用できません。", + "atm9.quest.evilcraft.creatingMobEggs": "&aモブエッグ&rの作成", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "再利用可能なエンダーパール", + "atm9.quest.evilcraft.desc.maceCharge": "右クリックを保持すると、&cブラッド&rを使用してAoE攻撃を行うメイスがチャージされます。スニーク右クリックすると、パワーレベルが変更されます。パワーレベルが高いほど、より多くのブラッドを消費してより大きなダメージを与えます。", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "&9キネティケーター&rはアイテムと経験値のためのマグネットのように機能します。", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "&eリバースキネティケーター&rは代わりにアイテムと経験値を反発させます。", + "atm9.quest.evilcraft.subt.magnets": "マグネット", + "atm9.quest.evilcraft.subt.summonsZombies": "ゾンビを召喚", + "atm9.quest.evilcraft.subt.removesBadEffects": "悪いポーション効果を除去", + "atm9.quest.evilcraft.subt.lightningScepter": "一回限りの使用の雷の杖", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "&aプレイヤー&rまたは&dウェアウルフ&rの肉を使って、ガーモンボジアの力を使って&a無限の食料源&rを作ることができます!", + "atm9.quest.evilcraft.desc.primedPendant": "望ましいポーションを挿入するには、&2プライムドペンダント&rを手に持って右クリックしてそのインベントリを開きます。", + "atm9.quest.evilcraft.subt.appliesEffects": "ポーション効果を適用", + "atm9.quest.evilcraft.desc.maceExplosion": "&a歪みのメイス&rのように機能しますが、代わりにAoE爆発を引き起こします。", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "シャベルで物を攻撃して痛みを与えたいと思ったことはありますか?なぜそう思うのかは聞かないでくださいが、これはEvilCraftです。", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "さらに探す必要はありません!これは武器としても、柔らかいものを壊すための道具としても機能します!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "&6エンタングルドチャリス&rはエンダータンクのようなものです。", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "世界に設置すると、ブラッドをポンプできます。インベントリでアクティブにすると、&cブラッド&rをリソースとして使用するアイテムを満たそうとします。", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "同じネットワークを使用してより多くのチャリスを作りたい場合は、金インゴットの代わりにチャリスを使用するクラフトレシピを使用してください。", + "atm9.quest.evilcraft.entangledChalice": "&dエンタングルドチャリス&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "倒された&9ヴェンジェンススピリット&rの力を使って、ブラッドインフューザーで&dガーモンボジア&rを作成します。", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "これは&d痛み&rと&d悲しみ&rが具現化したものです。EvilCraftで強力なツールやアイテムを作るための高級クラフト素材です。", + "atm9.quest.evilcraft.garmonbozia": "&dガーモンボジア&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "&dガーモンボジア&rを使って、私たち自身の&a環境アキュムレーター&rを作成できます。正直、タイプするのは大変です。", + "atm9.quest.evilcraft.weatherAccumulator": "私たち自身の天気アキュムレーター", + "atm9.quest.evilcraft.desc.infiniteWater.1": "雨が降っているとき、&aウェザーコンテナ&rを投げ入れると、雨の力を利用します。", + "atm9.quest.evilcraft.desc.infiniteWater.2": "これにより、&9無限の水バケツ&rまたは&9無限の水源ブロック&rを作成できます。これらは非常に便利なアイテムです!", + "atm9.quest.evilcraft.letItRain": "&a雨を降らせよう&r &9レイン&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "雷雨のとき、&aウェザーコンテナ&rを&a環境アキュムレーター&rに投げ入れると、嵐の力を利用します。", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "これを使って、意のままに雷を操るアイテムを作成できます。", + "atm9.quest.evilcraft.thunderstruck": "&aサンダーストラック&r &9サンダーストラック&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "モブが床に強くぶつかって&cブラッド&rが至る所に? あらら!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "とにかく。", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "&cサングイナリーペデスタル&rを使用して、後で使うためにその貴重な&cブラッド&rを吸収できます!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "ブラッドの自動収集をしたいですか? ペデスタルの上に&9スパイクプレート&rを置き、モブをその上に立たせてください。", + "atm9.quest.evilcraft.sanguinaryPedestal": "サングイナリーペデスタル", + "atm9.quest.evilcraft.collectingBloodStains": "&aブラッドステイン&r &c収集&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "これは&aプレイヤー&rからのユニークなドロップで、あなたが死んだときも含まれます!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "何度も死んでこれを手に入れる&ocould&rこともできますし、PvPに参加することでも同じです!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "村には、たまたま&dウェアウルフ&rである&ointeresting&rな村人がいます。", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "これらの獣を倒すと、&dウェアウルフの肉&rを手に入れることができます。", + "atm9.quest.evilcraft.desc.veinSword.1": "敵からもっと血液が欲しいですか? もちろんです!", + "atm9.quest.evilcraft.desc.veinSword.2": "&dヴェインソード&rを使用すると、ブラッドをより多く、またLootingが付いたドロップもより多く収集できます!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&rはブルームパーツを使用して作成できます。すべてのブルームは3つのパーツで構成されています:ロッド、キャップ、ブラシ。", + "atm9.quest.evilcraft.desc.broomCrafting.2": "各パーツは、特定のアイテムと組み合わせてクラフトすることで特定の修正を与えることができます。修正の種類が多すぎるので、詳細はガイドブックを確認してください!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "ブルームをクラフトするには、単に各パーツをクラフトテーブルに置くだけです。ブルームを適切に機能させるには血液が必要です。", + "atm9.quest.evilcraft.subt.broomBroom": "ブルームブルーム", + "atm9.quest.evilcraft.bloodBrooms": "&cブラッド&r &dBrooms&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanusは、より良いアーマーやエンチャント、その他を手に入れる新しい方法を追加します!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "この魔法テーマのMODには素晴らしいアニメーションがあり、&6エターナルステラ&rのような過剰なアイテムもあります。", + "atm9.quest.forbiddenAndArcanus.welcome": "&5Forbidden \\\\&\\\\ Arcanusへようこそ!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "ダークフォレストバイオーム内にあるエデルウッドツリーは、半分に切られた小さな木のように見えます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "枝を折ってログを集める必要があります。これらはMOD内で様々なアイテムをクラフトするために使用されます。", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "エデルウッドツリー", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "シルクタッチピッケル", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "ミスティカルダガーは、ドラゴンヘッドをドラゴンスケールに分解するために使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "モブを殺すときに使用すると、&a試験管&rが&c血&rで満たされます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "&2エデルウッドバケツ&rは、液体を一つ以上のバケツに保存でき、小動物(チキンやイカなど)を捕まえるのにも使用できます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "溶岩を運ぶためには、パーマフロストのエンチャントが必要です。", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "これはモッドの主要なリソースです。外に出て採掘しましょう!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "アーケインクリスタル", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "ステラアルカナム鉱石は地下深くにあります。", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "採掘する際は注意してください。", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "これも爆発します", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "空に浮かぶランダムな島を見たことがありますか?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "それらにはニパ植物があります。これらを破壊して再植えることができます!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "時間とともにアーケインクリスタルダストの粒子を生成し、これを使用してアーケインクリスタルダストを作成できます。", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "ニパ植物", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "アーケインクリスタルを溶かすとアーケインクリスタルダストが得られます。", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "これはモッドのほとんどのアイテムに使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "スポナーを破壊すると、&9スポナースクラップ&rがドロップされます。", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "&9クォンタムキャッチャー&rは、モブを捕獲して輸送するために使用されます。", + "atm9.quest.forbiddenAndArcanus.entityTools": "エンティティツール", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "エンドシティの戦利品チェストからランダムに見つかります。", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "使用すると、クリエイティブ飛行が5分間付与されます。", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "これにより、遠くからモブをハイライト表示し、見つけやすくなります。", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "アクティベート時にモブをハイライト表示", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "この骨粉を耕地に使用すると、魔法の耕地に変換されます。", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "魔法の耕地で育てた作物は、収穫量が2倍になります。", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "耕地に使用して魔法の土地にしましょう!", + "atm9.quest.forbiddenAndArcanus.canInfect": "村人と馬を感染させることができます", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "矢が爆発します", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "生きているモブにダメージを与えるAoEクラウドを残します", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "これらを植えると&6デオルムナゲット&rが育ちます。", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "作成するには、イエローオーキッドを見つける必要があります。", + "atm9.quest.forbiddenAndArcanus.growingGold": "金を育てる", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "頭蓋骨、骨、布で作られたこの鎧は、鉄よりもわずかに強いです。", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "見た目もとてもクールです。", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "死者の鎧", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "モルテムアーマー", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "ドラゴンの頭とミスティカルダガーを組み合わせると&9ドラゴンスケール&rが得られます。", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "ドラゴンスケール、ドラゴンスケール.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "ドラゴンスケール", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "ネザライトよりも優れています", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1ドラコアルカナスアーマー&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "ドラゴンスケールをゴールデンアクアティックドラゴンスケールにすることができます。", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "これらは主に&dTyrアーマー&rのクラフトに使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "ソウルとルーンを腐敗させるために使用されます。これが後で必要になります。", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "ダークマターを投げ下ろし、次にコラプティダストを投げ下ろすと、ブラックホールが作成されます。矢や経験オーブなどの小さなエンティティを供給すると、クスペトリファイドオーブが生成されます。", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "アーケインクリスタルダストを使用して、他のダストやパウダーと組み合わせて&dムンダバイターダスト&rを作成します。", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "このダストはいくつかのレシピに使用されるだけでなく、ヘファイストス鍛冶場を起動するためにも使用されます。", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "ダストを組み合わせましょう", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "ムンダビトゥルダスト", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "&6デオルムインゴット&rは、モッドでの進行を続けるために必要です!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "これは非常に重要なクラフトインゴットで、多くのレシピに使用されるだけでなく、いくつかの美しいブロックも作ることができます!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6デオルム", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5ティルアーマー", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "このドラゴンの卵はクールな装飾品です。それだけです。", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "受動的なモブを殺すと、あなたの腐敗が増加します。&9アウレアルエンティティ&rを殺すと、腐敗が増加する可能性が高くなります。", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "注意してください!腐敗のレベルが高くなると、悪いことが起こります!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "サニティメーターを作ると、UIがアップグレードされ、新しいハイスコアを目指す人のために、総腐敗を表示するようになります。", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "私は狂っているのでしょうか?", + "atm9.quest.forbiddenAndArcanus.sanity": "正気", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "すでにダークストーンを手に入れているかもしれませんが、鍛冶場を作るために必要です。", + "atm9.quest.forbiddenAndArcanus.preppingForge": "鍛冶場の準備", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "そのダークストーンを使用して&dヘファイストス鍛冶場&rを作ります。", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "必要なブロックをすべて持っている場合、鍛冶場のプラットフォームを構築する必要があります!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "プラットフォームの外側のリングにある8つの彫刻されたアーケインポリッシュダークストーンブロックは、台座やアーケインクリアルオベリスクに使用でき、最後のブロックはプラットフォームの中央に配置されます。", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "中央のブロックの上に鍛冶台を置き、ムンダビトゥルダストの一片を持ってスニーク+右クリックすると、鍛冶場に変換されます!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1ヘファイストス鍛冶場", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "&9レンズ・オブ・ヴェリタティス&rは、アウレアルエンティティを見るために使用されます。", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "これらはアウレアルを与えるエンティティですが、あなたの腐敗も増加させます....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "&9エデルウッド&rを溶かすとダークマターが得られます。", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "これでブラックホールを作ることができます。", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "血液は、試験管をクラフトしてミスティカルダガーでモブを殺すことによって収集されます。", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "注意:モブを殺すときには、試験管がインベントリにある必要があります。", + "atm9.quest.forbiddenAndArcanus.blood": "&4血液", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dオーリアルボトル&rは戦利品のチェストで見つけることができますが、アーケーンクリスタルダストを使用して作成することもできます。", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "アーケーンクリスタルオベリスクを使ってオーリアルを生成することもできます。", + "atm9.quest.forbiddenAndArcanus.aureal": "&9オーリアル", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "魂は、&9ソウルエクストラクター&rを作成し、それをソウルサンドに使用することで集められます。", + "atm9.quest.forbiddenAndArcanus.souls": "&d魂", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "これは鍛冶場の右側に入れます。", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "経験値のボトル", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&a魔法のボトル", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "鍛冶場は動力を供給するために4つの異なるアイテムが必要です: オーリアル、魂、血液、そして経験値。", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "それぞれについてもっと知るには、コーナークエストをフォローしてください!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "鍛冶場の動力供給", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "アイテムに魔法をかけるには、鍛冶場の周りにダークストーンペデスタルを配置する必要があります。", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "これらをアーケーン彫刻された磨かれたダークストーンに配置してください。", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "ダークストーンペデスタル", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "儀式を行うには、鍛冶場の周りのアーケーンペデスタルに材料を配置します。", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "儀式を活性化するには、鍛冶場に&9ブラックスミスガベル&rで右クリックします。", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "ブラックスミスガベル", + "atm9.quest.forbiddenAndArcanus.performingRituals": "儀式の実行", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "&6エターナルステラ&rは3回のチャージがあり、右クリックすると、インベントリ内のすべてのアイテムを完全に修復できます。", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "その主な目的は、ツールと&dアイテム修正スミシングテンプレート&rを組み合わせて鍛冶台で使用することによって、アイテムに&9アンブレイカブル&rのエンチャントを与えることです。", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dエターナルステラ", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "この素材はどこにでもあります。", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "経験値を得るために使用することも、エターナルステラを作るために使用することもできます。", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "ドラゴンツール", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1ドラコツール", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "セプターは右クリックでエネルギーオーブを発射し、モブに当たると雷を落とします。", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "ゴーピューピュー", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1ドラコウェポン", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "アーケーンクリスタルオベリスクを作成するには、アーケーン磨かれたダークストーンブロックを設置し、その上にアーケーンクリスタルブロックを2つ置きます。", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "ムンダビトゥルダストで右クリックすると、オベリスクが作成されます。", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "ヘファイストス鍛冶場の構造物にアーケーン彫刻された磨かれたダークストーンブロックに設置すると、時間の経過とともにオーリアルをゆっくりと生成します。", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "アーケーンクリスタルオベリスク", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "&dヘファイストス鍛冶場&rは、スポナースクラップ、アーケーンクリスタルなどを使用して、より高いティアにアップグレードすることができます!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "より高いティアのアイテム、例えば&aエターナルステラ&rを作るには、より高いティアが必要です。詳細はJEIをチェックしてください!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&d鍛冶場のアップグレード&r", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "マイセリアルリアクターは、リアクターブロックの近くで同時に動作するすべてのマイセリアルジェネレーターで構成されています。", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "25MFE/tを生成します。", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "クライムドマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "カリナリーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "デスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "ディセンチャントメントマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "エンダーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "エクスプローシブマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "フロスティーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "ファーナスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "ハリトーシスマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "マグママイセリアルジェネレーター", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "ミートアルジックマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "ネザースターマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "ピンクマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "ポーションマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "ロケットマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "スライミーマイセリアルジェネレーター", + "atm9.quest.industrialForegoing.fluidExtractor": "液体エクストラクター - 木からラテックスを抽出します。木によってはラテックスが多く得られます", + "atm9.quest.industrialForegoing.blockPlacer": "ブロックプレーサー - 木の設置を自動化するために", + "atm9.quest.industrialForegoing.acaciaLogs": "アカシアの木が最も多くのラテックスを与えます", + "atm9.quest.industrialForegoing.latexProcessingUnit": "ラテックス処理ユニット", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "ウィザーインステーシス - 上部に液体ドリル", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "これでエーテルガスを得る方法です", + "atm9.quest.industrialForegoing.desc.welcome": "&aインダストリアルフォーゴーイング&fへようこそ!", + "atm9.quest.industrialForegoing.industrialForegoing": "インダストリアルフォーゴーイング", + "atm9.quest.industrialForegoing.desc.extractLatex": "木からラテックスを抽出します。", + "atm9.quest.industrialForegoing.desc.checkJEI": "許容される木とラテックスの量についてはJEIをチェックしてください。最適な木はアカシアです。", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "アイテム\\\\&液体トランスポート", + "atm9.quest.industrialForegoing.desc.givesPlastic": "溶かすとプラスチックが得られます。これはインダストリアルフォーゴーイングの主要なリソースです", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "コモンブラックホールストレージ", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "受動的なモブ -> ピンクスライムが増えます", + "atm9.quest.industrialForegoing.desc.moreMeat": "敵対的なモブ -> 肉が増えます", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "ピンクスライム\\\\&リキッドミート", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "コンベヤー挿入&抽出", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "その他のコンベヤーアップグレード", + "atm9.quest.industrialForegoing.fluids": "液体", + "atm9.quest.industrialForegoing.desc.blockAutomation": "特にラテックスの自動化に便利な、ブロックの設置・破壊を自動化します。", + "atm9.quest.industrialForegoing.blocks": "ブロック", + "atm9.quest.industrialForegoing.animals": "動物", + "atm9.quest.industrialForegoing.plants": "植物", + "atm9.quest.industrialForegoing.bioPower": "バイオパワー", + "atm9.quest.industrialForegoing.otherMachines": "その他のマシン", + "atm9.quest.industrialForegoing.desc.meatTube": "チューブを通した肉、美味しいです", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "シンプルブラックホールストレージ", + "atm9.quest.industrialForegoing.laserDrills": "レーザードリル(ヴォイドマイナー)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "提案:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "ウィザープルーフガラスを使用してください。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "&bマイセリアルリアクター&rは、リアクターブロックの近くで同時に動作するすべてのマイセリアルジェネレーターで構成され、合計で&a25MFE/t&rを生成します。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "すべて良さそうですが、動作させるためにはいくつかのものを自動化する必要があります。各マイセリアルジェネレーターが何を消費するかを確認し、自動化してください。多くのものはシンプルですが、他のものはそうではありません... &o魔法解除マイセリアルジェネレーターを見て&r。", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "しかし、すべてを自動化した後は、一つにとどまる必要はありません。より多くのリアクターを作ることができます。", + "atm9.quest.industrialForegoing.mycelialReactor": "マイセリアルリアクター、ね?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "マイセリアルリアクター?ね?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "最初の&bエーテルガス&rを手に入れるのは怖いでしょう。", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bエーテルガス&rは、&0ウィザー&rを掘削して、&5パープルレンズ&rを使用した液体ドリルで作られます。", + "atm9.quest.industrialForegoing.desc.etherGas.3": "しかし心配しないでください、インダストリアルフォーゴーイングにはそのタスクを助けるためのマシンがあります:&4ステーシスチャンバー&r - このマシンは上にあるものを3x3エリアでその場に凍結しますので、そこにウィザーをスポーンさせるのは安全です。", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&c電力が切れないことを願いますが、もし切れたら...ウィザーと戦う準備をしておいてください&r。", + "atm9.quest.industrialForegoing.etherGasQuestion": "エーテルガス?ね?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "&bインダストリアルフォーゴーイング&rへようこそ、このMODの主要なリソースの一つは&fラテックス&rです。それはマシンフレームを作るために使用され、それは...まあ...マシンやアップグレードを作るために必要です。", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEIはあなたの友達です&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "ラテックスの作成は非常にシンプルです、&a液体エクストラクター&rは&6ログ&rからラテックスを抽出します(アカシアが最も多く提供します)。", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "プラスチックの作り方について:プラスチックはドライラバーを溶かして作られます - ドライラバーは&aラテックスプロセッシングユニット&rでラテックスから作られます。", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&b基本的にラテックス -> ドライラバー -> プラスチックです。&r", + "atm9.quest.industrialForegoing.latexQuestion": "ラテックス?ね?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "ラテックスとプラスチック?ね?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "メタルルジックインフューザーは、メカニズム全体でコアクラフティングコンポーネントを作るために使用されます。", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "このマシンは、材料(中央左のスロット)を「インフューザー」(左端のスロット)で注入することによって動作します。", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "これはスチールインゴットを取得する方法でもあります。", + "atm9.quest.mekanism.subt.startingMachine": "スターティングマシン", + "atm9.quest.mekanism.desc.oreFactory.1": "このマシンは粉砕機やパルバライザーのように動作し、鉱石をダストに分解します。", + "atm9.quest.mekanism.desc.oreFactory.2": "これは3つの生鉱石を4つのダストに分解します。", + "atm9.quest.mekanism.desc.oreFactory.3": "これはあなたの鉱石工場の始まりです。また、ファクトリーマシンにアップグレードすることができ、使用スロットを増やすことができます。", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "生鉱石をダストに分解します", + "atm9.quest.mekanism.desc.strongIngots.1": "このマシンは、リファインドグローストーンとリファインドオブシディアンの2つの非常に強力なインゴットを作り出します。", + "atm9.quest.mekanism.desc.strongIngots.2": "それはアイテムにオスミウムを注入して、より強力なインゴットを作り出します。", + "atm9.quest.mekanism.subt.goodForTwoThings": "本当に2つのことにしか良くない", + "atm9.quest.mekanism.desc.crushesThings": "このマシンは鉱石をその「ダーティ」ダスト形態に粉砕します。これは、塊をダーティダストに変換し、それをエンリッチメントチャンバーに通して鉱石ダストを作り出し、それからインゴットに溶かすのに役立ちます。", + "atm9.quest.mekanism.subt.crushesThings": "物を粉砕します。", + "atm9.quest.mekanism.desc.miningMachine.1": "このマシンはあなたのために鉱山を掘ることができます!", + "atm9.quest.mekanism.desc.miningMachine.2": "それは完全に設定可能で、採掘されたブロックを丸石や提供されたブロックで置き換えることができます!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "より大きなロボットの友達。", + "atm9.quest.mekanism.desc.liquidStorage.1": "このアイテムは液体を保存します。", + "atm9.quest.mekanism.desc.liquidStorage.2": "それはバケツモードを持っており、それを切り替えることで液体をすくい上げることができます。始めにラバを扱うのに非常に便利です!", + "atm9.quest.mekanism.subt.bucketMode": "バケツモードがあります!", + "atm9.quest.mekanism.subt.miniRobot": "あなたの旅に同行するミニロボット", + "atm9.quest.mekanism.subt.requiresHydrogen": "動作には水素が必要です!", + "atm9.quest.mekanism.desc.upgradingToFactories": "このアイテムは基本マシンをベーシックファクトリーマシンにアップグレードします。", + "atm9.quest.mekanism.subt.upgradingToFactories": "ファクトリーへのアップグレード", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "このアイテムはワイヤレス転送を可能にする方法です。", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "あなたが名付けた特定のチャンネルを設定して、それから何でも転送することができます。", + "atm9.quest.mekanism.subt.wirelessEverything": "ワイヤレス電力、ガス、液体、すべて。", + "atm9.quest.mekanism.desc.powerStorage": "このブロックは電力を保存し、アイテムを充電するためにも使用できます。", + "atm9.quest.mekanism.subt.storingPower": "電力の保存", + "atm9.quest.mekanism.desc.basicAlloy": "メタルルジックインフューザーで鉄にレッドストーンを注入すると、これが手に入ります。", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "アイテムをクラフティングするための基本合金", + "atm9.quest.mekanism.desc.basicControlCircuit": "メタルルジックインフューザーでオスミウムにレッドストーンを注入すると、これが作られます。", + "atm9.quest.mekanism.subt.basicControlCircuit": "基本制御回路", + "atm9.quest.mekanism.desc.steelCrafting.1": "メタルルジックインフューザーで鉄に石炭または木炭を注入するとエンリッチドアイアンが手に入ります。", + "atm9.quest.mekanism.desc.steelCrafting.2": "エンリッチドアイアンにさらに石炭または木炭を注入するとスチールダストが手に入り、それを溶かしてスチールにすることができます。", + "atm9.quest.mekanism.desc.steelCrafting.3": "これはメカニズムの多くのレシピで主要なクラフティングコンポーネントです。", + "atm9.quest.mekanism.steelIngot": "任意の#forge:ingots/steel", + "atm9.quest.mekanism.steel": "スチール", + "atm9.quest.mekanism.subt.transferringPower": "電力の転送用", + "atm9.quest.mekanism.subt.transferringFluids": "液体の転送用", + "atm9.quest.mekanism.subt.transferringGasses": "ガスを転送するために", + "atm9.quest.mekanism.subt.transferringItems": "アイテムを転送するために", + "atm9.quest.mekanism.subt.transferringHeat": "熱を転送するために", + "atm9.quest.mekanism.desc.purification.1": "このマシンは私たちの鉱石を「精製」します。1つの生鉱石を2つの「塊」に変え、それをクラッシャーでダーティダストにし、さらにエンリッチメントチャンバーでクリーンダストにし、そして溶鉱炉でインゴットにします。", + "atm9.quest.mekanism.desc.purification.2": "これによりインゴットの産出が倍増します。", + "atm9.quest.mekanism.desc.purification.3": "このマシンは酸素が必要で、水を電解分離器に送ることで生成されます。", + "atm9.quest.mekanism.subt.clumps": "塊を作ります。", + "atm9.quest.mekanism.desc.smelter.1": "このマシンはアイテムを溶かします。", + "atm9.quest.mekanism.desc.smelter.2": "スメルティングファクトリーにアップグレード可能で、溶解スロットの総数を最大9まで増やすことができます。", + "atm9.quest.mekanism.subt.poweredFurnace": "メカニズムのパワードファーネス", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "電解分離器(大げさな名前ですね)は、特定の液体やガスから化学物質を分離するために使用されます。", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "鉱石処理工場を作る計画なら、これがたくさん必要になります。", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "まずはこれを作って、最も基本的な液体:水を分解しましょう。", + "atm9.quest.mekanism.subt.breakItDown": "分解の時間です", + "atm9.quest.mekanism.desc.generator.1": "この発電機は水素とエチレンの両方を燃焼して電力を生産できます。", + "atm9.quest.mekanism.desc.generator.2": "注意:水素を燃焼させると、電解分離器の運転コスト以上の電力は生産されません。エチレンを使用してください。", + "atm9.quest.mekanism.subt.burnGases": "ガスを燃やして電力を生産!", + "atm9.quest.mekanism.desc.oreProcessing.1": "このマシンは鉱石処理工場の次のステップです。精製室の左にこれを追加して、現在の鉱石工場を拡張しましょう!", + "atm9.quest.mekanism.desc.oreProcessing.2": "このマシンは塩化水素が必要です。塩化水素の作り方は上のクエストをフォローしてください!", + "atm9.quest.mekanism.subt.oreShards": "3つの生鉱石を8つの鉱石の欠片に変えます", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "このマシンは二つのガスを組み合わせて新しいガスを作り出します。", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "塩素と水素を組み合わせて塩化水素を作るためにこれが必要です。それから化学注入室で使用されます。", + "atm9.quest.mekanism.subt.chemicalCombiner": "ケミカルコンバイナー", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "私たちのマシンに塩化水素を得るためには、まずは塩水を作る必要があります。", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "これには熱蒸発プラントが必要です。これはマルチブロック構造です。", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "始めるには、中央が空洞の4x3x4の構造を作ります。基盤を除いて、側面はコントローラーやバルブで置き換えることができます。", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "少なくとも1つのコントローラーと2つ以上のバルブが必要です。", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "水をポンプで送り込むと、塩水が集められ、それを電解分離器に送ってガスから塩素を抽出できます。", + "atm9.quest.mekanism.subt.brine": "水が塩水に変わります!", + "atm9.quest.mekanism.thermalEvaporationPlant": "熱蒸発プラント", + "atm9.quest.mekanism.desc.additionalMachines.1": "現在の設定にさらに3つのマシンを追加する必要があります。", + "atm9.quest.mekanism.desc.additionalMachines.2": "プロセスの最初の部分は化学溶解室です。", + "atm9.quest.mekanism.desc.additionalMachines.3": "このマシンは硫酸を必要とし、生鉱石を「鉱石スラリー」に分解します。", + "atm9.quest.mekanism.desc.additionalMachines.4": "硫酸を得るには新しい設定が必要で、それは上のクエストでさらに説明されています。", + "atm9.quest.mekanism.startTier4": "ティア4鉱石工場の始まり", + "atm9.quest.mekanism.desc.waterVapor.1": "硫酸を作るには、まず水蒸気を作る必要があります。", + "atm9.quest.mekanism.desc.waterVapor.2": "このマシンに水をポンプで送り込むと、それを蒸気に変換します。", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "まずは硫黄二酸化物の製造から始めましょう。", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "硫黄ダストを別の化学注入室にガンパウダーと一緒に置いて硫黄ダストを作るか、またはサーマルシリーズから硫黄を粉砕して硫黄ダストを作るか、選択はあなた次第です。", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "このマシン、化学酸化器に硫黄ダストを供給すると、硫黄二酸化物が生成されます。次に硫黄三酸化物を作る必要があります。", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "化学融合器に硫黄二酸化物を送り、酸素と組み合わせて硫黄三酸化物を作ります。三酸化物を別の化学融合器に送り、水蒸気と組み合わせて硫酸を作ります。", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "かなりの工程です。", + "atm9.quest.mekanism.anySulfurDust": "どんな硫黄ダストでも", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "熱蒸発プラントのマルチブロックは内部温度に基づいて塩水を生成します。", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "プラントの温度を上げる方法はいくつかありますが、砂漠で建てることが一つの方法です!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "燃料木ヒーターはラバのバケツを燃やし、それを熱を転送するパイプを使って配管できます。", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "抵抗ヒーターはRF/FEを使用して熱を生産し、使用するRF/FEを設定できます。", + "atm9.quest.mekanism.subt.hotBrine": "ここで熱い塩水をゲットしよう。", + "atm9.quest.mekanism.heaters": "ヒーター", + "atm9.quest.mekanism.heatingBrine": "私たちの塩水生産を加熱", + "atm9.quest.mekanism.desc.customPortal.1": "カスタムポータルを作るには、単一のテレポーターブロックを設置します。ブロックに電力を接続します。", + "atm9.quest.mekanism.desc.customPortal.2": "テレポーターブロックを基盤とする「ポータルフレーム」を作成します。", + "atm9.quest.mekanism.desc.customPortal.3": "最終製品は4x3のポータル構造で、中央の二つのブロックがポータルを作ります。", + "atm9.quest.mekanism.subt.teleportationFinest": "最高のテレポーテーション。", + "atm9.quest.mekanism.customPortals": "カスタムポータル!", + "atm9.quest.mekanism.desc.portableBattery.1": "このアイテムは電力を蓄えるために使用され、ポータブルバッテリーパックのように機能します。", + "atm9.quest.mekanism.desc.portableBattery.2": "これはメカニズムで重要なクラフトアイテムでもあります。", + "atm9.quest.mekanism.subt.portableBattery": "ポータブルバッテリーパック", + "atm9.quest.mekanism.subt.tooLoud": "しーっ...うるさい....", + "atm9.quest.mekanism.desc.configureItems": "このアイテムはメカニズムの多くのアイテムを設定するために使用されます。パイプを「プルまたはプッシュ」に変更したり、マシンを回転させたりします。", + "atm9.quest.mekanism.subt.wrench": "メカニズムのレンチ", + "atm9.quest.mekanism.desc.breakingWater.1": "水を分解するためには、水源が必要です。キッチンシンクは無限の水を提供し、簡単に水をポンプで送る設定ができます。", + "atm9.quest.mekanism.desc.breakingWater.2": "または、メカニズムのポンプを使ったクラシックな無限水源を使用することもできます。", + "atm9.quest.mekanism.desc.breakingWater.3": "水を電解分離器にポンプで送り込み、水を水素と酸素に分けます。", + "atm9.quest.mekanism.subt.infiniteWater": "全能の無限水源", + "atm9.quest.mekanism.waterSource": "水源", + "atm9.quest.mekanism.desc.gasStorage": "このブロックはガスを保存します。", + "atm9.quest.mekanism.subt.storingGas": "そのすべてのガスを保存", + "atm9.quest.mekanism.desc.solarPower": "太陽からの電力を生成します!", + "atm9.quest.mekanism.subt.solarPower": "約17.6FE/tを生産します", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "ヒートジェネレーターには2つのモードがあります:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9パッシブ:&r ラバソースまたは流れるブロックでジェネレーターを囲むことで、熱を生み出しパッシブパワーを生成します。上部にラバソースブロックを置き、側面に流れるようにしてください。パイプを接続するのを忘れないでください!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9アクティブ:&r 燃料として石炭や木材などの可燃物をジェネレーターに置くと、燃料を燃焼させてパワーを生成します。", + "atm9.quest.mekanism.subt.basicPowerGen": "基本的な発電", + "atm9.quest.mekanism.desc.bioFuelEnergy": "このジェネレーターはバイオ燃料をエネルギーに燃焼させます。約140FE/tを生成します。", + "atm9.quest.mekanism.desc.upgradeWorth.1": "このアップグレードを行う価値があるかどうか疑問に思っている場合、答えはイエスです。", + "atm9.quest.mekanism.desc.upgradeWorth.2": "このバージョンは105.6FE/tを生成します。また、熱蒸発プラントに追加の熱を供給するために使用することもできます。", + "atm9.quest.mekanism.desc.windPowerOption.1": "発電のための素晴らしいオプションです。", + "atm9.quest.mekanism.desc.windPowerOption.2": "これは約40FE/tを生成し、高さに応じて増加します。Yレベルが高いほど、より多くのパワーを生成します!", + "atm9.quest.mekanism.subt.windPower": "風力発電", + "atm9.quest.mekanism.desc.modOverview.1": "メカニズムは、マインクラフトのプレイ方法を変えるテクノロジーモッドです。", + "atm9.quest.mekanism.desc.modOverview.2": "このモッドは、素材を化学的に分解し、手に入れたすべての素材から最大限の効果を引き出すことに焦点を当てています。", + "atm9.quest.mekanism.desc.modOverview.3": "このモッドには、水素動力のジェットパック、ミニロボットの友達、リアクター、自動採掘を行うデジタルマイナーなどが含まれています。", + "atm9.quest.mekanism.subt.startFactory": "あなた自身の工場の始まり", + "atm9.quest.mekanism.mekanism": "&dメカニズム&r", + "atm9.quest.mekanism.baseCraftingIngot": "基本的なクラフティングインゴット", + "atm9.quest.mekanism.osmium": "オスミウム", + "atm9.quest.mekanism.desc.setupOverview.1": "これまでのところ、インゴットの出力を「倍増」するために、あなたのセットアップはこのようになっているはずです:", + "atm9.quest.mekanism.desc.setupOverview.2": "原鉱石はあなたの&a精製室&rに入り、そこから&a酸素&rが&6電解分離器&rから供給されます。", + "atm9.quest.mekanism.desc.setupOverview.3": "次に、製品は&aクラッシャー&rに出力され、鉱石塊を「汚れたダスト」に変換します。この「汚れたダスト」は&a濃縮室&rに供給され、適切な「鉱石ダスト」に変換されます。", + "atm9.quest.mekanism.desc.setupOverview.4": "&a濃縮室&rからは、あなたの選択した製錬装置に供給されます。理解できましたか?", + "atm9.quest.mekanism.tier2OreFactory": "ティア2鉱石工場", + "atm9.quest.mekanism.ourSetupSoFar": "これまでのセットアップ", + "atm9.quest.mekanism.desc.factorySetup.1": "さて、これで鉱石を処理するための5つの機械が準備できました。もっと複雑にしてみませんか?", + "atm9.quest.mekanism.desc.factorySetup.2": "あなたの工場は次のようになるはずです: 化学注入室 > 精製室 > クラッシャー > 濃縮室 > 炉/製錬所。", + "atm9.quest.mekanism.desc.factorySetup.3": "これまでのところ簡単ですね?", + "atm9.quest.mekanism.desc.factorySetup.4": "さあ、これからが本番です。", + "atm9.quest.mekanism.tier3OreFactory": "ティア3鉱石工場", + "atm9.quest.mekanism.theHardPart": "困難な部分", + "atm9.quest.mekanism.desc.endGameMaterials.1": "ガス、固体アイテム、液体を組み合わせてアイテムと副産物を生成します。", + "atm9.quest.mekanism.desc.endGameMaterials.2": "この機械はエンドゲーム素材やアーマーを作成するために必要です。", + "atm9.quest.mekanism.desc.bioFuel": "クラッシャーは自然物質をバイオ燃料に分解することもできます!", + "atm9.quest.mekanism.bioFuel": "バイオ燃料", + "atm9.quest.mekanism.desc.substrates.1": "バイオ燃料を水と水素と&a加圧反応室&rで組み合わせると、サブストレートが生成されます。副産物としてエチレンも生成されます。", + "atm9.quest.mekanism.desc.substrates.2": "これらは、メカスーツのようなエンドゲームのクラフトに使用されるHDPEペレットを作成するために必要です。", + "atm9.quest.mekanism.substrates": "サブストレート", + "atm9.quest.mekanism.desc.hdpePellet": "酸素、エチレン、サブストレートを&a加圧反応室&rで組み合わせるとHDPEペレットが生成されます。", + "atm9.quest.mekanism.hdpePellets": "HDPEペレット", + "atm9.quest.mekanism.desc.hdpeSheet": "HDPEシートを得るためには、3つのHDPEペレットを濃縮室に置きます。", + "atm9.quest.mekanism.allInOneTool": "メカニズムのオールインワンツール", + "atm9.quest.mekanism.desc.enrichItems.1": "濃縮室を使用してアイテムを濃縮し、「濃縮」バリアントに変換することができます。", + "atm9.quest.mekanism.desc.enrichItems.2": "これらの「濃縮」アイテムは冶金注入器で8倍のmbを与えます。", + "atm9.quest.mekanism.desc.enrichItems.3": "たくさんの鋼を作る予定なら、まず木炭を濃縮してください!", + "atm9.quest.mekanism.enrichYourItemsFirst": "まずアイテムを濃縮してください!", + "atm9.quest.mekanism.enrichedItems": "濃縮アイテム", + "atm9.quest.mekanism.desc.oreSlurry.1": "この機械は水を必要とし、水を使用して「鉱石スラリー」を「クリーン鉱石スラリー」に洗浄します。", + "atm9.quest.mekanism.desc.oreSlurry.2": "これはティア4鉱石処理工場のパート2になります。", + "atm9.quest.mekanism.givingOresABath": "鉱石に浴びせる", + "atm9.quest.mekanism.desc.crystals.1": "この機械はティア4鉱石処理工場の#3になります。", + "atm9.quest.mekanism.desc.crystals.2": "化学洗浄機からクリーン鉱石スラリーを受け取り、それを結晶に変換します。その後、化学注入室で処理できます。", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "鉱石スラリーを結晶に変換", + "atm9.quest.mekanism.desc.factoryLayout.1": "私のように、これまでのステップで55回も迷ったかもしれません。これは複雑なシステムです。", + "atm9.quest.mekanism.desc.factoryLayout.2": "あなたの工場の基本的なレイアウトは次のようになります:", + "atm9.quest.mekanism.desc.factoryLayout.3": "原鉱石は化学溶解室に入り > ガスを化学洗浄機にポンプで送り > ガスを化学結晶器にポンプで送り > 結晶を化学注入室に出力 > 破片を精製室に出力 > 塊をクラッシャーに出力 > 汚れたダストを濃縮室に出力 > クリーンダストを製錬所に出力します。", + "atm9.quest.mekanism.thisIsALotIKnow": "これは多くの情報ですね。", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "ティア4鉱石処理工場の要約", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "このアイテムの上に立つと、どのモッドからでも電力を供給されたアイテムが充電されます。", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "これはロビットにも必要です。", + "atm9.quest.mekanism.desc.antimatterPellets.1": "より高度な機械を扱う経験を積んだ今、アンチマターペレットの製造に向けて進む時が来ました。", + "atm9.quest.mekanism.desc.antimatterPellets.2": "これらはいくつかの&5エンドゲーム&rアイテムを作成します。リアクターやその他の詳細については、&aメカニズム&r: &dリアクターズ&rクエストラインをご覧ください!", + "atm9.quest.mekanism.thePathToReactors": "リアクターへの道", + "atm9.quest.mekanism.advancedMekanism": "&d高度なメカニズム&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5シュブ・ニグラス&r ファミリア", + "atm9.quest.occultism.drikwingFamiliar": "&2ドリックウィング&r ファミリア", + "atm9.quest.occultism.berserker": "&dビホルダー&r ファミリア", + "atm9.quest.occultism.headlessRatman": "&aヘッドレス・ラットマン&r ファミリア", + "atm9.quest.occultism.desc.welcome.1": "&dオカルティズム&rへようこそ!", + "atm9.quest.occultism.desc.welcome.2": "このモッドは、&c&mデーモン&r &bスピリット&rの助けを借りてプレイヤーをさまざまな方法で支援することを目指しています。心配しないでください、彼らは友好的です。&oほとんどの場合&r。", + "atm9.quest.occultism.desc.welcome.3": "始めるためには、いくつかの&aデーモンズ・フルーツ・シード&rを手に入れる必要があります。", + "atm9.quest.occultism.dreamingDemons": "&dデーモン&rの夢", + "atm9.quest.occultism.desc.dictionary.1": "&aスピリッツの辞典&rは、&dオカルティズム&rのガイドブックとして機能します。このモッドを進めたい場合は、これを作成する必要があります!", + "atm9.quest.occultism.desc.dictionary.2": "辞典にはクエストスタイルのガイドが含まれているので、これらのクエストを行う代わりに読むこともできます!", + "atm9.quest.occultism.desc.dictionary.3": "また、パック内のいくつかのものを作るためにもこの本が必要になるので、作成するしかありません。 :)", + "atm9.quest.occultism.littleBookDemons": "小さな&cデーモン&rの本", + "atm9.quest.occultism.desc.demonFruit.1": "&cデーモンの夢の果実&rはあなたにとって完全に健康です。知っておくべきいくつかの副作用があるかもしれません。", + "atm9.quest.occultism.desc.demonFruit.2": "一つを消費すると、&3第三の目&rの効果を得るチャンスがあり、&9異世界&rを見ることができます。世界の特定のアイテムは見た目と異なるかもしれませんし、進行のために特定のアイテムを見つけるにはこの「視力」が必要です。", + "atm9.quest.occultism.desc.demonFruit.3": "または、それを燃やしてほとんどのものを見つけるのをスキップすることもできます。それはあなた次第です。", + "atm9.quest.occultism.tripReady": "トリップの準備をする", + "atm9.quest.occultism.demonFruit": "&cデーモンの果実&r", + "atm9.quest.occultism.desc.flammableFruit.1": "デーモンの果実が燃えやすいと言ったらどうでしょうか?", + "atm9.quest.occultism.desc.flammableFruit.2": "&cデーモンの夢の果実&rを地面に投げて火をつけると、&dスピリットファイア&rが作られます。これにより、オーバーワールドのアイテムを&9異世界&rの素材に変換します。", + "atm9.quest.occultism.desc.flammableFruit.3": "それはまた、かなり美しいです。", + "atm9.quest.occultism.observeSpiritfire": "&dスピリットファイア&rを観察する", + "atm9.quest.occultism.flamesOtherworld": "&9異世界&rの炎", + "atm9.quest.occultism.desc.spiritfireUse.1": "&dスピリットファイア&rを使用して、いくつかのオーバーワールドの素材を異世界のバリアントに変換できます。また、&b第三の目&rの効果の下で世界を冒険することによって、いくつかの異世界の素材を見つけることもできます。何を見つけるかは驚くかもしれません。基本的な素材をスピリットファイアに投げ込むことで作成レシピが簡単になります。", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bアンデサイト&rは&3オザーストーン&rに変換され、永続的な&dスピリットファイア&rを点灯するのに使用できます。", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aオークの苗木&rは&9オークの苗木&rに変換されますが、同じものではありません。成長すると、通常のオークの木と全く同じように見えます。しかし、&b第三の目&rの効果の下では、異世界のバリアントを収穫することができます。", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eダイヤモンド&rは&dスピリット調和の宝石&rに変わり、後で必要になるいくつかのレシピで使用されます。", + "atm9.quest.occultism.spiritfireConversions": "&dスピリットファイア&r変換", + "atm9.quest.occultism.desc.candles.1": "デーモンはキャンドルが好きです。私はそう思います。", + "atm9.quest.occultism.desc.candles.2": "友達を召喚するためのほぼすべての儀式には、いくつかのキャンドルが必要です。&aブッチャーナイフ&rを作成して、豚、牛、羊、馬、またはトレーダーラマを殺していくつかの&aタロウ&rを手に入れて、それらを作成できます。実際、トレーダーラマを見つけるべきです。良いキャンドルになると聞いています。&m私はただそれを作り上げたわけではありません&r。", + "atm9.quest.occultism.desc.candles.3": "それ以外にも、バニラキャンドルも使えます!", + "atm9.quest.occultism.desc.candles.4": "&9スピリット調和のクリスタル&rもいくつかの儀式で使用されるので、今作っておくのが良いでしょう!", + "atm9.quest.occultism.candles": "キャンドル", + "atm9.quest.occultism.preparingRitualCandles": "儀式の準備: &aキャンドル&r", + "atm9.quest.occultism.desc.ritualChalk.1": "デーモンの友達の助けを借りる前に、儀式に必要な最も重要なアイテム、&aチョーク&rを作成する必要があります。", + "atm9.quest.occultism.desc.ritualChalk.2": "複数の色のチョークが必要で、高レベルの儀式では複数のチョークが必要です。まず、&bホワイトチョーク&rが最も入手しやすいです。", + "atm9.quest.occultism.desc.ritualChalk.3": "&dスピリットファイア&rにオザーストーンを投げ込み、オザーワールドのログを投げ込んで始めます。作成したアイテムで、不純なホワイトチョークを作ることができます。", + "atm9.quest.occultism.desc.ritualChalk.4": "チョークを浄化するには、単にそれを&dスピリットファイア&rに投げ込んで浄化します。浄化されたチョークを地面に使用すると、地面に&mdemonic&rな美しいシンボルが描かれます。これらは除去が大変ですが、もちろん、&aチョークブラシ&rを作れば解決します。作る価値があります。", + "atm9.quest.occultism.preparingRitualChalk": "儀式の準備: &eチョーク&r", + "atm9.quest.occultism.desc.sacrifice.1": "&c犠牲&rなしにデーモニックな儀式はありません! :D", + "atm9.quest.occultism.desc.sacrifice.2": "たいていの場合、デーモンはアイテムを好むので、まだ怖がる必要はありません。しかし、お気に入りの牛がいる場合は、心配する必要があるかもしれません。ごめんなさい、ベッツィ。", + "atm9.quest.occultism.desc.sacrifice.3": "&a犠牲のボウル&rは、儀式に必要なアイテムを置くために使用されます。これらは、必要なチョークを覆わない限り、儀式のどこにでも置くことができます。", + "atm9.quest.occultism.desc.sacrifice.4": "&6ゴールデン犠牲のボウル&rは、儀式の中央に置かれ、儀式を活性化するためにも通常はバインディングの書が必要です。", + "atm9.quest.occultism.preparingRitualCrystals": "儀式の準備: &dクリスタル&r", + "atm9.quest.occultism.desc.bookBinding.1": "どの&c&mデーモン&r &9フレンド&rを召喚したいかを指定するためには、特定の&bバインディングの書&rを作る必要があります。", + "atm9.quest.occultism.desc.bookBinding.2": "これを作るには、&dスピリットファイア&rでブラックダイを浄化して浄化インクを取得します。これを使って、&aフォリオット&rデーモンを召喚する最初のバインディングの書を作ります。", + "atm9.quest.occultism.booksBinding": "&bバインディングの書&r &d&r", + "atm9.quest.occultism.desc.firstRitual.1": "最初の儀式では、&aフォリオットクラッシャー&rデーモンを召喚したいと思います。このデーモンは私たちのためにアイテムを粉砕することができ、これは高レベルのチョークを作るために必要です!", + "atm9.quest.occultism.desc.firstRitual.2": "始めるには、バインドされていない書と&aスピリッツの辞典&rを作業台でクラフトします。これにより、デーモンが書にバインドされ、儀式に必要になります。", + "atm9.quest.occultism.desc.firstRitual.3": "スピリッツの辞典について言えば、それを開く時が来ました!左側の&dペンタクルズ&rタブをクリックし、&bアビアーズサークル&rをクリックします。少し読むことで進む必要があるかもしれません。また、「すべてを読んだとマークする」をクリックする方法もあり、それによって本の中のすべてがアンロックされます。", + "atm9.quest.occultism.desc.firstRitual.4": "これを使って新しいフレンドを召喚します。右側では、画像の左下隅にある目のアイコンをクリックして、世界に儀式のアウトラインを構築するのに役立ちます。これは非常に便利です!", + "atm9.quest.occultism.desc.firstRitual.5": "マルチブロックの儀式を完成させたら、4つの犠牲のボウルを置き、必要なアイテムを使用します。ゴールデン犠牲のボウルにバインドされた書を置くと、儀式が始まります!", + "atm9.quest.occultism.desc.firstRitual.6": "これが儀式の様子です。棒は単に照明用です。", + "atm9.quest.occultism.ourFirstRitual": "&b私たちの最初の&r &d儀式&r", + "atm9.quest.occultism.desc.foliotCrusher": "フォリオットクラッシャーを手に入れたので、&eエンドストーン&rと&9オブシディアン&rを粉砕してもらい、新種の別のチョークを作ることができます。", + "atm9.quest.occultism.chalkingItUp": "&aチョーキング・イット・アップ&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "見て、彼らは全部悪くないですよ!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "儀式を正しく完了した場合、あなたは今、自分だけの&cフォリオットクラッシャーデーモン&rを持っています。これらのデーモンはあなたのためにアイテムを粉砕するのが得意です!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "アイテムを粉砕してもらうには、近くに投げればデーモンがアイテムを拾って粉砕します。また、デーモンをスニーク右クリックするとインベントリが開きます。", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "これはスターターデーモンなので、長持ちはしません。このデーモンはまた、あなたの鉱石の産出を倍増させることもできます!", + "atm9.quest.occultism.observeFoliot": "フォリオットデーモンを観察する", + "atm9.quest.occultism.talkingNewFriend": "&a新しい友達と話す!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "デーモンを移動させる他の方法がありますが、デーモンを捕獲して他の場所に置くために&d空のソウルジェム&rを作ることができます。これはATMスターにも必要です。", + "atm9.quest.occultism.desc.soulGemFeatures.2": "これを作るには、より高度な儀式である&aストリゲオールのハイヤーバインディング&rを行う必要があります。このためには&a8つの犠牲のボウル&rとこのクエストに必要なアイテムが必要です。", + "atm9.quest.occultism.desc.soulGemFeatures.3": "構造を構築するのに役立つマルチブロックプレビューをいつでも使用できます。&bスピリッツの辞典&rでペンタクルを見つけてください。", + "atm9.quest.occultism.capturingDemons": "&bデーモンを&r &d捕獲する&r", + "atm9.quest.occultism.desc.afritFeatures.1": "いいえ、その種類ではありません。", + "atm9.quest.occultism.desc.afritFeatures.2": "&cアフリートデーモン&rは&c火&rのデーモンです。彼らはより高度なデーモンで、友達もいますが...そうでないものもいます。", + "atm9.quest.occultism.desc.afritFeatures.3": "すべてのチョークを集めたい場合、あまり友好的でないイフリートを召喚して、それを倒す必要があります。", + "atm9.quest.occultism.desc.afritFeatures.4": "この特定の儀式には生きた犠牲が必要です。必要なすべてのアイテムとバインディングの書をゴールデン犠牲のボウルに置いた後、近くの生き物を犠牲にするまで儀式は始まりません。この場合、牛を犠牲にします。再びごめんなさい、ベッツィ。", + "atm9.quest.occultism.subt.ripBetsy": "安らかに眠れ、ベッツィ", + "atm9.quest.occultism.hotDemons": "&cホットデーモン&r", + "atm9.quest.occultism.desc.captureDemons": "このアイテムは、デーモンを輸送または保管するために使用されます。&6ATMスター&rにも必要です。", + "atm9.quest.occultism.emptySoulGem": "&d空のソウルジェム&r", + "atm9.quest.occultism.desc.otherworldItems.1": "収集する必要がある他のオザーワールドのアイテムがありますが、&7サードアイ&r効果が必要なたびに&cデーモンズドリームフルーツ&rを食べるのは面倒です。", + "atm9.quest.occultism.desc.otherworldItems.2": "これが&dオザーワールドゴーグル&rの用途です!装備すると(キュリオススロットに入れても)、サードアイ効果が得られます!", + "atm9.quest.occultism.quitEatingFruit": "そのフルーツを食べるのはやめて!", + "atm9.quest.occultism.desc.newTools.1": "これまでに必要だった&3オザーワールド&rのアイテムのほとんどはスピリットファイアを使ってただけですが、&3オザーワールド&rの鉱石を見つけるためには&3サードアイ&rの助けが必要になります。", + "atm9.quest.occultism.desc.newTools.2": "これを採掘するためには特別なピッケルが必要です。これを作るためには、デーモンを&dスピリット調和のピッケルヘッド&rに注入して、この新しい種類の鉱石を破壊できるピッケルを作ります。", + "atm9.quest.occultism.newToolsForNewOres": "新しい鉱石のための新しいツール", + "atm9.quest.occultism.desc.findIesnium.1": "あなたの旅の次のステップは、ネザーで&eIesnium Ore&rを見つけることです。", + "atm9.quest.occultism.desc.findIesnium.2": "&3サードアイ&rの効果がないと、これはネザーラックのように見えます。必ず&dオザーワールドゴーグル&rを装備してください!", + "atm9.quest.occultism.desc.findIesnium.3": "鉱石を見つけるには、&aディヴィネーションロッド&rを使用してみてください。まずネザーラックに調整してから、右クリックを押し続けて使用します。数秒後、最も近いIesnium Oreの方向に粒子が飛び出します。この鉱石は&dインフューズドピッケル&rを使ってのみ採掘できます!", + "atm9.quest.occultism.desc.findIesnium.4": "この鉱石は標準的な方法では粉に分解できないので、Foliotクラッシャーを使用して原鉱石あたり2つのインゴットを得る方法を試してみてください!", + "atm9.quest.occultism.desc.findIesnium.5": "注:粒子が見えない場合は、粒子設定がオンになっているか確認してください!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: オザーワールドの鉱石&r", + "atm9.quest.occultism.desc.useIesnium.1": "いくつかの&a生のIesnium鉱石&rを集めたら、最初の数個のインゴットを使って&dIesniumピッケル&rを作ることをお勧めします。これはインフューズドピッケルのようにIesniumを採掘できるだけでなく、はるかに長持ちします。", + "atm9.quest.occultism.desc.useIesnium.2": "ぜひこれを作ってみてください!", + "atm9.quest.occultism.otherworldPickaxe": "&aオザーワールドピッケル&r", + "atm9.quest.occultism.desc.maridCrusher.1": "最初のFoliotデーモンはクールでしたが、生の鉱石を砕いて6つのダストを与えるデーモンを召喚できるとしたらどうでしょうか?", + "atm9.quest.occultism.desc.maridCrusher.2": "&5マリッドクラッシャー&rはまさにそれを行います。彼らを召喚するには、&cファトマのインセンティブアトラクション&rのペンタクルを使用する必要があります。これは赤、白、金のチョークが必要な高度な儀式で、かなりのスペースも必要です。", + "atm9.quest.occultism.subt.fastestCrushing": "この側のミシシッピで最速の粉砕", + "atm9.quest.occultism.observeMarid": "&dマリッド&rデーモンを観察する", + "atm9.quest.occultism.maridCrusher": "&5マリッドクラッシャー&r", + "atm9.quest.occultism.desc.demonMining.1": "&cIesnium&rを収穫する能力を持って、私たちは鉱山で私たちの入札を行うデーモンを呼び出すことができます...つまり...鉱石を集めるために彼らを助けます。絶対にデーモンを搾取しているわけではありません。", + "atm9.quest.occultism.desc.demonMining.2": "これには、デーモンマイニングワールドにアクセスするための&dディメンショナルマインシャフト&rを作成する必要があります。また、ランプに閉じ込められたマイニングデーモンをマインシャフト内に配置する必要があります。どのティアでもこのクエストを完了できますが、上位のティアはより速く動作し、あなたのためにIesniumを採掘する可能性が高くなります。", + "atm9.quest.occultism.desc.demonMining.3": "マインシャフトは自動的にアイテムをエクスポートしません。ホッパー、トランスポーティングデーモン、またはアイテムパイプのような他の方法を使用してアイテムを抽出する必要があります。ストレージ制限を超えるアイテムは破棄されます。", + "atm9.quest.occultism.miningDemons": "マイニングデーモン", + "atm9.quest.occultism.demonMining": "&cデーモンマイニング&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "このmodpackをプレイしていると、多くのアイテムを持つことになります。それがどのように機能するかですが、もしまだストレージの状況を把握していない場合、&dディメンショナルストレージ&rがあなたにとって正しいかもしれません!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "この魔法のストレージソリューションを始めるには、&dディメンショナルストレージアクチュエーター&rを作成して世界に設置する必要があります。これはシュルカーボックスのように機能し、壊しても中に入っているアイテムは失われません。", + "atm9.quest.occultism.desc.dimensionalStorage.3": "デフォルトでは、このストレージには128のストレージスロットがあり、各スロットはアイテムを16スタックまで保持できますが、&5NBT&rデータを持つアイテムはスタックされず、1つのスロットを占めるので、これらのアイテムは外しておくことを確認してください!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "どのアイテムにNBTデータがあるかわからない場合は、ストレージクエストラインのクエスト「NBTとあなた」でNBTについての詳細を確認できます!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mデーモニック&r &dマジカルストレージ&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "魔法のストレージが保持できるスタックの量をアップグレードするには、&dストレージスタビライザー&rを作成する必要があります。", + "atm9.quest.occultism.desc.storageStabilizers.2": "作成したら、これらはストレージアクチュエーターのディメンショナルマトリックス部分を直接指す必要があります。基部ではありません。これらは最大5ブロック離れていてもよいですが、マトリックスに対して直接の視界が必要です。", + "atm9.quest.occultism.desc.storageStabilizers.3": "より高いティアのスタビライザーにアップグレードしたい場合、それを壊しても中のアイテムは破壊されません。ただし、それが交換されるかアップグレードされるまで、ストレージに新しいアイテムを追加することはできません。", + "atm9.quest.occultism.desc.storageStabilizers.4": "以下はシンプルなセットアップの例です!", + "atm9.quest.occultism.upgradingMagicalStorage": "&a魔法のストレージのアップグレード&r", + "atm9.quest.occultism.desc.divinationRods.1": "スピリットファイアを使用してほとんどの&dオザーワールド&r素材を入手できますが、これらの素材を見つけるために&9ディヴィネーションロッド&rも使用できます。", + "atm9.quest.occultism.desc.divinationRods.2": "まず、探している素材にロッドを調整する必要があります。例えば、&8オザーストーン&rを探している場合、&aアンデサイト&rにロッドを使用して、世界中のオザーストーンを見つけるのに役立てることができます。", + "atm9.quest.occultism.desc.divinationRods.3": "素材に調整されたら、ロッドを手に持って右クリックを押し続けると、調整された最も近い素材の方向に粒子が飛び出します。", + "atm9.quest.occultism.desc.divinationRods.4": "オザーワールドブロックを収穫するには、&3サードアイ&rの効果がまだ必要です。", + "atm9.quest.occultism.huntingOtherworldMaterials": "&dオザーワールド&r素材を探す", + "atm9.quest.occultism.desc.remoteAccess.1": "ストレージにリモートでアクセスしたいですか?これは、&eステーブルワームホール&rまたは&aストレージアクセサー&rのいずれかで行うことができます。", + "atm9.quest.occultism.desc.remoteAccess.2": "&eステーブルワームホール&rを使用するには、シフトクリックで&dストレージアクチュエーター&rにリンクします。その後、ワームホールを別のストレージ場所として配置できます。", + "atm9.quest.occultism.desc.remoteAccess.3": "&aストレージアクセサー&rも同じ方法でリンクされますが、ディメンションを越えても機能するワイヤレスリモートとして機能します!", + "atm9.quest.occultism.remoteAccess": "&aリモートアクセス&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "オカルティズムは鉱石を粉砕するデーモンだけでなく、もっと提供しています!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "物を動かしたり、木を切り倒したりするデーモンがいます!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "特別なバフを与えたり、あなたのために戦ったりするクールな友達として知られる&d使い魔&rを召喚する方法もあります!ガイドブックの&d使い魔の儀式&rを確認してください!", + "atm9.quest.occultism.familiars.1": "使い魔", + "atm9.quest.occultism.familiars.2": "&d使い魔", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&rは、基本的なFE生成から&b250k FE/t&rを生産する&aリアクター&rまで、&dパワー&rの生成、保存、伝送についてのテックモッドです。Powahがあなたをカバーします!", + "atm9.quest.powah.desc.intro.2": "始めるには、&aウラニナイト&rを採掘してください!", + "atm9.quest.powah.welcome": "&aPowahへようこそ&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "このモッドで作ることができるほぼすべてのマシンには&9ダイエレクトリックケーシング&rが必要です。", + "atm9.quest.powah.desc.dielectricMats.2": "進むためには、まず&bペースト&rを作り、いくつかの&aロッド&rも必要です!", + "atm9.quest.powah.startingDielectricMats": "ダイエレクトリックマットから始める", + "atm9.quest.powah.desc.energizingOrb.1": "最初は、鉄を使用して&7スターター&rと&bベーシック&rティアのマシンを作ることで済みますが、最終的には&9エナジャイジングオーブ&rを使用してエナジャイズされたマットを作る必要があります。", + "atm9.quest.powah.desc.energizingOrb.2": "&9エナジャイジングオーブ&rは、周囲の9x9エリア内の&aエナジャイジングロッド&rを使用してアイテムをエナジャイズし、Powahの&eティア&rを進むために使用するより良い素材を作り出します。", + "atm9.quest.powah.desc.energizingOrb.3": "オーブに電力を供給するには、エナジャイジングロッドをエネルギーケーブルに接続する必要があります。オーブをより速くエナジャイズしたい場合は、ロッドを増やすか、より高いティアのロッドにアップグレードするか、またはその両方を行います!ロッドが接続されているかどうかを確認するには、&aレンチ&rをリンクモードに設定し、任意のロッドをオーブにリンクできます。", + "atm9.quest.powah.energyCables": "エネルギーケーブル", + "atm9.quest.powah.energizingRods": "エナジャイジングロッド", + "atm9.quest.powah.energizingOrb": "&9エナジャイジングオーブ&r", + "atm9.quest.powah.desc.thermalGenerator.1": "\\\"パッシブパワー\\\"の最良の選択肢の1つである&9サーマルジェネレーター&rは、&c熱源&rの上に配置され、安定した水の供給を受けるとFEを生成します。", + "atm9.quest.powah.desc.thermalGenerator.2": "現在、この上に配置できるブロックは3つあります:最低の熱を生産するマグマブロック、少し良い溶岩ソースブロック、または最も多くの熱を提供する&cブレイジングクリスタルのブロック&rです。", + "atm9.quest.powah.desc.furnator": "&7ファーナトー&rは、石炭や木材のようなアイテムを燃やしてFEを生成します。", + "atm9.quest.powah.desc.solarPanel": "ソーラーパネルは、直射日光を受けるとFEを生成します。ただし、&7エンダーレンズ&rを使用してその途中のブロックを無視することができます。", + "atm9.quest.powah.desc.magmator": "&cマグマトー&rは、溶岩が供給されるとFEを生成します。", + "atm9.quest.powah.desc.reactor.1": "&9リアクター&rは、3x4x3のマルチブロックジェネレーターで、&aウラナナイト&rを燃料として燃焼させてFEを生成します。", + "atm9.quest.powah.desc.reactor.2": "これを構築するには、合計36個のリアクターブロックを作る必要があります。手に36個持っているときに1ブロックを配置すると、リアクターが自動的に構築されます。最初にいくつかのスペースを確保してください!", + "atm9.quest.powah.desc.reactor.3": "リアクターを冷却してFEをより多く生成するためには、固体または液体の&bクーラント&rを使用する必要があります。固体クーラントを使用する場合は、液体クーラントも与える必要があります。&bドライアイス&rは素晴らしい固体クーラントです!(注:1バケツの水で十分です)", + "atm9.quest.powah.desc.reactor.4": "燃料バッファを満タンに保ち、石炭とレッドストーンの両方をリアクターに追加することで、FE生成を増やすこともできます。どちらのブロックも使用することができます!", + "atm9.quest.powah.reactorStarter": "リアクター(スターター)", + "atm9.quest.powah.desc.enderGates.1": "&5エンダーゲート&rは、隣接するブロックから&7エンダーネットワーク&rにワイヤレスで電力を送受信するために使用されます。", + "atm9.quest.powah.desc.enderGates.2": "これらを電力のワイヤレスネットワークへのワイヤレスアクセスポイントと考えてください。", + "atm9.quest.powah.desc.enderGates.3": "注:エンダーセルを使用してのみ&apower storage capacity&rを追加できます。", + "atm9.quest.powah.desc.basicCables": "電力を伝送するための基本ケーブル。", + "atm9.quest.powah.desc.playerTransmitter.1": "プレイヤートランスミッターはプレイヤーのアイテムをワイヤレスで充電します。まず、バインディングカードを使用してプレイヤーにバインドする必要があります。これは基本カードで、トランスミッターは同じディメンション内でのみ機能します。バインディングカード(ディメンショナル)を使用してアップグレードすることができます。", + "atm9.quest.powah.desc.playerTransmitter.2": "注意: プレイヤーエアリアルパールを入手するには、ゾンビまたはハスクにエアリアルパールを使用してください。", + "atm9.quest.powah.bindingCards": "バインディングカード", + "atm9.quest.powah.desc.energyHopper": "エナジーホッパーは、指向されたブロックのインベントリ内の充電可能なアイテムを充電します(例:チェスト)。", + "atm9.quest.powah.desc.feDrain": "このブロックは、充電されたアイテムからFEを排出します。", + "atm9.quest.powah.desc.powerBankFeatures.1": "パワーバンクはPowahのものです。", + "atm9.quest.powah.desc.powerBankFeatures.2": "これらはワイヤレスエンダーネットワークの総電力貯蔵容量をアップグレードするためにも使用できます。", + "atm9.quest.powah.desc.enderCell": "エンダーセルはエンダーネットワークのチャンネルに電力を蓄えます。ネットワークの電力容量を増やすには、エンダーセルを右クリックしてインターフェースを開き、バッテリーまたはエナジーセルを追加して全体の容量を増やしてください。", + "atm9.quest.powah.energized": "ティア: エナジャイズド", + "atm9.quest.powah.blazing": "ティア: ブレイジング", + "atm9.quest.powah.niotic": "ティア: ニオティック", + "atm9.quest.powah.spirited": "ティア: スピリテッド", + "atm9.quest.powah.nitro": "ティア: ニトロ", + "atm9.quest.powah.desc.itemCharging": "これらはインベントリ内のアイテムを充電するために使用できるか、エンダーネットワークチャンネルの全体的な電力容量を増やすために使用できます。", + "atm9.quest.powah.basicReactor": "リアクター(ベーシック)", + "atm9.quest.powah.hardenedReactor": "リアクター(ハードンド)", + "atm9.quest.powah.blazingReactor": "リアクター(ブレイジング)", + "atm9.quest.powah.nioticReactor": "リアクター(ニオティック)", + "atm9.quest.powah.tiny": "ティア: タイニー", + "atm9.quest.powah.basic": "ティア: ベーシック", + "atm9.quest.powah.spiritedReactor": "リアクター(スピリテッド)", + "atm9.quest.powah.nitroReactor": "リアクター(ニトロ)", + "atm9.quest.powah.desc.energizingOrb": "エナジャイジングオーブを使用してアイテムをエナジャイズするために使用されます。", + + + "atm9.quest.productiveBees.desc.welcome.1": "プロダクティブミツバチへようこそ!", + "atm9.quest.productiveBees.desc.welcome.2": "このMODを始めるには、まずハニカムとハニーボトルを見つける必要があります!ミツバチハイブを見つけて、少し待ってからミツバチたちに仕事をさせてください。満タンの時にシアリングするとハニカムが、ガラスボトルを使用するとハニーボトルが手に入ります!", + "atm9.quest.productiveBees.desc.welcome.3": "重要な注意: コームを必要とするミツバチクエストでは、レシピが表示されません。必要な場合はJEIで調べてください!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "バニラの方法を使用して、自分のミツバチハイブを作りましょう!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "これはそれぞれ3匹のミツバチを保持できますが、長くは使用しません...", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "ミツバチは正しい花がある場合にのみハニーとハニカムを作ります。バニラのミツバチはどんな花でも使用できますが、MOD内のほとんどのミツバチは特定のブロックが必要です!詳細はJEIを確認してください。", + "atm9.quest.productiveBees.firstBeehive": "あなたの最初のミツバチハイブ!", + "atm9.quest.productiveBees.desc.beeFarm.1": "自分のミツバチファームを始めるためには、ミツバチを見つけて捕まえる必要があります。", + "atm9.quest.productiveBees.desc.beeFarm.2": "これでミツバチを右クリックすると捕まえることができます!", + "atm9.quest.productiveBees.desc.beeFarm.3": "冒険することで、頑丈なミツバチケージも手に入るので、見逃さないようにしてください!", + "atm9.quest.productiveBees.capturingBees": "ミツバチの捕獲!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "バニラのミツバチハイブを使って、&eアドバンスドミツバチハイブ&rを作ります。オークまたは他の種類の木材が使えます。", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "ミツバチが出入りし、インベントリにハニカムを落とします。また、ガラスボトルを挿入してハニーボトルを取得することもできます。", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "おやつ用にたくさんのハニカムが必要です!", + "atm9.quest.productiveBees.subt.noShearing": "もうシアリングは必要ありません。", + "atm9.quest.productiveBees.advancedBeehive": "アドバンスドミツバチハイブ", + "atm9.quest.productiveBees.desc.nests.1": "木製の巣箱は、大工ミツバチとブルーバンデッドミツバチを引き寄せるために使用されます。", + "atm9.quest.productiveBees.desc.nests.2": "ダークオークの巣箱は3種類のミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.nests.3": "これらはどのオーバーワールドのバイオームにも設置できます。", + "atm9.quest.productiveBees.subt.overworldBiome.1": "どのオーバーワールドバイオームでも使用可能", + "atm9.quest.productiveBees.woodNest": "木製巣箱", + "atm9.quest.productiveBees.desc.stoneNest": "ストーン巣箱は、どのオーバーワールドバイオームにも設置でき、メイソンミツバチまたはディガーミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.overworldBiome.2": "どのオーバーワールドバイオームでもミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.dirtNest.1": "&eダート巣箱&rは、どのオーバーワールドバイオームにも設置でき、ミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.dirtNest.2": "アッシュマイニングミツバチ、チョコレートマイニングミツバチ、リーフカッターミツバチを引き寄せることができます。", + "atm9.quest.productiveBees.subt.overworldBiome.3": "どのオーバーワールドバイオームでも", + "atm9.quest.productiveBees.desc.sandNest": "砂漠バイオームに設置された場合、サンド巣箱はチョコレートまたはアッシュマイニングミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.desertBiomes": "砂漠バイオームでミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.snowNest": "雪のバイオームにスノー巣箱を設置すると、スウェットミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.coldBiomes": "寒冷バイオームでスウェットミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.gravelNest.1": "砂利製巣箱は、リバーバイオームまたはミツバチチバイオームでミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.gravelNest.2": "アッシュマイニングミツバチ、チョコレートマイニングミツバチ、ディガービーを引き寄せます。", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "リバーとビーチバイオームでミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.reedNest": "リード巣箱は、どのオーバーワールドバイオームにも設置でき、メイソンミツバチまたはリードミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.overworldBiome.4": "どのオーバーワールドバイオームでもミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.slimyNest": "沼地バイオームに設置されたスリミー巣箱は、スリミーミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.swampBiome": "沼地バイオームでスリミーミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.glowstoneNest": "ネザーに設置され、グロウストーンが与えられた場合、グロウストーン巣箱はグローイングミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.netherGlowing": "ネザーでグローイングミツバチを引き寄せる", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "ネザーに設置され、ガストの涙が与えられた場合、ゴーストリーミツバチを引き寄せます", + "atm9.quest.productiveBees.desc.crystallineNest.1": "この巣箱は&eクリスタリンミツバチ&rを引き寄せます。ミツバチを引き寄せるためにはハニートリートの代わりにネザークォーツが必要です。", + "atm9.quest.productiveBees.desc.crystallineNest.2": "クォーツブロックを入手する最も簡単な方法は、シルクタッチ付きのピックで採掘することです。", + "atm9.quest.productiveBees.desc.crystallineNest.3": "ヒント: サイレントギアツールを作るとき、真鍮はシルクタッチ特性を持っています。", + "atm9.quest.productiveBees.subt.crystallineNether": "ネザーでクリスタリンミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.netherBrickNest": "ネザーにネザーブリック巣箱を設置し、マグマクリームを与えると、マグマティックミツバチを引き寄せます。", + "atm9.quest.productiveBees.subt.magmaticNether": "ネザーに設置するとマグマティックミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.enderNest": "この巣箱にミツバチを引き寄せるためには、ハニートリートの代わりにポップドコーラスフルーツが必要です。", + "atm9.quest.productiveBees.subt.enderEnd": "エンドに設置するとエンダーミツバチを引き寄せる", + "atm9.quest.productiveBees.desc.obsidianNest.1": "オブシディアン巣箱をエンドに設置すると、ドラコニックミツバチを引き寄せます。", + "atm9.quest.productiveBees.desc.obsidianNest.2": "これらはハニートリートを受け付けませんが、ドラゴンの息を使用します。", + "atm9.quest.productiveBees.subt.draconicEnd": "エンドでドラコニックミツバチを引き寄せる", + "atm9.quest.productiveBees.subt.ashyCrystalline": "アッシュマイニング + クリスタリン", + "atm9.quest.productiveBees.ironComb": "アイアンコーム", + "atm9.quest.productiveBees.ironBees": "アイアンミツバチ", + "atm9.quest.productiveBees.desc.ashyMiningBee": "アッシュマイニングミツバチは、ダート、砂利、またはサンド巣箱からスポーンします。", + "atm9.quest.productiveBees.subt.dirtNest": "ダート巣箱からスポーン", + "atm9.quest.productiveBees.ashyMiningBee": "アッシュマイニングミツバチ", + "atm9.quest.productiveBees.desc.crystallineBee.1": "クリスタリンミツバチはクォーツ巣箱からスポーンします。", + "atm9.quest.productiveBees.desc.crystallineBee.2": "このミツバチは、アイアンやカッパーなど他の金属ミツバチを作るのに必要です。", + "atm9.quest.productiveBees.subt.quartzNestNether": "ネザーのクォーツ巣箱からスポーン", + "atm9.quest.productiveBees.crystallineComb": "クリスタリンコーム", + "atm9.quest.productiveBees.crystallineBee": "クリスタリンミツバチ", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "クリスタリン + アッシュマイニング", + "atm9.quest.productiveBees.copperComb": "カッパーコーム", + "atm9.quest.productiveBees.copperBees": "カッパーミツバチ", + "atm9.quest.productiveBees.desc.tinBees": "スズミツバチは、クリスタリンミツバチとアッシュマイニングミツバチを交配させて作られます。", + "atm9.quest.productiveBees.tinComb": "ティンコーム", + "atm9.quest.productiveBees.tinBees": "スズミツバチ", + "atm9.quest.productiveBees.aluminumComb": "アルミニウムコーム", + "atm9.quest.productiveBees.aluminumBees": "アルミニウムミツバチ", + "atm9.quest.productiveBees.subt.crystallineMason": "クリスタリン + メイソン", + "atm9.quest.productiveBees.goldComb": "ゴールドコーム", + "atm9.quest.productiveBees.goldBees": "ゴールドミツバチ", + "atm9.quest.productiveBees.subt.stoneNest": "ストーン巣箱を使用してスポーン", + "atm9.quest.productiveBees.masonBees": "メイソンミツバチ", + "atm9.quest.productiveBees.masonBee": "メイソンミツバチ", + "atm9.quest.productiveBees.desc.productiveBees.1": "プロダクティブミツバチでは、特定のミツバチを見つけるためにほとんどの時間を飛び回ることはありません。", + "atm9.quest.productiveBees.desc.productiveBees.2": "代わりに、巣箱を使用してミツバチをスポーンさせます。ハニートリートを右クリックしてミツバチを引き寄せます。ハニートリートの代わりに特別なアイテムが必要な巣箱もあるので、詳細はJEIで確認してください!", + "atm9.quest.productiveBees.desc.productiveBees.3": "これらを使用して、巣箱を作成し、ミツバチを引き寄せるためにトリートを右クリックします。正しいミツバチを引き寄せるために必要なバイオームを確認してください!", + "atm9.quest.productiveBees.desc.productiveBees.4": "探しているタイプの巣箱を右クリックすると、別の方向を指します!", + "atm9.quest.productiveBees.desc.nestDirection": "探しているタイプの巣箱を右クリックすると、別の方向を指します!", + "atm9.quest.productiveBees.findingNests": "巣箱の探索", + "atm9.quest.productiveBees.desc.upgradeBase": "アップグレードベースは、プロダクティブミツバチでさまざまなアップグレードを作成するために使用されます。", + "atm9.quest.productiveBees.subt.beeProductivity": "ミツバチの生産性を120%向上させる", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "ハイブまたは遠心分離機に設置できます。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "ハイブに設置すると、ミツバチがハイブに滞在する時間を20%短縮します。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "遠心分離機に設置すると、処理速度が向上します。", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "これらは積み重ね可能です。", + "atm9.quest.productiveBees.subt.sonicBees": "ソニックミツバチ", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "ハイブに設置すると、ハチミツが届けられるたびに新しいベビーミツバチがスポーンする確率が5%になります。", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "キャッチャーに設置すると、キャッチャーがベビーミツバチのみをキャッチするようになります。", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "これらを積み重ねると、より高い確率でスポーンします。", + "atm9.quest.productiveBees.subt.makingBabies": "ベビー作成", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "木材と採石ミツバチはチップではなくブロックを与えます", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "エンダーミツバチにはこれが必要です。", + "atm9.quest.productiveBees.subt.preventTeleport": "ハイブ内でミツバチのテレポートを防ぐ", + "atm9.quest.productiveBees.desc.catcherUse": "主にキャッチャー用です。", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "マシンの範囲を拡大する", + "atm9.quest.productiveBees.subt.beeFilterAddition": "フィルターにミツバチを追加するために使用", + "atm9.quest.productiveBees.subt.geneExtraction": "ハイブ内のミツバチから遺伝子を抽出する", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "&9遠心分離機&rは、ミツバチからのハニカム(蜂の巣)を有用なアイテムやハチミツに加工するために使用されます!最初は通常の&9遠心分離機&rを使用することができますが、その後すぐに&6パワード遠心分離機&rを入手することが必須です。これは電力を使用するより速い遠心分離機です!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "コーム(ハニカム)を処理する最良の方法を探している場合、&cヒーテッド遠心分離機&rはさらに速く、&aコームブロック&rも処理できます!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "これらはすべて、スピードアップグレードを使用することで速くすることができます。", + "atm9.quest.productiveBees.subt.processingHoneycombs": "ハニカムの処理", + "atm9.quest.productiveBees.centrifuges": "遠心分離機", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "エンダーミツバチとラピスミツバチを交配させてダイヤモンドミツバチを作ります!", + "atm9.quest.productiveBees.subt.enderLapis": "エンダー + ラピス", + "atm9.quest.productiveBees.diamondComb": "ダイヤモンドコーム", + "atm9.quest.productiveBees.diamondBee": "ダイヤモンドミツバチ", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "レッドストーンミツバチとブルーバンデッドミツバチを交配させてラピスミツバチを得ます!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "レッドストーン + ブルーバンデッド", + "atm9.quest.productiveBees.lapisComb": "ラピスコーム", + "atm9.quest.productiveBees.lapisBees": "ラピスミツバチ", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "グローイングミツバチとチョコレートマイニングミツバチを交配させてレッドストーンミツバチを作ります!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "グローイング + チョコレートマイニング", + "atm9.quest.productiveBees.redstoneComb": "レッドストーンコーム", + "atm9.quest.productiveBees.redstoneBees": "レッドストーンミツバチ", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "自分でエンドストーン巣箱を作り、エンドに行ってこれらのハチを捕まえてください!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9エンドストーン巣箱が必要", + "atm9.quest.productiveBees.enderComb": "エンダーコーム", + "atm9.quest.productiveBees.enderBees": "エンダーミツバチ", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "グロウストーン巣箱を手に入れ、ネザーに行ってこのハチを捕まえる必要があります!", + "atm9.quest.productiveBees.glowingComb": "グローイングコーム", + "atm9.quest.productiveBees.glowingBee": "グローイングミツバチ", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "ダート巣箱からスポーン", + "atm9.quest.productiveBees.chocolateMiningBee": "チョコレートマイニングミツバチ", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "ウッド巣箱を使用してスポーン", + "atm9.quest.productiveBees.blueBandedBee": "ブルーバンデッドミツバチ", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "ダイヤモンドミツバチを持っている場合、それをスライミーミツバチと交配させてエメラルドミツバチを作り出してください!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "ダイヤモンドミツバチ + スライミーミツバチ", + "atm9.quest.productiveBees.emeraldComb": "エメラルドコーム", + "atm9.quest.productiveBees.emeraldBee": "エメラルドミツバチ", + "atm9.quest.productiveBees.desc.slimyNestLure": "スワンプバイオームでスライミー巣箱を使用してこれらのハチを誘引できます。", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9スライミー巣箱が必要", + "atm9.quest.productiveBees.slimyComb": "スライミーコーム", + "atm9.quest.productiveBees.slimyBee": "スライミーミツバチ", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "ダイヤモンドミツバチにネザライトのブロックを与える", + "atm9.quest.productiveBees.ancientComb": "エンシェントコーム", + "atm9.quest.productiveBees.ancientBeeNetherite": "エンシェントミツバチ(ネザライト)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "スケルタルミツバチにウィザードローズを与える", + "atm9.quest.productiveBees.witheredComb": "ウィザードコーム", + "atm9.quest.productiveBees.witheredBee": "ウィザードミツバチ", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "ウィザードミツバチとエンシェントミツバチを交配させて、オールゼモディウムミツバチを手に入れてください。", + "atm9.quest.productiveBees.subt.ancientWithered": "エンシェント + ウィザード", + "atm9.quest.productiveBees.allthemodiumComb": "オールゼモディウムコーム", + "atm9.quest.productiveBees.allthemodiumBee": "オールゼモディウムミツバチ", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "暗い場所に空のアドバンスドミツバチハイブを置いてください。時間が経つとハチが移動してきます。", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "暗闇で空のミツバチハイブでスポーン", + "atm9.quest.productiveBees.skeletalComb": "スケルタルコーム", + "atm9.quest.productiveBees.skeletalBee": "スケルタルミツバチ", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "エンドにオブシディアン巣箱を置いてこのハチを誘引してください。", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9オブシディアン巣箱が必要", + "atm9.quest.productiveBees.draconicComb": "ドラコニックコーム", + "atm9.quest.productiveBees.draconicBee": "ドラコニックミツバチ", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "ドラコニックミツバチとエンシェントミツバチを交配させて、ビブラニウムミツバチを手に入れてください!", + "atm9.quest.productiveBees.subt.ancientDraconic": "エンシェント + ドラコニック", + "atm9.quest.productiveBees.vibraniumComb": "ビブラニウムコーム", + "atm9.quest.productiveBees.vibraniumBee": "ビブラニウムミツバチ", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "オールゼモディウムミツバチとビブラニウムミツバチを持っている場合、それらを交配させてアンオブテイニウムミツバチを手に入れてください。", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "交配方法: オールゼモディウムミツバチにビブラニウムのインゴット4つを与え、次にビブラニウムミツバチにアンオブテイニウムのインゴット4つを与えてください。", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "オールゼモディウム + ビブラニウム", + "atm9.quest.productiveBees.unobtainiumComb": "アンオブテイニウムコーム", + "atm9.quest.productiveBees.unobtainiumBee": "アンオブテイニウムミツバチ", + "atm9.quest.productiveBees.subt.ironSweat": "アイアン + スウェット", + "atm9.quest.productiveBees.zincComb": "ジンクコーム", + "atm9.quest.productiveBees.zincBees": "ジンクミツバチ", + "atm9.quest.productiveBees.subt.goldSilver": "ゴールド + シルバー", + "atm9.quest.productiveBees.electrumComb": "エレクトラムコーム", + "atm9.quest.productiveBees.electrumBees": "エレクトラムミツバチ", + "atm9.quest.productiveBees.subt.goldEnder": "ゴールド + エンダー", + "atm9.quest.productiveBees.platinumComb": "プラチナコーム", + "atm9.quest.productiveBees.platinumBees": "プラチナミツバチ", + "atm9.quest.productiveBees.subt.ironBlueBanded": "アイアン + ブルーバンデッド", + "atm9.quest.productiveBees.leadComb": "リードコーム", + "atm9.quest.productiveBees.leadBees": "リードミツバチ", + "atm9.quest.productiveBees.subt.magmaticNomad": "マグマティック + ノマド", + "atm9.quest.productiveBees.blazingComb": "ブレイジングコーム", + "atm9.quest.productiveBees.blazingBee": "ブレイジングミツバチ", + "atm9.quest.productiveBees.subt.copperZinc": "カッパー + ジンク", + "atm9.quest.productiveBees.brassComb": "ブラスコーム", + "atm9.quest.productiveBees.brassBees": "ブラスミツバチ", + "atm9.quest.productiveBees.leafcutterBees": "リーフカッターミツバチ", + "atm9.quest.productiveBees.leafcutterBee": "リーフカッターミツバチ", + "atm9.quest.productiveBees.subt.blueBandedNest": "ブルーバンデッドミツバチがいる巣箱でスポーン", + "atm9.quest.productiveBees.neonCuckooBee": "ネオンカッコーミツバチ", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "これを手に入れたい場合、まずアッシーマイニングミツバチが必要です。", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "アッシーマイニングミツバチがその巣箱に慣れたら、ノマドミツバチがそれを乗っ取るチャンスがあります。", + "atm9.quest.productiveBees.subt.ashyMiningBee": "アッシュマイニングミツバチが巣に出現", + "atm9.quest.productiveBees.nomadBee": "ノマドミツバチ", + "atm9.quest.productiveBees.subt.reedNest": "リード巣箱から出現", + "atm9.quest.productiveBees.reedBee": "リードミツバチ", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "ジャングルのココアポッドを破壊するとランダムで出現", + "atm9.quest.productiveBees.sugarbagBee": "シュガーバッグミツバチ", + "atm9.quest.productiveBees.subt.snowNest": "スノー巣箱から出現", + "atm9.quest.productiveBees.sweatBee": "スウェットミツバチ", + "atm9.quest.productiveBees.subt.woodNests": "ほとんどのウッド巣箱から出現", + "atm9.quest.productiveBees.yellowCarpenterBees": "イエローカーペンターミツバチ", + "atm9.quest.productiveBees.yellowCarpenterBee": "イエローカーペンターミツバチ", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "暗い場所の空のアドバンスドミツバチハイブに出現", + "atm9.quest.productiveBees.zomBeeComb": "ゾンビーコーム", + "atm9.quest.productiveBees.zomBee": "ゾンビー(蜂)", + "atm9.quest.productiveBees.subt.copperTin": "銅 + スズ", + "atm9.quest.productiveBees.bronzeComb": "ブロンズコーム", + "atm9.quest.productiveBees.bronzeBees": "ブロンズミツバチ", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "マグマティック + リーフカッター", + "atm9.quest.productiveBees.coalComb": "石炭コーム", + "atm9.quest.productiveBees.coalBee": "石炭ミツバチ", + "atm9.quest.productiveBees.subt.copperNickel": "銅 + ニッケル", + "atm9.quest.productiveBees.constantanComb": "コンスタンタンコーム", + "atm9.quest.productiveBees.constantanBee": "コンスタンタンミツバチ", + "atm9.quest.productiveBees.desc.breederBee": "これはブリーダーミツバチです。", + "atm9.quest.productiveBees.subt.farmerRancher": "ファーマー + ランチャー", + "atm9.quest.productiveBees.cuBee": "クビー", + "atm9.quest.productiveBees.subt.lapisSkeletal": "ラピス + スケルタル", + "atm9.quest.productiveBees.dyeBee": "染料ミツバチ", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "鉛 + ダイヤモンド/プラチナ", + "atm9.quest.productiveBees.enderiumComb": "エンデリウムコーム", + "atm9.quest.productiveBees.enderiumBee": "エンデリウムミツバチ", + "atm9.quest.productiveBees.subt.lapisEmerald": "ラピス + エメラルド", + "atm9.quest.productiveBees.experienceComb": "経験値コーム", + "atm9.quest.productiveBees.experienceBee": "経験値ミツバチバチ", + "atm9.quest.productiveBees.subt.lumberRancher": "ランバー + ランチャー", + "atm9.quest.productiveBees.farmerBees": "ファーマーミツバチ", + "atm9.quest.productiveBees.farmerBee": "ファーマーミツバチ", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "ゴーストリー + スケルタル/ゾンビー", + "atm9.quest.productiveBees.gravesComb": "グレイブズコーム", + "atm9.quest.productiveBees.gravesBee": "グレイブズミツバチ", + "atm9.quest.productiveBees.ironNickel": "鉄 + ニッケル", + "atm9.quest.productiveBees.invarComb": "インバーコーム", + "atm9.quest.productiveBees.invarBee": "インバーミツバチ", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "イエロー + グリーンカーペンターミツバチ", + "atm9.quest.productiveBees.lumberBee": "ランバーミツバチ", + "atm9.quest.productiveBees.silverTin": "シルバー + スズ", + "atm9.quest.productiveBees.lumiumComb": "ルミウムコーム", + "atm9.quest.productiveBees.lumiumBee": "ルミウムミツバチ", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "クリスタリン + ネオンカッコー", + "atm9.quest.productiveBees.menrilComb": "メンリルコーム", + "atm9.quest.productiveBees.menrilBee": "メンリルミツバチ", + "atm9.quest.productiveBees.ironSweat": "鉄 + スウェット", + "atm9.quest.productiveBees.nickelComb": "ニッケルコーム", + "atm9.quest.productiveBees.nickelBee": "ニッケルミツバチ", + "atm9.quest.productiveBees.magmaticSweat": "マグマティック + スウェット", + "atm9.quest.productiveBees.obsidianComb": "オブシディアンコーム", + "atm9.quest.productiveBees.obsidianBee": "オブシディアンミツバチ", + "atm9.quest.productiveBees.ironNeonCuckoo": "鉄 + ネオンカッコー", + "atm9.quest.productiveBees.osmiumComb": "オスミウムコーム", + "atm9.quest.productiveBees.osmiumBee": "オスミウムミツバチ", + "atm9.quest.productiveBees.chocolateMiningDigger": "チョコレートマイニング + ディガー", + "atm9.quest.productiveBees.quarryBee": "クォーリーミツバチ", + "atm9.quest.productiveBees.creeBeeIron": "クリービー + 鉄", + "atm9.quest.productiveBees.radioactiveComb": "放射性コーム", + "atm9.quest.productiveBees.radioactiveBee": "放射性ミツバチ", + "atm9.quest.productiveBees.lumberSweat": "ランバー + スウェット", + "atm9.quest.productiveBees.rancherBee": "ランチャーミツバチ", + "atm9.quest.productiveBees.silverCopper": "シルバー + 銅", + "atm9.quest.productiveBees.signalumComb": "シグナルムコーム", + "atm9.quest.productiveBees.signalumBee": "シグナルムミツバチ", + "atm9.quest.productiveBees.resinReed": "レジン + リード", + "atm9.quest.productiveBees.silkyComb": "シルキーコーム", + "atm9.quest.productiveBees.silkyBee": "シルキーミツバチ", + "atm9.quest.productiveBees.ironMason": "アイアン + メイソン", + "atm9.quest.productiveBees.silverComb": "シルバーコーム", + "atm9.quest.productiveBees.silverBee": "シルバーミツバチ", + "atm9.quest.productiveBees.ironCoal": "アイアン + コール", + "atm9.quest.productiveBees.steelComb": "スチールコーム", + "atm9.quest.productiveBees.steelBee": "スチールミツバチ", + "atm9.quest.productiveBees.soulSandNestNether": "ネザーでソウルサンド巣箱を使用してスポーン。", + "atm9.quest.productiveBees.ghostlyBee": "ゴーストリーミツバチ", + "atm9.quest.productiveBees.netherBrickNestNether": "ネザーでネザーブリック巣箱を使用してスポーン", + "atm9.quest.productiveBees.magmaticComb": "マグマティックコーム", + "atm9.quest.productiveBees.magmaticBee": "マグマティックミツバチ", + "atm9.quest.productiveBees.desc.flyBee.1": "ミツバチに乗って飛びたいと思ったことはありますか?", + "atm9.quest.productiveBees.desc.flyBee.2": "バンブルミツバチは自然に世界にスポーンし、マウントとして使用できます!", + "atm9.quest.productiveBees.desc.flyBee.3": "スティックのおやつを作り、バンブルミツバチにサドルをつけて空を飛びましょう!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "オーバーワールドでバンブルミツバチ巣箱からスポーン", + "atm9.quest.productiveBees.bumbleBee": "バンブルミツバチ", + "atm9.quest.productiveBees.gravelStoneNest": "砂利製またはストーン巣箱を使用してスポーン", + "atm9.quest.productiveBees.diggerBees": "ディガーミツバチ", + "atm9.quest.productiveBees.diggerBee": "ディガーミツバチ", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "ダイヤモンドミツバチにアメジストを与える", + "atm9.quest.productiveBees.amethystComb": "アメジストコーム", + "atm9.quest.productiveBees.amethystBee": "アメジストミツバチ", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "シュルームミツバチにブラウンマッシュルームを与える!", + "atm9.quest.productiveBees.brownShroombeeComb": "ブラウンシュルームミツバチコーム", + "atm9.quest.productiveBees.brownShroombee": "ブラウンシュルームミツバチ", + "atm9.quest.productiveBees.desc.itemPickup.1": "アイテムを拾って巣に持ち帰ります。", + "atm9.quest.productiveBees.desc.itemPickup.2": "ホーダーミツバチほどではありませんが。", + "atm9.quest.productiveBees.subt.feedHopper": "バニラミツバチにホッパーを与える!", + "atm9.quest.productiveBees.collectorBee": "コレクターミツバチ", + "atm9.quest.productiveBees.subt.feedTNT": "バニラミツバチにTNTを与える!", + "atm9.quest.productiveBees.creeBee": "クリービー(蜂)", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "シュルームミツバチにクリムゾンファンガスを与える!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "クリムゾンシュルームミツバチコーム", + "atm9.quest.productiveBees.crimsonShroombee": "クリムゾンシュルームミツバチ", + "atm9.quest.productiveBees.subt.feedFluixPearl": "スペーシャルミツバチにフルイックスパールを与える!", + "atm9.quest.productiveBees.fluixComb": "フルイックスコーム", + "atm9.quest.productiveBees.fluixBee": "フルイックスミツバチ", + "atm9.quest.productiveBees.subt.feedIce": "スウェットミツバチにアイスを与える!", + "atm9.quest.productiveBees.frostyComb": "フロスティコーム", + "atm9.quest.productiveBees.frostyBee": "フロスティミツバチ", + "atm9.quest.productiveBees.desc.itemCollector": "地面のアイテムを集めて巣に持ち帰ります。", + "atm9.quest.productiveBees.subt.feedShulkerShell": "コレクターミツバチにシュルカーシェルを与える!", + "atm9.quest.productiveBees.hoarderBee": "ホーダーミツバチ", + "atm9.quest.productiveBees.subt.feedPeridot": "ダイヤモンドミツバチにペリドットを与える!", + "atm9.quest.productiveBees.peridotComb": "ペリドットコーム", + "atm9.quest.productiveBees.peridotBee": "ペリドットミツバチ", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "クリスタリンミツバチにプロスペリティブロックを与える!", + "atm9.quest.productiveBees.prosperityComb": "プロスペリティコーム", + "atm9.quest.productiveBees.prosperiBee": "プロスペリミツバチ", + "atm9.quest.productiveBees.subt.feedRedMushroom": "シュルームミツバチにレッドマッシュルームを与える!", + "atm9.quest.productiveBees.redShroombeeComb": "レッドシュルームミツバチコーム", + "atm9.quest.productiveBees.redShroombee": "レッドシュルームミツバチ", + "atm9.quest.productiveBees.subt.feedRuby": "ダイヤモンドミツバチにルビーを与える!", + "atm9.quest.productiveBees.ruBeeComb": "ルビーコーム", + "atm9.quest.productiveBees.ruBee": "ルビーミツバチ", + "atm9.quest.productiveBees.subt.feedSapphire": "ダイヤモンドミツバチにサファイアを与える!", + "atm9.quest.productiveBees.sapphireComb": "サファイアコーム", + "atm9.quest.productiveBees.sapphireBee": "サファイアミツバチ", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "ゴーストリーミツバチにソウリウムダガーを与える!", + "atm9.quest.productiveBees.souliumComb": "ソウリウムコーム", + "atm9.quest.productiveBees.souliumBee": "ソウリウムミツバチ", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "シュルームミツバチにワープドファンガスを与える!", + "atm9.quest.productiveBees.warpedComb": "ワープドコーム", + "atm9.quest.productiveBees.warpedShroombee": "ワープドシュルームミツバチ", + "atm9.quest.productiveBees.desc.beeCreation.1": "巣でミツバチを誘う以外に、ほとんどのミツバチは「ブリーディング」または「コンバージョン」が必要です。", + "atm9.quest.productiveBees.desc.beeCreation.2": "「ミツバチブリーディング」は2匹のミツバチと特定のアイテムを与えて交配させる必要があります。", + "atm9.quest.productiveBees.desc.beeCreation.3": "「ミツバチコンバージョン」はミツバチに特定のアイテムを与えて新しいミツバチに変換する必要があります。", + "atm9.quest.productiveBees.subt.birdsAndBees": "トリ アンド ミツバチ", + "atm9.quest.productiveBees.beeBreeding": "ミツバチ ブリーディング", + "atm9.quest.productiveBees.breedingAndConverting": "ミツバチの繁殖と変換", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "リソース工場としてミツバチ ファームを使いたい場合、&6巣箱&rでミツバチをスポーンさせることから始めます。", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "巣箱は特定のバイオームに設置する必要があり、それはJEIで確認できます(上部のIアイコンを探してください)。", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "巣箱にミツバチを誘引するには、&9ハニー トリート&rで右クリックします。ハニー トリートがないと巣箱は機能しません!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9重要な注意&r: 特定のミツバチは巣箱でのみ生活し、アドバンスド ハイブには入りません。ハニーコームを生産しない場合は、巣箱に住む必要があります。", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "ハニー トリート 必須", + "atm9.quest.productiveBees.nestSpawning": "ネスト スポーニング", + "atm9.quest.productiveBees.desc.expansionBoxes": "アドバンスド ミツバチハイブの上にエクスパンション ボックスを設置して、ハイブ内のミツバチの数を合計5スロットまで増やすことができます。", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "ミツバチ ストレージの拡大", + "atm9.quest.productiveBees.expansionBox": "エクスパンション ボックス", + "atm9.quest.productiveBees.desc.atmBees.1": "ATMミツバチが欲しい場合、多くの捕獲と繁殖と給餌が必要です。", + "atm9.quest.productiveBees.desc.atmBees.2": "クエストラインの次の部分で、進むために必要なミツバチが概説されています。", + "atm9.quest.productiveBees.desc.atmBees.3": "詳細はJEIと&9ミツバチの大事典&rを確認してください!", + "atm9.quest.productiveBees.allthemodiumProgression": "オールゼモディウム プログレッション", + "atm9.quest.productiveBees.desc.eccentricTome.1": "始めに持っているエキセントリック トームで見つけることができますが、何らかの理由で失った場合は、作成してください!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "このガイドブックはミツバチについてのすべてを学ぶのに役立ちます。", + "atm9.quest.productiveBees.subt.beeManual": "ミツバチ マニュアル", + "atm9.quest.productiveBees.desc.collectingGenes": "遺伝子を収集するとき、特性のパーセンテージが得られます。それらをクラフトテーブルで組み合わせるか、ジーン インデクサーに置いて自動組み合わせができます。", + "atm9.quest.productiveBees.subt.geneCombinerChest": "ジーン コンバイナーとチェスト", + "atm9.quest.productiveBees.desc.bottlerUses.1": "ボトラーには2つの用途があります:ハニーのボトリングとミツバチの遺伝子抽出。", + "atm9.quest.productiveBees.desc.bottlerUses.2": "ミツバチから遺伝子を得るには、ボトラーの上にピストンを設置し、その間にブロックを1つ空けます。", + "atm9.quest.productiveBees.desc.bottlerUses.3": "ボトラーの上にミツバチを置き、ピストンを動かしてミツバチを遺伝子に潰します。その結果得られる潰れたボトルは遠心分離機に置くことができます。", + "atm9.quest.productiveBees.desc.bottlerUses.4": "注意: ボトラーにはボトルを入れておいてください。", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "ハニー、ミツバチを潰したよ", + "atm9.quest.productiveBees.desc.beeCatcher.1": "周囲を飛び回るミツバチを捕まえるために使用します。", + "atm9.quest.productiveBees.desc.beeCatcher.2": "フィルター アップグレードを使用して捕まえたいミツバチをフィルタリングすることができます。また、BaBee アップグレードを使用して赤ちゃんミツバチのみを捕まえることもできます。", + "atm9.quest.productiveBees.subt.catchesBees": "ミツバチを捕まえる", + "atm9.quest.productiveBees.desc.beeDaycare.1": "赤ちゃんミツバチの成長速度を速めるために使用することができますし、新しいスポーンエッグを作成するためにも使用できます。", + "atm9.quest.productiveBees.desc.beeDaycare.2": "ケージに入れた赤ちゃんミツバチと20のハニー トリートを置いて大人に変えます。", + "atm9.quest.productiveBees.desc.beeDaycare.3": "スポーンエッグを作成するには、欲しいミツバチの遺伝子とハニー トリートを組み合わせ、そのハニー トリートをこのマシンに卵と一緒に使用して新しいスポーンエッグを作成します。", + "atm9.quest.productiveBees.desc.beeDaycare.4": "遺伝子は最大100%の純度で組み合わせることができ、卵をミツバチのスポーンエッグに変換する確率が100%になります。", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "ベビー ミツバチ デイケア", + "atm9.quest.productiveBees.desc.showingOffBees.1": "自分のミツバチを誇りに思いますか?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "それを瓶に入れて見せたいですか?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "ミツバチ ジャーを置き、パイプやホッパーを使用してケージのミツバチをジャーに挿入します。", + "atm9.quest.productiveBees.subt.showingOffBees": "ミツバチを見せびらかす", + "atm9.quest.productiveBees.desc.luresGoldBee": "ハニー トリートの代わりに、このハイブはミツバチを引き寄せるためにゴールド インゴットを必要とします。", + "atm9.quest.productiveBees.subt.luresGoldBee": "ネザーに設置するとゴールド ミツバチを引き寄せる", + + + "atm9.quest.thermalExpansion.desc.modIntro": "サーマル シリーズは、マインクラフト体験に魔法と技術の内容豊かなブレンドを追加するモジュラーシリーズの一連のMODです!", + "atm9.quest.thermalExpansion.welcome": "&9サーマル シリーズ&rへようこそ!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "レッドストーン ファーナスは石炭の代わりにRF/FEを使用してアイテムを溶解します。", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "サーマル シリーズのすべてのマシンと同様に、このマシンはプロセスの速度を増加させるためにアップグレードで強化することができます。", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "パワード ファーナス", + "atm9.quest.thermalExpansion.redstoneFurnace": "レッドストーン ファーナス", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "パルバライザーは原鉱石をダストに砕き、25%の確率で追加のダストを生成します。", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "鉱石をダストに砕く", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "誘導ファーナスは材料を新しい合金に組み合わせます。", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "これは古代の残骸をネザライト スクラップに溶解する際にも役立ちます。", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "合金メーカー", + "atm9.quest.thermalExpansion.desc.machineFrame": "マシン フレームはサーマル シリーズのさまざまなマシンを作成するために必要です。", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "マシンの基本フレーム", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "アイテムを燃やしてパワーを生成!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "注: このジェネレーターはツリー オイル、クレオソート オイル、精製燃料を受け入れます。", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "液体燃料を使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "ラバを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "ジェムを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "エンチャントされたアイテムを使用してパワーを生成!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "食べ物を使用してパワーを生成?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "これはすべてのマシンとアイテムのためのベース アップグレードです。", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "ティア 1 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "これはサーマル シリーズのアイテムとマシンのためのティア 2 アップグレードです。", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "ティア 2 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "注: マシンに複数のベース アップグレードを入れることができますが、最も高いティアのみが効果を発揮します。", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "ティア 3 ベース アップグレード", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "二つの水源ブロックの間に設置すると無限水源を作り出します。", + "atm9.quest.thermalExpansion.desc.itemCharger": "このマシンは内部に置かれたアイテムを充電します。", + "atm9.quest.thermalExpansion.subt.chargesItems": "アイテムを充電", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "このマシンはいくつかのタイプの石を生産できます。", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "片側にラバソースブロックを1つ、もう片側にウォーターソースブロックを1つ置くと、丸石が生成されます。他の種類の石を作成するレシピを確認してください!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "丸石ジェネレーター", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "特定のブロックを液体に変換できます。", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "これは、丸石、ネザーラックなどからラバを生成するのに便利です。", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "このマシンはボタニーポット、ガーデンクロッシュなどのように動作します。", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "水と種を与えると、マシン内で種を育て、製品をマシンに自動的に出力します。", + "atm9.quest.thermalExpansion.subt.vacuumItems": "アイテムを吸い込む", + "atm9.quest.thermalExpansion.desc.spreadEffects": "エリアにポーション効果を広げます。", + "atm9.quest.thermalExpansion.desc.chargeItems": "アイテムを充電したり、マシンを強化したり、アイテムに液体を満たすために使用できます。", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "プロのヒント: &9容量&rでエンチャントして、ストレージを増やすことができます!", + "atm9.quest.thermalExpansion.storingPower": "パワーを蓄える", + "atm9.quest.thermalExpansion.storingFluids": "液体を蓄える", + "atm9.quest.thermalExpansion.subt.storeXP": "XPの蓄積を可能にする", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "RF容量と転送率を増加", + "atm9.quest.thermalExpansion.expandedRFCoil": "拡張RFコイル", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "RF容量を増加させ、RF転送をわずかに増加させる", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "安定化RFコイル", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "RF転送を増加させ、容量をわずかに増加させる", + "atm9.quest.thermalExpansion.highFluxRFCoil": "ハイフラックスRFコイル", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "タンクストレージを増加", + "atm9.quest.thermalExpansion.expandedTankConstruction": "拡張タンク構造", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "処理速度を増加させるが、効率は低下", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "フラックスリンケージアンプリファイア", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "速度を犠牲にして効率を増加", + "atm9.quest.thermalExpansion.fluxEfficiency": "フラックス効率", + "atm9.quest.thermalExpansion.subt.increaseOutput": "セカンダリ出力を増加", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "補助プロセスふるい", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "触媒使用を減少", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "触媒回収チャンバー", + "atm9.quest.thermalExpansion.subt.voidByproducts": "副産物を無効にする", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "効率を犠牲にして生成率を増加", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "補助反応チャンバー", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "ダイナモの燃料効率を増加", + "atm9.quest.thermalExpansion.multiCycleInjectors": "マルチサイクルインジェクター", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "AoE効果を増加", + "atm9.quest.thermalExpansion.radialEnhancement": "ラジアルエンハンスメント", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "ポーション効果を増幅", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "ポーション効果の持続時間を増加", + "atm9.quest.thermalExpansion.desc.extractDyes": "このマシンは主に花から染料を抽出するため、または鉱石ブレンドをそれらの成分に戻すために使用されます。", + "atm9.quest.thermalExpansion.subt.separateItems": "アイテムをそのクラフティングコンポーネントに分離", + "atm9.quest.thermalExpansion.desc.createPresses.1": "キャストを使用して「プレス」を作成します。", + "atm9.quest.thermalExpansion.desc.createPresses.2": "プレートやギアなどを考えてください。", + "atm9.quest.thermalExpansion.desc.convertItems.1": "アイテムを液体から固体に変換し、一部はキャストが必要です。", + "atm9.quest.thermalExpansion.desc.convertItems.2": "ミツバチスポーンエッグレシピも作成できます。", + "atm9.quest.thermalExpansion.desc.convertLiquids": "液体をアイテムや他の有用な液体に変換できます。", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "コークス炉のように動作しますが、簡略化されています。", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "「燃料」のような石炭を挿入すると、石炭コークスと副産物が生成されます。", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "液体とアイテムを組み合わせる", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "「液体」ポーションを作成でき、ポーションにボトル詰めすることができます。", + "atm9.quest.thermalExpansion.subt.autoCrafter": "オートクラフター!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "RF/FEを使用するピッケルのようなものです。", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "初期ゲームのマイニングガジェット", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF駆動のハンドソー!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "ティア4ベースアップグレード", + + + "atm9.quest.twilightForest.desc.welcome.1": "ようこそ、&9黄昏の森&rへ!", + "atm9.quest.twilightForest.desc.welcome.2": "黄昏の森へのポータルを作るには、2x2の穴を掘って水を満たし、その周りを花で囲み、ダイヤモンドを投げ入れます。", + "atm9.quest.twilightForest.desc.welcome.3": "うまくいけば、トールがサインをくれます。", + "atm9.quest.twilightForest.subt.creatingPortal": "ポータルの作成", + "atm9.quest.twilightForest.enterTwilightForest": "黄昏の森に入る", + "atm9.quest.twilightForest.twilightForest": "黄昏の森", + "atm9.quest.twilightForest.desc.discoverEntities.1": "黄昏の森には、新しいエンティティがたくさんあります。", + "atm9.quest.twilightForest.desc.discoverEntities.2": "その中でも最悪なのはセミです。実績を得るためにこれを倒すことをお勧めしますが、黄昏の森のどのモブを倒しても大丈夫です。", + "atm9.quest.twilightForest.silenceForest": "森の静寂", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... は、まだ実装されていません。", + "atm9.quest.twilightForest.desc.notImplemented.2": "代わりに、最終高原の巨大な城に向かい、ドアブロックをいくつか手に入れましょう!", + "atm9.quest.twilightForest.desc.notImplemented.3": "「プレースホルダー」としてスポーンするコボルドがいますが、倒しても何も得られません。", + "atm9.quest.twilightForest.enterFinalPlateau": "最終高原に参る", + "atm9.quest.twilightForest.finalBoss": "最終ボス", + "atm9.quest.twilightForest.desc.differentFoods.1": "黄昏の森では、たくさんの新しい食べ物を作ることができます!", + "atm9.quest.twilightForest.desc.differentFoods.2": "全部試してみてください!", + "atm9.quest.twilightForest.fancyNoms": "豪華な食べ物", + "atm9.quest.twilightForest.desc.getLost.1": "森の中では迷子になりやすいです。旅の途中で黒曜石の柱に出会うでしょう。", + "atm9.quest.twilightForest.desc.getLost.2": "これらの柱の周りにはカラスがいます。カラスを倒して羽を手に入れ、それを使って黄昏の森の地図を作りましょう!", + "atm9.quest.twilightForest.ravenFeathers": "カラスの羽", + "atm9.quest.twilightForest.desc.lootChests.1": "黄昏の森の中には、レアな苗木を手に入れることができる戦利品のチェストがあります。", + "atm9.quest.twilightForest.desc.lootChests.2": "全部集めましょう!", + "atm9.quest.twilightForest.subt.growingTrees": "木を育てる", + "atm9.quest.twilightForest.realFinalBoss": "本当の最終ボス", + "atm9.quest.twilightForest.desc.firstBoss.1": "黄昏の冒険の最初のボスは中庭にいます。", + "atm9.quest.twilightForest.desc.firstBoss.2": "ナガを倒すと、次のボスであるリッチへの道が開かれます。", + "atm9.quest.twilightForest.timeEvenScales": "スケールを均等にする時", + "atm9.quest.twilightForest.desc.lichFight.1": "彼の塔の中には、強力なリッチが住んでいます。", + "atm9.quest.twilightForest.desc.lichFight.2": "これは3フェーズの戦いですが、ユニークなのは1フェーズだけです。", + "atm9.quest.twilightForest.desc.lichFight.3": "フェーズ1: リッチはシールドで自分を囲み、ガストの火の玉のように飛び出すエンダーパールで攻撃してきます。これをリッチに反射してシールドを破りましょう!シールドが壊れると、リッチは分身を送り出してあなたを混乱させます。", + "atm9.quest.twilightForest.desc.lichFight.4": "フェーズ2: リッチはセプターを切り替えてゾンビを召喚し、戦いを助けます。防御が下がったので、近接攻撃が可能です!", + "atm9.quest.twilightForest.desc.lichFight.5": "フェーズ3: セプターの全てのチャージが使い果たされると、リッチはゴールデンソードに切り替えて狂暴化します。早く倒しましょう!", + "atm9.quest.twilightForest.bringOutYourDead": "死者を出せ", + "atm9.quest.twilightForest.desc.minoshroom.1": "迷宮の沼地の奥深くには巨大なミノシュルームがいます。", + "atm9.quest.twilightForest.desc.minoshroom.2": "倒すと、ミーフストロガノフをドロップします。次のエリアを解放するには、それを食べる必要があります。", + "atm9.quest.twilightForest.mightyStroganoff": "強力なストロガノフ", + "atm9.quest.twilightForest.desc.hydra.1": "ギリシャ神話の有名な多頭の獣。", + "atm9.quest.twilightForest.desc.hydra.2": "遠距離攻撃はあまり効果がないので、近接戦を挑む必要があります。", + "atm9.quest.twilightForest.desc.hydra.3": "倒すと、次のボスが暗い森に現れます。", + "atm9.quest.twilightForest.subt.fireySwamp": "炎の沼地", + "atm9.quest.twilightForest.hydraSlayer": "ヒドラの討伐者", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "暗い森の中には地下に続く構造物があります。", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "入るには、手に入れたトロフィーの1つを近くの台座に置く必要があります。", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "3層目にはナイトファントムがいます。これを倒すと次のボスが解放されます。", + "atm9.quest.twilightForest.subt.darkestForests": "最も暗い森", + "atm9.quest.twilightForest.enteringDarkForest": "暗い森に入る", + "atm9.quest.twilightForest.desc.urGhastFight.1": "暗い森の中にはダークタワーがあります。", + "atm9.quest.twilightForest.desc.urGhastFight.2": "入るには、基部にある再出現するブロックを探してください。迷路を通り抜けて最上階まで進み、ウルガストと戦いましょう。", + "atm9.quest.twilightForest.desc.urGhastFight.3": "ウルガストは遠距離武器で倒すのがおすすめです。ボスフロアには4つのガストトラップがあり、これを使ってウルガストにダメージを与えることができます。", + "atm9.quest.twilightForest.desc.urGhastFight.4": "これらはガストリングを倒してチャージし、レッドストーンで起動します。使わなくてもいいですが、役立つことがあります。", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "ダークカーモナイトタワー", + "atm9.quest.twilightForest.tearsOfFire": "炎の涙", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "ウルガストを倒すと、雪の森バイオームが解放されます。", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "戦うべきクリーチャーがたくさんいますが、進行を続けるにはアルファイエティを倒す必要があります。", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "アルファイエティは巨大なイエティの洞窟にいます。倒して次に進みましょう。", + "atm9.quest.twilightForest.toTheSnowBiomes": "雪のバイオームへ!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "アルファイエティを倒すと、氷河バイオームが解放されます。ここでは可愛いペンギンやスノークイーンが見つかります。", + "atm9.quest.twilightForest.desc.glacierBiome.2": "オーロラパレスの頂上で、スノークイーンは自分を守るために氷の結晶を召喚します。", + "atm9.quest.twilightForest.desc.glacierBiome.3": "また、氷のブロックを叩きつけて床を破壊し、大きなダメージを与えます。", + "atm9.quest.twilightForest.desc.glacierBiome.4": "彼女の上半身だけを攻撃できます。氷のブロックで守られています。", + "atm9.quest.twilightForest.desc.glacierBiome.5": "スノークイーンを倒すと、ハイランドへのアクセスが解放されます。", + "atm9.quest.twilightForest.clearSkies": "晴れた空", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "巨大なツルハシを使って、トロールの洞窟に戻り、巨大な黒曜石を探しましょう。", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "巨大なツルハシでそれを壊すと、いくつかの戦利品が見つかります。進行を続けるにはシンダーのランプを手に入れましょう。", + "atm9.quest.twilightForest.desc.magicBeans.1": "魔法の豆とウベラス土を使って、ハイランドバイオームの大きな雲を探しましょう。", + "atm9.quest.twilightForest.desc.magicBeans.2": "土に魔法の豆を植えると、豆の木が上まで伸びます。ここでジャイアントを見つけることができます。", + "atm9.quest.twilightForest.desc.magicBeans.3": "鉱山のジャイアントを倒して、彼らのツルハシを手に入れて進行を続けましょう。", + "atm9.quest.twilightForest.subt.giants": "ジャイアントは私のように見えますが、全く違います。", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "ナーガの鱗から防具を作ることができます。あまり強くはありませんが、見た目は良いです。", + "atm9.quest.twilightForest.nagaScaleArmor": "ナーガの鱗の防具", + "atm9.quest.twilightForest.desc.lichScepter.1": "リッチのようにエンダーブラストを撃ちたいですか?このセプターがそれを可能にします。", + "atm9.quest.twilightForest.desc.lichScepter.2": "充電するには、作業台でエンダーパールと組み合わせます。", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "このセプターを使って、敵の命を吸い取ることができます!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "セプターを充電するには、作業台で発酵したクモの目と組み合わせます。", + "atm9.quest.twilightForest.desc.zombieScepter.1": "自分のゾンビを召喚したくないですか?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "充電するには、作業台で腐った肉と組み合わせます。", + "atm9.quest.twilightForest.desc.shieldScepter.1": "このセプターはあなたの周りにシールドを召喚して保護します。", + "atm9.quest.twilightForest.desc.shieldScepter.2": "充電するには、作業台で金のリンゴと組み合わせます。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "沼地に行く時が来ました!沼地では、上に入口がある奇妙な丘を見つけることができます。これがミノシュルームの迷宮です!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "中では、迷路マップの焦点をドロップする新しい敵と戦います。これが迷路マップを作るために必要です。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "これはミノシュルームの迷宮をマッピングする特別なマップです。あなたのミニマップMODはここでは無力です。", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "また、迷路の特別な戦利品があるいくつかの戦利品部屋も見つけることができます!", + "atm9.quest.twilightForest.subt.shrek": "シュレックが見つかるかもしれません", + "atm9.quest.twilightForest.toTheSwamps": "沼地へ!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "&6黄昏の森&rで必須の地図です。", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "&6空の魔法の地図&rを使うと、近くのボスや構造物のアイコンが表示される地図が手に入ります。", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "&6ナーガの防具&rより少し強く、完全にエンチャントされています。", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "&6黄昏の森&rで&6スティールリーフ&rを見つけて作ることができます。", + "atm9.quest.twilightForest.steeleafArmor": "&6スティールリーフの防具&r", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "&9アイアンウッド&rを使ってこの防具を作ることができます。", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "この防具も自動的にエンチャントされています。", + "atm9.quest.twilightForest.ironwoodArmor": "&9アイアンウッドの防具&r", + "atm9.quest.twilightForest.desc.fieryArmor.1": "ヒドラが落とす&6炎の血&rを使って&6炎の防具&rを作ることができます。", + "atm9.quest.twilightForest.desc.fieryArmor.2": "フルセットを着用すると、攻撃してきた敵が10秒間燃えます。", + "atm9.quest.twilightForest.fieryArmor": "&6炎の防具&r", + "atm9.quest.twilightForest.desc.phantomKnightChests": "ファントムナイトのチェストで見つかる可能性があります。", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "ファントムナイトのチェストで作成または見つけることができます。", + "atm9.quest.twilightForest.knightmetalArmor": "&6ナイトメタルの防具&r", + "atm9.quest.twilightForest.desc.questingRam.1": "&6クエスティングラム&rを見つけて、虹色の羊毛(16色)を与えると富を授けてくれます。", + "atm9.quest.twilightForest.desc.questingRam.2": "ヒント: ラムがいる遺跡の上にディスペンサーがあります。役立つかもしれません。", + "atm9.quest.twilightForest.ramification": "&6ラムの恩恵&r", + "atm9.quest.twilightForest.desc.charmOfLife.1": "これは一度だけ使用できるアイテムで、死を防ぎます。死ぬ代わりに、このチャームが消費され、短期間の健康再生を得られます。", + "atm9.quest.twilightForest.desc.charmOfLife.2": "これらは戦利品のチェストで見つかります。", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "チャーム・オブ・ライフIと同様に、このアイテムは消費されて死を防ぎます。消費されると、全ての健康が再生され、30秒間リジェネIV、耐性、火耐性が付与されます。", + "atm9.quest.twilightForest.desc.deathProtection.1": "このアイテムは、死んだときにメインハンドとオフハンドのアイテム、および防具を失わないようにします。", + "atm9.quest.twilightForest.desc.deathProtection.2": "このアイテムは、死んだときに防具とホットバーを保持することができます。", + "atm9.quest.twilightForest.desc.deathProtection.3": "このアイテムは、死んだときにインベントリ内の全てのアイテムを保持することができます。", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "&6栄光のリーフブロワー&r", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "&6アルファイエティの毛皮&rから作られています。", + "atm9.quest.twilightForest.yetiArmor": "&6イエティの防具&r", + "atm9.quest.twilightForest.desc.yetiArmor.1": "小さなイエティやウィンターワルフがこの防具を作るための毛皮を落とします。", + "atm9.quest.twilightForest.subt.dyable": "&6染色可能!&r", + "atm9.quest.twilightForest.arcticArmor": "&6アークティックの防具&r", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "迷宮で稀に見つかる特別なツルハシです。", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "このツルハシは迷路の壁を壊すときに1ダメージしか受けません。他のツルハシは16ダメージを受けます!", + "atm9.quest.twilightForest.subt.trappedChamber": "&6罠の部屋、入らないで?&r", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "スノークイーンが落とすこの弓は、1本の矢で3本の矢を同時に撃ちます。", + "atm9.quest.twilightForest.desc.homingBow.1": "スノークイーンが落とすこの弓は、ターゲットに向かって矢が追尾します。もう外しません!", + "atm9.quest.twilightForest.desc.slownessBow.1": "戦利品のチェストでランダムに見つかるこの弓は、命中した敵に10秒間スローネスIIIを付与します。", + "atm9.quest.twilightForest.desc.swapBow.1": "オーロラパレスで稀に見つかるこの弓は、敵に命中すると位置を入れ替えます。空中の敵を撃つときは注意してください!", + "atm9.quest.twilightForest.desc.magnet.1": "鉱石の名前が含まれるものを引き寄せる磁石です。ただし、石炭は除きます。", + "atm9.quest.twilightForest.desc.magnet.2": "これはホロウヒルのチェストで見つかります。", + "atm9.quest.twilightForest.desc.oneHitSword.1": "40ハートのダメージを与える剣ですが、耐久値は1しかありません。", + "atm9.quest.twilightForest.desc.oneHitSword.2": "これを使いたい場合は、壊れないようにすることができます。", + "atm9.quest.twilightForest.desc.oneHitSword.3": "これらはオーロラパレスの戦利品チェストで稀に見つかります。", + "atm9.quest.twilightForest.desc.frostedSword.1": "オーロラパレスで見つかるこの剣は、攻撃した敵に10秒間フロステッドを付与します。", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "このアイテムはトーチランチャーのようなものです。ターゲットのブロックに&6ムーンワーム&rを発射し、トーチのようにブロックを照らします。", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "ホロウヒルやリッチタワーの宝箱で見つけることができます。", + "atm9.quest.twilightForest.desc.overworldPowder.1": "オーバーワールドを黄昏の森のようにしたいですか?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "このパウダーをオーバーワールドの動物に使うと、黄昏の森のバリアントに変えることができます。", + "atm9.quest.twilightForest.desc.overworldPowder.3": "黄昏の森のダンジョンチェストで見つけることができます。", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "レイヴンの羽、トーチベリー、グロウストーンを組み合わせると、マジックマップフォーカスが手に入ります。", + "atm9.quest.twilightForest.desc.fieryTools.1": "ヒドラの炎の血を使って、いくつかのツールを作ることができます。", + "atm9.quest.twilightForest.desc.fieryTools.2": "炎の剣は、作成時に火属性IIが付与されます。", + "atm9.quest.twilightForest.desc.fieryTools.3": "炎のツルハシは自動精錬機能が付いています。", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "これはミノシュルームのドロップ品です。スプリント中により多くのダメージを与えます。", + "atm9.quest.twilightForest.knightmetalTools": "&6ナイトメタルのツール&r", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9再出現ブロック&rはとてもクールなドアのようなものです。右クリックすると一時的に消えます。", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "&6消失ブロック&rは右クリックすると消えますが、戻ってきません。", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "&9カーミナイトビルダー&rは、レッドストーン信号で動力を供給すると、信号が来た方向に一時的なブロックを生成します。", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "&6カーミナイトリアクター&rは、近くの黒曜石とネザーラックを偽の金と偽のダイヤモンドに変換します。短時間後、近くのブロックを吸い込み爆発し、周囲にカーミナイトガストリングを生成します。", + "atm9.quest.twilightForest.desc.highlandBiome.1": "ハイランドバイオームをアンロックしたら、トロールを見つけて倒しに行きましょう。", + "atm9.quest.twilightForest.desc.highlandBiome.2": "彼らは&9マジックビーンズ&rをドロップすることがあります。また、豆を育てるために必要なウベラス土壌が入ったチェストも見つかります。", + "atm9.quest.twilightForest.visitingGiants": "&6巨人を訪れる&r", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "シンダーのランプを使って、トーンランドバイオームの棘を壊せるようになります。", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "ファイナルプラトーに進むために、いくつかのトーンローズを集めましょう。", + "atm9.quest.twilightForest.everyThornHasItsRose": "&6すべての棘にはバラがある&r", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "セキュリティマネージャー", + "atm9.quest.rs.grid": "グリッドネットワーク", + "atm9.quest.rs.transmitter": "トランスミッター", + "atm9.quest.rs.wrench": "レンチ", + "atm9.quest.rs.cables": "ケーブル", + "atm9.quest.rs.speeding": "すべてをスピードアップ!", + "atm9.quest.rs.external": "外部ストレージ", + "atm9.quest.rs.monitor": "ストレージモニター", + "atm9.quest.rs.filter": "フィルター", + "atm9.quest.rs.destructor": "デストラクター", + "atm9.quest.rs.destructor_upgrade": "デストラクターアップグレード", + "atm9.quest.rs.eliteD": "エリート デストラクター", + "atm9.quest.rs.ultraD": "ウルトラ デストラクター", + "atm9.quest.rs.constructor": "コンストラクター", + "atm9.quest.rs.eliteC": "エリート コンストラクター", + "atm9.quest.rs.ultraC": "ウルトラ コンストラクター", + "atm9.quest.rs.importer": "インポーター", + "atm9.quest.rs.eliteI": "エリート インポーター", + "atm9.quest.rs.ultraI": "ウルトラ インポーター", + "atm9.quest.rs.exporter": "エクスポーター", + "atm9.quest.rs.eliteE": "エリート エクスポーター", + "atm9.quest.rs.ultraE": "ウルトラ エクスポーター", + "atm9.quest.rs.upgrades": "インターフェースでアイテムを調整", + "atm9.quest.rs.virtual_storage": "仮想ストレージを作成", + "atm9.quest.rs.disk_manipulator": "ディスクマニピュレーター", + "atm9.quest.rs.eliteDM": "エリートディスクマニピュレーター", + "atm9.quest.rs.ultraDM": "ウルトラディスクマニピュレーター", + "atm9.quest.rs.housing": "ストレージハウジング", + "atm9.quest.rs.1kstorage": "&61kストレージパーツ&r", + "atm9.quest.rs.4kstorage": "&e4kストレージパーツ&r", + "atm9.quest.rs.16kstorage": "&a16kストレージパーツ&r", + "atm9.quest.rs.64kstorage": "&b64kストレージパーツ&r", + "atm9.quest.rs.64kfluid": "&664k液体パーツ&r", + "atm9.quest.rs.256kfluid": "&e256k液体パーツ&r", + "atm9.quest.rs.1024kfluid": "&a1024k液体パーツ&r", + "atm9.quest.rs.4096kfluid": "&b4096k液体パーツ&r", + "atm9.quest.rs.1kstorage_block": "1kストレージブロック", + "atm9.quest.rs.advanced_housing": "高度なストレージハウジング", + "atm9.quest.rs.256kstorage": "&6256kストレージパーツ&r", + "atm9.quest.rs.1024kstorage": "&e1024kストレージパーツ&r", + "atm9.quest.rs.4096kstorage": "&a4096kストレージパーツ&r", + "atm9.quest.rs.16384kstorage": "&b16384kストレージパーツ&r", + "atm9.quest.rs.65536kstorage": "&565536kストレージパーツ&r", + "atm9.quest.rs.262mstorage": "&4262mストレージパーツ&r", + "atm9.quest.rs.1048mstorage": "&21048mストレージパーツ&r", + "atm9.quest.rs.infinitestorage": "無限ストレージパーツ", + "atm9.quest.rs.16384kfluid": "&616384k液体パーツ&r", + "atm9.quest.rs.65536kfluid": "&e65536k液体パーツ&r", + "atm9.quest.rs.262mfluid": "&2262m液体パーツ&r", + "atm9.quest.rs.1048mfluid": "&b1048m液体パーツ&r", + "atm9.quest.rs.infinitefluid": "無限液体パーツ", + "atm9.quest.rs.network": "ネットワークストレージにアクセス中", + "atm9.quest.rs.crafting_grid": "クラフティンググリッド", + "atm9.quest.rs.portable_grid": "ポータブルグリッド", + "atm9.quest.rs.fluid_grid": "液体グリッド", + "atm9.quest.rs.autocrafting": "自動クラフティング!", + "atm9.quest.rs.pattern_grid": "パターングリッド", + "atm9.quest.rs.crafting_monitor": "クラフティングキューを監視中", + "atm9.quest.rs.crafter": "クラフター", + "atm9.quest.rs.iron": "アイアンクラフター", + "atm9.quest.rs.gold": "&eゴールドクラフター&r", + "atm9.quest.rs.diamond": "&bダイヤモンドクラフター&r", + "atm9.quest.rs.netherite": "&5ネザライトクラフター&r", + "atm9.quest.rs.wireless": "&5ワイヤレスアクセス", + "atm9.quest.rs.WCG": "ワイヤレスクラフティンググリッド", + "atm9.quest.rs.WG": "ワイヤレスグリッド", + "atm9.quest.rs.WFG": "ワイヤレス液体グリッド", + "atm9.quest.rs.range": "Wi-Fi範囲拡大中", + "atm9.quest.rs.infiniterange": "無限範囲ブースター", + "atm9.quest.rs.dimension": "ディメンションカード", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r はネットワークベースのストレージシステムを提供する大容量ストレージMODです。\\n \\n このMODを始めるには、まず&6Controller&rを作成しましょう。\\n \\n Controllerはあなたのストレージネットワークの'核'となります。電力を供給すると、接続されたすべてのRSコンポーネントに活力を与えます。各ネットワークにはControllerが一つだけ存在します。", + "atm9.quest.rs.desc.security": "&9Security Manager&rは、ネットワーク内のユーザーにアクセス権と権限を付与することができます。\\n \\n システムに設置すると、権限を設定したい各プレイヤーのために&9Security Card&rを作成する必要があります。カードがない場合、誰でもすべての権限にアクセスできます。\\n \\n 未設定のプレイヤーすべての権限とアクセスを制限するには、プレイヤーに紐付けられていないカードを設定してマネージャーに入れます。Security Managerを設置した人は常にアクセス権を持ちます。", + "atm9.quest.rs.desc.grid": "Controllerの制限のため、メインハブに多くのシステムを接続したいと思うでしょうが、それには膨大な数のケーブルが必要です。\\n \\n これは&6Network Transmitters&rと&6Receivers&rを使用して行います。\\n \\n &9Transmitters&rはメインシステム、つまりControllerがある場所に接続します。\\n \\n &9Receiver&rは外部ネットワークを設置したい場所に設置します。例えば、ベースの別の部分にBeesやモブファームなどがある場合などです。\\n \\n Receiverをメインネットワークに接続するには、&eNetwork Card&rを使用します。Network Cardをバインドするには、Network Receiverを右クリックし、その後でNetwork Cardをメインシステムに接続されたNetwork Transmitterに置きます。", + "atm9.quest.rs.desc.transmitter": "レシーバーをメインネットワークに接続するには、&eネットワークカード&rを使用する必要があります。ネットワークカードをバインドするには、ネットワークレシーバーを右クリックし、その後でネットワークカードをメインシステムに接続されたネットワークトランスミッターに置きます。", + "atm9.quest.rs.desc.wrench": "Receiverをメインネットワークに接続するには、&eNetwork Card&rを使用する必要があります。Network Cardをバインドするには、Network Receiverを右クリックし、その後でNetwork Cardをメインシステムに接続されたNetwork Transmitterに置きます。", + "atm9.quest.rs.desc.cables": "&9Cables&rは、ブロックやアイテムをシステムに接続するために使用されます。\\n \\n 最初は、ブロックを隣同士に置いてシステムに接続することで済ませることができますが、ケーブルを使用することで拡張が可能です!これはどのRefined Storage Networkにも欠かせない基本です。", + "atm9.quest.rs.desc.speeding": "&9Speed Upgrade&rはその名の通り、インターフェース/ブロックの動作速度を上げます。インポーターをより速く動かしたいですか?クラフターをもっと速く動かしたいですか?これがそのアップグレードです!\\n \\n &6Stack Upgrade&rは、一度に一つのアイテムではなく、アイテムのスタックによる転送速度を上げます。Speed Upgradesと組み合わせましょう!", + "atm9.quest.rs.desc.external": "このタイプのケーブルインターフェースは、Refined Storageの旅で最も重要なアイテムの一つです。\\n \\n このタイプのケーブルインターフェースは、外部ストレージをRefined Storage Networkに接続します。基本的にはRSがストレージコンテナを見ることを可能にし、グリッド内でアクセスできるようにします!\\n \\n これはチェスト、バレル、ドロワー、ドロワーコントローラーなど、限られたものに対応しています。\\n \\n ドライブを作成できない場合や、至る所にチェストがある場合、これがストレージネットワークを作成する最良の方法です!", + "atm9.quest.rs.desc.monitor": "システムに接続すると、このブロックはネットワーク内のアイテムの現在の数を表示します。", + "atm9.quest.rs.desc.filter": "&9Filter&rは、グリッド内でどのアイテムや液体が表示されるかを指定するために使用されるアイテムです。", + "atm9.quest.rs.desc.destructor": "このインターフェースは、それが取り付けられているブロックを自動的に破壊します。\\n \\n ホワイトリストにブロックを設定することもでき、Createでケーシングを作るなど、特定のプロセスを自動化するのに役立ちます。", + "atm9.quest.rs.desc.destructor_upgrade": "これらのアップグレードは、あなたのDestructorにエンチャントを追加します。\\n \\n なぜこれを使用するか疑問に思いますか?BuilderやQuarryがSilk-Touched Oresをシステムにポンプするのを想像してみてください。Constructorがこれらの鉱石を配置し、その後でFortuneを持つDestructorがそれを破壊してさらに多くの生鉱石を得ることができます。", + "atm9.quest.rs.desc.eliteD": "18のフィルタースロットを持ち、2倍速く動作します。", + "atm9.quest.rs.desc.ultraD": "36のフィルタースロットを持ち、6倍速く動作します。", + "atm9.quest.rs.desc.constructor": "このインターフェースは、指定されたブロックを向いている方向に配置します。\\n \\n GUI内でブロックを指定できます。これは自動化に役立ちます!", + "atm9.quest.rs.desc.eliteC": "建築用のスロットが2つあります。", + "atm9.quest.rs.desc.ultraC": "建築用のスロットが4つあります。", + "atm9.quest.rs.desc.importer": "&9インポーター&rは、接続されたブロックからアイテムを引き出すために使用されます。\\n \\n 例えば、これを炉に使用して、完成品をシステムに引き出すことができます。\\n \\n これらに&6スピード&rや&6スタック&rのアップグレードを取り付けてみてください!\\n \\n 引き出すアイテムをフィルターで指定することもできます。フィルタースロットがもっと必要ですか?アップグレードしてください!", + "atm9.quest.rs.desc.exporter": "&9エクスポーター&rは、システムからネットワークストレージのブロックにアイテムを押し出すために使用されます。\\n \\n これは、炉に鉱石や燃料を補充したり、特定のチェストに材料を押し出したりするのに使用できます。\\n \\n 押し出すアイテムをフィルターで指定することもできます。フィルタースロットがもっと必要ですか?アップグレードしてください!", + "atm9.quest.rs.desc.eliteE": "通常のエクスポーターよりも9つ多いフィルタースロットを持ち、2倍速く動作します。", + "atm9.quest.rs.desc.ultraE": "通常のエクスポーターよりも27つ多いフィルタースロットを持ち、6倍速く動作します。スタックアップグレードも統合されています。", + "atm9.quest.rs.desc.upgrades": "&9レギュレーターアップグレード&rを使用すると、ブロックや機械内に特定の量のアイテムを維持することができます。これの素晴らしい例は、炉に石炭を64個保持したいとシステムに伝えることです。エクスポーターにこのアップグレードを設置し、64に設定します。すると、システムは炉を燃料で満たそうとします!\\n \\n でも、クラフトが必要なアイテムはどうでしょうか?&9クラフティングアップグレード&rがまさにそれを行います。クラフター内にレシピが学習されている場合、このアップグレードをインターフェースに追加すると、品切れになった場合にそれをクラフトするようになります。\\n \\n 以前の例から、Mystical Agの農場があり、Coal Essenceを持っているとしましょう。システムに接続されたクラフターに石炭のレシピを入れ、炉を燃料で満たしている同じエクスポーターにこのアップグレードを設置します。システム内の石炭がなくなった場合、クラフティングアップグレードにより、システムがさらにクラフトすることができます!", + "atm9.quest.rs.desc.virtual_storage": "アイテムを保存するには、&aディスクドライブ&rに保存されるディスクを作成する必要があります。これをコントローラーの隣に設置するか、パイプを使用してネットワークに接続できます。\\n \\n これにはストレージドライブ用の8つのスロットがあります。", + "atm9.quest.rs.desc.disk_manipulator": "一つのディスクから別のグリッドのディスクにアイテムや液体を移動させることができます。", + "atm9.quest.rs.desc.housing": "Refined Storageの「ハードドライブ」を作成する時が来ました。これを行うには、&9ストレージハウジング&rが必要で、これを&aストレージパート&rと組み合わせて&dストレージディスク&rを作成します。望むサイズのパートを作成し、ハウジングと組み合わせてディスクを作成するだけです。\\n \\n ストレージディスクは、ディスクドライブ内に設置されると、アイテムを仮想的に保存します。ディスクドライブに設置する必要があります。ストレージディスクは、世界に落としても消えません。", + "atm9.quest.rs.desc.1kstorage": "1kストレージディスクは、1000アイテムを保存できます。", + "atm9.quest.rs.desc.4kstorage": "4kストレージディスクは、4000アイテムを保存できます。", + "atm9.quest.rs.desc.16kstorage": "16kストレージディスクは、16000アイテムを保存できます。", + "atm9.quest.rs.desc.64kstorage": "64kストレージディスクは、64000アイテムを保存できます。", + "atm9.quest.rs.desc.64kfluid": "64k液体ストレージパーツは、64k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.256kfluid": "256k液体ストレージパーツは、256k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1024kfluid": "1024k液体ストレージパーツは、1024k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.4096kfluid": "4096k液体ストレージパーツは、4096k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1kstorage_block": "ドライブに保存するのが好きじゃないですか? \\n \\n 代わりにストレージ&9ブロック&rを作成して、システムのどこかにポンと置いてみましょう。 \\n \\n ブロックに入ったアイテムは、壊した時にも中に保存されます。 \\n \\n アンクラフトしたい場合は、持っている間にスニーク右クリックしてみてください。", + "atm9.quest.rs.desc.advanced_housing": "通常のものと似ていますが、アドバンスドです。 \\n \\n これらは、より大きなディスクドライブを収容するために使用されます。", + "atm9.quest.rs.desc.256kstorage": "256kストレージディスクは、なんと256,000アイテムを保存できます!", + "atm9.quest.rs.desc.1024kstorage": "1024kストレージディスクは、信じられないかもしれませんが、1,024,000アイテムを保存できます!", + "atm9.quest.rs.desc.4096kstorage": "4096kストレージディスクは、驚異の4,096,000アイテムを保存できます!", + "atm9.quest.rs.desc.16384kstorage": "16384kストレージディスクは、圧巻の16,384,000アイテムを保存できます!", + "atm9.quest.rs.desc.65536kstorage": "65536kストレージディスクは、目を見張る65,536,000アイテムを保存できます!", + "atm9.quest.rs.desc.262mstorage": "262mストレージディスクは、ええと、なんと262mアイテムを保存できます!", + "atm9.quest.rs.desc.1048mstorage": "これは信じられないでしょう。\\n \\n 1048mストレージディスクは、実に1,048mアイテムを保存できます!", + "atm9.quest.rs.desc.infinitestorage": "アイテムを無限に保存できるんです!", + "atm9.quest.rs.desc.16384kfluid": "16384k液体ストレージパーツは、16384k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.65536kfluid": "65536k液体ストレージパーツは、65536k液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.262mfluid": "262m液体ストレージパーツは、262m液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.1048mfluid": "1048m液体ストレージパーツは、1048m液体ストレージディスクを作成するために使用されます。", + "atm9.quest.rs.desc.infinitefluid": "無限の液体ストレージ!", + "atm9.quest.rs.desc.network": "素晴らしい!アイテムを仮想的に保存できますが、ネットワーク上に何があるかをどうやって確認するのでしょうか? \\n \\n システムにアクセスするには、&9Grid&rを作成する必要があります。Gridは、インベントリ内のアイテムを表示する最も基本的な形式です。", + "atm9.quest.rs.desc.crafting_grid": "これにより、作業台付きでストレージにアクセスできます! \\n \\n 正直に言って、誰も普通のGridを使うことはありません。", + "atm9.quest.rs.desc.portable_grid": "Portable Gridは、ネットワークに接続されていないポータブルストレージです。ネットワークに接続されていない状態でストレージディスクとやり取りできます。", + "atm9.quest.rs.desc.fluid_grid": "液体を保存する予定ですか?Fluid Disks内の液体を確認するには、&9Fluid Grid&rが必要になります。 \\n \\n プロのヒント:Mekanismのガスを保存したい場合は、まずRotary Condensentratorを使用して液体に変換してみてください。", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&rはオートクラフティングの要です。これらはレシピを保存し、RSネットワークがアイテムをどのように作成するかを知らせます。", + "atm9.quest.rs.desc.pattern_grid": "このグリッドを使用すると、ネットワーク用のパターンにレシピを印刷できます。 \\n \\n パターン用のレシピを作成する最も簡単な方法は、JEIでアイテムを検索し、レシピの右下にある'+'ボタンをクリックすることです。これにより、レシピがグリッドに配置されます。 \\n \\n 右側の上部のスロットは空のPatternsを保存するために使用されます。空のPatternが内部にある場合、その下の矢印をクリックしてPatternにレシピを印刷できるはずです。 \\n \\n その後、Patternをクラフターに入れたいと思うでしょう!", + "atm9.quest.rs.desc.crafting_monitor": "システムに接続すると、&9Crafting Monitor&rを使用して現在のクラフティングキューにあるアイテムを確認できます。 \\n \\n 動作しないクラフトをキャンセルしたい場合は、これが必要です。", + "atm9.quest.rs.desc.crafter": "&9Crafter&rは、ネットワークがアイテムをどのように作成するかを知るためのパターンを保存する方法です。レシピをクラフターに配置すると、Gridからアイテムのクラフトを'リクエスト'できます。これは、レシピがあるアイテムをクリックする際にCTRL+Shiftを押すことでクラフティングGUIを表示することで行えます。 \\n \\n このブロックは、&6Processing Patterns&rを使用するために機械に向けて配置することもできます。例えば、クラフターをFurnaceに向け、Furnaceで必要なレシピ、例えばプロセッサーの生焼けを入れることができます。クラフターがシステムに接続されており、Furnaceにインポーターが取り付けられている限り、クラフターはプロセッサーの焼き上がりバージョンをリクエストすることができます!", + "atm9.quest.rs.desc.iron": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.gold": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.diamond": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.netherite": "より多くのパターンを保持し、クラフティング速度が向上したアップグレードされたクラフターです。", + "atm9.quest.rs.desc.wireless": "Refined Storageネットワークにワイヤレスでアクセスしたい場合は、&9Wireless Transmitter&rの作成から始める必要があります。 \\n \\n これをシステムのどこにでも取り付けることができます。これはワイヤレスグリッドを使用するために必要です。", + "atm9.quest.rs.desc.WCG": "作業台が組み込まれた状態で、ワイヤレスでグリッドにアクセスできます。", + "atm9.quest.rs.desc.WG": "ワイヤレスでストレージにアクセスできます。", + "atm9.quest.rs.desc.WFG": "ワイヤレスで液体グリッドにアクセスできます。", + "atm9.quest.rs.desc.range": "システムへのワイヤレス接続の範囲を増やすには、&9Range Upgrades&rを作成する必要があります。 \\n \\n Wireless Transmitterは合計4つまでしか保持できません。これで一つ差し上げます。", + "atm9.quest.rs.desc.infiniterange": "'もっと範囲が必要だ!!!' \\n \\n では、これらのすごいアイテムをWireless Transmitterに取り付ければ、無限の範囲でネットワークストレージにアクセスできるようになります。 \\n \\n ただし、これは他のディメンションには及びません.....", + "atm9.quest.rs.desc.dimension": "でも、これなら大丈夫! \\n \\n これにより、どのディメンションからでもRSシステムにワイヤレスでアクセスできます。", + + "atm9.quest.rs.subt.refined": "始めよう", + "atm9.quest.rs.subt.security": "グリッドを守れ!", + "atm9.quest.rs.subt.grid": "ネットワークをワイヤレスで接続!", + "atm9.quest.rs.subt.transmitter": "遠隔ネットワーキング", + "atm9.quest.rs.subt.wrench": "グルグル回る", + "atm9.quest.rs.subt.cables": "システムを接続する", + "atm9.quest.rs.subt.destructor": "ブロックを壊す!", + "atm9.quest.rs.subt.constructor": "ブロックを置く!", + "atm9.quest.rs.subt.importer": "アイテムをインポート!", + "atm9.quest.rs.subt.exporter": "アイテムをエクスポート!", + "atm9.quest.rs.subt.disk_manipulator": "フロッピーの時間だ!", + "atm9.quest.rs.subt.portable_grid": "持ち運び可能なグリッド", + "atm9.quest.rs.subt.crafter": "自動クラフティング!", + "atm9.quest.rs.subt.wireless": "遠隔でのストレージ", + "atm9.quest.rs.subt.range": "送信範囲を意味する", + + + "atm9.quest.power.ATP": "全てのパワーに関すること!", + "atm9.quest.power.moving": "パワーを移動する", + "atm9.quest.power.pipez": "&9Pipezの使用:&r &aエネルギーパイプ&r", + "atm9.quest.power.betterpipez": "パイプをアップグレードする", + "atm9.quest.power.QE": "&9ワイヤレス転送:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Mekanismの使用:&r &a基本的なユニバーサルケーブル&r", + "atm9.quest.power.flux": "フラックスネットワーク", + "atm9.quest.power.core": "'コア'クラフティング素材", + "atm9.quest.power.plug": "ネットワークの開始", + "atm9.quest.power.network": "最初のネットワーク", + "atm9.quest.power.UI": "フラックスネットワーク UI", + "atm9.quest.power.point": "ネットワークパワーにアクセスする", + "atm9.quest.power.controller": "ワイヤレス充電", + "atm9.quest.power.flux_storage": "Fluxストレージ", + "atm9.quest.power.early": "序盤のパワーオプション", + "atm9.quest.power.heat": "ヒートジェネレーター", + "atm9.quest.power.coal": "石炭ジェネレーター", + "atm9.quest.power.meka": "Mekanism: 再生可能エネルギー", + "atm9.quest.power.end": "エンドゲームのパワーオプション", + "atm9.quest.power.mid": "ミッドゲームのパワーオプション", + "atm9.quest.power.gas": "&eMekanismの&r &dガスバーニングジェネレーター&r", + "atm9.quest.power.powah": "もっと&9Powah&rが必要", + "atm9.quest.power.reactors": "エクストリームリアクター", + "atm9.quest.power.storage": "パワーを保存する", + "atm9.quest.power.battery": "エネルギーバッテリー", + "atm9.quest.power.cube": "Mekanismのエネルギーキューブ", + "atm9.quest.power.cells": "RFToolsのパワーセル", + "atm9.quest.power.more": "もっとストレージが必要?", + + "atm9.quest.power.desc.ATP": "この章は全てのパワーに関連することに捧げられています! \\n \\n このセクションでは、パワーを生成、保存、転送する基本的な方法を見つけることができます。", + "atm9.quest.power.desc.moving": "マシンからパワーを取り出す異なる方法を探しているなら、ここで見つけることができます! \\n \\n パワーを転送するためのいくつかのオプションがあります。&awired&rと&9wireless&rの両方です。", + "atm9.quest.power.desc.pipez": "これらはPipe Upgradesでアップグレードできるシンプルなパイプです。 \\n \\n ブロックからパワーを'抽出'するには、ブロックの隣にパイプを置き、接続されている側でパイプレンチをシフト+右クリックしてパイプを抽出に設定します。 \\n \\n &9Pipez&r modは、アイテム、ガス、液体を輸送する方法も提供しています!または、&aUniversal Pipe&rと呼ばれるオールインワンパイプを作ることもできます。", + "atm9.quest.power.desc.betterpipez": "パイプからもっとパワーを引き出すには、アップグレードが必要です!\\n \\n パイプをシフト+右クリックして抽出設定をしたら、アップグレードを右クリックでパイプに挿入できます。手ぶらで右クリックしてGUIを使って追加することもできますよ!\\n \\n フィルターを設定するには、少なくとも&9Advanced Pipe Upgrade&rが必要です。", + "atm9.quest.power.desc.QE": "Mekanismを少しいじるだけで、このマシンが何でもワイヤレスで転送できるようになります。\\n \\n 個別のアイテム、エネルギー、またはMekanismのガスを転送する特定のチャンネルを設定できます。とってもクールですね。", + "atm9.quest.power.desc.cables": "Mekanismは見た目も良いケーブルを提供して、あなたのパワーを転送します。\\n \\n 接続するマシンがすでにパワーを引っ張るか押す場合は、ケーブルを設定する必要はありません。それ以外の場合は、&9Configurator&rが必要になります。シフト+右クリックでケーブルを引っ張りモードまたは押しモードに変更できます。", + "atm9.quest.power.desc.flux": "&9フラックスネットワーク&rは、あなたのワイヤレスパワーのニーズを解決することを目指すMODです。\\n \\n このMOD自体はパワーを生成する方法はありませんが、パワーを貯蔵し、ディメンションを超えてワイヤレスで送信することができます。インベントリ内のアイテムを充電することもできます。\\n \\n このMODで飛行中にジェットパックを充電することもできます。どれだけクールですか?\\n \\n MODを始めるには、まずFlux Dustが必要です。岩盤レベルまで行って、岩盤の上にレッドストーンを投げ、その浮いているレッドストーンの上に黒曜石を置いて、黒曜石を左クリックしてください。", + "atm9.quest.power.desc.core": "このMODでは、ネットワークの核となる部品を作るために&aFlux Cores&rと&aFlux Blocks&rが必要です。それぞれいくつか作ってみましょう!", + "atm9.quest.power.desc.plug": "Flux Networkを始めるために最初に必要なアイテムは&9Flux Plug&rです。\\n \\n プラグは、それが取り付けられたブロックからパワーを「引き出す」ために使用されます。小さなバッファーを除いて、プラグ自体はパワーを保存しませんので、すべてのパワーが吸い取られる心配はありません。\\n \\n プラグはエネルギーキューブのようなパワーストレージブロックに設置することをお勧めします。ケーブル、パイプ、または任意のパワー生成マシンの出力に接続できます。\\n \\n 最初のネットワークの設定方法を学ぶには、次のクエストをチェックしてください!", + "atm9.quest.power.desc.network": "プラグを右クリックするとFlux Network UIが表示されます。右上隅の+ボタンをクリックして、最初のネットワークを作成します。ネットワークを作成するにはパスワードを設定する必要がありますが、色も設定できます!\\n \\n ここから、Network Selectionタブに進んでプラグにネットワークをアクティブにします。プラグがパワーソースに接続されている場合、システム内のどこでもそのパワーを利用できるようになります。Flux Pointを使用してください!\\n \\n プロのヒント:異なるパワーソースでシステムの異なる部分を動かしたい場合は、複数のネットワークを作成できます!", + "atm9.quest.power.desc.UI": "機能するFlux Networkブロックを右クリックすると、このUIが表示されます。\\n \\n 各プラグまたはポイントは、名前を付けることができ、カスタムの優先度レベルとカスタムのパワー転送制限を設定できます。これにより、システムのすべての部分を完全に制御できます。\\n \\n &aBypass Limit&rは設定された制限を無視します。\\n \\n 他にもチェックすべきタブがいくつかありますが、主にネットワークの統計情報です!", + "atm9.quest.power.desc.point": "プラグを設定したので、今度はネットワークからのパワーを利用できます。&9Flux Point&rがまさにそれを行います。ネットワークからのパワーを、それが取り付けられたブロックに指し示します。パイプやケーブル、または直接マシンにも!\\n \\n ポイントを動力を供給したいマシンやブロックに設置したら、右クリックしてNetwork Selectionタブでネットワークを選択します。プラグと同様に、どれだけのパワーを引き出すか、優先度レベルなどを調整できます。", + "atm9.quest.power.desc.controller": "フラックスネットワークは、ディメンションを超えてアイテムをワイヤレスで充電する方法も提供します!\\n \\n パワーシステムにプラグを取り付けたら、&9Flux Controller&rを作って設置します。\\n \\n 右クリックしてインターフェースを開き、「Wireless Charging」タブに進みます。ここから、充電を維持したいインベントリの各セクションを選択できます。アクティブにするには、下部のトグルを「Enable Wireless charging」に設定してから適用をクリックしてください!", + "atm9.quest.power.desc.flux_storage": "フラックスネットワークは、生成したパワーをネットワーク用に保存する方法も提供しています!\\n \\n これらは全体的に大量のパワーを保持でき、さらにアップグレードしてより多くのパワーを保存できます!", + "atm9.quest.power.desc.early": "序盤のパワーオプションを探していますか?これらはパワー生成を始めるのに良い方法です。\\n \\n これらは多くのパワーを生産しませんが、通常は入手が簡単または安価です!", + "atm9.quest.power.desc.heat": "&aMekanism&rのヒートジェネレーターは、基本的なパワー生成に新しいアプローチを提供します。パワーを生成するには二つのモードがあります:\\n \\n &9Passive:&r ジェネレーターを溶岩源または流れるブロックで囲むと、熱を通じて時間とともに受動的にパワーが生成されます。上部に一つの溶岩源ブロックを置いて、側面に流れるようにしてください。エネルギーのために最初にパイプを接続しておくことを忘れないでください!\\n \\n &9Active:&r 燃料として石炭や木材などの可燃物をジェネレーターに入れると、燃料が燃焼してパワーが生成されます。これはあまり効率的ではありません。", + "atm9.quest.power.desc.coal": "RFToolsのコールジェネレーターは、作るのが最も簡単な石炭焚きジェネレーターの一つです。\\n \\n 使用は非常にシンプルで、入れた可燃物に基づいてまともな量のパワーを生成します。自動的に隣接するブロックにパワーを分配します。", + "atm9.quest.power.desc.meka": "Mekanismは、再生可能リソースを使用してパワーを生成するいくつかの方法を提供しています。\\n \\n &9Solar Generators&rは太陽の力を利用して基本的なパワーニーズを提供します。夜間は動作せず、空にアクセスする必要があります。ガラスは大丈夫です。\\n \\n &9Wind Generator&rは風を利用してパワーを提供します。キャラクターが手動でこれを回す方法を見つけ出さない限り、それが置かれたYレベルに基づいて回転速度が決まります。また、上にブロックがない直接の空へのアクセスが必要です。", + "atm9.quest.power.desc.end": "大量のパワーを生成したい場合は、&9Mid Game Power&rセクションからいくつかのオプションをスケールアップして始めることができます。&eExtreme Reactors&rを大きくしたり、&9Thermo Gens&rをNitroにアップグレードしてみてください。思い切ってやってみましょう。\\n \\n &9Mekanism&rには、打ち負かすのが難しいエンドゲームのパワーオプションもあります。\\n \\n &dFusion Reactor&rは最大で200MRF/tを生成でき、その構築方法を学びたい場合は、&aMekanism:&r &dAdvanced&rチャプターを確認してください!", + "atm9.quest.power.desc.mid": "永遠に石炭だけで基地を動かすわけにはいきません!十分なリソースがある場合は、パワーセットアップをアップグレードする時です!\\n \\n これらのオプションは少し設定が必要ですが、プレイスルーを遠くまで支えるだけのパワーを生産します。", + "atm9.quest.power.desc.gas": "誰かが「メロンパワー」について話しているのを聞いたことがあるなら、これがそれです。Mekanismの&9Gas-Burning Generator&rは、メロンスライスから作られた&9Ethylene&rをポンプで送り込むことでかなりの量のパワーを生産できます。\\n \\n &dEthylene&rを生産するには、まず&eCrusher&rで有機物を粉砕して&6Bio Fuel&rを作ります。通常、これにはメロンスライスが使用されます!次に、このBio Fuelを&dPressurized Reaction Chamber&r(PRCとも呼ばれます)にポンプで送り込みます。\\n \\n PRCには水、Bio Fuel、そして少しの水素が必要です。水素は&9Electrolytic Separator&rで水を分離して得ることができます。\\n \\n Ethyleneの生産を始めたら、それをGas-Burning Generatorにポンプで送り込んでパワーの生成を始めましょう!", + "atm9.quest.power.desc.powah": "信じられないかもしれませんが、&dPowah&r MODには... powahを得るための素晴らしいオプションがあります。\\n \\n もっと学ぶためには、&cPowah&rチャプターをチェックしてください!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&rは、サイズ、効率などを完全にカスタマイズできるマルチブロックリアクターを提供します。\\n \\n Extreme Reactorsの始め方についてもっと学ぶには、MODのクエストラインをチェックしてください!", + "atm9.quest.power.desc.storage": "このセクションでは、パワーを保存するさまざまな方法を紹介します!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&rはシンプルな電力貯蔵システムを提供します。バッテリーはクラフトグリッドで組み合わせて、全体の貯蔵容量を増やすことができるんですよ!", + "atm9.quest.power.desc.cube": "Mekanismは特に序盤において最高のエネルギー貯蔵MODの一つです。\\n \\n 基本のエネルギーキューブは設定も簡単、作成も簡単で、大量のパワーを貯蔵できます。さらにアップグレードが可能で、インターフェース内でアイテムを充電することもできます!\\n \\n エネルギーキューブやMODのアップグレードについてもっと知りたいですか?&aMekanism&rのクエストラインをチェックしてみてください!", + "atm9.quest.power.desc.cells": "RFToolsPowerは、カスタマイズ可能でアップグレード可能なマルチブロック貯蔵ユニットである&9Powercells&rを使ってパワーを貯蔵します。\\n \\n パワーの入出力を決定するにはレンチが必要になります。", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&rはあなたのパワーを貯蔵する究極の方法です。\\n \\n ゲーム内で最高のパワー貯蔵を探しているなら、&aMekanism:&r &dAdvanced&rチャプターをチェックしてみてください!", + + "atm9.quest.power.subt.QE": "アイテム、ガス、液体、熱にも対応します。", + "atm9.quest.power.subt.cables": "Mekanismのエネルギー転送パイプ", + "atm9.quest.power.subt.flux": "究極のワイヤレスパワーソリューション", + "atm9.quest.power.subt.network": "あなたは今、ネットワーク管理者です!", + "atm9.quest.power.subt.flux_storage": "パワーを貯蔵", + "atm9.quest.power.subt.early": "スターターパワー", + "atm9.quest.power.subt.heat": "Mekanismのスターターパワーソリューション", + "atm9.quest.power.subt.meka": "太陽を使って", + "atm9.quest.power.subt.end": "必要以上のパワー", + "atm9.quest.power.subt.gas": "メロンの力", + "atm9.quest.power.subt.reactors": "カスタマイズ可能なリアクター!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "基本ゲームの変更点", + "atm9.quest.spawner.anvil": "金床とハサミ", + "atm9.quest.spawner.cactus": "背の高い緑の作物が、さらに背が高くなりました。", + "atm9.quest.spawner.fletcher": "矢細工の作業台が使えるようになりました!", + "atm9.quest.spawner.spawner": "モンスタースポナー", + "atm9.quest.spawner.prismarine": "アクティベーション範囲", + "atm9.quest.spawner.ghast": "最大エンティティ数", + "atm9.quest.spawner.atm": "最小スポーン遅延", + "atm9.quest.spawner.unob": "最大スポーン遅延", + "atm9.quest.spawner.quartz": "逆の日", + "atm9.quest.spawner.lantern": "光を無視", + "atm9.quest.spawner.redstone": "レッドストーンアクティブ", + "atm9.quest.spawner.conduit": "プレイヤーを無視", + "atm9.quest.spawner.dragon": "すべての条件を無視", + "atm9.quest.spawner.wool": "静かに、モブを起こさないで!", + "atm9.quest.spawner.piglich": "スポーン数", + "atm9.quest.spawner.apple": "AIなし", + "atm9.quest.spawner.egg": "若返り", + "atm9.quest.spawner.rods": "スポーン範囲", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosisはかなり大きなMODなので、3つのクエストチャプターに分けてご紹介します。エンチャントとアフィックスは別になります。この章では、通常のゲーム変更に焦点を当てます。", + "atm9.quest.spawner.desc.changes": "ApotheosisはMinecraftにいくつかの小さな変更を加えますが、ご安心ください、すべて良い変更で役立ちますよ!", + "atm9.quest.spawner.desc.anvil": "Apotheosisで変更されたアイテムの中には、金床とハサミのエンチャントがあります。ハサミは通常のエンチャントに加えて、幸運や新しいエンチャントを使用できるようになりました。ハサミには成長セラム、色彩の乱れ、労働者の搾取が付与できます。その効果を発見してみましょう...", + "atm9.quest.spawner.desc.cactus": "サボテン、竹、サトウキビの「通常」の高さに飽き飽きしていませんか?竹の摩天楼を見てみたいと思いませんか?Apotheosisがあなたの夢を叶えます!これで、サボテン、竹、サトウキビの高さ制限が増加します!どれくらい高くなるかって?世界の高さ制限はどれくらいですか?", + "atm9.quest.spawner.desc.fletcher": "矢細工の作業台は1.14から存在していますが、今でも村人の仕事用だけです!プレイヤーの仕事はどうなるの?!?!クラフトテーブルでポーション効果の矢を作る代わりに、矢細工の作業台を使えるようになりました。これはただクールで、よりプロフェッショナルです...", + "atm9.quest.spawner.desc.spawner": "Apotheosisがもたらす別のゲーム変更は、スポナーに関するものです。シルクタッチでスポナーを採掘できたことを覚えていますか?Apotheosisのおかげでそれが戻ってきました!これらのアイテムを右クリックすることで、スポナーに多くの新しい変更を加えることができます。", + "atm9.quest.spawner.desc.prismarine": "アクティベーション範囲は、プレイヤー(あなた)がスポナーに近づかなければならない距離です。最小は1ブロック離れたところから、最大は48ブロック離れたところまでです。これらはスポナーの周りを円で囲むようにしていて、直接ブロックではありません。コンジットとドラゴンの卵はこれらを無視します。", + "atm9.quest.spawner.desc.ghast": "スポナーが保持できるモブの最大数です。最大6体の場合、6体がすでにスポーンしていると、それらが死んだり移動するまで新たにはスポーンしません。ガストの涙を使うと、エンティティ数を2ずつ増減できます。最大16体、最小1体です。", + "atm9.quest.spawner.desc.atm": "スポナーがモブをスポーンするタイミングは、最大と最小のスポーン遅延時間の間でランダムに決定されます。最小遅延は100から32,767まで設定可能です。インゴットを使うと、10ずつ増減します。", + "atm9.quest.spawner.desc.unob": "最大スポーン遅延は、モブがスポーンするまでの最長時間です。最小遅延と同じく、100から32,767まで設定できます。インゴットを使うと、10ずつ増加します。これはマインクラフトのティックで、20ティックが1秒に相当します。したがって、最速のスポーン遅延は各5秒です。", + "atm9.quest.spawner.desc.quartz": "クォーツは、他のアイテムの効果と逆の効果をスポナーに与えます。オフハンドにクォーツ、メインハンドに他のスポナー改造アイテムを持つと、そのアイテムの逆の効果が発生します。クォーツとブレイズロッドを使うと、スポーン範囲を増やす代わりに減らします。クォーツとガストの涙を使うと、最大エンティティ数が減少します。", + "atm9.quest.spawner.desc.lantern": "一部のモブ(主にモンスター)は、スポーンするために特定の光レベルが必要です。敵対的なものは低いレベルを、受動的なものは高いレベルを必要とします。ソウルランタンを使用すると、光レベルを気にする必要がなくなります!これは、家畜が草を必要とするなど、他のスポーン要件を無視するわけではありません。ドラゴンエッグによっても無視されるものです。", + "atm9.quest.spawner.desc.redstone": "レッドストーンアクティベーションは、スポナーにオン/オフスイッチを提供します。レッドストーンパワーがなければ、スポーンしません。", + "atm9.quest.spawner.desc.conduit": "コンジットは、プリズマリンシャードと同じことをしますが、より優れています。プレイヤーがスポナーの近くにいる必要はもうありません。そのチャンクがロードされていれば、スポーンします。", + "atm9.quest.spawner.desc.dragon": "すべてのスポナーに必要なものです。すべての条件を無視すると言うとき、ほとんどの条件を無視します。光レベル、スポーンに必要なブロック、バイオームを無視します。ただし、スライムが3x3のエリアを必要とするなどの空間条件は必要ですし、プレイヤーが近くにいる必要があるのも同様です。", + "atm9.quest.spawner.desc.wool": "ウールはスポナーに対して一つのことしかしません。それは、うるさいスポナーの音を消すことです。スポナーの騒音が嫌なら、ウールを使いましょう!どんな色でも、糸の本数でも、デザインでも構いません!", + "atm9.quest.spawner.desc.piglich": "ピグリッチの心は、その名の通りピグリッチによってドロップされます。スポナーからスポーンできるモブの数を増やすために使用できます。スポーンされるモブはランダムで、ピグリッチの心によって最大数が決まります。ハート1つにつき1増減し、最大で8までです。", + "atm9.quest.spawner.desc.apple": "スポナーにゴールデンアップルを使用すると、スポーンされるモブの魂を吸い取り、かつての姿の空っぽの殻だけが残ります。モブはすべてのAIを失うので、アーマースタンドのようにほとんど動きません。攻撃もできず、テレポートもできず、自力で動くこともありません。ただそこに座って、殺されるのを待っているのです。なんとスリリングなことでしょう!", + "atm9.quest.spawner.desc.egg": "以前のバージョンから戻ってきた方には新しいかもしれません。スポナーにタートルエッグを使用すると、その中のモブは赤ちゃんバージョンのみをスポーンします。これはバニラの赤ちゃんバージョンのモブにのみ機能し、MODで追加されたものには効果がありません。", + "atm9.quest.spawner.desc.rods": "スポーン範囲は、モブがスポーンするエリアです。エリアが広ければ広いほど、スポーンする場所が増えます。エリアが狭ければ狭いほど、工場はコストが抑えられます。", + + + "atm9.quest.farm.food": "食べ物と農業", + "atm9.quest.farm.farming": "プランター", + "atm9.quest.farm.grass": "草をパンチ", + "atm9.quest.farm.flax": "亜麻の種", + "atm9.quest.farm.string": "種からの糸", + "atm9.quest.farm.wheat": "小麦", + "atm9.quest.farm.bread": "命のパン", + "atm9.quest.farm.cane": "シュガーシュガー", + "atm9.quest.farm.sugar": "あなたはとても甘い", + "atm9.quest.farm.cake": "ケーキを持って食べることもできます", + "atm9.quest.farm.fish": "釣り師の始まり", + "atm9.quest.farm.iron": "鉄の釣り竿", + "atm9.quest.farm.gold": "金の釣り竿", + "atm9.quest.farm.diamond": "ダイヤモンドの釣り竿", + "atm9.quest.farm.neptune": "ネプチュニウムの釣り竿", + "atm9.quest.farm.book": "本でキッチンを作る", + "atm9.quest.farm.cookbook": "ダイヤモンドの力で料理", + "atm9.quest.farm.kitchen": "スライスパン以来の最高のもの", + "atm9.quest.farm.sink": "シンク=無限の水", + "atm9.quest.farm.fridge": "冷蔵庫", + "atm9.quest.farm.cool": "アイス、アイス、ベイビー", + "atm9.quest.farm.cabinet": "より多くの収納", + "atm9.quest.farm.jar": "瓶の中の牛", + "atm9.quest.farm.heat": "ヒートアップグレード", + "atm9.quest.farm.stove": "ねえ、キッチンにオーブンがあるよ", + "atm9.quest.farm.counter": "もっと料理スペースが必要だな。", + "atm9.quest.farm.pot": "ボタニーポット", + "atm9.quest.farm.botany": "ポットの自動化", + "atm9.quest.farm.animals": "昔ながらの方法でやります", + "atm9.quest.farm.cows": "でも...牛は刈れません...", + "atm9.quest.farm.milk": "牛を見つけて、牛を搾って、利益を得る", + "atm9.quest.farm.sheep": "刈り取りの時間です", + "atm9.quest.farm.wool": "メリーは小さな子羊を持っていました", + "atm9.quest.farm.market": "農業用品の購入", + "atm9.quest.farm.chicken": "卵のダジャレはしません", + "atm9.quest.farm.egg": "鶏は行かなければなりません", + + "atm9.quest.farm.desc.food": "食べ物と農業の章へようこそ! \\n \\n ここでは、食べ物を育てたり作ったりさまざまな方法をご案内します!", + "atm9.quest.farm.desc.grass": "さあ、種を集めましょう。", + "atm9.quest.farm.desc.flax": "&2亜麻の種&rは、ゲーム序盤で糸を手に入れる素晴らしい方法です!", + "atm9.quest.farm.desc.string": "亜麻は糸に変わります!", + "atm9.quest.farm.desc.cane": "サトウキビを見つけましょう!", + "atm9.quest.farm.desc.sugar": "必要なものはすでに揃っているはずです。", + "atm9.quest.farm.desc.cake": "ミルクと卵が準備できたら、ケーキを焼く時間です。", + "atm9.quest.farm.desc.fish": "彼はいつも5時に閉店するので、気にしないでください。", + "atm9.quest.farm.desc.book": "さあ、本を炉に入れてみましょう。", + "atm9.quest.farm.desc.cookbook": "次のバージョンの本を作りましょう。これは本当に価値があります。 \\n \\n ダイヤモンドを1つ返します。", + "atm9.quest.farm.desc.kitchen": "このブロックはマルチブロックキッチンの一部です。 \\n \\n あなたのインベントリやマルチブロックにある食材で利用可能なすべてのレシピを表示します。 \\n \\n ついにMinecraftで素敵なキッチンを作ることができます。", + "atm9.quest.farm.desc.sink": "このブロックはマルチブロックキッチンに水を供給します。 \\n \\n ケーブルやパイプを使って水を汲み出すことで無限の水も提供できます。", + "atm9.quest.farm.desc.fridge": "マルチブロックキッチンでアイテムを保存します。重ねて設置することができます! \\n \\n シフトを押しながら右クリックするとドアが開き、右クリックするだけでアイテムを直接入れることができます。", + "atm9.quest.farm.desc.cool": "氷と雪のレシピを提供します!", + "atm9.quest.farm.desc.cabinet": "これはキッチンカウンターと同じように機能しますが、空中にあります。 \\n \\n そして、その上に物を置くことはできません。", + "atm9.quest.farm.desc.jar": "このブロックは時間とともにミルクを生産し、マルチブロックのためのミルクレシピを可能にします。 \\n \\n ジャーを穴に置き、その穴の上に牛を誘導して落とし、その上から金床を落とします。 \\n \\n このガラスが何でできているのかはわかりませんが、私のチキンとの関係よりも強いです。", + "atm9.quest.farm.desc.heat": "ストーブに電力を接続することができます。", + "atm9.quest.farm.desc.stove": "このストーブはマルチブロックでかまどレシピがつかえます!", + "atm9.quest.farm.desc.counter": "このブロックは調理用のアイテムを保存します。 \\n \\n トースターやジャーの牛など、他のマルチブロックアイテムを上に置くこともできます。", + "atm9.quest.farm.desc.pot": "&9ボタニーポット&rはリソースを育てるのに便利です! \\n \\n これらのポットはほぼすべてを自動的に育て、自動化のためにアップグレードすることもできます!", + "atm9.quest.farm.desc.botany": "ホッパーポットは、下にあるストレージに自動的に出力します。これを使って作物をすべて自動化することができます!", + "atm9.quest.farm.desc.animals": "クラシックなリードを使って、動物を農場エリアに連れて行きましょう。 \\n \\n これはペンキに使われるものとは違います。", + "atm9.quest.farm.desc.cows": "どうやってこれらを手に入れたかは聞かないでください。", + "atm9.quest.farm.desc.milk": "牛を見つけて、バケツで右クリックしましょう。\\n \\n 本当に、なぜ雄牛がいないのでしょうか?", + "atm9.quest.farm.desc.wool": "羊毛をいくつか集めましょう!", + "atm9.quest.farm.desc.market": "市場では、エメラルドがあれば何でも売ってくれる村人がいます。\\n \\n ちなみに、たいていのアイテムは1エメラルドです。でも、彼らは何でも持っていますよ。", + "atm9.quest.farm.desc.chicken": "鶏は自然にこれらを産みます。まあ、本当の自然とは言えないかもしれませんね...\\n \\n 鶏はただ... &oエッグササイズ!!!&r をしているのです。", + + "atm9.quest.farm.subt.food": "まずはここから始めよう", + "atm9.quest.farm.subt.farming": "機械を手に入れるまで待ってみて", + "atm9.quest.farm.subt.grass": "草ブロック vs 手、手の勝ち!", + "atm9.quest.farm.subt.flax": "クモなんていらないよね?", + "atm9.quest.farm.subt.wheat": "スピードランナーが大好きなやつ", + "atm9.quest.farm.subt.bread": "簡単でシンプル", + "atm9.quest.farm.subt.cane": "これ、空まで伸びるんだよ", + "atm9.quest.farm.subt.sugar": "砂糖をかけてくれ", + "atm9.quest.farm.subt.fish": "ウィリーも喜ぶよ", + "atm9.quest.farm.subt.book": "本を溶かしてみよう。絶対に燃えないから", + "atm9.quest.farm.subt.cookbook": "これ、本当に価値があるよ", + "atm9.quest.farm.subt.kitchen": "ベティ・ホワイトはスライスパンよりも前に生まれたんだよ", + "atm9.quest.farm.subt.sink": "3つのブロックを使うより、1つのブロックで済ませよう", + "atm9.quest.farm.subt.fridge": "開けて閉めて、また開けて、ただ暇だからね", + "atm9.quest.farm.subt.cabinet": "活動のためのスペースがたくさん!", + "atm9.quest.farm.subt.jar": "驚異的な搾乳力...小さな空間に", + "atm9.quest.farm.subt.stove": "タイマーは不要", + "atm9.quest.farm.subt.counter": "もっと厨房スペースが必要だね", + "atm9.quest.farm.subt.animals": "さあ、動物たちを連れて行こう", + "atm9.quest.farm.subt.milk": "なんでゲームに雄牛がいないんだろう?", + "atm9.quest.farm.subt.wool": "羊毛のフリースは...虹色だった?", + "atm9.quest.farm.subt.market": "村人にはいろんなスポーン方法があるんだ", + "atm9.quest.farm.subt.chicken": "それとも違うかな?", + "atm9.quest.farm.subt.egg": "フライドチキンがどうやって作られるか知ってる?", + + + "atm9.quest.hostile.welcome": "ホスタイル・ニューラル・ネットワークへようこそ!", + "atm9.quest.hostile.learn": "モブの学習", + "atm9.quest.hostile.modeling": "モブのモデリング", + "atm9.quest.hostile.data": "データモデルのレベルアップ", + "atm9.quest.hostile.simulator": "死亡のシミュレーション", + "atm9.quest.hostile.overworld": "オーバーワールドの一般予測", + "atm9.quest.hostile.nether": "ネザーの一般予測", + "atm9.quest.hostile.end": "エンドの一般予測", + "atm9.quest.hostile.twilight": "トワイライトの一般予測", + "atm9.quest.hostile.loot": "戦利品の作成", + + "atm9.quest.hostile.desc.welcome": "ホスタイル・ニューラル・ネットワーク(略称HNN)は、モブをシミュレートして戦利品を得るためのMODです! \\n \\n これを行うために、モブの「データ」を収集し、そのデータからシミュレーションを実行してドロップを作成します!", + "atm9.quest.hostile.desc.learn": "ディープ・ラーナーはHNNの核となるコンポーネントの一つです。 \\n \\n このアイテムを右クリックするとHUDが開き、モブを倒しながらデータを収集するための「データモデル」を保存できます。 \\n \\n 各ラーナーは4つのデータモデルを保持でき、ラーナーをインベントリに入れておくと、内部に置かれたモデルのデータが収集されます。 \\n \\n 注意:インベントリに複数のディープ・ラーナーを持つことができ、すべてのラーナー内のすべてのデータモデルのキルがカウントされます。", + "atm9.quest.hostile.desc.modeling": "モデル・フレームワークはデータモデルを作成する出発点です。 \\n \\n 特定のモブのデータ収集を開始するには、これを作成してからモブを右クリックします。正しく行うと、モデル・フレームワークがクリックしたモブのデータモデルに変わります。 \\n \\n そのモブのデータを「収集」するには、新しく作成されたデータモデルをディープ・ラーナーに入れて、そのモブを倒し始めます。", + "atm9.quest.hostile.desc.data": "最初のデータモデルを作成したら、それを有用なものにするためにレベルアップが必要です。 \\n \\n データモデルは最初の段階である「不良」から始まります。シミュレーションを実行するためには、少なくとも「基本」レベルにする必要があります。 \\n \\n ディープ・ラーナーに入れると、HUDがレベルアップに必要なキル数を表示します。モデル自体のツールチップにもこの情報が表示されますが、計算が必要です。", + "atm9.quest.hostile.desc.simulator": "シミュレーション・チャンバーはHNN内の主要なマシンです。 \\n \\n 電力を供給すると、内部に置かれたデータモデルに基づいてシミュレーションを実行します。必要な電力はデータモデルによって異なり、モデルのツールチップ内で確認できます。 \\n \\n このマシンは少なくとも一つの予測マトリックスが必要です。 \\n \\n シミュレーションの結果はマトリックスに出力されます。シミュレーションは常に何らかの「一般予測」を生成し、これは様々なクラフトレシピで使用できます。また、データモデルのモブの出身地によって異なります。 \\n \\n シミュレーションが成功すると、モデルに基づいたモブ予測を受け取ります。使用されるデータモデルのティアが高いほど、シミュレーションの成功率が高くなります。", + "atm9.quest.hostile.desc.overworld": "様々なオーバーワールド素材を作成します。", + "atm9.quest.hostile.desc.nether": "様々なネザー素材を作成します。", + "atm9.quest.hostile.desc.end": "様々なエンド素材を作成します。", + "atm9.quest.hostile.desc.twilight": "様々なトワイライト・フォレスト素材を作成します。", + "atm9.quest.hostile.desc.loot": "戦利品ファブリケーターは、モブ予測から素晴らしい戦利品を得るためのマシンです。 \\n \\n 電力と成功したモブ予測を与えると、そのモブのデータモデルからどのアイテムを取得するか選択できます。マシンは選択を記憶するので、自動化が可能です。 \\n \\n 注目のモブ予測: \\n \\n - エンダードラゴンからドラゴンの卵 \\n - ゾンビから鉄 \\n - ウィザーからネザースター", + + "atm9.quest.hostile.subt.learn": "学習HUD", + "atm9.quest.hostile.subt.modeling": "「データ収集」のために", + + + "atm9.quest.ma.InEssence": "インフェリウム・エッセンス", + "atm9.quest.ma.properity": "プロスペリティ・シャード", + "atm9.quest.ma.crystal": "インフュージョン・クリスタル", + "atm9.quest.ma.altar": "インフュージョン・アルター", + "atm9.quest.ma.souls": "モブの種を作成", + "atm9.quest.ma.tinkering": "チンクリング", + "atm9.quest.ma.InfGrowth": "成長の加速", + "atm9.quest.ma.InfTools": "エッセンスのツールと武器", + "atm9.quest.ma.InfWater": "ウォータリング・カン", + "atm9.quest.ma.InfApple": "インフェリウム・アップル", + "atm9.quest.ma.InfGear": "エッセンスの装備", + "atm9.quest.ma.InfFarm": "インフェリウムの栽培", + "atm9.quest.ma.wood": "木の種", + "atm9.quest.ma.stone": "石の種", + "atm9.quest.ma.dirt": "土の種", + "atm9.quest.ma.air": "空気の種", + "atm9.quest.ma.water": "水の種", + "atm9.quest.ma.ice": "氷の種", + "atm9.quest.ma.earth": "土の種", + "atm9.quest.ma.fire": "火の種", + "atm9.quest.ma.PruEssence": "プルデンティウム・エッセンス", + "atm9.quest.ma.PruGrowth": "プルデンティウム成長加速器", + "atm9.quest.ma.PruTools": "プルデンティウムのツールと武器", + "atm9.quest.ma.PruWater": "プルデンティウム・ウォータリング・カン", + "atm9.quest.ma.PruApple": "プルデンティウム・アップル", + "atm9.quest.ma.PruGear": "プルデンティウム・アーマー", + "atm9.quest.ma.PruFarm": "プルデンティウム農地", + "atm9.quest.ma.pig": "豚の種", + "atm9.quest.ma.chicken": "鶏の種", + "atm9.quest.ma.sheep": "羊の種", + "atm9.quest.ma.cow": "牛の種", + "atm9.quest.ma.squid": "イカの種", + "atm9.quest.ma.fish": "魚の種", + "atm9.quest.ma.turtle": "カメの種", + "atm9.quest.ma.slime": "スライムの種", + "atm9.quest.ma.coal": "石炭の種", + "atm9.quest.ma.coral": "サンゴの種", + "atm9.quest.ma.dye": "染料の種", + "atm9.quest.ma.nature": "自然の種", + "atm9.quest.ma.honey": "ハチミツの種", + "atm9.quest.ma.saltpeter": "硝石の種", + "atm9.quest.ma.nether": "ネザーの種", + "atm9.quest.ma.aluminum": "アルミニウムの種", + "atm9.quest.ma.TerEssence": "&cテルチウム エッセンス", + "atm9.quest.ma.TerGrowth": "&cテルチウム 成長アクセラレーター", + "atm9.quest.ma.TerTools": "&cテルチウム ツールと武器", + "atm9.quest.ma.TerWater": "&cテルチウム ウォータリングカン", + "atm9.quest.ma.TerApple": "&cテルチウム アップル", + "atm9.quest.ma.TerGear": "&cテルチウム アーマー", + "atm9.quest.ma.TerFarm": "&cテルチウム 農地", + "atm9.quest.ma.zombie": "ゾンビ シード", + "atm9.quest.ma.creeper": "クリーパー シード", + "atm9.quest.ma.skeleton": "スケルトン シード", + "atm9.quest.ma.rabbit": "ラビット シード", + "atm9.quest.ma.spider": "スパイダー シード", + "atm9.quest.ma.tin": "スズ シード", + "atm9.quest.ma.iron": "アイアン シード", + "atm9.quest.ma.silver": "シルバー シード", + "atm9.quest.ma.lead": "レッド シード", + "atm9.quest.ma.zinc": "ジンク シード", + "atm9.quest.ma.copper": "カッパー シード", + "atm9.quest.ma.redstone": "レッドストーン シード", + "atm9.quest.ma.glowstone": "グロウストーン シード", + "atm9.quest.ma.quartz": "ネザー クォーツ シード", + "atm9.quest.ma.obsidian": "オブシディアン シード", + "atm9.quest.ma.certus": "サーティス クォーツ シード", + "atm9.quest.ma.prismarine": "プリズマリン シード", + "atm9.quest.ma.ImpEssence": "&9インペリウム エッセンス", + "atm9.quest.ma.ImpGrowth": "&9インペリウム 成長アクセラレーター", + "atm9.quest.ma.ImpTools": "&9インペリウム ツールと武器", + "atm9.quest.ma.ImpWater": "&9インペリウム ウォータリングカン", + "atm9.quest.ma.ImpApple": "&9インペリウム アップル", + "atm9.quest.ma.ImpArmor": "&9インペリウム アーマー", + "atm9.quest.ma.ImpFarm": "&9インペリウム 農地", + "atm9.quest.ma.blaze": "ブレイズ シード", + "atm9.quest.ma.ghast": "ガスト シード", + "atm9.quest.ma.enderman": "エンダーマン シード", + "atm9.quest.ma.exp": "エクスペリエンス シード", + "atm9.quest.ma.nickel": "ニッケル シード", + "atm9.quest.ma.fluorite": "フルオライト シード", + "atm9.quest.ma.lapis": "ラピスラズリ シード", + "atm9.quest.ma.uranium": "ウラニウム シード", + "atm9.quest.ma.gold": "ゴールド シード", + "atm9.quest.ma.end": "エンド シード", + "atm9.quest.ma.osmium": "オスミウム シード", + "atm9.quest.ma.SupEssence": "&4スプレミウム エッセンス", + "atm9.quest.ma.SupGrowth": "&4スプレミウム 成長アクセラレーター", + "atm9.quest.ma.SupTool": "&4スプレミウム ツールと武器", + "atm9.quest.ma.SupWater": "&4スプレミウム ウォータリングカン", + "atm9.quest.ma.SupApple": "&4スプレミウム アップル", + "atm9.quest.ma.SupGear": "&4スプレミウム アーマー", + "atm9.quest.ma.SupFarm": "&4スプレミウム 農地", + "atm9.quest.ma.emerald": "エメラルド シード", + "atm9.quest.ma.diamond": "ダイヤモンド シード", + "atm9.quest.ma.uraninite": "ウラニナイト シード", + "atm9.quest.ma.platinum": "プラチナ シード", + "atm9.quest.ma.netherite": "ネザライト シード", + "atm9.quest.ma.witherskele": "ウィザースケルトン シード", + "atm9.quest.ma.awakening": "&d覚醒", + "atm9.quest.ma.dust": "&5認識のダスト", + "atm9.quest.ma.ASE": "&c覚醒スプレミウム エッセンス", + "atm9.quest.ma.AwaGear": "&c覚醒アーマー", + "atm9.quest.ma.AwaTools": "&c覚醒ツールと武器", + "atm9.quest.ma.AwaWater": "&c覚醒ウォータリング", + "atm9.quest.ma.InsEssence": "&5インサニウム エッセンス", + "atm9.quest.ma.InsApple": "&5インサニウム アップル", + "atm9.quest.ma.InsFarm": "&5インサニウム 農地", + "atm9.quest.ma.dragon_seeds": "ドラゴンエッグ シード", + "atm9.quest.ma.dragon_crux": "ドラゴンエッグ クラックス", + "atm9.quest.ma.star_seeds": "ネザースター シード", + "atm9.quest.ma.star_crux": "ネザースター クラックス", + "atm9.quest.ma.InsBlock": "&5インサニウム ブロック", + "atm9.quest.ma.atm": "&eオールゼミウム シード", + "atm9.quest.ma.vib": "&3バイブラニウムの種", + "atm9.quest.ma.uno": "&5アンオブタニウムの種", + "atm9.quest.ma.magic": "&bマジカルソイル", + "atm9.quest.ma.creative": "クリエイティブエッセンス", + + "atm9.quest.ma.desc.InEssence": "&dEssence&rはMystical Agricultureでの栽培の基本です。\\n\\n&eInferium Essence&rは全てのエッセンスの基礎となります。これは採掘やモブを倒すことで手に入れるか、種を作って育てることで得られます!\\n\\nより高品質なエッセンスを作るには、&9Infusion Crystal&rを作る必要があります。", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&rはMystical Agricultureのいくつかのレシピで主要なクラフト素材として使われます。例えば、種やインゴットなどです。\\n\\nこれらは採掘で見つけることができます!", + "atm9.quest.ma.desc.crystal": "&9Infusion Crystal&rはより高いティアの&dEssences&rにアップグレードするために使われます。\\n\\nまず、&2Inferium&rを使って最初のティアのクリスタルを作る必要があります。このクリスタルは4つのInferiumと組み合わせることで&ePrudentium&rを作ることができます。これが次のティアのクリスタルを作るために使われ、次のティアのエッセンスを作ることができます。\\n\\n最終的には、全てのティアに対応し、壊れないInfusion Crystalを作ることができるようになります!", + "atm9.quest.ma.desc.altar": "&9Infusion Altar&rはこのモッドで&aSeeds&rを作るための基本的な装置です。Altar自体と8つのPedestalsを作る必要があります。\\n\\nまずAltarを置くと、Pedestalsを置く場所が表示されます。種をクラフトするには、各Pedestalに必要な素材を置き、Altarにレッドストーン信号を送ります。", + "atm9.quest.ma.desc.souls": "ほとんどの種は簡単に作れますが、&9Mob Seeds&rを作るにはネザーに行って&8Soulium&rを手に入れる必要があります。\\n\\n見つけた石や鉱石を使って、&3Soulium Dagger&rと&3Soul Jars&rを作ります。ダガーを使ってモブを倒すことで、その&bsouls&rを集めることができ、これをInfusion Altarで使って対応するモブの種を作ります。\\n\\nまた、&3Soul Extractor&rにジャーを挿入し、モブアイテムを使ってジャーを満たすこともできます。例えば、腐った肉を追加するとゾンビの魂の一部が得られます。", + "atm9.quest.ma.desc.tinkering": "&9Tinkering Table&rは&aEssence Gear&rを&dAugments&rでアップグレードするために使われます。\\n\\nAugmentsはInfusion Altarを使って作ることができます。エッセンスと同じように、Augmentsにもティアがあります!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&rは、農地の真下に置くことで種の成長速度をわずかに上げます。各ティアには成長を加速できるブロックの範囲があり、Inferiumは最も低いティアで12ブロックです。\\n\\n注意: 全てのティアのGrowth Acceleratorsは同じ成長速度を提供します。しかし、高いティアは範囲が広がるため、1つの植物の下により多くのAcceleratorsを積み重ねることができます。どのティアを使っても、Growth Acceleratorがその最大範囲内に置かれていれば問題ありません。", + "atm9.quest.ma.desc.InfTools": "Inferium Essenceから始めて、インゴットを作り、Essenceの&9Tools&rや&9Armor&rを作ることができます。\\n\\nEssenceのツールはより高いティアにアップグレードでき、Armorと同様に&5Augmented&rを&3Tinkering Table&rで行うことができます。", + "atm9.quest.ma.desc.InfWater": "&aWatering Can&rは作物の成長速度を上げるために使われます。高いティアほど効果範囲が広がります。使い方は、水を右クリックして満たし、作物の近くで右クリックを押し続けて水をやります。\\n\\nヒント: 水やり缶を持って空をシフト右クリックすると、自動水やりが有効になります。", + "atm9.quest.ma.desc.InfApple": "金のリンゴよりも優れた、美味しいスナックです!\\n\\n高いティアほど空腹と満腹度が増し、さらに多くのバフが得られます。", + "atm9.quest.ma.desc.InfGear": "&aEssence Gear&rを作る旅を始めるには、まずInferium Armorを作る必要があります。\\n\\nこの装備はエッセンスと同じように、より高いティアにアップグレードできます。また、&9Augment&rを&bTinkering Table&rで行うこともできます!", + "atm9.quest.ma.desc.InfFarm": "&aInferium&rをできるだけ早く育て始めましょう!\\n\\nInferiumの種を育てるために必須ではありませんが、&eEssence Farmland&rを作ることで種の成長速度を上げることができます。ただし、特定の種は特定の農地でしか育てられないことがあります。", + "atm9.quest.ma.desc.PruEssence": "これはティア2のエッセンスで、4つのInferiumとInferium Infusion Crystalを組み合わせて作ります。", + "atm9.quest.ma.desc.awakening": "Supremium Essenceを覚醒させるには、新しいAltarと4つの新しいPedestals、そして&cEssence Vessel&rと呼ばれる新しいタイプのPedestalを作る必要があります。\\n\\nEssence Vesselsには、火、水、土、空気の基本エレメントエッセンスが必要です。", + "atm9.quest.ma.desc.dust": "この特別な&eDust&rは、&dEssence Weapon&rに&dMystical Enlightenment&rのエンチャントを付けてWitherやEnder Dragonを倒すとドロップします。", + "atm9.quest.ma.desc.dragon_seeds": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.dragon_crux": "Dragon Egg Seedsを育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.star_seeds": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.star_crux": "Nether Star Seedsを育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.atm": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.vib": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.uno": "Cruxが必要です(次のクエスト)", + "atm9.quest.ma.desc.magic": "魔法の種を育てるために、これを土の下に置きます。", + "atm9.quest.ma.desc.creative": "この特別なエッセンスは&6ATM Star&rを作るために使われます。", + + "atm9.quest.ma.subt.InEssence": "&bティア 1&r", + "atm9.quest.ma.subt.PruEssence": "&bティア 2&r", + "atm9.quest.ma.subt.TerEssence": "&bティア 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bティア 4&r", + "atm9.quest.ma.subt.SupEssence": "&bティア 5&r", + "atm9.quest.ma.subt.ASE": "&bティア: 覚醒&r", + "atm9.quest.ma.subt.InsEssence": "&bティア 6&r", + + + "atm9.quest.er.desc.extremeReactors.1": "オリジナルのモッド &eビッグリアクターズ&r を基に、&aエクストリームリアクターズ&r ではカスタマイズ可能なマルチブロックリアクターを構築できます!", + "atm9.quest.er.desc.extremeReactors.2": "主要な要素はもちろん、ウランです。これと大量の石炭と鉄が必要になります。", + "atm9.quest.er.desc.extremeReactors.3": "途中で迷ったら、&aエクストリームブック&r を参照してください!", + "atm9.quest.er.title.welcomeToExtremeReactors": "&9エクストリームリアクターズ&r へようこそ!", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "リアクターの建設を始める前に、石炭(または木炭)を溶かして &9グラファイトインゴット&r を作る必要があります。", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "グラファイトは鉄とともに、リアクターを作る際の主要な材料の一つです。", + "atm9.quest.er.subt.hardenedCarbon": "硬化カーボン", + "atm9.quest.er.title.graphiteForCasings": "ケーシング用グラファイト", + "atm9.quest.er.desc.graphiteForCasings.1": "可能な限り小さいパッシブリアクター、&93x3x3&r を建設します。クエストの要件は、一つを建設するのに必要な正確な量です。", + "atm9.quest.er.desc.graphiteForCasings.2": "これを建設するには、ケーシングで3x3x3のフレームを作ります。底面の中央には別のリアクターケーシングを使用できます。各外壁には &9リアクターコンポーネント&r、アクティブパワータップやソリッドアクセスポートなどを配置します。", + "atm9.quest.er.desc.graphiteForCasings.3": "次のページ!", + "atm9.quest.er.desc.graphiteForCasings.5": "あなたが建設するすべてのリアクターには、通常は前面の壁の中央に配置される &6リアクターコントローラー&r が1つ必要です。次に、マルチブロックの中央に1つの &a燃料棒&r を配置し、その上の上面に1つの &eコントロールロッド&r を配置します。", + "atm9.quest.er.desc.graphiteForCasings.6": "廃棄物の入出力には方法が必要で、これは &9リアクターソリッドアクセスポート&r を使用して行います。このビルドでは、左側と右側に1つずつ配置します。", + "atm9.quest.er.desc.graphiteForCasings.7": "電力を抽出するために、背面の中央に &cアクティブパワータップ&r を配置します。配置後、リアクターが完成します!コントローラーを右クリックしてインターフェースを開き、オンにします!", + "atm9.quest.er.desc.graphiteForCasings.8": "注意: &a基本リアクターパーツ&r を使用して作れる最大のリアクターは5x5x5です。より大きなリアクターを建設するには、&e強化リアクターパーツ&r が必要です。", + "atm9.quest.er.desc.graphiteForCasings.10": "これが3x3x3リアクターの見た目です!", + "atm9.quest.er.subt.learningTheBasics": "基本を学ぶ", + "atm9.quest.er.title.ourFirstReactor": "&d私たちの最初のリアクター", + "atm9.quest.er.desc.ourFirstReactor.1": "リアクターを建設するには、まず &6リアクターケーシング&r を作る必要があります。", + "atm9.quest.er.desc.ourFirstReactor.2": "これらはリアクターのフレームと壁を形成しますが、壁は &9リアクターガラス&r に置き換えることができ、リアクターの内部を見ることができます。", + "atm9.quest.er.desc.ourFirstReactor.3": "将来的に参照するために、パーツに「基本」と書かれている場合、それは他の基本パーツとのみ使用できることを意味します。また、「基本」パーツは特定のサイズ制限があるため、小さなリアクターのみに使用できます。これを覚えておいてください!", + "atm9.quest.er.reactorBuildingComponents": "リアクター建設コンポーネント", + "atm9.quest.er.desc.reactorBuildingComponents.1": "リアクターから電力やアイテムを抽出するため、または燃料を入力するために、これらの &crequired&r ブロックが必要です。", + "atm9.quest.er.desc.reactorBuildingComponents.2": "&cパワータップ&r は、&9パッシブ&r リアクターが生成する電力に「タップ」する方法を提供します。パイプやケーブルを接続して、それから電力を抽出できます。", + "atm9.quest.er.desc.reactorBuildingComponents.3": "&aアクセスポート&r はすべてのリアクターに必要で、リアクターから燃料を入力したり、廃棄物を抽出したりすることができます。通常、各作業に1つずつ、合計2つを持つことが良いアイデアです。", + "atm9.quest.er.interactingWithReactor": "リアクターとの対話", + "atm9.quest.er.desc.interactingWithReactor.1": "&dリアクターコントローラー&r はリアクターの中心です。リアクターが形成されたら、端末を右クリックしてリアクターインターフェースを開くことができます。", + "atm9.quest.er.desc.interactingWithReactor.2": "&9パッシブクールド&r または &eアクティブクールド&r リアクターかによって、インターフェースが変わります。パッシブクールドリアクターは燃料を燃やして直接電力を生成するために使用されます。アクティブクールドリアクターは生成された熱を使用して冷却剤を蒸発させ、それをタービンに送り込んで電力を生成します。", + "atm9.quest.er.desc.interactingWithReactor.3": "パッシブリアクターのインターフェースでは、ステータスと廃棄物排出のオン/オフを切り替えることができます。また、温度、リアクターが生成するFE/t、およびリアクターが1ティックあたりに消費する燃料量も確認できます。", + "atm9.quest.er.subt.heartOfReactor": "リアクターの心臓部", + "atm9.quest.er.desc.heartOfReactor.1": "すべてのリアクターには &9リアクターコントロールロッド&r と &9燃料棒&r が必要です。これらはリアクターに燃料が挿入される方法を制御します。", + "atm9.quest.er.desc.heartOfReactor.2": "コントロールロッドはリアクターの上面に配置されます。リアクターごとに複数のコントロールロッドを持つこともできますが、少なくとも1つは必要です。通常、持っている数が多いほど、リアクターはより多くの燃料を使用して燃焼することができます。これはより多くの全体的な電力を意味するかもしれませんが、リアクターの設定によっては、より高い燃焼率を意味することもあります。", + "atm9.quest.er.desc.heartOfReactor.3": "コントロールロッドごとに、リアクターの底まで伸びる十分な燃料棒が必要です。例えば、リアクターが5ブロックの高さであれば、各コントロールロッドから3つの燃料棒を伸ばす必要があります。", + "atm9.quest.er.desc.heartOfReactor.4": "コントロールロッドを右クリックすると、燃料棒を挿入または引き抜くことでリアクターで燃焼する燃料の量を制御することができます。棒をより遠くに伸ばすほど、燃焼される燃料は少なくなります。", + "atm9.quest.er.reactorControlRods": "リアクターコントロールロッド", + "atm9.quest.er.desc.reactorControlRods.1": "リアクターに燃料を挿入するには、&9リアクターソリッドアクセスポート&r がある側面の1つを選んで、&eウラン&r をインベントリからポンプで送り込む必要があります。", + "atm9.quest.er.desc.reactorControlRods.2": "これを行う最も簡単な方法は、&aストレージドロワー&r や単なる &aチェスト&r を使用し、上部に &9アイテムパイプ&r を接続することです。下の画像のようにします。", + "atm9.quest.er.fuelingOurPassiveReactor": "パッシブリアクターへの燃料供給", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "リアクターが燃料を燃焼すると、&9廃棄物&r または &d反応物&r を生成します。これも抽出したいものです。そのためにはもう一つのソリッドアクセスポートが必要です!出力に設定し、何らかのストレージにパイプで送り込んでください。", + "atm9.quest.er.subt.wasteNotWantNot": "無駄をなくす", + "atm9.quest.er.dealingWithWaste": "廃棄物の処理", + "atm9.quest.er.desc.dealingWithWaste.1": "これで私たちの小さなリアクターからシアナイトが得られたので、この廃棄物を何か役立つものに再処理する方法が欲しいところです。", + "atm9.quest.er.desc.dealingWithWaste.2": "これを行うには、別のマルチブロック:&aリプロセッサー&r を建設する必要があります。", + "atm9.quest.er.desc.dealingWithWaste.3": "これには多くのシアナイトが必要になるので、在庫を増やし始めてください!また、より大きなリアクターにアップグレードすることも検討してください。", + "atm9.quest.er.reprocessingOurWaste": "廃棄物の再処理", + "atm9.quest.er.desc.reprocessingOurWaste.1": "シアナイトを使用して、タービンの心臓部である &9タービンコントローラー&r を作成することができます。", + "atm9.quest.er.desc.reprocessingOurWaste.2": "タービンはリアクターと同様にマルチブロック構造です! &dアクティブクールド&r リアクターによって作られた &7スチーム&r などの蒸気を入力して、大量の電力を生成します!最初のタービンを建設するためには、いくつかの他の部品も必要になります。", + "atm9.quest.er.desc.reprocessingOurWaste.3": "注意: 基本タービンパーツは最大サイズのタービン5x5x10を建設するためにのみ使用できます。より大きなタービンを建設するには、&a強化タービンパーツ&r を使用する必要があります。", + "atm9.quest.er.makingTurbines": "タービンの製造", + "atm9.quest.er.desc.makingTurbines.1": "リアクター &9モデレーター&r は、リアクター内に配置される材料で、モデレーターの特性に基づいてリアクターの性能を変更します。これらは建設中にリアクター内部に配置されます。", + "atm9.quest.er.desc.makingTurbines.2": "通常、材料が希少であればあるほど、より良いモデレーターになります。リアクターを空にしておくと、内部の空気をモデレーターとして使用していることになりますが、それはあまり効果的ではありません。", + "atm9.quest.er.desc.makingTurbines.3": "初期段階で何か安価なものを探している場合は、&3グラファイトブロック&r を試してみてください!", + "atm9.quest.er.subt.moderatorsNotCoolants": "それらはモデレーターであり、冷却剤ではありません。", + "atm9.quest.er.exampleModerators": "モデレーターの例", + "atm9.quest.er.reactorModerators": "リアクターモデレーター", + "atm9.quest.er.desc.reactorModerators.1": "リアクターはまた、水などの &b冷却剤&r を加熱して &b蒸気&r を作り出すために使用することができます。", + "atm9.quest.er.desc.reactorModerators.2": "これを行うには、強化されたリアクターを建設する必要があります。これは3x3x3リアクターを建設したのと同じ方法で行いますが、すべての部品は &a強化リアクターパーツ&r でなければなりません。また、3x3x3よりも大きいサイズをお勧めします。", + "atm9.quest.er.desc.reactorModerators.3": "冷却剤を入力するには、&9フォージ液体ポート&r が必要です。これにより、水などの任意の流体をリアクターにポートできます。これはまた、リアクターで生成された蒸気を輸出するためにも使用されます。", + "atm9.quest.er.desc.reactorModerators.4": "もし望むなら、&aメカニズム液体ポート&r を作成して、流体スチームをメカニズムガススチームに変換することができます。", + "atm9.quest.er.subt.toMakeSteam": "スチームを作るために!", + "atm9.quest.er.buildingAnActivelyCooledReactor": "アクティブクールドリアクターの建設", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "リアクターはマルチブロック構造です。つまり、カスタムサイズを作成できます!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "&a基本リアクターパーツ&rを使用している場合、構築できるリアクターの最大サイズは5x5x5です。", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "&l最大&rリアクターは&e強化リアクターパーツ&rを使用して32x32x48まで作れます。リアクターの全体的な出力には多くの変数が関与しているので、実験してみてください!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "全体的なヒント:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "リアクターが高いほど、燃料棒が多くなり、より多くの燃料を保持して燃焼できるため、全体的なパワーが増加します。これはまた、より高い&cburn rate&rを意味します。", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "リアクターが広いほど、設計に燃料棒を追加しない限り、効率が良くなります。これは全体的な消費が少なくなることを意味します。", + "atm9.quest.er.expandingOurReactors": "リアクターの拡張", + "atm9.quest.er.desc.expandingOurReactors.1": "タービンとのやり取りには、いくつかの&6ポート&rが必要です。", + "atm9.quest.er.desc.expandingOurReactors.2": "&9液体ポート&rは、&bスチーム&rのような蒸気を挿入したり、&9水&rのような排気を抽出するために使用されます。そのため、タービンには2つ必要です。", + "atm9.quest.er.desc.expandingOurReactors.3": "&cパワータップ&rは電力を抽出し、マルチブロックを完成させるために必要です。", + "atm9.quest.er.turbinePorts": "タービンポート", + "atm9.quest.er.desc.turbinePorts.1": "タービンを回転させるためには、これらの&crequired&rコンポーネントが必要です:", + "atm9.quest.er.desc.turbinePorts.2": "- &9ローターベアリング&rはタービンのシャフトの一端に配置されます。これは任意の面に配置できますが、シャフトが突出する場所を決定します。通常は下面の中央に配置されます。", + "atm9.quest.er.desc.turbinePorts.3": "- &eローターシャフト&rは一つのローターベアリングからタービンの反対側まで伸び、タービンハウジングブロックまでシャフトを作ります。", + "atm9.quest.er.desc.turbinePorts.4": "- &9ローターブレード&rはローターを回転させます。これらはローターシャフトに取り付けられ、複数のブロックの長さがあります。各ブレードは一定量の蒸気を処理でき、リアクターの生産率に基づいて必要な数が決まります。", + "atm9.quest.er.desc.turbinePorts.5": "こちらはタービンのための垂直シャフト設定の例です。上部に鉛のタービンコイルがあります。", + "atm9.quest.er.creatingTurbineShaft": "タービンシャフトの作成", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&rはタービンシャフトの端、ハウジングブロックに最も近い部分に配置されるブロックです。これらはタービンから電力を生成するために必要です。タービンごとに最大3つのコイルを持つことができ、異なるコイルブロックを組み合わせることができます。", + "atm9.quest.er.desc.creatingTurbineShaft.2": "このクエストでは、コイルとして使用できる許容ブロックのうち少なくとも一つが必要です。", + "atm9.quest.er.turbineCoils": "タービンコイル", + "atm9.quest.er.desc.turbineCoils.1": "この時点で最小のタービンを構築するのではなく、&9リアクター&rの設計に基づいてタービンを構築する方が良いでしょう。", + "atm9.quest.er.desc.turbineCoils.2": "まず、リアクターの&9蒸気生産率&rに対応できるタービンを構築したいと思います。最大の電力を得るためには、900RPMまたは1800RPMを維持する必要があります。これには、異なるコイル、ブレードの数、タービンの全体的なサイズを実験することがたくさん含まれます!", + "atm9.quest.er.desc.turbineCoils.3": "注意:このクエストを完了するためには、任意のサイズの&dタスクスクリーン&rを作成する必要があります。設置後、スクリーンを右クリックしてこのクエストを要件として選択し、タスクスクリーンブロックに電力を入力して満たすことでクエストを完了します。", + "atm9.quest.er.questTaskScreens": "クエストタスクスクリーン", + "atm9.quest.er.ourFirstTurbine": "&d私たちの最初のタービン", + "atm9.quest.er.desc.ourFirstTurbine.1": "リアクターと同様に、フレームは&dケーシング&rで作られますが、壁は&9タービンガラス&rでも構いません!", + "atm9.quest.er.turbineConstruction": "タービンの構築", + "atm9.quest.er.desc.turbineConstruction.1": "タービンコントローラーを完全に構築した後に右クリックすると、タービンインターフェースが表示されます。", + "atm9.quest.er.desc.turbineConstruction.2": "ここで、タービンのすべての統計を確認できます。それぞれにカーソルを合わせると、それぞれの詳細情報が表示されます。", + "atm9.quest.er.desc.turbineConstruction.3": "左下には、&9フローレート&rを制御する2つの矢印があります。これはタービンに送り込まれる加熱蒸気の量を制御します。設定する量を知るためには、リアクターの&d蒸気生産率&rを出発点として確認してください。", + "atm9.quest.er.turbineInterface": "タービンインターフェース", + "atm9.quest.er.desc.turbineInterface.1": "&aリプロセッサー&rは3x3x7のマルチブロック構造で、マルチブロックの構築を完了するための特定のルールがあります。", + "atm9.quest.er.desc.turbineInterface.2": "このマルチブロックの中心は&aコントローラー&rで、フレーム以外の任意の垂直面に配置できます。", + "atm9.quest.er.desc.turbineInterface.3": "&aリプロセッサー&rのフレームを構築するためには、多くのケーシングが必要です。これはまた、多くのシアナイトを意味します。", + "atm9.quest.er.desc.turbineInterface.4": "まず、幅3ブロック、奥行き3ブロック、高さ7ブロックの空洞構造を構築します。これがフレームです。", + "atm9.quest.er.desc.turbineInterface.5": "正しく行えば、下面と上面の中央に空きスペースができます。垂直面には、&aリプロセッサーガラス&rまたは必要な&aリプロセッサー&rパーツ(パワーポート、コントローラーなど)のいずれかを使用できます。", + "atm9.quest.er.desc.turbineInterface.6": "フレームの外観を確認したい場合は、次のページをご覧ください!", + "atm9.quest.er.desc.turbineInterface.7": "リプロセッサーマルチブロックのフレーム。", + "atm9.quest.er.desc.turbineInterface.8": "完全に構築されたリプロセッサー。", + "atm9.quest.er.buildingTheFrame": "フレームの構築", + "atm9.quest.er.desc.buildingTheFrame.1": "&aリプロセッサー&rを構築する際には、少なくとも一つの&eコレクター&rと&9ウェイストインジェクター&rが必要です。", + "atm9.quest.er.desc.buildingTheFrame.2": "&eリプロセッサーコレクター&rは構造物の底面の中央に配置する必要があります。", + "atm9.quest.er.desc.buildingTheFrame.3": "&9ウェイストインジェクター&rは上面の中央に配置し、ここから&9シアナイトインゴット&rのような廃棄物を挿入または投入します。", + "atm9.quest.er.importingWaste": "廃棄物の導入", + "atm9.quest.er.desc.importingWaste.1": "他の&aリプロセッサーパーツ&rは構築時に固定の場所が必要ですが、これらの三つのパーツはフレーム上にない限り、任意の垂直面に配置できます!", + "atm9.quest.er.desc.importingWaste.2": "&cパワーポート&rは廃棄物を処理するためのマルチブロックマシンに電力を供給するために使用されます。", + "atm9.quest.er.desc.importingWaste.3": "&9液体インジェクターポート&rは必要な液体を注入するために使用され、注入される廃棄物の種類によって異なります。シアナイトの場合は水が必要です!", + "atm9.quest.er.desc.importingWaste.4": "&aアウトプットポート&rは再処理された材料を出力するために使用されます。手で材料を取り出すために右クリックすることも、自動化のためにパイプで出力することもできます。", + "atm9.quest.er.desc.importingWaste.5": "完全に機能する&aリプロセッサー&rを構築したら、電力、水、&9シアナイト&rをポンプで送り込み、&dブルートニウム&rを生成できます。", + "atm9.quest.er.desc.importingWaste.6": "これはリアクターの燃料として使用でき、&9マグネタイト&rという自身の廃棄物を生成します。", + "atm9.quest.er.desc.importingWaste.7": "リアクターからいくつかの&9廃棄物&rを回収しているので、進行の一環として、手に入れたインゴットを「液体化」する必要があります。それは何を意味するかわかりますか?", + "atm9.quest.er.desc.importingWaste.8": "&a液体化器&rを作る必要があります!主要コンポーネントは&a液体化器コントローラー&rです。構築後、これを右クリックしてインターフェースを開きます。ここで、オンまたはオフに切り替え、中に何があるか、現在の電力レベルを確認できます。", + "atm9.quest.er.theFluidizer": "液体化器", + "atm9.quest.er.desc.fluidizerIntro.1": "&a液体化器&rは最小サイズが3x3x3のカスタマイズ可能なマルチブロックです。他のマルチブロックと同様に、フレームはケーシングで作られる必要があり、面はガラスで作ることができます。", + "atm9.quest.er.fluidizerConstruction": "液体化器の構築", + "atm9.quest.er.desc.fluidizerModes.1": "&a液体化器&rは3つのモードで動作することができます:固体から液体へ、2つの固体を組み合わせて液体にする、または2つの液体を組み合わせて新しい液体にする。これは使用する&aインジェクター&rのタイプに依存します。", + "atm9.quest.er.desc.fluidizerModes.2": "例えば、&dブルートニウム&rを液体に変換したい場合は、1つの&a固体インジェクター&rを使用します。", + "atm9.quest.er.desc.fluidizerModes.3": "2つの固体を組み合わせて新しいものにする場合は、マルチブロックを2つの&a固体インジェクター&rで構築します。", + "atm9.quest.er.desc.fluidizerModes.4": "2つの液体を組み合わせる場合は、2つの&9液体インジェクター&rを使用します。", + "atm9.quest.er.desc.fluidizerModes.5": "これは少し混乱するかもしれませんが、進行には重要です。例えば、まずマグネタイトを液体化器で液体に変換し、次にルディクライトを作るために&aリプロセッサー&rにルディクライトと一緒に送り込む必要があります。", + "atm9.quest.er.operationalModes": "運用モード", + "atm9.quest.er.desc.fluidizerOutput.1": "&a液体化器&rで作られた製品を手に入れたい場合は、面の一つに&aアウトプットポート&rが必要です。", + "atm9.quest.er.desc.fluidizerOutput.2": "&a液体化器&rを動作させるためには電力が必要なので、構造を完成させるために&cパワーポート&rが必要です。", + "atm9.quest.er.requiredPorts": "必要なポート", + "atm9.quest.er.desc.reprocessorUsage.1": "&aリプロセッサー&rを使用して、これまでに作成したすべてを組み合わせていくつかの新しいインゴットを作ることができます。", + "atm9.quest.er.desc.reprocessorUsage.2": "注意:このステップを完了するためには&a液体化器&rが必要になるかもしれません!", + "atm9.quest.er.desc.verderiumCreation.1": "&a液体化器&rを使用して、&dブルートニウム&rと&eイエロリウム&rを組み合わせて&2ヴェルデリウム&rを作ることができます。", + "atm9.quest.er.desc.verderiumCreation.2": "リアクターで燃料として使用すると、&2ヴェルデリウム&rは反応物として&cロッシナイト&rを生成します。これが必要です!", + "atm9.quest.er.desc.verderiumCreation.3": "&2ヴェルデリウム&rを燃料として使用するためには、リアクター用の&c燃料注入ポート&rを作る必要があります。", + "atm9.quest.er.desc.verderiumCreation.4": "注意:リアクター内の現在の燃料を空にするか、この目的のために新しいリアクターを作る必要があるかもしれません。", + "atm9.quest.er.rossinite": "ロッシナイト", + "atm9.quest.er.desc.inaniteCreation.1": "&9リディキュライトインゴット&rと&cロッシナイト&rを&aフルイダイザー&rで組み合わせると、&dイナナイトインゴット&rが作れます。", + "atm9.quest.er.desc.inaniteCreation.2": "これを使って、&dイナナイト&rのブロックを作ることができます。", + "atm9.quest.er.desc.insaniteMaterial.1": "このMODで入手が最も難しい素材の一つです!", + "atm9.quest.er.desc.insaniteMaterial.2": "これは&6ATMスター&rの作成にも使用されます!", + "atm9.quest.er.insaniteBlock": "&dインサナイトブロック&r", + "atm9.quest.er.desc.insaniteCreation.1": "&cロッシナイト&rを手に入れたので、これを&aベニトアイト&rと混ぜて&dインサナイト&rインゴットを作りましょう。", + "atm9.quest.er.desc.insaniteCreation.2": "&aベニトアイト鉱石&rはネザーで見つかります。", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "GTのエネルギーはエネルギーユニット(EU)で測定されます", + "atm9.quest.gregtech.intro.desc.energyUtilization": "エネルギー利用はEU/tで測定されます", + "atm9.quest.gregtech.intro.desc.energyProduction": "GTでエネルギーを生産することができ、自然にEUで行われますが、Powahのような別のMODでエネルギーを作成し、それをEUに変換することもできます(後で詳しく説明します)", + "atm9.quest.gregtech.intro.subt.safetyRead": "安全のため、必ずお読みください", + "atm9.quest.gregtech.intro.energyConcepts": "エネルギーの概念", + "atm9.quest.gregtech.intro.energy": "エネルギー", + "atm9.quest.gregtech.intro.desc.machineCableRating": "機械とケーブル/ワイヤーは、特定の電圧ティアで動作するように評価されています", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "機械に過剰な電圧を与えると、爆発します", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "ワイヤーやケーブルに過剰な電圧を与えると、焼損します", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LVは32ボルト(32 EU/t/A)です", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MVは128ボルトです", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HVは512ボルトです", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "など", + "atm9.quest.gregtech.intro.voltage": "電圧", + "atm9.quest.gregtech.intro.desc.voltage.1": "アンペアは電力(EU/t)のパケットのようなもので、異なる電圧ティア(LV、MV、HVなど)で来ることがあります", + "atm9.quest.gregtech.intro.desc.voltage.2": "余分なアンペアを受け取る機械は爆発しません", + "atm9.quest.gregtech.intro.desc.voltage.3": "定格以上のアンペアを与えられたケーブルやワイヤーは焼損します", + "atm9.quest.gregtech.intro.amperage": "アンペア", + "atm9.quest.gregtech.intro.desc.amperage.1": "ワイヤーやケーブルは不完全で、運搬するエネルギーの一部を熱として失います", + "atm9.quest.gregtech.intro.desc.amperage.2": "ゴムでワイヤーを覆うことで、この損失をいくらか軽減することができます", + "atm9.quest.gregtech.intro.desc.amperage.3": "ここでの例外は超伝導体です! 彼らはエネルギー損失がありません", + "atm9.quest.gregtech.intro.subt.measurement": "メーター = 1ブロック", + "atm9.quest.gregtech.intro.voltageLoss": "電圧損失", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "4AのLV(32 EU/t/A)は128 EU/tになることに気付いたかもしれません", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1AのMVも128 EU/tです", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "交換できますか? ある意味で!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "電気ブラスト炉(EBF)はこの一例です - 2つのLVエネルギーハッチがそれぞれ2AのLVを受け入れることができ、EBFがMVレシピを処理できるようになります! これはGTで電圧ティアを進めるための重要な側面です。", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "または、電圧変換器を作成する必要があります", + "atm9.quest.gregtech.intro.voltageConversion": "電圧変換", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "ツールは多くの材料で作ることができ、最初の材料は鉄かもしれません!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "ツールは金床で同じ材料を使用して修理することもできます。バニラツールと同様です", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "ハンマーは手動でプレートを作成するために使用されますが、次のツールには必要です!", + "atm9.quest.gregtech.intro.subt.introduction": "はじめに", + "atm9.quest.gregtech.intro.anyGTHammer": "任意のGTハンマー", + "atm9.quest.gregtech.intro.tools": "ツール", + "atm9.quest.gregtech.intro.desc.tools.1": "レンチはクラフトツールであり、確かに、しかしGTマシンの採掘ツールでもあります! 右クリックするとGTマシンの出力側が設定され、しゃがみながら右クリックすると回転します", + "atm9.quest.gregtech.intro.desc.tools.2": "ファイルはクラフトツールであり、それだけです", + "atm9.quest.gregtech.intro.desc.tools.3": "ソーもまたクラフトツールですが、1つのログから6枚の板を取得することもできます!", + "atm9.quest.gregtech.intro.gtWrenches": "GTレンチ", + "atm9.quest.gregtech.intro.gtFiles": "GT ファイル", + "atm9.quest.gregtech.intro.gtSaws": "GT のこぎり", + "atm9.quest.gregtech.intro.handyTools": "便利なツール", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aドライバー&r はクラフトツールで、マシンやカバーの特別な設定に使用されます", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aワイヤーカッター&r はクラフトツールで、ワイヤーやケーブルを右クリックすると他のブロックへの接続を有効または無効にできます", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&a乳鉢&r はクラフトツールで、物を粉に挽くために使用されます", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aナイフ&r もクラフトツールです...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eソフトマレット&r は右クリックでマシンの動作を一時停止および再開します", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eバール&r はGTマシンからカバーを取り外すのに使用できます", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&e鎌&r は自動的に作物を破壊し、再植えすることができ、かっこいい武器としても使えます!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&eプランジャー&r はGTマシンから詰まった液体をクリアすることができます &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&e解体ナイフ&r は暗黙のうちに略奪IIIを持っており、初期の革に便利です!", + "atm9.quest.gregtech.intro.subt.eventually": "最終的にはこれらが何かに必要になります", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT ドライバー", + "atm9.quest.gregtech.intro.gtWireCutters": "GT ワイヤーカッター", + "atm9.quest.gregtech.intro.gtMortars": "GT 乳鉢", + "atm9.quest.gregtech.intro.gtKnives": "GT ナイフ", + "atm9.quest.gregtech.intro.gtMallets": "GT マレット", + "atm9.quest.gregtech.intro.gtCrowbars": "GT バール", + "atm9.quest.gregtech.intro.gtScythes": "GT 鎌", + "atm9.quest.gregtech.intro.gtPlungers": "GT プランジャー", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT 解体ナイフ", + "atm9.quest.gregtech.intro.allTheTools": "すべてのツール!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "鉱石は様々な高さで鉱脈として生成され、3チャンクごとに間隔を空けて配置されます", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "鉱脈はしばしば3つ以上の異なる鉱石で構成されています", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "すべてのGT鉱脈は他のディメンションからマイニングディメンションに移動されました", + "atm9.quest.gregtech.intro.overworldLayerOres": "オーバーワールド層の鉱石", + "atm9.quest.gregtech.intro.subt.aluminium": "ここにアルミニウムがあります", + "atm9.quest.gregtech.intro.validOres": "有効な鉱石", + "atm9.quest.gregtech.intro.bauxiteVein": "ボーキサイト鉱脈", + "atm9.quest.gregtech.intro.magnetiteVein": "磁鉄鉱脈", + "atm9.quest.gregtech.intro.subt.indeed": "確かに", + "atm9.quest.gregtech.intro.naquadahVein": "ナクアダ鉱脈", + "atm9.quest.gregtech.intro.pitchblendeVein": "ピッチブレンド鉱脈", + "atm9.quest.gregtech.intro.scheeliteVein": "シェーライト鉱脈", + "atm9.quest.gregtech.intro.sheldoniteVein": "シェルドナイト鉱脈", + "atm9.quest.gregtech.intro.subt.ironVein": "縞鉄鉱脈", + "atm9.quest.gregtech.intro.goethiteVein": "ゲーサイト鉱脈", + "atm9.quest.gregtech.intro.berylliumVein": "ベリリウム鉱脈", + "atm9.quest.gregtech.intro.certusQuartzVein": "サーティスクォーツ鉱脈", + "atm9.quest.gregtech.intro.subt.manganeseSource": "マンガンの栄養源", + "atm9.quest.gregtech.intro.grossularVein": "グロッシュラー鉱脈", + "atm9.quest.gregtech.intro.molybdenumVein": "モリブデン鉱脈", + "atm9.quest.gregtech.intro.bastnasiteVein": "バストネサイト鉱脈", + "atm9.quest.gregtech.intro.quartziteVein": "石英岩鉱脈", + "atm9.quest.gregtech.intro.subt.redstoneYield": "1つの原鉱石から5倍のレッドストーン!", + "atm9.quest.gregtech.intro.redstoneVein": "レッドストーン鉱脈", + "atm9.quest.gregtech.intro.saltpeterVein": "硝石鉱脈", + "atm9.quest.gregtech.intro.sulfurVein": "硫黄鉱脈", + "atm9.quest.gregtech.intro.tetrahedriteVein": "四面鉄鉱脈", + "atm9.quest.gregtech.intro.topazVein": "トパーズ鉱脈", + "atm9.quest.gregtech.intro.apatiteVein": "リン酸塩鉱脈", + "atm9.quest.gregtech.intro.cassiteriteVein": "錫石鉱脈", + "atm9.quest.gregtech.intro.chalcopyriteVein": "黄銅鉱脈", + "atm9.quest.gregtech.intro.galenaVein": "方鉛鉱脈", + "atm9.quest.gregtech.intro.garnetSandVein": "ガーネット砂鉱脈", + "atm9.quest.gregtech.intro.garnetVein": "ガーネット鉱脈", + "atm9.quest.gregtech.intro.subt.ironContent": "これらの鉱石には鉄がたくさん含まれています", + "atm9.quest.gregtech.intro.subt.lubricantSource": "潤滑油を作るのに役立ちます", + "atm9.quest.gregtech.intro.soapstoneVein": "トーク鉱脈", + "atm9.quest.gregtech.intro.mineralSandVein": "ミネラル砂鉱脈", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "ここにコバルトがあります", + "atm9.quest.gregtech.intro.garnieriteVein": "ガーニエライト鉱脈", + "atm9.quest.gregtech.intro.saltsVein": "塩鉱脈", + "atm9.quest.gregtech.intro.subt.diamondPotential": "ここにはダイヤモンドが隠されているかもしれません", + "atm9.quest.gregtech.intro.graphiteVein": "黒鉛鉱脈", + "atm9.quest.gregtech.intro.subt.lapisLocation": "ラピスと一緒にこれらを見つけてください", + "atm9.quest.gregtech.intro.lazuriteVein": "ラズライト鉱脈", + "atm9.quest.gregtech.intro.kyaniteVein": "藍晶石鉱脈", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "マンガンに良い", + "atm9.quest.gregtech.intro.bentoniteVein": "ベントナイト鉱脈", + "atm9.quest.gregtech.intro.cinnabarVein": "辰砂鉱脈", + "atm9.quest.gregtech.intro.subt.sapphireSource": "サファイア", + "atm9.quest.gregtech.intro.almandineVein": "アルマンディン鉱脈", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "鉱石を探すのに困っていますか?これを作って、どんなマシンのエネルギースロットに置いて充電してください", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "掘り出すべき流体を探していますか?この探索者には流体モードがあり、そのような作業を助けます!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "オールインワン、大容量バッテリー、大範囲の鉱石/流体探索器", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "3チャンクごとに別の鉱脈が見つかります!", + "atm9.quest.gregtech.intro.netherLayerOres1": "ネザー層の鉱石", + "atm9.quest.gregtech.intro.netherLayerOres2": "ネザー層の鉱石", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "念のため、3チャンク間隔です", + "atm9.quest.gregtech.intro.endLayerOres1": "エンド層の鉱石", + "atm9.quest.gregtech.intro.endLayerOres2": "エンド層の鉱石", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "蒸気時代へようこそ!スチームマシンはJEIで32 EU/t(LV)までのレシピを処理できます", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "高圧と低圧のマシンのバリアントがあります。低圧マシンはレシピを処理するのに時間が2倍かかりますが、スチームの消費が少なくなります。", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "レシピごとにスチームマシンが使用済みスチームを放出する必要があります", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "デフォルトでは排気口は背面にありますが、便利なレンチを使って排気口の向きを変えることができます!", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "排気口が塞がれていると、マシンは放出に失敗し動作を停止します。", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "始まりです", + "atm9.quest.gregtech.steam.bronzePlate": "ブロンズプレート", + "atm9.quest.gregtech.steam.theSteamAge": "蒸気時代", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "ボイラーに水と燃料を入れて、加熱を見守り、スチームを生成し始めます!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "パイプズからの液体パイプで接続されたシンクのような任意の水源を使用できます!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "非常に重要ですが、既に熱くなっているボイラーに水を入れると、ボイラーが爆発します", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "固形ボイラーは石炭のような固形燃料を使用し、液体ボイラーは溶岩のような液体燃料を使用します。", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "スチームアップ", + "atm9.quest.gregtech.steam.anySteamBoiler": "任意のスチームボイラー", + "atm9.quest.gregtech.steam.steamBoiler": "スチームボイラー", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "スチームを生成したので、次はそれを運ぶ方法が必要です!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "これを設置すると、ボイラーからマシンへスチームを転送できます", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "必要に応じて接続を追加または削除するためにレンチを使用してください", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "このマシンはインゴットをその流体形態に変換します", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "粘着性の樹脂を原料のゴムパルプに加工するなど、いくつかのアイテムをパルプに加工することもできます", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "流体とその他", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "粉砕機は鉱石処理の第一歩ですが、それについては後で説明しますね", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "今は木の粉が必要なので、ここに木材を入れて粉砕してみてください", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "砕くと磨く", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "このマシンは物を圧縮します", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "植物の物質を植物のボールに変えることができ、後で役立つかもしれません", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "木材の粉も圧縮して木製のプレートにすることができます", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "しっかりプレス", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "鍛造ハンマーは棒を長い棒に変えたり、インゴットをプレートに変えたりすることができます", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "長い棒やプレートを作る他の安価な方法もありますが、それは後で出てきます", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "物を押しつぶすのに役立ちます", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "この悪いやつはスチームで動作するただの炉です", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "あらゆる場面のための炉", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "合金製錬炉を使用すると、さまざまな材料の合金を作ることができます", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "鋳造型を使用して、材料を特定の形にすることもできます。例えば、ガラスの粉をガラスチューブにします", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "鋳造型は再利用可能で、作成するものに応じて交換できます", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "自動化する際は、パターンから鋳造型を取り除くことを忘れないでください。また、手動で型を入れ替える必要がないように、これを複数作ると便利です", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "このマシンを片側に溶岩、もう片側に水を設置することで、石または丸石を作ることができます", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "後の段階では、任意の石のバリアントを作ることができ、HVでオブシディアンさえ作ることができます!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "すべてのLVマシンはこの回路の後にあります", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "次の章でも役立つので、スチームマシンを手元に置いておくことをお勧めします", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "なぜこのクエストが32個の回路を必要とするのか疑問に思いますか?これはバッチクラフティングという概念によるものです - 1つだけを作るよりも、多くを一度に作る方が、今後のクラフトに備えるためによくあります", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "進行中に自動化している場合、良いですね!MEリクエスター/リクエスター for AE2/RSのようなものを使用して、システム内に任意のアイテムの指定された数を保持することができます - ゴムや粘着性の樹脂など、さまざまなクラフティングコンポーネントでこれを行い、章を進めるにつれて追加していくことをお勧めします", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "スチームの最終ボス", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "ゴムの木を見つけて栽培し、粘着性の樹脂を手に入れましょう", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "代わりに、スライムボールを炉で溶かすとゴムが手に入ります", + "atm9.quest.gregtech.steam.subt.slimeFarm": "スライム農場?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "ゴムの木のすべての部分を原料のゴムパルプに抽出することができます", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "スライムボールも同様です!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "ハンマーでガラスを粉砕し、合金製錬炉で鋳造型と一緒に粉を溶かしてガラスチューブを作ります", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "鉄の粉と石炭を混ぜて作った鋼の粉を溶かすことで鋼のインゴットを手に入れることができます", + "atm9.quest.gregtech.steam.glassTube": "ガラスチューブ", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "誰かが昔のCRTテレビを覚えていますか?それらは真空管を使用していました", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "異なる抵抗値の抵抗器を作る必要はありません", + "atm9.quest.gregtech.steam.subt.ohmmmm": "オーム", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "ネザーで硫黄鉱石を見つけて、それを溶かして硫黄の粉を手に入れます。また、ミツバチもいます!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "原料のゴムパルプと硫黄の粉を合金製錬炉に入れて、最初のゴムを手に入れましょう", + "atm9.quest.gregtech.steam.sulfurDust": "硫黄ダスト", + "atm9.quest.gregtech.steam.rubber": "ゴム", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "木製ダストを板状に圧縮する", + "atm9.quest.gregtech.steam.subt.plywood": "これは合板ですか?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "木の丸太を粉砕すると、丸太一本あたり多くの木製ダストが得られます", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "合金製造機にゴムインゴット2つと鋳型を入れるとゴムのシートが作れます", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "ケーブルを作る際にゴムでワイヤーをコーティングする必要があるときに役立ちます", + "atm9.quest.gregtech.steam.desc.breadboards": "ブレッドボードを使うと思っていました", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "プレートやワイヤーを作るためにクラフトグリッドで生活するよりも、これらを自動化する方がよくあります", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&rが「代替品使用」を「はい」に設定すると上手く扱えます", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&e注意:&r チャンネルが制限されている場合は、次のコマンドでチャンネルモードを4倍または無限に設定することを検討してください(サーバーでOP権限が必要、またはシングルプレイヤーでチートが有効になっている必要があります)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&rはNBTのために同じツールを2回使用しないのでこの点で苦労します", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "ここでの代替案として、&aRFTools Crafter&rで自動クラフトを設定することができます", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "特に流体を扱い始めるとき、自動化は非常に推奨されます", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "&6LV+ Machines&rを設定してパターンプロバイダーに自動的に出力することができますが、GUIで「出力側からの入力を許可」設定を切り替えることを忘れないでください。スチームマシンは自動出力ができないので、システムに戻すために何かを&cimport&rする必要があります", + "atm9.quest.gregtech.steam.automation": "自動化", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "一つの&6銅インゴット&rと四つの&cレッドストーンダスト&rを&e合金製造機&rでこの素敵なインゴットを作ります", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "レッドアロイケーブルは、&bLV回路&rを作成し、蒸気時代を脱出するための重要な部品です", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "マシンをアップグレードすると、新しいレシピにアクセスできるようになり、処理速度が向上します", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "これをオーバークロッキングと呼び、マシンのGUIで設定できます(例えば、電力を節約するためにオーバークロックをしたくない場合など)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "レシピのオーバークロックは処理速度を2倍にしますが、電力消費は4倍になります - 全体的にはエネルギー消費が2倍になります", + "atm9.quest.gregtech.lv.subt.welcomeLV": "LVへようこそ", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "物事をバッチでクラフトすることを覚えていますか?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "今回は見逃しますが、していると仮定します", + "atm9.quest.gregtech.lv.subt.onwardsMV": "MVへ進みましょう!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "ワイヤーミルを使用すると、インゴットを2つの1xワイヤーに変換できます", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "これにより、より安価な細いワイヤーレシピが解除されます", + "atm9.quest.gregtech.lv.subt.cheaperWires": "より安価なワイヤー", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "このマシンを使用すると、インゴットを簡単に1枚のプレートに変換できます", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "プレートのさらなる加工により、それらを箔に変換できます", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "より安価なプレート", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "この悪いやつが、より安価なゴム製造レシピを解除します!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "1つの硫黄ダストと9つの生ゴムパルプで、液体形式で9つのゴムインゴットに相当するものを作ります", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "ゴムが多ければ多いほど良い", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "このマシンはキャスティングモールドを使用して、液体を異なる形に成形します", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "その液体を固体にする必要がありますか?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "ワイヤーをゴムでコーティングするより安価な方法!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "このマシンは、より高いティアのワイヤーをゴムでコーティングしてケーブルを作るために必要です", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "MVでポリエチレンを手に入れたら、このマシンを使用してマシンハルを作ることを検討するかもしれません", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "あなたのすべてのロッド製造ニーズのために!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "良い古いロッド", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "遠心分離機を使用すると、非常に高速に回転させることで化合物をそれぞれの材料に分離できます", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "あなたは私をぐるぐる回します", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "ついに、ダイオードが手の届くところに", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "これを小さなガリウムアーセナイドダストの山に変える必要があります、またはそれのためのレシピを設定します", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "ミキサーは複数の材料を取り、それらを新しい材料に混ぜ合わせます。これは高品質の鋼や金属混合物に非常に便利です", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "エクストラクターを使用すると、ダイオードを作るためにガラスを液体状態で取得できます", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "後でポリエチレンについて取り上げるので、このレシピをアップグレードできることを覚えておいてください!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MVがすぐそこです!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "これを嗅がないでください", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "作っていた蒸気を取って、それをEUに変換しましょう!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "電力がなくても問題ありません", + "atm9.quest.gregtech.lv.desc.energySetup.1": "すでにRF/FE電力生成の設定を持っていますか?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "その場合、エネルギーコンバーターを作って、そのRFをEUに変換し、マシンに配線することができます", + "atm9.quest.gregtech.lv.desc.energySetup.3": "デフォルトではEUからRFへの変換に設定されているので、RFからEUへの変換に変更するためにはソフトマレットで叩く必要があります", + "atm9.quest.gregtech.lv.desc.energySetup.4": "赤い側がEU側で、緑の側がRF/FE用です。レンチでしゃがみ右クリックすることでコンバーターを回転させることができることを覚えておいてください", + "atm9.quest.gregtech.lv.desc.energySetup.5": "注意: ワイヤーカッターを使用して、ブロックや互いのワイヤー接続を有効/無効にすることができます", + "atm9.quest.gregtech.lv.lvEnergyConverter": "任意のLVエネルギーコンバーター", + "atm9.quest.gregtech.lv.energyConverters": "エネルギーコンバーター", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "そのうち、シングルブロックボイラーでは蒸気が足りなくなるでしょう。そんな時は、大型ブロンズボイラーの出番です!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "蒸気を生成するマルチブロック", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "多くのマシンは、プログラムされた回路設定を使って処理できるレシピを決定します", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "マシンのGUIでプログラムされた回路設定を変更するオプションが見つかります。実行するレシピに対応するプログラムを選択すると、処理が始まります", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "プログラムされた回路をクラフトする必要はありません", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "異なるクラフトレシピのためにプログラム設定を手動で変更するよりも、特定のプログラム設定に専用のマシンを作る方が簡単なことが多いです", + "atm9.quest.gregtech.lv.programmedCircuits": "プログラムされた回路", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "コバルト鉱石のダストと3バケツの酸素をエレクトリックブラストファーネスに入れて、三酸化ヒ素のダストを手に入れましょう", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "これにより、コバルト酸化物と二酸化硫黄も生成され、さらに処理して酸素を一部取り戻すことができます", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "リストされた材料を集めて、JEIのマルチブロック情報ページを確認し、作り方を見てみましょう", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "各LVエネルギーハッチは2アンペアのLVを受け入れます。これにより、合計で4アンペアのLVとなり、この場合、EBFは1アンペアのMVで動作するかのようにMVレシピを処理できます!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "マルチブロック情報ページには一つの可能な構成が表示されますが、必ずしも望ましい構成ではありません。各位置に有効なブロックを確認してください", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "入力と出力ブロックの色がコントローラーとケーシングに一致するように変わったら、形成されたことがわかります", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "最初のマルチブロック", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "酸素は多く使うので、早めに受動的に生成することを強くお勧めします", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "酸素を得る方法はたくさんあります。JEIでレシピを確認する際には、Usage: LVまたはUsage: ULVと記載されていることを確認してください", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "ゲーサイトダストを遠心分離して酸素を得るか、サファイアダストを電解するのも良いでしょう", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "または、ベーシックガスコレクターを作って空気を集め、それを遠心分離して酸素を得ることもできます。水を電解して酸素を得ることもできますが、これらの方法はかなり遅いので注意が必要です", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "粉砕機 -> 鉱石洗浄機 -> サーマル遠心分離機 -> 粉砕機", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "これは鉱石処理の一つのセットアップです。他の可能なセットアップはJEIで確認できます!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "このセットアップをHVで構築すると、多くの副産物が得られます", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "副産物は後のレシピでよく使われるので、HVで再訪して保管しておくことを忘れないでください!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "このセットアップを自動化する方法はたくさんありますので、読者の課題として残しておきます", + "atm9.quest.gregtech.lv.subt.basics": "基本", + "atm9.quest.gregtech.lv.oreProcessing": "鉱石処理", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "コバルト鉱石のダストはコバルト鉱石の処理から得られます", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "コバルト鉱石はオーバーワールドで-10から60の間で採掘できます。ガーネリエライト、ニッケル、ペンタランド石鉱石と混ざっているはずです", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "運が良ければ、遠心分離機で直接ヒ素に変えることができるリアルガーを見つけるかもしれません", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "コバルト鉱石はMVで直接電解してヒ素を得ることができますが、三酸化ヒ素のダストを作ってそれを電解する方が、コバルト鉱石からより多くのヒ素を得ることができます", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "ツールを持ってメンテナンスハッチを開け、問題を修正しましょう!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "適切なツールを使用してメンテナンスハッチをクリックすると、すべての問題を修正できます", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "どのツールを使用するかというと、メンテナンスハッチのGUIを開くと右側に小さなレンチアイコンが浮かんでいます。それにマウスを合わせると教えてくれます", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "これが完了すると、新しいEBFが使用可能になります!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "問題が再発することもありますが、頻繁ではなく、修正は簡単です", + "atm9.quest.gregtech.lv.subt.brokenEBF": "そうです、それは壊れています", + "atm9.quest.gregtech.lv.maintenance": "メンテナンス", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "蒸気時代と同様に、これは固体金属をその液体形態に変えます", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "さらに、これにより原料ゴムパルプが得られます", + "atm9.quest.gregtech.lv.subt.liquidAssets": "資産を液化する", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "ボーキサイトを処理する際にガリウムダストのチャンスを得るために、鉱石洗浄機の代わりに別の鉱石処理セットアップで化学浴に入れるために、ペルオキシ硫酸ナトリウムの製造を開始する必要があります", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "HV+でボーキサイトまたはスフェラライトを鉱石処理することは、別の方法でガリウムを取得する方法です", + "atm9.quest.gregtech.lv.desc.wroughtIron": "鍛鉄を作るには、鉄の塊を鍛鉄の塊に溶かす必要があります", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "まだその合金溶解炉を持っていることを願います!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "合金溶解炉で銅とニッケルを一緒にすると、電気ブラスト炉のコイルを作るために必要な白銅ができます", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "なぜ任意のリソースを受動的に生成するのか?それは、一般的なリソースをオンデマンドで注文するのではなく受動的に生成する方が良いアイデアだからです。そうすれば、必要なときに必要なものが手元にあります", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "世界の左側に水、右側に溶岩を設置したロッククラッシャーをセットアップし、そこに丸石を挿入して丸石を作ります", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "丸石をフォージハンマーに出力して砂利を作ります", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "砂利を別のフォージハンマーに出力して砂を作ります", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "砂を酸素と一緒にアーク炉に出力してガラスを作ります", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "ガラスを粉砕機に出力してガラスダストにします", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "ガラスダストを遠心分離機に出力して二酸化ケイ素を取得します", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "二酸化ケイ素を電解槽に出力してケイ素ダストと酸素を取得します!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "始めるために必要なのは少しの酸素です。それは緑のサファイアダストの形で与えられます!", + "atm9.quest.gregtech.lv.subt.needIt": "必要です", + "atm9.quest.gregtech.lv.rockCrusher": "ロッククラッシャー", + "atm9.quest.gregtech.lv.forgeHammers": "フォージハンマー", + "atm9.quest.gregtech.lv.macerator": "粉砕機", + "atm9.quest.gregtech.lv.passiveOxygenLine": "受動的酸素ライン", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "電解機は、電荷に基づいて化合物を構成化合物に分離します", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "この場合、&d三酸化ヒ素&rを&eヒ素&rと&b酸素&rに分離します", + "atm9.quest.gregtech.lv.subt.electricEel": "電気ウナギのようにショックを与える", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "酸素と硫黄ダストを&e化学リアクター&rの&aprogram 2&rで反応させると、二酸化硫黄ができます", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "硫黄の要求に追いつくのが難しい場合は、硫黄ダストを作るためにブレイズパウダー2つを遠心分離することを始めることができます", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "化学的に二酸化硫黄とさらに酸素を反応させて三酸化硫黄を作ります", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "酸素は非常に重要です。まだ専用のセットアップを受動的に生成していない場合は、戻って設定することをお勧めします", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "水と三酸化硫黄を化学的に反応させて硫酸を作ります", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "キッチンシンクに接続することでデジタルストレージシステムに無限の水を取得できます。ただし、抽出のみに設定してください。そうでないと、挿入時に流体が無効になります", + "atm9.quest.gregtech.lv.subt.addWater": "水を加えるだけ!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "化学浴槽は、水銀や過硫酸ナトリウムで粉砕した鉱石を洗浄することで特定の副産物を得るために鉱石処理ラインで使用されます", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "塩と硫酸でプログラム1を使うと、硫酸ナトリウムが生成されます", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "覚えておいてね: オーバークロックするとレシピの処理速度が2倍になるけど、消費電力は4倍になるよ", + "atm9.quest.gregtech.mv.desc.overclocking.2": "機械を交換し始めたら、古い機械を粉砕機に入れて、クラフトに使った材料の一部を取り戻せるよ", + "atm9.quest.gregtech.mv.subt.welcomeMV": "&bMV&rへようこそ!", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "おめでとうございます!", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "高度な&b統合回路&rを使って、あなたは&6高電圧&rに成功的に到達しました!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "基本&b電子回路&rや良好&b電子回路&rの古いレシピを捨てて、それらの統合版に置き換えることができます", + "atm9.quest.gregtech.mv.subt.newEra": "新時代", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "高度な&b統合回路&r", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "これは&bMV&r時代の&bLV&rマシンですが、信じてください、これは&bMV&r回路を作る価値があります", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "&b回路アセンブラー&rで回路を作ると安くなり、多くの回路が必要になります", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "より安い回路!", + "atm9.quest.gregtech.mv.desc.transistors.1": "&bトランジスタ&rは本当に現代の驚異であり、電子時代を爆発的に拡大させました", + "atm9.quest.gregtech.mv.desc.transistors.2": "信号を増幅し、スイッチとして機能することで、より複雑な電子機器を可能にし、ロジックプログラミングの能力を導入します!", + "atm9.quest.gregtech.mv.desc.transistors.3": "私たちの場合、&b統合回路&rを作ることができます!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "その&bウェーハ&rは今、チップにカットする必要があるので、これらを持って&bカッター&rに戻ります", + "atm9.quest.gregtech.mv.desc.engravingWafers": "彫刻された&bウェハー&rは適切なサイズにカットする必要があるので、再び&bカッター&rに戻ります!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "冷却されたら、&bインゴット&rをより便利な材料に形成することができます", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "さらに多くの&b酸素&rを持つ&bエチレン&rは&bポリエチレン&rを作ります", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "このレシピには&eプログラム1&rを使用する必要があります", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "&b酸素&rの代わりに&b空気&rを使用することもできますが、得られる&bポリエチレン&rは少なくなります", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "この素材は非常に多用途であり、たくさん使うので、たくさん作るか、さらに良いことには受動的に作ることを確実にしてください", + "atm9.quest.gregtech.mv.subt.moreOxygen": "さらに多くの&b酸素&r", + "atm9.quest.gregtech.mv.desc.machineHulls": "&bポリエチレン&rの設定が完了したら、&bアセンブラー&rで&bマシンハル&rを作ることに切り替えて、いくつかの材料を節約できます", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "グレッガーズ、集まれ!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "このワントリックでブロックをプレートに変えます!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "&bシリコンウェハー&rや&bウェーハーチップ&rを作るのにも非常に便利です。これについてはまもなく詳しく説明します", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "最先端", + "atm9.quest.gregtech.mv.desc.rubyLens": "&b旋盤&rで&bルビープレート&rを1枚加工すると、&bルビーレンズ&rができます", + "atm9.quest.gregtech.mv.desc.quickWork.1": "&bカッター&rは&bブール&rを素早く処理して16枚の&bウェーハー&rにします", + "atm9.quest.gregtech.mv.desc.quickWork.2": "これらのウェハーを使って、より安価なダイオードを作ることもできます - レシピをアップグレードする時です!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32xシリコンダスト&rと&a小さなガリウムアルセナイドダストの山&rを&bプログラム2&rで混ぜると、これができます", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "&bプログラム1&rのレシピ専用の新しい&bEBF&rを作る価値があるかもしれません", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "&bレーザー&rと特定の&bレンズ&rを使用して&bウェーハー&rに異なるパターンを彫刻します", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "自動化するときに&bレンズ&rを手動で交換する必要がないように、これを作る&bレンズ&rごとに1つずつ作ることをお勧めします", + "atm9.quest.gregtech.mv.desc.emeraldLens": "その&bエメラルドプレート&rを&b旋盤&rで加工して、&bエメラルドレンズ&rを手に入れましょう!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "&b宝石プレート&rを挿入して&b宝石レンズ&rを取得", + "atm9.quest.gregtech.mv.desc.gemLens.2": "まだ&bロッド&rも作ります!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "&bカッター&rで&bエメラルドのブロック&rを使って&bエメラルドプレート&rを取得します", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "&bカッター&rに&bルビーブロック&rを挿入して9枚の&bルビープレート&rを取得します", + "atm9.quest.gregtech.mv.desc.lubricant.1": "&b潤滑油&rを作る方法はたくさんあります", + "atm9.quest.gregtech.mv.desc.lubricant.2": "私が提案する方法の1つは、&b魚&rから&b魚油&rを抽出してそれを&b潤滑油&rに蒸留することです", + "atm9.quest.gregtech.mv.desc.lubricant.3": "&b潤滑油&rは&bカッター&rで非常に便利です。たとえば、&b水&rを使用する場合と比較してレシピがはるかに速くなります", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "これは通常、&b水銀&rまたは&b過硫酸ナトリウム&rで粉砕された鉱石を洗浄することによって、代替副産物を得るために鉱石処理ラインで使用されます", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "ただし、この場合、それはまた&b熱いシリコンインゴット&rを冷却するためにも使用できます", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "作ったばかりのその&bダスト&rを&b電気高炉&rに入れて、&b熱いシリコン&rを手に入れましょう!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "&b熱いインゴット&rを持つとダメージを受けますが、このクエストのためには持たなければなりません。なぜなら私は少し悪だからです", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "この場合、&b化学浴&rで冷却する必要があります", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "ほくほくポテト", + "atm9.quest.gregtech.mv.desc.aluminium.1": "エンドで生のアルミニウムを見つけることができ、ほぼどこでも生のアルミニウムを手に入れることができます!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "代わりに、たとえば&6ボーキサイト&rを&b電解槽&rで処理することによってアルミニウムを取得することもできます", + "atm9.quest.gregtech.mv.desc.aluminium.3": "また、粘土ラインプロセスでアルミニウムを受動的に生成することもできます", + "atm9.quest.gregtech.mv.subt.aluminium.1": "それはあなたですか、アルミニウム?", + "atm9.quest.gregtech.mv.aluminumIngot": "&bアルミニウムインゴット&r", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "&aグリーン&rのガラスレンズもこれを作ることができますが、カラーガラスレンズを作るのは&bHV&rレシピです", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "&cレッド&rのガラスレンズもこれを作ることができますが、ガラスレンズを作るのは&bHV&rレシピです", + "atm9.quest.gregtech.mv.desc.ethylene.1": "&eエタノール&r + &e硫酸&rで&e化学反応器&rでエチレンを作ります", + "atm9.quest.gregtech.mv.desc.ethylene.2": "もちろん他の方法もありますが、それらはまだ取り組んでいない石油化学に関わるものです", + "atm9.quest.gregtech.mv.desc.ethanol.1": "バイオマスを蒸留すると&eエタノール&rができます。これはアルコールなんだけど、誰にも言わないでね", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "飲用不可", + "atm9.quest.gregtech.mv.desc.coalDust.1": "&8石炭&rに&aモルタル&rを使って&8石炭ダスト&rを取得します", + "atm9.quest.gregtech.mv.desc.coalDust.2": "&8石炭ダスト&rを&e遠心分離機&rで処理して&8カーボンダスト&rを取得します", + "atm9.quest.gregtech.mv.desc.coalDust.3": "もう一度&e遠心分離機&rを使い、今度は&fガラスダスト&rで&fシリコン二酸化物ダスト&rを取得します", + "atm9.quest.gregtech.mv.siliconIngredients": "&fシリコン&rの材料", + "atm9.quest.gregtech.mv.desc.transistor.1": "この&fシリコンプレート&rで&bトランジスター&rを作れます!新しい電子部品、やったね!", + "atm9.quest.gregtech.mv.desc.biomass.1": "&aバイオマス&rは&eエタノール&rや&eメタノール&rの生産など、多くの用途に役立ちます", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "化合物を他の物質に蒸留します - 利用可能なレシピにはプログラムされた&b回路設定&rに注意してください", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "&b蒸留タワー&rもありますが、それについては後で詳しく説明します", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "その種の&6醸造所&rではありません", + "atm9.quest.gregtech.mv.aBrewery": "&6醸造所&r", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "植物のボールを粉砕して&bバイオチャフ&rを作ります", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "これを自動化する場合、出力を&bバイオチャフ&r2つに設定し、4つにしないように注意してください。偶発的な出力が自動クラフト設定を混乱させる可能性があります", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "&eロッククラッシャー&rの世界で左に&b水&rを、右に&c溶岩&rを置き、&eロッククラッシャー&rに&b閃緑岩&rのブロックを1つ入れて、それがどのように&b閃緑岩&rを増やすかを見てください", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "受動的&bアルミニウム&r", + "atm9.quest.gregtech.mv.theClayline": "&bクレイライン&r", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "エネルギーを使って&b磁気鉄棒&rも作れます - &cレッドストーン&rを節約しましょう!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "&b磁化!&r", + "atm9.quest.gregtech.mv.desc.extruders.1": "&b押出機&rは、&b押出機の型&rを使用してインゴットを様々な形に強制します", + "atm9.quest.gregtech.mv.desc.extruders.2": "例えば&bローター&rなどのクラフトコンポーネントを作る場合、&b押出機&rを使用する方がしばしば安価です", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "これらは&bMV電動モーター&rに必要です、多くの&bMVマシン&rのコンポーネントです", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "ついに、&b粘土ダスト&rを電解して、その甘美な&bアルミニウムダスト&rを取得する時が来ました", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "&bシリコン&rの良い供給源も", + "atm9.quest.gregtech.mv.desc.firstCover.1": "私たちの最初の&bカバー&r!&bカバー&rは機械の動作を多様な方法で変更しますが、その全てについて説明する場所ではありません", + "atm9.quest.gregtech.mv.desc.firstCover.2": "&aロボットアーム&r&bカバー&rを使用すると、デフォルトでアイテムを機械にエクスポート(またはインポート)できます。この場合、以前のバッファチェスト/バレルを使用して、特に&b閃緑岩ダスト&rをインポートできます", + "atm9.quest.gregtech.mv.desc.firstCover.3": "なぜこれが&bLV&rなのに&bMV&rの時期にあるのか?それは作るのが安価だからで、&bカバー&rは電圧差にもかかわらず爆発しません", + "atm9.quest.gregtech.mv.subt.autoImport.1": "&b自動インポート&r?ぜひお願いします", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "&b閃緑岩&rを&b閃緑岩ダスト&rに挽きます!&b石ダスト&rも少し手に入りますが、それを考慮する必要があります", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "バッファチェスト/バレルに自動出力することをお勧めします、そして&b石ダスト&rは捨ててください", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "&b閃緑岩ダスト&rを遠心分離して&b粘土ダスト&rと&bミラビリットダスト&rを取得します", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "&bミラビリット&rは後で処理するために保存しても構いません", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "次のステップでは&b粘土ダスト&rのみを使用するので、その&bミラビリットダスト&rを何とかしなければなりません", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "これにはさらに多くの蒸気が必要です!そろそろ新しいボイラーを作る時かもしれませんね", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "全速前進!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "複数の機械に電力を供給する際は、ケーブルの損失に注意してくださいね!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "どんなMVエネルギーコンバーターでも", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MVエネルギーコンバーター", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "コンプレッサーに植物を8つ入れると、プラントボールが作れます", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "また、接着剤を作る際に遠心分離機からの副産物として得られることもあります", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "圧縮された植物物質", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "銅インゴットと63mBの酸素をアーク炉に入れると、焼き鈍した銅インゴットができます", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "少しの酸素と電気で銅を焼き鈍すことができます", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "これにより、古い機械を粉末ではなくインゴットの形に分解することもできます", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "アーク電気!", + "atm9.quest.gregtech.mv.arcFurnace.1": "&bアーク炉&r", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "この機械は多くの使用が見込まれるため、処理レシピを迅速に保つためにアップグレードする価値があります", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "レシピを並行して処理するために、これらを複数作成することを検討してください", + "atm9.quest.gregtech.mv.subt.labCoat.1": "あなたの&bラボコート&rはどこですか?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "&b化学リアクター&r", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "まだ&bクラフトグリッド&rで抵抗器を作っていますか?", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "焼き鈍した銅を細いワイヤーにして、少しの&bグルー&rと&bカーボン&rを加えて、&bアセンブラー&rで一度に4つの抵抗器を作りましょう", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "レシピがグレードアップしましたね!", + "atm9.quest.gregtech.mv.carbonDust.1": "&bカーボンダスト&r", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "抵抗器の再訪", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "鉱石処理の新設定!", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "アイテムフローとフィルターをうまく使えば、新しい設定を構築する必要はありませんが、新しい設定の方が作業は少ないでしょう", + "atm9.quest.gregtech.mv.sifter.1": "&bシフター&r", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "粉砕機で&a生エメラルド&rまたはシルクタッチされた&aネザーエメラルド鉱石&rを処理し、その後鉱石洗浄機で洗浄し、精製された鉱石を&esifting&rして&bExquisite&rまたは&bFlawless&rな宝石を取得します", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "GregTechのエメラルド鉱石でなければなりません。通常のシルクタッチされたエメラルド鉱石は使用できません", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lヒント:&r GregTech™のエメラルドを見つけるには、ネザーで&dベリリウム&rを&cy=5からy=30&rの間で探すか、ネザーラック層のマイニングディメンションをチェックしてください!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "&bMVカッター&rに必要なコンポーネント", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "&bバナジウムスチールダスト&rはミキサーでのMVレシピなので、アップグレードの時です!", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "このマシンは&dクロムダスト&rを取得するのに非常に便利で、&bstainless steel dust&rと&bvanadium steel dust&rの製造に必要です", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "レッドストーンダストをルビーダストに連鎖処理してから、&eElectrolyze&rで&dクロムダスト&rを取得できます", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "&eミキサー&rでアルミニウムダスト、鉄ダスト、クロムダストを一緒に入れて混ぜてみましょう!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "&aEBF&rでダストを焼き上げ、&eChemical Bath&rで冷やします", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "その&eExtractor&rを使用して銅を液体状態にします", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&rでカンタルインゴットを切ります", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&rでそのアルミニウムを曲げます", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "それから全てを&eAssembler&rで組み立てましょう!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "あなたの &aEBF&r の Cupronickel コイルをこれに交換してください", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "エメラルド/ルビーレンズと同じ手順で &9サファイアレンズ&r を作成してください", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "そうです、また &eレーザー彫刻機&r のレシピです... これらのクエストは非線形になってきています", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "&ecutter&r に戻ります!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "これを作るために &bGT アセンブラー&r または通常のクラフトグリッドを使用できます。パターンスペースは特に &bGT アセンブラー&r にとって貴重ですので、クラフターや分子アセンブラーが組み立てを処理することができるかもしれません", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "あなたの &e電気ブラスト炉&r の &bLV エネルギーハッチ&r をこれらと交換して、&bEBF&r が &6HV&r レシピを処理できるようにします!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "電源もアップグレードしてください!", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "&bEBF アップグレード&r", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "&6HV&r へようこそ!ここからが本当にエキサイティングになります!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "まず最初に、ステンレス鋼を作って &bHV マシン&r を作りましょう", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "&6HV&r のためのバックルアップ", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "これまで真空管を使用していたレシピは、これからはこの新しい方法を使ってくださいね!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eメモ:&r JEI で &b$circuits&r と入力することで、さまざまな回路を検索できます。特定のティアの回路を検索するには &b$circuits/ulv&r と入力してください。", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "安価な ULV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "なぜ LV チップを作るのか疑問に思うかもしれませんね?これは &6HV&r ではないのですか?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "ええ、そうなんですが、新しい LV マシンが欲しいとしたら、以前よりも少ないリソースで手に入れたくないですか?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "レシピが LV で動作する限り、40 台の LV マシンを操作する方が、10 台の HV マシンを操作するよりも 4 倍エネルギー効率が良いです。", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "&bMV&r 回路、最終形態です!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r これらの最も安価なレシピはまだ作れませんが、IV で可能になります。", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "&6HV&r 回路レシピのアップグレード!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "実際に以前よりも安価になっていますか?はい!信じられない場合は、レシピ比較をしてみてください。", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "&bAdvanced Circuit Assembler&r を &eCleanroom&r に移動して、&5EV&r の時代を迎えましょう!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "このスーパーコンピューターはチェスで勝てるのか?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "この MV マシンは、製作に HV 回路が必要です", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "このマシンを使って、次のティアの回路、&6 マイクロプロセッサー &r の製作に取り掛かることができます!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "最小サイズは 5x5x5 で、最大サイズは 15x15x15 です。その間のどのサイズでも有効です!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "&a クリーンルーム &r マルチブロックは中が空洞です。なぜなら、クリーンルームが必要なレシピを実行するためのマシンを内部に設置するからです。例えば、&5 EV 回路 &r はクリーンルーム内の &b サーキットアセンブラー &r が必要です", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "&e エネルギーハッチ &r、&e メンテナンスハッチ &r、そして &e 鉄のドア &r を忘れないでください!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "無線転送を理解できれば、&6 パススルーハッチ &r は必要ありません", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&9 ジェネレーター &r を使用して EU を供給する場合、ジェネレーターはクリーンルームに入れるには汚れすぎているため、&3 ダイオード &r が必要です", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "&c エネルギーコンバーター &r を使用する場合は、エネルギーコンバーターは清潔なので、ダイオードは必要ありません", + "atm9.quest.gregtech.hv.subt.squeakyClean": "きれいきれい", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "スチールフレームをプラスチックシートで覆い、コンクリートで塗りつぶして固めると、&bプラスクリート&rになります", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "クリーンルームの端と床は&bプラスクリート&rでなければなりません", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "クリーンルームの壁には&bプラスクリート&rの代わりに&bクリーンルームガラス&rを使用できますが、端や床には使用できません", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "最後に、ステンレス鋼で &6HV&r マシンの製造を始めることができます!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "便利な &eケミカルリアクター&r に&bプラスチック回路基板&r、&b銅箔&r、そして作成した&b塩化鉄(III)&rを入れて、&bプラスチックプリント基板&rを取得します", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "これはすべての&bマイクロプロセッサ回路&rのベースとして機能します", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "&b塩酸&rと&b鉄の粉末&rが &e化学反応&r して&b塩化鉄(III)&rを生成します", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "さらに、&b水素&rが戻ってきます!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "&aプログラム設定&r を忘れないでください、これには&11&rが必要です", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "これには &bリクエスター&r を設定することをお勧めします", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "この製品を作るには薄いシートと箔が必要です。どちらも &eBender&r で作ることができます。", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "ポリエチレンを直接シートに &eFluid Solidify&r することも、インゴットに固めてからブロックを作り、それを &eCutter&r で一度に9枚のシートに切ることもできます。", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "これまでにも多くの方法で同じ結果を得る道があることを見てきたはずです。ぜひ色々な方法を試してみて、自分なりの製品を作ってみてください!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "なぜニッケル亜鉛フェライトのインゴットを強制したのか疑問に思うかもしれませんが、このレシピがその理由です!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "ニッケル亜鉛フェライトと焼き銅を使うと、最もコストパフォーマンスが良いです。どちらも作ることができますよ!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "NZF リングや細いワイヤーを作る方法にはいくつか選択肢があります。 &eExtruder&r を使えば一つのインゴットから最も多くのリングが得られ、 &eWiremill&r はインゴットをワイヤーに、そして細いワイヤーに変えます。", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "はい、また新しいレンズが &eLaser Engraver&r のコレクションに加わりました... まだ作っていないなら、いくつか作ってみてはどうでしょうか。", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "念のためにおさらいしますが、 &eengraver&r はウェハーを作り、 &ecutter&r はチップを作ります。", + "atm9.quest.gregtech.hv.cpuChip": "CPUチップ", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eカット&rそのウェハーを適切なチップに", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "この小さなものが、できるだけ安価にULV回路を作ることを可能にします", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "そうです、ULV回路があります。その前身は真空管です", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&e追加情報&r: SoCまたはシステムオンチップは基本的にチップ上のミニコンピュータで、すべての計算作業を処理します", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "また別の日、&eレーザー彫刻機&r用の別のレンズ", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "そのプレートをレンズにするために&e旋盤&rに戻ります", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "これを作る方法はいくつかあります。あなたに最適な方法を選んでください!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&e抽出&rガラスを液体にして、それから&e流体固化&rしてプレートに", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&a粉砕&rガラスをガラスダストにして、それから&a合金製錬&rしてプレートに", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "&bカッター&rを使用してガラスを直接ガラスプレートに変える", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "ポリ塩化ビニルを &e液体ソリディファイヤー&r でシートにしてください", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "それに銅箔と硫酸を加えて &eケミカルリアクター&r で反応させると、プラスチック回路基板が2枚手に入ります!", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "注意してくださいね、このレシピは将来的に8枚のプラスチック回路基板を一度に得られるようにアップグレードされます", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "銀とエレクトロタインダスト4つを &eミキサー&r の &aプログラム2&r で混ぜると &bブルーアロイダスト&r ができます", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "このダストを炉で溶かすだけでインゴットが得られます", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "ネザーで &bエレクトロタイン&r を見つけられない場合は、エレクトラムとレッドストーンを &eミキサー&r の &aプログラム1&r で混ぜて作ることができます", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "&b酸素&r 2バケツと &bフェライトミクスチャーダスト&r を &eエレクトリックブラストファーネス&r で反応させると、冷却不要でインゴットが得られます!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "異なる &aプログラムサーキット&r 設定で &bアドバンスドミキサー&r に戻ります。リマインダーとして、&dプログラム2&r のレシピ専用に新しいものを作ることもできます", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "今回は鉄、ニッケル、亜鉛のダストが必要です", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "&e4 RF : 1 EU&r の変換係数を忘れないでください! HVで512 EUなので、2048 RFです", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "一部のレシピは処理ごとにこれを全て使用するので、エネルギー生産が追いつくようにしてください!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "電力は大丈夫ですか?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "任意のHVエネルギーコンバーター", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "フィルターケーシングは、空気中の悪い粒子を実際にフィルタリングして部屋を &eクリーン&r にするために必要です", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "クリーンルームを建設する際は、これらを壊すために &aレンチ&r を使用してください。そうしないと壊れたときにドロップしません", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "天井はクリーンルームコントローラーブロックが行く場所を1つ除いて、すべてフィルターケーシングでなければなりません", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "いずれは蒸気からベンゼンやハイオクタンガソリンを生成し、ガスまたは燃焼発電機に切り替えたくなるかもしれません", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "ボイラーのアップグレードの時間かもしれませんね?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "蒸気がたくさん", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "少量の硫酸とシアン染料、そして塩ダスト2つで液体シアン染料が作れます", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "心配しないでください、そのものをバケツで取る必要はありません", + "atm9.quest.gregtech.hv.cyanDye": "シアン染料", + "atm9.quest.gregtech.hv.saltDust": "塩ダスト", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "ビニルクロリドに少量の酸素を加えるとポリ塩化ビニルが得られます", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lヒント:&r&r &bリクエスター&r の設定をお勧めします!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "以前にエチレンの作り方をカバーしたのでスキップします", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "エチレンと塩素を &eケミカルリアクター&r で組み合わせてビニルクロリドを作りましょう", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "塩素は様々な源から得られます!例えば、ソーダライト、岩塩、塩の粉、リン鉱石の粉、あるいは普通の海水を電気分解することでできます。", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "海水を使う場合、どうやって海水を手に入れるか疑問に思うかもしれませんね。心配無用です!ガストの涙がたくさんあれば、それを水と化学反応させることでできます。", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "また、塩の粉と水をミキサーで混ぜると海水を作ることができますが、その場合はそのまま塩の粉を電気分解した方が良いでしょう。", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "その液体 &bシアン染料&r とこの機械のガラスレンズを組み合わせると、&bガラスレンズ (シアン)&r に染めることができます", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "少量の水素と塩素を &eケミカルリアクター&r で一緒に反応させると、HClができます", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "塩素と同様に、水素も多くの源から得られます", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "例えば、ゲーサイトや黄色リモナイトダストを &e遠心分離&r するか、もしくは &e電解&r がお好みかもしれません。", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "水と塩水は水素の良い供給源であり、塩水は塩素も得られるという追加の利点があります!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "少なくとも、この材料を作ることでバケツやミキサーがダメになることはありません", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "鉄、ニッケルまたはインバー、マンガン、クロムダストを &bアドバンスドミキサー&r で &aプログラムサーキット&r 設定で作ることができます", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eマンガンダスト&r はタングステン、スペサルティン、オリビン、タンタル、ピロールーサイト、ウルフェナイト、シェーライトの鉱石処理の副産物です", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&c先を見据えて&r、タンタルとタングステンの処理をお勧めします", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dクロムダスト&r はクロマイトやルビーの鉱石処理で得られ、これらはさらに電解器で処理してクロムをより多く得ることができます!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "鉱石を探し回って一攫千金を狙うのに疲れましたか? 地下に眠る石油を探していますか? そんなあなたに&6HV&r &bプロスペクター&r!", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "このツールは周囲4チャンクの範囲をスキャンし、探している鉱石の場所を教えてくれます", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "さらに、スニーク+右クリックで流体検出モードに切り替え、岩盤の下にある石油のプールを見つけることができます。石油を取り出すには&e流体掘削装置&rが必要です!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cエネルギウムダスト&rを&6HVオートクレーブ&rに入れると、&bエネルギウムバッテリー&rが作れます", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "エネルギウムバッテリーは最大&a10分&rのHV電力を保持します", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "ついに&6HV&rで&e粉砕機&rからの&d副産物&rにアクセスできるようになります", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "これらの副産物は非常に有用で、進行中に何度も役立ちます", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "鉱石処理のアップグレード", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "まあ、大丈夫だと思いましょう", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "&5EV&rでは1000ボルト以上を扱います! まるで電気技師のようですが、絶対に自宅で試さないでください", + "atm9.quest.gregtech.ev.subt.thisIsFine": "大丈夫、&5EV&rすべてが大丈夫", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lストップ! そのまま進まないで! $200を受け取らないで!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "この章の他のクエストはすべて完了しましたか?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "ああ、完了しましたか?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "よくやりました、それでは次に進みましょう!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "次はIVへ!", + "atm9.quest.gregtech.ev.subt.upgrades": "アップグレード!", + "atm9.quest.gregtech.ev.subt.recipe": "レシピ", + "atm9.quest.gregtech.ev.subt.circuit": "回路", + "atm9.quest.gregtech.ev.subt.time": "時間", + "atm9.quest.gregtech.ev.subt.for": "対象", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "&dマグネシウムダスト&rとチタンテトラクロリドを&a電気炉&rに入れると、非常に&lHOT&rなインゴットが得られます", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "マグネシウムは色々な鉱石処理から得られますが、私のお気に入りは黒曜石のダストを&e電解&rする方法です。", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "得られた塩化マグネシウムを&e電解&rすることで、マグネシウムと塩素を再利用できます。", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "インゴットを何かに使う前に、&a真空冷凍機&rで冷やす必要があります。", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&e注意:&r&r インゴットのレシピの温度要件を再確認してください。このレシピには、キュプロニッケルコイルよりも優れた&bカンタルコイル&rが必要です。", + "atm9.quest.gregtech.ev.titaniumIngot": "チタンインゴット", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "&dプラットライン™&r は後で詳しく説明しますが、とりあえずプラチナが豊富であることに感謝しましょう", + "atm9.quest.gregtech.ev.platinumIngot": "プラチナインゴット", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "電圧の問題がありましたか? このワイヤーが役立ちます!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "このワイヤーは&3超伝導&rで、どれだけ遠くにワイヤーが伸びても電圧の損失はありません", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&e電解&rして&bタンタルダスト&rを取得しましょう", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "タンタル鉱石の処理の副産物としても得られます!", + "atm9.quest.gregtech.ev.tantalumDust": "タンタルダスト", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "さらなる&aEBF&rのアップグレードですか? はい!", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "これにより、HV超伝導金属のような高位のインゴットを溶解できるようになります!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "&a蒸留タワー&rは、オイルを多くの有用な形に変えることができる&dオイル処理&rの基盤として機能します", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "タワーを建設する際には、レシピを正しく処理するために&c1 + 液体出力分の高さが必要&rです", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&e例えば&r、実行したいレシピが5つの液体を出力する場合、タワーは少なくとも6つの高さで5つの出力ハッチが必要です", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "最大サイズは3x3x13の構造です", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&b覚えておいてください:&r マルチブロックの構築方法については、JEIでマルチブロックコントローラーの用途を見て&3マルチブロック情報&rページを参照してください", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "オイルの入手方法はあなた次第です! 下のクエストでいくつかのオプションが説明されています", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "ついに本格的な液体処理", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "&c1800K&r以上の温度でインゴットを爆破すると、単純なバスで冷却するには熱すぎます", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "そこで登場するのが、&e真空冷凍機&rです。冷却ニーズに応えます!", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "この機械は熱いインゴットを冷却するのに優れており、多くのガスを液体に変えることができます", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "それは非常に熱いインゴットです! &a真空冷凍機&rで冷やしましょう", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "&aEBF&rにはカンタルコイルブロックが必要です", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "ニッケルダスト4つとクロムダスト1つを&eミキサー&rで混ぜるだけでニクロムが手に入ります!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "これにより、&1IV&r回路の単一レシピが解除されます!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "この時代を飛ばしてしまうようなことはせず、この回路をただ作るだけではないことに注意してください", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "&eアセンブラー&rをアップグレードすることで、表面実装デバイス、略して&bSMD&rを作ることができます。これにより、回路部品が安くなります!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "さらに、より高位のエネルギーハッチを解除するので、マルチブロックをアップグレードする時が来ました!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HVまたはEVアセンブラー", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&e化学反応&rでナトリウムダストとカリウムダストを一緒にして... ナトリウムカリウムを得ましょう", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bカリウムダスト&rは、塩水からガストの涙で&e化学リアクター&rレシピを使って微細な塊を作ることで得られます", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "各エネルギーハッチは2アンペアの電力を受け入れることができることを覚えておいてください", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "多くの機械は2つ以上のエネルギーハッチを受け入れることができ、これにより4アンペアを供給してより高い電圧層での処理を解除できます!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "コレクションに別のレンズを追加! レンズごとにレーザー彫刻機を作っていれば、レーザー彫刻機が豊富にあります", + "atm9.quest.gregtech.ev.lowPowerChip": "低電力集積チップ", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "非常に熱いインゴットですね!これを処理するには、あなたの&aEBF&rに&bニクロムコイルブロック&rが必要です!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dバリウムダスト&rは、&bバライトダスト&rを&e電解&rすることで得られます", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&d水銀&rは、レッドストーンダストまたはシンナバーダストを&e遠心分離&rすることで得られます", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "&dカルシウムダスト&rが必要な場合は、骨粉を&e電解&rすることもできます!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "鉱石の収集と処理を続けていることを願います!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "&dルチルダスト&rはいくつかの方法で得ることができます:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eボーキサイトダスト15個を電解&r", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6鉱石処理&rでイルメナイトまたはボーキサイトを処理し、チャンスで出力します", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&e化学浴&rでアルミニウムを&3過硫酸ナトリウム&rで処理し、より高いチャンスで出力します", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&c覚えておいてください:&r チャンス出力は機械のティアによって増加します", + "atm9.quest.gregtech.ev.subt.futileDust": "無駄なダストというよりも", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "&6HV化学リアクター&rが必要で、そこに塩素、カーボンダスト、そしてあなたのルチルダストを使ってこれを作ります", + "atm9.quest.gregtech.ev.desc.heavyOil": "&bプログラム3&rで16個のログを燃やすとヘビーオイルが生成されます", + "atm9.quest.gregtech.ev.desc.cracker": "&aクラッカー&rはオイルを得るものではありませんが、副産物をより効率的に処理することができます!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "これを設置して掘削を開始!これにより、地底の古代のオイルが掘り出されます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "これで見つかる主なものは&e原油&rですが、天然ガスや他のオイルバリアントも見つかることがあります!&b液体モード&rで&6HVプロスペクター&rを使用して、何が地下にあるかを確認できます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "地区のオイルは時間とともに枯渇するので、定期的に液体掘削リグを移動する必要があります", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "液体掘削リグ", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&a蒸留&rして&e軽く蒸気クラックされたナフサ&rから&0ベンゼン&rを取得します", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&a蒸留&rして&e軽く蒸気クラックされたナフサ&rから&6ブタジエン&rを取得します", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "ベンゼン + エチレンを&e化学リアクター&rで反応させると&bスチレン&rが得られます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "スチレン + ブタジエン + 酸素または空気を&e化学リアクター&rで反応させると、最高級のゴムの原料ダストが得られます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "ここでは空気よりも酸素を使用することをお勧めします。そうすることで最も多く得られます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "最後に、最高級のゴム、&dスチレンブタジエンゴム&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "このゴムを使ってワイヤーをコーティングすることができ、後々高級コンベヤーモジュールを作る際に役立ちます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "ここで&aクラッカー&rが役立ちます。ナフサを割る際に、得たナフサを失うことはありません", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "代わりに&e化学リアクター&rを使用することもできますが、その場合はナフサの半分を失います!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "これを蒸留するために別の&a蒸留タワー&rを作ることをお勧めします", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&e化学反応&rで&6硫酸ナフサ&rと&9水素&rを反応させて硫黄を取り除きます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "&b原油&rを蒸留すると最も多くの&e硫酸ナフサ&rが得られますが、他のオイルタイプからも得ることができます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "ああ、これは私を昔に戻してくれます、まるで私たちが蒸気時代に戻ったかのようです", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "これはあのボイラーよりも多くの蒸気を得ることができます", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "これに少しの&9水&rを&aプログラム1&rで使うと、たくさんの&7蒸気&rが得られます", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "どんな液体ヒーター", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "中級のゴムです!これを使うことはないかもしれませんが、最高級のゴムにアクセスできます", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "将来的には&9シリコンゴム&rが具体的に必要なレシピがあるため、これを作りました", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "シリコンダスト、水、メタン、塩素が &eケミカルリアクター&r で &aプログラム2&r に組み合わされ、これを作ります", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "これを速く3回言ってみて", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6硫黄ガス&r は &aオイル蒸留&r から &7リファイナリーガス&r に変換できます", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "リファイナリーガスは、何を蒸留したいかによって異なる形に &aクラック&r されます", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3ライトハイドロクラックガス&r は &dメタン&r と水素の素晴らしい源です!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "代替ルートとして、キノコを &e遠心分離&r するか、発酵バイオマスを &e蒸留&r する方法もありますが、より遅いです", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HVまたはEVカッター", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "そこにいた私は、サルサに膝まで浸かり、モーターオイルで覆われていました", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "とにかく、液体を使った多くの作業をする準備をしてください!", + "atm9.quest.gregtech.iv.subt.diveDeep": "深く&1ダイブ&reしましょう", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "HV回路の最終形態ですが、まだコスト効率は最高ではありません", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "今のところ、これらを使ってLuVまでの上位回路を作ります!", + "atm9.quest.gregtech.iv.desc.evCircuits": "より安価なEV回路! レシピの更新を忘れないでください!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "より簡単なIV回路ですが、ここで止まらずに! さらに進めば、憧れのルディクラスボルテージ回路を手に入れることができます!", + "atm9.quest.gregtech.iv.desc.luvAge": "ついに、&dLuV&rの時代が到来しました - おめでとうございます!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "ついにタングステンスチールが手に入りました、これでIVマシンを作ることができます!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "これにより、EBFのコイルアップグレードが可能になります!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "通常のタングステンの何が良いのかって? 聞いてくれてありがとう、それは多くのIVマシンの主要な部品であり、主にタングステンケーブルの形で使用されます", + "atm9.quest.gregtech.iv.tungstenIngot": "タングステンインゴット", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "&eエレクトリックブラストファーネス&rにこれを16個装備すると、&c4500ケルビン&rまでのレシピを調理できます! それは4227セルシウスまたは7640ファーレンハイトです!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "ポリベンズイミダゾールは耐熱性に優れたプラスチックの一種です", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "ZPM以上のティアで進むにつれて多くの用途に使用しますが、主な用途は高度な回路部品の製造です!", + "atm9.quest.gregtech.iv.subt.pbi": "ついにPBI", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "EV回路アセンブラーは、上位ティアの回路を作るための次の大きなステップであり、下位ティアの回路をさらに安価に作ることができます!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "まだまだ液体を使った作業がたくさんありますが、&3ナノプロセッサー&rティアの回路を作る前に", + "atm9.quest.gregtech.iv.desc.processingArray.1": "&aプロセッシングアレイ&rは、作成可能なシングルブロックマシンのレシピを&d並列&rで16個実行できます!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "なぜ&b並列&rで実行するのか、&6オーバークロック&rするよりも優れているからです。なぜなら、オーバークロックはより多くの電力を使用するからです", + "atm9.quest.gregtech.iv.desc.processingArray.3": "さらに、最大10個の異なる入力バスに異なるプログラムされた回路を使用する&cディスティンクトバスモード&rを利用して、エクストルーダーやレーザーエングレーバーなどのパターン自動化を容易にすることができます", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&l注意:&r&r 多くのシングルブロックマシンにはより優れたマルチブロックバリアントがありますが、それについてはまだ説明しません(まだです)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "これらを作成したら、古い回路レシピをアップデートして、通常のトランジスターの代わりに&eアドバンストトランジスター&rを使用することを忘れないでください", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "以前は一度に&c32個のSMDレジスター&rを作ることができましたが、今は&c16個のアドバンスドSMDレジスター&rに減少しました", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "これは本当に向上ですか?&aはい!&r主にアドバンスドSMDレジスターを少なく使用するためですが、通常のものは永遠に使えるわけではありません...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "ついに、&bナノプロセッサーレベル&rで&bHV回路&rが解除されます!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "まあ、技術的にはアドバンスドSMDコンポーネントを使用せずに作ることもできましたが、それでは楽しみがありませんよね?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "ついに、&dアドバンスドSMDコンポーネント&rの最後", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "これからはアドバンスドSMDコンポーネントを使用してレシピを作るようにしてください。それがよりコスト効率が良いからです", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "&dアドバンスドインダクター!&r古いレシピを更新し続けてください", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&6パラジウム鉱石&rはかなり希少ですが、代替方法としては&6プラチナ&rを砕いたものや&6シェルドナイト鉱石&rを砕いたものを&7水銀&rで化学浴することが考えられます", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "&7水銀&rは&cレッドストーンダスト&rを遠心分離することで簡単に入手できます", + "atm9.quest.gregtech.iv.palladiumDust": "&6パラジウムダスト&r", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "&eEBF&rを&aプログラム1&rに設定していないことを再確認してください。そうでないと、&bシリコンダスト&rがインゴットに調理され始める可能性があります", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "このアップグレードにより、&bウェハー&rの数が増え、より高いティアのチップが可能になります!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "古い&bシリコンブロックウェハーレシピ&rをアップグレードする時が来たと思いますか?そう思います!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "コレクションにもう一つ&dレンズ&rを追加!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "&eSoC&rは&eシステムオンチップ&rの略です", + "atm9.quest.gregtech.iv.laserEngraver": "&bHV&rまたは&bEV&rまたは&bIVレーザー彫刻機&r", + "atm9.quest.gregtech.iv.systemOnChip": "システムオンチップ", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "これで、最も安価なLV回路を達成しました - おめでとうございます!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "これまで以上に安価!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "少しの空気、またはさらに良いのは酸素ガスをテトラフルオロエチレンと化学反応させて、最終製品のポリテトラフルオロエチレンを得ましょう!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "ついに、PTFEが完成!これは化学的に不活性なケーシングを作る基礎となり、すぐに大型化学反応器の製造に使用します。", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "大型化学反応器を手に入れたら、チタンテトラクロリドを加えることで、一度により多くのPTFEを製造することができます。", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "もしまだEVアセンブラーを作っていなければ、今がその時です!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "これを使用して、EBF用のタングステンスチールコイルを作ります", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "これを溶かしてフラットにし、デリケートな層を形成するためのフォイルを作り、アドバンスドSMDキャパシターを作ります", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "イリジウム鉱石が見つかりにくい場合は、イリジウムミツバチの作業を始めるか、プラットライン™から最も希少な金属混合物の処理を開始することができます", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "高速度鋼の最初のティアです。この素材をたくさん作ることになるでしょう。他のHSSダストのバリアントの基盤として機能します", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "ミキサーを持っているなら、高速度鋼(HSS)のバリアントを作る時が来ました!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "パイロクロア、ピロールーサイト、タンタライトからニオブが副産物として得られます。", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "パイロクロアを電解することで、確実にニオブを手に入れることができます!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "この素材は進行に伴い、フォイルや細いワイヤーの形で大量に使用するので、しっかりと備蓄しておきましょう。", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&e混合&r あなたの&dインジウム&r、&bガリウム&r、そして&6リン&rのダストを&aプログラム1&rで", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "この素材は、&3アドバンスドSMDダイオード&rのガリウムアーセナイドを置き換えるだけでなく、&cMPICウェハー&rをより高い電圧階層にアップグレードする際にも広節に使用されます", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&e化学反応&rで&dインジウム濃縮物&rと&bアルミニウムダスト&rを反応させ、&3インジウムダストの小さな山&rを得ます", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "その後、手動で4つを1つの&3インジウムダスト&rに加工することも、&ePacker&rを使用して&aプログラム1&rで自動化することもできます", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "E、G、Sの文字の意味は正直わかりませんが、 これは高速度鋼(こうそくどこう)です!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "これを溶解してから、&dアドバンスドSMDインダクター&r用の&bリング&rに加工する必要があります", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&b精製スファレライト&rと&5精製ガレナ&rを&6硫酸&rと&e混合&rすると、非常に価値のある資源の一つである&dインジウム濃縮物&rの製造が始まります", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "この素材は重要なので、別の&a鉱石処理&r設備を設ける価値があります", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "お馴染みの手順ですが、&3フッ化水素酸&rと&5クロロホルム&rを&e化学反応&rさせて&dTetrafluoroethylene&rを作ります", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3塩素&rと&cメタン&rを&aプログラム1&rの&e化学反応器&rで反応させると&5クロロホルム&rができます", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&e化学反応&rで水素とフッ素ガスを反応させてこれを作ります", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "後に、&5チタン三フッ化物&rを水素と&aEBF&rで再処理して、フッ化水素酸を回収する設備も設けることができます", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "私のおすすめフッ素ガスの入手方法は?簡単です、&e蛍石の粉&rを&e電解&rするだけです。", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "今回もまた、&e化学リアクター&rを使用したレシピです。使用する材料は&6エレクトラムフォイル&rと、&9過硫酸ナトリウム&rまたは&0塩化鉄(III)&rです", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "そうです、&e化学リアクター&r用の別のレシピです", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "硫酸500mB + 金フォイル8枚 + エポキシシート = エポキシ回路基板1枚", + "atm9.quest.gregtech.iv.desc.epoxy.1": "水酸化ナトリウムダストが再び役立ちます!エピクロロヒドリンとビスフェノールAと&e化学反応&rさせて液体エポキシを作ります", + "atm9.quest.gregtech.iv.desc.epoxy.2": "その後、エポキシを直接プレートに&e固体化&rすることができます", + "atm9.quest.gregtech.iv.desc.epoxy.3": "これらをナノプロセッサー回路基板の基盤として使用します", + "atm9.quest.gregtech.iv.desc.epoxy.4": "&6エポキシ&rを作るための重要な材料です", + "atm9.quest.gregtech.iv.desc.epoxy.5": "アセトン、フェノール、塩酸を&aプログラム1&rで&e化学リアクター&rに入れると、これが作れます", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2グリセロール&rと&7塩酸&rを&e化学リアクター&rで反応させると&cエピクロロヒドリン&rができます", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "アリル塩化物と次亜塩素酸を使った代替レシピもありますので、その方法を選ぶこともできます", + "atm9.quest.gregtech.iv.desc.glycerol.1": "確かに、大型化学リアクター(LCR)なしでもグリセロールを作ることはできますが、大量生産に向いていません!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "&e水酸化ナトリウム&r1つに&b魚油&r54バケツと&dエタノール&r9バケツを使うと、&aグリセロール&r9バケツができます。これが私のおすすめのやりかたです。", + "atm9.quest.gregtech.iv.desc.glycerol.3": "この方法ではバイオディーゼルも大量に生成され、特にセタンブーストディーゼルにすると素晴らしい燃料源になります。", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "化学リアクターを作る際には、一般的に&d3つの入力ハッチ&r、&53つの出力ハッチ&r、&e1つの入力バス&r、そして&61つの出力バス&rが必要であることを覚えておいてください", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "大量のPTFEを作成した後、ついに&a大型化学リアクター&r稼働準備が整います!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "&aLCR&rでしか行えない化学反応がいくつかあります。特に&3ポリベンズイミダゾール&r(略称PBI)の製造に必要な化学物質がそれに該当します", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.iv.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "エンダーアイをラドンで化学浴すると、これらの&dクォンタムアイズ&rが手に入ります", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "全ての&eレーザーエングレーバー&rをEVにアップグレードしたい場合を除き、大量に作る必要はありません(IVのアップグレードの方が良いです)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "&dラドンガス&rを入手する主な方法は2つあります", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "最良の方法(他の生成物も得られるため)は、&bジ・エンド&rで&6HV&r &eガスコレクター&rを使用し、収集した&eエンダーエア&rを&a真空冷凍機&rで&9液体エンダーエア&rに変換し、&1IV&rの&a蒸留塔&rで処理してラドンガスを得ることです", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "もう一つの方法は、&a大型化学リアクター&rを作り、通常の&3空気&rとウランダスト、プルトニウムインゴットを反応させることです - プルトニウムは回収できます!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "この機械を&5EV&rにアップグレードすると、最終的に&bタングステン&rを作るために必要なレシピが解禁されます", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "&5EV電解器&rが必要です。これを使ってタングステンダストをタングステン酸から取得します", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "このレベルのミキサーが必要です。これを使って&3タングステンスチールダスト&rや&dバナジウムガリウムダスト&rを作ることができます", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "ドウフックはどこですか?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "これら2つでマルチブロックをIVまでアップグレードできます!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6注意&r: 各エネルギーハッチは2アンペアを受け入れることができます。そのため、マルチブロックに2つのエネルギーハッチを設置すれば、&dLuV&rまでティアアップが可能です!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "マルチブロックをIVで動かすためのワンストップソリューション!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "なぜ2つのエネルギーハッチを使うのでしょうか?このエネルギーハッチ1つでIVの4アンペアを一人で受け入れることができます!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "バナジウムダスト3つとガリウムダスト1つを&aプログラム1&rで混ぜるとこの素材ができます", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "後ほど大量に必要になりますが、現段階では高度な表面実装デバイスの製造に使用されます", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "バナジウムは、&e遠心分離&rにより&2バナジウムマグネタイトダスト&rから取得でき、これは&6エンド&rまたは&3オーバーワールド&rで見つかります", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "または、&cルビー&rや&9サファイア&rのスラリーを&e遠心分離&rする方法もあります", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "このウェハーはすべての高級PICウェハーの基礎となります。将来的には大量に製造することになるでしょう", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "&cZPM&rに到達するまでに多くのものに必要ですが、現時点ではこれを使って&d高度なSMDトランジスタ&rと&6HPICウェハー&rを製造します", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "このアップグレードを使用して、中電力統合回路(&aMPIC&r)ウェハーを高電力(&6HPIC&r)バリアントに変更し、より大きなエネルギーハッチを可能にします!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "このレシピを実行するには、&bクリーンルーム&rが必要です", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "ラミネートガラスが必要な最初のマシンを作りましょう!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "より高いティアのチップをカットするためには、より高いティアのカッターが必要です", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "ついに次のティアのガラス、&dラミネートガラス&rを手に入れました!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "このガラスは多くのIVおよびLuVマシンの製造に使用されます", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "この連鎖反応の最後の&e化学反応&rで、憧れの&dラミネートガラス&rを手に入れることができます", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "通常の&3空気&rと&eビニルアセテート&rを混ぜて1:1の比率で&6ポリビニルアセテート&rを作ることもできますが、&b酸素&rを使用すると出力が3:2に増加します", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "しかし、なぜ酸素だけを使うのでしょうか?少量の&dTitanium Tetrachloride&rを加えると、比率が2:1にまで向上します!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "どの方法を選んでも、レシピを実行するために必要な&aプログラムされた回路&rを忘れないでください", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "プロパンを&e電解&rして&6プロピレン&rを手に入れよう", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&a蒸留&rで&b重度蒸気クラッキングナフサ&rからプロピレンを得ることができるよ", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9一酸化炭素&rは&c液体ネザーエア&rを&a蒸留&rすることで、ほぼ無限に手に入るよ", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "酢酸にエチレンと酸素を追加して、今度は&e化学リアクター&rの&aプログラム3&rで処理しよう", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "酸素とエチレンを&e化学リアクター&rの&aプログラム2&rで反応させると酢酸ができるよ", + "atm9.quest.gregtech.iv.desc.logicGates.1": "NOR&6論理ゲート&rを使えば、他のすべての&6論理ゲート&rを作れるって知ってた?だから回路作りに多用されるんだよ!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "&6レーザーエングレーバー&rをもう一つ追加して、今度は&6NANDチップ&r用に使おう!データストレージや&6クリスタルプロセッサースーパーコンピュータ&rに役立つよ - それについては後で詳しく説明するね!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "&0生カーボンファイバー&rと&6液体グロウストーン&r、&bCPUウェハー&rを&e化学反応&rさせて&3ナノCPUウェハー&rを作ろう", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "&6グロウストーンダスト&rを&eエクストラクター&rで処理すると&6液体グロウストーン&rができるよ", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "&0生カーボンファイバー&rを作る方法はいくつかあるよ", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "一つの方法は、&69mBエポキシ&rと4つの&0カーボンダスト&rを&eオートクレーブ&rで処理して4つの&0生カーボンファイバー&rを得ることだよ", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "この方法でもいいけど、&d9mBポリベンズイミダゾール&rと8つの&0カーボンダスト&rを使うと&216個&rも手に入るよ!", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "&3ナフタレン&rか&2ジメチルベンゼン&rを手に入れる方法があるよ。どちらもそれぞれの利点があるんだ", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "&0木炭&rを&eエクストラクター&rで処理して&8木タール&rを作り、それを&a蒸留&rして&2ジメチルベンゼン&rを得る方法もあるよ", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "でも、&aパイロリスオーブン&rを作って、丸太や石炭を燃やして出たものを&a蒸留&rする方が効率的だよ", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "もうアップグレードの時期?そうみたいだね", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "&eアセンブラー&rを&1IV&rにアップグレードしないと、&d高度な表面実装デバイス&r(SMD)を作れないんだ", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "必須ではないけど、IV粉砕機を使うとシェルドナイトの処理速度が上がるよ。この処理ラインは結構&n&l&2時間がかかる&r&r&rからね", + "atm9.quest.gregtech.iv.subt.macerator.1": "鉱石が増えるよ!やったね!マセレータ!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "シェルドナイトを処理して浄化すると、プラチナグループのスラッジを最大限に得ることができます。このスラッジには、進行に必要な資源が含まれています。", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "友達のシェルドンが夜にクラブに行ったんだ。", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6王水&r&rは濃硝酸と塩酸の混合物で、通常は1対3の割合です。この混合物は錬金術師によってその名(文字通り「王の水」)が付けられました。なぜなら、&l&e金&r&rを溶かすことができるからです。", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "バービーガールの世界へようこそ... 知ってる人は知ってるよね。", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "プラチナグループのスラッジを処理すると、進行に役立つ素晴らしい資源がたくさん手に入ります。", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "お金をみつけたよ!カーニさん!", + "atm9.quest.gregtech.iv.desc.newResources.1": "このままでは長くは持たないよ!処理を終えたら、たくさんの新しい資源が手に入るから、それをさらに有用な材料に加工しよう!", + "atm9.quest.gregtech.iv.desc.newResources.2": "このリソースをたくさん必要とするので、受動的処理ラインを確立しておきましょう。", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "ラドンの雲がカフェに浮かんで入ってきた。ウェイターが言った、「ここでは不活性ガスは提供しません」。ラドンからは何の反応もなかった。", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "ティアが上がるごとに、処理時間が短縮されます。しかし、安心している暇はありません。新しい資源を処理するためには、さらなる進化が必要です。頑張って続けてください!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "あなたは素晴らしい仕事をしています!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "君は僕を回す... そう、来るのは分かってたよね...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "不活性金属の混合物を分解したので、新しい2つの資源が手に入りました。どちらも&dLuv&rティアで非常に価値があります!これらの資源が常に供給されるように、パッシブラインを確保してください!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2つで1つ!なんてお得なんだ!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "純粋なルテニウムが手に入ったので、また汚くしちゃおう!ハハ!ミキサーを使ってこれをルリジットに変えます。アセンブリラインを含む他のプロセスやアイテムのために、かなりの量のルリジットが必要です!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "ダストをきれいにしました", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "そうです、この章で&eEBF&rコイルのアップグレードが2つあります!", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "これらのコイルを作って、高速鋼SとEのバリアントを溶かして、アドバンスドSMDコンポーネントを作ります", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&e注意:&r&r アドバンスドSMDコンポーネントを作ることは、ナノプロセッサーを作るために必須ではありません", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "イリジウム鉱石は本当に非常に珍しいので、見つけていなくても驚きません", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "そのため、&6PlatLine™&rを使ってイリジウムを手に入れることに取り組みましょう", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "この反応を処理できるのは&e大型化学リアクター&rだけです!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "オスミウムは豊富なので、酸性オスミウム溶液は使いません", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "このステップは簡単です。残留物を&e遠心分離&rするだけで、イリジウム塩化物と少しのスラッジが残ります", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "そのスラッジをさらに処理することもできますが、貴重なイリジウムを手に入れるためには必要ありません", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "残るは&e化学反応&rを使ってイリジウムから塩素を取り除くだけです!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "LuVの世界に突入だ!進行を続けて、&cZPM&7が何なのかを探ろう!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "戦争ではなく、&dLuV&rを育もう!", + "atm9.quest.gregtech.luv.title.luvProgression": "私は&dLuV&7の進行を愛している", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "量子時代へようこそ!ZPMプロセッサーや新しいマルチブロックが待っているよ!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "クアンタムマン!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7スターゲートが私たちに&cZPMをくれた", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "ロジウムを手に入れたので、パラジウムと混ぜてロジウムメッキパラジウムを作り、それをインゴットに加工し、さらにプレートにして、&dLuV&rティアのハルを作ることができるよ。つまり、&dLuV&rティアのマシンが作れるんだ!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "ほこりが落ち着いたとき、私は見た...ロジウム??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "これで話が進むね!私たちのマシンには馬力がある。でも、もっと必要になるかもしれないよ!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "でも、今はこれで十分だ。", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "水素が今日ポジティブな気分だと言った。多分電子を失ったからだろう。", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "これが大量に必要になる予感がする...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "ロジウム、手に入れた?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "また会ったね、サーキットアセンブラー。", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "そう、この章が終わる前にこれを作ることができる。でも、この章のすべてがスムーズなZPMティアの進行を確実にするために必要なんだ。", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "このティアを完了し、リストされたリソースとコンポーネントを手に入れることを強くお勧めするよ。次のティアの旅がずっとスムーズになるからね。", + "atm9.quest.gregtech.luv.subt.finally": "ついに!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "&eEVプロセッサー&rが安くなる?それはありがたいね!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "進歩は良いことだよ!", + "atm9.quest.gregtech.luv.subt.ev": "&eEV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "&1IVティア&rも安くなるの?!どんどん良くなっていくね!", + "atm9.quest.gregtech.luv.subt.iv": "&1IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "確かにコストは少し安くなったけど、低ティアのプロセッサーに比べるとまだ少し高いね。", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "このティアではまだ2:1だけど、次のティアでは変わって、&dLuVプロセッサー&rがもっと手頃になるよ!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "高張力低合金鋼(略して&6HSLA&r)。合金溶鉱炉の壁を作るために&6HSLA鋼&rを混ぜてプレートを作る必要があるよ。", + "atm9.quest.gregtech.luv.subt.hslaDust": "&6HSLAダスト", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "&bチタンカーバイドプレート&rを作るための&bチタンカーバイドダスト&rが、合金溶鉱炉の壁に必要な2つ目のアイテムだよ。", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "&b高強度チタン", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "合金溶鉱炉のコントローラーを作るためには&8タンタルカーバイドプレート&rが必要だよ。", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "&8高強度タンタル", + "atm9.quest.gregtech.luv.desc.completeABS.1": "合金溶鉱炉を完成させて、マルチブロック構造を組み立てよう。", + "atm9.quest.gregtech.luv.subt.absTime": "&eABS&rの時間だ", + "atm9.quest.gregtech.luv.observeABS": "合金溶鉱炉を観察する", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "これからは多くの混合金属と合金をABSで作る必要があるよ。液体として真空冷凍機を通してインゴット型でインゴットを作るんだ。次のクエストで参照されるマルチブロック構造はすべて、ABSを使って作る必要がある金属を利用するサポートブロックを持っているよ。今、少なくとも1つの合金溶鉱炉を作ることが有益だよ。", + "atm9.quest.gregtech.luv.subt.absGo": "アンチロックブレーキシステム、始動!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "合金溶鉱炉", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "かなりの量のルリジットが必要になるよ。ラインを受動的にして、安定した供給を保とう。", + "atm9.quest.gregtech.luv.subt.badFeeling": "なんだか嫌な予感がする。", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "ネオジムのために処理ラインからたくさんのレアアースを持っているはずです。これでサマリウムを手に入れることができます。", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "もしネオジムの生産を自動化していないなら、今すぐにでも始めるべきです。レアアースから得られるサマリウムの量を見れば、その重要性がわかるでしょう。", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "レアアースは本当に貴重です", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "大量には必要ありませんが、他のパーツやマルチブロック構造を作るために重要なコンポーネントです。", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "次のティアのネザースター?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "これらのプレートは、&dLuV&rティアのマシンを作るのに重要です。", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "これが私の&dLuV&r言語です!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuVマシンケーシング", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "これで&dLuV&rティアのマシンを作る一歩手前です!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "&dLuV&rのダジャレに飽きてきましたか?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuVマシンハル", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "これでマルチブロック構造のティアをアップグレードできます!EBF、VF、クラッカー、LFDなど!これらはより速く処理でき、&dLuV&rティアの材料を処理できます!さあ、行きましょう!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "ついにLuVエネルギーハッチが登場!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "マルチブロック構造が&dLuV&rティアのエネルギーを使用できるようになりました。でも、もう一歩進んで&4ZPM&rティアのパワーを与えてみませんか?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "これが私たちの目標です。4アンペアの&dLuV&rエネルギーが&4ZPM&rティアのエネルギーを提供します!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "どうですか、&dLuV&rエネルギーハッチを4倍にしてみませんか?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "レアアースを処理して小さなサマリウムの山を作り、それを圧縮して完全なダストにしましょう。", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "サムライはサマリウムで学校に行きました", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "磁化されたサマリウムロングロッドを作りましょう。細いワイヤーを追加すれば、進展が見えてきますよ!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "ロングロッド、いい感じですね。", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "イリジウムとオスミウムを混ぜると、このインゴットができます!この新しい資源には多くの用途があります。予備を持っておくと便利ですよ!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "オスミウムを強力にする", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "作ったオスミリジウムを細いワイヤーに加工しましょう。これと磁化されたサマリウムロングロッドを組み合わせると、大きな進展が得られます!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "オスミリジウム、素晴らしいですね", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "これで前の材料を組み合わせて、ルディクラス電圧コイルができました!このコイルを使ってマルチブロック構造を作ると、感謝されること間違いなしです!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "この電圧はすごい!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "各ティアのエミッターとセンサーはいつも作るのが一番難しいコンポーネントです。でも、最終的には作ったマシンで役立つので、作る価値はありますよ。", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "あなたがエミットしているのを感じます。", + "atm9.quest.gregtech.luv.desc.moreGears.1": "ギアは多ければ多いほど良いですね!", + "atm9.quest.gregtech.luv.desc.moreGears.2": "加工を続けてください。ティアを進めるにつれて、たくさんのアセンブリラインが必要になりますよ!", + "atm9.quest.gregtech.luv.subt.gears": "もちろんギアです。", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "アセンブリラインは、上位ティアの特定のパーツを作るために必要です。いくつかのアセンブリラインを作って、並列で動かすこともあるでしょう。", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "これから工場がどんどん充実していきますよ!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTechの皆さん、集まれ!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "ファイバー強化回路基板は、量子プロセッサーとその熱を支えるほど強力です!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "これぞ強力な回路基板!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "次世代のCPUウェハーです。この未来的なウェハーが量子時代を切り開きます!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "あなたは何個のキュービットを持っていますか?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "量子CPUがすべてのキュービットを処理します!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "1GHzに何個のキュービットが入るでしょうか?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "もう少しで、量子プロセッサーに耐えられる回路基板が完成します!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "アニール銅が再登場!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "IVティアのエポキシを使って、次のティアのプロセッサーを強化しましょう!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "エポキシの使い道がたくさん!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "&l&1IVティア&r&rは新しい時代をもたらしました。これからのプロセスは深さと多様性が増し、以前のティアで使っていた主要なマシンのマルチブロックバージョンが存在します。", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&l注意:&r&r すぐには必要ありませんが、これらのマルチブロックを利用することを検討すると、現在の処理速度が向上します。", + "atm9.quest.gregtech.luv.subt.scalingUp": "スケールアップ", + "atm9.quest.gregtech.luv.largeMultiblocks": "大型マルチブロック", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "Gregtechの初期でお気に入りのブロックの一つはワイヤーミルです。ワイヤーの生産コストを削減し、初期のバッチクラフトに本当に役立ちます。", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "これほど価値があるのなら、後半でも役立つはずです。このマルチブロックがその役割を果たします!", + "atm9.quest.gregtech.luv.subt.makingWires": "すべてのワイヤーを作ろう!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "大型固化アレイは、これまで使っていた小型の単一ブロックの流体固化装置の直接的な代替品です。", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "時には固化が必要です。LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "今やマルチブロックを持っているので、「Distinct Buses」を設定し、それぞれに特定の型やプログラムされた回路を設定できます!これでオールインワンのマシンが完成です!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "押し出しで材料を節約", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "大型抽出モジュールは、これまで何度も使ってきた単一ブロックの抽出装置と同じように機能します。今ではこの大型マルチブロックを使って多くの処理を行い、マシンを並列化することもできます。(マシンの並列化がテーマですからね)", + "atm9.quest.gregtech.luv.subt.lemMoon": "LEMができたので、月に行きましょう!", + "atm9.quest.gregtech.luv.observeLEM": "完全な大型抽出マシンを観察", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "大型分画蒸留所は蒸留タワーと同じですが、ステロイドを使用しています。複数のLFDを追加して流体を処理する代わりに、並列化ハッチを利用できます。", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "これにより、大型分画蒸留所は複数のマルチブロック構造になりますが、並列化ハッチを持つ任意のマルチブロックも同様です。", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "ウェハーやシリコンブロックは切断する必要があります。このカッターは&d彫刻レーザー&rと組み合わせて、チップの在庫を維持します!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "ワッフルとブロック", + "atm9.quest.gregtech.luv.desc.multiblockValue": "この&dマルチブロック&rは他の&dマルチブロック構造&rほど多くは使用されませんが、その価値を証明します、約束します!", + "atm9.quest.gregtech.luv.subt.beerMaking": "これでビールを作れますか?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "これらの&dマルチブロック&rのテーマとして、すべてのプログラムされた回路を一つのマシンで処理できるマシンがあるなんて?これらのマシンは本当に終盤に進むのを助ける真の進歩です!", + "atm9.quest.gregtech.luv.subt.moreBending": "ベンダー、もっと曲げる!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "オートクレーブだけでは物足りないと感じたことはありませんか?この&dマルチブロック&rがその空虚を満たします!この大きな構造はシングルブロックのオートクレーブの直接的な代替品です!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "クリスタルを作ろう!LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "誰もが手動で全てをふるい分けることによって汚れたくないですよね。この&dマルチブロック&rにすべてのふるい分けを任せて、終盤に向けて必要な宝石を手に入れましょう!", + "atm9.quest.gregtech.luv.subt.manualSifting": "手動ふるい分けでホコリっぽくなりたい人は?", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "次の段階のプロセッサーはチップに大きく依存しています。そのため、&dエングレービングレーザーマルチブロック&rはSOC、CPU、RAMが豊富に供給されるように時間外労働をすることになります。このマシンは私たちが先を行くのを助け、確実にするためにここにあります!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "重要なコンポーネント!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "&dラージアーク炉マルチブロック構造&r。この構造は、アニールド銅やテンパードガラスの製造、またはもう必要ないマシンからのリソース回収などに使用していたアークファーネスの大型バージョンです。", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "今、&b並列化ブロック&rを追加でき、多くのレシピを並列で実行し、プロセス時間を速めることができます!", + "atm9.quest.gregtech.luv.subt.lafOften": "&bLAF&rを頻繁に使おう!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "重要な&bサーキットアセンブラー&rを忘れるわけにはいきませんよね?もちろんこの&bマルチブロック&rは重要な回路を作り続けることができるように助けます。", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "これにより、工場を拡張し続け、終盤に到達することができます!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "&bアセンブラー&r、でも回路付き!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "この&bマルチブロック&rを&bアセンブリライン&rと混同しないでください!この&bマルチブロック&rは&bアセンブラー&rであり、&bアセンブラー&rのレシピを実行しますが、&bアセンブラー&rではありません。&bアセンブラー&rは異なるプロセスを行い、このマシンとは異なるレシピを持っています。", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "それはさておき、この&bマルチブロック&rはやはり素晴らしいです!再び、複数のプログラムされた回路!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "これは&bアセンブリライン&rではありません!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "もちろん、私たちがすべてのレシピで使用するそれらの&b磁気ロッド&rを大量に作るための大型方式が必要です!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "このマシンに全てを任せましょう!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "&bザップ・ブランニガン&r!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "&bエレクトロライザー&rは重要ですが、小さく、多くの処理ラインで使用されています。", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "なぜこの&bマルチブロック&rにこれらのニーズをすべて任せ、1台のマシンでより多くのプロセスを並列実行しないのでしょうか?", + "atm9.quest.gregtech.luv.subt.waterFuel": "車で水を燃料として使う?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "&bミキシングベッセル&rは、現在作られているすべての合金だけでなく、これから作られる合金にとっても非常に重要です!", + "atm9.quest.gregtech.luv.subt.mixItUp": "混ぜてみよう!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "ああ、来ることは分かっていました。もちろん、&b遠心分離機&rについて「&dYou spin me Right Round...&r」と言う一文を追加します!誰がそうしないでしょうか?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "グルグル回る~ベイべー...", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "&6ラージケミカルバス&rは、リソースの大量処理を容易にします!あなたの基地にいくつか設置されることでしょう。", + "atm9.quest.gregtech.luv.subt.downWithLCB": "&l&bLCB&rって知ってる?うん、僕も知ってる!", + "atm9.quest.gregtech.luv.title.completedLCB": "完成した&bラージケミカルバス&rを観察", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "&bラージマセレーションタワー&rは非常に重要になるでしょう。なぜなら、鉱石処理は新しいリソースに進むにつれて非常に重要になるからです。", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "そのため、プロセスを並列化できる&bマセレーションタワー&rを持つことは、まだ必要な鉱石処理を最適化します。", + "atm9.quest.gregtech.luv.subt.macerationTower": "&bマセレーションタワー&r!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "&bZeron 100&rは、ロールドアロイズ(以前はウィアーマテリアルズ)によって開発された超二重相ステンレス鋼です。この合金は優れた耐食性と高い強度を兼ね備えています。", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "通常、25%のクロムと7%のニッケル、3.6%のモリブデンを含み、銅とタングステンの添加物があります。&bZeron 100&rは50-50のオーステナイト-フェライト構造を持っています。", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "また、標準の300シリーズステンレス鋼よりも塩素ピッチング、クレビス腐食、応力腐食割れに対する耐性が高いです。", + "atm9.quest.gregtech.luv.subt.resistantSteel": "耐性のあるステンレス", + "atm9.quest.gregtech.luv.desc.watertightSteel": "これらの&9防水スチール&rインゴットは、次の&bマルチブロック&rを完成させるために必要なブロックを作ることを可能にします。", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "スチールって元々防水じゃない?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "&bインコロイ&r製品は主にクロムベース、ニッケルベースで、耐食性と高温強度を設計されています。", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "&bインコロイ&r合金は超オーステナイト系ステンレス鋼のカテゴリーに属しています。一つの利点は、溶接後に耐食性を回復するために熱処理を必要としないことです。", + "atm9.quest.gregtech.luv.subt.superSteel": "鳥か?飛行機か?いや、&bスーパースチール&rだ!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "&bHastelloy X&rは、優れた高温強度と酸化抵抗を持つ鍛造ニッケルベース合金です。製品の形態はすべて、成形と溶接に優れています。", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "鍛鉄?いいえ。&b鍛ニッケル&r。", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "高強度低合金(&bHSLA&r)スチールは、一般的な炭素鋼よりも優れた機械的特性または耐食性を提供する合金鋼の一種です。", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "&bHSLA&rスチールは、特定の化学組成を満たすために作られるのではなく、特定の機械的特性を満たすために作られる点で他の鋼と異なります。", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "耐酸性スチール", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "&bステライト合金&rは耐摩耗性を目的としたコバルトクロム合金の範囲です。", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "&bステライト合金&rには、クロム(最大33%)とタングステン(最大18%)の大きな割合を含むコバルトベースの合金が含まれています。これらの合金のいくつかにはニッケルやモリブデンも含まれています。ほとんどの合金は炭素鋼と比較してかなり高い炭素含有量を持っています。", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "カーボネートスチール。LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "これらのケーシングは&bラージアークファーネスマルチブロック&r構造を形成するために使用されます。", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "幸いなことに、これらのケーシングはアロイブラストスメルターを必要とせずに作成できる材料で作られています。スムーズセーリング!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "高温ケーシング... ソーセージになる?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "&bチタンタングステンカーバイド&rは、切削工具や耐摩耗部品製品のための超高純度混合カーバイド添加剤です。この合金は高い硬度とHT強度を含み、非常に強く耐久性のある合金です。", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "純粋な高耐久合金!クレイジー!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "&bHASTELLOY C276&rは、最も汎用性の高い耐食合金と考えられているニッケルクロムモリブデン鍛造合金です。", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "この合金は、溶接熱影響ゾーンでの粒界析出の形成に耐性があり、ほとんどの化学プロセスアプリケーションで溶接状態で使用するのに適しています。", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "合金C-276はまた、1900°Fまでの酸化環境に対して優れた耐性を持ち、幅広い化学環境に対して例外的な耐性を持っています。", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "クレイジーな耐食性!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "&bマレージング鋼&rは、延性を失うことなく優れた強度と靭性を持つことで知られている鋼です。エージングは拡張熱処理プロセスを指します。", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "これらの鋼は、炭素ではなく金属間化合物の析出から強度を得る非常に低炭素超高強度鋼の特別なクラスです。", + "atm9.quest.gregtech.luv.subt.stronks": "ストロング!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "いくつかの&bラージマルチブロック&r構造は、そのブロックを作成するためにアロイブラストスメルターに依存していません。上記の&bラージマルチブロック&r構造のブロックは、アロイブラストスメルターに依存しないマシンのいくつかです。", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "ABSなしでスキッド", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "非ABSマルチブロック", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "これらのブロックは耐食性があり、それは良いことです。それらはラージブリューイングバットを作るために使用されるからです。", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "腐食性材料?いいえ、ありがとう。", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "私たちは皆、この問題に直面していますし、皆嫌っています。しかし、それは必要な悪です。", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "GTセットアップを持つ全員にとって、私たちが構築したものを解体し、プロセスを最適化するため、またはまだ設定していない新しいプロセスを作成するためにマシンを再編成する時が来ます。これを行うことを恐れないでください。それが痛みのように感じるかもしれませんが、将来それを行って良かったと思うでしょう。特に、プロセスのためにシングルマシンよりもラージマルチブロックを使用するように移行するときです。", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "覚えておくべき主なことは、これらのマルチブロックで再構成するとき、あなたのグレッグテックファクトリーは素晴らしく見えるでしょう!", + "atm9.quest.gregtech.luv.subt.hoarder": "私はホーダーじゃないと誓います!ただ物を集めるのが好きなだけです!", + "atm9.quest.gregtech.luv.reOrganization": "再編成", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "並列ハッチは特に大規模なマルチブロック構造を進める上で非常に重要になりますよ!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "最初のティアでは、4つのプロセスを同時に実行できますが、ティアを上げていくと最終的には256のプロセスを同時に実行できるようになります!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "これはプロセッシングアレイよりもはるかに多くの価値を提供し、シングルブロックマシンよりもこれらのマルチブロックに価値を与えます!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&e注意:&r&r このハッチはこれらのマルチブロックマシンを構築するために実際には必要ありません", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "並列プロセス万歳", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "ABSのケーシングを作るためにモリブデンシリサイドが必要になります。", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "このダストはEVミキサーで簡単に作れ、その後EVとカンタールコイルでEBFで処理できます。", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "モリブデンシリサイド(二珪化モリブデン)", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "そのルテニウムダストを取って混ぜ始めましょう!", + "atm9.quest.gregtech.luv.subt.allMixedUp": "すべて混ざって", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "クォンタム時代に入った今、私たちのマシンは空を飛んでいます!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "しかし、より大きな処理能力には、より多くの複雑さが伴います。パワー、リソース、処理ライン。しかし、それが私たちがここにいる理由ですよね!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "クォンタムの後は何が来るの?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "これが未来です!私たちは進歩を遂げ、未知へと進んでいます!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "クリスタルメインフレーム!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "これを待っていた間がありました。", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "しかし、これによりLuV Tierの回路組立機がさらに価値あるものになります!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "そして今、次のティアの回路を作ることができます!進歩と言えるでしょうか?", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "回路ぞくぞく!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "今はこれらを2つ手に入れますが、次のティアで少し進歩すると、クラフトアイテムセットごとに4つのIVプロセッサを手に入れることができます!価値あり!", + "atm9.quest.gregtech.zpm.desc.iv": "ついに!1つのクラフトで2つのLuVプロセッサを手に入れるレシピができました!レッツゴー!", + "atm9.quest.gregtech.zpm.desc.progress.1": "ZPMではまだ2対1ですが、進歩しています。", + "atm9.quest.gregtech.zpm.desc.progress.2": "もうすぐ次のティアに進み、クラフトのリターンが大幅に良くなります!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "これで私たちのマルチブロックに新しいティアのパワーをもたらすことができます!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "このクエストラインをフォローし続けてください!", + "atm9.quest.gregtech.zpm.subt.morePower": "もっとパワー!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "もう一度パワーアップ?こんなに早く?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "これで私たちのマルチブロックをUVティアのパワーで動かすことができますか?!私たちのEBFはとても喜ぶでしょう!", + "atm9.quest.gregtech.zpm.subt.again": "また?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "進歩するにつれて、私たちの設備が稼働し続けるのを大いに助けるために、私たちの変電所の出力を増やします!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "変電所のティアアップ!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "これで私たちの変電所はZPMティアで64アンペアを押し出すことができます!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "大きな変電所のティアアップ!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3アクティブトランスフォーマー&rは、グレッグテックベースのインフラストラクチャーでEUを伝送する最も効率的な方法です。", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "機能させるためのいくつかのルールがあります。", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) パイプ/レーザーは直線でのみ移動できます。別の&3アクティブトランスフォーマー&rを使用してレーザーを異なる方向に逸らすことができます。", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) パイプは&0&l機能するためには色付けされなければなりません&r&r。これはグレッグテックのスプレーカンを使用して達成されます。", + "atm9.quest.gregtech.zpm.subt.lasers": "フリッキンレーザー", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "これらのウェハーは、最高ティアの伝統的な半導体チップ、UHPICまたはウルトラハイパワーIC(統合回路)を作ります。", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "これから作る多くの機械にこれらのチップが大量に必要になります。", + "atm9.quest.gregtech.zpm.subt.uhpic": "ウルトラハイパワー統合回路", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "ウェハーがカッティングマシンでチップに分解された後のUHPICチップ。", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "半導体は楽しい!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "核融合反応は典型的な核反応とは逆です。原子を分裂させるのではなく、2つの原子核を融合させることで、大量のエネルギーが放出され、新しい物質が生成されます。", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "それが私たちが核融合炉を使用する理由です。結果として得られる物質をさらなる処理とレシピでの使用のために欲しいのです!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "ミスターフュージョンを手に入れよう!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "核融合反応のようなプロセスでは、良いサポート材料が必要です。しかし、内部で何が起こっているのかを見たいときはどうしますか?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "そう、このブロックを手に入れます。", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "それはかなりの厚いガラスです!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "私はZPMを通して私たちを進歩させる前のティアの献身を&dLuV&rします!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "すでに作ることができるコンポーネントと新しい材料を使用して、核融合炉を囲むケーシングを作ることができます!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "何かでミスターフュージョンを作らなければなりません。", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "この超伝導コイルは、多くの異なるマルチブロックや多くの異なるレシピで多くの用途があります!それには3つの異なるレシピがあります。", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "この使用例では、最もリソースコストが高い最低ティアを利用しますが、今のところ私たちにとっては最も簡単な形式です。", + "atm9.quest.gregtech.zpm.subt.superconductors": "超伝導体!", + "atm9.quest.gregtech.zpm.desc.finish.1": "もう少しでそこに着きます!", + "atm9.quest.gregtech.zpm.desc.finish.2": "これで私たちはマルチレイヤーファイバー強化プリント基板を手に入れ、次のティアのプロセッサで直接使用することができます!", + "atm9.quest.gregtech.zpm.subt.finish": "フィニッシュ!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "LuVティアで作ったファイバー強化回路基板を取り、レシピを少し変更すると、マルチレイヤーファイバー強化回路基板を作ることができます", + "atm9.quest.gregtech.zpm.subt.changeUp": "チェンジアップ", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "核融合炉Mk1が稼働しているので、次のティアに進むために必要な希少資源を入手することができます!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "この場合、ユーロピウムが頻繁に使用されます。これはティアを上がるにつれて、そしてグレッグスターのコンポーネントとしても使用されます!", + "atm9.quest.gregtech.zpm.subt.rareElements": "超希少元素を手に入れよう!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "中性子リフレクターは、任意のリアクターの運用に不可欠です。この場合、私たちは中性子リフレクターの材料としてイリジウムを使用します。", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "これらのリフレクターは中性子を反応の場内に保持し、連鎖反応を続けます。", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "中性子リフレクター?事態は深刻です...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "デーモンコアは、反応時間が最も速い核事故の一つの中心であったアイテムでした。デーモンコアは第二次世界大戦中にマンハッタン計画によって製造され、核放射線と緩和について学ぶために使用される予定でした。", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "コア自体はプルトニウムで作られていましたが、コアを囲む2つの半球は中性子緩和剤であるベリリウムで作られていました。ベリリウムは中性子にとって魅力的な材料であり、中性子のエネルギーを減少させます。", + "atm9.quest.gregtech.zpm.subt.demonCore": "デーモンコア", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "ベリリウムは多くの方法で入手できます。エンダーパールダストをエレクトロライザーで処理している方も多いでしょう。そこから&2ベリリウム&rをまとまった量でストックしているかもしれません。", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "これは&2ベリリウム&rを得る良い方法であり、窒素二酸化物のような他の有用なリソースも得られ、他のレシピにも使われます。", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "グラブサーのハンマーにかけて...!", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "ナクアダはこのティアだけでなく、将来のティアにおいても非常に重要なコンポーネントになります。", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "ナクアダ、略してナクはZPM以降の多くの形態で使用されます。ナクアダの起源を知っていれば、これらの参照が理解できるでしょう。", + "atm9.quest.gregtech.zpm.subt.moreNaq": "もっとナクろう!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "これでフルオロアンチモン酸を手に入れたのだ!これはナク処理ラインのために進めていた触媒なのだ。", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "ナク処理ラインを継続的に稼働させるために、これを再生可能な方法で確保してください。", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "液体への変換", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "大型化学リアクターを使用してナクアダダストとフルオロアンチモン酸を混合すると、3つのリソースが得られます。私たちが求めるのは不純な濃縮ナクアダ溶液です。", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "チタン三フッ化物をEBFで処理して、塩酸とチタンインゴットを回収できます。", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "不純なナクアダ溶液を保存しておきましょう。後でナクアドリア溶液/ナクアドリアインゴットにさらに処理します。", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "不純でも濃縮", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "トリオキシドをトリフルオライドに変換します。", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "ナクラインに必要な触媒に近づいています。", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "三フッ化物", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "アンチモン三酸化物はナク処理ラインに必要なのだ!", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "アンチモン処理ラインをすべてGregTech内に収めることに挑戦してください。", + "atm9.quest.gregtech.zpm.subt.antiMoney": "アンチマネー", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "トリニウム硫化物はNaqライン処理の副産物ですが、非常に必要な副産物で、大量に使用されます。", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "以前述べたように、処理ラインをパッシブにする方法を見つけるべきです。正直、この段階ではすべてがパッシブ化されるべきです。", + "atm9.quest.gregtech.zpm.subt.byProducts": "副産物", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "前のクエストで得たトリニウム硫化物をEBFに亜鉛と一緒に入れると、熱いトリニウムインゴットが出てきます。これを冷やすと、求めていたトリニウムが手に入ります。", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "溶解トリニウム", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "遠心分離機を使用して、&cトリニウム硫化物&rを&2不純なエンリッチドナクアダーソリューション&rから分離します。", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "他に2つの処理方法がありますが、どちらもトリニウムを生産しません。トリニウムはZPMティアを進む上で重要なリソースです。", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "RPM増加", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "ZPMティアのハルを作ることができるようになったので、非常に強力なマシンを準備することができます。", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "まだ最上位ティアには達していませんが、これらのマシンが以前のティアのプロセスを信じられない速度で実行しているのを見ると、その違いがわかります!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "新しいティア、新しいマシン!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "最後に作ったスーパーコンダクターはしばらく前のことです。しかし、これからは各ティアのスーパーコンダクターがより重要になり、アンペア損失のないケーブルを可能にします!", + "atm9.quest.gregtech.zpm.subt.recall": "リコール", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "ZPMティアのアセンブラーを作ることをお勧めしますが、残念ながらまだそれはできません。これが必要な理由の一部は、このフュージョンリアクターを起動するためです。", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "リアクターからの結果として得られるリソースの副産物が、進行を可能にする新しいアイテムの製作を許可します!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "まだLuVを持っています", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Naqラインを最適化してください。ZPMマシンハルにはかなりの量のナクアダープレートが必要になります。", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "ナクアダープレートがたくさん", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "技術の最先端に立ち、新しいプロセッサを作るためにクリスタルチップを使用する必要があります!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "輝くクリスタル", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "いくつかの生のクリスタルチップを手に入れたら、それをEBFでエメラルドプレートと一緒に走らせ、クリスタルCPUを手に入れましょう!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "熱を加える時間", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "最初にエチレンを作っていたときにすでに大量のバイオマスを作りました。", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "だからこれは古いニュースで、手に入れるのは難しいはずです。", + "atm9.quest.gregtech.zpm.subt.oldNews": "古いニュース", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "この質問は以前にもされましたが、再び尋ねられます...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "この装置でビールを醸造できますか?", + "atm9.quest.gregtech.zpm.subt.distillery": "蒸留所と言いますか?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "特別なことは何もありません。ただ水を蒸留しています。", + "atm9.quest.gregtech.zpm.subt.distilledWater": "蒸留水", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "バクテリアソリューションに落ちないように注意してください。おそらく生き残れますが、傷がなければの話です...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "落ちないでください", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "最初の生のクリスタルチップを手に入れるのに何度か試みが必要かもしれません。", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "しかし、一度手に入れたら、生のクリスタルチップを作るためにフォージハンマーで叩いて、生のクリスタルチップパーツに加工し、それをさらに生のクリスタルチップに加工して、繰り返すシンプルなループを使用して信頼性を持って複製できます。", + "atm9.quest.gregtech.zpm.subt.lowOdds": "低確率", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "バクテリアスラッジはオプションとして追加されました。ユーロピウムを手に入れたら、バクテリアスラッジを使用する必要はありません。", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "時間とリソースの節約になるため、回路の生産確率が20%低下しますが、それでも価値は十分にあります!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "ただのオプション", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "これらの素晴らしいエメラルドを十数個集めてください。これが次の数ステップで大いに役立ちます。", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "素晴らしいと言えるかもしれませんね?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "これにより、生のクリスタルチップを無限に増やすことができます。はい、他にもいくつかの処理ステップがありますが、初期の10%のリターンレートほど悪くはありません。", + "atm9.quest.gregtech.zpm.subt.hammahTime": "ハンマータイム!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "大型ナクアダーパイプは、多くの種類のナクアダーの中の多くのコンポーネントの一つに過ぎません。", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "しかし今のところ、UVエレクトリックポンプの計画に向けて進めています。", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "多くのナクコンポーネントの一つ", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "次のティアのエネルギーハッチを製作するために必要なコンポーネントです!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "ゼロポイント!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "ナクアダーアロイは、マルチブロックや他のマシンのコンポーネントを製作するために非常に重要です。", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "ロータリーハースに必要なナクアダーアロイフレームをすべて製作するために、多くのナクアダーアロイが必要になります。", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "これがあなたが探していたナクアロイです", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "これらのナクアダーフレームはコンポーネントや建築ブロックとして多くの用途があります。", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "たくさん必要になるので、これらをパッシブにするかもしれません。", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "フレームにされました!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "ついに次のボルテージコイルを製作する手段を手に入れました。これはエネルギーハッチやZPMモーターなど、他のZPMティアのカバーにも使用されます!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "超希少な細線", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "ユーロピウムの固化バージョンを手に入れたので、これをさらに加工してマシンやマルチブロックのコンポーネントにすることができます!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "最後のカウントダウンです!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "ZPMモーターを製作するリソースを手に入れたので、他のZPMコンポーネントを製作し、ZPMマシンを製作することができます!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "一歩ずつ進んでいます!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "テスラにはこのモーターにかなうものはありません!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "そして、ZPMマシンを製作し、すべてのZPMティアのコンポーネントを処理することができるはずです!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "今、3つのZPMコンポーネント", + "atm9.quest.gregtech.zpm.stage2EBF": "ステージ2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "ZPMマシンへ向けて進む", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "すでに多くのクロムを使用していますが、再びこの高抵抗性で硬度の高い金属を、その液体形態で呼び出す必要があります。", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "液体クロム", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "この要素は奇妙です。乾燥した気候では腐食に非常に耐性がありますが、湿った気候では耐性がありません。", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "液体ルテチウム", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "この半導体は、フュージョンリアクターが有用な副産物を生産するのに役立ちます。", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "液体シリコン", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "ランタンは、空気にさらされるとゆっくりと変色する柔らかく延性のある銀白色の金属です。", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "ここでは、フュージョンリアクターが副産物を形成するためにその液体形態を使用します。", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "液体ランタン", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "アメリシウムは通常、煙探知器の粒子検出器として使用されます。", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "その量は非常に少なく人には無害ですが、煙を検出するのに非常に効果的なため使用されます。", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "液体アメリシウム", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "以下はフュージョンリアクターで処理されたすべてのリソースです。", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "これらのリソースの処理を続ける必要がありますが、すべてがすぐに必要なわけではありません。", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "それにもかかわらず、早期に処理を開始することは後々大きな利益をもたらします。", + "atm9.quest.gregtech.zpm.subt.reactorResources": "リアクターリソース", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "フュージョンリアクターリソース", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "さあ、話してみましょう!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "私たちのフュージョンリアクターは今、良いものを作っています!", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "液体ナクアドリア", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "ナクアダの多くの異なるタイプが必要になります。これはその一つです。", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "多くのナクアダを収穫できる良いシステムを確立してください。", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "液体エンリッチドナクアダ", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "これからラドンがかなり必要になります。", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "まだの場合は、リキッドエンダーエアを処理してラドンを取得するために蒸留タワーを稼働させてください。", + "atm9.quest.gregtech.zpm.subt.radon": "ラドン", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "まだネウトロニウムが直接必要ではありませんが、ネウトロニウムの処理を開始することが有益です。", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "ネウトロニウム、アメリシウム、その他のリソースを使用して超伝導体を作ることができますが、まだ必要ではありません... まだ...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "ネウトロニウム!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "これらはアクティブトランスフォーマーのためのパイプです。", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "再び、それらは機能するために色付けされる必要があり、曲がることはできません。レーザーの方向を変えるためには、より多くのアクティブトランスフォーマーが必要です。", + "atm9.quest.gregtech.zpm.subt.morePipes": "さらに多くのパイプ", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "そして、256アンペアが多いと思うなら、アクティブトランスフォーマーで考え直してください。", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "これはアンペア数で最低ランクのレーザーソースハッチです。4096Aハッチまであります。それはかなりのパワーです!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "レーザービームを持つサメ?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "これがアクティブトランスフォーマーがGTインフラを使用してEUを伝送する最良の方法である理由です。", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "その巨大なアンペアを周囲に伝送する能力は比類のないものです。", + "atm9.quest.gregtech.zpm.subt.massivePower": "それはかなりのパワーです!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "このZPMコンポーネントはZPMセンサーとよく合います!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "エミッティングエミッター", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "このZPMコンポーネントはZPMエミッターとよく合います!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "センシングセンサー", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "ナクアダ合金フレームをついに作る前に、あと1つの処理ステップがあります。", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "ナクアダ合金の時間!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "これらのLuVティアの超伝導体インゴットは、超伝導体ワイヤーや細いワイヤーを作るのに役立ちます。", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "インゴットがあれば選択肢があります!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "LuVティアのワイヤー選択肢は、アンペア損失の観点からは良くありません。", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "そのため、ゴムで覆う必要がなく、アンペア損失もない超伝導ケーブルを使用することをお勧めします。", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "たくさんの異なるダストです!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "これで、スーパーコンダクター、ナクアダ合金、トリニウム、ユーロピウムのインゴットを作ることができます!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "もっと熱が必要です!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "もっと必要です。たくさんのナクアダが必要です。", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "少なくとも、ナクアダコイルを動かしてEBFでより多くの金属を処理するのに役立ちます!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "もっとナクアダが必要です", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "クリスタルプロセッサに到達し、&bUV ティア&r のプロセッサを持っています!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "多くの進歩がありましたが、まだ終わっていません。続けましょう!", + "atm9.quest.gregtech.uv.subt.swarovski": "&bスワロフスキー&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "二つの言葉。&bアルティメットボルテージ&r。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "でも心配しないでください、これの後にもう1つティアがあります。しかし、&bUV ティア&r のマシンを作ることができるようになると、工場を充実させ、プロセスラインを速めるのに本当に役立ちます。", + "atm9.quest.gregtech.uv.subt.theseusHull": "&bテセウスのハル&r", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "これは、大量のデータセットと複雑な計算を高速で処理することで知られる強力で高精度なマシンです。", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "スーパーコンピュータの最終ティアに到達しました!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "でも待って... &bメインフレーム&r はどこですか?", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "&b最高のスーパーコンピュータ&r", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "今、1つのクラフトで2つの &bZPM プロセッサ&r を手に入れることができます!これは素晴らしいブレークスルーであり、マシンのフットプリントを拡大するのに役立ちます!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "&b積み重ね&r", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "これが最終セットのプロセッサの最初の一つです!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "まだこのプロセッサの最良のレシピ(最良のものは4つのプロセッサを返します)を利用することはできませんが、次のセクションで&bUVサーキットアセンブラー&rをアンロックすれば、すぐに使えるようになります。", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "&c終わりの始まり&r", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "これは作成するのに高価なコンポーネントです。しかし、進行するにつれていくつか必要になります。&bZPMフィールドジェネレーター&rに依存するいくつかのマルチブロックがあります。", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "&6高価だけど価値がある&r", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "&bZPMティア&rのケーブルの選択肢は、アンペア損失に関しては最良ではありません。", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "しかし、&b超伝導ワイヤ&rを使えば、&bZPMマシン&rや&bマルチブロック&rの電力損失を心配する必要はありません!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "別のティアの&b超伝導体&rのための別の合金です!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "覚えておいてください、&b超伝導体&rは距離を越えてEUを送信する際に0Aの損失があり、工場の配線として最も求められています。", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "&bもっと超伝導体&r", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "再び、&bEBF&rを見直し、コイルをアップグレードします。これは、&bEBF&rを通じて金属や合金を処理するために必要なプロセスです。", + "atm9.quest.gregtech.uv.subt.triniumCoils": "&bトリニウムコイルは素晴らしい&r", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "今、&b超伝導体&rをインゴットの形にしたので、ついに必要なワイヤに加工することができます!", + "atm9.quest.gregtech.uv.subt.ingotForm": "&bインゴットの形&r", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "この&bウェットウェアプリント基板&rは、プロセッサー用の基板ラインを完成させました。", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "これは、私たちの最高ティアのプロセッサーにとって最も重要なコンポーネントの一つです!", + "atm9.quest.gregtech.uv.subt.lastDance": "&bラストダンス&r", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "これが、最終ティアのプロセッサーを作るために必要な最後の基板です。", + "atm9.quest.gregtech.uv.subt.lastCircuits": "&b最後の回路&r", + "atm9.quest.gregtech.uv.desc.semiOrganics": "有機物を非有機コンポーネントに統合し、適切な構成と適切な有機物を使用することで、無限の処理能力を得ることができます!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "&bセミオーガニック&r", + "atm9.quest.gregtech.uv.desc.stemCells": "幹細胞は体の原材料であり、特殊な機能を持つ他のすべての細胞が生成される細胞です。", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "&b基本的な構成要素&r", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "このバケツには本当に気をつけてください。", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "感染症にかかりたくないでしょう?", + "atm9.quest.gregtech.uv.subt.infectious": "&c感染性&r", + "atm9.quest.gregtech.uv.desc.growthMedium": "成長培地または培養培地は、微生物や細胞の集団の成長をサポートするために設計された固体、液体、または半固体です。", + "atm9.quest.gregtech.uv.subt.growingOrganics": "&b有機物の成長&r", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "この処理ラインを助けるために成長培地が必要ですが、まだ最終的な成長培地はありません。これはただの生のバージョンです。", + "atm9.quest.gregtech.uv.subt.labTesting": "&bラボテスト&r", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "作成した&b生の成長培地&rを処理するために、&6IVティア&r以上の&b液体ヒーター&rを作りましょう。", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "&b液体ヒーター&r", + "atm9.quest.gregtech.uv.desc.mutagen": "遺伝学において、&b変異原&rは通常&bDNA&rであり、生物の遺伝物質を永久に変更する物理的または化学的エージェントであり、自然の背景レベル以上の頻度で突然変異を増加させます", + "atm9.quest.gregtech.uv.subt.tmntForSure": "&b間違いなくTMNT...&r", + "atm9.quest.gregtech.uv.desc.agar": "&bアガー&rは多糖類からなるゼリー状の物質です。", + "atm9.quest.gregtech.uv.subt.agarAgar": "&bアガーアガー&r", + "atm9.quest.gregtech.uv.desc.gelatin": "&bゼラチン&rは、通常は牛や豚から得られる動物のコラーゲンから作られるタンパク質です。", + "atm9.quest.gregtech.uv.subt.gelloWait": "&bG E L L O... ちょっと待って... 何かおかしい...&r", + "atm9.quest.gregtech.uv.desc.collagen": "&bコラーゲン&rは、あなたの体の皮膚、筋肉、骨、腱、靭帯、およびその他の結合組織の主要な構成要素です。", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "&b有機物を使って作業!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "&bハルのプレート&rは各ティアでより複雑になりますが、必要なプロセスです。このプロセスを受動的にし、工場を&bUVマシン&rで満たすようにしてください!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "&bこのダームシュタチウムは大きすぎます!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "&bイットリウムバリウムクプレート&rを使ってワイヤーを作ります。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "&bイットリウム?Yは無音ですか?&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "液体をインゴットに加工するだけですが、&bUVティア&rにいる今、速くてパワフルにできます!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "&bダームシュタチウムにインゴットがありますか?&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "&bUVティア&rの処理ニーズに対応します!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "これでマルチブロックを&bUV&r処理速度で動かすことができます!さあ、行きましょう!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "&bUVエネルギーハッチ!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "&bUVエネルギーハッチ&rだけでは足りませんか?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "わかりました。こちらが&b4A UVエネルギーハッチ&rです!これで、&bUHV&r速度でマシンを動かすことができます!&bUV&rだけでは足りなかった場合、今度は本当にパワーがあります!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "もっと必要?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "モーターは&bUVマシンコンポーネント&rとカバーの残りの部分にとって非常に重要な基本コンポーネントです。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "しかし、この場合は&bエミッター&rと&bセンサー&rを作るために必要です。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "もっと馬力!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "&bUVエミッター&rは2つの非常に重要なブロックの一部です。これらのブロックについては後で説明します。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "2つのうちのパート1", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "&bUVセンサー&rは2つの非常に重要なブロックの2番目の部分です。これらのブロックについては後で説明します。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "2つのうちのパート2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "&bUVロボティックアーム&rは、マシンにカバーとして取り付けられたときに移動できるアイテムの数に非常に制限があります。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "マシンに&bロボティックアーム&rをカバーとして使用している場合は、このバージョンを試してみてください。がっかりすることはありません!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "すべてのアイテムを移動!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "&bMkIIフュージョンリアクター&rはフュージョンリアクターの処理能力を速めます。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "&bフュージョンリアクターMkII&rは16のエネルギーハッチと16の出入りハッチをリストアップしていますが、直接必要ではありません。ハッチが少なくてもマルチブロックを形成できます。それにもかかわらず、&bフュージョンリアクターMk.IIケーシング&rをより多く作るよりも、たくさんのハッチを追加する方が安価です。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "&bフュージョンリアクターMkII&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "&bZPMティア&rのサーキットアセンブラーは、メインフレームを除く最終コレクションのプロセッサーを作ることを可能にします。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "最後から2番目", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "&b64!そうです、64!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "このハッチを使えば、マルチブロック構造で&b64&rの並列プロセスを実行できます!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "オーバークロックが素晴らしいと思っていたら、このバッドラリーをマルチブロックに取り付けてみてください!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "&bパラレルワールド&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "&bフュージョンリアクター&rをたくさん使ってきました!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "でも重要な構造物だと言ったでしょう。まだの場合は、&bフュージョンリアクター&rのリングを積み重ねると大いに役立ちます。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "&bフュージョンリアクター&rの活用", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "&bルテニウム&rを得るのは一苦労ですが、さらに処理しましょう!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "信じて、これは価値があります!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7ステージ後...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "&bガリウム&rが逃げてしまったので、&bアーセニック&rだけですが、&bアーセニック&rだけで十分です!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "&bアーセニック&rの帰還!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "適切なマシンを解除すると、たくさんのプロセッサーを製造できるように、&bHASOC&rのバックストックを準備しています。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "これからの準備", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "その&bネトリウムウェーハー&rを&bレーザー彫刻機&rに黒いレンズと一緒に入れて、&bHASOC&rを取得し、これからも大いに役立ちます。", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "&bレーザー彫刻&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "冗談はごめんなさい、でも抵抗できませんでした。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "とにかく、&bネトリウム&rでドープされた&bシリコン&rは非常に効率的で高品質で、1つのブールから大量のリターンを得られます!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "これはブールの山です", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "&bクリスタルSOC&rを作るために&bZPMティア&rの&bレーザー彫刻機&rが必要です。", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "信じて、これは非常に価値があります!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "今、&bレーザー&rで作業中", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "&bクリスタルCPU&rはすでにあなたの処理ラインでよく確立されているはずです。これは&bクリスタルCPU&rが偉大さを達成するためのただ1つのステップです!", + "atm9.quest.gregtech.uv.subt.crystalChips": "&bクリスタルチップス&r", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "作った&bイットリウムバリウムカップレートボルト&rと&bクリスタルSOC&rを組み合わせて、最も安価な&bIVティアプロセッサー&rを手に入れましょう!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "ほとんどの「ラージ」マルチブロックマシンのコントローラーには、&bIVプロセッサー&rが製造に使用されていることを覚えておいてください。", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "安価であること", + "atm9.quest.gregtech.uv.cheapIVProcessors": "最も安価な&bIVプロセッサー&r", + "atm9.quest.gregtech.uv.desc.costReduction": "これらの&bイットリウムバリウムカップレートボルト&rをたくさん作って、&bIVプロセッサー&rのコストを大幅に削減しましょう!", + "atm9.quest.gregtech.uv.subt.costReduction": "コスト削減", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "これが私たちのエネルギーハッチ用に作る最後のコイルになります!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "まだ1つのティアがありますが、エネルギーハッチ用のコイルとしては、これが最後のティアです!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "アルティメットボルテージ", + "atm9.quest.gregtech.uv.desc.fineWire.1": "もう1回ワイヤーを精製して、ZPMフィールドジェネレーターに必要なファインワイヤーを手に入れましょう。", + "atm9.quest.gregtech.uv.desc.fineWire.2": "残念ながら、かなりの量のファインワイヤーが必要なので、処理を続けてください!", + "atm9.quest.gregtech.uv.subt.enhance": "エンハンス", + "atm9.quest.gregtech.uv.desc.materialMix.1": "チタニウムとデュラニウムを混ぜます。", + "atm9.quest.gregtech.uv.desc.materialMix.2": "これで、非常に強くて耐熱性のあるEBFコイル用の素材ができました!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "でもそれはもう少し後の話です。まだそこには到達していません。", + "atm9.quest.gregtech.uv.subt.stronk": "それはストロンクです", + "atm9.quest.gregtech.uv.desc.radonMistake": "レイデンはモータルコンバットの架空のキャラクターです... あ、待って... ラドンのことでした、レイデンじゃないです...", + "atm9.quest.gregtech.uv.subt.raiden": "レイデン", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "先ほどアーセニックをいじっていたとき、ガリウムが見当たらなかったのが不思議でした。", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "でも心配しないで、ガリウムを見つけました!", + "atm9.quest.gregtech.uv.subt.foundIt": "見つけた!", + "atm9.quest.gregtech.uv.desc.notOil": "これは実際には原油ではありません。これは文字通りの液体ゴールド、周期表の中で最も密度の高い要素の1つです!", + "atm9.quest.gregtech.uv.subt.notOil": "待って.. これはオイルじゃない!", + "atm9.quest.gregtech.uv.desc.amalgamation": "水銀と金は非常に引き合います。このため、水銀は細かい砂や、それ以外の細かい金が豊富に含まれる素材から金を抽出するために広く使用されています。", + "atm9.quest.gregtech.uv.subt.amalgamation": "アマルガメーション", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "デュラニウムという名前からして、この要素は耐久性があることを期待します。", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "とにかく、これとチタニウムを混ぜる必要があります。その結果得られる素材は非常に強力です!", + "atm9.quest.gregtech.uv.subt.durable": "耐久性?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "これは非常に強力な液体です!", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "液体チタニウムが熱を加えると金属がするように虹色に輝くかどうか気になります...", + "atm9.quest.gregtech.uv.subt.strong": "とても強い!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "そのトリタニウムを固めて、今や私たちが多くの方法で使用できるリソースを手に入れました。", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "信じて、私たちが作る多くのコンポーネントにはチタニウムが必要になります。", + "atm9.quest.gregtech.uv.subt.solidStronk": "しっかりとストロンク", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "フュージョンリアクターMk.IIに必要なウランロジウムディナクアディドを製造するために、ZPMミキサーが必要です。", + "atm9.quest.gregtech.uv.subt.mixing": "ミキシン・イット・アップ!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "ネトリウムドープウェーハー。最高品質のシリコンです!", + "atm9.quest.gregtech.uv.subt.slices": "スライス", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "LuVティア以上のカッターを作りましょう。", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "レシピに直接必要ではありませんが、カッティングプロセスを速めることができます。これは通常非常に遅いプロセスです。", + "atm9.quest.gregtech.uv.subt.makingSlices": "スライス作成", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "変異した下水生物を作ろうとしていますか?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "このことをマスタースプリンターに伝えなければ...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "約束します、これは触れたり肌につけたりしたくないものです...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "触れないで!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "さらにもう1つクリーンルームを追加しましょう!ただし、このクリーンルームは部屋を清潔に保つだけでなく、環境を滅菌します。", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "私たちはクリーンルームで有機物を扱うことができ、汚染物質を心配する必要がありません!", + "atm9.quest.gregtech.uv.subt.cleanroom2": "クリーンルームNo. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "ブラックライトは紫外線スペクトルの光を投影します。紫外線は細菌やその他の汚染物質を除菌するのに非常に効果的です。", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "クリーンルームは完全に無塵でなければなりません。しかし、もっと清潔で無菌の環境が必要だとしたらどうでしょうか?", + "atm9.quest.gregtech.uv.subt.partyTime": "パーティータイムです!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPMティアアセンブラーはEBF用のトリニウムコイルを作るために必要です。アップグレードされたコイルにより、より多くの金属や合金を処理でき、作成できるアイテムが拡大します!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "アセンブラー、集結!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "グラビスターは、これから作るハイティアマシンにとっても非常に重要なコンポーネントです。", + "atm9.quest.gregtech.uv.subt.gravityStars": "星には多くの重力があります", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "UVピストンはUVマシンやUVロボティックアームの必要コンポーネントです。", + "atm9.quest.gregtech.uv.subt.bestPiston": "最高のピストン", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "MEアイテム入力はインターフェースのようなものです。マルチブロックにアイテムをリンクして利用するための2行があります。", + "atm9.quest.gregtech.uv.subt.meItemInput": "MEアイテム入力", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "MEアイテム出力!生成されたアイテムを直接MEシステムに戻します。", + "atm9.quest.gregtech.uv.subt.meItemOutput": "MEアイテム出力", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME液体入力!マルチブロックのプロセスに液体を入力し、ハッチ自体に在庫を保持します!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME液体入力", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME液体出力!生成された液体や副産物液体を直接MEシステムに戻します!確かに効率的です!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME液体出力", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "すべてのマルチブロックをMEシステムに接続するには多くのインターフェースが必要です。リソースを操作するためのカバーが必要で、それが煩雑になることもあります。", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "しかし心配無用です。これらのハッチとバスが、想像もつかなかった方法であなたのマルチブロックを効率化するのに役立ちます!ME機能が統合されたことを想像してみてください!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "それがここにあります!そしてそれらはあなたのマルチブロックが利用する素晴らしいツールです!プログラム可能なチップもあり、特定のプロセスラインのためにMEハッチ/バスを指定できます!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "マルチブロック用MEハッチ", + "atm9.quest.gregtech.uv.meHatches": "MEハッチ", + "atm9.quest.gregtech.uv.meBusesHatches": "MEバスとハッチ", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "以前にラージケミカルリアクターを作りましたが、そのバージョンはパラレルコントロールハッチを受け入れる能力がありませんでした。", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "しかし、このバージョンであるアドバンスドラージケミカルリアクターはパラレルコントロールハッチを受け入れることができ、複数のプロセスを同時に実行できます。", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "これにより、化学ラインの生産方法が変わります!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "以前に述べたように、合金は複雑さを増していくことが予想されます。", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "しかし、この合金を使って重要なコンポーネントを作ることができます!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "より複雑な合金", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "HASOCを直接使用してLuVティアのウェットウェアプロセッサを作ることはできませんが、適切なマシンを持っているときのためにバックストックを築くことができます。", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "そしてUVサーキットアセンブラーを持っていれば、1回のクラフトで4x LuVティアウェットウェアプロセッサを作ることができます!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "在庫を増やす", + "atm9.quest.gregtech.uv.stockingUp": "在庫を増やす", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "メインフレームはどこですか?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "これまでのすべての努力は、この&n&l&5スター・フォージ&rを確立するためのものでした!", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "宇宙を作る", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "はい。我々にはフュージョンリアクターMk.I、Mk.II、Mk.IIIを保有しております。そして今、メガフュージョンリアクターがあります。", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "それぞれが独自の役割を果たし、私たちが前進するのに不可欠です。だから、再び取り組んで、メガフュージョンリアクターを自分で作ってください。", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "メガフュージョンリアクター", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "フュージョンリアクターMk. III。すでにこれから来るものを見ているでしょう。だから、この部分が必要であることを理解しています。", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "これから来るものにはそれが真実ですが、それはMk.IIIがその意図された用途で私たちに価値がないという意味ではありません。", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "少なくとも1つのMk.IIIリアクターを作ってください。それはあなたにとって有益です。", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "アセンブリラインを使用してメインフレームを作ったので、UVティアのサーキットアセンブラーを作るのは奇妙に思えるかもしれませんが、これは非常に有益です。", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "UVサーキットアセンブラーを使用すると、1回のクラフトで4x LuVウェットウェアプロセッサを作ることができます!これは大きな節約であり、リターンも倍になります!", + "atm9.quest.gregtech.uhv.subt.needThis": "これは必要ですか?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHVエネルギーハッチ。私たちはついにエネルギーハッチの頂点に達しました!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "これで、任意のティアの電力要件を処理できるようにマルチブロックを設定できます!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "ついに頂点に", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "UHVエネルギーハッチはエネルギー供給の頂点ですが、4A UHVエネルギーハッチもまだあります。", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "はい、これは前のティアと同じ機能を持ち、2倍のエネルギーハッチのように動作し、より高いレベルでの電力供給が可能です。", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "待って...私たちはすでに頂点にいたのでは?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "他のバッテリー会社はこれには及びません!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "これはアルティメットバッテリーで、UHVティアです!もちろんUHVティアの電力を必要とするすべてのデバイス用です。", + "atm9.quest.gregtech.uhv.subt.duracell": "デュラセル、食べてしまえ", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "これらのモンスターコイルはコイルの最終ラインです。", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "これらのコイルを使用すると、UHVスーパーコンダクターを処理し、ついにインゴットにすることができます!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "トリタニウムコイル", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "64のパラレルプロセスが十分でない場合は、256はどうでしょうか?このブロックはまさにそれを可能にします。256のパラレルタスクを実行できます!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "これは最高ティアのパラレルコントロールハッチです!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64では足りなかった?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "UVフィールドジェネレーターは、あなたが作る最後のフィールドジェネレーターです。", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "これらを適切な量作る計画を立ててください。", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "最後のフィールドジェネレーター", + "atm9.quest.gregtech.uhv.desc.epicShip": "この船をすぐに利用することはないかもしれませんが、今それを作って準備しておく方が良いでしょう。使用する準備ができたときのために。", + "atm9.quest.gregtech.uhv.subt.epicShip": "壮大な船", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "素晴らしい!これでUHVハルを作ることができます。", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "しかし、UHVマシンは見当たりません。なぜこのハルが必要なのでしょうか?もちろんハッチとバスのためです!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "マシンはどこですか?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "これらはハイティアのプレートです!最高ティアのマシンハルには最高ティアのプレートが必要です。", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "高品質プレート", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "他のティアと同様、UHVティアにも独自のスーパーコンダクターワイヤーがあります。", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "それがここにあります。", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHVスーパーコンダクター", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "マイクロユニバースドリルシップのコンポーネントを準備中。", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "スラスター全開!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "これは複雑なインゴットです。この合金には多くの異なる金属が混合されていますが、それには十分な理由があります。", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "このインゴットで、今度はハイティアのコンポーネントを作ることができます!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "複雑なこと...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "再び非常に複雑な合金を訪れます。", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "他の複雑な合金と同様に、これも非常に有益ですが、複雑です。この合金も例外ではありません。", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "複雑な合金", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "作成したUHVスーパーコンダクターワイヤーを2倍にしてクラフトしましょう。", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "次に作るアイテムには2倍バージョンが必要です。", + "atm9.quest.gregtech.uhv.subt.doublePass": "倍にして次の人に渡す", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "ここに来るまでにたくさんのEBFを作成したことでしょう。", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "まだまだこれからです。しかし、今はロータリーハースファーネスを作成し、並列タスクを実行しましょう!処理速度を上げましょう!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "巨大EBF!", + "atm9.quest.gregtech.uhv.observeRHF": "ロータリーハースファーネスを観察する", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "新しいロータリーハースファーネスで処理タスクを行っている間、インゴットを冷却するために追いつけるマルチブロックが必要になります。", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "そこでバルクブラストチラーが登場します!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "RHFと相性が良い", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "これには作成したUHVスーパーコンダクターをかなり使用しますが、絶対に必要です。", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "これらを作成した後の用途を見たら、作成して良かったと思うでしょう。", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "今度は4倍です", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "UVスーパーコンダクターワイヤーができました!多くの異なるコンポーネントを作るために使用されますが、進むためには必要です。", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "もっとワイヤー...やったね。", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UVスーパーコンダクター", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "これはかなり複雑なクラフトかもしれませんが、多くのティアにわたるクラフトライフを持っていますが、必要なアイテムです。", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "これを作るのに多くのことが含まれていますが、クラフトパスを最適化してみてください。後で感謝することでしょう。", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "複雑なエネルギー", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "これらのプレートがいかに重要かはもうお分かりでしょう。しかし、ご存知の通り、大きな利益をもたらします。", + "atm9.quest.gregtech.uhv.subt.bestCasing": "最高のケーシング", + "atm9.quest.gregtech.uhv.desc.bestCasing": "これらのプレートには高い需要があります。たくさんのプレートを自分で供給する方法を考えるのは難しいかもしれませんが、それだけの価値はあります。", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "皿のメッキが重要です", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "トリナクアをたくさん作ることになります。", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "速度と効率を最適化する方法を考えることがおそらく必要になるでしょう。", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "冷却合金", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "今、私たちは複雑なナクアダを生産しています。他の複雑なリソースと同様に、このリソースも工場に大きな利益をもたらします。", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "複雑なナクアダ", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "その通りです。これは16A UHVエネルギーハッチです。4Aエネルギーハッチの4倍の効力です。", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "そして、夢にも思わなかったオーバークロッキングを提供します!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHVエネルギーハッチ?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "これはあなたのサブステーションが求めていたパワーフローを持っています!全てのアンプを与えましょう!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21ギガワット!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "これで話しています!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "はい、すぐには直接利用しません。しかし、今設定してクラフトと収集を始めることは非常に有益で、たくさんの時間を節約できます!", + "atm9.quest.gregtech.uhv.subt.starMatter": "スターマター", + "atm9.quest.gregtech.uhv.desc.starMatter": "液体鉄プラズマは奇妙なリソースのように思えるかもしれませんが、作成するものには必要です。", + "atm9.quest.gregtech.uhv.subt.all": "全て", + "atm9.quest.gregtech.uhv.desc.all": "液体ヘリウムプラズマ。処理ラインが十分なヘリウムを生成していることを確認してください", + "atm9.quest.gregtech.uhv.subt.the": "その", + "atm9.quest.gregtech.uhv.desc.the": "液体酸素プラズマ。今までにたくさんの酸素を使用してきましたが、まだ使用するものがあります!", + "atm9.quest.gregtech.uhv.subt.plasma": "プラズマ", + "atm9.quest.gregtech.uhv.desc.plasma.1": "次のセクションでは、多くのマイクロユニバースカタリストを作成する必要があります。", + "atm9.quest.gregtech.uhv.desc.plasma.2": "このコンポーネントはスターマタープラズマを使用してカタリストを作成します。", + "atm9.quest.gregtech.uhv.desc.plasma.3": "今すぐ作る必要はありませんが、16倍のカタリストを作るために多くのスターマタープラズマが必要になるので、非常に役立ちます。", + "atm9.quest.gregtech.uhv.subt.startNow": "今すぐ始める", + "atm9.quest.gregtech.uhv.jumpStart": "ジャンプスタート", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "やりました!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "これがそれです!作ることができる最高ティアのプロセッサー!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "しかし、まだ終わりではありません...これが最後のプロセッサーかもしれませんが、これからがさらに楽しくなります!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "大成功!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "ついに目的地に到達しましたね。あなたは念願の&l&1GregStar&r&rを作り上げました!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "GregTechの各ティアを通じて、各処理ラインをマスターし、材料、機械、アイテムを取得するという成果の集大成です。", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "でも、やりましたね。GregStarを作り上げました!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "まだやることはたくさんあります。気を引き締めて、これまでで最大の挑戦に備えましょう!文字通り。", + "atm9.quest.gregtech.star.subt.gregStarBase": "ついに", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "GregStarをこのページのすべてのコンポーネントで組み立てる前に、まずその基盤を作る必要があります。", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "頑丈なスターのハウジングは、スター鍛造でかかる力に耐え、GregStarを構成するコンポーネントを支えるのに十分な強度を持っています。", + "atm9.quest.gregtech.star.subt.precursor": "前兆", + "atm9.quest.gregtech.star.desc.precursor.1": "この時点で、各ティアを通じて多くのことを学びましたね。その知識を示す何かを手に入れるべきです!", + "atm9.quest.gregtech.star.desc.precursor.2": "この場合、この証明書で十分です。あなたはもう初心者ではありません!", + "atm9.quest.gregtech.star.subt.certifications": "認定!", + "atm9.quest.gregtech.star.desc.certifications.1": "フュージョンリアクターは、内部で発生する膨大な熱と反応を抑えるために強力な材料が必要です。", + "atm9.quest.gregtech.star.desc.certifications.2": "だからこそ、GregStarの強度と耐久性を確保するために、これらの材料が非常に適しています!", + "atm9.quest.gregtech.star.subt.starPlating": "&6スターのプレーティング&r", + "atm9.quest.gregtech.star.desc.starPlating": "&bUVパワーデリバリーブロック&rと&6ATMスター&rを追加して、&eバン!&rこれで&6スター圧縮モジュール&rが完成です。", + "atm9.quest.gregtech.star.subt.starCompression": "&6スター圧縮&r", + "atm9.quest.gregtech.star.desc.starCompression": "どんな場合でも、&c熱交換&rは通常エネルギーコストが非常に高いです。この場合、&bトリタニウムコイル&r、&bアルティメットボルテージコイル&r、&b大型ナクアドリアバッテリー&rが役立ちます。", + "atm9.quest.gregtech.star.subt.thermalExchange": "&c熱交換&r", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "この時点で、&d反物質ペレット&rにはもう慣れていますね。", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "&6GregStar&rのためにもっとたくさん必要です。&c大量に&r。", + "atm9.quest.gregtech.star.subt.moreAntimatter": "&cもっと反物質?&r", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "念のために&bIndustrial Foregoing Black Hole Controllers&rを追加しましょう。", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "これで、生成された&6スター&rが制御され、その巨大な力が暴走しないことを確認できます。", + "atm9.quest.gregtech.star.subt.blackHoleController": "&8ブラックホールコントローラー&r", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "&dアンオブタニウム&rの強度を持っているので、&6GregStar&rの構築に含めるのは理にかなっています。", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "この時点で構造的な強度について心配する必要はありません。", + "atm9.quest.gregtech.star.subt.unobtainium": "&dアンオブタニウム&r", + "atm9.quest.gregtech.star.desc.unobtainium": "いくつかの&b高度なコンピューター&r。", + "atm9.quest.gregtech.star.subt.advancedComputers": "&b高度なコンピューター&r", + "atm9.quest.gregtech.star.desc.advancedComputers": "&6グレッグスター&rの生産に使用される&bエンドスチールエクスチェンジャー&rを作成します。", + "atm9.quest.gregtech.star.subt.exchangers": "&bエクスチェンジャー&r", + "atm9.quest.gregtech.star.desc.exchangers.1": "この&dカタリスト&rは&6スターフォージ&rで&6グレッグスター&rを作るためにたくさん必要になります。", + "atm9.quest.gregtech.star.desc.exchangers.2": "&b10バケツ&rを用意してください。", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "&6すべてを始めたスター&r", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "&6ベーススター&r、&dパトリックスター&rは&6スター&rを作るために使われ、今は別の&6スター&rを作るためのベースになっています。", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "わかりましたか?&eOK&r、次に進みましょう。", + "atm9.quest.gregtech.star.subt.doubleItUp": "&6倍増させる&r", + "atm9.quest.gregtech.star.desc.doubleItUp": "&bダブルタングステンスチールプレート&rは非常に耐久性のある&6スター&rを作ります。ここからその堅牢さが来ているのかもしれません。", + "atm9.quest.gregtech.star.subt.screwsForPlates": "&bプレート用のネジ&r", + "atm9.quest.gregtech.star.desc.screwsForPlates": "&bダブルタングステンスチールプレート&rを固定するためには&bネジ&rが必要です。これでかなり安全になるでしょう。", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "&b酸素プラズマ&r", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "&6フュージョンリアクター&rによる処理の結果として多くの液体が見られます。", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "&b窒素プラズマ&r", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "&dプラズマ&rは固体、液体、気体の次に考えられる物質の第4の状態です。", + "atm9.quest.gregtech.star.subt.argonPlasma": "&bアルゴンプラズマ&r", + "atm9.quest.gregtech.star.desc.argonPlasma": "&bアルゴン&rは化学元素で、記号は&bAr&r、原子番号は&b18&rです。周期表の第18族に属し、希ガスです。&bアルゴン&rは地球の大気中で3番目に豊富なガスで、&b0.934%(9340 ppmv)&rです。", + "atm9.quest.gregtech.star.subt.heliumPlasma": "&bヘリウムプラズマ&r", + "atm9.quest.gregtech.star.desc.heliumPlasma": "すべての元素の中で&bヘリウム&rが最も安定しています。他の元素と反応したり燃えたりすることはありません。&bヘリウム&rは最低の融点と沸点を持ちます。極端な条件下でなければガスとして存在し、第4の物質状態である&dプラズマ&rに変化することがあります。", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "&6巨大マルチブロック&r", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "これが&6巨大なマルチブロック構造&rであると言うのは控えめな表現です。", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "実際には&63213個のアトミックケーシング&rが必要で、インベントリには収まりきらないため、クエストでは&61個&rになっています。", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "しかし、その利点は&c驚くべきもの&rです。試してみてください。&aリソースジェネレーター&rとしても、&bパワージェネレーター&rとしても機能します。発電数値は&d信じられないほど&rです。", + "atm9.quest.gregtech.star.subt.catalyst": "&eえっ?&r", + "atm9.quest.gregtech.star.desc.catalyst.1": "このプロセスには&6カタリスト&rが必要です。", + "atm9.quest.gregtech.star.desc.catalyst.2": "&6カタリスト&rは各操作が適切に完了することを保証します。また、&bマルチブロックのコントローラー&rの作成にも使用されます。", + "atm9.quest.gregtech.star.subt.neutonium": "&cネコが必要です&r", + "atm9.quest.gregtech.star.desc.neutonium": "これはかなりの量の&6ノイトニウム&rですが、他の方法で合成する方法があるかもしれません。", + "atm9.quest.gregtech.star.subt.lotNeutronium": "&c大量のノイトニウム&r", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "最小限の時間でこれらを作る&b最適化された方法&rを持っていると、前進するにつれて利益を得るでしょう。", + "atm9.quest.gregtech.star.subt.fusionCasings": "&cまたフュージョンケーシング&r", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "技術的にはもっと多いです。これらは以前にも使用しました。", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "少なくともそれほど&c難しく&rはありません。", + "atm9.quest.gregtech.star.subt.moreCoil": "&cもっとコイル?&r", + "atm9.quest.gregtech.star.desc.moreCoil.1": "もっと&bフュージョンガラス&rが必要です。今回は&bマルチブロック用&rではなく、&6コンポーネント&rを作るために必要です。", + "atm9.quest.gregtech.star.desc.moreCoil.2": "これらを&b受動的に生産&rする方法を考えるかもしれません。", + "atm9.quest.gregtech.star.subt.windowSeat": "&e窓側の席がいいです&r", + "atm9.quest.gregtech.star.desc.liquidUranium": "&6液体ウラン235&rを使用して、他のコンポーネントを結合し、&bアブソリュートリアクションプレート&rを作りましょう", + "atm9.quest.gregtech.star.subt.u235": "&6U235&r", + "atm9.quest.gregtech.star.desc.u235.1": "すべての階層で&b最高レベルの効率&rで伝達を保証するものが必要な場合、何を得るでしょうか?", + "atm9.quest.gregtech.star.desc.u235.2": "利用可能なすべての&bスーパーコンダクター&rを1つのケーブルに組み合わせることでうまくいくかもしれません!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "&b超伝導性&r", + "atm9.quest.gregtech.star.desc.gregStarShard": "&6グレッグスター&rはシャードに分割することができます。それから、これらのシャードを使用して最も&cOPなアイテム&rの1つを作ることができます!", + "atm9.quest.gregtech.star.subt.gregStarShard": "&6グレッグスターシャード&r", + "atm9.quest.gregtech.star.desc.atmStar.1": "クラシックな&6ATMスター&rです。すでにこれに慣れているはずですし、それを作るプロセスも完璧に把握しているでしょう。", + "atm9.quest.gregtech.star.desc.atmStar.2": "これはあなたにとっては&b簡単&rです。", + "atm9.quest.gregtech.star.subt.starsComponent": "&6スターズコンポーネントのためのスター&r", + "atm9.quest.gregtech.star.desc.starsComponent.1": "これらは作るのが&c複雑&rなコンポーネントです。1つを作るのは多くの材料と多くのプロセスラインを含む大変な作業です。", + "atm9.quest.gregtech.star.desc.starsComponent.2": "しかし、進むためには&616個&rが必要です。でも、あなたならできるでしょう。", + "atm9.quest.gregtech.star.subt.notSmallOrder": "&c小さな注文ではありません&r", + "atm9.quest.gregtech.star.desc.transformers.1": "進むためには&64個&rが必要です。これらは&bUVからUHV電力&rに変換する機能を持っていますが、電力変換には使用しません。", + "atm9.quest.gregtech.star.desc.transformers.2": "これは&6クラフティングコンポーネント&rとして使用されます。", + "atm9.quest.gregtech.star.subt.transformers": "トランスフォーマー ロボット", + "atm9.quest.gregtech.star.desc.amps.1": "これには多くのアンペアがありますが、電力供給には興味がありません。", + "atm9.quest.gregtech.star.desc.amps.2": "これをコンポーネントを作るために必要です。これもきっとできるでしょう。", + "atm9.quest.gregtech.star.subt.amps16": "16アンプ", + "atm9.quest.gregtech.star.desc.coils16.1": "16個のコイルを作るのは大変かもしれませんが、必要な作業です。グレッグスターのために!", + "atm9.quest.gregtech.star.subt.coils16": "16コイル", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "コイルの必要性は終わりません。これらがマルチブロックで使用されないとしても、良い用途に使われることを保証します。", + "atm9.quest.gregtech.star.subt.moreCoils": "もっとコイル?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4つの大きなナクアドリアバッテリーがこのグレッグスターのコンポーネントに必要なアイテムを完了させます", + "atm9.quest.gregtech.star.subt.quadBatteries": "クアッドバッテリー", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x 水銀バリウムカルシウムクプレート線 - 数量8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HVスーパーコンダクター", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x インジウムスズバリウムチタンクプレート線 - 数量8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuVスーパーコンダクター", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x マンガンフォスフィド線 - 数量8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LVスーパーコンダクター", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x マグネシウムジボライド線 - 数量8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MVスーパーコンダクター", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x 濃縮ナクアダトリニウムユーロピウムデュラナイド線 - 数量8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UVスーパーコンダクター", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "ウラン・ロジウム・ダイナクアジド線 - 数量 8 x 16", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM スーパーコンダクター", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "ウラン・トリプラチナ線 - 数量 8 x 16", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV スーパーコンダクター", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "サマリウム・アイアン・アーセニックオキサイド線 - 数量 8 x 16", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "&bIV スーパーコンダクター&r", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "まだ浮遊している感じがしますか?それはそのソウルバイアルからのシュルカーかもしれません。", + "atm9.quest.gregtech.star.subt.prescientCrystal": "&b予知クリスタル&r", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "このクリスタルを作るために他の3つのクリスタルを使用してください。", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "&b嵐を乗り越える&r", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "&bTier 3 エンダーIO交換コア&r。これがエンダーIO交換コアの最高峰です。", + "atm9.quest.gregtech.star.subt.topTierExchanger": "&b最上位交換器&r", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "反物質を作るのは常に挑戦です。プロセスライン、処理時間、そして電力。これで心配事の一つがなくなります。", + "atm9.quest.gregtech.star.subt.creativeChemicals": "&bクリエイティブ化学&r", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "&bマイクロユニバースオーブ&r は多くの電力を必要とします。この電力を操作に最適に利用するためには集中させる必要があります。", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "これを達成するために、構造にはフォーカスレンズが必要です。", + "atm9.quest.gregtech.star.subt.focusedEnergy": "&b集中エネルギー&r", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "構造の電力要件を考えると、エネルギーを適切に伝送するために何かが必要です。", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "これらのエネルギー送信機が役立ちます。", + "atm9.quest.gregtech.star.subt.utilizingThePower": "&bパワーの活用&r", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV ティア", + "atm9.quest.gregtech.circuits.lvTier": "LV ティア", + "atm9.quest.gregtech.circuits.mvTier": "MV ティア", + "atm9.quest.gregtech.circuits.hvTier": "HV ティア", + "atm9.quest.gregtech.circuits.evTier": "EV ティア", + "atm9.quest.gregtech.circuits.ivTier": "IV ティア", + "atm9.quest.gregtech.circuits.luvTier": "LuV ティア", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM ティア", + "atm9.quest.gregtech.circuits.uvTier": "UV ティア", + "atm9.quest.gregtech.circuits.uhvTier": "UHV ティア", + "atm9.quest.gregtech.circuits.lowVoltageAge": "低電圧時代", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "中電圧時代", + "atm9.quest.gregtech.circuits.highVoltageAge": "高電圧時代", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "極電圧時代", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "狂気の電圧時代", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "非常識な電圧時代", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "ゼロポイントモジュール時代", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "究極の電圧時代", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "超高電圧時代", + "atm9.quest.gregtech.circuits.bronzeIngot": "ブロンズインゴット", + "atm9.quest.gregtech.circuits.steelIngot": "スチールインゴット", + "atm9.quest.gregtech.circuits.aluminiumIngot": "アルミニウムインゴット", + "atm9.quest.gregtech.circuits.galliumIngot": "ガリウムインゴット", + "atm9.quest.gregtech.circuits.hvBattery": "HV バッテリー", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "各列は電圧ティアに対応しています", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "各行は回路が作成可能な電圧ティアに対応しています", + "atm9.quest.gregtech.circuits.desc.extraInfo": "下部に追加情報があります!", + "atm9.quest.gregtech.circuits.understandingThisPage": "このページの理解", + "atm9.quest.gregtech.circuits.steamAge": "蒸気時代", + + + "atm9.quest.mekanismReactors.fusionReactor": "フュージョン・リアクター", + "atm9.quest.mekanismReactors.industrialTurbine": "インダストリアル・タービン", + "atm9.quest.mekanismReactors.fissionReactor": "フィッション・リアクター", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "スーパークリティカル・フェーズ・シフター", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Mekanismリアクターの世界への旅を始めるために、まずは&aフィッション・リアクター&rを作りましょう。これは、&3フィッシブル・フューエル&rを燃やして大量の熱を発生させるマルチブロック構造です。このリアクターは自体では電力を生産しませんが、発生した熱は&aインダストリアル・タービン&rで電力を生成するために使用される&bクーラント&rを加熱するために使用できます。", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "フィッション・リアクターは非常に危険で、メルトダウンが発生すると、&c爆発&rとともに5チャンク半径にわたって&2放射線&rが広がり、数週間ゲーム内で持続します。", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "しかし、私たちはそれに備えます。念のためにハズマットスーツを作りましょうね?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "オレンジ = 放射線防護", + "atm9.quest.mekanismReactors.suitingUp": "リアクター用スーツアップ", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "リアクターを建設するために必要な材料を集める時が来ました。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "ほとんどのMekanismマルチブロックと同様に、リアクターはニーズに応じてカスタムサイズにすることができます。最小外寸は幅3、高さ4、奥行き3ブロックで、最大サイズは18x18x18です。&a私たちは5x5で始めます&r。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "外殻のエッジは&aフィッション・リアクター・ケーシング&rでなければならず、面はケーシングまたは&bリアクター・グラス&r、リアクター・ポート、またはリアクター・ロジック・アダプターのいずれかにすることができます。これらについては後で詳しく説明します。", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "とりあえず、基本的な5x5x5フィッション・リアクターを建設しましょう!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "さらに建設の助けが必要ですか?フィッション・リアクター・ケーシングをホバーして&dw&rを押すと、それを構築するのに役立つポンダーが表示されます。", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "ケーシングとガラス", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "フィッション・リアクター建設の基本", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "フィッション・リアクターから何かを取り出したり入れたりするには、&aフィッション・リアクター・ポート&rが必要です。これらは、&9コンフィグレーター&rを使用して入力または出力に設定することができます。", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "すべてのフィッション・リアクターは最低4つのポートが&a必要です&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1つのクーラント入力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1つのクーラント出力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1つのフィッシブル・フューエル入力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1つの廃棄物出力", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "このスタータービルドでは、下の画像のように各側にポートを配置しましょう。入出力リストに合わせてそれらを設定してください!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "フィッション・リアクターとの対話", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "フィッション・リアクターが爆発して大規模な放射線漏れを引き起こすことを恐れていますか?心配しないでください、私たち全員がそうです。&o*ここにひどいフラッシュバックを挿入*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "では、どのようにしてこのような壊滅的な災害を防ぐことができるでしょうか?&dフィッション・リアクター・ロジック・アダプター&rを使用して赤石&aサーキット・ブレーカー&rを作成することによってです。これらは爆発を100%防ぐことは保証されていませんが、絶対に持っていると良いものです。", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "基本的に、これらのアダプターを使用すると、&cレッドストーン&rを使用してリアクターを制御することができます。1つだけ使用する場合は、レバーを使ってリアクターのオン/オフを切り替えることができます。しかし、私たちはそれを損傷制御のために使用するつもりです。", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "また、これらを設定して、リアクター内の特定の条件、例えば&cダメージ・クリティカル&rや&8燃料不足&rに基づいてレッドストーン・シグナルを発生させることができます。これは、それらが発生した場合にリアクターをシャットダウンするためのサーキット・ブレーカーを設定するのに役立ちます。", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "私たちは皆、以前にリアクターを爆発させたことがあります", + "atm9.quest.mekanismReactors.reactorFailSafe": "リアクター・フェイルセーフ", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "リアクターの内部は、いくつかの&aフィッション・フューエル・アセンブリ&rブロックを使用して柱を構築し、各柱の上部に単一の&aコントロール・ロッド・アセンブリ&rを配置します。これらは、リアクターのサイズに応じて、高さ1から15ブロックの範囲でどこにでも配置できます。", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "このビルドでは、マルチブロックの中央にフィッション・フューエル・アセンブリを2つ配置し、その上にコントロール・ロッド・アセンブリを配置します。", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "リアクター内部:燃料制御", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "バニラのメカニクスと2つの&aフィッション・リアクター・ロジック・アダプター&rを使用して、リアクターをトリップしてオフにするシンプルなサーキット・ブレーカーを作成できます。&o&eもしもの場合に備えて&r。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "これを行うには、レッドストーン1個、ピストン1個、砂または砂利のブロック1個、オブザーバー1個が必要です。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "ある面にロジック・アダプターを置き、その上にブロックを1つスキップしてからもう1つのアダプターを置きます。上のアダプターを&9\\\"アクティベーション\\\"&rに、下のアダプターを&c\\\"ダメージ・クリティカル\\\"&rに設定します。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "次に、下のアダプターの前と下に任意の建築ブロックを置き、その上にレッドストーンを置きます。そのレッドストーンの前にピストンを上向きに置き、そのピストンの上に砂または砂利を置きます。", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "ブレーカーの最後の部分として、オブザーバーをピストンのセットアップに向かって外向きに置きます。&9これは重要です&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "リアクターに重大な損傷がある場合、それは下のアダプターをアクティブにし、レッドストーンに信号を送り、それがピストンをアクティブにして砂/砂利を押し上げます。これによりオブザーバーがアクティブになり、リアクターがオフになります。", + "atm9.quest.mekanismReactors.subt.ponderVisual": "ビジュアルが必要ですか?ポンダーをご覧ください!", + "atm9.quest.mekanismReactors.gravelOrSand": "砂利または砂", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "サーキットブレーカーの例", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "燃料を燃焼すると、フィッション・リアクターは大量の熱を発生します。リアクターがTNTに変わるのを防ぐために、適切に冷却する必要があります。", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "これを行う最も簡単な方法は、シンクからリアクターに&9水&rを供給することです。シンクは無限の水源であり、このような状況には&oreally nice for a situation like this&r。", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "水をリアクターのポートの一つにポンプアウトし、&ainput&rに設定してリアクターを水で満たします。これはリアクターが稼働している間に加熱され、&b蒸気&rに変換されます。これを使用して&9インダストリアル・タービン&r内で電力を生成できます。", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eナトリウム&rもはるかに効率的な冷却剤として使用できます。これにより、燃焼率が高く、コア温度が低くなります。", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "高品質のH2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "リアクターの冷却", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "リアクターの構築に必要なすべてのブロックを配置し終えると、リアクターは赤い粒子を放出して完成を示します。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "リアクターのどこかを右クリックすると、&aインターフェース&rが開きます。これにはリアクターを適切に運用するために必要なすべての情報が含まれており、リアクターをオン/オフにするための2つのボタンがあります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "左側には2つのタンクがあります。一つは&b冷却剤&r用、もう一つは&3フィッシブル・フューエル&r用です。右側には&8核廃棄物&r用と、ほとんどが&b加熱された冷却剤&r(おそらく&b蒸気&r)用のタンクがあります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "&c温度&rバーはリアクターの温度を示します。ある温度を超えると、リアクターは&4ダメージ&rを受け始め、最終的にはリアクターが爆発する原因となります。", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "フィッシブル・フューエルの&c燃焼率&rを調整し、さらに統計情報を見るには、左側の(I)タブをクリックします。ここで、リアクターが1ティックあたりに燃焼する燃料の量を制御するレートリミットを調整できます。", + "atm9.quest.mekanismReactors.subt.numbers": "それらは確かに数字です", + "atm9.quest.mekanismReactors.completedReactor": "完成したリアクターを観察する", + "atm9.quest.mekanismReactors.fissionReactorInterface": "フィッション・リアクター・インターフェース", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "すべてのリアクターはどこかで燃料としてウランを使用しますよね?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "まず、いくつかの&aウラン・インゴット&rを集めましょう。これらを&9エンリッチメント・チェンバー&rで処理して&eイエローケーキ・ウラン&rに変換する必要があります。", + "atm9.quest.mekanismReactors.subt.uraniumUse": "もちろんウランを使用します", + "atm9.quest.mekanismReactors.uranium": "&aウラン", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "&eイエローケーキ・ウラン&rを手に入れたら、それを&aケミカル・オキシダイザー&rを通してガスの&2ウラン・オキサイド&rを作成できます。", + "atm9.quest.mekanismReactors.observeUraniumOxide": "マシンでウラン・オキサイドを観察する", + "atm9.quest.mekanismReactors.uraniumOxide": "&eウラン・オキサイド", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "振り返ると、私たちはいくつかのガス、機械などを使用して高度な鉱石処理施設を設置しました。", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "この章では、これらをさらに使用して強力なマルチブロック&aリアクター&rを作成し、電力を生成および貯蔵するための高度な方法を使用します。これにより、&dアンチマター・ペレット&rも作成され、&6ATMスター&rやパック内の最強のツールや武器の製造にも使用されます。", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cメカニズム章からのクエスト\\\"高度なメカニズム\\\"の完了が必要です&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aメカニズム&r: &d高度&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "フィッション・リアクターは&3フィッシブル・フューエル&rを必要とします。今JEIでフィッシブル・フューエルを検索すると、それを作るために必要なすべてのもので圧倒されるかもしれません。大丈夫です、一歩ずつ進みましょう。", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "基本的に、これらは&eウラン・ヘキサフルオライド&rを作成することに焦点を当てます。これを行うために、これら2つのガスを作成することに集中しましょう:&bフルオロヒドリック・アシッド&rと&eウラン・オキサイド&r。", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3核燃料の生産&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "あなたはすでにTier 4の鉱石処理施設用に&2硫酸&rを作っているはずですが、ここでその方法を再確認しましょう。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "&e硫黄ダスト&rを取得することから始めます。Thermalから硫黄を粉砕するか、または&b塩化水素&rと&3火薬&rを化学溶解チャンバーで混ぜることで取得できます。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "硫黄ダストを&9化学酸化器&rで処理して&e二酸化硫黄&rを得ます。それを&b酸素&rと化学融合器で組み合わせて&e三酸化硫黄&rを作ります。", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "次に、&b水蒸気&rと三酸化硫黄を組み合わせて&2硫酸&rを作ります。", + "atm9.quest.mekanismReactors.subt.quickRecap": "簡単な要約", + "atm9.quest.mekanismReactors.sulfurDust": "硫黄ダスト", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "機械で硫酸を観察する", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2硫酸", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "&2硫酸&rと&bフルオライト&rを&9化学溶解チャンバー&rで組み合わせて&bフッ化水素酸&rを作りましょう。", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "もう少しで完成です!", + "atm9.quest.mekanismReactors.fluorite": "任意の#forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "機械でフッ化水素酸を観察する", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bフッ化水素酸", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "別の&9化学融合器&rを使用して、&bフッ化水素酸&rと&e酸化ウラン&rを組み合わせて&2六フッ化ウラン&rを作ります。", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "機械で六フッ化ウランを観察する", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2六フッ化ウラン", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "&9同位体遠心分離機&rがあれば、&2六フッ化ウラン&rを処理して&3核燃料&rを作ることができます!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "それほど難しくはなかったでしょう?", + "atm9.quest.mekanismReactors.observeFissileFuel": "機械で核燃料を観察する", + "atm9.quest.mekanismReactors.fissileFuel": "&3核燃料&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "起動する前にチェックリストを&bもう一度&r確認しましょう。すべてが準備できていることを確認します:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. ハズマットスーツを着用(安全第一)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. 水/冷却剤を入力ポートにポンプで送り込む。", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. 核燃料を入力ポートにポンプで送り込む。", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. 加熱された冷却剤を出力するポートを設定する(ゴミ箱または工業用タービンに送る)。", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. 核廃棄物を出力するポートを設定する(放射性廃棄物バレルまたはそれを処理する機械に送る、またはその両方!)", + "atm9.quest.mekanismReactors.desc.checklist.7": "準備ができたら、&eアクティブ&rボタンを押しましょう!また、核廃棄物をより多く生成するために&3燃焼率&rを調整することもできますが、ゆっくり始めましょう。", + "atm9.quest.mekanismReactors.readyToGo": "準備完了!", + "atm9.quest.mekanismReactors.bootingUpReactor": "リアクターの起動", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "リアクターで核燃料を燃焼させ始めると、&b冷却剤&rと&8核廃棄物&rが得られます。", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "ここで放射能が発生します。それが&b何らかの容器や機械&rにしっかりと収められていれば、漏れは発生しません...ね?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "放射性物質を安全に保管する最良の方法は、&2放射性廃棄物バレル&rを使用することです。これらは廃棄物を安全に保管し、ガスの放射性崩壊をゆっくりと行います。リアクター内に核廃棄物を放置すると、熱をより多く発生させるため、ポートを設定して廃棄物をバレルに送りましょう!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9重要な注意&r:放射性ガスが内部にある&n何らかの&r機械、バレル、パイプ、または&b何でも&rを壊すと&c放射能漏れ&rが発生します。それには核廃棄物の生成物であるポロニウムやプルトニウムも含まれます。", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "&8核廃棄物&rの処理", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8核廃棄物&rを同位体遠心分離機に送り込むと&9プルトニウム&rが生成されます。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "プルトニウムを水と&7フルオライトダスト&rと一緒に加圧反応室に送り込むと&9プルトニウムペレット&rが得られます。これらはエンドゲーム素材の製造に使用されます!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "注意:これにより&7使用済み核廃棄物&rの副産物も生成されます。これは廃棄物バレルにポンプで送り込む必要があります。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "核廃棄物を&9太陽中性子活性化器&rにポンプで送り込むと&dポロニウム&rが得られます。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "ポロニウムをフルオライトダストと一緒に加圧反応室で処理すると&9ポロニウムペレット&rが得られます。これから先に進むためにはかなりの量が必要になります。", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "注意:これにより&7使用済み核廃棄物&rの副産物も生成されます。これは廃棄物バレルにポンプで送り込む必要があります。", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "&d超臨界位相シフター&r(SPSと略されます)は、ポロニウムに大量の電力を注入して&d反物質&rガスを生成するために使用される別のマルチブロック構造です。これはペレットに結晶化することができます。", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "SPSを構築するためには、合計で72個の&9SPSケーシング&r(構築に60個、ポートを作るために12個)、3個の&9SPSポート&r、122個のリアクターガラス、そして次のクエストで話す別のアイテムが必要です。まずは材料を集めましょう!", + "atm9.quest.mekanismReactors.spsTitle": "&d超臨界位相シフター", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "おそらく、&c融合リアクター&rがこのパックで最高の電源だと言っている人を聞いたことがあるでしょう。彼らは正しいです。", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "活性化されると、リアクターは適切な設定で最大200MRF/tを押し出すことができます。また、水で冷却して蒸気を生成し、それを&9インダストリアルタービン&rに入れてさらに多くの電力を生成することもできます。", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "融合リアクターを構築するには、単純なパターンに従う必要があります。各面は次のようになります:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "上部では、中央のブロックを融合リアクターコントローラーに置き換えたいと思います。", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "ポートについては、側面のリアクターガラスのいずれかを置き換えることができます。この設定では、&cデュタリウム&rと&eトリチウム&rを入力するための2つのポートと、電力を出力するためのポートが必要になります。", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "このパックで最高の電源", + "atm9.quest.mekanismReactors.fusionReactorTitle": "&c融合リアクター&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "&9スーパーチャージドコイル&rは、SPSポートの中央に配置され、下の画像のようになります。電力を供給されると、これらはポロニウムを反物質に超充電します。1つだけ必要ですが、2つ使用することもできます。", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "1mbの反物質を生成するには、400MRFが必要です。もしまだ&c融合リアクター&rを作っていないなら、今が良い時です!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "スーパーチャージドコイル", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "すべてのブロックを集めたら、このものを建設する時が来ました。以下にテキストガイドがありますが、Ponderを見ることもできます!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "SPSは7x7で構築されますが、キューブではありません。単純なパターンに従いますが、以下の画像を構築ガイドとして使用できます。パターンは次のようになります:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "底面と上面を含む各側面はこのパターンに従います。スーパーチャージドコイルは、それぞれの側面の中央に向かい合わせて配置され、残りの2つのポートはポロニウムをポンプで送り込み、反物質ガスをポンプで送り出すために使用されます。", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "以下に完成した構造があります:", + "atm9.quest.mekanismReactors.completedSPSTitle": "完成したSPSを観察する", + "atm9.quest.mekanismReactors.buildSPSTitle": "SPSを構築する!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "SPSで数兆の電力を消費した後、ついに&d反物質ペレット&rを作ることができます。", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "SPSから得られる反物質ガスを化学結晶化器に送り込むと、1,000mbを作るたびに1つの反物質ペレットが得られます。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "ビジュアルを見たい場合は、レーザーフォーカスマトリックスにカーソルを合わせて&aW&rを押しながらPonderをチェックしてください。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "各レーザーをレーザーアンプに向けることが目標です。1つを使用するのはかなり遅いので、いくつか作るつもりです。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "以下の画像で、この設定がどのようになっているかを見ることができます。エネルギーキューブのような電源に直接レーザーを置くか、パイプやケーブルに置くことができます。レーザーとレーザーアンプの間に空のブロックを1つ置くことが望ましいです。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "レーザーアンプには、一つの面に赤い点があります。これをレーザーフォーカスマトリックスに向けたいと思います。", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "レーザーアンプをオフにする(またはレッドストーン制御を有効にする)ことを忘れずに、少なくとも400MRFを蓄積するのを待ってください。それから準備が整います。", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "ジャンプスタート方法:&dレーザーフォーカスアレイ&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "今までに、あなたはすでに&aリチウム&rを作っています。それをソーラーニュートロンアクティベーターに送り込むと&eトリチウム&rが生成されます。", + "atm9.quest.mekanismReactors.tritiumTitle": "融合リアクターの燃料:&eトリチウム&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "フュージョンリアクターを動かすためには、2種類のガスが必要です。このうちの一つが&cデュテリウム&rです。", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "これを作るには、エレクトリックポンプを用意し、フィルターアップグレードを施してください。水源ブロックの上に設置し、電力を供給すると、&5ヘビーウォーター&rを汲み上げます。", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "ヘビーウォーターをエレクトロリティックセパレーターに送り込むと、&cデュテリウム&rが得られます。", + "atm9.quest.mekanismReactors.deuteriumTitle": "リアクターへの燃料供給: &cデュテリウム&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "フュージョンリアクターを起動するためには、D-T燃料の迅速な注入が必要です。これは、&cデュテリウム&rと&eトリチウム&rをケミカルインフューザーで組み合わせて作ります。", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "&4ホールラウム&rを作り、インフューザーのプラス記号の位置に設置してD-T燃料で満たします。これでリアクターの起動準備が整いました!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "燃料注入装置", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "リアクターを起動するための反応を起こすには、大量の電力を注入する必要があります。&o本当に大量です&r。", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "これには、複数の&9レーザー&rを設置し、電力を供給して、400MFEをレーザーフォーカスマトリックスに直接射出する必要があります。", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "レーザーフォーカスマトリックスはフュージョンリアクターの一面の中央に配置します。次にレーザーの構築に取り掛かります。", + "atm9.quest.mekanismReactors.frickinLaserBeams": "すごいレーザービーム", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "フュージョンリアクターには特別な燃料が必要です: &dD-T燃料&rがそれです。", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "リアクターに燃料を供給する方法は2つあります。D-T燃料を直接リアクターに1000mb/tで注入するか、2種類の燃料を別々に制御された速度で注入します。", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "まずは別々に注入してみましょう。その作り方も知っておく必要がありますね。", + "atm9.quest.mekanismReactors.fuelingTheReactor": "リアクターへの燃料供給", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "フュージョンリアクターへの燃料供給", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "D-T燃料で満たされたホールラウム? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "デュテリウムとトリチウムがリアクターに注入される準備ができていますか? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "少なくとも400MRFを溜めたレーザーアンプリファイアーでレーザーフォーカスマトリックスに射出する準備はできましたか? &oチェック!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "準備ができたら、&5ホールラウム&rを&aフュージョンリアクターコントローラー&rに設置し、燃料を注入して、レーザーアンプリファイアーを起動してください。", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "正しく行えば、&nリアクターが起動するのを見ることができるでしょう!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "完成したフュージョンリアクターを観察する", + "atm9.quest.mekanismReactors.ready": "&d準備完了&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "&dフュージョンリアクター&rは自力で最大200MRF/tの電力を生産できますが、まずはそのメカニズムを理解する必要があります。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "電力を生産する最も簡単な方法は、デュテリウムとトリチウムを別々に注入し、&aインジェクションレート&rを&a燃料タブ&rで制御することです。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "インジェクションレートは偶数で、最大98まで設定できます。これにより、リアクター内でD-T燃料が組み合わされ、各燃料の消費量はインジェクションレートの半分、つまり最大で49mb/tになります。", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "しかし、&dD-T燃料&rを直接注入することもできますが、その場合はインジェクションレートを制御することはできません。これにより、1ティックあたりの大量の電力が生産されますが、燃料の消費量も500mb/tと大幅に増加します。", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dエンドゲームの電源&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "&9インダストリアルタービン&rは、&c加熱冷却剤&rを電力に変換するための巨大なマルチブロック構造です。最小サイズは5x5x5で、最大サイズは17x17x18です。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "タービンを建設するには、いくつかのブロックが必要なので、基本から始めましょう。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "ほとんどのメカニズムマルチブロックと同様に、フレームは&eタービンケーシング&rで作られます。ただし、リアクターガラスの代わりに、各面に&bストラクチャルガラス&rまたはケーシングを使用できます。", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "このタービンを建設し、クエストに必要な正確な材料を用意します。", + "atm9.quest.mekanismReactors.buildingFrame": "フレームの構築", + "atm9.quest.mekanismReactors.industrialTurbine.1": "&9インダストリアルタービン&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9タービンバルブ&rは、&bスチーム&rをポンプで送り込むために使用され、タービンが生成する電力もポンプで排出します。", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8タービンベント&rは、&aサチュレーティングコンデンサー&rを使用する際に余分な水を排出するために使用されます。それ以外では、タービン内のスチームの全体的な流れを増加させるのに役立ちます。ベントの総数もスチームフローレートの上限を決定します。ベントはタービンの上面にも使用できますが、この構築では外側の面にのみ使用します。", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aサチュレーティングコンデンサー&rは、&bスチーム&rを再び水に変換するために使用されます。これらは電磁コイルを含む層の上にまたはその上に配置されます。", + "atm9.quest.mekanismReactors.ports": "&aポート&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "&9タービンローター&rはタービンの中央に配置されます。タービンローターごとに2つの&aタービンブレード&rが必要です。このタービンでは、3つのローターを使用します。", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "ローターを見ながら右クリックすると、&aタービンブレード&rが直接ローターに設置されます。ローターが高くなるほど、ブレードは長くなります。この構築では合計6つのブレードを使用しています。もしより大きなタービンを建設する予定なら、使用するブレードの数に応じてタービンの幅を増やす必要があります。", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "&9回転複合体&rはタービンローターの上部に設置されます。これは&e圧力分散器&rに囲まれています。", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "分散器は回転複合体がある層全体を埋め尽くす必要があります。", + "atm9.quest.mekanismReactors.rotor": "&aローター&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "&9電磁コイル&rは&a回転複合体&rの直上に配置され、運動エネルギーを電力に変換します。", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "複数のコイルを使用でき、タービンが28枚のブレードを使用している場合、最大7個までです。これらは他のコイルまたは回転複合体に接触している必要があります。", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "タービンを正しく構築すると、構造の周りに赤い粒子が見えます。タービンを右クリックするとインターフェースが開きます。", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "これには、タービン内の総スチームフローレートやタービン内の総スチームなど、知っておくべきすべての情報が表示されます。", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "右側にはタービン内に蓄えられている電力を示すバーがあります。これがいっぱいになると、オーバーフローを排出するように設定しない限り、タービンは停止します。", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "動かしてみましょう!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "完全に機能するフィッションリアクターがあれば、&bスチーム&rを直接タービンのタービンバルブにポンプで送り込んでください。この構築ではサチュレーティングコンデンサーを使用しているので、タービンベントからリアクターに水をポンプで戻すこともできます。", + "atm9.quest.mekanismReactors.completedTurbine": "完成したタービンを観察する", + "atm9.quest.mekanismReactors.creatingPower": "タービンで電力を生成!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "大量の電力を生成する場合、それを保存する方法が必要です。そして、エネルギーキューブだけでは足りません。", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "大量の電力を保存するためのカスタマイズ可能なマルチブロックを作成しますが、まずはリチウムダストを作る必要があります!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "以前のクエストで&aサーマルエバポレーションプラント&rを使用してブラインを作っているはずです。ブラインを別の&aサーマルエバポレーションプラント&rで処理してリチウムを取り出し、それを&aケミカルクリスタライザー&rで処理して&aリチウムダスト&rを得ます。", + "atm9.quest.mekanismReactors.lithiumDust": "リチウムダスト", + "atm9.quest.mekanismReactors.advancedPowerStorage": "高度な電力貯蔵", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "ほとんどのメカニズムマルチブロックは同じ方法で構築されます。", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "長方形のプリズム構造を作る必要があります。エッジは&8インダクションケーシング&rで作られます。面はケーシング、&aストラクチャルグラス&r、または&cインダクションポート&rのいずれかで作ることができます。入力用と出力用の2つのポートを持つのが最適です。これらは&eコンフィギュレーター&rを使用して変更できます。", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "この構築では5x5x5を作ります。このクエストではこの構築に必要な正確な材料が必要です。助けが必要ですか? &nポンダーをチェックしてください!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "エネルギーキューブのパパ", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "&9インダクションマトリックス&rの構築", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "インダクションマトリックスを使用すると、マルチブロック構造内にセルとプロバイダーを追加することで、保存および転送できる電力の量をカスタマイズできます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "インダクションセルは保存できる総電力量を増加させます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "インダクションプロバイダーはマトリックスの入出力の総転送速度を増加させます。", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "マルチブロック内にそれぞれの数をカスタマイズすることができますが、少なくとも1つずつ必要です。これらにはより高いティアもあり、全体的な保存容量と転送容量を増加させます。", + "atm9.quest.mekanismReactors.inductionCells": "インダクションセル", + "atm9.quest.mekanismReactors.inductionProviders": "インダクションプロバイダー", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&a私たちの&r &9電力制限&rをカスタマイズする", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "最初の&9エネルギーインダクションマトリックス&rを完成させると、構造が完成したことを示す赤い粒子が周囲に見えます。", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "より高い階層のセルやプロバイダーでアップグレードすることを恐れないでください! もっとスペースが必要ですか? インダクションマトリックスの最大サイズは18x18x18です。", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "完成したインダクションマトリックスを観察する", + "atm9.quest.mekanismReactors.completingMatrix": "&aマトリックス&r &9を完成させる&r", + + + "atm9.quest.enchant.enchant": "Apotheosisでエンチャントしよう", + "atm9.quest.enchant.book": "バニラの最大値は始まりに過ぎないよ", + "atm9.quest.enchant.hellshelf": "&4ヘルシェルフ&r", + "atm9.quest.enchant.seashelf": "&bシーシェルフ&r", + "atm9.quest.enchant.infusion": "インフュージョンエンチャント", + "atm9.quest.enchant.arcana": "&5アルカナ&r", + "atm9.quest.enchant.quanta": "&cクアンタ&r", + "atm9.quest.enchant.eterna": "&aエテルナ&r", + "atm9.quest.enchant.negative": "負の値", + "atm9.quest.enchant.other": "その他のインフュージョンアイテム", + "atm9.quest.enchant.charms": "Apotheosisのチャームを壊れないようにする", + "atm9.quest.enchant.trident": "本物のトライデントを作ろう", + "atm9.quest.enchant.library": "エンチャントライブラリ", + "atm9.quest.enchant.alexandria": "アレクサンドリア図書館", + "atm9.quest.enchant.infused_hellshelf": "&4インフューズドヘルシェルフ&r", + "atm9.quest.enchant.infused_seashelf": "&bインフューズドシーシェルフ&r", + "atm9.quest.enchant.sight": "&9エンチャントの手がかり&r", + "atm9.quest.enchant.retification": "&eレクティフィケーション&r", + "atm9.quest.enchant.blazing": "&4ブレイジングヘルシェルフ&r", + "atm9.quest.enchant.glowing": "&4グロウイングヘルシェルフ&r", + "atm9.quest.enchant.crystalline": "&bクリスタリンシーシェルフ&r", + "atm9.quest.enchant.heart-forged": "&bハートフォージドシーシェルフ&r", + "atm9.quest.enchant.deepshelf": "&9ディープシェルフ&r", + "atm9.quest.enchant.Soul_deep": "&9ソウルタッチドディープシェルフ&r", + "atm9.quest.enchant.Soul_sculk": "&9ソウルタッチドスカルクシェルフ&r", + "atm9.quest.enchant.echo_deep": "&9エコーディープシェルフ&r", + "atm9.quest.enchant.echo_sculk": "&9エコースカルクシェルフ&r", + "atm9.quest.enchant.endshelf": "&dエンドシェルフ&r", + "atm9.quest.enchant.pearlescent": "&dパールセントエンドシェルフ&r", + "atm9.quest.enchant.draconic": "&dドラコニックエンドシェルフ&r", + "atm9.quest.enchant.perfect": "&6最高のエンチャントセットアップ&r", + + + "atm9.quest.enchant.desc.enchant": "Apotheosis でエンチャントが少し変わります。簡単に言うと、15 個の本棚だけでは足りません。新しい本棚やエンチャントテーブルでできることが増えました。このクエストで理解を深めてくださいね。", + "atm9.quest.enchant.desc.book": "本棚はスタート地点ですが、ゴールではありません。少なくとも普通の本棚ではありません。普通の本棚だけでは &aEterna&r を最大 15 までしか得られません。(エンチャントレベルについては後で説明しますが、上げる必要があることだけ覚えておいてください)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r は &cQuanta&r の入門です。&c3%% Quanta&r と &a1.5 Eterna&r を提供します。普通の本棚より良いですよね?次のステップには少なくとも 6 つ必要です。", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r は &5Arcana&r の入門です。&52%% Arcana&r と &a1.5 Eterna&r を提供します。普通の本棚より良いですよね?次のステップには少なくとも 6 つ必要です。", + "atm9.quest.enchant.desc.infusion": "Infusion は特別なエンチャントのバージョンで、より良いエンチャントを得るために使われます。適切な量の &aEterna&r、&cQuanta&r、&5Arcana&r が揃うと、エンチャントが Infusion を提供します。(必要なレベルは JEI で確認するか、このクエストに従ってください)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r は非常に重要な量で、エンチャントの数を増やし、レアなエンチャントをより一般的にします。例えば、剣の場合、smite は非常に一般的なエンチャントですが、looting はもっとレアです。&5Arcana&r のデフォルトは &50%%&r で、最大は &5100%%&r です。", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r はエンチャントのランダム性を設定します。ただし、&eRectification&r によっては不利になることもあります。&cQuanta&r が高くて &eRectification&r が低いと、悪いエンチャントや呪いを受ける可能性が高くなります。デフォルトの &cQuanta&r は 15%% で、最大は &c100%%&r です。&eRectification&r のデフォルトは &e0%%&r で、最大は &e100%%&r です。", + "atm9.quest.enchant.desc.eterna": "&aEterna&r はエンチャントレベルを設定し、どのエンチャントが得られるかを決定します。デフォルトは &a0&r で、最大は &a50&r です。", + "atm9.quest.enchant.desc.negative": "一部の Infusion には非常に正確な量の &aEterna&r、&cQuanta&r、または &5Arcana&r が必要です。これらを得るためには、これらの棚のいずれかが必要になるかもしれません。それぞれの量を減らします。", + "atm9.quest.enchant.desc.other": "本棚だけが Infusion できるわけではありません!", + "atm9.quest.enchant.desc.charms": "Charms は Apotheosis で新しく追加されたアイテムで、ポーション効果を長く持続させることができます。これらを Infuse することで壊れないようにすることができます。必要なものは &a50 Eterna&r、&c8.5%%&r から &c13.5%% Quanta&r、そして &532.5%%&r から &537.5%% Arcana&r です。例えば、&d5 Draconic Endshelves&r、&46 Glowing Hellshelves&r、&41 Blazing Hellshelves&r、&b1 Heart-Forged Seashelf&r、そして 2 つの Melonshelves を使うと良いでしょう。(ちなみに、クエストで使えるアイテムの中には壊れないようにできないものもあります。Apotheosis の Charms だけが壊れないようにできます。)", + "atm9.quest.enchant.desc.trident": "Apotheosis は Tridents を手に入れるのがどれだけ面倒かを理解しているので、少し簡単にしました。今では Inert Trident を作り、それを Infuse して普通の Trident にすることができます。Trident には &a20-30 Eterna&r、&c20%%-50%% Quanta&r、そして少なくとも &535%% Arcana&r が必要です。これを達成するには &94 Echoing Skulkshelves&r、または &b2 Crystalline Seashelves&r と &b6 Heart-Forged Seashelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.library": "Apotheosis で追加された最も重要なブロックの一つが Enchantment Library です。本を入れると時間と共に収集され、いつでも取り出すことができます。ただし、注意点が 2 つあります。1 つ目は制限があること。高い制限ですが、制限はあります。2 つ目は、入れた中で最も高いレベルのものしか取り出せないことです。", + "atm9.quest.enchant.desc.alexandria": "Library of Alexandria はより優れた Enchantment Library です。より多くの本を収納できます。それだけです。Enchantment Library を Infuse する必要があります。必要なものは正確に &a50 Eterna&r、&c45%%-50%% Quanta&r、そして &5100%% Arcana&r です。これを達成するには &97 Echoing Skulkshelves&r と &d2 Draconic Shelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.infused_hellshelf": "より高い Max Enchantments とレベルを得るためには Infused Hellshelves が必要です。これを得るには &a22.5 Eterna&r と &c30%% Quanta&r が必要です。最も良い方法は 15 個の通常の棚と &45 Hellshelves&r を使うことです。", + "atm9.quest.enchant.desc.infused_seashelf": "より高い &aEterna&r と &5Arcana&r を得るためには Infused Seashelves が必要です。これを得るには少なくとも &a22.5 Eterna&r、&c15%% Quanta&r、そして &510%% Arcana&r が必要です。最も良い方法は 15 個の Bookshelves と &b5 Seashelves&r を使うことです。(&c15%% Quanta&r はデフォルトなので &4Hellshelves&r は必要ありません。)", + "atm9.quest.enchant.desc.sight": "Galatic Code を 3 ヶ月間勉強してやっと Enchantment Table の言語を理解したと思ったら、それがただの意味不明な文字列だったことはありませんか? 私もありませんが、&9Enchanting Clues&r は実際の翻訳者です。各 &9Enchanting Clue&r は使用前に 1 つのエンチャントを指南しくれます。", + "atm9.quest.enchant.desc.retification": "&eRectification&r は &cQuanta&r と連動する数値で、エンチャントが良いか悪いかを決定します。&eRectification&r が多いほど、エンチャントは良くなります。良い装備を求める人には絶対に必要です。", + "atm9.quest.enchant.desc.blazing": "&4Blazing Hellshelf&r は &4Infused Hellshelf&r のアップグレードです。最大 &aEterna&r を &a30&r に増やします。負の Enchanting Clue は通常のエンチャントには少し悪影響を与えますが、代わりにより良い Infusion に使用できます。", + "atm9.quest.enchant.desc.glowing": "&4Glowing Hellshelf&r は &4Infused Hellshelf&r のアップグレードです。最大 &aEterna&r も増やしますが、エンチャントに必要なステータスではありません。通常のエンチャントには非常に良いです。", + "atm9.quest.enchant.desc.crystalline": "&bCrystalline Seashelf&r は &bInfused Seashelf&r のアップグレードです。通常のエンチャントには非常に良いですが、次の Infusion に必要な &5Arcana&r が十分ではありません。それでも通常のエンチャントには良いステータスです。", + "atm9.quest.enchant.desc.heart-forged": "&bHeart-Forged Seashelf&r は &bInfused Seashelf&r のもう一つのアップグレードです。少し高価ですが、Infusion や後のエンチャントに必要な &5Arcana&r を提供します。負の &eRectification&r は通常のエンチャントには少し悪影響を与えますが、良いエンチャントを得るためには重要です。", + "atm9.quest.enchant.desc.deepshelf": "&9Deepshelf&r(休眠状態ではない)は次のエンチャントのステップです。他のものと同様にインフュージョンが必要です。&9Deepshelf&r には 30 の &aEterna&r、&c40%% Quanta&r、そして &540%% Arcana&r が必要です。これを達成するには &45 Blazing Hellshelves&r と &b4 Heart-Forged Seashelves&r を使うと良いでしょう。", + "atm9.quest.enchant.desc.Soul_deep": "&4Hellshelf&r の改良版のように、&9Soul Touched Deepshelf&r は多くの &cQuanta&r を提供しますが、&aEterna&r の最大値を &a37.5&r まで引き上げます!これでより良いエンチャントが可能になります!", + "atm9.quest.enchant.desc.Soul_sculk": "驚くことに、これにはインフュージョンが必要ありません!ただし、バニラの Minecraft で最強のボスを倒す必要があります!&9Skulk shelves&r は &aEterna&r を &a40&r まで引き上げ、次のアイテムをインフュージョンできるようにします。", + "atm9.quest.enchant.desc.echo_deep": "少し高価ですが、 &9Echoing Deep Shelf&r はより優れた &bSeashelf&r のようなものです。(ちなみに、エンチャントを進めるためにはかなりの数のウォーデンを倒す必要があります... もっと早く警告すべきでしたね)。また、最大 &aEterna&r を &a37.5&r まで引き上げます。", + "atm9.quest.enchant.desc.echo_sculk": "これらのためにいくつかのウォーデンを倒す必要があるかもしれませんが、大丈夫です、Apotheosis がそれを簡単にします!この棚は主に &5Arcana&r のためですが、すべての量の良い供給源です。次のインフュージョンに必要です。", + "atm9.quest.enchant.desc.endshelf": "最後に必要な棚は &dEndshelves&r です。これを手に入れるには Infused Dragon's Breath が必要です。これは手に入れるのが難しかったですが、少なくとも &a40%% Eterna&r、&c15%%-25%% Quanta&r、そして少なくとも &560%% Arcana&r が必要です。&c15%%-25%% Quanta&r の範囲にするには、&99 Echoing Skulkshelves&r と 4 つの Melonshelves、または &92 Echoing Skulkshelves&r と &b10 Heart-Forged Seashelves&r を試してみてください。", + "atm9.quest.enchant.desc.pearlescent": "&dPearlescent Endshelf&r は全体的に最も優れた棚です。最大 &aEterna&r を &a45&r まで引き上げますが、完璧なセットアップにはこの棚は必要ありません。", + "atm9.quest.enchant.desc.draconic": "&dDraconic Shelf&r は完璧なセットアップに必要な最後の棚です。&aEterna&r しか提供しないかもしれませんが、最大の &aEterna&r を &a50&r まで引き上げます。", + "atm9.quest.enchant.desc.perfect": "最も完璧なエンチャントを求めていますか?それならこのセットアップが必要です。すべて 100%% にするために、&95 Echoing Skulkshelves&r、 &95 Soul-Touched Sculkshelves&r、そして &d1 Draconic Shelf&r が &a50 Eterna&r、&c100%% Quanta&r、&5100%% Arcana&r、そして &96 Enchanting Clues&r を提供します。&e3 Shelves of End Fused Rectification&r が &e100%% Rectification&r を提供します。そして &6Deepshelf of Arcane Treasures&r が &6Treasure Enchantments&r で全てを完璧にします。", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "見てますよ!", + "atm9.quest.cataclysm.mech": "&4メックの目&r", + "atm9.quest.cataclysm.void": "&dヴォイドの目&r", + "atm9.quest.cataclysm.flame": "&bフレイムの目&r", + "atm9.quest.cataclysm.monstrous": "&cモンストラスの目&r", + "atm9.quest.cataclysm.abyss": "&5アビスアイ&r", + "atm9.quest.cataclysm.desert": "&eデザートアイ&r", + "atm9.quest.cataclysm.minibosses": "その他の敵", + "atm9.quest.cataclysm.prowler": "&4プロウラー&r", + "atm9.quest.cataclysm.coralssus": "&5コーラルサス&r", + "atm9.quest.cataclysm.amethyst": "&2アメジスト・クラブ&r", + "atm9.quest.cataclysm.EGolem": "&dエンダー・ゴーレム&r", + "atm9.quest.cataclysm.revenant": "&bイグナイテッド・レヴナント&r", + "atm9.quest.cataclysm.koboleton": "&eコボルトン(別名ミニ・ダイノ)&r", + "atm9.quest.cataclysm.endermaptera": "&dエンダーマプテラ(別名エンド・ゴキブリ)&r", + "atm9.quest.cataclysm.deeplings": "&5ディープリングス&r", + "atm9.quest.cataclysm.watcher": "&4ウォッチャー&r", + "atm9.quest.cataclysm.overworld": "&2オーバーワールド&r: 3つのボスの地", + "atm9.quest.cataclysm.nether": "&4ネザー&r: 2つのボスの地", + "atm9.quest.cataclysm.end": "&5エンド&r: 孤独なボスの地", + "atm9.quest.cataclysm.city": "&5沈没都市&r: &5リバイアサン&rのおうち", + "atm9.quest.cataclysm.pyramid": "&e呪われたピラミッド&r: &e古代の残骸&rのおうち", + "atm9.quest.cataclysm.factory": "&4古代工場&r: &4ハービンジャー&rのおうち", + "atm9.quest.cataclysm.blacksmith": "&cソウル・ブラックスミス&r: &cネザライト・モンストロシティ&rのおうち", + "atm9.quest.cataclysm.arena": "&b燃えるアリーナ&r: &bイグニス&rのおうち", + "atm9.quest.cataclysm.citadel": "&d廃墟のシタデル&r: &dエンダー・ガーディアン&rのおうち", + "atm9.quest.cataclysm.sacrifice": "アビサル・サクリファイス", + "atm9.quest.cataclysm.necklace": "砂漠のネックレス", + "atm9.quest.cataclysm.star": "ネザースター", + "atm9.quest.cataclysm.ashes": "燃える灰", + "atm9.quest.cataclysm.leviathan": "&5リバイアサン&r", + "atm9.quest.cataclysm.remnant": "&e古代の残骸&r", + "atm9.quest.cataclysm.harbinger": "&4ハービンジャー&r", + "atm9.quest.cataclysm.monstrosity": "&cネザライト・モンストロシティ&r", + "atm9.quest.cataclysm.ignis": "&bイグニス&r", + "atm9.quest.cataclysm.EGuardian": "&dエンダー・ガーディアン&r", + "atm9.quest.cataclysm.claws": "タイダル・クローズ", + "atm9.quest.cataclysm.egg": "アビサル・エッグ", + "atm9.quest.cataclysm.skull": "名前を言うとクラッシュするもの", + "atm9.quest.cataclysm.sandstorm": "サンドストームのボトル", + "atm9.quest.cataclysm.witherite": "ウィザーとネザライト = ...?", + "atm9.quest.cataclysm.IForge": "インフェルナル・フォージ", + "atm9.quest.cataclysm.helm": "モンストラス・ヘルム", + "atm9.quest.cataclysm.igntium": "イグニチウム", + "atm9.quest.cataclysm.gauntlet": "ガードのガントレット", + "atm9.quest.cataclysm.gatling": "レーザー・ガトリング", + "atm9.quest.cataclysm.meat": "ミート・シュレッダー", + "atm9.quest.cataclysm.WASW": "W.A.S.W.(ウィザー・アサルト・ショルダー・ウェポン)", + "atm9.quest.cataclysm.bulwark": "フレイムのブルワーク", + "atm9.quest.cataclysm.incinerator": "インシネレーター", + "atm9.quest.cataclysm.anvil": "メカニカル・フュージョン・アンビル", + "atm9.quest.cataclysm.VASW": "V.A.S.W.(ヴォイド・アサルト・ショルダー・ウェポン)", + "atm9.quest.cataclysm.VForge": "ヴォイド・フォージ", + "atm9.quest.cataclysm.GoB": "ブルワークのガントレット", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclysm は新しいボス、ダンジョン、そしてもちろん戦利品を追加するMODです!どのボスを最初に倒すかの確かなパターンはありませんが、いくつかは他よりも強く、いくつかは他のボスに対抗するのに役立つ戦利品を提供します。このMODには、ATMスターに必要なアイテムが2つもあります!", + "atm9.quest.cataclysm.desc.eye": "Cataclysm のダンジョンはピラミッドほど簡単に見つけることはできませんので、特別な目がそれらを見つけるのに役立つかもしれません。異なる目はそれぞれ設定された構造にあなたを導きますが、壊れる心配は非常に稀です。", + "atm9.quest.cataclysm.desc.mech": "&4メックの目&rはあなたを&4古代工場&rへと導き、&4ハービンジャー&rとの戦いへと挑ませます。", + "atm9.quest.cataclysm.desc.void": "&d虚無の眼&rがあなたを、&d荒廃した城塞&rへと導き、&dエンダーガーディアン&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.flame": "&b炎の眼&rがあなたを、&b燃え盛る闘技場&rへと導き、&bイグニス&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.monstrous": "&cモンストゥラアイ&rがあなたを、&cソウルブラックスミス&rへと導き、&cネザライトモンストロシティ&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.abyss": "&5アビスアイ&rがあなたを、&5沈んだ都市&rへと導き、&5リヴァイアサン&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.desert": "&eデザートアイ&rがあなたを、&e呪われたピラミッド&rへと導き、&e古代の残骸&rとの戦いへと駆り立てます。", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm はボスだけについてのものではありません、たくさんのミニボスやモブがボスを助けるためにいます!まあ、実際にはボスについてだけかもしれません。", + "atm9.quest.cataclysm.desc.prowler": "&4プロウラー&rは、&4古代の工場&rを守るミニボスです。彼はパワーダウンしているように見えますが、あなたが近づきすぎるとそれが大間違いであることを学びます。彼は1500のハートを持ち、WASWに似たショルダーミサイルと、近接戦闘用の鋸を使う2つの攻撃があります。死ぬと、レッドストーンと鉄、さらに経験値をドロップします。(ヒント:彼はEMP攻撃にも弱いです)", + "atm9.quest.cataclysm.desc.coralssus": "&5コーラルサス&rは、&5沈んだ都市&rのガードとして働きます。彼らは&5ディープリング&rと一緒に使われますが、彼は違うので彼自身のクエストがあります!彼らはたった110のハートと基本的な攻撃しか持っていませんが、&5ディープリング&rと一緒にいるとそれはずっと危険になります。彼の攻撃はただあなたを叩き、投げるだけです。殺されると、深淵の犠牲を作るために必要な結晶化したコーラルを落とします。", + "atm9.quest.cataclysm.desc.amethyst": "&2アメジストクラブ&rは、アクソロトルと一緒に豊かな洞窟に住んでいます。それは2000のハートを持ち、最初は中立です。つまり、最初に攻撃することはありませんが、反撃します。それは数回の攻撃を持っており、そのうちの1つはただあなたをその爪で叩くことです。それはまた、あなたにアメジストを投げたり、地面の下に潜ったりすることもできます。死ぬと、その肉と殻を落とします。その肉はアメジストの祭壇で祝福されてより良くなることができます。殻は一緒に組み立ててブルームストーンポールドロンを作ることができ、それはネザライトアーマーに似たステータスを持ち、クラブ自体と同様の能力を持つことができます。", + "atm9.quest.cataclysm.desc.EGolem": "&dエンダーゴーレム&rは、&d荒廃した城塞&rのガードを保ちます、まあ、彼らのうちの複数がそうします。技術的には、&dエンダーガーディアン&rと戦うために彼らと戦う必要はありませんが、あなたは確かにそうすべきです。&dエンダーゴーレム&rは3000のハートといくつかの攻撃を持っています。それは通常のアイアンゴーレムのように攻撃しますが、ヴォイドコアの攻撃もあります。ヴォイドコアは、地面から物が出てくるエヴォーカーの顎のように動作します。", + "atm9.quest.cataclysm.desc.revenant": "&bIgnis&rとの戦いに挑むためには、&bIgnited Revenant&rを通り抜けて、そのBurning Ashesを手に入れる必要があります。単純な800ハートに騙されてはいけません、これは決して楽な散歩ではありません。その盾はあなたが攻撃するのを防ぐので、それらを避けてください。一度それを倒すと、あなたは&bIgnis&rに到達することができます。", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&rは、&eAncient Remnant&rに仕えるミニ恐竜の骨格です。彼らは12と半分のハートと1つの攻撃しか持っていません。彼らはまた、自分たちの骨を落としますが、それらは骨粉しか作りません。彼らはあなたを攻撃していないときにはかわいらしいですよ!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&rはエンドのゴキブリです。彼らは&dRuined Citadel&rの中と周りに住んでいます。彼らはCataclysmのモブの中で最も少ないハートを持っており、8つのハートと1つの攻撃しかありません。彼らはVoid Jawsを落とすことがあり、それはVoid Scatter Arrowsを作るために使うことができます。あなた自身でそれらが何をするか試すことができます。", + "atm9.quest.cataclysm.desc.deeplings": "&5Deeplings&rは、&5Sunken City&rを生活し、守る古代の海のモンスターの種族です。彼らは自分たちのランキングを持っています:Anglers、Brutes、Priests、そしてWarlocks。それぞれが異なる武器を持っており、それらを落とすことができます。&5Deepling Priest&rは、私たちがAbyssal Sacrificeに必要とするAthameを落とします。", + "atm9.quest.cataclysm.desc.watcher": "&4ウォッチャー&r... まあ、彼らは&4古代の工場&rを見守っています。彼らは見るものすべてを'フリッケンレーザービーム'で攻撃します!彼らは12と半分のハートを持ち、飛ぶことができ、EMP攻撃にも弱いです。&4プロウラー&rと同様に、彼らは死ぬとレッドストーンと鉄を落とします。", + "atm9.quest.cataclysm.desc.overworld": "&2オーバーワールド&rを説明する必要がありますか?", + "atm9.quest.cataclysm.desc.nether": "ピグリンやブレイズ、ウィザースケルトンが住むことで知られるディメンションに、さらに2つのボスが追加されました!", + "atm9.quest.cataclysm.desc.end": "&5エンド&rの荒れ果てた荒野に、エンダードラゴン以外にもう1つの住人が増えました。", + "atm9.quest.cataclysm.desc.city": "&5沈んだ都市&rは、&5ディープリング&r、&5コーラルサス&r、そして&5リヴァイアサン&rを守るダンジョンです。それは...まあ、海に出現します。それは大きく、石レンガで作られています。防御を突破すると、私たちを導く深淵の祭壇を見つけるでしょう...", + "atm9.quest.cataclysm.desc.pyramid": "&e呪われたピラミッド&rは砂漠に出現し、見逃すことは非常に難しいです。入口に巨大な柱がある大きなピラミッドです。中にはたくさんの罠、ハスク、そして戦利品があります!底に行くと、たくさんの&eコボルトン&rと眠っている巨人を見つけるでしょう。それを起こすためには...", + "atm9.quest.cataclysm.desc.factory": "&4古代の工場&rは&2オーバーワールド&rの地下深くにあります。&4ウォッチャー&r、&4プロウラー&r、そして&4ハービンジャー&rを含む多くのレッドストーンマシンがあります。また、レッドストーンで動力を供給すると周囲のものにダメージを与えるEMPも見つけることができます。", + "atm9.quest.cataclysm.desc.blacksmith": "&cネザー&rに住む&cソウルブラックスミス&rを見逃さないでください。バスチオンとは違い、もっと恐ろしい存在です。ネザライトと&cネザライトモンストロシティ&rが見つかります。彼を起動するために何か特別なものは必要ありません、あなたの存在だけで十分です。", + "atm9.quest.cataclysm.desc.arena": "この場所をバスチオンと間違えることはありませんよ。&b燃え盛る闘技場&rは、&bイグナイテッド・レヴェナント&rと炎の祭壇以外には何もありません。&bイグナイテッド・レヴェナント&rを倒して...", + "atm9.quest.cataclysm.desc.citadel": "&5エンド&rの荒れ地にもう一つの構造物、&d荒廃した城塞&rがあります。心配無用、この城塞は地上にあります!中には&dエンドマプテラ&r、&dエンダーゴーレム&r、そして虚空の祭壇があります。&dエンダーガーディアン&rを召喚するために犠牲は必要ありません、ただ虚空の祭壇に向かってください。", + "atm9.quest.cataclysm.desc.sacrifice": "&5リヴァイアサン&rと戦うためには、犠牲が必要です。具体的には深淵の犠牲が必要です。ナチリウスの貝、海洋の心、アサメ、そして結晶化したコーラルが必要になります。これらはすべて&5沈んだ都市&rから手に入れることができます。他のブロックはたぶん無理です。生贄を深淵の祭壇に置いて、ぱっと&5リヴァイアサン&rを召喚しましょう!", + "atm9.quest.cataclysm.desc.necklace": "&e呪われたピラミッド&rの底に到達すると、&e古代の残骸&rがあまり動かないことに気づくでしょう。それは、砂漠のネックレスが必要だからです。それを見つけるには、&e呪われたピラミッド&rの怪しい砂を掘り起こす必要があります。(この情報を底まで行く前に読んでいれば良かったのにね)。", + "atm9.quest.cataclysm.desc.star": "&4ハービンジャー&rをパワーアップするには、ウィザーを倒して得られるネザースターが必要です。これはバニラのメカニズムなので、説明する必要はありませんね。", + "atm9.quest.cataclysm.desc.ashes": "&bイグニス&rとの戦いだけでは十分ではないので、まず&bイグナイテッド・レヴェナント&rを倒して燃える灰を手に入れなければなりません。それを手に入れたら、火の祭壇で使って&bイグニス&rを召喚してください。", + "atm9.quest.cataclysm.desc.leviathan": "&5リヴァイアサン&rは海を恐れる理由です。12000のハート、鋭い歯、強力な触手を持っています。あなたを噛みつき、触手で叩き、動けなくしてゴジラのようなビームを放ちます。体力が半分以下になると、そのビームはより頻繁に、より危険になります。周囲にビームを放ち、口からランダムにビームを放ちます。何とか倒せば、潮流の爪、深淵の卵、そして音楽ディスク:エンドレス・ストームを手に入れることができます。", + "atm9.quest.cataclysm.desc.remnant": "&e古代の残骸&rは砂の領域の主です。4000のハートと、爪で叩く、地面を叩く、砂嵐を起こしてあなたを空高く持ち上げるなど、複数の攻撃を持っています。全力で突進し、体重を使ってあなたを振り回します。戦いを通じて攻撃は同じですが、&eコボルトン&rには注意してください、彼らは手がべたべたしています。再び墓に戻すと、その頭蓋骨、瓶入り砂嵐、そしてチャンスがあれば音楽ディスク:サンズ・オブ・ドミニオンを落とします。", + "atm9.quest.cataclysm.desc.harbinger": "&4ハービンジャー&rは、彼を動力とするネザースターから多くのインスピレーションを受けています。彼は飛び回りながらウィザーミサイルを撃ち、ウィザー効果を与えることができます。また、レーザーガトリングや巨大な口からのビームで攻撃することもできます。彼は7800のハートを持ち、EMPが大きな弱点です。レッドストーンで動力を供給すると、近くのすべてのマシンにダメージを与えます。倒されると、ウィザライトのブロックと、もしかすると音楽ディスク「モンスターファイト」をドロップします。", + "atm9.quest.cataclysm.desc.monstrosity": "&cネザライトモンストロシティ&rは、その名の通り、ネザライトと溶岩の獣で、15000のハートを持っています。近づくと地面を叩きつけ、遠くにいると溶岩を撃ち出して溶岩源ブロックを作り出します。彼には1つの段階しかなく、少し退屈かもしれません。倒されると、インフェルナルフォージ、モンストラスホーン、そしてもしかすると音楽ディスク「vs Titans」をドロップします。", + "atm9.quest.cataclysm.desc.ignis": "&bIgnis&rを炎の祭壇で燃える灰を使うと召喚できます。彼は6750のハートを持ち、巨大な剣と盾を装備しています。盾はあなたのダメージをブロックし、剣で刺すことができます。刺されると動けなくなり、攻撃しかできません。また、飛びかかって火の玉を投げることもできます。彼の体力が半分になると第2段階が始まり、色が薄い青に変わり、剣と盾でさらに多くの攻撃をします。戦いの間、彼が与えるすべてのダメージは彼を回復します。倒されると、彼の武器を作るのに使えるIgnitiumを1つドロップします。彼の音楽ディスク「God of Blaze」もドロップするかもしれません。", + "atm9.quest.cataclysm.desc.EGuardian": "&dエンダーガーディアン&rは、エンドストーン、パーパー、オブシディアンの巨大な獣です。4995のハートと2つの段階を持っています。第1段階では、パンチ、ダッシュ、シュルカーオーブを使った攻撃、ヴォイドルーンでの打撃、そしてスタンロックがあります。体力を半分まで減らすと、ヘルメットが壊れて本当の頭が露わになり、第2段階が始まります。彼はアリーナの床を壊し、下の床を露わにした後、同じ動きであなたを引き寄せます。(また、彼は矢に免疫があるので、良い剣を持っていることを願います!)倒されると、ガードのガントレットをドロップし、音楽ディスク「エテルナl」をドロップする可能性があります。", + "atm9.quest.cataclysm.desc.claws": "&5リヴァイアサン&rから確実にドロップするタイダルクローズは、攻撃とグラップルの2つのモードがあります。左クリックで攻撃し、右クリックでグラップルします。攻撃を使用すると、クローが発射され、最大5体のモブを貫通し、ダメージを与え、アビサルカースを与え続けます。グラップルは似ていますが、範囲内のものにしがみつき、あなたを引き寄せます。耐久性はないので、永遠に楽しむことができます!", + "atm9.quest.cataclysm.desc.egg": "&5リヴァイアサン&rからもドロップするアビサルエッグは、どうやらあなたが妊娠しているものを倒したようです。エッグを置いてしばらく待つと、自分のベビーリヴァイアサンが生まれます。母親のように他の海の生物を攻撃しますが、最初からあなたを攻撃することはありません。", + "atm9.quest.cataclysm.desc.skull": "Cataclysm から別のペットが欲しいですか?それならレムナントスカルが必要です。&e古代の残骸&rから確実にドロップし、使用するとモダンレヴェナントを召喚します。このレヴェナントは&e古代&rのものよりもずっと小さくて優しいです。スニッファーエッグを与えることで飼いならすことができ、あなたが攻撃するものやあなたを攻撃するものを攻撃します。また、フォロー、ワンダー、ステイの3つのモードがあります。フォローはあなたについてきます。ワンダーは特定のエリアを歩き回ります。ステイは一か所に寝そべります。新しい恐竜の友達を楽しんでください!", + "atm9.quest.cataclysm.desc.sandstorm": "砂嵐のボトルは特別な効果のために身につけるアイテムです。ベルトスロットに入れ、デフォルトのXキーを押すと砂嵐に変身します。これは移動のためだけで、ダメージを与えたり反射したりすることはありません。ただし、落下ダメージは無効にならないので、それを解除するときは注意してください。", + "atm9.quest.cataclysm.desc.witherite": "&4ハービンジャー&rからドロップするウィザライトは、常に1ブロックをドロップし、それを9インゴットにすることができます。ウィザライトは3つの武器とメカニカルフュージョンアンビルを作るために使用されます。", + "atm9.quest.cataclysm.desc.IForge": "地獄の鍛冶場は、&cネザライトモンストロシティ&rからドロップされ、実は武器ではなくツルハシです!ネザライトレベルまで採掘可能で、Allthemodium鉱石も採掘できます。右クリックするとAOEモードで攻撃し、近くのすべてを打ちます。(剣とツルハシのエンチャントが可能)", + "atm9.quest.cataclysm.desc.helm": "ネザライトアップグレードテンプレート、ネザライトヘルメット、そしてモンストラスホーンを組み合わせて、モンストラスヘルムを作成します。ステータスが向上し、体力が半分になると近くの敵をノックバックし、防御ステータスが上がります。", + "atm9.quest.cataclysm.desc.igntium": "イグニチウムはネザライトのようなものですが、入手には実際のスキルが必要です。&bIgnis&rは1つだけドロップするので、うまく使いましょう。ネザライトアーマーをアップグレードするためや、2つの武器を作るために使用できます。", + "atm9.quest.cataclysm.desc.gauntlet": "ガードのガントレットは武器というよりは道具で、右クリックを保持するとモブを近づけます。その後、敵を叩いて少しダメージを与えることができます。", + "atm9.quest.cataclysm.desc.gatling": "ガトリングレーザーはウィザライトから作ることができる武器です。インベントリのレッドストーンを使用すると、火を起こしダメージを与えるレーザーを発射できます。1つのレッドストーンあたり50発のレーザーを撃つことができ、これはかなりお得だと思います。", + "atm9.quest.cataclysm.desc.meat": "ミートシュレッダーはウィザライトから作ることができる近接武器です。左クリックをタップすると斧のように使用し、適度な範囲から一度だけ敵を打ちます。しかし、保持すると、その鋸で敵を素早く切り裂きます。", + "atm9.quest.cataclysm.desc.WASW": "ウィザー突撃肩武器(W.A.S.W.)はウィザライトから作ることができる最後の武器です。2種類のプロジェクタイルを撃つことができます:ウィザーミサイルとウィザーハウザー。ウィザーミサイルは右クリックを保持するだけで発射され、低クールダウンで何にでもダメージを与えます。ウィザーハウザーはシフトを保持しながら右クリックすると発射され、より大きなエリアにダメージを与え、そのエリアにウィザー効果を残しますが、クールダウンはかなり長くなります。", + "atm9.quest.cataclysm.desc.bulwark": "&bIgnis'&rの盾が好きですか?イグニチウムを使って自分だけのものを作ることができます。炎のバルワークは通常の盾として使用できるだけでなく、特別な効果もあります。右クリックとシフトを保持し、放すと、山羊のように前にいるものに突進します。当たったものはダメージを受け、壁に挟まれるとスタンもします。間違いなく持っていると便利です!", + "atm9.quest.cataclysm.desc.incinerator": "個人的なお気に入りであり、最も強力な一つ。インシネレーターは通常の剣と同じように使用でき、エンチャントも可能です。しかし、右クリックを保持して放すと、通常の剣ではできないことが起こります。数秒間保持して放すと、見ている方向の地面から巨大な炎が噴出し、その後爆発します。", + "atm9.quest.cataclysm.desc.anvil": "虚空と融合武器を作るためには、メカニカル・フュージョン・アンビルが必要になります。通常の金床のように設置できますが、耐久性はありません。", + "atm9.quest.cataclysm.desc.VASW": "虚空突撃肩武器(V.A.S.W.)はウィザー版と同じですが、より優れています。現在は虚空ハウザーのみを撃ち、より大きなダメージを与え、ハウザーが当たったエリアから虚空のルーンが地面から出てきます。長いクールダウンが必要ですが、待つ価値はあります。WASWと虚空コアをメカニカル・フュージョン・アンビルで組み合わせて作ることができます。", + "atm9.quest.cataclysm.desc.VForge": "虚空鍛冶場は地獄の鍛冶場とあまり変わりません。攻撃ダメージと速度、ツルハシのティアは同じで、攻撃すると虚空のルーンを召喚します。地獄の鍛冶場と虚空コアをメカニカル・フュージョン・アンビルで組み合わせて作ることができます。", + "atm9.quest.cataclysm.desc.GoB": "バルワークのガントレットは思った通りには動作しません。モブを近づける代わりに、右クリックを保持すると彼らを押しのけ、ブレイジングブランドを与えます。右クリックを放すと通常の突進を行います。ガードのガントレットと炎のバルワークをメカニカル・フュージョン・アンビルで融合させて作ります。", + + "atm9.quest.cataclysm.subt.sacrifice": "リヴァイアサンを目覚めさせる", + "atm9.quest.cataclysm.subt.necklace": "古代の残骸を蘇らせる", + "atm9.quest.cataclysm.subt.star": "ハービンジャーを動力供給", + "atm9.quest.cataclysm.subt.ashes": "イグニスを再点火", + "atm9.quest.cataclysm.subt.witherite": "= ウィザライト", + "atm9.quest.cataclysm.subt.igntium": "ネザライトよりもすごい?!?!", + "atm9.quest.cataclysm.subt.gatling": "フォールアウトから直送", + "atm9.quest.cataclysm.subt.meat": "フォール・アウト3 DLC ザ・ピットから直送", + + + "item.kubejs.micro_universe_catalyst.tooltip": "千の太陽の火で鍛えられた素晴らしいもの", + "kubejs.apiary_ii.tooltip.bee_requirements": "非常に高い、どんな、メタターナルミツバチが必要です", + "kubejs.apiary_i.tooltip.bee_eater": "時々ミツバチを食べてしまいます" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/ko_kr.json b/kubejs/assets/kubejs/lang/ko_kr.json new file mode 100755 index 0000000..811dd77 --- /dev/null +++ b/kubejs/assets/kubejs/lang/ko_kr.json @@ -0,0 +1,5938 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "환영합니다", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "현상금 게시판", + "atm9.chapters.4.title": "힌트와 팁", + "atm9.chapters.group.1.": "메인 퀘스트라인", + "atm9.chapters.5.title": "&a챕터1&r: &b시작&r", + "atm9.chapters.6.title": "&a챕터2&r: &6ATM의 별&r", + "atm9.chapters.7.title": "&a챕터3&r: &d크리에이티브&r", + "atm9.chapters.group.2.": "도구와 방어구", + "atm9.chapters.8.title": "Apotheosis 장비", + "atm9.chapters.52.title": "기본 도구", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "저장", + "atm9.chapters.10.title": "기본 저장", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "자원", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "음식과 농업", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "기술", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &d고급&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "시작 가이드", + "atm9.chapters.26.title": "증기 시대", + "atm9.chapters.27.title": "저전압", + "atm9.chapters.28.title": "중전압", + "atm9.chapters.29.title": "고전압", + "atm9.chapters.30.title": "초고전압", + "atm9.chapters.31.title": "광기의 전압", + "atm9.chapters.32.title": "극한의 전압", + "atm9.chapters.33.title": "제로 포인트 모듈", + "atm9.chapters.34.title": "궁극의 전압", + "atm9.chapters.35.title": "초월 전압", + "atm9.chapters.36.title": "그렉스타", + "atm9.chapters.37.title": "마일스톤", + "atm9.chapters.group.7.": "마법", + "atm9.chapters.38.title": "Apotheosis 인챈트", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "탐험", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "황혼의 숲", + + + "atm9.quest.welcome.team": "팀 만들기", + "atm9.quest.welcome.commands": "유용한 명령어", + "atm9.quest.welcome.welcome": "&dAll The Mods 9에 오신 것을 환영합니다!", + "atm9.quest.welcome.quests": "퀘스트", + "atm9.quest.welcome.claims": "청크 클레임", + "atm9.quest.welcome.translations": "모든 번역", + + "atm9.quest.welcome.desc.team": "친구들과 함께 팀을 만들고 싶다면, &a/ftbteams party create (팀 이름)&r 명령어를 사용해 팀을 만드세요!", + "atm9.quest.welcome.desc.commands": "ATM에는 많은 유용한 명령어가 있습니다. 몇 가지를 소개해 드릴게요:\\n \\n &e/sethome&r (집 이름) | 집을 설정하고, /home (이름)으로 텔레포트할 수 있습니다. 예: /sethome farm - 그 후 /home farm으로 텔레포트 \\n \\n &e/spawn&r | 이 명령어로 오버월드의 스폰 지점으로 텔레포트할 수 있습니다. \\n \\n &e/rtp&r | '랜덤 텔레포트'로 월드의 랜덤한 위치로 텔레포트할 수 있습니다. \\n \\n 주의: 이 명령어들에는 쿨다운과 제한이 있습니다. 변경하고 싶다면 다음 위치에 있는 설정 파일을 수정하세요:\\n \\n - 싱글플레이어의 경우 | &osaves/(세이브 이름)/serverconfig/ftbessentials.snbt&r \\n \\n - 서버의 경우 | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9는 말 그대로 모든 것이 가능한 모드팩입니다. 모드가 적용된 마인크래프트 세계를 자유롭게 탐험하세요!", + "atm9.quest.welcome.desc.welcome2": "&lATM9는 현재 베타 개발 단계에 있습니다&r. 모드는 항상 최신 버전으로 추가됩니다.", + "atm9.quest.welcome.desc.welcome3": "질문이나 문제가 있다면 언제든 ATM 디스코드에 참여해주세요!", + "atm9.quest.welcome.desc.quests1": "이 모드팩에서 퀘스트는 선택사항입니다. 퀘스트를 완료하지 않아도 모드를 즐길 수 있습니다!", + "atm9.quest.welcome.desc.quests2": "메인 퀘스트라인 외의 개별 퀘스트라인은 모드의 가이드 역할을 합니다. 진행 상황을 추적하고 싶다면 메인 퀘스트라인을 확인하세요!", + "atm9.quest.welcome.desc.quests3": "팩 내의 대부분의 퀘스트는 &2AlfredGG&r가 만들었습니다. 퀘스트 제작은 어려운 작업이므로, 그를 지원하고 싶다면 아래의 플레이어 이미지를 클릭하세요!", + "atm9.quest.welcome.desc.claims1": "청크 영역을 표시하려면 &6M&r 키로 맵을 열고 왼쪽 상단의 &aClaim Map&r 아이콘을 클릭하세요.", + "atm9.quest.welcome.desc.claims2": "청크를 시각화하려면 왼쪽 클릭하고 드래그하세요.", + "atm9.quest.welcome.desc.claims3": "청크를 강제 로드하려면 시프트를 누른 채 왼쪽 클릭하세요. 성공하면 청크에 선이 표시됩니다.", + "atm9.quest.welcome.desc.translations": "우리의 퀘스트는 다음 자원봉사 번역가들에 의해 번역되었습니다.", + + "atm9.quest.welcome.img.discord": "디스코드에 참여하세요!", + + + "atm9.quest.allthemodium.intro": "올더모디움 입문!", + "atm9.quest.allthemodium.atm_ore": "올더모디움 광석", + "atm9.quest.allthemodium.vib_ore": "비브라늄 광석", + "atm9.quest.allthemodium.unob_ore": "언옵테니움 광석", + "atm9.quest.allthemodium.atm_smith": "&6올더모디움 업그레이드&r", + "atm9.quest.allthemodium.vib_smith": "&b비브라늄 업그레이드&r", + "atm9.quest.allthemodium.unob_smith": "&d언옵테니움 업그레이드&r", + "atm9.quest.allthemodium.atm_armor": "&6올더모디움 방어구&r", + "atm9.quest.allthemodium.vib_armor": "&b비브라늄 방어구&r", + "atm9.quest.allthemodium.unob_armor": "&d언옵테니움 방어구&r", + "atm9.quest.allthemodium.atm_tools": "&6올더모디움 도구&r", + "atm9.quest.allthemodium.vib_tools": "&b비브라늄 도구&r", + "atm9.quest.allthemodium.unob_tools": "&d언옵테니움 도구&r", + "atm9.quest.allthemodium.teleport": "올더모디움 차원", + "atm9.quest.allthemodium.mining": "채굴 차원", + "atm9.quest.allthemodium.other": "더 어더", + "atm9.quest.allthemodium.beyond": "비욘드", + "atm9.quest.allthemodium.furnace": "&d고속 화로&r", + "atm9.quest.allthemodium.bees": "&6생산적인 ATM 벌&r", + "atm9.quest.allthemodium.carrot": "올더모디움 당근", + "atm9.quest.allthemodium.apple": "올더모디움 사과", + "atm9.quest.allthemodium.atm_vib": "비브라늄-올더모디움 합금", + "atm9.quest.allthemodium.atm_unob": "언옵테니움-올더모디움 합금", + "atm9.quest.allthemodium.vib_unob": "언옵테니움-비브라늄 합금", + "atm9.quest.allthemodium.pickaxe": "합금 곡괭이", + "atm9.quest.allthemodium.sword": "합금 검", + "atm9.quest.allthemodium.axe": "합금 도끼", + "atm9.quest.allthemodium.shovel": "합금 삽", + "atm9.quest.allthemodium.paxel": "합금 팩셀", + + "atm9.quest.allthemodium.desc.intro1": "&d올더모디움&r은 모든 Allthemods 모드팩의 핵심 모드입니다. 이 모드는 당신의 모드 경험을 증폭시키는 엔드게임 광석을 세계에 추가합니다.", + "atm9.quest.allthemodium.desc.intro2": "&9올더모디움&r 책에서 모드에 대한 자세한 정보를 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.atm_ore1": "이 귀중한 광석은 당신이 초강력해지는 여정의 시작입니다!", + "atm9.quest.allthemodium.desc.atm_ore2": "이것은 딥 다크 바이옴의 천장이나 벽을 따라, 또는 채굴 차원의 딥슬레이트 층에서 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.vib_ore1": "우리 모험의 다음 단계, 거의 무적이 되기 위한 것입니다.", + "atm9.quest.allthemodium.desc.vib_ore2": "이 희귀한 광석은 네더의 Y64 이상의 모든 바이옴의 천장과 벽을 따라 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.vib_ore3": "또한 이 광석은 다른 모든 바이옴, 동굴의 벽과 천장을 따라 Y0에서 Y40 사이에서 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.vib_ore4": "주의: 광석은 공기에 노출된 곳에서만 찾을 수 있습니다!", + "atm9.quest.allthemodium.desc.unob_ore": "엔드 하이랜드 바이옴에서만 찾을 수 있는 매우 희귀한 광석입니다.", + "atm9.quest.allthemodium.desc.atm_smith": "이것은 &d고대 도시&r에서 &aSuspicious Clay&r를 &2브러싱&r하여 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.vib_smith": "이것은 &c네더&r의 &d바스티온&r에서 &aSuspicious Soul Sand&r를 &2브러싱&r하여 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.unob_smith": "이 아이템은 다른 &a던전&r의 도서관 내 전리품으로 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.atm_tools": "주의: 초기 도구를 만들기 위해 &a업그레이드 템플릿&r은 필요하지 않지만, 많은 &6올더모디움 주괴&r를 절약할 수 있습니다!", + "atm9.quest.allthemodium.desc.teleport1": "텔레포트 패드는 ATM 팩에 추가된 3개의 새로운 차원으로 텔레포트하는 데 사용됩니다.", + "atm9.quest.allthemodium.desc.teleport2": "오버월드에 배치한 후 빈 손으로 시프트 우클릭하면 &a채굴 차원&r으로 갈 수 있습니다.", + "atm9.quest.allthemodium.desc.teleport3": "&c더 어더&r로 가려면 네더에서 같은 방법을 사용합니다.", + "atm9.quest.allthemodium.desc.teleport4": "&5비욘드&r로 가려면 엔드에서 텔레포트 패드를 사용합니다.", + "atm9.quest.allthemodium.desc.mining1": "&9채굴 차원&r에는 광석이 가득한 3개의 층이 있습니다!", + "atm9.quest.allthemodium.desc.mining2": "이 차원에는 일반 &3돌&r과 &3딥슬레이트&r의 오버월드 층, 네더 광석을 찾기 위한 &c네더랙&r 층, 마지막으로 엔드 광석을 위한 &e엔드 스톤&r 층이 포함되어 있습니다.", + "atm9.quest.allthemodium.desc.other1": "더 어더에서는 많은 광석을 찾을 수 있습니다. 놀라운 광석 생성과 고대의 숲이 가득합니다.", + "atm9.quest.allthemodium.desc.other2": "이 숲에서는 야간 시야를 부여하는 고대의 베리를 찾을 수 있습니다.", + "atm9.quest.allthemodium.desc.other3": "이곳은 또한 소울 라바와 피글리치가 존재하는 유일한 차원이기도 합니다!", + "atm9.quest.allthemodium.desc.beyond1": "엔드의 끝을 넘어서는 비욘드가 있으며, 대량의 빈 공간에서 작업하고 싶어하는 건축가들에게는 완전히 피할 수 없는 공간입니다.", + "atm9.quest.allthemodium.desc.beyond2": "오버월드 -> 네더와 마찬가지로, 엔드 -> 비욘드의 블록 비율은 1:50입니다", + "atm9.quest.allthemodium.desc.furnace": "&6올더모디움 금속&r은 매우 빠른 화로를 만드는 데 사용할 수 있습니다!", + "atm9.quest.allthemodium.desc.bees": "&6ATM 금속&r이 더 필요하신가요? 벌을 만들어보세요!", + + "atm9.quest.bounty.board": "현상금 게시판", + "atm9.quest.bounty.zombie": "&l&9오버월드 현상금:&r&e 좀비", + "atm9.quest.bounty.skeleton": "&l&9오버월드 현상금:&r&e 스켈레톤", + "atm9.quest.bounty.creeper": "&l&9오버월드 현상금:&r&e 크리퍼", + "atm9.quest.bounty.spider": "&l&9오버월드 현상금:&r&e 거미", + "atm9.quest.bounty.witch": "&l&9오버월드 현상금:&r&e 마녀", + "atm9.quest.bounty.blaze": "&l&c네더 현상금:&r&e 블레이즈", + "atm9.quest.bounty.wither_skeleton": "&l&c네더 현상금:&r&e 위더 스켈레톤", + "atm9.quest.bounty.enderman": "&l&9엔드 현상금:&r&e 엔더맨", + "atm9.quest.bounty.dragon": "엔더 드래곤 처치", + "atm9.quest.bounty.wither": "위더 처치", + "atm9.quest.bounty.elder": "엘더 가디언 처치", + "atm9.quest.bounty.warden": "워든 처치", + "atm9.quest.bounty.trader": "방랑 상인과 그의 성가신 라마 처치", + "atm9.quest.bounty.chimera": "와일드 키메라 처치", + + "atm9.quest.bounty.desc.board1": "여기서는 적을 처치하여 보상을 받을 수 있는 버킷 리스트 퀘스트가 있습니다.", + "atm9.quest.bounty.desc.board2": "이 페이지는 제작 중입니다!", + "atm9.quest.bounty.desc.trader1": "ATM7의 퀘스트라인을 만드는 동안, 방랑 상인이 퀘스트 편집 중에 나를 괴롭혔습니다.", + "atm9.quest.bounty.desc.trader2": "버킷 리스트에 추가해 줍시다", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "모두를 구원하기", + "atm9.quest.bounty.subt.zombie": "좀비 5마리 처치", + "atm9.quest.bounty.subt.skeleton": "스켈레톤 5마리 처치", + "atm9.quest.bounty.subt.creeper": "크리퍼 5마리 처치", + "atm9.quest.bounty.subt.spider": "거미 5마리 처치", + "atm9.quest.bounty.subt.witch": "마녀 5마리 처치", + "atm9.quest.bounty.subt.blaze": "블레이즈 5마리 처치", + "atm9.quest.bounty.subt.wither_skeleton": "위더 스켈레톤 5마리 처치", + "atm9.quest.bounty.subt.enderman": "엔더맨 5마리 처치", + "atm9.quest.bounty.subt.trader": "\"이건 개인적인 문제야\" - AlfredGG", + "atm9.quest.bounty.subt.chimera": "아직 최종 형태가 아니라고.", + + "atm9.quest.tips.tricks": "힌트와 팁!", + "atm9.quest.tips.tipped_out": "모든 힌트 완료하기!", + "atm9.quest.tips.mobs": "몹 스폰 방지", + "atm9.quest.tips.stick": "막대기로 제작!", + "atm9.quest.tips.exp": "경험치 저장", + "atm9.quest.tips.magnet": "간단한 자석", + "atm9.quest.tips.shrink": "개인용 축소 장치", + "atm9.quest.tips.wand": "건축용 \"지팡이\"", + "atm9.quest.tips.compass": "자연의 나침반", + "atm9.quest.tips.sleep": "편안함", + "atm9.quest.tips.belt": "도구 벨트", + "atm9.quest.tips.sink": "무한 싱크대 물", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF 생성", + + "atm9.quest.tips.desc.tricks": "이 페이지에서는 당신의 여정에 도움이 될 아이템과 정보를 게시합니다!", + "atm9.quest.tips.desc.mobs": "불을 붙이면, &9Mega Torch&r는 반경 64블록 내에서 적대적 몹의 스폰을 방지합니다.\\n \\n 기지 주변의 어두운 부분에서 적의 스폰을 막는 데 최적입니다.", + "atm9.quest.tips.desc.stick": "휴대용 작업대가 필요하신가요? 아니면 휴대용 대장장이 작업대?\\n \\n &9Crafting On A Stick&r은 언제든지 손바닥에서 접근 가능한 작업대를 제공합니다. 초반에 매우 유용합니다!", + "atm9.quest.tips.desc.exp": "&9Experience Crystal&r은 경험치를 저장할 수 있습니다. 경험치를 맡기거나 탱크에서 펌프를 통해 경험치를 가져올 수 있습니다.\\n \\n 저장한 경험치를 버튼 하나로 되돌릴 수도 있습니다!", + "atm9.quest.tips.desc.magnet": "이것은 간단한 자석입니다!\\n \\n 프로팁: 키를 설정하여 켜고 끌 수 있습니다!", + "atm9.quest.tips.desc.shrink": "이 아이템을 사용해 축소해보세요. 1블록 미만의 좁은 구멍에도 들어갈 수 있고, 그냥 재미있습니다.", + "atm9.quest.tips.desc.wand": "모드 &9Construction Wand&r는 건축에 도움이 되는 지팡이를 추가합니다.\\n \\n 지팡이로 블록의 면을 우클릭하면 인벤토리에 블록이 있는 한 그 면을 확장합니다.", + "atm9.quest.tips.desc.compass": "검색 가능한 바이옴 목록을 표시합니다.\\n \\n 바이옴을 선택하고 '검색'을 누르면 왼쪽 상단에 정보가 표시되고 나침반이 바이옴 방향을 가리킵니다.", + "atm9.quest.tips.desc.sleep": "침낭은 밤에 잘 수 있습니다.\\n \\n 해먹은 낮에 잘 수 있습니다.\\n \\n 둘 다 스폰 포인트를 리셋하지 않습니다.", + "atm9.quest.tips.desc.belt": "도구를 빠르게 전환하는 방법입니다.\\n \\n 벨트 파우치를 모루에서 업그레이드하여 용량을 늘릴 수 있습니다.", + "atm9.quest.tips.desc.sink": "무한 물 공급원을 1블록으로 만들 수 있는 아이템입니다. 더 많은 물이 필요하세요? 하나 더 만드세요!", + "atm9.quest.tips.desc.spawner": "&6AI 제거: &r&m&4코러스 프루트&r&r 황금 사과 \\n &6플레이어 무시: &r&m&4네더 스타&r&r 바다의 심장 \\n &6엔티티 증가: &r가스트의 눈물 | 최대 &m&432&r&r 16 \\n &6최소 스폰 지연 감소:&r &m&4설탕&r&r 올더모디움 주괴 | 최소 &m&420&r&r 100 \\n &6최대 스폰 지연 감소:&r &m&4시계&r&r 언옵테니움 주괴 | 최소 &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Innate Cap을 증가시키려면 Mahou 호수에 Ender Upgrade Orbs(최대 26개)를 던지고 Caliburn과 함께 던집니다&r \\n &5Caliburn을 Morgan으로 변환하려면 Caliburn으로 워든을 처치해야 합니다&r", + "atm9.quest.tips.desc.powah": "파워 생성은 상당히 밸런스 조정되었습니다!\\n \\n 멜론 파워는 아마도 당신이 찾는 것이 아닐 겁니다!\\n \\n 가스 연소 발전기는 정상의 약 11% 강도밖에 되지 않습니다.\\n \\n 대신, 초기 Powah 발전기가 강화되었습니다. Extreme Reactors도 강화되었습니다. Mekanism의 바이오 발전기도 강화되었습니다. Generators Galore도 강력한 초기 발전기를 가지고 있습니다!\\n \\n &8비밀이지만, soul lava 옆에 있는 Powah nitro thermo gen은 31.5k rf/t를 생성하며 물만 소비합니다. 이건 비밀이에요, 알겠죠?&r", + "atm9.quest.tips.subt.tricks": "그리고 다른 유용한 아이템들!", + "atm9.quest.tips.subt.tipped_out": "모든 힌트 완료하기!", + "atm9.quest.tips.subt.magnet": "간단한 자석!", + "atm9.quest.tips.subt.shrink": "내가 작아졌어!", + "atm9.quest.tips.subt.compass": "바이옴 찾기를 도와드립니다!", + "atm9.quest.tips.subt.sleep": "ZZZzzz... 잠잘 시간이네요.", + "atm9.quest.tips.subt.sink": "원자로 냉각제로 사용 가능", + "atm9.quest.tips.subt.spawner": "Apotheosis 스포너 변경사항", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou 변경사항", + "atm9.quest.tips.subt.powah": "파워? 파와입니다!", + + + "atm9.quest.chapter1.welcome": "&e'서막'에 오신 것을 환영합니다!&r", + "atm9.quest.chapter1.crafting": "마인크래프트의 제작을 즐기세요!", + "atm9.quest.chapter1.crafting_stick": "막대기로 제작", + "atm9.quest.chapter1.wooden_pick": "첫 번째 곡괭이", + "atm9.quest.chapter1.explore": "&9탐험 시간입니다!&r", + "atm9.quest.chapter1.spell": "&d마법의&r &a두루마리&r", + "atm9.quest.chapter1.loot": "&d전리품 상자&r", + "atm9.quest.chapter1.teleporting": "&d텔레포트&r &a모험&r", + "atm9.quest.chapter1.apotheosis": "&dApotheosis&r의 마법 아이템 찾기", + "atm9.quest.chapter1.stone": "석기 시대", + "atm9.quest.chapter1.furnace": "우리 화로의 연료", + "atm9.quest.chapter1.metal": "&9금속&r 시대", + "atm9.quest.chapter1.hammer": "&e기본적인 광석 더블링&r", + "atm9.quest.chapter1.iron_furnace": "&a화로 업그레이드!&r", + "atm9.quest.chapter1.furnace_upgrade": "화로 &a업그레이드&r", + "atm9.quest.chapter1.iron_pick": "&a철&r 곡괭이", + "atm9.quest.chapter1.magic": "&a마법의&r &d세계로&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear 도구&r", + "atm9.quest.chapter1.redstone": "&c레드스톤&r", + "atm9.quest.chapter1.power": "&c초보자를 위한 파워&r", + "atm9.quest.chapter1.building": "&a건축 가젯&r", + "atm9.quest.chapter1.jetpack": "초기 비행", + "atm9.quest.chapter1.flux": "무선 전력", + "atm9.quest.chapter1.cables": "전력 케이블", + "atm9.quest.chapter1.power_storage": "전력 저장", + "atm9.quest.chapter1.diamonds": "&b다이아몬드 발견!&r", + "atm9.quest.chapter1.twilight": "&d황혼의 숲&r", + "atm9.quest.chapter1.diamond_tools": "&9장비 준비&r", + "atm9.quest.chapter1.nether": "&c네더로의 여정!&r", + "atm9.quest.chapter1.ore_sight": "&d광석 시야 포션&r", + "atm9.quest.chapter1.netherite_template": "&6네더라이트 템플릿&r", + "atm9.quest.chapter1.netherite": "&d고대의 금속&r", + "atm9.quest.chapter1.end": "&a엔드를&r &d찾아라&r", + "atm9.quest.chapter1.ender_dragon": "&5엔더 드래곤&r", + "atm9.quest.chapter1.wither_skeleton": "&5위더 스켈레톤 머리&r", + "atm9.quest.chapter1.wither": "&6위더를&r &5처치하라&r", + "atm9.quest.chapter1.deep_dark": "&6딥 다크를&r &d방문하라&r!", + "atm9.quest.chapter1.warden": "&5워든을 처치하라&r", + "atm9.quest.chapter1.atm": "올더모디움 광석", + "atm9.quest.chapter1.teleport": "&e텔레포트 패드&r", + "atm9.quest.chapter1.mining": "&a채굴&r &d차원&r", + "atm9.quest.chapter1.beyond": "&a비욘드&r &d차원&r", + "atm9.quest.chapter1.other": "&a더 어더&r &d차원&r", + "atm9.quest.chapter1.atm_tools": "&6올더모디움&r &d도구와 방어구&r", + "atm9.quest.chapter1.atm_upgrades": "&d올더모디움 업그레이드&r", + "atm9.quest.chapter1.unob": "&d언옵테니움 광석&r", + "atm9.quest.chapter1.vib": "비브라늄 광석", + "atm9.quest.chapter1.atm_template": "&6올더모디움 단조 템플릿&r", + "atm9.quest.chapter1.archeology": "&2고고학!&r", + "atm9.quest.chapter1.trims": "&d방어구 트림&r", + "atm9.quest.chapter1.sniffer": "&a스니퍼&r &5탐험&r", + "atm9.quest.chapter1.atm_star": "&6ATM 스타로&r!", + "atm9.quest.chapter1.food_farms": "&2음식과 농업&r", + "atm9.quest.chapter1.botany": "실내 농업", + "atm9.quest.chapter1.toast": "토스트", + "atm9.quest.chapter1.villagers": "&a쉬운 주민&r", + "atm9.quest.chapter1.bees": "&e생산적인 벌&r", + "atm9.quest.chapter1.MA": "&2신비한 농업&r", + "atm9.quest.chapter1.storage": "&a저장&r", + "atm9.quest.chapter1.danks": "&c댕크&r", + "atm9.quest.chapter1.drawer": "&a기능적 저장&r", + "atm9.quest.chapter1.backpack": "&a정교한 배낭&r", + "atm9.quest.chapter1.chest": "&2정교한 저장&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9는 &a모든 것이 가능한&r 팩입니다. 즉, 원하는 대로 탐험하고 즐길 수 있습니다!\\n \\n 하지만 최종 목표도 물론 준비되어 있습니다. 그것은 &6ATM 스타&r를 만드는 것입니다!\\n \\n 이 퀘스트 라인은 마인크래프트를 처음 접하는 분들도, 이전 ATM 팩을 플레이해 본 분들도 모든 크래프터를 위한 가이드 역할을 합니다. 그리고 마지막에는 스타를 만드는 방법도 알려줄 것입니다.\\n \\n 대부분의 모드팩과 마찬가지로, 우선 나무를 모아 시작해봅시다!", + "atm9.quest.chapter1.desc.crafting": "인벤토리 내의 2x2 제작 그리드를 사용해 제작할 수 있지만, 그것만으로는 멀리 가기 힘듭니다. 제작 테이블을 만들어 업그레이드합시다!", + "atm9.quest.chapter1.desc.crafting_stick": "제작하기 위해 작업대 블록까지 달려가 돌아오는 것은 번거롭죠. 그래서 &2Crafting Stick&r이 있습니다!\\n \\n 이 아이템은 &a휴대용 작업대&r 역할을 합니다!\\n \\n 팁: &aCurios&r 슬롯에 넣고, &b키 설정&r으로 열 수 있도록 할 수도 있습니다!", + "atm9.quest.chapter1.desc.wooden_pick": "모드 플레이어든 마인크래프트 초보자든, 모두가 &2나무 곡괭이&r를 만들어야 합니다.\\n \\n 곡괭이는 대부분의 돌과 금속 블록을 파괴할 수 있습니다. 이 나무 도구는 오래 가지 않으니, &3조약돌&r을 모아두세요!", + "atm9.quest.chapter1.desc.explore": "&6ATM&r 팩의 큰 매력 중 하나는 탐험입니다!\\n \\n 많은 탐험 모드가 있어 새로운 구조물, 몹, 보스, 그리고 무엇보다: &c&l보&6&l물&e&l들&a&l을&9&l!&r 만날 수 있습니다.", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r는 마인크래프트에 클래식한 RPG 주문 시전의 판타지를 추가합니다!\\n \\n &3강령술사&r와 같은 더 위험한 몹과 싸우고, 새로운 자원을 모으고, 가장 중요한 것: &6강력한 주문을 시전할 수 있습니다&r!\\n \\n 사용하려면 랜덤한 &b주문 두루마리&r를 보물 상자에서 찾아야 합니다. 이 두루마리들은 일회용 아이템이지만, &2인스크립션 테이블&r을 사용해 &d주문서&r에 넣으면 무한히 사용할 수 있게 됩니다!\\n \\n 단, &9마나&r가 필요합니다.", + "atm9.quest.chapter1.desc.loot": "모두 보물을 좋아하죠. 그래서 &dLootr 상자&r를 준비했습니다.\\n \\n 이 전리품 상자들은 플레이어마다 다른 전리품이 들어 있어, 친구들과 함께 보물을 찾아도 서로 빼앗지 않아도 됩니다!\\n \\n 또한, &6Artifacts&r라는 희귀 아이템을 찾을 수도 있습니다. 이들은 &bCurios&r 슬롯에 장착하여 독특한 효과나 능력을 얻을 수 있습니다!\\n \\n 팁: Lootr 상자를 부수려면 웅크리고 채굴하세요!", + "atm9.quest.chapter1.desc.teleporting": "/home이나 /rtp 같은 편리한 명령어가 몇 가지 있지만, 이들은 긴 쿨다운이 있습니다. 하지만 세계 곳곳에 텔레포트를 만드는 방법을 추가하는 모드가 많이 있습니다!\\n \\n 마을에 갔다면 &6'웨이스톤'&r을 찾아보세요. 이들을 수집하고 다른 '웨이스톤' 사이를 텔레포트하기 위해 배치할 수 있습니다!\\n \\n 팁: 인벤토리에서 웨이스톤 네트워크로 텔레포트하기 위해 &d워프 스톤&r을 만들 수도 있습니다!", + "atm9.quest.chapter1.desc.apotheosis": "&dApotheosis&r 모드는 마인크래프트의 아이템과 시스템을 크게 개선하여 RPG같은 느낌을 줍니다!\\n \\n 처음 알아차릴 수 있는 것 중 하나는 일부 아이템에 특별한 능력이나 다른 스탯을 가진 &d희귀도&r가 있다는 것입니다. 또한 여행 중에 발견할 수 있는 &6보석&r을 추가할 수 있는 &b빈 소켓&r도 있습니다.\\n \\n Apotheosis에 대해 더 알고 싶으신가요? 가이드북 &6Chronicle of Shadows&r를 확인해보세요!", + "atm9.quest.chapter1.desc.stone": "나무 곡괭이가 있으면 돌을 파는 것은 문제 없습니다!\\n \\n &3조약돌&r을 사용해 화로를 만들고 광석을 녹이면 다음 진행 단계가 열립니다.\\n \\n &b철&r과 같은 더 좋은 광석을 채굴하려면 곡괭이를 돌로 업그레이드하세요!", + "atm9.quest.chapter1.desc.furnace": "연료로 석탄은 훌륭하지만, 금방 고갈될 것입니다.\\n \\n 채굴하러 가는 대신, &2원목&r을 녹여 숯을 만드세요! 이는 석탄만큼 효과적이지만 재생 가능한 자원에서 나옵니다.\\n \\n 더 효율적으로 만들고 싶으신가요? 숯을 &3작은 숯&r으로 분해하여 한 아이템을 녹일 수 있습니다. 더 이상 숯을 낭비하지 마세요!", + "atm9.quest.chapter1.desc.metal": "마인크래프트를 하고 있다면 채굴을 하고 있겠죠? 이름 그대로, 광산(Mine)이 중요하니까요.\\n \\n 새로운 광석을 많이 발견할 수 있겠지만, 먼저 바닐라 재료로 시작하는 것이 좋습니다!\\n \\n 구리는 풍부하게 존재하며, &a광석 해머&r나 &e서랍 업그레이드&r 등 많은 용도로 사용할 수 있으니 많이 모아두세요!\\n \\n 철은 아마도 가장 중요한 광석 중 하나이며, 발견하면 꼭 모아야 합니다. 모드가 적용된 MC 세계는 거의 철로 움직입니다.", + "atm9.quest.chapter1.desc.hammer": "처음에는 원광석을 녹여야 하지만, 추가 자원을 놓치고 있습니다!\\n \\n 원광석당 산출량을 두 배로 늘리는 방법이 몇 가지 있지만, 가장 쉬운 방법 중 하나는 &e광석 해머&r를 만들어 사용하는 것입니다.\\n \\n 이것들은 하나의 원광석을 2개의 가루로 분해하고, 이를 주괴로 녹일 수 있어 효과적으로 주괴 산출량을 두 배로 늘립니다!\\n \\n 원광석당 더 많은 것을 얻고 싶으신가요? 모드 &5Occultism&r을 확인해보세요!", + "atm9.quest.chapter1.desc.iron_furnace": "새로운 금속을 얻었으니, 모드 &aIron Furnaces&r를 사용해 화로를 업그레이드합시다!\\n \\n Iron Furnaces (모드 자체의 화로, 철 버전뿐만 아니라)는 속도를 업그레이드하거나 화로의 기능을 변경하는 &a증강&r을 추가할 수 있습니다!\\n \\n 이 화로들은 인터페이스 왼쪽의 설정을 사용하여 측면에서 자동으로 아이템을 빼내거나 넣을 수 있어 자동화를 쉽게 합니다.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&a증강&r은 화로의 기능을 변경하거나 업그레이드하는 화로 업그레이드입니다.\\n \\n - Blasting: 화로를 용광로로 변경합니다\\n \\n - Smoking: 화로를 훈연기로 변경합니다\\n \\n - Factory: 화로를 석탄 등의 연료 대신 전력을 사용하는 공장으로 전환하며, 한 번에 여러 아이템을 녹일 수 있습니다. 이는 화로의 등급에 따라 증가합니다.\\n \\n - Speed: 연료 소비를 두 배로 늘리는 대신 화로의 속도를 두 배로 늘립니다.\\n \\n - Fuel Efficiency: 연료당 녹이는 아이템의 양을 두 배로 늘리지만, 속도는 25% 감소합니다.", + "atm9.quest.chapter1.desc.iron_pick": "다음 진행 단계는 철 곡괭이를 만드는 것입니다.\\n \\n 이 곡괭이는 게임 내의 희귀한 광석, 다이아몬드를 포함한 것들을 채굴할 수 있습니다!", + "atm9.quest.chapter1.desc.magic": "기본적인 철 도구를 갖추었다면, &6Ars Nouveau&r를 사용하여 새로운 모험, &d마법으로&r 나아갈 시간입니다.\\n \\n 이 &2초보자 주문서&r를 만들면 발사체를 던져 광석을 채굴하거나 몹에게 데미지를 주는 등의 초보자 주문을 만들 수 있습니다.\\n \\n 모드에 대해 더 알고 싶으신가요? &6Ars Nouveau&r 퀘스트 라인을 확인하고 시작해보세요!", + "atm9.quest.chapter1.desc.silent_gear": "아직 모르셨다면, 바닐라 도구를 제작 테이블에 되돌려 &aSilent Gear 도구&r를 만들 수 있습니다.\\n \\n 이 도구들은 업그레이드가 가능하며, 내구도가 0이 되어도 파괴되지 않습니다. 대신 &2수리 키트&r를 사용하여 도구를 수리할 수 있습니다!\\n \\n 모드에 대해 더 알고 싶으신가요? &9Silent Gear&r 퀘스트 라인을 확인해보세요!", + "atm9.quest.chapter1.desc.redstone": "철 이상 등급의 곡괭이가 있으면 &c레드스톤&r을 채굴할 수 있습니다.\\n \\n 레드스톤은 많은 기술 모드의 입문이며, 전력을 만들거나 멋진 가젯을 만들기 시작합니다.\\n \\n 이것은 많으면 많을수록 좋습니다!", + "atm9.quest.chapter1.desc.power": "레드스톤을 모았다면 전력을 만들기 시작할 수 있습니다! 모드에 따라 몇 가지 유형의 전력이 있지만, 대부분의 모드는 RF 또는 FE를 단위로 사용합니다.\\n \\n 시작하기 위한 몇 가지 옵션이 있습니다. 예를 들면:\\n \\n - &a발전기 증강&r: 이것은 Iron Furnace의 화로를 아이템을 전력으로 녹이도록 변환합니다. JEI에서 각 아이템이 얼마나 많은 전력을 생성하는지 확인하세요!\\n \\n - &aRFTool's&r 석탄 발전기: 이것은 기본적인 기계로, 석탄과 같은 아이템을 직접 전력으로 태웁니다. 또한 연결된 모든 기계에 전력을 출력합니다.\\n \\n - &9Powah's&r Furnator: Powah에는 전력을 위한 몇 가지 옵션이 있으며, Furnator는 그 시작 옵션 중 하나입니다. 이 기계는 석탄이나 나무 등의 아이템을 전력으로 태웁니다.", + "atm9.quest.chapter1.desc.building": "다이아몬드는 또한 모드 &aBuilding Gadgets&r를 사용하여 멋진 가젯을 만들 수 있게 합니다.\\n \\n 이 도구들은 더 큰 기지를 건설하는 데 도움이 되는 훌륭한 도구이며, Destruction Gadget을 사용하여 공간을 정리하는 데도 도움이 됩니다.", + "atm9.quest.chapter1.desc.jetpack": "엘리트라를 찾으러 엔드에 가고 싶지 않지만 하늘을 날고 싶으신가요? &a제트팩&r을 만들어보세요!\\n \\n 기본 등급은 &2나무&r이지만, 속도를 높이거나, 더 많은 전력을 저장하거나, 천천히 하강하는 것을 멈추는 업그레이드가 가능합니다.\\n \\n 충전할 수 있는 무언가가 필요하다는 것을 잊지 마세요!", + "atm9.quest.chapter1.desc.flux": "케이블의 도달 범위에는 한계가 있으므로 결국 무선으로 전력을 전송하고 싶어질 것입니다.\\n \\n 방법은 여러 가지가 있습니다! 모드 &9Powah&r의 &a플레이어 트랜스미터&r를 사용하여 인벤토리 내의 아이템을 충전할 수 있습니다. 이에 대해 더 알고 싶다면 &9Powah&r 퀘스트 라인을 확인하세요!\\n \\n 무선 전력 네트워크를 설정하고 싶다면 모드 &aFlux Network&r에 도전해볼 가치가 있습니다. &6Flux Controller를 사용하여 네트워크에 연결하고 차원을 넘어 아이템을 무선으로 충전할 수 있습니다! &a플럭스 플러그&r를 전력 발전기에 연결하고 어디든 &a플럭스 포인트&r를 설치하여 그 전력을 사용하세요.", + "atm9.quest.chapter1.desc.cables": "발전기에서 전력을 전송하는 것은 좋은 생각이지만, 어떻게 할 수 있을까요?\\n \\n 먼저 모드 &aPipez&r의 &c에너지 파이프&r를 사용할 수 있고, 이미 그 모드를 사용하고 있다면 &9Powah&r의 &c에너지 케이블&r을 사용할 수도 있습니다.\\n \\n 또는 모드 &6EnderIO&r를 사용하고 싶다면 그 &6에너지 도관&r을 사용하는 것도 편리합니다.", + "atm9.quest.chapter1.desc.power_storage": "전력을 저장하는 방법은 많이 있습니다!\\n \\n &9Powah&r는 업그레이드 가능한 &a에너지 셀&r을 사용하여 훌륭한 저장 방법을 제공합니다. 또는 &aRFTools&r의 &a파워 셀&r을 사용하여 멀티블록 스타일로 할 수도 있습니다! 선택은 여러분의 몫입니다.\\n \\n 참고: 퀘스트를 완료하려면 둘 중 하나의 아이템만 만들면 됩니다.", + "atm9.quest.chapter1.desc.diamonds": "다이아몬드는 도구 제작에 최적의 재료 중 하나이며, 네더와 같은 새로운 차원을 방문할 수 있게 해줍니다!", + "atm9.quest.chapter1.desc.twilight": "다이아몬드를 찾았다면 &d황혼의 숲&r이라 불리는 새로운 차원으로 가는 포털을 만들 수 있습니다!\\n \\n 포털을 만들려면 2x2 물웅덩이를 만들고 주변을 꽃으로 둘러싸세요. 완성되면 다이아몬드를 던져 포털을 활성화합니다!\\n \\n 이 모드에 대해 더 알고 싶다면 &d황혼의 숲&r 퀘스트 라인을 확인하세요!", + "atm9.quest.chapter1.desc.diamond_tools": "이 퀘스트에서는 다이아몬드 도구나 방어구를 하나만 만들면 되지만, 전체 세트를 갖추는 것이 좋습니다!\\n \\n 다이아몬드 도구는 내구성이 높고, 방어구는 전반적으로 우수한 보호를 제공합니다.\\n \\n 게임 내에서 더 나은 도구와 방어구를 만들려면 다이아몬드 제품이 기본이 됩니다!", + "atm9.quest.chapter1.desc.nether": "다이아몬드 등급의 곡괭이가 있으면 &d흑요석&r을 채굴할 수 있습니다. 흑요석은 &c네더&r로 가는 포털을 만드는 데 사용할 수 있습니다.\\n \\n 포털 프레임은 다양한 크기로 만들 수 있지만 많은 사람들이 기본적인 '문' 모양을 선택합니다. 이는 최소 10개의 흑요석을 사용한 4x5 모양의 공동입니다. 모서리에 흑요석을 사용할 필요는 없고, 포털 프레임 자체에만 사용하면 됩니다!", + "atm9.quest.chapter1.desc.ore_sight1": "네더를 모험하고 블레이즈 막대와 엔더 진주를 몇 개 얻었다면 &d광석 시야 포션&r을 만들 수 있습니다.\\n \\n 광석 시야 포션은 특정 광석을 X-Ray로 볼 수 있게 해줍니다! 이를 만들려면 먼저 절구와 공이를 만들고, 엔더 진주를 '엔더 가루'로 갈아야 합니다.\\n \\n 절구와 공이를 '엔더 가루'와 X-Ray로 보고 싶은 '주괴'와 조합하면 용해 가능한 가루가 되고, 이를 사용해 광석 시야 포션을 만들 수 있습니다.", + "atm9.quest.chapter1.desc.ore_sight2": "이는 철 가루를 만드는 예시입니다.", + "atm9.quest.chapter1.desc.ore_sight3": "OreSight 포션을 만들려면 Calcinated Powder를 평범한 포션에 양조하세요.", + "atm9.quest.chapter1.desc.netherite_template": "1.20에서는 네더라이트 도구나 방어구의 제작 방법이 변경되었습니다. 바스티온 내 상자에서 발견할 수 있는 &6네더라이트 단조 템플릿&r이 필요합니다.\\n \\n 이들은 &c네더라이트&r 주괴와 다이아몬드 도구나 방어구를 &a단조대&r에서 조합하여 &c네더라이트&r로 업그레이드할 수 있게 해줍니다.\\n \\n 팁: 단조 템플릿을 한 번에 모두 사용하지 마세요! 제작을 통해 복제할 수 있습니다.", + "atm9.quest.chapter1.desc.netherite": "&c네더&r에서는 &6고대 잔해&r를 만나게 됩니다. 이를 녹여 조각으로 만들고, 금과 조합하여 &6네더라이트 주괴&r를 만들 수 있습니다. 이는 게임 내에서 가장 강력한 도구와 방어구를 만드는 데 사용되는 바닐라의 엔드 컨텐츠 금속입니다.", + "atm9.quest.chapter1.desc.netherite_tools": "&d네더라이트&r 아이템은 전반적으로 더 우수하며, 용암 속에서도 타지 않습니다! 단, 방어구를 입고 있어도 여러분은 타니까 시도하지 마세요.\\n \\n 이 아이템들은 게임 내에서 최고의 도구와 방어구를 만드는 데 사용할 수 있습니다.", + "atm9.quest.chapter1.desc.end": "충분한 엔더 진주와 블레이즈 가루를 모았다면, 오버월드의 엔드 포털로 향할 수 있습니다.\\n \\n 이를 위해 &d엔더의 눈&r을 몇 개 만들어 하늘을 향해 우클릭하여 던지세요. 이들은 가장 가까운 엔드 포털의 방향을 가리킵니다.\\n \\n 요새로 가서 엔드 포털을 찾고, 엔더의 눈을 사용해 프레임을 완성하여 &d디 엔드&r로 가는 포털을 만드세요.", + "atm9.quest.chapter1.desc.ender_dragon": "엔드의 땅에서 바닐라 마인크래프트의 최종 보스인 &5엔더 드래곤&r에 도전하세요.\\n \\n 흑요석 기둥 꼭대기에는 드래곤을 회복시키는 엔드 크리스탈이 있습니다. 먼저 이것을 파괴하는 것이 중요합니다! 또한 큰 데미지를 주므로 거리를 유지하는 것도 잊지 마세요!\\n \\n 처치하면 출구 포털 위에 &d드래곤 알&r이 나타납니다. 이는 일반 블록처럼 채굴할 수 없지만 중력의 영향을 받습니다.", + "atm9.quest.chapter1.desc.wither_skeleton": "네더의 보스를 소환하려면 먼저 몇 가지 재료를 모아야 합니다.\\n \\n 최소한 3개의 &5위더 스켈레톤 해골&r이 필요합니다. 이는 &7위더 스켈레톤&r을 처치하면 얻을 수 있는 희귀한 드롭 아이템이지만, 더 일반적인 드롭 아이템인 &3위더 스켈레톤 해골 조각&r으로 제작할 수도 있습니다.\\n \\n 또한 영혼 모래가 최소 4개, 그리고 꽤 좋은 방어구가 필요할 것입니다.", + "atm9.quest.chapter1.desc.wither": "&5위더&r는 마인크래프트에서 가장 처치하기 어려운 보스 중 하나입니다. 주로 날아다니고, 폭발하고, 빠르기 때문입니다.\\n \\n 소환하려면 영혼 모래를 'T' 모양으로 배치하고 그 위에 3개의 위더 스켈레톤 해골을 놓으면 &5위더&r가 나타납니다.\\n \\n 팁: 큰 폭발이 일어납니다. 기지 근처에서 하지 마세요.", + "atm9.quest.chapter1.desc.deep_dark": "이 바이옴은 와일드 업데이트에서 도입되었습니다!\\n \\n 조심하세요! 실수로 새로운 '친구'를 소환할 수도 있습니다.\\n \\n P.S. - 그는 친절하지 않습니다.", + "atm9.quest.chapter1.desc.warden": "&d워든&r은 &5스컬크 센서&r가 &3스컬크 슈리커&r 근처에서 최소 3번 작동하면 소환됩니다.\\n \\n 재미있는 사실: 워든은 눈이 멉니다! 소리를 통해 여러분을 찾으니 날아다니거나 살금살금 움직이세요!\\n \\n 팁: 원거리 공격이든 근접 공격이든 상관없습니다, 발견될 것입니다. 그리고 공격받을 것입니다. 멀리 가도 지하로 파고들어 여러분 옆에 나타납니다! 행운을 빕니다 :D", + "atm9.quest.chapter1.desc.atm": "&6올더모디움&r은 ATM 팩 내에서 가장 강력한 금속 중 하나입니다. 하지만 이 광석은 오버월드에서 믿을 수 없을 정도로 희귀합니다.\\n \\n &d딥 다크&r 바이옴의 벽이나 천장에서만 찾을 수 있습니다. 이 광석을 채굴하려면 네더라이트 이상 등급의 곡괭이가 필요합니다.\\n \\n 팁: 채굴 차원에서는 이 광석이 더 흔합니다.", + "atm9.quest.chapter1.desc.teleport": "&6올더모디움&r을 사용해 3개의 새로운 차원으로의 여행을 가능하게 하는 &d텔레포트 패드&r를 만들 수 있습니다: 채굴 차원, 더 어더, 그리고 비욘드.\\n \\n 채굴 차원에 가려면 오버월드에 텔레포트 패드를 설치하고 양손을 비운 채 웅크리고 우클릭하세요.\\n \\n 더 어더에 가려면 네더에 텔레포트 패드를 설치하고 같은 방법으로 웅크리고 우클릭하세요.\\n \\n 비욘드에 가려면 엔드에 텔레포트 패드를 설치하고 같은 방법으로 웅크리고 우클릭하세요.", + "atm9.quest.chapter1.desc.mining": "&a채굴&r 차원은 채굴에 최적화된 곳입니다. 누가 상상이나 했겠어요?\\n \\n 이곳은 여러 층으로 이루어진 평평한 세계로, 오버월드, 네더, 엔드의 광석을 한 곳에서 찾을 수 있습니다.\\n \\n 주의: 비브라늄과 언옵테니움은 여기서 찾을 수 없습니다.", + "atm9.quest.chapter1.desc.beyond": "엔드의 끝에 위치한 비욘드는 넓은 빈 공간을 원하는 건축가들에게 완벽한 공간입니다.\\n \\n 오버월드->네더와 마찬가지로, 엔드->비욘드에서는 블록 비율이 1:50입니다", + "atm9.quest.chapter1.desc.other": "&d더 어더&r는 전리품과 스포너로 가득한 여러 던전이 있는 곳입니다. 또한 ATM 팩의 보스인 &5피그리치&r도 여기서 찾을 수 있습니다. 처치하기 어렵지만, 계속 때리면서 최선을 다하세요!", + "atm9.quest.chapter1.desc.atm_tools": "&6올더모디움&r 아이템은 여러분이 OP가 되는 여정의 시작입니다!\\n \\n 우선, 모든 도구와 방어구 아이템은 &d불멸&r이며, 부서질 걱정이나 수리할 필요가 없습니다!\\n \\n 이 도구들은 매우 빠르고, 높은 기본 데미지로 강력한 일격을 줍니다.", + "atm9.quest.chapter1.desc.atm_upgrades": "&6올더모디움&r 도구나 방어구를 업그레이드하려면 새로운 &a단조 템플릿&r이 필요합니다.\\n \\n &d비브라늄&r 단조 템플릿은 네더의 &5바스티온&r 내에서 찾을 수 있습니다. &a수상한 영혼 모래&r를 찾아 템플릿을 파내세요!\\n \\n &d언옵테니움&r 단조 템플릿의 경우, &d더 어더&r에 가서 던전을 탐험하고 도서관에 도달해야 합니다. 여기에는 템플릿이 들어있을 수 있는 전리품 상자가 있습니다.", + "atm9.quest.chapter1.desc.unob": "비브라늄은 훌륭하지만, 더 좋은 것이 있습니다.\\n \\n 다음 업그레이드에는 &d언옵테니움&r이 필요하며, 이는 엔드의 하이랜드 바이옴에서만 찾을 수 있는 매우 희귀한 광석입니다.", + "atm9.quest.chapter1.desc.vib": "&6올더모디움&r을 얻었다면 다음 업그레이드에는 &d비브라늄&r이 필요합니다.\\n \\n 이 희귀한 광석은 네더의 Y64 이상의 천장이나 벽, 또는 더 어더의 모든 바이옴의 Y0에서 Y40 사이의 동굴 벽이나 천장에서 찾을 수 있습니다.\\n \\n 주의: 이 광석은 공기에 노출된 곳에서만 찾을 수 있습니다!", + "atm9.quest.chapter1.desc.atm_template": "&6올더모디움&r 도구나 방어구를 만들려면 &6올더모디움 단조 템플릿&r을 찾아야 합니다.\\n \\n 이는 &a수상한 점토&r를 &d고대 도시&r에서 파내어 찾을 수 있습니다.", + "atm9.quest.chapter1.desc.archeology": "&2고고학&r은 MC v1.20의 새로운 기능으로, 플레이어가 &a수상한&r 블록(모래나 자갈 등)에서 아이템을 찾을 수 있게 합니다.\\n \\n 이 블록들은 따뜻한 바다의 유적, 사막의 피라미드, 사막의 우물, 그리고 새로운 &e트레일 유적&r 등 다양한 구조물에서 찾을 수 있습니다.\\n \\n 수상한 블록에서 아이템을 발견하려면 &a브러시&r를 만들어 블록을 털어내고 아이템을 드러내야 합니다.", + "atm9.quest.chapter1.desc.trims": "&a단조 템플릿&r은 방어구에 트림을 추가하는 데 사용되는 새로운 아이템입니다! 이는 단조대에서 할 수 있습니다.\\n \\n 레시피가 존재하지만, 대부분의 트림은 전리품 상자나 고고학 발굴을 통해 희귀하게 발견됩니다. 한 번 찾으면 레시피를 사용해 템플릿을 복제하여 더 만들 수 있습니다!", + "atm9.quest.chapter1.desc.sniffer": "이 알을 찾으려면 따뜻한 바다의 유적에서 &a수상한 모래&r를 파내야 합니다.\\n \\n 알을 세계에 놓으면 천천히 &d스니플렛&r으로 부화합니다. 보통 약 20분이 걸리지만, 이끼 블록 위에 놓으면 부화 속도가 두 배가 되어 10분 만에 부화합니다.\\n \\n 스니플렛은 성장하여 성체 &d스니퍼&r가 되며, 파낼 수 있는 블록 위를 걸으면 &2토치플라워 씨앗&r이나 &2피처포드&r 같은 아이템을 찾아냅니다.\\n \\n 토치플라워를 사용하여 두 마리의 성체 스니퍼를 번식시킬 수 있습니다.", + "atm9.quest.chapter1.desc.atm_star": "MC의 주요 보스를 처치하고, 기본적인 전력을 만들고, 가능하다면 &6올더모디움&r을 몇 개 찾았다면, 여러분의 여정의 다음 단계로 나아갈 시간입니다.", + "atm9.quest.chapter1.desc.food_farms": "모험에 필수적인 아이템 중 하나는 &2음식&r입니다!\\n \\n 새로운 종류의 식물이 많이 있으니, 농장을 만들기 위해 씨앗을 찾으러 가봅시다!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r는 작물이나 묘목을 자동으로 기르는 방법을 제공합니다. 흙과 씨앗이나 묘목을 넣기만 하면 1블록 공간에서 식물이 자랍니다!\\n \\n &6Hopper Botany Pots&r로 업그레이드하면 작물 생장을 자동화할 수 있습니다. 이를 통해 화분 아래의 저장소로 아이템이 자동으로 출력됩니다.", + "atm9.quest.chapter1.desc.toast": "작은 비밀을 알려드릴까요?\\n \\n 빵을 화로에 구우면 &2토스트&r가 됩니다. 이는 초반에 훌륭한 음식입니다!\\n \\n 이제 더 이상 비밀이 아니네요.", + "atm9.quest.chapter1.desc.villagers": "바닐라 주민들은 다루기 어려운 경우가 많죠. 거래를 순환하는 것도 쉽지 않고, 직업도 때때로 골치 아프죠.\\n \\n &aEasy Villagers&r는 이 모든 것을 쉽게 만드는 모드입니다! 먼저, 웅크리고 우클릭하여 주민을 집을 수 있습니다. 그 후에는 쉽게 세계에 배치하거나 Easy Villager 모드의 특정 블록에 배치할 수 있습니다!\\n \\n JEI에서 &d@EasyVillagers&r를 검색하여 모드가 제공하는 블록을 확인해보세요!", + "atm9.quest.chapter1.desc.bees": "씨앗으로 다이아몬드를 기르는 걸 좋아하지 않는다면, &eProductive Bees&r는 자원을 위한 새로운 벌을 추가합니다.\\n \\n 모험 중에 날아다니는 것을 볼 수 있을 겁니다! 이 모드를 시작하려면 &eProductive Bee&r 퀘스트 라인을 확인하세요!", + "atm9.quest.chapter1.desc.MA": "매우 강력한 것으로 유명한 &2Mystical Agriculture&r는 게임 내의 거의 모든 작물을 기를 수 있게 해줍니다. 다이아몬드를 기르고 싶으세요? 다이아몬드 씨앗을 심으세요!\\n \\n 이 모드에 대해 더 알고 싶다면 &2Mystical Agriculture&r 퀘스트 라인을 확인하세요!", + "atm9.quest.chapter1.desc.storage": "아이템 저장은 초반에 가장 짜증나는 부분일 수 있습니다.\\n \\n 이 팩에는 그것을 훨씬 쉽게 만드는 방법이 많이 있습니다! 저장에 대해 더 알고 싶으세요? &aBasic Storage&r 퀘스트 라인을 확인하세요!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r는 채굴 중 인벤토리를 정리하는 데 최적의 옵션입니다.\\n \\n 기본 Dank는 각 아이템을 여러 스택 보관할 수 있으며, 보관 중인 아이템을 자동으로 줍도록 설정할 수 있습니다. &ao&r 키를 사용하여 픽업 모드를 변경할 수 있습니다!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r는 여러 스택의 아이템을 보관할 수 있는 &2서랍&r을 추가합니다. 이들은 더 많은 스택을 보관하도록 업그레이드할 수 있습니다!\\n \\n 조약돌이나 씨앗처럼 대량으로 얻는 아이템에 최적입니다!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r는 마인크래프트에 가장 유용한 배낭을 추가합니다!\\n \\n 이 배낭들은 더 높은 등급으로 업그레이드할 수 있으며, 특정 업그레이드를 장착하여 배낭 전체를 개선할 수 있습니다!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r는 더 많은 저장 공간을 위해 업그레이드할 수 있는 상자, 통, 셜커 상자를 추가합니다. 또한 기능성을 향상시키기 위한 업그레이드를 장착할 수도 있습니다!\\n \\n 참고: 철을 얻으면 바닐라 상자를 직접 철로 업그레이드할 수 있습니다. 기본 버전을 만들 필요가 없습니다.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "스크러프 맥그러프의 먼 친척", + "atm9.quest.chapter1.subt.star": "2장 해금", + + "atm9.quest.chapter2.next": "다음엔 무슨 일이 일어날까?", + "atm9.quest.chapter2.resource_generation": "&2자원 생성&r", + "atm9.quest.chapter2.quarries": "&a세계를 파헤치기&r", + "atm9.quest.chapter2.mobs": "&e몹 농장&r", + "atm9.quest.chapter2.bees": "&e생산적인 벌&r", + "atm9.quest.chapter2.MA": "&2신비한 농업&r", + "atm9.quest.chapter2.drills": "&d공허 채굴&r", + "atm9.quest.chapter2.emerald": "에메랄드 블록 4X", + "atm9.quest.chapter2.endstone": "엔드 스톤 5X", + "atm9.quest.chapter2.dirt": "흙 6X", + "atm9.quest.chapter2.nether_stars": "네더의 별 15개 3X", + "atm9.quest.chapter2.netherrack": "네더랙 6X", + "atm9.quest.chapter2.obsidian": "흑요석 5X", + "atm9.quest.chapter2.diamonds": "다이아몬드 블록 4X", + "atm9.quest.chapter2.storage": "&a저장&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "대용량 디지털 저장 장치", + "atm9.quest.chapter2.wireless": "무선 터미널", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "특이점", + "atm9.quest.chapter2.quantum_ring": "ME 양자 링", + "atm9.quest.chapter2.power": "&c파워&r", + "atm9.quest.chapter2.ancient_pyramid": "&6올더모디움 피라미드&r", + "atm9.quest.chapter2.atm_alloys": "&6ATM 합금&r", + "atm9.quest.chapter2.star_casing": "&6스타 케이싱&r", + "atm9.quest.chapter2.awakened_blocks": "&6각성된 합금&r", + "atm9.quest.chapter2.abyssal_sacrifice": "심연의 제물", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "니트로 배터리 2개", + "atm9.quest.chapter2.transmitter": "니트로 플레이어 송신기", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&d금지된 것과 비전&r", + "atm9.quest.chapter2.deorum": "데오룸 블록", + "atm9.quest.chapter2.dark_rune": "어둠의 룬 블록", + "atm9.quest.chapter2.eternal_stella": "영원의 스텔라", + "atm9.quest.chapter2.IE": "&d몰입형 공학&r", + "atm9.quest.chapter2.creosote": "크레오소트 오일", + "atm9.quest.chapter2.multiblocks": "멀티블록 건설", + "atm9.quest.chapter2.workbench": "엔지니어의 작업대", + "atm9.quest.chapter2.fermenter": "발효기", + "atm9.quest.chapter2.coke": "코크스 가루", + "atm9.quest.chapter2.refinery": "정제소", + "atm9.quest.chapter2.squeezer": "압착기", + "atm9.quest.chapter2.duroplast": "&d듀로플라스트 시트&r", + "atm9.quest.chapter2.accumulater": "HV 축전기", + "atm9.quest.chapter2.railgun": "레일건", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "와일든 키메라 소환", + "atm9.quest.chapter2.FOS": "소환의 초점", + "atm9.quest.chapter2.occultism": "&d오컬티즘&r", + "atm9.quest.chapter2.soul_gem": "빈 영혼 보석", + "atm9.quest.chapter2.dimstorage": "차원 저장 작동기 2개", + "atm9.quest.chapter2.twilight_forest": "황혼의 숲", + "atm9.quest.chapter2.botania": "&d보타니아&r", + "atm9.quest.chapter2.Edragon": "&d엔더 드래곤의 파편&r", + "atm9.quest.chapter2.blood": "&c블러드 매직&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "관통의 복수 포커스", + "atm9.quest.chapter2.mace": "뒤틀림의 메이스", + "atm9.quest.chapter2.weather": "날씨", + "atm9.quest.chapter2.flesh": "재생 살점", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "공기 압축", + "atm9.quest.chapter2.pressure": "&a압력 챔버&r", + "atm9.quest.chapter2.micromissiles": "마이크로 미사일", + "atm9.quest.chapter2.meka": "&d메카니즘&r", + "atm9.quest.chapter2.antimatter": "반물질 펠릿 2개", + "atm9.quest.chapter2.gravity": "중력 조정 장치(중력 모듈)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "미니어처 네더 포털", + "atm9.quest.chapter2.mini_exit": "미니어처 출구 포털", + "atm9.quest.chapter2.mini_end": "미니어처 엔드 포털", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "정지 챔버", + "atm9.quest.chapter2.nuke": "무한 핵폭탄", + "atm9.quest.chapter2.wither_builder": "위더 생성기", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "스타를 위한 제작 아이템", + "atm9.quest.chapter2.void_forge": "&5공허의 대장간&r", + "atm9.quest.chapter2.create": "&d크리에이트&r", + "atm9.quest.chapter2.patrick": "&6패트릭의... 마스터?&r", + "atm9.quest.chapter2.reality": "&6현실의 마스터&r", + "atm9.quest.chapter2.elements": "&6원소의 마스터&r", + "atm9.quest.chapter2.sky": "&6하늘의 마스터&r", + "atm9.quest.chapter2.dragons": "&6용의 마스터&r", + "atm9.quest.chapter2.oblivion": "&6망각의 마스터&r", + "atm9.quest.chapter2.space": "&6우주의 마스터&r", + "atm9.quest.chapter2.undead": "&6언데드의 마스터&r", + "atm9.quest.chapter2.universe": "&6우주의 마스터&r", + "atm9.quest.chapter2.creation": "&6창조의 마스터&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM 스타", + + "atm9.quest.chapter2.desc.next": "&6ATM 스타&r로의 여정은 많은 시간과 재료가 필요하지만, 어떻게 시작해야 할까요? \\n \\n 스타로 가는 단 하나의 길은 없지만, 모든 길은 결국 그곳으로 이어집니다. \\n \\n 시작하기 위해, 플레이스루에서 가장 중요한 3가지 요소를 살펴봅시다:\\n \\n &c파워&r, &a저장&r, 그리고 &2자원 생성&r입니다.", + "atm9.quest.chapter2.desc.resource_generation": "&6ATM 스타&r를 만들기 위해서는 엄청난 양의 자원이 필요합니다! \\n \\n ATM 팩은 다양한 모드를 사용하여 대량의 자원을 생성하는 방법을 제공합니다! 이 중 일부는 스타 자체에는 필요하지 않지만, 필요한 자원을 생성하는 다양한 방법을 보여주기 위해 이 퀘스트가 전개됩니다!", + "atm9.quest.chapter2.desc.quarries": "자원을 생성하는 대신 세계에서 수확하는 건 어떨까요? \\n \\n 이 &a채석장&r들은 세계의 대부분을 파내어 대량의 자원을 모으는 데 가장 일반적으로 사용되는 방법 중 하나입니다. &d청크 파괴기&r가 최고입니다! \\n \\n 이것들을 사용할 계획이라면, &a채굴 차원&r에서 사용하는 것이 가장 좋습니다!", + "atm9.quest.chapter2.desc.mobs": "자원을 생성하는 가장 좋은 방법 중 하나는 &a몹 농장&r을 사용하는 것입니다. 스포너를 잡아 스폰 알을 사용하여 변경할 수 있지만, 모드 &a적대적 신경망&r은 시뮬레이션을 사용하여 파워를 &a몹 드롭&r으로 변환하는 방법을 제공합니다. \\n \\n 이는 &6스타&r를 만드는 데 필요한 &a98,415개의 네더의 별&r을 생성하는 가장 좋은 방법 중 하나입니다.", + "atm9.quest.chapter2.desc.bees": "&2생산적인 벌&r은 철, 다이아몬드 등의 자원을 생산하는 벌로 벌을 변환하는 모드입니다! \\n \\n &6스타&r를 만들기 위해서는 모드에서 &d비활성 드래곤 알&r을 만들어야 합니다.", + "atm9.quest.chapter2.desc.MA": "&2신비한 농업&r은 다이아몬드, 석영, 또는 &6ATM 금속&r과 같은 모드 재료를 포함한 대부분의 자원을 작물로 재배할 수 있게 해줍니다! \\n \\n 또한, 인페리움에서 &5창조의 정수&r를 만들어야 하므로 이것은 필수입니다!", + "atm9.quest.chapter2.desc.drills": "&a산업적 선행&r은 '공허'에서 자원을 생성하는 유일한 방법 중 하나를 제공합니다. \\n \\n &a광석 레이저 기지&r를 사용하여 기지에 연결된 &a레이저 드릴&r의 사용자 정의 가능한 멀티블록을 만들어 필요한 만큼의 자원을 생성할 수 있습니다! 색깔이 있는 &a레이저 렌즈&r를 사용하면 특정 광석이 생성될 확률을 높일 수 있습니다. \\n \\n 이는 &6올더모디움&r, &6비브라늄&r, 및 &6언옵테니움&r 광석을 생성하는 유일한 방법 중 하나이기도 합니다!", + "atm9.quest.chapter2.desc.storage": "수백만 개의 아이템을 모을 준비가 되셨나요? 아직 기본 상자를 사용하고 계신 건 아니겠죠! \\n \\n 첫 번째 단계는 가상 저장 모드로 업그레이드하는 것입니다. 이를 위해 &9정제된 저장&r 또는 &9응용 에너지학2&r를 사용합니다. 이 중 하나를 사용하면 아이템을 &2자동 제작&r할 수 있습니다!", + "atm9.quest.chapter2.desc.RS": "&9정제된 저장&r은 간단한 네트워크 기반 저장 시스템을 제공하는 대규모 저장 모드입니다.", + "atm9.quest.chapter2.desc.LDS": "디지털 저장 경로를 선택했더라도, &6스타&r를 만들기 위해서는 이것이 필요합니다!", + "atm9.quest.chapter2.desc.wireless": "디지털 저장 경로를 선택했더라도, &6스타&r를 만들기 위해서는 이것이 필요합니다!", + "atm9.quest.chapter2.desc.AE2": "응용 에너지학2(줄여서 &oAE2&r)는 매우 다재다능한 &bdデ디지털 저장&f 모드입니다! \\n \\n &aRS&r 경로를 선택했더라도, &6스타&r를 만들기 위해서는 이 모드에서 몇 가지 아이템을 만들어야 합니다.", + "atm9.quest.chapter2.desc.power": "전력 생산은 어떠신가요? 적어도 1억 RF/t에 가까운가요? 그렇지 않다면, 그것을 바꿔야 합니다.\\n \\n &6스타&r를 만드는 데 필요한 모든 전력을 생성하는 방법은 많으니, 그 중 몇 가지를 만들어 봅시다.\\n \\n &aAllThePower&r 섹션을 아직 확인하지 않았다면, 이는 전력 옵션에 대해 더 배우는 데 도움이 될 것입니다!", + "atm9.quest.chapter2.desc.ancient_pyramid": "&6올더모디움 피라미드&r는 팩 내에서 가장 어려운 던전 중 하나입니다.\\n \\n 이 피라미드는 ATM에서 가장 강력한 몹인 &5피그리치&r를 수용하고 있습니다. 그들을 물리치고 팩에서 가장 좋은 합금을 만드는 데 필요한 &6피그리치의 심장&r을 모으는 방법을 찾아야 합니다!", + "atm9.quest.chapter2.desc.atm_alloys": "&9Powah&r를 사용하여 &6올더모디움&r, &6비브라늄&r, &6언옵테니움&r 주괴를 &d피그리치의 심장&r과 혼합하여 팩 내에서 가장 강력한 &6합금&r을 만들 수 있습니다.\\n \\n 프로 팁: &6스타&r의 레시피 일부를 만들기 위해서는 최소 252개의 &d언옵테니움-올더모디움 합금 주괴&r(또는 28블록)가 필요합니다!", + "atm9.quest.chapter2.desc.awakened_blocks": "&2신비한 농업&r의 &a각성 제단&r을 사용하여 비브라늄과 언옵테니움 블록을 융합할 수 있습니다.\\n \\n 이 &c각성된&r 블록이 2개 필요합니다!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "&d심연의 제물&r은 &5리바이어던&r을 소환하는 데 사용되는 아이템입니다.\\n \\n 하나를 만들려면 오버월드에서 &a침몰한 신전&r을 찾아야 합니다. 그곳에 있는 &e딥링 사제&r와 &2코랄러스&r 몹에서 드롭을 얻을 수 있습니다.\\n \\n 참고: &d구조물 나침반&r을 만들거나 엔더의 눈처럼 &d심연의 눈&r을 사용하여 신전을 찾을 수 있습니다.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r는 말 그대로 생각하는 그대로입니다: 무한한 파워에 관한 것입니다!!! \\n \\n 스타를 만드는 데 필요한 고급 아이템을 만들기 위해 모드를 더 진행해야 합니다.", + "atm9.quest.chapter2.desc.batteries": "이것들을 가득 채우세요!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r는 당신을 이 세계에서 데리고 나갑니다! 말 그대로요! \\n \\n 당신은 행성에서 행성으로 여행하며 모험 중에 새로운 금속을 채굴하게 됩니다.", + "atm9.quest.chapter2.desc.FA": "&d금지된 것과 비전&r은 강력한 아이템을 만드는 데 도움이 되는 아름다운 마법 모드입니다! \\n \\n 스타를 만드는 데 필요한 고급 아이템을 만들기 위해 모드를 더 진행해야 합니다.", + "atm9.quest.chapter2.desc.IE": "스타를 만들기 위해서는 모드 &a몰입형 공학&r에서 &d레일건&r이 필요합니다! \\n \\n 먼저, 첫 번째 엔지니어의 망치를 만듭니다. \\n \\n 이 퀘스트에서는 모드의 완전한 가이드북도 제공됩니다. 길을 잃었다면 그것을 확인하세요.", + "atm9.quest.chapter2.desc.creosote": "먼저 필요한 것은 &a크레오소트 오일&r입니다! \\n \\n 이를 만들려면 27개의 코크스 벽돌을 3x3x3 블록으로 배치하고 엔지니어의 망치로 우클릭하여 오븐으로 변환합니다. 그 다음 석탄을 넣을 수 있습니다.", + "atm9.quest.chapter2.desc.multiblocks": "이 모드에서는 필요한 자원을 만들기 위해 사용자 정의 멀티블록 기계를 구축합니다. 구축 방법을 배우려면 &a엔지니어의 매뉴얼&r의 &a무거운 기계&r 섹션을 확인하세요.\\n \\n 이 멀티블록들은 &e가벼운 엔지니어링 블록&r이나 &c레드스톤 엔지니어링 블록&r과 같은 몇 가지 핵심 블록으로 구성됩니다. 각 '무거운 기계'는 다른 수의 건축 블록이 필요하므로 많이 만드는 것에 익숙해지세요!\\n \\n 각 멀티블록 기계에는 엔지니어의 망치로 &r우클릭&r하여 기계로 변환하는 위치가 있습니다! 또한 전력도 필요합니다.", + "atm9.quest.chapter2.desc.workbench": "&a엔지니어의 작업대&r는 몇 가지 &e엔지니어링 청사진&r을 사용하는 데 필요합니다.\\n \\n 기본 청사진을 몇 개 만들어야 합니다!", + "atm9.quest.chapter2.desc.fermenter": "새로운 건축 블록을 사용하여 첫 번째 멀티블록 기계를 만들어 봅시다!\\n \\n &a엔지니어의 매뉴얼&r을 탐색하여 &e무거운 기계&r 카테고리에서 &a발효기&r를 찾으세요.\\n \\n 이것은 식물을 다른 종류로 분해하여 &b에탄올&r로 만들 수 있습니다!", + "atm9.quest.chapter2.desc.coke": "크레오소트 오일을 만들었으니, 그에 맞춰 &3석탄 코크스&r도 몇 개 만들어 봅시다.\\n \\n 이것을 &a코크스 가루&r로 분쇄해야 합니다. 이는 모드 &dCreate&r의 &a분쇄 휠&r을 사용하거나, 몰입형 공학을 사용하여 &a분쇄기&r를 구축하여 할 수 있습니다.\\n \\n 분쇄기를 구축하고 싶다면, &a엔지니어의 매뉴얼&r의 &a무거운 기계&r 섹션으로 가서 멀티블록 구축 방법을 배우세요!", + "atm9.quest.chapter2.desc.refinery": "다음으로, 매뉴얼의 &e무거운 기계&r 카테고리에서 &a정제소&r를 찾아야 합니다.\\n \\n 이 멀티블록은 은판을 사용하여 &b에탄올&r을 &a아세트알데히드&r로 변환하는 데 사용됩니다!\\n \\n 참고: 이 기계에서 액체를 펌프로 빼내려면 전면에서 액체 파이프를 사용하세요!", + "atm9.quest.chapter2.desc.squeezer": "&a엔지니어의 매뉴얼&r을 탐색하여 &e무거운 기계&r 카테고리에서 &a압착기&r를 찾으세요.\\n \\n 이것은 &3코크스 가루&r를 &3HOP 그래파이트 가루&r로 압착하는 데 사용하는 멀티블록 구조입니다. 이것을 녹여서 주괴를 만듭니다!", + "atm9.quest.chapter2.desc.duroplast": "더 많은 &a아세트알데히드&r를 &c페놀 수지&r로 정제하기 위해 또 다른 &a정제소&r를 구축해야 합니다.\\n \\n 이 액체를 얻으면 마지막 멀티블록 기계인 &a병 채우기 기계&r를 구축합니다.\\n \\n 구축 후, 양동이로 수지를 기계에 넣을 수 있습니다.\\n \\n 엔지니어의 작업대를 사용하여 &a플레이트 몰드&r를 만들고 컨베이어 벨트에 던져 넣습니다. 제대로 했다면 몰드가 수지로 채워지고 &d듀로플라스트 시트&r를 얻게 됩니다!", + "atm9.quest.chapter2.desc.accumulater": "지금까지 모은 모든 재료를 사용하여 스타에 필요한 &d레일건&r의 첫 번째 부품을 만들 수 있습니다!", + "atm9.quest.chapter2.desc.railgun": "지금까지 만든 모든 것을 사용하여 필요한 최종 아이템을 만들 수 있습니다: &d레일건&r!", + "atm9.quest.chapter2.desc.ars": "스타를 위해서는 모드 &dArs Nouveau&r를 사용하여 마법의 세계를 탐험해야 합니다! \\n \\n 여정 중에 자신만의 주문서를 만들고, 더 강력한 주문을 위해 업그레이드하고, &d와일든 키메라&r와 싸우게 됩니다!", + "atm9.quest.chapter2.desc.summon_wilden": "힌트: 먼저 의식 태블릿을 화로에 사용한 다음, 각 와일든 몹의 드롭 아이템을 우클릭하여 사용하고, 의식을 시작하여 와일든 키메라를 소환하세요.", + "atm9.quest.chapter2.desc.occultism": "악마 친구가 필요하신가요? &d오컬티즘&r이 그것을 가능하게 해줍니다!\\n\\n이 악마적인 여정에서는 새로운 친구를 소환하여 스타를 만드는 데 필요한 강력한 아이템을 도와줄 것입니다.", + "atm9.quest.chapter2.desc.twilight_forest": "스타를 만들기 위해서는 &d황혼의 숲&r으로의 모험이 필요합니다!", + "atm9.quest.chapter2.desc.botania": "식물을 가지고 노는 것을 좋아하지만 그것이 염료를 만드는 것 이상을 하길 원한다면, &dBotania&r가 해결책입니다. 스타를 만들기 위해서는 모드를 진행해야 합니다!", + "atm9.quest.chapter2.desc.Edragon": "엔더 드래곤과 몇 번 더 싸워야 할 수도 있습니다... \\n \\n &d드래곤 알&r이나 &d드래곤 비늘&r 같은 &6스타&r를 만드는 데 필요한 아이템이 몇 가지 있습니다! \\n \\n 프로 팁: &a적대적 신경망&r을 사용하여 드래곤 알이나 드래곤의 숨결을 만들면 여러 번 싸우지 않아도 됩니다!", + "atm9.quest.chapter2.desc.blood": "&c블러드 매직&r은 &c피&r를 사용하여 마법 아이템을 만드는 것에 관한 모드입니다. 이번에는 자신의 피를 사용해야 할 수도 있습니다.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r는 사실 그렇게 사악하지 않습니다...단지 많은 피를 사용할 뿐입니다. &o적의 피&r입니다. \\n \\n 스타를 만드는 데 필요한 강력한 아이템을 만드는 여정에서는 &o많은&r 양의 피가 필요합니다. 어떻게 시작해야 할지 모르겠나요?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r는 자신만의 맞춤 도구와 갑옷을 만드는 데 도움이 됩니다! 또한 몇 가지 주괴를 강력한 합금으로 결합할 수 있으며, 이는 스타를 만드는 데 필요합니다.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r는 압력에 관한 모드입니다! \\n \\n 시작하려면 &3압축 철 주괴&r를 만들어야 합니다! 가장 쉬운 방법은 땅에 구멍을 파고 철 주괴(또는 블록)를 던져 넣은 다음 TNT로 폭파하는 것입니다! \\n \\n 폭발로 인해 일부가 손실될 수 있지만, 그것이 위험의 일부입니다!", + "atm9.quest.chapter2.desc.air": "이 모드의 세부 사항은 다루지 않겠지만, &6스타&r를 만드는 데 필요한 것들을 다룰 것입니다. \\n \\n 압력 생성을 시작하기 위해 &a공기 압축기&r가 최적입니다. 이것들은 공기를 생성하고 압력을 높일 수 있으며, &e압력 튜브&r를 사용하여 외부로 보낼 수 있습니다. \\n \\n 주의하지 않으면 모든 것이 폭발할 수 있습니다. 이것이 &a보안 업그레이드&r의 역할입니다! 이것을 압축기에 설치하면 압력이 너무 높을 때 폭발을 방지할 수 있습니다. 대신 튜브가 폭발할 것입니다! \\n \\n 솔직히 말해서, 모든 것에 이것을 설치해야 합니다. 모든 것이 폭발해도 괜찮다면 말이죠.", + "atm9.quest.chapter2.desc.pressure": "다음으로, 아이템을 만들기 위한 &a압력 챔버&r를 만들어야 합니다. 특히 &6스타&r를 위한 &d맥동하는 블랙홀&r을 만듭니다. \\n \\n 이것은 &e압력 챔버 벽&r으로 구성된 기본 5x5x5 멀티블록입니다. 대부분의 멀티블록과 마찬가지로 면을 압력 챔버 유리로 교체할 수 있지만, 프레임은 벽으로 구성해야 합니다. \\n \\n 챔버 내부에 압력을 만들기 위해 공기를 보내려면 &a밸브&r를 만들어 면 중 하나에 설치해야 합니다. 폭발을 방지하기 위해 밸브에 &a보안 업그레이드&r를 반드시 설치하세요! \\n \\n 아이템의 입출력을 위해서는 &a압력 챔버 인터페이스&r가 필요합니다. 각 인터페이스의 배치가 중요합니다! \\n \\n 아이템을 입력할 때는 인터페이스의 파란색 부분이 &e챔버의 외부&r를 향하고 있는지 확인하세요. 아이템을 출력할 때는 인터페이스의 금색 부분이 외부를 향하고 있는지 확인하세요. \\n \\n 이제 공기 압축기에서 공기를 보내 압력을 높일 수 있습니다. 블랙홀을 만들려면 4.9에 도달해야 합니다!", + "atm9.quest.chapter2.desc.micromissiles": "&d맥동하는 블랙홀&r을 만드는 데 필요한 &a마이크로 미사일&r을 얻는 방법은 몇 가지가 있습니다: \\n \\n - &aPneumaticCraft&r를 진행하여 PCB를 만들고 수동으로 제작 \\n \\n - 전리품 상자에서 발견", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r은 처음부터 시작하여 팩을 완료하기 직전까지 작업할 수 있는 모드입니다. \\n \\n 스타를 만들기 위해서는 총 5개의 &d반물질&r이 필요하므로 일찍 시작하는 것이 좋습니다! 어떻게 시작해야 할지 모르겠나요?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis는 게임의 많은 부분을 변경하며, 여기에는 인챈트도 포함됩니다. 미니 포털을 만들려면 주입 인챈트를 사용해야 합니다. 마법 탭의 Apotheosis 인챈트 장을 확인하여 자세히 알아보세요!", + "atm9.quest.chapter2.desc.mini_nether": "미니 네더 포털을 만들려면 네더 주입 텔레포테이션 코어가 필요합니다. 다른 코어와 마찬가지로 텔레포테이션 코어를 주입해야 합니다. 네더용으로는 최소 &a40 Eterna&r, &c15%%-25%% Quanta&r, 그리고 최소 &560%% Arcana&r가 필요합니다. 예를 들어, &14개의 에코잉 스컬크쉘프&r, &d2개의 드래코닉 쉘프&r, 2개의 멜론쉘프, 그리고 &41개의 빛나는 지옥쉘프&r를 사용하면 좋습니다. 이것을 4개의 흑요석, 2개의 네더의 별, 1개의 뒤틀린 나일륨, 그리고 1개의 위더 스켈레톤 해골과 조합하면 미니 네더 포털이 완성됩니다.", + "atm9.quest.chapter2.desc.mini_exit": "미니 (엔드) 출구 포털을 만들고 싶다면, 드래곤 부품과 드래코닉 주입 텔레포테이션 코어가 필요합니다. 이것을 만들려면 텔레포테이션 코어를 최대 &aEterna&r, &c45%%-50%% Quanta&r, 그리고 최대 &5Arcana&r로 주입해야 합니다. 예를 들어, &17개의 에코잉 스컬크쉘프&r와 &d3개의 드래코닉 엔드쉘프&r를 사용하면 좋습니다. 다음으로, 드래코닉 텔레포테이션 코어, 드래곤 알(여분이 있으면 좋겠죠), 3개의 엔드 크리스탈, 그리고 4개의 엔드 스톤 파이어 핏을 준비합니다. 이렇게 하면 미니 (엔드) 출구 포털이 완성됩니다.", + "atm9.quest.chapter2.desc.mini_end": "미니 엔드 포털을 만들려면 미니 요새가 필요합니다... 농담입니다. 하지만 엔더 주입 텔레포테이션 코어가 필요합니다. 텔레포테이션 코어를 주입하려면 &a50 Eterna&r, &c8.5%%-13.5%% Quanta&r, 그리고 &532.5%%-37.5%% Arcana&r가 필요합니다. 예를 들어, &d5개의 드래코닉 엔드쉘프&r, &13개의 에코잉 스컬크쉘프&r, 2개의 멜론쉘프, 그리고 1개의 스톤쉘프를 사용하면 좋습니다. 엔더 주입 텔레포테이션 코어, 4개의 엔더의 눈, 그리고 4개의 엔드 스톤 파이어 핏을 조합하면 미니 엔드 포털이 완성됩니다.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r은 모드 여정 전체를 지원하는 모드입니다.\\n\\n대량의 플라스틱을 만들고, 핑크 슬라임을 위한 몹 농장을 만들고, 심지어 세계를 끝낼 핵무기까지 만듭니다. 스타를 만드는 데 필요한 것들을 얻기 위한 도움이 필요하신가요?", + "atm9.quest.chapter2.desc.stasis": "이것을 사용하여 &d위더&r를 고정시키고, &b에테르 가스&r를 추출하세요!", + "atm9.quest.chapter2.desc.spells": "마법을 좋아한다면 이 모드를 즐기실 거예요!\\n\\n이 아이템을 만들려면 모드 내의 구조물을 탐험하여 &d룬스톤&r을 찾아야 합니다.\\n\\n또한 네더에 가서 &5고대의 기사&r를 물리치고 그들의 신더 에센스를 얻어야 합니다. 이는 &d업그레이드 오브&r를 만드는 데 사용됩니다. 다른 필요한 아이템들은 오버월드에서의 채굴이나 전리품 상자에서 찾을 수 있습니다.", + "atm9.quest.chapter2.desc.reactors": "&d익스트림 리액터&r는 당신의 모든 전력 요구를 충족시키는 맞춤형 멀티블록 반응기와 터빈을 만드는 것에 관한 것입니다!", + "atm9.quest.chapter2.desc.void_forge1": "&d공허의 대장간&r을 만들려면 먼저 모험이 필요합니다! \\n \\n 이 여정의 첫 부분은 네더에 있는 &d영혼의 대장간&r으로 갑니다. 그곳에서 &c네더라이트 괴물&r을 물리치고 드롭으로 &d지옥의 대장간&r을 얻으세요! \\n \\n 참고: 이 구조물을 찾으려면 &d괴물의 눈&r이나 구조물 나침반을 사용할 수 있습니다. \\n \\n 다음 페이지로 넘어갑시다!", + "atm9.quest.chapter2.desc.void_forge2": "다음 단계에서는 오버월드로 돌아가 &d전령&r을 찾습니다. 이 보스는 &a고대 공장&r 구조물에서 찾을 수 있습니다. 이는 위더와 싸우는 것과 비슷하지만 하드모드입니다. :) \\n \\n 구조물을 찾으면 보스를 활성화하기 위해 &d네더의 별&r을 사용하고 최선을 다하세요! \\n \\n 만약 물리칠 수 있다면 &6위더라이트 블록&r을 얻어 그것을 사용해 &6기계 융합 모루&r를 만듭니다. \\n \\n 다음 페이지로 넘어갑시다!", + "atm9.quest.chapter2.desc.void_forge3": "만든 융합 모루를 사용하여 &d지옥의 대장간&r을 &d공허의 대장간&r으로 업그레이드하고 싶지만, 중요한 부품이 하나 부족합니다: &5공허의 코어&r. 이것을 얻으려면 엔드로 가서 &e폐허의 성채&r를 찾아 그 안에 있는 &d엔더 골렘&r을 물리치고 &d공허의 대장간&r을 만드세요!", + "atm9.quest.chapter2.desc.create1": "&6ATM 스타&r를 만들려면 55개의 &a크리에이트&r &e기계 제작기&r를 사용한 거대한 레시피가 필요합니다. \\n \\n 이것을 설정하기 위해 &a크리에이트&r의 마스터가 될 필요는 없지만, 모드를 작동시키기 위한 기본적인 이해가 필요합니다.", + "atm9.quest.chapter2.desc.create2": "참고: 이것은 큰 물레방아로 동력을 공급할 수 있습니다.", + "atm9.quest.chapter2.desc.reality": "참고: 이에 필요한 비행 모듈을 만들려면 먼저 &a주사기&r를 만들고, 그것을 사용하여 &b가스트&r를 공격하여 채워야 합니다.", + "atm9.quest.chapter2.desc.ATM_Star": "ATM 스타. ATM9에서의 궁극적인 달성입니다. 축하합니다! \\n \\n 이제 &d크리에이티브&r 아이템을 만들 수 있습니다! 자세한 내용은 &d크리에이티브&r 퀘스트 장을 확인하세요!", + + "atm9.quest.chapter2.atm_star": "세계를 손에 넣자.", + + + "atm9.quest.chapter3.welcome": "평생 안전", + "atm9.quest.chapter3.mana": "무한한 마나", + "atm9.quest.chapter3.pressure": "크리에이티브 압력", + "atm9.quest.chapter3.power": "무한 파이프 업그레이드", + "atm9.quest.chapter3.jetpack": "크리에이티브 제트팩", + "atm9.quest.chapter3.blocks": "하지만... 왜?", + "atm9.quest.chapter3.spells": "크리에이티브 주문서", + "atm9.quest.chapter3.create": "크리에이티브가 되자.", + "atm9.quest.chapter3.powah": "크리에이티브 파워", + "atm9.quest.chapter3.storage": "크리에이티브 가상 저장 파워", + "atm9.quest.chapter3.source": "크리에이티브 소스 항아리", + "atm9.quest.chapter3.greg": "그렉스타", + + "atm9.quest.chapter3.desc.welcome": "9개의 스타 또는 ATM 스타 블록을 만들면 &d별이 빛나는 벌&r을 만들 수 있어요. 이 벌은 벌집에서 &6ATM 스타 파편&r을 제공합니다.\\n \\n 그리고 벌의 수분 작용을 위해 또 다른 ATM 스타 블록이 필요해요! 쉽죠?", + "atm9.quest.chapter3.desc.blocks": "이제 그렉스타를 만들기에 충분할까...?", + + "atm9.quest.chapter3.subt.welcome": "팩의 모든 것을 만들기에 충분할까...?", + "atm9.quest.chapter3.subt.greg": "그렉도 자랑스러워할까...?", + + "atm9.quest.chapter3.img.star": "ATM 스타를 어떻게 사용할까...?", + + + "atm9.quest.affixes.gems": "Apotheosis 장비", + "atm9.quest.affixes.dust": "보석 가루", + "atm9.quest.affixes.smith": "보석 (및 기타) 적용", + "atm9.quest.affixes.gem_cutting": "더 나은 보석 얻기", + "atm9.quest.affixes.flawless": "완벽한 보석", + "atm9.quest.affixes.affix": "접사 아이템", + "atm9.quest.affixes.mythic": "최고 중의 최고", + "atm9.quest.affixes.vials_and_sigils": "병과 인장", + "atm9.quest.affixes.sigil": "&5소켓의 인장&r", + "atm9.quest.affixes.superior_sigil": "상급 소켓의 인장", + "atm9.quest.affixes.vialU": "이름 지우기 병", + "atm9.quest.affixes.vialA": "비전 추출 병", + "atm9.quest.affixes.vialS": "작열 방출 병", + "atm9.quest.affixes.salvaging_table": "회수 테이블", + "atm9.quest.affixes.common": "&7신비한 고철 재료&n", + "atm9.quest.affixes.uncommon": "&2낡은 천&r", + "atm9.quest.affixes.rare": "&9빛나는 크리스탈 조각&r", + "atm9.quest.affixes.epic": "&5비전의 씨앗&r", + "atm9.quest.affixes.mythic_material": "&6신의 단조 진주&r", + "atm9.quest.affixes.simple": "간단한 재단조 테이블", + "atm9.quest.affixes.reforge": "(더 나은) 재단조 테이블", + + "atm9.quest.affixes.desc.gems": "좋은 장비를 원한다면 Apotheosis의 접미사가 필요해요. 그 시작은 보석에서부터입니다.", + "atm9.quest.affixes.desc.dust": "보석 가루를 얻으려면 Apotheosis 보석과 모루가 필요해요. 어떤 Apotheosis 보석이든 괜찮지만, 일반이나 희귀한 보석을 추천해요. 보석을 얻었다면 떨어지는 모루로 부숴보세요! 더 쉽게 하려면 회수 테이블을 만드는 게 좋아요.", + "atm9.quest.affixes.desc.smith": "도구와 보석을 얻었는데 어떻게 조합하나요? 먼저 도구에 빈 소켓이 있는지 확인해보세요. (소켓에 대해서는 병과 인장 섹션을 확인하세요) 빈 소켓이 있다면 도구와 보석을 대장장이 작업대에서 조합할 수 있어요. 현재 보석에 만족하지 않는다면 다음이 필요할 수 있어요...", + "atm9.quest.affixes.desc.gem_cutting": "보석 절단 테이블! 보석의 희귀도를 변경하려면 이 테이블을 사용해야 해요. 같은 보석과 희귀도 재료를 2개 사용하면 보석의 희귀도를 올려 그 힘을 증가시킬 수 있어요.", + "atm9.quest.affixes.desc.flawless": "보석이 좋을수록 스탯도 좋아져요! Flawless는 두 번째로 좋은 보석이고, Perfect가 최고예요.", + "atm9.quest.affixes.desc.affix": "접미사가 붙은 무기는 여러 방법으로 찾을 수 있는데, 어떻게 구분하나요? 접사가 붙은 무기는 보통 무기의 종류나 이전 소유자의 이름이 붙은 긴 이름을 가지고 있어요. 또한 희귀도에 따라 색깔로 표시돼요. 예를 들어, 희귀한 것은 녹색, 레어한 것은 파란색 등이에요. 게다가 보너스 스탯이나 최소한 인챈트 가능성이 증가해요.", + "atm9.quest.affixes.desc.mythic": "신화 접미사는 최고의 스탯을 가지고 있으니 신화 무기를 목표로 하세요. 얻기는 힘들지만 노력해 보세요!", + "atm9.quest.affixes.desc.vials_and_sigils": "병과 인장은 무기의 소켓을 변경하기 위한 아이템이에요. 소켓을 추가하거나 비울 수 있어요. 모두 대장장이 작업대에서 사용해요.", + "atm9.quest.affixes.desc.sigil": "Apotheosis의 소켓에 익숙하지 않은 사람에게는 소켓이 혼란스럽고 짜증날 수 있습니다. 무기나 방어구에는 보석을 사용하기 위한 소켓이 필요합니다. 하지만 소켓이 없다면 어떡하죠? 그때는 소켓의 인장이 필요합니다! 아이템과 인장을 대장장이 작업대에서 조합하면 최대 3개의 소켓을 추가할 수 있습니다.", + "atm9.quest.affixes.desc.superior_sigil": "상급 소켓의 인장은 일반 인장과 같은 방식으로 작동하지만, 최대 4개의 소켓을 추가할 수 있습니다.", + "atm9.quest.affixes.desc.vialU": "이름 지우기 병은 이름 그대로의 기능을 합니다. 이름이 너무 긴 접사 아이템이 있다면, 대장장이 작업대에서 이 병과 조합하여 이름의 대부분을 제거할 수 있습니다. (재료와 무기 종류, 희귀도 색상만 남습니다)", + "atm9.quest.affixes.desc.vialA": "비전 추출 병은 작열 방출 병과 반대의 기능을 합니다. 보석을 파괴하는 대신 아이템을 파괴하고 보석을 보존할 수 있습니다.", + "atm9.quest.affixes.desc.vialS": "작열 방출 병은 대장장이 작업대에서 사용하여 아이템의 소켓에서 보석을 제거할 수 있습니다. 단, 보석은 파괴되고 소켓만 열리므로 주의하세요.", + "atm9.quest.affixes.desc.salvaging_table": "회수 테이블을 사용하면 모루를 사용하지 않고도 재료나 보석 가루를 얻을 수 있습니다. 접사가 붙은 도구나 방어구를 재활용하여 재료를 얻을 수 있습니다. 또한 왠지 모르게 말의 방어구도 분해할 수 있습니다.", + "atm9.quest.affixes.desc.simple": "간단한 재단조 테이블은 인챈트 테이블처럼 사용하지만 접미사가 붙어 있습니다. 보석 가루, 희귀도 재료, 접미사 아이템을 사용하여 EXP 비용으로 접미사를 재설정할 수 있습니다. 또한 접미사 아이템의 희귀도를 레어까지 변경할 수도 있습니다.", + "atm9.quest.affixes.desc.reforge": "재단조 테이블은 간단한 재단조 테이블의 상위 버전으로, 에픽이나 신화 접사도 다룰 수 있습니다!", + + "atm9.quest.affixes.subt.common": "일반", + "atm9.quest.affixes.subt.uncommon": "희귀", + "atm9.quest.affixes.subt.rare": "레어", + "atm9.quest.affixes.subt.epic": "에픽", + "atm9.quest.affixes.subt.mythic": "신화", + + + "atm9.quest.tools.tool": "도구!", + "atm9.quest.tools.tier1": "&9채굴 레벨 1&r", + "atm9.quest.tools.tier2": "&f채굴 레벨 2&r", + "atm9.quest.tools.tier3": "&b채굴 레벨 3&r", + "atm9.quest.tools.tier4": "&5채굴 레벨 4&r", + "atm9.quest.tools.tier5": "&e채굴 레벨 5&r", + "atm9.quest.tools.tier6": "&d채굴 레벨 6&r", + "atm9.quest.tools.1pick1": "Blue Skies의 나무 곡괭이", + "atm9.quest.tools.3pick1": "Mekanism과 Undergarten의 철 곡괭이", + "atm9.quest.tools.3pick2": "Blue Skies와 Aether의 철 곡괭이", + "atm9.quest.tools.3pick3": "Greg의 철 곡괭이", + "atm9.quest.tools.4pick1": "Mystical과 Twilight의 다이아몬드 곡괭이", + "atm9.quest.tools.4pick2": "Greg의 다이아몬드 곡괭이", + "atm9.quest.tools.6pick1": "ATM 광석과 합금의 곡괭이", + "atm9.quest.tools.6pick2": "마법 모드의 최고 곡괭이", + "atm9.quest.tools.6pick3": "탐험 모드의 최고 곡괭이", + "atm9.quest.tools.6pick4": "Mystical과 Blue Skies의 최고 곡괭이", + "atm9.quest.tools.6pick5": "Greg의 최고 곡괭이", + "atm9.quest.tools.4sword1": "Blue Skies의 나무 검", + "atm9.quest.tools.5sword1": "Blue Skies의 돌 검", + "atm9.quest.tools.6sword1": "Meka와 AE2의 철 검", + "atm9.quest.tools.6sword2": "Botania와 Blue Skies의 철 검", + "atm9.quest.tools.7sword1": "Botania와 Twilight의 다이아몬드 검", + "atm9.quest.tools.7sword2": "Aether와 Undergarten의 다이아몬드 검", + "atm9.quest.tools.9sword1": "탐험 모드의 검", + "atm9.quest.tools.9sword2": "제작된 검", + "atm9.quest.tools.12sword1": "마법의 검", + "atm9.quest.tools.12sword2": "만들어진 검", + + "atm9.quest.tools.desc.tool": "기본 도구에 오신 것을 환영합니다!\\n \\n 본 적도 들은 적도 없는 도구를 손에 넣고 그것이 다른 도구와 어떻게 다른지 알고 싶었던 적이 있나요? 이 퀘스트는 바로 그런 당신을 위한 것입니다!\\n \\n (검은 기본 데미지로 정렬되어 있습니다. 업그레이드 가능한 검이나 더 많은 데미지를 주기 위해 사용되는 검은 포함되지 않았습니다)\\n \\n (이것을 버킷 리스트로 사용하지 마세요. 모든 도구와 무기를 찾는 것은 99% 당신을 미치게 할 것입니다.)", + "atm9.quest.tools.desc.tier1": "&9티어 1&r 채굴 레벨은 가장 낮은 곡괭이 레벨로, 곡괭이가 필요합니다. 어떤 곡괭이든 이것들을 채굴할 수 있습니다. 티어 1 아이템에는 돌, 화로, 석탄 광석 등이 있습니다.", + "atm9.quest.tools.desc.tier2": "&f티어 2&r는 돌 곡괭이 레벨입니다. 주로 철 아이템을 채굴하는 데에만 사용됩니다.", + "atm9.quest.tools.desc.tier3": "&b티어 3&r은 철 곡괭이 레벨로, 다이아몬드, 에메랄드, 금 등 대부분의 광석을 채굴할 수 있습니다.", + "atm9.quest.tools.desc.tier4": "&5티어 4&r는 다이아몬드 도구 레벨로, 흑요석과 네더라이트를 채굴하는 데 사용됩니다. 또한 우라늄이나 플래티넘 같은 모드 광석도 포함됩니다.", + "atm9.quest.tools.desc.tier5": "&e티어 5&r는 기본적으로 올더모디움 광석을 위해서만 존재합니다. 다른 용도는 거의 없습니다.", + "atm9.quest.tools.desc.tier6": "&d티어 6&r은 최고 티어로, 부술 수 있는 모든 것을 채굴할 수 있습니다. 비브라늄과 언옵테니움도 포함됩니다.", + + "atm9.quest.tools.subt.tier1": "&9티어 1&r", + "atm9.quest.tools.subt.tier2": "&f티어 2&r", + "atm9.quest.tools.subt.tier3": "&b티어 3&r", + "atm9.quest.tools.subt.tier4": "&5티어 4&r", + "atm9.quest.tools.subt.tier5": "&e티어 5&r", + "atm9.quest.tools.subt.tier6": "&d티어 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4데미지&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4데미지&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4데미지&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4데미지&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4데미지&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4데미지&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4데미지&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4데미지&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4데미지&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4데미지&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4데미지&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4데미지&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4데미지&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4데미지&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4데미지&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4데미지&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4데미지&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4데미지&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4데미지&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4데미지&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4데미지&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4데미지&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai의 시작", + "atm9.quest.mahou.mana": "당신의 Mahou를 키우는 방법", + "atm9.quest.mahou.mortar": "절구와 절구공이", + "atm9.quest.mahou.scrolls": "이동 중의 주문", + "atm9.quest.mahou.life": "생명 흡수의 경계", + "atm9.quest.mahou.durability": "내구도 교환", + "atm9.quest.mahou.chronal": "시간 교환", + "atm9.quest.mahou.morgan": "모건 얻기", + "atm9.quest.mahou.emerald": "충분한 Mahou? 아마도!", + "atm9.quest.mahou.power": "힘의 통합 의식", + "atm9.quest.mahou.lake": "Mahou의 호수", + "atm9.quest.mahou.caliburn": "칼리번", + "atm9.quest.mahou.upgrading": "칼리번 업그레이드와 모건 업그레이드", + "atm9.quest.mahou.warden": "모건을 얻었다", + "atm9.quest.mahou.genocide": "모건을 최대한 활용하기", + "atm9.quest.mahou.strength": "강화의 두루마리", + "atm9.quest.mahou.stick": "강력한 막대기", + "atm9.quest.mahou.emrys": "에므리스", + "atm9.quest.mahou.sword": "강력한 검", + "atm9.quest.mahou.clarent": "클라렌트", + "atm9.quest.mahou.shield": "강력한 방패", + "atm9.quest.mahou.souls": "영혼", + "atm9.quest.mahou.damage": "데미지 교환의 두루마리", + "atm9.quest.mahou.immunity": "면역 교환의 두루마리", + "atm9.quest.mahou.replica": "복제품", + + "atm9.quest.mahou.desc.start": "Mahou Tsukai에 오신 것을 환영합니다. 아직이에요, 바로 Morgan의 검을 얻을 순 없습니다. 먼저 이 모드를 조금 플레이해 봅시다. 시작하려면 데미지를 받으세요. 출혈 효과가 나타날 겁니다. 그것이 사라지기 전에, 시프트 키를 누른 채 M 키를 눌러 고체 블록 위에 첫 번째 마법 원을 놓으세요.", + "atm9.quest.mahou.desc.mana": "Mahou는 Mahou Tsukai의 모든 생명의 원천입니다. 이를 증가시키고 많이 가지고 있지 않으면 마법을 사용하거나 무기를 만들 수 없습니다. Mahou를 사용하면 당신의 한계가 올라갑니다. Mahou를 사용하는 간단한 방법은 조정된 에메랄드나 다이아몬드를 사용하여 더 많은 Mahou를 저장하는 것입니다. 충분한 Mahou를 가지고 있다면, 이러한 마법들을 시도해 보세요...", + "atm9.quest.mahou.desc.mortar": "마법을 얻기 위해서는 가루 형태의 아이템이 필요합니다. 가루 형태의 아이템을 얻으려면 절구와 절구공이가 필요합니다.", + "atm9.quest.mahou.desc.scrolls": "일부 마법은 필요한 곳에서 사용할 수 있도록 두루마리에 넣을 수 있습니다. 먼저, 마법 천을 준비하여 바닥에 놓습니다. 그 다음, 마법 천 위에서 같은 의식을 수행합니다. 모든 피와 가루가 준비되면, 마법 천을 우클릭하면 짜잔! 두루마리가 완성됩니다! 단, 모든 마법을 두루마리로 만들 수 있는 것은 아니며, 재료가 낭비될 수도 있지만, 그 점에 대해서는 책임을 지지 않습니다.", + "atm9.quest.mahou.desc.life": "최소 200의 Mahou를 얻었다면, 생명 흡수의 경계를 만드는 것을 고려해 보세요. 그 경계 내에서 몹이 죽을 때마다 10 Mahou가 돌아오지만, 비효율적입니다.", + "atm9.quest.mahou.desc.durability": "또는 내구도 교환을 수행하고, 강력한 아이템(단, 네더라이트 삽 정도의 내구도로 정규화되므로 치즐은 제외)을 던져보세요.", + "atm9.quest.mahou.desc.chronal": "또 다른 선택지는 크로날 교환을 사용하는 것입니다. 12시간 동안 Mahou를 얻고, 다음 12시간 동안 그것을 사용합니다. 첫 번째 크로날 교환 서클이 Mahou를 사용하기 시작할 때 두 번째 서클을 만들면 루프가 성립됩니다.", + "atm9.quest.mahou.desc.morgan": "여러분이 여기 온 이유를 알겠습니다. 여러분은 Morgan의 검을 원하시는 거죠. ATM Modpacks에서 가장 강력한 검입니다. 이를 따르면 무적이 될 수 있습니다.", + "atm9.quest.mahou.desc.emerald": "조정된 다이아몬드/에메랄드는 Mahou의 배터리이며, Morgan을 얻기 위해서는 많은 Mahou가 필요합니다. 완전히 조정된 에메랄드는 5000 Mahou의 Caliburn 의식에 사용할 수 있습니다.", + "atm9.quest.mahou.desc.power": "Morgan을 얻으려면 Caliburn이 필요합니다. Caliburn을 얻으려면 Mahou의 호수가 필요합니다. Mahou의 호수를 구현하려면 힘의 통합 의식이 필요합니다. 이 의식은 다른 의식과 마찬가지로 가루 다이아몬드 2개와 가루 에메랄드 1개를 사용하여 수행합니다. 참고로, 이 의식은 거점 근처에서 수행하지 마세요. 의식은 호수의 중앙에서 수행됩니다.", + "atm9.quest.mahou.desc.lake": "의식이 시작되면 호수가 형성되는 것을 볼 수 있습니다. 이는 약 20x20 블록 범위로, 탁한 물로 가득 차게 됩니다. 탁한 물은 공기를 마시러 가는 것을 잊지 않는다면 당신을 해치지 않습니다.", + "atm9.quest.mahou.desc.caliburn": "Caliburn을 얻으려면 몇 가지가 필요합니다. 먼저, Mahou의 호수와 5000 Mahou가 필요합니다. 다음으로, 강타가 부여된 다이아몬드 검이 필요합니다(레벨이 높을수록 좋습니다). 그 검을 호수에 던져 넣으면 호수 바닥에서 Caliburn을 찾을 수 있습니다.", + "atm9.quest.mahou.desc.upgrading": "Caliburn은 처음에는 다이아몬드 검과 크게 다르지 않을 수 있지만, 업그레이드하면 다이아몬드 검은 그저 막대기처럼 됩니다. Morgan과 Caliburn은 각각 실제 데미지와 고유한 상한선을 가지고 있습니다. 고유한 상한선이란 증가 가능한 최대 데미지입니다. Caliburn의 고유 상한선을 늘리려면 강타로 인챈트하고 엔더 업그레이드와 함께 호수에 던져 넣습니다. 최대 상한선을 얻으려면 26개의 엔더 업그레이드가 필요합니다. 한 번 업그레이드하면 더 이상 업그레이드할 수 없으므로 한 번에 26개 모두를 던져 넣으세요. 일반 데미지를 늘리려면 강타로 인챈트한 후 다시 호수로 돌려보내세요! 더 많은 데미지를 늘리려면...", + "atm9.quest.mahou.desc.warden": "Morgan을 얻으려면 Caliburn으로 워든을 물리쳐야 합니다. 또한, Caliburn의 고유 상한선이 Morgan의 고유 상한선이 됩니다. 행운을 빕니다!", + "atm9.quest.mahou.desc.genocide": "Morgan의 데미지를 늘리는 유일한 방법은 주민을 처치하는 것입니다. 아기 주민은 더 많은 데미지를 줍니다! 농장이 설치되어 있으면 좋겠네요. 많은 주민을 처치한 후, Morgan이 최대한으로 강화됩니다. 또한, Morgan을 들고 우클릭을 계속 누르면 특별한 공격이 발동됩니다.", + "atm9.quest.mahou.desc.strength": "더 재미있는 Mahou Tsukai의 무기를 얻으려면 강화의 두루마리가 필요합니다. 이를 얻으려면 마법 천을 바닥에 놓고 그 위에서 강화 의식을 수행한 다음, 천을 주워주세요.", + "atm9.quest.mahou.desc.stick": "한 손에 막대기를 들고, 다른 손에 강화의 두루마리를 들고 우클릭을 계속 누르세요.", + "atm9.quest.mahou.desc.emrys": "번개의 지팡이를 얻으려면 어떻게 해야 할까요? 강화된 막대기를 들고 있는 동안 번개에 맞는 건가요? 그렇게 생각합니다! Emrys를 얻었다면 한 손에 들고 우클릭을 계속 누르세요. 그 결과는 충격적일 겁니다!", + "atm9.quest.mahou.desc.sword": "한 손에 다이아몬드 검을 들고, 다른 손에 강화의 두루마리를 들고 우클릭을 계속 누르세요.", + "atm9.quest.mahou.desc.clarent": "강화된 다이아몬드 검을 드래곤의 숨결 웅덩이에 넣으면 Clarent를 얻을 수 있습니다! Clarent는 방패와 검으로 기능합니다. 우클릭을 계속 눌러 Clarent로 방어하고, 방어한 공격과 같은 데미지를 줍니다.", + "atm9.quest.mahou.desc.shield": "방패를 왼손에 들고, 오른손에 강화의 두루마리를 들고 우클릭을 계속 누르세요.", + "atm9.quest.mahou.desc.souls": "복제품을 얻기 위해 필요한 마지막 것은 물론 또 다른 두루마리입니다. 죽음의 신비한 눈의 두루마리입니다. 이를 통해 몹이 죽는 것을 보고 영혼을 모을 수 있습니다. 각 죽음은 약간의 영혼만 주므로 많은 죽음을 봐야 합니다. 100개의 영혼을 모으면 복제품을 얻을 준비가 됩니다.", + "atm9.quest.mahou.desc.damage": "복제품을 얻기 위해 필요한 두루마리 중 하나는 데미지 교환의 두루마리입니다. 이를 얻으려면 가루 철 1개와 가루 에메랄드 2개를 사용하여 데미지 교환 의식을 수행합니다.", + "atm9.quest.mahou.desc.immunity": "복제품을 얻기 위해 필요한 두 번째 두루마리는 면역 교환의 두루마리입니다. 이를 얻으려면 가루 눈 1개와 가루 에메랄드 2개가 필요한 면역 교환 의식을 수행합니다.", + "atm9.quest.mahou.desc.replica": "이것은 조금 복잡합니다. 복제품을 얻으려면 먼저 100개의 영혼과 데미지 교환, 면역 교환을 준비합니다. 그 다음, 강화된 방패로 공격을 방어하면 복제품을 얻을 수 있습니다.", + + + "atm9.quest.SG.SG": "Silent Gear의 무기, 도구, 그리고 방어구", + "atm9.quest.SG.template": "템플릿 보드", + "atm9.quest.SG.SGTool": "당신의 첫 번째 도구!", + "atm9.quest.SG.blueprint": "청사진 종이", + "atm9.quest.SG.book": "청사진 책", + "atm9.quest.SG.toolrod": "도구 막대 청사진", + "atm9.quest.SG.tip": "팁 업그레이드 청사진", + "atm9.quest.SG.coating": "코팅 청사진", + "atm9.quest.SG.grip": "그립 청사진", + "atm9.quest.SG.binding": "바인딩 청사진", + "atm9.quest.SG.sword": "검 청사진", + "atm9.quest.SG.dagger": "단검 청사진", + "atm9.quest.SG.machete": "마체테 청사진", + "atm9.quest.SG.katana": "카타나 청사진", + "atm9.quest.SG.spear": "창 청사진", + "atm9.quest.SG.knife": "나이프 청사진", + "atm9.quest.SG.arrow": "화살 청사진", + "atm9.quest.SG.fletching": "화살깃 청사진", + "atm9.quest.SG.crossbow": "석궁 청사진", + "atm9.quest.SG.slingshot": "새총 청사진", + "atm9.quest.SG.bow": "활 청사진", + "atm9.quest.SG.axe": "도끼 청사진", + "atm9.quest.SG.pick": "곡괭이 청사진", + "atm9.quest.SG.sickle": "낫 청사진", + "atm9.quest.SG.shovel": "삽 청사진", + "atm9.quest.SG.excavator": "굴착기 청사진", + "atm9.quest.SG.hammer": "해머 청사진", + "atm9.quest.SG.paxel": "팩셀 청사진", + "atm9.quest.SG.mattock": "매톡 청사진", + "atm9.quest.SG.fish": "낚싯대 청사진", + "atm9.quest.SG.shears": "가위 청사진", + "atm9.quest.SG.salvager": "회수기", + "atm9.quest.SG.repairkit": "아이템 수리", + "atm9.quest.SG.helmet": "투구 청사진", + "atm9.quest.SG.shield": "방패 청사진", + "atm9.quest.SG.chestplate": "흉갑 청사진", + "atm9.quest.SG.elytra": "겉날개 청사진", + "atm9.quest.SG.ring": "반지 청사진", + "atm9.quest.SG.leggings": "레깅스 청사진", + "atm9.quest.SG.bracelet": "팔찌 청사진", + "atm9.quest.SG.lining": "안감 청사진", + "atm9.quest.SG.boots": "부츠 청사진", + "atm9.quest.SG.material_grader": "재료 등급 평가기", + "atm9.quest.SG.tier1GC": "등급 평가 촉매제 티어1", + "atm9.quest.SG.tier2GC": "등급 평가 촉매제 티어2", + "atm9.quest.SG.tier3GC": "등급 평가 촉매제 티어3", + "atm9.quest.SG.alloyer": "금속 합금기", + "atm9.quest.SG.starlight_charger": "&5별빛 충전기", + "atm9.quest.SG.tier1SGC": "별빛 충전 촉매제 티어1", + "atm9.quest.SG.tier2SGC": "별빛 충전 촉매제 티어2", + "atm9.quest.SG.tier3SGC": "별빛 충전 촉매제 티어3", + "atm9.quest.SG.tier1SGCPC": "별빛 충전기 기둥 캡 티어1", + "atm9.quest.SG.tier2SGCPC": "별빛 충전기 기둥 캡 티어2", + "atm9.quest.SG.tier3SGCPC": "별빛 충전기 기둥 캡 티어3", + + "atm9.quest.SG.desc.SG": "Silent Gear는 장비 제작을 쉽게 만드는 도구와 방어구 모드입니다.\\n \\n 각 장비는 맞춤 설정이 가능하며, 특별한 특성을 추가하거나 이동 중에 수리할 수 있습니다!\\n \\n 철 곡괭이와 같은 바닐라 도구를 제작 테이블에 놓아 Silent Gear의 곡괭이로 변환할 수도 있습니다!", + "atm9.quest.SG.desc.template": "초기 게임에서 장비 제작을 시작하려면 첫 번째 &9템플릿 보드&r를 만들어 첫 번째 &e템플릿&r을 만드세요.\\n \\n 템플릿은 도구 부품을 만들기 위한 일회용 '청사진'입니다. 기본 보드를 사용하여 &a곡괭이 템플릿&r을 직접 만드세요.\\n \\n 곡괭이 템플릿을 3개의 재료와 조합하면 곡괭이 헤드 부품을 만들 수 있습니다.\\n \\n *참고: 재료는 메인 타입의 Silent Gear Material 툴팁을 가지고 있어야 합니다.", + "atm9.quest.SG.desc.SGTool": "첫 번째 도구를 만들려면 곡괭이 헤드 부품을 제작 테이블에 놓습니다.\\n \\n 완전한 곡괭이를 만들려면 제작 테이블에 막대기를 추가하거나, 막대기 대신 &9도구 막대 템플릿&r을 사용하여 자신만의 손잡이를 만들 수 있습니다.\\n \\n *참고: 템플릿을 검색하고 U 키를 눌러 '기어 제작' 탭으로 이동하면 기어 부품 만드는 방법이 표시됩니다.", + "atm9.quest.SG.desc.blueprint": "템플릿 보드는 영원히 사용할 수 없습니다!!!\\n \\n 청사진 종이는 일회용이 아닌 청사진을 만드는 데 사용됩니다.", + "atm9.quest.SG.desc.tip": "팁 업그레이드는 도구의 채굴 레벨을 높이는 데 사용됩니다.\\n \\n 예를 들어, 다이아몬드 1개가 있는 철 곡괭이가 있다면 다이아몬드 팁 업그레이드를 만들어 곡괭이에 장착하면 흑요석을 채굴할 수 있게 되고 스탯도 향상됩니다.", + "atm9.quest.SG.desc.coating": "아이템이나 도구에 코팅을 적용합니다.\\n \\n 네더라이트는 훌륭한 코팅 재료입니다.", + "atm9.quest.SG.desc.sword": "모두가 검을 좋아합니다.\\n \\n 이 청사진을 사용하면 기본 검을 만들 수 있습니다! 믿을 수 있는 데미지, 믿을 수 있는 속도.", + "atm9.quest.SG.desc.dagger": "데미지는 낮지만 매우 높은 공격 속도입니다. 타겟의 무적 시간을 줄입니다.", + "atm9.quest.SG.desc.machete": "검보다 데미지가 높지만 속도는 느립니다.", + "atm9.quest.SG.desc.katana": "검보다 약간 빠르지만 데미지는 낮습니다.", + "atm9.quest.SG.desc.spear": "검보다 데미지는 낮지만 도달 거리가 깁니다.", + "atm9.quest.SG.desc.knife": "단검보다 내구성이 높지만 데미지와 속도는 낮습니다.", + "atm9.quest.SG.desc.repairkit": "Silent Gear 아이템은 &9수리 키트&r를 사용하여 수리할 수 있습니다.\\n \\n 아이템을 수리하려면 수리 키트를 제작 테이블에 놓고 도구를 수리하는 데 필요한 재료를 테이블에 넣습니다. 이렇게 하면 수리 키트가 '충전'됩니다.\\n \\n 도구를 수리하려면 충전된 수리 키트와 수리하고 싶은 도구를 제작 그리드에 조합합니다.", + "atm9.quest.SG.desc.material_grader": "이 안에 주괴와 등급 평가 촉매제를 넣으면 재료에 등급이 매겨집니다.\\n \\n 등급이 높을수록 재료의 스탯이 좋아집니다.\\n \\n 최고 등급은 MAX입니다.", + "atm9.quest.SG.desc.alloyer": "커스텀 합금을 만드는 데 사용됩니다.\\n \\n Tyrian Steel을 얻을 수 있는 유일한 방법이기도 합니다!", + "atm9.quest.SG.desc.starlight_charger": "별빛 충전기는 재료에 '별빛 충전' 인챈트를 부여할 수 있습니다.\\n \\n 밤하늘을 볼 수 있는 중앙에 별빛 충전기를 놓은 구조물을 지어야 합니다. 별빛 파워는 밤에만 얻을 수 있습니다.\\n \\n 충전기는 7x7 구조물의 중앙에 놓이며, 각 모서리에는 기둥이 필요합니다. 각 기둥에는 '별빛 충전기 캡'이 필요합니다.\\n \\n 재료마다 충전기 촉매제도 필요합니다.", + "atm9.quest.SG.desc.tier1SGCPC": "이것은 별빛 충전기 구조를 위한 티어1 기둥 캡입니다.", + "atm9.quest.SG.desc.tier2SGCPC": "이것은 별빛 충전기 구조를 위한 티어2 기둥 캡입니다.", + "atm9.quest.SG.desc.tier3SGCPC": "이것은 별빛 충전기 구조를 위한 티어3 기둥 캡입니다.", + + "atm9.quest.SG.subt.SG": "간단한 도구 제작", + "atm9.quest.SG.subt.SGTool": "최소한 만드는 방법", + "atm9.quest.SG.subt.blueprint": "청사진 제작자", + "atm9.quest.SG.subt.book": "모든 청사진을 저장하세요!", + "atm9.quest.SG.subt.toolrod": "자신만의 손잡이를 만드세요!", + "atm9.quest.SG.subt.tip": "다이아몬드 3개를 찾지 못했을 때를 위해", + "atm9.quest.SG.subt.coating": "네더라이트만이 아닙니다", + "atm9.quest.SG.subt.grip": "그립을 잡아보세요", + "atm9.quest.SG.subt.binding": "모든 것을 함께 유지합니다", + "atm9.quest.SG.subt.sword": "믿을 수 있는 오래된 검", + "atm9.quest.SG.subt.dagger": "찌르기! 찌르기!", + "atm9.quest.SG.subt.machete": "두꺼운 검", + "atm9.quest.SG.subt.katana": "내면의 사무라이를 해방하세요", + "atm9.quest.SG.subt.spear": "내면의 스파르타를 해방하세요", + "atm9.quest.SG.subt.knife": "찌르기.", + "atm9.quest.SG.subt.scythe": "이건 잔디 깎는 기계입니다", + "atm9.quest.SG.subt.excavator": "3x3 파기!", + "atm9.quest.SG.subt.hammer": "3x3 채굴", + "atm9.quest.SG.subt.paxel": "올인원 도구", + "atm9.quest.SG.subt.mattock": "다목적 괭이", + "atm9.quest.SG.subt.salvager": "아이템을 구성 요소로 분해합니다", + "atm9.quest.SG.subt.repairkit": "첫 번째 수리 키트", + "atm9.quest.SG.subt.material_grader": "재료 테스터", + "atm9.quest.SG.subt.alloyer": "재료를 조합합니다", + "atm9.quest.SG.subt.starlight_charger": "재료를 '인챈트'합니다", + + + "atm9.quest.storage.basic": "기본 저장소", + "atm9.quest.storage.trash": "쓰레기통", + "atm9.quest.storage.dim": "차원 저장소", + "atm9.quest.storage.NBT": "NBT와 당신!", + "atm9.quest.storage.ender": "엔더 저장소", + "atm9.quest.storage.functional": "기능적 저장소", + "atm9.quest.storage.drawer": "내 첫 번째 서랍", + "atm9.quest.storage.8": "&6구리 업그레이드&r", + "atm9.quest.storage.16": "&e금 업그레이드&r", + "atm9.quest.storage.24": "&b다이아몬드 업그레이드&r", + "atm9.quest.storage.32": "&5네더라이트 업그레이드&r", + "atm9.quest.storage.link": "연결 도구", + "atm9.quest.storage.configurator": "설정 도구", + "atm9.quest.storage.enderdrawer": "엔더 서랍!", + "atm9.quest.storage.controller": "저장소 컨트롤러", + "atm9.quest.storage.compacting": "압축 서랍", + "atm9.quest.storage.sophisticated": "정교한 저장소", + "atm9.quest.storage.chest": "바닐라 상자", + "atm9.quest.storage.iron": "철 상자", + "atm9.quest.storage.gold": "&e금 상자&r", + "atm9.quest.storage.diamond": "&b다이아몬드 상자&r", + "atm9.quest.storage.netherite": "&5네더라이트 상자&r", + "atm9.quest.storage.upgrade": "업그레이드 베이스", + "atm9.quest.storage.backpack": "배낭", + "atm9.quest.storage.ironBP": "철 배낭", + "atm9.quest.storage.goldBP": "&e금 배낭&r", + "atm9.quest.storage.diamondBP": "&b다이아몬드 배낭&r", + "atm9.quest.storage.netheriteBP": "&5네더라이트 배낭&r", + "atm9.quest.storage.upgrade_base": "업그레이드 베이스", + "atm9.quest.storage.PU": "펌프 업그레이드", + "atm9.quest.storage.APU": "&e고급 펌프 업그레이드&r", + "atm9.quest.storage.EPU": "&a경험치 펌프 업그레이드&r", + "atm9.quest.storage.stack1": "스택 업그레이드 티어1", + "atm9.quest.storage.stack2": "&e스택 업그레이드 티어2&r", + "atm9.quest.storage.stack3": "&b스택 업그레이드 티어3&r", + "atm9.quest.storage.stack4": "&5스택 업그레이드 티어4&r", + "atm9.quest.storage.tank": "탱크 업그레이드", + "atm9.quest.storage.battery": "배터리 업그레이드", + "atm9.quest.storage.stonecutting": "석재 절단 업그레이드", + "atm9.quest.storage.jukebox": "주크박스 업그레이드", + "atm9.quest.storage.refill": "리필 업그레이드", + "atm9.quest.storage.inception": "인셉션 업그레이드", + "atm9.quest.storage.everlasting": "영원한 업그레이드", + "atm9.quest.storage.crafting": "제작 업그레이드", + "atm9.quest.storage.pickup": "픽업 업그레이드", + "atm9.quest.storage.deposit": "입금 업그레이드", + "atm9.quest.storage.filter": "필터 업그레이드", + "atm9.quest.storage.magnet": "자석 업그레이드", + "atm9.quest.storage.feeding": "급식 업그레이드", + "atm9.quest.storage.bpcompacting": "압축 업그레이드", + "atm9.quest.storage.Apickup": "&e고급 픽업 업그레이드&r", + "atm9.quest.storage.Adeposit": "&e고급 입금 업그레이드&r", + "atm9.quest.storage.Afilter": "&e고급 필터 업그레이드&r", + "atm9.quest.storage.Amagnet": "&e고급 자석 업그레이드&r", + "atm9.quest.storage.Afeeding": "&e고급 급식 업그레이드&r", + "atm9.quest.storage.Acompacting": "&e고급 압축 업그레이드&r", + "atm9.quest.storage.smoking": "훈연 업그레이드", + "atm9.quest.storage.blasting": "제련 업그레이드", + "atm9.quest.storage.smelting": "제련 업그레이드", + "atm9.quest.storage.tool": "도구 교체기 업그레이드", + "atm9.quest.storage.void": "공허 업그레이드", + "atm9.quest.storage.restock": "재보충 업그레이드", + "atm9.quest.storage.Asmoking": "&e자동 훈연 업그레이드&r", + "atm9.quest.storage.Ablasting": "&e자동 제련 업그레이드&r", + "atm9.quest.storage.Asmelting": "&e자동 제련 업그레이드&r", + "atm9.quest.storage.Atool": "&e고급 도구 교체기 업그레이드&r", + "atm9.quest.storage.Avoid": "&e고급 공허 업그레이드&r", + "atm9.quest.storage.Arestock": "&e고급 재보충 업그레이드&r", + + "atm9.quest.storage.desc.basic": "기본 저장소 챕터에 오신 것을 환영합니다!\\n \\n 여기서는 전력을 사용하지 않고 아이템을 저장하는 기본적인 방법과 저장에 도움이 되는 아이템을 찾을 수 있습니다!", + "atm9.quest.storage.desc.trash": "불필요한 아이템, 액체, 전력을 파괴하는 방법입니다.", + "atm9.quest.storage.desc.NBT": "가상 저장소를 만들고 싶으신가요? &9Refined Storage&r나 &9Applied Energistics 2&r를 사용해 보세요!\\n \\n 이들은 저장소를 업그레이드하는 훌륭한 방법이지만, &eNBT 아이템&r과 그것들을 최적으로 저장하는 방법에 대해 이야기하는 것이 중요합니다.\\n \\n NBT 아이템은 추가 태그가 붙은 아이템입니다. 인챈트된 아이템, 내구도가 있는 아이템, Apotheosis의 보석 등, 이들은 모두 NBT 태그가 붙어 있습니다. 그래서 일반적으로 스택되지 않습니다.\\n \\n 이들을 대량으로 RS나 AE2와 같은 저장 시스템에 보관하면 세이브 데이터나 서버에 문제를 일으킬 수 있습니다.\\n \\n 따라서, 이들은 상자나 가방에 보관하는 것이 가장 좋습니다!", + "atm9.quest.storage.desc.ender": "차원을 넘어 작동하는 상자입니다.\\n \\n 보안을 위해 색상 분류가 가능합니다! (블록을 우클릭하여 원하는 염료 사용).\\n \\n *주의: 다른 사람이 당신의 색상 조합을 사용하면 내용물을 가져갈 수 있습니다!", + "atm9.quest.storage.desc.functional": "Functional Storage는 같은 아이템의 스택을 저장하기 위한 모드입니다.\\n \\n 이는 조약돌이나 흙과 같은 단일 아이템을 대량으로 저장하는 데 최적입니다.", + "atm9.quest.storage.desc.drawer": "1x1 서랍을 제작해 봅시다. 이 아이템은 한 아이템의 대량의 스택을 저장할 수 있습니다.", + "atm9.quest.storage.desc.link": "서랍을 컨트롤러에 연결하거나 엔더 서랍을 연결하는 데 사용합니다.\\n \\n 서랍을 컨트롤러에 연결하려면 컨트롤러 블록을 우클릭하여 설정을 시작합니다. 서랍을 우클릭하면 네트워크에 추가됩니다.\\n \\n 도구를 들고 있으면 어떤 서랍이 컨트롤러에 연결되어 있는지 표시됩니다.", + "atm9.quest.storage.desc.configurator": "설정 도구는 서랍을 잠그고 내부 아이템을 기억하게 하는 데 사용됩니다.\\n \\n 이는 서랍에서 아이템을 빼내거나 밀어넣는 시스템을 설정할 때 유용합니다. 잠긴 서랍은 잠긴 아이템을 교체하지 않습니다!", + "atm9.quest.storage.desc.enderdrawer": "&a연결 도구&r를 사용하여 두 엔더 서랍을 연결하여 내용을 동기화할 수 있습니다.\\n \\n 이는 엔더 상자와 같은 방식으로 작동하지만 서랍용입니다.\\n \\n 연결하려면 첫 번째 엔더 서랍을 &a연결 도구&r로 우클릭한 다음, 두 번째 엔더 서랍을 좌클릭하여 동기화합니다.", + "atm9.quest.storage.desc.controller": "이 블록을 설치하고 &a연결 도구&r로 다른 서랍과 연결하면 '허브' 역할을 합니다.\\n \\n 이를 더블 우클릭하면 저장 서랍의 '네트워크' 내 모든 아이템이 인벤토리에서 빠져나옵니다.", + "atm9.quest.storage.desc.compacting": "이 아이템은 내부에 놓인 아이템을 금괴나 블록 형태로 변환할 수 있습니다.\\n \\n 예를 들어, 철 주괴를 넣으면 9개의 조각을 꺼낼 수 있고, 더 많은 철을 넣으면 철 블록으로 변환됩니다.", + "atm9.quest.storage.desc.sophisticated": "정교한 상자는 금속으로 상자를 업그레이드하여 저장 공간을 늘릴 수 있습니다! 또한 업그레이드 필터를 추가하여 상자의 기능을 향상시킬 수도 있습니다.\\n \\n 이제 바닐라 더블 체스트 방은 필요 없습니다!", + "atm9.quest.storage.desc.chest": "바닐라 상자와 같지만 저장소 업그레이드를 위한 슬롯이 있습니다!", + "atm9.quest.storage.desc.iron": "*참고: 이미 설치된 바닐라 상자를 철 정교한 상자로 업그레이드하려면 먼저 '기본 티어 업그레이드'로 상자를 변환해야 합니다.", + "atm9.quest.storage.desc.netherite": "더 많은 슬롯과 업그레이드가 가능합니다.", + "atm9.quest.storage.desc.upgrade": "이 &o퀘스트 섹션 전체&r를 필터 업그레이드로 채우지 않기 위해 정교한 배낭의 업그레이드를 살펴보겠습니다.\\n \\n 정교한 저장소의 동등품을 만들어야 하지만 기능은 거의 동일합니다.", + "atm9.quest.storage.desc.backpack": "정교한 배낭은 업그레이드 가능한 배낭을 제공하며 필터를 사용하여 편리한 기능을 추가할 수 있습니다!", + "atm9.quest.storage.desc.upgrade_base": "배낭 필터의 업그레이드를 만들기 위해 이것이 필요합니다.", + + "atm9.quest.storage.subt.trash": "불필요한 것을 처분하자", + "atm9.quest.storage.subt.functional": "저장 서랍의 친척", + "atm9.quest.storage.subt.drawer": "쌓기의 극치", + "atm9.quest.storage.subt.8": "x8 저장 업그레이드", + "atm9.quest.storage.subt.16": "x16 저장 업그레이드", + "atm9.quest.storage.subt.24": "x24 저장 업그레이드", + "atm9.quest.storage.subt.32": "x32 저장 업그레이드", + "atm9.quest.storage.subt.enderdrawer": "차원 서랍... 이라고 해도 될까?", + "atm9.quest.storage.subt.controller": "서랍의 두뇌", + "atm9.quest.storage.subt.compacting": "자동으로 블록으로 변환", + "atm9.quest.storage.subt.sophisticated": "업그레이드 가능한 상자!", + "atm9.quest.storage.subt.chest": "첫 번째 상자", + "atm9.quest.storage.subt.iron": "두 배 크기의 상자", + "atm9.quest.storage.subt.gold": "더 많은 공간", + "atm9.quest.storage.subt.diamond": "훨씬 더 많은 공간", + "atm9.quest.storage.subt.netherite": "엄청나게 넓은 공간!", + "atm9.quest.storage.subt.upgrade": "상자의 유틸리티", + "atm9.quest.storage.subt.backpack": "정교한 배낭", + "atm9.quest.storage.subt.ironBP": "첫 번째 업그레이드", + "atm9.quest.storage.subt.upgrade_base": "배낭 필터의 기초", + "atm9.quest.storage.subt.PU": "탱크 업그레이드에서 액체를 퍼올리는 기능 추가", + "atm9.quest.storage.subt.stack1": "배낭의 스택 크기 증가", + "atm9.quest.storage.subt.tank": "배낭에 탱크 추가", + "atm9.quest.storage.subt.battery": "배낭에 배터리 추가", + "atm9.quest.storage.subt.stonecutting": "배낭에 석재 절단 GUI 추가", + "atm9.quest.storage.subt.jukebox": "자, 음악을 즐기자", + "atm9.quest.storage.subt.refill": "배낭의 아이템으로 인벤토리 보충", + "atm9.quest.storage.subt.inception": "배낭 안에 배낭 넣기", + "atm9.quest.storage.subt.everlasting": "배낭은 파괴되지 않음", + "atm9.quest.storage.subt.crafting": "배낭에 제작 테이블 GUI 추가", + "atm9.quest.storage.subt.pickup": "배낭으로 아이템 줍기", + "atm9.quest.storage.subt.deposit": "배낭 비우기", + "atm9.quest.storage.subt.filter": "배낭에 필터 추가", + "atm9.quest.storage.subt.magnet": "배낭에 아이템 끌어당기기", + "atm9.quest.storage.subt.feeding": "배낭의 음식으로 자동 식사", + "atm9.quest.storage.subt.bpcompacting": "배낭 내 아이템을 2x2 레시피로 압축", + "atm9.quest.storage.subt.Apickup": "더 많은 필터링 옵션", + "atm9.quest.storage.subt.Acompacting": "배낭 내 아이템을 3x3 레시피로 압축", + "atm9.quest.storage.subt.smoking": "배낭에 훈연기 GUI 추가", + "atm9.quest.storage.subt.blasting": "배낭에 용광로 GUI 추가", + "atm9.quest.storage.subt.smelting": "배낭에 제련 탭 추가", + "atm9.quest.storage.subt.tool": "보고 있는 블록에 가장 적합한 도구로 자동 전환", + "atm9.quest.storage.subt.void": "배낭 내에서 자동 삭제하고 싶은 아이템의 필터 추가", + "atm9.quest.storage.subt.restock": "보충 완료", + "atm9.quest.storage.subt.Asmelting": "배낭 내 아이템 자동 제련", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "석영 렌치", + "atm9.quest.ae2.first": "먼저 기본부터", + "atm9.quest.ae2.energy_acceptor": "에너지 수용기", + "atm9.quest.ae2.energy_cell": "에너지 셀", + "atm9.quest.ae2.energy_card": "에너지 카드", + "atm9.quest.ae2.meteorite": "운석 사냥", + "atm9.quest.ae2.processors": "프로세서", + "atm9.quest.ae2.terminals": "터미널", + "atm9.quest.ae2.network": "네트워크 도구", + "atm9.quest.ae2.fluix": "플럭스 크리스탈", + "atm9.quest.ae2.cables": "기본 케이블링", + "atm9.quest.ae2.anchor": "케이블 앵커", + "atm9.quest.ae2.advanced_cabling": "고급 케이블링", + "atm9.quest.ae2.coloring": "색상 도포기", + "atm9.quest.ae2.channels": "채널에 대한 서문", + "atm9.quest.ae2.ME_controller": "ME 컨트롤러", + "atm9.quest.ae2.storage": "저장소", + "atm9.quest.ae2.MEIOPort": "ME IO 포트", + "atm9.quest.ae2.workbench": "셀 작업대", + "atm9.quest.ae2.equal_card": "균등 분배 카드", + "atm9.quest.ae2.overflow_card": "오버플로우 파괴 카드", + "atm9.quest.ae2.1k": "첫 번째 저장 셀 만들기", + "atm9.quest.ae2.4k": "4k 저장 구성 요소", + "atm9.quest.ae2.16k": "16k 저장 구성 요소", + "atm9.quest.ae2.64k": "64k 저장 구성 요소", + "atm9.quest.ae2.256k": "256k 저장 구성 요소", + "atm9.quest.ae2.1m": "1M 저장 구성 요소", + "atm9.quest.ae2.4m": "4M 저장 구성 요소", + "atm9.quest.ae2.16m": "16M 저장 구성 요소", + "atm9.quest.ae2.64m": "64M 저장 구성 요소", + "atm9.quest.ae2.256": "256M 저장 구성 요소", + "atm9.quest.ae2.item_storage": "아이템 저장소", + "atm9.quest.ae2.more_items": "대량 아이템 저장소", + "atm9.quest.ae2.fluid": "액체 저장소", + "atm9.quest.ae2.portable": "휴대용 저장소", + "atm9.quest.ae2.weapons": "무기...?", + "atm9.quest.ae2.autocrafting": "자동 제작", + "atm9.quest.ae2.growth": "성장 가속기", + "atm9.quest.ae2.patterns": "패턴", + "atm9.quest.ae2.assembler": "분자 어셈블러", + "atm9.quest.ae2.acceleration": "가속 카드", + "atm9.quest.ae2.MElevel": "ME 레벨 이미터", + "atm9.quest.ae2.redstoneME": "레드스톤 제어 ME", + "atm9.quest.ae2.crafting": "제작 카드", + "atm9.quest.ae2.crafting_storage": "제작 저장소", + "atm9.quest.ae2.crafting_coprocessor": "제작 보조 프로세서", + "atm9.quest.ae2.crafting_monitor": "제작 모니터", + "atm9.quest.ae2.IO": "입출력", + "atm9.quest.ae2.import_bus": "ME 수입 버스", + "atm9.quest.ae2.annhilation_plane": "ME 소멸 평면", + "atm9.quest.ae2.storage_bus": "ME 저장 버스", + "atm9.quest.ae2.capacity": "용량 카드", + "atm9.quest.ae2.cards": "대략적인 설명.", + "atm9.quest.ae2.export_bus": "ME 수출 버스", + "atm9.quest.ae2.formation_plane": "ME 형성 평면", + "atm9.quest.ae2.P2P": "P2P 터널", + "atm9.quest.ae2.memory": "메모리 카드", + "atm9.quest.ae2.fiber": "언급하지 않은 것", + "atm9.quest.ae2.spatial": "공간 IO", + "atm9.quest.ae2.pylon": "공간 파일론", + "atm9.quest.ae2.SSC": "공간 저장 셀", + "atm9.quest.ae2.Sanchor": "공간 앵커", + "atm9.quest.ae2.wireless_AP": "ME 무선 액세스 포인트", + "atm9.quest.ae2.wireless_terminal": "무선 터미널", + "atm9.quest.ae2.infinity": "AE 무한 부스터", + "atm9.quest.ae2.matter": "응축 물질", + "atm9.quest.ae2.antimatter": "초응축 물질", + "atm9.quest.ae2.quantum": "양자 네트워크 브릿지", + + "atm9.quest.ae2.desc.AE2": "&lApplied Energistics 2&f(&oAE2&r)에 &b오신 것을 환영합니다&f! \\n \\n Applied Energistics 2(줄여서 &oAE2&r)는 매우 효율적인 저장소와 모드가 설치된 Minecraft 경험을 초기부터 엔드게임까지 크게 확장하는 자동화 기능을 제공하는 다목적 &b디지털 저장소&f MOD입니다. \\n \\n AE2를 시작하려면 MOD에 중요한 리소스인 &bCertus Quartz&f를 채굴해야 합니다. 자수정과 마찬가지로 Certus Quartz 크리스탈을 채굴하여 Certus Quartz의 &e가루&f와 &e크리스탈&f을 얻을 수 있습니다. \\n \\n AE2에 대한 자세한 내용은,", + "atm9.quest.ae2.desc.wrench": "&bQuartz Wrench&f는 다른 일반적인 기술 MOD의 렌치와 동일한 기능을 합니다. 우클릭하면 블록이나 장치를 회전시키고, 웅크린 상태에서 우클릭하면 분해합니다. \\n \\n AE2의 렌치는 certus와 nether quartz 두 가지 종류가 있습니다.", + "atm9.quest.ae2.desc.first": "AE2를 시작하는 데 처음 필요한 두 가지 아이템은 &b충전기&f와 &b각인기&f입니다. \\n \\n 전원이 공급된 &b충전기&f는 &eCertus Quartz 크리스탈&r을 충전하여 이 &e충전된 Certus 크리스탈&r을 MOD의 또 다른 중요한 리소스인 &e플럭스&f 생산에 사용할 수 있습니다. 또한 전력을 저장하는 모든 아이템을 충전하는 데 사용할 수 있습니다. \\n \\n &b각인기&f는 AE2의 다양한 석영 크리스탈을 가루 형태로 바꿀 수 있지만, 더 중요한 것은 특별한 &e인쇄된 회로&f와 &e프로세서&f를 제조하는 데 사용된다는 것입니다. 다음 퀘스트에서 더 자세히 알아볼 것입니다.", + "atm9.quest.ae2.desc.energy_acceptor": "각인기와 충전기는 원래 RF/FE를 받아들이지만, ME 네트워크의 대부분은 AE라고 불리는 전용 전력 시스템을 사용합니다. \\n \\n RF/FE는 2:1 비율로 AE로 변환될 수 있으며, ME 컨트롤러를 통해 직접 또는 네트워크의 어느 부분에나 연결할 수 있는 &b에너지 수용기&f를 통해 변환될 수 있습니다.", + "atm9.quest.ae2.desc.energy_cell": "기본적으로 ME 컨트롤러가 없는 ME 네트워크는 800AE의 내부 버퍼만 가지고 있지만, 컨트롤러는 블록당 추가로 8kAE를 제공합니다. 충분히 큰 네트워크에서는 이것이 부족할 수 있으며, 연결된 장치의 전원을 복구하려고 할 때 네트워크가 간헐적으로 종료될 수 있습니다. \\n \\n &b에너지 셀&f은 ME 네트워크가 훨씬 더 많은 에너지를 보유할 수 있게 해주며, 일반 에너지 셀당 200kAE, &bME 고밀도&f 에너지 셀당 1.6MAE를 추가합니다. 이들은 네트워크 내 어디에나 배치하여 에너지 버퍼를 늘릴 수 있습니다.", + "atm9.quest.ae2.desc.energy_card": "&b에너지 카드&f는 휴대용 셀이나 무선 터미널(나중에 설명) 등 대부분의 충전 가능한 장치에 적용할 수 있으며, &o해당&r 에너지 버퍼를 증가시킬 수 있습니다.", + "atm9.quest.ae2.desc.meteorite": "자, 이제 &e운석&f을 찾으러 갑시다. 이것에는 &b스카이스톤&f이 포함되어 있습니다. 운석은 지표면이나 지하에 존재하며, 그 중심에는 &b미스테리어스 큐브&f가 있습니다. \\n \\n 이 큐브에는 AE2의 특별한 제작 구성 요소를 만들기 위해 각인기에서 사용되는 다양한 &e프레스&f가 모두 포함되어 있습니다. \\n \\n 운석을 찾는 가장 쉬운 방법은 충전기에 나침반을 넣어 &e운석 나침반&f을 만드는 것입니다.", + "atm9.quest.ae2.desc.processors": "필요한 &e각인기 프레스&r 세트를 얻었다면, &e프로세서&f 제작을 시작합시다. 이것들은 대부분의 ME 연결 장치를 만드는 데 사용되는 중요한 제작 재료입니다.", + "atm9.quest.ae2.desc.terminals": "&e터미널&f은 ME 네트워크의 내용에 접근하기 위한 장치입니다. 표준 &eME 터미널&f은 네트워크 내의 모든 것을 큰 그리드로 표시하며, 마치 하나의 인벤토리처럼 아이템을 꺼내거나 넣을 수 있습니다. \\n \\n &eME 제작 터미널&f은 ME 터미널의 확장 버전으로, 내장된 제작 그리드를 제공하여 네트워크 내의 모든 아이템을 사용하여 편리하게 제작할 수 있습니다.", + "atm9.quest.ae2.desc.network": "&b네트워크 도구&f는 AE2에서 매우 중요한 도구로, 전체 전력 소비나 저장소 등 네트워크의 다양한 세부 정보를 화면에 표시하는 데 사용됩니다. \\n \\n 또한 업그레이드 카드를 보관하기 위한 작은 인벤토리도 제공하여 업그레이드 가능한 장치의 화면을 볼 때 쉽게 교체할 수 있습니다. 그러나 일반 렌치처럼 ME 네트워크에 연결된 블록을 회전시킬 수는 없으며, 웅크린 상태에서만 그것들을 분해할 수 있습니다.", + "atm9.quest.ae2.desc.fluix": "아마도 다음으로 필요한 가장 중요한 자원은 &e플럭스&f일 것입니다. 이것은 AE2의 대부분의 장치에 사용되며 ME 네트워크 내의 모든 케이블을 만드는 기반이 됩니다. \\n \\n 이를 대량 생산하는 방법은 &e네더 쿼츠&f, &e&o충전된&r&e 세르투스 쿼츠&r, &e레드스톤&f을 물에 던져 &b플럭스 크리스탈&f을 만드는 것입니다. 이렇게 얻은 &e플럭스 크리스탈&r을 각인기로 가루로 만들 수 있습니다.", + "atm9.quest.ae2.desc.cables": "ME 네트워크의 대부분을 연결하려면 몇 가지 케이블이 필요합니다. &eME 유리 케이블&f은 가장 기본적인 케이블 중 하나로, 다른 종류의 케이블을 만드는 첫 번째 단계로 이것을 계속 만들게 될 것입니다. \\n \\n 유리 케이블과 그 &e코팅된&f 버전은 하나의 케이블 섹션에 최대 8개의 채널을 전달할 수 있습니다. 유리 케이블과 달리 코팅된 케이블은 추가로 &e밀집&f 코팅 케이블로 가공할 수 있어 최대 32개의 채널을 전달할 수 있습니다. 하지만 버스나 터미널 같은 대부분의 '멀티파트' 장치는 밀집 케이블에 직접 연결할 수 없으며, 대신 일반 폭의 케이블을 사용하여 연결을 형성해야 합니다. \\n \\n 모든 케이블은 염료와 함께 제작하여 색을 입힐 수 있습니다. 무색('플럭스') 케이블은 다른 모든 색상의 케이블과 연결할 수 있지만, 그 외의 다른 색상의 케이블은 서로 연결되지 않습니다.", + "atm9.quest.ae2.desc.anchor": "&b석영 절단 나이프&f는 렌치와 마찬가지로 네더 쿼츠와 세르투스 쿼츠 두 가지 버전이 있으며, 가지고 있으면 편리한 제작 도구입니다. \\n \\n 케이블은 색을 입힐 필요 없이 &b케이블 앵커&f를 사이에 부착하여 분리할 수 있으며, 이 나이프를 사용하여 최대 50번까지 제작할 수 있습니다. \\n \\n 케이블 앵커는 &b케이블 파사드&f 제작에도 사용되며, 벽 안에 케이블을 숨기기 위해 임의의 블록 표면으로 덮을 수 있습니다. 파사드의 레시피는 JEI에서 숨겨져 있지만, 일반 블록을 가져와 제작 그리드에서 4개의 케이블 앵커로 둘러싸서 만들 수 있습니다. \\n \\n 앵커 제작 외에도 절단 나이프에는 또 다른 용도가 있습니다: 나이프로 우클릭하면 &b각인기 이름 프레스&f를 제작할 수 있는 작은 GUI가 열립니다. 이름이 부여된 이 프레스들은 각인기 내에서 임의의 입력 아이템에 프레스의 이름을 부여하는 데 사용할 수 있습니다. 이 프레스들을 2개 조합하면 위쪽 프레스의 이름 뒤에 아래쪽 프레스의 이름으로 아이템의 이름을 지을 수 있습니다.", + "atm9.quest.ae2.desc.advanced_cabling": "&bME 스마트 케이블&f과 &bME 고밀도 스마트 케이블&f은 채널 분배에 있어 코팅된 케이블과 유사하게 작동하지만, 사용 중인 채널의 수를 케이블을 따라 색깔이 있는 선으로 시각적으로 표시합니다.", + "atm9.quest.ae2.desc.coloring": "&b색상 도포기&f는 케이블에 색을 입히기 위한 충전 가능한 도구입니다. 이것은 특수한 &e저장 셀&f로 기능하며, 바닐라 염료나 특정 색상의 &e페인트 볼&f, 그리고 케이블의 색을 씻어내고 플럭스 버전으로 되돌리기 위한 &e눈덩이&f를 장전할 수 있습니다. \\n \\n 케이블에 색을 입힐 때는 내장 배터리에서 100AE의 에너지를 사용하며, 한 번의 충전으로 총 3400개의 케이블 세그먼트에 색을 입힐 수 있습니다.", + "atm9.quest.ae2.desc.channels": "Applied Energistics 2에서는 모든 ME 네트워크에 사용 가능한 &e채널&f이 있으며, 이는 네트워크 전체에 얼마나 많은 장치가 연결될 수 있는지를 의미합니다. \\n \\n 일반적으로 ME 데이터를 직접 다루고(네트워크 내에 아이템 저장) 어떤 형태로든 I/O를 수행하는 장치는 채널을 차지합니다. 그러나 네트워크의 내부 전력만 관리하는 구성 요소, 예를 들어 &e에너지 셀&f이나 &e각인기&f는 채널을 차지&b하지 않습니다&r. \\n \\n &bME 컨트롤러&f가 없는 네트워크는 '임시' 네트워크라고 불리며, 최대 8개의 채널만 지원합니다.", + "atm9.quest.ae2.desc.ME_controller": "&bME 컨트롤러&f는 대규모 ME 네트워크의 마지막 조각입니다. \\n \\n 컨트롤러는 일반적인 임시 네트워크의 8개 채널보다 훨씬 더 많은 채널을 ME 네트워크에 공급하며, 블록의 각 면에서 32개의 채널을 제공하여 총 216개의 채널을 제공합니다. \\n \\n 그러나 이는 단일 블록 컨트롤러의 경우이며, ME 컨트롤러는 실제로 멀티블록 구조입니다. 컨트롤러는 최대 7x7x7 블록 크기까지 가능하며, 그 최대 크기 내에서 자유 형태로 배치할 수 있습니다. 각 개별 블록은 동일한 평면을 따라 다른 4개의 블록으로 둘러싸이지 않는 한 자체적인 채널 세트를 제공할 수 있습니다. \\n \\n ME 네트워크에는 한 번에 하나의 멀티블록 컨트롤러만 포함될 수 있습니다. 네트워크의 다른 부분에 여러 개의 컨트롤러를 연결하려고 하면 충돌이 발생하여 전체 네트워크가 종료됩니다.", + "atm9.quest.ae2.desc.storage": "Applied Energistics 2의 가장 중요한 측면 중 하나는 디지털 &e저장 셀&f을 사용한 저장 시스템입니다. 이 셀들은 단일 셀용 &eME 체스트&r나 여러 셀용 &eME 드라이브&r를 통해 접근할 수 있습니다. \\n \\n &bME 체스트&f는 한 번에 1개의 셀을 보관하며, 동일한 네트워크의 다른 터미널에서 읽고 쓸 수 있습니다. ME 체스트 자체도 그 안에 포함된 셀에만 접근하는 특정 터미널 화면을 상단에 제공합니다. \\n \\n &bME 드라이브&f는 1개의 블록과 1개의 ME 채널 공간에 최대 10개의 서로 다른 저장 셀을 보관할 수 있습니다. 그러나 자체 터미널 화면은 제공되지 않으며, 네트워크의 다른 외부 터미널이 저장소 접근을 위해 필요합니다.", + "atm9.quest.ae2.desc.MEIOPort": "&bME IO 포트&f는 ME 네트워크 저장소의 내용을 ME 셀이나 외부 컨테이너 같은 다른 저장 매체 간에 빠르게 재배치할 수 있게 해줍니다. \\n \\n 왼쪽의 입력 슬롯에 셀이 삽입되면, IO 포트는 다른 ME 저장소로 셀을 비우거나 (이상적으로는 분할된) 셀에 다른 저장소에서 특정 아이템을 채우도록 전환할 수 있습니다.", + "atm9.quest.ae2.desc.workbench": "&b셀 워크벤치&f는 셀을 특정 아이템을 보관하도록 '분할'할 수 있게 하여 화이트리스트 필터를 설정합니다. 또한 인버터 카드와 같은 특정 업그레이드 카드로 셀을 업그레이드하고 앞서 언급한 화이트리스트를 블랙리스트로 설정할 수도 있습니다. \\n \\n 워크벤치를 통해 셀에 높거나 낮은 '우선순위'를 설정할 수도 있습니다. 즉, 다른 우선순위가 높은 셀이 가득 찰 때까지 특정 아이템을 먼저 받도록 셀을 설정하거나 대기하도록 할 수 있습니다.", + "atm9.quest.ae2.desc.equal_card": "&b균등 분배 카드&f는 저장 셀의 업그레이드로, 개별 유형에 의해 흡수되는 아이템의 특정 양을 미리 할당합니다. \\n \\n 이 동작은 기능적인 저장 서랍과 유사하며, 각 칸이 일정 수의 스택을 보유하고 한 칸에서 다른 칸으로 아이템이 흘러넘쳐 다른 종류의 아이템을 밀어내는 것을 방지합니다.", + "atm9.quest.ae2.desc.overflow_card": "이 동작은 기능적인 저장 서랍과 유사하며, 각 칸이 일정 수의 스택을 보유하고 한 칸에서 다른 칸으로 아이템이 흘러넘쳐 다른 종류의 아이템을 밀어내는 것을 방지합니다.", + "atm9.quest.ae2.desc.1k": "각 개별 셀은 그 셀이 만들어진 &e구성 요소&f에 의해 결정되는 특정 용량을 가집니다. \\n \\n 구성 요소의 첫 번째는 &b1k ME 저장 구성 요소&f로, 주어진 셀에 &e1024&f '바이트'의 저장 공간을 제공합니다. 자세한 내용은 나중에 설명하겠습니다.", + "atm9.quest.ae2.desc.4k": "저장 구성 요소의 두 번째 단계로, &e4096&f 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.16k": "저장 구성 요소의 세 번째 단계로, &e16384&f 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.64k": "저장 구성 요소의 네 번째 단계로, &e65536&f 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.256k": "AE2 표준 저장 구성 요소의 다섯 번째이자 마지막 단계로, &e262144&f 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.1m": "대규모 MOD 팩을 플레이하다 보면 최고 표준 저장 셀도 축적되는 아이템과 리소스의 양을 감당하지 못하는 때가 옵니다. \\n \\n 여기서 &dMEGA 셀&f 애드온이 등장하여 사용 가능한 저장 단계를 메가바이트 영역으로 확장합니다. 이 새로운 단계의 첫 번째는 &b1M MEGA 저장 구성 요소&f가 제공하며, 1024 &o킬로&r바이트 또는 &e1048576&f 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.4m": "MEGA 저장 구성 요소의 두 번째 단계로, &e4194304&f (4096k) 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.16m": "MEGA 저장 구성 요소의 세 번째 단계로, &e16777216&f (16384k) 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.64m": "MEGA 저장 구성 요소의 네 번째 단계로, &e67108864&f (65536k) 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.256": "MEGA 저장 구성 요소의 다섯 번째이자 마지막 단계로, &e268435456&f (262144k) 바이트의 저장 공간을 제공합니다.", + "atm9.quest.ae2.desc.item_storage": "1k 저장 구성 요소를 사용하여 디지털 아이템 저장 시스템의 시작이 되는 1k ME 아이템 저장 셀을 직접 만들 수 있습니다. 아이템용 저장소를 많이 만들고 싶어질 테니 &bME 아이템 저장 셀&f을 몇 개 만들게 될 것입니다. \\n \\n ME 아이템 저장 셀은 최대 63종류의 아이템을 보관할 수 있습니다. 셀에 새로운 아이템 유형을 추가하면 저장 셀의 총 용량 중 일부를 차지합니다. 이미 존재하는 유형마다 1 '바이트'는 같은 유형의 아이템 8개에 해당합니다. \\n \\n 예를 들어, 1k 아이템 저장 셀에 조약돌만 들어있다면 최대 8128개의 조약돌(8*1024b - 8b/유형 * 1유형)을 보관할 수 있습니다. \\n \\n 셀이 비어있는 경우, 손에 들고 공중에서 웅크리고 우클릭하면 각각의 구성 요소와 하우징으로 분해하여 재사용할 수 있습니다.", + "atm9.quest.ae2.desc.more_items": "DISK 외에도 네더라이트를 사용하여 DISK의 완전한 반대물을 만들 수 있습니다. \\n \\n &dMEGA 셀&f은 특별한 &b대량 아이템 저장 셀&f을 제공하며, 셀당 저장할 수 있는 아이템 유형은 &O하나&r로 제한되지만 그 아이템 유형의 수는 실질적으로 &O&l무한&r*입니다. 아이템 유형을 받아들이기 전에 셀 워크벤치를 사용하여 미리 필터링해야 합니다. \\n \\n *&o기술적으로는 'max long'입니다. 아는 사람은 압니다.&r", + "atm9.quest.ae2.desc.fluid": "아이템뿐만 아니라 액체도 ME 셀에 저장할 수 있습니다. &bME 액체 저장 셀&f은 물, 용암, 다양한 MOD의 오일이나 연료 등을 저장할 수 있습니다. \\n \\n 모든 저장 셀은 저장하는 것과 관계없이 하우징만 다르며, 아이템 셀과 액체 셀은 동일한 종류의 저장 구성 요소를 사용하여 만들어집니다. \\n \\n 액체의 경우, 1바이트는 8양동이(8000mb)에 해당합니다.", + "atm9.quest.ae2.desc.portable": "&b휴대용 셀&f은 일반 셀과 동일하게 작동하며 상자나 드라이브에 삽입하여 적절히 채울 수 있습니다. \\n \\n 그러나 일반 셀과 달리 셀 아이템 자체를 통해 그 내용에 접근할 수도 있습니다. 이는 디지털 ME 스타일의 백팩과 같은 것입니다.", + "atm9.quest.ae2.desc.weapons": "이 마지막 세 가지 아이템은 AE2가 제공하는 몇 가지 추가 장난감으로, 이 퀘스트 트리 중 어느 것에도 꼭 들어맞지는 않습니다. \\n \\n &b충전된 스태프&f는 단순한 전기 스태프로, 한 번의 타격으로 3하트의 데미지를 주며 300AE를 소비합니다. 또한 1.9 이전의 전투 메커니즘을 사용하여 이 스태프로 빠르게 연속 공격할 수 있습니다. \\n \\n &b엔트로피 조작기&f는 세계의 특정 블록에 &o사용&r되면 그 자리에서 용해시킵니다. 예를 들어 모래를 유리로, 금속 광석을 금속 주괴로 바꿉니다. 그 외의 경우에는 단순히 블록에 불을 붙입니다. \\n \\n 마지막으로, &b물질 대포&f는 색상 도포기와 마찬가지로 '탄약' 아이템을 보관하는 전용 셀로 기능하며, 물질 볼이나 철/금 조각 등을 발사하여 몹에게 데미지를 주거나 블록을 파괴합니다. 물질 대포의 무거운 '탄약' 물질 볼은 &b페인트볼&f로 대체할 수 있으며, 발사된 블록의 면에 페인트 튀김 효과를 적용합니다. &b루멘 페인트볼&f은 물질 대포 전용 페인트볼 변형으로, 세계에 존재할 때 빛을 내는 페인트 튀김도 줍니다.", + "atm9.quest.ae2.desc.autocrafting": "저장소는 훌륭하지만 원자재가 쌓여 있고 수동으로 가공이나 제작을 해야 한다면 저장 시스템이 얼마나 좋은 것일까요? \\n \\n AE2의 &e자동 제작&f 시스템은 &bME 패턴 제공자&f에서 시작됩니다. 패턴 제공자는 입력 아이템을 특정 출력으로 바꾸는 레시피를 보관하는 &b패턴&f(다음 퀘스트에서 설명)을 보관합니다. 하나의 제공자에는 최대 9개의 패턴이 들어갑니다. \\n \\n 기지 전체에 여러 개의 패턴 제공자를 사용하는 경우가 많으므로, &b패턴 액세스 터미널&f을 사용하여 광범위한 ME 네트워크의 모든 제공자의 내용에 원격으로 액세스하는 것이 편리합니다.", + "atm9.quest.ae2.desc.growth": "당연히 AE2는 크리스탈의 성장을 극적으로 가속화하는 방법을 제공합니다. \\n \\n 이것들을 발아하는 크리스탈 주위에 배치하고, 전원을 공급하고, 크리스탈이 자라는 것을 지켜보세요!", + "atm9.quest.ae2.desc.patterns": "&b패턴&f은 패턴 제공자에 의해 실행되는 인코딩된 레시피를 보관합니다. 레시피를 패턴에 인코딩하려면 &bME 패턴 인코딩 터미널&f을 사용해야 합니다. \\n \\n 패턴은 일반 &e제작&f 레시피를 보관하도록 설정하거나 더 일반적인 '&e처리&f' 레시피를 보관하도록 설정할 수 있습니다. 후자의 경우, 입력 아이템은 제공자에서 다른 기계 블록이나 전문 처리 플랜트로 보내집니다.", + "atm9.quest.ae2.desc.assembler": "&b분자 조립기&f는 AE2의 자동 제작 테이블에 해당하며, 모든 &e제작&f 패턴 작업을 실행하는 데 필요합니다. \\n \\n 분자 조립기는 다른 ME 장치에 전력과 채널을 전송할 수 있지만, 자체적으로는 채널을 사용하지 않습니다. 하나의 패턴 제공자에 최대 6대의 MA를 연결하여 병렬로 더 많은 제작을 수행할 수 있습니다. \\n \\n MA는 각각 단일 제작 패턴을 위한 전용 슬롯을 가지고 있으며, 전원이 공급되면 독립적으로 작동합니다. 이 방식으로 작동할 때, MA에 삽입된 일치하는 아이템은 자동으로 패턴의 결과물로 제작됩니다.", + "atm9.quest.ae2.desc.acceleration": "&b가속 카드&f는 업그레이드된 장치에 따라 장치의 작동 속도를 높이거나 한 번에 여러 작업을 수행할 수 있게 합니다. \\n \\n &e분자 조립기&f의 경우, 카드 5장을 풀셋으로 사용하면 MA가 제작을 완료하는 데 걸리는 시간이 1초(카드 없음)에서 1&o틱&r으로 단축됩니다.", + "atm9.quest.ae2.desc.MElevel": "&bME 레벨 이미터&f는 특정 아이템과 그 수량에 따라 설정되면, 그 아이템이 네트워크 내에서 지정된 수량보다 적거나, 많거나, 또는 같을 때 레드스톤 신호를 발신합니다. \\n \\n 예를 들어, 특정 자원이 지정된 최소량 미만으로 떨어졌을 때 자동으로 특정 기계를 레드스톤으로 켜서 자동 제작하는 데 사용할 수 있습니다.", + "atm9.quest.ae2.desc.redstoneME": "개별 ME 장치도 레드스톤 신호에 반응하도록 설정할 수 있습니다. &b레드스톤 카드&f로 업그레이드하면 장치가 레드스톤으로 전원이 공급될 때만 작동하도록 설정할 수 있습니다. \\n \\n 이 동작은 &bME 토글 버스&f를 사용하여 ME 네트워크의 &o섹션&r 전체에도 적용할 수 있습니다. 이를 통해 버스의 반대편에 있는 네트워크 섹션이 레드스톤으로 전원이 공급될 때만 온라인 상태가 되거나, &e반전된&f 토글 버스를 사용할 경우 오프라인 상태가 됩니다.", + "atm9.quest.ae2.desc.crafting": "인터페이스나 내보내기 버스 등의 해당 장치에 업그레이드로 적용되면, &b제작 카드&f는 필요한 (필터링된) 아이템의 제작 요청을 자동으로 보낼 수 있습니다. 제작 CPU는 플레이어가 요청한 제작을 위해 의도된 CPU를 점유하지 않도록 이러한 요청에만 반응하도록 설정할 수 있습니다. \\n \\n &e레벨 이미터&f에 제작 카드를 업그레이드하면 제작에 직접 도움이 되도록 레드스톤 신호를 발신하도록 설정할 수 있습니다. 이는 주어진 아이템의 제작 작업이 감지되는 동안, 또는 특정 아이템을 제작하기 위해 신호를 발신하는 경우에 적용됩니다.", + "atm9.quest.ae2.desc.crafting_storage": "자동 제작 작업을 실행하기 전에 요청 자체와 여러 단계 제작의 중간 아이템을 실제로 저장할 장치가 필요합니다. 이 장치는 &e제작 CPU&f로 알려져 있습니다. \\n \\n 제작 CPU는 멀티블록 구조로, 최소한 1개의 &b제작 저장소&f 블록이 필요하지만 다른 제작 유닛도 선택적으로 추가할 수 있습니다. 멀티블록은 임의의 크기로 만들 수 있지만 형성되어 기능하려면 단단한 큐브 형태여야 합니다.", + "atm9.quest.ae2.desc.crafting_coprocessor": "&b제작 보조 처리 유닛&f은 패턴 제공자가 연결된 장치에 아이템을 더 빠르게 보내거나 여러 필요한 재료를 동시에 만들 수 있게 하여 제작 작업을 가속화하는 데 도움이 됩니다. \\n \\n 기본 AE2 보조 처리 유닛은 이 지원을 위해 1개의 보조 처리 '스레드'를 제공하지만, &dMEGA 셀&f의 보조 처리 유닛은 단일 블록으로 4개의 스레드를 제공합니다.", + "atm9.quest.ae2.desc.crafting_monitor": "&b제작 모니터&f는 제작 중인 전체 아이템과 그 아이템의 남은 수량을 표시합니다. \\n \\n 기본 AE2 모니터와 MEGA 모니터는 동일하게 작동하지만 미적인 목적으로 제공됩니다.", + "atm9.quest.ae2.desc.IO": "AE2는 ME 데이터를 조작하는, 즉 세계 전체에 저장된 아이템을 이동시키기 위한 장치의 전체 세트를 제공하여 생활을 더 쉽게 만듭니다. \\n \\n &bME 인터페이스&f는 이러한 장치 중 하나입니다. 입력 장치로서 인터페이스는 외부에서 아이템/액체 등을 파이프로 연결할 수 있게 하며, 연결된 ME 네트워크에 자동으로 저장됩니다. \\n \\n 출력 장치로서 인터페이스는 ME 네트워크에서 내부 인벤토리에 저장된 특정 아이템의 사용 가능한 양을 유지하도록 설정할 수 있습니다. 이를 통해 다른 플레이어나 파이프 등의 외부 소스가 아이템을 받을 수 있습니다.", + "atm9.quest.ae2.desc.import_bus": "&bME 수입 버스&f는 버스가 향하고 있는 외부 저장소에서 주기적으로 아이템을 흡수합니다. 필요에 따라 특정 아이템만 해당 인벤토리에서 가져오도록 필터링할 수 있습니다.", + "atm9.quest.ae2.desc.annhilation_plane": "&bME 소멸 평면&f은 전면의 블록을 자동으로 파괴하고 블록에 의해 떨어진 것을 직접 ME 네트워크로 반환하는 데 사용할 수 있습니다. \\n \\n 또한, 소멸 평면은 일반 채굴 도구와 동일한 방식으로 인챈트할 수 있으며, 그 인챈트된 도구가 블록 드롭에 미치는 영향과 동일하게 영향을 줍니다. 예를 들어, 행운 인챈트로 광석 블록을 처리하는 데 이상적입니다. \\n 추가된 인챈트는 블록이 파괴될 때마다 평면이 사용하는 에너지량을 크게 증가시킵니다. &e효율&f 인챈트는 다른 모든 인챈트로 인해 발생하는 전체적인 에너지 사용량을 감소시키지만, &e내구성&f 인챈트는 평면이 가끔씩만 에너지를 사용할 기회를 줍니다.", + "atm9.quest.ae2.desc.storage_bus": "&bME 저장 버스&f는 외부 저장 컨테이너를 향하고 있을 때 컨테이너를 ME 네트워크의 일부인 것처럼 사용할 수 있게 합니다. 이를 통해 ME를 통해 컨테이너에서 아이템을 꺼내거나 넣을 수 있습니다. \\n \\n 저장 버스는 필터링될 수 있으며 특정 우선순위를 부여할 수 있어 특정 아이템이 먼저 연결된 저장소로 가도록 하지만, 네트워크의 다른 곳에서 필터링된 아이템을 그 저장소로 나중에 이동시키지는 않습니다.", + "atm9.quest.ae2.desc.capacity": "&b용량 카드&f는 업그레이드된 버스가 더 큰 필터를 가질 수 있게 합니다. 용량 카드로 업그레이드된 수입 및 내보내기 버스는 각각 1개의 필터링된 아이템에서 최대 9개 슬롯의 필터가 될 수 있지만, 저장 버스는 18개 슬롯에서 최대 63개 슬롯이 될 수 있습니다.", + "atm9.quest.ae2.desc.cards": "&b퍼지 카드&f는 모든 (NBT) 메타데이터(데미지나 인챈트 등)와 관계없이 필터링된 아이템을 일치시킬 수 있게 하고, &b인버터 카드&f는 그러한 버스의 필터를 화이트리스트에서 블랙리스트로 전환합니다.", + "atm9.quest.ae2.desc.export_bus": "&bME 내보내기 버스&f는 화이트리스트 필터에 있는 아이템을 주기적으로 버스가 향하고 있는 외부 저장소로 보냅니다. 수입 버스와 달리 내보내기 버스는 필터링되지 않으면 작동하지 않습니다.", + "atm9.quest.ae2.desc.formation_plane": "&bME 형성 평면&f은 저장 버스와 유사하지만 세계 자체를 저장 매체로 취급합니다. 즉, 필터 내의 모든 블록을 직접 그 앞에 배치합니다. \\n \\n 이는 특정 도구로 배치하고 파괴하는 것만으로 블록을 처리할 수 있는 상황에 유용합니다.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f(피어 투 피어)는 AE2 내의 강력한 시스템으로, 중간 ME 저장소 없이 아이템, 액체, 심지어 더 많은 것들을 전송할 수 있게 합니다. \\n \\n P2P 터널을 특정 아이템으로 우클릭하면 파이프를 통해 아이템을 전송하는 등 다른 무언가를 전송할 수 있는 터널로 &e조정&f됩니다. 에너지를 케이블을 통해, 레드스톤 신호, 그리고 (기본적으로) ME 연결 자체를 전송합니다. \\n \\n P2P 터널은 다음 퀘스트에서 자세히 설명되는 &e메모리 카드&f를 사용하여 서로 연결되어야 합니다.", + "atm9.quest.ae2.desc.memory": "&b메모리 카드&f는 두 가지 다른 기능을 가진 도구입니다. 둘 중 가장 단순한 것은 다양한 장치의 설정(화이트리스트 필터 등)을 저장하고 같은 종류의 다른 장치에 복사하는 것입니다. \\n \\n 메모리 카드의 두 번째 기능은 &eP2P 터널&f을 연결하는 것입니다. 이렇게 하면 연결된 P2P 터널에 고유한 ID가 할당되며, 이는 메모리 카드에 저장되어 추가 연결에 사용됩니다.", + "atm9.quest.ae2.desc.fiber": "AE2 내의 중요한 개념은 '&e서브네팅&f'이라고 알려진 기술로, 별도의 ME 네트워크(&e서브네트워크&f)가 주 네트워크와 협력하여 특정 기능이나 프로세스를 수행합니다. \\n \\n 서브네트워크를 완전히 분리된 별도의 네트워크와 구별하는 것은 보통 &b석영 섬유&f를 케이블 부분으로 사용하는 것입니다. 두 개의 그렇지 않으면 연결된 케이블 길이 사이에 배치된 경우, 석영 섬유는 데이터나 채널을 전혀 전송하지 않고 대신 전력만 전송합니다. \\n \\n 따라서 섬유의 반대편에 있는 서브네트워크는 주 네트워크의 전원으로 완전히 공급될 수 있으며 전용 전원이 필요하지 않습니다.", + "atm9.quest.ae2.desc.spatial": "아이템이나 액체의 저장 외에도 AE2는 Compact Machines 모드와 유사한 방식으로 구조 전체를 저장 셀 내에 저장하는 네이티브 방법도 제공합니다. \\n \\n &b공간 IO 포트&f는 특별히 설계된 저장 셀 내에 &b공간 봉쇄 구조&f 내의 구조를 캡처할 수 있게 하며, 레드스톤 신호를 통해 활성화됩니다. \\n \\n 만약 공간이 캡처되는 동안 몹이나 플레이어가 SCS 내에 서 있었다면, 그들도 나머지 공간이 가는 곳, 즉 전용 차원으로 이동됩니다. 캡처되는 것이 당신 자신인 경우 나가고 들어갈 방법을 확보하세요.", + "atm9.quest.ae2.desc.pylon": "공간 IO 셀에 둘러싸인 영역을 덮는 &b공간 파일런&f의 케이지로 구성된 공간 봉쇄 구조(SCS)를 소개합니다. 최소한으로 공간을 둘러싸기 위해서는 길이, 너비, 높이의 각 차원을 따라 공간 파일런 블록의 3줄이 필요합니다. \\n \\n 그러나 공간 IO는 특히 큰 공간(최대 128x128x128)을 캡처하려고 할 때 매우 많은 에너지를 소비합니다. 원하는 부피 주위에 더 많은 공간 파일런을 포함시킴으로써 전체적인 &e효율성&f이 향상되어 캡처에 필요한 에너지가 줄어듭니다. \\n \\n 또한 개별 파일런(길이에 관계없이)은 1개의 채널을 차지하므로 특히 큰 공간을 구축할 때는 필요한 모든 파일런을 수용하기 위한 전용 네트워크와 컨트롤러를 구축하는 것이 좋습니다.", + "atm9.quest.ae2.desc.SSC": "&b공간 저장 셀&f은 각각 정의된 부피를 보유하며 2x2x2, 16x16x16, 128x128x128 블록의 최대 공간을 허용하는 세 가지 다른 용량으로 제공됩니다. \\n \\n 인코딩 시 셀은 공간 저장 &e차원&f 내의 공간 섹션과 셀에 할당된 영역에 해당하는 고유 ID가 할당됩니다. 인코딩된 셀은 저장된 블록과 엔티티를 꺼내기 위해 공간 IO 포트 내에서 계속 사용할 수 있습니다. \\n \\n 그 후 셀의 공간 영역 내 또는 초기 인코딩에 사용된 것과 동일한 크기의 SCS 내의 블록은 각각 오버월드 또는 공간 차원으로 되돌릴 수 있습니다. 공간 영역과 SCS 모두에 블록이 있는 경우 이들은 그에 따라 위치를 교환합니다.", + "atm9.quest.ae2.desc.Sanchor": "&b공간 앵커&f는 단순히 청크 로더로 기능하는 공간 IO 계열의 동반 장치입니다. ME 네트워크에 연결되면 앵커는 네트워크에 전원이 공급되는 한 서브네트워크를 제외한 모든 케이블과 장치가 차지하는 모든 청크를 강제로 로드합니다.", + "atm9.quest.ae2.desc.wireless_AP": "무선 네트워크 액세스를 가능하게 하는 다음 단계는 &bME 무선 액세스 포인트&f를 만드는 것입니다. 액세스 포인트는 &e무선 터미널&f을 통해 네트워크에 무선 접속을 열기 위해 사용되며, 삽입된 &b무선 부스터&f의 수에 따라 제한된 범위가 설정됩니다.", + "atm9.quest.ae2.desc.wireless_terminal": "&b무선 터미널&f은 일반 터미널과 동일하게 작동하지만 무선으로 작동합니다. \\n \\n 네트워크에 접속하기 위해 사용하기 전에 &e무선 액세스 포인트&r의 우측 상단 슬롯에 배치하여 네트워크에 &e연결&f해야 합니다. 네트워크에 연결되어 있지 않거나 범위를 벗어났거나 전원이 없는 경우 터미널은 작동하지 않습니다. \\n \\n 무선 터미널은 더 큰 내부 배터리를 제공하는 &e에너지 카드&f로 업그레이드할 수도 있습니다.", + "atm9.quest.ae2.desc.ininfity": "&dAEInfinityBooster&f 애드온은 무한한 연결 범위를 제공하는 두 가지 특별한 무선 부스터를 제공합니다. 선택적으로 차원을 넘는 지원도 가능합니다.", + "atm9.quest.ae2.desc.matter": "ME 네트워크 자체를 무선으로 확장하는 첫 번째 단계는 솔직히 약간 이상합니다. \\n \\n &b물질 응축기&f는 AE2의 쓰레기통으로의 접근 방식으로, 삽입된 아이템을 무효화합니다. 그러나 &e저장 구성 요소&f가 장착된 경우, 응축기는 무효화된 아이템에서 남은 에너지의 일부를 활용하여 충분히 집중된 에너지에서 두 가지 특별한 제작 아이템을 만들 수 있습니다. \\n \\n 이 두 아이템 중 첫 번째는 최소 1k 저장 구성 요소와 256개의 아이템 분량의 무효화된 재료가 필요한 &b물질 볼&f입니다.", + "atm9.quest.ae2.desc.antimatter": "64k 저장 구성 요소 이상을 사용하면 물질 응축기는 훨씬 더 많이 응축하여 &b특이점&f을 생성할 수 있습니다. 단일 특이점에는 256000개의 아이템 무효화가 필요합니다. 그것은 정확히 &o4000 스택&r입니다! \\n \\n 이 특이점을 땅에 던지고 &e엔더 가루&f와 함께 어떤 일이 일어나는지 보세요. 그 과정에서 주변에 약간의 데미지를 줄 필요가 있지만, 다행히도 AE2는 그 영향을 최소화하기 위한 &b극소 TNT&f를 제공합니다.", + "atm9.quest.ae2.desc.quantum": "만약 마지막 퀘스트를 올바르게 완료했다면, 그 특이점을 한 쌍의 &b양자 얽힘 특이점&f으로 바꿨을 것입니다. 이 새로운 특이점들은 &e양자 네트워크 브리지&f로 알려진 링 모양의 장치를 연결하는 데 사용됩니다. \\n \\n 이 개별 링들이 양자 얽힘 특이점을 사용하여 연결되고 약간의 AE 전원(예: 에너지 셀)으로 시작되면, ME 네트워크는 브리지의 반대편에서 장거리 또는 심지어 차원을 넘어 무선으로 확장될 수 있습니다.", + + "atm9.quest.ae2.subt.AE2": "가상 저장 시스템", + "atm9.quest.ae2.subt.wrench": "예상대로 기능합니다.", + "atm9.quest.ae2.subt.first": "기본 기계", + "atm9.quest.ae2.subt.energy_acceptor": "플러그인", + "atm9.quest.ae2.subt.meteorite": "'코믹 #42: 보비를 찾아서 [피셔]'", + "atm9.quest.ae2.subt.terminals": "[리눅스 사용자 농담]", + "atm9.quest.ae2.subt.anchor": "수술대 아래", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "파일 시스템으로서의 아이템", + "atm9.quest.ae2.subt.MEIOPort": "조각 모음", + "atm9.quest.ae2.subt.equal_card": "ME 저장 &m셀&r 서랍", + "atm9.quest.ae2.subt.1k": "첫 번째 킬로바이트.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "첫 번째 메가바이트.", + "atm9.quest.ae2.subt.more_items": "대량 생산하고 자르세요!", + "atm9.quest.ae2.subt.weapons": "ATF에게는 너무 뜨거워!", + "atm9.quest.ae2.subt.autocrafting": "주문 접수 중!", + "atm9.quest.ae2.subt.crafting": "업그레이드 형식의 자동화!", + "atm9.quest.ae2.subt.crafting_storage": "더 많은 RAM을 다운로드하세요!", + "atm9.quest.ae2.subt.crafting_coprocessor": "더 많은 CPU 코어를 다운로드하세요!", + "atm9.quest.ae2.subt.crafting_monitor": "더 많은 VRAM을 다운로드하세요!", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "수입 버스", + "atm9.quest.ae2.subt.annhilation_plane": "타세요!", + "atm9.quest.ae2.subt.storage_bus": "여분의 상자", + "atm9.quest.ae2.subt.cards": "나머지 두 개의 IO 카드", + "atm9.quest.ae2.subt.export_bus": "수출 버스", + "atm9.quest.ae2.subt.formation_plane": "내리세요!", + "atm9.quest.ae2.subt.P2P": "중개자를 없애다", + "atm9.quest.ae2.subt.fiber": "케이블 만들기 외에도 용도가 있습니다.", + "atm9.quest.ae2.subt.wireless_terminal": "이게 바로 그거야!", + "atm9.quest.ae2.subt.ininfity": "토이 스토리 대사는 쓰지 않을게요", + "atm9.quest.ae2.subt.antimatter": "완전한 반물질은 아님", + + "atm9.quest.ae2.img.star": "ATM 스타 필요", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "티어 2 로켓을 만들려면 많은 &cDesh&r가 필요합니다.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "이 로켓으로 &c화성&r까지 날아갈 수 있습니다! 다만, 귀환 비행을 위해 추가 &b산소&r와 &e연료&r를 많이 준비하세요.", + "atm9.quest.adAstra.desc.tier4Rocket": "티어 4 로켓은 우리가 만들 수 있는 최고 등급의 로켓입니다. 이를 통해 태양계 밖으로의 여행이 가능해집니다!", + "atm9.quest.adAstra.desc.spaceStations.1": "달을 탐험하고 충분한 Desh를 모으면, 행성 주위에 &d우주 정거장&r을 만들 수 있습니다!", + "atm9.quest.adAstra.desc.spaceStations.2": "이것들은 은하계의 미니 기지 역할을 하는 미리 지어진 구조물입니다. 집을 떠난 집과 같죠.", + "atm9.quest.adAstra.spaceStations": "우주 정거장", + "atm9.quest.adAstra.desc.lander.1": "착륙하면 &a착륙선&r을 웅크리고 우클릭하여 로켓과 발사대를 꺼내고 싶을 것입니다. 그것 없이는 돌아갈 수 없습니다!", + "atm9.quest.adAstra.desc.lander.2": "달은 꽤 황폐하지만, 거래에 관심이 있을 수 있는 새로운 &2주민&r 몹들이 몇 있습니다. 또한 티어 2 로켓과 멋진 &a로버&r에 필요한 &cDesh&r도 채굴할 수 있습니다.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "우주로 갈 시간입니다!", + "atm9.quest.adAstra.desc.launch.2": "이를 위해 &a발사대&r를 설치하고 중앙에 &a티어 1 로켓&r을 놓으세요. 로켓을 웅크리고 우클릭하여 인벤토리를 열고 거기에 연료 양동이 3개를 넣으세요. 돌아올 때도 3개가 필요합니다. &c추가 발사대&r도 가져가세요. 착륙 시 잃을 수 있기 때문입니다!", + "atm9.quest.adAstra.desc.launch.3": "준비가 되면 탑승하고 스페이스 바를 눌러 발사하세요! 궤도에 도달하면 은하계 메뉴가 표시됩니다. 여기서 &d태양계&r를 선택하고 &2지구&r를 클릭한 다음 달을 선택하세요!", + "atm9.quest.adAstra.desc.launch.4": "달 표면으로 하강을 시작할 때는 &a스페이스 바를 계속 눌러 감속&r하세요! 왼쪽 바를 보고 표면에서 얼마나 떨어져 있는지 확인할 수 있지만, 충돌하지 않도록 주의하세요!", + "atm9.quest.adAstra.desc.launch.5": "프로 팁: F5 키를 눌러 3인칭 시점으로 전환해 보세요!", + "atm9.quest.adAstra.landOnMoon": "달에 착륙!", + "atm9.quest.adAstra.toTheMoon": "&a달로&r!", + "atm9.quest.adAstra.desc.ostrum": "다음으로 채굴할 자원은 &3오스트럼&r이라고 불립니다.", + "atm9.quest.adAstra.ostrum": "오스트럼", + "atm9.quest.adAstra.desc.mars.1": "&c화성&r은 추운 행성으로 알려져 있지만, 새로운 생명체를 발견할 수 있을지도 모릅니다. 준비를 철저히 하세요!", + "atm9.quest.adAstra.visitMars": "화성 방문", + "atm9.quest.adAstra.desc.venus.1": "금성으로 여행을 해야 합니다!", + "atm9.quest.adAstra.desc.venus.2": "&d칼로라이트&r는 금성에서 발견되며, 행성에서 수집할 수 있는 가장 강력한 금속입니다.", + "atm9.quest.adAstra.desc.venus.3": "이를 사용하여 &5티어 4 로켓&r과 함께 다른 태양계에서 생존하기 위한 &d제트 슈트&r를 만들 수 있습니다!", + "atm9.quest.adAstra.visitVenus": "금성 방문", + "atm9.quest.adAstra.desc.mercury": "큰 용암 평원이 있는 뜨겁고 황폐한 세계입니다.", + "atm9.quest.adAstra.visitMercury": "수성 방문", + "atm9.quest.adAstra.desc.glacio.1": "이것이 현재 기술로 우리가 갈 수 있는 가장 먼 곳입니다. &b글라시오&r는 추운 행성이지만, 우리가 호흡할 수 있는 산소가 있습니다!", + "atm9.quest.adAstra.visitGlacio": "글라시오 방문", + "atm9.quest.adAstra.desc.intro.1": "&d애드 아스트라&r에 오신 것을 환영합니다!", + "atm9.quest.adAstra.desc.intro.2": "이 모드는 당신을 별로의 여행으로 안내합니다. 즉, 자신만의 우주선을 만들 수 있습니다!!!", + "atm9.quest.adAstra.desc.intro.3": "우주에 가려면 배를 만들기 위해 철보다 강한 것이 필요합니다.", + "atm9.quest.adAstra.desc.intro.4": "지상을 떠나려면 많은 &a강철&r이 필요합니다! 이를 만드는 방법은 여러 가지가 있지만, &e메카니즘의 야금 주입기&r를 사용하여 먼저 &3강철 가루&r를 만들거나, 철 가루, 석탄 4개, 망치를 제작 그리드에서 사용하여 가루를 만드는 방법이 있습니다.", + "atm9.quest.adAstra.toTheStars": "&d별로!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "이 &a망치&r는 주괴에서 &a판&r을 만드는 데 사용됩니다! 처음에는 훌륭한 사용법이지만, 결국에는 이 작업을 수행하기 위해 &a압축기&r를 만들고 싶어질 것입니다. 이에는 전력이 필요합니다!", + "atm9.quest.adAstra.desc.hammerUsage.2": "우주에 가기 위해 필요한 많은 아이템을 만들기 위해 많은 &a철&r과 &a강철 판&r이 필요하므로 자동화를 확실히 하세요!", + "atm9.quest.adAstra.makingPlates": "&a판&r 만들기", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "로켓 제작을 시작하려면 &dNASA 작업대&r가 필요합니다. 이것은 로켓의 제작 작업대입니다!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "다음 단계는 작업대를 사용하여 &a티어 1 로켓&r을 만드는 것입니다. 모든 부품을 가지고 있다면 그것들을 배치하고 제작하세요!", + "atm9.quest.adAstra.makingFirstRocket": "&a첫 번째&r &d로켓&r 만들기!", + "atm9.quest.adAstra.desc.spaceGear.1": "우주에 갈 예정이라면 여행을 위한 새로운 장비 세트가 필요할 것입니다.", + "atm9.quest.adAstra.desc.spaceGear.2": "첫 번째 여행을 위해 완전한 &a우주복&r을 만들어야 합니다. 그것은 &b달&r로 가는 것입니다. 달은 꽤 춥고 산소가 없습니다. 우주복 없이는 오래 버티지 못할 거예요. :)", + "atm9.quest.adAstra.suitingUp": "&a우주복 착용&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "자동차와 마찬가지로 로켓도 희망과 꿈만으로는 연료를 보충할 수 없습니다. 그럼 연료는 어떻게 얻나요?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "첫 번째 단계는 오버월드에서 &3오일&r을 찾는 것입니다. 바다에서 솟아오르는 것을 볼 수 있으며, 정제하기 위해 상당한 양을 모아야 합니다!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "&a연료 정제소&r가 여기서 등장합니다. 어떤 '원유'도 받아들여 로켓용 연료로 변환합니다.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "왕복에 6개의 양동이 분량의 연료가 필요하므로 많이 비축해 두는 것이 좋습니다!", + "atm9.quest.adAstra.fuelingUp": "&a연료 보충&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "재미있는 사실: 달에서는 &b산소&r 없이는 숨을 쉴 수 없습니다. 사실, 산소 없이는 어디서도 숨을 쉴 수 없습니다. 달에는 무엇이 없을까요?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "그래서 &a산소 로더&r를 만들고 물과 전력을 공급하세요. 이를 통해 물이 우리가 사용할 &b산소&r로 변환되기 시작합니다.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "수집하려면 &b산소 탱크&r, 빈 양동이, 또는 우주복을 내부에 놓을 수 있습니다.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "프로 팁: 만일을 대비해 항상 여분의 &b산소&r를 가지고 다니는 것이 좋습니다.", + "atm9.quest.adAstra.preparingOxygen": "&a산소 준비&r", + "atm9.quest.adAstra.desc.launchPad.1": "로켓에는 발사대가 필요하므로 &a발사대&r를 만들어야 합니다.", + "atm9.quest.adAstra.desc.launchPad.2": "사용하려면 열린 하늘이 보이는 곳에 발사대를 설치하고 로켓을 발사대 중앙에 놓으세요.", + "atm9.quest.adAstra.launchingIntoSpace": "&e우주로 발사&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "더 뜨거운 행성에서 생존하려면 새로운 우주복이 필요합니다.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "&3네더라이트&r와 &3오스트럼&r을 결합하면 극단적인 열로부터 당신을 보호하기에 충분히 강한 우주복을 만들 수 있습니다!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "이 뜨거운 행성들에 가려면 &d티어 3 로켓&r도 만들어야 합니다!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&c뜨거운 행성용 장비&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "이것이 만들 수 있는 최고의 우주복입니다.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "전력을 공급할 수 있으며, 엘리트라와 같은 비행이 가능합니다! 또한 산성비로부터도 보호합니다. :)", + "atm9.quest.adAstra.jetSuit": "제트 슈트", + "atm9.quest.adAstra.desc.cryoFuel.1": "다른 행성으로의 여행에 매번 6개의 양동이의 &a연료&r가 필요하다면 비용이 빠르게 쌓일 것입니다.", + "atm9.quest.adAstra.desc.cryoFuel.2": "수집한 &3오스트럼&r을 사용하여 &d극저온 냉동기&r를 만들 수 있습니다. 전력이 공급되면 이 기계는 &b얼음, 압축 얼음, 파란 얼음, 또는 얼음 조각&r과 같은 차가운 아이템을 &d극저온 연료&r로 변환합니다.", + "atm9.quest.adAstra.desc.cryoFuel.3": "발사당 3개의 양동이 대신 단 하나의 &d극저온 연료&r만 필요합니다. 즉, 왕복에 2개만 필요합니다!", + "atm9.quest.adAstra.desc.cryoFuel.4": "주의: 이것은 설치된 장소 주변의 얼음을 얼려 무한한 얼음 원천이 됩니다!", + "atm9.quest.adAstra.efficientFuel": "&a효율적인 연료&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "항상 &a우주복&r을 착용하는 대신 자신의 갑옷을 사용하고 싶다면, 헬멧에 &d우주 호흡&r 인챈트를 부여할 수 있습니다!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "이것이 작동하려면 인벤토리에 &b산소 캔&r이 필요합니다.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "주의: 산소 캔은 추운 행성에서만 작동하지만 업그레이드할 수 있습니다.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "우주복을 사용하고 싶지 않나요?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "지구 밖에 기지를 만들고 싶다면 &b산소&r를 얻을 방법이 필요할 것입니다.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "&d산소 분배기&r는 &a밀폐된&r 방에 산소를 분배하는 기계입니다. 물과 전력을 공급하면 자동으로 밀폐된 방에 산소를 분배합니다.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "&9워터 펌프&r는 무한 물 원천에서 분배기로 물을 펌핑하는 데 사용됩니다. 싱크대나 &d영원한 물 블록&r을 사용하여 물을 펌핑할 수도 있습니다.", + "atm9.quest.adAstra.oxygenForYourBases": "당신의 기지를 위한 산소!", + + + "atm9.quest.arsNouveau.welcome": "&a아스 누보&f에 오신 것을 환영합니다!", + "atm9.quest.arsNouveau.desc.magicModIntro": "아스 누보는 모드 내에서 만들어지는 다양한 글리프를 사용하여 커스텀 주문을 만들 수 있는 마법 모드입니다!", + "atm9.quest.arsNouveau.arsNouveau": "아스 누보", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "티어 2 글리프를 만들기 위해서는 5레벨의 경험치가 필요합니다.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "또한, 만들기 위해서는 &9마법사의 주문서&r가 필요합니다.", + "atm9.quest.arsNouveau.tier2Glyphs": "티어 2 글리프", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "티어 1 글리프를 만들기 위해서는 3레벨의 경험치가 필요합니다.", + "atm9.quest.arsNouveau.tier1Glyphs": "티어 1 글리프", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "티어 3 글리프를 만들기 위해서는 10레벨의 경험치가 필요합니다.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "또한, 만들기 위해서는 &6대마법사의 주문서&r가 필요합니다.", + "atm9.quest.arsNouveau.tier3Glyphs": "티어 3 글리프", + "atm9.quest.arsNouveau.desc.magebloom.1": "메이지블룸 씨앗이... 피면, 메이지블룸을 사용하여 섬유를 만들 수 있습니다.", + "atm9.quest.arsNouveau.desc.magebloom.2": "이것들은 첫 번째 세트의 마법 갑옷을 포함한 몇 가지 아이템을 만드는 데 사용됩니다.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "&9인챈트 장치&r는 모드 내의 다양한 아이템을 만드는 데 사용됩니다. 작동에는 소스가 필요합니다.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "또한, 아이템을 만들기 위해 의식 받침대를 활용하는 멀티블록 구조이기도 합니다.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "먼저, 바닥에 의식 핵을 놓고 그 위에 인챈트 장치를 놓습니다. 장치 주변에 의식 받침대를 배치합니다.", + "atm9.quest.arsNouveau.enchantingApparatus": "인챈트 장치", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "의식 받침대는 의식 화로와 인챈트 장치에서 아이템을 만들기 위해 필요합니다.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "8개를 만들어 봅시다!", + "atm9.quest.arsNouveau.subt.fancyTables": "멋진 테이블", + "atm9.quest.arsNouveau.arcanePedestals": "의식 받침대", + "atm9.quest.arsNouveau.desc.scribesTable.1": "더 나은 주문을 시전하고 싶다면, &6필사자의 테이블&r이 필요합니다. 이를 통해 주문서에 새로운 글리프를 해금할 수 있습니다.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "해금할 수 있는 글리프에는 3가지 티어가 있으며, 각각 경험치와 아이템이 필요합니다.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "필사자의 테이블은 또한 주문 양피지에 주문을 첨부하는 데 사용됩니다. 이를 하려면 주문 양피지를 테이블에 놓고, 주문서로 주문을 선택한 다음, 테이블에 책을 웅크리고 우클릭합니다.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "글리프를 만들려면 주문서로 필사자의 테이블을 우클릭합니다. 만들고 싶은 글리프를 검색하고 하단의 선택을 클릭합니다. 필요한 아이템을 가지고 테이블을 우클릭하면 글리프가 만들어집니다. 글리프를 사용하여 학습합니다.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "참고: 테이블은 근처의 인벤토리에서 아이템을 가져올 수 있습니다.", + "atm9.quest.arsNouveau.randomTier1Glyph": "랜덤 티어 1 글리프", + "atm9.quest.arsNouveau.subt.upgradingSpells": "주문 업그레이드", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "시작하려면 &6초보자 주문서&r를 직접 만들어야 합니다.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "이것은 주문을 만들고 저장하는 곳입니다.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "&9C&r 키를 누르면 '주문 만들기' 페이지가 열립니다. 왼쪽에는 몇 개의 탭이 있지만, 주요 3개는 다음과 같습니다: 주문 만들기, 색상 선택기, 패밀리어.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "이 주문서에서는 티어 1 글리프만 만들고 사용할 수 있습니다. 더 나은 주문을 만들려면 주문서를 업그레이드해야 합니다!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "우리의 첫 번째 주문서", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "이것은 주문서의 다음 업그레이드입니다!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "이를 통해 전체적인 마나와 마나 재생이 증가하고, 티어 2 글리프를 만들고 사용할 수 있게 됩니다.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "주문서의 최종 티어를 만들려면 &6와일든 키메라&r를 물리쳐야 합니다.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "이는 &9의식 화로&r를 사용하여 완료해야 하는 의식입니다.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "&9의식 화로&r는 의식을 수행하는 데 사용됩니다. 또한 장식으로도 사용할 수 있습니다. 화로에 불을 붙이고 싶다면 라이트 주문을 사용하세요.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "의식을 수행하려면 의식 받침대도 필요합니다. 시전할 수 있는 의식이 많으니 &6낡은 노트북&r을 사용하여 각각을 확인하세요!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "이는 인벤토리에 책이 있는 동안 의식 테이블에서 Ctrl을 계속 누르고 있으면 할 수 있습니다.", + "atm9.quest.arsNouveau.desc.potionJar.1": "&9포션 병&r은 최대 100개의 포션을 저장할 수 있습니다. 빈 병이나 포션 플라스크를 사용하여 포션을 꺼낼 수 있습니다.", + "atm9.quest.arsNouveau.desc.potionJar.2": "윅시는 포션 자동 제작 중에 이 병들을 사용합니다.", + "atm9.quest.arsNouveau.subt.storingPotions": "포션 저장", + "atm9.quest.arsNouveau.desc.sourceGem.1": "아스의 주요 제작 아이템 중 하나인 &9소스 젬&r을 만들려면 &6주입 챔버&r를 만들어야 합니다.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "주입 챔버는 아이템에 마법을 부여하기 위해 소스가 필요합니다. 자체적으로 소량의 소스를 생성하지만, 소스 병을 전원으로 사용할 수도 있습니다.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "일부 레시피에서는 주변에 의식 받침대를 배치하는 것도 필요합니다.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "소스 젬 만들기", + "atm9.quest.arsNouveau.desc.magicalWood": "마법 주문에 대해 더 많은 지식을 얻으려면 특정 유형의 마법 나무가 필요합니다!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "아치우드 나무는 오버월드에서 찾을 수 있습니다.", + "atm9.quest.arsNouveau.archwoodLogs": "아치우드 통나무", + "atm9.quest.arsNouveau.archwoodPlanks": "아치우드 판자", + "atm9.quest.arsNouveau.desc.sourceSystem": "아스 누보에서 기계의 전원 시스템은 &9소스&r라고 불립니다.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "소스를 모으기 시작하려면 소스 병이 필요합니다.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "소스는 양동이로 옮길 수도 있고, 소스 병을 부수고 주워서 옮길 수도 있습니다.", + "atm9.quest.arsNouveau.subt.storingSource": "소스 저장", + "atm9.quest.arsNouveau.desc.magebloomSeed": "인챈트 장치 구조를 사용하여 첫 번째 씨앗인 &5메이지블룸 씨앗&r을 만들고 싶습니다.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "이를 사용하여 마법 옷을 만듭니다!", + "atm9.quest.arsNouveau.subt.growingMagic": "마법 성장", + "atm9.quest.arsNouveau.magebloomSeed": "메이지블룸 씨앗", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "화산 소스링크는 타는 아이템을 소비하여 소스를 생성합니다. 아치우드 통나무는 보너스 소스를 생성합니다.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "아이템을 태우면 근처의 돌을 용암으로 바꿉니다.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "이를 통해 라바릴리도 생성됩니다.", + "atm9.quest.arsNouveau.desc.runicChalk": "룬 초크는 지면에 영구적인 룬을 그리는 데 사용됩니다. 이 룬들은 그 위를 걷는 엔티티에게 주문을 시전합니다.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "룬에 주문을 첨부하려면 필사자의 테이블을 사용하여 &e주문 양피지&r를 작성합니다.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "참고: 룬은 작동하기 위해 소스가 필요합니다.", + "atm9.quest.arsNouveau.subt.placeableSpells": "설치 가능한 주문", + "atm9.quest.arsNouveau.desc.spellCreation": "주문서를 들고 있는 동안 C 키를 누르면 주문 생성 페이지가 열립니다.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "각 주문에는 형태가 필요합니다. 기본적인 형태로 발사체, 자기 시전, 접촉의 3가지로 시작합니다.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "효과는 주문을 시전할 때 무슨 일이 일어날지를 결정합니다. 주문당 최대 9개의 효과를 가질 수 있습니다.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "처음에는 해를 끼치기와 부수기를 가지고 있습니다.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "하나의 형태와 하나의 효과를 선택하고, 주문에 이름을 붙인 다음, 생성을 클릭하세요!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "첫 번째 주문 만들기", + "atm9.quest.arsNouveau.desc.mana": "화면 좌하단에 바가 표시됩니다. 이 바가 당신의 마나 풀입니다!", + "atm9.quest.arsNouveau.desc.mana.1": "마나 풀을 늘리거나 모드를 진행하면서 주문의 효율을 높이는 방법이 여러 가지 있습니다. 주문서를 업그레이드하면 마나도 증가합니다!", + "atm9.quest.arsNouveau.subt.magePower": "마법사의 힘", + "atm9.quest.arsNouveau.mana": "마나", + "atm9.quest.arsNouveau.desc.sourceGems": "소스 젬을 만들려면 청금석이나 자수정 조각을 주입 챔버에 넣어야 합니다. 시간이 지나면 이것들이 소스 젬으로 변환됩니다!", + "atm9.quest.arsNouveau.sourceGems": "&5소스 젬", + "atm9.quest.arsNouveau.desc.dowsingRod": "&6점지봉&r은 사용하면 마법 찾기와 점술을 제공합니다.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "이를 통해 근처의 마법 생물을 볼 수 있을 뿐만 아니라 자수정을 찾는 데도 도움이 됩니다!", + "atm9.quest.arsNouveau.subt.magicFinder": "마법 탐지기", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "몹 사망과 동물 번식으로부터 소스 생성", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "&9연금술 소스링크&r는 인접한 포션 병에서 소스를 생성합니다.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "소스의 양은 포션과 복잡성에 따라 다릅니다.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "포션을 통한 힘", + "atm9.quest.arsNouveau.desc.sourceBerries": "소스 베리는 다른 소스보다 더 많은 소스를 생성합니다.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "이로 인해 주변의 잔디나 흙이 균사체로 변환되고, 공간이 있다면 주변에 버섯이 자랍니다.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "근처의 음식에서 소스 생성", + "atm9.quest.arsNouveau.desc.plantSourcelink": "성장 중인 식물이나 묘목 근처에 이것을 놓으면 소스가 공급됩니다. 아치우드 나무는 더 많은 소스를 제공합니다!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "참고: 뼛가루를 사용해도 소스는 생성되지 않습니다.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "식물의 성장을 이용하여 소스 생성", + "atm9.quest.arsNouveau.desc.sourcestones": "소스 젬을 사용해 다양한 기계를 만들기 위한 &5소스스톤&r을 만들 수 있습니다.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "이전에는 '비전석'으로 알려졌습니다", + "atm9.quest.arsNouveau.sourcestone": "소스스톤", + "atm9.quest.arsNouveau.sourcestones": "소스스톤", + "atm9.quest.arsNouveau.desc.scribesTable": "필사자의 테이블은 주문을 작성하는 데 사용됩니다.", + "atm9.quest.arsNouveau.desc.dominionWand": "지배의 지팡이는 세계에서 만날 수 있는 생물을 제어하는 데 사용됩니다! 각 생물은 지팡이에 다르게 반응하므로 낡은 노트북을 잘 읽어보세요!", + "atm9.quest.arsNouveau.summoningHelp": "소환의 도움!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "&9마법사의 검&r은 접촉 주문을 검에 부여할 수 있습니다.", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "검의 모든 주문은 주문의 마지막 효과에 하나의 추가 증폭 증강을 얻습니다.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "주문을 검에 적용하려면 필사자의 테이블을 사용합니다. 형태를 사용하지 않고 주문을 만듭니다.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "데미지를 막을 때, &9마법사의 방패&r는 사용자에게 짧은 시간 동안 마나 재생과 주문 데미지를 줍니다.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "또한, 방패는 착용자의 마나를 사용하여 시간이 지남에 따라 자체 수리합니다.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "&9마법사의 거울&r은 사용 시 자기 주문을 적용합니다.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "이 거울로 시전된 주문은 할인이 적용되고, 추가 보너스 지속 시간을 얻습니다.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "주문을 적용하려면 필사자의 테이블을 사용합니다. 형태를 사용하지 않고 주문을 만듭니다.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "이 활은 필사자의 테이블을 사용하여 주문을 작성할 수 있습니다.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "마나 비용으로, 화살은 주문 화살이 되어 그 대상에게 주문을 적용합니다.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "화살이 없는 경우, 0 데미지의 주문 화살이 발사됩니다. 마나가 부족한 경우 일반 화살이 발사됩니다.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "&9마법사의 활&r은 작성된 주문을 강화하는 특별한 증강 화살도 사용할 수 있습니다.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "&9빛의 병&r은 당신을 따라다니는 부유하는 광원을 소환합니다.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "&6공허의 병&r은 마나와 교환으로 주운 아이템을 파괴합니다. 이는 필터링할 수 있습니다.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "병에 의해 파괴될 아이템을 추가하거나 제거하려면, 오프핸드에 아이템을 들고 병을 사용하거나 필사자의 테이블에 병을 놓고 아이템을 사용합니다.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "병은 핫바에 있어야 합니다.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "할인의 반지는 최대 마나와 마나 재생에 작은 보너스를 제공합니다. 또한 주문을 시전하는 총 비용을 줄입니다.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "이 벨트는 짧은 시간 동안 랜덤한 긍정적 포션 효과를 제공합니다. 이들은 강도가 다릅니다.", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "어디를 가든 그저 떠다니고 싶었던 적이 있나요?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "이 벨트를 사용하면 부유할 수 있습니다. 활성화하려면 공중에서 웅크리기만 하면 됩니다. 낙하 중이나 점프 중에도 상관없습니다.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "&9마나 강화의 목걸이&r는 최대 마나를 증가시킵니다.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "&6마나 재생의 목걸이&r는 당신의 마나 재생을 증가시킵니다.", + "atm9.quest.arsNouveau.theAmulets": "목걸이", + "atm9.quest.arsNouveau.desc.castersWand.1": "&9시전자의 지팡이&r는 단일 주문만 받아들이며, 필사자의 테이블을 사용하여 작성됩니다.", + "atm9.quest.arsNouveau.desc.castersWand.2": "지팡이 주문은 항상 발사체 > 가속으로 시작하며, 접촉, 자기 등의 다른 방식을 갖지 않는 주문으로 작성해야 합니다.", + "atm9.quest.arsNouveau.desc.castersWand.3": "이를 통해 10개 주문의 제한을 넘어 주문을 시전할 수 있습니다. 부수기를 사용하고 싶다면, 부수기만으로 지팡이를 작성하세요.", + + + "atm9.quest.bloodMagic.desc.welcome.1": "&c블러드 매직&f에 오신 것을 환영합니다!", + "atm9.quest.bloodMagic.desc.welcome.2": "이 모드는 적(또는 자신)의 피를 사용하여 강력한 아이템과 네트워크를 만드는 것에 관한 것입니다!", + "atm9.quest.bloodMagic.desc.welcome.3": "도움이 필요한 경우 가이드북에 모드의 모든 정보가 포함되어 있습니다.", + "atm9.quest.bloodMagic.bloodMagic": "블러드 매직", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "&c블러드 매직에 오신 것을 환영합니다", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "블러드 매직을 시작하려면 먼저 피를 모아야 합니다.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "이를 위해 &d희생의 단검&r과 &4블러드 제단&r을 만들어야 합니다.", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "나중에 확장할 가능성이 있으므로 주변에 충분한 공간이 있는 곳에 제단을 설치하세요.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "피를 얻으려면 제단 옆에 서서... 음... 단검을 사용하세요. 약간의 데미지를 입지만, &o그것이 요점입니다&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "각 찌르기는 약 200 LP를 생성합니다.", + "atm9.quest.bloodMagic.collectingBlood": "피 수집", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "생명의 정수(일명 LP 또는 피)를 돌에 주입하고 싶습니다.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "1000 LP가 포함된 제단에 돌을 놓으면 빈 슬레이트가 만들어집니다. 이것이 많이 필요할 것입니다.", + "atm9.quest.bloodMagic.makingSlates": "슬레이트 만들기", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "피를 사용하여 더 많은 아이템을 만들기 위해서는 제단을 &9빈 룬&r으로 둘러싸서 업그레이드하고 싶을 것입니다.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "필요에 따라 각 기본 방향의 빈 룬을 &6속도 룬&r과 같은 룬으로 교체할 수 있습니다. 이 룬들은 제단의 기능에 영향을 줄 수 있습니다.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "아래는 티어 2 제단의 구축 예시이지만, 가이드북에서 시각화할 수도 있습니다.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "참고: 속도 룬은 티어 2 제단을 만들 때까지 사용 가능한 유일한 룬이지만, 나중에 교체할 수 있습니다.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "제단을 티어 2로 업그레이드", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "제단이 티어 2가 되었으니 더 좋은 룬을 만들 수 있습니다. 의식을 수행하려면 강화된 슬레이트가 필요합니다.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "&9약한 피의 오브&r는 피(또는 LP)를 저장하는 데 사용됩니다. 이는 제단에서 피를 운반하는 방법으로도 사용되며, 몇몇 제작 레시피에도 사용됩니다.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "이를 만들려면 다이아몬드를 블러드 제단 위에 놓고 충분한 LP를 생성해야 합니다.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "블러드 오브를 충전하려면 오브를 향해 우클릭하여 자신의 건강을 희생할 수 있습니다. 이렇게 하면 당신의 영혼이 소울 네트워크에 연결됩니다. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "또한 LP가 포함된 블러드 제단에 오브를 놓을 수도 있습니다. 속도 룬이 많을수록 더 빨리 배출됩니다.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "최대 5k LP 보유", + "atm9.quest.bloodMagic.portableBloodStorage": "휴대용 피 저장소", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "티어 3 제단에서 의식을 시작할 수 있습니다.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "의식에는 마스터 의식석과 충분한 일반 의식석이 필요합니다.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "의식석과 마스터 의식석을 많이 만들어 의식을 시작하는 데 필요한 기본 블록을 준비합시다.", + "atm9.quest.bloodMagic.tier1Rituals": "티어 I 의식", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "이 룬은 비플레이어 엔티티에서 피를 제거할 때 얻는 LP의 양을 증가시킵니다. 각 룬마다 가산적으로 10%의 보너스가 주어집니다.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "이제 다른 사람을 찔러 그들의 피를 사용할 수 있습니다!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "이들 중 하나로 제단의 2블록 이내에 있는 몹을 찌르면 즉사시키고 그 LP를 제단에 흘려보낼 수 있습니다!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "제단 주변에 희생의 룬이 있다면 킬당 더 많은 것을 얻을 수 있습니다.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "피를 위해 닭을 얻을 수 있는 16개의 알을 주는 것은 아닙니다. 완전히 요리용입니다.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "자신을 찌르는 데 지치셨나요?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "&4헬파이어 포지&r는 블러드 매직에서 특정 아이템을 만드는 데 필요한 주요 블록 중 하나입니다.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "이는 &d데몬의 의지&r에 의해 동력을 공급받으며, &b센티언트 검&r을 포함한 몇몇 아이템을 만드는 데 사용됩니다.", + "atm9.quest.bloodMagic.hellfireForge": "&4헬파이어 포지&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "영원히 소울 스네어를 사용할 수는 없습니다.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "센티언트 검을 사용하면 적대적인 몹을 검으로 처치하여 몹이 데몬의 의지를 떨어뜨립니다.", + "atm9.quest.bloodMagic.sentientSword": "센티언트 검", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "데몬의 의지는 당신의 인벤토리에 매우 빠르게 쌓입니다.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "많이 필요할 것이므로 그것을 모두 저장할 방법을 만들어야 합니다. &9타르타릭 젬&r을 만드는 것이 딱 좋습니다.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "데몬의 의지로 처음 만들 것은 &b페티 타르타릭 젬&r으로, 최대 64 의지를 저장할 수 있습니다.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "인벤토리에 있는 데몬의 의지를 떨어뜨리면 젬이 그것을 흡수하여 저장합니다.", + "atm9.quest.bloodMagic.storingDemonicWill": "데몬의 의지 저장", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "의지 저장의 업그레이드입니다. 이것은 최대 256 의지를 보유합니다.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "이것은 최대 1024 의지를 보유합니다.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "이것은 데몬의 의지의 최대 저장 아이템으로, 최대 4096 의지를 보유합니다.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "새로운 제단에서 피와 함께 강화된 슬레이트를 조합하면 주입된 슬레이트를 얻을 수 있습니다.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "이는 블러드 매직 여정의 다음 업그레이드입니다.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "이 룬은 용량 룬마다 제단의 총 용량을 20% 증가시킵니다.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "외부 탱크에서의 LP 유입 및 유출 유량을 룬마다 20% 증가시킵니다.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "마지막으로 사용할 슬레이트 조각...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "아직 아닙니다.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "이 룬은 룬마다 제단의 용량을 곱셈적으로 7.5% 증가시킵니다. 이들은 일반 용량 룬 다음에 적용됩니다.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "이 룬은 제단이 제작이나 블러드 오브 충전에 사용되지 않을 때 1000LP의 내부 버퍼를 생성합니다.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "아이템이 제단 내에 놓이면 저장된 충전을 즉시 소비하여 아이템에 적용합니다.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "놓은 후의 대기 시간이 없습니다!", + "atm9.quest.bloodMagic.desc.tooPowerful": "당신은 너무 강력합니다.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "이 룬은 충전 룬이나 배치 룬 같은 다른 룬의 작동을 가속화합니다.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "룬마다 1틱의 지연을 제거하여 최소 1틱마다 1작동이 됩니다.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "타우 과일은 숨겨진 영역 내의 전리품 상자에서 얻을 수 있습니다. 제단을 더 업그레이드하려면 이것이 필요합니다!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "한 번 수집하면 과일을 심어 재배할 수 있습니다. 단, 하나가 아닌 두 가지의 잠재적 생산물이 있습니다.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "과일을 자연적으로 기르면 더 많은 타우 과일을 얻을 수 있고, 이를 오일로 바꿀 수 있습니다. 하지만 피를 준다면 어떨까요...", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "이 팩의 다른 모든 것과 마찬가지로, &c과일은 피를 갈망합니다&r. 과일을 심고 몹을 그 위에 강제로 놓으세요.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "그것은 몹의 생명력을 흡수하여 포화된 타우가 됩니다.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "아직 완전히 구현되지 않았지만, &6연금술 반응실&r은 용광로처럼 작동합니다.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "이것은 현재 제단과 블러드 오브를 업그레이드하는 데 필요한 &c약한 피의 파편&r을 얻는 유일한 방법입니다.", + "atm9.quest.bloodMagic.subt.lp150k": "최대 150k LP 보유", + "atm9.quest.bloodMagic.subt.lp1M": "최대 1M LP 보유", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "이 시점에서 센티언트 검을 사용하여 데몬의 의지를 축적하고 있기를 바랍니다. 그렇지 않다면 해당 퀘스트 라인의 부분을 확인하세요!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "포화된 타우와 연금술 반응실이 있으므로 제단과 블러드 오브를 업그레이드하는 데 필요한 재료를 만들 수 있습니다. &4약한 피의 파편&r이 필요합니다.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "이를 위해서는 살귀니스 전환기가 필요하며, 타르타릭 젬의 업그레이드가 몇 개 필요합니다.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "다음으로, 황혼 버전의 의식 점술사를 만들어야 합니다.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "이를 통해 데몬 영역에 도달하는 의식을 포함한 더 많은 의식에 접근할 수 있습니다.", + "atm9.quest.bloodMagic.tierIIRituals": "티어 II 의식", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "&c헬파이어 포지&r를 만들기 전에 &b데몬의 의지&r를 얻는 방법이 필요합니다.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "이를 수집하려면 몹에 사용할 수 있는 몇 개의 &d소울 스네어&r를 만들어야 합니다.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "이것을 몇 번 몹에 사용하면 주변에 흰색 입자가 나타납니다. 그것을 처치하면 데몬의 의지를 얻을 수 있습니다.", + "atm9.quest.bloodMagic.collectingDemonicWill": "데몬의 의지 수집", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "&9연금술 테이블&r은 플레이어의 소울 네트워크에서 LP를 사용하여(즉, 블러드 오브를 사용하여) 다양한 물체, 촉매 등을 만들 수 있습니다.", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "이 테이블은 썩은 고기를 가죽으로, 양모를 실로 변환하는 등 많은 것을 변환할 수도 있습니다. 꽤 유용합니다!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "제단의 기능을 변경할 수 있는 몇 가지 룬 유형이 있습니다.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "예를 들어, 속도 룬은 룬 하나당 20% 속도로 제단 내의 모든 제작 작업을 가속화합니다.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "이것은 제단을 업그레이드하는 데 사용할 수 있는 첫 번째 룬입니다.", + "atm9.quest.bloodMagic.alteringTheAltar": "제단 변경", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "이 룬은 플레이어로부터 피를 얻음으로써 얻는 LP의 양을 증가시킵니다. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "각 룬은 가산적으로 10%의 보너스를 제공합니다.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "제단을 티어 3으로 업그레이드하려면 총 28개의 룬이 필요합니다.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "티어 2 제단의 룬에서 한 칸 아래에 블록을 놓고, 각 변을 따라 5개의 블러드 룬(빈 것 또는 그 이상)을 배치해야 합니다.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "다음으로, 각 모서리에 임의의 블록으로 기둥을 만들고, 제단 자체보다 한 칸 높은 위치에 발광석 기둥 캡을 놓습니다.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "제단이 올바르게 지어졌는지 확인하려면 &9점술의 인장&r을 사용하여 티어를 확인하세요.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "참고: 기둥에는 공기가 아닌 임의의 블록을 사용할 수 있지만, 캡은 발광석이어야 합니다.", + "atm9.quest.bloodMagic.subt.useGuidebook": "이 건축에는 가이드북을 사용하세요!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "제단 업그레이드: 티어 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "제단을 업그레이드하려면 총 56개의 블러드 룬(빈 것 또는 그 이상)이 필요합니다.", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "이전과 마찬가지로, 한 칸 아래에 블록을 놓고, 2칸 밖으로 나가서 각 변을 따라 7개의 블러드 룬을 배치합니다. 기본적으로 피라미드를 만들고 있는 것입니다.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "새로운 룬 링 위에 각 모서리에 기둥을 만들고 싶을 것입니다. 이 기둥들은 5칸 높이이며, 기둥 캡은 &c블러드스톤 벽돌&r 또는 &c대형 블러드스톤 벽돌&r로 만들어집니다.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "이미지 대신, 당신의 상귀니스 사이엔티아룸을 보고 블러드 제단 섹션을 찾으세요. 티어 4 제단까지 스크롤하면 거기에 모든 정보가 있습니다. 눈 아이콘을 클릭하면 구조를 시각화할 수도 있습니다.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "우리 제단 업그레이드: 티어 4", + "atm9.quest.bloodMagic.subt.lp25k": "최대 25k LP 보유", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "연금술 테이블과 피로 가득 찬 오브를 사용하여 &9신비한 재&r를 만들고 싶습니다.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "재를 사용하여 땅에 원을 그리면 연금술 배열로 알려진 것을 만듭니다. 우클릭으로 2개의 아이템을 삽입하면 새로운 아이템을 만들거나 낮을 밤으로 바꾸는 등의 동작을 수행할 수 있습니다!", + "atm9.quest.bloodMagic.subt.drawingGround": "이제 땅에 그리고 있습니다.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "&9점술의 인장&r은 우리가 만드는 첫 번째 인장입니다.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "이 인장에는 두 가지 주요 용도가 있습니다:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) 인장을 손에 들고 우클릭하면 소울 네트워크에 있는 LP의 양이 표시됩니다.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) 블러드 제단을 우클릭하면 저장된 LP의 양, 저장할 수 있는 최대량, 그리고 제단의 티어가 표시됩니다.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "손에 들고 우클릭하면 100LP로 물 원천 블록을 만들 수 있습니다. 나쁘지 않죠?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "단, 100LP가 없는 경우 대신 당신의 건강을 빼앗습니다. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "용암 인장을 손에 들고 우클릭하면 단 1,000 LP의 낮은 비용으로 용암 원천 블록을 만들 수 있습니다.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "충분한 LP가 없어도 괜찮습니다. 그것은 당신에게서 5하트를 가져갑니다. 대단한 일은 아닙니다.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "필수는 아니지만, 의식 점술사는 의식의 구조를 정확히 보여주고 구축하는 데 도움이 됩니다. (꼭 만들어보세요.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "의식을 구축하려면 공중에서 의식 점술사를 시프트 우클릭하여 만들고 싶은 의식을 찾으세요. 시프트 좌클릭으로 돌아갈 수도 있습니다.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "숨겨진 영역의 끝에 있는 의식부터 시작하세요. 시작하려면 그 차원에서 몇 가지 아이템이 필요할 것입니다.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "의식 점술사로 선택한 후, 마스터 의식석을 우클릭하여 구조가 완성될 때까지 계속합니다. 이러한 의식을 수행하려면 많은 의식석이 필요합니다. 구조가 완전히 지어지면 약한 활성화 크리스탈로 마스터 의식석을 우클릭하여 활성화합니다.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "우리의 제단을 티어 5로 업그레이드하려면 총 108개의 룬과 4개의 데모나이트 블록이 필요합니다.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "구조의 자세한 가이드는 모드의 가이드북인 상귀니스 사이엔티아룸을 참조하세요.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "이전 티어 4 제단의 룬 세트에서 한 칸 아래에 블록을 놓고, 3칸 밖으로 나가 각 변을 따라 15개의 룬을 배치합니다.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "새로 만들어진 링의 모서리에 각 면에 하나의 공간을 두고 데모나이트 블록을 배치합니다.", + "atm9.quest.bloodMagic.tier5Altar": "티어 5 제단", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "숨겨진 영역에 도달하면 기본적인 전리품이 들어있는 상자를 찾을 수 있습니다.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "&9철 열쇠&r에 주의하세요. 이것들은 숨겨진 영역 내의 추가 방을 열어 더 많은 전리품에 접근할 수 있게 해줍니다.", + "atm9.quest.bloodMagic.dungeonKeys": "던전 열쇠", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "데몬 영역에서 얻은 전리품을 사용하여 각 룬의 효과를 두 배로 늘릴 수 있습니다.", + "atm9.quest.bloodMagic.reinforcedRunes": "강화된 룬", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6텔레포지션 인장&r - 1000LP의 비용으로 연결된 텔레포저로 사용자를 텔레포트합니다. 인장을 텔레포저에 시프트 클릭하여 위치를 설정할 수 있습니다.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9억제 인장&r - 6블록 반경 내의 액체를 밀어낼 수 있습니다. 꽤 멋지죠.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "&c무한한 영역으로의 길&r 의식을 수행하면 적절한 데몬 영역에 접근할 수 있습니다.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "여기에서만 &9데모나이트 광석&r을 찾을 수 있습니다. 이는 티어 5 제단을 만드는 데 사용됩니다.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "또한 많은 희귀한 전리품이 있으니 복잡한 지옥 단조 부품에 주의하세요.", + "atm9.quest.bloodMagic.demonRealm": "&c데몬 영역", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9공기 인장&r - 우클릭하면 50LP로 바라보는 방향으로 던져집니다.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&c공허 인장&r - 임의의 액체를 우클릭하여 제거하고 50LP를 소비합니다.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6점술가의 인장&r - 점술의 인장의 더 나은 버전입니다. 제단을 볼 때 더 많은 정보를 제공합니다.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&a광부의 인장&r - 시프트 우클릭하여 5초마다 100LP를 사용하고 자신에게 신속 버프를 줍니다.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2그린 그로브 인장&r - 성장 가능한 작물을 우클릭하면 150LP로 뼛가루 효과를 줍니다. 시프트 우클릭하면 7x7x5 영역의 성장률을 5초마다 150LP를 소비하여 증가시킵니다.", + "atm9.quest.bloodMagic.tier2Sigils": "티어 2 인장", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&c블러드 램프&r - 사용하면 피의 빛을 발사합니다. 10LP가 듭니다.", + "atm9.quest.bloodMagic.desc.holding.1": "&9홀딩&r - 다른 5개의 인장을 동시에 보유하고, 그들의 수동 효과를 제공하며, 그들을 활성화할 수 있습니다. 인벤토리에 접근하고 인장을 전환하기 위한 키바인드 버튼을 설정할 수 있습니다.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6자력&r - 5초마다 50LP의 비용으로 최대 7블록까지의 자석을 활성화합니다.", + "atm9.quest.bloodMagic.tier3Sigils": "티어 3 인장", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "연금술 테이블에서 몇 가지 바인딩 시약을 만들어 리빙 장비를 만들 수 있습니다. 또한 필요한 데몬의 의지를 보유하기 위해 최소한 보통 타르타릭 젬이 필요합니다.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9리빙 장비&r는 다이아몬드 갑옷과 동등한 내구성을 가지며, 모루에서 바인딩 시약을 사용하여 수리할 수 있습니다.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "처음에는 철과 동등하지만, 특정 방법으로 훈련하는 데 사용할 수 있는 업그레이드 포인트가 있습니다. 처음에는 100 포인트이지만 이 한계를 늘리는 방법이 있습니다.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "그것을 사용하면 당신으로부터 '배웁니다'. 지금까지 배운 것을 보려면 그것을 보면서 왼쪽 시프트를 계속 누르세요.", + "atm9.quest.bloodMagic.livingArmor": "리빙 갑옷", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9블루 스카이&r는 2개의 새로운 차원을 추가합니다. 각각 새로운 블록, 생물, 총 4개의 보스를 포함하고 있습니다.", + "atm9.quest.blueSkies.desc.newDimensions.2": "시작하려면 &6게이트키퍼&r를 찾아야 합니다!", + "atm9.quest.blueSkies.welcome.1": "블루 스카이에 오신 것을 환영합니다!", + "atm9.quest.blueSkies.welcome.2": "&9블루 스카이&r에 오신 것을 환영합니다!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "오버월드 어딘가에 두 개의 간단한 집이 있습니다.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "&a게이트키퍼&r가 여기 살고 있으며, 모드를 시작하기 위해 몇 가지 아이템을 거래합니다.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "&9블루 저널&r을 얻으세요. 다음 퀘스트에서 '지르 라이터'도 필요할 것입니다.", + "atm9.quest.blueSkies.subt.simpleLife": "단순한 삶...", + "atm9.quest.blueSkies.findGatekeeper": "게이트키퍼 찾기", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "게이트키퍼는 블루 스카이 차원에 대해 모든 것을 알고 있습니다. 모드를 진행하면서 &9블루 저널&r이 확장되어 가이드 역할을 할 것입니다.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "차원을 진행하면서 그는 더 많은 아이템을 거래할 테니 주의하세요!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "게이트키퍼의 지식", + "atm9.quest.blueSkies.desc.brokenPortal.1": "게이트키퍼의 작은 집 안에 부서진 포털처럼 보이는 것이 있을 수 있습니다.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "&6지르 라이터&r를 얻어 포털에 불을 붙이세요.", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "&9에버브라이트&r 세계에 들어온 것 같습니다.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "이곳은 영원한 낮과 차가운 온도의 영역입니다. 거대한 짐승들, 유령 같은 몹들, 그리고 몇몇 보스들이 있습니다.", + "atm9.quest.blueSkies.toEverbright": "&9에버브라이트&r로!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "&6에버던&r 세계에 오신 것을 환영합니다, 여기서는 태양이 영원히 뜨고 있습니다.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "이곳은 따뜻하고 습한 세계로, 곤충과 파충류가 번성합니다.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "독과 불에 대비하고 계신가요?", + "atm9.quest.blueSkies.toEverdawn": "&6에버던&r으로!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "오버월드의 도구들은 여기서 쓸모가 없습니다.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "주변의 나무로 새로운 곡괭이를 빨리 만들고 싶을 것입니다. 블루 스카이에서 어딘가로 가려면 그것이 필요합니다.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "블루 스카이 나무 곡괭이", + "atm9.quest.blueSkies.somethingIsntRight": "뭔가 이상합니다...", + "atm9.quest.blueSkies.desc.newWeapon.1": "블루 스카이의 땅을 마스터하려면 새로운 무기인 &6창&r을 만들어야 합니다.", + "atm9.quest.blueSkies.desc.newWeapon.2": "이를 만들려면 먼저 문스톤이 필요합니다. 동굴에 가서 광석을 찾아보세요!", + "atm9.quest.blueSkies.subt.darkness": "그리고 꽤 어둡습니다.", + "atm9.quest.blueSkies.newMiningAdventure": "새로운 채광 모험", + "atm9.quest.blueSkies.desc.woodenTools.1": "오버월드와 마찬가지로 나무 도구로는 많이 진행할 수 없습니다.", + "atm9.quest.blueSkies.desc.woodenTools.2": "지하로 가서 돌을 캐고 새로운 곡괭이를 만드세요. 그런 다음 새로운 광석으로 시작할 수 있습니다.", + "atm9.quest.blueSkies.subt.toolProgression": "처음엔 나무, 그 다음엔 돌... 그 다음엔... 뭘까요?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "블루 스카이 돌 곡괭이", + "atm9.quest.blueSkies.gettingAnUpgrade": "업그레이드 받기", + "atm9.quest.blueSkies.desc.spearWeapon": "&6창&r은 블루 스카이에서 선호되는 무기입니다. 인챈트가 가능하며, 당신이 마주칠 적들에 대해 좋은 원거리 무기로 기능합니다.", + "atm9.quest.blueSkies.subt.spartanStyle": "스파르타 스타일", + "atm9.quest.blueSkies.makingANewWeapon": "새로운 무기 만들기", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "블루 스카이의 언어로 파이롭은 속도를 의미합니다.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "이 도구들은 약하지만 빠릅니다.", + "atm9.quest.blueSkies.redMeansFast": "빨간색은 속도를 의미합니다", + "atm9.quest.blueSkies.pyropeTools": "파이롭 도구", + "atm9.quest.blueSkies.desc.aquiteOre.1": "블루 스카이의 동굴을 더 깊이 들어가면 &9아쿠아이트 광석&r을 만나게 됩니다.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "스타터 도구를 만들기 위해 충분한 광석을 채굴하세요. 이것들은 블루 스카이의 더 단단한 광석을 채굴하는 데 필요합니다.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "여기서부터 더 좋은 재료를 찾아 무기와 갑옷을 만드는 것을 추천합니다.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "참고: ATM의 무기들은 여전히 강력합니다.", + "atm9.quest.blueSkies.metalTools": "금속 도구", + "atm9.quest.blueSkies.desc.diopsideGemstone": "녹색 보석 &e디옵사이드&r는 매우 단단하고 강력하지만 약간 느립니다. 이것은 무기에 최적입니다!", + "atm9.quest.blueSkies.diopside": "디옵사이드", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "벤티움은 에버브라이트의 대부분의 비산악 바이옴에서 발견되는 빨간 금속입니다.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "이것은 기본적으로 철이지만, 가위, 양동이, &6툴박스&r를 만드는 데에만 사용할 수 있습니다.", + "atm9.quest.blueSkies.subt.redIron": "빨간 철", + "atm9.quest.blueSkies.ventium": "&c벤티움", + "atm9.quest.blueSkies.desc.falsiteOre.1": "팔사이트 광석은 에버브라이트의 비산악 바이옴 내에서 발견됩니다.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "이 주괴는 거의 모든 도구의 내구성을 강화하는 데 사용됩니다.", + "atm9.quest.blueSkies.falsite": "&9팔사이트", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "이것은 블루 스카이의 다이아몬드입니다.", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "디옵사이드가 더 내구성이 있고 더 강력하지만, 샤로아이트는 더 빠르고 전반적으로 가볍습니다. 샤로아이트로 만든 도구는 블루 스카이의 모든 것을 채굴할 수 있습니다.", + "atm9.quest.blueSkies.charoite": "샤로아이트", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "크리스탈 듄스 내에서만 발견됩니다.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "이 주괴로 만든 도구에는 &6자동 제련&r이 붙습니다.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "&6호라이조나이트 포지&r를 만드는 데에도 사용할 수 있습니다.", + "atm9.quest.blueSkies.horizonite": "&6호라이조나이트", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "도구를 업그레이드하고 강화하는 데 사용됩니다.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "팔사이트를 사용하여 도구의 내구성을 늘릴 수 있으며, 모드의 어떤 막대기를 사용하여 도구를 교체할 수도 있습니다. 네, 다른 나무 종류들은 다른 용도가 있습니다.", + "atm9.quest.blueSkies.horizoniteTools": "호라이조나이트 도구", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "연료 없이 물건을 녹이는 포지를 원한 적이 있나요?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "저도 그랬죠. 기술적으로 이것은 '연료'가 필요합니다. 이것에는 충전량이 있으며, 선스톤이나 호라이조나이트로 만든 것을 사용하여 재충전할 수 있습니다.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "재충전하려면 포지가 비어 있어야 합니다.", + "atm9.quest.blueSkies.desc.lanternFeatures": "이것은 넓은 반경 내에서 적대적인 스폰을 방지하는 랜턴입니다.", + "atm9.quest.blueSkies.desc.ventiumUses.1": "벤티움은 가위나 양동이를 만드는 데 사용할 수 있습니다.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "양동이는 블루 스카이의 수중 몹을 집을 수 있습니다.", + "atm9.quest.blueSkies.ventiumTools": "벤티움 도구", + "atm9.quest.blueSkies.diopsideTools": "디옵사이드 도구", + "atm9.quest.blueSkies.diopsideArmor": "디옵사이드 갑옷", + "atm9.quest.blueSkies.charoiteTools": "샤로아이트 도구", + "atm9.quest.blueSkies.charoiteArmor": "샤로아이트 갑옷", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "에버브라이트나 에버던에서 시작했다면, 타워 구조물을 찾게 될 것입니다. 다음 퀘스트에 그 이미지의 그림이 있습니다. 여기서 첫 번째 보스를 만나게 됩니다.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "타워의 작은 부분에서는 전리품을 찾아 싸우며 몇 개의 &6블라인딩 던전 키&r를 얻게 됩니다. 던전 깊숙한 곳에는 잠긴 문이 있습니다. 보스전을 해제하려면 4개의 블라인딩 던전 키를 사용하세요.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "참고: 보스는 패배 시 아크를 드롭합니다. 이것은 인벤토리의 특별한 탭에 장착할 수 있습니다. 총 4개의 아크가 있습니다.", + "atm9.quest.blueSkies.starterDungeons": "&9스타터 던전", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "블루 스카이에서는 4개의 보스를 물리치고 몇 개의 던전을 탐험하게 됩니다.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "무작위 \\\"터널\\\"을 발견할 수 있으며, 이는 던전 방으로 이어집니다. 여기서 아머드 프로스트 스피릿이 스폰됩니다. 몇 개 모아서 영혼을 얻으세요!", + "atm9.quest.blueSkies.structuresAndDungeons": "구조물과 던전", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "에버브라이트 타워 깊숙한 곳에 소환사가 있습니다.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "이 보스는 번개, 에너지 공격을 사용하며, 물론 그의 소환된 골렘 가드들로 타워를 방어합니다.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "소환사를 물리칠 수 있나요?", + "atm9.quest.blueSkies.subt.guardianEverbright": "에버브라이트 타워의 수호자", + "atm9.quest.blueSkies.theSummoner": "&5소환사", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "에버던 타워에서는 연금술사 보스전을 만나게 됩니다. 전투를 해제하기 위해 몇 개의 블라인딩 던전 키를 모으세요!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "포션 공격에 대비하고 연금술사의 미니언들과 싸우세요.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "에버던 타워의 수호자", + "atm9.quest.blueSkies.theAlchemist": "&5연금술사", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "에버브라이트 내에서 네이처 던전을 찾습니다. 거대해서 놓치기 힘들 것입니다.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "구조물의 미로 안에서 몇 개의 네이처 던전 키를 모으고, 보스전을 해제하고 그를 물리치세요!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "참고: 게이트키퍼와 거래할 수 있지만, 보스전 게이트를 우클릭한 후에만 가능합니다.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "네이처 던전의 보스", + "atm9.quest.blueSkies.theStarlitCrusher": "&5스타릿 크러셔", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "주의: 거미 공포증이 있는 분들에게는 이 전투가 적합하지 않습니다.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "에버던에는 거미줄로 뒤덮인 거대한 죽은 나무가 있습니다.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "안에서 몇 개의 포이즌 던전 키를 모으고 최종 보스전을 해제하세요!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "포이즌 던전의 보스", + "atm9.quest.blueSkies.theArachnarch": "&5아라크나크", + "atm9.quest.blueSkies.desc.speedBoost": "이동 속도가 증가합니다.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "웅크릴 때 투명화됩니다.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "스타릿 크러셔의 전리품에서 드롭", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "독 상태일 때 주는 데미지가 증가합니다.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "아라크나크의 전리품에서 드롭", + "atm9.quest.blueSkies.desc.heartIncrease": "최대 하트 수가 증가합니다.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "드래곤 소울을 제작하는 데에도 이것이 필요하며, ATM 스타를 위해 필요합니다.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "&a순수한 데이지&r는 당신이 만들 첫 번째 꽃 중 하나입니다!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "이 꽃은 주변 1블록 반경에서 최대 8개의 &2나무 원목&r 또는 &9돌&r을 &2리빙우드&r 또는 &9리빙록&r으로 변환합니다. 이는 꽃 주변 1블록 반경에서만 변환됩니다.", + "atm9.quest.botania.firstFlower": "우리의 첫 번째 꽃", + "atm9.quest.botania.desc.usePureDaisy": "&b순수한 데이지&r를 사용하여 돌을 리빙록으로 변환해봅시다!", + "atm9.quest.botania.livingrock": "&7리빙록", + "atm9.quest.botania.desc.usePureDaisyWood": "&b순수한 데이지&r를 사용하여 나무 원목을 리빙우드로 변환해봅시다!", + "atm9.quest.botania.livingwood": "&2리빙우드&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "우리가 만든 &b리빙록&r을 사용하여 이번에는 &9마나 풀&r을 만들어봅시다.", + "atm9.quest.botania.desc.manaPoolIntro.2": "마나 풀은 우리가 생성한 마나를 저장하기 위한 것입니다. 내부에 마나가 어느 정도 쌓이면 마나스틸이나 마나 다이아몬드와 같은 특정 자원을 마나 자원으로 변환할 수 있습니다. 변환하려면 아이템을 풀에 던져 넣고 내부에 충분한 마나가 있는지 확인하세요.", + "atm9.quest.botania.desc.manaPoolIntro.3": "&b마나를 생성하기&r 위해서는 &9히드로안제아&r나 &c엔도플레임&r과 같은 &2생성 꽃&r을 만들어야 합니다.", + "atm9.quest.botania.desc.manaPoolIntro.4": "참고: 마나 풀은 엄청난 양의 마나를 저장할 수 있습니다. 얼마나 많은 마나가 저장되어 있는지 확인하려면 &2숲의 지팡이&r를 들고 마나 풀을 바라보세요.", + "atm9.quest.botania.starterGeneratingFlowers": "스타터 생성 꽃", + "atm9.quest.botania.mana": "&b마나&r", + "atm9.quest.botania.desc.manaInfusion.1": "특정 아이템을 &b마나 풀&r에 던져 넣어 &9마나&r로 주입할 수 있습니다.", + "atm9.quest.botania.desc.manaInfusion.2": "아이템에 필요한 마나의 양을 확인하려면 JEI에서 레시피를 확인하세요!", + "atm9.quest.botania.desc.manaInfusion.3": "프로 팁: 충분한 마나가 있다면 마나스틸이나 마나 다이아몬드 블록을 만들어 시간을 절약하세요!", + "atm9.quest.botania.manaInfusedMaterials": "마나 주입 재료", + "atm9.quest.botania.creatingManaResources": "마나 주입 자원 만들기", + "atm9.quest.botania.desc.botaniaIntro": "&a보타니아&r는 마법 모드처럼 보이는 기술 모드지만, 플레이하기에 정말 멋진 소품과 장난감들이 많이 있습니다!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "보타니아의 여정을 시작하려면 많은 &9신비한 꽃&r이 필요합니다!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "모드의 아이템에 대한 자세한 정보는 &a렉시카 보타니아&r를 확인하세요.", + "atm9.quest.botania.mysticalFlowers": "아무 #botania:신비한_꽃", + "atm9.quest.botania.welcomeBotania": "&a보타니아&r에 오신 것을 환영합니다", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "몇 가지 꽃을 얻었으니 이제 &9꽃잎 약제사&r를 사용하여 기본적인 플로라를 기능적이고 생성하는 플로라로 변환할 수 있습니다!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "신비한 꽃잎에서 에너지를 추출하려면 약제사에 &b물&r을 채워야 합니다. 이는 물 양동이로 우클릭하거나 물 양동이를 약제사에 던져넣어 할 수 있습니다.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "아이템을 만들려면 레시피에 맞는 아이템을 약제사에 던져넣습니다. 빈 손으로 우클릭하면 아이템을 꺼낼 수 있습니다.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "레시피가 완성되면 약 20초 동안 &a빈 손으로 우클릭&r하여 마지막 레시피를 재충전할 수 있어 같은 아이템을 여러 개 만들기 쉽습니다!", + "atm9.quest.botania.desc.floralFertilizer": "&a꽃 비료&r를 만들 수 있습니다. 이는 보타니아 꽃에 대해 뼛가루처럼 작용합니다!", + "atm9.quest.botania.desc.endoflameFunction": "&c엔도플레임&r은 근처에 떨어진 연소 가능한 아이템이나 블록을 한 번에 하나씩 흡수합니다. 그런 다음 그것들을 태워 &b마나&r를 생성합니다.", + "atm9.quest.botania.burningItems": "&c연소 아이템&r으로 마나 만들기", + "atm9.quest.botania.desc.manastarUse.1": "이는 마나 풀의 이익 또는 손실을 측정하는 데 사용되는 잡다한 꽃으로 간주됩니다.", + "atm9.quest.botania.desc.manastarUse.2": "이를 하려면 풀 옆에 &d마나스타&r를 두고 꽃의 색이 변하는 것을 지켜보세요. 빨간색으로 빛나면 풀이 손실을 내고 있습니다. 파란색으로 빛나면 이익이 있습니다!", + "atm9.quest.botania.desc.waterSourceMana.1": "이 꽃들은 주변 3x3 영역의 &b물 원천 블록&r을 소비하여 마나를 생성합니다. 매우 느리고 결국에는 소멸됩니다.", + "atm9.quest.botania.desc.waterSourceMana.2": "다음은 기본적인 설정의 예시입니다.", + "atm9.quest.botania.waterMana": "&9물&r을 사용하여 마나 만들기", + "atm9.quest.botania.desc.blackLotus": "보물 상자에서만 발견되는 &0블랙 로터스&r는 마나가 들어있는 마나 풀에 던져넣으면 대량의 농축된 마나를 제공할 수 있습니다.", + "atm9.quest.botania.blackLotus": "블랙 로터스", + "atm9.quest.botania.elusiveManaLotus": "환상의 마나 주입 로터스", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "&2마나 스프레더&r는 마나의 흐름을 유도하는 데 사용되며 마나 버스트를 발사합니다.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "&2숲의 지팡이&r를 사용하여 블록에 바인딩함으로써 스프레더가 발사하는 방향을 설정할 수 있습니다. 지팡이를 들고 있는 동안 마나 버퍼와 마나 버스트도 볼 수 있습니다.", + "atm9.quest.botania.directingMana": "마나 유도", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "&2숲의 지팡이&r는 보타니아에서의 여정을 계속하기 위해 필수적인 아이템입니다.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "이 지팡이에는 &a바인딩&r과 &9기능&r의 두 가지 모드가 있습니다.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&a바인딩 모드&r는 보타니아에서 꽃과 블록을 연결하는 데 사용됩니다. 먼저 연결하고 싶은 블록이나 꽃을 스니크 우클릭한 다음, 다른 블록이나 꽃을 스니크 우클릭하여 연결합니다.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9기능 모드&r는 기본적으로 렌치처럼 작동하며 블록을 회전시키는 데 사용됩니다.", + "atm9.quest.botania.wrench": "보타니아의 렌치", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "&2마나 스프레더&r를 업그레이드하려면 스프레더의 전면에 &9마나 렌즈&r를 부착합니다. 그러나 가장 기본적인 마나 렌즈는 아무런 효과가 없습니다.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "마나 렌즈를 업그레이드하여 발사하는 마나 버스트에 다른 효과를 주어야 합니다. 렌즈는 임의의 색으로 염색하거나 마나 진주로 제작하여 무지개 렌즈를 만들 수 있습니다.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "특정 룬이나 아이템과 마나 렌즈를 조합하여 스프레더를 업그레이드할 수 있습니다. 또한 &a슬라임볼&r로 두 개의 렌즈를 조합하여 &9복합 렌즈&r를 만들어 더 강력한 효과를 가진 렌즈를 만들 수 있습니다.", + "atm9.quest.botania.upgradingManaSpreaders": "마나 스프레더 업그레이드", + "atm9.quest.botania.desc.manaSplitter.1": "&b마나 스플리터&r는 들어오는 마나 버스트를 여러 마나 풀로 분할하는 방법으로 사용될 수 있습니다.", + "atm9.quest.botania.desc.manaSplitter.2": "&d스파크&r는 보타니아의 진행에 필요한 특정 블록에 마나를 전송하는 데 사용됩니다.", + "atm9.quest.botania.desc.manaSplitter.3": "스파크를 사용하려면 마나 풀 위에 하나, 수용 가능한 근처 블록 위에 다른 하나를 놓습니다. 이는 마나 풀에서 원하는 근처 블록으로 '무선'으로 마나를 전송하는 것과 같습니다.", + "atm9.quest.botania.desc.manaSplitter.4": "스파크를 제거하려면 &2숲의 지팡이&r로 스니크 우클릭합니다.", + "atm9.quest.botania.manipulatingManaStorage": "마나 저장 조작", + "atm9.quest.botania.desc.alchemyCatalyst": "&d연금술 촉매&r는 &b마나 풀&r 아래에 놓을 수 있으며 &9연금술&r을 수행할 수 있습니다. 이는 썩은 고기를 가죽으로 변환하는 등 특정 아이템을 더 유용한 아이템으로 변환하는 데 도움이 됩니다.", + "atm9.quest.botania.desc.conjurationCatalyst": "연금술 촉매와 마찬가지로 마나 풀 아래에 놓으면 &9소환 촉매&r가 소환 레시피를 사용할 수 있는 능력을 해제합니다.", + "atm9.quest.botania.desc.manaTablet.1": "&9마나 태블릿&r은 휴대용 마나 풀입니다!", + "atm9.quest.botania.desc.manaTablet.2": "태블릿을 마나 풀에 던져 넣으면 풀에서 마나를 주거나 받을 수 있습니다. 모드를 전환하려면 &2숲의 지팡이&r로 스니크 우클릭합니다.", + "atm9.quest.botania.desc.manaTablet.3": "참고: 태블릿은 소멸되지 않습니다.", + "atm9.quest.botania.transferringManaFromPools": "풀에서 마나 전송", + "atm9.quest.botania.desc.bandOfMana": "&9마나의 밴드&r는 착용 가능한 마나 태블릿으로 장신구처럼 장착할 수 있습니다.", + "atm9.quest.botania.desc.greaterBandOfMana": "마나의 밴드를 테라스틸 주괴로 업그레이드하면 &d그레이터 밴드 오브 마나&r가 만들어져 최대 4배의 마나를 보유할 수 있게 됩니다.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "오라의 밴드를 테라스틸 주괴로 업그레이드하면 밴드의 마나 생성 속도가 크게 향상됩니다.", + "atm9.quest.botania.desc.bandOfAura": "장착하면 &9오라의 밴드&r는 시간이 지남에 따라 소량의 마나를 생성하여 인벤토리 내 마나를 포함하는 아이템에 축적합니다.", + "atm9.quest.botania.desc.manaweaveRobes.1": "&b마나웨이브 로브&r는 전체적인 보호는 그리 높지 않지만 세트 보너스가 매우 강력합니다!", + "atm9.quest.botania.desc.manaweaveRobes.2": "4개의 조각을 모두 착용하면 마나 도구와 막대의 마나 비용이 할인됩니다. 세트는 또한 인벤토리의 마나를 사용하여 자체 수리할 수 있습니다.", + "atm9.quest.botania.manaweaveRobes": "마나웨이브 로브", + "atm9.quest.botania.desc.manasteelArmor": "철의 특성과 유사한 &9마나스틸 갑옷&r은 우수한 인챈트 능력과 내구성을 가지고 있습니다. 마나스틸 아이템은 또한 사용자의 인벤토리의 마나를 사용하여 자체 수리할 수 있습니다.", + "atm9.quest.botania.manasteelArmor": "마나스틸 갑옷", + "atm9.quest.botania.desc.terrasteelArmor": "마나스틸 갑옷과 마찬가지로 &a테라스틸 갑옷&r은 마나를 사용하여 자체 수리할 수 있습니다. 다이아몬드 갑옷에 필적하는 내구성을 가지고 있습니다.", + "atm9.quest.botania.terrasteelArmor": "테라스틸 갑옷", + "atm9.quest.botania.desc.terraTruncator": "마나를 사용하여 &2테라 트런케이터&r는 한 번에 전체 나무를 벌목합니다.", + "atm9.quest.botania.desc.terraBlade": "다이아몬드 검과 동등한 데미지를 가진 &2테라 블레이드&r는 때때로 근접 공격과 동일한 데미지를 주는 빔을 발사합니다.", + "atm9.quest.botania.desc.terraShatterer.1": "단순한 곡괭이가 아닌 &9테라 셰터러&r는 마나 풀에 던져 넣으면 마나 태블릿처럼 작동하여 대량의 마나를 축적할 수 있습니다. 그러나 셰터러에서 흡수한 마나를 방출할 수는 없습니다.", + "atm9.quest.botania.desc.terraShatterer.2": "도구에 축적된 마나의 양이 많을수록 그 등급이 높아집니다. D가 최저이고 SS가 최고입니다.", + "atm9.quest.botania.desc.terraShatterer.3": "도구의 등급을 올려도 그 속도는 증가하지 않지만 &b활성 능력&r의 범위가 확장됩니다. 이 기능은 스니크 우클릭으로 켜고 끌 수 있습니다. 활성화되면 등급에 따라 셰터러의 채굴 폭과 높이가 증가합니다. D 등급에서는 능력이 없습니다.", + "atm9.quest.botania.desc.terraShatterer.4": "참고: 도구가 활성화된 동안에는 축적된 마나를 소비합니다.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "땅을 평평하게 만들기 위해 삽을 사용하는 데 지쳤다면 &2테라 피르마의 막대&r를 시도해 보세요!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "마나를 소비하여 막대를 우클릭하고 유지하면 주변 땅을 자신의 높이로 평평하게 만듭니다.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "참고: 막대에 의해 제거된 블록은 회수할 수 없습니다.", + "atm9.quest.botania.flatteningTheLand": "땅 평평하게 만들기", + "atm9.quest.botania.desc.runicAltar.1": "&9룬&r은 보타니아의 더 고급 레시피에서 중요한 제작 구성 요소이며 이들은 &a룬 제단&r에서 만들어집니다.", + "atm9.quest.botania.desc.runicAltar.2": "제단을 사용하려면 만들고 싶은 룬의 구성 요소를 제단에 놓기 시작합니다. 이는 우클릭하거나 아이템을 떨어뜨려서 할 수 있습니다. 또한 마나가 필요하므로 마나를 받고 있는 마나 스프레더를 제단을 향해 두세요.", + "atm9.quest.botania.desc.runicAltar.3": "아이템을 다 놓았다면 지팡이로 제단 위에 호버하면 레시피의 진행 상황이 표시됩니다. 완성되면 리빙록 조각을 제단에 떨어뜨리고 지팡이를 사용하여 룬을 회수합니다.", + "atm9.quest.botania.desc.runicAltar.4": "참고: 룬 제단의 레시피에 사용되는 룬은 촉매 역할을 하며 소비되지 않습니다. 꽃잎 약제사와 마찬가지로 레시피가 완료된 후 빈 손으로 제단을 우클릭하면 마지막으로 사용한 레시피의 아이템이 다시 채워집니다.", + "atm9.quest.botania.basicRunes": "기본 룬", + "atm9.quest.botania.creatingRunes": "룬 만들기", + "atm9.quest.botania.desc.botanicalBrewery": "병, 마나, 시약을 &a식물학 양조기&r에서 사용하여 포션과 유사한 &9브루&r를 만들 수 있습니다.", + "atm9.quest.botania.desc.incenseSticks": "&2향 스틱&r은 식물학 양조기에서 브루와 융합시킬 수 있습니다. 이들은 &9향 접시&r에서 부싯돌과 강철을 사용하여 점화하면 액체 대응물보다 60배 더 오래 30블록 반경으로 브루 효과를 제공합니다.", + "atm9.quest.botania.desc.creatingTerrasteel": "&a테라스틸&r을 만들려면 먼저 그것을 위한 멀티블록을 설정해야 합니다. 첫 번째 단계로 &9테라스틸 응집 판&r을 제작합니다.", + "atm9.quest.botania.creatingMorePowerfulIngots": "더 강력한 주괴 만들기", + "atm9.quest.botania.desc.tAPlate.1": "자, &9T.A. 판&r을 위한 플랫폼을 만들고 &a테라스틸&r을 만들어봅시다!", + "atm9.quest.botania.desc.tAPlate.2": "플랫폼을 만들려면 리빙록 5개와 청금석 블록 4개를 체커보드 패턴으로 배치하고 중앙 리빙록 블록에 판을 놓습니다. 이제 플랫폼이 완성되었습니다!", + "atm9.quest.botania.desc.tAPlate.3": "테라스틸 제작에는 많은 마나가 필요합니다. 마나 풀 위에 몇 개의 스파크를 놓고 그 다음 T.A. 판 위에 또 다른 스파크를 놓아 제작을 위한 마나를 유도합니다.", + "atm9.quest.botania.desc.tAPlate.4": "제작 준비가 되면 판에 마나스틸 주괴, 마나 다이아몬드, 마나 진주를 던져 넣어 테라스틸 제작을 시작합니다.", + "atm9.quest.botania.creatingTerrasteel": "&a테라스틸&r 만들기", + "atm9.quest.botania.desc.upgradeSparks.1": "새로운 엘프 재료를 사용하여 스파크를 &d증강&r을 사용하여 업그레이드할 수 있습니다. 증강을 손에 들고 그것을 스파크에 우클릭하면 업그레이드됩니다. 지팡이를 사용하여 스니크 우클릭하면 그것을 제거할 수 있습니다.", + "atm9.quest.botania.desc.upgradeSparks.2": "분산 증강: 스파크가 그 풀의 마나를 소모하여 근처 플레이어의 마나를 포함하는 아이템을 충전할 수 있게 합니다.", + "atm9.quest.botania.desc.upgradeSparks.3": "지배 증강: 스파크가 근처의 비증강 또는 분산 증강 스파크의 풀에서 자신의 풀로 마나를 끌어당기도록 합니다.", + "atm9.quest.botania.desc.upgradeSparks.4": "복종 증강: 스파크가 그 풀의 모든 마나를 근처의 비증강 또는 분산 증강 스파크의 풀로 분배하도록 합니다.", + "atm9.quest.botania.desc.upgradeSparks.5": "격리 증강: 스파크가 모든 지배 또는 복종 스파크와의 상호 작용을 방지합니다.", + "atm9.quest.botania.sparkAugments": "스파크 증강", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "알프하임으로의 &d포털&r에 들어갈 수는 없지만 특정 아이템을 포털에 던져 넣어 &2엘프 교역&r을 할 수 있습니다. 이 교역에는 마나가 필요합니다! 이 재료들은 아이템 업그레이드에도 사용할 수 있으며 &2엘프 마나 스프레더&r를 만들 수 있습니다.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "&a렉시카 보타니아&r를 던져 넣으면 &6엘프의 지식&r이 추가되어 보타니아에서의 모험에 대한 통찰력이 깊어집니다.", + "atm9.quest.botania.alfheimResources": "알프하임의 자원", + "atm9.quest.botania.communingWithElves": "엘프와의 교류", + "atm9.quest.botania.desc.portalSetup.1": "&d알프하임으로의 포털&r을 만들려면 프레임부터 시작합니다. 프레임을 만들려면 8개의 리빙우드 블록, 3개의 빛나는 리빙우드 블록, 그리고 &9엘프 게이트웨이 코어&r가 필요합니다.", + "atm9.quest.botania.desc.portalSetup.2": "프레임이 만들어지면 최소한 &d2개의 마나 풀&r, 대량의 마나, 그리고 2개의 풀 위에 &a내추라 파일론&r을 사용하여 열어야 합니다. 이 마나 풀들은 코어 주변 11x11x11 영역 내에 배치할 수 있습니다.", + "atm9.quest.botania.desc.portalSetup.3": "모든 것이 설정되면 지팡이로 엘프 코어를 우클릭하여 포털을 활성화합니다.", + "atm9.quest.botania.desc.portalSetup.4": "참고: 마나 풀에는 포털을 활성화하기 위해 많은 마나가 필요하지만, 포털을 활성화하는 데 마나는 소비되지 않습니다. 다만, 재료를 변환할 때마다 약간의 마나를 사용합니다. 마나가 부족하면 포털이 닫힙니다.", + "atm9.quest.botania.desc.portalSetup.5": "또한 &a렉시카 보타니아&r를 사용하여 구축을 도울 수 있습니다.", + "atm9.quest.botania.openingThePortal": "포털 열기", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "모험을 계속하려면 &6가이아 스피릿&r을 얻어야 합니다. 이를 위해서는 &9가이아의 의식&r을 수행해야 합니다.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "&a활성화된 비콘&r 주변에 4개의 가이아 파일론이 필요하며, 추가로 테라스틸 주괴 1개가 필요합니다. 구조물이 완성되면 테라스틸 주괴를 들고 비콘을 스니크 우클릭하여 목숨을 건 전투를 준비합니다.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "구조물 구축에 도움이 필요하다면 언제든 &a렉시카 보타니아&r를 사용하여 구축을 도울 수 있습니다. &9가이아의 의식&r을 찾아보세요.", + "atm9.quest.botania.summoningGuardianOfGaia": "&a가이아의 수호자&r 소환", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "보타니아의 대부분의 갑옷과 마찬가지로 &9엘레멘티움&r 세트는 마나로 자체 수리가 가능합니다.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "착용자가 데미지를 받을 때마다 &a픽시&r가 출현할 가능성이 있습니다.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "조약돌, 흙, 네더랙 등 일반적인 재료를 제거하고 광석이나 귀중한 자원만 남기는 능력을 가지고 있습니다.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "테라 셰터러를 제작 그리드에서 조합하면 후자가 전자의 힘을 이어받을 수 있습니다. 이는 되돌릴 수 없습니다.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "중력의 영향을 받는 블록을 파괴할 때 그 위나 아래의 모든 블록을 자동으로 파괴합니다.", + "atm9.quest.botania.desc.skullDropping": "특정 몹이나 플레이어로부터 마지막 일격으로 해골을 드롭할 수 있습니다. 또한 약탈 인챈트도 가능합니다.", + "atm9.quest.botania.desc.instantMoisten": "만든 경작지를 즉시 촉촉하게 만듭니다. 더 좋은 말이 있나요?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "피격 시 픽시가 출현할 확률을 높이고, 출현한 픽시의 강도를 증가시킵니다.", + "atm9.quest.botania.desc.bestManaSpreader": "&2엘프 마나 스프레더&r에 드래곤스톤과 &6가이아 스피릿&r의 힘을 결합하여 최고의 마나 스프레더를 만들 수 있습니다.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "&9가이아의 수호자&r를 물리치면 &6가이아 스피릿&r을 보상으로 얻을 수 있습니다.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "게임의 난이도와 의식에 참여하는 인원수에 따라 드롭의 양이 결정됩니다.", + "atm9.quest.botania.gaiaSpirits": "&6가이아 스피릿&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "더 많은 도전을 원하거나 전투에서 더 많은 &6가이아 스피릿&r이 필요하신가요? 4개의 가이아 스피릿을 테라스틸 주괴와 조합하여 가이아의 의식을 활성화해보세요. :)", + "atm9.quest.botania.guardianOfGaia2": "&5가이아의 수호자 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "가이아 주괴를 사용하여 더 어려운 &5가이아의 수호자&r를 소환하면 더 많은 &6가이아 스피릿&r을 얻을 수 있지만, 수호자는 &6운명의 주사위&r도 드롭할 수 있습니다.", + "atm9.quest.botania.diceOfFate": "&6운명의 주사위&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "&9코포레아 깔때기&r는 인덱스의 간단한 버전으로, 레드스톤 신호를 주어 네트워크에서 아이템을 요청할 수 있습니다.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "깔때기에 어떤 아이템을 요청할지 지정하려면 그 아이템을 블록에 설치된 아이템 프레임에 넣습니다. 깔때기에 여러 아이템 프레임이 있는 경우 무작위로 1개를 선택합니다. 프레임 내의 아이템을 회전시키면 요청할 수량이 변경됩니다.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "자세한 내용은 &a렉시카 보타니아&r를 확인하세요.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "보타니아에서는 &9코포레아 스파크&r를 인벤토리 위에 설치하여 &d코포레아 네트워크&r를 만들 수 있습니다.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "네트워크는 최소한 하나의 &b마스터&r &9코포레아 스파크&r가 필요하지만, 많은 코포레아 스파크를 추가하여 네트워크를 확장할 수 있습니다. 이 스파크들을 설치하면 같은 색의 코포레아 스파크 모두와 연결되어 아이템 네트워크를 형성합니다. 각 스파크의 범위는 8블록입니다.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "이 스파크들은 바로 아래의 인벤토리만 볼 수 있지만, 위쪽에서만 아이템에 접근할 수 있습니다. 각 스파크는 코포레아 네트워크 내의 모든 아이템을 볼 수 있으며, 깔때기나 인덱스 등 다른 코포레아 블록에서 접근할 수 있습니다.", + "atm9.quest.botania.theCorporeaNetwork": "&d코포레아 네트워크&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "&5코포레아 인덱스&r는 위에 설치된 코포레아 스파크의 &9코포레아 네트워크&r에서 아이템을 접근하고 요청하기 위한 인터페이스 블록입니다.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "이를 사용하려면 인덱스에 가까이 가면 근처 플레이어로부터의 채팅 메시지를 가로챕니다. 이 플레이어들은 가져오고 싶은 아이템을 입력하여 네트워크에서 아이템을 요청할 수 있습니다. 예를 들어, &b10 철 주괴&r라고 말하면 시스템이 그것을 가지고 있다면 그것을 드롭합니다.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "자세한 내용은 언제든 &a렉시카 보타니아&r를 확인하세요.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "&9코포레아 크리스탈 큐브&r는 위에 설치된 스파크의 코포레아 네트워크 내 아이템의 총 개수를 표시하는 데 사용됩니다. 그 아이템을 우클릭하여 수량을 확인할 수 있습니다.", + "atm9.quest.botania.desc.floraTypes.1": "꽃잎 약제사를 사용하여 우리의 모험에 도움이 되는 몇 가지 다른 유형의 꽃을 만들 수 있습니다. 이들은 &9기능성 꽃&r과 &a생성 꽃&r의 두 가지 다른 카테고리로 나뉩니다.", + "atm9.quest.botania.desc.floraTypes.2": "&9기능성 꽃&r은 일상적인 작업을 돕는 꽃입니다. 예를 들어, &7호퍼호크&r는 호퍼처럼 작동하여 주변 일정 범위 내의 아이템을 주웁니다. 일부 기능성 꽃은 작동하기 위해 &d마나&r가 필요합니다.", + "atm9.quest.botania.desc.floraTypes.3": "&a생성 꽃&r은 꽃에 따라 다른 방법으로 &d마나&r를 생성합니다. 마나를 생성하는 데 가장 일반적으로 사용되는 꽃은 &c엔도플레임&r으로, 근처의 연소 가능한 것(예: 석탄)을 소비하여 마나를 생성합니다.", + "atm9.quest.botania.desc.floraTypes.4": "이 퀘스트 라인에서는 퀘스트의 모양이 &c사각형&r인 꽃은 생성 꽃이며, 모양이 &9원형&r인 꽃은 기능성 꽃입니다. 또한 &a렉시카 보타니아&r를 사용하여 각 꽃이 무엇을 하는지도 확인할 수 있습니다.", + "atm9.quest.botania.functionalFlora": "기능성 꽃", + "atm9.quest.botania.functionalAndGeneratingFlora": "기능성 및 생성 꽃", + "atm9.quest.botania.desc.pulseManaSpreader.1": "&4레드스톤&r을 &2마나 스프레더&r와 조합하면 &9펄스 마나 스프레더&r가 만들어집니다.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "이들은 레드스톤 펄스를 받았을 때만 마나 펄스를 발사하도록 제어할 수 있습니다.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "마나 버스트의 속도를 극적으로 증가시키지만, 초기 용량이 감소하고 마나 손실도 빨라집니다.", + "atm9.quest.botania.desc.manaCapacityDoubling": "마나 버스트가 운반하는 마나의 양을 두 배로 늘리지만, 속도가 감소하고 장거리에서의 마나 손실이 증가합니다.", + "atm9.quest.botania.desc.manaLossDecrease": "마나 버스트가 마나를 잃기 시작하는 시간을 크게 증가시키지만, 그 속도도 감소합니다.", + "atm9.quest.botania.desc.manaLossRateDecrease": "마나 버스트가 마나를 잃기 시작하는 시간을 감소시키지만, 그 손실률도 감소합니다.", + "atm9.quest.botania.desc.manaBurstBounce": "마나 버스트가 벽에서 튕기는 것을 가능하게 합니다.", + "atm9.quest.botania.desc.gravityEffectIncrease": "중력이 마나 버스트에 영향을 미쳐 호를 그리며 움직이게 합니다. 또한 마나를 잃기 시작하는 시간도 약간 증가합니다.", + "atm9.quest.botania.desc.blockBreaking": "마나 버스트를 사용하여 블록을 파괴하는 것을 가능하게 합니다.", + "atm9.quest.botania.desc.damageLivingBeings": "마나 버스트가 맞은 생물체에 데미지를 주는 것을 가능하게 합니다.", + "atm9.quest.botania.desc.passThroughBlocks": "이 렌즈를 사용하면 마나 버스트가 블록을 통과할 수 있지만, 마나를 잃을 때까지의 시간이 감소합니다.", + "atm9.quest.botania.desc.homingAbility": "마나 버스트가 마나를 받을 수 있는 근처 블록으로 유도되는 것을 가능하게 합니다. 이는 버스트의 속도를 약간 감소시킵니다.", + "atm9.quest.botania.desc.entropicBurst": "마나 버스트에 엔트로피적인 힘을 부여하여, 간단히 말해 마나를 받을 수 없는 것에 맞았을 때 폭탄으로 바꿉니다.", + "atm9.quest.botania.desc.influenceMotion": "마나 버스트가 근처에 떨어진 아이템, 경험치 오브, 떨어지는 블록에 영향을 미쳐 버스트와 같은 벡터로 움직이게 하는 것을 가능하게 합니다.", + "atm9.quest.botania.desc.blockFalling": "이 렌즈에서의 마나 버스트가 블록에 맞으면 그 블록이 모래나 자갈처럼 떨어집니다.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "먼저 색을 염색해야 합니다.", + "atm9.quest.botania.desc.colorPainting.2": "마나 버스트가 맞은 염색 가능한 블록이나 그에 연결된 염색 가능한 블록을 칠할 수 있습니다. 양에게도 효과가 있습니다.", + "atm9.quest.botania.desc.festiveFireworks": "마나 버스트가 블록에 맞았을 때 축제 폭죽을 발사하는 것을 가능하게 합니다.", + "atm9.quest.botania.desc.continuousParticle": "마나 스프레더의 버스트를 짧은 버스트가 아닌 연속된 입자만 발사하도록 변환합니다. 마나는 소비되지 않습니다. 장식용으로 최적입니다.", + "atm9.quest.botania.desc.mobOnlyBurst": "이 스프레더를 사용하면 몹이나 플레이어를 맞출 수 있는 경우에만 마나 버스트를 발사합니다.", + "atm9.quest.botania.desc.manaCarryDecrease": "마나 버스트가 운반하는 마나의 양을 크게 감소시키고, 버스트의 속도와 거리를 극적으로 증가시킵니다.", + "atm9.quest.botania.desc.redirection": "이 렌즈는 충돌한 마나 스프레더나 엔티티를 버스트를 발사한 블록이나 엔티티의 방향으로 리디렉션합니다.", + "atm9.quest.botania.desc.createFlame": "마나 버스트가 맞은 블록에 불꽃을 만들어냅니다. 이 불꽃은 빛을 제공하며 순수하게 장식적입니다. 다른 마나 버스트를 사용하여 끌 수 있습니다.", + "atm9.quest.botania.desc.moveBlock": "마나 버스트를 사용하여 피스톤처럼 블록을 이동시킬 수 있습니다.", + "atm9.quest.botania.desc.catchFire": "마나 버스트로 블록에 불을 붙일 수 있습니다. 생물체에는 효과가 없습니다.", + "atm9.quest.botania.desc.lexicaReference": "&a렉시카 보타니아&r를 참조하여 이 렌즈의 사용법을 확인하세요.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "&6가이아 스피릿&r의 힘을 이용하는 장신구가 많이 있습니다. 꼭 확인해보세요!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "모든 설명은 &a렉시카 보타니아&r에 기재되어 있습니다.", + "atm9.quest.botania.gaiaTrinkets": "가이아 장신구", + "atm9.quest.botania.gaiaGearAndTrinkets": "&a가이아의 장비와 장신구&r", + + + "atm9.quest.create.desc.welcome.1": "&5&l크리에이트에 오신 것을 환영합니다!", + "atm9.quest.create.desc.welcome.2": "크리에이트는 몰입형 기술 모드로, 마인크래프트에 완전히 새로운 현실감을 가져다줍니다!", + "atm9.quest.create.desc.welcome.3": "블록이나 아이템에 대해 궁금한 점이 있으면 W를 누른 채로 생각해보세요. 놀라운 3D 인게임 위키를 볼 수 있습니다!", + "atm9.quest.create.mainIngredient": "이 모드의 대부분의 아이템과 블록의 주요 재료가 됩니다.", + "atm9.quest.create.desc.mainIngredient": "이 모드의 대부분의 아이템과 블록의 주요 재료가 됩니다.", + "atm9.quest.create.desc.shafts": "&n&5샤프트&r는 기어의 속도를 변경하지 않고 회전력을 전달합니다.", + "atm9.quest.create.desc.cogwheelFeatures.1": "&n&5톱니바퀴&r는 회전력을 전달하지만, 속도를 두 배로 늘리거나 절반으로 줄일 수도 있습니다.", + "atm9.quest.create.desc.cogwheelFeatures.2": "속도를 두 배로 늘리면 시스템의 스트레스도 두 배가 됩니다.", + "atm9.quest.create.desc.waterWheelFeatures.1": "&n&5물레방아&r는 회전력을 생성하는 가장 기본적인 방법 중 하나입니다. 여러 개의 바퀴를 서로 옆에 설치하여 연결할 수 있습니다.", + "atm9.quest.create.desc.waterWheelFeatures.2": "다른 종류의 나무를 사용하여 외관을 변경할 수도 있습니다!", + "atm9.quest.create.desc.encasedFan": "&n&5케이스드 팬&r은 회전시켜 아이템이나 엔티티를 당기거나 밀어내는 데 사용됩니다. 화살표가 향하는 방향과 회전 방향에 따라 밀어내거나 당기는 것이 결정됩니다.", + "atm9.quest.create.desc.gearbox": "&n&5기어박스&r는 회전 방향을 임의의 방향으로 90도 회전시킬 수 있습니다.", + "atm9.quest.create.desc.clutch": "&n&5클러치&r는 레드스톤 신호가 적용되면 회전을 멈춥니다.", + "atm9.quest.create.desc.gearshift": "&n&5기어시프트&r는 레드스톤 신호가 적용되면 회전 방향을 반대로 바꿉니다.", + "atm9.quest.create.desc.chainDrive": "&n&5체인 드라이브&r는 접촉하는 한 어느 방향으로든 다른 체인 드라이브와 연결할 수 있습니다. 회전을 측면으로 전달합니다.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "&n&5조절 가능한 체인 드라이브&r는 레드스톤 신호가 없을 때 일반 체인 드라이브처럼 작동합니다.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "레드스톤 신호를 적용하고 회전력을 받는 블록인 경우, 연결된 체인 드라이브의 속도를 두 배로 늘립니다.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "레드스톤 신호를 적용하고 회전력을 받지 않는 블록인 경우, 연결된 체인 드라이브의 속도를 절반으로 줄입니다.", + "atm9.quest.create.desc.press": "&n&5프레스&r는 금속 판이나 블록을 만드는 데 사용할 수 있습니다.", + "atm9.quest.create.desc.mixer": "&n&5믹서&r는 베이신과 함께 사용하여 크래프팅에 사용할 수 있습니다.", + "atm9.quest.create.desc.basin": "&n&5베이신&r은 레시피에 사용되며, 주로 &n&5기계식 프레스&r와 &n&5기계식 믹서&r에 포함됩니다.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "&n&5블레이즈 버너&r를 얻으려면 빈 블레이즈 버너를 만들고 블레이즈에게 우클릭합니다.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "이것은 베이신 아래에서 사용되어 다른 레시피를 위해 그것을 가열하거나 과열시킵니다.", + "atm9.quest.create.desc.mechanicalPiston": "&n&5기계식 피스톤&r은 일반 피스톤과 비슷하지만 블록을 밀 수 있고 필요한 만큼 확장 막대를 추가할 수 있습니다.", + "atm9.quest.create.mechanicalPistons": "기계식 피스톤", + "atm9.quest.create.desc.speedometer": "속도계는 현재 연결된 기어의 속도를 표시합니다.", + "atm9.quest.create.desc.stressometer": "스트레스 측정기는 연결 시 시스템의 스트레스 상태를 표시합니다.", + "atm9.quest.create.desc.cartAssembler.1": "&n&5카트 조립기&r는 선로에 설치할 수 있습니다. 레드스톤 신호가 있을 때 위에 건설한 것이 마인카트에 의해 집어올려집니다.", + "atm9.quest.create.desc.cartAssembler.2": "블록들은 접착되고, 회전력을 필요로 하는 블록들은 자동으로 작동합니다.", + "atm9.quest.create.desc.cartAssembler.3": "마인카트에서 블록을 '분리'하려면 레드스톤 신호를 끄고 마인카트를 통과시키기만 하면 됩니다.", + "atm9.quest.create.desc.linearChassis": "&n&5선형 섀시&r는 &n&5슈퍼 글루&r와 유사하게 사용할 수 있으며, 접착제 없이 블록을 한 줄로 연결합니다.", + "atm9.quest.create.desc.radialChassis": "&n&5방사형 섀시&r는 &n&5슈퍼 글루&r와 유사하게 사용할 수 있으며, 접착제 없이 측면에 블록을 연결합니다.", + "atm9.quest.create.desc.windmill": "&n&5방사형 섀시&r와 결합하여 높은 스트레스 용량을 가진 매우 강력한 풍차를 만듭니다.", + "atm9.quest.create.desc.drill": "&n&5드릴&r은 앞에 있는 블록을 파괴합니다. 연결된 인벤토리가 있으면 아이템이 거기에 저장됩니다.", + "atm9.quest.create.desc.saw": "&n&5톱&r은 앞에 있는 나무를 수확합니다. 또한 제재소로도 사용할 수 있습니다. 연결된 인벤토리가 있으면 아이템이 거기에 저장됩니다.", + "atm9.quest.create.desc.deployer": "&n&5디플로이어&r는 아이템이나 블록을 설치하거나, 검과 같은 아이템을 사용하는 데 사용할 수 있습니다.", + "atm9.quest.create.desc.portableInterface.1": "&n&5휴대용 인터페이스&r는 쌍으로 작동합니다. 세계에 설치된 것과 마인카트 같은 이동 엔티티에 하나씩 필요합니다.", + "atm9.quest.create.desc.portableInterface.2": "두 인터페이스가 서로 마주보고 있을 때, 연결되어 아이템을 서로 전송합니다.", + "atm9.quest.create.desc.harvester": "&n&5수확기&r는 통과하는 작물을 수확합니다. 연결된 인벤토리가 있으면 아이템이 거기에 저장됩니다.", + "atm9.quest.create.desc.plough": "&n&5쟁기&r는 비고체 블록을 파괴하고, 흙을 경작지로 바꾸며, 엔티티를 데미지 없이 발사합니다. 연결된 인벤토리가 있으면 아이템이 거기에 저장됩니다.", + "atm9.quest.create.desc.casings": "&n&5케이싱&r은 대부분의 블록의 제작 재료로 사용됩니다.", + "atm9.quest.create.desc.arm.1": "&n&5팔&r은 데포나 벨트에서 아이템을 가져와 다른 데포, 벨트, 또는 크래프터에 배치하는 기계입니다.", + "atm9.quest.create.desc.arm.2": "입력과 출력을 선택하려면 손에 팔을 들고 할당하고 싶은 블록을 우클릭합니다.", + "atm9.quest.create.desc.arm.3": "블록 선택을 해제하려면 손에 팔을 들고 좌클릭합니다.", + "atm9.quest.create.desc.funnel": "&n&5깔때기&r는 연결된 인벤토리에서 아이템을 가져오거나 내보낼 수 있습니다.", + "atm9.quest.create.desc.tunnels": "&n&5터널&r은 벨트에 설치할 수 있으며 통과하는 아이템을 필터링합니다. 서로 옆에 설치하여 여러 터널을 연결할 수 있습니다.", + "atm9.quest.create.desc.depot": "&n&5데포&r는 주로 스파우트를 위해 아이템을 저장하는 데 사용됩니다.", + "atm9.quest.create.desc.chute": "&n&5슈트&r는 인벤토리에 삽입/추출하거나 벨트에서 아이템을 배치/가져오는 데 사용됩니다.", + "atm9.quest.create.desc.goggles.1": "이 고글을 사용하면 구조를 더 자세히 볼 수 있습니다.", + "atm9.quest.create.desc.goggles.2": "회전 속도나 스트레스 등의 정보를 표시합니다.", + "atm9.quest.create.desc.roseCrystals.1": "장미 수정과 사포를 사용하여 만들 수 있습니다.", + "atm9.quest.create.desc.roseCrystals.2": "수정을 왼손에 들거나 땅에 던진 다음 사포를 들고 우클릭합니다.", + "atm9.quest.create.desc.blazeCake": "&n&5블레이즈 케이크&r는 크로마틱 화합물을 제작하기 위해 블레이즈 버너를 초과열하는 데 사용됩니다.", + "atm9.quest.create.desc.crafters.1": "&n&5크래프터&r는 거대한 인월드 작업대를 형성하기 위해 서로 연결할 수 있습니다.", + "atm9.quest.create.desc.crafters.2": "크래프터의 화살표는 결국 같은 크래프터로 수렴해야 합니다. 렌치로 우클릭하여 화살표를 회전시킬 수 있습니다.", + "atm9.quest.create.desc.gantryCarriage": "&n&5갠트리 캐리지&r는 갠트리 샤프트에 부착할 수 있으며, 샤프트가 회전하고 있을 때 그를 따라 캐리지를 이동시킵니다.", + "atm9.quest.create.desc.weightedEjector": "&n&5가중 이젝터&r는 아이템이나 엔티티를 선택한 위치로 발사할 수 있습니다.", + "atm9.quest.create.desc.smartChute": "&n&5스마트 슈트&r는 일반 슈트와 같지만 스택 크기나 필터와 같은 추가 기능이 있습니다.", + "atm9.quest.create.desc.schematicTable.1": "도면 테이블은 도면에서 구조를 읽거나 쓰는 데 사용됩니다.", + "atm9.quest.create.desc.schematicTable.2": "건물을 복사하거나 다른 사람과공유하는 데 사용할 수 있습니다!", + "atm9.quest.create.desc.cannon": "캐논은 도면에서 구조를 건설하고, 근처 상자에서 재료를 가져오며, 화약을 연료로 사용합니다.", + "atm9.quest.create.desc.ropePulley": "&n&5로프 풀리&r는 블록을 위아래로 이동시킬 수 있습니다. 블록들은 접착될 수 있습니다.", + "atm9.quest.create.desc.spout": "\"스파우트\"는 액체로 아이템을 채우는 데 사용됩니다. 아이템을 담기 위해 아래에 \"데포\"를 사용하는 것이 가장 좋습니다.", + "atm9.quest.create.desc.hosePulley": "\"호스 풀리\"는 액체를 추출하거나 세계에 액체를 배치하는 펌프입니다.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "\"휴대용 인터페이스\"는 쌍으로 작동합니다. 세계에 배치된 것과 예를 들어 마인카트와 같은 이동 엔티티에 하나씩 필요합니다.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "두 인터페이스가 서로 마주보고 있을 때, 연결되어 액체를 서로 전송합니다.", + "atm9.quest.create.anyBrassIngot": "어떤 황동 주괴", + "atm9.quest.create.brass": "황동", + "atm9.quest.create.desc.superGlue": "\"슈퍼 글루\"는 피스톤이나 다른 수단으로 이동하기 위해 블록들을 서로 접착하는 데 사용할 수 있습니다.", + "atm9.quest.create.desc.belts.1": "\"벨트\"는 두 개의 \"샤프트\" 사이에 배치할 수 있으며, 몹/아이템을 전송하거나 단순히 한 지점에서 다른 지점으로 회전 에너지를 전달하는 데 사용할 수 있습니다.", + "atm9.quest.create.desc.belts.2": "\"샤프트\"는 서로 45도, 90도, 또는 180도 위치에 있어야 합니다.", "atm9.quest.eidolonRepraised.desc.intro.1": "これはエイドロンです。ブレージャーやソウルハーベスティングを通じた儀式を含むダークマジックModです。", + + + "atm9.quest.eidolonRepraised.desc.intro.2": "이 책은 아카식 톰에 있을 수 있지만, 이 책을 만드는 데는 특별한 목적이 있습니다.", + "atm9.quest.eidolonRepraised.desc.intro.3": "이 책을 마녀(네, 그 적대적인 것)에게 던져야 합니다. 그녀는 나중에 필요한 표시를 추가할 것입니다.", + "atm9.quest.eidolonRepraised.desc.intro.4": "그리고 그 책을 성직자 주민에게 던집니다. 이를 하는 가장 좋은 방법은 양조대를 찾거나 만들고, 옆에 침대를 놓고 주민이 직업을 바꾸기를 기다리는 것입니다.", + "atm9.quest.eidolonRepraised.subt.darkArts": "어둠의 예술의 비밀", + "atm9.quest.eidolonRepraised.welcome": "에이돌론에 오신 것을 환영합니다", + "atm9.quest.eidolonRepraised.arsEcclesia": "아르스 에클레시아 - 에이돌론에 오신 것을 환영합니다", + "atm9.quest.eidolonRepraised.desc.pewter.1": "위의 텍스트는 무시하세요. 주괴는 먹을 수 없습니다.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "그러나 피우터가 필요합니다. 이는 철과 납의 합금입니다. 2개의 주괴를 제작한 다음 녹이세요. 이 주괴가 모드의 기초가 될 것입니다.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "마법이 가득한 무거운 합금 주괴.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "첫 번째 의식을 시작하려면 소울 샤드가 필요합니다.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "브레이저를 제작하세요. 이것이 의식을 시작하기 위한 '중요한' 아이템을 태울 것입니다.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "8개의 손을 제작하세요. 이들은 의식을 위한 아이템을 추가하는 외부 수단으로 사용됩니다. 손이 마음에 들면 장식으로도 사용할 수 있습니다.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "배 속의 꼬르륵거림은 손으로만 채울 수 있습니다.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "이 특별한 작업대에서 마법 아이템을 제작할 수 있습니다.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "인레이는 일반 작업대에서도 제작할 수 있지만, 여기서도 문제없습니다.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "일반 작업대로도 기능합니다", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "결정화 의식에서는 브레이저에 뼈가루를 바치고, 2개의 손에 2개의 레드스톤을 놓습니다.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "브레이저에 불을 붙이면 아이템이 소비됩니다.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "주변에 언데드 적(피글린 좀비도 가능)이 있는지 확인하세요. 의식은 즉시 그들을 쓰러뜨리고 소울 샤드를 줄 것입니다.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "언데드만이 이 분위기를 가지고 있습니다. 죽은 것들이죠.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "도가니 아래에는 열원이 필요합니다. 네더랙이나 캠프파이어로 충분합니다.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "레시피를 따를 때는 정확히 하세요. 전체 스택을 던져 넣어도 모두 처리되지는 않습니다.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "일반적인 조언: 다음 단계 전에 2개의 아이템을 던져 넣어야 한다면, 그것은 함께(1초 이내에) 던져 넣어야 한다는 뜻입니다. 색이 변하면 다음 아이템을 던져 넣고, 새로운 아이템이 나올 것입니다.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-저어야 할 경우, 현재 단계의 아이템이 녹기 전에 저으세요 (아이템을 던져 넣고, 2번 저으면 다음 단계를 위해 색이 변합니다)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-4초 이상 방치하면 끓어올라 재료가 낭비됩니다.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "아이템을 정확히 도가니에 떨어뜨리는 방법이 있다면, 4초 이내에 아무것도 잃지 않고 할 수 있습니다.", + "atm9.quest.eidolonRepraised.subt.complicated": "복잡합니다.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "도가니에서 처음 만들 아이템은 아케인 골드입니다.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "먼저 양동이 하나 분량의 물을 넣고, 끓기를 기다립니다.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "끓으면 레드스톤 2개와 소울 샤드를 던져 넣습니다.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "색이 변하면 금 주괴 2개를 던져 넣습니다. 잘 되면 아케인 골드 주괴 2개를 얻게 됩니다.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "이를 많이 필요로 할 수도 있습니다.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "마법의 골드", + "atm9.quest.eidolonRepraised.desc.chanting.1": "이 부분에서는 신들에게 기도를 올려 힘을 얻는 의식을 수행합니다 (음, 실제 초능력은 아니지만).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "먼저 에피지와 6개의 제단 테이블을 만듭시다. 그 위에 2개의 촛대, 에피지, 위더 (또는 최고의 두개골), 고블렛, 그리고 2개의 화분에 든 위더 장미 (또는 책에서 얻을 수 있는 최고의 '꽃')를 배치합니다.", + "atm9.quest.eidolonRepraised.desc.chanting.3": "이러한 의식은 하루에 한 번만 수행할 수 있음을 기억하세요.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "먼저 위키드 사인을 3번 클릭하고, 그 다음 챈트를 클릭합니다.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "올바르게 수행하면 새로운 심볼이 나타나고 에피지의 눈이 빛날 것입니다.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "헤이 후 제 라", + "atm9.quest.eidolonRepraised.darkWorship": "어둠의 예배", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "소울 심볼을 배우면 '동물 희생'을 할 수 있게 됩니다. 제단 근처에서 동물을 죽이면 그 피가 고블렛에 채워집니다.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "다음 날 '동물 희생'을 외우면 부정한 심볼 만드는 법을 배울 수 있습니다.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "피우터 인레이를 지면에 놓고 그 위에서 챈트를 외우면 부정한 심볼로 변합니다.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "제작에 필요한 것은 1개뿐이지만, 프레임에 넣어 장식하고 싶다면 더 만들 수도 있습니다.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "어둠을 풀어라!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "매끄러운 돌 반 블록, 돌, 소울 샤드, 그리고 책에 그려진 부정한 심볼을 사용하여 제단과 에피지를 업그레이드합시다.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "에피지에는 부정한 심볼과 금 인레이, 돌이 필요합니다. 이로써 엘더 스태튜를 만들 수 있습니다.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "소울 샤드, 돌 반 블록, 돌, 피우터 인레이를 사용하여 몇 개의 제단을 만듭시다.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "딥 사우스에서 온 진짜 돌", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(화염 데미지를 주지 않습니다, 그저 테마송일 뿐입니다)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "그것을 무시하더라도, 이 대낫은 특별합니다. 결정화 의식 없이 소울 샤드를 얻을 수 있습니다.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "루팅의 영향을 받습니다. 강타와 날카로움(아포테오시스만), 루팅, 수선을 적용하여 최대한 활용하세요.", + "atm9.quest.eidolonRepraised.subt.burning": "불타고 있어, 불타고 있어, 당신을 위해 불타고 있어", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "이 도끼를 만들면 사용자는 더 많은 데미지를 주고, 때때로 적의 두개골을 드롭합니다.", + "atm9.quest.eidolonRepraised.subt.givesHead": "머리를 줘요.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "이 특별한 갑옷은 이동성을 높이고, 적의 마법 효과를 감소시키며, 적에게 위더를 주면 자신을 회복시킵니다.", + "atm9.quest.eidolonRepraised.subt.lookPart": "일을 했다면, 그에 걸맞은 모습을 갖추자!", + "atm9.quest.eidolonRepraised.warlocksSuit": "흑마법사의 정장", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "테라리아의 스파클링 지팡이는 이것에 비할 바가 아니야.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "스릴의 한기", + "atm9.quest.eidolonRepraised.desc.charmReach": "이 부적은 도달 거리를 늘립니다.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "손을 뻗어 신앙에 닿아보세요. 당신의 개인적인... 지저스와.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "진지하게 말하자면, 이건 일반 플레이용입니다. 데미지가 2배가 되지만, 받는 데미지도 5배가 됩니다.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "저주받은 반지 도전에서는 사용하지 않는 것이 좋습니다", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "이 특별한 인챈터는 샤드를 사용하여 인챈트합니다. 레벨과 샤드를 사용합니다.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "어떤 인챈트를 적용할지 결정할 수 있고, 레벨 업도 가능합니다.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "만약 사용할 수 없게 되면, '완료'된 것일 수 있습니다. 아포테오시스의 인챈트와 함께 사용하여 엄청난 인챈트를 시도해보세요.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "이것을 아포테오시스로 가는 관문이라고 생각하세요", + "atm9.quest.eidolonRepraised.desc.holySymbol": "성스러운 심볼을 3번 사용하여 보고 있는 것에 불을 붙이세요.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "동굴에서 부싯돌과 철을 잊어버렸나요?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&c이블크래프트&r는 다소 사악한 것에 기반한 마법 모드입니다. 적의 피를 모으고 고대의 사악한 힘을 이용해봅시다!", + "atm9.quest.evilcraft.desc.modIntro.2": "이 모드의 모든 것은 가이드북 '&a어둠의 기원&r'에 기재되어 있습니다.", + "atm9.quest.evilcraft.desc.modIntro.3": "시작하려면 &9다크 젬&r을 찾으세요.", + "atm9.quest.evilcraft.welcome": "&a&c이블크래프트&r에 오신 것을 환영합니다!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "피를 모으려면 &c블러드 익스트랙터&r를 만들어야 합니다.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "이것을 인벤토리에 가지고 있는 한, 몹을 죽이면 익스트랙터에 피가 모입니다. &c피&r는 이블크래프트에서 중요한 자원입니다.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "익스트랙터의 용량을 늘리려면? 그냥 하나 더 만들어서 제작 그리드에서 조합하세요!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "이것들은 또한 땅에서 발견한(또는 만든) &c피 얼룩&r에서 피를 추출하는 데에도 사용할 수 있습니다.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "충분한 피를 모았다면, 땅에 웅크리고 우클릭하여 피 양동이를 놓을 수 있습니다.", + "atm9.quest.evilcraft.collectingBlood": "&a피&r &c모으기&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "중앙에서 큰 빔이 나오기 때문에 놓치기 어려울 것입니다.", + "atm9.quest.evilcraft.desc.darkTemple.2": "&9다크 템플&r의 중심에는 &a환경 축적기&r가 있습니다.", + "atm9.quest.evilcraft.desc.darkTemple.3": "이것을 사용하여 진행 중에 필요한 몇 가지 아이템을 강화하고 만들 수 있습니다. &d번개 폭탄&r을 포함해서요!", + "atm9.quest.evilcraft.visitDarkTemple": "다크 템플 방문하기", + "atm9.quest.evilcraft.darkTemples": "&9다크 템플&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "진행하려면 첫 번째 &5다크 파워 젬&r을 만들어야 합니다.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "이를 위해서는 &a블러드 익스트랙터&r에 적어도 5 양동이 분량의 피를 모아야 합니다. 모았다면, 적어도 5블록의 공간이 있는 구멍을 파고 피로 채우세요.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "피의 웅덩이를 만들었다면, &9다크 젬&r을 던져 넣어 주입합니다.", + "atm9.quest.evilcraft.infusingGems": "&d젬을&r &c피로&r 주입하기", + "atm9.quest.evilcraft.desc.dryingBlood.1": "땅에 피 양동이를 충분히 오래 두면 &c굳은 피&r로 말라붙습니다.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "매우 비위생적임에도 불구하고, 진행하려면 모든 종류의 피가 필요합니다. 말린 피도 포함됩니다.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "이는 비가 오면 다시 피가 되거나, 일반 도구로 파괴하면 피로 돌아갑니다. &9부싯돌과 강철&r로 파괴하면 대신 &d피 조각&r을 얻을 수 있습니다.", + "atm9.quest.evilcraft.dryingBlood": "말리는 중... &c피?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "더 이상 피의 웅덩이를 사용하여 다크 파워 젬을 만들 필요가 없습니다.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "대신, &9블러드 인퓨저&r를 만들어 모든 더러운 작업을 수행할 수 있습니다. 이를 통해 아이템에 직접 피를 주입할 수 있습니다!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "이들은 &6약속&r을 사용하여 업그레이드할 수도 있습니다. 이것은 진행을 위한 주요 기계 중 하나입니다!", + "atm9.quest.evilcraft.bloodInfuser": "&a피의&r &c인퓨저&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "&a굳은 피 조각&r과 &9다크 파워 젬&r을 조합하면 피 주입 코어가 만들어집니다.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9피 주입 코어&r는 이블크래프트 내의 몇몇 기계를 만들기 위한 주요 제작 구성 요소입니다.", + "atm9.quest.evilcraft.infusionCores": "&a주입 코어&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "블러드 인퓨저를 사용하여 &c언데드 묘목&r을 만들 수 있습니다. 이들은 &d언데드 나무&r로 자랍니다.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "통나무와 판자는 이블크래프트 내에서 몇몇 도구와 아이템을 만드는 데 도움이 됩니다.", + "atm9.quest.evilcraft.undeadTrees": "언데드 나무", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "이블크래프트의 기계는 &6약속&r을 사용하여 업그레이드할 수 있습니다. 각 약속은 다른 효과를 가지지만, 먼저 블러드 인퓨저를 업그레이드하여 더 많은 레시피를 해제하고 싶을 것입니다.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "이를 위해서는 &6끈기의 약속: 티어 1&r을 만들어야 합니다. 일반적으로 이는 단순히 기계의 저장 용량을 늘리지만, 블러드 인퓨저의 경우 더 많은 레시피를 해제합니다!", + "atm9.quest.evilcraft.upgradingMachines": "&a기계 업그레이드하기&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "&c블러드 체스트&r를 사용하여 &c피&r를 사용해 아이템을 수리할 수 있습니다.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "하지만 수리된 아이템은 &d저주&r에 걸릴 수 있습니다...", + "atm9.quest.evilcraft.repairingTools": "&c피&r로 도구 수리하기", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "발견한 아이템에서 &d인챈트&r를 제거해야 하나요? 저주를 제거하고 싶나요? 이는 &c정화기&r를 사용하여 할 수 있습니다.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "이를 위해서는 먼저 정화기에 최소 3 양동이의 피를 넣고, 인챈트를 제거하고 싶은 아이템을 던져 넣습니다.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "그다음, &c블룩&r을 추가합니다. 블룩은 아이템에서 인챈트 중 하나를 흡수하여 인챈트 책으로 변환합니다.", + "atm9.quest.evilcraft.removingEnchantments": "&d인챈트&r와 &d저주&r 제거하기", + "atm9.quest.evilcraft.subt.increaseSpeed": "이블크래프트 기계의 속도 높이기", + "atm9.quest.evilcraft.subt.increaseEfficiency": "이블크래프트 기계의 효율성 높이기", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "몹을 죽이면 때때로 &d복수의 영혼&r이 나타납니다.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "그들의 &d정수&r는 이블크래프트 내에서 더 고급 아이템을 만드는 데 도움이 됩니다.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "많은 영혼을 찾을 수 없다면, &9복수의 반지&r를 만들어 전투 중에 더 많은 영혼을 끌어들이기 위해 켜두세요.", + "atm9.quest.evilcraft.revengeSpirit": "&d영혼&r의 복수", + "atm9.quest.evilcraft.rank2": "&a랭크 2&r: 더 많은 &c피&r", + "atm9.quest.evilcraft.rank3": "&a랭크 3&r: 훨씬 더 많은 &c피&r", + "atm9.quest.evilcraft.desc.speedBoost": "속도 증가와 스텝 높이를 제공합니다!", + "atm9.quest.evilcraft.desc.darkTanks.1": "&9다크 젬&r의 힘을 사용하여 &a다크 탱크&r를 만들 수 있습니다.", + "atm9.quest.evilcraft.desc.darkTanks.2": "이들은 원하는 어떤 액체든 16 양동이를 저장할 수 있지만, 아마도 당신이 모으는 모든 &c피&r를 위해 이것이 필요할 것입니다.", + "atm9.quest.evilcraft.desc.darkTanks.3": "더 많이 보유해야 하나요? 제작 그리드에서 다른 다크 탱크와 조합하기만 하면 됩니다.", + "atm9.quest.evilcraft.storingFluids": "&a액체&r &c저장하기&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "행운 V가 붙은 곡괭이입니다. 그게 전부예요.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "채굴 중에 절대로 영혼을 소환하지 않습니다. &o절대로요.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&c이블크래프트&r에는 자체 몹 농장이 있습니다!", + "atm9.quest.evilcraft.desc.mobFarm.2": "이를 시작하려면 최소 33개의 &c다크 블러드 벽돌&r을 만들어야 합니다. 이들을 사용하여 소환된 영혼을 담을 만큼 강한 구조물을 만듭니다.", + "atm9.quest.evilcraft.desc.mobFarm.3": "또한 &9영원한 폐쇄 상자&r에 갇힌 영혼이 필요합니다. 이것이 얻게 될 드롭을 결정합니다.", + "atm9.quest.evilcraft.desc.mobFarm.4": "이를 구축하려면 몹이 스폰될 수 있는 충분한 공간을 가진 입방체 구조를 만들어야 합니다. 최소 크기는 3x4x3이며, 좀비와 같은 몹이 스폰될 수 있는 충분한 공간이 있습니다. 구조물의 한 면에 &9스피릿 퍼니스&r를 배치하여 구조물과 상호 작용할 수 있게 하세요.", + "atm9.quest.evilcraft.desc.mobFarm.5": "더 큰 몹을 스폰시키고 싶다면 더 큰 구조물을 만들어야 합니다.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&a몹 농장과&r &c피&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "&d정수&r는 유용하지만, 나중에 사용하기 위해 이 영혼들을 포획할 수도 있습니다. 그게 사악하게 들리나요?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "영혼 사냥꾼이 되려면 먼저 &d복수의 초점&r을 만들어야 합니다. 이를 사용하여 영혼을 &d동결&r시키고, 그 근처에 &9영원한 폐쇄 상자&r를 두면 영혼이 빨려 들어가 나중에 사용할 수 있게 됩니다.", + "atm9.quest.evilcraft.capturingSpirits": "&d영혼&r 포획하기", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "&c블러드 체스트&r가 충분히 빠르게 작동하지 않나요? 수리가 필요한 아이템이 너무 많나요? &c거대한 블러드 체스트&r를 만들어 이러한 문제를 해결할 수 있습니다.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "이를 만들려면 25개의 &9강화된 언데드 판자&r를 만들어 3x3x3 중공 입방체를 만들고, &c거대한 블러드 체스트&r 블록을 배치하여 다중 블록 구조를 닫습니다. 올바르게 했다면 거대한 &c블러드 체스트&r를 사용할 수 있게 됩니다. 일부는 이를 거대하다고 부릅니다.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "이것은 또한 &6약속&r을 사용하여 업그레이드할 수 있습니다.", + "atm9.quest.evilcraft.subt.papaBloodChest": "아빠 블러드 체스트", + "atm9.quest.evilcraft.colossalRepairs": "&a거대한 수리&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "그 상자에 갇힌 영혼으로 몹 알을 만들고 싶나요?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "&9스피릿 리애니메이터&r가 바로 그 일을 합니다. 많은 &c피&r와 알, 그리고 물론 몹 알을 만들고 싶은 영혼이 들어있는 &9영원한 폐쇄 상자&r를 제공하면, 몹 알 만들기를 시도합니다!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "주의: 일부 몹은 알 만들기에 사용할 수 없습니다.", + "atm9.quest.evilcraft.creatingMobEggs": "&a몹 알&r 만들기", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "재사용 가능한 엔더 진주", + "atm9.quest.evilcraft.desc.maceCharge": "우클릭을 유지하면 &c피&r를 사용하여 AoE 공격을 하는 메이스가 충전됩니다. 웅크리고 우클릭하면 파워 레벨이 변경됩니다. 파워 레벨이 높을수록 더 많은 피를 소비하고 더 큰 데미지를 줍니다.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "&9키네티케이터&r는 아이템과 경험치를 위한 자석처럼 작동합니다.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "&e역 키네티케이터&r는 대신 아이템과 경험치를 밀어냅니다.", + "atm9.quest.evilcraft.subt.magnets": "자석", + "atm9.quest.evilcraft.subt.summonsZombies": "좀비를 소환합니다", + "atm9.quest.evilcraft.subt.removesBadEffects": "나쁜 포션 효과를 제거합니다", + "atm9.quest.evilcraft.subt.lightningScepter": "일회용 번개 지팡이", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "&a플레이어&r 또는 &d웨어울프&r의 고기를 사용하여 가몬보지아의 힘으로 &a무한한 식량 공급원&r을 만들 수 있습니다!", + "atm9.quest.evilcraft.desc.primedPendant": "원하는 포션을 삽입하려면 &2프라임드 펜던트&r를 손에 들고 우클릭하여 인벤토리를 엽니다.", + "atm9.quest.evilcraft.subt.appliesEffects": "포션 효과를 적용합니다", + "atm9.quest.evilcraft.desc.maceExplosion": "&a왜곡의 메이스&r처럼 작동하지만 대신 AoE 폭발을 일으킵니다.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "삽으로 물건을 때려 고통을 주고 싶었던 적이 있나요? 왜 그렇게 생각하는지는 묻지 마세요만, 이것이 이블크래프트입니다.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "더 이상 찾을 필요 없습니다! 이것은 무기로도, 부드러운 것을 부수는 도구로도 기능합니다!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "&6얽힌 성배&r는 엔더 탱크와 비슷합니다.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "세계에 설치하면 피를 펌핑할 수 있습니다. 인벤토리에서 활성화하면 &c피&r를 자원으로 사용하는 아이템을 채우려고 시도합니다.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "같은 네트워크를 사용하는 더 많은 성배를 만들고 싶다면, 금 주괴 대신 성배를 사용하는 제작 레시피를 사용하세요.", + "atm9.quest.evilcraft.entangledChalice": "&d얽힌 성배&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "쓰러진 &9복수의 영혼&r의 힘을 사용하여 블러드 인퓨저에서 &d가몬보지아&r를 만듭니다.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "이것은 &d고통&r과 &d슬픔&r이 구현된 것입니다. 이블크래프트에서 강력한 도구와 아이템을 만들기 위한 고급 제작 재료입니다.", + "atm9.quest.evilcraft.garmonbozia": "&d가몬보지아&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "&d가몬보지아&r를 사용하여 우리 자신의 &a환경 축적기&r를 만들 수 있습니다. 정직히 말해서, 타이핑하기 힘듭니다.", + "atm9.quest.evilcraft.weatherAccumulator": "우리 자신의 날씨 축적기", + "atm9.quest.evilcraft.desc.infiniteWater.1": "비가 오는 동안 &a날씨 용기&r를 던져 넣으면 비의 힘을 활용합니다.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "이를 통해 &9무한한 물 양동이&r 또는 &9무한한 물 원천 블록&r을 만들 수 있습니다. 이들은 매우 유용한 아이템입니다!", + "atm9.quest.evilcraft.letItRain": "&a비를 내리게 하자&r &9비&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "뇌우가 치는 동안 &a날씨 용기&r를 &a환경 축적기&r에 던져 넣으면 폭풍의 힘을 활용합니다.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "이를 사용하여 의지대로 번개를 조종하는 아이템을 만들 수 있습니다.", + "atm9.quest.evilcraft.thunderstruck": "&a번개 맞은&r &9번개 맞은&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "몹이 바닥에 세게 부딪혀 &c피&r가 도처에 있나요? 아이고!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "어쨌든.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "&c생귀나리 받침대&r를 사용하여 나중에 사용하기 위해 그 귀중한 &c피&r를 흡수할 수 있습니다!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "피를 자동으로 수집하고 싶나요? 받침대 위에 &9스파이크 판&r을 놓고 몹이 그 위에 서게 하세요.", + "atm9.quest.evilcraft.sanguinaryPedestal": "생귀나리 받침대", + "atm9.quest.evilcraft.collectingBloodStains": "&a피 얼룩&r &c수집하기&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "이것은 &a플레이어&r로부터의 유니크한 드롭으로, 당신이 죽었을 때도 포함됩니다!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "여러 번 죽어서 이것을 얻을 &o수도&r 있고, PvP에 참여해서도 마찬가지입니다!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "마을에는 우연히 &d웨어울프&r인 &o흥미로운&r 주민들이 있습니다.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "이 짐승들을 물리치면 &d웨어울프 고기&r를 얻을 수 있습니다.", + "atm9.quest.evilcraft.desc.veinSword.1": "적으로부터 더 많은 피를 얻고 싶나요? 물론이죠!", + "atm9.quest.evilcraft.desc.veinSword.2": "&d베인 소드&r를 사용하면 피를 더 많이, 그리고 약탈 인챈트가 붙은 드롭도 더 많이 수집할 수 있습니다!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&d빗자루&r는 빗자루 부품을 사용하여 만들 수 있습니다. 모든 빗자루는 3개의 부품으로 구성됩니다: 막대, 캡, 브러시.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "각 부품은 특정 아이템과 조합하여 제작할 때 특정 수정을 줄 수 있습니다. 수정의 종류가 너무 많아서 자세한 내용은 가이드북을 확인하세요!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "빗자루를 제작하려면 각 부품을 제작 테이블에 놓기만 하면 됩니다. 빗자루가 제대로 작동하려면 피가 필요합니다.", + "atm9.quest.evilcraft.subt.broomBroom": "빗자루 빗자루", + "atm9.quest.evilcraft.bloodBrooms": "&c피&r &d빗자루&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "포비든 \\&\\ 아르카누스는 더 나은 갑옷이나 인챈트, 기타 등등을 얻는 새로운 방법을 추가합니다!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "이 마법 테마 모드에는 멋진 애니메이션이 있고 &6이터널 스텔라&r와 같은 과도한 아이템도 있습니다.", + "atm9.quest.forbiddenAndArcanus.welcome": "&5포비든 \\&\\ 아르카누스에 오신 것을 환영합니다!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "다크 포레스트 바이옴 내에 있는 에델우드 나무는 반으로 잘린 작은 나무처럼 보입니다.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "가지를 꺾어 통나무를 모아야 합니다. 이들은 모드 내에서 다양한 아이템을 만드는 데 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "에델우드 나무", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "섬세한 손길 곡괭이", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "신비한 단검은 드래곤 머리를 드래곤 비늘로 분해하는 데 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "몹을 죽일 때 사용하면 &a시험관&r이 &c피&r로 채워집니다.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "&2에델우드 양동이&r는 액체를 하나 이상의 양동이에 저장할 수 있고, 작은 동물(닭이나 오징어 등)을 잡는 데에도 사용할 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "용암을 운반하려면 퍼마프로스트 인챈트가 필요합니다.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "이것은 모드의 주요 자원입니다. 밖에 나가서 채굴해봅시다!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "아케인 크리스탈", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "스텔라 아르카눔 광석은 지하 깊은 곳에 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "채굴할 때 주의하세요.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "이것도 폭발합니다", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "하늘에 떠 있는 무작위 섬을 본 적이 있나요?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "그곳에 니파 식물이 있습니다. 이들을 부수고 다시 심을 수 있습니다!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "시간이 지나면서 아케인 크리스탈 먼지 입자를 생성하며, 이를 사용하여 아케인 크리스탈 먼지를 만들 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "니파 식물", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "아케인 크리스탈을 녹이면 아케인 크리스탈 먼지를 얻을 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "이는 모드의 대부분의 아이템에 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "스포너를 파괴하면 &9스포너 조각&r이 드롭됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "&9퀀텀 캐처&r는 몹을 포획하고 운반하는 데 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.entityTools": "엔티티 도구", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "엔드 시티의 전리품 상자에서 무작위로 발견됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "사용하면 5분 동안 크리에이티브 비행이 부여됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "이를 통해 멀리서 몹을 하이라이트하여 쉽게 찾을 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "활성화 시 몹을 하이라이트합니다", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "이 뼛가루를 경작지에 사용하면 마법의 경작지로 변환됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "마법의 경작지에서 자란 작물은 수확량이 2배가 됩니다.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "경작지에 사용하여 마법의 땅으로 만드세요!", + "atm9.quest.forbiddenAndArcanus.canInfect": "주민과 말을 감염시킬 수 있습니다", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "화살이 폭발합니다", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "살아있는 몹에게 데미지를 주는 AoE 구름을 남깁니다", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "이것들을 심으면 &6데오룸 조각&r이 자랍니다.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "만들려면 노란 난초를 찾아야 합니다.", + "atm9.quest.forbiddenAndArcanus.growingGold": "금 기르기", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "해골, 뼈, 천으로 만든 이 갑옷은 철보다 약간 더 강합니다.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "또한 매우 멋져 보입니다.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "죽은 자의 갑옷", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "모르템 갑옷", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "드래곤의 머리와 신비한 단검을 조합하면 &9드래곤 비늘&r을 얻을 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "드래곤 비늘, 드래곤 비늘.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "드래곤 비늘", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "네더라이트보다 더 좋습니다", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1드라코 아르카누스 갑옷&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "드래곤 비늘을 황금 수중 드래곤 비늘로 만들 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "이들은 주로 &d티르 갑옷&r 제작에 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "영혼과 룬을 부패시키는 데 사용됩니다. 이것이 나중에 필요할 것입니다.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "다크 매터를 던지고 그 다음 코럽티 먼지를 던지면 블랙홀이 만들어집니다. 화살이나 경험 오브 같은 작은 엔티티를 공급하면 쿠스페트리파이드 오브가 생성됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "아케인 크리스탈 먼지를 사용하여 다른 먼지나 가루와 조합하여 &d문다비터 먼지&r를 만듭니다.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "이 먼지는 몇몇 레시피에 사용될 뿐만 아니라 헤파이스토스 대장간을 활성화하는 데에도 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "먼지를 조합해봅시다", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "문다비투르 먼지", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "&6데오룸 주괴&r는 모드에서 진행을 계속하기 위해 필요합니다!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "이는 매우 중요한 제작 주괴로, 많은 레시피에 사용될 뿐만 아니라 몇 가지 아름다운 블록도 만들 수 있습니다!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6데오룸", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5티르 갑옷", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "이 드래곤 알은 멋진 장식품입니다. 그게 전부입니다.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "평화로운 몹을 죽이면 당신의 부패가 증가합니다. &9오레알 엔티티&r를 죽이면 부패가 증가할 가능성이 높아집니다.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "조심하세요! 부패 수준이 높아지면 나쁜 일이 일어납니다!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "정신 건강 측정기를 만들면 UI가 업그레이드되어 새로운 최고 점수를 노리는 사람들을 위해 총 부패를 표시하게 됩니다.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "제가 미쳤나요?", + "atm9.quest.forbiddenAndArcanus.sanity": "정신 건강", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "이미 다크스톤을 가지고 있을 수 있지만, 대장간을 만들기 위해 필요합니다.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "대장간 준비", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "그 다크스톤을 사용하여 &d헤파이스토스 대장간&r을 만듭니다.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "필요한 블록을 모두 가지고 있다면 대장간 플랫폼을 구축해야 합니다!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "플랫폼 외부 링에 있는 8개의 조각된 아케인 연마된 다크스톤 블록은 받침대나 아케인 크리어럴 오벨리스크로 사용할 수 있으며, 마지막 블록은 플랫폼 중앙에 배치됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "중앙 블록 위에 대장장이 테이블을 놓고 문다비투르 먼지 한 조각을 들고 웅크리고 우클릭하면 대장간으로 변환됩니다!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1헤파이스토스 대장간", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "&9베리타티스의 렌즈&r는 오레알 엔티티를 보는 데 사용됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "이들은 오레알을 주는 엔티티이지만 당신의 부패도 증가시킵니다....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "&9에델우드&r를 녹이면 다크 매터가 얻어집니다.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "이것으로 블랙홀을 만들 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "피는 시험관을 만들어 신비한 단검으로 몹을 죽임으로써 수집됩니다.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "주의: 몹을 죽일 때 시험관이 인벤토리에 있어야 합니다.", + "atm9.quest.forbiddenAndArcanus.blood": "&4피", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&d오리알 병&r은 전리품 상자에서 찾을 수 있지만 아케인 크리스탈 먼지를 사용하여 만들 수도 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "아케인 크리스탈 오벨리스크를 사용하여 오리알을 생성할 수도 있습니다.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9오리알", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "영혼은 &9소울 추출기&r를 만들어 소울 샌드에 사용함으로써 모을 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.souls": "&d영혼", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "이것은 대장간의 오른쪽에 넣습니다.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "경험치 병", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&a마법의 병", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "대장간은 동력을 공급하기 위해 4가지 다른 아이템이 필요합니다: 오리알, 영혼, 피, 그리고 경험치.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "각각에 대해 더 알아보려면 코너 퀘스트를 따라가세요!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "대장간에 동력 공급하기", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "아이템에 마법을 걸려면 대장간 주위에 다크스톤 받침대를 배치해야 합니다.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "이들을 아케인 조각된 연마된 다크스톤에 배치하세요.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "다크스톤 받침대", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "의식을 수행하려면 대장간 주위의 아케인 받침대에 재료를 배치합니다.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "의식을 활성화하려면 대장간에 &9대장장이 망치&r로 우클릭합니다.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "대장장이 망치", + "atm9.quest.forbiddenAndArcanus.performingRituals": "의식 수행하기", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "&6이터널 스텔라&r는 3번의 충전이 있으며, 우클릭하면 인벤토리 내의 모든 아이템을 완전히 수리할 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "그 주요 목적은 도구와 &d아이템 수정 대장장이 템플릿&r을 조합하여 대장장이 테이블에서 사용함으로써 아이템에 &9언브레이커블&r 인챈트를 부여하는 것입니다.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&d이터널 스텔라&r", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "이 재료는 어디에나 있습니다.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "경험치를 얻기 위해 사용하거나 이터널 스텔라를 만들기 위해 사용할 수 있습니다.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "드래곤 도구", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1드라코 도구&r", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "홀은 우클릭으로 에너지 구체를 발사하며, 몹에 맞으면 번개를 내리칩니다.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "펴펴 가자", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1드라코 무기&r", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "아케인 크리스탈 오벨리스크를 만들려면 아케인 연마된 다크스톤 블록을 설치하고 그 위에 아케인 크리스탈 블록을 2개 놓습니다.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "문다비투르 먼지로 우클릭하면 오벨리스크가 만들어집니다.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "헤파이스토스 대장간의 구조물에 아케인 조각된 연마된 다크스톤 블록에 설치하면 시간이 지남에 따라 오리알을 천천히 생성합니다.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "아케인 크리스탈 오벨리스크", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "&d헤파이스토스 대장간&r은 스포너 조각, 아케인 크리스탈 등을 사용하여 더 높은 티어로 업그레이드할 수 있습니다!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "더 높은 티어의 아이템, 예를 들어 &a이터널 스텔라&r를 만들려면 더 높은 티어가 필요합니다. 자세한 내용은 JEI를 확인하세요!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&d대장간 업그레이드하기&r", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "마이셀리얼 리액터는 리액터 블록 근처에서 동시에 작동하는 모든 마이셀리얼 발전기로 구성되어 있습니다.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "25MFE/t를 생성합니다.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "크라임드 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "요리 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "죽음 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "인챈트 해제 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "엔더 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "폭발 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "서리 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "용광로 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "구취 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "마그마 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "고기 야금 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "네더 스타 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "핑크 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "포션 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "로켓 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "슬라임 마이셀리얼 발전기", + "atm9.quest.industrialForegoing.fluidExtractor": "액체 추출기 - 나무에서 라텍스를 추출합니다. 일부 나무는 더 많은 라텍스를 제공합니다", + "atm9.quest.industrialForegoing.blockPlacer": "블록 배치기 - 나무 설치를 자동화하기 위해", + "atm9.quest.industrialForegoing.acaciaLogs": "아카시아 나무가 가장 많은 라텍스를 제공합니다", + "atm9.quest.industrialForegoing.latexProcessingUnit": "라텍스 처리 장치", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "정지 상태의 위더 - 상단에 액체 드릴", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "이것이 에테르 가스를 얻는 방법입니다", + "atm9.quest.industrialForegoing.desc.welcome": "&a인더스트리얼 포고잉&f에 오신 것을 환영합니다!", + "atm9.quest.industrialForegoing.industrialForegoing": "인더스트리얼 포고잉", + "atm9.quest.industrialForegoing.desc.extractLatex": "나무에서 라텍스를 추출합니다.", + "atm9.quest.industrialForegoing.desc.checkJEI": "허용되는 나무와 라텍스 양에 대해서는 JEI를 확인하세요. 최적의 나무는 아카시아입니다.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "아이템 \\& 액체 운송", + "atm9.quest.industrialForegoing.desc.givesPlastic": "녹이면 플라스틱이 나옵니다. 이는 인더스트리얼 포고잉의 주요 자원입니다", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "일반 블랙홀 저장소", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "평화로운 몹 -> 더 많은 핑크 슬라임", + "atm9.quest.industrialForegoing.desc.moreMeat": "적대적 몹 -> 더 많은 고기", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "핑크 슬라임 \\& 액체 고기", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "컨베이어 삽입 & 추출", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "기타 컨베이어 업그레이드", + "atm9.quest.industrialForegoing.fluids": "액체", + "atm9.quest.industrialForegoing.desc.blockAutomation": "특히 라텍스 자동화에 유용한, 블록의 설치 및 파괴를 자동화합니다.", + "atm9.quest.industrialForegoing.blocks": "블록", + "atm9.quest.industrialForegoing.animals": "동물", + "atm9.quest.industrialForegoing.plants": "식물", + "atm9.quest.industrialForegoing.bioPower": "바이오 파워", + "atm9.quest.industrialForegoing.otherMachines": "기타 기계", + "atm9.quest.industrialForegoing.desc.meatTube": "튜브를 통한 고기, 맛있습니다", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "간단한 블랙홀 저장소", + "atm9.quest.industrialForegoing.laserDrills": "레이저 드릴 (보이드 마이너)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "제안:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "위더 방지 유리를 사용하세요.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "&b마이셀리얼 리액터&r는 리액터 블록 근처에서 동시에 작동하는 모든 마이셀리얼 발전기로 구성되어 있으며, 총 &a25MFE/t&r를 생성합니다.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "모두 좋아 보이지만, 작동시키려면 몇 가지를 자동화해야 합니다. 각 마이셀리얼 발전기가 무엇을 소비하는지 확인하고 자동화하세요. 많은 것들이 간단하지만, 다른 것들은 그렇지 않습니다... &o마법 해제 마이셀리얼 발전기를 보세요&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "하지만 모든 것을 자동화한 후에는 하나에 머물 필요가 없습니다. 더 많은 리액터를 만들 수 있습니다.", + "atm9.quest.industrialForegoing.mycelialReactor": "마이셀리얼 리액터, 그렇죠?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "마이셀리얼 리액터? 그렇죠?", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&b에테르 가스&r는 &0위더&r를 드릴로 파고 &5퍼플 렌즈&r를 사용한 액체 드릴로 만들어집니다.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "하지만 걱정하지 마세요, 인더스트리얼 포고잉에는 그 작업을 도와줄 기계가 있습니다: &4정지 챔버&r - 이 기계는 위에 있는 것을 3x3 영역에서 그 자리에 얼려버립니다. 따라서 위더를 그곳에 스폰시키는 것이 안전합니다.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&c전원이 끊기지 않기를 바랍니다. 만약 끊긴다면... 위더와 싸울 준비를 하세요&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "에테르 가스? 그렇죠?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "&b인더스트리얼 포고잉&r에 오신 것을 환영합니다. 이 모드의 주요 자원 중 하나는 &f라텍스&r입니다. 이는 기계 프레임을 만드는 데 사용되며, 그것은... 음... 기계와 업그레이드를 만드는 데 필요합니다.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI는 당신의 친구입니다&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "라텍스 만들기는 매우 간단합니다. &a액체 추출기&r는 &6통나무&r에서 라텍스를 추출합니다(아카시아가 가장 많이 제공합니다).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "플라스틱 만드는 법: 플라스틱은 건조 고무를 녹여서 만들어집니다 - 건조 고무는 &a라텍스 처리 장치&r에서 라텍스로부터 만들어집니다.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&b기본적으로 라텍스 -> 건조 고무 -> 플라스틱입니다.&r", + "atm9.quest.industrialForegoing.latexQuestion": "라텍스? 그렇죠?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "라텍스와 플라스틱? 그렇죠?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "야금 주입기는 메카니즘 전체에서 핵심 제작 구성 요소를 만드는 데 사용됩니다.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "이 기계는 재료(중앙 왼쪽 슬롯)를 '주입제'(왼쪽 끝 슬롯)로 주입하여 작동합니다.", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "이는 강철 주괴를 얻는 방법이기도 합니다.", + "atm9.quest.mekanism.subt.startingMachine": "시작 기계", + "atm9.quest.mekanism.desc.oreFactory.1": "이 기계는 분쇄기나 펄버라이저처럼 작동하여 광석을 가루로 분해합니다.", + "atm9.quest.mekanism.desc.oreFactory.2": "이는 3개의 원광을 4개의 가루로 분해합니다.", + "atm9.quest.mekanism.desc.oreFactory.3": "이것이 당신의 광석 공장의 시작입니다. 또한 공장 기계로 업그레이드할 수 있어 사용 슬롯을 늘릴 수 있습니다.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "원광을 가루로 분해합니다", + "atm9.quest.mekanism.desc.strongIngots.1": "이 기계는 정제된 발광석과 정제된 흑요석, 두 가지 매우 강력한 주괴를 만들어냅니다.", + "atm9.quest.mekanism.desc.strongIngots.2": "이는 아이템에 오스뮴을 주입하여 더 강력한 주괴를 만들어냅니다.", + "atm9.quest.mekanism.subt.goodForTwoThings": "정말로 두 가지에만 좋습니다", + "atm9.quest.mekanism.desc.crushesThings": "이 기계는 광석을 그 '더러운' 가루 형태로 분쇄합니다. 이는 덩어리를 더러운 가루로 변환하고, 그것을 농축 챔버에 통과시켜 광석 가루를 만들어내며, 그 다음 주괴로 녹이는 데 도움이 됩니다.", + "atm9.quest.mekanism.subt.crushesThings": "물건을 분쇄합니다.", + "atm9.quest.mekanism.desc.miningMachine.1": "이 기계는 당신을 위해 광산을 팔 수 있습니다!", + "atm9.quest.mekanism.desc.miningMachine.2": "이는 완전히 설정 가능하며, 채굴된 블록을 조약돌이나 제공된 블록으로 대체할 수 있습니다!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "더 큰 로봇 친구.", + "atm9.quest.mekanism.desc.liquidStorage.1": "이 아이템은 액체를 저장합니다.", + "atm9.quest.mekanism.desc.liquidStorage.2": "이는 양동이 모드를 가지고 있어, 그것을 전환하여 액체를 퍼올릴 수 있습니다. 초기에 용암을 다루는 데 매우 유용합니다!", + "atm9.quest.mekanism.subt.bucketMode": "양동이 모드가 있습니다!", + "atm9.quest.mekanism.subt.miniRobot": "여행에 동행할 미니 로봇", + "atm9.quest.mekanism.subt.requiresHydrogen": "작동하려면 수소가 필요합니다!", + "atm9.quest.mekanism.desc.upgradingToFactories": "이 아이템은 기본 기계를 기본 공장 기계로 업그레이드합니다.", + "atm9.quest.mekanism.subt.upgradingToFactories": "공장으로 업그레이드", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "이 아이템은 무선 전송을 가능하게 하는 방법입니다.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "당신이 이름 지은 특정 채널을 설정하고, 그 다음 무엇이든 전송할 수 있습니다.", + "atm9.quest.mekanism.subt.wirelessEverything": "무선 전력, 가스, 액체, 모든 것.", + "atm9.quest.mekanism.desc.powerStorage": "이 블록은 전력을 저장하고 아이템을 충전하는 데에도 사용할 수 있습니다.", + "atm9.quest.mekanism.subt.storingPower": "전력 저장", + "atm9.quest.mekanism.desc.basicAlloy": "야금 주입기에서 철에 레드스톤을 주입하면 이것을 얻을 수 있습니다.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "아이템을 제작하기 위한 기본 합금", + "atm9.quest.mekanism.desc.basicControlCircuit": "야금 주입기에서 오스뮴에 레드스톤을 주입하면 이것이 만들어집니다.", + "atm9.quest.mekanism.subt.basicControlCircuit": "기본 제어 회로", + "atm9.quest.mekanism.desc.steelCrafting.1": "야금 주입기에서 철에 석탄이나 목탄을 주입하면 농축 철을 얻을 수 있습니다.", + "atm9.quest.mekanism.desc.steelCrafting.2": "농축 철에 더 많은 석탄이나 목탄을 주입하면 강철 가루를 얻을 수 있고, 그것을 녹여 강철로 만들 수 있습니다.", + "atm9.quest.mekanism.desc.steelCrafting.3": "이는 메카니즘의 많은 레시피에서 주요 제작 구성 요소입니다.", + "atm9.quest.mekanism.steelIngot": "아무 #forge:ingots/steel", + "atm9.quest.mekanism.steel": "강철", + "atm9.quest.mekanism.subt.transferringPower": "전력 전송용", + "atm9.quest.mekanism.subt.transferringFluids": "액체 전송용", + "atm9.quest.mekanism.subt.transferringGasses": "가스 전송용", + "atm9.quest.mekanism.subt.transferringItems": "아이템 전송용", + "atm9.quest.mekanism.subt.transferringHeat": "열 전송용", + "atm9.quest.mekanism.desc.purification.1": "이 기계는 우리의 광석을 '정화'합니다. 1개의 원광을 2개의 '덩어리'로 변환하고, 그것을 분쇄기에서 더러운 가루로 만들고, 다시 농축 챔버에서 깨끗한 가루로 만든 다음, 용광로에서 주괴로 만듭니다.", + "atm9.quest.mekanism.desc.purification.2": "이를 통해 주괴 산출량이 두 배가 됩니다.", + "atm9.quest.mekanism.desc.purification.3": "이 기계는 산소가 필요하며, 물을 전해 분리기에 보내 생성됩니다.", + "atm9.quest.mekanism.subt.clumps": "덩어리를 만듭니다.", + "atm9.quest.mekanism.desc.smelter.1": "이 기계는 아이템을 녹입니다.", + "atm9.quest.mekanism.desc.smelter.2": "제련 공장으로 업그레이드 가능하며, 녹이는 슬롯의 총 수를 최대 9개까지 늘릴 수 있습니다.", + "atm9.quest.mekanism.subt.poweredFurnace": "메카니즘의 전원 공급 용광로", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "전해 분리기(과장된 이름이죠)는 특정 액체나 가스에서 화학 물질을 분리하는 데 사용됩니다.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "광석 처리 공장을 만들 계획이라면 이것이 많이 필요할 것입니다.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "먼저 이것을 만들어 가장 기본적인 액체인 물을 분해해 봅시다.", + "atm9.quest.mekanism.subt.breakItDown": "분해할 시간입니다", + "atm9.quest.mekanism.desc.generator.1": "이 발전기는 수소와 에틸렌 모두를 연소하여 전력을 생산할 수 있습니다.", + "atm9.quest.mekanism.desc.generator.2": "주의: 수소를 연소시키면 전해 분리기 운영 비용 이상의 전력은 생산되지 않습니다. 에틸렌을 사용하세요.", + "atm9.quest.mekanism.subt.burnGases": "가스를 태워 전력을 생산하세요!", + "atm9.quest.mekanism.desc.oreProcessing.1": "이 기계는 광석 처리 공장의 다음 단계입니다. 정화실 왼쪽에 이것을 추가하여 현재 광석 공장을 확장해 봅시다!", + "atm9.quest.mekanism.desc.oreProcessing.2": "이 기계는 염화 수소가 필요합니다. 염화 수소를 만드는 방법은 위의 퀘스트를 따라가세요!", + "atm9.quest.mekanism.subt.oreShards": "3개의 원광을 8개의 광석 파편으로 변환합니다", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "이 기계는 두 개의 가스를 결합하여 새로운 가스를 만듭니다.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "염소와 수소를 결합하여 염화 수소를 만들기 위해 이것이 필요합니다. 그 다음 화학 주입기에서 사용됩니다.", + "atm9.quest.mekanism.subt.chemicalCombiner": "화학 결합기", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "우리 기계에 염화 수소를 얻기 위해서는 먼저 소금물을 만들어야 합니다.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "이를 위해서는 열 증발 공장이 필요합니다. 이는 다중 블록 구조입니다.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "시작하려면 중앙이 비어 있는 4x3x4 구조를 만듭니다. 기초를 제외하고 측면은 컨트롤러나 밸브로 대체할 수 있습니다.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "최소한 1개의 컨트롤러와 2개 이상의 밸브가 필요합니다.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "물을 펌프로 보내면 소금물이 수집되고, 그것을 전해 분리기에 보내 가스에서 염소를 추출할 수 있습니다.", + "atm9.quest.mekanism.subt.brine": "물이 소금물로 바뀝니다!", + "atm9.quest.mekanism.thermalEvaporationPlant": "열 증발 공장", + "atm9.quest.mekanism.desc.additionalMachines.1": "현재 설정에 3개의 기계를 더 추가해야 합니다.", + "atm9.quest.mekanism.desc.additionalMachines.2": "과정의 첫 부분은 화학 용해기입니다.", + "atm9.quest.mekanism.desc.additionalMachines.3": "이 기계는 황산을 필요로 하며, 원광을 '광석 슬러리'로 분해합니다.", + "atm9.quest.mekanism.desc.additionalMachines.4": "황산을 얻으려면 새로운 설정이 필요하며, 이는 위의 퀘스트에서 더 설명됩니다.", + "atm9.quest.mekanism.startTier4": "티어 4 광석 공장의 시작", + "atm9.quest.mekanism.desc.waterVapor.1": "황산을 만들려면 먼저 수증기를 만들어야 합니다.", + "atm9.quest.mekanism.desc.waterVapor.2": "이 기계에 물을 펌프로 보내면 증기로 변환됩니다.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "먼저 이산화황 제조부터 시작해 봅시다.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "황 가루를 다른 화학 주입기에 화약과 함께 넣어 황 가루를 만들거나, 써멀 시리즈에서 황을 분쇄하여 황 가루를 만들 수 있습니다. 선택은 당신의 몫입니다.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "이 기계, 화학 산화기에 황 가루를 공급하면 이산화황이 생성됩니다. 다음으로 삼산화황을 만들어야 합니다.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "화학 융합기에 이산화황을 보내고 산소와 결합하여 삼산화황을 만듭니다. 삼산화물을 다른 화학 융합기로 보내 수증기와 결합하여 황산을 만듭니다.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "꽤 복잡한 과정이죠.", + "atm9.quest.mekanism.anySulfurDust": "어떤 황 가루든", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "열 증발 공장의 다중 블록은 내부 온도에 따라 소금물을 생성합니다.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "공장의 온도를 올리는 방법은 여러 가지가 있지만, 사막에서 건설하는 것이 한 가지 방법입니다!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "연료 목재 히터는 용암 양동이를 태우며, 열을 전달하는 파이프를 사용하여 배관할 수 있습니다.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "저항 히터는 RF/FE를 사용하여 열을 생산하며, 사용할 RF/FE를 설정할 수 있습니다.", + "atm9.quest.mekanism.subt.hotBrine": "여기서 뜨거운 소금물을 얻어봅시다.", + "atm9.quest.mekanism.heaters": "히터", + "atm9.quest.mekanism.heatingBrine": "우리의 소금물 생산 가열하기", + "atm9.quest.mekanism.desc.customPortal.1": "사용자 정의 포털을 만들려면 단일 텔레포터 블록을 설치합니다. 블록에 전원을 연결합니다.", + "atm9.quest.mekanism.desc.customPortal.2": "텔레포터 블록을 기반으로 하는 '포털 프레임'을 만듭니다.", + "atm9.quest.mekanism.desc.customPortal.3": "최종 제품은 4x3 포털 구조이며, 중앙의 두 블록이 포털을 만듭니다.", + "atm9.quest.mekanism.subt.teleportationFinest": "최고의 텔레포테이션.", + "atm9.quest.mekanism.customPortals": "사용자 정의 포털!", + "atm9.quest.mekanism.desc.portableBattery.1": "이 아이템은 전력을 저장하는 데 사용되며, 휴대용 배터리 팩처럼 작동합니다.", + "atm9.quest.mekanism.desc.portableBattery.2": "이는 메카니즘에서 중요한 제작 아이템이기도 합니다.", + "atm9.quest.mekanism.subt.portableBattery": "휴대용 배터리 팩", + "atm9.quest.mekanism.subt.tooLoud": "쉿... 너무 시끄러워....", + "atm9.quest.mekanism.desc.configureItems": "이 아이템은 메카니즘의 많은 아이템을 설정하는 데 사용됩니다. 파이프를 '당기기 또는 밀기'로 변경하거나 기계를 회전시킵니다.", + "atm9.quest.mekanism.subt.wrench": "메카니즘의 렌치", + "atm9.quest.mekanism.desc.breakingWater.1": "물을 분해하려면 물 공급원이 필요합니다. 주방 싱크는 무한한 물을 제공하며 쉽게 물을 펌프로 보내는 설정을 할 수 있습니다.", + "atm9.quest.mekanism.desc.breakingWater.2": "또는 메카니즘의 펌프를 사용한 고전적인 무한 물 공급원을 사용할 수도 있습니다.", + "atm9.quest.mekanism.desc.breakingWater.3": "물을 전해 분리기로 펌프로 보내 물을 수소와 산소로 분해합니다.", + "atm9.quest.mekanism.subt.infiniteWater": "전능한 무한 물 공급원", + "atm9.quest.mekanism.waterSource": "물 공급원", + "atm9.quest.mekanism.desc.gasStorage": "이 블록은 가스를 저장합니다.", + "atm9.quest.mekanism.subt.storingGas": "그 모든 가스 저장하기", + "atm9.quest.mekanism.desc.solarPower": "태양으로부터 전력을 생성합니다!", + "atm9.quest.mekanism.subt.solarPower": "약 17.6FE/t를 생산합니다", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "열 발전기에는 두 가지 모드가 있습니다:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9수동적:&r 용암 원천 또는 흐르는 블록으로 발전기를 둘러싸 열을 생성하고 수동적 전력을 생성합니다. 상단에 용암 원천 블록을 놓고 측면으로 흐르게 하세요. 파이프 연결을 잊지 마세요!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9능동적:&r 연료로 석탄이나 목재 같은 가연성 물질을 발전기에 넣으면 연료를 태워 전력을 생성합니다.", + "atm9.quest.mekanism.subt.basicPowerGen": "기본 전력 생성", + "atm9.quest.mekanism.desc.bioFuelEnergy": "이 발전기는 바이오 연료를 에너지로 연소시킵니다. 약 140FE/t를 생성합니다.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "이 업그레이드를 할 가치가 있는지 궁금하다면, 답은 예입니다.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "이 버전은 105.6FE/t를 생성합니다. 또한 열 증발 공장에 추가 열을 공급하는 데 사용할 수도 있습니다.", + "atm9.quest.mekanism.desc.windPowerOption.1": "발전을 위한 훌륭한 옵션입니다.", + "atm9.quest.mekanism.desc.windPowerOption.2": "이는 약 40FE/t를 생성하며 높이에 따라 증가합니다. Y 레벨이 높을수록 더 많은 전력을 생성합니다!", + "atm9.quest.mekanism.subt.windPower": "풍력 발전", + "atm9.quest.mekanism.desc.modOverview.1": "메카니즘은 마인크래프트의 플레이 방식을 바꾸는 기술 모드입니다.", + "atm9.quest.mekanism.desc.modOverview.2": "이 모드는 재료를 화학적으로 분해하고 얻은 모든 재료로부터 최대한의 효과를 얻는 데 초점을 맞추고 있습니다.", + "atm9.quest.mekanism.desc.modOverview.3": "이 모드에는 수소 동력 제트팩, 미니 로봇 친구, 리액터, 자동 채굴을 수행하는 디지털 마이너 등이 포함되어 있습니다.", + "atm9.quest.mekanism.subt.startFactory": "당신만의 공장의 시작", + "atm9.quest.mekanism.mekanism": "&d메카니즘&r", + "atm9.quest.mekanism.baseCraftingIngot": "기본 제작 주괴", + "atm9.quest.mekanism.osmium": "오스뮴", + "atm9.quest.mekanism.desc.setupOverview.1": "지금까지 주괴 산출량을 '두 배로' 늘리기 위해 당신의 설정은 다음과 같아야 합니다:", + "atm9.quest.mekanism.desc.setupOverview.2": "원광은 &a정화실&r로 들어가고, 거기서 &a산소&r가 &6전해 분리기&r에서 공급됩니다.", + "atm9.quest.mekanism.desc.setupOverview.3": "그 다음 제품은 &a분쇄기&r로 출력되어 광석 덩어리를 '더러운 가루'로 변환합니다. 이 '더러운 가루'는 &a농축실&r로 공급되어 적절한 '광석 가루'로 변환됩니다.", + "atm9.quest.mekanism.desc.setupOverview.4": "&a농축실&r에서는 당신이 선택한 제련 장치로 공급됩니다. 이해하셨나요?", + "atm9.quest.mekanism.tier2OreFactory": "티어 2 광석 공장", + "atm9.quest.mekanism.ourSetupSoFar": "지금까지의 우리 설정", + "atm9.quest.mekanism.desc.factorySetup.1": "자, 이제 광석을 처리하기 위한 5개의 기계가 준비되었습니다. 더 복잡하게 만들어볼까요?", + "atm9.quest.mekanism.desc.factorySetup.2": "당신의 공장은 다음과 같아야 합니다: 화학 주입기 > 정화실 > 분쇄기 > 농축실 > 용광로/제련소.", + "atm9.quest.mekanism.desc.factorySetup.3": "지금까지는 쉽죠?", + "atm9.quest.mekanism.desc.factorySetup.4": "자, 이제 진짜 시작입니다.", + "atm9.quest.mekanism.tier3OreFactory": "티어 3 광석 공장", + "atm9.quest.mekanism.theHardPart": "어려운 부분", + "atm9.quest.mekanism.desc.endGameMaterials.1": "가스, 고체 아이템, 액체를 결합하여 아이템과 부산물을 생성합니다.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "이 기계는 엔드게임 소재나 방어구를 만드는 데 필요합니다.", + "atm9.quest.mekanism.desc.bioFuel": "분쇄기는 자연 물질을 바이오 연료로 분해할 수도 있습니다!", + "atm9.quest.mekanism.bioFuel": "바이오 연료", + "atm9.quest.mekanism.desc.substrates.1": "바이오 연료를 물과 수소와 &a가압 반응기&r에서 결합하면 기판이 생성됩니다. 부산물로 에틸렌도 생성됩니다.", + "atm9.quest.mekanism.desc.substrates.2": "이들은 메카슈트와 같은 엔드게임 제작에 사용되는 HDPE 펠릿을 만드는 데 필요합니다.", + "atm9.quest.mekanism.substrates": "기판", + "atm9.quest.mekanism.desc.hdpePellet": "산소, 에틸렌, 기판을 &a가압 반응기&r에서 결합하면 HDPE 펠릿이 생성됩니다.", + "atm9.quest.mekanism.hdpePellets": "HDPE 펠릿", + "atm9.quest.mekanism.desc.hdpeSheet": "HDPE 시트를 얻으려면 3개의 HDPE 펠릿을 농축실에 넣습니다.", + "atm9.quest.mekanism.allInOneTool": "메카니즘의 올인원 도구", + "atm9.quest.mekanism.desc.enrichItems.1": "농축실을 사용하여 아이템을 농축하고 '농축' 변형으로 변환할 수 있습니다.", + "atm9.quest.mekanism.desc.enrichItems.2": "이 '농축' 아이템들은 야금 주입기에서 8배의 mb를 제공합니다.", + "atm9.quest.mekanism.desc.enrichItems.3": "많은 강철을 만들 계획이라면 먼저 목탄을 농축하세요!", + "atm9.quest.mekanism.enrichYourItemsFirst": "먼저 아이템을 농축하세요!", + "atm9.quest.mekanism.enrichedItems": "농축 아이템", + "atm9.quest.mekanism.desc.oreSlurry.1": "이 기계는 물이 필요하며, 물을 사용하여 '광석 슬러리'를 '깨끗한 광석 슬러리'로 세척합니다.", + "atm9.quest.mekanism.desc.oreSlurry.2": "이는 티어 4 광석 처리 공장의 파트 2가 됩니다.", + "atm9.quest.mekanism.givingOresABath": "광석에 목욕 시키기", + "atm9.quest.mekanism.desc.crystals.1": "이 기계는 티어 4 광석 처리 공장의 #3이 됩니다.", + "atm9.quest.mekanism.desc.crystals.2": "화학 세척기에서 깨끗한 광석 슬러리를 받아 결정으로 변환합니다. 그 후 화학 주입기에서 처리할 수 있습니다.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "광석 슬러리를 결정으로 변환", + "atm9.quest.mekanism.desc.factoryLayout.1": "저처럼 지금까지의 단계에서 55번이나 헷갈렸을 수도 있습니다. 이는 복잡한 시스템입니다.", + "atm9.quest.mekanism.desc.factoryLayout.2": "당신의 공장의 기본 레이아웃은 다음과 같아야 합니다:", + "atm9.quest.mekanism.desc.factoryLayout.3": "원광은 화학 용해기로 들어가고 > 가스를 화학 세척기로 펌프로 보내고 > 가스를 화학 결정기로 펌프로 보내고 > 결정을 화학 주입기로 출력하고 > 파편을 정화실로 출력하고 > 덩어리를 분쇄기로 출력하고 > 더러운 가루를 농축실로 출력하고 > 깨끗한 가루를 제련소로 출력합니다.", + "atm9.quest.mekanism.thisIsALotIKnow": "이것은 많은 정보입니다. 알고 있습니다.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "티어 4 광석 처리 공장 요약", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "이 아이템 위에 서면 어떤 모드에서든 전원이 공급된 아이템이 충전됩니다.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "이는 로빗에게도 필요합니다.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "더 고급 기계를 다루는 경험을 쌓았으니, 이제 반물질 펠릿 제조로 나아갈 때입니다.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "이들은 몇몇 &5엔드게임&r 아이템을 만듭니다. 리액터와 기타 세부 사항은 &a메카니즘&r: &d리액터&r 퀘스트 라인을 확인하세요!", + "atm9.quest.mekanism.thePathToReactors": "리액터로 가는 길", + "atm9.quest.mekanism.advancedMekanism": "&d고급 메카니즘&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5슈브 니구라스&r 패밀리어", + "atm9.quest.occultism.drikwingFamiliar": "&2드릭윙&r 패밀리어", + "atm9.quest.occultism.berserker": "&d비홀더&r 패밀리어", + "atm9.quest.occultism.headlessRatman": "&a머리 없는 쥐인간&r 패밀리어", + "atm9.quest.occultism.desc.welcome.1": "&d오컬티즘&r에 오신 것을 환영합니다!", + "atm9.quest.occultism.desc.welcome.2": "이 모드는 &c&m데몬&r &b스피릿&r의 도움을 받아 플레이어를 다양한 방법으로 지원하는 것을 목표로 합니다. 걱정하지 마세요, 그들은 친절합니다. &o대부분의 경우에요&r.", + "atm9.quest.occultism.desc.welcome.3": "시작하려면 &a데몬의 꿈 열매 씨앗&r을 몇 개 구해야 합니다.", + "atm9.quest.occultism.dreamingDemons": "&d데몬&r의 꿈", + "atm9.quest.occultism.desc.dictionary.1": "&a스피릿의 사전&r은 &d오컬티즘&r의 가이드북 역할을 합니다. 이 모드를 진행하고 싶다면 이것을 만들어야 합니다!", + "atm9.quest.occultism.desc.dictionary.2": "사전에는 퀘스트 스타일의 가이드가 포함되어 있어서 이 퀘스트들을 하는 대신 읽을 수도 있습니다!", + "atm9.quest.occultism.desc.dictionary.3": "또한 팩 내의 몇 가지 아이템을 만들려면 이 책이 필요하니 만들어야 합니다. :)", + "atm9.quest.occultism.littleBookDemons": "작은 &c데몬&r의 책", + "atm9.quest.occultism.desc.demonFruit.1": "&c데몬의 꿈 열매&r는 당신에게 완전히 건강합니다. 알아두어야 할 몇 가지 부작용이 있을 수 있습니다.", + "atm9.quest.occultism.desc.demonFruit.2": "하나를 먹으면 &3제3의 눈&r 효과를 얻을 기회가 있어 &9이계&r를 볼 수 있습니다. 세계의 특정 아이템은 보이는 것과 다를 수 있으며, 진행을 위해 특정 아이템을 찾으려면 이 '시력'이 필요합니다.", + "atm9.quest.occultism.desc.demonFruit.3": "또는 그것을 태워서 대부분의 것을 찾는 과정을 건너뛸 수도 있습니다. 당신의 선택입니다.", + "atm9.quest.occultism.tripReady": "여행 준비하기", + "atm9.quest.occultism.demonFruit": "&c데몬의 열매&r", + "atm9.quest.occultism.desc.flammableFruit.1": "데몬의 열매가 불에 잘 탄다고 하면 어떨까요?", + "atm9.quest.occultism.desc.flammableFruit.2": "&c데몬의 꿈 열매&r를 바닥에 던져 불을 붙이면 &d스피릿 파이어&r가 만들어집니다. 이를 통해 오버월드의 아이템을 &9이계&r의 재료로 변환합니다.", + "atm9.quest.occultism.desc.flammableFruit.3": "또한 꽤 아름답습니다.", + "atm9.quest.occultism.observeSpiritfire": "&d스피릿 파이어&r 관찰하기", + "atm9.quest.occultism.flamesOtherworld": "&9이계&r의 불꽃", + "atm9.quest.occultism.desc.spiritfireUse.1": "&d스피릿 파이어&r를 사용하여 오버월드의 재료 몇 가지를 이계 변종으로 변환할 수 있습니다. 또한 &b제3의 눈&r 효과 하에서 세계를 탐험하여 일부 이계 재료를 찾을 수도 있습니다. 무엇을 찾을지 놀랄 수 있습니다. 기본 재료를 스피릿 파이어에 던져 넣어 제작 레시피를 쉽게 만들 수 있습니다.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&b안데사이트&r는 &3오더스톤&r으로 변환되며, 영구적인 &d스피릿 파이어&r를 밝히는 데 사용할 수 있습니다.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&a참나무 묘목&r은 &9참나무 묘목&r으로 변환되지만, 같은 것은 아닙니다. 자라면 일반 참나무와 똑같아 보입니다. 하지만 &b제3의 눈&r 효과 하에서는 이계 변종을 수확할 수 있습니다.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&e다이아몬드&r는 &d스피릿 조화의 보석&r으로 바뀌며, 나중에 필요한 몇몇 레시피에 사용됩니다.", + "atm9.quest.occultism.spiritfireConversions": "&d스피릿 파이어&r 변환", + "atm9.quest.occultism.desc.candles.1": "데몬들은 양초를 좋아합니다. 제 생각에는요.", + "atm9.quest.occultism.desc.candles.2": "친구를 소환하기 위한 거의 모든 의식에는 양초가 몇 개 필요합니다. &a도살용 칼&r을 만들어 돼지, 소, 양, 말, 또는 상인 라마를 죽여 &a양초 기름&r을 얻어 그것들을 만들 수 있습니다. 사실, 상인 라마를 찾아야 합니다. 좋은 양초가 된다고 들었어요. &m그냥 제가 만들어낸 게 아니에요&r.", + "atm9.quest.occultism.desc.candles.3": "그 외에도 바닐라 양초도 사용할 수 있습니다!", + "atm9.quest.occultism.desc.candles.4": "&9스피릿 조화의 크리스탈&r도 일부 의식에서 사용되므로 지금 만들어 두는 것이 좋습니다!", + "atm9.quest.occultism.candles": "양초", + "atm9.quest.occultism.preparingRitualCandles": "의식 준비: &a양초&r", + "atm9.quest.occultism.desc.ritualChalk.1": "데몬 친구들의 도움을 받기 전에 의식에 필요한 가장 중요한 아이템인 &a초크&r를 만들어야 합니다.", + "atm9.quest.occultism.desc.ritualChalk.2": "여러 색상의 초크가 필요하며, 고레벨 의식에서는 여러 초크가 필요합니다. 먼저 &b하얀 초크&r가 가장 쉽게 구할 수 있습니다.", + "atm9.quest.occultism.desc.ritualChalk.3": "&d스피릿 파이어&r에 오더스톤을 던져 넣고, 오더월드 통나무를 던져 넣어 시작합니다. 만든 아이템으로 불순한 하얀 초크를 만들 수 있습니다.", + "atm9.quest.occultism.desc.ritualChalk.4": "초크를 정화하려면 단순히 &d스피릿 파이어&r에 던져 넣어 정화하세요. 정화된 초크를 바닥에 사용하면 바닥에 &m악마적인&r 아름다운 기호가 그려집니다. 이것들은 제거하기 어렵지만, 물론 &a초크 브러시&r를 만들면 해결됩니다. 만들 가치가 있습니다.", + "atm9.quest.occultism.preparingRitualChalk": "의식 준비: &e초크&r", + "atm9.quest.occultism.desc.sacrifice.1": "&c희생&r 없이 악마적인 의식은 없습니다! :D", + "atm9.quest.occultism.desc.sacrifice.2": "대부분의 경우, 데몬들은 아이템을 선호하므로 아직 두려워할 필요는 없습니다. 하지만 좋아하는 소가 있다면 걱정해야 할 수도 있습니다. 미안해요, 베시.", + "atm9.quest.occultism.desc.sacrifice.3": "&a희생의 그릇&r은 의식에 필요한 아이템을 놓는 데 사용됩니다. 이것들은 필요한 초크를 덮지 않는 한 의식의 어디에나 놓을 수 있습니다.", + "atm9.quest.occultism.desc.sacrifice.4": "&6황금 희생의 그릇&r은 의식의 중앙에 놓이며, 의식을 활성화하기 위해 일반적으로 결속의 책이 필요합니다.", + "atm9.quest.occultism.preparingRitualCrystals": "의식 준비: &d크리스탈&r", + "atm9.quest.occultism.desc.bookBinding.1": "어떤 &c&m데몬&r &9친구&r를 소환하고 싶은지 지정하려면 특정 &b결속의 책&r을 만들어야 합니다.", + "atm9.quest.occultism.desc.bookBinding.2": "이것을 만들려면 &d스피릿 파이어&r로 검은 염료를 정화하여 정화된 잉크를 얻습니다. 이를 사용하여 &aFoliot&r 데몬을 소환하는 첫 번째 결속의 책을 만듭니다.", + "atm9.quest.occultism.booksBinding": "&b결속의 책&r &d&r", + "atm9.quest.occultism.desc.firstRitual.1": "첫 번째 의식에서는 &aFoliot 크러셔&r 데몬을 소환하고 싶을 것입니다. 이 데몬은 우리를 위해 아이템을 분쇄할 수 있으며, 이는 고레벨 초크를 만드는 데 필요합니다!", + "atm9.quest.occultism.desc.firstRitual.2": "시작하려면 결속되지 않은 책과 &a스피릿의 사전&r을 작업대에서 조합합니다. 이렇게 하면 데몬이 책에 결속되어 의식에 필요하게 됩니다.", + "atm9.quest.occultism.desc.firstRitual.3": "스피릿의 사전에 대해 말하자면, 이제 그것을 열 때가 되었습니다! 왼쪽의 &d펜타클&r 탭을 클릭하고 &b아비아즈 서클&r을 클릭하세요. 약간 읽어야 할 수도 있습니다. 또는 '모두 읽음으로 표시'를 클릭하는 방법도 있어 책의 모든 것이 잠금 해제됩니다.", + "atm9.quest.occultism.desc.firstRitual.4": "이것을 사용하여 새로운 친구를 소환합니다. 오른쪽에서는 이미지 왼쪽 하단 모서리에 있는 눈 아이콘을 클릭하여 세계에 의식의 윤곽을 구축하는 데 도움을 받을 수 있습니다. 이것은 매우 유용합니다!", + "atm9.quest.occultism.desc.firstRitual.5": "멀티블록 의식을 완성하면 4개의 희생의 그릇을 놓고 필요한 아이템을 사용합니다. 황금 희생의 그릇에 결속된 책을 놓으면 의식이 시작됩니다!", + "atm9.quest.occultism.desc.firstRitual.6": "이것이 의식의 모습입니다. 막대기는 단순히 조명용입니다.", + "atm9.quest.occultism.ourFirstRitual": "&b우리의 첫 번째&r &d의식&r", + "atm9.quest.occultism.desc.foliotCrusher": "Foliot 크러셔를 얻었으니 &e엔드스톤&r과 &9옵시디언&r을 분쇄하여 새로운 종류의 다른 초크를 만들 수 있습니다.", + "atm9.quest.occultism.chalkingItUp": "&a초크로 그리기&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "보세요, 그들은 전부 나쁘지 않아요!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "의식을 올바르게 완료했다면 이제 당신만의 &cFoliot 크러셔 데몬&r을 가지고 있습니다. 이 데몬들은 당신을 위해 아이템을 분쇄하는 데 능숙합니다!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "아이템을 분쇄하게 하려면 근처에 던지면 데몬이 아이템을 주워 분쇄합니다. 또한 데몬을 웅크리고 우클릭하면 인벤토리가 열립니다.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "이것은 스타터 데몬이라 오래 가지 않습니다. 이 데몬은 또한 광석 산출량을 두 배로 늘릴 수 있습니다!", + "atm9.quest.occultism.observeFoliot": "Foliot 데몬 관찰하기", + "atm9.quest.occultism.talkingNewFriend": "&a새로운 친구와 대화하기!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "데몬을 이동시키는 다른 방법이 있지만, 데몬을 잡아 다른 곳에 놓기 위해 &d빈 소울 젬&r을 만들 수 있습니다. 이것은 ATM 스타에도 필요합니다.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "이것을 만들려면 더 고급 의식인 &a스트리지오의 고급 결속&r을 수행해야 합니다. 이를 위해서는 &a8개의 희생의 그릇&r과 이 퀘스트에 필요한 아이템이 필요합니다.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "구조를 구축하는 데 도움이 되는 멀티블록 미리보기를 언제든지 사용할 수 있습니다. &b스피릿의 사전&r에서 펜타클을 찾아보세요.", + "atm9.quest.occultism.capturingDemons": "&b데몬을&r &d포획하기&r", + "atm9.quest.occultism.desc.afritFeatures.1": "아니요, 그런 종류가 아닙니다.", + "atm9.quest.occultism.desc.afritFeatures.2": "&c아프리트 데몬&r은 &c불&r의 데몬입니다. 그들은 더 고급 데몬이며, 친구들도 있지만... 그렇지 않은 것들도 있습니다.", + "atm9.quest.occultism.desc.afritFeatures.3": "모든 초크를 모으고 싶다면, 그다지 친절하지 않은 이프리트를 소환하여 그것을 물리쳐야 합니다.", + "atm9.quest.occultism.desc.afritFeatures.4": "이 특정 의식에는 살아있는 희생이 필요합니다. 필요한 모든 아이템과 결속의 책을 황금 희생의 그릇에 놓은 후, 근처의 생물을 희생할 때까지 의식은 시작되지 않습니다. 이 경우, 소를 희생합니다. 다시 미안해요, 베시.", + "atm9.quest.occultism.subt.ripBetsy": "편히 쉬세요, 베시", + "atm9.quest.occultism.hotDemons": "&c뜨거운 데몬&r", + "atm9.quest.occultism.desc.captureDemons": "이 아이템은 데몬을 운송하거나 보관하는 데 사용됩니다. &6ATM 스타&r에도 필요합니다.", + "atm9.quest.occultism.emptySoulGem": "&d빈 소울 젬&r", + "atm9.quest.occultism.desc.otherworldItems.1": "수집해야 할 다른 오더월드 아이템들이 있지만, &7제3의 눈&r 효과가 필요할 때마다 &c데몬의 꿈 열매&r를 먹는 것은 번거롭습니다.", + "atm9.quest.occultism.desc.otherworldItems.2": "이것이 &d오더월드 고글&r의 용도입니다! 장착하면 (큐리오 슬롯에 넣어도) 제3의 눈 효과를 얻습니다!", + "atm9.quest.occultism.quitEatingFruit": "그 열매 먹는 것을 그만두세요!", + "atm9.quest.occultism.desc.newTools.1": "지금까지 필요했던 &3오더월드&r 아이템의 대부분은 스피릿 파이어를 사용해서 얻었지만, &3오더월드&r 광석을 찾으려면 &3제3의 눈&r의 도움이 필요합니다.", + "atm9.quest.occultism.desc.newTools.2": "이것을 채굴하려면 특별한 곡괭이가 필요합니다. 이것을 만들려면 데몬을 &d스피릿 조화의 곡괭이 머리&r에 주입하여 이 새로운 종류의 광석을 파괴할 수 있는 곡괭이를 만듭니다.", + "atm9.quest.occultism.newToolsForNewOres": "새로운 광석을 위한 새로운 도구", + "atm9.quest.occultism.desc.findIesnium.1": "당신 여정의 다음 단계는 네더에서 &eIesnium 광석&r을 찾는 것입니다.", + "atm9.quest.occultism.desc.findIesnium.2": "&3제3의 눈&r 효과가 없으면 이것은 네더랙처럼 보입니다. 반드시 &d오더월드 고글&r을 착용하세요!", + "atm9.quest.occultism.desc.findIesnium.3": "광석을 찾으려면 &a점술봉&r을 사용해 보세요. 먼저 네더랙에 맞춘 다음, 우클릭을 길게 눌러 사용합니다. 몇 초 후, 가장 가까운 Iesnium 광석의 방향으로 입자가 날아갈 것입니다. 이 광석은 &d주입된 곡괭이&r로만 채굴할 수 있습니다!", + "atm9.quest.occultism.desc.findIesnium.4": "이 광석은 표준적인 방법으로는 가루로 분해할 수 없으므로, Foliot 크러셔를 사용하여 원광석당 2개의 주괴를 얻는 방법을 시도해 보세요!", + "atm9.quest.occultism.desc.findIesnium.5": "참고: 입자가 보이지 않는다면 입자 설정이 켜져 있는지 확인하세요!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: 오더월드의 광석&r", + "atm9.quest.occultism.desc.useIesnium.1": "몇 개의 &a생 Iesnium 광석&r을 모았다면, 처음 몇 개의 주괴를 사용하여 &dIesnium 곡괭이&r를 만드는 것이 좋습니다. 이것은 주입된 곡괭이처럼 Iesnium을 채굴할 수 있을 뿐만 아니라 훨씬 더 오래 갑니다.", + "atm9.quest.occultism.desc.useIesnium.2": "꼭 이것을 만들어 보세요!", + "atm9.quest.occultism.otherworldPickaxe": "&a오더월드 곡괭이&r", + "atm9.quest.occultism.desc.maridCrusher.1": "첫 번째 Foliot 데몬은 멋졌지만, 생 광석을 분쇄하여 6개의 가루를 주는 데몬을 소환할 수 있다면 어떨까요?", + "atm9.quest.occultism.desc.maridCrusher.2": "&5마리드 크러셔&r는 바로 그것을 합니다. 그들을 소환하려면 &c파트마의 인센티브 어트랙션&r 펜타클을 사용해야 합니다. 이것은 빨강, 흰색, 금색 초크가 필요한 고급 의식이며 꽤 많은 공간도 필요합니다.", + "atm9.quest.occultism.subt.fastestCrushing": "이 미시시피 쪽에서 가장 빠른 분쇄", + "atm9.quest.occultism.observeMarid": "&d마리드&r 데몬 관찰하기", + "atm9.quest.occultism.maridCrusher": "&5마리드 크러셔&r", + "atm9.quest.occultism.desc.demonMining.1": "&cIesnium&r을 수확할 수 있는 능력을 가지고, 우리는 광산에서 우리의 입찰을 수행할 데몬을 소환할 수 있습니다... 즉... 광석을 수집하는 데 그들을 돕습니다. 절대로 데몬을 착취하는 것이 아닙니다.", + "atm9.quest.occultism.desc.demonMining.2": "이를 위해서는 데몬 채광 세계에 접근하기 위한 &d차원 광산 샤프트&r를 만들어야 합니다. 또한 램프에 갇힌 채광 데몬을 광산 샤프트 내에 배치해야 합니다. 어떤 티어로도 이 퀘스트를 완료할 수 있지만, 상위 티어는 더 빠르게 작동하며 당신을 위해 Iesnium을 채굴할 가능성이 높아집니다.", + "atm9.quest.occultism.desc.demonMining.3": "광산 샤프트는 자동으로 아이템을 내보내지 않습니다. 호퍼, 운송 데몬, 또는 아이템 파이프와 같은 다른 방법을 사용하여 아이템을 추출해야 합니다. 저장 제한을 초과하는 아이템은 폐기됩니다.", + "atm9.quest.occultism.miningDemons": "채광 데몬", + "atm9.quest.occultism.demonMining": "&c데몬 채광&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "이 모드팩을 플레이하다 보면 많은 아이템을 가지게 될 것입니다. 그것이 어떻게 작동하는지 아직 파악하지 못했다면, &d차원 저장소&r가 당신에게 맞을 수 있습니다!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "이 마법의 저장 솔루션을 시작하려면 &d차원 저장 액추에이터&r를 만들어 세계에 설치해야 합니다. 이것은 셜커 상자처럼 작동하며, 부수더라도 안에 있는 아이템은 잃어버리지 않습니다.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "기본적으로 이 저장소에는 128개의 저장 슬롯이 있으며, 각 슬롯은 아이템을 16스택까지 보관할 수 있지만, &5NBT&r 데이터를 가진 아이템은 스택되지 않고 1개의 슬롯을 차지하므로 이런 아이템들은 빼두는 것이 좋습니다!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "어떤 아이템에 NBT 데이터가 있는지 모르겠다면, 저장소 퀘스트 라인의 'NBT와 당신' 퀘스트에서 NBT에 대한 자세한 내용을 확인할 수 있습니다!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&m악마적&r &d마법 저장소&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "마법 저장소가 보관할 수 있는 스택의 양을 업그레이드하려면 &d저장 안정기&r를 만들어야 합니다.", + "atm9.quest.occultism.desc.storageStabilizers.2": "만들었다면, 이것들은 저장 액추에이터의 차원 매트릭스 부분을 직접 가리켜야 합니다. 기반이 아닙니다. 이것들은 최대 5블록 떨어져 있어도 되지만, 매트릭스에 대해 직접적인 시야가 필요합니다.", + "atm9.quest.occultism.desc.storageStabilizers.3": "더 높은 티어의 안정기로 업그레이드하고 싶다면, 그것을 부숴도 안에 있는 아이템은 파괴되지 않습니다. 다만, 그것이 교체되거나 업그레이드될 때까지 저장소에 새 아이템을 추가할 수 없습니다.", + "atm9.quest.occultism.desc.storageStabilizers.4": "다음은 간단한 설정의 예시입니다!", + "atm9.quest.occultism.upgradingMagicalStorage": "&a마법 저장소 업그레이드하기&r", + "atm9.quest.occultism.desc.divinationRods.1": "스피릿 파이어를 사용하여 대부분의 &d오더월드&r 재료를 얻을 수 있지만, 이 재료들을 찾기 위해 &9점술봉&r도 사용할 수 있습니다.", + "atm9.quest.occultism.desc.divinationRods.2": "먼저, 찾고 있는 재료에 봉을 맞춰야 합니다. 예를 들어, &8오더스톤&r을 찾고 있다면, &a안데사이트&r에 봉을 사용하여 세계 전역에서 오더스톤을 찾는 데 도움을 받을 수 있습니다.", + "atm9.quest.occultism.desc.divinationRods.3": "재료에 맞춰졌다면, 봉을 손에 들고 우클릭을 길게 누르면 맞춰진 가장 가까운 재료의 방향으로 입자가 날아갑니다.", + "atm9.quest.occultism.desc.divinationRods.4": "오더월드 블록을 수확하려면 여전히 &3제3의 눈&r 효과가 필요합니다.", + "atm9.quest.occultism.huntingOtherworldMaterials": "&d오더월드&r 재료 사냥하기", + "atm9.quest.occultism.desc.remoteAccess.1": "저장소에 원격으로 접근하고 싶으신가요? 이는 &e안정된 웜홀&r 또는 &a저장소 접근기&r 중 하나로 할 수 있습니다.", + "atm9.quest.occultism.desc.remoteAccess.2": "&e안정된 웜홀&r을 사용하려면, 웅크리고 클릭하여 &d저장 액추에이터&r에 연결하세요. 그런 다음 웜홀을 다른 저장 위치로 배치할 수 있습니다.", + "atm9.quest.occultism.desc.remoteAccess.3": "&a저장소 접근기&r도 같은 방식으로 연결되지만, 차원을 넘어서도 작동하는 무선 리모컨으로 기능합니다!", + "atm9.quest.occultism.remoteAccess": "&a원격 접근&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "오컬티즘은 광석을 분쇄하는 데몬 말고도 더 많은 것을 제공합니다!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "물건을 움직이거나 나무를 베는 데몬도 있습니다!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "특별한 버프를 주거나 당신을 위해 싸우는 멋진 친구로 알려진 &d패밀리어&r를 소환하는 방법도 있습니다! 가이드북의 &d패밀리어 의식&r을 확인해보세요!", + "atm9.quest.occultism.familiars.1": "패밀리어", + "atm9.quest.occultism.familiars.2": "&d패밀리어&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r는 기본적인 FE 생성부터 &b250k FE/t&r를 생산하는 &a리액터&r까지, &d파워&r의 생성, 저장, 전송에 관한 테크 모드입니다. Powah가 당신을 책임집니다!", + "atm9.quest.powah.desc.intro.2": "시작하려면 &a우라니나이트&r를 채굴하세요!", + "atm9.quest.powah.welcome": "&aPowah에 오신 것을 환영합니다&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "이 모드에서 만들 수 있는 거의 모든 기계에는 &9유전체 케이싱&r이 필요합니다.", + "atm9.quest.powah.desc.dielectricMats.2": "진행하려면 먼저 &b페이스트&r를 만들고, 몇 개의 &a막대&r도 필요합니다!", + "atm9.quest.powah.startingDielectricMats": "유전체 재료로 시작하기", + "atm9.quest.powah.desc.energizingOrb.1": "처음에는 철을 사용하여 &7스타터&r와 &b기본&r 티어의 기계를 만드는 것으로 충분하지만, 결국에는 &9에너자이징 오브&r를 사용하여 에너자이즈된 재료를 만들어야 합니다.", + "atm9.quest.powah.desc.energizingOrb.2": "&9에너자이징 오브&r는 주변 9x9 영역 내의 &a에너자이징 막대&r를 사용하여 아이템을 에너자이즈하고, Powah의 &e티어&r를 진행하는 데 사용할 더 좋은 재료를 만들어냅니다.", + "atm9.quest.powah.desc.energizingOrb.3": "오브에 전력을 공급하려면 에너자이징 막대를 에너지 케이블에 연결해야 합니다. 오브를 더 빨리 에너자이즈하고 싶다면 막대를 늘리거나 더 높은 티어의 막대로 업그레이드하거나, 또는 둘 다 하면 됩니다! 막대가 연결되어 있는지 확인하려면 &a렌치&r를 링크 모드로 설정하고 아무 막대나 오브에 링크할 수 있습니다.", + "atm9.quest.powah.energyCables": "에너지 케이블", + "atm9.quest.powah.energizingRods": "에너자이징 막대", + "atm9.quest.powah.energizingOrb": "&9에너자이징 오브&r", + "atm9.quest.powah.desc.thermalGenerator.1": "\\\"수동 파워\\\"의 최고의 선택지 중 하나인 &9열 발전기&r는 &c열원&r 위에 배치되고 안정적인 물 공급을 받으면 FE를 생성합니다.", + "atm9.quest.powah.desc.thermalGenerator.2": "현재 이 위에 배치할 수 있는 블록은 3가지입니다: 가장 낮은 열을 생산하는 마그마 블록, 약간 더 좋은 용암 소스 블록, 또는 가장 많은 열을 제공하는 &c블레이징 크리스탈 블록&r입니다.", + "atm9.quest.powah.desc.furnator": "&7퍼네이터&r는 석탄이나 목재와 같은 아이템을 태워 FE를 생성합니다.", + "atm9.quest.powah.desc.solarPanel": "태양 전지판은 직사광선을 받으면 FE를 생성합니다. 단, &7엔더 렌즈&r를 사용하여 중간에 있는 블록을 무시할 수 있습니다.", + "atm9.quest.powah.desc.magmator": "&c마그마터&r는 용암이 공급되면 FE를 생성합니다.", + "atm9.quest.powah.desc.reactor.1": "&9리액터&r는 3x4x3의 멀티블록 발전기로, &a우라나나이트&r를 연료로 연소시켜 FE를 생성합니다.", + "atm9.quest.powah.desc.reactor.2": "이를 구축하려면 총 36개의 리액터 블록을 만들어야 합니다. 36개를 들고 있을 때 1개 블록을 배치하면 리액터가 자동으로 구축됩니다. 먼저 약간의 공간을 확보하세요!", + "atm9.quest.powah.desc.reactor.3": "리액터를 냉각하여 FE를 더 많이 생성하려면 고체 또는 액체 &b냉각제&r를 사용해야 합니다. 고체 냉각제를 사용할 경우 액체 냉각제도 함께 공급해야 합니다. &b드라이아이스&r는 훌륭한 고체 냉각제입니다! (참고: 1양동이의 물로 충분합니다)", + "atm9.quest.powah.desc.reactor.4": "연료 버퍼를 가득 채우고, 석탄과 레드스톤을 모두 리액터에 추가하여 FE 생성을 늘릴 수도 있습니다. 두 블록 모두 사용할 수 있습니다!", + "atm9.quest.powah.reactorStarter": "리액터 (스타터)", + "atm9.quest.powah.desc.enderGates.1": "&5엔더 게이트&r는 인접한 블록에서 &7엔더 네트워크&r로 무선으로 전력을 송수신하는 데 사용됩니다.", + "atm9.quest.powah.desc.enderGates.2": "이것들을 전력의 무선 네트워크에 대한 무선 액세스 포인트로 생각하세요.", + "atm9.quest.powah.desc.enderGates.3": "참고: 엔더 셀을 사용해서만 &a전력 저장 용량&r을 추가할 수 있습니다.", + "atm9.quest.powah.desc.basicCables": "전력을 전송하기 위한 기본 케이블입니다.", + "atm9.quest.powah.desc.playerTransmitter.1": "플레이어 트랜스미터는 플레이어의 아이템을 무선으로 충전합니다. 먼저 바인딩 카드를 사용하여 플레이어에게 바인딩해야 합니다. 이것은 기본 카드이며, 트랜스미터는 같은 차원 내에서만 작동합니다. 바인딩 카드 (차원)를 사용하여 업그레이드할 수 있습니다.", + "atm9.quest.powah.desc.playerTransmitter.2": "주의: 플레이어 에어리얼 펄을 얻으려면 좀비나 허스크에게 에어리얼 펄을 사용하세요.", + "atm9.quest.powah.bindingCards": "바인딩 카드", + "atm9.quest.powah.desc.energyHopper": "에너지 호퍼는 지정된 블록의 인벤토리 내 충전 가능한 아이템을 충전합니다 (예: 상자).", + "atm9.quest.powah.desc.feDrain": "이 블록은 충전된 아이템에서 FE를 배출합니다.", + "atm9.quest.powah.desc.powerBankFeatures.1": "파워 뱅크는 Powah의 것입니다.", + "atm9.quest.powah.desc.powerBankFeatures.2": "이것들은 무선 엔더 네트워크의 총 전력 저장 용량을 업그레이드하는 데에도 사용할 수 있습니다.", + "atm9.quest.powah.desc.enderCell": "엔더 셀은 엔더 네트워크의 채널에 전력을 저장합니다. 네트워크의 전력 용량을 늘리려면 엔더 셀을 우클릭하여 인터페이스를 열고 배터리나 에너지 셀을 추가하여 전체 용량을 늘리세요.", + "atm9.quest.powah.energized": "티어: 에너자이즈드", + "atm9.quest.powah.blazing": "티어: 블레이징", + "atm9.quest.powah.niotic": "티어: 니오틱", + "atm9.quest.powah.spirited": "티어: 스피리티드", + "atm9.quest.powah.nitro": "티어: 니트로", + "atm9.quest.powah.desc.itemCharging": "이것들은 인벤토리 내 아이템을 충전하는 데 사용하거나 엔더 네트워크 채널의 전체적인 전력 용량을 늘리는 데 사용할 수 있습니다.", + "atm9.quest.powah.basicReactor": "리액터 (기본)", + "atm9.quest.powah.hardenedReactor": "리액터 (경화)", + "atm9.quest.powah.blazingReactor": "리액터 (블레이징)", + "atm9.quest.powah.nioticReactor": "리액터 (니오틱)", + "atm9.quest.powah.tiny": "티어: 타이니", + "atm9.quest.powah.basic": "티어: 기본", + "atm9.quest.powah.spiritedReactor": "리액터 (스피리티드)", + "atm9.quest.powah.nitroReactor": "리액터 (니트로)", + "atm9.quest.powah.desc.energizingOrb": "에너자이징 오브를 사용하여 아이템을 에너자이즈하는 데 사용됩니다.", + + + "atm9.quest.productiveBees.desc.welcome.1": "프로덕티브 비즈에 오신 것을 환영합니다!", + "atm9.quest.productiveBees.desc.welcome.2": "이 모드를 시작하려면 먼저 벌집과 꿀병을 찾아야 합니다! 벌집을 찾아 벌들이 일을 할 시간을 조금 주세요. 가득 찼을 때 전단기로 자르면 벌집을, 유리병을 사용하면 꿀병을 얻을 수 있습니다!", + "atm9.quest.productiveBees.desc.welcome.3": "중요한 참고사항: 벌집이 필요한 벌 퀘스트에서는 레시피가 표시되지 않습니다. 필요한 경우 JEI에서 확인하세요!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "바닐라 방식을 사용하여 자신만의 벌집을 만들어보세요!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "이것은 각각 3마리의 벌을 수용할 수 있지만, 오래 사용하지는 않을 것입니다...", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "벌은 올바른 꽃이 있을 때만 꿀과 벌집을 만듭니다. 바닐라 벌은 어떤 꽃이든 사용할 수 있지만, 모드 내의 대부분의 벌은 특정 블록이 필요합니다! 자세한 내용은 JEI를 확인하세요.", + "atm9.quest.productiveBees.firstBeehive": "당신의 첫 벌집!", + "atm9.quest.productiveBees.desc.beeFarm.1": "자신만의 벌 농장을 시작하려면 벌을 찾아 잡아야 합니다.", + "atm9.quest.productiveBees.desc.beeFarm.2": "이것으로 벌을 우클릭하여 잡을 수 있습니다!", + "atm9.quest.productiveBees.desc.beeFarm.3": "모험을 하다 보면 튼튼한 벌 케이지도 얻을 수 있으니 놓치지 마세요!", + "atm9.quest.productiveBees.capturingBees": "벌 잡기!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "바닐라 벌집을 사용하여 &e고급 벌집&r을 만듭니다. 참나무 또는 다른 종류의 목재를 사용할 수 있습니다.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "벌이 드나들며 인벤토리에 벌집을 떨어뜨립니다. 또한 유리병을 넣어 꿀병을 얻을 수도 있습니다.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "간식용으로 많은 벌집이 필요합니다!", + "atm9.quest.productiveBees.subt.noShearing": "더 이상 전단기가 필요 없습니다.", + "atm9.quest.productiveBees.advancedBeehive": "고급 벌집", + "atm9.quest.productiveBees.desc.nests.1": "나무 둥지는 목수 벌과 블루밴디드 벌을 유인하는 데 사용됩니다.", + "atm9.quest.productiveBees.desc.nests.2": "짙은 참나무 둥지는 3종류의 벌을 유인합니다.", + "atm9.quest.productiveBees.desc.nests.3": "이들은 모든 오버월드 바이옴에 설치할 수 있습니다.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "모든 오버월드 바이옴에서 사용 가능", + "atm9.quest.productiveBees.woodNest": "나무 둥지", + "atm9.quest.productiveBees.desc.stoneNest": "돌 둥지는 모든 오버월드 바이옴에 설치할 수 있으며, 석공 벌이나 굴착 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "모든 오버월드 바이옴에서 벌을 유인", + "atm9.quest.productiveBees.desc.dirtNest.1": "&e흙 둥지&r는 모든 오버월드 바이옴에 설치할 수 있으며 벌을 유인합니다.", + "atm9.quest.productiveBees.desc.dirtNest.2": "재 채굴 벌, 초콜릿 채굴 벌, 리프커터 벌을 유인할 수 있습니다.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "모든 오버월드 바이옴에서", + "atm9.quest.productiveBees.desc.sandNest": "사막 바이옴에 설치된 경우, 모래 둥지는 초콜릿 또는 재 채굴 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.desertBiomes": "사막 바이옴에서 벌을 유인", + "atm9.quest.productiveBees.desc.snowNest": "눈 바이옴에 눈 둥지를 설치하면 땀 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.coldBiomes": "추운 바이옴에서 땀 벌을 유인", + "atm9.quest.productiveBees.desc.gravelNest.1": "자갈 둥지는 강 바이옴이나 해변 바이옴에서 벌을 유인합니다.", + "atm9.quest.productiveBees.desc.gravelNest.2": "재 채굴 벌, 초콜릿 채굴 벌, 굴착 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "강과 해변 바이옴에서 벌을 유인", + "atm9.quest.productiveBees.desc.reedNest": "갈대 둥지는 모든 오버월드 바이옴에 설치할 수 있으며, 석공 벌이나 갈대 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "모든 오버월드 바이옴에서 벌을 유인", + "atm9.quest.productiveBees.desc.slimyNest": "늪지 바이옴에 설치된 슬라임 둥지는 슬라임 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.swampBiome": "늪지 바이옴에서 슬라임 벌을 유인", + "atm9.quest.productiveBees.desc.glowstoneNest": "네더에 설치되고 발광석이 주어진 경우, 발광석 둥지는 빛나는 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.netherGlowing": "네더에서 빛나는 벌을 유인", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "네더에 설치되고 가스트의 눈물이 주어진 경우, 유령 벌을 유인합니다", + "atm9.quest.productiveBees.desc.crystallineNest.1": "이 둥지는 &e크리스탈린 벌&r을 유인합니다. 벌을 유인하려면 꿀 간식 대신 네더 석영이 필요합니다.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "석영 블록을 얻는 가장 쉬운 방법은 섬세한 손길 인챈트가 된 곡괭이로 채굴하는 것입니다.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "힌트: 사일런트 기어 도구를 만들 때, 황동은 섬세한 손길 특성을 가집니다.", + "atm9.quest.productiveBees.subt.crystallineNether": "네더에서 크리스탈린 벌을 유인", + "atm9.quest.productiveBees.desc.netherBrickNest": "네더에 네더 벽돌 둥지를 설치하고 마그마 크림을 주면 마그마틱 벌을 유인합니다.", + "atm9.quest.productiveBees.subt.magmaticNether": "네더에 설치하면 마그마틱 벌을 유인", + "atm9.quest.productiveBees.desc.enderNest": "이 둥지에 벌을 유인하려면 꿀 간식 대신 팝드 코러스 열매가 필요합니다.", + "atm9.quest.productiveBees.subt.enderEnd": "엔드에 설치하면 엔더 벌을 유인", + "atm9.quest.productiveBees.desc.obsidianNest.1": "흑요석 둥지를 엔드에 설치하면 드라코닉 벌을 유인합니다.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "이들은 꿀 간식을 받아들이지 않지만, 드래곤의 숨결을 사용합니다.", + "atm9.quest.productiveBees.subt.draconicEnd": "엔드에서 드라코닉 벌을 유인", + "atm9.quest.productiveBees.subt.ashyCrystalline": "재 채굴 + 크리스탈린", + "atm9.quest.productiveBees.ironComb": "철 벌집", + "atm9.quest.productiveBees.ironBees": "철 벌", + "atm9.quest.productiveBees.desc.ashyMiningBee": "재 채굴 벌은 흙, 자갈, 또는 모래 둥지에서 스폰됩니다.", + "atm9.quest.productiveBees.subt.dirtNest": "흙 둥지에서 스폰", + "atm9.quest.productiveBees.ashyMiningBee": "재 채굴 벌", + "atm9.quest.productiveBees.desc.crystallineBee.1": "크리스탈린 벌은 석영 둥지에서 스폰됩니다.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "이 벌은 철이나 구리 같은 다른 금속 벌을 만드는 데 필요합니다.", + "atm9.quest.productiveBees.subt.quartzNestNether": "네더의 석영 둥지에서 스폰", + "atm9.quest.productiveBees.crystallineComb": "크리스탈린 벌집", + "atm9.quest.productiveBees.crystallineBee": "크리스탈린 벌", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "크리스탈린 + 재 채굴", + "atm9.quest.productiveBees.copperComb": "구리 벌집", + "atm9.quest.productiveBees.copperBees": "구리 벌", + "atm9.quest.productiveBees.desc.tinBees": "주석 벌은 크리스탈린 벌과 재 채굴 벌을 교배하여 만들어집니다.", + "atm9.quest.productiveBees.tinComb": "주석 벌집", + "atm9.quest.productiveBees.tinBees": "주석 벌", + "atm9.quest.productiveBees.aluminumComb": "알루미늄 벌집", + "atm9.quest.productiveBees.aluminumBees": "알루미늄 벌", + "atm9.quest.productiveBees.subt.crystallineMason": "크리스탈린 + 석공", + "atm9.quest.productiveBees.goldComb": "금 벌집", + "atm9.quest.productiveBees.goldBees": "금 벌", + "atm9.quest.productiveBees.subt.stoneNest": "돌 둥지를 사용하여 스폰", + "atm9.quest.productiveBees.masonBees": "석공 벌", + "atm9.quest.productiveBees.masonBee": "석공 벌", + "atm9.quest.productiveBees.desc.productiveBees.1": "프로덕티브 비즈에서는 특정 벌을 찾기 위해 대부분의 시간을 날아다니지 않습니다.", + "atm9.quest.productiveBees.desc.productiveBees.2": "대신, 둥지를 사용하여 벌을 스폰시킵니다. 꿀 간식을 우클릭하여 벌을 유인합니다. 꿀 간식 대신 특별한 아이템이 필요한 둥지도 있으니 자세한 내용은 JEI에서 확인하세요!", + "atm9.quest.productiveBees.desc.productiveBees.3": "이것들을 사용하여 둥지를 만들고, 간식을 우클릭하여 벌을 유인하세요. 올바른 벌을 유인하는 데 필요한 바이옴을 확인하세요!", + "atm9.quest.productiveBees.desc.productiveBees.4": "찾고 있는 유형의 둥지를 우클릭하면 다른 방향을 가리킵니다!", + "atm9.quest.productiveBees.desc.nestDirection": "찾고 있는 유형의 둥지를 우클릭하면 다른 방향을 가리킵니다!", + "atm9.quest.productiveBees.findingNests": "둥지 찾기", + "atm9.quest.productiveBees.desc.upgradeBase": "업그레이드 베이스는 프로덕티브 비즈에서 다양한 업그레이드를 만드는 데 사용됩니다.", + "atm9.quest.productiveBees.subt.beeProductivity": "벌의 생산성을 120% 향상시킵니다", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "벌집이나 원심분리기에 설치할 수 있습니다.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "벌집에 설치하면 벌이 벌집에 머무는 시간을 20% 줄입니다.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "원심분리기에 설치하면 처리 속도가 향상됩니다.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "이것들은 중첩 가능합니다.", + "atm9.quest.productiveBees.subt.sonicBees": "소닉 벌", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "벌집에 설치하면 꿀이 배달될 때마다 새로운 아기 벌이 스폰될 확률이 5%가 됩니다.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "포획기에 설치하면 포획기가 아기 벌만 포획하게 됩니다.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "이것들을 쌓으면 더 높은 확률로 스폰됩니다.", + "atm9.quest.productiveBees.subt.makingBabies": "아기 만들기", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "목재와 채석 벌은 칩 대신 블록을 제공합니다", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "엔더 벌에게는 이것이 필요합니다.", + "atm9.quest.productiveBees.subt.preventTeleport": "벌집 내에서 벌의 텔레포트를 방지합니다", + "atm9.quest.productiveBees.desc.catcherUse": "주로 포획기용입니다.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "기계의 범위를 확장합니다", + "atm9.quest.productiveBees.subt.beeFilterAddition": "필터에 벌을 추가하는 데 사용됩니다", + "atm9.quest.productiveBees.subt.geneExtraction": "벌집 내의 벌에서 유전자를 추출합니다", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "&9원심분리기&r는 벌에서 얻은 벌집을 유용한 아이템과 꿀로 가공하는 데 사용됩니다! 처음에는 일반 &9원심분리기&r를 사용할 수 있지만, 곧 &6동력 원심분리기&r를 얻는 것이 필수적입니다. 이것은 전력을 사용하는 더 빠른 원심분리기입니다!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "벌집을 처리하는 가장 좋은 방법을 찾고 있다면, &c가열된 원심분리기&r는 더 빠르고 &a벌집 블록&r도 처리할 수 있습니다!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "이 모든 것들은 속도 업그레이드를 사용하여 더 빠르게 만들 수 있습니다.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "벌집 처리하기", + "atm9.quest.productiveBees.centrifuges": "원심분리기", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "엔더 벌과 청금석 벌을 교배하여 다이아몬드 벌을 만드세요!", + "atm9.quest.productiveBees.subt.enderLapis": "엔더 + 청금석", + "atm9.quest.productiveBees.diamondComb": "다이아몬드 벌집", + "atm9.quest.productiveBees.diamondBee": "다이아몬드 벌", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "레드스톤 벌과 블루밴디드 벌을 교배하여 청금석 벌을 얻으세요!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "레드스톤 + 블루밴디드", + "atm9.quest.productiveBees.lapisComb": "청금석 벌집", + "atm9.quest.productiveBees.lapisBees": "청금석 벌", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "빛나는 벌과 초콜릿 채굴 벌을 교배하여 레드스톤 벌을 만드세요!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "빛나는 + 초콜릿 채굴", + "atm9.quest.productiveBees.redstoneComb": "레드스톤 벌집", + "atm9.quest.productiveBees.redstoneBees": "레드스톤 벌", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "엔드스톤 둥지를 직접 만들고 엔드로 가서 이 벌들을 잡으세요!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9엔드스톤 둥지 필요", + "atm9.quest.productiveBees.enderComb": "엔더 벌집", + "atm9.quest.productiveBees.enderBees": "엔더 벌", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "발광석 둥지를 얻어 네더로 가서 이 벌을 잡아야 합니다!", + "atm9.quest.productiveBees.glowingComb": "빛나는 벌집", + "atm9.quest.productiveBees.glowingBee": "빛나는 벌", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "흙 둥지에서 스폰", + "atm9.quest.productiveBees.chocolateMiningBee": "초콜릿 채굴 벌", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "나무 둥지를 사용하여 스폰", + "atm9.quest.productiveBees.blueBandedBee": "블루밴디드 벌", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "다이아몬드 벌이 있다면 그것을 슬라임 벌과 교배하여 에메랄드 벌을 만드세요!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "다이아몬드 벌 + 슬라임 벌", + "atm9.quest.productiveBees.emeraldComb": "에메랄드 벌집", + "atm9.quest.productiveBees.emeraldBee": "에메랄드 벌", + "atm9.quest.productiveBees.desc.slimyNestLure": "늪지 바이옴에서 슬라임 둥지를 사용하여 이 벌들을 유인할 수 있습니다.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9슬라임 둥지 필요", + "atm9.quest.productiveBees.slimyComb": "슬라임 벌집", + "atm9.quest.productiveBees.slimyBee": "슬라임 벌", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "다이아몬드 벌에게 네더라이트 블록을 먹이세요", + "atm9.quest.productiveBees.ancientComb": "고대 벌집", + "atm9.quest.productiveBees.ancientBeeNetherite": "고대 벌 (네더라이트)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "해골 벌에게 시든 장미를 먹이세요", + "atm9.quest.productiveBees.witheredComb": "시든 벌집", + "atm9.quest.productiveBees.witheredBee": "시든 벌", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "시든 벌과 고대 벌을 교배하여 올더모듐 벌을 얻으세요.", + "atm9.quest.productiveBees.subt.ancientWithered": "고대 + 시든", + "atm9.quest.productiveBees.allthemodiumComb": "올더모듐 벌집", + "atm9.quest.productiveBees.allthemodiumBee": "올더모듐 벌", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "어두운 곳에 빈 고급 벌집을 놓으세요. 시간이 지나면 벌이 이동해 올 것입니다.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "어둠 속에서 빈 벌집으로 스폰", + "atm9.quest.productiveBees.skeletalComb": "해골 벌집", + "atm9.quest.productiveBees.skeletalBee": "해골 벌", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "엔드에 흑요석 둥지를 놓아 이 벌을 유인하세요.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9흑요석 둥지 필요", + "atm9.quest.productiveBees.draconicComb": "드라코닉 벌집", + "atm9.quest.productiveBees.draconicBee": "드라코닉 벌", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "드라코닉 벌과 고대 벌을 교배하여 비브라늄 벌을 얻으세요!", + "atm9.quest.productiveBees.subt.ancientDraconic": "고대 + 드라코닉", + "atm9.quest.productiveBees.vibraniumComb": "비브라늄 벌집", + "atm9.quest.productiveBees.vibraniumBee": "비브라늄 벌", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "올더모듐 벌과 비브라늄 벌이 있다면, 그것들을 교배하여 언옵테이늄 벌을 얻으세요.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "교배 방법: 올더모듐 벌에게 비브라늄 주괴 4개를 먹이고, 그 다음 비브라늄 벌에게 언옵테이늄 주괴 4개를 먹이세요.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "올더모듐 + 비브라늄", + "atm9.quest.productiveBees.unobtainiumComb": "언옵테이늄 벌집", + "atm9.quest.productiveBees.unobtainiumBee": "언옵테이늄 벌", + "atm9.quest.productiveBees.subt.ironSweat": "철 + 땀", + "atm9.quest.productiveBees.zincComb": "아연 벌집", + "atm9.quest.productiveBees.zincBees": "아연 벌", + "atm9.quest.productiveBees.subt.goldSilver": "금 + 은", + "atm9.quest.productiveBees.electrumComb": "일렉트럼 벌집", + "atm9.quest.productiveBees.electrumBees": "일렉트럼 벌", + "atm9.quest.productiveBees.subt.goldEnder": "금 + 엔더", + "atm9.quest.productiveBees.platinumComb": "백금 벌집", + "atm9.quest.productiveBees.platinumBees": "백금 벌", + "atm9.quest.productiveBees.subt.ironBlueBanded": "철 + 블루밴디드", + "atm9.quest.productiveBees.leadComb": "납 벌집", + "atm9.quest.productiveBees.leadBees": "납 벌", + "atm9.quest.productiveBees.subt.magmaticNomad": "마그마틱 + 노마드", + "atm9.quest.productiveBees.blazingComb": "블레이징 벌집", + "atm9.quest.productiveBees.blazingBee": "블레이징 벌", + "atm9.quest.productiveBees.subt.copperZinc": "구리 + 아연", + "atm9.quest.productiveBees.brassComb": "황동 벌집", + "atm9.quest.productiveBees.brassBees": "황동 벌", + "atm9.quest.productiveBees.leafcutterBees": "리프커터 벌", + "atm9.quest.productiveBees.leafcutterBee": "리프커터 벌", + "atm9.quest.productiveBees.subt.blueBandedNest": "블루밴디드 벌이 있는 둥지에서 스폰", + "atm9.quest.productiveBees.neonCuckooBee": "네온 뻐꾸기 벌", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "이것을 얻고 싶다면 먼저 재 채굴 벌이 필요합니다.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "재 채굴 벌이 그 둥지에 익숙해지면 노마드 벌이 그것을 차지할 기회가 있습니다.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "재 채굴 벌이 둥지에 나타남", + "atm9.quest.productiveBees.nomadBee": "노마드 벌", + "atm9.quest.productiveBees.subt.reedNest": "갈대 둥지에서 나타남", + "atm9.quest.productiveBees.reedBee": "갈대 벌", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "정글의 코코아 포드를 파괴하면 무작위로 나타남", + "atm9.quest.productiveBees.sugarbagBee": "설탕주머니 벌", + "atm9.quest.productiveBees.subt.snowNest": "눈 둥지에서 나타남", + "atm9.quest.productiveBees.sweatBee": "땀 벌", + "atm9.quest.productiveBees.subt.woodNests": "대부분의 나무 둥지에서 나타남", + "atm9.quest.productiveBees.yellowCarpenterBees": "노란 목수 벌", + "atm9.quest.productiveBees.yellowCarpenterBee": "노란 목수 벌", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "어두운 곳의 빈 고급 벌집에 나타남", + "atm9.quest.productiveBees.zomBeeComb": "좀비 벌집", + "atm9.quest.productiveBees.zomBee": "좀비 벌", + "atm9.quest.productiveBees.subt.copperTin": "구리 + 주석", + "atm9.quest.productiveBees.bronzeComb": "청동 벌집", + "atm9.quest.productiveBees.bronzeBees": "청동 벌", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "마그마틱 + 리프커터", + "atm9.quest.productiveBees.coalComb": "석탄 벌집", + "atm9.quest.productiveBees.coalBee": "석탄 벌", + "atm9.quest.productiveBees.subt.copperNickel": "구리 + 니켈", + "atm9.quest.productiveBees.constantanComb": "콘스탄탄 벌집", + "atm9.quest.productiveBees.constantanBee": "콘스탄탄 벌", + "atm9.quest.productiveBees.desc.breederBee": "이것은 브리더 벌입니다.", + "atm9.quest.productiveBees.subt.farmerRancher": "농부 + 목장주", + "atm9.quest.productiveBees.cuBee": "큐비", + "atm9.quest.productiveBees.subt.lapisSkeletal": "청금석 + 해골", + "atm9.quest.productiveBees.dyeBee": "염료 벌", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "납 + 다이아몬드/백금", + "atm9.quest.productiveBees.enderiumComb": "엔더륨 벌집", + "atm9.quest.productiveBees.enderiumBee": "엔더륨 벌", + "atm9.quest.productiveBees.subt.lapisEmerald": "청금석 + 에메랄드", + "atm9.quest.productiveBees.experienceComb": "경험치 벌집", + "atm9.quest.productiveBees.experienceBee": "경험치 벌", + "atm9.quest.productiveBees.subt.lumberRancher": "목재 + 목장주", + "atm9.quest.productiveBees.farmerBees": "농부 벌", + "atm9.quest.productiveBees.farmerBee": "농부 벌", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "유령 + 해골/좀비", + "atm9.quest.productiveBees.gravesComb": "묘지 벌집", + "atm9.quest.productiveBees.gravesBee": "묘지 벌", + "atm9.quest.productiveBees.ironNickel": "철 + 니켈", + "atm9.quest.productiveBees.invarComb": "인바 벌집", + "atm9.quest.productiveBees.invarBee": "인바 벌", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "노란색 + 녹색 목수 벌", + "atm9.quest.productiveBees.lumberBee": "목재 벌", + "atm9.quest.productiveBees.silverTin": "은 + 주석", + "atm9.quest.productiveBees.lumiumComb": "루미움 벌집", + "atm9.quest.productiveBees.lumiumBee": "루미움 벌", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "크리스탈린 + 네온 뻐꾸기", + "atm9.quest.productiveBees.menrilComb": "멘릴 벌집", + "atm9.quest.productiveBees.menrilBee": "멘릴 벌", + "atm9.quest.productiveBees.ironSweat": "철 + 땀", + "atm9.quest.productiveBees.nickelComb": "니켈 벌집", + "atm9.quest.productiveBees.nickelBee": "니켈 벌", + "atm9.quest.productiveBees.magmaticSweat": "마그마틱 + 땀", + "atm9.quest.productiveBees.obsidianComb": "흑요석 벌집", + "atm9.quest.productiveBees.obsidianBee": "흑요석 벌", + "atm9.quest.productiveBees.ironNeonCuckoo": "철 + 네온 뻐꾸기", + "atm9.quest.productiveBees.osmiumComb": "오스뮴 벌집", + "atm9.quest.productiveBees.osmiumBee": "오스뮴 벌", + "atm9.quest.productiveBees.chocolateMiningDigger": "초콜릿 채굴 + 굴착기", + "atm9.quest.productiveBees.quarryBee": "채석장 벌", + "atm9.quest.productiveBees.creeBeeIron": "크리비 + 철", + "atm9.quest.productiveBees.radioactiveComb": "방사성 벌집", + "atm9.quest.productiveBees.radioactiveBee": "방사성 벌", + "atm9.quest.productiveBees.lumberSweat": "목재 + 땀", + "atm9.quest.productiveBees.rancherBee": "목장주 벌", + "atm9.quest.productiveBees.silverCopper": "은 + 구리", + "atm9.quest.productiveBees.signalumComb": "시그날룸 벌집", + "atm9.quest.productiveBees.signalumBee": "시그날룸 벌", + "atm9.quest.productiveBees.resinReed": "수지 + 갈대", + "atm9.quest.productiveBees.silkyComb": "실크 벌집", + "atm9.quest.productiveBees.silkyBee": "실크 벌", + "atm9.quest.productiveBees.ironMason": "철 + 석공", + "atm9.quest.productiveBees.silverComb": "은 벌집", + "atm9.quest.productiveBees.silverBee": "은 벌", + "atm9.quest.productiveBees.ironCoal": "철 + 석탄", + "atm9.quest.productiveBees.steelComb": "강철 벌집", + "atm9.quest.productiveBees.steelBee": "강철 벌", + "atm9.quest.productiveBees.soulSandNestNether": "네더에서 영혼 모래 둥지를 사용하여 스폰.", + "atm9.quest.productiveBees.ghostlyBee": "유령 벌", + "atm9.quest.productiveBees.netherBrickNestNether": "네더에서 네더 벽돌 둥지를 사용하여 스폰", + "atm9.quest.productiveBees.magmaticComb": "마그마틱 벌집", + "atm9.quest.productiveBees.magmaticBee": "마그마틱 벌", + "atm9.quest.productiveBees.desc.flyBee.1": "벌을 타고 날아다니고 싶었던 적이 있나요?", + "atm9.quest.productiveBees.desc.flyBee.2": "범블비는 자연적으로 세계에 스폰되며 탈 것으로 사용할 수 있습니다!", + "atm9.quest.productiveBees.desc.flyBee.3": "막대기 간식을 만들고, 범블비에 안장을 씌워 하늘을 날아보세요!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "오버월드에서 범블비 둥지에서 스폰", + "atm9.quest.productiveBees.bumbleBee": "범블비", + "atm9.quest.productiveBees.gravelStoneNest": "자갈 또는 돌 둥지를 사용하여 스폰", + "atm9.quest.productiveBees.diggerBees": "굴착기 벌", + "atm9.quest.productiveBees.diggerBee": "굴착기 벌", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "다이아몬드 벌에게 자수정을 먹이세요", + "atm9.quest.productiveBees.amethystComb": "자수정 벌집", + "atm9.quest.productiveBees.amethystBee": "자수정 벌", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "버섯 벌에게 갈색 버섯을 먹이세요!", + "atm9.quest.productiveBees.brownShroombeeComb": "갈색 버섯 벌 벌집", + "atm9.quest.productiveBees.brownShroombee": "갈색 버섯 벌", + "atm9.quest.productiveBees.desc.itemPickup.1": "아이템을 주워 둥지로 가져갑니다.", + "atm9.quest.productiveBees.desc.itemPickup.2": "수집가 벌만큼은 아니지만요.", + "atm9.quest.productiveBees.subt.feedHopper": "바닐라 벌에게 호퍼를 먹이세요!", + "atm9.quest.productiveBees.collectorBee": "수집가 벌", + "atm9.quest.productiveBees.subt.feedTNT": "바닐라 벌에게 TNT를 먹이세요!", + "atm9.quest.productiveBees.creeBee": "크리비(벌)", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "버섯 벌에게 진홍색 균을 먹이세요!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "진홍색 버섯 벌 벌집", + "atm9.quest.productiveBees.crimsonShroombee": "진홍색 버섯 벌", + "atm9.quest.productiveBees.subt.feedFluixPearl": "공간 벌에게 플럭스 진주를 먹이세요!", + "atm9.quest.productiveBees.fluixComb": "플럭스 벌집", + "atm9.quest.productiveBees.fluixBee": "플럭스 벌", + "atm9.quest.productiveBees.subt.feedIce": "땀 벌에게 얼음을 먹이세요!", + "atm9.quest.productiveBees.frostyComb": "서리 벌집", + "atm9.quest.productiveBees.frostyBee": "서리 벌", + "atm9.quest.productiveBees.desc.itemCollector": "바닥의 아이템을 모아 둥지로 가져갑니다.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "수집가 벌에게 셜커 껍질을 먹이세요!", + "atm9.quest.productiveBees.hoarderBee": "수집광 벌", + "atm9.quest.productiveBees.subt.feedPeridot": "다이아몬드 벌에게 페리도트를 먹이세요!", + "atm9.quest.productiveBees.peridotComb": "페리도트 벌집", + "atm9.quest.productiveBees.peridotBee": "페리도트 벌", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "크리스탈린 벌에게 번영 블록을 먹이세요!", + "atm9.quest.productiveBees.prosperityComb": "번영 벌집", + "atm9.quest.productiveBees.prosperiBee": "번영 벌", + "atm9.quest.productiveBees.subt.feedRedMushroom": "버섯 벌에게 빨간 버섯을 먹이세요!", + "atm9.quest.productiveBees.redShroombeeComb": "빨간 버섯 벌 벌집", + "atm9.quest.productiveBees.redShroombee": "빨간 버섯 벌", + "atm9.quest.productiveBees.subt.feedRuby": "다이아몬드 벌에게 루비를 먹이세요!", + "atm9.quest.productiveBees.ruBeeComb": "루비 벌집", + "atm9.quest.productiveBees.ruBee": "루비 벌", + "atm9.quest.productiveBees.subt.feedSapphire": "다이아몬드 벌에게 사파이어를 먹이세요!", + "atm9.quest.productiveBees.sapphireComb": "사파이어 벌집", + "atm9.quest.productiveBees.sapphireBee": "사파이어 벌", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "유령 벌에게 소울륨 단검을 먹이세요!", + "atm9.quest.productiveBees.souliumComb": "소울륨 벌집", + "atm9.quest.productiveBees.souliumBee": "소울륨 벌", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "버섯 벌에게 뒤틀린 균을 먹이세요!", + "atm9.quest.productiveBees.warpedComb": "뒤틀린 벌집", + "atm9.quest.productiveBees.warpedShroombee": "뒤틀린 버섯 벌", + "atm9.quest.productiveBees.desc.beeCreation.1": "둥지에서 벌을 유인하는 것 외에도, 대부분의 벌은 '교배' 또는 '전환'이 필요합니다.", + "atm9.quest.productiveBees.desc.beeCreation.2": "'벌 교배'는 두 마리의 벌과 특정 아이템을 주어 교배시켜야 합니다.", + "atm9.quest.productiveBees.desc.beeCreation.3": "'벌 전환'은 벌에게 특정 아이템을 주어 새로운 벌로 전환시켜야 합니다.", + "atm9.quest.productiveBees.subt.birdsAndBees": "새와 벌", + "atm9.quest.productiveBees.beeBreeding": "벌 교배", + "atm9.quest.productiveBees.breedingAndConverting": "벌 교배와 전환", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "자원 공장으로 벌 농장을 사용하고 싶다면, &6둥지&r에서 벌을 스폰시키는 것부터 시작합니다.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "둥지는 특정 바이옴에 설치해야 하며, 이는 JEI에서 확인할 수 있습니다(상단의 I 아이콘을 찾으세요).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "둥지에 벌을 유인하려면 &9꿀 간식&r으로 우클릭합니다. 꿀 간식 없이는 둥지가 작동하지 않습니다!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9중요한 참고사항&r: 특정 벌은 둥지에서만 살고 고급 벌집에 들어가지 않습니다. 벌집을 생산하지 않는 경우 둥지에 살아야 합니다.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "꿀 간식 필수", + "atm9.quest.productiveBees.nestSpawning": "둥지 스폰", + "atm9.quest.productiveBees.desc.expansionBoxes": "고급 벌집 위에 확장 상자를 설치하여 벌집 내 벌의 수를 총 5개 슬롯까지 늘릴 수 있습니다.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "벌 저장 공간 늘리기", + "atm9.quest.productiveBees.expansionBox": "확장 상자", + "atm9.quest.productiveBees.desc.atmBees.1": "ATM 벌을 원한다면 많은 포획과 교배, 먹이주기가 필요합니다.", + "atm9.quest.productiveBees.desc.atmBees.2": "퀘스트 라인의 다음 부분에서 진행에 필요한 벌들이 설명되어 있습니다.", + "atm9.quest.productiveBees.desc.atmBees.3": "자세한 내용은 JEI와 &9벌의 대백과사전&r을 확인하세요!", + "atm9.quest.productiveBees.allthemodiumProgression": "올더모듐 진행", + "atm9.quest.productiveBees.desc.eccentricTome.1": "시작할 때 가지고 있는 기이한 책에서 찾을 수 있지만, 어떤 이유로 잃어버렸다면 만들어주세요!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "이 가이드북은 벌에 대한 모든 것을 배우는 데 도움이 됩니다.", + "atm9.quest.productiveBees.subt.beeManual": "벌 매뉴얼", + "atm9.quest.productiveBees.desc.collectingGenes": "유전자를 수집할 때, 특성의 퍼센트를 얻게 됩니다. 이들을 제작 테이블에서 조합하거나 유전자 인덱서에 놓아 자동으로 조합할 수 있습니다.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "유전자 조합기와 상자", + "atm9.quest.productiveBees.desc.bottlerUses.1": "병 채우기 기계는 두 가지 용도가 있습니다: 꿀 병 채우기와 벌의 유전자 추출.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "벌에서 유전자를 얻으려면 병 채우기 기계 위에 피스톤을 설치하고, 그 사이에 블록을 1개 띄워놓습니다.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "병 채우기 기계 위에 벌을 놓고, 피스톤을 움직여 벌을 유전자로 으깨세요. 그 결과 얻어지는 으깨진 병은 원심분리기에 넣을 수 있습니다.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "참고: 병 채우기 기계에는 병을 넣어두세요.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "꿀이여, 벌들을 으깼어요", + "atm9.quest.productiveBees.desc.beeCatcher.1": "주변을 날아다니는 벌을 잡는 데 사용됩니다.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "필터 업그레이드를 사용하여 잡고 싶은 벌을 필터링할 수 있습니다. 또한 베이비 업그레이드를 사용하여 아기 벌만 잡을 수도 있습니다.", + "atm9.quest.productiveBees.subt.catchesBees": "벌을 잡습니다", + "atm9.quest.productiveBees.desc.beeDaycare.1": "아기 벌의 성장 속도를 높이는 데 사용할 수 있으며, 새로운 스폰 알을 만드는 데도 사용할 수 있습니다.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "케이지에 넣은 아기 벌과 20개의 꿀 간식을 놓아 성체로 만듭니다.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "스폰 알을 만들려면 원하는 벌의 유전자와 꿀 간식을 조합하고, 그 꿀 간식을 이 기계에 알과 함께 사용하여 새로운 스폰 알을 만듭니다.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "유전자는 최대 100% 순도로 조합할 수 있으며, 알을 벌의 스폰 알로 전환할 확률이 100%가 됩니다.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "아기 벌 돌봄 센터", + "atm9.quest.productiveBees.desc.showingOffBees.1": "당신의 벌들을 자랑스럽게 여기시나요?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "그것들을 병에 넣어 전시하고 싶으신가요?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "벌 항아리를 놓고, 파이프나 호퍼를 사용하여 케이지에 있는 벌을 항아리에 넣으세요.", + "atm9.quest.productiveBees.subt.showingOffBees": "벌 자랑하기", + "atm9.quest.productiveBees.desc.luresGoldBee": "꿀 간식 대신 이 벌집은 벌을 유인하기 위해 금 주괴가 필요합니다.", + "atm9.quest.productiveBees.subt.luresGoldBee": "네더에 설치하면 금 벌을 유인합니다", + + + "atm9.quest.thermalExpansion.desc.modIntro": "써멀 시리즈는 마인크래프트 경험에 마법과 기술의 풍부한 혼합을 추가하는 모듈식 시리즈의 모드입니다!", + "atm9.quest.thermalExpansion.welcome": "&9써멀 시리즈&r에 오신 것을 환영합니다!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "레드스톤 화로는 석탄 대신 RF/FE를 사용하여 아이템을 제련합니다.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "써멀 시리즈의 모든 기계와 마찬가지로, 이 기계는 프로세스의 속도를 높이기 위해 업그레이드로 강화할 수 있습니다.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "전원 공급 화로", + "atm9.quest.thermalExpansion.redstoneFurnace": "레드스톤 화로", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "분쇄기는 원광석을 가루로 부수고, 25%의 확률로 추가 가루를 생성합니다.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "광석을 가루로 부순다", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "유도 화로는 재료를 새로운 합금으로 결합합니다.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "이는 고대 잔해를 네더라이트 조각으로 녹일 때도 유용합니다.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "합금 제조기", + "atm9.quest.thermalExpansion.desc.machineFrame": "기계 프레임은 써멀 시리즈의 다양한 기계를 만드는 데 필요합니다.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "기계의 기본 프레임", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "아이템을 태워 전력 생성!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "참고: 이 발전기는 트리 오일, 크레오소트 오일, 정제된 연료를 받아들입니다.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "액체 연료를 사용하여 전력 생성!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "용암을 사용하여 전력 생성!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "보석을 사용하여 전력 생성!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "마법이 부여된 아이템을 사용하여 전력 생성!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "음식을 사용하여 전력 생성?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "이것은 모든 기계와 아이템을 위한 기본 업그레이드입니다.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "참고: 기계에 여러 기본 업그레이드를 넣을 수 있지만, 가장 높은 티어만 효과를 발휘합니다.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "티어 1 기본 업그레이드", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "이것은 써멀 시리즈의 아이템과 기계를 위한 티어 2 업그레이드입니다.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "참고: 기계에 여러 기본 업그레이드를 넣을 수 있지만, 가장 높은 티어만 효과를 발휘합니다.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "티어 2 기본 업그레이드", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "참고: 기계에 여러 기본 업그레이드를 넣을 수 있지만, 가장 높은 티어만 효과를 발휘합니다.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "티어 3 기본 업그레이드", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "두 개의 물 원천 블록 사이에 설치하면 무한한 물 원천을 만들어냅니다.", + "atm9.quest.thermalExpansion.desc.itemCharger": "이 기계는 내부에 놓인 아이템을 충전합니다.", + "atm9.quest.thermalExpansion.subt.chargesItems": "아이템 충전", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "이 기계는 여러 종류의 돌을 생산할 수 있습니다.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "한 쪽에 용암 원천 블록 1개, 다른 쪽에 물 원천 블록 1개를 놓으면 조약돌이 생성됩니다. 다른 종류의 돌을 만드는 레시피를 확인하세요!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "조약돌 생성기", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "특정 블록을 액체로 변환할 수 있습니다.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "이는 조약돌, 네더랙 등에서 용암을 생성하는 데 유용합니다.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "이 기계는 보타니 화분, 정원 클로쉐 등과 같이 작동합니다.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "물과 씨앗을 주면 기계 내에서 씨앗을 키워 생산물을 기계에 자동으로 출력합니다.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "아이템 흡입", + "atm9.quest.thermalExpansion.desc.spreadEffects": "영역에 물약 효과를 퍼뜨립니다.", + "atm9.quest.thermalExpansion.desc.chargeItems": "아이템을 충전하거나, 기계를 강화하거나, 아이템에 액체를 채우는 데 사용할 수 있습니다.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "프로 팁: &9용량&r으로 마법을 부여하여 저장 공간을 늘릴 수 있습니다!", + "atm9.quest.thermalExpansion.storingPower": "전력 저장", + "atm9.quest.thermalExpansion.storingFluids": "액체 저장", + "atm9.quest.thermalExpansion.subt.storeXP": "XP 저장 가능", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "RF 용량과 전송률 증가", + "atm9.quest.thermalExpansion.expandedRFCoil": "확장된 RF 코일", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "RF 용량을 증가시키고 RF 전송을 약간 증가", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "안정화된 RF 코일", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "RF 전송을 증가시키고 용량을 약간 증가", + "atm9.quest.thermalExpansion.highFluxRFCoil": "고플럭스 RF 코일", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "탱크 저장 공간 증가", + "atm9.quest.thermalExpansion.expandedTankConstruction": "확장된 탱크 구조", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "처리 속도를 증가시키지만 효율은 감소", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "플럭스 링키지 증폭기", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "속도를 희생하여 효율 증가", + "atm9.quest.thermalExpansion.fluxEfficiency": "플럭스 효율", + "atm9.quest.thermalExpansion.subt.increaseOutput": "부산물 출력 증가", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "보조 공정 체", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "촉매 사용 감소", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "촉매 회수 챔버", + "atm9.quest.thermalExpansion.subt.voidByproducts": "부산물 무효화", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "효율을 희생하여 생성률 증가", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "보조 반응 챔버", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "다이나모의 연료 효율 증가", + "atm9.quest.thermalExpansion.multiCycleInjectors": "멀티 사이클 인젝터", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "AoE 효과 증가", + "atm9.quest.thermalExpansion.radialEnhancement": "방사형 강화", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "물약 효과 증폭", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "물약 효과 지속 시간 증가", + "atm9.quest.thermalExpansion.desc.extractDyes": "이 기계는 주로 꽃에서 염료를 추출하거나 광석 혼합물을 그 구성 요소로 되돌리는 데 사용됩니다.", + "atm9.quest.thermalExpansion.subt.separateItems": "아이템을 그 제작 구성 요소로 분리", + "atm9.quest.thermalExpansion.desc.createPresses.1": "주물을 사용하여 '프레스'를 만듭니다.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "판이나 기어 등을 생각해보세요.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "아이템을 액체에서 고체로 변환하며, 일부는 주물이 필요합니다.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "꿀벌 스폰 에그 레시피도 만들 수 있습니다.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "액체를 아이템이나 다른 유용한 액체로 변환할 수 있습니다.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "코크스 오븐처럼 작동하지만 단순화되었습니다.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "'연료'와 같은 석탄을 넣으면 석탄 코크스와 부산물이 생성됩니다.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "액체와 아이템 결합", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "'액체' 물약을 만들 수 있으며, 물약을 병에 담을 수 있습니다.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "자동 제작기!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "RF/FE를 사용하는 곡괭이와 같은 것입니다.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "초기 게임 채굴 가젯", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF 구동 수동 톱!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "티어 4 기본 업그레이드", + + + "atm9.quest.twilightForest.desc.welcome.1": "&9황혼의 숲&r에 오신 것을 환영합니다!", + "atm9.quest.twilightForest.desc.welcome.2": "황혼의 숲으로 가는 포털을 만들려면 2x2 구멍을 파서 물로 채우고, 그 주변을 꽃으로 둘러싼 후 다이아몬드를 던져 넣으세요.", + "atm9.quest.twilightForest.desc.welcome.3": "잘 되면 토르가 사인을 보낼 거예요.", + "atm9.quest.twilightForest.subt.creatingPortal": "포털 만들기", + "atm9.quest.twilightForest.enterTwilightForest": "황혼의 숲 들어가기", + "atm9.quest.twilightForest.twilightForest": "황혼의 숲", + "atm9.quest.twilightForest.desc.discoverEntities.1": "황혼의 숲에는 새로운 엔티티가 많이 있습니다.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "그 중에서도 최악은 매미입니다. 업적을 위해 이것을 죽이는 걸 추천하지만, 황혼의 숲의 어떤 몹을 죽여도 괜찮습니다.", + "atm9.quest.twilightForest.silenceForest": "숲의 침묵", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... 은 아직 구현되지 않았습니다.", + "atm9.quest.twilightForest.desc.notImplemented.2": "대신, 최종 고원의 거대한 성으로 가서 문 블록을 몇 개 얻으세요!", + "atm9.quest.twilightForest.desc.notImplemented.3": "'플레이스홀더'로 스폰되는 코볼드가 있지만, 죽여도 아무것도 얻을 수 없습니다.", + "atm9.quest.twilightForest.enterFinalPlateau": "최종 고원으로 가기", + "atm9.quest.twilightForest.finalBoss": "최종 보스", + "atm9.quest.twilightForest.desc.differentFoods.1": "황혼의 숲에서는 많은 새로운 음식을 만들 수 있습니다!", + "atm9.quest.twilightForest.desc.differentFoods.2": "모두 시도해 보세요!", + "atm9.quest.twilightForest.fancyNoms": "fancy noms", + "atm9.quest.twilightForest.desc.getLost.1": "숲에서는 길을 잃기 쉽습니다. 여행 중에 흑요석 기둥을 만나게 될 거예요.", + "atm9.quest.twilightForest.desc.getLost.2": "이 기둥 주변에는 까마귀가 있습니다. 까마귀를 잡아 깃털을 얻고, 그것을 사용해 황혼의 숲 지도를 만드세요!", + "atm9.quest.twilightForest.ravenFeathers": "까마귀 깃털", + "atm9.quest.twilightForest.desc.lootChests.1": "황혼의 숲 안에는 희귀한 묘목을 얻을 수 있는 전리품 상자가 있습니다.", + "atm9.quest.twilightForest.desc.lootChests.2": "모두 모아보세요!", + "atm9.quest.twilightForest.subt.growingTrees": "나무 기르기", + "atm9.quest.twilightForest.realFinalBoss": "진짜 최종 보스", + "atm9.quest.twilightForest.desc.firstBoss.1": "황혼의 모험의 첫 번째 보스는 안뜰에 있습니다.", + "atm9.quest.twilightForest.desc.firstBoss.2": "나가를 물리치면 다음 보스인 리치로 가는 길이 열립니다.", + "atm9.quest.twilightForest.timeEvenScales": "균형 잡힌 시간", + "atm9.quest.twilightForest.desc.lichFight.1": "그의 탑 안에는 강력한 리치가 살고 있습니다.", + "atm9.quest.twilightForest.desc.lichFight.2": "이는 3단계 전투이지만, 독특한 것은 1단계뿐입니다.", + "atm9.quest.twilightForest.desc.lichFight.3": "1단계: 리치는 방패로 자신을 감싸고, 가스트의 불꽃처럼 날아가는 엔더 진주로 공격합니다. 이것을 리치에게 반사해 방패를 부수세요! 방패가 부서지면 리치는 분신을 보내 당신을 혼란스럽게 합니다.", + "atm9.quest.twilightForest.desc.lichFight.4": "2단계: 리치는 지팡이를 바꿔 좀비를 소환하여 싸움을 돕습니다. 방어력이 떨어져 근접 공격이 가능합니다!", + "atm9.quest.twilightForest.desc.lichFight.5": "3단계: 지팡이의 모든 충전이 소진되면 리치는 황금 검으로 바꾸고 광폭화됩니다. 빨리 물리치세요!", + "atm9.quest.twilightForest.bringOutYourDead": "죽은 자를 내놓아라", + "atm9.quest.twilightForest.desc.minoshroom.1": "미로 습지의 깊은 곳에는 거대한 미노슈룸이 있습니다.", + "atm9.quest.twilightForest.desc.minoshroom.2": "물리치면 미프 스트로가노프를 드롭합니다. 다음 지역을 해제하려면 그것을 먹어야 합니다.", + "atm9.quest.twilightForest.mightyStroganoff": "강력한 스트로가노프", + "atm9.quest.twilightForest.desc.hydra.1": "그리스 신화의 유명한 다두의 괴물.", + "atm9.quest.twilightForest.desc.hydra.2": "원거리 공격은 별로 효과가 없으므로 근접전을 해야 합니다.", + "atm9.quest.twilightForest.desc.hydra.3": "물리치면 다음 보스가 어두운 숲에 나타납니다.", + "atm9.quest.twilightForest.subt.fireySwamp": "불타는 늪", + "atm9.quest.twilightForest.hydraSlayer": "히드라 슬레이어", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "어두운 숲 안에는 지하로 이어지는 구조물이 있습니다.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "들어가려면 얻은 트로피 중 하나를 근처의 받침대에 놓아야 합니다.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "3층에는 나이트 팬텀이 있습니다. 이것을 물리치면 다음 보스가 해제됩니다.", + "atm9.quest.twilightForest.subt.darkestForests": "가장 어두운 숲", + "atm9.quest.twilightForest.enteringDarkForest": "어두운 숲 들어가기", + "atm9.quest.twilightForest.desc.urGhastFight.1": "어두운 숲 안에는 다크 타워가 있습니다.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "들어가려면 기반에 있는 재출현 블록을 찾으세요. 미로를 통과해 최상층까지 가서 우르가스트와 싸우세요.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "우르가스트는 원거리 무기로 물리치는 것이 좋습니다. 보스 층에는 4개의 가스트 트랩이 있어 이를 사용해 우르가스트에게 데미지를 줄 수 있습니다.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "이것들은 가스트링을 물리쳐 충전하고 레드스톤으로 작동합니다. 사용하지 않아도 되지만, 도움이 될 수 있습니다.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "다크 카모나이트 타워", + "atm9.quest.twilightForest.tearsOfFire": "불의 눈물", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "우르가스트를 물리치면 눈 숲 바이옴이 해제됩니다.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "싸워야 할 생물이 많지만, 진행을 계속하려면 알파 예티를 물리쳐야 합니다.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "알파 예티는 거대한 예티의 동굴에 있습니다. 물리치고 다음으로 진행하세요.", + "atm9.quest.twilightForest.toTheSnowBiomes": "눈 바이옴으로!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "알파 예티를 물리치면 빙하 바이옴이 해제됩니다. 여기서는 귀여운 펭귄과 스노우 퀸을 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "오로라 궁전의 정상에서 스노우 퀸은 자신을 지키기 위해 얼음 결정을 소환합니다.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "또한 얼음 블록을 던져 바닥을 부수고 큰 데미지를 줍니다.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "그녀의 상반신만 공격할 수 있습니다. 얼음 블록으로 보호되어 있습니다.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "스노우 퀸을 물리치면 고원으로의 접근이 해제됩니다.", + "atm9.quest.twilightForest.clearSkies": "맑은 하늘", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "거대한 곡괭이를 사용해 트롤의 동굴로 돌아가 거대한 흑요석을 찾으세요.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "거대한 곡괭이로 그것을 부수면 몇 가지 전리품을 찾을 수 있습니다. 진행을 계속하려면 신더의 램프를 얻으세요.", + "atm9.quest.twilightForest.desc.magicBeans.1": "마법의 콩과 우베루스 흙을 사용해 고원 바이옴의 큰 구름을 찾으세요.", + "atm9.quest.twilightForest.desc.magicBeans.2": "흙에 마법의 콩을 심으면 콩나무가 위까지 자랍니다. 여기서 거인을 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.magicBeans.3": "광부 거인을 물리치고 그들의 곡괭이를 얻어 진행을 계속하세요.", + "atm9.quest.twilightForest.subt.giants": "거인은 저와 비슷해 보이지만 전혀 다릅니다.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "나가의 비늘로 방어구를 만들 수 있습니다. 그리 강하지는 않지만 보기는 좋습니다.", + "atm9.quest.twilightForest.nagaScaleArmor": "나가의 비늘 방어구", + "atm9.quest.twilightForest.desc.lichScepter.1": "리치처럼 엔더 블라스트를 쏘고 싶나요? 이 지팡이가 그것을 가능하게 합니다.", + "atm9.quest.twilightForest.desc.lichScepter.2": "충전하려면 작업대에서 엔더 진주와 조합하세요.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "이 지팡이를 사용해 적의 생명력을 흡수할 수 있습니다!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "지팡이를 충전하려면 작업대에서 발효된 거미 눈과 조합하세요.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "자신만의 좀비를 소환하고 싶지 않으신가요?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "충전하려면 작업대에서 썩은 살점과 조합하세요.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "이 지팡이는 당신 주변에 보호용 방패를 소환합니다.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "충전하려면 작업대에서 황금 사과와 조합하세요.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "늪지로 갈 시간입니다! 늪지에서는 위에 입구가 있는 이상한 언덕을 찾을 수 있습니다. 이것이 미노슈룸의 미로입니다!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "안에서는 미로 지도의 초점을 드롭하는 새로운 적과 싸웁니다. 이것이 미로 지도를 만드는 데 필요합니다.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "이는 미노슈룸의 미로를 매핑하는 특별한 지도입니다. 당신의 미니맵 MOD는 여기서 소용없습니다.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "또한 미로의 특별한 전리품이 있는 몇몇 전리품 방도 찾을 수 있습니다!", + "atm9.quest.twilightForest.subt.shrek": "슈렉을 찾을 수 있을지도 모릅니다", + "atm9.quest.twilightForest.toTheSwamps": "늪지로!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "&6황혼의 숲&r에서 필수적인 지도입니다.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "&6빈 마법 지도&r를 사용하면 근처의 보스나 구조물의 아이콘이 표시되는 지도를 얻을 수 있습니다.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "&6나가의 방어구&r보다 조금 더 강하고, 완전히 인챈트되어 있습니다.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "&6황혼의 숲&r에서 &6스틸리프&r를 찾아 만들 수 있습니다.", + "atm9.quest.twilightForest.steeleafArmor": "&6스틸리프 방어구&r", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "&9아이언우드&r를 사용해 이 방어구를 만들 수 있습니다.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "이 방어구도 자동으로 인챈트됩니다.", + "atm9.quest.twilightForest.ironwoodArmor": "&9아이언우드 방어구&r", + "atm9.quest.twilightForest.desc.fieryArmor.1": "히드라가 떨어뜨리는 &6불의 피&r를 사용해 &6불의 방어구&r를 만들 수 있습니다.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "풀세트를 착용하면 공격해온 적이 10초 동안 불타게 됩니다.", + "atm9.quest.twilightForest.fieryArmor": "&6불의 방어구&r", + "atm9.quest.twilightForest.desc.phantomKnightChests": "팬텀 나이트의 상자에서 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "팬텀 나이트의 상자에서 만들거나 찾을 수 있습니다.", + "atm9.quest.twilightForest.knightmetalArmor": "&6나이트메탈 방어구&r", + "atm9.quest.twilightForest.desc.questingRam.1": "&6퀘스팅 램&r을 찾아 무지개색 양모(16색)를 주면 부를 주게 됩니다.", + "atm9.quest.twilightForest.desc.questingRam.2": "힌트: 램이 있는 유적 위에 발사기가 있습니다. 도움이 될 수 있습니다.", + "atm9.quest.twilightForest.ramification": "&6램의 은혜&r", + "atm9.quest.twilightForest.desc.charmOfLife.1": "이것은 한 번만 사용할 수 있는 아이템으로, 죽음을 막아줍니다. 죽는 대신 이 부적이 소모되고 짧은 시간 동안 체력 재생을 얻게 됩니다.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "이것들은 전리품 상자에서 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "생명의 부적 I와 마찬가지로 이 아이템도 소모되어 죽음을 막습니다. 소모되면 모든 체력이 재생되고 30초 동안 재생 IV, 저항, 화염 저항이 부여됩니다.", + "atm9.quest.twilightForest.desc.deathProtection.1": "이 아이템은 죽었을 때 주 손과 보조 손의 아이템, 그리고 방어구를 잃지 않도록 합니다.", + "atm9.quest.twilightForest.desc.deathProtection.2": "이 아이템은 죽었을 때 방어구와 핫바를 유지할 수 있게 해줍니다.", + "atm9.quest.twilightForest.desc.deathProtection.3": "이 아이템은 죽었을 때 인벤토리 내의 모든 아이템을 유지할 수 있게 해줍니다.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "&6영광스러운 리프블로워&r", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "&6알파 예티의 모피&r로 만들어집니다.", + "atm9.quest.twilightForest.yetiArmor": "&6예티 방어구&r", + "atm9.quest.twilightForest.desc.yetiArmor.1": "작은 예티나 겨울 늑대가 이 방어구를 만들기 위한 모피를 떨어뜨립니다.", + "atm9.quest.twilightForest.subt.dyable": "&6염색 가능!&r", + "atm9.quest.twilightForest.arcticArmor": "&6북극 방어구&r", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "미로에서 드물게 찾을 수 있는 특별한 곡괭이입니다.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "이 곡괭이는 미로의 벽을 부술 때 1의 데미지만 받습니다. 다른 곡괭이는 16의 데미지를 받습니다!", + "atm9.quest.twilightForest.subt.trappedChamber": "&6함정 방, 들어가지 마세요?&r", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "스노우 퀸이 떨어뜨리는 이 활은 한 발의 화살로 3발의 화살을 동시에 쏩니다.", + "atm9.quest.twilightForest.desc.homingBow.1": "스노우 퀸이 떨어뜨리는 이 활은 목표물을 향해 화살이 유도됩니다. 더 이상 빗나가지 않습니다!", + "atm9.quest.twilightForest.desc.slownessBow.1": "전리품 상자에서 무작위로 찾을 수 있는 이 활은 명중한 적에게 10초 동안 구속 III를 부여합니다.", + "atm9.quest.twilightForest.desc.swapBow.1": "오로라 궁전에서 드물게 찾을 수 있는 이 활은 적에게 명중하면 위치를 바꿉니다. 공중의 적을 쏠 때는 주의하세요!", + "atm9.quest.twilightForest.desc.magnet.1": "광석의 이름이 포함된 것을 끌어당기는 자석입니다. 단, 석탄은 제외합니다.", + "atm9.quest.twilightForest.desc.magnet.2": "이것은 할로우 힐의 상자에서 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "40 하트의 데미지를 주는 검이지만 내구도는 1밖에 없습니다.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "이것을 사용하고 싶다면 부서지지 않게 할 수 있습니다.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "이것들은 오로라 궁전의 전리품 상자에서 드물게 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.frostedSword.1": "오로라 궁전에서 찾을 수 있는 이 검은 공격한 적에게 10초 동안 서리를 부여합니다.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "이 아이템은 횃불 발사기와 비슷합니다. 목표 블록에 &6문웜&r을 발사하여 횃불처럼 블록을 밝힙니다.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "할로우 힐이나 리치 타워의 보물 상자에서 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "오버월드를 황혼의 숲처럼 만들고 싶으신가요?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "이 가루를 오버월드의 동물에게 사용하면 황혼의 숲의 변종으로 바꿀 수 있습니다.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "황혼의 숲의 던전 상자에서 찾을 수 있습니다.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "까마귀 깃털, 토치베리, 발광석을 조합하면 매직 맵 포커스를 얻을 수 있습니다.", + "atm9.quest.twilightForest.desc.fieryTools.1": "히드라의 불의 피를 사용해 몇 가지 도구를 만들 수 있습니다.", + "atm9.quest.twilightForest.desc.fieryTools.2": "불의 검은 제작 시 화염 속성 II가 부여됩니다.", + "atm9.quest.twilightForest.desc.fieryTools.3": "불의 곡괭이는 자동 제련 기능이 있습니다.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "이것은 미노슈룸의 드롭 아이템입니다. 달리는 중에 더 많은 데미지를 줍니다.", + "atm9.quest.twilightForest.knightmetalTools": "&6나이트메탈 도구&r", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9재출현 블록&r은 매우 멋진 문과 같습니다. 우클릭하면 일시적으로 사라집니다.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "&6사라지는 블록&r은 우클릭하면 사라지지만 돌아오지 않습니다.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "&9카미나이트 빌더&r는 레드스톤 신호로 동력을 공급하면 신호가 온 방향으로 일시적인 블록을 생성합니다.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "&6카미나이트 리액터&r는 근처의 흑요석과 네더랙을 가짜 금과 가짜 다이아몬드로 변환합니다. 잠시 후 근처의 블록을 빨아들이고 폭발하여 주변에 카미나이트 가스트링을 생성합니다.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "고원 바이옴을 언락했다면 트롤을 찾아 물리치러 갑시다.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "그들은 &9마법의 콩&r을 떨어뜨릴 수 있습니다. 또한 콩을 키우는 데 필요한 우베루스 토양이 든 상자도 찾을 수 있습니다.", + "atm9.quest.twilightForest.visitingGiants": "&6거인 방문하기&r", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "신더의 램프를 사용하면 가시 땅 바이옴의 가시를 부술 수 있게 됩니다.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "최종 고원으로 진행하기 위해 가시 장미를 몇 개 모읍시다.", + "atm9.quest.twilightForest.everyThornHasItsRose": "&6모든 가시에는 장미가 있다&r", + + + "atm9.quest.rs.refined": "&d리파인드 스토리지", + "atm9.quest.rs.security": "보안 관리자", + "atm9.quest.rs.grid": "그리드 네트워크", + "atm9.quest.rs.transmitter": "전송기", + "atm9.quest.rs.wrench": "렌치", + "atm9.quest.rs.cables": "케이블", + "atm9.quest.rs.speeding": "모든 것을 가속화!", + "atm9.quest.rs.external": "외부 저장소", + "atm9.quest.rs.monitor": "저장소 모니터", + "atm9.quest.rs.filter": "필터", + "atm9.quest.rs.destructor": "파괴기", + "atm9.quest.rs.destructor_upgrade": "파괴기 업그레이드", + "atm9.quest.rs.eliteD": "엘리트 파괴기", + "atm9.quest.rs.ultraD": "울트라 파괴기", + "atm9.quest.rs.constructor": "건설기", + "atm9.quest.rs.eliteC": "엘리트 건설기", + "atm9.quest.rs.ultraC": "울트라 건설기", + "atm9.quest.rs.importer": "수입기", + "atm9.quest.rs.eliteI": "엘리트 수입기", + "atm9.quest.rs.ultraI": "울트라 수입기", + "atm9.quest.rs.exporter": "수출기", + "atm9.quest.rs.eliteE": "엘리트 수출기", + "atm9.quest.rs.ultraE": "울트라 수출기", + "atm9.quest.rs.upgrades": "인터페이스에서 아이템 조정", + "atm9.quest.rs.virtual_storage": "가상 저장소 만들기", + "atm9.quest.rs.disk_manipulator": "디스크 조작기", + "atm9.quest.rs.eliteDM": "엘리트 디스크 조작기", + "atm9.quest.rs.ultraDM": "울트라 디스크 조작기", + "atm9.quest.rs.housing": "저장소 하우징", + "atm9.quest.rs.1kstorage": "&61k 저장 부품&r", + "atm9.quest.rs.4kstorage": "&e4k 저장 부품&r", + "atm9.quest.rs.16kstorage": "&a16k 저장 부품&r", + "atm9.quest.rs.64kstorage": "&b64k 저장 부품&r", + "atm9.quest.rs.64kfluid": "&664k 유체 부품&r", + "atm9.quest.rs.256kfluid": "&e256k 유체 부품&r", + "atm9.quest.rs.1024kfluid": "&a1024k 유체 부품&r", + "atm9.quest.rs.4096kfluid": "&b4096k 유체 부품&r", + "atm9.quest.rs.1kstorage_block": "1k 저장 블록", + "atm9.quest.rs.advanced_housing": "고급 저장소 하우징", + "atm9.quest.rs.256kstorage": "&6256k 저장 부품&r", + "atm9.quest.rs.1024kstorage": "&e1024k 저장 부품&r", + "atm9.quest.rs.4096kstorage": "&a4096k 저장 부품&r", + "atm9.quest.rs.16384kstorage": "&b16384k 저장 부품&r", + "atm9.quest.rs.65536kstorage": "&565536k 저장 부품&r", + "atm9.quest.rs.262mstorage": "&4262m 저장 부품&r", + "atm9.quest.rs.1048mstorage": "&21048m 저장 부품&r", + "atm9.quest.rs.infinitestorage": "무한 저장 부품", + "atm9.quest.rs.16384kfluid": "&616384k 유체 부품&r", + "atm9.quest.rs.65536kfluid": "&e65536k 유체 부품&r", + "atm9.quest.rs.262mfluid": "&2262m 유체 부품&r", + "atm9.quest.rs.1048mfluid": "&b1048m 유체 부품&r", + "atm9.quest.rs.infinitefluid": "무한 유체 부품", + "atm9.quest.rs.network": "네트워크 저장소에 접근 중", + "atm9.quest.rs.crafting_grid": "제작 그리드", + "atm9.quest.rs.portable_grid": "휴대용 그리드", + "atm9.quest.rs.fluid_grid": "유체 그리드", + "atm9.quest.rs.autocrafting": "자동 제작!", + "atm9.quest.rs.pattern_grid": "패턴 그리드", + "atm9.quest.rs.crafting_monitor": "제작 대기열 모니터링 중", + "atm9.quest.rs.crafter": "제작기", + "atm9.quest.rs.iron": "철 제작기", + "atm9.quest.rs.gold": "&e금 제작기&r", + "atm9.quest.rs.diamond": "&b다이아몬드 제작기&r", + "atm9.quest.rs.netherite": "&5네더라이트 제작기&r", + "atm9.quest.rs.wireless": "&5무선 접근", + "atm9.quest.rs.WCG": "무선 제작 그리드", + "atm9.quest.rs.WG": "무선 그리드", + "atm9.quest.rs.WFG": "무선 유체 그리드", + "atm9.quest.rs.range": "Wi-Fi 범위 확장 중", + "atm9.quest.rs.infiniterange": "무한 범위 부스터", + "atm9.quest.rs.dimension": "차원 카드", + + "atm9.quest.rs.desc.refined": "&9리파인드 스토리지&r는 네트워크 기반 저장 시스템을 제공하는 대용량 저장 MOD입니다.\n \n 이 MOD를 시작하려면 먼저 &6컨트롤러&r를 만들어야 합니다.\n \n 컨트롤러는 저장 네트워크의 '핵심'이 됩니다. 전원이 공급되면 연결된 모든 RS 컴포넌트에 활력을 줍니다. 각 네트워크에는 컨트롤러가 하나만 존재합니다.", + "atm9.quest.rs.desc.security": "&9보안 관리자&r는 네트워크 내 사용자에게 접근 권한과 권한을 부여할 수 있습니다.\n \n 시스템에 설치하면 권한을 설정하고 싶은 각 플레이어를 위해 &9보안 카드&r를 만들어야 합니다. 카드가 없으면 누구나 모든 권한에 접근할 수 있습니다.\n \n 설정되지 않은 모든 플레이어의 권한과 접근을 제한하려면, 플레이어와 연결되지 않은 카드를 설정하여 관리자에 넣습니다. 보안 관리자를 설치한 사람은 항상 접근 권한을 가집니다.", + "atm9.quest.rs.desc.grid": "컨트롤러의 제한 때문에 메인 허브에 많은 시스템을 연결하고 싶어 할 것입니다. 하지만 그러려면 엄청난 수의 케이블이 필요합니다.\n \n 이는 &6네트워크 송신기&r와 &6수신기&r를 사용하여 수행합니다.\n \n &9송신기&r는 메인 시스템, 즉 컨트롤러가 있는 곳에 연결됩니다.\n \n &9수신기&r는 외부 네트워크를 설치하고 싶은 곳에 설치합니다. 예를 들어, 기지의 다른 부분에 꿀벌이나 몹 농장 등이 있는 경우입니다.\n \n 수신기를 메인 네트워크에 연결하려면 &e네트워크 카드&r를 사용합니다. 네트워크 카드를 바인딩하려면 네트워크 수신기를 우클릭한 다음 네트워크 카드를 메인 시스템에 연결된 네트워크 송신기에 놓습니다.", + "atm9.quest.rs.desc.transmitter": "수신기를 메인 네트워크에 연결하려면 &e네트워크 카드&r를 사용해야 합니다. 네트워크 카드를 바인딩하려면 네트워크 수신기를 우클릭한 다음 네트워크 카드를 메인 시스템에 연결된 네트워크 송신기에 놓습니다.", + "atm9.quest.rs.desc.wrench": "수신기를 메인 네트워크에 연결하려면 &e네트워크 카드&r를 사용해야 합니다. 네트워크 카드를 바인딩하려면 네트워크 수신기를 우클릭한 다음 네트워크 카드를 메인 시스템에 연결된 네트워크 송신기에 놓습니다.", + "atm9.quest.rs.desc.cables": "&9케이블&r은 블록이나 아이템을 시스템에 연결하는 데 사용됩니다.\n \n 처음에는 블록을 서로 인접하게 배치하여 시스템에 연결할 수 있지만, 케이블을 사용하면 확장이 가능합니다! 이는 모든 리파인드 스토리지 네트워크에 필수적인 기본 요소입니다.", + "atm9.quest.rs.desc.speeding": "&9속도 업그레이드&r는 말 그대로 인터페이스/블록의 작동 속도를 높입니다. 임포터를 더 빠르게 움직이고 싶나요? 크래프터를 더 빠르게 움직이고 싶나요? 이것이 바로 그 업그레이드입니다!\n \n &6스택 업그레이드&r는 한 번에 하나의 아이템이 아닌 아이템 스택으로 전송 속도를 높입니다. 속도 업그레이드와 함께 사용해보세요!", + "atm9.quest.rs.desc.external": "이 유형의 케이블 인터페이스는 리파인드 스토리지 여정에서 가장 중요한 아이템 중 하나입니다.\n \n 이 유형의 케이블 인터페이스는 외부 저장소를 리파인드 스토리지 네트워크에 연결합니다. 기본적으로 RS가 저장 컨테이너를 볼 수 있게 하고 그리드 내에서 접근할 수 있게 합니다!\n \n 이는 상자, 배럴, 서랍, 서랍 컨트롤러 등 제한된 것들에 대해 작동합니다.\n \n 드라이브를 만들 수 없거나 여기저기에 상자가 있는 경우, 이것이 저장 네트워크를 만드는 가장 좋은 방법입니다!", + "atm9.quest.rs.desc.monitor": "시스템에 연결하면 이 블록은 네트워크 내 아이템의 현재 수를 표시합니다.", + "atm9.quest.rs.desc.filter": "&9필터&r는 그리드 내에서 어떤 아이템이나 액체가 표시될지를 지정하는 데 사용되는 아이템입니다.", + "atm9.quest.rs.desc.destructor": "이 인터페이스는 그것이 부착된 블록을 자동으로 파괴합니다.\n \n 화이트리스트에 블록을 설정할 수도 있어, 크리에이트로 케이싱을 만드는 등 특정 프로세스를 자동화하는 데 도움이 됩니다.", + "atm9.quest.rs.desc.destructor_upgrade": "이 업그레이드들은 당신의 파괴기에 인챈트를 추가합니다.\n \n 왜 이것을 사용하는지 궁금하신가요? 빌더나 채석기가 실크 터치된 광석을 시스템에 펌프하는 것을 상상해보세요. 건설기가 이 광석들을 배치하고, 그 다음 행운이 있는 파괴기가 그것을 파괴하여 더 많은 원석을 얻을 수 있습니다.", + "atm9.quest.rs.desc.eliteD": "18개의 필터 슬롯을 가지고 있으며, 2배 더 빠르게 작동합니다.", + "atm9.quest.rs.desc.ultraD": "36개의 필터 슬롯을 가지고 있으며, 6배 더 빠르게 작동합니다.", + "atm9.quest.rs.desc.constructor": "이 인터페이스는 지정된 블록을 향하고 있는 방향에 배치합니다.\n \n GUI 내에서 블록을 지정할 수 있습니다. 이는 자동화에 도움이 됩니다!", + "atm9.quest.rs.desc.eliteC": "건설용 슬롯이 2개 있습니다.", + "atm9.quest.rs.desc.ultraC": "건설용 슬롯이 4개 있습니다.", + "atm9.quest.rs.desc.importer": "&9임포터&r는 연결된 블록에서 아이템을 추출하는 데 사용됩니다.\n \n 예를 들어, 이것을 화로에 사용하여 완성품을 시스템으로 추출할 수 있습니다.\n \n 이들에 &6속도&r나 &6스택&r 업그레이드를 부착해보세요!\n \n 추출할 아이템을 필터로 지정할 수도 있습니다. 더 많은 필터 슬롯이 필요하신가요? 업그레이드하세요!", + "atm9.quest.rs.desc.exporter": "&9엑스포터&r는 시스템에서 네트워크 저장소의 블록으로 아이템을 밀어넣는 데 사용됩니다.\n \n 이는 화로에 광석이나 연료를 보충하거나 특정 상자에 재료를 밀어넣는 데 사용할 수 있습니다.\n \n 밀어넣을 아이템을 필터로 지정할 수도 있습니다. 더 많은 필터 슬롯이 필요하신가요? 업그레이드하세요!", + "atm9.quest.rs.desc.eliteE": "일반 엑스포터보다 9개 더 많은 필터 슬롯을 가지고 있으며, 2배 더 빠르게 작동합니다.", + "atm9.quest.rs.desc.ultraE": "일반 엑스포터보다 27개 더 많은 필터 슬롯을 가지고 있으며, 6배 더 빠르게 작동합니다. 스택 업그레이드도 통합되어 있습니다.", + "atm9.quest.rs.desc.upgrades": "&9레귤레이터 업그레이드&r를 사용하면 블록이나 기계 내에 특정 양의 아이템을 유지할 수 있습니다. 이의 좋은 예는 화로에 석탄 64개를 유지하고 싶다고 시스템에 알리는 것입니다. 엑스포터에 이 업그레이드를 설치하고 64로 설정하면 시스템이 화로를 연료로 채우려고 할 것입니다!\n \n 하지만 제작이 필요한 아이템은 어떻게 할까요? &9제작 업그레이드&r가 바로 그것을 수행합니다. 크래프터 내에 레시피가 학습되어 있는 경우, 이 업그레이드를 인터페이스에 추가하면 품절되었을 때 그것을 제작하게 됩니다.\n \n 이전 예에서, 미스티컬 아그의 농장이 있고 석탄 에센스를 가지고 있다고 가정해봅시다. 시스템에 연결된 크래프터에 석탄 레시피를 넣고, 화로를 연료로 채우는 동일한 엑스포터에 이 업그레이드를 설치합니다. 시스템 내의 석탄이 떨어지면 제작 업그레이드로 인해 시스템이 더 제작할 수 있게 됩니다!", + "atm9.quest.rs.desc.virtual_storage": "아이템을 저장하려면 &a디스크 드라이브&r에 저장되는 디스크를 만들어야 합니다. 이를 컨트롤러 옆에 배치하거나 파이프를 사용하여 네트워크에 연결할 수 있습니다.\n \n 이것은 저장 드라이브를 위한 8개의 슬롯이 있습니다.", + "atm9.quest.rs.desc.disk_manipulator": "한 디스크에서 다른 그리드의 디스크로 아이템이나 액체를 이동시킬 수 있습니다.", + "atm9.quest.rs.desc.housing": "리파인드 스토리지의 '하드 드라이브'를 만들 시간이 왔습니다. 이를 위해서는 &9저장 하우징&r이 필요하며, 이를 &a저장 부품&r과 결합하여 &d저장 디스크&r를 만듭니다. 원하는 크기의 부품을 만들고 하우징과 결합하여 디스크를 만들면 됩니다.\n \n 저장 디스크는 디스크 드라이브에 설치되면 아이템을 가상으로 저장합니다. 디스크 드라이브에 설치해야 합니다. 저장 디스크는 세계에 떨어뜨려도 사라지지 않습니다.", + "atm9.quest.rs.desc.1kstorage": "1k 저장 디스크는 1000개의 아이템을 저장할 수 있습니다.", + "atm9.quest.rs.desc.4kstorage": "4k 저장 디스크는 4000개의 아이템을 저장할 수 있습니다.", + "atm9.quest.rs.desc.16kstorage": "16k 저장 디스크는 16000개의 아이템을 저장할 수 있습니다.", + "atm9.quest.rs.desc.64kstorage": "64k 저장 디스크는 64000개의 아이템을 저장할 수 있습니다.", + "atm9.quest.rs.desc.64kfluid": "64k 유체 저장 부품은 64k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.256kfluid": "256k 유체 저장 부품은 256k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.1024kfluid": "1024k 유체 저장 부품은 1024k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.4096kfluid": "4096k 유체 저장 부품은 4096k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.1kstorage_block": "드라이브에 저장하는 것이 싫으신가요? \n \n 대신 저장 &9블록&r을 만들어 시스템 어딘가에 놓아보세요. \n \n 블록에 들어간 아이템은 부숴도 안에 보존됩니다. \n \n 언크래프트하고 싶다면 들고 있는 동안 웅크리고 우클릭해보세요.", + "atm9.quest.rs.desc.advanced_housing": "일반 것과 비슷하지만 고급입니다. \n \n 이들은 더 큰 디스크 드라이브를 수용하는 데 사용됩니다.", + "atm9.quest.rs.desc.256kstorage": "256k 저장 디스크는 무려 256,000개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.1024kstorage": "1024k 저장 디스크는 믿기 어렵겠지만 1,024,000개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.4096kstorage": "4096k 저장 디스크는 놀랍게도 4,096,000개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.16384kstorage": "16384k 저장 디스크는 압도적인 16,384,000개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.65536kstorage": "65536k 저장 디스크는 눈을 의심하게 하는 65,536,000개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.262mstorage": "262m 저장 디스크는, 어... 무려 262m개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.1048mstorage": "이건 믿기 힘들 겁니다.\n \n 1048m 저장 디스크는 실제로 1,048m개의 아이템을 저장할 수 있습니다!", + "atm9.quest.rs.desc.infinitestorage": "아이템을 무한대로 저장할 수 있습니다!", + "atm9.quest.rs.desc.16384kfluid": "16384k 유체 저장 부품은 16384k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.65536kfluid": "65536k 유체 저장 부품은 65536k 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.262mfluid": "262m 유체 저장 부품은 262m 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.1048mfluid": "1048m 유체 저장 부품은 1048m 유체 저장 디스크를 만드는 데 사용됩니다.", + "atm9.quest.rs.desc.infinitefluid": "무한한 유체 저장소!", + "atm9.quest.rs.desc.network": "훌륭합니다! 아이템을 가상으로 저장할 수 있지만, 네트워크에 무엇이 있는지 어떻게 확인할까요? \n \n 시스템에 접근하려면 &9그리드&r를 만들어야 합니다. 그리드는 인벤토리 내 아이템을 표시하는 가장 기본적인 형태입니다.", + "atm9.quest.rs.desc.crafting_grid": "이를 통해 작업대가 포함된 저장소에 접근할 수 있습니다! \n \n 솔직히 말해서, 아무도 일반 그리드를 사용하지 않습니다.", + "atm9.quest.rs.desc.portable_grid": "휴대용 그리드는 네트워크에 연결되지 않은 휴대용 저장소입니다. 네트워크에 연결되지 않은 상태에서 저장 디스크와 상호작용할 수 있습니다.", + "atm9.quest.rs.desc.fluid_grid": "유체를 저장할 계획이신가요? 유체 디스크 내의 유체를 확인하려면 &9유체 그리드&r가 필요합니다. \n \n 프로 팁: 메카니즘의 가스를 저장하고 싶다면 먼저 회전식 농축기를 사용하여 유체로 변환해보세요.", + "atm9.quest.rs.desc.autocrafting": "&9패턴&r은 자동 제작의 핵심입니다. 이들은 레시피를 저장하고 RS 네트워크에 아이템을 어떻게 만들어야 하는지 알려줍니다.", + "atm9.quest.rs.desc.pattern_grid": "이 그리드를 사용하면 네트워크용 패턴에 레시피를 인쇄할 수 있습니다. \n \n 패턴용 레시피를 만드는 가장 쉬운 방법은 JEI에서 아이템을 검색하고 레시피의 오른쪽 아래에 있는 '+'버튼을 클릭하는 것입니다. 이렇게 하면 레시피가 그리드에 배치됩니다. \n \n 오른쪽 상단의 슬롯은 빈 패턴을 저장하는 데 사용됩니다. 내부에 빈 패턴이 있으면 그 아래의 화살표를 클릭하여 패턴에 레시피를 인쇄할 수 있습니다. \n \n 그 후에는 패턴을 크래프터에 넣고 싶어질 겁니다!", + "atm9.quest.rs.desc.crafting_monitor": "시스템에 연결하면 &9제작 모니터&r를 사용하여 현재 제작 대기열에 있는 아이템을 확인할 수 있습니다. \n \n 작동하지 않는 제작을 취소하고 싶다면 이것이 필요합니다.", + "atm9.quest.rs.desc.crafter": "&9크래프터&r는 네트워크가 아이템을 어떻게 만들어야 하는지 알려주는 패턴을 저장하는 방법입니다. 레시피를 크래프터에 배치하면 그리드에서 아이템 제작을 '요청'할 수 있습니다. 이는 레시피가 있는 아이템을 클릭할 때 CTRL+Shift를 눌러 제작 GUI를 표시하는 것으로 수행할 수 있습니다. \n \n 이 블록은 &6처리 패턴&r을 사용하기 위해 기계를 향해 배치할 수도 있습니다. 예를 들어, 크래프터를 화로를 향해 배치하고 화로에 필요한 레시피, 예를 들어 프로세서의 반제품을 넣을 수 있습니다. 크래프터가 시스템에 연결되어 있고 화로에 임포터가 부착되어 있는 한, 크래프터는 프로세서의 완성된 버전을 요청할 수 있습니다!", + "atm9.quest.rs.desc.iron": "더 많은 패턴을 보유하고 제작 속도가 향상된 업그레이드된 크래프터입니다.", + "atm9.quest.rs.desc.gold": "더 많은 패턴을 보유하고 제작 속도가 향상된 업그레이드된 크래프터입니다.", + "atm9.quest.rs.desc.diamond": "더 많은 패턴을 보유하고 제작 속도가 향상된 업그레이드된 크래프터입니다.", + "atm9.quest.rs.desc.netherite": "더 많은 패턴을 보유하고 제작 속도가 향상된 업그레이드된 크래프터입니다.", + "atm9.quest.rs.desc.wireless": "리파인드 스토리지 네트워크에 무선으로 접근하고 싶다면 &9무선 송신기&r 제작부터 시작해야 합니다. \n \n 이를 시스템 어디에나 부착할 수 있습니다. 이는 무선 그리드를 사용하는 데 필요합니다.", + "atm9.quest.rs.desc.WCG": "작업대가 내장된 상태로 무선으로 그리드에 접근할 수 있습니다.", + "atm9.quest.rs.desc.WG": "무선으로 저장소에 접근할 수 있습니다.", + "atm9.quest.rs.desc.WFG": "무선으로 유체 그리드에 접근할 수 있습니다.", + "atm9.quest.rs.desc.range": "시스템으로의 무선 연결 범위를 늘리려면 &9범위 업그레이드&r를 만들어야 합니다. \n \n 무선 송신기는 총 4개까지만 보유할 수 있습니다. 여기 하나 드리겠습니다.", + "atm9.quest.rs.desc.infiniterange": "'더 많은 범위가 필요해!!!' \n \n 자, 이 놀라운 아이템들을 무선 송신기에 부착하면 무한한 범위로 네트워크 저장소에 접근할 수 있게 됩니다. \n \n 다만, 이는 다른 차원에는 적용되지 않습니다.....", + "atm9.quest.rs.desc.dimension": "하지만 이것이면 괜찮습니다! \n \n 이를 통해 어떤 차원에서든 RS 시스템에 무선으로 접근할 수 있습니다.", + + "atm9.quest.rs.subt.refined": "시작하자", + "atm9.quest.rs.subt.security": "그리드를 지켜라!", + "atm9.quest.rs.subt.grid": "네트워크를 무선으로 연결!", + "atm9.quest.rs.subt.transmitter": "원격 네트워킹", + "atm9.quest.rs.subt.wrench": "빙글빙글 돌아가", + "atm9.quest.rs.subt.cables": "시스템 연결하기", + "atm9.quest.rs.subt.destructor": "블록 부수기!", + "atm9.quest.rs.subt.constructor": "블록 놓기!", + "atm9.quest.rs.subt.importer": "아이템 가져오기!", + "atm9.quest.rs.subt.exporter": "아이템 내보내기!", + "atm9.quest.rs.subt.disk_manipulator": "플로피 타임!", + "atm9.quest.rs.subt.portable_grid": "휴대 가능한 그리드", + "atm9.quest.rs.subt.crafter": "자동 제작!", + "atm9.quest.rs.subt.wireless": "원격 저장소", + "atm9.quest.rs.subt.range": "전송 범위를 의미함", + + + "atm9.quest.power.ATP": "모든 파워에 관한 것!", + "atm9.quest.power.moving": "파워 이동하기", + "atm9.quest.power.pipez": "&9Pipez 사용:&r &a에너지 파이프&r", + "atm9.quest.power.betterpipez": "파이프 업그레이드하기", + "atm9.quest.power.QE": "&9무선 전송:&r &6퀀텀 엔탱글로포터&r", + "atm9.quest.power.cables": "&9메카니즘 사용:&r &a기본 유니버설 케이블&r", + "atm9.quest.power.flux": "플럭스 네트워크", + "atm9.quest.power.core": "'코어' 제작 재료", + "atm9.quest.power.plug": "네트워크 시작하기", + "atm9.quest.power.network": "첫 번째 네트워크", + "atm9.quest.power.UI": "플럭스 네트워크 UI", + "atm9.quest.power.point": "네트워크 파워에 접근하기", + "atm9.quest.power.controller": "무선 충전", + "atm9.quest.power.flux_storage": "플럭스 저장소", + "atm9.quest.power.early": "초기 파워 옵션", + "atm9.quest.power.heat": "열 발전기", + "atm9.quest.power.coal": "석탄 발전기", + "atm9.quest.power.meka": "메카니즘: 재생 가능 에너지", + "atm9.quest.power.end": "엔드게임 파워 옵션", + "atm9.quest.power.mid": "미드게임 파워 옵션", + "atm9.quest.power.gas": "&e메카니즘의&r &d가스 연소 발전기&r", + "atm9.quest.power.powah": "더 많은 &9Powah&r가 필요해", + "atm9.quest.power.reactors": "익스트림 리액터", + "atm9.quest.power.storage": "파워 저장하기", + "atm9.quest.power.battery": "에너지 배터리", + "atm9.quest.power.cube": "메카니즘의 에너지 큐브", + "atm9.quest.power.cells": "RFTools의 파워 셀", + "atm9.quest.power.more": "더 많은 저장소가 필요한가요?", + + "atm9.quest.power.desc.ATP": "이 챕터는 모든 파워 관련 사항에 대해 다룹니다! \n \n 이 섹션에서는 파워를 생성, 저장, 전송하는 기본적인 방법을 찾을 수 있습니다.", + "atm9.quest.power.desc.moving": "기계에서 파워를 추출하는 다른 방법을 찾고 있다면, 여기서 찾을 수 있습니다! \n \n 파워를 전송하는 여러 옵션이 있습니다. &a유선&r과 &9무선&r 모두 가능합니다.", + "atm9.quest.power.desc.pipez": "이것들은 파이프 업그레이드로 업그레이드할 수 있는 간단한 파이프입니다. \n \n 블록에서 파워를 '추출'하려면, 블록 옆에 파이프를 놓고 연결된 쪽에서 파이프 렌치를 쉬프트+우클릭하여 파이프를 추출 모드로 설정합니다. \n \n &9Pipez&r 모드는 아이템, 가스, 액체를 운송하는 방법도 제공합니다! 또는 &a유니버설 파이프&r라고 불리는 올인원 파이프를 만들 수도 있습니다.", + "atm9.quest.power.desc.betterpipez": "파이프에서 더 많은 파워를 끌어내려면 업그레이드가 필요합니다!\n \n 파이프를 쉬프트+우클릭하여 추출 설정을 한 후, 업그레이드를 우클릭으로 파이프에 삽입할 수 있습니다. 빈 손으로 우클릭하여 GUI를 사용해 추가할 수도 있습니다!\n \n 필터를 설정하려면 최소한 &9고급 파이프 업그레이드&r가 필요합니다.", + "atm9.quest.power.desc.QE": "메카니즘을 조금만 만지면 이 기계가 무엇이든 무선으로 전송할 수 있게 됩니다.\n \n 개별 아이템, 에너지, 또는 메카니즘의 가스를 전송하는 특정 채널을 설정할 수 있습니다. 정말 멋지죠.", + "atm9.quest.power.desc.cables": "메카니즘은 보기에도 좋은 케이블을 제공하여 당신의 파워를 전송합니다.\n \n 연결하는 기계가 이미 파워를 당기거나 밀고 있다면 케이블을 설정할 필요가 없습니다. 그렇지 않은 경우에는 &9구성기&r가 필요합니다. 쉬프트+우클릭으로 케이블을 당김 모드 또는 밀기 모드로 변경할 수 있습니다.", + "atm9.quest.power.desc.flux": "&9플럭스 네트워크&r는 당신의 무선 파워 요구를 해결하는 것을 목표로 하는 MOD입니다.\n \n 이 MOD 자체는 파워를 생성하는 방법은 없지만, 파워를 저장하고 차원을 넘어 무선으로 전송할 수 있습니다. 인벤토리 내의 아이템을 충전할 수도 있습니다.\n \n 이 MOD로 비행 중에 제트팩을 충전할 수도 있습니다. 얼마나 멋진가요?\n \n MOD를 시작하려면 먼저 플럭스 더스트가 필요합니다. 기반암 레벨까지 가서 기반암 위에 레드스톤을 던지고, 그 떠 있는 레드스톤 위에 흑요석을 놓은 다음, 흑요석을 좌클릭하세요.", + "atm9.quest.power.desc.core": "이 MOD에서는 네트워크의 핵심 부품을 만들기 위해 &a플럭스 코어&r와 &a플럭스 블록&r이 필요합니다. 각각 몇 개씩 만들어 봅시다!", + "atm9.quest.power.desc.plug": "플럭스 네트워크를 시작하기 위해 첫 번째로 필요한 아이템은 &9플럭스 플러그&r입니다.\n \n 플러그는 그것이 부착된 블록에서 파워를 '추출'하는 데 사용됩니다. 작은 버퍼를 제외하고 플러그 자체는 파워를 저장하지 않으므로 모든 파워가 빨려나갈 걱정은 없습니다.\n \n 플러그는 에너지 큐브와 같은 파워 저장 블록에 설치하는 것이 좋습니다. 케이블, 파이프, 또는 임의의 파워 생성 기계의 출력에 연결할 수 있습니다.\n \n 첫 번째 네트워크 설정 방법을 배우려면 다음 퀘스트를 확인하세요!", + "atm9.quest.power.desc.network": "플러그를 우클릭하면 플럭스 네트워크 UI가 표시됩니다. 오른쪽 상단 모서리의 + 버튼을 클릭하여 첫 번째 네트워크를 만듭니다. 네트워크를 만들려면 비밀번호를 설정해야 하지만 색상도 설정할 수 있습니다!\n \n 여기서 네트워크 선택 탭으로 이동하여 플러그에 네트워크를 활성화합니다. 플러그가 파워 소스에 연결되어 있다면 시스템 어디에서든 그 파워를 이용할 수 있게 됩니다. 플럭스 포인트를 사용하세요!\n \n 프로 팁: 다른 파워 소스로 시스템의 다른 부분을 움직이고 싶다면 여러 네트워크를 만들 수 있습니다!", + "atm9.quest.power.desc.UI": "작동하는 플럭스 네트워크 블록을 우클릭하면 이 UI가 표시됩니다.\n \n 각 플러그나 포인트는 이름을 지정할 수 있고, 사용자 지정 우선순위 레벨과 사용자 지정 파워 전송 제한을 설정할 수 있습니다. 이를 통해 시스템의 모든 부분을 완전히 제어할 수 있습니다.\n \n &a제한 무시&r는 설정된 제한을 무시합니다.\n \n 확인해야 할 다른 탭도 몇 개 있지만, 주로 네트워크 통계 정보입니다!", + "atm9.quest.power.desc.point": "플러그를 설정했으니 이제 네트워크에서 파워를 이용할 수 있습니다. &9플럭스 포인트&r가 바로 그 역할을 합니다. 네트워크에서 파워를 가져와 그것이 부착된 블록으로 지시합니다. 파이프나 케이블, 또는 직접 기계에도 가능합니다!\n \n 포인트를 동력을 공급하고 싶은 기계나 블록에 설치한 후, 우클릭하여 네트워크 선택 탭에서 네트워크를 선택합니다. 플러그와 마찬가지로 얼마나 많은 파워를 끌어낼지, 우선순위 레벨 등을 조정할 수 있습니다.", + "atm9.quest.power.desc.controller": "플럭스 네트워크는 차원을 넘어 아이템을 무선으로 충전하는 방법도 제공합니다!\n \n 파워 시스템에 플러그를 부착한 후, &9플럭스 컨트롤러&r를 만들어 설치합니다.\n \n 우클릭하여 인터페이스를 열고 '무선 충전' 탭으로 이동합니다. 여기서 충전을 유지하고 싶은 인벤토리의 각 섹션을 선택할 수 있습니다. 활성화하려면 하단의 토글을 '무선 충전 활성화'로 설정한 다음 적용을 클릭하세요!", + "atm9.quest.power.desc.flux_storage": "플럭스 네트워크는 생성한 파워를 네트워크용으로 저장하는 방법도 제공합니다!\n \n 이들은 전체적으로 대량의 파워를 보유할 수 있으며, 더 업그레이드하여 더 많은 파워를 저장할 수 있습니다!", + "atm9.quest.power.desc.early": "초기 파워 옵션을 찾고 계신가요? 이것들은 파워 생성을 시작하기에 좋은 방법입니다.\n \n 이들은 많은 파워를 생산하지는 않지만, 보통 얻기 쉽거나 저렴합니다!", + "atm9.quest.power.desc.heat": "&a메카니즘&r의 열 발전기는 기본적인 파워 생성에 새로운 접근 방식을 제공합니다. 파워를 생성하는 데는 두 가지 모드가 있습니다:\n \n &9패시브:&r 발전기를 용암 원천 또는 흐르는 블록으로 둘러싸면 열을 통해 시간이 지남에 따라 수동적으로 파워가 생성됩니다. 상단에 하나의 용암 원천 블록을 놓고 측면으로 흐르게 하세요. 에너지를 위해 먼저 파이프를 연결해 두는 것을 잊지 마세요!\n \n &9액티브:&r 연료로 석탄이나 목재 등의 가연물을 발전기에 넣으면 연료가 연소되어 파워가 생성됩니다. 이는 그다지 효율적이지 않습니다.", + "atm9.quest.power.desc.coal": "RFTools의 석탄 발전기는 만들기 가장 쉬운 석탄 연소 발전기 중 하나입니다.\n \n 사용법은 매우 간단하며, 넣은 가연물에 기반하여 적당한 양의 파워를 생성합니다. 자동으로 인접한 블록에 파워를 분배합니다.", + "atm9.quest.power.desc.meka": "메카니즘은 재생 가능한 자원을 사용하여 파워를 생성하는 몇 가지 방법을 제공합니다.\n \n &9태양 발전기&r는 태양의 힘을 이용하여 기본적인 파워 요구를 제공합니다. 밤에는 작동하지 않으며 하늘에 접근해야 합니다. 유리는 괜찮습니다.\n \n &9풍력 발전기&r는 바람을 이용하여 파워를 제공합니다. 캐릭터가 수동으로 이것을 돌리는 방법을 찾아내지 않는 한, 그것이 놓인 Y 레벨에 기반하여 회전 속도가 결정됩니다. 또한, 위에 블록이 없는 직접적인 하늘로의 접근이 필요합니다.", + "atm9.quest.power.desc.end": "대량의 파워를 생성하고 싶다면, &9미드 게임 파워&r 섹션에서 몇 가지 옵션을 스케일업하여 시작할 수 있습니다. &e익스트림 리액터&r를 크게 만들거나, &9써모 젠&r을 니트로로 업그레이드해 보세요. 과감하게 해보세요.\n \n &9메카니즘&r에는 이기기 어려운 엔드게임 파워 옵션도 있습니다.\n \n &d퓨전 리액터&r는 최대 200MRF/t를 생성할 수 있으며, 그 구축 방법을 배우고 싶다면 &a메카니즘:&r &d고급&r 챕터를 확인하세요!", + "atm9.quest.power.desc.mid": "영원히 석탄만으로 기지를 운영할 수는 없습니다! 충분한 자원이 있다면 파워 설정을 업그레이드할 때입니다!\n \n 이 옵션들은 약간의 설정이 필요하지만 플레이스루를 멀리까지 지원할 만큼의 파워를 생산합니다.", + "atm9.quest.power.desc.gas": "누군가 '멜론 파워'에 대해 이야기하는 것을 들어본 적이 있다면, 이것이 바로 그겁니다. 메카니즘의 &9가스 연소 발전기&r는 멜론 조각으로 만든 &9에틸렌&r을 펌프로 주입하여 상당한 양의 파워를 생산할 수 있습니다.\n \n &d에틸렌&r을 생산하려면 먼저 &e분쇄기&r로 유기물을 분쇄하여 &6바이오 연료&r를 만듭니다. 보통 이를 위해 멜론 조각이 사용됩니다! 그 다음, 이 바이오 연료를 &d가압 반응 챔버&r(PRC라고도 불림)에 펌프로 주입합니다.\n \n PRC에는 물, 바이오 연료, 그리고 약간의 수소가 필요합니다. 수소는 &9전해 분리기&r로 물을 분리하여 얻을 수 있습니다.\n \n 에틸렌 생산을 시작했다면, 그것을 가스 연소 발전기에 펌프로 주입하여 파워 생성을 시작하세요!", + "atm9.quest.power.desc.powah": "믿기 어려울 수도 있지만, &dPowah&r MOD에는... powah를 얻기 위한 멋진 옵션이 있습니다.\n \n 더 배우려면 &cPowah&r 챕터를 확인하세요!", + "atm9.quest.power.desc.reactors": "&9익스트림 리액터&r는 크기, 효율 등을 완전히 사용자 정의할 수 있는 멀티블록 리액터를 제공합니다.\n \n 익스트림 리액터 시작 방법에 대해 더 배우려면 MOD의 퀘스트 라인을 확인하세요!", + "atm9.quest.power.desc.storage": "이 섹션에서는 파워를 저장하는 다양한 방법을 소개합니다!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r는 간단한 전력 저장 시스템을 제공합니다. 배터리는 제작 그리드에서 조합하여 전체 저장 용량을 늘릴 수 있습니다!", + "atm9.quest.power.desc.cube": "메카니즘은 특히 초기에 최고의 에너지 저장 MOD 중 하나입니다.\n \n 기본 에너지 큐브는 설정도 쉽고, 만들기도 쉬우며, 대량의 파워를 저장할 수 있습니다. 더 업그레이드할 수 있고, 인터페이스 내에서 아이템을 충전할 수도 있습니다!\n \n 에너지 큐브나 MOD의 업그레이드에 대해 더 알고 싶으신가요? &a메카니즘&r의 퀘스트 라인을 확인해보세요!", + "atm9.quest.power.desc.cells": "RFToolsPower는 사용자 정의 가능하고 업그레이드 가능한 멀티블록 저장 유닛인 &9파워셀&r을 사용하여 파워를 저장합니다.\n \n 파워의 입출력을 결정하려면 렌치가 필요합니다.", + "atm9.quest.power.desc.more": "&9메카니즘의&r &a유도 매트릭스&r는 당신의 파워를 저장하는 궁극의 방법입니다.\n \n 게임 내에서 최고의 파워 저장을 찾고 있다면, &a메카니즘:&r &d고급&r 챕터를 확인해보세요!", + + "atm9.quest.power.subt.QE": "아이템, 가스, 액체, 열에도 대응합니다.", + "atm9.quest.power.subt.cables": "메카니즘의 에너지 전송 파이프", + "atm9.quest.power.subt.flux": "궁극의 무선 파워 솔루션", + "atm9.quest.power.subt.network": "당신은 이제 네트워크 관리자입니다!", + "atm9.quest.power.subt.flux_storage": "파워 저장", + "atm9.quest.power.subt.early": "스타터 파워", + "atm9.quest.power.subt.heat": "메카니즘의 스타터 파워 솔루션", + "atm9.quest.power.subt.meka": "태양을 이용하여", + "atm9.quest.power.subt.end": "필요 이상의 파워", + "atm9.quest.power.subt.gas": "멜론의 힘", + "atm9.quest.power.subt.reactors": "사용자 정의 가능한 리액터!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "메카니즘", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "어포더시스", + "atm9.quest.spawner.changes": "기본 게임의 변경 사항", + "atm9.quest.spawner.anvil": "모루와 가위", + "atm9.quest.spawner.cactus": "키 큰 녹색 작물이 더 커졌습니다.", + "atm9.quest.spawner.fletcher": "화살 제작대를 사용할 수 있게 되었습니다!", + "atm9.quest.spawner.spawner": "몬스터 스포너", + "atm9.quest.spawner.prismarine": "활성화 범위", + "atm9.quest.spawner.ghast": "최대 개체 수", + "atm9.quest.spawner.atm": "최소 스폰 지연", + "atm9.quest.spawner.unob": "최대 스폰 지연", + "atm9.quest.spawner.quartz": "역효과", + "atm9.quest.spawner.lantern": "빛 무시", + "atm9.quest.spawner.redstone": "레드스톤 활성화", + "atm9.quest.spawner.conduit": "플레이어 무시", + "atm9.quest.spawner.dragon": "모든 조건 무시", + "atm9.quest.spawner.wool": "조용히, 몹들을 깨우지 마세요!", + "atm9.quest.spawner.piglich": "스폰 수", + "atm9.quest.spawner.apple": "AI 없음", + "atm9.quest.spawner.egg": "젊어지기", + "atm9.quest.spawner.rods": "스폰 범위", + + "atm9.quest.spawner.desc.apotheosis": "어포더시스는 꽤 큰 MOD이므로 3개의 퀘스트 챕터로 나누어 소개하겠습니다. 인챈트와 접미사는 별도입니다. 이 챕터에서는 일반적인 게임 변경에 초점을 맞춥니다.", + "atm9.quest.spawner.desc.changes": "어포더시스는 마인크래프트에 몇 가지 작은 변경을 추가하지만, 걱정하지 마세요, 모두 좋은 변경이고 유용합니다!", + "atm9.quest.spawner.desc.anvil": "어포더시스에 의해 변경된 아이템 중에는 모루와 가위의 인챈트가 있습니다. 가위는 일반 인챈트 외에도 행운과 새로운 인챈트를 사용할 수 있게 되었습니다. 가위에는 성장 혈청, 색상 혼란, 노동자 착취가 부여될 수 있습니다. 그 효과를 발견해 보세요...", + "atm9.quest.spawner.desc.cactus": "선인장, 대나무, 사탕수수의 '일반적인' 높이에 지루하지 않으신가요? 대나무 마천루를 보고 싶지 않으신가요? 어포더시스가 당신의 꿈을 이루어 줍니다! 이제 선인장, 대나무, 사탕수수의 높이 제한이 증가합니다! 얼마나 높아질까요? 세계 높이 제한이 얼마인가요?", + "atm9.quest.spawner.desc.fletcher": "화살 제작대는 1.14부터 존재했지만, 지금까지는 주민의 직업용으로만 사용되었습니다! 플레이어의 일은 어떻게 되나요?!?! 크래프팅 테이블에서 포션 효과 화살을 만드는 대신, 이제 화살 제작대를 사용할 수 있게 되었습니다. 이것은 그저 멋지고 더 전문적입니다...", + "atm9.quest.spawner.desc.spawner": "어포더시스가 가져오는 또 다른 게임 변경은 스포너와 관련된 것입니다. 실크 터치로 스포너를 채굴할 수 있었던 것을 기억하시나요? 어포더시스 덕분에 그것이 돌아왔습니다! 이 아이템들을 우클릭하여 스포너에 많은 새로운 변경을 추가할 수 있습니다.", + "atm9.quest.spawner.desc.prismarine": "활성화 범위는 플레이어(당신)가 스포너에 접근해야 하는 거리입니다. 최소 1블록 떨어진 곳부터 최대 48블록 떨어진 곳까지입니다. 이것들은 스포너 주위를 원으로 둘러싸는 것처럼 되어 있고, 직접적인 블록은 아닙니다. 콘듀잇과 드래곤 알은 이를 무시합니다.", + "atm9.quest.spawner.desc.ghast": "스포너가 보유할 수 있는 몹의 최대 수입니다. 최대 6마리인 경우, 6마리가 이미 스폰되어 있으면 그들이 죽거나 이동할 때까지 새로 스폰되지 않습니다. 가스트의 눈물을 사용하면 개체 수를 2씩 늘리거나 줄일 수 있습니다. 최대 16마리, 최소 1마리입니다.", + "atm9.quest.spawner.desc.atm": "스포너가 몹을 스폰하는 타이밍은 최대와 최소 스폰 지연 시간 사이에서 무작위로 결정됩니다. 최소 지연은 100에서 32,767까지 설정 가능합니다. 주괴를 사용하면 10씩 늘리거나 줄일 수 있습니다.", + "atm9.quest.spawner.desc.unob": "최대 스폰 지연은 몹이 스폰될 때까지의 최장 시간입니다. 최소 지연과 마찬가지로 100에서 32,767까지 설정할 수 있습니다. 주괴를 사용하면 10씩 증가합니다. 이는 마인크래프트의 틱으로, 20틱이 1초에 해당합니다. 따라서 가장 빠른 스폰 지연은 각 5초입니다.", + "atm9.quest.spawner.desc.quartz": "석영은 다른 아이템의 효과와 반대 효과를 스포너에 줍니다. 오프핸드에 석영을, 메인 핸드에 다른 스포너 개조 아이템을 들고 있으면 그 아이템의 반대 효과가 발생합니다. 석영과 블레이즈 로드를 사용하면 스폰 범위를 늘리는 대신 줄입니다. 석영과 가스트의 눈물을 사용하면 최대 개체 수가 감소합니다.", + "atm9.quest.spawner.desc.lantern": "일부 몹(주로 몬스터)은 스폰하기 위해 특정 빛 레벨이 필요합니다. 적대적인 것들은 낮은 레벨을, 수동적인 것들은 높은 레벨을 필요로 합니다. 소울 랜턴을 사용하면 빛 레벨을 신경 쓸 필요가 없어집니다! 이는 가축이 잔디를 필요로 하는 등의 다른 스폰 요구 사항을 무시하는 것은 아닙니다. 드래곤 알에 의해서도 무시되는 것들입니다.", + "atm9.quest.spawner.desc.redstone": "레드스톤 활성화는 스포너에 온/오프 스위치를 제공합니다. 레드스톤 파워가 없으면 스폰하지 않습니다.", + "atm9.quest.spawner.desc.conduit": "콘듀잇은 프리즈마린 샤드와 같은 일을 하지만 더 뛰어납니다. 플레이어가 스포너 근처에 있을 필요가 없습니다. 그 청크가 로드되어 있다면 스폰합니다.", + "atm9.quest.spawner.desc.dragon": "모든 스포너에 필요한 것입니다. 모든 조건을 무시한다고 할 때, 대부분의 조건을 무시합니다. 빛 레벨, 스폰에 필요한 블록, 바이옴을 무시합니다. 다만, 슬라임이 3x3 영역을 필요로 하는 등의 공간 조건은 필요하고, 플레이어가 근처에 있어야 하는 것도 마찬가지입니다.", + "atm9.quest.spawner.desc.wool": "양모는 스포너에 대해 한 가지 일만 합니다. 그것은 시끄러운 스포너 소리를 없애는 것입니다. 스포너의 소음이 싫다면 양모를 사용하세요! 어떤 색이든, 실의 수든, 디자인이든 상관없습니다!", + "atm9.quest.spawner.desc.piglich": "피글리치의 심장은 말 그대로 피글리치에 의해 드롭됩니다. 스포너에서 스폰할 수 있는 몹의 수를 늘리는 데 사용할 수 있습니다. 스폰되는 몹은 무작위이며, 피글리치의 심장에 의해 최대 수가 결정됩니다. 심장 하나당 1씩 늘리거나 줄일 수 있으며, 최대 8까지입니다.", + "atm9.quest.spawner.desc.apple": "스포너에 황금 사과를 사용하면 스폰되는 몹의 영혼을 빼앗아 과거의 모습의 빈 껍데기만 남깁니다. 몹은 모든 AI를 잃어 갑옷 거치대처럼 거의 움직이지 않습니다. 공격할 수도 없고, 텔레포트할 수도 없으며, 스스로 움직일 수도 없습니다. 그저 거기 앉아서 죽임을 당하기를 기다리고 있을 뿐입니다. 얼마나 스릴 넘치는 일인가요!", + "atm9.quest.spawner.desc.egg": "이전 버전에서 돌아온 분들에게는 새로울 수 있습니다. 스포너에 거북이 알을 사용하면 그 안의 몹은 아기 버전만을 스폰합니다. 이는 바닐라의 아기 버전 몹에만 작동하며 MOD로 추가된 것들에는 효과가 없습니다.", + "atm9.quest.spawner.desc.rods": "스폰 범위는 몹이 스폰되는 영역입니다. 영역이 넓을수록 스폰될 장소가 많아집니다. 영역이 좁을수록 공장의 비용이 절감됩니다.", + + + "atm9.quest.farm.food": "음식과 농업", + "atm9.quest.farm.farming": "화분", + "atm9.quest.farm.grass": "잔디 펀치", + "atm9.quest.farm.flax": "아마씨", + "atm9.quest.farm.string": "씨앗에서 실로", + "atm9.quest.farm.wheat": "밀", + "atm9.quest.farm.bread": "생명의 빵", + "atm9.quest.farm.cane": "설탕 설탕", + "atm9.quest.farm.sugar": "당신은 아주 달콤해요", + "atm9.quest.farm.cake": "케이크를 가지고 먹을 수도 있어요", + "atm9.quest.farm.fish": "낚시꾼의 시작", + "atm9.quest.farm.iron": "철 낚싯대", + "atm9.quest.farm.gold": "금 낚싯대", + "atm9.quest.farm.diamond": "다이아몬드 낚싯대", + "atm9.quest.farm.neptune": "넵튜늄 낚싯대", + "atm9.quest.farm.book": "책으로 주방 만들기", + "atm9.quest.farm.cookbook": "다이아몬드의 힘으로 요리하기", + "atm9.quest.farm.kitchen": "슬라이스 빵 이후 최고의 것", + "atm9.quest.farm.sink": "싱크대 = 무한한 물", + "atm9.quest.farm.fridge": "냉장고", + "atm9.quest.farm.cool": "아이스, 아이스, 베이비", + "atm9.quest.farm.cabinet": "더 많은 저장공간", + "atm9.quest.farm.jar": "병 속의 소", + "atm9.quest.farm.heat": "열 업그레이드", + "atm9.quest.farm.stove": "이봐, 주방에 오븐이 있어", + "atm9.quest.farm.counter": "더 많은 요리 공간이 필요해.", + "atm9.quest.farm.pot": "보타니 팟", + "atm9.quest.farm.botany": "팟 자동화", + "atm9.quest.farm.animals": "옛날 방식으로 하겠습니다", + "atm9.quest.farm.cows": "하지만... 소는 깎을 수 없어요...", + "atm9.quest.farm.milk": "소를 찾고, 소를 짜고, 이익을 얻으세요", + "atm9.quest.farm.sheep": "털 깎을 시간입니다", + "atm9.quest.farm.wool": "메리에겐 작은 양이 있었죠", + "atm9.quest.farm.market": "농업 용품 구매", + "atm9.quest.farm.chicken": "달걀 말장난은 하지 않겠습니다", + "atm9.quest.farm.egg": "닭은 가야 합니다", + + + "atm9.quest.farm.desc.food": "음식과 농업 챕터에 오신 것을 환영합니다! \\n \\n 여기서는 음식을 기르고 만드는 다양한 방법을 안내해 드립니다!", + "atm9.quest.farm.desc.grass": "자, 씨앗을 모아봅시다.", + "atm9.quest.farm.desc.flax": "&2아마 씨앗&r은 게임 초반에 실을 얻는 훌륭한 방법입니다!", + "atm9.quest.farm.desc.string": "아마는 실로 변합니다!", + "atm9.quest.farm.desc.cane": "사탕수수를 찾아봅시다!", + "atm9.quest.farm.desc.sugar": "필요한 것은 이미 갖추어져 있을 겁니다.", + "atm9.quest.farm.desc.cake": "우유와 달걀이 준비되었다면, 케이크를 굽을 시간입니다.", + "atm9.quest.farm.desc.fish": "그는 항상 5시에 문을 닫으니 신경 쓰지 마세요.", + "atm9.quest.farm.desc.book": "자, 책을 화로에 넣어봅시다.", + "atm9.quest.farm.desc.cookbook": "다음 버전의 책을 만들어봅시다. 이건 정말 가치가 있습니다. \\n \\n 다이아몬드 하나를 돌려드리겠습니다.", + "atm9.quest.farm.desc.kitchen": "이 블록은 멀티블록 주방의 일부입니다. \\n \\n 당신의 인벤토리나 멀티블록에 있는 재료로 이용 가능한 모든 레시피를 표시합니다. \\n \\n 마침내 마인크래프트에서 멋진 주방을 만들 수 있게 되었습니다.", + "atm9.quest.farm.desc.sink": "이 블록은 멀티블록 주방에 물을 공급합니다. \\n \\n 케이블이나 파이프를 사용해 물을 퍼낼 수 있어 무한한 물도 제공할 수 있습니다.", + "atm9.quest.farm.desc.fridge": "멀티블록 주방에서 아이템을 저장합니다. 쌓아서 설치할 수 있습니다! \\n \\n 시프트를 누른 채 우클릭하면 문이 열리고, 그냥 우클릭하면 아이템을 직접 넣을 수 있습니다.", + "atm9.quest.farm.desc.cool": "얼음과 눈 레시피를 제공합니다!", + "atm9.quest.farm.desc.cabinet": "이것은 주방 카운터와 같은 기능을 하지만, 공중에 있습니다. \\n \\n 그리고 그 위에 물건을 놓을 수 없습니다.", + "atm9.quest.farm.desc.jar": "이 블록은 시간이 지나면서 우유를 생산하고, 멀티블록을 위한 우유 레시피를 가능하게 합니다. \\n \\n 항아리를 구멍에 놓고, 그 구멍 위에 소를 유도해 떨어뜨린 다음, 그 위에서 모루를 떨어뜨립니다. \\n \\n 이 유리가 무엇으로 만들어졌는지 모르겠지만, 제 닭과의 관계보다 더 강합니다.", + "atm9.quest.farm.desc.heat": "스토브에 전력을 연결할 수 있습니다.", + "atm9.quest.farm.desc.stove": "이 스토브는 멀티블록에서 화로 레시피를 사용할 수 있습니다!", + "atm9.quest.farm.desc.counter": "이 블록은 요리용 아이템을 저장합니다. \\n \\n 토스터나 항아리 소 등 다른 멀티블록 아이템을 위에 놓을 수도 있습니다.", + "atm9.quest.farm.desc.pot": "&9보타니 팟&r은 자원을 기르는 데 유용합니다! \\n \\n 이 팟들은 거의 모든 것을 자동으로 기르며, 자동화를 위해 업그레이드할 수도 있습니다!", + "atm9.quest.farm.desc.botany": "호퍼 팟은 아래에 있는 저장소로 자동으로 출력합니다. 이를 사용해 모든 작물을 자동화할 수 있습니다!", + "atm9.quest.farm.desc.animals": "클래식한 리드를 사용해 동물들을 농장 구역으로 데려갑시다. \\n \\n 이것은 페인트에 사용되는 것과는 다릅니다.", + "atm9.quest.farm.desc.cows": "이것들을 어떻게 얻었는지 묻지 마세요.", + "atm9.quest.farm.desc.milk": "소를 찾아 양동이로 우클릭합시다. \\n \\n 정말, 왜 수소가 없는 걸까요?", + "atm9.quest.farm.desc.wool": "양모를 몇 개 모아봅시다!", + "atm9.quest.farm.desc.market": "시장에는 에메랄드만 있으면 무엇이든 팔아주는 주민이 있습니다. \\n \\n 참고로, 대부분의 아이템은 1 에메랄드입니다. 하지만 그들은 무엇이든 가지고 있죠.", + "atm9.quest.farm.desc.chicken": "닭은 이것들을 자연스럽게 낳습니다. 뭐, 진정한 자연이라고 할 순 없겠지만... \\n \\n 닭은 그저... &o에그서사이즈!!!&r 를 하고 있는 거예요.", + + "atm9.quest.farm.subt.food": "여기서부터 시작해봐요", + "atm9.quest.farm.subt.farming": "기계를 얻을 때까지 기다려보세요", + "atm9.quest.farm.subt.grass": "잔디 블록 대 손, 손의 승리!", + "atm9.quest.farm.subt.flax": "거미는 필요 없죠?", + "atm9.quest.farm.subt.wheat": "스피드러너들이 가장 좋아하는 것", + "atm9.quest.farm.subt.bread": "쉽고 간단해요", + "atm9.quest.farm.subt.cane": "이거, 하늘까지 자라난다고요", + "atm9.quest.farm.subt.sugar": "설탕을 뿌려주세요", + "atm9.quest.farm.subt.fish": "윌리도 좋아할 거예요", + "atm9.quest.farm.subt.book": "책을 녹여봐요. 절대 타지 않으니까요", + "atm9.quest.farm.subt.cookbook": "이거 정말 가치가 있어요", + "atm9.quest.farm.subt.kitchen": "베티 화이트는 슬라이스 빵보다 먼저 태어났대요", + "atm9.quest.farm.subt.sink": "3개의 블록을 사용하는 것보다 1개의 블록으로 해결하세요", + "atm9.quest.farm.subt.fridge": "열고 닫고, 또 열고, 그냥 심심해서요", + "atm9.quest.farm.subt.cabinet": "활동을 위한 공간이 많이 있어요!", + "atm9.quest.farm.subt.jar": "놀라운 착유력... 작은 공간에서", + "atm9.quest.farm.subt.stove": "타이머는 필요 없어요", + "atm9.quest.farm.subt.counter": "더 많은 주방 공간이 필요해요", + "atm9.quest.farm.subt.animals": "자, 동물들을 데려가봐요", + "atm9.quest.farm.subt.milk": "왜 게임에 수소가 없을까요?", + "atm9.quest.farm.subt.wool": "양모 플리스는... 무지개 색이었나요?", + "atm9.quest.farm.subt.market": "주민들은 여러 가지 스폰 방법이 있어요", + "atm9.quest.farm.subt.chicken": "아니면 다를까요?", + "atm9.quest.farm.subt.egg": "프라이드 치킨이 어떻게 만들어지는지 아세요?", + + "atm9.quest.hostile.welcome": "적대적 뉴럴 네트워크에 오신 것을 환영합니다!", + "atm9.quest.hostile.learn": "몹 학습", + "atm9.quest.hostile.modeling": "몹 모델링", + "atm9.quest.hostile.data": "데이터 모델 레벨 업", + "atm9.quest.hostile.simulator": "사망 시뮬레이션", + "atm9.quest.hostile.overworld": "오버월드 일반 예측", + "atm9.quest.hostile.nether": "네더 일반 예측", + "atm9.quest.hostile.end": "엔드 일반 예측", + "atm9.quest.hostile.twilight": "트와일라잇 일반 예측", + "atm9.quest.hostile.loot": "전리품 생성", + + "atm9.quest.hostile.desc.welcome": "적대적 뉴럴 네트워크(약칭 HNN)는 몹을 시뮬레이션하여 전리품을 얻기 위한 모드입니다! \\n \\n 이를 위해 몹의 '데이터'를 수집하고, 그 데이터로 시뮬레이션을 실행하여 드롭을 생성합니다!", + "atm9.quest.hostile.desc.learn": "딥 러너는 HNN의 핵심 구성 요소 중 하나입니다. \\n \\n 이 아이템을 우클릭하면 HUD가 열리고, 몹을 처치하면서 데이터를 수집하기 위한 '데이터 모델'을 저장할 수 있습니다. \\n \\n 각 러너는 4개의 데이터 모델을 보유할 수 있으며, 러너를 인벤토리에 넣어두면 내부에 있는 모델의 데이터가 수집됩니다. \\n \\n 참고: 인벤토리에 여러 개의 딥 러너를 가질 수 있으며, 모든 러너 내의 모든 데이터 모델의 킬이 카운트됩니다.", + "atm9.quest.hostile.desc.modeling": "모델 프레임워크는 데이터 모델을 만드는 출발점입니다. \\n \\n 특정 몹의 데이터 수집을 시작하려면 이것을 만든 다음 몹을 우클릭합니다. 올바르게 수행하면 모델 프레임워크가 클릭한 몹의 데이터 모델로 변합니다. \\n \\n 그 몹의 데이터를 '수집'하려면 새로 만든 데이터 모델을 딥 러너에 넣고 그 몹을 처치하기 시작하세요.", + "atm9.quest.hostile.desc.data": "첫 번째 데이터 모델을 만들었다면 유용하게 만들기 위해 레벨 업이 필요합니다. \\n \\n 데이터 모델은 첫 단계인 '불량'에서 시작합니다. 시뮬레이션을 실행하려면 최소한 '기본' 레벨로 만들어야 합니다. \\n \\n 딥 러너에 넣으면 HUD가 레벨 업에 필요한 킬 수를 표시합니다. 모델 자체의 툴팁에도 이 정보가 표시되지만 계산이 필요합니다.", + "atm9.quest.hostile.desc.simulator": "시뮬레이션 챔버는 HNN 내의 주요 기계입니다. \\n \\n 전력을 공급하면 내부에 있는 데이터 모델을 기반으로 시뮬레이션을 실행합니다. 필요한 전력은 데이터 모델에 따라 다르며, 모델의 툴팁에서 확인할 수 있습니다. \\n \\n 이 기계는 최소한 하나의 예측 매트릭스가 필요합니다. \\n \\n 시뮬레이션 결과는 매트릭스로 출력됩니다. 시뮬레이션은 항상 어떤 '일반 예측'을 생성하며, 이는 다양한 크래프팅 레시피에 사용할 수 있습니다. 또한 데이터 모델의 몹의 출신지에 따라 다릅니다. \\n \\n 시뮬레이션이 성공하면 모델을 기반으로 한 몹 예측을 받습니다. 사용된 데이터 모델의 티어가 높을수록 시뮬레이션의 성공률이 높아집니다.", + "atm9.quest.hostile.desc.overworld": "다양한 오버월드 재료를 만듭니다.", + "atm9.quest.hostile.desc.nether": "다양한 네더 재료를 만듭니다.", + "atm9.quest.hostile.desc.end": "다양한 엔드 재료를 만듭니다.", + "atm9.quest.hostile.desc.twilight": "다양한 트와일라잇 포레스트 재료를 만듭니다.", + "atm9.quest.hostile.desc.loot": "전리품 제작기는 몹 예측에서 멋진 전리품을 얻기 위한 기계입니다. \\n \\n 전력과 성공한 몹 예측을 제공하면 그 몹의 데이터 모델에서 어떤 아이템을 얻을지 선택할 수 있습니다. 기계는 선택을 기억하므로 자동화가 가능합니다. \\n \\n 주목할 만한 몹 예측: \\n \\n - 엔더 드래곤에서 드래곤 알 \\n - 좀비에서 철 \\n - 위더에서 네더 스타", + + "atm9.quest.hostile.subt.learn": "학습 HUD", + "atm9.quest.hostile.subt.modeling": "'데이터 수집'을 위해", + + + "atm9.quest.ma.InEssence": "인페리움 에센스", + "atm9.quest.ma.properity": "번영의 파편", + "atm9.quest.ma.crystal": "주입 크리스탈", + "atm9.quest.ma.altar": "주입 제단", + "atm9.quest.ma.souls": "몹 씨앗 만들기", + "atm9.quest.ma.tinkering": "팅커링", + "atm9.quest.ma.InfGrowth": "성장 가속", + "atm9.quest.ma.InfTools": "에센스 도구와 무기", + "atm9.quest.ma.InfWater": "물뿌리개", + "atm9.quest.ma.InfApple": "인페리움 사과", + "atm9.quest.ma.InfGear": "에센스 장비", + "atm9.quest.ma.InfFarm": "인페리움 재배", + "atm9.quest.ma.wood": "나무 씨앗", + "atm9.quest.ma.stone": "돌 씨앗", + "atm9.quest.ma.dirt": "흙 씨앗", + "atm9.quest.ma.air": "공기 씨앗", + "atm9.quest.ma.water": "물 씨앗", + "atm9.quest.ma.ice": "얼음 씨앗", + "atm9.quest.ma.earth": "대지 씨앗", + "atm9.quest.ma.fire": "불 씨앗", + "atm9.quest.ma.PruEssence": "프루덴티움 에센스", + "atm9.quest.ma.PruGrowth": "프루덴티움 성장 가속기", + "atm9.quest.ma.PruTools": "프루덴티움 도구와 무기", + "atm9.quest.ma.PruWater": "프루덴티움 물뿌리개", + "atm9.quest.ma.PruApple": "프루덴티움 사과", + "atm9.quest.ma.PruGear": "프루덴티움 갑옷", + "atm9.quest.ma.PruFarm": "프루덴티움 농지", + "atm9.quest.ma.pig": "돼지 씨앗", + "atm9.quest.ma.chicken": "닭 씨앗", + "atm9.quest.ma.sheep": "양 씨앗", + "atm9.quest.ma.cow": "소 씨앗", + "atm9.quest.ma.squid": "오징어 씨앗", + "atm9.quest.ma.fish": "물고기 씨앗", + "atm9.quest.ma.turtle": "거북이 씨앗", + "atm9.quest.ma.slime": "슬라임 씨앗", + "atm9.quest.ma.coal": "석탄 씨앗", + "atm9.quest.ma.coral": "산호 씨앗", + "atm9.quest.ma.dye": "염료 씨앗", + "atm9.quest.ma.nature": "자연 씨앗", + "atm9.quest.ma.honey": "꿀 씨앗", + "atm9.quest.ma.saltpeter": "초석 씨앗", + "atm9.quest.ma.nether": "네더 씨앗", + "atm9.quest.ma.aluminum": "알루미늄 씨앗", + "atm9.quest.ma.TerEssence": "&c테르티움 에센스&r", + "atm9.quest.ma.TerGrowth": "&c테르티움 성장 가속기&r", + "atm9.quest.ma.TerTools": "&c테르티움 도구와 무기&r", + "atm9.quest.ma.TerWater": "&c테르티움 물뿌리개&r", + "atm9.quest.ma.TerApple": "&c테르티움 사과&r", + "atm9.quest.ma.TerGear": "&c테르티움 갑옷&r", + "atm9.quest.ma.TerFarm": "&c테르티움 농지&r", + "atm9.quest.ma.zombie": "좀비 씨앗", + "atm9.quest.ma.creeper": "크리퍼 씨앗", + "atm9.quest.ma.skeleton": "스켈레톤 씨앗", + "atm9.quest.ma.rabbit": "토끼 씨앗", + "atm9.quest.ma.spider": "거미 씨앗", + "atm9.quest.ma.tin": "주석 씨앗", + "atm9.quest.ma.iron": "철 씨앗", + "atm9.quest.ma.silver": "은 씨앗", + "atm9.quest.ma.lead": "납 씨앗", + "atm9.quest.ma.zinc": "아연 씨앗", + "atm9.quest.ma.copper": "구리 씨앗", + "atm9.quest.ma.redstone": "레드스톤 씨앗", + "atm9.quest.ma.glowstone": "발광석 씨앗", + "atm9.quest.ma.quartz": "네더 석영 씨앗", + "atm9.quest.ma.obsidian": "흑요석 씨앗", + "atm9.quest.ma.certus": "세르투스 석영 씨앗", + "atm9.quest.ma.prismarine": "프리즈머린 씨앗", + "atm9.quest.ma.ImpEssence": "&9임페리움 에센스&r", + "atm9.quest.ma.ImpGrowth": "&9임페리움 성장 가속기&r", + "atm9.quest.ma.ImpTools": "&9임페리움 도구와 무기&r", + "atm9.quest.ma.ImpWater": "&9임페리움 물뿌리개&r", + "atm9.quest.ma.ImpApple": "&9임페리움 사과&r", + "atm9.quest.ma.ImpArmor": "&9임페리움 갑옷&r", + "atm9.quest.ma.ImpFarm": "&9임페리움 농지&r", + "atm9.quest.ma.blaze": "블레이즈 씨앗", + "atm9.quest.ma.ghast": "가스트 씨앗", + "atm9.quest.ma.enderman": "엔더맨 씨앗", + "atm9.quest.ma.exp": "경험치 씨앗", + "atm9.quest.ma.nickel": "니켈 씨앗", + "atm9.quest.ma.fluorite": "형석 씨앗", + "atm9.quest.ma.lapis": "청금석 씨앗", + "atm9.quest.ma.uranium": "우라늄 씨앗", + "atm9.quest.ma.gold": "금 씨앗", + "atm9.quest.ma.end": "엔드 씨앗", + "atm9.quest.ma.osmium": "오스뮴 씨앗", + "atm9.quest.ma.SupEssence": "&4슈프리미움 에센스&r", + "atm9.quest.ma.SupGrowth": "&4슈프리미움 성장 가속기&r", + "atm9.quest.ma.SupTool": "&4슈프리미움 도구와 무기&r", + "atm9.quest.ma.SupWater": "&4슈프리미움 물뿌리개&r", + "atm9.quest.ma.SupApple": "&4슈프리미움 사과&r", + "atm9.quest.ma.SupGear": "&4슈프리미움 갑옷&r", + "atm9.quest.ma.SupFarm": "&4슈프리미움 농지&r", + "atm9.quest.ma.emerald": "에메랄드 씨앗", + "atm9.quest.ma.diamond": "다이아몬드 씨앗", + "atm9.quest.ma.uraninite": "우라니나이트 씨앗", + "atm9.quest.ma.platinum": "백금 씨앗", + "atm9.quest.ma.netherite": "네더라이트 씨앗", + "atm9.quest.ma.witherskele": "위더 스켈레톤 씨앗", + "atm9.quest.ma.awakening": "&d각성&r", + "atm9.quest.ma.dust": "&5각성의 가루&r", + "atm9.quest.ma.ASE": "&c각성된 슈프리미움 에센스&r", + "atm9.quest.ma.AwaGear": "&c각성된 갑옷&r", + "atm9.quest.ma.AwaTools": "&c각성된 도구와 무기&r", + "atm9.quest.ma.AwaWater": "&c각성된 물뿌리개&r", + "atm9.quest.ma.InsEssence": "&5인사니움 에센스&r", + "atm9.quest.ma.InsApple": "&5인사니움 사과&r", + "atm9.quest.ma.InsFarm": "&5인사니움 농지&r", + "atm9.quest.ma.dragon_seeds": "드래곤 알 씨앗", + "atm9.quest.ma.dragon_crux": "드래곤 알 크럭스", + "atm9.quest.ma.star_seeds": "네더 스타 씨앗", + "atm9.quest.ma.star_crux": "네더 스타 크럭스", + "atm9.quest.ma.InsBlock": "&5인사니움 블록&r", + "atm9.quest.ma.atm": "&e올더모듐 씨앗&r", + "atm9.quest.ma.vib": "&3비브라늄 씨앗&r", + "atm9.quest.ma.uno": "&5언옵테늄 씨앗&r", + "atm9.quest.ma.magic": "&b마법의 토양&r", + "atm9.quest.ma.creative": "크리에이티브 에센스", + + "atm9.quest.ma.desc.InEssence": "&d에센스&r는 미스티컬 어그리컬쳐에서 재배의 기본입니다.\n\n&e인페리움 에센스&r는 모든 에센스의 기초가 됩니다. 이는 채굴이나 몹을 처치하여 얻거나, 씨앗을 만들어 재배하여 얻을 수 있습니다!\n\n더 높은 품질의 에센스를 만들려면 &9주입 크리스탈&r을 만들어야 합니다.", + "atm9.quest.ma.desc.properity": "&b번영의 파편&r은 미스티컬 어그리컬쳐의 몇몇 레시피에서 주요 제작 재료로 사용됩니다. 예를 들어, 씨앗이나 주괴 등입니다.\n\n이것들은 채굴로 찾을 수 있습니다!", + "atm9.quest.ma.desc.crystal": "&9주입 크리스탈&r은 더 높은 티어의 &d에센스&r로 업그레이드하는 데 사용됩니다.\n\n먼저 &2인페리움&r을 사용하여 첫 번째 티어의 크리스탈을 만들어야 합니다. 이 크리스탈은 4개의 인페리움과 결합하여 &e프루덴티움&r을 만들 수 있습니다. 이것이 다음 티어의 크리스탈을 만드는 데 사용되고, 다음 티어의 에센스를 만들 수 있습니다.\n\n최종적으로는 모든 티어에 대응하고 파괴되지 않는 주입 크리스탈을 만들 수 있게 됩니다!", + "atm9.quest.ma.desc.altar": "&9주입 제단&r은 이 모드에서 &a씨앗&r을 만들기 위한 기본적인 장치입니다. 제단 자체와 8개의 받침대를 만들어야 합니다.\n\n먼저 제단을 놓으면 받침대를 놓을 위치가 표시됩니다. 씨앗을 제작하려면 각 받침대에 필요한 재료를 놓고 제단에 레드스톤 신호를 보냅니다.", + "atm9.quest.ma.desc.souls": "대부분의 씨앗은 쉽게 만들 수 있지만, &9몹 씨앗&r을 만들려면 네더에 가서 &8소울리움&r을 얻어야 합니다.\n\n찾은 돌이나 광석을 사용하여 &3소울리움 단검&r과 &3영혼 병&r을 만듭니다. 단검을 사용하여 몹을 처치하면 그 &b영혼&r을 모을 수 있고, 이를 주입 제단에서 사용하여 해당 몹의 씨앗을 만듭니다.\n\n또한 &3영혼 추출기&r에 병을 삽입하고 몹 아이템을 사용하여 병을 채울 수도 있습니다. 예를 들어, 썩은 살점을 추가하면 좀비의 영혼의 일부를 얻을 수 있습니다.", + "atm9.quest.ma.desc.tinkering": "&9팅커링 테이블&r은 &a에센스 장비&r를 &d증강&r으로 업그레이드하는 데 사용됩니다.\n\n증강은 주입 제단을 사용하여 만들 수 있습니다. 에센스와 마찬가지로 증강에도 티어가 있습니다!", + "atm9.quest.ma.desc.InfGrowth": "&9성장 가속기&r는 농지 바로 아래에 놓아 씨앗의 성장 속도를 약간 높입니다. 각 티어에는 성장을 가속할 수 있는 블록의 범위가 있으며, 인페리움은 가장 낮은 티어로 12블록입니다.\n\n주의: 모든 티어의 성장 가속기는 동일한 성장 속도를 제공합니다. 하지만 높은 티어는 범위가 넓어져 한 식물 아래에 더 많은 가속기를 쌓을 수 있습니다. 어떤 티어를 사용하든 성장 가속기가 그 최대 범위 내에 놓여 있으면 문제 없습니다.", + "atm9.quest.ma.desc.InfTools": "인페리움 에센스부터 시작하여 주괴를 만들고, 에센스의 &9도구&r나 &9갑옷&r을 만들 수 있습니다.\n\n에센스 도구는 더 높은 티어로 업그레이드할 수 있으며, 갑옷과 마찬가지로 &3팅커링 테이블&r에서 &5증강&r을 할 수 있습니다.", + "atm9.quest.ma.desc.InfWater": "&a물뿌리개&r는 작물의 성장 속도를 높이는 데 사용됩니다. 높은 티어일수록 효과 범위가 넓어집니다. 사용 방법은 물을 우클릭하여 채우고, 작물 근처에서 우클릭을 계속 눌러 물을 줍니다.\n\n힌트: 물뿌리개를 들고 하늘을 시프트 우클릭하면 자동 물주기가 활성화됩니다.", + "atm9.quest.ma.desc.InfApple": "황금 사과보다 더 좋은, 맛있는 간식입니다!\n\n높은 티어일수록 허기와 포만감이 증가하고 더 많은 버프를 얻습니다.", + "atm9.quest.ma.desc.InfGear": "&a에센스 장비&r를 만드는 여정을 시작하려면 먼저 인페리움 갑옷을 만들어야 합니다.\n\n이 장비는 에센스와 마찬가지로 더 높은 티어로 업그레이드할 수 있습니다. 또한 &b팅커링 테이블&r에서 &9증강&r을 할 수도 있습니다!", + "atm9.quest.ma.desc.InfFarm": "&a인페리움&r을 가능한 한 빨리 재배하기 시작합시다!\n\n인페리움 씨앗을 재배하는 데 필수적이지는 않지만, &e에센스 농지&r를 만들면 씨앗의 성장 속도를 높일 수 있습니다. 단, 특정 씨앗은 특정 농지에서만 자랄 수 있습니다.", + "atm9.quest.ma.desc.PruEssence": "이것은 티어 2의 에센스로, 4개의 인페리움과 인페리움 주입 크리스탈을 결합하여 만듭니다.", + "atm9.quest.ma.desc.awakening": "슈프리미움 에센스를 각성시키려면 새로운 제단과 4개의 새로운 받침대, 그리고 &c에센스 용기&r라고 불리는 새로운 유형의 받침대를 만들어야 합니다.\n\n에센스 용기에는 불, 물, 흙, 공기의 기본 원소 에센스가 필요합니다.", + "atm9.quest.ma.desc.dust": "이 특별한 &e가루&r는 &d에센스 무기&r에 &d신비한 깨달음&r의 인챈트를 부여하고 위더나 엔더 드래곤을 처치하면 드롭됩니다.", + "atm9.quest.ma.desc.dragon_seeds": "크럭스가 필요합니다 (다음 퀘스트)", + "atm9.quest.ma.desc.dragon_crux": "드래곤 알 씨앗을 재배하기 위해 이것을 땅 아래에 놓습니다.", + "atm9.quest.ma.desc.star_seeds": "크럭스가 필요합니다 (다음 퀘스트)", + "atm9.quest.ma.desc.star_crux": "네더 스타 씨앗을 재배하기 위해 이것을 땅 아래에 놓습니다.", + "atm9.quest.ma.desc.atm": "크럭스가 필요합니다 (다음 퀘스트)", + "atm9.quest.ma.desc.vib": "크럭스가 필요합니다 (다음 퀘스트)", + "atm9.quest.ma.desc.uno": "크럭스가 필요합니다 (다음 퀘스트)", + "atm9.quest.ma.desc.magic": "마법 씨앗을 재배하기 위해 이것을 땅 아래에 놓습니다.", + "atm9.quest.ma.desc.creative": "이 특별한 에센스는 &6ATM 스타&r를 만드는 데 사용됩니다.", + + "atm9.quest.ma.subt.InEssence": "&b티어 1&r", + "atm9.quest.ma.subt.PruEssence": "&b티어 2&r", + "atm9.quest.ma.subt.TerEssence": "&b티어 3&r", + "atm9.quest.ma.subt.ImpEssence": "&b티어 4&r", + "atm9.quest.ma.subt.SupEssence": "&b티어 5&r", + "atm9.quest.ma.subt.ASE": "&b티어: 각성&r", + "atm9.quest.ma.subt.InsEssence": "&b티어 6&r", + + + "atm9.quest.er.desc.extremeReactors.1": "원래 모드인 &e빅 리액터&r를 기반으로 한 &a익스트림 리액터&r에서는 사용자 정의 가능한 멀티블록 리액터를 구축할 수 있습니다!", + "atm9.quest.er.desc.extremeReactors.2": "主要な要素はもちろん、ウランです。これと大量の石炭と鉄が必要になります。", + "atm9.quest.er.desc.extremeReactors.3": "도중에 헷갈린다면 &a익스트림 북&r을 참조하세요!", + "atm9.quest.er.title.welcomeToExtremeReactors": "&9익스트림 리액터&r에 오신 것을 환영합니다!", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "리액터 건설을 시작하기 전에 석탄(또는 목탄)을 녹여 &9흑연 인곳&r을 만들어야 합니다.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "흑연은 철과 함께 리액터를 만드는 데 주요 재료 중 하나입니다.", + "atm9.quest.er.subt.hardenedCarbon": "경화된 탄소", + "atm9.quest.er.title.graphiteForCasings": "케이싱용 흑연", + "atm9.quest.er.desc.graphiteForCasings.1": "가능한 가장 작은 패시브 리액터인 &93x3x3&r을 건설합니다. 퀘스트 요구 사항은 하나를 만드는 데 필요한 정확한 양입니다.", + "atm9.quest.er.desc.graphiteForCasings.2": "이것을 건설하려면 케이싱으로 3x3x3 프레임을 만듭니다. 바닥면 중앙에는 다른 리액터 케이싱을 사용할 수 있습니다. 각 외벽에는 &9리액터 컴포넌트&r, 활성 전원 탭이나 고체 접근 포트 등을 배치합니다.", + "atm9.quest.er.desc.graphiteForCasings.3": "다음 페이지!", + "atm9.quest.er.desc.graphiteForCasings.5": "당신이 건설하는 모든 리액터에는 보통 전면 벽 중앙에 배치되는 &6리액터 컨트롤러&r가 1개 필요합니다. 그 다음, 멀티블록 중앙에 1개의 &a연료봉&r을 배치하고, 그 위의 상단에 1개의 &e제어봉&r을 배치합니다.", + "atm9.quest.er.desc.graphiteForCasings.6": "폐기물 입출력을 위한 방법이 필요하며, 이는 &9리액터 고체 접근 포트&r를 사용하여 수행됩니다. 이 빌드에서는 좌측과 우측에 각각 하나씩 배치합니다.", + "atm9.quest.er.desc.graphiteForCasings.7": "전력을 추출하기 위해 후면 중앙에 &c활성 전원 탭&r을 배치합니다. 배치 후 리액터가 완성됩니다! 컨트롤러를 우클릭하여 인터페이스를 열고 켭니다!", + "atm9.quest.er.desc.graphiteForCasings.8": "참고: &a기본 리액터 부품&r을 사용하여 만들 수 있는 가장 큰 리액터는 5x5x5입니다. 더 큰 리액터를 건설하려면 &e강화 리액터 부품&r이 필요합니다.", + "atm9.quest.er.desc.graphiteForCasings.10": "이것이 3x3x3 리액터의 모습입니다!", + "atm9.quest.er.subt.learningTheBasics": "기초 학습", + "atm9.quest.er.title.ourFirstReactor": "&d우리의 첫 번째 리액터", + "atm9.quest.er.desc.ourFirstReactor.1": "리액터를 건설하려면 먼저 &6리액터 케이싱&r을 만들어야 합니다.", + "atm9.quest.er.desc.ourFirstReactor.2": "이것들은 리액터의 프레임과 벽을 형성하지만, 벽은 &9리액터 유리&r로 대체할 수 있어 리액터 내부를 볼 수 있습니다.", + "atm9.quest.er.desc.ourFirstReactor.3": "나중에 참조할 수 있도록, 부품에 '기본'이라고 쓰여 있다면 다른 기본 부품과만 사용할 수 있다는 의미입니다. 또한 '기본' 부품은 특정 크기 제한이 있어 작은 리액터에만 사용할 수 있습니다. 이것을 기억하세요!", + "atm9.quest.er.reactorBuildingComponents": "리액터 건설 컴포넌트", + "atm9.quest.er.desc.reactorBuildingComponents.1": "리액터에서 전력이나 아이템을 추출하거나 연료를 입력하기 위해 이 &c필수&r 블록들이 필요합니다.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "&c전원 탭&r은 &9패시브&r 리액터가 생성하는 전력을 '탭'하는 방법을 제공합니다. 파이프나 케이블을 연결하여 그곳에서 전력을 추출할 수 있습니다.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "&a접근 포트&r는 모든 리액터에 필요하며, 리액터에 연료를 입력하거나 폐기물을 추출할 수 있습니다. 보통 각 작업에 하나씩, 총 2개를 가지는 것이 좋은 아이디어입니다.", + "atm9.quest.er.interactingWithReactor": "리액터와의 상호작용", + "atm9.quest.er.desc.interactingWithReactor.1": "&d리액터 컨트롤러&r는 리액터의 중심입니다. 리액터가 형성되면 단말기를 우클릭하여 리액터 인터페이스를 열 수 있습니다.", + "atm9.quest.er.desc.interactingWithReactor.2": "&9패시브 쿨드&r 또는 &e액티브 쿨드&r 리액터인지에 따라 인터페이스가 달라집니다. 패시브 쿨드 리액터는 연료를 태워 직접 전력을 생성하는 데 사용됩니다. 액티브 쿨드 리액터는 생성된 열을 사용하여 냉각제를 증발시키고, 이를 터빈으로 보내 전력을 생성합니다.", + "atm9.quest.er.desc.interactingWithReactor.3": "패시브 리액터의 인터페이스에서는 상태와 폐기물 배출의 켜기/끄기를 전환할 수 있습니다. 또한 온도, 리액터가 생성하는 FE/t, 그리고 리액터가 1틱당 소비하는 연료량도 확인할 수 있습니다.", + "atm9.quest.er.subt.heartOfReactor": "리액터의 심장부", + "atm9.quest.er.desc.heartOfReactor.1": "모든 리액터에는 &9리액터 제어봉&r과 &9연료봉&r이 필요합니다. 이것들은 리액터에 연료가 삽입되는 방식을 제어합니다.", + "atm9.quest.er.desc.heartOfReactor.2": "제어봉은 리액터의 상단에 배치됩니다. 리액터마다 여러 개의 제어봉을 가질 수 있지만, 최소한 1개는 필요합니다. 일반적으로 더 많이 가질수록 리액터는 더 많은 연료를 사용하여 연소할 수 있습니다. 이는 더 많은 전체적인 전력을 의미할 수 있지만, 리액터 설정에 따라 더 높은 연소율을 의미할 수도 있습니다.", + "atm9.quest.er.desc.heartOfReactor.3": "제어봉마다 리액터 바닥까지 뻗어있는 충분한 연료봉이 필요합니다. 예를 들어, 리액터가 5블록 높이라면 각 제어봉에서 3개의 연료봉을 뻗어야 합니다.", + "atm9.quest.er.desc.heartOfReactor.4": "제어봉을 우클릭하면 연료봉을 삽입하거나 빼내어 리액터에서 연소되는 연료의 양을 제어할 수 있습니다. 봉을 더 멀리 뻗을수록 연소되는 연료는 적어집니다.", + "atm9.quest.er.reactorControlRods": "리액터 제어봉", + "atm9.quest.er.desc.reactorControlRods.1": "리액터에 연료를 삽입하려면 &9리액터 고체 접근 포트&r가 있는 측면 중 하나를 선택하여 &e우라늄&r을 인벤토리에서 펌프로 보내야 합니다.", + "atm9.quest.er.desc.reactorControlRods.2": "이를 수행하는 가장 쉬운 방법은 &a스토리지 드로어&r나 단순한 &a상자&r를 사용하고, 상단에 &9아이템 파이프&r를 연결하는 것입니다. 아래 이미지처럼 하세요.", + "atm9.quest.er.fuelingOurPassiveReactor": "패시브 리액터에 연료 공급", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "리액터가 연료를 연소하면 &9폐기물&r 또는 &d반응물&r을 생성합니다. 이것도 추출하고 싶을 것입니다. 이를 위해서는 또 다른 고체 접근 포트가 필요합니다! 출력으로 설정하고 어떤 저장소로 파이프로 보내세요.", + "atm9.quest.er.subt.wasteNotWantNot": "낭비하지 말고 원하지 않는 것도 없애기", + "atm9.quest.er.dealingWithWaste": "폐기물 처리", + "atm9.quest.er.desc.dealingWithWaste.1": "이제 우리의 작은 리액터에서 시아나이트를 얻었으니, 이 폐기물을 유용한 것으로 재처리하는 방법이 필요합니다.", + "atm9.quest.er.desc.dealingWithWaste.2": "이를 위해서는 다른 멀티블록인 &a재처리기&r를 건설해야 합니다.", + "atm9.quest.er.desc.dealingWithWaste.3": "이를 위해 많은 시아나이트가 필요할 것이므로 재고를 늘리기 시작하세요! 또한 더 큰 리액터로 업그레이드하는 것도 고려해보세요.", + "atm9.quest.er.reprocessingOurWaste": "폐기물 재처리", + "atm9.quest.er.desc.reprocessingOurWaste.1": "시아나이트를 사용하여 터빈의 심장부인 &9터빈 컨트롤러&r를 만들 수 있습니다.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "터빈은 리액터와 마찬가지로 멀티블록 구조입니다! &d액티브 쿨드&r 리액터에 의해 만들어진 &7스팀&r 같은 증기를 입력하여 대량의 전력을 생성합니다! 첫 번째 터빈을 건설하기 위해서는 몇 가지 다른 부품도 필요할 것입니다.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "참고: 기본 터빈 부품은 최대 크기의 터빈 5x5x10을 건설하는 데만 사용할 수 있습니다. 더 큰 터빈을 건설하려면 &a강화 터빈 부품&r을 사용해야 합니다.", + "atm9.quest.er.makingTurbines": "터빈 제작", + "atm9.quest.er.desc.makingTurbines.1": "리액터 &9모더레이터&r는 리액터 내부에 배치되는 재료로, 모더레이터의 특성에 따라 리액터의 성능을 변경합니다. 이것들은 건설 중에 리액터 내부에 배치됩니다.", + "atm9.quest.er.desc.makingTurbines.2": "일반적으로 재료가 희귀할수록 더 좋은 모더레이터가 됩니다. 리액터를 비워두면 내부의 공기를 모더레이터로 사용하게 되지만, 이는 그다지 효과적이지 않습니다.", + "atm9.quest.er.desc.makingTurbines.3": "초기 단계에서 저렴한 것을 찾고 있다면 &3흑연 블록&r을 시도해보세요!", + "atm9.quest.er.subt.moderatorsNotCoolants": "그것들은 모더레이터이지, 냉각제가 아닙니다.", + "atm9.quest.er.exampleModerators": "모더레이터 예시", + "atm9.quest.er.reactorModerators": "리액터 모더레이터", + "atm9.quest.er.desc.reactorModerators.1": "리액터는 또한 물과 같은 &b냉각제&r를 가열하여 &b증기&r를 만드는 데 사용될 수 있습니다.", + "atm9.quest.er.desc.reactorModerators.2": "이를 위해서는 강화된 리액터를 건설해야 합니다. 이는 3x3x3 리액터를 건설한 것과 같은 방식으로 하지만, 모든 부품은 &a강화 리액터 부품&r이어야 합니다. 또한 3x3x3보다 큰 크기를 권장합니다.", + "atm9.quest.er.desc.reactorModerators.3": "냉각제를 입력하려면 &9포지 액체 포트&r가 필요합니다. 이를 통해 물과 같은 모든 유체를 리액터로 포팅할 수 있습니다. 이는 또한 리액터에서 생성된 증기를 내보내는 데도 사용됩니다.", + "atm9.quest.er.desc.reactorModerators.4": "원한다면 &a메카니즘 액체 포트&r를 만들어 유체 증기를 메카니즘 가스 증기로 변환할 수 있습니다.", + "atm9.quest.er.subt.toMakeSteam": "증기를 만들기 위해!", + "atm9.quest.er.buildingAnActivelyCooledReactor": "액티브 쿨드 리액터 건설", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "리액터는 멀티블록 구조입니다. 즉, 사용자 정의 크기를 만들 수 있습니다!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "&a기본 리액터 부품&r을 사용하는 경우, 구축할 수 있는 리액터의 최대 크기는 5x5x5입니다.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "&l최대&r 리액터는 &e강화 리액터 부품&r을 사용하여 32x32x48까지 만들 수 있습니다. 리액터의 전체적인 출력에는 많은 변수가 관여하므로 실험해보세요!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "전체적인 힌트:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "리액터가 높을수록 연료봉이 많아져 더 많은 연료를 보유하고 연소할 수 있어 전체적인 파워가 증가합니다. 이는 또한 더 높은 &c연소율&r을 의미합니다.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "리액터가 넓을수록 설계에 연료봉을 추가하지 않는 한 효율이 좋아집니다. 이는 전체적인 소비가 적어진다는 것을 의미합니다.", + "atm9.quest.er.expandingOurReactors": "리액터 확장", + "atm9.quest.er.desc.expandingOurReactors.1": "터빈과의 상호작용에는 몇 가지 &6포트&r가 필요합니다.", + "atm9.quest.er.desc.expandingOurReactors.2": "&9액체 포트&r는 &b증기&r와 같은 증기를 삽입하거나 &9물&r과 같은 배기를 추출하는 데 사용됩니다. 따라서 터빈에는 2개가 필요합니다.", + "atm9.quest.er.desc.expandingOurReactors.3": "&c전원 탭&r은 전력을 추출하고 멀티블록을 완성하는 데 필요합니다.", + "atm9.quest.er.turbinePorts": "터빈 포트", + "atm9.quest.er.desc.turbinePorts.1": "터빈을 회전시키기 위해서는 이러한 &c필수&r 컴포넌트가 필요합니다:", + "atm9.quest.er.desc.turbinePorts.2": "- &9로터 베어링&r은 터빈 샤프트의 한쪽 끝에 배치됩니다. 이는 어느 면에나 배치할 수 있지만 샤프트가 돌출되는 위치를 결정합니다. 보통 하단 중앙에 배치됩니다.", + "atm9.quest.er.desc.turbinePorts.3": "- &e로터 샤프트&r는 하나의 로터 베어링에서 터빈의 반대쪽까지 뻗어 터빈 하우징 블록까지 샤프트를 만듭니다.", + "atm9.quest.er.desc.turbinePorts.4": "- &9로터 블레이드&r는 로터를 회전시킵니다. 이들은 로터 샤프트에 부착되며 여러 블록의 길이를 가집니다. 각 블레이드는 일정량의 증기를 처리할 수 있으며, 리액터의 생산율에 따라 필요한 수가 결정됩니다.", + "atm9.quest.er.desc.turbinePorts.5": "여기 터빈을 위한 수직 샤프트 설정의 예시가 있습니다. 상단에 납 터빈 코일이 있습니다.", + "atm9.quest.er.creatingTurbineShaft": "터빈 샤프트 생성", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&d터빈 코일&r은 터빈 샤프트의 끝, 하우징 블록에 가장 가까운 부분에 배치되는 블록입니다. 이것들은 터빈에서 전력을 생성하는 데 필요합니다. 터빈마다 최대 3개의 코일을 가질 수 있으며, 다른 코일 블록을 조합할 수 있습니다.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "이 퀘스트에서는 코일로 사용할 수 있는 허용 블록 중 적어도 하나가 필요합니다.", + "atm9.quest.er.turbineCoils": "터빈 코일", + "atm9.quest.er.desc.turbineCoils.1": "이 시점에서 최소 터빈을 구축하는 대신 &9리액터&r의 설계에 기반하여 터빈을 구축하는 것이 좋을 것입니다.", + "atm9.quest.er.desc.turbineCoils.2": "먼저, 리액터의 &9증기 생산율&r에 대응할 수 있는 터빈을 구축하고 싶을 것입니다. 최대 전력을 얻으려면 900RPM 또는 1800RPM을 유지해야 합니다. 이는 다른 코일, 블레이드 수, 터빈의 전체적인 크기를 많이 실험하는 것을 포함합니다!", + "atm9.quest.er.desc.turbineCoils.3": "참고: 이 퀘스트를 완료하려면 임의 크기의 &d태스크 스크린&r을 만들어야 합니다. 설치 후, 스크린을 우클릭하여 이 퀘스트를 요구사항으로 선택하고, 태스크 스크린 블록에 전력을 입력하여 채움으로써 퀘스트를 완료할 수 있습니다.", + "atm9.quest.er.questTaskScreens": "퀘스트 태스크 스크린", + "atm9.quest.er.ourFirstTurbine": "&d우리의 첫 번째 터빈", + "atm9.quest.er.desc.ourFirstTurbine.1": "리액터와 마찬가지로 프레임은 &d케이싱&r으로 만들어지지만, 벽은 &9터빈 유리&r로 해도 됩니다!", + "atm9.quest.er.turbineConstruction": "터빈 구축", + "atm9.quest.er.desc.turbineConstruction.1": "터빈 컨트롤러를 완전히 구축한 후 우클릭하면 터빈 인터페이스가 표시됩니다.", + "atm9.quest.er.desc.turbineConstruction.2": "여기서 터빈의 모든 통계를 확인할 수 있습니다. 각각에 커서를 올리면 각각의 상세 정보가 표시됩니다.", + "atm9.quest.er.desc.turbineConstruction.3": "좌하단에는 &9유량&r을 제어하는 두 개의 화살표가 있습니다. 이는 터빈에 보내지는 가열된 증기의 양을 제어합니다. 설정할 양을 알기 위해서는 리액터의 &d증기 생산율&r을 출발점으로 확인하세요.", + "atm9.quest.er.turbineInterface": "터빈 인터페이스", + "atm9.quest.er.desc.turbineInterface.1": "&a재처리기&r는 3x3x7의 멀티블록 구조이며, 멀티블록 구축을 완료하기 위한 특정 규칙이 있습니다.", + "atm9.quest.er.desc.turbineInterface.2": "이 멀티블록의 중심은 &a컨트롤러&r로, 프레임 이외의 임의의 수직면에 배치할 수 있습니다.", + "atm9.quest.er.desc.turbineInterface.3": "&a재처리기&r의 프레임을 구축하기 위해서는 많은 케이싱이 필요합니다. 이는 또한 많은 시아나이트를 의미합니다.", + "atm9.quest.er.desc.turbineInterface.4": "먼저, 너비 3블록, 깊이 3블록, 높이 7블록의 중공 구조를 구축합니다. 이것이 프레임입니다.", + "atm9.quest.er.desc.turbineInterface.5": "올바르게 하면 하단과 상단의 중앙에 빈 공간이 생깁니다. 수직면에는 &a재처리기 유리&r 또는 필요한 &a재처리기&r 부품(전원 포트, 컨트롤러 등) 중 하나를 사용할 수 있습니다.", + "atm9.quest.er.desc.turbineInterface.6": "프레임의 외관을 확인하고 싶다면 다음 페이지를 보세요!", + "atm9.quest.er.desc.turbineInterface.7": "재처리기 멀티블록의 프레임.", + "atm9.quest.er.desc.turbineInterface.8": "완전히 구축된 재처리기.", + "atm9.quest.er.buildingTheFrame": "프레임 구축", + "atm9.quest.er.desc.buildingTheFrame.1": "&a재처리기&r를 구축할 때는 적어도 하나의 &e수집기&r와 &9폐기물 주입기&r가 필요합니다.", + "atm9.quest.er.desc.buildingTheFrame.2": "&e재처리기 수집기&r는 구조물의 바닥면 중앙에 배치해야 합니다.", + "atm9.quest.er.desc.buildingTheFrame.3": "&9폐기물 주입기&r는 상단 중앙에 배치하고, 여기에서 &9시아나이트 인곳&r과 같은 폐기물을 삽입하거나 투입합니다.", + "atm9.quest.er.importingWaste": "폐기물 도입", + "atm9.quest.er.desc.importingWaste.1": "다른 &a재처리기 부품&r은 구축 시 고정된 위치가 필요하지만, 이 세 부품은 프레임 위에 없는 한 임의의 수직면에 배치할 수 있습니다!", + "atm9.quest.er.desc.importingWaste.2": "&c전원 포트&r는 폐기물을 처리하기 위한 멀티블록 기계에 전력을 공급하는 데 사용됩니다.", + "atm9.quest.er.desc.importingWaste.3": "&9액체 주입기 포트&r는 필요한 액체를 주입하는 데 사용되며, 주입되는 폐기물의 종류에 따라 다릅니다. 시아나이트의 경우 물이 필요합니다!", + "atm9.quest.er.desc.importingWaste.4": "&a출력 포트&r는 재처리된 재료를 출력하는 데 사용됩니다. 재료를 수동으로 꺼내기 위해 우클릭하거나, 자동화를 위해 파이프로 출력할 수 있습니다.", + "atm9.quest.er.desc.importingWaste.5": "완전히 기능하는 &a재처리기&r를 구축했다면, 전력, 물, &9시아나이트&r를 펌프로 보내 &d플루토늄&r을 생성할 수 있습니다.", + "atm9.quest.er.desc.importingWaste.6": "이것은 리액터의 연료로 사용할 수 있으며, &9마그네타이트&r라는 자체 폐기물을 생성합니다.", + "atm9.quest.er.desc.importingWaste.7": "리액터에서 일부 &9폐기물&r을 회수했으므로, 진행의 일환으로 얻은 인곳을 '액체화'해야 합니다. 무슨 의미인지 아시겠죠?", + "atm9.quest.er.desc.importingWaste.8": "&a액체화기&r를 만들어야 합니다! 주요 구성 요소는 &a액체화기 컨트롤러&r입니다. 구축 후 이것을 우클릭하여 인터페이스를 엽니다. 여기서 켜거나 끄고, 내부에 무엇이 있는지, 현재 전력 수준을 확인할 수 있습니다.", + "atm9.quest.er.theFluidizer": "액체화기", + "atm9.quest.er.desc.fluidizerIntro.1": "&a액체화기&r는 최소 크기가 3x3x3인 사용자 정의 가능한 멀티블록입니다. 다른 멀티블록과 마찬가지로 프레임은 케이싱으로 만들어야 하며, 면은 유리로 만들 수 있습니다.", + "atm9.quest.er.fluidizerConstruction": "액체화기 구축", + "atm9.quest.er.desc.fluidizerModes.1": "&a액체화기&r는 3가지 모드로 작동할 수 있습니다: 고체에서 액체로, 두 개의 고체를 결합하여 액체로, 또는 두 개의 액체를 결합하여 새로운 액체로 만듭니다. 이는 사용하는 &a주입기&r의 유형에 따라 다릅니다.", + "atm9.quest.er.desc.fluidizerModes.2": "예를 들어, &d플루토늄&r을 액체로 변환하고 싶다면 하나의 &a고체 주입기&r를 사용합니다.", + "atm9.quest.er.desc.fluidizerModes.3": "두 개의 고체를 결합하여 새로운 것을 만들려면 멀티블록을 두 개의 &a고체 주입기&r로 구축합니다.", + "atm9.quest.er.desc.fluidizerModes.4": "두 개의 액체를 결합하려면 두 개의 &9액체 주입기&r를 사용합니다.", + "atm9.quest.er.desc.fluidizerModes.5": "이는 약간 혼란스러울 수 있지만 진행에 중요합니다. 예를 들어, 먼저 마그네타이트를 액체화기에서 액체로 변환한 다음 루디클라이트를 만들기 위해 &a재처리기&r에 루디클라이트와 함께 보내야 합니다.", + "atm9.quest.er.operationalModes": "운영 모드", + "atm9.quest.er.desc.fluidizerOutput.1": "&a액체화기&r에서 만든 제품을 얻으려면 면 중 하나에 &a출력 포트&r가 필요합니다.", + "atm9.quest.er.desc.fluidizerOutput.2": "&a액체화기&r를 작동시키려면 전력이 필요하므로 구조를 완성하기 위해 &c전원 포트&r가 필요합니다.", + "atm9.quest.er.requiredPorts": "필요한 포트", + "atm9.quest.er.desc.reprocessorUsage.1": "&a재처리기&r를 사용하여 지금까지 만든 모든 것을 결합하여 몇 가지 새로운 인곳을 만들 수 있습니다.", + "atm9.quest.er.desc.reprocessorUsage.2": "주의: 이 단계를 완료하려면 &a액체화기&r가 필요할 수 있습니다!", + "atm9.quest.er.desc.verderiumCreation.1": "&a액체화기&r를 사용하여 &d플루토늄&r과 &e옐로륨&r을 결합하여 &2버더륨&r을 만들 수 있습니다.", + "atm9.quest.er.desc.verderiumCreation.2": "리액터에서 연료로 사용하면 &2버더륨&r은 반응물로 &c로시나이트&r를 생성합니다. 이것이 필요합니다!", + "atm9.quest.er.desc.verderiumCreation.3": "&2버더륨&r을 연료로 사용하려면 리액터용 &c연료 주입 포트&r를 만들어야 합니다.", + "atm9.quest.er.desc.verderiumCreation.4": "주의: 리액터 내의 현재 연료를 비우거나 이 목적을 위해 새 리액터를 만들어야 할 수 있습니다.", + "atm9.quest.er.rossinite": "로시나이트", + "atm9.quest.er.desc.inaniteCreation.1": "&9리디큘라이트 인곳&r과 &c로시나이트&r를 &a액체화기&r에서 결합하면 &d이나나이트 인곳&r을 만들 수 있습니다.", + "atm9.quest.er.desc.inaniteCreation.2": "이것으로 &d이나나이트&r 블록을 만들 수 있습니다.", + "atm9.quest.er.desc.insaniteMaterial.1": "이 MOD에서 가장 얻기 어려운 재료 중 하나입니다!", + "atm9.quest.er.desc.insaniteMaterial.2": "이것은 &6ATM 스타&r 제작에도 사용됩니다!", + "atm9.quest.er.insaniteBlock": "&d인새나이트 블록&r", + "atm9.quest.er.desc.insaniteCreation.1": "&c로시나이트&r를 얻었으니 이것을 &a베니토아이트&r와 섞어 &d인새나이트&r 인곳을 만들어 봅시다.", + "atm9.quest.er.desc.insaniteCreation.2": "&a베니토아이트 광석&r은 네더에서 찾을 수 있습니다.", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "GT의 에너지는 에너지 유닛(EU)으로 측정됩니다", + "atm9.quest.gregtech.intro.desc.energyUtilization": "에너지 사용량은 EU/t로 측정됩니다", + "atm9.quest.gregtech.intro.desc.energyProduction": "GT에서 에너지를 생산할 수 있으며 자연스럽게 EU로 이루어지지만, Powah와 같은 다른 MOD에서 에너지를 만들고 그것을 EU로 변환할 수도 있습니다(나중에 자세히 설명하겠습니다)", + "atm9.quest.gregtech.intro.subt.safetyRead": "안전을 위해 꼭 읽어주세요", + "atm9.quest.gregtech.intro.energyConcepts": "에너지 개념", + "atm9.quest.gregtech.intro.energy": "에너지", + "atm9.quest.gregtech.intro.desc.machineCableRating": "기계와 케이블/와이어는 특정 전압 티어에서 작동하도록 평가됩니다", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "기계에 과도한 전압을 공급하면 폭발합니다", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "와이어나 케이블에 과도한 전압을 공급하면 타버립니다", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV는 32볼트(32 EU/t/A)입니다", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV는 128볼트입니다", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV는 512볼트입니다", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "등", + "atm9.quest.gregtech.intro.voltage": "전압", + "atm9.quest.gregtech.intro.desc.voltage.1": "암페어는 전력(EU/t)의 패킷과 같은 것으로, 다른 전압 티어(LV, MV, HV 등)로 올 수 있습니다", + "atm9.quest.gregtech.intro.desc.voltage.2": "여분의 암페어를 받는 기계는 폭발하지 않습니다", + "atm9.quest.gregtech.intro.desc.voltage.3": "정격 이상의 암페어를 받은 케이블이나 와이어는 타버립니다", + "atm9.quest.gregtech.intro.amperage": "암페어", + "atm9.quest.gregtech.intro.desc.amperage.1": "와이어나 케이블은 불완전하여, 운반하는 에너지의 일부를 열로 손실합니다", + "atm9.quest.gregtech.intro.desc.amperage.2": "고무로 와이어를 덮으면 이 손실을 어느 정도 줄일 수 있습니다", + "atm9.quest.gregtech.intro.desc.amperage.3": "여기서 예외는 초전도체입니다! 그들은 에너지 손실이 없습니다", + "atm9.quest.gregtech.intro.subt.measurement": "미터 = 1블록", + "atm9.quest.gregtech.intro.voltageLoss": "전압 손실", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "4A의 LV(32 EU/t/A)가 128 EU/t가 된다는 것을 알아차렸을 수도 있습니다", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A의 MV도 128 EU/t입니다", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "교환할 수 있나요? 어떤 의미에서는 그렇습니다!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "전기 블라스트 퍼니스(EBF)가 이의 한 예입니다 - 두 개의 LV 에너지 해치가 각각 2A의 LV를 받아들일 수 있어, EBF가 MV 레시피를 처리할 수 있게 됩니다! 이는 GT에서 전압 티어를 진행하는 데 중요한 측면입니다.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "아니면 전압 변환기를 만들어야 합니다", + "atm9.quest.gregtech.intro.voltageConversion": "전압 변환", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "도구는 많은 재료로 만들 수 있으며, 첫 번째 재료는 철일 수 있습니다!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "도구는 모루에서 같은 재료를 사용하여 수리할 수도 있습니다. 바닐라 도구와 마찬가지입니다", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "망치는 수동으로 플레이트를 만드는 데 사용되지만, 다음 도구에는 필요합니다!", + "atm9.quest.gregtech.intro.subt.introduction": "소개", + "atm9.quest.gregtech.intro.anyGTHammer": "아무 GT 망치", + "atm9.quest.gregtech.intro.tools": "도구", + "atm9.quest.gregtech.intro.desc.tools.1": "렌치는 제작 도구이며, 확실히 그렇지만 GT 기계의 채굴 도구이기도 합니다! 우클릭하면 GT 기계의 출력 면이 설정되고, 웅크리고 우클릭하면 회전합니다", + "atm9.quest.gregtech.intro.desc.tools.2": "파일은 제작 도구이며, 그게 전부입니다", + "atm9.quest.gregtech.intro.desc.tools.3": "톱 또한 제작 도구이지만, 하나의 통나무에서 6개의 판자를 얻을 수도 있습니다!", + "atm9.quest.gregtech.intro.gtWrenches": "GT 렌치", + "atm9.quest.gregtech.intro.gtFiles": "GT 파일", + "atm9.quest.gregtech.intro.gtSaws": "GT 톱", + "atm9.quest.gregtech.intro.handyTools": "편리한 도구", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&a드라이버&r는 제작 도구로, 기계나 커버의 특별한 설정에 사용됩니다", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&a와이어 커터&r는 제작 도구로, 와이어나 케이블을 우클릭하면 다른 블록으로의 연결을 활성화하거나 비활성화할 수 있습니다", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&a막자사발&r은 제작 도구로, 물건을 가루로 갈기 위해 사용됩니다", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&a나이프&r도 제작 도구입니다...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&e소프트 망치&r는 우클릭으로 기계의 작동을 일시 정지하고 재개합니다", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&e크로우바&r는 GT 기계에서 커버를 제거하는 데 사용할 수 있습니다", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&e낫&r은 자동으로 작물을 파괴하고 재심을 할 수 있으며, 멋진 무기로도 사용할 수 있습니다!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&e플런저&r는 GT 기계에서 막힌 액체를 제거할 수 있습니다 &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&e해체 나이프&r는 암묵적으로 약탈 III을 가지고 있어, 초기 가죽에 유용합니다!", + "atm9.quest.gregtech.intro.subt.eventually": "결국에는 이것들이 무언가에 필요할 것입니다", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT 드라이버", + "atm9.quest.gregtech.intro.gtWireCutters": "GT 와이어 커터", + "atm9.quest.gregtech.intro.gtMortars": "GT 막자사발", + "atm9.quest.gregtech.intro.gtKnives": "GT 나이프", + "atm9.quest.gregtech.intro.gtMallets": "GT 망치", + "atm9.quest.gregtech.intro.gtCrowbars": "GT 크로우바", + "atm9.quest.gregtech.intro.gtScythes": "GT 낫", + "atm9.quest.gregtech.intro.gtPlungers": "GT 플런저", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT 해체 나이프", + "atm9.quest.gregtech.intro.allTheTools": "모든 도구!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "광석은 다양한 높이에서 광맥으로 생성되며, 3청크마다 간격을 두고 배치됩니다", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "광맥은 종종 3개 이상의 다른 광석으로 구성되어 있습니다", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "모든 GT 광맥은 다른 차원에서 채굴 차원으로 이동되었습니다", + "atm9.quest.gregtech.intro.overworldLayerOres": "오버월드 층의 광석", + "atm9.quest.gregtech.intro.subt.aluminium": "여기에 알루미늄이 있습니다", + "atm9.quest.gregtech.intro.validOres": "유효한 광석", + "atm9.quest.gregtech.intro.bauxiteVein": "보크사이트 광맥", + "atm9.quest.gregtech.intro.magnetiteVein": "자철광 광맥", + "atm9.quest.gregtech.intro.subt.indeed": "그렇습니다", + "atm9.quest.gregtech.intro.naquadahVein": "나쿠아다 광맥", + "atm9.quest.gregtech.intro.pitchblendeVein": "피치블렌드 광맥", + "atm9.quest.gregtech.intro.scheeliteVein": "회중석 광맥", + "atm9.quest.gregtech.intro.sheldoniteVein": "셸도나이트 광맥", + "atm9.quest.gregtech.intro.subt.ironVein": "줄무늬 철광석 광맥", + "atm9.quest.gregtech.intro.goethiteVein": "침철광 광맥", + "atm9.quest.gregtech.intro.berylliumVein": "베릴륨 광맥", + "atm9.quest.gregtech.intro.certusQuartzVein": "서터스 석영 광맥", + "atm9.quest.gregtech.intro.subt.manganeseSource": "망간의 영양 공급원", + "atm9.quest.gregtech.intro.grossularVein": "그로슐러 광맥", + "atm9.quest.gregtech.intro.molybdenumVein": "몰리브덴 광맥", + "atm9.quest.gregtech.intro.bastnasiteVein": "바스트네사이트 광맥", + "atm9.quest.gregtech.intro.quartziteVein": "규암 광맥", + "atm9.quest.gregtech.intro.subt.redstoneYield": "하나의 원광석에서 5배의 레드스톤!", + "atm9.quest.gregtech.intro.redstoneVein": "레드스톤 광맥", + "atm9.quest.gregtech.intro.saltpeterVein": "질산칼륨 광맥", + "atm9.quest.gregtech.intro.sulfurVein": "황 광맥", + "atm9.quest.gregtech.intro.tetrahedriteVein": "사면구리 광맥", + "atm9.quest.gregtech.intro.topazVein": "토파즈 광맥", + "atm9.quest.gregtech.intro.apatiteVein": "인회석 광맥", + "atm9.quest.gregtech.intro.cassiteriteVein": "주석석 광맥", + "atm9.quest.gregtech.intro.chalcopyriteVein": "황동광 광맥", + "atm9.quest.gregtech.intro.galenaVein": "방연광 광맥", + "atm9.quest.gregtech.intro.garnetSandVein": "가넷 모래 광맥", + "atm9.quest.gregtech.intro.garnetVein": "가넷 광맥", + "atm9.quest.gregtech.intro.subt.ironContent": "이 광석들에는 철이 많이 포함되어 있습니다", + "atm9.quest.gregtech.intro.subt.lubricantSource": "윤활유를 만드는 데 도움이 됩니다", + "atm9.quest.gregtech.intro.soapstoneVein": "활석 광맥", + "atm9.quest.gregtech.intro.mineralSandVein": "광물 모래 광맥", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "여기에 코발트가 있습니다", + "atm9.quest.gregtech.intro.garnieriteVein": "가니어라이트 광맥", + "atm9.quest.gregtech.intro.saltsVein": "소금 광맥", + "atm9.quest.gregtech.intro.subt.diamondPotential": "여기에는 다이아몬드가 숨겨져 있을 수 있습니다", + "atm9.quest.gregtech.intro.graphiteVein": "흑연 광맥", + "atm9.quest.gregtech.intro.subt.lapisLocation": "청금석과 함께 이것들을 찾아보세요", + "atm9.quest.gregtech.intro.lazuriteVein": "청금석 광맥", + "atm9.quest.gregtech.intro.kyaniteVein": "남정석 광맥", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "망간에 좋습니다", + "atm9.quest.gregtech.intro.bentoniteVein": "벤토나이트 광맥", + "atm9.quest.gregtech.intro.cinnabarVein": "진사 광맥", + "atm9.quest.gregtech.intro.subt.sapphireSource": "사파이어", + "atm9.quest.gregtech.intro.almandineVein": "알만딘 광맥", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "광석을 찾는 데 어려움을 겪고 있나요? 이것을 만들어 어떤 기계의 에너지 슬롯에 넣어 충전하세요", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "파내야 할 유체를 찾고 있나요? 이 탐색기에는 유체 모드가 있어 그런 작업에 도움이 됩니다!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "올인원, 대용량 배터리, 넓은 범위의 광석/유체 탐색기", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "3청크마다 다른 광맥을 찾을 수 있습니다!", + "atm9.quest.gregtech.intro.netherLayerOres1": "네더 층의 광석", + "atm9.quest.gregtech.intro.netherLayerOres2": "네더 층의 광석", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "혹시 모르니까, 3청크 간격입니다", + "atm9.quest.gregtech.intro.endLayerOres1": "엔드 층의 광석", + "atm9.quest.gregtech.intro.endLayerOres2": "엔드 층의 광석", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "증기 시대에 오신 것을 환영합니다! 스팀 기계는 JEI에서 32 EU/t(LV)까지의 레시피를 처리할 수 있습니다", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "고압과 저압 기계의 변형이 있습니다. 저압 기계는 레시피를 처리하는 데 시간이 2배 걸리지만, 스팀 소비가 적어집니다.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "레시피마다 스팀 기계가 사용한 스팀을 배출해야 합니다", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "기본적으로 배기구는 뒷면에 있지만, 편리한 렌치를 사용하여 배기구의 방향을 바꿀 수 있습니다!", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "배기구가 막혀 있으면 기계는 배출에 실패하고 작동을 멈춥니다.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "시작입니다", + "atm9.quest.gregtech.steam.bronzePlate": "청동 판", + "atm9.quest.gregtech.steam.theSteamAge": "증기 시대", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "보일러에 물과 연료를 넣고, 가열을 지켜보면 스팀 생성이 시작됩니다!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "파이프즈의 액체 파이프로 연결된 싱크와 같은 임의의 물 공급원을 사용할 수 있습니다!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "매우 중요하지만, 이미 뜨거워진 보일러에 물을 넣으면 보일러가 폭발합니다", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "고체 보일러는 석탄과 같은 고체 연료를 사용하고, 액체 보일러는 용암과 같은 액체 연료를 사용합니다.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "스팀 올리기", + "atm9.quest.gregtech.steam.anySteamBoiler": "아무 스팀 보일러", + "atm9.quest.gregtech.steam.steamBoiler": "스팀 보일러", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "스팀을 생성했으니, 이제 그것을 운반할 방법이 필요합니다!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "이것을 설치하면 보일러에서 기계로 스팀을 전송할 수 있습니다", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "필요에 따라 연결을 추가하거나 제거하기 위해 렌치를 사용하세요", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "이 기계는 인곳을 그 유체 형태로 변환합니다", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "점착성 수지를 원료 고무 펄프로 가공하는 등, 몇몇 아이템을 펄프로 가공할 수도 있습니다", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "유체와 그 외", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "분쇄기는 광석 처리의 첫 단계지만, 그것에 대해서는 나중에 설명하겠습니다", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "지금은 나무 가루가 필요하니, 여기에 나무를 넣고 분쇄해 보세요", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "부수고 갈기", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "이 기계는 물건을 압축합니다", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "식물 물질을 식물 볼로 바꿀 수 있으며, 나중에 유용할 수 있습니다", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "나무 가루도 압축하여 나무 판자로 만들 수 있습니다", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "제대로 압축하세요", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "단조 망치는 막대를 긴 막대로 바꾸거나, 인곳을 판으로 바꿀 수 있습니다", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "긴 막대나 판을 만드는 다른 저렴한 방법도 있지만, 그것은 나중에 나옵니다", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "물건을 짓누르는 데 유용합니다", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "이 나쁜 녀석은 스팀으로 작동하는 그저 용광로입니다", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "모든 상황을 위한 용광로", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "합금 제련로를 사용하면 다양한 재료의 합금을 만들 수 있습니다", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "주조 틀을 사용하여 재료를 특정 형태로 만들 수도 있습니다. 예를 들어, 유리 가루를 유리 튜브로 만듭니다", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "주조 틀은 재사용 가능하며, 만들 물건에 따라 교체할 수 있습니다", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "자동화할 때는 패턴에서 주조 틀을 제거하는 것을 잊지 마세요. 또한, 수동으로 틀을 교체할 필요가 없도록 이것을 여러 개 만드는 것이 편리합니다", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "이 기계를 한쪽에 용암, 다른 쪽에 물을 설치하여 돌이나 조약돌을 만들 수 있습니다", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "후반 단계에서는 어떤 돌의 변형도 만들 수 있으며, HV에서는 옵시디언도 만들 수 있습니다!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "모든 LV 기계는 이 회로 다음에 있습니다", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "다음 장에서도 유용하므로 스팀 기계를 가까이 두는 것이 좋습니다", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "왜 이 퀘스트가 32개의 회로를 필요로 하는지 궁금하신가요? 이는 배치 제작이라는 개념 때문입니다 - 하나만 만드는 것보다 한 번에 많이 만드는 것이 앞으로의 제작을 위해 더 좋습니다", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "진행하면서 자동화하고 있다면 잘하고 있습니다! ME 리퀘스터/AE2용 리퀘스터/RS와 같은 것을 사용하여 시스템 내에 지정된 수의 아이템을 유지할 수 있습니다 - 고무나 점착성 수지 등 다양한 제작 구성 요소에 대해 이를 수행하고 장을 진행하면서 추가하는 것이 좋습니다", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "스팀의 최종 보스", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "고무나무를 찾아 재배하여 점착성 수지를 얻으세요", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "대신에 슬라임볼을 용광로에서 녹이면 고무를 얻을 수 있습니다", + "atm9.quest.gregtech.steam.subt.slimeFarm": "슬라임 농장?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "고무나무의 모든 부분을 원료 고무 펄프로 추출할 수 있습니다", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "슬라임볼도 마찬가지입니다!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "망치로 유리를 분쇄하고, 합금 제련로에서 주조 틀과 함께 가루를 녹여 유리 튜브를 만듭니다", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "철 가루와 석탄을 섞어 만든 강철 가루를 녹여 강철 인곳을 얻을 수 있습니다", + "atm9.quest.gregtech.steam.glassTube": "유리 튜브", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "누군가 옛날 CRT 텔레비전을 기억하나요? 그것들은 진공관을 사용했습니다", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "다른 저항값의 저항기를 만들 필요는 없습니다", + "atm9.quest.gregtech.steam.subt.ohmmmm": "옴", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "네더에서 황 광석을 찾아 그것을 녹여 황 가루를 얻으세요. 또한 벌도 있습니다!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "원료 고무 펄프와 황 가루를 합금 제련로에 넣어 첫 번째 고무를 얻으세요", + "atm9.quest.gregtech.steam.sulfurDust": "황 가루", + "atm9.quest.gregtech.steam.rubber": "고무", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "나무 가루를 판자로 압축하기", + "atm9.quest.gregtech.steam.subt.plywood": "이게 합판인가요?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "나무 통나무를 분쇄하면 통나무 하나당 많은 나무 가루를 얻을 수 있습니다", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "합금 제조기에 고무 인곳 2개와 주조 틀을 넣으면 고무 시트를 만들 수 있습니다", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "케이블을 만들 때 고무로 와이어를 코팅해야 할 때 유용합니다", + "atm9.quest.gregtech.steam.desc.breadboards": "브레드보드를 사용할 거라고 생각했습니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "판이나 와이어를 만들기 위해 제작 그리드에서 생활하는 것보다 이들을 자동화하는 것이 더 좋습니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r가 '대체품 사용'을 '네'로 설정하면 잘 처리할 수 있습니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&e주의:&r 채널이 제한되어 있는 경우 다음 명령어로 채널 모드를 4배 또는 무한으로 설정하는 것을 고려해보세요 (서버에서 OP 권한이 필요하거나 싱글플레이어에서 치트가 활성화되어 있어야 합니다)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&b리파인드 스토리지&r는 NBT 때문에 같은 도구를 두 번 사용하지 않아 이 점에서 어려움을 겪습니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "여기서의 대안으로, &aRFTools Crafter&r로 자동 제작을 설정할 수 있습니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "특히 유체를 다루기 시작할 때, 자동화는 매우 권장됩니다", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "&6LV+ 기계&r를 설정하여 패턴 제공자에 자동으로 출력할 수 있지만, GUI에서 '출력 면에서의 입력 허용' 설정을 전환하는 것을 잊지 마세요. 스팀 기계는 자동 출력이 불가능하므로, 시스템으로 돌려보내기 위해 무언가를 &c가져와야&r 합니다", + "atm9.quest.gregtech.steam.automation": "자동화", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "하나의 &6구리 인곳&r과 네 개의 &c레드스톤 가루&r를 &e합금 제조기&r에 넣어 이 멋진 인곳을 만듭니다", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "레드 합금 케이블은 &bLV 회로&r를 만들고 증기 시대를 벗어나기 위한 중요한 부품입니다", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "기계를 업그레이드하면 새로운 레시피에 접근할 수 있고 처리 속도가 향상됩니다", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "이를 오버클로킹이라고 하며, 기계의 GUI에서 설정할 수 있습니다(예를 들어, 전력을 절약하기 위해 오버클로킹을 하지 않으려는 경우)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "레시피의 오버클로킹은 처리 속도를 2배로 만들지만, 전력 소비는 4배가 됩니다 - 전체적으로 에너지 소비는 2배가 됩니다", + "atm9.quest.gregtech.lv.subt.welcomeLV": "LV에 오신 것을 환영합니다", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "물건을 일괄적으로 만드는 것을 기억하시나요?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "이번에는 넘어가겠지만, 하고 있다고 가정하겠습니다", + "atm9.quest.gregtech.lv.subt.onwardsMV": "MV로 나아갑시다!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "와이어밀을 사용하면 인곳을 2개의 1x 와이어로 변환할 수 있습니다", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "이를 통해 더 저렴한 가는 와이어 레시피가 해제됩니다", + "atm9.quest.gregtech.lv.subt.cheaperWires": "더 저렴한 와이어", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "이 기계를 사용하면 인곳을 쉽게 1장의 판으로 변환할 수 있습니다", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "판을 더 가공하여 포일로 변환할 수 있습니다", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "더 저렴한 판", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "이 녀석이 더 저렴한 고무 제조 레시피를 해제합니다!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "황 가루 1개와 생고무 펄프 9개로 액체 형태의 고무 인곳 9개에 해당하는 것을 만듭니다", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "고무가 많을수록 좋습니다", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "이 기계는 주조 몰드를 사용하여 액체를 다른 형태로 성형합니다", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "그 액체를 고체로 만들어야 하나요?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "와이어를 고무로 코팅하는 더 저렴한 방법!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "이 기계는 더 높은 티어의 와이어를 고무로 코팅하여 케이블을 만드는 데 필요합니다", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "MV에서 폴리에틸렌을 얻으면 이 기계를 사용하여 기계 선체를 만드는 것을 고려해볼 수 있습니다", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "모든 로드 제조 요구에 대해!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "좋은 옛 로드", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "원심분리기를 사용하면 매우 빠른 속도로 회전시켜 화합물을 각 재료로 분리할 수 있습니다", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "당신은 나를 빙글빙글 돌리네요", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "마침내 다이오드가 손에 닿는 곳에", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "이것을 작은 갈륨 비소 가루 더미로 바꿔야 하거나, 그를 위한 레시피를 설정합니다", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "믹서는 여러 재료를 가져와 새로운 재료로 섞습니다. 이는 고품질 강철이나 금속 혼합물에 매우 유용합니다", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "추출기를 사용하면 다이오드를 만들기 위해 유리를 액체 상태로 얻을 수 있습니다", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "나중에 폴리에틸렌에 대해 다룰 것이므로 이 레시피를 업그레이드할 수 있음을 기억하세요!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV가 바로 코앞입니다!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "이것을 들이마시지 마세요", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "만들어온 증기를 가져와서 EU로 변환합시다!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "에너지가 없어도 괜찮아요", + "atm9.quest.gregtech.lv.desc.energySetup.1": "이미 RF/FE 전력 생성 설정을 가지고 있나요?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "그렇다면 에너지 변환기를 만들어 그 RF를 EU로 변환하고 기계에 배선할 수 있습니다", + "atm9.quest.gregtech.lv.desc.energySetup.3": "기본적으로 EU에서 RF로의 변환으로 설정되어 있으므로 RF에서 EU로의 변환으로 변경하려면 소프트 망치로 두드려야 합니다", + "atm9.quest.gregtech.lv.desc.energySetup.4": "빨간 쪽이 EU 쪽이고, 녹색 쪽이 RF/FE용입니다. 렌치로 쪼그리고 우클릭하여 변환기를 회전시킬 수 있음을 기억하세요", + "atm9.quest.gregtech.lv.desc.energySetup.5": "주의: 와이어 커터를 사용하여 블록이나 서로의 와이어 연결을 활성화/비활성화할 수 있습니다", + "atm9.quest.gregtech.lv.lvEnergyConverter": "아무 LV 에너지 변환기", + "atm9.quest.gregtech.lv.energyConverters": "에너지 변환기", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "언젠가는 단일 블록 보일러로는 증기가 부족해질 것입니다. 그때가 바로 대형 청동 보일러의 차례입니다!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "증기를 생성하는 멀티블록", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "많은 기계는 프로그래밍된 회로 설정을 사용하여 처리할 수 있는 레시피를 결정합니다", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "기계의 GUI에서 프로그래밍된 회로 설정을 변경하는 옵션을 찾을 수 있습니다. 실행할 레시피에 해당하는 프로그램을 선택하면 처리가 시작됩니다", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "프로그래밍된 회로를 만들 필요는 없습니다", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "다른 크래프팅 레시피를 위해 프로그램 설정을 수동으로 변경하는 것보다 특정 프로그램 설정에 전용 기계를 만드는 것이 더 쉬운 경우가 많습니다", + "atm9.quest.gregtech.lv.programmedCircuits": "프로그래밍된 회로", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "코발트 광석 가루와 산소 3양동이를 전기 용광로에 넣어 삼산화비소 가루를 얻으세요", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "이를 통해 산화코발트와 이산화황도 생성되며, 추가 처리하여 일부 산소를 회수할 수 있습니다", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "나열된 재료를 모아 JEI의 멀티블록 정보 페이지를 확인하고 만드는 방법을 살펴보세요", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "각 LV 에너지 해치는 2암페어의 LV를 받아들입니다. 이를 통해 총 4암페어의 LV가 되어 이 경우 EBF는 1암페어의 MV로 작동하는 것처럼 MV 레시피를 처리할 수 있습니다!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "멀티블록 정보 페이지에는 한 가지 가능한 구성이 표시되지만 반드시 원하는 구성은 아닙니다. 각 위치에 유효한 블록을 확인하세요", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "입력과 출력 블록의 색이 컨트롤러와 케이싱과 일치하도록 변하면 형성된 것을 알 수 있습니다", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "첫 번째 멀티블록", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "산소를 많이 사용하므로 일찍 수동적으로 생성하는 것을 강력히 추천합니다", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "산소를 얻는 방법은 많습니다. JEI에서 레시피를 확인할 때 Usage: LV 또는 Usage: ULV라고 표시된 것을 확인하세요", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "괴타이트 가루를 원심분리하여 산소를 얻거나, 사파이어 가루를 전기분해하는 것도 좋습니다", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "또는 기본 가스 수집기를 만들어 공기를 모으고 그것을 원심분리하여 산소를 얻을 수 있습니다. 물을 전기분해하여 산소를 얻을 수도 있지만, 이런 방법들은 꽤 느리므로 주의가 필요합니다", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "분쇄기 -> 광석 세척기 -> 열 원심분리기 -> 분쇄기", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "이것은 광석 처리의 한 가지 설정입니다. 다른 가능한 설정은 JEI에서 확인할 수 있습니다!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "이 설정을 HV로 구축하면 많은 부산물을 얻을 수 있습니다", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "부산물은 후반 레시피에서 자주 사용되므로 HV에서 다시 방문하여 저장해 두는 것을 잊지 마세요!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "이 설정을 자동화하는 방법은 많으므로 독자의 과제로 남겨두겠습니다", + "atm9.quest.gregtech.lv.subt.basics": "기초", + "atm9.quest.gregtech.lv.oreProcessing": "광석 처리", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "코발트 광석 가루는 코발트 광석 처리에서 얻을 수 있습니다", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "코발트 광석은 오버월드에서 -10에서 60 사이에서 채굴할 수 있습니다. 가르니어라이트, 니켈, 펜틀란다이트 광석과 섞여 있을 것입니다", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "운이 좋다면 원심분리기로 직접 비소로 변환할 수 있는 레알가를 찾을 수 있을 것입니다", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "코발트 광석은 MV에서 직접 전기분해하여 비소를 얻을 수 있지만, 삼산화비소 가루를 만들어 그것을 전기분해하는 것이 코발트 광석에서 더 많은 비소를 얻을 수 있습니다", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "도구를 가지고 유지보수 해치를 열어 문제를 해결합시다!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "적절한 도구를 사용하여 유지보수 해치를 클릭하면 모든 문제를 해결할 수 있습니다", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "어떤 도구를 사용해야 하는지는 유지보수 해치의 GUI를 열면 오른쪽에 작은 렌치 아이콘이 떠 있습니다. 그것에 마우스를 올리면 알려줍니다", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "이것이 완료되면 새로운 EBF를 사용할 수 있게 됩니다!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "문제가 다시 발생할 수 있지만 자주 발생하지 않으며 수정은 쉽습니다", + "atm9.quest.gregtech.lv.subt.brokenEBF": "네, 그것은 고장났습니다", + "atm9.quest.gregtech.lv.maintenance": "유지보수", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "증기 시대와 마찬가지로 이것은 고체 금속을 그 액체 형태로 변환합니다", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "또한 이를 통해 원료 고무 펄프를 얻을 수 있습니다", + "atm9.quest.gregtech.lv.subt.liquidAssets": "액체 자산", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "보크사이트를 처리할 때 갈륨 가루의 확률을 얻기 위해 광석 세척기 대신 다른 광석 처리 설정에서 화학 배스에 넣기 위해 과황산 나트륨 제조를 시작해야 합니다", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "HV+ 에서 보크사이트나 스팔레라이트를 광석 처리하는 것은 갈륨을 얻는 또 다른 방법입니다", + "atm9.quest.gregtech.lv.desc.wroughtIron": "단조 철을 만들려면 철 덩어리를 단조 철 덩어리로 용해해야 합니다", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "아직 그 합금 제련기를 가지고 있기를 바랍니다!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "합금 제련기에서 구리와 니켈을 함께 넣으면 전기 용광로의 코일을 만드는 데 필요한 큐프로니켈이 만들어집니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "왜 임의의 자원을 수동적으로 생성하나요? 일반적인 자원을 필요할 때마다 주문하는 것보다 수동적으로 생성하는 것이 더 좋은 아이디어이기 때문입니다. 그러면 필요할 때 필요한 것이 손에 있습니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "세계의 왼쪽에 물, 오른쪽에 용암을 설치한 암석 분쇄기를 설정하고 거기에 조약돌을 넣어 조약돌을 만듭니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "조약돌을 단조 망치로 출력하여 자갈을 만듭니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "자갈을 다른 단조 망치로 출력하여 모래를 만듭니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "모래를 산소와 함께 아크로에 출력하여 유리를 만듭니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "유리를 분쇄기에 출력하여 유리 가루로 만듭니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "유리 가루를 원심분리기에 출력하여 이산화규소를 얻습니다", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "이산화규소를 전해조에 출력하여 규소 가루와 산소를 얻습니다!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "시작하는 데 필요한 것은 약간의 산소뿐입니다. 그것은 녹색 사파이어 가루 형태로 제공됩니다!", + "atm9.quest.gregtech.lv.subt.needIt": "필요합니다", + "atm9.quest.gregtech.lv.rockCrusher": "암석 분쇄기", + "atm9.quest.gregtech.lv.forgeHammers": "단조 망치", + "atm9.quest.gregtech.lv.macerator": "분쇄기", + "atm9.quest.gregtech.lv.passiveOxygenLine": "수동적 산소 라인", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "전해조는 전하에 기반하여 화합물을 구성 화합물로 분리합니다", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "이 경우, &d삼산화비소&r를 &e비소&r와 &b산소&r로 분리합니다", + "atm9.quest.gregtech.lv.subt.electricEel": "전기뱀장어처럼 충격을 줍니다", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "산소와 황 가루를 &e화학 반응기&r의 &a프로그램 2&r로 반응시키면 이산화황이 만들어집니다", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "황의 수요를 따라잡기 어려운 경우 블레이즈 가루 2개를 원심분리하여 황 가루를 만들기 시작할 수 있습니다", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "화학적으로 이산화황과 더 많은 산소를 반응시켜 삼산화황을 만듭니다", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "산소는 매우 중요합니다. 아직 전용 설정을 수동적으로 생성하지 않았다면 돌아가서 설정하는 것을 추천합니다", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "물과 삼산화황을 화학적으로 반응시켜 황산을 만듭니다", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "주방 싱크에 연결하여 디지털 저장 시스템에 무한한 물을 얻을 수 있습니다. 단, 추출만 설정하세요. 그렇지 않으면 삽입 시 유체가 무효화됩니다", + "atm9.quest.gregtech.lv.subt.addWater": "물만 추가하세요!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "화학 배스는 수은이나 과황산 나트륨으로 분쇄된 광석을 세척하여 특정 부산물을 얻기 위해 광석 처리 라인에서 사용됩니다", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "소금과 황산으로 프로그램 1을 사용하면 중황산 나트륨이 생성됩니다", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "기억하세요: 오버클로킹하면 레시피 처리 속도가 2배가 되지만, 전력 소비는 4배가 돼요", + "atm9.quest.gregtech.mv.desc.overclocking.2": "기계를 교체하기 시작하면 오래된 기계를 분쇄기에 넣어 크래프팅에 사용한 재료의 일부를 회수할 수 있어요", + "atm9.quest.gregtech.mv.subt.welcomeMV": "&bMV&r에 오신 것을 환영합니다!", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "축하합니다!", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "고급 &b통합 회로&r를 사용하여 &6고전압&r에 성공적으로 도달했습니다!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "기본 &b전자 회로&r나 양호한 &b전자 회로&r의 오래된 레시피를 버리고 그것들의 통합 버전으로 대체할 수 있습니다", + "atm9.quest.gregtech.mv.subt.newEra": "새로운 시대", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "고급 &b통합 회로&r", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "이것은 &bMV&r 시대의 &bLV&r 기계지만, 믿으세요, 이것은 &bMV&r 회로를 만들 가치가 있습니다", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "&b회로 조립기&r로 회로를 만들면 더 저렴해지고, 많은 회로가 필요할 거예요", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "더 저렴한 회로!", + "atm9.quest.gregtech.mv.desc.transistors.1": "&b트랜지스터&r는 정말 현대의 경이로움이며, 전자 시대를 폭발적으로 확장시켰습니다", + "atm9.quest.gregtech.mv.desc.transistors.2": "신호를 증폭하고 스위치로 작동함으로써 더 복잡한 전자 기기를 가능하게 하고 로직 프로그래밍의 능력을 도입합니다!", + "atm9.quest.gregtech.mv.desc.transistors.3": "우리의 경우, &b통합 회로&r를 만들 수 있습니다!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "그 &b웨이퍼&r는 이제 칩으로 잘라야 하므로 이것들을 가지고 &b커터&r로 돌아갑니다", + "atm9.quest.gregtech.mv.desc.engravingWafers": "조각된 &b웨이퍼&r는 적절한 크기로 잘라야 하므로 다시 &b커터&r로 돌아갑니다!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "냉각되면 &b인곳&r을 더 편리한 재료로 성형할 수 있습니다", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "더 많은 &b산소&r를 가진 &b에틸렌&r은 &b폴리에틸렌&r을 만듭니다", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "이 레시피에는 &e프로그램 1&r을 사용해야 합니다", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "&b산소&r 대신 &b공기&r를 사용할 수도 있지만, 얻는 &b폴리에틸렌&r은 적어집니다", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "이 재료는 매우 다용도이고 많이 사용할 것이므로, 많이 만들거나 더 좋은 것은 수동적으로 만들도록 하세요", + "atm9.quest.gregtech.mv.subt.moreOxygen": "더 많은 &b산소&r", + "atm9.quest.gregtech.mv.desc.machineHulls": "&b폴리에틸렌&r 설정이 완료되면, &b어셈블러&r로 &b기계 선체&r를 만드는 것으로 전환하여 몇 가지 재료를 절약할 수 있습니다", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "그레거스들, 모이세요!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "이 원트릭으로 블록을 판으로 바꿉니다!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "&b실리콘 웨이퍼&r나 &b웨이퍼 칩&r을 만드는 데도 매우 유용합니다. 이에 대해서는 곧 자세히 설명하겠습니다", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "최첨단", + "atm9.quest.gregtech.mv.desc.rubyLens": "&b선반&r으로 &b루비 판&r 1개를 가공하면 &b루비 렌즈&r가 만들어집니다", + "atm9.quest.gregtech.mv.desc.quickWork.1": "&b커터&r는 &b부울&r을 빠르게 처리하여 16개의 &b웨이퍼&r로 만듭니다", + "atm9.quest.gregtech.mv.desc.quickWork.2": "이 웨이퍼들을 사용하여 더 저렴한 다이오드를 만들 수도 있습니다 - 레시피를 업그레이드할 시간입니다!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x 실리콘 가루&r와 &a작은 갈륨 비소 가루 더미&r를 &b프로그램 2&r로 섞으면 이것이 만들어집니다", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "&b프로그램 1&r의 레시피 전용 새로운 &bEBF&r를 만드는 것이 가치가 있을 수 있습니다", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "&b레이저&r와 특정 &b렌즈&r를 사용하여 &b웨이퍼&r에 다른 패턴을 새깁니다", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "자동화할 때 &b렌즈&r를 수동으로 교체할 필요가 없도록, 이것을 만드는 &b렌즈&r마다 하나씩 만드는 것을 추천합니다", + "atm9.quest.gregtech.mv.desc.emeraldLens": "그 &b에메랄드 판&r을 &b선반&r으로 가공하여 &b에메랄드 렌즈&r를 얻으세요!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "&b보석 판&r을 넣어 &b보석 렌즈&r를 얻으세요", + "atm9.quest.gregtech.mv.desc.gemLens.2": "아직 &b막대&r도 만듭니다!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "&b커터&r로 &b에메랄드 블록&r을 사용하여 &b에메랄드 판&r을 얻습니다", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "&b커터&r에 &b루비 블록&r을 넣어 9개의 &b루비 판&r을 얻습니다", + "atm9.quest.gregtech.mv.desc.lubricant.1": "&b윤활유&r를 만드는 방법은 많이 있습니다", + "atm9.quest.gregtech.mv.desc.lubricant.2": "제가 제안하는 방법 중 하나는 &b물고기&r에서 &b어유&r를 추출하여 그것을 &b윤활유&r로 증류하는 것입니다", + "atm9.quest.gregtech.mv.desc.lubricant.3": "&b윤활유&r는 &b커터&r에서 매우 유용합니다. 예를 들어, &b물&r을 사용하는 경우와 비교하여 레시피가 훨씬 빨라집니다", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "이것은 보통 &b수은&r 또는 &b과황산 나트륨&r으로 분쇄된 광석을 세척하여 대체 부산물을 얻기 위해 광석 처리 라인에서 사용됩니다", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "하지만 이 경우, 그것은 또한 &b뜨거운 실리콘 인곳&r을 냉각하는 데 사용될 수 있습니다", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "방금 만든 그 &b가루&r를 &b전기 용광로&r에 넣어 &b뜨거운 실리콘&r을 얻으세요!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "&b뜨거운 인곳&r을 들면 데미지를 입지만, 이 퀘스트를 위해서는 들어야 합니다. 제가 약간 나쁘기 때문이죠", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "이 경우, &b화학 배스&r로 냉각해야 합니다", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "뜨거운 감자", + "atm9.quest.gregtech.mv.desc.aluminium.1": "엔더에서 원 알루미늄을 찾을 수 있고, 거의 모든 곳에서 원 알루미늄을 얻을 수 있어요!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "대신에, 예를 들어 &6보크사이트&r를 &b전해조&r로 처리하여 알루미늄을 얻을 수도 있습니다", + "atm9.quest.gregtech.mv.desc.aluminium.3": "또한, 점토 라인 프로세스로 알루미늄을 수동적으로 생성할 수도 있습니다", + "atm9.quest.gregtech.mv.subt.aluminium.1": "그게 당신인가요, 알루미늄?", + "atm9.quest.gregtech.mv.aluminumIngot": "&b알루미늄 인곳&r", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "&a녹색&r 유리 렌즈도 이것을 만들 수 있지만, 컬러 유리 렌즈를 만드는 것은 &bHV&r 레시피입니다", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "&c빨간색&r 유리 렌즈도 이것을 만들 수 있지만, 유리 렌즈를 만드는 것은 &bHV&r 레시피입니다", + "atm9.quest.gregtech.mv.desc.ethylene.1": "&e에탄올&r + &e황산&r로 &e화학 반응기&r에서 에틸렌을 만듭니다", + "atm9.quest.gregtech.mv.desc.ethylene.2": "물론 다른 방법도 있지만, 그것들은 아직 다루지 않은 석유화학과 관련이 있습니다", + "atm9.quest.gregtech.mv.desc.ethanol.1": "바이오매스를 증류하면 &e에탄올&r이 만들어집니다. 이것은 알코올이지만, 아무에게도 말하지 마세요", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "음용 불가", + "atm9.quest.gregtech.mv.desc.coalDust.1": "&8석탄&r에 &a막자사발&r을 사용하여 &8석탄 가루&r를 얻습니다", + "atm9.quest.gregtech.mv.desc.coalDust.2": "&8석탄 가루&r를 &e원심분리기&r로 처리하여 &8탄소 가루&r를 얻습니다", + "atm9.quest.gregtech.mv.desc.coalDust.3": "다시 &e원심분리기&r를 사용하고, 이번에는 &f유리 가루&r로 &f실리콘 이산화물 가루&r를 얻습니다", + "atm9.quest.gregtech.mv.siliconIngredients": "&f실리콘&r의 재료", + "atm9.quest.gregtech.mv.desc.transistor.1": "이 &f실리콘 판&r으로 &b트랜지스터&r를 만들 수 있어요! 새로운 전자 부품, 야호!", + "atm9.quest.gregtech.mv.desc.biomass.1": "&a바이오매스&r는 &e에탄올&r이나 &e메탄올&r 생산 등 많은 용도에 유용합니다", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "화합물을 다른 물질로 증류합니다 - 사용 가능한 레시피에는 프로그램된 &b회로 설정&r에 주의하세요", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "&b증류탑&r도 있지만, 그것에 대해서는 나중에 자세히 설명하겠습니다", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "그런 종류의 &6양조장&r이 아닙니다", + "atm9.quest.gregtech.mv.aBrewery": "&6양조장&r", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "식물 공을 분쇄하여 &b바이오 체프&r를 만듭니다", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "이것을 자동화할 경우, 출력을 &b바이오 체프&r 2개로 설정하고 4개로 하지 않도록 주의하세요. 우발적인 출력이 자동 크래프팅 설정을 혼란스럽게 할 수 있습니다", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "&e암석 분쇄기&r의 세계에서 왼쪽에 &b물&r을, 오른쪽에 &c용암&r을 놓고, &e암석 분쇄기&r에 &b섬록암&r 블록 하나를 넣어 그것이 &b섬록암&r을 어떻게 증가시키는지 보세요", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "수동적 &b알루미늄&r", + "atm9.quest.gregtech.mv.theClayline": "&b점토 라인&r", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "에너지를 사용하여 &b자기 철봉&r도 만들 수 있습니다 - &c레드스톤&r을 절약하세요!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "&b자화!&r", + "atm9.quest.gregtech.mv.desc.extruders.1": "&b압출기&r는 &b압출기 형판&r을 사용하여 인곳을 다양한 형태로 강제 변형합니다", + "atm9.quest.gregtech.mv.desc.extruders.2": "예를 들어 &b회전자&r 같은 크래프팅 컴포넌트를 만들 때는 &b압출기&r를 사용하는 것이 종종 더 저렴합니다", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "이것들은 &bMV 전기 모터&r에 필요하며, 많은 &bMV 기계&r의 컴포넌트입니다", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "드디어 &b점토 가루&r를 전기분해하여 그 달콤한 &b알루미늄 가루&r를 얻을 때가 왔습니다", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "&b실리콘&r의 좋은 공급원도 됩니다", + "atm9.quest.gregtech.mv.desc.firstCover.1": "우리의 첫 번째 &b커버&r입니다! &b커버&r는 기계의 동작을 다양한 방식으로 변경하지만, 그 모든 것에 대해 설명하기에는 이곳이 적절하지 않습니다", + "atm9.quest.gregtech.mv.desc.firstCover.2": "&a로봇 팔&r &b커버&r를 사용하면 기본적으로 아이템을 기계로 내보내거나(또는 가져올 수) 있습니다. 이 경우, 이전의 버퍼 상자/통을 사용하여 특히 &b섬록암 가루&r를 가져올 수 있습니다", + "atm9.quest.gregtech.mv.desc.firstCover.3": "왜 이것이 &bLV&r인데 &bMV&r 시기에 있는 걸까요? 그것은 만들기가 저렴하기 때문이며, &b커버&r는 전압 차이에도 불구하고 폭발하지 않습니다", + "atm9.quest.gregtech.mv.subt.autoImport.1": "&b자동 가져오기&r? 네, 부탁드립니다", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "&b섬록암&r을 &b섬록암 가루&r로 갈아요! &b돌 가루&r도 조금 얻게 되는데, 그것을 고려해야 합니다", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "버퍼 상자/통에 자동으로 출력하는 것을 추천하며, &b돌 가루&r는 버리세요", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "&b섬록암 가루&r를 원심분리하여 &b점토 가루&r와 &b미라빌라이트 가루&r를 얻습니다", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "&b미라빌라이트&r는 나중에 처리하기 위해 저장해도 됩니다", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "다음 단계에서는 &b점토 가루&r만 사용하므로, 그 &b미라빌라이트 가루&r를 어떻게 해야 합니다", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "이것에는 더 많은 증기가 필요합니다! 이제 새로운 보일러를 만들 때가 된 것 같네요", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "전속력 전진!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "여러 기계에 전력을 공급할 때는 케이블 손실에 주의하세요!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "어떤 MV 에너지 변환기든", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV 에너지 변환기", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "압축기에 식물 8개를 넣으면 식물 공을 만들 수 있습니다", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "또한, 접착제를 만들 때 원심분리기에서 부산물로 얻을 수도 있습니다", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "압축된 식물 물질", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "구리 인곳과 63mB의 산소를 아크로에 넣으면 어닐링된 구리 인곳이 만들어집니다", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "약간의 산소와 전기로 구리를 어닐링할 수 있습니다", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "이를 통해 오래된 기계를 가루가 아닌 인곳 형태로 분해할 수도 있습니다", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "아크 전기!", + "atm9.quest.gregtech.mv.arcFurnace.1": "&b아크로&r", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "이 기계는 많이 사용될 것이므로, 처리 레시피를 빠르게 유지하기 위해 업그레이드할 가치가 있습니다", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "레시피를 병렬로 처리하기 위해 이것들을 여러 개 만드는 것을 고려하세요", + "atm9.quest.gregtech.mv.subt.labCoat.1": "당신의 &b실험실 가운&r은 어디 있나요?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "&b화학 반응기&r", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "아직도 &b크래프팅 그리드&r에서 저항기를 만들고 계신가요?", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "어닐링된 구리를 가는 와이어로 만들고, 약간의 &b접착제&r와 &b탄소&r를 추가하여 &b어셈블러&r에서 한 번에 4개의 저항기를 만들어 봅시다", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "레시피가 업그레이드되었네요!", + "atm9.quest.gregtech.mv.carbonDust.1": "&b탄소 가루&r", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "저항기 재방문", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "광석 처리의 새로운 설정!", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "아이템 흐름과 필터를 잘 사용하면 새로운 설정을 구축할 필요가 없지만, 새로운 설정이 작업이 더 적을 것입니다", + "atm9.quest.gregtech.mv.sifter.1": "&b체&r", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "분쇄기로 &a원 에메랄드&r 또는 실크터치된 &a네더 에메랄드 광석&r을 처리하고, 그 후 광석 세척기로 세척하고, 정제된 광석을 &e체질&r하여 &b특급&r 또는 &b완벽한&r 보석을 얻습니다", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "GregTech의 에메랄드 광석이어야 합니다. 일반적인 실크터치된 에메랄드 광석은 사용할 수 없습니다", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&l힌트:&r GregTech™의 에메랄드를 찾으려면 네더에서 &dy=5에서 y=30&r 사이의 &d베릴륨&r을 찾거나 네더랙 층의 채굴 차원을 확인하세요!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "&bMV 커터&r에 필요한 컴포넌트", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "&b바나듐강 가루&r는 믹서에서의 MV 레시피이므로 업그레이드할 때입니다!", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "이 기계는 &d크롬 가루&r를 얻는 데 매우 유용하며, &b스테인리스강 가루&r와 &b바나듐강 가루&r 제조에 필요합니다", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "레드스톤 가루를 루비 가루로 연쇄 처리한 다음, &e전기분해&r하여 &d크롬 가루&r를 얻을 수 있습니다", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "&e믹서&r에 알루미늄 가루, 철 가루, 크롬 가루를 함께 넣고 섞어봅시다!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "&aEBF&r에서 가루를 구워내고, &e화학 배스&r에서 식힙니다", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "그 &e추출기&r를 사용하여 구리를 액체 상태로 만듭니다", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&e와이어 커터&r로 칸탈 인곳을 자릅니다", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&e구부리기&r로 그 알루미늄을 구부립니다", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "그리고 모두 &e어셈블러&r에서 조립하세요!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "당신의 &aEBF&r의 큐프로니켈 코일을 이것으로 교체하세요", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "에메랄드/루비 렌즈와 같은 과정으로 &9사파이어 렌즈&r를 만드세요", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "네, 또 &e레이저 조각기&r 레시피입니다... 이 퀘스트들이 비선형적으로 되고 있습니다", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "&e커터&r로 돌아갑니다!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "이것을 만들기 위해 &bGT 어셈블러&r 또는 일반 크래프팅 그리드를 사용할 수 있습니다. 패턴 공간은 특히 &bGT 어셈블러&r에게 귀중하므로, 크래프터나 분자 어셈블러가 조립을 처리할 수 있을 것입니다", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "당신의 &e전기 용광로&r의 &bLV 에너지 해치&r를 이것들로 교체하여 &bEBF&r가 &6HV&r 레시피를 처리할 수 있게 하세요!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "전원도 업그레이드하세요!", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "&bEBF 업그레이드&r", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "&6HV&r에 오신 것을 환영합니다! 여기서부터 정말 흥미진진해집니다!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "먼저, 스테인리스강을 만들어 &bHV 기계&r를 만들어 봅시다", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "&6HV&r를 위한 벨트 매기", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "지금까지 진공관을 사용했던 레시피는 이제 이 새로운 방법을 사용하세요!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&e메모:&r JEI에서 &b$circuits&r를 입력하면 다양한 회로를 검색할 수 있습니다. 특정 티어의 회로를 검색하려면 &b$circuits/ulv&r를 입력하세요.", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "저렴한 ULV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "왜 LV 칩을 만드는지 궁금하실 수 있겠네요? 이건 &6HV&r가 아닌가요?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "네, 맞아요. 하지만 새로운 LV 기계가 필요하다면 이전보다 적은 자원으로 얻고 싶지 않나요?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "레시피가 LV에서 작동하는 한, 40대의 LV 기계를 작동시키는 것이 10대의 HV 기계를 작동시키는 것보다 4배 더 에너지 효율적입니다.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "&bMV&r 회로, 최종 형태입니다!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&e주의:&r 이 가장 저렴한 레시피들은 아직 만들 수 없지만, IV에서 가능해집니다.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "&6HV&r 회로 레시피의 업그레이드!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "실제로 이전보다 더 저렴해졌나요? 네! 믿기지 않으면 레시피를 비교해 보세요.", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "&b고급 회로 조립기&r를 &e클린룸&r으로 옮겨 &5EV&r 시대를 맞이해 봅시다!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "이 슈퍼컴퓨터가 체스에서 이길 수 있을까요?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "이 MV 기계는 제작에 HV 회로가 필요합니다", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "이 기계를 사용하여 다음 티어의 회로인 &6 마이크로프로세서 &r 제작을 시작할 수 있습니다!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "최소 크기는 5x5x5이고, 최대 크기는 15x15x15입니다. 그 사이의 어떤 크기도 유효합니다!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "&a 클린룸 &r 멀티블록은 내부가 비어 있습니다. 클린룸이 필요한 레시피를 실행하기 위한 기계를 내부에 설치하기 때문입니다. 예를 들어, &5 EV 회로 &r는 클린룸 내부의 &b 서킷 어셈블러 &r가 필요합니다", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "&e 에너지 해치 &r, &e 유지보수 해치 &r, 그리고 &e 철문 &r을 잊지 마세요!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "무선 전송을 이해할 수 있다면, &6 패스스루 해치 &r는 필요하지 않습니다", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&9 발전기 &r를 사용하여 EU를 공급하는 경우, 발전기는 클린룸에 넣기에는 너무 더럽기 때문에 &3 다이오드 &r가 필요합니다", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "&c 에너지 변환기 &r를 사용하는 경우, 에너지 변환기는 깨끗하므로 다이오드가 필요하지 않습니다", + "atm9.quest.gregtech.hv.subt.squeakyClean": "깨끗하게", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "강철 프레임을 플라스틱 시트로 덮고 콘크리트로 채워 굳히면 &b플라스크리트&r가 됩니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "클린룸의 모서리와 바닥은 &b플라스크리트&r여야 합니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "클린룸의 벽에는 &b플라스크리트&r 대신 &b클린룸 유리&r를 사용할 수 있지만, 모서리나 바닥에는 사용할 수 없습니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "마지막으로, 스테인리스강으로 &6HV&r 기계 제조를 시작할 수 있습니다!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "편리한 &e화학 반응기&r에 &b플라스틱 회로기판&r, &b구리 포일&r, 그리고 만든 &b염화철(III)&r을 넣어 &b플라스틱 인쇄회로기판&r을 얻습니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "이것은 모든 &b마이크로프로세서 회로&r의 기반으로 사용됩니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "&b염산&r과 &b철 가루&r가 &e화학 반응&r하여 &b염화철(III)&r을 생성합니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "또한, &b수소&r가 돌아옵니다!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "&a프로그램 설정&r을 잊지 마세요, 이것에는 &11&r이 필요합니다", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "이것에는 &b리퀘스터&r를 설정하는 것이 좋습니다", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "이 제품을 만들려면 얇은 시트와 포일이 필요합니다. 둘 다 &e벤더&r로 만들 수 있습니다.", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "폴리에틸렌을 직접 시트로 &e유체 고체화&r하거나, 인곳으로 고체화한 다음 블록을 만들어 &e커터&r로 한 번에 9개의 시트로 자를 수 있습니다.", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "지금까지 같은 결과를 얻는 여러 가지 방법이 있었음을 보셨을 겁니다. 다양한 방법을 시도해보고 자신만의 제품을 만들어보세요!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "왜 니켈 아연 페라이트 인곳을 강제했는지 궁금하셨을 텐데, 이 레시피가 그 이유입니다!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "니켈 아연 페라이트와 어닐링 구리를 사용하면 가장 비용 효율적입니다. 둘 다 만들 수 있어요!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "NZF 링이나 세선을 만드는 방법에는 몇 가지 선택지가 있습니다. &e압출기&r를 사용하면 하나의 인곳에서 가장 많은 링을 얻을 수 있고, &e와이어밀&r은 인곳을 와이어로, 그리고 세선으로 바꿉니다.", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "네, 또 다른 렌즈가 &e레이저 조각기&r 컬렉션에 추가되었습니다... 아직 만들지 않았다면 몇 개 만들어보는 것이 어떨까요.", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "다시 한 번 말씀드리자면, &e조각기&r는 웨이퍼를 만들고, &e커터&r는 칩을 만듭니다.", + "atm9.quest.gregtech.hv.cpuChip": "CPU 칩", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&e잘라&r 그 웨이퍼를 적절한 칩으로", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "이 작은 것이 가능한 한 저렴하게 ULV 회로를 만들 수 있게 해줍니다", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "그렇습니다, ULV 회로가 있습니다. 그 전신은 진공관입니다", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&e추가 정보&r: SoC 또는 시스템 온 칩은 기본적으로 칩 위의 미니 컴퓨터로, 모든 계산 작업을 처리합니다", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "또 다른 날, &e레이저 조각기&r용 또 다른 렌즈", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "그 판을 렌즈로 만들기 위해 &e선반&r으로 돌아갑니다", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "이것을 만드는 방법은 여러 가지가 있습니다. 당신에게 가장 적합한 방법을 선택하세요!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&e추출&r 유리를 액체로 만들고, 그 다음 &e유체 고체화&r하여 판으로 만들기", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&a분쇄&r 유리를 유리 가루로 만들고, 그 다음 &a합금 제련&r하여 판으로 만들기", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "&b커터&r를 사용하여 유리를 직접 유리 판으로 변환하기", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "폴리염화비닐을 &e액체 고체화기&r로 시트로 만드세요", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "여기에 구리 포일과 황산을 추가하고 &e화학 반응기&r에서 반응시키면 플라스틱 회로기판 2개를 얻을 수 있습니다!", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "주의하세요, 이 레시피는 앞으로 한 번에 8개의 플라스틱 회로기판을 얻을 수 있도록 업그레이드될 예정입니다", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "은과 일렉트로틴 가루 4개를 &e믹서&r의 &a프로그램 2&r로 섞으면 &b청색 합금 가루&r가 만들어집니다", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "이 가루를 용광로에서 녹이기만 하면 인곳이 됩니다", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "네더에서 &b일렉트로틴&r을 찾을 수 없다면, 일렉트럼과 레드스톤을 &e믹서&r의 &a프로그램 1&r로 섞어 만들 수 있습니다", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "&b산소&r 2 양동이와 &b페라이트 혼합 가루&r를 &e전기 용광로&r에서 반응시키면 냉각이 필요 없는 인곳이 생성됩니다!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "다른 &a프로그램 회로&r 설정으로 &b고급 믹서&r로 돌아갑니다. 리마인더로, &d프로그램 2&r의 레시피 전용으로 새로운 것을 만들 수도 있습니다", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "이번에는 철, 니켈, 아연 가루가 필요합니다", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "&e4 RF : 1 EU&r의 변환 비율을 잊지 마세요! HV에서 512 EU이므로 2048 RF입니다", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "일부 레시피는 처리마다 이 모든 것을 사용하므로 에너지 생산이 따라갈 수 있도록 하세요!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "전력은 괜찮나요?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "아무 HV 에너지 변환기", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "필터 케이싱은 공기 중의 나쁜 입자를 실제로 걸러내어 방을 &e깨끗하게&r 만드는 데 필요합니다", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "클린룸을 건설할 때 이것들을 부술 때는 &a렌치&r를 사용하세요. 그렇지 않으면 부서질 때 드롭되지 않습니다", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "천장은 클린룸 컨트롤러 블록이 들어갈 자리 하나를 제외하고 모두 필터 케이싱이어야 합니다", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "결국에는 증기에서 벤젠이나 고옥탄 가솔린을 생산하여 가스나 연소 발전기로 전환하고 싶어질 수 있습니다", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "보일러 업그레이드 시간일까요?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "증기가 많이 있어요", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "소량의 황산과 청색 염료, 그리고 소금 가루 2개로 액체 청색 염료를 만들 수 있습니다", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "걱정하지 마세요, 그걸 양동이로 담을 필요는 없습니다", + "atm9.quest.gregtech.hv.cyanDye": "청색 염료", + "atm9.quest.gregtech.hv.saltDust": "소금 가루", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "염화비닐에 소량의 산소를 추가하면 폴리염화비닐이 생성됩니다", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&l힌트:&r&r &b리퀘스터&r를 설정하는 것이 좋습니다!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "이전에 에틸렌 만드는 법을 다뤘으니 건너뛰겠습니다", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "에틸렌과 염소를 &e화학 반응기&r에서 결합하여 염화비닐을 만듭시다", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "염소는 다양한 소스에서 얻을 수 있습니다! 예를 들어, 소달라이트, 암염, 소금 가루, 인회석 가루를 전기분해하거나 일반 바닷물을 전기분해하면 됩니다.", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "바닷물을 사용하는 경우, 어떻게 바닷물을 얻는지 궁금할 수 있습니다. 걱정 마세요! 가스트의 눈물이 많이 있다면 그것을 물과 화학 반응시켜 만들 수 있습니다.", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "또한 소금 가루와 물을 믹서에서 섞어 바닷물을 만들 수 있지만, 그 경우에는 그냥 소금 가루를 전기분해하는 것이 더 좋을 것입니다.", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "그 액체 &b청색 염료&r와 이 기계의 유리 렌즈를 결합하면 &b유리 렌즈 (청색)&r으로 염색할 수 있습니다", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "소량의 수소와 염소를 &e화학 반응기&r에서 함께 반응시키면 HCl이 생성됩니다", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "염소와 마찬가지로 수소도 많은 소스에서 얻을 수 있습니다", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "예를 들어, 괴타이트나 황색 리모나이트 가루를 &e원심분리&r하거나, 아니면 &e전기분해&r가 더 좋을 수도 있습니다.", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "물과 소금물은 수소의 좋은 공급원이며, 소금물은 염소도 얻을 수 있다는 추가적인 이점이 있습니다!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "적어도 이 재료를 만드는 것으로 양동이나 믹서가 망가지지는 않을 겁니다", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "철, 니켈 또는 인바, 망간, 크롬 가루를 &b고급 믹서&r에서 &a프로그램 회로&r 설정으로 만들 수 있습니다", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&e망간 가루&r는 텅스텐, 스페살틴, 올리빈, 탄탈, 파이롤루사이트, 울페나이트, 셰라이트의 광석 처리 부산물입니다", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&c앞을 내다보며&r, 탄탈과 텅스텐 처리를 추천합니다", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&d크롬 가루&r는 크로마이트나 루비 광석 처리에서 얻을 수 있으며, 이들은 추가로 전기분해기에서 처리하여 더 많은 크롬을 얻을 수 있습니다!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "광석을 찾아 돌아다니며 대박을 노리는 데 지치셨나요? 지하에 숨겨진 석유를 찾고 계신가요? 그렇다면 &6HV&r &b프로스펙터&r를 소개합니다!", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "이 도구는 주변 4청크 범위를 스캔하여 찾고 있는 광석의 위치를 알려줍니다", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "게다가, 웅크리기+우클릭으로 유체 감지 모드로 전환하여 기반암 아래에 있는 석유 풀을 찾을 수 있습니다. 석유를 추출하려면 &e유체 시추기&r가 필요합니다!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&c에네르기움 가루&r를 &6HV 오토클레이브&r에 넣으면 &b에네르기움 배터리&r를 만들 수 있습니다", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "에네르기움 배터리는 최대 &a10분&r의 HV 전력을 보유할 수 있습니다", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "마침내 &6HV&r에서 &e분쇄기&r의 &d부산물&r에 접근할 수 있게 되었습니다", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "이 부산물들은 매우 유용하며, 진행 과정에서 여러 번 도움이 될 것입니다", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "광석 처리 업그레이드", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "음, 괜찮을 거라고 생각해봅시다", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "&5EV&r에서는 1000볼트 이상을 다룹니다! 마치 전기 기술자 같지만, 절대로 집에서 시도하지 마세요", + "atm9.quest.gregtech.ev.subt.thisIsFine": "괜찮아요, &5EV&r 모든 게 괜찮아요", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&l멈추세요! 계속 진행하지 마세요! $200을 받지 마세요!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "이 장의 다른 퀘스트를 모두 완료하셨나요?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "아, 완료하셨나요?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "잘 하셨습니다, 그럼 계속 진행하세요!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "IV로 나아가자!", + "atm9.quest.gregtech.ev.subt.upgrades": "업그레이드!", + "atm9.quest.gregtech.ev.subt.recipe": "레시피", + "atm9.quest.gregtech.ev.subt.circuit": "회로", + "atm9.quest.gregtech.ev.subt.time": "시간", + "atm9.quest.gregtech.ev.subt.for": "대상", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "&d마그네슘 가루&r와 티타늄 사염화물을 &a전기로&r에 넣으면 매우 &l뜨거운&r 인곳이 생성됩니다", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "마그네슘은 여러 광석 처리에서 얻을 수 있지만, 제가 가장 좋아하는 방법은 흑요석 가루를 &e전기분해&r하는 것입니다.", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "얻은 염화 마그네슘을 &e전기분해&r하면 마그네슘과 염소를 재사용할 수 있습니다.", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "인곳을 무언가에 사용하기 전에 &a진공 냉동기&r로 식혀야 합니다.", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&e주의:&r&r 인곳 레시피의 온도 요구사항을 다시 확인하세요. 이 레시피에는 큐프로니켈 코일보다 더 좋은 &b칸탈 코일&r이 필요합니다.", + "atm9.quest.gregtech.ev.titaniumIngot": "티타늄 인곳", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "&d플랫라인™&r은 나중에 자세히 설명하겠지만, 일단은 플래티넘이 풍부하다는 것에 감사합시다", + "atm9.quest.gregtech.ev.platinumIngot": "플래티넘 인곳", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "전압 문제가 있었나요? 이 와이어가 도움이 될 거예요!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "이 와이어는 &3초전도&r로, 와이어가 얼마나 멀리 뻗어있든 전압 손실이 없습니다", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&e전기분해&r하여 &b탄탈륨 가루&r를 얻으세요", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "탄탈 광석 처리의 부산물로도 얻을 수 있습니다!", + "atm9.quest.gregtech.ev.tantalumDust": "탄탈륨 가루", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "또 다른 &aEBF&r 업그레이드인가요? 네!", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "이를 통해 HV 초전도 금속과 같은 고티어 인곳을 용해할 수 있게 됩니다!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "&a증류탑&r은 석유를 많은 유용한 형태로 변환할 수 있는 &d석유 처리&r의 기반 역할을 합니다", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "타워를 건설할 때는 레시피를 올바르게 처리하기 위해 &c1 + 액체 출력 수만큼의 높이가 필요합니다&r", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&e예를 들어&r, 실행하려는 레시피가 5개의 액체를 출력한다면, 타워는 최소 6개의 높이와 5개의 출력 해치가 필요합니다", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "최대 크기는 3x3x13 구조입니다", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&b기억하세요:&r 멀티블록 구축 방법에 대해서는 JEI에서 멀티블록 컨트롤러의 용도를 보고 &3멀티블록 정보&r 페이지를 참조하세요", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "석유를 얻는 방법은 여러분에게 달려있습니다! 아래 퀘스트에서 몇 가지 옵션이 설명되어 있습니다", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "드디어 진정한 유체 처리", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "&c1800K&r 이상의 온도에서 인곳을 폭발시키면 단순한 배스로 냉각하기에는 너무 뜨겁습니다", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "여기서 &e진공 냉동기&r가 등장합니다. 냉각 요구사항을 충족시킵니다!", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "이 기계는 뜨거운 인곳을 냉각하는 데 탁월하며, 많은 가스를 액체로 변환할 수 있습니다", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "그건 매우 뜨거운 인곳입니다! &a진공 냉동기&r로 식히세요", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "&aEBF&r에는 칸탈 코일 블록이 필요합니다", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "니켈 가루 4개와 크롬 가루 1개를 &e믹서&r에서 섞기만 하면 니크롬이 생성됩니다!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "이를 통해 &1IV&r 회로의 단일 레시피가 해제됩니다!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "이 시대를 건너뛰고 이 회로를 그냥 만들지 않도록 주의하세요", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "&e어셈블러&r를 업그레이드하면 표면 실장 디바이스, 줄여서 &bSMD&r를 만들 수 있습니다. 이를 통해 회로 부품이 더 저렴해집니다!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "또한, 더 높은 티어의 에너지 해치를 해제하므로 멀티블록을 업그레이드할 때가 왔습니다!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV 또는 EV 어셈블러", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&e화학 반응&r으로 나트륨 가루와 칼륨 가루를 함께 넣어... 나트륨-칼륨을 얻으세요", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&b칼륨 가루&r는 소금물에서 가스트의 눈물로 &e화학 반응기&r 레시피를 사용해 작은 더미를 만들어 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "각 에너지 해치는 2 암페어의 전력을 받아들일 수 있다는 것을 기억하세요", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "많은 기계들은 2개 이상의 에너지 해치를 받아들일 수 있으며, 이를 통해 4 암페어를 공급하여 더 높은 전압 티어에서의 처리를 해제할 수 있습니다!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "컬렉션에 또 다른 렌즈를 추가하세요! 렌즈마다 레이저 조각기를 만들었다면 레이저 조각기가 풍부할 것입니다", + "atm9.quest.gregtech.ev.lowPowerChip": "저전력 집적 칩", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "매우 뜨거운 인곳이군요! 이것을 처리하려면 &aEBF&r에 &b니크롬 코일 블록&r이 필요합니다!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&d바륨 가루&r는 &b바라이트 가루&r를 &e전기분해&r하여 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&d수은&r은 레드스톤 가루나 신나바 가루를 &e원심분리&r하여 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "&d칼슘 가루&r가 필요하다면 뼛가루를 &e전기분해&r할 수도 있습니다!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "광석 수집과 처리를 계속하고 계시길 바랍니다!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "&d루틸 가루&r는 여러 가지 방법으로 얻을 수 있습니다:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&e보크사이트 가루 15개를 전기분해&r", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6광석 처리&r로 일메나이트나 보크사이트를 처리하여 확률적으로 출력", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&e화학 배스&r에서 알루미늄을 &3과황산 나트륨&r으로 처리하여 더 높은 확률로 출력", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&c기억하세요:&r 확률적 출력은 기계의 티어에 따라 증가합니다", + "atm9.quest.gregtech.ev.subt.futileDust": "무용한 가루라기보다는", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "&6HV 화학 반응기&r가 필요하며, 여기에 염소, 탄소 가루, 그리고 루틸 가루를 사용하여 이것을 만듭니다", + "atm9.quest.gregtech.ev.desc.heavyOil": "&b프로그램 3&r으로 통나무 16개를 태우면 중유가 생성됩니다", + "atm9.quest.gregtech.ev.desc.cracker": "&a크래커&r는 석유를 얻는 것이 아니라 부산물을 더 효율적으로 처리할 수 있게 해줍니다!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "이것을 설치하고 시추를 시작하세요! 이를 통해 지하의 고대 석유가 퍼올려집니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "이것으로 주로 찾을 수 있는 것은 &e원유&r지만, 천연가스나 다른 석유 변종도 발견될 수 있습니다! &b액체 모드&r에서 &6HV 프로스펙터&r를 사용하여 지하에 무엇이 있는지 확인할 수 있습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "지역의 석유는 시간이 지나면 고갈되므로 정기적으로 유체 시추 장비를 이동해야 합니다", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "유체 시추 장비", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&a증류&r하여 &e약간 증기 크래킹된 나프타&r에서 &0벤젠&r을 얻으세요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&a증류&r하여 &e약간 증기 크래킹된 나프타&r에서 &6부타디엔&r을 얻으세요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "벤젠 + 에틸렌을 &e화학 반응기&r에서 반응시켜 &b스티렌&r을 얻으세요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "스티렌 + 부타디엔 + 산소 또는 공기를 &e화학 반응기&r에서 반응시켜 최고급 고무의 원료 가루를 얻으세요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "여기서는 공기보다 산소를 사용하는 것이 좋습니다. 그렇게 하면 더 많이 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "마지막으로, 최고급 고무인 &d스티렌 부타디엔 고무&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "이 고무를 사용하여 와이어를 코팅할 수 있으며, 나중에 고급 컨베이어 모듈을 만들 때 유용할 것입니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "여기서 &a크래커&r가 유용합니다. 나프타를 크래킹할 때 얻은 나프타를 잃지 않습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "대신 &e화학 반응기&r를 사용할 수도 있지만, 그 경우 나프타의 절반을 잃게 됩니다!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "이를 증류하기 위해 별도의 &a증류탑&r을 만드는 것이 좋습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&e화학 반응&r으로 &6황산 나프타&r와 &9수소&r를 반응시켜 황을 제거하세요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "&b원유&r를 증류하면 가장 많은 &e황산 나프타&r를 얻을 수 있지만, 다른 석유 유형에서도 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "아, 이것은 저를 옛날로 돌아가게 하네요, 마치 우리가 증기 시대로 돌아간 것 같아요", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "이것은 그 보일러보다 더 많은 증기를 얻을 수 있습니다", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "여기에 약간의 &9물&r을 &a프로그램 1&r로 사용하면 많은 &7증기&r를 얻을 수 있습니다", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "어떤 유체 히터든", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "중급 고무입니다! 이것을 사용하지 않을 수도 있지만, 최고급 고무에 접근할 수 있습니다", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "미래에는 &9실리콘 고무&r가 구체적으로 필요한 레시피가 있어서 이것을 만들었습니다", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "실리콘 가루, 물, 메탄, 염소를 &e화학 반응기&r에서 &a프로그램 2&r로 결합하여 이것을 만듭니다", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "이것을 빨리 3번 말해보세요", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6황 가스&r는 &a석유 증류&r에서 &7정제소 가스&r로 변환될 수 있습니다", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "정제소 가스는 무엇을 증류하고 싶은지에 따라 다른 형태로 &a크래킹&r됩니다", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3라이트 하이드로크래킹 가스&r는 &d메탄&r과 수소의 훌륭한 공급원입니다!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "대안 경로로, 버섯을 &e원심분리&r하거나 발효된 바이오매스를 &e증류&r하는 방법도 있지만 더 느립니다", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV 또는 EV 커터", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "거기 있던 나는 살사에 무릎까지 잠기고 모터 오일로 뒤덮여 있었습니다", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "어쨌든, 액체를 사용한 많은 작업을 할 준비를 하세요!", + "atm9.quest.gregtech.iv.subt.diveDeep": "깊이 &1다이브&r하세요", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "HV 회로의 최종 형태이지만 아직 비용 효율성이 최고는 아닙니다", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "지금은 이것들을 사용하여 LuV까지의 상위 회로를 만듭니다!", + "atm9.quest.gregtech.iv.desc.evCircuits": "더 저렴한 EV 회로! 레시피 업데이트를 잊지 마세요!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "더 쉬운 IV 회로이지만 여기서 멈추지 마세요! 더 나아가면 꿈꾸던 루디크러스 볼티지 회로를 얻을 수 있습니다!", + "atm9.quest.gregtech.iv.desc.luvAge": "마침내 &dLuV&r의 시대가 왔습니다 - 축하합니다!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "마침내 텅스텐강을 얻었습니다, 이제 IV 기계를 만들 수 있습니다!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "이를 통해 EBF의 코일 업그레이드가 가능해집니다!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "일반 텅스텐의 좋은 점이 뭔가요? 물어봐 주셔서 감사합니다, 그것은 많은 IV 기계의 주요 부품이며, 주로 텅스텐 케이블 형태로 사용됩니다", + "atm9.quest.gregtech.iv.tungstenIngot": "텅스텐 인곳", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "&e전기 용광로&r에 이것을 16개 장착하면 &c4500 켈빈&r까지의 레시피를 조리할 수 있습니다! 그것은 4227 섭씨 또는 7640 화씨입니다!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "폴리벤즈이미다졸은 내열성이 뛰어난 플라스틱의 일종입니다", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "ZPM 이상의 티어로 진행함에 따라 많은 용도로 사용하지만, 주요 용도는 고급 회로 부품 제조입니다!", + "atm9.quest.gregtech.iv.subt.pbi": "마침내 PBI", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "EV 회로 조립기는 상위 티어의 회로를 만들기 위한 다음 큰 단계이며, 하위 티어의 회로를 더 저렴하게 만들 수 있습니다!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "아직 액체를 사용한 작업이 많이 남아 있지만, &3나노프로세서&r 티어의 회로를 만들기 전에", + "atm9.quest.gregtech.iv.desc.processingArray.1": "&a프로세싱 어레이&r는 제작 가능한 단일 블록 기계의 레시피를 &d병렬&r로 16개 실행할 수 있습니다!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "&b병렬&r로 실행하는 이유는 &6오버클럭&r보다 우수하기 때문입니다. 오버클럭은 더 많은 전력을 사용하기 때문입니다", + "atm9.quest.gregtech.iv.desc.processingArray.3": "또한, 최대 10개의 다른 입력 버스에 다른 프로그램된 회로를 사용하는 &c구별된 버스 모드&r를 활용하여 압출기나 레이저 조각기 등의 패턴 자동화를 용이하게 할 수 있습니다", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&l주의:&r&r 많은 단일 블록 기계에는 더 나은 멀티블록 변형이 있지만, 아직 설명하지 않겠습니다(아직은요)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "이것들을 만들었다면, 이전 회로 레시피를 업데이트하여 일반 트랜지스터 대신 &e고급 트랜지스터&r를 사용하는 것을 잊지 마세요", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "이전에는 한 번에 &c32개의 SMD 저항&r을 만들 수 있었지만, 이제는 &c16개의 고급 SMD 저항&r으로 줄어들었습니다", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "이것이 정말로 향상된 것일까요? &a네!&r 주로 고급 SMD 저항을 더 적게 사용하기 위해서입니다. 하지만 일반 저항을 영원히 사용할 수는 없겠죠...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "드디어 &b나노프로세서 레벨&r에서 &bHV 회로&r가 해제됩니다!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "물론, 기술적으로는 고급 SMD 컴포넌트를 사용하지 않고도 만들 수 있었지만, 그렇게 하면 재미가 없겠죠?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "드디어, &d고급 SMD 컴포넌트&r의 마지막 단계입니다", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "이제부터는 고급 SMD 컴포넌트를 사용하여 레시피를 만들어주세요. 더 비용 효율적이기 때문입니다", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "&d고급 인덕터!&r 계속해서 이전 레시피를 업데이트해 주세요", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&6팔라듐 광석&r은 꽤 희귀하지만, 대안으로 &6플래티넘&r을 분쇄하거나 &6셸도나이트 광석&r을 분쇄한 것을 &7수은&r으로 화학 배스하는 방법이 있습니다", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "&7수은&r은 &c레드스톤 가루&r를 원심분리기로 쉽게 얻을 수 있습니다", + "atm9.quest.gregtech.iv.palladiumDust": "&6팔라듐 가루&r", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "&eEBF&r를 &a프로그램 1&r로 설정하지 않았는지 다시 확인해주세요. 그렇지 않으면 &b실리콘 가루&r가 인곳으로 조리되기 시작할 수 있습니다", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "이 업그레이드로 &b웨이퍼&r의 수가 증가하여 더 높은 티어의 칩이 가능해집니다!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "이제 &b실리콘 블록 웨이퍼 레시피&r를 업그레이드할 때가 된 것 같지 않나요? 그렇게 생각합니다!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "컬렉션에 또 하나의 &d렌즈&r를 추가하세요!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "&eSoC&r는 &e시스템 온 칩&r의 약자입니다", + "atm9.quest.gregtech.iv.laserEngraver": "&bHV&r 또는 &bEV&r 또는 &bIV 레이저 인그레이버&r", + "atm9.quest.gregtech.iv.systemOnChip": "시스템 온 칩", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "이제 가장 저렴한 LV 회로를 달성했습니다 - 축하합니다!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "그 어느 때보다 저렴합니다!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "약간의 공기, 또는 더 좋은 것은 산소 가스를 테트라플루오로에틸렌과 화학 반응시켜 최종 제품인 폴리테트라플루오로에틸렌을 얻으세요!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "드디어 PTFE가 완성되었습니다! 이것은 화학적으로 불활성인 케이싱을 만드는 기초가 되며, 곧 대형 화학 반응기 제조에 사용될 것입니다.", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "대형 화학 반응기를 얻으면 티타늄 테트라클로라이드를 추가하여 한 번에 더 많은 PTFE를 제조할 수 있습니다.", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "아직 EV 어셈블러를 만들지 않았다면, 지금이 그 때입니다!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "이것을 사용하여 EBF용 텅스텐강 코일을 만들 것입니다", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "이것을 녹여 평평하게 하고, 섬세한 층을 형성하기 위한 포일을 만들어 고급 SMD 커패시터를 만듭니다", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "이리듐 광석을 찾기 어려운 경우 이리듐 꿀벌 작업을 시작하거나 플랫라인™에서 가장 희귀한 금속 혼합물의 처리를 시작할 수 있습니다", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "고속도강의 첫 번째 티어입니다. 이 재료를 많이 만들게 될 것입니다. 다른 HSS 가루 변형의 기반으로 기능합니다", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "믹서를 가지고 있다면, 고속도강(HSS) 변형을 만들 때가 왔습니다!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "파이로클로어, 파이롤루사이트, 탄탈라이트에서 니오븀이 부산물로 얻어집니다.", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "파이로클로어를 전기분해하면 확실하게 니오븀을 얻을 수 있습니다!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "이 재료는 진행에 따라 포일이나 얇은 와이어 형태로 대량 사용되므로, 잘 비축해 두세요.", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&e혼합&r 당신의 &d인듐&r, &b갈륨&r, 그리고 &6인&r 가루를 &a프로그램 1&r로", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "이 재료는 &3고급 SMD 다이오드&r의 갈륨 비소를 대체할 뿐만 아니라, &cMPIC 웨이퍼&r를 더 높은 전압 계층으로 업그레이드할 때도 널리 사용됩니다", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&e화학 반응&r으로 &d인듐 농축물&r과 &b알루미늄 가루&r를 반응시켜 &3인듐 가루의 작은 더미&r를 얻습니다", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "그 후, 수동으로 4개를 1개의 &3인듐 가루&r로 가공하거나, &e패커&r를 사용하여 &a프로그램 1&r로 자동화할 수 있습니다", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "E, G, S 문자의 의미는 솔직히 모르겠지만, 이것은 고속도강입니다!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "이것을 용해한 다음, &d고급 SMD 인덕터&r용 &b링&r으로 가공해야 합니다", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&b정제된 섬아연광&r과 &5정제된 방연광&r을 &6황산&r과 &e혼합&r하면, 매우 가치 있는 자원 중 하나인 &d인듐 농축물&r의 제조가 시작됩니다", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "이 재료는 중요하므로, 별도의 &a광석 처리&r 설비를 마련할 가치가 있습니다", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "익숙한 절차지만, &3플루오린화 수소산&r과 &5클로로폼&r을 &e화학 반응&r시켜 &d테트라플루오로에틸렌&r을 만듭니다", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3염소&r와 &c메탄&r을 &a프로그램 1&r의 &e화학 반응기&r에서 반응시키면 &5클로로폼&r이 됩니다", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&e화학 반응&r으로 수소와 플루오린 가스를 반응시켜 이것을 만듭니다", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "나중에, &5티타늄 삼플루오린화물&r을 수소와 &aEBF&r에서 재처리하여 플루오린화 수소산을 회수하는 설비도 마련할 수 있습니다", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "제가 추천하는 플루오린 가스 획득 방법은? 간단합니다, &e형석 가루&r를 &e전기분해&r하면 됩니다.", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "이번에도 &e화학 반응기&r를 사용한 레시피입니다. 사용할 재료는 &6일렉트럼 포일&r과, &9과황산 나트륨&r 또는 &0염화철(III)&r입니다", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "그렇습니다, &e화학 반응기&r용 또 다른 레시피입니다", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "황산 500mB + 금 포일 8개 + 에폭시 시트 = 에폭시 회로 기판 1개", + "atm9.quest.gregtech.iv.desc.epoxy.1": "수산화 나트륨 가루가 다시 도움이 됩니다! 에피클로로히드린과 비스페놀 A와 &e화학 반응&r시켜 액체 에폭시를 만듭니다", + "atm9.quest.gregtech.iv.desc.epoxy.2": "그 후, 에폭시를 직접 플레이트로 &e고체화&r할 수 있습니다", + "atm9.quest.gregtech.iv.desc.epoxy.3": "이것들을 나노프로세서 회로기판의 기반으로 사용합니다", + "atm9.quest.gregtech.iv.desc.epoxy.4": "&6에폭시&r를 만들기 위한 중요한 재료입니다", + "atm9.quest.gregtech.iv.desc.epoxy.5": "아세톤, 페놀, 염산을 &a프로그램 1&r로 &e화학 반응기&r에 넣으면 이것이 만들어집니다", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2글리세롤&r과 &7염산&r을 &e화학 반응기&r에서 반응시키면 &c에피클로로히드린&r이 만들어집니다", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "알릴 염화물과 차아염소산을 사용한 대체 레시피도 있으니, 그 방법을 선택할 수도 있습니다", + "atm9.quest.gregtech.iv.desc.glycerol.1": "물론, 대형 화학 반응기(LCR) 없이도 글리세롤을 만들 수 있지만, 대량 생산에 적합하지 않습니다!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "&e수산화 나트륨&r 1개에 &b어유&r 54 양동이와 &d에탄올&r 9 양동이를 사용하면, &a글리세롤&r 9 양동이가 만들어집니다. 이것이 제가 추천하는 방법입니다.", + "atm9.quest.gregtech.iv.desc.glycerol.3": "이 방법으로는 바이오디젤도 대량 생성되며, 특히 세탄 부스트 디젤로 만들면 훌륭한 연료원이 됩니다.", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "화학 반응기를 만들 때는 일반적으로 &d3개의 입력 해치&r, &53개의 출력 해치&r, &e1개의 입력 버스&r, 그리고 &61개의 출력 버스&r가 필요하다는 것을 기억하세요", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "대량의 PTFE를 만든 후, 드디어 &a대형 화학 반응기&r 가동 준비가 완료됩니다!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "&aLCR&r에서만 할 수 있는 화학 반응이 몇 가지 있습니다. 특히 &3폴리벤즈이미다졸&r(약칭 PBI) 제조에 필요한 화학물질이 그에 해당합니다", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.iv.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "엔더 눈을 라돈으로 화학 배스하면, 이 &d퀀텀 아이즈&r를 얻을 수 있습니다", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "모든 &e레이저 인그레이버&r를 EV로 업그레이드하고 싶은 경우를 제외하고는 대량 생산할 필요가 없습니다(IV로 업그레이드하는 것이 더 좋습니다)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "&d라돈 가스&r를 얻는 주요 방법은 두 가지입니다", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "가장 좋은 방법(다른 생성물도 얻을 수 있기 때문에)은 &b더 엔드&r에서 &6HV&r &e가스 수집기&r를 사용하여 수집한 &e엔더 에어&r를 &a진공 냉동기&r로 &9액체 엔더 에어&r로 변환하고, &1IV&r &a증류탑&r으로 처리하여 라돈 가스를 얻는 것입니다", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "다른 방법은 &a대형 화학 반응기&r를 만들어 일반 &3공기&r와 우라늄 가루, 플루토늄 인곳을 반응시키는 것입니다 - 플루토늄은 회수할 수 있습니다!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "이 기계를 &5EV&r로 업그레이드하면 최종적으로 &b텅스텐&r을 만드는 데 필요한 레시피가 해금됩니다", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "&5EV 전기분해기&r가 필요합니다. 이것을 사용하여 텅스텐 가루를 텅스텐산에서 얻습니다", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "이 레벨의 믹서가 필요합니다. 이것을 사용하여 &3텅스텐강 가루&r나 &d바나듐 갈륨 가루&r를 만들 수 있습니다", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "반죽 갈고리는 어디 있나요?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "이 두 가지로 멀티블록을 IV까지 업그레이드할 수 있습니다!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6주의&r: 각 에너지 해치는 2암페어를 받아들일 수 있습니다. 따라서 멀티블록에 두 개의 에너지 해치를 설치하면 &dLuV&r까지 티어업이 가능합니다!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "멀티블록을 IV로 가동하기 위한 원스톱 솔루션입니다!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "왜 두 개의 에너지 해치를 사용하나요? 이 에너지 해치 하나로 IV의 4암페어를 혼자서 받아들일 수 있습니다!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "바나듐 가루 3개와 갈륨 가루 1개를 &a프로그램 1&r로 섞으면 이 재료가 만들어집니다", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "나중에 대량으로 필요하게 되지만, 현 단계에서는 고급 표면실장 디바이스 제조에 사용됩니다", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "바나듐은 &e원심분리&r를 통해 &2바나듐 자철광 가루&r에서 얻을 수 있으며, 이는 &6엔드&r 또는 &3오버월드&r에서 발견됩니다", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "또는 &c루비&r나 &9사파이어&r 슬러리를 &e원심분리&r하는 방법도 있습니다", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "이 웨이퍼는 모든 고급 PIC 웨이퍼의 기초가 됩니다. 앞으로 대량 생산하게 될 것입니다", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "&cZPM&r에 도달할 때까지 많은 것들에 필요하지만, 현 시점에서는 이것을 사용하여 &d고급 SMD 트랜지스터&r와 &6HPIC 웨이퍼&r를 제조합니다", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "이 업그레이드를 사용하여 중전력 집적회로(&aMPIC&r) 웨이퍼를 고전력(&6HPIC&r) 변형으로 변경하고, 더 큰 에너지 해치를 가능하게 합니다!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "이 레시피를 실행하려면 &b클린룸&r이 필요합니다", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "라미네이트 유리가 필요한 첫 번째 기계를 만들어봅시다!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "더 높은 티어의 칩을 자르려면 더 높은 티어의 커터가 필요합니다", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "드디어 다음 티어의 유리, &d라미네이트 유리&r를 얻었습니다!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "이 유리는 많은 IV 및 LuV 기계 제조에 사용됩니다", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "이 연쇄 반응의 마지막 &e화학 반응&r으로 염원하던 &d라미네이트 유리&r를 얻을 수 있습니다", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "일반 &3공기&r와 &e비닐 아세테이트&r를 1:1 비율로 섞어 &6폴리비닐 아세테이트&r를 만들 수도 있지만, &b산소&r를 사용하면 출력이 3:2로 증가합니다", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "하지만 왜 산소만 사용하나요? 소량의 &d티타늄 테트라클로라이드&r를 추가하면 비율이 2:1까지 향상됩니다!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "어떤 방법을 선택하든, 레시피를 실행하는 데 필요한 &a프로그램된 회로&r를 잊지 마세요", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "프로판을 &e전기분해&r하여 &6프로필렌&r을 얻으세요", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&a증류&r로 &b고도 증기 크래킹 나프타&r에서 프로필렌을 얻을 수 있습니다", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9일산화탄소&r는 &c액체 네더 에어&r를 &a증류&r하여 거의 무한히 얻을 수 있습니다", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "아세트산에 에틸렌과 산소를 추가하여 이번에는 &e화학 반응기&r의 &a프로그램 3&r으로 처리하세요", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "산소와 에틸렌을 &e화학 반응기&r의 &a프로그램 2&r로 반응시키면 아세트산이 만들어집니다", + "atm9.quest.gregtech.iv.desc.logicGates.1": "NOR &6논리 게이트&r를 사용하면 다른 모든 &6논리 게이트&r를 만들 수 있다는 걸 알고 계셨나요? 그래서 회로 제작에 많이 사용되는 거예요!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "&6레이저 인그레이버&r를 하나 더 추가하여 이번에는 &6NAND 칩&r용으로 사용해 봅시다! 데이터 저장소나 &6크리스탈 프로세서 슈퍼컴퓨터&r에 유용할 거예요 - 나중에 자세히 설명할게요!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "&0생 탄소 섬유&r와 &6액체 글로우스톤&r, &bCPU 웨이퍼&r를 &e화학 반응&r시켜 &3나노 CPU 웨이퍼&r를 만드세요", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "&6글로우스톤 가루&r를 &e추출기&r로 처리하면 &6액체 글로우스톤&r이 만들어집니다", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "&0생 탄소 섬유&r를 만드는 방법은 여러 가지가 있습니다", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "한 가지 방법은 &69mB 에폭시&r와 4개의 &0탄소 가루&r를 &e오토클레이브&r로 처리하여 4개의 &0생 탄소 섬유&r를 얻는 것입니다", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "이 방법도 좋지만, &d9mB 폴리벤즈이미다졸&r과 8개의 &0탄소 가루&r를 사용하면 &216개&r나 얻을 수 있습니다!", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "&3나프탈렌&r이나 &2디메틸벤젠&r을 얻는 방법이 있습니다. 둘 다 각각의 장점이 있죠", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "&0목탄&r을 &e추출기&r로 처리하여 &8목타르&r를 만들고, 그것을 &a증류&r하여 &2디메틸벤젠&r을 얻는 방법도 있습니다", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "하지만 &a파이롤리시스 오븐&r을 만들어 통나무나 석탄을 태워 나온 것을 &a증류&r하는 것이 더 효율적입니다", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "이제 업그레이드 할 때인가요? 그런 것 같네요", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "&e어셈블러&r를 &1IV&r로 업그레이드하지 않으면 &d고급 표면실장 디바이스&r(SMD)를 만들 수 없습니다", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "필수는 아니지만, IV 분쇄기를 사용하면 셸도나이트 처리 속도가 빨라집니다. 이 처리 라인은 꽤 &n&l&2시간이 걸리기&r&r&r 때문이죠", + "atm9.quest.gregtech.iv.subt.macerator.1": "광석이 늘어납니다! 야호! 분쇄기!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "셸도나이트를 처리하고 정화하면 백금족 슬러지를 최대한 얻을 수 있습니다. 이 슬러지에는 진행에 필요한 자원이 포함되어 있습니다.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "셸든 친구가 밤에 클럽에 갔어요.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6왕수&r&r는 진한 질산과 염산의 혼합물로, 보통 1대 3의 비율입니다. 이 혼합물은 연금술사들에 의해 그 이름(문자 그대로 '왕의 물')이 붙여졌습니다. &l&e금&r&r을 녹일 수 있기 때문이죠.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "바비 걸의 세계에 오신 것을 환영합니다... 아는 사람은 알죠.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "백금족 슬러지를 처리하면 진행에 도움이 되는 훌륭한 자원이 많이 나옵니다.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "돈을 찾았어요! 집게사장님!", + "atm9.quest.gregtech.iv.desc.newResources.1": "이대로는 오래 가지 않을 거예요! 처리를 마치면 많은 새로운 자원이 생길 테니, 그것들을 더 유용한 재료로 가공해 봅시다!", + "atm9.quest.gregtech.iv.desc.newResources.2": "이 자원을 많이 필요로 할 테니, 수동적 처리 라인을 구축해 두세요.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "라돈 구름이 카페에 둥둥 떠서 들어왔어요. 웨이터가 말했죠, '여기서는 비활성 기체를 제공하지 않습니다'. 라돈에서는 아무 반응도 없었어요.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "티어가 올라갈 때마다 처리 시간이 줄어듭니다. 하지만 안심할 시간은 없습니다. 새로운 자원을 처리하려면 더 많은 발전이 필요합니다. 계속 노력해 주세요!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "여러분은 훌륭한 일을 하고 있습니다!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "넌 날 돌려... 그래, 올 줄 알았지...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "불활성 금속 혼합물을 분해했으니 새로운 두 가지 자원이 생겼습니다. 둘 다 &dLuv&r 티어에서 매우 귀중합니다! 이 자원들이 계속 공급되도록 수동 라인을 확보하세요!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "둘이 하나로! 이거 얼마나 좋아!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "순수한 루테늄을 얻었으니 다시 더럽혀 봅시다! 하하! 믹서를 사용해 이것을 루리딧으로 바꿉니다. 어셈블리 라인을 포함한 다른 프로세스와 아이템을 위해 꽤 많은 양의 루리딧이 필요합니다!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "가루를 깨끗이 닦았습니다", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "맞아요, 이 장에서 &eEBF&r 코일 업그레이드가 두 개 있습니다!", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "이 코일들을 만들어 고속도강 S와 E 변형을 녹이고, 고급 SMD 컴포넌트를 만듭니다", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&e주의:&r&r 고급 SMD 컴포넌트를 만드는 것은 나노프로세서를 만들기 위해 필수는 아닙니다", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "이리듐 광석은 정말 매우 희귀해서 아직 발견하지 못했다고 해도 놀랍지 않습니다", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "그래서 &6PlatLine™&r을 사용해 이리듐을 얻는 작업에 착수해 봅시다", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "이 반응을 처리할 수 있는 건 &e대형 화학 반응기&r뿐입니다!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "오스뮴은 풍부하므로 산성 오스뮴 용액은 사용하지 않습니다", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "이 단계는 간단합니다. 잔류물을 &e원심분리&r하기만 하면 이리듐 염화물과 약간의 슬러지가 남습니다", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "그 슬러지를 더 처리할 수도 있지만, 귀중한 이리듐을 얻기 위해서는 필요하지 않습니다", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "남은 건 &e화학 반응&r을 사용해 이리듐에서 염소를 제거하는 것뿐입니다!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "LuV의 세계로 진입했습니다! 계속 진행해서 &cZPM&7이 무엇인지 알아봅시다!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "전쟁이 아닌, &dLuV&r를 만들자!", + "atm9.quest.gregtech.luv.title.luvProgression": "나는 &dLuV&7의 진행을 사랑해", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "양자 시대에 오신 것을 환영합니다! ZPM 프로세서와 새로운 멀티블록이 기다리고 있어요!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "퀀텀맨!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7스타게이트가 우리에게 &cZPM을 줬어", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "로듐을 얻었으니 팔라듐과 섞어 로듐 도금 팔라듐을 만들고, 그것을 인곳으로 가공한 다음 플레이트로 만들어 &dLuV&r 티어의 선체를 만들 수 있어요. 즉, &dLuV&r 티어의 기계를 만들 수 있다는 거죠!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "먼지가 가라앉았을 때, 나는 보았다...로듐??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "이제 일이 진행되는군요! 우리 기계에는 마력이 있어요. 하지만 더 필요할 수도 있겠죠!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "하지만 지금은 이걸로 충분해요.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "수소가 오늘 긍정적인 기분이라고 말했어요. 아마도 전자를 잃어서 그런 거겠죠.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "이게 대량으로 필요할 것 같은 예감이 드네요...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "로듐, 구했어요?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "또 만났군요, 회로 조립기.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "네, 이 장이 끝나기 전에 이걸 만들 수 있어요. 하지만 이 장의 모든 것이 원활한 ZPM 티어 진행을 위해 필요해요.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "이 티어를 완료하고 나열된 자원과 컴포넌트를 얻는 것을 강력히 추천합니다. 다음 티어로의 여정이 훨씬 더 순조로워질 거예요.", + "atm9.quest.gregtech.luv.subt.finally": "드디어!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "&eEV 프로세서&r가 더 저렴해진다고요? 그거 좋네요!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "발전은 좋은 거죠!", + "atm9.quest.gregtech.luv.subt.ev": "&eEV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "&1IV 티어&r도 더 저렴해진다고요?! 점점 더 좋아지고 있어요!", + "atm9.quest.gregtech.luv.subt.iv": "&1IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "확실히 비용이 조금 저렴해졌지만, 저티어 프로세서에 비하면 아직 약간 비싸네요.", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "이 티어에서는 아직 2:1이지만, 다음 티어에서는 변화가 있을 거예요. &dLuV 프로세서&r가 더 저렴해질 거예요!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "고장력 저합금강(줄여서 &6HSLA&r). 합금 용광로의 벽을 만들기 위해 &6HSLA 강&r을 섞어 플레이트를 만들어야 해요.", + "atm9.quest.gregtech.luv.subt.hslaDust": "&6HSLA 가루", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "&b티타늄 카바이드 플레이트&r를 만들기 위한 &b티타늄 카바이드 가루&r가 합금 용광로의 벽에 필요한 두 번째 아이템이에요.", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "&b고강도 티타늄", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "합금 용광로의 컨트롤러를 만들려면 &8탄탈륨 카바이드 플레이트&r가 필요해요.", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "&8고강도 탄탈륨", + "atm9.quest.gregtech.luv.desc.completeABS.1": "합금 용광로를 완성하고 멀티블록 구조를 조립해 봅시다.", + "atm9.quest.gregtech.luv.subt.absTime": "&eABS&r의 시간이다", + "atm9.quest.gregtech.luv.observeABS": "합금 용광로 관찰하기", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "앞으로는 많은 혼합 금속과 합금을 ABS로 만들어야 해요. 액체 상태로 진공 냉동기를 통과시켜 인곳 형태로 인곳을 만들어요. 다음 퀘스트에서 언급되는 멀티블록 구조는 모두 ABS로 만들어야 하는 금속을 이용하는 지원 블록을 가지고 있어요. 지금 최소한 하나의 합금 용광로를 만드는 것이 유리할 거예요.", + "atm9.quest.gregtech.luv.subt.absGo": "안티락 브레이크 시스템, 시작!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "합금 용광로", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "상당한 양의 루리딧이 필요할 거예요. 라인을 수동적으로 만들어 안정적인 공급을 유지해요.", + "atm9.quest.gregtech.luv.subt.badFeeling": "왠지 나쁜 예감이 들어요.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "네오디뮴을 위해 처리 라인에서 많은 희토류를 가지고 있을 거예요. 이걸로 사마륨을 얻을 수 있어요.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "만약 네오디뮴 생산을 자동화하지 않았다면, 지금 당장 시작해야 해요. 희토류에서 얻을 수 있는 사마륨의 양을 보면 그 중요성을 알 수 있을 거예요.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "희토류는 정말 귀중해요", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "대량으로 필요하지는 않지만, 다른 부품이나 멀티블록 구조를 만들기 위해 중요한 컴포넌트예요.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "다음 티어의 네더 스타?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "이 플레이트들은 &dLuV&r 티어 기계를 만드는 데 중요해요.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "이게 바로 제 &dLuV&r 언어예요!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV 기계 케이싱", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "이제 &dLuV&r 티어 기계를 만들 한 발짝 앞이에요!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "&dLuV&r 말장난에 지치셨나요?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV 기계 선체", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "이제 멀티블록 구조의 티어를 업그레이드할 수 있어요! EBF, VF, 크래커, LFD 등! 이것들은 더 빠르게 처리할 수 있고, &dLuV&r 티어 재료를 처리할 수 있어요! 자, 가봅시다!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "드디어 LuV 에너지 해치가 등장했어요!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "멀티블록 구조가 &dLuV&r 티어의 에너지를 사용할 수 있게 되었어요. 하지만 한 걸음 더 나아가 &4ZPM&r 티어의 파워를 주는 건 어떨까요?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "이게 우리의 목표예요. 4암페어의 &dLuV&r 에너지가 &4ZPM&r 티어의 에너지를 제공할 거예요!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "어떠세요, &dLuV&r 에너지 해치를 4배로 해볼까요?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "희토류를 처리해서 작은 사마륨 더미를 만들고, 그것을 압축해서 완전한 가루로 만들어요.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "사무라이는 사마륨으로 학교에 갔어요", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "자화된 사마륨 긴 막대를 만들어요. 가는 와이어를 추가하면 진전이 보일 거예요!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "긴 막대, 좋아 보이네요.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "이리듐과 오스뮴을 섞으면 이 인곳이 만들어져요! 이 새로운 자원에는 많은 용도가 있어요. 여분을 가지고 있으면 편리할 거예요!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "오스뮴을 강력하게 만들기", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "만든 오스미리듐을 가는 와이어로 가공해요. 이것과 자화된 사마륨 긴 막대를 결합하면 큰 진전을 얻을 수 있어요!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "오스미리듐, 멋져요", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "이제 이전 재료들을 결합해서 루디크러스 전압 코일을 만들었어요! 이 코일로 멀티블록 구조를 만들면 감사의 말을 들을 거예요!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "이 전압은 대단해요!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "각 티어의 에미터와 센서는 항상 만들기 가장 어려운 컴포넌트예요. 하지만 결국에는 만든 기계에서 유용하게 쓰이니까 만들 가치가 있어요.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "당신이 방출하고 있는 걸 감지해요.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "기어는 많으면 많을수록 좋아요!", + "atm9.quest.gregtech.luv.desc.moreGears.2": "가공을 계속하세요. 티어를 올릴수록 많은 어셈블리 라인이 필요할 거예요!", + "atm9.quest.gregtech.luv.subt.gears": "물론 기어죠.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "어셈블리 라인은 상위 티어의 특정 부품을 만들기 위해 필요해요. 몇 개의 어셈블리 라인을 만들어 병렬로 작동시킬 수도 있을 거예요.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "이제부터 공장이 점점 더 충실해질 거예요!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech 여러분, 모이세요!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "섬유 강화 회로 기판은 양자 프로세서와 그 열을 지탱할 만큼 강력해요!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "이게 바로 강력한 회로 기판이에요!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "차세대 CPU 웨이퍼예요. 이 미래적인 웨이퍼가 양자 시대를 열어갈 거예요!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "당신은 큐비트를 몇 개 가지고 있나요?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "양자 CPU가 모든 큐비트를 처리해요!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "1GHz에 큐비트가 몇 개나 들어갈까요?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "조금만 더 하면 양자 프로세서를 견딜 수 있는 회로 기판이 완성돼요!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "어닐링 구리가 다시 등장!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "IV 티어의 에폭시를 사용해서 다음 티어의 프로세서를 강화해요!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "에폭시의 용도가 많아요!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "&l&1IV 티어&r&r는 새로운 시대를 열었어요. 이제부터의 프로세스는 깊이와 다양성이 증가하고, 이전 티어에서 사용하던 주요 기계의 멀티블록 버전이 존재해요.", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&l주의:&r&r 당장은 필요하지 않지만, 이 멀티블록들을 활용하는 것을 고려하면 현재의 처리 속도가 향상될 거예요.", + "atm9.quest.gregtech.luv.subt.scalingUp": "규모 확대", + "atm9.quest.gregtech.luv.largeMultiblocks": "대형 멀티블록", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "Gregtech의 초기에 가장 좋아하는 블록 중 하나는 와이어밀이에요. 와이어 생산 비용을 줄이고 초기 배치 크래프팅에 정말 도움이 돼요.", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "이렇게 가치가 있다면 후반에도 유용할 거예요. 이 멀티블록이 그 역할을 해낼 거예요!", + "atm9.quest.gregtech.luv.subt.makingWires": "모든 와이어를 만들어요!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "대형 고체화 어레이는 지금까지 사용해온 소형 단일 블록 유체 고체화 장치의 직접적인 대체품이에요.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "때로는 고체화가 필요해요. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "이제 멀티블록을 가지고 있으니 '구별된 버스'를 설정하고 각각에 특정 몰드나 프로그램된 회로를 설정할 수 있어요! 이제 올인원 기계가 완성됐어요!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "압출로 재료를 절약해요", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "대형 추출 모듈은 지금까지 여러 번 사용해온 단일 블록 추출기와 같은 방식으로 작동해요. 이제 이 대형 멀티블록을 사용해 많은 처리를 수행하고 기계를 병렬화할 수도 있어요. (기계의 병렬화가 테마니까요)", + "atm9.quest.gregtech.luv.subt.lemMoon": "LEM이 만들어졌으니 달에 가봐요!", + "atm9.quest.gregtech.luv.observeLEM": "완전한 대형 추출 기계 관찰하기", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "대형 분별 증류기는 증류탑과 같지만 스테로이드를 사용해요. 여러 개의 LFD를 추가해 유체를 처리하는 대신 병렬화 해치를 활용할 수 있어요.", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "이로 인해 대형 분별 증류기는 여러 개의 멀티블록 구조가 되지만, 병렬화 해치를 가진 모든 멀티블록도 마찬가지예요.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "웨이퍼나 실리콘 블록은 잘라야 해요. 이 커터는 &d인그레이빙 레이저&r와 결합해 칩 재고를 유지해요!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "와플과 보울", + "atm9.quest.gregtech.luv.desc.multiblockValue": "이 &d멀티블록&r은 다른 &d멀티블록 구조&r만큼 많이 사용되지 않지만, 그 가치를 증명할 거예요. 약속해요!", + "atm9.quest.gregtech.luv.subt.beerMaking": "이걸로 맥주를 만들 수 있나요?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "이 &d멀티블록&r들의 테마로, 모든 프로그램된 회로를 하나의 기계에서 처리할 수 있는 기계가 있다니 어때요? 이 기계들은 정말 후반부로 진행하는 데 도움이 되는 진정한 진보예요!", + "atm9.quest.gregtech.luv.subt.moreBending": "벤더, 더 구부려요!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "오토클레이브만으로는 부족하다고 느낀 적 있나요? 이 &d멀티블록&r이 그 공백을 채워줄 거예요! 이 큰 구조는 싱글 블록 오토클레이브의 직접적인 대체품이에요!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "크리스탈을 만들어요! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "모든 걸 수동으로 체질해서 더러워지고 싶은 사람은 없겠죠. 이 &d멀티블록&r에 모든 체질을 맡기고, 후반부를 위해 필요한 보석을 얻어요!", + "atm9.quest.gregtech.luv.subt.manualSifting": "수동 체질로 먼지투성이가 되고 싶은 사람?", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "다음 단계의 프로세서는 칩에 크게 의존해요. 그래서 &d인그레이빙 레이저 멀티블록&r은 SOC, CPU, RAM이 풍부하게 공급되도록 초과 근무를 하게 될 거예요. 이 기계는 우리가 앞서 나가는 것을 돕고 확실히 하기 위해 여기 있어요!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "중요한 컴포넌트예요!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "&d대형 아크로 멀티블록 구조&r. 이 구조는 어닐링 구리나 강화 유리 제조, 또는 더 이상 필요 없는 기계에서 자원 회수 등에 사용하던 아크로의 대형 버전이에요.", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "이제 &b병렬화 블록&r을 추가할 수 있고, 많은 레시피를 병렬로 실행해 처리 시간을 단축할 수 있어요!", + "atm9.quest.gregtech.luv.subt.lafOften": "&bLAF&r를 자주 사용해요!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "중요한 &b회로 조립기&r를 잊을 수 없죠? 물론 이 &b멀티블록&r은 중요한 회로를 계속 만들 수 있도록 도와줄 거예요.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "이를 통해 공장을 계속 확장하고 후반부에 도달할 수 있어요!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "&b어셈블러&r, 하지만 회로 포함!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "이 &b멀티블록&r을 &b어셈블리 라인&r과 혼동하지 마세요! 이 &b멀티블록&r은 &b어셈블러&r이고 &b어셈블러&r의 레시피를 실행하지만, &b어셈블러&r는 아니에요. &b어셈블러&r는 다른 프로세스를 수행하고 이 기계와는 다른 레시피를 가지고 있어요.", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "그건 그렇고, 이 &b멀티블록&r은 여전히 멋져요! 다시 말하지만, 여러 개의 프로그램된 회로예요!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "이건 &b어셈블리 라인&r이 아니에요!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "물론, 우리가 모든 레시피에서 사용하는 그 &b자기 막대&r를 대량으로 만들기 위한 대형 방식이 필요해요!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "이 기계에 모든 걸 맡겨요!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "&b잽 브래니건&r!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "&b전기분해기&r는 중요하지만, 작고 많은 처리 라인에서 사용돼요.", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "왜 이 &b멀티블록&r에 이 모든 요구사항을 맡기고 1대의 기계에서 더 많은 프로세스를 병렬로 실행하지 않나요?", + "atm9.quest.gregtech.luv.subt.waterFuel": "차에서 물을 연료로 사용해요?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "&b믹싱 베슬&r은 현재 만들어지는 모든 합금뿐만 아니라 앞으로 만들어질 합금에도 매우 중요해요!", + "atm9.quest.gregtech.luv.subt.mixItUp": "섞어봐요!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "아, 이런 말이 나올 줄 알았어요. 물론 &b원심분리기&r에 대해 '&d당신은 나를 빙글빙글 돌려...&r'라는 문구를 추가할 거예요! 누가 그러지 않겠어요?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "빙글빙글 돌아요~ 베이비...", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "&6대형 화학 배스&r는 자원의 대량 처리를 쉽게 만들어요! 당신의 기지에 몇 개 설치될 거예요.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "&l&bLCB&r 알아요? 응, 나도 알아!", + "atm9.quest.gregtech.luv.title.completedLCB": "완성된 &b대형 화학 배스&r 관찰하기", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "&b대형 분쇄 타워&r는 매우 중요해질 거예요. 왜냐하면 광석 처리는 새로운 자원으로 진행함에 따라 매우 중요해지기 때문이에요.", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "그래서 프로세스를 병렬화할 수 있는 &b분쇄 타워&r를 갖는 것은 여전히 필요한 광석 처리를 최적화할 거예요.", + "atm9.quest.gregtech.luv.subt.macerationTower": "&b분쇄 타워&r!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "&bZeron 100&r은 롤드 얼로이즈(이전의 위어 머티리얼즈)에 의해 개발된 초이중상 스테인리스강이에요. 이 합금은 우수한 내식성과 높은 강도를 겸비하고 있어요.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "보통 25%의 크롬과 7%의 니켈, 3.6%의 몰리브덴을 포함하며, 구리와 텅스텐의 첨가물이 있어요. &bZeron 100&r은 50-50의 오스테나이트-페라이트 구조를 가지고 있어요.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "또한, 표준 300 시리즈 스테인리스강보다 염소 피팅, 틈새 부식, 응력 부식 균열에 대한 저항성이 높아요.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "저항성 있는 스테인리스강", + "atm9.quest.gregtech.luv.desc.watertightSteel": "이 &9방수 강철&r 인곳들은 다음 &b멀티블록&r을 완성하는 데 필요한 블록을 만들 수 있게 해줘요.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "강철이 원래 방수 아닌가요?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "&b인콜로이&r 제품은 주로 크롬 기반, 니켈 기반으로 내식성과 고온 강도를 위해 설계되었어요.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "&b인콜로이&r 합금은 초오스테나이트계 스테인리스강 카테고리에 속해요. 한 가지 장점은 용접 후 내식성을 회복하기 위해 열처리가 필요하지 않다는 거예요.", + "atm9.quest.gregtech.luv.subt.superSteel": "새인가요? 비행기인가요? 아니요, &b슈퍼 스틸&r이에요!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "&bHastelloy X&r는 우수한 고온 강도와 산화 저항성을 가진 단조 니켈 기반 합금이에요. 모든 제품 형태가 성형과 용접에 우수해요.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "단철? 아니요. &b단조 니켈&r이에요.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "고강도 저합금(&bHSLA&r) 강은 일반적인 탄소강보다 우수한 기계적 특성이나 내식성을 제공하는 합금강의 한 종류예요.", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "&bHSLA&r 강은 특정 화학 조성을 만족시키기 위해 만들어지는 것이 아니라 특정 기계적 특성을 만족시키기 위해 만들어진다는 점에서 다른 강과 다릅니다.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "내산성 강철", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "&b스텔라이트 합금&r은 내마모성을 목적으로 하는 코발트 크롬 합금의 범위예요.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "&b스텔라이트 합금&r에는 크롬(최대 33%)과 텅스텐(최대 18%)의 큰 비율을 포함하는 코발트 기반 합금이 포함돼요. 이 합금 중 일부에는 니켈이나 몰리브덴도 포함돼요. 대부분의 합금은 탄소강과 비교하면 상당히 높은 탄소 함량을 가지고 있어요.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "탄산 강철. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "이 케이싱들은 &b대형 아크로 멀티블록&r 구조를 형성하는 데 사용돼요.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "다행히도 이 케이싱들은 합금 블라스트 스멜터가 필요 없이 만들 수 있는 재료로 만들어져요. 순조로운 항해예요!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "고온 케이싱... 소시지가 될까요?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "&b티타늄 텅스텐 카바이드&r는 절삭 공구와 내마모 부품 제품을 위한 초고순도 혼합 카바이드 첨가제예요. 이 합금은 높은 경도와 HT 강도를 포함하며, 매우 강하고 내구성 있는 합금이에요.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "순수한 고내구성 합금! 미쳤어!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "&bHASTELLOY C276&r은 가장 다목적인 내식성 합금으로 여겨지는 니켈-크롬-몰리브덴 단조 합금입니다.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "이 합금은 용접 열영향부에서 입계 석출물 형성에 대한 내성이 있어 대부분의 화학 공정 응용 분야에서 용접 상태로 사용하기에 적합합니다.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "C-276 합금은 또한 1900°F까지의 산화 환경에 대해 우수한 내성을 가지며 광범위한 화학 환경에 대해 예외적인 내성을 가집니다.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "미친 내식성!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "&b마레이징 강&r은 연성을 잃지 않고 우수한 강도와 인성을 가진 것으로 알려진 강철입니다. 에이징은 확장된 열처리 과정을 의미합니다.", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "이 강철들은 탄소가 아닌 금속간 화합물의 석출로부터 강도를 얻는 매우 낮은 탄소 초고강도 강철의 특별한 클래스입니다.", + "atm9.quest.gregtech.luv.subt.stronks": "강력해!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "일부 &b대형 멀티블록&r 구조는 그 블록을 만들기 위해 합금 블라스트 스멜터에 의존하지 않습니다. 위의 &b대형 멀티블록&r 구조의 블록들은 합금 블라스트 스멜터에 의존하지 않는 기계의 일부입니다.", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "ABS 없이 미끄러지기", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "비ABS 멀티블록", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "이 블록들은 내식성이 있어 좋습니다. 대형 양조통을 만드는 데 사용되기 때문이죠.", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "부식성 재료? 아니요, 괜찮습니다.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "우리 모두 이 문제에 직면하고 있고, 모두가 싫어합니다. 하지만 이것은 필요한 악입니다.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "GT 설정을 가진 모든 사람에게, 우리가 구축한 것을 해체하고 프로세스를 최적화하거나 아직 설정하지 않은 새로운 프로세스를 만들기 위해 기계를 재구성할 때가 옵니다. 이를 두려워하지 마세요. 고통스럽게 느껴질 수 있지만, 나중에 그렇게 해서 다행이라고 생각할 것입니다. 특히 프로세스를 위해 단일 기계 대신 대형 멀티블록을 사용하도록 전환할 때 말이죠.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "기억해야 할 주요 사항은 이러한 멀티블록으로 재구성할 때 여러분의 그레그테크 공장이 멋지게 보일 것이라는 점입니다!", + "atm9.quest.gregtech.luv.subt.hoarder": "나는 수집광이 아니라고 맹세합니다! 단지 물건을 모으는 걸 좋아할 뿐이에요!", + "atm9.quest.gregtech.luv.reOrganization": "재구성", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "병렬 해치는 특히 대규모 멀티블록 구조를 진행하는 데 매우 중요해질 거예요!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "첫 번째 티어에서는 4개의 프로세스를 동시에 실행할 수 있지만, 티어를 올리면 결국 256개의 프로세스를 동시에 실행할 수 있게 돼요!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "이는 프로세싱 어레이보다 훨씬 더 많은 가치를 제공하며, 단일 블록 기계보다 이러한 멀티블록에 가치를 부여합니다!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&e주의:&r&r 이 해치는 이러한 멀티블록 기계를 구축하는 데 실제로 필요하지 않습니다", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "병렬 프로세스 만세", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "ABS의 케이싱을 만들기 위해 몰리브덴 실리사이드가 필요할 거예요.", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "이 가루는 EV 믹서로 쉽게 만들 수 있고, 그 후 EV와 칸탈 코일로 EBF에서 처리할 수 있어요.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "몰리브덴 실리사이드", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "그 루테늄 가루를 가져와서 섞기 시작해요!", + "atm9.quest.gregtech.luv.subt.allMixedUp": "모두 섞여", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "퀀텀 시대에 들어선 지금, 우리의 기계들은 하늘을 날고 있습니다!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "하지만 더 큰 처리 능력에는 더 많은 복잡성이 따릅니다. 전력, 자원, 처리 라인. 하지만 그게 우리가 여기 있는 이유 아닙니까!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "퀀텀 이후에는 무엇이 올까요?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "이것이 미래입니다! 우리는 진보를 이루었고 미지의 영역으로 나아가고 있습니다!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "크리스탈 메인프레임!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "이것을 기다리던 순간이 있었습니다.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "하지만 이것으로 LuV 티어의 회로 조립기가 더욱 가치있게 됩니다!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "그리고 이제 다음 티어의 회로를 만들 수 있습니다! 진보라고 할 수 있겠죠?", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "회로가 넘쳐납니다!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "이제 이것들을 2개씩 얻지만, 다음 티어에서 조금 더 진보하면 크래프팅 아이템 세트마다 4개의 IV 프로세서를 얻을 수 있습니다! 가치가 있죠!", + "atm9.quest.gregtech.zpm.desc.iv": "마침내! 한 번의 크래프팅으로 2개의 LuV 프로세서를 만드는 레시피가 생겼습니다! 가봅시다!", + "atm9.quest.gregtech.zpm.desc.progress.1": "ZPM에서는 아직 2:1이지만, 진보하고 있습니다.", + "atm9.quest.gregtech.zpm.desc.progress.2": "곧 다음 티어로 진행하고 크래프팅의 리턴이 크게 좋아질 것입니다!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "이제 우리의 멀티블록에 새로운 티어의 파워를 가져올 수 있습니다!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "이 퀘스트 라인을 계속 따라가세요!", + "atm9.quest.gregtech.zpm.subt.morePower": "더 많은 파워!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "다시 파워업? 이렇게 빨리?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "이제 우리의 멀티블록을 UV 티어의 파워로 구동할 수 있나요?! 우리의 EBF가 매우 기뻐할 것 같습니다!", + "atm9.quest.gregtech.zpm.subt.again": "또?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "진보함에 따라 우리의 설비가 계속 작동하는 것을 크게 도와주기 위해 변전소의 출력을 늘립니다!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "변전소 티어업!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "이제 우리의 변전소는 ZPM 티어에서 64 암페어를 밀어낼 수 있습니다!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "대형 변전소 티어업!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3액티브 트랜스포머&r는 그레그테크 기반 인프라에서 EU를 전송하는 가장 효율적인 방법입니다.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "작동하기 위한 몇 가지 규칙이 있습니다.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) 파이프/레이저는 직선으로만 이동할 수 있습니다. 다른 &3액티브 트랜스포머&r를 사용하여 레이저를 다른 방향으로 굴절시킬 수 있습니다.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) 파이프는 &0&l작동하기 위해 색칠되어야 합니다&r&r. 이는 그레그테크의 스프레이 캔을 사용하여 달성됩니다.", + "atm9.quest.gregtech.zpm.subt.lasers": "프리킨 레이저", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "이 웨이퍼들은 최고 티어의 전통적인 반도체 칩, UHPIC 또는 울트라 하이파워 IC(집적 회로)를 만듭니다.", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "앞으로 만들 많은 기계에 이 칩들이 대량으로 필요할 것입니다.", + "atm9.quest.gregtech.zpm.subt.uhpic": "울트라 하이파워 집적 회로", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "웨이퍼가 커팅 기계에서 칩으로 분해된 후의 UHPIC 칩입니다.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "반도체는 재미있어요!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "핵융합 반응은 일반적인 핵반응과 반대입니다. 원자를 분열시키는 대신, 2개의 원자핵을 융합시켜 대량의 에너지를 방출하고 새로운 물질을 생성합니다.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "그래서 우리가 핵융합 리액터를 사용하는 이유입니다. 결과로 얻어지는 물질을 추가 처리와 레시피에 사용하기 위해 원하기 때문입니다!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "미스터 퓨전을 얻자!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "핵융합 반응과 같은 프로세스에는 좋은 지지 재료가 필요합니다. 하지만 내부에서 무슨 일이 일어나고 있는지 보고 싶을 때는 어떻게 할까요?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "그래서, 이 블록을 얻습니다.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "꽤나 두꺼운 유리네요!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "ZPM으로 진행하기 전 티어의 헌신을 &dLuV&r합니다!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "이미 만들 수 있는 컴포넌트와 새로운 재료를 사용하여 핵융합 리액터를 둘러싸는 케이싱을 만들 수 있습니다!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "미스터 퓨전을 만들려면 뭔가가 필요해요.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "이 초전도체 코일은 많은 다른 멀티블록과 많은 다른 레시피에서 다양한 용도가 있습니다! 3가지 다른 레시피가 있습니다.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "이 사용 예에서는 자원 비용이 가장 높은 최저 티어를 활용하지만, 지금으로서는 우리에게 가장 쉬운 형태입니다.", + "atm9.quest.gregtech.zpm.subt.superconductors": "초전도체!", + "atm9.quest.gregtech.zpm.desc.finish.1": "거의 다 왔습니다!", + "atm9.quest.gregtech.zpm.desc.finish.2": "이제 우리는 다층 섬유 강화 인쇄회로기판을 얻었고, 다음 티어의 프로세서에 직접 사용할 수 있습니다!", + "atm9.quest.gregtech.zpm.subt.finish": "완성!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "LuV 티어에서 만든 섬유 강화 회로기판을 가져와 레시피를 약간 변경하면 다층 섬유 강화 회로기판을 만들 수 있습니다", + "atm9.quest.gregtech.zpm.subt.changeUp": "변화", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "핵융합 리액터 Mk1이 가동 중이므로 다음 티어로 진행하는 데 필요한 희귀 자원을 얻을 수 있습니다!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "이 경우 유로퓸이 자주 사용됩니다. 티어가 올라갈수록, 그리고 그레그스타의 컴포넌트로도 사용됩니다!", + "atm9.quest.gregtech.zpm.subt.rareElements": "초희귀 원소를 얻자!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "중성자 반사체는 모든 리액터의 운영에 필수적입니다. 이 경우 우리는 중성자 반사체의 재료로 이리듐을 사용합니다.", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "이 반사체들은 중성자를 반응 영역 내에 유지하여 연쇄 반응을 계속합니다.", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "중성자 반사체? 심각해지는군요...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "데몬 코어는 가장 빠른 반응 시간을 가진 핵사고 중 하나의 중심이었던 아이템이었습니다. 데몬 코어는 제2차 세계대전 중 맨해튼 프로젝트에 의해 제조되었으며, 핵방사선과 완화에 대해 배우기 위해 사용될 예정이었습니다.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "코어 자체는 플루토늄으로 만들어졌지만, 코어를 둘러싼 두 개의 반구는 중성자 감속재인 베릴륨으로 만들어졌습니다. 베릴륨은 중성자에게 매력적인 재료이며 중성자의 에너지를 감소시킵니다.", + "atm9.quest.gregtech.zpm.subt.demonCore": "데몬 코어", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "베릴륨은 많은 방법으로 얻을 수 있습니다. 엔더 진주 가루를 전기분해기로 처리하고 있는 분들도 많을 겁니다. 그곳에서 &2베릴륨&r을 꽤 많이 축적하고 있을 수 있습니다.", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "이는 &2베릴륨&r을 얻는 좋은 방법이며, 질소 이산화물 같은 다른 유용한 자원도 얻을 수 있어 다른 레시피에도 사용됩니다.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "그랍다르의 망치로..!", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "나쿠아다는 이 티어뿐만 아니라 앞으로의 티어에서도 매우 중요한 컴포넌트가 될 것입니다.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "나쿠아다, 줄여서 나크는 ZPM 이후의 많은 형태로 사용됩니다. 나쿠아다의 기원을 알고 있다면 이러한 참조를 이해할 수 있을 겁니다.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "더 많은 나크를!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "이제 플루오로안티모닉산을 얻었습니다! 이는 나크 처리 라인을 위해 진행하던 촉매제입니다.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "나크 처리 라인을 계속 가동하기 위해 이를 재생 가능한 방법으로 확보하세요.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "액체로 변환", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "대형 화학 반응기를 사용하여 나쿠아다 가루와 플루오로안티모닉산을 혼합하면 세 가지 자원이 생성됩니다. 우리가 원하는 것은 불순한 농축 나쿠아다 용액입니다.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "티타늄 삼플루오린화물을 EBF에서 처리하여 염산과 티타늄 인곳을 회수할 수 있습니다.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "불순한 나쿠아다 용액을 보관해 두세요. 나중에 나쿠아드리아 용액/나쿠아드리아 인곳으로 더 처리할 것입니다.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "불순해도 농축", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "삼산화물을 삼플루오린화물로 변환합니다.", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "나크 라인에 필요한 촉매제에 가까워지고 있습니다.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "삼플루오린화물", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "안티모니 삼산화물은 나크 처리 라인에 필요합니다!", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "안티모니 처리 라인을 모두 GregTech 내에 구현하는 데 도전해보세요.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "안티머니", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "트리늄 황화물은 Naq 라인 처리의 부산물이지만, 매우 필요한 부산물이며 대량으로 사용됩니다.", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "이전에 언급했듯이, 처리 라인을 수동화하는 방법을 찾아야 합니다. 솔직히 이 단계에서는 모든 것이 수동화되어야 합니다.", + "atm9.quest.gregtech.zpm.subt.byProducts": "부산물", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "이전 퀘스트에서 얻은 트리늄 황화물을 EBF에 아연과 함께 넣으면 뜨거운 트리늄 인곳이 나옵니다. 이를 식히면 원하던 트리늄을 얻을 수 있습니다.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "용해된 트리늄", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "원심분리기를 사용하여 &c트리늄 황화물&r을 &2불순한 농축 나쿠아다 용액&r에서 분리합니다.", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "다른 두 가지 처리 방법이 있지만, 둘 다 트리늄을 생산하지 않습니다. 트리늄은 ZPM 티어를 진행하는 데 중요한 자원입니다.", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "RPM 증가", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "ZPM 티어의 선체를 만들 수 있게 되었으니 매우 강력한 기계를 준비할 수 있습니다.", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "아직 최상위 티어에 도달하지 않았지만, 이 기계들이 이전 티어의 프로세스를 믿을 수 없는 속도로 실행하는 것을 보면 그 차이를 알 수 있을 것입니다!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "새로운 티어, 새로운 기계!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "마지막으로 만든 초전도체는 꽤 오래 전 일입니다. 하지만 이제부터 각 티어의 초전도체가 더 중요해지며, 암페어 손실이 없는 케이블을 가능하게 합니다!", + "atm9.quest.gregtech.zpm.subt.recall": "리콜", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "ZPM 티어의 어셈블러를 만드는 것을 추천하지만, 안타깝게도 아직 그것은 불가능합니다. 이것이 필요한 이유 중 하나는 이 핵융합 리액터를 가동하기 위해서입니다.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "리액터에서 얻는 자원의 부산물이 진행을 가능하게 하는 새로운 아이템의 제작을 허용합니다!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "아직 LuV가 있습니다", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Naq 라인을 최적화하세요. ZPM 기계 선체에는 상당한 양의 나쿠아다 플레이트가 필요할 것입니다.", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "나쿠아다 플레이트가 많이 필요합니다", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "기술의 최전선에 서서 새로운 프로세서를 만들기 위해 크리스탈 칩을 사용해야 합니다!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "빛나는 크리스탈", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "몇 개의 원시 크리스탈 칩을 얻었다면, 그것을 EBF에서 에메랄드 플레이트와 함께 실행하여 크리스탈 CPU를 얻으세요!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "열을 가할 시간", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "처음 에틸렌을 만들 때 이미 많은 바이오매스를 만들었습니다.", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "그래서 이것은 오래된 뉴스이고, 얻기 쉬워야 합니다.", + "atm9.quest.gregtech.zpm.subt.oldNews": "오래된 뉴스", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "이 질문은 이전에도 있었지만, 다시 물어봅니다...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "이 장치로 맥주를 만들 수 있나요?", + "atm9.quest.gregtech.zpm.subt.distillery": "증류소라고요?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "특별한 것은 없습니다. 그저 물을 증류하고 있을 뿐입니다.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "증류수", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "박테리아 용액에 빠지지 않도록 주의하세요. 아마 생존할 수 있겠지만, 상처가 없다면 말이죠...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "빠지지 마세요", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "첫 번째 원시 크리스탈 칩을 얻는 데 몇 번의 시도가 필요할 수 있습니다.", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "하지만 한 번 얻으면, 원시 크리스탈 칩을 만들기 위해 단조 망치로 두드려 원시 크리스탈 칩 부품으로 가공하고, 그것을 다시 원시 크리스탈 칩으로 가공하는 간단한 루프를 사용하여 안정적으로 복제할 수 있습니다.", + "atm9.quest.gregtech.zpm.subt.lowOdds": "낮은 확률", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "박테리아 슬러지는 선택 사항으로 추가되었습니다. 유로퓸을 얻었다면 박테리아 슬러지를 사용할 필요가 없습니다.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "시간과 자원을 절약할 수 있지만 회로 생산 확률이 20% 낮아집니다. 그래도 충분히 가치가 있습니다!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "그저 선택사항일 뿐", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "이 훌륭한 에메랄드를 십여 개 모으세요. 다음 몇 단계에서 큰 도움이 될 것입니다.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "훌륭하다고 말할 수 있겠네요?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "이를 통해 원시 크리스탈 칩을 무한히 늘릴 수 있습니다. 네, 다른 처리 단계도 몇 개 있지만 초기 10% 수율만큼 나쁘지는 않습니다.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "망치 타임!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "대형 나쿠아다 파이프는 많은 종류의 나쿠아다 중 많은 컴포넌트 중 하나일 뿐입니다.", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "하지만 지금은 UV 전기 펌프 계획을 향해 나아가고 있습니다.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "많은 나크 컴포넌트 중 하나", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "다음 티어의 에너지 해치를 만들기 위해 필요한 컴포넌트입니다!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "제로 포인트!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "나쿠아다 합금은 멀티블록이나 다른 기계의 컴포넌트를 만드는 데 매우 중요합니다.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "로터리 하스에 필요한 나쿠아다 합금 프레임을 모두 만들기 위해 많은 나쿠아다 합금이 필요할 것입니다.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "이것이 당신이 찾던 나크 합금입니다", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "이 나쿠아다 프레임은 컴포넌트나 건축 블록으로 많은 용도가 있습니다.", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "많이 필요할 것이므로 이것들을 자동화할 수도 있습니다.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "프레임에 갇혔어요!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "마침내 다음 전압 코일을 만들 수 있는 수단을 얻었습니다. 이는 에너지 해치나 ZPM 모터 등 다른 ZPM 티어 커버에도 사용됩니다!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "초희귀 세선", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "유로퓸의 고체화 버전을 얻었으니 이를 더 가공하여 기계나 멀티블록의 컴포넌트로 만들 수 있습니다!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "마지막 카운트다운입니다!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "ZPM 모터를 만들 자원을 얻었으니 다른 ZPM 컴포넌트를 만들고 ZPM 기계를 만들 수 있습니다!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "한 걸음씩 나아가고 있습니다!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "테슬라도 이 모터에는 못 당해요!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "그리고 ZPM 기계를 만들고 모든 ZPM 티어 컴포넌트를 처리할 수 있어야 합니다!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "이제 3개의 ZPM 컴포넌트", + "atm9.quest.gregtech.zpm.stage2EBF": "스테이지 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "ZPM 기계를 향해 전진", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "이미 많은 크롬을 사용했지만, 다시 이 고저항성과 고경도의 금속을 그 액체 형태로 불러올 필요가 있습니다.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "액체 크롬", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "이 원소는 이상합니다. 건조한 기후에서는 부식에 매우 저항적이지만 습한 기후에서는 그렇지 않습니다.", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "액체 루테튬", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "이 반도체는 핵융합 리액터가 유용한 부산물을 생산하는 데 도움을 줍니다.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "액체 실리콘", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "란탄은 공기에 노출되면 천천히 변색되는 부드럽고 연성이 있는 은백색 금속입니다.", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "여기서는 핵융합 리액터가 부산물을 형성하기 위해 그 액체 형태를 사용합니다.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "액체 란탄", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "아메리슘은 일반적으로 연기 감지기의 입자 감지기로 사용됩니다.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "그 양이 매우 적어 사람에게 무해하지만 연기를 감지하는 데 매우 효과적이기 때문에 사용됩니다.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "액체 아메리슘", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "다음은 핵융합 리액터에서 처리된 모든 자원입니다.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "이 자원들의 처리를 계속해야 하지만 모두가 즉시 필요한 것은 아닙니다.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "그럼에도 불구하고 조기에 처리를 시작하면 나중에 큰 이익을 얻을 수 있습니다.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "리액터 자원", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "핵융합 리액터 자원", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "자, 이야기해 봅시다!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "우리의 핵융합 리액터가 이제 좋은 것을 만들고 있습니다!", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "액체 나쿠아드리아", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "나쿠아다의 많은 다른 유형이 필요할 것입니다. 이것은 그중 하나입니다.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "많은 나쿠아다를 수확할 수 있는 좋은 시스템을 구축하세요.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "액체 농축 나쿠아다", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "앞으로 라돈이 꽤 많이 필요할 것입니다.", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "아직 하지 않았다면, 액체 엔더 공기를 처리하여 라돈을 얻기 위해 증류탑을 가동하세요.", + "atm9.quest.gregtech.zpm.subt.radon": "라돈", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "아직 중성자늄이 직접 필요하지는 않지만, 중성자늄 처리를 시작하는 것이 유익할 것입니다.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "중성자늄, 아메리슘 및 기타 자원을 사용하여 초전도체를 만들 수 있지만 아직 필요하지 않습니다... 아직은...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "중성자늄!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "이것들은 액티브 트랜스포머를 위한 파이프입니다.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "다시 말하지만, 이들은 작동하기 위해 색칠되어야 하며 구부릴 수 없습니다. 레이저의 방향을 바꾸려면 더 많은 액티브 트랜스포머가 필요합니다.", + "atm9.quest.gregtech.zpm.subt.morePipes": "더 많은 파이프", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "그리고 256 암페어가 많다고 생각한다면, 액티브 트랜스포머로 다시 생각해 보세요.", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "이것은 암페어 수로 최저 등급의 레이저 소스 해치입니다. 4096A 해치까지 있습니다. 그건 상당한 전력입니다!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "레이저를 가진 상어?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "이것이 액티브 트랜스포머가 GT 인프라를 사용하여 EU를 전송하는 최고의 방법인 이유입니다.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "그 엄청난 암페어를 주변에 전송하는 능력은 비할 데 없습니다.", + "atm9.quest.gregtech.zpm.subt.massivePower": "그건 엄청난 전력이에요!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "이 ZPM 컴포넌트는 ZPM 센서와 잘 어울립니다!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "방출하는 방출기", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "이 ZPM 컴포넌트는 ZPM 방출기와 잘 어울립니다!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "감지하는 센서", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "나쿠아다 합금 프레임을 만들기 직전에 한 단계의 처리가 더 남았습니다.", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "나쿠아다 합금 시간!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "이 LuV 티어의 초전도체 인곳은 초전도체 와이어나 세선을 만드는 데 도움이 될 것입니다.", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "인곳이 있으면 선택지가 있습니다!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "LuV 티어의 와이어 선택지는 암페어 손실 측면에서 좋지 않습니다.", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "따라서 고무로 덮을 필요가 없고 암페어 손실도 없는 초전도 케이블을 사용하는 것이 좋습니다.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "많은 다양한 가루입니다!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "이제 초전도체, 나쿠아다 합금, 트리늄, 유로퓸의 인곳을 만들 수 있습니다!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "더 많은 열이 필요해요!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "더 필요합니다. 많은 나쿠아다가 필요합니다.", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "적어도 나쿠아다 코일을 가동하여 EBF에서 더 많은 금속을 처리하는 데 도움이 될 것입니다!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "더 많은 나쿠아다가 필요해요", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "크리스탈 프로세서에 도달하여 &bUV 티어&r의 프로세서를 가지고 있습니다!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "많은 진전이 있었지만, 아직 끝나지 않았습니다. 계속 나아갑시다!", + "atm9.quest.gregtech.uv.subt.swarovski": "&b스와로브스키&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "두 단어. &b궁극 전압&r.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "하지만 걱정하지 마세요, 이것 다음에 또 하나의 티어가 있습니다. 그러나 &bUV 티어&r의 기계를 만들 수 있게 되면 공장을 충실하게 하고 프로세스 라인을 가속화하는 데 정말 도움이 될 것입니다.", + "atm9.quest.gregtech.uv.subt.theseusHull": "&b테세우스의 선체&r", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "이것은 대량의 데이터셋과 복잡한 계산을 고속으로 처리하는 것으로 알려진 강력하고 정밀한 기계입니다.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "슈퍼컴퓨터의 최종 티어에 도달했습니다!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "하지만 잠깐... &b메인프레임&r은 어디 있나요?", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "&b최고의 슈퍼컴퓨터&r", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "이제 한 번의 크래프팅으로 2개의 &bZPM 프로세서&r를 얻을 수 있습니다! 이는 엄청난 돌파구이며 기계의 발자국을 확장하는 데 도움이 될 것입니다!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "&b쌓아올리기&r", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "이것이 최종 세트 프로세서의 첫 번째 중 하나입니다!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "아직 이 프로세서의 최상의 레시피(최상의 것은 4개의 프로세서를 반환합니다)를 이용할 수 없지만, 다음 섹션에서 &bUV 서킷 어셈블러&r를 해제하면 곧 사용할 수 있게 될 것입니다.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "&c끝의 시작&r", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "이것은 만들기에 비용이 많이 드는 컴포넌트입니다. 하지만 진행하면서 몇 개가 필요할 것입니다. &bZPM 필드 생성기&r에 의존하는 몇몇 멀티블록이 있습니다.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "&6비싸지만 가치 있음&r", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "&bZPM 티어&r의 케이블 선택은 암페어 손실 면에서 최상은 아닙니다.", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "하지만 &b초전도체 와이어&r를 사용하면 &bZPM 기계&r나 &b멀티블록&r의 전력 손실을 걱정할 필요가 없습니다!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "또 다른 티어의 &b초전도체&r를 위한 또 다른 합금입니다!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "기억하세요, &b초전도체&r는 거리를 통해 EU를 전송할 때 0A의 손실이 있으며, 공장 배선에 가장 필요합니다.", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "&b더 많은 초전도체&r", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "다시 한 번, &bEBF&r를 살펴보고 코일을 업그레이드합니다. 이는 &bEBF&r를 통해 금속과 합금을 처리하는 데 필요한 과정입니다.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "&b트리늄 코일이 훌륭해요&r", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "이제 &b초전도체&r를 인곳 형태로 만들었으니 마침내 필요한 와이어로 가공할 수 있습니다!", + "atm9.quest.gregtech.uv.subt.ingotForm": "&b인곳 형태&r", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "이 &b웨트웨어 인쇄회로기판&r으로 프로세서용 기판 라인을 완성했습니다.", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "이는 우리의 최고 티어 프로세서에 가장 중요한 컴포넌트 중 하나입니다!", + "atm9.quest.gregtech.uv.subt.lastDance": "&b마지막 댄스&r", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "이것이 최종 티어의 프로세서를 만드는 데 필요한 마지막 기판입니다.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "&b마지막 회로&r", + "atm9.quest.gregtech.uv.desc.semiOrganics": "유기물을 비유기 컴포넌트와 통합하고, 적절한 구성과 적절한 유기물을 사용함으로써 무한한 처리 능력을 얻을 수 있습니다!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "&b반유기물&r", + "atm9.quest.gregtech.uv.desc.stemCells": "줄기세포는 신체의 원재료이며, 특수한 기능을 가진 다른 모든 세포가 생성되는 세포입니다.", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "&b기본 구성 요소&r", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "이 양동이는 정말 조심해야 합니다.", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "감염되고 싶지 않겠죠?", + "atm9.quest.gregtech.uv.subt.infectious": "&c감염성&r", + "atm9.quest.gregtech.uv.desc.growthMedium": "성장 배지 또는 배양 배지는 미생물이나 세포 집단의 성장을 지원하기 위해 설계된 고체, 액체, 또는 반고체입니다.", + "atm9.quest.gregtech.uv.subt.growingOrganics": "&b유기물 성장&r", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "이 처리 라인을 돕기 위해 성장 배지가 필요하지만, 아직 최종 성장 배지는 없습니다. 이것은 단지 원료 버전입니다.", + "atm9.quest.gregtech.uv.subt.labTesting": "&b실험실 테스트&r", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "만든 &b원료 성장 배지&r를 처리하기 위해 &6IV 티어&r 이상의 &b유체 가열기&r를 만들어 봅시다.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "&b유체 가열기&r", + "atm9.quest.gregtech.uv.desc.mutagen": "유전학에서 &b돌연변이원&r은 보통 &bDNA&r이며, 생물의 유전 물질을 영구적으로 변경하는 물리적 또는 화학적 물질로, 자연적 배경 수준 이상의 빈도로 돌연변이를 증가시킵니다", + "atm9.quest.gregtech.uv.subt.tmntForSure": "&b확실히 TMNT...&r", + "atm9.quest.gregtech.uv.desc.agar": "&b한천&r은 다당류로 구성된 젤리 같은 물질입니다.", + "atm9.quest.gregtech.uv.subt.agarAgar": "&b한천한천&r", + "atm9.quest.gregtech.uv.desc.gelatin": "&b젤라틴&r은 보통 소나 돼지에서 얻은 동물성 콜라겐으로 만든 단백질입니다.", + "atm9.quest.gregtech.uv.subt.gelloWait": "&bG E L L O... 잠깐만... 뭔가 이상해...&r", + "atm9.quest.gregtech.uv.desc.collagen": "&b콜라겐&r은 당신 몸의 피부, 근육, 뼈, 힘줄, 인대 및 기타 결합 조직의 주요 구성 요소입니다.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "&b유기물로 작업하기!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "&b선체 판&r은 각 티어마다 더 복잡해지지만, 필요한 과정입니다. 이 과정을 수동화하고 공장을 &bUV 기계&r로 채우세요!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "&b이 다름슈타티움은 너무 크다!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "&b이트륨 바륨 구리 산화물&r을 사용하여 와이어를 만듭니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "&b이트륨? Y는 무음인가요?&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "액체를 인곳으로 가공하는 것뿐이지만, &bUV 티어&r에 있는 지금, 빠르고 강력하게 할 수 있습니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "&b다름슈타티움에 인곳이 있나요?&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "&bUV 티어&r의 처리 요구를 충족시킵니다!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "이제 멀티블록을 &bUV&r 처리 속도로 구동할 수 있습니다! 자, 가봅시다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "&bUV 에너지 해치!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "&bUV 에너지 해치&r만으로는 부족한가요?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "알겠습니다. 여기 &b4A UV 에너지 해치&r가 있습니다! 이제 &bUHV&r 속도로 기계를 구동할 수 있습니다! &bUV&r만으로는 부족했다면 이제 정말 파워가 있습니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "더 필요한가요?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "모터는 &bUV 기계 컴포넌트&r와 커버의 나머지 부분에 매우 중요한 기본 컴포넌트입니다.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "하지만 이 경우에는 &b방출기&r와 &b센서&r를 만들기 위해 필요합니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "더 많은 마력!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "&bUV 방출기&r는 두 개의 매우 중요한 블록의 일부입니다. 이 블록들에 대해서는 나중에 설명하겠습니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "2개 중 파트 1", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "&bUV 센서&r는 두 개의 매우 중요한 블록의 두 번째 부분입니다. 이 블록들에 대해서는 나중에 설명하겠습니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "2개 중 파트 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "&bUV 로봇 팔&r은 기계에 커버로 부착되었을 때 이동할 수 있는 아이템의 수에 매우 큰 제한이 있습니다.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "기계에 &b로봇 팔&r을 커버로 사용하고 있다면 이 버전을 시도해 보세요. 실망하지 않을 거예요!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "모든 아이템 이동!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "&bMkII 퓨전 리액터&r는 퓨전 리액터의 처리 능력을 가속화합니다.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "&b퓨전 리액터 MkII&r는 16개의 에너지 해치와 16개의 입출력 해치를 나열하고 있지만, 직접적으로 필요하지는 않습니다. 해치가 더 적어도 멀티블록을 형성할 수 있습니다. 그럼에도 불구하고, &b퓨전 리액터 Mk.II 케이싱&r을 더 많이 만드는 것보다 많은 해치를 추가하는 것이 더 저렴합니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "&b퓨전 리액터 MkII&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "&bZPM 티어&r의 서킷 어셈블러는 메인프레임을 제외한 최종 컬렉션의 프로세서를 만들 수 있게 합니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "마지막에서 두 번째", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "&b64! 네, 64!&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "이 해치를 사용하면 멀티블록 구조에서 &b64&r개의 병렬 프로세스를 실행할 수 있습니다!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "오버클로킹이 대단하다고 생각했다면, 이 멋진 것을 멀티블록에 부착해 보세요!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "&b병렬 세계&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "&b퓨전 리액터&r를 많이 사용해 왔습니다!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "하지만 중요한 구조물이라고 말씀드렸죠. 아직 하지 않았다면, &b퓨전 리액터&r의 링을 쌓는 것이 크게 도움이 될 것입니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "&b퓨전 리액터&r 활용하기", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "&b루테늄&r을 얻는 것은 힘들었지만, 더 처리해 봅시다!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "믿으세요, 이것은 가치가 있습니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7단계 후...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "&b갈륨&r이 도망갔지만, &b비소&r만으로도 충분합니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "&b비소&r의 귀환!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "적절한 기계를 해제하면 많은 프로세서를 제조할 수 있도록 &bHASOC&r의 백스톡을 준비하고 있습니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "앞으로를 위한 준비", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "그 &b네트륨 웨이퍼&r를 &b레이저 조각기&r에 검은 렌즈와 함께 넣어 &bHASOC&r를 얻으세요. 이것은 앞으로도 크게 도움이 될 것입니다.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "&b레이저 조각&r", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "죄송합니다, 농담을 참을 수 없었어요.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "어쨌든, &b네트륨&r으로 도핑된 &b실리콘&r은 매우 효율적이고 고품질이며, 하나의 부울에서 많은 수확을 얻을 수 있습니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "이것은 부울의 산이에요", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "&b크리스탈 SOC&r를 만들기 위해 &bZPM 티어&r의 &b레이저 조각기&r가 필요합니다.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "믿으세요, 이것은 매우 가치가 있습니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "이제 &b레이저&r로 작업 중", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "&b크리스탈 CPU&r는 이미 여러분의 처리 라인에서 잘 확립되어 있어야 합니다. 이것은 &b크리스탈 CPU&r가 위대함을 달성하기 위한 단 하나의 단계입니다!", + "atm9.quest.gregtech.uv.subt.crystalChips": "&b크리스탈 칩&r", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "만든 &b이트륨 바륨 구리 산화물 볼트&r와 &b크리스탈 SOC&r를 결합하여 가장 저렴한 &bIV 티어 프로세서&r를 얻으세요!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "대부분의 '대형' 멀티블록 기계의 컨트롤러에는 &bIV 프로세서&r가 제조에 사용된다는 것을 기억하세요.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "저렴한 것이 좋다", + "atm9.quest.gregtech.uv.cheapIVProcessors": "가장 저렴한 &bIV 프로세서&r", + "atm9.quest.gregtech.uv.desc.costReduction": "이 &b이트륨 바륨 구리 산화물 볼트&r를 많이 만들어 &bIV 프로세서&r의 비용을 크게 줄이세요!", + "atm9.quest.gregtech.uv.subt.costReduction": "비용 절감", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "이것이 우리의 에너지 해치를 위해 만들 마지막 코일이 될 것입니다!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "아직 한 티어가 더 있지만, 에너지 해치용 코일로는 이것이 마지막 티어입니다!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "궁극의 전압", + "atm9.quest.gregtech.uv.desc.fineWire.1": "와이어를 한 번 더 정제하여 ZPM 필드 생성기에 필요한 미세 와이어를 얻읍시다.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "안타깝게도 상당한 양의 미세 와이어가 필요하므로 계속 처리해야 합니다!", + "atm9.quest.gregtech.uv.subt.enhance": "강화", + "atm9.quest.gregtech.uv.desc.materialMix.1": "티타늄과 듀라늄을 섞습니다.", + "atm9.quest.gregtech.uv.desc.materialMix.2": "이제 EBF 코일용으로 매우 강하고 내열성이 있는 재료가 생겼습니다!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "하지만 그건 조금 나중 얘기예요. 아직 거기까지 도달하지 않았어요.", + "atm9.quest.gregtech.uv.subt.stronk": "그건 강력해요", + "atm9.quest.gregtech.uv.desc.radonMistake": "레이든은 모탈 컴뱃의 가상 캐릭터예요... 아, 잠깐... 라돈 얘기였네요, 레이든이 아니라...", + "atm9.quest.gregtech.uv.subt.raiden": "레이든", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "아까 비소를 다룰 때 갈륨이 보이지 않아서 이상했어요.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "하지만 걱정 마세요, 갈륨을 찾았어요!", + "atm9.quest.gregtech.uv.subt.foundIt": "찾았다!", + "atm9.quest.gregtech.uv.desc.notOil": "이건 실제로 원유가 아닙니다. 이건 말 그대로 액체 금, 주기율표에서 가장 밀도가 높은 원소 중 하나예요!", + "atm9.quest.gregtech.uv.subt.notOil": "잠깐.. 이건 기름이 아니에요!", + "atm9.quest.gregtech.uv.desc.amalgamation": "수은과 금은 서로 매우 끌립니다. 이 때문에 수은은 미세한 모래나 그 외의 미세한 금이 풍부하게 포함된 재료에서 금을 추출하는 데 널리 사용됩니다.", + "atm9.quest.gregtech.uv.subt.amalgamation": "아말감화", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "듀라늄이라는 이름에서 알 수 있듯이, 이 원소가 내구성이 있기를 기대합니다.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "어쨌든, 이것을 티타늄과 섞어야 해요. 그 결과 얻어지는 재료는 매우 강력할 거예요!", + "atm9.quest.gregtech.uv.subt.durable": "내구성?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "이건 매우 강력한 액체예요!", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "액체 티타늄이 열을 가하면 금속처럼 무지개 빛으로 빛나는지 궁금하네요...", + "atm9.quest.gregtech.uv.subt.strong": "매우 강해요!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "그 트리타늄을 고체화해서 이제 우리가 많은 방법으로 사용할 수 있는 자원을 얻었어요.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "믿어보세요, 우리가 만들 많은 컴포넌트에 이 티타늄이 필요할 거예요.", + "atm9.quest.gregtech.uv.subt.solidStronk": "단단하게 강해요", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "퓨전 리액터 Mk.II에 필요한 우라늄 로듐 디나쿠아디드를 제조하기 위해 ZPM 믹서가 필요합니다.", + "atm9.quest.gregtech.uv.subt.mixing": "믹싱 잇 업!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "네트륨 도핑 웨이퍼. 최고 품질의 실리콘이에요!", + "atm9.quest.gregtech.uv.subt.slices": "슬라이스", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "LuV 티어 이상의 커터를 만들어봅시다.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "레시피에 직접 필요한 것은 아니지만, 커팅 프로세스를 가속화할 수 있어요. 이건 보통 매우 느린 프로세스예요.", + "atm9.quest.gregtech.uv.subt.makingSlices": "슬라이스 만들기", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "변이된 하수 생물을 만들려고 하시나요?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "이 사실을 마스터 스플린터에게 알려야겠어요...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "약속하지만, 이건 만지거나 피부에 닿게 하고 싶지 않은 거예요...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "만지지 마세요!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "클린룸을 하나 더 추가해 봅시다! 하지만 이 클린룸은 단순히 방을 깨끗하게 유지하는 것을 넘어 환경을 멸균합니다.", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "우리는 클린룸에서 유기물을 다룰 수 있고, 오염물질을 걱정할 필요가 없어요!", + "atm9.quest.gregtech.uv.subt.cleanroom2": "클린룸 2호", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "블랙라이트는 자외선 스펙트럼의 빛을 투사합니다. 자외선은 박테리아와 기타 오염물질을 살균하는 데 매우 효과적입니다.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "클린룸은 완전히 먼지가 없어야 합니다. 하지만 더 깨끗하고 무균 환경이 필요하다면 어떨까요?", + "atm9.quest.gregtech.uv.subt.partyTime": "파티 타임이에요!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPM 티어 어셈블러는 EBF용 트리늄 코일을 만드는 데 필요합니다. 업그레이드된 코일을 통해 더 많은 금속과 합금을 처리할 수 있고, 만들 수 있는 아이템의 범위가 확장됩니다!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "어셈블러, 집합!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "그라비스타는 앞으로 만들 고티어 기계에도 매우 중요한 컴포넌트입니다.", + "atm9.quest.gregtech.uv.subt.gravityStars": "별들은 중력이 많아요", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "UV 피스톤은 UV 기계와 UV 로봇 팔의 필수 컴포넌트입니다.", + "atm9.quest.gregtech.uv.subt.bestPiston": "최고의 피스톤", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME 아이템 입력은 인터페이스와 비슷합니다. 멀티블록에 아이템을 연결하여 사용할 수 있는 2개의 라인이 있습니다.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME 아이템 입력", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME 아이템 출력! 생성된 아이템을 ME 시스템으로 직접 돌려보냅니다.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME 아이템 출력", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME 유체 입력! 멀티블록의 프로세스에 유체를 입력하고 해치 자체에 재고를 유지합니다!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME 유체 입력", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME 유체 출력! 생성된 유체나 부산물 유체를 ME 시스템으로 직접 돌려보냅니다! 확실히 효율적이죠!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME 유체 출력", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "모든 멀티블록을 ME 시스템에 연결하려면 많은 인터페이스가 필요합니다. 자원을 조작하기 위한 커버가 필요하고, 그것이 복잡해질 수 있습니다.", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "하지만 걱정하지 마세요. 이 해치와 버스들이 상상도 못한 방식으로 멀티블록을 효율화하는 데 도움이 될 거예요! ME 기능이 통합된 것을 상상해 보세요!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "바로 여기 있습니다! 그리고 그것들은 멀티블록이 활용할 수 있는 놀라운 도구입니다! 프로그래밍 가능한 칩도 있어서 특정 프로세스 라인을 위해 ME 해치/버스를 지정할 수 있습니다!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "멀티블록용 ME 해치", + "atm9.quest.gregtech.uv.meHatches": "ME 해치", + "atm9.quest.gregtech.uv.meBusesHatches": "ME 버스와 해치", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "이전에 대형 화학 반응기를 만들었지만, 그 버전은 병렬 제어 해치를 받아들일 수 있는 능력이 없었습니다.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "하지만 이 버전인 고급 대형 화학 반응기는 병렬 제어 해치를 받아들일 수 있고 여러 프로세스를 동시에 실행할 수 있습니다.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "이것은 화학 라인의 생산 방식을 바꿀 것입니다!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "이전에 말씀드린 대로, 합금은 점점 더 복잡해질 것으로 예상됩니다.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "하지만 이 합금으로 중요한 컴포넌트를 만들 수 있습니다!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "더 복잡한 합금", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "HASOC를 직접 사용하여 LuV 티어 웨트웨어 프로세서를 만들 수는 없지만, 적절한 기계를 가지고 있을 때를 위해 비축할 수 있습니다.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "그리고 UV 서킷 어셈블러를 가지고 있다면, 한 번의 크래프팅으로 4x LuV 티어 웨트웨어 프로세서를 만들 수 있습니다!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "비축하기", + "atm9.quest.gregtech.uv.stockingUp": "비축하기", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "메인프레임은 어디에 있나요?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "지금까지의 모든 노력은 이 &n&l&5스타 포지&r를 만들기 위한 것이었습니다!", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "우주 제작", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "네. 우리는 퓨전 리액터 Mk.I, Mk.II, Mk.III를 가지고 있습니다. 그리고 이제 메가 퓨전 리액터가 있습니다.", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "각각은 고유한 역할을 하며 우리가 전진하는 데 필수적입니다. 그러니 다시 작업하여 메가 퓨전 리액터를 직접 만들어보세요.", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "메가 퓨전 리액터", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "퓨전 리액터 Mk. III. 이미 앞으로 올 것을 보고 계실 겁니다. 그래서 이 부분이 필요하다는 것을 이해하실 겁니다.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "앞으로 올 것들에 대해서는 사실이지만, 그렇다고 Mk.III가 원래 용도로 우리에게 가치가 없다는 뜻은 아닙니다.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "적어도 하나의 Mk.III 리액터를 만들어보세요. 당신에게 이로울 것입니다.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "어셈블리 라인을 사용하여 메인프레임을 만들었으니 UV 티어 서킷 어셈블러를 만드는 것이 이상해 보일 수 있지만, 이는 매우 유익합니다.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "UV 서킷 어셈블러를 사용하면 한 번의 크래프팅으로 4x LuV 웨트웨어 프로세서를 만들 수 있습니다! 이는 큰 절약이며 리턴도 두 배가 됩니다!", + "atm9.quest.gregtech.uhv.subt.needThis": "이게 필요한가요?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV 에너지 해치. 우리는 마침내 에너지 해치의 정점에 도달했습니다!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "이제 어떤 티어의 전력 요구사항도 처리할 수 있도록 멀티블록을 설정할 수 있습니다!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "마침내 정점에", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "UHV 에너지 해치가 에너지 공급의 정점이지만, 4A UHV 에너지 해치도 여전히 있습니다.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "네, 이것은 이전 티어와 같은 기능을 가지며, 2배의 에너지 해치처럼 작동하여 더 높은 레벨의 전력 공급이 가능합니다.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "잠깐... 우리는 이미 정점에 있지 않았나요?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "다른 배터리 회사들은 이것에 미치지 못합니다!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "이것은 얼티밋 배터리로, UHV 티어입니다! 물론 UHV 티어의 전력을 필요로 하는 모든 장치용입니다.", + "atm9.quest.gregtech.uhv.subt.duracell": "듀라셀, 먹어라", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "이 몬스터 코일들은 코일의 최종 라인입니다.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "이 코일들을 사용하면 UHV 초전도체를 처리하고 마침내 인곳으로 만들 수 있습니다!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "트리타늄 코일", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "64개의 병렬 프로세스로 충분하지 않다면 256은 어떨까요? 이 블록은 바로 그것을 가능하게 합니다. 256개의 병렬 작업을 실행할 수 있습니다!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "이것은 최고 티어의 병렬 제어 해치입니다!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64개로는 충분하지 않았나요?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "UV 필드 생성기는 당신이 만들 마지막 필드 생성기입니다.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "이것들을 적절한 양으로 만들 계획을 세우세요.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "마지막 필드 생성기", + "atm9.quest.gregtech.uhv.desc.epicShip": "이 배를 곧바로 사용하지는 않겠지만, 지금 만들어 준비해 두는 것이 좋을 것 같습니다. 사용할 준비가 되었을 때를 위해.", + "atm9.quest.gregtech.uhv.subt.epicShip": "대단한 배", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "훌륭합니다! 이제 UHV 선체를 만들 수 있습니다.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "하지만 UHV 기계는 보이지 않네요. 왜 이 선체가 필요한 걸까요? 물론 해치와 버스를 위해서죠!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "기계는 어디 있나요?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "이것들은 고티어 판들입니다! 최고 티어의 기계 선체에는 최고 티어의 판이 필요합니다.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "고품질 판", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "다른 티어와 마찬가지로 UHV 티어에도 고유한 초전도체 와이어가 있습니다.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "여기 있습니다.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHV 초전도체", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "마이크로 유니버스 드릴 선박의 컴포넌트를 준비 중.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "추진기 최대로!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "이것은 복잡한 인곳입니다. 이 합금에는 많은 다른 금속이 혼합되어 있지만, 그만한 이유가 있습니다.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "이 인곳으로 이제 고티어 컴포넌트를 만들 수 있습니다!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "복잡한 것들...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "다시 한 번 매우 복잡한 합금을 방문합니다.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "다른 복잡한 합금들과 마찬가지로 이것도 매우 유익하지만 복잡합니다. 이 합금도 예외는 아닙니다.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "복잡한 합금", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "만든 UHV 초전도체 와이어를 2배로 늘려 크래프팅합시다.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "다음에 만들 아이템에는 2배 버전이 필요합니다.", + "atm9.quest.gregtech.uhv.subt.doublePass": "2배로 하고 다음으로 넘기기", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "여기까지 오는 동안 많은 EBF를 만들었을 겁니다.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "아직 끝나지 않았습니다. 하지만 이제 로터리 하스 용광로를 만들어 병렬 작업을 실행해 봅시다! 처리 속도를 높입시다!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "거대한 EBF!", + "atm9.quest.gregtech.uhv.observeRHF": "로터리 하스 용광로 관찰하기", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "새로운 로터리 하스 용광로로 처리 작업을 하는 동안, 인곳을 냉각하기 위해 따라잡을 수 있는 멀티블록이 필요할 것입니다.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "여기서 벌크 블라스트 칠러가 등장합니다!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "RHF와 잘 어울립니다", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "이것은 만든 UHV 초전도체를 꽤 많이 사용하지만, 절대적으로 필요합니다.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "이것들을 만든 후의 용도를 보면 만들어서 다행이라고 생각할 거예요.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "이번에는 4배입니다", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "UV 초전도체 와이어가 완성되었습니다! 많은 다른 컴포넌트를 만드는 데 사용되지만, 진행하기 위해서는 필요합니다.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "더 많은 와이어... 좋아요.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV 초전도체", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "이것은 꽤 복잡한 크래프팅일 수 있지만, 많은 티어에 걸쳐 크래프팅 수명을 가지고 있으며 필요한 아이템입니다.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "이것을 만드는 데 많은 것이 포함되어 있지만, 크래프팅 경로를 최적화해 보세요. 나중에 감사할 거예요.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "복잡한 에너지", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "이 판들이 얼마나 중요한지 이미 아실 겁니다. 하지만 아시다시피, 큰 이익을 가져다줍니다.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "최고의 케이싱", + "atm9.quest.gregtech.uhv.desc.bestCasing": "이 판들에 대한 수요가 높습니다. 많은 판을 스스로 공급할 방법을 생각하는 것이 어려울 수 있지만, 그만한 가치가 있습니다.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "접시 도금이 중요합니다", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "트리나쿠아를 많이 만들게 될 겁니다.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "속도와 효율성을 최적화하는 방법을 생각해봐야 할 것 같습니다.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "냉각 합금", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "이제 우리는 복잡한 나쿠아다를 생산하고 있습니다. 다른 복잡한 자원들과 마찬가지로 이 자원도 공장에 큰 이익을 가져다 줄 것입니다.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "복잡한 나쿠아다", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "맞습니다. 이것은 16A UHV 에너지 해치입니다. 4A 에너지 해치의 4배 능력입니다.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "그리고 꿈에서도 상상하지 못했던 오버클로킹을 제공합니다!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV 에너지 해치?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "이것은 당신의 변전소가 요구하던 파워 흐름을 가지고 있습니다! 모든 암페어를 주세요!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21 기가와트!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "이제 제대로 됐습니다!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "네, 곧바로 직접 사용하지는 않을 겁니다. 하지만 지금 설정하고 크래프팅과 수집을 시작하는 것은 매우 유익하며 많은 시간을 절약할 수 있습니다!", + "atm9.quest.gregtech.uhv.subt.starMatter": "스타 매터", + "atm9.quest.gregtech.uhv.desc.starMatter": "액체 철 플라즈마는 이상한 자원처럼 보일 수 있지만, 당신이 만들 것에는 필요합니다.", + "atm9.quest.gregtech.uhv.subt.all": "모든", + "atm9.quest.gregtech.uhv.desc.all": "액체 헬륨 플라즈마. 처리 라인이 충분한 헬륨을 생성하고 있는지 확인하세요", + "atm9.quest.gregtech.uhv.subt.the": "그", + "atm9.quest.gregtech.uhv.desc.the": "액체 산소 플라즈마. 지금까지 많은 산소를 사용해 왔지만, 아직 사용할 것이 남아있습니다!", + "atm9.quest.gregtech.uhv.subt.plasma": "플라즈마", + "atm9.quest.gregtech.uhv.desc.plasma.1": "다음 섹션에서는 많은 마이크로유니버스 촉매제를 만들어야 합니다.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "이 컴포넌트는 스타 매터 플라즈마를 사용하여 촉매제를 만듭니다.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "지금 당장 만들 필요는 없지만, 16배의 촉매제를 만들기 위해 많은 스타 매터 플라즈마가 필요하므로 매우 유용할 것입니다.", + "atm9.quest.gregtech.uhv.subt.startNow": "지금 시작하세요", + "atm9.quest.gregtech.uhv.jumpStart": "점프 스타트", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "해냈습니다!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "이것이 바로 그것입니다! 만들 수 있는 최고 티어의 프로세서입니다!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "하지만 아직 끝나지 않았습니다... 이것이 마지막 프로세서일 수 있지만, 이제부터가 더 재미있어집니다!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "대성공!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "드디어 목적지에 도달했군요. 당신은 염원하던 &l&1GregStar&r&r를 만들어냈습니다!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "GregTech의 각 티어를 통해, 각 처리 라인을 마스터하고, 재료, 기계, 아이템을 획득한 성과의 집대성입니다.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "하지만, 해냈군요. GregStar를 만들어냈습니다!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "아직 할 일이 많습니다. 마음을 다잡고, 지금까지 중 가장 큰 도전에 대비합시다! 말 그대로요.", + "atm9.quest.gregtech.star.subt.gregStarBase": "마침내", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "GregStar를 이 페이지의 모든 구성 요소로 조립하기 전에, 먼저 그 기반을 만들어야 합니다.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "견고한 스타 하우징은 스타 단조에 가해지는 힘을 견디고, GregStar를 구성하는 요소들을 지지하기에 충분한 강도를 가지고 있습니다.", + "atm9.quest.gregtech.star.subt.precursor": "전조", + "atm9.quest.gregtech.star.desc.precursor.1": "이 시점에서, 각 티어를 통해 많은 것을 배웠군요. 그 지식을 보여주는 무언가를 얻어야 합니다!", + "atm9.quest.gregtech.star.desc.precursor.2": "이 경우, 이 증명서로 충분합니다. 당신은 더 이상 초보자가 아닙니다!", + "atm9.quest.gregtech.star.subt.certifications": "인증!", + "atm9.quest.gregtech.star.desc.certifications.1": "핵융합 반응로는 내부에서 발생하는 엄청난 열과 반응을 억제하기 위해 강력한 재료가 필요합니다.", + "atm9.quest.gregtech.star.desc.certifications.2": "그래서 GregStar의 강도와 내구성을 확보하기 위해 이 재료들이 매우 적합합니다!", + "atm9.quest.gregtech.star.subt.starPlating": "&6스타 도금&r", + "atm9.quest.gregtech.star.desc.starPlating": "&bUV 파워 전달 블록&r과 &6ATM 스타&r를 추가하고, &e짜잔!&r 이제 &6스타 압축 모듈&r이 완성되었습니다.", + "atm9.quest.gregtech.star.subt.starCompression": "&6스타 압축&r", + "atm9.quest.gregtech.star.desc.starCompression": "어떤 경우든, &c열 교환&r은 보통 에너지 비용이 매우 높습니다. 이 경우, &b트리타늄 코일&r, &b궁극 전압 코일&r, &b대형 나쿠아드리아 배터리&r가 도움이 됩니다.", + "atm9.quest.gregtech.star.subt.thermalExchange": "&c열 교환&r", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "이 시점에서, &d반물질 펠릿&r에는 이미 익숙해졌겠죠.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "&6GregStar&r를 위해 더 많이 필요합니다. &c엄청나게&r.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "&c더 많은 반물질?&r", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "만일을 위해 &bIndustrial Foregoing Black Hole Controllers&r를 추가합시다.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "이로써 생성된 &6스타&r가 제어되고, 그 엄청난 힘이 폭주하지 않도록 확인할 수 있습니다.", + "atm9.quest.gregtech.star.subt.blackHoleController": "&8블랙홀 컨트롤러&r", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "&d언옵테니움&r의 강도를 가지고 있어서, &6GregStar&r의 구축에 포함시키는 것이 합리적입니다.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "이 시점에서 구조적 강도에 대해 걱정할 필요는 없습니다.", + "atm9.quest.gregtech.star.subt.unobtainium": "&d언옵테니움&r", + "atm9.quest.gregtech.star.desc.unobtainium": "몇 개의 &b고급 컴퓨터&r.", + "atm9.quest.gregtech.star.subt.advancedComputers": "&b고급 컴퓨터&r", + "atm9.quest.gregtech.star.desc.advancedComputers": "&6그렉스타&r 생산에 사용되는 &b엔드스틸 교환기&r를 만듭니다.", + "atm9.quest.gregtech.star.subt.exchangers": "&b교환기&r", + "atm9.quest.gregtech.star.desc.exchangers.1": "이 &d촉매&r는 &6스타 포지&r에서 &6그렉스타&r를 만들기 위해 많이 필요할 것입니다.", + "atm9.quest.gregtech.star.desc.exchangers.2": "&b10 양동이&r를 준비해 주세요.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "&6모든 것을 시작한 스타&r", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "&6베이스 스타&r, &d패트릭 스타&r는 &6스타&r를 만드는 데 사용되었고, 지금은 다른 &6스타&r를 만들기 위한 기초가 되고 있습니다.", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "이해하셨나요? &eOK&r, 계속 진행합시다.", + "atm9.quest.gregtech.star.subt.doubleItUp": "&6두 배로 늘리기&r", + "atm9.quest.gregtech.star.desc.doubleItUp": "&b이중 텅스텐강 플레이트&r는 매우 내구성 있는 &6스타&r를 만듭니다. 아마도 이것이 그 견고함의 원천일 것입니다.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "&b플레이트용 나사&r", + "atm9.quest.gregtech.star.desc.screwsForPlates": "&b이중 텅스텐강 플레이트&r를 고정하기 위해서는 &b나사&r가 필요합니다. 이로써 상당히 안전해질 것입니다.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "&b산소 플라즈마&r", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "&6핵융합 반응로&r에 의한 처리 결과로 많은 액체가 보입니다.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "&b질소 플라즈마&r", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "&d플라즈마&r는 고체, 액체, 기체 다음으로 생각되는 물질의 제4의 상태입니다.", + "atm9.quest.gregtech.star.subt.argonPlasma": "&b아르곤 플라즈마&r", + "atm9.quest.gregtech.star.desc.argonPlasma": "&b아르곤&r은 화학 원소로, 기호는 &bAr&r, 원자 번호는 &b18&r입니다. 주기율표의 18족에 속하며, 희가스입니다. &b아르곤&r은 지구 대기 중 세 번째로 풍부한 가스로, &b0.934%(9340 ppmv)&r입니다.", + "atm9.quest.gregtech.star.subt.heliumPlasma": "&b헬륨 플라즈마&r", + "atm9.quest.gregtech.star.desc.heliumPlasma": "모든 원소 중 &b헬륨&r이 가장 안정적입니다. 다른 원소와 반응하거나 연소하지 않습니다. &b헬륨&r은 가장 낮은 융점과 끓는점을 가집니다. 극한 조건이 아니면 기체로 존재하며, 제4의 물질 상태인 &d플라즈마&r로 변할 수 있습니다.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "&6거대한 다중 블록&r", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "이것을 &6거대한 다중 블록 구조&r라고 말하는 것은 절제된 표현입니다.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "실제로는 &63213개의 원자 케이싱&r이 필요하지만, 인벤토리에 다 들어가지 않기 때문에 퀘스트에서는 &61개&r가 됩니다.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "하지만, 그 이점은 &c놀라울 정도&r입니다. 한번 시도해 보세요. &a자원 생성기&r로도, &b전력 생성기&r로도 작동합니다. 발전량은 &d믿을 수 없을 정도&r입니다.", + "atm9.quest.gregtech.star.subt.catalyst": "&e엥?&r", + "atm9.quest.gregtech.star.desc.catalyst.1": "이 과정에는 &6촉매&r가 필요합니다.", + "atm9.quest.gregtech.star.desc.catalyst.2": "&6촉매&r는 각 작업이 적절히 완료되도록 보장합니다. 또한, &b다중 블록의 컨트롤러&r 제작에도 사용됩니다.", + "atm9.quest.gregtech.star.subt.neutonium": "&c고양이가 필요합니다&r", + "atm9.quest.gregtech.star.desc.neutonium": "이것은 상당한 양의 &6뉴토늄&r이지만, 다른 방법으로 합성할 수 있을지도 모릅니다.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "&c대량의 뉴트로늄&r", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "최소한의 시간으로 이것들을 만드는 &b최적화된 방법&r을 갖고 있다면, 전진함에 따라 이익을 얻을 것입니다.", + "atm9.quest.gregtech.star.subt.fusionCasings": "&c또 핵융합 케이싱&r", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "기술적으로는 더 많습니다. 이것들은 이전에도 사용했습니다.", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "최소한 그렇게 &c어렵지는&r 않습니다.", + "atm9.quest.gregtech.star.subt.moreCoil": "&c더 많은 코일?&r", + "atm9.quest.gregtech.star.desc.moreCoil.1": "더 많은 &b핵융합 유리&r가 필요합니다. 이번에는 &b다중 블록용&r이 아니라, &6구성 요소&r를 만들기 위해 필요합니다.", + "atm9.quest.gregtech.star.desc.moreCoil.2": "이것들을 &b수동적으로 생산&r하는 방법을 고려해볼 수 있습니다.", + "atm9.quest.gregtech.star.subt.windowSeat": "&e창가 자리가 좋습니다&r", + "atm9.quest.gregtech.star.desc.liquidUranium": "&6액체 우라늄 235&r를 사용하여 다른 구성 요소들을 결합하고, &b절대 반응 플레이트&r를 만들어 봅시다", + "atm9.quest.gregtech.star.subt.u235": "&6U235&r", + "atm9.quest.gregtech.star.desc.u235.1": "모든 계층에서 &b최고 수준의 효율&r로 전송을 보장하는 것이 필요한 경우, 무엇을 얻게 될까요?", + "atm9.quest.gregtech.star.desc.u235.2": "사용 가능한 모든 &b초전도체&r를 하나의 케이블로 결합하면 잘 작동할 수 있습니다!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "&b초전도성&r", + "atm9.quest.gregtech.star.desc.gregStarShard": "&6그렉스타&r는 샤드로 분할할 수 있습니다. 그런 다음, 이 샤드들을 사용하여 가장 &c과도하게 강력한 아이템&r 중 하나를 만들 수 있습니다!", + "atm9.quest.gregtech.star.subt.gregStarShard": "&6그렉스타 샤드&r", + "atm9.quest.gregtech.star.desc.atmStar.1": "고전적인 &6ATM 스타&r입니다. 이미 이것에 익숙해져 있을 것이고, 그것을 만드는 과정도 완벽하게 파악하고 있을 겁니다.", + "atm9.quest.gregtech.star.desc.atmStar.2": "이것은 당신에게 &b쉬운&r 일입니다.", + "atm9.quest.gregtech.star.subt.starsComponent": "&6스타 구성 요소를 위한 스타&r", + "atm9.quest.gregtech.star.desc.starsComponent.1": "이것들은 만들기 &c복잡한&r 구성 요소입니다. 하나를 만드는 것은 많은 재료와 많은 공정 라인을 포함하는 힘든 작업입니다.", + "atm9.quest.gregtech.star.desc.starsComponent.2": "하지만, 진행하려면 &616개&r가 필요합니다. 그래도, 당신은 할 수 있을 겁니다.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "&c작은 주문이 아닙니다&r", + "atm9.quest.gregtech.star.desc.transformers.1": "진행하려면 &64개&r가 필요합니다. 이것들은 &bUV에서 UHV 전력&r으로 변환하는 기능을 가지고 있지만, 전력 변환에는 사용하지 않습니다.", + "atm9.quest.gregtech.star.desc.transformers.2": "이것은 &6제작 구성 요소&r로 사용됩니다.", + "atm9.quest.gregtech.star.subt.transformers": "트랜스포머 로봇", + "atm9.quest.gregtech.star.desc.amps.1": "이것은 많은 암페어를 가지고 있지만, 전력 공급에는 관심이 없습니다.", + "atm9.quest.gregtech.star.desc.amps.2": "이것은 구성 요소를 만들기 위해 필요합니다. 이것도 분명 할 수 있을 겁니다.", + "atm9.quest.gregtech.star.subt.amps16": "16 암페어", + "atm9.quest.gregtech.star.desc.coils16.1": "16개의 코일을 만드는 것은 힘들 수 있지만, 필요한 작업입니다. 그렉스타를 위해서요!", + "atm9.quest.gregtech.star.subt.coils16": "16 코일", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "코일의 필요성은 끝나지 않습니다. 이것들이 다중 블록에서 사용되지 않더라도, 좋은 용도로 사용될 것을 보장합니다.", + "atm9.quest.gregtech.star.subt.moreCoils": "더 많은 코일?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4개의 대형 나쿠아드리아 배터리가 이 그렉스타 구성 요소에 필요한 아이템을 완성합니다", + "atm9.quest.gregtech.star.subt.quadBatteries": "쿼드 배터리", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x 수은 바륨 칼슘 큐프레이트 와이어 - 수량 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV 초전도체", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x 인듐 주석 바륨 티타늄 큐프레이트 와이어 - 수량 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV 초전도체", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x 망간 인화물 와이어 - 수량 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV 초전도체", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x 마그네슘 디보라이드 와이어 - 수량 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV 초전도체", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x 농축 나쿠아다 트리늄 유로퓸 듀라나이드 와이어 - 수량 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV 초전도체", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "우라늄 로듐 다이나쿠아지드 와이어 - 수량 8 x 16", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM 초전도체", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "우라늄 트리플라티늄 와이어 - 수량 8 x 16", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV 초전도체", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "사마륨 철 비소 산화물 와이어 - 수량 8 x 16", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "&bIV 초전도체&r", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "아직도 떠있는 느낌인가요? 그건 그 소울 바이알에서 나온 셜커 때문일 수 있어요.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "&b선견 크리스탈&r", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "이 크리스탈을 만들기 위해 다른 3개의 크리스탈을 사용하세요.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "&b폭풍을 견디며&r", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "&b티어 3 엔더IO 교환 코어&r. 이것이 엔더IO 교환 코어의 최고봉입니다.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "&b최상위 교환기&r", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "반물질을 만드는 것은 항상 도전입니다. 프로세스 라인, 처리 시간, 그리고 전력. 이것으로 걱정거리 하나가 줄어듭니다.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "&b크리에이티브 화학&r", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "&b마이크로유니버스 오븐&r은 많은 전력을 필요로 합니다. 이 전력을 조작에 최적으로 사용하려면 집중시켜야 합니다.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "이를 위해 구조에는 포커스 렌즈가 필요합니다.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "&b집중된 에너지&r", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "구조의 전력 요구사항을 고려하면, 에너지를 적절히 전송하기 위해 무언가가 필요합니다.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "이 에너지 송신기들이 도움이 될 것입니다.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "&b파워 활용하기&r", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV 티어", + "atm9.quest.gregtech.circuits.lvTier": "LV 티어", + "atm9.quest.gregtech.circuits.mvTier": "MV 티어", + "atm9.quest.gregtech.circuits.hvTier": "HV 티어", + "atm9.quest.gregtech.circuits.evTier": "EV 티어", + "atm9.quest.gregtech.circuits.ivTier": "IV 티어", + "atm9.quest.gregtech.circuits.luvTier": "LuV 티어", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM 티어", + "atm9.quest.gregtech.circuits.uvTier": "UV 티어", + "atm9.quest.gregtech.circuits.uhvTier": "UHV 티어", + "atm9.quest.gregtech.circuits.lowVoltageAge": "저전압 시대", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "중전압 시대", + "atm9.quest.gregtech.circuits.highVoltageAge": "고전압 시대", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "극한 전압 시대", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "광기의 전압 시대", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "터무니없는 전압 시대", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "제로 포인트 모듈 시대", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "궁극의 전압 시대", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "초고전압 시대", + "atm9.quest.gregtech.circuits.bronzeIngot": "청동 인곳", + "atm9.quest.gregtech.circuits.steelIngot": "강철 인곳", + "atm9.quest.gregtech.circuits.aluminiumIngot": "알루미늄 인곳", + "atm9.quest.gregtech.circuits.galliumIngot": "갈륨 인곳", + "atm9.quest.gregtech.circuits.hvBattery": "HV 배터리", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "각 열은 전압 티어에 해당합니다", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "각 행은 회로가 제작 가능한 전압 티어에 해당합니다", + "atm9.quest.gregtech.circuits.desc.extraInfo": "하단에 추가 정보가 있습니다!", + "atm9.quest.gregtech.circuits.understandingThisPage": "이 페이지 이해하기", + "atm9.quest.gregtech.circuits.steamAge": "증기 시대", + + + "atm9.quest.mekanismReactors.fusionReactor": "핵융합 반응로", + "atm9.quest.mekanismReactors.industrialTurbine": "산업용 터빈", + "atm9.quest.mekanismReactors.fissionReactor": "핵분열 반응로", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "초임계 위상 변환기", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Mekanism 반응로의 세계로의 여행을 시작하기 위해, 먼저 &a핵분열 반응로&r를 만들어 봅시다. 이는 &3핵분열 연료&r를 태워 대량의 열을 생성하는 다중 블록 구조입니다. 이 반응로 자체로는 전력을 생산하지 않지만, 생성된 열은 &a산업용 터빈&r에서 전력을 생성하는 데 사용되는 &b냉각제&r를 가열하는 데 사용될 수 있습니다.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "핵분열 반응로는 매우 위험하며, 멜트다운이 발생하면 &c폭발&r과 함께 5청크 반경에 걸쳐 &2방사선&r이 퍼져 게임 내에서 몇 주 동안 지속됩니다.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "하지만 우리는 그것에 대비할 것입니다. 혹시 모르니 방사선 방호복을 만들어 볼까요?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "오렌지 = 방사선 방호", + "atm9.quest.mekanismReactors.suitingUp": "반응로용 방호복 착용", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "반응로를 건설하는 데 필요한 재료를 모을 시간입니다.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "대부분의 Mekanism 다중 블록과 마찬가지로, 반응로는 필요에 따라 사용자 지정 크기로 만들 수 있습니다. 최소 외부 크기는 너비 3, 높이 4, 깊이 3 블록이며, 최대 크기는 18x18x18입니다. &a우리는 5x5로 시작할 것입니다&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "외벽의 모서리는 &a핵분열 반응로 케이싱&r이어야 하며, 면은 케이싱이나 &b반응로 유리&r, 반응로 포트, 또는 반응로 논리 어댑터 중 하나로 할 수 있습니다. 이들에 대해서는 나중에 자세히 설명하겠습니다.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "일단은 기본적인 5x5x5 핵분열 반응로를 건설해 봅시다!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "건설에 대해 더 많은 도움이 필요하신가요? 핵분열 반응로 케이싱 위에 마우스를 올리고 &dw&r를 누르면 그것을 구축하는 데 도움이 되는 정보가 표시됩니다.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "케이싱과 유리", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "핵분열 반응로 건설의 기초", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "핵분열 반응로에서 무언가를 빼내거나 넣으려면 &a핵분열 반응로 포트&r가 필요합니다. 이들은 &9configurator&r를 사용하여 입력 또는 출력으로 설정할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "모든 핵분열 반응로에는 최소 4개의 포트가 &a필요합니다&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1개의 냉각제 입력", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1개의 냉각제 출력", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1개의 핵분열 연료 입력", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1개의 폐기물 출력", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "이 시작 빌드에서는 아래 이미지와 같이 각 면에 포트를 배치하겠습니다. 입력/출력 목록에 맞춰 그것들을 설정하세요!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "핵분열 반응로와의 상호작용", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "핵분열 반응로가 폭발하여 대규모 방사능 유출을 일으킬까 봐 두려우신가요? 걱정 마세요, 우리 모두 그렇습니다. &o*여기에 끔찍한 플래시백 삽입*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "그렇다면 어떻게 이런 파괴적인 재난을 막을 수 있을까요? &d핵분열 반응로 논리 어댑터&r를 사용하여 레드스톤 &a회로 차단기&r를 만드는 것입니다. 이들이 폭발을 100% 막아준다고 보장할 순 없지만, 절대적으로 가지고 있으면 좋은 것들입니다.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "기본적으로, 이 어댑터들을 사용하면 &c레드스톤&r을 사용하여 반응로를 제어할 수 있습니다. 하나만 사용한다면, 레버를 사용하여 반응로를 켜고 끌 수 있습니다. 하지만 우리는 이를 손상 제어에 사용할 것입니다.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "또한 이들을 설정하여 반응로 내의 특정 조건, 예를 들어 &c손상 위험&r이나 &8연료 부족&r에 기반하여 레드스톤 신호를 발생시킬 수 있습니다. 이는 그런 일이 발생했을 때 반응로를 종료하기 위한 회로 차단기를 설정하는 데 도움이 됩니다.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "우리 모두 이전에 반응로를 폭발시킨 적이 있습니다", + "atm9.quest.mekanismReactors.reactorFailSafe": "반응로 안전 장치", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "반응로의 내부는 몇 개의 &a핵분열 연료 어셈블리&r 블록을 사용하여 기둥을 구축하고, 각 기둥 상단에 단일 &a제어봉 어셈블리&r를 배치합니다. 이들은 반응로의 크기에 따라 높이 1에서 15 블록 사이 어디에나 배치할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "이 빌드에서는 다중 블록의 중앙에 핵분열 연료 어셈블리를 2개 배치하고, 그 위에 제어봉 어셈블리를 배치할 것입니다.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "반응로 내부: 연료 제어", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "바닐라 기계와 2개의 &a핵분열 반응로 논리 어댑터&r를 사용하여 반응로를 트립시켜 끄는 간단한 회로 차단기를 만들 수 있습니다. &o&e만일의 경우를 대비해서요&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "이를 위해서는 레드스톤 1개, 피스톤 1개, 모래나 자갈 블록 1개, 관찰자 1개가 필요합니다.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "한 면에 논리 어댑터를 놓고, 그 위에 블록을 하나 건너뛰고 다른 어댑터를 놓습니다. 위쪽 어댑터를 &9\\\"활성화\\\"&r로, 아래쪽 어댑터를 &c\\\"손상 위험\\\"&r으로 설정합니다.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "그 다음, 아래쪽 어댑터 앞과 아래에 임의의 건축 블록을 놓고, 그 위에 레드스톤을 놓습니다. 그 레드스톤 앞에 피스톤을 위쪽을 향하게 놓고, 그 피스톤 위에 모래나 자갈을 놓습니다.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "차단기의 마지막 부분으로, 관찰자를 피스톤 설정을 향해 바깥쪽으로 놓습니다. &9이는 중요합니다&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "반응로에 심각한 손상이 있는 경우, 그것은 아래쪽 어댑터를 활성화시키고, 레드스톤에 신호를 보내, 그것이 피스톤을 활성화시켜 모래/자갈을 밀어 올립니다. 이로 인해 관찰자가 활성화되어 반응로가 꺼집니다.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "시각적 자료가 필요하신가요? 자세히 살펴보세요!", + "atm9.quest.mekanismReactors.gravelOrSand": "자갈 또는 모래", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "회로 차단기 예시", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "연료를 연소시키면 핵분열 반응로는 엄청난 양의 열을 생성합니다. 반응로가 TNT로 변하는 것을 막기 위해, 적절히 냉각해야 합니다.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "이를 수행하는 가장 간단한 방법은 싱크대에서 &9물&r을 반응로로 공급하는 것입니다. 싱크대는 무한한 물 공급원이며, 이런 상황에 &o정말 좋습니다&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "물을 반응로의 포트 중 하나로 펌프하여 &ainput&r으로 설정하여 반응로를 물로 채웁니다. 이는 반응로가 작동하는 동안 가열되어 &b증기&r로 변환됩니다. 이를 사용하여 &9산업용 터빈&r 내에서 전력을 생성할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&e나트륨&r도 훨씬 더 효율적인 냉각제로 사용할 수 있습니다. 이는 연소율을 높이고 코어 온도를 낮춥니다.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "고품질 H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "우리의 반응로 냉각하기", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "반응로 구축에 필요한 모든 블록을 배치하고 나면, 반응로는 빨간 입자를 방출하여 완성을 나타냅니다.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "반응로의 어느 곳이든 우클릭하면 &a인터페이스&r가 열립니다. 여기에는 반응로를 적절히 운영하는 데 필요한 모든 정보가 포함되어 있으며, 반응로를 켜고 끄는 두 개의 버튼이 있습니다.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "왼쪽에는 두 개의 탱크가 있습니다. 하나는 &b냉각제&r용이고, 다른 하나는 &3핵분열 연료&r용입니다. 오른쪽에는 &8핵폐기물&r용과, 대부분 &b가열된 냉각제&r(아마도 &b증기&r)용 탱크가 있습니다.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "&c온도&r 바는 반응로의 온도를 나타냅니다. 특정 온도를 넘어서면, 반응로는 &4손상&r을 받기 시작하며, 결국에는 반응로 폭발의 원인이 됩니다.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "핵분열 연료의 &c연소율&r을 조정하고 더 많은 통계를 보려면, 왼쪽의 (I) 탭을 클릭하세요. 여기서 반응로가 1틱당 연소하는 연료의 양을 제어하는 속도 제한을 조정할 수 있습니다.", + "atm9.quest.mekanismReactors.subt.numbers": "그것들은 확실히 숫자입니다", + "atm9.quest.mekanismReactors.completedReactor": "완성된 반응로 관찰하기", + "atm9.quest.mekanismReactors.fissionReactorInterface": "핵분열 반응로 인터페이스", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "모든 반응로는 어딘가에서 연료로 우라늄을 사용하지 않나요?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "먼저, &a우라늄 주괴&r를 몇 개 모읍시다. 이들을 &9농축 챔버&r에서 처리하여 &e옐로우 케이크 우라늄&r으로 변환해야 합니다.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "물론 우라늄을 사용합니다", + "atm9.quest.mekanismReactors.uranium": "&a우라늄", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "&e옐로우 케이크 우라늄&r을 얻었다면, 그것을 &a화학 산화기&r에 통과시켜 가스 형태의 &2산화 우라늄&r을 만들 수 있습니다.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "기계에서 산화 우라늄 관찰하기", + "atm9.quest.mekanismReactors.uraniumOxide": "&e산화 우라늄", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "돌이켜 보면, 우리는 몇 가지 가스, 기계 등을 사용하여 고급 광석 처리 설비를 설치했습니다.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "이 장에서는 이들을 더 사용하여 강력한 다중 블록 &a반응로&r를 만들고, 전력을 생성하고 저장하는 고급 방법을 사용할 것입니다. 이를 통해 &d반물질 펠릿&r도 만들어지며, 이는 &6ATM 스타&r와 팩 내의 가장 강력한 도구와 무기를 만드는 데 사용됩니다.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&c메카니즘 챕터의 퀘스트 \\\"고급 메카니즘\\\" 완료가 필요합니다&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&a메카니즘&r: &d고급&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "핵분열 반응로는 &3핵분열 연료&r가 필요합니다. 지금 JEI에서 핵분열 연료를 검색하면, 그것을 만드는 데 필요한 모든 것에 압도될 수 있습니다. 괜찮습니다, 한 단계씩 진행해 봅시다.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "기본적으로, 이들은 &e육플루오르화 우라늄&r을 만드는 데 초점을 맞춥니다. 이를 위해, 이 두 가지 가스를 만드는 데 집중해 봅시다: &b불화수소산&r과 &e산화 우라늄&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3핵연료 생산&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "당신은 이미 Tier 4 광석 처리 설비를 위해 &2황산&r을 만들고 있어야 하지만, 여기서 그 방법을 다시 확인해 봅시다.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "&e황 가루&r를 얻는 것부터 시작합니다. Thermal에서 황을 분쇄하거나, &b염화수소&r와 &3화약&r을 화학 용해 챔버에서 섞어 얻을 수 있습니다.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "황 가루를 &9화학 산화기&r에서 처리하여 &e이산화황&r을 얻습니다. 그것을 &b산소&r와 화학 주입기에서 결합하여 &e삼산화황&r을 만듭니다.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "다음으로, &b수증기&r와 삼산화황을 결합하여 &2황산&r을 만듭니다.", + "atm9.quest.mekanismReactors.subt.quickRecap": "빠른 요약", + "atm9.quest.mekanismReactors.sulfurDust": "황 가루", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "기계에서 황산 관찰하기", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2황산", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "&2황산&r과 &b형석&r을 &9화학 용해 챔버&r에서 결합하여 &b불화수소산&r을 만들어 봅시다.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "거의 다 왔습니다!", + "atm9.quest.mekanismReactors.fluorite": "임의의 #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "기계에서 불화수소산 관찰하기", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&b불화수소산", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "다른 &9화학 주입기&r를 사용하여, &b불화수소산&r과 &e산화 우라늄&r을 결합하여 &2육플루오르화 우라늄&r을 만듭니다.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "기계에서 육플루오르화 우라늄 관찰하기", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2육플루오르화 우라늄", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "&9동위원소 원심분리기&r가 있으면, &2육플루오르화 우라늄&r을 처리하여 &3핵분열 연료&r를 만들 수 있습니다!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "그렇게 어렵지 않았죠?", + "atm9.quest.mekanismReactors.observeFissileFuel": "기계에서 핵분열 연료 관찰하기", + "atm9.quest.mekanismReactors.fissileFuel": "&3핵분열 연료&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "가동하기 전에 체크리스트를 &b다시 한 번&r 확인해 봅시다. 모든 것이 준비되었는지 확인합니다:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. 방사선 방호복 착용 (안전 제일)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. 물/냉각제를 입력 포트로 펌프로 보내기", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. 핵분열 연료를 입력 포트로 펌프로 보내기", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. 가열된 냉각제를 출력할 포트 설정 (쓰레기통 또는 산업용 터빈으로 보내기)", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. 핵폐기물을 출력할 포트 설정 (방사성 폐기물 통이나 그것을 처리하는 기계로 보내기, 또는 둘 다!)", + "atm9.quest.mekanismReactors.desc.checklist.7": "준비가 되었다면, &e활성화&r 버튼을 누르세요! 또한 더 많은 핵폐기물을 생성하기 위해 &3연소율&r을 조정할 수 있지만, 천천히 시작해 봅시다.", + "atm9.quest.mekanismReactors.readyToGo": "준비 완료!", + "atm9.quest.mekanismReactors.bootingUpReactor": "반응로 가동하기", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "반응로에서 핵분열 연료를 연소하기 시작하면, &b가열된 냉각제&r와 &8핵폐기물&r을 얻게 됩니다.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "여기서 방사능이 발생합니다. 그것이 &b어떤 종류의 용기나 기계&r에 제대로 담겨 있다면, 누출은 없을 것입니다... 맞죠?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "방사성 물질을 안전하게 저장하는 가장 좋은 방법은 &2방사성 폐기물 통&r을 사용하는 것입니다. 이들은 폐기물을 안전하게 저장하고 가스의 방사성 붕괴를 천천히 수행합니다. 반응로 내에 핵폐기물을 남겨두면 더 많은 열이 발생하므로, 폐기물을 통으로 보내도록 포트를 설정하세요!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9중요한 주의사항&r: 방사성 가스가 들어 있는 &n어떤 종류의&r 기계, 통, 파이프, 또는 &b무엇이든&r을 부수면 &c방사능 누출&r이 발생합니다. 여기에는 핵폐기물의 생성물인 폴로늄과 플루토늄도 포함됩니다.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "&8핵폐기물&r 처리하기", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8핵폐기물&r을 동위원소 원심분리기에 보내면 &9플루토늄&r이 생성됩니다.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "플루토늄을 물과 &7형석 가루&r와 함께 가압 반응실에 보내면 &9플루토늄 펠릿&r을 얻을 수 있습니다. 이들은 엔드게임 재료 제작에 사용됩니다!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "주의: 이로 인해 &7사용된 핵폐기물&r 부산물도 생성됩니다. 이는 폐기물 통으로 펌프해야 합니다.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "핵폐기물을 &9태양 중성자 활성기&r로 펌프하면 &d폴로늄&r을 얻을 수 있습니다.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "폴로늄을 형석 가루와 함께 가압 반응실에서 처리하면 &9폴로늄 펠릿&r을 얻을 수 있습니다. 이후 진행을 위해 상당한 양이 필요할 것입니다.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "주의: 이로 인해 &7사용된 핵폐기물&r 부산물도 생성됩니다. 이는 폐기물 통으로 펌프해야 합니다.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "&d초임계 위상 변환기&r(SPS로 약칭)는 폴로늄에 대량의 전력을 주입하여 &d반물질&r 가스를 생성하는 데 사용되는 또 다른 다중 블록 구조입니다. 이는 펠릿으로 결정화될 수 있습니다.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "SPS를 구축하려면 총 72개의 &9SPS 케이싱&r(구축에 60개, 포트 만들기에 12개), 3개의 &9SPS 포트&r, 122개의 반응로 유리, 그리고 다음 퀘스트에서 언급할 또 다른 아이템이 필요합니다. 일단 재료를 모아봅시다!", + "atm9.quest.mekanismReactors.spsTitle": "&d초임계 위상 변환기", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "아마도 &c핵융합 반응로&r가 이 팩에서 최고의 전원이라고 말하는 사람들을 들어보셨을 겁니다. 그들이 맞습니다.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "활성화되면, 반응로는 적절한 설정으로 최대 200MRF/t를 밀어낼 수 있습니다. 또한 물로 냉각하여 증기를 생성하고, 그것을 &9산업용 터빈&r에 넣어 더 많은 전력을 생성할 수도 있습니다.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "핵융합 반응로를 구축하려면 간단한 패턴을 따라야 합니다. 각 면은 다음과 같아야 합니다:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "상단에서는 중앙 블록을 핵융합 반응로 컨트롤러로 교체하고 싶을 것입니다.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "포트의 경우, 측면의 반응로 유리 중 하나를 교체할 수 있습니다. 이 설정에서는 &c중수소&r와 &e삼중수소&r를 입력하기 위한 2개의 포트와 전력을 출력하기 위한 포트가 필요할 것입니다.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "이 팩의 최고 전원", + "atm9.quest.mekanismReactors.fusionReactorTitle": "&c핵융합 반응로&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "&9초충전 코일&r은 SPS 포트의 중앙에 배치되며, 아래 이미지와 같이 보입니다. 전력이 공급되면, 이들은 폴로늄을 반물질로 초충전합니다. 하나만 필요하지만, 두 개를 사용할 수도 있습니다.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "1mb의 반물질을 생성하려면 400MRF가 필요합니다. 아직 &c핵융합 반응로&r를 만들지 않았다면, 지금이 좋은 시기입니다!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "초충전 코일", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "모든 블록을 모았다면, 이것을 구축할 시간입니다. 아래에 텍스트 가이드가 있지만, Ponder를 확인할 수도 있습니다!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "SPS는 7x7로 구축되지만 큐브는 아닙니다. 간단한 패턴을 따르지만, 아래 이미지를 구축 가이드로 사용할 수 있습니다. 패턴은 다음과 같습니다:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "바닥과 상단을 포함한 각 면은 이 패턴을 따릅니다. 초충전 코일은 각 면의 중앙에 서로 마주보도록 배치되며, 나머지 두 포트는 폴로늄을 펌프하고 반물질 가스를 펌프 아웃하는 데 사용됩니다.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "아래에 완성된 구조가 있습니다:", + "atm9.quest.mekanismReactors.completedSPSTitle": "완성된 SPS 관찰하기", + "atm9.quest.mekanismReactors.buildSPSTitle": "SPS 구축하기!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "SPS에서 수조 단위의 전력을 소비한 후, 마침내 &d반물질 펠릿&r을 만들 수 있습니다.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "SPS에서 얻은 반물질 가스를 화학 결정화기로 보내면 1,000mb마다 하나의 반물질 펠릿이 생성됩니다.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "시각 자료를 원하시면, 레이저 포커스 매트릭스 위에 마우스를 올리고 &aW&r를 누른 채로 Ponder를 확인하세요.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "각 레이저를 레이저 증폭기를 향하게 하는 것이 목표입니다. 하나만 사용하는 것은 꽤 느리므로, 몇 개를 만들 예정입니다.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "아래 이미지에서 이 설정이 어떻게 보이는지 확인할 수 있습니다. 에너지 큐브와 같은 전원에 직접 레이저를 놓거나 파이프나 케이블에 놓을 수 있습니다. 레이저와 레이저 증폭기 사이에 빈 블록 하나를 두는 것이 좋습니다.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "레이저 증폭기에는 한 면에 빨간 점이 있습니다. 이를 레이저 포커스 매트릭스를 향하게 하고 싶을 것입니다.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "레이저 증폭기를 끄는 것(또는 레드스톤 제어를 활성화하는 것)을 잊지 마세요, 그리고 최소 400MRF가 축적되기를 기다리세요. 그러면 준비가 된 것입니다.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "점프 스타트 방법: &d레이저 포커스 어레이&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "지금까지, 당신은 이미 &a리튬&r을 만들고 있었습니다. 그것을 태양 중성자 활성기로 보내면 &e삼중수소&r가 생성됩니다.", + "atm9.quest.mekanismReactors.tritiumTitle": "핵융합 반응로 연료: &e삼중수소&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "핵융합 반응로를 가동하려면 두 가지 종류의 가스가 필요합니다. 그 중 하나가 &c중수소&r입니다.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "이를 만들려면 전기 펌프를 준비하고 필터 업그레이드를 적용하세요. 물 소스 블록 위에 설치하고 전력을 공급하면 &5중수&r를 펌프합니다.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "중수를 전해 분리기로 보내면 &c중수소&r를 얻을 수 있습니다.", + "atm9.quest.mekanismReactors.deuteriumTitle": "반응로에 연료 공급: &c중수소&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "핵융합 반응로를 시작하려면 D-T 연료의 빠른 주입이 필요합니다. 이는 &c중수소&r와 &e삼중수소&r를 화학 주입기에서 결합하여 만듭니다.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "&4홀라움&r을 만들고 주입기의 플러스 기호 위치에 놓아 D-T 연료로 채웁니다. 이제 반응로를 시작할 준비가 되었습니다!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "연료 주입기", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "반응로를 시작하기 위한 반응을 일으키려면 대량의 전력을 주입해야 합니다. &o정말로 많은 양입니다&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "이를 위해 여러 개의 &9레이저&r를 설치하고 전력을 공급하여 400MFE를 레이저 포커스 매트릭스에 직접 쏘아야 합니다.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "레이저 포커스 매트릭스는 핵융합 반응로의 한 면 중앙에 배치합니다. 이제 레이저 구축을 시작해 봅시다.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "멋진 레이저 빔", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "핵융합 반응로에는 특별한 연료가 필요합니다: &dD-T 연료&r가 바로 그것입니다.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "반응로에 연료를 공급하는 방법은 두 가지가 있습니다. D-T 연료를 직접 반응로에 1000mb/t로 주입하거나, 두 가지 연료를 별도로 제어된 속도로 주입합니다.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "일단은 별도로 주입해 봅시다. 어떻게 만드는지도 알아야 할 테니까요.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "반응로에 연료 공급하기", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "핵융합 반응로에 연료 공급하기", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "D-T 연료로 채워진 홀라움? &o체크!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "중수소와 삼중수소가 반응로에 주입될 준비가 되었나요? &o체크!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "최소 400MRF를 축적한 레이저 증폭기로 레이저 포커스 매트릭스에 발사할 준비가 되었나요? &o체크!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "준비가 되었다면, &5홀라움&r을 &a핵융합 반응로 컨트롤러&r에 설치하고, 연료를 주입하고, 레이저 증폭기를 켜세요.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "제대로 했다면, &n반응로가 시작되는 것을 볼 수 있을 겁니다!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "완성된 핵융합 반응로 관찰하기", + "atm9.quest.mekanismReactors.ready": "&d준비 완료&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "&d핵융합 반응로&r는 스스로 최대 200MRF/t의 전력을 생산할 수 있지만, 먼저 그 메커니즘을 이해해야 합니다.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "전력을 생산하는 가장 쉬운 방법은 중수소와 삼중수소를 별도로 주입하고, &a주입 속도&r를 &a연료 탭&r에서 제어하는 것입니다.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "주입 속도는 짝수여야 하며 최대 98까지 설정할 수 있습니다. 이렇게 하면 반응로 내에서 D-T 연료가 결합되며, 각 연료의 소비량은 주입 속도의 절반, 즉 최대 49mb/t가 됩니다.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "하지만, &dD-T 연료&r를 직접 주입할 수도 있습니다. 이 경우에는 주입 속도를 제어할 수 없습니다. 이렇게 하면 틱당 더 많은 전력이 생산되지만, 연료 소비량도 500mb/t로 크게 증가합니다.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&d엔드게임 전원&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "&9산업용 터빈&r은 &c가열된 냉각제&r를 전력으로 변환하는 거대한 다중 블록 구조입니다. 최소 크기는 5x5x5이고 최대 크기는 17x17x18입니다.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "터빈을 건설하려면 몇 가지 블록이 필요하므로, 기본부터 시작해 봅시다.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "대부분의 메카니즘 다중 블록과 마찬가지로, 프레임은 &e터빈 케이싱&r으로 만들어집니다. 하지만 반응로 유리 대신, 각 면에 &b구조용 유리&r나 케이싱을 사용할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "이 터빈을 건설하고 퀘스트에 필요한 정확한 재료를 준비하세요.", + "atm9.quest.mekanismReactors.buildingFrame": "프레임 구축하기", + "atm9.quest.mekanismReactors.industrialTurbine.1": "&9산업용 터빈&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9터빈 밸브&r는 &b증기&r를 펌프로 보내고 터빈이 생성하는 전력을 펌프로 내보내는 데 사용됩니다.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8터빈 벤트&r는 &a포화 콘덴서&r를 사용할 때 초과 물을 배출하는 데 사용됩니다. 그렇지 않으면 터빈 내의 전체적인 증기 흐름을 증가시키는 데 도움이 됩니다. 벤트의 총 개수도 증기 유량 상한을 결정합니다. 벤트는 터빈 상단에도 사용할 수 있지만, 이 구축에서는 외부 면에만 사용합니다.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&a포화 콘덴서&r는 &b증기&r를 다시 물로 변환하는 데 사용됩니다. 이들은 전자기 코일을 포함하는 층 위나 그 위에 배치됩니다.", + "atm9.quest.mekanismReactors.ports": "&a포트&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "&9터빈 로터&r는 터빈의 중앙에 배치됩니다. 각 터빈 로터마다 2개의 &a터빈 블레이드&r가 필요합니다. 이 터빈에서는 3개의 로터를 사용할 것입니다.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "로터를 보면서 우클릭하면 &a터빈 블레이드&r가 로터에 직접 설치됩니다. 로터가 높아질수록 블레이드도 길어집니다. 이 구축에서는 총 6개의 블레이드를 사용합니다. 더 큰 터빈을 건설할 계획이라면, 사용하는 블레이드 수에 따라 터빈의 너비를 늘려야 할 것입니다.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "&9회전 집합체&r는 터빈 로터의 상단에 설치됩니다. 이는 &e압력 분산기&r로 둘러싸여 있습니다.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "분산기는 회전 집합체가 있는 층 전체를 채워야 합니다.", + "atm9.quest.mekanismReactors.rotor": "&a로터&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "&9전자기 코일&r은 &a회전 집합체&r 바로 위에 배치되어 운동 에너지를 전력으로 변환합니다.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "여러 개의 코일을 사용할 수 있으며, 터빈이 28개의 블레이드를 사용하는 경우 최대 7개까지 가능합니다. 이들은 다른 코일이나 회전 집합체와 접촉해 있어야 합니다.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "터빈을 올바르게 구축하면 구조 주변에 빨간 입자가 보일 것입니다. 터빈을 우클릭하면 인터페이스가 열립니다.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "여기에는 터빈 내의 총 증기 유량이나 터빈 내의 총 증기량 등 알아야 할 모든 정보가 표시됩니다.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "오른쪽에는 터빈 내에 저장된 전력을 나타내는 바가 있습니다. 이것이 가득 차면, 오버플로우를 배출하도록 설정하지 않는 한 터빈이 멈춥니다.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "작동시켜 봅시다!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "완전히 기능하는 핵분열 반응로가 있다면, &b증기&r를 직접 터빈의 터빈 밸브로 펌프하세요. 이 구축에서는 포화 콘덴서를 사용하고 있으므로, 터빈 벤트에서 반응로로 물을 펌프해 되돌릴 수도 있습니다.", + "atm9.quest.mekanismReactors.completedTurbine": "완성된 터빈 관찰하기", + "atm9.quest.mekanismReactors.creatingPower": "터빈으로 전력 생성하기!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "대량의 전력을 생성하고 있다면, 그것을 저장할 방법이 필요합니다. 그리고 에너지 큐브만으로는 충분하지 않습니다.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "대량의 전력을 저장하기 위한 사용자 지정 가능한 다중 블록을 만들 것입니다. 하지만 먼저 리튬 가루를 만들어야 합니다!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "이전 퀘스트에서 &a열 증발 공장&r을 사용하여 브라인을 만들었을 것입니다. 브라인을 다른 &a열 증발 공장&r에서 처리하여 리튬을 추출하고, 그것을 &a화학 결정화기&r에서 처리하여 &a리튬 가루&r를 얻습니다.", + "atm9.quest.mekanismReactors.lithiumDust": "리튬 가루", + "atm9.quest.mekanismReactors.advancedPowerStorage": "고급 전력 저장", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "대부분의 메카니즘 다중 블록은 같은 방식으로 구축됩니다.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "직사각형 프리즘 구조를 만들어야 합니다. 모서리는 &8인덕션 케이싱&r으로 만들어집니다. 면은 케이싱, &a구조용 유리&r, 또는 &c인덕션 포트&r 중 하나로 만들 수 있습니다. 입력용과 출력용으로 2개의 포트를 갖는 것이 가장 좋습니다. 이들은 &e구성기&r를 사용하여 변경할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "이 구축에서는 5x5x5를 만들 것입니다. 이 퀘스트에서는 이 구축에 필요한 정확한 재료가 필요합니다. 도움이 필요하신가요? &n자세히 살펴보세요!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "에너지 큐브의 아버지", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "&9인덕션 매트릭스&r 구축하기", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "인덕션 매트릭스를 사용하면 다중 블록 구조 내에 셀과 공급기를 추가하여 저장 및 전송할 수 있는 전력량을 사용자 지정할 수 있습니다.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "인덕션 셀은 저장할 수 있는 총 전력량을 증가시킵니다.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "인덕션 공급기는 매트릭스의 입출력 총 전송 속도를 증가시킵니다.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "다중 블록 내에 각각의 수를 사용자 지정할 수 있지만, 최소한 하나씩은 필요합니다. 이들에는 더 높은 티어도 있어 전체적인 저장 용량과 전송 용량을 증가시킵니다.", + "atm9.quest.mekanismReactors.inductionCells": "인덕션 셀", + "atm9.quest.mekanismReactors.inductionProviders": "인덕션 공급기", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&a우리의&r &9전력 제한&r 사용자 지정하기", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "첫 번째 &9에너지 인덕션 매트릭스&r를 완성하면 구조 주변에 빨간 입자가 보여 완성을 나타냅니다.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "더 높은 티어의 셀이나 공급기로 업그레이드하는 것을 두려워하지 마세요! 더 많은 공간이 필요하신가요? 인덕션 매트릭스의 최대 크기는 18x18x18입니다.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "완성된 인덕션 매트릭스 관찰하기", + "atm9.quest.mekanismReactors.completingMatrix": "&a매트릭스&r &9완성하기&r", + + + "atm9.quest.enchant.enchant": "어포더시스로 인챈트하기", + "atm9.quest.enchant.book": "바닐라의 최대치는 시작에 불과해요", + "atm9.quest.enchant.hellshelf": "&4헬셸프&r", + "atm9.quest.enchant.seashelf": "&b시셸프&r", + "atm9.quest.enchant.infusion": "주입 인챈트", + "atm9.quest.enchant.arcana": "&5아르카나&r", + "atm9.quest.enchant.quanta": "&c퀀타&r", + "atm9.quest.enchant.eterna": "&a에테르나&r", + "atm9.quest.enchant.negative": "음수 값", + "atm9.quest.enchant.other": "기타 주입 아이템", + "atm9.quest.enchant.charms": "어포더시스의 부적 파괴 방지하기", + "atm9.quest.enchant.trident": "진짜 삼지창 만들기", + "atm9.quest.enchant.library": "인챈트 도서관", + "atm9.quest.enchant.alexandria": "알렉산드리아 도서관", + "atm9.quest.enchant.infused_hellshelf": "&4주입된 헬셸프&r", + "atm9.quest.enchant.infused_seashelf": "&b주입된 시셸프&r", + "atm9.quest.enchant.sight": "&9인챈트 힌트&r", + "atm9.quest.enchant.retification": "&e교정&r", + "atm9.quest.enchant.blazing": "&4불타는 헬셸프&r", + "atm9.quest.enchant.glowing": "&4빛나는 헬셸프&r", + "atm9.quest.enchant.crystalline": "&b수정 시셸프&r", + "atm9.quest.enchant.heart-forged": "&b심장으로 단련된 시셸프&r", + "atm9.quest.enchant.deepshelf": "&9딥셸프&r", + "atm9.quest.enchant.Soul_deep": "&9영혼이 깃든 딥셸프&r", + "atm9.quest.enchant.Soul_sculk": "&9영혼이 깃든 스컬크셸프&r", + "atm9.quest.enchant.echo_deep": "&9메아리 딥셸프&r", + "atm9.quest.enchant.echo_sculk": "&9메아리 스컬크셸프&r", + "atm9.quest.enchant.endshelf": "&d엔드셸프&r", + "atm9.quest.enchant.pearlescent": "&d진주빛 엔드셸프&r", + "atm9.quest.enchant.draconic": "&d드라코닉 엔드셸프&r", + "atm9.quest.enchant.perfect": "&6완벽한 인챈트 설정&r", + + "atm9.quest.enchant.desc.enchant": "어포더시스에서 인챈트가 약간 바뀝니다. 간단히 말해서, 15개의 책장으로는 충분하지 않습니다. 새로운 책장과 인챈트 테이블로 할 수 있는 일이 더 많아졌습니다. 이 퀘스트로 이해를 깊게 해주세요.", + "atm9.quest.enchant.desc.book": "책장은 시작점이지만, 목표는 아닙니다. 적어도 일반 책장은 아닙니다. 일반 책장만으로는 &a에테르나&r를 최대 15까지밖에 얻을 수 없습니다. (인챈트 레벨에 대해서는 나중에 설명하지만, 올려야 한다는 것만 기억하세요)", + "atm9.quest.enchant.desc.hellshelf": "&4헬셸프&r는 &c퀀타&r의 입문입니다. &c3%% 퀀타&r와 &a1.5 에테르나&r를 제공합니다. 일반 책장보다 좋죠? 다음 단계에는 최소 6개가 필요합니다.", + "atm9.quest.enchant.desc.seashelf": "&b시셸프&r는 &5아르카나&r의 입문입니다. &52%% 아르카나&r와 &a1.5 에테르나&r를 제공합니다. 일반 책장보다 좋죠? 다음 단계에는 최소 6개가 필요합니다.", + "atm9.quest.enchant.desc.infusion": "주입은 특별한 인챈트 버전으로, 더 좋은 인챈트를 얻기 위해 사용됩니다. 적절한 양의 &a에테르나&r, &c퀀타&r, &5아르카나&r가 갖춰지면 인챈트가 주입을 제공합니다. (필요한 레벨은 JEI에서 확인하거나 이 퀘스트를 따라하세요)", + "atm9.quest.enchant.desc.arcana": "&5아르카나&r는 매우 중요한 수치로, 인챈트의 수를 늘리고 희귀한 인챈트를 더 일반적으로 만듭니다. 예를 들어, 검의 경우 smite는 매우 일반적인 인챈트지만, looting은 더 희귀합니다. &5아르카나&r의 기본값은 &50%%&r이고, 최대는 &5100%%&r입니다.", + "atm9.quest.enchant.desc.quanta": "&c퀀타&r는 인챈트의 무작위성을 설정합니다. 단, &e교정&r에 따라 불리해질 수도 있습니다. &c퀀타&r가 높고 &e교정&r이 낮으면 나쁜 인챈트나 저주를 받을 가능성이 높아집니다. &c퀀타&r의 기본값은 15%%이고, 최대는 &c100%%&r입니다. &e교정&r의 기본값은 &e0%%&r이고, 최대는 &e100%%&r입니다.", + "atm9.quest.enchant.desc.eterna": "&a에테르나&r는 인챈트 레벨을 설정하고 어떤 인챈트를 얻을 수 있는지 결정합니다. 기본값은 &a0&r이고, 최대는 &a50&r입니다.", + "atm9.quest.enchant.desc.negative": "일부 주입에는 매우 정확한 양의 &a에테르나&r, &c퀀타&r, 또는 &5아르카나&r가 필요합니다. 이를 얻기 위해 이러한 선반 중 하나가 필요할 수 있습니다. 각 수치를 감소시킵니다.", + "atm9.quest.enchant.desc.other": "책장만이 주입할 수 있는 것은 아닙니다!", + "atm9.quest.enchant.desc.charms": "부적은 어포더시스에서 새로 추가된 아이템으로, 포션 효과를 오래 지속시킬 수 있습니다. 이를 주입하여 파괴되지 않게 만들 수 있습니다. 필요한 것은 &a50 에테르나&r, &c8.5%%&r에서 &c13.5%% 퀀타&r, 그리고 &532.5%%&r에서 &537.5%% 아르카나&r입니다. 예를 들어, &d5 드라코닉 엔드셸프&r, &46 빛나는 헬셸프&r, &41 불타는 헬셸프&r, &b1 심장으로 단련된 시셸프&r, 그리고 2개의 멜론셸프를 사용하면 좋습니다. (참고로, 퀘스트에서 사용할 수 있는 아이템 중 일부는 파괴되지 않게 만들 수 없습니다. 어포더시스의 부적만 파괴되지 않게 만들 수 있습니다.)", + "atm9.quest.enchant.desc.trident": "어포더시스는 삼지창을 얻는 것이 얼마나 귀찮은지 이해하고 있어서 조금 쉽게 만들었습니다. 이제는 비활성 삼지창을 만들고, 그것을 주입하여 일반 삼지창으로 만들 수 있습니다. 삼지창에는 &a20-30 에테르나&r, &c20%%-50%% 퀀타&r, 그리고 최소 &535%% 아르카나&r가 필요합니다. 이를 달성하려면 &94 메아리 스컬크셸프&r, 또는 &b2 수정 시셸프&r와 &b6 심장으로 단련된 시셸프&r를 사용하면 좋습니다.", + "atm9.quest.enchant.desc.library": "어포더시스에서 추가된 가장 중요한 블록 중 하나가 인챈트 도서관입니다. 책을 넣으면 시간이 지남에 따라 수집되고 언제든지 꺼낼 수 있습니다. 단, 두 가지 주의점이 있습니다. 첫 번째는 제한이 있다는 것입니다. 높은 제한이지만, 제한은 있습니다. 두 번째는 넣은 것 중 가장 높은 레벨의 것만 꺼낼 수 있다는 것입니다.", + "atm9.quest.enchant.desc.alexandria": "알렉산드리아 도서관은 더 나은 인챈트 도서관입니다. 더 많은 책을 저장할 수 있습니다. 그게 전부입니다. 인챈트 도서관을 주입해야 합니다. 필요한 것은 정확히 &a50 에테르나&r, &c45%%-50%% 퀀타&r, 그리고 &5100%% 아르카나&r입니다. 이를 달성하려면 &97 메아리 스컬크셸프&r와 &d2 드라코닉 셸프&r를 사용하면 좋습니다.", + "atm9.quest.enchant.desc.infused_hellshelf": "더 높은 최대 인챈트와 레벨을 얻으려면 주입된 헬셸프가 필요합니다. 이를 얻으려면 &a22.5 에테르나&r와 &c30%% 퀀타&r가 필요합니다. 가장 좋은 방법은 15개의 일반 선반과 &45 헬셸프&r를 사용하는 것입니다.", + "atm9.quest.enchant.desc.infused_seashelf": "더 높은 &a에테르나&r와 &5아르카나&r를 얻으려면 주입된 시셸프가 필요합니다. 이를 얻으려면 최소 &a22.5 에테르나&r, &c15%% 퀀타&r, 그리고 &510%% 아르카나&r가 필요합니다. 가장 좋은 방법은 15개의 책장과 &b5 시셸프&r를 사용하는 것입니다. (&c15%% 퀀타&r는 기본값이므로 &4헬셸프&r는 필요 없습니다.)", + "atm9.quest.enchant.desc.sight": "은하 코드를 3개월 동안 공부해서 마침내 인챈트 테이블의 언어를 이해했다고 생각했는데 그것이 단지 의미 없는 문자열이었던 적이 있나요? 저도 없지만, &9인챈트 힌트&r는 실제 번역기입니다. 각 &9인챈트 힌트&r는 사용하기 전에 하나의 인챈트를 안내해 줍니다.", + "atm9.quest.enchant.desc.retification": "&e교정&r은 &c퀀타&r와 연동되는 수치로, 인챈트가 좋은지 나쁜지를 결정합니다. &e교정&r이 많을수록 인챈트는 좋아집니다. 좋은 장비를 원하는 사람에게는 절대적으로 필요합니다.", + "atm9.quest.enchant.desc.blazing": "&4불타는 헬셸프&r는 &4주입된 헬셸프&r의 업그레이드입니다. 최대 &a에테르나&r를 &a30&r으로 늘립니다. 음수 인챈트 힌트는 일반 인챈트에는 약간 나쁜 영향을 주지만, 대신 더 나은 주입에 사용할 수 있습니다.", + "atm9.quest.enchant.desc.glowing": "&4빛나는 헬셸프&r는 &4주입된 헬셸프&r의 업그레이드입니다. 최대 &a에테르나&r도 늘리지만, 인챈트에 필요한 스탯은 아닙니다. 일반 인챈트에는 매우 좋습니다.", + "atm9.quest.enchant.desc.crystalline": "&b수정 시셸프&r는 &b주입된 시셸프&r의 업그레이드입니다. 일반 인챈트에는 매우 좋지만, 다음 주입에 필요한 &5아르카나&r가 충분하지 않습니다. 그래도 일반 인챈트에는 좋은 스탯입니다.", + "atm9.quest.enchant.desc.heart-forged": "&b심장으로 단련된 시셸프&r는 &b주입된 시셸프&r의 또 다른 업그레이드입니다. 약간 비싸지만, 주입이나 후반 인챈트에 필요한 &5아르카나&r를 제공합니다. 음수 &e교정&r은 일반 인챈트에는 약간 나쁜 영향을 주지만, 좋은 인챈트를 얻기 위해서는 중요합니다.", + "atm9.quest.enchant.desc.deepshelf": "&9딥셸프&r(휴면 상태가 아닌)는 다음 인챈트 단계입니다. 다른 것들과 마찬가지로 주입이 필요합니다. &9딥셸프&r에는 30의 &a에테르나&r, &c40%% 퀀타&r, 그리고 &540%% 아르카나&r가 필요합니다. 이를 달성하려면 &45 불타는 헬셸프&r와 &b4 심장으로 단련된 시셸프&r를 사용하면 좋습니다.", + "atm9.quest.enchant.desc.Soul_deep": "&4헬셸프&r의 개선된 버전처럼, &9영혼이 깃든 딥셸프&r는 많은 &c퀀타&r를 제공하지만, &a에테르나&r의 최대값을 &a37.5&r까지 올립니다! 이로써 더 나은 인챈트가 가능해집니다!", + "atm9.quest.enchant.desc.Soul_sculk": "놀랍게도, 이것은 주입이 필요 없습니다! 하지만, 바닐라 마인크래프트에서 가장 강력한 보스를 처치해야 합니다! &9스컬크 셸프&r는 &a에테르나&r를 &a40&r까지 올리고, 다음 아이템을 주입할 수 있게 합니다.", + "atm9.quest.enchant.desc.echo_deep": "약간 비싸지만, &9메아리 딥셸프&r는 더 나은 &b시셸프&r와 같습니다. (참고로, 인챈트를 진행하려면 상당한 수의 워든을 처치해야 합니다... 더 일찍 경고했어야 했네요). 또한 최대 &a에테르나&r를 &a37.5&r까지 올립니다.", + "atm9.quest.enchant.desc.echo_sculk": "이것들을 위해 몇 마리의 워든을 처치해야 할 수도 있지만, 괜찮습니다, 어포더시스가 그것을 쉽게 만들어 줍니다! 이 선반은 주로 &5아르카나&r를 위한 것이지만, 모든 수치의 좋은 공급원입니다. 다음 주입에 필요합니다.", + "atm9.quest.enchant.desc.endshelf": "마지막으로 필요한 선반은 &d엔드셸프&r입니다. 이를 얻으려면 주입된 드래곤의 숨결이 필요합니다. 이것을 얻기가 어려웠지만, 최소 &a40%% 에테르나&r, &c15%%-25%% 퀀타&r, 그리고 최소 &560%% 아르카나&r가 필요합니다. &c15%%-25%% 퀀타&r 범위를 맞추려면 &99 메아리 스컬크셸프&r와 4개의 멜론셸프, 또는 &92 메아리 스컬크셸프&r와 &b10 심장으로 단련된 시셸프&r를 시도해 보세요.", + "atm9.quest.enchant.desc.pearlescent": "&d진주빛 엔드셸프&r는 전반적으로 가장 우수한 선반입니다. 최대 &a에테르나&r를 &a45&r까지 올리지만, 완벽한 설정에는 이 선반이 필요하지 않습니다.", + "atm9.quest.enchant.desc.draconic": "&d드라코닉 셸프&r는 완벽한 설정에 필요한 마지막 선반입니다. &a에테르나&r만 제공할 수 있지만, 최대 &a에테르나&r를 &a50&r까지 올립니다.", + "atm9.quest.enchant.desc.perfect": "가장 완벽한 인챈트를 원하시나요? 그렇다면 이 설정이 필요합니다. 모두 100%%로 만들기 위해, &95 메아리 스컬크셸프&r, &95 영혼이 깃든 스컬크셸프&r, 그리고 &d1 드라코닉 셸프&r가 &a50 에테르나&r, &c100%% 퀀타&r, &5100%% 아르카나&r, 그리고 &96 인챈트 힌트&r를 제공합니다. &e3 엔드 융합 교정 선반&r이 &e100%% 교정&r을 제공합니다. 그리고 &6아케인 보물의 딥셸프&r가 &6보물 인챈트&r로 모든 것을 완벽하게 만듭니다.", + + + "atm9.quest.cataclysm.cataclysm": "대격변", + "atm9.quest.cataclysm.eye": "보고 있어요!", + "atm9.quest.cataclysm.mech": "&4기계의 눈&r", + "atm9.quest.cataclysm.void": "&d공허의 눈&r", + "atm9.quest.cataclysm.flame": "&b화염의 눈&r", + "atm9.quest.cataclysm.monstrous": "&c괴물의 눈&r", + "atm9.quest.cataclysm.abyss": "&5심연의 눈&r", + "atm9.quest.cataclysm.desert": "&e사막의 눈&r", + "atm9.quest.cataclysm.minibosses": "기타 적", + "atm9.quest.cataclysm.prowler": "&4프라울러&r", + "atm9.quest.cataclysm.coralssus": "&5코랄서스&r", + "atm9.quest.cataclysm.amethyst": "&2자수정 클럽&r", + "atm9.quest.cataclysm.EGolem": "&d엔더 골렘&r", + "atm9.quest.cataclysm.revenant": "&b점화된 레버넌트&r", + "atm9.quest.cataclysm.koboleton": "&e코볼레톤 (일명 미니 다이노)&r", + "atm9.quest.cataclysm.endermaptera": "&d엔더맵테라 (일명 엔드 바퀴벌레)&r", + "atm9.quest.cataclysm.deeplings": "&5딥링&r", + "atm9.quest.cataclysm.watcher": "&4감시자&r", + "atm9.quest.cataclysm.overworld": "&2오버월드&r: 3명의 보스의 땅", + "atm9.quest.cataclysm.nether": "&4네더&r: 2명의 보스의 땅", + "atm9.quest.cataclysm.end": "&5엔드&r: 외로운 보스의 땅", + "atm9.quest.cataclysm.city": "&5침몰한 도시&r: &5리바이어던&r의 집", + "atm9.quest.cataclysm.pyramid": "&e저주받은 피라미드&r: &e고대의 유물&r의 집", + "atm9.quest.cataclysm.factory": "&4고대 공장&r: &4하빈저&r의 집", + "atm9.quest.cataclysm.blacksmith": "&c영혼의 대장간&r: &c네더라이트 괴물&r의 집", + "atm9.quest.cataclysm.arena": "&b불타는 경기장&r: &b이그니스&r의 집", + "atm9.quest.cataclysm.citadel": "&d폐허가 된 성채&r: &d엔더 가디언&r의 집", + "atm9.quest.cataclysm.sacrifice": "심연의 희생", + "atm9.quest.cataclysm.necklace": "사막의 목걸이", + "atm9.quest.cataclysm.star": "네더 스타", + "atm9.quest.cataclysm.ashes": "타오르는 재", + "atm9.quest.cataclysm.leviathan": "&5리바이어던&r", + "atm9.quest.cataclysm.remnant": "&e고대의 유물&r", + "atm9.quest.cataclysm.harbinger": "&4하빈저&r", + "atm9.quest.cataclysm.monstrosity": "&c네더라이트 괴물&r", + "atm9.quest.cataclysm.ignis": "&b이그니스&r", + "atm9.quest.cataclysm.EGuardian": "&d엔더 가디언&r", + "atm9.quest.cataclysm.claws": "조수의 발톱", + "atm9.quest.cataclysm.egg": "심연의 알", + "atm9.quest.cataclysm.skull": "이름을 말하면 크래시되는 것", + "atm9.quest.cataclysm.sandstorm": "모래폭풍 병", + "atm9.quest.cataclysm.witherite": "위더와 네더라이트 = ...?", + "atm9.quest.cataclysm.IForge": "지옥의 대장간", + "atm9.quest.cataclysm.helm": "괴물의 투구", + "atm9.quest.cataclysm.igntium": "이그니티움", + "atm9.quest.cataclysm.gauntlet": "가디언의 건틀릿", + "atm9.quest.cataclysm.gatling": "레이저 개틀링", + "atm9.quest.cataclysm.meat": "고기 분쇄기", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (위더 돌격 어깨 무기)", + "atm9.quest.cataclysm.bulwark": "화염의 방벽", + "atm9.quest.cataclysm.incinerator": "소각로", + "atm9.quest.cataclysm.anvil": "기계식 융합 모루", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (공허 돌격 어깨 무기)", + "atm9.quest.cataclysm.VForge": "공허의 대장간", + "atm9.quest.cataclysm.GoB": "방벽의 건틀릿", + + "atm9.quest.cataclysm.desc.cataclysm": "대격변은 새로운 보스, 던전, 그리고 물론 전리품을 추가하는 MOD입니다! 어떤 보스를 먼저 처치할지에 대한 확실한 패턴은 없지만, 일부는 다른 것들보다 강하고, 일부는 다른 보스에 대항하는 데 도움이 되는 전리품을 제공합니다. 이 MOD에는 ATM 스타에 필요한 아이템이 두 개나 있습니다!", + "atm9.quest.cataclysm.desc.eye": "대격변의 던전은 피라미드만큼 쉽게 찾을 수 없으므로, 특별한 눈이 그것들을 찾는 데 도움이 될 수 있습니다. 각각 다른 눈은 정해진 구조물로 여러분을 안내하며, 깨질 걱정은 거의 없습니다.", + "atm9.quest.cataclysm.desc.mech": "&4기계의 눈&r은 여러분을 &4고대 공장&r으로 인도하여 &4하빈저&r와의 전투에 도전하게 합니다.", + "atm9.quest.cataclysm.desc.void": "&d공허의 눈&r이 여러분을 &d폐허가 된 성채&r로 인도하여 &d엔더 가디언&r과의 전투에 나서게 합니다.", + "atm9.quest.cataclysm.desc.flame": "&b화염의 눈&r이 여러분을 &b불타는 경기장&r으로 인도하여 &b이그니스&r와의 전투에 나서게 합니다.", + "atm9.quest.cataclysm.desc.monstrous": "&c괴물의 눈&r이 여러분을 &c영혼의 대장간&r으로 인도하여 &c네더라이트 괴물&r과의 전투에 나서게 합니다.", + "atm9.quest.cataclysm.desc.abyss": "&5심연의 눈&r이 여러분을 &5침몰한 도시&r로 인도하여 &5리바이어던&r과의 전투에 나서게 합니다.", + "atm9.quest.cataclysm.desc.desert": "&e사막의 눈&r이 여러분을 &e저주받은 피라미드&r로 인도하여 &e고대의 유물&r과의 전투에 나서게 합니다.", + "atm9.quest.cataclysm.desc.minibosses": "대격변은 보스에 관한 것만이 아닙니다. 보스를 돕기 위한 많은 미니보스와 몹들이 있습니다! 음, 사실 보스에 관한 것일 수도 있겠네요.", + "atm9.quest.cataclysm.desc.prowler": "&4프라울러&r는 &4고대 공장&r을 지키는 미니보스입니다. 그는 전원이 꺼진 것처럼 보이지만, 여러분이 너무 가까이 가면 그게 큰 실수였다는 걸 알게 될 겁니다. 그는 1500의 체력을 가지고 있으며, WASW와 비슷한 어깨 미사일과 근접 전투용 톱을 사용하는 두 가지 공격이 있습니다. 죽으면 레드스톤과 철, 그리고 경험치를 드롭합니다. (힌트: 그는 EMP 공격에도 약합니다)", + "atm9.quest.cataclysm.desc.coralssus": "&5코랄서스&r는 &5침몰한 도시&r의 경비원으로 일합니다. 그들은 &5딥링&r과 함께 사용되지만, 그는 다르기 때문에 자신만의 퀘스트가 있습니다! 그들은 단 110의 체력과 기본적인 공격만 가지고 있지만, &5딥링&r과 함께 있으면 훨씬 더 위험해집니다. 그의 공격은 단순히 여러분을 때리고 던지는 것뿐입니다. 죽으면 심연의 희생을 만드는 데 필요한 결정화된 산호를 드롭합니다.", + "atm9.quest.cataclysm.desc.amethyst": "&2자수정 클럽&r은 축서와 함께 풍부한 동굴에 살고 있습니다. 그것은 2000의 체력을 가지고 있으며 처음에는 중립적입니다. 즉, 먼저 공격하지는 않지만 반격할 것입니다. 그것은 여러 가지 공격을 가지고 있으며, 그 중 하나는 단순히 그 발톱으로 여러분을 때리는 것입니다. 또한 여러분에게 자수정을 던지거나 땅 아래로 파고들 수 있습니다. 죽으면 그 고기와 껍질을 드롭합니다. 그 고기는 자수정 제단에서 축복을 받아 더 좋아질 수 있습니다. 껍질은 함께 조립하여 블룸스톤 폴드론을 만들 수 있으며, 이는 네더라이트 갑옷과 비슷한 스탯을 가지고 클럽 자체와 유사한 능력을 가질 수 있습니다.", + "atm9.quest.cataclysm.desc.EGolem": "&d엔더 골렘&r은 &d폐허가 된 성채&r의 경비를 유지합니다. 음, 그들 중 여러 명이 그렇게 합니다. 기술적으로는 &d엔더 가디언&r과 싸우기 위해 그들과 싸울 필요는 없지만, 확실히 그렇게 해야 합니다. &d엔더 골렘&r은 3000의 체력과 여러 가지 공격을 가지고 있습니다. 그것은 일반 철 골렘처럼 공격하지만, 공허 핵 공격도 있습니다. 공허 핵은 이보커의 송곳니처럼 땅에서 물건이 나오는 식으로 작동합니다.", + "atm9.quest.cataclysm.desc.revenant": "&b이그니스&r와의 전투에 도전하려면 &b점화된 레버넌트&r를 통과하여 그의 타오르는 재를 얻어야 합니다. 단순한 800 체력에 속지 마세요, 이것은 결코 쉬운 산책이 아닙니다. 그의 방패는 여러분이 공격하는 것을 막으니 그것들을 피하세요. 일단 그를 물리치면 &b이그니스&r에게 도달할 수 있습니다.", + "atm9.quest.cataclysm.desc.koboleton": "&e코볼레톤&r은 &e고대의 유물&r을 섬기는 미니 공룡 골격입니다. 그들은 12와 반의 체력과 한 가지 공격만 가지고 있습니다. 또한 그들은 자신의 뼈를 떨어뜨리지만, 그것들은 뼛가루밖에 만들지 않습니다. 그들은 여러분을 공격하지 않을 때 귀엽습니다!", + "atm9.quest.cataclysm.desc.endermaptera": "&d엔더맵테라&r는 엔드의 바퀴벌레입니다. 그들은 &d폐허가 된 성채&r 안과 주변에 살고 있습니다. 그들은 대격변의 몹 중 가장 적은 체력을 가지고 있으며, 8의 체력과 한 가지 공격만 있습니다. 그들은 공허 턱을 떨어뜨릴 수 있으며, 이는 공허 분산 화살을 만드는 데 사용할 수 있습니다. 여러분 스스로 그것들이 무엇을 하는지 시도해 볼 수 있습니다.", + "atm9.quest.cataclysm.desc.deeplings": "&5딥링&r은 &5침몰한 도시&r에 살며 지키는 고대 해양 괴물의 종족입니다. 그들은 자신들의 순위를 가지고 있습니다: 낚시꾼, 브루트, 사제, 그리고 마법사. 각각 다른 무기를 가지고 있으며, 그것들을 떨어뜨릴 수 있습니다. &5딥링 사제&r는 우리가 심연의 희생에 필요로 하는 아타메를 떨어뜨립니다.", + "atm9.quest.cataclysm.desc.watcher": "&4감시자&r... 음, 그들은 &4고대 공장&r을 지켜봅니다. 그들은 보이는 모든 것을 '프리킨 레이저 빔'으로 공격합니다! 그들은 12와 반의 체력을 가지고 있으며, 날 수 있고, EMP 공격에도 약합니다. &4프라울러&r와 마찬가지로, 그들은 죽으면 레드스톤과 철을 떨어뜨립니다.", + "atm9.quest.cataclysm.desc.overworld": "&2오버월드&r를 설명할 필요가 있나요?", + "atm9.quest.cataclysm.desc.nether": "피글린과 블레이즈, 위더 스켈레톤이 사는 것으로 알려진 차원에 두 명의 보스가 더 추가되었습니다!", + "atm9.quest.cataclysm.desc.end": "&5엔드&r의 황폐한 황야에 엔더 드래곤 외에 또 다른 거주자가 늘어났습니다.", + "atm9.quest.cataclysm.desc.city": "&5침몰한 도시&r는 &5딥링&r, &5코랄서스&r, 그리고 &5리바이어던&r을 지키는 던전입니다. 그것은... 음, 바다에 생성됩니다. 그것은 크고 석재 벽돌로 만들어져 있습니다. 방어를 뚫고 나면 우리를 인도할 심연의 제단을 찾게 될 것입니다...", + "atm9.quest.cataclysm.desc.pyramid": "&e저주받은 피라미드&r는 사막에 생성되며, 놓치기가 매우 어렵습니다. 입구에 거대한 기둥이 있는 큰 피라미드입니다. 안에는 많은 함정, 허스크, 그리고 전리품이 있습니다! 바닥에 가면 많은 &e코볼레톤&r과 잠자는 거인을 발견하게 될 것입니다. 그를 깨우려면...", + "atm9.quest.cataclysm.desc.factory": "&4고대 공장&r은 &2오버월드&r의 지하 깊숙이 있습니다. &4감시자&r, &4프라울러&r, 그리고 &4하빈저&r를 포함한 많은 레드스톤 기계가 있습니다. 또한 레드스톤으로 전원을 공급하면 주변의 모든 것에 피해를 주는 EMP도 찾을 수 있습니다.", + "atm9.quest.cataclysm.desc.blacksmith": "&c네더&r에 살고 있는 &c영혼의 대장간&r을 놓치지 마세요. 요새와는 달리 더 무서운 존재입니다. 네더라이트와 &c네더라이트 괴물&r을 찾을 수 있습니다. 그를 활성화하기 위해 특별한 것은 필요 없고, 여러분의 존재만으로 충분합니다.", + "atm9.quest.cataclysm.desc.arena": "이 장소를 요새와 혼동하지 마세요. &b불타는 경기장&r에는 &b점화된 레버넌트&r와 화염의 제단 외에는 아무것도 없습니다. &b점화된 레버넌트&r를 물리치고...", + "atm9.quest.cataclysm.desc.citadel": "&5엔드&r의 황야에 또 다른 구조물, &d폐허가 된 성채&r가 있습니다. 걱정 마세요, 이 성채는 지상에 있습니다! 안에는 &d엔더맵테라&r, &d엔더 골렘&r, 그리고 공허의 제단이 있습니다. &d엔더 가디언&r을 소환하기 위해 희생은 필요 없고, 그저 공허의 제단으로 가세요.", + "atm9.quest.cataclysm.desc.sacrifice": "&5리바이어던&r과 싸우기 위해서는 희생이 필요합니다. 구체적으로 심연의 희생이 필요합니다. 나우틸러스 껍질, 해양의 심장, 아타메, 그리고 결정화된 산호가 필요할 것입니다. 이 모든 것은 &5침몰한 도시&r에서 얻을 수 있습니다. 다른 블록은 아마 불가능할 겁니다. 희생물을 심연의 제단에 놓고 팝! &5리바이어던&r을 소환하세요!", + "atm9.quest.cataclysm.desc.necklace": "&e저주받은 피라미드&r의 바닥에 도달하면 &e고대의 유물&r이 별로 움직이지 않는 것을 알게 될 것입니다. 그것은 사막의 목걸이가 필요하기 때문입니다. 그것을 찾으려면 &e저주받은 피라미드&r의 의심스러운 모래를 파야 합니다. (이 정보를 바닥에 가기 전에 읽었다면 좋았겠죠).", + "atm9.quest.cataclysm.desc.star": "&4하빈저&r에게 전원을 공급하려면 위더를 물리쳐 얻은 네더 스타가 필요합니다. 이것은 바닐라 메커니즘이므로 설명할 필요가 없겠죠.", + "atm9.quest.cataclysm.desc.ashes": "&b이그니스&r와의 전투만으로는 충분하지 않아서, 먼저 &b점화된 레버넌트&r를 물리치고 타오르는 재를 얻어야 합니다. 그것을 얻으면 화염의 제단에서 사용하여 &b이그니스&r를 소환하세요.", + "atm9.quest.cataclysm.desc.leviathan": "&5리바이어던&r은 바다를 두려워할 이유입니다. 12000의 체력, 날카로운 이빨, 강력한 촉수를 가지고 있습니다. 여러분을 물고, 촉수로 때리고, 움직이지 못하게 하고 고질라와 같은 빔을 발사합니다. 체력이 절반 이하로 떨어지면 그 빔은 더 자주, 더 위험해집니다. 주변에 빔을 발사하고 입에서 무작위로 빔을 발사합니다. 어떻게든 물리치면 조수의 발톱, 심연의 알, 그리고 음악 디스크: 끝없는 폭풍을 얻을 수 있습니다.", + "atm9.quest.cataclysm.desc.remnant": "&e고대의 유물&r은 모래 영역의 주인입니다. 4000의 체력과 발톱으로 치는 것, 땅을 치는 것, 모래폭풍을 일으켜 여러분을 공중으로 들어올리는 등 여러 가지 공격을 가지고 있습니다. 전력으로 돌진하여 체중을 이용해 여러분을 휘두릅니다. 전투 내내 공격은 동일하지만 &e코볼레톤&r을 조심하세요, 그들은 손이 끈적끈적합니다. 다시 무덤으로 보내면 그의 두개골, 병에 든 모래폭풍, 그리고 운이 좋다면 음악 디스크: 지배의 모래를 떨어뜨립니다.", + "atm9.quest.cataclysm.desc.harbinger": "&4하빈저&r는 그에게 전원을 공급하는 네더 스타에서 많은 영감을 받았습니다. 그는 날아다니며 위더 미사일을 발사하고 위더 효과를 줄 수 있습니다. 또한 레이저 개틀링이나 거대한 입에서 나오는 빔으로 공격할 수도 있습니다. 그는 7800의 체력을 가지고 있으며 EMP가 큰 약점입니다. 레드스톤으로 전원을 공급하면 주변의 모든 기계에 피해를 줍니다. 물리치면 위더라이트 블록과 아마도 음악 디스크 '몬스터 파이트'를 드롭합니다.", + "atm9.quest.cataclysm.desc.monstrosity": "&c네더라이트 괴물&r은 그 이름 그대로 네더라이트와 용암으로 이루어진 짐승으로, 15000의 체력을 가지고 있습니다. 가까이 가면 땅을 내리치고, 멀리 있으면 용암을 발사하여 용암 원천 블록을 만들어냅니다. 그에게는 한 단계밖에 없어서 약간 지루할 수 있습니다. 물리치면 지옥의 대장간, 괴물의 뿔, 그리고 아마도 음악 디스크 '대 타이탄'을 드롭합니다.", + "atm9.quest.cataclysm.desc.ignis": "&b이그니스&r는 화염의 제단에서 타오르는 재를 사용하여 소환할 수 있습니다. 그는 6750의 체력을 가지고 있으며 거대한 검과 방패를 장비하고 있습니다. 방패는 여러분의 피해를 막고 검으로 찌를 수 있습니다. 찔리면 움직일 수 없고 공격만 할 수 있습니다. 또한 뛰어올라 화염구를 던질 수도 있습니다. 그의 체력이 절반이 되면 2단계가 시작되어 색이 연한 파란색으로 바뀌고 검과 방패로 더 많은 공격을 합니다. 전투 중 그가 주는 모든 피해는 그를 회복시킵니다. 물리치면 그의 무기를 만드는 데 사용할 수 있는 이그니티움을 1개 드롭합니다. 그의 음악 디스크 '불꽃의 신'도 드롭할 수 있습니다.", + "atm9.quest.cataclysm.desc.EGuardian": "&d엔더 가디언&r은 엔드스톤, 퍼퍼, 옵시디언으로 이루어진 거대한 짐승입니다. 4995의 체력과 2개의 단계를 가지고 있습니다. 1단계에서는 펀치, 돌진, 셜커 오브를 사용한 공격, 공허 룬으로의 타격, 그리고 스턴락이 있습니다. 체력을 절반으로 줄이면 헬멧이 파괴되어 진짜 머리가 드러나고 2단계가 시작됩니다. 그는 경기장 바닥을 파괴하고 아래 층을 드러낸 후, 같은 움직임으로 여러분을 끌어당깁니다. (또한, 그는 화살에 면역이 있으니 좋은 검을 가지고 있기를 바랍니다!) 물리치면 가디언의 건틀릿을 드롭하고, 음악 디스크 '영원'을 드롭할 가능성이 있습니다.", + "atm9.quest.cataclysm.desc.claws": "&5리바이어던&r에서 확실히 드롭되는 조수의 발톱은 공격과 갈고리의 두 가지 모드가 있습니다. 좌클릭으로 공격하고 우클릭으로 갈고리를 사용합니다. 공격을 사용하면 발톱이 발사되어 최대 5마리의 몹을 관통하고 피해를 주며 심연의 저주를 계속 줍니다. 갈고리는 비슷하지만 범위 내의 것들을 잡아 여러분을 끌어당깁니다. 내구도가 없어서 영원히 즐길 수 있습니다!", + "atm9.quest.cataclysm.desc.egg": "&5리바이어던&r에서도 드롭되는 심연의 알은 어떻게든 여러분이 임신한 것을 물리친 것 같습니다. 알을 놓고 잠시 기다리면 자신만의 아기 리바이어던이 태어납니다. 어미처럼 다른 해양 생물을 공격하지만 처음부터 여러분을 공격하지는 않습니다.", + "atm9.quest.cataclysm.desc.skull": "대격변에서 또 다른 애완동물이 필요하신가요? 그렇다면 유물의 두개골이 필요합니다. &e고대의 유물&r에서 확실히 드롭되며, 사용하면 현대의 레버넌트를 소환합니다. 이 레버넌트는 &e고대&r의 것보다 훨씬 작고 친절합니다. 스니퍼 알을 주어 길들일 수 있으며, 여러분이 공격하는 것이나 여러분을 공격하는 것을 공격합니다. 또한 따라오기, 배회하기, 대기의 세 가지 모드가 있습니다. 따라오기는 여러분을 따라옵니다. 배회하기는 특정 지역을 돌아다닙니다. 대기는 한 곳에 누워있습니다. 새로운 공룡 친구를 즐기세요!", + "atm9.quest.cataclysm.desc.sandstorm": "모래폭풍 병은 특별한 효과를 위해 착용하는 아이템입니다. 벨트 슬롯에 넣고 기본 X 키를 누르면 모래폭풍으로 변신합니다. 이는 이동용일 뿐이며 피해를 주거나 반사하지 않습니다. 그러나 낙하 피해는 무효화되지 않으니 해제할 때 주의하세요.", + "atm9.quest.cataclysm.desc.witherite": "&4하빈저&r에서 드롭되는 위더라이트는 항상 1블록을 드롭하며 9개의 주괴로 만들 수 있습니다. 위더라이트는 세 가지 무기와 기계식 융합 모루를 만드는 데 사용됩니다.", + "atm9.quest.cataclysm.desc.IForge": "지옥의 대장간은 &c네더라이트 괴물&r에서 드롭되며 실제로는 무기가 아닌 곡괭이입니다! 네더라이트 레벨까지 채굴 가능하며 Allthemodium 광석도 채굴할 수 있습니다. 우클릭하면 AOE 모드로 공격하여 주변의 모든 것을 칩니다. (검과 곡괭이의 인챈트가 가능합니다)", + "atm9.quest.cataclysm.desc.helm": "네더라이트 업그레이드 템플릿, 네더라이트 헬멧, 그리고 괴물의 뿔을 조합하여 괴물의 투구를 만듭니다. 스탯이 향상되고 체력이 절반이 되면 근처의 적을 넉백하고 방어 스탯이 올라갑니다.", + "atm9.quest.cataclysm.desc.igntium": "이그니티움은 네더라이트와 비슷하지만 얻는 데 실제 기술이 필요합니다. &b이그니스&r는 1개만 드롭하니 잘 사용하세요. 네더라이트 갑옷을 업그레이드하거나 두 가지 무기를 만드는 데 사용할 수 있습니다.", + "atm9.quest.cataclysm.desc.gauntlet": "가디언의 건틀릿은 무기라기보다는 도구로, 우클릭을 유지하면 몹을 가까이 끌어당깁니다. 그 후 적을 때려 약간의 피해를 줄 수 있습니다.", + "atm9.quest.cataclysm.desc.gatling": "개틀링 레이저는 위더라이트로 만들 수 있는 무기입니다. 인벤토리의 레드스톤을 사용하면 불을 일으키고 피해를 주는 레이저를 발사할 수 있습니다. 레드스톤 1개당 50발의 레이저를 쏠 수 있으며, 이는 꽤 좋은 거래라고 생각합니다.", + "atm9.quest.cataclysm.desc.meat": "고기 분쇄기는 위더라이트로 만들 수 있는 근접 무기입니다. 좌클릭을 탭하면 도끼처럼 사용되어 적당한 범위에서 한 번만 적을 칩니다. 하지만 유지하면 그 톱으로 적을 빠르게 베어냅니다.", + "atm9.quest.cataclysm.desc.WASW": "위더 돌격 어깨 무기(W.A.S.W.)는 위더라이트로 만들 수 있는 마지막 무기입니다. 두 가지 유형의 발사체를 쏠 수 있습니다: 위더 미사일과 위더 하우저. 위더 미사일은 우클릭을 유지하는 것만으로 발사되며 낮은 쿨다운으로 무엇이든 피해를 줍니다. 위더 하우저는 시프트를 유지하면서 우클릭하면 발사되며 더 넓은 지역에 피해를 주고 그 지역에 위더 효과를 남기지만 쿨다운이 꽤 깁니다.", + "atm9.quest.cataclysm.desc.bulwark": "&b이그니스&r의 방패가 마음에 드시나요? 이그니티움을 사용해 자신만의 것을 만들 수 있습니다. 화염의 방벽은 일반 방패로 사용할 수 있을 뿐만 아니라 특별한 효과도 있습니다. 우클릭과 시프트를 유지하고 놓으면 염소처럼 앞에 있는 것들에게 돌진합니다. 맞은 것들은 피해를 받고 벽에 끼면 기절도 합니다. 분명히 가지고 있으면 유용합니다!", + "atm9.quest.cataclysm.desc.incinerator": "개인적으로 가장 좋아하고 가장 강력한 것 중 하나입니다. 소각로는 일반 검처럼 사용할 수 있고 인챈트도 가능합니다. 하지만 우클릭을 유지하고 놓으면 일반 검으로는 할 수 없는 일이 일어납니다. 몇 초 동안 유지하고 놓으면 보고 있는 방향의 지면에서 거대한 불꽃이 솟아오르고 그 후 폭발합니다.", + "atm9.quest.cataclysm.desc.anvil": "공허와 융합 무기를 만들려면 기계식 융합 모루가 필요합니다. 일반 모루처럼 설치할 수 있지만 내구도는 없습니다.", + "atm9.quest.cataclysm.desc.VASW": "공허 돌격 어깨 무기(V.A.S.W.)는 위더 버전과 같지만 더 뛰어납니다. 현재는 공허 하우저만 발사하며 더 큰 피해를 주고, 하우저가 맞은 지역에서 공허의 룬이 지면에서 솟아오릅니다. 긴 쿨다운이 필요하지만 기다릴 가치가 있습니다. WASW와 공허 핵을 기계식 융합 모루에서 조합하여 만들 수 있습니다.", + "atm9.quest.cataclysm.desc.VForge": "공허의 대장간은 지옥의 대장간과 크게 다르지 않습니다. 공격 피해와 속도, 곡괭이의 티어는 같고, 공격하면 공허의 룬을 소환합니다. 지옥의 대장간과 공허 핵을 기계식 융합 모루에서 조합하여 만들 수 있습니다.", + "atm9.quest.cataclysm.desc.GoB": "방벽의 건틀릿은 생각한 대로 작동하지 않습니다. 몹을 가까이 끌어당기는 대신, 우클릭을 유지하면 그들을 밀어내고 불타는 브랜드를 줍니다. 우클릭을 놓으면 일반적인 돌진을 수행합니다. 가디언의 건틀릿과 화염의 방벽을 기계식 융합 모루에서 융합하여 만듭니다.", + + "atm9.quest.cataclysm.subt.sacrifice": "리바이어던 깨우기", + "atm9.quest.cataclysm.subt.necklace": "고대의 유물 되살리기", + "atm9.quest.cataclysm.subt.star": "하빈저에게 전원 공급", + "atm9.quest.cataclysm.subt.ashes": "이그니스 재점화", + "atm9.quest.cataclysm.subt.witherite": "= 위더라이트", + "atm9.quest.cataclysm.subt.igntium": "네더라이트보다 더 좋아?!?!", + "atm9.quest.cataclysm.subt.gatling": "폴아웃에서 직송", + "atm9.quest.cataclysm.subt.meat": "폴아웃 3 DLC 더 피트에서 직송", + + + "item.kubejs.micro_universe_catalyst.tooltip": "천 개의 태양의 불로 단련된 놀라운 것", + "kubejs.apiary_ii.tooltip.bee_requirements": "매우 높은, 어떤, 메타터널 꿀벌이 필요합니다", + "kubejs.apiary_i.tooltip.bee_eater": "가끔 꿀벌을 먹어버립니다" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/nb_no.json b/kubejs/assets/kubejs/lang/nb_no.json new file mode 100755 index 0000000..61df9b4 --- /dev/null +++ b/kubejs/assets/kubejs/lang/nb_no.json @@ -0,0 +1,5943 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Velkommen", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Dusørbrett", + "atm9.chapters.4.title": "Tips og triks", + "atm9.chapters.group.1.": "Hovedoppdragslinje", + "atm9.chapters.5.title": "&aKapittel 1&r: &bBegynnelsen&r", + "atm9.chapters.6.title": "&aKapittel 2&r: &6Atm-stjernen", + "atm9.chapters.7.title": "&aChapter 3&r: &dKreativ ", + "atm9.chapters.group.2.": "Verktøy og våpen ", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Oppbevaring", + "atm9.chapters.10.title": "Grunnleggende lagring", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Ressurser", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Mat og jordbruk", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tech", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Komme i gang", + "atm9.chapters.26.title": "Damp Alder", + "atm9.chapters.27.title": "Lav spenning", + "atm9.chapters.28.title": "Middels spenning", + "atm9.chapters.29.title": "Høy spenning", + "atm9.chapters.30.title": "Ekstrem spenning", + "atm9.chapters.31.title": "Vanvittig spenning", + "atm9.chapters.32.title": "Latterlig spenning", + "atm9.chapters.33.title": "Nullpunktsmodul", + "atm9.chapters.34.title": "Ultimat spenning", + "atm9.chapters.35.title": "Ultra høy spenning", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Milepæler", + "atm9.chapters.group.7.": "Magi", + "atm9.chapters.38.title": "Apotheosis Fortrylling", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blod magi", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Utforskning", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Opprette et team", + "atm9.quest.welcome.commands": "Nyttige kommandoer", + "atm9.quest.welcome.welcome": "&dVelkommen til All The Mods 9!", + "atm9.quest.welcome.quests": "Oppdrag", + "atm9.quest.welcome.claims": "Hevde Chunks", + "atm9.quest.welcome.translations": "All The Translations", + + "atm9.quest.welcome.desc.team": "Hvis du vil lage et lag for deg og vennene dine, bruk kommandoen &a/ftbteams party create (navn på team)&r for å lage laget! ", + "atm9.quest.welcome.desc.commands": "Det er mange nyttige kommandoer i ATM. Her er noen: \\n \\n &e/sethome&r (navn på hjemmet) | La oss angi et hjem som du kan teleportere tilbake til ved å bruke /home (navn). Eksempel: /sethome farm - deretter teleporter med /home farm \\n \\n &e/spawn&r | Dette vil teleportere deg til gyten til oververdenen din. \\n \\n &e/rtp&r | 'Random Teleport' vil teleportere deg til et tilfeldig sted i verden. \\n \\n Merk: Disse kommandoene har nedkjøling og begrensninger. Hvis du vil endre dem, kan du redigere konfigurasjonsfilen som finnes her: \\n \\n - For Singleplayer | &osaves/(navn på lagring)/serverconfig/ftbesentials.snbt&r \\n \\n - For servere | &oworld/serverconfig/ftbesentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 er en kjøkkenvask-pakke som lar deg utforske verden av modifiserte Minecraft på din egen måte! ", + "atm9.quest.welcome.desc.welcome2": "&lATM9 er for tiden i betastadiet av modpack-utvikling&r. Mods vil bli lagt til eller fjernet etter hvert som de blir oppdatert. ", + "atm9.quest.welcome.desc.welcome3": "Hvis du har spørsmål eller problemer, kan du gjerne bli med i ATM-discorden!", + "atm9.quest.welcome.desc.quests1": "I denne modpakken er oppdrag valgfrie. Mods er ikke lukket bak å fullføre noen oppdrag!", + "atm9.quest.welcome.desc.quests2": "De individuelle oppdragslinjene utenfor hovedoppdragslinjen er ment å tjene som mod-guider. Hvis du vil følge progresjonen, sørg for å sjekke ut hovedoppdragslinjen! ", + "atm9.quest.welcome.desc.quests3": "De fleste av oppdragene i pakken er også laget av &2AlfredGG&r. Oppdrag er hardt arbeid, så hvis du vil støtte ham, kan du klikke på spillerbildet hans nedenfor!", + "atm9.quest.welcome.desc.claims1": "For å gjøre krav på Chunks, åpne kartet ditt med &6M&r, og klikk deretter på &aClaim Map&r-ikonet øverst til venstre.", + "atm9.quest.welcome.desc.claims2": "For å gjøre krav på en Chunk, venstreklikk og dra for å gjøre krav.", + "atm9.quest.welcome.desc.claims3": "For å tvinge inn en chunk, skift-venstre klikk på chunken. Hvis det gjøres riktig, vil du se linjer på tvers av chunken.", + "atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.", + + "atm9.quest.welcome.img.discord": "Bli med på discorden", + + + "atm9.quest.allthemodium.intro": "Intro til Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allthemodium Malm", + "atm9.quest.allthemodium.vib_ore": "Vibranium Malm", + "atm9.quest.allthemodium.unob_ore": "Unobtainium Malm", + "atm9.quest.allthemodium.atm_smith": "&6AllTheModium Oppgraderinger&r", + "atm9.quest.allthemodium.vib_smith": "&bVibranium Oppgraderinger&r", + "atm9.quest.allthemodium.unob_smith": "&dUnobtainium Oppgraderinger&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Rustning&r", + "atm9.quest.allthemodium.vib_armor": "&bVibranium Rustning&r", + "atm9.quest.allthemodium.unob_armor": "&dUnobtainium Rustning&r", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium verktøy&r", + "atm9.quest.allthemodium.vib_tools": "&bVibranium verktøy&r", + "atm9.quest.allthemodium.unob_tools": "&dUnobtainium verktøy&r", + "atm9.quest.allthemodium.teleport": "AllTheModium dimensjon", + "atm9.quest.allthemodium.mining": "Mining dimensjon", + "atm9.quest.allthemodium.other": "Det Andre", + "atm9.quest.allthemodium.beyond": "The Beyond", + "atm9.quest.allthemodium.furnace": "&dRaskere ovner&r", + "atm9.quest.allthemodium.bees": "&6Produktive ATM bier&r", + "atm9.quest.allthemodium.carrot": "AllTheModium Gullerot", + "atm9.quest.allthemodium.apple": "AllTheModium Eple", + "atm9.quest.allthemodium.atm_vib": "Vibranium-AllTheModium Legering", + "atm9.quest.allthemodium.atm_unob": "Unobtainium-AllTheModium Legering", + "atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium Legering", + "atm9.quest.allthemodium.pickaxe": "Legering Pickaxe", + "atm9.quest.allthemodium.sword": "Legering Blade", + "atm9.quest.allthemodium.axe": "Legering Axe", + "atm9.quest.allthemodium.shovel": "Legering Shovel", + "atm9.quest.allthemodium.paxel": "Legering Paxel", + + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium er kjernemodden i alle Allthemods modpakker. Denne modden legger til slutten av spillets malmer i verden som forsterker din modded opplevelse.", + "atm9.quest.allthemodium.desc.intro2": "Du kan finne mer informasjon om modden i &9Allthemodium&r-boken.", + "atm9.quest.allthemodium.desc.atm_ore1": "Denne lukrative malmen starter din reise mot å bli overpowered!", + "atm9.quest.allthemodium.desc.atm_ore2": "Den finnes i Deep Dark-biomer langs tak og vegger, eller i Mining Dimension innenfor deepslate-laget.", + "atm9.quest.allthemodium.desc.vib_ore1": "Neste steg i vårt eventyr mot å bli (nesten) uovervinnelig.", + "atm9.quest.allthemodium.desc.vib_ore2": "Finn denne sjeldne malmen i Nether over Y64 langs tak og vegger i alle biomer.Finn denne sjeldne malmen i Nether over Y64 langs tak og vegger i alle biomer.", + "atm9.quest.allthemodium.desc.vib_ore3": "Du kan også finne denne malmen i alle biomer i The Other, mellom Y0 og Y40 langs hulevegger og tak.", + "atm9.quest.allthemodium.desc.vib_ore4": "Merk: Malmen vil kun bli funnet eksponert for luft!", + "atm9.quest.allthemodium.desc.unob_ore": "En ekstremt sjelden malm som kun kan bli funnet i End Highlands-biomet.", + "atm9.quest.allthemodium.desc.atm_smith": "Dette kan bli funnet ved å &2børste&r &aMistenkelig Leire&r i &dDet Gamle By&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Dette kan bli funnet ved å &2børste&r &aMistenkelig Soul Sand&r i &dBastioner&r i &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Denne gjenstanden kan finnes som bytte inne i bibliotekene i de andre &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Note: Selv om &aUpgrade Template&r ikke er nødvendig for å lage det første verktøyet, vil det spare deg mye &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "Teleport Pad brukes til å teleportere til 3 nye dimensjoner lagt til av ATM-pakken.", + "atm9.quest.allthemodium.desc.teleport2": "Du kan bruke den til å komme til &aMining Dimension&r ved å plassere den i overworld og deretter skifte høyreklikke med tom hånd.", + "atm9.quest.allthemodium.desc.teleport3": "For å gå til &cOther&r, gjør det samme, men i Nether.", + "atm9.quest.allthemodium.desc.teleport4": "For å komme til &5Beyond&r, bruk Teleport Pad i End.", + "atm9.quest.allthemodium.desc.mining1": "&aMining Dimension&r har flere lag for å finne malmer.", + "atm9.quest.allthemodium.desc.mining2": "Denne dimensjonen kommer med de vanlige &3Stone&r- og &3Deepslate&r-overworld-lagene, samt et &cNetherrack&r-lag for å finne Nether-malm, og til slutt et &eEnd Stone&r-lag for End-malm.", + "atm9.quest.allthemodium.desc.other1": "Du vil finne tonnevis av malm i Other. Den er fylt til randen med fantastisk malmgenerasjon, samt Ancient Forests.", + "atm9.quest.allthemodium.desc.other2": "Innenfor disse skogene kan du finne Ancient Berries som gir nattsyn.", + "atm9.quest.allthemodium.desc.other3": "Dette er også den eneste dimensjonen som har Soul Lava og Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Plassert forbi kanten av Enden, er Beyond, et helt uunngåelig rom for de byggmestrene som ønsker mye klar plass å jobbe i.", + "atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "&6Allthemodium Metals&r kan brukes til å lage ekstremt raske ovner!", + "atm9.quest.allthemodium.desc.bees": "Trenger du mer av &6ATM Metals&r? Lag noen bier!", + + + "atm9.quest.bounty.board": "Bounty-tavlen", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Edderkopper", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Hækser", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Kill the Ender Drage", + "atm9.quest.bounty.wither": "Kill the Wither", + "atm9.quest.bounty.elder": "Kill the Elder Guardian", + "atm9.quest.bounty.warden": "Kill the Warden", + "atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas", + "atm9.quest.bounty.chimera": "Drep den ville kimeran", + + "atm9.quest.bounty.desc.board1": "Her vil du finne alle belønningene du kan få ved å drepe fiender.", + "atm9.quest.bounty.desc.board2": "Denne siden er under arbeid!", + "atm9.quest.bounty.desc.trader1": "Mens jeg laget mange av quest-linjene for ATM7, syntes handelsvillageren det var morsomt å konstant dytte meg rundt på quest-skjermen.", + "atm9.quest.bounty.desc.trader2": "Få dem ut. Alle sammen.", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + + "atm9.quest.bounty.subt.board": "Dreper alt som finnes.", + "atm9.quest.bounty.subt.zombie": "Drep 5 zombier.", + "atm9.quest.bounty.subt.skeleton": "Drep 5 Skeles", + "atm9.quest.bounty.subt.creeper": "Drep 5 Creepers", + "atm9.quest.bounty.subt.spider": "Drep 5 Spiders", + "atm9.quest.bounty.subt.witch": "Drep 5 Witches", + "atm9.quest.bounty.subt.blaze": "Drep 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Drep 5 Wither Skeles", + "atm9.quest.bounty.subt.enderman": "Drep 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Dette er personlig.' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Dette er ikke engang min høyeste form", + + + "atm9.quest.tips.tricks": "Tips og Tricks!", + "atm9.quest.tips.tipped_out": "Tippet ut", + "atm9.quest.tips.mobs": "Forebygging av mob-spawn", + "atm9.quest.tips.stick": "Crafting..... på en pinne", + "atm9.quest.tips.exp": "Oppbevaring av Experience", + "atm9.quest.tips.magnet": "Simple Magnets", + "atm9.quest.tips.shrink": "Personal Shrinking Device", + "atm9.quest.tips.wand": "Building Wands", + "atm9.quest.tips.compass": "Nature's Compass", + "atm9.quest.tips.sleep": "Comforts", + "atm9.quest.tips.belt": "Tool Belt", + "atm9.quest.tips.sink": "Infinite Water", + "atm9.quest.tips.spawner": "Apotheosis", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "RF Generation", + + "atm9.quest.tips.desc.tricks": "På denne siden vil du finne noen nyttige gjenstander og informasjon som kan hjelpe deg på reisen din!", + "atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base", + "atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.", + "atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!", + "atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!", + "atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.", + "atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.", + "atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.", + "atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.", + "atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.", + "atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!", + "atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r", + "atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed. Extreme Reactors have been buffed. The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me, a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r", + + "atm9.quest.tips.subt.tricks": "And Other Useful Items!", + "atm9.quest.tips.subt.tipped_out": "Complete all of the tips!", + "atm9.quest.tips.subt.magnet": "A Simple Magnet!", + "atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself", + "atm9.quest.tips.subt.compass": "Helps Find Biomes", + "atm9.quest.tips.subt.sleep": "ZZZzzz...", + "atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant", + "atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes", + "atm9.quest.tips.subt.powah": "Power?? POWAH!", + + + "atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!", + "atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft", + "atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick", + "atm9.quest.chapter1.wooden_pick": "Our First Pick", + "atm9.quest.chapter1.explore": "&9Time To Explore!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dLoot Chests&r", + "atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r", + "atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item", + "atm9.quest.chapter1.stone": "Stone Age", + "atm9.quest.chapter1.furnace": "Fuel for our Furnace", + "atm9.quest.chapter1.metal": "The &9Metal&r Age", + "atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r", + "atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r", + "atm9.quest.chapter1.iron_pick": "An &aIron&r Pick", + "atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r", + "atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStarter Power&r", + "atm9.quest.chapter1.building": "&aBuilding Gadgets&r", + "atm9.quest.chapter1.jetpack": "Early Game Flight", + "atm9.quest.chapter1.flux": "Wireless Power", + "atm9.quest.chapter1.cables": "Power Cables", + "atm9.quest.chapter1.power_storage": "Power Storage", + "atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "The &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r", + "atm9.quest.chapter1.nether": "&cTo The Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r", + "atm9.quest.chapter1.netherite_template": "&6Netherite Template&r", + "atm9.quest.chapter1.netherite": "&dAncient Metals&r", + "atm9.quest.chapter1.end": "&aFinding&r &dThe End&r", + "atm9.quest.chapter1.ender_dragon": "&5The End&r", + "atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r", + "atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Kill The Warden&r", + "atm9.quest.chapter1.atm": "AllTheModium Ore", + "atm9.quest.chapter1.teleport": "&eTeleport Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r", + "atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r", + "atm9.quest.chapter1.unob": "&dUnobtainium Ore&r", + "atm9.quest.chapter1.vib": "Vibranium Ore", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r", + "atm9.quest.chapter1.archeology": "&2Archaeology&r!", + "atm9.quest.chapter1.trims": "&dArmor Trims&r", + "atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!", + "atm9.quest.chapter1.food_farms": "&2Food and Farming&r", + "atm9.quest.chapter1.botany": "Indoor Farms", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aEasy Villagers&r", + "atm9.quest.chapter1.bees": "&eProductive Bees&r", + "atm9.quest.chapter1.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter1.storage": "&aStorage&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aFunctional Storage&r", + "atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r", + "atm9.quest.chapter1.chest": "&2Sophisticated Storage&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!", + "atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!", + "atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!", + "atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!", + "atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.", + "atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!", + "atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!", + "atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!", + "atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.", + "atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.", + "atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!", + "atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!", + "atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!", + "atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!", + "atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.", + "atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.", + "atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!", + "atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.", + "atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.", + "atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.", + "atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!", + "atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!", + "atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!", + "atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!", + "atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.", + "atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.", + "atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.", + "atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.", + "atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.", + "atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.", + "atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.", + "atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.", + "atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.", + "atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.", + "atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond", + "atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.", + "atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.", + "atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.", + "atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r. \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!", + "atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!", + "atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.", + "atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.", + "atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!", + "atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!", + "atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!", + "atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!", + "atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.", + + "atm9.quest.chapter1.subt.apotheosis": "Apotheosis", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin", + "atm9.quest.chapter1.subt.star": "Unlocking Chapter 2", + + + "atm9.quest.chapter2.next": "What Happens Next?", + "atm9.quest.chapter2.resource_generation": "&2Resource Generation&r", + "atm9.quest.chapter2.quarries": "&aQuarrying The World&r", + "atm9.quest.chapter2.mobs": "&eMob Farming&r", + "atm9.quest.chapter2.bees": "&eProductive Bees&r", + "atm9.quest.chapter2.MA": "&2Mystical Agriculture&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Block of Emerald 4X", + "atm9.quest.chapter2.endstone": "End Stone 5X", + "atm9.quest.chapter2.dirt": "Dirt 6X", + "atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidian 5X", + "atm9.quest.chapter2.diamonds": "Block of Diamond 4X", + "atm9.quest.chapter2.storage": "&aStorage&r", + "atm9.quest.chapter2.RS": "Refined Storage", + "atm9.quest.chapter2.LDS": "Large Digital Storage", + "atm9.quest.chapter2.wireless": "Wireless Terminals", + "atm9.quest.chapter2.AE2": "Applied Energistics 2", + "atm9.quest.chapter2.singularity": "Singularity", + "atm9.quest.chapter2.quantum_ring": "ME Quantum Ring", + "atm9.quest.chapter2.power": "&cPower&r", + "atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r", + "atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r", + "atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r", + "atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 Nitro Batteries", + "atm9.quest.chapter2.transmitter": "Nitro Player Transmitter", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r", + "atm9.quest.chapter2.deorum": "Deorum Block", + "atm9.quest.chapter2.dark_rune": "Dark Rune Block", + "atm9.quest.chapter2.eternal_stella": "Eternal Stella", + "atm9.quest.chapter2.IE": "&dImmersive Engineering&r", + "atm9.quest.chapter2.creosote": "Creosote Oil", + "atm9.quest.chapter2.multiblocks": "Building Multiblocks", + "atm9.quest.chapter2.workbench": "Engineer's Workbench", + "atm9.quest.chapter2.fermenter": "Fermenter", + "atm9.quest.chapter2.coke": "Coke Dust", + "atm9.quest.chapter2.refinery": "Refinery", + "atm9.quest.chapter2.squeezer": "Squeezer", + "atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r", + "atm9.quest.chapter2.accumulater": "HV Accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus of Summoning", + "atm9.quest.chapter2.occultism": "&dOccultism&r", + "atm9.quest.chapter2.soul_gem": "Empty Soul Gem", + "atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator", + "atm9.quest.chapter2.twilight_forest": "Twilight Forest", + "atm9.quest.chapter2.botania": "&dBotania&r", + "atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r", + "atm9.quest.chapter2.blood": "&cBlood Magic&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus", + "atm9.quest.chapter2.mace": "Mace of Destruction", + "atm9.quest.chapter2.weather": "Weather", + "atm9.quest.chapter2.flesh": "Rejuvenated Flesh", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Air Compression", + "atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r", + "atm9.quest.chapter2.micromissiles": "Micromissiles", + "atm9.quest.chapter2.meka": "&dMekanism&r", + "atm9.quest.chapter2.antimatter": "2 Antimatter Pellets", + "atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)", + "atm9.quest.chapter2.apotheosis": "&dApotheosis&r", + "atm9.quest.chapter2.mini_nether": "Miniature Nether Portal", + "atm9.quest.chapter2.mini_exit": "Miniature Exit Portal", + "atm9.quest.chapter2.mini_end": "Miniature End Portal", + "atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r", + "atm9.quest.chapter2.stasis": "Statis Chamber", + "atm9.quest.chapter2.nuke": "Infinity Nuke", + "atm9.quest.chapter2.wither_builder": "Wither Builder", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme Reactors&r", + "atm9.quest.chapter2.extras": "Items to Craft for the Star", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCreate&r", + "atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Master of Reality&r", + "atm9.quest.chapter2.elements": "&6Master of The Elements&r", + "atm9.quest.chapter2.sky": "&6Master of The Sky&r", + "atm9.quest.chapter2.dragons": "&6Master of Dragons&r", + "atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r", + "atm9.quest.chapter2.space": "&6Master of Space&r", + "atm9.quest.chapter2.undead": "&6Master of The Undead&r", + "atm9.quest.chapter2.universe": "&6Master of The Universe&r", + "atm9.quest.chapter2.creation": "&6Master of Creation&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM Star", + + "atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!", + "atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!", + "atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!", + "atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.", + "atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.", + "atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!", + "atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!", + "atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.", + "atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.", + "atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.", + "atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!", + "atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.", + "atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!", + "atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!", + "atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!", + "atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!", + "atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.", + "atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!", + "atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.", + "atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!", + "atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!", + "atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves, and &41 Glowing Hellshelf&r which can be replaced. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &17 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.", + "atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d5 Draconic Endshelves&r, &13 Echoing Sculkshelves&r, 2 Melonshelves, and a single Stoneshelf. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?", + "atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!", + "atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!", + "atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!", + "atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!", + "atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.", + "atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.", + "atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.", + "atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!", + + "atm9.quest.chapter2.atm_star": "Take over the world.", + + + "atm9.quest.chapter3.welcome": "Set For Life", + "atm9.quest.chapter3.mana": "Infinite Mana", + "atm9.quest.chapter3.pressure": "Creative Pressure", + "atm9.quest.chapter3.power": "Infinity Pipe Upgrades", + "atm9.quest.chapter3.jetpack": "Creative Jetpack", + "atm9.quest.chapter3.blocks": "But...why?", + "atm9.quest.chapter3.spells": "Creative Spell Book", + "atm9.quest.chapter3.create": "Getting Create-ive.", + "atm9.quest.chapter3.powah": "Creative Power", + "atm9.quest.chapter3.storage": "Creative Virtual Storage Power", + "atm9.quest.chapter3.source": "Creative Source Jar", + "atm9.quest.chapter3.greg": "GregStar", + + "atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?", + "atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?", + + "atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?", + "atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?", + + "atm9.quest.chapter3.img.star": "What do I do with the ATM Star?", + + + "atm9.quest.affixes.gems": "Apotheosis Gear", + "atm9.quest.affixes.dust": "Gem Dust", + "atm9.quest.affixes.smith": "Applying Gems (and others)", + "atm9.quest.affixes.gem_cutting": "Getting better Gems", + "atm9.quest.affixes.flawless": "Flawless Gems", + "atm9.quest.affixes.affix": "Affixed Items", + "atm9.quest.affixes.mythic": "The Best of the best", + "atm9.quest.affixes.vials_and_sigils": "Vials and Sigils", + "atm9.quest.affixes.sigil": "&5Sigil of Socketing&r", + "atm9.quest.affixes.superior_sigil": "Superior Sigil of Socketing", + "atm9.quest.affixes.vialU": "Vial of Unnaming", + "atm9.quest.affixes.vialA": "Vial of Arcane Extration", + "atm9.quest.affixes.vialS": "Vial of Searing Expulsion", + "atm9.quest.affixes.salvaging_table": "Salvaging Table", + "atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n", + "atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r", + "atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r", + "atm9.quest.affixes.simple": "Simple Reforging Table", + "atm9.quest.affixes.reforge": "(Better) Reforing Table", + + "atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ", + "atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.", + "atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...", + "atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.", + "atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.", + "atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.", + "atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!", + "atm9.quest.affixes.desc.vials_and_sigils": "Vials and Sigils are items used to change your weapons sockets, whether to add more or free them up. All are used with your item in a Smithing Table.", + "atm9.quest.affixes.desc.sigil": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.", + "atm9.quest.affixes.desc.superior_sigil": "The Superior Sigil of Socketing does exactly what its inferior version does but up to 4 sockets instead of 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the vial in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).", + "atm9.quest.affixes.desc.vialA": "The Vial of (Arcane) Extration does the opposite of the Vial of Explusion, instead of breaking the Gem it breaks the Item and you can keep the Gem.", + "atm9.quest.affixes.desc.vialS": "The Vial of (Searing) Explusion can be used in a Smithing Table to take a Gem out of the Socket of an item. Warning this will break the Gem and just open a Socket.", + "atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.", + "atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ", + "atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!", + + "atm9.quest.affixes.subt.common": "Common", + "atm9.quest.affixes.subt.uncommon": "Uncommon", + "atm9.quest.affixes.subt.rare": "Rare", + "atm9.quest.affixes.subt.epic": "Epic", + "atm9.quest.affixes.subt.mythic": "Mythic", + + + "atm9.quest.tools.tool": "Tools!", + "atm9.quest.tools.tier1": "&9Harvest Tier 1&r", + "atm9.quest.tools.tier2": "&fHarvest Tier 2&r", + "atm9.quest.tools.tier3": "&bHarvest Tier 3&r", + "atm9.quest.tools.tier4": "&5Harvest Tier 4&r", + "atm9.quest.tools.tier5": "&eHarvest Tier 5&r", + "atm9.quest.tools.tier6": "&dHarvest Tier 6&r", + "atm9.quest.tools.1pick1": "Blue Skies wood pickaxes", + "atm9.quest.tools.3pick1": "Mekanism and Undergarten Iron Pickaxes", + "atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes", + "atm9.quest.tools.3pick3": "Greg Iron Pickaxes", + "atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes", + "atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes", + "atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes", + "atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks", + "atm9.quest.tools.6pick5": "Greg Max Pickaxes", + "atm9.quest.tools.4sword1": "Blue Skies Wood Swords", + "atm9.quest.tools.5sword1": "Blue Skies Stone Swords", + "atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords", + "atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords", + "atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether and Undergarten Diamond Swords", + "atm9.quest.tools.9sword1": "Exploration Mod Swords", + "atm9.quest.tools.9sword2": "Crafted Swords", + "atm9.quest.tools.12sword1": "Magic Swords", + "atm9.quest.tools.12sword2": "Made Swords", + + "atm9.quest.tools.desc.tool": "Welcome to Basic Tools! \\n \\n Ever get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you! \\n \\n (The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included) \\n \\n (Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for AllTheModium Ore, not much else.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.", + + "atm9.quest.tools.subt.tier1": "&9Tier 1&r", + "atm9.quest.tools.subt.tier2": "&fTier 2&r", + "atm9.quest.tools.subt.tier3": "&bTier 3&r", + "atm9.quest.tools.subt.tier4": "&5Tier 4&r", + "atm9.quest.tools.subt.tier5": "&eTier 5&r", + "atm9.quest.tools.subt.tier6": "&dTier 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Damage&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Damage&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Damage&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Damage&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Damage&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Damage&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Damage&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Damage&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Damage&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Damage&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Damage&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Damage&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Damage&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Damage&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Damage&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Damage&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Damage&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "How to grow your Mahou", + "atm9.quest.mahou.mortar": "Mortar and Pestle", + "atm9.quest.mahou.scrolls": "Spells on the go", + "atm9.quest.mahou.life": "Boundary of Life Drain", + "atm9.quest.mahou.durability": "Durability Exchange", + "atm9.quest.mahou.chronal": "Chronal Exchange", + "atm9.quest.mahou.morgan": "Getting Morgan", + "atm9.quest.mahou.emerald": "Enough Mahou? Probably!", + "atm9.quest.mahou.power": "Power Consolidation Ritual", + "atm9.quest.mahou.lake": "Mahou Lake", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan", + "atm9.quest.mahou.warden": "Got Morgan", + "atm9.quest.mahou.genocide": "Maxed out Morgan", + "atm9.quest.mahou.strength": "Scroll of Strengthening", + "atm9.quest.mahou.stick": "Strong Stick", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Strong Sword", + "atm9.quest.mahou.clarent": "Clarent", + "atm9.quest.mahou.shield": "Strong Shield", + "atm9.quest.mahou.souls": "Souls", + "atm9.quest.mahou.damage": "Scroll of Damage Exchange", + "atm9.quest.mahou.immunity": "Scroll of Immunity Exchange", + "atm9.quest.mahou.replica": "Replica", + + "atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.", + "atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...", + "atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.", + "atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.", + "atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.", + "atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)", + "atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ", + "atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ", + "atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.", + "atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.", + "atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...", + "atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!", + "atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.", + "atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.", + "atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!", + "atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.", + "atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.", + "atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.", + "atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.", + + + "atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor", + "atm9.quest.SG.template": "Template Boards", + "atm9.quest.SG.SGTool": "Your First Tool!", + "atm9.quest.SG.blueprint": "Blueprint Paper", + "atm9.quest.SG.book": "Blueprint Book", + "atm9.quest.SG.toolrod": "Tool Rod Blueprint", + "atm9.quest.SG.tip": "Tip Upgrade Blueprint", + "atm9.quest.SG.coating": "Coating Blueprint", + "atm9.quest.SG.grip": "Grip Blueprint", + "atm9.quest.SG.binding": "Binding Blueprint", + "atm9.quest.SG.sword": "Sword Blueprint", + "atm9.quest.SG.dagger": "Dagger Blueprint", + "atm9.quest.SG.machete": "Machete Blueprint", + "atm9.quest.SG.katana": "Katana Blueprint", + "atm9.quest.SG.spear": "Spear Blueprint", + "atm9.quest.SG.knife": "Knife Blueprint", + "atm9.quest.SG.arrow": "Arrow Blueprint", + "atm9.quest.SG.fletching": "Fletching Blueprint", + "atm9.quest.SG.crossbow": "Crossbow Blueprint", + "atm9.quest.SG.slingshot": "Slingshot Blueprint", + "atm9.quest.SG.bow": "Bow Blueprint", + "atm9.quest.SG.axe": "Axe Blueprint", + "atm9.quest.SG.pick": "Pickaxe Blueprint", + "atm9.quest.SG.sickle": "Sickle Blueprint", + "atm9.quest.SG.shovel": "Shovel Blueprint", + "atm9.quest.SG.excavator": "Excavator Blueprint", + "atm9.quest.SG.hammer": "Hammer Blueprint", + "atm9.quest.SG.paxel": "Paxel Blueprint", + "atm9.quest.SG.mattock": "Mattock Blueprint", + "atm9.quest.SG.fish": "Fishing Rod Blueprint", + "atm9.quest.SG.shears": "Shears Blueprint", + "atm9.quest.SG.salvager": "Salvager", + "atm9.quest.SG.repairkit": "Repairing Items", + "atm9.quest.SG.helmet": "Helmet Blueprint", + "atm9.quest.SG.shield": "Shield Blueprint", + "atm9.quest.SG.chestplate": "Chestplate Blueprint", + "atm9.quest.SG.elytra": "Elytra Blueprint", + "atm9.quest.SG.ring": "Ring Blueprint", + "atm9.quest.SG.leggings": "Leggings Blueprint", + "atm9.quest.SG.bracelet": "Bracelet Blueprint", + "atm9.quest.SG.lining": "Lining Blueprint", + "atm9.quest.SG.boots": "Boots Blueprint", + "atm9.quest.SG.material_grader": "Material Grader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst", + "atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst", + "atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst", + "atm9.quest.SG.alloyer": "Metal Alloyer", + "atm9.quest.SG.starlight_charger": "&5Starlight Charger", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap", + + "atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!", + "atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.", + "atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.", + "atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.", + "atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.", + "atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.", + "atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.", + "atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.", + "atm9.quest.SG.desc.machete": "More damage than a sword, but slower.", + "atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.", + "atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.", + "atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.", + "atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.", + "atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ", + "atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.", + "atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.", + "atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.", + + "atm9.quest.SG.subt.SG": "Simple Tool Crafting", + "atm9.quest.SG.subt.SGTool": "Or At Least How To Make It", + "atm9.quest.SG.subt.blueprint": "The Schematic Maker", + "atm9.quest.SG.subt.book": "Stores all of your blueprints!", + "atm9.quest.SG.subt.toolrod": "Create your own Handle!", + "atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.", + "atm9.quest.SG.subt.coating": "Totally not just for Netherite.", + "atm9.quest.SG.subt.grip": "Get a Grip.", + "atm9.quest.SG.subt.binding": "It holds everything together.", + "atm9.quest.SG.subt.sword": "Ol' Reliable", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Thicc Sword", + "atm9.quest.SG.subt.katana": "Release Your Inner Samurai", + "atm9.quest.SG.subt.spear": "Release Your Inner Spartan", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "It's a Lawn Mower.", + "atm9.quest.SG.subt.excavator": "3x3 Digging!", + "atm9.quest.SG.subt.hammer": "3x3 Mining", + "atm9.quest.SG.subt.paxel": "The All In One Tool", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breaks down items into their components.", + "atm9.quest.SG.subt.repairkit": "Your First Repair Kit", + "atm9.quest.SG.subt.material_grader": "The Material Tester", + "atm9.quest.SG.subt.alloyer": "Combines Materials", + "atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials", + + + "atm9.quest.storage.basic": "Basic Storage", + "atm9.quest.storage.trash": "Trash Cans", + "atm9.quest.storage.dim": "Dimensional Storage", + "atm9.quest.storage.NBT": "NBT and YOU!", + "atm9.quest.storage.ender": "Ender Storage", + "atm9.quest.storage.functional": "Functional Storage", + "atm9.quest.storage.drawer": "My First Drawer", + "atm9.quest.storage.8": "&6Copper Upgrade&r", + "atm9.quest.storage.16": "&eGold Upgrade&r", + "atm9.quest.storage.24": "&bDiamond Upgrade&r", + "atm9.quest.storage.32": "&5Netherite Upgrade&r", + "atm9.quest.storage.link": "Linking Tool", + "atm9.quest.storage.configurator": "Configuration Tool", + "atm9.quest.storage.enderdrawer": "Ender Drawers!", + "atm9.quest.storage.controller": "Storage Controller", + "atm9.quest.storage.compacting": "Compacting Drawer", + "atm9.quest.storage.sophisticated": "Sophisticated Storage", + "atm9.quest.storage.chest": "'Vanilla' Chest", + "atm9.quest.storage.iron": "Iron Chest", + "atm9.quest.storage.gold": "&eGold Chest&r", + "atm9.quest.storage.diamond": "&bDiamond Chest&r", + "atm9.quest.storage.netherite": "&5Netherite Chest&r", + "atm9.quest.storage.upgrade": "Upgrade Base", + "atm9.quest.storage.backpack": "Backpack", + "atm9.quest.storage.ironBP": "Iron Backpack", + "atm9.quest.storage.goldBP": "&eGold Backpack&r", + "atm9.quest.storage.diamondBP": "&bDiamond Backpack&r", + "atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r", + "atm9.quest.storage.upgrade_base": "Upgrade Base", + "atm9.quest.storage.PU": "Pump Upgrade", + "atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r", + "atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r", + "atm9.quest.storage.stack1": "Stack Upgrade Tier 1", + "atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank Upgrade", + "atm9.quest.storage.battery": "Battery Upgrade", + "atm9.quest.storage.stonecutting": "Stonecutter Upgrade", + "atm9.quest.storage.jukebox": "Jukebox Upgrade", + "atm9.quest.storage.refill": "Refill Upgrade", + "atm9.quest.storage.inception": "Inception Upgrade", + "atm9.quest.storage.everlasting": "Everlasting Upgrade", + "atm9.quest.storage.crafting": "Crafting Upgrade", + "atm9.quest.storage.pickup": "Pickup Upgrade", + "atm9.quest.storage.deposit": "Deposit Upgrade", + "atm9.quest.storage.filter": "Filter Upgrade", + "atm9.quest.storage.magnet": "Magnet Upgrade", + "atm9.quest.storage.feeding": "Feeding Upgrade", + "atm9.quest.storage.bpcompacting": "Compacting Upgrade", + "atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r", + "atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r", + "atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r", + "atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r", + "atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r", + "atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r", + "atm9.quest.storage.smoking": "Smoking Upgrade", + "atm9.quest.storage.blasting": "Blasting Upgrade", + "atm9.quest.storage.smelting": "Smelting Upgrade", + "atm9.quest.storage.tool": "Tool Swapper Upgrade", + "atm9.quest.storage.void": "Void Upgrade", + "atm9.quest.storage.restock": "Restock Upgrade", + "atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r", + "atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r", + "atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r", + "atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r", + + "atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!", + "atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.", + "atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!", + "atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!", + "atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.", + "atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.", + "atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!", + "atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.", + "atm9.quest.storage.desc.controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.", + "atm9.quest.storage.desc.compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.", + "atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest. \\n \\n No more vanilla double-chest rooms!", + "atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!", + "atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'", + "atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.", + "atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.", + "atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!", + "atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.", + + "atm9.quest.storage.subt.trash": "Getting Rid of The Excess", + "atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative", + "atm9.quest.storage.subt.drawer": "Stacks on Stacks", + "atm9.quest.storage.subt.8": "x8 Storage Upgrade", + "atm9.quest.storage.subt.16": "x16 Storage Upgrade", + "atm9.quest.storage.subt.24": "x24 Storage Upgrade", + "atm9.quest.storage.subt.32": "x32 Storage Upgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.", + "atm9.quest.storage.subt.controller": "The Brain of the Drawers.", + "atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.", + "atm9.quest.storage.subt.sophisticated": "Upgradable Chests!", + "atm9.quest.storage.subt.chest": "The Starting Chest", + "atm9.quest.storage.subt.iron": "A single chest the size of 2.", + "atm9.quest.storage.subt.gold": "A lot more room for activities.", + "atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.", + "atm9.quest.storage.subt.netherite": "So much room for activities!", + "atm9.quest.storage.subt.upgrade": "Utility for Chests", + "atm9.quest.storage.subt.backpack": "Sophisticated Backpacks", + "atm9.quest.storage.subt.ironBP": "The First Upgrade", + "atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters", + "atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.", + "atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.", + "atm9.quest.storage.subt.tank": "Adds a tank to the backpack.", + "atm9.quest.storage.subt.battery": "Adds a battery to the backpack.", + "atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.", + "atm9.quest.storage.subt.jukebox": "Now we're jammin", + "atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.", + "atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.", + "atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.", + "atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.", + "atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.", + "atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.", + "atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.", + "atm9.quest.storage.subt.magnet": "Magnets items into the backpack.", + "atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.", + "atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.", + "atm9.quest.storage.subt.Apickup": "More Filtering Options", + "atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.", + "atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.", + "atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.", + "atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack", + "atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.", + "atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.", + "atm9.quest.storage.subt.restock": "Stocked up.", + "atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.", + + + "atm9.quest.ae2.AE2": "Applied Energistics 2", + "atm9.quest.ae2.wrench": "Quartz Wrench", + "atm9.quest.ae2.first": "First Things First", + "atm9.quest.ae2.energy_acceptor": "Energy Acceptor", + "atm9.quest.ae2.energy_cell": "Energy Cell", + "atm9.quest.ae2.energy_card": "Energy Card", + "atm9.quest.ae2.meteorite": "Meteorite hunting", + "atm9.quest.ae2.processors": "Processors", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Network Tools", + "atm9.quest.ae2.fluix": "Fluix Crystals", + "atm9.quest.ae2.cables": "Basic Cabling", + "atm9.quest.ae2.anchor": "Cable Anchor", + "atm9.quest.ae2.advanced_cabling": "Advanced Cabling", + "atm9.quest.ae2.coloring": "Color Applicator", + "atm9.quest.ae2.channels": "Foreword on Channels", + "atm9.quest.ae2.ME_controller": "ME Controller", + "atm9.quest.ae2.storage": "The Storage", + "atm9.quest.ae2.MEIOPort": "ME IO Port", + "atm9.quest.ae2.workbench": "Cell Workbench", + "atm9.quest.ae2.equal_card": "Equal Distribution Card", + "atm9.quest.ae2.overflow_card": "Overflow Destruction Card", + "atm9.quest.ae2.1k": "Creating your first Storage Cell", + "atm9.quest.ae2.4k": "4k Storage Component", + "atm9.quest.ae2.16k": "16k Storage Component", + "atm9.quest.ae2.64k": "64k Storage Component", + "atm9.quest.ae2.256k": "256k Storage Component", + "atm9.quest.ae2.1m": "1M Storage Component", + "atm9.quest.ae2.4m": "4M Storage Component", + "atm9.quest.ae2.16m": "16M Storage Component", + "atm9.quest.ae2.64m": "64M Storage Component", + "atm9.quest.ae2.256": "256M Storage Component", + "atm9.quest.ae2.item_storage": "Item Storage", + "atm9.quest.ae2.more_items": "Bulk Item Storage", + "atm9.quest.ae2.fluid": "Fluid Storage", + "atm9.quest.ae2.portable": "Portable Storage", + "atm9.quest.ae2.weapons": "The... Weapons?", + "atm9.quest.ae2.autocrafting": "Auto-Crafting", + "atm9.quest.ae2.growth": "Growth Accelerator", + "atm9.quest.ae2.patterns": "Patterns", + "atm9.quest.ae2.assembler": "Molecular Assembler", + "atm9.quest.ae2.acceleratiion": "Accelerator Card", + "atm9.quest.ae2.MElevel": "ME Level Emitter", + "atm9.quest.ae2.redstoneME": "Redstone-Controlled ME", + "atm9.quest.ae2.crafting": "Crafting Card", + "atm9.quest.ae2.crafting_storage": "Crafting Storage", + "atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor", + "atm9.quest.ae2.crafting_monitor": "Crafting Monitor", + "atm9.quest.ae2.IO": "The IO", + "atm9.quest.ae2.import_bus": "ME Import Bus", + "atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane", + "atm9.quest.ae2.storage_bus": "ME Storage Bus", + "atm9.quest.ae2.capacity": "Capacity Card", + "atm9.quest.ae2.cards": "Loosely Speaking", + "atm9.quest.ae2.export_bus": "ME Export Bus", + "atm9.quest.ae2.formation_plane": "ME Formation Plane", + "atm9.quest.ae2.P2P": "P2P Tunnels", + "atm9.quest.ae2.memory": "Memory Card", + "atm9.quest.ae2.fiber": "Forgot to Mention", + "atm9.quest.ae2.spatial": "Spatial IO", + "atm9.quest.ae2.pylon": "Spatial Pylon", + "atm9.quest.ae2.SSC": "Spatial Storage Cell", + "atm9.quest.ae2.Sanchor": "Spatial Anchor", + "atm9.quest.ae2.wireless_AP": "ME Wireless Access Point", + "atm9.quest.ae2.wireless_terminal": "Wireless Terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Condensed Matter", + "atm9.quest.ae2.antimatter": "Hyper-Condensed Matter", + "atm9.quest.ae2.quantum": "Quantum Network Bridge", + + "atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at", + "atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.", + "atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.", + "atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.", + "atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.", + "atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.", + "atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.", + "atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.", + "atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.", + "atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.", + "atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.", + "atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.", + "atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.", + "atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.", + "atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.", + "atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.", + "atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.", + "atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.", + "atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.", + "atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.", + "atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.", + "atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.", + "atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.", + "atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.", + "atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.", + "atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.", + "atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.", + "atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.", + "atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.", + "atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.", + "atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r", + "atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.", + "atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.", + "atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.", + "atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!", + "atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.", + "atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.", + "atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.", + "atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.", + "atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.", + "atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.", + "atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.", + "atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.", + "atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.", + "atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.", + "atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.", + "atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.", + "atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.", + "atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.", + "atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.", + "atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.", + "atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.", + "atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.", + "atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.", + "atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.", + "atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.", + "atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.", + "atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.", + "atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.", + "atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.", + "atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.", + "atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.", + "atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.", + "atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.", + + "atm9.quest.ae2.subt.AE2": "Virtual Storage System", + "atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.", + "atm9.quest.ae2.subt.first": "Some basic machines", + "atm9.quest.ae2.subt.energy_acceptor": "Plug in", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]", + "atm9.quest.ae2.subt.anchor": "Under the knife", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Items as a file system", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentation", + "atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers", + "atm9.quest.ae2.subt.1k": "The first kilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "The first MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulk and cut", + "atm9.quest.ae2.subt.weapons": "Too hot for the ATF", + "atm9.quest.ae2.subt.autocrafting": "Order up", + "atm9.quest.ae2.subt.crafting": "Automation in upgrade form!", + "atm9.quest.ae2.subt.crafting_storage": "Download more RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores", + "atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "The I", + "atm9.quest.ae2.subt.annhilation_plane": "GET IN", + "atm9.quest.ae2.subt.storage_bus": "The spare chest", + "atm9.quest.ae2.subt.cards": "The remaining two IO cards", + "atm9.quest.ae2.subt.export_bus": "The O", + "atm9.quest.ae2.subt.formation_plane": "GET OUT", + "atm9.quest.ae2.subt.P2P": "Cut out the middleman", + "atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.", + "atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for", + "atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line", + "atm9.quest.ae2.subt.antimatter": "Not quite antimatter", + + "atm9.quest.ae2.img.star": "Needed For The ATM Star", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.", + "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!", + "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!", + "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.", + "atm9.quest.adAstra.spaceStations": "Space Stations", + "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!", + "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!", + "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!", + "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!", + "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!", + "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!", + "atm9.quest.adAstra.landOnMoon": "Land on the Moon!", + "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!", + "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Ostrum", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!", + "atm9.quest.adAstra.visitMars": "Visit Mars", + "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.", + "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!", + "atm9.quest.adAstra.visitVenus": "Visit Venus", + "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.", + "atm9.quest.adAstra.visitMercury": "Visit Mecury", + "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!", + "atm9.quest.adAstra.visitGlacio": "Visit Glacio", + "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!", + "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.", + "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.", + "atm9.quest.adAstra.toTheStars": "&dTo The Stars!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!", + "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!", + "atm9.quest.adAstra.makingPlates": "Making &aPlates&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!", + "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.", + "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)", + "atm9.quest.adAstra.suitingUp": "&aSuiting Up&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \\\"Crude\\\" Oil and convert it into fuel for the Rockets.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!", + "atm9.quest.adAstra.fuelingUp": "&aFueling Up&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen&r", + "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)", + "atm9.quest.adAstra.jetSuit": "Jet Suit", + "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!", + "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!", + + + "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.", + "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.", + "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs", + "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.", + "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.", + "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals", + "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \\\"Create a Spell\\\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.", + "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions", + "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems", + "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.", + "atm9.quest.arsNouveau.subt.storingSource": "Storing Source", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!", + "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells", + "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell", + "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!", + "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!", + "atm9.quest.arsNouveau.subt.magePower": "Mage Power", + "atm9.quest.arsNouveau.mana": "Mana", + "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!", + "atm9.quest.arsNouveau.sourceGems": "&5Source Gems", + "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants", + "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \\\"Arcane Stones\\\"", + "atm9.quest.arsNouveau.sourcestone": "Sourcestone", + "atm9.quest.arsNouveau.sourcestones": "Sourcestones", + "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.", + "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.", + "atm9.quest.arsNouveau.theAmulets": "The Amulets", + "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.", + + + "atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!", + "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.", + "atm9.quest.bloodMagic.bloodMagic": "Blood Magic", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.", + "atm9.quest.bloodMagic.makingSlates": "Making Slates", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.", + "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10% additively per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.", + "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20% for each Capacity rune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5% per rune. These apply after regular Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!", + "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP", + "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.", + "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10% additively.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4", + "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!", + "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ", + "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.", + "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ", + "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ", + "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.", + "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \\\"learn\\\" from you. You can see what it has learned so far by holding left shift while looking at it.", + "atm9.quest.bloodMagic.livingArmor": "Living Armor", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.", + "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ", + "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....", + "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.", + "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?", + "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe", + "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!", + "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.", + "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure", + "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.", + "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe", + "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade", + "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style", + "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.", + "atm9.quest.blueSkies.redMeansFast": "Red Means Fast", + "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools", + "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.", + "atm9.quest.blueSkies.metalTools": "Metal Tools", + "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!", + "atm9.quest.blueSkies.diopside": "Diopside", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.", + "atm9.quest.blueSkies.subt.redIron": "Red Iron", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.", + "atm9.quest.blueSkies.falsite": "&9Falsite", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.", + "atm9.quest.blueSkies.charoite": "Charoite", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonite", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.", + "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \\\"fuel\\\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.", + "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ventium Tools", + "atm9.quest.blueSkies.diopsideTools": "Diopside Tools", + "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor", + "atm9.quest.blueSkies.charoiteTools": "Charoite Tools", + "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.", + "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \\\"tunnels\\\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?", + "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5The Summoner", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower", + "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon", + "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag", + "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.", + "atm9.quest.botania.firstFlower": "Our First Flower", + "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.", + "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!", + "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials", + "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!", + "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!", + "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.", + "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana", + "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.", + "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!", + "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.", + "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.", + "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana", + "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.", + "atm9.quest.botania.blackLotus": "Black Lotus", + "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.", + "atm9.quest.botania.directingMana": "Directing Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.", + "atm9.quest.botania.wrench": "Botania's Wrench", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.", + "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders", + "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \\\"wirelessly\\\" transferring Mana from your Mana Pools to the desired nearby block.", + "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage", + "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ", + "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.", + "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools", + "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.", + "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.", + "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.", + "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!", + "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.", + "atm9.quest.botania.manaweaveRobes": "Manaweave Robes", + "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.", + "atm9.quest.botania.manasteelArmor": "Manasteel Armor", + "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.", + "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.", + "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ", + "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.", + "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.", + "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.", + "atm9.quest.botania.flatteningTheLand": "Flattening the Land", + "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.", + "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.", + "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.", + "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.", + "atm9.quest.botania.basicRunes": "Basic Runes", + "atm9.quest.botania.creatingRunes": "Creating Runes", + "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.", + "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots", + "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.", + "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.", + "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.", + "atm9.quest.botania.sparkAugments": "Spark Augments", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim Resources", + "atm9.quest.botania.communingWithElves": "Communing with Elves", + "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.", + "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.", + "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.", + "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.", + "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.", + "atm9.quest.botania.openingThePortal": "Opening the Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.", + "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.", + "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.", + "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dice of Fate&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.", + "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.", + "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.", + "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Functional Flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.", + "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.", + "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.", + "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.", + "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.", + "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.", + "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.", + "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.", + "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.", + "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.", + "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.", + "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.", + "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.", + "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.", + "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.", + "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.", + "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.", + "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.", + "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets&r", + + + "atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!", + "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!", + "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!", + "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.", + "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.", + "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.", + "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.", + "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!", + "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.", + "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.", + "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.", + "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.", + "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.", + "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.", + "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.", + "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.", + "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.", + "atm9.quest.create.mechanicalPistons": "Mechanical Pistons", + "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.", + "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.", + "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.", + "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.", + "atm9.quest.create.desc.cartAssembler.3": "To \\\"unmount\\\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.", + "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.", + "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.", + "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.", + "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.", + "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.", + "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.", + "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.", + "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.", + "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.", + "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.", + "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.", + "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.", + "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.", + "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.", + "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contrations in more detail.", + "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.", + "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.", + "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.", + "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.", + "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.", + "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.", + "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.", + "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.", + "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.", + "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.", + "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!", + "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.", + "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.", + "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.", + "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.", + "atm9.quest.create.anyBrassIngot": "Any Brass Ingot", + "atm9.quest.create.brass": "Brass", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.", + "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "This is Eidolon. A Dark Magic Mod that encompasses rituals through Braziers and Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.", + "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.", + "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts", + "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \\\"important\\\" item to start a ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.", + "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \\\"flower\\\" you can from book).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \\\"animal\\\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \\\"Animal Sacrifice\\\" on a new day, you should learn how to make Unholy Symbols.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.", + "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.", + "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill", + "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \\\"completed\\\", consider using this in tandem of Apotheosis enchanting for absurd enchants.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!", + "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.", + "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple", + "atm9.quest.evilcraft.darkTemples": "&9Dark Temples&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.", + "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.", + "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Undead Trees", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!", + "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....", + "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.", + "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.", + "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood&r", + "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.", + "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.", + "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.", + "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.", + "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest", + "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl", + "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.", + "atm9.quest.evilcraft.subt.magnets": "Magnets", + "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies", + "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects", + "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.", + "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects", + "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.", + "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.", + "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!", + "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.", + "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal", + "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!", + "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.", + "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom", + "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adds new ways to get better armor, enchants, and more!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanity", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Blood", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dSouls", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge&r", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator", + "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing", + "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas", + "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\& Fluid Transport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime", + "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\\\& Liquid Meat", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\\\& Extraction", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades", + "atm9.quest.industrialForegoing.fluids": "Fluids", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.", + "atm9.quest.industrialForegoing.blocks": "Blocks", + "atm9.quest.industrialForegoing.animals": "Animals", + "atm9.quest.industrialForegoing.plants": "Plants", + "atm9.quest.industrialForegoing.bioPower": "Bio Power", + "atm9.quest.industrialForegoing.otherMachines": "Other Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage", + "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.", + "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \\\"infuser\\\" (far-left slot).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.", + "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine", + "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.", + "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.", + "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts", + "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things", + "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \\\"dirty\\\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.", + "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.", + "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!", + "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.", + "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!", + "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!", + "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!", + "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.", + "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.", + "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.", + "atm9.quest.mekanism.subt.storingPower": "Storing Power", + "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.", + "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.", + "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.", + "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel", + "atm9.quest.mekanism.steel": "Steel", + "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power", + "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids", + "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses", + "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items", + "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat", + "atm9.quest.mekanism.desc.purification.1": "This machine \\\"Purifies\\\" our ores. It turns 1 Raw Ore into 2 \\\"Clumps\\\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.", + "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.", + "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.subt.clumps": "It makes Clumps.", + "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.", + "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.", + "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down", + "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.", + "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.", + "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!", + "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!", + "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!", + "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hydrogen Chloride, which is then used in our Chemical Injection Chamber.", + "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2 valves.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.", + "atm9.quest.mekanism.subt.brine": "Water turns into Brine!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant", + "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.", + "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.", + "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \\\"Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.", + "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory", + "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.", + "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.", + "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.", + "atm9.quest.mekanism.heaters": "Heaters", + "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production", + "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.", + "atm9.quest.mekanism.desc.customPortal.2": "Create a \\\"Portal Frame\\\" with the teleporter block being the base of the portal.", + "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.", + "atm9.quest.mekanism.customPortals": "Custom Portals!", + "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.", + "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.", + "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack", + "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....", + "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \\\"Pull or Push\\\" or rotating machines.", + "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench", + "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.", + "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source", + "atm9.quest.mekanism.waterSource": "Water Source", + "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.", + "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas", + "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!", + "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.", + "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.", + "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!", + "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.", + "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.", + "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory", + "atm9.quest.mekanism.mekanism": "&dMekanism&r", + "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \\\"double\\\" our ingot output, your setup should look something like this:", + "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \\\"dirty dusts\\\". This \\\"Dirty Dust\\\" is fed into an &aEnrichment Chamber&r, which converts the \\\"Dirty Dust\\\" into the appropriate \\\"Ore Dust.\\\"", + "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?", + "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory", + "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far", + "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?", + "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?", + "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.", + "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory", + "atm9.quest.mekanism.theHardPart": "The Hard Part", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.", + "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Bio Fuel", + "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.", + "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.", + "atm9.quest.mekanism.substrates": "Substrates", + "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE Pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.", + "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool", + "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.", + "atm9.quest.mekanism.desc.enrichItems.2": "These \\\"Enriched\\\" items give 8x the amount of mb in a Metallurgic Infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!", + "atm9.quest.mekanism.enrichedItems": "Enriched Items", + "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \\\"Ore Slurry\\\" into \\\"Clean Ore Slurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath", + "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.", + "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals", + "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.", + "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ", + "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer > outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.", + "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!", + "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors", + "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiar", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!", + "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.", + "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons&r", + "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!", + "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!", + "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)", + "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.", + "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \\\"vision\\\" to find certain items for progression.", + "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.", + "atm9.quest.occultism.tripReady": "Get Ready for a Trip", + "atm9.quest.occultism.demonFruit": "&cDemon Fruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?", + "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.", + "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions", + "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.", + "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.", + "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!", + "atm9.quest.occultism.candles": "Candles", + "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.", + "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.", + "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.", + "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.", + "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.", + "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.", + "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding&r", + "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!", + "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \\\"Mark All As Read\\\" so it unlocks everything in the book.", + "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!", + "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!", + "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.", + "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!", + "atm9.quest.occultism.chalkingItUp": "&aChalking It Up&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!", + "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon", + "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.", + "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons&r", + "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.", + "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.", + "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy", + "atm9.quest.occultism.hotDemons": "&cHot Demons&r", + "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.", + "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!", + "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!", + "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.", + "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores", + "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!", + "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!", + "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.", + "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!", + "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe&r", + "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?", + "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.", + "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi", + "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon", + "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.", + "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.", + "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.", + "atm9.quest.occultism.miningDemons": "Mining Demons", + "atm9.quest.occultism.demonMining": "&cDemon Mining&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \\\"NBT and You\\\" in the Storage questline for more info on NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage&r", + "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.", + "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.", + "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.", + "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials", + "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.", + "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!", + "atm9.quest.occultism.remoteAccess": "&aRemote Access&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!", + "atm9.quest.occultism.familiars.1": "Familiars", + "atm9.quest.occultism.familiars.2": "&dFamiliars&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!", + "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!", + "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.", + "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!", + "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats", + "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.", + "atm9.quest.powah.energyCables": "Energy Cables", + "atm9.quest.powah.energizingRods": "Energizing Rods", + "atm9.quest.powah.energizingOrb": "The &9Energizing Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \\\"Passive Power\\\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.", + "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ", + "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.", + "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.", + "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.", + "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.", + "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!", + "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)", + "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!", + "atm9.quest.powah.reactorStarter": "Reactor (Starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.", + "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.", + "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.", + "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ", + "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.", + "atm9.quest.powah.bindingCards": "Binding Cards", + "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.", + "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.", + "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.", + "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.", + "atm9.quest.powah.energized": "Tier: &aEnergized&r", + "atm9.quest.powah.blazing": "Tier: &cBlazing&r", + "atm9.quest.powah.niotic": "Tier: &9Niotic&r", + "atm9.quest.powah.spirited": "Tier: &2Spirited&r", + "atm9.quest.powah.nitro": "Tier: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.", + "atm9.quest.powah.basicReactor": "Reactor (Basic)", + "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazing)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Tier: &7Tiny&r", + "atm9.quest.powah.basic": "Tier: &bBasic&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.", + + + "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!", + "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.", + "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!", + "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!", + "atm9.quest.productiveBees.capturingBees": "Capturing Bees!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!", + "atm9.quest.productiveBees.subt.noShearing": "No more shearing.", + "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive", + "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.", + "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome", + "atm9.quest.productiveBees.woodNest": "Wood Nest", + "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.", + "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome", + "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes", + "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.", + "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes", + "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.", + "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome", + "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether", + "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline", + "atm9.quest.productiveBees.ironComb": "Iron Comb", + "atm9.quest.productiveBees.ironBees": "Iron Bees", + "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.", + "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee", + "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether", + "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb", + "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining", + "atm9.quest.productiveBees.copperComb": "Copper Comb", + "atm9.quest.productiveBees.copperBees": "Copper Bees", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tin Comb", + "atm9.quest.productiveBees.tinBees": "Tin Bees", + "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb", + "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees", + "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason", + "atm9.quest.productiveBees.goldComb": "Gold Comb", + "atm9.quest.productiveBees.goldBees": "Gold Bees", + "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest", + "atm9.quest.productiveBees.masonBees": "Mason Bees", + "atm9.quest.productiveBees.masonBee": "Mason Bee", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!", + "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!", + "atm9.quest.productiveBees.findingNests": "Finding Nests", + "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.", + "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5% chance for a new baby bee to be spawned every time honey is delivered.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.", + "atm9.quest.productiveBees.subt.makingBabies": "Making Babies", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive", + "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter", + "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamond Comb", + "atm9.quest.productiveBees.diamondBee": "Diamond Bee", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded", + "atm9.quest.productiveBees.lapisComb": "Lapis Comb", + "atm9.quest.productiveBees.lapisBees": "Lapis Bees", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining", + "atm9.quest.productiveBees.redstoneComb": "Redstone Comb", + "atm9.quest.productiveBees.redstoneBees": "Redstone Bees", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest", + "atm9.quest.productiveBees.enderComb": "Ender Comb", + "atm9.quest.productiveBees.enderBees": "Ender Bees", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!", + "atm9.quest.productiveBees.glowingComb": "Glowing Comb", + "atm9.quest.productiveBees.glowingBee": "Glowing Bee", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest", + "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee", + "atm9.quest.productiveBees.emeraldComb": "Emerald Comb", + "atm9.quest.productiveBees.emeraldBee": "Emerald Bee", + "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest", + "atm9.quest.productiveBees.slimyComb": "Slimy Comb", + "atm9.quest.productiveBees.slimyBee": "Slimy Bee", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite", + "atm9.quest.productiveBees.ancientComb": "Ancient Comb", + "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose", + "atm9.quest.productiveBees.witheredComb": "Withered Comb", + "atm9.quest.productiveBees.witheredBee": "Withered Bee", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered", + "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb", + "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark", + "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb", + "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconic Comb", + "atm9.quest.productiveBees.draconicBee": "Draconic Bee", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee", + "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.zincComb": "Zinc Comb", + "atm9.quest.productiveBees.zincBees": "Zinc Bees", + "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver", + "atm9.quest.productiveBees.electrumComb": "Electrum Comb", + "atm9.quest.productiveBees.electrumBees": "Electrum Bees", + "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender", + "atm9.quest.productiveBees.platinumComb": "Platinum Comb", + "atm9.quest.productiveBees.platinumBees": "Platinum Bees", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded", + "atm9.quest.productiveBees.leadComb": "Lead Comb", + "atm9.quest.productiveBees.leadBees": "Lead Bees", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad", + "atm9.quest.productiveBees.blazingComb": "Blazing Comb", + "atm9.quest.productiveBees.blazingBee": "Blazing Bee", + "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc", + "atm9.quest.productiveBees.brassComb": "Brass Comb", + "atm9.quest.productiveBees.brassBees": "Brass Bees", + "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees", + "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomad Bee", + "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest", + "atm9.quest.productiveBees.reedBee": "Reed Bee", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle", + "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee", + "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest", + "atm9.quest.productiveBees.sweatBee": "Sweat Bee", + "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests", + "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees", + "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronze Comb", + "atm9.quest.productiveBees.bronzeBees": "Bronze Bees", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter", + "atm9.quest.productiveBees.coalComb": "Coal Comb", + "atm9.quest.productiveBees.coalBee": "Coal Bee", + "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel", + "atm9.quest.productiveBees.constantanComb": "Constantan Comb", + "atm9.quest.productiveBees.constantanBee": "Constantan Bee", + "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.", + "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal", + "atm9.quest.productiveBees.dyeBee": "Dye Bee", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum", + "atm9.quest.productiveBees.enderiumComb": "Enderium Comb", + "atm9.quest.productiveBees.enderiumBee": "Enderium Bee", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald", + "atm9.quest.productiveBees.experienceComb": "Experience Comb", + "atm9.quest.productiveBees.experienceBee": "Experience Bee", + "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher", + "atm9.quest.productiveBees.farmerBees": "Farmer Bees", + "atm9.quest.productiveBees.farmerBee": "Farmer Bee", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee", + "atm9.quest.productiveBees.gravesComb": "Grave's Comb", + "atm9.quest.productiveBees.gravesBee": "Grave's Bee", + "atm9.quest.productiveBees.ironNickel": "Iron + Nickel", + "atm9.quest.productiveBees.invarComb": "Invar Comb", + "atm9.quest.productiveBees.invarBee": "Invar Bee", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee", + "atm9.quest.productiveBees.lumberBee": "Lumber Bee", + "atm9.quest.productiveBees.silverTin": "Silver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium Comb", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bee", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo", + "atm9.quest.productiveBees.menrilComb": "Menril Comb", + "atm9.quest.productiveBees.menrilBee": "Menril Bee", + "atm9.quest.productiveBees.ironSweat": "Iron + Sweat", + "atm9.quest.productiveBees.nickelComb": "Nickel Comb", + "atm9.quest.productiveBees.nickelBee": "Nickel Bee", + "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat", + "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb", + "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee", + "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo", + "atm9.quest.productiveBees.osmiumComb": "Osmium Comb", + "atm9.quest.productiveBees.osmiumBee": "Osmium Bee", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger", + "atm9.quest.productiveBees.quarryBee": "Quarry Bee", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron", + "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb", + "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee", + "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat", + "atm9.quest.productiveBees.rancherBee": "Rancher Bee", + "atm9.quest.productiveBees.silverCopper": "Silver + Copper", + "atm9.quest.productiveBees.signalumComb": "Signalum Comb", + "atm9.quest.productiveBees.signalumBee": "Signalum Bee", + "atm9.quest.productiveBees.resinReed": "Resin + Reed", + "atm9.quest.productiveBees.silkyComb": "Silky Comb", + "atm9.quest.productiveBees.silkyBee": "Silky Bee", + "atm9.quest.productiveBees.ironMason": "Iron + Mason", + "atm9.quest.productiveBees.silverComb": "Silver Comb", + "atm9.quest.productiveBees.silverBee": "Silver Bee", + "atm9.quest.productiveBees.ironCoal": "Iron + Coal", + "atm9.quest.productiveBees.steelComb": "Steel Comb", + "atm9.quest.productiveBees.steelBee": "Steel Bee", + "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee", + "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb", + "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee", + "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?", + "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!", + "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Bumble Bee", + "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest", + "atm9.quest.productiveBees.diggerBees": "Digger Bees", + "atm9.quest.productiveBees.diggerBee": "Digger Bee", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst", + "atm9.quest.productiveBees.amethystComb": "Amethyst Comb", + "atm9.quest.productiveBees.amethystBee": "Amethyst Bee", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb", + "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!", + "atm9.quest.productiveBees.collectorBee": "Collector Bee", + "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb", + "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!", + "atm9.quest.productiveBees.fluixComb": "Fluix Comb", + "atm9.quest.productiveBees.fluixBee": "Fluix Bee", + "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!", + "atm9.quest.productiveBees.frostyComb": "Frosty Comb", + "atm9.quest.productiveBees.frostyBee": "Frosty Bee", + "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee", + "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Comb", + "atm9.quest.productiveBees.peridotBee": "Peridot Bee", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!", + "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!", + "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb", + "atm9.quest.productiveBees.redShroombee": "Red Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!", + "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb", + "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!", + "atm9.quest.productiveBees.souliumComb": "Soulium Comb", + "atm9.quest.productiveBees.souliumBee": "Soulium Bee", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!", + "atm9.quest.productiveBees.warpedComb": "Warped Comb", + "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.", + "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees", + "atm9.quest.productiveBees.beeBreeding": "Bee Breeding", + "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required", + "atm9.quest.productiveBees.nestSpawning": "Nest Spawning", + "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage", + "atm9.quest.productiveBees.expansionBox": "Expansion Box", + "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.", + "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.", + "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression", + "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.", + "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual", + "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest", + "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.", + "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees", + "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100% purity, which will give you a 100% chance to convert an egg to a bee spawn egg.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.", + "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees", + "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!", + "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace", + "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25% chance to create an extra dust.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker", + "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.", + "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!", + "atm9.quest.thermalExpansion.storingPower": "Storing Power", + "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids", + "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate", + "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity", + "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect", + "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \\\"Presses\\\" using Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \\\"fuel\\\" like Coal and it'll produce Coal Coke and a by-product.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \\\"Liquid\\\" Potions that can be bottled into Potions.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade", + + + "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.", + "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Enter the Twilight Forest", + "atm9.quest.twilightForest.twilightForest": "The Twilight Forest", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.", + "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!", + "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \\\"placeholder\\\" but you will get nothing from killing it.", + "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau", + "atm9.quest.twilightForest.finalBoss": "The Final Boss", + "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.", + "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!", + "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers", + "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.", + "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!", + "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees", + "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss", + "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales", + "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.", + "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.", + "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.", + "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!", + "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!", + "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead", + "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.", + "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.", + "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.", + "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.", + "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp", + "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.", + "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests", + "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower", + "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.", + "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.", + "atm9.quest.twilightForest.clearSkies": "Clear Skies", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.", + "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor", + "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.", + "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!", + "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek", + "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.", + "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor", + "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.", + "atm9.quest.twilightForest.fieryArmor": "Fiery Armor", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.", + "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor", + "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.", + "atm9.quest.twilightForest.ramification": "Ramification", + "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.", + "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.", + "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.", + "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.", + "atm9.quest.twilightForest.yetiArmor": "Yeti Armor", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.", + "atm9.quest.twilightForest.subt.dyable": "Dyable!", + "atm9.quest.twilightForest.arcticArmor": "Arctic Armor", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!", + "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.", + "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!", + "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.", + "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.", + "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.", + "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.", + "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.", + "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose", + + + "atm9.quest.rs.refined": "&dRefined Storage", + "atm9.quest.rs.security": "Security Manager", + "atm9.quest.rs.grid": "Grid Networks", + "atm9.quest.rs.transmitter": "Transmitter", + "atm9.quest.rs.wrench": "Wrench", + "atm9.quest.rs.cables": "Cables", + "atm9.quest.rs.speeding": "Speeding Everything Up!", + "atm9.quest.rs.external": "External Storage", + "atm9.quest.rs.monitor": "Storage Monitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Destructor", + "atm9.quest.rs.destructor_upgrade": "Destructor Upgrade", + "atm9.quest.rs.eliteD": "Elite Destructor", + "atm9.quest.rs.ultraD": "Ultra Destructor", + "atm9.quest.rs.constructor": "Constructor", + "atm9.quest.rs.eliteC": "Elite Constructor", + "atm9.quest.rs.ultraC": "Ultra Constructor", + "atm9.quest.rs.importer": "Importer", + "atm9.quest.rs.eliteI": "Elite Importer", + "atm9.quest.rs.ultraI": "Ultra Importer", + "atm9.quest.rs.exporter": "Exporter", + "atm9.quest.rs.eliteE": "Elite Exporter", + "atm9.quest.rs.ultraE": "Ultra Exporter", + "atm9.quest.rs.upgrades": "Regulating Items in Interfaces", + "atm9.quest.rs.virtual_storage": "Creating Virtual Storage", + "atm9.quest.rs.disk_manipulator": "Disk Manipulator", + "atm9.quest.rs.eliteDM": "Elite Disk Manipulator", + "atm9.quest.rs.ultraDM": "Ultra Disk Manipulator", + "atm9.quest.rs.housing": "Storage Housing", + "atm9.quest.rs.1kstorage": "&61k Storage Part&r", + "atm9.quest.rs.4kstorage": "&e4k Storage Part&r", + "atm9.quest.rs.16kstorage": "&a16k Storage Part&r", + "atm9.quest.rs.64kstorage": "&b64k Storage Part&r", + "atm9.quest.rs.64kfluid": "&664k Fluid Part&r", + "atm9.quest.rs.256kfluid": "&e256k Fluid Part&r", + "atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r", + "atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r", + "atm9.quest.rs.1kstorage_block": "1k Storage Block", + "atm9.quest.rs.advanced_housing": "Advanced Storage Housing", + "atm9.quest.rs.256kstorage": "&6256k Storage Part&r", + "atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r", + "atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r", + "atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r", + "atm9.quest.rs.65536kstorage": "&565536k Storage Part&r", + "atm9.quest.rs.262mstorage": "&4262m Storage Part&r", + "atm9.quest.rs.1048mstorage": "&21048m Storage Part&r", + "atm9.quest.rs.infinitestorage": "Infinite Storage Part", + "atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r", + "atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r", + "atm9.quest.rs.262mfluid": "&2262m Fluid Part&r", + "atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r", + "atm9.quest.rs.infinitefluid": "Infinite Fluid Part", + "atm9.quest.rs.network": "Accessing Our Network Storage", + "atm9.quest.rs.crafting_grid": "Crafting Grid", + "atm9.quest.rs.portable_grid": "Portable Grid", + "atm9.quest.rs.fluid_grid": "Fluid Grid", + "atm9.quest.rs.autocrafting": "Autocrafting!", + "atm9.quest.rs.pattern_grid": "Pattern Grid", + "atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue", + "atm9.quest.rs.crafter": "Crafter", + "atm9.quest.rs.iron": "Iron Crafter", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bDiamond Crafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Wireless Access", + "atm9.quest.rs.WCG": "Wireless Crafting Grid", + "atm9.quest.rs.WG": "Wireless Grid", + "atm9.quest.rs.WFG": "Wireless Fluid Grid", + "atm9.quest.rs.range": "Increasing Wifi Range", + "atm9.quest.rs.infiniterange": "Infinite Range Booster", + "atm9.quest.rs.dimension": "Dimension Card", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.", + "atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.", + "atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.", + "atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.", + "atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.", + "atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!", + "atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!", + "atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.", + "atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.", + "atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.", + "atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.", + "atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.", + "atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!", + "atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.", + "atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.", + "atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!", + "atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.", + "atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.", + "atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!", + "atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.", + "atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.", + "atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.", + "atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.", + "atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.", + "atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.", + "atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.", + "atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.", + "atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.", + "atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.", + "atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.", + "atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.", + "atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.", + "atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.", + "atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.", + "atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.", + "atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.", + "atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well.... 262m items.", + "atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.", + "atm9.quest.rs.desc.infinitestorage": "Infinite item storage!", + "atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.", + "atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.", + "atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.", + "atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.", + "atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!", + "atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.", + "atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.", + "atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.", + "atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks. \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.", + "atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.", + "atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!", + "atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.", + "atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!", + "atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.", + "atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.", + "atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.", + "atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.", + "atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.", + "atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.", + "atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....", + "atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.", + + "atm9.quest.rs.subt.refined": "Getting Started", + "atm9.quest.rs.subt.security": "Secure your grid!", + "atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!", + "atm9.quest.rs.subt.transmitter": "Distant Networking", + "atm9.quest.rs.subt.wrench": "You spin me right round'", + "atm9.quest.rs.subt.cables": "Connecting The System", + "atm9.quest.rs.subt.destructor": "Breaking Blocks!", + "atm9.quest.rs.subt.constructor": "Placing Blocks!", + "atm9.quest.rs.subt.importer": "Importing Items!", + "atm9.quest.rs.subt.exporter": "Importing Items!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy time!", + "atm9.quest.rs.subt.portable_grid": "On-The-Go Grid", + "atm9.quest.rs.subt.crafter": "Automated crafting!", + "atm9.quest.rs.subt.wireless": "Storage, at a distance", + "atm9.quest.rs.subt.range": "I mean Transmitting Range", + + + "atm9.quest.power.ATP": "All Things Power!", + "atm9.quest.power.moving": "Transferring Power", + "atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Upgrading our Pipez", + "atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r", + "atm9.quest.power.flux": "Flux Networks", + "atm9.quest.power.core": "The 'Core' Crafting Materials", + "atm9.quest.power.plug": "Starting Your Network", + "atm9.quest.power.network": "My First Network", + "atm9.quest.power.UI": "The Flux Networks UI", + "atm9.quest.power.point": "Accessing Network Power", + "atm9.quest.power.controller": "Wireless Charging", + "atm9.quest.power.flux_storage": "Flux Storage", + "atm9.quest.power.early": "Early Game Power Options", + "atm9.quest.power.heat": "Heat Generator", + "atm9.quest.power.coal": "Coal Generator", + "atm9.quest.power.meka": "Mekanism: Renewable Energy", + "atm9.quest.power.end": "End Game Power Options", + "atm9.quest.power.mid": "Mid Game Power Options", + "atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r", + "atm9.quest.power.powah": "Need more &9Powah&r", + "atm9.quest.power.reactors": "Extreme Reactors", + "atm9.quest.power.storage": "Storing Power", + "atm9.quest.power.battery": "Energy Battery", + "atm9.quest.power.cube": "Mekanism's Energy Cubes", + "atm9.quest.power.cells": "Powercells from RFTools", + "atm9.quest.power.more": "Need more storage?", + + "atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.", + "atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.", + "atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ", + "atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ", + "atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.", + "atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.", + "atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!", + "atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!", + "atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!", + "atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!", + "atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.", + "atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!", + "atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!", + "atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.", + "atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.", + "atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.", + "atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!", + "atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.", + "atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r. \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!", + "atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!", + "atm9.quest.power.desc.storage": "This section shows you different ways to store your power!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!", + "atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!", + "atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.", + + "atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.", + "atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe", + "atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution", + "atm9.quest.power.subt.network": "You're a Network Admin Now!", + "atm9.quest.power.subt.flux_storage": "Storing Power", + "atm9.quest.power.subt.early": "Starter Power", + "atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution", + "atm9.quest.power.subt.meka": "Using the Sun", + "atm9.quest.power.subt.end": "More Power Than You'll Need", + "atm9.quest.power.subt.gas": "The Power of the Melon", + "atm9.quest.power.subt.reactors": "Customizable Reactors!", + "atm9.quest.power.subt.battery": "Integrated Dynamics", + "atm9.quest.power.subt.cube": "Mekanism", + "atm9.quest.power.subt.cells": "RFTools", + + + "atm9.quest.spawner.apotheosis": "Apotheosis", + "atm9.quest.spawner.changes": "Basic Game Changes", + "atm9.quest.spawner.anvil": "Anvil and Shears", + "atm9.quest.spawner.cactus": "Tall Green Crops are now taller.", + "atm9.quest.spawner.fletcher": "Fletching Table works now!", + "atm9.quest.spawner.spawner": "Monster Spawner", + "atm9.quest.spawner.prismarine": "Activation Range", + "atm9.quest.spawner.ghast": "Max Entities", + "atm9.quest.spawner.atm": "Minimum Spawn Delay", + "atm9.quest.spawner.unob": "Maximum Spawn Delay", + "atm9.quest.spawner.quartz": "Opposite Day", + "atm9.quest.spawner.lantern": "Ignore Light", + "atm9.quest.spawner.redstone": "Redstone Active", + "atm9.quest.spawner.conduit": "Ignore Players", + "atm9.quest.spawner.dragon": "Ignore All Conditions", + "atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!", + "atm9.quest.spawner.piglich": "Spawn Count", + "atm9.quest.spawner.apple": "No AI", + "atm9.quest.spawner.egg": "Youthful", + "atm9.quest.spawner.rods": "Spawn Range", + + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.", + "atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!", + "atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.", + "atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?", + "atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.", + "atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.", + "atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.", + "atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.", + "atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.", + "atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.", + "atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.", + "atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.", + "atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.", + "atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.", + "atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!", + "atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.", + "atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!", + "atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.", + "atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.", + + + "atm9.quest.farm.food": "Food and Farming", + "atm9.quest.farm.farming": "The Planter", + "atm9.quest.farm.grass": "Punch the Grass", + "atm9.quest.farm.flax": "Flax Seeds", + "atm9.quest.farm.string": "String from Seeds", + "atm9.quest.farm.wheat": "Wheat", + "atm9.quest.farm.bread": "The Bread of Life", + "atm9.quest.farm.cane": "Sugar Sugar", + "atm9.quest.farm.sugar": "You so sweet.", + "atm9.quest.farm.cake": "You can have your Cake and Eat it too.", + "atm9.quest.farm.fish": "The Start of a Fisher", + "atm9.quest.farm.iron": "Iron Fishing Rod", + "atm9.quest.farm.gold": "Golden Fishing Rod", + "atm9.quest.farm.diamond": "Diamond Fishing Rod", + "atm9.quest.farm.neptune": "Neptunium Fishing Rod", + "atm9.quest.farm.book": "Making a Kitchen, with a book.", + "atm9.quest.farm.cookbook": "Cooking with the power of Diamonds", + "atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD", + "atm9.quest.farm.sink": "The Sink = Infinite Water", + "atm9.quest.farm.fridge": "The Fridge", + "atm9.quest.farm.cool": "Ice, Ice, Baby", + "atm9.quest.farm.cabinet": "Even More Storage", + "atm9.quest.farm.jar": "A Cow in a Jar", + "atm9.quest.farm.heat": "Heating Upgrade", + "atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen", + "atm9.quest.farm.counter": "I need more cooking space.", + "atm9.quest.farm.pot": "Botany Pots", + "atm9.quest.farm.botany": "Automating the Pots", + "atm9.quest.farm.animals": "We're doing this the old fashioned way.", + "atm9.quest.farm.cows": "But....Cows can't be sheared...", + "atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.", + "atm9.quest.farm.sheep": "It's Clippin' Time", + "atm9.quest.farm.wool": "Mary had a Little Lamb", + "atm9.quest.farm.market": "Purchasing Farm Supplies", + "atm9.quest.farm.chicken": "I'm not gonna make an Egg pun.", + "atm9.quest.farm.egg": "The Chickens Must Go", + + "atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter! \\n \\n Here, you'll find different ways for you to grow and make food!", + "atm9.quest.farm.desc.grass": "Let's gather some seeds.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!", + "atm9.quest.farm.desc.string": "Flax turns into String!", + "atm9.quest.farm.desc.cane": "Find some sugar cane!", + "atm9.quest.farm.desc.sugar": "You should have everything you need already.", + "atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.", + "atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.", + "atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.", + "atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it. \\n \\n I'll even give you a Diamond back.", + "atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen. \\n \\n This will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block. \\n \\n You can finally create a nice kitchen in Minecraft.", + "atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen. \\n \\n It can also provide infinite water by pumping water out via cables or pipes.", + "atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other! \\n \\n You can also shift-right click on it to open then door, and you can just right click items right in.", + "atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!", + "atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air. \\n \\n And you can't put things on top of it.", + "atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block. \\n \\n To get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it. \\n \\n I have no clue what this glass is made of, but it's stronger than my relationship with Chicken.", + "atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.", + "atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!", + "atm9.quest.farm.desc.counter": "This block stores items for cooking. \\n \\n You can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources! \\n \\n These pots auto-grow almost anything you put into them, and can even be upgraded for automation!", + "atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!", + "atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area. \\n \\n This isn't the same thing found in paint.", + "atm9.quest.farm.desc.cows": "I don't wanna know how you got these.", + "atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket. \\n \\n Seriously, why no bulls?", + "atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!", + "atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds. \\n \\n Spoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.", + "atm9.quest.farm.desc.chicken": "Chickens will lay these naturally. I guess it's not really considered naturally... \\n \\n I guess the chickens are just getting... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Getting Started", + "atm9.quest.farm.subt.farming": "Just wait until you get machines for this.", + "atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0", + "atm9.quest.farm.subt.flax": "Who needs spiders anyway?", + "atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff", + "atm9.quest.farm.subt.bread": "Quick and Simple", + "atm9.quest.farm.subt.cane": "This grows to the sky now.", + "atm9.quest.farm.subt.sugar": "Pour some sugar on me.", + "atm9.quest.farm.subt.fish": "Willy would be Proud.", + "atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.", + "atm9.quest.farm.subt.cookbook": "This is totally worth it btw", + "atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread", + "atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick", + "atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored.", + "atm9.quest.farm.subt.cabinet": "So much room for activities!", + "atm9.quest.farm.subt.jar": "Phenomenal Milking Powers....Itty bitty living space.", + "atm9.quest.farm.subt.stove": "No Timer Needed", + "atm9.quest.farm.subt.counter": "&oWe&r need more cooking space.", + "atm9.quest.farm.subt.animals": "Get along little doggy.", + "atm9.quest.farm.subt.milk": "Why aren't there any bulls in the game?", + "atm9.quest.farm.subt.wool": "Whose fleece was....rainbow?", + "atm9.quest.farm.subt.market": "The villager has more than one way to spawn", + "atm9.quest.farm.subt.chicken": "or am I?", + "atm9.quest.farm.subt.egg": "How else do you think Fried Chicken is made?", + + + "atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modeling Mobs&r", + "atm9.quest.hostile.data": "Leveling Up Data Models", + "atm9.quest.hostile.simulator": "&aSimulating Deaths&r", + "atm9.quest.hostile.overworld": "Generalized Overworld Prediction", + "atm9.quest.hostile.nether": "Generalized Nether Prediction", + "atm9.quest.hostile.end": "Generalized End Prediction", + "atm9.quest.hostile.twilight": "Generalized Twilight Prediction", + "atm9.quest.hostile.loot": "Creating &dLoot&r", + + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot! \\n \\n To do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!", + "atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN. \\n \\n With this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs. \\n \\n Each Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside! \\n \\n Note: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models. \\n \\n To start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on. \\n \\n To 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.", + "atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful. \\n \\n Data Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it! \\n \\n Once placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.", + "atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN. \\n \\n When given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip. \\n \\n The machine also requires at least one &9Prediction Matrix&r to run a simulation. \\n \\n The result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model. \\n \\n If the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.", + "atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.", + "atm9.quest.hostile.desc.nether": "Makes various Nether materials.", + "atm9.quest.hostile.desc.end": "Makes various Nether materials.", + "atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.", + "atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions. \\n \\n When given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated. \\n \\n Notable Mob Predictions: \\n \\n - &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars&r", + + "atm9.quest.hostile.subt.learn": "The Learning HUD", + "atm9.quest.hostile.subt.modeling": "For 'Gathering Data'", + + + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bProsperity Shards&r", + "atm9.quest.ma.crystal": "&9The Infusion Crystal&r", + "atm9.quest.ma.altar": "&dThe Infusion Altar&r", + "atm9.quest.ma.souls": "Creating Mob Seeds", + "atm9.quest.ma.tinkering": "Tinkering", + "atm9.quest.ma.InfGrowth": "Speeding Up Growth", + "atm9.quest.ma.InfTools": "&aEssence Tools and Weapons&r", + "atm9.quest.ma.InfWater": "&aWatering Can&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Growing &aInferium&r", + "atm9.quest.ma.wood": "Wood Seeds", + "atm9.quest.ma.stone": "Stone Seeds", + "atm9.quest.ma.dirt": "Dirt Seeds", + "atm9.quest.ma.air": "Air Seeds", + "atm9.quest.ma.water": "Water Seeds", + "atm9.quest.ma.ice": "Ice Seeds", + "atm9.quest.ma.earth": "Earth Seeds", + "atm9.quest.ma.fire": "Fire Seeds", + "atm9.quest.ma.PruEssence": "&2Prudentium Essence&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator&r", + "atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons&r", + "atm9.quest.ma.PruWater": "&2Prudentium Watering Can&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Prudentium Armor&r", + "atm9.quest.ma.PruFarm": "&2Prudentium Farmland&r", + "atm9.quest.ma.pig": "Pig Seeds", + "atm9.quest.ma.chicken": "Chicken Seeds", + "atm9.quest.ma.sheep": "Beep Beep I'm a Sheep", + "atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!", + "atm9.quest.ma.squid": "Squid Seeds", + "atm9.quest.ma.fish": "Fish Seeds", + "atm9.quest.ma.turtle": "Turtle Seeds", + "atm9.quest.ma.slime": "Slime Seeds", + "atm9.quest.ma.coal": "Coal Seeds", + "atm9.quest.ma.coral": "Coral Seeds", + "atm9.quest.ma.dye": "Dye Seeds", + "atm9.quest.ma.nature": "Nature Seeds", + "atm9.quest.ma.honey": "Honey Seeds", + "atm9.quest.ma.saltpeter": "Saltpeter Seeds", + "atm9.quest.ma.nether": "Nether Seeds", + "atm9.quest.ma.aluminum": "Aluminum Seeds", + "atm9.quest.ma.TerEssence": "&cTertium Essence&r", + "atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator&r", + "atm9.quest.ma.TerTools": "&cTertium Tools and Weapons&r", + "atm9.quest.ma.TerWater": "&cTertium Watering Can&r", + "atm9.quest.ma.TerApple": "&cTertium Apple&r", + "atm9.quest.ma.TerGear": "&cTertium Armor&r", + "atm9.quest.ma.TerFarm": "&cTertium Farmland&r", + "atm9.quest.ma.zombie": "Zombie Seeds", + "atm9.quest.ma.creeper": "Creeper Seeds", + "atm9.quest.ma.skeleton": "Skeleton Seeds", + "atm9.quest.ma.rabbit": "Rabbit Seeds", + "atm9.quest.ma.spider": "Spider Seeds", + "atm9.quest.ma.tin": "Tin Seeds", + "atm9.quest.ma.iron": "Iron Seeds", + "atm9.quest.ma.silver": "Silver Seeds", + "atm9.quest.ma.lead": "Lead Seeds", + "atm9.quest.ma.zinc": "Zinc Seeds", + "atm9.quest.ma.copper": "Copper Seeds", + "atm9.quest.ma.redstone": "Redstone Seeds", + "atm9.quest.ma.glowstone": "Glowstone Seeds", + "atm9.quest.ma.quartz": "Nether Quartz Seeds", + "atm9.quest.ma.obsidian": "Obsidian Seeds", + "atm9.quest.ma.certus": "Certus Quartz Seeds", + "atm9.quest.ma.prismarine": "Prismarine Seeds", + "atm9.quest.ma.ImpEssence": "&9Imperium Essence&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator&r", + "atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons", + "atm9.quest.ma.ImpWater": "&9Imperium Watering Can&r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Imperium Armor&r", + "atm9.quest.ma.ImpFarm": "&9Imperium Farmland&r", + "atm9.quest.ma.blaze": "Blaze Seeds", + "atm9.quest.ma.ghast": "Ghast Seeds", + "atm9.quest.ma.enderman": "Enderman Seeds", + "atm9.quest.ma.exp": "Experience Seeds", + "atm9.quest.ma.nickel": "Nickel Seeds", + "atm9.quest.ma.fluorite": "Fluorite Seeds", + "atm9.quest.ma.lapis": "Lapis Lazuli Seeds", + "atm9.quest.ma.uranium": "Uranium Seeds", + "atm9.quest.ma.gold": "Gold Seeds", + "atm9.quest.ma.end": "End Seeds", + "atm9.quest.ma.osmium": "Osmium Seeds", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator&r", + "atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons&r", + "atm9.quest.ma.SupWater": "&4Supremium Watering Can&r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Supremium Armor&r", + "atm9.quest.ma.SupFarm": "&4Supremium Farmland&r", + "atm9.quest.ma.emerald": "Emerald Seeds", + "atm9.quest.ma.diamond": "Diamond Seeds", + "atm9.quest.ma.uraninite": "Uraninite Seeds", + "atm9.quest.ma.platinum": "Platinum Seeds", + "atm9.quest.ma.netherite": "Netherite Seeds", + "atm9.quest.ma.witherskele": "Wither Skeleton Seeds", + "atm9.quest.ma.awakening": "&dThe Awakening&r", + "atm9.quest.ma.dust": "&5Cognizant Dust&r", + "atm9.quest.ma.ASE": "&cAwakened Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cAwakened Armor&r", + "atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons&r", + "atm9.quest.ma.AwaWater": "&cAwakened Watering&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essence&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Insanium Farmland&r", + "atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds", + "atm9.quest.ma.dragon_crux": "Dragon Egg Crux", + "atm9.quest.ma.star_seeds": "Nether Star Seeds", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insanium Block&r", + "atm9.quest.ma.atm": "&eAllthemodium Seeds&r", + "atm9.quest.ma.vib": "&3Vibranium Seeds&r", + "atm9.quest.ma.uno": "&5Unobtainium Seeds&r", + "atm9.quest.ma.magic": "&bMagical Soil&r", + "atm9.quest.ma.creative": "Creative Essence", + + "atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture. \\n \\n &eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them! \\n \\n To make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more. \\n \\n You'll find these from mining!", + "atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r. \\n \\n To start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences. \\n \\n Eventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!", + "atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals. \\n \\n Placing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.", + "atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r. \\n \\n With the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds. \\n \\n Alternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r. \\n \\n Augments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!", + "atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12. \\n \\n Note: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.", + "atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r. \\n \\n Essence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them! \\n \\n Tip: You can shift-right click while looking in the air with the watering can to enable auto-watering.", + "atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack! \\n \\n Higher tiers give more hunger and saturation, as well as more buffs.", + "atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first. \\n \\n This gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can! \\n \\n While not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.", + "atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r. \\n \\n The Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.", + "atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.", + "atm9.quest.ma.desc.star_seeds": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.", + "atm9.quest.ma.desc.atm": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.vib": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.uno": "Requires a Crux (Next Quest)", + "atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow", + "atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.", + + "atm9.quest.ma.subt.InEssence": "&bTier 1", + "atm9.quest.ma.subt.PruEssence": "&bTier 2", + "atm9.quest.ma.subt.TerEssence": "&bTier 3", + "atm9.quest.ma.subt.ImpEssence": "&bTier 4", + "atm9.quest.ma.subt.SupEssence": "&bTier 5", + "atm9.quest.ma.subt.ASE": "&bTier: Awakened", + "atm9.quest.ma.subt.InsEssence": "&bTier 6", + + + "atm9.quest.er.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!", + "atm9.quest.er.title.graphiteForCasings": "Graphite for Casings", + "atm9.quest.er.title.ourFirstReactor": "&dOur First Reactor", + "atm9.quest.er.reactorBuildingComponents": "Reactor Building Components", + "atm9.quest.er.interactingWithReactor": "Interacting with the Reactor", + "atm9.quest.er.reactorControlRods": "Reactor Control Rods", + "atm9.quest.er.fuelingOurPassiveReactor": "Fueling our Passive Reactor", + "atm9.quest.er.dealingWithWaste": "Dealing with Waste", + "atm9.quest.er.reprocessingOurWaste": "Reprocessing our Waste", + "atm9.quest.er.makingTurbines": "Making Turbines", + "atm9.quest.er.exampleModerators": "Example Moderators", + "atm9.quest.er.reactorModerators": "Reactor Moderators", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor", + "atm9.quest.er.expandingOurReactors": "Expanding Our Reactors", + "atm9.quest.er.turbinePorts": "Turbine Ports", + "atm9.quest.er.creatingTurbineShaft": "Creating The Turbine Shaft", + "atm9.quest.er.turbineCoils": "Turbine Coils", + "atm9.quest.er.questTaskScreens": "Quest Task Screens", + "atm9.quest.er.ourFirstTurbine": "&dOur First Turbine", + "atm9.quest.er.turbineConstruction": "Turbine Construction", + "atm9.quest.er.turbineInterface": "The Turbine Interface", + "atm9.quest.er.buildingTheFrame": "Building The Frame", + "atm9.quest.er.importingWaste": "Importing Waste", + "atm9.quest.er.theFluidizer": "The Fluidizer", + "atm9.quest.er.fluidizerConstruction": "Fluidizer Construction", + "atm9.quest.er.operationalModes": "Operational Modes", + "atm9.quest.er.requiredPorts": "Required Ports", + "atm9.quest.er.rossinite": "Rossinite", + "atm9.quest.er.insaniteBlock": "&dInsanite Block&r", + + "atm9.quest.er.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!", + "atm9.quest.er.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.", + "atm9.quest.er.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.", + "atm9.quest.er.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.", + "atm9.quest.er.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Next Page!", + "atm9.quest.er.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.", + "atm9.quest.er.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.", + "atm9.quest.er.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!", + "atm9.quest.er.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!", + "atm9.quest.er.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.", + "atm9.quest.er.desc.ourFirstReactor.3": "For future reference, when a part says \\\"Basic\\\", this means that it can only be used with other basic parts. The \\\"Basic\\\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!", + "atm9.quest.er.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \\\"tap\\\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.", + "atm9.quest.er.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.", + "atm9.quest.er.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.", + "atm9.quest.er.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.", + "atm9.quest.er.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.", + "atm9.quest.er.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.", + "atm9.quest.er.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.", + "atm9.quest.er.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.", + "atm9.quest.er.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.", + "atm9.quest.er.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.", + "atm9.quest.er.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ", + "atm9.quest.er.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.", + "atm9.quest.er.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.", + "atm9.quest.er.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!", + "atm9.quest.er.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.", + "atm9.quest.er.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.", + "atm9.quest.er.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.", + "atm9.quest.er.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.", + "atm9.quest.er.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.", + "atm9.quest.er.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.", + "atm9.quest.er.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.", + "atm9.quest.er.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.", + "atm9.quest.er.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!", + "atm9.quest.er.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.", + "atm9.quest.er.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!", + "atm9.quest.er.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.", + "atm9.quest.er.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.", + "atm9.quest.er.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ", + "atm9.quest.er.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.", + "atm9.quest.er.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.", + "atm9.quest.er.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.", + "atm9.quest.er.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.", + "atm9.quest.er.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.", + "atm9.quest.er.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!", + "atm9.quest.er.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.", + "atm9.quest.er.desc.turbineInterface.8": "A fully built Reprocessor.", + "atm9.quest.er.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.", + "atm9.quest.er.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.", + "atm9.quest.er.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!", + "atm9.quest.er.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.", + "atm9.quest.er.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!", + "atm9.quest.er.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.", + "atm9.quest.er.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.", + "atm9.quest.er.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ", + "atm9.quest.er.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \\\"Fluidize\\\" some of the ingots you get. You know what that means?", + "atm9.quest.er.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.", + "atm9.quest.er.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.", + "atm9.quest.er.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.", + "atm9.quest.er.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.", + "atm9.quest.er.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.", + "atm9.quest.er.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.", + "atm9.quest.er.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.", + "atm9.quest.er.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.", + "atm9.quest.er.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!", + "atm9.quest.er.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!", + "atm9.quest.er.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ", + "atm9.quest.er.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ", + "atm9.quest.er.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aReprocessor&r will create &dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!", + "atm9.quest.er.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.", + + "atm9.quest.er.subt.hardenedCarbon": "Hardened Carbon", + "atm9.quest.er.subt.learningTheBasics": "Learning the Basics", + "atm9.quest.er.subt.heartOfReactor": "The Heart of the Reactor", + "atm9.quest.er.subt.wasteNotWantNot": "Waste Not Want Not or something....", + "atm9.quest.er.subt.moderatorsNotCoolants": "They are Moderators, not Coolants.", + "atm9.quest.er.subt.toMakeSteam": "To Make Steam!!", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "Energy utilization is measured in EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later)", + "atm9.quest.gregtech.intro.subt.safetyRead": "For your safety, please read", + "atm9.quest.gregtech.intro.energyConcepts": "Energy Concepts", + "atm9.quest.gregtech.intro.energy": "Energy", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "and so on", + "atm9.quest.gregtech.intro.voltage": "Voltage", + "atm9.quest.gregtech.intro.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Machines which receive extra amps will not explode", + "atm9.quest.gregtech.intro.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for", + "atm9.quest.gregtech.intro.amperage": "Amperage", + "atm9.quest.gregtech.intro.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat", + "atm9.quest.gregtech.intro.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables", + "atm9.quest.gregtech.intro.desc.amperage.3": "The exception here are superconductors! They have no energy loss", + "atm9.quest.gregtech.intro.subt.measurement": "A meter = one block", + "atm9.quest.gregtech.intro.voltageLoss": "Voltage Loss", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A of MV is also 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Can they be exchanged? Kind of!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer", + "atm9.quest.gregtech.intro.voltageConversion": "Voltage Conversion", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!", + "atm9.quest.gregtech.intro.subt.introduction": "An Introduction", + "atm9.quest.gregtech.intro.anyGTHammer": "Any GT Hammer", + "atm9.quest.gregtech.intro.tools": "Tools", + "atm9.quest.gregtech.intro.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them", + "atm9.quest.gregtech.intro.desc.tools.2": "The &aFile&r is a crafting tool and that's all", + "atm9.quest.gregtech.intro.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!", + "atm9.quest.gregtech.intro.gtWrenches": "GT Wrenches", + "atm9.quest.gregtech.intro.gtFiles": "GT Files", + "atm9.quest.gregtech.intro.gtSaws": "GT Saws", + "atm9.quest.gregtech.intro.handyTools": "Handy Tools", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r are also a crafting tool...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right click", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right click", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!", + "atm9.quest.gregtech.intro.subt.eventually": "You'll need these eventually for something", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT Screwdrivers", + "atm9.quest.gregtech.intro.gtWireCutters": "GT Wire Cutters", + "atm9.quest.gregtech.intro.gtMortars": "GT Mortars", + "atm9.quest.gregtech.intro.gtKnives": "GT Knives", + "atm9.quest.gregtech.intro.gtMallets": "GT Mallets", + "atm9.quest.gregtech.intro.gtCrowbars": "GT Crowbars", + "atm9.quest.gregtech.intro.gtScythes": "GT Scythes", + "atm9.quest.gregtech.intro.gtPlungers": "GT Plungers", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT Butchery Knives", + "atm9.quest.gregtech.intro.allTheTools": "All the tools!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension", + "atm9.quest.gregtech.intro.overworldLayerOres": "Overworld Layer Ores", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminium be here", + "atm9.quest.gregtech.intro.validOres": "Valid Ores", + "atm9.quest.gregtech.intro.bauxiteVein": "Bauxite Vein", + "atm9.quest.gregtech.intro.magnetiteVein": "Magnetite Vein", + "atm9.quest.gregtech.intro.subt.indeed": "Indeed", + "atm9.quest.gregtech.intro.naquadahVein": "Naquadah Vein", + "atm9.quest.gregtech.intro.pitchblendeVein": "Pitchblende Vein", + "atm9.quest.gregtech.intro.scheeliteVein": "Scheelite Vein", + "atm9.quest.gregtech.intro.sheldoniteVein": "Sheldonite Vein", + "atm9.quest.gregtech.intro.subt.ironVein": "Banded Iron Vein", + "atm9.quest.gregtech.intro.goethiteVein": "Goethite Vein", + "atm9.quest.gregtech.intro.berylliumVein": "Beryllium Vein", + "atm9.quest.gregtech.intro.certusQuartzVein": "Certus Quartz Vein", + "atm9.quest.gregtech.intro.subt.manganeseSource": "A nutritious source of manganese", + "atm9.quest.gregtech.intro.grossularVein": "Grossular Vein", + "atm9.quest.gregtech.intro.molybdenumVein": "Molybdenum Vein", + "atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasite Vein", + "atm9.quest.gregtech.intro.quartziteVein": "Quartzite Vein", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone from one raw ore!", + "atm9.quest.gregtech.intro.redstoneVein": "Redstone Vein", + "atm9.quest.gregtech.intro.saltpeterVein": "Saltpeter Vein", + "atm9.quest.gregtech.intro.sulfurVein": "Sulfur Vein", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Tetrahedrite Vein", + "atm9.quest.gregtech.intro.topazVein": "Topaz Vein", + "atm9.quest.gregtech.intro.apatiteVein": "Apatite Vein", + "atm9.quest.gregtech.intro.cassiteriteVein": "Cassiterite Vein", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyrite Vein", + "atm9.quest.gregtech.intro.galenaVein": "Galena Vein", + "atm9.quest.gregtech.intro.garnetSandVein": "Garnet Sand Vein", + "atm9.quest.gregtech.intro.garnetVein": "Garnet Vein", + "atm9.quest.gregtech.intro.subt.ironContent": "Lots of iron in these ores", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Useful for making lubricant", + "atm9.quest.gregtech.intro.soapstoneVein": "Soapstone Vein", + "atm9.quest.gregtech.intro.mineralSandVein": "Mineral Sand Vein", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltite be here", + "atm9.quest.gregtech.intro.garnieriteVein": "Garnierite Vein", + "atm9.quest.gregtech.intro.saltsVein": "Salts Vein", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Diamonds may be hidden in here", + "atm9.quest.gregtech.intro.graphiteVein": "Graphite Vein", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Find these with some lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Lazurite Vein", + "atm9.quest.gregtech.intro.kyaniteVein": "Kyanite Vein", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Good for manganese", + "atm9.quest.gregtech.intro.bentoniteVein": "Bentonite Vein", + "atm9.quest.gregtech.intro.cinnabarVein": "Cinnabar Vein", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Sapphires", + "atm9.quest.gregtech.intro.almandineVein": "Almandine Vein", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Nether Layer Ores", + "atm9.quest.gregtech.intro.netherLayerOres2": "Nether Layer Ores", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already", + "atm9.quest.gregtech.intro.endLayerOres1": "End Layer Ores", + "atm9.quest.gregtech.intro.endLayerOres2": "End Layer Ores", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "And so it begins", + "atm9.quest.gregtech.steam.bronzePlate": "Bronze Plate", + "atm9.quest.gregtech.steam.theSteamAge": "The Steam Age", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Give the &eBoiler&r some &bwater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7steam&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Gettin' steamy", + "atm9.quest.gregtech.steam.anySteamBoiler": "Any Steam Boiler", + "atm9.quest.gregtech.steam.steamBoiler": "Steam Boiler", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Now that you have steam, you need something to transfer it around!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Placing these will allow you to transfer steam from your boiler to a machine", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use a &bwrench&r to add or remove connections as necessary", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluids and more", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Crushing and grinding", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "This machine compresses things", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "You can also take wood dust and compress it into wooden plates", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Press it real good", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Useful for squishing things", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Furnaces for every occasion", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "All LV Machines are gated behind this circuit", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "The final boss of STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Slime farm?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "As well as slime balls!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal", + "atm9.quest.gregtech.steam.glassTube": "Glass Tube", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber", + "atm9.quest.gregtech.steam.sulfurDust": "Sulfur Dust", + "atm9.quest.gregtech.steam.rubber": "Rubber", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Compress wooden dust into plate form", + "atm9.quest.gregtech.steam.subt.plywood": "Is this plywood?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables", + "atm9.quest.gregtech.steam.desc.breadboards": "And here I thought we'd be using breadboards", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \\\"Use Substitutions\\\" to Yes", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \\\"Allow Inputs from Output Side\\\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now", + "atm9.quest.gregtech.steam.automation": "Automation", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Welcome to LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "You've been remembering to batch craft things, right?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "I'll give you a pass this time and assume you have", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Onwards to MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Cheaper wires", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Cheaper plates", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "More rubber more better", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Need that fluid to be solid?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "A cheaper way to coat wires in rubber!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "For all your rod production needs!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Good ol' rod", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "You spin me right round", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finally, the diode is within reach", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV is close at hand!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Don't sniff this", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Take that steam you were making and turn it into EU!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "No Power No Problem", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines", + "atm9.quest.gregtech.lv.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion", + "atm9.quest.gregtech.lv.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Any LV Energy Converter", + "atm9.quest.gregtech.lv.energyConverters": "Energy Converters", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Steam producing Multiblock", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "You don't need to craft a programmed circuit", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes", + "atm9.quest.gregtech.lv.programmedCircuits": "Programmed Circuits", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Put that cobaltite dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "The first multiblock", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader", + "atm9.quest.gregtech.lv.subt.basics": "The basics", + "atm9.quest.gregtech.lv.oreProcessing": "Ore Processing", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Cobaltite dust can come from ore processing cobaltite", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Mining Dimension in the Stone layer.", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into arsenic directly in a centrifuge", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making arsenic trioxide dust and electrolyzing that", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix", + "atm9.quest.gregtech.lv.subt.brokenEBF": "That's right, it is broken", + "atm9.quest.gregtech.lv.maintenance": "Maintenance", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Additionally, this will get you the raw rubber pulp", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidizing your assets", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium", + "atm9.quest.gregtech.lv.desc.wroughtIron": "To make wrought iron you need to smelt iron nuggets into wrought iron nuggets", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "I hope you still have that alloy smelter handy!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Copper and Nickel together in an alloy smelter make cupronickel, which you'll need to create the Coils for the Electric Blast Furnace", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some oxygen to make glass", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into glass dust", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get silicon dioxide", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Output the silicon dioxide into an Electrolyzer and get silicon dust and oxygen!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "All you need to get started is a little oxygen, given to you in the form of green sapphire dust!", + "atm9.quest.gregtech.lv.subt.needIt": "You'll need it", + "atm9.quest.gregtech.lv.rockCrusher": "Rock Crusher", + "atm9.quest.gregtech.lv.forgeHammers": "Forge Hammers", + "atm9.quest.gregtech.lv.macerator": "Macerator", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Passive Oxygen Line", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Shock me like an electric eel", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert", + "atm9.quest.gregtech.lv.subt.addWater": "Just add water!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption", + "atm9.quest.gregtech.mv.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Welcome to &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Congratulations! ", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions", + "atm9.quest.gregtech.mv.subt.newEra": "A new era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Advanced Integrated Circuit", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Cheaper circuits!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom", + "atm9.quest.gregtech.mv.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!", + "atm9.quest.gregtech.mv.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Even more oxygen", + "atm9.quest.gregtech.mv.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, ASSEMBLE!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "The cutting edge", + "atm9.quest.gregtech.mv.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens", + "atm9.quest.gregtech.mv.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers", + "atm9.quest.gregtech.mv.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Insert gem plate and get gem lens", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Still makes rods too!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates", + "atm9.quest.gregtech.mv.desc.lubricant.1": "There are many ways to make lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant", + "atm9.quest.gregtech.mv.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Hot potato", + "atm9.quest.gregtech.mv.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example", + "atm9.quest.gregtech.mv.desc.aluminium.3": "We can also generate aluminum passively in the clay line process", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium is that you?", + "atm9.quest.gregtech.mv.aluminumIngot": "Aluminum Ingot", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene", + "atm9.quest.gregtech.mv.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Not for drinking", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust", + "atm9.quest.gregtech.mv.siliconIngredients": "Silicon ingredients", + "atm9.quest.gregtech.mv.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!", + "atm9.quest.gregtech.mv.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Not that kind of brewery", + "atm9.quest.gregtech.mv.aBrewery": "A Brewery", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "When automating this, make sure you set the output to only 1 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passive aluminium", + "atm9.quest.gregtech.mv.theClayline": "The clayline", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizing!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold", + "atm9.quest.gregtech.mv.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "A good source of silicon too", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that", + "atm9.quest.gregtech.mv.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Auto import? Yes please", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "Full steam ahead!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Any MV Energy Converter", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV Energy Converters", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Compressed plant matter", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Arcing electricity!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Arc Furnace", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Where's your lab coat?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Chemical Reactor", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Talk about a recipe upgrade!", + "atm9.quest.gregtech.mv.carbonDust.1": "Carbon dust", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistors Revisited", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "A new setup for ore processing! ", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work", + "atm9.quest.gregtech.mv.sifter.1": "Sifter", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Nether &cbetween y=5 and y=30&r, or you can check the Mining Dimension in the netherrack layer!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust&r", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust&r", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&r that Aluminium", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens&r", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "Back into the &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF Upgrades", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Buckle up for &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV on the cheap", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Squeaky Clean", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Plus you get some hydrogen back!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender&r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip", + "atm9.quest.gregtech.hv.cpuChip": "CPU Chip", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut&r that wafer into a proper chip", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Got power?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Any HV Energy Converter", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean&r", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "So much steam", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff", + "atm9.quest.gregtech.hv.cyanDye": "Cyan Dye", + "atm9.quest.gregtech.hv.saltDust": "Salt Dust", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Ore Processing Upgrade", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "We'll pretend that it's fine", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home", + "atm9.quest.gregtech.ev.subt.thisIsFine": "This is fine, &5EV&rerything is fine", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Oh, you did? ", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Good work, off you go then!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Onwards to IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.ev.subt.recipe": "Recipe", + "atm9.quest.gregtech.ev.subt.circuit": "Circuit", + "atm9.quest.gregtech.ev.subt.time": "Time", + "atm9.quest.gregtech.ev.subt.for": "For", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Titanium Ingot", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful", + "atm9.quest.gregtech.ev.platinumIngot": "Platinum Ingot", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust&r", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!", + "atm9.quest.gregtech.ev.tantalumDust": "Tantalum Dust", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "The max size is a 3x3x13 structure", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah finally, real fluid processing", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV or EV Assembler", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens", + "atm9.quest.gregtech.ev.lowPowerChip": "Low Power Integrated Chip", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine", + "atm9.quest.gregtech.ev.subt.futileDust": "More like futile dust", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this", + "atm9.quest.gregtech.ev.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil", + "atm9.quest.gregtech.ev.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Fluid Drilling Rig", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Any Fluid Heater", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Try saying this 3 times fast", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV or EV Cutter", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!", + "atm9.quest.gregtech.iv.subt.diveDeep": "Time to d&1IV&re deep", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!", + "atm9.quest.gregtech.iv.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!", + "atm9.quest.gregtech.iv.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables", + "atm9.quest.gregtech.iv.tungstenIngot": "Tungsten Ingot", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!", + "atm9.quest.gregtech.iv.subt.pbi": "PBI at long last", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits", + "atm9.quest.gregtech.iv.desc.processingArray.1": "The &aProcessing Array&r can run 16 recipes &din parallel&r for any of the single block machines you can make!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "Why run in &bParallel&r when you can &6Overclock&r you ask? Well, parallelization is superior here because it doesn't use more power unlike overclocking", + "atm9.quest.gregtech.iv.desc.processingArray.3": "Additionally, you can utilize the &cDistinct Bus Mode&r with the (up to 10) different Input Busses on different Programmed Circuits for easier pattern automation with Extruders, Laser Engravers, etc", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&lNote:&r&r Many of the single block machines have multiblock variants that are better, but I'm not going to go into those (yet)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust", + "atm9.quest.gregtech.iv.palladiumDust": "Palladium Dust", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "Another lens for the collection!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC stands for System on Chip", + "atm9.quest.gregtech.iv.laserEngraver": "HV or EV or IV Laser Engraver", + "atm9.quest.gregtech.iv.systemOnChip": "System on Chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "Cheaper than ever!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor&r", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride&r", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust&r", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene&r", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board", + "atm9.quest.gregtech.iv.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy", + "atm9.quest.gregtech.iv.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly", + "atm9.quest.gregtech.iv.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards", + "atm9.quest.gregtech.iv.desc.epoxy.4": "A key ingredient in making &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol&r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!", + "atm9.quest.gregtech.iv.antimonyDust": "Antimony Dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes&r", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas&r", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten&r", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "Where's the dough hook?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers&r", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene&r", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid", + "atm9.quest.gregtech.iv.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer&r", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "Hey, Macerator, Yaaah!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \\\"Royal Water\\\") by alchemists because of its ability to dissovle &l&eGold&r&r.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "Money! *Mister Krabs*", + "atm9.quest.gregtech.iv.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \\\"we don't serve inert gases here\\\". There was no reaction from the radon.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "You are doing great!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2 for 1! What a deal!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Cleaned up the Dust", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM&r is all about!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Make &dLuV&r, not War!", + "atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV&r Progression", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "QuantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gave us &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "But this will do for now.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Got Rhodium?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.", + "atm9.quest.gregtech.luv.subt.finally": "Finally!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Progress is a good thing!", + "atm9.quest.gregtech.luv.subt.ev": "EV", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!", + "atm9.quest.gregtech.luv.subt.iv": "IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.", + "atm9.quest.gregtech.luv.subt.hslaDust": "HSLA Dust", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "High Strength Titanium", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "High Strength Tantalum", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.", + "atm9.quest.gregtech.luv.subt.absTime": "ABS Time", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.", + "atm9.quest.gregtech.luv.subt.absGo": "Anti-Lock Braking System is a Go!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Alloy Blast Smelter", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.", + "atm9.quest.gregtech.luv.subt.badFeeling": "I have a bad feeling about this.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "The Earth is Quite Rare", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Next Tier Nether Star?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "This is my &dLuV&r language!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV Machine Casing", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV Machine Hull", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "This is what we are going to achieve. 4 Amps of &dLuV&r Energy Will give us &4ZPM&r tier energy!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai went to school at the Samarium", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Rods, magnetized. Add in some fine wires, and you got yourself some Progress!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Long Rods. Nice.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Lets take the Osmiridium you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Im sensing that you are emitting.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "More Gears are good gears! ", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!", + "atm9.quest.gregtech.luv.subt.gears": "Of course its Gears.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Now thats a strong Circuit Board!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "How many Qubits do you have?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU's processing all the Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "How many Qubits in a Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Annealed Copper makes a Come back!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "So many uses for Epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Scaling Up", + "atm9.quest.gregtech.luv.largeMultiblocks": "Large Multiblocks", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!", + "atm9.quest.gregtech.luv.subt.makingWires": "Making All the Wires!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Now, having a multiblock, we can set \\\"Distinct Buses\\\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruding Saves Materials", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Can this make Beer?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!", + "atm9.quest.gregtech.luv.subt.moreBending": "Bender, More Bending!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Lets make some Crystals! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Who wants to get Dusty with manual Sifting??", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Vital Components!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!", + "atm9.quest.gregtech.luv.subt.lafOften": "Make sure to LAF often!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler but with Circuits!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "This is NOT the Assembly Line!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Let this machine handle all of that!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Using water as a fuel in cars?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Mix it up!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \\\"You spin me Right Round...\\\" for the centrifuge! Who wouldnt?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "You Spin me Right Round Baby....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "You down with LCB? Yeah you know me!", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Maceration Tower!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "It typically contains 25% chromium and 7% nickel and 3.6% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Resistant Steel", + "atm9.quest.gregtech.luv.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "Isnt steel already watertight?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.", + "atm9.quest.gregtech.luv.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-Acidic Steel", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%) and tungsten (up to 18%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Carbonated Steel. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "High Temp Casings... Will it Sausage?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.", + "atm9.quest.gregtech.luv.subt.stronks": "Stronks!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Skidding without ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Non-ABS Multiblocks", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosive Materials? No thanks.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "Weve all come to this issue before, and we all hate it. But its a necessary evil.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!", + "atm9.quest.gregtech.luv.subt.hoarder": "I swear, I am not a hoarder! I just like collecting things!", + "atm9.quest.gregtech.luv.reOrganization": "Re-Organization", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallel Processes FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ", + "atm9.quest.gregtech.luv.subt.allMixedUp": "All Mixed Up", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "What comes after Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Crystal Mainframe!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "We have been waiting a while for this one.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits Galore!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!", + "atm9.quest.gregtech.zpm.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ", + "atm9.quest.gregtech.zpm.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Now we can bring a new Tier of power to our Multiblocks!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "Keep following this quest line!", + "atm9.quest.gregtech.zpm.subt.morePower": "More Power!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "Another power up? So soon?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "Now we can run our Multiblocks at UV Tier power?!?! Our EBF's are going to be super happy!", + "atm9.quest.gregtech.zpm.subt.again": "Again?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Bringing more power output to our Substations, which as we progress will help immensely in ensuring our equipment stays running!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "Substation Tier up!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "Now we can push 64Amps from our substations at the ZPM tier!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "Big Substation Tier UP!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "There are some rules to making sure it will function. ", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.", + "atm9.quest.gregtech.zpm.subt.lasers": "Fricken Lasers", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Ultra High Power Integrated Circuit", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semi-Conductors are Fun!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusion Reactions are the opposite of typical Nuclear reactions. Rather than splitting an atom, which causes massive amounts of energy to be released, Fusion is the merging of 2 atoms nuclei, which also causes a massive release of energy, and results in the creation of new materials.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "Thats what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Gotta get yourself a Mr. Fusion!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Obviously with a process like Fusion Reaction, you need some good support materials. But what happens when you still want to see whats happening inside?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Well, you get this block.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "Thats some Thicc Glass!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "I &dLuV&r how dedicated the previous tier is, to helping us advance through ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "Using some components we can already craft, and some new materials, we are able to make the casings which will surround the Fusion Reactor!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Gotta make the Mr. Fusion out of something.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Superconductors!", + "atm9.quest.gregtech.zpm.desc.finish.1": "We are almost there!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!", + "atm9.quest.gregtech.zpm.subt.finish": "Finish em!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board", + "atm9.quest.gregtech.zpm.subt.changeUp": "Change up", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Getting Super Rare Elements!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ", + "atm9.quest.gregtech.zpm.subt.demonCore": "The Demon Core", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium can be obtained many ways. Some of you may already have a good backstock of &2Beryllium&r from processing Enderpearl dust in an Electrolyzer. ", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "This is a good way to obtain a decent amount of &2Beryllium&r, as well as other resources that are helpful and used in other recipies, such as Nitrogen Dioxide.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"By Grabthar's hammer...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Must Make More Naq!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converting to Liquid", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Impure but Enriched", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Three Fluorides", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Money", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.", + "atm9.quest.gregtech.zpm.subt.byProducts": "By Products", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Inogt. Cool that down and now we have the Trinium we are after.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Smelted Trinium", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use the Centrifuge to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "There are 2 other processing methods, but neither of them produce Trinium, which is a vital resource in moving through the ZPM Tier. ", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Increasing the RPM's", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "New Tier, New Machines!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!", + "atm9.quest.gregtech.zpm.subt.recall": "Recall", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "I would have recommended to make the ZPM tier assembler, but unfortunately we cannot do that quite yet. Part of the reason we need this, is so that we can fire up this Fusion Reactor.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "One of the Resulting Resource by products from the Reactor will allow us to craft some new items allowing us to progress!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Still got LuV ", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq Plates for Days", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Shiny Crystal", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Time to add Heat", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "We have already made a bunch of Biomass when we were first making our Ethylene. ", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "So this should be old news, and hard to obtain.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Old News", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "This question has been asked previously, but it will be asked again...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Can this thing brew some beers?", + "atm9.quest.gregtech.zpm.subt.distillery": "Distillery you say?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Nothing special to see here. Just Distilling some water.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Distilled Water", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "You may want to avoid falling into the Bacteria Solution. You'll probably survive, assuming you don't have any open cuts...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "Don't Fall In", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Low Odds", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "The Bacterial Sludge was added as an option. It's not necessary, as once you have Europium you don't need to use the Bacterial Sludge.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "It was added since it's a quicker, and far cheaper product to make. Yes, you lose 20% chance on producing the Circuit, but at the savings of time and resources, it's well worth it!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Just an Option", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Exquisite Might I say?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "This will help us to multiply endlessly the Raw Crystal Chip's. Yes, there still a few other processing steps, but the return rate won't be as bad as the initial rate of 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Hammah Time!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "The Large Naquadah pipe is just one of many components out of the many various types of Naquadah. ", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "But for now, we are planning ahead for the UV Electric Pump.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "One of many Naq Components", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Points!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "These Naquadah Frames will have a lot of uses as a component and building block. ", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Maybe passive these, as we are going to need a lot of them.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "I've Been Framed!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super Rare Fine Wire", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "It's the Final Countdown!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Now that we have the resources to craft ZPM Motors, we can craft other ZPM components, which will allow us to craft ZPM machines! ", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "We're getting there, one step at a time!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "Tesla ain't got nothing on this motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "And we should be able to craft ZPM machines and process out all of the ZPM tier components!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 ZPM components now", + "atm9.quest.gregtech.zpm.stage2EBF": "Stage 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Onward to ZPM Machines", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "We have used a bunch of chromium already. But we again need to call on this highly resistive and high hardness metal, except in its liquid form.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Liquid Chromium", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Liquid Lutetium", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "This semi-conductor will be put to good use in order for our Fusion Reactor to produce a useful byproduct.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Liquid Silicon", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "Lanthanum is a soft and ductile, silvery-white metal that tarnishes slowly when exposed to air. ", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Here we will use its liquid form so the Fusion Reactor can form a byproduct for us.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Liquid Lanthanum", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Liquid Americium", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "The following are all resulting resources from processing in the Fusion Reactor. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "We need to keep working down the processing line of these resources but they aren't all needed quite yet. ", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "That being said, getting an early start on processing them will greatly benefit you later on.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Reactor Resources", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Fusion Reactor Resources", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Now we're talking!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Liquid Naquadria", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "We are going to need many different types of Naquadah, this being one of them.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "Make sure you have a good system in place that can harvest a lot of Naquadah.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Liquid Enriched Naquadah", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "We're going to need quite a bit of Radon moving forwards. ", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "If you haven't already, get a Distillation tower running to process some Liquid Ender Air for its Radon.", + "atm9.quest.gregtech.zpm.subt.radon": "Radon", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "While we don't have a direct need for Neutronium yet, it would be beneficial to start processing out some Neutronium.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "You can use the neutronium, americium and other resources to make some superconductors, but again, it's not necessary... Yet...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Yet More Pipes", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Sharks with Laser beams?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.", + "atm9.quest.gregtech.zpm.subt.massivePower": "That's some power!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "This ZPM Component pairs up nicely with the ZPM Sensor!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Emitting Emitters", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "This ZPM Component pairs up nicely with the ZPM Emitter!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sensing Sensors", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Now just 1 more processing step before you can finally craft the Naquadah Alloy Frame&l", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Naq Alloy Time!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "With Ingots we have options!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "That's a Lot of Different Dusts!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We Need More Heat!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We're going to need more Naq", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Weve made it to Crystal Processors, and now have UV tier processors!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Theseus's Hull", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Our Final Tier of Supercomputers!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "But wait... Wheres the Mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "The Best Supercomputer", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Stacking them up", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "This is the First of our final set of Processors!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Beginning of the End", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Espensive, but worth it", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "More Superconductors", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium Coils are nice", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Ingot form", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!", + "atm9.quest.gregtech.uv.subt.lastDance": "Last Dance", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "The last circuits", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Organics", + "atm9.quest.gregtech.uv.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basic Building Blocks", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.", + "atm9.quest.gregtech.uv.subt.infectious": "Infectious", + "atm9.quest.gregtech.uv.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Growing Organics", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.", + "atm9.quest.gregtech.uv.subt.labTesting": "Lab Testing", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Fluid Heaters", + "atm9.quest.gregtech.uv.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT For Sure...", + "atm9.quest.gregtech.uv.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar", + "atm9.quest.gregtech.uv.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wait... Something seems off...", + "atm9.quest.gregtech.uv.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Working with Organics!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "This Darmstadtium is too big!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium has Ingots?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "For all your UV tier processing needs!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV Energy Hatch!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Fine. Heres a 4A UV Energy Hatch! Now you can run your machines at UHV speeds! If UV was not enough, now you really got the power!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Need More?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "But in this case we need it to be able to make the Emitter and Sensor.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "More Horsepower!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "The UV Emitter is one part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Part 1 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "The UV Sensor is the second part of 2 very important blocks. We will go over these blocks later.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Part 2 of 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moving all the items!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusion Reactor MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Second to Last", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! You heard right, 64! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallel Worlds", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "Weve used so much of the Fusion Reactor! ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Making use of the Fusion Reactor", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Trust me, itll be worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 stages later...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "The Return of Arsenic!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Just preparing a backstock of HASOC's, so that once we unlock the proper machines, we can start crafting a bunch of processors!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Prepping for whats to come", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Lasering it Up", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "This is a load of Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "We need the ZPM tier Laser Engraver so that we can make our Crystal SOC. ", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "Trust me, this will be well worth it!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Now were working with Lasers", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Crystal Chips", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Remember, the controllers for most of the \\\"Large\\\" multiblocks of our machines use IV Processors in crafting them.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Cheap as can be", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Cheapest IV Processors", + "atm9.quest.gregtech.uv.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!", + "atm9.quest.gregtech.uv.subt.costReduction": "Cost Reduction ", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultimate Voltage", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!", + "atm9.quest.gregtech.uv.subt.enhance": "Enhance", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium mixed with Duranium. ", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "But thatll come a bit later. Were not there yet.", + "atm9.quest.gregtech.uv.subt.stronk": "Now thats Stronk", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden is a Fictional Character in the Mortal Kombat Fightin.... Oh wait... It said Radon, not Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Raiden", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "We were messing with the Arsenic earlier, and it seemed odd that there was no Gallium in sight.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "But dont fear, we found the Gallium!", + "atm9.quest.gregtech.uv.subt.foundIt": "Found it!", + "atm9.quest.gregtech.uv.desc.notOil": "This infact is not Crude Oil. Its literally Liquid Gold, Once of the densest elements on the periodic table!", + "atm9.quest.gregtech.uv.subt.notOil": "Wait.. This isnt Oil!", + "atm9.quest.gregtech.uv.desc.amalgamation": "Mercury and Gold are highly attracted to each other. For this reason, Mercury is widely used to leech gold out of fine sands, or other materials which are rich in fine gold that is otherwise difficult to process out.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Amalgamation", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!", + "atm9.quest.gregtech.uv.subt.durable": "Durable?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "What a Strong liquid this is! ", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...", + "atm9.quest.gregtech.uv.subt.strong": "Oh so strong!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidly Stronk", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "The ZPM Mixer is needed to craft the Uranium Rhodium Dinaquadide that we need for our Fusion Reactor Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "Mixin' it up!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!", + "atm9.quest.gregtech.uv.subt.slices": "Slices", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Make an LuV tier or higher Cutter.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "While not directly necessary for the recipe, it will speed up the cutting process, which is notorious for not being the fastest process.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Making Slices", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Do Not Touch!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom No. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?", + "atm9.quest.gregtech.uv.subt.partyTime": "Its Party Time!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is necessary in order to make the Trinium Coils for the EBF's. With the upgraded coils, many more metals and alloys can be processed, expanding what can be crafted!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "Assemblers... Assemble!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Stars have Lots of Gravity", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ", + "atm9.quest.gregtech.uv.subt.bestPiston": "The Best Piston", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME Item input", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME Item Output", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME Fluid Input", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME Fluid Output", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks", + "atm9.quest.gregtech.uv.meHatches": "ME Hatches", + "atm9.quest.gregtech.uv.meBusesHatches": "ME Buses and Hatches", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "More complex alloys", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "While we cant use the HASOC directly to craft the LuV Tier Wetware processor, we can build up a backstock for when we have the proper machines to do so.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "And once we have the UV Circuit Assembler, we can make 4x LuV Tier Wetware processors with 1 craft!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Stocking up", + "atm9.quest.gregtech.uv.stockingUp": "Stocking up", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Wheres the Main Frame?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Crafting the Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Fusion Reactor", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Yes, it may seem odd to Craft the UV tier Circuit Assembler, since the Mainframe used the Assembly Line, but this will be incredibly beneficial.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "The UV Circuit Assembler will allow you to craft 4x LuV Wetware Processors in 1 craft! Thats a huge savings and double the return!", + "atm9.quest.gregtech.uhv.subt.needThis": "Do we Need this?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finally at the Top", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "And yes, this follows the same function as the previous Tiers, and will act like 2x Energy Hatches allowing you to power at a Higher Level.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wait... I thought we were at the top?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eat your heart out", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium Coils", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Wasnt enough?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Last Field Generator", + "atm9.quest.gregtech.uhv.desc.epicShip": "While we wont necessarily be utilizing this ship immediately, it would be better to get it crafted now, and have it on stand by for when we are ready to use it.", + "atm9.quest.gregtech.uhv.subt.epicShip": "One Epic Ship", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Wheres the Machines?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "Now these are some high tier plates! But its reasonable for the Highest tier Machine Hull to require the highest tier plates.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "High Quality Plates", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Just like all the other tiers, the UHV tier has its own Superconductor wire.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Thats exactly what we have here.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHV Superconductor", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Preparing components for the Micro Universe Drill Ship.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "Thrusters to Full!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "With this ingot, now we can make some high tier components!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Things are complicated...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "But as weve seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Complex Alloy", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Double It an pass it to the next person", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "There is a whole lot more to go. But now, you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "Massive EBF!", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Pairs well with the RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "While this does take up quite a bit of the UHV Superconductors we just made, its absolutely necessary.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Trust me, you will be glad to have crafted these once you see what they are going to be used for.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Now were at 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "More Wires.... Yay.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV Superconductor", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Compex Energy", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "I am sure that you now see why these plates will be vital. But as you already know, they will provide a great benefit.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "The Best Casing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "The dishes Plating matters", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Cooling Alloys", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one provides a significant benefit to the factor.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complex Naquadah", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "And it provides all the overclocking you could dream of!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "This has the powerflow your Substations were looking for! Now you can give it All the Amps!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1.21 Gigawatts!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Now we are talking!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Star Matter", + "atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.", + "atm9.quest.gregtech.uhv.subt.all": "All", + "atm9.quest.gregtech.uhv.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium", + "atm9.quest.gregtech.uhv.subt.the": "The", + "atm9.quest.gregtech.uhv.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.", + "atm9.quest.gregtech.uhv.subt.startNow": "Start Now", + "atm9.quest.gregtech.uhv.jumpStart": "Jump Start", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "You did it!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Great Success!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.", + "atm9.quest.gregtech.star.subt.gregStarBase": "At Long Last", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!", + "atm9.quest.gregtech.star.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!", + "atm9.quest.gregtech.star.subt.certifications": "Certifications!", + "atm9.quest.gregtech.star.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.", + "atm9.quest.gregtech.star.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!", + "atm9.quest.gregtech.star.subt.starPlating": "Star Plating", + "atm9.quest.gregtech.star.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.", + "atm9.quest.gregtech.star.subt.starCompression": "Star Compression", + "atm9.quest.gregtech.star.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Thermal Exchange", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "More Antimatter?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Black Hole Controller", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Some Advanced Computers.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Advanced Computers", + "atm9.quest.gregtech.star.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Exchangers", + "atm9.quest.gregtech.star.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Make sure you have 10 buckets available.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "The Star that started it all", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Double it Up", + "atm9.quest.gregtech.star.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Screws for Plates", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Oxygen Plasma", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Nitrogen Plasma", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Argon Plasma", + "atm9.quest.gregtech.star.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Helium Plasma", + "atm9.quest.gregtech.star.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Massive Multiblock", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.", + "atm9.quest.gregtech.star.subt.catalyst": "Huh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "A catalyst is needed for this process. ", + "atm9.quest.gregtech.star.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock", + "atm9.quest.gregtech.star.subt.neutonium": "We need Cats", + "atm9.quest.gregtech.star.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "A Lot of Neutronium", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Fusion Casings... Again", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Well technically its more. Weve already used these previously. ", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "At least they arent that hard to craft.", + "atm9.quest.gregtech.star.subt.moreCoil": "MORE Coil?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ", + "atm9.quest.gregtech.star.desc.moreCoil.2": "You may want to figure a way to passively produce these...", + "atm9.quest.gregtech.star.subt.windowSeat": "I prefer the window seat", + "atm9.quest.gregtech.star.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?", + "atm9.quest.gregtech.star.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hyperconductivity", + "atm9.quest.gregtech.star.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!", + "atm9.quest.gregtech.star.subt.gregStarShard": "GregStar Shard", + "atm9.quest.gregtech.star.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ", + "atm9.quest.gregtech.star.desc.atmStar.2": "This is a breeze for you.", + "atm9.quest.gregtech.star.subt.starsComponent": "A Star for the component for a Stars Component", + "atm9.quest.gregtech.star.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Not A Small Order", + "atm9.quest.gregtech.star.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ", + "atm9.quest.gregtech.star.desc.transformers.2": "Its going to be used as a crafting component.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers Robots in Disguise", + "atm9.quest.gregtech.star.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.", + "atm9.quest.gregtech.star.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.", + "atm9.quest.gregtech.star.subt.amps16": "16 Amps", + "atm9.quest.gregtech.star.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 Coils", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.", + "atm9.quest.gregtech.star.subt.moreCoils": "More Coils?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Quad Batteries", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV Superconductor", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV Superconductor", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV Superconductor", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV Superconductor", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV Superconductor", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM Superconductor", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV Superconductor", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Superconductor", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Prescient Crystal", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Weathering the Storm", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Top Tier Exchanger", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Creative Chemicals", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Focused Energy", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizing the Power", + + + "atm9.quest.gregtech.circuits.ulvTier": "ULV Tier", + "atm9.quest.gregtech.circuits.lvTier": "LV Tier", + "atm9.quest.gregtech.circuits.mvTier": "MV Tier", + "atm9.quest.gregtech.circuits.hvTier": "HV Tier", + "atm9.quest.gregtech.circuits.evTier": "EV Tier", + "atm9.quest.gregtech.circuits.ivTier": "IV Tier", + "atm9.quest.gregtech.circuits.luvTier": "LuV Tier", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM Tier", + "atm9.quest.gregtech.circuits.uvTier": "UV Tier", + "atm9.quest.gregtech.circuits.uhvTier": "UHV Tier", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Low Voltage Age", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Medium Voltage Age", + "atm9.quest.gregtech.circuits.highVoltageAge": "High Voltage Age", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme Voltage Age", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Insane Voltage Age", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Ludicrous Voltage Age", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Zero Point Module Age", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultimate Voltage Age", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultra High Voltage Age", + "atm9.quest.gregtech.circuits.bronzeIngot": "Bronze Ingot", + "atm9.quest.gregtech.circuits.steelIngot": "Steel Ingot", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium Ingot", + "atm9.quest.gregtech.circuits.galliumIngot": "Gallium Ingot", + "atm9.quest.gregtech.circuits.hvBattery": "HV Battery", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Each column corresponds to the voltage tier", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Extra information at the bottom!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Understanding this page", + "atm9.quest.gregtech.circuits.steamAge": "Steam Age", + + + "atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection", + "atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100% guaranteed to stop an explosion, but they are absolutely nice to have.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\\\"Activation\\\"&r, and the bottom Adapter to &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!", + "atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers", + "atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \\\"Advanced Mekanism\\\" Completion from the Mekanism Chapter&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Dissolution Chamber.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap", + "atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!", + "atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!", + "atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.", + "atm9.quest.mekanismReactors.readyToGo": "Ready To Go!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Reactor Glass, and one other item we'll talk about in the next quest. Let's get the materials first!", + "atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack", + "atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor", + "atm9.quest.mekanismReactors.ready": "&dI Think We're Ready&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.", + "atm9.quest.mekanismReactors.buildingFrame": "Building the Frame", + "atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.", + "atm9.quest.mekanismReactors.ports": "The &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.", + "atm9.quest.mekanismReactors.rotor": "The &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.", + "atm9.quest.mekanismReactors.inductionCells": "Induction Cells", + "atm9.quest.mekanismReactors.inductionProviders": "Induction Providers", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix&r", + + + "atm9.quest.enchant.enchant": "Enchanting with Apotheosis", + "atm9.quest.enchant.book": "Vanilla Max is just the start", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bSeashelves&r", + "atm9.quest.enchant.infusion": "Infusion Enchanting", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cQuanta&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Negative amounts", + "atm9.quest.enchant.other": "Other Infusion Items", + "atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable", + "atm9.quest.enchant.trident": "Making a real Trident", + "atm9.quest.enchant.library": "Enchantment Library", + "atm9.quest.enchant.alexandria": "Library of Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r", + "atm9.quest.enchant.sight": "&9Enchanting Clues&r", + "atm9.quest.enchant.retification": "&eRectification&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r", + "atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r", + "atm9.quest.enchant.draconic": "&dDraconic Endshelf&r", + "atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r", + + "atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.", + "atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.", + "atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.", + "atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.", + "atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!", + "atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)", + "atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.", + "atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).", + "atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.", + "atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.", + "atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.", + "atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!", + "atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!", + "atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.", + "atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!", + "atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.", + "atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.", + "atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.", + "atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.", + "atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclysm", + "atm9.quest.cataclysm.eye": "Eye see you!", + "atm9.quest.cataclysm.mech": "&4Eye of Mech&r", + "atm9.quest.cataclysm.void": "&dEye of Void&r", + "atm9.quest.cataclysm.flame": "&bEye of Flame&r", + "atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r", + "atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Other Enemies", + "atm9.quest.cataclysm.prowler": "&4The Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4The Watchers&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses", + "atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss", + "atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice", + "atm9.quest.cataclysm.necklace": "Necklace of the desert", + "atm9.quest.cataclysm.star": "Nether Star", + "atm9.quest.cataclysm.ashes": "Burning Ashes", + "atm9.quest.cataclysm.leviathan": "&5The Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eAncient Remnant&r", + "atm9.quest.cataclysm.harbinger": "&4The Harbinger&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r", + "atm9.quest.cataclysm.claws": "Tidal Claws", + "atm9.quest.cataclysm.egg": "Abyssal Egg", + "atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons", + "atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Infernal Forge", + "atm9.quest.cataclysm.helm": "Monstrous Helm", + "atm9.quest.cataclysm.igntium": "Ignitium", + "atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Meat Shredder", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)", + "atm9.quest.cataclysm.bulwark": "Bulwark of the Flame", + "atm9.quest.cataclysm.incinerator": "The Incinerator", + "atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)", + "atm9.quest.cataclysm.VForge": "Void Forge", + "atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.", + "atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.", + "atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.", + "atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.", + "atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?", + "atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.", + "atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.", + "atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...", + "atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.", + "atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).", + "atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.", + "atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!", + "atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.", + "atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)", + "atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.", + "atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.", + "atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.", + "atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.", + "atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.", + "atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!", + "atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.", + "atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.", + "atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.", + + "atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan", + "atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant", + "atm9.quest.cataclysm.subt.star": "Powering The Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherite", + "atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout", + "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run", + "kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/nl_nl.json b/kubejs/assets/kubejs/lang/nl_nl.json new file mode 100755 index 0000000..e134bd0 --- /dev/null +++ b/kubejs/assets/kubejs/lang/nl_nl.json @@ -0,0 +1,7619 @@ +{ + "atm9.modpack.title": "All The Mods 9", + "atm9.chapters.1.title": "Welcome", + "atm9.chapters.2.title": "Allthemodium", + "atm9.chapters.3.title": "Bounty Board", + "atm9.chapters.4.title": "Tips and Tricks", + "atm9.chapters.group.1.": "Main Questline", + "atm9.chapters.5.title": "&aChapter 1&r: &bThe Beginning&r", + "atm9.chapters.6.title": "&aChapter 2&r: &6The ATM Star", + "atm9.chapters.7.title": "&aChapter 3&r: &dCreative ", + "atm9.chapters.group.2.": "Tools and Weapons", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.52.title": "Basic Tools", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Storage", + "atm9.chapters.10.title": "Basic Storage", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Resources", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Food and Farming", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tech", + "atm9.chapters.54.title": "Alchemistry", + "atm9.chapters.18.title": "Create", + "atm9.chapters.55.title": "Deep Resonance", + "atm9.chapters.56.title": "Draconic Evolution", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.58.title": "Railcraft", + "atm9.chapters.61.title": "Generators N Furnaces", + "atm9.chapters.group.6.": "GregTech™", + "atm9.chapters.25.title": "Getting Started", + "atm9.chapters.26.title": "Steam Age", + "atm9.chapters.27.title": "Low Voltage", + "atm9.chapters.28.title": "Medium Voltage", + "atm9.chapters.29.title": "High Voltage", + "atm9.chapters.30.title": "Extreme Voltage", + "atm9.chapters.31.title": "Insane Voltage", + "atm9.chapters.32.title": "Ludicrous Voltage", + "atm9.chapters.33.title": "Zero Point Module", + "atm9.chapters.34.title": "Ultimate Voltage", + "atm9.chapters.35.title": "Ultra High Voltage", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Milestones", + "atm9.chapters.group.7.": "Magic", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.53.title": "Iron's Spells 'n Spellbooks", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploration", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + "atm9.chapters.group.9.": "Logistics", + "atm9.chapters.57.title": "Pylons", + "atm9.chapters.59.title": "Modular Routers", + "atm9.chapters.60.title": "Basic Logistics", + "atm9.quest.welcome.team": "Een team creëren", + "atm9.quest.welcome.commands": "Handige commando's", + "atm9.quest.welcome.welcome": "&dWelkom bij Alle Mods 9!", + "atm9.quest.welcome.quests": "Zoektochten", + "atm9.quest.welcome.claims": "Stukjes claimen", + "atm9.quest.welcome.translations": "Alle vertalingen", + "atm9.quest.welcome.desc.team": "Als je een team voor jou en je vrienden wilt maken, gebruik dan het commando &a/ftbteams party create (naam van team)&r om het team aan te maken!", + "atm9.quest.welcome.desc.commands": "Er zijn tal van nuttige opdrachten binnen ATM. Hier zijn er een paar: \\n \\n &e/sethome&r (naam van huis) | Laten we een huis instellen waar je naar terug kunt teleporteren met behulp van /home (naam). Voorbeeld: /sethome farm - teleporteer vervolgens met /home farm \\n \\n &e/spawn&r | Dit zal je teleporteren naar de spawn van je bovenwereld. \\n \\n &e/rtp&r | 'Random Teleport' teleporteert je naar een willekeurige locatie in de wereld. \\n \\n Opmerking: deze opdrachten hebben cooldowns en limieten. Als je ze wilt wijzigen, kun je het configuratiebestand bewerken dat je hier kunt vinden: \\n \\n - Voor singleplayer | &osaves/(naam van opslag)/serverconfig/ftbessentials.snbt&r \\n \\n - Voor servers | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 is een aanrechtpakket waarmee je de wereld van gemodificeerde Minecraft op je eigen manier kunt verkennen!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 bevindt zich momenteel in de bètafase van de modpack-ontwikkeling&r. Mods worden toegevoegd of verwijderd zodra ze worden bijgewerkt.", + "atm9.quest.welcome.desc.welcome3": "Als je vragen of problemen hebt, sluit je dan gerust aan bij de ATM-discord!", + "atm9.quest.welcome.desc.quests1": "In dit modpack zijn Quests optioneel. Mods staan ​​niet achter het voltooien van speurtochten!", + "atm9.quest.welcome.desc.quests2": "De individuele missielijnen buiten de hoofdmissielijn zijn bedoeld als mod-gidsen. Als je de voortgang wilt volgen, bekijk dan zeker de hoofdmissielijn!", + "atm9.quest.welcome.desc.quests3": "De meeste speurtochten in het pakket zijn ook gemaakt door &2AlfredGG&r. Quests zijn hard werken, dus als je hem wilt steunen, kun je hieronder op zijn spelersafbeelding klikken!", + "atm9.quest.welcome.desc.claims1": "Om delen te claimen, open je je kaart met &6M&r en klik je vervolgens op het pictogram &aClaim Map&r linksboven.", + "atm9.quest.welcome.desc.claims2": "Om een ​​deel te claimen, klikt u met de linkermuisknop en sleept u om het te claimen.", + "atm9.quest.welcome.desc.claims3": "Om een ​​chunk geforceerd te laden, klik je met de linkermuisknop op de chunk. Als je het goed doet, zie je lijnen over het stuk.", + "atm9.quest.welcome.desc.translations": "Onze Quests zijn vertaald door de volgende vrijwillige vertalers.", + "atm9.quest.welcome.img.discord": "Sluit je aan bij de onenigheid!", + "atm9.quest.allthemodium.intro": "Introductie van Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Allhemodium-erts", + "atm9.quest.allthemodium.vib_ore": "Vibranium-erts", + "atm9.quest.allthemodium.unob_ore": "Unobtainium-erts", + "atm9.quest.allthemodium.atm_smith": "&6Alle TheModium-upgrades&r", + "atm9.quest.allthemodium.vib_smith": "&bVibranium-upgrades&r", + "atm9.quest.allthemodium.unob_smith": "Unobtainium-upgrades<& r>", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium-pantser&r", + "atm9.quest.allthemodium.vib_armor": "&bVibraniumpantser&r", + "atm9.quest.allthemodium.unob_armor": "Unobtainium-pantser<& r>", + "atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools&r", + "atm9.quest.allthemodium.vib_tools": "&bVibranium Tools&r", + "atm9.quest.allthemodium.unob_tools": "Unobtainium-tools<& r>", + "atm9.quest.allthemodium.teleport": "AllTheModium-afmetingen", + "atm9.quest.allthemodium.mining": "Mijnbouw dimensie", + "atm9.quest.allthemodium.other": "De Ander", + "atm9.quest.allthemodium.beyond": "Het hiernamaals", + "atm9.quest.allthemodium.furnace": "Snellere ovens<& r>", + "atm9.quest.allthemodium.bees": "&6Productieve ATM-bijen&r", + "atm9.quest.allthemodium.carrot": "AllTheModium Wortel", + "atm9.quest.allthemodium.apple": "AllTheModium Appel", + "atm9.quest.allthemodium.atm_vib": "Vibranium-AllTheModium-legering", + "atm9.quest.allthemodium.atm_unob": "Unobtainium-AllTheModium-legering", + "atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium-legering", + "atm9.quest.allthemodium.pickaxe": "Legering houweel", + "atm9.quest.allthemodium.sword": "Legering mes", + "atm9.quest.allthemodium.axe": "Legering bijl", + "atm9.quest.allthemodium.shovel": "Legering schep", + "atm9.quest.allthemodium.paxel": "Legering Paxel", + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is de kernmod in alle Allthemods modpacks. Deze mod voegt eindspel-ertsen toe aan de wereld die je gemodificeerde ervaring versterken.", + "atm9.quest.allthemodium.desc.intro2": "Meer informatie over de mod kun je vinden in het &9Allthemodium&r boek.", + "atm9.quest.allthemodium.desc.atm_ore1": "Dit lucratieve erts begint je reis om overmeesterd te worden!", + "atm9.quest.allthemodium.desc.atm_ore2": "Het wordt gevonden in Deep Dark-biomen langs plafonds en muren, of in de Mijndimensie in de diepe leisteenlaag.", + "atm9.quest.allthemodium.desc.vib_ore1": "De volgende stap in ons avontuur om (bijna) onoverwinnelijk te worden.", + "atm9.quest.allthemodium.desc.vib_ore2": "Vind dit zeldzame erts in de Nether boven Y64 langs het plafond en de muren van elk bioom.", + "atm9.quest.allthemodium.desc.vib_ore3": "Je kunt dit erts ook vinden in elk bioom in de Ander, tussen Y0 en Y40 langs grotwanden en plafonds.", + "atm9.quest.allthemodium.desc.vib_ore4": "Let op: het erts wordt alleen aangetroffen in de lucht!", + "atm9.quest.allthemodium.desc.unob_ore": "Een uiterst zeldzaam erts dat alleen te vinden is in het End Highlands-bioom.", + "atm9.quest.allthemodium.desc.atm_smith": "Dit kun je vinden door &2het borstelen&r &aVerdachte klei&r in de &dOude Stad&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Je kunt dit vinden door &2het Suspicious Soul Sand<& r> te borstelen&r &tSuspicious Soul Sand<& r> in Bastions&r in de &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Dit item kan als buit worden gevonden in de bibliotheken in de Andere &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Opmerking: Hoewel de &aUpgradesjabloon&r niet nodig is om het eerste hulpmiddel te maken, bespaart het u een hoop &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "De Teleport Pad wordt gebruikt om te teleporteren naar 3 nieuwe dimensies die door het ATM-pakket zijn toegevoegd.", + "atm9.quest.allthemodium.desc.teleport2": "Je kunt het gebruiken om naar de &aMijndimensie&r te gaan door het in de bovenwereld te plaatsen en vervolgens met een lege hand met de rechtermuisknop te klikken.", + "atm9.quest.allthemodium.desc.teleport3": "Om naar &cOther&r te gaan, doe je hetzelfde, maar dan in Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Om &5Beyond&r te bereiken, gebruik je het Teleport Pad aan het einde.", + "atm9.quest.allthemodium.desc.mining1": "De &9Mijndimensie&r heeft verschillende lagen voor het vinden van ertsen!", + "atm9.quest.allthemodium.desc.mining2": "Deze dimensie wordt geleverd met de reguliere &3Stone&r en &3Deepslate&r Overworld-lagen, evenals een &cNetherrack&r laag voor het vinden van Nether-ertsen, en ten slotte een &eEnd Stone< &r> laag voor eindertsen.", + "atm9.quest.allthemodium.desc.other1": "Je vindt een ton erts in de Ander. Het is tot de rand gevuld met verbazingwekkende ertsproductie en eeuwenoude bossen.", + "atm9.quest.allthemodium.desc.other2": "In deze bossen kun je eeuwenoude bessen vinden die nachtzicht geven.", + "atm9.quest.allthemodium.desc.other3": "Dit is ook de enige dimensie met Soul Lava en Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Gelegen voorbij de rand van de End, is de Beyond, een volledig onvermijdelijke ruimte voor die bouwers die veel vrije ruimte willen om in te werken.", + "atm9.quest.allthemodium.desc.beyond2": "Net als bij de bovenwereld->Nether is er een blokverhouding van 1:50 voor de End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "Met de &6Allthemodium Metals&r kunnen extreem snelle ovens worden gemaakt!", + "atm9.quest.allthemodium.desc.bees": "Meer van de &6ATM Metals&r nodig? Maak wat bijen!", + "atm9.quest.bounty.board": "Het premiebord", + "atm9.quest.bounty.zombie": "<&><& 9>Overworld Bounty:<& r><&> Zombies", + "atm9.quest.bounty.skeleton": "<&><& 9>Overworld Bounty:<& r><& e> Skeles", + "atm9.quest.bounty.creeper": "<&><& 9>Overworld Bounty:&r&t Creepers", + "atm9.quest.bounty.spider": "<&><& 9>Overworld Bounty:&r&t spinnen", + "atm9.quest.bounty.witch": "<&><& 9>Bovenwereldpremie:&r&t Heksen", + "atm9.quest.bounty.blaze": "&c&cDe Nether Bounty:&r&t Blazes", + "atm9.quest.bounty.wither_skeleton": "&c&cDe Nether Bounty:&r&t Wither-schedels", + "atm9.quest.bounty.enderman": "<&><& 9>De eindpremie:&r&t Enderman", + "atm9.quest.bounty.dragon": "Dood de Enderdraak", + "atm9.quest.bounty.wither": "Dood de Wither", + "atm9.quest.bounty.elder": "Dood de Oudere Guardian", + "atm9.quest.bounty.warden": "Dood de directeur", + "atm9.quest.bounty.trader": "Dood de dorpshandelaar en zijn vervelende lama's", + "atm9.quest.bounty.chimera": "Kill the Wilden Chimera", + "atm9.quest.bounty.desc.board1": "Hier vind je alle beloningen die je kunt krijgen door vijanden te verslaan.", + "atm9.quest.bounty.desc.board2": "Aan deze pagina wordt gewerkt!", + "atm9.quest.bounty.desc.trader1": "'Terwijl hij een groot deel van de missielijnen voor de ATM7 maakte, vond de Trader Villager het grappig om me constant rond te duwen in het missiescherm.", + "atm9.quest.bounty.desc.trader2": "Haal ze eruit. Allemaal.'", + "atm9.quest.bounty.desc.trader3": "-AlfredGG", + "atm9.quest.bounty.subt.board": "Alle dingen vermoorden", + "atm9.quest.bounty.subt.zombie": "Dood 5 zombies", + "atm9.quest.bounty.subt.skeleton": "Dood 5 skeletten", + "atm9.quest.bounty.subt.creeper": "Dood 5 Creepers", + "atm9.quest.bounty.subt.spider": "Dood 5 spinnen", + "atm9.quest.bounty.subt.witch": "Dood 5 heksen", + "atm9.quest.bounty.subt.blaze": "Dood 5 Blazes", + "atm9.quest.bounty.subt.wither_skeleton": "Dood 5 Wither-skeletten", + "atm9.quest.bounty.subt.enderman": "Dood 5 Endermannen", + "atm9.quest.bounty.subt.trader": "'Dit is persoonlijk' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Dit is niet eens mijn definitieve vorm.", + "atm9.quest.tips.tricks": "Tips en trucs!", + "atm9.quest.tips.tipped_out": "Uitgetipt", + "atm9.quest.tips.mobs": "Mob-spawns voorkomen", + "atm9.quest.tips.stick": "Knutselen... op een stokje!", + "atm9.quest.tips.exp": "Ervaring opslaan", + "atm9.quest.tips.magnet": "Eenvoudige magneten", + "atm9.quest.tips.shrink": "Persoonlijk krimpapparaat", + "atm9.quest.tips.wand": "Toverstokken bouwen", + "atm9.quest.tips.compass": "Het Kompas van de Natuur", + "atm9.quest.tips.sleep": "Comfort", + "atm9.quest.tips.belt": "Gereedschapsriem", + "atm9.quest.tips.sink": "Oneindig water", + "atm9.quest.tips.spawner": "Apotheose", + "atm9.quest.tips.mahou": "magische gebruiker", + "atm9.quest.tips.powah": "RF-generatie", + "atm9.quest.tips.desc.tricks": "Op deze pagina vind je een aantal nuttige items en informatie die je kunnen helpen tijdens je reis!", + "atm9.quest.tips.desc.mobs": "Wanneer de &9Mega Torch&r wordt geplaatst, wordt voorkomen dat alle vijandige mobs op natuurlijke wijze binnen een straal van 64 blokken spawnen. \\n \\n Ideaal voor het tegenhouden van vijandige spawns in donkere delen van je basis", + "atm9.quest.tips.desc.stick": "Een draagbare knutseltafel nodig? Wat dacht je van een draagbare smeedtafel? \\n \\n &9Crafting On A Stick&r voegt draagbare versies toe van enkele van je favoriete crafting-tafels! Dit is een must-have in de vroege game.", + "atm9.quest.tips.desc.exp": "Met het &9Experience Crystal&r kun je ervaring opslaan, door er je niveaus aan te geven, of door ervaring uit een tank te pompen. \\n \\n Je kunt de opgeslagen ervaring ook overdragen om jezelf met slechts één klik op de knop een hoger niveau te geven!", + "atm9.quest.tips.desc.magnet": "Dit is een eenvoudige magneet! \\n \\n Pro-tip: u kunt een sneltoets instellen om dit in en uit te schakelen!", + "atm9.quest.tips.desc.shrink": "Gebruik dit item om te verkleinen. Handig bij het werken aan automatisering en ook gewoon leuk.", + "atm9.quest.tips.desc.wand": "De mod &9Construction Wand&r voegt handige toverstokken toe die je kunt gebruiken bij het bouwen. \\n \\n Wanneer je met de rechtermuisknop op een vlak van een blok klikt met de toverstaf, wordt dat vlak naar buiten getrokken zolang je de blokken in je inventaris hebt.", + "atm9.quest.tips.desc.compass": "Geeft u een lijst met biomen waarnaar u kunt zoeken. \\n \\n Selecteer een bioom en klik vervolgens op 'Zoeken'. Linksboven zie je wat informatie en het kompas wijst in de richting van het bioom.", + "atm9.quest.tips.desc.sleep": "Met de slaapzak kun je 's nachts slapen. \\n \\n In de hangmat kun je overdag slapen. \\n \\n Geen van beide zal je spawnpunt resetten.", + "atm9.quest.tips.desc.belt": "Een snelle manier om tussen tools te wisselen. \\n \\n Upgrade met riemtassen in een aambeeld om de capaciteit te vergroten.", + "atm9.quest.tips.desc.sink": "Eenvoudig item om oneindig water te automatiseren. Meer water nodig? Maak er nog een!", + "atm9.quest.tips.desc.spawner": "&6AI verwijderen: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Spelers negeren: &r&m&4Nether Star&r&r Conduit \\n &6Entiteiten verhogen: &rGhast Tears | Max &m&432&r&r 16 \\n &6Minimale spawnvertraging verlagen:&r &m&4Suiker&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Maximale spawnvertraging verlagen:&r &m&4Klok&r&r Unobtainium Ingot | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Het verhogen van de Innate Cap vereist het gooien van Ender Upgrade Orbs (maximaal 26) in het Mahou-meer, samen met Caliburn&r \\n &5Het omzetten van Caliburn in Morgan vereist het doden van Warden met Caliburn&r", + "atm9.quest.tips.desc.powah": "Energieopwekking heeft nogal wat evenwicht gehad! \\n \\n Meloenkracht is waarschijnlijk niet de droid waar je naar op zoek was! \\n \\n Gasgestookte generatoren zijn slechts ongeveer 11% zo sterk als normaal. \\n \\n Ter compensatie zijn startende Powah-generatoren gepolijst. Extreme Reactoren zijn gepolijst. De Mekanism Bio Generator is gepolijst. Generators Galore heeft ook sterkere startgeneratoren! \\n \\n &8Even tussen jou en mij: een Powah nitro thermogen met soullava ernaast maakt 31,5k rf/t en verbruikt alleen water, maar je hebt het niet van mij gehoord. &r", + "atm9.quest.tips.subt.tricks": "En andere nuttige items!", + "atm9.quest.tips.subt.tipped_out": "Vul alle tips in!", + "atm9.quest.tips.subt.magnet": "Een eenvoudige magneet!", + "atm9.quest.tips.subt.shrink": "Lieverd, ik heb mezelf gekrompen", + "atm9.quest.tips.subt.compass": "Helpt bij het vinden van biomen", + "atm9.quest.tips.subt.sleep": "ZZZzz...", + "atm9.quest.tips.subt.sink": "Kan worden gebruikt als reactorkoelmiddel", + "atm9.quest.tips.subt.spawner": "Apotheose Spawner-wijzigingen", + "atm9.quest.tips.subt.mahou": "ATM9 Mahou-wijzigingen", + "atm9.quest.tips.subt.powah": "Stroom?? POWAH!", + "atm9.quest.chapter1.welcome": "&eWelkom bij het hoofdstuk Aan de slag&r!", + "atm9.quest.chapter1.crafting": "Het vaartuig in Minecraft plaatsen", + "atm9.quest.chapter1.crafting_stick": "Knutselen, maar dan op een stokje", + "atm9.quest.chapter1.wooden_pick": "Onze eerste keuze", + "atm9.quest.chapter1.explore": "&9Tijd om te ontdekken!&r", + "atm9.quest.chapter1.spell": "Spellen&r &tBladeren<& r>", + "atm9.quest.chapter1.loot": "Buitkisten<& r>", + "atm9.quest.chapter1.teleporting": "Teleportatie<& r> <&>Rond <& r>", + "atm9.quest.chapter1.apotheosis": "Zoek een &dApotheose&r betoverd item", + "atm9.quest.chapter1.stone": "Stenen tijdperk", + "atm9.quest.chapter1.furnace": "Brandstof voor onze oven", + "atm9.quest.chapter1.metal": "Het &9Metaal&r tijdperk", + "atm9.quest.chapter1.hammer": "&eBasisverdubbeling van erts&r", + "atm9.quest.chapter1.iron_furnace": "&aOvenupgrade&r!", + "atm9.quest.chapter1.furnace_upgrade": "Oven <& a>Augments<& r>", + "atm9.quest.chapter1.iron_pick": "Een <& a>IJzeren<& r> plectrum", + "atm9.quest.chapter1.magic": "&aHet wordt&r &tMagisch<& r>", + "atm9.quest.chapter1.silent_gear": "Stille uitrustingstools", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cStartvermogen&r", + "atm9.quest.chapter1.building": "&aGadgets bouwen&r", + "atm9.quest.chapter1.jetpack": "Vroege spelvlucht", + "atm9.quest.chapter1.flux": "Draadloze kracht", + "atm9.quest.chapter1.cables": "Stroomkabels", + "atm9.quest.chapter1.power_storage": "Energieopslag", + "atm9.quest.chapter1.diamonds": "We hebben <& b>Diamanten<& r> geslagen!", + "atm9.quest.chapter1.twilight": "Het &dTwilight Forest&r", + "atm9.quest.chapter1.diamond_tools": "&9Bezig met voorbereiden&r", + "atm9.quest.chapter1.nether": "&cNaar de Nether&r!", + "atm9.quest.chapter1.ore_sight": "OreSight-drankjes<& r>", + "atm9.quest.chapter1.netherite_template": "&6Netherite-sjabloon&r", + "atm9.quest.chapter1.netherite": "Oude metalen<& r>", + "atm9.quest.chapter1.end": "&aHet vinden&r &tHet einde<& r>", + "atm9.quest.chapter1.ender_dragon": "&5Het einde&r", + "atm9.quest.chapter1.wither_skeleton": "&5Witherskeletschedels&r", + "atm9.quest.chapter1.wither": "&6Dood de&r &5Wither&r", + "atm9.quest.chapter1.deep_dark": "&6Bezoek het&r &tDiepe Donker<& r>!", + "atm9.quest.chapter1.warden": "&5Dood de directeur&r", + "atm9.quest.chapter1.atm": "AllTheModium-erts", + "atm9.quest.chapter1.teleport": "&eTeleportpad&r", + "atm9.quest.chapter1.mining": "&aDe&r &tMijnbouw&r &tDimensie<& r>", + "atm9.quest.chapter1.beyond": "&aHet<& d&d>Daarachter<& r>", + "atm9.quest.chapter1.other": "&aDe&r &tAndere&r &tDimensie<& r>", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dGereedschap en uitrusting&r", + "atm9.quest.chapter1.atm_upgrades": "&dAllthemodium upgraden&r", + "atm9.quest.chapter1.unob": "Unobtainium-erts<& r>", + "atm9.quest.chapter1.vib": "Vibranium-erts", + "atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing-sjabloon&r", + "atm9.quest.chapter1.archeology": "&2Archeologie&r!", + "atm9.quest.chapter1.trims": "Pantserversieringen<& r>", + "atm9.quest.chapter1.sniffer": "&aDe&r &5Snuffel&r", + "atm9.quest.chapter1.atm_star": "&6Naar de ATM-ster&r!", + "atm9.quest.chapter1.food_farms": "&2Voeding en landbouw&r", + "atm9.quest.chapter1.botany": "Binnenboerderijen", + "atm9.quest.chapter1.toast": "Toast", + "atm9.quest.chapter1.villagers": "&aGemakkelijke dorpelingen&r", + "atm9.quest.chapter1.bees": "&eProductieve bijen&r", + "atm9.quest.chapter1.MA": "&2Mystieke landbouw&r", + "atm9.quest.chapter1.storage": "&aOpslag&r", + "atm9.quest.chapter1.danks": "&cBedankt&r", + "atm9.quest.chapter1.drawer": "&aFunctionele opslag&r", + "atm9.quest.chapter1.backpack": "Verfijnde rugzakken<& r>", + "atm9.quest.chapter1.chest": "&2Geavanceerde opslag&r", + "atm9.quest.chapter1.desc.welcome": "ATM9 is een &aKitchensink&r-pakket, wat betekent dat je de modpack kunt verkennen en spelen zoals jij dat wilt! \\n \\n Er is echter een eindspeldoel: de &6ATM-ster&r worden! \\n \\n Deze opdrachtenreeks dient als gids voor alle spelers, of je nu helemaal nieuw bent bij Minecraft of eerdere ATM-pakketten hebt gespeeld. Het zal je ook begeleiden bij het maken van de ster. \\n \\n Verzamel, net als bij bijna elk modpack, wat hout om aan de slag te gaan!", + "atm9.quest.chapter1.desc.crafting": "Natuurlijk kun je je inventaris inrichten met behulp van het 2x2-knutselraster, maar daarmee kom je niet ver. We moeten upgraden door een Crafting Table te maken!", + "atm9.quest.chapter1.desc.crafting_stick": "Persoonlijk heb ik er een hekel aan om naar een blok te moeten rennen om te knutselen. Dat is waar de &2Crafting Stick&r goed van pas komt! \\n \\n Dit item werkt als een &adraagbare knutseltafel&r! \\n \\n Tip: je kunt dit ook in je &aCurios&r-slot plaatsen en een &bKeybind&r instellen om het te openen!", + "atm9.quest.chapter1.desc.wooden_pick": "Of je nu een ervaren modded-speler bent, of een complete noob op het gebied van MC, iedereen moet een &2Houten houweel&r maken. \\n \\n Met pikhouwelen kun je de meeste stenen en metalen blokken breken. Deze houten gaat niet lang mee, dus zorg ervoor dat je er wat &3Kasseien&r bij verzamelt!", + "atm9.quest.chapter1.desc.explore": "Verkenning maakt een groot deel uit van de &6ATM&r pakketten! \\n \\n Met talloze avontuurlijke mods kom je tal van nieuwe structuren, mobs, bazen tegen, en vooral: &c&lL&6&lo&e&lo< &a><&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r voegt klassieke RPG Spellcasting-fantasie toe aan Minecraft! \\n \\n Je vecht tegen gevaarlijkere mobs zoals de &3Necromancer&r, verzamelt gloednieuwe grondstoffen en het allerbelangrijkste: &6Gebruik krachtige spreuken&r! \\n \\n In eerste instantie zul je een willekeurige &bSpell Scroll&r uit de buit moeten vinden. Deze Scrolls zijn items voor eenmalig gebruik om spreuken uit te spreken, maar kunnen in een &dSpellbook&r worden geplaatst met behulp van de &2Inscriptietabel&r voor oneindig gebruik! \\n \\n Tenminste, als je er de &9Mana&r voor hebt.", + "atm9.quest.chapter1.desc.loot": "We houden allemaal van plunderen, en &dLootr Chests&r helpen ons daarbij. \\n \\n Deze buitkisten bevatten buit per speler, wat betekent dat jij en je vrienden ze kunnen plunderen zonder buit van elkaar te stelen! \\n \\n Je vindt er ook zeldzame items in, genaamd &6Artefacten&r, die in je &bCurios&r vakjes kunnen worden geplaatst voor unieke effecten of vaardigheden! \\n \\n Tip: je kunt een buitkist kapot maken door er stiekem in te duiken!", + "atm9.quest.chapter1.desc.teleporting": "Er zijn een paar handige commando's die je kunt gebruiken, zoals /home of /rtp, maar deze hebben een zware cooldown. Er zijn echter genoeg mods die manieren toevoegen om teleports over de hele wereld te creëren! \\n \\n Als je naar een dorp gaat, let dan op een &6Waystone&r. Deze kunnen worden verzameld en geplaatst zodat je tussen andere Waystones kunt teleporteren! \\n \\n Tip: je kunt ook een &dWarp Stone&r maken die je vanuit je inventaris naar je Waystone-netwerk kunt teleporteren!", + "atm9.quest.chapter1.desc.apotheosis": "De mod &dApotheosis&r voegt een enorme revisie toe aan veel items en systemen in Minecraft om meer een RPG-gevoel te geven. \\n \\n Een van de eerste dingen die je opvalt is dat sommige items &dRariteiten&r hebben, waardoor ze andere statistieken of speciale vaardigheden krijgen. Ze hebben mogelijk ook &bLege stopcontacten&r waar je &6edelstenen&r kunt toevoegen die je tijdens je reis kunt tegenkomen met behulp van een smeedtafel. \\n \\n Voor meer informatie over apotheose, bekijk de handleiding &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "Met onze Houten Houweel zou steen geen probleem moeten zijn om te breken! \\n \\n &3Cobblestone&r ontgrendelt het volgende deel van de voortgang door het te gebruiken om een ​​oven te maken om onze ertsen te smelten. \\n \\n Je zult ook je houweel willen upgraden naar steen om betere ertsen zoals &bIJzer&r te delven!", + "atm9.quest.chapter1.desc.furnace": "Steenkool is geweldig om als brandstof in een oven te gebruiken, maar je zult snel merken dat het gemakkelijk door te branden is. \\n \\n In plaats van steenkool te gebruiken die je moet gaan delven, kun je &2houten stammen&r smelten om in houtskool te veranderen! Dit werkt net zo goed als steenkool, maar is afkomstig van een hernieuwbare bron. \\n \\nWilt u nog efficiënter zijn? Verdeel de houtskool in &3kleine houtskool&r, die 1 item per stuk ruikt. Geen verspilde houtskool meer!", + "atm9.quest.chapter1.desc.metal": "Ik neem aan dat je aan het mijnen bent geweest, toch? Het is tenslotte MINECraft. \\n \\n Je zult een heleboel nieuwe ertsen vinden die je misschien in verwarring brengen, maar je kunt je aan de vanillematerialen houden om aan de slag te gaan! \\n \\n Koper is er in overvloed en kan veelvuldig worden gebruikt voor zaken als &aOre Hammers&r of &eLade-upgrades&r, dus zorg ervoor dat je er voldoende van meeneemt! \\n \\n IJzer is waarschijnlijk een van de belangrijkste ertsen die je wilt krijgen elke keer dat je het tegenkomt. De wereld van gemodificeerde MC draait vrijwel op Iron.", + "atm9.quest.chapter1.desc.hammer": "Het is in het begin noodzakelijk om ruwe ertsen om te smelten, maar je loopt extra grondstoffen mis! \\n \\n Er zijn verschillende manieren om uw productie per ruw erts te verdubbelen, maar een van de gemakkelijkste manieren is door een &eErtshamer&r te maken en te gebruiken. \\n \\n Deze breken 1 ruw erts af in 2 stofdeeltjes die tot blokken kunnen worden gesmolten, waardoor uw productie van blokken effectief wordt verdubbeld! \\n \\n Wilt u meer per ruw erts? Bekijk de mod &5Occultisme&r!", + "atm9.quest.chapter1.desc.iron_furnace": "Met onze nieuwe metalen kunnen we onze oven upgraden met de mod &aIron Furnaces&r! \\n \\n Met ijzeren ovens (ovens uit de mod zelf, niet alleen de Iron-versie) kun je &aAugments&r toevoegen om de snelheid te verbeteren, de functie van de oven te veranderen en meer! \\n \\n Deze ovens maken automatisering eenvoudiger doordat u automatisch vanaf de zijkanten kunt trekken of duwen met behulp van de configuratie aan de linkerkant van de interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r zijn ovenupgrades die de functie van een oven kunnen veranderen of upgraden. \\n \\n - Stralen: zet de oven zo om dat er alleen maar recepten voor stralen zijn toegestaan ​​\\n \\n - Roken: zet de oven zo om dat er alleen recepten voor roken zijn toegestaan ​​\\n \\n - Fabriek: zet de oven zo om dat hij stroom gebruikt in plaats van brandstof, en upgradet het naar een fabriek, waardoor het meerdere items tegelijk kan ruiken. Dit neemt toe, afhankelijk van het niveau van de oven.\\n \\n - Snelheid: verdubbelt de snelheid van de oven ten koste van het dubbele van de brandstof. \\n \\n - Brandstofefficiëntie: verdubbelt het aantal items dat per brandstof wordt gesmolten, maar verlaagt de snelheid met 25%.", + "atm9.quest.chapter1.desc.iron_pick": "De volgende stap in de voortgang is het maken van een ijzeren houweel. \\n \\n Deze houweel kan enkele van de zeldzamere ertsen in het spel delven, waaronder Diamond!", + "atm9.quest.chapter1.desc.magic": "Met standaard ijzeren gereedschap kun je aan de slag met een gloednieuw avontuur in &dMagie&r met behulp van de mod &6Ars Nouveau&r. \\n \\n Door dit &2Spellenboek voor beginners&r te maken, kun je spreuken voor beginners maken, zoals het werpen van projectielen naar mijnen of het beschadigen van mobs. \\n \\n Voor meer informatie over de mod, bekijk de &6Ars Nouveau&r missiereeks om aan de slag te gaan!", + "atm9.quest.chapter1.desc.silent_gear": "Als je dit nog niet wist, kun je een Vanille-gereedschap terug in je werktafel plaatsen om een ​​&aSilent Gear Tool&r te maken. \\n \\n Deze tools kunnen worden geüpgraded EN zullen niet kapot gaan als de duurzaamheid 0 bereikt. In plaats daarvan kun je de tool repareren met behulp van &2Reparatiekits&r! \\n \\n Bekijk de &9Silent Gear&r-missiereeks voor meer informatie over de mod!", + "atm9.quest.chapter1.desc.redstone": "Zodra je een houweel van ijzer of beter niveau hebt, kun je &cRedstone&r minen. \\n \\n Redstone begint je reis naar veel technische modificaties, zoals het creëren van kracht of het maken van mooie gadgets. \\n \\n Dit is een hulpbron waar u veel van zult willen hebben!", + "atm9.quest.chapter1.desc.power": "Zodra je wat Redstone hebt verzameld, kun je aan de slag met het maken van Power! Er zijn verschillende soorten stroom, afhankelijk van de mod, maar de meeste mods gebruiken RF of FE als eenheid. \\n \\n Om aan de slag te gaan, heeft u verschillende opties op machines die FE genereren. Hier zijn enkele voorbeelden: \\n \\n - &aGenerator Augment&r: Dit zet een oven uit de Iron Furnace-mod om om items om te zetten in kracht. Kijk bij JEI hoeveel kracht elk item je geeft! \\n \\n - &aRFTool's&r Coal Generator: Dit is een basismachine die items zoals Coal direct in de energie verbrandt. Het levert ook stroom aan elke machine die erop is aangesloten. \\n \\n - &9Powah's&r Furnator: Powah heeft verschillende krachtopties, waarbij de Furnator een van de starteropties is. Deze machine verbrandt voorwerpen zoals steenkool of hout tot stroom.", + "atm9.quest.chapter1.desc.building": "Met diamanten kunnen we ook een aantal coole gadgets maken die ons helpen bij het bouwen met behulp van de mod &aBuilding Gadgets&r. \\n \\n Dit zijn geweldige hulpmiddelen waarmee je grotere bases kunt bouwen, of om ruimte vrij te maken met behulp van de vernietigingsgadget.", + "atm9.quest.chapter1.desc.jetpack": "Wil je vliegen, maar wil je niet naar het Einde reizen om een ​​Elytra te vinden? Maak een &aJetpack&r! \\n \\n Het basisniveau is &2Hout&r, maar kan worden geüpgraded om sneller te zijn, meer kracht op te slaan en uiteindelijk te voorkomen dat je langzaam afdaalt. \\n \\n Vergeet niet dat je iets nodig hebt om hem op te laden!", + "atm9.quest.chapter1.desc.flux": "Kabels kunnen maar zo ver gaan, waardoor je uiteindelijk je stroom draadloos wilt overbrengen. \\n \\n Er zijn een paar manieren om dit te doen! Je kunt de &aPlayer Transmitter&r van de mod &9Powah&r gebruiken om de items in je inventaris op te laden. Als je meer wilt weten over hoe het werkt, bekijk dan zeker de opdrachtenreeks voor &9Powah&r! \\n \\n Als je draadloze energienetwerken wilt opzetten, is het zeker de moeite waard om naar de mod &aFlux Networks&r te gaan. De &6Flux Controller&r kan worden gebruikt om verbinding te maken met uw netwerk en uw items draadloos op te laden, zelfs over verschillende afmetingen heen! De &aFlux Plug&r kan worden aangesloten op uw stroomgeneratoren, zodat u overal &aFlux Points&r kunt plaatsen om van die stroom gebruik te maken.", + "atm9.quest.chapter1.desc.cables": "Het overbrengen van stroom uit uw generatoren is waarschijnlijk een goed idee, maar hoe kunt u dit doen? \\n \\n Om te beginnen kun je &cEnergieleidingen&r uit de &aPipez&r mod gebruiken, of je kunt de &9Powah&r &cEnergiekabels&r gebruiken als je bent al begonnen met het gebruik van die mod. \\n \\n Of als je een terugkeer wilt: dit pakket heeft &6EnderIO&r en je kunt de &6Energy Conduits&r ervan gebruiken.", + "atm9.quest.chapter1.desc.power_storage": "Er zijn veel manieren om energie op te slaan! \\n \\n &9Powah&r biedt geweldige opslag met behulp van &aEnergy Cells&r die kunnen worden geüpgraded, of je kunt altijd kiezen voor de multiblock-stijl van &aRFTools&r met &aPowercells &r! De keuze is aan jou. \\n \\n Opmerking: je hoeft maar één van de items te maken om de zoektocht te voltooien.", + "atm9.quest.chapter1.desc.diamonds": "Diamanten zijn een van de beste materialen om te gebruiken voor het maken van gereedschappen, maar stellen je ook in staat nieuwe dimensies zoals de Nether te bezoeken!", + "atm9.quest.chapter1.desc.twilight": "Nu je &bDiamonds&r hebt gevonden, kun je een portaal creëren naar een nieuwe dimensie genaamd het &dTwilight Forest&r! \\n \\n Om het portaal te maken, maak je een waterplas van 2x2 en omring je de randen met bloemen. Eenmaal gebouwd, gooi je een diamant erin om het portaal te activeren! \\n \\n Voor meer informatie over de mod, bekijk de &dTwilight Forest&r missiereeks!", + "atm9.quest.chapter1.desc.diamond_tools": "Voor deze zoektocht hoef je slechts één diamantgereedschap of pantserstuk te maken, maar het is waarschijnlijk goed om een ​​volledige set te krijgen! \\n \\n Diamantgereedschappen hebben een hoge duurzaamheid en het pantser biedt over het algemeen uitstekende bescherming. \\n \\n Om de betere gereedschappen en bepantsering in het spel te maken, heb je diamanten spullen als basis nodig!", + "atm9.quest.chapter1.desc.nether": "Met een houweel van het niveau Diamant kun je &dObsidian&r delven. Obsidiaan kan worden gebruikt om een ​​portaal naar de &cNether&r te creëren. \\n \\n Het portaalframe kan veel verschillende maten hebben, maar de meeste hebben de basisvorm 'Deur'. Dit is een holle 4x5-vorm met minimaal 10 obsidiaan. Voor de hoeken hoef je geen Obsidiaan te gebruiken, alleen het portaalframe zelf!", + "atm9.quest.chapter1.desc.ore_sight1": "Als je eenmaal naar de Nether bent gegaan en wat Blaze Rods en misschien een handvol Ender Pearls hebt gekocht, kun je &dOreSight Potions&r maken. \\n \\n OreSight-drankjes geven je feitelijk röntgenzicht voor specifieke ertsen! Om dit te maken, moet je eerst de vijzel en de stamper maken en vervolgens een Ender-parel opsplitsen in Ender-poeder. \\n \\n Je kunt de vijzel en de stamper combineren met Enderpoeder en de staaf waarvoor je röntgenzicht wilt hebben, en dit zal het opsplitsen in een smeltbaar poeder dat vervolgens kan worden gebruikt om de OreSight-drankjes te maken.", + "atm9.quest.chapter1.desc.ore_sight2": "Dit is een voorbeeld van het maken van ijzerpoeder.", + "atm9.quest.chapter1.desc.ore_sight3": "De OreSight-drankjes maken en het gecalcineerde poeder in alledaagse drankjes brouwen.", + "atm9.quest.chapter1.desc.netherite_template": "In 1.20 is het maken van Netherite-gereedschappen en -pantsers veranderd. Je moet de &6Netherite Smithing Template&r vinden in de kisten in Bastions. \\n \\n Deze kunnen worden gecombineerd met een &cNetherite&r baar en een diamanten gereedschap of pantser in een &aSmithing Table&r om deze te upgraden naar &cNetherite&r. \\n \\n Tip: gebruik niet al uw sjablonen in één keer! U kunt duplicaten maken door het recept te gebruiken om een ​​ander recept te maken.", + "atm9.quest.chapter1.desc.netherite": "In de &cNether&r kom je &6Ancient Debris&r tegen. Dit kan worden omgesmolten tot restjes die kunnen worden gecombineerd met goud om &6Netherite Ingots&r te creëren, wat een eindspelmetaal is dat wordt gebruikt om enkele van de sterkste gereedschappen en bepantsering in het spel te maken.", + "atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items zijn over het algemeen nog beter en branden niet in lava! Dat zul je nog steeds doen, zelfs als je het pantser draagt. Probeer het niet uit. \\n \\n Deze items kunnen worden gebruikt om enkele van de beste gereedschappen en bepantsering in het spel te maken.", + "atm9.quest.chapter1.desc.end": "Zodra je genoeg Ender Pearls en Blaze Powders hebt verzameld, kun je naar de End Portal in de Bovenwereld gaan. \\n \\n Om dit te doen, maak je een paar &dEyes of Ender&r en klik je met de rechtermuisknop om ze in de lucht te gooien. Deze wijzen in de richting van het dichtstbijzijnde eindportaal. \\n \\n Ga naar de Stronghold, vind de End Portal en voltooi het frame met behulp van de Eyes of Ender om de portal naar &dThe End&r te creëren.", + "atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r vind je de eindbaas van Vanilla Minecraft: de &5Ender Dragon&r. \\n \\n Bovenaan elke pilaar van Obsidiaan vind je een Eindkristal dat de Draak geneest. Zorg ervoor dat u deze er eerst uithaalt! Ze richten ook veel schade aan, dus zorg voor wat afstand! \\n \\n Eenmaal verslagen, verschijnt er een &dDragon Egg&r bovenaan het uitgangsportaal. Dit kan niet worden gedolven zoals normale blokken, maar wordt beïnvloed door de zwaartekracht.", + "atm9.quest.chapter1.desc.wither_skeleton": "Om de baas van de Nether op te roepen, moeten we eerst een paar items verzamelen. \\n \\n We hebben minimaal 3 &5Wither Skeleton Skulls&r nodig. Dit zijn zeldzame druppels die voortkomen uit het doden van &7Wither Skeletons&r, of kunnen worden gemaakt met de meer gebruikelijke drop: de &3Wither Skull Fragments&r. \\n \\n Je hebt ook minimaal 4 stuks Soul Sand nodig, en waarschijnlijk een behoorlijk goed pantser.", + "atm9.quest.chapter1.desc.wither": "De &5Wither&r is een van de moeilijkste bazen om te doden in Minecraft. Vooral omdat het vliegt. En ontploft. En is snel. Je snapt het beeld. \\n \\n Om het op te roepen, plaats je het 4 Zielenzand in de vorm van een T. Plaats de 3 Wither-skeletschedels op de bovenkant van de 'T' en de &5Wither&r zal spawnen. \\n \\n Tip: het explodeert. Veel. Doe dit niet in de buurt van je basis.", + "atm9.quest.chapter1.desc.deep_dark": "Dit bioom is geïntroduceerd in de Wild Update! \\n\\n Wees voorzichtig! Het kan zijn dat je per ongeluk een nieuwe vriend oproept. \\n \\n P.S. - Hij is niet vriendelijk.", + "atm9.quest.chapter1.desc.warden": "De &dWarden&r kan worden opgeroepen door een &5Sculk Sensor&r die zich in de buurt van een &3Sculk Shrieker&r bevindt, minstens drie keer te laten afgaan. \\n \\n Leuk weetje: de directeur is blind! Hij kan je alleen vinden als hij je hoort, dus vlieg rond of sluip! \\n \\n Tip: het maakt niet uit of je afstands- of melee-aanvallen gebruikt, want hij zal je vinden. En het zal je raken. Als je te ver gaat, graaft hij zich in de grond en komt naast je omhoog! Veel succes :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is een van de sterkste metalen in de ATM-pakketten. Het erts is echter ongelooflijk zeldzaam om te vinden in de Bovenwereld. \\n \\n Je kunt het alleen vinden in het &dDeep Dark&r bioom langs de muren en het plafond. Dit erts heeft een houweel van Netherite-niveau of beter nodig om het te delven. \\n \\n Tip: In de mijnbouwdimensie komt dit erts veel vaker voor.", + "atm9.quest.chapter1.desc.teleport": "Met &6Allthemodium&r kun je een &dTeleport Pad&r maken om naar 3 nieuwe dimensies te reizen: de Mijndimensie, de Ander en het Beyond. \\n \\n Om naar de Mijndimensie te gaan, plaats je het Teleport Pad in de Bovenwereld en klik je er stiekem met de rechtermuisknop op met lege HANDEN. Beide handen moeten leeg zijn. \\n \\n Om bij de Ander te komen, plaats je het Teleport Pad in de Nether en klik je er stiekem met de rechtermuisknop op met lege handen. \\n \\n Om naar het hiernamaals te gaan, plaats je het Teleport Pad in het Einde en klik je er met lege handen stiekem met de rechtermuisknop op.", + "atm9.quest.chapter1.desc.mining": "De dimensie &aMijnbouw&r is een geweldige plek voor mijnbouw. Wie wist het? \\n \\n Het is een platte wereld die meerdere lagen diep is. Hier kun je allerlei soorten ertsen vinden, waaronder Overworld-, Nether- en End-ertsen, allemaal op één plek. \\n \\n Opmerking: Vibranium en Unobtainium kunnen hier niet worden gevonden.", + "atm9.quest.chapter1.desc.beyond": "Gelegen voorbij de rand van het End, ligt het Beyond, een volledig onvermijdelijke ruimte voor bouwers die veel vrije ruimte willen om in te werken. \\n \\n Net als bij de bovenwereld->Nether is er een blokverhouding van 1: 50 voor het Einde -> Verder", + "atm9.quest.chapter1.desc.other": "De &dOther&r herbergt verschillende kerkers die tot de rand gevuld zijn met buit en spawners. Je kunt ook de baas van de ATM-pakketten vinden, de &5Piglich&r. Veel succes met het vermoorden van deze man!", + "atm9.quest.chapter1.desc.atm_tools": "Met &6Allthemodium&r items begin je op je reis om OP te worden! \\n \\n Om te beginnen zijn alle gereedschappen en pantseritems &dOnverwoestbaar&r, wat betekent dat je je geen zorgen hoeft te maken dat je ze kapot maakt of repareert! \\n \\n De gereedschappen zijn ook supersnel en bieden een geweldige klap met hoge basisschade.", + "atm9.quest.chapter1.desc.atm_upgrades": "Om een ​​&6Allthemodium&r gereedschap of pantserstuk te upgraden, heb je de gloednieuwe &aSmiding-sjablonen&r nodig. \\n \\n De &dVibranium&r Smithing-sjabloon kun je vinden in de Nether, in &5Bastions&r. Zoek naar &aSuspicious Soul Sand&r en veeg de sjabloon uit! \\n \\n Voor de &dUnobtainium&r Smithing-sjabloon moet je naar &dThe Other&r gaan. Zoek de kerker en ga naar de bibliotheek. Hier vind je buitkisten die kans maken om de sjabloon erin te hebben.", + "atm9.quest.chapter1.desc.unob": "Vibranium-spul is cool, maar je kunt het beter doen. \\n \\n De volgende upgrade zal &dUnobtainium&r vereisen, wat een uiterst zeldzaam erts is dat uiteindelijk alleen in het End Highlands-bioom te vinden is.", + "atm9.quest.chapter1.desc.vib": "Zodra je &6Allthemodium&r hebt, zal de volgende upgrade &dVibranium&r gebruiken. \\n \\n Je kunt dit zeldzame erts vinden in de Nether boven Y64 langs het plafond en de muren van elk bioom. \\n \\n Je kunt het ook vinden in elk bioom in de Ander, tussen Y0 en Y40 langs grotwanden en plafonds. \\n \\n Opmerking: het erts wordt alleen aangetroffen in de lucht!", + "atm9.quest.chapter1.desc.atm_template": "Om &6Allthemodium&r gereedschappen en bepantsering te maken, heb je de &6Allthemodium Smithing Template&r nodig. \\n \\n Dit kun je vinden door &aVerdachte Klei&r in de &dOude Stad&r te borstelen.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeologie&r is een gloednieuwe functie voor MC v1.20 waarmee een speler items kan vinden in &aVerdachte&r blokken zoals zand en grind. \\n \\n Deze blokken zijn te vinden in verschillende bouwwerken zoals Warme Oceaanruïnes, Woestijnpiramides, Woestijnputten en de gloednieuwe &eTrailruïnes&r. \\n \\n Om een ​​item uit een verdacht blok te ontdekken, moet je een &apenseel&r maken om het blok weg te vegen en een item te onthullen.", + "atm9.quest.chapter1.desc.trims": "&aSmidse-sjablonen&r zijn gloednieuwe items die worden gebruikt om versieringen aan je pantser toe te voegen! Dit kan gedaan worden in Smithing-tabellen. \\n \\n Hoewel ze een recept hebben, zijn de meeste versieringen zeldzame vondsten uit buitkisten of archeologische opgravingen. Zodra je er een hebt gevonden, kun je de sjabloon dupliceren door het recept te gebruiken om er meer te maken!", + "atm9.quest.chapter1.desc.sniffer": "Om dit ei te vinden, moet je &aVerdacht zand&r in Warm Ocean Ruins wegvegen. \\n \\n Je kunt het ei in de wereld plaatsen en het zal langzaam uitkomen in een &dSnifflet&r. Het duurt normaal gesproken ongeveer 20 minuten om uit te komen, maar kan op een mosblok worden geplaatst om de uitkomstsnelheid te verdubbelen, waardoor het slechts 10 minuten duurt om uit te komen. \\n \\n De Snifflet zal uiteindelijk uitgroeien tot een volwassen &dSniffer&r die items zoals &2Torchflower Seeds&r of &2Pitcher Pods&r kan opsnuiven als ze over blokken dwalen die ze kunnen graven in. \\n \\n Je kunt 2 volwassen Sniffers fokken door Torchflowers te gebruiken.", + "atm9.quest.chapter1.desc.atm_star": "Zodra je de belangrijkste bazen van MC hebt verslagen, wat basiskracht hebt gecreëerd en hopelijk wat &6Allthemodium&r hebt gevonden, is het tijd om de volgende stap in je reis te zetten.", + "atm9.quest.chapter1.desc.food_farms": "Een van de belangrijkste items die je nodig hebt tijdens je avontuur is &2Eten&r! \\n \\n Er zijn veel nieuwe soorten planten waar je boerderijen voor kunt maken, dus ga op pad en ga op zoek naar zaden!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r bieden een manier om automatisch gewassen en jonge boompjes te laten groeien. Plaats gewoon wat aarde en een zaadje of jonge boom en kijk hoe de plant overuren groeit in een ruimte van 1 blok! \\n \\n Je kunt upgraden naar &6Hopper Botany Pots&r om het kweken van gewassen te automatiseren. Hierdoor worden de items automatisch naar een opslag onder de pot uitgevoerd.", + "atm9.quest.chapter1.desc.toast": "Wil je een klein geheimpje weten? \\n \\n Als je brood in een oven doet om het te koken, verandert het in &2Toast&r. Dit is een geweldig voedsel voor het vroege spel! \\n \\n Nu is het niet langer een geheim.", + "atm9.quest.chapter1.desc.villagers": "In Vanilla kunnen dorpelingen erg frustrerend zijn om mee om te gaan. Het vak fietsen is helemaal niet gemakkelijk, en beroepen kunnen soms lastig zijn om mee om te gaan. \\n \\n &aEasy Villagers&r is een mod om het allemaal veel gemakkelijker te maken! Om te beginnen kun je een dorpeling oppikken door er stiekem met de rechtermuisknop op te klikken. Ze kunnen vervolgens eenvoudig in de wereld worden geplaatst, of in specifieke blokken uit de Easy Villager-mod! \\n \\n Je kunt &d@EasyVillagers&r in JEI zoeken om de blokken te zien die de mod aanbiedt!", + "atm9.quest.chapter1.desc.bees": "Als het kweken van diamanten met behulp van zaden niet jouw ding is, voegt &eProductive Bees&r nieuwe bijen toe voor al je grondstoffenbehoeften. \\n \\n Misschien zie je er wel een paar rondvliegen terwijl je op avontuur bent! Om aan de slag te gaan met de mod, moet je de &eProductieve Bij&r-missiereeks bekijken!", + "atm9.quest.chapter1.desc.MA": "Met de reputatie superoverweldigd te zijn, kun je met &2Mystical Agriculture&r gewassen van bijna alles in het spel verbouwen. Wilt u diamanten laten groeien? Plant een diamantzaadje! \\n \\n Bekijk de &2Mystieke landbouw&r opdrachtenreeks voor meer informatie over de mod!", + "atm9.quest.chapter1.desc.storage": "Het opslaan van items is waarschijnlijk het meest frustrerende deel van het vroege spel. \\n \\n In dit pakket zijn er talloze manieren om het een stuk eenvoudiger te maken! Meer weten over Opslag? Bekijk de opdrachtenreeks &aBasisopslag&r!", + "atm9.quest.chapter1.desc.danks": "&cBedankt&r zijn geweldige opties om je inventaris overzichtelijk te houden als je aan het minen bent. \\n \\n De basis Dank kan een paar stapels van elk item bevatten en kan worden ingesteld op het automatisch ophalen van items die worden opgeslagen. Met de toets &ao&r kunt u de ophaalmodus wijzigen!", + "atm9.quest.chapter1.desc.drawer": "&aFunctionele opslag&r voegt &2Laden&r toe die meerdere stapels van een item kunnen bevatten. Deze kunnen worden geüpgraded om nog meer stapels te bevatten! \\n \\n Dit is geweldig voor items waar je veel van krijgt, zoals kasseien of zaden!", + "atm9.quest.chapter1.desc.backpack": "&aVerfijnde rugzakken&r voegen enkele van de handigste rugzakken toe aan Minecraft! \\n \\n Deze rugzakken kunnen worden geüpgraded naar hogere niveaus, maar ook met specifieke upgrades om de rugzak in het algemeen te verbeteren!", + "atm9.quest.chapter1.desc.chest": "&2Geavanceerde opslag&r voegt kisten, vaten en shulkerboxen toe die kunnen worden geüpgraded naar hogere niveaus voor nog meer opslagruimte. Het maakt het ook mogelijk om upgrades uit te rusten om de functionaliteit te verbeteren! \\n \\n Opmerking: zodra je wat ijzer hebt, kun je je vanillekisten rechtstreeks upgraden naar ijzer in plaats van een basiskist te maken.", + "atm9.quest.chapter1.subt.apotheosis": "Apotheose", + "atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's verre neef", + "atm9.quest.chapter1.subt.star": "Hoofdstuk 2 ontgrendelen", + "atm9.quest.chapter2.next": "Wat gebeurt er daarna?", + "atm9.quest.chapter2.resource_generation": "&2Het genereren van hulpbronnen&r", + "atm9.quest.chapter2.quarries": "&aDe wereld ontginnen&r", + "atm9.quest.chapter2.mobs": "&eMoblandbouw&r", + "atm9.quest.chapter2.bees": "&eProductieve bijen&r", + "atm9.quest.chapter2.MA": "&2Mystieke landbouw&r", + "atm9.quest.chapter2.drills": "Ongeldige mijnbouw<& r>", + "atm9.quest.chapter2.emerald": "Blok Smaragd 4X", + "atm9.quest.chapter2.endstone": "Eindsteen 5X", + "atm9.quest.chapter2.dirt": "Vuil 6X", + "atm9.quest.chapter2.nether_stars": "15 Nethersterren 3X", + "atm9.quest.chapter2.netherrack": "Netherrack6X", + "atm9.quest.chapter2.obsidian": "Obsidiaan 5X", + "atm9.quest.chapter2.diamonds": "Diamantblok 4X", + "atm9.quest.chapter2.storage": "&aOpslag&r", + "atm9.quest.chapter2.RS": "Verfijnde opslag", + "atm9.quest.chapter2.LDS": "Grote digitale opslag", + "atm9.quest.chapter2.wireless": "Draadloze terminals", + "atm9.quest.chapter2.AE2": "Toegepaste Energetiek 2", + "atm9.quest.chapter2.singularity": "Singulariteit", + "atm9.quest.chapter2.quantum_ring": "ME Quantumring", + "atm9.quest.chapter2.power": "&cKracht&r", + "atm9.quest.chapter2.ancient_pyramid": "&6De Allthemodium-piramide&r", + "atm9.quest.chapter2.atm_alloys": "&6De ATM-legeringen&r", + "atm9.quest.chapter2.star_casing": "&6De behuizing van de ster&r", + "atm9.quest.chapter2.awakened_blocks": "&6Ontwaakte legeringen&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Afgrondelijk offer", + "atm9.quest.chapter2.powah": "Vermogen<& r>", + "atm9.quest.chapter2.batteries": "2 Nitro-batterijen", + "atm9.quest.chapter2.transmitter": "Nitro Player-zender", + "atm9.quest.chapter2.ad_astra": "&dAstra-naam&r", + "atm9.quest.chapter2.FA": "&dVerboden en Arcanus&r", + "atm9.quest.chapter2.deorum": "Gods blok", + "atm9.quest.chapter2.dark_rune": "Donker runenblok", + "atm9.quest.chapter2.eternal_stella": "Eeuwige Stella", + "atm9.quest.chapter2.IE": "Meeslepende techniek<& r>", + "atm9.quest.chapter2.creosote": "Creosoot olie", + "atm9.quest.chapter2.multiblocks": "Multiblokken bouwen", + "atm9.quest.chapter2.workbench": "Werkbank van een ingenieur", + "atm9.quest.chapter2.fermenter": "Vergister", + "atm9.quest.chapter2.coke": "Cola stof", + "atm9.quest.chapter2.refinery": "Raffinaderij", + "atm9.quest.chapter2.squeezer": "Knijper", + "atm9.quest.chapter2.duroplast": "Duroplast-platen<& r>", + "atm9.quest.chapter2.accumulater": "HV-accumulator", + "atm9.quest.chapter2.railgun": "Railgun", + "atm9.quest.chapter2.ars": "&9Ars Nouveau&r", + "atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera", + "atm9.quest.chapter2.FOS": "Focus van het oproepen", + "atm9.quest.chapter2.occultism": "Occultisme<& r>", + "atm9.quest.chapter2.soul_gem": "Leeg zielsjuweeltje", + "atm9.quest.chapter2.dimstorage": "2 dimensionale opslagactuator", + "atm9.quest.chapter2.twilight_forest": "Schemering bos", + "atm9.quest.chapter2.botania": "Botanië<& r>", + "atm9.quest.chapter2.Edragon": "Stukjes van de Enderdraak<& r>", + "atm9.quest.chapter2.blood": "&cBloedmagie&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Doordringende wraakfocus", + "atm9.quest.chapter2.mace": "Foelie van vernietiging", + "atm9.quest.chapter2.weather": "Weer", + "atm9.quest.chapter2.flesh": "Verjongd vlees", + "atm9.quest.chapter2.SG": "Stille uitrusting<& r>", + "atm9.quest.chapter2.PC": "PneumaticCraft<& r>", + "atm9.quest.chapter2.air": "Luchtcompressie", + "atm9.quest.chapter2.pressure": "&aDe drukkamer&r", + "atm9.quest.chapter2.micromissiles": "Microraketten", + "atm9.quest.chapter2.meka": "Mekanisme<& r>", + "atm9.quest.chapter2.antimatter": "2 antimateriepellets", + "atm9.quest.chapter2.gravity": "Zwaartekrachtmodulerende eenheid (zwaartekrachtmodule)", + "atm9.quest.chapter2.apotheosis": "Apotheose<& r>", + "atm9.quest.chapter2.mini_nether": "Miniatuur Netherportaal", + "atm9.quest.chapter2.mini_exit": "Miniatuur uitgangsportaal", + "atm9.quest.chapter2.mini_end": "Miniatuur eindportaal", + "atm9.quest.chapter2.IF": "&dIndustrieel verleden&r", + "atm9.quest.chapter2.stasis": "Stasis Kamer", + "atm9.quest.chapter2.nuke": "Oneindige kernbom", + "atm9.quest.chapter2.wither_builder": "Wither-bouwer", + "atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r", + "atm9.quest.chapter2.reactors": "&dExtreme reactoren&r", + "atm9.quest.chapter2.extras": "Items om te maken voor de ster", + "atm9.quest.chapter2.void_forge": "&5Ongeldige smederij&r", + "atm9.quest.chapter2.create": "Wezen<& r>", + "atm9.quest.chapter2.patrick": "&6Meester van... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Meester van de werkelijkheid&r", + "atm9.quest.chapter2.elements": "&6Meester van de Elementen&r", + "atm9.quest.chapter2.sky": "&6Meester van de lucht&r", + "atm9.quest.chapter2.dragons": "&6Meester der Draken&r", + "atm9.quest.chapter2.oblivion": "&6Meester van de vergetelheid&r", + "atm9.quest.chapter2.space": "&6Meester van de ruimte&r", + "atm9.quest.chapter2.undead": "&6Meester van de ondoden&r", + "atm9.quest.chapter2.universe": "&6Meester van het universum&r", + "atm9.quest.chapter2.creation": "&6Meester van de creatie&r", + "atm9.quest.chapter2.ATM_Star": "&6ATM-ster", + "atm9.quest.chapter2.desc.next": "De reis naar de &6ATM Star&r kost VEEL tijd en materialen, dus hoe begin je eraan? \\n \\n Er is niet één pad naar de Ster, maar alle paden zullen je er uiteindelijk naartoe leiden. \\n \\n Om te beginnen moeten we eens kijken naar de drie belangrijkste factoren in je playthrough: \\n \\n &cVermogen&r, &aOpslag&r en &2 Generatie van hulpbronnen&r.", + "atm9.quest.chapter2.desc.resource_generation": "Als je de &6ATM Star&r wilt worden, heb je heel veel grondstoffen nodig! \\n \\n De ATM-pakketten bieden verschillende manieren om tonnen bronnen te genereren met behulp van verschillende mods! Hoewel sommige hiervan niet nodig zijn voor de ster zelf, vertakt deze zoektocht zich en laat je alle verschillende manieren zien om de grondstoffen te genereren die je nodig hebt!", + "atm9.quest.chapter2.desc.quarries": "Waarom hulpbronnen genereren als je de wereld er gewoon voor kunt oogsten? \\n \\n Deze &asteengroeven&r zijn enkele van de meest gebruikte manieren om grote delen van de wereld te ontginnen en tonnen grondstoffen te verzamelen, waarbij de &dChunk Destroyer&r een van de beste is! \\n \\n Als u van plan bent deze te gebruiken, kunt u ze het beste gebruiken in de &aMijnbouwdimensie&r!", + "atm9.quest.chapter2.desc.mobs": "Een van de beste manieren om grondstoffen te genereren is door &aMob Farms&r te gebruiken. Terwijl je spawners kunt pakken en veranderen met Spawn Eggs, biedt de mod &aHostile Neural Networks&r een manier om kracht om te zetten in &aMob Drops&r met behulp van simulaties. \\n \\n Dit is een van de beste manieren om de &a98.415 Nether Stars&r te genereren die je nodig hebt om de &6Star&r te maken.", + "atm9.quest.chapter2.desc.bees": "&2Productieve bijen&r is een mod waarmee je bijen kunt omzetten in bijen die grondstoffen produceren zoals ijzer, diamanten en meer! \\n \\n Je moet een &dInactief Drakenei&r van de mod maken om de &6Ster&r te maken.", + "atm9.quest.chapter2.desc.MA": "Met &2Mystieke landbouw&r kun je de meeste grondstoffen als gewas verbouwen! Dit omvat diamanten, kwarts en zelfs aangepaste materialen zoals &6ATM Metals&r! \\n \\n Je moet ook de &5Creative Essence&r van Inferium creëren, dus dit is vereist!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r biedt een van de weinige manieren om hulpbronnen uit de 'leegte' te genereren. \\n \\n Met behulp van een &aOre Laser Base&r kun je een aanpasbaar multiblok &aLaser Drills&r maken dat aan de basis is bevestigd om zoveel grondstoffen te genereren als je nodig hebt! Met behulp van een gekleurde &alaserlens&r kunt u de kans vergroten dat bepaalde ertsen worden gegenereerd. \\n \\n Dit is ook een van de weinige manieren om &6Allthemodium&r, &6Vibranium&r en &6Unobtainium&r erts te genereren!", + "atm9.quest.chapter2.desc.storage": "Ben je bereid om MILJOENEN items te verzamelen? Ik hoop dat je nog steeds geen basiskisten gebruikt! \\n \\n De eerste stap is het upgraden naar een virtuele opslagmod. Dit kan &9Verfijnde opslag&r of &9Toegepaste Energistiek 2&r zijn. Je zult een van deze willen gebruiken om items &2automatisch&r te maken!", + "atm9.quest.chapter2.desc.RS": "&9Verfijnde opslag&r is een modificatie voor massaopslag die een eenvoudig netwerkgebaseerd opslagsysteem biedt.", + "atm9.quest.chapter2.desc.LDS": "Welk pad je ook hebt gevolgd voor je digitale opslag, een van deze is nodig om de &6Ster&r te maken!", + "atm9.quest.chapter2.desc.wireless": "Welk pad je ook hebt gevolgd voor je digitale opslag, een van deze is nodig om de &6Ster&r te maken!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (of kortweg &oAE2&r) is een ongelooflijk veelzijdige &bdigitale opslag&f mod! \\n \\n Zelfs als je ervoor hebt gekozen om de &aRS&r route te volgen, zul je nog steeds een paar items uit de mod moeten maken om de &6Ster&r te maken.", + "atm9.quest.chapter2.desc.power": "Hoe ziet jouw energieopwekking eruit? Is het op zijn minst dichtbij de 100 miljoen RF/ton? Nee? Nou, dat moeten we veranderen. \\n \\n Er zijn genoeg manieren om alle kracht te genereren die je nodig hebt om de &6Ster&r te creëren, dus laten we er een paar maken. \\n \\n Als je de sectie &aAllThePower&r nog niet hebt bekeken, kun je hier meer te weten komen over de energieopties!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Diep in de Ander vind je een van de moeilijkste kerkers in het pakket: &6De Allthemodium Pyramid&r. \\n \\n Deze piramide herbergt de sterkste bende in ATM, de &5Piglich&r. Je moet een manier vinden om ze te verslaan en hun &6Piglich Hearts&r te verzamelen om de beste legeringen in het peloton te maken!", + "atm9.quest.chapter2.desc.atm_alloys": "Met &9Powah&r kun je de krachtigste &6Legeringen&r in het pakket maken door &6Allthemodium&r, &6Vibranium&r en &6Unobtainium< te mengen &r> blokken met &dPiglich Hearts&r. \\n \\n Pro-tip: je hebt minimaal 252 &dUnobtainium-Allthemodium Alloy Ingots&r (of 28 blokken) nodig om deel uit te maken van het &6Star&r recept!", + "atm9.quest.chapter2.desc.awakened_blocks": "Met behulp van de <& a>Awakening Altars<&> van <& 2>Mystical Agriculture&r kun je Vibranium- en Unobtainium-blokken samensmelten. \\n \\n Je hebt 2 van deze &cAwakened&r blokken nodig!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "De &dAbyssal Sacrifice&r is een item dat wordt gebruikt om de &5Leviathan&r op te roepen. \\n \\n Om er een te maken, moet je een &aGezonken Tempel&r in de Bovenwereld vinden. Eenmaal daar kun je de drops verkrijgen van &eDeepling Priests&r en &2Coralssus&r mobs. \\n \\n Opmerking: je kunt een &dStructuurkompas&r maken om de Tempel te lokaliseren, of door &dEyes of the Abyss&r te gebruiken zoals je een Eye of Ender zou doen.", + "atm9.quest.chapter2.desc.powah": "Powah&r is precies wat je denkt dat het is: alles draait om het krijgen van ONBEPERKTE POWAH!!! \\n \\n Je moet verder gaan in de mod om enkele van de geavanceerde items te maken die nodig zijn voor de ster.", + "atm9.quest.chapter2.desc.batteries": "Zorg ervoor dat je deze invult!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r haalt je uit deze wereld! Letterlijk! \\n \\n Tijdens je avontuur reis je van planeet naar planeet om nieuwe metalen te delven.", + "atm9.quest.chapter2.desc.FA": "&dForbidden en Arcanus&r is een prachtige magische mod waarmee je overweldigende items kunt maken! \\n \\n Je moet verder gaan in de mod om enkele van de geavanceerde items te maken die nodig zijn voor de ster.", + "atm9.quest.chapter2.desc.IE": "We hebben een &dRail Gun&r van de mod &aImmersive Engineering&r nodig om de &6Ster&r te maken! \\n \\n Maak om te beginnen je eerste ingenieurshamer. \\n \\n Deze zoektocht geeft je ook de volledige handleiding voor de mod. Als je ooit verdwaalt, zorg er dan voor dat je er een kijkje neemt.", + "atm9.quest.chapter2.desc.creosote": "Het eerste dat we moeten maken is &aCreosootolie&r! \\n \\n Om dit te maken, maak je een &acola-oven&r door 27 cola-stenen te plaatsen om een ​​blok van 3x3x3 te bouwen en er vervolgens met de rechtermuisknop op te klikken met de ingenieurshamer om het in een oven te veranderen. Van daaruit kun je er steenkool ingooien om het om te zetten in Coal Coke. \\n \\n Dit zal worden gebruikt om &2Behandeld hout&r te maken, wat we nodig hebben voor onze werkbank!", + "atm9.quest.chapter2.desc.multiblocks": "In deze mod bouw je aangepaste multiblock-machines om de bronnen te creëren die je nodig hebt. Als je wilt weten hoe je ze kunt bouwen, ga dan naar de sectie &aZware machines&r van de &aIngenieurshandleiding&r \\n \\n Deze multiblokken bestaan ​​uit verschillende kernblokken, zoals de &eLight Engineering Block&r of het &cRedstone Engineering Block&r. Elke 'zware machine' heeft een ander aantal bouwstenen nodig, dus wen er aan om er veel te maken! \\n \\n Bij elke multiblock-machine kun je &arechts klikken&r met de ingenieurshamer om het multiblock in de machine om te zetten! Ze hebben ook stroom nodig.", + "atm9.quest.chapter2.desc.workbench": "De &aEngineer's Workbench&r is wat u nodig heeft om gebruik te kunnen maken van verschillende &eEngineering Blueprints&r. \\n \\n Je moet een paar van de basisblauwdrukken maken!", + "atm9.quest.chapter2.desc.fermenter": "Met behulp van onze nieuwe bouwstenen kunnen we onze eerste multiblock-machine maken! \\n \\n Navigeer door uw &aIngenieurshandleiding&r en zoek de &aGister&r in de categorie &eZware machines&r. \\n \\n Hierbij kunnen verschillende soorten planten worden afgebroken tot &bEthanol&r!", + "atm9.quest.chapter2.desc.coke": "Nu we wat creosootolie hebben gemaakt, moeten we er ook wat &3Coal Coke&r bij hebben. \\n \\n We moeten dit vermalen tot &aColastof&r. Je kunt dit doen door &aCrushing Wheels&r uit de mod &dCreate&r te gebruiken, of door een &aCrusher&r te bouwen met Immersive Engineering. \\n \\n Als je de breker wilt bouwen, navigeer dan naar de sectie &aZware machines&r in je &eIngenieurshandleiding&r om te leren hoe je het multiblok kunt bouwen!", + "atm9.quest.chapter2.desc.refinery": "Vervolgens moeten we de &araffinaderij&r vinden in de categorie &eZware machines&r van onze handleiding. \\n \\n Dit multiblok zal worden gebruikt om de &bEthanol&r om te zetten in &aAceetaldehyde&r met behulp van zilverplaten! \\n \\n Opmerking: gebruik een vloeistofleiding aan de voorkant om vloeistoffen uit deze machine te pompen!", + "atm9.quest.chapter2.desc.squeezer": "Als u door onze &aIngenieurshandleiding&r navigeert, kunt u de &aSqueezer&r vinden in de categorie &eZware machines&r. \\n \\n Dit is een structuur met meerdere blokken die we zullen gebruiken om het &3Cokesstof&r uit te persen in &3HOP Grafietstof&r. Smelt dit naar beneden om de baar te maken!", + "atm9.quest.chapter2.desc.duroplast": "Je zult een andere &araffinaderij&r moeten bouwen om de &aaceetaldehyd&r verder te verfijnen tot &cfenolhars&r. \\n \\n Zodra je deze vloeistof hebt aangeschaft, wil je nog een laatste multiblock-machine bouwen: de &aBottelmachine&r. \\n \\n Eenmaal gebouwd, kun je de hars in de machine plaatsen met behulp van een emmer. \\n \\n Maak met behulp van de werkbank van je ingenieur de &aPlaatvorm&r en gooi deze op de transportbanden. Als je het goed doet, vult de mal zich met hars en krijg je een &dDuroplast-plaat&r!", + "atm9.quest.chapter2.desc.accumulater": "Met al het materiaal dat we tot nu toe hebben verzameld, kunnen we het eerste stuk &dRailgun&r maken dat nodig is voor de &6Ster&r!", + "atm9.quest.chapter2.desc.railgun": "Met alles wat we tot nu toe hebben gemaakt, kun je het laatste item maken dat we nodig hebben: de &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "Voor de Ster moeten we de wereld van magie verkennen met de mod &dArs Nouveau&r! \\n \\n Tijdens je reis maak je je eigen spreukenboek, upgrade je het voor krachtigere spreuken en vecht je zelfs tegen de &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Tip: Gebruik eerst het Rituele Tablet op de vuurpot, klik dan met de rechtermuisknop op een van elk van de Wilden-mob-drops en activeer vervolgens het ritueel om de Wilden Chimera op te roepen.", + "atm9.quest.chapter2.desc.occultism": "Heb je wat Demon-vrienden nodig? &dHet occultisme&r biedt precies dat! \\n \\n Tijdens je demonische reis roep je een aantal nieuwe vrienden op om je te helpen de krachtige items te maken die nodig zijn om de ster te creëren.", + "atm9.quest.chapter2.desc.twilight_forest": "Een deel van het maken van de &6Ster&r vereist avontuur naar het &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "Als je graag met planten speelt, maar zou willen dat ze iets meer konden doen dan alleen kleurstoffen maken, dan zit je bij &dBotania&r voor je klaar. Je moet de mod doorlopen om de &6Ster&r te maken!", + "atm9.quest.chapter2.desc.Edragon": "Misschien wil je nog een paar keer tegen de &dEnder Dragon&r vechten.... \\n \\n Je hebt een paar &dDrakeneieren&r nodig en verschillende andere items zoals &dDrakenschubben &r om de &6Ster&r te maken! \\n \\n Pro-tip: Probeer &aHostile Neural Networks&r te gebruiken om Drakeneieren of Drakenadem te maken, zodat je niet steeds terug hoeft te komen om tegen haar te vechten!", + "atm9.quest.chapter2.desc.blood": "&cBloedmagie&r gaat over het gebruik van &cBloed&r om magische voorwerpen te maken. Deze keer zou je zelfs je eigen bloed kunnen gebruiken.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is niet echt kwaad.... gebruikt alleen veel bloed. &oVan je vijanden&r. \\n \\n Tijdens de reis om de krachtige voorwerpen te maken die nodig zijn voor de Ster, heb je &oveel&r bloed nodig. Hulp nodig om aan de slag te gaan?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helpt je bij het maken van je eigen aangepaste gereedschappen en uitrusting! Het kan ook verschillende blokken combineren tot sterke legeringen, die je nodig hebt voor de ster.", + "atm9.quest.chapter2.desc.PC": "Bij &aPneumaticCraft&r draait alles om druk! \\n \\n Om te beginnen moet je een aantal &3Gecomprimeerde ijzeren blokken&r maken! De eenvoudigste manier om dit te doen is door een gat in de grond te maken, er wat ijzeren blokken (of blokken) in te gooien en het dan op te blazen met wat TNT! \\n \\n Sommigen kunnen verdwalen tijdens de explosie, maar dat is een risico dat we moeten nemen!", + "atm9.quest.chapter2.desc.air": "Dit gaat niet dieper in op de mod, maar het behandelt wat je nodig hebt om de &6Ster&r te maken. \\n \\n We hebben een paar dingen nodig om druk te creëren, en de &aLuchtcompressor&r is de beste plaats om te beginnen. Deze creëren lucht om de druk te verhogen, wat kan worden afgevoerd met behulp van de &eDrukbuizen&r. \\n \\n Oh, en alles kan ontploffen als je niet oppast. Daar is de &aBeveiligingsupgrade&r voor! Plaats deze in de compressoren om te voorkomen dat ze exploderen als de druk te hoog wordt. In plaats daarvan zullen de buizen ontploffen! \\n \\n Je moet deze eerlijk in alles plaatsen wat je kunt. Tenzij je wilt dat alles ontploft natuurlijk.", + "atm9.quest.chapter2.desc.pressure": "Vervolgens moeten we een &aDrukkamer&r maken om items te maken, met als belangrijkste het &dPulserend Zwart Gat&r voor de &6Ster&r. \\n \\n Dit is een standaard 5x5x5 multiblok bestaande uit &eDrukkamerwanden&r. Net als bij de meeste multiblokken kun je de vlakken vervangen door drukkamerglas, maar het frame moet uit muren bestaan. \\n \\n Om lucht naar binnen te leiden en druk in de kamer te creëren, moeten we een &aKlep&r maken en deze op een van de vlakken plaatsen. Zorg ervoor dat je een &aBeveiligingsupgrade&r in de klep plaatst om explosies te voorkomen! \\n \\n Om items in en uit te voeren, hebben we &aDrukkamerinterfaces&r nodig, één voor elk. Hoe je deze plaatst is belangrijk! \\n \\n Als je items wilt invoeren, zorg er dan voor dat het blauwe gedeelte van de interface &ebuiten de kamer&r is gericht. Als je items uit de kamer wilt uitvoeren, zorg er dan voor dat het gouden gedeelte van de interface naar buiten wijst. \\n \\n Nu kunt u lucht uit uw luchtcompressoren pompen om de druk te verhogen. We hebben een snelheid van 4,9 nodig om het Zwarte Gat te creëren!", + "atm9.quest.chapter2.desc.micromissiles": "Om de &aMicroraketten&r te krijgen moeten we het &dPulserende Zwarte Gat&r maken, we hebben verschillende opties: \\n \\n - Maak het handmatig door &aPneumaticCraft&r te doorlopen door PCB's \\n \\n - Vind er een als buit in buitkisten", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r is een mod waarmee je vanaf het begin kunt beginnen en er nog aan kunt werken voordat je het pakket voltooit. \\n \\n Om de ster te maken heb je in totaal 5 stukjes &dAnitmatter&r nodig, dus je kunt net zo goed snel aan de slag gaan! Heeft u hulp nodig om aan de slag te gaan?", + "atm9.quest.chapter2.desc.apotheosis": "Apotheosis verandert nogal wat van het spel, inclusief Enchanting. Je hebt Infusion Enchanting nodig om de miniportals te maken. Bekijk het hoofdstuk Apotheose Betoverend op het magische tabblad voor meer informatie!", + "atm9.quest.chapter2.desc.mini_nether": "Om de Mini Nether Portal te krijgen heb je een Nether Infused Teleportation Core nodig, die je net als de andere Cores nodig hebt om de Teleportation Core te infuseren. Voor de Nether heb je minimaal &a40 Eterna&r nodig, tussen &c15%%-25%% Quanta&r en minimaal &560%% Arcana&r. Een voorbeeld van een opstelling is 10 Melonshelves, &95 Echoing Sculkshelven&r en &95 Soul-Touched Sculkshelven&r. Combineer dat dan met 4 Obsidian, 2 Nether Stars, 1 Warped Nylium en een enkele Wither Skull om de Mini Nether Portal te krijgen.", + "atm9.quest.chapter2.desc.mini_exit": "Als je de Mini (End) Exit Portal wilt, heb je een aantal Dragon-onderdelen en een Draconic Infused Teleportation Core nodig. Om dat te bereiken moet je een Teleportation Core voorzien van Max &aEterna&r, tussen &c45%%-50%% Quanta&r, en Max &5Arcana&r. Een voorbeeld dat je voor de kern kunt gebruiken is &97 Echoing Sculkshelves&r en &d3 Draconic Endshelves&r. Neem dan je Draconische Teleportatiekern, een Drakenei (ik hoop dat je reserveonderdelen hebt), 3 Eindkristallen en 4 Eindsteenvuurkorven. Vervolgens verlaat BOOM Mini (eind) het portaal.", + "atm9.quest.chapter2.desc.mini_end": "Om de Mini End Portal te krijgen heb je een Mini Stronghold nodig, grapje, maar je hebt een Ender Infused Teleportation Core nodig. Om de Teleportatiekern te kunnen gebruiken heb je &a50 Eterna&r nodig, tussen &c8,5%%-13,5%% Quanta&r en tussen &532,5%%-37,5%% Arcana&r . Om dat te bereiken heb je een ingewikkelde opstelling nodig van &d4 Draconic Endshelven&r, &92 Echoing Sculkshelven&r, &91 Soul-Touched Sculkshelf&r en 3 Melonshelves. Maak de met Ender doordrenkte teleportatiekern, 4 Eyes of Ender en 4 End Stone Fire Pits om het Mini-eindportaal te creëren.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is een mod die bedoeld is om je te helpen tijdens je hele reis in modded. \\n \\n Je maakt tonnen plastic, maffiaboerderijen voor Pink Slime en zelfs wereldbeëindigende kernwapens, alleen maar om de ster te maken. Hulp nodig om aan de slag te gaan?", + "atm9.quest.chapter2.desc.stasis": "Je hebt dit nodig om een ​​&dWither&r op zijn plaats te houden, zodat je er &bEther Gas&r uit kunt halen!", + "atm9.quest.chapter2.desc.spells": "Als je van magie houdt, zul je het leuk vinden om met deze mod te spelen! \\n \\n Om dit item te maken, moet je op avontuur gaan in de structuren in de mod om &dRunestones&r te vinden. \\n \\n Je moet ook naar de Nether reizen om &5Ancient Knights&r te doden voor hun Cinder Essence. Dit wordt gebruikt om de &dUpgrade Orb&r te maken. De andere benodigde items kun je vinden in buitkisten of in de mijnbouw in de Bovenwereld.", + "atm9.quest.chapter2.desc.reactors": "Bij &dExtreme Reactors&r draait alles om het creëren van aanpasbare multiblokreactoren en turbines voor al uw energiebehoeften!", + "atm9.quest.chapter2.desc.void_forge1": "Om de &dVoid Forge&r te maken die we nodig hebben voor de &6Ster&r, moeten we eerst op avontuur gaan! \\n \\n Het eerste deel van deze reis neemt je mee naar de &dSoul Forge&r in de Nether. Versla daar de &cNetherite Monstrosity&r en claim de &dInfernal Forge&r als een druppel! \\n \\n Opmerking: je kunt &dEyes of Monstrosity&r gebruiken om de structuur te vinden, evenals een structuurkompas. \\n \\n Op naar de volgende pagina!", + "atm9.quest.chapter2.desc.void_forge2": "Voor de volgende stap moeten we teruggaan naar de Bovenwereld om de &dHarbinger&r te vinden. Je kunt deze baas vinden in de structuur &aAncient Factory&r. Dit is als vechten tegen de Wither, maar dan in de harde modus. :) \\n \\n Zodra je de structuur hebt gevonden, gebruik je een &dNether Star&r om de baas te activeren, en veel succes! \\n \\n Als het je lukt om het te verslaan, krijg je een &6Witherite Block&r waarmee we het &6Mechanical Fusion Anvil&r kunnen maken. \\n \\n Naar de volgende pagina!", + "atm9.quest.chapter2.desc.void_forge3": "We willen het Fusion Anvil gebruiken dat we hebben gemaakt om onze &dInfernal Forge&r te upgraden naar een &dVoid Forge&r... maar we missen een cruciaal onderdeel: een &5Void Core<&r >. Om dit te krijgen, ga je naar het Einde en zoek je de &eVerwoeste Citadel&r. Versla de &dEnder Golem&r binnenin en maak je &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Voor het maken van de &6ATM Star&r is een gigantisch recept nodig met 55 &aCreate&r &eMechanical Crafters&r. \\n \\n Hoewel je geen meester hoeft te zijn in &aCreate&r om dit in te stellen, heb je wel een basiskennis van de mod nodig om deze te kunnen gebruiken.", + "atm9.quest.chapter2.desc.create2": "Let op: Je kunt dit aandrijven met grote waterwielen.", + "atm9.quest.chapter2.desc.reality": "Opmerking: Om de Flight Module hiervoor nodig te maken, moet je eerst een &aSpuit&r maken en deze vervolgens vullen door &bGhasts&r ermee aan te vallen.", + "atm9.quest.chapter2.desc.ATM_Star": "De ATM-ster. De ultieme prestatie in ATM9. Gefeliciteerd! \\n \\n Hiermee kun je nu &dCreatieve&r items maken! Bekijk het &dCreatieve&r Quest-hoofdstuk voor meer informatie!", + "atm9.quest.chapter2.atm_star": "Neem de wereld over.", + "atm9.quest.chapter3.welcome": "Ingesteld voor het leven", + "atm9.quest.chapter3.mana": "Oneindige Mana", + "atm9.quest.chapter3.pressure": "Creatieve druk", + "atm9.quest.chapter3.power": "Infinity Pipe-upgrades", + "atm9.quest.chapter3.jetpack": "Creatieve jetpack", + "atm9.quest.chapter3.blocks": "Maar... waarom?", + "atm9.quest.chapter3.spells": "Creatief spreukenboek", + "atm9.quest.chapter3.create": "Creatief worden.", + "atm9.quest.chapter3.powah": "Creatieve kracht", + "atm9.quest.chapter3.storage": "Creatieve virtuele opslagkracht", + "atm9.quest.chapter3.source": "Creatieve bronpot", + "atm9.quest.chapter3.greg": "GregStar", + "atm9.quest.chapter3.desc.welcome": "Als je 9 sterren verdient, of genoeg om een ​​ATM Star Block te maken, kun je een &dStarry Bee&r maken. Deze bij geeft je &6ATM Star Shards&r uit hun kammen. \\n \\n Oh, en ze hebben ook nog een ATM Star Block nodig voor hun bloem! Eenvoudig genoeg, toch?", + "atm9.quest.chapter3.desc.blocks": "Denk je dat dit genoeg is om de Gregstar te maken?", + "atm9.quest.chapter3.subt.welcome": "Genoeg om alles in de verpakking te maken?", + "atm9.quest.chapter3.subt.greg": "Zou Greg trots zijn?", + "atm9.quest.chapter3.img.star": "Wat moet ik doen met de ATM Star?", + "atm9.quest.affixes.gems": "Apotheose uitrusting", + "atm9.quest.affixes.dust": "Gem stof", + "atm9.quest.affixes.smith": "Edelstenen (en andere) toepassen", + "atm9.quest.affixes.gem_cutting": "Betere edelstenen krijgen", + "atm9.quest.affixes.flawless": "Onberispelijke edelstenen", + "atm9.quest.affixes.affix": "Aangebrachte artikelen", + "atm9.quest.affixes.mythic": "Het beste van het beste", + "atm9.quest.affixes.sigils": "Alleen maar Sigils nu!", + "atm9.quest.affixes.socket": "&5Sigil van Socketing&r", + "atm9.quest.affixes.unnaming": "&7Schild van naamgeving&r", + "atm9.quest.affixes.withdrawal": "&aStempel van terugtrekking&r", + "atm9.quest.affixes.rebirth": "Sigil van wedergeboorte<& r>", + "atm9.quest.affixes.enhancement": "&6Schild van Verbetering&r", + "atm9.quest.affixes.salvaging_table": "Bergingstafel", + "atm9.quest.affixes.common": "&7Mysterieuze schrootmaterialen&n", + "atm9.quest.affixes.uncommon": "&2Verouderde stof&r", + "atm9.quest.affixes.rare": "&9Lichtgevende kristallen scherf&r", + "atm9.quest.affixes.epic": "&5Arcane Seeds&r", + "atm9.quest.affixes.mythic_material": "&6Godgesmede Parel&r", + "atm9.quest.affixes.simple": "Eenvoudige hersmeedtafel", + "atm9.quest.affixes.reforge": "(Beter) Hervormingstafel", + "atm9.quest.affixes.augment": "(Beste) Augmentatietabel", + "atm9.quest.affixes.desc.gems": "Als je goede uitrusting wilt, heb je Apotheosis Affixes nodig, en dat begint allemaal met een edelsteen.", + "atm9.quest.affixes.desc.dust": "Om Gem Dust te krijgen heb je een Apotheosis Gem en een aambeeld nodig. Elke apotheose-edelsteen (alleen aanbevolen, vaak voorkomend en ongebruikelijk). Zodra je je edelstenen hebt, verpletter ze dan met een vallend aambeeld! Maak dan een bergingstabel om dit gemakkelijker te maken.", + "atm9.quest.affixes.desc.smith": "Je hebt gereedschappen en edelstenen, dus hoe combineren we ze? Zorg er eerst voor dat uw gereedschap een open Socket heeft. (Voor meer informatie over stopcontacten, bekijk de sectie Vials en Sigils). Als er een open is, kun je je gereedschap en edelsteen combineren in een smeedtafel. Als je niet tevreden bent met je huidige edelstenen, heb je misschien een...", + "atm9.quest.affixes.desc.gem_cutting": "Gem snijtafel! Om de zeldzaamheid van je edelsteen te veranderen, moet je deze tabel gebruiken. Door 2 dezelfde edelstenen en zeldzaamheidsmaterialen te gebruiken, kun je de zeldzaamheid van je edelstenen vergroten en zo de kracht ervan vergroten.", + "atm9.quest.affixes.desc.flawless": "Hoe beter de edelsteen, hoe beter de statistieken! Flawless is de tweede beste, terwijl Perfect de beste is.", + "atm9.quest.affixes.desc.affix": "Aangebrachte wapens zijn op talloze manieren te vinden, maar hoe weet ik wat er is aangebracht? Aangebrachte wapens hebben altijd superlange namen, meestal met het type wapen en de naam van wie het eerder in bezit heeft gehad. Het wordt ook gekleurd in de zeldzaamheid die het is, groen voor ongewoon, blauw voor zeldzaam enzovoort. Het zal ook bonusstatistieken hebben of op zijn minst de betoverbaarheid vergroten.", + "atm9.quest.affixes.desc.mythic": "Mythische affixen zijn de beste statistieken die je kunt krijgen, dus mythische wapens zijn waar je naar wilt streven. Veel succes om er een te krijgen!", + "atm9.quest.affixes.desc.sigils": "Sigils zijn items die worden gebruikt om uw Apotheosis Affixed-items te wijzigen, of het nu gaat om het opruimen van sockets, het toevoegen van meer sockets of het verwijderen van de naam. Ze worden allemaal gebruikt met uw item in een Smithing Table, Reforging Table of Augementing Table.", + "atm9.quest.affixes.desc.socket": "Voor degenen die nieuw zijn bij Apotheosis zijn sockets verwarrend en irritant. Je wapens en bepantsering hebben stopcontacten nodig om er edelstenen mee te kunnen gebruiken. Maar wat als er geen stopcontact is? Dan heb je een Sigil of Socketing nodig! Combineer je item en Sigil in een Smithing Table en boem, je kunt maximaal 3 sockets krijgen.", + "atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming doet wat het suggereert. Als je een item hebt met een onhandig lange naam, kun je het combineren met de Sigil in een smeedtafel om het grootste deel van de naam kwijt te raken. (Alleen het materiaal en wapentype zoals bij de zeldzaamheidskleur blijven behouden).", + "atm9.quest.affixes.desc.withdrawal": "Gelukkig heeft Apotheosis het veel gemakkelijker gemaakt om stopcontacten uit gereedschap te halen! In plaats van dat u hoeft te kiezen of u het gereedschap of de edelsteen wilt opslaan, kunt u nu beide behouden. Gebruik het teken van terugtrekking met een aangebracht gereedschap in een smeedtafel en je scheidt de edelsteen.", + "atm9.quest.affixes.desc.rebirth": "De Sigil of Rebirth is brandstof voor de eenvoudige en betere hersmeedtafel. Ze hebben nog steeds het andere materiaal nodig en uiteraard het item dat het zal veranderen om te werken.", + "atm9.quest.affixes.desc.enhancement": "De Augmenting Table heeft andere brandstoffen nodig om te werken, en die brandstof is Sigils of Enhancement.", + "atm9.quest.affixes.desc.salvaging_table": "De Salvaging Table kan je eindelijk materialen en Gem Dust bezorgen zonder Anvils te gebruiken. Je kunt gereedschappen en pantsers met toevoegingen recyclen om hun materialen te verkrijgen. En om de een of andere reden het paardenpantser afbreken.", + "atm9.quest.affixes.desc.simple": "De Simple Reforging Table wordt gebruikt als een betoveringstafel, maar met toevoegingen. Met Gem Dust, Rarity Materials, Sigils of Rebirth en een Aangebracht item kun je de toevoegingen opnieuw uitrollen voor EXP. Dit kan ook worden gebruikt om de zeldzaamheid van het aangebrachte item te wijzigen in Zeldzaam", + "atm9.quest.affixes.desc.reforge": "De Reforging-tafel doet alles wat een eenvoudige tafel doet, maar beter: hij kan epische en mythische toevoegingen doen!", + "atm9.quest.affixes.desc.augment": "Dit is wat je echt nodig hebt voor perfecte affixen. Eerst heb je de Tabel, een Gereedschap en Sigils of Enhancement nodig. Als je die allemaal hebt, is de wereld helemaal van jou. Je kunt affixen opnieuw uitrollen, een specifieke affix kiezen of set-affixen upgraden!", + "atm9.quest.affixes.subt.common": "Gewoon", + "atm9.quest.affixes.subt.uncommon": "Ongewoon", + "atm9.quest.affixes.subt.rare": "Zeldzaam", + "atm9.quest.affixes.subt.epic": "Episch", + "atm9.quest.affixes.subt.mythic": "Mythisch", + "atm9.quest.tools.tool": "Hulpmiddelen!", + "atm9.quest.tools.tier1": "&9Oogstniveau 1&r", + "atm9.quest.tools.tier2": "&fOogstniveau 2&r", + "atm9.quest.tools.tier3": "&bOogstniveau 3&r", + "atm9.quest.tools.tier4": "&5Oogstniveau 4&r", + "atm9.quest.tools.tier5": "&eOogstniveau 5&r", + "atm9.quest.tools.tier6": "Oogstniveau 6<& r>", + "atm9.quest.tools.1pick1": "Houten pikhouwelen van Blue Skies", + "atm9.quest.tools.3pick1": "Mekanisme en ijzeren pikhouwelen onder de tuin", + "atm9.quest.tools.3pick2": "Blauwe luchten en etherijzeren pikhouwelen", + "atm9.quest.tools.3pick3": "Greg ijzeren pikhouwelen", + "atm9.quest.tools.4pick1": "Mystieke en Twilight Diamond Picks", + "atm9.quest.tools.4pick2": "Greg Diamond Picks", + "atm9.quest.tools.6pick1": "ATM-ertsen en gelegeerde pikhouwelen", + "atm9.quest.tools.6pick2": "Magic Mod Max pikhouwelen", + "atm9.quest.tools.6pick3": "Verkenning Mod Max pikhouwelen", + "atm9.quest.tools.6pick4": "Mystieke en blauwe luchten Max Picks", + "atm9.quest.tools.6pick5": "Greg Max pikhouwelen", + "atm9.quest.tools.4sword1": "Blauwe luchten houten zwaarden", + "atm9.quest.tools.5sword1": "Blauwe luchten stenen zwaarden", + "atm9.quest.tools.6sword1": "Meka en AE2 ijzeren zwaarden", + "atm9.quest.tools.6sword2": "Botania en Blue Skies ijzeren zwaarden", + "atm9.quest.tools.7sword1": "Botania en Twilight Diamond Swords", + "atm9.quest.tools.7sword2": "Aether en Undergarden diamanten zwaarden", + "atm9.quest.tools.9sword1": "Verkenning Mod Zwaarden", + "atm9.quest.tools.9sword2": "Gemaakte zwaarden", + "atm9.quest.tools.12sword1": "Magische zwaarden", + "atm9.quest.tools.12sword2": "Zwaarden gemaakt", + "atm9.quest.tools.desc.tool": "Welkom bij Basishulpmiddelen! \\n \\nHeb je ooit een tool gekregen die je nog nooit hebt gezien of gehoord en wilde je weten waar deze zich tussen andere tools bevindt? Dan is deze zoektocht perfect voor jou! \\n \\n (De zwaarden zijn gesorteerd op basisschade, zwaarden die kunnen worden geüpgraded of gebruikt om meer schade op te lopen zijn niet inbegrepen) \\n \\n (Gebruik dit alstublieft niet als een bucketlist, het vinden van alle gereedschappen en wapens zal 99%% maakt je gek.)", + "atm9.quest.tools.desc.tier1": "&9Niveau 1&r Het oogstniveau is het laagste houweelniveau, waarvoor een houweel nodig is. Elke houweel kan deze minen. Items van niveau 1 zijn bijvoorbeeld Stone, Furnace en Coal Ore.", + "atm9.quest.tools.desc.tier2": "&fNiveau 2&r is het stenen houweelniveau. Het is bijna alleen bedoeld voor het delven van ijzeren voorwerpen.", + "atm9.quest.tools.desc.tier3": "&bNiveau 3&r is het Iron Pickaxe-niveau, hier worden de meeste ertsen gewonnen, zoals diamant, smaragd en goud.", + "atm9.quest.tools.desc.tier4": "&5Niveau 4&r is het Diamond-gereedschapsniveau, dat wordt gebruikt om Obsidian en Netherite te verkrijgen. Ook enkele gemodificeerde ertsen zoals uranium en platina.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r is eigenlijk alleen voor AllTheModium Ore, en niet voor veel anders.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r is het hoogste niveau. Alles wat breekbaar is, kan ermee worden gedolven, inclusief Vibranium en Unobtainium.", + "atm9.quest.tools.subt.tier1": "&9Niveau 1&r", + "atm9.quest.tools.subt.tier2": "&fNiveau 2&r", + "atm9.quest.tools.subt.tier3": "&bNiveau 3&r", + "atm9.quest.tools.subt.tier4": "&5Niveau 4&r", + "atm9.quest.tools.subt.tier5": "&eNiveau 5&r", + "atm9.quest.tools.subt.tier6": "&dNiveau 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Schade&r", + "atm9.quest.tools.subt.damage4_5": "<& f>4,5<&> &4Schade<& r>", + "atm9.quest.tools.subt.damage5": "&f5&r &4Schade&r", + "atm9.quest.tools.subt.damage5_5": "&f5,5&r &4Schade&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Schade&r", + "atm9.quest.tools.subt.damage6_4": "&f6,4&r &4Schade&r", + "atm9.quest.tools.subt.damage6_5": "&f6,5&r &4Schade&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Schade&r", + "atm9.quest.tools.subt.damage7_5": "&f7,5&r &4Schade&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Schade&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Schade&r", + "atm9.quest.tools.subt.damage10": "10<&> &4Schade<& r>", + "atm9.quest.tools.subt.damage11": "11<&> &4Schade<& r>", + "atm9.quest.tools.subt.damage12": "&f12&r &4Schade&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Schade&r", + "atm9.quest.tools.subt.damage16": "16<&> &4Schade<& r>", + "atm9.quest.tools.subt.damage17": "&f17&r &4Schade&r", + "atm9.quest.tools.subt.damage22": "22<&> &4Schade<& r>", + "atm9.quest.tools.subt.damage24": "&f24&r &4Schade&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Schade&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Schade&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Schade&r", + "atm9.quest.mahou.start": "magische gebruiker", + "atm9.quest.mahou.mana": "Hoe u uw Mahou kunt laten groeien", + "atm9.quest.mahou.mortar": "Vijzel en stamper", + "atm9.quest.mahou.scrolls": "Spreuken onderweg", + "atm9.quest.mahou.life": "Grens van het leven loopt leeg", + "atm9.quest.mahou.durability": "Duurzaamheid uitwisseling", + "atm9.quest.mahou.chronal": "Kroniek uitwisseling", + "atm9.quest.mahou.morgan": "Morgan ophalen", + "atm9.quest.mahou.emerald": "Genoeg Mahou? Waarschijnlijk!", + "atm9.quest.mahou.power": "Ritueel voor machtsconsolidatie", + "atm9.quest.mahou.lake": "Meer na MA", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Caliburn upgraden om Morgan te upgraden", + "atm9.quest.mahou.warden": "Ik heb Morgan", + "atm9.quest.mahou.genocide": "Morgan maximaal benut", + "atm9.quest.mahou.strength": "Rol van versterking", + "atm9.quest.mahou.stick": "Sterke stok", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Sterk zwaard", + "atm9.quest.mahou.clarent": "Ze zijn helder", + "atm9.quest.mahou.shield": "Sterk schild", + "atm9.quest.mahou.souls": "Zielen", + "atm9.quest.mahou.damage": "Rol van schade-uitwisseling", + "atm9.quest.mahou.immunity": "Rol van immuniteitsuitwisseling", + "atm9.quest.mahou.replica": "Replica", + "atm9.quest.mahou.desc.start": "Welkom bij Mahou Tsukai. Nee, je kunt niet meteen het Morgan-zwaard krijgen dat je nodig hebt om de mod een beetje te spelen. Om te beginnen wat schade oplopen. Je krijgt een bloedend effect. Voordat het vervaagt, houd je shift ingedrukt en druk je op M op een massief blok om je eerste mahou-cirkel te plaatsen.", + "atm9.quest.mahou.desc.mana": "Mahou is de levensbron van alles Mahou Tsukai. Je zult het moeten vergroten en heel veel spreuken moeten gebruiken en wapens moeten maken. Wanneer u Mahou gebruikt, gaat uw limiet omhoog. Een gemakkelijke manier om Mahou uit te geven is het gebruik van Afgestemde Smaragd of Diamant om meer Mahou op te slaan. Zodra je een voldoende hoge Mahou hebt, kun je deze spreuken proberen...", + "atm9.quest.mahou.desc.mortar": "Om spreuken te krijgen heb je poedervormige voorwerpen nodig. Om poedervormige voorwerpen te krijgen heb je een vijzel en een stamper nodig.", + "atm9.quest.mahou.desc.scrolls": "Sommige spreuken kunnen in rollen worden gestopt, zodat ze waar nodig kunnen worden gebruikt. Eerst heb je een Spell Cloth nodig en leg deze neer. Voer dan hetzelfde ritueel uit, maar dan op het spreukdoek. Zodra al het bloed en poeder op zijn, klik je met de rechtermuisknop op het spreukdoek en de boemscroll! Van sommige kunnen geen rollen worden gemaakt, dus ik ben daarvoor niet aansprakelijk voor verspilling van materiaal.", + "atm9.quest.mahou.desc.life": "Als je eenmaal ten minste tweehonderd mahou hebt, wil je misschien een grens stellen aan het afvoerleven. Voor elke mob die binnen die grens sterft, krijg je 10 mahou terug, maar dit is een LANGZAAM proces.", + "atm9.quest.mahou.desc.durability": "Of maak een duurzaamheidsuitwisseling en gooi sterk (maar niet te sterk, geen beitels omdat de mod dingen normaliseert tot rond een netherite-schop in termen van duurzaamheid)", + "atm9.quest.mahou.desc.chronal": "Een andere optie is het gebruik van Chronal Exchange; verkrijg mahou gedurende 12 uur en besteed het vervolgens gedurende 12 uur. Als je een tweede Chronal-wisselcirkel maakt wanneer de eerste begint met uitgeven, wordt het een lus.", + "atm9.quest.mahou.desc.morgan": "Ik weet waarom jullie hier allemaal zijn, jullie zijn hier voor het Morgan-zwaard. Het krachtigste zwaard van alle ATM Modpacks. Volg deze en je zult niet meer te stoppen zijn.", + "atm9.quest.mahou.desc.emerald": "Afgestemde diamanten/smaragden zijn mahou-batterijen en je hebt veel Mahou nodig om Morgan te krijgen. Een volledig afgestemde smaragd kan worden gebruikt voor het 5000 mahou Caliburn-ritueel.", + "atm9.quest.mahou.desc.power": "Om Morgan te krijgen heb je Caliburn nodig. Om Caliburn te krijgen heb je het Mahou Lake nodig. Om het Mahou-meer te verkrijgen heb je het Power Consolidation Ritual nodig. Dat kan net als elk ander ritueel worden gedaan, alleen met 2 gepoederde diamanten en 1 gepoederde smaragd. Ter informatie: doe het niet in de buurt van je basis, het ritueel zal midden op het meer zijn.", + "atm9.quest.mahou.desc.lake": "Zodra het ritueel is begonnen, zul je merken dat het meer wordt gemaakt. Het zal uitgroeien tot een gebied van ongeveer 20x20 blokken vol troebel water. Het duistere water zal je niet doden, tenzij je vergeet naar lucht te gaan.", + "atm9.quest.mahou.desc.caliburn": "Caliburn vereist een paar dingen, sommige zijn al vermeld in speurtochten, andere nog niet. Eerst heb je het Mahou-meer en 5000 Mahou nodig. Dan heb je een betoverd Diamond Sword met Smite nodig. (Hoe hoger hoe beter). Gooi het zwaard in het meer en je vindt Caliburn op de bodem ervan.", + "atm9.quest.mahou.desc.upgrading": "Caliburn begint niet veel beter dan een Diamond Sword, maar eenmaal geüpgraded lijkt het Diamond Sword meer op een normale stick. Zowel Morgan als Caliburn hebben hun werkelijke schade en hun aangeboren pet. Innate Cap is de maximale schade waartoe deze kan worden verhoogd. Om de Aangeboren Kap van Caliburn te vergroten, betover je hem met Smite en gooi je hem vervolgens in het meer met Ender Upgrades. Om de Max Cap te krijgen heb je 26 Ender Upgrades nodig. Eenmaal geüpgraded kan het niet meer geüpgraded worden, dus zorg ervoor dat je ze alle 26 tegelijk invoert. Om de normale schade te vergroten, moet je hem betoveren met Smite en dan terug het meer in! Je hebt meer schade nodig om...", + "atm9.quest.mahou.desc.warden": "Om Morgan te krijgen moet je de Warden doden met Caliburn. Ook Caliburn Innate Cap wordt Morgan's Innate Cap. Succes!", + "atm9.quest.mahou.desc.genocide": "De enige manier om de schade van Morgan te vergroten is door dorpelingen te doden. Babydorpelingen richten nog meer schade aan! Hopelijk heb je een boerderij opgezet. Dan heb je, na vele, vele sterfgevallen door dorpelingen, een maximale Morgan. Je kunt ook met de rechtermuisknop op Morgan klikken om een ​​speciale aanval uit te voeren.", + "atm9.quest.mahou.desc.strength": "Om nog meer leuke kleine Mahou Tsukai-wapens te krijgen, heb je een Scroll of Strengthening nodig. Om er een te krijgen, leg je een spreukdoek neer, doe je het ritueel van versterking er bovenop en pak je de doek op.", + "atm9.quest.mahou.desc.stick": "Houd een stok in je vrije hand en de Scroll of Strengthening in je hoofd en houd de rechtermuisknop ingedrukt.", + "atm9.quest.mahou.desc.emrys": "Ik vraag me af wat je moet doen om een ​​Lightning Staff te krijgen? Zou het kunnen dat hij door de bliksem wordt getroffen terwijl hij de versterkte stok vasthoudt? Ik denk het wel! Zodra je Emrys het in je vrije hand laat houden en de rechtermuisknop ingedrukt houdt, zullen de resultaten SCHOKKEND zijn!", + "atm9.quest.mahou.desc.sword": "Houd een Diamond Sword in je vrije hand en de Scroll of Strengthening in je hoofd en houd de rechtermuisknop ingedrukt.", + "atm9.quest.mahou.desc.clarent": "Neem je versterkte diamanten zwaard in een plas Dragon's Breath en je krijgt Clarent! Clarent werkt als schild en zwaard. Houd de rechtermuisknop ingedrukt om te blokkeren met Clarent en elke aanval die het blokkeert, zal dezelfde schade aanrichten als het blokkeerde.", + "atm9.quest.mahou.desc.shield": "Houd een schild in je vrije hand en de Scroll of Strengthening in je hoofd en houd de rechtermuisknop ingedrukt.", + "atm9.quest.mahou.desc.souls": "Het laatste dat je voor Replica nodig hebt, is uiteraard nog een Scroll. Rol uit de Mystic Eyes of Death-collectie. Hiermee kun je zielen verzamelen door te zien hoe mobs sterven. Bij elke dood gaat het maar om een ​​heel klein beetje zielen, dus je zult veel doden moeten zien. Zodra je 100 hebt, ben je klaar om Replica te krijgen.", + "atm9.quest.mahou.desc.damage": "Eén Scroll die je moet toepassen om Replica te krijgen, is de Scroll of Damage Exchange. Om het te krijgen, doe je de Ritual of Damage Exchange met 1 Powdered Iron en 2 Powdered Emeralds.", + "atm9.quest.mahou.desc.immunity": "De tweede scroll die je moet activeren om Replica te krijgen, is de Scroll of Immunity Exchange. Om deze te krijgen heb je de Ritual of Immunity Exchange nodig, waarvoor je 1 Powdered Eye en 2 Powdered Emeralds nodig hebt.", + "atm9.quest.mahou.desc.replica": "Deze zijn ingewikkeld. Om Replica te krijgen, moet je eerst 100 zielen, Damage Exchange en Immunity Exchange gereed hebben. Houd dan je versterkte schild vast om een ​​aanval te blokkeren, dan heb je Replica.", + "atm9.quest.SG.SG": "Stille uitrustingswapens, gereedschappen en pantsering", + "atm9.quest.SG.template": "Sjabloonborden", + "atm9.quest.SG.SGTool": "Je eerste gereedschap!", + "atm9.quest.SG.blueprint": "Blauwdrukpapier", + "atm9.quest.SG.book": "Blauwdrukboek", + "atm9.quest.SG.toolrod": "Gereedschapsstaaf blauwdruk", + "atm9.quest.SG.tip": "Tip Upgrade blauwdruk", + "atm9.quest.SG.coating": "Coating blauwdruk", + "atm9.quest.SG.grip": "Grip-blauwdruk", + "atm9.quest.SG.binding": "Bindende blauwdruk", + "atm9.quest.SG.sword": "Zwaard blauwdruk", + "atm9.quest.SG.dagger": "Dolk blauwdruk", + "atm9.quest.SG.machete": "Machete blauwdruk", + "atm9.quest.SG.katana": "Katana-blauwdruk", + "atm9.quest.SG.spear": "Speer blauwdruk", + "atm9.quest.SG.knife": "Mes blauwdruk", + "atm9.quest.SG.arrow": "Pijl blauwdruk", + "atm9.quest.SG.fletching": "Fletching-blauwdruk", + "atm9.quest.SG.crossbow": "Kruisboog blauwdruk", + "atm9.quest.SG.slingshot": "Katapult blauwdruk", + "atm9.quest.SG.bow": "Boog blauwdruk", + "atm9.quest.SG.axe": "Bijl blauwdruk", + "atm9.quest.SG.pick": "Houweel blauwdruk", + "atm9.quest.SG.sickle": "Sikkel blauwdruk", + "atm9.quest.SG.shovel": "Schop blauwdruk", + "atm9.quest.SG.excavator": "Graafmachine blauwdruk", + "atm9.quest.SG.hammer": "Hamer blauwdruk", + "atm9.quest.SG.paxel": "Paxel-blauwdruk", + "atm9.quest.SG.mattock": "Mattock-blauwdruk", + "atm9.quest.SG.fish": "Hengel blauwdruk", + "atm9.quest.SG.shears": "Scharen blauwdruk", + "atm9.quest.SG.salvager": "Berger", + "atm9.quest.SG.repairkit": "Artikelen repareren", + "atm9.quest.SG.helmet": "Helm blauwdruk", + "atm9.quest.SG.shield": "Schild blauwdruk", + "atm9.quest.SG.chestplate": "Blauwdruk op de borstplaat", + "atm9.quest.SG.elytra": "Elytra-blauwdruk", + "atm9.quest.SG.ring": "Ringblauwdruk", + "atm9.quest.SG.leggings": "Legging blauwdruk", + "atm9.quest.SG.bracelet": "Armband blauwdruk", + "atm9.quest.SG.lining": "Voering blauwdruk", + "atm9.quest.SG.boots": "Laarzen blauwdruk", + "atm9.quest.SG.material_grader": "Materiaalgrader", + "atm9.quest.SG.tier1GC": "Tier 1 Grader-katalysator", + "atm9.quest.SG.tier2GC": "Tier 2 Grader-katalysator", + "atm9.quest.SG.tier3GC": "Tier 3 Grader-katalysator", + "atm9.quest.SG.alloyer": "Metaallegering", + "atm9.quest.SG.starlight_charger": "&5Starlight-oplader", + "atm9.quest.SG.tier1SGC": "Tier 1 Starlight-opladerkatalysator", + "atm9.quest.SG.tier2SGC": "Tier 2 Starlight-opladerkatalysator", + "atm9.quest.SG.tier3SGC": "Tier 3 Starlight-opladerkatalysator", + "atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger-pilaardop", + "atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger-pilaardop", + "atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger-pilaardop", + "atm9.quest.SG.desc.SG": "Silent Gear is een tool- en pantsermod die het maken van uitrusting eenvoudig maakt. \\n \\n Elk uitrustingsstuk is aanpasbaar, zodat je het kunt upgraden met speciale eigenschappen of het onderweg kunt repareren! \\n \\n Je kunt vanillegereedschap zoals een ijzeren houweel ook omzetten in een Silent Gear-houweel door het in een knutseltafel te plaatsen!", + "atm9.quest.SG.desc.template": "Om in de vroege game aan de slag te gaan met het maken van uitrustingen, moeten we een aantal &9Sjabloonborden&r maken om onze eerste &eSjabloon&r te maken. \\n \\n Sjablonen zijn 'blauwdrukken' voor eenmalig gebruik voor het maken van gereedschapsonderdelen. Maak met behulp van de basisborden een &aHouwhouweel-sjabloon&r. \\n \\n Als je de houweelsjabloon combineert met 3 van de meeste materialen*, kun je een houweelhoofdonderdeel maken. \\n \\n *Opmerking: Materiaal moet een Silent Gear Material-tooltip hebben met het hoofdtype.", + "atm9.quest.SG.desc.SGTool": "Om je eerste stuk gereedschap te maken, neem je het houweelhoofdgedeelte en plaats je het op de werktafel. \\n \\n Om een ​​volledige houweel te maken, kun je een stok aan de knutseltafel toevoegen, of je eigen aangepaste handgreep maken met behulp van een &9Tool Rod Template&r in plaats van een stok te gebruiken. \\n \\n *Opmerking: je kunt altijd de sjablonen opzoeken, er vervolgens op U drukken en vervolgens naar het tabblad 'Gear Crafting' navigeren. Dit laat je zien hoe je tandwielonderdelen kunt maken.", + "atm9.quest.SG.desc.blueprint": "Je kunt sjabloonborden niet voor altijd gebruiken!!! \\n \\n Blauwdrukpapier wordt gebruikt om blauwdrukken te maken, die herbruikbaar zijn, in tegenstelling tot sjabloonborden.", + "atm9.quest.SG.desc.tip": "De tipupgrade wordt gebruikt om het mijnbouwniveau van de tool te verhogen. \\n \\n Bijvoorbeeld: als je een ijzeren houweel met 1 diamant hebt, kun je een Diamond Tip Upgrade maken en deze op je houweel plaatsen. Hierdoor kan het obsidiaan delven en het een statboost geven.", + "atm9.quest.SG.desc.coating": "Bekleedt een voorwerp of gereedschap. \\n \\n Netherite is een geweldig coatingmateriaal.", + "atm9.quest.SG.desc.sword": "Iedereen houdt van het zwaard. \\n \\n Met deze blauwdruk kun je het basiszwaard maken! Betrouwbare schade, betrouwbare snelheid.", + "atm9.quest.SG.desc.dagger": "Lage schade, zeer hoge aanvalssnelheid. Vermindert de onoverwinnelijkheidstijd van het doelwit.", + "atm9.quest.SG.desc.machete": "Meer schade dan een zwaard, maar langzamer.", + "atm9.quest.SG.desc.katana": "Iets sneller dan een zwaard, maar minder schade.", + "atm9.quest.SG.desc.spear": "Minder schade dan een zwaard, maar groter bereik.", + "atm9.quest.SG.desc.knife": "Hogere duurzaamheid dan een dolk, maar lagere schade en snelheid.", + "atm9.quest.SG.desc.repairkit": "Silent Gear-artikelen kunnen worden gerepareerd met een &9reparatieset&r. \\n \\n Om een ​​item te repareren, plaats je de reparatieset in een knuttafel en plaats je de materialen die nodig zijn om het gereedschap te repareren ermee in de tafel. Hiermee wordt de reparatieset 'gevuld'. \\n \\n Om het gereedschap te repareren, combineer je de gevulde reparatieset met het gereedschap dat je wilt repareren in een knutselraster.", + "atm9.quest.SG.desc.material_grader": "Als u hierin een staaf plaatst met een Grader Catalyst, krijgt het materiaal een cijfer. \\n \\n Hoe beter het cijfer, hoe beter de statistieken over het materiaal. \\n \\n Het beste cijfer is MAX.", + "atm9.quest.SG.desc.alloyer": "Dit wordt gebruikt om aangepaste legeringen te maken. \\n \\n Het is ook de enige manier om Tyrian Steel te krijgen!", + "atm9.quest.SG.desc.starlight_charger": "De Starlight Charger kan materialen 'betoveren' met de betovering 'Star Charged'. \\n \\n Er moet een structuur worden gebouwd met de Starlight Charger in het midden, met zicht op de nachtelijke hemel. Het krijgt alleen 's nachts Starlight Power. \\n \\n De oplader moet in het midden van een 7x7-structuur worden geplaatst, met een pilaar in elke hoek. Elke zuil moet voorzien zijn van een 'Starlight Charger Cap'. \\n \\n Er is ook een laadkatalysator per materiaal nodig.", + "atm9.quest.SG.desc.tier1SGCPC": "Dit is een Tier 1 pijlerkap voor de Starlight Charger-structuur.", + "atm9.quest.SG.desc.tier2SGCPC": "Dit is een Tier 2 pijlerkap voor de Starlight Charger-structuur.", + "atm9.quest.SG.desc.tier3SGCPC": "Dit is een Tier 3 pijlerkap voor de Starlight Charger-structuur.", + "atm9.quest.SG.subt.SG": "Eenvoudig gereedschap maken", + "atm9.quest.SG.subt.SGTool": "Of in ieder geval hoe je het moet maken", + "atm9.quest.SG.subt.blueprint": "De schemamaker", + "atm9.quest.SG.subt.book": "Slaat al uw blauwdrukken op!", + "atm9.quest.SG.subt.toolrod": "Creëer je eigen handvat!", + "atm9.quest.SG.subt.tip": "Voor als je geen 3 diamanten hebt gevonden.", + "atm9.quest.SG.subt.coating": "Absoluut niet alleen voor Netherite.", + "atm9.quest.SG.subt.grip": "Krijg grip.", + "atm9.quest.SG.subt.binding": "Het houdt alles bij elkaar.", + "atm9.quest.SG.subt.sword": "Ol betrouwbaar", + "atm9.quest.SG.subt.dagger": "Stabby Stabby", + "atm9.quest.SG.subt.machete": "Dik zwaard", + "atm9.quest.SG.subt.katana": "Laat je innerlijke Samurai los", + "atm9.quest.SG.subt.spear": "Laat je innerlijke Spartaan los", + "atm9.quest.SG.subt.knife": "Stabby.", + "atm9.quest.SG.subt.scythe": "Het is een grasmaaier.", + "atm9.quest.SG.subt.excavator": "3x3 graven!", + "atm9.quest.SG.subt.hammer": "3x3 Mijnbouw", + "atm9.quest.SG.subt.paxel": "Het alles-in-één hulpmiddel", + "atm9.quest.SG.subt.mattock": "Versatile Hoe", + "atm9.quest.SG.subt.salvager": "Breekt items op in hun componenten.", + "atm9.quest.SG.subt.repairkit": "Je eerste reparatieset", + "atm9.quest.SG.subt.material_grader": "De materiaaltester", + "atm9.quest.SG.subt.alloyer": "Combineert materialen", + "atm9.quest.SG.subt.starlight_charger": "'Betoverende' materialen", + "atm9.quest.storage.basic": "Basisopslag", + "atm9.quest.storage.trash": "Vuilnisbakken", + "atm9.quest.storage.dim": "Dimensionale opslag", + "atm9.quest.storage.NBT": "NBT en JIJ!", + "atm9.quest.storage.ender": "Ender-opslag", + "atm9.quest.storage.functional": "Functionele opslag", + "atm9.quest.storage.drawer": "Mijn eerste lade", + "atm9.quest.storage.8": "&6Koper-upgrade&r", + "atm9.quest.storage.16": "&eGouden upgrade&r", + "atm9.quest.storage.24": "&bDiamantupgrade&r", + "atm9.quest.storage.32": "&5Netherite-upgrade&r", + "atm9.quest.storage.link": "Koppelingshulpmiddel", + "atm9.quest.storage.configurator": "Configuratietool", + "atm9.quest.storage.enderdrawer": "Ender lades!", + "atm9.quest.storage.f_controller": "Opslagcontroller", + "atm9.quest.storage.acess_point": "Toegangspunt voor controller", + "atm9.quest.storage.simple_compacting": "Eenvoudige verdichtingslade", + "atm9.quest.storage.adv_compacting": "Geavanceerde compacteringslade", + "atm9.quest.storage.framed": "Ingelijste laden", + "atm9.quest.storage.fluid_drawers": "Vloeistofladen", + "atm9.quest.storage.f_upgrades": "Andere upgrades", + "atm9.quest.storage.puller": "Puller-upgrade", + "atm9.quest.storage.pusher": "Pusher-upgrade", + "atm9.quest.storage.f_void": "Upgrade ongeldig", + "atm9.quest.storage.downgrade": "Downgrade-upgrade", + "atm9.quest.storage.redstone": "Redstone-upgrade", + "atm9.quest.storage.collector": "Verzamelaar-upgrade", + "atm9.quest.storage.sophisticated": "Geavanceerde opslag", + "atm9.quest.storage.chest": "'Vanille' kist/vat", + "atm9.quest.storage.iron": "IJzeren kist/vat", + "atm9.quest.storage.gold": "&eGouden kist/vat&r", + "atm9.quest.storage.diamond": "&bDiamanten kist/ton&r", + "atm9.quest.storage.netherite": "&5Netherite kist/ton&r", + "atm9.quest.storage.upgrade": "Basis upgraden", + "atm9.quest.storage.backpack": "Rugzak", + "atm9.quest.storage.ironBP": "Ijzeren rugzak", + "atm9.quest.storage.goldBP": "&eGouden rugzak&r", + "atm9.quest.storage.diamondBP": "&bDiamanten rugzak&r", + "atm9.quest.storage.netheriteBP": "&5Netherite-rugzak&r", + "atm9.quest.storage.upgrade_base": "Basis upgraden", + "atm9.quest.storage.PU": "Pomp-upgrade", + "atm9.quest.storage.APU": "&eGeavanceerde pompupgrade&r", + "atm9.quest.storage.EPU": "&aErvaar een pompupgrade&r", + "atm9.quest.storage.stack1": "Stapelupgradeniveau 1", + "atm9.quest.storage.stack2": "&eStackupgrade Tier 2&r", + "atm9.quest.storage.stack3": "&bStackupgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stackupgrade Tier 4&r", + "atm9.quest.storage.tank": "Tank-upgrade", + "atm9.quest.storage.battery": "Batterij-upgrade", + "atm9.quest.storage.stonecutting": "Steenhouwer-upgrade", + "atm9.quest.storage.jukebox": "Jukebox-upgrade", + "atm9.quest.storage.refill": "Upgrade bijvullen", + "atm9.quest.storage.inception": "Inception-upgrade", + "atm9.quest.storage.everlasting": "Eeuwige upgrade", + "atm9.quest.storage.crafting": "Craft-upgrade", + "atm9.quest.storage.pickup": "Ophaalupgrade", + "atm9.quest.storage.deposit": "Stortingsupgrade", + "atm9.quest.storage.filter": "Filterupgrade", + "atm9.quest.storage.magnet": "Magneet-upgrade", + "atm9.quest.storage.feeding": "Voerupgrade", + "atm9.quest.storage.bpcompacting": "Verdichtingsupgrade", + "atm9.quest.storage.Apickup": "&eGeavanceerde ophaalupgrade&r", + "atm9.quest.storage.Adeposit": "&eGeavanceerde stortingsupgrade&r", + "atm9.quest.storage.Afilter": "&eGeavanceerde filterupgrade&r", + "atm9.quest.storage.Amagnet": "&eGeavanceerde magneetupgrade&r", + "atm9.quest.storage.Afeeding": "&eGeavanceerde voerupgrade&r", + "atm9.quest.storage.Acompacting": "&eGeavanceerde compactie-upgrade&r", + "atm9.quest.storage.smoking": "Roken-upgrade", + "atm9.quest.storage.blasting": "Straal-upgrade", + "atm9.quest.storage.smelting": "Smelt-upgrade", + "atm9.quest.storage.tool": "Upgrade van gereedschapswisselaar", + "atm9.quest.storage.void": "Upgrade ongeldig", + "atm9.quest.storage.restock": "Upgrade van voorraad", + "atm9.quest.storage.Asmoking": "&eAutomatisch roken-upgrade&r", + "atm9.quest.storage.Ablasting": "&eUpgrade automatisch stralen&r", + "atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r", + "atm9.quest.storage.Atool": "&eGeavanceerde upgrade van Tool Swapper&r", + "atm9.quest.storage.Avoid": "&eGeavanceerde ongeldigheidsupgrade&r", + "atm9.quest.storage.Arestock": "&eGeavanceerde aanvullingsupgrade&r", + "atm9.quest.storage.s_controller": "Geavanceerde opslagcontroller", + "atm9.quest.storage.storage_tool": "Opslaghulpmiddel", + "atm9.quest.storage.storage_link": "Opslaglink", + "atm9.quest.storage.rftools": "RFTools-opslag", + "atm9.quest.storage.scanner": "Opslagscanner", + "atm9.quest.storage.modular": "Modulaire opslag", + "atm9.quest.storage.rf_filter": "Filtermodule.", + "atm9.quest.storage.module1": "Tier 1-opslagmodule", + "atm9.quest.storage.module2": "Tier 2-opslagmodule", + "atm9.quest.storage.module3": "Tier 3-opslagmodule", + "atm9.quest.storage.module4": "Tier 4-opslagmodule", + "atm9.quest.storage.desc.basic": "Welkom bij het hoofdstuk Basisopslag! \\n \\n Je vindt alle basismanieren om items op te slaan zonder stroom, evenals handige items voor je opslagbehoeften!", + "atm9.quest.storage.desc.trash": "Een manier om ongewenste items, vloeistoffen en kracht te vernietigen.", + "atm9.quest.storage.desc.NBT": "Wilt u virtuele opslag creëren met &9Refined Storage&r of &9Applied Energistics 2&r? \\n \\n Dit zijn beide geweldige manieren om uw opslagruimte te upgraden, maar het is belangrijk om te praten over &eNBT-items&r en de beste manier om ze op te slaan. \\n \\n NBT-artikelen zijn artikelen waaraan extra tags zijn gekoppeld. Betoverde items, items met duurzaamheid, Apotheosis-edelstenen... het zijn allemaal items met NBT-tags eraan. Hierdoor stapelen ze meestal niet. \\n \\n Wanneer u veel hiervan opslaat in een opslagsysteem zoals RS of AE2, loopt u de kans problemen te veroorzaken voor uw opslag of server. \\n \\n Hierdoor kun je ze het beste in kisten of tassen bewaren!", + "atm9.quest.storage.desc.ender": "Kisten die over verschillende dimensies heen werken. \\n \\n Kan voor de veiligheid een kleurcode krijgen! (Klik met de rechtermuisknop op het blok met de gewenste kleurstof). \\n \\n *Opmerking: als iemand anders uw kleurencombinatie gebruikt, kan hij/zij de inhoud krijgen!", + "atm9.quest.storage.desc.functional": "Functionele opslag is een mod voor het opslaan van stapels van dezelfde items. \\n \\n Dit is handig voor items zoals Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Maak zelf een lade, of het nu 1x1, 2x1 of 2x2 is. Laden kunnen een heleboel stapels van 1/2/4 items bevatten, afhankelijk van het ladetype.", + "atm9.quest.storage.desc.link": "Wordt gebruikt om laden aan een controller te koppelen en om Ender-laden te koppelen. \\n \\n Om laden aan de controller te koppelen, klikt u met de rechtermuisknop op het controllerblok om de configuratie te starten. Door met de rechtermuisknop op Laden te klikken, worden ze aan het netwerk toegevoegd. \\n \\n Als u de tool ingedrukt houdt, kunt u zien welke laden op de controller zijn aangesloten.", + "atm9.quest.storage.desc.configurator": "De configuratietool wordt gebruikt om laden te vergrendelen, zodat ze kunnen onthouden welk item erin zit. \\n \\n Dit is handig wanneer u een systeem instelt om uit laden te trekken en te duwen. De vergrendelde lade vervangt niet het item dat erop was vergrendeld!", + "atm9.quest.storage.desc.enderdrawer": "Met behulp van een &aLinking Tool&r kunt u 2 Ender-laden koppelen om de inhoud te synchroniseren. \\n \\n Dit werkt net als een Enderkist, maar dan voor laden. \\n \\n Om te koppelen klikt u met de rechtermuisknop op de eerste Ender-lade met het &aKoppelingshulpmiddel&r en klikt u vervolgens met de linkermuisknop op de tweede Ender-lade om te synchroniseren.", + "atm9.quest.storage.desc.f_controller": "Wanneer dit blok met de &aLinking Tool&r wordt geplaatst en verbonden met andere lades, fungeert het als een 'Hub'. \\n \\n Als je dubbelklikt met de rechtermuisknop, worden alle items in je inventaris die een slot in het ladenetwerk hebben, getrokken. \\n \\n Door Sneak + Rechts klikken op de controller met een lege hand, open je het tabblad Upgrades en voeg je normale opslagupgrades toe aan die slots om het controllerbereik te vergroten. Het maximale bereik is 40 blokken voor alle zijden, of een kubus van 80x80x80.", + "atm9.quest.storage.desc.acess_point": "Fungeert als een opslagcontroller wanneer deze eraan is gekoppeld en kan erin worden geduwd of eruit worden getrokken. Eigenlijk een toegangspunt voor de lades.", + "atm9.quest.storage.desc.simple_compacting": "Deze lade converteert het geplaatste item automatisch naar zijn compacte vorm.", + "atm9.quest.storage.desc.adv_compacting": "Dit item kan items die erin zijn geplaatst, omzetten naar hun nugget- of blokvorm. \\n \\n Bijvoorbeeld: een ijzeren staaf die hierin wordt geplaatst, stelt je in staat 9 klompjes eruit te trekken, of als er meer ijzer in wordt geplaatst, wordt deze verborgen in ijzeren blokken.", + "atm9.quest.storage.desc.framed": "Wilt u lades op maat laten maken? Zoek niet verder: deze kunnen de textuur van een blok aan de buitenkant nabootsen, en een andere aan de voorkant. \\n \\n Volg de tooltip over hoe u dit moet doen.", + "atm9.quest.storage.desc.fluid_drawers": "Als je dacht dat deze mod alleen items opsloeg, heb je het mis: er zijn ook vloeistofladen. \\n Ze werken op dezelfde manier als gewone lades, maar slaan in plaats daarvan vloeistoffen op.", + "atm9.quest.storage.desc.f_upgrades": "Naast de opslagupgrades zijn er ook andere nuttige upgrades.", + "atm9.quest.storage.desc.puller": "Dankzij deze upgrade kan de lade van elke kant items naar binnen trekken.", + "atm9.quest.storage.desc.pusher": "Door deze upgrade kan de lade items naar elke kant naar buiten duwen.", + "atm9.quest.storage.desc.f_void": "Deze upgrade maakt extra items ongeldig die komen als de lade vol is. Dit is handig om overflow te voorkomen of om te voorkomen dat een installatie een back-up maakt omdat de opslag vol is.", + "atm9.quest.storage.desc.downgrade": "Met deze upgrade wordt de maximale ruimte in de lade gedegradeerd naar een stapel. Dit kan handig zijn om artikelen op voorraad te houden, maar niet te veel.", + "atm9.quest.storage.desc.redstone": "Deze upgrade zorgt ervoor dat de lade aan alle kanten een redstone-signaal afgeeft, waarbij de signaalsterkte aangeeft hoe vol/leeg het is. \\n Voor laden met meerdere slots kan de upgrade worden geconfigureerd naar welk slot moet worden bewaakt. \\n \\n 0 - betekent leeg \\n 15 - betekent vol.", + "atm9.quest.storage.desc.collector": "Deze upgrade zorgt ervoor dat de lade items vanaf een van de zijkanten opzuigt.", + "atm9.quest.storage.desc.sophisticated": "Met geavanceerde opslag kunt u uw kisten/vaten upgraden met metalen om de opslag te vergroten! U kunt ook upgradefilters toevoegen om hun functionaliteit te vergroten. \\n \\n Geen vanille-kamers met dubbele kist meer!", + "atm9.quest.storage.desc.chest": "Net als een vanillekist of ton, maar met een gleuf voor een opslagupgrade!", + "atm9.quest.storage.desc.iron": "*Opmerking: om een ​​reeds geplaatste vanillekist te upgraden naar een ijzeren verfijnde kist, moet je eerst de kist omzetten met een 'Basisniveau-upgrade'.", + "atm9.quest.storage.desc.netherite": "NOG MEER slots voor opslag en upgrades.", + "atm9.quest.storage.desc.upgrade": "Om te voorkomen dat deze &ohele zoektochtsectie&r wordt bedekt met filterupgrades, kun je een kijkje nemen bij de geavanceerde rugzakupgrades. \\n \\n Je moet de geavanceerde opslag gelijkwaardig maken, maar ze werken ongeveer hetzelfde.", + "atm9.quest.storage.desc.backpack": "Geavanceerde rugzakken bieden rugzakken die u kunt upgraden en die ook filters kunnen gebruiken om handige functies toe te voegen!", + "atm9.quest.storage.desc.upgrade_base": "Je hebt deze nodig om rugzakfilterupgrades te maken.", + "atm9.quest.storage.desc.s_controller": "De Controller maakt het mogelijk om met meerdere opslagapparaten te werken alsof het één groot opslagmultiblok is. \\n \\n Dit maakt een zeer groot opslagnetwerk mogelijk, dat kan worden gecombineerd met mods zoals Applied Energistics, Refined Storage of Integrated Dynamics, aangezien de controller fungeert als in/uit-punt voor alle opslag die eraan is gekoppeld. \\n \\n Je kunt een van beide verbinden door simpelweg opslagplaatsen naast de controller te plaatsen of naast andere die al met de controller zijn verbonden (werkt tot 14 blokken verwijderd van de controller in alle richtingen)", + "atm9.quest.storage.desc.storage_tool": "De controller kan ook draadloos verbinding maken met andere opslagruimtes. Dit is mogelijk met behulp van de Storage Tool. Klik met de rechtermuisknop op de controller om deze te koppelen en klik met de rechtermuisknop op de opslagruimtes om ze te koppelen. \\n \\n Het bereik voor draadloos koppelen is hetzelfde als normaal, 14 blokken ruimte.", + "atm9.quest.storage.desc.storage_link": "Met Storage Link kunt u meerdere opslagapparaten verbinden die niet zijn aangesloten op de controller of op blokken die daarop zijn aangesloten. \\n \\n Het is dus een manier om draadloos verbinding te maken met een \"multiblok\" aan opslagruimten zonder dat u met de rechtermuisknop op elk ervan hoeft te klikken. \\n \\n 14 blokken bereik zijn nog steeds van toepassing.", + "atm9.quest.storage.desc.rftools": "RFTools is een krachtige mod met talloze nuttige machines/blokken in veel verschillende categorieën. Opslag is er één van.", + "atm9.quest.storage.desc.scanner": "De Storage Scanner is een zeer krachtig opslagsysteem uit het begin van de game. Het gebruikt energie om draadloos inventarissen te lezen en te openen in een gebied van maximaal 20 blokken.\n\n Hiermee kun je er items in opslaan en knutselen met de items in alle inventarissen. \n\n\n &oOpmerking en aanbeveling:&r Het werkt niet goed met dubbele kisten (het leest ze als 2 verschillende kisten, waarbij 2 keer de items worden weergegeven), zoek de duplicaten en klik op het sterpictogram in een ervan, of heb gewoon geen dubbele kisten.", + "atm9.quest.storage.desc.modular": "Modulaire opslag is het belangrijkste opslagcomponent in RFTools. Het slaat de items in digitale vorm op, en zoals de naam al doet vermoeden, kunt u er meerdere als één laten werken. \n\n Hoeveel er wordt opgeslagen, hangt af van de Storage Module-laag die u heeft. \n\n Digitale systemen zijn gevoeliger voor afval en hoge NBT-items. Wat is dat? Zoek naar de 'NBT en jij'-missie in het midden van dit hoofdstuk.", + "atm9.quest.storage.desc.filter": "De filtermodule heeft veel toepassingen, waaronder het beperken van welke items een modulaire opslag kunnen binnenkomen, hetzij door u, hetzij door externe bronnen, zoals trechters of pijpen.", + "atm9.quest.storage.desc.module1": "Opslagmodules zijn de schijven van modulaire opslag, elke laag heeft een ander aantal stapels waarin deze kan passen. \n\n Deze, de eerste, heeft een capaciteit van 100 stapels. Houd er rekening mee dat dit ofwel 100 stapels stenen kunnen zijn, ofwel 100 stukken of pantsers/gereedschappen, aangezien ze niet stapelen, dus wees voorzichtig met het plaatsen van afval in je systeem.", + "atm9.quest.storage.desc.module2": "Niveau 2, ruimte voor 200 stapels.", + "atm9.quest.storage.desc.module3": "Niveau 3, ruimte voor 300 stapels.", + "atm9.quest.storage.desc.module4": "Niveau 4, ruimte voor 500 stapels.", + "atm9.quest.storage.subt.trash": "Het wegwerken van het teveel", + "atm9.quest.storage.subt.functional": "Opbergladen verre familielid", + "atm9.quest.storage.subt.drawer": "Stapels op stapels", + "atm9.quest.storage.subt.8": "x8 opslagupgrade", + "atm9.quest.storage.subt.16": "x16 opslagupgrade", + "atm9.quest.storage.subt.24": "x24 opslagupgrade", + "atm9.quest.storage.subt.32": "x32 opslagupgrade", + "atm9.quest.storage.subt.enderdrawer": "Dimensionale lade... als je wilt.", + "atm9.quest.storage.subt.f_controller": "Het brein van de lades.", + "atm9.quest.storage.subt.compacting": "Automatisch compacteren/decompacteren.", + "atm9.quest.storage.subt.sophisticated": "Upgradebare kisten en vaten!", + "atm9.quest.storage.subt.chest": "De eerste", + "atm9.quest.storage.subt.iron": "Een enkele kist/vat ter grootte van 2.", + "atm9.quest.storage.subt.gold": "Meer ruimte voor activiteiten.", + "atm9.quest.storage.subt.diamond": "<& o>veel<&> meer ruimte voor activiteiten.", + "atm9.quest.storage.subt.netherite": "Hoe groter hoe beter, toch?", + "atm9.quest.storage.subt.upgrade": "Hulpprogramma voor kisten en vaten", + "atm9.quest.storage.subt.backpack": "Geavanceerde rugzakken", + "atm9.quest.storage.subt.ironBP": "De eerste upgrade", + "atm9.quest.storage.subt.upgrade_base": "De basis voor rugzakfilters", + "atm9.quest.storage.subt.PU": "Voegt de mogelijkheid toe om vloeistoffen uit de tankupgrade te pompen.", + "atm9.quest.storage.subt.stack1": "Vergroot de stapelgrootte in de rugzak.", + "atm9.quest.storage.subt.tank": "Voegt een tank toe aan de rugzak.", + "atm9.quest.storage.subt.battery": "Voegt een batterij toe aan de rugzak.", + "atm9.quest.storage.subt.stonecutting": "Voegt een Stonecutting GUI toe aan de rugzak.", + "atm9.quest.storage.subt.jukebox": "Nu zijn we jammin", + "atm9.quest.storage.subt.refill": "Houdt de inventaris van de speler opgestapeld met items in de rugzak.", + "atm9.quest.storage.subt.inception": "Ik hoorde dat je van rugzakken in je rugzakken houdt.", + "atm9.quest.storage.subt.everlasting": "De rugzak kan niet sterven.", + "atm9.quest.storage.subt.crafting": "Voegt een Crafting Table GUI toe aan de rugzak.", + "atm9.quest.storage.subt.pickup": "Zorgt ervoor dat de rugzak items kan oppakken.", + "atm9.quest.storage.subt.deposit": "Maakt het mogelijk de rugzak te legen.", + "atm9.quest.storage.subt.filter": "Voegt een filter toe voor items die in of uit de rugzak worden gepompt.", + "atm9.quest.storage.subt.magnet": "Magneten items in de rugzak.", + "atm9.quest.storage.subt.feeding": "Automatische voeding met voedsel in de rugzak.", + "atm9.quest.storage.subt.bpcompacting": "Compacteert items in de rugzak volgens hun 2x2-recept.", + "atm9.quest.storage.subt.Apickup": "Meer filteropties", + "atm9.quest.storage.subt.Acompacting": "Compacteert items in de rugzak volgens hun 3x3-recept.", + "atm9.quest.storage.subt.smoking": "Voegt een roker-GUI toe aan de rugzak.", + "atm9.quest.storage.subt.blasting": "Voegt een knallende GUI toe aan de rugzak.", + "atm9.quest.storage.subt.smelting": "Voegt een smeltlip toe aan de rugzak", + "atm9.quest.storage.subt.tool": "Auto-Swap naar de tool die het meest effectief is voor het blok dat u bekijkt.", + "atm9.quest.storage.subt.void": "Voegt een filter toe voor items die je automatisch wilt verwijderen in de rugzak.", + "atm9.quest.storage.subt.restock": "Gevuld.", + "atm9.quest.storage.subt.Asmelting": "Auto-smeltartikelen in de rugzak.", + "atm9.quest.storage.subt.rftools": "De multitool-tech-mod.", + "atm9.quest.storage.subt.scanner": "U hoeft niet meer rond te rennen om een ​​item te vinden.", + "atm9.quest.storage.subt.modular": "Digitaal gaan.", + "atm9.quest.ae2.AE2": "Toegepaste Energetiek 2", + "atm9.quest.ae2.wrench": "Kwarts sleutel", + "atm9.quest.ae2.first": "Eerste dingen eerst", + "atm9.quest.ae2.energy_acceptor": "Energie-acceptor", + "atm9.quest.ae2.energy_cell": "Energie cel", + "atm9.quest.ae2.energy_card": "Energiekaart", + "atm9.quest.ae2.meteorite": "Meteorieten jacht", + "atm9.quest.ae2.processors": "Verwerkers", + "atm9.quest.ae2.terminals": "Terminals", + "atm9.quest.ae2.network": "Netwerkhulpmiddelen", + "atm9.quest.ae2.fluix": "Stroomkristallen", + "atm9.quest.ae2.cables": "Basisbekabeling", + "atm9.quest.ae2.anchor": "Kabel anker", + "atm9.quest.ae2.advanced_cabling": "Geavanceerde bekabeling", + "atm9.quest.ae2.coloring": "Kleurapplicator", + "atm9.quest.ae2.channels": "Voorwoord over kanalen", + "atm9.quest.ae2.ME_controller": "ME-controller", + "atm9.quest.ae2.storage": "De opslag", + "atm9.quest.ae2.MEIOPort": "ME I Poort", + "atm9.quest.ae2.workbench": "Cel werkbank", + "atm9.quest.ae2.equal_card": "Gelijke Verdelingskaart", + "atm9.quest.ae2.overflow_card": "Overloopvernietigingskaart", + "atm9.quest.ae2.1k": "Creëer uw eerste opslagcel", + "atm9.quest.ae2.4k": "4k-opslagcomponent", + "atm9.quest.ae2.16k": "16k opslagcomponent", + "atm9.quest.ae2.64k": "64k-opslagcomponent", + "atm9.quest.ae2.256k": "256k opslagcomponent", + "atm9.quest.ae2.1m": "1M opslagcomponent", + "atm9.quest.ae2.4m": "4M opslagcomponent", + "atm9.quest.ae2.16m": "16M opslagcomponent", + "atm9.quest.ae2.64m": "64M opslagcomponent", + "atm9.quest.ae2.256": "256M opslagcomponent", + "atm9.quest.ae2.item_storage": "Artikelopslag", + "atm9.quest.ae2.more_items": "Opslag van bulkartikelen", + "atm9.quest.ae2.fluid": "Vloeistofopslag", + "atm9.quest.ae2.portable": "Draagbare opslag", + "atm9.quest.ae2.weapons": "De... Wapens?", + "atm9.quest.ae2.autocrafting": "Auto-craften", + "atm9.quest.ae2.growth": "Groeiversneller", + "atm9.quest.ae2.patterns": "Patronen", + "atm9.quest.ae2.assembler": "Moleculaire Assembleur", + "atm9.quest.ae2.acceleratiion": "Acceleratiekaart", + "atm9.quest.ae2.MElevel": "ME-niveauzender", + "atm9.quest.ae2.redstoneME": "Redstone-gecontroleerde ME", + "atm9.quest.ae2.crafting": "Knutselkaart", + "atm9.quest.ae2.crafting_storage": "Opslag maken", + "atm9.quest.ae2.crafting_coprocessor": "Co-verwerker voor het vervaardigen", + "atm9.quest.ae2.crafting_monitor": "Ambachtsmonitor", + "atm9.quest.ae2.IO": "De IO", + "atm9.quest.ae2.import_bus": "ME importbus", + "atm9.quest.ae2.annhilation_plane": "ME vernietigingsvliegtuig", + "atm9.quest.ae2.storage_bus": "ME Opslagbus", + "atm9.quest.ae2.capacity": "Capaciteitskaart", + "atm9.quest.ae2.cards": "Losjes gesproken", + "atm9.quest.ae2.export_bus": "ME Exportbus", + "atm9.quest.ae2.formation_plane": "ME-formatievliegtuig", + "atm9.quest.ae2.P2P": "P2P-tunnels", + "atm9.quest.ae2.memory": "Geheugenkaart", + "atm9.quest.ae2.fiber": "Vergeten te vermelden", + "atm9.quest.ae2.spatial": "Ruimtelijke IO", + "atm9.quest.ae2.pylon": "Ruimtelijke pyloon", + "atm9.quest.ae2.SSC": "Ruimtelijke opslagcel", + "atm9.quest.ae2.Sanchor": "Ruimtelijk anker", + "atm9.quest.ae2.wireless_AP": "ME Draadloos toegangspunt", + "atm9.quest.ae2.wireless_terminal": "Draadloze terminals", + "atm9.quest.ae2.ininfity": "AEInfinityBooster", + "atm9.quest.ae2.matter": "Gecondenseerde materie", + "atm9.quest.ae2.antimatter": "Hypergecondenseerde materie", + "atm9.quest.ae2.quantum": "Quantum netwerkbrug", + "atm9.quest.ae2.desc.AE2": "&lWelkom bij &bToegepaste Energistiek 2&f! \\n \\n Applied Energistics 2 (of kortweg &oAE2&r) is een ongelooflijk veelzijdige &bdigitale opslag&f mod, die extreem efficiënte opslag en allerlei automatiseringsmogelijkheden mogelijk maakt om je aangepaste Minecraft aanzienlijk uit te breiden Ervaar vanaf het moment dat je wilt tot het eindspel. \\n \\n Om aan de slag te gaan met AE2, moet je een belangrijke bron voor de mod ontginnen, bekend als &bCertus Quartz&f. Net als Amethist zul je Certus Quartz Crystals vinden die je kunt minen voor Certus Quartz &eStof&f en &eCrystals&f. \\n \\n Voor meer informatie over AE2 buiten dit hoofdstuk, raadpleeg de wiki op", + "atm9.quest.ae2.desc.wrench": "De &bQuartz Wrench&f doet wat elke gewone tech mod-sleutel zou doen. Het roteert blokken en apparaten langs het gezicht waarop je met de rechtermuisknop klikt en ontmantelt ze wanneer je met de rechtermuisknop klikt terwijl je sluipt. \\n \\n De sleutel van AE2 is verkrijgbaar in de smaken Certus en Nether Quartz.", + "atm9.quest.ae2.desc.first": "Twee van de allereerste dingen die je nodig hebt om aan de slag te gaan in AE2 zijn de &bCharger&f en de &bInscriber&f. \\n \\n De &bOplader&f zal, wanneer deze van stroom wordt voorzien, &eCertus Quartz Crystals&r gebruiken en deze opladen. Deze &eCharged Certus Crystals&r kunnen vervolgens worden gebruikt bij de productie van &eFluix&f, een andere belangrijke hulpbron in de mod. Het kan ook worden gebruikt om elk item op te laden dat stroom opslaat. \\n \\n De &bInscriber&f kan worden gebruikt om de verschillende kwartskristallen in AE2 in hun stofvorm om te zetten, maar wat nog belangrijker is, wordt gebruikt om speciale &ePrinted Circuits&f en &eProcessors< te fabriceren &f>, zoals duidelijker zal worden in de volgende quest.", + "atm9.quest.ae2.desc.energy_acceptor": "Terwijl de Inscriber en Charger van nature RF/FE accepteren, gebruikt de overgrote meerderheid van een ME-netwerk zijn eigen speciale voedingssysteem, AE genaamd. \\n \\n RF/FE kan worden omgezet in de oorspronkelijke AE in een verhouding van 2:1 RF:AE, hetzij rechtstreeks via een ME-controller, of via de &bEnergieacceptor&f, die in plaats daarvan kan worden aangesloten op welk deel van het netwerk dan ook.", + "atm9.quest.ae2.desc.energy_cell": "Standaard heeft een ME-netwerk op zichzelf alleen een interne buffer van 800AE zonder een ME-controller, waarbij de controller een extra 8kAE per blok toevoegt. Voor netwerken die groot genoeg zijn, kan dit onvoldoende zijn en ertoe leiden dat een netwerk af en toe wordt uitgeschakeld wanneer wordt geprobeerd de stroom voor aangesloten apparaten terug te winnen. \\n \\n De &bEnergiecel&f zorgt ervoor dat een ME-netwerk aanzienlijk meer energie kan vasthouden, waardoor nog eens 200 kAE per gewone energiecel en 1,6 MAE per &bDense&f energiecel wordt toegevoegd. Deze kunnen bovendien overal in het netwerk worden geplaatst om in de verhoogde energiebuffer te voorzien.", + "atm9.quest.ae2.desc.energy_card": "De &bEnergiekaart&f kan worden toegepast op de meeste oplaadbare apparaten, zoals draagbare cellen en draadloze terminals (later besproken) om ook &ohun&r energiebuffer te vergroten.", + "atm9.quest.ae2.desc.meteorite": "Het is tijd om &eMeteorieten&f te vinden die &bSky Stone&f bevatten. Deze kunnen zich zowel aan de oppervlakte als ondergronds bevinden en bevatten een &bmysterieuze kubus&f in het midden. \\n \\n Deze kubus bevat alle verschillende &ePersen&f die in de Inscriber worden gebruikt om de speciale knutselcomponenten van AE2 te maken. \\n \\n De eenvoudigste manier om een ​​meteoriet te lokaliseren is door een &eMeteorietkompas&r te maken door een kompas in een oplader te plaatsen.", + "atm9.quest.ae2.desc.processors": "Zodra u een volledige set van de vereiste &eInscriber Presses&r heeft verkregen, is het tijd om enkele &eProcessors&f te gaan maken. Dit zijn een belangrijk ingrediënt dat wordt gebruikt om de grote meerderheid van de met ME verbonden apparaten te maken.", + "atm9.quest.ae2.desc.terminals": "&eTerminals&f bieden toegang tot alle inhoud van een ME-netwerk. De standaard &eME Terminal&f somt eenvoudigweg alles in het netwerk op als één groot raster waar je uit kunt halen en in kunt voegen, vergelijkbaar met één enkele inventaris. \\n \\n De &eME Crafting Terminal&f is een uitbreiding van de ME Terminal die ook een ingebouwd crafting-raster biedt, waardoor je gemakkelijk kunt craften met elk item in het netwerk en zichtbaar via het terminalscherm.", + "atm9.quest.ae2.desc.network": "De &bNetwerktool&f is een belangrijk hulpmiddel in AE2, dat wordt gebruikt om verschillende details van een netwerk op het scherm weer te geven, zoals het totale energieverbruik en de opslag. \\n \\n Als extra bonus biedt het ook een eigen kleine inventaris waarin &eupgradekaarten&f worden bewaard, die toegankelijk zijn wanneer u naar het scherm van elk upgradebaar apparaat kijkt, zodat u deze gemakkelijk kunt vervangen. Het kan echter geen blokken roteren die aan het ME-netwerk zijn bevestigd zoals een gewone sleutel, maar deze alleen ontmantelen tijdens het sluipen.", + "atm9.quest.ae2.desc.fluix": "De belangrijkste hulpbron die u vervolgens nodig heeft, is waarschijnlijk &eFluix&f, dat door de overgrote meerderheid van AE2-apparaten wordt gebruikt en als basis dient voor het maken van alle bekabeling binnen een ME-netwerk. \\n \\n Meestal wil je deze massaal produceren, en de manier om dat te doen is door een &bFluix Crystal&f te maken door &eNether Quartz&f, &e&oCharged te gooien &r&e Certuskwarts&r en &eRedstone&f samen in een plas water. Dit geeft je een &eFluix Crystal&r die je in een Inscriber tot stof kunt veranderen.", + "atm9.quest.ae2.desc.cables": "Om het overgrote deel van uw ME-netwerk met elkaar te verbinden, heeft u een kabel nodig. &eME-glaskabel&f is de eerste en meest basale soort kabel, en je zult dit allemaal maken als de eerste stap naar het maken van andere soorten kabels. \\n \\n Zowel de glaskabels als hun &ebedekte&f tegenhanger kunnen tot 8 kanalen langs één enkel kabelgedeelte transporteren. In tegenstelling tot glaskabels kunnen beklede kabels vervolgens worden verwerkt tot &edichte&f beklede kabels, die maximaal 32 kanalen kunnen dragen. De meeste 'meerdelige' apparaten, zoals bussen en terminals, kunnen echter niet rechtstreeks worden aangesloten op dichte kabels, waardoor in plaats daarvan kabels van normale breedte nodig zijn om een ​​verbinding te vormen. \\n \\n Alle kabels kunnen ook met kleurstof worden vervaardigd om ze te kleuren. Ongekleurde ('Fluix') kabels kunnen op elke andere kleur kabel worden aangesloten, maar anders zullen verschillend gekleurde kabels nooit op elkaar worden aangesloten.", + "atm9.quest.ae2.desc.anchor": "Het &bkwartssnijmes&f is, net als de sleutel, verkrijgbaar in de smaken Nether- en Certus-kwarts en is een handig knutselgereedschap om bij de hand te hebben. \\n \\n Kabels kunnen ook worden gescheiden zonder dat ze gekleurd hoeven te worden door er een &bKabelanker&f tussen te bevestigen, gemaakt met dit mes en tot 50 keer te bewerken met hetzelfde mes voordat het breekt. \\n \\n Kabelankers kunnen ook worden gebruikt om &bKabelgevels&f te maken, zodat u kabels binnen muren kunt verbergen door ze te bedekken met de voorkant van een willekeurig blok. Hoewel gevelrecepten verborgen zijn in JEI, kun je ze nog steeds maken door een gewoon blok te nemen en dit te omringen met 4 kabelankers in het maakraster. \\n \\n Naast het maken van ankers heeft het snijmes ook nog een andere functie: door met de rechtermuisknop te klikken met het mes wordt een kleine GUI geopend waarmee je &bInscriber Name Presses&f kunt maken. Wanneer deze persen een naam krijgen, kunnen ze in een Inscriber worden gebruikt om elk invoeritem te hernoemen met de naam van de pers. Twee van deze persen kunnen in de inscriber worden samengevoegd om het item te hernoemen naar de naam van de bovenste pers, gevolgd door de onderste.", + "atm9.quest.ae2.desc.advanced_cabling": "De &bME Smart Cable&f en &bDense Smart Cable&f functioneren identiek aan de afgedekte kabels wat betreft kanaalverdeling, maar geven ook zichtbaar het aantal kanalen weer dat ze gebruiken als gekleurde lijnen langs zichzelf.", + "atm9.quest.ae2.desc.coloring": "De &bColor Applicator&f is een oplaadbaar hulpmiddel waarmee u ter wereld kabels kunt verven. Het functioneert min of meer als een gespecialiseerde &eopslagcel&f die kan worden gevuld met vanillekleurstoffen of &everfballen&f voor specifieke kleuren, samen met &esneeuwballen&f om kleuren weg te wassen en draai kabels terug naar hun Fluix-variant. \\n \\n Het aanbrengen van kleur op een kabel verbruikt 100AE energie van de interne batterij, wat neerkomt op een totaal van 3400 kabelsegmenten in één keer opladen.", + "atm9.quest.ae2.desc.channels": "In Applied Energistics 2 heeft elk ME-netwerk een bepaald aantal &ekanalen&f beschikbaar, wat simpelweg betekent hoeveel netwerkapparaten er op het hele netwerk passen. \\n \\n Als vuistregel geldt dat elk apparaat dat min of meer ME-gegevens rechtstreeks verwerkt (items opgeslagen in het netwerk) en een vorm van I/O uitvoert, een kanaal in beslag neemt. Componenten die zich alleen bezighouden met de interne energieopslag van het netwerk, zoals &eEnergy Cells&f en &eInscribers&f, nemen doorgaans &ogeen&r kanalen in beslag. \\n \\n Netwerken zonder &bME-controller&f staan ​​bekend als 'ad-hoc'-netwerken en ondersteunen slechts maximaal 8 kanalen.", + "atm9.quest.ae2.desc.ME_controller": "Het laatste stukje van de puzzel voor elk groot ME-netwerk is de &bME Controller&f. \\n \\n Een controller voorziet een ME-netwerk van een veel groter aantal kanalen dan de standaard 8 kanalen voor ad-hocnetwerken, waardoor 32 kanalen uit elke zijde van het blok worden geleverd, voor een totaal van 216 kanalen. \\n \\n Dat geldt echter alleen voor een controller met één blok, aangezien de ME-controller in feite een structuur met meerdere blokken heeft. De controller kan maximaal 7x7x7 blokken groot zijn en kan binnen die maximale grootte in elke vrije vorm worden geleverd. Elk individueel blok kan dan zijn eigen aparte set kanalen bieden, zolang geen enkel controllerblok omringd is door vier andere blokken langs hetzelfde vlak. \\n \\n Een ME-netwerk mag slechts één multiblock-controller tegelijk bevatten. Als u probeert meer dan één controller op afzonderlijke delen van het netwerk aan te sluiten, ontstaat er een conflict, waardoor het hele netwerk wordt uitgeschakeld.", + "atm9.quest.ae2.desc.storage": "Het belangrijkste aspect van Applied Energistics 2 is misschien wel het opslagsysteem, dat gebruik maakt van digitale &eopslagcellen&f. Deze cellen zijn toegankelijk via een &eME Chest&r voor afzonderlijke cellen, of een &eME Drive&r voor meerdere cellen. \\n \\n De &bME Chest&f bevat één cel per keer, die vervolgens kan worden gelezen van en geschreven naar elke andere terminal op hetzelfde netwerk. De ME Chest zelf biedt ook een eigen terminalscherm aan de bovenkant met specifieke toegang tot alleen de cel die deze bevat. \\n \\n De &bME Drive&f kan maximaal 10 verschillende opslagcellen bevatten in de ruimte van een enkel blok en een enkel ME-kanaal. Het biedt echter geen eigen terminalscherm, waardoor een externe terminal elders op het netwerk nodig is voor toegang tot opslag.", + "atm9.quest.ae2.desc.MEIOPort": "Met de &bME IO-poort&f kan de inhoud van de opslag van een ME-netwerk snel worden herschikt tussen verschillende opslagmedia zoals ME-cellen en externe containers die zijn aangesloten op opslagbussen. \\n \\n Wanneer een cel in een invoersleuf aan de linkerkant wordt geplaatst, kan de IO-poort worden omgeschakeld om de cel leeg te maken in andere ME-opslagruimten of de (idealiter gepartitioneerde) cel te vullen met bepaalde items verspreid over andere opslagplaatsen .", + "atm9.quest.ae2.desc.workbench": "Met de &bCell Workbench&f kunnen cellen worden 'gepartitioneerd' om specifieke items te bevatten, d.w.z. met een witte lijstfilter. Het maakt het ook mogelijk om de cel te upgraden met bepaalde upgradekaarten, zoals de Inverter Card, waardoor de bovengenoemde witte lijst in plaats daarvan als zwarte lijst wordt ingesteld. \\n \\n Cellen kunnen ook een hogere of lagere 'prioriteit' krijgen via de workbench, d.w.z. toestaan ​​dat de cel de eerste is die bepaalde items ontvangt totdat deze vol is, of laat wachten tot andere cellen met een hogere prioriteit eerst vol zijn.", + "atm9.quest.ae2.desc.equal_card": "De &bEqual Distribution Card&f is een upgrade voor opslagcellen die vooraf een bepaald aantal items toewijst dat door elk individueel type kan worden opgenomen. \\n \\n Dit gedrag is vergelijkbaar met zoiets als een functionele opberglade, waarbij elk compartiment een bepaald aantal stapels bevat, in plaats van toe te staan ​​dat items uit het ene compartiment in de andere lekken en andere soorten items verdringen.", + "atm9.quest.ae2.desc.overflow_card": "Dit gedrag is vergelijkbaar met zoiets als een functionele opberglade, waarbij elk compartiment een bepaald aantal stapels bevat, in plaats van toe te staan ​​dat items uit het ene compartiment in de andere lekken en andere soorten items verdringen.", + "atm9.quest.ae2.desc.1k": "Elke individuele cel heeft een bepaalde capaciteit die wordt bepaald door de &ecomponent&f waarmee de cel is gemaakt. \\n \\n De eerste van de componenten is de &b1k ME Storage Component&f, die &e1024&f 'bytes' aan opslagruimte biedt voor een bepaalde cel. Daarover later meer.", + "atm9.quest.ae2.desc.4k": "Het tweede niveau van opslagcomponent, dat &e4096&f bytes aan opslag biedt.", + "atm9.quest.ae2.desc.16k": "Het derde niveau van opslagcomponent, dat &e16384&f bytes aan opslag biedt.", + "atm9.quest.ae2.desc.64k": "Het vierde opslagcomponent, dat &e65536&f bytes aan opslag biedt.", + "atm9.quest.ae2.desc.256k": "De vijfde en laatste opslagcomponent volgens de AE2-standaard, die &e262144&f bytes aan opslag biedt.", + "atm9.quest.ae2.desc.1m": "Er komt een punt bij het spelen van een groot modpack waarop zelfs het hoogste standaardniveau van opslagcellen niet voldoende is voor de hoeveelheid items en bronnen die je mogelijk verzamelt. \\n \\n Dit is waar de add-on &dMEGA Cells&f in beeld komt, die de beschikbare opslagniveaus uitbreidt tot het megabyteterritorium. De eerste van deze nieuwe niveaus wordt gevormd door de &b1M MEGA Storage Component&f, die 1024 &okilo&rbytes, of &e1048576&f bytes, aan opslagruimte biedt.", + "atm9.quest.ae2.desc.4m": "De tweede MEGA-laag van opslagcomponent, die &e4194304&f (4096k) bytes aan opslag biedt.", + "atm9.quest.ae2.desc.16m": "Het derde MEGA-opslagcomponent, dat &e16777216&f (16384k) bytes aan opslag biedt.", + "atm9.quest.ae2.desc.64m": "De vierde MEGA-laag van opslagcomponent, die &e67108864&f (65536k) bytes aan opslag biedt.", + "atm9.quest.ae2.desc.256": "De vijfde en laatste MEGA-laag van opslagcomponent, die &e268435456&f (262144k) bytes aan opslag biedt.", + "atm9.quest.ae2.desc.item_storage": "Met de 1k Storage Component kun je nu een 1k ME Item Storage Cell maken om je digitale itemopslagsysteem te starten. Je wilt waarschijnlijk dat het grootste deel van je opslagruimte voor items is, dus je zult waarschijnlijk een paar &bME-itemopslagcellen&f willen maken. \\n \\n ME-itemopslagcellen kunnen elk maximaal 63 verschillende soorten items bevatten. Elk nieuw type item dat aan een cel wordt toegevoegd, zal een bepaald deel van de totale capaciteit van de opslagcel in bytes in beslag nemen. Voor elk reeds aanwezig type telt 1 'byte' voor 8 items van datzelfde type. \\n \\n Een voorbeeld: een itemopslagcel van 1k die alleen kasseien bevat, kan maximaal 8128 kasseien bevatten (8*1024b - 8b/type * 1 type). \\n \\n Als een cel leeg is, kan deze opnieuw worden gebruikt door hem te demonteren in zijn respectievelijke component en behuizing. Dit doe je door te sluipen en met de rechtermuisknop in de lucht te klikken met de cel in je hand.", + "atm9.quest.ae2.desc.more_items": "Naast DISK's kun je ook netherite gebruiken om iets te maken dat feitelijk het tegenovergestelde is van de DISK. \\n \\n &dMEGA Cells&f biedt de op maat gemaakte &bBulk Item Storage Cell&f, die beperkt is tot niet meer dan &oéén&r type item dat per cel kan worden opgeslagen, maar wel een praktisch &o&lONEINDIG&r* aantal van dat itemtype. Voordat het een itemtype kan accepteren, moet het vooraf worden gefilterd met behulp van een Cell Workbench. \\n \\n *&oTechnisch gezien 'max lang'. Als je het weet, dan weet je het.&r", + "atm9.quest.ae2.desc.fluid": "Voorwerpen zijn niet de enige dingen die in ME-cellen kunnen worden opgeslagen. &bME-vloeistofopslagcellen&f kunnen vloeistoffen opslaan zoals water, lava en allerlei soorten gemodificeerde oliën en brandstoffen, om maar een paar voorbeelden te noemen. \\n \\n Merk op dat alle opslagcellen, ongeacht waarvoor ze zijn ontworpen, alleen qua behuizing verschillen; zowel item- als vloeistofcellen gebruiken hetzelfde soort opslagcomponent om te maken. \\n \\n Voor vloeistoffen is 1 byte gelijk aan 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "&bDraagbare cellen&f functioneren op dezelfde manier als gewone cellen, in die zin dat ze in een kist of drive kunnen worden geplaatst en dienovereenkomstig kunnen worden gevuld. \\n \\n In tegenstelling tot gewone cellen is de inhoud echter ook zelfstandig toegankelijk via het celitem zelf, een beetje zoals een digitale rugzak met ME-smaak.", + "atm9.quest.ae2.desc.weapons": "Deze laatste drie items zijn min of meer extra speelgoed van AE2 en passen niet noodzakelijkerwijs onder een van deze zoektochtbomen. \\n \\n De &bGeladen Staf&f is slechts een eenvoudige, aangedreven staf die 3 harten schade aanricht en 300AE per treffer verbruikt. Het maakt ook gebruik van gevechtsmechanismen van vóór 1.9, wat betekent dat je hiermee kunt spammen zoals in de goede oude tijd. \\n \\n De &bEntropy Manipulator&f zal, wanneer &ogebruikt&r op bepaalde blokken in de wereld, deze ter plekke smelten, zoals zand tot glas en metaalerts tot metaalstaven. Als dat niet het geval is, wordt er eenvoudigweg een vuurtje op het blok aangestoken. \\n \\n Ten slotte functioneert het &bMatter Cannon&f op dezelfde manier als de Color Applicator als een speciale cel voor het vasthouden van 'munitie'-items zoals Matter Balls en ijzer/goudklompjes, die vervolgens kunnen worden afgevuurd om schade aan te richten tegen mobs of blokken breken. Zwaardere 'munitie'-materieballen in een materiekanon kunnen worden vervangen door &bPaint Balls&f, die een verfspatteneffect zullen toepassen op de voorkant van welk blok dan ook waarop wordt afgevuurd. &bLumen Paint Balls&f zijn een variant van paintballs die exclusief worden gebruikt door het Matter Cannon, waarvan de verfspatten ook wat licht afgeven zodra ze in de wereld aanwezig waren.", + "atm9.quest.ae2.desc.autocrafting": "Opbergen is leuk en zo, maar wat heb je aan een opslagsysteem als het verstopt zit met grondstoffen die bewerkt en verwerkt moeten worden en je nog steeds vastzit aan het handmatig doen ervan? \\n \\n Het &eauto-crafting&f-systeem van AE2 begint met de &bME Pattern Provider&f. De Pattern Provider bevat bepaalde items genaamd &bPatronen&f (behandeld in de volgende quest) die zijn geprogrammeerd om een ​​recept vast te houden dat invoeritems omzet in een bepaalde uitvoer. Er passen maximaal 9 patronen in één aanbieder. \\n \\n Je zult vaak gebruik maken van meerdere patroonproviders verspreid over je basis. Daarom is het handig om een ​​&bPatroontoegangsterminal&f te hebben om op afstand toegang te krijgen tot de inhoud van alle providers op je basis. breder ME-netwerk.", + "atm9.quest.ae2.desc.growth": "Uiteraard biedt AE2 zijn eigen manier om de kristalgroei dramatisch te versnellen. \\n \\n Plaats deze rond je ontluikende kristallen, geef ze wat kracht en zie hoe je kristallen groeien!", + "atm9.quest.ae2.desc.patterns": "&bPatronen&f bevatten een gecodeerd recept dat moet worden vervuld door een Patroonprovider. Om een ​​recept naar een patroon te coderen, moet de &bME Pattern Encoding Terminal&f worden gebruikt. \\n \\n Patronen kunnen worden ingesteld om ofwel een regulier &ecrafting&f recept te bevatten, waarvoor het gebruik van een &eMolecular Assembler&f op het gezicht van de leverancier vereist is, of een meer algemene '< &e>processing&f'-recept, waarbij alle invoeritems door de provider naar een ander machineblok of een gespecialiseerde verwerkingsfabriek kunnen worden verzonden.", + "atm9.quest.ae2.desc.assembler": "De &bMolecular Assembler&f is AE2's equivalent van een automatische crafting-tafel, die nodig is om alle &ecrafting&f-patroontaken uit te voeren. \\n \\n Moleculaire Assemblers zijn in staat stroom en kanalen over te dragen naar andere ME-apparaten die erop zijn aangesloten, maar nemen zelf geen kanaal in beslag. Er kunnen maximaal 6 MA's worden aangesloten op een enkele Pattern Provider (indien gebruikt) zodat er meer handwerk parallel kan worden gedaan. \\n \\n MA's hebben ook elk hun eigen speciale sleuf voor een enkel knutselpatroon, waardoor ze zelfstandig kunnen functioneren als ze worden aangedreven. Wanneer u op deze manier werkt, worden alle overeenkomende items die in de MA worden geplaatst automatisch verwerkt in het resultaat van het patroon.", + "atm9.quest.ae2.desc.acceleration": "De &bAcceleratiekaart&f zal, afhankelijk van het apparaat dat ermee wordt geüpgraded, de snelheid waarmee het apparaat werkt verhogen of ervoor zorgen dat het apparaat meer bewerkingen in één keer kan uitvoeren. \\n \\n In het geval van de &eMolecular Assembler&f vermindert een volledige set van 5 kaarten de tijd die de MA nodig heeft om een ​​ambacht uit te voeren van één seconde (zonder kaarten) tot één &otik< &r>.", + "atm9.quest.ae2.desc.MElevel": "De &bME Level Emitter&f zal, indien geconfigureerd met een specifiek item en de hoeveelheid ervan om op te reageren, een redstone-signaal uitzenden, afhankelijk van of dat item dat in het netwerk is opgeslagen onder, boven of gelijk aan de gegeven hoeveelheid valt . \\n \\n Dit kan bijvoorbeeld worden gebruikt om automatisch bepaalde machines in te schakelen met redstone om automatisch een hulpbron te bewerken wanneer deze onder een bepaald minimumbedrag komt.", + "atm9.quest.ae2.desc.redstoneME": "Individuele ME-apparaten kunnen ook worden geconfigureerd om te reageren op redstone-signalen. Wanneer een apparaat wordt geüpgraded met een &bRedstone-kaart&f, kan een apparaat zo worden geconfigureerd dat het alleen werkt als het wordt gevoed met redstone of op een andere manier als dat nodig is. \\n \\n Dit gedrag kan ook van toepassing zijn op hele &osecties&r van een ME-netwerk door gebruik te maken van een &bME Toggle Bus&f. Hierdoor kan een deel van het netwerk aan de andere kant van de bus alleen online komen als de bus wordt aangedreven door redstone, of offline gaan als er een &eomgekeerde&f toggle-bus wordt gebruikt.", + "atm9.quest.ae2.desc.crafting": "Wanneer de &bCrafting Card&f wordt toegepast als upgrade op een ondersteund apparaat, zoals een Interface of Export Bus, kan het apparaat in kwestie automatisch zijn eigen crafting-verzoeken verzenden voor een vereist (gefilterd) item. Crafting-CPU's kunnen zo worden ingesteld dat ze alleen op deze verzoeken reageren om te voorkomen dat CPU's in beslag worden genomen die bedoeld zijn voor door de speler aangevraagde ambachten. \\n \\n Wanneer de &eLevel Emitter&f wordt geüpgraded met de Crafting Card, kan deze worden geconfigureerd om redstone uit te zenden om het craften direct te vergemakkelijken, door een signaal uit te zenden &oterwijl&r een crafting taak voor het gegeven item wordt gedetecteerd of specifiek &oom&r het item te bewerken. Dit laatste zou van toepassing zijn op gevallen waarin het enige dat nodig is om een ​​bepaald item te maken een redstone-signaal is, zonder dat er zelfs maar een knutselpatroon nodig is.", + "atm9.quest.ae2.desc.crafting_storage": "Voordat je een automatische knutselopdracht kunt uitvoeren, heb je een apparaat nodig waarmee je het verzoek zelf kunt opslaan, samen met eventuele tussentijdse items voor knutselen in meerdere stappen. Dit apparaat staat bekend als een &ecrafting CPU&f. \\n \\n Een crafting-CPU is een structuur met meerdere blokken die minstens één &bCrafting Storage&f-blok vereist, optioneel samen met een andere Crafting Unit. Het multiblok kan in elke maat worden gemaakt, maar moet een massieve balk zijn om dienovereenkomstig te kunnen vormen en functioneren.", + "atm9.quest.ae2.desc.crafting_coprocessor": "De &bCrafting Co-Processing Unit&f helpt het knutselwerk te versnellen door patroonaanbieders in staat te stellen items sneller naar hun aangesloten apparaten te sturen of tegelijkertijd te werken om meerdere benodigde ingrediënten te maken. \\n \\n De basis-AE2-coprocessor biedt één co-processor-'thread' om dit te ondersteunen, terwijl de co-verwerkingseenheid van &dMEGA Cells&f 4 threads levert in een enkel zo'n blok.", + "atm9.quest.ae2.desc.crafting_monitor": "De &bCrafting Monitor&f geeft het totale item weer dat wordt gemaakt, samen met de resterende hoeveelheid van dat item dat nog wordt gemaakt. \\n \\n Zowel de basis AE2-monitor als de MEGA-monitor functioneren identiek, maar zijn bedoeld voor esthetische doeleinden.", + "atm9.quest.ae2.desc.IO": "Om het leven zoveel gemakkelijker te maken, biedt AE2 een hele reeks apparaten voor de manipulatie van ME-gegevens, d.w.z. het verplaatsen van opgeslagen items over de hele wereld. \\n \\n De &bME Interface&f is een van deze apparaten. Als invoerapparaat zorgt de interface ervoor dat elk item/vloeistof/enz. ​​er extern doorheen kan worden geleid, wat vervolgens automatisch wordt opgeslagen in het ME-netwerk waarmee de interface is verbonden. \\n \\n Als uitvoerapparaat kan de interface worden geconfigureerd om een ​​bepaalde beschikbare hoeveelheid van een opgeslagen item op voorraad te houden, van het ME-netwerk naar de eigen interne inventaris. Hierdoor kunnen items vervolgens worden ontvangen door een externe bron, zoals een andere speler of een pijp.", + "atm9.quest.ae2.desc.import_bus": "De &bME Import Bus&f zuigt periodiek items op uit de externe opslag waar de bus mee te maken heeft. Het kan optioneel worden gefilterd om alleen bepaalde items uit de inventaris op te nemen.", + "atm9.quest.ae2.desc.annhilation_plane": "Het &bME Annihilation Plane&f kan worden gebruikt om automatisch alle blokken ervoor te breken en alles wat door het blok is gevallen rechtstreeks terug te sturen naar het ME-netwerk. \\n \\n Als extra bonus kan het vernietigingsvliegtuig op dezelfde manier worden betoverd als een gewoon graafgereedschap, waardoor het vallen van blokken op dezelfde manier wordt beïnvloed als dat betoverde gereedschap. Dit maakt het ideaal voor het verwerken van ertsblokken bij betovering met bijvoorbeeld Fortune. \\n Eventuele toegevoegde betoveringen verhogen aanzienlijk de hoeveelheid energie die door het vliegtuig wordt gebruikt telkens wanneer een blok wordt gebroken. Het betoveren van het vliegtuig met &eEfficiëntie&f zal het totale energieverbruik van alle andere betoveringen verminderen, terwijl de &eUnbreaking&f betovering het vliegtuig de kans geeft om slechts af en toe energie te gebruiken, vergelijkbaar met Unbreaking bij reguliere betoveringen. hulpmiddelen.", + "atm9.quest.ae2.desc.storage_bus": "Met de &bME Storage Bus&f, wanneer deze tegenover een externe opslagcontainer staat, kan de container worden gebruikt alsof deze deel uitmaakt van het ME-netwerk, waardoor items uit de container kunnen worden gehaald of er puur via MIJ. \\n \\n Opslagbussen kunnen worden gefilterd en specifieke prioriteiten krijgen, zodat specifieke items eerst proberen naar de aangesloten opslag te gaan, maar er worden geen gefilterde items met terugwerkende kracht van ergens anders in het netwerk naar de aangesloten opslag verplaatst.", + "atm9.quest.ae2.desc.capacity": "Met de &bCapacity Card&f kan een bus die ermee is geüpgraded een groter filter dragen. Import- en exportbussen die zijn geüpgraded met capaciteitskaarten kunnen gaan van het ondersteunen van slechts één gefilterd item naar hun maximale filter met negen slots, terwijl opslagbussen van 18 slots naar maximaal 63 gaan.", + "atm9.quest.ae2.desc.cards": "Met de &bFuzzy Card&f kan een gefilterd item worden gematcht, ongeacht (NBT) metadata zoals schade of betoveringen, terwijl de &bInverter Card&f het filter op dergelijke bussen omschakelt van een witte lijst naar een zwarte lijst zijn.", + "atm9.quest.ae2.desc.export_bus": "De &bME Export Bus&f spuugt periodiek items uit de witte lijst uit naar de externe opslag waar de bus mee te maken heeft. In tegenstelling tot de Import Bus kan de Export Bus niet werken zonder te worden gefilterd.", + "atm9.quest.ae2.desc.formation_plane": "Het &bME Formation Plane&f werkt op dezelfde manier als de Storage Bus, maar behandelt de wereld zelf als opslagmedium. Met andere woorden, het zal elk blok direct voor zichzelf in zijn filter plaatsen. \\n \\n Dit kan handig zijn voor situaties waarin een blok eenvoudig kan worden verwerkt door het te plaatsen en te breken met een bepaald hulpmiddel.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is een krachtig systeem binnen AE2, dat de overdracht van items, vloeistoffen en nog veel meer mogelijk maakt zonder dat er tussenliggende ME-opslag nodig is. \\n \\n Door met de rechtermuisknop op een P2P-tunnel met bepaalde items te klikken, wordt de tunnel &eafgestemd&f in een tunnel die iets anders kan overbrengen, zoals items via leidingen, energie via kabels, redstone-signalen en (standaard) zelfs ME verbindt zichzelf. \\n \\n P2P-tunnels moeten aan elkaar worden gekoppeld met behulp van een &eGeheugenkaart&f, zoals beschreven in de volgende quest.", + "atm9.quest.ae2.desc.memory": "De &bGeheugenkaart&f is een hulpmiddel met twee verschillende functies. De eenvoudigste van de twee is het opslaan van de configuraties van verschillende apparaten (zoals filters op de witte lijst) om deze naar een ander apparaat van hetzelfde type te kopiëren. \\n \\n De tweede functie van een geheugenkaart is het aan elkaar koppelen van &eP2P-tunnels&f. Wanneer u dit doet, krijgt de P2P-tunnel die wordt gekoppeld een unieke ID toegewezen, die op de geheugenkaart wordt opgeslagen voor verdere koppeling.", + "atm9.quest.ae2.desc.fiber": "Een belangrijk concept binnen AE2 is een techniek die bekend staat als '&esubnetting&f', waarbij een extra afzonderlijk ME-netwerk (een &esubnetwerk&f) samenwerkt met het hoofdnetwerk om een ​​gespecialiseerde functie of proces uit te voeren. . \\n \\n Wat een subnetwerk scheidt van een volledig vrijstaand afzonderlijk netwerk is meestal het gebruik van de &bQuartz Fiber&f als kabelgedeelte. Wanneer de Quartz Fiber tussen twee anderszins niet-verbonden kabellengten wordt geplaatst, brengt hij geen gegevens of kanalen over tussen de twee, maar zendt hij alleen stroom uit. \\n \\n Een subnetwerk aan de andere kant van de glasvezel kan dus geheel van stroom worden voorzien door de stroombron van het hoofdnetwerk, zonder dat er extra speciale stroomvoorziening nodig is.", + "atm9.quest.ae2.desc.spatial": "Naast de opslag van items en vloeistoffen biedt AE2 ook een eigen manier om hele &estructuren&f op te slaan in opslagcellen, niet veel anders dan de Compact Machines-mod. \\n \\n Met de &bSpatial IO Port&f kunnen structuren binnen een &bSpatial Containment Structure&f worden vastgelegd in een speciaal ontworpen opslagcel, geactiveerd via een redstone-signaal. \\n \\n Als een mob of speler toevallig in de SCS staat terwijl de ruimte wordt veroverd, worden zij ook getransporteerd naar de plek waar de rest van de ruimte naartoe gaat, dat wil zeggen in een speciale dimensie. Zorg ervoor dat je een manier hebt om terug naar buiten en naar binnen te gaan als jij degene bent die wordt gevangengenomen.", + "atm9.quest.ae2.desc.pylon": "De Spatial Containment Structure (SCS) bestaat uit een kooi van &bruimtelijke pylonen&f die het volume bedekken dat u in een ruimtelijke IO-cel wilt insluiten. Op het absolute minimum vereist een SCS drie lijnen van ruimtelijke pyloonblokken, één voor elke dimensie van de ruimte die zich bevindt (lengte, breedte, hoogte). \\n \\n Spatial IO is echter een extreem energievretende functie, vooral als je veel grotere ruimtes probeert vast te leggen (tot 128x128x128). Als er meer ruimtelijke pylonen in de SCS rond het gewenste volume zijn opgenomen, zal de algehele &eefficiëntie&f toenemen, waardoor er minder energie nodig is om op te vangen. \\n \\n Houd er ook rekening mee dat elke individuele mast (ongeacht de lengte) één kanaal in beslag neemt. Voor bijzonder grote ruimtes kunt u een speciaal netwerk bouwen met een controller waarop alle benodigde masten passen.", + "atm9.quest.ae2.desc.SSC": "&bRuimtelijke opslagcellen&f worden gebruikt om elk één gedefinieerd volume te bevatten, en zijn verkrijgbaar in drie verschillende capaciteiten, waardoor een maximum van 2x2x2, 16x16x16 en 128x128x128 blokken aan ruimte mogelijk is. \\n \\n Bij het coderen wordt aan een cel een gedeelte van de ruimte toegewezen binnen de &edimensie&f van de ruimtelijke opslag, samen met een unieke ID die overeenkomt met de regio die aan de cel is toegewezen. Een gecodeerde cel kan nog steeds worden gebruikt binnen de Spatial IO Port om opgeslagen blokken en entiteiten op te halen. \\n \\n Vanaf dat moment kunnen alle blokken die zich in het ruimtegebied van de cel bevinden of in een SCS met dezelfde grootte als die gebruikt voor de initiële codering, respectievelijk terug naar de bovenwereld of naar de ruimtelijke dimensie worden verplaatst. Als er zowel binnen de ruimtelijke regio als binnen de SCS blokken zijn, zullen deze eenvoudigweg van plaats wisselen.", + "atm9.quest.ae2.desc.Sanchor": "Het &bSpatial Anchor&f is een begeleidend apparaat uit de Spatial IO-lijn dat eenvoudigweg functioneert als een chunkloader. Wanneer het Anchor is aangesloten op een ME-netwerk, zal het alle delen die door het ME-netwerk worden ingenomen geforceerd laden via alle kabels en apparaten, met uitzondering van subnetwerken, zolang het netwerk van stroom blijft voorzien.", + "atm9.quest.ae2.desc.wireless_AP": "Het volgende dat u moet maken om draadloze netwerktoegang mogelijk te maken, is het &bME Wireless Access Point&f. Het toegangspunt wordt gebruikt om het netwerk open te stellen voor draadloze toegang via een &edraadloze terminal&f, en heeft een vast (eindig) bereik, afhankelijk van het aantal &bWireless Boosters&f dat in het toegangspunt is geplaatst.", + "atm9.quest.ae2.desc.wireless_terminal": "De &bDraadloze Terminal&f functioneert op dezelfde manier als een gewone terminal, maar dan draadloos. \\n \\n Voordat het kan worden gebruikt om toegang te krijgen tot een netwerk, moet het eerst worden &egekoppeld&f aan het netwerk door het in de rechterbovenhoek van het &eDraadloos toegangspunt&r te plaatsen. Als de terminal niet met een netwerk is verbonden, of buiten bereik of stroom is, functioneert de terminal niet. \\n \\n Draadloze terminals kunnen ook worden geüpgraded met &eEnergiekaarten&f voor een grotere interne batterij.", + "atm9.quest.ae2.desc.ininfity": "De add-on &dAEInfinityBooster&f biedt twee op maat gemaakte draadloze boosters die een oneindig connectiviteitsbereik mogelijk maken, met optionele cross-dimensionale ondersteuning.", + "atm9.quest.ae2.desc.matter": "Wat het draadloos uitbreiden van het ME-netwerk zelf betreft, is de eerste stap weliswaar enigszins onorthodox. \\n \\n De &bMatter Condenser&f is AE2's versie van een prullenbak, waarbij alle items die erin worden geplaatst, worden verwijderd. Wanneer de condensor echter is uitgerust met een &eOpslagcomponent&f, kan hij wat overgebleven energie van het voorwerp dat wordt vernietigd, benutten en opslaan om met voldoende geconcentreerde energie twee speciale knutselvoorwerpen te maken. \\n \\n De eerste van deze twee items is de &bMatter Ball&f, waarvoor minimaal 1k opslagcomponent en 256 items aan leeggemaakt materiaal nodig zijn.", + "atm9.quest.ae2.desc.antimatter": "Bij gebruik van een opslagcomponent van 64k of hoger kan de Matter Condenser aanzienlijk meer condenseren om een ​​&bSingulariteit&f te produceren. Voor één enkele singulariteit moeten 256.000 artikelen ongeldig worden verklaard. Dat zijn precies &o4000 stapels&r! \\n \\n Kijk wat er gebeurt als je deze singulariteit op de grond gooit met een stukje &eenderstof&f. Je zult wat schade aan de omgeving moeten toebrengen terwijl je toch bezig bent, maar gelukkig biedt AE2 zijn eigen &bTiny TNT&f om dat te minimaliseren.", + "atm9.quest.ae2.desc.quantum": "Als je die laatste zoektocht correct hebt uitgevoerd, had je die singulariteit moeten omzetten in een paar &bQuantum Entangled Singularities&f. Deze nieuwe singulariteiten worden gebruikt om een ​​ringvormig apparaat met elkaar te verbinden dat bekend staat als een &eQuantum Network Bridge&f. \\n \\n Wanneer twee van deze individuele ringen zijn gekoppeld met behulp van de Quantum Entangled Singularities en zijn opgestart met wat AE-kracht (bijvoorbeeld een energiecel), kan een ME-netwerk draadloos worden uitgebreid aan de andere kant van de brug, over grote afstanden of zelfs afmetingen.", + "atm9.quest.ae2.subt.AE2": "Virtueel opslagsysteem", + "atm9.quest.ae2.subt.wrench": "Doet precies wat je zou verwachten.", + "atm9.quest.ae2.subt.first": "Enkele basismachines", + "atm9.quest.ae2.subt.energy_acceptor": "Sluit aan", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: 4 Bobby [Fischer] scheren'", + "atm9.quest.ae2.subt.terminals": "[Linux-gebruikersgrap komt hier]", + "atm9.quest.ae2.subt.anchor": "Onder het mes", + "atm9.quest.ae2.subt.advanced_cabling": "'SMRT'", + "atm9.quest.ae2.subt.storage": "Items als bestandssysteem", + "atm9.quest.ae2.subt.MEIOPort": "Defragmentatie", + "atm9.quest.ae2.subt.equal_card": "ME Opbergruimte &mCellen&r Laden", + "atm9.quest.ae2.subt.1k": "De eerste kilobyte.", + "atm9.quest.ae2.subt.4k": "kch", + "atm9.quest.ae2.subt.16k": "kch^2", + "atm9.quest.ae2.subt.64k": "kch^z", + "atm9.quest.ae2.subt.256k": "kch ^ h", + "atm9.quest.ae2.subt.1m": "De eerste MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Bulken en snijden", + "atm9.quest.ae2.subt.weapons": "Te warm voor de ATF", + "atm9.quest.ae2.subt.autocrafting": "Bestel op", + "atm9.quest.ae2.subt.crafting": "Automatisering in upgradevorm!", + "atm9.quest.ae2.subt.crafting_storage": "Meer RAM downloaden", + "atm9.quest.ae2.subt.crafting_coprocessor": "Download meer CPU-kernen", + "atm9.quest.ae2.subt.crafting_monitor": "Download meer VRAM", + "atm9.quest.ae2.subt.IO": "Hallo, hoi, hoi!", + "atm9.quest.ae2.subt.import_bus": "De ik", + "atm9.quest.ae2.subt.annhilation_plane": "KOM IN", + "atm9.quest.ae2.subt.storage_bus": "De reservekist", + "atm9.quest.ae2.subt.cards": "De overige twee IO-kaarten", + "atm9.quest.ae2.subt.export_bus": "De O", + "atm9.quest.ae2.subt.formation_plane": "GA UIT", + "atm9.quest.ae2.subt.P2P": "Schakel de tussenpersoon uit", + "atm9.quest.ae2.subt.fiber": "Dit heeft een toepassing buiten het maken van kabels.", + "atm9.quest.ae2.subt.wireless_terminal": "Dit is waarvoor je hier bent", + "atm9.quest.ae2.subt.ininfity": "Ik schrijf niet de Toy Story-regel", + "atm9.quest.ae2.subt.antimatter": "Niet echt antimaterie", + "atm9.quest.ae2.img.star": "Nodig voor de ATM-ster", + "atm9.quest.adAstra.desc.tier2Rocket.1": "Je hebt VEEL &cDesh&r nodig om de &aTier 2 Rocket&r te maken.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "Met deze raket kun je helemaal naar &cMars&r vliegen! Vergeet niet om extra &bZuurstof&r en &eBrandstof&r in te slaan voor uw vlucht terug.", + "atm9.quest.adAstra.desc.tier4Rocket": "De &dTier 4 Rocket&r is de raket van het hoogste niveau die we kunnen maken. Hierdoor kunnen we buiten ons zonnestelsel reizen!", + "atm9.quest.adAstra.desc.spaceStations.1": "Zodra je de maan hebt verkend en genoeg Desh hebt verzameld, kun je &druimtestations&r rond planeten creëren!", + "atm9.quest.adAstra.desc.spaceStations.2": "Dit zijn vooraf gebouwde structuren die dienen als minibasis in de Melkweg. Een soort thuis weg van huis.", + "atm9.quest.adAstra.spaceStations": "Ruimtestations", + "atm9.quest.adAstra.desc.lander.1": "Bij het landen moet je met de rechtermuisknop op de &aLander&r klikken om de raket en het lanceerplatform eruit te pakken. Zonder kun je niet meer terug!", + "atm9.quest.adAstra.desc.lander.2": "De maan is behoorlijk verlaten, afgezien van een paar nieuwe &2Villager&r mobs die misschien geïnteresseerd zijn om met je te handelen. Je kunt ook wat &cDesh&r delven, die je nodig hebt voor de Tier 2 Rocket en misschien zelfs een supercoole &aRover&r.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "HET IS TIJD OM NAAR DE RUIMTE TE GAAN!", + "atm9.quest.adAstra.desc.launch.2": "Om dit te doen, plaats je je &alanceerplatform&r en plaats je de &aTier 1-raket&r precies in het midden. Je kunt met de rechtermuisknop op de raket klikken om de inventaris te openen, die je moet vullen met 3 emmers brandstof om er naartoe te reizen. Je hebt er ook 3 nodig om terug te komen. &cZorg ervoor dat je ook een extra lanceerplatform&r meeneemt, voor het geval je deze kwijtraakt tijdens de landing!", + "atm9.quest.adAstra.desc.launch.3": "Zodra je klaar bent om te lanceren, spring je erin en druk je op de ruimte om weg te schieten! Wanneer je in een baan om de aarde komt, wordt je begroet met het Galaxy-menu. Hier kunt u &dZonnestelsel&r selecteren, vervolgens op &2Aarde&r klikken en vervolgens de maan selecteren!", + "atm9.quest.adAstra.desc.launch.4": "Wanneer je aan je afdaling naar het maanoppervlak begint, zorg er dan voor dat je &ade spatiebalk ingedrukt houdt om te vertragen&r! Je kunt de linkerbalk in de gaten houden om te zien hoe ver je van het oppervlak bent, zorg er wel voor dat je niet crasht!", + "atm9.quest.adAstra.desc.launch.5": "Pro-tip: druk op F5 om naar de derde persoon te gaan!", + "atm9.quest.adAstra.landOnMoon": "Land op de maan!", + "atm9.quest.adAstra.toTheMoon": "&aNaar de&a &bMaan<& r>!", + "atm9.quest.adAstra.desc.ostrum": "De volgende bron waar we naar gaan minen heet &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "Oester", + "atm9.quest.adAstra.desc.mars.1": "&cMars&r wordt beschouwd als een koude planeet, maar dat betekent niet dat je daar geen nieuwe levensvormen zult vinden. Zorg dat je voorbereid bent!", + "atm9.quest.adAstra.visitMars": "Bezoek Mars", + "atm9.quest.adAstra.desc.venus.1": "We moeten een uitstapje naar Venus maken!", + "atm9.quest.adAstra.desc.venus.2": "Calorie&r vind je op Venus en is het sterkste metaal dat je van de planeten kunt verzamelen.", + "atm9.quest.adAstra.desc.venus.3": "Hiermee kun je de &5Tier 4 Rocket&r maken, evenals het &dJet Suit&r zodat we kunnen overleven in een ander zonnestelsel!", + "atm9.quest.adAstra.visitVenus": "Bezoek Venus", + "atm9.quest.adAstra.desc.mercury": "Een hete dorre wereld met grote lavavlaktes.", + "atm9.quest.adAstra.visitMercury": "Bezoek Mercurius", + "atm9.quest.adAstra.desc.glacio.1": "Dit is het verst dat onze huidige technologie ons kan brengen. &bGlacio&r is een koude planeet, maar heeft zuurstof die we kunnen ademen!", + "atm9.quest.adAstra.visitGlacio": "Bezoek ijs", + "atm9.quest.adAstra.desc.intro.1": "Welkom bij &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "Deze mod neemt je mee op een reis naar de sterren, wat betekent dat je je eigen RUIMTESCHIP mag maken!!!", + "atm9.quest.adAstra.desc.intro.3": "Om de ruimte te bereiken heb je iets sterkers dan ijzer nodig om je schip uit te bouwen.", + "atm9.quest.adAstra.desc.intro.4": "Als je van de grond wilt komen, heb je veel &aStaal&r nodig om op gang te komen! Er zijn verschillende manieren om dit te maken, zoals het gebruik van &eMekanism's Metallurgic Infuser&r om eerst &3Steel Dust&r te maken, of gewoon het stof maken met Iron Dust, 4 Coal en een Hammer in een crafting grid .", + "atm9.quest.adAstra.toTheStars": "&dNaar de sterren!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "Deze <& a>hamer<& r> wordt gebruikt om platen&r van blokken te maken! Hoewel het in het begin geweldig is om te gebruiken, zul je uiteindelijk een &aCompressor&r willen maken die dit werk voor je doet. Dit heeft stroom nodig!", + "atm9.quest.adAstra.desc.hammerUsage.2": "Je hebt voldoende &aijzer&r en &astalen platen&r nodig om veel van de items te maken die je in de ruimte kunt krijgen, dus zorg ervoor dat je dit automatiseert!", + "atm9.quest.adAstra.makingPlates": "&aBorden&r maken", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "Om raketten te kunnen maken, hebben we een &dNASA-werkbank&r nodig. Dit is de knutselbank voor raketten!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "De volgende stap is het maken van de &aTier 1 Rocket&r met behulp van de Workbench. Zodra je alle onderdelen hebt, plaats je ze om te knutselen!", + "atm9.quest.adAstra.makingFirstRocket": "&aOnze eerste&r &tRaket<& r>!", + "atm9.quest.adAstra.desc.spaceGear.1": "Als je van plan bent de ruimte in te gaan, kun je maar beter geloven dat je voor de reis een nieuwe uitrusting nodig hebt.", + "atm9.quest.adAstra.desc.spaceGear.2": "Voor je eerste reis naar de &bmaan&r heb je een volledig &aruimtepak&r nodig. Ik kom erachter dat de maan nogal koud is en geen zuurstof heeft. Zonder pak hou je het niet lang vol. :)", + "atm9.quest.adAstra.suitingUp": "&aAanpassen&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Net als een auto kun je een raket niet van brandstof voorzien vanuit hoop en dromen. Maar hoe komen we aan brandstof?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "De eerste stap is het vinden van &3Olie&r in de Bovenwereld. Je kunt er wat in de oceaan vinden, en je zult een flink deel moeten verzamelen zodat we het kunnen verfijnen!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "Dat is waar de &aBrandstofraffinaderij&r in beeld komt. Deze accepteert alle 'ruwe' olie en zet deze om in brandstof voor de raketten.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "Ik raad je aan om een ​​voorraad in te slaan, aangezien elk &e3 emmers brandstof&r kost, wat neerkomt op 6 voor een retourtje!", + "atm9.quest.adAstra.fuelingUp": "&aBijtanken&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Leuk weetje: je kunt niet ademen op de maan zonder &bzuurstof&r. Eigenlijk kun je nergens ademen zonder zuurstof. Raad eens wat de maan niet heeft?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "Dus we gaan er een paar maken. Begin met het maken van een &aZuurstoflader&r en geef hem water en kracht. Hierdoor wordt het water omgezet in &bzuurstof&r die wij kunnen gebruiken.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "Om deze te verzamelen, kun je er een &bZuurstoftank&r, een lege emmer of een ruimtepak in plaatsen.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro-tip: het is altijd een goed idee om extra &bzuurstof&r bij de hand te hebben... voor het geval dat.", + "atm9.quest.adAstra.preparingOxygen": "&aSommige voorbereiding&a &bZuurstof<& r>", + "atm9.quest.adAstra.desc.launchPad.1": "Een raket heeft iets nodig om vanaf te lanceren, dus we moeten een &alanceerplatform&r maken.", + "atm9.quest.adAstra.desc.launchPad.2": "Om hem te gebruiken, plaatst u hem op de plek waar u wilt lanceren, met vrij zicht op de lucht. Zodra je een raket hebt, kun je deze in het midden van het lanceerplatform plaatsen.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLancering in de ruimte&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "Om te overleven op de hetere planeten hebben we een nieuw ruimtepak nodig.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "Wanneer je &3Netherite&r en &3Ostrum&r combineert, ontstaat een pak dat sterk genoeg is om je tegen extreme hitte te beschermen!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "Als we die hete planeten willen bereiken, moeten we ook een &dTier 3-raket&r maken!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cJe voorbereiden op de hitte&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "Dit is het beste ruimtepak dat je kunt maken.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "Hij kan worden aangedreven, waardoor een Elytra-achtige vlucht mogelijk is! Het beschermt je ook tegen zure regen. :)", + "atm9.quest.adAstra.jetSuit": "Jetpak", + "atm9.quest.adAstra.desc.cryoFuel.1": "Het kan snel oplopen als we zes emmers &aBrandstof&r nodig hebben elke keer dat we naar andere planeten willen reizen.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Met behulp van het &3Ostrum&r dat we hebben verzameld, kunnen we de &dCyro Freezer&r maken. Wanneer deze machine stroom krijgt, zet hij koude items zoals &bIJs, verpakt ijs, blauw ijs of ijsscherven&r om in &dCryobrandstof&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "In plaats van dat je per lancering 3 buckets nodig hebt, heb je slechts 1 &dCryo Fuel&r nodig. Dat betekent 2 voor een retour!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Let op: Dit bevriest ook het ijs eromheen wanneer het wordt geplaatst, waardoor je een oneindige ijsbron krijgt!", + "atm9.quest.adAstra.efficientFuel": "&aEfficiënte brandstof&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "Als je liever je eigen pantser gebruikt in plaats van de hele tijd het &aruimtepak&r te moeten dragen, kun je je helm betoveren met de &druimteademhaling&r betovering!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "Om dit te laten werken, heb je een &bZuurstofblikje&r in je inventaris nodig.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Opmerking: de Oxygen Can werkt alleen voor koudere planeten, maar kan worden geüpgraded.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Wil je geen ruimtepak gebruiken?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "Als je een basis buiten de aarde wilt maken, heb je waarschijnlijk een manier nodig om aan &bzuurstof&r te komen.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "De &dZuurstofverdeler&r is een machine die zuurstof verdeelt in een &aafgesloten&r ruimte. Wanneer het water en stroom krijgt, zal het de zuurstof automatisch in de afgesloten ruimte verdelen.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "De &9Waterpomp&r wordt gebruikt om water uit een oneindige waterbron eronder naar de distributeur te pompen. Je kunt ook water naar binnen pompen via een gootsteen of een &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Zuurstof voor je basen!", + "atm9.quest.alchem.basics": "Basisprincipes van alchemie", + "atm9.quest.alchem.dissolving": "Oplossen", + "atm9.quest.alchem.combining": "Combineren", + "atm9.quest.alchem.compacting": "Verdichten", + "atm9.quest.alchem.atomizing": "Verstuiven", + "atm9.quest.alchem.liquifying": "Vloeibaar maken", + "atm9.quest.alchem.reactors": "Reactoren bouwen", + "atm9.quest.alchem.fission": "Splijtingsreactor", + "atm9.quest.alchem.fusion": "Fusiereactor", + "atm9.quest.alchem.graphite": "Grafiet", + "atm9.quest.alchem.graphitedust": "Grafietstof", + "atm9.quest.alchem.diamonds": "Diamanten!", + "atm9.quest.alchem.element": "Metalen element", + "atm9.quest.alchem.dust": "Metaalstof", + "atm9.quest.alchem.ingot": "Metalen staaf", + "atm9.quest.alchem.netherstars": "Nether sterren", + "atm9.quest.alchem.subt.basics": "Aarde, vuur, water, lucht?", + "atm9.quest.alchem.subt.dissolving": "Elementen creëren", + "atm9.quest.alchem.subt.combining": "Elementen combineren", + "atm9.quest.alchem.subt.compacting": "Verdichtende elementen", + "atm9.quest.alchem.subt.atomizing": "Vloeistoffen naar vaste stoffen", + "atm9.quest.alchem.subt.liquifying": "Vaste stoffen naar vloeistoffen", + "atm9.quest.alchem.subt.oxygen": "Oxiderende elementen", + "atm9.quest.alchem.subt.oxide": "Nodig voor reactorglas", + "atm9.quest.alchem.subt.potassium": "Naar de Fusiereactor!", + "atm9.quest.alchem.subt.zirconium": "Naar de kernsplijtingsreactor!", + "atm9.quest.alchem.subt.fission": "Verdelen", + "atm9.quest.alchem.subt.fusion": "Toevoegen", + "atm9.quest.alchem.subt.graphite": "Kolen", + "atm9.quest.alchem.subt.graphitedust": "Naar", + "atm9.quest.alchem.subt.diamonds": "Diamanten", + "atm9.quest.alchem.subt.fornetherstars": "Gebruikt om Nether Stars te maken", + "atm9.quest.alchem.subt.netherstars": "Niet de ATM-ster :(", + "atm9.quest.alchem.desc.basics": "Alchemistry is een technische mod geïnspireerd door de mod MineChem. Met deze mod kun je items ontbinden in de elementen waaruit ze bestaan, en ze vervolgens opnieuw combineren om nieuwe items te maken. Begin met het maken van de handleiding.", + "atm9.quest.alchem.desc.dissolver.1": "Om je eerste elementen te maken, wil je een Dissolver maken. Indien geleverd met FE, zal de Dissolver de daarin geplaatste items oplossen in hun samenstellende elementen.", + "atm9.quest.alchem.desc.dissolver.2": "De meeste elementen kunnen worden bewerkt met productieve bijen.", + "atm9.quest.alchem.desc.compacting": "Chemicaliën tot stof.", + "atm9.quest.alchem.desc.combining": "Het is net Little Alchemy: combineer meerdere elementen en neem er nog een.", + "atm9.quest.alchem.desc.oxygen": "Ik raad aan om water te vernevelen en het water dat je daaruit krijgt op te lossen. Om te beginnen heb je behoorlijk wat zuurstof nodig.", + "atm9.quest.alchem.desc.silicondioxide": "Combineer 2 zuurstof en 1 silicium of los steen op.", + "atm9.quest.alchem.desc.leadoxide": "Combineer 1 zuurstof en 1 lood.", + "atm9.quest.alchem.desc.silicon": "Je zou denken dat je dit zou kunnen bereiken door silicium op te lossen... Ik raad aan om enderparels op te lossen.", + "atm9.quest.alchem.desc.lead": "Lood oplossen.", + "atm9.quest.alchem.desc.reactors.1": "Beide reactoren hebben reactorbehuizingen nodig. Reactorglas wordt sterk aanbevolen.", + "atm9.quest.alchem.desc.reactors.2": "Hiervoor heb je veel platina nodig.", + "atm9.quest.alchem.desc.zirconium.1": "Maak eerst de Fusiereactor...", + "atm9.quest.alchem.desc.zirconium.2": "Steen oplossen", + "atm9.quest.alchem.desc.zirconiumdust": "Compact zirkonium.", + "atm9.quest.alchem.desc.zirconiumingot": "Smelt Zirconium Dust.", + "atm9.quest.alchem.desc.bothreactors": "Gebruik de handleiding om je te helpen dit op te bouwen (druk op het oog). Glas is niet verplicht, maar wordt wel sterk aanbevolen.", + "atm9.quest.alchem.desc.fission": "De Fusiereactor is een structuur met meerdere blokken die wordt gebruikt om een ​​element in 2 nieuwe elementen te verdelen op basis van de atoomnummers van het erin geplaatste element. Als u bijvoorbeeld Bismuth (83) invoert, krijgt u Molybdeen (42) en Niobium (41). ). Vereist FE om te kunnen werken.", + "atm9.quest.alchem.desc.potassium": "Aardappelen oplossen. Zou bananen moeten kunnen oplossen...", + "atm9.quest.alchem.desc.potassiumdust": "Compact kalium.", + "atm9.quest.alchem.desc.potassiumingot": "Smelt Potassium Dust.", + "atm9.quest.alchem.desc.fusion": "De Fusion Reactor is een uit meerdere blokken bestaande structuur die wordt gebruikt om twee elementen samen te voegen om een ​​nieuw element te creëren op basis van de atoomnummers van de ingevoerde elementen. Als je bijvoorbeeld Molybdeen (42) en Niobium (41) toevoegt, krijg je Bismuth ( 83). Vereist FE om te kunnen werken.", + "atm9.quest.alchem.desc.graphite.1": "Zou verkrijgbaar moeten zijn met Grafietessentie...", + "atm9.quest.alchem.desc.graphite.2": "Los steenkool of compacte koolstof op.", + "atm9.quest.alchem.desc.graphitedust": "Compact 8 Grafiet om grafietstof te maken.", + "atm9.quest.alchem.desc.diamonds": "Compact 16 grafietstof om diamanten te maken!", + "atm9.quest.alchem.desc.64mendelevium": "Los Wither-skeletschedels op.", + "atm9.quest.alchem.desc.64titanium": "Los basalt op om titaniumoxide te krijgen en los dat dan op.", + "atm9.quest.alchem.desc.64dysprosium": "Steen oplossen.", + "atm9.quest.alchem.desc.64Lutetium": "Los Chorus Fruit op.", + "atm9.quest.alchem.desc.netherstars": "Alchemie kan ook worden gebruikt om ondersterren te automatiseren. Combineer 64 Titanium, 64 Mendelevium, 64 Dysprosium en 64 Lutetium in een Combiner om een ​​Nether Star te maken.", + "atm9.quest.alchem.desc.element": "Sommige elementen zijn ook blokken in ATO.", + "atm9.quest.alchem.desc.dust": "De elementen voor metalen in ATO kunnen in stof worden omgezet.", + "atm9.quest.alchem.desc.ingot": "Het stof kan vervolgens tot blokken worden gesmolten.", + "atm9.quest.alchem.desc.H": "Er is waterstof en...", + "atm9.quest.alchem.desc.Na": "Voor zoute tijden", + "atm9.quest.alchem.desc.K": "Bananen zijn geen goede bron van kalium.", + "atm9.quest.alchem.desc.Ca": "Zo word je Sterk!", + "atm9.quest.alchem.desc.Mn": "Dit is het periodiek systeem!", + "atm9.quest.alchem.desc.Pr": "Zo werd dit zoektochthoofdstuk toegevoegd.", + "atm9.quest.alchem.desc.Pm": "Mooi, ik ben geen ochtendmens.", + "atm9.quest.alchem.desc.Gd": "Nee, ik zorg er niet voor dat je een stapel krijgt.", + "atm9.quest.alchem.desc.Ho": "Hoe noemde je mij net?", + "atm9.quest.alchem.desc.Tm": "Leuk™.", + "atm9.quest.alchem.desc.Bi": "Nu hebben we het over bismut!", + "atm9.quest.alchem.desc.Th": "Odinson.", + "atm9.quest.alchem.desc.Np": "Je zou dit moeten kunnen krijgen... Geen probleem.", + "atm9.quest.alchem.desc.Am": "Mooi, ik ben een ochtendmens.", + "atm9.quest.alchem.desc.No": "Hoe zit het, ja?", + "atm9.quest.alchem.desc.Rf": "Nog een Rf?", + "atm9.quest.alchem.desc.Mc": "Mc, voor Minecraft?", + "atm9.quest.alchem.desc.Og": "En? Maar het is de nieuwste?", + "atm9.quest.arsNouveau.welcome": "Welkom bij &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is een magische mod waarmee je aangepaste spreuken kunt maken met de verschillende Glyphs die in de mod zijn gemaakt!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Nieuw", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Niveau 2 Glyphs vereisen 5 ervaringsniveaus om te worden gemaakt.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "Ze vereisen ook een &9Mage's Spell Book&r om te maken.", + "atm9.quest.arsNouveau.tier2Glyphs": "Glyphs van niveau 2", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Niveau 1 Glyphs vereisen 3 ervaringsniveaus om te worden gemaakt.", + "atm9.quest.arsNouveau.tier1Glyphs": "Glyphs van niveau 1", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Niveau 3 Glyphs vereisen 10 ervaringsniveaus om te worden gemaakt.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "Ze hebben ook een &6Archmage's Spell Book&r nodig.", + "atm9.quest.arsNouveau.tier3Glyphs": "Glyphs van niveau 3", + "atm9.quest.arsNouveau.desc.magebloom.1": "Wanneer je Magebloom-zaden... bloeien, kun je de Magebloom gebruiken om vezels te maken.", + "atm9.quest.arsNouveau.desc.magebloom.2": "Deze worden gebruikt om verschillende items te maken, waaronder je eerste set magische uitrusting!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "Het &9Enchanting Apparatus&r wordt gebruikt om verschillende items binnen de mod te maken. Het vereist dat Source werkt.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "Het is ook een structuur met meerdere blokken die Arcane Pedestals gebruikt om te vervaardigen.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Begin met het plaatsen van een Arcane Core in de grond en plaats vervolgens het Betoverende Apparaat er bovenop. Omring het apparaat met mysterieuze sokkels.", + "atm9.quest.arsNouveau.enchantingApparatus": "Betoverend apparaat", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane voetstukken zijn nodig voor de rituele vuurpot en het maken van items met een betoverend apparaat.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Ga je gang en maak er zelf 8!", + "atm9.quest.arsNouveau.subt.fancyTables": "Fancy tafels", + "atm9.quest.arsNouveau.arcanePedestals": "Arcane sokkels", + "atm9.quest.arsNouveau.desc.scribesTable.1": "Als je betere spreuken wilt uitspreken, heb je een &6Schrijverstabel&r nodig om nieuwe glyphs voor je spreukenboek te ontgrendelen.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "Er zijn 3 niveaus met glyphs om te ontgrendelen, en voor elke laag heb je wat ervaring en items nodig.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "De Scribe's Table wordt ook gebruikt om spreuken aan Spell Perkamenten te koppelen. Om dit te doen, plaats je een Spell Perkament op de tafel, selecteer je de spreuk in je Spellbook en klik je vervolgens met de rechtermuisknop op het boek op tafel.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "Om een ​​Glyph te maken, klikt u met de rechtermuisknop op de Scribe's Table met uw spreukenboek. Zoek naar de glyph die je wilt maken en klik vervolgens onderaan op Selecteren. Klik met de rechtermuisknop op de tabel met de vereiste items en de glyph wordt gemaakt. Gebruik de glyph om het te leren.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Opmerking: de tafel kan items uit nabijgelegen inventarissen halen.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Willekeurige Tier 1-glyph", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Spreuken upgraden", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "Om aan de slag te gaan, moet je een &6Spellenboek voor beginners&r maken.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "Hier maak en bewaar je je spreuken.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Als u op de &9C&r-toets drukt, wordt de pagina \\\"Maak een spreuk\\\" geopend. Aan de linkerkant zijn er verschillende tabbladen, maar de belangrijkste drie zijn: Spell Creation, Color Picker en Familiars.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "Met dit spreukenboek kun je alleen niveau 1-glyphs maken en gebruiken. Om betere spreuken te maken, moet je je Spellbook upgraden!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Ons eerste spreukenboek", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "Dit is de volgende upgrade van je Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "Dit verhoogt je algehele mana- en manaregen, en stelt je ook in staat niveau 2-glyphs te maken en te gebruiken.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "Om het laatste niveau van je Spellbook te creëren, moet je de &6Wilden Chimera&r hebben gedood.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "Dit is een ritueel dat je moet voltooien met behulp van een &9Rituele Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "De &9Ritual Brazier&r wordt gebruikt om rituelen uit te voeren. Het kan ook gebruikt worden voor decoratie. Als je de Brazier wilt aansteken, gebruik er dan een Lichtspreuk op.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "Om rituelen uit te voeren heb je ook Arcane Pedestals nodig. Omdat er zoveel rituelen zijn om te casten, zorg ervoor dat je ze allemaal bekijkt met behulp van het &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "Dit kun je doen door Ctrl ingedrukt te houden op de Ritueeltafel terwijl het boek in je inventory zit.", + "atm9.quest.arsNouveau.desc.potionJar.1": "In de &9Potion Jar&r kunnen maximaal 100 drankjes worden bewaard. Je kunt ze verwijderen door een lege fles of een drankjeflesje op de pot te plaatsen.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies zullen deze potten gebruiken tijdens Potion Autocrafting.", + "atm9.quest.arsNouveau.subt.storingPotions": "Drankjes bewaren", + "atm9.quest.arsNouveau.desc.sourceGem.1": "Om een ​​van de belangrijkste voorwerpen in Ars te maken, de &9Bronjuweel&r, moeten we een &6Imbuement Chamber&r maken.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "De Imbuement Chamber vereist dat Source items doordrenkt. Het produceert zelf een kleine hoeveelheid Source, maar kan ook Source Jars als krachtbron gebruiken.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Bij verschillende recepten moeten er ook Arcane Pedestals omheen worden geplaatst.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Bron-edelstenen maken", + "atm9.quest.arsNouveau.desc.magicalWood": "Om meer kennis over spreuken te krijgen, hebben we een specifiek soort magisch hout nodig!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees zijn te vinden in de bovenwereld.", + "atm9.quest.arsNouveau.archwoodLogs": "Archwood-logboeken", + "atm9.quest.arsNouveau.archwoodPlanks": "Archwood-planken", + "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau heet het energiesysteem voor machines &9Bron&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "Om een ​​bron te verzamelen, hebben we een bronpot nodig.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source kan ook worden verplaatst met emmers, of door Source Jars te breken en op te pakken.", + "atm9.quest.arsNouveau.subt.storingSource": "Bron opslaan", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Met behulp van onze Enchanting Apparatus-structuur willen we ons eerste zaadje maken, het &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "Dit zal worden gebruikt om magische kleding voor ons te maken!", + "atm9.quest.arsNouveau.subt.growingMagic": "Groeiende magie", + "atm9.quest.arsNouveau.magebloomSeed": "Magebloom-zaad", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "De Volcanic Sourcelink genereert Bron door brandbare items te consumeren. Archwood-logboeken genereren een bonusbron.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "Terwijl het voorwerpen verbrandt, verandert het nabijgelegen steen in lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "Hieruit ontstaan ​​ook lavalelies.", + "atm9.quest.arsNouveau.desc.runicChalk": "Runenkrijt wordt gebruikt om permanente runen op die grond te tekenen. Deze runen zullen spreuken uitspreken over entiteiten die eroverheen lopen.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "Om een ​​spreuk aan een rune te koppelen, schrijf je een &eSpell Perkament&r in met behulp van een Scribe's Table.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Opmerking: de Rune heeft Source nodig om te kunnen werken.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Plaatsbare spreuken", + "atm9.quest.arsNouveau.desc.spellCreation": "Terwijl je je Spellbook vasthoudt, kun je op C drukken om de pagina voor het maken van spreuken te openen.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Elke spreuk moet een vorm hebben. Je begint met 3 basisvormen: Projectiel, Self-cast en Touch.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "Voor het Effect bepaalt dit wat er gebeurt als je de spreuk uitspreekt. Je kunt maximaal 9 effecten per spreuk hebben.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "Om te beginnen heb je Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Selecteer één vorm en één effect, geef uw spreuk een naam en klik op Maken!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Je eerste spreuk creëren", + "atm9.quest.arsNouveau.desc.mana": "Linksonder in uw scherm ziet u een balk. Deze bar is je manapool!", + "atm9.quest.arsNouveau.desc.mana.1": "Er zijn verschillende manieren om je manapool te vergroten, of de efficiëntie van je spreuken te vergroten naarmate je verder komt in de mod. Het upgraden van je spellbook kan ook je mana verhogen!", + "atm9.quest.arsNouveau.subt.magePower": "Magische kracht", + "atm9.quest.arsNouveau.mana": "Waar", + "atm9.quest.arsNouveau.desc.sourceGems": "Om Bronedelstenen te maken, moeten we Lapis- of Amethistscherven in de Imbuement-kamer plaatsen. Na verloop van tijd zullen deze worden omgezet in Bron-edelstenen!", + "atm9.quest.arsNouveau.sourceGems": "&5Bron-edelstenen", + "atm9.quest.arsNouveau.desc.dowsingRod": "De &6Wichelroede&r geeft je Magic Find en Scrying als je hem gebruikt.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "Hierdoor kun je magische wezens in de buurt zien en kun je ook amethist vinden!", + "atm9.quest.arsNouveau.subt.magicFinder": "Magische zoeker", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Genereert bronnen van maffia-sterfgevallen en het fokken van dieren", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "De &9Alchemical Sourcelink&r produceert Source uit aangrenzende toverdrankpotten.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "De hoeveelheid bron varieert per drankje en complexiteit.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Kracht door drankjes", + "atm9.quest.arsNouveau.desc.sourceBerries": "Bronbessen produceren meer bronnen dan andere bronnen.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "Hierdoor wordt ook gras of vuil omgezet in Mycelium in een gebied van 3x3 eromheen. Er zullen ook paddenstoelen omheen groeien als de ruimte leeg is.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Genereert een bron van voedsel in de buurt", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Als u dit in de buurt van groeiende planten of jonge boompjes plaatst, krijgt u bron. Archwood-bomen bieden meer bron!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Opmerking: beendermeel levert geen bron op.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creëert Bron met behulp van de groei van planten", + "atm9.quest.arsNouveau.desc.sourcestones": "Met Source Gems kun je aan de slag met het maken van de verschillende machines door &5Bronstenen&r te maken.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Voorheen bekend als 'Arcane Stones'", + "atm9.quest.arsNouveau.sourcestone": "Bronsteen", + "atm9.quest.arsNouveau.sourcestones": "Bronstenen", + "atm9.quest.arsNouveau.desc.scribesTable": "Wordt gebruikt om spreuken op de Scribe's Table te schrijven.", + "atm9.quest.arsNouveau.desc.dominionWand": "De Dominion Wand wordt gebruikt om de wezens te besturen die je in de wereld tegenkomt! Elk wezen reageert anders op de toverstok, dus zorg ervoor dat je dit leest in het Worn Notebook!", + "atm9.quest.arsNouveau.summoningHelp": "Hulp inroepen!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "Met het &9Enchanter's Sword&r kun je een Touch Spell aan het zwaard koppelen.", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "Alle spreuken op het zwaard krijgen 1 extra versterkingsfactor voor het laatste effect op de spreuk.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "Om een ​​spreuk op het zwaard toe te passen, gebruik je een Scribe's Table. Maak de spreuk zonder een formulier te gebruiken.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "Bij het blokkeren van schade geeft het &9Enchanterschild&r de gebruiker voor een korte tijd Mana Regen en Spell Damage.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Bovendien zal het schild zichzelf na verloop van tijd herstellen met behulp van de mana van de drager.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "De &9Enchanter's Mirror&r zal bij gebruik een zelfspreuk toepassen.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spreuken die met deze spiegel worden uitgesproken, krijgen korting en krijgen een extra bonusduur.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "Om een ​​spreuk toe te passen, gebruik je een Scribe's table. Maak een spreuk zonder een formulier te gebruiken.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "Deze boog kan worden voorzien van een spreuk met behulp van een Scribe's Table.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "Ten koste van mana worden pijlen Spell Arrows en passen ze de spreuk toe op hun doelwit.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "Als je geen pijlen hebt, wordt er een spreukpijl geworpen die 0 schade aanricht. Als er niet genoeg mana is, worden in plaats daarvan gewone pijlen afgevuurd.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "De &9Enchanter's Bow&r kan ook speciale Augment-pijlen gebruiken die de ingeschreven spreuk versterken.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "De &9Jar of Light&r roept een zwevende lichtbron op die je volgt.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "De &6Jar of Voiding&r vernietigt items die je oppakt in ruil voor mana. Dit kan worden gefilterd.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "Om een ​​item toe te voegen of te verwijderen dat door de pot moet worden vernietigd, gebruik je de pot met het item in je hand, of gebruik je een item op de schrijverstafel met de pot erop.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "De pot moet op uw hotbar staan ​​om te kunnen functioneren.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "De Ring of Discount biedt een kleine bonus voor maximale mana en mana-regen. Het verlaagt ook de totale kosten voor het uitspreken van een spreuk.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "Deze riem geeft gedurende korte tijd willekeurige positieve drankjeeffecten. Deze zullen in sterkte variëren.", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Heb je ooit overal willen blijven zweven?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "Met deze riem kun je zweven. Om te activeren, sluip je gewoon terwijl je in de lucht bent, tijdens het vallen of springen.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "De &9Amulet of Mana Boost&r geeft een boost aan maximale mana.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "Het &6Amulet van Mana Regen&r geeft een boost aan je mana-regen.", + "atm9.quest.arsNouveau.theAmulets": "De amuletten", + "atm9.quest.arsNouveau.desc.castersWand.1": "De &9Caster's Wand&r accepteert slechts één spreuk en wordt ingeschreven met behulp van de Scribe's Table.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Toverstafspreuken beginnen altijd met Projectiel > Versnellen, en MOETEN worden ingeschreven met een spreuk die geen andere methode heeft (zoals aanraken, zelf, enz.).", + "atm9.quest.arsNouveau.desc.castersWand.3": "Hiermee kun je spreuken uitspreken die verder gaan dan de limiet van 10 spreuken. Als je Break wilt gebruiken, schrijf dan alleen Break op de toverstaf.", + "atm9.quest.bloodMagic.desc.welcome.1": "Welkom bij &cBloedmagie&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "Bij deze mod draait het erom het bloed van je vijanden (of jezelf) te gebruiken om krachtige items en netwerken te creëren!", + "atm9.quest.bloodMagic.desc.welcome.3": "De handleiding bevat alle informatie over de mod als je ooit hulp nodig hebt.", + "atm9.quest.bloodMagic.bloodMagic": "Bloed magie", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welkom bij &cBloedmagie", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "Om aan de slag te gaan met Bloedmagie, moeten we wat bloed verzamelen.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "Om dit te doen, moeten we het &dOffermes&r en het &4Bloedaltaar&r maken.", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Ga je gang en plaats het Altaar ergens met voldoende ruimte eromheen. Mogelijk willen we dit in de toekomst nog verder uitbreiden.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "Om bloed te verkrijgen, ga je bij het Altaar staan ​​en... nou ja... gebruik het mes. Je loopt wat schade op, maar &ohet is voor de goede zaak&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Elke steek levert ongeveer 200 LP op.", + "atm9.quest.bloodMagic.collectingBlood": "&cBloed verzamelen", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We willen Life Essence (ook bekend als LP of Blood) in een steen gieten.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Door steen in het altaar te plaatsen met daarin 1000 LP's, ontstaan ​​blanco leien. Je zult er veel van nodig hebben.", + "atm9.quest.bloodMagic.makingSlates": "Leien maken", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "Om nog meer items te maken met bloed, willen we ons altaar upgraden door het te omringen met &9Lege Runen&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "Als je wilt, kun je de lege runen in elk van de hoofdrichtingen vervangen door runen zoals de &6Speed ​​Rune&r. Deze runen kunnen de werking van het Altaar beïnvloeden.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Hieronder ziet u een voorbeeld van hoe u een Niveau 2-altaar bouwt, maar u kunt dit ook visualiseren in de handleiding.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Opmerking: Snelheidsrunen zijn de enige beschikbare runen (naast blanco runen) totdat je een niveau 2-altaar maakt, maar kunnen later worden vervangen.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Ons altaar upgraden naar niveau 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "Nu ons Altaar op Niveau 2 staat, kunnen we nog betere Runen maken. We hebben wat versterkte lei nodig om onze reis in Blood Magic voort te zetten, inclusief het doen van enkele rituelen.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "De &9Weak Blood Orb&r wordt gebruikt om bloed (of LP) op te slaan. Het kan worden gebruikt als een manier om bloed van en naar altaren te transporteren. Het wordt ook gebruikt in verschillende knutselrecepten.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "Om dit te maken, moet je een diamant op het Bloedaltaar plaatsen en vervolgens voldoende LP genereren om het te maken.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "Om een ​​Blood Orb op te laden, kun je met de rechtermuisknop klikken om een ​​deel van je gezondheid aan de Orb op te offeren. Dit verbindt ook je Ziel met je Zielennetwerk. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "Je kunt de Orb ook in een Bloedaltaar plaatsen waar een LP in zit. Het zal sneller leeglopen naarmate er meer Speed ​​Runes zijn.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Er kan maximaal 5k LP in", + "atm9.quest.bloodMagic.portableBloodStorage": "Draagbare bloedopslag", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "Met ons Tier 3-altaar kunnen we Rituelen gaan uitvoeren.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituelen vereisen een Master Ritual Stone en voldoende reguliere Ritual Stones om te maken.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Begin met het maken van een aantal Ritual Stones en een Master Ritual Stone. Dit zijn de basisblokken die we nodig hebben om rituelen te gaan doen.", + "atm9.quest.bloodMagic.tier1Rituals": "Niveau I Rituelen", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "Deze rune verhoogt de hoeveelheid LP die je krijgt door bloed weg te nemen van entiteiten die geen speler zijn. Elk geeft een bonus van 10% extra per rune.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Nu kun je anderen neersteken om in plaats daarvan hun bloed te gebruiken!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Als je met een van deze mobs binnen 2 blokken van je Altaar neersteekt, worden ze onmiddellijk gedood en wordt hun LP in je Altaar afgevoerd!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "Als je Runes of Sacrifice rond je altaar hebt, krijg je meer per moord.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "Ik geef je ook helemaal geen 16 eieren om mogelijk kippen voor bloed te krijgen. Helemaal alleen om te koken.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Ben je het beu om jezelf neer te steken?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "De &4Hellfire Forge&r is een van de belangrijkste blokken die nodig zijn voor het maken van bepaalde items in Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "Het wordt mogelijk gemaakt door &dDemon Will&r en kan worden gebruikt om verschillende items te maken, waaronder het &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We kunnen Soul Snares niet eeuwig blijven gebruiken.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "Met het Sentient Sword kun je Demon Will een stuk eenvoudiger verzamelen. Dood eenvoudigweg een vijandige menigte met het zwaard, en de menigte zal Demon Will laten vallen.", + "atm9.quest.bloodMagic.sentientSword": "Het bewuste zwaard", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stapelt zich heel snel op in je inventaris.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We hebben er veel van nodig, dus we moeten een manier bedenken om alles op te slaan. Het creëren van een &9wijnsteenparel&r is precies wat we nodig hebben.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "De &bPetty Tartaric Gem&r is waar we onze eerste Demon Will aan zullen besteden. Er kunnen maximaal 64 Will worden opgeslagen.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Opmerking: als je een Demon Will in je inventaris laat vallen, zal de Edelsteen deze in zijn opslagruimte opnemen.", + "atm9.quest.bloodMagic.storingDemonicWill": "Het opslaan van demonische wil", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "Een upgrade van onze Will-opslag. Hier kunnen maximaal 256 testamenten in worden geplaatst.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "Hier kunnen maximaal 1024 testamenten in worden geplaatst.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "Dit is het maximale opslagitem voor Demon Will en biedt plaats aan maximaal 4096 Will.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Door versterkte leisteen te kammen met wat bloed in ons nieuwe altaar, krijgen we doordrenkte leisteen.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "Dit is de volgende upgrade voor onze Blood Magic-reis.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "Deze rune verhoogt de totale capaciteit van het Altaar met 20% voor elke Capaciteitsrune.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Verhoogt de stroomsnelheid van LP in en uit het altaar bij het pompen van en naar een externe tank met 20% per rune.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "Het laatste stuk leisteen dat enig nut heeft...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "nog.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "Deze rune verhoogt de capaciteit van het altaar met een vermenigvuldigende hoeveelheid van 7,5% per rune. Deze zijn van toepassing na reguliere Capacity Runes.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "Deze rune creëert een interne buffer van 1000 LP wanneer het Altaar niet wordt gebruikt voor het maken of vullen van bloedbollen.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Telkens wanneer een item in het altaar wordt geplaatst, zal het onmiddellijk de opgeslagen lading verbruiken en op het item toepassen.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "Nooit meer wachten zodra het is geplaatst!", + "atm9.quest.bloodMagic.desc.tooPowerful": "Je bent te krachtig.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "Deze rune versnelt de werking van andere runen, zoals de Charging- of Displacement Rune.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "Het verwijdert 1 tick vertraging per rune, tot een minimum van 1 operatie per tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit kan worden verkregen uit buitkisten in de Hidden Realm. Je hebt dit nodig om je Altaar nog verder te upgraden!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Eenmaal verzameld, kan het fruit worden geplant om het te kweken. Het heeft echter twee potentiële producten in plaats van één.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Het op natuurlijke wijze telen van het fruit zal resulteren in meer Tau-fruit, dat in olie kan worden omgezet. Maar wat als we er wat bloed aan geven...", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Net als alles in dit pakket, &cdorst de vrucht naar bloed&r. Plant het fruit en dwing er een menigte bovenop.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "Het zal de levenskracht van de menigte wegnemen om Saturated Tau te worden.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "Hoewel nog niet volledig geïmplementeerd, functioneert de &6Alchemistische Reactiekamer&r als een Oven.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "Dit is momenteel de enige manier om &cZwakke Bloedscherven&r te verkrijgen, die we nodig hebben om ons Altaar te upgraden.", + "atm9.quest.bloodMagic.subt.lp150k": "Er kan maximaal 150.000 LP's in", + "atm9.quest.bloodMagic.subt.lp1M": "Kan maximaal 1M LP bevatten", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopelijk heb je op dit punt wat Demon Will met een Sentient Sword ingeslagen. Als dat niet het geval is, zorg er dan voor dat je dat deel van de speurtocht gaat pakken!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "Met onze Verzadigde Tau en onze Alchemistische Reactiekamer kunnen we de benodigde materialen maken om ons Altaar en Bloedbol, de &4Weak Blood Shard&r, te upgraden.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "Hiervoor heb je de Sanguine Reverter nodig, waarvoor een paar upgrades nodig zijn voor je Tartaric Gem.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Nu moeten we de Dusk-versie van de Ritual Diviner maken.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "Dit geeft ons toegang tot nog meer rituelen, inclusief het ritueel dat ons naar het Demon Realm brengt.", + "atm9.quest.bloodMagic.tierIIRituals": "Rituelen van niveau II", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Voordat we de &cHellfire Forge&r kunnen maken, hebben we een manier nodig om deze van stroom te voorzien door &bDemon Will&r te verwerven.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "Om deze te kunnen verzamelen, moeten we een aantal &dSoul Snares&r maken die we op mobs kunnen gebruiken.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Zodra je er een paar op een menigte gebruikt, verschijnen er witte deeltjes omheen. Dood ze en je verwerft Demonic Will.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Het verzamelen van demonische wil", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "De &9Alchemy Table&r kan verschillende objecten, katalysatoren en meer maken door LP uit het Soul Network van een speler te gebruiken (ook wel een Blood Orb genoemd).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "Deze tabel kan ook veel dingen omzetten, zoals rot vlees in leer, wol in touw, enz. Het is behoorlijk handig!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "Er zijn verschillende Rune-types die de werking van een Altaar kunnen veranderen.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "Speed ​​Runes verhogen bijvoorbeeld de snelheid van alle crafting-operaties binnen het Altaar met 20% per rune.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "Dit is de eerste rune die je kunt gebruiken om je altaar te upgraden.", + "atm9.quest.bloodMagic.alteringTheAltar": "Het altaar veranderen", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "Deze rune verhoogt de hoeveelheid LP die je krijgt door bloed van spelers te krijgen. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Elke rune geeft bovendien een bonus van 10%.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "Om ons Altaar naar niveau 3 te upgraden, hebben we veel meer runen nodig. 28 totaal om precies te zijn.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "Je moet 5 Bloedrunen (Leeg of beter) één blok lager en twee blokken verwijderd van de Niveau 2 Altaarrunen langs elke rand plaatsen.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "Je wilt dan in elke hoek van een blok een pilaar maken, met een pilaarkap van Glowstone die een blok hoger zit dan het Altaar zelf.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "Als je wilt controleren of het altaar correct is gebouwd, gebruik dan een &9Waarzeggerij&r om het niveau te controleren.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Opmerking: voor de pilaar kan elk niet-luchtblok worden gebruikt, zolang de dop van Glowstone is.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Gebruik de Gids voor hulp bij het opbouwen hiervan!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Het altaar upgraden: Niveau 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "Om ons altaar te upgraden, hebben we in totaal 56 bloedrunen nodig (leeg of beter).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We zullen het net zo doen als de vorige keer. Ga één blok naar beneden en twee blokken naar buiten en plaats dan zeven Bloedrunen langs elke rand. Je maakt op dit punt eigenlijk een piramide.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We willen in elk van de hoeken pilaren maken, beginnend &9boven&r de nieuwe ring met runen. Deze pilaren zijn 5 hoog en de kap van de pilaar is gemaakt van &cBloodstone Bricks&r of &cGrote Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Kijk in plaats van een afbeelding in je Sanguine Scientiem en zoek naar de sectie Bloedaltaar. Blader totdat je het Tier 4-altaar vindt en alle informatie is aanwezig. U kunt zelfs op het oog klikken om de structuur te visualiseren.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Ons altaar upgraden: Niveau 4", + "atm9.quest.bloodMagic.subt.lp25k": "Er kan maximaal 25.000 LP's in", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "Met onze Alchemy Table en onze Orb vol bloed willen we wat &9Arcane Ashes&r maken.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "Met de Ashes kunnen we een cirkel op de grond tekenen, ook wel een Alchemy Array genoemd. Je kunt twee items invoegen door met de rechtermuisknop te klikken en een nieuw item maken of een actie uitvoeren, zoals het veranderen van de dag in de nacht!", + "atm9.quest.bloodMagic.subt.drawingGround": "We tekenen nu op de grond.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "De &9Waarzeggerij&r is de eerste sigil die we gaan maken.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "Deze Sigil heeft twee primaire toepassingen:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) Wanneer je met de rechtermuisknop klikt met de Sigil in je hand, wordt de hoeveelheid LP weergegeven die je in je Zielennetwerk hebt.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) Als je er met de rechtermuisknop op een Bloedaltaar mee klikt, zie je hoeveel LP er is opgeslagen, hoeveel het maximaal kan opslaan en op welk niveau het altaar is.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "Wanneer u hem in de hand houdt, kunt u met de rechtermuisknop klikken om een ​​waterbronblok voor 100LP te maken. Niet slecht hè?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Tenzij je geen 100LP hebt. In dat geval heb je alleen maar je gezondheid nodig. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "Met de Lava Sigil in de hand kun je, als je met de rechtermuisknop klikt, een bronblok lava maken voor de lage prijs van 1.000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "Als je niet genoeg LP hebt, is dat ook cool. Er zijn slechts vijf harten van je nodig. Geen buistelevisie.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "Hoewel het niet vereist is, is de Ritual Diviner geweldig om te hebben, omdat deze precies laat zien hoe het Ritueel is opgebouwd en helpt bij de opbouw ervan. (Je zou er helemaal een moeten maken.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "Om een ​​ritueel op te bouwen, klik je met de rechter muisknop met de Ritual Diviner in de lucht totdat je het ritueel vindt dat je wilt creëren. U kunt ook met Shift-links klikken om terug te gaan.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Begin met het uitvoeren van het Edge of the Hidden Realm-ritueel, omdat we een paar items uit de dimensie nodig hebben om aan de slag te gaan.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Eenmaal geselecteerd met de Ritual Diviner, klik je met de rechtermuisknop op een Master Ritual Stone totdat de structuur voltooid is. Om deze rituelen uit te voeren heb je een aantal Ritual Stones nodig. Zodra de structuur volledig is gebouwd, kun je met de rechtermuisknop op de Master Ritual Stone met een zwak activeringskristal klikken om deze te activeren.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "Om ons Altaar naar niveau 5 te upgraden, hebben we in totaal 108 Runen nodig, evenals 4 Demonite Blocks.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Volg de Sanguine Scietiem (de handleiding voor de mod) voor een gedetailleerde handleiding over het bouwen van de structuur.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "Je wilt beginnen door één blok lager en drie blokken verder te gaan dan de vorige set runen van je Niveau 4-altaar. Je wilt 15 runen langs elke kant plaatsen.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "Plaats in de hoeken van de nieuw gemaakte ring een Demonietenblok met aan elke kant één leeg veld.", + "atm9.quest.bloodMagic.tier5Altar": "Het altaar van niveau 5", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Zodra je het Hidden Realm bereikt, zul je een kist vinden met wat basisbuit erin.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Houd &9Iron Keys&r in de gaten. Deze ontgrendelen de extra kamers binnen het Verborgen Rijk, waardoor je toegang krijgt tot nog meer buit.", + "atm9.quest.bloodMagic.dungeonKeys": "Kerker sleutels", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Met buit uit het Demon Realm kun je elke rune upgraden om het effect ervan te verdubbelen.", + "atm9.quest.bloodMagic.reinforcedRunes": "Versterkte Runen", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Teleporteert de gebruiker naar een gekoppelde Teleposer voor een prijs van 1000LP. Je kunt shift-klikken met het symbool op een Teleposer om de locatie in te stellen.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Onderdrukking Sigil&r - Je kunt vloeistoffen binnen een straal van 6 blokken van je af duwen. Het is best gaaf.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Door het &cPathway to the Endless Realm&r ritueel uit te voeren, krijg je toegang tot het juiste Demon Realm.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "Dit is de enige plek waar je &9Demonite Ore&r kunt vinden. Dit wordt gebruikt om het Tier 5-altaar te maken.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "Er is ook een hoop zeldzame buit, dus houd Intricate Hellforged Parts in de gaten.", + "atm9.quest.bloodMagic.demonRealm": "&cHet demonenrijk", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Klik met de rechtermuisknop om je in de richting te gooien waar je naar kijkt gedurende 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cSigil ongeldig&r - Klik met de rechtermuisknop op een vloeistof om deze ongeldig te maken. Dit kost 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - Een betere versie van de Divination Sigil. Geeft meer informatie als je naar Altaren kijkt.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-klik met de rechtermuisknop om 100LP per 5 seconden te gebruiken om jezelf een haastverbetering te geven.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Als je met de rechtermuisknop klikt op een gewas dat kweekbaar is, krijg je een beendermeeleffect voor 150LP. Shift-rechts klikken verbruikt 150 LP per 5 seconden, waardoor de groeisnelheid van een gebied van 7x7x5 toeneemt.", + "atm9.quest.bloodMagic.tier2Sigils": "Sigils van niveau 2", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBloedlamp&r - Lanceert een bloedlamp wanneer deze wordt gebruikt. Kosten 10LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Houdt maximaal 5 andere Sigils tegelijk vast, biedt hun passieve effecten en stelt je in staat ze een tijdje te activeren. Je kunt knoppen intoetsen om toegang te krijgen tot de inventaris en door de Sigils te bladeren.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetisme&r - Activeer voor een magneet maximaal 7 blokken ten koste van 50LP elke 5 seconden.", + "atm9.quest.bloodMagic.tier3Sigils": "Sigils van niveau 3", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "Je kunt levende uitrusting creëren door enkele bindende reagentia in een alchemietafel te maken. Je hebt ook minimaal een Common Tartaric Gem nodig om de vereiste Demon Will vast te houden.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is qua duurzaamheid het equivalent van Diamond Armor en kan worden gerepareerd in een aambeeld met behulp van bindingsreagentia.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "Het begint als het equivalent van ijzer, maar heeft upgradepunten die kunnen worden besteed om het op specifieke manieren te trainen. Het begint met 100, maar er zijn manieren om deze limiet te verhogen.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "Terwijl u het gebruikt, zal het \"van u leren\". Je kunt zien wat het tot nu toe heeft geleerd door de linkershift ingedrukt te houden terwijl je ernaar kijkt.", + "atm9.quest.bloodMagic.livingArmor": "Levend pantser", + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r voegt 2 nieuwe dimensies toe, beide gevuld met nieuwe blokken, wezens en in totaal 4 bazen.", + "atm9.quest.blueSkies.desc.newDimensions.2": "Om te beginnen moeten we de &6Poortwachter&r vinden!", + "atm9.quest.blueSkies.welcome.1": "Welkom bij Blue Skies!", + "atm9.quest.blueSkies.welcome.2": "Welkom bij &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Ergens in de Bovenwereld vind je twee eenvoudige huizen.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "De &aGatekeeper&r woont hier en zal je een paar items ruilen om je op weg te helpen in de mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Koop het &9Blue Journal&r. In de volgende quest heb je ook de Zeal Lighter nodig.", + "atm9.quest.blueSkies.subt.simpleLife": "Een eenvoudig leven leiden....", + "atm9.quest.blueSkies.findGatekeeper": "Het vinden van de poortwachter", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "De Poortwachter weet alles over de afmetingen van Blue Skies. Terwijl je door de mod reist, wordt je &9Blue Journal&r groter om je te helpen.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "Hij zal ook meer items ruilen naarmate je verder komt in de dimensies, dus houd hem in de gaten!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "De kennis van de poortwachter", + "atm9.quest.blueSkies.desc.brokenPortal.1": "In het kleinere huis van de Poortwachter kun je iets tegenkomen dat lijkt op een gebroken portaal.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Koop een &6Zeal Lighter&r en gebruik deze om het portaal te verlichten.", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "Het lijkt erop dat je in de wereld van &9Everbright&r terecht bent gekomen.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "Dit is het rijk van de eeuwige dag en ijskoude temperaturen. Je zult verschillende grote beesten, etherische mobs en zelfs een paar bazen vinden.", + "atm9.quest.blueSkies.toEverbright": "Naar &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welkom in de wereld van &6Everdawn&r, de wereld waar de zon voor altijd opkomt.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "Dit is een warme, vochtige wereld waar insecten en reptielen floreren.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Ben jij voorbereid op het gif en het vuur?", + "atm9.quest.blueSkies.toEverdawn": "Naar &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Jouw Bovenwereldse gereedschappen hebben hier geen macht.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "Als je ergens in Blue Skies wilt komen, wil je snel een nieuwe houweel maken uit het bos om je heen.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Elke Blue Skies houten houweel", + "atm9.quest.blueSkies.somethingIsntRight": "Er klopt iets niet helemaal.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "Als je de landen van Blue Skies wilt beheersen, moet je een nieuw wapen maken: de &6Speer&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "Om deze te maken, hebben we wat Maansteen nodig om aan de slag te gaan. Ga naar de grotten en vind wat ertsen!", + "atm9.quest.blueSkies.subt.darkness": "En het is behoorlijk donker.", + "atm9.quest.blueSkies.newMiningAdventure": "Een nieuw mijnavontuur", + "atm9.quest.blueSkies.desc.woodenTools.1": "Net als in de Bovenwereld kom je met houten gereedschap niet ver.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Ga ondergronds en pak wat steen. Je wilt een nieuwe houweel voor jezelf maken, dan kunnen we aan de slag met de nieuwe ertsen.", + "atm9.quest.blueSkies.subt.toolProgression": "Eerst hout, dan steen... en dan... wat?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies stenen houweel", + "atm9.quest.blueSkies.gettingAnUpgrade": "Een upgrade krijgen", + "atm9.quest.blueSkies.desc.spearWeapon": "De &6Speer&r is het favoriete wapen in Blue Skies. Het kan betoverd worden en werkt als een mooi afstandswapen voor de vijanden waarmee je te maken krijgt.", + "atm9.quest.blueSkies.subt.spartanStyle": "Spartaanse stijl", + "atm9.quest.blueSkies.makingANewWeapon": "Een nieuw wapen maken", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope betekent Snelheid in de taal van Blue Skies.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "Deze tools zijn zwak, maar snel.", + "atm9.quest.blueSkies.redMeansFast": "Rood betekent snel", + "atm9.quest.blueSkies.pyropeTools": "Pyrope-gereedschappen", + "atm9.quest.blueSkies.desc.aquiteOre.1": "Naarmate we verder gaan in de grotten van Blue Skies, komen we &9Aquite Ore&r tegen.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine jezelf genoeg om een ​​aantal startertools te maken. Je hebt deze nodig om de hardere Blue Skies-ertsen te delven.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "Vanaf hier wordt het aanbevolen om enkele van de betere materialen te vinden om wapens en bepantsering te maken.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Opmerking: ATM-wapens zijn nog steeds krachtig.", + "atm9.quest.blueSkies.metalTools": "Metalen gereedschap", + "atm9.quest.blueSkies.desc.diopsideGemstone": "De groene edelsteen &eDiopside&r is een zeer taai metaal dat een klap uitdeelt, maar aan de langzamere kant is. Dit is geweldig voor wapens!", + "atm9.quest.blueSkies.diopside": "Diopsiet", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is een rood metaal dat voorkomt in de meeste niet-bergachtige biomen in Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "Het is eigenlijk ijzer, maar kan alleen worden gebruikt om scharen, emmers en de &6Gereedschapskist&r te maken.", + "atm9.quest.blueSkies.subt.redIron": "Rood ijzer", + "atm9.quest.blueSkies.ventium": "&c Wind", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore kan worden gevonden in de niet-bergachtige biomen van Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "Deze staaf wordt gebruikt om de duurzaamheid van vrijwel elk gereedschap met behulp van de gereedschapskist te versterken.", + "atm9.quest.blueSkies.falsite": "&9Onwaar", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "Dit is de Diamant van de Blauwe Lucht.", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "Terwijl Diopside duurzamer is en harder slaat, is Charoite sneller en over het algemeen lichter. Gereedschap gemaakt van Charoiet kan alles in Blue Skies delven.", + "atm9.quest.blueSkies.charoite": "Charoiet", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Alleen te vinden in de Crystal Dunes.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Gereedschappen gemaakt van deze staaf worden geleverd met &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "Dit kan ook worden gebruikt om de &6Horizonite Forge&r te maken.", + "atm9.quest.blueSkies.horizonite": "&6Horizoniet", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "Dit wordt gebruikt om tools van Blue Skies te upgraden en te verbeteren.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "Je kunt Falsite gebruiken om de duurzaamheid van een tool te vergroten, of je kunt elke stick uit de mod gebruiken om een ​​tool te verwisselen. Ja, verschillende houtsoorten hebben verschillende toepassingen.", + "atm9.quest.blueSkies.horizoniteTools": "Horizoniet gereedschap", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Heb je ooit een smederij gewild die alleen maar dingen rookt, zonder brandstof?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Ik ook. Technisch gezien heeft dit op zich wel een 'brandstof' nodig. Het heeft een lading en kan worden opgeladen met Sunstone of iets anders gemaakt van Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "De smederij moet leeg zijn om op te laden.", + "atm9.quest.blueSkies.desc.lanternFeatures": "Dit is een lantaarn die vijandige spawns binnen een grote straal voorkomt.", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Van Ventium kunnen scharen en een emmer worden gemaakt.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "De emmer kan de onderwatermobs in Blue Skies oppakken.", + "atm9.quest.blueSkies.ventiumTools": "Ventium-hulpmiddelen", + "atm9.quest.blueSkies.diopsideTools": "Diopsied gereedschap", + "atm9.quest.blueSkies.diopsideArmor": "Diopsiet pantser", + "atm9.quest.blueSkies.charoiteTools": "Charoiet gereedschap", + "atm9.quest.blueSkies.charoiteArmor": "Charoiet pantser", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Of je nu in Everbright of Everdawn bent begonnen, je zult op zoek willen gaan naar een torenstructuur. Er zijn afbeeldingen voor hen in de volgende speurtochten. Hier vind je je eerste baas.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In de kleinere delen van de toren vecht je voor de buit en bemachtig je een aantal &6Blinding Dungeon Keys&r. Diep in de kerker zal er een deuropening zijn met een slot erop. Gebruik 4 van de Blinding Dungeon Keys om het baasgevecht te ontgrendelen.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Opmerking: de baas zal een boog laten vallen als hij verslagen wordt. Deze kunnen worden uitgerust op een speciaal tabblad in je inventaris. Er zijn in totaal 4 bogen.", + "atm9.quest.blueSkies.starterDungeons": "&9De starterskerkers", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies zijn er vier bazen om te verslaan en verschillende kerkers om te verkennen.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "Je kunt willekeurige \\\"tunnels\\\" vinden die naar kerkerkamers leiden. Deze zullen verschijnen in Armored Frost Spirits om te doden. Verzamel er een paar voor Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Structuren en kerkers", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Diep in de Tower of Everbright vind je de Summoner.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "Deze baas zal bliksem, energieaanvallen en natuurlijk zijn opgeroepen golemwachters gebruiken om de toren te beschermen.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Kun jij de Summoner het beste verslaan?", + "atm9.quest.blueSkies.subt.guardianEverbright": "De bewaker van de Everbright Tower", + "atm9.quest.blueSkies.theSummoner": "&5De Oproeper", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In de Everdawn Tower vind je het Alchemist-baasgevecht. Verzamel enkele verblindende kerkersleutels om het gevecht te ontgrendelen!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Bereid je voor om geraakt te worden met drankjes, en om te vechten tegen de handlangers van de Alchemist.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "De bewaker van de Everdawn-toren", + "atm9.quest.blueSkies.theAlchemist": "&5De alchemist", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "Je vindt de Nature's Dungeon in Everbright. Je kunt het niet missen, het is enorm.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Verzamel wat Nature Dungeon Keys in het doolhof van het bouwwerk om het baasgevecht te ontgrendelen en hak hem neer!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Opmerking: je kunt ruilen met de poortwachter als je niet alle sleutels kunt vinden, maar alleen nadat je met de rechtermuisknop op de poort hebt geklikt voor het baasgevecht.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "De baas van de natuurkerker", + "atm9.quest.blueSkies.theStarlitCrusher": "&5De door sterren verlichte breker", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Opmerking: als je arachnofoob bent, is dit misschien niet het gevecht voor jou.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Binnen Everdawn zal er een gigantische dode boom zijn met een aantal spinnenwebben eroverheen.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Verzamel wat Poison Dungeon Keys om het laatste baasgevecht te ontgrendelen!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "De baas van de Poison Dungeon", + "atm9.quest.blueSkies.theArachnarch": "&5De Arachnarch", + "atm9.quest.blueSkies.desc.speedBoost": "Verhoogt de bewegingssnelheid.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Zorgt voor onzichtbaarheid tijdens het sluipen.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Druppels uit de buitzak van de Starlit Crusher", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Verhoogt de schade die wordt aangericht bij vergiftiging.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Druppels uit de buitzak van de Arachnarch", + "atm9.quest.blueSkies.desc.heartIncrease": "Verhoogt het maximum aantal harten.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "Je hebt dit ook nodig om de Dragon Soul te maken, die nodig is voor de ATM-ster.", + "atm9.quest.botania.desc.pureDaisyIntro": "De &aPure Daisy&r is een van de eerste bloemen die je gaat maken!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "Deze bloem verandert maximaal 8 nabijgelegen &2Houten Boomstammen&r of &9Steen&r in respectievelijk &2Livingwood&r of &9Livingrock&r. Dit wordt alleen omgezet in een straal van 1 blok rond de bloem.", + "atm9.quest.botania.firstFlower": "Onze eerste bloem", + "atm9.quest.botania.desc.usePureDaisy": "Gebruik een &bPure Daisy&r om Stone in Livingrock te veranderen!", + "atm9.quest.botania.livingrock": "&7Levende rots", + "atm9.quest.botania.desc.usePureDaisyWood": "Gebruik een &bPure Daisy&r om houten stammen om te zetten in Livingwood!", + "atm9.quest.botania.livingwood": "&2Levendhout&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "Met onze &bLivingrock&r die we hebben gemaakt, kunnen we nu de &9Mana Pool&r maken.", + "atm9.quest.botania.desc.manaPoolIntro.2": "De Mana Pool is onze opslagplaats voor de mana die we genereren. Zodra er wat mana in is opgeslagen, kunnen we beginnen met het omzetten van specifieke bronnen in Mana-bronnen, zoals Manasteel en Mana Diamonds. Om deze grondstoffen te creëren, gooi je het item in de pool met voldoende mana erin om het item te converteren.", + "atm9.quest.botania.desc.manaPoolIntro.3": "Om &bmana&r te genereren, moet je een &2Genererende bloem&r maken, zoals de &9Hydroangeas&r of de &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Opmerking: de Manapool slaat een enorme hoeveelheid mana op. Om te zien hoeveel mana er is opgeslagen, kun je ernaar kijken terwijl je de &2Wand of the Forest&r vasthoudt.", + "atm9.quest.botania.starterGeneratingFlowers": "Starter met het genereren van bloemen", + "atm9.quest.botania.mana": "&bWaar&r", + "atm9.quest.botania.desc.manaInfusion.1": "Door bepaalde items in een &bManapool&r te gooien, kun je ze voorzien van &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "Om te zien hoeveel mana er nodig is voor het item, controleer je het recept in JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Pro-tip: Als je genoeg mana hebt, probeer dan Manasteel- of Mana Diamond-blokken te maken om tijd te besparen!", + "atm9.quest.botania.manaInfusedMaterials": "Met mana doordrenkte materialen", + "atm9.quest.botania.creatingManaResources": "Mana-geïnfuseerde bronnen creëren", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is een technische mod, vermomd als een magische mod, maar met VEEL coole snuisterijen en speelgoed om mee te spelen!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "Om je reis in Botania te beginnen, heb je voldoende &9Mystieke Bloemen&r nodig!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "Voor meer informatie over de items in de mod, bekijk de &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Elke #botania:mystieke_bloemen", + "atm9.quest.botania.welcomeBotania": "Welkom bij &aBotanië&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Nu we wat bloemen hebben, kunnen we beginnen met het omzetten van de basisflora in functionerende en genererende flora met behulp van de &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "Om de energie van mystieke bloemblaadjes te kunnen benutten, moeten we de apotheek vullen met &bWater&r. Dit kan door met de rechtermuisknop te klikken met een wateremmer, of door de wateremmer op de Apotheker te gooien.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "Om items te maken, gooit u gewoon de juiste items voor het recept in de apotheek. Als u met de rechtermuisknop klikt met een lege hand, worden er ook items uit verwijderd.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Zodra een recept is voltooid, heeft u ongeveer 20 seconden de tijd waarin &arechts klikken met een lege hand&r het laatste recept opnieuw vult, waardoor het gemakkelijker wordt om meerdere van dezelfde items te maken!", + "atm9.quest.botania.desc.floralFertilizer": "Je kunt &aBloemenmest&r voor jezelf maken, dat werkt als beendermeel, maar dan voor Botania-bloemen!", + "atm9.quest.botania.desc.endoflameFunction": "De &cEndoflame&r absorbeert alle brandbare voorwerpen of blokken die in de buurt vallen, één voor één. Vervolgens worden ze verbrand om &bMana&r te genereren.", + "atm9.quest.botania.burningItems": "&cItems branden&r om mana te creëren", + "atm9.quest.botania.desc.manastarUse.1": "Dit wordt beschouwd als een diverse bloem die wordt gebruikt om te meten of u winst of verlies maakt in uw manapools.", + "atm9.quest.botania.desc.manastarUse.2": "Om dit te doen, plaats je de &dManastar&r naast een vijver en kijk je of de kleur van de bloem verandert. Als het rood brandt, draait het zwembad met verlies. Als het blauw schijnt, is er winst!", + "atm9.quest.botania.desc.waterSourceMana.1": "Deze bloemen genereren Mana door &bWaterbronblokken&r te consumeren in een gebied van 3x3 eromheen. Deze zijn erg langzaam en zullen uiteindelijk vergaan.", + "atm9.quest.botania.desc.waterSourceMana.2": "Hieronder ziet u een voorbeeld van een basisopstelling.", + "atm9.quest.botania.waterMana": "&9Water&r gebruiken om mana te creëren", + "atm9.quest.botania.desc.blackLotus": "De &0Zwarte Lotus&r is alleen te vinden in schatkisten en kan in een niet-lege manavoorraad worden gegooid om hem veel geconcentreerde mana te geven.", + "atm9.quest.botania.blackLotus": "Zwarte Lotus", + "atm9.quest.botania.elusiveManaLotus": "De ongrijpbare, met mana doordrenkte Lotus", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "De &2Mana Spreader&r wordt gebruikt om de stroom Mana te sturen door Mana Bursts af te schieten.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "Je kunt de richting bepalen waarin de Spreader schiet door hem aan een blok te binden met de &2Toverstok van het Bos&r. Terwijl je de toverstaf vasthoudt, kun je ook de manabuffer zien, evenals de mana-uitbarstingen.", + "atm9.quest.botania.directingMana": "Mana regisseren", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "De &2Wand of the Forest&r is een must-have item als je je reis in Botania wilt voortzetten.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "De toverstaf heeft twee modi: &aBinden&r en &9Functie&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aInbindmodus&r wordt gebruikt om bloemen en blokken aan elkaar te binden in Botania. Begin door met de rechtermuisknop op het eerste blok of de bloem te klikken die je wilt, en klik vervolgens met de rechtermuisknop op een ander blok of een andere bloem om ze aan elkaar te binden.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Functiemodus&r werkt in wezen als een sleutel en wordt gebruikt om blokken te roteren.", + "atm9.quest.botania.wrench": "Botania's sleutel", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "Om de &2Mana Spreader&r te upgraden, kun je &9Mana Lenzen&r aan de voorkant van de Spreader bevestigen. De meest elementaire Mana-lens doet echter niets.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "Je moet de Mana-lens upgraden om hem andere effecten te geven op de uitbarstingen van Mana die hij uitzendt. Lenzen kunnen ook worden geverfd door ze in elke kleur te bewerken, of met een Mana-parel om een ​​regenbooglens te maken.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "Door een Mana-lens te combineren met specifieke runen en items, kunnen we deze gebruiken om onze Spreaders te upgraden. Je kunt ook 2 lenzen combineren met een &aSlijmbal&r om &9Composietlenzen&r te creëren, waarbij je de krachten combineert om nog sterkere effecten te creëren.", + "atm9.quest.botania.upgradingManaSpreaders": "Mana-verspreiders upgraden", + "atm9.quest.botania.desc.manaSplitter.1": "De &bMana Splitter&r kan worden gebruikt om binnenkomende Mana-bursts in meerdere Mana-pools tegelijk op te splitsen.", + "atm9.quest.botania.desc.manaSplitter.2": "&dVonken&r worden gebruikt om Mana over te brengen naar specifieke blokken, die nodig zijn voor de voortgang van Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "Om een ​​vonk te gebruiken, plaats je er een boven een manapool en vervolgens een andere boven een nabijgelegen blok dat deze kan accepteren. Zie dit als het \"draadloos\" overbrengen van Mana van je Mana-pools naar het gewenste nabijgelegen blok.", + "atm9.quest.botania.desc.manaSplitter.4": "Om een ​​vonk te verwijderen, klik je er stiekem met de rechtermuisknop op met een &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Mana-opslag manipuleren", + "atm9.quest.botania.desc.alchemyCatalyst": "De &dAlchemy Catalyst&r kan onder een &bMana Pool&r worden geplaatst, zodat deze &9Alchemy&r kan uitvoeren. Dit is handig om bepaalde items om te zetten in nuttigere items, zoals Rotten Flesh in Leather.", + "atm9.quest.botania.desc.conjurationCatalyst": "Net als bij de Alchemy Catalyst ontgrendelt de &9Conjuration Catalyst&r, wanneer deze onder een Mana Pool wordt geplaatst, de mogelijkheid om bezweringsrecepten te gebruiken.", + "atm9.quest.botania.desc.manaTablet.1": "De &9Mana Tablet&r is een draagbare Mana Pool!", + "atm9.quest.botania.desc.manaTablet.2": "Als u de tablet in een Mana-pool gooit, kan deze Mana uit de pool geven of nemen. Je kunt tussen de modi wisselen door met de rechtermuisknop te klikken met een &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Let op: Tablets zullen niet verdwijnen.", + "atm9.quest.botania.transferringManaFromPools": "Mana overbrengen uit pools", + "atm9.quest.botania.desc.bandOfMana": "De &9Band of Mana&r is een draagbare Mana-tablet die kan worden uitgerust als een sieraad.", + "atm9.quest.botania.desc.greaterBandOfMana": "Door de Band of Mana te upgraden met een baar Terrasteel, ontstaat de &dGreater Band of Mana&r waardoor deze tot 4x de hoeveelheid mana kan bevatten.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "Door de Band of Aura te upgraden met een staaf Terrasteel, wordt de mana-generatiesnelheid van de band aanzienlijk verhoogd.", + "atm9.quest.botania.desc.bandOfAura": "Indien uitgerust zal de &9Band of Aura&r in de loop van de tijd langzaam een ​​straaltje Mana genereren en dit opslaan in Mana-bevattende items in je inventaris.", + "atm9.quest.botania.desc.manaweaveRobes.1": "Hoewel de &bManaweave Robes&r niet de beste algehele bescherming bieden, is de setbonus behoorlijk krachtig!", + "atm9.quest.botania.desc.manaweaveRobes.2": "Als alle vier de stukken versleten zijn, krijg je korting op de Mana-kosten voor mana-gereedschappen en -staven. De set kan zichzelf ook repareren met behulp van Mana uit de inventaris.", + "atm9.quest.botania.manaweaveRobes": "Manaweave-gewaden", + "atm9.quest.botania.desc.manasteelArmor": "Vergelijkbaar met de kwaliteiten van ijzer, heeft &9Manasteel Armor&r een superieure betoverbaarheid en duurzaamheid. Manasteel-items kunnen zichzelf ook repareren met Mana uit de inventaris van de gebruiker.", + "atm9.quest.botania.manasteelArmor": "Manasteel-pantser", + "atm9.quest.botania.desc.terrasteelArmor": "Net als het Manasteel-pantser kan &aTerrasteel Armor&r zichzelf repareren met Mana. Het heeft ook een duurzaamheid die vergelijkbaar is met Diamond Armor.", + "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor", + "atm9.quest.botania.desc.terraTruncator": "Met behulp van Mana voelt de &2Terra Truncator&r hele bomen in één klap.", + "atm9.quest.botania.desc.terraBlade": "Met de schade van een Diamond Sword zal het &2Terra Blade&r soms een straal afvuren die evenveel uitdeelt als een melee-treffer.", + "atm9.quest.botania.desc.terraShatterer.1": "Het is niet zomaar een houweel, de &9Terra Shatterer&r gedraagt ​​zich ook als een manatablet wanneer hij in een manapool wordt gegooid en kan een hoop mana opslaan. Je kunt de geabsorbeerde mana echter niet van de Shatterer vrijgeven.", + "atm9.quest.botania.desc.terraShatterer.2": "Hoe hoger de hoeveelheid mana die in het gereedschap is opgeslagen, hoe hoger de rang die het heeft, waarbij D de laagste is en SS de hoogste.", + "atm9.quest.botania.desc.terraShatterer.3": "Het verhogen van de rang van de tool verhoogt niet de snelheid, maar verhoogt in plaats daarvan de AoE van zijn &bActieve Ability&r, die kan worden in- en uitgeschakeld door stiekem met de rechtermuisknop te klikken. Indien actief, vergroot het de mijnbouwbreedte en -hoogte van de Shatterer op basis van de rang. Als je een rang van D hebt, heb je geen vaardigheid.", + "atm9.quest.botania.desc.terraShatterer.4": "Opmerking: Zolang de tool actief is, verbruikt deze de opgeslagen mana.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Ben je het beu om een ​​schep te gebruiken om gras te egaliseren? Probeer eens de &2Hengel van Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "Ten koste van Mana zal dit het omliggende land plat maken tot je eigen hoogte door de hengel op te laden door de rechtermuisknop ingedrukt te houden.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Opmerking: Blokken die door de staaf zijn verwijderd, kunnen niet worden hersteld.", + "atm9.quest.botania.flatteningTheLand": "Het land plat maken", + "atm9.quest.botania.desc.runicAltar.1": "&9Runen&r zijn essentiële onderdelen voor het maken van veel van de meer geavanceerde recepten in Botania, en deze worden gemaakt op een &aRunenaltaar&r.", + "atm9.quest.botania.desc.runicAltar.2": "Om het Altaar te gebruiken, plaats je eerst de componenten van de gewenste rune erop. Dit kunt u doen door met de rechtermuisknop te klikken of door het item neer te zetten. Hij heeft ook Mana nodig, dus zorg ervoor dat je een Mana Spreader richt die ook Mana naar hem toe stuurt.", + "atm9.quest.botania.desc.runicAltar.3": "Zodra je klaar bent met het plaatsen van de items, kun je met je toverstaf over het Altaar bewegen, zodat je de voortgang van het recept kunt zien. Wanneer het voltooid is, laat je een stuk Livingrock op het Altaar vallen en gebruik je je toverstok om je rune te verzamelen.", + "atm9.quest.botania.desc.runicAltar.4": "Opmerking: Runen die voor recepten in het Runenaltaar worden gebruikt, fungeren als katalysator en worden niet geconsumeerd. Net als bij de Petal Apothecary kun je door met een lege hand met de rechtermuisknop op het Altaar te klikken nadat een recept is voltooid, het opnieuw vullen met de items die in het laatste recept zijn gebruikt.", + "atm9.quest.botania.basicRunes": "Basis Runen", + "atm9.quest.botania.creatingRunes": "Runen maken", + "atm9.quest.botania.desc.botanicalBrewery": "Met flesjes, mana en reagentia in een <& a>botanische brouwerij<& r> kun je <& 9>brouwsels&r maken die net als drankjes lijken.", + "atm9.quest.botania.desc.incenseSticks": "&2Wierookstokjes&r kunnen worden verrijkt met brouwsels in een botanische brouwerij. Deze kunnen worden aangestoken met vuursteen en staal op een &9wierookplaat&r om het brouweffect zestig keer langer te behouden dan bij de vloeibare tegenhanger, in een straal van 30 blokken rond de plaat.", + "atm9.quest.botania.desc.creatingTerrasteel": "Om &aTerrasteel&r te maken, moeten we eerst het multiblock ervoor instellen. Het eerste deel hiervan is het vervaardigen van de &9Terrasteel Agglomeratieplaat&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Krachtigere blokken creëren", + "atm9.quest.botania.desc.tAPlate.1": "Nu is het tijd om ons platform te creëren voor de &9T.A. Bord&r zodat wij &aTerrasteel&r kunnen maken!", + "atm9.quest.botania.desc.tAPlate.2": "Om het platform te maken, moet je 5 stukken Livingrock en 4 blokken Lapis in een schaakbordpatroon plaatsen, zoals in de onderstaande afbeelding. Plaats de plaat op het middelste Livingrock-blok en het platform is compleet!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel heeft veel mana nodig om te bewerken, waarvoor &9Vonken&r nodig zijn. Plaats meerdere vonken over je manapools, en vervolgens één over de T.A. Plaat om je mana te sturen voor het maken.", + "atm9.quest.botania.desc.tAPlate.4": "Zodra je het platform klaar hebt om te bewerken, gooi je een Manasteel Ingot, Mana Diamond en een Mana Pearl op de plaat om te beginnen met het maken van Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCreëren&r &tTerrasteel<& r>", + "atm9.quest.botania.desc.upgradeSparks.1": "Met de nieuwe Elven-materialen kunnen we onze vonken upgraden met &dAugments&r. Met de Augment in de hand kun je met de rechtermuisknop op een vonk klikken om deze te upgraden. Met behulp van de toverstaf kun je stiekem met de rechtermuisknop klikken om deze te verwijderen.", + "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Hiermee kan een vonk de mana in zijn voorraad afvoeren om mana-bevattende items van nabijgelegen spelers op te laden.", + "atm9.quest.botania.desc.upgradeSparks.3": "Dominante Augment: Zorgt ervoor dat een Spark Mana uit nabijgelegen niet-vergrote Sparks-pools naar zijn eigen pools trekt.", + "atm9.quest.botania.desc.upgradeSparks.4": "Recessieve uitbreiding: zorgt ervoor dat een vonk alle mana in zijn voorraad verdeelt over nabijgelegen niet-uitgebreide of verspreide vonken.", + "atm9.quest.botania.desc.upgradeSparks.5": "Geïsoleerde augment: Voorkomt dat een vonk in wisselwerking staat met dominante of recessieve vonken.", + "atm9.quest.botania.sparkAugments": "Spark-vergrotingen", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "Hoewel je de &dPortaal naar Alfheim&r misschien niet kunt betreden, kun je wel een &2Elvenhandel&r uitvoeren door bepaalde items via de portal naar binnen te gooien. Dit gebruikt mana voor elke transactie! Deze materialen kunnen ook worden gebruikt om sommige van je items te upgraden, zoals het maken van &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Als je onze &aLexica Botania&r toevoegt, wordt deze ook geüpgraded met &6Elven Knowledge&r, waardoor je meer inzicht krijgt in je reis in Botania.", + "atm9.quest.botania.alfheimResources": "Alfheim-bronnen", + "atm9.quest.botania.communingWithElves": "Communiceren met Elfen", + "atm9.quest.botania.desc.portalSetup.1": "Om een ​​&dPortaal naar Alfheim&r te maken, begint u met het frame. We hebben 8 Livingwood-blokken, 3 Glimmering Livingwood-blokken en een &9Elven Gateway Core&r nodig om het frame te maken.", + "atm9.quest.botania.desc.portalSetup.2": "Zodra het frame is gemaakt, moeten we het openen met minimaal &d2 Mana Pools&r, een enorme hoeveelheid mana en een &aNatura Pyloon&r over de 2 pools. Deze manapools kunnen zich binnen een gebied van 11x11x11 rond de kern bevinden.", + "atm9.quest.botania.desc.portalSetup.3": "Als alles is ingesteld, klik je met de rechtermuisknop op de Elven Core met je toverstaf om het portaal te activeren.", + "atm9.quest.botania.desc.portalSetup.4": "Let op: Hoewel de Mana-pools een grote hoeveelheid Mana nodig hebben om het portaal te activeren, kost het activeren van het portaal zelf geen Mana. Het omzetten van materialen zal echter elke keer een beetje verbruiken. Als er niet genoeg mana is, wordt de portal gesloten.", + "atm9.quest.botania.desc.portalSetup.5": "Je kunt ook de &aLexica Botania&r gebruiken om je te helpen bij het bouwen ervan.", + "atm9.quest.botania.openingThePortal": "Het portaal openen", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "Om je reis voort te zetten, heb je &6Gaia Spirits&r nodig. Om dit te doen, moet je het &9Ritueel van Gaia&r uitvoeren.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "Je hebt 4 Gaia-pylonen rond een &aActive Beacon&r nodig, evenals een enkele Terrasteel-staaf. Zodra het bouwwerk is gebouwd, klik je met de rechtermuisknop op het Beacon met de Terrasteel-staaf en bereid je je voor op het gevecht van je leven.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "Als je hulp nodig hebt bij het bouwen van het bouwwerk, kun je altijd de &aLexica Botania&r gebruiken om je te helpen bij het bouwen ervan. Zoek naar het &9Ritueel van Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aHet oproepen van de&r &5Bewaker van Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Net als de meeste pantsers in Botania kan de &9Elementium&r set zichzelf repareren met mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "Het heeft ook een kans om een ​​<& a>Pixie<& r> voort te brengen wanneer de drager gewond raakt.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Heeft het vermogen om Cobblestone, Dirt, Netherrack en andere veelvoorkomende materialen op te ruimen, waarbij alleen ertsen en fijne grondstoffen achterblijven.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Kan worden gecombineerd met de Terra Shatterer in een crafting grid, waardoor laatstgenoemde de kracht van eerstgenoemde kan overnemen. Dit kan niet ongedaan worden gemaakt.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "Wanneer je een blok breekt dat wordt beïnvloed door de zwaartekracht, worden alle blokken erboven of eronder automatisch afgebroken.", + "atm9.quest.botania.desc.skullDropping": "Kan schedels van bepaalde mobs of spelers laten vallen bij het uitdelen van de genadeslag. Kan ook betoverd worden met plundering.", + "atm9.quest.botania.desc.instantMoisten": "Bevochtigt onmiddellijk de landbouwgrond die het creëert. Weten we of daar een beter woord voor bestaat?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Vergroot de kans dat een Pixie spawnt wanneer hij wordt geraakt, en vergroot de kracht van alle Pixies die worden uitgezet.", + "atm9.quest.botania.desc.bestManaSpreader": "Door een &2Elven Mana Spreader&r te combineren met de kracht van Drakenstenen en een &6Gaia Spirit&r ontstaat de beste Mana Spreader die je kunt krijgen.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Als je de &9Guardian of Gaia&r verslaat, word je beloond met &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Zowel de moeilijkheidsgraad van het spel als het aantal mensen dat aan het ritueel deelneemt, bepalen de hoeveelheid druppels die je ontvangt.", + "atm9.quest.botania.gaiaSpirits": "&6Gaia-geesten&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Wil je meer uitdaging, of heb je meer &6Gaia Spirits&r nodig uit het gevecht? Probeer 4 Gaia Spirits te combineren met een Terrasteel-staaf en gebruik die om het Ritueel van Gaia te activeren. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Bewaker van Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Als je Gaia Ingots gebruikt om de hardere versie van de &5Guardian of Gaia&r op te roepen, krijg je meer &6Gaia Spirits&r, maar de Guardian kan ook de &6Dice of Fate&r laten vallen.", + "atm9.quest.botania.diceOfFate": "&6Dobbelstenen van het lot&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "De &9Corporea Funnel&r is een eenvoudige versie van de Index en kan worden gebruikt om items op te vragen bij het Netwerk door het een redstone-signaal te geven.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "Om de trechter te vertellen welk item hij moet aanvragen, plaatst u het item in een itemframe op het blok. Als de trechter meer dan één itemframe bevat, kiest de trechter er willekeurig één. Als u het item in het frame roteert, wordt het aangevraagde aantal gewijzigd.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "Voor meer informatie, bekijk de &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "Met Botania kun je een &dCorporea Network&r creëren door &9Corporea Sparks&r te gebruiken voor inventarissen.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "Hoewel het netwerk minimaal één &bMaster&r &9Corporea Spark&r nodig heeft om te werken, kunt u het netwerk uitbreiden met zoveel Corporea Sparks als u wilt. Wanneer deze Sparks worden geplaatst, wordt deze verbonden met alle Corporea Sparks met dezelfde kleur en vormt een itemnetwerk. Elke Spark heeft slechts een bereik van 8 blokken.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "Deze Vonken kunnen alleen de inventaris er direct onder zien, maar hebben alleen toegang tot items vanaf de bovenkant. Elke Spark kan ook elk item in het Corporea-netwerk zien en is toegankelijk voor andere Corporea-blokken, zoals de Funnel of Index.", + "atm9.quest.botania.theCorporeaNetwork": "Het Corporea-netwerk<& r>", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "De &5Corporea Index&r is het interfaceblok dat u nodig hebt om toegang te krijgen tot en items op te vragen van het &9Corporea Netwerk&r van de Corporea Spark die erboven is geplaatst.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "Om dit te gebruiken, benader je de Index en deze zal chatberichten van spelers in de buurt onderscheppen. Deze spelers kunnen items uit het netwerk opvragen door in te typen wat ze willen krijgen. U kunt bijvoorbeeld &b10 ijzeren blokken&r zeggen, en als het systeem dit heeft, zal het het voor u weggooien.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "Voor meer informatie kunt u altijd uw &aLexica Botania&r raadplegen.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "De &9Corporea Crystal Cube&r wordt gebruikt om het totale aantal items in het Corporea-netwerk van de Spark erboven weer te geven door er met de rechtermuisknop op te klikken met dat item.", + "atm9.quest.botania.desc.floraTypes.1": "Met behulp van de Petal Apothecary kunnen we verschillende soorten bloemen maken die ons kunnen helpen op onze reis, en deze zijn onderverdeeld in twee verschillende categorieën: &9Functionele bloemen&r en &aBloemen genereren&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Functionele bloemen&r zijn bloemen die je helpen bij dagelijkse taken. De &7Hopperhock&r zal bijvoorbeeld functioneren als een hopper en items oppakken binnen een bepaald bereik eromheen. Voor sommige functionele bloemen is &dMana&r nodig om te kunnen werken.", + "atm9.quest.botania.desc.floraTypes.3": "&aBloemen genereren&r zijn bloemen die &dMana&r produceren op verschillende manieren, afhankelijk van de bloem. De meest voorkomende bloem die wordt gebruikt om mana te genereren is de &cEndoflame&r, die mana genereert door nabijgelegen brandbare stoffen zoals steenkool te consumeren.", + "atm9.quest.botania.desc.floraTypes.4": "In deze opdrachtenreeks genereren bloemen met de vorm van een &cvierkant&r bloemen, terwijl bloemen met de vorm van een &9cirkel&r functionele bloemen zijn. Je kunt ook ontdekken wat elke bloem doet door de &aLexica Botania&r te gebruiken.", + "atm9.quest.botania.functionalFlora": "Functionele flora", + "atm9.quest.botania.functionalAndGeneratingFlora": "Functionele en genererende flora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "Wanneer je een stukje &4Redstone&r combineert met een &2Mana Spreader&r, ontstaat er een &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "Deze kunnen zo worden bestuurd dat ze alleen een mana-puls afgeven als ze een redstone-puls krijgen.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Verhoogt dramatisch de snelheid van de Mana Bursts ten koste van de initiële capaciteit en sneller manaverlies.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Verdubbelt de hoeveelheid mana die een Mana Burst kan dragen, wat ten koste gaat van de snelheid en meer manaverlies over langere afstanden.", + "atm9.quest.botania.desc.manaLossDecrease": "Verhoogt aanzienlijk de tijd die een Mana Burst kan duren zonder mana te verliezen, maar vertraagt ​​deze ook.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Vermindert de hoeveelheid tijd die nodig is voordat een Mana Burst zijn Mana begint te verliezen, maar zal ook de mate van verlies verminderen.", + "atm9.quest.botania.desc.manaBurstBounce": "Zorgt ervoor dat Mana Bursts tegen muren kunnen stuiteren.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Zorgt ervoor dat de zwaartekracht een Mana Burst beïnvloedt, waardoor deze in een boog beweegt. Het verlengt ook enigszins de tijd voordat het mana begint te verliezen.", + "atm9.quest.botania.desc.blockBreaking": "Hiermee kan Mana Bursts door blokken heen breken door zijn eigen mana te gebruiken.", + "atm9.quest.botania.desc.damageLivingBeings": "Hiermee kan Mana Bursts zijn eigen mana gebruiken om elk levend wezen dat het raakt te beschadigen.", + "atm9.quest.botania.desc.passThroughBlocks": "Met deze lens kan een Mana Burst door blokken gaan, terwijl de tijd wordt verkort dat hij kan overleven zonder mana te verliezen.", + "atm9.quest.botania.desc.homingAbility": "Zorgt ervoor dat een Mana Burst zich kan nestelen in nabijgelegen blokken die Mana kunnen ontvangen. Dit verlaagt ook enigszins de snelheid van de burst.", + "atm9.quest.botania.desc.entropicBurst": "Doordringt een Mana Burst met entropische krachten, of, in eenvoudige bewoordingen, verandert hem in een bom wanneer hij iets raakt dat geen Mana kan ontvangen.", + "atm9.quest.botania.desc.influenceMotion": "Hiermee kan een Mana Burst nabijgelegen gevallen voorwerpen beïnvloeden, lichtbollen en vallende blokken ervaren, waardoor ze in exact dezelfde bewegingsvector bewegen als de uitbarsting zelf.", + "atm9.quest.botania.desc.blockFalling": "Wanneer een blok wordt geraakt door een Mana Burst van deze lens, zal het blok vallen alsof het zand of grind is.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Moet eerst met een kleur worden geverfd.", + "atm9.quest.botania.desc.colorPainting.2": "Hiermee kan de Mana Bursts elk kleurbaar blok dat het raakt, schilderen, evenals elk kleurbaar blok waarmee het is verbonden. Het werkt ook bij schapen.", + "atm9.quest.botania.desc.festiveFireworks": "Hiermee kunnen de Mana Bursts feestelijk vuurwerk afvuren wanneer ze een blok raken.", + "atm9.quest.botania.desc.continuousParticle": "Hierdoor worden de uitbarstingen van de Mana Spreader omgezet in alleen een continu deeltje in plaats van korte uitbarstingen. Er wordt geen mana verbruikt. Ideaal voor decoratief gebruik.", + "atm9.quest.botania.desc.mobOnlyBurst": "Als je dit op een Spreader gebruikt, zal deze alleen een Mana Burst afvuren als deze een menigte of speler kan raken.", + "atm9.quest.botania.desc.manaCarryDecrease": "Vermindert de hoeveelheid mana die een manaburst met zich meedraagt ​​aanzienlijk en vergroot de snelheid en afstand van de burst dramatisch.", + "atm9.quest.botania.desc.redirection": "Deze lens zal alle Mana Spreaders of entiteiten waarmee hij in botsing komt, omleiden naar het blok of de entiteit die de burst heeft afgevuurd.", + "atm9.quest.botania.desc.createFlame": "Zorgt ervoor dat de Mana Burst vlam veroorzaakt op het blok dat het raakt. Deze vlam geeft licht en is puur decoratief. Het kan worden gedoofd door er een andere Mana Burst op te gebruiken.", + "atm9.quest.botania.desc.moveBlock": "Hiermee kan de Mana Burst een blok verplaatsen, net zoals een zuiger dat zou doen.", + "atm9.quest.botania.desc.catchFire": "Hiermee kan de Mana Burst blokken in brand steken. Het zal niet werken op levende wezens.", + "atm9.quest.botania.desc.lexicaReference": "Raadpleeg de &aLexica Botania&r voor meer informatie over het gebruik van deze lens.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "Er zijn veel snuisterijen die de kracht van &6Gaia Spirits&r benutten. Zorg ervoor dat je ze eens bekijkt!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "Je kunt alle beschrijvingen vinden in de &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Gaia-snuisterijen", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia-uitrusting en snuisterijen&r", + "atm9.quest.create.desc.welcome.1": "&5&lWelkom bij het maken!", + "atm9.quest.create.desc.welcome.2": "Create is een meeslepende technische modificatie die realisme naar een geheel nieuw niveau brengt in Minecraft!", + "atm9.quest.create.desc.welcome.3": "Als je twijfels hebt over blokken of items, houd dan W ingedrukt om na te denken en een geweldige 3D-in-game wiki te zien!", + "atm9.quest.create.mainIngredient": "Dit zal het hoofdingrediënt zijn voor de meeste items en blokken van deze mod.", + "atm9.quest.create.desc.mainIngredient": "Dit zal het hoofdingrediënt zijn voor de meeste items en blokken van deze mod.", + "atm9.quest.create.desc.shafts": "<&><& 5>As<& r> brengen rotatiekracht over zonder de snelheid van de tandwielen te veranderen.", + "atm9.quest.create.desc.cogwheelFeatures.1": "Het &n&5Tandrad&r brengt rotatiekracht over, maar verdubbelt of halveert ook de snelheid.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Een verdubbeling van de snelheid zal ook de stress in het systeem verdubbelen.", + "atm9.quest.create.desc.waterWheelFeatures.1": "Het &n&5Waterrad&r is een van de meest elementaire manieren om rotatiekracht te genereren. Je kunt meerdere wielen aan elkaar koppelen door ze naast elkaar te plaatsen.", + "atm9.quest.create.desc.waterWheelFeatures.2": "Je kunt het uiterlijk ook veranderen door er verschillende houten stammen op te gebruiken!", + "atm9.quest.create.desc.encasedFan": "De <&><& 5>Encased Fan<& r> wordt gebruikt om items en entiteiten te trekken/duwen als je eraan draait. De pijl geeft de richting aan waarin hij draait en de draairichting bepaalt of hij duwt of trekt.", + "atm9.quest.create.desc.gearbox": "De &n&5Versnellingsbak&r kan de draairichting 90 graden in elke richting draaien.", + "atm9.quest.create.desc.clutch": "De &n&5Koppeling&r stopt elke rotatie als er een redstone-signaal wordt toegepast.", + "atm9.quest.create.desc.gearshift": "De <&><& 5>Gear Shift<&> zal de draairichting omkeren als er een redstone-signaal wordt toegepast.", + "atm9.quest.create.desc.chainDrive": "De &n&5Chain Drive&r kan in elke richting met anderen worden verbonden, zolang ze elkaar maar raken. Ze zullen de rotatie zijwaarts doorgeven.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "De &n&5Verstelbare kettingaandrijving&r werkt vergelijkbaar met de normale kettingaandrijving als deze geen redstone-signaal heeft.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "Wanneer u een redstone-signaal toepast en het blok de rotatiekracht ontvangt, verdubbelt dit de snelheid voor de aangesloten kettingaandrijvingen.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "Wanneer u een redstone-signaal toepast en het is niet het blok dat de rotatiekracht ontvangt, zal dit de snelheid halveren voor de aangesloten kettingaandrijvingen.", + "atm9.quest.create.desc.press": "De &n&5Pers&r kan worden gebruikt om metalen platen of blokken te maken.", + "atm9.quest.create.desc.mixer": "De &n&5Mixer&r kan in combinatie met de Basin worden gebruikt om te knutselen.", + "atm9.quest.create.desc.basin": "Het &n&5Bekken&r wordt gebruikt voor recepten, waaronder voornamelijk de &n&5Mechanische pers&r en de &n&5Mechanische mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "Om de &n&5Blaze Burner&r te krijgen, moet je een Empty Blaze Burner maken en deze op een Blaze klikken.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "Dit wordt onder een bassin gebruikt om het te verwarmen of oververhitten voor verschillende recepten.", + "atm9.quest.create.desc.mechanicalPiston": "De &n&5Mechanische zuiger&r is vergelijkbaar met de zuiger. Hij kan blokken duwen, maar je kunt zoveel verlengstokken toevoegen als je wilt.", + "atm9.quest.create.mechanicalPistons": "Mechanische zuigers", + "atm9.quest.create.desc.speedometer": "De snelheidsmeter toont u de snelheid van de momenteel aangesloten versnelling.", + "atm9.quest.create.desc.stressometer": "De Stressometer laat u zien hoe belast het systeem is wanneer u het aansluit.", + "atm9.quest.create.desc.cartAssembler.1": "De &n&5Cart Assembler&r kan op rails worden geplaatst. Alles wat je er bovenop bouwt, wordt opgepikt door een Mijnkar als de Assembler een redstone-signaal heeft.", + "atm9.quest.create.desc.cartAssembler.2": "De blokken moeten aan elkaar worden gelijmd en alle blokken die rotatiekracht vereisen, zullen automatisch werken.", + "atm9.quest.create.desc.cartAssembler.3": "Om de blokken van de Mijnkar te \"ontkoppelen\", schakelt u eenvoudigweg het Redstone-signaal uit en laat u de Mijnkar erdoor rijden.", + "atm9.quest.create.desc.linearChassis": "Het &n&5Lineaire chassis&r kan op dezelfde manier worden gebruikt als de &n&5Super Glue&r. Het verbindt blokken in een lijn zonder dat er lijm nodig is.", + "atm9.quest.create.desc.radialChassis": "Het &n&5Radial Chassis&r kan op dezelfde manier worden gebruikt als de &n&5Super Glue&r. Het verbindt blokken in een lijn, aan de zijkanten, zonder dat er lijm nodig is.", + "atm9.quest.create.desc.windmill": "Combineer met &n&5Radiaal chassis&r om een ​​zeer krachtige windmolen te creëren met een hoge belastbaarheid.", + "atm9.quest.create.desc.drill": "De <&><& 5>Boor zal elk blok ervoor breken. Als er een gekoppelde inventaris is, worden de items daarin opgeslagen.", + "atm9.quest.create.desc.saw": "De &n&5Zaag&r zal bomen ervoor oogsten. Het kan ook als houtzagerij worden gebruikt. Als er een gekoppelde inventaris is, worden de items daarin opgeslagen.", + "atm9.quest.create.desc.deployer": "De &n&5Deployer&r kan worden gebruikt om items/blokken te plaatsen of om items zoals Zwaarden te gebruiken.", + "atm9.quest.create.desc.portableInterface.1": "De <&><& 5>Draagbare interface<& r> werkt in paren. Je moet er één in de wereld plaatsen en een andere op een bewegende entiteit, zoals een mijnkar.", + "atm9.quest.create.desc.portableInterface.2": "Wanneer de twee interfaces tegenover elkaar staan, zullen ze items met elkaar verbinden en overbrengen.", + "atm9.quest.create.desc.harvester": "De &n&5Harvester&r zal alle gewassen oogsten waar hij overheen gaat. Als er een gekoppelde inventaris is, worden de items daarin opgeslagen.", + "atm9.quest.create.desc.plough": "De <&><& 5>Plough<&> vernietigt elk niet-massief blok, verandert vuil in landbouwgrond en lanceert entiteiten zonder schade aan te richten. Als er een gekoppelde inventaris is, worden de items daarin opgeslagen.", + "atm9.quest.create.desc.casings": "&n&5Omhulsels&r worden gebruikt als ingrediënt voor de meeste blokken.", + "atm9.quest.create.desc.arm.1": "De &n&5Arm&r is een machine die voorwerpen uit een depot of riem kan pakken en in een ander depot, riem of crafter kan plaatsen.", + "atm9.quest.create.desc.arm.2": "Om invoer/uitvoer te selecteren, houdt u de arm in uw hand en klikt u R-klik op de blokken die u wilt toewijzen.", + "atm9.quest.create.desc.arm.3": "Om een ​​blok te deselecteren, klikt u erop met de arm in uw hand.", + "atm9.quest.create.desc.funnel": "De &n&5Trechter&r kan items uit gekoppelde inventarissen importeren of exporteren.", + "atm9.quest.create.desc.tunnels": "De <&><& 5>Tunnels<& r> kunnen op banden worden geplaatst en filteren items die er doorheen gaan. Je kunt meerdere tunnels aan elkaar koppelen door ze naast elkaar te plaatsen.", + "atm9.quest.create.desc.depot": "Het &n&5Depot&r wordt gebruikt om spullen op te slaan, voornamelijk voor de Uitloop.", + "atm9.quest.create.desc.chute": "De &n&5Chute&r wordt gebruikt om inventarissen in te voeren/uit te halen, of om items van een riem te plaatsen/halen.", + "atm9.quest.create.desc.goggles.1": "Met deze bril kunt u uw constructies in meer detail bekijken.", + "atm9.quest.create.desc.goggles.2": "Het zal dingen weergeven als rotatiesnelheid en stress.", + "atm9.quest.create.desc.roseCrystals.1": "Je kunt dit creëren door rozenkristallen en schuurpapier te maken.", + "atm9.quest.create.desc.roseCrystals.2": "Je kunt de kristallen in je vrije hand houden, of ze op de grond gooien en dan R-Klikken terwijl je Zandpapier vasthoudt.", + "atm9.quest.create.desc.blazeCake": "De <&><& 5>Blaze Cake<& r> wordt gebruikt om de Blaze Burner superverwarmend te maken voor het maken van de chromatische verbinding.", + "atm9.quest.create.desc.crafters.1": "De &n&5Crafters&r kunnen met elkaar worden verbonden om een ​​enorme knutseltafel in de wereld te vormen.", + "atm9.quest.create.desc.crafters.2": "De pijlen op de Crafters moeten uiteindelijk op dezelfde Crafter samenkomen om het recept te voltooien. Je kunt de pijlen draaien door er met de sleutel op te klikken.", + "atm9.quest.create.desc.gantryCarriage": "De &n&5Portaalwagen&r kan worden bevestigd aan portaalschachten en als de as draait, zal deze de wagen erlangs verplaatsen.", + "atm9.quest.create.desc.weightedEjector": "De &n&5Gewogen uitwerper&r kan items of entiteiten naar een geselecteerde locatie lanceren.", + "atm9.quest.create.desc.smartChute": "De &n&5Smart Chute&r is hetzelfde als de Chute maar met extra functionaliteiten, zoals stapelgrootte en filters.", + "atm9.quest.create.desc.schematicTable.1": "De Schematische Tabel leest en schrijft structuren van/naar uw schema's.", + "atm9.quest.create.desc.schematicTable.2": "Je kunt het gebruiken om gebouwen te kopiëren of om ze met anderen te delen!", + "atm9.quest.create.desc.cannon": "Het kanon bouwt de structuren op basis van schema's, waarbij materiaal uit nabijgelegen kisten wordt gehaald en buskruit als brandstof wordt gebruikt.", + "atm9.quest.create.desc.ropePulley": "De &n&5Touwkatrol&r kan blokken naar boven of naar beneden bewegen, ze kunnen aan elkaar worden gelijmd.", + "atm9.quest.create.desc.spout": "De <&><& 5>Tuit<& r> wordt gebruikt om artikelen met vloeistof te vullen. Het is het beste om eronder een Depot te gebruiken om de spullen in op te bergen.", + "atm9.quest.create.desc.hosePulley": "De &n&5Slangkatrol&r is een pomp die vloeistoffen kan onttrekken of vloeistoffen in de wereld kan plaatsen.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "De <&><& 5>Draagbare interface<& r> werkt in paren. Je moet er één in de wereld plaatsen en een andere op een bewegende entiteit, zoals een mijnkar.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "Wanneer de twee interfaces naar elkaar toe gericht zijn, zullen ze vloeistoffen met elkaar verbinden en overbrengen.", + "atm9.quest.create.anyBrassIngot": "Elke koperen staaf", + "atm9.quest.create.brass": "Messing", + "atm9.quest.create.desc.superGlue": "&n&5Superlijm&r kan worden gebruikt om blokken aan elkaar te bevestigen en ze met zuigers of andere middelen te verplaatsen.", + "atm9.quest.create.desc.belts.1": "<&><& 5>Riemen<& r> kunnen tussen twee <&>&5schachten&r worden geplaatst om mobs/items over te dragen of om simpelweg rotatie-energie van het ene punt naar het andere over te brengen.", + "atm9.quest.create.desc.belts.2": "De &n&5As&r moeten zich op 45, 90 of 180 graden van elkaar bevinden.", + "atm9.quest.eidolonRepraised.desc.intro.1": "Dit is Eidolon. Een Dark Magic Mod die rituelen omvat via Braziers en Soul Harvesting.", + "atm9.quest.eidolonRepraised.desc.intro.2": "Je hebt dit boek misschien in het Akasha-boekdeel, maar het maken van dit boek zal een speciaal doel dienen.", + "atm9.quest.eidolonRepraised.desc.intro.3": "Je moet dit boek naar een heks gooien (ja, die vijandige), ze zal een bord toevoegen dat je later nodig hebt.", + "atm9.quest.eidolonRepraised.desc.intro.4": "En gooi het boek dan naar een geestelijke dorpeling. Je kunt het beste een brouwstandaard vinden/maken en er een bed naast plaatsen zodat een dorpeling van baan kan veranderen.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Geheimen van de Zwarte Kunsten", + "atm9.quest.eidolonRepraised.welcome": "Welkom bij Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welkom in Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Negeer de bovenstaande tekst, je kunt de baar niet eten.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "Maar je hebt Pewter nodig, een legering van ijzer en lood. Maak de twee blokken samen en smelt het vervolgens. Deze baar is de basis van de mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "Een dichte legeringsstaaf met magie in elke hap.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "Om ons eerste ritueel te starten, heb je Soul Shards nodig.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Maak een Brazier, deze zal het \\\"belangrijke\\\" item verbranden om een ​​ritueel te starten.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Maak 8 handen. Deze zullen dienen als externe methode voor het toevoegen van items voor rituelen. Of decoratief als je van handen houdt.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "Een gerommel in mijn trommels dat alleen handen kunnen bevredigen.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "Met deze bijzondere werkbank kun je magische voorwerpen knutselen.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays kunnen op een normale bank worden gemaakt, maar hier is het prima.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Werkt ook als een normale werkbank", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "Met het ritueel van kristallisatie. We offeren beendermeel in de Brazier met 2 redstones op 2 handen.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Steek de Brazier aan, deze zal de items verbruiken.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Zorg ervoor dat je omringd bent door ondode vijanden (piglin-zombies werken ook), en het ritueel zal ze onmiddellijk doden en Soul Shards geven.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Alleen de ondoden geven deze vibraties. Dode.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible heeft een warmtebron eronder nodig. Netherrack of een kampvuur zijn voldoende.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "Bij het volgen van recepten zijn ze exact, je kunt niet een volledige stapel gooien en een volledige stapel verwachten.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "Algemene hulp: als er vóór de volgende stap twee items moeten worden verwijderd, betekent dit dat beide items samen (binnen een seconde) van kleur veranderen, en vervolgens het volgende item(s) worden geplaatst en het nieuwe item zou moeten verschijnen.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-Als roeren nodig is, wordt het roeren gedaan voordat de huidige stap-items oplossen (dus gooi het item erin, roer 2 keer en dan verandert het van kleur voor de volgende stap)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-Als het langer dan 4 seconden met rust wordt gelaten, zal het verdampen en alle erin gestoken materialen worden verspild.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "Als je een manier hebt om items precies in de smeltkroes te laten vallen, kun je voorkomen dat er in die vier seconden iets ontbreekt.", + "atm9.quest.eidolonRepraised.subt.complicated": "Het is ingewikkeld.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Je eerste item met de Crucible is Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "Vul eerst met een emmer water, wacht tot het kookt.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Zodra het kookt, laat je 2 Redstone en een Soul Shard vallen.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Zodra de kleur verandert, gooi je je 2 goudstaven erin. Als alles goed is, zou je 2 Arcane Gold Ingots moeten krijgen.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "Het kan zijn dat je er een heleboel van nodig hebt.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Magisch goud", + "atm9.quest.eidolonRepraised.desc.chanting.1": "In dit gedeelte zing je tegen de goden om macht te krijgen (nou ja, geen echte superkrachten).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "Maak eerst een beeltenis, 6 altaartafels. Plaats daarop 2 kandelaars, beeltenis, schoft (of beste schedel), beker en 2 ingemaakte schoftrozen (of de beste \"bloem\" die je uit het boek kunt halen).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Wees een les om u te vertellen dat dit slechts één keer per dag kan worden gedaan.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Begin door drie keer op Wicked Sign te klikken en klik vervolgens op Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "Als je het goed doet, krijg je een nieuw symbool, waarbij de ogen van de Beeltenis gloeien.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Donkere aanbidding", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Zodra je het Ziel-symbool hebt geleerd, kun je 'dierenoffers' brengen. Dood een dier terwijl je in de buurt van het altaar bent. Zijn bloed zal de beker vullen.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Zing vervolgens op een nieuwe dag \\\"Animal Sacrifice\\\" en leer hoe je Unholy Symbols kunt maken.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Laat een tinnen inleg op de grond vallen en chant erop. Het zou in een onheilig symbool moeten veranderen.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "Je hebt er maar 1 nodig voor al je knutselbehoeften. Je kunt er meer maken als je ze graag in lijstjes zet.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Laat de duisternis stromen!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "Met wat gladde stenen platen, steen, zielscherven en je onheilige symbool (afgebeeld in het boek), upgrade je je altaar en beeltenis.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Je beeltenis vereist het Unholy Symbol en de gouden inleg met de steen om het Elder Statue te maken", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Maak enkele altaren met zielscherf, stenen platen, steen en tinnen inleg.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentieke steen uit het diepe zuiden", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(veroorzaakt geen brandschade, alleen het thema van het liedje)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Afgezien daarvan is deze zeis uniek. Hiermee kun je Zielscherven krijgen zonder het Kristallisatieritueel.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "Het wordt beïnvloed door plunderingen. Pas Smite toe met scherpte (alleen apotheose), plundering en herstel om er het maximale uit te halen.", + "atm9.quest.eidolonRepraised.subt.burning": "Ik brand, ik brand, ik brand voor jou", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "Door deze bijl te maken, kan de gebruiker meer schade aanrichten en af ​​en toe de schedel van de vijand laten vallen.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Geeft hoofd aan.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "Dit speciale pantser vergroot je mobiliteit, vermindert de effectiviteit van vijandelijke magie en geneest je als je vijanden Wither toebrengt.", + "atm9.quest.eidolonRepraised.subt.lookPart": "Jij doet het werk, nu moet jij er goed uitzien!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Het pak van de heksenmeester", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria Wand of Sparking heeft hier niets op gevonden.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill van de spanning", + "atm9.quest.eidolonRepraised.desc.charmReach": "Deze charme vergroot uw bereikafstand.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Reik uit en raak het geloof aan. Met jouw persoonlijke... Jezus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "In werkelijkheid zou dit voor normaal spel zijn. Het verhoogt je schade met het dubbele, maar je loopt 5 keer meer schade op.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "Ik zou niet aanraden om dit te gebruiken bij de Cursed Ring Challenge", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "Deze speciale Enchanter betovert met behulp van de scherven. Het gebruikt jouw niveaus en scherven.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "Hiermee kun je bepalen welke betoveringen je wilt gebruiken. En laat je ze een niveau hoger brengen.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "Als je het uiteindelijk niet meer kunt gebruiken, is het misschien 'voltooid'. Overweeg dit te gebruiken in combinatie met Apotheosis enchanting voor absurde betoveringen.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Beschouw dit als uw toegangspoort tot apotheose", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Gebruik het heilige symbool drie keer om datgene waar je naar kijkt aan te steken.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Vuursteen en staal vergeten in de grotten?", + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is een magische mod gebaseerd op enigszins kwaadaardige dingen. Verzamel het bloed van je vijanden en benut de kracht van een eeuwenoude bron van kwaad!", + "atm9.quest.evilcraft.desc.modIntro.2": "Alles in deze mod is te vinden in de handleiding, de &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "Zoek om te beginnen een aantal &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aWelkom bij &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "Om bloed te verzamelen, moeten we de &cBloedextractor&r maken.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "Zolang je dit in je inventaris hebt, verzamelen het doden van mobs bloed in de extractor. &cBloed&r is een belangrijke hulpbron in EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Wilt u de opslagruimte van de Extractor vergroten? Maak er gewoon nog een en combineer ze vervolgens in een knutselraster!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "Deze kunnen ook worden gebruikt om bloed te onttrekken aan &cBloedvlekken&r die je op de grond vindt (of maakt).", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Ten slotte kun je, als er voldoende bloed is opgeslagen, met de rechtermuisknop op de grond klikken om een ​​emmer bloed neer te zetten.", + "atm9.quest.evilcraft.collectingBlood": "&aBloed verzamelen&r &cBloed&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "Deze zijn moeilijk te missen, aangezien er een enorme straal uit het midden komt.", + "atm9.quest.evilcraft.desc.darkTemple.2": "In het midden van de &9Donkere Tempel&r bevindt zich een &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "We kunnen dit gebruiken om verschillende items te versterken en te maken die we onderweg nodig zullen hebben, waaronder &dBliksembommen&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Bezoek een donkere tempel", + "atm9.quest.evilcraft.darkTemples": "&9Donkere tempels&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "Om verder te komen, moeten we onze eerste &5Dark Power Gem&r maken.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "Om dit te doen, moet je minimaal 5 emmers bloed verzamelen in je &aBloedextractor&r. Eenmaal verzameld, maak je een gat met minimaal 5 blokken ruimte en vul je het met het bloed.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Zodra je een plas bloed hebt aangemaakt, gooi je er een &9Dark Gem&r in om het te laten trekken.", + "atm9.quest.evilcraft.infusingGems": "Edelstenen voorzien van&c &cBloed<& r>", + "atm9.quest.evilcraft.desc.dryingBlood.1": "Als je een emmer bloed lang genoeg op de grond laat liggen, zal het opdrogen tot &cGehard bloed&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Behalve dat het ongelooflijk onhygiënisch is, hebben we allerlei soorten bloed nodig om vooruitgang te boeken. Zelfs opgedroogd bloed.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "Dit zal weer in bloed veranderen als het regent, of als je het met gewoon gereedschap kapot maakt. Als je het breekt met &9Flint and Steel&r, krijg je in plaats daarvan &dBlood Shards&r.", + "atm9.quest.evilcraft.dryingBlood": "Drogen... <&>Bloed?<& r>", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "We zullen geen Dark Power Gems meer maken met plassen bloed.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "In plaats daarvan kunnen we ervoor zorgen dat de &9Blood Infuser&r al het rommelige werk voor ons doet. Hierdoor kunt u artikelen direct van bloed voorzien!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "Deze kunnen ook worden geüpgraded met &6Promises&r. Dit is een van de belangrijkste machines die worden gebruikt voor vooruitgang!", + "atm9.quest.evilcraft.bloodInfuser": "&aHet&r &cBloedinfuus&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Door &aHardened Blood Shards&r te combineren met &9Dark Power Gems&r krijg je Blood Infusion Cores.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Bloedinfusiekernen&r zijn de belangrijkste onderdelen van verschillende machines in EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "Fusiekernen<& r>", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Met de Blood Infuser kun je &cOndode jonge boompjes&r maken die uitgroeien tot &dOndode bomen&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "De boomstammen en planken zijn handig voor het maken van verschillende gereedschappen en items binnen EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Ondode bomen", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft-machines kunnen worden geüpgraded met &6Promises&r. Elke belofte heeft verschillende effecten, maar eerst willen we onze Blood Infuser upgraden om meer recepten te ontgrendelen.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "Om dit te doen, moeten we een &6Promise of Tenacity: Tier 1&r creëren. Over het algemeen vergroot dit alleen maar de opslagcapaciteit van een machine. Voor de Blood Infuser ontgrendel je hiermee meer recepten!", + "atm9.quest.evilcraft.upgradingMachines": "&aOnze machines upgraden&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "De &cBloedkist<& r> kan worden gebruikt om items te repareren met behulp van <&>Bloed<& r>.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "Gerepareerde items kunnen echter &dVervloekt&r worden....", + "atm9.quest.evilcraft.repairingTools": "Gereedschap repareren met &cBloed&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Wilt u &dBetoveringen&r verwijderen van een item dat u heeft gevonden? Misschien wil je een vloek verwijderen? Dit kan gedaan worden met behulp van de &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "Om dit te doen, plaats je eerst minimaal 3 emmers bloed in de Purifier en gooi je vervolgens het item erin waarvan je een betovering wilt verwijderen.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Voeg vervolgens de &cBlook&r toe. De Blook zal een van de betoveringen van het item absorberen en deze omzetten in een betoveringsboek.", + "atm9.quest.evilcraft.removingEnchantments": "&dBetoveringen&r en &dVloeken&r worden verwijderd", + "atm9.quest.evilcraft.subt.increaseSpeed": "Verhoog de snelheid van EvilCraft-machines", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Verhoogt de efficiëntie van EvilCraft-machines", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Soms, als je een menigte doodt, zal er een &dVengeance Spirit&r verschijnen.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Hun &dEssentie&r lijkt nuttig te zijn bij het maken van meer geavanceerde items binnen EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Vind je niet veel geesten? Maak een &9Vengeance Ring&r en schakel deze in om meer geesten aan te trekken tijdens je gevechten.", + "atm9.quest.evilcraft.revengeSpirit": "Wraak van de &dGeest&r", + "atm9.quest.evilcraft.rank2": "<& a>Rang 2: Meer <&>Bloed<& r>", + "atm9.quest.evilcraft.rank3": "<& a>Rang 3<&>: Nog meer <&>Bloed<& r>", + "atm9.quest.evilcraft.desc.speedBoost": "Geeft je een snelheidsboost + staphoogte!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Met behulp van de kracht van &9Dark Gems<& r> kunnen we Dark Tanks&r creëren.", + "atm9.quest.evilcraft.desc.darkTanks.2": "Hierin kunnen 16 emmers met elke gewenste vloeistof worden bewaard, maar je hebt dit waarschijnlijk nodig voor al het &cBloed&r dat je gaat verzamelen.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Moet er meer in zitten? Combineer hem gewoon in een knutselraster met een andere Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aOpslaan&r &cVloeistoffen&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "Het is een houweel met Fortune V erop. Dat is alles.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Zal zeker geen geesten oproepen als je aan het mijnen bent. &oZeker niet.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r heeft zijn eigen Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "Om hiermee te beginnen, moet je minimaal 33 &cDark Blood Bricks&r maken. Hiermee bouwen we een structuur die sterk genoeg is om de opgeroepen geesten te bevatten.", + "atm9.quest.evilcraft.desc.mobFarm.3": "Je hebt ook een geest nodig die gevangen zit in een &9Doos van Eeuwige Sluiting&r. Dit bepaalt de druppels die u krijgt.", + "atm9.quest.evilcraft.desc.mobFarm.4": "Om dit te bouwen, moet je een kubusvormige structuur bouwen met voldoende ruimte voor de mob om te spawnen. De minimale grootte is 3x4x3, wat genoeg ruimte heeft om mobs als zombies te spawnen. Zorg ervoor dat je een &9Spirit Furnace&r op een van de gezichten plaatst, zodat je met het bouwwerk kunt communiceren.", + "atm9.quest.evilcraft.desc.mobFarm.5": "Als je grotere mobs wilt spawnen, moet je een grotere structuur maken.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms gebruiken&r &cBloed&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "Hoewel hun &dEssentie&r nuttig is, kunnen we deze Spirits ook vastleggen voor later gebruik. Dat klinkt kwaadaardig, nietwaar?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "Om een ​​Spirit Hunter te worden, moet je eerst de &dVengeance Focus&r creëren. Dit wordt gebruikt om &aGeesten&r op hun plaats te &aBevriezen&r, waarna je een &9Doos van Eeuwige Sluiting&r naast de Geest plaatst. Hierdoor wordt de Geest naar binnen gezogen voor later gebruik.", + "atm9.quest.evilcraft.capturingSpirits": "<&>Geesten<& r> vastleggen", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Werkt de &cBloedborst&r niet snel genoeg? Heeft u te veel spullen die gerepareerd moeten worden? Je kunt een &cKolossale Bloedkist&r maken om deze problemen op te lossen.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "Om er een te bouwen, moet je 25 &9Versterkte ondode planken&r maken. Met behulp hiervan wil je een holle kubus van 3x3x3 maken en vervolgens een &cColossal Blood Chest&r blok plaatsen om de multiblokstructuur af te sluiten. Als je het goed doet, heb je een enorme &cBloedkist&r die je nu kunt gebruiken. Sommigen noemen het misschien kolossaal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "Hierdoor kun je het ook upgraden met &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Bloedborst", + "atm9.quest.evilcraft.colossalRepairs": "Kolossale reparaties<& r>", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Wil je een mob-ei maken van de geest die je in die doos hebt gevangen?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "De &9Spirit Reanimator&r doet precies dat. Geef hem veel &cBloed&r en een ei, en natuurlijk een &9Doos van Eeuwige Sluiting&r met de Geest waarvan je het mob-ei wilt maken, en hij zal proberen de mob te creëren ei!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Opmerking: sommige mobs kunnen niet worden gebruikt om eieren te maken.", + "atm9.quest.evilcraft.creatingMobEggs": "&aMob-eieren&r maken&r &9Mob-eieren&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "Een herbruikbare Ender-parel", + "atm9.quest.evilcraft.desc.maceCharge": "Door met de rechtermuisknop te klikken, wordt de Mace opgeladen om een ​​AoE-aanval uit te voeren met &cBloed&r. Door met de rechtermuisknop te klikken, wordt het energieniveau gewijzigd. Hoe hoger het krachtniveau, hoe meer schade het zal aanrichten tegen hogere bloedkosten.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "De &9Kineticator&r werkt als een magneet voor items en ervaringen.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "De &eReverse Kineticator&r zal in plaats daarvan voorwerpen en ervaringen afstoten.", + "atm9.quest.evilcraft.subt.magnets": "Magneten", + "atm9.quest.evilcraft.subt.summonsZombies": "Roept zombies op", + "atm9.quest.evilcraft.subt.removesBadEffects": "Verwijdert slechte drankjeeffecten", + "atm9.quest.evilcraft.subt.lightningScepter": "Een bliksemscepter voor eenmalig gebruik", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Met het vlees van &aSpelers&r of &dWeerwolven&r kun je een &aOneindige Voedselbron&r creëren met behulp van de kracht van Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "Om het gewenste drankje in te voegen, klik je met de rechtermuisknop met de &2Primed Hanger&r in de hand om de inventaris ervan te openen.", + "atm9.quest.evilcraft.subt.appliesEffects": "Past drankjeseffecten toe", + "atm9.quest.evilcraft.desc.maceExplosion": "Werkt als de &aMace of Distortion&r, alleen veroorzaakt het in plaats daarvan een AoE-explosie.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Heb je ooit dingen willen aanvallen met een schep, en deed het pijn? Ik zou vragen waarom, maar dit is EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Zoek dan niet verder! Dit dient zowel als wapen als als hulpmiddel om zachte dingen kapot te maken!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "De &6Entangled Chalice&r is net een Ender-tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "Wanneer het in de wereld wordt geplaatst, kan het bloed naar binnen pompen. Wanneer geactiveerd in je inventaris, zal het proberen je items aan te vullen die &cBloed&r als hulpbron gebruiken.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "Als je meer kelken wilt maken met hetzelfde netwerk, gebruik dan gewoon het knutselrecept waarbij een kelk wordt gebruikt in plaats van een goudstaaf.", + "atm9.quest.evilcraft.entangledChalice": "&dVerstrengelde kelk&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Met behulp van de kracht van een gedode &9Vengeance Spirit&r kunnen we de Blood Infuser gebruiken om &dGarmonbozia&r te creëren.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "Dit is &dPijn&r en &dVerdriet&r gematerialiseerd. Het is ook het hoogwaardige knutselmateriaal voor krachtige gereedschappen en items in EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "Garmonbozia<& r>", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "Met &dGarmonbozia&r kunnen we nu onze eigen &aEnvironmental Accumulator&r creëren. Dat is veel om uit te typen, ik zal eerlijk zijn.", + "atm9.quest.evilcraft.weatherAccumulator": "Onze eigen weeraccumulator", + "atm9.quest.evilcraft.desc.infiniteWater.1": "Als het regent, kan het plaatsen van een &aWeercontainer&r de kracht van de regen benutten.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "Hiermee kun je een &9Oneindige wateremmer&r of een &9Oneindige waterbronblok&r maken. Dit zijn allebei ongelooflijk nuttige items om te hebben!", + "atm9.quest.evilcraft.letItRain": "&aLaat het&r &9Regen&r", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "Als het onweer is, kun je door een &aWeercontainer&r in de &aEnvironmental Accumulator&r te gooien de kracht van de storm benutten.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Hiermee kunnen we items maken waarmee we Lightning naar believen kunnen besturen.", + "atm9.quest.evilcraft.thunderstruck": "&aJe bent&r &9door de bliksem getroffen&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Heeft een bende te hard op de grond geslagen en zijn &cbloed&r overal terechtgekomen? O nee!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "Hoe dan ook.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "Je kunt een &cbloedig voetstuk&r gebruiken om dat kostbare &cbloed&r te absorberen voor later gebruik!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Wilt u het verzamelen van bloed automatiseren? Plaats een &9Spiked Plate&r bovenop het voetstuk en laat er een menigte op staan.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinair voetstuk", + "atm9.quest.evilcraft.collectingBloodStains": "&aVerzamelen&r &cBloedvlekken&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "Dit is een unieke drop van &aSpelers&r, ook als je doodgaat!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "Je &ozou&r dit kunnen krijgen door keer op keer dood te gaan, of door deel te nemen aan PvP. Hetzelfde!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Binnen dorpen zijn er interessante&r dorpelingen die toevallig <& d>Weerwolven<& r> zijn.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Als je deze beesten doodt, krijg je &dWeerwolfvlees&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Heb je meer bloed nodig van je vijanden? Natuurlijk doe je dat!", + "atm9.quest.evilcraft.desc.veinSword.2": "Met het &dAderzwaard&r kun je meer bloed verzamelen, evenals meer druppels waaraan plunderingen zijn gekoppeld!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "Brooks<& r> kan worden gemaakt met bezemonderdelen. Elke bezem bestaat uit 3 delen: een staaf, een dop en een borstel.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Elk onderdeel kan worden gemaakt door het kale gedeelte te combineren met bepaalde items om ze specifieke modifiers te geven. Omdat er te veel modificatoren zijn om uit te typen, zorg ervoor dat u de handleiding raadpleegt voor meer informatie!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "Om uw bezem te maken, plaatst u eenvoudig elk onderdeel op de knutseltafel. De Bezem heeft bloed nodig om goed te kunnen functioneren.", + "atm9.quest.evilcraft.subt.broomBroom": "Bezem Bezem", + "atm9.quest.evilcraft.bloodBrooms": "&cBloed<& r> <& d>Brooks<& r>", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Verboden \\\\&\\\\ Arcanus voegt nieuwe manieren toe om betere uitrusting, betoveringen en meer te krijgen!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "Deze mod met een magisch thema heeft geweldige animaties en enkele overweldigende items zoals de &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Welkom bij &5Verboden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "De Edelwood Tree, gevonden in het Dark Forest-bioom, ziet eruit als een kleine boom die in tweeën is gehakt.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "Je moet de takken afbreken en de boomstammen verzamelen, omdat deze worden gebruikt voor het maken van verschillende items binnen de mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood-bomen", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "Een Silk-Touch-houweel", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "De Mystieke Dolk wordt gebruikt om Drakenkoppen af ​​te breken tot Drakenschalen.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "Wanneer het wordt gebruikt om mobs te doden, zal het &aReageerbuisjes&r vullen met &cBloed&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "De &2Edelwood Bucket&r kan meer dan één emmer vloeistof bevatten en kan ook worden gebruikt voor het vangen van kleine dieren zoals kippen of inktvissen.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "Je hebt de Permafrost-betovering nodig om Lava te kunnen dragen.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "Dit is de belangrijkste bron in de mod. Ga naar buiten en de mijne!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane kristallen", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "Je vindt het Stella Arcanum-erts diep onder de grond.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Wees voorzichtig bij het mijnen.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "Dit gaat ook boem", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Heb je het willekeurige drijvende eiland in de lucht gezien?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "Deze hebben de Nipa-plant erop. Deze kun je afbreken en opnieuw planten!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "Ze produceren in de loop van de tijd Arcane Crystal Dust Specks, die kunnen worden gebruikt om Arcane Crystal Dust te creëren.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa-planten", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Als je Arcane Crystals smelt, krijg je Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "Dit wordt gebruikt voor de meeste items in de mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Brekende spawners laten nu &9Spawner Scraps&r vallen.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "De &9Quantum Catcher&r wordt gebruikt om mobs te vangen en te vervoeren.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Entiteitstools", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Willekeurig gevonden in buitkisten uit de End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "Bij gebruik geeft het 5 minuten creatieve vlucht.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "Dit geeft röntgenzicht voor mobs, waardoor ze van ver worden gemarkeerd, zodat ze gemakkelijker kunnen worden opgemerkt.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Markeert Mobs wanneer geactiveerd", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Als je dit beendermeel op Landbouwgrond gebruikt, wordt het omgezet in Magische Landbouwgrond.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Gewassen zullen een dubbele opbrengst opleveren als ze op Magische Landbouwgrond worden geteeld.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Gebruik op landbouwgrond om het magisch te maken!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Kan dorpelingen en paarden infecteren", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Pijl Go Boem", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Laat een AoE-wolk achter die levende mobs beschadigt", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "Deze kunnen worden geplant om &6Deorum Nuggets&r te laten groeien.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "Om er een te maken, moet je Yellow Orchids vinden.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Goud laten groeien", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Dit pantser is gemaakt met schedels, botten en stof en is iets sterker dan ijzer.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "Het ziet er ook echt cool uit.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Harnas van de doden", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem pantser", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Als je een Drakenkop combineert met een Mystieke Dolk, krijg je &9Drakenschubben&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Drakenschubben, Drakenschubben.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Drakenschalen", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Beter dan Netheriet", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus-harnas&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "Van de Drakenschaal kan een Gouden en Aquatische Drakenschaal worden gemaakt.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "Deze worden voornamelijk gebruikt om &dTyr Armor&r te maken.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Wordt gebruikt om zielen en runen te corrumperen. Je hebt dit nodig voor later.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "Als je donkere materie en vervolgens Corrupti Dust naar beneden gooit, ontstaat er een zwart gat. Geef hem kleine entiteiten zoals Arrows of Experience Orbs, en hij zal Xpetrified Orbs produceren.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Met behulp van ons Arcane Crystal Dust moeten we het combineren met andere stofsoorten en poeders om &dMundabiter Dust&r te creëren.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "Dit stof wordt in verschillende recepten gebruikt en activeert ook de Hephaestus Forge.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Laat het stof samenkomen", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Stof zal worden gereinigd", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "De &6Deorum Ingot&r is nodig om je voortgang in de mod voort te zetten!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "Dit is een heel belangrijk knutselblok dat in veel recepten wordt gebruikt, en je kunt er ook nog eens mooie blokken mee maken!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6 Van de goden", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr pantser", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "Dit Draken Ei is een gaaf decoratiestuk. Dat is het zo ongeveer.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Het doden van passieve mobs zal je corruptie vergroten. Het doden van &9Aureal Entiteiten&r heeft een grotere kans om je corruptie te vergroten.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Wees voorzichtig! Op hogere niveaus van corruptie zullen negatieve dingen gebeuren!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Door een Sanity Meter te maken, krijgt je gebruikersinterface een upgrade om je totale corruptie te laten zien, voor degenen die nieuwe hoge scores willen behalen en dergelijke.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Word ik gek?", + "atm9.quest.forbiddenAndArcanus.sanity": "Geestelijke gezondheid", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "Je hebt waarschijnlijk al wat Darkstone gekocht, maar we hebben het nodig om de smederij te maken.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Voorbereidingen voor de smederij", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We zullen al die Darkstone gebruiken om de &dHephaestus Forge&r te creëren.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Zodra je alle benodigde blokken hebt, moet je het platform voor de smederij bouwen!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "De 8 Chiseled Arcane Polished Darkstone-blokken op de buitenste ring van het platform kunnen worden gebruikt voor sokkels of Arcane Cryal Obelisken, waarbij het laatste blok in het midden van het platform wordt geplaatst.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "Plaats bovenop het middelste blok een Smithing Table en sluip erop + klik er met de rechtermuisknop op met een stuk Mundabitur Dust om het in de Smidse te veranderen!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1De Hephaestus-smederij", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "De &9Lens van Veritatis&r wordt gebruikt om Aureal-entiteiten te zien.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "Dit zijn entiteiten die Aureal zullen verlenen als ze worden gedood, maar die ook je corruptie zullen vergroten....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Als je &9Edelwood&r smelt, krijg je donkere materie.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "Hiermee kun je zwarte gaten maken.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Bloed wordt verzameld door reageerbuisjes te maken en vervolgens mobs te doden met de Mystieke Dagger.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Opmerking: de reageerbuis moet in je inventaris aanwezig zijn als je mobs doodt.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Bloed", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "Aureal-flessen<&> kun je vinden in buitkisten, maar je kunt ze ook maken met Arcane Crystal Dust.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "Je kunt ook Aureal genereren met Arcane Crystal Obelisken.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureaal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Zielen worden verzameld door een &9Soul Extractor&r te maken en deze vervolgens op Soul Sand te gebruiken.", + "atm9.quest.forbiddenAndArcanus.souls": "&dZielen", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "Deze gaat aan de rechterkant van de smederij.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Ervaring in een fles", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aFles O' Betoverend", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge heeft 4 verschillende items nodig om van stroom te voorzien: Aureal, Souls, Blood en Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "Volg de hoekmissies voor meer informatie over elk!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "De smederij aandrijven", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "Om items te betoveren, heb je Darkstone-sokkels nodig die rond de smederij zijn geplaatst.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Zorg ervoor dat je deze op de Arcane Chiseled Polished Darkstone plaatst.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Donkerstenen sokkels", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "Om een ​​ritueel uit te voeren, plaats je de ingrediënten op de Arcane Sokkels rond de Smidse.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "Je hebt een &9smidshamer&r nodig om het ritueel te activeren. Om dit te doen, klik je met de rechtermuisknop op de Smidse met de Hamer.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Smid hamer", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Rituelen uitvoeren", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "De &6Eeuwige Stella&r heeft 3 ladingen en kan, als je met de rechtermuisknop klikt, al je items in je inventaris volledig repareren.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "Het belangrijkste doel hiervan is om de betovering &9Onbreekbaar&r aan een item te geven, wat gedaan wordt door het te combineren met een tool en een &dApply Item Modifier Smithing Template&r in een Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEeuwige Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "Dit spul is overal.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "Je kunt het gebruiken om jezelf ervaring op te doen, of om de Eternal Stella te maken.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Draken gereedschap", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco-gereedschappen", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "De Scepter schiet energiebollen af ​​wanneer hij wordt opgeladen met de rechtermuisknop. Als een bende wordt geraakt, zal deze met bliksem inslaan.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Ga Pew Pew", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco-wapens", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "Om een ​​Arcane Crystal Obelisk te maken, plaats je een Arcane Polished Darkstone-blok en plaats je er twee Arcane Crystal-blokken bovenop.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Klik met de rechtermuisknop met Mundabitur Dust en je maakt de obelisk.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "Wanneer het op een Arcane Chiseled Polished Darkstone-blok op de Hephaestus Forge-structuur wordt geplaatst, zal het in de loop van de tijd langzaam Aureal genereren.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane kristallen obelisken", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "De &dHephaestus Forge&r kan worden geüpgraded naar hogere niveaus met behulp van zaken als Spawner Scraps, Arcane Crystals en meer!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "Je hebt hogere niveaus nodig om sommige items van een hoger niveau te maken, zoals de &aEeuwige Stella&r. Zorg ervoor dat je JEI bezoekt voor meer informatie!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dDe smederij upgraden&r", + "atm9.quest.deep.crystal": "Kristallen gebruiken", + "atm9.quest.deep.controller": "Generatorcontroller", + "atm9.quest.deep.part": "Generatoronderdeel", + "atm9.quest.deep.collector": "Energiecollector", + "atm9.quest.deep.generator": "Generator Multiblok", + "atm9.quest.deep.pedestal": "Automatisch plaatsen en breken van kristallen", + "atm9.quest.deep.empty": "Opgebruikt kristal", + "atm9.quest.deep.energy": "Energie", + "atm9.quest.deep.ore": "Kristallen maken", + "atm9.quest.deep.smelter": "Ertsen smelten", + "atm9.quest.deep.liquid": "Tanks!!!", + "atm9.quest.deep.quality": "Kwaliteit (controle)", + "atm9.quest.deep.purity": "Zuiverheid", + "atm9.quest.deep.strength": "Kracht", + "atm9.quest.deep.efficiency": "Efficiëntie", + "atm9.quest.deep.purifier": "Zuiveraar", + "atm9.quest.deep.catalyst": "Katalysatoren", + "atm9.quest.deep.laser": "Laser", + "atm9.quest.deep.lens": "Klaar, richt, vuur!", + "atm9.quest.deep.crystallizer": "Kristallisator", + "atm9.quest.deep.radiation": "!!!WAARSCHUWING STRALING!!!", + "atm9.quest.deep.desc.crystal": "Het hoofddoel van Deep Resonance is dat je energie krijgt! \\n\\nEnergie uit kristallen! \\en Van kristallen die 1 RF/t tot 10 kRF/t maken, maken ze allemaal op dezelfde manier energie, het Generator-multiblok.", + "atm9.quest.deep.desc.controller": "Het hart van de generator is de controller. Wanneer er een redstone-signaal naartoe wordt gestuurd, wordt de controller ingeschakeld die de generator inschakelt. Een eenvoudige manier om dit te doen is door er een hendel naast te zetten. Wanneer de generator is ingeschakeld: deze maakt geluid en blijft dit doen en de generatoronderdelen worden rood. (Er is een bug waardoor de controller, wanneer ingeschakeld, nog steeds Uit kan zeggen). Je hebt maar 1 controller nodig.", + "atm9.quest.deep.desc.part": "De generatoronderdelen moeten met elkaar en met de controller worden verbonden. Elk onderdeel kan 2 kristallen bevatten of maximaal 10 kRF/t. Als je een kristal hebt dat meer doet, heb je meer onderdelen nodig. Deze lichten rood op wanneer ze worden ingeschakeld.", + "atm9.quest.deep.desc.collector": "Dit deel ontleent feitelijk kracht aan de Kristallen. Er kan er maar 1 zijn en deze moet over de generatoronderdelen worden geplaatst. De kristallen moeten naast de verzamelaar worden geplaatst.", + "atm9.quest.deep.desc.generator": "Eindelijk! De Generator Multiblock, of Crystal Generator om hem te onderscheiden van de honderden andere generatoren. Zorg dat je 1 generatorcontroller hebt, met zoveel generatoronderdelen als je wilt, en 1 energiecollector erbovenop. Geef een Redstone-signaal aan de controller en deze zou moeten opstarten. Er verschijnt tekst in de chat als er iets mis is, zoals te veel verzamelaars of niet genoeg onderdelen.", + "atm9.quest.deep.desc.pedestal": "Het voetstuk is een eenvoudige maar behulpzame machine. Wanneer hij kristallen krijgt, zal hij deze voor zich neerleggen. Als het kristal ervoor geen kracht meer heeft, zal het ze oppakken. Er is geen stroom of lava nodig om te kunnen werken.", + "atm9.quest.deep.desc.empty": "Kracht is een van de onderdelen van Kristallen en bepaalt hoeveel RF je uit een Kristal kunt maken. Het percentage is hoeveel vermogen er nog over is en de RF/t is hoeveel er uit een kristal wordt gehaald. Macht wordt beïnvloed door de andere kwaliteiten van kracht en efficiëntie. Zodra een kristal 0%% Power bereikt, is het leeg en kan het geen energie meer verliezen. Het kan wel in de Laser worden gebruikt!", + "atm9.quest.deep.desc.energy": "De hele reden voor de Generator is energie. Hoe halen we er nu de energie uit? Er wordt niet vermeld hoeveel er in de generator wordt vastgehouden, maar u kunt de energie eruit halen en er op die manier achter komen. Meka, Pipez, Powah, hoe je het ook wilt verplaatsen, je kunt ze erop gebruiken!", + "atm9.quest.deep.desc.ore": "Resonerend Erts is te vinden in elke Minecraft-dimensie (ik raad de Nether niet aan, het past er te veel in) en je hebt er veel nodig als je goede kristallen wilt maken! 30 Erts is ongeveer 1 kristal.", + "atm9.quest.deep.desc.smelter": "Smelter is hoe je het resonerende erts in vloeibare kristallen krijgt. Er zijn een paar dingen nodig, waaronder een krachtbron in de buurt of iets anders om hem van stroom te voorzien. Vervolgens een tank eronder met lava en een lege tank erboven, Next Quest legt meer uit over tanks! Gooi je erts in de GUI en als het werkt, wordt de lava in de smelterij weergegeven!", + "atm9.quest.deep.desc.liquid": "Tanks zijn een heel leuk onderdeel van Deep Resonance! Elke tank bevat 10 emmers (10.000 mB) aan vloeistoffen. Wanneer tanks naast elkaar worden geplaatst, combineren ze inventarissen. 2 tanks bevatten samen 20 emmers (20.000 mB), 10 daarvan bevatten 100 emmers (100.000 mB), enzovoort. Tanks werken ook samen met andere leidingen en pompen om vloeistoffen in en uit te bewegen. Pipez, Meka Pipea en Fluid Conduits werken als ze zo zijn geconfigureerd. Sommige machines met diepe resonantie trekken ook automatisch uit tanks!", + "atm9.quest.deep.desc.quality": "Kwaliteit is 1 van de 5 eigenschappen van kristallen: kwaliteit, kracht, zuiverheid, kracht en efficiëntie. Je kunt meer leren over macht in de Empty Crystal Quest. De laatste 3 zullen in de volgende Quests voorkomen. Kwaliteit is bepalend voor de limiet voor P, S en E. Met een kwaliteit van 75 kan de zuiverheid slechts naar 75 gaan. De kwaliteit wordt bepaald door de hoeveelheid lava in de tank onder de smelter. Houd het tussen de 4 en 6 emmers en je krijgt 100%%.", + "atm9.quest.deep.desc.purity": "Zuiverheid of P is de belangrijkste van de 3 basiseigenschappen. Het geeft een lichte verbetering aan wat S en E doen en het verlaagt de stralingskristallen die ze geven. Wanneer de zuiverheid voorbij 0 is uitgeput, zal het het vloeibare kristal vernietigen.", + "atm9.quest.deep.desc.strength": "Sterkte of S bepaalt de hoeveelheid RF in een kristal. Niet het percentage van het vermogen, maar de werkelijke RF in RF/t.", + "atm9.quest.deep.desc.efficiency": "Efficiëntie of E bepaalt hoe snel RF uit kristallen wordt gehaald. Het t-gedeelte van RF/t, nou, het maakt het alleen maar hoger...", + "atm9.quest.deep.desc.purifier": "De Purifier is niet noodzakelijk, maar wel heel handig voor het maken van de beste Kristallen! Om het op te zetten heb je een tank nodig, vol met gezuiverde vloeibare kristallen, boven de Purifer en een tank eronder, waar de gezuiverde vloeibare kristallen naartoe gaan. De Purifier heeft geen Lava of Energie nodig, maar wel Filtermateriaal. Het gebruikte filtermateriaal gaat naar een inventaris naast de luchtreiniger of wordt gewoon uitgespuugd. \\n \\nDit is belangrijk bij het gebruik van de Nether Stars, omdat wanneer de Purity opraakt, het eigenlijke vloeibare kristal zal worden uitgeput en de Nether Stars de Purity in de Laser zullen opeten.", + "atm9.quest.deep.desc.catalyst": "Netherwrat P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nEnder Parel P=2%% S=0%% E=0%% \\nSneeuwbal P=1%% S=0%% E=1%% \\nSteenkool P=-1%% S=-10%% E=0%% \\nSmaragd P=8%% S= 0%% E=0%% \\nDiamant P=5%% S=0%% E=0%% \\nNetherkwarts P=-1%% S=0%% E=7%% \\nIJzerstaaf P=0 %% S=-2%% E=1%% \\nGoudbaar P=0%% S=-1%% E=1%% \\nSlijmbal P=0%% S=0%% E=-10%% \\nPrismariene scherf P=0%% S=3%% E=3%% \\nPrismarijnkristallen P=0%% S=4%% E=4%% \\nNether Star P=-60%% S=90%% E=90%% \\nGloeisteenstof P=-2%% S=6%% E=3%% \\nBuiskruit P=-5%% S=8%% E=4%% \\nBlazepoeder P=-6% % S=5%% E=5%% \\nGhast Tear P=-20%% S=25%% E=15%% \\nDimensionale scherf P=1%% S=8%% E=8%%", + "atm9.quest.deep.desc.laser": "De laser heeft een paar dingen nodig voordat hij begint... laseren? Het heeft energie, lege resonerende kristallen in het kristallen icoon en een katalysator nodig. Katalysatoren die je moet kennen uit eerdere speurtochten en ze staan ​​linksboven. Zodra je dat allemaal hebt...", + "atm9.quest.deep.desc.lens": "Je hebt het onderdeel nodig dat daadwerkelijk op de laser richt. Zet een tank, vol met het vloeibare kristal dat gelaserd moet worden, 2 blokken voor de laser en plaats de lens ertussen op de tank. Wanneer er dan een Redstone-signaal wordt gegeven, zal de laser gaan! Maak je geen zorgen, het zal je geen kwaad doen. Het zal het vloeibare kristal uitputten als de zuiverheid opraakt, dus wees daar voorzichtig mee!", + "atm9.quest.deep.desc.crystallizer": "Om te kunnen werken moet de Crystallizer boven de tank van binnenkort Crystal worden geplaatst en energie krijgen. 6 emmers of kristal (6.000 mB) creëren 1 kristal. En als je dit alles volgt, zou je je perfecte Kristal klaar moeten hebben om je rijk te maken met Energie!", + "atm9.quest.deep.desc.radiation": "Zodra een kristal te veel kracht krijgt, kan het straling uitzenden. Als je er dichtbij bent, krijg je Hunger II, om dit te voorkomen heb je het Radiation Suit nodig.", + "atm9.quest.deep.img.generator": "Generator", + "atm9.quest.deep.img.smelter": "Smelterij", + "atm9.quest.deep.img.purifier": "Luchtreiniger (optioneel)", + "atm9.quest.deep.img.laser": "Laser", + "atm9.quest.deep.img.crystallizer": "Kristallisator", + "atm9.quest.deep.img.crystal": "Resonerend kristal", + "atm9.quest.draconic.endstone": "Draconische evolutie", + "atm9.quest.draconic.BCore": "Basiskern (Draconium).", + "atm9.quest.draconic.fusion": "Fusion-crafting", + "atm9.quest.draconic.basic": "Basislaag", + "atm9.quest.draconic.BCrystal": "Basisenergierelaiskristal", + "atm9.quest.draconic.DChest": "Draconium-kist", + "atm9.quest.draconic.wyvern": "Wyvern-laag", + "atm9.quest.draconic.WCapacitor": "Wyvern-condensator", + "atm9.quest.draconic.DCore": "Draconische kern", + "atm9.quest.draconic.awake": "Ontwaakte Draconium", + "atm9.quest.draconic.WCrystal": "Wyvern Energy Relay-kristal", + "atm9.quest.draconic.WBow": "Wyvern Boog", + "atm9.quest.draconic.WSword": "Wyvern-zwaard", + "atm9.quest.draconic.WPick": "Wyvern houweel", + "atm9.quest.draconic.WAxe": "Wyvern Bijl", + "atm9.quest.draconic.WShovel": "Wyvern Schop", + "atm9.quest.draconic.WHoe": "Wyvern Hoe", + "atm9.quest.draconic.WChestplate": "Wyvern-borstplaat", + "atm9.quest.draconic.draconic": "Draconisch niveau", + "atm9.quest.draconic.DCapacitor": "Draconische condensator", + "atm9.quest.draconic.CCore": "Chaotische kern", + "atm9.quest.draconic.DCrystal": "Draconisch Energierelaiskristal", + "atm9.quest.draconic.DBow": "Draconische boog", + "atm9.quest.draconic.DSword": "Draconisch zwaard", + "atm9.quest.draconic.DPick": "Draconische houweel", + "atm9.quest.draconic.DAxe": "Draconische bijl", + "atm9.quest.draconic.DShovel": "Draconische schop", + "atm9.quest.draconic.DHoe": "Draconic Hoe", + "atm9.quest.draconic.DStaff": "Draconisch personeel", + "atm9.quest.draconic.DChestplate": "Draconische borstplaat", + "atm9.quest.draconic.chaotic": "Chaotische laag", + "atm9.quest.draconic.CCapacitor": "Chaotische condensator", + "atm9.quest.draconic.CBow": "Chaotische boog", + "atm9.quest.draconic.CSword": "Chaotisch zwaard", + "atm9.quest.draconic.CPick": "Chaotische pikhouweel", + "atm9.quest.draconic.CAxe": "Chaotische bijl", + "atm9.quest.draconic.CShovel": "Chaotische schop", + "atm9.quest.draconic.CHoe": "Chaotic Hoe", + "atm9.quest.draconic.CStaff": "Chaotisch personeel", + "atm9.quest.draconic.CChestplate": "Chaotische borstplaat", + "atm9.quest.draconic.end": "Waar is hij?", + "atm9.quest.draconic.prep": "Het is moeilijk, je moet je voorbereiden", + "atm9.quest.draconic.destroy": "Lokaliseer en vernietig 14 Guardian Crystals", + "atm9.quest.draconic.guardian": "Dood de Chaosbewaker", + "atm9.quest.draconic.shard": "Chaosscherf(en)", + "atm9.quest.draconic.module": "Modules!", + "atm9.quest.draconic.BEnM": "Basis Energiemodule", + "atm9.quest.draconic.WEnM": "Wyvern Energiemodule", + "atm9.quest.draconic.DEnM": "Draconische energiemodule", + "atm9.quest.draconic.CEnM": "Chaotische energiemodule", + "atm9.quest.draconic.WEnL": "Draadloze energielink", + "atm9.quest.draconic.QEnT": "Kwantumenergietunnel", + "atm9.quest.draconic.CEQEnT": "Chaos-verstrengelde kwantumenergietunnel", + "atm9.quest.draconic.BSpM": "Basissnelheidsmodule", + "atm9.quest.draconic.WSpM": "Wyvern-snelheidsmodule", + "atm9.quest.draconic.DSpM": "Draconische snelheidsmodule", + "atm9.quest.draconic.CSpM": "Chaotische snelheidsmodule", + "atm9.quest.draconic.WPDaM": "Wyvern projectielschademodule", + "atm9.quest.draconic.DPDaM": "Draconische projectielschademodule", + "atm9.quest.draconic.CPDaM": "Chaotische projectielschademodule", + "atm9.quest.draconic.WPVeM": "Wyvern projectielsnelheidsmodule", + "atm9.quest.draconic.DPVeM": "Draconische projectielsnelheidsmodule", + "atm9.quest.draconic.CPVeM": "Chaotische projectielsnelheidsmodule", + "atm9.quest.draconic.PICaM": "Projectielimmuniteit-annuleringsmodule", + "atm9.quest.draconic.WPPeM": "Wyvern-projectielpenetratiemodule", + "atm9.quest.draconic.DPPeM": "Draconische projectielpenetratiemodule", + "atm9.quest.draconic.CPPeM": "Chaotische projectielpenetratiemodule", + "atm9.quest.draconic.WPAcM": "Wyvern projectielnauwkeurigheidsmodule", + "atm9.quest.draconic.DPAcM": "Draconische projectielnauwkeurigheidsmodule", + "atm9.quest.draconic.CPAcM": "Chaotische projectielnauwkeurigheidsmodule", + "atm9.quest.draconic.AFiM": "Auto Fire Module", + "atm9.quest.draconic.WPGrCM": "Wyvern projectielzwaartekrachtcompensatiemodule", + "atm9.quest.draconic.DPGrCM": "Draconische projectielzwaartekrachtcompensatiemodule", + "atm9.quest.draconic.CPGrCM": "Chaotische projectielzwaartekrachtcompensatiemodule", + "atm9.quest.draconic.BAOEM": "Basiseffectgebiedmodule", + "atm9.quest.draconic.WAOEM": "Wyvern-effectgebiedmodule", + "atm9.quest.draconic.DAOEM": "Draconische effectgebiedmodule", + "atm9.quest.draconic.CAOEM": "Chaotische effectgebiedmodule", + "atm9.quest.draconic.ECoM": "Ender-verzamelingsmodule", + "atm9.quest.draconic.FECoM": "Filterbare Ender-verzamelingsmodule", + "atm9.quest.draconic.SInM": "Selectieve verbrandingsmodule", + "atm9.quest.draconic.BDM": "Basisschademodule", + "atm9.quest.draconic.WDM": "Wyvern-schademodule", + "atm9.quest.draconic.DDM": "Draconische schademodule", + "atm9.quest.draconic.CDM": "Chaotische schademodule", + "atm9.quest.draconic.WTrH": "Wyvern boomrooier", + "atm9.quest.draconic.DTrH": "Draconische boomoogstmachine", + "atm9.quest.draconic.CTrH": "Chaotische boomoogstmachine", + "atm9.quest.draconic.WUnM": "Wyvern Undying-module", + "atm9.quest.draconic.DUnM": "Draconische onsterfelijke module", + "atm9.quest.draconic.CUnM": "Chaotische onsterfelijke module", + "atm9.quest.draconic.WSCaM": "Wyvern Shield-capaciteitsmodule", + "atm9.quest.draconic.DSCaM": "Draconische schildcapaciteitsmodule", + "atm9.quest.draconic.CSCaM": "Chaotische schildcapaciteitsmodule", + "atm9.quest.draconic.WLSCaM": "Wyvern Large Shield-capaciteitsmodule", + "atm9.quest.draconic.DLSCaM": "Draconische module met grote schildcapaciteit", + "atm9.quest.draconic.CLSCaM": "Chaotische module met grote schildcapaciteit", + "atm9.quest.draconic.WSReM": "Wyvern Shield-herstelmodule", + "atm9.quest.draconic.DSReM": "Draconische schildherstelmodule", + "atm9.quest.draconic.CSReM": "Chaotische schildherstelmodule", + "atm9.quest.draconic.NVM": "Nachtzichtmodule", + "atm9.quest.draconic.WSCoM": "Wyvern Shield-besturingsmodule", + "atm9.quest.draconic.DSCoM": "Draconische schildcontrolemodule", + "atm9.quest.draconic.CSCoM": "Chaotische schildcontrolemodule", + "atm9.quest.draconic.AAM": "Aqua Adapt-module", + "atm9.quest.draconic.WFlM": "Wyvern-vluchtmodule", + "atm9.quest.draconic.DFlM": "Draconische vluchtmodule", + "atm9.quest.draconic.CFlM": "Chaotische vluchtmodule", + "atm9.quest.draconic.MSM": "Mijnbouwstabilisatormodule", + "atm9.quest.draconic.BJuM": "Basis sprongmodule", + "atm9.quest.draconic.WJuM": "Wyvern Jump-module", + "atm9.quest.draconic.DJuM": "Draconische sprongmodule", + "atm9.quest.draconic.CJuM": "Chaotische sprongmodule", + "atm9.quest.draconic.HSM": "Hill Step-module", + "atm9.quest.draconic.BAFeM": "Basis automatische invoermodule", + "atm9.quest.draconic.WAFeM": "Wyvern automatische invoermodule", + "atm9.quest.draconic.DAFeM": "Draconische automatische invoermodule", + "atm9.quest.draconic.binder": "Wat is energie of zoals wij het noemen, OP?", + "atm9.quest.draconic.IO": "Moving OP", + "atm9.quest.draconic.transfuser": "OP toevoegen aan items", + "atm9.quest.draconic.core": "Energiekern multiblok", + "atm9.quest.draconic.pylon": "Macht komt en gaat hier doorheen", + "atm9.quest.draconic.stabilizer": "Energiekernstabilisatoren", + "atm9.quest.draconic.1": "Niveau 1", + "atm9.quest.draconic.2": "Niveau 2", + "atm9.quest.draconic.3": "Niveau 3", + "atm9.quest.draconic.4": "Niveau 4", + "atm9.quest.draconic.more_stabilizers": "Geavanceerde stabilisatoren", + "atm9.quest.draconic.more_pylons": "Meer masten {optioneel)", + "atm9.quest.draconic.5": "Niveau 5", + "atm9.quest.draconic.6": "Niveau 6", + "atm9.quest.draconic.7": "Niveau 7", + "atm9.quest.draconic.8": "Niveau 8", + "atm9.quest.draconic.RStabilizer": "Reactorstabilisatoren", + "atm9.quest.draconic.injector": "Reactor-energie-injector", + "atm9.quest.draconic.RCore": "Het bouwen van de reactor", + "atm9.quest.draconic.fuel": "Brandstof voor onze reactor", + "atm9.quest.draconic.power": "Een vliegende start", + "atm9.quest.draconic.on": "Het activeren van de reactor", + "atm9.quest.draconic.desc.endstone": "Welkom bij Draconic Evolution, een erg leuke en OP-mod! Om te beginnen moet je Draconic Ore delven om Draconic Dust te krijgen. Het spawnt in alle (vanille) dimensies, maar het meeste bevindt zich op het einde!", + "atm9.quest.draconic.desc.BCore": "Draconiumkernen zijn een essentieel ingrediënt in veel recepten in Draconic Evolution. Vooral voor Basic Tier-items.", + "atm9.quest.draconic.desc.fusion": "Fusion Crafting is de manier waarop de meeste (tenminste de leuke items) zullen worden gemaakt. Om te beginnen heb je een Fusion Crafting Core nodig, plaats deze ongeveer een blok boven de grond. De kern is waar recepten automatisch vanuit JEI kunnen worden geplaatst, waar het middelste item naartoe gaat en waar het einditem wordt geplaatst. Het zal nodig zijn dat de injectoren een paar blokken verderop worden geplaatst en aan twee kanten naar de kern kijken. Bekijk de volgende Quest voor meer informatie hierover. De Injectors hebben ook Energie nodig, wat meer zal worden uitgelegd in de Crystal Binding Quest.", + "atm9.quest.draconic.desc.basic": "Fusion Crafting heeft niveaus die worden bepaald door de injectoren. De niveaus gaan in oplopende volgorde: Draconium (ik noem het Basic om te helpen differentiëren), Wyvern, Draconic en Chaotic. De injectoren moeten links en rechts van de Fusion Crafting Core worden geplaatst, een paar blokken verderop. Ze kunnen in kruisvorm worden geplaatst, met een maximum van 5 aan elke kant van de Crafting Core. Om ze energie te geven, zullen Relay IO Crystals die erop zijn aangesloten, werken. Bekijk Crystak Binding voor meer informatie.", + "atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is het begin om energie te verplaatsen met Draconic Evolution!", + "atm9.quest.draconic.desc.DChest": "1 van de 2 Basic Tier Infusions, maar onderschat de Draconic Chest niet. Hij heeft meer ruimte dan een dubbele kist, hij kan voorwerpen ruiken en maken, en het beste van alles: hij kan van kleur veranderen! Gemakkelijk mijn favoriete kist in elke mod!", + "atm9.quest.draconic.desc.wyvern": "Om een ​​niveau hoger te komen in Draconic Evolution Fusion Crafting, moeten de benodigde injectoren voor een recept minimaal het niveau of hoger zijn. Als je bijvoorbeeld de Wyvern Axe wilt maken, heb je minimaal 6 Wyvern Injectors nodig, met 3 aan elke kant. Maak je geen zorgen, de Crafting Core blijft hetzelfde!", + "atm9.quest.draconic.desc.WCapacitor": "De condensatoren fungeren als batterijen voor de draconische evolutie. Ze hebben energiemodules nodig om daadwerkelijk energie vast te houden en te onthouden: 'Hoe meer hoe beter!'.", + "atm9.quest.draconic.desc.DCore": "Ik weet dat het Wyvern Tier is, dus waarom zit hier een draconisch item in? Om Draconic Tier te bereiken heb je Draconic Injectors nodig. Om Draconic Injectors te krijgen heb je Draconic Cores nodig. Zie je waarom ze nu hier zijn?", + "atm9.quest.draconic.desc.awake": "Awakened Draconium komt van Fusion Crafting the blocks. Van de blokken kunnen 9 blokken worden gemaakt. Dit zijn de op één na belangrijkste Ingots in Draconic Evolution en zeer noodzakelijk voor de Wyvern- en Draconic-niveaus.", + "atm9.quest.draconic.desc.WCrystal": "Wyvern (Energierelais) Kristal. Doet precies hetzelfde als het Basiskristal, alleen meer energie en meer verbindingen.", + "atm9.quest.draconic.desc.WBow": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! Werkt zoals een normale boog, door pijlen af ​​te schieten. Elk schot kost een hoeveelheid energie van de boog zelf, dus ja, je hebt op zijn minst energiemodules nodig.", + "atm9.quest.draconic.desc.WSword": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! Zwaai ermee en raak er iets mee. Kom op, het is een zwaard. Ik kan het niet meer uitleggen.", + "atm9.quest.draconic.desc.WPick": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! Houwelen werken als een normale Tier 6-houweel. Ze kunnen elk blokniveau minen, van Stone tot Unobtainium. Gedolven items gaan automatisch naar je inventaris.", + "atm9.quest.draconic.desc.WAxe": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! De Wyvern Axe is vergelijkbaar met Minecraft Axes na gevechtsupdates. Ze kunnen een wapen ontwerpen om vijanden te doden, of een hulpmiddel om bomen om te hakken.", + "atm9.quest.draconic.desc.WShovel": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! Ik weet wat jouw medespeler echt belangrijk vindt aan de Wyvern Shovel. Je hoeft geen slapeloze nachten meer door te brengen, want nu je het weet, kunnen de DE Shovels paden maken.", + "atm9.quest.draconic.desc.WHoe": "Bekijk de modules voor meer informatie over het gebruiken en upgraden van de DE-items! Het kan landbouwgrond opleveren of uw geld afpakken. Oh wacht Minecraft Hoe sorry, ik dacht aan een andere.", + "atm9.quest.draconic.desc.WChestplate": "Draconic Evolution ziet de noodzaak niet in om het hele lichaam te bedekken met zielige bepantsering als je een enkele borstplaat met ingebouwde schilden kunt gebruiken. Wacht, ze zijn niet ingebouwd, je hebt er modules voor nodig... sorry.", + "atm9.quest.draconic.desc.draconic": "Dit is waar Draconische Kernen voor zijn.", + "atm9.quest.draconic.desc.DCapacitor": "Nog meer operatiepotentieel!", + "atm9.quest.draconic.desc.CCore": "Dit is nodig voor het laatste niveau, Chaotisch niveau. Hopelijk heb je de reeks speurtochten gevolgd waarin wordt uitgelegd hoe je Chaos Shards kunt krijgen!", + "atm9.quest.draconic.desc.DCrystal": "Deze kunnen meer energie verplaatsen en hebben meer links. Het hoogste niveau Energiekristallen gaan.", + "atm9.quest.draconic.desc.DBow": "Verbeterde versie van de Wyvern Bow.", + "atm9.quest.draconic.desc.DSword": "Verbeterde versie van het Wyvern Sword.", + "atm9.quest.draconic.desc.DPick": "Verbeterde versie van de Wyvern Pickaxe.", + "atm9.quest.draconic.desc.DAxe": "Verbeterde versie van de Wyvern Axe.", + "atm9.quest.draconic.desc.DShovel": "Verbeterde versie van de Wyvern Shovel.", + "atm9.quest.draconic.desc.DHoe": "Een opgewaardeerde schoffel, dus zou gewoon een fijne en aardige dame zijn?", + "atm9.quest.draconic.desc.DStaff": "Ken jij de legendarische Paxel? Een combinatie van pikhouwelen, bijlen en schoppen? Dit is vergelijkbaar, omdat het een combinatie is van zwaarden, pikhouwelen en schoppen! Het doet alles wat de Draconic Tools doen!", + "atm9.quest.draconic.desc.DChestplate": "Verbeterde versie van de Wyvern Chestplate.", + "atm9.quest.draconic.desc.chaotic": "Einde van de weg voor Crafting Infusions, Chaotic Tier. Alles kan worden gemaakt zodra je hier bent. Niet alleen de Tools, maar ook alles wat u nodig heeft voor de Reactor.", + "atm9.quest.draconic.desc.CCapacitor": "Beste energiebatterij DE zal geven.", + "atm9.quest.draconic.desc.CBow": "Beste boog van Draconic Evolution, ook met meer moduleslots!", + "atm9.quest.draconic.desc.CSword": "Het is net als het Netherite Sword, maar dan veel beter en veel cooler!", + "atm9.quest.draconic.desc.CPick": "Alle houwelen mijnen op hetzelfde mijnniveau, dus de enige noodzaak om te upgraden is om sneller te zijn en de staf te krijgen.", + "atm9.quest.draconic.desc.CAxe": "Dit is waar het op neerkomt: vind je het leuk om je vijanden pijn te doen als een vrachtwagen, maar dan veel langzamer? Of ben je liever een normaal mens die een zwaard gebruikt.", + "atm9.quest.draconic.desc.CShovel": "Kan ook Pathways maken!", + "atm9.quest.draconic.desc.CHoe": "Een chaotische schoffel, ik heb een tijdje geleden met zo'n date gedate.", + "atm9.quest.draconic.desc.CStaff": "Het beste zwaard plus de snelste pikhouweel plus de schop?!?! Wat wil je nog meer!", + "atm9.quest.draconic.desc.CChestplate": "Hopelijk zou dit je moeten beschermen.", + "atm9.quest.draconic.desc.end": "Om in Draconic Evolution te komen heb je Chaos Shards nodig. Chaos Shards bevinden zich op Chaos Islands en worden uiteindelijk bewaakt door Chaos Guardians. Ga naar het einde op een X/Z-coördinaat die een veelvoud is van 10k. 10k, 10k / 10k, 20k / 20k, 20k enz.", + "atm9.quest.draconic.desc.prep": "Voordat je het Chaos-eiland bereikt, raad ik je aan je voor te bereiden. Hij lijkt misschien op de Ender-draak, maar deze is veel moeilijker. Je hebt draconische wapens of gereedschappen nodig die veel schade aanrichten, omdat deze het gemakkelijker maken. Hij zal ook heel veel schade aanrichten, goede pantsers zoals Unobtainium of Meka-Suit worden aanbevolen. (Ook de effecten van regeneratie, absorptie en weerstand zullen je helpen overleven.} Maak je geen zorgen, je kunt altijd terugkomen om op een andere dag te vechten als je er niet klaar voor bent.", + "atm9.quest.draconic.desc.destroy": "De eerste fase van het gevecht omvat het breken van de kristallen die het Chaos Guardians Shield vasthouden. Je kunt hem geen pijn doen totdat ze vernietigd zijn. Het vernietigen van deze kristallen is geen gemakkelijke taak zonder een draconisch wapen. Chaos Guardian-vuurballen kunnen dit schild verzwakken, waardoor je het kunt vernietigen. (Ja, hij zal ook op je moeten schieten/de kristallen raken). Je zult merken dat er deeltjes worden geproduceerd als deze kwetsbaar zijn voor schade en als ze worden geraakt, een geluid maken. Hoe dichter bij de vernietiging, hoe dieper het geluid en hoe zwakker het Kristal zal worden. Zodra ze vernietigd zijn, kun je hem eindelijk beschadigen!", + "atm9.quest.draconic.desc.guardian": "Nu het daadwerkelijke gevecht begint, heeft hij twee gezondheidsbalken die beide naar 0 moeten worden gebracht om de Chaos Shards te krijgen. Kom niet te dichtbij, anders raakt hij je met een spervuur ​​van vuurballen! {Tussen haakjes: in oudere versies kon de Chaos Guardian zelfs iemand vermoorden in de Creatieve modus! Gelukkig kan het niet meer)", + "atm9.quest.draconic.desc.shard": "Eenmaal verslagen zal hij EXP, een Drakenhart laten vallen en, belangrijker nog, de Chaos Shards bevrijden. Kijk waar de bliksem zal inslaan en dan de mijne eronder. Daar vind je de Chaos Shard. Mijn het om 5 Chaos Shards te krijgen die in kleinere delen ervan kunnen worden gemaakt!", + "atm9.quest.draconic.desc.module": "Modules zijn erg belangrijk voor onze DE-artikelen. Zo belangrijk dat ze niet zonder werken! De meeste modules zijn gemaakt van een modulekern of een eerdere module. Houd een item vast en druk op Shift en C om het Modulemenu te openen. Daar zie je enkele gleuven en knoppen! De slots zijn waar modules daadwerkelijk naartoe gaan en het raster bepaalt hoeveel modules er naartoe kunnen. Wanneer een module 1x1 zegt, heeft deze slechts 1 slot nodig, terwijl een module die 2z2 zegt, 4 slots nodig heeft. De onderste knop aan de rechterkant laat zien welke modules kunnen worden toegepast op het item dat je vasthoudt. De rest verandert alleen het uiterlijk van de GUI.", + "atm9.quest.draconic.desc.BEnM": "Energiemodules zijn de belangrijkste modules en zijn nodig voor het gebruik van DE-artikelen. De hoeveelheid bepaalt hoeveel OP een item kan bevatten en opnemen. Bekijk de Energy Infuser voor meer informatie over opladen. Hoe later de Niveau van Energie-module, hoe meer OP-items je kunt bevatten en gebruiken. Dit is belangrijk omdat wanneer items worden geüpgraded, ze meer OP per gebruik gebruiken.", + "atm9.quest.draconic.desc.WEnL": "Wireless Energy Links helpen ervoor te zorgen dat Wireless Crystals uw items kunnen opladen. Hoe meer modules, hoe meer OP het kan verwerken, en tegen een beter tarief.", + "atm9.quest.draconic.desc.QEnT": "Hoe beter de Energy Link of Tunnel uiteraard, hoe meer OP hij kan overbrengen, maar het is je misschien ook opgevallen dat er iets ontbreekt bij de Energy Link. Het werkt niet tussen dimensies! Gelukkig kunnen de betere dat wel, maar zorg er wel voor dat de andere kant in stukjes is geladen.", + "atm9.quest.draconic.desc.BSpM": "Snelheidsmodules zijn leuk, ze werken in vrijwel alles en maken ze sneller! Zwaarden zwaaien sneller, pikhouwelen mijnen sneller, bijlen hakken sneller, bogen schieten sneller en borstplaat maakt je sneller. Hoe beter de Snelheidsmodule, hoe sneller ze gaan! (Trouwens, een goed moment om te vermelden dat de meeste statistieken zich opstapelen. 2 basissnelheidsmodules verhogen de snelheid dan met 20%%!)", + "atm9.quest.draconic.desc.WPDaM": "Deze modules zijn alleen voor de DE Bows, in tegenstelling tot de vorige. De projectielschademodule verhoogt de schade van pijlen die door de boog worden geschoten. Sommige modules hebben negatieve effecten, zoals deze geven een iets grotere onnauwkeurigheid aan bogen. Deze kunnen allemaal worden gestapeld!", + "atm9.quest.draconic.desc.WPVeM": "Velocity is de snelheid van een item in een bepaalde richting. Omdat onze Arrow niet van Guardians of the Galaxy is, betekent het eigenlijk gewoon de snelheid van een pijl. Met elke upgrade kost het minder tijd van de Pijl om van je Boog naar je Doel te gaan. Dit gaat ten koste van een beetje onnauwkeurigheid.", + "atm9.quest.draconic.desc.PICaM": "Dankzij Newton weten we dat er voor elke actie een gelijke en tegengestelde reactie is. Wanneer een pijl een menigte raakt, wordt de kracht van de menigte toegepast op de pijl, waardoor deze wordt vertraagd. Tenzij u deze module heeft. Het doet niet alsof elke menigte van papier is; het doet alsof niet elke menigte in de weg staat. Pijlen vertragen niet nadat ze een doelwit hebben doorboord.", + "atm9.quest.draconic.desc.WPPeM": "Als je Minecraft sinds 1.13 niet meer hebt gespeeld, kan dit je in verwarring brengen, maar je kent Crossbows en Piercing. Ze hebben een betovering waardoor hun pijlen door meerdere doelen kunnen gaan en voortdurend schade kunnen aanrichten. Deze module doet precies dat!", + "atm9.quest.draconic.desc.WPAcM": "Met zoiets primitiefs als een boog kun je geen perfecte nauwkeurigheid verwachten. Dat kan als u deze modules gebruikt. Het is veel waarschijnlijker dat de Pijl zijn doel raakt en niet uit koers raakt.", + "atm9.quest.draconic.desc.AFiM": "De meeste bogen zijn semi-automatisch. Je moet het touwtje trekken, loslaten, een andere pijl in de boog steken en herhalen. Sla in plaats daarvan alles over en laat de boog automatisch vuren telkens wanneer deze volledig is uitgetrokken. Houd gewoon de rechtermuisknop ingedrukt en kijk hoe het gaat!", + "atm9.quest.draconic.desc.WPGrCM": "Wat is er aan de hand met Physics en De en het verraden ervan? De zwaartekracht trekt de pijl naar beneden gedurende de tijd dat hij wordt geschoten. Door de zwaartekrachtcompensatie hoeven we ons daar minder zorgen over te maken.", + "atm9.quest.draconic.desc.BAOEM": "Area of ​​Effect is een uitdrukking die de meeste gamers kennen. In principe verbetert het het werkgebied van de tool waarop het staat. Houwelen met een AOE van 3x3 minen in een gebied van 3x3. Zwaarden met 3x3 AOE doden alle mobs die in dat gebied worden getroffen. Hoe beter de upgrade, hoe groter het gebied. Nee, het is niet stapelbaar!", + "atm9.quest.draconic.desc.ECoM": "Voorwerpen die je krijgt met de tool waarop deze staat, gaan naar je Ender-kist. De Minecraft-versie is niet aangepast.", + "atm9.quest.draconic.desc.FECoM": "Dezelfde deal, maar met filteropties.", + "atm9.quest.draconic.desc.SInM": "Filteren is niet genoeg?!?! Wil je dat de items vernietigd worden?!?! Jij monster!", + "atm9.quest.draconic.desc.BDM": "Vrij eenvoudig uitgangspunt: bijlen en zwaarden kunnen meer schade aanrichten. Ja, het stapelt!", + "atm9.quest.draconic.desc.WTrH": "Alle bomen die vastzitten aan wat is omgehakt, worden meegeleverd.", + "atm9.quest.draconic.desc.WUnM": "Undying fungeert als het ding dat het maakt: de Recovery Totem! Wanneer uw hart op 0 staat in plaats van dood te gaan, wordt de module geactiveerd, waardoor u absorptie en regeneratie krijgt en uw leven wordt gered. Het heeft een cooldown en moet OP gebruiken om weer op te starten. Probeer in die tijd niet dood te gaan! Betere upgrades betekent minder cooldowns.", + "atm9.quest.draconic.desc.WSCaM": "Borstplaten werken vergelijkbaar met het Meka-Suit. Eventuele schade die aan u zou worden toegebracht, wordt tenietgedaan en in plaats daarvan van uw schild gehaald. De Shield-capaciteit is hoeveel Shield je kunt vasthouden, de oplaadsnelheid is hoe snel deze vol raakt en OP wordt gebruikt tijdens het opladen.", + "atm9.quest.draconic.desc.WLSCaM": "Hetzelfde als de vorige zoektocht, alleen meer, veel meer.", + "atm9.quest.draconic.desc.WSReM": "Wil je dat je schild terugkomt en niet alleen als je bijna doodgaat? Dan heb je herstelmodules nodig. Hoe meer modules, hoe sneller het herstelt.", + "atm9.quest.draconic.desc.NVM": "Tenzij je een kleine valsspeler bent die Night Vision Texture Packs gebruikt, zul je je in het donker misschien wat zorgen maken. Gelukkig helpt de nachtzichtmodule in een DE-borstplaat de angst om niet te kunnen zien in het donker te overwinnen. Maar niet de angst voor wat zich in het donker afspeelt...", + "atm9.quest.draconic.desc.WSCoM": "Shield Control verandert het daadwerkelijke schild dat je hebt en wanneer het regenereert.", + "atm9.quest.draconic.desc.AAM": "Water is een beetje stroperig, of op zijn minst dichter dan lucht. Hierdoor is Mining Underwater langzamer. Je kunt de betovering van Aqua Affinity gebruiken, of deze module gebruiken. Jouw keuze!", + "atm9.quest.draconic.desc.WFlM": "Met dit op je borstplaat kun je glijden! Alsof je een Elytra gebruikt (maar zonder de kosten van Armor). Ik noem het niet graag vliegen, maar eerder 'vallen met stijl'.", + "atm9.quest.draconic.desc.DFlM": "Oké, deze geven zowel zweefvliegen als daadwerkelijk vliegen, creatieve vlucht om precies te zijn.", + "atm9.quest.draconic.desc.MSM": "Als je 'valt', wordt je mijnbouw vertraagd. Dat geldt ook voor creatief vliegen of zelfs stuiteren in het water. Gelukkig kun je Air Affinty Enchantment gebruiken om dat teniet te doen! Geen vanille-betovering, maar toch nuttig! Oh wacht, ik moest het over de module hebben... hetzelfde!", + "atm9.quest.draconic.desc.BJuM": "Legit, gewoon Jump Boost.", + "atm9.quest.draconic.desc.HSM": "In principe wordt automatisch springen ingeschakeld. Persoonlijk vind ik het leuk, maar het is aan jou om het te gebruiken!", + "atm9.quest.draconic.desc.BAFeM": "Auto-Feed zal je automatisch al het voedsel in je inventaris voeren als je honger hebt. Er is echter een maximale opslag voor voedselpunten; elke volle reep is 2 voedselpunten. De Basic kan dus slechts 8 steaks bevatten.", + "atm9.quest.draconic.desc.binder": "Operationeel potentieel is de energiebron van de draconische evolutie. De belangrijkste manier (niet de enige manier) om OP te verplaatsen is met IO Relay Crystals. Om OP daadwerkelijk in items te krijgen, heb je een energieoverdracht nodig.", + "atm9.quest.draconic.desc.IO": "De IO-kristallen werken als blokken die met elkaar kunnen worden verbonden en kracht van elkaar kunnen verplaatsen. Om ze te koppelen Shift-klik met de rechtermuisknop met een Crystal Binder om er een in te stellen en klik vervolgens met de rechtermuisknop op het kristal dat u wilt verbinden. Als je naar het Kristal kijkt, staat er Invoer van blok of Uitvoer naar blok. Invoer is degene waarvan u OP wilt halen en uitvoer naar waar u het wilt hebben.", + "atm9.quest.draconic.desc.transfuser": "Voordat je hier aankomt, heb je eerst een item nodig waar OP in zit: Wyvern Bow, Chaotic Capacitor, Staff of Power, wat dan ook. Dan heb je een Energiemodule in het item nodig, die de OP-opslag in het item bepaalt en dat is wat het item zal gebruiken om op te laden. Zodra je dat hebt, maak en plaats je de Energy Transfuser, plaats je OP erin en plaats je je item erin! Je weet dat het werkt als de OP erin oplicht en beweegt.", + "atm9.quest.draconic.desc.core": "De Energy Core is een, zo niet de, grootste energiebank in heel Minecraft. En het begint allemaal met de Kern. Dit is het midden en hart van het Energy Core Multiblock (zorg ervoor dat het een beetje van de grond komt). Wanneer je het neerlegt, kun je de GUI zien met de: Build Guide, Tier Down, Tier Up en Assemble Core. De Tiers bepalen hoe groot en krachtig de Core is. De Build Guide laat zien hoe je deze Tier of Core in elkaar zet. Als je alle benodigde blokken hebt, kun je op Assemble Core drukken en het zal het automatisch halen!", + "atm9.quest.draconic.desc.pylon": "Pylonen zijn hoe je OP in en uit de Energy Core krijgt. Plaats ze tenminste dicht bij de kern, 2 ervan, 1 voor invoer en 1 voor uitvoer (je kunt er meer gebruiken). Plaats vervolgens Glass eroverheen en ze worden automatisch samengesteld, gericht op de dichtstbijzijnde Energiekern. Klik met de rechtermuisknop op de nieuw gevormde ballen bovenop de pylonen om te wijzigen of ze invoer of uitvoer zijn (je kunt dit herkennen aan de pijlen en het ontwerp ervan). Vervolgens kun je er kristallen aan bevestigen om OP in en uit te bewegen!", + "atm9.quest.draconic.desc.stabilizer": "Energiekernstabilisatoren... stabiliseren? De Kern. Voor de eerste 4 lagen kernen heb je slechts 4 stabilisatoren eromheen nodig. Je hebt ook toegang tot de GUi van de Core via de Stabilisatoren. Als ze te dicht bij de kern of op de verkeerde plekken worden geplaatst, zal het je vertellen dat het niet klopt.", + "atm9.quest.draconic.desc.1": "Voor niveau 1 hoeven alleen de Core en 4 Stabilizers te worden gemaakt.", + "atm9.quest.draconic.desc.2": "Niveau 2 heeft 6 Draconium Ingot-blokken nodig, 1 aan elke kant van de kern. Vervolgens moeten uiteraard de 4 Stabilisatoren worden gemaakt.", + "atm9.quest.draconic.desc.3": "Niveau 3 heeft 26 Draconium Ingot-blokken eromheen nodig, die de kern volledig omsluiten, om te worden gemaakt.", + "atm9.quest.draconic.desc.4": "Niveau 4 is anders. Ten eerste heeft het 26 Redstone-blokken nodig die de kern omsluiten. Dan heeft het boven de Redstone 56 Draconium Ingot Blocks nodig.", + "atm9.quest.draconic.desc.more_stabilizers": "Voor Tier 5-8 heb je geavanceerde stabilisatoren nodig. Wat is een geavanceerde stabilisator? Het zijn 9 stabilisatoren, allemaal in een gebied van 3x1x3. Als het goed wordt gedaan, verandert het in een cirkel! Doe gewoon op dezelfde manier als 1 stabilisator.", + "atm9.quest.draconic.desc.more_pylons": "Technisch gezien is dit optioneel maar aanbevolen! Je kunt meer pylonen gebruiken om meer OP in en uit te nemen!", + "atm9.quest.draconic.desc.5": "Niveau 5 heeft 90 Draconium Ingot-blokken en 80 Redstone-blokken nodig, samen met 4 geavanceerde stabilisatoren of 36 stabilisatoren.", + "atm9.quest.draconic.desc.6": "Niveau 6 heeft 150 Draconium Ingot-blokken en 178 Redstone-blokken nodig (vergeet 36 stabilisatoren niet).", + "atm9.quest.draconic.desc.7": "Bijna daar! Niveau 7. 210 Draconium-blokken en 328 Redstone-blokken!", + "atm9.quest.draconic.desc.8": "Laatste en beste niveau 8! Je hebt 378 ontwaakte Draconium-blokken en 786 Draconium-baarblokken nodig! Is het het waard?", + "atm9.quest.draconic.desc.RStabilizer": "Stabilisatoren vormen het Containment Field (krachtschild rond de reactorkern). Zodra het Containment Shield op 0 staat terwijl de Reactor is ingeschakeld, begint er een Meltdown. Alle vier de stabilisatoren moeten zich een paar blokken verwijderd (5 of meer) van de kern bevinden en moeten zich rond dezelfde as bevinden als de kern om te kunnen werken. Dit is ook de plek waar je OP uit de Reactor haalt, maar niet te veel!", + "atm9.quest.draconic.desc.injector": "De injector moet zich aan een andere kant van alle stabilisatoren bevinden en dezelfde as delen als de kern. Dit is waar OP moet worden ingepompt! Om OP te activeren en OP te maken moet de Energieverzadiging iets verhoogd worden. Energieverzadiging is de opgeslagen energie en binnenkort energie.", + "atm9.quest.draconic.desc.RCore": "De Reactorkern is het belangrijkste onderdeel van de Reactor, oftewel de Kern! Plaats het 5 blokken of meer van de Injector en Stabilisatoren, en je kunt er met de rechtermuisknop op klikken om de GUI te zien. Hier vind je een paar balken, een bal, knoppen en gleuven. De balken lopen van links naar rechts: Warmte, Containment Field, Energieverzadiging en Brandstofconversie. Je hebt al over het Veld en de Energie geleerd en in een volgende zoektocht zul je meer over de Brandstof leren. De hitte is dus behoorlijk belangrijk, want bij het opwarmen stijgt deze tot 2000C voordat hij klaar is om te activeren. Zorg ervoor dat het niet te hoog wordt, anders... meltdown! De bal is het beeld van je kern, op dit moment heb ik een bug waarbij de kern geen textuur heeft, dus ik kan niet veel uitleggen. De knoppen veranderen het uiterlijk van de GUI, om de Reactor te activeren of uit te schakelen, en deze op te laden.", + "atm9.quest.draconic.desc.fuel": "De Reactor gebruikt Ontwaakt Draconium als brandstof, maak je geen zorgen, het is efficiënt! Brandstofconversie bepaalt wanneer het Ontwaakte Draconium zal veranderen in Chaos. Er kunnen slechts 8 blokken tegelijk in beslag worden genomen en er kan alleen brandstof of bijtanking plaatsvinden als de reactor is uitgeschakeld. De SAS-modus maakt dat gemakkelijker! Ook brandstof gaat naar de slots rechtsonder.", + "atm9.quest.draconic.desc.power": "De Reactor kan slechts 1 miljard OP bevatten en hoewel dat misschien een ver getal lijkt, zal dat niet lang meer duren. Wanneer de energieverzadiging 100%% bereikt, zal de warmte met een ton toenemen, wat tot een kernsmelting kan leiden. Er zijn 500.000.000 OP nodig om te activeren en een Flux Gate zal helpen beperken hoeveel OP er in en uit komt. (tussen haakjes 1 RF = 1 OP) Ze hebben Redstone nodig om te activeren en kunnen worden gebruikt voor zowel het toevoegen van OP als het verwijderen van OP. Je hebt Energy Out nodig om Meltdown niet te voorkomen, probeer het in een Energy Core te stoppen!", + "atm9.quest.draconic.desc.on": "500 miljoen OP? Rekening. Brandstof? Rekening. Warmte op 2000 C? Rekening. Klik gewoon op de activeringsknop en bid dat hij niet smelt!", + "atm9.quest.draconic.subt.end": "Chaoseiland vinden", + "atm9.quest.draconic.subt.core": "Draconische energieopslag", + "atm9.quest.draconic.subt.1": "Winkels: 45.500.000 RF", + "atm9.quest.draconic.subt.2": "Winkels: 273.000.000 RF", + "atm9.quest.draconic.subt.3": "Winkels: 1.640.000.000 RF", + "atm9.quest.draconic.subt.4": "Winkels: 9.880.000.000 RF", + "atm9.quest.draconic.subt.5": "Winkels: 59.300.000.000 RF", + "atm9.quest.draconic.subt.6": "Winkels: 356.000.000.000 RF", + "atm9.quest.draconic.subt.7": "Winkels: 2.140.000.000.000 RF", + "atm9.quest.draconic.subt.8": "Winkels: dichtbij oneindig", + "atm9.quest.draconic.subt.reactor": "ONBEPERKTE KRACHT", + "atm9.quest.draconic.subt.on": "Nu bidden en hopen...", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor bestaat uit alle Mycelial-generatoren die tegelijkertijd werken, vlakbij het reactorblok.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "Het genereert 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Misdaad Mycelial Generator", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinaire myceliumgenerator", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Doodsmyceliale generator", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Ontgoocheling Mycelial Generator", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender myceliumgenerator", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosieve myceliumgenerator", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Myceliumgenerator", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Ovenmyceliale generator", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitose myceliale generator", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma myceliumgenerator", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgische myceliale generator", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar myceliumgenerator", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Roze myceliale generator", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion-myceliale generator", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Raket-myceliale generator", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slijmachtige myceliumgenerator", + "atm9.quest.industrialForegoing.fluidExtractor": "Vloeistofextractor - Haalt latex uit boomstammen, sommige geven meer latex dan andere", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - om het plaatsen van houtblokken te automatiseren", + "atm9.quest.industrialForegoing.acaciaLogs": "Acaciahout geeft de meeste latex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Latexverwerkingseenheid", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Vloeistofboor bovenop", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "Zo krijg je ethergas", + "atm9.quest.industrialForegoing.desc.welcome": "Welkom bij &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Industrieel voorgaande", + "atm9.quest.industrialForegoing.desc.extractLatex": "Haalt latex uit boomstammen.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Controleer JEI op acceptabele houtblokken en latexhoeveelheden. Het beste hout om te gebruiken is Acacia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Artikel \\\\en vloeistoftransport", + "atm9.quest.industrialForegoing.desc.givesPlastic": "Wanneer het wordt gesmolten, ontstaat er plastic, de belangrijkste grondstof in Industrial Foregoing", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Gemeenschappelijke Black Hole-opslag", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passieve mobs -> Meer roze slijm", + "atm9.quest.industrialForegoing.desc.moreMeat": "Vijandige mobs -> meer vlees", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Roze slijm \\\\& vloeibaar vlees", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Transportband inbrengen \\\\& uittrekken", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Andere transportbandupgrades", + "atm9.quest.industrialForegoing.fluids": "Vloeistoffen", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automatiseer het plaatsen/breken van blokken hiermee, vooral handig bij het automatiseren van latex.", + "atm9.quest.industrialForegoing.blocks": "Blokken", + "atm9.quest.industrialForegoing.animals": "Dieren", + "atm9.quest.industrialForegoing.plants": "Planten", + "atm9.quest.industrialForegoing.bioPower": "Bio-kracht", + "atm9.quest.industrialForegoing.otherMachines": "Andere Machines", + "atm9.quest.industrialForegoing.desc.meatTube": "Vlees door een buisje, lekker", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Eenvoudige Black Hole-opslag", + "atm9.quest.industrialForegoing.laserDrills": "Laserboren (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestie:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Gebruik een soort schoftbestendig glas.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "De &bMycelial Reactor&r bestaat uit alle Mycelial Generators die tegelijkertijd werken, vlakbij het reactorblok, en produceert in totaal &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "Klinkt allemaal goed, maar je moet een aantal dingen automatiseren om het werkend te krijgen, kijken wat elke Mycelial Generator verbruikt om te werken, en het automatiseren. De meeste dingen zijn eenvoudig, maar andere niet zo veel... &okijkend naar Disenchanting Mycelial Generator&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "Maar nadat je het allemaal geautomatiseerd hebt, hoef je het niet bij één te houden, maar kun je meer reactoren maken.", + "atm9.quest.industrialForegoing.mycelialReactor": "Myceliale reactor, hè?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Myceliale reactor? Hè?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Het zal eng zijn om je eerste &bEthergas&r te krijgen.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEthergas&r wordt gemaakt door het boren van een &0Wither&r, met behulp van een vloeistofboor met &5paarse lens&r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "Maar maak je geen zorgen, Industrial Foregoing heeft een machine om je bij die taak te helpen: &4Stasiskamer&r - deze machine bevriest alles wat zich bovenaan bevindt, in een gebied van 3x3, dus het is veilig om daar een schoft op te spawnen .", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cIk hoop dat je niet zonder stroom komt te zitten, want als dat wel het geval is... nou... dan hoop ik dat je klaar bent om tegen de &0Wither&r te vechten.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Ethergas? Hè?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welkom bij &bIndustrial Foregoing&r, een van de belangrijkste bronnen in deze mod is &fLatex.&r Het wordt gebruikt om machineframes te maken, die nodig zijn om... nou ja... machines en upgrades te maken.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is je vriend&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Latex maken is vrij eenvoudig, &aFluid Extractor&r haalt Latex uit &6Logs&r (Acacia geeft het meeste).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Nu over het maken van plastic: Plastic ontstaat door het smelten van droog rubber - dat wordt gemaakt in de &aLatex Processing Unit&r, die latex omzet in droog rubber.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bDus eigenlijk Latex -> Droog rubber -> Plastic.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Latex? Hè?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex en kunststof? Hè?", + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "De Metallurgische Infuser wordt gebruikt om de belangrijkste onderdelen van het Mekanisme te vervaardigen.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "De machine werkt door een materiaal (sleuf links in het midden) te infuseren met een \"infuser\" (sleuf uiterst links).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "Dit is ook hoe je stalen blokken krijgt.", + "atm9.quest.mekanism.subt.startingMachine": "De startmachine", + "atm9.quest.mekanism.desc.oreFactory.1": "Deze machine werkt als een vermaler of vergruizer en breekt ertsen af ​​tot stof.", + "atm9.quest.mekanism.desc.oreFactory.2": "Dit breekt 3 ruwe ertsen af ​​in 4 stofsoorten.", + "atm9.quest.mekanism.desc.oreFactory.3": "Dit is het begin van je ertsfabriek. Het kan ook worden geüpgraded naar een fabrieksmachine, waardoor het aantal gebruiksslots wordt vergroot.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breekt ruwe ertsen in stof", + "atm9.quest.mekanism.desc.strongIngots.1": "De machine maakt twee zeer sterke blokken: Refined Glowstone en Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "Het doordrenkt een item met Osmium om een ​​krachtigere staaf te creëren.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Eigenlijk maar goed voor 2 dingen", + "atm9.quest.mekanism.desc.crushesThings": "Deze machine vermaalt ertsen tot hun \"vuile\" stofvormen. Dit is handig om klonten om te zetten in vuil stof, dat door een verrijkingskamer kan gaan om ertsstof te creëren, dat vervolgens tot een staaf kan worden gesmolten.", + "atm9.quest.mekanism.subt.crushesThings": "Het verplettert dingen.", + "atm9.quest.mekanism.desc.miningMachine.1": "Deze machine kan voor u mijnen!", + "atm9.quest.mekanism.desc.miningMachine.2": "Het is volledig configureerbaar en kan zelfs gedolven blokken vervangen door kasseien, of welk blok je er ook van geeft!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "Een grotere robotvriend.", + "atm9.quest.mekanism.desc.liquidStorage.1": "Dit artikel slaat vloeistoffen op.", + "atm9.quest.mekanism.desc.liquidStorage.2": "Het heeft een emmermodus die kan worden omgeschakeld om er vloeistoffen mee op te scheppen. Erg handig voor lava in het begin!", + "atm9.quest.mekanism.subt.bucketMode": "Het heeft een BUCKET-MODUS!", + "atm9.quest.mekanism.subt.miniRobot": "Een mini-robot om u te vergezellen op uw reizen", + "atm9.quest.mekanism.subt.requiresHydrogen": "Vereist waterstof om te werken!", + "atm9.quest.mekanism.desc.upgradingToFactories": "Dit item upgradet een basismachine naar een Basic Factory-machine.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Upgraden naar fabrieken", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "Met dit item maakt u draadloze overdrachten mogelijk.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "U kunt specifieke kanalen instellen, door u benoemd, om er alles van over te dragen wat u maar wilt.", + "atm9.quest.mekanism.subt.wirelessEverything": "Draadloze stroom, gassen, vloeistoffen, alles.", + "atm9.quest.mekanism.desc.powerStorage": "Dit blok slaat stroom op en kan ook gebruikt worden om spullen op te laden.", + "atm9.quest.mekanism.subt.storingPower": "Energie opslaan", + "atm9.quest.mekanism.desc.basicAlloy": "Als je ijzer met Redstone in een metallurgische infuser giet, krijg je er een van.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "De basislegering voor het maken van voorwerpen", + "atm9.quest.mekanism.desc.basicControlCircuit": "Door Osmium te infuseren met Redstone in een metallurgische infuser, krijg je een van deze.", + "atm9.quest.mekanism.subt.basicControlCircuit": "Het basisbesturingscircuit", + "atm9.quest.mekanism.desc.steelCrafting.1": "Door ijzer te infuseren met steenkool of houtskool in een metallurgische infuser, krijgt u verrijkt ijzer.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Als je het verrijkte ijzer met meer steenkool of houtskool doordrenkt, krijg je staalstof, dat tot staal kan worden gesmolten.", + "atm9.quest.mekanism.desc.steelCrafting.3": "Dit is een belangrijk onderdeel van het knutselen in veel recepten in het Mekanisme.", + "atm9.quest.mekanism.steelIngot": "Elke #forge:ingots/staal", + "atm9.quest.mekanism.steel": "Staal", + "atm9.quest.mekanism.subt.transferringPower": "Voor het overbrengen van macht", + "atm9.quest.mekanism.subt.transferringFluids": "Voor het overbrengen van vloeistoffen", + "atm9.quest.mekanism.subt.transferringGasses": "Voor het overbrengen van gassen", + "atm9.quest.mekanism.subt.transferringItems": "Voor het overbrengen van artikelen", + "atm9.quest.mekanism.subt.transferringHeat": "Voor het overbrengen van warmte", + "atm9.quest.mekanism.desc.purification.1": "Deze machine \\\"Zuivert\\\" onze ertsen. Het verandert 1 ruw erts in 2 'klonten', die vervolgens door een breker kunnen worden gestuurd om er vuil stof van te maken, vervolgens door een verrijkingskamer om schoon stof te krijgen en vervolgens door een smelterij om er een staaf van te maken.", + "atm9.quest.mekanism.desc.purification.2": "Dit verdubbelt uw gietproductie.", + "atm9.quest.mekanism.desc.purification.3": "Deze machine heeft &aZuurstof&r nodig om te kunnen werken. Deze wordt gecreëerd door water in een &6Elektrolytische afscheider&r te pompen.", + "atm9.quest.mekanism.subt.clumps": "Het maakt klontjes.", + "atm9.quest.mekanism.desc.smelter.1": "Deze machine rookt items.", + "atm9.quest.mekanism.desc.smelter.2": "Het kan worden geüpgraded tot een smeltfabriek, waardoor het totale aantal smeltplaatsen wordt vergroot tot maximaal 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "De aangedreven oven van het Mekanisme", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "De Electrolytic Separator (grote, mooie naam) wordt gebruikt om chemicaliën van bepaalde vloeistoffen en gassen te scheiden.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "Je hebt er een aantal nodig als je van plan bent een ertsverwerkingsfabriek te bouwen.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "Maak om te beginnen een van deze en we zullen de meest elementaire vloeistof afbreken: water.", + "atm9.quest.mekanism.subt.breakItDown": "Tijd om het af te breken", + "atm9.quest.mekanism.desc.generator.1": "Deze generator kan zowel waterstof als ethyleen verbranden om stroom te produceren.", + "atm9.quest.mekanism.desc.generator.2": "Opmerking: Het verbranden van waterstof zal niet meer energie produceren dan het kost om een ​​elektrolytische afscheider te laten werken. Gebruik in plaats daarvan voor ethyleen.", + "atm9.quest.mekanism.subt.burnGases": "Verbrand gassen tot stroom!", + "atm9.quest.mekanism.desc.oreProcessing.1": "Deze machine is de volgende stap naar uw ertsverwerkingsfabriek. Voeg dit toe aan de linkerkant van je Zuiveringskamer om voort te bouwen op je huidige ertsfabriek!", + "atm9.quest.mekanism.desc.oreProcessing.2": "Deze machine heeft &awaterstofchloride&r nodig om te kunnen werken. Volg de bovenstaande zoektocht om erachter te komen hoe je waterstofchloride kunt maken!", + "atm9.quest.mekanism.subt.oreShards": "Verandert 3 ruwe erts in 8 ertsscherven", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "Deze machine combineert twee gassen om een ​​nieuw gas te creëren.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "Je hebt dit nodig om chloor met waterstof te combineren om waterstofchloride te creëren, dat vervolgens wordt gebruikt in onze chemische injectiekamer.", + "atm9.quest.mekanism.subt.chemicalCombiner": "De chemische combiner", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "Om waterstofchloride voor onze machines te krijgen, moeten we eerst &apekel&r aanmaken.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "Om dit te doen hebben we een thermische verdampingsinstallatie nodig. Dit is een structuur met meerdere blokken.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "Maak om te beginnen een 4x3x4-structuur die hol is in het midden, behalve de basis. Je kunt elk van de zijkanten vervangen door een controller of klep.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "Je hebt minimaal 1 controller en minimaal 2 kleppen nodig.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pomp er water in en je begint pekel te verzamelen, dat in een &aElektrolytische afscheider&r kan worden gepompt om &6Chloor&r uit het gas te halen.", + "atm9.quest.mekanism.subt.brine": "Water verandert in pekel!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Thermische verdampingsinstallatie", + "atm9.quest.mekanism.desc.additionalMachines.1": "We zullen nog 3 machines aan onze huidige opstelling moeten toevoegen.", + "atm9.quest.mekanism.desc.additionalMachines.2": "Het eerste deel van het proces is de chemische ontbindingskamer.", + "atm9.quest.mekanism.desc.additionalMachines.3": "Deze machine heeft &azwavelzuur&r nodig om ruwe ertsen af ​​te breken tot een \\\"ertsslurry.\\\"", + "atm9.quest.mekanism.desc.additionalMachines.4": "Om Zwavelzuur te krijgen, hebben we een nieuwe opstelling nodig, die verder wordt uitgelegd in de bovenstaande speurtochten.", + "atm9.quest.mekanism.startTier4": "Het begin van een Tier 4-ertsfabriek", + "atm9.quest.mekanism.desc.waterVapor.1": "Om Zwavelzuur te maken, moet je Waterdamp<& r> maken.", + "atm9.quest.mekanism.desc.waterVapor.2": "Pomp wat water in deze machine en hij zet het om in damp.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Oké, laten we eerst beginnen met het maken van zwaveldioxide.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Begin met het plaatsen van buskruit in een aparte &achemische injectiekamer&r met waterstofchloride om zwavelstof te creëren. OF je kunt zwavel uit de Thermal Series gewoon verpulveren tot zwavelstof, de keuze is aan jou.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Door het zwavelstof in deze machine, de &achemische oxidator&r, te voeren, ontstaat er zwaveldioxide. Nu moeten we zwaveltrioxide maken.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Stuur het zwaveldioxide naar een chemische infuser om het te combineren met zuurstof om zwaveltrioxide te creëren. Stuur het trioxide naar een andere chemische infuser om het te combineren met waterdamp om zwavelzuur te creëren.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "Het is veel.", + "atm9.quest.mekanism.anySulfurDust": "Elk zwavelstof", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "De thermische verdampingsinstallatie multi-block produceert pekel op basis van de interne temperatuur.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "Er zijn verschillende methoden om de temperatuur van de plant te verhogen, inclusief het bouwen ervan in een woestijn!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "De &aFuelwood Heater&r verbrandt emmers lava, die vervolgens naar binnen kunnen worden geleid met behulp van een pijp die warmte overdraagt.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "De &aResistive Heater&r gebruikt RF/FE om warmte te produceren, en kan worden ingesteld om de RF/FE te gebruiken die u maar wilt.", + "atm9.quest.mekanism.subt.hotBrine": "Hete pekel hier. Koop hier uw hete pekel.", + "atm9.quest.mekanism.heaters": "Verwarmingselementen", + "atm9.quest.mekanism.heatingBrine": "Het opwarmen van onze pekelproductie", + "atm9.quest.mekanism.desc.customPortal.1": "Om een ​​aangepaste Portal te maken, plaats je een enkel Teleporter-blok. Sluit de stroom aan op het blok.", + "atm9.quest.mekanism.desc.customPortal.2": "Maak een \\\"Portaalframe\\\" waarbij het teleporterblok de basis van het portaal is.", + "atm9.quest.mekanism.desc.customPortal.3": "Het eindproduct zal een 4x3 portaalstructuur zijn, waarbij de twee blokken in het midden het portaal vormen.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teleportatie op zijn best.", + "atm9.quest.mekanism.customPortals": "Aangepaste portalen!", + "atm9.quest.mekanism.desc.portableBattery.1": "Dit item wordt gebruikt om stroom op te slaan en functioneert als een draagbaar batterijpakket.", + "atm9.quest.mekanism.desc.portableBattery.2": "Het is ook een belangrijk knutselitem in het Mekanisme.", + "atm9.quest.mekanism.subt.portableBattery": "Draagbaar batterijpakket", + "atm9.quest.mekanism.subt.tooLoud": "shhhhhh... te luid....", + "atm9.quest.mekanism.desc.configureItems": "Dit item wordt gebruikt om veel van de items in Mekanism te configureren, van het verwisselen van pijpen tot \\\"Trekken of Duw\\\" of roterende machines.", + "atm9.quest.mekanism.subt.wrench": "De sleutel van het Mekanisme", + "atm9.quest.mekanism.desc.breakingWater.1": "Om water af te breken, hebben we een waterbron nodig. De Kitchen Sink levert oneindig veel water en kan eenvoudig worden ingesteld om water weg te pompen.", + "atm9.quest.mekanism.desc.breakingWater.2": "Als alternatief kunt u altijd gewoon de klassieke oneindige waterbron gebruiken met een pomp van Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Pomp het water in uw elektrolytische afscheider om het water te splitsen in waterstof en zuurstof.", + "atm9.quest.mekanism.subt.infiniteWater": "De almachtige oneindige waterbron", + "atm9.quest.mekanism.waterSource": "Waterbron", + "atm9.quest.mekanism.desc.gasStorage": "In dit blok worden gassen opgeslagen.", + "atm9.quest.mekanism.subt.storingGas": "Al dat gas opslaan", + "atm9.quest.mekanism.desc.solarPower": "Genereert stroom uit de zon!", + "atm9.quest.mekanism.subt.solarPower": "Produceert ongeveer 17,6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "De Warmtegenerator heeft 2 modi om stroom op te wekken:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passief:&r Het omringen van de generator met lavabron of stromende blokken creëert passieve kracht door warmte te creëren. Plaats één lavabronblok bovenop en laat het over de zijkanten stromen. Zorg ervoor dat u eerst de leidingen aansluit!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Actief:&r Door brandbare materialen zoals steenkool of hout in de generator te plaatsen, wordt de brandstof verbrand om stroom te creëren.", + "atm9.quest.mekanism.subt.basicPowerGen": "Basisstroom Gen", + "atm9.quest.mekanism.desc.bioFuelEnergy": "Deze generator zal biobrandstof in energie verbranden. Het produceert ongeveer 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "Als je je afvraagt ​​of het de moeite waard is om deze upgrade uit te voeren, is het antwoord ja.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "Deze versie produceert 105,6FE/t. Het kan ook worden gebruikt om extra warmte toe te voegen aan thermische verdampingsinstallaties.", + "atm9.quest.mekanism.desc.windPowerOption.1": "Dit is een geweldige optie voor het opwekken van stroom.", + "atm9.quest.mekanism.desc.windPowerOption.2": "Dit genereert ongeveer 40FE/t, en neemt toe afhankelijk van hoe high je bent. Hoe hoger het Y-niveau, hoe meer kracht het produceert!", + "atm9.quest.mekanism.subt.windPower": "Genereert kracht uit de wind", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is een technische modificatie die de manier waarop je Minecraft speelt zal veranderen.", + "atm9.quest.mekanism.desc.modOverview.2": "De mod richt zich op het afbreken van materialen tot hun chemische samenstelling en het beste halen uit elk materiaal dat je tegenkomt.", + "atm9.quest.mekanism.desc.modOverview.3": "Deze mod bevat waterstofaangedreven jetpacks, een mini-robotvriend, reactoren, een digitale mijnwerker om mijnbouw te automatiseren en nog veel, veel meer.", + "atm9.quest.mekanism.subt.startFactory": "Het begin van je eigen fabriek", + "atm9.quest.mekanism.mekanism": "Mekanisme<& r>", + "atm9.quest.mekanism.baseCraftingIngot": "De basiscrafting-ingot", + "atm9.quest.mekanism.osmium": "Osmium", + "atm9.quest.mekanism.desc.setupOverview.1": "Om onze uitvoer van ingots te \\\"verdubbelen\\\" zou uw opstelling er tot nu toe ongeveer zo uit moeten zien:", + "atm9.quest.mekanism.desc.setupOverview.2": "Ruw erts gaat naar uw &aZuiveringskamer&r, waar &aZuurstof&r wordt toegevoerd via een &6Elektrolytische afscheider&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "Vervolgens wordt het product naar de &aCrusher&r gevoerd, die de ertsklonten omzet in \\\"vuil stof\\\". Dit \\\"vuile stof\\\" wordt in een &averrijkingskamer&r gevoerd, die het \\\"vuile stof\\\" omzet in het juiste \\\"ertsstof.\"", + "atm9.quest.mekanism.desc.setupOverview.4": "De &aVerrijkingskamer&r wordt vervolgens gevoed naar de smelterij van uw keuze. Volg jij?", + "atm9.quest.mekanism.tier2OreFactory": "Ertsfabriek van niveau 2", + "atm9.quest.mekanism.ourSetupSoFar": "Onze opstelling tot nu toe", + "atm9.quest.mekanism.desc.factorySetup.1": "U zou nu dus vijf machines klaar moeten hebben staan ​​om uw ertsen te verwerken. Ben je klaar om het nog ingewikkelder te maken?", + "atm9.quest.mekanism.desc.factorySetup.2": "Uw fabriek zou moeten zijn: Chemische injectiekamer > Zuiveringskamer > Breker > Verrijkingskamer > Oven/smelter.", + "atm9.quest.mekanism.desc.factorySetup.3": "Makkelijk tot nu toe, toch?", + "atm9.quest.mekanism.desc.factorySetup.4": "Nou, doe je gordel vast. Het staat op het punt wild te worden.", + "atm9.quest.mekanism.tier3OreFactory": "Ertsfabriek van niveau 3", + "atm9.quest.mekanism.theHardPart": "Het moeilijke deel", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combineert gassen, vaste voorwerpen en vloeistoffen om een ​​voorwerp en een bijproduct te produceren.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "Deze machine is nodig om eindspelmaterialen en bepantsering te maken.", + "atm9.quest.mekanism.desc.bioFuel": "De Crusher kan ook natuurlijke stoffen afbreken tot Bio Fuel!", + "atm9.quest.mekanism.bioFuel": "Biobrandstof", + "atm9.quest.mekanism.desc.substrates.1": "Wanneer biobrandstof wordt gecombineerd met water en waterstof in een &areactiekamer onder druk&r ontstaan ​​er substraten. Er ontstaat ook ethyleen als bijproduct.", + "atm9.quest.mekanism.desc.substrates.2": "Deze zijn nodig om HDPE-pellets te maken, die worden gebruikt voor eindspelambachten zoals het Meka-pak.", + "atm9.quest.mekanism.substrates": "Substraten", + "atm9.quest.mekanism.desc.hdpePellet": "Door zuurstof, ethyleen en een substraat te combineren in een &areactiekamer onder druk&r ontstaat een HDPE-pellet.", + "atm9.quest.mekanism.hdpePellets": "HDPE-pellets", + "atm9.quest.mekanism.desc.hdpeSheet": "Om een ​​HDPE-blad te krijgen, plaatst u 3 HDPE-pellets in een verrijkingskamer.", + "atm9.quest.mekanism.allInOneTool": "Mekanisme is alles in één hulpmiddel", + "atm9.quest.mekanism.desc.enrichItems.1": "Met behulp van de Verrijkingskamer kun je items verrijken om ze om te zetten in Verrijkte varianten.", + "atm9.quest.mekanism.desc.enrichItems.2": "Deze \\\"Verrijkte\\\"-items geven 8x de hoeveelheid mb in een metallurgische infuser.", + "atm9.quest.mekanism.desc.enrichItems.3": "Als je van plan bent een hoop staal te maken, verrijk dan eerst je houtskool!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Verrijk eerst je items!", + "atm9.quest.mekanism.enrichedItems": "Verrijkte artikelen", + "atm9.quest.mekanism.desc.oreSlurry.1": "Deze machine heeft water nodig om te kunnen werken en gebruikt het water om \\\"Ertsslurry\\\" te reinigen in \\\"Schone Ertsslurry.\\\"", + "atm9.quest.mekanism.desc.oreSlurry.2": "Het zal deel 2 zijn van uw Tier 4-ertsverwerkingsfabriek.", + "atm9.quest.mekanism.givingOresABath": "Ertsen een bad geven", + "atm9.quest.mekanism.desc.crystals.1": "Deze machine wordt nummer 3 in uw Tier 4-ertsverwerkingsfabriek.", + "atm9.quest.mekanism.desc.crystals.2": "Het neemt de schone ertsslurry uit de chemische wasmachine en verandert deze in kristallen, die de chemische injectiekamer daarna kan verwerken.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Verandert ertsslurry in kristallen", + "atm9.quest.mekanism.desc.factoryLayout.1": "Als je net als ik bent, ben je tijdens deze laatste paar stappen waarschijnlijk 55 keer verdwaald. Dit is een ingewikkeld systeem.", + "atm9.quest.mekanism.desc.factoryLayout.2": "Een basisindeling van uw fabriek zou als volgt moeten zijn:", + "atm9.quest.mekanism.desc.factoryLayout.3": "Ruw erts gaat naar uw chemische ontbindingskamer > pompt een GAS naar een chemische wasser > pompt een GAS naar een chemische kristallisator > voert kristallen uit naar de chemische injectiekamer > voert scherven uit naar de zuiveringskamer > voert klonten uit naar de breker > voert vuil stof uit naar de verrijkingskamer > voert schoon uit stof naar smelterij.", + "atm9.quest.mekanism.thisIsALotIKnow": "Dit is veel, ik weet het.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ertsverwerkingsfabriek Samenvatting", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Als je op dit item staat, wordt elk aangedreven item van elke mod opgeladen.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "Dit is ook nodig voor de Robot.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Nu we enige ervaring hebben met het werken met geavanceerdere machines, is het tijd om over te stappen op het maken van &dAntimateriepellets&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "Deze creëren verschillende &5Eindspel&r items, waaronder de &6ATM Star&r. Ga voor meer informatie over reactoren en meer naar de &aMekanisme&r: &dReactors&r-missiereeks!", + "atm9.quest.mekanism.thePathToReactors": "Het pad naar reactoren", + "atm9.quest.mekanism.advancedMekanism": "Geavanceerd mechanisme<& r>", + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Gelukkig Nizigurath&r Bekend", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Bekend", + "atm9.quest.occultism.berserker": "Beholder Bekend", + "atm9.quest.occultism.headlessRatman": "&aRatman zonder hoofd&r Bekend", + "atm9.quest.occultism.desc.welcome.1": "Welkom bij &dOccultisme&r!", + "atm9.quest.occultism.desc.welcome.2": "Deze mod is bedoeld om de speler op veel verschillende manieren te helpen door de hulp in te roepen van &c&mDemonen&r &bGeesten&r! Maak je geen zorgen, ze zijn vriendelijk. &oMeestal&r.", + "atm9.quest.occultism.desc.welcome.3": "Om te beginnen heb je &aDemon's Fruit Seeds&r nodig.", + "atm9.quest.occultism.dreamingDemons": "Dromen van<&> <&>Demonen<& r>", + "atm9.quest.occultism.desc.dictionary.1": "Het &aDictionary Of Spirits&r dient als gids voor &dOccultisme&r. Je moet dit absoluut maken als je door wilt gaan met de mod!", + "atm9.quest.occultism.desc.dictionary.2": "Het Woordenboek bevat een gids in zoektochtstijl, mocht je deze liever lezen in plaats van deze speurtochten te doen!", + "atm9.quest.occultism.desc.dictionary.3": "Je hebt het boek ook nodig om verschillende dingen in het pakket te maken, dus je moet het eigenlijk wel maken. :)", + "atm9.quest.occultism.littleBookDemons": "Klein boekje over <&>Demonen<& r>", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is volkomen gezond voor je. Er kunnen enkele bijwerkingen zijn waarvan u op de hoogte moet zijn.", + "atm9.quest.occultism.desc.demonFruit.2": "Als je er een consumeert, heb je de kans om het effect van het &3Derde Oog&r te krijgen, waardoor je in de &9Andere wereld&r kunt kijken. Bepaalde items in de wereld zijn misschien niet wat ze lijken, en je hebt deze 'visie' nodig om bepaalde items te vinden voor voortgang.", + "atm9.quest.occultism.desc.demonFruit.3": "Of je kunt het in brand steken en de meeste ervan niet vinden. Dat is aan jou.", + "atm9.quest.occultism.tripReady": "Maak je klaar voor een reis", + "atm9.quest.occultism.demonFruit": "&cDemonenfruit&r", + "atm9.quest.occultism.desc.flammableFruit.1": "Wat als ik je vertelde dat de Demon's Fruit ontvlambaar is?", + "atm9.quest.occultism.desc.flammableFruit.2": "Als je onze &cDemon's Dream Fruit&r neergooit en in brand steekt, ontstaat er &dSpiritfire&r. Dit is hoe we sommige voorwerpen uit de bovenwereld omzetten in &9Andere wereld&r materialen.", + "atm9.quest.occultism.desc.flammableFruit.3": "Het is ook mooi.", + "atm9.quest.occultism.observeSpiritfire": "Observeer &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "De vlammen van &9De andere wereld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Met &dSpiritfire&r kunnen we verschillende Overworld-matten omzetten in hun Otherworld-varianten. Je kunt ook verschillende Otherworld-matten vinden door onder de invloed van het &bDerde Oog&r te gaan en de wereld in te gaan. Het zal je misschien verbazen wat je vindt. Om het makkelijker te maken, zijn er knutselrecepten voor de basismaterialen, door ze in &dSpiritfire&r te gooien.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r wordt omgezet in &3Otherstone&r, wat gebruikt kan worden om een ​​permanente &dSpiritfire&r aan te steken.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aEiken jonge boompjes&r veranderen in &9Eiken jonge boompjes&r maar ze zijn niet hetzelfde. Als ze volwassen zijn, zien ze er precies zo uit als een gewone eik. Onder invloed van het &bDerde Oog&r kun je echter de Otherworld-variant oogsten.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamanten&r zullen veranderen in &dSpirit Afgestemde Edelstenen&r die worden gebruikt in verschillende recepten die we later nodig zullen hebben.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversies", + "atm9.quest.occultism.desc.candles.1": "Demonen houden van kaarsen. Ik denk.", + "atm9.quest.occultism.desc.candles.2": "Voor bijna elk ritueel om onze vrienden op te roepen, heb je een aantal kaarsen nodig. Je kunt het &aSlagermes&r maken en een paar varkens, koeien, schapen, paarden of zelfs de handelaarslama's doden om wat &aTalk&r te krijgen om ze te maken. Sterker nog, je zou zeker de Trader Llamas moeten vinden. Ik hoor dat ze goede kaarsen maken. &mDat heb ik helemaal niet zomaar verzonnen&r.", + "atm9.quest.occultism.desc.candles.3": "Anders kunnen vanillekaarsen ook werken!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Afgestemde Kristallen&r worden ook in verschillende Rituelen gebruikt, dus je kunt net zo goed er nu een paar maken!", + "atm9.quest.occultism.candles": "Kaarsen", + "atm9.quest.occultism.preparingRitualCandles": "Voorbereiding op een ritueel: &aKaarsen&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Voordat we de hulp van onze Demon-vrienden inroepen, moeten we het belangrijkste item maken dat nodig is voor Rituals: &aKrijt&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "Er zijn verschillende kleuren krijt nodig, en voor Rituelen van een hoger niveau zijn er meerdere nodig om te activeren. Om te beginnen is &bWit Krijt&r het gemakkelijkst te verkrijgen.", + "atm9.quest.occultism.desc.ritualChalk.3": "Begin met het gooien van Otherstone in een oven en het gooien van Otherworld Logs in &dSpiritfire&r. Met de items die je maakt, kun je het onzuivere witte krijt maken.", + "atm9.quest.occultism.desc.ritualChalk.4": "Om een ​​stukje krijt te zuiveren, gooi je het gewoon in &dSpiritfire&r om het te reinigen. Als je het Gezuiverde Krijt op de grond gebruikt, worden er mooie &mdemonische&r symbolen op de grond getekend. Deze zijn lastig te verwijderen, tenzij je natuurlijk zelf de &aKrijtborstel&r maakt. Doe het, het is de moeite waard.", + "atm9.quest.occultism.preparingRitualChalk": "Voorbereiding op een ritueel: &eKrijt&r", + "atm9.quest.occultism.desc.sacrifice.1": "Wat is een demonisch ritueel zonder &coffer&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Meestal houden demonen gewoon van voorwerpen, dus wees nog niet te bang. Als u echter een favoriete koe heeft, moet u zich misschien zorgen maken. Sorry Betsie.", + "atm9.quest.occultism.desc.sacrifice.3": "Opofferingsschalen<& r> worden gebruikt om items te plaatsen die nodig zijn voor Rituelen. Deze kunnen overal in het ritueel worden geplaatst, zolang het vereiste krijt niet wordt bedekt.", + "atm9.quest.occultism.desc.sacrifice.4": "De &6Gouden Offerschaal&r wordt midden in het Ritueel gebruikt om het te activeren, en er zit meestal ook een Bindend Boek voor het Ritueel in.", + "atm9.quest.occultism.preparingRitualCrystals": "Voorbereiding op een ritueel: &dKristallen&r", + "atm9.quest.occultism.desc.bookBinding.1": "Om te kunnen specificeren welke &c&mDemon&r &9Vriend&r we willen oproepen, moeten we een specifiek &bBoek van Binding&r maken.", + "atm9.quest.occultism.desc.bookBinding.2": "Om dit te maken, moet je wat zwarte kleurstof zuiveren in &dSpiritfire&r om Purified Ink te krijgen. Hiermee gaan we ons eerste Boek van Binding maken, dat een &aFoliot&r Demon zal oproepen.", + "atm9.quest.occultism.booksBinding": "<& b>Boeken van&r &tBinden<& r>", + "atm9.quest.occultism.desc.firstRitual.1": "Voor ons eerste ritueel willen we een <& a>Foliot Crusher<&> Demon oproepen. Deze demon zal voorwerpen voor ons verpletteren, iets wat we nodig hebben om krijtjes van een hoger niveau te maken!", + "atm9.quest.occultism.desc.firstRitual.2": "Combineer om te beginnen je Ongebonden Boek met je &aWoordenboek van Geesten&r in een knutseltafel. Hierdoor wordt een demon aan het boek gebonden, wat we nodig hebben voor het ritueel.", + "atm9.quest.occultism.desc.firstRitual.3": "Over je Dictionary of Spirits gesproken, het is tijd om het open te slaan! Klik aan de linkerkant op het tabblad &dPentacles&r en klik op &bAviar's Circle&r. Misschien moet je er doorheen gaan door een beetje te lezen. Er is ook een manier om op \\\"Alles markeren als gelezen\\\" te klikken, zodat alles in het boek wordt ontgrendeld.", + "atm9.quest.occultism.desc.firstRitual.4": "Dit is wat we gaan gebruiken om onze nieuwe vriend op te roepen. Aan de rechterkant kun je op het oog in de linkerbenedenhoek van de afbeelding klikken om een ​​overzicht van het Ritueel voor jou in de wereld te maken. Dit is superhandig!", + "atm9.quest.occultism.desc.firstRitual.5": "Zodra je het uit meerdere blokken bestaande ritueel hebt voltooid, plaats je vier offerschalen en gebruik je de benodigde voorwerpen erop. Zodra je je ingebonden boek in de gouden offerschaal plaatst, begint het ritueel!", + "atm9.quest.occultism.desc.firstRitual.6": "Zo zal het Ritueel eruit zien. De staafjes zijn er alleen voor verlichting.", + "atm9.quest.occultism.ourFirstRitual": "Ons eerste&r &tRitueel<& r>", + "atm9.quest.occultism.desc.foliotCrusher": "Nu we een Foliot Crusher hebben, kunnen we hem &mgebruik&r beleefd vragen om wat &eEnd Stone&r en &9Obsidian&r voor ons te verpletteren. We zullen deze gebruiken om nieuw krijt te maken!", + "atm9.quest.occultism.chalkingItUp": "&aOpschrijven&r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "Kijk, ze zijn niet allemaal slecht!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "Als je het ritueel goed hebt voltooid, heb je nu je eigen &cFoliot Crusher Demon&r. Deze demonen zijn geweldig in het verpletteren van items voor je!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "Om het een item te geven om te verpletteren, gooi je het gewoon in de buurt en zal het het item oppakken en verpletteren. Je kunt ook met de rechtermuisknop op de demon klikken om de inventaris te openen.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "Dit is een starter-demon, dus hij zal niet lang meegaan. Deze kan ook uw ertsproductie voor u verdubbelen!", + "atm9.quest.occultism.observeFoliot": "Observeer een Foliot-demon", + "atm9.quest.occultism.talkingNewFriend": "&aPraten met onze nieuwe vriend!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "Hoewel er andere methoden zijn om demonen te verplaatsen, kun je een &dLege zieleedelsteen&r maken om een ​​demon te vangen en ergens anders te plaatsen. Dit is ook nodig voor de ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "Om dit te bereiken, moeten we een geavanceerder ritueel uitvoeren, genaamd &aStrigeor's Higher Binding&r. Hiervoor heb je &a8 offerschalen&r nodig, evenals de items die je nodig hebt voor deze zoektocht.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Onthoud dat je altijd het voorbeeld van meerdere blokken kunt gebruiken door het Pentakel te vinden in het &bWoordenboek van geesten&r om je te helpen bij het bouwen van de structuur.", + "atm9.quest.occultism.capturingDemons": "Het vangen<& r> <&>Demonen<& r>", + "atm9.quest.occultism.desc.afritFeatures.1": "Nee, niet dat soort.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demonen&r zijn demonen van &cVuur&r. Het zijn meer geavanceerde demonen, waarvan sommige vrienden zijn en andere niet.", + "atm9.quest.occultism.desc.afritFeatures.3": "Als we alle Chalks willen verzamelen, moeten we een niet zo vriendelijke Ifrit oproepen. En dood het.", + "atm9.quest.occultism.desc.afritFeatures.4": "Voor dit specifieke ritueel is een levend offer nodig. Zodra je alle benodigde items en het Bindend Boek in de Gouden Offerschaal hebt geplaatst, begint het Ritueel pas als je het levende wezen dat er dichtbij staat, hebt geofferd. In dit geval offeren we een koe. Nogmaals sorry, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "SCHEUR. Betsy", + "atm9.quest.occultism.hotDemons": "&cHete demonen&r", + "atm9.quest.occultism.desc.captureDemons": "Dit item wordt gebruikt om demonen te vangen voor transport of opslag. Het is ook nodig voor de &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "Leeg zielsjuweeltje<& r>", + "atm9.quest.occultism.desc.otherworldItems.1": "Er zijn meer voorwerpen uit de Andere Wereld die je moet verzamelen, en het eten van &cDemon's Dream Fruit&r elke keer dat je het &7Third Eye&r-effect nodig hebt, wordt vervelend.", + "atm9.quest.occultism.desc.otherworldItems.2": "Daar zijn de &dOtherworld Goggles&r voor! Indien uitgerust (zelfs in je Curios-slot), geeft het het Third Eye-effect!", + "atm9.quest.occultism.quitEatingFruit": "Stop met het eten van dat fruit!", + "atm9.quest.occultism.desc.newTools.1": "De meeste items die we tot nu toe nodig hadden uit de &3Andere wereld&r hadden alleen wat Spiritfire nodig. We zullen echter de hulp van het &3Derde Oog&r moeten gebruiken om het Erts van de &3Andere Wereld&r te vinden.", + "atm9.quest.occultism.desc.newTools.2": "We hebben ook een speciale houweel nodig om het te kunnen minen. Hiervoor moeten we een demon in een &dSpirit Attuned Pickaxe Head&r laten infuseren om een ​​houweel te maken dat dit nieuwe soort erts kan breken.", + "atm9.quest.occultism.newToolsForNewOres": "Nieuwe hulpmiddelen voor nieuwe ertsen", + "atm9.quest.occultism.desc.findIesnium.1": "De volgende stap op je reis is het vinden van &eIesnium Ore&r in de Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Zonder de effecten van het &3Derde Oog&r ziet dit er net zo uit als Netherrack. Zorg ervoor dat u uw &dOtherworld-bril&r bij de hand hebt!", + "atm9.quest.occultism.desc.findIesnium.3": "Gebruik een &aWaarzegstok&r om het erts te lokaliseren. U moet het eerst afstemmen op Netherrack en vervolgens de rechtermuisknop ingedrukt houden om het te gebruiken. Na een paar seconden zie je een deeltje schieten in de richting van het dichtstbijzijnde Iesnium-erts. Je kunt het erts alleen delven met de &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Omdat je dit erts met de standaardmethoden niet in het dubbele stof kunt afbreken, kun je je Foliot Crusher gebruiken om het aantal blokken per ruw erts te verdubbelen!", + "atm9.quest.occultism.desc.findIesnium.5": "Let op: Als je het deeltje niet ziet, zorg er dan voor dat je deeltjesinstellingen zijn ingeschakeld!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Erts van de Andere Wereld&r", + "atm9.quest.occultism.desc.useIesnium.1": "Zodra je een paar &arauwe Iesnium-ertsen&r hebt verzameld, wil je waarschijnlijk de eerste paar blokken gebruiken om een ​​&dIesnium-houweel&r te maken. Dit ontgint niet alleen Iesnium zoals de Infused Pickaxe, maar gaat ook veel langer mee.", + "atm9.quest.occultism.desc.useIesnium.2": "Doe jezelf een plezier en maak er één!", + "atm9.quest.occultism.otherworldPickaxe": "&aDe houweel van de andere wereld&r", + "atm9.quest.occultism.desc.maridCrusher.1": "Die eerste Foliot Demon was cool, maar wat als ik je vertelde dat je een demon kon oproepen die je 6 stof geeft per ruw erts dat hij verplettert?", + "atm9.quest.occultism.desc.maridCrusher.2": "De &5Marid Crusher&r doet precies dat. Om ze op te roepen, moet je het pentagram &cFatma's Incentivized Attraction&r gebruiken. Dit is een geavanceerd ritueel, waarvoor rood, wit en goudkrijt nodig is, evenals veel ruimte.", + "atm9.quest.occultism.subt.fastestCrushing": "De snelste verplettering aan deze kant van de Mississippi", + "atm9.quest.occultism.observeMarid": "Observeer een &dMarid&r demon", + "atm9.quest.occultism.maridCrusher": "De &5Marid Crusher&r", + "atm9.quest.occultism.desc.demonMining.1": "Met ons vermogen om &cIesnium&r te oogsten, kunnen we een beroep doen op de demonen om in de mijnen te doen wat we willen... ik bedoel... om ons te helpen ertsen te verzamelen. Absoluut geen misbruik maken van demonen of zoiets.", + "atm9.quest.occultism.desc.demonMining.2": "Hiervoor moeten we een &dDimensionale Mijnschacht&r maken om toegang te krijgen tot de Demon Mining World. Je hebt ook een Mining Demon nodig die is opgesloten in een lamp en die je in de mijnschacht plaatst om hem te laten werken. Hoewel elk niveau deze zoektocht kan voltooien, werken hogere niveaus sneller en hebben ze een grotere kans om Iesnium voor je te minen.", + "atm9.quest.occultism.desc.demonMining.3": "De mijnschachten exporteren niet uit zichzelf. Je moet de items eruit halen met behulp van Hoppers, Transporting Demons of een andere methode zoals Item Pipes. Alle items die de opslaglimiet overschrijden, worden hierdoor ongeldig verklaard.", + "atm9.quest.occultism.miningDemons": "Mijnbouwdemonen", + "atm9.quest.occultism.demonMining": "&cDemonenmijnen&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "Er zijn vast te veel items die dit modpack spelen. Het werkt gewoon, en als u nog niet weet wat uw opslagsituatie is, is &dDimensional Storage&r misschien wel iets voor u!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "Om aan de slag te gaan met deze magische opslagoplossing, moet je de &dDimensional Storage Actuator&r maken en deze op de wereld plaatsen. Deze werkt net als een Shulker Box, wat betekent dat als je hem kapot maakt, er geen items verloren gaan die erin zijn opgeslagen.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "Standaard heeft dit 128 opslagslots, waarbij elk slot maximaal 16 stapels van een item kan bevatten, behalve items met &5NBT&r gegevens. Deze kunnen niet worden gestapeld en nemen een hele ruimte in beslag, dus zorg ervoor dat je deze items weglaat!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "Als je niet zeker weet welke items NBT-gegevens bevatten, kun je altijd de zoektocht \\\"NBT en jij\\\" in de opslagmissiereeks bekijken voor meer informatie over NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&cDemonische&r &tMagische opslag<& r>!", + "atm9.quest.occultism.desc.storageStabilizers.1": "Om het aantal stapels dat je magische opslagruimte kan bevatten te vergroten, moet je &dOpslagstabilisatoren&r maken.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Eenmaal gemaakt, moeten deze rechtstreeks naar het Dimensional Matrix-gedeelte van uw Storage Actuator wijzen, en niet naar de basis. Deze mogen zich maximaal 5 blokken verderop bevinden, maar moeten een duidelijke zichtlijn naar de Matrix hebben.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Wanneer je wilt upgraden naar een Stabilizer van een hoger niveau, zal het breken ervan de items erin niet vernietigen. U kunt echter geen items meer aan uw opslag toevoegen totdat deze is vervangen of geüpgraded.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Hieronder ziet u een voorbeeld van een eenvoudige opstelling!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aOnze magische opslag upgraden&r", + "atm9.quest.occultism.desc.divinationRods.1": "Hoewel je de meeste &dOtherworld&r materialen kunt verkrijgen met Spiritfire, kun je ook &9Waarzegstokken&r gebruiken om deze materialen te lokaliseren.", + "atm9.quest.occultism.desc.divinationRods.2": "Eerst moet je de Rod afstemmen op het materiaal dat je zoekt. Als je bijvoorbeeld op jacht bent naar &8Otherstone&r, kun je de Rod op &aAndesite&r gebruiken om de Otherstone in de wereld te lokaliseren.", + "atm9.quest.occultism.desc.divinationRods.3": "Eenmaal afgestemd op een materiaal, kun je met de rechtermuisknop klikken met de staaf in de hand, en een deeltje zal wegschieten in de richting van het dichtstbijzijnde materiaal waarop het is afgestemd.", + "atm9.quest.occultism.desc.divinationRods.4": "Je zult nog steeds onder de invloed van het &3Derde Oog&r moeten zijn om het Andere Wereld-blok te kunnen oogsten.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Op jacht naar &dAndere wereld&r materialen", + "atm9.quest.occultism.desc.remoteAccess.1": "Wilt u op afstand toegang krijgen tot uw opslag? Dit kan gedaan worden met het &eStabiele Wormgat&r of de &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "Om het <&>Stabiele wormgat<& r> te gebruiken, houdt u Shift ingedrukt en klikt u op een <& d>Opslagactuator&r om deze te koppelen. Vervolgens kunt u het Wormgat plaatsen als extra opslaglocatie.", + "atm9.quest.occultism.desc.remoteAccess.3": "De &aStorage Accessor&r is op dezelfde manier gekoppeld, maar fungeert als een draadloze afstandsbediening die zelfs over dimensies heen kan werken!", + "atm9.quest.occultism.remoteAccess": "&aToegang op afstand&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultisme biedt meer dan alleen demonen om je ertsen te verpletteren!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "Er zijn demonen die dingen voor je kunnen verplaatsen, hout kunnen hakken en nog veel meer!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "Er zijn ook manieren om coole vrienden op te roepen, bekend als &dFamiliars&r, die speciale verbeteringen geven en zelfs voor je vechten! Zorg ervoor dat je de &dBekende rituelen&r in je reisgids bekijkt!", + "atm9.quest.occultism.familiars.1": "familieleden", + "atm9.quest.occultism.familiars.2": "Bekend<& r>", + "atm9.quest.powah.desc.intro.1": "&9Powah&r is een technische modificatie die draait om het genereren, opslaan en verzenden van &dkracht&r. Variërend van eenvoudige FE-generatie tot &aReactoren&r die &b250k FE/t&r produceren, Powah heeft de oplossing voor u!", + "atm9.quest.powah.desc.intro.2": "Ga om te beginnen wat &aUraninite&r delven!", + "atm9.quest.powah.welcome": "&aWelkom bij&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Bijna elke machine die je in de mod kunt maken, heeft een &9diëlektrische behuizing&r nodig.", + "atm9.quest.powah.desc.dielectricMats.2": "Je moet eerst &bPlakken&r maken, evenals enkele &aRods&r om verder te komen!", + "atm9.quest.powah.startingDielectricMats": "Te beginnen met diëlektrische matten", + "atm9.quest.powah.desc.energizingOrb.1": "In het begin kun je rondkomen met het maken van de &7Starter&r en &bBasic&r machines met Iron, maar uiteindelijk zul je energieke matten moeten maken met de &9Energizing Orb<&r >.", + "atm9.quest.powah.desc.energizingOrb.2": "De &9Energizing Orb&r zal items van energie voorzien met nabijgelegen &aEnergizing Rods&r binnen een gebied van 9x9 eromheen, waardoor betere materialen ontstaan ​​die je kunt gebruiken om door de &eNiveaus&r in Powah te komen.", + "atm9.quest.powah.desc.energizingOrb.3": "Om de bol van stroom te voorzien, moet je Energizing Rods bevestigen aan energiekabels die van energie worden voorzien. Als je wilt dat de Orb sneller energie krijgt, maak dan meer hengels, upgrade naar hengels van een hoger niveau, of beide! Om te zien of de staven verbonden zijn, zet je je &asleutel&r in de koppelingsmodus en kun je elke staaf aan de bol koppelen.", + "atm9.quest.powah.energyCables": "Energiekabels", + "atm9.quest.powah.energizingRods": "Energetische staven", + "atm9.quest.powah.energizingOrb": "De &9Energiserende Orb&r", + "atm9.quest.powah.desc.thermalGenerator.1": "Een van de beste opties voor \\\"Passieve Energie\\\", de &9Thermische Generator&r produceert FE wanneer deze boven een &cWarmtebron&r wordt geplaatst en een constante toevoer van water krijgt.", + "atm9.quest.powah.desc.thermalGenerator.2": "Er zijn momenteel 3 blokken waar je dit overheen kunt plaatsen: een magmablok dat de laagste produceert, een lavabronblok dat iets beter is, of een &cblok van laaiend kristal&r, dat de meeste warmte levert.", + "atm9.quest.powah.desc.furnator": "De &7Furnator&r verbrandt voorwerpen zoals steenkool en hout om FE te produceren.", + "atm9.quest.powah.desc.solarPanel": "Het zonnepaneel genereert FE wanneer het directe toegang tot de zon krijgt. Je kunt echter een &7Lens of Ender&r gebruiken om blokken op zijn weg te negeren.", + "atm9.quest.powah.desc.magmator": "De &cMagmator&r genereert FE wanneer hij wordt geleverd met Lava.", + "atm9.quest.powah.desc.reactor.1": "De &9Reactor&r is een 3x4x3 multiblock-generator die &aUrananite&r verbrandt als brandstof om FE te produceren.", + "atm9.quest.powah.desc.reactor.2": "Om het te bouwen, moet je in totaal 36 reactorblokken maken. Terwijl je 36 in de hand houdt, zal het plaatsen van één blok de reactor automatisch bouwen. Zorg ervoor dat je eerst wat ruimte vrijmaakt!", + "atm9.quest.powah.desc.reactor.3": "Je moet de reactor afkoelen om meer FE te creëren, en je kunt dit doen met vast of vloeibaar &bkoelmiddel&r. Als u vaste koelvloeistof wilt gebruiken, moet u er ook wat vloeibare koelvloeistof aan toevoegen. &bDroogijs&r zorgt voor een geweldig solide koelmiddel! (Opmerking: 1 wateremmer is voldoende)", + "atm9.quest.powah.desc.reactor.4": "Je kunt de FE-generatie ook vergroten door de brandstofbuffer vol te houden en zowel steenkool als roodsteen aan de reactor toe te voegen. Het gebruik van blokken van een van beide werkt ook!", + "atm9.quest.powah.reactorStarter": "Reactor (starter)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r worden gebruikt om stroom draadloos over te dragen van en naar een aangrenzend blok naar het &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Beschouw deze als draadloze toegangspunten tot uw draadloze stroomnetwerk.", + "atm9.quest.powah.desc.enderGates.3": "Opmerking: je kunt energieopslagcapaciteit<& r> alleen toevoegen met behulp van een Ender Cell.", + "atm9.quest.powah.desc.basicCables": "De basiskabels voor het overbrengen van stroom.", + "atm9.quest.powah.desc.playerTransmitter.1": "De &9Player Transmitter&r laadt de items van een speler draadloos op. Je moet deze eerst aan een speler binden met behulp van een &9Bindkaart&r. Dit is de basiskaart waarmee de zender alleen in dezelfde dimensie kan werken. Je kunt dit upgraden door in plaats daarvan een &dBinding Card (Dimensional)&r te gebruiken.", + "atm9.quest.powah.desc.playerTransmitter.2": "Opmerking: Om een ​​Player Aerial Pearl te krijgen, gebruik je een Aerial Pearl op een Zombie of Husk.", + "atm9.quest.powah.bindingCards": "Bindende kaarten", + "atm9.quest.powah.desc.energyHopper": "De &9Energy Hopper&r laadt elk voorwerp op dat zich in de inventaris bevindt van het blok waarop het is gericht, zoals een kist.", + "atm9.quest.powah.desc.feDrain": "Door deze blokkering wordt FE uit elk opgeladen item gehaald.", + "atm9.quest.powah.desc.powerBankFeatures.1": "De &9Powerbank&r van Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "Deze kunnen ook worden gebruikt om de totale energieopslagcapaciteit van uw draadloze &7Ender Networks&r te upgraden.", + "atm9.quest.powah.desc.enderCell": "De &5Endercel&r slaat energie op voor een kanaal in uw &7Endernetwerk&r. Om de stroomcapaciteit van het netwerk te vergroten, klikt u met de rechtermuisknop op de Endercel om de interface te openen en voegt u vervolgens een &aBatterij&r of een &9Energiecel&r toe om de algehele capaciteit te vergroten.", + "atm9.quest.powah.energized": "Niveau: &aEnergisch&r", + "atm9.quest.powah.blazing": "Niveau: &cBlazend&r", + "atm9.quest.powah.niotic": "Niveau: &9Niotic&r", + "atm9.quest.powah.spirited": "Niveau: &2Spiritief&r", + "atm9.quest.powah.nitro": "Niveau: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "Deze kunnen worden gebruikt om items in je inventaris op te laden, of kunnen worden gebruikt om de algehele stroomcapaciteit van een &7Ender Network&r kanaal te vergroten.", + "atm9.quest.powah.basicReactor": "Reactor (basis)", + "atm9.quest.powah.hardenedReactor": "Reactor (gehard)", + "atm9.quest.powah.blazingReactor": "Reactor (Blazend)", + "atm9.quest.powah.nioticReactor": "Reactor (Niotic)", + "atm9.quest.powah.tiny": "Niveau: &7Klein&r", + "atm9.quest.powah.basic": "Niveau: &bBasis&r", + "atm9.quest.powah.spiritedReactor": "Reactor (Spiritief)", + "atm9.quest.powah.nitroReactor": "Reactor (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Wordt gebruikt om items van energie te voorzien met behulp van de Energizing Orb.", + "atm9.quest.productiveBees.desc.welcome.1": "Welkom bij &9Productieve bijen&r!", + "atm9.quest.productiveBees.desc.welcome.2": "Om met de mod aan de slag te gaan, moet je eerst wat honingraten en honingflessen vinden! Zoek een bijenkorf en laat de bijen een tijdje hun werk doen. Als je het scheert als het vol is, krijg je honingraten, en glazen flessen geven je honingflessen!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Belangrijke opmerking&r: omdat bij de bijenmissies kammen nodig zijn, worden de recepten niet weergegeven. Zorg ervoor dat je ze opzoekt in JEI als je ze nodig hebt!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Gebruik de vanillemethode en maak een &9Bijenkorf&r voor je eigen kleine opstelling!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "Er kunnen elk 3 bijen in, maar we zullen hem niet lang gebruiken....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bijen zullen alleen Honing en Honingraten creëren als ze de juiste bloemen hebben. Vanillebijen kunnen elke bloem gebruiken, maar de meeste bijen in de mod hebben een specifiek blok nodig! Zorg ervoor dat je JEI controleert voor meer informatie.", + "atm9.quest.productiveBees.firstBeehive": "Je eerste bijenkorf!", + "atm9.quest.productiveBees.desc.beeFarm.1": "Om onze eigen bijenboerderij op gang te krijgen, moeten we wat bijen vinden... en ze vangen.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Als u hiermee met de rechtermuisknop op een bij klikt, wordt deze gevangen!", + "atm9.quest.productiveBees.desc.beeFarm.3": "Als je op avontuur gaat, kun je ook een aantal &6stevige bijenkooien&r vinden, dus houd deze in de gaten!", + "atm9.quest.productiveBees.capturingBees": "Bijen vangen!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "Met de vanille-bijenkorf gebruiken we deze om een ​​<& e>Geavanceerde bijenkorf&r te maken. Het kan eiken zijn of een andere houtsoort.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bijen vliegen hier in en uit en laten Honingraten in de inventaris vallen. Je kunt ook glazen flessen plaatsen om honingflessen te krijgen.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "We hebben voldoende honingraten nodig voor lekkernijen!", + "atm9.quest.productiveBees.subt.noShearing": "Geen scheren meer.", + "atm9.quest.productiveBees.advancedBeehive": "Geavanceerde bijenkorf", + "atm9.quest.productiveBees.desc.nests.1": "Houten nesten worden gebruikt om timmermansbijen en de blauwbandbij te lokken.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lokt 3 verschillende bijen.", + "atm9.quest.productiveBees.desc.nests.3": "Deze kunnen in elk Overworld Biome worden geplaatst.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Kan in elk Overworld-bioom worden gebruikt", + "atm9.quest.productiveBees.woodNest": "Houten nest", + "atm9.quest.productiveBees.desc.stoneNest": "Het Stenen Nest kan in elk bioom van de bovenwereld worden geplaatst om een ​​Mason Bee of Digger Bee te lokken.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Lokt bijen in elk Overworld-bioom", + "atm9.quest.productiveBees.desc.dirtNest.1": "Het &eDirt Nest&r kan in elk bioom over de wereld worden geplaatst om bijen te lokken.", + "atm9.quest.productiveBees.desc.dirtNest.2": "Het kan de Ashy Mining Bee, Chocolate Mining Bee en de Leafcutter Bee lokken.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Elk bovenwereldbioom", + "atm9.quest.productiveBees.desc.sandNest": "Wanneer het Zandnest in een woestijnbioom wordt geplaatst, zal het de chocolade- of asmijnbij aantrekken.", + "atm9.quest.productiveBees.subt.desertBiomes": "Lokt bijen in Desert Biomes", + "atm9.quest.productiveBees.desc.snowNest": "Door een sneeuwnest in een besneeuwd bioom te plaatsen, lokt u een zweetbij.", + "atm9.quest.productiveBees.subt.coldBiomes": "Lokt de zweetbij in koude biomen", + "atm9.quest.productiveBees.desc.gravelNest.1": "Het grindnest lokt bijen in een rivierbioom of strandbioom.", + "atm9.quest.productiveBees.desc.gravelNest.2": "Het lokt de Ashy Mining Bee, Chocolate Mining Bee en de Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lokt bijen in rivier- en strandbiomen", + "atm9.quest.productiveBees.desc.reedNest": "Een Reed Nest werkt in elk bioom over de wereld en lokt een Mason Bee of een Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Lokt bijen in elk Overworld Biome", + "atm9.quest.productiveBees.desc.slimyNest": "Wanneer het Slijmerige Nest in een moerasbioom wordt geplaatst, zal het slijmerige bijen lokken.", + "atm9.quest.productiveBees.subt.swampBiome": "Lokt in een slijmerige bij in een moerasbioom", + "atm9.quest.productiveBees.desc.glowstoneNest": "Wanneer het Glowstone Nest in de Nether wordt geplaatst en Glowstone krijgt, zal het een Glowing Bee lokken.", + "atm9.quest.productiveBees.subt.netherGlowing": "Lokt een gloeiende bij in de Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lokt in Ghostly Bees wanneer het in de Nether wordt geplaatst en Ghast Tears krijgt", + "atm9.quest.productiveBees.desc.crystallineNest.1": "Dit nest trekt &ekristallijne bijen&r aan. Je hebt Nether Quartz nodig in plaats van Honey Treats om de bij aan te trekken.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "De eenvoudigste manier om een ​​kwartsblok te verkrijgen is door het te minen met een Silk Touch-houweel.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Messing heeft de Silk Touch-eigenschap bij het maken van een Silent Gear-tool.", + "atm9.quest.productiveBees.subt.crystallineNether": "Kunstaas in kristallijne bijen in de Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Als je het Nether Brick Nest in de Nether plaatst, wordt er een Magmatische Bij gelokt als je Magma Cream krijgt.", + "atm9.quest.productiveBees.subt.magmaticNether": "Lokt een magmatische bij wanneer deze in de Nether wordt geplaatst", + "atm9.quest.productiveBees.desc.enderNest": "Om bijen naar dit nest te lokken, heb je Popped Chorus Fruit nodig in plaats van Honey Treats.", + "atm9.quest.productiveBees.subt.enderEnd": "Kunstaas in Ender Bees wanneer deze in het einde wordt geplaatst", + "atm9.quest.productiveBees.desc.obsidianNest.1": "Het Obsidiaannest lokt Draconische Bijen wanneer het in het Eind wordt geplaatst.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "Deze accepteren geen Honey Treats, maar gebruiken in plaats daarvan Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Lokt uiteindelijk een draconische bij", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Kristallijn", + "atm9.quest.productiveBees.ironComb": "Ijzeren Kam", + "atm9.quest.productiveBees.ironBees": "Ijzeren bijen", + "atm9.quest.productiveBees.desc.ashyMiningBee": "De Ashy Mining Bee komt voort uit een aarde-, grind- of zandnest.", + "atm9.quest.productiveBees.subt.dirtNest": "Komt voort uit een vuilnest", + "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mijnbouwbij", + "atm9.quest.productiveBees.desc.crystallineBee.1": "De Crystalline Bee komt voort uit een kwartsnest.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "Deze bij is nodig om veel van de andere metalen bijen te maken, zoals ijzer en koper.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Komt voort uit een kwartsnest in de Nether", + "atm9.quest.productiveBees.crystallineComb": "Kristallijne kam", + "atm9.quest.productiveBees.crystallineBee": "Kristallijne bij", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Kristallijne + asachtige mijnbouw", + "atm9.quest.productiveBees.copperComb": "Koperen kam", + "atm9.quest.productiveBees.copperBees": "Koperen bijen", + "atm9.quest.productiveBees.desc.tinBees": "Tin Bees worden gemaakt door een Crystalline Bee te kruisen met een Ashy Mining Bee.", + "atm9.quest.productiveBees.tinComb": "Tinnen kam", + "atm9.quest.productiveBees.tinBees": "Blikken bijen", + "atm9.quest.productiveBees.aluminumComb": "Aluminium kam", + "atm9.quest.productiveBees.aluminumBees": "Aluminium bijen", + "atm9.quest.productiveBees.subt.crystallineMason": "Kristallijn + Metselaar", + "atm9.quest.productiveBees.goldComb": "Gouden Kam", + "atm9.quest.productiveBees.goldBees": "Gouden bijen", + "atm9.quest.productiveBees.subt.stoneNest": "Gekweekt met behulp van een stenen nest", + "atm9.quest.productiveBees.masonBees": "Metselaarsbijen", + "atm9.quest.productiveBees.masonBee": "Metselaar Bij", + "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees besteed je het grootste deel van je tijd niet aan het rondvliegen op zoek naar bepaalde bijen.", + "atm9.quest.productiveBees.desc.productiveBees.2": "In plaats daarvan kun je ze spawnen met behulp van nesten met &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "Hiermee maak je een aantal nesten en klik je er met de rechtermuisknop op met de lekkernijen om bijen naar binnen te lokken. Voor sommige nesten zijn speciale items nodig in plaats van honingtraktaties, dus zorg ervoor dat je JEI bekijkt voor meer informatie!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Zorg ervoor dat je controleert in welk bioom je moet zijn om de juiste bijen te lokken!", + "atm9.quest.productiveBees.desc.nestDirection": "Als u met de rechtermuisknop klikt op een nest van het type dat u zoekt, wordt u in de richting van een ander nest geleid!", + "atm9.quest.productiveBees.findingNests": "Nesten vinden", + "atm9.quest.productiveBees.desc.upgradeBase": "De upgradebasis wordt gebruikt om de verschillende upgrades in Productive Bees te maken.", + "atm9.quest.productiveBees.subt.beeProductivity": "Verhoogt de bijenproductiviteit met 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Kan in een kast of centrifuge worden geplaatst.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "In een bijenkorf vermindert het de hoeveelheid tijd die bijen in de bijenkorf doorbrengen met 20%.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "Wanneer het in een centrifuge wordt geplaatst, verhoogt het de verwerkingssnelheid.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "Deze stapelen zich op.", + "atm9.quest.productiveBees.subt.sonicBees": "Sonische bijen", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "Wanneer het in een bijenkorf wordt geïnstalleerd, geeft het elke keer dat er honing wordt afgeleverd een kans van 5% dat er een nieuwe babybij wordt voortgebracht.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "Wanneer deze in een Catcher wordt geplaatst, kan de vanger alleen babybijen vangen.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "Je kunt deze stapelen voor een grotere kans.", + "atm9.quest.productiveBees.subt.makingBabies": "Baby's maken", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Hout- en steenbijen geven blokken in plaats van fiches", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "Je hebt deze nodig voor Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Voorkomt dat bijen teleporteren in een bijenkorf", + "atm9.quest.productiveBees.desc.catcherUse": "Meestal voor de Catcher.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Vergroot het bereik van een machine", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Wordt gebruikt om bijen aan een filter toe te voegen", + "atm9.quest.productiveBees.subt.geneExtraction": "Extraheert genen uit bijen in kasten", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "De &9Centrifuge&r wordt gebruikt om kammen van bijen te verwerken tot nuttige items en honing! Hoewel je in het begin zeker een gewone &9centrifuge&r kunt gebruiken, is het aanschaffen van een &6aangedreven centrifuge&r een must. Dit is een snellere centrifuge die zonder stroom komt te zitten!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "Als u op zoek bent naar de beste manier om uw kammen te verwerken: de &cVerwarmde Centrifuge&r is nog sneller en kan zelfs &aKamblokken&r verwerken!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "Deze kunnen allemaal sneller worden gemaakt door gebruik te maken van Snelheidsupgrades.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Honingraten verwerken", + "atm9.quest.productiveBees.centrifuges": "Centrifuges", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Kruis de Enderbij met een Lapisbij om een ​​Diamantbij te creëren!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis", + "atm9.quest.productiveBees.diamondComb": "Diamant Kam", + "atm9.quest.productiveBees.diamondBee": "Diamanten Bij", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Kruis een Redstone-bij met een blauwgestreepte bij om een ​​Lapis-bij te krijgen!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + blauwgestreept", + "atm9.quest.productiveBees.lapisComb": "Lapis Kam", + "atm9.quest.productiveBees.lapisBees": "Lapis-bijen", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "Met de Glowing Bee, kweek hem met de Chocolate Mining Bee om een ​​Redstone Bee te krijgen!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Gloeien + chocolademijnbouw", + "atm9.quest.productiveBees.redstoneComb": "Redstone-kam", + "atm9.quest.productiveBees.redstoneBees": "Redstone-bijen", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Creëer een &5End Stone Nest&r en ga naar het End om een ​​van deze bijen te vangen!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Vereist een eindsteennest", + "atm9.quest.productiveBees.enderComb": "Ender Kam", + "atm9.quest.productiveBees.enderBees": "Ender-bijen", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "Je moet een &6Glowstone Nest&r pakken en naar de Nether gaan om deze bij te vangen!", + "atm9.quest.productiveBees.glowingComb": "Gloeiende kam", + "atm9.quest.productiveBees.glowingBee": "Gloeiende bij", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Komt voort uit een vuilnest", + "atm9.quest.productiveBees.chocolateMiningBee": "Chocolademijnbij", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Gekweekt met behulp van een houten nest", + "atm9.quest.productiveBees.blueBandedBee": "Blauwgestreepte bij", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Zodra je een Diamond Bee hebt, kweek je deze met de Slimy Bee om een ​​Emerald Bee te creëren!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamantbij + slijmerige bij", + "atm9.quest.productiveBees.emeraldComb": "Smaragd Kam", + "atm9.quest.productiveBees.emeraldBee": "Smaragdgroene Bij", + "atm9.quest.productiveBees.desc.slimyNestLure": "Je kunt deze bijen naar binnen lokken met behulp van een slijmerig nest in een moerasbioom.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Vereist Slijmerig Nest", + "atm9.quest.productiveBees.slimyComb": "Slijmerige Kam", + "atm9.quest.productiveBees.slimyBee": "Slijmerige bij", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Geef Diamond Bee een blok Netherite", + "atm9.quest.productiveBees.ancientComb": "Oude Kam", + "atm9.quest.productiveBees.ancientBeeNetherite": "Oude Bij (Netherite)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Geef een skeletbij een verwelkte roos", + "atm9.quest.productiveBees.witheredComb": "Verdorde Kam", + "atm9.quest.productiveBees.witheredBee": "Verdorde Bij", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "Om de Allthemodium Bee te krijgen, kruis je een Withered Bee met een Ancient Bee.", + "atm9.quest.productiveBees.subt.ancientWithered": "Oud + Verdord", + "atm9.quest.productiveBees.allthemodiumComb": "Allhemodium Kam", + "atm9.quest.productiveBees.allthemodiumBee": "Allhemodium Bij", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Plaats enkele lege &eGeavanceerde bijenkorven&r in een onverlichte ruimte. De bijen zullen in de loop van de tijd verhuizen.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Gekweekt met lege bijenkorven in het donker", + "atm9.quest.productiveBees.skeletalComb": "Skeletachtige kam", + "atm9.quest.productiveBees.skeletalBee": "Skeletachtige bij", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Plaats een Obsidiaan Nest in het Einde om deze bij te lokken.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Vereist Obsidian Nest", + "atm9.quest.productiveBees.draconicComb": "Draconische Kam", + "atm9.quest.productiveBees.draconicBee": "Draconische bij", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Kruis een draconische bij met een oude bij om een ​​Vibranium-bij te krijgen!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Oud + Draconisch", + "atm9.quest.productiveBees.vibraniumComb": "Vibranium-kam", + "atm9.quest.productiveBees.vibraniumBee": "Vibranium-bij", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Zodra je de Allthemodium- en Vibranium-bijen hebt, kweek je ze samen om een ​​Unobtainium-bij te krijgen.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "Om te kweken: Geef de Allthemodium Bee 4 blokken Vibranium en voer de Vibranium Bee vervolgens 4 blokken Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allhemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium-kam", + "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium-bij", + "atm9.quest.productiveBees.subt.ironSweat": "IJzer + Zweet", + "atm9.quest.productiveBees.zincComb": "Zink Kam", + "atm9.quest.productiveBees.zincBees": "Zinkenbijen", + "atm9.quest.productiveBees.subt.goldSilver": "Goud + Zilver", + "atm9.quest.productiveBees.electrumComb": "Electrum Kam", + "atm9.quest.productiveBees.electrumBees": "Electrumbijen", + "atm9.quest.productiveBees.subt.goldEnder": "Goud + Ender", + "atm9.quest.productiveBees.platinumComb": "Platina kam", + "atm9.quest.productiveBees.platinumBees": "Platina bijen", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Ijzer + Blauw Gestreept", + "atm9.quest.productiveBees.leadComb": "Lood Kam", + "atm9.quest.productiveBees.leadBees": "Leidende bijen", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatisch + Nomade", + "atm9.quest.productiveBees.blazingComb": "Blazende kam", + "atm9.quest.productiveBees.blazingBee": "Vlammende bij", + "atm9.quest.productiveBees.subt.copperZinc": "Koper + Zink", + "atm9.quest.productiveBees.brassComb": "Messing Kam", + "atm9.quest.productiveBees.brassBees": "Messing bijen", + "atm9.quest.productiveBees.leafcutterBees": "Bladsnijderbijen", + "atm9.quest.productiveBees.leafcutterBee": "Bladsnijder Bij", + "atm9.quest.productiveBees.subt.blueBandedNest": "Spawnt in een nest met een blauwbandbij", + "atm9.quest.productiveBees.neonCuckooBee": "Neon Koekoeksbij", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "Als je een van deze wilt, heb je eerst een Ashy Mining Bee nodig.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Zodra de Ashy Mining Bee gezellig in zijn nest zit, bestaat de kans dat een Nomad Bee hem overneemt.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawnt in een nest met een Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Nomade Bij", + "atm9.quest.productiveBees.subt.reedNest": "Komt voort uit een rietnest", + "atm9.quest.productiveBees.reedBee": "Riet Bij", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Willekeurige kans om te spawnen bij het breken van cacaopeulen in een jungle", + "atm9.quest.productiveBees.sugarbagBee": "Suikerzakje Bij", + "atm9.quest.productiveBees.subt.snowNest": "Komt voort uit een sneeuwnest", + "atm9.quest.productiveBees.sweatBee": "Zweet Bij", + "atm9.quest.productiveBees.subt.woodNests": "Spawnt uit de meeste houtnesten", + "atm9.quest.productiveBees.yellowCarpenterBees": "Gele timmermansbijen", + "atm9.quest.productiveBees.yellowCarpenterBee": "Gele timmermansbij", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawnt in lege geavanceerde bijenkorven op een donkere plaats", + "atm9.quest.productiveBees.zomBeeComb": "ZomBee-kam", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Koper + Tin", + "atm9.quest.productiveBees.bronzeComb": "Bronzen kam", + "atm9.quest.productiveBees.bronzeBees": "Bronzen bijen", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Bladsnijder", + "atm9.quest.productiveBees.coalComb": "Kolenkam", + "atm9.quest.productiveBees.coalBee": "Kolenbij", + "atm9.quest.productiveBees.subt.copperNickel": "Koper + Nikkel", + "atm9.quest.productiveBees.constantanComb": "Constantan Kam", + "atm9.quest.productiveBees.constantanBee": "Constantaanse Bij", + "atm9.quest.productiveBees.desc.breederBee": "Dit is de kweekbij.", + "atm9.quest.productiveBees.subt.farmerRancher": "Boer + Rancher", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletachtig", + "atm9.quest.productiveBees.dyeBee": "Kleurstof Bij", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lood + Diamant/platina", + "atm9.quest.productiveBees.enderiumComb": "Enderium Kam", + "atm9.quest.productiveBees.enderiumBee": "Enderium-bij", + "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Smaragd", + "atm9.quest.productiveBees.experienceComb": "Ervaring Kam", + "atm9.quest.productiveBees.experienceBee": "Ervaar Bij", + "atm9.quest.productiveBees.subt.lumberRancher": "Timmerhout + Rancher", + "atm9.quest.productiveBees.farmerBees": "Boerenbijen", + "atm9.quest.productiveBees.farmerBee": "Boerenbij", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Spookachtig + skelet/zombee", + "atm9.quest.productiveBees.gravesComb": "Grafkam", + "atm9.quest.productiveBees.gravesBee": "De Bij van Graf", + "atm9.quest.productiveBees.ironNickel": "IJzer + Nikkel", + "atm9.quest.productiveBees.invarComb": "Invar Kam", + "atm9.quest.productiveBees.invarBee": "Invar-bij", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Geel + groene timmermansbij", + "atm9.quest.productiveBees.lumberBee": "Houtbij", + "atm9.quest.productiveBees.silverTin": "Zilver + Tin", + "atm9.quest.productiveBees.lumiumComb": "Lumium-kam", + "atm9.quest.productiveBees.lumiumBee": "Lumium Bij", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Kristallijn + Neon Koekoek", + "atm9.quest.productiveBees.menrilComb": "Menril Kam", + "atm9.quest.productiveBees.menrilBee": "Menril Bij", + "atm9.quest.productiveBees.ironSweat": "IJzer + Zweet", + "atm9.quest.productiveBees.nickelComb": "Nikkel kam", + "atm9.quest.productiveBees.nickelBee": "Nikkel Bij", + "atm9.quest.productiveBees.magmaticSweat": "Magmatisch + Zweet", + "atm9.quest.productiveBees.obsidianComb": "Obsidiaan Kam", + "atm9.quest.productiveBees.obsidianBee": "Obsidiaan Bij", + "atm9.quest.productiveBees.ironNeonCuckoo": "Ijzer + Neon Koekoek", + "atm9.quest.productiveBees.osmiumComb": "Osmium-kam", + "atm9.quest.productiveBees.osmiumBee": "Osmium-bij", + "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolademijnbouw + graafmachine", + "atm9.quest.productiveBees.quarryBee": "Steengroeve Bij", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + ijzer", + "atm9.quest.productiveBees.radioactiveComb": "Radioactieve Kam", + "atm9.quest.productiveBees.radioactiveBee": "Radioactieve bij", + "atm9.quest.productiveBees.lumberSweat": "Timmerhout + Zweet", + "atm9.quest.productiveBees.rancherBee": "Rancher Bij", + "atm9.quest.productiveBees.silverCopper": "Zilver + Koper", + "atm9.quest.productiveBees.signalumComb": "Signalum Kam", + "atm9.quest.productiveBees.signalumBee": "Signaal Bij", + "atm9.quest.productiveBees.resinReed": "Hars + Riet", + "atm9.quest.productiveBees.silkyComb": "Zijdeachtige kam", + "atm9.quest.productiveBees.silkyBee": "Zijdeachtige bij", + "atm9.quest.productiveBees.ironMason": "Ijzer + Metselaar", + "atm9.quest.productiveBees.silverComb": "Zilveren kam", + "atm9.quest.productiveBees.silverBee": "Zilveren Bij", + "atm9.quest.productiveBees.ironCoal": "IJzer + Steenkool", + "atm9.quest.productiveBees.steelComb": "Stalen kam", + "atm9.quest.productiveBees.steelBee": "Stalen bij", + "atm9.quest.productiveBees.soulSandNestNether": "Geproduceerd met behulp van een Zielenzandnest in de Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Spookachtige bij", + "atm9.quest.productiveBees.netherBrickNestNether": "Geproduceerd met behulp van een Nether Brick Nest in de Nether", + "atm9.quest.productiveBees.magmaticComb": "Magmatische kam", + "atm9.quest.productiveBees.magmaticBee": "Magmatische bij", + "atm9.quest.productiveBees.desc.flyBee.1": "Heb je ooit op een bij willen vliegen?", + "atm9.quest.productiveBees.desc.flyBee.2": "Hommels spawnen van nature in de wereld, en ze kunnen als rijdier worden gebruikt!", + "atm9.quest.productiveBees.desc.flyBee.3": "Maak voor jezelf een &6traktatie op een stokje&r, zet een zadel op een hommel en ga de lucht in!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawnt in de bovenwereld vanuit Bumble Bee Nests", + "atm9.quest.productiveBees.bumbleBee": "Hommel", + "atm9.quest.productiveBees.gravelStoneNest": "Gekweekt met behulp van een grind- of steennest", + "atm9.quest.productiveBees.diggerBees": "Graafbijen", + "atm9.quest.productiveBees.diggerBee": "Graafbij", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Voer een diamantbij-amethist", + "atm9.quest.productiveBees.amethystComb": "Amethist Kam", + "atm9.quest.productiveBees.amethystBee": "Amethist Bij", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Geef een paddo een bruine paddenstoel!", + "atm9.quest.productiveBees.brownShroombeeComb": "Bruine Shroombee Kam", + "atm9.quest.productiveBees.brownShroombee": "Bruine Shroombee", + "atm9.quest.productiveBees.desc.itemPickup.1": "Haalt spullen op en brengt ze terug naar de bijenkorf.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Niet zo goed als een Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Voer een vanillebij een trechter!", + "atm9.quest.productiveBees.collectorBee": "Verzamelaar Bij", + "atm9.quest.productiveBees.subt.feedTNT": "Voed een vanillebij TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Geef een paddo een karmozijnrode schimmel!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Karmozijnrode Shroombee-kam", + "atm9.quest.productiveBees.crimsonShroombee": "Karmozijnrode Shroombee", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Geef een ruimtelijke bij een Fluix-parel!", + "atm9.quest.productiveBees.fluixComb": "Stroomkam", + "atm9.quest.productiveBees.fluixBee": "Flux Bij", + "atm9.quest.productiveBees.subt.feedIce": "Voed een zweetbij met ijs!", + "atm9.quest.productiveBees.frostyComb": "Ijzige kam", + "atm9.quest.productiveBees.frostyBee": "Ijzige Bij", + "atm9.quest.productiveBees.desc.itemCollector": "Verzamelt voorwerpen op de grond en brengt deze terug naar zijn nest.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Geef een verzamelbij een Shulker-schelp!", + "atm9.quest.productiveBees.hoarderBee": "Hoarder Bij", + "atm9.quest.productiveBees.subt.feedPeridot": "Voed een diamantbij Peridoot!", + "atm9.quest.productiveBees.peridotComb": "Peridot Kam", + "atm9.quest.productiveBees.peridotBee": "Peridot Bij", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Voed een kristallijne bij een welvaartsblok!", + "atm9.quest.productiveBees.prosperityComb": "Welvaart Kam", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Geef een paddo een rode paddenstoel!", + "atm9.quest.productiveBees.redShroombeeComb": "Rode Shroombee-kam", + "atm9.quest.productiveBees.redShroombee": "Rode Shroombee", + "atm9.quest.productiveBees.subt.feedRuby": "Voer een diamantbij een robijn!", + "atm9.quest.productiveBees.ruBeeComb": "RuBee Kam", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Geef een diamantbij een saffier!", + "atm9.quest.productiveBees.sapphireComb": "Saffier kam", + "atm9.quest.productiveBees.sapphireBee": "Saffier Bij", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Geef een spookachtige bij een Soulium-dolk!", + "atm9.quest.productiveBees.souliumComb": "Soulium-kam", + "atm9.quest.productiveBees.souliumBee": "Soulium Bij", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Voed een Shroombee-kromgetrokken schimmel!", + "atm9.quest.productiveBees.warpedComb": "Vervormde kam", + "atm9.quest.productiveBees.warpedShroombee": "Vervormde Shroombee", + "atm9.quest.productiveBees.desc.beeCreation.1": "Naast het lokken van bijen met nesten, hebben de meeste bijen ofwel &eFokken&r of &9Conversie&r nodig om bijen te kunnen creëren. (Nee, dat is geen typefout.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBijenteelt&r vereist 2 bijen en specifieke items die aan hen worden gevoerd om ze te laten paren.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bijenconversie&r vereist dat je een bij een specifiek item voert om deze in een nieuwe bij te veranderen.", + "atm9.quest.productiveBees.subt.birdsAndBees": "De vogels en de bijen", + "atm9.quest.productiveBees.beeBreeding": "Bijenteelt", + "atm9.quest.productiveBees.breedingAndConverting": "Bijen kweken en omzetten", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "Als je van je Bijenboerderij een fabriek voor grondstoffen wilt maken, moet je beginnen met het spawnen van Bijen met &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "De nesten moeten in specifieke biomen worden geplaatst, die je daarvoor in de JEI kunt vinden (kijk naar het I-pictogram bovenaan).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "Om een ​​bij naar het nest te lokken, klik je er met de rechtermuisknop op met een &9Honey Treat&r. Nesten werken niet zonder de lekkernijen!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Belangrijke opmerking&r: bepaalde bijen leven alleen in nesten en niet in geavanceerde bijenkorven. Als ze geen honingraat produceren, moeten ze in plaats daarvan in een nest leven.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honingtraktaties vereist", + "atm9.quest.productiveBees.nestSpawning": "Nest paaien", + "atm9.quest.productiveBees.desc.expansionBoxes": "Uitbreidingsboxen worden bovenop je geavanceerde bijenkorven geplaatst om het aantal bijen dat in de korf kan zitten te vergroten tot een totaal van 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Het vergroten van onze bijenopslag", + "atm9.quest.productiveBees.expansionBox": "Uitbreidingsdoos", + "atm9.quest.productiveBees.desc.atmBees.1": "Als je de ATM-bijen wilt, is er veel vangen, kweken en voeren nodig.", + "atm9.quest.productiveBees.desc.atmBees.2": "In het volgende deel van de opdrachtenreeks wordt beschreven welke bijen je nodig hebt om verder te komen.", + "atm9.quest.productiveBees.desc.atmBees.3": "Zorg ervoor dat je JEI en het &9Big Book of Bees&r bekijkt voor meer informatie!", + "atm9.quest.productiveBees.allthemodiumProgression": "Allhemodium-voortgang", + "atm9.quest.productiveBees.desc.eccentricTome.1": "Je kunt dit vinden in het Eccentric Tome waarmee je begint, maar als je het op de een of andere manier kwijt bent, maak er dan een!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "Deze gids helpt je alles over bijen te leren.", + "atm9.quest.productiveBees.subt.beeManual": "Het Bijenhandboek", + "atm9.quest.productiveBees.desc.collectingGenes": "Als je genen verzamelt, krijg je een percentage van een eigenschap. Je kunt ze combineren in een werktafel om ze samen te voegen, of ze in een Gene Indexer plaatsen om ze automatisch te combineren.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "De genencombinatie en kist", + "atm9.quest.productiveBees.desc.bottlerUses.1": "De Bottelaar heeft twee toepassingen: het bottelen van honing en het pletten van bijen voor genen.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "Om genen van bijen te verkrijgen, plaats je een zuiger boven de Bottelaar met een blok ruimte ertussen.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Plaats de bij op de Bottelaar en activeer de zuiger om de bij in genen te persen. De resulterende geplette fles kan vervolgens in een centrifuge worden geplaatst.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Opmerking: zorg ervoor dat er flessen in de bottelaar aanwezig zijn.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Lieverd, ik heb de bijen platgedrukt", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Wordt gebruikt om bijen te vangen die er omheen vliegen.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "Je kunt een Filter Upgrade gebruiken om uit te filteren welke bijen je wilt vangen, en een BaBee Upgrade om alleen babybijen te vangen.", + "atm9.quest.productiveBees.subt.catchesBees": "Vangt bijen", + "atm9.quest.productiveBees.desc.beeDaycare.1": "Dit kan worden gebruikt om de groeisnelheid van babybijen te versnellen of om nieuwe spawn-eieren te creëren.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Plaats een gekooide babybij met 20 honingsnoepjes om er een volwassene van te maken.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "Om spawn-eieren te maken, moet je het gen van de gewenste bij combineren met een honingtraktatie, en die honingtraktatie vervolgens in deze machine gebruiken met een ei om het nieuwe spawn-ei te maken.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Genen kunnen worden gecombineerd voor een maximale zuiverheid van 100%, waardoor je 100% kans hebt om een ​​ei om te zetten in een bijenbroedei.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Babybijenopvang", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Trots op de bijen die je hebt?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Wil je ze in een pot stoppen om ermee te pronken?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Zet een bijenpot neer en gebruik een pijp of trechter om de gekooide bij in de pot te steken.", + "atm9.quest.productiveBees.subt.showingOffBees": "Bijen laten zien", + "atm9.quest.productiveBees.desc.luresGoldBee": "In plaats van honingsnoepjes te gebruiken, heeft deze bijenkorf goudstaven nodig om bijen aan te trekken.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Lokt een Gouden Bij wanneer deze in de Nether wordt geplaatst", + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is een modulaire reeks mods die een inhoudrijke mix van magie en technologie toevoegt aan je Minecraft-ervaring!", + "atm9.quest.thermalExpansion.welcome": "Welkom bij de &9Thermische Serie&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "De Redstone-oven gebruikt RF/FE in plaats van steenkool om voorwerpen te smelten.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Zoals alle machines in de Thermal Series kan deze machine worden geüpgraded met uitbreidingen om de snelheid van elk proces te verhogen.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Aangedreven oven", + "atm9.quest.thermalExpansion.redstoneFurnace": "De Redstone-oven", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "De Pulverizer breekt ruwe ertsen tot stof en heeft ook een kans van 25% om extra stof te creëren.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breekt ertsen in stof", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "De inductieoven combineert materialen tot nieuwe legeringen.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "Dit is ook handig bij het smelten van oud puin in Netherite Scraps.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "De legeringsmaker", + "atm9.quest.thermalExpansion.desc.machineFrame": "Het machineframe is nodig om verschillende machines in de Thermal Series te maken.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "Het basisframe voor machines", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Genereert kracht door voorwerpen te verbranden!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Opmerking: dit accepteert boomolie, creosootolie en geraffineerde brandstof.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Genereert stroom met behulp van vloeibare brandstof!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Genereert kracht met behulp van lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Genereert kracht met behulp van edelstenen!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Genereert kracht met betoverde voorwerpen!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Stroom genereren met behulp van voedsel?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "Dit is een basisupgrade voor alle machines en items.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Opmerking: hoewel u verschillende basisupgrades in een machine kunt plaatsen, wordt alleen het hoogste niveau van kracht.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Niveau 1 basisupgrade", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "Dit is een niveau 2-upgrade voor items en machines uit de Thermal Series.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Opmerking: hoewel u verschillende basisupgrades in een machine kunt plaatsen, wordt alleen het hoogste niveau van kracht.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Niveau 2-basisupgrade", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Opmerking: hoewel u verschillende basisupgrades in een machine kunt plaatsen, wordt alleen het hoogste niveau van kracht.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Niveau 3-basisupgrade", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creëert een oneindige waterbron wanneer deze tussen twee waterbronblokken wordt geplaatst.", + "atm9.quest.thermalExpansion.desc.itemCharger": "Deze machine laadt de items die erin zijn geplaatst op.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Kosten artikelen", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "Deze machine kan meerdere steensoorten produceren.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Plaats 1 lavabronblok aan de ene kant en 1 waterbronblok aan de andere kant, en er ontstaat kasseien. Bekijk de recepten om te zien welke andere steensoorten je kunt maken!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "Een Cobblestone-generator", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Kan bepaalde blokken in vloeistoffen omzetten.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "Dit is handig voor het genereren van lava uit Cobblestone, Netherrack, enz.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "Deze machine werkt als een Botany Pot, Garden Cloche, enz.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "Wanneer het water en een zaadje krijgt, zal het het zaad in de machine laten groeien en de producten automatisch in de machine uitvoeren.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Zuigt spullen op", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Verspreidt toverdrankeffecten naar een gebied.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Kan worden gebruikt om items op te laden, machines uit te breiden of items met vloeistof te vullen.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro-tip: je kunt deze betoveren met &9Capaciteit&r om de opslagruimte te vergroten!", + "atm9.quest.thermalExpansion.storingPower": "Energie opslaan", + "atm9.quest.thermalExpansion.storingFluids": "Vloeistoffen bewaren", + "atm9.quest.thermalExpansion.subt.storeXP": "Maakt opslag van XP mogelijk", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Verhoogt de RF-capaciteit en overdrachtssnelheid", + "atm9.quest.thermalExpansion.expandedRFCoil": "Uitgebreide RF-spoel", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Verhoogt de RF-capaciteit en verhoogt de RF-overdracht enigszins", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Gestabiliseerde RF-spoel", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Verhoogt de RF-overdracht en verhoogt de capaciteit enigszins", + "atm9.quest.thermalExpansion.highFluxRFCoil": "RF-spoel met hoge flux", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Verhoogt de tankopslag", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Uitgebreide tankconstructie", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Verhoogt de verwerkingssnelheid, maar vermindert de efficiëntie", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux-koppelingsversterker", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Verhoogt de efficiëntie ten koste van de snelheid", + "atm9.quest.thermalExpansion.fluxEfficiency": "Flux-efficiëntie", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Verhoogt de secundaire output", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Hulpproceszeef", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Vermindert het katalysatorgebruik", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Katalytische terugwinningskamer", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Maakt bijproducten overbodig", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Verhoogt de generatiesnelheid ten koste van de efficiëntie", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Hulpreactiekamer", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Verhoogt de brandstofefficiëntie van dynamo's", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Injectoren met meerdere cycli", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Verhoogt het AoE-effect", + "atm9.quest.thermalExpansion.radialEnhancement": "Radiale verbetering", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Versterkt het drankjeeffect", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Verlengt de duur van het drankjeeffect", + "atm9.quest.thermalExpansion.desc.extractDyes": "Deze machine is meestal bedoeld voor het extraheren van kleurstoffen uit bloemen, of voor het terugvermengen van erts in hun componenten.", + "atm9.quest.thermalExpansion.subt.separateItems": "Scheidt items in hun crafting-componenten", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Creëert \\\"Persen\\\" met behulp van Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Denk aan platen, tandwielen etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converteert items van een vloeistof naar een vaste stof, waarvan sommige afgietsels vereisen.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "Er is ook een recept voor bijenspawn-eieren dat het kan maken.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Kan vloeistoffen omzetten in voorwerpen of andere nuttige vloeistoffen.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Werkt als een cola-oven, maar dan vereenvoudigd.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Voeg 'brandstof' in, zoals steenkool, en er ontstaat steenkoolcoke en een bijproduct.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combineert vloeistoffen met items", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Kan 'vloeibare' drankjes maken die in drankjes kunnen worden gebotteld.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "Het lijkt meer op een houweel die RF/FE gebruikt.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "Een mijngadget voor vroege games", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-aangedreven handzaag!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Niveau 4-basisupgrade", + "atm9.quest.twilightForest.desc.welcome.1": "Welkom in het &9Twilight Forest&r!", + "atm9.quest.twilightForest.desc.welcome.2": "Om een ​​portaal naar het Twilight Forest te maken, maak je een gat van 2x2 en vul je dit met water. Omring de randen van het gat met bloemen en gooi er een diamant in.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor zal je een teken geven als je het goed hebt gedaan.", + "atm9.quest.twilightForest.subt.creatingPortal": "Het portaal maken", + "atm9.quest.twilightForest.enterTwilightForest": "Ga het Schemerbos binnen", + "atm9.quest.twilightForest.twilightForest": "Het schemerbos", + "atm9.quest.twilightForest.desc.discoverEntities.1": "In het Twilight Forest zijn een heleboel nieuwe entiteiten te ontdekken.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "Een van de ergste is de cicade. Ik stel voor om dit te doden voor de prestatie, maar het doden van elke Twilight Forest-menigte zal werken.", + "atm9.quest.twilightForest.silenceForest": "De stilte van het bos", + "atm9.quest.twilightForest.desc.notImplemented.1": "....is nog niet geïmplementeerd.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Ga in plaats daarvan naar het gigantische kasteel op het Laatste Plateau en pak wat deurblokken!", + "atm9.quest.twilightForest.desc.notImplemented.3": "Er is een kobold die als 'placeholder' verschijnt, maar je krijgt niets als je hem doodt.", + "atm9.quest.twilightForest.enterFinalPlateau": "Betreed het laatste plateau", + "atm9.quest.twilightForest.finalBoss": "De eindbaas", + "atm9.quest.twilightForest.desc.differentFoods.1": "Er zijn veel verschillende soorten voedsel die je kunt maken uit het Twilight Forest!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Probeer ze allemaal!", + "atm9.quest.twilightForest.fancyNoms": "Fancy Noms", + "atm9.quest.twilightForest.desc.getLost.1": "In het bos kun je gemakkelijk verdwalen. Tijdens je reizen kom je Obsidiaan-pilaren tegen.", + "atm9.quest.twilightForest.desc.getLost.2": "Deze pilaren zullen Raven om zich heen hebben. Dood ze om hun veren te krijgen, die je kunt gebruiken om een ​​kaart voor het Twilight Forest te maken!", + "atm9.quest.twilightForest.ravenFeathers": "Raafveren", + "atm9.quest.twilightForest.desc.lootChests.1": "In het Twilight Forest zijn er buitkisten die je zeldzame jonge boompjes kunnen opleveren.", + "atm9.quest.twilightForest.desc.lootChests.2": "Verzamel ze allemaal!", + "atm9.quest.twilightForest.subt.growingTrees": "Bomen kweken", + "atm9.quest.twilightForest.realFinalBoss": "De echte eindbaas", + "atm9.quest.twilightForest.desc.firstBoss.1": "De eerste baas van je Twilight-avontuur vind je in de binnenplaats.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Als je de Naga doodt, krijgt de volgende baas, de Lich, toegang.", + "atm9.quest.twilightForest.timeEvenScales": "Tijd om de weegschaal gelijk te maken", + "atm9.quest.twilightForest.desc.lichFight.1": "In zijn toren woont hier een Lich met grote macht.", + "atm9.quest.twilightForest.desc.lichFight.2": "Het is een gevecht in 3 fasen, maar slechts 1 fase is uniek.", + "atm9.quest.twilightForest.desc.lichFight.3": "Fase 1: De Lich omringt zichzelf met schilden en valt je aan met Ender Pearls die eruit schieten als Ghast-vuurballen. Reflecteer deze terug naar de Lich om zijn schilden te breken! Terwijl zijn schilden breken, stuurt hij duplicaten om je af te leiden.", + "atm9.quest.twilightForest.desc.lichFight.4": "Fase 2: De Lich wisselt van scepter om zombies op te roepen om hem te helpen in het gevecht. Als zijn verdediging is uitgeschakeld, kun je hem verslaan!", + "atm9.quest.twilightForest.desc.lichFight.5": "Fase 3: Zodra alle ladingen aan zijn scepter zijn besteed, schakelt hij over naar een gouden zwaard en wordt hij gek. Dood hem snel!", + "atm9.quest.twilightForest.bringOutYourDead": "Breng je doden naar buiten", + "atm9.quest.twilightForest.desc.minoshroom.1": "In de diepten van het Labyrintmoeras bevindt zich een gigantische Minoshroom.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Eenmaal verslagen, zal Meef Stroganoff vallen. Om het volgende gebied te ontgrendelen, moet je het opeten.", + "atm9.quest.twilightForest.mightyStroganoff": "Machtige Stroganoff", + "atm9.quest.twilightForest.desc.hydra.1": "Het beruchte meerkoppige beest uit de Griekse mythologie.", + "atm9.quest.twilightForest.desc.hydra.2": "Afstandsaanvallen zijn niet zo effectief, wat betekent dat je van dichtbij en persoonlijk moet zijn.", + "atm9.quest.twilightForest.desc.hydra.3": "Eenmaal verslagen, kun je de volgende baas in het Donkere Woud vinden.", + "atm9.quest.twilightForest.subt.fireySwamp": "Vuurachtig moeras", + "atm9.quest.twilightForest.hydraSlayer": "Hydra-moordenaar", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "In het Dark Forest vind je een structuur die ondergronds leidt.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "Om mee te doen, moet je een van de trofeeën die je hebt verworven op het nabijgelegen voetstuk plaatsen.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "Op de derde laag vind je de Knight Phantoms. Versla deze om de volgende baas te ontgrendelen.", + "atm9.quest.twilightForest.subt.darkestForests": "Het donkerste bos", + "atm9.quest.twilightForest.enteringDarkForest": "Het donkere bos binnengaan", + "atm9.quest.twilightForest.desc.urGhastFight.1": "In het Donkere Bos vind je de Donkere Toren.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "Om binnen te komen, zoek je naar de opnieuw verschijnende blokken aan de basis. Vind je weg door het doolhof helemaal naar de laatste verdieping om de Ur-Ghast te bevechten.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "Het wordt aanbevolen om de Ur-Ghast te doden met een afstandswapen. Er zijn 4 Ghast-vallen gevonden op de baasvloer, die kunnen worden gebruikt om de Ur-Ghast te beschadigen.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "Deze worden beschuldigd van gruwelijke moorden en worden vervolgens geactiveerd met redstone. Je hoeft ze niet te gebruiken, maar ze kunnen nuttig zijn.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Donkere Carmoniettoren", + "atm9.quest.twilightForest.tearsOfFire": "Tranen van vuur", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "Nadat je de Ur-Ghast hebt verslagen, ontgrendel je de Snowy Forest-biomen.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "Er zijn veel wezens om tegen te vechten, maar om je voortgang voort te zetten, moet je de Alpha Yeti doden.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "Je kunt de Alpha Yeti vinden in een enorme Yeti-grot. Versla het om verder te gaan.", + "atm9.quest.twilightForest.toTheSnowBiomes": "Naar de sneeuwbiomen!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Als je de Alpha Yeti verslaat, wordt het gletsjerbioom ontgrendeld. Hier vind je schattige kleine pinguïns en de Sneeuwkoningin.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "Op de top van het Aurora Paleis roept de Sneeuwkoningin ijskristallen op om zichzelf te beschermen.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "Ze slaat ook ijsblokken neer die de vloer vernietigen en enorme schade aanrichten.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "Je kunt alleen haar bovenste helft raken, omdat ze wordt beschermd door ijsblokken.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "Nadat je de Sneeuwkoningin hebt verslagen, ontgrendel je de toegang tot de Hooglanden.", + "atm9.quest.twilightForest.clearSkies": "Heldere lucht", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "Met de Giant Pickaxe wil je terug naar Troll Caves om Giant Obsidian te vinden.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Gebruik de Giant Pickaxe om hem kapot te maken en je zult wat buit vinden. Je wilt dat de Lamp of Cinders doorgaat.", + "atm9.quest.twilightForest.desc.magicBeans.1": "Met je Magic Beans en Uberous Soil wil je op zoek gaan naar een grote wolk in de hooglandbiomen.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plant de magische bonen in de grond om een ​​bonenstaak helemaal omhoog te laten groeien. Hier vind je de Giants.", + "atm9.quest.twilightForest.desc.magicBeans.3": "Je moet de Miner Giant doden en hun houweel pakken om verder te gaan.", + "atm9.quest.twilightForest.subt.giants": "De reuzen lijken op mij, maar lijken in niets op mij.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "Van de schubben van de Naga kun je een pantser maken. Niet super sterk, maar ziet er leuk uit.", + "atm9.quest.twilightForest.nagaScaleArmor": "Naga schaalpantser", + "atm9.quest.twilightForest.desc.lichScepter.1": "Wil je Ender-ontploffingen kunnen schieten zoals de Lich? Dit is de scepter ervoor.", + "atm9.quest.twilightForest.desc.lichScepter.2": "Combineer hem met een Ender Pearl op een knutseltafel om hem op te laden.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Met deze scepter kun je het leven van je vijanden leegmaken!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "Om de scepter op te laden, combineer je hem met Fermented Spider Eyes op een knutseltafel.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Want wie wil er nu niet zijn eigen zombies oproepen?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "Om op te laden, combineer je hem met Rotten Flesh op een knutseltafel.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "Deze scepter roept schilden om je heen op voor bescherming.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "Combineer om op te laden met Gouden Appels op een knutseltafel.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "Het is tijd om naar de moerassen te gaan! In de moerassen vind je een vreemd uitziende heuvel met bovenaan een ingang. Dit is het Minoshroom-labyrint!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Binnenin vecht je tegen verschillende nieuwe vijanden die de Maze Map Focus kunnen laten vallen. Dit is nodig om een ​​doolhofkaart te maken.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "Dit is een speciale kaart die je een weg wijst door het Minoshroom-labyrint. Je minimap-mod heeft hier geen macht.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "Je kunt ook verschillende buitkamers vinden met speciale buit voor het doolhof!", + "atm9.quest.twilightForest.subt.shrek": "Ik vraag me af of we Shrek zullen vinden", + "atm9.quest.twilightForest.toTheSwamps": "Naar de moerassen!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "Deze kaart is een must-have voor het Twilight Forest.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Als je een lege magische kaart gebruikt, krijg je een kaart met pictogrammen voor nabijgelegen bazen en structuren.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "Dit is iets sterker dan het Naga-pantser en komt volledig betoverd over.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "Je kunt deze maken door &6Steeleaf&r te vinden in het Twilight Forest.", + "atm9.quest.twilightForest.steeleafArmor": "Steeleaf-pantser", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "Dit pantser kan worden gemaakt met &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "Dit pantser wordt ook automatisch betoverd.", + "atm9.quest.twilightForest.ironwoodArmor": "Ijzerhout pantser", + "atm9.quest.twilightForest.desc.fieryArmor.1": "De Hydra laat Vurig Bloed vallen dat kan worden gebruikt om Vurig pantser te maken.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "Als je de volledige set draagt, worden vijanden die je aanvallen gedurende 10 seconden in brand gestoken.", + "atm9.quest.twilightForest.fieryArmor": "Vurig pantser", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Kans om gevonden te worden in Phantom Knight-kisten.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Gemaakt of gevonden in de kisten van de Phantom Knight.", + "atm9.quest.twilightForest.knightmetalArmor": "Riddermetalen pantser", + "atm9.quest.twilightForest.desc.questingRam.1": "Vind de Questing Ram, want deze schenkt rijkdom aan degenen die hem Rainbow Wool (16 kleuren) geven", + "atm9.quest.twilightForest.desc.questingRam.2": "Hint: Er is een dispenser boven je hoofd in de ruïnes waar de Ram is. Het zou nuttig kunnen zijn.", + "atm9.quest.twilightForest.ramification": "Vertakking", + "atm9.quest.twilightForest.desc.charmOfLife.1": "Dit is een artikel voor eenmalig gebruik dat de dood voorkomt. In plaats van dood te gaan, wordt de charme verbruikt en krijg je voor een korte periode gezondheidsherstel.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "Deze zijn te vinden in buitkisten.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Net als de Charm of Life I wordt dit item geconsumeerd om je dood te voorkomen. Als je het consumeert, herstel je al je gezondheid en krijg je gedurende 30 seconden Regen IV, Resistance en Fire Resistance.", + "atm9.quest.twilightForest.desc.deathProtection.1": "Dit item voorkomt dat je de items in je hoofd- en off-hand-items verliest, evenals je pantser als je sterft.", + "atm9.quest.twilightForest.desc.deathProtection.2": "Met dit item kun je je pantser en hotbar behouden als je sterft.", + "atm9.quest.twilightForest.desc.deathProtection.3": "Met dit item kun je al je items in je inventaris behouden als je sterft.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "Een verheerlijkte bladblazer", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Gemaakt van Alpha Yeti-bont.", + "atm9.quest.twilightForest.yetiArmor": "Yeti-pantser", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Kleine Yeti's en Winterwolven laten bont vallen om dit pantser te maken.", + "atm9.quest.twilightForest.subt.dyable": "Dybaar!", + "atm9.quest.twilightForest.arcticArmor": "Arctisch pantser", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "Een speciale houweel die je zelden in Labyrinten tegenkomt.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "Deze keuze loopt 1 schade op bij het doorbreken van Maze-muren, in plaats van de 16 schade bij alle andere keuzes!", + "atm9.quest.twilightForest.subt.trappedChamber": "Opgesloten kamer, niet binnenkomen?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Deze boog is van de Sneeuwkoningin gevallen en schiet 3 pijlen tegelijk, terwijl hij er maar 1 gebruikt.", + "atm9.quest.twilightForest.desc.homingBow.1": "Deze boog is van de Sneeuwkoningin gevallen en schiet pijlen die op je doelen afkomen. Niet meer ontbreken!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Deze boog wordt willekeurig gevonden in buitkisten en veroorzaakt bij een treffer Slowness III gedurende 10 seconden.", + "atm9.quest.twilightForest.desc.swapBow.1": "Deze boog wordt zelden gevonden in het Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "Wanneer een vijand door deze boog wordt geraakt, wissel je met hem van plaats. Wees voorzichtig met het schieten van dingen uit de lucht!", + "atm9.quest.twilightForest.desc.magnet.1": "Een magneet die alles kan optrekken met de naam Ore, behalve Steenkool.", + "atm9.quest.twilightForest.desc.magnet.2": "Dit is te vinden in Hollow Hill-kisten.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "Een zwaard dat 40 harten schade aanricht, maar slechts 1 duurzaamheid heeft.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "Deze kun je onverwoestbaar maken als je hier gebruik van wilt maken.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "Deze worden zelden gevonden in buitkisten in het Aurora Palace.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Dit zwaard, gevonden in het Aurora Palace, geeft vijanden 10 seconden Frosted wanneer ze worden aangevallen.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "Dit item is als een fakkelwerper. Er worden &6Maanwormen&r gelanceerd op het beoogde blok, die het blok oplichten als een fakkel.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "Je kunt dit vinden in sommige schatkisten van Hollow Hill en Lich Tower.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Wil je de Bovenwereld meer op het Twilight Forest laten lijken?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "Je kunt dit poeder op Overworld-dieren gebruiken om ze om te zetten in hun Twilight Forest-varianten.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "Je kunt dit vinden in kerkerkisten in het Twilight Forest.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Door een Ravenveer te combineren met Torchberries en Glowstone krijg je een Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Met het vurige bloed van de Hydra kun je verschillende gereedschappen maken.", + "atm9.quest.twilightForest.desc.fieryTools.2": "Het Fiery Sword wordt geleverd met Fire Aspect II wanneer het wordt gemaakt.", + "atm9.quest.twilightForest.desc.fieryTools.3": "De Fiery Pickaxe wordt geleverd met automatische smelting.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "Dit is een druppel uit de Minoshroom. Het richt meer schade aan tijdens het sprinten.", + "atm9.quest.twilightForest.knightmetalTools": "Riddermetaal gereedschap", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Opnieuw verschijnende blokken&r zijn echt coole deuren. Nadat u met de rechtermuisknop hebt geklikt, verdwijnen ze voor een korte tijd.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "De &6Verdwijnblokken&r verdwijnen als je met de rechtermuisknop klikt, maar komen niet meer terug.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "De &9Carminite Builder&r zal, wanneer hij wordt gevoed met een redstone-signaal, tijdelijke blokkades genereren in de richting waar het signaal vandaan kwam.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "De &6Carminite Reactor&r zal nabijgelegen Obsidian en Netherack omzetten in Vals Goud en Valse Diamant. Na een korte tijd zal dit nabijgelegen blokken opzuigen en exploderen, waardoor er Carminite Ghastlings omheen ontstaan.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Zodra je het Highland-bioom hebt ontgrendeld, ga je erheen en zoek je een paar trollen om te doden.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "Ze kunnen wat &9Magische Bonen&r laten vallen. Je zult ook kisten vinden die je Uberus Soil geven, wat nodig is om de bonen te laten groeien.", + "atm9.quest.twilightForest.visitingGiants": "Op bezoek bij de reuzen", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Met behulp van de Lamp of Cinders kun je nu de doornen in het Thornland Biome breken.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Verzamel wat Doornrozen om door te gaan naar het Laatste Plateau.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Elke doorn heeft zijn roos", + "atm9.quest.rs.refined": "&dVerfijnde opslag", + "atm9.quest.rs.security": "Beveiligingsmanager", + "atm9.quest.rs.grid": "Rasternetwerken", + "atm9.quest.rs.transmitter": "Zender", + "atm9.quest.rs.wrench": "Moersleutel", + "atm9.quest.rs.cables": "Kabels", + "atm9.quest.rs.speeding": "Alles versnellen!", + "atm9.quest.rs.external": "Externe opslag", + "atm9.quest.rs.monitor": "Opslagmonitor", + "atm9.quest.rs.filter": "Filter", + "atm9.quest.rs.destructor": "Vernietiger", + "atm9.quest.rs.destructor_upgrade": "Destructor-upgrade", + "atm9.quest.rs.eliteD": "Elite-vernietiger", + "atm9.quest.rs.ultraD": "Ultra-vernietiger", + "atm9.quest.rs.constructor": "Constructeur", + "atm9.quest.rs.eliteC": "Elite-constructeur", + "atm9.quest.rs.ultraC": "Ultra-constructeur", + "atm9.quest.rs.importer": "Importeur", + "atm9.quest.rs.eliteI": "Elite-importeur", + "atm9.quest.rs.ultraI": "Ultra-importeur", + "atm9.quest.rs.exporter": "Exporteur", + "atm9.quest.rs.eliteE": "Elite-exporteur", + "atm9.quest.rs.ultraE": "Ultra-exporteur", + "atm9.quest.rs.upgrades": "Items in interfaces reguleren", + "atm9.quest.rs.virtual_storage": "Virtuele opslag creëren", + "atm9.quest.rs.disk_manipulator": "Schijfmanipulator", + "atm9.quest.rs.eliteDM": "Elite schijfmanipulator", + "atm9.quest.rs.ultraDM": "Ultraschijfmanipulator", + "atm9.quest.rs.housing": "Opslagbehuizing", + "atm9.quest.rs.1kstorage": "&61k opslagonderdeel&r", + "atm9.quest.rs.4kstorage": "&e4k-opslagonderdeel&r", + "atm9.quest.rs.16kstorage": "&a16k opslaggedeelte&r", + "atm9.quest.rs.64kstorage": "&b64k-opslagonderdeel&r", + "atm9.quest.rs.64kfluid": "<&sh>Schik het vloeistofonderdeel&r", + "atm9.quest.rs.256kfluid": "&e256k vloeistofonderdeel&r", + "atm9.quest.rs.1024kfluid": "&a1024k vloeistofonderdeel&r", + "atm9.quest.rs.4096kfluid": "&b4096k vloeistofonderdeel&r", + "atm9.quest.rs.1kstorage_block": "1k opslagblok", + "atm9.quest.rs.advanced_housing": "Geavanceerde opslagbehuizing", + "atm9.quest.rs.256kstorage": "&6256k opslagonderdeel&r", + "atm9.quest.rs.1024kstorage": "&e1024k opslagonderdeel&r", + "atm9.quest.rs.4096kstorage": "&a4096k opslagonderdeel&r", + "atm9.quest.rs.16384kstorage": "&b16384k opslagonderdeel&r", + "atm9.quest.rs.65536kstorage": "&565536k opslagonderdeel&r", + "atm9.quest.rs.262mstorage": "&4262 m opslagruimte&r", + "atm9.quest.rs.1048mstorage": "&21048 m opslagruimte&r", + "atm9.quest.rs.infinitestorage": "Oneindige opslaggedeelte", + "atm9.quest.rs.16384kfluid": "&616384k vloeistofonderdeel&r", + "atm9.quest.rs.65536kfluid": "&e65536k vloeistofonderdeel&r", + "atm9.quest.rs.262mfluid": "&2262 m vloeistofonderdeel&r", + "atm9.quest.rs.1048mfluid": "&b1048 m vloeistofonderdeel&r", + "atm9.quest.rs.infinitefluid": "Oneindig vloeibaar deel", + "atm9.quest.rs.network": "Toegang tot onze netwerkopslag", + "atm9.quest.rs.crafting_grid": "Raster maken", + "atm9.quest.rs.portable_grid": "Draagbaar raster", + "atm9.quest.rs.fluid_grid": "Vloeibaar raster", + "atm9.quest.rs.autocrafting": "Autocraften!", + "atm9.quest.rs.pattern_grid": "Patroonraster", + "atm9.quest.rs.crafting_monitor": "Het bewaken van de crafting-wachtrij", + "atm9.quest.rs.crafter": "Ambachtsman", + "atm9.quest.rs.iron": "Ijzeren ambachtsman", + "atm9.quest.rs.gold": "&eGouden Crafter&r", + "atm9.quest.rs.diamond": "&bDiamondcrafter&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Draadloze toegang", + "atm9.quest.rs.WCG": "Draadloos knutselraster", + "atm9.quest.rs.WG": "Draadloos netwerk", + "atm9.quest.rs.WFG": "Draadloos vloeistofraster", + "atm9.quest.rs.range": "Wifi-bereik vergroten", + "atm9.quest.rs.infiniterange": "Oneindige bereikbooster", + "atm9.quest.rs.dimension": "Dimensiekaart", + "atm9.quest.rs.desc.refined": "&9Verfijnde opslag&r is een modificatie voor massaopslag die een netwerkgebaseerd opslagsysteem biedt. \\n \\n Om aan de slag te gaan met de mod, moet je de &6Controller&r maken. \\n \\n De Controller is de 'Kern' van uw opslagnetwerk. Wanneer het van stroom wordt voorzien, geeft het leven aan alle aangesloten RS-componenten. Elk netwerk kan slechts één controller hebben.", + "atm9.quest.rs.desc.security": "Met &9Beveiligingsbeheer&r kunt u toegang en machtigingen verlenen aan gebruikers binnen uw netwerk. \\n \\n Wanneer u deze in uw systeem plaatst, moet u een &9Beveiligingskaart&r aanmaken voor elke speler waarvoor u de rechten wilt configureren. Wanneer er geen kaarten aanwezig zijn, heeft iedereen toegang tot alle rechten. \\n \\n Om de rechten en toegang tot alle niet-geconfigureerde spelers te beperken, configureert u een kaart die niet aan een speler is gebonden en plaatst u deze in de manager. Degene die de Security Manager heeft geplaatst, heeft er altijd toegang toe.", + "atm9.quest.rs.desc.grid": "Vanwege de controllerlimiet zul je waarschijnlijk verschillende systemen op je hoofdhub willen aansluiten zonder dat er een miljard kabels nodig zijn om ze met elkaar te verbinden. \\n \\n Dit wordt gedaan met behulp van &6Netwerkzenders&r en &6Ontvangers&r. \\n \\n &9Zenders&r moeten worden aangesloten op uw hoofdsysteem, waar uw controller zich ook bevindt. \\n \\n De &9Ontvanger&r moet overal naartoe gaan waar u uw externe netwerk wilt hebben. Dit kan bijvoorbeeld een apart deel van je basis zijn waar je Bees hebt, een mob farm, enz. \\n \\n Om de ontvanger op je hoofdnetwerk aan te sluiten, heb je een &enetwerkkaart<&r nodig >. Om de netwerkkaart te koppelen, klikt u met de rechtermuisknop op de netwerkontvanger en plaatst u vervolgens de netwerkkaart in de netwerkzender die op uw hoofdsysteem is aangesloten.", + "atm9.quest.rs.desc.transmitter": "Om de ontvanger op uw hoofdnetwerk aan te sluiten, heeft u een &eNetwerkkaart&r nodig. Om de netwerkkaart te koppelen, klikt u met de rechtermuisknop op de netwerkontvanger en plaatst u vervolgens de netwerkkaart in de netwerkzender die op uw hoofdsysteem is aangesloten.", + "atm9.quest.rs.desc.wrench": "De Moersleutel is een hulpmiddel dat twee dingen kan doen: \\n-> Blokken roteren \\n-> Verfijnde opberghoezen breken.\\n\\nSluipen en met de rechtermuisknop klikken als je de Moersleutel gebruikt.", + "atm9.quest.rs.desc.cables": "&9Kabels&r worden gebruikt om blokken en items op je systeem aan te sluiten. \\n \\n In het begin kun je volstaan ​​met het plaatsen van blokken naast elkaar om ze op je systeem aan te sluiten, maar met kabels kun je ze uitstrekken! Dit is een essentieel onderdeel van elk verfijnd opslagnetwerk.", + "atm9.quest.rs.desc.speeding": "De &9Snelheidsupgrade&r doet precies wat hij belooft. Het verhoogt de snelheid waarmee de interface/het blok werkt. Heeft u een importeur nodig die sneller kan leveren? Wilt u dat uw vakmensen sneller werken? Dit is de upgrade! \\n \\n De &6Stack Upgrade&r verhoogt de snelheid van overdracht met een stapel items in plaats van slechts één. Combineer met snelheidsupgrades!", + "atm9.quest.rs.desc.external": "Dit type kabelinterface is waarschijnlijk het belangrijkste item dat je kunt maken in hun verfijnde opslagtraject. \\n \\n Dit type kabelinterface verbindt een externe opslag met uw Refined Storage Network. Het laat RS feitelijk in de opslagcontainer kijken, zodat u er toegang toe krijgt binnen uw netwerk! \\n \\n Dit werkt op veel dingen, inclusief maar niet beperkt tot: kisten, tonnen, laden, ladecontrollers en meer! \\n \\n Als je geen schijven kunt maken en overal een heleboel kisten hebt, is dit de beste keuze om een ​​opslagnetwerk te creëren!", + "atm9.quest.rs.desc.monitor": "Wanneer aangesloten op uw systeem, toont dit blok het huidige nummer van een item binnen uw netwerk.", + "atm9.quest.rs.desc.filter": "Het &9Filter&r is een item dat in een raster wordt gebruikt om aan te geven welke items of vloeistoffen zichtbaar kunnen zijn.", + "atm9.quest.rs.desc.destructor": "Deze interface verbreekt automatisch het blok waaraan het is gekoppeld. \\n \\n Je kunt het ook instellen op blokken op de witte lijst, wat handig is voor het automatiseren van bepaalde processen, zoals het maken van behuizingen in Create.", + "atm9.quest.rs.desc.destructor_upgrade": "Deze upgrades voegen betoveringen toe aan je Destructor. \\n \\n Vraagt ​​u zich af waarom u dit zou gebruiken? Stel je voor dat een bouwer of steengroeve Silk-Touched Ores in je systeem pompt. Je kunt een Constructor deze ertsen laten plaatsen, en vervolgens een Destructor met Fortune erop om het te breken voor nog meer ruwe ertsen.", + "atm9.quest.rs.desc.eliteD": "Heeft 18 filterslots en werkt 2x sneller.", + "atm9.quest.rs.desc.ultraD": "Heeft 36 filterslots en werkt 6x sneller.", + "atm9.quest.rs.desc.constructor": "Deze interface plaatst het aangewezen blok in de richting waarin het wijst. \\n \\n U kunt het blok binnen de GUI aanwijzen. Dit is handig voor automatisering!", + "atm9.quest.rs.desc.eliteC": "Heeft 2 slots voor constructie.", + "atm9.quest.rs.desc.ultraC": "Heeft 4 slots voor constructie.", + "atm9.quest.rs.desc.importer": "De &9Importer&r wordt gebruikt om items uit een verbonden blok te halen. \\n \\n U kunt deze bijvoorbeeld op Furnaces gebruiken om het eindproduct naar uw systeem te halen. \\n \\n Zorg ervoor dat je een aantal &6Speed&r of &6Stack&r upgrades voor ze bemachtigt! \\n \\n Je kunt ook filteren welke items worden opgehaald. Meer filterslots nodig? Upgrade het!", + "atm9.quest.rs.desc.exporter": "De &9Exporter&r wordt gebruikt om items van uw systeem naar een blok van uw netwerkopslag te pushen. \\n \\n Dit kan worden gebruikt om ovens te vullen met erts of brandstof, materialen in aangewezen kisten te duwen, enz. \\n \\n Je kunt ook filteren welke items worden geduwd. Meer filterslots nodig? Upgrade het!", + "atm9.quest.rs.desc.eliteE": "Heeft 9 extra filterslots en is 2x sneller dan de reguliere Exporter.", + "atm9.quest.rs.desc.ultraE": "Heeft 27 extra filterslots en is 6x sneller dan de reguliere Exporter. Heeft ook de Stack Upgrade geïntegreerd.", + "atm9.quest.rs.desc.upgrades": "Met de &9Regulator Upgrade&r kun je een bepaald aantal items binnen een blok of machine behouden. Een goed voorbeeld hiervan is uw netwerk vertellen dat u 64 steenkool in een oven wilt houden. Je plaatst de upgrade in de exporteur die aan de oven is gekoppeld en stelt deze in op 64. Je systeem zal dan proberen de oven vol brandstof te houden! \\n \\n Maar wat als u een item nodig heeft dat gemaakt is? De &9Crafting Upgrade&r doet precies dit. Als je het recept in een crafter hebt geleerd, kun je door deze upgrade aan een interface toe te voegen, laten weten dat hij het moet maken als je geen tijd meer hebt. \\n \\n Laten we, met behulp van ons voorbeeld van eerder, zeggen dat we een Mystical Ag-boerderij hebben en Coal Essence hebben. We kunnen het kolenrecept vervolgens in een crafter plaatsen die op ons systeem is aangesloten en deze upgrade vervolgens in dezelfde exporteur plaatsen die de oven van brandstof voorziet. Als je geen steenkool meer in je systeem hebt, kan je systeem met de crafting-upgrade nog meer maken!", + "atm9.quest.rs.desc.virtual_storage": "Om uw items op te slaan, moet u schijven maken die zijn opgeslagen in een &aSchijfstation&r. Deze koppel je aan je netwerk door hem naast je Controller te plaatsen, of door gebruik te maken van pipelines. \\n \\n Deze hebben 8 slots voor opslagschijven.", + "atm9.quest.rs.desc.disk_manipulator": "Hiermee kunt u items en vloeistoffen van de ene schijf naar de schijven van een ander rooster brengen.", + "atm9.quest.rs.desc.housing": "Het is tijd om de 'harde schijven' van verfijnde opslag te creëren. Om dit te doen hebben we een &9Opslagbehuizing&r nodig die we zullen combineren met een &aOpslagonderdeel&r om een ​​&dOpslagschijf&r te creëren. Maak eenvoudigweg de gewenste maat van het onderdeel en combineer het vervolgens met de behuizing om een ​​schijf te maken. \\n \\n De opslagschijf wordt gebruikt om uw items vrijwel op te slaan zodra ze in de schijf zijn geplaatst. Het moet op een schijf worden geplaatst. De opslagschijf zal niet verdwijnen als hij op de wereld valt.", + "atm9.quest.rs.desc.1kstorage": "De 1k-opslagschijf kan 1000 items opslaan.", + "atm9.quest.rs.desc.4kstorage": "De 4k-opslagschijf kan 4000 items opslaan.", + "atm9.quest.rs.desc.16kstorage": "De 16k Storage Disk kan 16.000 items opslaan.", + "atm9.quest.rs.desc.64kstorage": "De 64k Storage Disk kan 64.000 items opslaan.", + "atm9.quest.rs.desc.64kfluid": "Het 64k Fluid Storage-onderdeel wordt gebruikt om de 64k Fluid Storage Disk te maken.", + "atm9.quest.rs.desc.256kfluid": "Het 64k Fluid Storage-onderdeel wordt gebruikt om de 64k Fluid Storage Disk te maken.", + "atm9.quest.rs.desc.1024kfluid": "Het 1024k Fluid Storage-onderdeel wordt gebruikt om de 1024k Fluid Storage Disk te maken.", + "atm9.quest.rs.desc.4096kfluid": "Het 4096k Fluid Storage-onderdeel wordt gebruikt om de 4096k Fluid Storage Disk te maken.", + "atm9.quest.rs.desc.1kstorage_block": "Houd je er niet van om dingen op schijven op te slaan? \\n \\n Je kunt in plaats daarvan opslagruimte &9Blokken&r maken en het blok ergens in je systeem neerzetten. \\n \\n Welke items er ook in het blok terechtkomen, ze worden ook erin opgeslagen als je het kapot maakt. \\n \\n Als je het niet meer wilt maken, kun je met de rechtermuisknop klikken terwijl je het vasthoudt.", + "atm9.quest.rs.desc.advanced_housing": "Het is net als de gewone, maar GEAVANCEERD. \\n \\n Deze worden gebruikt om de grotere schijfstations te huisvesten.", + "atm9.quest.rs.desc.256kstorage": "De 256k-opslagschijf kan 256.000 items opslaan.", + "atm9.quest.rs.desc.1024kstorage": "De 1024k-opslagschijf kan 1024.000 items opslaan.", + "atm9.quest.rs.desc.4096kstorage": "De 4096k-opslagschijf kan 4096000 items opslaan.", + "atm9.quest.rs.desc.16384kstorage": "De 16384k-opslagschijf kan 16384000 items opslaan.", + "atm9.quest.rs.desc.65536kstorage": "De 65536k-opslagschijf kan 65536000 items opslaan.", + "atm9.quest.rs.desc.262mstorage": "De opslagschijf van 262 miljoen kan... nou ja... 262 miljoen items opslaan.", + "atm9.quest.rs.desc.1048mstorage": "Je zult dit niet geloven. \\n \\n De 1048 miljoen opslagschijf kan 1048 miljoen items opslaan.", + "atm9.quest.rs.desc.infinitestorage": "Oneindige itemopslag!", + "atm9.quest.rs.desc.16384kfluid": "Het 16384k Fluid Storage-onderdeel wordt gebruikt om de 16384k Fluid Storage-schijf te maken.", + "atm9.quest.rs.desc.65536kfluid": "Het 65536k Fluid Storage-onderdeel wordt gebruikt om de 65536k Fluid Storage-schijf te maken.", + "atm9.quest.rs.desc.262mfluid": "Het 262m vloeistofopslagonderdeel wordt gebruikt om de 262m vloeistofopslagschijf te maken.", + "atm9.quest.rs.desc.1048mfluid": "Het 1048m vloeistofopslagonderdeel wordt gebruikt om de 1048m vloeistofopslagschijf te maken.", + "atm9.quest.rs.desc.infinitefluid": "Oneindige vloeistofopslag!", + "atm9.quest.rs.desc.network": "Geweldig! We kunnen spullen virtueel opslaan, maar hoe zien we wat er op het netwerk staat? \\n \\n Om toegang te krijgen tot het systeem, moet u een &9Grid&r maken. Het raster is de meest basale vorm van 'weergave' voor de items in je inventaris.", + "atm9.quest.rs.desc.crafting_grid": "Hierdoor heb je toegang tot je opslagruimte, maar dan met een knutseltafel! \\n \\n Laten we eerlijk zijn, niemand gebruikt zomaar gewone rasters.", + "atm9.quest.rs.desc.portable_grid": "Het Portable Grid is een draagbare opslag die niet op een netwerk is aangesloten. Hiermee kunt u communiceren met een opslagschijf terwijl u niet verbonden bent met een netwerk.", + "atm9.quest.rs.desc.fluid_grid": "Bent u van plan vloeistoffen op te slaan? U heeft een &9Fluid Grid&r nodig om te kunnen zien welke vloeistoffen er in uw Fluid Disks zitten. \\n \\n Pro-tip: als je gassen van Mekanism wilt opslaan, kijk dan of je er eerst een vloeistof van kunt maken met behulp van een roterende condensor.", + "atm9.quest.rs.desc.autocrafting": "&9Patronen&r zijn het brood en de boter van autocrafting. Deze slaan recepten op om uw RS-netwerk te laten weten hoe u items kunt maken.", + "atm9.quest.rs.desc.pattern_grid": "Met dit raster kunt u recepten op patronen voor uw netwerk afdrukken. \\n \\n De eenvoudigste manier om een ​​recept voor een patroon te maken, is door het item op te zoeken in JEI en vervolgens op de knop '+' rechtsonder in het recept te klikken. Hierdoor wordt het recept in het raster geplaatst. \\n \\n Aan de rechterkant wordt de bovenste sleuf gebruikt voor het opslaan van blanco patronen. Met een leeg patroon erin zou u op de pijl eronder moeten kunnen klikken om het recept op het patroon af te drukken. \\n \\n Je wilt het patroon dan in een crafter stoppen!", + "atm9.quest.rs.desc.crafting_monitor": "Wanneer de &9Crafting Monitor&r op uw systeem is aangesloten, kunt u zien welke items zich momenteel in uw crafting-wachtrij bevinden. \\n \\n Je hebt een van deze nodig als je ambachten wilt annuleren die niet werken of afgeluisterd zijn.", + "atm9.quest.rs.desc.crafter": "Met de &9Crafter&r slaan we patronen op, zodat ons netwerk weet hoe we items moeten maken. Zodra een recept in de crafter is geplaatst, kun je vanuit je raster een item 'aanvragen' om te maken. U kunt dit doen door op CTRL+Shift te drukken wanneer u op het item klikt waarvoor u een recept heeft, om de knutsel-GUI te openen. \\n \\n Dit blok kan ook tegenover een machine worden geplaatst om &6Verwerkingspatronen&r te gebruiken. Als u de Crafter bijvoorbeeld op een oven richt, kunt u er een recept in plaatsen voor een recept waarvoor u een oven nodig heeft, zoals het smelten van onbewerkte processors. Zolang de Crafter aan uw systeem is gekoppeld en er een importer aan de Oven is gekoppeld, kunt u met de Crafter de gesmolten versie van de Processor aanvragen!", + "atm9.quest.rs.desc.iron": "Een geüpgradede crafter die meer patronen bevat en een hogere craftingsnelheid heeft.", + "atm9.quest.rs.desc.gold": "Een geüpgradede crafter die meer patronen bevat en een hogere craftingsnelheid heeft.", + "atm9.quest.rs.desc.diamond": "Een geüpgradede crafter die meer patronen bevat en een hogere craftingsnelheid heeft.", + "atm9.quest.rs.desc.netherite": "Een geüpgradede crafter die meer patronen bevat en een hogere craftingsnelheid heeft.", + "atm9.quest.rs.desc.wireless": "Als u draadloos toegang wilt krijgen tot uw Refined Storage-netwerk, moet u beginnen met het maken van een &9Draadloze zender&r. \\n \\n U kunt dit overal op uw systeem aansluiten. Dit is nodig om draadloze netwerken te kunnen gebruiken.", + "atm9.quest.rs.desc.WCG": "Geeft u draadloos toegang tot uw raster, maar met een ingebouwde knutseltafel.", + "atm9.quest.rs.desc.WG": "Hiermee kunt u draadloos toegang krijgen tot uw opslag.", + "atm9.quest.rs.desc.WFG": "Geeft u draadloos toegang tot uw vloeistofnetwerk.", + "atm9.quest.rs.desc.range": "Om het bereik van uw draadloze verbinding met uw systeem te vergroten, moet u &9Bereikupgrades&r maken. \\n \\n De draadloze zender kan er in totaal slechts 4 bevatten. Hier is er één van het huis.", + "atm9.quest.rs.desc.infiniterange": "'Ik heb meer BEREIK nodig!!!' \\n \\n Nou, stop een van deze slechteriken in je draadloze zender en je hebt toegang tot je netwerkopslag met een oneindig bereik. \\n \\n Dit geldt echter niet voor andere dimensies.....", + "atm9.quest.rs.desc.dimension": "Maar deze wel! \\n \\n Hierdoor is uw RS-systeem draadloos toegankelijk vanuit elke dimensie.", + "atm9.quest.rs.subt.refined": "Aan de slag", + "atm9.quest.rs.subt.security": "Beveilig uw netwerk!", + "atm9.quest.rs.subt.grid": "Draadloos netwerken verbinden!", + "atm9.quest.rs.subt.transmitter": "Netwerken op afstand", + "atm9.quest.rs.subt.wrench": "Je draait me rond'", + "atm9.quest.rs.subt.cables": "Het systeem aansluiten", + "atm9.quest.rs.subt.destructor": "Blokken breken!", + "atm9.quest.rs.subt.constructor": "Blokken plaatsen!", + "atm9.quest.rs.subt.importer": "Artikelen importeren!", + "atm9.quest.rs.subt.exporter": "Artikelen importeren!", + "atm9.quest.rs.subt.disk_manipulator": "Floppy tijd!", + "atm9.quest.rs.subt.portable_grid": "On-the-go-raster", + "atm9.quest.rs.subt.crafter": "Geautomatiseerd knutselen!", + "atm9.quest.rs.subt.wireless": "Opslag, op afstand", + "atm9.quest.rs.subt.range": "Ik bedoel zendbereik", + "atm9.quest.power.ATP": "Alles is macht!", + "atm9.quest.power.moving": "Macht overdragen", + "atm9.quest.power.pipez": "&9Pipez gebruiken:&r &aEnergiepijp&r", + "atm9.quest.power.betterpipez": "Onze Pipez upgraden", + "atm9.quest.power.QE": "&9Draadloze overdracht:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Mekanisme gebruiken:&r &a Universele basiskabel&r", + "atm9.quest.power.flux": "Flux-netwerken", + "atm9.quest.power.core": "De 'kern'-knutselmaterialen", + "atm9.quest.power.plug": "Uw netwerk starten", + "atm9.quest.power.network": "Mijn eerste netwerk", + "atm9.quest.power.UI": "De gebruikersinterface van Flux Networks", + "atm9.quest.power.point": "Toegang tot netwerkstroom", + "atm9.quest.power.controller": "Draadloos opladen", + "atm9.quest.power.flux_storage": "Flux-opslag", + "atm9.quest.power.early": "Energieopties voor vroege games", + "atm9.quest.power.heat": "Warmtegenerator", + "atm9.quest.power.coal": "Kolengenerator", + "atm9.quest.power.meka": "Mekanisme: hernieuwbare energie", + "atm9.quest.power.end": "Energieopties voor het einde van het spel", + "atm9.quest.power.mid": "Energieopties voor middenspel", + "atm9.quest.power.gas": "&eMekanisme&r &dGasverbrandingsgenerator&r", + "atm9.quest.power.powah": "Ik heb meer &9Powah&r nodig", + "atm9.quest.power.reactors": "Extreme reactoren", + "atm9.quest.power.storage": "Energie opslaan", + "atm9.quest.power.battery": "Energie batterij", + "atm9.quest.power.cube": "Mekanisme Energiekubussen", + "atm9.quest.power.cells": "Powercells van RFTools", + "atm9.quest.power.more": "Meer opslagruimte nodig?", + "atm9.quest.power.desc.ATP": "Dit hoofdstuk is gewijd aan alles wat met macht te maken heeft! \\n \\n In dit gedeelte vindt u de basismanieren om stroom op te wekken, op te slaan en over te dragen.", + "atm9.quest.power.desc.moving": "Als u op zoek bent naar verschillende manieren om stroom uit uw machines te halen, dan kunt u deze hier vinden! \\n \\n Er zijn verschillende opties, zowel &abedraad&r als &9draadloos&r, voor het overbrengen van stroom.", + "atm9.quest.power.desc.pipez": "Dit zijn eenvoudige pijpen die kunnen worden geüpgraded met Pipe Upgrades. \\n \\n Om stroom uit een blok te halen, plaats je de pijp naast het blok, en aan de kant die verbonden is, shift+klik je met de rechtermuisknop met de waterpomptang om de pijp in te stellen op uittrekken. \\n \\n De &9Pipez&r mod biedt ook manieren om items, gassen en vloeistoffen te vervoeren! Of je kunt een alles-in-één pijp maken, de &aUniversele pijp&r.", + "atm9.quest.power.desc.betterpipez": "Om je pijpen meer kracht te laten onttrekken, moet je er een upgrade van maken. \\n \\n Zodra je op een pipe hebt geshift+klikt met de rechtermuisknop om deze in te stellen op uitpakken, kun je er een pipe-upgrade in invoegen door met de rechtermuisknop op de pipe met de upgrade te klikken. Je kunt ook met een lege hand met de rechtermuisknop klikken en deze toevoegen via de GUI! \\n \\n Om filters in te kunnen stellen, heb je minimaal een &9Advanced Pipe Upgrade&r nodig.", + "atm9.quest.power.desc.QE": "Met een beetje werk in Mekanisme kun je met deze machine alles draadloos overbrengen. \\n \\n Je kunt specifieke kanalen instellen om individuele items, energie of zelfs gassen van Mekanism over te dragen. Het is best gaaf.", + "atm9.quest.power.desc.cables": "Mekanism biedt een mooi uitziende kabel om je stroom over te dragen. \\n \\n Als de machine waarmee u verbinding maakt al stroom trekt of duwt, hoeft u de kabel niet te configureren. Anders heeft u een &9Configurator&r nodig om de pipe te configureren. Shift+klikken met de rechtermuisknop verandert de kabel in de trek- of duwmodus.", + "atm9.quest.power.desc.flux": "&9Flux Networks&r is een mod die de oplossing wil zijn voor al je draadloze stroombehoeften. \\n \\n De mod zelf heeft geen manier om stroom op te wekken, maar kan wel stroom opslaan en draadloos verzenden, zelfs over verschillende dimensies heen. Het kan zelfs uw items in uw inventaris opladen. \\n \\n Met deze mod kun je zelfs je jetpack opladen terwijl je vliegt. HOE COOL IS DAT? \\n \\n Om met de mod aan de slag te gaan, heb je wat Flux Dust nodig. Ga naar het gesteenteniveau en gooi wat redstone op een blok gesteente. Plaats een blok obsidiaan recht boven de zwevende roodsteen en klik vervolgens met de linkermuisknop op de obsidiaan.", + "atm9.quest.power.desc.core": "In deze mod heb je &aFlux Cores&r en &aFlux Blocks&r nodig om de kernonderdelen van je netwerk te maken. Maak er van elk een paar!", + "atm9.quest.power.desc.plug": "Het eerste item dat u nodig heeft om uw Flux-netwerk te starten, is een &9Flux Plug&r. \\n \\n De stekker wordt gebruikt om stroom te 'trekken' uit het blok waaraan hij is bevestigd. Afgezien van een kleine buffer slaat de Plug zelf geen stroom op, dus maak je geen zorgen dat hij al je stroom opslokt. \\n \\n Er wordt voorgesteld om de stekker op een energieopslagblok zoals een energiekubus te plaatsen. Het kan worden aangesloten op kabels, leidingen of de uitvoer van elke stroomproducerende machine. \\n \\n Bekijk de volgende zoektocht om te leren hoe je je eerste netwerk kunt instellen!", + "atm9.quest.power.desc.network": "Klik met de rechtermuisknop op uw stekker en u ziet de gebruikersinterface van Flux Network. Klik helemaal rechtsboven op de knop + om uw eerste netwerk te maken. U moet een wachtwoord instellen om het netwerk te maken, maar u kunt ook een kleur instellen! \\n \\n Vanaf hier kunt u naar het tabblad Netwerkselectie gaan om uw netwerk op de stekker te activeren. Als de stekker op een stroombron is aangesloten, kunt u die stroom nu overal in uw systeem benutten met behulp van een Flux Point! \\n \\n Pro-tip: u kunt meerdere netwerken maken als u verschillende stroombronnen wilt hebben die verschillende delen van uw systemen van stroom voorzien!", + "atm9.quest.power.desc.UI": "Als u met de rechtermuisknop op een functioneel Flux Network-blok klikt, krijgt u deze gebruikersinterface. \\n \\n Elke plug of punt kan een naam krijgen, een aangepast prioriteitsniveau hebben en een aangepaste limiet voor stroomoverdracht. Hierdoor heeft u volledige controle over alle onderdelen van uw systeem. \\n \\n &aLimiet omzeilen&r negeert de ingestelde limiet. \\n \\n Er zijn verschillende andere tabbladen die u kunt bekijken, vooral voor statistieken over uw netwerk!", + "atm9.quest.power.desc.point": "Nu we onze stekker hebben geïnstalleerd, kunnen we nu gebruikmaken van de stroom van ons netwerk. Het &9Flux Point&r doet precies dat. Het stuurt de stroom van uw netwerk naar welk blok dan ook waarop het is aangesloten, inclusief leidingen of kabels, of gewoon rechtstreeks op machines! \\n \\n Zodra u uw punt op de machine of het blok hebt geplaatst dat u van stroom wilt voorzien, klikt u er met de rechtermuisknop op en selecteert u uw netwerk op het tabblad Netwerkselectie. Net als bij de stekker kun je aanpassen hoeveel stroom hij trekt, het prioriteitsniveau, enz.", + "atm9.quest.power.desc.controller": "Flux Networks biedt ook een manier om uw items draadloos op te laden, zelfs over verschillende dimensies heen! \\n \\n Zodra u een stekker op uw voedingssysteem heeft aangesloten, kunt u de &9Flux Controller&r maken en deze neerleggen. \\n \\n Klik met de rechtermuisknop om de interface te openen en ga naar het tabblad 'Draadloos opladen'. Hier kunt u elk gedeelte van uw voorraad selecteren dat u in rekening wilt houden. Om te activeren, zorg ervoor dat u onderaan op de schakelaar 'Draadloos opladen inschakelen' drukt en klik vervolgens op 'Toepassen'!", + "atm9.quest.power.desc.flux_storage": "Flux Networks biedt een manier om de stroom die u opwekt voor uw netwerk op te slaan! \\n \\n Deze bevatten in totaal enorme hoeveelheden energie en kunnen worden geüpgraded om nog meer energie op te slaan!", + "atm9.quest.power.desc.early": "Op zoek naar energieopties voor vroege games? Dit zijn goede manieren om aan de slag te gaan met het opwekken van stroom. \\n \\n Deze produceren niet veel kracht, maar zijn doorgaans gemakkelijk of goedkoop te verkrijgen in het vroege spel!", + "atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is een andere kijk op de basisenergieproductie. Er zijn twee manieren om stroom te creëren: \\n \\n &9Passief:&r Door de generator te omringen met een lavabron of stromende blokken ontstaat er na verloop van tijd passieve kracht door middel van hitte. Plaats één lavabronblok bovenop en laat het over de zijkanten stromen. Zorg ervoor dat u eerst de leidingen voor energie aansluit! \\n \\n &9Actief:&r Door brandbare materialen zoals steenkool of hout in de generator te plaatsen, wordt de brandstof verbrand om stroom te creëren. Dit is niet erg efficiënt.", + "atm9.quest.power.desc.coal": "De RFTools Coal Generator is een van de gemakkelijkst te maken kolengeneratoren. \\n \\n Het is heel eenvoudig te gebruiken en genereert een behoorlijke hoeveelheid stroom op basis van het brandbare materiaal dat u invoert. Het verdeelt automatisch ook de stroom naar aangrenzende blokken.", + "atm9.quest.power.desc.meka": "Mekanisme biedt verschillende manieren om stroom te maken met behulp van hernieuwbare bronnen. \\n \\n De &9zonnegeneratoren&r benutten de kracht van de zon om in de basisbehoeften van energie te voorzien. Het werkt niet 's nachts en moet toegang hebben tot de lucht. Glas is oké. \\n \\n De &9Windgenerator&r levert stroom via de wind. Tenzij je een manier hebt bedacht waarop je personage dit handmatig kan laten draaien, is de snelheid waarmee het draait gebaseerd op het Y-niveau waarop het is geplaatst. Het heeft ook directe toegang tot de lucht nodig, zonder blokken erboven.", + "atm9.quest.power.desc.end": "Als je heel veel kracht wilt genereren, kun je beginnen met het opschalen van enkele opties uit de sectie &9Mid Game Power&r. Maak uw &eExtreme Reactoren&r groter. Upgrade je &9Thermo Gens&r naar Nitro. Ga wild. \\n \\n &9Mekanisme&r heeft ook een krachtoptie voor het eindspel die moeilijk te verslaan is. \\n \\n De &dFusiereactor&r kan tot 200MRF/t produceren, en als je wilt leren hoe je hem moet bouwen, bekijk dan zeker het &aMekanisme:&r &dGeavanceerd &r Hoofdstuk!", + "atm9.quest.power.desc.mid": "Je kunt je basis niet voor altijd van Coal voorzien! Als je over een behoorlijke hoeveelheid bronnen beschikt, is het tijd om je energieconfiguratie te upgraden! \\n \\n Deze opties vergen normaal gesproken wat instellingen, maar produceren genoeg kracht om je tot ver in het spel te brengen.", + "atm9.quest.power.desc.gas": "Als je ooit iemand hebt horen praten over 'Melon Power', dan is dit het wel. De &9gasverbrandende generator&r van Mekanism kan een flinke hoeveelheid stroom produceren door er &9ethyleen&r uit meloenschijfjes in te pompen. \\n \\n Om &dEthyleen&r te produceren, begin je met het vermalen van organische materialen in een &eCrusher&r om &6Biobrandstof&r te creëren. Meestal worden hiervoor meloenschijfjes gebruikt! Dit wordt vervolgens in een &dPressurized Reaction Chamber&r (kortweg PRC) gepompt. \\n \\n De Volksrepubliek China heeft water, biobrandstof en wat waterstof nodig om ethyleen te maken. Je kunt de waterstof verkrijgen door water te scheiden in een &9Elektrolytische afscheider&r. \\n \\n Zodra je bent begonnen met het produceren van ethyleen, pomp je het in de gasgestookte generator om stroom te genereren!", + "atm9.quest.power.desc.powah": "Geloof het of niet, de mod &dPowah&r heeft een aantal geweldige opties om... powah te krijgen. \\n \\n Zorg ervoor dat je het &cPowah&r hoofdstuk leest voor meer informatie!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r biedt reactoren met meerdere blokken die volledig aanpasbaar zijn qua grootte, efficiëntie en meer. \\n \\n Voor meer informatie over hoe je aan de slag gaat met Extreme Reactors, bekijk je de opdrachtenreeks voor de mod!", + "atm9.quest.power.desc.storage": "In deze sectie ziet u verschillende manieren om uw energie op te slaan!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r biedt een eenvoudig energieopslagsysteem. De batterijen kunnen zelfs worden gecombineerd in een knutselraster om de totale opslagruimte te vergroten!", + "atm9.quest.power.desc.cube": "Mekanisme is een van de beste mods voor energieopslag, vooral in de vroege game. \\n \\n De Basic Energy Cube is eenvoudig te configureren, gemakkelijk te maken en slaat veel energie op. Het kan ook worden geüpgraded en kan items in de interface opladen! \\n \\n Ga voor meer informatie over het upgraden van de Energy Cube en de mod naar de &aMekanisme&r opdrachtenreeks!", + "atm9.quest.power.desc.cells": "RFToolsPower beschikt over &9Powercells&r om energie op te slaan. Dit zijn opslageenheden met meerdere blokken die kunnen worden aangepast en geüpgraded om energie op te slaan. \\n \\n Je hebt een sleutel nodig om de in- en uitgangen voor stroom te bepalen.", + "atm9.quest.power.desc.more": "&9De&r &aInductiematrix&r van Mekanisme is de ultieme manier om je kracht op te slaan. \\n \\n Als je op zoek bent naar de beste energieopslag in het spel, bekijk dan het hoofdstuk &aMekanisme:&r &dGeavanceerd&r.", + "atm9.quest.power.subt.QE": "Werkt ook voor voorwerpen, gassen, vloeistoffen en warmte.", + "atm9.quest.power.subt.cables": "De energieoverdrachtspijp van Mekanisme", + "atm9.quest.power.subt.flux": "De ultieme draadloze stroomoplossing", + "atm9.quest.power.subt.network": "U bent nu een netwerkbeheerder!", + "atm9.quest.power.subt.flux_storage": "Energie opslaan", + "atm9.quest.power.subt.early": "Startvermogen", + "atm9.quest.power.subt.heat": "De startstroomoplossing van Mekanism", + "atm9.quest.power.subt.meka": "Het gebruik van de zon", + "atm9.quest.power.subt.end": "Meer kracht dan je nodig hebt", + "atm9.quest.power.subt.gas": "De kracht van de meloen", + "atm9.quest.power.subt.reactors": "Aanpasbare reactoren!", + "atm9.quest.power.subt.battery": "Geïntegreerde dynamiek", + "atm9.quest.power.subt.cube": "Mechanisme", + "atm9.quest.power.subt.cells": "RFTools", + "atm9.quest.spawner.apotheosis": "Apotheose", + "atm9.quest.spawner.changes": "Basisspelwijzigingen", + "atm9.quest.spawner.anvil": "Aambeeld en schaar", + "atm9.quest.spawner.cactus": "Hoge groene gewassen zijn nu groter.", + "atm9.quest.spawner.fletcher": "Fletching Table werkt nu!", + "atm9.quest.spawner.spawner": "Monsterspawner", + "atm9.quest.spawner.prismarine": "Activeringsbereik", + "atm9.quest.spawner.ghast": "Maximaal aantal entiteiten", + "atm9.quest.spawner.atm": "Minimale spawnvertraging", + "atm9.quest.spawner.unob": "Maximale spawnvertraging", + "atm9.quest.spawner.quartz": "Tegengestelde dag", + "atm9.quest.spawner.lantern": "Negeer licht", + "atm9.quest.spawner.redstone": "Redstone actief", + "atm9.quest.spawner.conduit": "Negeer spelers", + "atm9.quest.spawner.dragon": "Negeer alle voorwaarden", + "atm9.quest.spawner.wool": "Rustig, je zult de mobs wakker maken!", + "atm9.quest.spawner.piglich": "Spawn-telling", + "atm9.quest.spawner.apple": "Geen AI", + "atm9.quest.spawner.egg": "Jeugdig", + "atm9.quest.spawner.rods": "Spawn-bereik", + "atm9.quest.spawner.desc.apotheosis": "Apotheosis is een behoorlijk grote mod, dus ik verdeel het in 3 speurtochthoofdstukken. De Enchanting en Affixes zullen gescheiden zijn. Deze is voor normale spelwijzigingen.", + "atm9.quest.spawner.desc.changes": "Apotheosis voegt enkele kleine wijzigingen toe aan Minecraft, maak je geen zorgen, ze zijn allemaal goed en nuttig!", + "atm9.quest.spawner.desc.anvil": "Een aantal van de items die met Apotheosis zijn veranderd, zijn betoveringen voor aambeelden en scharen. Scharen kunnen nu de normale betoveringen gebruiken, maar nu ook fortuin en nieuwe betoveringen. Scharen kunnen groeiserum, chromatische aberatie en arbeidersuitbuiting krijgen. Wat ze doen, kun je zelf ontdekken. De Anvils kunnen nu betoverd worden met Unbreaking en ook met nieuwe betoveringen! Splitsing en obleritatie. Beide worden op het aambeeld gebruikt en gebruik vervolgens het betoverde aambeeld om het op een betoverd boek te laten vallen.", + "atm9.quest.spawner.desc.cactus": "Ben je de ‘normale’ hoogtes voor cactussen, bamboe en suikerriet ooit beu? Heb je ooit wolkenkrabbers van Bamboo willen zien? Apotheose kan je korte wolkenkrabbers opleveren! Nu zijn de hoogtelimieten voor cactussen, bamboe en suikerriet verhoogd! Tot hoeveel? IDK, hoe groot is de wereldlimiet?", + "atm9.quest.spawner.desc.fletcher": "De Fletching Table is hier al sinds 1.14 en wordt nog steeds alleen gebruikt voor dorpswerk! Hoe zit het met de spelersbaan?!?! In plaats van pijlen met drankjeeffecten te maken op een knuttafel, kun je nu de Fletching-tafel gebruiken. Het is gewoon cooler en professioneler om de daarvoor bestemde tafel ervoor te gebruiken.", + "atm9.quest.spawner.desc.spawner": "Een andere spelverandering die Apotheosis met zich meebrengt, is voor Spawners. Weet je nog dat je Spawners kon minen met Silk Touch? Nou, het is terug dankzij Apotheosis! Er zijn ook veel nieuwe aanpassingen die je aan Spawners kunt toevoegen door met de rechtermuisknop op een van deze items te klikken.", + "atm9.quest.spawner.desc.prismarine": "Het activeringsbereik geeft aan hoe dicht de speler (jij) bij de spawner moet zijn om deze te laten werken. Het laagste kan zijn is 1 blok verderop en het hoogste is 48 blokken verderop. Ze gaan in een cirkel rond de spawner in plaats van directe blokken. De Condiut en Dragon Egg zullen deze negeren.", + "atm9.quest.spawner.desc.ghast": "Het maximale aantal entiteiten is het aantal mobs dat door een spawner kan worden voortgebracht en behouden. Als er maar maximaal 6 entiteiten zijn en er al 6 mobs zijn uitgezet, zullen er geen meer worden uitgezet totdat ze dood of verplaatst zijn. Elke Ghast Tear brengt 2 entiteiten omhoog of omlaag. Maximaal 16 entiteiten en minimaal 1.", + "atm9.quest.spawner.desc.atm": "Om te bepalen wanneer de spawner zal spawnen, kiest hij een willekeurig getal tussen de maximale en minimale spawn-vertraging. Het minimum kan variëren van 100 tot wel 32.767. Elke staaf gaat met 10 omhoog of omlaag.", + "atm9.quest.spawner.desc.unob": "De maximale spawnvertraging is hoe lang het kan duren om mobs te spawnen. Net als het minimum kan het zo laag zijn als 100 tot wel 32.767. Elke Ingot geeft 10. De cijfers zijn Minecraft-tikken, 20 tikken zijn gelijk aan 1 seconde. De snelste spawn-vertraging zou dus 5 seconden tussen elk zijn.", + "atm9.quest.spawner.desc.quartz": "De Quartz maakt wat het andere item ook doet, het doet het tegenovergestelde voor de Spawner. Met Quartz in je hand en het andere Spawner Modification-item in je hoofd zal het het tegenovergestelde doen van zijn rol. Met Quartz en Blaze Rods zal het spawnbereik kleiner worden in plaats van het te vergroten. Met Quartz en Ghast Tears worden de maximale entiteiten verminderd.", + "atm9.quest.spawner.desc.lantern": "Sommige mobs (meestal monsters) hebben bepaalde lichtniveaus nodig om te spawnen. Vijandige mensen hebben lagere niveaus nodig en passieve mensen hebben hogere niveaus nodig. Door een Zielenlantaarn te gebruiken, hoeft u zich nooit zorgen te maken over lichtniveaus, aangezien deze deze negeert! Dit negeert niet andere vereisten voor het paaien, zoals vee dat gras nodig heeft. Het is er weer een die door Dragon Egg wordt genegeerd.", + "atm9.quest.spawner.desc.redstone": "Redstone-activering geeft uw spawner een aan/uit-schakelaar. Zonder Redstone Power zal het niet spawnen.", + "atm9.quest.spawner.desc.conduit": "De Conduit zal doen wat de Prismarine Shards doen, maar dan veel beter. Spelers hoeven niet langer in de buurt van de spawner te zijn. Zolang de chunk geladen is, zal hij spawnen.", + "atm9.quest.spawner.desc.dragon": "De must-have voor alle spawners. Als er staat dat alle voorwaarden worden genegeerd, betekent dit de meeste. Negeert lichtniveaus, blokken die nodig zijn om te spawnen en biomen. Er zijn echter nog steeds ruimteomstandigheden nodig, zoals slijm dat een gebied van 3x3 nodig heeft om te spawnen, en hetzelfde geldt voor spelers die in de buurt moeten zijn.", + "atm9.quest.spawner.desc.wool": "Wol doet maar één ding met de spawner en dat is hem zijn mond houden. Houd je niet van het horen van de stomme Spawner-geluiden? Gebruik dan Wol! Elke kleur, draadaantal of ontwerp!", + "atm9.quest.spawner.desc.piglich": "Het Piglich-hart wordt gedropt door... nou ja, de Piglich. Het kan worden gebruikt om het aantal mobs dat KAN spawnen uit een spawner te vergroten. De voortgebrachte Mobs zijn willekeurig, waarbij het maximale aantal wordt bepaald door de Piglich Hearts. Het gaat met 1 omhoog of omlaag voor elk hart tot een maximum van 8.", + "atm9.quest.spawner.desc.apple": "Door een Gouden Appel op een Spawner te gebruiken, zuig je de zielen uit de mobs die zullen worden voortgebracht, waarbij je alleen een holle schil achterlaat van wat ze vroeger waren. De mobs zullen alle AI verliezen, dus ze zullen in principe doen wat een pantserstandaard doet. Ze kunnen je niet raken, kunnen niet teleporteren, kunnen niet zelfstandig bewegen. Ze zitten daar klaar om gedood te worden, wat spannend!", + "atm9.quest.spawner.desc.egg": "Deze kan nieuw zijn voor degenen die terugkeren uit eerdere versies. Door een schildpad-ei op een spawner te gebruiken, zal deze alleen spawnen in babyversies van de mobs erin. Dit werkt alleen met Vanilla-babyversies van mobs, niet aangepast.", + "atm9.quest.spawner.desc.rods": "De Spawn Range is het gebied waar mobs kunnen spawnen. Hoe groter het gebied, hoe meer ruimte ze hebben om te spawnen. Hoe kleiner het gebied, hoe goedkoper de fabriek.", + "atm9.quest.farm.food": "Voedsel en landbouw", + "atm9.quest.farm.farming": "De Plantenbak", + "atm9.quest.farm.grass": "Sla het gras", + "atm9.quest.farm.flax": "Lijnzaad", + "atm9.quest.farm.string": "Snaar van zaden", + "atm9.quest.farm.wheat": "Tarwe", + "atm9.quest.farm.bread": "Het brood des levens", + "atm9.quest.farm.cane": "Suiker Suiker", + "atm9.quest.farm.sugar": "Jij bent zo lief.", + "atm9.quest.farm.cake": "Je kunt je taart hebben en hem ook opeten.", + "atm9.quest.farm.fish": "Het begin van een visser", + "atm9.quest.farm.iron": "Ijzeren hengel", + "atm9.quest.farm.gold": "Gouden hengel", + "atm9.quest.farm.diamond": "Diamant hengel", + "atm9.quest.farm.neptune": "Neptunium-hengel", + "atm9.quest.farm.book": "Een keuken maken, met een boek.", + "atm9.quest.farm.cookbook": "Koken met de kracht van diamanten", + "atm9.quest.farm.kitchen": "HET BESTE SINDS GESNEDEN BROOD", + "atm9.quest.farm.sink": "De gootsteen = Oneindig water", + "atm9.quest.farm.fridge": "De koelkast", + "atm9.quest.farm.cool": "IJs, ijs, schatje", + "atm9.quest.farm.cabinet": "Nog meer opslagruimte", + "atm9.quest.farm.jar": "Een koe in een pot", + "atm9.quest.farm.heat": "Verwarmingsupgrade", + "atm9.quest.farm.stove": "Schat, er is een oven in de keuken", + "atm9.quest.farm.counter": "Ik heb meer kookruimte nodig.", + "atm9.quest.farm.pot": "Plantkunde potten", + "atm9.quest.farm.botany": "Het automatiseren van de potten", + "atm9.quest.farm.animals": "Wij doen dit op de ouderwetse manier.", + "atm9.quest.farm.cows": "Maar... Koeien kunnen niet geschoren worden...", + "atm9.quest.farm.milk": "Zoek een koe. Melk de koe. Winst.", + "atm9.quest.farm.sheep": "Het is Clippin'-tijd", + "atm9.quest.farm.wool": "Maria had een lammetje", + "atm9.quest.farm.market": "Inkoop van landbouwbenodigdheden", + "atm9.quest.farm.chicken": "Ik ga geen ei-woordspeling maken.", + "atm9.quest.farm.egg": "De kippen moeten weg", + "atm9.quest.farm.desc.food": "Welkom bij het hoofdstuk Voedsel en landbouw! \\n \\n Hier vind je verschillende manieren om te groeien en voedsel te maken!", + "atm9.quest.farm.desc.grass": "Laten we wat zaden verzamelen.", + "atm9.quest.farm.desc.flax": "&2Lijnzaad&r is een geweldige manier om aan strings te komen in het vroege spel!", + "atm9.quest.farm.desc.string": "Vlas verandert in touw!", + "atm9.quest.farm.desc.cane": "Zoek wat suikerriet!", + "atm9.quest.farm.desc.sugar": "Je zou alles wat je nodig hebt al moeten hebben.", + "atm9.quest.farm.desc.cake": "Tijd om een ​​taart te bakken, als je wat melk en eieren klaar hebt staan.", + "atm9.quest.farm.desc.fish": "Maar hij sluit meestal om 5 uur, dus wat maakt het uit.", + "atm9.quest.farm.desc.book": "Ga je gang. Zet een boek in een oven.", + "atm9.quest.farm.desc.cookbook": "Maak de volgende versie van het boek. Ik beloof je: het is de moeite waard. \\n \\n Ik geef je zelfs een diamant terug.", + "atm9.quest.farm.desc.kitchen": "Dit blok maakt deel uit van een meerblokkeuken. \\n \\n Dit toont je elk recept dat voor je beschikbaar is met het voedsel dat je in je inventaris hebt, of opgeslagen in het keukenblok. \\n \\n Je kunt eindelijk een mooie keuken maken in Minecraft.", + "atm9.quest.farm.desc.sink": "Dit blok voorziet de keuken met meerdere blokken van water. \\n \\n Het kan ook oneindig veel water leveren door water via kabels of leidingen weg te pompen.", + "atm9.quest.farm.desc.fridge": "Slaat spullen op in de keuken met meerdere blokken. Stapel ze op elkaar! \\n \\n Je kunt er ook met de rechtermuisknop op klikken om de deur te openen, en je kunt er ook met de rechtermuisknop op klikken.", + "atm9.quest.farm.desc.cool": "Biedt ijs- en sneeuwrecepten!", + "atm9.quest.farm.desc.cabinet": "Dit werkt net als het aanrecht, behalve in de lucht. \\n \\n En je kunt er geen dingen bovenop zetten.", + "atm9.quest.farm.desc.jar": "Dit blok produceert in de loop van de tijd melk en maakt melkrecepten mogelijk voor het multiblok in de keuken. \\n \\nOm een ​​koe in de pot te krijgen, plaats je de pot in een gat. Laat de koe in het gat boven de pot vallen en laat er dan een aambeeld op vallen. \\n \\n Ik heb geen idee waar dit glas van gemaakt is, maar het is sterker dan mijn relatie met Chicken.", + "atm9.quest.farm.desc.heat": "Hiermee kunt u stroom op de kachel aansluiten.", + "atm9.quest.farm.desc.stove": "Met dit blok kun je recepten smelten in je keukenmultiblok!", + "atm9.quest.farm.desc.counter": "In dit blok worden spullen opgeslagen om te koken. \\n \\nJe kunt er ook andere keukenitems met meerdere blokken op plaatsen, zoals broodroosters en een Koe in een pot.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r maakt het gemakkelijk om je hulpbronnen te laten groeien! \\n \\n Deze potten laten bijna alles wat je erin stopt automatisch groeien, en kunnen zelfs worden geüpgraded voor automatisering!", + "atm9.quest.farm.desc.botany": "Hopperpotten worden automatisch naar de opslag eronder uitgevoerd. Hiermee kunt u al uw gewassen automatiseren!", + "atm9.quest.farm.desc.animals": "De klassieke Lood. Gebruik dit om dieren naar uw boerderij te krijgen. \\n \\n Dit is niet hetzelfde als in verf.", + "atm9.quest.farm.desc.cows": "Ik wil niet weten hoe je hieraan komt.", + "atm9.quest.farm.desc.milk": "Zoek een koe en klik er met de rechtermuisknop op met een emmer. \\n \\n Serieus, waarom geen stieren?", + "atm9.quest.farm.desc.wool": "Laten we wat stukjes wol verzamelen!", + "atm9.quest.farm.desc.market": "Markten bieden je een dorpeling die je alles kan verkopen als je de juiste hoeveelheid smaragden hebt. \\n \\n Spoiler: meestal is het slechts 1 smaragd per item. MAAR ZE HEBBEN ALLES.", + "atm9.quest.farm.desc.chicken": "Kippen leggen deze op natuurlijke wijze. Ik denk dat het niet echt als natuurlijk wordt beschouwd... \\n \\n Ik denk dat de kippen net aan het krijgen zijn... &oEieren-ercise!!!&r.", + "atm9.quest.farm.subt.food": "Aan de slag", + "atm9.quest.farm.subt.farming": "Wacht maar tot je hiervoor machines krijgt.", + "atm9.quest.farm.subt.grass": "Blokkeer Hand 1, Blokkeer Gras 0", + "atm9.quest.farm.subt.flax": "Wie heeft er eigenlijk spinnen nodig?", + "atm9.quest.farm.subt.wheat": "Speedrunners zijn dol op dit spul", + "atm9.quest.farm.subt.bread": "Snel en eenvoudig", + "atm9.quest.farm.subt.cane": "Dit groeit nu naar de hemel.", + "atm9.quest.farm.subt.sugar": "Giet wat suiker over mij heen.", + "atm9.quest.farm.subt.fish": "Willy zou trots zijn.", + "atm9.quest.farm.subt.book": "Een boek geroken. Zal absoluut niet in brand vliegen.", + "atm9.quest.farm.subt.cookbook": "Dit is absoluut de moeite waard btw", + "atm9.quest.farm.subt.kitchen": "Betty White werd geboren vóór Gesneden Brood", + "atm9.quest.farm.subt.sink": "Waarom 3 blokken gebruiken als 1 blok een truc is", + "atm9.quest.farm.subt.fridge": "Je opent het, sluit het en opent het dan weer, gewoon omdat je je verveelt.", + "atm9.quest.farm.subt.cabinet": "Zoveel ruimte voor activiteiten!", + "atm9.quest.farm.subt.jar": "Fenomenale melkkrachten....Een piepkleine leefruimte.", + "atm9.quest.farm.subt.stove": "Geen timer nodig", + "atm9.quest.farm.subt.counter": "&oWe&r hebben meer kookruimte nodig.", + "atm9.quest.farm.subt.animals": "Ga maar mee kleine hondje.", + "atm9.quest.farm.subt.milk": "Waarom zijn er geen stieren in het spel?", + "atm9.quest.farm.subt.wool": "Wiens vacht was... regenboog?", + "atm9.quest.farm.subt.market": "De dorpeling heeft meer dan één manier om te spawnen", + "atm9.quest.farm.subt.chicken": "of ben ik?", + "atm9.quest.farm.subt.egg": "Hoe denk je anders dat Fried Chicken wordt gemaakt?", + "atm9.quest.hostile.welcome": "Welkom bij &9Vijandige neurale netwerken&r!", + "atm9.quest.hostile.learn": "&aLerende Mobs&r", + "atm9.quest.hostile.modeling": "&9Mobs modelleren&r", + "atm9.quest.hostile.data": "Gegevensmodellen op een hoger niveau brengen", + "atm9.quest.hostile.simulator": "&aDoden simuleren&r", + "atm9.quest.hostile.overworld": "Gegeneraliseerde voorspelling over de bovenwereld", + "atm9.quest.hostile.nether": "Gegeneraliseerde Nethervoorspelling", + "atm9.quest.hostile.end": "Gegeneraliseerde eindvoorspelling", + "atm9.quest.hostile.twilight": "Gegeneraliseerde schemervoorspelling", + "atm9.quest.hostile.loot": "&dBuit&r maken", + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (of kortweg HNN) is een mod gebaseerd op het simuleren van maffia-moorden voor buit! \\n \\n Om dit te doen, verzamel je 'gegevens' over mobs en voer je vervolgens simulaties uit op basis van de gegevens om hun drops te creëren!", + "atm9.quest.hostile.desc.learn": "De &9Deep Learner&r is een van de kerncomponenten van HNN. \\n \\n Met dit item kun je met de rechtermuisknop klikken om een ​​HUD te openen en &6gegevensmodellen&r op te slaan om gegevens te verzamelen terwijl je mobs doodt. \\n \\n Elke leerling kan 4 gegevensmodellen bevatten, en zolang je de leerling ergens in je inventaris hebt, verzamelt hij gegevens voor de modellen die erin zijn geplaatst! \\n \\n Opmerking: je kunt meerdere Deep Learners in je inventaris hebben, en het telt de kills voor alle datamodellen binnen alle leerlingen.", + "atm9.quest.hostile.desc.modeling": "&9Modelframeworks&r vormen het startpunt voor het maken van datamodellen. \\n \\n Om te beginnen met het verzamelen van gegevens over een specifieke mob, moet je een van deze maken en vervolgens &9met de rechtermuisknop klikken&r op de mob waarover je gegevens wilt verzamelen. Als het goed wordt gedaan, verandert het Model Framework in het Data Model van de mob waarop je hebt geklikt. \\n \\n Om gegevens voor die menigte te 'verzamelen', plaatst u het nieuw gemaakte gegevensmodel in een &aDeep Learner&r en begint u vervolgens die specifieke menigte te doden met de Deep Learner in uw inventaris.", + "atm9.quest.hostile.desc.data": "Zodra u uw eerste gegevensmodel heeft gemaakt, moet u het op een hoger niveau brengen om bruikbaar te zijn. \\n \\n Gegevensmodellen beginnen op het eerste niveau: &7Fout&r. Je moet het op zijn minst op &aBasis&r zetten als je er enkele simulaties op wilt uitvoeren! \\n \\n Eenmaal in de Deep Learner geplaatst, zal de HUD je vertellen hoeveel moorden er nodig zijn om hem naar een hoger niveau te tillen. U kunt deze informatie ook zien in de tooltip van het model zelf, hoewel u hiervoor wiskunde moet doen.", + "atm9.quest.hostile.desc.simulator": "De &dSimulatiekamer&r is de belangrijkste machine binnen HNN. \\n \\n Wanneer er stroom wordt gegeven, zal het simulaties uitvoeren op basis van het &bDatamodel&r dat erin is geplaatst. Het benodigde vermogen is ook afhankelijk van het gegevensmodel dat erin is geplaatst, en is te zien in de tooltip van het model. \\n \\n De machine heeft ook minimaal één &9Voorspellingsmatrix&r nodig om een ​​simulatie uit te voeren. \\n \\n Het resultaat van de simulatie wordt naar de matrix uitgevoerd. Simulaties zullen altijd een soort &eGegeneraliseerde voorspelling&r opleveren, die in verschillende knutselrecepten kan worden gebruikt. Ze variëren ook afhankelijk van de oorsprong van de menigte in het datamodel. \\n \\n Als de simulatie slaagt, ontvangt u een &dMob-voorspelling&r op basis van het model. Hoe hoger het niveau van het gebruikte datamodel, hoe hoger het succespercentage van een simulatie.", + "atm9.quest.hostile.desc.overworld": "Maakt verschillende Overworld-materialen.", + "atm9.quest.hostile.desc.nether": "Maakt verschillende Nether-materialen.", + "atm9.quest.hostile.desc.end": "Maakt diverse eindmaterialen.", + "atm9.quest.hostile.desc.twilight": "Maakt verschillende Twilight Forest-materialen.", + "atm9.quest.hostile.desc.loot": "De &5Loot Fabricator&r is de machine die je die lieve buit van Mob Predictions bezorgt. \\n \\n Als je kracht krijgt en een succesvolle mob-voorspelling hebt gedaan, kun je kiezen welk item je wilt krijgen uit het datamodel van die mob. De machine onthoudt uw keuze, zodat deze geautomatiseerd kan worden. \\n \\n Opmerkelijke mob-voorspellingen: \\n \\n - &dEnder Dragons&r voor &dDrakeneieren&r \\n - &2Zombies&r voor Iron \\n - &0Withers< &r> voor &5Nether Stars&r", + "atm9.quest.hostile.subt.learn": "De leer-HUD", + "atm9.quest.hostile.subt.modeling": "Voor 'Gegevens verzamelen'", + "atm9.quest.ma.InEssence": "&aInferium Essentie&r", + "atm9.quest.ma.properity": "&bWelvaartscherven&r", + "atm9.quest.ma.crystal": "&9Het infusiekristal&r", + "atm9.quest.ma.altar": "Het Infusiealtaar<& r>", + "atm9.quest.ma.souls": "Mob-zaden maken", + "atm9.quest.ma.tinkering": "sleutelen", + "atm9.quest.ma.InfGrowth": "De groei versnellen", + "atm9.quest.ma.InfTools": "&aEssence Tools en wapens&r", + "atm9.quest.ma.InfWater": "Gieter<& r>", + "atm9.quest.ma.InfApple": "&aInferium Appel&r", + "atm9.quest.ma.InfGear": "&aEssence-uitrusting&r", + "atm9.quest.ma.InfFarm": "&aInferium&r kweken", + "atm9.quest.ma.wood": "Houtzaden", + "atm9.quest.ma.stone": "Steen zaden", + "atm9.quest.ma.dirt": "Vuile zaden", + "atm9.quest.ma.air": "Lucht zaden", + "atm9.quest.ma.water": "Waterzaden", + "atm9.quest.ma.ice": "IJszaden", + "atm9.quest.ma.earth": "Aarde Zaden", + "atm9.quest.ma.fire": "Vuur zaden", + "atm9.quest.ma.PruEssence": "&2Voorzichtige essentie&r", + "atm9.quest.ma.PruGrowth": "&2Prudentium-groeiversneller&r", + "atm9.quest.ma.PruTools": "&2Prudentium-instrumenten en wapens&r", + "atm9.quest.ma.PruWater": "&2Prudentium gieter&r", + "atm9.quest.ma.PruApple": "&2Voorzichtige appel&r", + "atm9.quest.ma.PruGear": "&2Voorzichtig pantser&r", + "atm9.quest.ma.PruFarm": "&2Verstandige landbouwgrond&r", + "atm9.quest.ma.pig": "Varkenszaden", + "atm9.quest.ma.chicken": "Kippenzaden", + "atm9.quest.ma.sheep": "Piep piep ik ben een schaap", + "atm9.quest.ma.cow": "Miauw Miauw Ik ben een koe... NEE!", + "atm9.quest.ma.squid": "Inktvis zaden", + "atm9.quest.ma.fish": "Viszaden", + "atm9.quest.ma.turtle": "Schildpadzaden", + "atm9.quest.ma.slime": "Slijmzaden", + "atm9.quest.ma.coal": "Kolenzaden", + "atm9.quest.ma.coral": "Koraal zaden", + "atm9.quest.ma.dye": "Kleurstof zaden", + "atm9.quest.ma.nature": "Natuur zaden", + "atm9.quest.ma.honey": "Honing Zaden", + "atm9.quest.ma.saltpeter": "Salpeterzaden", + "atm9.quest.ma.nether": "Nether zaden", + "atm9.quest.ma.aluminum": "Aluminium zaden", + "atm9.quest.ma.TerEssence": "&cDerde Essentie&r", + "atm9.quest.ma.TerGrowth": "&cTertium Groeiversneller&r", + "atm9.quest.ma.TerTools": "&cTertium-gereedschappen en wapens&r", + "atm9.quest.ma.TerWater": "&cTertium Gieter&r", + "atm9.quest.ma.TerApple": "&cDerde Apple&r", + "atm9.quest.ma.TerGear": "&cDerde Pantser&r", + "atm9.quest.ma.TerFarm": "&cTertium-landbouwgrond&r", + "atm9.quest.ma.zombie": "Zombiezaden", + "atm9.quest.ma.creeper": "Creeper-zaden", + "atm9.quest.ma.skeleton": "Skelet zaden", + "atm9.quest.ma.rabbit": "Konijnenzaden", + "atm9.quest.ma.spider": "Spinzaden", + "atm9.quest.ma.tin": "Tinnen zaden", + "atm9.quest.ma.iron": "Ijzeren zaden", + "atm9.quest.ma.silver": "Zilveren zaden", + "atm9.quest.ma.lead": "Loodzaden", + "atm9.quest.ma.zinc": "Zinkzaden", + "atm9.quest.ma.copper": "Koperen zaden", + "atm9.quest.ma.redstone": "Redstone-zaden", + "atm9.quest.ma.glowstone": "Gloeisteenzaden", + "atm9.quest.ma.quartz": "Netherkwartszaden", + "atm9.quest.ma.obsidian": "Obsidiaan zaden", + "atm9.quest.ma.certus": "Certus kwartszaden", + "atm9.quest.ma.prismarine": "Prismariene zaden", + "atm9.quest.ma.ImpEssence": "&9Imperium Essentie&r", + "atm9.quest.ma.ImpGrowth": "&9Imperium Groeiversneller&r", + "atm9.quest.ma.ImpTools": "&9Imperiumgereedschappen en wapens", + "atm9.quest.ma.ImpWater": "&9Imperium Gieter&r", + "atm9.quest.ma.ImpApple": "&9Imperiumappel&r", + "atm9.quest.ma.ImpArmor": "&9Imperiumpantser&r", + "atm9.quest.ma.ImpFarm": "&9Imperium-landbouwgrond&r", + "atm9.quest.ma.blaze": "Blaze zaden", + "atm9.quest.ma.ghast": "Ghast-zaden", + "atm9.quest.ma.enderman": "Enderman-zaden", + "atm9.quest.ma.exp": "Ervaar zaden", + "atm9.quest.ma.nickel": "Nikkel zaden", + "atm9.quest.ma.fluorite": "Fluoriet zaden", + "atm9.quest.ma.lapis": "Lapis Lazuli-zaden", + "atm9.quest.ma.uranium": "Uraniumzaden", + "atm9.quest.ma.gold": "Gouden zaden", + "atm9.quest.ma.end": "Einde zaden", + "atm9.quest.ma.osmium": "Osmium-zaden", + "atm9.quest.ma.SupEssence": "&4Supremium Essentie&r", + "atm9.quest.ma.SupGrowth": "&4Supremium groeiversneller&r", + "atm9.quest.ma.SupTool": "&4Superieure gereedschappen en wapens&r", + "atm9.quest.ma.SupWater": "&4Supremium gieter&r", + "atm9.quest.ma.SupApple": "&4Super Apple&r", + "atm9.quest.ma.SupGear": "&4Superieur pantser&r", + "atm9.quest.ma.SupFarm": "&4Superieure landbouwgrond&r", + "atm9.quest.ma.emerald": "Smaragdgroene zaden", + "atm9.quest.ma.diamond": "Diamant zaden", + "atm9.quest.ma.uraninite": "Uraniniet zaden", + "atm9.quest.ma.platinum": "Platina zaden", + "atm9.quest.ma.netherite": "Netherieten zaden", + "atm9.quest.ma.witherskele": "Verdorren skeletzaden", + "atm9.quest.ma.awakening": "Het ontwaken<& r>", + "atm9.quest.ma.dust": "&5Bewust stof&r", + "atm9.quest.ma.ASE": "&cOntwaakte Supremium Essence&r", + "atm9.quest.ma.AwaGear": "&cOntwaakt pantser&r", + "atm9.quest.ma.AwaTools": "&cOntwaakte gereedschappen en wapens&r", + "atm9.quest.ma.AwaWater": "&cOntwaakt water geven&r", + "atm9.quest.ma.InsEssence": "&5Insanium Essentie&r", + "atm9.quest.ma.InsApple": "&5Insaniumappel&r", + "atm9.quest.ma.InsFarm": "&5Insanium Landbouwgrond&r", + "atm9.quest.ma.dragon_seeds": "Zaden van drakeneieren", + "atm9.quest.ma.dragon_crux": "Draken Ei Crux", + "atm9.quest.ma.star_seeds": "Nether Star-zaden", + "atm9.quest.ma.star_crux": "Nether Star Crux", + "atm9.quest.ma.InsBlock": "&5Insaniumblok&r", + "atm9.quest.ma.atm": "&eAllthemodium Zaden&r", + "atm9.quest.ma.vib": "&3Vibraniumzaden&r", + "atm9.quest.ma.uno": "&5Unobtainium-zaden&r", + "atm9.quest.ma.magic": "&bMagische grond&r", + "atm9.quest.ma.creative": "Creatieve essentie", + "atm9.quest.ma.desc.InEssence": "&dEssence&r is het startpunt voor al uw groeiende behoeften in Mystieke Landbouw. \\n \\n &eInferium Essence&r is het basisniveau van alle essences. Je kunt dit verkrijgen door te mijnen, mobs te doden of door zaden te maken om ze te laten groeien! \\n \\n Om de grotere en betere essences te maken, moet je een &9Infusiekristal&r maken.", + "atm9.quest.ma.desc.properity": "&bWelvaartscherven&r worden gebruikt als een van de belangrijkste knutselmatten voor verschillende recepten in Mystieke Landbouw, zoals zaden, blokken en meer. \\n \\n Je vindt deze uit de mijnbouw!", + "atm9.quest.ma.desc.crystal": "Het &9Infusion Crystal&r wordt gebruikt om te upgraden naar &dEssences&r van een hoger niveau. \\n \\n Om te beginnen moet je de eerste laag Crystal maken met &2Inferium&r. Dit Kristal kan &ePrudentium&r creëren door 4 Inferium te combineren met het Kristal. Dit zal worden gebruikt om het volgende niveau Crystal te maken, wat het volgende niveau Essences zal opleveren. \\n \\n Uiteindelijk kun je een infusiekristal maken dat voor alle niveaus werkt en niet kapot gaat!", + "atm9.quest.ma.desc.altar": "Het &9Infusiealtaar&r is het brood en de boter bij het maken van &aZaden&r in de mod. Je moet het Altaar zelf maken, evenals 8 Sokkels. \\n \\n Als je eerst het altaar neerzet, kun je zien waar je de sokkels moet plaatsen. Om een ​​zaadje te maken, plaats je de benodigde matten in elk voetstuk en geef je een Redstone-signaal aan het altaar.", + "atm9.quest.ma.desc.souls": "De meeste zaden zijn eenvoudig te maken, maar om &9Mob Seeds&r te maken, moet je naar de Nether gaan om wat &8Soulium&r op te halen. \\n \\n Met de steen en erts die je vindt, moet je deze gebruiken om de &3Soulium Dagger&r en &3Soul Jars&r te maken. Door de dolk te gebruiken om mobs te doden, kun je hun &bzielen&r verzamelen, die in het Infusiealtaar worden gebruikt om de respectievelijke mob-zaden te maken. \\n \\n Je kunt ook Soul Jars in de &3Soul Extractor&r vullen door er een pot in te plaatsen en mob-items te gebruiken om ze te vullen. Als je bijvoorbeeld Rotten Flesh toevoegt, krijg je een deel van een Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "De &9Knutseltafel<& r> wordt gebruikt om &aEssence Gear te upgraden met <& d>Augments<& r>. \\n \\n Verhogingen kunnen worden gemaakt met behulp van het Infusiealtaar. Net als de Essences hebben Augments niveaus!", + "atm9.quest.ma.desc.InfGrowth": "&9Groeiversnellers&r verhogen de groeisnelheid van een zaadje zeer licht wanneer ze direct onder de landbouwgrond worden geplaatst. Elke laag heeft een bereik van hoeveel blokken 'omhoog' hij kan versnellen, waarbij Inferium de laagste is met 12. \\n \\n Opmerking: groeiversnellers van alle niveaus bieden dezelfde groeisnelheid. Hogere niveaus hebben echter een groter bereik, zodat je er meer onder één plant kunt stapelen. Het maakt niet uit welk niveau u gebruikt, zolang de Growth Accelerator zich binnen het maximale bereik bevindt.", + "atm9.quest.ma.desc.InfTools": "Beginnend met Inferium Essence kun je blokken maken om zowel Essence &9Tools&r als &9Armor&r te maken. \\n \\n Essence-tools kunnen worden geüpgraded naar hogere niveaus, en net als het pantser kunnen ze &5uitgebreid&r in de &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "De &aGieter&r wordt gebruikt om de snelheid waarmee gewassen groeien te verhogen. Hogere niveaus hebben een groter effectgebied. Om dit te gebruiken, vult u het met wat water door met de rechtermuisknop op wat water te klikken. Houd vervolgens de rechtermuisknop in de buurt van uw gewassen ingedrukt om ze water te geven! \\n \\n Tip: U kunt met de rechtermuisknop klikken terwijl u met de gieter in de lucht kijkt om automatisch water geven in te schakelen.", + "atm9.quest.ma.desc.InfApple": "Beter dan een gouden appel, en een lekker tussendoortje! \\n \\n Hogere niveaus geven meer honger en verzadiging, evenals meer verbeteringen.", + "atm9.quest.ma.desc.InfGear": "Om je reis te beginnen met het maken van &aEssence Gear&r, moet je eerst het Inferium Armor maken. \\n \\n Deze uitrusting kan worden geüpgraded naar hogere niveaus, net als de Essences. Je kunt ze ook &9aanvullen&r met de &bKnutseltafel&r!", + "atm9.quest.ma.desc.InfFarm": "Je wilt zo snel mogelijk beginnen met het kweken van &aInferium&r! \\n \\n Hoewel dit niet vereist is voor het kweken van Inferium-zaden, kun je ook &eEssence Farmland&r creëren waarmee de groeisnelheid van de zaden wordt verhoogd. Voor bepaalde zaden is echter de beplanting van bepaalde landbouwgronden nodig.", + "atm9.quest.ma.desc.PruEssence": "Dit is de Tier 2 Essence, gemaakt door 4 Inferium te combineren met een Inferium Infusion Crystal.", + "atm9.quest.ma.desc.awakening": "Om je Supremium Essence te laten ontwaken, moet je een nieuw Altaar en 4 nieuwe Sokkels creëren, evenals een nieuw type sokkel genaamd het &cEssence Vessel&r. \\n \\n De Essentievaten hebben het startelement Essences nodig om te vullen: Vuur, Water, Aarde en Lucht.", + "atm9.quest.ma.desc.dust": "Dit speciale &eDust&r wordt uit de Wither en de Ender Dragon gedropt wanneer het wordt gedood door een &dEssence Weapon&r betoverd met &dMystieke Verlichting&r.", + "atm9.quest.ma.desc.dragon_seeds": "Vereist een Crux (volgende zoektocht)", + "atm9.quest.ma.desc.dragon_crux": "Plaats deze onder de grond zodat Dragon Egg Seeds kunnen groeien.", + "atm9.quest.ma.desc.star_seeds": "Vereist een Crux (volgende zoektocht)", + "atm9.quest.ma.desc.star_crux": "Plaats deze onder de aarde zodat Nether Star Seeds kan groeien.", + "atm9.quest.ma.desc.atm": "Vereist een Crux (volgende zoektocht)", + "atm9.quest.ma.desc.vib": "Vereist een Crux (volgende zoektocht)", + "atm9.quest.ma.desc.uno": "Vereist een Crux (volgende zoektocht)", + "atm9.quest.ma.desc.magic": "Plaats deze onder de grond zodat magische zaden kunnen groeien", + "atm9.quest.ma.desc.creative": "Deze speciale essence wordt gebruikt voor het maken van de &6ATM Star&r.", + "atm9.quest.ma.subt.InEssence": "&bNiveau 1&r", + "atm9.quest.ma.subt.PruEssence": "&bNiveau 2&r", + "atm9.quest.ma.subt.TerEssence": "&bNiveau 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bNiveau 4&r", + "atm9.quest.ma.subt.SupEssence": "&bNiveau 5&r", + "atm9.quest.ma.subt.ASE": "&bNiveau: Ontwaakt&r", + "atm9.quest.ma.subt.InsEssence": "&bNiveau 6&r", + + + "atm9.quest.er.desc.extremeReactors.1": "Gebaseerd op de originele mod &eBig Reactors&r, kun je met &aExtreme Reactors&r aanpasbare multiblock Reactors bouwen!", + "atm9.quest.er.desc.extremeReactors.2": "Het belangrijkste element is uiteraard uranium. Je hebt dit en veel steenkool en ijzer nodig om te kunnen bouwen.", + "atm9.quest.er.desc.extremeReactors.3": "Mocht je onderweg ooit verdwalen, raadpleeg dan &aThe Extreme Book&r voor hulp!", + "atm9.quest.er.title.welcomeToExtremeReactors": "Welkom bij &9Extreme Reactoren&r!", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Voordat we onze reactor kunnen bouwen, moeten we wat steenkool (of houtskool) smelten om &9Grafietstaven&r te maken.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "Grafiet, in combinatie met ijzer, is een van de belangrijkste materialen bij het maken van een reactor.", + "atm9.quest.er.subt.hardenedCarbon": "Geharde koolstof", + "atm9.quest.er.title.graphiteForCasings": "Grafiet voor behuizingen", + "atm9.quest.er.desc.graphiteForCasings.1": "We gaan de kleinst mogelijke passieve reactor bouwen, de &93x3x3&r. De vereisten voor de zoektocht zijn de exacte bedragen voor wat je nodig hebt om er een te bouwen.", + "atm9.quest.er.desc.graphiteForCasings.2": "Om dit te bouwen, begin je met het bouwen van een 3x3x3 frame gemaakt van behuizingen. In het midden van de onderkant kunt u gewoon een andere Reactorbehuizing gebruiken. Je wilt dat elke buitenmuur een &9reactorcomponent&r heeft, zoals een Active Power Tap of Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Volgende pagina!", + "atm9.quest.er.desc.graphiteForCasings.5": "Voor elke reactor die je bouwt, heb je precies 1 &6Reactor Controller&r nodig, die meestal in het midden van de voormuur wordt geplaatst. Vervolgens plaatsen we 1 &aBrandstofstaaf&r in het midden van het multiblok, en 1 &eControlestaaf&r erboven op de bovenzijde.", + "atm9.quest.er.desc.graphiteForCasings.6": "Je hebt een manier nodig om afval in en uit te voeren, wat wordt gedaan met behulp van &9Reactor Solid Access Ports&r. Voor deze build plaatst u er één aan de linkerkant en één aan de rechterkant.", + "atm9.quest.er.desc.graphiteForCasings.7": "Om stroom te onttrekken plaatsen we de &cActive Power Tap&r in het midden van de achterwand. Eenmaal geplaatst, zou de reactor moeten voltooien! U kunt nu met de rechtermuisknop op de controller klikken om de interface te openen en in te schakelen!", + "atm9.quest.er.desc.graphiteForCasings.8": "Opmerking: de grootste reactor die je kunt maken met Basis Reactoronderdelen&r is 5x5x5. Om een ​​grotere reactor te bouwen heb je versterkte reactoronderdelen&r nodig.", + "atm9.quest.er.desc.graphiteForCasings.10": "Dit is hoe een 3x3x3 reactor eruit zal zien!", + "atm9.quest.er.subt.learningTheBasics": "De basis leren", + "atm9.quest.er.title.ourFirstReactor": "&dOnze eerste reactor", + "atm9.quest.er.desc.ourFirstReactor.1": "Om een ​​reactor te bouwen, moet je beginnen met het maken van &6Reactorbehuizingen&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "Deze vormen het frame en de wanden van uw reactor, hoewel de wanden kunnen worden vervangen door &9Reactorglas&r als u de binnenkant van uw reactor wilt zien.", + "atm9.quest.er.desc.ourFirstReactor.3": "Voor toekomstig gebruik: als op een onderdeel \\\"Basis\\\" staat, betekent dit dat het alleen met andere basisonderdelen kan worden gebruikt. De \\\"Basis\\\"-onderdelen kunnen ook alleen worden gebruikt om kleinere reactoren te bouwen, omdat er een bepaalde groottelimiet geldt. Houd dit in gedachten!", + "atm9.quest.er.reactorBuildingComponents": "Onderdelen van reactorgebouwen", + "atm9.quest.er.desc.reactorBuildingComponents.1": "Om energie of voorwerpen uit je reactor te halen, of zelfs brandstof in te voeren, heb je deze &cvereiste&r blokken nodig.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "Met de &cPower Tap&r kunt u \\\"aanboren\\\" van de kracht die een &9passieve&r reactor produceert. Je kunt leidingen en kabels aansluiten om er stroom uit te halen.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "De &aToegangspoorten&r zijn vereist voor elke reactor en stellen u in staat zowel brandstof uit de reactor in te voeren als afval te extraheren. Het is meestal een goed idee om er twee per reactor te hebben, één voor elke taak.", + "atm9.quest.er.interactingWithReactor": "Interactie met de reactor", + "atm9.quest.er.desc.interactingWithReactor.1": "De &dReactorcontroller&r is het hart van de reactor. Wanneer een reactor is gevormd, kunt u met de rechtermuisknop op de terminal klikken om de reactorinterface te openen.", + "atm9.quest.er.desc.interactingWithReactor.2": "Afhankelijk van of het een &9Passief Gekoelde&r of een &eActief Gekoelde&r reactor is, zal de interface veranderen. Passief gekoelde reactoren worden gebruikt om rechtstreeks energie te produceren door brandstof te verbranden. Actief gekoelde reactoren gebruiken de vrijgekomen warmte om het koelmiddel te verdampen, dat vervolgens naar een turbine wordt gestuurd om stroom te creëren.", + "atm9.quest.er.desc.interactingWithReactor.3": "In de interface van een passieve reactor kunt u de status en het uitwerpen van afval zien en schakelen. Je ziet ook de temperaturen, hoeveel FE/t de reactor produceert en hoeveel brandstof de reactor per tik verbrandt.", + "atm9.quest.er.subt.heartOfReactor": "Het hart van de reactor", + "atm9.quest.er.desc.heartOfReactor.1": "Elke reactor heeft &9Reactorcontrolestaven&r en &9Brandstofstaven&r nodig. Deze bepalen hoe brandstof in de reactor wordt ingebracht.", + "atm9.quest.er.desc.heartOfReactor.2": "De regelstaven worden op de bovenzijde van de reactor geplaatst. Je kunt er ook meer dan één per reactor hebben, maar je moet er minstens één hebben. Normaal gesproken geldt: hoe meer je hebt, hoe meer brandstof de reactor kan gebruiken en verbranden. Dat kan een groter totaalvermogen betekenen, maar dit gaat ten koste van hogere verbrandingssnelheden, afhankelijk van de opstelling van uw reactor.", + "atm9.quest.er.desc.heartOfReactor.3": "Voor elke controlestaaf heb je voldoende brandstofstaven nodig om tot aan de basis van de reactor te reiken. Als je reactor bijvoorbeeld 5 blokken hoog is, heb je 3 brandstofstaven nodig die uit elke controlestaaf steken.", + "atm9.quest.er.desc.heartOfReactor.4": "Als u met de rechtermuisknop op een bedieningsstaaf klikt, kunt u bepalen hoeveel brandstof er in de reactor wordt verbrand door de brandstofstaven in te steken of terug te trekken. Hoe verder u de stangen uitschuift, hoe minder brandstof er wordt verbrand.", + "atm9.quest.er.reactorControlRods": "Reactorcontrolestaven", + "atm9.quest.er.desc.reactorControlRods.1": "Om brandstof in de reactor te stoppen, moet je een van de zijkanten kiezen met een &9Reactor Solid Access Port&r en &eUranium&r uit je inventaris pompen.", + "atm9.quest.er.desc.reactorControlRods.2": "De eenvoudigste manier om dit te doen is door iets als een &aOpberglade&r te gebruiken of zelfs gewoon een <& a>Kist<& r> met een <& 9>Item Pipe&r aangesloten aan de bovenkant, zoals de onderstaande afbeelding.", + "atm9.quest.er.fuelingOurPassiveReactor": "Onze passieve reactor van brandstof voorzien", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "Wanneer de reactor brandstof verbrandt, ontstaat &9afval&r of een &dReactant&r die je ook wilt extraheren. Daar is de andere Solid Access Port voor! Zorg ervoor dat u het instelt op uitvoer en stuur het vervolgens naar een soort opslag.", + "atm9.quest.er.subt.wasteNotWantNot": "Afval Niet Wil Niet of zoiets....", + "atm9.quest.er.dealingWithWaste": "Omgaan met afval", + "atm9.quest.er.desc.dealingWithWaste.1": "Nu we wat cyanit uit onze babyreactor hebben, willen we een manier vinden om dat afval opnieuw te verwerken tot iets nuttigs.", + "atm9.quest.er.desc.dealingWithWaste.2": "Om dit te doen, moeten we nog een multiblok bouwen: de &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "Hiervoor is veel cyanit nodig, dus begin met het inslaan van een voorraad! Misschien wil je ook upgraden naar een grotere reactor.", + "atm9.quest.er.reprocessingOurWaste": "Herverwerking van ons afval", + "atm9.quest.er.desc.reprocessingOurWaste.1": "Met Cyanite kunnen we het hart van de turbine creëren, de &9Turbinecontroller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines zijn structuren met meerdere blokken, net als reactoren! Ze voeren dampen in zoals &7Stoom&r gemaakt door &dActief gekoelde&r reactoren om VEEL kracht te creëren! We hebben nog een paar andere stukken nodig om onze eerste te kunnen bouwen.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Opmerking: basisonderdelen voor de turbine kunnen alleen worden gebruikt om een ​​maximale turbinegrootte van 5x5x10 te bouwen. Om een ​​grotere turbine te bouwen, moet je &aVersterkte turbineonderdelen&r gebruiken.", + "atm9.quest.er.makingTurbines": "Turbines maken", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r zijn materialen die in een reactor worden geplaatst om de prestaties ervan te veranderen, op basis van de eigenschappen van de moderator. Deze worden tijdens de bouw &lbinnen&r van de reactor geplaatst.", + "atm9.quest.er.desc.makingTurbines.2": "Normaal gesproken geldt: hoe zeldzamer het materiaal is, hoe beter een moderator het is. Als je de reactor leeg laat, gebruik je de lucht binnenin als moderator, wat niet zo geweldig is.", + "atm9.quest.er.desc.makingTurbines.3": "Als je op zoek bent naar iets goedkoops in het vroege spel, probeer dan &3Grafietblokken&r!", + "atm9.quest.er.subt.moderatorsNotCoolants": "Het zijn moderators, geen koelvloeistoffen.", + "atm9.quest.er.exampleModerators": "Voorbeeld moderators", + "atm9.quest.er.reactorModerators": "Reactor-moderators", + "atm9.quest.er.desc.reactorModerators.1": "Reactoren kunnen ook worden gebruikt om &bkoelmiddelen&r zoals water op te warmen om &bdamp&r te creëren, zoals &bStoom&r.", + "atm9.quest.er.desc.reactorModerators.2": "Om dit te doen, moet je een versterkte reactor bouwen. Deze is op dezelfde manier gebouwd als waarop je je 3x3x3-reactor hebt gebouwd, maar alle onderdelen moeten in plaats daarvan &aVersterkte Reactoronderdelen&r zijn. Ik zou ook willen voorstellen dat het groter is dan een 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "Om koelvloeistof toe te voegen, heb je een &9Forge Fluid Port&r nodig. Hierdoor worden alle vloeistoffen zoals water in de reactor getransporteerd. Dit zal ook worden gebruikt om de damp die in de reactor ontstaat te exporteren.", + "atm9.quest.er.desc.reactorModerators.4": "Als je wilt, kun je een &aMekanism Fluid Port&r maken om de vloeibare stoom om te zetten in het Mekanism-gas Stoom.", + "atm9.quest.er.subt.toMakeSteam": "Om stoom te maken!!", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Het bouwen van een actief gekoelde reactor", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactoren zijn structuren met meerdere blokken, wat betekent dat u uw eigen aangepaste formaat kunt creëren!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "Als je &aBasis Reactoronderdelen&r gebruikt, is de grootste reactor die je kunt bouwen 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "De &lgrootste&r Reactor die je kunt maken met &eVersterkte Reactor Onderdelen&r is 32x32x48. Er zijn veel variabelen die bijdragen aan de totale output van een reactor, dus experimenteer zeker!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Enkele algemene tips:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "Hoe groter de reactor, hoe meer brandstof hij kan bevatten en verbranden, omdat er meer brandstofstaven zijn, wat betekent dat er meer vermogen is. Dit betekent ook een hogere &cburn rate&r.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "Hoe breder de reactor, hoe efficiënter hij is, zolang je maar niet meer brandstofstaven aan het ontwerp toevoegt. Dit betekent in totaal minder verbruik.", + "atm9.quest.er.expandingOurReactors": "Onze reactoren uitbreiden", + "atm9.quest.er.desc.expandingOurReactors.1": "Voor interactie met onze turbine hebben we verschillende &6poorten&r nodig.", + "atm9.quest.er.desc.expandingOurReactors.2": "De &9Fluid Port&r wordt gebruikt om dampen zoals &bStoom&r in te voeren of uitlaatgassen, zoals &9water&r af te zuigen. Hierdoor heb je er twee nodig voor je Turbine.", + "atm9.quest.er.desc.expandingOurReactors.3": "De &cPower Tap&r onttrekt stroom en is nodig om het multiblok te voltooien.", + "atm9.quest.er.turbinePorts": "Turbinepoorten", + "atm9.quest.er.desc.turbinePorts.1": "Om een ​​turbine te laten draaien, hebben we deze &cvereiste&r componenten nodig:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rotorlagers&r worden aan één uiteinde van de as van de turbine geplaatst. Dit kan op elk vlak zijn, maar bepaalt waar de schacht vandaan komt. Dit wordt meestal in het midden van het ondervlak geplaatst.", + "atm9.quest.er.desc.turbinePorts.3": "- &eRotorassen&r strekken zich uit van het ene rotorlager naar de andere kant van de turbine, helemaal tot aan een enkel turbinehuisblok, waardoor de as voor de turbine ontstaat.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotorbladen&r zorgen ervoor dat de rotor draait. Deze worden op de rotorassen geplaatst en kunnen meerdere blokken lang zijn. Elk blad kan een bepaalde hoeveelheid damp verwerken en bepaalt hoeveel er nodig zijn op basis van de productiesnelheid van uw reactor.", + "atm9.quest.er.desc.turbinePorts.5": "Hier is een voorbeeld van een verticale asopstelling voor een turbine, met de turbinespoel van lood bovenaan.", + "atm9.quest.er.creatingTurbineShaft": "Het creëren van de turbine-as", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbinespoelen&r zijn blokken die rond het uiteinde van de turbine-as zijn geplaatst, het dichtst bij het behuizingsblok. Deze zijn nodig om stroom uit de turbine op te wekken. U kunt maximaal 3 spoelen per turbine hebben en verschillende spoelblokken mixen en matchen.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "Voor deze zoektocht heb je ten minste één van de acceptabele blokken nodig die je als spoelen kunt gebruiken.", + "atm9.quest.er.turbineCoils": "Turbinespoelen", + "atm9.quest.er.desc.turbineCoils.1": "In plaats van op dit moment de kleinste turbine te bouwen, is het beter om een ​​turbine te bouwen op basis van het ontwerp van je &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "Om te beginnen wil je een turbine bouwen die de &9dampproductiesnelheid&r van je reactor aankan. Om er het meeste vermogen uit te halen, moet hij ook 900 tpm of 1800 tpm aanhouden. Dit vergt veel experimenteren met verschillende spoelen, # bladen en de totale grootte van de turbine!", + "atm9.quest.er.desc.turbineCoils.3": "Opmerking: om deze zoektocht te voltooien, moet je een &dTaakscherm&r van elk formaat maken. Eenmaal geplaatst, kun je met de rechtermuisknop op het scherm klikken en deze zoektocht als vereiste selecteren, en vervolgens stroom naar het taakschermblok sturen om het te vullen en de zoektocht te voltooien.", + "atm9.quest.er.questTaskScreens": "Quest-taakschermen", + "atm9.quest.er.ourFirstTurbine": "&dOnze eerste turbine", + "atm9.quest.er.desc.ourFirstTurbine.1": "Net als bij de Reactor moet het frame zijn opgebouwd uit &dbehuizingen&r, maar de wanden kunnen in plaats daarvan ook van &9Turbineglas&r zijn!", + "atm9.quest.er.turbineConstruction": "Turbineconstructie", + "atm9.quest.er.desc.turbineConstruction.1": "Als u met de rechtermuisknop op een turbinecontroller klikt wanneer deze volledig is gebouwd, wordt de turbine-interface weergegeven.", + "atm9.quest.er.desc.turbineConstruction.2": "Hier kun je alle statistieken voor de turbine bekijken. Als u over elk ervan beweegt, krijgt u meer informatie over elk ervan.", + "atm9.quest.er.desc.turbineConstruction.3": "Linksonder zie je twee pijlen waarmee je de &9Debiet&r kunt regelen. Dit regelt hoeveel verwarmde damp in de turbine wordt gepompt. Om te weten op hoeveel u dit moet instellen, controleert u als uitgangspunt de &ddampproductiesnelheid&r van uw reactor.", + "atm9.quest.er.turbineInterface": "De turbine-interface", + "atm9.quest.er.desc.turbineInterface.1": "De &aReprocessor&r is een 3x3x7 multiblokstructuur met specifieke regels om de constructie van het multiblok te voltooien.", + "atm9.quest.er.desc.turbineInterface.2": "Het hart van dit multiblok is de &aController&r en kan op elk verticaal vlak worden geplaatst, zolang het maar niet op het frame staat.", + "atm9.quest.er.desc.turbineInterface.3": "Om het frame voor de &aReprocessor&r te bouwen, heb je veel behuizingen nodig. Dit betekent ook veel Cyanit.", + "atm9.quest.er.desc.turbineInterface.4": "Begin met het bouwen van een holle structuur van 3 blokken breed, 3 blokken diep en 7 blokken hoog. Dit is het kader.", + "atm9.quest.er.desc.turbineInterface.5": "Als je het goed doet, heb je een lege plek in het midden van de onder- en bovenzijde. Voor de verticale vlakken kunt u &aReprocessor Glass&r gebruiken of een van de vereiste &aReprocessor&r onderdelen zoals de Power Port, Controller, etc.", + "atm9.quest.er.desc.turbineInterface.6": "Als je een afbeelding wilt zien van hoe het frame eruit zal zien, kijk dan op de volgende pagina!", + "atm9.quest.er.desc.turbineInterface.7": "Het frame van het Reprocessor-multiblok.", + "atm9.quest.er.desc.turbineInterface.8": "Een volledig gebouwde reinigingsmachine.", + "atm9.quest.er.buildingTheFrame": "Het frame bouwen", + "atm9.quest.er.desc.buildingTheFrame.1": "Bij het bouwen van de &aReprocessor&r heb je minimaal één &eCollector&r en &9Waste Injector&r nodig.", + "atm9.quest.er.desc.buildingTheFrame.2": "De &eReprocessor Collector&r moet in het midden van de onderkant van de constructie worden geplaatst.", + "atm9.quest.er.desc.buildingTheFrame.3": "De &9Afvalinjector&r moet in het midden van de bovenzijde worden geplaatst, waar u afval zoals &9Cyanite Ingots&r kunt inbrengen of inbrengen.", + "atm9.quest.er.importingWaste": "Afval importeren", + "atm9.quest.er.desc.importingWaste.1": "Terwijl de andere &aReprocessor-onderdelen&r een verplichte plek hebben tijdens het bouwen, kunnen deze drie onderdelen op elk verticaal vlak worden geplaatst, zolang ze maar niet op het frame staan!", + "atm9.quest.er.desc.importingWaste.2": "De &cPower Port&r wordt gebruikt om de multiblock-machine van stroom te voorzien om afval te verwerken.", + "atm9.quest.er.desc.importingWaste.3": "De &9Fluid Injector Port&r wordt gebruikt om de benodigde vloeistof te injecteren, afhankelijk van het type afval dat wordt geïnjecteerd. Voor Cyaniet betekent dat water!", + "atm9.quest.er.desc.importingWaste.4": "De &aUitvoerpoort&r wordt gebruikt om het herverwerkte materiaal uit te voeren. U kunt er met de rechtermuisknop op klikken om het materiaal met de hand te pakken, of het naar buiten leiden voor automatisering.", + "atm9.quest.er.desc.importingWaste.5": "Zodra je een volledig functionele &aReprocessor&r hebt gebouwd, kun je er energie, water en &9Cyaniet&r in pompen om &dBlutonium&r te maken.", + "atm9.quest.er.desc.importingWaste.6": "Dit kan worden gebruikt als brandstof voor je reactor en creëert zijn eigen afval genaamd &9Magentite&r.", + "atm9.quest.er.desc.importingWaste.7": "Nu we wat &9afval&r uit onze reactor verzamelen, vereist een deel van de voortgang dat je een aantal van de blokken die je krijgt, \"fluïdiseert\". Weet je wat dat betekent?", + "atm9.quest.er.desc.importingWaste.8": "We moeten een &aFluidizer&r maken! Het hoofdonderdeel is de &aFluidizer Controller&r. Eenmaal gebouwd, kunt u hier met de rechtermuisknop op klikken om de interface te openen. Hier kun je hem in- of uitschakelen, zien wat erin zit en wat het huidige energieniveau is.", + "atm9.quest.er.theFluidizer": "De Fluidizer", + "atm9.quest.er.desc.fluidizerIntro.1": "De &aFluidizer&r is een aanpasbaar multiblok met een minimale grootte van 3x3x3. Net als bij de andere multiblokken moet het frame van behuizingen worden gemaakt, terwijl de gezichten van glas kunnen worden gemaakt.", + "atm9.quest.er.fluidizerConstruction": "Fluidizer-constructie", + "atm9.quest.er.desc.fluidizerModes.1": "De &aFluidizer&r kan in een van de drie modi werken: van vaste stof naar vloeistof, twee vaste stoffen combineren tot een vloeistof, of twee vloeistoffen combineren tot een nieuwe vloeistof. Dit hangt allemaal af van het type &aInjectoren&r dat u gebruikt voor het multiblok.", + "atm9.quest.er.desc.fluidizerModes.2": "Als u &dBlutonium&r bijvoorbeeld wilt omzetten in een vloeistof, kunt u 1 &aSolid Injector&r gebruiken.", + "atm9.quest.er.desc.fluidizerModes.3": "Als je twee vaste stoffen wilt combineren tot iets nieuws, bouw je het multiblok met twee &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "Als je twee vloeistoffen wilt combineren, gebruik je 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "Dit lijkt misschien verwarrend, maar is belangrijk voor de voortgang. U wilt Magentite bijvoorbeeld eerst in een vloeistof in de Fluidizer omzetten en het vervolgens naar een &aReprocessor&r met Ludicrite sturen om Ridiculite te maken.", + "atm9.quest.er.operationalModes": "Operationele modi", + "atm9.quest.er.desc.fluidizerOutput.1": "Als je het product wilt bemachtigen dat &aFluidizer&r maakt, heb je een &aOutput Port&r op een van de gezichten nodig.", + "atm9.quest.er.desc.fluidizerOutput.2": "De &aFluidizer&r heeft stroom nodig om te werken, dus een &cPower Port&r is vereist om de structuur te voltooien.", + "atm9.quest.er.requiredPorts": "Vereiste poorten", + "atm9.quest.er.desc.reprocessorUsage.1": "Met behulp van de &aReprocessor&r kunnen we alles wat we tot nu toe hebben gemaakt combineren om een ​​paar nieuwe blokken te maken.", + "atm9.quest.er.desc.reprocessorUsage.2": "Let op: je hebt mogelijk een &9Fluidizer&r nodig om deze stap te voltooien!", + "atm9.quest.er.desc.verderiumCreation.1": "Door de &aFluidizer&r te gebruiken, kunnen we &dBlutonium&r combineren met &eYellorium&r om &2Verderium te maken.", + "atm9.quest.er.desc.verderiumCreation.2": "Bij gebruik als brandstof in een reactor produceert &2Verderium&r &cRossiniet&r als reactant. We hebben dit nodig!", + "atm9.quest.er.desc.verderiumCreation.3": "Om &2Verderium&r als brandstof te gebruiken, moet je &cbrandstofinjectiepoorten&r maken voor je reactor.", + "atm9.quest.er.desc.verderiumCreation.4": "Opmerking: Mogelijk moet u de brandstof die zich momenteel in uw reactor bevindt, leegmaken of voor dit doel een nieuwe reactor maken.", + "atm9.quest.er.rossinite": "Rossiniet", + "atm9.quest.er.desc.inaniteCreation.1": "Door &9Ridiculite Ingots&r te combineren met &cRossinite&r in een &aFluidizer&r ontstaan ​​&dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "Deze kunnen we nu gebruiken om een ​​blok &dInanite&r te maken.", + "atm9.quest.er.desc.insaniteMaterial.1": "Een van de moeilijkste materialen om in de mod te krijgen!", + "atm9.quest.er.desc.insaniteMaterial.2": "Dit wordt ook gebruikt om de &6ATM Star&r te maken!", + "atm9.quest.er.insaniteBlock": "Krankzinnig blok<& r>", + "atm9.quest.er.desc.insaniteCreation.1": "Nu je &cRossinite&r hebt, kun je het mengen met &aBenitoite&r om &dInsanite&r blokken te maken.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r is te vinden in de Nether.", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "Energie in GT wordt gemeten in Energie-eenheden (EU)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "Het energieverbruik wordt gemeten in EU/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "Je kunt energie produceren in GT, die zich uiteraard in de EU bevindt, of je kunt ervoor kiezen om energie te maken met een andere mod zoals Powah en deze om te zetten in EU (daarover later meer)", + "atm9.quest.gregtech.intro.subt.safetyRead": "Voor uw veiligheid, lees dit alstublieft", + "atm9.quest.gregtech.intro.energyConcepts": "Energieconcepten", + "atm9.quest.gregtech.intro.energy": "Energie", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Machines en kabels/draden zijn geschikt voor gebruik bij &lspecifieke spanningsniveaus&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Als je een machine te veel spanning geeft, &c&contploft!&r&t", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Als je een draad of kabel te veel spanning geeft, brandt deze door", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volt (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "enzovoort", + "atm9.quest.gregtech.intro.voltage": "Spanning", + "atm9.quest.gregtech.intro.desc.voltage.1": "Versterkers zijn net stroompakketten (EU/t) en kunnen in verschillende spanningsniveaus voorkomen (LV, MV, HV, enz.)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Machines die extra versterkers ontvangen, zullen niet ontploffen", + "atm9.quest.gregtech.intro.desc.voltage.3": "Kabels en draden zullen verbranden als ze meer versterkers krijgen dan waarvoor ze geschikt zijn", + "atm9.quest.gregtech.intro.amperage": "Stroomsterkte", + "atm9.quest.gregtech.intro.desc.amperage.1": "Draden en kabels zijn onvolmaakt en verliezen een deel van de energie die ze transporteren in de vorm van warmte", + "atm9.quest.gregtech.intro.desc.amperage.2": "U kunt een deel van dit verlies beperken door uw draden met rubber te bedekken om er kabels van te maken", + "atm9.quest.gregtech.intro.desc.amperage.3": "De uitzondering hierop zijn supergeleiders! Ze hebben geen energieverlies", + "atm9.quest.gregtech.intro.subt.measurement": "Een meter = één blok", + "atm9.quest.gregtech.intro.voltageLoss": "Spanningsverlies", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "Het is je misschien opgevallen dat 4A van LV (32 EU/t/A) 128 EU/t zou zijn", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A MV is ook 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Kunnen ze geruild worden? Soort van!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "De elektrische hoogoven (EBF) is hier een voorbeeld van: twee LV Energy Hatches kunnen elk 2A LV accepteren, waardoor de EBF MV-recepten kan verwerken! Dit is een belangrijk aspect om de spanningsniveaus in GT te verhogen.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Als alternatief moet je een spanningstransformator maken", + "atm9.quest.gregtech.intro.voltageConversion": "Spanningsconversie", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "Gereedschap kan van VEEL materialen worden gemaakt, waarvan de eerste ijzer kan zijn!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "Gereedschappen kunnen ook in aambeelden worden gerepareerd met hetzelfde materiaal als het gereedschap zelf, zoals elk vanillegereedschap", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "Een <& a>Hamer<& r> wordt gebruikt in handmatige tekenplaten, die nodig zijn voor het volgende gereedschap!", + "atm9.quest.gregtech.intro.subt.introduction": "Een introductie", + "atm9.quest.gregtech.intro.anyGTHammer": "Elke GT-hamer", + "atm9.quest.gregtech.intro.tools": "Hulpmiddelen", + "atm9.quest.gregtech.intro.desc.tools.1": "De &aWrench&r is natuurlijk een knutselgereedschap, maar het is ook een mijnbouwgereedschap voor GT-machines! Door met de rechtermuisknop te klikken wordt de uitvoerzijde van GT-machines ingesteld en door met de rechtermuisknop te klikken, worden ze geroteerd", + "atm9.quest.gregtech.intro.desc.tools.2": "Het &aBestand&r is een knutselhulpmiddel en dat is alles", + "atm9.quest.gregtech.intro.desc.tools.3": "De &aZaag&r is nog een ander knutselgereedschap, maar je kunt er ook zes planken mee uit één boomstam halen!", + "atm9.quest.gregtech.intro.gtWrenches": "GT-sleutels", + "atm9.quest.gregtech.intro.gtFiles": "GT-bestanden", + "atm9.quest.gregtech.intro.gtSaws": "GT-zagen", + "atm9.quest.gregtech.intro.handyTools": "Handige hulpmiddelen", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aSchroevendraaiers&r zijn een knutselgereedschap en worden gebruikt in speciale configuraties van machines en deksels", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aDraadknippers&r zijn een knutselgereedschap en door met de rechtermuisknop op draden/kabels te klikken, worden verbindingen met andere blokken in- of uitgeschakeld", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aVijzels&r zijn een hulpmiddel om dingen tot stof te vermalen", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aMessen&r zijn ook een knutselgereedschap...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eZachte hamers&r pauzeren en hervatten de werking van machines door met de rechtermuisknop te klikken", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eKoevoeten&r kunnen worden gebruikt om covers van GT-machines te verwijderen met een rechterklik", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r kunnen automatisch gewassen in een gebied breken en opnieuw planten en doen ook dienst als cool uitziend wapen!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r kunnen vastzittende vloeistoffen uit GT-machines verwijderen &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eSlagerijmessen&r hebben impliciet Looting III, wat al vroeg handig is voor leer!", + "atm9.quest.gregtech.intro.subt.eventually": "Je zult deze uiteindelijk ergens voor nodig hebben", + "atm9.quest.gregtech.intro.gtScrewdrivers": "GT-schroevendraaiers", + "atm9.quest.gregtech.intro.gtWireCutters": "GT-draadscharen", + "atm9.quest.gregtech.intro.gtMortars": "GT-mortels", + "atm9.quest.gregtech.intro.gtKnives": "GT-messen", + "atm9.quest.gregtech.intro.gtMallets": "GT-hamers", + "atm9.quest.gregtech.intro.gtCrowbars": "GT-koevoeten", + "atm9.quest.gregtech.intro.gtScythes": "GT zeisen", + "atm9.quest.gregtech.intro.gtPlungers": "GT-plunjers", + "atm9.quest.gregtech.intro.gtButcheryKnives": "GT slagerijmessen", + "atm9.quest.gregtech.intro.allTheTools": "Alle gereedschappen!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Ertsen worden gegenereerd in aderen op verschillende hoogtes, met een onderlinge afstand van elke 3 stukjes", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Ertsaders bestaan ​​vaak uit 3 of meer verschillende ertsen", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "Alle GT-ertsaders zijn vanuit elke andere dimensie naar de mijndimensie verplaatst", + "atm9.quest.gregtech.intro.overworldLayerOres": "Bovenwereldlaagertsen", + "atm9.quest.gregtech.intro.subt.aluminium": "Aluminium is hier", + "atm9.quest.gregtech.intro.validOres": "Geldige ertsen", + "atm9.quest.gregtech.intro.bauxiteVein": "Bauxiet ader", + "atm9.quest.gregtech.intro.magnetiteVein": "Magnetiet ader", + "atm9.quest.gregtech.intro.subt.indeed": "Inderdaad", + "atm9.quest.gregtech.intro.naquadahVein": "Naquadah-ader", + "atm9.quest.gregtech.intro.pitchblendeVein": "Pekblende ader", + "atm9.quest.gregtech.intro.scheeliteVein": "Scheeliet ader", + "atm9.quest.gregtech.intro.sheldoniteVein": "Sheldoniet-ader", + "atm9.quest.gregtech.intro.subt.ironVein": "Gestreepte ijzeren ader", + "atm9.quest.gregtech.intro.goethiteVein": "Goethiet ader", + "atm9.quest.gregtech.intro.berylliumVein": "Beryllium-ader", + "atm9.quest.gregtech.intro.certusQuartzVein": "Certus kwartsader", + "atm9.quest.gregtech.intro.subt.manganeseSource": "Een voedzame bron van mangaan", + "atm9.quest.gregtech.intro.grossularVein": "Grossulaire ader", + "atm9.quest.gregtech.intro.molybdenumVein": "Molybdeen ader", + "atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasiet ader", + "atm9.quest.gregtech.intro.quartziteVein": "Kwartsiet ader", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone uit één ruw erts!", + "atm9.quest.gregtech.intro.redstoneVein": "Redstone-ader", + "atm9.quest.gregtech.intro.saltpeterVein": "Salpeter ader", + "atm9.quest.gregtech.intro.sulfurVein": "Zwavel ader", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Tetraëdritische ader", + "atm9.quest.gregtech.intro.topazVein": "Topaas ader", + "atm9.quest.gregtech.intro.apatiteVein": "Apatiet ader", + "atm9.quest.gregtech.intro.cassiteriteVein": "Cassiteriet ader", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyriet ader", + "atm9.quest.gregtech.intro.galenaVein": "Galena-ader", + "atm9.quest.gregtech.intro.garnetSandVein": "Granaatzandader", + "atm9.quest.gregtech.intro.garnetVein": "Granaat ader", + "atm9.quest.gregtech.intro.subt.ironContent": "Er zit veel ijzer in deze ertsen", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Handig voor het maken van smeermiddel", + "atm9.quest.gregtech.intro.soapstoneVein": "Speksteen ader", + "atm9.quest.gregtech.intro.mineralSandVein": "Minerale zandader", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Kobaltiet, wees hier", + "atm9.quest.gregtech.intro.garnieriteVein": "Garnieriet ader", + "atm9.quest.gregtech.intro.saltsVein": "Zouten Ader", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Hier kunnen diamanten in verborgen zitten", + "atm9.quest.gregtech.intro.graphiteVein": "Grafiet ader", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Vind deze met wat lapis", + "atm9.quest.gregtech.intro.lazuriteVein": "Lazuriet ader", + "atm9.quest.gregtech.intro.kyaniteVein": "Kyaniet ader", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Goed voor mangaan", + "atm9.quest.gregtech.intro.bentoniteVein": "Bentoniet ader", + "atm9.quest.gregtech.intro.cinnabarVein": "Cinnaber-ader", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Saffieren", + "atm9.quest.gregtech.intro.almandineVein": "Almandijnse ader", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Hulp nodig met het vinden van Ertsen? Maak er een van en laad hem op door hem in de energiesleuf van een willekeurige machine te plaatsen", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Op zoek naar vloeistoffen om op te graven? Deze goudzoeker heeft een vloeiende modus om bij zo'n taak te helpen!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "De alles-in-één erts-/vloeistofzoeker met grote batterij en groot bereik", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "Elke 3 stukjes vind je een andere ertsader!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Onderlaag-ertsen", + "atm9.quest.gregtech.intro.netherLayerOres2": "Onderlaag-ertsen", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 stukjes uit elkaar, voor het geval je dat nog niet wist", + "atm9.quest.gregtech.intro.endLayerOres1": "Eindlaag ertsen", + "atm9.quest.gregtech.intro.endLayerOres2": "Eindlaag ertsen", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welkom in het Steam-tijdperk! Stoommachines kunnen elk recept in JEI verwerken tot &e&lVerbruik: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "Er zijn hogedruk- en lagedrukvarianten van machines. Lagedrukmachines hebben twee keer zoveel tijd nodig om een ​​recept te verwerken, maar verbruiken minder stoom.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "<&>&4LET OP:&r&t Na elk recept moeten <&><& 6>stoommachines de gebruikte stoom afblazen&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "Standaard bevindt de ventilatieopening zich aan de achterkant, maar met je handige &bsleutel&r kun je veranderen naar welke kant de uitlaatpoort is gericht!", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "Als de uitlaatpoort geblokkeerd is, kan de machine niet ventileren en stopt hij met werken.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "En zo begint het", + "atm9.quest.gregtech.steam.bronzePlate": "Bronzen plaat", + "atm9.quest.gregtech.steam.theSteamAge": "Het stoomtijdperk", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Geef de &eBoiler<&> mij <& b>water<& r>, voer een <& 6>brandstofbron&r in, kijk hoe hij opwarmt en hij begint &7stoom&r te creëren!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "Je kunt elk soort waterbron gebruiken, zoals een&d>gootsteen<& r> verbonden met een <& a>vloeistofleiding&r van Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "Het is heel belangrijk dat u eerst water toevoegt, omdat water dat naar een reeds hete boiler wordt geleid, ervoor zal zorgen dat de boiler &c&lontploft&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "Een vaste ketel gebruikt vaste brandstoffen zoals steenkool, terwijl de vloeibare ketel vloeibare brandstoffen zoals lava gebruikt.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Het wordt stomend", + "atm9.quest.gregtech.steam.anySteamBoiler": "Elke stoomketel", + "atm9.quest.gregtech.steam.steamBoiler": "Stoomketel", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Nu je stoom hebt, heb je iets nodig om het over te brengen!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Door deze te plaatsen, kunt u stoom van uw ketel naar een machine overbrengen", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Gebruik een &bsleutel&r om indien nodig verbindingen toe te voegen of te verwijderen", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "Deze machine verandert blokken in hun vloeibare vorm", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "Het kan sommige items ook tot pulp verwerken, zoals kleverige hars tot ruwe rubberpulp", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Vloeistoffen en meer", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "De macerator is de eerste stap in de ertsverwerking, maar daar komen we later op terug", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "Voorlopig hebben we houtstof nodig, dus gooi hier wat hout in en vermaal het", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Breken en malen", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "Deze machine comprimeert dingen", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "Van plantmateriaal kun je plantbollen maken, die kunnen later nog van pas komen", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "Je kunt ook houtstof nemen en dit tot houten platen samenpersen", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Druk het heel goed aan", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers kunnen onder andere staven in lange staven of blokken in platen veranderen", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "Er zijn andere, goedkopere manieren om lange staven en platen te maken, maar die komen later", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Handig om dingen te verpletteren", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "Deze stoute jongen is gewoon een oven die op stoom werkt", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Ovens voor elke gelegenheid", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "Met de legeringssmelter kunt u legeringen van verschillende materialen maken", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "Het kan ook gietvormen gebruiken om materialen in bepaalde vormen te maken, zoals glasstof in een glazen buis", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "De gietvormen kunnen worden hergebruikt en verwisseld, afhankelijk van wat u maakt", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "Zorg er bij het automatiseren voor dat u de gietmal uit uw patroon verwijdert. Het kan ook handig zijn om er meerdere te maken, zodat u de mallen niet handmatig hoeft te verwisselen", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Als u deze machine opstelt met lava aan de ene kant en water aan de andere kant, kunt u zowel steen als kasseien maken", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "Op latere niveaus kun je elke steenvariant maken, zelfs obsidiaan bij HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "Alle LV-machines bevinden zich achter dit circuit", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "Het is aan te raden uw stoommachines bij de hand te houden, aangezien deze in het volgende hoofdstuk nog steeds van pas zullen komen", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Waarom zijn er 32 circuits nodig om deze zoektocht te voltooien? Nou, dit komt door een concept genaamd Batch Crafting - in plaats van er maar één te maken, is het vaak beter om er veel meer te maken om je voor te bereiden op de komende ambachten", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "Als je gaandeweg hebt geautomatiseerd, goed! Je kunt zoiets als een ME Requester/Requester voor AE2/RS gebruiken om een ​​bepaald aantal van elk item in je systeem te bewaren - ik raad je aan dit te doen met verschillende knutselcomponenten (bijvoorbeeld rubber en kleverige hars) en deze toe te voegen naarmate je verder komt door de hoofdstukken", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "De eindbaas van STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Zoek en kweek rubberbomen om aan wat kleverige hars te komen", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Als alternatief kun je er ook slijmballen van krijgen die in een oven worden gesmolten", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Slijm boerderij?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "Alle delen van de rubberboom kunnen worden geëxtraheerd tot ruwe rubberpulp", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "En ook slijmballen!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Breek wat glas met een hamer en smelt het stof met een gietmal om een ​​glazen buis te maken", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "Je kunt staalblokken verkrijgen door staalstof te smelten, gemaakt door ijzerstof met steenkool te mengen", + "atm9.quest.gregtech.steam.glassTube": "Glazen buis", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Herinnert iemand zich die oude CRT-televisies nog? Die dingen gebruikten vacuümbuizen", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Maak je geen zorgen, je hoeft geen weerstanden met verschillende weerstanden te maken", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "Je kunt zwavelerts in de onderwereld vinden en het vervolgens ruiken om zwavelstof te verkrijgen. Er zijn ook bijen!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Doe je ruwe rubberpulp en zwavelstof in een legeringssmelter en verkrijg je eerste stukje rubber", + "atm9.quest.gregtech.steam.sulfurDust": "Zwavelstof", + "atm9.quest.gregtech.steam.rubber": "Rubber", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Houten stof samenpersen tot plaatvorm", + "atm9.quest.gregtech.steam.subt.plywood": "Is dit multiplex?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "Het macereren van houtblokken levert een goede hoeveelheid houtstof per blok op", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Twee rubberblokken en de gietvorm in de legeringssmelter zullen vellen rubber maken", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "Deze zijn handig als u draden in rubber moet gaan coaten om kabels te maken", + "atm9.quest.gregtech.steam.desc.breadboards": "En hier dacht ik dat we breadboards zouden gebruiken", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "In plaats van te leven in een knutselraster waar platen en draden worden gemaakt, is het vaak gemakkelijker om deze te automatiseren", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Toegepaste energie&r kan hier goed mee omgaan als je \\\"Gebruik vervangingen\\\" instelt op Ja", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eOpmerking:&r Als je kanalen beperkend vindt, overweeg dan om de kanaalmodus in te stellen op 4x of oneindig met de volgende commando's (je hebt OP op een server nodig of cheats ingeschakeld op singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode kch&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode oneindig&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bVerfijnde opslag&r heeft het in dit opzicht moeilijk omdat het dezelfde tool niet twee keer zal gebruiken vanwege NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "Een alternatief hier zou kunnen zijn om je autocrafting in te stellen in zoiets als een &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automatisering wordt ten zeerste aanbevolen, vooral als we met vloeistoffen te maken krijgen", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "Je kunt &6LV+ Machines&r instellen om automatisch terug te sturen naar een patroonprovider. Zorg er wel voor dat je de instelling \\\"Invoer vanaf uitvoerzijde toestaan\\\" in de GUI inschakelt. Stoommachines zijn niet slim genoeg om automatisch uit te voeren, dus je hebt voorlopig iets nodig om terug in het systeem te &cimporteren&r", + "atm9.quest.gregtech.steam.automation": "Automatisering", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "Eén &6koperstaaf&r en vier &cRedstone Dust&r in de &elegeringssmelter&r creëren deze mooie staaf", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Rode legeringskabel is een integraal onderdeel van het maken van het &bLV-circuit&r en het verlaten van het Steam Age.", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Als u uw machines upgradet, krijgt u toegang tot nieuwe recepten en wordt de verwerkingssnelheid ervan verhoogd", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "Dit wordt overklokken genoemd en kan worden geconfigureerd in de GUI van de machine als u niet wilt overklokken (bijvoorbeeld om energie te besparen)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Door een recept te overklokken, wordt de verwerking twee keer zo snel, maar wordt er vier keer zoveel stroom verbruikt. Over het geheel genomen betekent dit dat er twee keer zoveel energie wordt gebruikt", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Welkom bij LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "Je hebt er aan gedacht om dingen in batches te maken, toch?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "Ik geef je deze keer een pass en ga ervan uit dat je dat hebt gedaan", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Op naar MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "Met een draadmolen kun je van een staaf twee 1x draden maken", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "Dit maakt ook goedkopere fijndraadrecepten mogelijk", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Goedkopere draden", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "Met deze machine kunt u in een handomdraai één staaf in één plaat veranderen", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Door verdere verwerking van platen worden er folies van gemaakt", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Goedkopere platen", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "Deze stoute jongen ontgrendelt een goedkoper recept voor het maken van rubber!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "Voor 1 zwavelstof en 9 ruwe rubberpulp maak je het equivalent van 9 rubberblokken in vloeibare vorm", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "Meer rubber, hoe beter", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "Deze machine maakt ook gebruik van gietvormen om de vloeistoffen in verschillende vormen te vormen", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Moet die vloeistof vast zijn?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "Een goedkopere manier om draden in rubber te coaten!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "Deze machine is nodig om hogere draden met rubber te bedekken om kabels te maken", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "Misschien wilt u dit gebruiken om uw machinerompen te maken zodra we wat polyethyleen in MV hebben", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "Voor al uw hengelproductiebehoeften!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Goede oude hengel", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "Met de centrifuge kunt u verbindingen in hun respectievelijke materialen scheiden door zeer snel te draaien", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "Je draait me rond", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Eindelijk is de diode binnen handbereik", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "Je moet dit omzetten in kleine stapels galliumarsenidestof, of een recept opstellen om dat voor je te doen", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "De mixer neemt meerdere materialen en mengt deze tot een nieuw materiaal, erg handig voor staal- en metaalmengsels van hogere kwaliteit", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "Je kunt een Extractor gebruiken om glas in vloeibare toestand te krijgen voor het maken van de diode", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "We komen later op polyethyleen, dus houd er rekening mee dat je dit recept kunt upgraden!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV is dichtbij!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Ruik dit niet", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Neem de stoom die je aan het maken was en verander het in EU!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "Geen stroom Geen probleem", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Heeft u al een opstelling voor RF/FE-stroomopwekking?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "In dat geval zou u energieconverters kunnen maken om die RF in EU om te zetten en deze naar uw machines te bekabelen", + "atm9.quest.gregtech.lv.desc.energySetup.3": "Standaard is het ingesteld om EU naar RF te converteren, dus je zult er met een zachte hamer op moeten slaan om het te veranderen naar RF naar EU-conversie", + "atm9.quest.gregtech.lv.desc.energySetup.4": "De rode zijde is de EU-zijde en de groene zijde is voor RF/FE. Houd er rekening mee dat u de converter kunt draaien door met de rechtermuisknop te klikken met een sleutel", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Opmerking: Gebruik draadknippers om draadverbindingen met blokken en elkaar in en uit te schakelen", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Elke LV-energieconvertor", + "atm9.quest.gregtech.lv.energyConverters": "Energieconverters", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Uiteindelijk zul je meer stoom nodig hebben dan de ketels met één blok kunnen leveren. Als dat gebeurt, maak dan plaats voor de Grote Bronzen Ketel!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Stoomproducerende Multiblock", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Veel machines gebruiken een geprogrammeerde circuitinstelling om te bepalen welke recepten kunnen worden verwerkt", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "U vindt de optie om de geprogrammeerde circuitinstelling te wijzigen in de GUI van de machine. Selecteer gewoon het programma dat overeenkomt met het recept dat u gebruikt en het zal beginnen te draaien", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "U hoeft geen geprogrammeerd circuit te maken", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Vaak is het gemakkelijker om een ​​machine aan een specifieke programma-instelling te wijden en een nieuwe te maken in plaats van de programma-instellingen handmatig te wijzigen voor verschillende ambachtelijke recepten", + "atm9.quest.gregtech.lv.programmedCircuits": "Geprogrammeerde circuits", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Plaats dat kobaltietstof met 3 emmers zuurstof in uw elektrische hoogoven om arseentrioxidestof te verkrijgen", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "Dit produceert ook kobaltoxide en een beetje zwaveldioxide dat verder kan worden verwerkt om een ​​deel van die zuurstof terug te krijgen", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Verzamel de vermelde materialen en kijk vervolgens op de Multiblock Info-pagina van JEI om te zien hoe je het kunt bouwen", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Elke LV Energy Hatch accepteert 2 Ampère LV. Samen levert dat 4 Ampère LV op, waardoor de EBF in dit geval MV-recepten kan verwerken alsof deze wordt aangedreven door 1 Ampère MV!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "De Multiblock Info-pagina toont één mogelijke configuratie van het multiblock, maar vaak is dit niet de gewenste configuratie. Controleer zeker welke blokken geldig zijn op de verschillende posities", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "Je weet dat het wordt gevormd wanneer de invoer- en uitvoerblokken van kleur veranderen, zodat ze overeenkomen met de controller en de behuizing", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "Het eerste multiblok", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Het is sterk aan te raden om zuurstof in een vroeg stadium te passief te maken, omdat dit veel wordt gebruikt", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "Er zijn veel manieren om zuurstof te krijgen. Als u in JEI kijkt, zorg er dan voor dat in het recept Gebruik: LV of Gebruik: ULV staat", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethietstof kan worden gecentrifugeerd voor zuurstof, of misschien is het elektrolyseren van saffierstof meer jouw snelheid", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Als alternatief kunt u een basisgascollector bouwen en die gebruiken om lucht te verzamelen, die u vervolgens tot zuurstof zou centrifugeren. Water kan ook worden geëlektrolyseerd tot zuurstof, maar houd er rekening mee dat deze methoden vrij langzaam zijn", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ertswasmachine -> Thermische centrifuge -> Macerator", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "Dit is een opstelling voor ertsverwerking, je kunt JEI raadplegen voor andere mogelijke opstellingen!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Zodra je deze opstelling bij HV hebt gebouwd, krijg je veel bijproducten", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Bijproducten worden vaak gebruikt voor recepten verderop, dus bekijk deze zeker nog eens op HV en bewaar ze!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "Er zijn veel manieren om deze opstelling te automatiseren, dus het wordt overgelaten aan een oefening voor de lezer", + "atm9.quest.gregtech.lv.subt.basics": "De basis", + "atm9.quest.gregtech.lv.oreProcessing": "Ertsverwerking", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Kobaltietstof kan afkomstig zijn van de ertsverwerking van kobaltiet", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "Je kunt kobaltieterts vinden door te mijnen in de bovenwereld tussen -10 en 60. Het moet worden gemengd met garnieriet-, nikkel- en pentlandietertsen", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "Als je geluk hebt, vind je misschien Realgar, dat rechtstreeks in een centrifuge in arsenicum kan worden omgezet", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Kobaltiet kan rechtstreeks worden geëlektrolyseerd om arseen te verkrijgen, maar dat is bij MV. Je krijgt ook meer arseen voor je kobaltiet door arseentrioxidestof te maken en dat te elektrolyseren", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Pak je gereedschap en open het onderhoudsluik, er zijn problemen die je moet oplossen!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "Met het juiste gereedschap kunt u op het onderhoudsluik klikken om eventuele problemen op te lossen", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Welk gereedschap vraag je? Wanneer u de GUI van het onderhoudsluik opent, ziet u aan de rechterkant een klein moersleutelpictogram zweven. Ga er met de muis overheen en het zal u vertellen", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Zodra dat is gebeurd, is uw nieuwe EBF helemaal klaar voor gebruik!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Houd er rekening mee dat er opnieuw problemen kunnen optreden, maar dit komt niet vaak voor en is eenvoudig op te lossen", + "atm9.quest.gregtech.lv.subt.brokenEBF": "Dat klopt, het is kapot", + "atm9.quest.gregtech.lv.maintenance": "Onderhoud", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Net als in het stoomtijdperk zullen vaste metalen hierdoor in hun vloeibare vorm veranderen", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Bovendien krijg je hierdoor de ruwe rubberpulp", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidatie van uw vermogen", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "Je moet beginnen met het maken van natriumpersulfaat om in een chemisch bad te plaatsen, waarbij je de ertswasmachine in een aparte ertsverwerkingsopstelling vervangt om kans te maken op galliumstof bij het verwerken van bauxiet", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "Bij HV+ kunt u bauxiet of sphaleriet erts verwerken als een andere methode om gallium te verkrijgen", + "atm9.quest.gregtech.lv.desc.wroughtIron": "Om smeedijzer te maken, moet je ijzerklompjes in smeedijzeren klompjes smelten", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "Ik hoop dat je die legeringssmelter nog bij de hand hebt!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Koper en nikkel vormen samen in een legeringssmelterij kopernikkel, dat je nodig hebt om de spoelen voor de elektrische hoogoven te maken", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Waarom passief bronnen genereren? Omdat het een goed idee is om gemeenschappelijke hulpbronnen passief te genereren in plaats van ze op afroep te bestellen, beschikt u op die manier over wat u nodig heeft wanneer u het nodig heeft, in plaats van dat u heel lang moet wachten voordat alles werkt.", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Plaats de Rock Crusher met water aan de linkerkant en lava aan de rechterkant in de wereld, plaats dan wat kasseien om kasseien te maken", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Voer de kasseien uit in een Forge Hammer om grind te creëren", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Voer het grind uit in een andere Forge Hammer om zand te creëren", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Voer het zand met wat zuurstof in een boogoven om glas te maken", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Giet het glas in een Macerator om er glasstof van te maken", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Voer het glasstof uit in een centrifuge om siliciumdioxide te verkrijgen", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Voer het siliciumdioxide uit in een elektrolyzer en verkrijg siliciumstof en zuurstof!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "Het enige wat je nodig hebt om te beginnen is een beetje zuurstof, dat je krijgt in de vorm van groen saffierstof!", + "atm9.quest.gregtech.lv.subt.needIt": "Je zult het nodig hebben", + "atm9.quest.gregtech.lv.rockCrusher": "Rotsbreker", + "atm9.quest.gregtech.lv.forgeHammers": "Hamers smeden", + "atm9.quest.gregtech.lv.macerator": "Vermaler", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Passieve zuurstoflijn", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "De elektrolyseur zal verbindingen scheiden in samenstellende verbindingen op basis van hun elektrische lading", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In ons geval zal het &dArseentrioxide&r scheiden in &eArseen&r en &bZuurstof&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Geef me een shock als een elektrische paling", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Zuurstof en zwavelstof in uw &eChemische Reactor&r op &aprogramma 2&r zullen wat zwaveldioxide maken", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "Als u problemen ondervindt bij het bijhouden van de zwavelvereisten, kunt u beginnen met het centrifugeren van 2 Blaze-poeder om zwavelstof te maken", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemisch reageert zwaveldioxide met meer zuurstof om zwaveltrioxide te maken", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Zuurstof is erg belangrijk. Misschien wil je teruggaan en een hele installatie wijden aan de passieve productie ervan, als je dat nog niet hebt gedaan", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemisch reactiewater met zwaveltrioxide om zwavelzuur te verkrijgen", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "U kunt oneindig veel water in uw digitale opslagsysteem krijgen door verbinding te maken met een aanrecht. Zorg er wel voor dat deze is ingesteld om alleen af ​​te zuigen! Anders zullen er vloeistoffen op het inzetstuk terechtkomen", + "atm9.quest.gregtech.lv.subt.addWater": "Voeg gewoon water toe!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "Het &eChemical Bath&r wordt gebruikt in &aErtsverwerking&r lijnen om bepaalde &dbijproducten&r te verkrijgen door gemalen ertsen te wassen in kwik of natriumpersulfaat", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Zout en zwavelzuur op programma 1 zorgen voor natriumbisulfaat", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Onthoud: bij overklokken wordt een recept twee keer zo snel uitgevoerd, maar met een vier keer stroomverbruik", + "atm9.quest.gregtech.mv.desc.overclocking.2": "Als je begint met het vervangen van machines, kun je de oude in een vermaler doen om een ​​deel van de ingrediënten terug te winnen die bij het maken ervan zijn gebruikt", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Welkom bij &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Gefeliciteerd!", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "Met het Advanced Integrated Circuit heb je met succes de hoogspanning bereikt!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "Je kunt die oude recepten voor basiselektronische schakelingen en goede elektronische schakelingen weggooien en vervangen door hun geïntegreerde versies", + "atm9.quest.gregtech.mv.subt.newEra": "Een nieuw tijdperk", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Geavanceerde geïntegreerde schakeling", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "Ik weet het, dit is een LV-machine uit het MV-tijdperk, maar geloof me, het is de MV-circuits waard die nodig zijn om dit te maken", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits worden goedkoper om te maken met de Circuit Assembler, en je hebt veel circuits nodig", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Goedkopere circuits!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Transistors zijn werkelijk een modern wonder en hebben ervoor gezorgd dat het elektronische tijdperk een hoge vlucht heeft genomen", + "atm9.quest.gregtech.mv.desc.transistors.2": "Ze maken veel complexere elektronica mogelijk door signalen te versterken en als schakelaar te fungeren, waardoor de mogelijkheid voor logisch programmeren wordt geïntroduceerd!", + "atm9.quest.gregtech.mv.desc.transistors.3": "In ons geval stellen ze ons in staat het geïntegreerde circuit te maken!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "Die wafel moet nu in chips worden gesneden, dus terug naar de Cutter hiermee", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Gegraveerde wafels moeten in de juiste maat worden gesneden, dus terug naar de Cutter gaan we!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Eenmaal afgekoeld kunnen we beginnen met het vormen van de staaf tot meer bruikbare materialen", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Van ethyleen met nog meer zuurstof krijg je polyethyleen", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Let op: voor dit recept moet u &eProgramma 1&r gebruiken", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "Je zou lucht kunnen gebruiken in plaats van zuurstof, maar dan krijg je minder polyethyleen eruit", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "Dit spul is erg veelzijdig, we zullen er veel van gebruiken, dus zorg ervoor dat je er een heleboel maakt, of beter, maar doe het passief", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Nog meer zuurstof", + "atm9.quest.gregtech.mv.desc.machineHulls": "Zodra u polyethyleen heeft ingesteld, kunt u overschakelen naar het maken van machinerompen in de Assembler om op bepaalde materialen te besparen", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, MONTEREN!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Verander blokken in platen met deze ene truc!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Ook erg handig voor het maken van siliciumwafels en waferchips, waar we binnenkort op ingaan", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "Het snijvlak", + "atm9.quest.gregtech.mv.desc.rubyLens": "Eén robijnrode plaat in de draaibank vormt een robijnrode lens", + "atm9.quest.gregtech.mv.desc.quickWork.1": "De snijder maakt snel werk van de boule en verandert deze in 16 wafels", + "atm9.quest.gregtech.mv.desc.quickWork.2": "Je kunt deze wafers ook gebruiken om goedkopere diodes te maken - tijd om dat recept te upgraden!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Siliciumstof&r en een &aKleine stapel galliumarsenidestof&r op &bProgramma 2&r maken jou tot een van deze", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "Het kan de moeite waard zijn om een ​​nieuwe EBF te maken, één voor alleen Programma 1-recepten", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Maakt gebruik van een laser en specifieke lenzen om verschillende patronen op de wafers te graveren", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "Misschien wil je er één maken per lens die we maken, zodat je de lenzen niet handmatig hoeft te verwisselen bij het automatiseren", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Verwerk een van die smaragdgroene platen in een draaibank om je smaragdgroene lens te krijgen!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Plaats de edelsteenplaat en pak de edelsteenlens", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Maakt ook nog steeds hengels!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Gebruik de uitsteker met een blok smaragd om smaragdgroene platen te krijgen", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Steek een blok robijn in je cutter om negen robijnplaten te krijgen", + "atm9.quest.gregtech.mv.desc.lubricant.1": "Er zijn veel manieren om glijmiddel te maken", + "atm9.quest.gregtech.mv.desc.lubricant.2": "Eén manier die ik zou willen voorstellen is om visolie uit vis te extraheren en dat vervolgens tot smeermiddel te destilleren", + "atm9.quest.gregtech.mv.desc.lubricant.3": "Glijmiddel is erg handig met een cutter, omdat recepten ermee veel sneller zijn in vergelijking met bijvoorbeeld water", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "Dit wordt doorgaans gebruikt in ertsverwerkingslijnen om alternatieve bijproducten te verkrijgen door gemalen erts te wassen in kwik of natriumpersulfaat", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "In dit geval kan het echter ook worden gebruikt om hete siliciumstaven te koelen", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Stop het stof dat we zojuist hebben gemaakt in je elektrische hoogoven en krijg wat heet silicium!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Het vasthouden van een hete staaf zal je beschadigen, maar dat moet je wel doen voor deze zoektocht, want ik ben een beetje slecht", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "Je zult het moeten afkoelen, in dit geval met een chemisch bad", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Hete aardappel", + "atm9.quest.gregtech.mv.desc.aluminium.1": "Ruw aluminium vind je in End, en ruw aluminium vrijwel overal!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Als alternatief kunt u aluminium verkrijgen door een verscheidenheid aan voorwerpen, zoals bauxiet, in een elektrolysator te verwerken", + "atm9.quest.gregtech.mv.desc.aluminium.3": "Aluminium kunnen we ook passief genereren in het kleilijnproces", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium ben jij dat?", + "atm9.quest.gregtech.mv.aluminumIngot": "Aluminium staaf", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "Een glazen lens (groen) kan dit ook maken, maar het maken van de gekleurde glazen lens is een HV-recept", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "Een glazen lens (rood) kan dit ook maken, maar het maken van glazen lenzen is een HV-recept", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Zwavelzuur in een &eChemische Reactor&r maakt ethyleen", + "atm9.quest.gregtech.mv.desc.ethylene.2": "Er zijn natuurlijk nog andere methoden, maar die omvatten petrochemie, waar we nog niet helemaal op ingaan", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Het destilleren van biomassa resulteert in ethanol, wat alcohol is, maar vertel het aan niemand wat ik je heb verteld", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Niet om te drinken", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Gebruik een <& a>Mortel<& r> op wat steenkool om steenkoolstof te krijgen", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Haal je kolenstof door de &eCentrifuge&r om koolstofstof te verkrijgen", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Gebruik die centrifuge opnieuw, deze keer met glasstof, om siliciumdioxidestof te krijgen", + "atm9.quest.gregtech.mv.siliconIngredients": "Silicium ingrediënten", + "atm9.quest.gregtech.mv.desc.transistor.1": "Met deze siliciumplaat kunnen we de transistor maken! Een nieuw elektrisch onderdeel, joepie!", + "atm9.quest.gregtech.mv.desc.biomass.1": "Biomassa is nuttig voor veel zaken, zoals de productie van ethanol en methanol", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Destilleert verbindingen in andere stoffen - noteer de geprogrammeerde circuitinstelling voor de beschikbare recepten", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "Er is een distillatietoren, maar daar komen we later op terug", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Niet zo'n brouwerij", + "atm9.quest.gregtech.mv.aBrewery": "Een brouwerij", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macereer de plantenbollen en maak er wat biokaf van", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "Wanneer u dit automatiseert, zorg er dan voor dat u de uitvoer instelt op slechts 2 bio-kaf en niet op 4. De toevallige uitvoer zal de autocrafting-instellingen anders verwarren", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Plaats water aan de linkerkant en lava aan de rechterkant van je &esteenbreker&r, in de wereld, plaats dan een enkel diorietblok in de rotsbreker en kijk hoe het meer dioriet voor je creëert", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passief aluminium", + "atm9.quest.gregtech.mv.theClayline": "De kleilijn", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Maakt ook die magnetische ijzeren staven voor slechts wat energie - spaar je redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetiseren!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extruders forceren blokken in verschillende vormen met behulp van de extrudermal", + "atm9.quest.gregtech.mv.desc.extruders.2": "Het is vaak goedkoper om de extruder te gebruiken om bewerkingscomponenten zoals rotors te maken", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "Deze heb je nodig voor MV-elektromotoren, een onderdeel van veel MV-machines", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Eindelijk is het tijd om het kleistof te elektrolyseren en dat zoete, zoete aluminiumstof te krijgen", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "Ook een goede bron van silicium", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Onze eerste omslag! Covers veranderen het gedrag van machines op allerlei manieren, maar dit is niet de plek om daar allemaal op in te gaan", + "atm9.quest.gregtech.mv.desc.firstCover.2": "Met de &arobotarm&r afdekking kunt u items (standaard) exporteren of importeren in een machine. In dit geval kun je met behulp van de bufferkist/vat van voorheen specifiek diorietstof importeren", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Waarom is dit LV als we in MV zijn? Nou ja, omdat het goedkoper is om te maken en de deksels ondanks het spanningsverschil niet exploderen", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Automatisch importeren? Ja alsjeblieft", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Vermaal dat dioriet tot diorietstof! Je krijgt ook een kleine kans op steenstof, waar je rekening mee moet houden", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "Het wordt aanbevolen om de uitvoer automatisch naar een bufferkist/vat te laten gaan en het steenstof weg te gooien", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifugeer het diorietstof om kleistof en mirabilietstof te verkrijgen", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "De mirabiliet kan desgewenst worden bewaard voor latere verwerking", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "In de volgende stap wordt alleen kleistof gebruikt, dus je zult iets met dat mirabilietstof moeten doen", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "Hierdoor wordt nog meer stoom verbruikt! Het is misschien tijd om een ​​andere ketel te bouwen", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "Volle kracht vooruit!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "Houd bij het voeden van meerdere machines rekening met kabelverlies!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Elke MV-energieconverter", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV-energieconverters", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Acht planten in een compressor vormen een plantenbal", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "Je kunt deze ook als toevallige output uit de centrifuge halen bij het maken van lijm", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Gecomprimeerd plantaardig materiaal", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "Een koperstaaf en 63 mB zuurstof in uw boogoven vormen een gegloeide koperstaaf", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "Een beetje zuurstof en wat elektriciteit en je kunt koper gloeien", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "Hierdoor kunt u ook oude machines afbreken tot staafvormen in plaats van tot stof zoals in de vermaler", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Elektriciteit ontsteken!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Boogoven", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "Deze machine zal veel gebruikt worden. Een upgrade ervan is de moeite waard om de recepten snel te kunnen verwerken", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Overweeg om meerdere hiervan te maken, zodat u recepten parallel kunt verwerken", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Waar is je laboratoriumjas?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Chemische reactor", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Ben je nog steeds weerstanden aan het maken in een knutselraster?", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Neem dat uitgegloeide koper, verander het in fijne draad en voeg dan een beetje lijm en koolstof toe om in je Assembler 4 weerstanden tegelijk te maken", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Over een receptupgrade gesproken!", + "atm9.quest.gregtech.mv.carbonDust.1": "Koolstof stof", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Weerstanden opnieuw bekeken", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "Een nieuwe opzet voor ertsverwerking!", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "Je hoeft hiervoor niet alleen een nieuwe opzet te bouwen als je handig bent met filters en je itemflow, maar een nieuwe opzet is waarschijnlijk minder werk", + "atm9.quest.gregtech.mv.sifter.1": "Zifter", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Verwerk &aRaw Emerald&r of met zijde aangeraakt &aNether Emerald Ore&r door een macerator, was vervolgens het gemalen erts en begin vervolgens met het &ezeven&r van het gezuiverde erts voor &bexquise &r of &bFlawless&r edelstenen", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "Het moet wel het smaragdgroene erts van GregTech zijn, je kunt hiervoor geen gewone, met zijde aangeraakte smaragdgroene erts gebruiken", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r Om GregTech™-smaragden te vinden, zoek je naar &dberyllium&r in de Nether &ctussen y=5 en y=30&r, of je kunt de Mijnbouw raadplegen Afmeting in de netherracklaag!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "Een noodzakelijk onderdeel voor de &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Het maken van &bvanadiumstaalstof&r is een MV-recept in de Mixer, dus het is tijd voor een upgrade!", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "Deze machine is erg handig voor het verkrijgen van &dchroomstof&r, dat we nodig hebben om &broestvrij staalstof&r en &bvanadiumstaalstof&r te maken", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "Je zou Redstone Dust kunnen ketenen voor Ruby Dust en vervolgens <&>Elektrolyse<& r> voor Chromium Dust<& r>", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Doe aluminiumstof, ijzerstof en chroomstof samen in een &eMixer&r en zie hoe het vermengt!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Kook het stof op in de &aEBF&r en koel het af in het &eChemische Bad&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Gebruik die &eExtractor&r om je koper in vloeibare toestand te krijgen", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eDraadknip&r de Kanthal-blokken", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBuig&r dat aluminium", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Zet het dan allemaal samen in je &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Vervang de Cupronickel Coils op je &aEBF&r door dit spul", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Volg dezelfde stappen als de Emerald/Ruby-lens om de &9Saffierlens&r te maken", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "Dat klopt, nog een &eLaser Engraver&r recept... deze speurtochten worden niet-lineair", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "Terug in de &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "Je kunt hiervoor een GT Assembler of een gewoon knutselraster gebruiken. Omdat patroonruimte kostbaar is, vooral voor de GT Assembler, kan een Crafter of Molecular Assembler het misschien wel in elkaar zetten", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Verwissel de LV Energy Hatches van je &eElektrische Hoogoven&r hiervoor en je EBF kan nu &6HV&r recepten verwerken!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Zorg ervoor dat u ook uw stroombron upgradet!", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF-upgrades", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welkom bij HV! Het begint hier spannend te worden!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "Laten we eerst werken aan het maken van roestvrij staal, zodat we HV-machines kunnen maken", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Zet je schrap voor &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recepten waarbij gebruik werd gemaakt van de vacuümbuis kunnen deze nu gebruiken!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r Je kunt door alle verschillende circuits in JEI zoeken door &b$circuits&r te typen, of zelfs specifieke niveaus van circuits met &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV goedkoop", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "Je vraagt ​​je misschien af: waarom zou je de moeite nemen om een ​​LV-chip te maken? Is dit niet &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Nou ja, maar wat als je een nieuwe LV-machine wilde? Zou u het niet liever voor minder middelen krijgen dan voorheen?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Het bedienen van 40 LV-machines is 4 keer energiezuiniger dan het bedienen van 10 HV-machines, zolang het recept op LV draait", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "Het &bMV&r circuit, in zijn definitieve vorm!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eOpmerking:&r Je zult hier nog niet het goedkoopste recept voor kunnen maken, dat komt op IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "We zijn ons &6HV&r circuitrecept aan het upgraden!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is het daadwerkelijk goedkoper dan voorheen? Ja! Je kunt recepten vergelijken als je me niet gelooft", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Verplaats die &bAdvanced Circuit Assembler&r naar uw &eCleanroom&r en verwelkom uzelf in het &5EV&r tijdperk!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Kan deze supercomputer winnen bij schaken?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "De enige MV-machine waarvoor HV-circuits nodig zijn", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "Met deze machine kun je beginnen met het maken van het volgende niveau van circuits: de &6microprocessors!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "Het minimumformaat is 5x5x5 en het maximale formaat is 15x15x15, en alles daar tussenin is geldig!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "Het &aCleanroom&r multiblok is hol omdat je er machines in plaatst om elk recept uit te voeren waarvoor een Cleanroom nodig is - het &5EV Circuit&r vereist bijvoorbeeld de &bCircuit Assembler&r <&n >binnen&r de Cleanroom", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Vergeet het &eEnergieluik&r, &eOnderhoudsluik&r en &eIJzeren Deur&r niet!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "Je <& n>hebt<&> <& 6>Pass Through Hatches&r niet nodig als je draadloze overdracht kunt bedenken", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r zijn nodig als u &9Generatoren&r gebruikt voor uw EU-behoeften, omdat een generator te vuil is om in een cleanroom te gaan", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "Je <& n>hebt&r geen diodes nodig als je <& c>Energieconverters&r gebruikt omdat een energieconvertor... schoon is?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Piepend schoon", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Bedek een stalen frame met plastic platen, smoor het vervolgens in beton en laat het uitharden in &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "De randen en vloer van de Cleanroom dienen van Plascrete te zijn", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass kan worden gebruikt voor de wanden in plaats van Plascrete, alleen niet voor de randen of de vloer", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Eindelijk kunnen we met roestvrij staal beginnen met het maken van &6HV&r machines!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "Plaats in je handige &eChemische Reactor&r de plastic printplaat, wat koperfolie en het ijzer III-chloride dat je hebt gemaakt om de plastic printplaat te krijgen", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "Dit dient als basis voor alle microprocessorcircuits", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "Zoutzuur en ijzerstof zullen &echemisch reageren&r en geven ijzer III-chloride", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Bovendien krijg je wat waterstof terug!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Vergeet uw &aprogramma-instelling&r niet, deze moet hiervoor 1 zijn", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "Het is raadzaam hiervoor een &bAanvrager&r in te stellen", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "Om dit te maken heb je dunne vellen en folie nodig, die beide in een &eBender&r kunnen worden gemaakt.", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "U kunt uw polyethyleen rechtstreeks in vellen &evloeibaar stollen&r, of misschien kunt u het in blokken laten stollen om er blokken van te maken en deze vervolgens in 9 vellen tegelijk &esnijder&r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "Je hebt inmiddels gezien dat er veel wegen zijn die we kunnen bewandelen om hetzelfde eindresultaat te bereiken, dus experimenteer gerust en maak dingen op verschillende manieren!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "Je vraagt ​​je misschien af ​​waarom ik je nikkel-zinkferrietstaven heb opgedrongen, en dit recept is precies waarom!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "U krijgt de meeste waar voor uw geld als u nikkel-zinkferriet en gegloeid koper gebruikt, die u beide kunt maken!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "Je hebt een aantal opties als het gaat om het maken van de NZF-ringen en het fijne draad. Met een &eExtruder&r krijg je de meeste ringen voor één staaf en een &eWiremill&r verandert blokken in draad en draad in fijne draad", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Ja, er is weer een lens toegevoegd aan de collectie voor de &eLasergraveerder&r... Als je dat nog niet hebt gedaan, maak er dan misschien een paar", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "Ter herinnering: de èur&r maakt de wafel, de &esnijder&r maakt de chip", + "atm9.quest.gregtech.hv.cpuChip": "CPU-chip", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eSnijd&r die wafel in een goede chip", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "Met dit kleine mannetje kunnen we het ULV-circuit zo goedkoop mogelijk maken", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "Dat klopt, er is een ULV-circuit, de voorganger is de vacuümbuis", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC of System on Chip is in feite een minicomputer op een chip, die al het computerwerk afhandelt", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Nog een dag, nog een lens voor de &eLasergraveerder&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "Terug naar de &eDraaibank&r om van die plaat een lens te maken", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "Er zijn een paar manieren om dit te maken, kies degene die het beste bij je past!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eGlas extraheren&r in een vloeistof en vervolgens &evloeistof laten stollen&r tot een bord", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aGlas macereren&r tot glasstof en dat vervolgens &alegering smelten&r tot een plaat", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Met behulp van een &bsnijder&r wordt glas direct in een glasplaat veranderd", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Gebruik je polyvinylchloride in een &evloeibare versteviger&r om er een vel van te krijgen", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Gooi dat plus wat koperfolie en zwavelzuur samen in je &echemische reactor&r en je krijgt 2 plastic printplaten!", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Houd je ogen open, we zullen dit recept uiteindelijk upgraden om de felbegeerde 8 plastic printplaten in één keer te krijgen", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Zilver en 4 elektrotinestof in een &eMixer&r op &aProgramma 2&r zorgen voor &bBlauwe legeringsstof&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "Je kunt dit stof gewoon in een oven ruiken om de staaf te krijgen", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "Als je &belectrotine&r niet kunt vinden in de Nether, kun je het maken door electrum en redstone te mengen in een &eMixer&r op &aProgramma 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Met twee emmers &bzuurstof&r plus het &bferrietmengsel-stof&r in uw &eelektrische hoogoven&r krijgt u de staaf - geen koeling nodig!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Terug naar die &bAdvanced Mixer&r maar dan met een andere &aProgram Circuit&r instelling. Ter herinnering: u kunt alleen voor &dProgramma 2&r recepten een nieuwe maken", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "Deze keer heb je ijzer-, nikkel- en zinkstof nodig", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Houd er rekening mee dat de conversiefactor &e4 RF : 1 EU&r! We zijn op 512 EU bij HV, dus 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Sommige recepten gebruiken dat allemaal per tik om te verwerken, dus zorg ervoor dat je energieproductie dit bij kan houden!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Heb je stroom?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Elke HV-energieconvertor", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filterbehuizingen zijn nodig om slechte deeltjes daadwerkelijk uit de lucht te filteren en de kamer &eschoon&r te maken", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "Gebruik bij het bouwen van uw cleanroom een ​​&asleutel&r om deze kapot te maken, anders vallen ze niet als ze kapot zijn", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "Het hele plafond moet uit filterbehuizingen bestaan, minus 1 voor waar het Cleanroom-controllerblok naartoe gaat", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "Op een gegeven moment zult u waarschijnlijk willen overstappen op de productie van benzeen of benzine met een hoog octaangetal en gas- of verbrandingsgeneratoren.", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Tijd om die ketel te upgraden misschien?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "Zoveel stoom", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "Een beetje zwavelzuur met cyaankleurstof en 2 zoutstof maakt de vloeibare cyaankleurstof", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Maak je geen zorgen, ik zal je niet dwingen een emmer met dat spul te pakken", + "atm9.quest.gregtech.hv.cyanDye": "Cyaan kleurstof", + "atm9.quest.gregtech.hv.saltDust": "Zout stof", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "Een beetje zuurstof met je vinylchloride levert polyvinylchloride op", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "<& e><& l>Tip:&r&t Het is de moeite waard om er een &bRequester&r voor op te zetten!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "We slaan het maken van ethyleen over, omdat we dat eerder hebben besproken", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Laten we ethyleen combineren met chloor in de &echemische reactor&r en wat vinylchloride verkrijgen", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chloor komt uit vele bronnen! Om er maar een paar te noemen: je kunt sodaliet, steenzout, zoutstof, apatietstof of gewoon oud zout water &eelektrolyseren&r", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "Als u de zoutwaterroute kiest, vraagt ​​u zich misschien af ​​hoe u aan zout water kunt komen - zoek niet verder! Als je een constante voorraad &dspooktranen&r hebt, kun je ze &echemisch reageren&r met water", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Als alternatief kan een &emixer&r met zout stof en water ook zout water produceren, maar op dat moment kun je net zo goed het zoute stof &eelektrolyseren&r", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "Die vloeibare &bcyaankleurstof&r plus de glazen lens in deze machine zullen het verven tot een &bglazen lens (cyaan)&r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "Een beetje waterstof en chloor samen in een &echemische reactor&r levert wat HCl op", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Waterstof kan, net als chloor, uit vele bronnen komen", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "Je kunt bijvoorbeeld goethiet of geel limonietstof &ecentrifugeren&r proberen, of misschien is &eelektrolyseren&r meer jouw snelheid.", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Zowel water als zout water zijn goede bronnen van waterstof, en zout water heeft als bijkomend voordeel dat het je ook chloor geeft!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "Als je dit spul maakt, verpest je tenminste de emmer of mixer niet", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "Je kunt dit maken met een combinatie van ijzer-, nikkel- of invar-, mangaan- en chroomstof in een &bAdvanced Mixer&r met een &aProgram Circuit&r instelling", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eMangaanstof&r is een bijproduct van de ertsverwerking wolframaat, spessartine, olivijn, tantaliet, pyrolusiet, wulfeniet of scheeliet", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cVooruitkijkend&r zou ik aanraden om tantaliet en wolframaat te verwerken", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChroomstof&r kan worden gewonnen door ertsverwerking van chromiet of robijn, die beide ook verder kunnen worden verwerkt in een elektrolyzer om meer chroom te verkrijgen!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Ben je het beu om op zoek te gaan naar ertsen en te hopen dat je er rijk mee zult worden? Bent u op zoek naar de olie die eronder ligt? Je hebt de &6HV&r &bProspector&r nodig!", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "Deze tool scant het gebied om je heen in een straal van vier blokken en vertelt je waar je het erts kunt vinden waarnaar je op zoek bent", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Bovendien kun je sluipen + met de rechtermuisknop klikken om naar de vloeistofdetectiemodus te gaan en oliepoelen te vinden die onder gesteente liggen. Het enige wat je nodig hebt is een &eFluid Drilling Rig&r om toegang te krijgen tot al die olie!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium-stof&r in een &6HV-autoclaaf&r vormt een &bEnergium-batterij&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium-batterijen kunnen maximaal &a10 minuten&r HV-stroom bevatten", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Tenslotte krijg je bij &6HV&r toegang tot de &dBijproducten&r van de &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "Deze bijproducten zijn vaak ongelooflijk nuttig en zullen meerdere keren van pas komen naarmate je verder komt", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Upgrade van ertsverwerking", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "We doen alsof het goed is", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "Bij &5EV&r hebben we te maken met meer dan 1000 Volt! We zijn praktisch elektrische lijnwachters, maar probeer dit alsjeblieft niet thuis", + "atm9.quest.gregtech.ev.subt.thisIsFine": "Dit is prima, &5EV&ralles is in orde", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lHou op! Ga niet voorbij Go! Verzamel geen $ 200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Heb je alle andere speurtochten in dit hoofdstuk al voltooid?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "O, dat deed je?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Goed gedaan, ga dan maar!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Op naar IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!", + "atm9.quest.gregtech.ev.subt.recipe": "Recept", + "atm9.quest.gregtech.ev.subt.circuit": "Circuit", + "atm9.quest.gregtech.ev.subt.time": "Tijd", + "atm9.quest.gregtech.ev.subt.for": "Voor", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "Een beetje &dMagnesiumstof&r met uw titaniumtetrachloride in de &aelektrische hoogoven&r zal u een zeer &lHETE&r staaf opleveren", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium kun je krijgen door &6Ertsverwerking&r veel dingen, maar mijn persoonlijke favoriet is &eElektrolyse&r Obsidiaanstof", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "Je kunt dat magnesium en chloor terugwinnen door de magnesiumchloride die je krijgt te &eElektrolyseren&r", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "Je moet de staaf afkoelen in de &avacuümvriezer&r voordat je hem ergens voor kunt gebruiken", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "<& e>Opmerking:&r&t Een kleine herinnering om de temperatuurvereisten voor staafrecepten nogmaals te controleren; deze vereist iets beters dan Cupronickel Coils, zoals &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Titanium staaf", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "De &dPlatLine™&r is iets waar we later op in zullen gaan, maar wees dankbaar dat platina in overvloed aanwezig is", + "atm9.quest.gregtech.ev.platinumIngot": "Platina baar", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Heeft u spanningsproblemen gehad? Nou, deze draad zal helpen!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "Deze draad is &3supergeleidend&r en verliest dus geen spanning, hoe ver de draad ook reist", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElektrolyse&a &btantalietstof&r om <& d>tantaliumstof&r te verkrijgen", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Komt ook als bijproduct van de verwerking van tantalieterts!", + "atm9.quest.gregtech.ev.tantalumDust": "Tantaal stof", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Nog een &aEBF&r-upgrade? Ja!", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "Dit zal ons in staat stellen om blokken van een hoger niveau te smelten, zoals HV-supergeleidend metaal!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "De &aDistillatietoren&r dient als basis voor &dOlieverwerking&r, waardoor olie in veel meer bruikbare vormen kan worden omgezet", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "Als je de toren bouwt, moet deze &c1 + vloeistofuitgangen hoog&r zijn om recepten correct te kunnen verwerken", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&eBijvoorbeeld&r: als het recept dat je wilt gebruiken 5 vloeistoffen oplevert, moet je toren minimaal 6 hoog zijn en 5 uitvoerluiken hebben", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "De maximale grootte is een structuur van 3x3x13", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bOnthoud:&r Voor het bouwen van multiblocks, bekijk het gebruik van de multiblock-controller in JEI op de pagina &3Multiblock Info&r", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "Hoe u aan de olie komt, is aan u! In de onderstaande speurtochten worden een aantal opties beschreven", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah eindelijk, echte vloeiende verwerking", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Zodra u blokken begint te stralen bij temperaturen boven &c1800K&r, worden ze te heet om in een eenvoudig bad te worden gekoeld", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Kom binnen, de &eVacuümvriezer&r, voor al uw koelbehoeften!", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "Deze machine is geweldig in het koelen van hete blokken en kan zelfs veel gassen in vloeistoffen veranderen", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "Dat is een hete baar! Koel het af in uw &aVacuümvriezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Vereist de Kanthal Coil Blocks op je &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nikkelstof en 1 Chroomstof in een &eMixer&r is alles wat je nodig hebt voor wat Nichrome!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "Dit ontgrendelt één enkel recept voor ons: het &1IV&r Circuit!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Haast je niet en maak dit gewoon en het circuit denkt dat je dit tijdperk kunt overslaan", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Als u uw &eAssembler&r upgradet, kunt u Surface Mounted Devices maken, of kortweg &bSMD's&r. Deze dingen betekenen goedkopere circuitcomponenten!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Bovendien ontgrendelt dit energieluiken van een hoger niveau, tijd om je multiblokken te upgraden!", + "atm9.quest.gregtech.ev.hvEvAssembler": "HV- of EV-assembleur", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemisch reageert&r wat natriumstof en kaliumstof met elkaar om... natriumkalium te verkrijgen", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "Kaliumstof&r kun je krijgen door kleine hoopjes van het spul uit het zoute water te maken met afschuwelijke tranen in een&e>Chemische Reactor&r recept", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Houd er rekening mee dat elke Energy Hatch 2 Ampère stroom kan accepteren", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Veel machines accepteren twee (of meer) Energy Hatches, wat betekent dat je 4 Ampère kunt voeden en verwerking op een hoger spanningsniveau kunt ontgrendelen!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Voeg nog een lens toe aan de collectie! Lasergraveerders zijn er in overvloed als je er één per lens hebt gemaakt", + "atm9.quest.gregtech.ev.lowPowerChip": "Geïntegreerde chip met laag vermogen", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "Een zeer hete baar inderdaad! Deze vereist de &bNichrome Coil Blocks&r op je &aEBF&r om te verwerken!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "Bariumstof&r kun je verkrijgen door <&>Elektrolyse&r &bBarietstof&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "Kwik&r kan afkomstig zijn van Centrifuge<& r> Redstone- of Cinnabar-stof", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "Op zoek naar &dCalciumstof&r? Je kunt beendermeel altijd &eElektrolyseren&r!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "Ik hoop dat je het verzamelen en verwerken van erts hebt bijgehouden!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "Je kunt &dRutielstof&r op verschillende manieren verkrijgen:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElektrolyse&r 15 Bauxietstof", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ertsverwerking&r Ilmeniet of bauxiet voor een toevallige output", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemisch bad&r Aluminium in &3Natriumpersulfaat&r voor een hogere kans op output", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cOnthoud:&r Toevallige uitvoer neemt toe met het niveau van de machine", + "atm9.quest.gregtech.ev.subt.futileDust": "Meer als nutteloos stof", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "Je hebt een &6HV Chemische Reactor&r nodig met wat chloor, koolstofstof en je rutielstof om dit te maken", + "atm9.quest.gregtech.ev.desc.heavyOil": "Het verbranden van 16 houtblokken op &bProgramma 3&r levert zware olie op", + "atm9.quest.gregtech.ev.desc.cracker": "De &aCracker&r levert je geen olie op, maar zorgt er wel voor dat de bijproducten efficiënter worden verwerkt!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Sla een van deze neer en begin met boren! Hierdoor worden de oude oliën onder de korst van het gesteente blootgelegd", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "Het merendeel van wat je hierbij aantreft is &eRuwe olie&r, maar je kunt ook aardgas en andere olievarianten vinden! Je kunt de &6HV Prospector&r in &bVloeiende modus&r gebruiken om te bepalen wat eronder ligt", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Houd er rekening mee dat de oliën in het stuk na verloop van tijd zullen afnemen, dus u zult de Fluid Drilling Rig af en toe moeten verplaatsen", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Vloeistofboorinstallatie", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDestilleer&r uw &elicht stoomgekraakte nafta&r om &0benzeen&r te verkrijgen", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDestilleer&r uw &elicht stoomgekraakte nafta&r om &6butadieen&r te verkrijgen", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzeen + ethyleen in een &echemische reactor&r zal resulteren in &bstyreen&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styreen + butadieen + zuurstof of lucht in een &echemische reactor&r levert u het ruwe stof van het hoogste rubberniveau dat beschikbaar is", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "Het wordt aanbevolen om hier zuurstof te gebruiken in plaats van lucht, omdat u op die manier het meeste haalt", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Tenslotte het hoogste rubberniveau, Styreen-butadieenrubber<& r>", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "Je kunt draden met heel weinig hiervan coaten, en het zal later van pas komen bij het maken van transportmodules op hogere niveaus", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "Dit is waar de &aCracker&r van pas komt, omdat deze bij het kraken niets van je zuurverdiende Nafta verliest", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "Een alternatief is het gebruik van een &eChemische Reactor&r, maar dan gaat de helft van de Nafta verloren!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "Je wilt waarschijnlijk nog een &aDistillatietoren&r maken om dit te distilleren", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemische reactie&r de &6zwavelnafta&r met &9waterstof&r om de zwavel te verwijderen", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Het distilleren van &bruwe olie&r levert de meeste &ezwavelhoudende nafta&r op, maar je kunt deze ook uit de andere oliesoorten halen", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, dit brengt me terug, het is bijna alsof we terug zijn in het Steam-tijdperk", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "Dit levert ons echter meer stoom op dan die ketels", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "Met een beetje &9water&r op &aProgramma 1&r krijgt u voldoende &7stoom&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Elke vloeistofverwarmer", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "Het middenklasse rubber! Je zult het hier waarschijnlijk niet voor gebruiken, omdat je toegang hebt tot het hoogste niveau rubber", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Sommige recepten in de toekomst vereisen specifiek &9Siliconenrubber&r, en daarom hebben we dit gemaakt", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Siliciumstof, water, methaan en chloor worden gecombineerd in uw &eChemische Reactor&r op &aProgramma 2&r om dit te maken", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Probeer dit drie keer snel te zeggen", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Zwavelgas&r uit &aoliedistillatie&r kan worden omgezet in &7raffinaderijgas&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "Raffinaderijgas kan vervolgens in een andere vorm &agekraakt&r worden, afhankelijk van wat u eruit wilt destilleren", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Licht hydrogekraakt gas&r is een geweldige bron van &dmethaan&r en waterstof!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "Een alternatieve, maar langzamere route zou kunnen zijn om paddenstoelen te &eCentrifuge<&> of zelfs &eDestillatie&r Gefermenteerde Biomassa", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV- of EV-snijder", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "Dus daar zat ik, tot mijn knieën in de salsa en bedekt met motorolie", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "Hoe dan ook, ik hoop dat je klaar bent om veel met vloeistoffen te werken!", + "atm9.quest.gregtech.iv.subt.diveDeep": "Tijd om diep&1IV&rte duiken", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "De definitieve vorm van de HV-circuits, maar nog niet de meest kostenefficiënte", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "Voorlopig gebruik je deze om circuits van een hoger niveau te maken, tot LuV!", + "atm9.quest.gregtech.iv.desc.evCircuits": "Goedkopere EV-circuits! Vergeet niet uw recepten bij te werken!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "Gemakkelijkere IV-circuits, maar waarom hier stoppen! Als je verder gaat, bereik je de felbegeerde Ludicrous Voltage-circuits!", + "atm9.quest.gregtech.iv.desc.luvAge": "Eindelijk is het &dLuV&r-tijdperk aangebroken - gefeliciteerd!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "Eindelijk, Tungstensteel, nu kun je IV-machines maken!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "Dit maakt ook een spoelupgrade voor de EBF mogelijk!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "Wat heb je aan gewoon wolfraam? Zoals je het vraagt, is het een integraal onderdeel van veel IV-machines, voornamelijk in de vorm van wolfraamkabels", + "atm9.quest.gregtech.iv.tungstenIngot": "Wolfraam Ingots", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "Met 16 hiervan op uw &eElektrische Hoogoven&r kunt u recepten bereiden tot &c4500 Kelvin&r! Dat is 4227 Celsius of 7640 Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "Polybenzimidazool is een soort kunststof dat bekend staat om zijn hittebestendigheid", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "Je zult het voor veel toepassingen gebruiken naarmate je verder komt, vooral op de niveaus ZPM en hoger, maar het voornaamste gebruik zal het maken van geavanceerde circuitcomponenten zijn!", + "atm9.quest.gregtech.iv.subt.pbi": "Eindelijk PBI", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "De EV Circuit Assembler, de volgende grote stap in het maken van hogere circuits en het nog goedkoper maken van lagere circuits!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "Er zijn nog steeds manieren om met vloeistoffen om te gaan voordat je de &3Nanoprocessor&r reeks circuits maakt", + "atm9.quest.gregtech.iv.desc.processingArray.1": "De &aProcessing Array&r kan 16 recepten &dparallel&r uitvoeren voor elk van de machines met één blok die je kunt maken!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "Waarom &bParallel&r draaien als het ook kan &6Overklokken&r vraag je je af? Welnu, parallellisatie is hier superieur omdat het niet meer stroom verbruikt dan bij overklokken", + "atm9.quest.gregtech.iv.desc.processingArray.3": "Bovendien kunt u de &cDistinct Bus Mode&r gebruiken met de (tot 10) verschillende ingangsbussen op verschillende geprogrammeerde circuits voor eenvoudigere patroonautomatisering met extruders, lasergraveerders, enz.", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&lOpmerking:&r&r Veel van de single block-machines hebben multiblock-varianten die beter zijn, maar daar ga ik (nog) niet op in.", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Vergeet niet dat als je deze eenmaal hebt gemaakt, je de oude circuitrecepten die gewone transistors gebruikten, kunt bijwerken om de geavanceerde transistor te gebruiken", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Vroeger kon je 32 SMD-weerstanden tegelijk maken, en nu zijn er nog maar 16 geavanceerde SMD-weerstanden", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Is dit echt een opsteker? Ja! Vooral omdat je minder geavanceerde SMD-weerstanden gebruikt, maar ook omdat de reguliere soort niet voor altijd bruikbaar zal zijn...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "Eindelijk ontgrendelt dit het HV-circuit op het Nanoprocessor-niveau!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Nou ja, technisch gezien had je het kunnen redden zonder de geavanceerde SMD-componenten te gebruiken, maar wat is daar het plezier aan?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Eindelijk de laatste van de geavanceerde SMD-componenten", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Zorg ervoor dat u in de toekomst recepten maakt met behulp van de geavanceerde SMD-componenten, omdat deze goedkoper zijn", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "De geavanceerde inductor! Blijf die oude recepten bijwerken", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium-erts&r is vrij zeldzaam. Enkele alternatieve methoden om het te verkrijgen kunnen zijn om &bGeplette platina&r of &6Geplette Sheldoniet-erts&r een &echemisch bad&r te geven &cKwik&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Kwik kun je gemakkelijk verkrijgen door Redstone Dust te &ecentrifugeren&r", + "atm9.quest.gregtech.iv.palladiumDust": "Palladiumstof", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Controleer nogmaals of &a&b&cniet&r&r&r de &aEBF&r op Programma 1&r heeft staan, anders kan het koken beginnen het siliciumstof in blokken", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "Hiermee zijn meer wafels per boule en chips van een hoger niveau mogelijk!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "Tijd om die oude recepten voor siliciumboulewafels te upgraden? Ik denk het wel!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "Nog een lens voor de collectie!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC staat voor System on Chip", + "atm9.quest.gregtech.iv.laserEngraver": "HV-, EV- of IV-lasergraveerder", + "atm9.quest.gregtech.iv.systemOnChip": "Systeem op chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Eindelijk heb je hiermee het goedkoopste LV-circuit bereikt - gefeliciteerd!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "Goedkoper dan ooit!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemisch Reageer&r dat &aTetrafluorethyleen&r met een beetje lucht of beter nog, &bZuurstofgas&r, om het eindproduct van &6Polytetrafluorethyleen&r te verkrijgen!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "Eindelijk, PTFE! Dit vormt de basis voor het maken van chemisch inerte behuizingen, die we binnenkort zullen gebruiken om de &aGrote Chemische Reactor&r te maken", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Zodra u de &aLCR&r heeft, kunt u ook meer PTFE per keer maken door wat &cTitaniumtetrachloride&r toe te voegen", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "Als je de &5EV Assembler&r nog niet eerder hebt gemaakt, dan is dit het moment om het te doen!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "Je gebruikt dit om de &9Tungstensteel Coil&r te maken voor je &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "Je ruikt dit en maakt er &bfolies&r van om de delicate lagen te maken die de &dGeavanceerde SMD-condensator&r vormen", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "Als je moeite hebt met het vinden van &aIridium Ore&r, dan kun je toewerken naar de &5Iridium Bee&r, of beginnen met het verwerken van het &eRarest Metal Mixture&r uit de < &6>PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "Het eerste niveau van &3High Speed ​​Steel&r, je zult uiteindelijk VEEL van dit spul maken, omdat het als basis dient voor de andere varianten van HSS Dusts", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Zodra je de Mixer<& r> hebt, is het tijd om een ​​aantal High Speed ​​Steel&r (HSS)-varianten te maken!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aErtsverwerking&r Pyrochloor, pyrolusiet en tantaliet geven allemaal niobium als bijproducten", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "Je kunt de pyrochloor ook &eelektrolyseren&r voor gegarandeerd niobium!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Zorg ervoor dat je dit spul op voorraad hebt, je zult er veel van gebruiken in de vormen &dFolie&r en &2Fijndraad&r naarmate je vordert", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMeng&r uw Indium&a, &bGallium&r en &6Fosfor&r stof in &aProgramma 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "Dit spul zal het galliumarsenide vervangen voor de &3Geavanceerde SMD-diode&r en zal op grote schaal worden gebruikt bij het upgraden van &cMPIC-wafers&r naar hogere spanningsniveaus", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemische reactie&r dat &dIndiumconcentraat&r met &bAluminiumstof&r om &3Kleine stapel indiumstof&r te verkrijgen", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Vervolgens kun je er vier handmatig in één &3Indium Dust&r verwerken of het automatiseren met een &ePacker&r in &aProgramma 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "Ik weet eerlijk gezegd niet wat de letters E, G of S betekenen... maar dit is nog steeds HS-staal!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "Je zult dit moeten ruiken en er dan &bRingen&r van maken voor de &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bGezuiverd Sphaleriet&r en &5Gezuiverd Galena&r &eGemengd<&> met <& 6>Zwavelzuur&r geven je de start van een van de meest begeerde hulpbronnen, <& d >Indiumconcentraat&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "Deze zaken zijn belangrijk genoeg om een ​​aparte &aOre Processing&r-installatie te rechtvaardigen", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "Je kent het wel, we zullen het &3Fluorwaterstofzuur&r &eChemisch reageren&r met het &5Chloroform&r en &dTetrafluorethyleen&r maken", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Chloor&r en &cMethaan&r samen in een &eChemische Reactor&r op &aProgramma 1&r maakt &5Chloroform&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemisch Reageer&r Waterstof met fluorgas om dit te maken", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Later kunt u ook de herverwerking van &5Titaniumtrifluoride&r met waterstof in een &aEBF&r instellen om wat fluorwaterstofzuur terug te krijgen", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "Mijn favoriete bron van fluorgas? Gemakkelijk, <&>Elektrolyse<&> <& 2>Fluorietstof&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Nog een &eChemische Reactor&r recept, deze keer met &6Electrumfolie&r en ofwel &9Natriumpersulfaat&r of &0IJzer III Chloride&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "Dat klopt, nog een recept voor de &eChemische Reactor&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB Zwavelzuur + 8 Goudfolie + Epoxyplaat = 1 Epoxy Printplaat", + "atm9.quest.gregtech.iv.desc.epoxy.1": "Natriumhydroxidestof is wederom nuttig! &eChemisch Reageer&r met epichloorhydrine en bisfenol A om vloeibare epoxy te maken", + "atm9.quest.gregtech.iv.desc.epoxy.2": "Vervolgens kunt u de epoxy rechtstreeks &eFluid Solidify&r in platen zetten", + "atm9.quest.gregtech.iv.desc.epoxy.3": "We gebruiken deze als basis voor de &bNanoprocessor&r printplaten", + "atm9.quest.gregtech.iv.desc.epoxy.4": "Een belangrijk ingrediënt bij het maken van &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Aceton, fenol en zoutzuur komen samen in de &eChemische Reactor&r op &aProgramma 1&r om dit te maken", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glycerol&r + &7Zoutzuur&r in de &eChemische Reactor&r maken &cEpichloorhydrine&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "Er is een alternatief recept dat allylchloride en hypochloorzuur gebruikt, als u daarvoor kiest", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Oké ja, je had Glycerol&r kunnen maken zonder de &aLCR&r, maar dan zou je het niet in grote hoeveelheden kunnen maken!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "Eén natriumhydroxidestof met &654 emmers visolie&r en &c9 emmers ethanol&r is mijn keuze voor &d9 emmers glycerol&r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "Dit levert ook een lading biodiesel op, wat een fantastische brandstofbron kan zijn, vooral als je er Cetane Boosted Diesel van maakt", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "Houd er bij het maken van dit proces rekening mee dat de recepten voor chemische reactoren gegeneraliseerd kunnen worden naar &d3 invoerluiken&r, &53 uitvoerluiken&r, &e1 invoerbus&r en &6 1 Uitgangsbus&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "Na veel PTFE te hebben gemaakt, is de &aGrote Chemische Reactor&r eindelijk klaar voor gebruik!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "Je zult merken dat sommige chemische reacties alleen kunnen worden uitgevoerd in een &aLCR&r, met name de chemicaliën die nodig zijn bij het maken van &3Polybenzimidazool&r (kortweg PBI)", + "atm9.quest.gregtech.iv.largeChemicalReactor": "Observeer de gevormde grote chemische reactor", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Heb je &eElektrolyseren&r &9Zout Water&r? Het is een geweldige bron van chloorgas, wat vooral van pas komt bij het maken van dichloorbenzeen, en als bijproduct krijg je dit &3natriumhydroxidestof&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "Vervolgens kunt u het natriumhydroxidestof &echemisch reageren&r met uw dichloorbenzeen om &6fenol&r te creëren!", + "atm9.quest.gregtech.iv.desc.acetone.1": "U kunt een&e>Fluid Heater<& r> of een&e>distilleerderij<& r> gebruiken op &aProgramma 1&r om het &3opgeloste calciumacetaat&r om te zetten in &caceton&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "Je krijgt de helft van de &6fenol&r terug als je dit omzet in &3polybenzimidazool&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "Hoe spreek je dit uit?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Nu heb je die &aGrote Chemische Reactor&r nodig om dit te maken", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Houd er rekening mee dat het zinkstof &c&lNiet geconsumeerd&r is, wat betekent dat je het niet moet opnemen in het recept om dit automatisch te maken - plaats er in plaats daarvan een in je invoerbus en laat het daar staan", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammoniak&r kan afkomstig zijn van &eChemische reactie&r &9Waterstof&r met &bStikstofgas&r dat je kunt verkrijgen uit een &eGascollector&r in de &2Overworld&r, voedt een &aVacuümvriezer&r, voedt een &aDistillatietoren&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "Als je de &aGrote Chemische Reactor&r al hebt gemaakt, kun je dit spul in bulk maken!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Anders zit je vast met het gebruik van de &eChemische Reactor&r met een &6Klein hoopje koperstof&r, &9Waterstof&r en &2Nitrochloorbenzeen&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemische reactie&r Chloorbenzeen met het nitratiemengsel om &2Nitrochloorbenzeen&r te maken", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "Je krijgt ook &6verdund zwavelzuur&r, dat je weer kunt &edestilleren&r tot zwavelzuur op volle sterkte", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Door &6Salpeterzuur&r te mengen met &cZwavelzuur&r ontstaat een &eNitratiemengsel&r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "Je hebt &9Ammoniak&r en een &aGrote Chemische Reactor&r nodig, of veel &bStikstofdioxide&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Gelukkig is stikstofdioxide makkelijk verkrijgbaar; het enige wat je nodig hebt is een &6HV&r &eGascollector&r in &3The End&r op &2Programma 3&r, een &aVacuümvriezer&r op IV, en een &aDestillatietoren&r ook op IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chloor en benzeen in een&e>chemische reactor&r op Programma 1&r zorgen ervoor dat je &2chloorbenzeen&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Heeft u meer &0Benzeen&r nodig? Je zou <&>Distilleren<& r> <& 6>Ernstig met stoom gebarsten zware brandstof&r kunnen proberen", + "atm9.quest.gregtech.iv.desc.benzene.2": "Is uw &0Benzeen&r bijna op? Een goede bron kan afkomstig zijn van <&>Distilleren<& r> <& 6>Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tinstof, 3 Loodstof en 1 Antimoonstof worden allemaal gecombineerd in een &eMixer&r op &aProgramma 3&r om 10 Soldeerlegeringsstof te maken", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "Hierdoor kunnen we circuits maken voor minder tin in het algemeen, evenals voor sommige items waarvoor specifiek een soldeerlegering nodig is!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "Je kunt een &eExtractor&r op het stof gebruiken om het in vloeibare vorm te krijgen", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aErtsproces&r &cStibniet&r voor een kans op antimoon", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Doe Stibnietstof door een &ecentrifuge&r voor gegarandeerd antimoon", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimoon wordt later ongelooflijk belangrijk, dus zorg ervoor dat u een voorraad inslaat en er niet allemaal een soldeerlegering van maakt!", + "atm9.quest.gregtech.iv.antimonyDust": "Antimoonstof", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "In de eerste plaats gebruiken we dit stof om &dwolfraamstaal&r te maken door het te &emengen&r met staalstof", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Soms moeten we dit stof echter in de &eEBF&r op &aProgramma 1&r gooien om de hete staaf te krijgen, en het vervolgens afkoelen in de &eVacuümvriezer&r om koop de &3Tungsten Ingot&r", + "atm9.quest.gregtech.iv.tungstenDust": "Wolfraam stof", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Geef dat stof een zuurbad met &bZoutzuur&r in het &eChemisch Bad&r om dit te maken", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "Je zult het dan moeten &eElektrolyseren&r om het &dTungsten&r eruit te krijgen", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "Je weet wat je moet doen, &aErts Verwerkt&r wat wolframaat of wat scheelieterts tot stofvorm", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "De ruwe ertsen zijn te vinden in &eThe End Layer&r van &dThe Mining Dimension&r, tussen y-niveaus -63 en 0, gemengd met lithium. Er kunnen zelfs scheeliet-oppervlakte-indicatoren zijn!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Wolfstaat- of Scheelietstof", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "Een snel chemisch bad van je Ender Eyes in Radon levert je deze &dQuantum Eyes&r op", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "Maak je geen zorgen over het maken van een aantal hiervan, tenzij je al je &eLasergraveerders&r wilt upgraden naar EV (IV is echter de betere upgrade)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "Er zijn twee manieren om &dRadongas&r te verkrijgen", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "Het beste (vanwege de andere outputs) is om een ​​&6HV&r &eGascollector&r te gebruiken in &bThe End&r dimensie, &aVacuümvriezer&r de verzamelde < &e>Ender Air&r in &9Vloeibare Ender Air&r bij &1IV&r, en laat dat vervolgens door een &aDistillatietoren&r lopen bij IV en ontvang radongas", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "Het alternatief is om de &aGrote Chemische Reactor&r te bouwen en &3Lucht&r te laten reageren met wat uraniumstof en plutoniumstaven - je krijgt zelfs het plutonium terug!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Door deze machine te upgraden naar &5EV&r worden recepten ontgrendeld die nodig zijn om uiteindelijk &bTungsten&r te maken", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "Je hebt de &5EV Electrolyzer&r nodig om wolfraamstof uit het wolfraamzuur te halen", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "Je hebt dit niveau van Mixer nodig om &3Tungstensteel Dust&r en &dVanadium Gallium Dust&r te maken", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "Waar is de deeghaak?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Twee hiervan kunnen uw multiblokken tot IV brengen!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Onthoud&r: elk van deze kan 2 Ampère accepteren, dus als je twee van deze Energy Hatches op een multiblock hebt, kun je in feite een niveau bereiken van &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "Eén blokstop voor het voeden van uw multiblokken op IV!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Waarom twee energieluiken als er maar één voldoende is? Dit energieluik accepteert op zichzelf al 4 Ampère IV!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 Vanadiumstof + 1 Galliumstof op &aProgramma 1&r maakt dit spul", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "Je zult er later veel van nodig hebben, maar voorlopig wordt het gebruikt bij het maken van geavanceerde apparaten voor opbouwmontage", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanadium kun je verkrijgen door &eCentrifuge&r &2Vanadium Magnetietstof&r, dat je kunt vinden in &6The End&r of &3The Overworld&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Als alternatief kunt u &eCentrifuge&r &cRuby&r of &9Sapphire&r slurries", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "Deze wafel dient als basis voor alle hogere PIC-wafels, je zult er in de loop van de tijd heel veel van maken", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "Je hebt dit voor veel dingen nodig als je eenmaal bij &cZPM&r bent, maar voor nu gebruiken we het om de &dGeavanceerde SMD Transistors&r en &6HPIC Wafers&r te maken", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "De MPIC upgraden om nog hogere machtsniveaus te bereiken!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "We zullen dit gebruiken om de Medium Power Integrated Circuit (&aMPIC&r) Wafer te upgraden naar de High Power (&6HPIC&r) variant, waardoor grotere energieluiken mogelijk zijn!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "Dit moet naar uw &bCleanroom&r gaan om het recept uit te voeren", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Over machines gesproken die gelaagd glas nodig hebben... Dit is de eerste die we gaan maken!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "Je hebt een cutter van een hoger niveau nodig om de chips van een hoger niveau te snijden en zo een hoger vermogen te bereiken", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Eindelijk heb je het volgende niveau van glas bereikt, Gelaagd glas<& r>!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "Dit spul wordt gebruikt om veel IV- en LuV-machines te maken", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "Dit is de laatste &echemische reactie&r in deze keten, uiteindelijk voor het felbegeerde &dgelaagd glas&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "Je zou gewone oude &3Lucht&r kunnen mengen met &eVinylacetaat&r en zo een verhouding van 1:1 &6Polyvinylacetaat&r krijgen, maar waarom zou je dat doen als je &bZuurstof<&r gebruikt? > zal de output verhogen naar 3:2", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Waarom zou u echter stoppen met het gebruik van zuurstof? Door een klein beetje &dTitanium Tetrachloride&r toe te voegen, wordt de verhouding verhoogd tot 2:1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Welke aanpak u ook kiest, onthoud welk &ageprogrammeerde circuit&r nodig is om het recept uit te voeren", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElektrolyse&r Propaan om &6Propeen&r te verkrijgen", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDestilleer&r &bZwaar stoomgekraakte nafta&r voor propeen", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Koolmonoxide&r kan afkomstig zijn van &aDestillatie&r van &cVloeibare Nether Air&r als je een vrijwel oneindige bron van dit spul wilt hebben", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Neem dat azijnzuur en voeg meer ethyleen en zuurstof toe, dit keer in Programma 3a&r in een&e>Chemische Reactor&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Zuurstof + ethyleen in &aProgramma 2&r in uw &eChemische Reactor&r is één manier om azijnzuur te maken", + "atm9.quest.gregtech.iv.desc.logicGates.1": "Wist u dat NOR logische poorten kunnen worden gebruikt om elke andere logische poort te maken? Daarom gebruiken we het zo vaak voor het maken van schakelingen!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "Voeg nog een lasergraveerder toe aan de stapel, dit keer voor de NAND-chip! Handig voor gegevensopslag en de Crystal Processor Supercomputer - daarover later meer!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "We zullen de &0ruwe koolstofvezels&r chemisch reageren met &6Liquid Glowstone&r en een &bCPU Wafer&r om de &3Nano CPU Wafer< te maken &r>", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Gloeisteenstof maakt via een &eExtractor&r vloeibare gloeisteen", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "Er zijn meerdere manieren om ruwe koolstofvezels te maken", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "Eén manier is om &69 mB epoxy&r en 4 koolstofstofstof in een &eautoclaaf&r te gebruiken om er 4 uit te krijgen", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Op deze manier doen is prima, maar je hebt ook de mogelijkheid om &d9mB polybenzimidazool&r en 8 koolstofstof &2te gebruiken om er 16 te krijgen!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "U kunt ervoor kiezen om <& 3>Naftaleen<&> of <& 2>Dimethylbenzeen&r aan te schaffen, beide hebben hun voordelen", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "Een route waarbij je de &aPyrolyse-oven&r vermijdt, zou kunnen zijn om &0Houtskool&r te gebruiken met een &eExtractor&r om &8Houtteer&r te maken en &aDestillatie&r > dat in &2Dimethylbenzeen&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "Maar eigenlijk kun je beter de &aPyrolyse-oven&r maken en houtblokken of steenkool verbranden en de resultaten &adistilleren&r", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Is het echt al tijd voor een upgrade? Nou ja, dat blijkt", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "We hebben de &eAssembler&r bij &1IV&r nodig om de &dAdvanced Surface Mount Devices&r (SMD's) te maken", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "Hoewel dit niet noodzakelijk is, geeft de IV Macerator u een snelheidsboost bij het verwerken van Sheldoniet, aangezien deze verwerkingslijn behoorlijk &n&l&2Tijdrovend kan zijn.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "Hé, Macerator, jaaa!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Door Sheldoniet te verwerken en te zuiveren, behaalt u het hoogste rendement op Platinum Group Sludge. Deze Sludge bevat grondstoffen die je nodig hebt om verder te komen.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "Mijn vriend Sheldon ging vanavond naar een club.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is een mengsel van geconcentreerd salpeterzuur en zoutzuur, meestal respectievelijk één tot drie delen. Het mengsel kreeg zijn naam (letterlijk \\\"Koninklijk Water\\\") van alchemisten vanwege zijn vermogen om &l&eGoud&r&r op te lossen.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Ik ben een Barbie-meisje, in een Barbie-wereld... Als je het weet, weet je het.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "Platinum Group Sludge wordt verwerkt tot een heleboel geweldige grondstoffen die u vooruit helpen.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "Geld! *Meneer Krabs*", + "atm9.quest.gregtech.iv.desc.newResources.1": "Dit zal niet lang inert blijven! Eenmaal verwerkt, heb je een BOS aan nieuwe grondstoffen in handen, die verder kunnen worden verwerkt tot zeer nuttige materialen!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Zorg ervoor dat u hiervoor een passieve verwerkingslijn op gang brengt, aangezien u een behoorlijk deel van de resulterende bronnen nodig zult hebben.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "Een radonwolk zweeft een café binnen. De ober zegt: \"we serveren hier geen inerte gassen\". Er was geen reactie van het radon.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Nog een niveau hoger, nog een boost voor de verwerkingstijd. Maar nogmaals, er is geen tijd om je op je gemak te voelen. De nieuwe bronnen die we gaan verwerken zullen verdere verbeteringen nodig hebben om de verwerkingstijden terug te brengen. Dus blijf volhouden!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "Je doet het geweldig!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "Je draait me rond... Oh kom op, je wist dat het zou komen...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Nu we het mengsel van inerte metalen hebben afgebroken, hebben we 2 nieuwe hulpbronnen, die beide uiterst waardevol zijn voor ons in de &dLuv&r-laag! Zorg ervoor dat er een passieve lijn op gang komt, zodat we een constante aanvoer van deze grondstoffen hebben!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2 voor 1! Wat een deal!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Nu we puur ruthenium hebben, kunnen we het weer vies maken! Haha! Gebruik een mixer om hier Ruridit van te maken. We hebben nogal wat Ruridit nodig voor andere processen en items, inclusief de assemblagelijn!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Het stof opgeruimd", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "Dat klopt, twee &eEBF&r spoelupgrades in één hoofdstuk!", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "Je zult deze spoelen moeten maken om de High Speed ​​Steel S- en E-varianten voor de geavanceerde SMD-componenten te smelten", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "<& e>Opmerking:&r&t Het maken van de geavanceerde SMD-componenten is niet strikt noodzakelijk om de nanoprocessors te maken", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "Iridium-erts is werkelijk vrij zeldzaam, dus het zou mij niet verbazen als je er geen hebt gevonden", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "Als zodanig kunnen we aan meer van de &6PlatLine™&r werken om Iridium te verwerven", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Alleen de &eGrote Chemische Reactor&r kan deze reactie aan!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "We zullen de zure osmiumoplossing niet gebruiken omdat osmium in overvloed aanwezig is", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "Deze stap is eenvoudig: we &ecentrifugeren&r ons residu en we houden iridiumchloride en wat slib over", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "Je kunt dat slib verder verwerken als je dat wilt, maar het is niet nodig om het felbegeerde Iridium te krijgen", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "Het enige wat je nog hoeft te doen is een &eChemische Reactie&r gebruiken om de chloor uit het Iridium te trekken!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Inbreken in LuV! Laten we doorgaan met de voortgang en ontdekken waar &cZPM &7alles over gaat!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Maak &dLuV&r, geen oorlog!", + "atm9.quest.gregtech.luv.title.luvProgression": "Ik &dLuV Vooruitgang", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welkom in het Quantum-tijdperk! ZPM-processors en nieuwe Multiblocks wachten op ons!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "KwantumMan!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gaf ons &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Nu we Rhodium hebben, kunnen we het mengen met Palladium om met Rhodium geplateerd Palladium te verkrijgen, en deze verwerken tot blokken en vervolgens tot platen, en dan kunnen we &dLuV&r rompen maken, dat wil zeggen &dLuV&r Niveaumachines!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "Toen het stof was neergedaald, zag ik... Rhodium?", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Nu waren we aan het praten! Onze machines hebben wat pk's achter zich. Maar zelfs als het belachelijk lijkt, hebben we meer nodig!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "Maar dit zal voorlopig volstaan.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "Waterstof zei dat het vandaag een positief gevoel geeft, waarschijnlijk omdat het een elektron heeft verloren.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "Ik heb het gevoel dat we hier VEEL van nodig zullen hebben...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Heb je rhodium?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "Wij ontmoeten elkaar weer. De circuitmonteur.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Ja, dit kan worden gedaan voordat dit hoofdstuk is voltooid. Maar alles in dit hoofdstuk is nodig om een ​​soepele ZPM Tier-uitvoering te garanderen.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Het wordt ten zeerste aangeraden om dit niveau te voltooien en de genoemde bronnen en componenten te verkrijgen, omdat dit uw reis naar het volgende niveau veel soepeler zal maken.", + "atm9.quest.gregtech.luv.subt.finally": "Eindelijk!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Goedkopere EV-processors? Zeker, dat neem ik!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Vooruitgang is een goede zaak!", + "atm9.quest.gregtech.luv.subt.ev": "DIT", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Ook goedkoper IV-niveau?! Dit wordt steeds beter!", + "atm9.quest.gregtech.luv.subt.iv": "IV", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "Hoewel ja, het is een beetje goedkoper qua kosten, maar in termen van de lagere processors is het nog steeds een beetje duur.", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Nog steeds 2:1 voor dit niveau, maar het volgende niveau zal daar verandering in brengen, en de LuV-processor zal veel betaalbaarder worden!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "We moeten wat HSLA door elkaar halen om platen te maken voor de muren van de legeringsstraalsmelter.", + "atm9.quest.gregtech.luv.subt.hslaDust": "HSLA-stof", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titaancarbidestof voor titaniumcarbideplaten is het tweede item dat nodig is voor de wanden van gelegeerde hoogovens.", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "Titanium met hoge sterkte", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantaalcarbideplaten zijn vereist om de Alloy Blast Smelter Controller te maken.", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "Tantaal met hoge sterkte", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Voltooi een legeringsstraalsmelter en zet de multiblokstructuur in elkaar.", + "atm9.quest.gregtech.luv.subt.absTime": "ABS-tijd", + "atm9.quest.gregtech.luv.observeABS": "Observeer de legeringsstraalsmelter", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "In de toekomst zullen er veel gemengde metalen en legeringen in het ABS moeten worden gemaakt. Als vloeistoffen worden ze vervolgens met een gietvorm door een vacuümvriezer geduwd om de blokken te maken. De multiblokstructuren waarnaar in de volgende speurtochten wordt verwezen, hebben allemaal steunblokken die gebruik maken van metalen waarvoor ABS nodig is. Het is nuttig om nu ten minste één legeringsstraalsmelter te maken.", + "atm9.quest.gregtech.luv.subt.absGo": "Het antiblokkeerremsysteem is een Go!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Legering straalsmelter", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Je hebt behoorlijk wat Ruridit nodig. Passeer uw lijnen om een ​​constante aanvoer te behouden.", + "atm9.quest.gregtech.luv.subt.badFeeling": "Ik heb hier een slecht gevoel over.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "U zou veel zeldzame aarde uit uw verwerkingslijn voor uw Neodymium moeten hebben. Dit zal ervoor zorgen dat we Samarium kunnen verkrijgen.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "Als u uw Neodymium-productie niet hebt passief gemaakt, zou u daar echt mee aan de slag moeten gaan. Zodra je ziet hoeveel Samarium we per Rare Earth krijgen, wordt die uitspraak versterkt.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "De aarde is vrij zeldzaam", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We zullen er niet heel veel van nodig hebben, maar het zal een essentieel onderdeel zijn van andere delen, en van vitaal belang voor het construeren van sommige multiblokstructuren.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Nether Star op het volgende niveau?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "Deze platen zullen belangrijk zijn bij het creëren van meer &dLuV&r machines.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "Dit is mijn &dLuV&r taal!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV-machinebehuizing", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Nu ben je een stap dichter bij het maken van LuV<& r> bandenmachines!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Ben je de &dLuV &7woordspelingen beu?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "LuV-machineromp", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Nu kunnen we onze Multiblock-structurenniveaus upgraden! EBF's, VF's, Crackers, LFD en meer! Ze kunnen sneller verwerken, en ze kunnen &dLuV&r materialen verwerken! Laten we gaan!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "Eindelijk LuV Energy-luik!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We hebben het zojuist zo gemaakt dat onze Multiblock-structuren &dLuV&r Tier-energie kunnen gebruiken. Maar wat dacht je ervan om nog een stap verder te gaan en ze de kracht van &4ZPM&r te geven?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "Dit is wat wij gaan bereiken. 4 Ampère &dLuV&r energie levert ons &4ZPM&r energie op!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "Wat dacht je van &dLuV&r Energy Hatch, maar dan 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Verwerk de zeldzame aarde voor kleine stapels Samarium en druk de stukken vervolgens samen voor een volledig stofstuk.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai ging naar school in het Samarium", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Lange Staven, gemagnetiseerd. Voeg wat fijne draden toe en je hebt wat vooruitgang!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Lange staven. Leuk.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Door Iridium en Osmium samen te mengen, krijg je deze Ingot! We hebben nogal wat toepassingen voor deze nieuwe hulpbron. Het kan handig zijn om een ​​aantal mensen op stand-by te hebben!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Laten we het Osmiridium dat je hebt gemaakt nemen en het verwerken tot fijne draden. Dit plus de gemagnetiseerde Samarium Long Rods zal ons een belangrijke vooruitgang opleveren!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium ziet er goed uit", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Nu we de vorige materialen hebben gecombineerd, hebben we een belachelijke spanningsspoel! Onze multiblokstructuren zullen ons bedanken met wat we gaan maken!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "Deze spanning is belachelijk!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "De emitters en sensoren voor elke laag lijken altijd de moeilijkste componenten om te maken. Maar uiteindelijk helpen ze ons altijd met de machines die ze bouwen. Dus uiteindelijk is het de moeite waard.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Ik voel dat je straalt.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "Meer versnellingen zijn goede versnellingen!", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Ga door met de verwerking, we zullen een flink aantal van deze assemblagelijnen nodig hebben terwijl we door de niveaus heen gaan!", + "atm9.quest.gregtech.luv.subt.gears": "Natuurlijk zijn het tandwielen.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "De lopende band is nodig voor het maken van bepaalde onderdelen voor de hogere niveaus. U zult waarschijnlijk een flink aantal assemblagelijnen maken en deze misschien zelfs parallel laten lopen.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Je fabriek begint zich in de toekomst echt te vullen!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Vezelversterkte printplaten, sterk genoeg om Quantum-processors en de hitte die deze qubits produceren te ondersteunen!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Dat is een sterke printplaat!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "De volgende evolutie van onze CPU-wafers. Deze futuristische Wafers luiden het Quantum-tijdperk in!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "Hoeveel Qubits heb je?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU verwerkt alle Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "Hoeveel Qubits in een Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "We waren er bijna, naar een voltooide printplaat die sterk genoeg was voor onze Quantum Processors!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Gegloeid koper maakt een comeback!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Laten we de epoxy uit het IV-niveau nemen en wat versterkingen maken voor onze volgende niveau-processors!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "Zoveel toepassingen voor epoxy!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "De &l&1IV Tier&r&r heeft ons naar een nieuw tijdperk gebracht. In de toekomst worden onze processen steeds diepgaander en veelzijdiger. Als zodanig bestaat er een multiblock-versie van alle belangrijke machines die u uit eerdere niveaus hebt gebruikt.", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "<& e><& l>Opmerking:&r&t Hoewel dit niet onmiddellijk nodig is, zou het verstandig zijn om in de toekomst enkele van deze Multiblocks te gebruiken, omdat dit uw huidige verwerkingssnelheden zal verbeteren.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Opschalen", + "atm9.quest.gregtech.luv.largeMultiblocks": "Grote multiblokken", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "Een van mijn favoriete blokken in het begin van Gregtech is de Wiremill. Het verlaagt de kosten van draadproductie en helpt je echt bij het maken van batches in vroege games.", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Waarom kan het, omdat het zo waardevol is, later ook niet super nuttig zijn? Nou, dit Multiblock is hier om precies dat te doen!", + "atm9.quest.gregtech.luv.subt.makingWires": "Alle draden maken!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "De Large Solidifying Array is een directe vervanging voor de kleinere Fluid Solidifiers met één blok waarmee u vertrouwd bent geraakt.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Soms moet je het gewoon verstevigen. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Nu we een multiblok hebben, kunnen we \\\"Distinct Buses\\\" instellen en elke bus een specifieke vorm en/of geprogrammeerd circuit laten uitvoeren! We hebben nu een alles-in-één machine!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruderen bespaart materialen", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "De Large Extraction Module functioneert net als het Extractor enkele blok dat we keer op keer hebben gebruikt. Nu kunt u veel door dit grote multiblok heen lopen en zelfs de machine parallelliseren. (Parallisering van machines is tenslotte het thema)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Nu we een LEM hebben, gaan we naar de maan!", + "atm9.quest.gregtech.luv.observeLEM": "Bekijk de complete grote extractiemachine", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "De Large Fractioning Distillery is net als de Distillation Tower, maar dan op steroïden. In plaats van dat u meerdere LFD's moet toevoegen om een ​​vloeistof te verwerken, kunt u de parallellisatieluiken gebruiken.", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "Dit maakt de Large Fractioning Distillery effectief tot meerdere multiblokstructuren, hoewel dat hetzelfde geval is bij elk multiblok met een parallelliserend luik.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafeltjes en siliconenballen moeten worden gesneden. Deze snijder, gecombineerd met de graveerlaser, zorgt ervoor dat we onze voorraad chips op peil houden!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules", + "atm9.quest.gregtech.luv.desc.multiblockValue": "Dit multiblok wordt misschien niet in zoveel QTY gebruikt als de andere multiblokstructuren, maar het zal zijn waarde bewijzen, dat beloof ik!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Kan dit bier maken?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "Zoals het thema bij deze multiblokken: een machine hebben die alle geprogrammeerde circuits allemaal in één machine kan verwerken?! Deze machines zijn echt een echte vooruitgang in het bereiken van het einde!", + "atm9.quest.gregtech.luv.subt.moreBending": "Bender, meer buigen!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Heeft u ooit het gevoel gehad dat de autoclaaf niet genoeg voor u was? Nou, dan zal dit multiblock die leegte opvullen! Deze grote structuur is een directe vervanging voor de autoclaaf met één blok!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Laten we wat kristallen maken! LCC", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "Niemand wil vies worden door alles handmatig te zeven. Laat dit multiblok al je zeefbehoeften doen en verkrijg de edelstenen die we nodig hebben naarmate we dichter bij het einde komen!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Wie wil Dusty met handmatig zeven?", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Onze volgende generatie processors is even sterk afhankelijk van Chip. Als zodanig zal het Engraving Laser-multiblok overuren draaien om ervoor te zorgen dat SOC's, CPU's en RAM in overvloed aanwezig blijven. Deze machine is er om ons te helpen en ervoor te zorgen dat we voorop blijven lopen!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Essentiële componenten!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "De multiblokstructuur van de Large Arc Furnace. Deze structuur is de grote versie van de boogoven die we hebben gebruikt voor items zoals gegloeid koper en gehard glas, evenals voor het terugwinnen van hulpbronnen van machines die we niet meer nodig hebben.", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We kunnen nu een parallellisatieblok toevoegen en veel recepten parallel uitvoeren, waardoor de procestijden worden versneld!", + "atm9.quest.gregtech.luv.subt.lafOften": "Zorg ervoor dat je vaak LAF!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We kunnen de altijd belangrijke Circuit Assembler toch niet buiten beschouwing laten? Uiteraard zorgt dit multiblok ervoor dat je al die belangrijke schakelingen kunt blijven maken.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Zo kun je doorgaan met het uitbreiden van je fabriek en het einde bereiken!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler maar met circuits!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Verwar dit multiblok niet met de Assemblagelijn! Dit multiblok IS een assembler en zal Assembler-recepten uitvoeren, maar het is NIET de assembler. De assembler doet een ander proces en heeft andere recepten dan deze machine.", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "Dat gezegd zijnde is dit multiblock nog steeds geweldig! Nogmaals, meerdere geprogrammeerde circuits!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "Dit is NIET de lopende band!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Natuurlijk hebben we een groot formaat manier nodig om al die magnetische staafjes te maken die we voor al onze recepten gebruiken!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Laat deze machine dat allemaal aan!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zapp Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers zijn belangrijk, maar ook klein en we gebruiken ze op heel wat verwerkingslijnen.", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Waarom laat je dit multiblock niet al deze behoeften afhandelen en parallelliseren, zodat je meer processen op 1 machine kunt uitvoeren?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Water gebruiken als brandstof in auto's?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "Het mengvat is ongelooflijk belangrijk, vooral voor alle legeringen die momenteel worden gemaakt, maar ook voor alle legeringen die nog zullen komen!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Meng het!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh kom op, dat zag je aankomen. Natuurlijk ga ik een tekst toevoegen met de tekst: 'Je draait me rond...' voor de centrifuge! Wie niet?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "Je draait me rond schatje....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "Het &6Grote Chemische Bad&r maakt de verwerking van grondstoffen in grote batches een fluitje van een cent! Ik ben er zeker van dat je een paar van deze instellingen in je basis zult hebben voor de komende bronnen.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "Ben je uit de problemen met LCB? Ja, je kent mij!", + "atm9.quest.gregtech.luv.title.completedLCB": "Observeerde een voltooid groot chemisch bad", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Grote Maceratietorens zullen erg belangrijk zijn, omdat de verwerking van erts erg belangrijk zal blijven naarmate we via de niveaus nieuwe hulpbronnen aanboren.", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "Als zodanig zal het hebben van een maceratietoren die de processen kan parallelliseren, de ertsverwerking optimaliseren die nog moet plaatsvinden.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Maceratie Toren!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is een superduplex roestvrij staal ontwikkeld door Rolled Alloys (voorheen Weir Materials). De legering heeft een uitstekende corrosieweerstand gecombineerd met een hoge sterkte.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "Het bevat doorgaans 25% chroom en 7% nikkel en 3,6% molybdeen, samen met toevoegingen van koper en wolfraam. Zeron 100 heeft een 50–50 austenitisch-ferritische structuur.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "Het heeft ook een grotere weerstand tegen putcorrosie door chloride, spleetcorrosie en spanningscorrosie dan de standaard roestvaste staalsoorten uit de 300-serie.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Bestand staal", + "atm9.quest.gregtech.luv.desc.watertightSteel": "Met deze &9waterdichte stalen&r blokken kun je de blokken maken die nodig zijn om de volgende multiblokken te voltooien.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "Is staal niet al waterdicht?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy-producten zijn meestal op chroombasis en meestal op nikkelbasis, en zijn ontworpen voor corrosiebestendigheid en sterkte bij hoge temperaturen.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy-legeringen behoren tot de categorie superaustenitische roestvaste staalsoorten. Een voordeel is dat Incoloy-legeringen na het lassen geen warmtebehandeling hoeven te ondergaan om de corrosieweerstand te herstellen.", + "atm9.quest.gregtech.luv.subt.superSteel": "Het is een vogel! Het is een vliegtuig! Nee, het is Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is een smeedlegering op nikkelbasis met uitstekende sterkte bij hoge temperaturen en oxidatieweerstand. Alle productvormen zijn uitstekend qua vervormen en lassen.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Smeedijzer? Nee. Gesmeed nikkel.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "Hoogwaardig laaggelegeerd staal (HSLA) is een soort gelegeerd staal dat betere mechanische eigenschappen of een grotere weerstand tegen corrosie biedt dan koolstofstaal.", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA-staalsoorten verschillen van andere staalsoorten doordat ze niet zijn gemaakt om aan een specifieke chemische samenstelling te voldoen, maar eerder aan specifieke mechanische eigenschappen.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-zuur staal", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellietlegeringen zijn een reeks kobalt-chroomlegeringen die zijn ontworpen voor slijtvastheid.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellietlegeringen omvatten een reeks legeringen op kobaltbasis, met aanzienlijke hoeveelheden chroom (tot 33%) en wolfraam (tot 18%). Sommige legeringen bevatten ook nikkel of molybdeen. De meeste van hen hebben een vrij hoog koolstofgehalte in vergelijking met koolstofstaal.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Koolzuurhoudend staal. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "Deze behuizingen zullen worden gebruikt om de multiblokstructuur van de Large Arc Furnace te vormen.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Gelukkig zijn deze behuizingen gemaakt van materiaal waarvoor geen Alloy Blast Smelter nodig is om ze te maken. Vlot varen!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "Omhulsels op hoge temperatuur... Zal het worst zijn?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titaniumwolfraamcarbide is een gemengd carbide-additief met een ultrahoge zuiverheid voor snijgereedschap en slijtdelen. Deze legering bevat een hoge hardheid en HT-sterkte waardoor het een ongelooflijk sterke en duurzame legering is.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Zuivere legeringen met hoge duurzaamheid! Gek!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is een nikkel-chroom-molybdeen-smeedlegering die wordt beschouwd als de meest veelzijdige corrosiebestendige legering die er is.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "Deze legering is bestand tegen de vorming van korrelgrensprecipitaten in de door de laswarmte beïnvloede zone, waardoor deze geschikt is voor de meeste chemische procestoepassingen in een gelaste toestand.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Legering C-276 heeft ook een uitstekende weerstand tegen putcorrosie, spanningscorrosie en oxiderende atmosferen tot 1900 ° F, en heeft een uitzonderlijke weerstand tegen een grote verscheidenheid aan chemische omgevingen.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Gekke corrosiebestendigheid!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maragingstaal is een staalsoort die bekend staat om zijn superieure sterkte en taaiheid zonder verlies van ductiliteit. Veroudering verwijst naar het uitgebreide warmtebehandelingsproces.", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "Deze staalsoorten vormen een speciale klasse van ultrasterke staalsoorten met een zeer laag koolstofgehalte die hun sterkte niet ontlenen aan koolstof, maar aan de precipitatie van intermetaalverbindingen.", + "atm9.quest.gregtech.luv.subt.stronks": "Stronks!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "Een paar van de grote multiblokstructuren vertrouwen &nniet&r niet op de Alloy Blast Smelter om grondstoffen voor hun blokken te creëren. De blokken voor de grote multiblokstructuren hierboven zijn een paar van die machines die niet afhankelijk zijn van de Alloy Blast Smelter.", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Slippen zonder ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Niet-ABS-multiblokken", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "Deze blokken zijn corrosiebestendig, en dat is maar goed ook, want ze zullen worden gebruikt om het grote brouwvat te maken.", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosieve materialen? Nee bedankt.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "We zijn allemaal al eerder met deze kwestie in aanraking gekomen, en we hebben er allemaal een hekel aan. Maar het is een noodzakelijk kwaad.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "Er komt een tijd met ieders GT-opstelling (voor mij is dat vele malen), waarin we moeten afbreken wat we hebben gebouwd, onze machines moeten reorganiseren om processen te optimaliseren, of nieuwe processen moeten creëren die we nog niet hebben opgezet. Maak je geen zorgen als je dit doet. Ik weet dat het lastig kan lijken, maar je zult blij zijn dat je dat in de toekomst hebt gedaan. Vooral als u voor uw processen overstapt op het gebruik van Large Multiblocks via afzonderlijke machines.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "Het belangrijkste om te onthouden is dat uw Greg Tech Factory er geweldig uit zal zien als u hem opnieuw configureert met deze multiblokken!", + "atm9.quest.gregtech.luv.subt.hoarder": "Ik zweer het, ik ben geen hoarder! Ik hou gewoon van dingen verzamelen!", + "atm9.quest.gregtech.luv.reOrganization": "Reorganisatie", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Het parallel maken van luiken zal ongelooflijk belangrijk zijn, vooral als we vooruit gaan met grote multiblokstructuren!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "Op de eerste laag van dit luik kunnen vier processen tegelijkertijd worden uitgevoerd. Maar naarmate we hogerop komen in de niveaus, kun je uiteindelijk 256 processen tegelijkertijd uitvoeren!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "Dit is veel meer dan de Processing Array, en geeft als zodanig meer waarde aan deze multiblokken dan machines met één blok!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "<& e>Opmerking:&r&t Dit luik is eigenlijk niet nodig om een ​​van deze multiblokmachines te bouwen", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallelle Processen FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "We hadden wat molybdeendisilicide nodig om de omhulsels voor het ABS te maken.", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "Dit stof kan eenvoudig worden gemaakt in een EV Mixer en vervolgens worden geëbfd met EV en Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdeendisilicide", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Neem dat rutheniumstof en ga aan de slag!", + "atm9.quest.gregtech.luv.subt.allMixedUp": "Allemaal door elkaar", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Nu we ons in het Quantum-tijdperk bevinden, vliegen onze machines!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "Maar met meer verwerking komen er meer complicaties. Stroom, middelen en verwerkingslijnen. Dat schrikt ons echter niet af, toch? Dat is precies waarom wij hier zijn!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "Wat komt er na Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Dit is de toekomst! We boeken vooruitgang en stappen richting het onbekende!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Kristallen mainframe!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "Op deze hebben wij al een tijdje gewacht.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "Maar dat maakt de LuV Tier Circuit Assembler net zoveel waardevoller!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "En nu kunnen we het gebruiken om ons volgende niveau van circuits te maken! Zei iemand... Vooruitgang??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits in overvloed!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "Voorlopig krijgen we er twee, maar met een paar verbeteringen in het volgende niveau kunnen we 4 IV-processors per set knutselitems krijgen! Waard!", + "atm9.quest.gregtech.zpm.desc.iv": "Eindelijk! We hebben nu een knutselrecept dat ons 2 LuV-processors geeft voor 1 Craft! Laten we Gooo!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Nog steeds 2 voor 1 met ZPM, maar we boeken vooruitgang.", + "atm9.quest.gregtech.zpm.desc.progress.2": "Binnenkort zitten we in het volgende niveau en krijgen we een veel beter rendement op ons vak!", + "atm9.quest.gregtech.zpm.subt.zpm": "ZPM", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Nu kunnen we een nieuw niveau van kracht toevoegen aan onze Multiblocks!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "Blijf deze speurtocht volgen!", + "atm9.quest.gregtech.zpm.subt.morePower": "Meer kracht!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "Nog een power-up? Zo snel?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "Nu kunnen we onze Multiblocks op UV Tier-vermogen gebruiken?!?! Onze EBF's gaan super blij zijn!", + "atm9.quest.gregtech.zpm.subt.again": "Opnieuw?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Door meer stroom naar onze onderstations te brengen, zal dit, naarmate we vooruitgang boeken, enorm helpen ervoor te zorgen dat onze apparatuur blijft werken!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "Onderstation Tier omhoog!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "Nu kunnen we 64 Ampère vanuit onze onderstations op het ZPM-niveau pushen!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "Grote onderstationlaag!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Actieve Transformers&r zijn de meest efficiënte manier om de EU over de op Gregtech gebaseerde infrastructuur te verzenden.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "Er zijn enkele regels om ervoor te zorgen dat het werkt.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) De buizen/laser kunnen alleen in rechte lijnen bewegen. U kunt een andere &3Actieve Transformer&r gebruiken om de laser in een andere richting te sturen.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) De leidingen &0<& l>MOETEN&r&t gekleurd zijn om te kunnen functioneren. Dit wordt bereikt door gebruik te maken van de Gregtech-spuitbus.", + "atm9.quest.gregtech.zpm.subt.lasers": "Fricken-lasers", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "Deze Wafers vormen de traditionele halfgeleiderchip van het hoogste niveau, de UHPIC of Ultra High Power IC (Integrated Circuit).", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "Er zal een grote vraag naar deze chips zijn vanuit veel van de machines die we vanaf nu maken.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Geïntegreerd circuit met ultrahoog vermogen", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "De UHPIC-chip zodra de wafer door een snijmachine in chips wordt opgesplitst.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Halfgeleiders zijn leuk!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusiereacties zijn het tegenovergestelde van typische kernreacties. In plaats van het splitsen van een atoom, waardoor enorme hoeveelheden energie vrijkomen, is fusie het samensmelten van twee atoomkernen, wat ook een enorme hoeveelheid energie veroorzaakt en resulteert in de creatie van nieuwe materialen.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "Daar gaan we de Fusiereactor voor gebruiken. De resulterende materialen willen we graag verder verwerken en gebruiken in recepten!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Je moet een Mr. Fusion kopen!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Het is duidelijk dat je bij een proces als Fusion Reaction een aantal goede ondersteunende materialen nodig hebt. Maar wat gebeurt er als je toch wilt zien wat er binnen gebeurt?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Nou, je krijgt dit blok.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "Dat is wat Thicc-glas!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "Ik <& d>LuV<& r> hoe toegewijd het vorige niveau is om ons te helpen verder te komen via ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "Met behulp van een aantal componenten die we al kunnen maken, en een aantal nieuwe materialen, kunnen we de behuizingen maken die de Fusion Reactor zullen omringen!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Ik moet de Mr. Fusion ergens van maken.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "Deze supergeleidende spoel heeft veel toepassingen met veel verschillende multiblokken en binnen veel verschillende recepten! Er zijn ook 3 verschillende recepten voor.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In dit gebruiksscenario gaan we het laagste niveau gebruiken, dat de hoogste resourcekosten heeft, maar op dit moment het gemakkelijkste formaat voor ons is.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Supergeleiders!", + "atm9.quest.gregtech.zpm.desc.finish.1": "We zijn er bijna!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Nu hebben we onze meerlaagse vezelversterkte printplaten, en we kunnen ze direct gebruiken in ons volgende niveau van processors!", + "atm9.quest.gregtech.zpm.subt.finish": "Maak ze af!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "Als we de vezelversterkte printplaten nemen die we in de LuV-laag hebben gemaakt, en het recept een beetje veranderen, kunnen we een meerlaagse vezelversterkte printplaat maken", + "atm9.quest.gregtech.zpm.subt.changeUp": "Verander", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Nu we de Fusion Reactor Mk1 hebben draaien, kunnen we zeldzame grondstoffen verkrijgen die nodig zijn om ons verder naar de volgende niveaus te brengen!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "In dit geval hebben we Europium. Deze zal regelmatig worden gebruikt naarmate we hogerop komen, en is zelfs een onderdeel van de GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Super zeldzame elementen verkrijgen!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutronenreflector is van vitaal belang voor de werking van elke reactor. In dit geval gebruiken we iridium als materiaal voor onze neutronenreflector.", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "Deze reflectoren houden neutronen binnen het reactieveld, waardoor de ketting doorgaat.", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutronenreflectoren?? De zaken worden serieus...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "De Demon Core was een item dat het epicentrum vormde voor een van de snelste (in reactietijd) nucleaire ongelukken. De Demon-kern werd tijdens de Tweede Wereldoorlog door het Manhattan Project vervaardigd en was bedoeld om deze te gebruiken om meer te leren over nucleaire straling en moderatie.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "De kern zelf was gemaakt van plutonium, maar de twee hemisferen die de kern omringden, waren gemaakt van een neutronenmoderator, Beryllium. Beryllium is een aantrekkelijk materiaal voor neutronen en vermindert de energie van neutronen.", + "atm9.quest.gregtech.zpm.subt.demonCore": "De demonenkern", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium kan op vele manieren worden verkregen. Sommigen van jullie hebben misschien al een goede voorraad &2Beryllium&r door de verwerking van Enderpearl-stof in een Electrolyzer.", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "Dit is een goede manier om een ​​behoorlijke hoeveelheid &2Beryllium&r te verkrijgen, evenals andere hulpbronnen die nuttig zijn en in andere recepten worden gebruikt, zoals stikstofdioxide.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"Door de hamer van Grabthar...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah zal een uiterst essentieel onderdeel zijn van dit niveau en van toekomstige niveaus.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah of kortweg Naq wordt vanaf ZPM in zijn vele verschillende vormen gebruikt. Als je de oorsprong van Naquadah kent, zijn al deze verwijzingen logisch.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Moet meer Naq maken!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Nu hebben we fluorantimonzuur. Dit is de katalysator waar we naar toe werkten voor onze Naq-verwerkingslijn.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Zorg ervoor dat u dit op een hernieuwbare manier passief doet, want we moeten de Naq-verwerkingslijn draaiende houden.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converteren naar vloeistof", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Als je een grote chemische reactor gebruikt om het Naquadah-stof en het fluorantimonzuur te mengen, krijg je 3 grondstoffen. Wij zijn op zoek naar de Onzuivere Verrijkte Naquadah-oplossing.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "Je kunt het titaniumtrifluoride en EBF gebruiken om wat zoutzuur en een titaniumstaaf terug te winnen.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Bewaar de onzuivere Naquadah-oplossing, want die zullen we later verder verwerken voor de Naquadria-oplossing/Naquadria-blokken.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Onzuiver maar verrijkt", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Het verschuiven van het trioxide naar trifluoride.", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "We komen dichter bij de katalysator die we nodig hebben voor de Naq-lijn.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Drie fluoriden", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimoontrioxide is nodig voor de Naq-verwerkingslijn.", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "Ik daag u uit om het antimoongedeelte van de verwerkingslijn allemaal bij GregTech te houden.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-geld", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Triniumsulfide is een bijproduct van onze Naq-lijnverwerking, maar het is een zeer noodzakelijk bijproduct dat in grote hoeveelheden zal worden gebruikt.", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "Zoals eerder vermeld, moet u er echt achter komen hoe u de verwerkingslijn passief kunt maken. Om eerlijk te zijn, op dit punt zou alles passief moeten zijn.", + "atm9.quest.gregtech.zpm.subt.byProducts": "Op producten", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Neem dat Trinium Sulfide dat we tijdens de laatste zoektocht hebben gekregen, en stop het in een EBF met zink, en er zal een Hot Trinium Inogt uit komen. Laat dat afkoelen en nu hebben we de Trinium waar we naar op zoek zijn.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Gesmolten Trinium", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Gebruik de centrifuge om &cTriniumsulfide&r uit de &2Onzuivere verrijkte Naquadah-oplossing&r te draaien.", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "Er zijn nog twee andere verwerkingsmethoden, maar geen van beide produceert Trinium, wat een essentiële hulpbron is bij het doorlopen van de ZPM-laag.", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Het verhogen van de RPM's", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Nu we ZPM Tier Hulls kunnen maken, kunnen we ons voorbereiden op het aanschaffen van een aantal waanzinnig krachtige machines.", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "We zijn nog niet op het hoogste niveau, maar toch zul je merken dat deze machines processen van eerdere niveaus tegen ongelooflijke snelheden uitvoeren!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "Nieuw niveau, nieuwe machines!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "De laatste supergeleider die we maakten was een tijdje geleden. Maar nu zal de supergeleider van elke laag belangrijker worden, en zullen we ook geen stroomverlies in de bekabeling hebben!", + "atm9.quest.gregtech.zpm.subt.recall": "Herinneren", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "Ik zou hebben aanbevolen om de ZPM-tier-assembler te maken, maar helaas kunnen we dat nog niet doen. Een deel van de reden dat we dit nodig hebben, is dat we deze fusiereactor kunnen opstarten.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "Met een van de resulterende grondstoffen uit de Reactor kunnen we een aantal nieuwe items maken, waardoor we vooruitgang kunnen boeken!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Heb nog steeds LuV", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimaliseer uw Naq-lijn, aangezien u nogal wat Naquadah-platen nodig heeft voor uw ZPM-machinerompen", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq-platen voor dagen", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We staan ​​aan de rand van de technologie, en nu moeten we Crystal Chip's gebruiken om een ​​aantal nieuwe processors te maken!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Glanzend kristal", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Zodra je wat Raw Crystal-chips hebt, voer je ze door een EBF met Emerald Plates, en kun je je Crystal CPU's oppakken!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Tijd om warmte toe te voegen", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "We hebben al een hoop biomassa gemaakt toen we voor het eerst ons ethyleen maakten.", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "Dit zou dus oud nieuws moeten zijn, en moeilijk te verkrijgen.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Oud nieuws", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "Deze vraag is al eerder gesteld, maar wordt nog een keer gesteld...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Kan dit ding een paar biertjes brouwen?", + "atm9.quest.gregtech.zpm.subt.distillery": "Distilleerderij zegt u?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Hier is niets bijzonders te zien. Gewoon wat water destilleren.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Gedestilleerd water", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "Misschien wilt u voorkomen dat u in de Bacteriënoplossing valt. Je zult het waarschijnlijk overleven, ervan uitgaande dat je geen open snijwonden hebt...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "Val er niet in", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Het kan een flink aantal pogingen kosten om je eerste Raw Crystal Chip te bemachtigen.", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "Maar als je het eenmaal hebt, kun je ze op betrouwbare wijze dupliceren met behulp van een simpele lus van het maken van een Raw Crystal Chip, Forge Hammering it, in Raw Crystal Chip-onderdelen, en deze vervolgens verwerken tot meer Raw Crystal Chips, en dit herhalen.", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Lage kansen", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "Optioneel is het Bacterial Sludge toegevoegd. Dat is niet nodig, want zodra u Europium heeft, hoeft u de Bacterial Sludge niet meer te gebruiken.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "Het is toegevoegd omdat het een sneller en veel goedkoper product is om te maken. Ja, je verliest 20% kans om het circuit te produceren, maar gezien de besparing van tijd en middelen is het zeker de moeite waard!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Gewoon een optie", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Verzamel een tiental van deze prachtige smaragden, want ze zullen enorm helpen bij de volgende paar stappen.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Voortreffelijk mag ik zeggen?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "Dit zal ons helpen de Raw Crystal Chips eindeloos te vermenigvuldigen. Ja, er zijn nog een paar andere verwerkingsstappen, maar het retourpercentage zal niet zo slecht zijn als het aanvankelijke percentage van 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Hamma tijd!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "De Grote Naquadah-pijp is slechts een van de vele componenten uit de vele verschillende soorten Naquadah.", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "Maar voorlopig plannen we vooruit voor de UV-elektrische pomp.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "Een van de vele Naq-componenten", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "Een noodzakelijke component zodat we ons volgende niveau van Energy Hatches kunnen maken!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Nul punten!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is voor ons erg belangrijk om componenten te kunnen maken voor multiblocks en andere machines.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We hebben veel Naq Alloy nodig, zodat we alle Naq Alloy Frames kunnen maken die nodig zijn voor de Draaihaard.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "Dit is Naq, de legering die je zocht", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "Deze Naquadah Frames zullen veel toepassingen hebben als component en bouwsteen.", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Misschien passief, want we zullen er veel nodig hebben.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "Ik ben ingelijst!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Eindelijk hebben we de middelen om onze volgende spanningsspoel voor energieluiken te maken, evenals ZPM-motoren voor andere ZPM-laagafdekkingen!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super zeldzame fijne draad", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Nu we een gestolde versie van onze Europium hebben, kunnen we deze verder verwerken tot componenten voor onze Machines en Multiblocks!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "Het is het laatste aftellen!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Nu we de middelen hebben om ZPM-motoren te maken, kunnen we andere ZPM-componenten maken, waardoor we ZPM-machines kunnen maken!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "We komen er, stap voor stap!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "Tesla heeft niets aan deze motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "En we zouden ZPM-machines moeten kunnen maken en alle componenten van het ZPM-niveau kunnen verwerken!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 ZPM-componenten nu", + "atm9.quest.gregtech.zpm.stage2EBF": "Fase 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Verder naar ZPM-machines", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "We hebben al een hoop chroom gebruikt. Maar we moeten opnieuw een beroep doen op dit metaal met hoge weerstand en hoge hardheid, behalve in zijn vloeibare vorm.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Vloeibaar chroom", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "Dit is een vreemd element. Het is extreem goed bestand tegen corrosie in droge klimaten, maar niet in vochtige klimaten.", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Vloeibaar Parijs", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "Deze halfgeleider zal goed worden gebruikt, zodat onze Fusiereactor een nuttig bijproduct kan produceren.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Vloeibaar silicium", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "Lanthaan is een zacht en taai, zilverwit metaal dat langzaam verkleurt bij blootstelling aan lucht.", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Hier zullen we de vloeibare vorm gebruiken, zodat de Fusiereactor een bijproduct voor ons kan vormen.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Vloeibaar lanthaan", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium wordt doorgaans gebruikt als deeltjesdetector in rookmelders.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "De hoeveelheid is ongelooflijk klein en onschadelijk voor mensen, maar is zeer effectief in het detecteren van rook en daarom wordt het gebruikt.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "Vloeibaar Amerika", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "Hieronder volgen alle bronnen die voortvloeien uit de verwerking in de Fusiereactor.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "We moeten blijven werken aan de verwerkingslijn van deze hulpbronnen, maar ze zijn nog niet allemaal nodig.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "Dat gezegd hebbende, zal een vroege start met de verwerking ervan u later veel voordeel opleveren.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Reactorbronnen", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Hulpbronnen voor fusiereactoren", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Nu zijn we aan het praten!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Onze Fusiereactor maakt nu de goede dingen!", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Vloeibare Naquadria", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "We hebben veel verschillende soorten Naquadah nodig, dit is er één van.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "Zorg ervoor dat je een goed systeem hebt dat veel Naquadah kan oogsten.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Vloeibaar verrijkte Naquadah", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "We hebben behoorlijk wat Radon nodig om vooruit te komen.", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "Als je dat nog niet hebt gedaan, laat dan een destillatietoren draaien om wat Liquid Ender Air te verwerken voor zijn Radon.", + "atm9.quest.gregtech.zpm.subt.radon": "Radon", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "Hoewel we nog geen directe behoefte aan neutronium hebben, zou het nuttig zijn om wat neutronium te gaan verwerken.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "Je kunt het neutronium, americium en andere grondstoffen gebruiken om supergeleiders te maken, maar nogmaals, het is niet nodig... Toch...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "Dit zijn de leidingen voor de Actieve Transformer.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Nogmaals, ze &0&lMOETEN&r&r gekleurd zijn om te kunnen functioneren, en kunnen geen bochten maken. U hebt meer actieve transformatoren nodig om de richting van de laser te veranderen.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Nog meer pijpen", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "En als 256 Ampère veel lijkt, denk dan nog eens goed na. In ieder geval met Actieve Transformers.", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "Dit is het laagste niveau van Laser Source Hatch in stroomsterkte. Ze lopen helemaal tot aan 4096A-luiken. Dat is wat kracht!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Haaien met laserstralen?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "Dit is de reden waarom de Active Transformer de beste methode is voor transmissie in de EU met behulp van GT-infrastructuur.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Het vermogen om een ​​&nMASSIVE&r stroomsterkte over te brengen is ongeëvenaard.", + "atm9.quest.gregtech.zpm.subt.massivePower": "Dat is wat kracht!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "Deze ZPM-component past mooi bij de ZPM-sensor!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Uitzendende zenders", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "Deze ZPM-component past mooi bij de ZPM-emitter!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sensoren waarnemen", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Nu nog 1 verwerkingsstap voordat je eindelijk het Naquadah-legeringsframe&l kunt maken", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Wanneer legeringstijd!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "Deze LuV Tier-supergeleiderblokken zullen ons goed van pas komen bij het maken van supergeleiderdraden en fijne draad.", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "Met Ingots hebben we opties!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "De draadkeuzes voor LuV Tier zijn niet geweldig in termen van stroomverlies.", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "Om die reden wordt aanbevolen om de SuperConductor-kabel te gebruiken, die niet bedekt hoeft te worden met rubber en ook geen stroomverlies kent.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "Dat zijn veel verschillende soorten stof!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Nu kunnen we supergeleider-, Naquadah-legering-, Trinium- en Europium-blokken maken!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We hebben meer warmte nodig!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We zullen er meer nodig hebben. VEEL meer Naquadah.", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "We kunnen nu tenminste onze Naquadah Coils aan de gang krijgen en onze EBF's helpen meer metalen te verwerken!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We hebben meer Naq nodig", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "We hebben de Crystal Processors bereikt en hebben nu UV-tier-processors!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "Er is zoveel vooruitgang geboekt, maar nog niet klaar. Blijf doorgaan!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Twee woorden. Ultieme spanning.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "Maar maak je geen zorgen, we hebben hierna nog 1 niveau. Maar als u UV Tier-machines kunt maken, kunt u uw fabriek echt invullen en proceslijnen versnellen.", + "atm9.quest.gregtech.uv.subt.theseusHull": "De romp van Theseus", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "Dit is een krachtige, zeer nauwkeurige machine die bekend staat om het met hoge snelheid verwerken van enorme hoeveelheden gegevens en complexe berekeningen.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Ons laatste niveau van supercomputers!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "Maar wacht... Waar is het mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "De beste supercomputer", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Nu krijgen we 2 ZPM-processors voor elk vaartuig! Dit is een grote doorbraak en zal het uitbreiden van onze machinevoetafdruk veel eenvoudiger maken!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Ze opstapelen", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "Dit is de eerste van onze laatste set processors!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "Hoewel we het beste recept voor deze processor nog niet kunnen gebruiken (de beste levert vier processors op), zullen we het binnenkort wel kunnen gebruiken, zodra we de UV Circuit Assembler in de volgende sectie hebben ontgrendeld.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Begin van het einde", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "Dit is een duur onderdeel om uit te bouwen. Maar je zult er een paar nodig hebben naarmate we verder komen. Er zijn een paar verschillende multiblokken die afhankelijk zijn van de ZPM Field Generator.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Duur, maar de moeite waard", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "De opties voor ZPM-kabels zijn niet de beste als het gaat om stroomverlies.", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "Maar met de supergeleiderdraad hoeft u zich nu geen zorgen meer te maken over stroomverlies voor uw ZPM-machines en multiblokken!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Nog een legering voor een nieuw niveau van supergeleiders!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Houd er rekening mee dat supergeleiders 0A-verlies hebben bij het verzenden van EU over afstanden, waardoor ze de meest gewilde bedrading voor uw fabriek zijn", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "Meer supergeleiders", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Opnieuw bekijken we de EBF's en upgraden we de spoelen, een noodzakelijk proces zodat we metalen en legeringen via de EBF's kunnen verwerken.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium-spoelen zijn leuk", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Nu we de supergeleider in staafvorm hebben, kunnen we hem eindelijk verwerken tot de draad die we nodig hebben!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Ingot-vorm", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "Met deze Wetware Printed Circuit Board is de lijn printplaten die we voor onze processors gaan maken compleet.", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "Dit is een van de meest essentiële componenten in ons hoogste niveau van processors!", + "atm9.quest.gregtech.uv.subt.lastDance": "Laatste dans", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "Dit zal de laatste printplaat zijn die we nodig hebben om onze laatste reeks processors te bouwen.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "De laatste circuits", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Door organische stoffen te integreren in onze niet-organische componenten, in de juiste configuratie met de juiste organische stoffen, kunnen we een oneindige verwerkingscapaciteit hebben!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-organische stoffen", + "atm9.quest.gregtech.uv.desc.stemCells": "Stamcellen zijn de grondstoffen van het lichaam – cellen waaruit alle andere cellen met gespecialiseerde functies worden gegenereerd", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basisbouwstenen", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "Je moet echt voorzichtig zijn met deze emmer.", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Ik weet zeker dat je er geen infectie door wilt krijgen.", + "atm9.quest.gregtech.uv.subt.infectious": "Besmettelijk", + "atm9.quest.gregtech.uv.desc.growthMedium": "Een groeimedium of kweekmedium is een vaste, vloeibare of halfvaste stof die is ontworpen om de groei van een populatie micro-organismen of cellen te ondersteunen via het proces van celproliferatie of van kleine planten zoals het mos Physcomitrella patens.", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Organische producten verbouwen", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We hebben wat groeimedium nodig om ons te helpen in deze verwerkingslijn, maar we hebben nog niet het definitieve groeimedium. Dit is slechts de Raw-versie.", + "atm9.quest.gregtech.uv.subt.labTesting": "Laboratorium testen", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Maak een vloeistofverwarmer van IV-niveau en hoger, zodat we het ruwe groeimedium dat we hebben gemaakt, kunnen verwerken.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Vloeistofverwarmers", + "atm9.quest.gregtech.uv.desc.mutagen": "In de genetica is een mutageen een fysisch of chemisch agens dat genetisch materiaal, meestal DNA, in een organisme permanent verandert en zo de frequentie van mutaties verhoogt boven het natuurlijke achtergrondniveau", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT zeker...", + "atm9.quest.gregtech.uv.desc.agar": "Agar is een geleiachtige substantie bestaande uit polysachariden.", + "atm9.quest.gregtech.uv.subt.agarAgar": "als-als", + "atm9.quest.gregtech.uv.desc.gelatin": "Gelatine is een eiwit gemaakt van dierlijk collageen, meestal afkomstig van koeien en varkens.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wacht... Er lijkt iets mis...", + "atm9.quest.gregtech.uv.desc.collagen": "Collageen is de belangrijkste bouwsteen van de huid, spieren, botten, pezen en ligamenten van uw lichaam en ander bindweefsel.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Werken met organische stoffen!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "De platen voor de Hulls worden op elk niveau lastiger. Maar het is een noodzakelijk proces. Probeer dit proces passief te krijgen, zodat je je fabriek kunt vullen met UV-machines!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "Dit Darmstadtium is te groot!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Neem de Yttrium Barrium Cuprate en maak draden.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Jit-Trium? is de Y stil?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Ik moet de vloeistof gewoon verwerken tot een staaf. Maar nu we ons in het UV-niveau bevinden, hebben we de snelheid en kracht om het snel te doen!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium heeft blokken?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "Voor al uw UV-laagverwerkingsbehoeften!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Nu kunnen we onze multiblocks upgraden zodat ze op UV-verwerkingssnelheden kunnen werken! Laten we gaan!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV-energieluik!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "Wat, waren UV-energieluiken niet genoeg?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Prima. Hier is een 4A UV-energieluik! Nu kunt u uw machines met UHV-snelheden laten draaien! Als UV niet genoeg was, heb je nu echt de kracht!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Meer nodig?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "De motor is een zeer belangrijk basisonderdeel voor de rest van de UV-machinecomponenten en afdekkingen.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "Maar in dit geval hebben we het nodig om de zender en de sensor te kunnen maken.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "Meer paardenkracht!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "De UV-emitter is een onderdeel van twee zeer belangrijke blokken. We zullen deze blokken later bespreken.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Deel 1 van 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "De UV-sensor is het tweede deel van 2 zeer belangrijke blokken. We zullen deze blokken later bespreken.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Deel 2 van 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "De UV-robotarm heeft een zeer limiet voor het aantal items dat hij kan verplaatsen wanneer hij als hoes aan een machine is bevestigd.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "Als je robotarmen als dekking op een van je machines gebruikt, probeer deze versie dan eens. U zult niet teleurgesteld worden!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Verplaats alle spullen!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "De MkII Fusion Reactor versnelt de verwerkingscapaciteit van de Fusion Reactor.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "Hoewel de Fusion Reactor MkII 16 Energy Hatches en 16 output/input-luiken vermeldt, is dit niet direct noodzakelijk. Je kunt het multiblok vormen met minder arceringen. Dat gezegd hebbende, is het goedkoper om een ​​aantal luiken toe te voegen, in plaats van meer Fusion Reactor Mk.II-behuizingen te maken.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusiereactor MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "Met de Circuit Assembler op het ZPM-niveau kunnen we de laatste verzameling processors maken, minus het mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Tweede tot laatste", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! Je hoort het goed: 64!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "Met dit luik kunt u 64 parallelle processen uitvoeren in uw multiblokstructuren!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "Als je dacht dat overklokken geweldig was, wacht dan maar tot je deze slechte larry in je multiblokken slaat!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallelle werelden", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "We hebben zoveel van de Fusion Reactor gebruikt!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "Maar ik zei toch dat het een belangrijk bouwwerk was. Als je dat nog niet hebt gedaan, zal het stapelen van ringen van Fusion Reactors enorm helpen.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Gebruik maken van de Fusiereactor", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Het is een proces om al ruthenium te krijgen, maar laten we het nog wat verder verwerken!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Geloof me, het zal het waard zijn!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 etappes verder...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium rende weg en bleef dus alleen arsenicum over, maar dat is oké, want we hebben alleen arsenicum nodig!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "De terugkeer van arsenicum!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Ik bereid gewoon een backstock van HASOC's voor, zodat we, zodra we de juiste machines hebben ontgrendeld, kunnen beginnen met het maken van een aantal processors!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Voorbereiden op wat komen gaat", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Neem die neutroniumwafel en plaats hem in de lasergraveerder met een zwarte lens, en we krijgen de HASOC, die ons enorm zal helpen als we verder gaan.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Laseren", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry voor de woordspeling, maar ik kon het niet laten.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Hoe dan ook, het silicium gedoteerd met neutronium is zeer efficiënt en van fijne kwaliteit, wat ons een enorm rendement oplevert op 1 enkele Boule!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "Dit is een lading boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "We hebben de lasergraveerder van het ZPM-niveau nodig zodat we onze Crystal SOC kunnen maken.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "Geloof me, dit zal het zeker waard zijn!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Nu werken we met lasers", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "De Crystal CPU zou al goed ingeburgerd moeten zijn in uw verwerkingslijnen. Dit is nog maar één stap voor die Crystal CPU's om grootsheid te bereiken!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Kristallen chips", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Neem nu de Yttrium Barium Cuprate-bouten die we hebben gemaakt en de Crystal SOC, combineer ze samen en je krijgt de goedkoopste beschikbare IV-tier-processors!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Vergeet niet dat de controllers voor de meeste \\\"grote\\\" multiblokken van onze machines IV-processors gebruiken bij het maken ervan.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Goedkoop als maar kan", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Goedkoopste IV-processors", + "atm9.quest.gregtech.uv.desc.costReduction": "Laten we een aantal van deze Yttrium Barium Cuprate-bouten maken, omdat we ze kunnen gebruiken om de kosten van onze IV-processors aanzienlijk te verlagen!", + "atm9.quest.gregtech.uv.subt.costReduction": "Kostenreductie", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "Dit zal de laatste Coil zijn die we moeten maken voor onze Energy Hatches!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "Hierna is er nog 1 niveau, maar in termen van de Coils die worden gebruikt voor Energy Hatches is dit het laatste niveau waarvoor er één nodig is als crafting-component!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultieme spanning", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Verfijn de draad nog 1 keer, en we hebben de fijne draad die we nodig hebben voor de ZPM Field Generator.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Helaas hebben we nogal wat fijndraad nodig, dus ga door met verwerken!", + "atm9.quest.gregtech.uv.subt.enhance": "Uitbreiden", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium gemengd met Duranium.", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Nu hebben we een materiaal dat zorgt voor een ongelooflijk sterke en hittebestendige EBF-spiraal!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "Maar dat komt wat later. Waren er nog niet.", + "atm9.quest.gregtech.uv.subt.stronk": "Dat is Stronk", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden is een fictief personage in de Mortal Kombat Fightin.... Oh wacht... Er stond Radon, niet Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Raiden", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "We waren eerder met het arsenicum aan het rommelen, en het leek vreemd dat er geen gallium in zicht was.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "Maar wees niet bang, we hebben de Gallium gevonden!", + "atm9.quest.gregtech.uv.subt.foundIt": "Gevonden!", + "atm9.quest.gregtech.uv.desc.notOil": "Dit is feitelijk geen ruwe olie. Het is letterlijk vloeibaar goud, ooit een van de dichtste elementen op het periodiek systeem!", + "atm9.quest.gregtech.uv.subt.notOil": "Wacht.. Dit is geen olie!", + "atm9.quest.gregtech.uv.desc.amalgamation": "Mercurius en Goud voelen zich sterk tot elkaar aangetrokken. Om deze reden wordt kwik op grote schaal gebruikt om goud uit fijn zand te halen, of uit andere materialen die rijk zijn aan fijn goud en die anders moeilijk te verwerken zijn.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Samensmelting", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "Met een naam als Duranium hoop ik dat dit element duurzaam is.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "Hoe dan ook, we moeten dit en Titanium samen mengen. Het resulterende materiaal zal ZEER sterk zijn!", + "atm9.quest.gregtech.uv.subt.durable": "Duurzaam?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "Wat een sterke vloeistof is dit!", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "Ik vraag me af of vloeibaar titanium zou glanzen met irisatie zoals het metaal doet wanneer het wordt blootgesteld aan hitte...", + "atm9.quest.gregtech.uv.subt.strong": "O zo sterk!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Maak dat Tritanium steviger, en nu hebben we een hulpbron die we op veel manieren kunnen gebruiken.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "En geloof me, voor veel van onze componenten die we gaan maken is titanium nodig.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Stevig Sterk", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "De ZPM Mixer is nodig om het Uranium Rhodium Dinaquadide te maken dat we nodig hebben voor onze Fusion Reactor Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "Mix het door elkaar!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium gedoteerde wafels. Silicium van de hoogste kwaliteit!", + "atm9.quest.gregtech.uv.subt.slices": "Plakjes", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Maak een LuV-niveau of hoger Cutter.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "Hoewel dit niet direct noodzakelijk is voor het recept, versnelt het wel het snijproces, dat berucht is omdat het niet het snelste proces is.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Plakjes maken", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Proberen we gemuteerde rioolwezens te creëren?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "Ik moet meester Splinter hierover vertellen...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "Ik beloof je dat dit niet iets is dat je wilt aanraken of op je huid wilt krijgen...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Niet aanraken!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Laten we nog een schone kamer aan ons arsenaal toevoegen! Behalve dat deze er niet alleen voor zorgt dat de kamer schoon is, maar ook de omgeving steriliseert.", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We zullen in onze cleanroom met organisch materiaal kunnen werken en we hoeven ons geen zorgen te maken over verontreinigingen!", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom nr. 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights projecteren licht dat zich in het ultraviolette spectrum bevindt. UV-licht is toevallig uitzonderlijk bij het steriliseren van bacteriën en andere verontreinigingen.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Onze Cleanrooms moeten brandschoon zijn en er mag geen enkel stukje stof in zitten. Maar wat als we een schonere, sterielere omgeving nodig hadden?", + "atm9.quest.gregtech.uv.subt.partyTime": "Het is feesttijd!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "ZPM Tier Assembler is nodig om de Trinium Coils voor de EBF's te maken. Met de verbeterde spoelen kunnen veel meer metalen en legeringen worden verwerkt, waardoor de mogelijkheden worden uitgebreid!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "Monteurs... Verzamelen!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "De Gravistar is een ander zeer belangrijk onderdeel voor onze hoogwaardige machines die we gaan maken.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Sterren hebben veel zwaartekracht", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "De UV-zuiger is een noodzakelijk onderdeel van UV-machines en de UV-robotarm.", + "atm9.quest.gregtech.uv.subt.bestPiston": "De beste zuiger", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Iteminvoer, net als een interface. Er zijn 2 rijen die u kunt gebruiken en die u aan uw multiblok kunt koppelen.", + "atm9.quest.gregtech.uv.subt.meItemInput": "ME Artikelinvoer", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME-itemuitvoer! Laat het resulterende item direct teruggaan naar uw ME-systeem.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "ME-itemuitvoer", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Vloeistofinvoer! Voert vloeistoffen voor uw processen in Multiblocks in en houdt zelfs een voorraad bij in het luik zelf!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "ME-vloeistofinvoer", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME-vloeistofopbrengst! Neemt de resulterende vloeistoffen of voert bijproductvloeistoffen rechtstreeks terug naar het ME-systeem! Gestroomlijnd zeker!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "ME-vloeistofuitvoer", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Het koppelen van al uw Multiblocks aan uw ME-systeem kost veel interfaces. Voeg daarbij het feit dat je covers nodig hebt om de bronnen te manipuleren en het kan vermoeiend worden.", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Wees niet bang. Met deze luiken en bussen kunt u al uw multiblokken stroomlijnen op een manier die u nooit voor mogelijk had gehouden! Stel je voor dat ME-mogelijkheden geïntegreerd zijn!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Dat is wat we hier hebben! En het zijn geweldige hulpmiddelen die je multiblokken kunnen gebruiken! Ze hebben zelfs programmeerbare chips, zodat u een ME Hatch/Bus kunt aanwijzen voor een specifieke proceslijn!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME-luiken voor multiblokken", + "atm9.quest.gregtech.uv.meHatches": "ME-luiken", + "atm9.quest.gregtech.uv.meBusesHatches": "ME-bussen en luiken", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Eerder maakten we de Grote Chemische Reactor. Maar die versie heeft niet de mogelijkheid om Parrallel Control Hatches te accepteren.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Welnu, deze versie, de Advanced Large Chemical Reactor, kan parallelle controleluiken accepteren, en nu kun je meerdere processen tegelijk uitvoeren.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "Dit gaat de manier veranderen waarop we onze Chem-lijnen produceren!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "Zoals eerder vermeld zullen legeringen steeds complexer worden, zoals te verwachten was.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "Maar juist met deze legering kunnen we een aantal belangrijke componenten maken!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "Complexere legeringen", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "Hoewel we de HASOC niet rechtstreeks kunnen gebruiken om de LuV Tier Wetware-processor te maken, kunnen we wel een backstock opbouwen voor als we over de juiste machines beschikken om dat te doen.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "En zodra we de UV Circuit Assembler hebben, kunnen we 4x LuV Tier Wetware-processors maken met 1 ambacht!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Inslaan", + "atm9.quest.gregtech.uv.stockingUp": "Inslaan", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Waar is het hoofdframe?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "Een groot deel van het werk dat is gedaan, was rechtstreeks bedoeld om de &n&l&5Star Forge!&r&r&r te kunnen bouwen.", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Het maken van de Kosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Ja. We hebben Fusiereactoren Mk.I Mk.II en Mk.III. Nu is er de Mega Fusion Reactor.", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "Ze spelen allemaal hun eigen rol, en ze zijn allemaal essentieel voor onze vooruitgang. Dus nogmaals, ga aan de slag en maak van jezelf de Mega Fusion Reactor.", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Megafusiereactor", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "De Fusiereactor Mk. III. Ik weet zeker dat je al hebt gezien wat gaat komen. Je begrijpt dus dat delen hiervan noodzakelijk zijn.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "Hoewel dat geldt voor wat gaat komen, betekent dat niet dat de Mk.III voor ons niet van waarde is bij het beoogde gebruik.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Maak minstens 1 Mk.III Reactor. Het zal je goed van pas komen.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mk. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Ja, het lijkt misschien vreemd om de UV-tier Circuit Assembler te maken, aangezien het mainframe de assemblagelijn gebruikte, maar dit zal ongelooflijk nuttig zijn.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "Met de UV Circuit Assembler kunt u 4 LuV Wetware-processors in 1 vaartuig maken! Dat is een enorme besparing en een verdubbeling van het rendement!", + "atm9.quest.gregtech.uhv.subt.needThis": "Hebben we dit nodig?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV-energieluik. We hebben eindelijk het toppunt van energieluiken bereikt!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Nu kunnen we onze Multiblocks zo instellen dat ze elk niveau van stroomvereisten kunnen verwerken!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Eindelijk bovenaan", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "Hoewel de UHV Energy Hatch het toppunt van energielevering is, hebben we nog steeds de 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "En ja, dit volgt dezelfde functie als de vorige niveaus, en zal fungeren als 2x Energy Hatches, waardoor je op een hoger niveau kracht kunt uitoefenen.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wacht... Ik dacht dat we bovenaan stonden?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Die andere Batterijbedrijven hebben hier niets aan!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "Dit is de ultieme batterij en zijn UHV-laag! Voor al uw energievretende apparaten (uiteraard op UHV-niveau)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eet je hart eruit", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "Deze monsterspoelen zijn het einde van de lijn voor spoelen.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "Met deze Coils kunnen we nu de UHV-supergeleiders verwerken en er uiteindelijk blokken van maken!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium-spoelen", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Als 64 parallelle processen niet genoeg zijn, wat dacht je dan van 256? Want dat is precies wat dit blok doet. Hiermee kunt u 256 parallelle taken uitvoeren!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "Dit is het hoogste niveau van Parallel Control Hatch dat er is!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Was het niet genoeg?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "De UV-veldgenerator is de laatste veldgenerator die u gaat bouwen.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan dienovereenkomstig om een ​​behoorlijke hoeveelheid hiervan te maken.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Laatste veldgenerator", + "atm9.quest.gregtech.uhv.desc.epicShip": "Hoewel we dit schip niet noodzakelijkerwijs onmiddellijk zullen gebruiken, zou het beter zijn om het nu te laten bouwen en paraat te hebben voor als we klaar zijn om het te gebruiken.", + "atm9.quest.gregtech.uhv.subt.epicShip": "Eén episch schip", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Geweldig! Nu kunnen we de UHV-romp maken.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "Maar er lijken geen UHV-machines te zijn. Waarom hebben we deze romp nodig? Wel voor de luiken en bussen natuurlijk!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Waar zijn de machines?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "Dit zijn enkele platen van hoog niveau! Maar het is redelijk dat de machineromp van het hoogste niveau platen van het hoogste niveau vereist.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "Platen van hoge kwaliteit", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Net als alle andere lagen heeft de UHV-laag zijn eigen supergeleiderdraad.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Dat is precies wat we hier hebben.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "UHV-supergeleider", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Onderdelen voorbereiden voor het Micro Universe-boorschip.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "Boegschroeven op volle kracht!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "Dit is een complexe staaf. We hebben veel verschillende metalen in deze legering gemengd. Maar om een ​​goede reden.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "Met deze staaf kunnen we nu een aantal hoogwaardige componenten maken!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "Dingen zijn ingewikkeld...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Opnieuw bezoeken we weer een zeer complexe legering.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "Maar zoals we bij andere complexe legeringen hebben gezien, zijn ze altijd uiterst nuttig voor ons, ook al zijn ze ingewikkeld. Deze is niet anders.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Complexe legering", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Neem de UHV-supergeleiderdraad die we zojuist hebben gemaakt en maak er een 2x van.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We hebben de 2x-versie nodig voor onze volgende items die we gaan maken.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Verdubbel het en geef het door aan de volgende persoon", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Ik ben er zeker van dat je tijdens de reis hierheen heel wat EBF's hebt gemaakt.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "Er is nog veel meer te gaan. Maar nu kun je voor jezelf een roterende haardoven maken en een aantal parallelle taken uitvoeren! Laten we die verwerking versnellen!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "Enorm EBF!", + "atm9.quest.gregtech.uhv.observeRHF": "Observeer een roterende haardoven", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Nu al die verwerkingstaken door uw nieuwe Rotary Hearth Furnace worden uitgevoerd, heeft u een multiblok nodig dat uw blokken kan afkoelen.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Dat is waar de Bulk Blast Chiller in het spel komt!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Past goed bij de RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "Hoewel dit behoorlijk wat van de UHV-supergeleiders in beslag neemt die we zojuist hebben gemaakt, is het absoluut noodzakelijk.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Geloof me, je zult blij zijn dat je deze hebt gemaakt als je eenmaal ziet waarvoor ze zullen worden gebruikt.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Waren nu op 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Nu hebben we de UV-supergeleiderdraad! Wordt gebruikt om veel verschillende componenten te maken, waarvan sommige nodig zijn om verder te kunnen gaan.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "Meer draden.... Yay.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV-supergeleider", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "Hoewel dit een van de complexere ambachten kan zijn, met een knutselleven dat meerdere niveaus omvat, is het een verplicht item.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Ja, er komt veel bij kijken om er één te maken, maar probeer het Crafting-pad te optimaliseren. Vertrouw, je zult achteraf dankbaar zijn.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Compex-energie", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "Ik ben er zeker van dat u nu begrijpt waarom deze platen van cruciaal belang zullen zijn. Maar zoals u al weet, zullen ze een groot voordeel opleveren.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "De beste behuizing", + "atm9.quest.gregtech.uhv.desc.bestCasing": "Er zal een grote vraag zijn naar deze platen. Uitzoeken hoe je jezelf van een aantal van deze platen kunt voorzien, kan een uitdaging zijn, maar de moeite waard.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "De gerechten Borden is belangrijk", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "Er zullen veel Trinaquah gemaakt worden.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Waarschijnlijk zal het nodig zijn om uit te zoeken hoe het proces kan worden geoptimaliseerd voor snelheid en efficiëntie.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Koellegeringen", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Nu produceren we een aantal complexe Naquadah. Net als alle andere complexe bronnen waar we aan werken, biedt deze een aanzienlijk voordeel voor de factor.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complexe Naquadah", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "Dat lees je goed. Dit is een UHV-energieluik van 16A. 4x de potentie van de 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "En het biedt alle overklokmogelijkheden waar je van kunt dromen!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV-energieluik?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "Dit heeft de krachtstroom waar uw onderstations naar op zoek waren! Nu kun je hem alle versterkers geven!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1,21 Gigawatt!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Nu zijn we aan het praten!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Ja, we maken hier niet direct direct gebruik van. Maar het nu instellen om te knutselen en verzamelen zal zeer nuttig zijn en je een hoop tijd besparen!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Sterren zaak", + "atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma lijkt misschien een vreemde hulpbron, maar het is noodzakelijk voor wat je gaat maken.", + "atm9.quest.gregtech.uhv.subt.all": "Alle", + "atm9.quest.gregtech.uhv.desc.all": "Vloeibaar heliumplasma. Zorg ervoor dat uw verwerkingslijnen voldoende helium produceren", + "atm9.quest.gregtech.uhv.subt.the": "De", + "atm9.quest.gregtech.uhv.desc.the": "Vloeibaar zuurstofplasma. We hebben inmiddels heel veel zuurstof verbruikt, maar we hebben nog meer te gebruiken!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "In het volgende gedeelte gaan we een aantal Micro Universe Catalysts maken.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "Dit onderdeel gebruikt Star Matter Plasma om de katalysatoren te maken.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Hoewel je het nu niet hoeft te maken, zou het zeker erg nuttig zijn, omdat we een heleboel Star Matter Plasma nodig hebben om de 16x Catalysts te maken.", + "atm9.quest.gregtech.uhv.subt.startNow": "Begin nu", + "atm9.quest.gregtech.uhv.jumpStart": "Springstart", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "Je hebt het gedaan!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "Dit is het! De hoogste processor die je kunt maken!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "Maar je bent nog niet klaar... Dit is misschien wel de laatste processor, maar er komt nog meer. Vanaf nu wordt het nog leuker!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Groot succes!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "Eindelijk hebben we onze bestemming bereikt. Je hebt de felbegeerde &l&1GregStar!&r&r gemaakt", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "Het hoogtepunt van prestaties op elk niveau van GregTech, het beheersen van elke verwerkingslijn en het verkrijgen van materialen, machines en items met verhoogde moeilijkheidsgraad op elk niveau.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "Maar je hebt het gedaan. Je hebt het gehaald. De GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "Er is nog meer te doen, dus zorg dat je weer bij het spel betrokken bent en bereid je voor op de GROOTSTE uitdaging tot nu toe! Letterlijk.", + "atm9.quest.gregtech.star.subt.gregStarBase": "Eindelijk", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Voordat we de GregStar kunnen samenstellen met alle componenten van deze pagina, moet je de basis maken waarop de ster zal worden gebouwd.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "De robuuste Star Housing is sterk genoeg om de krachten te weerstaan ​​die worden uitgeoefend in de sterrensmederij en ondersteunt de componenten waaruit de GregStar bestaat", + "atm9.quest.gregtech.star.subt.precursor": "Voorloper", + "atm9.quest.gregtech.star.desc.precursor.1": "Op dit punt heb je zoveel geleerd via de niveaus dat je beloond zou moeten worden met iets om je kennis te tonen!", + "atm9.quest.gregtech.star.desc.precursor.2": "In dit geval volstaat dit certificaat. Je bent officieel, geen Noob meer!", + "atm9.quest.gregtech.star.subt.certifications": "Certificeringen!", + "atm9.quest.gregtech.star.desc.certifications.1": "De Fusiereactoren hebben een aantal sterke materialen nodig om de enorme hitte en reacties die erin plaatsvinden te beheersen.", + "atm9.quest.gregtech.star.desc.certifications.2": "Dat is de reden waarom ze een ongelooflijk geschikt materiaal voor ons maken om te gebruiken bij het vervaardigen van de GregStar om de sterkte en duurzaamheid van de ster te garanderen!", + "atm9.quest.gregtech.star.subt.starPlating": "Sterrenplateren", + "atm9.quest.gregtech.star.desc.starPlating": "Voeg UV-stroomafgifteblokken toe, en een ATM-ster, en BAM! Je hebt nu de Star Compression Module.", + "atm9.quest.gregtech.star.subt.starCompression": "Stercompressie", + "atm9.quest.gregtech.star.desc.starCompression": "Het uitwisselen van warmte is in ieder geval meestal erg duur in energiekosten. In dit geval zullen sommige Tritainium-spoelen, Ultimate Voltage-spoelen en grote Naquadria-batterijen de oplossing zijn.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Thermische uitwisseling", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "Op dit punt zijn we geen onbekende in antimateriepellets.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "We hebben er gewoon meer nodig voor de GregStar. VEEL meer van hen.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "Meer antimaterie?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Laten we voor de goede orde wat industriële voorgaande Black Hole-controllers toevoegen.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "Op deze manier weten we dat de resulterende ster kan worden gecontroleerd, en dat zijn enorme kracht niet uit de hand zal lopen.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Zwart gat-controller", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "Met de kracht van Unobtainium is het alleen maar logisch dat de GregStar er enkele in de build zou opnemen.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "Er zijn op dit moment geen zorgen over structurele integriteit.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium", + "atm9.quest.gregtech.star.desc.unobtainium": "Sommige geavanceerde computers.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Geavanceerde computers", + "atm9.quest.gregtech.star.desc.advancedComputers": "Maak een End Steel Exchanger voor gebruik bij de productie van de GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Wisselaars", + "atm9.quest.gregtech.star.desc.exchangers.1": "Je hebt behoorlijk wat hiervan nodig als katalysator in de Star Forge om de GregStar te maken.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Zorg ervoor dat je 10 emmers beschikbaar hebt.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "De ster waarmee het allemaal begon", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "De Basisster, de Patrick Ster, die werd gebruikt om een ​​Ster te maken, en nu de basis is voor een andere Ster die tot een Ster zal worden gemaakt.", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Heb je het? K. Laten we verder gaan.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Verdubbel het", + "atm9.quest.gregtech.star.desc.doubleItUp": "Dubbele wolfraamstaalbeplating zorgt voor een zeer duurzame ster. Misschien is dit waar het zijn robuustheid vandaan haalt.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Schroeven voor platen", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Ik moet een paar schroeven hebben om de dubbele wolfraamstalen beplating vast te zetten. Ik ben er zeker van dat dit de zaken zeer veilig zal maken.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Zuurstofplasma", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "We hebben veel vloeistoffen gezien die het resultaat zijn van verwerking door de Fusiereactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Stikstofplasma", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Wist u dat plasma wordt beschouwd als de vierde toestand van materie, naast vast, vloeibaar en gasvormig?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Argonplasma", + "atm9.quest.gregtech.star.desc.argonPlasma": "Argon is een chemisch element; het heeft symbool Ar en atoomnummer 18. Het bevindt zich in groep 18 van het periodiek systeem en is een edelgas. Argon is het derde meest voorkomende gas in de atmosfeer van de aarde, met 0,934% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Heliumplasma", + "atm9.quest.gregtech.star.desc.heliumPlasma": "Van alle elementen is helium het meest stabiel; het zal niet verbranden of reageren met andere elementen. Helium heeft het laagste smelt- en kookpunt. Het bestaat als gas, behalve onder extreme omstandigheden, waar het kan worden overgegaan naar de 4e staat van de materie, plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Massief multiblok", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Zeggen dat dit een enorme multiblokstructuur is, is een understatement.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "Er zijn 3213 Atomic Casings voor nodig, te veel om in je inventaris te passen, dus dat deel bleef op 1 staan ​​in de quest.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "Maar de voordelen zijn verbazingwekkend. Dus probeer het eens. Het functioneert dubbel als een brongenerator en een stroomgenerator. De power gen-nummers zijn krankzinnig.", + "atm9.quest.gregtech.star.subt.catalyst": "Hè?", + "atm9.quest.gregtech.star.desc.catalyst.1": "Voor dit proces is een katalysator nodig.", + "atm9.quest.gregtech.star.desc.catalyst.2": "De Catalyst zorgt ervoor dat elke operatie correct kan worden voltooid. Ze zullen ook worden gebruikt bij het maken van de controller voor het Multiblock", + "atm9.quest.gregtech.star.subt.neutonium": "We hebben katten nodig", + "atm9.quest.gregtech.star.desc.neutonium": "Dit is behoorlijk veel Neutonium. Maar kijk eens rond. Er kunnen andere manieren zijn om de hulpbron te synthetiseren.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "Veel neutronium", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Het hebben van een geoptimaliseerde methode om deze te maken, die minimale tijd kost, zal u ten goede komen naarmate u verder komt.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Fusion-behuizingen... Nogmaals", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Nou, technisch gezien is het meer. Deze hebben wij al eerder gebruikt.", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "Ze zijn tenminste niet zo moeilijk om te maken.", + "atm9.quest.gregtech.star.subt.moreCoil": "MEER spoel?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "Meer fusieglas. Deze keer hebben we het nodig om een ​​component te maken, niet voor een multiblok.", + "atm9.quest.gregtech.star.desc.moreCoil.2": "Misschien wil je een manier bedenken om deze passief te produceren...", + "atm9.quest.gregtech.star.subt.windowSeat": "Ik geef de voorkeur aan de stoel bij het raam", + "atm9.quest.gregtech.star.desc.liquidUranium": "Vloeibaar uranium 235. Laten we deze vloeistof gebruiken om de andere componenten samen te binden en de Absolute Reaction Plate te maken", + "atm9.quest.gregtech.star.subt.u235": "Ik zweer het", + "atm9.quest.gregtech.star.desc.u235.1": "Als we iets nodig hadden dat de transmissie van elk niveau kon garanderen, met het hoogste niveau van efficiëntie, wat zouden we dan krijgen?", + "atm9.quest.gregtech.star.desc.u235.2": "Misschien is het combineren van alle beschikbare supergeleiders in één enkele kabel voldoende!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hypergeleiding", + "atm9.quest.gregtech.star.desc.gregStarShard": "De GregStar kan in scherven worden opgedeeld. We kunnen die scherven vervolgens gebruiken om een ​​van de meeste OP-items te maken!", + "atm9.quest.gregtech.star.subt.gregStarShard": "GregStar-scherf", + "atm9.quest.gregtech.star.desc.atmStar.1": "De klassieke ATM-ster. Je zou hier al bekend mee moeten zijn, en ik weet zeker dat je een proces hebt om ze op de juiste manier te bewerken.", + "atm9.quest.gregtech.star.desc.atmStar.2": "Dit is een makkie voor jou.", + "atm9.quest.gregtech.star.subt.starsComponent": "Een ster voor het onderdeel voor een sterrencomponent", + "atm9.quest.gregtech.star.desc.starsComponent.1": "Dit zijn complexe componenten om te maken. Er 1 maken is een hele opgave, waarbij veel materialen en veel proceslijnen betrokken zijn.", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Nu hebben we er zestien nodig om verder te kunnen gaan. Maar ik weet zeker dat je de taak aankunt.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Geen kleine bestelling", + "atm9.quest.gregtech.star.desc.transformers.1": "Je hebt een aantal van 4 nodig om door te gaan. In functie zullen deze energie transformeren van UV- naar UHV-energie, maar we hebben deze niet nodig voor stroomconversie.", + "atm9.quest.gregtech.star.desc.transformers.2": "Het zal worden gebruikt als een knutselcomponent.", + "atm9.quest.gregtech.star.subt.transformers": "Transformers-robots in vermomming", + "atm9.quest.gregtech.star.desc.amps.1": "Deze heeft misschien veel Amperage, maar in de vermogensafgifte zijn we niet geïnteresseerd.", + "atm9.quest.gregtech.star.desc.amps.2": "We hebben dit nodig om een ​​onderdeel te maken. Ik weet zeker dat jij deze ook hebt.", + "atm9.quest.gregtech.star.subt.amps16": "16 Ampère", + "atm9.quest.gregtech.star.desc.coils16.1": "Het maken van 16 spoelen kan een hele opgave zijn. Maar wel een noodzakelijke voor de GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 spoelen", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "De behoefte aan spoelen houdt nooit op. Hoewel we deze mogelijk niet in een multiblock gebruiken, kunt u er zeker van zijn dat ze naar een goede bron gaan.", + "atm9.quest.gregtech.star.subt.moreCoils": "Meer spoeltjes?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 grote Naquadria-batterijen zullen de benodigde items voor dit onderdeel van de GregStar inpakken", + "atm9.quest.gregtech.star.subt.quadBatteries": "Viervoudige batterijen", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate-draad - Aantal 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "HV-supergeleider", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Draad - Aantal 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV-supergeleider", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x mangaanfosfidedraden - aantal 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "LV-supergeleider", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x magnesiumdiboridedraad - aantal 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "MV-supergeleider", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x verrijkte Naquadah Trinium Europium Duranide-draad - aantal 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "UV-supergeleider", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide-draad - Aantal 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM-supergeleider", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x uraniumtriplatinumdraad - aantal 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "EV-supergeleider", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium-ijzer-arseenoxidedraad - aantal 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Supergeleider", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Heb je het gevoel dat je al aan het zweven bent? Misschien al die shulker uit dat zielenflesje.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Vooruitziend kristal", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Gebruik 3 andere kristallen om dit kristal te maken.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "De storm doorstaan", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO-wisselaarkern. Dit is de top van de lijn als het gaat om de EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Wisselaar van het hoogste niveau", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Antimaterie maken is altijd een uitdaging. Proceslijnen, de verwerkingstijd en de kracht. Hiermee wordt een van de items afgevinkt die niet langer van belang zijn.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Creatieve chemicaliën", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "De Micro Universe Orb heeft veel stroom nodig om te kunnen werken. Deze macht moet worden geconcentreerd om deze optimaal te kunnen benutten voor de operaties.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "Om dit te bereiken heeft de structuur focuslenzen nodig.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Gefocuste energie", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "Met de stroomvereisten van de constructie is er iets nodig om ervoor te zorgen dat de energie goed kan worden overgedragen.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "Deze energiezenders zullen het lukken.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Gebruik maken van de kracht", + + + "atm9.quest.gregtech.circuits.ulvTier": "Wolf-niveau", + "atm9.quest.gregtech.circuits.lvTier": "LV-niveau", + "atm9.quest.gregtech.circuits.mvTier": "MV-niveau", + "atm9.quest.gregtech.circuits.hvTier": "HV-niveau", + "atm9.quest.gregtech.circuits.evTier": "EV-niveau", + "atm9.quest.gregtech.circuits.ivTier": "IV-niveau", + "atm9.quest.gregtech.circuits.luvTier": "LuV-niveau", + "atm9.quest.gregtech.circuits.zpmTier": "ZPM-niveau", + "atm9.quest.gregtech.circuits.uvTier": "UV-laag", + "atm9.quest.gregtech.circuits.uhvTier": "UHV-niveau", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Laagspanningsleeftijd", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Middenspanningsleeftijd", + "atm9.quest.gregtech.circuits.highVoltageAge": "Hoogspannings-tijdperk", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme spanningsleeftijd", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Krankzinnig spanningstijdperk", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Belachelijk spanningstijdperk", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Nulpuntmodule-tijdperk", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultieme spanningstijdperk", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultrahoogspanningstijdperk", + "atm9.quest.gregtech.circuits.bronzeIngot": "Bronzen staaf", + "atm9.quest.gregtech.circuits.steelIngot": "Stalen staaf", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium staaf", + "atm9.quest.gregtech.circuits.galliumIngot": "Gallium ingots", + "atm9.quest.gregtech.circuits.hvBattery": "HV-batterij", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Elke kolom komt overeen met het spanningsniveau", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Elke rij komt overeen met het spanningsniveau waarin het circuit kan worden gemaakt", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Extra informatie onderaan!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Deze pagina begrijpen", + "atm9.quest.gregtech.circuits.steamAge": "Stoomtijdperk", + + + "atm9.quest.mekanismReactors.fusionReactor": "Fusiereactor", + "atm9.quest.mekanismReactors.industrialTurbine": "Industriële turbine", + "atm9.quest.mekanismReactors.fissionReactor": "Splijtingsreactor", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Superkritische faseverschuiver", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Om onze reis naar de wereld van Mekanism Reactors te beginnen, beginnen we met het maken van een &aSplijtingsreactor&r. Dit zijn structuren uit meerdere blokken die enorme hoeveelheden warmte genereren door &3splijtbare brandstoffen&r te verbranden. Deze reactor produceert zelf geen stroom, maar de gegenereerde warmte kan worden gebruikt om &bKoelvloeistof&r te verwarmen, zodat deze kan worden gebruikt om stroom op te wekken in een &aIndustriële Turbine&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "De kernsplijtingsreactor kan erg gevaarlijk zijn, omdat een kernsmelting een &cexplosie&r kan veroorzaken en ook &2straling&r zich kan verspreiden over een straal van vijf blokken, die meerdere weken in de game aanhoudt.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "Maar daar gaan we ons op voorbereiden. Laten we een Hazmat-pak maken, voor het geval dat... toch?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Oranje = Stralingsbescherming", + "atm9.quest.mekanismReactors.suitingUp": "Geschikt voor reactoren", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "Het is tijd om de materialen te verzamelen die we nodig hebben om de reactor te bouwen.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Net als de meeste Mekanism-multiblokken kunnen reactoren een aangepast formaat hebben, afhankelijk van uw behoeften. Ze moeten rechthoekig zijn, met een minimale buitenmaat van 3 breed, 4 hoog en 3 blokken diep. De maximale grootte is 18x18x18. &aWe gaan om te beginnen een 5x5 bouwen&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "De randen van de buitenste schil &bmoet&r gemaakt zijn van &aSplijtingsreactorbehuizingen&r, terwijl de vlakken behuizingen kunnen zijn of &bReactorglas&r, Reactorpoorten of Reactor Logic Adapters. Daar komen we later op terug.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "Laten we voorlopig een eenvoudige 5x5x5-splijtingsreactor bouwen!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Meer hulp nodig bij het bouwen ervan? Als je &dw&r ingedrukt houdt terwijl je boven de behuizing van de kernsplijtingsreactor zweeft, zie je de Ponder die je kan helpen deze te bouwen.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Behuizingen en glas", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Basisbeginselen van het bouwen van splijtingsreactoren", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "Als we iets in of uit de Splijtingsreactor willen brengen, hebben we &aSplijtingsreactorpoorten&r nodig. Deze kunnen worden geconfigureerd voor invoer of uitvoer met behulp van de &9Configurator&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Elke splijtingsreactor &aheeft minimaal 4 poorten nodig&r:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Koelvloeistofinvoer", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Koelvloeistofuitvoer", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Splijtbare brandstofinvoer", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Afvalproductie", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "Laten we voor deze startersbuild een poort aan elke kant plaatsen, zoals de onderstaande afbeelding. Zorg ervoor dat u ze zo configureert dat ze overeenkomen met de lijst met in- en uitgangen!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interactie met de splijtingsreactor", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Bang om uw splijtingsreactor op te blazen en een enorm stralingslek te veroorzaken? Maak je geen zorgen, dat zijn we allemaal. &o*voeg hier een vreselijke flashback in*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "Hoe kunnen we zo’n catastrofale ramp voorkomen? Door een redstone &astroomonderbreker&r te maken met behulp van &dFission Reactor Logic Adapters&r. Het is niet 100% gegarandeerd dat deze een explosie stoppen, maar ze zijn absoluut leuk om te hebben.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "In wezen stellen deze adapters ons in staat de Reactor te besturen met behulp van &cRedstone&r. Met slechts één kun je een hendel gebruiken om de reactor aan en uit te zetten. We gaan ze echter gebruiken voor schadebeperking.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "Je kunt deze ook zo instellen dat ze een Redstone-signaal afgeven op basis van een bepaalde toestand in de Reactor, zoals &cSchade kritiek&r of &8Onvoldoende brandstof&r. Dit is handig voor het instellen van een stroomonderbreker om de Reactor uit te schakelen als dit ooit gebeurt.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Omdat we allemaal al eerder een reactor hebben opgeblazen", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Faalveilig", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "De binnenkant van de reactor is opgebouwd uit pijlers met behulp van verschillende &aFission Fuel Assembly&r blokken, waarbij bovenaan elke pijler een enkele &aControl Rod Assembly&r is geplaatst. Deze kunnen 1 tot 15 blokken hoog zijn, afhankelijk van de grootte van de reactor.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "Voor deze build plaatsen we twee van de splijtstofassemblages in het midden van ons multiblok en plaatsen we vervolgens de stuurstangassemblage er precies bovenop.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Binnen in de reactor: brandstofcontrole", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Met behulp van wat standaardmechanismen en twee &aLogische Adapters van de Fission Reactor&r kunnen we een eenvoudige stroomonderbreker creëren die de reactor kan uitschakelen en uitschakelen &o&evoor het geval de zaken een beetje gek worden&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "Om dit te doen, hebben we een enkel stuk Redstone, een zuiger, een blok zand of grind en een waarnemer nodig.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "Op een van de gezichten willen we een logische adapter plaatsen, dan een blok erboven overslaan en dan een andere adapter plaatsen. Stel de bovenste adapter in op &9\\\"Activation\\\"&r en de onderste adapter op &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Plaats vervolgens voor en onder de onderste adapter een bouwsteen en plak er een stuk Redstone op, uit de adapter komend. We plaatsen dan een zuiger met de voorkant naar boven voor die Redstone en plaatsen dan ons stuk zand of grind op die zuiger.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "Voor het laatste deel van onze breker plaatst u de Observer met de voorkant &bnaar buiten gericht, richting de zuigeropstelling&r. &9Dit is belangrijk&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Wanneer de Reactor kritieke schade heeft, activeert hij de onderste adapter, waardoor de redstone een signaal krijgt, dat vervolgens de zuiger activeert en het grind/zand omhoog duwt. Hierdoor wordt de Observer geactiveerd, die vervolgens de Reactor uitschakelt.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Visueel nodig? Kijk naar de overweging!", + "atm9.quest.mekanismReactors.gravelOrSand": "Grind of zand", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Voorbeeld stroomonderbreker", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "Bij het verbranden van brandstof creëert de kernsplijtingsreactor een enorme hoeveelheid warmte. Om te voorkomen dat de Reactor wordt omgezet in TNT, moeten we ervoor zorgen dat deze goed wordt gekoeld.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "De eenvoudigste manier om dit te doen is door de Reactor &9Water&r uit een gootsteen te geven. De Sink is een oneindige waterbron, wat &oerg prettig is voor een situatie als deze&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pomp het water naar een van de poorten van de Reactor die is ingesteld op &ainput&r om de Reactor met water te vullen. Dit wordt verwarmd terwijl de Reactor draait en wordt omgezet in &bStoom&r, die je kunt gebruiken om stroom te creëren in een &9Industriële Turbine&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eNatrium&r kan ook als veel efficiënter koelmiddel worden gebruikt. Dit zorgt voor hogere brandsnelheden en lagere kerntemperaturen.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "Hoge kwaliteit H2O", + "atm9.quest.mekanismReactors.coolingOurReactor": "Onze reactor afkoelen", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Zodra je alle benodigde blokken hebt geplaatst om de Reactor te bouwen, moet deze rode deeltjes afgeven om aan te geven dat hij compleet is.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Als u met de rechtermuisknop ergens op de Reactor klikt, wordt de &aInterface&r geopend. Hierin vindt u alle informatie die u nodig hebt om de Reactor goed te laten werken, evenals twee knoppen om de Reactor aan en uit te zetten.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "Aan de linkerkant heb je 2 tanks: één voor &bkoelvloeistof&r en één voor &3splijtbare brandstof&r. Aan de rechterkant heb je er één voor &8Kernafval&r en één voor &bVerwarmde koelvloeistof&r, wat hoogstwaarschijnlijk &bStoom&r zal zijn.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "De balk &cTemperatuur&r laat zien hoe warm de Reactor is. Na een bepaalde temperatuur begint de Reactor &4schade&r op te lopen, waardoor de Reactor uiteindelijk zal ontploffen.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "Om de &cVerbrandingssnelheid&r van de splijtbare brandstof aan te passen en meer statistieken te zien, klikt u op het tabblad (I) aan de linkerkant. Hier kunt u de snelheidslimiet aanpassen, die bepaalt hoeveel brandstof de reactor per tik verbruikt.", + "atm9.quest.mekanismReactors.subt.numbers": "Dat zijn zeker cijfers", + "atm9.quest.mekanismReactors.completedReactor": "Observeer een voltooide reactor", + "atm9.quest.mekanismReactors.fissionReactorInterface": "De splijtingsreactorinterface", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Elke reactor gebruikt ergens uranium als brandstof, toch?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "Laten we om te beginnen wat &aUraniumbaren&r verzamelen. We moeten deze verwerken in een &9Verrijkingskamer&r om er &eYellow Cake Uranium&r van te maken.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Natuurlijk wordt er uranium gebruikt", + "atm9.quest.mekanismReactors.uranium": "&aUranium", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Zodra we <&>Yellow Cake Uranium&r in handen hebben, kunnen we het door een <& a>Chemical Oxidizer&r sturen om het gas &2Uranium Oxide&r te creëren.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observeer uraniumoxide in een machine", + "atm9.quest.mekanismReactors.uraniumOxide": "&eUraniumoxide", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "Samenvattend: we hebben een geavanceerde ertsverwerkingsfaciliteit opgezet, waarbij gebruik wordt gemaakt van verschillende gassen, machines en meer.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "In dit hoofdstuk zullen we er meer van gebruiken om krachtige &aReactoren&r met meerdere blokken te creëren, evenals geavanceerde manieren om energie te creëren en op te slaan. Dit zal ook leiden tot het maken van &dAntimateriepellets&r, die worden gebruikt om de &6ATM Star&r te maken, evenals enkele van de sterkste gereedschappen en wapens in het pakket.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cVereist voltooiing van de missie \\\"Geavanceerd Mekanisme\\\" uit het hoofdstuk Mekanisme&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanisme&r: &tGeavanceerd<& r>", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "De splijtingsreactor heeft &3splijtbare brandstof&r nodig om te kunnen functioneren. Als je nu Fissile Fuel in JEI opzoekt, wed ik dat je overweldigd zult raken door alles wat je nodig hebt om het te halen. Het is oké, je hebt dit. Laten we het stap voor stap bekijken.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "Het komt allemaal neer op het creëren van &eUraniumhexafluoride&r. Laten we ons hiervoor concentreren op het maken van deze twee gassen: &bFluorwaterstofzuur&r en &eUraniumoxide&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Productie van splijtstof&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "U zou al &2Zwavelzuur&r moeten hebben gemaakt voor uw Tier 4-ertsverwerkingsfaciliteit, maar hier is een herinnering over hoe u dit kunt verkrijgen.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Begin met het verkrijgen van &eZwavelstof&r door zwavel uit Thermal te vermalen, of door &bWaterstofchloride&r te mengen met &3Buskruit&r in een chemische oplossingskamer.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Neem het zwavelstof en laat het door een &9chemische oxidator&r lopen om &ezwaveldioxide&r te verkrijgen. Combineer dat met &bZuurstof&r in een chemische infuser om &eZwaveltrioxide&r te krijgen.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Vervolgens combineren we &bWaterdamp&r met het Zwaveltrioxide om &2Zwavelzuur&r te maken.", + "atm9.quest.mekanismReactors.subt.quickRecap": "Een korte samenvatting", + "atm9.quest.mekanismReactors.sulfurDust": "Zwavelstof", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observeer zwavelzuur in een machine", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Zwavelzuur", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Laten we ons &2zwavelzuur&r nemen en het combineren met &bfluoriet&r in een &9chemische oplossingskamer&r om &bfluorwaterstofzuur&r te maken.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We zijn er bijna!", + "atm9.quest.mekanismReactors.fluorite": "Elke #forge: edelstenen/fluoriet", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observeer fluorwaterstofzuur in een machine", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bFluorwaterstofzuur", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Met behulp van een andere &9Chemische Infuser&r willen we ons &bFluorwaterstofzuur&r combineren met &eUraniumoxide&r om &2Uraniumhexafluoride&r te maken.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observeer uraniumhexafluoride in een machine", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uraniumhexafluoride", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Zodra we een &9Isotopische Centrifuge&r hebben, kunnen we ons &2Uraniumhexafluoride&r erin laten lopen en &3splijtbare brandstof&r creëren!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "Kijk, dat was toch niet zo erg?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observeer splijtbare brandstof in een machine", + "atm9.quest.mekanismReactors.fissileFuel": "&3Splijtbare brandstof&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Laten we de checklist &onog een keer&r doornemen om er zeker van te zijn dat we alles gereed hebben voordat we het opstarten:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat-pak aan (veiligheid eerst)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/koelvloeistof wordt in een invoerpoort gepompt.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Splijtbare brandstof die in een invoerpoort wordt gepompt.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. Een poort die is ingesteld om de verwarmde koelvloeistof af te voeren naar een vuilnisbak of een industriële turbine.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. Een haven die is ingesteld om kernafval af te voeren, wat leidt tot radioactieve afvalvaten of machines om het te verwerken, of beide!", + "atm9.quest.mekanismReactors.desc.checklist.7": "Als je er klaar voor bent, druk dan op de knop &eActiveren&r! Je kunt ook de &3Verbrandingssnelheid&r aanpassen om meer kernafval te produceren, maar begin langzaam.", + "atm9.quest.mekanismReactors.readyToGo": "Klaar om te gaan!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Het opstarten van de reactor", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Zodra we splijtbare brandstof in de reactor gaan verbranden, krijgen we verwarmd &bkoelmiddel&r en &8nucleair afval&r.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "Dit is waar de straling begint. Zolang het &oveilig in een container of machine&r blijft, zul je geen lekkages hebben... toch?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "De beste manier om radioactieve stoffen op te slaan is met behulp van een &2Radioactief Afvalvat&r. Deze zullen het afval veilig opslaan, terwijl het gas langzaam vervalt zonder dat er stralingslekken ontstaan. Je wilt niet dat je kernafval in je reactor blijft zitten, omdat het daardoor meer warmte produceert, dus stel een poort in om &aAfval uit te voeren&r en stuur het naar een vat!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Belangrijke opmerking&r: het breken van &neen&r machine, vat, pijp of &oiets&r waar een radioactief gas in zit &czal een stralingslek veroorzaken&r . Dat geldt ook voor de producten van kernafval, zoals polonium of plutonium.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Omgaan met &8Kernafval&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Kernafval&r kan naar een isotopencentrifuge worden gestuurd om &9Plutonium&r te creëren.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Als je het plutonium met wat water en &7fluorietstof&r naar een reactiekamer onder druk stuurt, krijg je &9plutoniumpellets&r. Deze worden gebruikt om eindspelmaterialen te maken!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Opmerking: hierdoor ontstaat ook een bijproduct van &7Gebruikt kernafval&r, dat in een afvalvat moet worden gepompt voor opslag.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Als je kernafval in een &9Solar Neutron Activator&r pompt, krijg je &dPolonium&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Laat het polonium door een reactiekamer onder druk lopen met wat fluorietstof en je krijgt &9poloniumpellets&r. Je zult er een flink aantal van nodig hebben voor de toekomst.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Opmerking: hierdoor ontstaat ook een bijproduct van &7Gebruikt kernafval&r, dat in een afvalvat moet worden gepompt voor opslag.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "De &dSupercritical Phase Shifter&r (kortweg SPS) is een andere multiblokstructuur die wordt gebruikt om Polonium van grote hoeveelheden energie te voorzien om &dAntimaterie&r gas te creëren, dat kan worden gekristalliseerd tot pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "Om de SPS te bouwen, heb je in totaal 72 &9SPS-behuizingen&r nodig (60 voor de bouw, 12 voor de poorten), 3 &9SPS-poorten&r, 122 reactorglas, en nog een item waar we het in de volgende zoektocht over zullen hebben. Laten we eerst de materialen pakken!", + "atm9.quest.mekanismReactors.spsTitle": "&dSuperkritische faseverschuiver", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "Je hebt waarschijnlijk mensen horen praten over hoe de &cFusion Reactor&r de beste energiebron in het pakket is. Ze hebben gelijk.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Eenmaal geactiveerd kan de Reactor met de juiste opstelling tot 200MRF/t uitstoten. Het kan ook worden gekoeld met water om stoom te produceren, die in een &9Industriële Turbine&r kan worden gebruikt om nog meer kracht te genereren.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "Om de Fusiereactor te bouwen, moeten we een eenvoudig patroon volgen. Elk gezicht ziet er als volgt uit:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "Voor de bovenkant willen we het middelste blok vervangen door de Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "Voor de poorten kunt u al het Reactorglas aan de zijkanten vervangen. Voor deze opstelling hebben we twee poorten nodig voor de invoer van &cDeuterium&r en &eTritium&r, en vervolgens een poort voor de uitvoer van stroom.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "De beste krachtbron in het pakket", + "atm9.quest.mekanismReactors.fusionReactorTitle": "De &cFusiereactor&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "De &9Supercharged Coil&r wordt op een SPS-poort in het midden van twee vlakken geplaatst, zoals in de onderstaande afbeelding. Wanneer ze stroom krijgen, zullen deze Polonium in antimaterie veranderen. Er is slechts 1 nodig, maar je kunt er 2 gebruiken als je wilt.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "Om 1 MB antimaterie te produceren heb je 400MRF nodig. Als je nog niet bent begonnen met het maken van een &cFusion Reactor&r, is dit een goed moment om het te maken!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "De supercharged-spoelen", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "Met alle verzamelde blokken is het tijd om dit ding te bouwen. Hieronder vindt u een tekstgids, of u kunt de Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "De SPS zal bij de bouw een afmeting van 7x7 hebben, maar het is geen kubus. Het volgt een eenvoudig patroon, dat u onderstaande afbeeldingen kunt volgen als bouwhandleiding. Het patroon ziet er als volgt uit:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Elke zijde, inclusief de onderkant en bovenkant, volgt dit patroon. De Supercharged Coils moeten tegenover elkaar in het midden van hun respectievelijke zijkanten worden geplaatst, en de overige twee poorten zullen worden gebruikt om polonium in te pompen en antimateriegas uit te pompen.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Hier is de voltooide structuur hieronder:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observeer een voltooide SPS", + "atm9.quest.mekanismReactors.buildSPSTitle": "Bouw de SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "Nadat we biljoenen energie in de SPS hebben weggevaagd, kunnen we eindelijk &dAntimateriepellets&r maken.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Laat het antimateriegas dat je van de SPS krijgt, in een chemische kristallisator lopen en je krijgt 1 antimateriepellet voor elke 1000 MB die je maakt.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "Om een ​​visueel beeld te zien, bekijk je de Ponder door &aW&r ingedrukt te houden terwijl je over de Laser Focus Matrix zweeft.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "Het doel is om elke laser op een laserversterker te richten. Het gebruik ervan is behoorlijk langzaam, dus we gaan er een paar maken.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In de onderstaande afbeelding ziet u een voorbeeld van hoe dit is ingesteld. Het plakken van de Lasers direct op een stroombron zoals een Energy Cube werkt, of je kunt ze op leidingen of kabels hebben. Je wilt het een blok lege ruimte geven tussen de lasers en de laserversterker.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "De laserversterker heeft een rode stip op een van de gezichten. Dit is wat je naar de Laser Focus Matrix wilt wijzen.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Zorg ervoor dat u de laserversterker uitschakelt (of Redstone-bediening activeert) en wacht tot deze &cten minste 400MRF&r heeft opgeslagen, waarna hij klaar is.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstartmethode: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "Je maakt inmiddels al Lithium<& r>. Pomp dat in een Solar Neutron Activator om <&>Tritium<& r> te creëren.", + "atm9.quest.mekanismReactors.tritiumTitle": "De fusiereactor van brandstof voorzien: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "Om onze fusiereactor van brandstof te voorzien, moeten we twee verschillende gassen creëren, dit is &cDeuterium&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "Om dit te maken, moeten we een aantal elektrische pompen maken en deze een filterupgrade geven. Plaats ze op een bronblok met water, geef ze wat kracht en ze pompen &5Zwaar water&r weg.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pomp het zware water in een elektrolytische afscheider om &cDeuterium&r te verkrijgen.", + "atm9.quest.mekanismReactors.deuteriumTitle": "De reactor van brandstof voorzien: &cDeuterium&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "Om de Fusion Reactor een vliegende start te geven, hebben we een snelle injectie D-T-brandstof nodig. Dit wordt gemaakt door &cDeuterium&r en &eTritium&r samen te combineren in een chemische infuser.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Begin met het maken van een &4Hohlraum&r en plaats deze in de Infuser (waar het plusteken staat) om deze te vullen met D-T-brandstof. Nu zijn we klaar om de Reactor een vliegende start te geven!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "De brandstofinjector", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "Om een ​​reactie te creëren waardoor de Reactor wordt ingeschakeld, moeten we hem met een hoop kracht injecteren. &oEn dan bedoel ik een hoop kracht&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "Hiervoor moet je verschillende &9Lasers&r instellen die allemaal van stroom moeten worden voorzien, en vervolgens 400MFE rechtstreeks in de Laser Focus Matrix schieten.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "De Laser Focus Matrix wordt in het midden van één zijde van de Fusion Reactor geplaatst. We zullen hierna de lasers bouwen.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Verdomde laserstralen", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusiereactoren hebben een heel speciale brandstof nodig: &dD-T Fuel&r om precies te zijn.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "Er zijn twee manieren om de Reactor van brandstof te voorzien: door D-T Fuel rechtstreeks in de Reactor te pompen met een snelheid van 1.000 mb/t, of door elk van de twee brandstoffen afzonderlijk met gecontroleerde snelheden naar binnen te pompen.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "Laten we ze om te beginnen afzonderlijk inpompen. Waarschijnlijk moeten we ook weten hoe we ze moeten maken.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "De reactor van brandstof voorzien", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Het van brandstof voorzien van de &dFusiereactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum gevuld met D-T Fuel? <& o>Controleer!<& r>", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium en Tritium klaar om in de reactor te worden gepompt? &oControleer!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "Een laserversterker met minimaal 400MRF klaar om in de Laser Focus Matrix te schieten? &oControleer!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Zodra je klaar bent, plaats je de &5Hohlraum&r in de &aFusion Reactor Controller&r, pomp je de brandstof erin en activeer je je laserversterker.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "Als je het goed doet, &nzie je de Reactor activeren!&r", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observeer een voltooide fusiereactor", + "atm9.quest.mekanismReactors.ready": "&dIk denk dat we er klaar voor zijn&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "De &dFusiereactor&r kan op zichzelf tot 200MRF/ton produceren, maar eerst moeten we enkele mechanismen begrijpen.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "De eenvoudigste manier om stroom te produceren is door deuterium en tritium afzonderlijk in te pompen en vervolgens te controleren hoeveel brandstof er wordt verbrand met behulp van de &aInjectiesnelheid&r in het &cBrandstoftabblad&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "Dit moet een even getal zijn met een maximum van 98, omdat het de D-T-brandstof in de Reactor zelf combineert. Het verbruik van elke brandstof is gelijk aan de helft van de injectiesnelheid per tick, wat neerkomt op 49mb/t van elk voor de max.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "U kunt &dD-T Fuel&r echter rechtstreeks injecteren, maar u kunt de injectiesnelheid niet regelen. Dit zal enorme hoeveelheden energie per tick creëren, maar met een veel hoger brandstofverbruik van 500 mb/t van elke brandstof.", + "atm9.quest.mekanismReactors.endGamePowerSource": "De krachtbron van het eindspel<& r>", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "De &9Industriële Turbine&r is een enorme structuur met meerdere blokken die wordt gebruikt om &cVerwarmde koelvloeistof&r om te zetten in energie. Het minimale formaat is 5x5x5, het maximale formaat is 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "Om de turbine te bouwen hebben we verschillende blokken nodig, dus laten we beginnen met de basis.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Net als bij de meeste Mekanism-multiblokken moet het frame gemaakt zijn van &eTurbinebehuizingen&r. In plaats van Reactorglas kunt u echter voor elk vlak &bStructuurglas&r of behuizingen gebruiken.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We gaan deze turbine bouwen en de zoektocht vereist precies de benodigde materialen.", + "atm9.quest.mekanismReactors.buildingFrame": "Het frame bouwen", + "atm9.quest.mekanismReactors.industrialTurbine.1": "De &9Industriële turbine&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbinekleppen&r worden gebruikt om &bStoom&r in te pompen, maar ook om de kracht weg te pompen die de turbine genereert.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbineventilatieopeningen&r worden gebruikt om overtollig water weg te pompen bij gebruik van &aVerzadigende condensors&r. Anders helpen deze de algehele stoomstroom binnen de turbine te vergroten. Het totale aantal ventilatieopeningen beperkt ook de totale stoomstroomsnelheid. Ventilatieopeningen kunnen ook aan de bovenzijde van de turbine worden gebruikt, maar voor deze constructie gebruiken we ze alleen aan de buitenzijde.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aVerzadigende condensors&r worden gebruikt om &bStoom&r weer om te zetten in water. Deze worden op of boven de laag met de elektromagnetische spoelen geplaatst.", + "atm9.quest.mekanismReactors.ports": "De &aHavens&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "De &9Turbinerotor&r wordt in het midden van de turbine geplaatst. Voor elke turbinerotor heb je 2 &aturbinebladen&r nodig. Voor deze turbine gebruiken we 3 rotoren.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "Terwijl u naar de rotor kijkt, klikt u met de rechtermuisknop op &aTurbinebladen&r om ze rechtstreeks op de rotor te plaatsen. Hoe groter de rotor, hoe langer de messen worden. Voor deze build gebruiken we in totaal 6 Blades. Als je van plan bent een grotere turbine te bouwen, moet je de breedte van de turbine vergroten, afhankelijk van het aantal bladen dat je van plan bent te gebruiken.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "Het &9Rotatiecomplex&r moet bovenaan de turbinerotor worden geplaatst. Deze wordt vervolgens omgeven door &eDrukverspreiders&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "De Dispersers moeten de hele laag vullen waar het Rotatiecomplex zich bevindt.", + "atm9.quest.mekanismReactors.rotor": "De &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "De &9Elektromagnetische Spoel&r wordt direct bovenop het &aRotatiecomplex&r geplaatst om de kinetische energie in kracht om te zetten.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "Je kunt er meerdere gebruiken, waarbij 7 het maximum is bij een turbine met 28 bladen. Deze moeten een andere spoel of het rotatiecomplex raken.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "Als je de turbine goed hebt gebouwd, zie je rode deeltjes rond de structuur. Als u met de rechtermuisknop op de turbine klikt, wordt de interface geopend.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "Dit vertelt je alle informatie die je moet weten, inclusief de totale stoomstroomsnelheid en de totale stoom in de turbine.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "Aan de rechterkant heb je een balk die je de kracht laat zien die in de turbine is opgeslagen. Als deze vol raakt, schakelt de Turbine uit, tenzij je hem op Vent Overflow zet.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Laten we het laten draaien!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Zodra je een volledig functionerende splijtingsreactor hebt, pomp je de &bstoom&r rechtstreeks in een turbineklep op je turbine. Omdat we in deze constructie verzadigende condensors gebruiken, kunt u desgewenst water uit een turbineventilatie terug in uw reactor pompen.", + "atm9.quest.mekanismReactors.completedTurbine": "Observeer een voltooide turbine", + "atm9.quest.mekanismReactors.creatingPower": "Creëer kracht met de turbine!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "Als we enorme hoeveelheden energie willen creëren, hebben we een manier nodig om al die energie op te slaan, en die energiekubussen volstaan ​​niet.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "We gaan een aanpasbaar multiblok maken dat wordt gebruikt om grote hoeveelheden energie op te slaan, maar eerst moeten we wat lithiumstof maken!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "Er zou wat pekel moeten worden gemaakt uit een eerdere zoektocht met behulp van de &aThermische verdampingsinstallaties&r. Laat de &epekel&r door een andere &athermische verdampingsinstallatie&r lopen om lithium te verkrijgen, en vervolgens door een &9chemische kristallisator&r om &alithiumstof&r te verkrijgen.", + "atm9.quest.mekanismReactors.lithiumDust": "Lithiumstof", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Geavanceerde energieopslag", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Bijna elk Mekanism-multiblok is op dezelfde manier gebouwd.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "Je moet een rechthoekige prismastructuur maken. De randen moeten gemaakt zijn van &8Inductiebehuizingen&r. De vlakken kunnen gemaakt zijn van behuizingen, &astructureel glas&r of &cinductiepoorten&r. Het is het beste om twee poorten te hebben: één voor invoer en één voor uitvoer. Deze kunnen worden gewijzigd via de &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "Voor deze build maken we een 5x5x5. Deze zoektocht vereist de exacte hoeveelheid materialen die nodig zijn om dit te bouwen. Hulp nodig? &nBekijk de Ponder!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "De papa van de Energy Cube", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Het bouwen van de &9Inductiematrix&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "Met de inductiematrix kunt u aanpassen hoeveel stroom u kunt opslaan en overdragen door cellen en providers toe te voegen binnen de multiblokstructuur.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Inductiecellen vergroten de totale hoeveelheid energie die kan worden opgeslagen.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Inductieproviders verhogen de totale overdrachtssnelheid, zowel in als uit de Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "Je kunt aanpassen hoeveel je er van elk binnenin het multiblok wilt hebben, maar je hebt er minstens één van elk nodig. Deze hebben ook hogere niveaus om uw algehele opslag- en overdrachtscapaciteit te vergroten.", + "atm9.quest.mekanismReactors.inductionCells": "Inductiecellen", + "atm9.quest.mekanismReactors.inductionProviders": "Inductieaanbieders", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aOnze&r &9Vermogenslimieten&r aanpassen", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Zodra je klaar bent met het bouwen van je eerste &9Energized Induction Matrix&r, zie je rode deeltjes rondom de structuur om aan te geven dat deze voltooid is.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Wees niet bang om te upgraden met cellen en providers van een hoger niveau! Heb je meer ruimte voor ze nodig? De maximale grootte die de inductiematrix kan hebben is 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observeer een voltooide inductiematrix", + "atm9.quest.mekanismReactors.completingMatrix": "&aDe&r &9Matrix&r invullen", + "atm9.quest.enchant.enchant": "Betoverend met apotheose", + "atm9.quest.enchant.book": "Vanilla Max is nog maar het begin", + "atm9.quest.enchant.hellshelf": "&4Hellshelves&r", + "atm9.quest.enchant.seashelf": "&bZeeplanken&r", + "atm9.quest.enchant.infusion": "Infusie Betoverend", + "atm9.quest.enchant.arcana": "&5Arcana&r", + "atm9.quest.enchant.quanta": "&cHoeveel&r", + "atm9.quest.enchant.eterna": "&aDe ethers&r", + "atm9.quest.enchant.negative": "Negatieve bedragen", + "atm9.quest.enchant.other": "Andere infusieartikelen", + "atm9.quest.enchant.charms": "Apotheose-bedels onbreekbaar maken", + "atm9.quest.enchant.trident": "Een echte drietand maken", + "atm9.quest.enchant.library": "Betoveringsbibliotheek", + "atm9.quest.enchant.alexandria": "Bibliotheek van Alexandrië", + "atm9.quest.enchant.infused_hellshelf": "&4Doordrenkte Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bDoordrenkte zeeplank&r", + "atm9.quest.enchant.sight": "&9Betoverende aanwijzingen&r", + "atm9.quest.enchant.retification": "&eRectificatie&r", + "atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r", + "atm9.quest.enchant.glowing": "&4Gloeiende Hellshelf&r", + "atm9.quest.enchant.crystalline": "&bKristallijne zeeplank&r", + "atm9.quest.enchant.heart-forged": "&bHartgesmede zeeplank&r", + "atm9.quest.enchant.deepshelf": "&9DeepShelf&r", + "atm9.quest.enchant.Soul_deep": "&9Met de ziel geraakte deepshelf&r", + "atm9.quest.enchant.Soul_sculk": "&9Bezielende Sculkshelf&r", + "atm9.quest.enchant.echo_deep": "&9In navolging van Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9In navolging van Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEindplank&r", + "atm9.quest.enchant.pearlescent": "&dParelmoeren eindplank&r", + "atm9.quest.enchant.draconic": "&dDraconische eindplank&r", + "atm9.quest.enchant.perfect": "&6Beste betoverende opzet&r", + "atm9.quest.enchant.desc.enchant": "Betoverend krijgt een paar veranderingen met Apotheosis. Om het samen te vatten: 15 boekenplanken zullen nu niet genoeg zijn. Er zijn nu nieuwe boekenplanken en acties die je kunt uitvoeren met betoveringstafels en hopelijk zullen deze speurtochten je helpen het te begrijpen.", + "atm9.quest.enchant.desc.book": "Boekenplanken zijn je startpunt, maar zeker niet je eindpunt. In ieder geval geen normale boekenplanken. Met alleen normale boekenplanken kun je &aEterna&r alleen maar hoger krijgen, met een maximum van 15. (Ik zal de betoveringsniveaus binnenkort uitleggen, maar weet dat je ze nodig hebt)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r zijn jouw introductie tot &cQuanta&r, ze geven &c3%% Quanta&r en &a1,5 Eterna&r. Beter dan normale planken toch? Je hebt er minstens zes nodig voor de volgende stap.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r zijn jouw introductie tot &5Arcana&r, ze geven &52%% Arcana&r en &a1,5 Eterna&r. Beter dan normale planken toch? Je hebt er minstens zes nodig voor de volgende stap.", + "atm9.quest.enchant.desc.infusion": "Infusion is een speciale versie van Enchanting die ironisch genoeg wordt gebruikt voor betere betoveringen. Wanneer de juiste hoeveelheid &aEterna&r, &cQuanta&r en &5Arcana&r is bereikt, bieden de betoveringen Infusion. (Om te weten welke niveaus je nodig hebt, kun je JEI bekijken of deze speurtochten volgen)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r is een zeer belangrijke hoeveelheid. Het verhoogt het aantal betoveringen dat je krijgt en zorgt ervoor dat zeldzame betoveringen vaker voorkomen. Een voorbeeld zou zijn als bij Swords: slaan is een veel voorkomende betovering, maar plunderen is veel zeldzamer. &5Arcanas&r standaard is &50%%&r en het maximum is &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r bepaalt hoe willekeurig de betoveringen die je krijgt zullen zijn. Het kan echter tegen u gebruikt worden, afhankelijk van &eRectificatie&r. Als de &cQuanta&r hoog is en &eRectificatie&r laag, is de kans groter dat je slechte betoveringen en vloeken krijgt. Standaard &cQuanta 15%%&r en het maximum is &c100%%&r. &eRectificatie&r standaard is &e0%%&r en het maximum is &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r stelt het betoveringsniveau in dat bepaalt welke betoveringen je kunt of krijgt. De standaardwaarde is &a0&r en het maximum is &a50&r.", + "atm9.quest.enchant.desc.negative": "Voor sommige infusies zijn heel exacte hoeveelheden &aEterna&r, &cQuanta&r of &5Arcana&r nodig. Om deze te verkrijgen, heb je misschien een van deze planken nodig. Elk verlaagt het bedrag van zijn respectieve bedragen.", + "atm9.quest.enchant.desc.other": "Het zijn niet alleen boekenplanken die kunnen worden geïnfuseerd!", + "atm9.quest.enchant.desc.charms": "Charms zijn nieuwe onderdelen met apotheose waarmee je veel langer toverdrankeffecten kunt krijgen. Je kunt ze infunderen om ze onbreekbaar te maken. Het heeft &a50 Eterna&r nodig, tussen &c8,5%%&r en &c13,5%% Quanta&r, en tussen &532,5%%&r en &537,5% % Arcana&r. Eén manier waarop je dit kunt doen is met &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, en 2 Meloenplanken. {Trouwens, ik heb een curiosa-charme-tag gebruikt, dus sommige items die in de zoektocht kunnen worden gebruikt, kunnen niet onbreekbaar worden gemaakt, alleen Apotheosis-charmes kunnen dat wel.)", + "atm9.quest.enchant.desc.trident": "Apotheosis weet hoe vervelend Tridents kunnen zijn om te krijgen, dus hebben ze het gemakkelijker gemaakt... nou ja, een beetje gemakkelijker. Je kunt nu een Inerte Drietand maken en deze infuseren om een ​​normale Drietand te krijgen. De Drietand heeft tussen &a20-30 Eterna&r, &c20%%-50%% Quanta&r en minstens &535%% Arcana&r nodig. Je kunt dit krijgen met &94 Echoing Skulkshelven&r of &b2 Kristallijne Zeeplanken&r en &b6 Hartgesmede Zeeplanken&r.", + "atm9.quest.enchant.desc.library": "Dit is misschien wel een van de belangrijkste blokken die door Apotheosis, de Enchantment Library, zijn toegevoegd. Je stopt er boeken in en ze verzamelen zich in de loop van de tijd en kunnen op elk moment worden verwijderd. Waarschuwing 1. Het heeft limieten, hoge limieten, maar limieten 2. Het kan alleen het hoogste niveau eruit halen, ongeacht hoeveel er erin zitten.", + "atm9.quest.enchant.desc.alexandria": "De Bibliotheek van Alexandrië is een betere Betoveringsbibliotheek. Er kan meer in, dat is alles. je moet een betoveringsbibliotheek infunderen. Het heeft precies &a50 Eterna&r nodig, tussen &c45%%-50%% Quanta&r en &5100%% Arcana&r. Dit kan gedaan worden met &97 Echoing Skulkshelven&r en &d2 Draconische Planken&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "Om hogere maximale betoveringen en niveaus te krijgen, heb je Infused Hellshelves nodig. Om ze te krijgen heb je &a22,5 Eterna&r en &c30%% Quanta&r nodig. De beste manier om dat te bereiken zijn 15 normale planken en &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "Als je hogere &aEterna&r en &5Arcana&r wilt, heb je Infused Seashelves nodig. Om ze te krijgen heb je minimaal &a22,5 Eterna&r, &c15%% Quanta&r en &510%% Arcana&r nodig. De beste manier om dat te bereiken is 15 boekenplanken en &b5 zeeplanken&r. (&c15%% Quanta&r is standaard, je hebt hiervoor &4Hellshelves&r niet nodig).", + "atm9.quest.enchant.desc.sight": "Heb je ooit drie maanden besteed aan het bestuderen van de Galatische Code om eindelijk de taal van de Betoveringstafel te begrijpen, alleen maar omdat het onzin was? Nee? Ik ook niet, maar &9Enchanting Clues&r zijn jouw echte vertaler ervoor. Elke &9Enchanting Clue&r vertelt je 1 betovering voordat je deze daadwerkelijk gebruikt.", + "atm9.quest.enchant.desc.retification": "&eRectificatie&r is een hoeveelheid die werkt met &cQuanta&r, het bepaalt of de betoveringen goed of slecht zullen zijn. Hoe meer &eRectificatie&r, hoe beter de betoveringen. Absoluut noodzakelijk voor wie goede uitrusting wil.", + "atm9.quest.enchant.desc.blazing": "De &4Blazing Hellshelf&r is een upgrade van de &4Infused Hellshelf&r. Het verhoogt max &aEterna&r naar &a30&r. De negatieve Betoverende Aanwijzing maakt het een beetje erger voor normale Betovering, in plaats daarvan kunnen we het gebruiken voor een betere Infusie.", + "atm9.quest.enchant.desc.glowing": "De &4Glowing Hellshelf&r is een upgrade van de &4Infused Hellshelf&r. Het verhoogt ook de Max &aEterna&r, maar het zijn niet de statistieken waar we naar op zoek zijn om te betoveren. Absoluut goed voor normaal betoverend!", + "atm9.quest.enchant.desc.crystalline": "De &bCrystalline Seashelf&r is een upgrade van de &bInfused Seashelf&r. Het is erg goed voor normale betoveringen, maar geeft ons niet genoeg &5Arcana&r voor de volgende infusie die we nodig hebben. Nog steeds goede statistieken voor normaal betoverend!", + "atm9.quest.enchant.desc.heart-forged": "De &bHeart-Forged Seashelf&r is een nieuwe upgrade van de &bInfused Seashelf&r. Het is een beetje duur, maar geeft de &5Arcana&r die we nodig hebben voor Infusion en later Enchanting. De negatieve &eRectificatie&r maakt het iets erger voor normale betoveringen, omdat het belangrijk is voor het verkrijgen van goede betoveringen.", + "atm9.quest.enchant.desc.deepshelf": "De &9Deepshelf&r (niet slapend) is je volgende stap naar Betovering. Net als al het andere heeft het een infuus nodig. De &9Deepshelf&r heeft 30 &aEterna&r, &c40%% Quanta&r en &540%% Arcana&r nodig. Dat kan met &45 Blazing Hellshelves&r en &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Net als een verbeterde &4Hellshelf&r geeft de &9Soul Touched Deepshelf&r veel &cQuanta&r, maar een hogere &aEterna&r max tot &a37,5 &r toch! Dat betekent betere betoveringen!", + "atm9.quest.enchant.desc.Soul_sculk": "Verrassend genoeg heb je hiervoor geen infuus nodig! Je hoeft alleen maar de machtigste baas in vanille Minecraft te doden! De &9Skulk-planken&r verhogen &aEterna&r naar &a40&r, waardoor we het volgende item kunnen infuseren.", + "atm9.quest.enchant.desc.echo_deep": "Een beetje duur, maar de &9Echoing Deep Shelf&r is een veel betere &bSeashelf&r. (Trouwens, je zult een flink aantal bewakers moeten doden om verder te komen in Enchanting... ik had je eerder moeten waarschuwen). Verhoogt ook Max &aEterna&r naar &a37,5&r.", + "atm9.quest.enchant.desc.echo_sculk": "Mogelijk moet je hiervoor een paar Wardens doden, maar dat is geen probleem. Apotheose maakt het gemakkelijker! Deze plank is vooral bedoeld voor &5Arcana&r, maar is een goede bron voor alle hoeveelheden. Het zal nodig zijn voor de volgende infusie.", + "atm9.quest.enchant.desc.endshelf": "De laatste sets planken die je nodig hebt zijn &dEndshelves&r. Om ze te krijgen heb je Infused Dragon's Breath nodig. Deze was moeilijk te verkrijgen, maar je hebt minimaal &a40%% Eterna&r, &c15%%-25%% Quanta&r en minimaal &560%% Arcana&r nodig. Het moet tussen &c15%%-25%% Quanta&r liggen om ervoor te zorgen dat je &99 Echoing Skulkshelves&r en 4 Melonshelves of &92 Echoing Skulkshelves&r en <&b kunt proberen >10 hartgesmede zeeplanken&r.", + "atm9.quest.enchant.desc.pearlescent": "De &dPearlescent Endshelf&r is de beste allround plank. Het geeft ook een Max &aEterna&r van &a45&r, maar dit is niet de plank waar we naar op zoek zijn voor een perfecte opstelling.", + "atm9.quest.enchant.desc.draconic": "De &dDraconic Shelf&r is de laatste plank die we nodig hebben voor een perfecte opstelling. Het geeft misschien alleen &aEterna&r, maar het heeft de Max Max &aEterna&r van &a50&r.", + "atm9.quest.enchant.desc.perfect": "Ooit de meest perfecte betoveringen willen hebben? Dan is dit de opstelling die je nodig hebt, voor 100%% alles. &95 Echoing Skulkshelven&r, &95 Soul-Touched Sculkshelven&r en &d1 Draconic Shelf&r leveren je &a50 Eterna&r op, &c100%% Quanta&r, &5100%% Arcana&r en &96 betoverende aanwijzingen&r. &e3 planken met End Fused Rectificatie&r geven &e100%% Rectificatie&r. En &6Deepshelf of Arcane Treasures&r maakt het geheel af met &6Treasure Enchantments&r.", + "atm9.quest.cataclysm.cataclysm": "Cataclysme", + "atm9.quest.cataclysm.eye": "Oog zie je!", + "atm9.quest.cataclysm.mech": "&4Oog van Mech&r", + "atm9.quest.cataclysm.void": "&dOog van Leegte&r", + "atm9.quest.cataclysm.flame": "Oog van Vlam<& r>", + "atm9.quest.cataclysm.monstrous": "&cOog van monsterlijk&r", + "atm9.quest.cataclysm.abyss": "&5Oog van de afgrond&r", + "atm9.quest.cataclysm.desert": "&eOog van de Woestijn&r", + "atm9.quest.cataclysm.minibosses": "Andere vijanden", + "atm9.quest.cataclysm.prowler": "&4De sluiper&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Amethist Krab&r", + "atm9.quest.cataclysm.EGolem": "Ender Golem<& r>", + "atm9.quest.cataclysm.revenant": "&bOntstekte Revenant&r", + "atm9.quest.cataclysm.koboleton": "&aCobletons en Mini Deans&r", + "atm9.quest.cataclysm.endermaptera": "Dermaptera oftewel End Kakkerlakken<& r>", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4De Wachters&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Land van 3 bazen", + "atm9.quest.cataclysm.nether": "&4Nether&r: Land van 2 bazen", + "atm9.quest.cataclysm.end": "&5Einde&r: Land van 1 eenzame baas", + "atm9.quest.cataclysm.city": "&5Verzonken stad&r: thuisbasis van &5De Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&eVervloekte Piramide&r: Huis van &eAncient Overblijfsel&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: thuisbasis van &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: thuisbasis van de &cNetherite Monstrosity&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: thuisbasis van de &bIgnis&r", + "atm9.quest.cataclysm.citadel": "Verwoeste Citadel<& r>: thuisbasis van de Ender Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Afgrondelijk offer", + "atm9.quest.cataclysm.necklace": "Ketting van de woestijn", + "atm9.quest.cataclysm.star": "Nether ster", + "atm9.quest.cataclysm.ashes": "Verbrandende as", + "atm9.quest.cataclysm.leviathan": "&5De Leviathan&r", + "atm9.quest.cataclysm.remnant": "&eOud overblijfsel&r", + "atm9.quest.cataclysm.harbinger": "&4De voorbode&r", + "atm9.quest.cataclysm.monstrosity": "&cNetherite monsterlijkheid&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "Ender Guardian<& r>", + "atm9.quest.cataclysm.claws": "Getijdenklauwen", + "atm9.quest.cataclysm.egg": "Abyssaal ei", + "atm9.quest.cataclysm.skull": "Wat zal niet worden genoemd vanwege mijn crashredenen", + "atm9.quest.cataclysm.sandstorm": "Fles O'zandstorm", + "atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Helse smederij", + "atm9.quest.cataclysm.helm": "Monsterlijke helm", + "atm9.quest.cataclysm.igntium": "Het vuur", + "atm9.quest.cataclysm.gauntlet": "Handschoen van de wacht", + "atm9.quest.cataclysm.gatling": "Laser Gatling", + "atm9.quest.cataclysm.meat": "Vleesversnipperaar", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither-aanvalsschouderwapen)", + "atm9.quest.cataclysm.bulwark": "Bolwerk van de Vlam", + "atm9.quest.cataclysm.incinerator": "De verbrandingsoven", + "atm9.quest.cataclysm.anvil": "Mechanisch fusie-aambeeld", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Ongeldig aanvalsschouderwapen)", + "atm9.quest.cataclysm.VForge": "Leegte smederij", + "atm9.quest.cataclysm.GoB": "Handschoen van bolwerk", + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is een mod die nieuwe bazen, kerkers en natuurlijk buit toevoegt! Er is geen bepaald patroon van welke bazen je als eerste moet doden, maar sommige zijn sterker dan andere en sommige geven buit die tegen de anderen zal helpen. Deze mod heeft ook twee items die nodig zijn om de ATM Star te bouwen!", + "atm9.quest.cataclysm.desc.eye": "Niet alle Cataclysm Dungeons zijn zo gemakkelijk te vinden als de piramides, dus een speciaal oog kan je helpen ze te vinden. Elk van de verschillende ogen leidt je naar de vaste structuur, en maak je geen zorgen, het breken ervan is zeer zeldzaam.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r neemt je mee naar de &4Ancient Factory&r om te vechten tegen &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r neemt je mee naar de &dVerwoeste Citadel&r om tegen de &dEnder Guardian&r te vechten", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r neemt je mee naar de &bBurning Arena&r om tegen de &bIgnis&r te vechten", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r neemt je mee naar de &cSoul BlackSmith&r om te vechten tegen de &cNetherite Monstrosity<& r>", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r neemt je mee naar de &5Verzonken Stad&r om tegen de &5Leviathan&r te vechten", + "atm9.quest.cataclysm.desc.desert": "&eHet Oog van de Woestijn&r neemt je mee naar de &eVervloekte Piramide&r om het &eOude Overblijfsel&r te bevechten", + "atm9.quest.cataclysm.desc.minibosses": "Cataclysm gaat niet alleen over bazen, er zijn ook genoeg minibazen en mobs die de bazen helpen! Oké, misschien gaat het alleen over bazen.", + "atm9.quest.cataclysm.desc.prowler": "&4De Prowler&r is een minibaas die de &4Ancient Factory&r bewaakt. Hij ziet er misschien uitgeschakeld uit, maar zodra je te dichtbij komt, zul je merken dat dit helemaal verkeerd is. Hij heeft 1500 harten en heeft 2 aanvallen: schouderraketten vergelijkbaar met de WASW en een zaag die hij gebruikt voor gevechten van dichtbij. Bij overlijden laat hij Redstone en Iron plus exp vallen. (Tip: hij is ook zwak voor de EMP-aanvallen)", + "atm9.quest.cataclysm.desc.coralssus": "&5De Coralssus&r werkt als bewaker en ros voor de &5Verzonken Stad&r. Ze worden gebruikt bij de &5Deeplings&r, maar hij is anders, dus hij krijgt zijn eigen zoektocht! Ze hebben slechts 110 harten en basisaanvallen, maar de &5Deeplings&r met hen maken het veel gevaarlijker. Zijn aanvallen zijn gewoon slaan en gooien. Wanneer hij wordt gedood, laat hij Crystalized Coral vallen, wat nodig is om het Abyssal Sacrifice te maken.", + "atm9.quest.cataclysm.desc.amethyst": "De &2Amethyst Crab&r leeft in de Lush Caves bij de Axolotls. Het heeft 2000 harten en is aanvankelijk neutraal. Dat betekent dat hij niet eerst zal aanvallen, maar jou terug zal slaan. Het heeft een paar aanvallen, waarvan er één je gewoon slaat met zijn klauwen. Het kan ook Amethisten naar je gooien en zich onder de grond nestelen. Bij de dood laat het zijn vlees en schelpen vallen. Het vlees kan gezegend worden in een Altaar van Amethist om beter te zijn. De Shells kunnen samen worden gemaakt om Bloom Stone Pauldrons te maken die vergelijkbare eigenschappen hebben als Netherite Armor, maar vergelijkbare vaardigheden kunnen hebben als de Crab zelf.", + "atm9.quest.cataclysm.desc.EGolem": "De &dEnder Golem&r houdt de wacht over de &dVerwoeste Citadel&r, en dat doen er meerdere. Technisch gezien hoef je niet tegen ze te vechten om tegen de &dEnder Guardian&r te vechten, maar dat zou je zeker wel moeten doen. De &dEnder Golem&r heeft 3000 harten en een paar aanvallen. Het valt aan als een normale Iron Golem, maar heeft ook Void Core-aanvallen. De Void Core werkt als de Evoker-kaken, waarbij dingen uit de grond komen om schade aan te richten.", + "atm9.quest.cataclysm.desc.revenant": "Om tegen de &bIgnis&r te kunnen vechten, moet je je een weg banen door de &bIgnited Revenant&r vanwege zijn Burning Ashes. Laat je niet misleiden door de eenvoudige 800 Hearts, dit is geen eenvoudige klus. De schilden zorgen ervoor dat je hem niet aanvalt, dus vermijd die. Zodra je hem hebt gedood, kun je bij de &bIgnis&r komen.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r zijn mini-dino-skeletten die het &eOude Overblijfsel&r dienen. Ze hebben slechts 12 en een halve harten en 1 aanval. Ze laten ook hun botten vallen, maar ze maken alleen beendermeel. Ze zijn ook best schattig als ze je niet aanvallen!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r zijn de kakkerlakken van het Einde. Ze wonen in en rond de &dVerwoeste Citadel&r. Ze hebben de minste gezondheid van alle Cataclysm-mobs met 8 harten en slechts 1 aanval. Ze laten Void Jaws vallen die kunnen worden gebruikt om Void Scatter Arrows te maken. Je kunt zelf testen wat ze doen.", + "atm9.quest.cataclysm.desc.deeplings": "De &5Deeplings&r zijn een oud ras van zeemonsters die de &5Verzonken Stad&r leven en bewaken. Ze hebben hun eigen ranglijst: vissers, bruten, priesters en tovenaars. Elk met verschillende wapens die ze kunnen laten vallen. De &5Deepling Priest&r laat de Athame vallen die we nodig hebben voor het Abyssal Sacrifice.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... nou ja, ze kijken naar de &4Ancient Factory&r. Ze vallen alles wat ze zien aan met hun 'fricken laserstralen!'. Ze hebben 12 en een half hart, kunnen vliegen en zijn ook zwak voor EMP-aanvallen. Net als &4The Prowler&r laten ze redstone vallen en strijken ze de dood neer.", + "atm9.quest.cataclysm.desc.overworld": "Moet ik je echt de &2Overwereld&r uitleggen?", + "atm9.quest.cataclysm.desc.nether": "De dimensie die bekend staat om het huisvesten van de piglins, blazes en wither-skeletten, herbergt nu nog 2 bazen om tegen te vechten!", + "atm9.quest.cataclysm.desc.end": "De dorre woestenij van &5End&r heeft nu nog 1 bewoner. Behalve de Enderdraak.", + "atm9.quest.cataclysm.desc.city": "&5De Verzonken Stad&r is de kerker die de &5Deeplings&r, &5Coralssus&r en &5De Leviathan&r huisvest. Het spawnt... nou ja, in Oceanen. Het is groot en gemaakt van stenen stenen. Als je eenmaal door de verdediging heen bent, zul je het Altaar van de Abyss vinden dat ons naar...", + "atm9.quest.cataclysm.desc.pyramid": "&eDe Vervloekte Piramide&r spawnt in woestijnen en is moeilijk te missen. Een enorme piramide met enorme pilaren bij de ingang. Daarin vind je een heleboel vallen, kafjes en buit! Als je eenmaal op de bodem bent, vind je veel &eKoboletons&r en een slapende reus. Om hem wakker te maken heb je een...", + "atm9.quest.cataclysm.desc.factory": "&4De Oude Fabriek&r ligt diep onder de grond in de &2Overworld&r. Met veel redstone-machines, waaronder &4The Watchers&r, &4The Prowler&r en &4The Harbinger&r. Je zult ook EMP's vinden die, wanneer ze worden aangedreven met redstone, dingen eromheen beschadigen.", + "atm9.quest.cataclysm.desc.blacksmith": "&cDe Soul BlackSmith&r verblijft in de Nether&r. Laat het niet over het hoofd zien, denkend dat het een Bastion is, het is nog veel erger. Je kunt Netherite en het &cNetherite Monstrosity&r vinden. Je hebt niets nodig om hem te activeren, alleen je aanwezigheid.", + "atm9.quest.cataclysm.desc.arena": "Maak je geen zorgen, je zult deze niet aanzien voor een Bastion. De &bBurning Arena&r is vrij leeg, afgezien van de &bIgnited Revenants&r en het Altar of Flame. Dood de &bIgnited Revenant&r om de...", + "atm9.quest.cataclysm.desc.citadel": "Een ander bouwwerk om het dorre &5End&r te bedekken, de &dVerwoeste Citadel&r. Maak je geen zorgen, deze liggen op de grond! Daarin vind je &dEndmaptera&r, &dEnder Golem&r en het Altaar van de Leegte. Gelukkig hoef je niets op te offeren om de &dEnder Guardian&r op te roepen; ga gewoon naar het Altaar van de Leegte.", + "atm9.quest.cataclysm.desc.sacrifice": "Om &5The Leviathan&r te bevechten heb je een offer nodig. Abyssal Sacrifice om precies te zijn. Je hebt een Nautil Shell, Heart of the Sea, Athame en Crystalized Coral nodig. Deze kun je allemaal verkrijgen in de &5Verzonken Stad&r. De andere blokken waarschijnlijk niet. Neem gewoon je offer en plaats het in het Altaar van de Abyss en boem &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Als je eenmaal de bodem van de &eVervloekte Piramide&r hebt bereikt, zul je merken dat het &eOude Overblijfsel&r niet veel beweegt. Dat komt omdat je een Ketting van Woestijn nodig hebt om het beest weer tot leven te wekken. Om het te vinden moet je het suszand in de &eCursed Pyramid&r borstelen. (Ik hoop dat je dit leest voordat je helemaal naar beneden gaat).", + "atm9.quest.cataclysm.desc.star": "Om &4The Harbinger&r sterker te maken, heb je een Nether Star nodig, die je krijgt door de Wither te doden. Het is een vanille-mechaniek, die ik niet hoef uit te leggen.", + "atm9.quest.cataclysm.desc.ashes": "Omdat alleen vechten tegen de &bIgnis&r niet moeilijk genoeg is, zul je eerst tegen de &bIgnited Revenant&r moeten vechten om Burning Ashes te krijgen. Zodra je ze hebt, gebruik je ze op het Altaar van Vuur om de &bIgnis&r op te roepen.", + "atm9.quest.cataclysm.desc.leviathan": "&5De Leviathan&r is de reden waarom mensen bang zijn voor de oceaan. Het heeft 12.000 harten, scherpe tanden en sterke tentakels. Hij kan op je bijten, je slaan met zijn tentakels, of je stilhouden en een Godzilla-achtige straal op je afvuren. Wanneer de gezondheid onder de helft komt, worden de stralen veel vaker gebruikt en veel gevaarlijker. Hij zal overal om zich heen balken afvuren en deze willekeurig vanuit zijn mond op je afvuren. Als je het op de een of andere manier doodt, krijg je een Tidal Claw, een Abyssal Egg en zou het een muziekschijf kunnen zijn: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "Het &eOude Overblijfsel&r is meester van zijn domein, zand. Hij heeft 4000 harten en meerdere aanvallen, zoals je slaan met zijn klauwen, de grond dichtslaan en zandstormen veroorzaken die je hoog in de lucht tillen. Hij zal ook op je afstormen en zijn volledige lichaamsgewicht naar je toe zwaaien. Zijn aanvallen blijven hetzelfde gedurende het hele gevecht en voorzichtig met de &eKoboletons&r kregen ze plakkerige handen. Eenmaal terug in het graf laat hij zijn Schedel, Zandstorm in een fles vallen, en bij toeval zijn muziekschijf: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r haalt veel inspiratie uit wat hem drijft: de Nether Star. Hij zal rondvliegen en Wither Missiles op je schieten, wat je een verwelkingseffect kan geven. Hij heeft ook lasers waarmee hij je kan neerschieten, lasergatlings en een grote mondstraal. Hij heeft 7800 harten en een grote zwakte: de EMP's. Als ze worden aangedreven met Redstone, beschadigen ze alle machines in de buurt. Eenmaal verslagen laat hij een blok Witherite vallen en misschien een muziekschijf: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "De &cNetherite Monstrosity&r doet zijn naam eer aan, hij is een beest van Netherite en lava en heeft 15.000 harten. Het heeft zeer eenvoudige aanvallen: als je dichtbij komt, zal hij je op de grond slaan, als je verder bent, schiet hij lava naar je, waardoor lavabronblokken ontstaan. Hij heeft maar 1 podium, nogal saai. Als hij wordt gedood, laat hij de Infernal Forge, Monstrous Horn en misschien een muziekschijf vallen: vs Titans.", + "atm9.quest.cataclysm.desc.ignis": "Zodra je de Burning Ashes op de Alter of Flame gebruikt, krijg je de &bIgnis&r. Hij heeft 6750 harten en een enorm zwaard en schild. Het schild blokkeert de schade die je veroorzaakt en het zwaard kan worden gebruikt om je neer te steken. Eenmaal gestoken, kun je niet meer bewegen, je kunt alleen maar aanvallen. Hij kan ook op je bespringen en vuurballen naar je gooien. Zodra je zijn gezondheid halverwege hebt verslagen, begint hij aan fase 2. In fase 2 verandert hij van kleur naar lichtblauw en krijgt hij nog veel meer aanvallen met zijn zwaard en schild. Ook tijdens het gevecht geneest alle schade die hij je toebrengt, hem. Eenmaal verslagen laat hij 1 Ignitium vallen, die je kunt gebruiken om je eigen versies van zijn wapens te maken. Hij zou ook zijn muziekschijf kunnen laten vallen: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "De &dEnder Guardian&r is een kolossaal beest van eindsteen, purpur en obsidiaan. Het heeft 4995 harten en 2 fasen. In de eerste fase zal het heel eenvoudige aanvallen hebben: je slaan, stormen, shulker-bollen gebruiken, je slaan met Void Runes, en je kunnen verdoven. Zodra je hem halverwege hebt neergeslagen, zal de helm breken, waardoor zijn echte hoofd zichtbaar wordt en de tweede fase begint. Om te beginnen zal hij de vloer van de arena breken, waardoor de vloer eronder zichtbaar wordt, waarna hij dezelfde bewegingen zal gebruiken terwijl hij je dichterbij trekt. (Ook is hij immuun voor pijlen, dus ik hoop dat je een goed zwaard hebt!). Eenmaal gedood zal het een Gauntlet of Guard laten vallen en heeft het een kans om zijn muziekschijf te laten vallen: Eternal.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws is een bevestigde drop van &5The Leviathan&r. Het heeft twee modi: aanvallen en worstelen. Aanvallen doe je met de linkermuisknop, de grijper doe je met de rechtermuisknop. Wanneer je zijn aanval gebruikt, zal hij de klauw lanceren en door maximaal 5 mobs gaan. Schade aanrichten en een afgrondvloek uitspreken die hen schade zal blijven toebrengen. De grijper doet hetzelfde, maar zal zich vastklampen aan alles wat binnen bereik is en je ernaartoe trekken. Er is geen duurzaamheid, dus geniet er voor altijd van!", + "atm9.quest.cataclysm.desc.egg": "Het Abyssal Egg is ook een drop uit &5The Leviathan&r, omdat je blijkbaar een zwangere hebt gedood. Leg het ei neer, wacht een tijdje en je hebt je eigen baby Leviathan. Net als zijn moeder zal hij andere zeedieren aanvallen. In tegenstelling tot zijn moeder zal hij jou niet eerst aanvallen.", + "atm9.quest.cataclysm.desc.skull": "Wil je nog een huisdier van Cataclysm? Dan is de Remnant Skull precies wat je nodig hebt. Het is een bevestigde drop van de &eAncient Remnant&r en zal bij gebruik een Modern Revenant voortbrengen. Deze is echter veel kleiner en mooier dan de &eAncient&r. Je kunt hem temmen door hem een ​​snuffelei te voeren, waarna hij zich als een hond zal gedragen. Aanvallen wat jou aanvalt of wat jij aanvalt. Het heeft ook 3 modi: volgen, dwalen en blijven. Volg het zal... nou, ik volg jou. Wander laat hem door een bepaald gebied lopen. En als je blijft, zal het op één plek liggen. Veel plezier met je nieuwe dino!", + "atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is een item dat je draagt ​​voor een speciaal effect. Het gaat in de Belt-gleuf en als je op standaard X drukt, verander je in een zandstorm. Het is uitsluitend bedoeld voor beweging, omdat je een klein stukje kunt vliegen. Het veroorzaakt geen schade en reflecteert het niet, het is alleen beweging. Het maakt de valschade niet teniet, maar wees voorzichtig als je eruit komt.", + "atm9.quest.cataclysm.desc.witherite": "Witherite is een druppel van &4The Harbinger&r, er valt altijd 1 blok uit, waaruit 9 blokken kunnen worden gemaakt. Witherite wordt gebruikt om 3 wapens en het Mechanical Fusion Anvil te maken.", + "atm9.quest.cataclysm.desc.IForge": "De Infernal Forge is een druppel uit de &cNetherite Monstrosity&r en is technisch gezien geen wapen, het is een houweel! Het kan worden gebruikt om tot het netherite-niveau te delven, dus het kan Allthemodium-erts delven. Wanneer er met de rechtermuisknop op wordt geklikt, zal het aanvallen in een AOE-modus. Beukend op de grond en alles dichtbij rakend. (Kan betoverd worden met zwaard- en houweelbetoveringen)", + "atm9.quest.cataclysm.desc.helm": "Door een Netherite-upgradesjabloon, een Netherite-helm en een monsterlijke hoorn te combineren om de monsterlijke helm te maken. Het heeft betere statistieken en als je halve gezondheid hebt, zal het alles in je buurt terugslaan en de verdedigingsstatistieken verhogen.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium lijkt op Netherite, maar er is echte vaardigheid voor nodig om het te krijgen. De &bIgnis&r laat er maar 1 vallen, dus maak er goed gebruik van. Je kunt het gebruiken om je Netherite-pantser te upgraden of om 2 wapens te maken.", + "atm9.quest.cataclysm.desc.gauntlet": "De Gauntlet of Guard is meer een hulpmiddel dan een wapen; het brengt mobs dichterbij als je er met de rechtermuisknop op klikt. Vervolgens kun je de vijanden ermee slaan om wat schade aan te richten.", + "atm9.quest.cataclysm.desc.gatling": "De Gatling Laser is een wapen dat je kunt maken van Witherite. Door Redstone in je inventaris te gebruiken, kun je lasers afschieten die brand veroorzaken en schade aanrichten. Het schiet 50 lasers per 1 redstone, wat volgens mij een goede deal is.", + "atm9.quest.cataclysm.desc.meat": "De Meat Shredder is een slagwapen dat je kunt maken van Witherite. Het heeft twee aanvallen: tikken op de linkermuisknop en vasthouden. Als je op de linkermuisknop tikt, gebruikt hij de vleesversnipperaar als een bijl en raakt hij ze één keer vanaf een behoorlijke afstand. Als je hem echter vasthoudt, worden ze herhaaldelijk versnipperd met de zaag, waardoor van dichterbij veel snellere schade wordt aangericht.", + "atm9.quest.cataclysm.desc.WASW": "Het Wither Assault Schouderwapen (W.A.S.W.) is het laatste wapen dat je van Witherite kunt maken. Het heeft 2 verschillende projectielen die het kan afschieten: Wither-raketten en Wither-houwitsers. De Wither-raketten schieten al door met de rechtermuisknop te klikken en beschadigen alles wat ze raken met een lage cooldown. De Wither Houwitsers worden afgevuurd als je de rechtermuisknop ingedrukt houdt, ze beschadigen een groter gebied en laten een gebied achter met een verwelkingseffect dat schade toebrengt aan wat er ook in loopt. Ze hebben echter een veel langere cooldown.", + "atm9.quest.cataclysm.desc.bulwark": "Vind je het &bIgnis'&r schild leuk? Nou, je kunt er zelf 1 maken met Ignitium. Het Bolwerk van de Vlam kan gebruikt worden als een normaal schild maar heeft ook een speciaal effect. Als je met de rechtermuisknop klikt en shift ingedrukt houdt, kun je door los te laten aanvallen op alles wat voor je ligt, zoals geiten dat doen. Wat ook geraakt wordt, zal schade oplopen en als het tegen een muur wordt geknepen, zal het ook verdoofd raken. Zeker leuk om erbij te hebben!", + "atm9.quest.cataclysm.desc.incinerator": "Mijn persoonlijke favoriet en een van de krachtigste. De Incinerator kan net als een normaal zwaard worden gebruikt en als een zwaard worden betoverd. Maar als je de rechtermuisknop ingedrukt houdt, doet het iets wat geen normaal zwaard doet. Als je de rechterklik een paar seconden ingedrukt houdt en loslaat, slaan er enorme vlammen uit de grond in de richting waar je naar kijkt en exploderen.", + "atm9.quest.cataclysm.desc.anvil": "Het Mechanical Fusion Anvil is nodig om de lege en gefuseerde wapens te maken. Het past als een normaal aambeeld, maar heeft geen duurzaamheid.", + "atm9.quest.cataclysm.desc.VASW": "Het Void Assault Schouderwapen (V.A.S.W.) is net als de Wither-versie, maar beter. Nu schiet het alleen Void Howitzers af, wat meer schade zal aanrichten en ervoor zal zorgen dat lege runen uit de grond komen in het gebied dat de Houwitser raakte. Alleen ten koste van de lange afkoelperiode, maar we hebben tijd om te wachten. Het kan worden gemaakt door de WASW en een lege kern in het mechanische infusie-aambeeld te combineren.", + "atm9.quest.cataclysm.desc.VForge": "De Void Forge verschilt niet veel van de Infernal Forge. Dezelfde aanvalsschade en -snelheid, hetzelfde houweelniveau, roep alleen Void Runes op tijdens een aanval. Kan worden gemaakt door een Infernal Forge en een Void Core te combineren in een Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.desc.GoB": "De Gauntlet of Bulwark gedraagt ​​zich niet zoals je zou verwachten. In plaats van mobs dichterbij te brengen, duwt het ze weg als je de rechtermuisknop ingedrukt houdt, en geeft ze Blazing Brand. Wanneer u vervolgens de rechtermuisknop loslaat, voert u de normale kosten uit. Het wordt gemaakt door de Gauntlet of Guard te combineren met een Bulwark of Flame in het Mechanical Fusion Anvil.", + "atm9.quest.cataclysm.subt.sacrifice": "De Leviathan wakker maken", + "atm9.quest.cataclysm.subt.necklace": "Een overblijfsel uit de oudheid weer tot leven wekken", + "atm9.quest.cataclysm.subt.star": "Het aandrijven van de voorbode", + "atm9.quest.cataclysm.subt.ashes": "De Ignis opnieuw aansteken", + "atm9.quest.cataclysm.subt.witherite": "= Witheriet", + "atm9.quest.cataclysm.subt.igntium": "Beter dan Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Rechtstreeks uit Fallout", + "atm9.quest.cataclysm.subt.meat": "Rechtstreeks uit Fallout 3 DLC The Pitt", + "atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!", + "atm9.quest.ironSpellbooks.title.netheritespellbook": "Oude Codex", + "atm9.quest.ironSpellbooks.title.atmspellbook": "&6AllTheModium&r Spreukenboek", + "atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spreukenboek", + "atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spreukenboek", + "atm9.quest.ironSpellbooks.title.copperspellbook": "Flauw dagboek", + "atm9.quest.ironSpellbooks.title.ironspellbook": "IJzergebonden tijdschrift", + "atm9.quest.ironSpellbooks.title.goldspellbook": "Het spreukenboek van de leerling", + "atm9.quest.ironSpellbooks.title.diamondspellbook": "Betoverd spreukenboek", + "atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotte spreukenboek", + "atm9.quest.ironSpellbooks.title.evokerspellbook": "<& a>Grimoire van Evocatie<& r>", + "atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicon", + "atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze-instructiehandleiding&r", + "atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villagerbijbel&r", + "atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druïdenboek&r", + "atm9.quest.ironSpellbooks.title.dragonskinspellbook": "Drakenhuid-spreukenboek<& r>", + "atm9.quest.ironSpellbooks.title.commonink": "&7Gemeenschappelijke&r inkt", + "atm9.quest.ironSpellbooks.title.uncommonink": "&aSoms&r Inkt", + "atm9.quest.ironSpellbooks.title.rareink": "&bZeldzame&r inkt", + "atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Inkt", + "atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendarische&r Inkt", + "atm9.quest.ironSpellbooks.title.lightningrune": "&5&lBliksem&r", + "atm9.quest.ironSpellbooks.title.blankrune": "&lKlassen&r", + "atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Bliksem&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.firerune": "&c&cVuur<& r>", + "atm9.quest.ironSpellbooks.title.icerune": "&b&cIJs<& r>", + "atm9.quest.ironSpellbooks.title.enderrune": "<& d><& l>Ender<& r>", + "atm9.quest.ironSpellbooks.title.holyrune": "&6&lHeilig&r", + "atm9.quest.ironSpellbooks.title.bloodrune": "&4<&>Bloed<& r>", + "atm9.quest.ironSpellbooks.title.evocationrune": "&a&bEvocatie<& r>", + "atm9.quest.ironSpellbooks.title.naturerune": "&2&lNatuur&r", + "atm9.quest.ironSpellbooks.title.fireupgrade": "&cVuur&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.iceupgrade": "IJs<& r> Upgrade Orb", + "atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.holyupgrade": "&6Heilige&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Bloed&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocatie&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.natureupgrade": "&2Natuur&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer-outfit&r", + "atm9.quest.ironSpellbooks.title.cryomancer": "Pyromancer-outfit<& r>", + "atm9.quest.ironSpellbooks.title.electromancer": "&5Elektromancer-outfit&r", + "atm9.quest.ironSpellbooks.title.shadowwalker": "Schaduwloper-outfit<& r>", + "atm9.quest.ironSpellbooks.title.priest": "&6Priesteroutfit&r", + "atm9.quest.ironSpellbooks.title.cultist": "&4Cultistische outfit&r", + "atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker-outfit&r", + "atm9.quest.ironSpellbooks.title.plagued": "&2Geplaagde outfit&r", + "atm9.quest.ironSpellbooks.title.catacombs": "&4Catacomben&r", + "atm9.quest.ironSpellbooks.title.king": "&4<&>De Dode Koning<& r>", + "atm9.quest.ironSpellbooks.title.evokerfort": "&aEvokerfort&r", + "atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker&r", + "atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrovehut&r", + "atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist&r", + "atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer-toren&r", + "atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer&r", + "atm9.quest.ironSpellbooks.title.mountaintower": "&bBergtoren&r", + "atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer&r", + "atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Oud slagveld&r", + "atm9.quest.ironSpellbooks.title.ancientknight": "&5&lOude ridder&r", + "atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks&r", + "atm9.quest.ironSpellbooks.title.village": "&6Dorp&r", + "atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriester&r", + "atm9.quest.ironSpellbooks.title.structures": "&lTijd voor avontuur!&r", + "atm9.quest.ironSpellbooks.title.nether": "Op een snelweg naar...", + "atm9.quest.ironSpellbooks.title.necromancers": "Necromancers", + "atm9.quest.ironSpellbooks.title.lastclass": "De laatste les...", + "atm9.quest.ironSpellbooks.title.ancientcity": "In de oude stad", + "atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch&r", + "atm9.quest.ironSpellbooks.desc.intro.1": "&eSpelletjesboeken&r! Waar zou je &3Spells&r anders plaatsen? \\n\\nJe kunt &3Scrolls&r toevoegen aan een &eSpellbook&r door beide in een inscriptietabel te plaatsen. Ze hebben een bepaald bedrag dat ze kunnen vasthouden, maar hoeven zich geen zorgen meer te maken over zeldzaamheid. \\n\\nWanneer &3Scrolls&r aan je &eSpellbook&r worden toegevoegd, worden deze niet verbruikt, maar wordt er wel Mana verbruikt.", + "atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "Een maakbaar &eSpell Book&r... ja, het is niet eenvoudig om te maken. \\n\\nHet moeilijkst te verkrijgen is het Geruïneerde Boek, dat je kunt vinden in &9Oude Stad&r Kisten. &4Bloedflesjes&r kunnen worden verkregen door een bende (of zelfs jezelf) in een ketel boven een kampvuur of een alchemische ketel te plaatsen. &5Bottle O' Lightning&r komt voort uit het gebruik van een fles op een opgeladen klimplant. \\n\\nAls je alles hebt gedaan, kun je de Oude Codex maken. De 12 &3Spell&r slots zijn erg handig!", + "atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combineer een oude Codex met een AllTheModium-staaf en sjabloon in een smeedtafel. \\n\\nJe kunt het sjabloon verkrijgen door verdachte klei te borstelen in een &9oude stad&r.", + "atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combineer het AllTheModium &eSpell Book&r met een Vibranium Ingot en sjabloon in een Smithing Table. \\n\\nDeze sjabloon kan worden verkregen via Brushing Suspicious Soul Sand in a Bastion.", + "atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "Het beste &eSpell Book&r dat je je kunt voorstellen! 15 &3Spell&r-slots! Zijn er wel 15 &3spreuken&r?!?! Oh wacht ja, er zijn er 15, dat is niet zo veel... \\n\\nDoe hetzelfde als voorheen: het vorige Boek, Ingot en Sjabloon.", + "atm9.quest.ironSpellbooks.desc.copperspellbook.1": "Het meest eenvoudige <&>Spellbook&r, en daarmee ook het goedkoopste! \\n\\nHet kan in totaal slechts 5 <& 3>spreuken<& r> bevatten.", + "atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Niet veel beter dan de Flimsy... \\n\\nDit kan een enkele &3spreuk&r meer bevatten dan het Flimsy Journal! Dat is nog een zeer krachtige &3spreuk&r in de aanslag!", + "atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Nog een zelf te maken &eSpellbook&r, deze is iets duurder! Je hebt Hogskin nodig, een druppel van Hoglins. \\n\\nDeze kan 8 &3Spells&r bevatten, wat technisch gezien nog steeds aan de lage kant is, maar het is beter!", + "atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Nog een Craftable &eSpell Book&r en volgens het patroon is deze zelfs nog duurder. Het vereist mysterieuze kleding, goud en een betoverd boek. Het is niet kieskeurig welk boek betoverd moet worden! \\n\\nHet heeft 10 &3Spell&r slots en geeft een enorme manaboost!", + "atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "Het is hier! Het is er! Het is overal en het is verrot! Je vindt deze in de meeste kisten. \\n\\nZe kunnen 8 &3spreuken&r bevatten, maar geven je minder spreukweerstand.", + "atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r staan ​​bekend als een krachtige en dodelijke minibaas van Minecraft. Dus natuurlijk heeft &lIron&r een nog krachtigere en dodelijkere versie toegevoegd! En ja, dit &eBoek&r is een zeldzame druppel van beide! \\n\\nHet heeft 10 spell-slots, maar er zijn er 3 bezet. &aFang Strike&r, &aFang Ward&r en &aVex Swarm&r worden allemaal geleverd met het &eBoek&r en kunnen niet worden verplaatst. \\n\\nGeeft ook een boost aan &a&lEvocatie&r!", + "atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "Om dit speciale spreukenboek te verkrijgen, moet je de &4&lDode Koning&r verslaan! \\n\\nHet heeft 10 &3Spell&r slots, maar er zijn er al 4 bezet. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r en &4Blaze Storm&r zitten er al op en kunnen niet worden verwijderd.", + "atm9.quest.ironSpellbooks.desc.blazespellbook.1": "Dit &eSpell Book&r is een zeldzame uitgave van &cBlazes&r. Ik herinner me dat omdat ik in de war was toen ik er 1 kreeg van mijn &cBlaze&r boerderij. \\n\\nHet geeft een boost aan &cVuurspreuken&r en heeft 10 &3Spell&r-slots.", + "atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "Het duurt even om dit uit te leggen, dus heb geduld. \\n\\nZoek eerst een &aEvoker Fort&r. \\nZoek vervolgens een onderzoeksboek dat erin verborgen is. Laat het dan vertalen door een handelaar die gegijzeld is in het &aFort&r. (Net als onze gegijzelde Quest-vertalers!) \\nHet is ooit vertaald: breng het naar een &6&lpriester&r in een &6dorp&r om het te ruilen voor het &eSpell Book&r! \\n\\nHet geeft een boost aan &6Heilige spreuken&r en maak je geen zorgen, de gijzelaarshandelaars zijn heel erg zeldzaam, blijf zoeken!", + "atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lHet spreukenboek van de natuur&r &eSpelletjesboek&r. \\n\\nHet heeft 10 &3spreuken&r en geeft een boost aan &2Natuurspreuken&r! \\n\\nJe hebt echter een Rotten Spell Book nodig om het te maken...", + "atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Nog een die het geruïneerde boek nodig heeft om te kunnen maken. Je kunt de geruïneerde boeken vinden in &9Oude Stad&r kisten. \\n\\nJe hebt ook een drakenskin nodig die uit de &dEnder Dragon&r komt! \\n\\nHet heeft 12 &3Spell&r slots en geeft een boost aan &dEnder Spells&r!", + "atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "Een heel belangrijk blok en een veel voorkomend blok! Kan worden gemaakt of gevonden in de meeste &lIron Spells&r-structuren. \\n\\nDeze worden gebruikt voor het toevoegen en verwijderen van &3Scrolls&r uit &eSpell Books&r! Gooi het &eSpell Book&r in de boekensleuf en vervolgens de &3Scroll&r eronder. Als je een &3Scroll&r wilt verwijderen, klik je erop en neem je hem vanaf de rechterkant naar je inventaris.", + "atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "Het Arcane Anvil kan het meeste worden gebruikt van alle blokken in &lIron Spells&r. \\n\\nJe kunt &3Spells&r combineren met dezelfde inkt om het niveau te verhogen. \\nHet kan &3Scrolls&r combineren tot wapens die je ermee kunt gebruiken, zoals een zwaard. \\nJe kunt ook een affiniteit voor ringen instellen met Upgrade Orbs, of Upgrade Orbs toevoegen aan wapens en uitrusting.", + "atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, je kunt raden wat het doet! \\n\\nHet maakt &3Scrolls&r! \\n\\nVoeg een inkt toe om de zeldzaamheid in te stellen. Papier voor de daadwerkelijke &3Scroll&r. Vervolgens het item van welk type &3spreuk&r je wilt (&cBlaze Rod&r voor &c&lVuur&r, &2Giftige Aardappel&r voor &2< &l>Natuur&r, enz.). Kies uiteindelijk de gewenste &3Spell&r en deze wordt gemaakt!", + "atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Absoluut beter dan een normale Minecraft-ketel! \\n\\nDe Alchemist Ketel kan: \\n1. Wees gewend om &4Bloed&r te krijgen door mobs of de speler te koken. \\n2. Maak en upgrade drankjes. \\n3. Maak een halve kans om inkt uit een boekrol te halen. \\n4. Combineer 4 inkten van een zeldzaamheid tot een hogere zeldzaamheid.", + "atm9.quest.ironSpellbooks.desc.lightningrune.1": "Berijd de &5Bliksem&r! &5&lBliksem&r gaat helemaal over het gebruik van elektriciteit om jezelf te doden en te onderhouden. Sommige aanvallen werken zelfs als echte &5Bliksem&r! \\n\\n&5&lHet focusmateriaal van Lightning&r is &5Bottle 'O Lightning&r die je krijgt door een lege fles op een opgeladen klimplant te gebruiken. Je hebt de &5Bliksem&r nodig om meer &5Bliksem&r te maken! \\n\\nDe &5rollen&r zijn &7grijs&r met &blichtblauwe&r tekst.", + "atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runen&r zijn hoe we onze klassen en hun onderdelen maken. Om een ​​&7Lege Rune&r te krijgen, kun je de &4&lDode Koning&r doden of een Ingeschreven Rune schoonvegen met een Shriving Stone. \\n\\nEr zijn 8 verschillende klassen (1 geheime), elk met hun eigen &3Scrolls&r, focusmateriaal, upgrades en outfits.", + "atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lVuur&r heeft uiteraard te maken met &cVuur&r. Bij de meeste Scrolls wordt &cVuur&r gebruikt om dingen te verbranden en pijn te doen. \\n\\n&c&lFire's&r focusmateriaal is &cBlaze Rods&r. Je kunt &cVuurrunen&r maken of ze krijgen door de &c&lPyromancer&r te doden. \\n\\nDe &crollen&r zijn &clichtrood&r met &8grijze&r tekst.", + "atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIJs&r gaat helemaal over winterspreuken. &bIJs&r en &bSneeuw&r gebruiken om vijanden af ​​te koelen en schade toe te brengen. \\n\\n&b&lIce's&r Focusmateriaal is het &bFrozen Bone&r, druppels van &bStrays&r. Je kunt deze gebruiken om de &bIce Rune&r te maken of de &b&lCryomancer&r te doden om deze te krijgen. \\n\\nDe &brollen&r zijn &blichtblauw&r met een &9donkerblauwe&r tekst.", + "atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r wordt gebruikt om alle krachten van &dEndermen&r en de &dEnder Dragon&r over te nemen, en deze natuurlijk voor onszelf te gebruiken. &dTeleporteren&r, &dVuurballen&r en &dDragon's Breath&r zijn er maar een paar! \\n\\n&d&lEnder's&r Focusmateriaal zijn de &dEnder Pearls&r. \\n\\nEn de &drollen&r zijn &5paars&r met &droze&r tekst.", + "atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHeilig&r is voor alle Medic/Support-spelers. Het is vooral bedoeld voor genezing en hulp. \\n\\n&6&lHoly's&r Focusmateriaal bestaat uit &6goddelijke parels&r die zijn vervaardigd. Je kunt hiermee Runen maken of de &6&lPriester&r doden om &6Heilige Runen&r te krijgen. \\n\\n&6Heilige Rollen&r zijn &fWit&r met &6Gouden&r teksten.", + "atm9.quest.ironSpellbooks.desc.bloodrune.1": "Deze brengt ons in zijn eentje van E10 naar Teen-rating. &4&lBloed&r gaat helemaal over het doden van vijanden voor je eigen &cGezondheid&r! De meeste aanvallen zullen je terug genezen. \\n\\n&4&lBloed&r focusmateriaal is &4Bloedflesjes&r die je krijgt door een menigte of speler in een ketel te koken. \\n\\nDe &4rollen&r zijn bruin (er is geen kleur voor bruin) met &4donkerrode&r teksten.", + "atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocatie:&r\\nOm een ​​geest of godheid aan te roepen. \\n\\n&a&lEvokation&r gaat helemaal over wat &aEvokers&r doen, voornamelijk summonen. Of het nu &aFangs&r of &aVexes&r is, als het wordt opgeroepen, is het hoogstwaarschijnlijk een &aEvokation&r. \\n\\n&a&lHet focusmateriaal van Evokation&r is &aSmaragden&r. Je kunt de Rune maken of deze verkrijgen bij de &a&lArchevoker&r. \\n\\n&aOproeprollen&r zijn &fWit&r met &0Zwarte&r teksten.", + "atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lDe natuur&r is gemaakt om de aarde in ons voordeel te gebruiken door onze vijanden te &2Vergiftigen&r en &2Verzwakken&r! Net zoals grote bedrijven de aarde zelf aandoen! \\n&2&lHet focusmateriaal&r van de natuur is &2giftige aardappel&r. \\n\\nDe &2rollen&r zijn &alichtgroen&r met &2donkergroene&r tekst.", + "atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Waarom is het nat? Was het in een meer?", + "atm9.quest.ironSpellbooks.desc.pyromancer.1": "Ik hoop dat je dit niet van de &c&lPyromancer&r hebt gestolen, hij is de aardige!", + "atm9.quest.ironSpellbooks.desc.cryomancer.1": "Hij was gemeen dat je het kunt stelen. Het maakt me niet uit.", + "atm9.quest.ironSpellbooks.desc.electromancer.1": "Wanneer komt deze naar de Mod?", + "atm9.quest.ironSpellbooks.desc.priest.1": "Ik heb gehoord dat je nu gewoon online lessen kunt volgen om er een te worden.", + "atm9.quest.ironSpellbooks.desc.archevoker.1": "Hij is misschien slecht, maar hij is nog steeds in de mode.", + "atm9.quest.ironSpellbooks.desc.plagued.1": "Erg populair rond Halloween!", + "atm9.quest.ironSpellbooks.desc.catacombs.1": "De grootste en moeilijkste structuur uit &lIron's Spells&r. \\n\\nDit zijn diepe ondergrondse structuren die lijken op proceskamers. Je kunt ook Wayward Compasses gebruiken om het te helpen vinden! \\n\\nEr zitten veel spawners, proefspawners en natuurlijk buit in. \\n\\nDe belangrijkste kamer is de Troonzaal. Zodra je daar aankomt, zal het Skelet van de &4&lDode Koning&r reanimeren! (Als dit niet het geval is, moet u mogelijk op hem klikken).", + "atm9.quest.ironSpellbooks.desc.king.1": "Zittend op de troon liggen de overblijfselen van een voormalige &4&lkoning&r. Maar zodra je dichtbij komt en ze aanraakt, zul je ze zien reanimeren; de &4&lKoning&r is niet langer dood! Maar alleen moord kan hem in leven houden... en jij bent daar het dichtst bij. \\n\\n&4&lDe Dode Koning&r is de moeilijkste baas, hij heeft 400 &cHarten&r en is de enige die een echte Boss Bar (en muziek) heeft. Hij kan verschillende &3spreuken&r uit elke klasse gebruiken, &2Poison Arrow&r van &2Natuur&r tot &6Blight&r van &6Heilig&r tot zelfs &aFangs&r van &aEvokation&r! Hij kan ook teleporteren, de doden oproepen en je slaan met de &4Bloedstaf&r. \\n\\nAls je hem kunt doden, zal hij &3Scrolls&r van alle soorten, &7Lege Runen&r laten vallen, en mogelijk de &4Bloedstaf&r en Necronomicon.", + "atm9.quest.ironSpellbooks.desc.evokerfort.1": "Het zwaarbewaakte &aFort&r is de thuisbasis van de &a&lArchevoker&r en zijn volgelingen. \\nJe herkent het aan de enorme sparrenmuren en het gigantische stenen &afort&r erin. \\n\\nIllagers, Vindicators, &aEvokers&r en Ravagers zijn te vinden binnen de Muren en &aFort&r. Zodra je ze voorbij bent, kun je de trap op, parkouren naar het dak en bovenaan de &a&lLeider van het Fort&r ontmoeten. \\n\\nOmdat het zwaar bewaakt wordt, ligt er uiteraard een hoop buit in het &aFort&r.", + "atm9.quest.ironSpellbooks.desc.archevokerboss.1": "Op de top van het &aFort&r ligt de &a&lArchevoker&r. Alleen vijandig tegenover de speler en degene die hem aanvalt. \\n\\nHij heeft 60 harten en valt aan als een normale &aEvoker&r plus meer! &aVuurwerk&r, &aSchild&r en &aWindstoot&r! \\n\\nEenmaal gedood zal hij Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r en zeldzame drop van de &aGrimore of Evokation&r laten vallen!", + "atm9.quest.ironSpellbooks.desc.mangrove.1": "Diep in de modderige mangrovemoerassen ligt het toevluchtsoord van de kluizenaar zoals de maffia de &2&lApotheocarist&r wordt genoemd. \\n\\nEr is niemand in de buurt en alleen wat hij nodig heeft voor zijn drankjes is in de buurt. \\n\\nJe kunt de &2&lApotheocarist&r vinden in zijn &2Hut&r. \\n\\nDaar kun je ook ketels en brouwkraampjes met drankjes vinden!", + "atm9.quest.ironSpellbooks.desc.apothecarist.1": "Net zoals de Piglins waar de &2&lApotheocarist&r op lijkt, is hij ook Neutraal. Hij geeft echter niet om &eGoud&r zoals zijn mede-Piglins, maar alleen om mensen die hem aanvallen. \\n\\nJe kunt met hem ruilen: geef hem Smaragden of Toverdrankingrediënten voor drankjes, Toverdrankingrediënten en &2Natuurrollen&r. \\n\\nAls je hem wilt verslaan, heeft hij 60 harten. Hij zal je aanvallen met drankjes en &2natuurspreuken&r. Als hij gewond raakt, zal hij proberen te genezen met drankjes (ik denk dat hij echt van drankjes houdt). \\n\\nAls hij wordt gedood, laat hij Arcane Essence, Inks, &2Nature Runes&r en &2Nature Scrolls&r vallen!", + "atm9.quest.ironSpellbooks.desc.pyromancertower.1": "De &cVerbrande Toren&r van de &c&lPyromancer&r. Sommigen zeggen dat als je dichtbij genoeg bent om de &cToren&r te zien, je ook dichtbij genoeg bent om de hitte ervan te voelen. \\n\\nDe &cPyromancer-toren&r is een verbrande toren van voornamelijk steensoorten, waarvan de binnenkant is gemaakt van sparren- en eikenhout. Er is ook een tweede gebouw dichtbij de &cToren&r dat ook deel uitmaakt van het bouwwerk. \\n\\nBovenaan vind je de oorzaak van de rook en een &5pantserstapel&r. \\n\\nAls je de &c&lPyromancer&r wilt vinden, moet je naar de kelder gaan!", + "atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "De &c&lPyromancer&r (anders dan de Pie Romancer) is een andere Neutral Mob toegevoegd door &lIron's Spells&r. Hij zal misschien Mobs die dichtbij hem staan ​​in &cvuur&r zetten... \\n\\nJe kunt hem alle dingen &cVuur&r, Inkt en zelfs &cVuurrollen<&r ruilen >. \\n\\nAls je al het haar op je lichaam wilt riskeren door met hem te vechten, wees dan voorbereid: hij heeft 60 harten. Hij zal je op &cVuur&r zetten met &cVuurspreuken&r, zelfs zonder een vraag. \\n\\nBij zijn dood zal hij Arcane Essence, Inks, &cFire Runes&r en &cFire Spells&r laten vallen!", + "atm9.quest.ironSpellbooks.desc.mountaintower.1": "Hoog boven de bergen, hoog boven de wolken staat nog een &btoren&r. Deze geeft je rillingen over je rug. \\n\\nDe &bToren&r is gemaakt van steen, donker eiken en diepleisteen. Er is een tweede toren die ervan aftakt. Er is een trap aan de buitenkant die naar de eerste verdieping leidt. Van daaruit kunt u de binnentrap beklimmen om naar de slaapkamer of tweede toren te gaan. \\n\\nOf je kunt achter de trap langs de ladder naar de kelder gaan, waar de &b&lCryomancer&r hoogstwaarschijnlijk zal zijn. \\n\\nIn de &bToren&r kun je Inscriptietafels, Amethisten en Buitkisten vinden!", + "atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Had niet in de &bToren&r moeten komen, de &b&lCryomancer&r houdt niet van spelers, ze zijn vijandig tegenover jou. \\n\\nDe &b&lCryomancer&r zal je onmiddellijk aanvallen met &bIJsspreuken&r. Misschien gebruiken ze zelfs dieren tegen je! Hij offert dieren om een ​​gevecht te winnen, hij is echt koelbloedig! \\n\\nEenmaal gedood zal hij Arcane Essence, Inks, &bIce Runes&r en &bIce Scrolls&r laten vallen.", + "atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Oude slagvelden&r zijn slechts een fragment uit het verleden. \\n\\nWie weet wat er is gebeurd. \\n\\nWie weet wie tegen wie heeft gevochten. Het enige dat we nu hebben zijn delen van de muren en deze &5stapels pantser&r. Je kunt ze net zo goed oppakken door ze te minen met je houweel.", + "atm9.quest.ironSpellbooks.desc.ancientknight.1": "Nadat ze hebben geprobeerd de &5Stapels van pantser&r te oogsten, lijken ze weer tot leven te komen alsof er een lichaam is dat het gebruikt. \\n\\nZe hebben 60 harten en ze zijn anders dan andere bazen omdat ze geen magie gebruiken, maar ik geloof dat ze iets van magie zijn gemaakt. Ze zullen aanvallen met hun zwaard, door ermee te zwaaien of ermee op je af te stormen. \\n\\nVan wat ik heb gezien, zullen ze alles aanvallen wat ze zien, behalve andere &5&lRidders&r! \\n\\nNadat ze gedood waren, lieten ze Netherite Scraps en Cinder Essence vallen, dat zou zeker van goed nut moeten zijn!", + "atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r heeft ons een prachtige en erg leuke Magic Mod gebracht! &lIron's Spells 'N Spellbooks!&r \\n\\n&lIron's Spells&r gaat helemaal over het maken en gebruiken van &3Spells&r! Elke &3spreuk&r heeft een zeldzaamheid, niveau en klasse! En ze kunnen allemaal in een Spellbook worden gebruikt. \\n\\nJe zult niet zomaar kunnen maken wat je wilt met &7Iron&r en &cRedstone&r, je zult van je luie stoel moeten komen, op avontuur gaan en vechten!", + "atm9.quest.ironSpellbooks.desc.village.1": "Zowat elk &6dorp&r kan &6&lpriesters&r in zich hebben. Dit omvat aangepaste &6Villages&r. \\n\\nMeestal hangen ze midden in het &6dorp&r, bijvoorbeeld bij de markten. Niet elk &6dorp&r zal er een hebben.", + "atm9.quest.ironSpellbooks.desc.priestinfo.1": "De neutrale beschermer van het &6dorp&r. Hij zal alle nabijgelegen vijandige mobs aanvallen. Als een Iron Golem, maar hij ziet er om de een of andere reden bekend uit? Zou het iemand kunnen zijn die we kennen in een kostuum? \\n\\nJe kunt genezende drankjes met hem en smaragden ruilen voor een opgerolde kaart die binnenkort zal worden gemaakt om te helpen tegen &aEvoker Forts&r! \\n\\nAls je hem toch wilt doden, zal hij je herhaaldelijk aanvallen met &6Heilige spreuken&r. Hij zal zichzelf ook genezen als hij depressief wordt. \\n\\nEenmaal gedood zal hij Arcane Essence, Inks, &6Heilige Runen&r en &6Heilige Rollen&r laten vallen.", + "atm9.quest.ironSpellbooks.desc.structures.1": "Er zijn 6 structuren in de &2Bovenwereld&r waarin de bazen kunnen spawnen! (Er is een 7e maar (nog) geen baas).", + "atm9.quest.ironSpellbooks.desc.nether.1": "&cDe Nether&r!", + "atm9.quest.ironSpellbooks.desc.necromancers.1": "Deze kunnen bijna overal verschijnen. &2Vanilla&r Vijandige Mobs spawnen. Het zijn geen bazen, maar meer vijanden! \\n\\nZe hebben 25 &cgezondheidspunten&r en meerdere aanvallen: &aFangs&r vanaf de grond zoals &aEvokers&r doen en een &bSneeuwbal&r ze waarmee je kunt schieten. \\n\\nZe kunnen ook zombies en skeletten oproepen om je te helpen vechten. Deze laten niets vallen en spawnen met pantser uit de grond. \\n\\nZe laten Arcane Essence bij overlijden vallen, samen met soms een &3Scroll&r!", + "atm9.quest.ironSpellbooks.desc.lastclass.1": "Er is een laatste klasse &3Spells&r die ik vergat te vermelden. Nou, alle kennis over deze &9spreuken&r is vergeten, dus het ligt niet aan mij. \\n\\nOm herinneringen terug te krijgen, moeten we rustig door onze herinneringen wandelen. Dat is toevallig de &9Oude Stad&r.", + "atm9.quest.ironSpellbooks.desc.ancientcity.1": "Je kunt de fragmenten van Oude Kennis vinden, verspreid in de Kisten van de &9Oude Stad&r. \\n\\nJe hebt ook &9Echo Shards&r nodig voor 1. Combineer de fragmenten om de &9spreuken&r te leren kennen en 2. Maak daadwerkelijk de &9spreuken&r.", + "atm9.quest.ironSpellbooks.desc.eldritch.1": "Wanneer je uiteindelijk de Ancient Knowledge Fragments combineert, krijg je het... &9Eldritch Manuscript&r! Dat is de laatste les! \\n\\n&9Eldritch&r is de laatste klasse, de krachtigste van alle &3Spells&r. Ze zijn gemaakt met &9Echo Shards&r en je moet ze leren uit het &9Manuscript&r om ze te kunnen gebruiken. Elk &9Manuscript&r is slechts voor éénmalig gebruik geschikt.", + "atm9.quest.pylons.title.pylonsintro": "&lPylonen&r", + "atm9.quest.pylons.title.hoes": "Hoes", + "atm9.quest.pylons.desc.pylonsintro.1": "Pylons is een prachtige mod gemaakt door onze eigen Mutant Gumdrop! \\n \\nLaat je niet onderschatten door de grootte van de mod! Het biedt veel pylonen die voor veel dingen kunnen worden gebruikt om het spelen van Minecraft gemakkelijker te maken. \\n \\nOm te beginnen heb je wat gepolijst Blackstone nodig om ze te maken.", + "atm9.quest.pylons.desc.expulsion.1": "De uitwerpmast werkt als een manier om mensen van uw gazon af te houden. Als je hem neerlegt, blijven alle spelers die niet op de witte lijst staan, uit een bepaald aantal chunks eromheen. De chunks worden in de GUI linksboven ingesteld op 1x1, 3x3 of 5x5 chunks. Ook nee, het kan niet te dicht bij Spawn worden ingesteld. Wij weten wat jullie trollen willen en wij geven het niet! Om spelers op de witte lijst te zetten, bekijk de Player Filter Quest!", + "atm9.quest.pylons.desc.interdiction.1": "Heb je er gewoon een hekel aan als zombies op je basis spawnen? Of wanneer Creepers dat doen? Of wanneer Panda's dat doen? Of letterlijk elke bende die je kunt vinden! Dan wil je de Verbodsmast. Wanneer er een Mob-filter in wordt geplaatst, worden de spawns van die mob in het ingestelde Chunk-gebied uitgeschakeld (je kunt de Chunks linksboven in de GUI instellen). Je kunt zoveel Mob-filters plaatsen als er ruimte is.", + "atm9.quest.pylons.desc.harvester.1": "Harvester Pylons werken als een heel eenvoudige Auto-Farm. Zet de Pyloon op of in de Waterbron en hij zal automatisch gewassen oogsten en herplanten die volgroeid zijn in het ingestelde gebied eromheen. Het gebied kan worden ingesteld op 3x3, 5x5, 7x7 of 9x9 blokken rond de pyloon. Er is een schoffel nodig om op de planten te gebruiken en er is een inventaris nodig, zoals een kist erboven, om de gewassen in te plaatsen. Doe dat allemaal en als het is ingeschakeld, begint het met boeren! \\n \\n(Wees voorzichtig als je er veel modifiers mee gebruikt, zoals Lilypads of kunstmest, want als het heel snel gaat boeren, kan het een TPS-eter zijn).", + "atm9.quest.pylons.desc.infusion.1": "De Infusion Pylon werkt hetzelfde als een Beacon, maar dan veel beter en goedkoper! Wanneer een drankjeeffect door een drankjefilter wordt toegevoegd, geeft het je voortdurend het drankjeeffect terwijl je in het ingestelde Chunk-gebied bent.", + "atm9.quest.pylons.desc.explusion.1": "De Explusion Pyloon duwt spelers uit het gebied, maar wat als je &lenkele&r spelers in de buurt wilt hebben! Dan heb je een Spelersfilter nodig. Klik met de rechtermuisknop op een speler om hem erin te plaatsen, en plaats hem vervolgens in de pyloon om hem op de witte lijst te zetten! Dus als alle anderen eruit worden geduwd, zal jouw vriend dat niet zijn! Ook wordt de eigenaar van de mast standaard niet verwijderd.", + "atm9.quest.pylons.desc.mobfilter.1": "Om het Mob-filter in te stellen, hoeft u alleen maar op de Mob te klikken die u nooit meer wilt zien, met het Mob-filter. Elk filter kan slechts 1 Mob bevatten, dus als je wilt dat zombies, skeletten, spinnen, Creepers en Endermen niet langer spawnen, heb je 5 Mob-filters nodig. Je kunt de Mob daarin verwisselen door er simpelweg een andere Mob mee aan te klikken.", + "atm9.quest.pylons.desc.potionfilter.1": "Om toverdrankeffecten toe te passen, moet je een toverdrankfilter vullen. Om dit te doen: laat een toverdrankeffect op je werken, klik vervolgens met de rechtermuisknop met het toverdrankfilter om het van je te verwijderen en toe te voegen aan het filter, en herhaal dit totdat het gevuld en actief is. Dit werkt ook met aangepaste toverdrankeffecten of effecten die je normaal gesproken niet via toverdranken kunt krijgen, zoals Haste of Weerstand.", + "atm9.quest.pylons.desc.harvesterex.1": "De Harvester Pyloon heeft een schoffel nodig om te werken. (Schoffels zonder duurzaamheid of die onverwoestbaar zijn, zullen voor altijd werken, schoffels die dat niet zijn, moeten worden vervangen).", + "atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft&r", + "atm9.quest.railcraft.title.crowbar": "Wat ga je mij beroven?'", + "atm9.quest.railcraft.title.spikemauls": "'Schakel ze in'", + "atm9.quest.railcraft.title.rails": "&6&lRails&r!", + "atm9.quest.railcraft.title.tracks": "&c&cNummers<& r>!", + "atm9.quest.railcraft.title.locomotive": "&3Stoomlocomotief&r", + "atm9.quest.railcraft.title.trains": "&7&lKarren&r 'N' &5&lTreinen&r!", + "atm9.quest.railcraft.title.reinforcedtracks": "&6Versterkte rupsbanden&r", + "atm9.quest.railcraft.title.speedtracks": "&6Hogesnelheidscircuits&r", + "atm9.quest.railcraft.title.electrictracks": "&6Elektrische nummers&r", + "atm9.quest.railcraft.title.highspeedelectrictracks": "&6Elektrische hogesnelheidsrails&r", + "atm9.quest.railcraft.title.irontracks": "&6IJzeren rails&r", + "atm9.quest.railcraft.title.abandonedtracks": "&6Verlaten nummers&r", + "atm9.quest.railcraft.title.wyetracks": "&6Wye-tracks&r", + "atm9.quest.railcraft.title.turnout": "&6Wisselsporen&r", + "atm9.quest.railcraft.title.junction": "&6Verbindingssporen&r", + "atm9.quest.railcraft.title.frames": "&eFrames&r", + "atm9.quest.railcraft.title.electriclocomotive": "&eElektrische locomotief&r", + "atm9.quest.railcraft.title.borehead": "&9Tunnelboring, boringkop&r", + "atm9.quest.railcraft.title.tunnelbore": "&9Tunnelboring&r", + "atm9.quest.railcraft.title.newcarts": "Nieuwe &7Wagen&r", + "atm9.quest.railcraft.title.carttracks": "&7Karren<&> & & <6>Tracks<& r>", + "atm9.quest.railcraft.title.itemloader": "Artikellader", + "atm9.quest.railcraft.title.itemunloader": "Artikellosser", + "atm9.quest.railcraft.title.fluidloader": "Vloeistoflader", + "atm9.quest.railcraft.title.cartdispenser": "&7Winkelwagen&r Dispenser", + "atm9.quest.railcraft.title.traindispenser": "&5Trein&r dispenser", + "atm9.quest.railcraft.title.fluidunloder": "Vloeistofontlader", + "atm9.quest.railcraft.title.advitemunloader": "Geavanceerde itemverwijderaar", + "atm9.quest.railcraft.title.advitemloader": "Geavanceerde itemlader", + "atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r voor het stoppen van &7Karts&r", + "atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r koppeling", + "atm9.quest.railcraft.title.trackkitmovingcarts": "&cRailkits&r voor het verplaatsen van &7karren&r", + "atm9.quest.railcraft.title.trackkitoneway": "&cTrackkit&r Enkele reis", + "atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Fluitje", + "atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routering", + "atm9.quest.railcraft.title.trackkited": "&cTrackkits&r voor het gebruik van Redstone", + "atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r voor het verplaatsen van entiteiten", + "atm9.quest.railcraft.title.cokeoven": "Cola-oven", + "atm9.quest.railcraft.title.blaststeelfurnace": "Hoogoven (staal).", + "atm9.quest.railcraft.title.machines": "<&><& 7>RailCraft<& r> Machines", + "atm9.quest.railcraft.title.watertank": "Waterreservoir", + "atm9.quest.railcraft.title.boilers": "Ketels", + "atm9.quest.railcraft.title.oven": "Stoomoven", + "atm9.quest.railcraft.title.crusher": "Breker", + "atm9.quest.railcraft.title.colorlegend": "Kleurlegende", + "atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is een volledige mod gebaseerd op &5Treinen&r! \\n\\nVan &7Mijnkarren&r tot &eElektrische locomotieven&r tot &9Tunnelboringen&r! Het heeft ook alles &5Train&r qua accessoires! Verkeerslichten, stoomketels voor de aandrijving van &5treinen&r en automatisering voor dit alles. \\n\\nDe modelmod voor liefhebbers van model &5trein&r!", + "atm9.quest.railcraft.desc.crowbar.1": "De &4Koevoet&r is het belangrijkste hulpmiddel van RailCraft. \\n\\nBij gebruik op een &5Locomotief&r verandert het de richting waarin het kijkt. \\n\\nAls je op Shift klikt, kun je &5Locomotieven&r en &7Karren&r met elkaar verbinden. \\n\\nBij gebruik op &7Wagen&r geven ze een klein duwtje. \\n\\nEn bij gebruik op speciale tracks veranderen ze hun modus. \\n\\nDe verschillende &4Koevoeten&r geven gewoon verschillende looks en schade.", + "atm9.quest.railcraft.desc.spikemauls.1": "De Spike Mauls worden op normale &6Tracks&r gebruikt om van modus te wisselen. Zeer handig bij het maken van kruispunten!", + "atm9.quest.railcraft.desc.rails.1": "Vandaar dat de naam van de mod, &lRailCraft&r, en waar het om draait, &5Treinen&r, &6Rails&r behoorlijk belangrijk zijn. \\n\\nDe &2Vanille&r werken voor veel hiervan, maar kom op, we weten allemaal dat ze waardeloos zijn. Geüpgradede exemplaren hebben nog meer speciale items nodig voor hun recepten! Maak ze! (Het kan zijn dat ze machines nodig hebben om de items te maken, dus bekijk dat deel van de zoektocht eens!)", + "atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r worden gebruikt om met &6rails&r te knutselen om speciale &6rails&r te maken. \\n\\nDeze &6rails&r zijn nuttig voor alles &5Trein&r, zoals: het stoppen van de &5Trein&r, het verplaatsen van de &5Trein&r en het uitzenden van redstone.", + "atm9.quest.railcraft.desc.locomotive.1": "De &3Stoomlocomotief&r is de meest eenvoudige &5Locomotief&r. Hij kan van stroom worden voorzien door hem water en brandstof te geven en te wachten. Het heeft constant water nodig om te blijven werken. \\n\\nMaak je geen zorgen, dat betekent alleen maar dat de rook die uit de bovenkant komt waterdamp is, wat veilig is voor het milieu. Nou, het steenkoolgedeelte is niet het beste voor het milieu... het is &2Minecraft&r, wat kan ons dat schelen!", + "atm9.quest.railcraft.desc.trains.1": "De reden dat we hier allemaal zijn, is &5Treinen&r. De mod heet &l&7RailCraft&r wees niet verbaasd. \\n\\nEr zijn 2 verschillende hoofd&5Treinen&r en 1 speciale mijn&5Trein&r. \\n\\nDeze &5Treinen&r op zichzelf kunnen een beetje saai worden, dus waarom zou je &7Treinen&r er niet aan vastmaken! Het verbinden van &7Karren&r met &7Karren&r en met &5Treinen&r heet Koppelen, en het ontkoppelen ervan is Ontkoppelen. Om &5treinen&r en &7karren&r te koppelen, gebruik je een &4koevoet&r of een &6rail&r met de koppel&crailset&r.", + "atm9.quest.railcraft.desc.crowbarmodes.1": "Deze &4Koevoet&r heeft een aantal verschillende modi, die elk het ontwerp van een &5Locomotief&r veranderen. Standaard, wat wordt beschreven terwijl je over het item in je inventaris beweegt, geen enkele die naar &7grijs&r, &6H&r&5a&r&6l&r&5 gaat l&r&6o&r&5w&r&6e&r&5e&r&6n&r wat het griezelig maakt, en &cC< &r>&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a<&r >&cs&r en dat maakt het feestelijk!", + "atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Versterkte rails&r zijn de verbeterde versie van normale &6rails&r! Ze zijn kleiner, sneller en ontploffen niet.", + "atm9.quest.railcraft.desc.speedtracks.1": "&6Hogesnelheidscircuits&r lijken op &6Versterkte circuits&r, maar uiteraard sneller. Ze hebben echter &cTrack Kits&r nodig om snelheid op te bouwen! En voorzichtig in de bochten.", + "atm9.quest.railcraft.desc.electrictracks.1": "Voor de &eElektrische locomotieven&r worden de &6Elektrische rails&r gebruikt. Ze moeten worden aangedreven door &eFrames&r en ja, het zal je pijn doen als je het aanraakt.", + "atm9.quest.railcraft.desc.highspeedelectrictracks.1": "De &6Elektrische hogesnelheidsbanen&r zijn als de &6Elektrische banen&r, maar dan sneller! Ze vereisen ook wat de normale &6hogesnelheidscircuits&r vereisen en wat de &6elektrische circuits&r vereisen. &cSnelheidsboosts&r en &eFrames&r om ze van kracht te voorzien. Nu moet je voorzichtig zijn rond hoeken en met het aanraken ervan!", + "atm9.quest.railcraft.desc.irontracks.1": "De &6Strap Iron Tracks&r zijn, net als de &6Abandoned Tracks&r, perfect voor de goedkope skaters. Ze gaan veel langzamer dan de andere &6banen&r, maar er is geen risico op ontsporing!", + "atm9.quest.railcraft.desc.abandonedtracks.1": "&6Verlaten nummers&r zijn goed voor de goedkope en esthetiek. Ze kunnen worden gebruikt om zonder ondersteuning enkele blokken te overbruggen. Ze mogen slechts twee blokken verwijderd zijn van blokken die dezelfde richting op gaan, of één blok van de tegenovergestelde richting. Ze lopen echter het risico te ontsporen. In feite wordt je &7kar&r van de &6rails&r geworpen.", + "atm9.quest.railcraft.desc.wyetracks.1": "De &6Wye Track&r is de tweede track gemaakt met behulp van een Spike Maul. Het stuurt twee &6Tracks&r naar één. Als je een &6Track&r hebt die wordt doorsneden door een andere, zal de &6Wye&r de &7Carts&r op de eerste &6Track&r naar de kruisende track verplaatsen.", + "atm9.quest.railcraft.desc.turnout.1": "De &6Turnout track&r is de eerste die een &6track&r raakt met een Spike Maul. Het kan helpen om in twee richtingen te gaan, naar voren en naar een kant. Je kunt er tussen schakelen met een schakelaar naast de &6track&r.", + "atm9.quest.railcraft.desc.junction.1": "De &6Junction&r is de laatste &6Track&r gemaakt door de Spike Maul. Het fungeert als een normaal kruispunt voor &6Tracks. &7Karren&r blijven op dezelfde manier rijden als voorheen, maar nu kunnen &6Tracks&r elkaar kruisen. Wat gebeurt er als 2 &7karren&r elkaar raken? Ze exploderen!!! Ik maak een grapje, maar &eElektrische locomotieven&r wel.", + "atm9.quest.railcraft.desc.frames.1": "Om je &6Elektrische rails&r en je &eElektrische locomotief&r van stroom te voorzien, heb je &eFrames nodig. Frames&r moeten van stroom worden voorzien en zullen stroom verplaatsen naar elk aangesloten op &eFrame&r.", + "atm9.quest.railcraft.desc.electriclocomotive.1": "In tegenstelling tot de &3Stoomlocomotief&r hoef je bij de &eElektrische Locomotief&r niets te plaatsen. \\n\\nHet werkt op de stroom van de &eFrames&r onder de &6Elektrische sporen&r. \\n\\nJa, het kan alleen via &6Elektrische rails&r worden uitgevoerd.", + "atm9.quest.railcraft.desc.borehead.1": "Om daadwerkelijk een &9Tunnelboring&r te gebruiken, heb je een &9Tunnelboringkop&r nodig. \\n\\nZe zijn verkrijgbaar in 4 verschillende stijlen en mijnen zijn afhankelijk van de &9Bore Head&r. \\n\\nHet kan betoverd worden en is duurzaam, dus je zult het willen betoveren!", + "atm9.quest.railcraft.desc.tunnelbore.1": "De &9Tunnelboring&r is perfect voor het automatisch plaatsen van &6Rails&r, vooral onder bergen of heuvels. \\n\\nEr zijn drie dingen nodig om te kunnen werken: &9Boorkop&r, brandstof zoals steenkool, en &6Rails&r. Zodra het alle 3 is, laat het gewoon los! \\n\\nVergeet niet om bij te houden welke items erin gaan!", + "atm9.quest.railcraft.desc.newcarts.1": "Deze nieuwe &7karren&r zijn vergelijkbaar met de speciale &2Vanille&r &7karren&r. De &7Mijnkar met tank&r kan alle vloeistoffen die erin zitten vasthouden en verplaatsen. De &7Mijnkar met een Energiecel&r zal in plaats daarvan Energie vasthouden en verplaatsen!", + "atm9.quest.railcraft.desc.carttracks.1": "Deze nieuwe &7karren&r zijn vooral bedoeld voor het leggen van &6tracks&r. \\nDe &7Track Layer&r plaatst &6Tracks&r terwijl de &7Track Remover&r &6Tracks&r verwijdert. \\nDe &7Track Relayer&r vervangt de &6Tracks&r door andere en de &7Track UnderCutter&r vervangt de blokken onder de &6Tracks&r.", + "atm9.quest.railcraft.desc.itemloader.1": "De Item Loader is de meest eenvoudige dispenser van RailCraft. Het moet zich boven de &6Track&r bevinden en kan worden geconfigureerd voor wat u in uw &7Winkelwagentjes&r hieronder wilt laden.", + "atm9.quest.railcraft.desc.itemunloader.1": "De Item Unloader is het tegenovergestelde van de Item Loader. Er zijn items nodig uit de &7Winkelwagens&r. Deze moet ook boven de &6Track&r staan.", + "atm9.quest.railcraft.desc.fluidloader.1": "De Fluid Loader is handig om uw &3stoomlocomotieven&r draaiende te houden. Het moet een paar blokken boven de &6Rupsbanden&r worden geplaatst en het zal vloeistoffen in de &5Locomotief&r of &7Karren&r plaatsen.", + "atm9.quest.railcraft.desc.cartdispenser.1": "De &7Cart&r Dispenser doet wat de naam doet vermoeden. Hij kan alle &7karren&r uitdelen op de &6banen&r ervoor. Heeft een Redstone-signaal nodig om te doseren.", + "atm9.quest.railcraft.desc.traindispenser.1": "De &5Train&r Dispenser is een betere versie van de &7Cart&r Dispenser. Het kan de hele &5Locomotief&r en meer doseren! Stel een patroon in voor wat u wilt inzetten en geef het vervolgens een redstone-signaal.", + "atm9.quest.railcraft.desc.fluidunloder.1": "De Fluid Unloader is precies het tegenovergestelde van de Fluid Loader. In plaats van over de &6Track&r heen te zijn, is het eronder. In plaats van &3Stoomlocomotieven&r water te geven, neemt het hun water. Ik weet niet waarom je dat zou willen doen, maar het kan!", + "atm9.quest.railcraft.desc.advitemunloader.1": "De Advanced Item Unloader is net als het normale onderdeel, maar kan vanuit elke richting worden gebruikt. Niets anders dan richting.", + "atm9.quest.railcraft.desc.advitemloader.1": "De Advanced Item Loader is alles wat de gewone is, maar kan overal in de buurt van de &6Track&r worden gebruikt. Naast, boven, naast aan de andere kant. Gebruik de &4Koevoet&r om de richting te veranderen.", + "atm9.quest.railcraft.desc.switchtrack.1": "De Wisseltrack is nodig om van rijstrook te wisselen tussen de verschillende speciale &6Tracks&r. De pijlen erop geven aan waarheen.", + "atm9.quest.railcraft.desc.trackkitcarts.1": "Deze &cRails&r zijn gemaakt voor het stoppen van de &5Locomotiven&r en &7Karren&r. \\n\\nDe &cLocking Kit&r stopt &7Karren&r en start ze alleen als er een redstone-puls wordt gegeven. \\nDe &cBuffer Kit&r is voor het einde van je &6tracks&r, stopt ze en start niet. \\nDe &cGated Kit&r zet gewoon een hekpoort in die verbonden is met de &6track&r.", + "atm9.quest.railcraft.desc.trackkitcoupler.1": "&cDe koppeling&r is bedoeld voor het aansluiten of loskoppelen van &7karren&r. Koppelen is de term voor het verbinden van &7Wagen&r. \\n\\nHet kan worden geconfigureerd met een &4Koevoet&r om te koppelen, ontkoppelen of automatisch koppelen. Heeft Redstone nodig om te werken.", + "atm9.quest.railcraft.desc.trackkitmovingcarts.1": "Deze &cTracks Kits&r zijn bedoeld om het momentum te veranderen met je &7Warren&r. \\n\\nDe &cOvergangskits&r veranderen de snelheid van de passerende &5Locomotief&r, heeft Redstone-kracht nodig. \\nDe &cBooster Kits&r zullen de &7Cart&r versnellen als deze van stroom wordt voorzien en de &7Cart&r vertragen als deze niet wordt aangedreven. \\nDe &cControl Kit&r geeft de &7Karts&r een klein duwtje, wanneer hij wordt ingeschakeld, verandert hij de richting waarin hij hem duwt. \\nDe &cThrottle Kit&r verandert de snelheid van een passerende &5Locomotief&r met welke snelheid dan ook geconfigureerd, moet worden aangedreven met redstone. \\nDe &cLauncher Kit&r gooit letterlijk je &7Winkelwagen&r weg!", + "atm9.quest.railcraft.desc.trackkitoneway.1": "De &cOne Way Track Kit&r is vrij eenvoudig. &7Karren&r kunnen alleen gaan waar de pijl wijst.", + "atm9.quest.railcraft.desc.trackkitwhistle.1": "Wanneer de &cFluitjeskit&r actief is met Redstone, zullen de &5Locomotieven&r hun fluittonen laten klinken.", + "atm9.quest.railcraft.desc.trackkitrouting.1": "Bij de passerende tickets wordt gebruik gemaakt van de &cRouting Kit&r.", + "atm9.quest.railcraft.desc.trackkitred.1": "Deze 2 &cTrack Kits&r zijn voor het gebruik van &7Carts&r en Redstone. \\n\\nDe &cActivator Kit&r activeert alles wat er &7Winkelwagen&r overheen gaat. \\nDe &cDetectorkit&r activeert een redstone-signaal wanneer er een &7kar&r overheen gaat. \\n\\nBeide zijn vergelijkbaar met hun &2Vanilla&r tellers voor reguliere &6tracks&r.", + "atm9.quest.railcraft.desc.trackkitentity.1": "Deze &cTrack Kits&r zijn bedoeld voor het gebruik van entiteiten met je &7Warren&r (Entiteiten oftewel Mobs). \\n\\nDe &cEmbarking Kit&r pikt Mobs in de buurt op en plaatst ze in een &7Winkelwagen&r. \\nDe &cUitstapkit&r laadt mobs uit de &7karren&r. \\nDe &cDumping Kit&r laat de mobs achter in de &7Karren&r onder de &6tracks&r waarop deze staat.", + "atm9.quest.railcraft.desc.cokeoven.1": "Wacht, we hebben weer Steel. Betekent dat ook dat we onze (Coal) Coke terug krijgen? Ja! \\nOm (kolen)cola te krijgen heb je een cola-oven nodig. Om er een te maken heb je 26 Coke Oven Bricks nodig en plaats ze 3x3x3 met 1 blok hol in het midden. Je weet dat het klaar is als je toegang hebt tot de GUI en het allemaal één textuur is. \\n\\nPlaats steenkool of steenkoolblokken om (kolen)cola en vloeibare creosoot te krijgen! U kunt altijd inloggen om Charcoal en Creasote te krijgen.", + "atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wacht, dit is Gravitas niet, we kunnen onze Steel terug hebben! &l&7RailCraft&r voegt een hoogoven-multiblok toe waarmee we ijzer in staal kunnen transformeren! \\n\\nOm het te bouwen heb je 34 hoogovenstenen nodig. Het wordt 3 blokken breed, 3 blokken lang en 4 blokken hoog. De twee blokken precies in het midden moeten hol zijn. Je weet dat het klaar is als het allemaal samen is gevormd en je toegang krijgt tot de GUI. \\n\\nDaar kun je ijzer, in welke vorm dan ook, gebruiken om staal en korrelig zand te krijgen.", + "atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r gebruikt veel machines voor verschillende dingen, maar vooral voor het maken van hulpbronnen. \\n\\nIk had het waarschijnlijk vóór de andere quest moeten plaatsen, maar ik vind het er leuk uitzien! \\n\\nZe beginnen allemaal met ijzeren blokken!", + "atm9.quest.railcraft.desc.watertank.1": "De watertank is alsof je buiten een ton hebt staan. Alleen dit vat is veel groter. Het verzamelt water en kan water vasthouden voor stoomlocomotieven. \\n\\nDe hoeveelheid water die wordt gemaakt is afhankelijk van het bioom en zichtbaar voor de lucht. \\n\\nHet is gemaakt door 3x3x3 watertankblokken waarvan het midden hol is.", + "atm9.quest.railcraft.desc.crusher.1": "De Crusher is precies zoals de naam doet vermoeden. Het kan blokken verpletteren om de knutselmaterialen te verkrijgen, zoals stenen van een stenen trap of stof van blokken. \\n\\nEr is echter stroom nodig om te werken! \\n\\nOm er een te bouwen, heb je 3x2x2 Crusher-blokken nodig.", + "atm9.quest.railcraft.desc.rolling.1": "De handmatige walsmachine zal uw kleine knutselmachine zijn voor veel materiaal voor spoorwegvervoer! \\n\\nAls je het recept invoert en je kunt er meer dan 1 maken, wordt het automatisch gemaakt terwijl je er nog naar kijkt. Wanneer je de Rolling Machine verlaat tijdens het maken, wordt het maken afgebroken en wordt deze in je inventaris geplaatst. \\n\\nJe moet het laatste recept handmatig samenstellen!", + "atm9.quest.railcraft.desc.poweraderolling.1": "De Powered Rolling Machine is een veel betere versie van de Manual Rolling Machine. \\n\\nJe hoeft niet in de machine te blijven kijken om dingen te maken en hij zal ze automatisch allemaal maken. \\n\\nHet enige probleem is dat hij stroom nodig heeft!", + "atm9.quest.railcraft.desc.boilers.1": "De waterboilers zijn enkele van de handigste machines van &l&7RailCraft&r. Ze hebben een Fuel Firebox nodig en een soort boiler erbovenop. De vuurhaard met brandstof kan 1x1, 2x2 of 3x3 zijn. De grootte van de vuurhaard verandert hoe groot de ketel bovenop kan zijn. Voor een 1x1 Firebox kan deze slechts 1x1 ketel hebben. Voor een 2x2 Firebox kan het een 2x2x3 ketel zijn. Voor 3x3 Firebox kan dit 3x3x4 zijn. De vloeibare brandstof heeft creosoot nodig om op te warmen. Voor Solid Firebox wordt alles gebruikt wat een oven kan gebruiken.", + "atm9.quest.railcraft.desc.oven.1": "De stoomoven is een andere machine die stoom gebruikt voor iets nuttigs. \\n\\nDoor stoom in de stoomoven te plaatsen, fungeert deze als een oven voor alle items die erin zitten. Het maken van blokken van ertsen en het koken van voedselproducten. \\n\\nHet is een 2x2x2 machine met stoomovenblokken.", + "atm9.quest.railcraft.desc.turbine.1": "De stoomturbine gebruikt stoom om FE- en EU-energie te maken. \\n\\nHet is een 3x2x2 gebouw met alleen een stoomturbinehuis, er moet een turbinemotor in zitten en er wordt stoom naar binnen geleid.", + "atm9.quest.railcraft.desc.colorlegend.1": "Bij deze Quest-pagina heb ik veel tijd besteed aan het inkleuren van de teksten om jou, de speler, te helpen begrijpen waar ik naar verwijs. Alleen voor mij om te beseffen dat het misschien nog verwarrender is, dus hier is een legende! \\n\\n&5Paars&r is elke trein of locomotief, dus zowel elektrische als stoomlocomotieven en karren zijn aangesloten. \\n&6Goud&r zijn alle tracks en rails, inclusief speciale rails, maar geen trackkits. \\n&cLichtrood&r staat voor alle trackkits. \\n&4Donkerrood&r is voor koevoeten. \\n&3Cyaan&r is alleen voor de stoomlocomotief. \\n&eGeel&r is alleen voor de elektrische locomotief. \\n&9Blauw&r is voor de tunnelboring. \\n&7Grijs&r is voor Mijnkarren en speciale karren.", + "atm9.quest.modular_router.title.intro": "&lModulaire routers&r", + "atm9.quest.modular_router.title.modules": "&lModulen&r", + "atm9.quest.modular_router.title.upgrades": "&lUpgrades&r", + "atm9.quest.modular_router.title.augments": "&lVergrotingen&r", + "atm9.quest.modular_router.title.mob_farm": "Routers voor Mob Farms", + "atm9.quest.modular_router.title.mining": "Routers voor mijnbouw", + "atm9.quest.modular_router.title.farming": "Routers voor de landbouw", + "atm9.quest.modular_router.desc.intro.1": "&lModulaire Routers&r is een logistieke mod. \\n\\nEn het begint allemaal met de router! Maak er dus een! \\n\\nDe buffer is ook de sleuf voor één item in de router waar items doorheen komen en gaan. En het zal Redstone Signal nodig hebben om de meeste modules te laten werken.", + "atm9.quest.modular_router.desc.modules.1": "Modules bepalen de actie die de router uitvoert. \\n\\nZe kunnen ervoor zorgen dat je router items uit kisten haalt, of items in kisten stopt, of zelfs allebei! En nog veel meer! \\n\\nModules gaan zelf in de router en er kunnen er meerdere worden geïnstalleerd. \\n\\nFilters en upgrades gaan naar de modules zelf.", + "atm9.quest.modular_router.desc.upgrades.1": "Upgrades gaan rechtstreeks naar de router en de router kan er vijf bevatten. Upgrades hebben rechtstreeks invloed op alle modules die ze kunnen en meestal kunnen stapelen!", + "atm9.quest.modular_router.desc.augments.1": "Augments zijn vergelijkbaar met upgrades, maar dan voor de afzonderlijke modules!", + "atm9.quest.modular_router.desc.blast_routers.1": "Soms kan een Router zich in een gevaarlijke situatie bevinden, zoals het spawnen van een Wither. \\n\\nOm hem te beschermen heb je een Blast Upgrade nodig. \\n\\nTNT zal het niet breken, Wither zal het niet breken, alleen jij.", + "atm9.quest.modular_router.desc.camouflage_routers.1": "Door deze upgrade lijkt de router op een ingelijst blok. \\n\\nSluip met de rechtermuisknop op een blok om het uiterlijk van de router ernaar te wijzigen. \\n\\nVerlies het gewoon niet!", + "atm9.quest.modular_router.desc.energy_upgrade.1": "Verbruikt meer energie met de energiemodules!", + "atm9.quest.modular_router.desc.fluid_upgrade.1": "Vloeistof stapelt niet zoals items, dus de upgrade is een beetje anders. Beweegt nog steeds meer, alleen in een ander tempo.", + "atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers kunnen luidruchtig zijn, en de ruis stapelt zich zeker op als je er honderden hebt. \\en Misschien is het dan leuk om in uitlaatupgrades te investeren!", + "atm9.quest.modular_router.desc.security_upgrade.1": "Het zijn mijn spullen, niet gevoelig. \\n\\nAlleen u kunt de router gebruiken en ermee rommelen nadat u de upgrade hebt uitgevoerd.", + "atm9.quest.modular_router.desc.speed_upgrade.1": "Een router voert zijn actie uit telkens wanneer hij een van zijn ticks heeft. \\n\\nStandaard is 20 ticks of 1 seconde. \\n\\nDit kan met de snelheidsupgrade tot minder tikken!", + "atm9.quest.modular_router.desc.stack_upgrade.1": "Normaal gesproken verplaatst de router 1 item per tick. Dit kan worden verdubbeld en gestapeld! met de Stack-upgrade. \\n\\n1 Stapelupgrade is 2 items, 2 stapels 4 items en 6 stapels is 64 items per seconde.", + "atm9.quest.modular_router.desc.sync_upgrade.1": "Deze is uniek omdat hij niet voor slechts 1 router wordt gebruikt, maar voor meerdere. \\n\\nAls u meerdere routers tegelijkertijd wilt laten werken, heeft elke router een synchronisatie-upgrade nodig. \\n\\nMoet worden afgestemd in zijn eigen GUI.", + "atm9.quest.modular_router.desc.pickup_augment.1": "Waarom wachten? Normaal gesproken hebben voorwerpen die in Minecraft vallen een seconde nodig om de grond te raken voordat ze weer worden opgepakt. \\n\\nMaar waarom wachten?\\n\\nDankzij deze upgrade kan de vacuümmodule niet wachten en de items onmiddellijk ophalen. \\n\\nZeer goed voor minder vertraging!", + "atm9.quest.modular_router.desc.robin_augment.1": "We hebben Filters gezien en we hebben Round Robins gezien, nu zien we beide! Dit is handig om de items in een bepaalde volgorde te houden, zoals bij het maken van Mystieke Landbouwzaden!", + "atm9.quest.modular_router.desc.mimic_augment.1": "Bij gebruik met de Extruder MK2 zullen geëxtrudeerde blokken de daadwerkelijke blokken nabootsen. Redstone-blokken stralen Redstone uit, Glowstone straalt licht uit, Gras werkt transparant. Maar alleen met deze Augment! \\nWerkt niet met blokentiteiten zoals ovens of verrijkingskamers.", + "atm9.quest.modular_router.desc.augment_core.1": "Bij het verplaatsen van voorwerpen Routers kunnen behoorlijk hebzuchtig worden en elk voorwerp pakken waar ze hun groezelige antennes op kunnen zetten! \\n\\nMet Regulator Augment kun je beperken hoeveel er wordt verplaatst.", + "atm9.quest.modular_router.desc.delay_augment.1": "Waarom wachten? Oh, heb je geldige redenen om te wachten? Zoals items die kunnen despawnen. Huh, daar had ik niet aan gedacht. \\n\\nMet Pickup Delay Augment wacht de vacuümmodule 10 tikken met elke Augment erin om gevallen items op te halen!", + "atm9.quest.modular_router.desc.pushing_augment.1": "De Extruder duwt blokken en entiteiten, waarom duwt u er niet nog meer op! \\n\\nDe entiteiten, niet de blokken.", + "atm9.quest.modular_router.desc.range_down_augment.1": "Je wilt niet dat alles hun acties op een groter bereik uitvoert? Wil je dat je vacuüm ruimte laat voor het laten vallen van items in je wereld? Dan denk ik dat je naar beneden kunt gaan.", + "atm9.quest.modular_router.desc.range_up_augment.1": "Kunt u gewoon niet bereiken wat u nodig heeft? Probeer een hoger bereik! \\n\\nHiermee zal alles zijn werk doen, maar verder. Vacuüm heeft een groter bereik voor het oppakken van items. Energie gaat verder. Flinger gooit met meer kracht!", + "atm9.quest.modular_router.desc.redstone_augment.1": "Meestal bestuurt de router de modules, maar met deze augment wordt de module rood! AWOl! Pure anarchie! \\n\\nHet luistert naar zijn eigen Redstone-activering in plaats van naar de routers.", + "atm9.quest.modular_router.desc.stack_augment.1": "Soms wil je niet dat elke module meerdere stapels tegelijk verplaatst, dus als je maar één module wilt, gebruik dan een Augment! Dit geldt echter niet voor upgrades... sterker nog, het overschrijft deze.", + "atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Nu nog meer zoals de Absorption Hopper! \\n\\nDe vacuümmodule haalt nu zowel XP-bollen als items op. Wat je ook doet met de XP, het is aan jou!", + "atm9.quest.modular_router.desc.activator_module.1": "Heb je er geen hekel aan om met de rechtermuisknop op alles te klikken? Van schapen met scharen tot koeien met emmers? Het is de 21e eeuw, we zouden voor alles robots moeten hebben! Of tenminste, routers doen alles. \\n\\nMet de Activator Module gedraagt ​​het zich alsof u met de rechtermuisknop klikt. \\n\\nJe kunt instellen hoe er met de rechtermuisknop wordt geklikt, of het de Mob of Block aanvalt of gebruikt, of je de rechterklik verschuift en hoe dichtbij ze in de module moeten zijn.", + "atm9.quest.modular_router.desc.breaker_module.1": "Heb je te veel met de Placer gespeeld en moet je die blokken breken? \\n\\nHet niveau en de betoveringen worden bepaald door de houweel waarmee hij is gemaakt. \\n\\nStel nu het gebied in en plaats hopelijk een filter en laat het draaien! \\n\\nKan worden gebruikt met een Placer om bijvoorbeeld Ertsen in Items te veranderen.", + "atm9.quest.modular_router.desc.detector_module.1": "Heb je te veel met de Placer gespeeld en moet je die blokken breken? \\n\\nHet niveau en de betoveringen worden bepaald door de houweel waarmee hij is gemaakt. \\n\\nStel nu het gebied in en plaats hopelijk een filter en laat het draaien! \\n\\nKan worden gebruikt met een Placer om bijvoorbeeld Ertsen in Items te veranderen.", + "atm9.quest.modular_router.desc.distributor_module.1": "De Distributeur is de halfbroer en zus van de Sender Modules. (De MK3 om precies te zijn, aan de MK2-kant). \\n\\nIn plaats van naar 1 inventaris te sturen, wordt er naar meerdere geselecteerde inventarissen verzonden. \\n\\nHet kan in meerdere modi verzenden: Round Robin, Willekeurig, Dichtstbijzijnde eerst of Verste eerst. Round Robin levert iedereen op rij een even bedrag op, zoals een dealer bij poker. Willekeurig kiest willekeurig een inventaris om te voeden. De andere worden bepaald door de afstand tot de router.", + "atm9.quest.modular_router.desc.hopper_module.1": "Ik vraag me af wat Droppers doen? \\nIk denk dat ze dingen laten vallen... \\on\\Elk item in de buffer zal op de grond vallen. \\n\\zou handig zijn met zoiets als Botania!", + "atm9.quest.modular_router.desc.energy_distributor_module.1": "Waarom een ​​locatie instellen waar de energie naartoe kan? Waarom laat je het niet gratis gaan? \\n\\nNet als bij het bevrijden van een stel bijen, zal de energie vrijwel onmiddellijk overal naartoe gaan (met minder gezoem). Alle blokken die in de buurt energie nodig hebben, worden draadloos opgeladen.", + "atm9.quest.modular_router.desc.energy_output_module.1": "Energie wordt door vrijwel alles gebruikt, dus je moet het bijna overal naartoe sturen. Gelukkig helpt de Energiemodule daarbij! \\n\\nDe Energiemodule verplaatst alle energie die erin wordt geduwd ergens anders! Waar u hem ook instelt!", + "atm9.quest.modular_router.desc.extruder_module_1.1": "Extruderen is zo'n preuts woord. \\n\\nDe extruder plaatst de blokken in de buffer van de router in een lijn voor de router wanneer hij een Redstone-signaal krijgt. Wanneer het signaal wordt uitgeschakeld, worden al deze blokken verbroken. \\n\\nHandig voor deuren!", + "atm9.quest.modular_router.desc.extruder_module_2.1": "Vergelijkbaar met de Extruder MK1, maar deze is verder ontwikkeld! Kan worden gebruikt met patronen, dus als er blokken worden geplaatst, gaan ze in dat patroon!", + "atm9.quest.modular_router.desc.flinger_module.1": "Druppelaars vallen, \\Dispensers verdelen, \\En Flingers gooien! \\n\\In plaats van items uit de buffer netjes neer te zetten, zal de Flinger Module ze gooien? Hoe ver? Dat bepaal jij!", + "atm9.quest.modular_router.desc.fluid_module_1.1": "Water erin. \\nWater eruit. \\n\\nDe vloeistofmodule neemt vloeistofbronnen uit de buurt van de router en plaatst deze in een tank in de buffer, of neemt vloeistof uit een tank in de buffer en plaatst deze ervoor. \\n\\nWerkt alleen voor aangrenzende blokken aan de router, als je een groter bereik wilt, heb je nodig...", + "atm9.quest.modular_router.desc.fluid_module_2.1": "De Fluid MK2! \\n\\nElke vloeistofbron in de buurt kan hiermee worden gebruikt, niet alleen aangrenzend.", + "atm9.quest.modular_router.desc.placer_module.1": "Deze doet wat de naam doet vermoeden, hij plaatst blokken. \\n\\nStel de richting in waarin u het blok wilt plaatsen, stel bij voorkeur het filter in en gooi vervolgens de module en blokken in de router! Zodra de Redstone is geplaatst, worden de blokken geplaatst!", + "atm9.quest.modular_router.desc.player_module.1": "De Router geeft en de Router neemt. \\n\\nDeze module is nuttig voor bouwers of zelfs mijnwerkers! Het kan worden ingesteld om items uit de buffer naar je inventaris te sturen of items uit je inventaris naar de buffer te brengen. \\n\\nPerfect voor strip-mining, laat hem alle kasseien en diepe leisteen uit je inventaris halen en in een prullenbak stoppen.", + "atm9.quest.modular_router.desc.puller_module_1.1": "Trekken..! Trekken..! Trekken..! \\n\\nDe Puller is het tegenovergestelde van de Afzender: hij haalt items uit de inventarissen naar de buffer van de router. \\n\\nDe inventaris moet zich naast de router bevinden.", + "atm9.quest.modular_router.desc.puller_module_2.1": "Net als de MK1 trekt dit! Niet alleen uit aangrenzende inventarissen, maar uit alle inventarissen in de buurt!", + "atm9.quest.modular_router.desc.sender_module_1.1": "De zendermodules verplaatsen items in de buffersleuf van de router naar een andere inventaris. \\n\\nMK1 verplaatst alleen items naar inventarissen op dezelfde XYZ-as als de router en met directe zichtlijn. Als er een blokkering in de weg zit, verzendt de MK1 Sender niet.", + "atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 werkt vergelijkbaar met MK1, maar met minder beperkingen. \\n\\nMK2 heeft geen directe zichtlijn nodig of hoeft zich niet op dezelfde XYZ-as te bevinden. \\n\\nZal zich echter in dezelfde Dimensie moeten bevinden, tenzij je...", + "atm9.quest.modular_router.desc.sender_module_3.1": "MK3 maakt zich geen zorgen over de XYZ-as, zichtlijn of dimensie. \\n\\nZolang de inventaris zich in dezelfde Minecraft-wereld bevindt, kan deze er items naartoe verplaatsen. \\n\\nIk weet niet eens zeker of de inventaris in het spel Minecraft moet zitten om naartoe te sturen!", + "atm9.quest.modular_router.desc.vacuum_module.1": "Bedoel deze zuigen! Letterlijk! \\n\\nDe vacuümmodule zuigt alle items in het ingestelde gebied op en verplaatst ze naar de routerbuffer. Vergelijkbaar met de absorptiehopper. \\n\\nOok te gebruiken met Experience Augment!", + "atm9.quest.modular_router.desc.void_module.1": "Als je Routers gebruikt, hoop ik dat je enige spelkennis hebt. \\n\\nVoor het geval dat een item ongeldig wordt verklaard, betekent dit dat het wordt verwijderd. \\n\\nAlle items die in de router terechtkomen, worden voor altijd verwijderd! \\n\\nAanbevolen om hier filters voor te gebruiken...", + "atm9.quest.modular_router.desc.troll_module.1": "HAHAHA heb ik je bang gemaakt met het creatieve item in de speurtochten? \\n\\nMaak je geen zorgen, je hebt het item niet nodig om deze Quest-pagina te voltooien. Ik wilde je alleen maar bang maken. \\n\\n\\nIk kan soms plezier hebben...", + "atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules hebben slechts een beperkt aantal plaatsen voor gefilterde items, als je meer nodig hebt dan alleen dit! Bulkitemfilter. \\n\\nJe kunt nog veel meer items op de witte of zwarte lijst plaatsen. Gooi het dan op de plek waar normale filters naartoe gaan! \\n\\nZal nodig zijn om meer unieke filters te maken!", + "atm9.quest.modular_router.desc.inspection_filter.1": "Duurzaamheid, vloeistofniveau, energieniveau, betoveringsniveau en voedselwaarde zijn allemaal categorieën die we kunnen gebruiken met het inspectiefilter. \\n\\nVervolgens selecteren we of we het groter dan, kleiner dan, gelijk aan of een combinatie daarvan willen met het genummerde bedrag. \\n\\nVervolgens geven we er een genummerd bedrag aan en klikken op de plusknop om het aan het filter toe te voegen. \\n\\nDit kan alleen worden gebruikt om gereedschap met een hoge duurzaamheid of voedsel met een hoge voedselwaarde te bewaren.", + "atm9.quest.modular_router.desc.mod_filter.1": "Filteren per Mod kan erg nuttig zijn, vooral voor apotheose. \\n\\nOm het te gebruiken, plaats je een item van een bepaalde Mod, dan wordt de Mod-naam weergegeven en druk je op de Plus-knop om het toe te voegen!", + "atm9.quest.modular_router.desc.regex_filter.1": "Is dit een code? Ik word niet betaald om te coderen!!??!?! Ik wilde gewoon de Quests maken! \\n\\nHier kunt u een Regex in de zoekbalk typen en op de plusknop klikken om deze aan het filter toe te voegen. Wanneer die Regex opduikt, wordt deze eruit gefilterd.", + "atm9.quest.modular_router.desc.tag_filter.1": "Tags zijn een essentieel onderdeel van Minecraft. \\n\\nVoor iedereen die het niet weet: ze werken als een organisatiehulpmiddel om vergelijkbare items voor dezelfde taak te helpen kiezen. Zoals een Crafting Table waarbij planken of bomen het snelst worden omgehakt met welke bijl dan ook. \\n\\nOm op tag te filteren, plaatst u een item en selecteert u vervolgens de tag uit de groepen. Zoals ijzererts voor ertsen.", + "atm9.quest.modular_router.desc.mob_farm.1": "Hier is een goed voorbeeld van het gebruik van modulaire routers om een ​​supergemakkelijk georganiseerde Mob Farm te maken. (Omvat niet de manier om mobs te doden). \\n\\nIk gebruik hiervoor een Wither Skeleton Farm als voorbeeld. \\n\\nEerst wil je items in de buffer krijgen met een vacuümmodule. Verwijder vervolgens de Stone Swords met een Void Module. Om er zeker van te zijn dat niet alles wordt verwijderd, gebruikt u een Whitelist-filter met het Stenen Zwaard erin en geen overeenkomende schade. Nadat je een plek nodig hebt om de buit neer te leggen, raad ik een ladesysteem aan. Gebruik vervolgens een verzendmodule om de buit naar het opslagsysteem te sturen. \\n\\nDat is alles wat je nodig hebt!", + "atm9.quest.modular_router.desc.mining.1": "Geen zin om een ​​hoop ertsen te delven die je hebt? Waarom laat u Routers het niet voor u doen? \\n\\nJe kunt een Placer gebruiken om de Ertsen neer te leggen en een Enchanted Breaker de Ertsen te laten delven. Breaker heeft de houweel nodig die is gebruikt om hem te maken om eerst betoverd te worden. De module zelf kan niet betoverd worden. \\n\\nJe hebt mogelijk een andere router nodig om de gevallen ertsen op te halen.", + "atm9.quest.modular_router.desc.farming.1": "Routers kunnen ook worden gebruikt voor landbouw! \\nBegin eerst met een eenvoudige boerderij. Dan heb je een activatormodule nodig en richt je deze op de gewassen. Plaats daarna een vacuümmodule in uw router om de gewassen te verzamelen. Plaats het eindelijk allemaal in de router, voed het met Redstone en laat het boeren!", + "atm9.quest.basic_logistics.title.pipezintro": "<&><&>Pijpen<& r>", + "atm9.quest.basic_logistics.title.itempipez": "&eArtikel Pipez&r", + "atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez&r", + "atm9.quest.basic_logistics.title.energypipez": "&cEnergiepijpz&r", + "atm9.quest.basic_logistics.title.universalpipez": "&5Universele Pipez&r", + "atm9.quest.basic_logistics.title.gaspipez": "Gasleidingen<& r>", + "atm9.quest.basic_logistics.title.upgrades": "Upgrades!", + "atm9.quest.basic_logistics.title.mekanism": "&5&lMekanisme&r", + "atm9.quest.basic_logistics.title.integrateddynamics": "&3&lGeïntegreerde dynamiek&r", + "atm9.quest.basic_logistics.title.mechanicalpipes": "Mechanische leidingen<& r>", + "atm9.quest.basic_logistics.title.universalcables": "&fUniversele kabels&r", + "atm9.quest.basic_logistics.title.logicaltrasporters": "&fLogische Transporters&r", + "atm9.quest.basic_logistics.title.thermconductors": "&fThermodynamische geleiders&r", + "atm9.quest.basic_logistics.title.pressurizedtubes": "&fBuizen onder druk&r", + "atm9.quest.basic_logistics.title.logistics": "&lLogistiek&r", + "atm9.quest.basic_logistics.title.itemimporter": "&fItem importeren&r", + "atm9.quest.basic_logistics.title.fluidimporter": "&eVloeistoffen importeren&r", + "atm9.quest.basic_logistics.title.energyimporter": "&3Energie importeren&r", + "atm9.quest.basic_logistics.title.laserio": "&c&lLaser-IO&r", + "atm9.quest.basic_logistics.title.itemcards": "&2Artikelkaart&r", + "atm9.quest.basic_logistics.title.fluidcards": "&9Vloeistofkaart&r", + "atm9.quest.basic_logistics.title.energycards": "&eEnergiekaart&r", + "atm9.quest.basic_logistics.title.redstonecards": "&4Redstone-kaart&r", + "atm9.quest.basic_logistics.subt.mechanicalpipes": "Vloeistoffen", + "atm9.quest.basic_logistics.subt.universalcables": "Energie", + "atm9.quest.basic_logistics.subt.logicaltrasporters": "Blokken+Items", + "atm9.quest.basic_logistics.subt.thermconductors": "Warmte", + "atm9.quest.basic_logistics.subt.pressuredtubes": "Gas+Meer", + "atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is de eenvoudigste &f&lLogistiek&r Mod. Het is zo eenvoudig dat de hele mod op deze zoektochtpagina past, terwijl er ruimte is voor meer mods! \\n\\nBevestig de specifieke pijp waar je items naartoe wilt verplaatsen en gebruik de pijpsleutel om te configureren welke kant trekt, duwt of niet aansluit. \\n\\nAndere sleutels werken ook met &e&lPipez&r! \\n\\n(Kan laggy zijn bij massagebruik, maar niet zo laggy als &5&lMeka&r pijpen).", + "atm9.quest.basic_logistics.desc.itempipez.1": "De eenvoudigste van de eenvoudigste &e&lPipes&r, de &eItem Pipe&r. \\n\\nHet verplaatst items van de ene inventaris naar de andere. Het kan van de ene kist naar de andere zijn, van een boerderij naar een systeem, of zelfs van een steengroeve naar een smelterij. \\n\\nHeel eenvoudig, sluit gewoon de &ePijpen&r aan op wat je wilt verplaatsen, en gebruik je moersleutel om te configureren aan welke kant deze moet worden getrokken.", + "atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlauw&r &bWater&r=&bVloeistof&r dus &bBlauw&r=&bVloeistof&r \\n\\nVeel van de Mods hebben hun eigen &bVloeistoffen&r, en zelfs Minecraft heeft hun eigen &bWater&r en &cLava&r. Je zult deze &bvloeistoffen&r waarschijnlijk moeten verplaatsen en een goede manier om dit te doen is met &bvloeistofleidingen&r. \\n\\nDeze kan worden aangesloten op wastafels om oneindig &bwater&r te verplaatsen!", + "atm9.quest.basic_logistics.desc.energypipez.1": "Elke Tech Mod heeft &cEnergie&r nodig, of het nu FE, EU, RF, OP of een ander acroniem is! &cEnergy Pipez&r maakt geen onderscheid, het beweegt gewoon! \\n\\nSommige machines hebben strikte IO-poorten voor &cEnergie&r, dus zorg ervoor dat u deze controleert!", + "atm9.quest.basic_logistics.desc.universalpipez.1": "Waarom je zorgen maken over wat er wordt verplaatst als je gewoon alles kunt verplaatsen! &5Universal Pipez&r zijn zelfs minder discriminerend dan &cEnergy Pipez&r. Ze kunnen &eItems&r, &bVloeistoffen&r of &cEnergie&r verplaatsen.", + "atm9.quest.basic_logistics.desc.gaspipez.1": "Deze &e&lPipez&r zijn grotendeels te wijten aan &5&lMekanisme&r. &5&lMekanisme&r voegt de laatste toestand van materie toe in de vorm van &aGas&r. &aGas&r kan niet worden verplaatst met de andere &e&lPipez&r, dus als je waterstof of lithium moet verplaatsen, heb je &aGas Pipez&r nodig. \\n\\n(Ik heb altijd problemen gehad om te bepalen of het &5&lMekanisme&r item &aGas&r, &bVloeistof&r of zelfs Infuse Type is. een machine die het &aGas&r of &bVloeistof&r kan vertellen, wat u kan helpen dit te leren. Als dit niet het geval is, kunt u bij JEI zoeken naar andere recepten waarbij dit mogelijk betrokken is!)", + "atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r heeft zijn eigen manier om items te filteren, maar je hebt op zijn minst een geavanceerde upgrade nodig om deze te krijgen. Als er een geavanceerde upgrade is, kunt u op de knop Toevoegen klikken om filters toe te voegen. \\nVervolgens kun je het volgende toevoegen: Item, Tag of NBT in het filter. \\n\\nDaar kunt u ook het ingestelde Bestemmingsfilter toevoegen. Om het in te stellen, Shift-rechtsklik op een inventaris ermee. \\n\\nJe moet het ook instellen op de filter op de witte lijst of op de zwarte lijst, dus alleen het filter of alles behalve het filter.", + "atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r beweeg meer! \\n\\nAlle upgrades verhogen de hoeveelheid die de &e&lPipez&r verplaatst, maar geven elk meer opties om te gebruiken met de &e&lPipe&r. \\n\\nEen basisupgrade maakt Redstone-activering mogelijk met &e&lPipez&r. \\nMet de verbeterde upgrade kunt u de distributie wijzigen: Dichtstbijzijnde eerst, Verste eerst, Round-Robin of Willekeurig. \\nGeavanceerde upgrade geeft u de mogelijkheid om filters toe te voegen. \\nUltimate biedt niets nieuws, het beweegt alleen veel!", + "atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is een enorme en populaire Tech Mod, dus er zit uiteraard &lLogistiek&r bij. \\n\\nDe verschillende machines zijn kieskeurig wat betreft configuraties en moeten in hun GUI worden gewijzigd om items correct te kunnen verplaatsen. Dan kun je de &5&lMeka Pipes&r gebruiken om alles te verplaatsen wat je nodig hebt! \\n\\nMaar wacht, het is niet alleen &5&lMekanisme&r waar deze voor werken! Ze werken ook voor tal van andere machines! Hoeft alleen maar te worden geconfigureerd met een sleutel om te duwen en te trekken. \\n\\n(Deze kunnen een beetje vertraging veroorzaken als ze in grote hoeveelheden worden gebruikt, dus wees er voorzichtig mee).", + "atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lGeïntegreerde dynamiek&r draait helemaal om &f&lLogistiek&r! Het is praktisch de definitie van &lLogistiek&r. \\n\\nHet draait allemaal om het verplaatsen, beheren en opslaan van items. Misschien heb je de sleutel er niet eens voor nodig, hij is zo goed ontworpen! Koop er toch een, voor het geval dat. \\n\\n(Minst laggy pijpoplossing, ik raad deze zeker aan!).", + "atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanische leidingen zijn de manier waarop &5&lMeka&r de vloeistoffen laat stromen. \\n\\nSommige machines in &5&lMeka&r hebben vloeistoffen nodig, zoals een elektrolytische afscheider die water of verdampingsinstallaties nodig heeft om lithium te maken.", + "atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanisme&r is Tech Mod... waarom ben je verbaasd dat het energie nodig heeft voor zijn machines?", + "atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logische transporters zijn wat &5&lMeka&r gebruikt om items en blokken over een afstand te verplaatsen. \\n\\nZe moeten worden geconfigureerd om naar inventarissen zoals kisten of laden te trekken of te duwen.", + "atm9.quest.basic_logistics.desc.thermconductors.1": "Warmte is een andere factor in &5&lMekanisme&r en voedt veel machines en multiblokken. Thermische verdampingsinstallaties en fusiereactoren gebruiken beide warmte om te werken. En Conductors is hoe je Heat gaat verplaatsen!", + "atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Omdat de normale &2&lMinecraft&r items, blokken en vloeistoffen niet genoeg waren. En de toegevoegde warmte en energie ook niet. \\n\\nDe rest van &5&lMekanisme&r wordt verplaatst met drukbuizen. Gassen zijn de belangrijkste, want als je &5&lMekanisme&r gebruikt, gebruik je gassen zoals waterstof en zuurstof. \\nInfuse-types zijn vergelijkbaar, zoals Coal Infuse en Redstone Infuse. Bij de ertsverwerking worden slurries gebruikt. \\nEn kleurstofpigmenten vormen de essentie van kleur. Elk item dat geverfd is, kan worden veranderd met dat deel van &5&lMekanisme&r.", + "atm9.quest.basic_logistics.desc.logiccables.1": "Logicakabels verschillen van andere &e&lPipez&r of &5&lMeka-buizen&r. De andere pijpen fungeren als hoppers, de items verplaatsen zich van de ene inventaris naar de pijp en vervolgens naar de tweede inventaris. Logic Cables slaan gewoon de middelste man over, wat ook veel vertraging overslaat. \\n\\nZe zijn alleen bedoeld om importeurs en interfaces met elkaar te verbinden.", + "atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistiek&r: \\nEen systeem voor het verplaatsen, beheren en opslaan van items of hulpbronnen. \\n\\nIn Modded Minecraft is het precies hetzelfde: items verplaatsen! Met Modded heb je items nodig en bij duizenden, als je de &6&lSter&r wilt, loopt het in de miljoenen! Je zult dus items uit fabrieken, machines, boerderijen en vooral kisten moeten verplaatsen. Daar is &l&fLogistiek&r voor.", + "atm9.quest.basic_logistics.desc.variablecards.1": "Variabele kaarten zijn nodig voor het starten van interacties zoals het importeren van items. Je plaatst ze in een van de slots van de Importer om ze toe te voegen. \\n\\nVanaf daar kun je alles bewerken via de + knop. Je kunt met alleen die kaart wijzigen hoeveel importeur, welke itemslot, welk kanaal, vrijwel alles is. \\n\\nAls je net als ik gewoon items wilt verplaatsen, hoef je niets bijzonders te doen, zet het er gewoon in en verander misschien de limiet voor hoeveel er wordt verplaatst.", + "atm9.quest.basic_logistics.desc.itemimporter.1": "Om dit te laten werken, plaatst u de Item Importer op de inventaris waaruit u de items wilt halen. Plaats vervolgens de interface op de tweede inventaris en verbind ze met logische kabels. Plaats vervolgens de Variabele Kaart in de Importer en wijzig deze naar wens. \\n\\nDit kan worden gewijzigd in Items importeren met de gehele limiet (meer dan 2 miljard).", + "atm9.quest.basic_logistics.desc.fluidimporter.1": "Werkt net als de Item Importer: plaats de &eFluid Importer&r op een tank met vloeistof. Vervolgens de &eFluid Interface&r op de plek waar je hem wilt hebben en verbinding maken met Logic Cables. Eindelijk Variabele Kaart, net als voorheen! \\n\\nKan ook vloeistoffen ophalen met de gehele limiet. \\n\\nPlaats of neem geen vloeistofbronnen in de wereld, het verplaatst alleen vloeistoffen van de ene tank naar de andere.", + "atm9.quest.basic_logistics.desc.energyimporter.1": "Sluit gewoon een &3Energie-importeur&r op een stroombron en sluit deze aan op een &3Energie-interface&r met logische kabels! Plaats en bewerk de variabele kaarten en je verplaatst de kracht als een professional! \\n\\nIk moet zeggen dat ik problemen heb ondervonden met het importeren of exporteren naar Flux-stekkers en -punten, dus houd daar rekening mee.", + "atm9.quest.basic_logistics.desc.laser90.1": "&c&lLaserIO&r is DireWolf's voortzetting van &a&lEnderIO&r's &lLogistics&r. \\n\\nHet draait allemaal om het verplaatsen van items via &cLasers&r! Wie houdt er niet van &cLasers&r!!! \\n\\nEn het begint allemaal met de Logic Chip.", + "atm9.quest.basic_logistics.desc.laserwrench.1": "Deze worden alleen gebruikt om &cLaserknooppunten&r met elkaar en met connectoren te verbinden. Niet zo belangrijk, ik wilde gewoon bij het thema Sleutels blijven. \\n\\nHet werkt als een sleutel voor andere configuraties!", + "atm9.quest.basic_logistics.desc.lasernodes.1": "Dit is het ware hart van &c&lLaserIO&r! De &cLaserknooppunten&r zijn waar de daadwerkelijke kaarten in zullen gaan om te werken. \\n\\nZe verplaatsen items uit elke aangrenzende inventaris in de 4 hoofdrichtingen en omhoog en omlaag. Om naar verdere inventarissen te gaan, heb je een tweede &cknooppunt&r nodig en verbind je deze met de moersleutel door met de rechtermuisknop op 1 te klikken en met de rechtermuisknop op de 2e te klikken. \\n\\nJe plaatst de kaarten in de sleuven van de juiste richting en je kunt daar ook Node Overclockers plaatsen om het sneller te laten werken.", + "atm9.quest.basic_logistics.desc.basicfilter.1": "Het Basisfilter is vrij eenvoudig te gebruiken! Plaats er eenvoudig items in en ze worden nu gefilterd. \\n\\nJe kunt het zo veranderen dat het alleen die items op de witte lijst zet/toestaat, of dat het alleen die items op de zwarte lijst zet/weigert. \\n\\nJe kunt het ook zo hebben dat het overeenkomt met NBT-gegevens of niet. Het matchen van NBT-gegevens zou betekenen dat je dezelfde betoveringen, duurzaamheid of zelfs mobs in welk item dan ook hebt. Indien geselecteerd om niet overeen te komen, zal het elk van dat item doen, ongeacht NBT.", + "atm9.quest.basic_logistics.desc.itemcards.1": "Om &2Items&r te verplaatsen met &c&lLaserIO&r heb je een aantal &2Itemkaarten&r nodig. \\n\\nStel er één in op Uitpakken en plaats deze aan de zijkant van het &cLaserknooppunt&r waaruit u wilt importeren. Stel vervolgens de andere in op Invoegen en plaats deze aan de kant waar u de items naartoe wilt exporteren. \\n\\nEr zijn meerdere instellingen die u kunt wijzigen met het uitpakken, in volgorde van waar u de items naartoe wilt laten gaan als er meerdere plaatsen zijn om uit te halen. Round Robin zorgt ervoor dat het items in een bestelling extraheert in plaats van eerst de dichtstbijzijnde inventaris.", + "atm9.quest.basic_logistics.desc.fluidcards.1": "Werkt precies zoals de &2Itemkaarten&r, je hebt kaarten uitpakken en invoegen nodig. Deze keer ga je van tanks met &9vloeistoffen&r naar een andere tank. Nee, het verplaatst Bronnen van &9Vloeistof&r niet naar of uit de wereld.", + "atm9.quest.basic_logistics.desc.energycards.1": "&eEnergie&r moet op de een of andere manier rondkomen, bij voorkeur waar wij willen dat het naartoe gaat. Verplaats het op dezelfde manier als met &2Items&r, &9Vloeistoffen&r en &5Chemische stoffen&r!", + "atm9.quest.basic_logistics.desc.redstonecards.1": "Heb je er geen hekel aan dat &4Redstone&r overal verbonden moet zijn? Als we Wireless FE kunnen hebben, waarom dan niet Wireless &4Redstone&r? Eindelijk kunnen we dat dankzij &c&lLaserIO&r. Je kunt een &4Redstone-signaal&r invoeren met de &4kaart&r en vervolgens een &4uitvoerkaart&r gebruiken om het &4signaal&r ergens anders uit te voeren!", + "atm9.quest.basic_logistics.desc.cardholder.1": "Wanneer je &c&lLaserIO&r gebruikt voor &lLogistiek&r kun je VEEL kaarten krijgen. Als iedereen een plekje in je inventaris neemt, kan het behoorlijk krap worden. Ik wou dat ze een opslagruimte hadden voor kaarten... oh wacht, dat is zo, het is de kaarthouder! \\n\\nJe kunt er meerdere kaarten in bewaren en als je een Laser Node opent, gaat de kaarthouder ook open als een tweede inventaris. Zeer nuttig!", + "atm9.quest.basic_logistics.desc.cardcloner.1": "Omdat elke kaart zijn eigen gegevens bevat, kan het behoorlijk vervelend zijn om de instellingen van elke kaart voortdurend te wijzigen. Laten we ze dus gewoon klonen! \\n\\nKlik met de linkermuisknop op een kaart met de Cloner om de gegevens ervan te kopiëren, en klik vervolgens met de rechtermuisknop op een kaart om deze gegevens te geven!", + "atm9.quest.basic_logistics.desc.connector.1": "Als u uw &cLaser Nodes&r op grote afstand moet aansluiten, probeer dan Connectors! Gebruik de sleutel gewoon zoals normaal.", + "atm9.quest.basic_logistics.desc.counter.1": "1... 2... er is ook ergens een 4. \\n\\nOm een ​​getal in te stellen, plaatst u het item en kunt u links of rechts klikken om het bedrag te wijzigen. Verschuif en doe hetzelfde om met 10 seconden te gaan. Zodra je een vast nummer hebt, kun je er een kaart van maken! \\n\\nHet zal dan wachten tot het ingestelde aantal items er is voordat het begint met het nemen van items. Het zal dat bedrag ook in de eerste inventaris achterlaten.", + "atm9.quest.basic_logistics.desc.tags.1": "Tags zijn een zeer belangrijk onderdeel van het groeperen van items in Minecraft. Daar kunnen wij dus uiteraard van profiteren voor Filters! \\n\\nJe kunt een item plaatsen en een tag selecteren, of als je het weet, typ het dan zelf in. \\n\\nEcht handig als u Gear uit een systeem wilt halen met behulp van Tag for Tools. \\n\\n(Je kunt tags ook vinden door /kubejs hand uit te voeren om te zien wat de tags zijn van het item in je hand.)", + "atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is een ander vrij eenvoudig filter. In deze plaats je items en het zal hetzelfde doen met Whitelisting of Blacklisting. Maar in plaats van alleen dat item te zijn, zal het elk item van die mod zijn. \\n\\nApotheose-edelsteen staat alleen apotheose-items toe. Mekanism Alloy staat alleen Mekanism-items toe. En zo verder.", + "atm9.quest.basic_logistics.desc.nbtfilter.1": "Deze schopte mij steeds uit mijn wereld :(", + "atm9.quest.basic_logistics.desc.overclockercard.1": "Kaarten hebben hun limieten. Voorwerpextractie kan slechts 8 voorwerpen per operatie extraheren. Vloeistofextract in slechts 5 emmers. God weet het met chemicaliën en energie. \\n\\nDit is aangepast &2&lMinecraft&r deze limieten zijn niet voldoende, we hebben ze nodig om ze te overklokken. \\n\\nGooi een paar overklokkers rechtsboven op de kaart en de limiet die ze kunnen overdragen wordt geüpgraded! \\n\\nMaximaal 4.", + "atm9.quest.basic_logistics.desc.overclockernode.1": "Kaarten zijn niet de enige met limieten, dus ook niet de enige met overklokkers! \\n\\nDeze gaan naar de &cNode&r zelf rechtsonder en verhogen de snelheid waarmee Operaties worden uitgevoerd. \\n\\nMaximaal 8.", + "atm9.quest.generators.title.ironfurnaces": "&fIJzeroven&r", + "atm9.quest.generators.title.goldenfurnace": "", + "atm9.quest.generators.title.diamondfurnace": "&bDiamantoven&r", + "atm9.quest.generators.title.emeraldfurnace": "&aSmaragdgroene oven&r", + "atm9.quest.generators.title.obsidianfurnace": "Obsidiaanoven<& r>", + "atm9.quest.generators.title.crystalfurnace": "&3Kristaloven&r", + "atm9.quest.generators.title.copperfurnace": "&6Koperoven&r", + "atm9.quest.generators.title.silverfurnace": "&7Zilveroven&r", + "atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n<& 3>b<& 9>o<& 5>w&r &cF&6u&er&2n <& 3>a<& 9>c&5e&r", + "atm9.quest.generators.title.generatorintro": "Alles begint hier, de oven", + "atm9.quest.generators.title.coppergenerator": "&6Kopergenerator&r", + "atm9.quest.generators.title.goldgenerator": "&eGoudgenerator&r", + "atm9.quest.generators.title.diamondgenerator": "&bDiamantgenerator&r", + "atm9.quest.generators.title.netheritegenerator": "&5Netherite-generator&r", + "atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator&r", + "atm9.quest.generators.title.obsidiangenerator": "Obsidian Generator<& r>", + "atm9.quest.generators.title.honeygenerator": "&6Honinggenerator&r", + "atm9.quest.generators.title.potiongenerator": "Toverdrankgenerator<& r>", + "atm9.quest.generators.title.enchantmentgenerator": "&bBetoveringsgenerator&r", + "atm9.quest.generators.title.magmaticgenerator": "&cMagmatische generator&r", + "atm9.quest.generators.title.endergenerator": "&3Endergenerator&r", + "atm9.quest.generators.title.halitosisgenerator": "&5Halitosegenerator&r", + "atm9.quest.generators.title.netheritefurnace": "&5Netherietenoven&r", + "atm9.quest.generators.title.augmentblasting": "&4Augment&r: Stralen", + "atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Roken", + "atm9.quest.generators.title.augmentfactory": "&3Augment&r: Fabriek", + "atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator", + "atm9.quest.generators.title.augmentspeed": "&2Vergroten&r: snelheid", + "atm9.quest.generators.title.augmentfuel": "&2Vergroting&r: brandstofefficiëntie", + "atm9.quest.generators.title.halloween": "'Dit is Halloween'", + "atm9.quest.generators.title.christmas": "Alles ingepakt", + "atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r", + "atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n<& 3>b<& 9>o<& 5>w&r &cP&6l&ea&2t &3i<& 9>n&5g&r", + "atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r", + "atm9.quest.generators.title.configuration": "Configuraties", + "atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n<& 3>b<& 9>o<& 5>w&r &cG&6e&en&2e &3r<& 9>a&5t&ce&6r&r", + "atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (verwar niet met elk van de titels, waarbij &lIron Furnaces&r de mod-naam en een itemnaam is) werken zelfs sneller dan Normal en Copper Furnaces. Ze hebben 160 Ticks nodig om te werken, oftewel 8 seconden. \\n \\nDeze kunnen worden gemaakt van een normale oven of &6koperen oven&r! En je kunt er een &7Zilveroven&r of &eGoudoven&r van maken.", + "atm9.quest.generators.desc.goldenfurnace.1": "&eGouden Oven&r", + "atm9.quest.generators.desc.diamondfurnace.1": "&bDiamanten&r het hoofdbestanddeel van &2Minecraft&r, en blijkbaar van geüpgradede ovens...\\n \\nDeze werken zelfs nog sneller en hebben slechts 80 ticks of 4 seconden nodig om items te smelten. Dat is zelfs sneller dan een hoogoven! \\n \\nDeze worden alleen gemaakt door &eGold Furnaces&r en kunnen worden vervaardigd in &3Crystal&r of &aEmerald Furnaces&r.", + "atm9.quest.generators.desc.emeraldfurnace.1": "De &aEmerald Furnace&r, ik vraag me af of dorpelingen ervoor willen ruilen? \\n \\nHet werkt bij 40 tikken of slechts 2 seconden om te ruiken! Knipper met je ogen en je mist het misschien. \\n \\nDeze zijn gemaakt door &bDiamond Furnace&r en kunnen worden omgebouwd tot een &dObsidian Furnace&r.", + "atm9.quest.generators.desc.obsidianfurnace.1": "Het kan &dObsidian&r zijn, maar maak je geen zorgen, je hebt geen &bDiamond Pickaxe&r nodig om het op te pakken, alleen om het te maken. \\n \\nHet werkt elke 20 tikken of elke seconde. Ja, geen seconden, maar seconden. \\n \\nHet kan worden gemaakt met een &3Kristaloven&r of &aEmerald Oven&r, en kan worden gemaakt tot een &5Netherite Oven&r!", + "atm9.quest.generators.desc.crystalfurnace.1": "Als &aSmaragden&r niet jouw ding zijn, is de &3Kristaloven&r misschien wat je zoekt! \\n \\nWerkt hetzelfde als een &aEmerald Furnace&r bij 40 Tick. \\n \\nGemaakt met een &bDiamantoven&r en kan worden omgezet in een &dObsidian Oven&r. \\n \\n(Nee, je kunt de items niet zien smelten, het is gewoon transparant)", + "atm9.quest.generators.desc.copperfurnace.1": "&6Koper&r is een, zo niet het meest voorkomende erts dat je kunt vinden, dus waarom zou je niet een heleboel reserve &6Koper&r gebruiken om je oven te upgraden! \\n \\nNormale ovens hebben 200 ticks nodig om 1 item te smelten (20 ticks = 1 seconde), terwijl &6koperovens&r 180 ticks nodig hebben. \\n \\nZe kunnen worden vervaardigd in &7zilveren&r of &fijzeren ovens&r.", + "atm9.quest.generators.desc.silverfurnace.1": "Volgens hetzelfde patroon rookten deze bij 140 tikken of 7 seconden. \\n \\nZe kunnen worden gemaakt met &6Koper&r of ijzeren ovens en kunnen worden gebruikt om een ​​&eGoudoven&r te maken.", + "atm9.quest.generators.desc.rainbowfurnace.1": "De &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n<&3 >a&9c&5e&r heeft letterlijk elke andere oven nodig om te kunnen maken. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t<&3 >i&9n&5g&r en 1 &cR&6a&ei&2n&3b&9o&5w&r &cC &eo&3r&5e&r geeft ons de beste oven die we ons kunnen voorstellen! \\n \\nJa, het kost 20 ticks om te ruiken of 1 seconde om te ruiken, maar er wordt geen item geroken. Hoeveel items vraagt ​​u? Hoeveel zitten er in een stapel items?", + "atm9.quest.generators.desc.generatorintro.1": "<&>Generators Galore<&> en <& l>Iron Furnaces<& r> zijn twee verschillende, maar ook vergelijkbare mods. Beide beginnen met de legendarische oven!", + "atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r voegt zeer eenvoudige generatoren toe. De meest elementaire werken als ovens met &3Augment&r: Generator. Ze nemen brandstof en maken er energie van! \\n \\nJa, je moet beginnen met &6Kopergenerator&r.", + "atm9.quest.generators.desc.irongenerator.1": "Met elke upgrade wordt alles geüpgraded, van het bedrag dat het oplevert tot hoeveel het kan bevatten en wat het kan overdragen naar andere blokken! \\n \\nJe hebt een &6Kopergenerator&r nodig om een ​​IJzergenerator te maken, sorry &6Koper&r haters.", + "atm9.quest.generators.desc.goldgenerator.1": "Waarom ben je verbaasd dat &eGoud&r daadwerkelijk in mods wordt gebruikt? Je hebt het in het echt gezien, het doet genoeg! Er zijn ook meer unieke generatoren beschikbaar die niet alleen ovenbrandstof gebruiken!", + "atm9.quest.generators.desc.culinarygenerator.1": "Eindelijk een unieke Generator! Culinair is de naam voor de kunst van het eten. Deze generatoren gebruiken geen steenkool, lava of zelfs houtblokken, maar voedsel. Alles met voedselpunten kan worden gebruikt om energie te maken, de hoeveelheid die het oplevert is gebaseerd op het aantal voedselpunten waaruit het voedsel bestaat. Biefstuk geeft meer energie dan een wortel.", + "atm9.quest.generators.desc.diamondgenerator.1": "&bDiamanten&r zijn meestal duur... voor Vanille, maar dit is aangepast, je hebt genoeg voor minstens 1 &bDiamond Generator&r. Gebruikt nog steeds normale ovenbrandstof.", + "atm9.quest.generators.desc.netheritegenerator.1": "Produceert energie met dezelfde snelheid als een &aEmerald Generator&r, maar heeft een veel hogere overdrachtssnelheid. Ook aantoonbaar goedkoper omdat er minder items nodig zijn, maar dat item is ook &5Netherite&r, dus...", + "atm9.quest.generators.desc.emeraldgenerator.1": "Zeer hoge snelheid waarmee energie uit brandstof wordt gehaald, waardoor het zeer efficiënt is. Het enige probleem is dat het niet meer geüpgraded kan worden. Gebruikt nog steeds normale ovenbrandstof.", + "atm9.quest.generators.desc.obsidiangenerator.1": "De Obsidian Generator&r is langzamer dan de &aEmerald&r en &5Netherite Generators&r, maar heeft meer upgrades dan al deze samen!", + "atm9.quest.generators.desc.honeygenerator.1": "Als je &l&6Productieve bijen&r kent, ken je LobsterJonn. Hij maakte &l&6Productive Bees&r en &lGenerator's Galore&r (samen met vele anderen). De &6Honey Generator&r is een goede manier om beide mods met elkaar te verbinden! &6Honinggenerator&r gebruikt &6Vloeibare honing&r om energie te maken.", + "atm9.quest.generators.desc.potiongenerator.1": "Wil je iets spannends en nieuws om Energie te maken? Hoe zit het met het gebruik van &dPotions&r ervoor! Dat is wat de &dPotion Generator&r doet. Hij zal jouw &dPotions&r gebruiken en er energie uit halen, afhankelijk van de sterkte en duur ervan.", + "atm9.quest.generators.desc.enchantmentgenerator.1": "Er zijn zoveel nutteloze &5betoveringen&r, waarom haal je er niet wat energie uit! De &bBetoveringsgenerator&r gebruikt &5Betoverde Boeken&r om Energie te maken. Het niveau en de zeldzaamheid van &5betoverde boeken&r veranderen de hoeveelheid energie die je eruit haalt.", + "atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r gaat naar binnen. \\n \\nEnergie komt naar buiten.", + "atm9.quest.generators.desc.endergenerator.1": "Ik haat het altijd als ik een &5Endermen&r boerderij heb voor XP of Apotheosis Gems, maar ik eindig met al deze &3Enderparels&r (hehe, uiteindelijk &3enderparels&r). Nu kun je die &3Ender Pearls&r voor energie gebruiken met de &3Ender Generator&r. Je kunt zelfs &aEyes of Ender&r maken voor nog meer energie!", + "atm9.quest.generators.desc.netherstargenerator.1": "De krachtigste en efficiëntste Generator, de Netherstar Generator. Raad eens wat het gebruikt om energie te maken!", + "atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is een krachtig, (stinkend) en mysterieus item. Krachtig betekent dat we er energie van kunnen maken, en heel veel! &5Halitosegenerator&r maakt energie uit &dDrakenadem&r! \\n \\n(Trouwens, je kunt &dDragon's Breath&r bewerken met een Extrator van XyCraft met een Dragon's Head).", + "atm9.quest.generators.desc.netheritefurnace.1": "De beste Vanille krijgt! &5Netheriet&r! Maak je geen zorgen, je hebt er geen Smithing Template voor nodig, alleen een hoop &5Netherite&r. \\n \\nEr wordt elke 5 tikken een item geroken, wat betekent dat er elke seconde 4 items worden gesmolten. Ja, het is niet langer S.P.S. (Seconden per Smelt) het is nu S.P.S. (Smelten per seconde). \\n \\nGemaakt uit &dObsidian Furnace&r... wacht, dit is niet de laatste oven?", + "atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Met stralen verander je je ijzeroven in een ijzeren hoogoven! Het zal nu alleen Ertsen ruiken, maar dan tweemaal zo snel! Ja, dit stapelt zich op met de effecten van andere Augments en verschillende Tiers of Furnace.", + "atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Roken verandert je ijzeroven in een ijzerroker. Nu rookt hij alleen nog maar etenswaren, maar twee keer zo snel! Zoals &4Augment&r: Deze upgrade stapelt zich ook op met andere upgrades!", + "atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Fabriek zorgt ervoor dat je oven meer op de smeltfabriek van Mekanism lijkt. In plaats van Brandstof te gebruiken, zal het nu Energie gebruiken! Voer wat energie in en het begint te smelten.", + "atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is het tegenovergestelde van de &3Augment&r: Factory. In plaats van Energy to Smelt te gebruiken, smelt hij voor Energy. Je ruikt er geen items meer in, elke gebruikte brandstof wordt omgezet in energie! \\n \\n(Ik vraag me af of het beter is om een ​​generator en fabrieksovens aan te sluiten in plaats van alleen maar brandstof in één te gebruiken)", + "atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: snelheid zorgt ervoor dat je oven sneller is! &bDiamond Furnace&r zal in plaats daarvan elke 40 Ticks ruiken in plaats van 80 Ticks. Ten koste van tweemaal het brandstofverbruik.", + "atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Brandstofefficiëntie is voor iedereen die van de aarde houdt, van bomen knuffelt, van Captain Planet Embracing en van hippies. De oven verbruikt de helft van de hoeveelheid brandstof, maar kost de helft van de tijd. Steenkool zal niet 8 items ruiken, maar eerder 16!", + "atm9.quest.generators.desc.halloween.1": "Op het moment dat ik dit schrijf is het eind juli, dus ik heb nog ongeveer 3 maanden tot Halloween. Maar het is nooit te vroeg om Spooky te worden! Net als Spirit Halloween kunnen we Spooky 3 maanden voordat het daadwerkelijk begint, krijgen. Deze keer door met de rechtermuisknop op een oven te klikken met de Spook-alator! Zodra het tijd is om je voor te bereiden op Thanksgiving Shift, klik met de rechtermuisknop om Spook-Alate te verwijderen!", + "atm9.quest.generators.desc.christmas.1": "Tijdens Kerstmis zien alle kisten eruit als cadeautjes... maar de ovens steken er gewoon uit als een zere duim! Nu kan dat veranderd worden met het inpakpapier! Je kunt er met de rechtermuisknop op klikken op elke &lIJzeroven&r en hij is klaar voor de feestdagen! En nadat het seizoen voorbij is, kun je er met de rechtermuisknop op klikken om het uit te pakken!", + "atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is een leuke en gemakkelijke manier om ovens van stroom te voorzien. Plaats eerst de Draadloze Warmtezender en stop er Energie in. Plaats vervolgens de ontvanger in de zender om deze te binden. Plaats ten slotte de ontvanger in het Furnace Fuel-gedeelte om hem van stroom te voorzien!", + "atm9.quest.generators.desc.rainbowcore.1": "Hiervoor heb je 2 &5Netherite Furnaces&r en 7 stukken glas nodig die elk de kleur van de regenboog hebben. &cRood&r, &6Oranje&r, &eGeel&r, &2Groen&r, &3Blauw&r, &9Indig&r- <&5 >Paars&r en &5Vi&r-&dMagenta&r. Ja! De hele Roy G. Bpm!", + "atm9.quest.generators.desc.rainbowplating.1": "Hiervoor heb je elke Furnace vóór &5Netherite&r nodig. Ja allemaal, zelfs de &6Koper&r! Zelfs het &7zilver&r! Zelfs het &3Kristal&r!", + "atm9.quest.generators.desc.rainbowcoal.1": "Je hebt de &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2 opgeblazen n&3a&9c&5e&r?!?! Heb je TNT er net naast aangestoken? Ben je boos? Dat kostte zoveel ovens en grondstoffen en jij hebt het gewoon opgeblazen!!! Heb je er tenminste iets goeds uit gehaald? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r ? Steenkool die eeuwig meegaat? Eigenlijk is dat best de moeite waard.", + "atm9.quest.generators.desc.configuration.1": "Zoals de meeste gemodificeerde machines heeft Iron Furnaces configuraties. Configuraties kunnen worden gevonden door linksboven te klikken. Er zullen de Ingangen, Uitgangen en Redstone-activering zijn. De Redstone-activering verandert wanneer de oven gaat ruiken. De bovenste knoppen bepalen of het automatisch In- of Uitvoert, wat betekent dat het automatisch van en naar verbonden inventarissen gaat. De vakken bevinden zich aan weerszijden van de oven en bepalen of deze invoert, uitvoert, beide doet, brandstof invoert of niets doet. Dit is van belang voor items die worden in- of uitgesluisd. De Oveninstellingen Linker kopieert al deze instellingen naar andere Ovens!", + "atm9.quest.generators.desc.rainbowgenerator.1": "De &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e<&3 >r&9a&5t&ce&6r&r is een boost voor de &cR&6a&ei&2n&3b&9o &5w&r &cF&6u&er&2n&3a&9c&5e&r terwijl u &3Augment&r: Generator gebruikt. Als alle andere 8 ovens (de &5Netherite Furnace&r niet meegerekend) zich rond de &cR&6a&ei&2n&3b&9o&5w<&r bevinden > &cF&6u&er&2n&3a&9c&5e&r, hebben &3Augment&r: Generator en maken actief energie ( vol en niet vol) geven ze een boost aan een &cR&6a&ei&2n&3b&9o&5w&r &cF<&6 >u&er&2n&3a&9c&5e&r met &3Augment&r: Generator en werkt. Het zal 50kFE een tikje meer maken!", + "item.kubejs.micro_universe_catalyst.tooltip": "Gesmeed in het vuur van duizend zonnen.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Vereist zeer hoge, alle, metaturnale bijen om te kunnen rennen", + "kubejs.apiary_i.tooltip.bee_eater": "Eet af en toe de bijen", + "atm9.data.title": "Alle mods 9", + "atm9.ae2_basic_reward_table.title": "AE2 middelgrote beloningstas", + "atm9.ae2_basic_rewards.title": "AE2 Basisbeloningen", + "atm9.amekanismr_dadvanced_loot_boxr.title": "&aMekanisme:&r &tGeavanceerde buitdoos<& r>", + "atm9.ars_nouveau_rewards.title": "Ars Nouveau-beloningen", + "atm9.atm9_books.title": "ATM9-boeken", + "atm9.basic_elements.title": "Basiselementen", + "atm9.blood_magic_loot_bag.title": "&cBloedmagische buitdoos", + "atm9.botania_flowers.title": "Botania-bloemen", + "atm9.common.title": "Gemeenschappelijke beloning", + "atm9.common_gem_bag.title": "Gemeenschappelijke edelstenen tas", + "atm9.de_basic.title": "DE Basic", + "atm9.de_basic_2.title": "DE Wyvern", + "atm9.de_basic_3.title": "DE Draconic", + "atm9.de_basic_4.title": "DE Chaotic", + "atm9.elven_loot.title": "&2Elvenbuitzak&r", + "atm9.epic.title": "Epische beloning", + "atm9.epic_gem_bag.title": "Epische edelstenen tas", + "atm9.essencebag.title": "&5Essentiezakje", + "atm9.evilcraft_basic_reward.title": "EvilCraft-basisbeloning", + "atm9.flower_petal_loot.title": "Bloemblaadje buitzak", + "atm9.gt_ev_basic_rewards.title": "GT EV-basisbeloningen", + "atm9.gt_hv_basic_rewards.title": "GT HV-basisbeloningen", + "atm9.gt_iv_basic_rewards.title": "GT IV Basisbeloningen", + "atm9.gt_luv_rewards.title": "GT LuV-basisbeloningen", + "atm9.gt_lv_basic_rewards.title": "GT LV Basisbeloningen", + "atm9.gt_mv_basic_rewards.title": "GT MV Basisbeloningen", + "atm9.gt_steam_basic_rewards.title": "GT Steam-basisbeloningen", + "atm9.gt_uhv_basic_rewards.title": "GT UHV-basisbeloningen", + "atm9.gt_uv_basic_rewards.title": "GT UV-basisbeloningen", + "atm9.gt_zpm.title": "GT ZPM-basisbeloningen", + "atm9.gt_zpm_rewards.title": "GT ZPM-basisbeloningen", + "atm9.industrial_foregoing_advanced_bag.title": "Industrieel voorgaande&r &tGeavanceerde tas<& r>", + "atm9.industrial_foregoing_plastic_bag.title": "&aIndustrieel voorgaande&r &9Basistas", + "atm9.legendary.title": "&6Legendarische beloning", + "atm9.legendary_gem_bag.title": "Legendarische edelstenen tas", + "atm9.legendary_gt_rewards.title": "Legendarische GT-beloningen", + "atm9.legendary_mana_loot.title": "&6Legendarische Mana-buitzak&r", + "atm9.living_loot.title": "&9Levende buitkist&r", + "atm9.mana_materials.title": "&bGemeenschappelijke buitzak voor Mana-materialen&r", + "atm9.mekanism.title": "Mekanisme: basisbeloningen", + "atm9.mythic.title": "&5Mythische beloning", + "atm9.mythic_gt_rewards.title": "Mythische GT-beloningen", + "atm9.perfect_gem_bag.title": "Perfecte edelstenen tas", + "atm9.powah_basic_loot.title": "Powah: Basisbuitbeloning", + "atm9.powah_blazing.title": "Powah: Blazing Loot-beloning", + "atm9.powah_hardened.title": "Powah: verharde buitbeloning", + "atm9.powah_mats.title": "Basis Powah-matten", + "atm9.powah_niotic.title": "Powah: Niotic Loot-beloning", + "atm9.powah_nitro.title": "Powah: Nitro Loot-beloning", + "atm9.powah_orb.title": "Energieke Orb-buit", + "atm9.powah_spirited.title": "Powah: Pittige buitbeloning", + "atm9.random_tier_1_glyph.title": "Willekeurige Tier 1-glyph", + "atm9.rare.title": "&9Zeldzame beloning", + "atm9.rare_gem_bag.title": "Zeldzame edelstenen tas", + "atm9.rare_mana_loot.title": "&9Buitzak van zeldzame Mana-materialen&r", + "atm9.refined_storage_base_materials.title": "Verfijnde basismaterialen voor opslag", + "atm9.refined_storage_parts.title": "Verfijnde opbergbasisonderdelen", + "atm9.rs_advanced_parts.title": "RS geavanceerde onderdelen", + "atm9.rs_random_storage_parts.title": "RS Willekeurige opslagonderdelen", + "atm9.rune_loot.title": "&9Rune-buitkist&r", + "atm9.thermallootbag.title": "&9Thermische buitzak", + "atm9.tier1_seed_bag.title": "&aNiveau 1 zaadzak", + "atm9.tier2_seed_bag.title": "&2Niveau 2 zaadzak", + "atm9.tier3_seed_bag.title": "&cNiveau 3 zaadzak", + "atm9.tier4_seedbag.title": "&9Niveau 4 zaadzak", + "atm9.tier5_seedbag.title": "&4Niveau 5 zaadzak", + "atm9.tier6seed_bag.title": "&dNiveau 6 zaadzak", + "atm9.twilight_forest_loot_bag.title": "Twilight Forest buitzak", + "atm9.uncommon.title": "&aOngewone beloning", + "atm9.ad_astra.quests4.description0": "Maaninformatie:", + "atm9.ad_astra.quests4.description1": "Zwaartekracht: 1,625 m/s", + "atm9.ad_astra.quests4.description2": "Zuurstof: Geen", + "atm9.ad_astra.quests4.description3": "Temperatuur: -160,0 °C", + "atm9.ad_astra.quests5.description0": "Ostrum wordt gebruikt voor verschillende nieuwe machines, evenals voor een nieuw ruimtepak waarmee we kunnen overleven op hetere planeten!", + "atm9.ad_astra.quests6.description0": "Mars-info:", + "atm9.ad_astra.quests6.description1": "Zwaartekracht: 3,72076 m/s", + "atm9.ad_astra.quests6.description2": "Zuurstof: Geen", + "atm9.ad_astra.quests6.description3": "Temperatuur: -65,0 °C", + "atm9.ad_astra.quests7.description0": "Venus-info:", + "atm9.ad_astra.quests7.description1": "Zwaartekracht: 8,87 m/s", + "atm9.ad_astra.quests7.description2": "Zuurstof: geen", + "atm9.ad_astra.quests7.description3": "Temperatuur: 464,0 °C", + "atm9.ad_astra.quests8.description0": "Kwikinformatie:", + "atm9.ad_astra.quests8.description1": "Zwaartekracht: 3,7 m/s", + "atm9.ad_astra.quests8.description2": "Zuurstof: geen", + "atm9.ad_astra.quests8.description3": "Temperatuur: 167,0 °C", + "atm9.ad_astra.quests9.description0": "IJsinformatie:", + "atm9.ad_astra.quests9.description1": "Zwaartekracht: 3,721 m/s", + "atm9.ad_astra.quests9.description2": "Zuurstof: Ja", + "atm9.ad_astra.quests9.description3": "Temperatuur: -20,0 °C", + "atm9.ad_astra.quests22.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.ad_astra.quests22.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.ad_astra.quests22.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.ad_astra.quests22.tasks0.title": "Zoektochten van AllTheMods", + "atm9.ad_astra.quests22.tasks1.title": "Zoektochten van AllTheMods", + "atm9.alchemistry.quests1.description0": "Alchemistry is een technische mod geïnspireerd door de mod MineChem. Met deze mod kun je items ontbinden in de elementen waaruit ze bestaan, en ze vervolgens opnieuw combineren om nieuwe items te maken. Begin met het maken van de handleiding.", + "atm9.alchemistry.quests11.subtitle": "H (1)", + "atm9.alchemistry.quests12.subtitle": "Wees (4)", + "atm9.alchemistry.quests13.subtitle": "dat (11)", + "atm9.alchemistry.quests14.subtitle": "mg (12)", + "atm9.alchemistry.quests16.subtitle": "K (19)", + "atm9.alchemistry.quests17.subtitle": "Zoals (20)", + "atm9.alchemistry.quests18.subtitle": "Sc (21)", + "atm9.alchemistry.quests19.subtitle": "Als (22)", + "atm9.alchemistry.quests20.subtitle": "Dat (3)", + "atm9.alchemistry.quests27.title": "Kaliumstof", + "atm9.alchemistry.quests29.subtitle": "Binnen (23)", + "atm9.alchemistry.quests30.subtitle": "Cr (24)", + "atm9.alchemistry.quests31.subtitle": "En (39)", + "atm9.alchemistry.quests32.subtitle": "Zr (40)", + "atm9.alchemistry.quests33.subtitle": "Mn (25)", + "atm9.alchemistry.quests34.subtitle": "Fe (26)", + "atm9.alchemistry.quests35.subtitle": "Co (27)", + "atm9.alchemistry.quests36.subtitle": "Binnen (28)", + "atm9.alchemistry.quests37.subtitle": "Met (29)", + "atm9.alchemistry.quests38.subtitle": "Zn (30)", + "atm9.alchemistry.quests39.subtitle": "Voor (31)", + "atm9.alchemistry.quests40.subtitle": "Ge (32)", + "atm9.alchemistry.quests41.subtitle": "Zoals (33)", + "atm9.alchemistry.quests42.subtitle": "Rb (37)", + "atm9.alchemistry.quests43.subtitle": "Sr (38)", + "atm9.alchemistry.quests44.subtitle": "Met (34)", + "atm9.alchemistry.quests45.subtitle": "Br (35)", + "atm9.alchemistry.quests46.subtitle": "NOK (36)", + "atm9.alchemistry.quests47.subtitle": "Al (13)", + "atm9.alchemistry.quests48.subtitle": "En (14)", + "atm9.alchemistry.quests49.subtitle": "P (15)", + "atm9.alchemistry.quests50.subtitle": "S (16)", + "atm9.alchemistry.quests51.subtitle": "Kl (17)", + "atm9.alchemistry.quests52.subtitle": "Met (18)", + "atm9.alchemistry.quests53.subtitle": "B (5)", + "atm9.alchemistry.quests54.subtitle": "C (6)", + "atm9.alchemistry.quests55.subtitle": "N (7)", + "atm9.alchemistry.quests56.subtitle": "O (8)", + "atm9.alchemistry.quests57.subtitle": "F (9)", + "atm9.alchemistry.quests58.subtitle": "Ja (10)", + "atm9.alchemistry.quests59.subtitle": "Hij (2)", + "atm9.alchemistry.quests63.subtitle": "Nb (41)", + "atm9.alchemistry.quests64.subtitle": "Voor (42)", + "atm9.alchemistry.quests65.subtitle": "Tc (43)", + "atm9.alchemistry.quests66.subtitle": "Ru (44)", + "atm9.alchemistry.quests67.subtitle": "Rh (45)", + "atm9.alchemistry.quests68.subtitle": "Pd (46)", + "atm9.alchemistry.quests74.tasks0.title": "ATO-elementstof", + "atm9.alchemistry.quests75.tasks0.title": "ATO-elementen", + "atm9.alchemistry.quests76.tasks0.title": "ATO-elementblokken", + "atm9.alchemistry.quests77.subtitle": "Bij (47)", + "atm9.alchemistry.quests78.subtitle": "Cd (48)", + "atm9.alchemistry.quests79.subtitle": "Binnen (49)", + "atm9.alchemistry.quests80.subtitle": "Sn (50)", + "atm9.alchemistry.quests81.subtitle": "Sb (51)", + "atm9.alchemistry.quests82.subtitle": "Te (52)", + "atm9.alchemistry.quests84.subtitle": "Voertuigen (54)", + "atm9.alchemistry.quests85.subtitle": "Nee (56)", + "atm9.alchemistry.quests86.subtitle": "De (57)", + "atm9.alchemistry.quests87.subtitle": "C's (55)", + "atm9.alchemistry.quests88.subtitle": "Hf (72)", + "atm9.alchemistry.quests89.subtitle": "Zij (73)", + "atm9.alchemistry.quests90.subtitle": "Binnen (74)", + "atm9.alchemistry.quests91.subtitle": "Aangaande (75)", + "atm9.alchemistry.quests92.subtitle": "De (76)", + "atm9.alchemistry.quests93.subtitle": "En (77)", + "atm9.alchemistry.quests94.subtitle": "Pt (78)", + "atm9.alchemistry.quests95.subtitle": "Bij (79)", + "atm9.alchemistry.quests96.subtitle": "Hg (80)", + "atm9.alchemistry.quests97.subtitle": "Tl (81)_", + "atm9.alchemistry.quests98.subtitle": "Pb (82)", + "atm9.alchemistry.quests99.subtitle": "met (83)", + "atm9.alchemistry.quests100.subtitle": "Na (84)", + "atm9.alchemistry.quests101.subtitle": "Bij (85)", + "atm9.alchemistry.quests102.subtitle": "Rn (86)", + "atm9.alchemistry.quests103.subtitle": "Vr (87)", + "atm9.alchemistry.quests104.subtitle": "Zon (88)", + "atm9.alchemistry.quests105.subtitle": "En (89)", + "atm9.alchemistry.quests106.subtitle": "RF (104)", + "atm9.alchemistry.quests107.subtitle": "DB (105)", + "atm9.alchemistry.quests108.subtitle": "Sg (106)", + "atm9.alchemistry.quests109.subtitle": "Bh (107)", + "atm9.alchemistry.quests110.subtitle": "Hs (108)", + "atm9.alchemistry.quests111.subtitle": "Berg (109)", + "atm9.alchemistry.quests112.subtitle": "DS (110)", + "atm9.alchemistry.quests113.subtitle": "Rg (111)", + "atm9.alchemistry.quests114.subtitle": "Cn (112)", + "atm9.alchemistry.quests115.subtitle": "NH (113)", + "atm9.alchemistry.quests116.subtitle": "Binnen (114)", + "atm9.alchemistry.quests117.subtitle": "Mc (115)", + "atm9.alchemistry.quests118.subtitle": "Niveau (116)", + "atm9.alchemistry.quests119.subtitle": "Ts (117)", + "atm9.alchemistry.quests120.subtitle": "En (118)", + "atm9.alchemistry.quests121.subtitle": "Dit (58)", + "atm9.alchemistry.quests122.subtitle": "Pr (59)", + "atm9.alchemistry.quests123.subtitle": "Nd (60)", + "atm9.alchemistry.quests124.subtitle": "Pm (61)", + "atm9.alchemistry.quests125.subtitle": "Sm (62)", + "atm9.alchemistry.quests126.subtitle": "EU (63)", + "atm9.alchemistry.quests127.subtitle": "God (64)", + "atm9.alchemistry.quests128.subtitle": "Tb (65)", + "atm9.alchemistry.quests129.subtitle": "Die (66)", + "atm9.alchemistry.quests130.subtitle": "Binnen (67)", + "atm9.alchemistry.quests131.subtitle": "Er (68)", + "atm9.alchemistry.quests132.subtitle": "Tm (69)", + "atm9.alchemistry.quests133.subtitle": "Ja (70)", + "atm9.alchemistry.quests134.subtitle": "ma (71)", + "atm9.alchemistry.quests135.subtitle": "Do (90)", + "atm9.alchemistry.quests136.subtitle": "Nou (91)", + "atm9.alchemistry.quests137.subtitle": "Binnen (92)", + "atm9.alchemistry.quests138.subtitle": "bijv. (93)", + "atm9.alchemistry.quests139.subtitle": "Pu (94)", + "atm9.alchemistry.quests140.subtitle": "Ben (95)", + "atm9.alchemistry.quests141.subtitle": "Cm (96)", + "atm9.alchemistry.quests142.subtitle": "Bk (97)", + "atm9.alchemistry.quests143.subtitle": "Zie (98)", + "atm9.alchemistry.quests144.subtitle": "Het is (99)", + "atm9.alchemistry.quests145.subtitle": "FM (100)", + "atm9.alchemistry.quests147.subtitle": "Nee (102)", + "atm9.alchemistry.quests148.subtitle": "Lr (103)", + "atm9.alchemistry.quests149.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.alchemistry.quests149.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.alchemistry.quests149.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.alchemistry.quests149.tasks0.title": "Zoektochten van AllTheMods", + "atm9.alchemistry.quests149.tasks1.title": "Zoektochten van AllTheMods", + "atm9.allthemodium.quests3.tasks0.title": "Snellere ovens<& r>", + "atm9.allthemodium.quests5.tasks0.title": "Bestaan!", + "atm9.allthemodium.quests8.tasks0.title": "&6Allthemodium Tools&r", + "atm9.allthemodium.quests12.tasks0.title": "&6Productieve ATM-bijen&r", + "atm9.allthemodium.quests26.tasks0.title": "&bVibranium Tools&r", + "atm9.allthemodium.quests27.tasks0.title": "Unobtainium-tools<& r>", + "atm9.allthemodium.quests29.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.allthemodium.quests29.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.allthemodium.quests29.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.allthemodium.quests29.tasks0.title": "Zoektochten van AllTheMods", + "atm9.allthemodium.quests29.tasks1.title": "Zoektochten van AllTheMods", + "atm9.an_introduction.quests51.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.an_introduction.quests51.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.an_introduction.quests51.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.an_introduction.quests51.tasks0.title": "Zoektochten van AllTheMods", + "atm9.an_introduction.quests51.tasks1.title": "Zoektochten van AllTheMods", + "atm9.apotheosis.quests1.tasks0.title": "Elke #forge:boekenplanken", + "atm9.apotheosis.quests9.tasks0.title": "Infusie", + "atm9.apotheosis.quests23.tasks0.title": "Elke #curiosa: charme", + "atm9.apotheosis.quests30.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.apotheosis.quests30.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.apotheosis.quests30.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.apotheosis.quests30.tasks0.title": "Zoektochten van AllTheMods", + "atm9.apotheosis.quests30.tasks1.title": "Zoektochten van AllTheMods", + "atm9.apotheosis_2.quests4.tasks0.title": "Apotheose", + "atm9.apotheosis_2.quests5.tasks0.title": "Basisspelwijzigingen", + "atm9.apotheosis_2.quests19.tasks0.title": "Elke #minecraft:wol", + "atm9.apotheosis_2.quests20.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.apotheosis_2.quests20.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.apotheosis_2.quests20.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.apotheosis_2.quests20.tasks0.title": "Zoektochten van AllTheMods", + "atm9.apotheosis_2.quests20.tasks1.title": "Zoektochten van AllTheMods", + "atm9.apotheosis_gear.quests6.title": "&7Mysterieuze schrootmaterialen&n", + "atm9.apotheosis_gear.quests22.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.apotheosis_gear.quests22.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.apotheosis_gear.quests22.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.apotheosis_gear.quests22.tasks0.title": "Zoektochten van AllTheMods", + "atm9.apotheosis_gear.quests22.tasks1.title": "Zoektochten van AllTheMods", + "atm9.applied_energistics_2.quests0.description0": "&a&bappliedenergistics.github.io<& f><& r>.", + "atm9.applied_energistics_2.quests8.tasks0.title": "Glazen kabel", + "atm9.applied_energistics_2.quests8.tasks1.title": "Overdekte kabel", + "atm9.applied_energistics_2.quests8.tasks2.title": "Dichte overdekte kabel", + "atm9.applied_energistics_2.quests9.tasks0.title": "Slimme kabel", + "atm9.applied_energistics_2.quests9.tasks1.title": "Dichte slimme kabel", + "atm9.applied_energistics_2.quests10.rewards0.title": "Willekeurige beloning", + "atm9.applied_energistics_2.quests12.tasks0.title": "ME-interface", + "atm9.applied_energistics_2.quests13.tasks0.title": "ME-patroonaanbieder", + "atm9.applied_energistics_2.quests15.tasks0.title": "Kwarts sleutel", + "atm9.applied_energistics_2.quests27.tasks0.title": "ME-itemopslagcel", + "atm9.applied_energistics_2.quests28.tasks0.title": "ME-vloeistofopslagcel", + "atm9.applied_energistics_2.quests37.tasks0.title": "Geheugenkaart", + "atm9.applied_energistics_2.quests40.tasks0.title": "ME draagbare cel", + "atm9.applied_energistics_2.quests51.tasks0.title": "Ruimtelijke celcomponent", + "atm9.applied_energistics_2.quests53.tasks0.title": "Ruimtelijke opslagcel", + "atm9.applied_energistics_2.quests54.tasks0.title": "Opslag maken", + "atm9.applied_energistics_2.quests55.tasks0.title": "Co-verwerker voor het vervaardigen", + "atm9.applied_energistics_2.quests56.tasks0.title": "Ambachtsmonitor", + "atm9.applied_energistics_2.quests57.tasks0.title": "Kwarts snijmes", + "atm9.applied_energistics_2.quests69.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.applied_energistics_2.quests69.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.applied_energistics_2.quests69.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.applied_energistics_2.quests69.tasks0.title": "Zoektochten van AllTheMods", + "atm9.applied_energistics_2.quests69.tasks1.title": "Zoektochten van AllTheMods", + "atm9.ars_nouveau.quests129.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.ars_nouveau.quests129.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.ars_nouveau.quests129.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.ars_nouveau.quests129.tasks0.title": "Zoektochten van AllTheMods", + "atm9.ars_nouveau.quests129.tasks1.title": "Zoektochten van AllTheMods", + "atm9.basic_logistics.quests38.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.basic_logistics.quests38.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.basic_logistics.quests38.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.basic_logistics.quests38.tasks0.title": "Zoektochten van AllTheMods", + "atm9.basic_logistics.quests38.tasks1.title": "Zoektochten van AllTheMods", + "atm9.basic_power.quests1.tasks0.title": "Grotere reactoren", + "atm9.basic_power.quests2.tasks0.title": "Hernieuwbare energie Gens", + "atm9.basic_power.quests5.tasks0.title": "Brandstof verbranden voor kracht", + "atm9.basic_power.quests7.tasks0.title": "Universele kabels", + "atm9.basic_power.quests10.tasks0.title": "Energie opslaan", + "atm9.basic_power.quests11.tasks0.title": "Energie Kubussen", + "atm9.basic_power.quests12.tasks0.title": "Krachtcellen", + "atm9.basic_power.quests16.tasks0.title": "Powa", + "atm9.basic_power.quests18.tasks0.title": "Pijp-upgrades", + "atm9.basic_power.quests19.tasks0.title": "Hoofdstuk over gevorderd mekanisme", + "atm9.basic_power.quests28.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.basic_power.quests28.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.basic_power.quests28.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.basic_power.quests28.tasks0.title": "Zoektochten van AllTheMods", + "atm9.basic_power.quests28.tasks1.title": "Zoektochten van AllTheMods", + "atm9.basic_tools.quests4.tasks0.title": "Vilt ATM-erts is te duur", + "atm9.basic_tools.quests5.tasks0.title": "Doe alsof dit Unobtainium is", + "atm9.basic_tools.quests79.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.basic_tools.quests79.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.basic_tools.quests79.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.basic_tools.quests79.tasks0.title": "Zoektochten van AllTheMods", + "atm9.basic_tools.quests79.tasks1.title": "Zoektochten van AllTheMods", + "atm9.blood_magic.quests50.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.blood_magic.quests50.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.blood_magic.quests50.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.blood_magic.quests50.tasks0.title": "Zoektochten van AllTheMods", + "atm9.blood_magic.quests50.tasks1.title": "Zoektochten van AllTheMods", + "atm9.blue_skies.quests44.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.blue_skies.quests44.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.blue_skies.quests44.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.blue_skies.quests44.tasks0.title": "Zoektochten van AllTheMods", + "atm9.blue_skies.quests44.tasks1.title": "Zoektochten van AllTheMods", + "atm9.botania.quests143.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.botania.quests143.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.botania.quests143.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.botania.quests143.tasks0.title": "Zoektochten van AllTheMods", + "atm9.botania.quests143.tasks1.title": "Zoektochten van AllTheMods", + "atm9.bounty_board.quests0.tasks0.title": "Dood 5 zombies", + "atm9.bounty_board.quests1.tasks0.title": "Dood 10 zombies", + "atm9.bounty_board.quests2.tasks0.title": "Dood 50 zombies", + "atm9.bounty_board.quests3.tasks0.title": "Dood 100 zombies", + "atm9.bounty_board.quests4.tasks0.title": "Dood 5 skeletten", + "atm9.bounty_board.quests5.tasks0.title": "Dood 10 skeletten", + "atm9.bounty_board.quests6.tasks0.title": "Dood 50 skeletten", + "atm9.bounty_board.quests7.tasks0.title": "Dood 100 skeletten", + "atm9.bounty_board.quests8.tasks0.title": "Dood 5 Creepers", + "atm9.bounty_board.quests9.tasks0.title": "Dood 10 Creepers", + "atm9.bounty_board.quests10.tasks0.title": "Dood 50 Creepers", + "atm9.bounty_board.quests11.tasks0.title": "Dood 100 Creepers", + "atm9.bounty_board.quests12.tasks0.title": "Bountybord", + "atm9.bounty_board.quests13.tasks0.title": "Dood de Enderdraak", + "atm9.bounty_board.quests14.tasks0.title": "Dood de Wither", + "atm9.bounty_board.quests15.tasks0.title": "Dood de Oudere Guardian", + "atm9.bounty_board.quests16.tasks0.title": "Kill the Wilden Chimera", + "atm9.bounty_board.quests17.tasks0.title": "Dood de dorpeling van de handelaar", + "atm9.bounty_board.quests17.tasks1.title": "Dood de handelaarslama's", + "atm9.bounty_board.quests18.tasks0.title": "<&><& 9>De eindpremie:&r&t Enderman", + "atm9.bounty_board.quests19.tasks0.title": "Dood 10 Endermannen", + "atm9.bounty_board.quests20.tasks0.title": "Dood 50 Endermannen", + "atm9.bounty_board.quests21.tasks0.title": "Dood 100 Endermannen", + "atm9.bounty_board.quests23.tasks0.title": "Dood 10 spinnen", + "atm9.bounty_board.quests24.tasks0.title": "Dood 50 spinnen", + "atm9.bounty_board.quests25.tasks0.title": "Dood 100 spinnen", + "atm9.bounty_board.quests26.tasks0.title": "&c&cDe Nether Bounty:&r&t Blazes", + "atm9.bounty_board.quests27.tasks0.title": "Dood 10 branden", + "atm9.bounty_board.quests28.tasks0.title": "Dood 50 vlammen", + "atm9.bounty_board.quests29.tasks0.title": "Dood 100 Blazes", + "atm9.bounty_board.quests30.tasks0.title": "<&><& 9>Bovenwereldpremie:&r&t Heksen", + "atm9.bounty_board.quests31.tasks0.title": "Dood 10 heksen", + "atm9.bounty_board.quests32.tasks0.title": "Dood 50 heksen", + "atm9.bounty_board.quests33.tasks0.title": "Dood 100 heksen", + "atm9.bounty_board.quests34.tasks0.title": "&c&cDe Nether Bounty:&r&t Wither-schedels", + "atm9.bounty_board.quests35.tasks0.title": "Dood 10 Wither-skeletten", + "atm9.bounty_board.quests36.tasks0.title": "Dood 50 Wither-skeletten", + "atm9.bounty_board.quests37.tasks0.title": "Dood 100 Witherskeles", + "atm9.bounty_board.quests38.tasks0.title": "Dood de directeur", + "atm9.bounty_board.quests39.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.bounty_board.quests39.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.bounty_board.quests39.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.bounty_board.quests39.tasks0.title": "Zoektochten van AllTheMods", + "atm9.bounty_board.quests39.tasks1.title": "Zoektochten van AllTheMods", + "atm9.cataclysm.quests42.tasks0.title": "Minibazen en vijanden", + "atm9.cataclysm.quests55.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.cataclysm.quests55.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.cataclysm.quests55.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.cataclysm.quests55.tasks0.title": "Zoektochten van AllTheMods", + "atm9.cataclysm.quests55.tasks1.title": "Zoektochten van AllTheMods", + "atm9.chapter_2.quests19.tasks0.title": "Grote digitale opslagonderdelen", + "atm9.chapter_2.quests22.tasks0.title": "Draadloze terminals", + "atm9.chapter_2.quests26.description0": "Je hebt het niet van mij gehoord, maar er zijn enkele interessante manieren om &5Inert Nether Stars&r te maken die kunnen worden omgezet in Nether Stars", + "atm9.chapter_2.quests38.tasks0.title": "Energiebeheer", + "atm9.chapter_2.quests42.tasks0.title": "Hulpbronnen verzamelen", + "atm9.chapter_2.quests44.tasks0.title": "Voorbeeld steengroeven", + "atm9.chapter_2.quests45.tasks2.title": "Laserlenzen", + "atm9.chapter_2.quests48.tasks0.title": "Wat gebeurt er daarna?", + "atm9.chapter_2.quests66.tasks0.title": "Creosootolie-emmer", + "atm9.chapter_2.quests66.tasks1.title": "Kolen Cola", + "atm9.chapter_2.quests68.tasks0.title": "Knijper", + "atm9.chapter_2.quests74.tasks0.title": "Raffinaderij", + "atm9.chapter_2.quests92.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.chapter_2.quests92.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.chapter_2.quests92.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.chapter_2.quests92.tasks0.title": "Zoektochten van AllTheMods", + "atm9.chapter_2.quests92.tasks1.title": "Zoektochten van AllTheMods", + "atm9.circuits.quests80.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.circuits.quests80.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.circuits.quests80.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.circuits.quests80.tasks0.title": "Zoektochten van AllTheMods", + "atm9.circuits.quests80.tasks1.title": "Zoektochten van AllTheMods", + "atm9.create.quests56.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.create.quests56.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.create.quests56.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.create.quests56.tasks0.title": "Zoektochten van AllTheMods", + "atm9.create.quests56.tasks1.title": "Zoektochten van AllTheMods", + "atm9.creative.quests6.tasks0.title": "Creatieve krachtopties", + "atm9.creative.quests7.tasks0.title": "Creatieve virtuele opslagkracht", + "atm9.creative.quests8.tasks0.title": "Creatieve druk", + "atm9.creative.quests11.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.creative.quests11.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.creative.quests11.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.creative.quests11.tasks0.title": "Zoektochten van AllTheMods", + "atm9.creative.quests11.tasks1.title": "Zoektochten van AllTheMods", + "atm9.deep_resonance.quests1.tasks0.title": "Elke #deepresonance:resonant_ore", + "atm9.deep_resonance.quests21.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.deep_resonance.quests21.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.deep_resonance.quests21.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.deep_resonance.quests21.tasks0.title": "Zoektochten van AllTheMods", + "atm9.deep_resonance.quests21.tasks1.title": "Zoektochten van AllTheMods", + "atm9.draconic_evolution.quests30.tasks0.title": "Voorbereiding", + "atm9.draconic_evolution.quests32.subtitle": "Draconische energieopslag", + "atm9.draconic_evolution.quests34.description0": "{atm9.quest.draconic.desc.2)", + "atm9.draconic_evolution.quests97.tasks0.title": "Activering", + "atm9.draconic_evolution.quests139.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.draconic_evolution.quests139.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.draconic_evolution.quests139.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.draconic_evolution.quests139.tasks0.title": "Zoektochten van AllTheMods", + "atm9.draconic_evolution.quests139.tasks1.title": "Zoektochten van AllTheMods", + "atm9.eidolon_repraised.quests22.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.eidolon_repraised.quests22.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.eidolon_repraised.quests22.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.eidolon_repraised.quests22.tasks0.title": "Zoektochten van AllTheMods", + "atm9.eidolon_repraised.quests22.tasks1.title": "Zoektochten van AllTheMods", + "atm9.evilcraft.quests43.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.evilcraft.quests43.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.evilcraft.quests43.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.evilcraft.quests43.tasks0.title": "Zoektochten van AllTheMods", + "atm9.evilcraft.quests43.tasks1.title": "Zoektochten van AllTheMods", + "atm9.extreme_reactors.quests34.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.extreme_reactors.quests34.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.extreme_reactors.quests34.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.extreme_reactors.quests34.tasks0.title": "Zoektochten van AllTheMods", + "atm9.extreme_reactors.quests34.tasks1.title": "Zoektochten van AllTheMods", + "atm9.extreme_voltage.quests44.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.extreme_voltage.quests44.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.extreme_voltage.quests44.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.extreme_voltage.quests44.tasks0.title": "Zoektochten van AllTheMods", + "atm9.extreme_voltage.quests44.tasks1.title": "Zoektochten van AllTheMods", + "atm9.food_and_farming.quests0.subtitle": "Aan de slag", + "atm9.food_and_farming.quests0.tasks0.title": "Alle gewassen", + "atm9.food_and_farming.quests1.subtitle": "Blokkeer Hand 1, Blokkeer Gras 0", + "atm9.food_and_farming.quests2.subtitle": "Wiens vacht was... regenboog?", + "atm9.food_and_farming.quests2.tasks0.title": "Elke #minecraft:wol", + "atm9.food_and_farming.quests5.subtitle": "De dorpeling heeft meer dan één manier om te spawnen", + "atm9.food_and_farming.quests6.subtitle": "Ga maar mee kleine hondje.", + "atm9.food_and_farming.quests7.subtitle": "Waarom zijn er geen stieren in het spel?", + "atm9.food_and_farming.quests8.subtitle": "of ben ik?", + "atm9.food_and_farming.quests9.subtitle": "Hoe denk je anders dat Fried Chicken wordt gemaakt?", + "atm9.food_and_farming.quests10.subtitle": "Wacht maar tot je hiervoor machines krijgt", + "atm9.food_and_farming.quests10.tasks0.title": "Basic Hoes", + "atm9.food_and_farming.quests11.subtitle": "Speedrunners zijn dol op dit spul", + "atm9.food_and_farming.quests12.subtitle": "Snel en eenvoudig", + "atm9.food_and_farming.quests13.subtitle": "Wie heeft er eigenlijk spinnen nodig?", + "atm9.food_and_farming.quests14.subtitle": "Dit groeit nu naar de hemel.", + "atm9.food_and_farming.quests15.subtitle": "Een boek geroken. Zal absoluut niet in brand vliegen.", + "atm9.food_and_farming.quests16.subtitle": "Dit is absoluut de moeite waard btw", + "atm9.food_and_farming.quests17.subtitle": "Betty White werd geboren vóór Gesneden Brood", + "atm9.food_and_farming.quests18.subtitle": "Zoveel ruimte voor activiteiten!", + "atm9.food_and_farming.quests19.subtitle": "&oWe&r hebben meer kookruimte nodig.", + "atm9.food_and_farming.quests20.subtitle": "Je opent het, sluit het en opent het dan weer, gewoon omdat je je verveelt.", + "atm9.food_and_farming.quests21.subtitle": "Geen timer nodig", + "atm9.food_and_farming.quests22.subtitle": "Fenomenale melkkrachten....Een piepkleine leefruimte.", + "atm9.food_and_farming.quests26.subtitle": "Willy zou trots zijn.", + "atm9.food_and_farming.quests32.subtitle": "Giet wat suiker over mij heen.", + "atm9.food_and_farming.quests33.subtitle": "Waarom 3 blokken gebruiken als 1 blok een truc is", + "atm9.food_and_farming.quests36.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.food_and_farming.quests36.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.food_and_farming.quests36.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.food_and_farming.quests36.tasks0.title": "Zoektochten van AllTheMods", + "atm9.food_and_farming.quests36.tasks1.title": "Zoektochten van AllTheMods", + "atm9.forbidden_and_arcanus.quests45.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.forbidden_and_arcanus.quests45.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.forbidden_and_arcanus.quests45.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.forbidden_and_arcanus.quests45.tasks0.title": "Zoektochten van AllTheMods", + "atm9.forbidden_and_arcanus.quests45.tasks1.title": "Zoektochten van AllTheMods", + "atm9.generators.quests41.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.generators.quests41.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.generators.quests41.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.generators.quests41.tasks0.title": "Zoektochten van AllTheMods", + "atm9.generators.quests41.tasks1.title": "Zoektochten van AllTheMods", + "atm9.gregstar.quests49.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.gregstar.quests49.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.gregstar.quests49.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.gregstar.quests49.tasks0.title": "Zoektochten van AllTheMods", + "atm9.gregstar.quests49.tasks1.title": "Zoektochten van AllTheMods", + "atm9.high_voltage.quests43.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.high_voltage.quests43.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.high_voltage.quests43.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.high_voltage.quests43.tasks0.title": "Zoektochten van AllTheMods", + "atm9.high_voltage.quests43.tasks1.title": "Zoektochten van AllTheMods", + "atm9.hostile_neural_networks.quests72.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.hostile_neural_networks.quests72.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.hostile_neural_networks.quests72.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.hostile_neural_networks.quests72.tasks0.title": "Zoektochten van AllTheMods", + "atm9.hostile_neural_networks.quests72.tasks1.title": "Zoektochten van AllTheMods", + "atm9.industrial_foregoing.quests72.description0": "------------------------", + "atm9.industrial_foregoing.quests73.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.industrial_foregoing.quests73.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.industrial_foregoing.quests73.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.industrial_foregoing.quests73.tasks0.title": "Zoektochten van AllTheMods", + "atm9.industrial_foregoing.quests73.tasks1.title": "Zoektochten van AllTheMods", + "atm9.insane_voltage.quests23.description0": "{\\\"clickEvent\\\": {\\\"action\\\": \\\"change_page\\\", \\\"value\\\": \\\"2EE52FD7129D3D87\\\"}, \\\"text\\\": \\\"Hoe: zeldzaamste metaalmengsel\\\", \\\"color\\\": \\\"geel\\\", \\\"hoverEvent\\\": { \\\"action\\\":\\\"show_text\\\", \\\"contents\\\": { \\\"text\\\":\\\"Klik hier om te openen de zoektocht!\\\" } }}", + "atm9.insane_voltage.quests102.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.insane_voltage.quests102.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.insane_voltage.quests102.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.insane_voltage.quests102.tasks0.title": "Zoektochten van AllTheMods", + "atm9.insane_voltage.quests102.tasks1.title": "Zoektochten van AllTheMods", + "atm9.iron_spells_and_spellbooks.quests71.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.iron_spells_and_spellbooks.quests71.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.iron_spells_and_spellbooks.quests71.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.iron_spells_and_spellbooks.quests71.tasks0.title": "Zoektochten van AllTheMods", + "atm9.iron_spells_and_spellbooks.quests71.tasks1.title": "Zoektochten van AllTheMods", + "atm9.low_voltage.quests38.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.low_voltage.quests38.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.low_voltage.quests38.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.low_voltage.quests38.tasks0.title": "Zoektochten van AllTheMods", + "atm9.low_voltage.quests38.tasks1.title": "Zoektochten van AllTheMods", + "atm9.ludicrous_voltage.quests71.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.ludicrous_voltage.quests71.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.ludicrous_voltage.quests71.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.ludicrous_voltage.quests71.tasks0.title": "Zoektochten van AllTheMods", + "atm9.ludicrous_voltage.quests71.tasks1.title": "Zoektochten van AllTheMods", + "atm9.mahou_tsukai.quests12.tasks0.title": "Morgan", + "atm9.mahou_tsukai.quests25.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.mahou_tsukai.quests25.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.mahou_tsukai.quests25.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.mahou_tsukai.quests25.tasks0.title": "Zoektochten van AllTheMods", + "atm9.mahou_tsukai.quests25.tasks1.title": "Zoektochten van AllTheMods", + "atm9.mainquestline_part_1.quests0.tasks0.title": "Verzamel hout", + "atm9.mainquestline_part_1.quests1.tasks0.title": "Borst", + "atm9.mainquestline_part_1.quests2.tasks0.title": "Voedsel", + "atm9.mainquestline_part_1.quests3.tasks0.title": "Elke lade van functionele opslag", + "atm9.mainquestline_part_1.quests5.tasks0.title": "Borstupgrades", + "atm9.mainquestline_part_1.quests6.tasks0.title": "&aPlantkundepotten&r", + "atm9.mainquestline_part_1.quests11.tasks0.title": "Elke kasseien", + "atm9.mainquestline_part_1.quests12.tasks0.title": "Upgrades van ovens", + "atm9.mainquestline_part_1.quests19.tasks0.title": "Elke #forge: edelstenen/diamant", + "atm9.mainquestline_part_1.quests20.tasks1.title": "Betreed de Nether", + "atm9.mainquestline_part_1.quests21.tasks0.title": "Voedingsopties voor starters", + "atm9.mainquestline_part_1.quests22.tasks0.title": "Erts hamers", + "atm9.mainquestline_part_1.quests24.tasks0.title": "Wegstenen", + "atm9.mainquestline_part_1.quests25.tasks0.title": "Draadloze energieopties", + "atm9.mainquestline_part_1.quests26.tasks0.title": "Opties voor energieopslag", + "atm9.mainquestline_part_1.quests29.tasks0.title": "Zoek een &dApotheose&r betoverd item", + "atm9.mainquestline_part_1.quests30.tasks0.title": "Iron's Spell-rol", + "atm9.mainquestline_part_1.quests31.tasks0.title": "Tijd voor avontuur!", + "atm9.mainquestline_part_1.quests33.tasks0.title": "Basisstroomkabels", + "atm9.mainquestline_part_1.quests34.tasks1.title": "&dVind het bolwerk&r", + "atm9.mainquestline_part_1.quests35.tasks0.title": "&dTot het einde&r", + "atm9.mainquestline_part_1.quests35.tasks1.title": "&5Het einde&r", + "atm9.mainquestline_part_1.quests36.tasks0.title": "&bDiamant&r &aArtikelen&r", + "atm9.mainquestline_part_1.quests38.tasks0.title": "Netherite&r &tItems<& r>", + "atm9.mainquestline_part_1.quests38.title": "Netherite<& r> <& a>Tools en pantser<& r>", + "atm9.mainquestline_part_1.quests41.tasks0.title": "&6Bezoek het&r &tDiepe Donker<& r>!", + "atm9.mainquestline_part_1.quests42.tasks0.title": "&6Allthemodium-gereedschappen en pantsers&r", + "atm9.mainquestline_part_1.quests44.tasks0.title": "Sjablonen bijsnijden", + "atm9.mainquestline_part_1.quests46.tasks0.title": "&5Dood de directeur&r", + "atm9.mainquestline_part_1.quests48.tasks0.title": "&6Dood de&r &5Wither&r", + "atm9.mainquestline_part_1.quests49.tasks0.title": "Oven <& a>Augments<& r>", + "atm9.mainquestline_part_1.quests50.tasks0.title": "Honing", + "atm9.mainquestline_part_1.quests50.tasks1.title": "Bijenkorf", + "atm9.mainquestline_part_1.quests51.tasks0.title": "Gadgets bouwen", + "atm9.mainquestline_part_1.quests53.tasks0.title": "Artefacten", + "atm9.mainquestline_part_1.quests54.tasks0.title": "Het &dTwilight Forest&r", + "atm9.mainquestline_part_1.quests55.tasks3.title": "Ertspoeders", + "atm9.mainquestline_part_1.quests57.tasks0.title": "&aBezoek de&r &tMijnbouw&r &tDimensie<& r>", + "atm9.mainquestline_part_1.quests63.tasks0.title": "&6Naar de ATM-ster&r!", + "atm9.mainquestline_part_1.quests64.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.mainquestline_part_1.quests64.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.mainquestline_part_1.quests64.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.mainquestline_part_1.quests64.tasks0.title": "Zoektochten van AllTheMods", + "atm9.mainquestline_part_1.quests64.tasks1.title": "Zoektochten van AllTheMods", + "atm9.medium_voltage.quests62.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.medium_voltage.quests62.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.medium_voltage.quests62.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.medium_voltage.quests62.tasks0.title": "Zoektochten van AllTheMods", + "atm9.medium_voltage.quests62.tasks1.title": "Zoektochten van AllTheMods", + "atm9.mekanism.quests96.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.mekanism.quests96.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.mekanism.quests96.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.mekanism.quests96.tasks0.title": "Zoektochten van AllTheMods", + "atm9.mekanism.quests96.tasks1.title": "Zoektochten van AllTheMods", + "atm9.mekanism_reactors.quests25.description0": "{image:atm:textures/questpics/mek/laser_example.png breedte:200 hoogte:150 uitlijnen:1}", + "atm9.mekanism_reactors.quests42.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.mekanism_reactors.quests42.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.mekanism_reactors.quests42.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.mekanism_reactors.quests42.tasks0.title": "Zoektochten van AllTheMods", + "atm9.mekanism_reactors.quests42.tasks1.title": "Zoektochten van AllTheMods", + "atm9.modular_router.quests54.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.modular_router.quests54.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.modular_router.quests54.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.modular_router.quests54.tasks0.title": "Zoektochten van AllTheMods", + "atm9.modular_router.quests54.tasks1.title": "Zoektochten van AllTheMods", + "atm9.mystical_ag.quests101.tasks0.title": "Inferium-gereedschappen en wapens", + "atm9.mystical_ag.quests102.tasks0.title": "Prudentium-instrumenten en wapens", + "atm9.mystical_ag.quests103.tasks0.title": "Tertiumgereedschappen en wapens", + "atm9.mystical_ag.quests104.tasks0.title": "Imperiumgereedschappen en wapens", + "atm9.mystical_ag.quests105.tasks0.title": "Superieure gereedschappen en wapens", + "atm9.mystical_ag.quests106.tasks0.title": "Ontwaakte Supremium-gereedschappen en wapens", + "atm9.mystical_ag.quests117.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.mystical_ag.quests117.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.mystical_ag.quests117.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.mystical_ag.quests117.tasks0.title": "Zoektochten van AllTheMods", + "atm9.mystical_ag.quests117.tasks1.title": "Zoektochten van AllTheMods", + "atm9.occultism.quests26.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.occultism.quests26.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.occultism.quests26.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.occultism.quests26.tasks0.title": "Zoektochten van AllTheMods", + "atm9.occultism.quests26.tasks1.title": "Zoektochten van AllTheMods", + "atm9.pneumaticcraft.quests0.subtitle": "De kracht van lucht", + "atm9.pneumaticcraft.quests0.title": "PneumaticCraft: opnieuw onder druk gezet", + "atm9.pneumaticcraft.quests1.description0": "Een van de meest basale materialen die je tot het einde van PneumaticCraft nodig zult hebben, is Reinforced Stone. Begin met het maken van 64 met behulp van samengeperst ijzer en wat gewone steen.", + "atm9.pneumaticcraft.quests1.subtitle": "Je zult hier veel van nodig hebben", + "atm9.pneumaticcraft.quests1.title": "Versterkte steen", + "atm9.pneumaticcraft.quests2.description0": "&3Gecomprimeerd ijzer&r kan ook worden gebruikt voor redelijk goedkoop pantser. (Dezelfde verdediging als ijzer).", + "atm9.pneumaticcraft.quests2.subtitle": "Grote terugslagweerstand", + "atm9.pneumaticcraft.quests2.title": "Gecomprimeerd ijzeren pantser", + "atm9.pneumaticcraft.quests3.description0": "Is dat überhaupt mogelijk?", + "atm9.pneumaticcraft.quests3.description1": "Als je dit proces wilt automatiseren, kun je <& a>Mystieke Landbouw<& r> of Productieve Bijen&r gebruiken. Of je zou het kunnen automatiseren, met...explosies.", + "atm9.pneumaticcraft.quests3.subtitle": "Ben je het beu om dingen op te blazen?", + "atm9.pneumaticcraft.quests3.tasks0.title": "Automatisering van gecomprimeerd ijzer", + "atm9.pneumaticcraft.quests4.description0": "Om de druk te verplaatsen heb je &3Drukbuizen&r nodig. Welke druk vraag je je misschien af? Vervolg de opdrachtenreeks om te zien waarvoor deze worden gebruikt.", + "atm9.pneumaticcraft.quests4.description1": "Kan 5 bar druk vasthouden.", + "atm9.pneumaticcraft.quests4.subtitle": "Geen druk om te bewegen?", + "atm9.pneumaticcraft.quests4.title": "Bewegende druk", + "atm9.pneumaticcraft.quests5.description0": "Wanneer u druk uitoefent in een luchtcompressor, als u nergens een plek heeft waar de druk naartoe kan. het zal gewoon verdwijnen. Zorg ervoor dat je ergens de druk kunt uitoefenen voordat je er een paar maakt.", + "atm9.pneumaticcraft.quests5.subtitle": "Wat is er met RF en FE gebeurd?", + "atm9.pneumaticcraft.quests5.title": "Druk", + "atm9.pneumaticcraft.quests6.description0": "De &3Drukkamer&r is een belangrijke multiblokstructuur die bestaat uit &3Drukkamerwanden&r (de vlakken kunnen worden vervangen door &3Drukkamerglas&r). Hoewel de drukkamer zo klein kan zijn als een multiblok van 3x3x3, is de drukkamer die nodig is voor het&d pulserende zwarte gat&r 5x5x5, dus het is degene die we gaan bouwen. De hiervoor benodigde blokken zijn wat nodig is voor de zoektocht. Voor het &dPulserende Zwarte Gat.&d is een druk van 4,9 bar nodig", + "atm9.pneumaticcraft.quests6.description1": "Om de drukkamer te gebruiken, moet je druk naar een &3drukkamerklep&r leiden met behulp van de &3drukbuizen&r die je eerder hebt gemaakt. Vergeet niet om een ​​&3beveiligingsupgrade&r in de drukkamer te plaatsen ventiel. &lVerschillende recepten vereisen verschillende drukniveaus.&r Kleppen kunnen een druk van 5 bar aanhouden.", + "atm9.pneumaticcraft.quests6.description2": "Je moet items kunnen invoeren en uitvoeren van en naar de &3Drukkamer&r, dit is waar &3Drukkamerinterfaces&r een rol spelen. Blauw aan de buitenkant betekent dat het voor het importeren van items is, terwijl als er goud aan de buitenkant zit, het voor het uitvoeren van items is.", + "atm9.pneumaticcraft.quests6.description3": "De onderstaande afbeelding toont een basisopstelling van de drukkamer die nodig is voor de Star.", + "atm9.pneumaticcraft.quests6.subtitle": "Eindelijk gebruik maken van druk", + "atm9.pneumaticcraft.quests6.title": "De drukkamer", + "atm9.pneumaticcraft.quests7.description0": "Ben ik vergeten te vermelden dat alles kan ontploffen...", + "atm9.pneumaticcraft.quests7.description1": "Gelukkig is er een makkelijke oplossing! De &3Beveiligingsupgrade&r zorgt ervoor dat ze niet ontploffen als ze in een machine worden geplaatst. Plaats deze in elke machine waar ze in kunnen.", + "atm9.pneumaticcraft.quests7.subtitle": "Was er maar een makkelijke oplossing...", + "atm9.pneumaticcraft.quests7.title": "Explosies voorkomen?", + "atm9.pneumaticcraft.quests8.description0": "Een ander belangrijk materiaal in PneumaticCraft zijn versterkte stenen.", + "atm9.pneumaticcraft.quests8.subtitle": "Nodig voor de drukkamer", + "atm9.pneumaticcraft.quests8.title": "Versterkte stenen", + "atm9.pneumaticcraft.quests9.description0": "De &3Luchtcompressor&r is een gemakkelijke manier om druk uit te oefenen. Doe er gewoon wat brandbare voorwerpen in en kijk hoe de magie gebeurt! (Ik raad aan om er minimaal 3 te maken om mee te beginnen).", + "atm9.pneumaticcraft.quests9.description1": "Kan 5 bar druk vasthouden.", + "atm9.pneumaticcraft.quests9.subtitle": "De kracht van PneumaticCraft", + "atm9.pneumaticcraft.quests9.title": "Druk maken", + "atm9.pneumaticcraft.quests10.description0": "De &3Pneumatische sleutel&r wordt gebruikt om uw machines en buizen te verplaatsen of te breken.", + "atm9.pneumaticcraft.quests10.subtitle": "De sleutel van PneumaticCraft", + "atm9.pneumaticcraft.quests11.description0": "Deze kunnen worden gebruikt in recepten met de emmerversie van &aPneumaticCraft&r vloeistoffen.", + "atm9.pneumaticcraft.quests11.description1": "", + "atm9.pneumaticcraft.quests11.description2": "Wanneer een vloeistoftank bovenop een andere vloeistoftank wordt geplaatst en in elkaar wordt geschroefd, worden ze één.", + "atm9.pneumaticcraft.quests11.description3": "32.000 MB capaciteit.", + "atm9.pneumaticcraft.quests11.subtitle": "Gebruikt voor het opslaan van vloeistoffen", + "atm9.pneumaticcraft.quests11.title": "Kleine vloeistoftank", + "atm9.pneumaticcraft.quests12.description0": "64.000 MB capaciteit.", + "atm9.pneumaticcraft.quests12.subtitle": "Gebruikt voor het opslaan van meer vloeistof", + "atm9.pneumaticcraft.quests13.description0": "512.000 MB capaciteit.", + "atm9.pneumaticcraft.quests13.subtitle": "Gebruikt voor het opslaan van VEEL vloeistof", + "atm9.pneumaticcraft.quests14.description0": "128.000 MB capaciteit.", + "atm9.pneumaticcraft.quests14.subtitle": "Wordt gebruikt om nog meer vloeistof op te slaan", + "atm9.pneumaticcraft.quests15.description0": "Het &3laadstation&r wordt gebruikt om verschillende gereedschappen en gadgets in &aPneumaticCraft&r op te laden met behulp van druk.", + "atm9.pneumaticcraft.quests15.subtitle": "Waar is het snoer?", + "atm9.pneumaticcraft.quests16.description0": "Deze hopper kan items van elke kant invoeren en is uitbreidbaar (leuk voor als er geen pijpen nodig zijn).", + "atm9.pneumaticcraft.quests16.subtitle": "Een configureerbare trechter", + "atm9.pneumaticcraft.quests17.description0": "Een trechter, maar dan voor vloeistoffen (je hebt nog steeds leidingen nodig).", + "atm9.pneumaticcraft.quests17.subtitle": "Wie heeft pijpen nodig?", + "atm9.pneumaticcraft.quests18.description0": "Deze fungeert als een trechter die tussen containers geplaatst kan worden.", + "atm9.pneumaticcraft.quests18.subtitle": "Kleinere trechter", + "atm9.pneumaticcraft.quests19.description0": "De &3Manometer&r wordt gebruikt om extra informatie over een machine weer te geven.", + "atm9.pneumaticcraft.quests19.subtitle": "Een belangrijk hulpmiddel", + "atm9.pneumaticcraft.quests20.description0": "Wordt gebruikt om PneumaticCraft<& r> machines in blokken te verbergen. Moet worden opgeladen.", + "atm9.pneumaticcraft.quests20.subtitle": "Wil je je opstelling mooi maken?", + "atm9.pneumaticcraft.quests21.description0": "De volgende fase van de mod vereist het verzamelen van &3Ruwe olie&r. Olie kan van nature worden gevonden op het oppervlak van de bovenwereld.", + "atm9.pneumaticcraft.quests21.subtitle": "De weg naar kunststof", + "atm9.pneumaticcraft.quests21.title": "Ruwe olie", + "atm9.pneumaticcraft.quests22.description0": "Hoewel je olie op het oppervlak kunt vinden, is boren een geweldige manier om veel olie te verkrijgen. Gebruik eerst een &3Seismische sensor&r totdat je olie onder je vindt, en gebruik vervolgens je &3Gaslift&r gevuld met boorpijpen om naar olie te boren. (Dit vereist druk om te werken).", + "atm9.pneumaticcraft.quests22.description1": "Kan 5 bar druk vasthouden.", + "atm9.pneumaticcraft.quests22.subtitle": "Boren naar olie", + "atm9.pneumaticcraft.quests23.description0": "De raffinaderij die we gaan maken is een multiblok van 1x1x5, bestaande uit 1 &3Refinery Controller&r (onderaan) en vier &3Refinery Outputs&r (bovenaan). Om dit te laten werken, moet u olie en warmte invoeren. Hieruit zullen diesel, kerosine, benzine en LPG worden geproduceerd. Door thermische bekleding aan de zijkanten te plaatsen, blijft het warm.", + "atm9.pneumaticcraft.quests23.subtitle": "Nu komen we ergens", + "atm9.pneumaticcraft.quests23.title": "Olieraffinaderij", + "atm9.pneumaticcraft.quests24.description0": "Wordt gebruikt om machines te versnellen. (Stapelbaar).", + "atm9.pneumaticcraft.quests24.subtitle": "Snel", + "atm9.pneumaticcraft.quests25.description0": "De &3Vortex Tube<& r> scheidt de druk in warme en koude lucht. De koude lucht gaat naar de blauwe kant en de warme lucht naar de rode kant.", + "atm9.pneumaticcraft.quests25.subtitle": "Een andere vorm van macht", + "atm9.pneumaticcraft.quests25.title": "Warmteproductie", + "atm9.pneumaticcraft.quests26.description0": "Om uw warmteproductie te verhogen, plaatst u een &3koellichaam&r aan de koude kant van uw vortexbuis.", + "atm9.pneumaticcraft.quests26.subtitle": "Meer warmte", + "atm9.pneumaticcraft.quests27.description0": "Om de warmte van de &3Vortex Tube&r te verplaatsen, kun je &3Heat Pipes&r maken.", + "atm9.pneumaticcraft.quests27.subtitle": "Wij hebben de hitte om te bewegen :)", + "atm9.pneumaticcraft.quests27.title": "Warmte verplaatsen", + "atm9.pneumaticcraft.quests28.description0": "Wordt gebruikt om explosies in machines te voorkomen", + "atm9.pneumaticcraft.quests28.subtitle": "Zeker!", + "atm9.pneumaticcraft.quests29.title": "Diesel", + "atm9.pneumaticcraft.quests30.title": "Kerosine", + "atm9.pneumaticcraft.quests31.title": "Benzine", + "atm9.pneumaticcraft.quests32.subtitle": "De meest bruikbare", + "atm9.pneumaticcraft.quests32.title": "LPG", + "atm9.pneumaticcraft.quests33.description0": "Een geweldige lichtbron (gebruikt brandstof).", + "atm9.pneumaticcraft.quests33.subtitle": "Fakkels zijn niets", + "atm9.pneumaticcraft.quests34.description0": "De &3Thermopneumatische verwerkingsfabriek&r zal worden gebruikt om gesmolten plastic te maken. Je hoeft alleen maar wat LPG, steenkool en wat warmte erin te pompen.", + "atm9.pneumaticcraft.quests34.subtitle": "Hoe langer de naam, hoe beter", + "atm9.pneumaticcraft.quests34.title": "Thermopneumatische verwerking", + "atm9.pneumaticcraft.quests35.description0": "Plaats je vloeibare plastic op de grond en daar is je plastic!", + "atm9.pneumaticcraft.quests35.description1": "Ik zweer dat er geen gemakkelijkere manier was...", + "atm9.pneumaticcraft.quests35.subtitle": "Eindelijk!", + "atm9.pneumaticcraft.quests36.description0": "Oké, misschien waren er makkelijkere manieren om op dit punt te komen...", + "atm9.pneumaticcraft.quests36.subtitle": "Ik zou het willen", + "atm9.pneumaticcraft.quests36.tasks0.title": "Kunststof automatiseren", + "atm9.pneumaticcraft.quests36.title": "Kunststof automatiseren", + "atm9.pneumaticcraft.quests37.description0": "Nu we plastic hebben, is de volgende stap het verkrijgen van enkele afgewerkte PCB's. Maak eerst enkele &3Lege PCB's&r in de &3Drukkamer&r.", + "atm9.pneumaticcraft.quests37.subtitle": "De weg naar PCB's", + "atm9.pneumaticcraft.quests38.description0": "Gebruik slechts 1 lapis voor een upgrade in plaats van 4.", + "atm9.pneumaticcraft.quests38.subtitle": "Lapis redden", + "atm9.pneumaticcraft.quests39.description0": "We zullen wat spullen bij Amadron moeten bestellen met behulp van de &3Amadron Tablet&r om de voortgang voort te zetten. Om het te gebruiken, klik je met de rechtermuisknop op een kist en een vloeistoftank, plaats je je valuta in de gekoppelde kist (smaragden, enz.) en bestel je iets. Je ziet een drone naar beneden komen om je geld aan te nemen en een andere drone komt afgeven wat je hebt besteld.", + "atm9.pneumaticcraft.quests39.subtitle": "Ik vraag me af of ze een levertijd van 1 dag hebben?", + "atm9.pneumaticcraft.quests39.title": "Amadron", + "atm9.pneumaticcraft.quests40.description0": "&3PCB-blauwdrukken&r NU TE KOOP voor 8 smaragden. (Slechts voor een beperkte tijd).", + "atm9.pneumaticcraft.quests40.subtitle": "Bedankt Amadron!", + "atm9.pneumaticcraft.quests41.description0": "Plaats hier uw &3Lege PCB's&r om ze op te laden. Heeft toegang nodig tot zonlicht en druk.", + "atm9.pneumaticcraft.quests41.description1": "Kan 5 bar druk vasthouden.", + "atm9.pneumaticcraft.quests41.subtitle": "Nog steeds geen oplaadsnoer?", + "atm9.pneumaticcraft.quests41.title": "Opladen met UV's", + "atm9.pneumaticcraft.quests42.description0": "Zorgt ervoor dat machines items uitgeven.", + "atm9.pneumaticcraft.quests42.subtitle": "Tot ziens", + "atm9.pneumaticcraft.quests43.subtitle": "Kom dichterbij!", + "atm9.pneumaticcraft.quests44.subtitle": "WAT!?", + "atm9.pneumaticcraft.quests45.description0": "Hieronder staan ​​enkele upgrades die je al vroeg in deze mod kunt gebruiken.", + "atm9.pneumaticcraft.quests45.subtitle": "Zeer nuttig spul", + "atm9.pneumaticcraft.quests45.tasks0.title": "Basisupgrades", + "atm9.pneumaticcraft.quests46.description0": "De volgende stap bij het maken van PCB's is het gebruik van de &3Etstank&r met &3Etszuur&r. Heeft warmte nodig om te kunnen functioneren.", + "atm9.pneumaticcraft.quests46.subtitle": "Het is etstijd", + "atm9.pneumaticcraft.quests47.description0": "&3Etszuur&r wordt gemaakt in de &3Drukkamer&r met &3Gesmolten plastic&r...en nog wat andere dingen. Gebruikt in de &3Etstank&r.", + "atm9.pneumaticcraft.quests47.subtitle": "Vraag het niet", + "atm9.pneumaticcraft.quests48.description0": "Plaats een opgeladen &3lege PCB&r in de &3Etstank&r met wat &3Etszuur&r en warmte en je krijgt &3Niet-gemonteerde PCB's&r.", + "atm9.pneumaticcraft.quests48.subtitle": "Bijna daar!", + "atm9.pneumaticcraft.quests49.subtitle": "Nodig voor de voltooide PCB", + "atm9.pneumaticcraft.quests49.title": "Transistoren", + "atm9.pneumaticcraft.quests50.subtitle": "Nodig voor de voltooide PCB", + "atm9.pneumaticcraft.quests50.title": "Condensatoren", + "atm9.pneumaticcraft.quests51.description0": "Stel je &3Niet-gemonteerde PCB&r, 2 &3Condensatoren&r en 2 &3Transistors&r samen om een ​​&3Afgewerkte PCB&r te krijgen.", + "atm9.pneumaticcraft.quests51.subtitle": "Je hebt het gedaan!", + "atm9.pneumaticcraft.quests52.description0": "Dit is de afstand die je nodig hebt om het &dPulserende Zwarte Gat&r te bereiken. Gefeliciteerd dat je zover bent gekomen!", + "atm9.pneumaticcraft.quests52.subtitle": "Nodig voor de ATM-ster", + "atm9.pneumaticcraft.quests53.description0": "Gaat momenteel alleen naar wat nodig is voor de ATM Star. Post questproblemen op de ATM9 Github-pagina.", + "atm9.pneumaticcraft.quests53.description1": "Alle afbeeldingen worden vervangen.", + "atm9.pneumaticcraft.quests53.subtitle": "Binnenkort meer", + "atm9.pneumaticcraft.quests53.tasks0.title": "WIP", + "atm9.pneumaticcraft.quests54.description0": "Er zouden de komende weken meer speurtochten moeten plaatsvinden.", + "atm9.pneumaticcraft.quests54.subtitle": "Binnenkort beschikbaar", + "atm9.pneumaticcraft.quests54.tasks0.title": "Assemblagelijnen", + "atm9.pneumaticcraft.quests55.description0": "Een explosieveilige kist met 36 sleuven. Niet dubbelborstbaar. Werkt als een shulkerdoos.", + "atm9.pneumaticcraft.quests55.description1": "AFBEELDING", + "atm9.pneumaticcraft.quests55.subtitle": "Beter dan een gewone kist", + "atm9.pneumaticcraft.quests56.description0": "Een explosiebestendige kist met 72 slots, inclusief een ingebouwde, volledig configureerbare omnidirectionele trechter en upgrade-slots. Niet dubbelborstgeschikt. Werkt als een shulkerdoos.", + "atm9.pneumaticcraft.quests56.description1": "AFBEELDING", + "atm9.pneumaticcraft.quests56.subtitle": "De nerd van kisten", + "atm9.pneumaticcraft.quests57.description0": "Wordt gebruikt om &3Boren&r te maken.", + "atm9.pneumaticcraft.quests57.subtitle": "Niet dat...", + "atm9.pneumaticcraft.quests57.title": "Smeermiddel", + "atm9.pneumaticcraft.quests58.description0": "&3Plantaardige olie&r kan worden gemaakt door gewassen of zaden in een &3Thermopneumatische verwerkingsfabriek&r te plaatsen.", + "atm9.pneumaticcraft.quests58.subtitle": "Betere olie", + "atm9.pneumaticcraft.quests58.title": "Plantaardige olie", + "atm9.pneumaticcraft.quests59.description0": "Voor die Britse spelers.", + "atm9.pneumaticcraft.quests59.subtitle": "Vis en chips!", + "atm9.pneumaticcraft.quests60.description0": "Waarom heeft gewoon brood geen gist nodig? Het is de gist die ze konden maken.", + "atm9.pneumaticcraft.quests60.subtitle": "Voor zuurdesem", + "atm9.pneumaticcraft.quests60.title": "Gist", + "atm9.pneumaticcraft.quests61.title": "Ethanol", + "atm9.pneumaticcraft.quests62.description0": "&3Biodeisel&r kan worden gebruikt om &3Glijmiddel&r en &3Gesmolten plastic&r te maken.", + "atm9.pneumaticcraft.quests62.subtitle": "Bio/diesel", + "atm9.pneumaticcraft.quests62.title": "Biodiesel", + "atm9.pneumaticcraft.quests63.description0": "Gemaakt met &3Tarwemeel&r. Kan worden gebruikt voor het maken van zalmtempura en zuurdesembrood.", + "atm9.pneumaticcraft.quests63.subtitle": "Wil je meer explosies?", + "atm9.pneumaticcraft.quests64.description0": "&3Gewassteunen&r kunnen over uw gewassen worden geplaatst om ze sneller te laten groeien.", + "atm9.pneumaticcraft.quests64.subtitle": "Snellere gewassen", + "atm9.pneumaticcraft.quests65.description0": "Coole bouwstenen, pas op dat ze pijn doen. Bewerk ze opnieuw om ze glad te maken.", + "atm9.pneumaticcraft.quests65.subtitle": "Er is geen ergere pijn dan erop te stappen", + "atm9.pneumaticcraft.quests65.tasks0.title": "Bouwstenen™", + "atm9.pneumaticcraft.quests65.title": "Bouwstenen™", + "atm9.pneumaticcraft.quests66.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.pneumaticcraft.quests66.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.pneumaticcraft.quests66.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.pneumaticcraft.quests66.tasks0.title": "Zoektochten van AllTheMods", + "atm9.pneumaticcraft.quests66.tasks1.title": "Zoektochten van AllTheMods", + "atm9.pneumaticcraft.title": "PneumaticCraft", + "atm9.powah.quests108.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.powah.quests108.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.powah.quests108.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.powah.quests108.tasks0.title": "Zoektochten van AllTheMods", + "atm9.powah.quests108.tasks1.title": "Zoektochten van AllTheMods", + "atm9.productive_bees.quests124.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.productive_bees.quests124.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.productive_bees.quests124.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.productive_bees.quests124.tasks0.title": "Zoektochten van AllTheMods", + "atm9.productive_bees.quests124.tasks1.title": "Zoektochten van AllTheMods", + "atm9.pylons.quests9.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.pylons.quests9.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.pylons.quests9.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.pylons.quests9.tasks0.title": "Zoektochten van AllTheMods", + "atm9.pylons.quests9.tasks1.title": "Zoektochten van AllTheMods", + "atm9.railcraft.quests8.description0": "1", + "atm9.railcraft.quests8.description1": "2", + "atm9.railcraft.quests8.description2": "3", + "atm9.railcraft.quests8.description3": "4", + "atm9.railcraft.quests51.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.railcraft.quests51.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.railcraft.quests51.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.railcraft.quests51.tasks0.title": "Zoektochten van AllTheMods", + "atm9.railcraft.quests51.tasks1.title": "Zoektochten van AllTheMods", + "atm9.refined_storage.quests69.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.refined_storage.quests69.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.refined_storage.quests69.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.refined_storage.quests69.tasks0.title": "Zoektochten van AllTheMods", + "atm9.refined_storage.quests69.tasks1.title": "Zoektochten van AllTheMods", + "atm9.silent_gear.quests0.tasks0.title": "Stille uitrusting Wapens, gereedschappen en pantsering", + "atm9.silent_gear.quests51.tasks0.title": "Elke Silent Gear-reparatieset", + "atm9.silent_gear.quests52.tasks0.title": "Elke Silent Gear-houweel", + "atm9.silent_gear.quests53.tasks2.title": "Elk houweelhoofddeel", + "atm9.silent_gear.quests54.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.silent_gear.quests54.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.silent_gear.quests54.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.silent_gear.quests54.tasks0.title": "Zoektochten van AllTheMods", + "atm9.silent_gear.quests54.tasks1.title": "Zoektochten van AllTheMods", + "atm9.steam_age.quests25.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.steam_age.quests25.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.steam_age.quests25.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.steam_age.quests25.tasks0.title": "Zoektochten van AllTheMods", + "atm9.steam_age.quests25.tasks1.title": "Zoektochten van AllTheMods", + "atm9.storage.quests5.tasks0.title": "Alle #opbergladen:laden", + "atm9.storage.quests9.tasks0.title": "Opslag", + "atm9.storage.quests13.tasks0.title": "Opbergladen", + "atm9.storage.quests14.tasks0.title": "Ijzeren kisten", + "atm9.storage.quests30.description0": "Voegt een filter toe waarmee je de rugzak kunt vertellen welke items hij op voorraad moet houden. Shift-rechts klikken op een inventaris zal deze opnieuw vullen.", + "atm9.storage.quests32.description0": "Shift-Rechts Klik op een inventaris die je wilt legen.", + "atm9.storage.quests35.description0": "Daarom hebben we een rugzak-upgrade gekregen om je rugzak in je rugzak te stoppen.", + "atm9.storage.quests35.description1": "Zo kun je je rugzak in je rugzak hebben wanneer je je rugzak in je rugzak nodig hebt.", + "atm9.storage.quests67.tasks0.title": "NBT en JIJ!", + "atm9.storage.quests77.tasks0.title": "RFTools-opslag", + "atm9.storage.quests90.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.storage.quests90.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.storage.quests90.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.storage.quests90.tasks0.title": "Zoektochten van AllTheMods", + "atm9.storage.quests90.tasks1.title": "Zoektochten van AllTheMods", + "atm9.thermal_expansion.quests52.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.thermal_expansion.quests52.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.thermal_expansion.quests52.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.thermal_expansion.quests52.tasks0.title": "Zoektochten van AllTheMods", + "atm9.thermal_expansion.quests52.tasks1.title": "Zoektochten van AllTheMods", + "atm9.tips_and_tricks.quests2.tasks0.title": "Hangmat", + "atm9.tips_and_tricks.quests2.tasks1.title": "Slaapzakken", + "atm9.tips_and_tricks.quests4.tasks0.title": "Bouw toverstokken", + "atm9.tips_and_tricks.quests6.tasks0.title": "Tips en trucs!", + "atm9.tips_and_tricks.quests7.tasks0.title": "Eenvoudige magneten", + "atm9.tips_and_tricks.quests12.tasks0.title": "RF-generatie", + "atm9.tips_and_tricks.quests13.tasks0.title": "magische gebruiker", + "atm9.tips_and_tricks.quests14.tasks0.title": "Apotheose", + "atm9.tips_and_tricks.quests15.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.tips_and_tricks.quests15.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.tips_and_tricks.quests15.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.tips_and_tricks.quests15.tasks0.title": "Zoektochten van AllTheMods", + "atm9.tips_and_tricks.quests15.tasks1.title": "Zoektochten van AllTheMods", + "atm9.twilight_forest.quests56.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.twilight_forest.quests56.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.twilight_forest.quests56.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.twilight_forest.quests56.tasks0.title": "Zoektochten van AllTheMods", + "atm9.twilight_forest.quests56.tasks1.title": "Zoektochten van AllTheMods", + "atm9.ultimate_voltage.quests72.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.ultimate_voltage.quests72.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.ultimate_voltage.quests72.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.ultimate_voltage.quests72.tasks0.title": "Zoektochten van AllTheMods", + "atm9.ultimate_voltage.quests72.tasks1.title": "Zoektochten van AllTheMods", + "atm9.ultra_high_voltage.quests0.description0": "Ik weet dat het vreemd lijkt dat we het laatste gedeelte hebben afgerond en dit gedeelte zijn begonnen met alleen de supercomputer. Maar daar is een reden voor.", + "atm9.ultra_high_voltage.quests0.description1": "Er waren componenten die nodig zijn voor het Wetware Processor Mainframe, die in deze sectie worden behandeld.", + "atm9.ultra_high_voltage.quests36.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.ultra_high_voltage.quests36.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.ultra_high_voltage.quests36.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.ultra_high_voltage.quests36.tasks0.title": "Zoektochten van AllTheMods", + "atm9.ultra_high_voltage.quests36.tasks1.title": "Zoektochten van AllTheMods", + "atm9.welcome.quests0.tasks0.title": "Welkom bij Alle Mods 9!", + "atm9.welcome.quests1.tasks0.title": "Zoektochten", + "atm9.welcome.quests2.tasks0.title": "Handige commando's", + "atm9.welcome.quests3.tasks0.title": "Stukjes claimen", + "atm9.welcome.quests4.tasks0.title": "Een team creëren", + "atm9.welcome.quests5.description0": "&lVertalerslijst&r (vanaf pakketversie v0.3.0)", + "atm9.welcome.quests5.description1": "&9Spaans&r door &2radzratz&r, &2abel102389&r, &2arivio&r en &2metabodiru&r.", + "atm9.welcome.quests5.description2": "&9Noors&r (Bokmål) door &2Permest&r.", + "atm9.welcome.quests5.description3": "&9Portugees&r door &2oruiva&r.", + "atm9.welcome.quests5.description4": "&9Japans&r door &2fishlife1 (flll)&r.", + "atm9.welcome.quests5.description5": "&9Koreaans&r door &2J-YonKen&r.", + "atm9.welcome.quests6.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.welcome.quests6.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.welcome.quests6.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.welcome.quests6.tasks0.title": "Zoektochten van AllTheMods", + "atm9.welcome.quests6.tasks1.title": "Zoektochten van AllTheMods", + "atm9.zero_point_module.quests74.description0": "Deze zoektocht is geschreven door &6AllTheMods Staff&r, of een &2Community-bijdrager&r voor gebruik in AllTheMods Modpacks.", + "atm9.zero_point_module.quests74.description1": "Omdat alle &6AllTheMods&r-pakketten zijn gelicentieerd onder &eAlle rechten voorbehouden&r, mag deze Quest niet worden gebruikt in openbare pakketten die niet zijn uitgegeven door het &6AllTheMods-team&r, zonder uitdrukkelijke toestemming toestemming.", + "atm9.zero_point_module.quests74.description2": "Deze zoektocht is opzettelijk verborgen. Als je dit ziet, bevindt je je in de bewerkingsmodus.", + "atm9.zero_point_module.quests74.tasks0.title": "Zoektochten van AllTheMods", + "atm9.zero_point_module.quests74.tasks1.title": "Zoektochten van AllTheMods" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/pt_br.json b/kubejs/assets/kubejs/lang/pt_br.json new file mode 100755 index 0000000..7bed497 --- /dev/null +++ b/kubejs/assets/kubejs/lang/pt_br.json @@ -0,0 +1,5903 @@ +{ + "atm9.modpack.title": "All The Mods 9", + + "atm9.chapters.1.title": "Bem-vindo", + "atm9.chapters.2.title": "Todo o modio", + "atm9.chapters.3.title": "Quadro de recompensas", + "atm9.chapters.4.title": "Dicas e truques", + "atm9.chapters.group.1.": "Linha de missão principal", + "atm9.chapters.5.title": "&aCapítulo 1&r: &bO Começo&r", + "atm9.chapters.6.title": "&aCapítulo 2&r: &6A estrela do ATM", + "atm9.chapters.7.title": "&aCapítulo 3&r: &dCriativo", + "atm9.chapters.group.2.": "Ferramentas e armas", + "atm9.chapters.8.title": "Apotheosis Gear", + "atm9.chapters.9.title": "Silent Gear", + "atm9.chapters.49.title": "Mahou Tsukai", + "atm9.chapters.group.3.": "Armazenar", + "atm9.chapters.10.title": "Basic Storage", + "atm9.chapters.11.title": "Applied Energistics 2", + "atm9.chapters.12.title": "Refined Storage", + "atm9.chapters.group.4.": "Recursos", + "atm9.chapters.13.title": "AllThePower", + "atm9.chapters.14.title": "Apotheosis", + "atm9.chapters.15.title": "Food and Farming", + "atm9.chapters.50.title": "Hostile Neural Networks", + "atm9.chapters.16.title": "Mystical Agriculture", + "atm9.chapters.17.title": "Productive Bees", + "atm9.chapters.group.5.": "Tecnologia", + "atm9.chapters.18.title": "Create", + "atm9.chapters.19.title": "Extreme Reactors", + "atm9.chapters.20.title": "Industrial Foregoing", + "atm9.chapters.21.title": "Mekanism", + "atm9.chapters.22.title": "Mekanism: &dAdvanced&r", + "atm9.chapters.23.title": "Powah", + "atm9.chapters.24.title": "Thermal Series", + "atm9.chapters.group.6.": "GregTech®", + "atm9.chapters.25.title": "Começando", + "atm9.chapters.26.title": "Era do Vapor", + "atm9.chapters.27.title": "Baixa voltagem", + "atm9.chapters.28.title": "Voltagem média", + "atm9.chapters.29.title": "Alta voltagem", + "atm9.chapters.30.title": "Tensão Extrema", + "atm9.chapters.31.title": "Tensão Insana", + "atm9.chapters.32.title": "Tensão ridícula", + "atm9.chapters.33.title": "Módulo Ponto Zero", + "atm9.chapters.34.title": "Tensão Final", + "atm9.chapters.35.title": "Ultra Alta Tensão", + "atm9.chapters.36.title": "GregStar", + "atm9.chapters.37.title": "Conquistas", + "atm9.chapters.group.7.": "Magia", + "atm9.chapters.38.title": "Apotheosis Enchanting", + "atm9.chapters.39.title": "Ars Nouveau", + "atm9.chapters.40.title": "Blood Magic", + "atm9.chapters.41.title": "Botania", + "atm9.chapters.51.title": "Eidolon: Repraised", + "atm9.chapters.42.title": "EvilCraft", + "atm9.chapters.43.title": "Forbidden and Arcanus", + "atm9.chapters.44.title": "Occultism", + "atm9.chapters.group.8.": "Exploração", + "atm9.chapters.45.title": "Ad Astra", + "atm9.chapters.46.title": "Blue Skies", + "atm9.chapters.47.title": "Cataclysm", + "atm9.chapters.48.title": "Twilight Forest", + + + "atm9.quest.welcome.team": "Criando uma equipe", + "atm9.quest.welcome.commands": "Comandos úteis", + "atm9.quest.welcome.welcome": "&dBem-vindo a todos os mods 9!", + "atm9.quest.welcome.quests": "Missões", + "atm9.quest.welcome.claims": "Reivindicando pedaços", + "atm9.quest.welcome.translations": "All The Translations", + + "atm9.quest.welcome.desc.team": "Se você deseja criar um time para você e seus amigos, use o comando &a/ftbteams party create (nome do time)&r para criar o time!", + "atm9.quest.welcome.desc.commands": "Existem muitos comandos úteis no ATM. Aqui estão alguns: \\n \\n &e/sethome&r (nome da casa) | Vamos definir uma casa para a qual você possa se teletransportar de volta usando /home (nome). Exemplo: /sethome farm - então teleporte com /home farm \\n \\n &e/spawn&r | Isso irá teletransportá-lo para a origem do seu mundo superior. \\n \\n &e/rtp&r | 'Random Teleport' irá teletransportá-lo para um local aleatório no mundo. \\n \\n Nota: Esses comandos possuem tempos de espera e limites. Se quiser alterá-los, você pode editar o arquivo de configuração que pode ser encontrado aqui: \\n \\n - Para Singleplayer | &osaves/(nome do save)/serverconfig/ftbessentials.snbt&r \\n \\n - Para servidores | &oworld/serverconfig/ftbessentials.snbt&r", + "atm9.quest.welcome.desc.welcome1": "ATM9 é um pacote de cozinha que permite explorar o mundo do Minecraft modificado do seu próprio jeito!", + "atm9.quest.welcome.desc.welcome2": "&lATM9 está atualmente em fase beta de desenvolvimento do modpack&r. Os mods serão adicionados ou removidos à medida que forem atualizados.", + "atm9.quest.welcome.desc.welcome3": "Se você tiver alguma dúvida ou problema, sinta-se à vontade para entrar no Discord do ATM!", + "atm9.quest.welcome.desc.quests1": "Neste modpack, as missões são opcionais. Os mods não estão impedidos de completar nenhuma missão!", + "atm9.quest.welcome.desc.quests2": "As missões individuais fora da missão principal destinam-se a servir como guias de mod. Se você quiser acompanhar a progressão, não deixe de conferir a Linha de Missões Principal!", + "atm9.quest.welcome.desc.quests3": "A maioria das missões do pacote também são feitas por &2AlfredGG&r. As missões são um trabalho árduo, então se você quiser apoiá-lo, clique na imagem do jogador abaixo!", + "atm9.quest.welcome.desc.claims1": "Para reivindicar pedaços, abra seu mapa usando &6M&r e clique no ícone &aClaim Map&r no canto superior esquerdo.", + "atm9.quest.welcome.desc.claims2": "Para reivindicar um pedaço, clique com o botão esquerdo e arraste para reivindicar.", + "atm9.quest.welcome.desc.claims3": "Para forçar o carregamento de um pedaço, clique com o botão esquerdo do mouse no pedaço. Se feito corretamente, você verá linhas no pedaço.", + "atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.", + + "atm9.quest.welcome.img.discord": "Junte-se ao Discord!", + + + "atm9.quest.allthemodium.intro": "Introdução ao Allthemodium!", + "atm9.quest.allthemodium.atm_ore": "Minério de Allthemodium", + "atm9.quest.allthemodium.vib_ore": "Minério de Vibranio", + "atm9.quest.allthemodium.unob_ore": "Minério de Unobtainium", + "atm9.quest.allthemodium.atm_smith": "&6Atualizações de todas as TheModium&r", + "atm9.quest.allthemodium.vib_smith": "&bAtualizações do Vibranium&r", + "atm9.quest.allthemodium.unob_smith": "&dAtualizações do Unobtainium&r", + "atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor&r", + "atm9.quest.allthemodium.vib_armor": "&bArmadura de Vibranium&r", + "atm9.quest.allthemodium.unob_armor": "&dArmadura de Unobtainium&r", + "atm9.quest.allthemodium.atm_tools": "&6Todas as ferramentas de modium&r", + "atm9.quest.allthemodium.vib_tools": "&bFerramentas Vibranium&r", + "atm9.quest.allthemodium.unob_tools": "&dFerramentas Unobtainium&r", + "atm9.quest.allthemodium.teleport": "Dimensões AllTheModium", + "atm9.quest.allthemodium.mining": "Dimensão Mineira", + "atm9.quest.allthemodium.other": "O outro", + "atm9.quest.allthemodium.beyond": "O além", + "atm9.quest.allthemodium.furnace": "&dFornos mais rápidos&r", + "atm9.quest.allthemodium.bees": "&6Abelhas ATM produtivas&r", + "atm9.quest.allthemodium.carrot": "Cenoura AllTheModium", + "atm9.quest.allthemodium.apple": "AllTheModium Apple", + "atm9.quest.allthemodium.atm_vib": "Liga Vibranium-AllTheModium", + "atm9.quest.allthemodium.atm_unob": "Liga Unobtainium-AllTheModium", + "atm9.quest.allthemodium.vib_unob": "Liga Unobtainium-Vibrânio", + "atm9.quest.allthemodium.pickaxe": "Picareta de Liga", + "atm9.quest.allthemodium.sword": "Lâmina de Liga", + "atm9.quest.allthemodium.axe": "Machado de Liga", + "atm9.quest.allthemodium.shovel": "Pá de liga", + "atm9.quest.allthemodium.paxel": "Liga Paxel", + "atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r é o mod principal em todos os modpacks Allthemods. Este mod adiciona minérios finais ao mundo que amplificam sua experiência modificada.", + "atm9.quest.allthemodium.desc.intro2": "Você pode encontrar mais informações sobre o mod no livro &9Allthemodium&r.", + "atm9.quest.allthemodium.desc.atm_ore1": "Este minério lucrativo inicia sua jornada para se tornar dominado!", + "atm9.quest.allthemodium.desc.atm_ore2": "É encontrado em biomas Deep Dark ao longo de tetos e paredes, ou na Dimensão de Mineração dentro da camada de ardósia profunda.", + "atm9.quest.allthemodium.desc.vib_ore1": "O próximo passo em nossa aventura para nos tornarmos (quase) invencíveis.", + "atm9.quest.allthemodium.desc.vib_ore2": "Encontre este minério raro no Nether acima de Y64 ao longo do teto e das paredes de qualquer bioma.", + "atm9.quest.allthemodium.desc.vib_ore3": "Você também pode encontrar esse minério em qualquer bioma do Outro, entre Y0 e Y40 ao longo das paredes e tetos das cavernas.", + "atm9.quest.allthemodium.desc.vib_ore4": "Obs: O minério só será encontrado exposto ao ar!", + "atm9.quest.allthemodium.desc.unob_ore": "Um minério extremamente raro que só pode ser encontrado no bioma End Highlands.", + "atm9.quest.allthemodium.desc.atm_smith": "Isso pode ser encontrado em &2brushing&r &aSuspicious Clay&r na &dAncient City&r.", + "atm9.quest.allthemodium.desc.vib_smith": "Isso pode ser encontrado em &2brushing&r &aSuspicious Soul Sand&r em &dBastions&r dentro do &cNether&r.", + "atm9.quest.allthemodium.desc.unob_smith": "Este item pode ser encontrado como saque dentro das bibliotecas em Outras &aDungeons&r.", + "atm9.quest.allthemodium.desc.atm_tools": "Nota: Embora o &aUpgrade Template&r não seja necessário para fazer a ferramenta inicial, ele economizará muitos &6Allthemodium Ingots&r!", + "atm9.quest.allthemodium.desc.teleport1": "O Teleport Pad é usado para se teletransportar para 3 novas dimensões adicionadas pelo pacote ATM.", + "atm9.quest.allthemodium.desc.teleport2": "Você pode usá-lo para chegar à &aMining Dimension&r colocando-o no mundo superior e, em seguida, clicando com o botão direito do mouse com a mão vazia.", + "atm9.quest.allthemodium.desc.teleport3": "Para ir para &cOther&r, faça a mesma coisa, mas no Nether.", + "atm9.quest.allthemodium.desc.teleport4": "Para chegar ao &5Beyond&r, use o Teleport Pad no final.", + "atm9.quest.allthemodium.desc.mining1": "O &9Mining Dimension&r possui diversas camadas para encontrar minérios!", + "atm9.quest.allthemodium.desc.mining2": "Esta dimensão vem com as camadas regulares &3Stone&r e &3Deepslate&r Overworld, bem como uma camada &cNetherrack&r para encontrar minérios Nether e, finalmente, uma camada &eEnd Stone&r para minérios finais.", + "atm9.quest.allthemodium.desc.other1": "Você encontrará uma tonelada de minério no Outro. Está repleto de incrível geração de minério, bem como Florestas Antigas.", + "atm9.quest.allthemodium.desc.other2": "Dentro dessas florestas, você pode encontrar Ancient Berries que concedem Visão Noturna.", + "atm9.quest.allthemodium.desc.other3": "Essa também é a única dimensão que possui Soul Lava e Pigliches!", + "atm9.quest.allthemodium.desc.beyond1": "Situado além do limite do Fim, está o Além, um espaço totalmente inevitável para aqueles construtores que desejam muita área livre para trabalhar.", + "atm9.quest.allthemodium.desc.beyond2": "Semelhante ao mundo superior->Nether, há uma proporção de bloqueio de 1:50 para End->Beyond", + "atm9.quest.allthemodium.desc.furnace": "O &6Allthemodium Metals&r pode ser usado para fazer fornos extremamente rápidos!", + "atm9.quest.allthemodium.desc.bees": "Precisa de mais &6ATM Metals&r? Faça algumas abelhas!", + + "atm9.quest.bounty.board": "O Quadro de Recompensas", + "atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zumbis", + "atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles", + "atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers", + "atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Aranhas", + "atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Bruxas", + "atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes", + "atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles", + "atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen", + "atm9.quest.bounty.dragon": "Mate o Dragão Ender", + "atm9.quest.bounty.wither": "Mate o Murchar", + "atm9.quest.bounty.elder": "Mate o Guardião Ancião", + "atm9.quest.bounty.warden": "Mate o Diretor", + "atm9.quest.bounty.trader": "Mate o aldeão comerciante e suas lhamas irritantes", + "atm9.quest.bounty.chimera": "Mate a Quimera Wilden", + "atm9.quest.bounty.desc.board1": "Aqui você encontrará todas as recompensas que pode obter ao matar inimigos.", + "atm9.quest.bounty.desc.board2": "Esta página é um trabalho em andamento!", + "atm9.quest.bounty.desc.trader1": "‘Enquanto fazia muitas missões para o ATM7, o Trader Villager achou que seria engraçado me empurrar constantemente na tela de missões.", + "atm9.quest.bounty.desc.trader2": "Leve-os para fora. Todos eles.'", + "atm9.quest.bounty.desc.trader3": "- AlfredGG", + "atm9.quest.bounty.subt.board": "Matando todas as coisas", + "atm9.quest.bounty.subt.zombie": "Mate 5 zumbis", + "atm9.quest.bounty.subt.skeleton": "Mate 5 Esqueletos", + "atm9.quest.bounty.subt.creeper": "Mate 5 trepadeiras", + "atm9.quest.bounty.subt.spider": "Mate 5 aranhas", + "atm9.quest.bounty.subt.witch": "Mate 5 bruxas", + "atm9.quest.bounty.subt.blaze": "Mate 5 chamas", + "atm9.quest.bounty.subt.wither_skeleton": "Mate 5 Esqueletos Murchados", + "atm9.quest.bounty.subt.enderman": "Mate 5 Endermen", + "atm9.quest.bounty.subt.trader": "'Isso é pessoal' - AlfredGG", + "atm9.quest.bounty.subt.chimera": "Esta nem é minha forma final.", + + "atm9.quest.tips.tricks": "Dicas e truques!", + "atm9.quest.tips.tipped_out": "Sugerido", + "atm9.quest.tips.mobs": "Prevenindo a geração de mobs", + "atm9.quest.tips.stick": "Artesanato..... em uma vara!", + "atm9.quest.tips.exp": "Armazenando Experiência", + "atm9.quest.tips.magnet": "Ímãs Simples", + "atm9.quest.tips.shrink": "Dispositivo de encolhimento pessoal", + "atm9.quest.tips.wand": "Construindo Varinhas", + "atm9.quest.tips.compass": "Bússola da Natureza", + "atm9.quest.tips.sleep": "Confortos", + "atm9.quest.tips.belt": "Cinto de ferramentas", + "atm9.quest.tips.sink": "Água Infinita", + "atm9.quest.tips.spawner": "Apoteose", + "atm9.quest.tips.mahou": "Mahou Tsukai", + "atm9.quest.tips.powah": "Geração de RF", + + "atm9.quest.tips.desc.tricks": "Nesta página você encontrará alguns itens e informações úteis para ajudá-lo em sua jornada!", + "atm9.quest.tips.desc.mobs": "Quando colocada, a &9Mega Torch&r evita que todos os mobs hostis surjam naturalmente em um raio de 64 blocos. \\n \\n Ótimo para impedir spawns hostis em partes escuras da sua base", + "atm9.quest.tips.desc.stick": "Precisa de uma mesa de artesanato portátil? Que tal uma mesa de ferraria portátil? \\n \\n &9Crafting On A Stick&r adiciona versões portáteis de algumas de suas mesas de artesanato favoritas! Este é um item obrigatório no início do jogo.", + "atm9.quest.tips.desc.exp": "O &9Experience Crystal&r permite que você armazene experiência, seja atribuindo seus níveis ou bombeando experiência de um tanque. \\n \\n Você também pode transferir a experiência armazenada para subir de nível com apenas um clique de um botão!", + "atm9.quest.tips.desc.magnet": "Este é um ímã simples! \\n \\n Dica profissional: você pode definir um atalho de teclado para ativar e desativar isso!", + "atm9.quest.tips.desc.shrink": "Use este item para encolher. Útil para trabalhar com automação e também divertido em geral.", + "atm9.quest.tips.desc.wand": "O mod &9Construction Wand&r adiciona varinhas úteis que são usadas durante a construção. \\n \\n Ao clicar com o botão direito na face de um bloco com a varinha, ela estenderá essa face enquanto você tiver os blocos em seu inventário.", + "atm9.quest.tips.desc.compass": "Fornece uma lista de biomas que você pode pesquisar. \\n \\n Selecione um bioma e clique em 'Pesquisar'. Você verá algumas informações no canto superior esquerdo e a bússola apontará na direção do bioma.", + "atm9.quest.tips.desc.sleep": "O saco de dormir permite dormir durante a noite. \\n \\n A rede permite dormir durante o dia. \\n \\n Nenhum dos dois irá redefinir seu ponto de spawn.", + "atm9.quest.tips.desc.belt": "Uma maneira rápida de alternar entre ferramentas. \\n \\n Atualize com bolsas de cinto em bigorna para aumentar a capacidade.", + "atm9.quest.tips.desc.sink": "Item fácil para automatizar água infinita. Precisa de mais água? Faça outro!", + "atm9.quest.tips.desc.spawner": "&6Remover IA: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignorar jogadores: &r&m&4Nether Star&r&r Conduit \\n &6Aumentar entidades: &rGhast Tears | Max &m&432&r&r 16 \\n &6Diminuir atraso mínimo de desova:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Diminuir atraso máximo de geração:&r &m&4Clock&r&r Lingote de Unobtainium | Min &m&420&r&r 100", + "atm9.quest.tips.desc.mahou": "&4Aumentar o Innate Cap requer lançar Ender Upgrade Orbs (26 no máximo) no lago Mahou junto com Caliburn&r \\n &5Converter Caliburn em Morgan requer matar Warden com Caliburn&r", + "atm9.quest.tips.desc.powah": "A Geração de Energia teve bastante equilíbrio! \\n \\n Melon power provavelmente não é o andróide que você estava procurando! \\n \\n Os geradores a gás têm apenas cerca de 11% da potência normal. \\n \\n Para compensar, os geradores Powah iniciais foram buffados. Os Reatores Extremos foram aprimorados. O Mekanism Bio Generator foi aprimorado. Generators Galore também tem geradores de partida mais fortes! \\n \\n &8Só entre você e eu, um termogerador de nitro Powah com soul lava próximo a ele produz 31,5 mil rf/t e só consome água, mas você não ouviu isso de mim. &r", + "atm9.quest.tips.subt.tricks": "E outros itens úteis!", + "atm9.quest.tips.subt.tipped_out": "Complete todas as dicas!", + "atm9.quest.tips.subt.magnet": "Um ímã simples!", + "atm9.quest.tips.subt.shrink": "Querida, eu me encolhi", + "atm9.quest.tips.subt.compass": "Ajuda a encontrar biomas", + "atm9.quest.tips.subt.sleep": "ZZZzz...", + "atm9.quest.tips.subt.sink": "Pode ser usado como refrigerante de reator", + "atm9.quest.tips.subt.spawner": "Mudanças no Gerador de Apoteose", + "atm9.quest.tips.subt.mahou": "Mudanças no ATM9 Mahou", + "atm9.quest.tips.subt.powah": "Poder?? POWAH!", + + "atm9.quest.chapter1.welcome": "&eBem-vindo ao capítulo de primeiros passos&r!", + "atm9.quest.chapter1.crafting": "Colocando o ofício no Minecraft", + "atm9.quest.chapter1.crafting_stick": "Artesanato, mas no palito", + "atm9.quest.chapter1.wooden_pick": "Nossa primeira escolha", + "atm9.quest.chapter1.explore": "&9Hora de explorar!&r", + "atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r", + "atm9.quest.chapter1.loot": "&dBaús de saque&r", + "atm9.quest.chapter1.teleporting": "&dTeletransporte&r &aAo redor&r", + "atm9.quest.chapter1.apotheosis": "Encontre um item encantado &dApotheosis&r", + "atm9.quest.chapter1.stone": "Idade da Pedra", + "atm9.quest.chapter1.furnace": "Combustível para nosso forno", + "atm9.quest.chapter1.metal": "A Era do &9Metal&r", + "atm9.quest.chapter1.hammer": "&eDuplicação básica de minério&r", + "atm9.quest.chapter1.iron_furnace": "&aAtualização do forno&r!", + "atm9.quest.chapter1.furnace_upgrade": "Forno &aAugments&r", + "atm9.quest.chapter1.iron_pick": "Uma escolha de &aIron&r", + "atm9.quest.chapter1.magic": "&aObtendo&r &dMágico&r", + "atm9.quest.chapter1.silent_gear": "&aFerramentas de engrenagem silenciosa", + "atm9.quest.chapter1.redstone": "&cRedstone&r", + "atm9.quest.chapter1.power": "&cPotência de partida&r", + "atm9.quest.chapter1.building": "&aGadgets de construção&r", + "atm9.quest.chapter1.jetpack": "Voo no início do jogo", + "atm9.quest.chapter1.flux": "Energia sem fio", + "atm9.quest.chapter1.cables": "Cabos de força", + "atm9.quest.chapter1.power_storage": "Armazenamento de energia", + "atm9.quest.chapter1.diamonds": "Atingimos &bDiamonds&r!", + "atm9.quest.chapter1.twilight": "A &dFloresta do Crepúsculo&r", + "atm9.quest.chapter1.diamond_tools": "&9Preparando-se&r", + "atm9.quest.chapter1.nether": "&cPara o Nether&r!", + "atm9.quest.chapter1.ore_sight": "&dOreSight Poções&r", + "atm9.quest.chapter1.netherite_template": "&6Modelo Netherite&r", + "atm9.quest.chapter1.netherite": "&dMetais Antigos&r", + "atm9.quest.chapter1.end": "&aEncontrando&r &dO Fim&r", + "atm9.quest.chapter1.ender_dragon": "&5O fim&r", + "atm9.quest.chapter1.wither_skeleton": "&5Crânios de esqueleto murcho&r", + "atm9.quest.chapter1.wither": "&6Matar o&r &5murchar&r", + "atm9.quest.chapter1.deep_dark": "&6Visite o&r &dDeep Dark&r!", + "atm9.quest.chapter1.warden": "&5Mate o Diretor&r", + "atm9.quest.chapter1.atm": "AllTheModium Minério", + "atm9.quest.chapter1.teleport": "&eTeleporte Pad&r", + "atm9.quest.chapter1.mining": "&aThe&r &dMineração&r &aDimension&r", + "atm9.quest.chapter1.beyond": "&aO&r &dAlém&r", + "atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r", + "atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dFerramentas e armaduras&r", + "atm9.quest.chapter1.atm_upgrades": "&dAtualizando Allthemodium&r", + "atm9.quest.chapter1.unob": "&dMinério de Unobtainium&r", + "atm9.quest.chapter1.vib": "Minério de Vibranio", + "atm9.quest.chapter1.atm_template": "&6Modelo de Metalurgia Allthemodium&r", + "atm9.quest.chapter1.archeology": "&2Arqueologia&r!", + "atm9.quest.chapter1.trims": "&dAparas de armadura&r", + "atm9.quest.chapter1.sniffer": "&aO&r &5Sniffer&r", + "atm9.quest.chapter1.atm_star": "&6Para o caixa eletrônico Star&r!", + "atm9.quest.chapter1.food_farms": "&2Alimentação e Agricultura&r", + "atm9.quest.chapter1.botany": "Fazendas internas", + "atm9.quest.chapter1.toast": "Brinde", + "atm9.quest.chapter1.villagers": "&aAldeões fáceis&r", + "atm9.quest.chapter1.bees": "&eAbelhas Produtivas&r", + "atm9.quest.chapter1.MA": "&2Agricultura Mística&r", + "atm9.quest.chapter1.storage": "&aArmazenamento&r", + "atm9.quest.chapter1.danks": "&cDanks&r", + "atm9.quest.chapter1.drawer": "&aArmazenamento funcional&r", + "atm9.quest.chapter1.backpack": "&aMochilas sofisticadas&r", + "atm9.quest.chapter1.chest": "&2Armazenamento sofisticado&r", + + "atm9.quest.chapter1.desc.welcome": "ATM9 é um pacote &aKitchensink&r, o que significa que você é livre para explorar e jogar o modpack da maneira que quiser! \\n \\n No entanto, há um objetivo final: tornar o &6ATM Star&r! \\n \\n Esta série de missões serve como um guia para todos os jogadores, sejam eles novos no Minecraft ou já tenham jogado pacotes ATM anteriores. Ele também irá guiá-lo na elaboração da Estrela. \\n \\n Assim como quase todos os modpacks, reúna um pouco de madeira para começar!", + "atm9.quest.chapter1.desc.crafting": "Claro, você poderia criar em seu inventário usando a grade de criação 2x2, mas isso não o levará muito longe. Precisamos atualizar fazendo uma Mesa de Artesanato!", + "atm9.quest.chapter1.desc.crafting_stick": "Pessoalmente, odeio ter que correr até um quarteirão só para fazer artesanato. É aí que entra o &2Crafting Stick&r! \\n \\n Este item funciona como uma &aMesa de Artesanato Portátil&r! \\n \\n Dica: Você também pode colocar isso no slot &aCurios&r e definir um &bKeybind&r para abri-lo!", + "atm9.quest.chapter1.desc.wooden_pick": "Quer você seja um jogador modded experiente ou um novato completo em MC, todo mundo precisa fazer uma &2Picareta de Madeira&r. \\n \\n Picaretas permitem quebrar a maioria dos blocos de pedra e metal. Este de madeira não vai durar muito, então certifique-se de reunir alguns &3Cobblestone&r com ele!", + "atm9.quest.chapter1.desc.explore": "A exploração é uma grande parte dos pacotes &6ATM&r! \\n \\n Com toneladas de mods de aventura, você encontrará muitas novas estruturas, mobs, chefes e, o mais importante: &c&lL&6&lo&e&lo&a<&9&l!&r", + "atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adiciona fantasia clássica de RPG Spellcasting ao Minecraft! \\n \\n Você lutará contra monstros mais perigosos como o &3Necromancer&r, coletará novos recursos e, o mais importante: &6Cast Powerful Spells&r! \\n \\n Primeiramente, você precisará encontrar um &bSpell Scroll&r aleatório no saque. Esses pergaminhos são itens de uso único para lançar feitiços, mas podem ser colocados em um &dSpellbook&r usando a &2Inscription Table&r para lançamento de uso infinito! \\n \\n Isto é, se você tiver o &9Mana&r para isso.", + "atm9.quest.chapter1.desc.loot": "Todos nós amamos saquear, e os &dLootr Chests&r nos ajudam a fazer exatamente isso. \\n \\n Esses baús têm itens por jogador, o que significa que você e seus amigos podem saqueá-los sem roubar itens uns dos outros! \\n \\n Você também encontrará itens raros chamados &6Artifacts&r neles, que podem ser colocados em seus slots &bCurios&r para efeitos ou habilidades únicas! \\n \\n Dica: Você pode quebrar um baú de Lootr se esgueirando enquanto o extrai!", + "atm9.quest.chapter1.desc.teleporting": "Existem alguns comandos úteis que você pode usar, como /home ou /rtp, mas eles vêm com um grande tempo de espera. No entanto, existem muitos mods que adicionam maneiras de criar teletransportes ao redor do seu mundo! \\n \\n Se você se aventurar em uma vila, fique de olho em uma &6Waystone&r. Eles podem ser coletados e colocados para você se teletransportar entre outras Waystones! \\n \\n Dica: Você também pode criar uma &dWarp Stone&r para se teletransportar do seu inventário para a rede Waystone!", + "atm9.quest.chapter1.desc.apotheosis": "O mod &dApotheosis&r adiciona uma grande revisão a muitos itens e sistemas no Minecraft para dar uma sensação mais de RPG. \\n \\n Uma das primeiras coisas que você notará é que alguns itens possuem &dRaridades&r, o que confere diferentes estatísticas ou habilidades especiais a eles. Eles também podem ter &bEmpty Sockets&r onde você pode adicionar &6Gems&r que você pode encontrar em sua jornada usando uma Smithing Table. \\n \\n Para saber mais sobre Apoteose, confira o guia &6Chronicle of Shadows&r.", + "atm9.quest.chapter1.desc.stone": "Com nossa Picareta de Madeira, a pedra não deve ser um problema para quebrar! \\n \\n &3Cobblestone&r desbloqueia a próxima parte da progressão ao usá-lo para criar uma fornalha para fundir nossos minérios. \\n \\n Você também vai querer atualizar sua picareta para pedra para extrair minérios melhores, como &bIron&r!", + "atm9.quest.chapter1.desc.furnace": "O carvão é ótimo para usar em uma fornalha como combustível, mas você descobrirá rapidamente que é fácil de queimar. \\n \\n Em vez de usar Carvão que você terá que extrair e extrair, derreta &2Toras de Madeira&r para se transformar em Carvão! Funciona tão bem quanto o carvão, mas é proveniente de um recurso renovável. \\n \\n Quer ser ainda mais eficiente? Divida o carvão em &3Tiny Charcoal&r, que funde 1 item por peça. Chega de carvão desperdiçado!", + "atm9.quest.chapter1.desc.metal": "Presumo que você esteja minerando, certo? Afinal, é MINEcraft. \\n \\n Você encontrará muitos minérios novos que podem confundi-lo, mas você pode se limitar aos materiais básicos para começar! \\n \\n O cobre é abundante e tem muitos usos para coisas como &aOre Hammers&r ou &eDrawer Upgrades&r, então certifique-se de pegar bastante! \\n \\n O ferro é provavelmente um dos minérios mais importantes que você desejará obter sempre que encontrá-lo. O mundo do MC modificado funciona praticamente no Iron.", + "atm9.quest.chapter1.desc.hammer": "É necessário fundir minérios brutos no início, mas você está perdendo recursos extras! \\n \\n Existem várias maneiras de dobrar sua produção por minério bruto, mas uma das maneiras mais fáceis é criar e usar um &eOre Hammer&r. \\n \\n Isso irá quebrar 1 minério bruto em 2 pós que podem ser fundidos em lingotes, efetivamente dobrando sua produção de lingotes! \\n \\n Quer mais por minério bruto? Confira o mod &5Occultism&r!", + "atm9.quest.chapter1.desc.iron_furnace": "Com nossos novos metais, podemos atualizar nosso forno usando o mod &aIron Furnaces&r! \\n \\n Fornos de Ferro (fornos do próprio mod, não apenas da versão Iron) permitem que você adicione &aAugments&r para atualizar sua velocidade, alterar a função do forno e muito mais! \\n \\n Esses fornos facilitam a automação, permitindo que você puxe ou empurre automaticamente pelas laterais usando a configuração à esquerda da interface.", + "atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r são atualizações de forno que podem alterar ou atualizar a função de um forno. \\n \\n - Jateamento: Converte a fornalha para permitir apenas receitas de Jateamento \\n \\n - Fumar: Converte a fornalha para permitir apenas receitas de Fumar \\n \\n - Fábrica: Converte a fornalha para usar energia em vez de combustível, e atualiza-o para uma fábrica, permitindo-lhe fundir vários itens ao mesmo tempo. Isso aumenta dependendo do nível da fornalha.\\n \\n - Velocidade: dobra a velocidade da fornalha ao custo do dobro do combustível. \\n \\n - Eficiência de Combustível: Dobra a quantidade de itens fundidos por combustível, mas reduz a velocidade em 25%.", + "atm9.quest.chapter1.desc.iron_pick": "O próximo passo da progressão é fazer uma Picareta de Ferro. \\n \\n Esta picareta pode extrair alguns dos minérios mais raros do jogo, incluindo Diamante!", + "atm9.quest.chapter1.desc.magic": "Com ferramentas básicas de ferro, você pode começar uma nova aventura no &dMagic&r usando o mod &6Ars Nouveau&r. \\n \\n Criar este &2Novice Spellbook&r permite que você crie feitiços para iniciantes, como lançar projéteis para minar ou danificar mobs. \\n \\n Para saber mais sobre o mod, confira a linha de missões &6Ars Nouveau&r para começar!", + "atm9.quest.chapter1.desc.silent_gear": "Se você não sabia disso, você pode colocar uma ferramenta Vanilla de volta em sua mesa de trabalho para criar uma &aSilent Gear Tool&r. \\n \\n Essas ferramentas podem ser atualizadas E não quebrarão quando a durabilidade chegar a 0. Em vez disso, você pode reparar a ferramenta usando &2Repair Kits&r! \\n \\n Para saber mais sobre o mod, confira a série de missões &9Silent Gear&r!", + "atm9.quest.chapter1.desc.redstone": "Depois de ter uma Picareta de Ferro ou melhor, você poderá minerar &cRedstone&r. \\n \\n Redstone inicia sua jornada em muitos mods técnicos, como criar energia ou criar dispositivos sofisticados. \\n \\n Este é um recurso que você vai querer muito!", + "atm9.quest.chapter1.desc.power": "Depois de reunir alguns Redstone, você poderá começar a produzir Power! Existem vários tipos de energia dependendo do mod, mas a maioria dos mods usa RF ou FE como unidade. \\n \\n Para começar, você tem diversas opções em máquinas que geram FE. Aqui estão alguns exemplos: \\n \\n - &aGenerator Augment&r: Converte uma fornalha do mod Iron Furnace para derreter itens em energia. Verifique no JEI quanto poder cada item oferece! \\n \\n - Gerador de carvão do &aRFTool&r: Esta é uma máquina básica que queima itens como carvão diretamente em energia. Ele também fornecerá energia para qualquer máquina conectada a ele. \\n \\n - Furnator &9Powah's&r: Powah tem diversas opções de poder, sendo o Furnator uma das opções iniciais. Esta máquina queima itens como carvão ou madeira em energia.", + "atm9.quest.chapter1.desc.building": "Os diamantes também nos permitem criar alguns gadgets interessantes para nos ajudar a construir usando o mod &aBuilding Gadgets&r. \\n \\n Estas são ótimas ferramentas para ajudá-lo a construir bases maiores ou para liberar espaço usando o Dispositivo de Destruição.", + "atm9.quest.chapter1.desc.jetpack": "Quer voar, mas não quer viajar até o Fim para encontrar um Elytra? Faça um &aJetpack&r! \\n \\n O nível básico é &2Wood&r, mas pode ser atualizado para ser mais rápido, armazenar mais energia e, eventualmente, impedir que você desça lentamente. \\n \\n Não se esqueça, você precisará de algo para carregá-lo!", + "atm9.quest.chapter1.desc.flux": "Os cabos só podem ir até certo ponto, o que significa que você eventualmente desejará transferir sua energia sem fio. \\n \\n Existem algumas maneiras de fazer isso! Você pode usar o &aPlayer Transmitter&r do mod &9Powah&r para carregar os itens em seu inventário. Se você quiser saber mais sobre como funciona, confira a linha de missões de &9Powah&r! \\n \\n Se você deseja configurar redes de energia sem fio, definitivamente vale a pena entrar no mod &aFlux Networks&r. O &6Flux Controller&r pode ser usado para conectar-se à sua rede e carregar seus itens sem fio, mesmo em todas as dimensões! O &aFlux Plug&r pode ser conectado aos seus geradores de energia, permitindo que você coloque &aFlux Points&r em qualquer lugar para aproveitar essa energia.", + "atm9.quest.chapter1.desc.cables": "Transferir a energia dos seus geradores é provavelmente uma boa ideia, mas como você pode fazer isso? \\n \\n Para começar, você pode usar &cEnergy Pipes&r do mod &aPipez&r ou pode usar &9Powah&r &cEnergy Cables&r se já tiver começado a usar esse mod. \\n \\n Ou se você quiser um retrocesso, este pacote tem &6EnderIO&r e você pode usar o &6Energy Conduits&r dele.", + "atm9.quest.chapter1.desc.power_storage": "Existem muitas maneiras de armazenar energia! \\n \\n &9Powah&r oferece ótimo armazenamento usando &aEnergy Cells&r que pode ser atualizado, ou você sempre pode usar o estilo multibloco de &aRFTools&r usando &aPowercells&r! A escolha é sua. \\n \\n Nota: Você só precisa fazer um dos itens para completar a missão.", + "atm9.quest.chapter1.desc.diamonds": "Os diamantes são um dos melhores materiais para a fabricação de ferramentas, mas também permitem que você visite novas dimensões como o Nether!", + "atm9.quest.chapter1.desc.twilight": "Agora que você encontrou &bDiamonds&r, você pode criar um portal para uma nova dimensão chamada &dTwilight Forest&r! \\n \\n Para criar o portal, crie uma piscina de água 2x2 e cerque as bordas com flores. Depois de construído, adicione um Diamante para ativar o portal! \\n \\n Para saber mais sobre o mod, confira a linha de missões &dTwilight Forest&r!", + "atm9.quest.chapter1.desc.diamond_tools": "Esta missão requer apenas que você faça uma ferramenta de diamante ou peça de armadura, mas provavelmente é bom obter um conjunto completo! \\n \\n As ferramentas diamantadas apresentam alta durabilidade e a armadura oferece excelente proteção geral. \\n \\n Para criar as melhores ferramentas e armaduras do jogo, você precisará de itens de Diamante como base!", + "atm9.quest.chapter1.desc.nether": "Com uma picareta de nível Diamante, você poderá extrair &dObsidian&r. Obsidian pode ser usado para criar um portal para o &cNether&r. \\n \\n A moldura do portal pode ter vários tamanhos diferentes, mas a maioria combina com o formato básico de 'Porta'. Esta é uma forma oca 4x5 usando no mínimo 10 Obsidianas. Você não precisa usar Obsidian nos cantos, apenas na moldura do portal!", + "atm9.quest.chapter1.desc.ore_sight1": "Depois de se aventurar no Nether, adquirir alguns Blaze Rods e talvez um punhado de Ender Pearls, você pode criar &dOreSight Potions&r. \\n \\n As poções OreSight basicamente fornecem visão de raio-X para minérios específicos! Para criar isso, primeiro você precisa criar o almofariz e o pilão e, em seguida, quebrar uma pérola Ender em pó Ender. \\n \\n Você pode combinar o almofariz e o pilão com o pó Ender e o lingote para o qual deseja a visão de raio-X, e isso o quebrará em um pó fundível que pode ser usado para fazer as poções OreSight.", + "atm9.quest.chapter1.desc.ore_sight2": "Este é um exemplo de criação de Pó de Ferro.", + "atm9.quest.chapter1.desc.ore_sight3": "Criando as Poções OreSight transformando o Pó Calcinado em Poções Mundanas.", + "atm9.quest.chapter1.desc.netherite_template": "Na versão 1.20, a criação de ferramentas e armaduras Netherite mudou. Você precisará encontrar o &6Netherite Smithing Template&r em baús encontrados dentro de Bastions. \\n \\n Eles podem ser combinados com um lingote &cNetherite&r e uma ferramenta ou armadura de diamante em uma &aSmithing Table&r para atualizá-lo para &cNetherite&r. \\n \\n Dica: não use todos os seus modelos de uma só vez! Você pode criar duplicatas usando a receita para criar outra.", + "atm9.quest.chapter1.desc.netherite": "No &cNether&r, você encontrará &6Ancient Debris&r. Isso pode ser fundido em sucatas que podem ser combinadas com ouro para criar &6Netherite Ingots&r, que é um metal final usado para criar algumas das ferramentas e armaduras mais fortes do jogo.", + "atm9.quest.chapter1.desc.netherite_tools": "Os itens &dNetherite&r são ainda melhores no geral e não queimam na lava! Você ainda o fará, mesmo usando a armadura. Não experimente. \\n \\n Esses itens podem ser usados ​​para fazer algumas das melhores ferramentas e armaduras do jogo.", + "atm9.quest.chapter1.desc.end": "Depois de reunir Ender Pearls e Blaze Powders suficientes, você pode ir para o End Portal no Overworld. \\n \\n Para fazer isso, crie alguns &dEyes of Ender&r e clique com o botão direito para jogá-los no céu. Eles apontarão na direção do Portal Final mais próximo. \\n \\n Vá até a Fortaleza, encontre o Portal do Fim e complete o quadro usando os Olhos de Ender para criar o portal para &dO Fim&r.", + "atm9.quest.chapter1.desc.ender_dragon": "Em &dThe End&r, você encontrará o chefe final de Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n No topo de cada pilar de Obsidiana, você encontrará um Cristal Final que cura o Dragão. Certifique-se de retirá-los primeiro! Eles também causam muitos danos, então certifique-se de criar alguma distância! \\n \\n Uma vez derrotado, um &dDragon Egg&r aparece no topo do Portal de Saída. Isto não pode ser extraído como blocos normais, mas é afetado pela gravidade.", + "atm9.quest.chapter1.desc.wither_skeleton": "Para invocar o chefe do Nether, precisamos primeiro reunir alguns itens. \\n \\n Precisaremos obter pelo menos 3 &5Wither Skeleton Skulls&r. Esses são itens raros ao matar &7Wither Skeletons&r, ou podem ser criados com o item mais comum, o &3Wither Skull Fragments&r. \\n \\n Você também precisará de pelo menos 4 peças de Soul Sand e provavelmente de uma armadura muito boa.", + "atm9.quest.chapter1.desc.wither": "O &5Wither&r é um dos chefes mais difíceis de matar no Minecraft. Principalmente porque voa. E explode. E é rápido. Você entendeu. \\n \\n Para invocá-lo, coloque as 4 Soul Sand em forma de T. Coloque os 3 Wither Skeleton Skulls no topo do 'T' e o &5Wither&r irá aparecer. \\n \\n Dica: Explode. Bastante. Não faça isso perto de sua base.", + "atm9.quest.chapter1.desc.deep_dark": "Este bioma foi introduzido na Atualização Selvagem! \\n \\n Tenha cuidado! Você pode acidentalmente convocar um novo amigo. \\n\\n P.S. - Ele não é amigável.", + "atm9.quest.chapter1.desc.warden": "O &dWarden&r pode ser convocado acionando um &5Sculk Sensor&r que está próximo de um &3Sculk Shrieker&r pelo menos 3 vezes. \\n \\n Curiosidade: O Diretor é cego! Ele só pode encontrar você se ouvir você, então voe ou esgueire-se! \\n \\n Dica: Não importa se você usa ataques de longo alcance ou corpo a corpo, porque ele irá te encontrar. E isso vai atingir você. Se você for longe demais, ele irá se enterrar no chão e chegar perto de você! Boa sorte :D", + "atm9.quest.chapter1.desc.atm": "&6Allthemodium&r é um dos metais mais fortes nas embalagens ATM. No entanto, o minério é incrivelmente raro de encontrar no mundo superior. \\n \\n Você só pode encontrá-lo no bioma &dDeep Dark&r ao longo das paredes e do teto. Este minério precisa de uma picareta de nível Netherite ou melhor para extraí-lo. \\n \\n Dica: Na Dimensão Mineração esse minério é bem mais comum.", + "atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r permite que você crie um &dTeleport Pad&r para viajar para 3 novas dimensões: a Dimensão Mineradora, a Outra e o Além. \\n \\n Para chegar à Dimensão de Mineração, coloque o Teleport Pad no Overworld e clique com o botão direito do mouse nele com as MÃOS vazias. Ambas as mãos precisam estar vazias. \\n \\n Para chegar ao Outro, coloque o Teleport Pad no Nether e clique com o botão direito nele com as mãos vazias. \\n \\n Para chegar ao Além, coloque o Teleport Pad no final e clique com o botão direito do mouse com as mãos vazias.", + "atm9.quest.chapter1.desc.mining": "A Dimensão &aMining&r é um ótimo lugar para mineração. Quem sabia? \\n \\n É um mundo plano com várias camadas de profundidade. Aqui, você pode encontrar todos os tipos de minérios, incluindo minérios de Overworld, Nether e End, tudo em um só lugar. \\n \\n Nota: Vibranium e Unobtainium não podem ser encontrados aqui.", + "atm9.quest.chapter1.desc.beyond": "Situado além do limite do Fim, está o Além, um espaço completamente inevitável para aqueles construtores que desejam muita área livre para trabalhar. \\n \\n Semelhante ao mundo superior->Nether, há uma proporção de blocos de 1: 50 para o fim->Além", + "atm9.quest.chapter1.desc.other": "O &dOther&r é o lar de várias masmorras cheias até a borda de saques e spawners. Você também pode encontrar o chefe dos pacotes ATM, o &5Piglich&r. Boa sorte em matar esse cara!", + "atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r itens iniciam sua jornada para se tornar OP! \\n \\n Para começar, todas as ferramentas e itens de armadura são &dIndestrutíveis&r, o que significa que não há necessidade de se preocupar em quebrá-los ou consertá-los! \\n \\n As ferramentas também são super rápidas e oferecem um soco médio com alto dano à base.", + "atm9.quest.chapter1.desc.atm_upgrades": "Para atualizar uma ferramenta ou peça de armadura &6Allthemodium&r, você precisará obter os novos &aSmithing Templates&r para eles. \\n \\n O modelo de metalurgia &dVibranium&r pode ser encontrado no Nether dentro de &5Bastions&r. Procure por &aSuspicious Soul Sand&r e escove o modelo! \\n \\n Para o modelo de Metalurgia &dUnobtainium&r, você precisará ir até &dThe Other&r. Localize a masmorra e vá até a biblioteca. Aqui, você encontrará baús de saque que têm a chance de conter o modelo.", + "atm9.quest.chapter1.desc.unob": "Coisas de vibranium são legais, mas você pode fazer melhor. \\n \\n A próxima atualização levará &dUnobtainium&r, que é um minério extremamente raro que só pode ser encontrado no bioma End Highlands no End.", + "atm9.quest.chapter1.desc.vib": "Assim que você tiver algum &6Allthemodium&r, a próxima atualização usará &dVibranium&r. \\n \\n Você pode encontrar este minério raro no Nether acima de Y64 ao longo do teto e paredes de qualquer bioma. \\n \\n Você também pode encontrá-lo em qualquer bioma do Outro, entre Y0 e Y40 ao longo das paredes e tetos das cavernas. \\n \\n Obs: O minério só será encontrado exposto ao ar!", + "atm9.quest.chapter1.desc.atm_template": "Para fazer ferramentas e armaduras &6Allthemodium&r, você precisará encontrar o &6Allthemodium Smithing Template&r. \\n \\n Isso pode ser encontrado escovando &aSuspicious Clay&r na &dAncient City&r.", + "atm9.quest.chapter1.desc.archeology": "&2Achaeology&r é um novo recurso do MC v1.20 que permite ao jogador encontrar itens dentro de blocos &aSuspicious&r como Areia e Cascalho. \\n \\n Esses blocos podem ser encontrados em várias estruturas, como Warm Ocean Ruins, Desert Pyramids, Desert Wells e as novíssimas &eTrail Ruins&r. \\n \\n Para descobrir um item de um bloco Suspeito, você precisa criar um &aBrush&r para remover o bloco e revelar um item.", + "atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r são itens totalmente novos usados ​​para adicionar acabamentos à sua armadura! Isso pode ser feito nas Tabelas de Metalurgia. \\n \\n Embora tenham uma receita, a maioria dos enfeites são achados raros em baús de saque ou escavações arqueológicas. Depois de encontrar um, você pode enganar o modelo usando a receita para criar mais!", + "atm9.quest.chapter1.desc.sniffer": "Para encontrar este ovo, você precisará limpar &aSuspicious Sand&r nas Ruínas do Oceano Quente. \\n \\n Você pode colocar o ovo no mundo e ele chocará lentamente em um &dSnifflet&r. Isso leva cerca de 20 minutos para eclodir normalmente, mas pode ser colocado em um bloco de musgo para dobrar a velocidade de eclosão, levando apenas 10 minutos para eclodir. \\n \\n O Snifflet eventualmente se transformará em um &dSniffer&r adulto que pode farejar itens como &2Torchflower Seeds&r ou &2Pitcher Pods&r quando eles vagam sobre blocos que podem cavar. \\n \\n Você pode criar 2 Sniffers adultos usando Torchflowers.", + "atm9.quest.chapter1.desc.atm_star": "Depois de derrotar os chefes principais do MC, criar alguns poderes básicos e, com sorte, encontrar alguns &6Allthemodium&r, é hora de dar o próximo passo em sua jornada.", + "atm9.quest.chapter1.desc.food_farms": "Um dos itens mais importantes que você precisará em sua aventura é &2Food&r! \\n \\n Existem muitos novos tipos de plantas para criar fazendas, então saia e comece a procurar por sementes!", + "atm9.quest.chapter1.desc.botany": "&aBotany Pots&r fornece uma maneira de cultivar culturas e mudas automaticamente. Basta colocar um pouco de terra e uma semente ou muda e observar como a planta cresce com o tempo em um espaço de 1 bloco! \\n \\n Você pode atualizar para &6Hopper Botany Pots&r para automatizar o cultivo. Isso enviará automaticamente os itens para um armazenamento abaixo do Pote.", + "atm9.quest.chapter1.desc.toast": "Quer saber um segredinho? \\n \\n Se você colocar o pão no forno para cozinhá-lo, ele se transformará em &2Toast&r. Esta é uma ótima comida para o início do jogo! \\n \\n Agora não é mais segredo.", + "atm9.quest.chapter1.desc.villagers": "Em Vanilla, pode ser muito frustrante lidar com os aldeões. O comércio de bicicletas não é nada fácil e às vezes as profissões podem ser difíceis de lidar. \\n \\n &aEasy Villagers&r é um mod que torna tudo isso muito mais fácil de lidar! Para começar, você pode pegar um aldeão clicando nele com o botão direito. Eles podem então ser facilmente colocados no mundo ou em blocos específicos do mod Easy Villager! \\n \\n Você pode pesquisar &d@EasyVillagers&r no JEI para ver os blocos que o mod oferece!", + "atm9.quest.chapter1.desc.bees": "Se cultivar diamantes usando sementes não é sua preferência, &eProductive Bees&r adiciona novas abelhas para todas as suas necessidades de recursos. \\n \\n Você pode encontrar alguns voando enquanto estiver se aventurando! Para começar com o mod, certifique-se de verificar a linha de missões &eProductive Bee &r!", + "atm9.quest.chapter1.desc.MA": "Com a reputação de ser superpoderoso, &2Mystical Agriculture&r permite que você cultive quase tudo no jogo. Quer cultivar diamantes? Plante uma semente de diamante! \\n \\n Para saber mais sobre o mod, confira a série de missões &2Mystical Agriculture&r!", + "atm9.quest.chapter1.desc.storage": "Armazenar itens é provavelmente a parte mais frustrante do início do jogo. \\n \\n Neste pacote, há inúmeras maneiras de tornar tudo muito mais fácil! Quer saber mais sobre Armazenamento? Confira a linha de missões &aBasic Storage&r!", + "atm9.quest.chapter1.desc.danks": "&cDanks&r são ótimas opções para manter seu inventário limpo quando você estiver minerando. \\n \\n O Dank base pode conter algumas pilhas de cada item e pode ser configurado para coletar automaticamente os itens que ele armazena. Você pode alterar o modo de captação usando a tecla &ao&r!", + "atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adiciona &2Drawers&r que podem conter várias pilhas de um item. Eles podem ser atualizados para conter ainda mais pilhas! \\n \\n Isso é ótimo para itens que você ganha muito, como paralelepípedos ou sementes!", + "atm9.quest.chapter1.desc.backpack": "&aMochilas sofisticadas&r adicione algumas das mochilas mais úteis ao Minecraft! \\n \\n Essas mochilas podem ser atualizadas para níveis mais altos, bem como equipar atualizações específicas para melhorar a mochila em geral!", + "atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adiciona baús, barris e caixas shulker que podem ser atualizados para níveis mais altos para ainda mais armazenamento. Também permite equipar atualizações para melhorar a funcionalidade! \\n \\n Nota: Depois de conseguir um pouco de Ferro, você poderá atualizar seus baús vanilla diretamente para Ferro em vez de fazer um básico.", + + "atm9.quest.chapter1.subt.apotheosis": "Apoteose", + "atm9.quest.chapter1.subt.sniffer": "Primo distante de Scruff McGruff", + "atm9.quest.chapter1.subt.star": "Desbloqueando o Capítulo 2", + "atm9.quest.chapter2.next": "O que acontece depois?", + "atm9.quest.chapter2.resource_generation": "&2Geração de recursos&r", + "atm9.quest.chapter2.quarries": "&aPedreiras do mundo&r", + "atm9.quest.chapter2.mobs": "&eMob Agricultura&r", + "atm9.quest.chapter2.bees": "&eAbelhas Produtivas&r", + "atm9.quest.chapter2.MA": "&2Agricultura Mística&r", + "atm9.quest.chapter2.drills": "&dVoid Mining&r", + "atm9.quest.chapter2.emerald": "Bloco de Esmeralda 4X", + "atm9.quest.chapter2.endstone": "Pedra Final 5X", + "atm9.quest.chapter2.dirt": "Sujeira 6X", + "atm9.quest.chapter2.nether_stars": "15 estrelas inferiores 3X", + "atm9.quest.chapter2.netherrack": "Netherack 6X", + "atm9.quest.chapter2.obsidian": "Obsidiana 5X", + "atm9.quest.chapter2.diamonds": "Bloco de Diamante 4X", + "atm9.quest.chapter2.storage": "&aArmazenamento&r", + "atm9.quest.chapter2.RS": "Armazenamento Refinado", + "atm9.quest.chapter2.LDS": "Grande armazenamento digital", + "atm9.quest.chapter2.wireless": "Terminais sem fio", + "atm9.quest.chapter2.AE2": "Energística Aplicada 2", + "atm9.quest.chapter2.singularity": "Singularidade", + "atm9.quest.chapter2.quantum_ring": "Anel Quântico ME", + "atm9.quest.chapter2.power": "&cEnergia&r", + "atm9.quest.chapter2.ancient_pyramid": "&6A Pirâmide Allthemodium&r", + "atm9.quest.chapter2.atm_alloys": "&6As ligas ATM&r", + "atm9.quest.chapter2.star_casing": "&6O invólucro da estrela&r", + "atm9.quest.chapter2.awakened_blocks": "&6Ligas Despertadas&r", + "atm9.quest.chapter2.abyssal_sacrifice": "Sacrifício Abissal", + "atm9.quest.chapter2.powah": "&dPowah&r", + "atm9.quest.chapter2.batteries": "2 baterias Nitro", + "atm9.quest.chapter2.transmitter": "Transmissor Nitro Player", + "atm9.quest.chapter2.ad_astra": "&dAd Astra&r", + "atm9.quest.chapter2.FA": "&dProibido e Arcanus&r", + "atm9.quest.chapter2.deorum": "Bloco de Deus", + "atm9.quest.chapter2.dark_rune": "Bloco de Runa Negra", + "atm9.quest.chapter2.eternal_stella": "Stella Eterna", + "atm9.quest.chapter2.IE": "&dEngenharia Imersiva&r", + "atm9.quest.chapter2.creosote": "Óleo de Creosoto", + "atm9.quest.chapter2.multiblocks": "Construindo Multiblocos", + "atm9.quest.chapter2.workbench": "Bancada de trabalho do engenheiro", + "atm9.quest.chapter2.fermenter": "Fermentador", + "atm9.quest.chapter2.coke": "Pó de Coca", + "atm9.quest.chapter2.refinery": "Refinaria", + "atm9.quest.chapter2.squeezer": "Espremedor", + "atm9.quest.chapter2.duroplast": "&dFolhas Duroplast&r", + "atm9.quest.chapter2.accumulater": "Acumulador de alta tensão", + "atm9.quest.chapter2.railgun": "Canhão elétrico", + "atm9.quest.chapter2.ars": "&9Ars Novo&r", + "atm9.quest.chapter2.summon_wilden": "Invocando Quimera Selvagem", + "atm9.quest.chapter2.FOS": "Foco de Invocação", + "atm9.quest.chapter2.occultism": "&dOcultismo&r", + "atm9.quest.chapter2.soul_gem": "Gema da Alma Vazia", + "atm9.quest.chapter2.dimstorage": "Atuador de armazenamento bidimensional", + "atm9.quest.chapter2.twilight_forest": "Floresta Crepuscular", + "atm9.quest.chapter2.botania": "&dBotânia&r", + "atm9.quest.chapter2.Edragon": "&dPedaços do Dragão Ender&r", + "atm9.quest.chapter2.blood": "&cMagia de Sangue&r", + "atm9.quest.chapter2.evilcraft": "&dEvilCraft&r", + "atm9.quest.chapter2.vengenance": "Foco de Vingança Perfurante", + "atm9.quest.chapter2.mace": "Maça da Destruição", + "atm9.quest.chapter2.weather": "Clima", + "atm9.quest.chapter2.flesh": "Carne Rejuvenescida", + "atm9.quest.chapter2.SG": "&aSilent Gear&r", + "atm9.quest.chapter2.PC": "&dPneumaticCraft&r", + "atm9.quest.chapter2.air": "Compressão de Ar", + "atm9.quest.chapter2.pressure": "&aA Câmara de Pressão&r", + "atm9.quest.chapter2.micromissiles": "Micromísseis", + "atm9.quest.chapter2.meka": "&dMecanismo&r", + "atm9.quest.chapter2.antimatter": "2 pelotas de antimatéria", + "atm9.quest.chapter2.gravity": "Unidade Moduladora Gravitacional (Módulo de Gravidade)", + "atm9.quest.chapter2.apotheosis": "&dApoteose&r", + "atm9.quest.chapter2.mini_nether": "Portal inferior em miniatura", + "atm9.quest.chapter2.mini_exit": "Portal de saída em miniatura", + "atm9.quest.chapter2.mini_end": "Portal final em miniatura", + "atm9.quest.chapter2.IF": "&dAntecedentes Industriais&r", + "atm9.quest.chapter2.stasis": "Câmara de Estatística", + "atm9.quest.chapter2.nuke": "Arma nuclear infinita", + "atm9.quest.chapter2.wither_builder": "Construtor de murchar", + "atm9.quest.chapter2.spells": "&d Feitiços e livros de feitiços de Ferro &r", + "atm9.quest.chapter2.reactors": "&dReatores extremos&r", + "atm9.quest.chapter2.extras": "Itens para fabricar para a estrela", + "atm9.quest.chapter2.void_forge": "&5Void Forge&r", + "atm9.quest.chapter2.create": "&dCriar&r", + "atm9.quest.chapter2.patrick": "&6Mestre de... Patrick?&r", + "atm9.quest.chapter2.reality": "&6Mestre da Realidade&r", + "atm9.quest.chapter2.elements": "&6Mestre dos Elementos&r", + "atm9.quest.chapter2.sky": "&6Mestre do Céu&r", + "atm9.quest.chapter2.dragons": "&6Mestre dos Dragões&r", + "atm9.quest.chapter2.oblivion": "&6Mestre do Esquecimento&r", + "atm9.quest.chapter2.space": "&6Mestre do Espaço&r", + "atm9.quest.chapter2.undead": "&6Mestre dos Mortos-Vivos&r", + "atm9.quest.chapter2.universe": "&6Mestre do Universo&r", + "atm9.quest.chapter2.creation": "&6Mestre da Criação&r", + "atm9.quest.chapter2.ATM_Star": "Estrela &6ATM", + + "atm9.quest.chapter2.desc.next": "A jornada para o &6ATM Star&r exige MUITO tempo e materiais, então como você começa? \\n \\n Não existe um caminho para a Estrela, mas todos os caminhos eventualmente levarão você até lá. \\n \\n Para começar, precisaremos dar uma olhada nos três fatores mais importantes em seu jogo: \\n \\n &cPower&r, &aStorage&r e &2Resource Generation&r.", + "atm9.quest.chapter2.desc.resource_generation": "Se você quiser fazer o &6ATM Star&r, precisará de muitos recursos! \\n \\n Os pacotes ATM oferecem diversas maneiras de gerar toneladas de recursos usando vários mods! Embora alguns deles não sejam necessários para a Estrela em si, esta missão se ramifica para mostrar todas as diferentes maneiras de gerar os recursos necessários!", + "atm9.quest.chapter2.desc.quarries": "Por que gerar recursos quando você pode simplesmente colher o mundo para eles? \\n \\n Essas &aQuarries&r são algumas das formas mais comumente usadas para extrair grandes porções do mundo para reunir toneladas de recursos, sendo o &dChunk Destroyer&r um dos melhores! \\n \\n Se você planeja usá-los, é melhor usá-los na &aDimensão de Mineração&r!", + "atm9.quest.chapter2.desc.mobs": "Uma das melhores maneiras de gerar recursos é usando &aMob Farms&r. Embora você possa pegar spawners e alterá-los usando Spawn Eggs, o mod &aHostile Neural Networks&r oferece uma maneira de converter energia em &aMob Drops&r usando Simulações. \\n \\n Esta é uma das melhores maneiras de gerar as &a98.415 Nether Stars&r necessárias para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.bees": "&2Productive Bees&r é um mod que permite converter abelhas em abelhas que produzem recursos como ferro, diamantes e muito mais! \\n \\n Você precisará criar um &dInactive Dragon Egg&r do mod para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r permite que você cultive a maioria dos recursos como uma colheita! Isso inclui diamantes, quartzo ou até mesmo materiais modificados como &6ATM Metals&r! \\n \\n Você também precisará criar o &5Creative Essence&r do Inferium, então isso é obrigatório!", + "atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r oferece uma das únicas maneiras de gerar recursos a partir do 'vazio'. \\n \\n Usando uma &aOre Laser Base&r, você pode criar um multibloco personalizável de &aLaser Drills&r anexado à Base para gerar quantos recursos você precisar! Usando uma &aLaser Lens&r colorida, você pode aumentar as chances de geração de certos minérios. \\n \\n Esta também é uma das únicas maneiras de gerar minério &6Allthemodium&r, &6Vibranium&r e &6Unobtainium&r!", + "atm9.quest.chapter2.desc.storage": "Você está preparado para reunir MILHÕES de itens? Espero que você ainda não esteja usando baús básicos! \\n \\n O primeiro passo é atualizar para um mod de armazenamento virtual. Pode ser &9Refined Storage&r ou &9Applied Energistics 2&r. Você vai querer usar um desses para poder criar itens automaticamente!", + "atm9.quest.chapter2.desc.RS": "&9Refined Storage&r é um mod de armazenamento em massa que oferece um sistema de armazenamento simples baseado em rede.", + "atm9.quest.chapter2.desc.LDS": "Não importa o caminho que você seguiu para o seu armazenamento digital, um deles é necessário para tornar o &6Star&r!", + "atm9.quest.chapter2.desc.wireless": "Não importa o caminho que você seguiu para o seu armazenamento digital, um deles é necessário para tornar o &6Star&r!", + "atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (ou &oAE2&r, abreviadamente) é um mod de armazenamento digital incrivelmente versátil! \\n \\n Mesmo que você tenha escolhido seguir o caminho &aRS&r, você ainda precisará fazer alguns itens do mod para fazer o &6Star&r.", + "atm9.quest.chapter2.desc.power": "Como está sua geração de energia? Está pelo menos próximo de 100 milhões de RF/t? Não? Bem, precisamos mudar isso. \\n \\n Existem muitas maneiras de gerar toda a energia necessária para criar o &6Star&r, então vamos fazer algumas delas. \\n \\n Se você ainda não conferiu a seção &aAllThePower&r, isso o ajudará a aprender mais sobre as opções de energia!", + "atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, você encontrará uma das masmorras mais difíceis do pacote: &6The Allthemodium Pyramid&r. \\n \\n Esta pirâmide abriga o mob mais forte do ATM, o &5Piglich&r. Você precisará encontrar uma maneira de derrotá-los e reunir seus &6Piglich Hearts&r para fazer as melhores ligas do pacote!", + "atm9.quest.chapter2.desc.atm_alloys": "Usando &9Powah&r, você pode criar os &6Alloys&r mais poderosos do pacote misturando lingotes &6Allthemodium&r, &6Vibranium&r e &6Unobtainium&r com &dPiglich Hearts&r. \\n \\n Dica profissional: você precisará de pelo menos 252 &dUnobtainium-Allthemodium Alloy Lingotes&r (ou 28 blocos) para fazer parte da receita &6Star&r!", + "atm9.quest.chapter2.desc.awakened_blocks": "Usando os &aAwakening Altars&r da &2Mystical Agriculture&r, você pode fundir blocos de Vibranium e Unobtainium. \\n \\n Você precisará de 2 desses blocos &cAwakened&r!", + "atm9.quest.chapter2.desc.abyssal_sacrifice": "O &dAbyssal Sacrifice&r é um item usado para invocar o &5Leviathan&r. \\n \\n Para fazer um, você precisará localizar um &aSunken Temple&r no mundo superior. Uma vez lá, você pode obter os itens dos mobs &eDeepling Priests&r e &2Coralssus&r. \\n \\n Nota: Você pode criar uma &dStructure Compass&r para localizar o Templo ou usar &dEyes of the Abyss&r como faria com um Eye of Ender.", + "atm9.quest.chapter2.desc.powah": "&dPowah&r é exatamente o que você pensa: tudo sobre como obter POWAH ILIMITADO!!! \\n \\n Você precisará avançar mais no mod para criar alguns dos itens avançados necessários para a Estrela.", + "atm9.quest.chapter2.desc.batteries": "Certifique-se de preenchê-los!", + "atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r irá tirar você deste mundo! Literalmente! \\n \\n Você viajará de planeta em planeta minerando novos metais em sua aventura.", + "atm9.quest.chapter2.desc.FA": "&dForbidden e Arcanus&r é um lindo mod mágico que pode ajudá-lo a criar alguns itens poderosos! \\n \\n Você precisará avançar mais no mod para criar alguns dos itens avançados necessários para a Estrela.", + "atm9.quest.chapter2.desc.IE": "Precisaremos de um &dRail Gun&r do mod &aImmersive Engineering&r para criar o &6Star&r! \\n \\n Para começar, crie seu primeiro Martelo do Engenheiro. \\n \\n Esta missão também fornece o guia completo do mod. Se você se perder, não deixe de conferir.", + "atm9.quest.chapter2.desc.creosote": "A primeira coisa que precisamos fazer é &aCreosote Oil&r! \\n \\n Para fazer isso, faça um &aCoke Oven&r colocando 27 Coke Bricks para construir um bloco 3x3x3 e, em seguida, clicando com o botão direito do mouse com o Engineer's Hammer para convertê-lo em um Forno. A partir daí, você pode adicionar carvão para convertê-lo em Coque de Carvão. \\n \\n Isso será usado para fazer &2Treated Wood&r, que precisaremos para fazer nossa bancada!", + "atm9.quest.chapter2.desc.multiblocks": "Neste mod, você construirá máquinas multibloco personalizadas para criar os recursos necessários. Para aprender como construí-los, verifique a seção &aHeavy Machinery&r do &aEngineer's Manual&r \\n \\n Esses multiblocos são compostos de vários blocos principais, como o &eLight Engineering Block&r ou o &cRedstone Engineering Block&r. Cada 'máquina pesada' exigirá uma quantidade diferente de blocos de construção, então acostume-se a fabricar muitos deles! \\n \\n Cada máquina multibloco terá um lugar para você clicar com o botão direito do mouse no Martelo do Engenheiro para converter o multibloco na máquina! Eles também precisarão de energia.", + "atm9.quest.chapter2.desc.workbench": "O &aEngineer's Workbench&r é o que você precisa para fazer uso de vários &eEngineering Blueprints&r. \\n \\n Você precisará fazer alguns dos Blueprints básicos!", + "atm9.quest.chapter2.desc.fermenter": "Usando nossos novos blocos de construção, podemos criar nossa primeira máquina multibloco! \\n \\n Navegue pelo seu &aEngineer's Manual&r e encontre o &aFermenter&r na categoria &eHeavy Machinery&r. \\n \\n Isso pode ser dado a diferentes tipos de plantas para serem decompostos em &bEtanol&r!", + "atm9.quest.chapter2.desc.coke": "Agora que fizemos um pouco de óleo de creosoto, também devemos ter um pouco de &3Coal Coke&r para acompanhar. \\n \\n Precisaremos transformar isso em &aCoke Dust&r. Você pode fazer isso usando &aCrushing Wheels&r do mod &dCreate&r ou construindo um &aCrusher&r usando Engenharia Imersiva. \\n \\n Se você deseja construir o Triturador, navegue até a seção &aMaquinaria Pesada&r no seu Manual do &eEngineer&r para aprender como construir o multibloco!", + "atm9.quest.chapter2.desc.refinery": "Em seguida, precisamos encontrar &aRefinery&r na categoria &eHeavy Machinery&r do nosso manual. \\n \\n Este multibloco será usado para converter o &bEtanol&r em &aAcetaldeído&r usando Placas de Prata! \\n \\n Nota: Para bombear líquidos para fora desta máquina, use um tubo de fluido na frente!", + "atm9.quest.chapter2.desc.squeezer": "Navegando pelo nosso &aEngineer's Manual&r, você pode encontrar o &aSqueezer&r na categoria &eHeavy Machinery&r. \\n \\n Esta é uma estrutura multibloco que usaremos para espremer o &3Coke Dust&r em &3HOP Graphite Dust&r. Funda isso para criar o lingote!", + "atm9.quest.chapter2.desc.duroplast": "Você precisará construir outra &aRefinaria&r para refinar ainda mais o &aAcetaldeído&r em &cResina Fenólica&r. \\n \\n Depois de adquirir esse líquido, você vai querer construir uma última máquina multibloco: a &aBottling Machine&r. \\n \\n Depois de construída, você pode inserir a Resina usando um balde na máquina. \\n \\n Usando sua Bancada de Engenheiro, faça o &aPlate Mold&r e jogue-o nas correias transportadoras. Se feito corretamente, o molde será preenchido com resina e fornecerá uma &dDuroplast Sheet&r!", + "atm9.quest.chapter2.desc.accumulater": "Usando todos os materiais que reunimos até agora, podemos fazer a primeira peça do &dRailgun&r necessária para o &6Star&r!", + "atm9.quest.chapter2.desc.railgun": "Com tudo o que fizemos até agora, você poderá criar o item final que precisamos: o &dRailgun&r!", + "atm9.quest.chapter2.desc.ars": "Para a Estrela, precisaremos explorar o mundo do Magic usando o mod &dArs Nouveau&r! \\n \\n Ao longo de sua jornada, você criará seu próprio Livro de Feitiços, atualizará-o para obter feitiços mais poderosos e até mesmo lutará contra a &dWilden Chimera&r!", + "atm9.quest.chapter2.desc.summon_wilden": "Dica: Use o Ritual Tablet no braseiro primeiro, depois clique com o botão direito em um de cada um dos drops do mob Wilden e, em seguida, ative o ritual para invocar a Wilden Chimera.", + "atm9.quest.chapter2.desc.occultism": "Você precisa de alguns amigos Demônios? &dOccultism&r oferece exatamente isso! \\n \\n Em sua jornada demoníaca, você convocará alguns novos amigos para ajudá-lo a criar os itens poderosos necessários para criar a Estrela.", + "atm9.quest.chapter2.desc.twilight_forest": "Parte da criação do &6Star&r requer aventuras na &dTwilight Forest&r!", + "atm9.quest.chapter2.desc.botania": "Se você gosta de brincar com plantas, mas gostaria que elas pudessem fazer um pouco mais do que criar corantes, &dBotania&r tem o que você precisa. Você precisará avançar no mod para fazer o &6Star&r!", + "atm9.quest.chapter2.desc.Edragon": "Você pode querer lutar contra o &dEnder Dragon&r mais algumas vezes.... \\n \\n Você precisará de alguns &dDragon Eggs&r e vários outros itens como &dDragon Scales&r para fazer o &6Star&r! \\n \\n Dica profissional: tente usar &aHostile Neural Networks&r para fazer Ovos de Dragão ou Sopro de Dragão para que você não precise voltar para lutar contra ela!", + "atm9.quest.chapter2.desc.blood": "&cBlood Magic&r trata de usar &cBlood&r para criar itens mágicos. Desta vez, você pode até usar seu próprio sangue.", + "atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r não é realmente tão malvado... apenas usa muito sangue. &oDe seus inimigos&r. \\n \\n Na jornada para criar os itens poderosos necessários para a Estrela, você precisará de muito sangue. Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.SG": "&bSilent Gear&r ajuda você a criar suas próprias ferramentas e armaduras personalizadas! Ele também pode combinar vários lingotes em ligas fortes, que você precisará para a Estrela.", + "atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r tem tudo a ver com pressão! \\n \\n Para começar, você precisará criar alguns &3Lingotes de Ferro Comprimido&r! A maneira mais fácil de fazer isso é fazer um buraco no chão, jogar alguns lingotes (ou blocos) de ferro e depois explodi-lo com um pouco de TNT! \\n \\n Alguns podem se perder na explosão, mas é um risco que teremos que correr!", + "atm9.quest.chapter2.desc.air": "Isso não vai se aprofundar no mod, mas cobrirá o que você precisa para fazer o &6Star&r. \\n \\n Precisaremos de algumas coisas para começar a criar Pressão, e o &aAir Compressor&r é o melhor lugar para começar. Eles criarão ar para aumentar a pressão, que pode ser canalizado usando os &ePressure Tubes&r. \\n \\n Ah, e tudo pode explodir se você não tomar cuidado. É para isso que serve o &aSecurity Upgrade&r! Coloque-os nos compressores para evitar que explodam se a pressão ficar muito alta. Em vez disso, os tubos explodirão! \\n \\n Você deve honestamente colocá-los em tudo que puder. A menos que você queira que tudo exploda, é claro.", + "atm9.quest.chapter2.desc.pressure": "Em seguida, precisaremos fazer uma &aPressure Chamber&r para criar itens, principalmente o &dPulsating Black Hole&r para o &6Star&r. \\n \\n Este é um multibloco básico 5x5x5 composto de &ePressure Chamber Walls&r. Assim como a maioria dos multiblocos, você pode substituir as faces por Vidro de Câmara de Pressão, mas a moldura deve ser composta por Paredes. \\n \\n Para canalizar o ar para criar pressão na câmara, precisaremos fazer uma &aVálvula&r e colocá-la em uma das faces. Certifique-se de colocar uma atualização de segurança na válvula para evitar explosões! \\n \\n Para inserir e produzir itens, precisaremos de &aInterfaces de Câmara de Pressão&r, uma para cada. Como você coloca isso é importante! \\n \\n Se você quiser inserir itens, certifique-se de que a parte Azul da Interface esteja voltada para &efora da Câmara&r. Se você quiser retirar itens da câmara, certifique-se de que a parte dourada da interface esteja voltada para fora. \\n \\n Agora você pode bombear ar dos seus compressores de ar para aumentar a pressão. Precisamos atingir 4,9 para criar o Buraco Negro!", + "atm9.quest.chapter2.desc.micromissiles": "Para obter os &aMicromíssil&r, precisamos criar o &dPulsating Black Hole&r, temos várias opções: \\n \\n - Crie-o manualmente passando por &aPneumaticCraft&r fazendo PCBs \\n \\n - Encontre um como saque em baús de saque", + "atm9.quest.chapter2.desc.meka": "&dMekanism&r é um mod que você pode começar do início e ainda trabalhar nele antes de concluir o pacote. \\n \\n Para fazer a Estrela, você precisará de 5 peças de &dAnitmatter&r no total, então é melhor começar logo! Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.apotheosis": "Apoteose muda bastante o jogo, incluindo o Encantamento. Você precisará usar Infusion Enchanting para fazer os Mini Portals. Confira o capítulo Encantamento da Apoteose na aba mágica para saber mais!", + "atm9.quest.chapter2.desc.mini_nether": "Para obter o Mini Portal Nether você precisará de um Núcleo de Teletransporte Infundido no Nether, que como os outros Núcleos precisa que você infunda o Núcleo de Teletransporte. Para o Nether, você precisará de pelo menos &a40 Eterna&r, entre &c15%%-25%% Quanta&r e pelo menos &560%% Arcana&r. Um exemplo de configuração seria &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves e &41 Glowing Hellshelf&r que podem ser substituídos. Em seguida, combine isso com 4 Obsidian, 2 Nether Stars, 1 Warped Nylium e um único Wither Skull para obter o Mini Nether Portal.", + "atm9.quest.chapter2.desc.mini_exit": "Se você quiser o Mini Portal de Saída (Final), você precisará de algumas partes do Dragão e um Núcleo de Teletransporte Infundido Dracônico. Para conseguir isso, você precisará infundir um Núcleo de Teletransporte com Max &aEterna&r, entre &c45%%-50%% Quanta&r e Max &5Arcana&r. Um exemplo que você pode usar para infundir o núcleo seria &17 Echoing Sculkshelves&r e &d3 Draconic Endshelves&r. Em seguida, pegue seu Núcleo de Teletransporte Dracônico, um Ovo de Dragão (espero que você tenha peças sobressalentes), 3 Cristais Finais e 4 Poços de Fogo de Pedra Final. Em seguida, BOOM Mini (Fim) Sai do Portal.", + "atm9.quest.chapter2.desc.mini_end": "Para obter o Mini End Portal você precisará de uma Mini Stronghold, brincando, mas você precisará de um Núcleo de Teletransporte Infundido com Ender. Para infundir o Núcleo de Teletransporte, você precisará de &a50 Eterna&r, entre &c8,5%%-13,5%% Quanta&r e entre &532,5%%-37,5%% Arcana&r. Para conseguir isso, você precisará de uma configuração complicada de &d5 Draconic Endshelves &r, &13 Echoing Sculkshelves &r, 2 Melonshelves e um único Stoneshelf. Crie o Núcleo de Teletransporte Infundido com Ender, 4 Olhos de Ender e 4 Fogueiras de Pedra End para criar o Mini Portal End.", + "atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r é um mod que visa ajudá-lo em toda a sua jornada no modded. \\n \\n Você fará toneladas de plástico, fazendas de máfia para Pink Slime e até armas nucleares que acabam com o mundo só para fazer a Estrela. Precisa de ajuda para começar?", + "atm9.quest.chapter2.desc.stasis": "Você precisará disso para manter um &dWither&r no lugar para que possa extrair &bEther Gas&r dele!", + "atm9.quest.chapter2.desc.spells": "Se você adora magia, vai adorar brincar com este mod! \\n \\n Para criar este item, você precisará se aventurar nas estruturas do mod para encontrar &dRunestones&r. \\n \\n Você também precisará viajar para o Nether para matar &5Ancient Knights&r para obter sua Cinder Essence. Isso é usado para fazer o &dUpgrade Orb&r. Você pode encontrar os outros itens necessários em baús de saque ou na mineração no mundo superior.", + "atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r tem como objetivo a criação de reatores e turbinas multibloco personalizáveis ​​para todas as suas necessidades de energia!", + "atm9.quest.chapter2.desc.void_forge1": "Para fazer o &dVoid Forge&r que precisamos para o &6Star&r, precisaremos primeiro partir em uma aventura! \\n \\n A primeira parte desta viagem o levará ao &dSoul Forge&r no Nether. Derrote a &cNetherite Monstrosity&r lá e reivindique a &dInfernal Forge&r como um drop! \\n \\n Nota: Você pode usar &dEyes of Monstrosity&r para encontrar a estrutura, bem como uma Bússola de Estrutura. \\n \\n Vamos para a próxima página!", + "atm9.quest.chapter2.desc.void_forge2": "Para a próxima etapa, precisamos voltar ao mundo superior para localizar o &dHarbinger&r. Você pode encontrar esse chefe na estrutura &aAncient Factory&r. É como lutar contra o Wither, mas no modo difícil. :) \\n \\n Depois de encontrar a estrutura, use um &dNether Star&r para ativar o chefe e boa sorte! \\n \\n Se você conseguir derrotá-lo, você receberá um &6Witherite Block&r que usaremos para fazer a &6Mechanical Fusion Anvil&r. \\n \\n Para a próxima página!", + "atm9.quest.chapter2.desc.void_forge3": "Queremos usar o Fusion Anvil que fizemos para atualizar nosso &dInfernal Forge&r para um &dVoid Forge&r... mas está faltando uma peça crucial: um &5Void Core&r. Para conseguir isso, vá até o final e localize a &eRuined Citadel&r. Derrote o &dEnder Golem&r dentro e faça seu &dVoid Forge&r!", + "atm9.quest.chapter2.desc.create1": "Fazer o &6ATM Star&r requer uma receita enorme usando 55 &aCreate&r &eMechanical Crafters&r. \\n \\n Embora você não precise ser um mestre em &aCreate&r para configurar isso, você precisará de um conhecimento básico do mod para ativá-lo.", + "atm9.quest.chapter2.desc.create2": "Nota: Você pode alimentar isso com rodas d'água grandes.", + "atm9.quest.chapter2.desc.reality": "Nota: Para tornar o Módulo de Voo necessário para isso, você precisará primeiro fazer uma &aSyringe&r e então preenchê-la atacando &bGhasts&r com ela.", + "atm9.quest.chapter2.desc.ATM_Star": "A estrela do caixa eletrônico. A conquista final em ATM9. Parabéns! \\n \\n Com isso, agora você pode criar itens &dCreative&r! Confira o capítulo &dCreative&r Quest para saber mais!", + + "atm9.quest.chapter2.atm_star": "Dominar o mundo.", + + "atm9.quest.chapter3.welcome": "Definido para a vida", + "atm9.quest.chapter3.mana": "Mana Infinita", + "atm9.quest.chapter3.pressure": "Pressão Criativa", + "atm9.quest.chapter3.power": "Atualizações de tubos infinitos", + "atm9.quest.chapter3.jetpack": "Jetpack Criativo", + "atm9.quest.chapter3.blocks": "Mas por que?", + "atm9.quest.chapter3.spells": "Livro de feitiços criativos", + "atm9.quest.chapter3.create": "Tornando-se criativo.", + "atm9.quest.chapter3.powah": "Poder Criativo", + "atm9.quest.chapter3.storage": "Poder criativo de armazenamento virtual", + "atm9.quest.chapter3.source": "Jarra de Fonte Criativa", + "atm9.quest.chapter3.greg": "GregStar", + "atm9.quest.chapter3.desc.welcome": "Se você fizer 9 estrelas, ou o suficiente para fazer um ATM Star Block, você poderá criar um &dStarry Bee&r. Esta abelha dá a você &6ATM Star Shards&r de seus favos. \\n \\n Ah, e eles também vão precisar de outro ATM Star Block para sua flor! Bastante simples, certo?", + "atm9.quest.chapter3.desc.blocks": "Acha que isso é suficiente para fazer o Gregstar?", + "atm9.quest.chapter3.subt.welcome": "O suficiente para fazer tudo no pacote?", + "atm9.quest.chapter3.subt.greg": "Greg ficaria orgulhoso?", + "atm9.quest.chapter3.img.star": "O que eu faço com o ATM Star?", + + "atm9.quest.affixes.gems": "Equipamento de Apoteose", + "atm9.quest.affixes.dust": "Pó de gema", + "atm9.quest.affixes.smith": "Aplicando Gemas (e outras)", + "atm9.quest.affixes.gem_cutting": "Obtendo joias melhores", + "atm9.quest.affixes.flawless": "Joias perfeitas", + "atm9.quest.affixes.affix": "Itens Afixados", + "atm9.quest.affixes.mythic": "O melhor dos melhores", + "atm9.quest.affixes.vials_and_sigils": "Frascos e Sigilos", + "atm9.quest.affixes.sigil": "&5Sigilo de Soquete&r", + "atm9.quest.affixes.superior_sigil": "Sigilo Superior de Soquete", + "atm9.quest.affixes.vialU": "Frasco de Sem Nome", + "atm9.quest.affixes.vialA": "Frasco de Extração Arcana", + "atm9.quest.affixes.vialS": "Frasco de Expulsão Abrasadora", + "atm9.quest.affixes.salvaging_table": "Mesa de Salvamento", + "atm9.quest.affixes.common": "&7Sucatas misteriosas&n", + "atm9.quest.affixes.uncommon": "&2Tecido Desgastado&r", + "atm9.quest.affixes.rare": "&9Fragmento de Cristal Luminoso&r", + "atm9.quest.affixes.epic": "&5Sementes Arcanas&r", + "atm9.quest.affixes.mythic_material": "&6Pérola Godforged&r", + "atm9.quest.affixes.simple": "Mesa de Reforjamento Simples", + "atm9.quest.affixes.reforge": "(Melhor) Mesa de Reforamento", + "atm9.quest.affixes.desc.gems": "Se você quiser um bom equipamento, precisará de afixos de apoteose, e tudo começa com uma joia.", + "atm9.quest.affixes.desc.dust": "Para obter Gem Dust você precisa de uma Apotheosis Gem e uma bigorna. Qualquer gema de apoteose (recomendada apenas comum e incomum). Depois de obter suas joias, esmague-as com uma bigorna caindo! Então, para facilitar isso, faça uma Mesa de Salvamento.", + "atm9.quest.affixes.desc.smith": "Você tem ferramentas e joias, então como podemos combiná-las? Primeiro, certifique-se de que sua ferramenta tenha um soquete aberto. (Para mais informações sobre Sockets, verifique a seção Frascos e Sigilos). Se uma estiver aberta, você pode combinar sua ferramenta e gema em uma mesa de metalurgia. Se você não está satisfeito com suas joias atuais, talvez precise de um...", + "atm9.quest.affixes.desc.gem_cutting": "Mesa de corte de gemas! Para alterar a raridade da sua gema você precisará usar esta tabela. Ao usar 2 gemas e materiais de raridade iguais, você pode aumentar a raridade de suas gemas e isso aumenta seu poder.", + "atm9.quest.affixes.desc.flawless": "Quanto melhor for a gema, melhores serão as estatísticas! Impecável é o segundo melhor, enquanto Perfeito é o melhor.", + "atm9.quest.affixes.desc.affix": "Armas Afixadas podem ser encontradas de várias maneiras, mas como posso saber o que está Afixado? As armas afixadas sempre terão nomes superlongos, geralmente com o tipo de arma e o nome de quem a possuiu anteriormente. Também será colorido de acordo com a raridade, verde para incomum, azul para raro e assim por diante. Ele também terá estatísticas de bônus ou pelo menos aumento de encantabilidade.", + "atm9.quest.affixes.desc.mythic": "Afixos Míticos são as melhores estatísticas que você pode obter, então Armas Míticas são o que você deseja buscar. Boa sorte em conseguir um!", + "atm9.quest.affixes.desc.vials_and_sigils": "Frascos e Sigilos são itens usados ​​para alterar os encaixes de suas armas, seja para adicionar mais ou liberá-las. Todos são usados ​​com seu item em uma Mesa de Metalurgia.", + "atm9.quest.affixes.desc.sigil": "Para aqueles que são novos na Apoteose, os soquetes são confusos e irritantes. Suas armas e armaduras precisam de encaixes para usar joias. Mas e se não tiver tomada? Então você precisará de um Sigil of Socketing! Combine seu item e Sigil em uma Mesa de Metalurgia e boom, você pode obter até 3 encaixes.", + "atm9.quest.affixes.desc.superior_sigil": "O Superior Sigil of Socketing faz exatamente o que sua versão inferior faz, mas até 4 soquetes em vez de 3.", + "atm9.quest.affixes.desc.vialU": "Vial of Unnaming faz o que sugere. Quando você tem um item afixado com um nome estranho e longo, você pode combiná-lo com o frasco em uma mesa de ferraria para se livrar da maior parte do nome. (Apenas o material e o tipo de arma, assim como a cor de raridade, permanecerão).", + "atm9.quest.affixes.desc.vialA": "O Frasco de Extração (Arcana) faz o oposto do Frasco de Explusão, ao invés de quebrar a Gema ele quebra o Item e você pode ficar com a Gema.", + "atm9.quest.affixes.desc.vialS": "O Frasco de Explusão (Casante) pode ser usado em uma Mesa de Metalurgia para tirar uma Gema do Encaixe de um item. Aviso que isso quebrará a Gem e apenas abrirá um Socket.", + "atm9.quest.affixes.desc.salvaging_table": "A Mesa de Salvamento pode finalmente obter materiais e pó de pedras preciosas sem usar bigornas. Você pode reciclar ferramentas e armaduras com afixos para obter seus materiais. E quebrar a armadura do cavalo por algum motivo.", + "atm9.quest.affixes.desc.simple": "A Mesa de Reforjamento Simples é usada como uma Mesa de Encantamento, mas com Afixos. Com Gem Dust, Rarity Materials e um Affixed Item, você pode rolar novamente os afixos por um custo de EXP. Isso também pode ser usado para alterar a raridade do item afixado para Raro", + "atm9.quest.affixes.desc.reforge": "A Mesa de Reforja faz tudo que uma Mesa Simples faz, mas melhor, ela pode fazer Afixos Épicos e Míticos!", + "atm9.quest.affixes.subt.common": "Comum", + "atm9.quest.affixes.subt.uncommon": "Incomum", + "atm9.quest.affixes.subt.rare": "Cru", + "atm9.quest.affixes.subt.epic": "Épico", + "atm9.quest.affixes.subt.mythic": "Mítico", + + "atm9.quest.tools.tool": "Ferramentas!", + "atm9.quest.tools.tier1": "&9Colheita Nível 1&r", + "atm9.quest.tools.tier2": "&fColheita Nível 2&r", + "atm9.quest.tools.tier3": "&bColheita Nível 3&r", + "atm9.quest.tools.tier4": "&5Colheita Nível 4&r", + "atm9.quest.tools.tier5": "&eColheita Nível 5&r", + "atm9.quest.tools.tier6": "&dColheita Nível 6&r", + "atm9.quest.tools.1pick1": "Picaretas de madeira Blue Skies", + "atm9.quest.tools.3pick1": "Picaretas de ferro Mekanism e Undergarten", + "atm9.quest.tools.3pick2": "Céus Azuis e Picaretas de Ferro Éter", + "atm9.quest.tools.3pick3": "Picaretas de Ferro Greg", + "atm9.quest.tools.4pick1": "Escolhas de diamantes místicos e crepusculares", + "atm9.quest.tools.4pick2": "Escolhas de Greg Diamond", + "atm9.quest.tools.6pick1": "Minérios ATM e picaretas de liga", + "atm9.quest.tools.6pick2": "Picaretas Magic Mod Max", + "atm9.quest.tools.6pick3": "Exploração Mod Max Picaretas", + "atm9.quest.tools.6pick4": "Escolhas máximas de céus místicos e azuis", + "atm9.quest.tools.6pick5": "Picaretas Greg Max", + "atm9.quest.tools.4sword1": "Espadas de Madeira Céu Azul", + "atm9.quest.tools.5sword1": "Espadas de Pedra do Céu Azul", + "atm9.quest.tools.6sword1": "Espadas de Ferro Meka e AE2", + "atm9.quest.tools.6sword2": "Espadas de Ferro Botânia e Céu Azul", + "atm9.quest.tools.7sword1": "Espadas de Diamante Botânia e Crepúsculo", + "atm9.quest.tools.7sword2": "Espadas de Diamante Aether e Undergarten", + "atm9.quest.tools.9sword1": "Espadas Mod de Exploração", + "atm9.quest.tools.9sword2": "Espadas Artesanais", + "atm9.quest.tools.12sword1": "Espadas Mágicas", + "atm9.quest.tools.12sword2": "Espadas feitas", + "atm9.quest.tools.desc.tool": "Bem-vindo às Ferramentas Básicas! \\n \\n Você já comprou uma ferramenta que nunca viu ou ouviu falar e queria saber onde ela está entre outras ferramentas? Então esta missão é perfeita para você! \\n \\n (As espadas são classificadas por dano base, espadas que podem ser atualizadas ou usadas para causar mais dano não estão incluídas) \\n \\n (Por favor, não use isso como uma lista de desejos, encontrar todas as ferramentas e armas irá 99%% deixam você louco.)", + "atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level é o nível de picareta mais baixo, necessitando de uma picareta. Qualquer picareta pode minerá-los. Os itens de Nível 1 seriam como Pedra, Fornalha e Minério de Carvão.", + "atm9.quest.tools.desc.tier2": "&fTier 2&r é o nível da picareta de pedra. É quase apenas para minerar itens de Ferro.", + "atm9.quest.tools.desc.tier3": "&bTier 3&r é o nível Picareta de Ferro, ele extrai a maioria dos minérios como Diamante, Esmeralda e Ouro.", + "atm9.quest.tools.desc.tier4": "&5Tier 4&r é o nível de ferramenta Diamond, usado para obter Obsidian e Netherite. Também alguns minérios modificados como Urânio e Platina.", + "atm9.quest.tools.desc.tier5": "&eTier 5&r é basicamente apenas para AllTheModium Ore, não muito mais.", + "atm9.quest.tools.desc.tier6": "&dTier 6&r é o nível mais alto, qualquer coisa que seja quebrável pode ser extraída com ele, incluindo Vibranium e Unobtainium.", + "atm9.quest.tools.subt.tier1": "&9Nível 1&r", + "atm9.quest.tools.subt.tier2": "&fNível 2&r", + "atm9.quest.tools.subt.tier3": "&bNível 3&r", + "atm9.quest.tools.subt.tier4": "&5Nível 4&r", + "atm9.quest.tools.subt.tier5": "&eNível 5&r", + "atm9.quest.tools.subt.tier6": "&dNível 6&r", + "atm9.quest.tools.subt.damage4": "&f4&r &4Dano&r", + "atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Dano&r", + "atm9.quest.tools.subt.damage5": "&f5&r &4Dano&r", + "atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Dano&r", + "atm9.quest.tools.subt.damage6": "&f6&r &4Dano&r", + "atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Dano&r", + "atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Dano&r", + "atm9.quest.tools.subt.damage7": "&f7&r &4Dano&r", + "atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Dano&r", + "atm9.quest.tools.subt.damage8": "&f8&r &4Dano&r", + "atm9.quest.tools.subt.damage9": "&f9&r &4Dano&r", + "atm9.quest.tools.subt.damage10": "&f10&r &4Dano&r", + "atm9.quest.tools.subt.damage11": "&f11&r &4Dano&r", + "atm9.quest.tools.subt.damage12": "&f12&r &4Dano&r", + "atm9.quest.tools.subt.damage13": "&f13&r &4Dano&r", + "atm9.quest.tools.subt.damage16": "&f16&r &4Dano&r", + "atm9.quest.tools.subt.damage17": "&f17&r &4Dano&r", + "atm9.quest.tools.subt.damage22": "&f22&r &4Dano&r", + "atm9.quest.tools.subt.damage24": "&f24&r &4Dano&r", + "atm9.quest.tools.subt.damage28": "&f28&r &4Dano&r", + "atm9.quest.tools.subt.damage29": "&f29&r &4Dano&r", + "atm9.quest.tools.subt.damage47": "&f47&r &4Dano&r", + + + "atm9.quest.mahou.start": "Mahou Tsukai", + "atm9.quest.mahou.mana": "Como fazer crescer seu Mahou", + "atm9.quest.mahou.mortar": "Almofariz e pilão", + "atm9.quest.mahou.scrolls": "Feitiços em movimento", + "atm9.quest.mahou.life": "Limite do Dreno de Vida", + "atm9.quest.mahou.durability": "Troca de durabilidade", + "atm9.quest.mahou.chronal": "Troca Cronal", + "atm9.quest.mahou.morgan": "Obtendo Morgan", + "atm9.quest.mahou.emerald": "Chega Mahou? Provavelmente!", + "atm9.quest.mahou.power": "Ritual de Consolidação de Poder", + "atm9.quest.mahou.lake": "Lago Mahou", + "atm9.quest.mahou.caliburn": "Caliburn", + "atm9.quest.mahou.upgrading": "Atualizando Caliburn para atualizar Morgan", + "atm9.quest.mahou.warden": "Tenho Morgan", + "atm9.quest.mahou.genocide": "Maximizou Morgan", + "atm9.quest.mahou.strength": "Pergaminho de Fortalecimento", + "atm9.quest.mahou.stick": "Bastão Forte", + "atm9.quest.mahou.emrys": "Emrys", + "atm9.quest.mahou.sword": "Espada Forte", + "atm9.quest.mahou.clarent": "Eles são brilhantes", + "atm9.quest.mahou.shield": "Escudo Forte", + "atm9.quest.mahou.souls": "almas", + "atm9.quest.mahou.damage": "Pergaminho de Troca de Dano", + "atm9.quest.mahou.immunity": "Pergaminho da Troca de Imunidade", + "atm9.quest.mahou.replica": "Réplica", + "atm9.quest.mahou.desc.start": "Bem-vindo ao Mahou Tsukai. Não, você não pode obter instantaneamente a espada Morgan, necessária para jogar um pouco o mod. Para começar, leve alguns danos. Você terá um efeito de sangramento. antes que desapareça, segure shift e pressione M em um bloco sólido para colocar seu primeiro círculo mahou.", + "atm9.quest.mahou.desc.mana": "Mahou é a fonte de vida de tudo Mahou Tsukai. Você precisará aumentá-lo e ter toneladas para usar feitiços e fabricar armas. Quando você usa Mahou, seu limite aumenta. Uma maneira fácil de gastar Mahou é usar Attuned Emerald ou Diamond para armazenar mais Mahou. Depois de ter um Mahou alto o suficiente, você pode tentar esses feitiços...", + "atm9.quest.mahou.desc.mortar": "Para obter feitiços você precisará de itens em pó. Para obter itens em pó você precisará de um almofariz e um pilão.", + "atm9.quest.mahou.desc.scrolls": "Alguns feitiços podem ser colocados em pergaminhos para serem usados ​​sempre que necessário. Primeiro, você precisará de um Spell Cloth e coloque-o no chão. Em seguida, faça o mesmo ritual, mas no pano mágico. Depois que todo o sangue e pó estiverem prontos, clique com o botão direito no Spell Cloth e no Boom Scroll! Alguns não podem ser transformados em pergaminhos, então não me responsabilizo pelo desperdício de materiais para isso.", + "atm9.quest.mahou.desc.life": "Depois de ter pelo menos duzentos mahou, você pode querer estabelecer um limite para a vida útil do dreno. Para cada mob que morre nesse limite, você recebe 10 mahou de volta, mas este é um processo LENTO.", + "atm9.quest.mahou.desc.durability": "Ou faça uma troca de durabilidade e lance forte (mas não muito forte, sem cinzéis porque o mod normaliza as coisas em torno de uma pá netherita em termos de durabilidade)", + "atm9.quest.mahou.desc.chronal": "Outra opção é usar a troca Chronal; ganhe mahou por 12 horas e depois gaste-o por 12 horas. Se você fizer um segundo círculo de troca Cronal quando o primeiro começar a gastar, ele se tornará um loop.", + "atm9.quest.mahou.desc.morgan": "Eu sei por que todos vocês estão aqui, vocês estão aqui pela espada Morgan. A espada mais poderosa de todos os Modpacks ATM. Siga estes e você se tornará imparável.", + "atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds são baterias mahou e você precisará de muito Mahou para obter Morgan. Uma esmeralda totalmente sintonizada pode ser usada para o ritual Caliburn de 5.000 mahou.", + "atm9.quest.mahou.desc.power": "Para obter Morgan você precisa de Caliburn. Para obter Caliburn você precisa do Lago Mahou. Para obter o Lago Mahou você precisará do Ritual de Consolidação de Poder. Que pode ser feito como qualquer outro ritual apenas com 2 diamantes em pó e 1 esmeralda em pó. Para sua informação, não faça isso perto da sua base, o ritual será no meio do lago.", + "atm9.quest.mahou.desc.lake": "Assim que o ritual começar você notará o Lago sendo feito. Ele crescerá para uma área de blocos de cerca de 20x20 cheia de água turva. A Água Turva não irá matá-lo, a menos que você se esqueça de respirar.", + "atm9.quest.mahou.desc.caliburn": "Caliburn requer algumas coisas, algumas já declaradas nas missões, outras ainda não. Primeiro, você precisa do Lago Mahou e de 5.000 Mahou. Então, você precisará de uma Diamond Sword encantada com Smite. (Quanto maior, melhor). Jogue a espada no lago e você encontrará Caliburn no fundo dele.", + "atm9.quest.mahou.desc.upgrading": "Caliburn não começará muito melhor do que uma Diamond Sword, mas uma vez atualizada, a Diamond Sword se parecerá mais com um stick normal. Tanto Morgan quanto Caliburn têm seus danos reais e seu limite inato. Innate Cap é o dano máximo que pode ser aumentado. Para aumentar o Innate Cap of Caliburn, encante-o com Smite e jogue-o no lago com Ender Upgrades. Para obter o Max Cap você precisa de 26 atualizações Ender. Depois de atualizado, ele não poderá mais ser atualizado, então certifique-se de incluir todos os 26 de uma vez. Para aumentar o dano normal você precisará encantá-lo com Smite e depois voltar ao Lago! Você precisará de mais danos para...", + "atm9.quest.mahou.desc.warden": "Para pegar Morgan você precisa matar o Diretor com Caliburn. Além disso, o Caliburns Innate Cap será o Morgans Innate Cap. Boa sorte!", + "atm9.quest.mahou.desc.genocide": "A única maneira de aumentar os danos de Morgan é matando os aldeões. Os Baby Villagers causam ainda mais danos! Esperamos que você tenha uma fazenda montada. Então, depois de muitas mortes de aldeões, você terá um Morgan no limite. Além disso, você pode clicar com o botão direito do mouse com Morgan para fazer um ataque especial.", + "atm9.quest.mahou.desc.strength": "Para obter as pequenas armas Mahou Tsukai mais divertidas, você precisará de um Pergaminho de Fortalecimento. Para conseguir um, coloque um Pano Mágico, faça o ritual de fortalecimento em cima dele e pegue o pano.", + "atm9.quest.mahou.desc.stick": "Segure um bastão na mão inábil e o Pergaminho de Fortalecimento na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.emrys": "Eu me pergunto o que você precisa fazer para obter um Lightning Staff? Poderia ser atingido por um raio enquanto segurava o bastão fortalecido? Eu penso que sim! Depois que Emrys o segurar com a mão inábil e clicar com o botão direito, os resultados serão CHOCANTES!", + "atm9.quest.mahou.desc.sword": "Segure uma Diamond Sword na mão inábil e o Scroll of Strengthening na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.clarent": "Pegue sua Espada de Diamante Fortalecida em uma poça de Sopro de Dragão e você obterá Clarent! Clarent funciona como escudo e espada. Segure o botão direito para bloquear com Clarent e qualquer ataque que ele bloquear causará o mesmo dano que bloqueou.", + "atm9.quest.mahou.desc.shield": "Segure um Escudo na mão inábil e o Pergaminho de Fortalecimento na mão principal e segure o botão direito.", + "atm9.quest.mahou.desc.souls": "A última coisa que você precisa para o Replica obviamente envolve outro pergaminho. Pergaminho da coleção Olhos Místicos da Morte. Isso permitirá que você colete almas ao ver mobs morrerem. Cada morte representa apenas um pouquinho de almas, então você precisará ver muitas mortes. Depois de ter 100, você estará pronto para obter a réplica.", + "atm9.quest.mahou.desc.damage": "Um pergaminho que você precisará aplicar para obter a réplica é o pergaminho de troca de danos. Para obtê-lo faça o Ritual de Troca de Dano com 1 Ferro em Pó e 2 Esmeraldas em Pó.", + "atm9.quest.mahou.desc.immunity": "O segundo pergaminho que você precisa ativar para obter a réplica é o pergaminho da troca de imunidade. Para obtê-lo você precisará do Ritual de Troca de Imunidade que precisa de 1 Olho em Pó e 2 Esmeraldas em Pó.", + "atm9.quest.mahou.desc.replica": "Agora isso é complicado. Para obter a réplica, primeiro tenha 100 almas, troca de danos e troca de imunidade prontas. Então, segure seu escudo fortalecido para bloquear um ataque, então você terá Replica.", + + + "atm9.quest.SG.SG": "Armas, ferramentas e armaduras de equipamento silencioso", + "atm9.quest.SG.template": "Quadros de modelos", + "atm9.quest.SG.SGTool": "Sua primeira ferramenta!", + "atm9.quest.SG.blueprint": "Papel de planta", + "atm9.quest.SG.book": "Livro de projeto", + "atm9.quest.SG.toolrod": "Projeto da haste da ferramenta", + "atm9.quest.SG.tip": "Dica Plano de atualização", + "atm9.quest.SG.coating": "Projeto de revestimento", + "atm9.quest.SG.grip": "Projeto de aderência", + "atm9.quest.SG.binding": "Projeto de vinculação", + "atm9.quest.SG.sword": "Projeto de Espada", + "atm9.quest.SG.dagger": "Projeto de Adaga", + "atm9.quest.SG.machete": "Projeto do facão", + "atm9.quest.SG.katana": "Projeto Katana", + "atm9.quest.SG.spear": "Projeto de Lança", + "atm9.quest.SG.knife": "Projeto de faca", + "atm9.quest.SG.arrow": "Projeto de seta", + "atm9.quest.SG.fletching": "Projeto de Fletching", + "atm9.quest.SG.crossbow": "Projeto de Besta", + "atm9.quest.SG.slingshot": "Projeto de estilingue", + "atm9.quest.SG.bow": "Projeto de arco", + "atm9.quest.SG.axe": "Projeto de Machado", + "atm9.quest.SG.pick": "Projeto de Picareta", + "atm9.quest.SG.sickle": "Projeto de Foice", + "atm9.quest.SG.shovel": "Projeto de pá", + "atm9.quest.SG.excavator": "Projeto de escavadeira", + "atm9.quest.SG.hammer": "Projeto de martelo", + "atm9.quest.SG.paxel": "Projeto Paxel", + "atm9.quest.SG.mattock": "Planta Mattock", + "atm9.quest.SG.fish": "Projeto de vara de pesca", + "atm9.quest.SG.shears": "Projeto de tesoura", + "atm9.quest.SG.salvager": "Salvador", + "atm9.quest.SG.repairkit": "Reparando Itens", + "atm9.quest.SG.helmet": "Projeto do capacete", + "atm9.quest.SG.shield": "Projeto de Escudo", + "atm9.quest.SG.chestplate": "Projeto do Peitoral", + "atm9.quest.SG.elytra": "Projeto do Élitra", + "atm9.quest.SG.ring": "Projeto do Anel", + "atm9.quest.SG.leggings": "Modelo de leggings", + "atm9.quest.SG.bracelet": "Modelo de pulseira", + "atm9.quest.SG.lining": "Projeto de forro", + "atm9.quest.SG.boots": "Projeto de botas", + "atm9.quest.SG.material_grader": "Classificador de materiais", + "atm9.quest.SG.tier1GC": "Catalisador de niveladora de nível 1", + "atm9.quest.SG.tier2GC": "Catalisador de niveladora de nível 2", + "atm9.quest.SG.tier3GC": "Catalisador de niveladora de nível 3", + "atm9.quest.SG.alloyer": "Liga metálica", + "atm9.quest.SG.starlight_charger": "&5Carregador Starlight", + "atm9.quest.SG.tier1SGC": "Catalisador de carregador Starlight de nível 1", + "atm9.quest.SG.tier2SGC": "Catalisador de Carregador Starlight Tier 2", + "atm9.quest.SG.tier3SGC": "Catalisador de Carregador Starlight Tier 3", + "atm9.quest.SG.tier1SGCPC": "Tampa do Pilar do Carregador Starlight Tier 1", + "atm9.quest.SG.tier2SGCPC": "Tampa do Pilar do Carregador Starlight Tier 2", + "atm9.quest.SG.tier3SGCPC": "Tampa do Pilar do Carregador Starlight Tier 3", + "atm9.quest.SG.desc.SG": "Silent Gear é um mod de ferramenta e armadura que facilita a criação de equipamentos. \\n \\n Cada peça de equipamento é personalizável, permitindo que você a atualize com características especiais ou conserte-a em qualquer lugar! \\n \\n Você também pode converter ferramentas básicas, como uma picareta de ferro, em uma picareta Silent Gear, colocando-a em uma mesa de artesanato!", + "atm9.quest.SG.desc.template": "Para começar a criar equipamentos no início do jogo, precisaremos fazer alguns &9Template Boards&r para criar nosso primeiro &eTemplate&r. \\n \\n Os modelos são 'projetos' de uso único para a criação de peças de ferramentas. Usando as placas básicas, crie um &aPickaxe Template&r. \\n \\n Se você combinar o modelo de picareta com 3 da maioria dos materiais*, poderá criar uma peça de cabeça de picareta. \\n \\n *Observação: o material deve ter uma dica de ferramenta Silent Gear Material com o tipo Main.", + "atm9.quest.SG.desc.SGTool": "Para fazer sua primeira ferramenta, pegue a parte da cabeça da picareta e coloque-a na mesa de trabalho. \\n \\n Para criar uma picareta completa, você pode adicionar um bastão à mesa de trabalho ou criar seu próprio cabo personalizado usando um &9Modelo de haste de ferramenta&r em vez de usar um bastão. \\n \\n *Observação: você sempre pode pesquisar os modelos e pressionar U neles e navegar até a guia 'Gear Crafting'. Isso mostrará como fazer peças de engrenagem.", + "atm9.quest.SG.desc.blueprint": "Você não pode usar quadros de modelos para sempre!!! \\n \\n O papel Blueprint é usado para fazer plantas, que são reutilizáveis, ao contrário dos quadros-modelo.", + "atm9.quest.SG.desc.tip": "A atualização da ponta é usada para aumentar o nível de mineração da ferramenta. \\n \\n Por exemplo: Se você tiver uma picareta de ferro com 1 diamante, você pode fazer um upgrade de ponta de diamante e colocá-la em sua picareta. Isso permitirá que ele extraia obsidiana, além de aumentar suas estatísticas.", + "atm9.quest.SG.desc.coating": "Reveste um item ou ferramenta. \\n \\n Netherite é um ótimo material de revestimento.", + "atm9.quest.SG.desc.sword": "Todo mundo adora a espada. \\n \\n Com este projeto, você pode fazer a espada básica! Danos confiáveis, velocidade confiável.", + "atm9.quest.SG.desc.dagger": "Baixo dano, velocidade de ataque muito alta. Reduz o tempo de invencibilidade do alvo.", + "atm9.quest.SG.desc.machete": "Mais dano que uma espada, mas mais lento.", + "atm9.quest.SG.desc.katana": "Um pouco mais rápido que uma espada, mas com menor dano.", + "atm9.quest.SG.desc.spear": "Menos dano que uma espada, mas maior alcance.", + "atm9.quest.SG.desc.knife": "Maior durabilidade que uma adaga, mas menor dano e velocidade.", + "atm9.quest.SG.desc.repairkit": "Itens do Silent Gear podem ser reparados usando um &9Repair Kit&r. \\n \\n Para consertar um item, coloque o Kit de Reparo em uma mesa de trabalho e, em seguida, coloque os materiais necessários para consertar a ferramenta dentro da mesa com ele. Isto irá ‘preencher’ o Kit de Reparo. \\n \\n Para consertar a ferramenta, combine o Kit de Reparo preenchido com a ferramenta que você deseja consertar em uma grade de artesanato.", + "atm9.quest.SG.desc.material_grader": "Colocar um lingote com um Catalisador Grader dará uma classificação ao material. \\n \\n Quanto melhor a nota, melhores serão as estatísticas do material. \\n \\n A melhor nota é MAX.", + "atm9.quest.SG.desc.alloyer": "Isso é usado para criar ligas personalizadas. \\n \\n Também é a única maneira de obter Tyrian Steel!", + "atm9.quest.SG.desc.starlight_charger": "O Starlight Charger pode 'encantar' materiais com o encantamento 'Star Charged'. \\n \\n Uma estrutura deve ser construída com o Starlight Charger no meio, com vista para o céu noturno. Ele só ganha Starlight Power durante a noite. \\n \\n O Carregador deve ser colocado no meio de uma estrutura 7x7, com um Pilar em cada canto. Cada pilar deve ter um 'Starlight Charger Cap'. \\n \\n Também requer um catalisador carregador por material.", + "atm9.quest.SG.desc.tier1SGCPC": "Esta é uma tampa de pilar de nível 1 para a estrutura do Starlight Charger.", + "atm9.quest.SG.desc.tier2SGCPC": "Esta é uma tampa de pilar de nível 2 para a estrutura do Starlight Charger.", + "atm9.quest.SG.desc.tier3SGCPC": "Esta é uma tampa de pilar de nível 3 para a estrutura do Starlight Charger.", + "atm9.quest.SG.subt.SG": "Criação simples de ferramentas", + "atm9.quest.SG.subt.SGTool": "Ou pelo menos como fazer", + "atm9.quest.SG.subt.blueprint": "O Criador Esquemático", + "atm9.quest.SG.subt.book": "Armazena todos os seus projetos!", + "atm9.quest.SG.subt.toolrod": "Crie sua própria alça!", + "atm9.quest.SG.subt.tip": "Para quando você não encontrou 3 diamantes.", + "atm9.quest.SG.subt.coating": "Totalmente não apenas para Netherite.", + "atm9.quest.SG.subt.grip": "Recompor-se.", + "atm9.quest.SG.subt.binding": "Ele mantém tudo junto.", + "atm9.quest.SG.subt.sword": "Velho confiável", + "atm9.quest.SG.subt.dagger": "Esfaqueado Esfaqueado", + "atm9.quest.SG.subt.machete": "Espada Thicc", + "atm9.quest.SG.subt.katana": "Libere seu Samurai Interior", + "atm9.quest.SG.subt.spear": "Libere seu espartano interior", + "atm9.quest.SG.subt.knife": "Esfaqueado.", + "atm9.quest.SG.subt.scythe": "É um cortador de grama.", + "atm9.quest.SG.subt.excavator": "Escavação 3x3!", + "atm9.quest.SG.subt.hammer": "Mineração 3x3", + "atm9.quest.SG.subt.paxel": "A ferramenta completa", + "atm9.quest.SG.subt.mattock": "Enxada versátil", + "atm9.quest.SG.subt.salvager": "Divide os itens em seus componentes.", + "atm9.quest.SG.subt.repairkit": "Seu primeiro kit de reparo", + "atm9.quest.SG.subt.material_grader": "O testador de materiais", + "atm9.quest.SG.subt.alloyer": "Combina Materiais", + "atm9.quest.SG.subt.starlight_charger": "Materiais ‘encantadores’", + + + "atm9.quest.storage.basic": "Armazenamento Básico", + "atm9.quest.storage.trash": "Latas de lixo", + "atm9.quest.storage.dim": "Armazenamento Dimensional", + "atm9.quest.storage.NBT": "NBT e VOCÊ!", + "atm9.quest.storage.ender": "Armazenamento Ender", + "atm9.quest.storage.functional": "Armazenamento Funcional", + "atm9.quest.storage.drawer": "Minha primeira gaveta", + "atm9.quest.storage.8": "&6Atualização de cobre&r", + "atm9.quest.storage.16": "&eAtualização Gold&r", + "atm9.quest.storage.24": "&bAtualização Diamante&r", + "atm9.quest.storage.32": "&5Atualização Netherite&r", + "atm9.quest.storage.link": "Ferramenta de vinculação", + "atm9.quest.storage.configurator": "Ferramenta de configuração", + "atm9.quest.storage.enderdrawer": "Gavetas Ender!", + "atm9.quest.storage.controller": "Controlador de armazenamento", + "atm9.quest.storage.compacting": "Gaveta compactadora", + "atm9.quest.storage.sophisticated": "Armazenamento sofisticado", + "atm9.quest.storage.chest": "Baú 'baunilha'", + "atm9.quest.storage.iron": "Baú de Ferro", + "atm9.quest.storage.gold": "&e Baú de Ouro&r", + "atm9.quest.storage.diamond": "&bBaú de Diamantes&r", + "atm9.quest.storage.netherite": "&5 Baú Netherite&r", + "atm9.quest.storage.upgrade": "Base de atualização", + "atm9.quest.storage.backpack": "Mochila", + "atm9.quest.storage.ironBP": "Mochila de Ferro", + "atm9.quest.storage.goldBP": "&eMochila Gold&r", + "atm9.quest.storage.diamondBP": "&bMochila Diamante&r", + "atm9.quest.storage.netheriteBP": "&5Mochila Netherite&r", + "atm9.quest.storage.upgrade_base": "Base de atualização", + "atm9.quest.storage.PU": "Atualização da bomba", + "atm9.quest.storage.APU": "&eAtualização avançada da bomba&r", + "atm9.quest.storage.EPU": "&aAtualização da bomba de experiência&r", + "atm9.quest.storage.stack1": "Nível 1 de atualização de pilha", + "atm9.quest.storage.stack2": "&eStack Nível de atualização 2&r", + "atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r", + "atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r", + "atm9.quest.storage.tank": "Atualização do tanque", + "atm9.quest.storage.battery": "Atualização de bateria", + "atm9.quest.storage.stonecutting": "Atualização do Cortador de Pedra", + "atm9.quest.storage.jukebox": "Atualização da jukebox", + "atm9.quest.storage.refill": "Atualização de recarga", + "atm9.quest.storage.inception": "Atualização inicial", + "atm9.quest.storage.everlasting": "Atualização eterna", + "atm9.quest.storage.crafting": "Atualização de artesanato", + "atm9.quest.storage.pickup": "Atualização de coleta", + "atm9.quest.storage.deposit": "Atualização de depósito", + "atm9.quest.storage.filter": "Atualização de filtro", + "atm9.quest.storage.magnet": "Atualização magnética", + "atm9.quest.storage.feeding": "Atualização de alimentação", + "atm9.quest.storage.bpcompacting": "Atualização de compactação", + "atm9.quest.storage.Apickup": "&eAtualização de coleta avançada&r", + "atm9.quest.storage.Adeposit": "&eAtualização de depósito avançado&r", + "atm9.quest.storage.Afilter": "&eAtualização de filtro avançado&r", + "atm9.quest.storage.Amagnet": "&eAtualização magnética avançada&r", + "atm9.quest.storage.Afeeding": "&eAtualização de alimentação avançada&r", + "atm9.quest.storage.Acompacting": "&eAtualização de compactação avançada&r", + "atm9.quest.storage.smoking": "Atualização para fumantes", + "atm9.quest.storage.blasting": "Atualização de explosão", + "atm9.quest.storage.smelting": "Atualização de fundição", + "atm9.quest.storage.tool": "Atualização do trocador de ferramentas", + "atm9.quest.storage.void": "Atualização nula", + "atm9.quest.storage.restock": "Atualização de reabastecimento", + "atm9.quest.storage.Asmoking": "&eAtualização para fumar automaticamente&r", + "atm9.quest.storage.Ablasting": "&eAtualização de jateamento automático&r", + "atm9.quest.storage.Asmelting": "&eAtualização de fundição automática&r", + "atm9.quest.storage.Atool": "&eAtualização do trocador de ferramentas avançado&r", + "atm9.quest.storage.Avoid": "&eAtualização avançada nula&r", + "atm9.quest.storage.Arestock": "&eAtualização de reabastecimento avançado&r", + "atm9.quest.storage.desc.basic": "Bem-vindo ao Capítulo de Armazenamento Básico! \\n \\n Você encontrará todas as maneiras básicas de armazenar itens sem energia, bem como itens úteis para suas necessidades de armazenamento!", + "atm9.quest.storage.desc.trash": "Uma maneira de destruir itens, líquidos e energia indesejados.", + "atm9.quest.storage.desc.NBT": "Procurando criar armazenamento virtual usando &9Refined Storage&r ou &9Applied Energistics 2&r? \\n \\n Ambas são ótimas maneiras de atualizar seu armazenamento, mas é importante falar sobre &eNBT Items&r e a melhor maneira de armazená-los. \\n \\n Itens NBT são itens com tags extras anexadas a eles. Itens encantados, itens com durabilidade, joias da Apoteose... esses são todos itens com tags NBT anexadas a eles. Por causa disso, eles geralmente não empilham. \\n \\n Quando você armazena muitos deles em um sistema de armazenamento como RS ou AE2, você corre o risco de criar problemas para seu save ou servidor. \\n \\n Por isso, o melhor é guardá-los em baús ou bolsas!", + "atm9.quest.storage.desc.ender": "Baús que funcionam em todas as dimensões. \\n \\n Pode ser codificado por cores para segurança! (Clique com o botão direito no bloco com o corante desejado). \\n \\n *Observação: se outra pessoa usar sua combinação de cores, ela poderá obter o conteúdo!", + "atm9.quest.storage.desc.functional": "Functional Storage é um mod para armazenar pilhas dos mesmos itens. \\n \\n Isso é útil para itens como Cobblestone, Dirt, etc.", + "atm9.quest.storage.desc.drawer": "Crie você mesmo uma gaveta 1x1. Este item contém uma tonelada de pilhas de 1 item.", + "atm9.quest.storage.desc.link": "Usado para vincular gavetas a um controlador e para vincular gavetas Ender. \\n \\n Para vincular gavetas ao controlador, clique com o botão direito no bloco do controlador para iniciar a configuração. Clicar com o botão direito em Gavetas irá adicioná-los à rede. \\n \\n Segurar a ferramenta mostrará quais gavetas estão conectadas ao controlador.", + "atm9.quest.storage.desc.configurator": "A Ferramenta de Configuração serve para trancar gavetas para que eles se lembrem do item que contém. \\n \\n Isso é útil sempre que você configura um sistema para puxar e empurrar gavetas. A gaveta trancada não substituirá o item que estava trancado nela!", + "atm9.quest.storage.desc.enderdrawer": "Usando uma &aLinking Tool&r, você pode vincular 2 gavetas Ender para sincronizar o conteúdo. \\n \\n Funciona como um baú Ender, mas para gavetas. \\n \\n Para vincular, clique com o botão direito na primeira gaveta Ender com a &aLinking Tool&r e, em seguida, clique com o botão esquerdo na segunda gaveta Ender para sincronizar.", + "atm9.quest.storage.desc.controller": "Quando colocado e conectado com a &aLinking Tool&r a outras gavetas, este bloco atua como um 'Hub'. \\n \\n Se você clicar duas vezes com o botão direito, todos os itens dentro da 'Rede' das gavetas de armazenamento serão retirados do seu inventário.", + "atm9.quest.storage.desc.compacting": "Este item pode converter itens colocados dentro de seus formatos de pepita ou bloco. \\n \\n Por exemplo: Um Lingote de Ferro colocado aqui permitirá que você retire 9 pepitas ou, se mais ferro for colocado, irá convertê-lo em Blocos de Ferro.", + "atm9.quest.storage.desc.sophisticated": "Baús sofisticados permitem que você atualize seus baús com metais para aumentar o armazenamento! Você também pode adicionar filtros de atualização para aumentar a funcionalidade do baú. \\n \\n Chega de quartos baunilha com baús duplos!", + "atm9.quest.storage.desc.chest": "Igualzinho a um baú vanilla, mas com espaço para atualização de armazenamento!", + "atm9.quest.storage.desc.iron": "*Observação: para atualizar um baú vanilla já colocado para um baú sofisticado de ferro, primeiro você precisa converter o baú com um 'Atualização de nível básico'.", + "atm9.quest.storage.desc.netherite": "Ainda MAIS slots para armazenamento e atualizações.", + "atm9.quest.storage.desc.upgrade": "Para evitar que você tenha toda esta seção de missões coberta com atualizações de filtros, dê uma olhada nas atualizações de mochila sofisticada. \\n \\n Você precisará tornar o armazenamento sofisticado equivalente, mas eles funcionam praticamente da mesma forma.", + "atm9.quest.storage.desc.backpack": "Mochilas sofisticadas oferecem mochilas atualizáveis ​​que também podem usar filtros para adicionar recursos interessantes!", + "atm9.quest.storage.desc.upgrade_base": "Você precisará deles para fazer atualizações no filtro da mochila.", + "atm9.quest.storage.subt.trash": "Livrar-se do excesso", + "atm9.quest.storage.subt.functional": "Gavetas de armazenamento parente distante", + "atm9.quest.storage.subt.drawer": "Pilhas em pilhas", + "atm9.quest.storage.subt.8": "Atualização de armazenamento x8", + "atm9.quest.storage.subt.16": "Atualização de armazenamento x16", + "atm9.quest.storage.subt.24": "Atualização de armazenamento x24", + "atm9.quest.storage.subt.32": "Atualização de armazenamento x32", + "atm9.quest.storage.subt.enderdrawer": "Gaveta Dimensional... se preferir.", + "atm9.quest.storage.subt.controller": "O cérebro das gavetas.", + "atm9.quest.storage.subt.compacting": "Converter automaticamente em blocos.", + "atm9.quest.storage.subt.sophisticated": "Baús atualizáveis!", + "atm9.quest.storage.subt.chest": "O baú inicial", + "atm9.quest.storage.subt.iron": "Um único baú do tamanho de 2.", + "atm9.quest.storage.subt.gold": "Muito mais espaço para atividades.", + "atm9.quest.storage.subt.diamond": "Muito mais espaço para atividades.", + "atm9.quest.storage.subt.netherite": "Muito espaço para atividades!", + "atm9.quest.storage.subt.upgrade": "Utilitário para baús", + "atm9.quest.storage.subt.backpack": "Mochilas sofisticadas", + "atm9.quest.storage.subt.ironBP": "A primeira atualização", + "atm9.quest.storage.subt.upgrade_base": "A base para filtros de mochila", + "atm9.quest.storage.subt.PU": "Adiciona a capacidade de bombear líquidos da atualização do tanque.", + "atm9.quest.storage.subt.stack1": "Aumenta o tamanho da pilha na mochila.", + "atm9.quest.storage.subt.tank": "Adiciona um tanque à mochila.", + "atm9.quest.storage.subt.battery": "Adiciona uma bateria à mochila.", + "atm9.quest.storage.subt.stonecutting": "Adiciona uma GUI de corte de pedra à mochila.", + "atm9.quest.storage.subt.jukebox": "Agora estamos jammin", + "atm9.quest.storage.subt.refill": "Mantém o inventário do jogador empilhado a partir dos itens da mochila.", + "atm9.quest.storage.subt.inception": "Ouvi dizer que você gosta de mochilas nas mochilas.", + "atm9.quest.storage.subt.everlasting": "A mochila não pode morrer.", + "atm9.quest.storage.subt.crafting": "Adiciona uma GUI da Crafting Table à mochila.", + "atm9.quest.storage.subt.pickup": "Permite que a mochila pegue itens.", + "atm9.quest.storage.subt.deposit": "Permite esvaziar a mochila.", + "atm9.quest.storage.subt.filter": "Adiciona um filtro para itens sendo bombeados para dentro ou para fora da mochila.", + "atm9.quest.storage.subt.magnet": "Ímãs itens na mochila.", + "atm9.quest.storage.subt.feeding": "Alimentação automática com comida na mochila.", + "atm9.quest.storage.subt.bpcompacting": "Compacta os itens da mochila em sua receita 2x2.", + "atm9.quest.storage.subt.Apickup": "Mais opções de filtragem", + "atm9.quest.storage.subt.Acompacting": "Compacta os itens da mochila em sua receita 3x3.", + "atm9.quest.storage.subt.smoking": "Adiciona uma GUI para fumantes à mochila.", + "atm9.quest.storage.subt.blasting": "Adiciona uma interface gráfica incrível à mochila.", + "atm9.quest.storage.subt.smelting": "Adiciona uma guia de fundição à mochila", + "atm9.quest.storage.subt.tool": "Troque automaticamente para a ferramenta mais eficaz para o bloco que você está vendo.", + "atm9.quest.storage.subt.void": "Adiciona um filtro para itens que você deseja excluir automaticamente da mochila.", + "atm9.quest.storage.subt.restock": "Estocado.", + "atm9.quest.storage.subt.Asmelting": "Fundir itens automaticamente na mochila.", + + + "atm9.quest.ae2.AE2": "Energística Aplicada 2", + "atm9.quest.ae2.wrench": "Chave de quartzo", + "atm9.quest.ae2.first": "Primeiras coisas primeiro", + "atm9.quest.ae2.energy_acceptor": "Aceitador de Energia", + "atm9.quest.ae2.energy_cell": "Célula de Energia", + "atm9.quest.ae2.energy_card": "Cartão de Energia", + "atm9.quest.ae2.meteorite": "Caça de meteoritos", + "atm9.quest.ae2.processors": "Processadores", + "atm9.quest.ae2.terminals": "Terminais", + "atm9.quest.ae2.network": "Ferramentas de rede", + "atm9.quest.ae2.fluix": "Cristais de Fluxo", + "atm9.quest.ae2.cables": "Cabeamento Básico", + "atm9.quest.ae2.anchor": "Âncora de cabo", + "atm9.quest.ae2.advanced_cabling": "Cabeamento Avançado", + "atm9.quest.ae2.coloring": "Aplicador de cores", + "atm9.quest.ae2.channels": "Prefácio sobre canais", + "atm9.quest.ae2.ME_controller": "Controlador ME", + "atm9.quest.ae2.storage": "O armazenamento", + "atm9.quest.ae2.MEIOPort": "EU Eu Porto", + "atm9.quest.ae2.workbench": "Bancada de Célula", + "atm9.quest.ae2.equal_card": "Cartão de distribuição igual", + "atm9.quest.ae2.overflow_card": "Cartão de Destruição de Estouro", + "atm9.quest.ae2.1k": "Criando sua primeira célula de armazenamento", + "atm9.quest.ae2.4k": "Componente de armazenamento 4k", + "atm9.quest.ae2.16k": "Componente de armazenamento 16k", + "atm9.quest.ae2.64k": "Componente de armazenamento 64k", + "atm9.quest.ae2.256k": "Componente de armazenamento 256k", + "atm9.quest.ae2.1m": "Componente de armazenamento de 1 milhão", + "atm9.quest.ae2.4m": "Componente de armazenamento 4M", + "atm9.quest.ae2.16m": "Componente de armazenamento de 16M", + "atm9.quest.ae2.64m": "Componente de armazenamento de 64M", + "atm9.quest.ae2.256": "Componente de armazenamento 256M", + "atm9.quest.ae2.item_storage": "Armazenamento de itens", + "atm9.quest.ae2.more_items": "Armazenamento de itens em massa", + "atm9.quest.ae2.fluid": "Armazenamento de fluidos", + "atm9.quest.ae2.portable": "Armazenamento portátil", + "atm9.quest.ae2.weapons": "As armas?", + "atm9.quest.ae2.autocrafting": "Criação automática", + "atm9.quest.ae2.growth": "Acelerador de crescimento", + "atm9.quest.ae2.patterns": "Padrões", + "atm9.quest.ae2.assembler": "Montador Molecular", + "atm9.quest.ae2.acceleratiion": "Cartão Acelerador", + "atm9.quest.ae2.MElevel": "Emissor de nível ME", + "atm9.quest.ae2.redstoneME": "ME controlado por Redstone", + "atm9.quest.ae2.crafting": "Cartão de artesanato", + "atm9.quest.ae2.crafting_storage": "Armazenamento de artesanato", + "atm9.quest.ae2.crafting_coprocessor": "Coprocessador de elaboração", + "atm9.quest.ae2.crafting_monitor": "Monitor de Artesanato", + "atm9.quest.ae2.IO": "O IO", + "atm9.quest.ae2.import_bus": "Ônibus de importação ME", + "atm9.quest.ae2.annhilation_plane": "Avião de aniquilação ME", + "atm9.quest.ae2.storage_bus": "Barramento de armazenamento ME", + "atm9.quest.ae2.capacity": "Cartão de Capacidade", + "atm9.quest.ae2.cards": "Falando livremente", + "atm9.quest.ae2.export_bus": "Ônibus de exportação ME", + "atm9.quest.ae2.formation_plane": "Avião de formação ME", + "atm9.quest.ae2.P2P": "Túneis P2P", + "atm9.quest.ae2.memory": "Cartão de memória", + "atm9.quest.ae2.fiber": "Esqueci de mencionar", + "atm9.quest.ae2.spatial": "IO espacial", + "atm9.quest.ae2.pylon": "Pilar Espacial", + "atm9.quest.ae2.SSC": "Célula de armazenamento espacial", + "atm9.quest.ae2.Sanchor": "Âncora Espacial", + "atm9.quest.ae2.wireless_AP": "Ponto de acesso sem fio ME", + "atm9.quest.ae2.wireless_terminal": "Terminais sem fio", + "atm9.quest.ae2.ininfity": "AEInfinity Booster", + "atm9.quest.ae2.matter": "Matéria Condensada", + "atm9.quest.ae2.antimatter": "Matéria Hiper-Condensada", + "atm9.quest.ae2.quantum": "Ponte de Rede Quântica", + + "atm9.quest.ae2.desc.AE2": "&lBem-vindo ao &bEnergística Aplicada 2&f! \\n \\n Applied Energistics 2 (ou &oAE2&r para abreviar) é um mod de armazenamento digital incrivelmente versátil, permitindo armazenamento extremamente eficiente e todos os tipos de recursos de automação para aumentar significativamente sua experiência com Minecraft modificado desde o início até o final do jogo. \\n \\n Para começar com AE2, você precisará extrair um recurso importante para o mod conhecido como &bCertus Quartz&f. Assim como a Ametista, você encontrará Cristais de Quartzo Certus que podem ser extraídos para Certus Quartz &eDust&f e &eCrystals&f. \\n \\n Para obter mais informações sobre AE2 além deste capítulo, consulte o wiki em", + "atm9.quest.ae2.desc.wrench": "A &bQuartz Wrench&f faz o que qualquer chave de mod de tecnologia normal faria. Ele gira blocos e dispositivos ao longo da face em que você clica com o botão direito e os desmonta quando clica com o botão direito enquanto se esgueira. \\n \\n A chave inglesa do AE2 vem nos sabores certus e nether quartz.", + "atm9.quest.ae2.desc.first": "Duas das primeiras coisas que você precisará para começar no AE2 são o &bCharger&f e o &bInscriber&f. \\n \\n O &bCharger&f, quando alimentado com energia, pegará os &eCertus Quartz Crystals&r e os carregará. Esses &eCharged Certus Crystals&r podem então ser usados ​​na produção de &eFluix&f, outro recurso importante no mod. Também pode ser usado para carregar qualquer item que armazene energia. \\n \\n O &bInscriber&f pode ser usado para transformar os vários cristais de quartzo em AE2 em sua forma de pó, mas o mais importante é que ele é usado para fabricar &ePrinted Circuits&f e &eProcessors&f especiais, como ficará mais claro na próxima missão.", + "atm9.quest.ae2.desc.energy_acceptor": "Embora o Inscriber e o Charger aceitem RF/FE nativamente, a grande maioria de uma rede ME usa seu próprio sistema de energia dedicado chamado AE. \\n \\n RF/FE pode ser convertido no AE nativo em uma proporção de 2:1 RF:AE, diretamente através de um Controlador ME ou através do &bEnergy Acceptor&f, que pode ser conectado a qualquer parte da rede.", + "atm9.quest.ae2.desc.energy_cell": "Por padrão, uma rede ME sozinha possui apenas um buffer interno de 800AE sem um controlador ME, com o controlador adicionando 8kAE extras por bloco. Para redes grandes o suficiente, isso pode ser insuficiente e fazer com que a rede seja desligada intermitentemente ao tentar recuperar energia para qualquer dispositivo conectado. \\n \\n A &bCélula de Energia&f permite que uma rede ME retenha significativamente mais energia, adicionando outros 200kAE por Célula de Energia regular e 1,6MAE por Célula de Energia &bDensa&f. Eles também podem ser colocados em qualquer lugar da rede para fornecer maior buffer de energia.", + "atm9.quest.ae2.desc.energy_card": "O &bEnergy Card&f pode ser aplicado à maioria dos dispositivos carregáveis, como células portáteis e terminais sem fio (abordados posteriormente) para também aumentar seu buffer de energia.", + "atm9.quest.ae2.desc.meteorite": "É hora de encontrar &eMeteoritos&f que contenham &bSky Stone&f. Eles podem estar na superfície ou no subsolo e contêm um &bCubo Misterioso&f em seu centro. \\n \\n Este cubo contém todos os diferentes &ePresses&f usados ​​no Inscriber para fazer os componentes especiais de artesanato do AE2. \\n \\n A maneira mais fácil de localizar um meteorito é criando uma &eBússola de Meteorito&r colocando uma bússola dentro de um Carregador.", + "atm9.quest.ae2.desc.processors": "Depois de obter um conjunto completo de &eInscriber Presses&r necessários, é hora de começar a fazer alguns &eProcessors&f. Estes são um importante ingrediente de artesanato usado para fabricar a grande maioria dos dispositivos conectados a ME.", + "atm9.quest.ae2.desc.terminals": "&eTerminais&f fornecem acesso a qualquer conteúdo de uma rede ME. O &eME Terminal&f padrão simplesmente lista tudo na rede como uma grande grade para extrair e inserir, semelhante a um único inventário. \\n \\n O &eME Crafting Terminal&f é uma extensão do ME Terminal que também fornece uma grade de crafting integrada, permitindo a criação conveniente usando qualquer item contido na rede e visível na tela do terminal.", + "atm9.quest.ae2.desc.network": "A &bNetwork Tool&f é uma ferramenta importante em todo o AE2, que é usada para exibir vários detalhes de uma rede na tela, como consumo geral de energia e armazenamento. \\n \\n Como um bônus adicional, ele também fornece seu próprio pequeno inventário usado para armazenar cartões de &eupgrade&f, que pode ser acessado ao olhar para a tela de qualquer dispositivo atualizável para fácil substituição. No entanto, ele não pode girar blocos conectados à rede ME como uma chave inglesa normal, apenas desmontá-los ao se esgueirar.", + "atm9.quest.ae2.desc.fluix": "Provavelmente o recurso mais importante que você precisará em seguida é o &eFluix&f, usado na grande maioria dos dispositivos AE2 e servindo como base para a elaboração de todo o cabeamento em uma rede ME. \\n \\n Normalmente, você desejará produzi-los em massa, e a maneira de fazer isso é fazer um &bFluix Crystal&f jogando &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r e &eRedstone&f juntos em uma piscina de água. Isso lhe dará um &eFluix Crystal&r que você pode transformar em pó em um Inscriber.", + "atm9.quest.ae2.desc.cables": "Para conectar a grande maioria da sua rede ME, você precisará de algum cabo. &eME Glass Cable&f é o primeiro e mais básico tipo de cabo, e você fará isso como o primeiro passo para criar os outros tipos de cabo. \\n \\n Ambos os cabos de vidro e sua contraparte &ecovered&f podem transportar até 8 canais ao longo de uma única seção de cabeamento. Ao contrário dos cabos de vidro, os cabos cobertos podem posteriormente ser transformados em cabos cobertos &edense&f, capazes de transportar até 32 canais. No entanto, a maioria dos dispositivos 'multipartes', como barramentos e terminais, não podem ser conectados diretamente a cabos densos, exigindo cabos de largura normal para formar uma conexão. \\n \\n Todos os cabos também podem ser confeccionados com tinta para colori-los. Cabos sem cor ('Fluix') podem ser conectados a qualquer outra cor de cabo, mas caso contrário, cabos de cores diferentes nunca se conectarão entre si.", + "atm9.quest.ae2.desc.anchor": "A &bQuartz Cutting Knife&f, assim como a chave inglesa, vem nos sabores Nether e Certus Quartz e é uma ferramenta de artesanato útil para ter à mão. \\n \\n Os cabos também podem ser separados sem a necessidade de serem coloridos, anexando uma &bâncora de cabo&f entre eles, feita com esta faca e fabricada até 50 vezes com a mesma faca antes de quebrar. \\n \\n As âncoras de cabos também podem ser usadas para criar &bfachadas de cabos&f, permitindo disfarçar cabos dentro das paredes, cobrindo-os com a face de um bloco arbitrário. Embora as receitas de fachada estejam escondidas no JEI, você ainda pode criá-las pegando qualquer bloco normal e cercando-o com 4 âncoras de cabo na grade de artesanato. \\n \\n Além de criar âncoras, a faca de corte também tem outro uso: clicar com o botão direito do mouse na faca abrirá uma pequena GUI que permite criar &bPressões de Nome de Inscritor&f. Quando recebem um nome, essas impressoras podem ser usadas dentro de um Inscriber para renomear qualquer item de entrada com o nome da impressora. Duas dessas prensas podem ser concatenadas no inscritor para renomear o item com o nome da prensa superior, seguida pela inferior.", + "atm9.quest.ae2.desc.advanced_cabling": "O &bME Smart Cable&f e o &bDense Smart Cable&f funcionam de forma idêntica aos cabos cobertos em termos de distribuição de canais, mas também exibirão visivelmente a quantidade de canais que estão usando como linhas coloridas ao longo de si.", + "atm9.quest.ae2.desc.coloring": "O &bColor Applicator&f é uma ferramenta carregável que permite o tingimento de cabos no mundo real. Ele funciona mais ou menos como uma célula de armazenamento especializada para ser carregada com corantes de baunilha ou bolas de tinta para cores específicas, junto com bolas de neve para lavar as cores e transformar os cabos de volta em sua variante Fluix. \\n \\n Aplicar cor a um cabo utiliza 100AE de energia de sua bateria interna, totalizando 3.400 segmentos de cabo em uma única carga.", + "atm9.quest.ae2.desc.channels": "Em Energística Aplicada 2, cada rede ME tem um certo número de &ecanais&f disponíveis, o que significa simplesmente quantos dispositivos em rede podem caber em toda a rede. \\n \\n Como regra geral, qualquer dispositivo que lide mais ou menos com dados ME diretamente (itens armazenados na rede) e execute alguma forma de E/S ocupará um canal. Normalmente, os componentes que se preocupam apenas com o armazenamento interno de energia da rede, como &eEnergy Cells&f e &eInscribers&f, não ocupam canais. \\n \\n Redes sem um &bME Controller&f são conhecidas como redes 'ad-hoc' e suportam apenas um máximo de 8 canais.", + "atm9.quest.ae2.desc.ME_controller": "A última peça do quebra-cabeça para qualquer grande rede ME é o &bME Controller&f. \\n \\n Um controlador fornece a uma rede ME um número muito maior de canais do que os 8 canais padrão para redes ad-hoc, fornecendo 32 canais em cada face do bloco, totalizando 216 canais. \\n \\n Isso é apenas para um controlador de bloco único, já que o Controlador ME é na verdade uma estrutura multibloco. O controlador pode ter blocos de até 7x7x7 e pode vir em qualquer arranjo de forma livre dentro desse tamanho máximo. Cada bloco individual pode então fornecer seu próprio conjunto separado de canais, desde que nenhum bloco controlador esteja rodeado por outros 4 blocos ao longo do mesmo plano. \\n \\n Uma Rede ME pode conter apenas um controlador multibloco por vez. A tentativa de conectar mais de um controlador em partes separadas da rede causará um conflito, desligando toda a rede.", + "atm9.quest.ae2.desc.storage": "Indiscutivelmente o aspecto mais importante da Applied Energistics 2 é o seu sistema de armazenamento, fazendo uso de &eStorage Cells&f digitais. Essas células são acessíveis por meio de um &eME Chest&r para células únicas ou de um &eME Drive&r para células múltiplas. \\n \\n O &bME Chest&f contém uma única célula por vez, que pode então ser lida e gravada em qualquer outro terminal na mesma rede. O próprio ME Chest também oferece sua própria tela de terminal na parte superior com acesso específico apenas à célula que contém. \\n \\n O &bME Drive&f pode conter até 10 células de armazenamento variadas no espaço de um único bloco e um único canal ME. No entanto, ele não fornece tela de terminal própria, exigindo algum terminal externo em outro lugar da rede para acesso ao armazenamento.", + "atm9.quest.ae2.desc.MEIOPort": "O &bME IO Port&f permite que o conteúdo do armazenamento de uma rede ME seja rapidamente reorganizado entre diferentes mídias de armazenamento, como células ME e contêineres externos conectados a barramentos de armazenamento. \\n \\n Quando uma célula é inserida em um slot de entrada à esquerda, a porta IO pode ser alternada para esvaziar a célula em outros armazenamentos ME ou preencher a célula (idealmente, particionada) com certos itens espalhados por outros armazenamentos .", + "atm9.quest.ae2.desc.workbench": "O &bCell Workbench&f permite que as células sejam 'particionadas' para conter itens específicos, ou seja, recebam um filtro de lista de permissões. Ele também permite que a célula seja atualizada com certos cartões de atualização, como o Cartão Inversor, que define a lista de permissões mencionada acima como uma lista negra. \\n \\n As células também podem receber uma 'prioridade' maior ou menor por meio do ambiente de trabalho, ou seja, permitir que a célula seja a primeira a receber certos itens até ficar cheia ou esperar que outras células de maior prioridade sejam preenchidas primeiro.", + "atm9.quest.ae2.desc.equal_card": "O &bEqual Distribution Card&f é uma atualização para células de armazenamento que pré-aloca uma certa quantidade de itens que podem ser ocupados por qualquer tipo individual. \\n \\n Esse comportamento é comparável a algo como uma gaveta de armazenamento funcional, em que cada compartimento contém um determinado número de pilhas, em vez de permitir que itens de um compartimento vazem para os outros e atrapalhem outros tipos de itens.", + "atm9.quest.ae2.desc.overflow_card": "Esse comportamento é comparável a algo como uma gaveta de armazenamento funcional, em que cada compartimento contém um determinado número de pilhas, em vez de permitir que itens de um compartimento vazem para os outros e atrapalhem outros tipos de itens.", + "atm9.quest.ae2.desc.1k": "Cada célula individual tem uma certa capacidade ditada pelo &ecomponent&f com o qual a célula foi criada. \\n \\n O primeiro dos componentes é o &b1k ME Storage Component&f, fornecendo &e1024&f 'bytes' de armazenamento para uma determinada célula. Mais sobre isso mais tarde.", + "atm9.quest.ae2.desc.4k": "A segunda camada do componente de armazenamento, fornecendo &e4096&f bytes de armazenamento.", + "atm9.quest.ae2.desc.16k": "A terceira camada do componente de armazenamento, fornecendo &e16384&f bytes de armazenamento.", + "atm9.quest.ae2.desc.64k": "A quarta camada do componente de armazenamento, fornecendo &e65536&f bytes de armazenamento.", + "atm9.quest.ae2.desc.256k": "A quinta e última camada de componente de armazenamento padrão AE2, fornecendo &e262144&f bytes de armazenamento.", + "atm9.quest.ae2.desc.1m": "Chega um ponto em qualquer jogo de um modpack grande em que mesmo o nível mais alto de célula de armazenamento não é suficiente para a quantidade de itens e recursos que você pode estar acumulando. \\n \\n É aqui que entra o complemento &dMEGA Cells&f, estendendo os níveis de armazenamento disponíveis para o território dos megabytes. A primeira dessas novas camadas é fornecida pelo &b1M MEGA Storage Component&f, fornecendo 1.024 &okilo&rbytes, ou &e1048576&f bytes, de armazenamento.", + "atm9.quest.ae2.desc.4m": "O segundo nível MEGA de componente de armazenamento, fornecendo &e4194304&f (4096k) bytes de armazenamento.", + "atm9.quest.ae2.desc.16m": "A terceira camada MEGA de componente de armazenamento, fornecendo &e16777216&f (16384k) bytes de armazenamento.", + "atm9.quest.ae2.desc.64m": "A quarta camada MEGA de componente de armazenamento, fornecendo &e67108864&f (65536k) bytes de armazenamento.", + "atm9.quest.ae2.desc.256": "O quinto e último nível MEGA de componente de armazenamento, fornecendo &e268435456&f (262144k) bytes de armazenamento.", + "atm9.quest.ae2.desc.item_storage": "Com o componente de armazenamento 1k, agora você pode criar uma célula de armazenamento de itens ME 1k para iniciar seu sistema de armazenamento digital de itens. Você provavelmente desejará que a maior parte do seu armazenamento seja para itens, então provavelmente desejará fazer algumas células de armazenamento de itens &bME&f. \\n \\n Cada célula de armazenamento de itens ME pode conter até 63 tipos diferentes de itens. Cada novo tipo de item adicionado a uma célula ocupará uma certa fração da capacidade total da célula de armazenamento em bytes. Para cada tipo já presente, 1 'byte' conta para 8 itens desse mesmo tipo. \\n \\n Por exemplo, uma Célula de Armazenamento de Itens de 1k contendo apenas paralelepípedos pode conter até 8.128 paralelepípedos (8*1024b - 8b/tipo * 1 tipo). \\n \\n Se uma célula estiver vazia, ela poderá ser reaproveitada desmontando-a em seu respectivo componente e alojamento. Isso é feito esgueirando-se e clicando com o botão direito no ar com o celular na mão.", + "atm9.quest.ae2.desc.more_items": "Além dos DISKs, você também pode usar netherite para criar o que é efetivamente o oposto do DISK. \\n \\n &dMEGA Cells&f oferece a &bBulk Item Storage Cell&f sob medida, que é limitada a não mais do que um tipo de item armazenável por célula, mas pode armazenar um número praticamente &o&lINFINITE&r* desse tipo de item. Antes de poder aceitar um tipo de item, ele deve ser filtrado antecipadamente usando um Cell Workbench. \\n \\n *&oTecnicamente 'max long'. Se você sabe, então você sabe.", + "atm9.quest.ae2.desc.fluid": "Os itens não são as únicas coisas que podem ser armazenadas nas células ME. As células de armazenamento de fluidos &bME podem armazenar líquidos como água, lava e qualquer variedade de óleos e combustíveis modificados, apenas para dar alguns exemplos. \\n \\n Observe que todas as células de armazenamento, independentemente do que foram projetadas para armazenar, diferem apenas em termos de seu alojamento; tanto as células de item quanto as de fluido usam o mesmo tipo de componente de armazenamento para serem produzidas. \\n \\n Para fluidos, 1 byte equivale a 8 buckets (8000mb).", + "atm9.quest.ae2.desc.portable": "As &bcélulas portáteis&f funcionam de forma idêntica às células normais, pois podem ser inseridas em um baú ou unidade e preenchidas de acordo. \\n \\n No entanto, diferentemente das células normais, seu conteúdo também pode ser acessado de forma independente através do próprio item da célula, um pouco como uma mochila digital com sabor de ME.", + "atm9.quest.ae2.desc.weapons": "Esses três últimos itens são mais ou menos brinquedos extras fornecidos pelo AE2 e não cabem necessariamente em nenhuma dessas árvores de missões. \\n \\n O &bCharged Staff&f é apenas um simples bastão poderoso que causa 3 corações de dano e consome 300AE por acerto. Ele também usa mecânica de combate pré-1.9, o que significa que você pode clicar com spam como nos velhos tempos. \\n \\n O &bManipulador de Entropia&f, quando usado&r em certos blocos no mundo, irá fundi-los no local, como areia em vidro e minérios metálicos em lingotes de metal. Caso contrário, simplesmente acenderá um fogo no quarteirão. \\n \\n Finalmente, o &bMatter Cannon&f funciona de forma semelhante ao Color Applicator como uma célula dedicada para armazenar itens de 'munição', como Matter Balls e pepitas de ferro/ouro, que podem então ser disparadas para causar dano a mobs ou quebrar blocos. 'Munição'Matter Balls mais pesadas em um Matter Cannon podem ser substituídas por &bPaint Balls&f, que aplicará um efeito de respingos de tinta na face de qualquer bloco que esteja sendo disparado. &bLumen Paint Balls&f são uma variante das bolas de tinta usadas exclusivamente pelo Matter Cannon, cujos respingos de tinta também emitem um pouco de luz que já esteve presente no mundo.", + "atm9.quest.ae2.desc.autocrafting": "Armazenamento é bom e tudo mais, mas de que serve um sistema de armazenamento se ele está entupido com matérias-primas que precisam ser trabalhadas e processadas em algo e você ainda precisa fazer isso manualmente? \\n \\n O sistema &eauto-crafting&f do AE2 começa com o &bME Pattern Provider&f. O Provedor de Padrões contém certos itens chamados &bPatterns&f (abordados na próxima missão) que são programados para conter alguma receita que transforma itens de entrada em uma determinada saída. Até 9 padrões podem caber em um provedor. \\n \\n Freqüentemente, você usará vários provedores de padrões espalhados por toda a sua base, e é por isso que é útil ter um &bTerminal de Acesso a Padrões&f para acessar remotamente o conteúdo de todo e qualquer provedor em sua rede ME mais ampla.", + "atm9.quest.ae2.desc.growth": "Naturalmente, o AE2 oferece sua própria maneira de acelerar drasticamente o crescimento do cristal. \\n \\n Coloque-os ao redor dos seus cristais em desenvolvimento, dê-lhes algum poder e observe seus cristais crescerem!", + "atm9.quest.ae2.desc.patterns": "&bPadrões&f são o que mantém uma receita codificada a ser cumprida por um Provedor de Padrões. Para codificar uma receita em um padrão, o &bME Pattern Encoding Terminal&f deve ser usado. \\n \\n Os padrões podem ser configurados para conter uma receita regular de &ecrafting&f, que exigirá o uso de um &eMolecular Assembler&f na face de seu Provedor, ou uma receita '&eprocessing&f' mais geral, em que quaisquer itens de entrada podem ser enviados por o fornecedor em algum outro bloco de máquina ou planta de processamento especializada.", + "atm9.quest.ae2.desc.assembler": "O &bMolecular Assembler&f é o equivalente do AE2 a uma mesa de artesanato automática, necessária para cumprir todo e qualquer trabalho de &ecrafting&f padrão. \\n \\n Os Montadores Moleculares são capazes de transferir energia e canais para outros dispositivos ME conectados a eles, mas não ocupam um canal. Até 6 MAs podem ser conectados a um único provedor de padrões (se empregado) para permitir que mais trabalhos manuais sejam feitos em paralelo. \\n \\n MAs também têm seu próprio slot dedicado para um único padrão de fabricação, permitindo que funcionem de forma independente quando energizados. Quando operado desta forma, quaisquer itens correspondentes inseridos no MA serão automaticamente transformados no resultado do padrão.", + "atm9.quest.ae2.desc.acceleration": "O &bCartão de Aceleração&f, dependendo do dispositivo que está sendo atualizado, aumentará a velocidade de operação do dispositivo ou permitirá que o dispositivo execute mais operações de uma só vez. \\n \\n No caso do &eMolecular Assembler&f, um conjunto completo de 5 cartas reduz o tempo necessário para o MA completar uma tarefa de um segundo (sem cartas) para um &otick&r.", + "atm9.quest.ae2.desc.MElevel": "O &bME Level Emitter&f, quando configurado com um item específico e uma quantidade para responder, emitirá um sinal redstone dependendo se o item armazenado na rede fica abaixo, acima ou igual à quantidade fornecida. \\n \\n Isso pode ser usado, por exemplo, para ligar automaticamente certas máquinas com redstone para criar automaticamente um recurso quando ele fica abaixo de um determinado valor mínimo.", + "atm9.quest.ae2.desc.redstoneME": "Dispositivos ME individuais também podem ser configurados para responder a sinais redstone. Quando atualizado com um &bRedstone Card&f, um dispositivo pode ser configurado para funcionar apenas quando alimentado com redstone ou de outra forma, conforme necessário. \\n \\n Este comportamento também pode se aplicar a &oseções&r inteiras de uma rede ME usando um &bME Toggle Bus&f. Isso permite que uma seção da rede do outro lado do barramento fique on-line somente quando o barramento for alimentado por redstone ou fique off-line se estiver usando um barramento de alternância &einvertido&f.", + "atm9.quest.ae2.desc.crafting": "Quando aplicado como uma atualização a qualquer dispositivo compatível, como Interface ou Barramento de Exportação, o &bCrafting Card&f permite que o dispositivo em questão envie automaticamente suas próprias solicitações de criação para um item necessário (filtrado). CPUs de criação podem ser configuradas para responder apenas a essas solicitações para evitar o uso de CPUs destinadas a criações solicitadas pelo jogador. \\n \\n Quando o &eLevel Emitter&f é atualizado com o Cartão de Artesanato, ele pode ser configurado para emitir redstone a fim de facilitar diretamente a fabricação, emitindo um sinal enquanto um trabalho de fabricação para seu determinado item é detectado ou especificamente &oto&r fabrica o item. O último se aplicaria aos casos em que a única coisa necessária para fazer um determinado item é um sinal de redstone, sem sequer exigir um padrão de fabricação.", + "atm9.quest.ae2.desc.crafting_storage": "Antes de poder realizar um trabalho de criação automática, você precisa de um dispositivo para armazenar a solicitação em si junto com quaisquer itens provisórios para criação de várias etapas. Este dispositivo é conhecido como CPU de &ecrafting&f. \\n \\n Uma CPU de crafting é uma estrutura multibloco que requer pelo menos um bloco &bCrafting Storage&f, opcionalmente junto com qualquer outra unidade de crafting. O multibloco pode ser feito em qualquer tamanho, mas deve ser um cuboide sólido para ter a forma e o funcionamento adequados.", + "atm9.quest.ae2.desc.crafting_coprocessor": "A &bCrafting Co-Processing Unit&f ajuda a acelerar os trabalhos de elaboração, permitindo que os fornecedores de padrões enviem itens para seus dispositivos conectados com mais rapidez ou trabalhem simultaneamente para produzir vários ingredientes necessários. \\n \\n O coprocessador AE2 básico fornece um 'thread' de coprocessador para auxiliar nisso, enquanto a unidade de coprocessamento do &dMEGA Cells&f fornece 4 threads em um único bloco.", + "atm9.quest.ae2.desc.crafting_monitor": "O &bMonitor de Criação&f exibe o item geral que está sendo fabricado, junto com a quantidade restante desse item ainda sendo fabricado. \\n \\n Tanto o monitor AE2 básico quanto o monitor MEGA funcionam de forma idêntica, mas são fornecidos para fins estéticos.", + "atm9.quest.ae2.desc.IO": "Para tornar a vida ainda mais fácil, o AE2 fornece um conjunto completo de dispositivos para a manipulação de dados ME, ou seja, movimentar itens armazenados em todo o mundo. \\n \\n A &bME Interface&f é um desses dispositivos. Como dispositivo de entrada, a Interface permite que qualquer item/fluido/etc seja canalizado externamente através dela, que é então automaticamente armazenado na Rede ME à qual a interface está conectada. \\n \\n Como dispositivo de saída, a Interface pode ser configurada para manter em estoque uma determinada quantidade disponível de um item armazenado, desde a rede ME até seu próprio estoque interno. Isso permite que os itens sejam recebidos por alguma fonte externa, como outro player ou algum canal.", + "atm9.quest.ae2.desc.import_bus": "O &bME Import Bus&f suga periodicamente itens de qualquer armazenamento externo que o barramento esteja enfrentando. Opcionalmente, pode ser filtrado para receber apenas determinados itens desse inventário.", + "atm9.quest.ae2.desc.annhilation_plane": "O &bME Annihilation Plane&f pode ser usado para quebrar automaticamente qualquer bloco à sua frente e retornar qualquer coisa deixada cair pelo bloco diretamente para a rede ME. \\n \\n Como um bônus adicional, o Plano de Aniquilação pode ser encantado da mesma forma que uma ferramenta de escavação normal, afetando a queda de blocos da mesma forma que a ferramenta encantada faria. Isso o torna ideal para processar blocos de minério quando encantado com a Fortuna, por exemplo. \\n Quaisquer encantamentos adicionados aumentam significativamente a quantidade de energia usada pelo avião toda vez que um bloco é quebrado. Encantar o avião com &eEfficiency&f diminuirá o uso geral de energia incorrido por todos os outros encantamentos, enquanto o encantamento &eUnbreaking&f dá ao avião a chance de usar energia apenas algumas vezes, semelhante ao Unbreaking em ferramentas normais.", + "atm9.quest.ae2.desc.storage_bus": "O &bME Storage Bus&f, ao se deparar com algum container de armazenamento externo, permitirá que o container seja utilizado como se fizesse parte da rede ME, permitindo que itens sejam retirados do container ou inseridos nele puramente via ME. \\n \\n Os barramentos de armazenamento podem ser filtrados e receber prioridades específicas, de modo que itens específicos tentarão ir primeiro para o armazenamento anexado, mas não moverão retroativamente nenhum item filtrado de qualquer outro lugar na rede para seu armazenamento anexado.", + "atm9.quest.ae2.desc.capacity": "O &bCapacity Card&f permite que um barramento atualizado com ele carregue um filtro maior. Os barramentos de importação e exportação atualizados com cartões de capacidade podem passar do suporte a apenas um item filtrado cada até o filtro máximo de nove slots, enquanto os barramentos de armazenamento passarão de 18 slots para um máximo de 63.", + "atm9.quest.ae2.desc.cards": "O &bFuzzy Card&f permite que um item filtrado seja correspondido independentemente de quaisquer metadados (NBT), como danos ou encantamentos, enquanto o &bInverter Card&f alterna o filtro em tais barramentos de uma lista branca para uma lista negra.", + "atm9.quest.ae2.desc.export_bus": "O &bME Export Bus&f periodicamente cospe itens em seu filtro de lista de permissões para qualquer armazenamento externo que o barramento esteja enfrentando. Ao contrário do Import Bus, o Export Bus não pode funcionar sem ser filtrado.", + "atm9.quest.ae2.desc.formation_plane": "O &bME Formation Plane&f atua de forma semelhante ao Storage Bus, mas trata o próprio mundo como seu meio de armazenamento. Em outras palavras, ele colocará qualquer bloco em seu filtro diretamente à sua frente. \\n \\n Isto pode ser útil para situações onde um bloco pode ser processado simplesmente colocando-o e quebrando-o com uma determinada ferramenta.", + "atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) é um sistema poderoso dentro do AE2, permitindo a transferência de itens, fluidos e ainda mais, sem a necessidade de qualquer armazenamento intermediário de ME. \\n \\n Clicar com o botão direito do mouse em um túnel P2P com certos itens irá &ajustar&o&f o túnel em um capaz de transferir outra coisa, como itens através de canos, energia através de cabos, sinais redstone e (por padrão) até mesmo as próprias conexões ME. \\n \\n Os túneis P2P devem estar interligados com o uso de um &eMemory Card&f, detalhado na próxima missão.", + "atm9.quest.ae2.desc.memory": "O &bMemory Card&f é uma ferramenta com duas funções diferentes. A mais simples das duas é salvar configurações de vários dispositivos (como filtros de lista de permissões) para serem copiadas para outro dispositivo do mesmo tipo. \\n \\n A segunda função de um cartão de memória é conectar túneis &eP2P&f. Ao fazer isso, o túnel P2P vinculado receberá um ID exclusivo, que será armazenado no cartão de memória para posterior vinculação.", + "atm9.quest.ae2.desc.fiber": "Um conceito importante dentro do AE2 é uma técnica conhecida como '&esubnetting&f', em que uma rede ME extra separada (uma &essubnetwork&f) atua em conjunto com a rede principal para executar alguma função ou processo especializado. \\n \\n O que separa uma sub-rede de uma rede separada completamente separada é geralmente o uso da &bFibra de Quartzo&f como parte do cabo. Quando colocada entre dois comprimentos de cabo não conectados, a fibra de quartzo não transfere dados ou canais entre os dois, transmitindo apenas energia. \\n \\n Assim, uma sub-rede do outro lado da Fibra pode ser alimentada totalmente pela fonte de energia da rede principal, sem a necessidade de qualquer gerador de energia extra dedicado.", + "atm9.quest.ae2.desc.spatial": "Além do armazenamento de itens e fluidos, o AE2 também fornece uma maneira nativa de armazenar estruturas inteiras dentro de células de armazenamento, não muito diferente do mod Compact Machines. \\n \\n A &bSpatial IO Port&f permite que estruturas contidas em uma &bSpatial Containment Structure&f sejam capturadas dentro de uma célula de armazenamento especialmente projetada, ativada por meio de um sinal redstone. \\n \\n Se um mob ou jogador ficar dentro do SCS enquanto o espaço está sendo capturado, eles também serão transportados para onde o resto do espaço vai, ou seja, em uma dimensão dedicada. Apenas certifique-se de ter uma maneira de voltar e entrar se for você quem está sendo capturado.", + "atm9.quest.ae2.desc.pylon": "A Estrutura de Contenção Espacial (SCS) consiste em uma gaiola de &bPilares Espaciais&f cobrindo o volume que você deseja encerrar em uma célula IO Espacial. No mínimo, um SCS requer três linhas de blocos de pilares espaciais, uma para cada dimensão do espaço contido (comprimento, largura, altura). \\n \\n No entanto, Spatial IO é um recurso que consome muita energia, especialmente ao tentar capturar espaços muito maiores (até 128x128x128). Ter mais postes espaciais incluídos no SCS em torno do volume desejado aumentará sua eficiência geral, permitindo que ele use menos energia para capturar. \\n \\n Além disso, lembre-se de que cada pilar individual (independentemente do seu comprimento) ocupa um canal. Para espaços particularmente grandes, você pode querer construir uma rede dedicada com um controlador para acomodar todos os postes necessários.", + "atm9.quest.ae2.desc.SSC": "&bCélulas de armazenamento espacial&f são usadas para armazenar um volume definido cada e vêm em três capacidades diferentes, permitindo um máximo de espaço de 2x2x2, 16x16x16 e 128x128x128 blocos. \\n \\n Após a codificação, uma célula recebe uma seção de espaço dentro do armazenamento espacial &edimension&f, junto com um ID exclusivo correspondente à região alocada para a célula. Uma célula codificada ainda pode ser usada na Porta Spatial IO para recuperar quaisquer blocos e entidades armazenados. \\n \\n A partir de então, quaisquer blocos contidos na região do espaço da célula ou em um SCS com o mesmo tamanho daquele usado para a codificação inicial podem ser movidos de volta para o mundo superior ou para a dimensão espacial, respectivamente. Se houver blocos tanto na região espacial quanto no SCS, eles simplesmente trocarão de lugar de acordo.", + "atm9.quest.ae2.desc.Sanchor": "O &bSpatial Anchor&f é um dispositivo complementar da linhagem Spatial IO que funciona simplesmente como um carregador de blocos. Quando conectado a uma rede ME, o Anchor forçará o carregamento de todos os pedaços ocupados pela rede ME em todos os cabos e dispositivos, excluindo sub-redes, desde que a rede permaneça ligada.", + "atm9.quest.ae2.desc.wireless_AP": "A próxima coisa a fazer para permitir o acesso à rede sem fio é o &bME Wireless Access Point&f. O ponto de acesso é usado para abrir a rede para acesso sem fio por meio de um &eterminal sem fio&f e tem um alcance definido (finito) dependendo de quantos &bWireless Boosters&f estão inseridos no ponto de acesso.", + "atm9.quest.ae2.desc.wireless_terminal": "O &bWireless Terminal&f funciona de forma idêntica a um terminal normal, mas sem fio. \\n \\n Antes de poder ser usado para acessar uma rede, ele deve primeiro ser &evinculado&f à rede, colocando-o no slot superior direito do &ePonto de acesso sem fio&r. Se não estiver conectado a uma rede ou estiver fora do alcance ou da alimentação, o terminal não funcionará. \\n \\n Os terminais sem fio também podem ser atualizados com &eEnergy Cards&f para fornecer uma bateria interna maior.", + "atm9.quest.ae2.desc.ininfity": "O complemento &dAEInfinityBooster&f fornece dois amplificadores sem fio personalizados, permitindo alcance infinito de conectividade, com suporte multidimensional opcional.", + "atm9.quest.ae2.desc.matter": "Quanto à expansão sem fio da própria Rede ME, o primeiro passo é reconhecidamente pouco ortodoxo. \\n \\n O &bMatter Condenser&f é a versão do AE2 de uma lata de lixo, anulando quaisquer itens inseridos nela. Quando equipado com um &eStorage Component&f, no entanto, o condensador pode aproveitar parte da energia restante do item que está sendo anulado e armazená-la para fazer dois itens especiais de artesanato com energia concentrada suficiente. \\n \\n O primeiro desses dois itens é o &bMatter Ball&f, exigindo pelo menos 1k componente de armazenamento e 256 itens de material anulado.", + "atm9.quest.ae2.desc.antimatter": "Ao usar um componente de armazenamento de 64k ou superior, o Matter Condenser torna-se capaz de condensar significativamente mais para produzir uma &bSingularidade&f. Uma única singularidade requer que 256.000 itens sejam anulados. Isso é exatamente &o4000 pilhas&r! \\n \\n Veja o que acontece quando você joga essa singularidade no chão com um pedaço de &eender dust&f. Você terá que causar alguns danos ao ambiente enquanto estiver fazendo isso, mas felizmente AE2 oferece seu próprio &bTiny TNT&f para minimizar isso.", + "atm9.quest.ae2.desc.quantum": "Se você fez a última missão corretamente, deveria ter transformado essa singularidade em um par de &bSingularidades Emaranhadas Quânticas&f. Essas novas singularidades são usadas para conectar um dispositivo em forma de anel conhecido como &eQuantum Network Bridge&f. \\n \\n Quando dois desses anéis individuais foram ligados usando as Singularidades Emaranhadas Quânticas e iniciados com alguma energia AE (por exemplo, uma célula de energia), uma rede ME pode ser expandida sem fio no outro lado da ponte, através de longas distâncias. ou mesmo dimensões.", + + "atm9.quest.ae2.subt.AE2": "Sistema de armazenamento virtual", + "atm9.quest.ae2.subt.wrench": "Faz exatamente o que você esperaria.", + "atm9.quest.ae2.subt.first": "Algumas máquinas básicas", + "atm9.quest.ae2.subt.energy_acceptor": "Plugar", + "atm9.quest.ae2.subt.meteorite": "'COMIC #42: tosquiando 4 Bobby [Fischer]'", + "atm9.quest.ae2.subt.terminals": "[A piada do usuário Linux vai aqui]", + "atm9.quest.ae2.subt.anchor": "Sob a faca", + "atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'", + "atm9.quest.ae2.subt.storage": "Itens como sistema de arquivos", + "atm9.quest.ae2.subt.MEIOPort": "Desfragmentação", + "atm9.quest.ae2.subt.equal_card": "Armazenamento ME e gavetas mCells&r", + "atm9.quest.ae2.subt.1k": "O primeiro quilobyte.", + "atm9.quest.ae2.subt.4k": "x4", + "atm9.quest.ae2.subt.16k": "x4^2", + "atm9.quest.ae2.subt.64k": "x4^3", + "atm9.quest.ae2.subt.256k": "x4^4", + "atm9.quest.ae2.subt.1m": "O primeiro MEGAbyte.", + "atm9.quest.ae2.subt.more_items": "Massa e corte", + "atm9.quest.ae2.subt.weapons": "Muito quente para o ATF", + "atm9.quest.ae2.subt.autocrafting": "Ordenar-se", + "atm9.quest.ae2.subt.crafting": "Automação em forma de atualização!", + "atm9.quest.ae2.subt.crafting_storage": "Baixe mais RAM", + "atm9.quest.ae2.subt.crafting_coprocessor": "Baixe mais núcleos de CPU", + "atm9.quest.ae2.subt.crafting_monitor": "Baixe mais VRAM", + "atm9.quest.ae2.subt.IO": "OI, OI, OI!", + "atm9.quest.ae2.subt.import_bus": "O eu", + "atm9.quest.ae2.subt.annhilation_plane": "ENTREM", + "atm9.quest.ae2.subt.storage_bus": "O baú sobressalente", + "atm9.quest.ae2.subt.cards": "As duas placas IO restantes", + "atm9.quest.ae2.subt.export_bus": "O Ó", + "atm9.quest.ae2.subt.formation_plane": "SAIR", + "atm9.quest.ae2.subt.P2P": "Corte o intermediário", + "atm9.quest.ae2.subt.fiber": "Isso tem uma utilidade fora da elaboração de cabos.", + "atm9.quest.ae2.subt.wireless_terminal": "É para isso que você está aqui", + "atm9.quest.ae2.subt.ininfity": "Não estou escrevendo a linha de Toy Story", + "atm9.quest.ae2.subt.antimatter": "Não é exatamente antimatéria", + + "atm9.quest.ae2.img.star": "Necessário para o ATM Star", + + + "atm9.quest.adAstra.desc.tier2Rocket.1": "Você precisará de MUITO &cDesh&r para fazer o &aTier 2 Rocket&r.", + "atm9.quest.adAstra.desc.tier2Rocket.2": "Com este foguete, você pode voar até &cMars&r! Apenas lembre-se de estocar &bOxygen&r e &eFuel&r extras para o seu voo de volta.", + "atm9.quest.adAstra.desc.tier4Rocket": "O &dTier 4 Rocket &r é o foguete de nível mais alto que podemos fabricar. Isso nos permitirá viajar para fora do nosso Sistema Solar!", + "atm9.quest.adAstra.desc.spaceStations.1": "Depois de explorar a Lua e coletar Desh suficiente, você poderá criar &dEstações Espaciais&r ao redor dos planetas!", + "atm9.quest.adAstra.desc.spaceStations.2": "São estruturas pré-construídas que servem como mini-base na galáxia. Casa longe de casa é uma espécie de coisa.", + "atm9.quest.adAstra.spaceStations": "Estações Espaciais", + "atm9.quest.adAstra.desc.lander.1": "Ao pousar, você deve clicar com o botão direito do mouse no &aLander&r para pegar o foguete e a plataforma de lançamento. Você não conseguirá voltar sem ele!", + "atm9.quest.adAstra.desc.lander.2": "A Lua está bastante deserta, exceto por alguns novos mobs &2Villager&r que podem estar interessados ​​em negociar com você. Você também poderá minerar alguns &cDesh&r, necessários para o foguete Tier 2 e talvez até um &aRover&r super legal.", + "atm9.quest.adAstra.desh": "&cDesh&r", + "atm9.quest.adAstra.desc.launch.1": "É HORA DE IR PARA O ESPAÇO!", + "atm9.quest.adAstra.desc.launch.2": "Para fazer isso, coloque seu &aLaunch Pad&r e cole o &aTier 1 Rocket&r bem no meio. Você pode clicar com o botão direito do mouse no foguete para abrir o inventário, onde você deve preenchê-lo com 3 baldes de combustível para viajar até lá. Você também precisará de 3 para voltar. &cCertifique-se de trazer um Launch Pad&r extra com você também, caso você o perca ao pousar!", + "atm9.quest.adAstra.desc.launch.3": "Quando estiver pronto para o lançamento, entre e clique no espaço para decolar! Ao entrar em órbita, você será saudado pelo menu galáxia. Aqui, você pode selecionar &dSolar System&r, clicar em &2Earth&r e selecionar a Lua!", + "atm9.quest.adAstra.desc.launch.4": "Quando você começar sua descida na superfície da Lua, certifique-se de segurar o Espaço para desacelerar! Você pode ficar de olho na barra esquerda para ver a que distância está da superfície, mas tome cuidado para não bater!", + "atm9.quest.adAstra.desc.launch.5": "Dica profissional: pressione F5 para entrar na terceira pessoa!", + "atm9.quest.adAstra.landOnMoon": "Pouse na Lua!", + "atm9.quest.adAstra.toTheMoon": "&aPara a&r &bLua&r!", + "atm9.quest.adAstra.desc.ostrum": "O próximo recurso que iremos minerar é chamado &3Ostrum&r.", + "atm9.quest.adAstra.ostrum": "ostra", + "atm9.quest.adAstra.desc.mars.1": "&cMarte&r é considerado um planeta frio, mas isso não significa que você não encontrará novas formas de vida lá. Certifique-se de estar preparado!", + "atm9.quest.adAstra.visitMars": "Visite Marte", + "atm9.quest.adAstra.desc.venus.1": "Precisamos fazer uma viagem a Vênus!", + "atm9.quest.adAstra.desc.venus.2": "&dCalorita&r é encontrada em Vênus e é o metal mais forte que você pode coletar dos planetas.", + "atm9.quest.adAstra.desc.venus.3": "Com isso, você pode fazer o &5Tier 4 Rocket&r, bem como o &dJet Suit&r para sobrevivermos em um Sistema Solar diferente!", + "atm9.quest.adAstra.visitVenus": "Visite Vênus", + "atm9.quest.adAstra.desc.mercury": "Um mundo quente e árido com grandes planícies de lava.", + "atm9.quest.adAstra.visitMercury": "Visite Mécury", + "atm9.quest.adAstra.desc.glacio.1": "Este é o mais longe que nossa tecnologia atual pode nos levar. &bGlacio&r é um planeta frio, mas tem oxigênio para respirarmos!", + "atm9.quest.adAstra.visitGlacio": "Visite Glácio", + "atm9.quest.adAstra.desc.intro.1": "Bem-vindo ao &dAd Astra&r!", + "atm9.quest.adAstra.desc.intro.2": "Este mod leva você a uma viagem às estrelas, o que significa que você pode criar sua própria NAVE ESPACIAL!!!", + "atm9.quest.adAstra.desc.intro.3": "Para chegar ao espaço, você precisará de algo mais forte que o Ferro para construir sua nave.", + "atm9.quest.adAstra.desc.intro.4": "Se você quiser decolar, precisará de muito &aSteel&r para seguir em frente! Existem várias maneiras de fazer isso, como usar o Metallurgic Infuser&r do &eMekanism para fazer &3Steel Dust&r primeiro, ou apenas fazer o pó usando Iron Dust, 4 Coal e um Hammer em uma grade de artesanato.", + "atm9.quest.adAstra.toTheStars": "&dPara as estrelas!&r", + "atm9.quest.adAstra.desc.hammerUsage.1": "Este &aHammer&r é usado para fazer &aPlates&r a partir de lingotes! Embora seja ótimo para usar no início, você eventualmente desejará fazer um &aCompressor&r para fazer esse trabalho para você. Isso vai precisar de energia!", + "atm9.quest.adAstra.desc.hammerUsage.2": "Você precisará de bastante &aIron&r e &aSteel Plates&r para fabricar muitos itens e chegar ao espaço, então certifique-se de automatizá-lo!", + "atm9.quest.adAstra.makingPlates": "Fazendo &aPlacas&r", + "atm9.quest.adAstra.desc.nasaWorkbench.1": "Para começarmos a fabricar foguetes, precisaremos de um &dNASA Workbench&r. Esta é a bancada de criação de foguetes!", + "atm9.quest.adAstra.desc.nasaWorkbench.2": "A próxima etapa é fazer o &aTier 1 Rocket&r usando o Workbench. Depois de ter todas as peças, coloque-as para fabricar!", + "atm9.quest.adAstra.makingFirstRocket": "&aFazendo Nosso Primeiro&r &dRocket&r!", + "atm9.quest.adAstra.desc.spaceGear.1": "Se você está planejando ir para o espaço, é melhor acreditar que precisa de um novo conjunto de equipamentos para a viagem.", + "atm9.quest.adAstra.desc.spaceGear.2": "Você precisará fazer um &aSpace Suit&r completo para sua primeira viagem, que será para a &bMoon&r. Venha descobrir, a Lua é meio fria e carece de oxigênio. Sem um terno, você não durará muito. :)", + "atm9.quest.adAstra.suitingUp": "&aAdequando-se&r", + "atm9.quest.adAstra.desc.fuelRefinery.1": "Assim como um carro, você não pode alimentar um foguete com esperanças e sonhos. Mas como conseguimos combustível?", + "atm9.quest.adAstra.desc.fuelRefinery.2": "O primeiro passo é encontrar &3Oil&r no mundo superior. Você pode encontrar alguns jorrando no oceano e precisará coletar um bom bocado para que possamos refiná-lo!", + "atm9.quest.adAstra.desc.fuelRefinery.3": "É aí que entra a Refinaria de Combustível. Ela aceitará qualquer petróleo “bruto” e o converterá em combustível para os foguetes.", + "atm9.quest.adAstra.desc.fuelRefinery.4": "Eu sugiro estocar, pois cada um custará &e3 baldes de combustível&r, o que significa 6 para uma viagem de ida e volta!", + "atm9.quest.adAstra.fuelingUp": "&aAbastecendo&r", + "atm9.quest.adAstra.desc.oxygenPrep.1": "Curiosidade: você não pode respirar na Lua sem &bOxigênio&r. Na verdade, você não pode respirar em lugar nenhum sem oxigênio. Adivinha o que a Lua não tem?", + "atm9.quest.adAstra.desc.oxygenPrep.2": "Então, vamos fazer alguns para nós. Comece criando um &aOxygen Loader&r e fornecendo-lhe água e energia. Isso começará a converter a Água em &bOxigênio&r para usarmos.", + "atm9.quest.adAstra.desc.oxygenPrep.3": "Para coletá-lo, você pode colocar um tanque de oxigênio, um balde vazio ou um traje espacial dentro.", + "atm9.quest.adAstra.desc.oxygenPrep.4": "Dica profissional: É sempre uma boa ideia ter &bOxygen&r extra em mãos... só para garantir.", + "atm9.quest.adAstra.preparingOxygen": "&aPreparando um pouco&r &bOxigênio&r", + "atm9.quest.adAstra.desc.launchPad.1": "Um foguete precisa de algo para ser lançado, então precisaremos fazer um &aLaunch Pad&r.", + "atm9.quest.adAstra.desc.launchPad.2": "Para usá-lo, coloque-o onde quiser lançar com uma visão clara do céu. Depois de ter um foguete, você pode colocá-lo no meio da plataforma de lançamento.", + "atm9.quest.adAstra.launchingIntoSpace": "&eLançamento no espaço&r", + "atm9.quest.adAstra.desc.newSpaceSuit.1": "Para sobreviver nos planetas mais quentes, precisaremos de um novo traje espacial.", + "atm9.quest.adAstra.desc.newSpaceSuit.2": "Quando você combina &3Netherite&r e &3Ostrum&r, ele cria um traje forte o suficiente para protegê-lo do calor extremo!", + "atm9.quest.adAstra.desc.newSpaceSuit.3": "Se quisermos chegar a esses planetas quentes, precisamos fazer um foguete de nível 3 também!", + "atm9.quest.adAstra.gearingUpForTheHeat": "&cPreparando-se para o calor&r", + "atm9.quest.adAstra.desc.bestSpaceSuit": "Este é o melhor traje espacial que você pode fazer.", + "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "Ele pode ser alimentado, permitindo um voo semelhante ao do Elytra! Também protege você da chuva ácida. :)", + "atm9.quest.adAstra.jetSuit": "Traje a jato", + "atm9.quest.adAstra.desc.cryoFuel.1": "A necessidade de 6 baldes de &aFuel&r toda vez que queremos viajar para outros planetas pode aumentar rapidamente.", + "atm9.quest.adAstra.desc.cryoFuel.2": "Usando o &3Ostrum&r que reunimos, podemos criar o &dCyro Freezer&r. Quando receber energia, esta máquina converterá itens frios como &bIce, Packed Ice, Blue Ice ou Ice Shards&r em &dCryo Fuel&r.", + "atm9.quest.adAstra.desc.cryoFuel.3": "Em vez de precisar de 3 baldes por lançamento, você precisará apenas de 1 de &dCryo Fuel&r. Isso significa 2 para uma viagem de ida e volta!", + "atm9.quest.adAstra.desc.cryoFuel.4": "Nota: Isso também congela o gelo ao redor quando colocado, proporcionando uma fonte infinita de gelo!", + "atm9.quest.adAstra.efficientFuel": "&aCombustível Eficiente&r", + "atm9.quest.adAstra.desc.spaceBreathing.1": "Se você preferir usar sua própria armadura em vez de usar o &aSpace Suit&r o tempo todo, você pode encantar seu capacete usando o encantamento &dSpace Breathing&r!", + "atm9.quest.adAstra.desc.spaceBreathing.2": "Para que isso funcione, você precisará de uma lata de oxigênio em seu inventário.", + "atm9.quest.adAstra.desc.spaceBreathing.3": "Nota: A lata de oxigênio só funciona para planetas mais frios, mas pode ser atualizada.", + "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Não quer usar um traje espacial?", + "atm9.quest.adAstra.desc.oxygenForBases.1": "Se você quiser fazer uma base fora da Terra, provavelmente precisará de uma maneira de obter &bOxigênio&r.", + "atm9.quest.adAstra.desc.oxygenForBases.2": "O &dOxygen Distributor&r é uma máquina que distribui oxigênio em uma sala &asealed&r. Quando recebe água e energia, ele distribuirá automaticamente o oxigênio na sala selada.", + "atm9.quest.adAstra.desc.oxygenForBases.3": "A &9Water Pump&r é usada para bombear água de uma fonte infinita abaixo dela para o Distribuidor. Você também pode bombear água usando uma pia ou um &dEternal Water Block&r.", + "atm9.quest.adAstra.oxygenForYourBases": "Oxigênio para suas Bases!", + "atm9.quest.arsNouveau.welcome": "Bem-vindo ao &aArs Nouveau&f!", + "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau é um mod mágico que permite criar feitiços personalizados com os diferentes Glifos feitos dentro do mod!", + "atm9.quest.arsNouveau.arsNouveau": "Ars Novo", + "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Glifos de nível 2 requerem 5 níveis de experiência para serem feitos.", + "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "Eles também exigem um livro de feitiços do &9Mage&r para serem criados.", + "atm9.quest.arsNouveau.tier2Glyphs": "Glifos de nível 2", + "atm9.quest.arsNouveau.desc.tier1Glyphs": "Glifos de nível 1 requerem 3 níveis de experiência para serem criados.", + "atm9.quest.arsNouveau.tier1Glyphs": "Glifos de Nível 1", + "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Glifos de nível 3 requerem 10 níveis de experiência para serem feitos.", + "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "Eles também exigem um &6Livro de Feitiços do Arquimago&r.", + "atm9.quest.arsNouveau.tier3Glyphs": "Glifos de nível 3", + "atm9.quest.arsNouveau.desc.magebloom.1": "Quando suas sementes de Magebloom... florescerem, você pode usar o Magebloom para criar Fibras.", + "atm9.quest.arsNouveau.desc.magebloom.2": "Eles são usados ​​para criar vários itens, incluindo seu primeiro conjunto de armadura mágica!", + "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "O &9Enchanting Apparatus&r é usado para criar vários itens dentro do mod. Requer Fonte para funcionar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "É também uma estrutura multibloco que utiliza Pedestais Arcanos para fabricar.", + "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Comece colocando um Núcleo Arcano no chão e, em seguida, coloque o Aparelho Encantador em cima dele. Cerque o aparelho com pedestais arcanos.", + "atm9.quest.arsNouveau.enchantingApparatus": "Aparelho Encantador", + "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Pedestais Arcanos são necessários para o Braseiro Ritual e para a confecção de itens com um Aparelho Encantador.", + "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Vá em frente e faça 8 deles!", + "atm9.quest.arsNouveau.subt.fancyTables": "Mesas extravagantes", + "atm9.quest.arsNouveau.arcanePedestals": "Pedestais Arcanos", + "atm9.quest.arsNouveau.desc.scribesTable.1": "Se quiser lançar feitiços melhores, você precisará de uma &6Scribe's Table&r para desbloquear novos glifos para o seu livro de feitiços.", + "atm9.quest.arsNouveau.desc.scribesTable.2": "Existem 3 níveis de glifos para desbloquear, e cada um requer alguma experiência e itens.", + "atm9.quest.arsNouveau.desc.scribesTable.3": "A Mesa do Escriba também é usada para anexar feitiços aos Pergaminhos de Feitiços. Para fazer isso, coloque um pergaminho de feitiço na mesa, selecione o feitiço em seu livro de feitiços e clique com o botão direito do mouse no livro sobre a mesa.", + "atm9.quest.arsNouveau.desc.scribesTable.4": "Para criar um Glifo, clique com o botão direito na Mesa do Escriba com seu livro de feitiços. Procure o glifo que deseja criar e clique em Selecionar na parte inferior. Clique com o botão direito na tabela com os itens necessários e o glifo será criado. Use o glifo para aprender.", + "atm9.quest.arsNouveau.desc.scribesTable.5": "Nota: A tabela pode extrair itens de inventários próximos.", + "atm9.quest.arsNouveau.randomTier1Glyph": "Glifo aleatório de nível 1", + "atm9.quest.arsNouveau.subt.upgradingSpells": "Atualizando Feitiços", + "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "Para começar, você precisará criar um &6Novice Spellbook&r.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "É aqui que você cria e armazena seus feitiços.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Pressionar a tecla &9C&r abrirá a página \"Criar um feitiço\". À esquerda, existem várias abas, mas as três principais são: Criação de Feitiços, Seletor de Cores e Familiares.", + "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "Este livro de feitiços só permitirá que você crie e use Glifos de Nível 1. Para criar feitiços melhores, você precisará atualizar seu Livro de Feitiços!", + "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Nosso primeiro livro de feitiços", + "atm9.quest.arsNouveau.desc.nextUpgrade.1": "Esta é a próxima atualização do seu Spellbook!", + "atm9.quest.arsNouveau.desc.nextUpgrade.2": "Isso aumentará sua mana geral e regeneração de mana, além de permitir que você crie e use Glifos de Nível 2.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "Para criar o nível final do seu Spellbook, você precisará ter matado o &6Wilden Chimera&r.", + "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "Este é um ritual que você precisará completar usando um &9Ritual Brazier&r.", + "atm9.quest.arsNouveau.desc.ritualBrazier.1": "O &9Ritual Brazier&r é usado para lançar rituais. Também pode ser usado para decoração. Se você quiser acender o Braseiro, use um feitiço de Luz nele.", + "atm9.quest.arsNouveau.desc.ritualBrazier.2": "Para realizar rituais, você também precisará de Pedestais Arcanos. Como há tantos rituais para lançar, não deixe de conferir cada um deles usando o &6Worn Notebook&r!", + "atm9.quest.arsNouveau.desc.ritualBrazier.3": "Isso pode ser feito segurando Ctrl na Mesa Ritual enquanto o livro está em seu inventário.", + "atm9.quest.arsNouveau.desc.potionJar.1": "O &9Potion Jar&r armazena até 100 poções. Você pode removê-los usando uma garrafa vazia ou um frasco de poção no frasco.", + "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies usarão esses potes durante a elaboração automática de poções.", + "atm9.quest.arsNouveau.subt.storingPotions": "Armazenando Poções", + "atm9.quest.arsNouveau.desc.sourceGem.1": "Para criar um dos principais itens de artesanato em Ars, o &9Source Gem&r, precisaremos fazer uma &6Imbuement Chamber&r.", + "atm9.quest.arsNouveau.desc.sourceGem.2": "A Câmara de Imbuição exige que a Fonte imbua itens. Ele produz uma pequena quantidade de Fonte por si só, mas também pode usar Jarros de Fonte como fonte de energia.", + "atm9.quest.arsNouveau.desc.sourceGem.3": "Várias receitas também exigem que Pedestais Arcanos sejam colocados ao seu redor.", + "atm9.quest.arsNouveau.subt.creatingSourceGems": "Criando joias de origem", + "atm9.quest.arsNouveau.desc.magicalWood": "Para adquirir mais conhecimento sobre feitiços, precisaremos de um tipo específico de madeira mágica!", + "atm9.quest.arsNouveau.desc.magicalWood.1": "Árvores Archwood podem ser encontradas no mundo superior.", + "atm9.quest.arsNouveau.archwoodLogs": "Toras de madeira de arco", + "atm9.quest.arsNouveau.archwoodPlanks": "Tábuas de arco", + "atm9.quest.arsNouveau.desc.sourceSystem": "Na Ars Nouveau, o sistema de energia das máquinas é denominado &9Source&r.", + "atm9.quest.arsNouveau.desc.sourceSystem.1": "Para começar a coletar alguma Fonte, precisaremos de um Jar de Fonte.", + "atm9.quest.arsNouveau.desc.sourceSystem.2": "A Fonte também pode ser movida com baldes ou quebrando e pegando Jarros de Fonte.", + "atm9.quest.arsNouveau.subt.storingSource": "Armazenando Fonte", + "atm9.quest.arsNouveau.desc.magebloomSeed": "Usando nossa estrutura Enchanting Apparatus, queremos criar nossa primeira semente, a &5Magebloom Seed&r.", + "atm9.quest.arsNouveau.desc.magebloomSeed.1": "Isso será usado para criar algumas roupas mágicas para nós!", + "atm9.quest.arsNouveau.subt.growingMagic": "Magia Crescente", + "atm9.quest.arsNouveau.magebloomSeed": "Semente de Magebloom", + "atm9.quest.arsNouveau.desc.volcanicSourcelink": "O Volcanic Sourcelink gera Fonte consumindo itens queimáveis. Toras de Archwood gerarão fonte de bônus.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "Ao queimar itens, ele converterá pedras próximas em lava.", + "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "Isso também gera Lava Lilys.", + "atm9.quest.arsNouveau.desc.runicChalk": "O Giz Rúnico é usado para desenhar Runas permanentes naquele terreno. Essas runas lançarão feitiços nas entidades que passarem por elas.", + "atm9.quest.arsNouveau.desc.runicChalk.1": "Para anexar um feitiço a uma runa, inscreva um &eSpell Parchment&r usando uma Tabela do Escriba.", + "atm9.quest.arsNouveau.desc.runicChalk.2": "Nota: A Runa precisará da Fonte para funcionar.", + "atm9.quest.arsNouveau.subt.placeableSpells": "Feitiços Posicionáveis", + "atm9.quest.arsNouveau.desc.spellCreation": "Enquanto segura seu Spellbook, você pode pressionar C para abrir a página de criação de feitiços.", + "atm9.quest.arsNouveau.desc.spellCreation.1": "Cada feitiço deve ter uma forma. Você começa com 3 formas básicas: Projétil, Autolanço e Toque.", + "atm9.quest.arsNouveau.desc.spellCreation.2": "Para o Efeito, isso determina o que acontece quando você lança a magia. Você pode ter até 9 efeitos por feitiço.", + "atm9.quest.arsNouveau.desc.spellCreation.3": "Para começar, você tem Harm and Break.", + "atm9.quest.arsNouveau.desc.spellCreation.4": "Selecione uma Forma e um Efeito, nomeie seu feitiço e clique em criar!", + "atm9.quest.arsNouveau.creatingYourFirstSpell": "Criando seu primeiro feitiço", + "atm9.quest.arsNouveau.desc.mana": "No canto inferior esquerdo da tela, você verá uma barra. Esta barra é a sua reserva de mana!", + "atm9.quest.arsNouveau.desc.mana.1": "Existem várias maneiras de aumentar sua reserva de mana ou aumentar a eficiência de seus feitiços conforme você avança no mod. Atualizar seu livro de feitiços também pode aumentar sua mana!", + "atm9.quest.arsNouveau.subt.magePower": "Poder mágico", + "atm9.quest.arsNouveau.mana": "mana", + "atm9.quest.arsNouveau.desc.sourceGems": "Para criar Source Gems, precisaremos colocar Lapis ou Amethyst Shards na Câmara de Imbuimento. Com o tempo, elas serão convertidas em Gemas Originais!", + "atm9.quest.arsNouveau.sourceGems": "&5Gemas de origem", + "atm9.quest.arsNouveau.desc.dowsingRod": "O &6Dowsing Rod&r oferece Magic Find e Scrying quando usado.", + "atm9.quest.arsNouveau.desc.dowsingRod.1": "Isso permite que você veja criaturas mágicas próximas, além de ajudá-lo a encontrar ametista!", + "atm9.quest.arsNouveau.subt.magicFinder": "Localizador Mágico", + "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Gera fonte de mortes de turbas e criação de animais", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "O &9Alchemical Sourcelink&r produz Fonte de potes de poções adjacentes.", + "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "A quantidade de fonte varia de acordo com a poção e a complexidade.", + "atm9.quest.arsNouveau.subt.powerThroughPotions": "Poder através de Poções", + "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produz mais Source do que outras fontes.", + "atm9.quest.arsNouveau.desc.sourceBerries.1": "Isto também converterá grama ou terra em micélio em uma área 3x3 ao seu redor. Também crescerão cogumelos ao seu redor se o espaço estiver vazio.", + "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Gera fonte de alimentos próximos", + "atm9.quest.arsNouveau.desc.plantSourcelink": "Colocar isso perto de plantas ou mudas em crescimento fornecerá Fonte. Árvores Archwood fornecem mais Fonte!", + "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Nota: Bonemealing não produz Fonte.", + "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Cria Fonte usando o crescimento das Plantas", + "atm9.quest.arsNouveau.desc.sourcestones": "Com Source Gems, você pode começar a criar várias máquinas criando &5Sourcestones&r.", + "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Anteriormente conhecidas como \"Pedras Arcanas\"", + "atm9.quest.arsNouveau.sourcestone": "Pedra Fonte", + "atm9.quest.arsNouveau.sourcestones": "Pedras Fontes", + "atm9.quest.arsNouveau.desc.scribesTable": "Usado para inscrever feitiços na Mesa do Escriba.", + "atm9.quest.arsNouveau.desc.dominionWand": "A Dominion Wand é usada para controlar as criaturas que você pode encontrar no mundo! Cada ser responde de maneira diferente à varinha, então não deixe de ler no Caderno Desgastado!", + "atm9.quest.arsNouveau.summoningHelp": "Convocando Ajuda!", + "atm9.quest.arsNouveau.desc.enchantersSword.1": "O &9Enchanter's Sword&r permite que você anexe um feitiço de toque à espada.", + "atm9.quest.arsNouveau.desc.enchantersSword.2": "Todos os feitiços da Espada ganham 1 aumento adicional de Amplificação até o último efeito do feitiço.", + "atm9.quest.arsNouveau.desc.enchantersSword.3": "Para aplicar um feitiço à espada, use uma Mesa do Escriba. Crie o feitiço sem usar um formulário.", + "atm9.quest.arsNouveau.desc.enchantersShield.1": "Ao bloquear o dano, o &9Enchanter's Shield&r dará ao usuário Regeneração de Mana e Dano Mágico por um curto período de tempo.", + "atm9.quest.arsNouveau.desc.enchantersShield.2": "Além disso, o escudo irá se reparar com o tempo usando a mana do usuário.", + "atm9.quest.arsNouveau.desc.enchantersMirror.1": "O &9Enchanter's Mirror&r aplicará um feitiço próprio quando usado.", + "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Feitiços lançados com este espelho são descontados e ganham duração de bônus adicional.", + "atm9.quest.arsNouveau.desc.enchantersMirror.3": "Para aplicar um feitiço, use a mesa do Escriba. Crie um feitiço sem usar um formulário.", + "atm9.quest.arsNouveau.desc.enchantersBow.1": "Este arco pode ser inscrito com um feitiço usando uma Mesa do Escriba.", + "atm9.quest.arsNouveau.desc.enchantersBow.2": "Ao custo de mana, as flechas se tornarão Flechas Mágicas e aplicarão o feitiço em seu alvo.", + "atm9.quest.arsNouveau.desc.enchantersBow.3": "Se você não tiver flechas, uma flecha mágica que causa 0 de dano será lançada. Se não houver mana suficiente, flechas normais serão disparadas.", + "atm9.quest.arsNouveau.desc.enchantersBow.4": "O &9Enchanter's Bow&r também pode usar setas de aumento especiais que fortalecem o feitiço inscrito.", + "atm9.quest.arsNouveau.desc.jarOfLight.1": "O &9Jar of Light&r invoca uma fonte de luz flutuante que segue você.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "O &6Jar of Voiding&r destrói itens que você pega em troca de mana. Isso pode ser filtrado.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "Para adicionar ou remover um item a ser destruído pelo jarro, use o jarro com o item em sua mão inábil ou use um item da Mesa do Escriba com o jarro colocado sobre ele.", + "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "O jar deve estar na sua hotbar para funcionar.", + "atm9.quest.arsNouveau.desc.ringOfDiscount": "O Anel de Desconto oferece um pequeno bônus para mana máxima e regeneração de mana. Também reduz o custo total para lançar um feitiço.", + "atm9.quest.arsNouveau.desc.randomPotionBelt": "Este cinto dará efeitos positivos aleatórios de poções por um curto período. Estes irão variar em força.", + "atm9.quest.arsNouveau.desc.levitationBelt.1": "Você já quis simplesmente pairar onde quer que vá?", + "atm9.quest.arsNouveau.desc.levitationBelt.2": "Este cinto permite levitar. Para ativar, basta esgueirar-se enquanto estiver no ar, seja ao cair ou ao pular.", + "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "O &9Amulet of Mana Boost&r aumenta o mana máximo.", + "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "O &6Amulet of Mana Regen&r dá um impulso à sua regeneração de mana.", + "atm9.quest.arsNouveau.theAmulets": "Os amuletos", + "atm9.quest.arsNouveau.desc.castersWand.1": "A &9Varinha do Conjurador aceita apenas um único feitiço e é inscrita na Tabela do Escriba.", + "atm9.quest.arsNouveau.desc.castersWand.2": "Os feitiços de varinha sempre começam com Projétil > Acelerar, e DEVEM ser inscritos com um feitiço que não tenha outro método (como toque, eu, etc).", + "atm9.quest.arsNouveau.desc.castersWand.3": "Isso permite que você lance feitiços além do limite de 10 feitiços. Se você quiser usar Break, basta inscrever a varinha com Break sozinho.", + "atm9.quest.bloodMagic.desc.welcome.1": "Bem-vindo ao &cBlood Magic&f!", + "atm9.quest.bloodMagic.desc.welcome.2": "Este mod tem como objetivo usar o sangue de seus inimigos (ou de você mesmo) para criar itens e redes poderosas!", + "atm9.quest.bloodMagic.desc.welcome.3": "O guia contém todas as informações sobre o mod, caso você precise de ajuda.", + "atm9.quest.bloodMagic.bloodMagic": "Magia de Sangue", + "atm9.quest.bloodMagic.welcomeToBloodMagic": "Bem-vindo ao &cBlood Magic", + "atm9.quest.bloodMagic.desc.gettingStarted.1": "Para começar com Blood Magic, precisaremos coletar um pouco de sangue.", + "atm9.quest.bloodMagic.desc.gettingStarted.2": "Para fazer isso, precisaremos criar o &dSacrificial Knife&r e o &4Blood Altar&r.", + "atm9.quest.bloodMagic.desc.gettingStarted.3": "Vá em frente e coloque o Altar em algum lugar com bastante espaço ao seu redor. Podemos querer expandi-lo mais no futuro.", + "atm9.quest.bloodMagic.desc.gettingStarted.4": "Para adquirir sangue, fique perto do Altar e... bem... use a faca. Você sofrerá um pouco de dano, mas é pela causa.", + "atm9.quest.bloodMagic.desc.gettingStarted.5": "Cada facada irá gerar cerca de 200 LP.", + "atm9.quest.bloodMagic.collectingBlood": "Coletando &cSangue", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "Queremos infundir Life Essence (também conhecido como LP ou Blood) em alguma pedra.", + "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Colocar pedra no Altar com 1000 LP dentro criará Tábuas em Branco. Você precisará de muitos deles.", + "atm9.quest.bloodMagic.makingSlates": "Fazendo lousas", + "atm9.quest.bloodMagic.desc.upgradingAltar.1": "Para criar ainda mais itens usando sangue, vamos querer atualizar nosso altar cercando-o com &9Blank Runes&r.", + "atm9.quest.bloodMagic.desc.upgradingAltar.2": "Se desejar, você pode substituir as runas em branco em cada uma das direções cardeais por runas como a &6Speed ​​Rune &r. Essas runas podem afetar o funcionamento do Altar.", + "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Abaixo está um exemplo de como você construiria um Altar de Nível 2, mas você também pode visualizá-lo no guia.", + "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Nota: Runas de Velocidade são as únicas runas disponíveis (além das Runas em Branco) até você fazer um Altar de Nível 2, mas podem ser substituídas mais tarde.", + "atm9.quest.bloodMagic.upgradingAltarTier2": "Atualizando Nosso Altar para o Nível 2", + "atm9.quest.bloodMagic.desc.upgradeJourney.1": "Com nosso Altar agora no Nível 2, podemos criar Runas ainda melhores. Precisaremos de alguma ardósia reforçada para continuar nossa jornada na Magia de Sangue, inclusive fazendo alguns Rituais.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "O &9Weak Blood Orb&r é usado para armazenar sangue (ou LP). Pode ser usado como forma de transportar sangue de e para Altares. Também é usado em diversas receitas de artesanato.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "Para fabricar isso, você precisará colocar um diamante no topo do Altar de Sangue e, em seguida, gerar LP suficiente para fabricá-lo.", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "Para carregar um Orbe de Sangue, você pode clicar com o botão direito para sacrificar um pouco de sua saúde ao Orbe. Isso também liga sua Alma à sua Rede de Almas. :)", + "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "Você também pode colocar o Orbe em um Altar de Sangue que contenha alguns LP. Ele irá drenar mais rápido quanto mais Speed ​​Runes tiver.", + "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Contém no máximo 5k LP", + "atm9.quest.bloodMagic.portableBloodStorage": "Armazenamento portátil de sangue", + "atm9.quest.bloodMagic.desc.ritualPreparation.1": "Com nosso Altar de Nível 3, podemos começar a realizar Rituais.", + "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Os rituais requerem uma Pedra Mestre de Ritual e Pedras de Ritual regulares suficientes para serem criados.", + "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Comece criando um monte de Pedras Rituais, bem como uma Pedra Mestre Ritual. Esses são os blocos básicos que precisaremos para começar a fazer rituais.", + "atm9.quest.bloodMagic.tier1Rituals": "Rituais de Nível I", + "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "Esta runa aumenta a quantidade de LP ganhos ao tirar sangue de entidades não-jogadores. Cada um dá um bônus de 10% aditivo por runa.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Agora você pode esfaquear outras pessoas para usar o sangue delas!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Apunhalar qualquer mob dentro de 2 quarteirões do seu Altar com um desses irá matá-los instantaneamente e drenar seus LP para o seu Altar!", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "Se você tiver Runas de Sacrifício ao redor do seu Altar, você receberá mais por morte.", + "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "Também não vou lhe dar 16 ovos para você potencialmente conseguir sangue para galinhas. Totalmente apenas para cozinhar.", + "atm9.quest.bloodMagic.subt.stabbingAlternative": "Cansado de se esfaquear?", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "O &4Hellfire Forge&r é um dos principais blocos necessários para criar certos itens no Blood Magic.", + "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "Ele é alimentado por &dDemon Will&r e pode ser usado para criar vários itens, incluindo a &bSentient Sword&r.", + "atm9.quest.bloodMagic.hellfireForge": "&4Forja Fogo do Inferno&r", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "Não podemos usar Soul Snares para sempre.", + "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "A Espada Senciente permite que você colete a Vontade do Demônio com muito mais facilidade. Simplesmente mate uma multidão hostil com a espada e a multidão derrubará Demon Will.", + "atm9.quest.bloodMagic.sentientSword": "A Espada Senciente", + "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will se acumula muito rapidamente em seu inventário.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "Vamos precisar de muito, então precisaremos criar uma maneira de armazenar tudo. Criar uma &9Tartaric Gem&r é exatamente o que precisamos.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "O &bPetty Tartaric Gem&r é onde gastaremos nosso primeiro Demon Will. Isso armazenará até um máximo de 64 Will.", + "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Nota: Se você deixar cair qualquer Demon Will que tiver em seu inventário, a Gem irá absorvê-lo em seu armazenamento.", + "atm9.quest.bloodMagic.storingDemonicWill": "Armazenando Vontade Demoníaca", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "Uma atualização para nosso armazenamento Will. Isso conterá um máximo de 256 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "Isso conterá um máximo de 1024 Will.", + "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "Este é o item de armazenamento máximo para Vontade Demoníaca e comportará no máximo 4.096 Vontade.", + "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combinar a Ardósia Reforçada com um pouco de sangue em nosso novo Altar nos dará Ardósias Imbuídas.", + "atm9.quest.bloodMagic.desc.imbuedSlates.2": "Esta é a próxima atualização para nossa jornada Blood Magic.", + "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "Esta runa aumenta a capacidade total do Altar em 20% para cada runa de Capacidade.", + "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Aumenta a taxa de fluxo de LP dentro e fora do Altar ao bombear de e para um tanque externo em 20% por runa.", + "atm9.quest.bloodMagic.desc.finalSlateUse.1": "O último pedaço de Slate que tem alguma utilidade...", + "atm9.quest.bloodMagic.desc.finalSlateUse.2": "ainda.", + "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "Esta runa aumenta a capacidade do Altar em uma quantidade multiplicativa de 7,5% por runa. Eles se aplicam após Runas de Capacidade normais.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "Esta runa cria um buffer interno de 1000LP sempre que o Altar não estiver sendo usado para criar ou preencher orbes de sangue.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Sempre que um item é colocado dentro do altar, ele consumirá instantaneamente a carga armazenada e a aplicará ao item.", + "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "Não há mais espera uma vez colocado!", + "atm9.quest.bloodMagic.desc.tooPowerful": "Você é muito poderoso.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "Esta runa acelera as operações de outras runas, como a Runa de Carregamento ou Deslocamento.", + "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "Ele remove 1 tick de atraso por runa, até um mínimo de 1 operação por tick.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "A fruta Tau pode ser obtida em baús de saque dentro do Reino Oculto. Você precisará disso para atualizar ainda mais seu Altar!", + "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Depois de colhidos, os frutos podem ser plantados para cultivo. No entanto, tem 2 produtos potenciais em vez de um.", + "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Cultivar a fruta naturalmente resultará em mais Fruta Tau, que pode ser transformada em Óleo. Mas e se dermos um pouco de sangue......", + "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Assim como tudo neste pacote, a fruta tem sede de sangue. Plante a fruta e force uma multidão em cima dela.", + "atm9.quest.bloodMagic.desc.fruitThirsts.2": "Isso irá drenar a força vital da multidão para se tornar Tau Saturado.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "Embora ainda não esteja totalmente implementada, a &6Alchemical Reaction Chamber&r funciona como um forno.", + "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "Atualmente, esta é a única maneira de obter &cWeak Blood Shards&r, que precisaremos para atualizar nosso Altar.", + "atm9.quest.bloodMagic.subt.lp150k": "Contém no máximo 150 mil LP", + "atm9.quest.bloodMagic.subt.lp1M": "Contém no máximo 1 milhão de LP", + "atm9.quest.bloodMagic.desc.demonWillStock.1": "Esperançosamente, a esta altura, você já está estocando alguma Vontade Demoníaca com uma Espada Sensível. Se não, certifique-se de pegar essa parte da missão!", + "atm9.quest.bloodMagic.desc.demonWillStock.2": "Com nosso Tau Saturado e nossa Câmara de Reação Alquímica, podemos fazer os materiais necessários para atualizar nosso Altar e Orbe de Sangue, o &4Weak Blood Shard&r.", + "atm9.quest.bloodMagic.desc.demonWillStock.3": "Isso requer o Reverter Sanguine, que requer algumas atualizações para sua Gema Tartárica.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Agora precisaremos fazer a versão Dusk do Ritual Diviner.", + "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "Isso nos dá acesso a ainda mais rituais, incluindo o ritual que nos leva ao Reino Demoníaco.", + "atm9.quest.bloodMagic.tierIIRituals": "Rituais de nível II", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Antes de podermos criar o &cHellfire Forge&r, precisaremos encontrar uma maneira de fortalecê-lo adquirindo &bDemon Will&r.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "Para começar a coletá-lo, precisaremos criar alguns &dSoul Snares&r que possamos usar em mobs.", + "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Depois de usar alguns deles em uma multidão, partículas brancas aparecerão ao redor deles. Mate-os e você adquirirá Vontade Demoníaca.", + "atm9.quest.bloodMagic.collectingDemonicWill": "Coletando Vontade Demoníaca", + "atm9.quest.bloodMagic.desc.alchemyTable.1": "O &9Alchemy Table&r pode criar vários objetos, catalisadores e muito mais usando LP da Soul Network de um jogador (também conhecido como Blood Orb).", + "atm9.quest.bloodMagic.desc.alchemyTable.2": "Esta tabela também pode converter muitas coisas, como Carne Podre em Couro, Lã em Corda, etc. É muito útil!", + "atm9.quest.bloodMagic.desc.runeTypes.1": "Existem vários tipos de Runas que podem alterar o funcionamento de um Altar.", + "atm9.quest.bloodMagic.desc.runeTypes.2": "Por exemplo, Speed ​​Runes aumentam a velocidade de todas as operações de criação dentro do Altar em 20% por runa.", + "atm9.quest.bloodMagic.desc.runeTypes.3": "Esta é a primeira runa que você pode usar para atualizar seu Altar.", + "atm9.quest.bloodMagic.alteringTheAltar": "Alterando o Altar", + "atm9.quest.bloodMagic.desc.lpGainIncrease": "Esta runa aumenta a quantidade de LP ganhos ao obter sangue dos jogadores. :D", + "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Cada runa dá um bônus de 10% aditivo.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "Para atualizar nosso Altar para o Nível 3, precisamos de muito mais runas. 28 no total para ser exato.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "Você precisa colocar 5 Runas de Sangue (em branco ou melhor) um bloco abaixo e dois quarteirões de distância das runas do Altar de Nível 2, ao longo de cada borda.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "Você então desejará criar um pilar em cada canto de qualquer bloco, com uma tampa de pilar de Glowstone situada um bloco acima do próprio Altar.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "Se você quiser verificar se o Altar foi construído corretamente, use um &9Divination Sigil&r para verificar o Tier.", + "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Nota: Qualquer bloco que não seja de ar pode ser usado para o pilar, desde que a tampa seja Glowstone.", + "atm9.quest.bloodMagic.subt.useGuidebook": "Use o Guia para obter ajuda na construção disso!", + "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Atualizando o Altar: Nível 3", + "atm9.quest.bloodMagic.desc.upgradeAltar.1": "Para atualizar nosso Altar, precisaremos de um total de 56 Blood Runes (em branco ou melhor).", + "atm9.quest.bloodMagic.desc.upgradeAltar.2": "Faremos exatamente como fizemos da última vez. Desça um quarteirão e saia dois quarteirões, depois coloque 7 Runas de Sangue ao longo de cada borda. Você está basicamente fazendo uma pirâmide neste momento.", + "atm9.quest.bloodMagic.desc.upgradeAltar.3": "Queremos criar pilares em cada um dos cantos, começando por cima do novo anel de runas. Esses pilares têm 5 alturas, com a tampa do pilar sendo feita de &cBloodstone Bricks&r ou &cLarge Bloodstone Bricks&r.", + "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Em vez de uma imagem, procure em seu Sanguine Scientiem e procure a seção Blood Altar. Role até encontrar o Altar Tier 4, e todas as informações estão lá. Você pode até clicar no olho para visualizar a estrutura.", + "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Atualizando Nosso Altar: Nível 4", + "atm9.quest.bloodMagic.subt.lp25k": "Contém no máximo 25k LP", + "atm9.quest.bloodMagic.desc.arcaneAshes.1": "Com nossa Mesa de Alquimia e nosso Orbe Cheio de Sangue, queremos fazer algumas &9Arcane Ashes&r.", + "atm9.quest.bloodMagic.desc.arcaneAshes.2": "Com as Cinzas poderemos desenhar um círculo no chão, conhecido como Alchemy Array. Você pode inserir 2 itens clicando com o botão direito e criar um novo item ou realizar uma ação, como transformar o dia em noite!", + "atm9.quest.bloodMagic.subt.drawingGround": "Estamos desenhando no chão agora.", + "atm9.quest.bloodMagic.desc.divinationSigil.1": "O &9Divination Sigil&r é o primeiro Sigilo que faremos.", + "atm9.quest.bloodMagic.desc.divinationSigil.2": "Este Sigilo tem dois usos principais:", + "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) Ao clicar com o botão direito com o Sigil em sua mão, será exibida a quantidade de LP que você possui em sua Soul Network.", + "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) Se você clicar com o botão direito em um Altar de Sangue, você verá quanto LP está armazenado, o máximo que ele pode armazenar e qual é o nível do altar.", + "atm9.quest.bloodMagic.desc.waterSourceCreation": "Quando segurado, você pode clicar com o botão direito para criar um bloco de fonte de água para 100LP. Nada mal, hein?", + "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "A menos que você não tenha 100LP. Nesse caso, só vai prejudicar a sua saúde. :)", + "atm9.quest.bloodMagic.desc.lavaSigil.1": "Com o Lava Sigil em mãos, se você clicar com o botão direito, você criará um bloco fonte de lava pelo baixo custo de 1.000 LP.", + "atm9.quest.bloodMagic.desc.lavaSigil.2": "Se você não tiver LP suficiente, tudo bem também. Só vai tirar 5 corações de você. Não é nada demais.", + "atm9.quest.bloodMagic.desc.ritualDiviner.1": "Embora não seja obrigatório, é ótimo ter o Ritual Diviner, pois mostra exatamente como o Ritual é construído e ajuda a construí-lo. (Você deveria fazer um totalmente.)", + "atm9.quest.bloodMagic.desc.ritualDiviner.2": "Para construir um ritual, clique com o botão direito do mouse com o Ritual Diviner no ar até encontrar o ritual que deseja criar. Você também pode clicar com a tecla Shift esquerda para voltar.", + "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Comece fazendo o ritual Edge of the Hidden Realm, pois precisaremos de alguns itens da dimensão para começar.", + "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Uma vez selecionado com o Ritual Diviner, clique com o botão direito em uma Master Ritual Stone até que a estrutura esteja completa. Você precisará de um monte de Pedras Rituais para realizar esses rituais. Assim que a estrutura estiver totalmente construída, você pode clicar com o botão direito na Pedra do Ritual Mestre com um Cristal de Ativação Fraco para ativá-la.", + "atm9.quest.bloodMagic.desc.altarUpgrade.1": "Para atualizar nosso Altar para o Nível 5, precisaremos de um total de 108 Runas, bem como 4 Blocos Demonite.", + "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Siga o Sanguine Scietiem (o guia do mod) para obter um guia detalhado sobre como construir a estrutura.", + "atm9.quest.bloodMagic.desc.altarUpgrade.3": "Você deseja começar indo um bloco para baixo e três blocos para fora do conjunto anterior de runas do seu Altar de Nível 4. Você deseja colocar 15 runas em cada lado.", + "atm9.quest.bloodMagic.desc.altarUpgrade.4": "Nos cantos do anel recém-criado, coloque um Bloco Demonite com um espaço vazio de cada lado.", + "atm9.quest.bloodMagic.tier5Altar": "O Altar de Nível 5", + "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Depois de chegar ao Hidden Realm, você encontrará um baú com alguns itens básicos.", + "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Fique de olho em &9Iron Keys&r. Eles desbloqueiam salas extras dentro do Hidden Realm, dando acesso a ainda mais itens.", + "atm9.quest.bloodMagic.dungeonKeys": "Chaves da Masmorra", + "atm9.quest.bloodMagic.desc.demonRealmLoot": "Usando o saque do Reino Demoníaco, você pode atualizar cada runa para dobrar seu efeito.", + "atm9.quest.bloodMagic.reinforcedRunes": "Runas Reforçadas", + "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Teletransportará o usuário para um Teleposer vinculado ao custo de 1000LP. Você pode clicar com a tecla Shift pressionada no sigilo em um Teleposer para definir a localização.", + "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - Você pode empurrar líquidos para longe de você em um raio de 6 quarteirões. É muito legal.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Realizar o ritual &cPathway to the Endless Realm&r lhe dará acesso ao Reino Demoníaco adequado.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "Este é o único lugar onde você pode encontrar &9Demonite Ore&r. Isso é usado para criar o Altar de Nível 5.", + "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "Há também uma tonelada de itens raros, então fique de olho nas Intricate Hellforged Parts.", + "atm9.quest.bloodMagic.demonRealm": "&cO Reino do Demônio", + "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Clique com o botão direito para jogá-lo na direção que você está enfrentando por 50 LP.", + "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Clique com o botão direito em qualquer líquido para anulá-lo, custando 50 LP.", + "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - Uma versão melhor do Sigil de Adivinhação. Fornece mais informações ao olhar para Altares.", + "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Clique com o botão direito para usar 100LP por 5 segundos para obter um buff de aceleração.", + "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Clicar com o botão direito em uma plantação que pode ser cultivada dará a ela um efeito de farinha de ossos por 150LP. Clicar com Shift e Botão Direito consumirá 150LP por 5 segundos, aumentando a taxa de crescimento de uma área 7x7x5.", + "atm9.quest.bloodMagic.tier2Sigils": "Sigilos de Nível 2", + "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Lança uma luz de sangue quando usada. Custa 10 LP", + "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Mantém até 5 outros Sigilos por vez, fornecendo seus efeitos passivos e permitindo que você os ative por um tempo. Você pode pressionar botões para acessar o inventário e percorrer os Sigilos.", + "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Ative para um ímã de até 7 blocos ao custo de 50LP a cada 5 segundos.", + "atm9.quest.bloodMagic.tier3Sigils": "Sigilos de Nível 3", + "atm9.quest.bloodMagic.desc.livingEquipment.1": "Você pode criar Equipamentos Vivos fazendo alguns Reagentes de Ligação em uma Mesa de Alquimia. Você também precisará de pelo menos uma Gema Tartárica Comum para manter a Vontade Demoníaca necessária.", + "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r é equivalente em durabilidade à Diamond Armor e pode ser reparado em uma bigorna usando reagentes de ligação.", + "atm9.quest.bloodMagic.desc.livingEquipment.3": "Ele começa como equivalente ao Ferro, mas possui pontos de atualização que podem ser gastos para treiná-lo de maneiras específicas. Começa com 100, mas existem maneiras de aumentar esse limite.", + "atm9.quest.bloodMagic.desc.livingEquipment.4": "À medida que você o utiliza, ele “aprende” com você. Você pode ver o que aprendeu até agora segurando o shift esquerdo enquanto olha para ele.", + "atm9.quest.bloodMagic.livingArmor": "Armadura Viva", + + + "atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adiciona 2 novas dimensões, ambas preenchidas com novos blocos, criaturas e um total de 4 chefes.", + "atm9.quest.blueSkies.desc.newDimensions.2": "Para começar, precisamos encontrar o &6Gatekeeper&r!", + "atm9.quest.blueSkies.welcome.1": "Bem-vindo ao Céu Azul!", + "atm9.quest.blueSkies.welcome.2": "Bem-vindo ao &9Blue Skies&r!", + "atm9.quest.blueSkies.desc.findGatekeeper.1": "Em algum lugar do mundo superior, você encontrará duas casas simples.", + "atm9.quest.blueSkies.desc.findGatekeeper.2": "O &aGatekeeper&r mora aqui e trocará alguns itens com você para você começar no mod.", + "atm9.quest.blueSkies.desc.findGatekeeper.3": "Adquira o &9Blue Journal&r. Você também precisará do Zeal Lighter na próxima missão.", + "atm9.quest.blueSkies.subt.simpleLife": "Vivendo uma vida simples....", + "atm9.quest.blueSkies.findGatekeeper": "Encontrando o porteiro", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "O Gatekeeper sabe tudo sobre as dimensões do Céu Azul. Conforme você viaja pelo mod, seu &9Blue Journal&r se expandirá para ajudar a guiá-lo.", + "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "Ele também trocará mais itens conforme você avança pelas dimensões, então fique de olho!", + "atm9.quest.blueSkies.gatekeeperKnowledge": "O Conhecimento do Porteiro", + "atm9.quest.blueSkies.desc.brokenPortal.1": "Dentro da casa menor do Gatekeeper, você pode tropeçar no que parece ser um portal quebrado.", + "atm9.quest.blueSkies.desc.brokenPortal.2": "Adquira um &6Zeal Lighter&r e use-o para iluminar o portal.", + "atm9.quest.blueSkies.desc.everbrightRealm.1": "Parece que você entrou no mundo de &9Everbright&r.", + "atm9.quest.blueSkies.desc.everbrightRealm.2": "Este é o reino do dia eterno e das temperaturas frias. Você encontrará várias feras grandes, multidões etéreas e até alguns chefes.", + "atm9.quest.blueSkies.toEverbright": "Para &9Everbright&r!", + "atm9.quest.blueSkies.desc.everdawnWorld.1": "Bem-vindo ao mundo de &6Everdawn&r, o mundo onde o sol nasce sempre.", + "atm9.quest.blueSkies.desc.everdawnWorld.2": "Este é um mundo quente e úmido onde florescem insetos e répteis.", + "atm9.quest.blueSkies.desc.everdawnWorld.3": "Você está preparado para o veneno e o fogo?", + "atm9.quest.blueSkies.toEverdawn": "Para &6Everdawn&r!", + "atm9.quest.blueSkies.desc.overworldlyTools.1": "Suas ferramentas do mundo superior não têm poder aqui.", + "atm9.quest.blueSkies.desc.overworldlyTools.2": "Você vai querer fazer rapidamente uma nova picareta na floresta ao seu redor se quiser chegar a algum lugar no Céu Azul.", + "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Qualquer picareta de madeira Blue Skies", + "atm9.quest.blueSkies.somethingIsntRight": "Algo não está certo.....", + "atm9.quest.blueSkies.desc.newWeapon.1": "Se quiser dominar as terras de Blue Skies, você precisará criar uma nova arma, a &6Spear&r.", + "atm9.quest.blueSkies.desc.newWeapon.2": "Para fazer isso, precisaremos de um pouco de Moonstone para começar. Vá para as cavernas e encontre alguns minérios!", + "atm9.quest.blueSkies.subt.darkness": "E está bem escuro.", + "atm9.quest.blueSkies.newMiningAdventure": "Uma nova aventura de mineração", + "atm9.quest.blueSkies.desc.woodenTools.1": "Assim como no mundo superior, as ferramentas de madeira não levarão você muito longe.", + "atm9.quest.blueSkies.desc.woodenTools.2": "Vá para o subsolo e pegue algumas pedras. Você vai querer fazer uma nova picareta, então poderemos começar com os novos minérios.", + "atm9.quest.blueSkies.subt.toolProgression": "Primeiro Wood, depois Stone... então... o quê?", + "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Picareta de Pedra do Céu Azul", + "atm9.quest.blueSkies.gettingAnUpgrade": "Obtendo uma atualização", + "atm9.quest.blueSkies.desc.spearWeapon": "O &6Spear&r é a arma favorita em Blue Skies. Ela pode ser encantada e funciona como uma ótima arma de longo alcance para os inimigos que você enfrentará.", + "atm9.quest.blueSkies.subt.spartanStyle": "Estilo Espartano", + "atm9.quest.blueSkies.makingANewWeapon": "Fazendo uma nova arma", + "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope significa Velocidade na linguagem dos Céus Azuis.", + "atm9.quest.blueSkies.desc.pyropeSpeed.2": "Essas ferramentas são fracas, mas rápidas.", + "atm9.quest.blueSkies.redMeansFast": "Vermelho significa rápido", + "atm9.quest.blueSkies.pyropeTools": "Ferramentas de piropo", + "atm9.quest.blueSkies.desc.aquiteOre.1": "À medida que avançamos nas cavernas de Blue Skies, encontraremos &9Aquite Ore&r.", + "atm9.quest.blueSkies.desc.aquiteOre.2": "Explore o suficiente para fazer algumas ferramentas iniciais. Você precisará deles para extrair os minérios mais resistentes do Céu Azul.", + "atm9.quest.blueSkies.desc.aquiteOre.3": "A partir daqui, é recomendável encontrar alguns dos melhores materiais para fazer algumas armas e armaduras.", + "atm9.quest.blueSkies.desc.aquiteOre.4": "Nota: as armas ATM ainda são poderosas.", + "atm9.quest.blueSkies.metalTools": "Ferramentas metálicas", + "atm9.quest.blueSkies.desc.diopsideGemstone": "A pedra preciosa verde &eDiopside&r é um metal muito resistente que tem um impacto forte, mas é mais lento. Isso é ótimo para armas!", + "atm9.quest.blueSkies.diopside": "Diopsídio", + "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium é um metal vermelho encontrado na maioria dos biomas não montanhosos de Everbright.", + "atm9.quest.blueSkies.desc.ventiumMetal.2": "É basicamente ferro, mas só pode ser usado para fazer tesouras, baldes e a &6Caixa de ferramentas&r.", + "atm9.quest.blueSkies.subt.redIron": "Ferro Vermelho", + "atm9.quest.blueSkies.ventium": "&cVentium", + "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore pode ser encontrado dentro dos biomas não montanhosos de Everbright.", + "atm9.quest.blueSkies.desc.falsiteOre.2": "Este lingote é usado para aumentar a durabilidade de quase todas as ferramentas que utilizam a caixa de ferramentas.", + "atm9.quest.blueSkies.falsite": "&9Falso", + "atm9.quest.blueSkies.desc.charoiteDiamond.1": "Este é o Diamante dos Céus Azuis.", + "atm9.quest.blueSkies.desc.charoiteDiamond.2": "Enquanto Diopside é mais durável e bate mais forte, Charoite é mais rápido e mais leve no geral. Ferramentas feitas de Charoite podem extrair qualquer coisa no Céu Azul.", + "atm9.quest.blueSkies.charoite": "Charoíta", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Encontrado apenas nas Dunas de Cristal.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "As ferramentas feitas com este lingote virão com &6Auto-Smelt&r.", + "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "Isso também pode ser usado para fazer o &6Horizonite Forge&r.", + "atm9.quest.blueSkies.horizonite": "&6Horizonito", + "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "Isso é usado para atualizar e aprimorar as ferramentas do Blue Skies.", + "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "Você pode usar o Falsite para aumentar a durabilidade de uma ferramenta ou pode usar qualquer stick do mod para trocar uma ferramenta. Sim, diferentes tipos de madeira têm usos diferentes.", + "atm9.quest.blueSkies.horizoniteTools": "Ferramentas Horizonitas", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Sempre quis uma forja que apenas fundisse coisas sem combustível?", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Eu também. Tecnicamente, isso precisa de um “combustível” em si. Tem carga e pode ser recarregado com Sunstone ou qualquer coisa feita de Horizonite.", + "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "A forja deve estar vazia para recarregar.", + "atm9.quest.blueSkies.desc.lanternFeatures": "Esta é uma lanterna que evita spawns hostis em um grande raio.", + "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium pode ser usado para fazer tesouras e baldes.", + "atm9.quest.blueSkies.desc.ventiumUses.2": "O balde pode pegar os mobs subaquáticos em Blue Skies.", + "atm9.quest.blueSkies.ventiumTools": "Ferramentas Ventium", + "atm9.quest.blueSkies.diopsideTools": "Ferramentas de diopsídio", + "atm9.quest.blueSkies.diopsideArmor": "Armadura Diopsídio", + "atm9.quest.blueSkies.charoiteTools": "Ferramentas Charoíta", + "atm9.quest.blueSkies.charoiteArmor": "Armadura Charoíta", + "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Quer você tenha começado em Everbright ou Everdawn, você desejará procurar uma estrutura de torre. Há imagens para eles nas próximas missões. É aqui que você encontra seu primeiro chefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "Nas partes menores da torre, você lutará pelo saque e adquirirá algumas &6Blinding Dungeon Keys&r. Nas profundezas da masmorra, haverá uma porta com uma fechadura. Use 4 das Blinding Dungeon Keys para desbloquear a luta contra o chefe.", + "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Nota: O chefe derrubará um Arco ao ser derrotado. Eles podem ser equipados em uma aba especial em seu inventário. Existem 4 arcos no total.", + "atm9.quest.blueSkies.starterDungeons": "&9As masmorras iniciais", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "Em Blue Skies, existem 4 chefes para derrotar e várias masmorras para explorar.", + "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "Você pode encontrar “túneis” aleatórios que levam às salas das masmorras. Eles aparecerão em Armored Frost Spirits para matar. Colete alguns deles para o Souls!", + "atm9.quest.blueSkies.structuresAndDungeons": "Estruturas e Masmorras", + "atm9.quest.blueSkies.desc.summonerFeatures.1": "Nas profundezas da Torre de Everbright, você encontrará o Invocador.", + "atm9.quest.blueSkies.desc.summonerFeatures.2": "Este chefe usará raios, ataques de energia e, claro, seus guardas golem convocados para proteger a torre.", + "atm9.quest.blueSkies.desc.summonerFeatures.3": "Você consegue vencer o Invocador?", + "atm9.quest.blueSkies.subt.guardianEverbright": "O Guardião da Torre Everbright", + "atm9.quest.blueSkies.theSummoner": "&5O Invocador", + "atm9.quest.blueSkies.desc.alchemistFeatures.1": "Na Torre Everdawn, você encontrará a luta contra o chefe Alquimista. Colete algumas Blinding Dungeon Keys para desbloquear a luta!", + "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare-se para ser atingido por poções, além de lutar contra os asseclas do Alquimista.", + "atm9.quest.blueSkies.subt.guardianEverdawn": "O Guardião da Torre Everdawn", + "atm9.quest.blueSkies.theAlchemist": "&5O Alquimista", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "Você encontrará o Nature's Dungeon em Everbright. Você não pode perder, é enorme.", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Reúna algumas Nature Dungeon Keys no labirinto da estrutura para desbloquear a luta contra o chefe e derrube-o!", + "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Nota: Você pode negociar com o Gatekeeper caso não consiga encontrar todas as chaves, mas somente depois de clicar com o botão direito no portão para a luta contra o chefe.", + "atm9.quest.blueSkies.subt.bossNatureDungeon": "O Chefe da Masmorra da Natureza", + "atm9.quest.blueSkies.theStarlitCrusher": "&5O triturador estrelado", + "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Nota: Se você é aracnofóbico, esta pode não ser a luta para você.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Dentro de Everdawn, haverá uma árvore gigante morta com um monte de teias de aranha cobrindo-a.", + "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Reúna algumas Poison Dungeon Keys para desbloquear a luta final contra o chefe!", + "atm9.quest.blueSkies.subt.bossPoisonDungeon": "O Chefe da Masmorra Venenosa", + "atm9.quest.blueSkies.theArachnarch": "&5O Aracnarca", + "atm9.quest.blueSkies.desc.speedBoost": "Aumenta a velocidade de movimento.", + "atm9.quest.blueSkies.desc.invisibilitySneaking": "Concede invisibilidade ao se esgueirar.", + "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Gotas do saco de saque do Starlit Crusher", + "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Aumenta o dano causado quando envenenado.", + "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops da Bolsa de Itens do Aracnarca", + "atm9.quest.blueSkies.desc.heartIncrease": "Aumenta o máximo de corações.", + "atm9.quest.blueSkies.desc.dragonSoulCrafting": "Você também precisará disso para criar a Dragon Soul, necessária para a estrela ATM.", + + + "atm9.quest.botania.desc.pureDaisyIntro": "A &aPure Daisy&r é uma das primeiras flores que você criará!", + "atm9.quest.botania.desc.pureDaisyFunction.1": "Esta flor irá converter até 8 &2Wooden Logs&r ou &9Stone&r próximos em &2Livingwood&r ou &9Livingrock&r, respectivamente. Isso converte apenas em um raio de 1 bloco ao redor da flor.", + "atm9.quest.botania.firstFlower": "Nossa primeira flor", + "atm9.quest.botania.desc.usePureDaisy": "Use um &bPure Daisy&r para converter Stone em Livingrock!", + "atm9.quest.botania.livingrock": "&7Livingrock", + "atm9.quest.botania.desc.usePureDaisyWood": "Use um &bPure Daisy&r para converter toras de madeira em Livingwood!", + "atm9.quest.botania.livingwood": "&2Livingwood&r", + "atm9.quest.botania.desc.manaPoolIntro.1": "Com nosso &bLivingrock&r que criamos, agora podemos fazer o &9Mana Pool&r.", + "atm9.quest.botania.desc.manaPoolIntro.2": "A Reserva de Mana é o nosso armazenamento para a Mana que geramos. Assim que tiver alguma mana armazenada dentro, podemos começar a converter recursos específicos em recursos de Mana, como Manasteel, Mana Diamonds. Para criar esses recursos, jogue o item na piscina com mana suficiente dentro para convertê-lo.", + "atm9.quest.botania.desc.manaPoolIntro.3": "Para &bgerar mana&r, você precisará criar uma &2Generating Flower&r, como a &9Hydroangeas&r ou a &cEndoflame&r.", + "atm9.quest.botania.desc.manaPoolIntro.4": "Nota: O Mana Pool armazena uma enorme quantidade de mana. Para ver quanto Mana está armazenado, tente olhar para um enquanto segura a &2Wand of the Forest&r.", + "atm9.quest.botania.starterGeneratingFlowers": "Inicial Gerando Flores", + "atm9.quest.botania.mana": "&bMana&r", + "atm9.quest.botania.desc.manaInfusion.1": "Ao jogar certos itens em uma &bMana Pool&r, você pode infundi-los com &9Mana&r.", + "atm9.quest.botania.desc.manaInfusion.2": "Para ver quanta mana é necessária para o item, confira a receita no JEI!", + "atm9.quest.botania.desc.manaInfusion.3": "Dica profissional: se você tiver mana suficiente, tente criar blocos Manasteel ou Mana Diamond para economizar tempo!", + "atm9.quest.botania.manaInfusedMaterials": "Materiais Infundidos com Mana", + "atm9.quest.botania.creatingManaResources": "Criando recursos com infusão de mana", + "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r é um mod tecnológico disfarçado de mod mágico, mas com TONELADAS de bugigangas e brinquedos legais para brincar!", + "atm9.quest.botania.desc.mysticalFlowersNeed": "Para iniciar sua jornada na Botânia, você precisará de muitas &9Mystical Flowers&r!", + "atm9.quest.botania.desc.lexicaBotaniaInfo": "Para obter mais informações sobre os itens do mod, confira o &aLexica Botania&r.", + "atm9.quest.botania.mysticalFlowers": "Qualquer #botania:mystical_flowers", + "atm9.quest.botania.welcomeBotania": "Bem-vindo ao &aBotania&r", + "atm9.quest.botania.desc.petalApothecaryIntro.1": "Agora que temos algumas flores, podemos começar a converter a flora básica em flora funcional e geradora usando o &9Petal Apothecary&r!", + "atm9.quest.botania.desc.petalApothecaryIntro.2": "Para começar a aproveitar a energia das Pétalas de Flores Místicas, precisaremos encher o Boticário com &bÁgua&r. Isso pode ser feito clicando com o botão direito em um balde de água ou jogando o balde de água no Boticário.", + "atm9.quest.botania.desc.petalApothecaryIntro.3": "Para criar itens, basta jogar os itens apropriados para a receita no Boticário. Clicar com o botão direito com a mão vazia também removerá itens dele.", + "atm9.quest.botania.desc.petalApothecaryIntro.4": "Depois que uma receita for concluída, você terá cerca de 20 segundos para reabastecer a última receita, clicando com o botão direito e com a mão vazia, tornando mais fácil criar vários itens iguais!", + "atm9.quest.botania.desc.floralFertilizer": "Você pode preparar um &aFertilizante Floral&r que funciona como farinha de ossos, mas para Flores Botania!", + "atm9.quest.botania.desc.endoflameFunction": "O &cEndoflame&r absorverá quaisquer itens ou blocos combustíveis caídos nas proximidades, um de cada vez. Em seguida, ele irá queimá-los para gerar &bMana&r.", + "atm9.quest.botania.burningItems": "&cQueimando itens&r para criar mana", + "atm9.quest.botania.desc.manastarUse.1": "Esta é considerada uma flor diversa que é usada para medir se você está obtendo lucro ou perda em suas Reservas de Mana.", + "atm9.quest.botania.desc.manastarUse.2": "Para fazer isso, coloque o &dManastar&r próximo a uma piscina e observe a mudança da cor da flor. Se brilhar em vermelho, o pool está operando com prejuízo. Se brilhar em azul, há lucro!", + "atm9.quest.botania.desc.waterSourceMana.1": "Essas flores geram Mana consumindo &bWater Source Blocks&r em uma área 3x3 ao seu redor. Estes são muito lentos e eventualmente irão decair.", + "atm9.quest.botania.desc.waterSourceMana.2": "Abaixo está um exemplo de configuração básica.", + "atm9.quest.botania.waterMana": "Usando &9Water&r para criar mana", + "atm9.quest.botania.desc.blackLotus": "Encontrado apenas em baús de tesouro, o &0Black Lotus&r pode ser jogado em uma Reserva de Mana não vazia para obter uma boa quantidade de Mana concentrada.", + "atm9.quest.botania.blackLotus": "Lotus preta", + "atm9.quest.botania.elusiveManaLotus": "O Elusivo Lótus infundido com Mana", + "atm9.quest.botania.desc.manaSpreaderIntro.1": "O &2Mana Spreader&r é usado para direcionar o fluxo de Mana disparando Mana Bursts.", + "atm9.quest.botania.desc.manaSpreaderIntro.2": "Você pode definir a direção que o Spreader dispara vinculando-o a um bloco usando o &2Wand of the Forest&r. Enquanto segura a varinha, você também pode ver o buffer de mana, bem como as explosões de mana.", + "atm9.quest.botania.directingMana": "Dirigindo Mana", + "atm9.quest.botania.desc.wandOfTheForestIntro.1": "A &2Varinha da Floresta&r é um item obrigatório se você deseja continuar sua jornada na Botânia.", + "atm9.quest.botania.desc.wandOfTheForestIntro.2": "A varinha tem dois modos: &aBind&r e &9Function&r.", + "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r é usado para unir flores e blocos no Botania. Comece clicando com o botão direito do mouse no primeiro bloco ou flor desejada e, em seguida, clique com o botão direito em outro bloco ou flor para uni-los.", + "atm9.quest.botania.desc.wandOfTheForestIntro.4": "O &9Function Mode&r atua essencialmente como uma chave inglesa e é usado para girar blocos.", + "atm9.quest.botania.wrench": "Chave de Botânia", + "atm9.quest.botania.desc.upgradeManaSpreader.1": "Para atualizar o &2Mana Spreader&r, você pode anexar &9Mana Lenses&r na frente do Spreader. No entanto, a Lente de Mana mais básica não faz nada.", + "atm9.quest.botania.desc.upgradeManaSpreader.2": "Você precisará atualizar a Lente de Mana para obter efeitos diferentes nas rajadas de Mana que ela envia. As lentes também podem ser tingidas criando-as com qualquer cor ou com uma Pérola de Mana para criar uma Lente Arco-Íris.", + "atm9.quest.botania.desc.upgradeManaSpreader.3": "Ao combinar uma Lente de Mana com runas e itens específicos, podemos usá-los para atualizar nossos Spreaders. Você também pode combinar 2 lentes com uma &aSlime Ball&r para criar &9Composite Lenses&r, combinando os poderes para criar efeitos ainda mais fortes.", + "atm9.quest.botania.upgradingManaSpreaders": "Atualizando espalhadores de mana", + "atm9.quest.botania.desc.manaSplitter.1": "O &bMana Splitter&r pode ser usado como uma forma de dividir rajadas de Mana recebidas em vários Reservatórios de Mana de uma só vez.", + "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r são usados ​​para transferir Mana para blocos específicos, que são necessários para a progressão do Botania.", + "atm9.quest.botania.desc.manaSplitter.3": "Para usar uma Centelha, coloque uma sobre uma Reserva de Mana e outra sobre um bloco próximo que possa aceitá-la. Pense nisso como transferir Mana “sem fio” de suas Reservas de Mana para o bloco próximo desejado.", + "atm9.quest.botania.desc.manaSplitter.4": "Para remover um Spark, clique com o botão direito do mouse nele com &2Wand of the Forest&r.", + "atm9.quest.botania.manipulatingManaStorage": "Manipulando o armazenamento de mana", + "atm9.quest.botania.desc.alchemyCatalyst": "O &dAlchemy Catalyst&r pode ser colocado sob um &bMana Pool&r para permitir que ele execute &9Alchemy&r. Isso é útil para converter certos itens em itens mais úteis, como Carne Podre em Couro.", + "atm9.quest.botania.desc.conjurationCatalyst": "Semelhante ao Alchemy Catalyst, quando colocado sob uma Mana Pool, o &9Conjuration Catalyst&r desbloqueia a capacidade de usar receitas de conjuração.", + "atm9.quest.botania.desc.manaTablet.1": "O &9Mana Tablet&r é um Mana Pool portátil!", + "atm9.quest.botania.desc.manaTablet.2": "Jogar o tablet em uma Reserva de Mana permitirá que ele dê ou receba Mana da reserva. Você pode alternar entre os modos clicando com o botão direito do mouse com &2Wand of the Forest&r.", + "atm9.quest.botania.desc.manaTablet.3": "Nota: Os tablets não desaparecerão.", + "atm9.quest.botania.transferringManaFromPools": "Transferindo Mana das Reservas", + "atm9.quest.botania.desc.bandOfMana": "O &9Band of Mana&r é um Mana Tablet vestível que pode ser equipado como uma bugiganga.", + "atm9.quest.botania.desc.greaterBandOfMana": "Ao atualizar o Band of Mana com um lingote de Terrasteel, ele cria o &dGreater Band of Mana&r que permite reter até 4x a quantidade de mana.", + "atm9.quest.botania.desc.bandOfAuraUpgrade": "Ao atualizar o Band of Aura com um lingote de Terrasteel, aumenta significativamente a taxa de geração de mana do band.", + "atm9.quest.botania.desc.bandOfAura": "Quando equipado, o &9Band of Aura&r irá gerar lentamente um fio de Mana ao longo do tempo e armazená-lo em itens que contenham Mana em seu inventário.", + "atm9.quest.botania.desc.manaweaveRobes.1": "Embora os &bManaweave Robes&r não ofereçam a maior proteção geral, o bônus do conjunto é muito poderoso!", + "atm9.quest.botania.desc.manaweaveRobes.2": "Quando todas as quatro peças forem usadas, você receberá um desconto no custo de mana para ferramentas e bastões de mana. O conjunto também pode se reparar usando Mana do inventário.", + "atm9.quest.botania.manaweaveRobes": "Robes Manaweave", + "atm9.quest.botania.desc.manasteelArmor": "Semelhante às qualidades do Ferro, &9Manasteel Armor&r tem encantabilidade e durabilidade superiores. Itens Manasteel também podem ser reparados com Mana do inventário do usuário.", + "atm9.quest.botania.manasteelArmor": "Armadura de Aço Manastão", + "atm9.quest.botania.desc.terrasteelArmor": "Assim como a armadura Manasteel, &aTerrasteel Armor&r pode se reparar usando Mana. Também tem durabilidade comparável à armadura Diamond.", + "atm9.quest.botania.terrasteelArmor": "Armadura de Terraaço", + "atm9.quest.botania.desc.terraTruncator": "Usando Mana, o &2Terra Truncator&r sentirá árvores inteiras de uma só vez.", + "atm9.quest.botania.desc.terraBlade": "Com o dano de uma Espada de Diamante, o &2Terra Blade&r às vezes dispara um raio que causa tanto dano quanto um golpe corpo a corpo.", + "atm9.quest.botania.desc.terraShatterer.1": "Não é apenas uma picareta, o &9Terra Shatterer&r também atua como um Tablet de Mana quando jogado em uma Poça de Mana e pode armazenar uma tonelada de mana. No entanto, você não será capaz de liberar o mana absorvido do Shatterer.", + "atm9.quest.botania.desc.terraShatterer.2": "Quanto maior a quantidade de Mana armazenada na ferramenta, maior será a classificação que ela possui, sendo D a mais baixa e SS a mais alta.", + "atm9.quest.botania.desc.terraShatterer.3": "Aumentar a classificação da ferramenta não aumenta sua velocidade, mas aumenta o AoE de sua &bActive Ability&r, que pode ser ativada e desativada clicando com o botão direito. Quando ativo, aumenta a largura e altura de mineração do Shatterer com base na classificação. Estar na classificação D não terá habilidade.", + "atm9.quest.botania.desc.terraShatterer.4": "Nota: Enquanto a ferramenta estiver ativa, ela consumirá o mana armazenado.", + "atm9.quest.botania.desc.rodOfTerraFirma.1": "Cansado de usar uma pá para nivelar a grama? Experimente usar o &2Rod da Terra Firma&r!", + "atm9.quest.botania.desc.rodOfTerraFirma.2": "Ao custo de Mana, isso irá nivelar o terreno ao redor até a sua própria altitude, carregando a haste mantendo pressionado o botão direito.", + "atm9.quest.botania.desc.rodOfTerraFirma.3": "Nota: Os blocos removidos pela haste não são recuperáveis.", + "atm9.quest.botania.flatteningTheLand": "Achatando a Terra", + "atm9.quest.botania.desc.runicAltar.1": "&9Runas&r são componentes vitais de fabricação em muitas das receitas mais avançadas da Botania e são criadas em um &aAltar Rúnico&r.", + "atm9.quest.botania.desc.runicAltar.2": "Para usar o Altar, comece colocando nele os componentes da runa desejada. Isso pode ser feito clicando com o botão direito ou soltando o item. Ele também precisará de Mana, então certifique-se de apontar um Mana Spreader que esteja direcionando Mana para ele também.", + "atm9.quest.botania.desc.runicAltar.3": "Depois de terminar de colocar os itens, você pode passar o mouse sobre o Altar com sua varinha e ela mostrará o andamento da receita. Quando terminar, coloque um pedaço de Livingrock no Altar e use sua varinha para coletar sua runa.", + "atm9.quest.botania.desc.runicAltar.4": "Nota: Runas usadas para receitas no Altar Rúnico funcionam como catalisadores e não serão consumidas. Assim como o Boticário de Pétalas, clicar com o botão direito no Altar com a mão vazia após a conclusão de uma receita irá reabastecê-lo com os itens usados ​​na última receita.", + "atm9.quest.botania.basicRunes": "Runas Básicas", + "atm9.quest.botania.creatingRunes": "Criando Runas", + "atm9.quest.botania.desc.botanicalBrewery": "Usando frascos, Mana e reagentes em uma &aBotanical Brewery&r, você pode criar &9Brews&r que são como Poções.", + "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r podem ser infundidos com cervejas em uma cervejaria botânica. Eles podem ser acesos usando pederneira e aço em uma placa de incenso &9Incense &r para fornecer o efeito de infusão por sessenta vezes mais do que sua contraparte líquida, em um raio de 30 blocos ao redor da placa.", + "atm9.quest.botania.desc.creatingTerrasteel": "Para criar o &aTerrasteel&r, primeiro precisaremos configurar o multibloco para ele. A primeira parte disso é a elaboração da &9Terrasteel Agglomeration Plate&r.", + "atm9.quest.botania.creatingMorePowerfulIngots": "Criando Lingotes Mais Poderosos", + "atm9.quest.botania.desc.tAPlate.1": "Agora é hora de criar nossa plataforma para o &9T.A. Plate&r para que possamos fazer &aTerrasteel&r!", + "atm9.quest.botania.desc.tAPlate.2": "Para criar a plataforma, você precisará colocar 5 peças de Livingrock e 4 blocos de Lapis em um padrão xadrez, como na imagem abaixo. Coloque a placa no bloco central do Livingrock e a plataforma estará completa!", + "atm9.quest.botania.desc.tAPlate.3": "Terrasteel precisa de muita Mana para fabricar, exigindo o uso de &9Sparks&r. Coloque várias Sparks sobre suas Reservas de Mana e depois uma sobre o T.A. Placa para direcionar sua mana para elaboração.", + "atm9.quest.botania.desc.tAPlate.4": "Depois de ter a plataforma pronta para a fabricação, jogue um Lingote de Manasteel, um Diamante de Mana e uma Pérola de Mana no prato para começar a criar o Terrasteel.", + "atm9.quest.botania.creatingTerrasteel": "&aCriando&r &dTerrasteel&r", + "atm9.quest.botania.desc.upgradeSparks.1": "Com os novos materiais élficos, podemos atualizar nossas faíscas usando &dAugments&r. Com o Aumento em mãos, você pode clicar com o botão direito em uma faísca para atualizá-lo. Usando a varinha, você pode clicar com o botão direito para removê-la.", + "atm9.quest.botania.desc.upgradeSparks.2": "Ampliação Dispersiva: Permite que uma Centelha drene o Mana em sua reserva para carregar os itens que contêm Mana dos jogadores próximos.", + "atm9.quest.botania.desc.upgradeSparks.3": "Aumento Dominante: Faz com que um Spark puxe Mana de pools de Sparks não aumentados próximos para o seu próprio.", + "atm9.quest.botania.desc.upgradeSparks.4": "Ampliação Recessiva: Faz com que uma Centelha distribua toda a Mana de sua reserva em reservatórios próximos de Centelhas Dispersivas ou não aumentadas.", + "atm9.quest.botania.desc.upgradeSparks.5": "Aumento Isolado: Impede que uma Centelha interaja com quaisquer Centelhas Dominantes ou Recessivas.", + "atm9.quest.botania.sparkAugments": "Aumentos de faísca", + "atm9.quest.botania.desc.elvenTradeFeatures.1": "Embora você não consiga entrar no &dPortal para Alfheim&r, você pode realizar um &2Elven Trade&r lançando certos itens através do portal. Isso usa mana para cada negociação! Esses materiais também podem ser usados ​​para atualizar alguns de seus itens, como a criação de &2Elven Mana Spreaders&r.", + "atm9.quest.botania.desc.elvenTradeFeatures.2": "Adicionar nosso &aLexica Botania&r também irá atualizá-lo com &6Elven Knowledge&r, dando a você mais informações sobre sua jornada em Botania.", + "atm9.quest.botania.alfheimResources": "Recursos de Álfheim", + "atm9.quest.botania.communingWithElves": "Comungando com Elfos", + "atm9.quest.botania.desc.portalSetup.1": "Para criar um &dPortal para Alfheim&r, comece com o quadro. Precisaremos usar 8 blocos Livingwood, 3 blocos Glimmering Livingwood e um &9Elven Gateway Core&r para criar a moldura.", + "atm9.quest.botania.desc.portalSetup.2": "Assim que o quadro for criado, precisaremos abri-lo usando pelo menos &d2 Mana Pools&r, uma grande quantidade de mana e um &aNatura Pylon&r sobre os 2 pools. Essas reservas de mana podem estar dentro de uma área 11x11x11 ao redor do núcleo.", + "atm9.quest.botania.desc.portalSetup.3": "Com tudo configurado, clique com o botão direito no Elven Core com sua varinha para ativar o portal.", + "atm9.quest.botania.desc.portalSetup.4": "Nota: Mesmo que as Reservas de Mana precisem de uma grande quantidade de Mana para ativar o portal, a ativação do portal não custa Mana em si. No entanto, a conversão de materiais consumirá um pouco de cada vez. Se não houver mana suficiente, o portal será fechado.", + "atm9.quest.botania.desc.portalSetup.5": "Você também pode usar o &aLexica Botania&r para ajudá-lo a construí-lo.", + "atm9.quest.botania.openingThePortal": "Abrindo o Portal", + "atm9.quest.botania.desc.gaiaSpiritQuest.1": "Para continuar sua jornada, você precisará colocar as mãos em &6Gaia Spirits&r. Para fazer isso, você precisará realizar o &9Ritual de Gaia&r.", + "atm9.quest.botania.desc.gaiaSpiritQuest.2": "Você precisará de 4 Pilares de Gaia em torno de um &aActive Beacon&r, bem como um único lingote de Terrasteel. Assim que a estrutura estiver construída, clique com o botão direito no Beacon com o lingote Terrasteel e prepare-se para a luta da sua vida.", + "atm9.quest.botania.desc.gaiaSpiritQuest.3": "Se precisar de ajuda para construir a estrutura, você sempre pode usar o &aLexica Botania&r para ajudá-lo a construí-la. Procure o &9Ritual de Gaia&r.", + "atm9.quest.botania.summoningGuardianOfGaia": "&aConvocando o&r &5Guardião de Gaia&r", + "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Assim como a maioria das armaduras em Botania, o conjunto &9Elementium&r pode se reparar com mana.", + "atm9.quest.botania.desc.elementiumArmorFeatures.2": "Ele também tem a chance de gerar um &aPixie&r sempre que o usuário for ferido.", + "atm9.quest.botania.desc.terraShattererFeatures.1": "Tem a capacidade de limpar Cobblestone, Dirt, Netherrack e outros materiais comuns, deixando para trás apenas minérios e recursos finos.", + "atm9.quest.botania.desc.terraShattererFeatures.2": "Pode ser combinado com o Terra Shatterer em uma grade de artesanato, o que permitirá que este último assuma o poder do primeiro. Isto não pode ser desfeito.", + "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "Ao quebrar um bloco afetado pela gravidade, isso quebrará automaticamente todos os blocos acima ou abaixo dele.", + "atm9.quest.botania.desc.skullDropping": "Pode derrubar caveiras de certos mobs ou jogadores ao desferir o golpe final. Também pode ser encantado com saques.", + "atm9.quest.botania.desc.instantMoisten": "Umedeça instantaneamente as terras agrícolas que ele cria. Sabemos se existe uma palavra melhor para isso?", + "atm9.quest.botania.desc.pixieSpawnAugmentation": "Aumenta a chance de um Pixie aparecer quando atingido e aumenta a força de qualquer Pixie que seja gerado.", + "atm9.quest.botania.desc.bestManaSpreader": "Combinar um &2Elven Mana Spreader&r com o poder de Dragonstones e um &6Gaia Spirit&r cria o melhor Mana Spreader que você pode obter.", + "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Ao derrotar o &9Guardian of Gaia&r, você será recompensado com &6Gaia Spirits&r.", + "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Tanto a dificuldade do jogo quanto a quantidade de pessoas que participam do ritual determinam a quantidade de drops que você receberá.", + "atm9.quest.botania.gaiaSpirits": "&6Espíritos Gaia&r", + "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Quer mais desafios ou precisa de mais &6Gaia Spirits&r da luta? Tente combinar 4 Espíritos de Gaia com um lingote de Terrasteel e use-o para ativar o Ritual de Gaia. :)", + "atm9.quest.botania.guardianOfGaia2": "&5Guardião de Gaia 2.0&r", + "atm9.quest.botania.desc.harderGuardianRewards": "Usar Lingotes de Gaia para invocar a versão mais difícil do &5Guardian of Gaia&r lhe dará mais &6Gaia Spirits&r, mas o Guardian também pode derrubar o &6Dice of Fate&r.", + "atm9.quest.botania.diceOfFate": "&6Dados do Destino&r", + "atm9.quest.botania.desc.corporeaFunnelUsage.1": "O &9Corporea Funnel&r é uma versão simples do Índice e pode ser usado para solicitar itens da Rede, dando-lhe um sinal redstone.", + "atm9.quest.botania.desc.corporeaFunnelUsage.2": "Para informar ao funil qual item solicitar, coloque o item em uma moldura de item no bloco. Se o Funil tiver mais de um quadro de item, o Funil escolherá um aleatoriamente. Girar o item no quadro alterará a quantidade solicitada.", + "atm9.quest.botania.desc.corporeaFunnelUsage.3": "Para obter mais informações, não deixe de conferir o &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaNetworkSetup.1": "Com Botania, você pode criar uma &dCorporea Network&r usando &9Corporea Sparks&r sobre inventários.", + "atm9.quest.botania.desc.corporeaNetworkSetup.2": "Embora a rede precise de pelo menos um &bMaster&r &9Corporea Spark&r para funcionar, você pode expandir a rede com quantos Corporea Sparks desejar. Quando essas Sparks são colocadas, elas se conectam a todas as Sparks Corporea da mesma cor e formam uma rede de itens. Cada Spark tem um alcance de apenas 8 blocos.", + "atm9.quest.botania.desc.corporeaNetworkSetup.3": "Esses Sparks só podem ver o inventário diretamente abaixo dele, mas só podem acessar os itens pela parte superior. Cada Spark também pode visualizar todos os itens da rede Corporea, podendo ser acessado por outros blocos Corporea, como Funil ou Índice.", + "atm9.quest.botania.theCorporeaNetwork": "&dA Rede Corporal&r", + "atm9.quest.botania.desc.corporeaIndexUsage.1": "O &5Corporea Index&r é o bloco de interface que você precisa para acessar e solicitar itens da &9Corporea Network&r do Corporea Spark colocado acima dele.", + "atm9.quest.botania.desc.corporeaIndexUsage.2": "Para usar isso, aproxime-se do Índice e ele interceptará mensagens de bate-papo de jogadores próximos. Esses jogadores podem solicitar itens da rede digitando o que desejam obter. Por exemplo, você poderia dizer &b10 Lingotes de Ferro &r e, se o sistema tiver, ele será descartado para você.", + "atm9.quest.botania.desc.corporeaIndexUsage.3": "Para mais informações, você sempre pode verificar seu &aLexica Botania&r.", + "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "O &9Corporea Crystal Cube&r é usado para mostrar a contagem total de um item na Rede Corporea do Spark colocado acima dele clicando com o botão direito nele com aquele item.", + "atm9.quest.botania.desc.floraTypes.1": "Usando o Boticário de Pétalas, podemos criar diversos tipos de flores que podem nos ajudar em nossa jornada, e estas são divididas em duas categorias diferentes: &9Flores Funcionais&r e &aGenerating Flowers&r.", + "atm9.quest.botania.desc.floraTypes.2": "&9Flores Funcionais&r são flores que ajudam você nas tarefas diárias. Por exemplo, o &7Hopperhock&r funcionará como um funil e coletará itens dentro de um determinado intervalo ao seu redor. Algumas das flores funcionais exigirão &dMana&r para funcionar.", + "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r são flores que produzem &dMana&r usando diferentes métodos, dependendo da flor. A flor mais comum usada para gerar mana é a &cEndoflame&r, que gera Mana consumindo combustíveis próximos, como carvão.", + "atm9.quest.botania.desc.floraTypes.4": "Nesta série de missões, as flores com a forma de &cSquare&r são flores geradoras, enquanto as flores com a forma de &9Circle&r são flores funcionais. Você também pode descobrir o que cada flor faz usando o &aLexica Botania&r.", + "atm9.quest.botania.functionalFlora": "Flora Funcional", + "atm9.quest.botania.functionalAndGeneratingFlora": "Flora Funcional e Geradora", + "atm9.quest.botania.desc.pulseManaSpreader.1": "Quando você combina um pedaço de &4Redstone&r com um &2Mana Spreader&r, ele cria um &9Pulse Mana Spreader&r.", + "atm9.quest.botania.desc.pulseManaSpreader.2": "Eles podem ser controlados para disparar apenas um pulso de mana quando receber um pulso de redstone.", + "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Aumenta drasticamente a velocidade das Explosões de Mana às custas da capacidade inicial e da perda de mana mais rápida.", + "atm9.quest.botania.desc.manaCapacityDoubling": "Dobra a quantidade de Mana que um Mana Burst pode carregar, ao custo de velocidade e maior perda de mana em distâncias maiores.", + "atm9.quest.botania.desc.manaLossDecrease": "Aumenta significativamente a quantidade de tempo que uma Explosão de Mana pode durar sem começar a perder Mana, mas também diminui a velocidade.", + "atm9.quest.botania.desc.manaLossRateDecrease": "Diminui o tempo que leva para uma Explosão de Mana começar a perder Mana, mas também diminuirá sua taxa de perda.", + "atm9.quest.botania.desc.manaBurstBounce": "Permite que Mana Bursts ricocheteiem nas paredes.", + "atm9.quest.botania.desc.gravityEffectIncrease": "Faz com que a gravidade afete um Mana Burst, fazendo-o se mover em um arco. Também aumenta ligeiramente o tempo antes de começar a perder mana.", + "atm9.quest.botania.desc.blockBreaking": "Permite que Mana Bursts rompa blocos usando seu próprio mana.", + "atm9.quest.botania.desc.damageLivingBeings": "Permite que Mana Bursts use sua própria mana para causar dano a qualquer ser vivo que atingir.", + "atm9.quest.botania.desc.passThroughBlocks": "Esta lente permite que um Mana Burst passe pelos blocos, ao mesmo tempo que diminui a quantidade de tempo que ele pode sobreviver sem perder mana.", + "atm9.quest.botania.desc.homingAbility": "Permite que um Mana Burst atinja qualquer bloco próximo que possa receber Mana. Isso também diminui ligeiramente a velocidade da explosão.", + "atm9.quest.botania.desc.entropicBurst": "Imbui um Mana Burst com forças entrópicas ou, em termos simples, transforma-o em uma bomba quando atinge algo que não pode receber Mana.", + "atm9.quest.botania.desc.influenceMotion": "Permite que uma explosão de mana influencie itens caídos próximos, orbes de experiência e blocos em queda, fazendo com que eles se movam exatamente no mesmo vetor de movimento da explosão em si.", + "atm9.quest.botania.desc.blockFalling": "Quando um bloco é atingido por uma explosão de mana desta lente, o bloco cairá como se fosse areia ou cascalho.", + "atm9.quest.botania.desc.colorDyeRequirement.1": "Precisa ser tingido primeiro com uma cor.", + "atm9.quest.botania.desc.colorPainting.2": "Permite que o Mana Bursts pinte qualquer bloco colorido que atingir, bem como qualquer bloco colorido ao qual esteja conectado. Também funciona em ovelhas.", + "atm9.quest.botania.desc.festiveFireworks": "Permite que os Mana Bursts lancem fogos de artifício festivos quando atingem um bloco.", + "atm9.quest.botania.desc.continuousParticle": "Isso converte as rajadas do Mana Spreader para disparar apenas uma partícula contínua, em vez de rajadas curtas. Nenhuma mana é consumida. Ótimo para usos decorativos.", + "atm9.quest.botania.desc.mobOnlyBurst": "Usar isso em um Spreader fará com que ele dispare um Mana Burst apenas se puder atingir um mob ou jogador.", + "atm9.quest.botania.desc.manaCarryDecrease": "Diminui bastante a quantidade de Mana que uma Explosão de Mana carrega e aumenta drasticamente a velocidade e a distância da explosão.", + "atm9.quest.botania.desc.redirection": "Esta lente redirecionará qualquer espalhador de mana ou entidade com a qual ela colidir para ficar voltado para o bloco ou entidade que disparou a rajada.", + "atm9.quest.botania.desc.createFlame": "Faz com que o Mana Burst crie chamas no bloco atingido. Esta chama fornece luz e é puramente decorativa. Ele pode ser eliminado usando outro Mana Burst.", + "atm9.quest.botania.desc.moveBlock": "Permite que o Mana Burst mova um bloco como se um pistão o fizesse.", + "atm9.quest.botania.desc.catchFire": "Permite que o Mana Burst pegue fogo em blocos. Não funcionará em seres vivos.", + "atm9.quest.botania.desc.lexicaReference": "Consulte o &aLexica Botania&r sobre como usar esta lente.", + "atm9.quest.botania.desc.gaiaTrinkets.1": "Existem muitas bugigangas que aproveitam o poder do &6Gaia Spirits&r. Não deixe de conferir!", + "atm9.quest.botania.desc.gaiaTrinkets.2": "Você pode encontrar todas as descrições no &aLexica Botania&r.", + "atm9.quest.botania.gaiaTrinkets": "Bugigangas de Gaia", + "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Equipamentos e bugigangas&r", + + + "atm9.quest.create.desc.welcome.1": "&5&lBem-vindo ao criar!", + "atm9.quest.create.desc.welcome.2": "Create é um mod tecnológico envolvente que traz realismo ao Minecraft em um nível totalmente novo!", + "atm9.quest.create.desc.welcome.3": "Se você tiver dúvidas sobre algum bloco ou item, segure W para refletir e ver um incrível wiki em 3D no jogo!", + "atm9.quest.create.mainIngredient": "Este será o ingrediente principal para a maioria dos itens e blocos deste mod.", + "atm9.quest.create.desc.mainIngredient": "Este será o ingrediente principal para a maioria dos itens e blocos deste mod.", + "atm9.quest.create.desc.shafts": "&n&5Eixos&r transferem potência rotacional sem alterar a velocidade das engrenagens.", + "atm9.quest.create.desc.cogwheelFeatures.1": "A &n&5Cogwheel&r transfere a potência rotacional, mas também dobra ou reduz pela metade a velocidade.", + "atm9.quest.create.desc.cogwheelFeatures.2": "Duplicar a velocidade também duplicará o estresse no sistema.", + "atm9.quest.create.desc.waterWheelFeatures.1": "A &n&5Water Wheel&r é uma das formas mais básicas de gerar força rotacional. Você pode conectar várias rodas colocando-as uma ao lado da outra.", + "atm9.quest.create.desc.waterWheelFeatures.2": "Você também pode alterar a aparência usando diferentes toras de madeira!", + "atm9.quest.create.desc.encasedFan": "O &n&5Encased Fan&r é usado para puxar/empurrar itens e entidades se você girá-lo. A seta mostrará a direção para a qual está voltada e a direção de rotação determinará se ela empurra ou puxa.", + "atm9.quest.create.desc.gearbox": "A &n&5Gearbox&r pode girar a direção da rotação em qualquer direção em 90 graus.", + "atm9.quest.create.desc.clutch": "A &n&5Clutch&r interromperá qualquer rotação se um sinal redstone for aplicado.", + "atm9.quest.create.desc.gearshift": "O &n&5Gearshift&r reverterá o sentido de rotação se um sinal redstone for aplicado.", + "atm9.quest.create.desc.chainDrive": "O &n&5Chain Drive&r pode ser conectado a outros em qualquer direção, desde que estejam se tocando. Eles retransmitirão a rotação lateralmente.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "O &n&5Adjustable Chain Drive&r funciona de forma semelhante ao Chain Drive normal quando não tem sinal redstone.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "Quando você aplica um sinal redstone e é o bloco que recebe a força rotacional, ele dobrará a velocidade das unidades de corrente conectadas.", + "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "Quando você aplica um sinal redstone e não é o bloco que recebe a força rotacional, ele terá metade da velocidade das unidades de corrente conectadas.", + "atm9.quest.create.desc.press": "O &n&5Press&r pode ser usado para criar placas ou blocos de metal.", + "atm9.quest.create.desc.mixer": "O &n&5Mixer&r pode ser usado combinado com a Bacia para fabricar.", + "atm9.quest.create.desc.basin": "O &n&5Basin&r é usado para receitas, incluindo principalmente a &n&5Mechanical Press&r e o &n&5Mechanical Mixer&r.", + "atm9.quest.create.desc.blazeBurnerFeatures.1": "Para obter o &n&5Blaze Burner&r, você precisa fazer um Empty Blaze Burner e clicar com R em um Blaze.", + "atm9.quest.create.desc.blazeBurnerFeatures.2": "É usado sob uma bacia para aquecê-la ou superaquecê-la para diferentes receitas.", + "atm9.quest.create.desc.mechanicalPiston": "O &n&5Mechanical Piston&r é semelhante ao Piston, ele pode empurrar blocos, mas você pode adicionar quantos pólos de extensão desejar.", + "atm9.quest.create.mechanicalPistons": "Pistões Mecânicos", + "atm9.quest.create.desc.speedometer": "O velocímetro mostrará a velocidade da engrenagem atualmente conectada.", + "atm9.quest.create.desc.stressometer": "O Stressômetro mostrará o quão estressado o sistema está quando você o conecta.", + "atm9.quest.create.desc.cartAssembler.1": "O &n&5Cart Assembler&r pode ser colocado em trilhos. Qualquer coisa que você construir em cima dele será recolhida por um Minecart se o Assembler tiver um sinal redstone.", + "atm9.quest.create.desc.cartAssembler.2": "Os blocos devem ser colados e quaisquer blocos que exijam força rotacional funcionarão automaticamente.", + "atm9.quest.create.desc.cartAssembler.3": "Para “desmontar” os blocos do Minecart, basta desligar o sinal redstone e deixar o Minecart passar.", + "atm9.quest.create.desc.linearChassis": "O &n&5Linear Chassis&r pode ser usado de forma semelhante ao &n&5Super Glue&r. Ele conectará os blocos em uma linha sem a necessidade de cola.", + "atm9.quest.create.desc.radialChassis": "O &n&5Radial Chassis&r pode ser usado de forma semelhante ao &n&5Super Glue&r. Ele conectará os blocos em linha, nas laterais, sem a necessidade de cola.", + "atm9.quest.create.desc.windmill": "Combine com &n&5Radial Chassis&r para criar um moinho de vento muito poderoso com alta capacidade de estresse.", + "atm9.quest.create.desc.drill": "O &n&5Drill&r quebrará qualquer bloco à sua frente. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.saw": "O &n&5Saw&r colherá árvores na frente dele. Também pode ser usada como serraria. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.deployer": "O &n&5Deployer&r pode ser usado para colocar itens/blocos ou para usar itens como espadas.", + "atm9.quest.create.desc.portableInterface.1": "A &n&5Portable Interface&r funciona em pares. Você precisa ter um colocado no mundo e outro em uma entidade móvel, como um Minecart.", + "atm9.quest.create.desc.portableInterface.2": "Quando as duas interfaces estiverem frente a frente, elas vincularão e transferirão itens entre si.", + "atm9.quest.create.desc.harvester": "O &n&5Harvester&r colherá todas as colheitas que passar. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.plough": "O &n&5Plough&r destruirá qualquer bloco não sólido, transformará terra em terras agrícolas e lançará entidades sem causar danos. Se tiver um inventário conectado, os itens serão armazenados nele.", + "atm9.quest.create.desc.casings": "&n&5Casings&r são usados ​​como ingrediente de fabricação para a maioria dos blocos.", + "atm9.quest.create.desc.arm.1": "O &n&5Arm&r é uma máquina que pode pegar itens de um Depósito ou Cinto e colocá-los em um Depósito, Cinto ou Artesão diferente.", + "atm9.quest.create.desc.arm.2": "Para selecionar entrada/saída, segure o braço em sua mão e clique com R nos blocos que deseja atribuir.", + "atm9.quest.create.desc.arm.3": "Para desmarcar um bloco, clique com L nele com o braço em sua mão.", + "atm9.quest.create.desc.funnel": "O &n&5Funnel&r pode importar ou exportar itens de inventários conectados.", + "atm9.quest.create.desc.tunnels": "Os &n&5Tunnels&r podem ser colocados em correias e irão filtrar os itens que passam por eles. Você pode vincular vários túneis colocando-os próximos um do outro.", + "atm9.quest.create.desc.depot": "O &n&5Depot&r é utilizado para armazenar itens, principalmente para o Spout.", + "atm9.quest.create.desc.chute": "O &n&5Chute&r é usado para inserir/extrair de estoques ou para colocar/retirar itens de um cinto.", + "atm9.quest.create.desc.goggles.1": "Esses óculos permitirão que você veja suas contrações com mais detalhes.", + "atm9.quest.create.desc.goggles.2": "Ele mostrará coisas como velocidade de rotação e estresse.", + "atm9.quest.create.desc.roseCrystals.1": "Você pode criar isso fazendo cristais de rosa e lixa.", + "atm9.quest.create.desc.roseCrystals.2": "Você pode segurar os cristais com a mão inábil ou jogá-los no chão e clicar com R enquanto segura a lixa.", + "atm9.quest.create.desc.blazeCake": "O &n&5Blaze Cake&r é usado para superaquecer o Blaze Burner para criar o Composto Cromático.", + "atm9.quest.create.desc.crafters.1": "Os &n&5Crafters&r podem ser conectados entre si para formar uma enorme mesa de artesanato no mundo.", + "atm9.quest.create.desc.crafters.2": "As setas nos Crafters devem eventualmente convergir para o mesmo Crafter para terminar a receita. Você pode girar as setas clicando com R-clicando com a chave inglesa.", + "atm9.quest.create.desc.gantryCarriage": "O &n&5Gantry Carriage&r pode ser anexado aos eixos do pórtico e se o eixo estiver girando, ele moverá o carro ao longo dele.", + "atm9.quest.create.desc.weightedEjector": "O &n&5Weighted Ejector&r pode lançar itens ou entidades para um local selecionado.", + "atm9.quest.create.desc.smartChute": "O &n&5Smart Chute&r é igual ao Chute, mas com funcionalidades adicionais, como tamanho de pilha e filtros.", + "atm9.quest.create.desc.schematicTable.1": "A Tabela Esquemática irá ler e escrever estruturas de/para seus esquemas.", + "atm9.quest.create.desc.schematicTable.2": "Você pode usá-lo para copiar edifícios ou compartilhá-los com outras pessoas!", + "atm9.quest.create.desc.cannon": "O Canhão construirá as estruturas a partir do Esquema, pegando materiais de baús próximos e usando pólvora como combustível.", + "atm9.quest.create.desc.ropePulley": "A &n&5Rope Pulley&r pode mover blocos para cima ou para baixo, eles podem ser colados.", + "atm9.quest.create.desc.spout": "O &n&5Spout&r é usado para encher itens com líquido. É melhor usar um depósito embaixo dele para guardar os itens.", + "atm9.quest.create.desc.hosePulley": "A &n&5Hose Pulley&r é uma bomba que pode extrair líquidos ou colocar líquidos no mundo.", + "atm9.quest.create.desc.portableInterfaceLiquid.1": "A &n&5Portable Interface&r funciona em pares. Você precisa ter um colocado no mundo e outro em uma entidade móvel, como um Minecart.", + "atm9.quest.create.desc.portableInterfaceLiquid.2": "Quando as duas interfaces estão voltadas uma para a outra, elas ligam e transferem líquidos entre si.", + "atm9.quest.create.anyBrassIngot": "Qualquer lingote de latão", + "atm9.quest.create.brass": "Latão", + "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r pode ser usado para prender blocos uns aos outros para movê-los com pistões ou outros meios.", + "atm9.quest.create.desc.belts.1": "&n&5Belts&r podem ser colocados entre dois &n&5Shafts&r para transferir mobs/itens ou simplesmente transferir energia rotacional de um ponto para outro.", + "atm9.quest.create.desc.belts.2": "Os &n&5Shafts&r devem estar a 45, 90 ou 180 graus um do outro.", + + + "atm9.quest.eidolonRepraised.desc.intro.1": "Este é Eidolon. Um Mod de Magia Negra que engloba rituais através de Braseiros e Coleta de Almas.", + "atm9.quest.eidolonRepraised.desc.intro.2": "Você pode ter este livro no Tomo Akáshico, mas criá-lo servirá a um propósito especial.", + "atm9.quest.eidolonRepraised.desc.intro.3": "Você precisará jogar este livro em uma Bruxa (sim, aquela hostil), ela adicionará um Sinal necessário para mais tarde.", + "atm9.quest.eidolonRepraised.desc.intro.4": "E então jogue o livro em um Cleric Villager. Sua melhor aposta é encontrar/fabricar uma barraca de cerveja e colocar uma cama ao lado dela para um aldeão mudar de emprego.", + "atm9.quest.eidolonRepraised.subt.darkArts": "Segredos das Artes das Trevas", + "atm9.quest.eidolonRepraised.welcome": "Bem vindo ao Eidolon", + "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Bem-vindo ao Eidolon", + "atm9.quest.eidolonRepraised.desc.pewter.1": "Desconsidere o texto acima, você não pode comer o lingote.", + "atm9.quest.eidolonRepraised.desc.pewter.2": "Mas você precisará de estanho, uma liga de ferro e chumbo. Crie os 2 lingotes juntos e depois funda-os. Este lingote é a base do mod.", + "atm9.quest.eidolonRepraised.subt.denseAlloy": "Um lingote de liga densa com magia em cada mordida.", + "atm9.quest.eidolonRepraised.desc.ritual.1": "Para iniciar nosso primeiro ritual, você precisará de Soul Shards.", + "atm9.quest.eidolonRepraised.desc.ritual.2": "Crie um Braseiro, isso queimará o item “importante” para iniciar um ritual.", + "atm9.quest.eidolonRepraised.desc.ritual.3": "Crie 8 mãos. Eles servirão como método externo de itens adicionais para rituais. Ou decorativo se você gosta de mãos.", + "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "Um estrondo em meus tombos que só as mãos podem satisfazer.", + "atm9.quest.eidolonRepraised.desc.workbench.1": "Com esta bancada especial, você pode criar itens mágicos.", + "atm9.quest.eidolonRepraised.desc.workbench.2": "As incrustações podem ser feitas em uma bancada normal, mas aqui está tudo bem.", + "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Também funciona como uma bancada normal", + "atm9.quest.eidolonRepraised.desc.crystallization.1": "Com o Ritual de Cristalização. Sacrificamos farinha de ossos no Braseiro com 2 redstones em 2 mãos.", + "atm9.quest.eidolonRepraised.desc.crystallization.2": "Acenda o Braseiro, ele consumirá os itens.", + "atm9.quest.eidolonRepraised.desc.crystallization.3": "Certifique-se de estar cercado por inimigos mortos-vivos (zumbis piglin também funcionam), e o Ritual irá matá-los instantaneamente e fornecer fragmentos de alma.", + "atm9.quest.eidolonRepraised.subt.undeadVibes": "Somente os mortos-vivos transmitem essas vibrações. Mortos.", + "atm9.quest.eidolonRepraised.desc.crucible.1": "O cadinho requer uma fonte de calor abaixo. Netherrack ou uma fogueira serão suficientes.", + "atm9.quest.eidolonRepraised.desc.crucible.2": "Ao seguir as receitas, elas são exatas, você não pode jogar uma pilha cheia e esperar uma pilha cheia.", + "atm9.quest.eidolonRepraised.desc.crucible.3": "Ajuda geral: se for necessário descartar 2 itens antes da próxima etapa, significa que os dois itens juntos (dentro de um segundo), mudam de cor e, em seguida, colocam o(s) próximo(s) item(s) e devem fornecer o novo item.", + "atm9.quest.eidolonRepraised.desc.crucible.4": "-Se for necessário mexer, a agitação é feita antes que os itens da etapa atual se dissolvam (então jogue o item, mexa 2 vezes e ele muda de cor para a próxima etapa)", + "atm9.quest.eidolonRepraised.desc.crucible.5": "-Se for deixado sozinho por mais de 4 segundos, ele irá ferver e qualquer material colocado será desperdiçado.", + "atm9.quest.eidolonRepraised.desc.crucible.6": "Se você tiver uma maneira de colocar os itens com precisão no cadinho, isso ajudará a evitar que algo falte nesses 4 segundos.", + "atm9.quest.eidolonRepraised.subt.complicated": "É complicado.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Seu primeiro item no Crisol é Arcane Gold.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "Primeiro encha com balde de água, espere ferver.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Depois de ferver, deixe cair 2 redstone e um Soul Shard.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Assim que mudar de cor, jogue seus 2 lingotes de ouro. Se tudo estiver bem, você deverá obter 2 Lingotes de Ouro Arcano.", + "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "Você pode precisar de um monte disso.", + "atm9.quest.eidolonRepraised.subt.magicalGold": "Ouro Mágico", + "atm9.quest.eidolonRepraised.desc.chanting.1": "Nesta parte, cantando aos deuses para obter poder (bem, não superpoderes reais).", + "atm9.quest.eidolonRepraised.desc.chanting.2": "Primeiro faça uma Efígie, 6 Mesas de Altar. Coloque sobre eles 2 castiçais, efígie, murchar (ou melhor caveira), cálice e 2 vasos de rosas murchar (ou a melhor “flor” que você puder no livro).", + "atm9.quest.eidolonRepraised.desc.chanting.3": "Será uma lição dizer que isso só pode ser feito uma vez por dia.", + "atm9.quest.eidolonRepraised.desc.chanting.4": "Comece clicando em Wicked Sign 3 vezes e depois clique em Chant.", + "atm9.quest.eidolonRepraised.desc.chanting.5": "Você receberá um novo símbolo se feito corretamente, com os olhos da Efígie brilhando.", + "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA", + "atm9.quest.eidolonRepraised.darkWorship": "Adoração Negra", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Depois de aprender o símbolo da Alma, você pode fazer sacrifícios de “animais”. Mate um animal perto do altar, seu sangue encherá o Cálice.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Então cante “Sacrifício Animal” em um novo dia, você deve aprender como fazer Símbolos Profanos.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Deixe cair uma incrustação de estanho no chão e, em seguida, cante sobre ela, deve se transformar em um símbolo profano.", + "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "Você só precisa de 1 para todas as suas necessidades de artesanato. Você pode ganhar mais se quiser colocá-los em molduras.", + "atm9.quest.eidolonRepraised.subt.darknessFlow": "Deixe a escuridão fluir!", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "Com algumas lajes de pedra lisa, pedras, fragmentos de alma e seu símbolo profano (retratado no livro), você atualizará seu altar e sua efígie.", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Sua efígie requer o Símbolo Profano e incrustações de ouro na pedra para fazer a Estátua do Ancião", + "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Com fragmentos de alma, lajes de pedra, pedras e incrustações de estanho, faça alguns altares.", + "atm9.quest.eidolonRepraised.subt.authenticStone": "Pedra autêntica do Deep South", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(não causa dano de fogo, apenas tema da música)", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Desconsiderando isso, esta foice é única. Ele permite que você obtenha fragmentos de alma sem o ritual de cristalização.", + "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "É afetado por saques. Por favor, aplique Golpear com Nitidez (apenas Apoteose), Saques e Remendos para tirar o máximo proveito dele.", + "atm9.quest.eidolonRepraised.subt.burning": "Estou queimando, estou queimando, estou queimando por você", + "atm9.quest.eidolonRepraised.desc.axeFeatures": "A criação deste machado permite que seu usuário cause mais danos e, ocasionalmente, deixe cair o crânio do inimigo.", + "atm9.quest.eidolonRepraised.subt.givesHead": "Dá cabeça para você.", + "atm9.quest.eidolonRepraised.desc.armorFeatures": "Esta armadura especial aumenta sua mobilidade, reduz a eficácia da magia inimiga e cura você se você infligir Wither aos inimigos.", + "atm9.quest.eidolonRepraised.subt.lookPart": "Você faz o trabalho, agora você tem que ter uma aparência adequada!", + "atm9.quest.eidolonRepraised.warlocksSuit": "Traje de Bruxo", + "atm9.quest.eidolonRepraised.subt.terrariaComparison": "A Varinha de Centelha de Terraria não tem nada a ver com isso.", + "atm9.quest.eidolonRepraised.subt.chillThrill": "Frio da emoção", + "atm9.quest.eidolonRepraised.desc.charmReach": "Este amuleto aumentará sua distância de alcance.", + "atm9.quest.eidolonRepraised.subt.touchFaith": "Estenda a mão e toque a fé. Com o seu pessoal... Jesus.", + "atm9.quest.eidolonRepraised.desc.ringChallenge": "Na verdade, isso seria para um jogo normal. Aumenta seu dano em dobro, mas você sofre 5 vezes mais dano.", + "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "EU NÃO SUGERIRIA USAR ISSO COM O DESAFIO DO ANEL AMALDIÇOADO", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "Este Encantador especial encanta usando os fragmentos. Ele usa seus níveis e fragmentos.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "Ele permite que você escolha encantamentos para usar. E permite que você os suba de nível.", + "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "Se você não conseguir mais usar, ele pode estar \"concluído\", considere usar isso em conjunto com o encantamento Apoteose para encantamentos absurdos.", + "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Considere esta a sua porta de entrada para a Apoteose", + "atm9.quest.eidolonRepraised.desc.holySymbol": "Use o símbolo sagrado três vezes para acender o que você está olhando.", + "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Esqueceu a pederneira e o aço nas cavernas?", + + + "atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r é um mod mágico baseado em coisas um tanto malignas. Colete o sangue de seus inimigos e aproveite o poder de uma antiga fonte do mal!", + "atm9.quest.evilcraft.desc.modIntro.2": "Tudo neste mod pode ser encontrado no guia, o &aOrigins of Darkness&r.", + "atm9.quest.evilcraft.desc.modIntro.3": "Para começar, encontre algumas &9Dark Gems&r.", + "atm9.quest.evilcraft.welcome": "&aBem-vindo ao &r&cEvilCraft&r!", + "atm9.quest.evilcraft.desc.bloodExtractor.1": "Para começar a coletar sangue, precisamos criar o &cBlood Extractor&r.", + "atm9.quest.evilcraft.desc.bloodExtractor.2": "Contanto que você tenha isso em seu inventário, matar mobs coletará sangue no extrator. &cBlood&r é um recurso importante no EvilCraft.", + "atm9.quest.evilcraft.desc.bloodExtractor.3": "Precisa aumentar o armazenamento do Extrator? Basta fazer outro e combiná-los em uma grade de artesanato!", + "atm9.quest.evilcraft.desc.bloodExtractor.4": "Eles também podem ser usados ​​para extrair sangue de manchas de sangue que você encontrar (ou criar) no chão.", + "atm9.quest.evilcraft.desc.bloodExtractor.5": "Por último, com sangue suficiente armazenado, você pode clicar com o botão direito no chão para colocar um balde de sangue.", + "atm9.quest.evilcraft.collectingBlood": "&aColetando&r &cSangue&r", + "atm9.quest.evilcraft.desc.darkTemple.1": "Estes são difíceis de perder, considerando que têm um feixe enorme vindo do centro.", + "atm9.quest.evilcraft.desc.darkTemple.2": "No centro do &9Dark Temple&r está um &aEnvironmental Accumulator&r.", + "atm9.quest.evilcraft.desc.darkTemple.3": "Podemos usar isso para capacitar e criar vários itens que precisaremos ao longo do caminho, incluindo &dLightning Bombs&r!", + "atm9.quest.evilcraft.visitDarkTemple": "Visite um templo escuro", + "atm9.quest.evilcraft.darkTemples": "&9Templos Sombrios&r", + "atm9.quest.evilcraft.desc.darkPowerGem.1": "Para progredir, precisaremos criar nossa primeira &5Dark Power Gem&r.", + "atm9.quest.evilcraft.desc.darkPowerGem.2": "Para fazer isso, você precisará coletar pelo menos 5 baldes de sangue em seu &aBlood Extractor&r. Depois de coletado, faça um buraco com pelo menos 5 blocos de espaço e preencha com o sangue.", + "atm9.quest.evilcraft.desc.darkPowerGem.3": "Depois de criar sua poça de sangue, jogue uma &9Dark Gem&r para infundi-la.", + "atm9.quest.evilcraft.infusingGems": "&dInfundindo gemas com&r &cSangue&r", + "atm9.quest.evilcraft.desc.dryingBlood.1": "Se você deixar um balde de sangue no chão por tempo suficiente, ele secará e se transformará em &cHardened Blood&r.", + "atm9.quest.evilcraft.desc.dryingBlood.2": "Além de sermos incrivelmente anti-higiênicos, precisamos de todo tipo de sangue para progredirmos. Até sangue seco.", + "atm9.quest.evilcraft.desc.dryingBlood.3": "Isso se transformará novamente em sangue na chuva ou ao quebrá-lo com ferramentas comuns. Se você quebrá-lo com &9Flint e Steel&r, você obterá &dBlood Shards&r.", + "atm9.quest.evilcraft.dryingBlood": "Secagem... &cSangue?&r", + "atm9.quest.evilcraft.desc.bloodInfuser.1": "Não criaremos mais Dark Power Gems usando poças de sangue.", + "atm9.quest.evilcraft.desc.bloodInfuser.2": "Em vez disso, podemos fazer com que o &9Blood Infuser&r faça todo o trabalho complicado para nós. Isso permite que você infunda sangue diretamente nos itens!", + "atm9.quest.evilcraft.desc.bloodInfuser.3": "Eles também podem ser atualizados usando &6Promises&r. Esta é uma das principais máquinas utilizadas para progressão!", + "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cInfusor de sangue&r", + "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combinar &aHardened Blood Shards&r com &9Dark Power Gems&r produzirá Núcleos de Infusão de Sangue.", + "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r são os principais componentes de fabricação de várias máquinas em EvilCraft.", + "atm9.quest.evilcraft.infusionCores": "&aNúcleos de infusão&r", + "atm9.quest.evilcraft.desc.undeadSaplings.1": "Usando o Infusor de Sangue, você pode criar &cUndead Mudas&r que se transformam em &dUndead Trees&r.", + "atm9.quest.evilcraft.desc.undeadSaplings.2": "Os troncos e pranchas são úteis para criar diversas ferramentas e itens dentro do EvilCraft.", + "atm9.quest.evilcraft.undeadTrees": "Árvores mortas-vivas", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "As máquinas EvilCraft podem ser atualizadas usando &6Promises&r. Cada Promessa terá efeitos diferentes, mas primeiro, queremos atualizar nosso Infusor de Sangue para desbloquear mais receitas.", + "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "Para fazer isso, precisamos criar uma &6Promessa de Tenacidade: Nível 1&r. Geralmente, isso apenas aumenta a capacidade de armazenamento de uma máquina. Para o Infusor de Sangue, isso desbloqueará mais receitas!", + "atm9.quest.evilcraft.upgradingMachines": "&aAtualizando nossas máquinas&r", + "atm9.quest.evilcraft.desc.repairWithBlood.1": "O &cBlood Chest&r pode ser usado para reparar itens usando &cBlood&r.", + "atm9.quest.evilcraft.desc.repairWithBlood.2": "No entanto, os itens reparados podem se tornar &damaldiçoados&r....", + "atm9.quest.evilcraft.repairingTools": "Reparando ferramentas com &cBlood&r", + "atm9.quest.evilcraft.desc.removeEnchantments.1": "Precisa remover &dEnchantments&r de um item que você encontrou? Talvez você queira remover uma maldição? Isso pode ser feito usando o &cPurifier&r.", + "atm9.quest.evilcraft.desc.removeEnchantments.2": "Para fazer isso, primeiro coloque pelo menos 3 baldes de sangue no Purificador e, em seguida, jogue o item do qual deseja remover o encantamento.", + "atm9.quest.evilcraft.desc.removeEnchantments.3": "Em seguida, adicione &cBlook&r. O Blook absorverá um dos encantamentos do item e o converterá em um livro de encantamentos.", + "atm9.quest.evilcraft.removingEnchantments": "Removendo &dEnchantments&r e &dCurses&r", + "atm9.quest.evilcraft.subt.increaseSpeed": "Aumente a velocidade das máquinas EvilCraft", + "atm9.quest.evilcraft.subt.increaseEfficiency": "Aumenta a eficiência das máquinas EvilCraft", + "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Às vezes, quando você mata um mob, um &dVengeance Spirit&r irá aparecer.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Seu &dEssence&r parece ser útil na criação de itens mais avançados no EvilCraft.", + "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Não encontrando muitos Espíritos? Faça um &9Vengeance Ring&r e ative-o para atrair mais Espíritos durante suas batalhas.", + "atm9.quest.evilcraft.revengeSpirit": "Vingança do &dSpirit&r", + "atm9.quest.evilcraft.rank2": "&aClassificação 2&r: Mais &cSangue&r", + "atm9.quest.evilcraft.rank3": "&aRank 3&r: Ainda mais &cSangue&r", + "atm9.quest.evilcraft.desc.speedBoost": "Dá-lhe um aumento de velocidade + altura do passo!", + "atm9.quest.evilcraft.desc.darkTanks.1": "Usando o poder de &9Dark Gems&r, podemos criar &aDark Tanks&r.", + "atm9.quest.evilcraft.desc.darkTanks.2": "Eles podem armazenar 16 baldes de qualquer líquido que você desejar, mas provavelmente você precisará deles para todo o &cBlood&r que irá coletar.", + "atm9.quest.evilcraft.desc.darkTanks.3": "Precisa segurar mais? Basta combiná-lo em uma grade de artesanato com outro Dark Tank.", + "atm9.quest.evilcraft.storingFluids": "&aArmazenamento&r &cFluidos&r", + "atm9.quest.evilcraft.desc.fortunePickaxe.1": "É uma picareta com Fortune V nela. Isso é tudo.", + "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitivamente não invocará espíritos quando você estiver minerando. &oDefinitivamente não.&r", + "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r tem sua própria Mob Farm!", + "atm9.quest.evilcraft.desc.mobFarm.2": "Para começar, você precisará criar pelo menos 33 &cDark Blood Bricks&r. Com eles construiremos uma estrutura forte o suficiente para conter os espíritos invocados.", + "atm9.quest.evilcraft.desc.mobFarm.3": "Você também precisará de um espírito preso em uma &9Box of Eternal Closure&r. Isso determinará as quedas que você receberá.", + "atm9.quest.evilcraft.desc.mobFarm.4": "Para construir isso, você precisa construir uma estrutura cubóide com espaço suficiente para a multidão aparecer. O tamanho mínimo é 3x4x3, que tem espaço suficiente para gerar mobs como zumbis. Certifique-se de colocar um &9Spirit Furnace&r em uma das faces para que você possa interagir com a estrutura.", + "atm9.quest.evilcraft.desc.mobFarm.5": "Se quiser gerar mobs maiores, você precisará fazer uma estrutura maior.", + "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms usando&r &cSangue&r", + "atm9.quest.evilcraft.desc.captureSpirits.1": "Embora sua &dEssence&r seja útil, também podemos capturar esses Espíritos para uso posterior. Isso parece malvado, não é?", + "atm9.quest.evilcraft.desc.captureSpirits.2": "Para se tornar um Spirit Hunter, você precisa primeiro criar o &dVengeance Focus&r. Isso é usado para &aFreeze Spirits&r no lugar, então você coloca uma &9Box of Eternal Closure&r perto do Spirit. Isso sugará o Espírito para uso posterior.", + "atm9.quest.evilcraft.capturingSpirits": "Capturando &dSpirits&r", + "atm9.quest.evilcraft.desc.colossalBloodChest.1": "O &cBlood Chest&r não está funcionando rápido o suficiente? Você tem muitos itens que precisam ser consertados? Você pode fazer um &cColossal Blood Chest&r para resolver esses problemas.", + "atm9.quest.evilcraft.desc.colossalBloodChest.2": "Para construir um, você precisa fazer 25 e 9Pranchas Reforçadas de Mortos-Vivos. Usando-os, você deseja fazer um cubo oco 3x3x3 e, em seguida, colocar um bloco &cColossal Blood Chest&r para fechar a estrutura multibloco. Se feito corretamente, você terá um enorme &cBlood Chest&r que agora pode usar. Alguns podem chamar é colossal.", + "atm9.quest.evilcraft.desc.colossalBloodChest.3": "Isso também permite atualizá-lo usando &6Promises&r.", + "atm9.quest.evilcraft.subt.papaBloodChest": "Baú de Sangue do Papai", + "atm9.quest.evilcraft.colossalRepairs": "&aReparos colossais&r", + "atm9.quest.evilcraft.desc.createMobEgg.1": "Quer criar um ovo da máfia a partir do espírito que você prendeu naquela caixa?", + "atm9.quest.evilcraft.desc.createMobEgg.2": "O &9Spirit Reanimator&r faz exatamente isso. Dê a ele muito &cBlood&r e um ovo e, claro, uma &9Box of Eternal Closure&r com o Espírito a partir do qual você deseja criar o ovo da máfia, e ele tentará criar o ovo da máfia!", + "atm9.quest.evilcraft.desc.createMobEgg.3": "Nota: Alguns mobs não podem ser usados ​​para criar ovos.", + "atm9.quest.evilcraft.creatingMobEggs": "&aCriando&r &9Mob Eggs&r", + "atm9.quest.evilcraft.subt.reusableEnderPearl": "Uma pérola Ender reutilizável", + "atm9.quest.evilcraft.desc.maceCharge": "Manter pressionado o botão direito carregará o Mace para fazer um ataque AoE usando &cBlood&r. Clicar furtivamente com o botão direito alterará o nível de potência. Quanto maior o nível de poder, mais dano causará com um custo maior de Sangue.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "O &9Kineticator&r funciona como um ímã para itens e experiência.", + "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "O &eReverse Kineticator&r irá, em vez disso, repelir itens e experiência.", + "atm9.quest.evilcraft.subt.magnets": "Ímãs", + "atm9.quest.evilcraft.subt.summonsZombies": "Invoca Zumbis", + "atm9.quest.evilcraft.subt.removesBadEffects": "Remove efeitos de poções ruins", + "atm9.quest.evilcraft.subt.lightningScepter": "Um cetro de raio de uso único", + "atm9.quest.evilcraft.desc.infiniteFoodSource": "Seja com a carne de &aPlayers&r ou &dWerewolves&r, você pode criar uma &aInfinite Food Source&r usando o poder de Garmonbozia!", + "atm9.quest.evilcraft.desc.primedPendant": "Para inserir a poção desejada, basta clicar com o botão direito com o &2Primed Pendant&r em mãos para abrir seu inventário.", + "atm9.quest.evilcraft.subt.appliesEffects": "Aplica efeitos de poção", + "atm9.quest.evilcraft.desc.maceExplosion": "Funciona como o &aMace of Distortion&r, exceto que causa uma explosão AoE.", + "atm9.quest.evilcraft.desc.shovelWeapon.1": "Você já quis poder atacar coisas com uma pá e doeu? Eu perguntaria por quê, mas este é o EvilCraft.", + "atm9.quest.evilcraft.desc.shovelWeapon.2": "Bem, não procure mais! Isso serve tanto como arma quanto como ferramenta para quebrar coisas macias!", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "O &6Entangled Chalice&r é como um Ender Tank.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "Quando colocado no mundo, pode bombear sangue. Quando ativado em seu inventário, ele tentará preencher seus itens que usam &cBlood&r como recurso.", + "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "Se você quiser fazer mais cálices usando a mesma rede, basta usar a receita de artesanato que usa um cálice em vez de um lingote de ouro.", + "atm9.quest.evilcraft.entangledChalice": "&dCálice emaranhado&r", + "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Usando o poder de um &9Vengeance Spirit&r morto, podemos usar o Blood Infuser para criar &dGarmonbozia&r.", + "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "Isto é &dPain&r e &dSorrow&r materializados. É também o material de criação de alta qualidade para ferramentas e itens poderosos no EvilCraft.", + "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia&r", + "atm9.quest.evilcraft.desc.environmentalAccumulator": "Com &dGarmonbozia&r, agora podemos criar nosso próprio &aEnvironmental Accumulator&r. Isso é muito para digitar, vou ser honesto.", + "atm9.quest.evilcraft.weatherAccumulator": "Nosso próprio acumulador meteorológico", + "atm9.quest.evilcraft.desc.infiniteWater.1": "Quando está chovendo, colocar um &aWeather Container&r aproveitará o poder da chuva.", + "atm9.quest.evilcraft.desc.infiniteWater.2": "Com isso, você pode criar um &9Infinite Water Bucket&r ou um &9Infinite Water Source Block&r. Ambos são itens incrivelmente úteis para se ter!", + "atm9.quest.evilcraft.letItRain": "&aDeixe chover&r &9", + "atm9.quest.evilcraft.desc.thunderstormPower.1": "Quando há uma tempestade, colocar um &aWeather Container&r no &aEnvironmental Accumulator&r aproveitará o poder da tempestade.", + "atm9.quest.evilcraft.desc.thunderstormPower.2": "Usando isso, podemos criar itens que nos permitem controlar Lightning à vontade.", + "atm9.quest.evilcraft.thunderstruck": "&aVocê foi&r &9Thunderstruck&r", + "atm9.quest.evilcraft.desc.bloodCleanup.1": "Uma multidão caiu no chão com muita força e espalhou seu &cBlood&r por toda parte? Oh não!", + "atm9.quest.evilcraft.desc.bloodCleanup.2": "De qualquer forma.", + "atm9.quest.evilcraft.desc.bloodCleanup.3": "Você pode usar um &cPedestal Sanguinário&r para absorver aquele precioso &cSangue&r para uso posterior!", + "atm9.quest.evilcraft.desc.bloodCleanup.4": "Quer automatizar a coleta de sangue? Coloque uma &9Spiked Plate&r no topo do pedestal e, em seguida, coloque uma multidão sobre ela.", + "atm9.quest.evilcraft.sanguinaryPedestal": "Pedestal Sanguinário", + "atm9.quest.evilcraft.collectingBloodStains": "&aColetando&r &cManchas de sangue&r", + "atm9.quest.evilcraft.desc.uniqueDrop.1": "Este é um item exclusivo do &aPlayers&r, inclusive quando você morre!", + "atm9.quest.evilcraft.desc.uniqueDrop.2": "Você poderia conseguir isso morrendo repetidamente ou participando de PvP. Mesma coisa!", + "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Dentro das aldeias, existem aldeões “interessantes” que por acaso são “lobisomens”.", + "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Matar essas feras lhe dará &dWerewolf Flesh&r.", + "atm9.quest.evilcraft.desc.veinSword.1": "Precisa de mais sangue de seus inimigos? Claro que você faz!", + "atm9.quest.evilcraft.desc.veinSword.2": "A &dVein Sword&r permite que você colete mais sangue, bem como mais gotas com saques anexados a ela!", + "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r podem ser feitos com peças de vassoura. Cada vassoura é composta por 3 partes: uma haste, uma tampa e uma escova.", + "atm9.quest.evilcraft.desc.broomCrafting.2": "Cada parte pode ser criada combinando a parte nua com certos itens para dar-lhes modificadores específicos. Como há muitos modificadores para digitar, certifique-se de verificar o guia para obter mais informações!", + "atm9.quest.evilcraft.desc.broomCrafting.3": "Para fabricar sua vassoura, basta colocar cada parte na mesa de trabalho. A Vassoura exigirá Sangue para funcionar corretamente.", + "atm9.quest.evilcraft.subt.broomBroom": "Vassoura Vassoura", + "atm9.quest.evilcraft.bloodBrooms": "&cSangue&r &dVassouras&r", + + + "atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden \\\\&\\\\ Arcanus adiciona novas maneiras de obter melhores armaduras, encantamentos e muito mais!", + "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "Este mod com tema mágico tem animações incríveis, bem como alguns itens poderosos, como o &6Eternal Stella&r.", + "atm9.quest.forbiddenAndArcanus.welcome": "Bem-vindo ao &5Forbidden \\\\&\\\\ Arcanus!", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Encontrada no bioma Floresta Negra, a Árvore Edelwood parece uma pequena árvore que foi cortada ao meio.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "Você precisará quebrar os galhos e coletar as toras, pois elas são usadas para criar vários itens dentro do mod.", + "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Árvores de Edelwood", + "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "Uma picareta com toque de seda", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "A Adaga Mística é usada para quebrar Cabeças de Dragão em Escamas de Dragão.", + "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "Quando usado para matar mobs, ele preencherá &aTest Tubes&r com &cBlood&r.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "O &2Edelwood Bucket&r pode armazenar mais de um balde de líquido e também pode ser usado para capturar pequenos animais como galinhas ou lulas.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "Você precisará do encantamento Permafrost para usá-lo para transportar Lava.", + "atm9.quest.forbiddenAndArcanus.desc.mainResource": "Este é o principal recurso do mod. Saia e pegue um pouco!", + "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Cristais Arcanos", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "Você encontrará o minério Stella Arcanum nas profundezas do subsolo.", + "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Cuidado ao minerar.", + "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "Isso também faz sucesso", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Você já viu a ilha flutuante aleatória no céu?", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "Estes têm a planta Nipa. Você pode quebrá-los e replantá-los!", + "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "Eles produzem manchas de pó de cristal arcano ao longo do tempo, que podem ser usadas para criar pó de cristal arcano.", + "atm9.quest.forbiddenAndArcanus.nipaPlants": "Plantas Nipas", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Fundir Cristais Arcanos lhe dará Pó de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "Isso é usado para a maioria dos itens do mod.", + "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Os spawners quebrados agora irão dropar &9Spawner Scraps&r.", + "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "O &9Quantum Catcher&r é usado para capturar e transportar mobs.", + "atm9.quest.forbiddenAndArcanus.entityTools": "Ferramentas de Entidade", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Encontrado aleatoriamente em baús de saque de End City.", + "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "Quando usado, concede 5 minutos de voo criativo.", + "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "Isso dá visão de raio-X para mobs, destacando-os de longe para facilitar sua localização.", + "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Destaca Mobs quando ativado", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Usar esta farinha de ossos em terras agrícolas irá convertê-la em terras agrícolas mágicas.", + "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "As colheitas produzirão o dobro quando cultivadas em terras agrícolas mágicas.", + "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use em terras agrícolas para torná-las mágicas!", + "atm9.quest.forbiddenAndArcanus.canInfect": "Pode infectar aldeões e cavalos", + "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Flecha Vai Boom", + "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Deixa uma nuvem AoE que danifica mobs vivos", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "Estes podem ser plantados para crescer &6Deorum Nuggets&r.", + "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "Para criar uma, você precisará encontrar Orquídeas Amarelas.", + "atm9.quest.forbiddenAndArcanus.growingGold": "Ouro crescente", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Feita com caveiras, ossos e tecido, esta armadura é ligeiramente mais forte que o Ferro.", + "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "Também é muito legal.", + "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armadura dos Mortos", + "atm9.quest.forbiddenAndArcanus.mortemArmor": "Armadura da Morte", + "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combinar uma cabeça de dragão com uma adaga mística lhe dará &9Dragon Scales&r.", + "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Escamas de Dragão, Escamas de Dragão.....", + "atm9.quest.forbiddenAndArcanus.dragonScales": "Escamas de Dragão", + "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Melhor que Netherite", + "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Armadura Draco Arcanus&r", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "A Escama do Dragão pode ser transformada em Escamas do Dragão Dourada e Aquática.", + "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "Eles são usados ​​​​principalmente para fabricar &dTyr Armor &r.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Usado para corromper almas e runas. Você precisará disso para mais tarde.", + "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "Se você jogar Dark Matter e depois Corrupti Dust, ele criará um Black Hole. Alimente-o com pequenas entidades como Arrows ou Experience Orbs, e ele produzirá Xpetrified Orbs.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Usando nosso Pó de Cristal Arcano, precisaremos combiná-lo com outros pós e pós para criar o &dMundabiter Dust&r.", + "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "Esse pó é utilizado em diversas receitas, além de ativar a Forja de Hefesto.", + "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Deixe as poeiras se combinarem", + "atm9.quest.forbiddenAndArcanus.mundabiturDust": "A poeira será limpa", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "O &6Deorum Ingot&r é necessário para continuar sua progressão no mod!", + "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "Este é um lingote de artesanato muito importante, usado em muitas receitas, além de também fazer alguns blocos lindos!", + "atm9.quest.forbiddenAndArcanus.deorum": "&6 dos deuses", + "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armadura", + "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "Este Ovo de Dragão é uma peça de decoração bacana. É basicamente isso.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Matar mobs passivos aumentará sua corrupção. Matar &9Aureal Entities&r tem uma chance maior de aumentar sua corrupção.", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Tome cuidado! Em níveis mais elevados de corrupção, coisas negativas acontecerão!", + "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Fazer um Medidor de Sanidade dará uma atualização à sua UI para mostrar sua corrupção total, para aqueles que desejam atingir novas pontuações mais altas e coisas assim.", + "atm9.quest.forbiddenAndArcanus.subt.insanity": "Estou ficando louco?", + "atm9.quest.forbiddenAndArcanus.sanity": "Sanidade", + "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "Você provavelmente já adquiriu algumas Darkstone, mas precisaremos delas para criar a forja.", + "atm9.quest.forbiddenAndArcanus.preppingForge": "Preparando-se para a forja", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "Estaremos usando todo esse Darkstone para criar o &dHephaestus Forge&r.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Depois de ter todos os blocos necessários, você precisará construir a plataforma para a forja!", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "Os 8 blocos de Darkstone Arcano Polido Cinzelados no anel externo da plataforma podem ser usados ​​para pedestais ou Obeliscos Arcanos Cryal, com o último bloco sendo colocado no centro da plataforma.", + "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "No topo do bloco central, coloque uma Mesa de Metalurgia e clique com o botão direito do mouse nela com um pedaço de Pó Mundabitur para convertê-la na Forja!", + "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1A Forja de Hefesto", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "A &9Lens of Veritatis&r é usada para ver entidades Aureal.", + "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "Estas são entidades que concederão Aureal quando morto, mas também aumentarão sua corrupção....", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Fundir &9Edelwood&r lhe dará matéria escura.", + "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "Você pode fazer buracos negros com isso.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "O sangue é coletado criando tubos de ensaio e, em seguida, matando mobs com a Adaga Mística.", + "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Nota: O tubo de ensaio deve estar em seu inventário ao matar mobs.", + "atm9.quest.forbiddenAndArcanus.blood": "&4Sangue", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r podem ser encontradas em baús de saque, mas também podem ser criadas usando Pó de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "Você também pode gerar Aureal com Obeliscos de Cristal Arcano.", + "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal", + "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "As almas são coletadas criando um &9Soul Extractor&r e depois usando-o no Soul Sand.", + "atm9.quest.forbiddenAndArcanus.souls": "&dAlmas", + "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "Isso vai para o lado direito da forja.", + "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experiência em garrafa", + "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Encantador", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "A Forja requer 4 itens diferentes para ser alimentada: Aureal, Souls, Blood e Experience.", + "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "Para saber mais sobre cada uma, acompanhe as missões do canto!", + "atm9.quest.forbiddenAndArcanus.poweringForge": "Alimentando a Forja", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "Para encantar itens, você precisará de pedestais de Darkstone colocados ao redor da Forja.", + "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Certifique-se de colocá-los na Pedra Negra Polida Cinzelada Arcana.", + "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Pedestais de Pedra Negra", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "Para realizar um ritual, coloque os ingredientes nos Pedestais Arcanos ao redor da Forja.", + "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "Você precisará de um &9Blacksmith's Gavel&r para ativar o ritual. Para fazer isso, clique com o botão direito na Forja com o Martelo.", + "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Martelo de ferreiro", + "atm9.quest.forbiddenAndArcanus.performingRituals": "Realizando Rituais", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "O &6Eternal Stella&r tem 3 cargas e, quando clicado com o botão direito, pode reparar totalmente todos os itens do seu inventário.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "O objetivo principal disso é dar o encantamento &9Unbreakable&r a um item, o que é feito combinando-o com uma ferramenta e um &dApply Item Modifier Smithing Template&r em uma Smithing Table.", + "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEterna Stella", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "Essas coisas estão em toda parte.", + "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "Pode ser usado para ganhar experiência ou para fazer a Eterna Stella.", + "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Ferramentas de Dragão", + "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Ferramentas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "O Cetro dispara orbes de energia quando carregado com o botão direito. Se uma multidão for atingida, ela será atingida por um raio.", + "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Vá, banco, banco", + "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Armas Draco", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "Para criar um Obelisco de Cristal Arcano, coloque um bloco de Pedra Negra Arcana Polida e, em seguida, coloque dois Blocos de Cristal Arcano em cima dele.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Clique com o botão direito com Mundabitur Dust e você criará o obelisco.", + "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "Quando colocado em um bloco de Pedra Negra Polida Cinzelada Arcana na estrutura da Forja de Hefesto, ele gerará Aureal lentamente ao longo do tempo.", + "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Obeliscos de Cristal Arcano", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "O &dHephaestus Forge&r pode ser atualizado para níveis mais altos usando coisas como Spawner Scraps, Arcane Crystals e muito mais!", + "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "Você precisará de níveis mais altos para fazer alguns dos itens de nível mais alto, como o &aEternal Stella&r. Certifique-se de verificar JEI para mais informações!", + "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dAtualizando o Forge&r", + + + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "O Reator Mycelial consiste em todos os geradores Myceliais trabalhando ao mesmo tempo, próximos ao bloco do reator.", + "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "Gera 25MFE/t.", + "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Gerador Micélio Crimeado", + "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Gerador Micélio Culinário", + "atm9.quest.industrialForegoing.deathMycelialGenerator": "Gerador Micélio da Morte", + "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Gerador Micélio de Desencanto", + "atm9.quest.industrialForegoing.enderMycelialGenerator": "Gerador Micélio Ender", + "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Gerador Micélio Explosivo", + "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Gerador Micélio Gelado", + "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Gerador Micélio de Forno", + "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Gerador Micélio de Halitose", + "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Gerador Micélio de Magma", + "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Gerador Micélio Meatalúrgico", + "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Gerador Micélio Netherstar", + "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Gerador Micélio Rosa", + "atm9.quest.industrialForegoing.potionMycelialGenerator": "Poção Gerador Micélio", + "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Gerador Micélio Foguete", + "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Gerador Micélio Slimey", + "atm9.quest.industrialForegoing.fluidExtractor": "Extrator de fluido - Extrai látex de toras, algumas fornecem mais látex que outras", + "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - para automatizar a colocação de toras", + "atm9.quest.industrialForegoing.acaciaLogs": "Toras de acácia fornecem mais látex", + "atm9.quest.industrialForegoing.latexProcessingUnit": "Unidade de processamento de látex", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill no topo", + "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "É assim que você obtém gás éter", + "atm9.quest.industrialForegoing.desc.welcome": "Bem-vindo ao &aIndustrial Foregoing&f!", + "atm9.quest.industrialForegoing.industrialForegoing": "Antecedentes Industriais", + "atm9.quest.industrialForegoing.desc.extractLatex": "Extrai látex dos logs.", + "atm9.quest.industrialForegoing.desc.checkJEI": "Verifique JEI para registros aceitáveis ​​e quantidades de látex. A melhor tora para usar é Acácia.", + "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\\\&Transporte de Fluidos", + "atm9.quest.industrialForegoing.desc.givesPlastic": "Quando fundido, dá origem ao Plástico, que é o principal recurso da Indústria Industrial.", + "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Armazenamento comum de buraco negro", + "atm9.quest.industrialForegoing.desc.morePinkSlime": "Mobs Passivos -> Mais Slime Rosa", + "atm9.quest.industrialForegoing.desc.moreMeat": "Multidões hostis -> Mais carne", + "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Slime Rosa \\\\&Carne Líquida", + "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Inserção \\\\&Extração de Transportador", + "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Outras atualizações de transportador", + "atm9.quest.industrialForegoing.fluids": "Fluidos", + "atm9.quest.industrialForegoing.desc.blockAutomation": "Automatize a colocação/quebra de blocos usando-os, especialmente úteis ao automatizar o látex.", + "atm9.quest.industrialForegoing.blocks": "Blocos", + "atm9.quest.industrialForegoing.animals": "Animais", + "atm9.quest.industrialForegoing.plants": "Plantas", + "atm9.quest.industrialForegoing.bioPower": "Biopoder", + "atm9.quest.industrialForegoing.otherMachines": "Outras máquinas", + "atm9.quest.industrialForegoing.desc.meatTube": "Carne em tubo, gostoso", + "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Armazenamento simples de buraco negro", + "atm9.quest.industrialForegoing.laserDrills": "Brocas a laser (Void Miner)", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Sugestão:", + "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use algum tipo de vidro à prova de murchamento.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "O &bMycelial Reactor&r consiste em todos os Geradores Myceliais trabalhando ao mesmo tempo, próximos ao bloco do reator, e produz um total de &a25MFE/t&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "Tudo parece bom, mas você precisa automatizar algumas coisas para fazê-lo funcionar, ver o que cada Gerador Mycelial consome para funcionar e automatizá-lo, a maioria das coisas é simples, mas outras, nem tanto... &olhando para o Gerador Mycelial Desencantador&r.", + "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "Mas depois de automatizar tudo, você não precisa parar em um, você pode fazer mais reatores.", + "atm9.quest.industrialForegoing.mycelialReactor": "Reator Micélico, hein?", + "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Reator Micélio? Huh?", + "atm9.quest.industrialForegoing.desc.etherGas.1": "Conseguir seu primeiro &bEther Gas&r será assustador.", + "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas &r é feito a partir da perfuração de &0Wither &r, usando uma broca de fluido com &5 lentes roxas &r.", + "atm9.quest.industrialForegoing.desc.etherGas.3": "Mas não se preocupe, a Industrial Foregoing tem uma máquina só para te ajudar nessa tarefa: &4Stasis Chamber&r - esta máquina congela no lugar tudo o que está em cima, em uma área 3x3, então gerar uma murcha ali é seguro.", + "atm9.quest.industrialForegoing.desc.etherGas.4": "&cEspero que você não fique sem energia, porque se isso acontecer... bem... espero que você esteja pronto para lutar contra o &0Wither&r.", + "atm9.quest.industrialForegoing.etherGasQuestion": "Gás Éter? Huh?", + "atm9.quest.industrialForegoing.desc.latexIntro.1": "Bem-vindo ao &bIndustrial Foregoing&r, um dos principais recursos deste mod, é o &fLatex.&r É usado para criar estruturas de máquinas, necessárias para fazer... bem... máquinas e atualizações.", + "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI é seu amigo&r", + "atm9.quest.industrialForegoing.desc.latexIntro.3": "Fazer Latex é muito simples, &aFluid Extractor&r extrai Latex de &6Logs&r (Acacia dá o máximo).", + "atm9.quest.industrialForegoing.desc.latexIntro.4": "Agora sobre como fazer Plástico: O plástico resulta da fundição da Borracha Seca - que é feita na Unidade de Processamento de Látex, que transforma o Látex em Borracha Seca.", + "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bEntão, basicamente Látex -> Borracha Seca -> Plástico.&r", + "atm9.quest.industrialForegoing.latexQuestion": "Látex? Huh?", + "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Látex e plástico? Huh?", + + + "atm9.quest.mekanism.desc.metallurgicInfuser.1": "O Infusor Metalúrgico é usado para criar componentes essenciais de artesanato em todo o Mekanismo.", + "atm9.quest.mekanism.desc.metallurgicInfuser.2": "A máquina funciona infundindo um material (slot central esquerdo) com um \"infusor\" (slot esquerdo).", + "atm9.quest.mekanism.desc.metallurgicInfuser.3": "É também assim que você obtém Lingotes de Aço.", + "atm9.quest.mekanism.subt.startingMachine": "A máquina inicial", + "atm9.quest.mekanism.desc.oreFactory.1": "Esta máquina funciona como um macerador ou pulverizador e transforma minérios em pó.", + "atm9.quest.mekanism.desc.oreFactory.2": "Isso divide 3 minérios brutos em 4 pós.", + "atm9.quest.mekanism.desc.oreFactory.3": "Este é o início da sua Fábrica de Minério. Também pode ser atualizado para uma máquina de fábrica, aumentando os slots de uso.", + "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Quebra minérios brutos em pó", + "atm9.quest.mekanism.desc.strongIngots.1": "A máquina cria dois lingotes realmente fortes: Refined Glowstone e Refined Obsidian.", + "atm9.quest.mekanism.desc.strongIngots.2": "Ele infunde Ósmio em um item para criar um lingote mais poderoso.", + "atm9.quest.mekanism.subt.goodForTwoThings": "Realmente só bom para 2 coisas", + "atm9.quest.mekanism.desc.crushesThings": "Esta máquina esmaga minérios em suas formas de poeira “suja”. Isto é útil para converter aglomerados em pó sujo, que pode passar por uma Câmara de Enriquecimento para criar o pó de minério, que então pode ser fundido em um lingote.", + "atm9.quest.mekanism.subt.crushesThings": "Isso esmaga as coisas.", + "atm9.quest.mekanism.desc.miningMachine.1": "Esta máquina pode minerar para você!", + "atm9.quest.mekanism.desc.miningMachine.2": "É totalmente configurável e pode até substituir blocos minerados por paralelepípedos ou qualquer bloco que você fornecer!", + "atm9.quest.mekanism.subt.biggerRobotFriend": "Um amigo robô maior.", + "atm9.quest.mekanism.desc.liquidStorage.1": "Este item armazena líquidos.", + "atm9.quest.mekanism.desc.liquidStorage.2": "Possui um modo de balde que pode ser alternado para coletar líquidos com ele. Muito útil para lava no começo!", + "atm9.quest.mekanism.subt.bucketMode": "Tem um MODO BALDE!", + "atm9.quest.mekanism.subt.miniRobot": "Um mini-robô para acompanhá-lo em suas viagens", + "atm9.quest.mekanism.subt.requiresHydrogen": "Requer hidrogênio para funcionar!", + "atm9.quest.mekanism.desc.upgradingToFactories": "Este item atualiza uma máquina básica para uma máquina Básica de Fábrica.", + "atm9.quest.mekanism.subt.upgradingToFactories": "Atualizando para fábricas", + "atm9.quest.mekanism.desc.wirelessTransfer.1": "Este item é como você torna possíveis as transferências sem fio.", + "atm9.quest.mekanism.desc.wirelessTransfer.2": "Você pode definir canais específicos, nomeados por você, para transferir o que quiser deles.", + "atm9.quest.mekanism.subt.wirelessEverything": "Energia sem fio, gases, fluidos, tudo.", + "atm9.quest.mekanism.desc.powerStorage": "Este bloco armazena energia e também pode ser usado para carregar itens.", + "atm9.quest.mekanism.subt.storingPower": "Armazenando energia", + "atm9.quest.mekanism.desc.basicAlloy": "Infundir Ferro com Redstone em um Infusor Metalúrgico lhe dará um desses.", + "atm9.quest.mekanism.subt.basicAlloyCrafting": "A liga básica para a confecção de itens", + "atm9.quest.mekanism.desc.basicControlCircuit": "Infundir Ósmio com Redstone em um Infusor Metalúrgico criará um desses para você.", + "atm9.quest.mekanism.subt.basicControlCircuit": "O circuito de controle básico", + "atm9.quest.mekanism.desc.steelCrafting.1": "Infundir Ferro com Carvão ou Carvão Vegetal em um Infusor Metalúrgico lhe dará Ferro Enriquecido.", + "atm9.quest.mekanism.desc.steelCrafting.2": "Infundir o Ferro Enriquecido com mais Carvão ou Carvão Vegetal lhe dará Pó de Aço, que pode ser fundido em Aço.", + "atm9.quest.mekanism.desc.steelCrafting.3": "Este é um componente importante de elaboração em muitas receitas do Mekanismo.", + "atm9.quest.mekanism.steelIngot": "Qualquer #forja:lingotes/aço", + "atm9.quest.mekanism.steel": "Aço", + "atm9.quest.mekanism.subt.transferringPower": "Para transferência de energia", + "atm9.quest.mekanism.subt.transferringFluids": "Para transferência de fluidos", + "atm9.quest.mekanism.subt.transferringGasses": "Para transferência de gases", + "atm9.quest.mekanism.subt.transferringItems": "Para transferir itens", + "atm9.quest.mekanism.subt.transferringHeat": "Para transferência de calor", + "atm9.quest.mekanism.desc.purification.1": "Essa máquina “Purifica” nossos minérios. Ele transforma 1 minério bruto em 2 \"aglomerados\", que podem então ser enviados através de um triturador para serem transformados em pó sujo, depois através de uma câmara de enriquecimento para obter pó limpo e, em seguida, através de uma fundição para serem transformados em um lingote.", + "atm9.quest.mekanism.desc.purification.2": "Isso dobrará sua produção de lingotes.", + "atm9.quest.mekanism.desc.purification.3": "Esta máquina requer &aOxygen&r para funcionar, que é criado bombeando água para um &6Separador Eletrolítico&r.", + "atm9.quest.mekanism.subt.clumps": "Faz aglomerados.", + "atm9.quest.mekanism.desc.smelter.1": "Esta máquina funde itens.", + "atm9.quest.mekanism.desc.smelter.2": "Ela pode ser atualizada para uma Fábrica de Fundição, aumentando o número total de slots de fundição até um máximo de 9.", + "atm9.quest.mekanism.subt.poweredFurnace": "Fornalha Elétrica do Mekanism", + "atm9.quest.mekanism.desc.electrolyticSeparator.1": "O Separador Eletrolítico (nome grande e sofisticado) é usado para separar produtos químicos de certos líquidos e gases.", + "atm9.quest.mekanism.desc.electrolyticSeparator.2": "Você precisará de vários deles se planeja fazer uma Fábrica de Processamento de Minério.", + "atm9.quest.mekanism.desc.electrolyticSeparator.3": "Para começar, faça um destes e vamos decompor o fluido mais básico: Água.", + "atm9.quest.mekanism.subt.breakItDown": "É hora de decompô-lo", + "atm9.quest.mekanism.desc.generator.1": "Este gerador pode queimar hidrogênio e etileno para produzir energia.", + "atm9.quest.mekanism.desc.generator.2": "Nota: A queima de hidrogênio não produzirá mais energia do que o custo para operar um Separador Eletrolítico. Use para Etileno.", + "atm9.quest.mekanism.subt.burnGases": "Queime gases em energia!", + "atm9.quest.mekanism.desc.oreProcessing.1": "Esta máquina é o próximo passo para sua Fábrica de Processamento de Minério. Adicione isto à esquerda de sua Câmara de Purificação para construir sua atual fábrica de minério!", + "atm9.quest.mekanism.desc.oreProcessing.2": "Esta máquina requer cloreto de hidrogênio para funcionar. Para descobrir como criar Cloreto de Hidrogênio, siga a missão acima!", + "atm9.quest.mekanism.subt.oreShards": "Transforma 3 minérios brutos em 8 fragmentos de minério", + "atm9.quest.mekanism.desc.chemicalCombiner.1": "Esta máquina combina dois gases para criar um novo gás.", + "atm9.quest.mekanism.desc.chemicalCombiner.2": "Você precisará disso para combinar Cloro com Hidrogênio para criar Cloreto de Hidrogênio, que é então usado em nossa Câmara de Injeção Química.", + "atm9.quest.mekanism.subt.chemicalCombiner": "O Combinador Químico", + "atm9.quest.mekanism.desc.hydrogenChloride.1": "Para obter cloreto de hidrogênio para nossas máquinas, precisaremos primeiro criar &aBrine&r.", + "atm9.quest.mekanism.desc.hydrogenChloride.2": "Para fazer isso, precisaremos de uma Usina de Evaporação Térmica. Esta é uma estrutura multibloco.", + "atm9.quest.mekanism.desc.hydrogenChloride.3": "Para começar, crie uma estrutura 4x3x4 oca no meio, exceto na base. Você pode substituir qualquer um dos lados por um controlador ou válvula.", + "atm9.quest.mekanism.desc.hydrogenChloride.4": "Você precisará de pelo menos 1 controlador e pelo menos 2 válvulas.", + "atm9.quest.mekanism.desc.hydrogenChloride.5": "Bombeie água e você começará a coletar salmoura, que pode ser bombeada para um &aSeparador Eletrolítico&r para extrair &6Cloro&r do gás.", + "atm9.quest.mekanism.subt.brine": "A água se transforma em salmoura!", + "atm9.quest.mekanism.thermalEvaporationPlant": "Planta de Evaporação Térmica", + "atm9.quest.mekanism.desc.additionalMachines.1": "Precisaremos adicionar mais 3 máquinas à nossa configuração atual.", + "atm9.quest.mekanism.desc.additionalMachines.2": "A primeira parte do processo é a Câmara de Dissolução Química.", + "atm9.quest.mekanism.desc.additionalMachines.3": "Esta máquina requer ácido sulfúrico para quebrar minérios brutos em uma \"pasta de minério\".", + "atm9.quest.mekanism.desc.additionalMachines.4": "Para obter Ácido Sulfúrico, precisaremos de uma nova configuração, que é explicada mais detalhadamente nas missões acima.", + "atm9.quest.mekanism.startTier4": "O início de uma fábrica de minério de nível 4", + "atm9.quest.mekanism.desc.waterVapor.1": "Para fazer ácido sulfúrico, você precisará criar &aWater Vapor&r.", + "atm9.quest.mekanism.desc.waterVapor.2": "Bombeie um pouco de água nesta máquina e ela a converterá em vapor.", + "atm9.quest.mekanism.desc.sulfurDioxide.1": "Ok, vamos começar produzindo dióxido de enxofre primeiro.", + "atm9.quest.mekanism.desc.sulfurDioxide.2": "Comece colocando a pólvora em uma câmara de injeção química separada com cloreto de hidrogênio para criar pó de enxofre. OU você pode simplesmente pulverizar o Enxofre da Série Térmica em Pó de Enxofre, você decide.", + "atm9.quest.mekanism.desc.sulfurDioxide.3": "Alimentar o Pó de Enxofre nesta máquina, o Oxidante Químico, criará Dióxido de Enxofre. Agora precisamos criar o Trióxido de Enxofre.", + "atm9.quest.mekanism.desc.sulfurDioxide.4": "Envie o Dióxido de Enxofre para um Infusor Químico para combiná-lo com Oxigênio para criar Trióxido de Enxofre. Envie o Trióxido para outro Infusor Químico para combiná-lo com Vapor de Água para criar Ácido Sulfúrico.", + "atm9.quest.mekanism.desc.sulfurDioxide.5": "Isso é muito.", + "atm9.quest.mekanism.anySulfurDust": "Qualquer pó de enxofre", + "atm9.quest.mekanism.desc.thermalEvaporation.1": "A Planta de Evaporação Térmica multibloco produz Salmoura com base na temperatura interna.", + "atm9.quest.mekanism.desc.thermalEvaporation.2": "Existem vários métodos para aumentar a temperatura da planta, inclusive construí-las em um deserto!", + "atm9.quest.mekanism.desc.thermalEvaporation.3": "O &aFuelwood Heater&r queima baldes de lava, que podem então ser canalizados usando um tubo que transfere calor.", + "atm9.quest.mekanism.desc.thermalEvaporation.4": "O &aResistive Heater&r usa RF/FE para produzir calor e pode ser configurado para usar qualquer RF/FE que você desejar.", + "atm9.quest.mekanism.subt.hotBrine": "Salmoura quente aqui. Obtenha sua salmoura quente aqui.", + "atm9.quest.mekanism.heaters": "Aquecedores", + "atm9.quest.mekanism.heatingBrine": "Aquecendo nossa produção de salmoura", + "atm9.quest.mekanism.desc.customPortal.1": "Para criar um Portal personalizado, coloque um único bloco de Teletransportador. Conecte a energia ao bloco.", + "atm9.quest.mekanism.desc.customPortal.2": "Crie uma “Moldura do Portal” com o bloco teletransportador sendo a base do portal.", + "atm9.quest.mekanism.desc.customPortal.3": "O produto final será uma estrutura de portal 4x3, com os dois blocos do meio criando o portal.", + "atm9.quest.mekanism.subt.teleportationFinest": "Teletransporte no seu melhor.", + "atm9.quest.mekanism.customPortals": "Portais personalizados!", + "atm9.quest.mekanism.desc.portableBattery.1": "Este item é usado para armazenar energia e funciona como uma bateria portátil.", + "atm9.quest.mekanism.desc.portableBattery.2": "É também um importante item de artesanato no Mekanismo.", + "atm9.quest.mekanism.subt.portableBattery": "Bateria portátil", + "atm9.quest.mekanism.subt.tooLoud": "shhh... muito alto....", + "atm9.quest.mekanism.desc.configureItems": "Este item é usado para configurar muitos dos itens do Mekanism, desde a troca de tubos até \"Puxar ou Empurrar\" ou máquinas rotativas.", + "atm9.quest.mekanism.subt.wrench": "Chave do Mecanismo", + "atm9.quest.mekanism.desc.breakingWater.1": "Para começar a decompor a água, precisaremos de uma fonte de água. A pia da cozinha fornece água infinita e pode ser facilmente configurada para bombear água.", + "atm9.quest.mekanism.desc.breakingWater.2": "Alternativamente, você pode simplesmente usar a clássica fonte de água infinita com uma bomba da Mekanism.", + "atm9.quest.mekanism.desc.breakingWater.3": "Bombeie a água em seu Separador Eletrolítico para dividi-la em Hidrogênio e Oxigênio.", + "atm9.quest.mekanism.subt.infiniteWater": "A Poderosa Fonte de Água Infinita", + "atm9.quest.mekanism.waterSource": "Fonte de água", + "atm9.quest.mekanism.desc.gasStorage": "Este bloco armazena gases.", + "atm9.quest.mekanism.subt.storingGas": "Armazenando todo esse gás", + "atm9.quest.mekanism.desc.solarPower": "Gera energia a partir do sol!", + "atm9.quest.mekanism.subt.solarPower": "Produz cerca de 17,6FE/t", + "atm9.quest.mekanism.desc.heatGeneratorModes.1": "O Gerador de Calor possui 2 modos para gerar energia:", + "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passivo:&r Cercar o gerador com fonte de lava ou blocos fluindo cria energia passiva ao criar calor. Coloque um bloco de fonte de lava em cima e deixe-o fluir pelas laterais. Certifique-se de conectar os tubos primeiro!", + "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Ativo:&r Colocar materiais combustíveis, como carvão ou madeira, no gerador queimará o combustível para gerar energia.", + "atm9.quest.mekanism.subt.basicPowerGen": "Geração de energia básica", + "atm9.quest.mekanism.desc.bioFuelEnergy": "Este gerador irá queimar Biocombustível em energia. Produz cerca de 140FE/t.", + "atm9.quest.mekanism.desc.upgradeWorth.1": "Se você está se perguntando se vale a pena fazer esse upgrade, a resposta é sim.", + "atm9.quest.mekanism.desc.upgradeWorth.2": "Esta versão produz 105,6FE/t. Também pode ser usado para adicionar calor extra às Plantas de Evaporação Térmica.", + "atm9.quest.mekanism.desc.windPowerOption.1": "Esta é uma ótima opção para geração de energia.", + "atm9.quest.mekanism.desc.windPowerOption.2": "Isso gera cerca de 40FE/t e aumenta com base em quão alto você está. Quanto maior o nível Y, mais energia ele produz!", + "atm9.quest.mekanism.subt.windPower": "Gera energia a partir do vento", + "atm9.quest.mekanism.desc.modOverview.1": "Mekanism é um mod tecnológico que mudará a maneira como você joga Minecraft.", + "atm9.quest.mekanism.desc.modOverview.2": "O mod se concentra em decompor os materiais em sua composição química e em obter o melhor de cada material que você encontrar.", + "atm9.quest.mekanism.desc.modOverview.3": "Este mod apresenta Jetpacks movidos a hidrogênio, um mini-amigo robótico, reatores, um minerador digital para automatizar a mineração e muito, muito mais.", + "atm9.quest.mekanism.subt.startFactory": "O início da sua própria fábrica", + "atm9.quest.mekanism.mekanism": "&dMecanismo&r", + "atm9.quest.mekanism.baseCraftingIngot": "O Lingote de Fabricação Base", + "atm9.quest.mekanism.osmium": "Ósmio", + "atm9.quest.mekanism.desc.setupOverview.1": "Até agora, para “dobrar” nossa produção de lingotes, sua configuração deve ser semelhante a esta:", + "atm9.quest.mekanism.desc.setupOverview.2": "O minério bruto vai para sua &aCâmara de Purificação&r, que está sendo alimentada com &aOxigênio&r de um &6Separador Eletrolítico&r.", + "atm9.quest.mekanism.desc.setupOverview.3": "Em seguida, ele envia o produto para o &aCrusher&r, que converte os torrões de minério em “pós sujos”. Este “Poeira Suja” é alimentado em uma &aCâmara de Enriquecimento, que converte o “Poeira Suja” no “Poeira de Minério” apropriado.", + "atm9.quest.mekanism.desc.setupOverview.4": "A &aEnrichment Chamber&r então alimenta sua fundição preferida. Você segue?", + "atm9.quest.mekanism.tier2OreFactory": "Fábrica de minério de nível 2", + "atm9.quest.mekanism.ourSetupSoFar": "Nossa configuração até agora", + "atm9.quest.mekanism.desc.factorySetup.1": "Então agora você deve ter 5 máquinas prontas para processar seus minérios. Você está pronto para complicar ainda mais?", + "atm9.quest.mekanism.desc.factorySetup.2": "Sua fábrica deve ser: Câmara de Injeção Química > Câmara Purificadora > Triturador > Câmara de Enriquecimento > Forno/Fundição.", + "atm9.quest.mekanism.desc.factorySetup.3": "Fácil até agora, certo?", + "atm9.quest.mekanism.desc.factorySetup.4": "Bem, aperte o cinto. Está prestes a ficar selvagem.", + "atm9.quest.mekanism.tier3OreFactory": "Fábrica de minério de nível 3", + "atm9.quest.mekanism.theHardPart": "A parte difícil", + "atm9.quest.mekanism.desc.endGameMaterials.1": "Combina gases, itens sólidos e líquidos para produzir um item e subproduto.", + "atm9.quest.mekanism.desc.endGameMaterials.2": "Esta máquina é necessária para criar materiais e armaduras finais.", + "atm9.quest.mekanism.desc.bioFuel": "O Triturador também pode decompor substâncias naturais em Biocombustível!", + "atm9.quest.mekanism.bioFuel": "Biocombustível", + "atm9.quest.mekanism.desc.substrates.1": "Quando o biocombustível é combinado com água e hidrogênio em uma câmara de reação pressurizada, ele cria substratos. Também cria etileno como subproduto.", + "atm9.quest.mekanism.desc.substrates.2": "Eles são necessários para criar pelotas de HDPE, que são usadas para artesanato final, como o traje Meka.", + "atm9.quest.mekanism.substrates": "Substratos", + "atm9.quest.mekanism.desc.hdpePellet": "A combinação de oxigênio, etileno e um substrato em uma câmara de reação pressurizada criará um pellet de HDPE.", + "atm9.quest.mekanism.hdpePellets": "Pelotas de HDPE", + "atm9.quest.mekanism.desc.hdpeSheet": "Para obter uma folha de HDPE, coloque 3 pellets de HDPE em uma câmara de enriquecimento.", + "atm9.quest.mekanism.allInOneTool": "Ferramenta completa do Mekanism", + "atm9.quest.mekanism.desc.enrichItems.1": "Usando a Câmara de Enriquecimento, você pode enriquecer itens para convertê-los em variantes Enriquecidas.", + "atm9.quest.mekanism.desc.enrichItems.2": "Esses itens \"Enriquecidos\" fornecem 8x a quantidade de MB em um Infusor Metalúrgico.", + "atm9.quest.mekanism.desc.enrichItems.3": "Se você planeja fazer um monte de aço, primeiro enriqueça seu carvão!", + "atm9.quest.mekanism.enrichYourItemsFirst": "Enriqueça seus itens primeiro!", + "atm9.quest.mekanism.enrichedItems": "Itens enriquecidos", + "atm9.quest.mekanism.desc.oreSlurry.1": "Esta máquina precisa de água para funcionar e usa a água para transformar \"pasta de minério\" em \"pasta de minério limpa\".", + "atm9.quest.mekanism.desc.oreSlurry.2": "Será a parte 2 da sua Fábrica de Processamento de Minério Tier 4.", + "atm9.quest.mekanism.givingOresABath": "Dando banho em minérios", + "atm9.quest.mekanism.desc.crystals.1": "Esta máquina será a número 3 em sua Fábrica de Processamento de Minério Nível 4.", + "atm9.quest.mekanism.desc.crystals.2": "Ele pega a pasta de minério limpo da lavadora química e a transforma em cristais, que a câmara de injeção química pode processar posteriormente.", + "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Transforma lama de minério em cristais", + "atm9.quest.mekanism.desc.factoryLayout.1": "Se você é como eu, provavelmente se perdeu 55 vezes nessas últimas etapas. Este é um sistema complicado.", + "atm9.quest.mekanism.desc.factoryLayout.2": "Um layout básico de sua fábrica deve ser:", + "atm9.quest.mekanism.desc.factoryLayout.3": "O minério bruto vai para sua Câmara de Dissolução Química > bombeia um GÁS para o Lavador Químico > bombeia um GÁS para o Cristalizador Químico > envia cristais para a Câmara de Injeção Química > envia fragmentos para a Câmara de Purificação > envia aglomerados para o Triturador > envia pós sujos para a Câmara de Enriquecimento > envia fragmentos limpos poeira para a Fundição.", + "atm9.quest.mekanism.thisIsALotIKnow": "Isso é muito, eu sei.", + "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Resumo da fábrica de processamento de minério de nível 4", + "atm9.quest.mekanism.desc.poweredItemCharger.1": "Ficar sobre este item carregará qualquer item energizado de qualquer mod.", + "atm9.quest.mekanism.desc.poweredItemCharger.2": "Isso também é necessário para o Robit.", + "atm9.quest.mekanism.desc.antimatterPellets.1": "Agora que temos alguma experiência em trabalhar com máquinas mais avançadas, é hora de avançar para a fabricação de &dPaletes de Antimatéria&r.", + "atm9.quest.mekanism.desc.antimatterPellets.2": "Eles criam vários itens &5End Game&r, incluindo o &6ATM Star&r. Para saber tudo sobre Reactors e muito mais, acesse a linha de missões &aMekanism&r: &dReactors&r!", + "atm9.quest.mekanism.thePathToReactors": "O caminho para os reatores", + "atm9.quest.mekanism.advancedMekanism": "&dMecanismo Avançado&r", + + + "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar", + "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar", + "atm9.quest.occultism.berserker": "&dBeholder&r Familiarizado", + "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar", + "atm9.quest.occultism.desc.welcome.1": "Bem-vindo ao &dOcultismo&r!", + "atm9.quest.occultism.desc.welcome.2": "Este mod tem como objetivo ajudar o jogador de muitas maneiras diferentes, contando com a ajuda de &c&mDemons&r &bSpirits&r! Não se preocupe, eles são amigáveis. &oPrincipalmente&r.", + "atm9.quest.occultism.desc.welcome.3": "Para começar, você precisará obter algumas &aDemon's Fruit Seeds&r.", + "atm9.quest.occultism.dreamingDemons": "&dSonhando com&r &cDemônios&r", + "atm9.quest.occultism.desc.dictionary.1": "O &aDictionary Of Spirits&r serve como livro guia para &dOccultism&r. Você absolutamente precisará fazer isso se quiser continuar com o mod!", + "atm9.quest.occultism.desc.dictionary.2": "O Dicionário tem um guia de estilo de missão, se você preferir lê-lo em vez de fazer essas missões!", + "atm9.quest.occultism.desc.dictionary.3": "Você também precisará do livro para criar várias coisas do pacote, então você terá que fazê-lo. :)", + "atm9.quest.occultism.littleBookDemons": "Pequeno Livro de &cDemons&r", + "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r é perfeitamente saudável para você. Pode haver alguns efeitos colaterais que você deve conhecer.", + "atm9.quest.occultism.desc.demonFruit.2": "Ao consumir um, você tem a chance de obter o efeito do &3Third Eye&r, permitindo que você veja o &9The Otherworld&r. Certos itens no mundo podem não ser o que parecem, e você precisará dessa “visão” para encontrar certos itens para progredir.", + "atm9.quest.occultism.desc.demonFruit.3": "Ou você pode colocar fogo nele e não encontrar a maioria deles. Isso é contigo.", + "atm9.quest.occultism.tripReady": "Prepare-se para uma viagem", + "atm9.quest.occultism.demonFruit": "&cFruta Demoníaca&r", + "atm9.quest.occultism.desc.flammableFruit.1": "E se eu lhe dissesse que a Fruta do Demônio é inflamável?", + "atm9.quest.occultism.desc.flammableFruit.2": "Jogar nosso &cDemon's Dream Fruit&r no chão e colocá-lo em chamas criará &dSpiritfire&r. É assim que converteremos alguns itens do mundo superior em materiais &9Otherworld&r.", + "atm9.quest.occultism.desc.flammableFruit.3": "Também é bonito.", + "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire&r", + "atm9.quest.occultism.flamesOtherworld": "As chamas de &9The Otherworld&r", + "atm9.quest.occultism.desc.spiritfireUse.1": "Usando &dSpiritfire&r, podemos converter vários tapetes do Overworld em suas variantes do Otherworld. Você também pode encontrar vários tapetes do Outro Mundo sob os efeitos do &bThird Eye&r e se aventurando pelo mundo. Você pode se surpreender com o que encontrar. Para facilitar, existem receitas de elaboração para os materiais básicos, jogando-os no &dSpiritfire&r.", + "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r é convertido em &3Otherstone&r, que pode ser usado para acender um &dSpiritfire&r permanente.", + "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r são convertidos em &9Oak Saplings&r, mas não são iguais. Quando cultivados, eles se parecerão exatamente com um carvalho normal. No entanto, sob os efeitos do &bThird Eye&r, você poderá colher a variante do Outro Mundo.", + "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r se transformarão em &dSpirit Attuned Gems&r, que serão usadas em várias receitas que precisaremos mais tarde.", + "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversões", + "atm9.quest.occultism.desc.candles.1": "Demônios gostam de velas. Eu penso.", + "atm9.quest.occultism.desc.candles.2": "Para quase todos os rituais de convocação de nossos amigos, você precisará de algumas velas. Você pode criar a &aButcher Knife&r e matar alguns porcos, vacas, ovelhas, cavalos ou até mesmo as Trader Llamas para conseguir um pouco de &aTallow&r para fazê-los. Na verdade, você definitivamente deveria encontrar as Lhamas do Comerciante. Ouvi dizer que eles fazem boas velas. &mEu totalmente não inventei isso&r.", + "atm9.quest.occultism.desc.candles.3": "Caso contrário, Vanilla Candles também pode funcionar!", + "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r também são usados ​​em vários rituais, então é melhor fazer alguns agora!", + "atm9.quest.occultism.candles": "Velas", + "atm9.quest.occultism.preparingRitualCandles": "Preparando-se para um ritual: &aCandles&r", + "atm9.quest.occultism.desc.ritualChalk.1": "Antes de começarmos a contar com a ajuda de nossos amigos Demônios, precisaremos criar o item mais importante necessário para os Rituais: &aChalk&r.", + "atm9.quest.occultism.desc.ritualChalk.2": "São necessárias várias cores de giz, com Rituais de nível superior exigindo várias para serem ativados. Para começar, &bWhite Chalk&r é o mais fácil de conseguir.", + "atm9.quest.occultism.desc.ritualChalk.3": "Comece jogando Otherstone em uma fornalha e jogando Otherworld Logs em &dSpiritfire &r. Com os itens que você criar, você poderá fazer o Giz Branco Impuro.", + "atm9.quest.occultism.desc.ritualChalk.4": "Para purificar qualquer pedaço de giz, basta jogá-lo no &dSpiritfire&r para limpá-lo. Usar o Giz Purificado no chão desenhará lindos símbolos demoníacos no chão. É difícil removê-los, a menos, é claro, que você faça o &aChalk Brush&r. Faça isso, vale a pena.", + "atm9.quest.occultism.preparingRitualChalk": "Preparando-se para um ritual: &eChalk&r", + "atm9.quest.occultism.desc.sacrifice.1": "O que é um Ritual Demoníaco sem &cSacrifício&r! :D", + "atm9.quest.occultism.desc.sacrifice.2": "Na maioria das vezes, os Demônios apenas gostam de itens, então não tenha muito medo ainda. No entanto, se você tem uma vaca favorita, talvez precise se preocupar. Desculpe Betsy.", + "atm9.quest.occultism.desc.sacrifice.3": "&aTigelas de Sacrifício&r são usadas para colocar itens necessários para Rituais. Eles podem ser colocados em qualquer lugar do Ritual, desde que não esteja convertendo nenhum giz necessário.", + "atm9.quest.occultism.desc.sacrifice.4": "A &6Golden Sacrificial Bowl&r é usada no meio do Ritual para ativá-la, e também geralmente precisa de um Livro de Vinculação para o Ritual.", + "atm9.quest.occultism.preparingRitualCrystals": "Preparando-se para um ritual: &dCrystals&r", + "atm9.quest.occultism.desc.bookBinding.1": "Para especificarmos qual &c&mDemon&r &9Friend&r queremos invocar, precisaremos fazer um &bBook of Binding&r específico.", + "atm9.quest.occultism.desc.bookBinding.2": "Para fazer isso, você precisará purificar um pouco de corante preto em &dSpiritfire &r para obter tinta purificada. Com isso, faremos nosso primeiro Livro de Encadernação que irá invocar um Demônio &aFoliot&r.", + "atm9.quest.occultism.booksBinding": "&bLivros de&r &dEncadernação&r", + "atm9.quest.occultism.desc.firstRitual.1": "Para o nosso primeiro Ritual, queremos invocar um Demônio &aFoliot Crusher&r. Este Demônio irá esmagar itens para nós, que é algo que precisaremos para fazer alguns dos Giz de nível superior!", + "atm9.quest.occultism.desc.firstRitual.2": "Para começar, combine seu Livro Unbound com seu &aDictionary of Spirits&r em uma mesa de trabalho. Isso irá vincular um Demônio ao livro, que é o que precisaremos para o Ritual.", + "atm9.quest.occultism.desc.firstRitual.3": "Falando em seu Dicionário de Espíritos, é hora de abri-lo! À esquerda, clique na guia &dPentáculos&r e clique em &bAviar's Circle&r. Talvez você precise avançar lendo um pouco. Também existe uma maneira de clicar em \"Marcar tudo como lido\" para desbloquear tudo no livro.", + "atm9.quest.occultism.desc.firstRitual.4": "É isso que usaremos para invocar nosso novo amigo. No lado direito, você pode clicar no olho no canto inferior esquerdo da imagem para construir um esboço do Ritual para você no mundo. Isso é muito útil!", + "atm9.quest.occultism.desc.firstRitual.5": "Depois de completar o Ritual de vários blocos, coloque 4 Taças de Sacrifício e use os itens necessários nelas. Depois de colocar seu Livro Encadernado na Taça Sacrificial Dourada, o Ritual começará!", + "atm9.quest.occultism.desc.firstRitual.6": "Assim será o Ritual. As hastes estão lá apenas para iluminação.", + "atm9.quest.occultism.ourFirstRitual": "&bNosso primeiro&r &dRitual&r", + "atm9.quest.occultism.desc.foliotCrusher": "Agora que temos um Foliot Crusher, podemos &muse&r pedir educadamente que ele esmague algumas &eEnd Stone&r e &9Obsidian&r para nós. Usaremos isso para fazer um novo giz!", + "atm9.quest.occultism.chalkingItUp": "&a Riscando &r", + "atm9.quest.occultism.desc.foliotDemonFeatures.1": "Veja, eles não são de todo ruins!", + "atm9.quest.occultism.desc.foliotDemonFeatures.2": "Se você completou o Ritual corretamente, agora você terá seu próprio &cFoliot Crusher Demon&r. Esses Demônios são ótimos para destruir itens para você!", + "atm9.quest.occultism.desc.foliotDemonFeatures.3": "Para dar a ele um item para esmagar, basta jogá-lo nas proximidades e ele pegará o item e o esmagará. Você também pode clicar com o botão direito do mouse no Demônio para abrir o inventário.", + "atm9.quest.occultism.desc.foliotDemonFeatures.4": "Este é um Demônio inicial, então não durará muito. Este também pode dobrar sua produção de minério para você!", + "atm9.quest.occultism.observeFoliot": "Observe um Demônio Foliot", + "atm9.quest.occultism.talkingNewFriend": "&aConversando com nosso novo amigo!&r", + "atm9.quest.occultism.desc.soulGemFeatures.1": "Embora existam outros métodos para mover Demônios, você pode criar uma &dEmpty Soul Gem&r para capturar um Demônio e colocá-lo em outro lugar. Isso também é necessário para o ATM Star.", + "atm9.quest.occultism.desc.soulGemFeatures.2": "Para fazer isso, precisaremos fazer um Ritual mais avançado chamado &aStrigeor's Higher Binding&r. Para isso, você precisará de &a8 Taças de Sacrifício&r, bem como dos itens necessários para esta missão.", + "atm9.quest.occultism.desc.soulGemFeatures.3": "Lembre-se, você sempre pode usar a visualização de vários blocos encontrando o Pentáculo no &bDicionário de Espíritos&r para ajudá-lo a construir a estrutura.", + "atm9.quest.occultism.capturingDemons": "&bCapturando&r &dDemônios&r", + "atm9.quest.occultism.desc.afritFeatures.1": "Não, não desse tipo.", + "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r são Demônios de &cFire&r. Eles são Demônios mais avançados, alguns são amigos e outros… não.", + "atm9.quest.occultism.desc.afritFeatures.3": "Se quisermos coletar todos os Chalks, precisaremos convocar um Ifrit não tão amigável. E mate-o.", + "atm9.quest.occultism.desc.afritFeatures.4": "Este Ritual específico precisará de um sacrifício vivo. Depois de colocar todos os itens necessários e o Livro da Vinculação na Tigela Dourada de Sacrifício, o Ritual não começará até que você sacrifique a criatura viva próxima a ele. Neste caso, estaremos sacrificando uma vaca. Desculpe novamente, Betsy.", + "atm9.quest.occultism.subt.ripBetsy": "RASGAR. Betsy", + "atm9.quest.occultism.hotDemons": "&cDemônios Quentes&r", + "atm9.quest.occultism.desc.captureDemons": "Este item é usado para capturar Demônios para transporte ou armazenamento. Também é necessário para o &6ATM Star&r.", + "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem&r", + "atm9.quest.occultism.desc.otherworldItems.1": "Existem mais itens do Outro Mundo que você precisará coletar, e comer &cDemon's Dream Fruit &r toda vez que precisar do efeito &7Third Eye &r fica irritante.", + "atm9.quest.occultism.desc.otherworldItems.2": "É para isso que servem os &dOtherworld Goggles&r! Quando equipado (mesmo no slot Curios), dá o efeito Terceiro Olho!", + "atm9.quest.occultism.quitEatingFruit": "Pare de comer essa fruta!", + "atm9.quest.occultism.desc.newTools.1": "A maioria dos itens que precisamos do &3Otherworld&r até agora só precisava de um pouco de Spiritfire. No entanto, precisaremos usar a ajuda do &3Third Eye&r para encontrar o minério do &3Otherworld&r.", + "atm9.quest.occultism.desc.newTools.2": "Também precisaremos de uma picareta especial para poder extraí-la. Para isso, precisaremos infundir um demônio em uma cabeça de picareta &dSpirit Attuned &r para criar uma picareta que possa quebrar esse novo tipo de minério.", + "atm9.quest.occultism.newToolsForNewOres": "Novas ferramentas para novos minérios", + "atm9.quest.occultism.desc.findIesnium.1": "O próximo passo em sua jornada será encontrar &eIesnium Ore&r no Nether.", + "atm9.quest.occultism.desc.findIesnium.2": "Sem os efeitos do &3Third Eye&r, isso se parecerá com Netherrack. Certifique-se de ter seus &dOtherworld Goggles&r equipados!", + "atm9.quest.occultism.desc.findIesnium.3": "Para localizar o minério, tente usar uma &aDivination Rod&r. Você precisará sintonizá-lo primeiro com Netherrack e, em seguida, manter pressionado o botão direito para usá-lo. Depois de alguns segundos, você verá uma partícula disparada na direção do minério de Iesnium mais próximo. Você só pode extrair o minério usando a &dInfused Pickaxe&r!", + "atm9.quest.occultism.desc.findIesnium.4": "Como você não pode dividir esse minério em pó duplo usando os métodos padrão, tente usar seu Foliot Crusher para dobrar seus lingotes por minério bruto!", + "atm9.quest.occultism.desc.findIesnium.5": "Nota: Se você não vir a partícula, certifique-se de que as configurações de partícula estejam ativadas!", + "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Minério do Outro Mundo&r", + "atm9.quest.occultism.desc.useIesnium.1": "Depois de reunir alguns &aRaw Iesnium Ores&r, você provavelmente desejará usar os primeiros lingotes para fazer uma &dIesnium Pickaxe&r. Isso não apenas extrai Iesnium como a Picareta Infundida, mas também dura muito mais tempo.", + "atm9.quest.occultism.desc.useIesnium.2": "Faça um favor a si mesmo e faça um desses!", + "atm9.quest.occultism.otherworldPickaxe": "&aA Picareta do Outro Mundo&r", + "atm9.quest.occultism.desc.maridCrusher.1": "Aquele primeiro Demônio Foliot foi legal, mas e se eu lhe dissesse que você pode invocar um demônio que lhe dá 6 pós por minério bruto que esmaga?", + "atm9.quest.occultism.desc.maridCrusher.2": "O &5Marid Crusher&r faz exatamente isso. Para invocá-los, você precisará usar o pentagrama de atração incentivada do &cFatma. Este é um ritual avançado que requer giz vermelho, branco e dourado, além de muito espaço.", + "atm9.quest.occultism.subt.fastestCrushing": "O esmagamento mais rápido deste lado do Mississippi", + "atm9.quest.occultism.observeMarid": "Observe um Demônio &dMarid&r", + "atm9.quest.occultism.maridCrusher": "O triturador &5Marid&r", + "atm9.quest.occultism.desc.demonMining.1": "Com nossa capacidade de colher &cIesnium&r, podemos invocar os Demônios para cumprir nossas ordens nas minas... quero dizer.... ajude-nos a coletar minérios. Definitivamente não explorando Demônios nem nada.", + "atm9.quest.occultism.desc.demonMining.2": "Para isso, precisaremos criar um &dDimensional Mineshaft&r para acessar o Demon Mining World. Você também precisará de um Demônio Mineiro confinado a uma lâmpada, que você colocará dentro do poço da mina para que funcione. Embora qualquer nível conclua esta missão, os níveis mais altos funcionam mais rápido e têm uma chance maior de minerar Iesnium para você.", + "atm9.quest.occultism.desc.demonMining.3": "Os Mineshafts não exportam automaticamente por conta própria. Você precisará extrair os itens usando Hoppers, Transporting Demons ou algum outro método como Item Pipes. Isso anulará todos os itens acima do limite de armazenamento.", + "atm9.quest.occultism.miningDemons": "Demônios Mineradores", + "atm9.quest.occultism.demonMining": "&cMineração Demoníaca&r", + "atm9.quest.occultism.desc.dimensionalStorage.1": "Você certamente terá muitos itens jogando este modpack. Simplesmente funciona, e se você ainda não descobriu sua situação de armazenamento, o &dDimensional Storage&r pode ser ideal para você!", + "atm9.quest.occultism.desc.dimensionalStorage.2": "Para começar com esta solução de armazenamento mágica, você precisará criar o &dDimensional Storage Actuator&r e colocá-lo no mundo. Ela funciona como uma Shulker Box, ou seja, se você quebrá-la, ela não perderá nenhum dos itens armazenados dentro dela.", + "atm9.quest.occultism.desc.dimensionalStorage.3": "Por padrão, ele possui 128 slots de armazenamento, com cada slot comportando até 16 pilhas de um item, exceto para itens com dados &5NBT&r. Eles não serão empilhados e ocuparão um slot inteiro, portanto, deixe esses itens de fora!", + "atm9.quest.occultism.desc.dimensionalStorage.4": "Se você não tiver certeza de quais itens contêm dados NBT, você pode verificar a missão \"NBT e você\" na linha de missões de armazenamento para obter mais informações sobre NBT!", + "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemônico&r &dArmazenamento Mágico&r!", + "atm9.quest.occultism.desc.storageStabilizers.1": "Para aumentar a quantidade de pilhas que seu armazenamento mágico pode conter, você precisará fazer &dEstabilizadores de armazenamento&r.", + "atm9.quest.occultism.desc.storageStabilizers.2": "Uma vez feitos, eles devem apontar diretamente para a parte da Matriz Dimensional do seu Atuador de Armazenamento, não para a base. Eles podem estar a até 5 quarteirões de distância, mas devem ter uma linha de visão desimpedida para a Matriz.", + "atm9.quest.occultism.desc.storageStabilizers.3": "Sempre que você quiser atualizar para um Estabilizador de nível superior, quebrá-lo não destruirá os itens dentro dele. No entanto, você não poderá adicionar mais itens ao seu armazenamento até que ele seja substituído ou atualizado.", + "atm9.quest.occultism.desc.storageStabilizers.4": "Abaixo está um exemplo de uma configuração simples!", + "atm9.quest.occultism.upgradingMagicalStorage": "&aAtualizando nosso armazenamento mágico&r", + "atm9.quest.occultism.desc.divinationRods.1": "Embora você possa obter a maioria dos materiais do &dOtherworld &r usando Spiritfire, você também pode usar &9Divination Rods &r para localizar esses materiais.", + "atm9.quest.occultism.desc.divinationRods.2": "Primeiro, você precisará sintonizar a haste com o material que procura. Por exemplo, se você estiver em busca de &8Otherstone&r, poderá usar a vara em &aAndesite&r para ajudar a localizar a Otherstone no mundo.", + "atm9.quest.occultism.desc.divinationRods.3": "Uma vez sintonizado com um material, você pode clicar com o botão direito com a haste na mão e uma partícula será disparada na direção do material mais próximo ao qual está sintonizado.", + "atm9.quest.occultism.desc.divinationRods.4": "Você ainda precisará estar sob os efeitos do &3Third Eye&r para poder coletar o bloco do Outro Mundo.", + "atm9.quest.occultism.huntingOtherworldMaterials": "Caçando materiais do outro mundo", + "atm9.quest.occultism.desc.remoteAccess.1": "Quer acessar seu armazenamento remotamente? Isso pode ser feito com o &eStable Wormhole&r ou o &aStorage Accessor&r.", + "atm9.quest.occultism.desc.remoteAccess.2": "Para usar o &eStable Wormhole&r, clique com a tecla Shift pressionada em um &dStorage Actuator&r para vinculá-lo. Você pode então colocar o Wormhole para funcionar como outro local de armazenamento.", + "atm9.quest.occultism.desc.remoteAccess.3": "O &aStorage Accessor&r está vinculado da mesma maneira, mas atua como um controle remoto sem fio que pode funcionar até mesmo em várias dimensões!", + "atm9.quest.occultism.remoteAccess": "&aAcesso remoto&r", + "atm9.quest.occultism.desc.demonsAndFamiliars.1": "O ocultismo oferece mais do que apenas Demônios para esmagar seus minérios!", + "atm9.quest.occultism.desc.demonsAndFamiliars.2": "Existem Demônios que podem mover coisas para você, cortar madeira e muito mais!!", + "atm9.quest.occultism.desc.demonsAndFamiliars.3": "Também existem maneiras de convocar amigos legais, conhecidos como &dFamiliars&r, que dão buffs especiais e até lutam por você! Não deixe de conferir os &dFamiliar Rituals&r em seu guia!", + "atm9.quest.occultism.familiars.1": "Familiares", + "atm9.quest.occultism.familiars.2": "&dFamiliares&r", + + + "atm9.quest.powah.desc.intro.1": "&9Powah&r é um mod tecnológico que trata de gerar, armazenar e transmitir &dPower&r. Variando desde a geração básica de FE até &aReactors&r que produzem &b250k FE/t&r, Powah tem o que você precisa!", + "atm9.quest.powah.desc.intro.2": "Para começar, saia e extraia um pouco de &aUraninite&r!", + "atm9.quest.powah.welcome": "&aBem-vindo ao&r &9Powah&r!!!", + "atm9.quest.powah.desc.dielectricMats.1": "Quase todas as máquinas que você pode fazer no mod exigirão uma &9Caixa Dielétrica&r.", + "atm9.quest.powah.desc.dielectricMats.2": "Você precisará fazer o &bPaste&r primeiro, bem como alguns &aRods&r para progredir!", + "atm9.quest.powah.startingDielectricMats": "Começando com tapetes dielétricos", + "atm9.quest.powah.desc.energizingOrb.1": "No início, você pode criar as máquinas de nível &7Starter&r e &bBasic&r usando Iron, mas eventualmente precisará criar tapetes energizados usando o &9Energizing Orb&r.", + "atm9.quest.powah.desc.energizingOrb.2": "O &9Energizing Orb&r energizará itens usando &aEnergizing Rods&r próximos em uma área 9x9 ao seu redor, criando materiais melhores para você usar para progredir através dos &eTiers&r em Powah.", + "atm9.quest.powah.desc.energizingOrb.3": "Para alimentar o orbe, você precisará conectar hastes energizantes aos cabos de energia que estão sendo fornecidos com energia. Se você quiser que o Orbe seja energizado mais rápido, faça mais hastes, atualize para hastes de nível superior ou ambos! Para ver se as hastes estão conectadas, configure seu &aWrench&r para o modo link e você poderá vincular qualquer haste ao orbe.", + "atm9.quest.powah.energyCables": "Cabos de Energia", + "atm9.quest.powah.energizingRods": "Varetas Energizantes", + "atm9.quest.powah.energizingOrb": "O &9Orb&r Energizante", + "atm9.quest.powah.desc.thermalGenerator.1": "Uma das melhores opções para \"Energia Passiva\", o &9Thermal Generator&r produzirá FE quando colocado sobre uma &cHeat Source&r e receber um fornecimento constante de água.", + "atm9.quest.powah.desc.thermalGenerator.2": "Atualmente, existem 3 blocos sobre os quais você pode colocá-lo: um bloco de magma que produz o mais baixo, um bloco de fonte de lava que é um pouco melhor ou um &cBlock of Blazing Crystal&r, que fornece mais calor.", + "atm9.quest.powah.desc.furnator": "O &7Furnator&r queimará itens como carvão e madeira para produzir FE.", + "atm9.quest.powah.desc.solarPanel": "O Painel Solar gera FE quando tem acesso direto ao sol. No entanto, você pode usar uma &7Lens of Ender&r para ignorar blocos em seu caminho.", + "atm9.quest.powah.desc.magmator": "O &cMagmator&r irá gerar FE quando fornecido com Lava.", + "atm9.quest.powah.desc.reactor.1": "O &9Reactor&r é um gerador multibloco 3x4x3 que queima &aUrananite&r como combustível para produzir FE.", + "atm9.quest.powah.desc.reactor.2": "Para construí-lo, você precisará fazer um total de 36 blocos de reator. Enquanto segura 36 em mãos, colocar um bloco construirá automaticamente o reator. Certifique-se de limpar algum espaço primeiro!", + "atm9.quest.powah.desc.reactor.3": "Você vai querer resfriar o reator para que ele crie mais FE, e você pode fazer isso com líquido refrigerante sólido ou líquido. Para usar um refrigerante sólido, você também precisará fornecer um pouco de refrigerante líquido. &bDry Ice&r é um excelente refrigerante sólido! (Nota: 1 balde de água serve)", + "atm9.quest.powah.desc.reactor.4": "Você também pode aumentar a geração de FE mantendo o buffer de combustível cheio, bem como adicionando Carvão e Redstone ao Reator. Usar blocos de qualquer um deles também funcionará!", + "atm9.quest.powah.reactorStarter": "Reator (iniciador)", + "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r são usados ​​para transferir energia sem fio de e para um bloco adjacente para a &7Ender Network&r.", + "atm9.quest.powah.desc.enderGates.2": "Pense neles como pontos de acesso sem fio à sua rede de energia sem fio.", + "atm9.quest.powah.desc.enderGates.3": "Nota: Você só pode adicionar capacidade de armazenamento usando uma Ender Cell.", + "atm9.quest.powah.desc.basicCables": "Os cabos básicos para transferência de energia.", + "atm9.quest.powah.desc.playerTransmitter.1": "O &9Player Transmitter&r carregará os itens do jogador sem fio. Você deve primeiro vincular isso a um jogador usando uma &9Carta de Vinculação&r. Esta é a placa básica que permite que o transmissor funcione apenas na mesma dimensão. Você pode atualizar isso usando um &dBinding Card (Dimensional)&r.", + "atm9.quest.powah.desc.playerTransmitter.2": "Nota: Para obter uma Pérola Aérea de Jogador, use uma Pérola Aérea em um Zumbi ou Casca.", + "atm9.quest.powah.bindingCards": "Cartões de encadernação", + "atm9.quest.powah.desc.energyHopper": "O &9Energy Hopper&r cobrará qualquer item carregável dentro do inventário do bloco para o qual está apontado, como um baú.", + "atm9.quest.powah.desc.feDrain": "Este bloco drenará FE de qualquer item carregado.", + "atm9.quest.powah.desc.powerBankFeatures.1": "O &9Power Bank&r de Powah.", + "atm9.quest.powah.desc.powerBankFeatures.2": "Eles também podem ser usados ​​para atualizar a capacidade total de armazenamento de energia de suas &7Ender Networks&r sem fio.", + "atm9.quest.powah.desc.enderCell": "O &5Ender Cell&r armazenará energia para um canal em sua &7Ender Network&r. Para aumentar a capacidade de energia da rede, clique com o botão direito na célula Ender para abrir a interface e adicione um &aBattery&r ou um &9Energy Cell&r para aumentar a capacidade geral.", + "atm9.quest.powah.energized": "Camada: &aEnergizado&r", + "atm9.quest.powah.blazing": "Camada: &cBlazing&r", + "atm9.quest.powah.niotic": "Camada: &9Niotic&r", + "atm9.quest.powah.spirited": "Camada: &2Spirited&r", + "atm9.quest.powah.nitro": "Camada: &4Nitro&r", + "atm9.quest.powah.desc.itemCharging": "Eles podem ser usados ​​para carregar itens em seu inventário ou para aumentar a capacidade geral de energia de um canal &7Ender Network&r.", + "atm9.quest.powah.basicReactor": "Reator (Básico)", + "atm9.quest.powah.hardenedReactor": "Reator (endurecido)", + "atm9.quest.powah.blazingReactor": "Reator (em chamas)", + "atm9.quest.powah.nioticReactor": "Reator (niótico)", + "atm9.quest.powah.tiny": "Camada: &7Tiny&r", + "atm9.quest.powah.basic": "Camada: &bBásico&r", + "atm9.quest.powah.spiritedReactor": "Reator (Espirituoso)", + "atm9.quest.powah.nitroReactor": "Reator (Nitro)", + "atm9.quest.powah.desc.energizingOrb": "Usado para energizar itens usando o Energizing Orb.", + + + "atm9.quest.productiveBees.desc.welcome.1": "Bem-vindo ao &9Abelhas Produtivas&r!", + "atm9.quest.productiveBees.desc.welcome.2": "Para começar a usar o mod, primeiro você precisa encontrar alguns favos de mel e garrafas de mel! Encontre uma colmeia e deixe as abelhas fazerem seu trabalho um pouco. Cortá-lo quando estiver cheio lhe dará favos de mel, e garrafas de vidro lhe darão Garrafas de Mel!", + "atm9.quest.productiveBees.desc.welcome.3": "&9Nota importante&r: Com as missões das abelhas que exigem favos, as receitas não serão mostradas. Certifique-se de procurá-los no JEI se precisar deles!", + "atm9.quest.productiveBees.desc.beehiveSetup.1": "Usando o método vanilla, vá em frente e faça um &9Beehive&r para ter sua própria configuração!", + "atm9.quest.productiveBees.desc.beehiveSetup.2": "Eles podem conter 3 abelhas cada, mas não vamos usá-los por muito tempo....", + "atm9.quest.productiveBees.desc.beehiveSetup.3": "As abelhas só criarão mel e favos de mel se tiverem as flores certas. As abelhas baunilha podem usar qualquer flor, mas a maioria das abelhas no mod exigirá um bloco específico! Certifique-se de verificar JEI para mais informações.", + "atm9.quest.productiveBees.firstBeehive": "Sua primeira colmeia!", + "atm9.quest.productiveBees.desc.beeFarm.1": "Para manter nossa própria fazenda de abelhas funcionando, teremos que encontrar algumas abelhas... e capturá-las.", + "atm9.quest.productiveBees.desc.beeFarm.2": "Clicar com o botão direito em uma abelha irá capturá-la!", + "atm9.quest.productiveBees.desc.beeFarm.3": "A aventura também pode render algumas &6Sturdy Bee Cages&r, então fique de olho!", + "atm9.quest.productiveBees.capturingBees": "Capturando Abelhas!", + "atm9.quest.productiveBees.desc.advancedBeehive.1": "Com a Colmeia Vanilla, usaremos isso para criar uma Colmeia &eAdvanced&r. Pode ser Carvalho ou qualquer tipo de madeira.", + "atm9.quest.productiveBees.desc.advancedBeehive.2": "As abelhas entrarão e sairão deles e deixarão os favos de mel no inventário. Você também pode inserir garrafas de vidro para obter garrafas de mel.", + "atm9.quest.productiveBees.desc.advancedBeehive.3": "Precisaremos de muitos favos de mel para guloseimas!", + "atm9.quest.productiveBees.subt.noShearing": "Não há mais corte.", + "atm9.quest.productiveBees.advancedBeehive": "Colmeia Avançada", + "atm9.quest.productiveBees.desc.nests.1": "Ninhos de madeira são usados ​​para atrair abelhas carpinteiras e abelhas azuis.", + "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests atrai 3 abelhas diferentes.", + "atm9.quest.productiveBees.desc.nests.3": "Eles podem ser colocados em qualquer bioma do mundo superior.", + "atm9.quest.productiveBees.subt.overworldBiome.1": "Pode ser usado em qualquer bioma Overworld", + "atm9.quest.productiveBees.woodNest": "Ninho de Madeira", + "atm9.quest.productiveBees.desc.stoneNest": "O Stone Nest pode ser colocado em qualquer bioma do mundo superior para atrair uma Mason Bee ou Digger Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.2": "Atrai abelhas em qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.dirtNest.1": "O &eDirt Nest&r pode ser colocado em qualquer bioma do mundo para atrair abelhas.", + "atm9.quest.productiveBees.desc.dirtNest.2": "Ele pode atrair a Abelha Mineira Cinza, a Abelha Mineira de Chocolate e a Abelha Cortadora de Folhas.", + "atm9.quest.productiveBees.subt.overworldBiome.3": "Qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.sandNest": "Quando colocado em um bioma desértico, o Ninho de Areia atrairá a Abelha Mineira Chocolate ou Cinza.", + "atm9.quest.productiveBees.subt.desertBiomes": "Atrai abelhas em biomas desérticos", + "atm9.quest.productiveBees.desc.snowNest": "Colocar um ninho de neve em um bioma nevado atrairá uma Sweat Bee.", + "atm9.quest.productiveBees.subt.coldBiomes": "Atrai a abelha sudorípara em biomas frios", + "atm9.quest.productiveBees.desc.gravelNest.1": "O Gravel Nest atrairá abelhas em um bioma de rio ou de praia.", + "atm9.quest.productiveBees.desc.gravelNest.2": "Ele atrai a Ashy Mining Bee, a Chocolate Mining Bee e a Digger Bee.", + "atm9.quest.productiveBees.subt.riverBeachBiomes": "Iscas para abelhas em biomas fluviais e de praia", + "atm9.quest.productiveBees.desc.reedNest": "Um Reed Nest funcionará em qualquer bioma do mundo superior e atrairá um Mason Bee ou Reed Bee.", + "atm9.quest.productiveBees.subt.overworldBiome.4": "Atrai abelhas em qualquer bioma do mundo superior", + "atm9.quest.productiveBees.desc.slimyNest": "Quando colocado em um bioma de pântano, o Ninho viscoso atrairá abelhas viscosas.", + "atm9.quest.productiveBees.subt.swampBiome": "Iscas em uma abelha pegajosa em um bioma de pântano", + "atm9.quest.productiveBees.desc.glowstoneNest": "Quando colocado no Nether e recebido Glowstone, o Glowstone Nest atrairá uma Abelha Brilhante.", + "atm9.quest.productiveBees.subt.netherGlowing": "Atrai uma abelha brilhante no Nether", + "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Atrai abelhas fantasmagóricas quando colocadas no Nether e recebem Ghast Tears", + "atm9.quest.productiveBees.desc.crystallineNest.1": "Este ninho atrai &eCrystalline Bees&r. Você precisará do Nether Quartz em vez de usar Honey Treats para atrair a abelha.", + "atm9.quest.productiveBees.desc.crystallineNest.2": "A maneira mais fácil de obter um bloco de quartzo é minerá-lo com uma palheta Silk Touch.", + "atm9.quest.productiveBees.desc.crystallineNest.3": "Dica: O latão tem o traço Silk Touch ao fazer uma ferramenta Silent Gear.", + "atm9.quest.productiveBees.subt.crystallineNether": "Iscas em abelhas cristalinas no Nether", + "atm9.quest.productiveBees.desc.netherBrickNest": "Colocar o Nether Brick Nest no Nether atrairá uma Abelha Magmática quando receber Magma Cream.", + "atm9.quest.productiveBees.subt.magmaticNether": "Atrai uma Abelha Magmática quando colocada no Nether", + "atm9.quest.productiveBees.desc.enderNest": "Para atrair abelhas para este ninho, você precisará de frutas estouradas em vez de guloseimas de mel.", + "atm9.quest.productiveBees.subt.enderEnd": "Iscas em Ender Bees quando colocadas no End", + "atm9.quest.productiveBees.desc.obsidianNest.1": "O Ninho Obsidiano atrairá Abelhas Dracônicas quando colocado no Fim.", + "atm9.quest.productiveBees.desc.obsidianNest.2": "Eles não aceitam Honey Treats, mas usam Dragon's Breath.", + "atm9.quest.productiveBees.subt.draconicEnd": "Atrai uma abelha dracônica no final", + "atm9.quest.productiveBees.subt.ashyCrystalline": "Mineração Cinzenta + Cristalina", + "atm9.quest.productiveBees.ironComb": "Pente de Ferro", + "atm9.quest.productiveBees.ironBees": "Abelhas de Ferro", + "atm9.quest.productiveBees.desc.ashyMiningBee": "O Ashy Mining Bee é gerado em um ninho de sujeira, cascalho ou areia.", + "atm9.quest.productiveBees.subt.dirtNest": "Surge de um ninho de terra", + "atm9.quest.productiveBees.ashyMiningBee": "Abelha Mineira Cinzenta", + "atm9.quest.productiveBees.desc.crystallineBee.1": "A Abelha Cristalina é gerada a partir de um Ninho de Quartzo.", + "atm9.quest.productiveBees.desc.crystallineBee.2": "Esta abelha é necessária para fazer muitas outras abelhas de metal, como Ferro e Cobre.", + "atm9.quest.productiveBees.subt.quartzNestNether": "Surge de um Ninho de Quartzo no Nether", + "atm9.quest.productiveBees.crystallineComb": "Pente Cristalino", + "atm9.quest.productiveBees.crystallineBee": "Abelha Cristalina", + "atm9.quest.productiveBees.subt.crystallineAshyMining": "Mineração Cristalina + Cinza", + "atm9.quest.productiveBees.copperComb": "Pente de cobre", + "atm9.quest.productiveBees.copperBees": "Abelhas de cobre", + "atm9.quest.productiveBees.desc.tinBees": "As abelhas de lata são feitas cruzando uma abelha cristalina com uma abelha mineira cinza.", + "atm9.quest.productiveBees.tinComb": "Pente de lata", + "atm9.quest.productiveBees.tinBees": "Abelhas de lata", + "atm9.quest.productiveBees.aluminumComb": "Pente de alumínio", + "atm9.quest.productiveBees.aluminumBees": "Abelhas de Alumínio", + "atm9.quest.productiveBees.subt.crystallineMason": "Cristalino + Mason", + "atm9.quest.productiveBees.goldComb": "Pente de ouro", + "atm9.quest.productiveBees.goldBees": "Abelhas Douradas", + "atm9.quest.productiveBees.subt.stoneNest": "Gerado usando um ninho de pedra", + "atm9.quest.productiveBees.masonBees": "Abelhas Mason", + "atm9.quest.productiveBees.masonBee": "Abelha Mason", + "atm9.quest.productiveBees.desc.productiveBees.1": "Em Productive Bees, você não passa a maior parte do tempo voando tentando encontrar certas abelhas.", + "atm9.quest.productiveBees.desc.productiveBees.2": "Em vez disso, você os gera usando Nests with &6Honey Treats&r.", + "atm9.quest.productiveBees.desc.productiveBees.3": "Com eles, você criará alguns ninhos e clicará com o botão direito neles com as guloseimas para atrair as abelhas. Alguns ninhos exigem itens especiais em vez de guloseimas de mel, então verifique o JEI para obter mais informações!", + "atm9.quest.productiveBees.desc.productiveBees.4": "Certifique-se de verificar em qual bioma você precisa estar para atrair as abelhas certas!", + "atm9.quest.productiveBees.desc.nestDirection": "Clicar com o botão direito em um ninho do tipo que você está procurando apontará na direção de outro!", + "atm9.quest.productiveBees.findingNests": "Encontrando ninhos", + "atm9.quest.productiveBees.desc.upgradeBase": "A Base de Atualizações é usada para criar as diversas Atualizações em Abelhas Produtivas.", + "atm9.quest.productiveBees.subt.beeProductivity": "Aumenta a produtividade das abelhas em 120%", + "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Pode ser colocado em colmeia ou centrífuga.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "Quando em uma colmeia, diminui em 20% o tempo que as abelhas passam na colmeia.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "Quando colocado em uma Centrífuga, aumenta a velocidade de processamento.", + "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "Eles se acumulam.", + "atm9.quest.productiveBees.subt.sonicBees": "Abelhas Sônicas", + "atm9.quest.productiveBees.desc.hiveCatcher.1": "Quando instalado em uma colmeia, dá 5% de chance de um novo filhote de abelha ser gerado toda vez que o mel é entregue.", + "atm9.quest.productiveBees.desc.hiveCatcher.2": "Quando colocado em um apanhador, ele só permite que o apanhador pegue abelhas bebês.", + "atm9.quest.productiveBees.desc.hiveCatcher.3": "Você pode empilhá-los para ter uma chance maior.", + "atm9.quest.productiveBees.subt.makingBabies": "Fazendo bebês", + "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "As abelhas madeireiras e pedreiras darão blocos em vez de chips", + "atm9.quest.productiveBees.desc.enderBeesNecessity": "Você precisará deles para Ender Bees.", + "atm9.quest.productiveBees.subt.preventTeleport": "Impede que as abelhas se teletransportem para uma colmeia", + "atm9.quest.productiveBees.desc.catcherUse": "Principalmente para o Apanhador.", + "atm9.quest.productiveBees.subt.machineRangeIncrease": "Aumenta o alcance de uma máquina", + "atm9.quest.productiveBees.subt.beeFilterAddition": "Usado para adicionar abelhas a um filtro", + "atm9.quest.productiveBees.subt.geneExtraction": "Extrai genes de abelhas em colmeias", + "atm9.quest.productiveBees.desc.centrifugeUse.1": "A &9Centrífuga&r é usada para processar favos de abelhas em itens úteis e mel! Embora você possa definitivamente usar uma &9Centrifuge&r normal no início, obter uma &6Powered Centrifuge&r logo depois é uma obrigação. Esta é uma centrífuga mais rápida que fica sem energia!", + "atm9.quest.productiveBees.desc.centrifugeUse.2": "Se você está procurando a melhor forma de processar seus Pentes, a &cHeated Centrifuge&r é ainda mais rápida e pode até processar &aComb Blocks&r!", + "atm9.quest.productiveBees.desc.centrifugeUse.3": "Tudo isso pode ser feito mais rapidamente usando atualizações de velocidade.", + "atm9.quest.productiveBees.subt.processingHoneycombs": "Processando favos de mel", + "atm9.quest.productiveBees.centrifuges": "Centrífugas", + "atm9.quest.productiveBees.desc.diamondBeeCreation": "Cruze a Abelha Ender com uma Abelha Lapis para criar uma Abelha Diamante!", + "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lápis", + "atm9.quest.productiveBees.diamondComb": "Pente de diamante", + "atm9.quest.productiveBees.diamondBee": "Abelha Diamante", + "atm9.quest.productiveBees.desc.lapisBeeCreation": "Cruze uma Abelha Redstone com uma Abelha Azul para obter uma Abelha Lapis!", + "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + faixa azul", + "atm9.quest.productiveBees.lapisComb": "Pente de lápis-lazúli", + "atm9.quest.productiveBees.lapisBees": "Abelhas Lápis", + "atm9.quest.productiveBees.desc.redstoneBeeCreation": "Com a Abelha Brilhante, cruze-a com a Abelha Mineira de Chocolate para obter uma Abelha Redstone!", + "atm9.quest.productiveBees.subt.glowingChocolateMining": "Brilhante + Mineração de Chocolate", + "atm9.quest.productiveBees.redstoneComb": "Pente Redstone", + "atm9.quest.productiveBees.redstoneBees": "Abelhas Redstone", + "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Crie um &5End Stone Nest&r e vá até o End para capturar uma dessas abelhas!", + "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requer Ninho de Pedra Final", + "atm9.quest.productiveBees.enderComb": "Pente Ender", + "atm9.quest.productiveBees.enderBees": "Abelhas Ender", + "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "Você precisará pegar um &6Glowstone Nest&r e ir para o Nether para capturar esta abelha!", + "atm9.quest.productiveBees.glowingComb": "Pente brilhante", + "atm9.quest.productiveBees.glowingBee": "Abelha brilhante", + "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Surge de um ninho de terra", + "atm9.quest.productiveBees.chocolateMiningBee": "Abelha Mineira de Chocolate", + "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Gerado usando um ninho de madeira", + "atm9.quest.productiveBees.blueBandedBee": "Abelha com faixas azuis", + "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Depois de ter uma Diamond Bee, cruze-a com a Slimy Bee para criar uma Emerald Bee!", + "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Abelha Diamante + Abelha Viscosa", + "atm9.quest.productiveBees.emeraldComb": "Pente Esmeralda", + "atm9.quest.productiveBees.emeraldBee": "Abelha Esmeralda", + "atm9.quest.productiveBees.desc.slimyNestLure": "Você pode atrair essas abelhas usando um ninho pegajoso em um bioma de pântano.", + "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requer ninho pegajoso", + "atm9.quest.productiveBees.slimyComb": "Pente viscoso", + "atm9.quest.productiveBees.slimyBee": "Abelha viscosa", + "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Alimente Diamond Bee com um bloco de Netherite", + "atm9.quest.productiveBees.ancientComb": "Pente Antigo", + "atm9.quest.productiveBees.ancientBeeNetherite": "Abelha Antiga (Netherita)", + "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Alimente uma abelha esquelética com uma rosa murcha", + "atm9.quest.productiveBees.witheredComb": "Pente murcho", + "atm9.quest.productiveBees.witheredBee": "Abelha murcha", + "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "Para obter a abelha Allthemodium, cruze uma abelha murcha com uma abelha antiga.", + "atm9.quest.productiveBees.subt.ancientWithered": "Antigo + Murcho", + "atm9.quest.productiveBees.allthemodiumComb": "Pente Allthemodium", + "atm9.quest.productiveBees.allthemodiumBee": "Abelha Allthemodium", + "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Coloque algumas &eAdvanced Beehives&r vazias em uma área apagada. As abelhas irão se mover com o tempo.", + "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Gerado com colmeias vazias no escuro", + "atm9.quest.productiveBees.skeletalComb": "Pente Esquelético", + "atm9.quest.productiveBees.skeletalBee": "Abelha Esquelética", + "atm9.quest.productiveBees.desc.obsidianNestEnd": "Coloque um ninho de obsidiana no final para atrair esta abelha.", + "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requer Ninho Obsidiano", + "atm9.quest.productiveBees.draconicComb": "Pente Dracônico", + "atm9.quest.productiveBees.draconicBee": "Abelha Dracônica", + "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Cruze uma Abelha Dracônica com uma Abelha Antiga para obter uma Abelha Vibranium!", + "atm9.quest.productiveBees.subt.ancientDraconic": "Antigo + Dracônico", + "atm9.quest.productiveBees.vibraniumComb": "Pente Vibranio", + "atm9.quest.productiveBees.vibraniumBee": "Abelha Vibranium", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Depois de ter as abelhas Allthemodium e Vibranium, cruze-as para obter uma abelha Unobtainium.", + "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "Para procriar: Alimente a Abelha Allthemodium com 4 lingotes de Vibranium e, em seguida, alimente a Abelha Vibranium com 4 lingotes de Unobtainium.", + "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium", + "atm9.quest.productiveBees.unobtainiumComb": "Pente de Unobtainium", + "atm9.quest.productiveBees.unobtainiumBee": "Abelha Unobtainium", + "atm9.quest.productiveBees.subt.ironSweat": "Ferro + Suor", + "atm9.quest.productiveBees.zincComb": "Pente de Zinco", + "atm9.quest.productiveBees.zincBees": "Abelhas de Zinco", + "atm9.quest.productiveBees.subt.goldSilver": "Ouro + Prata", + "atm9.quest.productiveBees.electrumComb": "Pente Eletro", + "atm9.quest.productiveBees.electrumBees": "Abelhas elétricas", + "atm9.quest.productiveBees.subt.goldEnder": "Ouro + Ender", + "atm9.quest.productiveBees.platinumComb": "Pente Platina", + "atm9.quest.productiveBees.platinumBees": "Abelhas Platina", + "atm9.quest.productiveBees.subt.ironBlueBanded": "Ferro + faixa azul", + "atm9.quest.productiveBees.leadComb": "Pente de Chumbo", + "atm9.quest.productiveBees.leadBees": "Abelhas Chumbo", + "atm9.quest.productiveBees.subt.magmaticNomad": "Magmático + Nômade", + "atm9.quest.productiveBees.blazingComb": "Pente Ardente", + "atm9.quest.productiveBees.blazingBee": "Abelha Ardente", + "atm9.quest.productiveBees.subt.copperZinc": "Cobre + Zinco", + "atm9.quest.productiveBees.brassComb": "Pente de latão", + "atm9.quest.productiveBees.brassBees": "Abelhas de latão", + "atm9.quest.productiveBees.leafcutterBees": "Abelhas Cortadoras", + "atm9.quest.productiveBees.leafcutterBee": "Abelha Cortadora de Folhas", + "atm9.quest.productiveBees.subt.blueBandedNest": "Desova em um ninho que tem uma Abelha Azul", + "atm9.quest.productiveBees.neonCuckooBee": "Abelha Cuco Neon", + "atm9.quest.productiveBees.desc.ashyMiningBee.1": "Se você quiser um desses, primeiro precisará de um Ashy Mining Bee.", + "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Assim que a Ashy Mining Bee estiver aconchegante em seu ninho, há uma chance de uma Nomad Bee assumi-lo.", + "atm9.quest.productiveBees.subt.ashyMiningBee": "Aparece em um ninho que tem uma Ashy Mining Bee", + "atm9.quest.productiveBees.nomadBee": "Abelha Nômade", + "atm9.quest.productiveBees.subt.reedNest": "Nasce de um ninho de junco", + "atm9.quest.productiveBees.reedBee": "Abelha de junco", + "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Chance aleatória de aparecer ao quebrar cápsulas de cacau na selva", + "atm9.quest.productiveBees.sugarbagBee": "Abelha Saco de Açúcar", + "atm9.quest.productiveBees.subt.snowNest": "Surge de um ninho de neve", + "atm9.quest.productiveBees.sweatBee": "Abelha Suor", + "atm9.quest.productiveBees.subt.woodNests": "Aparece na maioria dos ninhos de madeira", + "atm9.quest.productiveBees.yellowCarpenterBees": "Abelhas Carpinteiras Amarelas", + "atm9.quest.productiveBees.yellowCarpenterBee": "Abelha Carpinteira Amarela", + "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Aparece em Colmeias Avançadas vazias em um local escuro", + "atm9.quest.productiveBees.zomBeeComb": "Pente ZomBee", + "atm9.quest.productiveBees.zomBee": "ZomBee", + "atm9.quest.productiveBees.subt.copperTin": "Cobre + Estanho", + "atm9.quest.productiveBees.bronzeComb": "Pente de Bronze", + "atm9.quest.productiveBees.bronzeBees": "Abelhas de Bronze", + "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmático + Cortador de Folhas", + "atm9.quest.productiveBees.coalComb": "Pente de carvão", + "atm9.quest.productiveBees.coalBee": "Abelha de carvão", + "atm9.quest.productiveBees.subt.copperNickel": "Cobre + Níquel", + "atm9.quest.productiveBees.constantanComb": "Pente Constantan", + "atm9.quest.productiveBees.constantanBee": "Abelha Constantan", + "atm9.quest.productiveBees.desc.breederBee": "Esta é a abelha reprodutora.", + "atm9.quest.productiveBees.subt.farmerRancher": "Agricultor + Pecuarista", + "atm9.quest.productiveBees.cuBee": "CuBee", + "atm9.quest.productiveBees.subt.lapisSkeletal": "Lápis + Esquelético", + "atm9.quest.productiveBees.dyeBee": "Abelha corante", + "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Chumbo + Diamante/Platina", + "atm9.quest.productiveBees.enderiumComb": "Pente de Enderium", + "atm9.quest.productiveBees.enderiumBee": "Abelha Enderium", + "atm9.quest.productiveBees.subt.lapisEmerald": "Pedra + Esmeralda", + "atm9.quest.productiveBees.experienceComb": "Pente de experiência", + "atm9.quest.productiveBees.experienceBee": "Experimente Abelha", + "atm9.quest.productiveBees.subt.lumberRancher": "Madeira + Fazendeiro", + "atm9.quest.productiveBees.farmerBees": "Abelhas agricultoras", + "atm9.quest.productiveBees.farmerBee": "Abelha agricultora", + "atm9.quest.productiveBees.ghostlySkeletalZombee": "Fantasmagórico + Esquelético/Zumbi", + "atm9.quest.productiveBees.gravesComb": "Pente do Túmulo", + "atm9.quest.productiveBees.gravesBee": "Abelha do Túmulo", + "atm9.quest.productiveBees.ironNickel": "Ferro + Níquel", + "atm9.quest.productiveBees.invarComb": "Pente Invar", + "atm9.quest.productiveBees.invarBee": "Abelha Invar", + "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Abelha Carpinteira Amarela + Verde", + "atm9.quest.productiveBees.lumberBee": "Abelha madeireira", + "atm9.quest.productiveBees.silverTin": "Prata + Lata", + "atm9.quest.productiveBees.lumiumComb": "Pente Lumium", + "atm9.quest.productiveBees.lumiumBee": "Abelha Lumium", + "atm9.quest.productiveBees.crystallineNeonCuckoo": "Cuco Cristalino + Neon", + "atm9.quest.productiveBees.menrilComb": "Pente Menril", + "atm9.quest.productiveBees.menrilBee": "Abelha Menril", + "atm9.quest.productiveBees.ironSweat": "Ferro + Suor", + "atm9.quest.productiveBees.nickelComb": "Pente de níquel", + "atm9.quest.productiveBees.nickelBee": "Abelha de Níquel", + "atm9.quest.productiveBees.magmaticSweat": "Magmático + Suor", + "atm9.quest.productiveBees.obsidianComb": "Pente Obsidiana", + "atm9.quest.productiveBees.obsidianBee": "Abelha Obsidiana", + "atm9.quest.productiveBees.ironNeonCuckoo": "Ferro + Cuco Neon", + "atm9.quest.productiveBees.osmiumComb": "Pente de Ósmio", + "atm9.quest.productiveBees.osmiumBee": "Abelha de Ósmio", + "atm9.quest.productiveBees.chocolateMiningDigger": "Mineração de Chocolate + Escavador", + "atm9.quest.productiveBees.quarryBee": "Abelha de pedreira", + "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Ferro", + "atm9.quest.productiveBees.radioactiveComb": "Pente Radioativo", + "atm9.quest.productiveBees.radioactiveBee": "Abelha Radioativa", + "atm9.quest.productiveBees.lumberSweat": "Madeira + Suor", + "atm9.quest.productiveBees.rancherBee": "Abelha Rancheira", + "atm9.quest.productiveBees.silverCopper": "Prata + Cobre", + "atm9.quest.productiveBees.signalumComb": "Pente de Sinalização", + "atm9.quest.productiveBees.signalumBee": "Abelha Sinalizadora", + "atm9.quest.productiveBees.resinReed": "Resina + Cana", + "atm9.quest.productiveBees.silkyComb": "Pente sedoso", + "atm9.quest.productiveBees.silkyBee": "Abelha sedosa", + "atm9.quest.productiveBees.ironMason": "Ferro + Pedreiro", + "atm9.quest.productiveBees.silverComb": "Pente de Prata", + "atm9.quest.productiveBees.silverBee": "Abelha Prateada", + "atm9.quest.productiveBees.ironCoal": "Ferro + Carvão", + "atm9.quest.productiveBees.steelComb": "Pente de aço", + "atm9.quest.productiveBees.steelBee": "Abelha de Aço", + "atm9.quest.productiveBees.soulSandNestNether": "Gerado usando um Soul Sand Nest no Nether.", + "atm9.quest.productiveBees.ghostlyBee": "Abelha Fantasmagórica", + "atm9.quest.productiveBees.netherBrickNestNether": "Gerado usando um Nether Brick Nest no Nether", + "atm9.quest.productiveBees.magmaticComb": "Pente Magmático", + "atm9.quest.productiveBees.magmaticBee": "Abelha Magmática", + "atm9.quest.productiveBees.desc.flyBee.1": "Você já quis voar em uma abelha?", + "atm9.quest.productiveBees.desc.flyBee.2": "Os Bumble Bees aparecem naturalmente no mundo e podem ser usados ​​como montarias!", + "atm9.quest.productiveBees.desc.flyBee.3": "Faça um &6Treat on a Stick&r, coloque uma sela em um Bumble Bee e voe para o céu!", + "atm9.quest.productiveBees.overworldBumbleBeeNests": "Aparece no mundo superior a partir de ninhos de abelhas", + "atm9.quest.productiveBees.bumbleBee": "Abelha", + "atm9.quest.productiveBees.gravelStoneNest": "Gerado usando um ninho de cascalho ou pedra", + "atm9.quest.productiveBees.diggerBees": "Abelhas escavadoras", + "atm9.quest.productiveBees.diggerBee": "Abelha escavadora", + "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Alimente uma Abelha Diamante Ametista", + "atm9.quest.productiveBees.amethystComb": "Pente Ametista", + "atm9.quest.productiveBees.amethystBee": "Abelha Ametista", + "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Alimente um Shroombee com um cogumelo marrom!", + "atm9.quest.productiveBees.brownShroombeeComb": "Pente Shroombee Marrom", + "atm9.quest.productiveBees.brownShroombee": "Cogumelo Marrom", + "atm9.quest.productiveBees.desc.itemPickup.1": "Irá pegar itens e trazê-los de volta para sua colmeia.", + "atm9.quest.productiveBees.desc.itemPickup.2": "Não tão bom quanto um Hoarder Bee.", + "atm9.quest.productiveBees.subt.feedHopper": "Alimente uma abelha de baunilha com um funil!", + "atm9.quest.productiveBees.collectorBee": "Abelha colecionadora", + "atm9.quest.productiveBees.subt.feedTNT": "Alimente uma Abelha de Baunilha com TNT!", + "atm9.quest.productiveBees.creeBee": "CreeBee", + "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Alimente um Shroombee com um fungo carmesim!", + "atm9.quest.productiveBees.crimsonShroombeeComb": "Pente Shroombee Carmesim", + "atm9.quest.productiveBees.crimsonShroombee": "Cogumelo Carmesim", + "atm9.quest.productiveBees.subt.feedFluixPearl": "Alimente uma Abelha Espacial com uma Pérola Fluix!", + "atm9.quest.productiveBees.fluixComb": "Pente de fluxo", + "atm9.quest.productiveBees.fluixBee": "Abelha Fluix", + "atm9.quest.productiveBees.subt.feedIce": "Alimente uma abelha suada com gelo!", + "atm9.quest.productiveBees.frostyComb": "Pente Gelado", + "atm9.quest.productiveBees.frostyBee": "Abelha Gelada", + "atm9.quest.productiveBees.desc.itemCollector": "Coleta itens no chão e os traz de volta ao ninho.", + "atm9.quest.productiveBees.subt.feedShulkerShell": "Alimente uma abelha coletora com uma concha de Shulker!", + "atm9.quest.productiveBees.hoarderBee": "Abelha acumuladora", + "atm9.quest.productiveBees.subt.feedPeridot": "Alimente um Peridoto Abelha Diamante!", + "atm9.quest.productiveBees.peridotComb": "Pente Peridoto", + "atm9.quest.productiveBees.peridotBee": "Abelha Peridoto", + "atm9.quest.productiveBees.subt.feedProsperityBlock": "Alimente uma Abelha Cristalina com um Bloco de Prosperidade!", + "atm9.quest.productiveBees.prosperityComb": "Pente da Prosperidade", + "atm9.quest.productiveBees.prosperiBee": "ProsperiBee", + "atm9.quest.productiveBees.subt.feedRedMushroom": "Alimente um Shroombee com um cogumelo vermelho!", + "atm9.quest.productiveBees.redShroombeeComb": "Pente Shroombee Vermelho", + "atm9.quest.productiveBees.redShroombee": "Abelha vermelha", + "atm9.quest.productiveBees.subt.feedRuby": "Alimente uma abelha diamante com um rubi!", + "atm9.quest.productiveBees.ruBeeComb": "Pente RuBee", + "atm9.quest.productiveBees.ruBee": "RuBee", + "atm9.quest.productiveBees.subt.feedSapphire": "Alimente uma Abelha Diamante com uma Safira!", + "atm9.quest.productiveBees.sapphireComb": "Pente Safira", + "atm9.quest.productiveBees.sapphireBee": "Abelha Safira", + "atm9.quest.productiveBees.subt.feedSouliumDagger": "Alimente uma abelha fantasmagórica com uma adaga de Soulium!", + "atm9.quest.productiveBees.souliumComb": "Pente Soulium", + "atm9.quest.productiveBees.souliumBee": "Abelha Soulium", + "atm9.quest.productiveBees.subt.feedWarpedFungus": "Alimente um fungo deformado Shroombee!", + "atm9.quest.productiveBees.warpedComb": "Pente Deformado", + "atm9.quest.productiveBees.warpedShroombee": "Cogumelo Deformado", + "atm9.quest.productiveBees.desc.beeCreation.1": "Além de atrair abelhas com ninhos, a maioria das abelhas requer &eBreeding&r ou &9Conversion&r para serem criadas. (Não, isso não é um erro de digitação.)", + "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding &r requer 2 abelhas e itens específicos alimentados com elas para fazer com que acasalem.", + "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r exige que você alimente uma abelha com um item específico para convertê-la em uma nova abelha.", + "atm9.quest.productiveBees.subt.birdsAndBees": "Os pássaros e as abelhas", + "atm9.quest.productiveBees.beeBreeding": "Criação de abelhas", + "atm9.quest.productiveBees.breedingAndConverting": "Criação e conversão de abelhas", + "atm9.quest.productiveBees.desc.beeFarmFactory.1": "Se quiser transformar sua Fazenda de Abelhas em uma fábrica de recursos, você precisará começar gerando Abelhas com &6Nests&r.", + "atm9.quest.productiveBees.desc.beeFarmFactory.2": "Os ninhos devem ser colocados em biomas específicos, que você encontra no JEI para isso (procure o ícone I no topo).", + "atm9.quest.productiveBees.desc.beeFarmFactory.3": "Para atrair uma abelha para o ninho, clique com o botão direito nela com &9Honey Treat&r. Os ninhos não funcionarão sem as guloseimas!!", + "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Nota importante&r: Certas abelhas viverão apenas em ninhos e não entrarão em colmeias avançadas. Se não produzirem favos de mel, precisam viver em um ninho.", + "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Guloseimas de mel obrigatórias", + "atm9.quest.productiveBees.nestSpawning": "Desova de ninho", + "atm9.quest.productiveBees.desc.expansionBoxes": "Caixas de expansão são colocadas em cima de suas Colmeias Avançadas para aumentar a quantidade de abelhas que podem estar na colmeia para um total de 5 slots.", + "atm9.quest.productiveBees.subt.increasingBeeStorage": "Aumentando nosso armazenamento de abelhas", + "atm9.quest.productiveBees.expansionBox": "Caixa de Expansão", + "atm9.quest.productiveBees.desc.atmBees.1": "Se você quiser as abelhas ATM, é preciso muita captura, criação e alimentação.", + "atm9.quest.productiveBees.desc.atmBees.2": "A parte seguinte da missão descreve quais abelhas você precisará para seguir em frente.", + "atm9.quest.productiveBees.desc.atmBees.3": "Certifique-se de verificar JEI e o &9Big Book of Bees&r para mais informações!", + "atm9.quest.productiveBees.allthemodiumProgression": "Progressão Allthemodium", + "atm9.quest.productiveBees.desc.eccentricTome.1": "Você pode encontrar isso no Tomo Excêntrico com o qual começou, mas se de alguma forma você o perdeu, crie um!", + "atm9.quest.productiveBees.desc.eccentricTome.2": "Este guia irá ajudá-lo a aprender tudo sobre as abelhas.", + "atm9.quest.productiveBees.subt.beeManual": "O manual das abelhas", + "atm9.quest.productiveBees.desc.collectingGenes": "Ao coletar genes, você receberá uma porcentagem de uma característica. Você pode combiná-los em uma mesa de trabalho para adicioná-los ou colocá-los em um Indexador de Genes para combiná-los automaticamente.", + "atm9.quest.productiveBees.subt.geneCombinerChest": "O combinador de genes e o baú", + "atm9.quest.productiveBees.desc.bottlerUses.1": "O engarrafador tem dois usos: engarrafar mel e esmagar abelhas em busca de genes.", + "atm9.quest.productiveBees.desc.bottlerUses.2": "Para obter genes de abelhas, coloque um pistão acima do engarrafador com um bloco de espaço entre eles.", + "atm9.quest.productiveBees.desc.bottlerUses.3": "Coloque a abelha em cima do engarrafador e ative o pistão para transformar a abelha em genes. A garrafa esmagada resultante pode então ser colocada em uma centrífuga.", + "atm9.quest.productiveBees.desc.bottlerUses.4": "Nota: Certifique-se de ter garrafas no Engarrafador.", + "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Querida, eu esmaguei as abelhas", + "atm9.quest.productiveBees.desc.beeCatcher.1": "Usado para capturar abelhas que voam ao seu redor.", + "atm9.quest.productiveBees.desc.beeCatcher.2": "Você pode usar uma atualização de filtro para filtrar quais abelhas deseja capturar, bem como uma atualização BaBee para capturar apenas abelhas bebês.", + "atm9.quest.productiveBees.subt.catchesBees": "Captura Abelhas", + "atm9.quest.productiveBees.desc.beeDaycare.1": "Isso pode ser usado para acelerar a taxa de crescimento de abelhas bebês ou para criar novos ovos de desova.", + "atm9.quest.productiveBees.desc.beeDaycare.2": "Coloque uma abelha bebê engaiolada com 20 guloseimas de mel para transformá-la em uma adulta.", + "atm9.quest.productiveBees.desc.beeDaycare.3": "Para criar ovos de desova, você precisará combinar o gene da abelha que deseja com uma guloseima de mel e, em seguida, usar essa guloseima de mel nesta máquina com um ovo para criar o novo ovo de desova.", + "atm9.quest.productiveBees.desc.beeDaycare.4": "Os genes podem ser combinados para obter no máximo 100% de pureza, o que lhe dará 100% de chance de converter um ovo em um ovo de desova de abelha.", + "atm9.quest.productiveBees.subt.babyBeeDaycare": "Creche Baby Bee", + "atm9.quest.productiveBees.desc.showingOffBees.1": "Orgulhoso das abelhas que você tem?", + "atm9.quest.productiveBees.desc.showingOffBees.2": "Quer colocá-los em uma jarra para exibi-los?", + "atm9.quest.productiveBees.desc.showingOffBees.3": "Coloque um frasco de abelha no chão e use um cano ou funil para inserir a abelha engaiolada no frasco.", + "atm9.quest.productiveBees.subt.showingOffBees": "Exibindo Abelhas", + "atm9.quest.productiveBees.desc.luresGoldBee": "Em vez de usar guloseimas de mel, esta colmeia requer lingotes de ouro para atrair abelhas.", + "atm9.quest.productiveBees.subt.luresGoldBee": "Atrai uma Abelha Dourada quando colocada no Nether", + + + "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series é uma série modular de mods que adiciona uma mistura rica de magia e tecnologia à sua experiência no Minecraft!", + "atm9.quest.thermalExpansion.welcome": "Bem-vindo à &9Thermal Series&r!", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "O Forno Redstone usa RF/FE em vez de carvão para fundir itens.", + "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Como todas as máquinas da Série Thermal, esta máquina pode ser atualizada com melhorias para aumentar a velocidade de cada processo.", + "atm9.quest.thermalExpansion.subt.poweredFurnace": "Forno motorizado", + "atm9.quest.thermalExpansion.redstoneFurnace": "A Fornalha Redstone", + "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "O Pulverizador transforma minérios brutos em pó e também tem 25% de chance de criar pó extra.", + "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Quebra minérios em pó", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "O forno de indução combina materiais em novas ligas.", + "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "Isso também é útil ao fundir Detritos Antigos em Restos de Netherita.", + "atm9.quest.thermalExpansion.subt.theAlloyMaker": "O fabricante de ligas", + "atm9.quest.thermalExpansion.desc.machineFrame": "A Estrutura da Máquina é necessária para fabricar várias máquinas da Série Térmica.", + "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "A estrutura básica para máquinas", + "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Gera energia queimando itens!", + "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Observação: aceita óleo de árvore, óleo de creosoto e combustível refinado.", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Gera energia usando combustível líquido!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Gera energia usando Lava!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Gera energia usando joias!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Gera Poder usando Itens Encantados!", + "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Gera energia usando alimentos?", + "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "Esta é uma atualização básica para todas as máquinas e itens.", + "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Atualização básica de nível 1", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "Esta é uma atualização de nível 2 para itens e máquinas da Série Térmica.", + "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Atualização básica de nível 2", + "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Observação: embora você possa colocar várias atualizações básicas em uma máquina, apenas o nível mais alto terá efeito.", + "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Atualização básica de nível 3", + "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Cria uma fonte de água infinita quando colocada entre dois blocos de fonte de água.", + "atm9.quest.thermalExpansion.desc.itemCharger": "Esta máquina carrega os itens colocados dentro dela.", + "atm9.quest.thermalExpansion.subt.chargesItems": "Itens de cobrança", + "atm9.quest.thermalExpansion.desc.stoneProducer.1": "Esta máquina pode produzir vários tipos de pedra.", + "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Coloque 1 bloco de fonte de lava de um lado e 1 bloco de fonte de água do outro, e isso gerará paralelepípedos. Confira as receitas para ver os outros tipos de pedra que você pode criar!", + "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "Um gerador de paralelepípedos", + "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Pode converter certos blocos em líquidos.", + "atm9.quest.thermalExpansion.desc.convertBlocks.2": "Isto é útil para gerar lava de Cobblestone, Netherrack, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.1": "Esta máquina funciona como um pote de botânica, um cloche de jardim, etc.", + "atm9.quest.thermalExpansion.desc.machineWorks.2": "Ao receber água e uma semente, ela crescerá dentro da máquina e produzirá automaticamente os produtos na máquina.", + "atm9.quest.thermalExpansion.subt.vacuumItems": "Aspira itens", + "atm9.quest.thermalExpansion.desc.spreadEffects": "Espalha efeitos de poções em uma área.", + "atm9.quest.thermalExpansion.desc.chargeItems": "Pode ser usado para carregar itens, aprimorar máquinas ou encher itens com líquido.", + "atm9.quest.thermalExpansion.desc.enchantCapacity": "Dica profissional: você pode encantá-los com &9Capacity&r para aumentar o armazenamento!", + "atm9.quest.thermalExpansion.storingPower": "Armazenando energia", + "atm9.quest.thermalExpansion.storingFluids": "Armazenamento de fluidos", + "atm9.quest.thermalExpansion.subt.storeXP": "Permite armazenamento de XP", + "atm9.quest.thermalExpansion.subt.increaseRF.1": "Aumenta a capacidade de RF e a taxa de transferência", + "atm9.quest.thermalExpansion.expandedRFCoil": "Bobina RF Expandida", + "atm9.quest.thermalExpansion.subt.increaseRF.2": "Aumenta a capacidade de RF e aumenta ligeiramente a transferência de RF", + "atm9.quest.thermalExpansion.stabilizedRFCoil": "Bobina RF estabilizada", + "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Aumenta a transferência de RF e aumenta ligeiramente a capacidade", + "atm9.quest.thermalExpansion.highFluxRFCoil": "Bobina RF de alto fluxo", + "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Aumenta o armazenamento do tanque", + "atm9.quest.thermalExpansion.expandedTankConstruction": "Construção de Tanque Expandido", + "atm9.quest.thermalExpansion.subt.increaseSpeed": "Aumenta a velocidade de processamento, mas reduz a eficiência", + "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Amplificador de ligação de fluxo", + "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Aumenta a eficiência ao custo da velocidade", + "atm9.quest.thermalExpansion.fluxEfficiency": "Eficiência de Fluxo", + "atm9.quest.thermalExpansion.subt.increaseOutput": "Aumenta a produção secundária", + "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Peneira Auxiliar de Processo", + "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduz o uso do catalisador", + "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Câmara de Recuperação Catalítica", + "atm9.quest.thermalExpansion.subt.voidByproducts": "Subprodutos vazios", + "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Aumenta a taxa de geração ao custo da eficiência", + "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Câmara de Reação Auxiliar", + "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Aumenta a eficiência de combustível dos dínamos", + "atm9.quest.thermalExpansion.multiCycleInjectors": "Injetores multiciclo", + "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Aumenta o efeito AoE", + "atm9.quest.thermalExpansion.radialEnhancement": "Encantamento Radial", + "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifica o efeito da poção", + "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Aumenta a duração do efeito da poção", + "atm9.quest.thermalExpansion.desc.extractDyes": "Esta máquina serve principalmente para extrair corantes de flores ou misturas de minério de volta aos seus componentes.", + "atm9.quest.thermalExpansion.subt.separateItems": "Separa os itens em seus componentes de fabricação", + "atm9.quest.thermalExpansion.desc.createPresses.1": "Cria \\\"Prensagens\\\" usando Casts.", + "atm9.quest.thermalExpansion.desc.createPresses.2": "Pense em placas, engrenagens, etc.", + "atm9.quest.thermalExpansion.desc.convertItems.1": "Converte itens de líquido em sólido, alguns exigindo lançamentos.", + "atm9.quest.thermalExpansion.desc.convertItems.2": "Há também uma receita de ovo de desova de abelha que ela pode criar.", + "atm9.quest.thermalExpansion.desc.convertLiquids": "Pode converter líquidos em itens ou outros líquidos úteis.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Funciona como uma Coca-Cola, mas simplificada.", + "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insira “combustível” como Carvão e produzirá Coque de Carvão e um subproduto.", + "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combina líquidos com itens", + "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Pode criar poções \"líquidas\" que podem ser engarrafadas em poções.", + "atm9.quest.thermalExpansion.subt.autoCrafter": "Um auto-criador!", + "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "É mais como uma picareta que usa RF/FE.", + "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "Um gadget de mineração para o início do jogo", + "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "Serrote alimentado por RF!", + "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Atualização básica de nível 4", + + + "atm9.quest.twilightForest.desc.welcome.1": "Bem-vindo à &9Floresta do Crepúsculo&r!", + "atm9.quest.twilightForest.desc.welcome.2": "Para criar um portal para a Floresta Crepuscular, faça um buraco 2x2 e encha-o com água. Cerque as bordas do buraco com flores e coloque um diamante dentro.", + "atm9.quest.twilightForest.desc.welcome.3": "Thor lhe dará um sinal se você fez certo.", + "atm9.quest.twilightForest.subt.creatingPortal": "Criando o Portal", + "atm9.quest.twilightForest.enterTwilightForest": "Entre na Floresta Crepuscular", + "atm9.quest.twilightForest.twilightForest": "A Floresta Crepuscular", + "atm9.quest.twilightForest.desc.discoverEntities.1": "Na Floresta do Crepúsculo, há um monte de novas entidades para descobrir.", + "atm9.quest.twilightForest.desc.discoverEntities.2": "Um dos piores é a Cigarra. Eu sugiro matar isso para obter a conquista, mas matar qualquer mob da Floresta Crepuscular funcionará.", + "atm9.quest.twilightForest.silenceForest": "O Silêncio da Floresta", + "atm9.quest.twilightForest.desc.notImplemented.1": ".... ainda não está implementado.", + "atm9.quest.twilightForest.desc.notImplemented.2": "Em vez disso, vá para o castelo gigante no Planalto Final e pegue alguns blocos de porta!", + "atm9.quest.twilightForest.desc.notImplemented.3": "Há um kobold que aparece como um “espaço reservado”, mas você não ganhará nada matando-o.", + "atm9.quest.twilightForest.enterFinalPlateau": "Entre no platô final", + "atm9.quest.twilightForest.finalBoss": "O chefe final", + "atm9.quest.twilightForest.desc.differentFoods.1": "Existem muitos alimentos diferentes que você pode fazer na Floresta do Crepúsculo!", + "atm9.quest.twilightForest.desc.differentFoods.2": "Experimente todos eles!", + "atm9.quest.twilightForest.fancyNoms": "Nomes extravagantes", + "atm9.quest.twilightForest.desc.getLost.1": "É fácil se perder na Floresta. Em suas viagens, você encontrará pilares de obsidiana.", + "atm9.quest.twilightForest.desc.getLost.2": "Esses pilares terão Ravens ao seu redor. Mate-os para obter suas penas, que você pode usar para criar um mapa para a Floresta Crepuscular!", + "atm9.quest.twilightForest.ravenFeathers": "Penas de Corvo", + "atm9.quest.twilightForest.desc.lootChests.1": "Dentro da Floresta do Crepúsculo, existem baús de saque que podem fornecer mudas raras.", + "atm9.quest.twilightForest.desc.lootChests.2": "Colete-os todos!", + "atm9.quest.twilightForest.subt.growingTrees": "Árvores em crescimento", + "atm9.quest.twilightForest.realFinalBoss": "O verdadeiro chefe final", + "atm9.quest.twilightForest.desc.firstBoss.1": "O primeiro chefe da sua aventura Crepúsculo pode ser encontrado no Pátio.", + "atm9.quest.twilightForest.desc.firstBoss.2": "Matar os Naga concederá entrada ao próximo chefe, o Lich.", + "atm9.quest.twilightForest.timeEvenScales": "Hora de equilibrar a balança", + "atm9.quest.twilightForest.desc.lichFight.1": "Dentro de sua torre, um Lich de grande poder mora aqui.", + "atm9.quest.twilightForest.desc.lichFight.2": "É uma luta de 3 fases, mas apenas 1 fase é única.", + "atm9.quest.twilightForest.desc.lichFight.3": "Fase 1: O Lich se cerca de escudos e ataca você com Ender Pearls que disparam como bolas de fogo Ghast. Reflita isso de volta para o Lich para quebrar seus escudos! À medida que seus escudos quebram, ele enviará duplicatas para distraí-lo.", + "atm9.quest.twilightForest.desc.lichFight.4": "Fase 2: O Lich troca de cetro para invocar Zumbis para ajudá-lo na luta. Com suas defesas baixas, você será capaz de enfrentá-lo corpo a corpo!", + "atm9.quest.twilightForest.desc.lichFight.5": "Fase 3: Assim que todas as cargas forem gastas em seu Cetro, ele mudará para uma Espada Dourada e ficará furioso. Mate-o rápido!", + "atm9.quest.twilightForest.bringOutYourDead": "Traga seus mortos", + "atm9.quest.twilightForest.desc.minoshroom.1": "Nas profundezas do Pântano Labirinto há um Minoshroom gigante.", + "atm9.quest.twilightForest.desc.minoshroom.2": "Uma vez derrotado, ele derrubará Meef Strogonoff. Para desbloquear a próxima área, você deve comê-la.", + "atm9.quest.twilightForest.mightyStroganoff": "Poderoso Strogonoff", + "atm9.quest.twilightForest.desc.hydra.1": "A infame besta de múltiplas cabeças da mitologia grega.", + "atm9.quest.twilightForest.desc.hydra.2": "Ataques à distância não são tão eficazes, o que significa que você precisará chegar bem perto.", + "atm9.quest.twilightForest.desc.hydra.3": "Uma vez derrotado, você poderá encontrar o próximo chefe na Floresta Negra.", + "atm9.quest.twilightForest.subt.fireySwamp": "Pântano Ardente", + "atm9.quest.twilightForest.hydraSlayer": "Matador de Hidras", + "atm9.quest.twilightForest.desc.darkForestEntry.1": "Dentro da Floresta Negra, você encontrará uma estrutura que leva ao subsolo.", + "atm9.quest.twilightForest.desc.darkForestEntry.2": "Para entrar, você precisará colocar um dos troféus adquiridos no pedestal próximo.", + "atm9.quest.twilightForest.desc.darkForestEntry.3": "Na 3ª camada, você encontrará os Knight Phantoms. Derrote-os para desbloquear o próximo chefe.", + "atm9.quest.twilightForest.subt.darkestForests": "A mais escura das florestas", + "atm9.quest.twilightForest.enteringDarkForest": "Entrando na Floresta Negra", + "atm9.quest.twilightForest.desc.urGhastFight.1": "Dentro da Floresta Negra, você encontrará a Torre Negra.", + "atm9.quest.twilightForest.desc.urGhastFight.2": "Para entrar, procure os blocos que reaparecem na base. Encontre o seu caminho através do labirinto até o último andar para lutar contra o Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.3": "O Ur-Ghast é recomendado para matar com uma arma de longo alcance. Existem 4 armadilhas Ghast encontradas no chão do chefe, que podem ser usadas para danificar o Ur-Ghast.", + "atm9.quest.twilightForest.desc.urGhastFight.4": "Eles são carregados com mortes Ghastling e depois ativados com redstone. Você não precisa usá-los, mas eles podem ser úteis.", + "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Torre Carmonite Negra", + "atm9.quest.twilightForest.tearsOfFire": "Lágrimas de Fogo", + "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "Depois de derrotar Ur-Ghast, você desbloqueará os biomas Snowy Forest.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "Existem muitas criaturas para lutar, mas para continuar sua progressão, você precisará matar o Alpha Yeti.", + "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "Você pode encontrar o Alpha Yeti em uma enorme caverna do Yeti. Derrote-o para seguir em frente.", + "atm9.quest.twilightForest.toTheSnowBiomes": "Para os biomas de neve!", + "atm9.quest.twilightForest.desc.glacierBiome.1": "Derrotar o Alpha Yeti desbloqueia o bioma Glacier. Aqui você encontrará pinguins fofinhos e a Rainha da Neve.", + "atm9.quest.twilightForest.desc.glacierBiome.2": "No topo do Aurora Palace, a Rainha da Neve invocará cristais de gelo para se proteger.", + "atm9.quest.twilightForest.desc.glacierBiome.3": "Ela também derrubará blocos de gelo que destroem o chão e causam danos massivos.", + "atm9.quest.twilightForest.desc.glacierBiome.4": "Você só conseguirá acertar a metade superior dela, pois ela está protegida por blocos de gelo.", + "atm9.quest.twilightForest.desc.glacierBiome.5": "Depois de derrotar a Rainha da Neve, você desbloqueará o acesso às Terras Altas.", + "atm9.quest.twilightForest.clearSkies": "Céu limpo", + "atm9.quest.twilightForest.desc.giantPickaxe.1": "Com a Picareta Gigante, você vai querer voltar para as Cavernas dos Trolls para encontrar a Obsidiana Gigante.", + "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use a Picareta Gigante para quebrá-lo e você encontrará alguns itens. Você deseja que a Lâmpada de Cinzas continue.", + "atm9.quest.twilightForest.desc.magicBeans.1": "Com seus Feijões Mágicos e Solo Uberoso, você vai querer procurar uma grande nuvem nos biomas montanhosos.", + "atm9.quest.twilightForest.desc.magicBeans.2": "Plante os feijões mágicos no solo para fazer crescer um pé de feijão até o topo. Aqui você encontrará os Gigantes.", + "atm9.quest.twilightForest.desc.magicBeans.3": "Você precisará matar o Gigante Mineiro e pegar sua picareta para continuar.", + "atm9.quest.twilightForest.subt.giants": "Os gigantes se parecem comigo, mas não são nada COMO eu.", + "atm9.quest.twilightForest.desc.nagaScaleArmor": "A partir das escamas dos Naga, você pode criar algumas armaduras. Não é super forte, mas parece bom.", + "atm9.quest.twilightForest.nagaScaleArmor": "Armadura de Escala Naga", + "atm9.quest.twilightForest.desc.lichScepter.1": "Você quer ser capaz de disparar rajadas de Ender como o Lich? Este é o cetro para isso.", + "atm9.quest.twilightForest.desc.lichScepter.2": "Para recarregar, combine-o com uma Ender Pearl em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Usando este Cetro, você pode drenar a vida de seus inimigos!", + "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "Para recarregar o cetro, combine-o com Fermented Spider Eyes em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.zombieScepter.1": "Porque quem não quer invocar seus próprios zumbis?", + "atm9.quest.twilightForest.desc.zombieScepter.2": "Para recarregar, combine com Rotten Flesh em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.shieldScepter.1": "Este cetro invoca escudos ao seu redor para proteção.", + "atm9.quest.twilightForest.desc.shieldScepter.2": "Para recarregar, combine com Maçãs Douradas em uma mesa de trabalho.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "É hora de ir para os pântanos! Nos pântanos, você encontrará uma colina de aparência estranha com uma entrada no topo. Este é o Labirinto Minoshroom!", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Lá dentro, você lutará contra vários novos inimigos que podem derrubar o Maze Map Focus. Isso é necessário para fazer um Mapa do Labirinto.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "Este é um mapa especial que mapeará seu caminho pelo Labirinto Minoshroom. Seu mod de minimapa não tem poder aqui.", + "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "Você também pode encontrar diversas salas de saque com itens especiais para o Labirinto!", + "atm9.quest.twilightForest.subt.shrek": "Eu me pergunto se encontraremos Shrek", + "atm9.quest.twilightForest.toTheSwamps": "Para os pântanos!", + "atm9.quest.twilightForest.desc.twilightForestMap.1": "Este mapa é obrigatório para a Floresta do Crepúsculo.", + "atm9.quest.twilightForest.desc.twilightForestMap.2": "Usar um mapa mágico em branco fornecerá um mapa que mostra ícones de chefes e estruturas próximas.", + "atm9.quest.twilightForest.desc.steeleafArmor.1": "É um pouco mais forte que a armadura Naga e vem totalmente encantada.", + "atm9.quest.twilightForest.desc.steeleafArmor.2": "Você pode fazer isso encontrando &6Steeleaf&r na Floresta Crepuscular.", + "atm9.quest.twilightForest.steeleafArmor": "Armadura de Folha de Aço", + "atm9.quest.twilightForest.desc.ironwoodArmor.1": "Esta armadura pode ser fabricada usando &9Ironwood&r.", + "atm9.quest.twilightForest.desc.ironwoodArmor.2": "Esta armadura também vem encantada automaticamente.", + "atm9.quest.twilightForest.ironwoodArmor": "Armadura de Ferro", + "atm9.quest.twilightForest.desc.fieryArmor.1": "O Hyrda deixa cair Fiery Blood que pode ser usado para fabricar armaduras Fiery.", + "atm9.quest.twilightForest.desc.fieryArmor.2": "Ao usar o conjunto completo, os inimigos que atacarem você serão incendiados por 10 segundos.", + "atm9.quest.twilightForest.fieryArmor": "Armadura de Fogo", + "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance de ser encontrado em baús de Cavaleiros Fantasmas.", + "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Fabricado ou encontrado nos baús do Cavaleiro Fantasma.", + "atm9.quest.twilightForest.knightmetalArmor": "Armadura de Cavaleiro de Metal", + "atm9.quest.twilightForest.desc.questingRam.1": "Encontre o Carneiro Questing, pois ele confere riqueza a quem lhe dá Lã Arco-Íris (16 cores)", + "atm9.quest.twilightForest.desc.questingRam.2": "Dica: há um dispensador acima de sua cabeça nas ruínas onde está o Ram. Pode ser útil.", + "atm9.quest.twilightForest.ramification": "Ramificação", + "atm9.quest.twilightForest.desc.charmOfLife.1": "Este é um item descartável que evitará a morte. Em vez de morrer, o encanto será consumido e você receberá regeneração de saúde por um curto período de tempo.", + "atm9.quest.twilightForest.desc.charmOfLife.2": "Eles são encontrados em baús de saque.", + "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Assim como o Charm of Life I, este item é consumido para evitar sua morte. Quando consumido, você regenerará toda a sua saúde e receberá Regeneração IV, Resistência e Resistência ao Fogo por 30 segundos.", + "atm9.quest.twilightForest.desc.deathProtection.1": "Este item impedirá que você perca os itens da mão principal e secundária, bem como da armadura quando morrer.", + "atm9.quest.twilightForest.desc.deathProtection.2": "Este item permitirá que você mantenha sua armadura e barra de atalho quando morrer.", + "atm9.quest.twilightForest.desc.deathProtection.3": "Este item permitirá que você mantenha todos os seus itens em seu inventário quando morrer.", + "atm9.quest.twilightForest.subt.glorifiedLeafblower": "Um soprador de folhas glorificado", + "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Feito de pele de Alpha Yeti.", + "atm9.quest.twilightForest.yetiArmor": "Armadura Yeti", + "atm9.quest.twilightForest.desc.yetiArmor.1": "Pequenos Yetis e Lobos de Inverno deixam cair pelos para fazer esta armadura.", + "atm9.quest.twilightForest.subt.dyable": "Diabo!", + "atm9.quest.twilightForest.arcticArmor": "Armadura Ártica", + "atm9.quest.twilightForest.desc.specialPickaxe.1": "Uma picareta especial raramente encontrada em labirintos.", + "atm9.quest.twilightForest.desc.specialPickaxe.2": "Esta escolha sofrerá 1 de dano ao quebrar as paredes do labirinto, em vez dos 16 de dano de todas as outras escolhas!", + "atm9.quest.twilightForest.subt.trappedChamber": "Câmara presa, não entre?", + "atm9.quest.twilightForest.desc.tripleShotBow.1": "Caiu da Rainha da Neve, este arco dispara 3 flechas ao mesmo tempo, usando apenas 1.", + "atm9.quest.twilightForest.desc.homingBow.1": "Caiu da Rainha da Neve, este arco atirará flechas que atingirão seus alvos. Não há mais falta!", + "atm9.quest.twilightForest.desc.slownessBow.1": "Encontrado aleatoriamente em baús de saque, este arco infligirá Lentidão III por 10 segundos ao ser atingido.", + "atm9.quest.twilightForest.desc.swapBow.1": "Este arco raramente é encontrado no Aurora Palace.", + "atm9.quest.twilightForest.desc.swapBow.2": "Quando um inimigo for atingido por este arco, você trocará de lugar com ele. Tenha cuidado ao atirar coisas do céu!", + "atm9.quest.twilightForest.desc.magnet.1": "Um ímã que pode puxar qualquer coisa com minério no nome, exceto carvão.", + "atm9.quest.twilightForest.desc.magnet.2": "Isso é encontrado em baús de Hollow Hill.", + "atm9.quest.twilightForest.desc.oneHitSword.1": "Uma espada que causa 40 corações de dano, mas tem apenas 1 durabilidade.", + "atm9.quest.twilightForest.desc.oneHitSword.2": "Você pode tornar isso indestrutível se quiser usar isso.", + "atm9.quest.twilightForest.desc.oneHitSword.3": "Eles raramente são encontrados em baús de saque no Palácio Aurora.", + "atm9.quest.twilightForest.desc.frostedSword.1": "Encontrada no Aurora Palace, esta espada dará aos inimigos Frosted por 10 segundos quando atacada.", + "atm9.quest.twilightForest.desc.moonwormLauncher.1": "Este item é como um lançador de tocha. Ele lança &6Moonworms&r no bloco alvo, que ilumina o bloco semelhante a uma tocha.", + "atm9.quest.twilightForest.desc.moonwormLauncher.2": "Você pode encontrar isso em alguns baús de tesouro de Hollow Hill e Lich Tower.", + "atm9.quest.twilightForest.desc.overworldPowder.1": "Quer fazer o Overworld parecer mais com a Floresta do Crepúsculo?", + "atm9.quest.twilightForest.desc.overworldPowder.2": "Você pode usar este pó em animais do mundo superior para convertê-los em suas variantes da Floresta Crepuscular.", + "atm9.quest.twilightForest.desc.overworldPowder.3": "Você pode encontrar isso em baús de masmorras na Floresta do Crepúsculo.", + "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combinar uma Raven Feather com Torchberries e Glowstone lhe dará um Magic Map Focus.", + "atm9.quest.twilightForest.desc.fieryTools.1": "Usando o Fiery Blood da Hydra, você pode fazer várias ferramentas.", + "atm9.quest.twilightForest.desc.fieryTools.2": "A Fiery Sword vem com Fire Aspect II quando fabricada.", + "atm9.quest.twilightForest.desc.fieryTools.3": "A Picareta Fiery vem com cheiro automático.", + "atm9.quest.twilightForest.desc.minoshroomAxe.1": "Esta é uma gota do Minoshroom. Causa mais dano ao correr.", + "atm9.quest.twilightForest.knightmetalTools": "Ferramentas de Knightmetal", + "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r são como portas muito legais. Depois de clicar com o botão direito, eles desaparecerão por um curto período.", + "atm9.quest.twilightForest.desc.vanishingBlocks.1": "Os &6Vanishing Blocks&r desaparecerão quando clicados com o botão direito, mas não voltarão.", + "atm9.quest.twilightForest.desc.carminiteBuilder.1": "O &9Carminite Builder&r, quando alimentado com um sinal redstone, irá gerar bloqueios temporários na direção de onde o sinal veio.", + "atm9.quest.twilightForest.desc.carminiteReactor.1": "O &6Carminite Reactor&r converterá Obsidian e Netherack próximos em False Gold e False Diamond. Após um curto período de tempo, isso irá sugar os blocos próximos e explodir, criando Carminite Ghastlings ao seu redor.", + "atm9.quest.twilightForest.desc.highlandBiome.1": "Depois de desbloquear o bioma Highland, vá até lá e encontre alguns trolls para matar.", + "atm9.quest.twilightForest.desc.highlandBiome.2": "Eles podem derrubar alguns &9Magic Beans&r. Você também encontrará baús que fornecem Solo Uberus, necessário para cultivar o feijão.", + "atm9.quest.twilightForest.visitingGiants": "Visitando os Gigantes", + "atm9.quest.twilightForest.desc.thornlandBiome.1": "Usando a Lâmpada de Cinzas, agora você poderá quebrar os espinhos do Bioma Thornland.", + "atm9.quest.twilightForest.desc.thornlandBiome.2": "Reúna algumas Thorn Roses para continuar até o Planalto Final.", + "atm9.quest.twilightForest.everyThornHasItsRose": "Cada espinho tem sua rosa", + + + "atm9.quest.rs.refined": "&dArmazenamento refinado", + "atm9.quest.rs.security": "Gerente de segurança", + "atm9.quest.rs.grid": "Redes de grade", + "atm9.quest.rs.transmitter": "Transmissor", + "atm9.quest.rs.wrench": "Chave inglesa", + "atm9.quest.rs.cables": "Cabos", + "atm9.quest.rs.speeding": "Acelerando tudo!", + "atm9.quest.rs.external": "Armazenamento externo", + "atm9.quest.rs.monitor": "Monitor de armazenamento", + "atm9.quest.rs.filter": "Filtro", + "atm9.quest.rs.destructor": "Destruidor", + "atm9.quest.rs.destructor_upgrade": "Atualização do Destruidor", + "atm9.quest.rs.eliteD": "Destruidor de Elite", + "atm9.quest.rs.ultraD": "Ultra Destruidor", + "atm9.quest.rs.constructor": "Construtor", + "atm9.quest.rs.eliteC": "Construtor de Elite", + "atm9.quest.rs.ultraC": "Ultra Construtor", + "atm9.quest.rs.importer": "Importador", + "atm9.quest.rs.eliteI": "Importador Elite", + "atm9.quest.rs.ultraI": "Ultra Importador", + "atm9.quest.rs.exporter": "Exportador", + "atm9.quest.rs.eliteE": "Exportador de Elite", + "atm9.quest.rs.ultraE": "Ultra Exportador", + "atm9.quest.rs.upgrades": "Regulando Itens em Interfaces", + "atm9.quest.rs.virtual_storage": "Criando armazenamento virtual", + "atm9.quest.rs.disk_manipulator": "Manipulador de disco", + "atm9.quest.rs.eliteDM": "Manipulador de Disco Elite", + "atm9.quest.rs.ultraDM": "Manipulador de Ultra Disco", + "atm9.quest.rs.housing": "Caixa de armazenamento", + "atm9.quest.rs.1kstorage": "Peça de armazenamento de &61k", + "atm9.quest.rs.4kstorage": "Parte de armazenamento &e4k &r", + "atm9.quest.rs.16kstorage": "Peça de armazenamento &a16k", + "atm9.quest.rs.64kstorage": "&b64k Peça de armazenamento&r", + "atm9.quest.rs.64kfluid": "Peça de fluido &664k", + "atm9.quest.rs.256kfluid": "&e256k Peça de fluido &r", + "atm9.quest.rs.1024kfluid": "Peça de fluido &a1024k&r", + "atm9.quest.rs.4096kfluid": "&b4096k Peça de fluido&r", + "atm9.quest.rs.1kstorage_block": "Bloco de armazenamento 1k", + "atm9.quest.rs.advanced_housing": "Caixa de armazenamento avançada", + "atm9.quest.rs.256kstorage": "Peça de armazenamento &6256k", + "atm9.quest.rs.1024kstorage": "&e1024k Peça de armazenamento", + "atm9.quest.rs.4096kstorage": "Peça de armazenamento &a4096k", + "atm9.quest.rs.16384kstorage": "&b16384k Peça de armazenamento", + "atm9.quest.rs.65536kstorage": "&565536k Peça de armazenamento", + "atm9.quest.rs.262mstorage": "Peça de armazenamento de 4.262 m", + "atm9.quest.rs.1048mstorage": "&21048m Peça de armazenamento", + "atm9.quest.rs.infinitestorage": "Parte de armazenamento infinito", + "atm9.quest.rs.16384kfluid": "&616384k Peça de Fluido", + "atm9.quest.rs.65536kfluid": "&e65536k Peça de fluido &r", + "atm9.quest.rs.262mfluid": "&2262m Parte Fluida", + "atm9.quest.rs.1048mfluid": "&b1048m Parte Fluida&r", + "atm9.quest.rs.infinitefluid": "Parte Fluida Infinita", + "atm9.quest.rs.network": "Acessando nosso armazenamento de rede", + "atm9.quest.rs.crafting_grid": "Grade de elaboração", + "atm9.quest.rs.portable_grid": "Grade portátil", + "atm9.quest.rs.fluid_grid": "Grade Fluida", + "atm9.quest.rs.autocrafting": "Autocriação!", + "atm9.quest.rs.pattern_grid": "Grade de padrões", + "atm9.quest.rs.crafting_monitor": "Monitorando a fila de elaboração", + "atm9.quest.rs.crafter": "construtor", + "atm9.quest.rs.iron": "Artesão de Ferro", + "atm9.quest.rs.gold": "&eGold Crafter&r", + "atm9.quest.rs.diamond": "&bCriador de diamantes&r", + "atm9.quest.rs.netherite": "&5Netherite Crafter&r", + "atm9.quest.rs.wireless": "&5Acesso sem fio", + "atm9.quest.rs.WCG": "Grade de artesanato sem fio", + "atm9.quest.rs.WG": "Rede sem fio", + "atm9.quest.rs.WFG": "Grade fluida sem fio", + "atm9.quest.rs.range": "Aumentando o alcance do Wi-Fi", + "atm9.quest.rs.infiniterange": "Impulsionador de alcance infinito", + "atm9.quest.rs.dimension": "Cartão de dimensão", + + "atm9.quest.rs.desc.refined": "&9Refined Storage&r é um mod de armazenamento em massa que oferece um sistema de armazenamento baseado em rede. \\n \\n Para começar com o mod, você vai querer fazer o &6Controller&r. \\n \\n O Controlador é o 'Núcleo' da sua rede de armazenamento. Quando alimentado com energia, dá vida a todos os componentes RS conectados. Cada rede só pode ter um Controlador.", + "atm9.quest.rs.desc.security": "O &9Security Manager&r permite conceder acesso e permissões aos usuários da sua rede. \\n \\n Quando colocado em seu sistema, você precisará criar um &9Cartão de Segurança&r para cada jogador para o qual deseja configurar permissões. Quando não há cartões presentes, todos têm acesso a todas as permissões. \\n \\n Para restringir permissões e acesso a todos os jogadores não configurados, configure um cartão que não esteja vinculado a um jogador e coloque-o no manager. A pessoa que colocou o Security Manager sempre terá acesso a ele.", + "atm9.quest.rs.desc.grid": "Devido ao limite do controlador, você provavelmente desejará conectar diferentes sistemas ao seu hub principal sem um bilhão de cabos conectando-os. \\n \\n Isso é feito usando &6Network Transmitters&r e &6Receivers&r. \\n \\n &9Transmissores&r devem estar conectados ao seu sistema principal, onde quer que seu Controlador esteja. \\n \\n O &9Receiver&r deve ir para onde você quiser que sua rede externa esteja. Por exemplo, esta pode ser uma parte separada da sua base onde você tem Abelhas, uma fazenda de monstros, etc. \\n \\n Para conectar o Receptor à sua rede principal, você precisará usar uma &eNetwork Card&r. Para vincular a placa de rede, clique com o botão direito no receptor de rede e coloque a placa de rede no transmissor de rede conectado ao sistema principal.", + "atm9.quest.rs.desc.transmitter": "Para conectar o receptor à sua rede principal, você precisará usar uma &eNetwork Card&r. Para vincular a placa de rede, clique com o botão direito no receptor de rede e coloque a placa de rede no transmissor de rede conectado ao sistema principal.", + "atm9.quest.rs.desc.wrench": "A Chave Inglesa é uma ferramenta que pode fazer duas coisas: \\n-> Girar blocos \\n-> Quebrar tampas de armazenamento refinadas.\\n\\nBasta deslizar e clicar com o botão direito ao usar a Chave Inglesa.", + "atm9.quest.rs.desc.cables": "&9Cables&r são usados ​​para conectar blocos e itens ao seu sistema. \\n \\n No início, você pode colocar blocos próximos uns dos outros para conectá-los ao seu sistema, mas os cabos permitem que você se estenda! Este é um elemento básico para qualquer rede de armazenamento refinado.", + "atm9.quest.rs.desc.speeding": "O &9Speed ​​​​Upgrade&r faz exatamente o que diz que faz. Isso aumentará a velocidade de funcionamento da interface/bloco. Precisa de um importador para puxar mais rápido? Quer que seus artesãos trabalhem mais rápido? Esta é a atualização! \\n \\n O &6Stack Upgrade&r aumenta a velocidade de transferência em uma pilha de itens em vez de apenas um. Combine com atualizações de velocidade!", + "atm9.quest.rs.desc.external": "Este tipo de interface de cabo é provavelmente o item mais importante que alguém pode fazer em sua jornada de armazenamento refinado. \\n \\n Este tipo de interface de cabo conecta um armazenamento externo à sua rede de armazenamento refinado. Basicamente, permite que o RS examine o contêiner de armazenamento para permitir que você o acesse dentro de sua grade! \\n \\n Isso funciona em muitas coisas, incluindo, mas não se limitando a: baús, barris, gavetas, controladores de gaveta e muito mais! \\n \\n Se você não consegue fazer drives e tem um monte de baús por toda parte, esta é sua melhor aposta na criação de uma rede de armazenamento!", + "atm9.quest.rs.desc.monitor": "Quando conectado ao seu sistema, este bloco exibirá o número atual de um item na sua rede.", + "atm9.quest.rs.desc.filter": "O &9Filter&r é um item usado em uma Grid para especificar quais itens ou fluidos podem ser visíveis.", + "atm9.quest.rs.desc.destructor": "Esta interface quebrará automaticamente o bloco ao qual está anexada. \\n \\n Você também pode configurá-lo para colocar blocos na lista de permissões, o que é útil para automatizar certos processos, como criar invólucros no Create.", + "atm9.quest.rs.desc.destructor_upgrade": "Essas atualizações adicionam encantamentos ao seu Destruidor. \\n \\n Quer saber por que você usaria isso? Imagine ter um Construtor ou uma Pedreira bombeando Minérios com Toque de Seda em seu sistema. Você pode fazer com que um Construtor coloque esses minérios e, em seguida, um Destruidor com Fortuna para quebrá-los e obter ainda mais minérios brutos.", + "atm9.quest.rs.desc.eliteD": "Possui 18 slots de filtro e funciona 2x mais rápido.", + "atm9.quest.rs.desc.ultraD": "Possui 36 slots de filtro e funciona 6x mais rápido.", + "atm9.quest.rs.desc.constructor": "Esta interface colocará o bloco designado na direção para o qual está apontado. \\n \\n Você pode designar o bloco dentro da GUI. Isso é útil para automação!", + "atm9.quest.rs.desc.eliteC": "Possui 2 slots para construção.", + "atm9.quest.rs.desc.ultraC": "Possui 4 slots para construção.", + "atm9.quest.rs.desc.importer": "O &9Importador&r é usado para extrair itens de um bloco conectado. \\n \\n Por exemplo, você pode usá-los em fornos para retirar o produto acabado para o seu sistema. \\n \\n Certifique-se de adquirir algumas atualizações &6Speed&r ou &6Stack&r para eles! \\n \\n Você também pode filtrar quais itens são extraídos. Precisa de mais slots de filtro? Atualize-o!", + "atm9.quest.rs.desc.exporter": "O &9Exporter&r é usado para enviar itens do seu sistema para um bloco do armazenamento da rede. \\n \\n Isso pode ser usado para encher Fornalhas com minérios ou combustível, colocar materiais em baús designados, etc. \\n \\n Você também pode filtrar quais itens são empurrados. Precisa de mais slots de filtro? Atualize-o!", + "atm9.quest.rs.desc.eliteE": "Possui mais 9 slots de filtro e é 2x mais rápido que o Exportador normal.", + "atm9.quest.rs.desc.ultraE": "Possui mais 27 slots de filtro e é 6x mais rápido que o Exportador normal. Também possui o Stack Upgrade integrado.", + "atm9.quest.rs.desc.upgrades": "O &9Regulator Upgrade&r permite manter uma certa quantidade de itens dentro de um bloco ou máquina. Um ótimo exemplo disso é dizer à sua rede que você deseja manter 64 Carvão dentro de uma Fornalha. Você colocaria a atualização no exportador anexado à fornalha e definiria como 64. Seu sistema tentará então manter a fornalha cheia de combustível! \\n \\n Mas e se você precisar de um item fabricado? O &9Crafting Upgrade&r faz exatamente isso. Se você aprendeu a receita dentro de um artesão, adicionar esta atualização a uma interface permitirá que ele saiba como criá-la caso ela acabe. \\n \\n Usando nosso exemplo anterior, digamos que temos uma fazenda Mystical Ag funcionando e temos Essência de Carvão. Podemos então colocar a receita do Carvão em um criador conectado ao nosso sistema e, em seguida, colocar essa atualização no mesmo exportador que mantém a Fornalha abastecida. Se você ficar sem Carvão no seu sistema, a atualização de artesanato permitirá que seu sistema crie um pouco mais!", + "atm9.quest.rs.desc.virtual_storage": "Para armazenar seus itens, você precisará criar discos armazenados em uma &aDisk Drive&r. Você pode anexá-lo à sua rede colocando-o ao lado do seu controlador ou usando pipes. \\n \\n Estes possuem 8 slots para unidades de armazenamento.", + "atm9.quest.rs.desc.disk_manipulator": "Permite que você leve itens e fluidos de um disco para os discos de outra grade.", + "atm9.quest.rs.desc.housing": "É hora de criar os ‘discos rígidos’ de armazenamento refinado. Para fazer isso, precisaremos de um &9Storage Housing&r que combinaremos com um &aStorage Part&r para criar um &dStorage Disk&r. Basta fazer o tamanho desejado da peça e depois combinar com a caixa para criar um disco. \\n \\n O disco de armazenamento é usado para armazenar seus itens virtualmente quando colocados dentro da unidade de disco. Tem que ser colocado em uma unidade de disco. O disco de armazenamento não desaparecerá quando for largado no mundo.", + "atm9.quest.rs.desc.1kstorage": "O disco de armazenamento 1k pode armazenar 1.000 itens.", + "atm9.quest.rs.desc.4kstorage": "O disco de armazenamento 4k pode armazenar 4.000 itens.", + "atm9.quest.rs.desc.16kstorage": "O disco de armazenamento de 16k pode armazenar 16.000 itens.", + "atm9.quest.rs.desc.64kstorage": "O disco de armazenamento de 64k pode armazenar 64.000 itens.", + "atm9.quest.rs.desc.64kfluid": "A peça de armazenamento de fluidos de 64k é usada para criar o disco de armazenamento de fluidos de 64k.", + "atm9.quest.rs.desc.256kfluid": "A peça de armazenamento de fluidos de 64k é usada para criar o disco de armazenamento de fluidos de 64k.", + "atm9.quest.rs.desc.1024kfluid": "A peça de armazenamento de fluidos 1024k é usada para criar o disco de armazenamento de fluidos 1024k.", + "atm9.quest.rs.desc.4096kfluid": "A peça de armazenamento de fluidos 4096k é usada para fabricar o disco de armazenamento de fluidos 4096k.", + "atm9.quest.rs.desc.1kstorage_block": "Não gosta de armazenar coisas em unidades? \\n \\n Você pode criar &9Blocks&r de armazenamento e simplesmente colocar o bloco em algum lugar do seu sistema. \\n \\n Quaisquer itens que acabem no bloco serão armazenados dentro dele sempre que você quebrá-lo. \\n \\n Se quiser desfazê-lo, você pode clicar com o botão direito enquanto o segura.", + "atm9.quest.rs.desc.advanced_housing": "É como o normal, mas AVANÇADO. \\n \\n Eles são usados ​​para armazenar unidades de disco maiores.", + "atm9.quest.rs.desc.256kstorage": "O disco de armazenamento de 256k pode armazenar 256.000 itens.", + "atm9.quest.rs.desc.1024kstorage": "O disco de armazenamento de 1.024k pode armazenar 1.024.000 itens.", + "atm9.quest.rs.desc.4096kstorage": "O disco de armazenamento 4.096k pode armazenar 4.096.000 itens.", + "atm9.quest.rs.desc.16384kstorage": "O disco de armazenamento 16384k pode armazenar 16384000 itens.", + "atm9.quest.rs.desc.65536kstorage": "O disco de armazenamento 65536k pode armazenar 65536000 itens.", + "atm9.quest.rs.desc.262mstorage": "O disco de armazenamento de 262m pode armazenar... bem... 262m de itens.", + "atm9.quest.rs.desc.1048mstorage": "Você não vai acreditar nisso. \\n \\n O disco de armazenamento de 1.048 m pode armazenar 1.048 m de itens.", + "atm9.quest.rs.desc.infinitestorage": "Armazenamento infinito de itens!", + "atm9.quest.rs.desc.16384kfluid": "A peça de armazenamento de fluido 16384k é usada para fabricar o disco de armazenamento de fluido 16384k.", + "atm9.quest.rs.desc.65536kfluid": "A peça de armazenamento de fluidos 65536k é usada para fabricar o disco de armazenamento de fluidos 65536k.", + "atm9.quest.rs.desc.262mfluid": "A peça de armazenamento de fluidos de 262 m é usada para fabricar o disco de armazenamento de fluidos de 262 m.", + "atm9.quest.rs.desc.1048mfluid": "A peça de armazenamento de fluidos de 1048m é usada para fabricar o disco de armazenamento de fluidos de 1048m.", + "atm9.quest.rs.desc.infinitefluid": "Armazenamento infinito de fluidos!", + "atm9.quest.rs.desc.network": "Ótimo! Podemos armazenar itens virtualmente, mas como vemos o que está na rede? \\n \\n Para acessar o sistema, você precisará criar um &9Grid&r. A Grade é a forma mais básica de 'Exibição' dos itens do seu inventário.", + "atm9.quest.rs.desc.crafting_grid": "Isso permite que você acesse seu armazenamento, mas com uma mesa de trabalho! \\n \\n Sejamos honestos, ninguém usa Grids normais.", + "atm9.quest.rs.desc.portable_grid": "O Portable Grid é um armazenamento portátil que não está conectado a uma rede. Ele permite que você interaja com um disco de armazenamento enquanto não estiver conectado a uma rede.", + "atm9.quest.rs.desc.fluid_grid": "Planeja armazenar líquidos? Você precisará de um &9Fluid Grid&r para poder ver quais fluidos você tem em seus Fluid Disks. \\n \\n Dica profissional: se você deseja armazenar gases do Mekanism, veja se consegue transformá-lo em líquido primeiro usando um condensador rotativo.", + "atm9.quest.rs.desc.autocrafting": "&9Padrões&r são o pão com manteiga da criação de automóveis. Essas receitas de loja para que sua rede RS saiba como fabricar itens.", + "atm9.quest.rs.desc.pattern_grid": "Esta grade permite imprimir receitas em padrões para sua rede. \\n \\n A maneira mais fácil de criar uma receita para um padrão é procurar o item no JEI e clicar no botão '+' no canto inferior direito da receita. Isso colocará a receita na grade. \\n \\n No lado direito, o slot superior é usado para armazenar padrões em branco. Com um padrão em branco dentro, você poderá clicar na seta abaixo para imprimir a receita no padrão. \\n \\n Você então desejará colocar o Padrão em um artesão!", + "atm9.quest.rs.desc.crafting_monitor": "Quando conectado ao seu sistema, o &9Crafting Monitor&r permite que você veja quais itens estão atualmente na sua fila de criação. \\n \\n Você precisará de um desses se quiser cancelar trabalhos que não estão funcionando ou que estão com bugs.", + "atm9.quest.rs.desc.crafter": "O &9Crafter&r é como armazenamos padrões para nossa Rede saber como fabricar itens. Assim que uma receita for colocada no criador, você poderá “Solicitar” um item para ser criado na sua Grade. Você pode fazer isso pressionando CTRL + Shift ao clicar no item para o qual você tem uma receita para abrir a GUI de criação. \\n \\n Este bloco também pode ser colocado de frente para uma máquina para usar &6Processing Patterns&r. Por exemplo, se você apontar o Artesão para uma Fornalha, você pode colocar dentro dela uma receita para a qual você precisa de uma fornalha, como fundir processadores crus. Contanto que o artesão esteja conectado ao seu sistema e a Fornalha tenha um importador anexado, o artesão permitirá que você solicite a versão fundida do processador!", + "atm9.quest.rs.desc.iron": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.gold": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.diamond": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.netherite": "Um artesão atualizado que contém mais padrões e tem uma velocidade de criação aumentada.", + "atm9.quest.rs.desc.wireless": "Se quiser acessar sua rede de armazenamento refinado sem fio, você precisará começar criando um &9Wireless Transmitter&r. \\n \\n Você pode anexar isso em qualquer lugar do seu sistema. Isso é necessário para usar redes sem fio.", + "atm9.quest.rs.desc.WCG": "Permite que você acesse sua grade sem fio, mas com uma mesa de trabalho integrada.", + "atm9.quest.rs.desc.WG": "Permite que você acesse seu armazenamento sem fio.", + "atm9.quest.rs.desc.WFG": "Permite que você acesse sua rede fluida sem fio.", + "atm9.quest.rs.desc.range": "Para aumentar o alcance da sua conexão sem fio ao seu sistema, você precisará criar &9Atualizações de alcance&r. \\n \\n O transmissor sem fio pode conter apenas 4 no total. Aqui está um por conta da casa.", + "atm9.quest.rs.desc.infiniterange": "'Preciso de mais ALCANCE!!!' \\n \\n Bem, coloque um desses bandidos em seu transmissor sem fio e você poderá acessar seu armazenamento de rede com alcance infinito. \\n \\n Isto, no entanto, não se estende a outras dimensões.....", + "atm9.quest.rs.desc.dimension": "Mas este sim! \\n \\n Isto permite que seu sistema RS seja acessado sem fio de qualquer dimensão.", + + "atm9.quest.rs.subt.refined": "Começando", + "atm9.quest.rs.subt.security": "Proteja sua rede!", + "atm9.quest.rs.subt.grid": "Conectando redes sem fio!", + "atm9.quest.rs.subt.transmitter": "Rede distante", + "atm9.quest.rs.subt.wrench": "Você me gira", + "atm9.quest.rs.subt.cables": "Conectando o sistema", + "atm9.quest.rs.subt.destructor": "Quebrando Blocos!", + "atm9.quest.rs.subt.constructor": "Colocando blocos!", + "atm9.quest.rs.subt.importer": "Importando itens!", + "atm9.quest.rs.subt.exporter": "Importando itens!", + "atm9.quest.rs.subt.disk_manipulator": "Hora do disquete!", + "atm9.quest.rs.subt.portable_grid": "Grade em movimento", + "atm9.quest.rs.subt.crafter": "Elaboração automatizada!", + "atm9.quest.rs.subt.wireless": "Armazenamento, à distância", + "atm9.quest.rs.subt.range": "Quero dizer Alcance de Transmissão", + "atm9.quest.power.ATP": "Todas as coisas são poderosas!", + "atm9.quest.power.moving": "Transferência de poder", + "atm9.quest.power.pipez": "&9Usando Pipez:&r &aEnergy Pipe&r", + "atm9.quest.power.betterpipez": "Atualizando nosso Pipez", + "atm9.quest.power.QE": "&9Transferência sem fio:&r &6Quantum Entangloporter&r", + "atm9.quest.power.cables": "&9Usando o mecanismo:&r &um cabo universal básico&r", + "atm9.quest.power.flux": "Redes de Fluxo", + "atm9.quest.power.core": "Os materiais de artesanato 'principais'", + "atm9.quest.power.plug": "Iniciando sua rede", + "atm9.quest.power.network": "Minha primeira rede", + "atm9.quest.power.UI": "A IU da Flux Networks", + "atm9.quest.power.point": "Acessando a energia da rede", + "atm9.quest.power.controller": "Carregamento sem fio", + "atm9.quest.power.flux_storage": "Armazenamento de Fluxo", + "atm9.quest.power.early": "Opções de energia no início do jogo", + "atm9.quest.power.heat": "Gerador de calor", + "atm9.quest.power.coal": "Gerador de Carvão", + "atm9.quest.power.meka": "Mecanismo: Energia Renovável", + "atm9.quest.power.end": "Opções de energia para o final do jogo", + "atm9.quest.power.mid": "Opções de energia no meio do jogo", + "atm9.quest.power.gas": "&eMekanism&r &dGerador de queima de gás&r", + "atm9.quest.power.powah": "Precisa de mais &9Powah&r", + "atm9.quest.power.reactors": "Reatores Extremos", + "atm9.quest.power.storage": "Armazenando energia", + "atm9.quest.power.battery": "Bateria de energia", + "atm9.quest.power.cube": "Cubos de Energia do Mekanismo", + "atm9.quest.power.cells": "Células de energia da RFTools", + "atm9.quest.power.more": "Precisa de mais armazenamento?", + "atm9.quest.power.desc.ATP": "Este capítulo é dedicado a todas as coisas relacionadas ao poder! \\n \\n Nesta seção, você encontrará as formas básicas de gerar, armazenar e transferir energia.", + "atm9.quest.power.desc.moving": "Se você está procurando maneiras diferentes de extrair energia de suas máquinas, é aqui que você pode encontrá-la! \\n \\n Existem diversas opções, tanto &awired&r quanto &9wireless&r, para transferência de energia.", + "atm9.quest.power.desc.pipez": "Estes são pipes simples que podem ser atualizados com Pipe Upgrades. \\n \\n Para 'extrair' energia de um bloco, coloque o tubo próximo ao bloco e, no lado que está conectado, pressione Shift+clique com o botão direito com a chave de tubos para configurar o tubo para extração. \\n \\n O mod &9Pipez&r também oferece maneiras de transportar itens, gases e líquidos! Ou você pode fazer um tubo multifuncional chamado &aUniversal Pipe&r.", + "atm9.quest.power.desc.betterpipez": "Para fazer com que seus canos extraiam mais energia, você vai querer fazer um upgrade. \\n \\n Depois de clicar com shift+clique com o botão direito em um pipe para configurá-lo para extração, você pode inserir uma atualização de pipe nele clicando com o botão direito do mouse no pipe com a atualização. Você também pode clicar com o botão direito com a mão vazia e adicioná-lo usando a GUI! \\n \\n Para poder definir filtros, você precisará de pelo menos um &9Advanced Pipe Upgrade&r.", + "atm9.quest.power.desc.QE": "Com um pouco de trabalho no Mekanism, esta máquina permite transferir qualquer coisa sem fio. \\n \\n Você pode definir canais específicos para transferir itens individuais, energia ou até gases do Mekanismo. É muito legal.", + "atm9.quest.power.desc.cables": "Mekanism oferece um cabo bonito para transferir sua energia. \\n \\n Se a máquina que você está conectando já puxa ou empurra energia, você não precisará configurar o cabo. Caso contrário, você precisará de um &9Configurator&r para configurar o pipe. Shift + clique com o botão direito mudará o cabo para o modo puxar ou empurrar.", + "atm9.quest.power.desc.flux": "&9Flux Networks&r é um mod que pretende ser a solução para todas as suas necessidades de energia sem fio. \\n \\n O mod em si não tem como gerar energia, mas pode armazenar e transmitir energia sem fio, mesmo entre dimensões. Ele pode até cobrar seus itens em seu inventário. \\n \\n Você pode até carregar seu jetpack enquanto voa com este mod. QUÃO LEGAL É ISSO? \\n \\n Para começar a usar o mod, você precisará de Flux Dust. Vá até o nível da rocha e jogue um pouco de redstone no topo de um bloco de rocha. Coloque um bloco de obsidiana logo acima da redstone flutuante e clique com o botão esquerdo na obsidiana.", + "atm9.quest.power.desc.core": "Neste mod, você precisará de &aFlux Cores&r e &aFlux Blocks&r para criar as partes principais de sua rede. Faça alguns de cada!", + "atm9.quest.power.desc.plug": "O primeiro item que você precisa para iniciar sua rede Flux é um &9Flux Plug&r. \\n \\n O Plug é usado para 'extrair' energia do bloco ao qual está conectado. Além de um pequeno buffer, o Plug não armazena energia em si, então não se preocupe se ele consumir toda a sua energia. \\n \\n Sugere-se colocar o Plug em um bloco de armazenamento de energia como um cubo de energia. Ele pode ser conectado a cabos, tubos ou à saída de qualquer máquina produtora de energia. \\n \\n Para saber como configurar sua primeira rede, confira a próxima missão!", + "atm9.quest.power.desc.network": "Clique com o botão direito no seu plug e você verá a UI do Flux Network. No canto superior direito, clique no botão + para criar sua primeira rede. Você precisará definir uma senha para criar a rede, mas também pode definir uma cor! \\n \\n A partir daqui, você pode ir para a aba Seleção de Rede para ativar sua rede no plug. Se o plugue estiver conectado a uma fonte de alimentação, agora você pode aproveitar essa energia em qualquer lugar do seu sistema usando um Flux Point! \\n \\n Dica profissional: você pode criar várias redes se quiser ter diferentes fontes de energia alimentando diferentes partes dos seus sistemas!", + "atm9.quest.power.desc.UI": "Clicar com o botão direito em um bloco funcional do Flux Network fornecerá esta IU. \\n \\n Cada Plug ou Ponto pode ser nomeado, ter um nível de prioridade personalizado e um limite de transferência de energia personalizado. Isso permite controle completo sobre todas as partes do seu sistema. \\n \\n &aBypass Limit&r ignora o limite definido. \\n \\n Existem diversas outras abas para conferir, principalmente para estatísticas da sua rede!", + "atm9.quest.power.desc.point": "Com nosso plugue configurado, agora podemos aproveitar a energia de nossa rede. O &9Flux Point&r faz exatamente isso. Ele direciona a energia da sua rede para qualquer bloco ao qual ela esteja conectada, incluindo tubos ou cabos, ou apenas diretamente nas máquinas! \\n \\n Depois de colocar seu ponto na máquina ou bloco que deseja ligar, clique com o botão direito sobre ele e selecione sua rede na guia Seleção de Rede. Assim como o plugue, você pode ajustar a quantidade de energia que ele consome, o nível de prioridade, etc.", + "atm9.quest.power.desc.controller": "A Flux Networks também oferece uma maneira de carregar seus itens sem fio, mesmo em diferentes dimensões! \\n \\n Depois de conectar um plugue ao seu sistema de energia, você vai querer fazer o &9Flux Controller&r e colocá-lo no chão. \\n \\n Clique com o botão direito para abrir a interface e vá para a guia 'Carregamento sem fio'. A partir daqui, você pode selecionar cada seção do seu inventário que deseja manter cobrada. Para ativar, certifique-se de clicar no botão na parte inferior para ativar o carregamento sem fio e clique em aplicar!", + "atm9.quest.power.desc.flux_storage": "A Flux Networks fornece uma maneira de armazenar a energia que você gera para sua rede! \\n \\n Eles contêm grandes quantidades de energia e podem ser atualizados para armazenar ainda mais!", + "atm9.quest.power.desc.early": "Procurando opções de poder no início do jogo? Essas são boas maneiras de começar a gerar energia. \\n \\n Eles não produzem muito poder, mas geralmente são fáceis ou baratos de obter no início do jogo!", + "atm9.quest.power.desc.heat": "O gerador de calor da &aMekanism&r é uma abordagem diferente da produção básica de energia. Ele tem dois modos de criação de energia: \\n \\n &9Passivo:&r Cercar o gerador com fonte de lava ou blocos fluindo cria energia passiva ao longo do tempo através do calor. Coloque um bloco de fonte de lava por cima e deixe-o fluir pelas laterais. Certifique-se de ter os tubos conectados para obter energia primeiro! \\n \\n &9Ativo:&r Colocar materiais combustíveis como carvão ou madeira no gerador queimará o combustível para gerar energia. Isso não é muito eficiente.", + "atm9.quest.power.desc.coal": "O RFTools Coal Generator é um dos geradores a carvão mais fáceis de fabricar. \\n \\n É muito simples de usar e cria uma quantidade razoável de energia com base no material combustível que você insere. Ele também distribui energia automaticamente para blocos adjacentes.", + "atm9.quest.power.desc.meka": "O Mekanism oferece várias maneiras de produzir energia usando recursos renováveis. \\n \\n Os &9Geradores Solares&r aproveitam a energia do sol para fornecer as necessidades básicas de energia. Não funciona durante a noite e deve ter acesso ao céu. Vidro está bem. \\n \\n O &9Wind Generator&r fornece energia através do vento. A menos que você tenha descoberto uma maneira de seu personagem girar manualmente, a velocidade de rotação é baseada no nível Y em que está colocado. Ele também precisa de acesso direto ao céu, sem nenhum bloco acima dele.", + "atm9.quest.power.desc.end": "Se você deseja gerar muita energia, pode começar ampliando algumas das opções da seção &9Mid Game Power&r. Torne seus &eExtreme Reactors&r maiores. Atualize seu &9Thermo Gens&r para Nitro. Enlouquecer. \\n \\n &9Mekanism&r também tem uma opção de poder de final de jogo que é difícil de vencer. \\n \\n O &dFusion Reactor&r pode produzir até 200MRF/t, e se você quiser aprender como construí-lo, não deixe de conferir o capítulo &aMekanism:&r &dAdvanced&r!", + "atm9.quest.power.desc.mid": "Você não pode alimentar sua base com carvão para sempre! Se você tiver uma quantidade razoável de recursos disponíveis, é hora de atualizar sua configuração de energia! \\n \\n Essas opções geralmente exigem um pouco de configuração, mas produzem energia suficiente para levá-lo ao longo do jogo.", + "atm9.quest.power.desc.gas": "Se você já ouviu falar de alguém falando sobre ‘Melon Power’, é isso. O &9Gas-Burning Generator&r da Mekanism pode produzir uma boa quantidade de energia bombeando &9Ethylene&r feito de fatias de melão. \\n \\n Para produzir &dEtileno&r, comece esmagando materiais orgânicos em um &eCrusher&r para criar &6Bio Fuel&r. Fatias de melão são normalmente usadas para isso! Isso é então bombeado para uma &dCâmara de Reação Pressurizada&r (abreviadamente PRC). \\n \\n A RPC precisa de água, biocombustível e um pouco de hidrogênio para criar etileno. Você pode obter o hidrogênio separando a água em um &9Separador Eletrolítico&r. \\n \\n Depois de começar a produzir o Etileno, bombeie-o para o Gerador de Gás para começar a gerar energia!", + "atm9.quest.power.desc.powah": "Acredite ou não, o mod &dPowah&r tem ótimas opções para obter... powah. \\n \\n Não deixe de conferir o capítulo &cPowah&r para saber mais!", + "atm9.quest.power.desc.reactors": "&9Extreme Reactors&r oferece reatores multibloco que são totalmente personalizáveis ​​em tamanho, eficiência e muito mais. \\n \\n Para saber mais sobre como começar a usar Extreme Reactors, confira a série de missões do mod!", + "atm9.quest.power.desc.storage": "Esta seção mostra diferentes maneiras de armazenar seu poder!", + "atm9.quest.power.desc.battery": "&9IntegratedDynamics&r fornece um sistema simples de armazenamento de energia. As baterias podem até ser combinadas em uma grade de artesanato para aumentar o armazenamento geral!", + "atm9.quest.power.desc.cube": "Mekanism é um dos melhores mods para armazenamento de energia, especialmente no início do jogo. \\n \\n O Cubo de Energia Básico é fácil de configurar, criar e armazena muita energia. Ele também pode ser atualizado e carregar itens dentro da interface! \\n \\n Para saber mais sobre como atualizar o Cubo de Energia e também o mod, acesse a linha de missões &aMekanism&r!", + "atm9.quest.power.desc.cells": "RFToolsPower possui &9Powercells&r para armazenar energia, que são unidades de armazenamento multibloco que podem ser personalizadas e atualizadas para armazenar energia. \\n \\n Você precisará de uma chave inglesa para determinar as entradas e saídas de energia.", + "atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r é a melhor maneira de armazenar seu poder. \\n \\n Se você está procurando o melhor armazenamento de energia do jogo, confira o capítulo &aMekanism:&r &dAdvanced&r.", + "atm9.quest.power.subt.QE": "Também funciona para itens, gases, líquidos e calor.", + "atm9.quest.power.subt.cables": "Tubo de transferência de energia do Mekanism", + "atm9.quest.power.subt.flux": "A melhor solução de energia sem fio", + "atm9.quest.power.subt.network": "Você é um administrador de rede agora!", + "atm9.quest.power.subt.flux_storage": "Armazenando energia", + "atm9.quest.power.subt.early": "Potência inicial", + "atm9.quest.power.subt.heat": "Solução de energia inicial do Mekanism", + "atm9.quest.power.subt.meka": "Usando o Sol", + "atm9.quest.power.subt.end": "Mais potência do que você precisa", + "atm9.quest.power.subt.gas": "O poder do melão", + "atm9.quest.power.subt.reactors": "Reatores personalizáveis!", + "atm9.quest.power.subt.battery": "Dinâmica Integrada", + "atm9.quest.power.subt.cube": "Mecanismo", + "atm9.quest.power.subt.cells": "Ferramentas RF", + "atm9.quest.spawner.apotheosis": "Apoteose", + "atm9.quest.spawner.changes": "Mudanças básicas no jogo", + "atm9.quest.spawner.anvil": "Bigorna e tesoura", + "atm9.quest.spawner.cactus": "As culturas verdes altas agora são mais altas.", + "atm9.quest.spawner.fletcher": "Mesa de Fletching funciona agora!", + "atm9.quest.spawner.spawner": "Criador de Monstros", + "atm9.quest.spawner.prismarine": "Faixa de ativação", + "atm9.quest.spawner.ghast": "Máximo de entidades", + "atm9.quest.spawner.atm": "Atraso Mínimo de Spawn", + "atm9.quest.spawner.unob": "Atraso máximo de surgimento", + "atm9.quest.spawner.quartz": "Dia oposto", + "atm9.quest.spawner.lantern": "Ignorar luz", + "atm9.quest.spawner.redstone": "Redstone ativo", + "atm9.quest.spawner.conduit": "Ignorar jogadores", + "atm9.quest.spawner.dragon": "Ignore todas as condições", + "atm9.quest.spawner.wool": "Calma, você vai acordar os mobs!", + "atm9.quest.spawner.piglich": "Contagem de aparecimento", + "atm9.quest.spawner.apple": "Para IA", + "atm9.quest.spawner.egg": "Jovem", + "atm9.quest.spawner.rods": "Alcance de surgimento", + "atm9.quest.spawner.desc.apotheosis": "Apotheosis é um mod bastante grande, então estou dividindo-o em 3 capítulos de missões. O Encantamento e os Afixos serão separados. Este é para mudanças normais no jogo.", + "atm9.quest.spawner.desc.changes": "Apoteose adiciona algumas pequenas mudanças ao Minecraft, não se preocupe, todas são boas e úteis!", + "atm9.quest.spawner.desc.anvil": "Alguns dos itens alterados com Apoteose são Encantamentos para Bigornas e Tesouras. Tesouras agora podem usar os encantamentos normais, mas agora incluindo fortuna e novos encantamentos. Tesouras podem obter Soro de Crescimento, Aberração Cromática e Exploração de Trabalhadores. Você pode descobrir o que eles fazem sozinho. As bigornas agora podem ser encantadas com Unbreaking e novos encantamentos também! Divisão e Obliteração. Ambos são usados ​​na bigorna e então use a Bigorna Encantada para soltá-la em um Livro Encantado.", + "atm9.quest.spawner.desc.cactus": "Você já se cansou das alturas “normais” de cactos, bambu e cana-de-açúcar? Você já desejou ver arranha-céus de bambu? A apoteose pode trazer para você seus arranha-céus cortados! Agora os limites de altura para Cactos, Bambu e Cana-de-Açúcar foram aumentados! Quanto? IDK, qual é o limite mundial de altura?", + "atm9.quest.spawner.desc.fletcher": "A Mesa de Fletching está aqui desde 1.14 e ainda é usada apenas para trabalhos de aldeão! E o trabalho dos jogadores?!?! Em vez de fazer flechas com efeitos de poção em uma mesa de artesanato, agora você pode usar a Mesa de Fletching. É mais legal e profissional usar a mesa designada para isso.", + "atm9.quest.spawner.desc.spawner": "Outra mudança de jogo que a Apoteose traz é para os Spawners. Lembra de poder minerar Spawners com Silk Touch? Bem, está de volta graças à Apoteose! Há também muitas novas modificações que você pode adicionar aos Spawners clicando com o botão direito em qualquer um desses itens.", + "atm9.quest.spawner.desc.prismarine": "O Alcance de Ativação é o quão próximo o Jogador (Você) deve estar do Spawner para que ele funcione. O mais baixo pode ser a 1 quarteirão de distância e o mais alto a 48 quarteirões de distância. Eles formam um círculo ao redor do spawner em vez de blocos diretos. O Condiut e o Dragon Egg irão ignorá-los.", + "atm9.quest.spawner.desc.ghast": "Máximo de entidades é a quantidade de mobs que podem ser gerados por um spawner e mantidos. Se forem apenas 6 entidades no máximo quando 6 mobs já foram gerados, nenhum mais será gerado até que estejam mortos ou movidos. Cada Ghast Tear traz para cima ou para baixo 2 Entidades. Máximo de 16 Entidades e Mínimo de 1.", + "atm9.quest.spawner.desc.atm": "Para determinar quando o Spawner irá aparecer, ele escolhe um número aleatório entre o atraso máximo e mínimo de spawn. O mínimo pode ser de 100 a 32.767. Cada lingote sobe ou desce 10.", + "atm9.quest.spawner.desc.unob": "O Atraso Máximo de Spawn é quanto tempo pode levar para gerar mobs. Assim como o Mínimo, pode variar de 100 a 32.767. Cada lingote dá 10. Os números são ticks do Minecraft, 20 ticks equivalem a 1 segundo. Portanto, o atraso de spawn mais rápido seria de 5 segundos entre cada um.", + "atm9.quest.spawner.desc.quartz": "O Quartz faz tudo o que o outro item faz, faz o oposto para o Spawner. Com o Quartz em sua mão improvisada e o outro item Spawner Modification em sua mão principal, ele fará o oposto de sua função. Com Quartz e Blaze Rods, em vez de aumentar o Spawn Range, ele diminuirá. Com Quartz e Ghast Tears diminuirá o máximo de entidades.", + "atm9.quest.spawner.desc.lantern": "Alguns mobs (principalmente monstros) precisam de certos níveis de luz para aparecer. Hostis que precisam de níveis mais baixos e passivos que precisam de níveis mais altos. Usar uma Lanterna da Alma faz com que você nunca precise se preocupar com os níveis de luz, pois ela os ignora! Isto não ignora outros requisitos para a desova, como animais de criação que necessitam de erva. É outro que é ignorado por Dragon Egg.", + "atm9.quest.spawner.desc.redstone": "A ativação de Redstone dá ao seu spawner um botão liga/desliga. Sem Redstone Power ele não irá aparecer.", + "atm9.quest.spawner.desc.conduit": "O Conduit fará o que os Prismarine Shards fazem, mas muito melhor. Os jogadores não precisam mais estar perto do spawner. Contanto que esteja carregado, ele irá aparecer.", + "atm9.quest.spawner.desc.dragon": "O item obrigatório para todos os Spawners. Quando diz que ignora todas as condições, significa a maioria. Ignora níveis de luz, blocos necessários para desova e biomas. Porém, as condições de espaço ainda são necessárias, como slimes que precisam de uma área 3x3 para aparecer, e o mesmo acontece com os jogadores que precisam estar por perto.", + "atm9.quest.spawner.desc.wool": "A lã só faz uma coisa ao spawner: calá-lo. Não gosta de ouvir os barulhos estúpidos do Spawner? Então use Lã! Qualquer cor, contagem de fios ou desenho!", + "atm9.quest.spawner.desc.piglich": "O Coração Piglich é descartado por... bem, o Piglich. Ele pode ser usado para aumentar a quantidade de mobs que PODEM surgir de um spawner. Os Mobs gerados são aleatórios com uma quantidade máxima determinada pelos Piglich Hearts. Ele aumenta ou diminui 1 para cada coração até um máximo de 8.", + "atm9.quest.spawner.desc.apple": "Ao usar uma Maçã Dourada em um Spawner, você suga as almas dos mobs que serão gerados, deixando apenas uma casca vazia do que costumavam ser. Os mobs perderão toda a IA, então farão basicamente o que uma armadura faz. Eles não podem bater em você, não podem se teletransportar, não podem se mover sozinhos. Eles ficam ali prontos para serem mortos, que emocionante!", + "atm9.quest.spawner.desc.egg": "Este pode ser novo para aqueles que retornaram de versões anteriores. Ao usar um ovo de tartaruga em um spawner, ele só irá aparecer em versões bebês dos mobs nele. Isso só funciona com versões Vanilla baby de mobs, não modificados.", + "atm9.quest.spawner.desc.rods": "O Spawn Range é a área onde os mobs podem aparecer. Quanto maior a área, mais espaço para eles desovarem. Quanto menor a área, mais barata será a fábrica.", + + + "atm9.quest.farm.food": "Alimentação e Agricultura", + "atm9.quest.farm.farming": "O plantador", + "atm9.quest.farm.grass": "Dê um soco na grama", + "atm9.quest.farm.flax": "Sementes de linhaça", + "atm9.quest.farm.string": "Corda de Sementes", + "atm9.quest.farm.wheat": "Trigo", + "atm9.quest.farm.bread": "O Pão da Vida", + "atm9.quest.farm.cane": "Açúcar Açúcar", + "atm9.quest.farm.sugar": "Você é tão doce.", + "atm9.quest.farm.cake": "Você pode ter seu bolo e comê-lo também.", + "atm9.quest.farm.fish": "O começo de um pescador", + "atm9.quest.farm.iron": "Vara de pesca de ferro", + "atm9.quest.farm.gold": "Vara de Pesca Dourada", + "atm9.quest.farm.diamond": "Vara de Pesca Diamante", + "atm9.quest.farm.neptune": "Vara de Pesca Netúnio", + "atm9.quest.farm.book": "Fazendo uma Cozinha, com um livro.", + "atm9.quest.farm.cookbook": "Cozinhando com o poder dos Diamantes", + "atm9.quest.farm.kitchen": "A MELHOR COISA DESDE PÃO FATIADO", + "atm9.quest.farm.sink": "A pia = água infinita", + "atm9.quest.farm.fridge": "A geladeira", + "atm9.quest.farm.cool": "Gelo gelo bebê", + "atm9.quest.farm.cabinet": "Ainda mais armazenamento", + "atm9.quest.farm.jar": "Uma vaca em uma jarra", + "atm9.quest.farm.heat": "Atualização de aquecimento", + "atm9.quest.farm.stove": "Querida, tem um forno na cozinha", + "atm9.quest.farm.counter": "Preciso de mais espaço para cozinhar.", + "atm9.quest.farm.pot": "Vasos de Botânica", + "atm9.quest.farm.botany": "Automatizando os potes", + "atm9.quest.farm.animals": "Estamos fazendo isso à moda antiga.", + "atm9.quest.farm.cows": "Mas... Vacas não podem ser tosquiadas...", + "atm9.quest.farm.milk": "Encontre uma vaca. Ordenhar a vaca. Lucro.", + "atm9.quest.farm.sheep": "É hora de cortar", + "atm9.quest.farm.wool": "Mary tinha um cordeirinho", + "atm9.quest.farm.market": "Compra de suprimentos agrícolas", + "atm9.quest.farm.chicken": "Não vou fazer trocadilho com ovo.", + "atm9.quest.farm.egg": "As galinhas devem ir", + + "atm9.quest.farm.desc.food": "Bem-vindo ao capítulo Alimentação e Agricultura! \\n \\n Aqui você encontrará diferentes maneiras de cultivar e produzir alimentos!", + "atm9.quest.farm.desc.grass": "Vamos colher algumas sementes.", + "atm9.quest.farm.desc.flax": "&2Flax Seeds&r são uma ótima maneira de obter corda no início do jogo!", + "atm9.quest.farm.desc.string": "O linho se transforma em barbante!", + "atm9.quest.farm.desc.cane": "Encontre um pouco de cana-de-açúcar!", + "atm9.quest.farm.desc.sugar": "Você já deve ter tudo o que precisa.", + "atm9.quest.farm.desc.cake": "É hora de fazer um bolo, se você tiver leite e ovos prontos.", + "atm9.quest.farm.desc.fish": "Mas ele geralmente fecha às 5, então quem se importa.", + "atm9.quest.farm.desc.book": "Vá em frente. Coloque um livro na fornalha.", + "atm9.quest.farm.desc.cookbook": "Crie a próxima versão do livro. Eu prometo a você, vale a pena. \\n \\n Vou até te devolver um Diamante.", + "atm9.quest.farm.desc.kitchen": "Este bloco faz parte de uma cozinha multibloco. \\n \\n Isso mostrará todas as receitas que estão disponíveis com os alimentos que você tem em seu inventário ou armazenados no multibloco da cozinha. \\n \\n Você pode finalmente criar uma bela cozinha no Minecraft.", + "atm9.quest.farm.desc.sink": "Este bloco fornece água para a cozinha multibloco. \\n \\n Ele também pode fornecer água infinita bombeando água por meio de cabos ou canos.", + "atm9.quest.farm.desc.fridge": "Armazena itens na cozinha multibloco. Empilhe-os um em cima do outro! \\n \\n Você também pode clicar com o botão direito do mouse para abrir a porta e clicar com o botão direito nos itens.", + "atm9.quest.farm.desc.cool": "Fornece receitas de gelo e neve!", + "atm9.quest.farm.desc.cabinet": "Funciona exatamente como o balcão da cozinha, exceto no ar. \\n \\n E você não pode colocar coisas em cima disso.", + "atm9.quest.farm.desc.jar": "Este bloco produz leite ao longo do tempo e permite receitas de leite para o multibloco de cozinha. \\n \\n Para colocar uma vaca na jarra, coloque a jarra em um buraco. Faça com que a vaca caia no buraco acima da jarra e, em seguida, coloque uma bigorna nela. \\n \\n Não tenho ideia do que é feito esse vidro, mas é mais forte que meu relacionamento com Chicken.", + "atm9.quest.farm.desc.heat": "Permite conectar energia ao fogão.", + "atm9.quest.farm.desc.stove": "Este bloco permite fundir receitas em sua cozinha multibloco!", + "atm9.quest.farm.desc.counter": "Este bloco armazena itens para cozinhar. \\n \\n Você também pode colocar outros itens multiblocos de cozinha nele, como torradeiras e uma vaca em uma jarra.", + "atm9.quest.farm.desc.pot": "&9Botany Pots&r facilita o cultivo de seus recursos! \\n \\n Esses vasos cultivam automaticamente quase tudo que você coloca neles e podem até ser atualizados para automação!", + "atm9.quest.farm.desc.botany": "Os potes de funil serão automaticamente enviados para o armazenamento abaixo deles. Isso pode ser usado para automatizar todas as suas colheitas!", + "atm9.quest.farm.desc.animals": "O clássico chumbo. Use isso para trazer animais para sua área de fazenda. \\n \\n Isso não é a mesma coisa encontrada no Paint.", + "atm9.quest.farm.desc.cows": "Não quero saber como você conseguiu isso.", + "atm9.quest.farm.desc.milk": "Encontre uma vaca e clique com o botão direito nela com um balde. \\n \\n Sério, por que não há touros?", + "atm9.quest.farm.desc.wool": "Vamos juntar alguns pedaços de lã!", + "atm9.quest.farm.desc.market": "Os mercados fornecem um aldeão que pode lhe vender qualquer coisa se você tiver a quantidade certa de esmeraldas. \\n \\n Spoiler: Geralmente é apenas 1 Esmeralda por item. MAS ELES TÊM TUDO.", + "atm9.quest.farm.desc.chicken": "As galinhas vão botar isso naturalmente. Acho que não é considerado natural... \\n \\n Acho que as galinhas estão apenas pegando... &oEggs-ercise!!!&r.", + + "atm9.quest.farm.subt.food": "Começando", + "atm9.quest.farm.subt.farming": "Espere até conseguir máquinas para isso.", + "atm9.quest.farm.subt.grass": "Bloquear Mão 1, Bloquear Grama 0", + "atm9.quest.farm.subt.flax": "Afinal, quem precisa de aranhas?", + "atm9.quest.farm.subt.wheat": "Speedrunners adoram essas coisas", + "atm9.quest.farm.subt.bread": "Rápido e Simples", + "atm9.quest.farm.subt.cane": "Isso cresce até o céu agora.", + "atm9.quest.farm.subt.sugar": "Despeje um pouco de açúcar em mim.", + "atm9.quest.farm.subt.fish": "Willy ficaria orgulhoso.", + "atm9.quest.farm.subt.book": "Cheirava um livro. Totalmente não pegará fogo.", + "atm9.quest.farm.subt.cookbook": "Isso vale totalmente a pena, aliás", + "atm9.quest.farm.subt.kitchen": "Betty White nasceu antes do pão fatiado", + "atm9.quest.farm.subt.sink": "Por que usar 3 blocos quando 1 bloco faz truque", + "atm9.quest.farm.subt.fridge": "Você vai abrir, fechar e abrir novamente, só porque está entediado.", + "atm9.quest.farm.subt.cabinet": "Muito espaço para atividades!", + "atm9.quest.farm.subt.jar": "Poderes fenomenais de ordenha... Espaço de convivência pequenininho.", + "atm9.quest.farm.subt.stove": "Não é necessário temporizador", + "atm9.quest.farm.subt.counter": "Precisamos de mais espaço para cozinhar.", + "atm9.quest.farm.subt.animals": "Dê-se bem, cachorrinho.", + "atm9.quest.farm.subt.milk": "Por que não há touros no jogo?", + "atm9.quest.farm.subt.wool": "De quem era a lã... arco-íris?", + "atm9.quest.farm.subt.market": "O aldeão tem mais de uma maneira de desovar", + "atm9.quest.farm.subt.chicken": "ou sou eu?", + "atm9.quest.farm.subt.egg": "De que outra forma você acha que o frango frito é feito?", + "atm9.quest.hostile.welcome": "Bem-vindo ao &9Redes Neurais Hostis&r!", + "atm9.quest.hostile.learn": "&aLearning Mobs&r", + "atm9.quest.hostile.modeling": "&9Modelando Mobs&r", + "atm9.quest.hostile.data": "Aumentando o nível dos modelos de dados", + "atm9.quest.hostile.simulator": "&aSimulando Mortes&r", + "atm9.quest.hostile.overworld": "Previsão generalizada do mundo superior", + "atm9.quest.hostile.nether": "Predição Generalizada do Nether", + "atm9.quest.hostile.end": "Previsão Final Generalizada", + "atm9.quest.hostile.twilight": "Predição Generalizada do Crepúsculo", + "atm9.quest.hostile.loot": "Criando &dLoot&r", + "atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (ou HNN, para abreviar) é um mod baseado na simulação de mortes de multidões para saque! \\n \\n Para fazer isso, você coletará 'dados' sobre mobs e, em seguida, executará simulações a partir dos dados para criar seus drops!", + "atm9.quest.hostile.desc.learn": "O &9Deep Learner&r é um dos componentes principais do HNN. \\n \\n Com este item, você pode clicar com o botão direito para abrir um HUD e armazenar &6Data Models&r para coletar dados enquanto mata mobs. \\n \\n Cada aluno pode armazenar 4 modelos de dados e, desde que você tenha o aluno em qualquer lugar do seu inventário, ele coletará dados para os modelos colocados dentro dele! \\n \\n Observação: você pode ter vários Deep Learners em seu inventário, e ele contará as mortes de todos os modelos de dados dentro de todos os Learners.", + "atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r são o ponto de partida para a criação de modelos de dados. \\n \\n Para começar a coletar dados sobre um mob específico, você vai querer fazer um destes e clicar com o botão direito no mob sobre o qual deseja coletar dados. Quando feito corretamente, o Model Framework se transformará no modelo de dados do mob em que você clicou. \\n \\n Para 'coletar dados' para aquele mob, coloque o modelo de dados recém-criado dentro de um &aDeep Learner&r e comece a matar aquele mob específico com o Deep Learner em seu inventário.", + "atm9.quest.hostile.desc.data": "Depois de criar seu primeiro modelo de dados, você precisará aumentá-lo para que seja útil. \\n \\n Os modelos de dados começam na primeira camada: &7Faulty&r. Você precisará pelo menos nivelá-lo para &aBasic&r se quiser fazer algumas simulações nele! \\n \\n Uma vez colocado dentro do Deep Learner, o HUD informará quantas mortes são necessárias para subir de nível. Você também pode ver essas informações na dica de ferramenta do próprio modelo, embora seja necessário fazer contas.", + "atm9.quest.hostile.desc.simulator": "A &dSimulation Chamber &r é a máquina principal da HNN. \\n \\n Quando receber energia, ele executará simulações baseadas no &bModelo de Dados&r que está colocado dentro dele. A potência necessária também depende do Modelo de Dados colocado dentro dele e pode ser vista na dica de ferramenta do Modelo. \\n \\n A máquina também requer pelo menos uma &9Matriz de Predição&r para executar uma simulação. \\n \\n O resultado da simulação será enviado para a Matriz. As simulações sempre produzirão algum tipo de &ePrevisão Generalizada&r, que pode ser usada em várias receitas de artesanato. Eles também variam dependendo da origem do mob no Modelo de Dados. \\n \\n Se a simulação for bem-sucedida, você receberá uma &dMob Prediction&r baseada no modelo. Quanto maior o nível do modelo de dados usado, maior será a taxa de sucesso de uma simulação.", + "atm9.quest.hostile.desc.overworld": "Faz vários materiais do Overworld.", + "atm9.quest.hostile.desc.nether": "Faz vários materiais Nether.", + "atm9.quest.hostile.desc.end": "Faz vários materiais Nether.", + "atm9.quest.hostile.desc.twilight": "Faz vários materiais da Floresta do Crepúsculo.", + "atm9.quest.hostile.desc.loot": "O &5Loot Fabricator&r é a máquina que oferece aquele doce saque do Mob Predictions. \\n \\n Quando receber poder e uma previsão de mob bem-sucedida, você poderá escolher qual item deseja obter do modelo de dados daquele mob. A máquina lembrará sua escolha, para que possa ser automatizada. \\n \\n Previsões de Mob notáveis: \\n \\n - &dEnder Dragons&r para &dDragon Eggs&r \\n - &2Zombies&r para Iron \\n - &0Withers&r para &5Nether Stars&r", + "atm9.quest.hostile.subt.learn": "O HUD de aprendizagem", + "atm9.quest.hostile.subt.modeling": "Para 'Coleta de dados'", + "atm9.quest.ma.InEssence": "&aInferium Essence&r", + "atm9.quest.ma.properity": "&bFragmentos de Prosperidade&r", + "atm9.quest.ma.crystal": "&9O Cristal de Infusão&r", + "atm9.quest.ma.altar": "&dO Altar de Infusão&r", + "atm9.quest.ma.souls": "Criando Sementes de Mob", + "atm9.quest.ma.tinkering": "Ajustes", + "atm9.quest.ma.InfGrowth": "Acelerando o crescimento", + "atm9.quest.ma.InfTools": "&aFerramentas e armas Essence&r", + "atm9.quest.ma.InfWater": "&aRegador&r", + "atm9.quest.ma.InfApple": "&aInferium Apple&r", + "atm9.quest.ma.InfGear": "&aEssence Gear&r", + "atm9.quest.ma.InfFarm": "Crescendo &aInferium&r", + "atm9.quest.ma.wood": "Sementes de Madeira", + "atm9.quest.ma.stone": "Sementes de Pedra", + "atm9.quest.ma.dirt": "Sementes de sujeira", + "atm9.quest.ma.air": "Sementes Aéreas", + "atm9.quest.ma.water": "Sementes de água", + "atm9.quest.ma.ice": "Sementes de Gelo", + "atm9.quest.ma.earth": "Sementes da Terra", + "atm9.quest.ma.fire": "Sementes de Fogo", + "atm9.quest.ma.PruEssence": "&2Essência Prudentium&r", + "atm9.quest.ma.PruGrowth": "&2Acelerador de crescimento Prudentium&r", + "atm9.quest.ma.PruTools": "&2Ferramentas e armas Prudentium&r", + "atm9.quest.ma.PruWater": "&2Rega Prudentium&r", + "atm9.quest.ma.PruApple": "&2Prudentium Apple&r", + "atm9.quest.ma.PruGear": "&2Armadura Prudentium&r", + "atm9.quest.ma.PruFarm": "&2Terras agrícolas Prudentium&r", + "atm9.quest.ma.pig": "Sementes de porco", + "atm9.quest.ma.chicken": "Sementes de Frango", + "atm9.quest.ma.sheep": "Beep Beep, eu sou uma ovelha", + "atm9.quest.ma.cow": "Miau Miau, eu sou uma vaca... NÃO!", + "atm9.quest.ma.squid": "Sementes de Lula", + "atm9.quest.ma.fish": "Sementes de Peixe", + "atm9.quest.ma.turtle": "Sementes de Tartaruga", + "atm9.quest.ma.slime": "Sementes de limo", + "atm9.quest.ma.coal": "Sementes de Carvão", + "atm9.quest.ma.coral": "Sementes de Coral", + "atm9.quest.ma.dye": "Sementes de tintura", + "atm9.quest.ma.nature": "Sementes da Natureza", + "atm9.quest.ma.honey": "Sementes de mel", + "atm9.quest.ma.saltpeter": "Sementes de Salitre", + "atm9.quest.ma.nether": "Sementes Inferiores", + "atm9.quest.ma.aluminum": "Sementes de Alumínio", + "atm9.quest.ma.TerEssence": "&cEssência de Tertium&r", + "atm9.quest.ma.TerGrowth": "&cAcelerador de Crescimento Tertium&r", + "atm9.quest.ma.TerTools": "&cFerramentas e armas de Tertium&r", + "atm9.quest.ma.TerWater": "&cRegador Tertium&r", + "atm9.quest.ma.TerApple": "&cTércio Apple&r", + "atm9.quest.ma.TerGear": "&cArmadura de Tertium&r", + "atm9.quest.ma.TerFarm": "&cTerceiro Terras Agrícolas&r", + "atm9.quest.ma.zombie": "Sementes de Zumbi", + "atm9.quest.ma.creeper": "Sementes de trepadeira", + "atm9.quest.ma.skeleton": "Sementes de Esqueleto", + "atm9.quest.ma.rabbit": "Sementes de Coelho", + "atm9.quest.ma.spider": "Sementes de Aranha", + "atm9.quest.ma.tin": "Sementes de estanho", + "atm9.quest.ma.iron": "Sementes de Ferro", + "atm9.quest.ma.silver": "Sementes de Prata", + "atm9.quest.ma.lead": "Sementes de chumbo", + "atm9.quest.ma.zinc": "Sementes de Zinco", + "atm9.quest.ma.copper": "Sementes de Cobre", + "atm9.quest.ma.redstone": "Sementes Redstone", + "atm9.quest.ma.glowstone": "Sementes de pedra luminosa", + "atm9.quest.ma.quartz": "Sementes de quartzo inferior", + "atm9.quest.ma.obsidian": "Sementes de Obsidiana", + "atm9.quest.ma.certus": "Sementes de Quartzo Certus", + "atm9.quest.ma.prismarine": "Sementes Prismarinas", + "atm9.quest.ma.ImpEssence": "&9Essência Imperium&r", + "atm9.quest.ma.ImpGrowth": "&9Acelerador de Crescimento Imperium&r", + "atm9.quest.ma.ImpTools": "&9Ferramentas e armas do Império", + "atm9.quest.ma.ImpWater": "&9 Regador Imperium &r", + "atm9.quest.ma.ImpApple": "&9Imperium Apple&r", + "atm9.quest.ma.ImpArmor": "&9Armadura Imperium&r", + "atm9.quest.ma.ImpFarm": "&9Terras agrícolas do Império&r", + "atm9.quest.ma.blaze": "Sementes de Chama", + "atm9.quest.ma.ghast": "Sementes Fantasmagóricas", + "atm9.quest.ma.enderman": "Sementes Enderman", + "atm9.quest.ma.exp": "Sementes de Experiência", + "atm9.quest.ma.nickel": "Sementes de Níquel", + "atm9.quest.ma.fluorite": "Sementes de fluorita", + "atm9.quest.ma.lapis": "Sementes de lápis-lazúli", + "atm9.quest.ma.uranium": "Sementes de Urânio", + "atm9.quest.ma.gold": "Sementes de Ouro", + "atm9.quest.ma.end": "Fim das Sementes", + "atm9.quest.ma.osmium": "Sementes de Ósmio", + "atm9.quest.ma.SupEssence": "&4Supremium Essence&r", + "atm9.quest.ma.SupGrowth": "&4Acelerador de crescimentoSupremium&r", + "atm9.quest.ma.SupTool": "&4Ferramentas e armas premium&r", + "atm9.quest.ma.SupWater": "&4 Regador Supremium &r", + "atm9.quest.ma.SupApple": "&4Supremium Apple&r", + "atm9.quest.ma.SupGear": "&4Armadura Suprema&r", + "atm9.quest.ma.SupFarm": "&4Terras AgrícolasSupremium&r", + "atm9.quest.ma.emerald": "Sementes de Esmeralda", + "atm9.quest.ma.diamond": "Sementes de Diamante", + "atm9.quest.ma.uraninite": "Sementes de Uraninita", + "atm9.quest.ma.platinum": "Sementes de Platina", + "atm9.quest.ma.netherite": "Sementes de Netherita", + "atm9.quest.ma.witherskele": "Sementes de Esqueleto Murchado", + "atm9.quest.ma.awakening": "&dO Despertar&r", + "atm9.quest.ma.dust": "&5Poeira Cognizant&r", + "atm9.quest.ma.ASE": "&cEssência Supremium Despertada&r", + "atm9.quest.ma.AwaGear": "&cArmadura Desperta&r", + "atm9.quest.ma.AwaTools": "&cFerramentas e armas despertadas&r", + "atm9.quest.ma.AwaWater": "&cRega Despertada&r", + "atm9.quest.ma.InsEssence": "&5Essência Insanium&r", + "atm9.quest.ma.InsApple": "&5Insanium Apple&r", + "atm9.quest.ma.InsFarm": "&5Terras agrícolas Insanium&r", + "atm9.quest.ma.dragon_seeds": "Sementes de Ovo de Dragão", + "atm9.quest.ma.dragon_crux": "Ponto crucial do ovo de dragão", + "atm9.quest.ma.star_seeds": "Sementes Estelares Inferiores", + "atm9.quest.ma.star_crux": "Ponto crucial da estrela inferior", + "atm9.quest.ma.InsBlock": "&5Bloco Insanium&r", + "atm9.quest.ma.atm": "&eSementes Allthemodium&r", + "atm9.quest.ma.vib": "&3Sementes de Vibranium&r", + "atm9.quest.ma.uno": "&5Sementes de Unobtainium&r", + "atm9.quest.ma.magic": "&bSolo Mágico&r", + "atm9.quest.ma.creative": "Essência Criativa", + "atm9.quest.ma.desc.InEssence": "&dEssence&r é o ponto de partida para todas as suas necessidades crescentes na Agricultura Mística. \\n \\n &eInferium Essence&r é o nível base de todas as essências. Você pode conseguir isso minerando, matando mobs ou fazendo sementes para cultivá-las! \\n \\n Para fazer essências maiores e melhores, você precisará fazer um &9Infusion Crystal&r.", + "atm9.quest.ma.desc.properity": "&bProsperity Shards&r são usados ​​como um dos principais tapetes de artesanato para várias receitas da Agricultura Mística, como sementes, lingotes e muito mais. \\n \\n Você encontrará isso na mineração!", + "atm9.quest.ma.desc.crystal": "O &9Infusion Crystal&r é usado para atualizar para &dEssences&r de nível superior. \\n \\n Para começar, você precisará criar a primeira camada de Crystal usando &2Inferium&r. Este Cristal pode criar &ePrudentium&r combinando 4 Inferium com o Cristal. Isso será usado para fazer o próximo nível de Cristal, que formará o próximo nível de Essências. \\n \\n Eventualmente, você poderá fazer um Cristal de Infusão que funcione para todos os níveis e não quebre!", + "atm9.quest.ma.desc.altar": "O &9Infusion Altar&r é o pão com manteiga para criar &aSeeds&r no mod. Você precisará criar o próprio Altar, bem como 8 pedestais. \\n \\n Colocar o Altar primeiro mostrará onde colocar os Pedestais. Para criar uma semente, coloque as esteiras necessárias em cada pedestal e, em seguida, dê um sinal redstone ao Altar.", + "atm9.quest.ma.desc.souls": "A maioria das sementes é simples de fazer, mas para fazer &9Mob Seeds&r, você precisará ir ao Nether para pegar alguns &8Soulium&r. \\n \\n Com a pedra e o minério que encontrar, você precisará usá-los para fazer o &3Soulium Dagger&r e o &3Soul Jars&r. Usando a adaga para matar mobs, você poderá coletar suas &bsouls&r, que são usadas no Altar de Infusão para criar as respectivas sementes de mob. \\n \\n Alternativamente, você pode preencher Soul Jars dentro do &3Soul Extractor&r inserindo um jar e usando itens mob para preenchê-los. Por exemplo, adicionar Rotten Flesh dará uma porção de Zombie Soul.", + "atm9.quest.ma.desc.tinkering": "O &9Tinkering Table&r é usado para atualizar &aEssence Gear&r com &dAugments&r. \\n \\n Aumentos podem ser feitos usando o Altar de Infusão. Assim como as Essências, os Aumentos têm níveis!", + "atm9.quest.ma.desc.InfGrowth": "&9Aceleradores de crescimento&r aumentam ligeiramente a velocidade de crescimento de uma semente quando colocada diretamente abaixo da terra agrícola. Cada nível tem uma faixa de quantos blocos 'acima' ele pode acelerar, com Inferium sendo o mais baixo, 12. \\n \\n Observação: Aceleradores de crescimento de todos os níveis fornecem a mesma taxa de ticks de crescimento. No entanto, as camadas mais altas têm um alcance maior, então você pode empilhar mais delas abaixo de uma única planta. Não importa qual nível você usa, desde que o Acelerador de Crescimento esteja dentro de seu alcance máximo.", + "atm9.quest.ma.desc.InfTools": "Começando com Inferium Essence, você pode criar lingotes para fazer Essence &9Tools&r e &9Armor&r. \\n \\n As ferramentas Essence podem ser atualizadas para níveis mais altos e, assim como a Armadura, elas podem ser &5Augmented&r na &3Tinkering Table&r.", + "atm9.quest.ma.desc.InfWater": "O &aRegador&r é usado para aumentar a velocidade de crescimento das plantações. Camadas mais altas têm uma área de efeito maior. Para usar isso, encha-o com um pouco de água clicando com o botão direito em um pouco de água e, em seguida, segure o botão direito perto de suas plantações para regá-las! \\n \\n Dica: você pode clicar com o botão direito do mouse enquanto olha para o ar com o regador para ativar a rega automática.", + "atm9.quest.ma.desc.InfApple": "Melhor que uma maçã dourada e um lanche saboroso! \\n \\n Níveis mais altos proporcionam mais fome e saturação, além de mais buffs.", + "atm9.quest.ma.desc.InfGear": "Para começar sua jornada criando &aEssence Gear&r, você precisará primeiro fazer a Armadura Inferium. \\n \\n Este equipamento pode ser atualizado para níveis mais altos, assim como as Essências. Você também pode aumentá-los com a &bTinkering Table&r!", + "atm9.quest.ma.desc.InfFarm": "Você vai querer começar a cultivar &aInferium&r assim que puder! \\n \\n Embora não seja necessário para o cultivo de sementes de Inferium, você também pode criar &eEssence Farmland&r que aumentará a velocidade de crescimento das sementes. No entanto, certas sementes exigirão o plantio de certas terras agrícolas.", + "atm9.quest.ma.desc.PruEssence": "Esta é a Essência Tier 2, feita pela combinação de 4 Inferium com um Cristal de Infusão Inferium.", + "atm9.quest.ma.desc.awakening": "Para despertar sua Essência Supremium, você precisará criar um novo Altar e 4 novos Pedestais, bem como um novo tipo de pedestal chamado &cEssence Vessel&r. \\n \\n Os Recipientes de Essência exigirão que as Essências dos Elementos iniciais sejam preenchidas: Fogo, Água, Terra e Ar.", + "atm9.quest.ma.desc.dust": "Este &eDust&r especial é descartado do Wither e do Ender Dragon quando morto por uma &dEssence Weapon&r encantada com &dMystical Enlightenment&r.", + "atm9.quest.ma.desc.dragon_seeds": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.dragon_crux": "Coloque-o sob o solo para permitir que as sementes de ovo de dragão cresçam.", + "atm9.quest.ma.desc.star_seeds": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.star_crux": "Coloque-o sob o solo para permitir que Nether Star Seeds cresçam.", + "atm9.quest.ma.desc.atm": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.vib": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.uno": "Requer um ponto crucial (próxima missão)", + "atm9.quest.ma.desc.magic": "Coloque isso sob o solo para permitir que sementes mágicas cresçam", + "atm9.quest.ma.desc.creative": "Esta essência especial é usada para fazer o &6ATM Star&r.", + "atm9.quest.ma.subt.InEssence": "&bNível 1&r", + "atm9.quest.ma.subt.PruEssence": "&bNível 2&r", + "atm9.quest.ma.subt.TerEssence": "&bNível 3&r", + "atm9.quest.ma.subt.ImpEssence": "&bNível 4&r", + "atm9.quest.ma.subt.SupEssence": "&bNível 5&r", + "atm9.quest.ma.subt.ASE": "&bNível: Desperto&r", + "atm9.quest.ma.subt.InsEssence": "&bNível 6&r", + + + "atm9.quest.er.desc.extremeReactors.1": "Baseado no mod original &eBig Reactors&r, &aExtreme Reactors&r permite que você construa reatores multibloco personalizáveis!", + "atm9.quest.er.desc.extremeReactors.2": "O elemento principal é, claro, o Urânio. Você precisará disso e de muito carvão e ferro para construir.", + "atm9.quest.er.desc.extremeReactors.3": "Se você se perder no caminho, consulte &aThe Extreme Book&r para obter ajuda!", + "atm9.quest.er.title.welcomeToExtremeReactors": "Bem-vindo ao &9Extreme Reactors&r!", + "atm9.quest.er.desc.welcomeToExtremeReactors.1": "Antes de começarmos a construir nosso reator, precisaremos fundir um pouco de carvão (ou carvão vegetal) para criar &9Lingotes de Grafite&r.", + "atm9.quest.er.desc.welcomeToExtremeReactors.2": "A Grafite, aliada ao Ferro, é um dos principais materiais na fabricação de um Reator.", + "atm9.quest.er.subt.hardenedCarbon": "Carbono Endurecido", + "atm9.quest.er.title.graphiteForCasings": "Grafite para Carcaças", + "atm9.quest.er.desc.graphiteForCasings.1": "Vamos construir o menor reator passivo possível, o &93x3x3&r. Os requisitos para a missão são as quantidades exatas de que você precisa para construir uma.", + "atm9.quest.er.desc.graphiteForCasings.2": "Para construir isso, você começa construindo uma estrutura 3x3x3 feita de invólucros. No meio da face inferior, você pode simplesmente usar outro Reactor Casing. Você vai querer que cada parede externa tenha um &9componente de reator, como um Active Power Tap ou Solid Access Port.", + "atm9.quest.er.desc.graphiteForCasings.3": "Próxima página!", + "atm9.quest.er.desc.graphiteForCasings.5": "Cada reator que você construir exigirá exatamente 1 e 6Reactor Controller, que geralmente é colocado no meio da parede frontal. A seguir, colocaremos 1 &aFuel Rod&r no centro do multibloco e 1 &eControl Rod&r acima dele na face superior.", + "atm9.quest.er.desc.graphiteForCasings.6": "Você precisará de uma forma de entrada e saída de resíduos, o que é feito usando &9Reactor Solid Access Ports&r. Para esta construção, coloque um no lado esquerdo e outro no direito.", + "atm9.quest.er.desc.graphiteForCasings.7": "Para extrair energia, colocaremos o &cActive Power Tap&r no meio da parede posterior. Uma vez colocado, o reator deve ser concluído! Agora você pode clicar com o botão direito no controlador para abrir a interface e ligá-lo!", + "atm9.quest.er.desc.graphiteForCasings.8": "Nota: O maior reator que você pode fazer usando &aBasic Reactor Parts&r é 5x5x5. Para construir um reator maior, você precisará de &eReinforced Reactor Parts&r.", + "atm9.quest.er.desc.graphiteForCasings.10": "Esta é a aparência de um reator 3x3x3!", + "atm9.quest.er.subt.learningTheBasics": "Aprendendo o básico", + "atm9.quest.er.title.ourFirstReactor": "&dNosso primeiro reator", + "atm9.quest.er.desc.ourFirstReactor.1": "Para construir um reator, você precisará começar fazendo &6Reactor Casings&r.", + "atm9.quest.er.desc.ourFirstReactor.2": "Eles constituem a estrutura e as paredes do seu reator, embora as paredes possam ser substituídas por &9Reactor Glass&r se você quiser ver o interior do seu reator.", + "atm9.quest.er.desc.ourFirstReactor.3": "Para referência futura, quando uma peça diz “Básico”, isso significa que ela só pode ser usada com outras peças básicas. As peças “Básicas” também só podem ser utilizadas para construir reatores menores, pois possuem um certo limite de tamanho. Mantenha isso em mente!", + "atm9.quest.er.reactorBuildingComponents": "Componentes de construção de reatores", + "atm9.quest.er.desc.reactorBuildingComponents.1": "Para extrair energia ou itens de seu reator, ou mesmo inserir combustível, você precisará desses blocos necessários.", + "atm9.quest.er.desc.reactorBuildingComponents.2": "O &cPower Tap&r fornece uma maneira de \"aproveitar\" a energia que um reator &9passivo&r produz. Você pode conectar tubos e cabos para extrair energia dele.", + "atm9.quest.er.desc.reactorBuildingComponents.3": "As &aAccess Ports&r são necessárias para cada reator e permitem que você insira combustível do reator ou extraia resíduos. Geralmente é uma boa ideia ter 2 por reator, um para cada trabalho.", + "atm9.quest.er.interactingWithReactor": "Interagindo com o Reator", + "atm9.quest.er.desc.interactingWithReactor.1": "O &dReactor Controller&r é o coração do reator. Quando um reator é formado, você pode clicar com o botão direito no terminal para abrir a interface do reator.", + "atm9.quest.er.desc.interactingWithReactor.2": "Dependendo se for um reator &9resfriado passivamente&r ou um reator &eresfriado ativamente&r, a interface mudará. Reatores resfriados passivamente são usados ​​para produzir energia diretamente pela queima de combustível. Os reatores resfriados ativamente usam o calor criado para vaporizar o refrigerante, que é então enviado para uma turbina para gerar energia.", + "atm9.quest.er.desc.interactingWithReactor.3": "Na interface de um reator passivo, você pode ver e alternar o status e a ejeção de resíduos. Você também verá as temperaturas, quanto FE/t o reator está produzindo e quanto combustível o reator está queimando por tick.", + "atm9.quest.er.subt.heartOfReactor": "O Coração do Reator", + "atm9.quest.er.desc.heartOfReactor.1": "Cada reator precisa de &9Reactor Control Rods&r e &9Fuel Rods&r. Eles controlam como o combustível é inserido no reator.", + "atm9.quest.er.desc.heartOfReactor.2": "As barras de controle são colocadas na face superior do reator. Você também pode ter mais de um por reator, mas deve ter pelo menos 1. Normalmente, quanto mais você tiver, mais combustível o reator poderá usar e queimar. Isso pode significar mais potência geral, mas ao custo de taxas de queima mais altas, dependendo da configuração do seu reator.", + "atm9.quest.er.desc.heartOfReactor.3": "Para cada barra de controle, você precisará de barras de combustível suficientes para se estender até a base do reator. Por exemplo, se o seu reator tiver 5 blocos de altura, você precisará de 3 barras de combustível saindo de cada barra de controle.", + "atm9.quest.er.desc.heartOfReactor.4": "Se você clicar com o botão direito em uma barra de controle, poderá controlar a quantidade de combustível queimado no reator inserindo ou retraindo as barras de combustível. Quanto mais você estender as hastes, menos combustível será queimado.", + "atm9.quest.er.reactorControlRods": "Hastes de controle do reator", + "atm9.quest.er.desc.reactorControlRods.1": "Para inserir combustível no reator, você precisará escolher um dos lados que tenha uma &9Reactor Solid Access Port&r e bombear &eUranium&r de um inventário.", + "atm9.quest.er.desc.reactorControlRods.2": "A maneira mais fácil de fazer isso é usar algo como um &aStorage Drawer&r ou mesmo apenas um &aChest&r com um &9Item Pipe&r conectado na parte superior, como na imagem mostrada abaixo.", + "atm9.quest.er.fuelingOurPassiveReactor": "Abastecendo nosso reator passivo", + "atm9.quest.er.desc.fuelingOurPassiveReactor.1": "Quando o reator queima combustível, ele cria &9resíduos&r ou um &dReagente&r que você também deseja extrair. É para isso que serve a outra Solid Access Port! Certifique-se de configurá-lo para saída e, em seguida, canalize-o para algum tipo de armazenamento.", + "atm9.quest.er.subt.wasteNotWantNot": "Desperdiçar, não querer, não ou algo assim....", + "atm9.quest.er.dealingWithWaste": "Lidando com Resíduos", + "atm9.quest.er.desc.dealingWithWaste.1": "Agora que temos um pouco de cianita do nosso reator bebê, vamos querer uma maneira de reprocessar esse resíduo em algo útil.", + "atm9.quest.er.desc.dealingWithWaste.2": "Para fazer isso, precisaremos construir outro multibloco: o &aReprocessor&r.", + "atm9.quest.er.desc.dealingWithWaste.3": "Isso exige muita cianita, então comece a estocar! Você também pode querer atualizar para um reator maior.", + "atm9.quest.er.reprocessingOurWaste": "Reprocessando nossos resíduos", + "atm9.quest.er.desc.reprocessingOurWaste.1": "Com Cyanite, podemos criar o coração da Turbina, o &9Turbine Controller&r.", + "atm9.quest.er.desc.reprocessingOurWaste.2": "As turbinas são estruturas multibloco, assim como os reatores! Eles inserem vapores como &7Steam&r feitos por &dActively Cooled&r Reactors para criar TONELADAS de energia! Precisaremos de algumas outras peças para poder construir a nossa primeira.", + "atm9.quest.er.desc.reprocessingOurWaste.3": "Nota: As peças básicas da turbina só podem ser usadas para construir uma turbina de tamanho máximo de 5x5x10. Para construir uma turbina maior, você deve usar &aReinforced Turbine Parts&r.", + "atm9.quest.er.makingTurbines": "Fazendo turbinas", + "atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r são materiais colocados dentro de um reator para alterar seu desempenho, com base nas propriedades do moderador. Eles são colocados dentro do reator durante a construção.", + "atm9.quest.er.desc.makingTurbines.2": "Normalmente, quanto mais raro for o material, melhor será o moderador. Deixar o reator vazio significa que você está usando o ar interno como moderador, o que não é tão bom.", + "atm9.quest.er.desc.makingTurbines.3": "Se você está procurando algo barato no início do jogo, tente usar &3Graphite Blocks&r!", + "atm9.quest.er.subt.moderatorsNotCoolants": "Eles são moderadores, não refrigerantes.", + "atm9.quest.er.exampleModerators": "Exemplo de moderadores", + "atm9.quest.er.reactorModerators": "Moderadores do Reator", + "atm9.quest.er.desc.reactorModerators.1": "Os reatores também podem ser usados ​​para aquecer refrigerantes como a água para criar vapor, como vapor.", + "atm9.quest.er.desc.reactorModerators.2": "Para fazer isso, você precisará construir um reator reforçado. Ele é construído da mesma forma que você construiu seu reator 3x3x3, mas todas as peças precisarão ser &aReinforced Reactor Parts&r. Eu também sugeriria que fosse maior que 3x3x3.", + "atm9.quest.er.desc.reactorModerators.3": "Para inserir um refrigerante, você precisará de uma &9Forge Fluid Port&r. Isso transportará quaisquer fluidos como água para o reator. Também será utilizado para exportar o vapor gerado no reator.", + "atm9.quest.er.desc.reactorModerators.4": "Se desejar, você pode criar uma porta de fluido &aMekanism&r para converter o vapor fluido em vapor de gás Mekanism.", + "atm9.quest.er.subt.toMakeSteam": "Para fazer vapor!!", + "atm9.quest.er.buildingAnActivelyCooledReactor": "Construindo um reator ativamente resfriado", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Os reatores são estruturas multibloco, o que significa que você pode criar seu próprio tamanho personalizado!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "Se você estiver usando &aBasic Reactor Parts&r, o reator de maior tamanho que você pode construir é 5x5x5.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "O &lBiggest&r Reactor que você pode fazer usando &eReinforced Reactor Parts&r é 32x32x48. Existem muitas variáveis ​​que contribuem para a produção geral de um reator, então experimente!", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Algumas dicas gerais:", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "Quanto mais alto o reator, mais combustível ele pode reter e queimar, porque há mais barras de combustível, o que significa mais potência geral. Isso também significa uma taxa de queima mais alta.", + "atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "Quanto maior o reator, mais eficiente ele será, desde que você não adicione mais barras de combustível ao projeto. Isso significa menos consumo geral.", + "atm9.quest.er.expandingOurReactors": "Expandindo Nossos Reatores", + "atm9.quest.er.desc.expandingOurReactors.1": "Para interagir com nossa Turbina, precisaremos de vários &6Ports&r.", + "atm9.quest.er.desc.expandingOurReactors.2": "O &9Fluid Port&r é usado para inserir vapores como &bSteam&r, ou extrair gases de escape, como &9water&r. Por causa disso, você precisará de dois para sua turbina.", + "atm9.quest.er.desc.expandingOurReactors.3": "O &cPower Tap&r extrai energia e é necessário para completar o multibloco.", + "atm9.quest.er.turbinePorts": "Portas de turbina", + "atm9.quest.er.desc.turbinePorts.1": "Para fazer uma turbina girar, precisaremos destes componentes necessários:", + "atm9.quest.er.desc.turbinePorts.2": "- &9Rolamentos do rotor&r são colocados em uma extremidade do eixo da turbina. Isso pode ocorrer em qualquer face, mas determina de onde o eixo será extrudado. Normalmente é colocado no centro da face inferior.", + "atm9.quest.er.desc.turbinePorts.3": "- Os &eEixos do Rotor se estendem de um Rolamento do Rotor até o lado oposto da turbina, até um único bloco de Carcaça da Turbina, criando o eixo para a Turbina.", + "atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r fazem o rotor girar. Eles são colocados nos eixos do rotor e podem ter vários blocos de comprimento. Cada lâmina pode lidar com uma certa quantidade de vapor e determina quantos são necessários com base nas taxas de produção do seu reator.", + "atm9.quest.er.desc.turbinePorts.5": "Aqui está um exemplo de configuração de eixo vertical para uma turbina, com a bobina de chumbo da turbina na parte superior.", + "atm9.quest.er.creatingTurbineShaft": "Criando o eixo da turbina", + "atm9.quest.er.desc.creatingTurbineShaft.1": "&dBobinas da turbina&r são blocos colocados ao redor da extremidade do eixo da turbina, mais próximo do bloco da caixa. Eles são necessários para gerar energia a partir da turbina. Você pode ter até 3 bobinas por turbina e pode misturar e combinar diferentes blocos de bobinas.", + "atm9.quest.er.desc.creatingTurbineShaft.2": "Esta missão requer pelo menos um dos blocos aceitáveis ​​que você pode usar como bobinas.", + "atm9.quest.er.turbineCoils": "Bobinas de turbina", + "atm9.quest.er.desc.turbineCoils.1": "Em vez de construir a menor turbina neste momento, é melhor construir uma turbina baseada no design do seu &9Reactor&r.", + "atm9.quest.er.desc.turbineCoils.2": "Para começar, você deseja construir uma turbina que possa lidar com a &9taxa de produção de vapor&r do seu reator. Para obter o máximo de potência, será necessário manter 900 RPM ou 1800 RPM também. Isso exige muitas experiências com diferentes bobinas, número de pás e tamanho geral da turbina!", + "atm9.quest.er.desc.turbineCoils.3": "Nota: Para completar esta missão, você precisará criar uma &dTask Screen&r de qualquer tamanho. Uma vez colocada, você pode clicar com o botão direito na tela e selecionar esta missão como requisito e, em seguida, enviar energia para o bloco da tela de tarefas para preenchê-la e completar a missão.", + "atm9.quest.er.questTaskScreens": "Telas de tarefas de missão", + "atm9.quest.er.ourFirstTurbine": "&dNossa primeira turbina", + "atm9.quest.er.desc.ourFirstTurbine.1": "Assim como o Reactor, a estrutura deve ser construída em &dCasings&r, mas as paredes podem ser em &9Turbine Glass&r!", + "atm9.quest.er.turbineConstruction": "Construção de turbinas", + "atm9.quest.er.desc.turbineConstruction.1": "Clicar com o botão direito em um controlador de turbina quando ele estiver totalmente construído mostrará a interface da turbina.", + "atm9.quest.er.desc.turbineConstruction.2": "Aqui você pode ver todas as estatísticas da Turbina. Passar o mouse sobre cada um fornecerá mais informações sobre cada um.", + "atm9.quest.er.desc.turbineConstruction.3": "No canto inferior esquerdo, você terá 2 setas para controlar a &9Flow Rate&r. Isto controla a quantidade de vapor aquecido que é bombeado para a turbina. Para saber quanto você deve definir isso, verifique a &dVapor Production Rate&r do seu reator como ponto de partida.", + "atm9.quest.er.turbineInterface": "A Interface da Turbina", + "atm9.quest.er.desc.turbineInterface.1": "O &aReprocessor&r é uma estrutura multibloco 3x3x7 que possui regras específicas para completar a construção do multibloco.", + "atm9.quest.er.desc.turbineInterface.2": "O coração deste multibloco é o &aController&r, e pode ser colocado em qualquer face vertical, desde que não esteja no quadro.", + "atm9.quest.er.desc.turbineInterface.3": "Para construir a estrutura do &aReprocessor&r, você precisará de muitos invólucros. Isso também significa muita cianita.", + "atm9.quest.er.desc.turbineInterface.4": "Comece construindo uma estrutura oca de 3 blocos de largura, 3 blocos de profundidade e 7 blocos de altura. Este é o quadro.", + "atm9.quest.er.desc.turbineInterface.5": "Se feito corretamente, você terá um espaço vazio no meio da face inferior e superior. Para as faces verticais, você pode usar &aReprocessor Glass&r ou uma das peças &aReprocessor&r necessárias, como porta de alimentação, controlador, etc.", + "atm9.quest.er.desc.turbineInterface.6": "Se você quiser ver uma imagem de como ficará a moldura, confira a próxima página!", + "atm9.quest.er.desc.turbineInterface.7": "O quadro do multibloco do Reprocessador.", + "atm9.quest.er.desc.turbineInterface.8": "Um reprocessador totalmente construído.", + "atm9.quest.er.buildingTheFrame": "Construindo a Estrutura", + "atm9.quest.er.desc.buildingTheFrame.1": "Ao construir o &aReprocessor&r, você precisará de pelo menos um &eCollector&r e um &9Waste Injector&r.", + "atm9.quest.er.desc.buildingTheFrame.2": "O &eReprocessor Collector&r deve ser colocado no centro da face inferior da estrutura.", + "atm9.quest.er.desc.buildingTheFrame.3": "O &9Waste Injector&r deve ficar no centro da face superior, que é onde você canalizará ou inserirá resíduos como &9Cyanite Ingots&r.", + "atm9.quest.er.importingWaste": "Importando Resíduos", + "atm9.quest.er.desc.importingWaste.1": "Embora as outras &aReprocessor Parts&r tenham um local obrigatório durante a construção, essas três peças podem ser colocadas em qualquer face vertical, desde que não estejam na moldura!", + "atm9.quest.er.desc.importingWaste.2": "O &cPower Port&r é usado para fornecer energia à máquina multibloco para processar resíduos.", + "atm9.quest.er.desc.importingWaste.3": "O &9Fluid Injector Port&r é utilizado para injetar o líquido necessário, que dependerá do tipo de resíduo injetado. Para Cianita, isso significa água!", + "atm9.quest.er.desc.importingWaste.4": "A &aOutput Port&r é usada para produzir o material reprocessado. Você pode clicar com o botão direito para pegar o material manualmente ou canalizá-lo para automação.", + "atm9.quest.er.desc.importingWaste.5": "Depois de construir um &aReprocessor&r totalmente funcional, você pode bombear energia, água e &9Cyanite&r para criar &dBlutônio&r.", + "atm9.quest.er.desc.importingWaste.6": "Isso pode ser usado como combustível para o seu reator e cria seu próprio resíduo chamado &9Magentite&r.", + "atm9.quest.er.desc.importingWaste.7": "Agora que estamos coletando alguns resíduos de nosso reator, parte da progressão exige que você “Fluidize” alguns dos lingotes obtidos. Você sabe o que isso significa?", + "atm9.quest.er.desc.importingWaste.8": "Precisamos fazer um &aFluidizer&r! O componente principal é o &aFluidizer Controller&r. Uma vez construído, você pode clicar com o botão direito para abrir a interface. Aqui você pode ligá-lo ou desligá-lo, ver o que há dentro e o nível de potência atual.", + "atm9.quest.er.theFluidizer": "O Fluidificador", + "atm9.quest.er.desc.fluidizerIntro.1": "O &aFluidizer&r é um multibloco customizável que possui tamanho mínimo de 3x3x3. Assim como os demais multiblocos, a moldura deverá ser feita de invólucros, enquanto as faces podem ser feitas de vidro.", + "atm9.quest.er.fluidizerConstruction": "Construção do Fluidificador", + "atm9.quest.er.desc.fluidizerModes.1": "O &aFluidizer&r pode operar em um dos 3 modos: Sólido para Fluido, Combinando 2 Sólidos em um Fluido ou Combinando 2 Fluidos em um novo Fluido. Tudo isso depende do tipo de &aInjectors&r que você usa para o multibloco.", + "atm9.quest.er.desc.fluidizerModes.2": "Por exemplo, se você deseja converter &dBlutônio&r em um fluido, você pode usar 1 &aSolid Injector&r.", + "atm9.quest.er.desc.fluidizerModes.3": "Se você deseja combinar dois sólidos em algo novo, você construirá o multibloco com 2 &aSolid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.4": "Se você quiser combinar dois fluidos, você usará 2 &9Fluid Injectors&r.", + "atm9.quest.er.desc.fluidizerModes.5": "Isso pode parecer confuso, mas é importante para a progressão. Por exemplo, você desejará primeiro converter Magentite em um fluido no Fluidizer e, em seguida, enviá-lo para um &aReprocessor&r com Ludicrite para criar Ridiculite.", + "atm9.quest.er.operationalModes": "Modos Operacionais", + "atm9.quest.er.desc.fluidizerOutput.1": "Se quiser colocar as mãos no produto que o &aFluidizer&r fabrica, você precisará de uma &aOutput Port&r em uma das faces.", + "atm9.quest.er.desc.fluidizerOutput.2": "O &aFluidizer&r precisará de energia para operar, portanto, uma &cPower Port&r é necessária para completar a estrutura.", + "atm9.quest.er.requiredPorts": "Portas necessárias", + "atm9.quest.er.desc.reprocessorUsage.1": "Usando o &aReprocessor&r, podemos combinar tudo o que fizemos até agora para fazer alguns novos lingotes.", + "atm9.quest.er.desc.reprocessorUsage.2": "Observação: você pode precisar de um &9Fluidizer&r para concluir esta etapa!", + "atm9.quest.er.desc.verderiumCreation.1": "Usando o &aFluidizer&r, podemos combinar &dBlutonium&r com &eYellorium&r para fazer &2Verderium.", + "atm9.quest.er.desc.verderiumCreation.2": "Quando usado como combustível em um reator, &2Verderium&r produz &cRossinita&r como reagente. Nós precisamos disso!", + "atm9.quest.er.desc.verderiumCreation.3": "Para usar &2Verderium&r como combustível, você precisará fazer &cFuel Injection Ports&r para o seu reator.", + "atm9.quest.er.desc.verderiumCreation.4": "Nota: Talvez seja necessário esvaziar o combustível atualmente em seu reator ou criar um novo reator para essa finalidade.", + "atm9.quest.er.rossinite": "Rossinita", + "atm9.quest.er.desc.inaniteCreation.1": "Combinar &9Ridiculite Ingots&r com &cRossinite&r em um &aFluidizer&r criará &dInanite Ingots&r.", + "atm9.quest.er.desc.inaniteCreation.2": "Agora podemos usá-los para fazer um bloco de &dInanite&r.", + "atm9.quest.er.desc.insaniteMaterial.1": "Um dos materiais mais difíceis de conseguir no mod!", + "atm9.quest.er.desc.insaniteMaterial.2": "Isso também é usado para criar o &6ATM Star&r!", + "atm9.quest.er.insaniteBlock": "&dBloco Insanite&r", + "atm9.quest.er.desc.insaniteCreation.1": "Agora que você tem &cRossinite&r, pode misturá-lo com &aBenitoite&r para criar lingotes &dInsanite&r.", + "atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r pode ser encontrado no Nether.", + + + "atm9.quest.gregtech.intro.desc.energyMeasurement": "A energia em GT é medida em Unidades de Energia (UE)", + "atm9.quest.gregtech.intro.desc.energyUtilization": "A utilização de energia é medida em UE/t", + "atm9.quest.gregtech.intro.desc.energyProduction": "Você pode produzir energia em GT, que estará naturalmente na UE, ou pode optar por produzir energia com outro mod como Powah e convertê-la para a UE (mais sobre isso mais tarde)", + "atm9.quest.gregtech.intro.subt.safetyRead": "Para sua segurança, leia", + "atm9.quest.gregtech.intro.energyConcepts": "Conceitos de Energia", + "atm9.quest.gregtech.intro.energy": "Energia", + "atm9.quest.gregtech.intro.desc.machineCableRating": "Máquinas e cabos/fios são classificados para operar em &lníveis de tensão específicos&l", + "atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Dar muita voltagem a uma máquina faz com que ela &c&lexplode!&r&r", + "atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Dar muita voltagem a um fio ou cabo faz com que ele queime", + "atm9.quest.gregtech.intro.desc.lvVoltageis": "BT é 32 Volts (32 EU/t/A)", + "atm9.quest.gregtech.intro.desc.mvVoltageis": "MT é 128 V", + "atm9.quest.gregtech.intro.desc.hvVoltageis": "AT é 512 V", + "atm9.quest.gregtech.intro.desc.voltageContinuation": "e assim por diante", + "atm9.quest.gregtech.intro.voltage": "Tensão", + "atm9.quest.gregtech.intro.desc.voltage.1": "Amps são como pacotes de energia (EU/t) e podem vir em diferentes níveis de tensão (BT, MT, AT, etc.)", + "atm9.quest.gregtech.intro.desc.voltage.2": "Máquinas que recebem amperes extras não explodirão", + "atm9.quest.gregtech.intro.desc.voltage.3": "Cabos e fios queimarão se receberem mais amperes do que os recomendados", + "atm9.quest.gregtech.intro.amperage": "Amperagem", + "atm9.quest.gregtech.intro.desc.amperage.1": "Fios e cabos são imperfeitos e perdem parte da energia que transportam na forma de calor", + "atm9.quest.gregtech.intro.desc.amperage.2": "Você pode mitigar parte dessa perda cobrindo seus fios com borracha para fazer cabos", + "atm9.quest.gregtech.intro.desc.amperage.3": "A exceção aqui são os supercondutores! Eles não têm perda de energia", + "atm9.quest.gregtech.intro.subt.measurement": "Um metro = um bloco", + "atm9.quest.gregtech.intro.voltageLoss": "Perda de tensão", + "atm9.quest.gregtech.intro.desc.voltageLoss.1": "Você deve ter notado que 4A de LV (32 EU/t/A) seria 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A de MV também é 128 EU/t", + "atm9.quest.gregtech.intro.desc.voltageLoss.3": "Eles podem ser trocados? Tipo de!", + "atm9.quest.gregtech.intro.desc.voltageLoss.4": "O Alto-Forno Elétrico (EBF) é um exemplo disso - duas escotilhas de energia de BT podem aceitar 2A de BT cada, resultando na capacidade do EBF de processar receitas de MV! Este é um aspecto fundamental para progredir nos níveis de tensão no GT.", + "atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternativamente, você deve criar um transformador de tensão", + "atm9.quest.gregtech.intro.voltageConversion": "Conversão de Tensão", + "atm9.quest.gregtech.intro.desc.voltageConversion.1": "As ferramentas podem ser feitas de MUITOS materiais, o primeiro deles pode ser o ferro!", + "atm9.quest.gregtech.intro.desc.voltageConversion.2": "As ferramentas também podem ser reparadas em bigornas usando o mesmo material da própria ferramenta, como qualquer ferramenta vanilla", + "atm9.quest.gregtech.intro.desc.voltageConversion.3": "Um &aHammer&r é usado na confecção manual de placas, que serão necessárias para as próximas ferramentas!", + "atm9.quest.gregtech.intro.subt.introduction": "Uma introdução", + "atm9.quest.gregtech.intro.anyGTHammer": "Qualquer martelo GT", + "atm9.quest.gregtech.intro.tools": "Ferramentas", + "atm9.quest.gregtech.intro.desc.tools.1": "A &aWrench&r é uma ferramenta de artesanato, claro, mas também é uma ferramenta de mineração para máquinas GT! Clicar com o botão direito define o lado de saída das máquinas GT e clicar com o botão direito agachado as gira", + "atm9.quest.gregtech.intro.desc.tools.2": "O &aFile&r é uma ferramenta de criação e isso é tudo", + "atm9.quest.gregtech.intro.desc.tools.3": "O &aSaw&r é mais uma ferramenta de artesanato, mas também pode fornecer 6 tábuas de uma tora!", + "atm9.quest.gregtech.intro.gtWrenches": "Chaves GT", + "atm9.quest.gregtech.intro.gtFiles": "Arquivos GT", + "atm9.quest.gregtech.intro.gtSaws": "Serras GT", + "atm9.quest.gregtech.intro.handyTools": "Ferramentas úteis", + "atm9.quest.gregtech.intro.desc.handyTools.1": "&aChaves de fenda&r são uma ferramenta de artesanato e são usadas em configurações especiais de máquinas e capas", + "atm9.quest.gregtech.intro.desc.handyTools.2": "&aCortadores de fio&r são uma ferramenta de artesanato e clicar com o botão direito em fios/cabos ativará ou desativará conexões com outros blocos", + "atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r são uma ferramenta de artesanato para transformar coisas em pó", + "atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r também são uma ferramenta de artesanato...", + "atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r irá pausar e retomar o funcionamento das máquinas com o clique direito", + "atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r pode ser usado para remover capas de máquinas GT com um clique direito", + "atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r pode quebrar e replantar automaticamente plantações em uma área e também funciona como uma arma de aparência legal!", + "atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r pode limpar fluidos presos em máquinas GT &c&l[NYI]&r&r", + "atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r têm Looting III implicitamente, útil para couro desde o início!", + "atm9.quest.gregtech.intro.subt.eventually": "Você precisará deles eventualmente para alguma coisa", + "atm9.quest.gregtech.intro.gtScrewdrivers": "Chaves de fenda GT", + "atm9.quest.gregtech.intro.gtWireCutters": "Cortadores de fio GT", + "atm9.quest.gregtech.intro.gtMortars": "Morteiros GT", + "atm9.quest.gregtech.intro.gtKnives": "Facas GT", + "atm9.quest.gregtech.intro.gtMallets": "Marretas GT", + "atm9.quest.gregtech.intro.gtCrowbars": "Pés de cabra GT", + "atm9.quest.gregtech.intro.gtScythes": "Foices GT", + "atm9.quest.gregtech.intro.gtPlungers": "Êmbolos GT", + "atm9.quest.gregtech.intro.gtButcheryKnives": "Facas de açougue GT", + "atm9.quest.gregtech.intro.allTheTools": "Todas as ferramentas!", + "atm9.quest.gregtech.intro.desc.allTheTools.1": "Minérios são gerados em veios em alturas variadas, espaçados a cada 3 pedaços", + "atm9.quest.gregtech.intro.desc.allTheTools.2": "Os veios de minério são frequentemente compostos por 3 ou mais minérios diferentes", + "atm9.quest.gregtech.intro.desc.allTheTools.3": "Todos os veios de minério GT foram movidos para a Dimensão de Mineração de todas as outras dimensões", + "atm9.quest.gregtech.intro.overworldLayerOres": "Minérios de camada do mundo superior", + "atm9.quest.gregtech.intro.subt.aluminium": "Alumínio esteja aqui", + "atm9.quest.gregtech.intro.validOres": "Minérios Válidos", + "atm9.quest.gregtech.intro.bauxiteVein": "Veio de bauxita", + "atm9.quest.gregtech.intro.magnetiteVein": "Veia de magnetita", + "atm9.quest.gregtech.intro.subt.indeed": "De fato", + "atm9.quest.gregtech.intro.naquadahVein": "Veia Naquadah", + "atm9.quest.gregtech.intro.pitchblendeVein": "Veia de pechblenda", + "atm9.quest.gregtech.intro.scheeliteVein": "Veia Scheelite", + "atm9.quest.gregtech.intro.sheldoniteVein": "Veia Sheldonite", + "atm9.quest.gregtech.intro.subt.ironVein": "Veia de ferro com faixas", + "atm9.quest.gregtech.intro.goethiteVein": "Veia Goethita", + "atm9.quest.gregtech.intro.berylliumVein": "Veia de berílio", + "atm9.quest.gregtech.intro.certusQuartzVein": "Veia de Quartzo Certus", + "atm9.quest.gregtech.intro.subt.manganeseSource": "Uma fonte nutritiva de manganês", + "atm9.quest.gregtech.intro.grossularVein": "Veia Grossular", + "atm9.quest.gregtech.intro.molybdenumVein": "Veia de molibdênio", + "atm9.quest.gregtech.intro.bastnasiteVein": "Veia Bastnasita", + "atm9.quest.gregtech.intro.quartziteVein": "Veio de Quartzito", + "atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone de um minério bruto!", + "atm9.quest.gregtech.intro.redstoneVein": "Veia Redstone", + "atm9.quest.gregtech.intro.saltpeterVein": "Veia de salitre", + "atm9.quest.gregtech.intro.sulfurVein": "Veia de Enxofre", + "atm9.quest.gregtech.intro.tetrahedriteVein": "Veia Tetraedrita", + "atm9.quest.gregtech.intro.topazVein": "Veia Topázio", + "atm9.quest.gregtech.intro.apatiteVein": "Veia de apatita", + "atm9.quest.gregtech.intro.cassiteriteVein": "Veia Cassiterita", + "atm9.quest.gregtech.intro.chalcopyriteVein": "Veia de calcopirita", + "atm9.quest.gregtech.intro.galenaVein": "Veia Galena", + "atm9.quest.gregtech.intro.garnetSandVein": "Veia de areia granada", + "atm9.quest.gregtech.intro.garnetVein": "Veia granada", + "atm9.quest.gregtech.intro.subt.ironContent": "Muito ferro nesses minérios", + "atm9.quest.gregtech.intro.subt.lubricantSource": "Útil para fazer lubrificante", + "atm9.quest.gregtech.intro.soapstoneVein": "Veia de pedra-sabão", + "atm9.quest.gregtech.intro.mineralSandVein": "Veia de Areia Mineral", + "atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltita esteja aqui", + "atm9.quest.gregtech.intro.garnieriteVein": "Veia Garnierita", + "atm9.quest.gregtech.intro.saltsVein": "Veia de sais", + "atm9.quest.gregtech.intro.subt.diamondPotential": "Diamantes podem estar escondidos aqui", + "atm9.quest.gregtech.intro.graphiteVein": "Veia de grafite", + "atm9.quest.gregtech.intro.subt.lapisLocation": "Encontre-os com alguns lápis-lazúli", + "atm9.quest.gregtech.intro.lazuriteVein": "Veia Esmaltada", + "atm9.quest.gregtech.intro.kyaniteVein": "Veia de cianita", + "atm9.quest.gregtech.intro.subt.goodManganeseSource": "Bom para manganês", + "atm9.quest.gregtech.intro.bentoniteVein": "Veia de bentonita", + "atm9.quest.gregtech.intro.cinnabarVein": "Veia Cinábrio", + "atm9.quest.gregtech.intro.subt.sapphireSource": "Safiras", + "atm9.quest.gregtech.intro.almandineVein": "Veia Almandina", + "atm9.quest.gregtech.intro.desc.oreFinder.1": "Precisa de ajuda para encontrar minérios? Faça você mesmo um desses e carregue-o colocando-o no slot de energia de qualquer máquina", + "atm9.quest.gregtech.intro.desc.fluidFinder.1": "Procurando fluidos para desenterrar? Este prospector possui um modo fluido para ajudar nessa tarefa!", + "atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "Tudo em um, bateria grande, localizador de minério/fluido de grande alcance", + "atm9.quest.gregtech.intro.desc.oreFrequency.1": "A cada 3 pedaços você encontrará outro veio de minério!", + "atm9.quest.gregtech.intro.netherLayerOres1": "Minérios da camada inferior", + "atm9.quest.gregtech.intro.netherLayerOres2": "Minérios da camada inferior", + "atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 pedaços de distância, caso você ainda não saiba disso", + "atm9.quest.gregtech.intro.endLayerOres1": "Minérios da camada final", + "atm9.quest.gregtech.intro.endLayerOres2": "Minérios da camada final", + + + "atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Bem-vindo à Era do Vapor! As máquinas a vapor podem processar qualquer receita em JEI até &e&lUso: 32 EU/t (LV)&r&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "Existem variantes de máquinas de alta e baixa pressão. As máquinas de baixa pressão demoram o dobro do tempo para processar uma receita, mas consomem menos vapor.", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTA:&r&r Depois de cada receita, &n&6as máquinas a vapor precisam liberar o vapor usado&r", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "Por padrão, a ventilação está localizada na parte traseira, mas com sua prática &bwrench &r você pode alterar o lado da porta de exaustão!", + "atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "Se a porta de exaustão estiver bloqueada, a máquina não conseguirá ventilar e deixará de funcionar.", + "atm9.quest.gregtech.steam.subt.steamAgeBegin": "E então começa", + "atm9.quest.gregtech.steam.bronzePlate": "Placa de Bronze", + "atm9.quest.gregtech.steam.theSteamAge": "A Era do Vapor", + "atm9.quest.gregtech.steam.desc.boilerOperation.1": "Dê ao &eBoiler&r um pouco de &bwater&r, insira uma &6fonte de combustível&r, observe-o esquentar e ele começará a criar &7vapor&r!", + "atm9.quest.gregtech.steam.desc.boilerOperation.2": "Você pode usar qualquer tipo de fonte de água, como um &dSink&r conectado a um &aFluid Pipe&r da Pipez!", + "atm9.quest.gregtech.steam.desc.boilerOperation.3": "É muito importante que você coloque a água primeiro, pois a água canalizada para uma caldeira já quente fará com que a caldeira &c&lexplode&r&r", + "atm9.quest.gregtech.steam.desc.boilerOperation.4": "Uma caldeira sólida utiliza combustíveis sólidos como o carvão, enquanto a caldeira líquida utiliza combustíveis líquidos como a lava.", + "atm9.quest.gregtech.steam.subt.gettingSteamy": "Ficando cheio de vapor", + "atm9.quest.gregtech.steam.anySteamBoiler": "Qualquer caldeira a vapor", + "atm9.quest.gregtech.steam.steamBoiler": "Caldeira a vapor", + "atm9.quest.gregtech.steam.desc.steamTransfer.1": "Agora que você tem vapor, precisa de algo para transferi-lo!", + "atm9.quest.gregtech.steam.desc.steamTransfer.2": "Colocá-los permitirá que você transfira o vapor da caldeira para uma máquina", + "atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use um &bwrench&r para adicionar ou remover conexões conforme necessário", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "Esta máquina transformará lingotes em sua forma fluida", + "atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "Também pode processar alguns itens em celulose, como resina pegajosa em polpa de borracha bruta", + "atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluidos e muito mais", + "atm9.quest.gregtech.steam.desc.maceratorIntro.1": "O macerador é a primeira etapa do processamento do minério, mas voltaremos a isso mais tarde", + "atm9.quest.gregtech.steam.desc.maceratorIntro.2": "Por enquanto, precisamos de pó de madeira, então jogue um pouco de madeira aqui e triture-a", + "atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Esmagamento e moagem", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "Esta máquina comprime coisas", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "Você pode transformar matéria vegetal em bolas de plantas, elas podem ser úteis mais tarde", + "atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "Você também pode pegar pó de madeira e comprimi-lo em placas de madeira", + "atm9.quest.gregtech.steam.subt.pressItRealGood": "Pressione muito bem", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Os martelos de forja podem transformar hastes em hastes longas ou lingotes em placas, entre outras coisas", + "atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "Existem outras maneiras mais baratas de fazer varas e placas longas, mas elas vêm depois", + "atm9.quest.gregtech.steam.subt.usefulForSquishing": "Útil para esmagar coisas", + "atm9.quest.gregtech.steam.desc.usefulForSquishing": "Este bad boy é apenas uma fornalha que funciona a vapor", + "atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Fornos para todas as ocasiões", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "A fundição de liga permite fazer ligas de vários materiais", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "Ele também pode usar moldes de fundição para transformar materiais em determinadas formas, como pó de vidro em um tubo de vidro.", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "Os moldes de fundição podem ser reutilizados e trocados dependendo do que você está fazendo", + "atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "Ao automatizar, certifique-se de remover o molde de fundição do seu padrão. Também pode ser útil fazer vários deles para que você não precise trocar manualmente os moldes.", + "atm9.quest.gregtech.steam.desc.stoneCreation.1": "Configurar esta máquina com lava de um lado e água do outro permite criar pedra ou paralelepípedos", + "atm9.quest.gregtech.steam.desc.stoneCreation.2": "Nos níveis posteriores você pode criar qualquer variante de pedra, até mesmo obsidiana em HV!", + "atm9.quest.gregtech.steam.desc.lvMachines.1": "Todas as máquinas LV estão fechadas atrás deste circuito", + "atm9.quest.gregtech.steam.desc.lvMachines.2": "É recomendável que você mantenha suas máquinas a vapor por perto, pois elas ainda serão úteis no próximo capítulo.", + "atm9.quest.gregtech.steam.desc.lvMachines.3": "Por que esta missão requer 32 circuitos para ser concluída? Bem, isso se deve a um conceito chamado Batch Crafting - em vez de apenas criar um, geralmente é melhor criar muito mais do que isso para se preparar para os próximos trabalhos manuais.", + "atm9.quest.gregtech.steam.desc.lvMachines.4": "Se você automatizou à medida que avança, ótimo! Você pode utilizar algo como um solicitante/solicitante ME para AE2/RS para manter um número específico de qualquer item em seu sistema - eu recomendo fazer isso com vários componentes de artesanato (por exemplo, borracha e resina pegajosa) e adicioná-los conforme você avança através dos capítulos", + "atm9.quest.gregtech.steam.subt.finalBossSteam": "O chefe final do STEAM", + "atm9.quest.gregtech.steam.desc.rubberFarming.1": "Encontre e cultive seringueiras para conseguir um pouco de resina pegajosa", + "atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternativamente, bolas de limo fundidas em uma fornalha lhe darão alguns", + "atm9.quest.gregtech.steam.subt.slimeFarm": "Fazenda de limo?", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "Todas as partes da seringueira podem ser extraídas em polpa de borracha bruta", + "atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "Bem como bolas de gosma!", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Quebre um pouco de vidro com um martelo e funda o pó com um molde de fundição para fazer um tubo de vidro", + "atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "Você pode obter lingotes de aço fundindo pó de aço, feito misturando pó de ferro com carvão.", + "atm9.quest.gregtech.steam.glassTube": "Tubo de vidro", + "atm9.quest.gregtech.steam.desc.crtTelevisions": "Alguém ainda se lembra daquelas antigas televisões CRT? Essas coisas usavam tubos de vácuo", + "atm9.quest.gregtech.steam.desc.resistorCrafting": "Não se preocupe, você não precisa criar resistores com resistências diferentes", + "atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "Você pode encontrar minério de enxofre no interior e depois fundi-lo para obter pó de enxofre. Também existem abelhas!", + "atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Coloque sua polpa de borracha bruta e pó de enxofre em uma fundição de liga e obtenha seu primeiro pedaço de borracha", + "atm9.quest.gregtech.steam.sulfurDust": "Poeira de Enxofre", + "atm9.quest.gregtech.steam.rubber": "Borracha", + "atm9.quest.gregtech.steam.desc.woodenDustCompression": "Comprimir pó de madeira em forma de placa", + "atm9.quest.gregtech.steam.subt.plywood": "Isso é compensado?", + "atm9.quest.gregtech.steam.desc.woodDustProduction": "A maceração de toras de madeira proporciona uma boa quantidade de pó de madeira por tora", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Dois lingotes de borracha e o molde de fundição na fundição de liga produzirão folhas de borracha", + "atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "Eles serão úteis quando você precisar começar a revestir os fios com borracha para fazer cabos", + "atm9.quest.gregtech.steam.desc.breadboards": "E aqui pensei que estaríamos usando protoboards", + "atm9.quest.gregtech.steam.desc.automationAdvice.1": "Em vez de viver em uma grade de artesanato fazendo placas e fios, muitas vezes é mais fácil automatizar esses processos.", + "atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r pode lidar com isso muito bem quando você define \"Usar Substituições\" como Sim", + "atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNota:&r Se você achar que os canais são limitantes, considere definir o modo de canal para 4x ou infinito com os seguintes comandos (você precisará de OP em um servidor ou cheats habilitados no singleplayer)", + "atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 modo de canal x4&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 modo de canal infinito&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r tem dificuldades nesse aspecto porque não usará a mesma ferramenta duas vezes devido ao NBT", + "atm9.quest.gregtech.steam.desc.automationAdvice.7": "Uma alternativa aqui poderia ser configurar sua criação automática em algo como um &aRFTools Crafter&r", + "atm9.quest.gregtech.steam.desc.automationAdvice.8": "A automação é altamente recomendada, principalmente quando começamos a lidar com fluidos", + "atm9.quest.gregtech.steam.desc.automationAdvice.9": "Você pode configurar &6LV+ Machines&r para retornar automaticamente para um provedor de padrões, apenas certifique-se de alternar a configuração \"Permitir entradas do lado da saída\" na GUI. As máquinas Steam não são inteligentes o suficiente para saída automática, então você precisará de algo para &cimportar de volta ao sistema por enquanto", + "atm9.quest.gregtech.steam.automation": "Automação", + "atm9.quest.gregtech.steam.desc.copperIngotCrafting": "Um &6Copper Ingot&r e quatro &cRedstone Dust&r na &eAlloy Smelter&r criam este lindo lingote", + "atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "O cabo de liga vermelha é parte integrante da elaboração do &bLV Circuit &r e da saída da Era do Vapor", + + + "atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Atualizar suas máquinas lhe dará acesso a novas receitas e aumentará sua velocidade de processamento", + "atm9.quest.gregtech.lv.desc.machineUpgrade.2": "Isso é chamado de overclock e pode ser configurado na GUI da máquina caso você não queira fazer overclock (para economizar energia, por exemplo)", + "atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Fazer overclock de uma receita resulta no processamento duas vezes mais rápido, mas usando quatro vezes mais energia - no geral, isso significa que é usada duas vezes mais energia", + "atm9.quest.gregtech.lv.subt.welcomeLV": "Bem-vindo à LV", + "atm9.quest.gregtech.lv.desc.batchCrafting.1": "Você tem se lembrado de fazer lotes de coisas, certo?", + "atm9.quest.gregtech.lv.desc.batchCrafting.2": "Vou te dar uma chance dessa vez e presumo que você tenha", + "atm9.quest.gregtech.lv.subt.onwardsMV": "Avante para MV!", + "atm9.quest.gregtech.lv.desc.wiremillUsage.1": "Com um moinho de arame você pode transformar um lingote em dois fios 1x", + "atm9.quest.gregtech.lv.desc.wiremillUsage.2": "Isso também desbloqueia receitas de arame fino mais baratas", + "atm9.quest.gregtech.lv.subt.cheaperWires": "Fios mais baratos", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "Com esta máquina você pode transformar um lingote em um prato fácil", + "atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "O processamento adicional de placas irá transformá-las em folhas", + "atm9.quest.gregtech.lv.subt.cheaperPlates": "Pratos mais baratos", + "atm9.quest.gregtech.lv.desc.rubberCrafting.1": "Este bad boy desbloqueia uma receita de fabricação de borracha mais barata!", + "atm9.quest.gregtech.lv.desc.rubberCrafting.2": "Por 1 pó de enxofre e 9 polpas de borracha bruta você fará o equivalente a 9 lingotes de borracha em forma fluida", + "atm9.quest.gregtech.lv.subt.moreRubberBetter": "Mais borracha mais melhor", + "atm9.quest.gregtech.lv.desc.castingMolds.1": "Esta máquina também usa moldes de fundição para formar os fluidos em diferentes formatos", + "atm9.quest.gregtech.lv.subt.needSolidFluid": "Precisa que esse fluido seja sólido?", + "atm9.quest.gregtech.lv.desc.wireCoating.1": "Uma forma mais barata de revestir fios com borracha!", + "atm9.quest.gregtech.lv.desc.wireCoating.2": "Esta máquina é necessária para revestir fios de nível superior com borracha para fazer cabos", + "atm9.quest.gregtech.lv.desc.wireCoating.3": "Você pode querer usar isso para criar os cascos de sua máquina assim que conseguirmos algum polietileno em MV", + "atm9.quest.gregtech.lv.desc.rodProduction.1": "Para todas as suas necessidades de produção de hastes!", + "atm9.quest.gregtech.lv.subt.goodOldRod": "Boa e velha vara", + "atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "A centrífuga permite separar compostos em seus respectivos materiais girando muito rápido", + "atm9.quest.gregtech.lv.subt.yourSpinMeRound": "Você me gira", + "atm9.quest.gregtech.lv.desc.diodeReach.1": "Finalmente, o diodo está ao alcance", + "atm9.quest.gregtech.lv.desc.diodeReach.2": "Você precisará transformar isso em pequenas pilhas de pó de arsenieto de gálio ou criar uma receita para fazer isso por você.", + "atm9.quest.gregtech.lv.desc.mixerUsage.1": "O misturador pega vários materiais e os mistura em um novo material, muito útil para aços e misturas metálicas de maior qualidade", + "atm9.quest.gregtech.lv.desc.extractorUsage.1": "Você pode usar um extrator para obter o vidro em estado líquido para fazer o diodo", + "atm9.quest.gregtech.lv.desc.extractorUsage.2": "Chegaremos ao polietileno mais tarde, então lembre-se que você pode atualizar esta receita!", + "atm9.quest.gregtech.lv.subt.mvProximity": "MV está por perto!", + "atm9.quest.gregtech.lv.subt.hazardousMaterials": "Não cheire isso", + "atm9.quest.gregtech.lv.desc.steamConversion.1": "Pegue aquele vapor que você estava fazendo e transforme-o em UE!", + "atm9.quest.gregtech.lv.subt.energyIndependence": "Sem energia, sem problemas", + "atm9.quest.gregtech.lv.desc.energySetup.1": "Você já tem uma configuração para geração de energia RF/FE?", + "atm9.quest.gregtech.lv.desc.energySetup.2": "Nesse caso, você poderia fazer conversores de energia para transformar esse RF em UE e cabeá-lo em suas máquinas", + "atm9.quest.gregtech.lv.desc.energySetup.3": "Por padrão, ele está configurado para converter UE para RF, então você precisará bater nele com um martelo macio para alterá-lo para conversão de RF para UE", + "atm9.quest.gregtech.lv.desc.energySetup.4": "O lado vermelho é o lado da UE e os lados verdes são para RF/FE. Tenha em mente que você pode girar o conversor agachando-se clicando com o botão direito com uma chave inglesa", + "atm9.quest.gregtech.lv.desc.energySetup.5": "Nota: Use cortadores de fio para ativar e desativar conexões de fio aos blocos e entre si", + "atm9.quest.gregtech.lv.lvEnergyConverter": "Qualquer conversor de energia LV", + "atm9.quest.gregtech.lv.energyConverters": "Conversores de Energia", + "atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventualmente, você vai querer mais vapor do que as caldeiras de bloco único podem fornecer. Quando isso acontecer, abram caminho para a Grande Caldeira de Bronze!", + "atm9.quest.gregtech.lv.subt.steamMultiblock": "Multibloco de produção de vapor", + "atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Muitas máquinas usam uma configuração de circuito programado para determinar quais receitas podem ser processadas", + "atm9.quest.gregtech.lv.desc.circuitProgramming.2": "Você encontrará a opção de alterar a configuração do circuito programado na GUI da máquina, basta selecionar o programa que corresponde à receita que você está executando e ela começará a funcionar", + "atm9.quest.gregtech.lv.desc.circuitProgramming.3": "Você não precisa criar um circuito programado", + "atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Muitas vezes é mais fácil dedicar uma máquina a uma configuração de programa específica e fazer uma nova, em vez de alterar manualmente as configurações do programa para diferentes receitas de artesanato.", + "atm9.quest.gregtech.lv.programmedCircuits": "Circuitos Programados", + "atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Coloque esse pó de cobaltita com 3 baldes de oxigênio em seu alto-forno elétrico para adquirir pó de trióxido de arsênico", + "atm9.quest.gregtech.lv.desc.arsenicProduction.2": "Isso também produz óxido de cobalto e algum dióxido de enxofre, que pode ser posteriormente processado para recuperar parte desse oxigênio.", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Reúna os materiais listados e verifique a página de informações do Multiblock do JEI para ver como construí-lo", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Cada LV Energy Hatch aceita 2 Amps de LV. Juntos isso perfaz 4 Amps de BT, o que neste caso permitirá ao EBF processar receitas de MT como se fosse alimentado por 1 Amp de MT!", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "A página Multiblock Info mostra uma configuração possível do multibloco, mas muitas vezes não é a configuração desejada. Certifique-se de verificar quais blocos são válidos nas diversas posições", + "atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "Você saberá que ele é formado quando os blocos de entrada e saída mudam de cor para combinar com o controlador e os invólucros", + "atm9.quest.gregtech.lv.subt.firstMultiblock": "O primeiro multibloco", + "atm9.quest.gregtech.lv.desc.oxygenEarly.1": "O oxigênio passivo desde o início é altamente recomendado, pois é muito usado", + "atm9.quest.gregtech.lv.desc.oxygenEarly.2": "Há muitas maneiras de obter oxigênio, ao procurar no JEI certifique-se de que a receita indique Uso: LV ou Uso: ULV", + "atm9.quest.gregtech.lv.desc.oxygenEarly.3": "O pó de goethita pode ser centrifugado para obter oxigênio, ou talvez a eletrólise do pó de safira seja mais a sua velocidade", + "atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternativamente, você poderia construir um coletor de gás básico e usá-lo para coletar ar, que então seria centrifugado em oxigênio. A água também pode ser eletrolisada em oxigênio, mas esteja ciente de que esses métodos são bastante lentos", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerador -> Lavador de Minério -> Centrífuga Térmica -> Macerador", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "Esta é uma configuração para processamento de minério, você pode verificar JEI para outras configurações possíveis!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Depois de construir essa configuração em HV, você obterá muitos subprodutos", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Os subprodutos são frequentemente usados ​​​​em receitas futuras, então não deixe de revisitá-los no HV e guardá-los!", + "atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "Existem muitas maneiras de automatizar essa configuração, por isso fica como exercício para o leitor", + "atm9.quest.gregtech.lv.subt.basics": "O básico", + "atm9.quest.gregtech.lv.oreProcessing": "Processamento de minério", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "O pó de cobaltita pode vir do processamento de minério de cobaltita", + "atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "Você pode encontrar Minério de Cobaltita minerando no Mundo Superior entre -10 e 60, ele deve ser misturado com minérios de Garnierita, Níquel e Pentlandita", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "Se você tiver sorte, poderá encontrar Realgar, que pode ser transformado em arsênico diretamente em uma centrífuga.", + "atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "A cobaltita pode ser eletrolisada diretamente para obter arsênico, mas isso é no MV. Além disso, você obterá mais arsênico para o cobaltita produzindo pó de trióxido de arsênico e eletrolisando-o.", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Pegue suas ferramentas e abra a escotilha de manutenção, há problemas para consertar!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "Com as ferramentas apropriadas, você pode clicar na escotilha de manutenção para corrigir todo e qualquer problema", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Quais ferramentas você pergunta? Ao abrir a GUI da escotilha de manutenção, você verá um pequeno ícone de chave inglesa flutuando à direita, passe o mouse sobre ele e ele lhe dirá", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Feito isso, seu novo EBF estará pronto para uso!", + "atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Esteja ciente, os problemas podem surgir novamente, mas não são frequentes e são fáceis de resolver", + "atm9.quest.gregtech.lv.subt.brokenEBF": "Isso mesmo, está quebrado", + "atm9.quest.gregtech.lv.maintenance": "Manutenção", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Semelhante à era do vapor, isso transformará os metais sólidos em sua forma fluida.", + "atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Além disso, isso lhe dará a polpa de borracha bruta", + "atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidando seus ativos", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "Você tem que começar a fazer Persulfato de Sódio para colocar em um Banho Químico, substituindo o Lavador de Minério em uma Configuração de Processamento de Minério separada para ter uma chance de Pó de Gálio ao processar Bauxita.", + "atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "Na HV+ você pode processar bauxita ou esfalerita como outro método de obtenção de gálio", + "atm9.quest.gregtech.lv.desc.wroughtIron": "Para fazer ferro forjado você precisa fundir pepitas de ferro em pepitas de ferro forjado", + "atm9.quest.gregtech.lv.desc.alloySmelter.1": "Espero que você ainda tenha aquela fundição de liga à mão!", + "atm9.quest.gregtech.lv.desc.alloySmelter.2": "Cobre e níquel juntos em uma fundição de liga formam o cuproníquel, que você precisará para criar as bobinas do alto-forno elétrico", + "atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Por que gerar passivamente qualquer recurso? Porque é uma boa ideia gerar recursos comuns passivamente em vez de ordená-los sob demanda, dessa forma você terá o que precisa quando precisar, em vez de ter que esperar muito tempo para que tudo funcione", + "atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Configure o Rock Crusher com água à esquerda e lava à direita no mundo, depois insira alguns paralelepípedos para fazer paralelepípedos", + "atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Transfira o paralelepípedo para um martelo de forja para criar cascalho", + "atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Coloque o cascalho em outro Forge Hammer para criar areia", + "atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Coloque a areia em um forno a arco com um pouco de oxigênio para fazer vidro", + "atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Coloque o vidro em um macerador para transformá-lo em pó de vidro", + "atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Coloque o pó de vidro em uma centrífuga para obter dióxido de silício", + "atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Coloque o dióxido de silício em um eletrolisador e obtenha pó de silício e oxigênio!", + "atm9.quest.gregtech.lv.desc.resourceGeneration.9": "Tudo que você precisa para começar é um pouco de oxigênio, fornecido na forma de pó de safira verde!", + "atm9.quest.gregtech.lv.subt.needIt": "Você vai precisar disso", + "atm9.quest.gregtech.lv.rockCrusher": "Triturador de rocha", + "atm9.quest.gregtech.lv.forgeHammers": "Martelos de Forja", + "atm9.quest.gregtech.lv.macerator": "Macerador", + "atm9.quest.gregtech.lv.passiveOxygenLine": "Linha de oxigênio passivo", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "O eletrolisador separará os compostos em compostos constituintes com base em sua carga elétrica", + "atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "No nosso caso, ele separará o &dTróxido de Arsênico&r em &eArsênico&r e &bOxigênio&r", + "atm9.quest.gregtech.lv.subt.electricEel": "Me choque como uma enguia elétrica", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "O pó de oxigênio e enxofre em seu &eChemical Reactor&r no &aprogram 2&r produzirá algum dióxido de enxofre", + "atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "Se estiver tendo problemas para atender aos requisitos de enxofre, você pode começar a centrifugar 2 pó de chama para fazer pó de enxofre", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Reação química do dióxido de enxofre com mais oxigênio para formar trióxido de enxofre", + "atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "O oxigênio é muito importante, você pode querer voltar e dedicar uma configuração inteira para produzi-lo passivamente, se ainda não o fez", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Água reage quimicamente com trióxido de enxofre para obter ácido sulfúrico", + "atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "Você pode obter água infinita em seu sistema de armazenamento digital conectando-o a uma pia de cozinha - apenas certifique-se de que esteja configurado apenas para extração! Caso contrário, anulará fluidos na inserção", + "atm9.quest.gregtech.lv.subt.addWater": "Apenas adicione água!", + "atm9.quest.gregtech.lv.desc.chemicalBathUsage": "O &eChemical Bath&r é usado em linhas de &aOre Processing&r para obter certos &dsubprodutos&r lavando minérios triturados em mercúrio ou persulfato de sódio", + "atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Sal e Ácido Sulfúrico no Programa 1 produzirão Bissulfato de Sódio", + + + "atm9.quest.gregtech.mv.desc.overclocking.1": "Lembre-se: o overclocking executa uma receita duas vezes mais rápida, mas com consumo de energia quatro vezes maior", + "atm9.quest.gregtech.mv.desc.overclocking.2": "Ao começar a substituir as máquinas, você pode colocar as antigas em um macerador para recuperar alguns dos ingredientes usados ​​na fabricação.", + "atm9.quest.gregtech.mv.subt.welcomeMV": "Bem-vindo ao &bMV&r", + "atm9.quest.gregtech.mv.desc.highVoltage.1": "Parabéns!", + "atm9.quest.gregtech.mv.desc.highVoltage.2": "Com o Circuito Integrado Avançado você conseguiu chegar à Alta Tensão com sucesso!", + "atm9.quest.gregtech.mv.desc.highVoltage.3": "Você pode jogar fora aquelas receitas antigas de Circuitos Eletrônicos Básicos e Bons Circuitos Eletrônicos e substituí-las por suas versões Integradas", + "atm9.quest.gregtech.mv.subt.newEra": "Uma nova era", + "atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Circuito Integrado Avançado", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "Eu sei, esta é uma máquina de baixa tensão na era MT, mas acredite em mim, vale a pena os circuitos MT necessários para fabricá-la", + "atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Os circuitos ficam mais baratos para fabricar com o Circuit Assembler, e você precisará de muitos circuitos", + "atm9.quest.gregtech.mv.subt.cheaperCircuits": "Circuitos mais baratos!", + "atm9.quest.gregtech.mv.desc.transistors.1": "Os transistores são verdadeiramente uma maravilha moderna e permitiram que a era eletrônica crescesse", + "atm9.quest.gregtech.mv.desc.transistors.2": "Eles permitem componentes eletrônicos muito mais complexos, amplificando sinais e agindo como uma chave, introduzindo a capacidade de programação lógica!", + "atm9.quest.gregtech.mv.desc.transistors.3": "No nosso caso, permitem-nos fazer o Circuito Integrado!", + "atm9.quest.gregtech.mv.desc.cuttingChips": "Esse wafer precisa ser cortado em chips agora, então de volta ao cortador com estes", + "atm9.quest.gregtech.mv.desc.engravingWafers": "Os wafers gravados precisam ser cortados no tamanho apropriado, então vamos voltar ao cortador!", + "atm9.quest.gregtech.mv.desc.shapingIngot": "Uma vez resfriado, podemos começar a moldar o lingote em materiais mais úteis", + "atm9.quest.gregtech.mv.desc.polyethylene.1": "Etileno com ainda mais oxigênio fará de você polietileno", + "atm9.quest.gregtech.mv.desc.polyethylene.2": "Observe que você precisa usar &eProgram 1&r para esta receita", + "atm9.quest.gregtech.mv.desc.polyethylene.3": "Você poderia usar ar em vez de oxigênio, mas obterá menos polietileno", + "atm9.quest.gregtech.mv.desc.polyethylene.4": "Esse material é muito versátil, usaremos muito, então certifique-se de fazer um monte ou melhor ainda, faça-o passivamente", + "atm9.quest.gregtech.mv.subt.moreOxygen": "Ainda mais oxigênio", + "atm9.quest.gregtech.mv.desc.machineHulls": "Depois de configurar o polietileno, você pode passar a fazer cascos de máquinas no Assembler para economizar alguns materiais", + "atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, MONTE!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Transforme blocos em pratos com este truque!", + "atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Também é muito útil para fazer wafers de silício e chips de wafer, dos quais falaremos em breve", + "atm9.quest.gregtech.mv.subt.cuttingEdge": "A vanguarda", + "atm9.quest.gregtech.mv.desc.rubyLens": "Uma placa de rubi no torno fará uma lente de rubi", + "atm9.quest.gregtech.mv.desc.quickWork.1": "O cortador fará um trabalho rápido com a bocha e a transformará em 16 wafers", + "atm9.quest.gregtech.mv.desc.quickWork.2": "Você também pode usar esses wafers para fazer diodos mais baratos – é hora de atualizar essa receita!", + "atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x pó de silício &r e uma &a pequena pilha de pó de arsenieto de gálio &r no &bPrograma 2 &r farão de você um destes", + "atm9.quest.gregtech.mv.desc.siliconDust.2": "Pode valer a pena fazer um novo EBF, apenas para receitas do Programa 1", + "atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Usa laser e lentes específicas para gravar diferentes padrões nas bolachas", + "atm9.quest.gregtech.mv.desc.engravingPatterns.2": "Você pode querer fazer uma dessas por lente que fabricamos, para não precisar trocá-las manualmente ao automatizar", + "atm9.quest.gregtech.mv.desc.emeraldLens": "Processe uma dessas placas de esmeralda em um torno para obter sua Lente Esmeralda!", + "atm9.quest.gregtech.mv.desc.gemLens.1": "Insira a placa de gema e obtenha a lente de gema", + "atm9.quest.gregtech.mv.desc.gemLens.2": "Ainda faz varas também!", + "atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use o cortador com um bloco de esmeralda para obter placas de esmeralda", + "atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insira um bloco de rubi em seu cortador para obter nove placas de rubi", + "atm9.quest.gregtech.mv.desc.lubricant.1": "Existem muitas maneiras de fazer lubrificante", + "atm9.quest.gregtech.mv.desc.lubricant.2": "Uma maneira que eu sugeriria é extrair óleo de peixe e depois destilá-lo em lubrificante", + "atm9.quest.gregtech.mv.desc.lubricant.3": "O lubrificante é muito útil com um cortador porque as receitas que o utilizam são muito mais rápidas em comparação com a água, por exemplo", + "atm9.quest.gregtech.mv.desc.oreProcessing.1": "Isso normalmente é usado em linhas de processamento de minério para obter subprodutos alternativos, lavando o minério triturado em mercúrio ou persulfato de sódio.", + "atm9.quest.gregtech.mv.desc.oreProcessing.2": "Neste caso, porém, também pode ser usado para resfriar lingotes de silício quentes", + "atm9.quest.gregtech.mv.desc.hotSilicon.1": "Coloque o pó que acabamos de fazer em seu alto-forno elétrico e pegue um pouco de silício quente!", + "atm9.quest.gregtech.mv.desc.hotSilicon.2": "Segurar um lingote quente irá causar danos a você, mas você precisa fazer isso nesta missão porque sou um pouco malvado", + "atm9.quest.gregtech.mv.desc.hotSilicon.3": "Será necessário resfriá-lo, neste caso com banho químico", + "atm9.quest.gregtech.mv.subt.hotPotato.1": "Batata quente", + "atm9.quest.gregtech.mv.desc.aluminium.1": "Você pode encontrar alumínio bruto no End e alumínio bruto em quase todos os lugares!", + "atm9.quest.gregtech.mv.desc.aluminium.2": "Alternativamente, você pode adquirir alumínio processando uma variedade de itens como bauxita em um eletrolisador, por exemplo", + "atm9.quest.gregtech.mv.desc.aluminium.3": "Também podemos gerar alumínio passivamente no processo da linha de argila", + "atm9.quest.gregtech.mv.subt.aluminium.1": "Alumínio é você?", + "atm9.quest.gregtech.mv.aluminumIngot": "Lingote de alumínio", + "atm9.quest.gregtech.mv.desc.glassLensGreen.1": "Uma lente de vidro (verde) também pode fazer isso, mas fazer lentes de vidro coloridas é uma receita HV", + "atm9.quest.gregtech.mv.desc.glassLensRed.1": "Uma lente de vidro (vermelha) também pode fazer isso, mas fazer lentes de vidro é uma receita HV", + "atm9.quest.gregtech.mv.desc.ethylene.1": "Etanol + ácido sulfúrico em um reator químico produz etileno", + "atm9.quest.gregtech.mv.desc.ethylene.2": "Existem outros métodos, é claro, mas envolvem a petroquímica, na qual ainda não estamos entrando", + "atm9.quest.gregtech.mv.desc.ethanol.1": "Destilar biomassa resulta em etanol, que é álcool, mas não conte a ninguém que eu te contei", + "atm9.quest.gregtech.mv.subt.notForDrinking.1": "Não para beber", + "atm9.quest.gregtech.mv.desc.coalDust.1": "Use um &aMortar&r em um pouco de carvão para obter pó de carvão", + "atm9.quest.gregtech.mv.desc.coalDust.2": "Coloque o pó de carvão na &eCentrifuge &r para obter pó de carbono", + "atm9.quest.gregtech.mv.desc.coalDust.3": "Use aquela centrífuga novamente, desta vez com pó de vidro, para obter pó de dióxido de silício", + "atm9.quest.gregtech.mv.siliconIngredients": "Ingredientes de silício", + "atm9.quest.gregtech.mv.desc.transistor.1": "Esta Placa de Silício nos permitirá fazer o Transistor! Um novo componente elétrico, sim!", + "atm9.quest.gregtech.mv.desc.biomass.1": "A biomassa é útil para muitas coisas, como produção de etanol e metanol", + "atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Destila compostos em outras substâncias - observe a configuração do circuito programado para as receitas disponíveis", + "atm9.quest.gregtech.mv.desc.distillsCompounds.2": "Existe uma Torre de Destilação, mas falaremos disso mais tarde", + "atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Não é esse tipo de cervejaria", + "atm9.quest.gregtech.mv.aBrewery": "Uma cervejaria", + "atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerar essas bolas de plantas e fazer palha biológica", + "atm9.quest.gregtech.mv.desc.bioChaff.2": "Ao automatizar isso, certifique-se de definir a saída para apenas 2 bio joio e não 4. Caso contrário, as saídas aleatórias confundirão a configuração de criação automática", + "atm9.quest.gregtech.mv.desc.rockCrusher.1": "Coloque água à esquerda e lava à direita do seu triturador de rocha, no mundo, depois insira um único bloco de diorito no triturador de rocha e observe-o criar mais diorito para você", + "atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Alumínio passivo", + "atm9.quest.gregtech.mv.theClayline": "A argila", + "atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Também faz aquelas barras de ferro magnéticas para obter apenas um pouco de energia - salve seu redstone!", + "atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizando!", + "atm9.quest.gregtech.mv.desc.extruders.1": "Extrusoras forçam lingotes em vários formatos com o uso do molde extrusor", + "atm9.quest.gregtech.mv.desc.extruders.2": "Muitas vezes é mais barato usar a extrusora para fazer componentes artesanais como rotores, por exemplo", + "atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "Você precisará deles para motores elétricos MT, um componente para muitas máquinas MT", + "atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finalmente, é hora de eletrolisar o pó de argila e obter aquele doce pó de alumínio", + "atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "Uma boa fonte de silício também", + "atm9.quest.gregtech.mv.desc.firstCover.1": "Nossa primeira capa! As capas alteram o comportamento das máquinas de diversas maneiras, mas este não é o lugar para entrar em tudo isso", + "atm9.quest.gregtech.mv.desc.firstCover.2": "A capa do &arobot arm&r permitirá exportar (por padrão) ou importar itens para uma máquina. Neste caso, usando aquele baú/barril de buffer de antes, você pode importar especificamente pó de diorito", + "atm9.quest.gregtech.mv.desc.firstCover.3": "Por que esse é LV quando estamos em MV? Bom, porque é mais barato de fazer e as tampas não explodem apesar da diferença de voltagem", + "atm9.quest.gregtech.mv.subt.autoImport.1": "Importação automática? sim por favor", + "atm9.quest.gregtech.mv.desc.grindDiorite.1": "Transforme esse diorito em pó de diorito! Você também terá uma pequena chance de obter pó de pedra, que precisará levar em consideração", + "atm9.quest.gregtech.mv.desc.grindDiorite.2": "É recomendado que você faça a saída automática para um baú/barril de buffer e apenas jogue fora o pó de pedra", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifugue o pó de diorito para obter pó de argila e pó de mirabilite", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "A mirabilite pode ser guardada para processamento posterior, se desejar", + "atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "O próximo passo usa apenas pó de argila, então você terá que fazer algo com esse pó mirabilite", + "atm9.quest.gregtech.mv.desc.steamUsage.1": "Isso usa ainda mais vapor! Talvez seja hora de construir outra caldeira", + "atm9.quest.gregtech.mv.subt.steamAhead.1": "A todo vapor!", + "atm9.quest.gregtech.mv.desc.cableLoss.1": "Ao alimentar várias máquinas, lembre-se da perda de cabos!", + "atm9.quest.gregtech.mv.mvEnergyConverter.1": "Qualquer conversor de energia MT", + "atm9.quest.gregtech.mv.mvEnergyConverters.1": "Conversores de energia MT", + "atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Oito plantas em um compressor criarão uma bola vegetal", + "atm9.quest.gregtech.mv.desc.plantBallCreation.2": "Você também pode obtê-los como uma saída casual da centrífuga ao fazer cola", + "atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Matéria vegetal comprimida", + "atm9.quest.gregtech.mv.desc.annealedCopper.1": "Um lingote de cobre e 63mB de oxigênio em seu forno a arco produzirão um lingote de cobre recozido", + "atm9.quest.gregtech.mv.desc.annealingCopper.1": "Um pouco de oxigênio e um pouco de eletricidade e você pode recozer o cobre", + "atm9.quest.gregtech.mv.desc.annealingCopper.2": "Isso também permitirá que você decomponha máquinas antigas em formas de lingotes, em vez de poeira, como no macerador.", + "atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Eletricidade em arco!", + "atm9.quest.gregtech.mv.arcFurnace.1": "Forno de Arco", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "Esta máquina terá muito uso, vale a pena atualizá-la para continuar processando receitas rapidamente", + "atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Considere fazer vários deles para ajudar a processar receitas em paralelo", + "atm9.quest.gregtech.mv.subt.labCoat.1": "Onde está seu jaleco?", + "atm9.quest.gregtech.mv.chemicalReactor.1": "Reator Químico", + "atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Ainda fabricando resistores em uma grade de artesanato?", + "atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Pegue aquele cobre recozido, transforme-o em fio fino, depois adicione um pouco de cola e carbono para fazer 4 resistores de uma vez no seu Assembler", + "atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Fale sobre uma atualização de receita!", + "atm9.quest.gregtech.mv.carbonDust.1": "Pó de carbono", + "atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistores revisitados", + "atm9.quest.gregtech.mv.desc.newOreProcessing.1": "Uma nova configuração para processamento de minério!", + "atm9.quest.gregtech.mv.desc.newOreProcessing.3": "Você não precisa criar uma nova configuração apenas para isso se for inteligente com filtros e fluxo de itens, mas uma nova configuração provavelmente dá menos trabalho", + "atm9.quest.gregtech.mv.sifter.1": "Peneira", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Processe &aRaw Emerald&r ou &aNether Emerald Ore&r com toque de seda através de um macerador, depois lave o minério triturado e, em seguida, comece a &esifting&r o minério purificado para obter gemas &bExquisite&r ou &bFlawless&r", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "Tem que ser o minério esmeralda da GregTech, você não pode usar minério esmeralda normal com toque de seda para isso", + "atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lDica:&r Para encontrar esmeraldas GregTech™, procure por &dberyllium&r no Nether ¢re y=5 e y=30&r, ou você pode verificar a Dimensão de Mineração na camada netherrack!", + "atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "Um componente necessário para o &bMV Cutter&r", + "atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Fazer pó de aço bvanádio é uma receita MV no Mixer, então é hora de fazer um upgrade!", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "Esta máquina é muito útil para adquirir pó de cromo, que precisaremos para fazer pó de aço inoxidável e pó de aço vanádio.", + "atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "Você poderia encadear o processo Redstone Dust para Ruby Dust para então &eElectrolyze&r para &dChromium Dust&r", + "atm9.quest.gregtech.mv.desc.mixerOperation.1": "Coloque pó de alumínio, pó de ferro e pó de cromo juntos em um &eMixer &r e observe como ele se mistura!", + "atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cozinhe o pó no &aEBF&r e esfrie no &eChemical Bath&r", + "atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use aquele &eExtractor&r para colocar o cobre no estado líquido", + "atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut &r os lingotes Kanthal", + "atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend &r aquele alumínio", + "atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Em seguida, junte tudo em seu &eAssembler&r!", + "atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Substitua as bobinas de cuproníquel em seu &aEBF&r por este material", + "atm9.quest.gregtech.mv.desc.sapphireLens.1": "Siga os mesmos passos da lente Emerald/Ruby para fazer a &9Sapphire Lens&r", + "atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "É isso mesmo, outra receita do &eLaser Engraver&r... essas missões estão se tornando não lineares", + "atm9.quest.gregtech.mv.desc.backToCutter.1": "De volta ao &ecutter&r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "Você pode usar um GT Assembler ou uma grade de artesanato normal para fazer isso. Como o espaço do padrão é precioso, especialmente para o GT Assembler, talvez um Crafter ou Molecular Assembler possa cuidar da montagem", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Troque as escotilhas de energia LV em seu alto-forno elétrico por estas e seu EBF agora pode processar receitas de &6HV &r!", + "atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Certifique-se de atualizar sua fonte de energia também!", + "atm9.quest.gregtech.mv.subt.ebfUpgrades": "Atualizações EBF", + + + "atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Bem-vindo ao HV! As coisas estão começando a ficar emocionantes por aqui!", + "atm9.quest.gregtech.hv.desc.utilizingThePower.2": "Primeiramente, vamos trabalhar para fabricar aço inoxidável para que possamos fabricar máquinas HV", + "atm9.quest.gregtech.hv.subt.buckleUpForHV": "Aperte o cinto para &6HV&r", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Receitas que usavam tubo de vácuo agora podem usá-lo!", + "atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r Você pode pesquisar todos os diferentes circuitos no JEI digitando &b$circuits&r ou até mesmo níveis específicos de circuitos com &b$circuits/ulv&r", + "atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV barato", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "Você pode estar se perguntando: por que se preocupar em fabricar um chip LV? Não é este &6HV&r?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Bem, sim, mas e se você quisesse uma nova máquina de baixa tensão? Você não preferiria obtê-lo com menos recursos do que antes?", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operar 40 máquinas de baixa tensão é 4 vezes mais eficiente em termos energéticos do que operar 10 máquinas de alta tensão, desde que a receita funcione em baixa tensão", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "O circuito &bMV&r, em sua forma final!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNota:&r Você ainda não conseguirá fazer a receita mais barata para estes, que vem no IV", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Atualizando nossa receita do circuito &6HV&r!", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "É realmente mais barato do que antes? Sim! Você pode comparar receitas se não acredita em mim", + "atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Mova aquele &bAdvanced Circuit Assembler&r para o seu &eCleanroom&r e seja bem-vindo à Era &5EV&r!", + "atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Este supercomputador pode vencer no xadrez?", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "A única máquina MT que requer circuitos HV para fabricar", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "Esta máquina permite que você comece a trabalhar na elaboração do próximo nível de circuitos, os &6microprocessadores!&r", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "O tamanho mínimo é 5x5x5 e o tamanho máximo é 15x15x15, e qualquer valor intermediário é válido!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "O multibloco &aCleanroom&r é oco porque você coloca máquinas nele para executar qualquer receita que exija uma sala limpa - por exemplo, o circuito &5EV&r requer o &bCircuit Assembler&r &dentro&r da sala limpa", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Não se esqueça do &eEnergy Hatch&r, &eMaintenance Hatch&r e &eIron Door&r!", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "Você não precisa de 6 escotilhas de passagem se conseguir descobrir a transferência sem fio", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r são necessários se você estiver usando &9Generators&r para suas necessidades da UE porque um gerador está muito sujo para entrar em uma sala limpa", + "atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "Você não precisa de diodos se usar conversores de energia porque um conversor de energia é... limpo?", + "atm9.quest.gregtech.hv.subt.squeakyClean": "Limpíssimos", + "atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cubra uma estrutura de aço com folhas de plástico, cubra-a com concreto e deixe-a assentar em &bPlascrete&r", + "atm9.quest.gregtech.hv.desc.squeakyClean.2": "As bordas e o piso da Sala Limpa precisam ser de Plascrete", + "atm9.quest.gregtech.hv.desc.squeakyClean.3": "O vidro para sala limpa pode ser usado nas paredes no lugar do Placrete, mas não nas bordas ou no chão", + "atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finalmente, com o aço inoxidável podemos começar a fabricar máquinas &6HV&r!", + "atm9.quest.gregtech.hv.desc.squeakyClean.5": "Em seu prático e eChemical Reactor, insira a placa de circuito de plástico, um pouco de folha de cobre e o cloreto de ferro III que você fez para obter a placa de circuito impresso de plástico", + "atm9.quest.gregtech.hv.desc.squeakyClean.6": "Isso serve como base para todos os circuitos do microprocessador", + "atm9.quest.gregtech.hv.desc.squeakyClean.7": "O ácido clorídrico e o pó de ferro reagirão quimicamente para fornecer cloreto de ferro III", + "atm9.quest.gregtech.hv.desc.squeakyClean.8": "Além disso, você recebe um pouco de hidrogênio de volta!", + "atm9.quest.gregtech.hv.desc.squeakyClean.9": "Não se esqueça da &aconfiguração do programa&r, deve ser 1 para isso", + "atm9.quest.gregtech.hv.desc.squeakyClean.10": "É recomendado que você configure um &bRequester&r para isso", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "Você precisará de folhas finas e papel alumínio para fazer isso, e ambos podem ser feitos em um &eBender &r", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "Você poderia &eFluid Solidify&r seu polietileno em folhas diretamente, ou talvez solidificá-lo em lingotes para fazer blocos para então &eCutter&r em 9 folhas de uma vez", + "atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "Até agora você já viu que existem muitos caminhos que podemos seguir para alcançar o mesmo resultado final, então sinta-se à vontade para experimentar e fazer coisas de maneiras diferentes!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "Você deve estar se perguntando por que forcei você a usar lingotes de ferrita de níquel e zinco, e esta receita é exatamente o porquê!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "Você obtém o melhor retorno do seu investimento ao usar ferrita de níquel-zinco e cobre recozido, ambos os quais você pode fazer!", + "atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "Você tem algumas opções quando se trata de fazer os anéis NZF e o fio fino, uma &eExtruder&r fornecerá o máximo de anéis para um lingote e uma &eWiremill&r transformará lingotes em fio e fio em fio fino", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Sim, outra lente adicionada à coleção do &eLaser Engraver&r... Se ainda não o fez, talvez faça algumas delas", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "Como lembrete, o &eengraver&r faz o wafer, o &ecutter&r faz o chip", + "atm9.quest.gregtech.hv.cpuChip": "Chip CPU", + "atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut &r esse wafer em um chip adequado", + "atm9.quest.gregtech.hv.desc.ulvCircuit.1": "Esse carinha nos permitirá tornar o circuito ULV o mais barato possível", + "atm9.quest.gregtech.hv.desc.ulvCircuit.2": "Isso mesmo, existe um circuito ULV, o antecessor é o tubo de vácuo", + "atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eInformações extras&r: SoC ou System on Chip é basicamente um minicomputador em um chip, que cuida de todo o trabalho de computação", + "atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Outro dia, outra lente para o &eLaser Engraver&r", + "atm9.quest.gregtech.hv.desc.lensMaking.1": "De volta ao &eLathe&r para transformar aquela placa em uma lente", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "Existem algumas maneiras de fazer isso, escolha a que funciona melhor para você!", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtrair&r vidro em um líquido e então &efluido solidificar&r isso em um prato", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerar&r o vidro em pó de vidro e, em seguida, &afundir a liga&r em um prato", + "atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Usando um cortador para transformar vidro diretamente em uma placa de vidro", + "atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use seu cloreto de polivinila em um solidificador de efluido para obter uma folha dele", + "atm9.quest.gregtech.hv.desc.pvcSheet.2": "Junte isso e um pouco de folha de cobre e ácido sulfúrico em seu reator químico e você obterá 2 placas de circuito de plástico!", + "atm9.quest.gregtech.hv.desc.pvcSheet.3": "Fique atento, eventualmente atualizaremos esta receita para obter as cobiçadas 8 placas de circuito de plástico de uma vez", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Pó de prata e 4 eletrotino em um &eMixer&r no &aProgram 2&r criará &bBlue Alloy Dust&r", + "atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "Você pode simplesmente fundir esse pó em uma fornalha para obter o lingote", + "atm9.quest.gregtech.hv.desc.electrotineCreation.1": "Se você não conseguir encontrar &belectrotine&r no Nether, você pode criá-lo misturando electrum e redstone em um &eMixer&r no &aProgram 1&r", + "atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Dois baldes de &boxygen &r mais o pó da mistura de &bferrita em seu alto-forno elétrico fornecem o lingote - sem necessidade de resfriamento!", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "De volta ao &bAdvanced Mixer&r, mas em uma configuração &aProgram Circuit&r diferente. Como lembrete, você pode fazer um novo apenas para receitas do &dProgram 2&r", + "atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "Desta vez, você precisará de pós de ferro, níquel e zinco", + "atm9.quest.gregtech.hv.desc.energyConversion.1": "Tenha em mente que &e4 RF: 1 fator de conversão EU&r! Estamos em 512 EU em HV, então 2048 RF", + "atm9.quest.gregtech.hv.desc.energyConversion.2": "Algumas receitas usarão tudo isso por carrapato para processar, então certifique-se de que sua produção de energia possa acompanhar!", + "atm9.quest.gregtech.hv.subt.powerQuestion": "Tem poder?", + "atm9.quest.gregtech.hv.hvEnergyConverter": "Qualquer conversor de energia HV", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "As carcaças dos filtros são necessárias para realmente filtrar as partículas ruins do ar e tornar o ambiente mais limpo.", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "Ao construir sua sala limpa, use uma chave inglesa para quebrá-los, caso contrário eles não cairão quando quebrados", + "atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "Todo o teto precisa ser de carcaças de filtro, menos 1 para onde o bloco controlador de sala limpa vai", + "atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "Em algum momento você provavelmente desejará desligar o vapor para produzir benzeno ou gasolina de alta octanagem e geradores de gás ou combustão", + "atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "É hora de atualizar aquela caldeira, talvez?", + "atm9.quest.gregtech.hv.subt.steamOverflow": "Tanto vapor", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "Um pouco de ácido sulfúrico com corante ciano e 2 pó de sal fará com que o corante ciano líquido", + "atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Não se preocupe, não vou fazer você pegar um balde dessas coisas", + "atm9.quest.gregtech.hv.cyanDye": "Corante Ciano", + "atm9.quest.gregtech.hv.saltDust": "Pó de Sal", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "Um pouco de oxigênio com seu cloreto de vinil lhe dará cloreto de polivinila", + "atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lDica:&r&r Vale a pena configurar um &bRequester&r para isso!", + "atm9.quest.gregtech.hv.desc.vinylChloride.1": "Ignorando como fazer etileno porque já abordamos isso anteriormente", + "atm9.quest.gregtech.hv.desc.vinylChloride.2": "Vamos combinar etileno com cloro no reator químico e obter um pouco de cloreto de vinila", + "atm9.quest.gregtech.hv.desc.chlorineSources.1": "O cloro vem de muitas fontes! Para citar alguns, você pode eletrolisar sodalita, sal-gema, pó de sal, pó de apatita ou água salgada comum.", + "atm9.quest.gregtech.hv.desc.chlorineSources.2": "Se você seguir o caminho da água salgada, poderá se perguntar como conseguir água salgada - não procure mais! Se você tiver um suprimento constante de lágrimas, você pode reagir quimicamente com água", + "atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternativamente, um &emixador&r com pó de sal e água também produzirá água salgada, mas nesse ponto você também pode &eletrolisar&r o pó de sal", + "atm9.quest.gregtech.hv.desc.glassLensDye.1": "Esse corante líquido &bciano &r mais a lente de vidro nesta máquina irá tingi-lo em uma &b lente de vidro (ciano) &r", + "atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "Um pouco de hidrogênio e cloro juntos em um reator químico resultará em algum HCl", + "atm9.quest.gregtech.hv.desc.hydrogenSources.1": "O hidrogênio, assim como o cloro, pode vir de muitas fontes", + "atm9.quest.gregtech.hv.desc.hydrogenSources.2": "Por exemplo, você pode tentar &ecentrifugar&r goethita ou pó de limonita amarela, ou talvez &eletrolisar&r seja mais a sua velocidade.", + "atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Tanto a água quanto a água salgada são boas fontes de hidrogênio, e a água salgada também traz o benefício adicional de fornecer cloro!", + "atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "Pelo menos fazer essas coisas não estraga o balde ou a batedeira", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "Você pode fazer isso com uma combinação de pós de ferro, níquel ou invar, manganês e cromo em um &bAdvanced Mixer&r com uma configuração &aProgram Circuit&r", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&ePoeira de manganês&r é um subproduto do processamento de minério de tungstato, espessartina, olivina, tantalita, pirolusita, wulfenita ou scheelita", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cOlhando para o futuro, recomendo processar tantalita e tungstato", + "atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "O pó de cromo pode ser obtido pelo processamento de minério de cromita ou rubi, ambos os quais também podem ser processados ​​​​em um eletrolisador para obter mais cromo!", + "atm9.quest.gregtech.hv.desc.prospectorTool.1": "Cansado de caçar minérios e esperar ficar rico? Você está procurando o óleo que está abaixo? Você precisa do &6HV&r &bProspector&r!", + "atm9.quest.gregtech.hv.desc.prospectorTool.2": "Esta ferramenta irá escanear a área ao seu redor em um raio de 4 pedaços e dizer onde encontrar o minério que você está procurando", + "atm9.quest.gregtech.hv.desc.prospectorTool.3": "Além disso, você pode esgueirar-se + clicar com o botão direito para mudar para o modo de detecção de fluidos e encontrar poças de óleo que ficam abaixo da rocha. Tudo o que você precisa é de um &eFluid Drilling Rig&r para acessar todo esse óleo!", + "atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r dentro de uma autoclave &6HV&r formará uma &bEnergium Battery&r", + "atm9.quest.gregtech.hv.desc.energiumBattery.2": "As baterias Energium suportam até &a10 minutos&r de energia HV", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finalmente, em &6HV&r você tem acesso ao &dByproducts&r do &eMacerator&r", + "atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "Esses subprodutos costumam ser incrivelmente úteis e serão úteis várias vezes à medida que você avança", + "atm9.quest.gregtech.hv.oreProcessingUpgrade": "Atualização no Processamento de Minério", + + + "atm9.quest.gregtech.ev.desc.electricalSafety.1": "Vamos fingir que está tudo bem", + "atm9.quest.gregtech.ev.desc.electricalSafety.2": "Na &5EV&r estamos lidando com mais de 1000 Volts! Somos praticamente eletricistas, só por favor não tente isso em casa", + "atm9.quest.gregtech.ev.subt.thisIsFine": "Tudo bem, &5EV e tudo está bem", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lPare! Não passe, vá! Não colete $ 200!&r&r", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Você já completou todas as outras missões deste capítulo?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Ah, você fez?", + "atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Bom trabalho, então vá!", + "atm9.quest.gregtech.ev.subt.onwardsToIV": "Avante para IV!", + "atm9.quest.gregtech.ev.subt.upgrades": "Atualizações!", + "atm9.quest.gregtech.ev.subt.recipe": "Receita", + "atm9.quest.gregtech.ev.subt.circuit": "O circuito", + "atm9.quest.gregtech.ev.subt.time": "Tempo", + "atm9.quest.gregtech.ev.subt.for": "Para", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "Um pouco de &dpó de magnésio&r com seu tetracloreto de titânio dentro do alto-forno elétrico lhe dará um lingote muito &lHOT&r", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Você pode obter magnésio no &6Ore Processing &r muitas coisas, mas meu favorito é &eElectrolyzing &r Pó de obsidiana", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "Você pode recuperar o magnésio e o cloro &eEletrolisando&r o Cloreto de Magnésio que você obtém", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "Você precisará resfriar o lingote no &aVacuum Freezer&r antes de poder usá-lo para qualquer coisa", + "atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNota:&r&r Um pequeno lembrete para verificar novamente os requisitos de temperatura para receitas de lingotes; este requer algo melhor do que bobinas de cuproníquel, como &bKanthal Coils&r", + "atm9.quest.gregtech.ev.titaniumIngot": "Lingote de titânio", + "atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "O &dPlatLine™&r é algo que abordaremos mais tarde, por enquanto, seja grato porque a platina é abundante", + "atm9.quest.gregtech.ev.platinumIngot": "Lingote de Platina", + "atm9.quest.gregtech.ev.desc.voltageIssues.1": "Você tem tido algum problema de voltagem? Bem, este fio vai ajudar!", + "atm9.quest.gregtech.ev.desc.voltageIssues.2": "Este fio é &3supercondutor&r, portanto não perde nenhuma tensão, não importa a distância que o fio percorra", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r para adquirir &dtântalo poeira&r", + "atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Também vem como subproduto do processamento do minério de tantalita!", + "atm9.quest.gregtech.ev.tantalumDust": "Pó de Tântalo", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Outra atualização do &aEBF&r? Sim!", + "atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "Isso nos permitirá fundir lingotes de nível superior, como metal supercondutor HV!", + "atm9.quest.gregtech.ev.desc.distillationTower.1": "A &aDistilação Tower&r serve como base para o &dOil Processing&r, que pode transformar o petróleo em muitas outras formas úteis", + "atm9.quest.gregtech.ev.desc.distillationTower.2": "Ao construir a Torre, você precisará que ela tenha &c1 + Saídas de Fluido alta&r para processar receitas corretamente", + "atm9.quest.gregtech.ev.desc.distillationTower.3": "&ePor exemplo&r, se a receita que você deseja executar produz 5 fluidos, então sua torre deve ter pelo menos 6 de altura com 5 escotilhas de saída", + "atm9.quest.gregtech.ev.desc.distillationTower.4": "O tamanho máximo é uma estrutura 3x3x13", + "atm9.quest.gregtech.ev.desc.distillationTower.5": "&bLembre-se:&r Para saber como construir multiblocos, veja os usos do controlador multibloco em JEI para a página &3Multiblock Info&r", + "atm9.quest.gregtech.ev.desc.distillationTower.6": "Como você obtém o óleo é com você! Algumas opções estão descritas nas missões abaixo", + "atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah, finalmente, processamento fluido real", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Uma vez que você começa a explodir lingotes em temperaturas acima de &c1800K &r, eles ficam quentes demais para serem resfriados em um banho simples", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Entre, o &eVacuum Freezer&r, para todas as suas necessidades de refrigeração!", + "atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "Esta máquina é ótima para resfriar lingotes quentes e pode até transformar muitos gases em líquidos", + "atm9.quest.gregtech.ev.desc.coolHotIngot.1": "Esse é um lingote quente! Resfrie-o em seu &aVacuum Freezer&r", + "atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requer aqueles blocos de bobina Kanthal em seu &aEBF&r", + "atm9.quest.gregtech.ev.desc.nichromeMixer": "4 pó de níquel e 1 pó de cromo em um &eMixer &r é tudo que você precisa para um pouco de nicromo!", + "atm9.quest.gregtech.ev.desc.ivCircuit.1": "Isso desbloqueia uma única receita para nós, o Circuito &1IV&r!", + "atm9.quest.gregtech.ev.desc.ivCircuit.2": "Não se apresse e apenas crie isso e o circuito pensando que você pode pular essa idade", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Atualizar seu &eAssembler&r significa que você pode criar dispositivos montados em superfície, ou &bSMDs&r, para abreviar. Essas coisas significam componentes de circuito mais baratos!", + "atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Além disso, isso desbloqueia escotilhas de energia de nível superior, é hora de atualizar seus multiblocos!", + "atm9.quest.gregtech.ev.hvEvAssembler": "Montador HV ou EV", + "atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical reage &r um pouco de pó de sódio e pó de potássio juntos para obter ... sódio potássio", + "atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPoeira de potássio&r você pode obter fazendo pequenas pilhas de água salgada com lágrimas horríveis em uma receita de &eChemical Reactor&r", + "atm9.quest.gregtech.ev.desc.energyHatch.1": "Tenha em mente que cada Energy Hatch pode aceitar 2 Amps de potência", + "atm9.quest.gregtech.ev.desc.energyHatch.2": "Muitas máquinas aceitam duas (ou mais) Energy Hatches, o que significa que você pode alimentar 4 Amps e desbloquear o processamento em um nível de tensão mais alto!", + "atm9.quest.gregtech.ev.desc.laserEngravers": "Adicione outra lente à coleção! Gravadores a laser são abundantes se você estiver fazendo um por lente", + "atm9.quest.gregtech.ev.lowPowerChip": "Chip integrado de baixo consumo de energia", + "atm9.quest.gregtech.ev.desc.hotIngotNichrome": "Um lingote muito quente, de fato! Este requer os &bNichrome Coil Blocks&r em seu &aEBF&r para processar!", + "atm9.quest.gregtech.ev.desc.bariumDust.1": "&dPoeira de bário&r você pode obter &eEletrolisando&r &bPoeira de barita&r", + "atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercúrio&r pode vir de &eCentrifugação&r pó de Redstone ou pó de cinábrio", + "atm9.quest.gregtech.ev.desc.bariumDust.3": "Em uma situação difícil por &dpó de cálcio&r? Você sempre pode &eEletrolisar&r farinha de ossos!", + "atm9.quest.gregtech.ev.desc.rutileDust.1": "Espero que você esteja acompanhando sua coleta e processamento de minério!", + "atm9.quest.gregtech.ev.desc.rutileDust.2": "Você pode obter &dRutile Dust&r de vários métodos:", + "atm9.quest.gregtech.ev.desc.rutileDust.3": "&eEletrolisação&r 15 Pó de bauxita", + "atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenita ou Bauxita para uma produção casual", + "atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Alumínio em &3Persulfato de Sódio&r para uma maior produção", + "atm9.quest.gregtech.ev.desc.rutileDust.7": "&cLembre-se:&r Os resultados possíveis aumentam com o nível da máquina", + "atm9.quest.gregtech.ev.subt.futileDust": "Mais como poeira fútil", + "atm9.quest.gregtech.ev.desc.hvChemicalReactor": "Você precisará de um reator químico &6HV &r com um pouco de cloro, pó de carbono e pó de rutilo para fazer isso", + "atm9.quest.gregtech.ev.desc.heavyOil": "A queima de 16 registros no &bPrograma 3&r produzirá petróleo pesado", + "atm9.quest.gregtech.ev.desc.cracker": "O &aCracker&r não fornece petróleo, mas permite processar os subprodutos com mais eficiência!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Bata em um desses e comece a perfurar! Isto irá desenterrar os óleos antigos sob a crosta rochosa", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "A maior parte do que você encontrará com isso é &eRaw Oil&r, mas você também pode encontrar Gás Natural e outras variantes de petróleo! Você pode usar o &6HV Prospector&r no &bFluid Mode&r para determinar o que está abaixo", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Tenha em mente que os óleos do pedaço se esgotarão com o tempo, então você precisará mover a plataforma de perfuração de fluidos ocasionalmente", + "atm9.quest.gregtech.ev.title.fluidDrillingRig": "Equipamento de perfuração de fluidos", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDestilar&r sua &eLightly Steam Cracked Naphtha&r para adquirir &0Benzene&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDestilar&r sua &eLightly Steam Cracked Nafta&r para adquirir &6Butadieno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzeno + Etileno em um &eReator Químico&r resultará em &bEstireno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Estireno + Butadieno + Oxigênio ou Ar em um Reator &eChemical&r fornece o pó bruto do mais alto nível de borracha disponível", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "É recomendado que você use oxigênio em vez de ar aqui, pois você aproveita ao máximo dessa forma", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finalmente, o nível mais alto de borracha, &dBorracha de Estireno Butadieno&r", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "Você pode revestir os fios usando muito pouco disso e será útil mais tarde, ao fazer módulos transportadores de níveis superiores", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "É aqui que o &aCracker&r se torna útil, pois não perde nada da sua suado nafta ao quebrar", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "Uma alternativa é usar um &eChemical Reactor&r, mas que perde metade da Nafta!", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "Você provavelmente deseja fazer outra &aDistilação Tower&r para destilar isso", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r a &6Nafta Sulfúrica&r com &9Hydrogen&r para livrá-la do enxofre", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "A destilação de &bRaw Oil&r resulta na maior parte de &eSulfuric Naphtha&r, mas você também pode obtê-lo de outros tipos de óleo", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, isso me traz de volta, é quase como se estivéssemos de volta à Era do Vapor", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "Isso nos dá mais vapor do que aquelas caldeiras", + "atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "Um pouco de &9water&r no &aProgram 1&r com isso lhe dará bastante &7Steam&r", + "atm9.quest.gregtech.ev.title.anyFluidHeater": "Qualquer aquecedor de fluido", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "A borracha intermediária! Você provavelmente não o usará para isso, pois tem acesso ao nível mais alto de borracha", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Algumas receitas no futuro exigem especificamente &9Silicone Rubber&r, e é por isso que o fizemos", + "atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Pó de silício, água, metano e cloro se combinam em seu &eChemical Reactor&r no &aProgram 2&r para fazer isso", + "atm9.quest.gregtech.ev.subt.trySayingThisFast": "Tente dizer isso 3 vezes rápido", + "atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Gás sulfúrico&r da &aOil Distillation&r pode ser transformado em &7Gás de refinaria&r", + "atm9.quest.gregtech.ev.desc.oilDistillation.2": "O gás de refinaria pode então ser quebrado em uma forma diferente, dependendo do que você deseja destilar dele.", + "atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r é uma grande fonte de &dMetano&r e Hidrogênio!", + "atm9.quest.gregtech.ev.desc.oilDistillation.4": "Uma rota alternativa, mas mais lenta, pode ser &eCentrifuge&r cogumelos ou &eDistill&r Fermented Biomass mesmo", + "atm9.quest.gregtech.ev.title.hvOrEvCutter": "Cortador HV ou EV", + + + "atm9.quest.gregtech.iv.desc.salsaIncident.1": "Então lá estava eu, com molho até os joelhos e coberto de óleo de motor", + "atm9.quest.gregtech.iv.desc.salsaIncident.2": "De qualquer forma, espero que você esteja pronto para trabalhar muito com fluidos!", + "atm9.quest.gregtech.iv.subt.diveDeep": "É hora de mergulhar profundamente", + "atm9.quest.gregtech.iv.desc.hvCircuits.1": "A forma final dos circuitos de alta tensão, mas não a mais econômica - ainda", + "atm9.quest.gregtech.iv.desc.hvCircuits.2": "Por enquanto você os usará para fazer circuitos de nível superior, até LuV!", + "atm9.quest.gregtech.iv.desc.evCircuits": "Circuitos EV mais baratos! Não se esqueça de atualizar suas receitas!", + "atm9.quest.gregtech.iv.desc.ivCircuits": "Circuitos IV mais fáceis, mas por que parar aqui! Avançando e você alcançará os cobiçados circuitos de Ludicrous Voltage!", + "atm9.quest.gregtech.iv.desc.luvAge": "Finalmente chegou a era do &dLuV&r - parabéns!", + "atm9.quest.gregtech.iv.desc.tungstensteel.1": "Finalmente, Tungstensteel, agora você pode fazer máquinas IV!", + "atm9.quest.gregtech.iv.desc.tungstensteel.2": "Isto também permite uma atualização da bobina para o EBF!", + "atm9.quest.gregtech.iv.desc.tungstenUsage": "Para que serve o tungstênio normal? Bem, já que você perguntou, é um componente integral de muitas máquinas IV, principalmente na forma de cabos de tungstênio", + "atm9.quest.gregtech.iv.tungstenIngot": "Lingote de tungstênio", + "atm9.quest.gregtech.iv.desc.ebfTemperature": "Com 16 deles em seu alto-forno elétrico, você pode preparar receitas de até c4500 Kelvin! Isso é 4.227 Celsius ou 7.640 Fahrenheit!", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "O polibenzimidazol é um tipo de plástico conhecido por sua resistência ao calor", + "atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "Você o usará para muitas aplicações à medida que avança, especialmente no ZPM e níveis superiores, mas o uso principal será na fabricação de componentes de circuito avançados!", + "atm9.quest.gregtech.iv.subt.pbi": "PBI finalmente", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "O EV Circuit Assembler, o próximo grande passo na fabricação de circuitos de nível superior e circuitos de nível inferior ainda mais baratos!", + "atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "Você ainda tem muito o que fazer com os fluidos antes de criar a camada de circuitos &3Nanoprocessador &r", + "atm9.quest.gregtech.iv.desc.processingArray.1": "O &aProcessing Array&r pode executar 16 receitas &din paralelamente&r para qualquer uma das máquinas de bloco único que você puder fazer!", + "atm9.quest.gregtech.iv.desc.processingArray.2": "Por que rodar em &bParallel&r quando você pode &6Overclock&r você pergunta? Bem, a paralelização é superior aqui porque não usa mais energia ao contrário do overclock", + "atm9.quest.gregtech.iv.desc.processingArray.3": "Além disso, você pode utilizar o &cDistinct Bus Mode&r com (até 10) barramentos de entrada diferentes em diferentes circuitos programados para facilitar a automação de padrões com extrusoras, gravadores a laser, etc.", + "atm9.quest.gregtech.iv.desc.processingArray.4": "&e&lNota:&r&r Muitas das máquinas de bloco único têm variantes multibloco que são melhores, mas não vou entrar nisso (ainda)", + "atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Não se esqueça, depois de fazer isso, você pode atualizar as antigas receitas de circuito que usavam transistores normais para usar o transistor avançado", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Antes você era capaz de fazer 32 resistores SMD por vez, e agora são 16 resistores SMD avançados", + "atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Isso é realmente um impulso? Sim! Principalmente porque você usa menos resistores SMD avançados, mas também porque o tipo normal não poderá ser usado para sempre...", + "atm9.quest.gregtech.iv.desc.unlockHV.1": "Finalmente, isso desbloqueia o circuito HV na camada Nanoprocessador!", + "atm9.quest.gregtech.iv.desc.unlockHV.2": "Bem, tecnicamente você poderia ter feito isso sem usar os componentes SMD avançados, mas onde está a diversão nisso?", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finalmente, o último dos componentes SMD avançados", + "atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Certifique-se de fazer receitas usando os componentes SMD avançados porque eles são mais baratos", + "atm9.quest.gregtech.iv.desc.advancedInductor.1": "O indutor avançado! Continue atualizando essas receitas antigas", + "atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium Ore&r é bastante raro, alguns métodos alternativos para adquiri-lo podem ser fornecer &bCrushed Platinum&r ou &6Crushed Sheldonite Ore&r um &eChemical Bath&r em &cMercury&r", + "atm9.quest.gregtech.iv.desc.palladiumOre.2": "Mercúrio você pode obter facilmente &eCentrifugando &r Redstone Dust", + "atm9.quest.gregtech.iv.palladiumDust": "Pó de paládio", + "atm9.quest.gregtech.iv.desc.checkEBF.1": "Verifique novamente se você &l&n&cnão&r&r&r tem o &aEBF&r definido como &bPrograma 1&r, ou então ele pode começar a transformar o pó de silício em lingotes", + "atm9.quest.gregtech.iv.desc.moreWafers.1": "Mais wafers por boule e chips de nível superior são possíveis com isso!", + "atm9.quest.gregtech.iv.desc.moreWafers.2": "É hora de atualizar aquelas antigas receitas de wafer de silício? Eu penso que sim!", + "atm9.quest.gregtech.iv.desc.anotherLens.1": "Mais uma lente para a coleção!", + "atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC significa System on Chip", + "atm9.quest.gregtech.iv.laserEngraver": "Gravador a laser HV ou EV ou IV", + "atm9.quest.gregtech.iv.systemOnChip": "Sistema no chip", + "atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Finalmente, com isso você conseguiu o circuito LV mais barato - parabéns!", + "atm9.quest.gregtech.iv.subt.cheaperThanEver": "Mais barato do que nunca!", + "atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemical React&r aquele &aTetrafluoroetileno&r com um pouco de Ar ou melhor ainda, &bOxigênio Gás&r, para receber o produto final de &6Politetrafluoroetileno&r!", + "atm9.quest.gregtech.iv.desc.finalPTFE.2": "Finalmente, PTFE! Isso serve de base para a fabricação de invólucros quimicamente inertes, que usaremos em breve para fazer o &aGrande Reator Químico&r", + "atm9.quest.gregtech.iv.desc.finalPTFE.3": "Depois de obter o &aLCR&r, você também pode produzir mais PTFE por vez, adicionando um pouco de &cTetracloreto de titânio&r", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "Se você não fez o &5EV Assembler&r antes, agora é a hora de fazê-lo!", + "atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "Você usará isso para fazer a &9Tungstensteel Coil&r para o seu &aEBF&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "Você vai fundir isso e alisá-lo em &bFoils&r para fazer as delicadas camadas que compõem o &dAdvanced SMD Capacitor&r", + "atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "Se você estiver tendo dificuldades para encontrar &aIridium Ore&r, então você pode trabalhar no &5Iridium Bee&r, ou começar a processar a &eRarest Metal Mixture&r do &6PlatLine™&r", + "atm9.quest.gregtech.iv.desc.firstTierHSS.1": "A primeira camada de &3High Speed ​​Steel&r, você acabará fazendo MUITO desse material, pois serve de base para as outras variantes de HSS Dusts", + "atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Depois de ter o &eMixer&r, é hora de fazer algumas variantes do &dHigh Speed ​​Steel&r (HSS)!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aOre Processing&r Pirocloro, pirolusita e tantalita fornecem nióbio como subprodutos", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "Você também pode eletrolisar o pirocloro para obter nióbio garantido!", + "atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Certifique-se de estocar essas coisas, você usará muito delas nos formulários &dFoil&r e &2Fine Wire&r conforme avança.", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMisture &r juntos seus pós de &dIndium&r, &bGallium&r e &6Phosphorus&r no &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "Este material substituirá o arsenieto de gálio para o &3Advanced SMD Diode &r, bem como será usado extensivamente na atualização &cMPIC wafers &r para os níveis de tensão mais altos", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemical React &r que &dIndium Concentrate &r com &bAluminum Dust &r para obter &3Small Pile of Indium Dust &r", + "atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Então você pode criar manualmente 4 deles em um &3Indium Dust&r ou automatizá-lo com um &ePacker&r no &aProgram 1&r", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "Sinceramente, não sei o que significam as letras E, G ou S... mas ainda é Aço Rápido!", + "atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "Você terá que fundir isso e depois transformá-lo em &bRings&r para o &dAdvanced SMD Inductor&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r e &5Purified Galena&r &eMixed&r com &6Sulfuric Acid&r darão a você o início de um dos recursos mais cobiçados, &dIndium Concentrate&r", + "atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "Este material é importante o suficiente para garantir uma configuração separada de &aOre Processing&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "Você sabe o que fazer, nós &eChemical React&r o &3Hydrofluoric Acid&r com o &5Chloroform&r e faremos &dTetrafluoroetileno&r", + "atm9.quest.gregtech.iv.desc.chloroform.1": "&3Cloro&r e &cMetano&r juntos em um &eChemical Reactor&r no &aPrograma 1&r produz &5Clorofórmio&r", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemical React&r Hidrogênio com gás flúor para fazer isso", + "atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Mais tarde, você também pode configurar o reprocessamento de &5Trifluoreto de titânio&r com hidrogênio em um &aEBF&r para obter algum ácido fluorídrico de volta", + "atm9.quest.gregtech.iv.desc.fluorineGas.1": "Minha fonte favorita de gás flúor? Fácil, &eEletrolisante&r &2Poeira de fluorita&r", + "atm9.quest.gregtech.iv.desc.electrumFoil.1": "Outra receita do &eChemical Reactor&r, desta vez usando &6Electrum Foil&r e &9Persulfato de Sódio&r ou &0Cloreto de Ferro III&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "Isso mesmo, outra receita para o &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB de ácido sulfúrico + 8 folhas de ouro + folha de epóxi = 1 placa de circuito epóxi", + "atm9.quest.gregtech.iv.desc.epoxy.1": "O Pó de Hidróxido de Sódio é útil mais uma vez! &eChemical React &r com Epicloridrina e Bisfenol A para fazer Epóxi líquido", + "atm9.quest.gregtech.iv.desc.epoxy.2": "Você pode então &eFluid Solidify&r o epóxi em placas diretamente", + "atm9.quest.gregtech.iv.desc.epoxy.3": "Usaremos isso como base para as placas de circuito do &bNanoprocessador&r", + "atm9.quest.gregtech.iv.desc.epoxy.4": "Um ingrediente chave na fabricação de &6Epoxy&r", + "atm9.quest.gregtech.iv.desc.epoxy.5": "Acetona, fenol e ácido clorídrico se reúnem no &eChemical Reactor&r no &aProgram 1&r para fazer isso", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glicerol&r + &7Ácido clorídrico&r no &eChemical Reactor&r produz &cEpicloridrina&r", + "atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "Existe uma receita alternativa que usa cloreto de alila e ácido hipocloroso, se você decidir seguir esse caminho", + "atm9.quest.gregtech.iv.desc.glycerol.1": "Ok, sim, você poderia ter feito Glicerol&r sem o &aLCR&r, mas não seria capaz de fazê-lo em grandes lotes!", + "atm9.quest.gregtech.iv.desc.glycerol.2": "Um pó de hidróxido de sódio com &654 baldes de óleo de peixe &r e &c9 baldes de etanol &r é minha escolha para &d9 baldes de glicerol &r", + "atm9.quest.gregtech.iv.desc.glycerol.3": "Isso também gera uma carga de Bio Diesel, que pode ser uma fonte de combustível fantástica, especialmente se você fizer Diesel com Cetane Boosted.", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "Ao fazer isso, lembre-se de que as receitas do Reator Químico podem ser generalizadas para &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r e &61 Output Bus&r", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "Depois de fazer muito PTFE, finalmente, o &aLarge Chemical Reactor&r está pronto para funcionar!", + "atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "Você descobrirá que algumas reações químicas só podem ser realizadas em um &aLCR&r, especificamente os produtos químicos necessários para fazer &3Polibenzimidazol&r (abreviadamente PBI)", + "atm9.quest.gregtech.iv.largeChemicalReactor": "Observe o Grande Reator Químico formado", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Você tem &eEletrolisado&r &9Água Salgada&r? É uma ótima fonte de gás cloro, que é útil especialmente na produção de diclorobenzeno, e como subproduto você obterá este &3 pó de hidróxido de sódio&r", + "atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "Você pode então &eChemical React&r o pó de hidróxido de sódio com seu diclorobenzeno para criar &6Phenol&r!", + "atm9.quest.gregtech.iv.desc.acetone.1": "Você pode usar um &eFluid Heater&r ou um &eDistillery&r no &aProgram 1&r para transformar o &3Dissolved Calcium Acetate&r em &cAcetone&r", + "atm9.quest.gregtech.iv.desc.phenol.1": "Você receberá metade do &6Phenol&r de volta quando transformá-lo em &3Polibenzimidazol&r", + "atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "Como se pronuncia isso?", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Agora você precisa daquele &aLarge Chemical Reactor&r para fazer isso", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Observe que o pó de zinco não é consumido, o que significa que você não deve incluí-lo na receita para fazer isso automaticamente - em vez disso, coloque um em seu barramento de entrada e deixe-o lá", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r pode vir de &eChemical Reacting&r &9Hydrogen&r com &bNitrogen Gas&r que você pode obter de um &eGas Collector&r no &2Overworld&r, alimentando um &aVacuum Freezer&r, alimentando uma &aTorre de destilação&r", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "Se você já fez o &aLarge Chemical Reactor&r, você pode fazer esse material a granel!", + "atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Caso contrário, você ficará preso usando o &eChemical Reactor&r com uma &6Tiny Pile of Copper Dust&r, &9Hydrogen&r e &2Nitroclorobenzene&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Clorobenzeno com a mistura de nitração para produzir &2Nitroclorobenzeno&r", + "atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "Você também obterá &6ácido sulfúrico diluído &r, que pode ser &e destilado &r de volta ao ácido sulfúrico com força total", + "atm9.quest.gregtech.iv.desc.nitrationMixture.1": "A mistura de &6ácido nítrico &r com &c ácido sulfúrico &r forma uma &e mistura de nitração &r", + "atm9.quest.gregtech.iv.desc.ammonia.1": "Você vai precisar de &9Amônia&r e um &aGrande Reator Químico&r ou muito &bDióxido de Nitrogênio&r", + "atm9.quest.gregtech.iv.desc.ammonia.2": "Felizmente, o dióxido de nitrogênio é fácil de encontrar, tudo que você precisa é de um &6HV&r &eGas Collector&r em &3The End&r em &2Program 3&r, um &aVacuum Freezer&r em IV e uma &aTorre de destilação&r também em IV", + "atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Cloro e benzeno em um &eChemical Reactor&r no &aProgram 1&r farão de você &2Clorobenzeno&r", + "atm9.quest.gregtech.iv.desc.benzene.1": "Você precisa de mais &0Benzeno&r? Você pode tentar &aDistilling&r &6Severely-Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.benzene.2": "Com pouco &0Benzeno&r? Uma boa fonte pode vir de &aDistilling&r &6Severely Steam Cracked Heavy Fuel&r", + "atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 pó de estanho, 3 pó de chumbo e 1 pó de antimônio combinam-se em um &eMixer &r no &aProgram 3 &r para fazer 10 pó de liga de solda", + "atm9.quest.gregtech.iv.desc.solderingAlloy.2": "Isso nos permitirá fazer circuitos com menos estanho em geral, bem como alguns itens que requerem liga de solda específica!", + "atm9.quest.gregtech.iv.desc.solderingAlloy.3": "Você pode usar um &eExtractor&r no pó para obtê-lo na forma líquida", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r por uma chance de antimônio", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Coloque o pó de Stibnite em uma &eCentrífuga &r para obter antimônio garantido", + "atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "O antimônio se torna extremamente importante mais tarde, então certifique-se de estocar e não transforme tudo em liga de solda!", + "atm9.quest.gregtech.iv.antimonyDust": "Pó de antimônio", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primeiramente, usaremos esse pó para fazer &dTungstensteel&r &eMisturando-o com pó de aço", + "atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Às vezes, porém, precisaremos jogar essa poeira no &eEBF&r no &aPrograma 1&r para obter o lingote quente e, em seguida, resfriá-lo no &eVacuum Freezer&r para adquirir o &3Lingote de tungstênio&r", + "atm9.quest.gregtech.iv.tungstenDust": "Pó de tungstênio", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Dê a essa poeira um banho de ácido com &bÁcido Clorídrico&r no &eChemical Bath&r para fazer isso", + "atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "Você precisará então &eEletrolisá-lo para extrair o &dTungstênio&r", + "atm9.quest.gregtech.iv.desc.tungstateMining.1": "Você sabe o que fazer, &aOre Process&r algum tungstato ou algum minério de scheelita até a forma de pó", + "atm9.quest.gregtech.iv.desc.tungstateMining.2": "Os minérios brutos são encontrados em &eThe End Layer&r de &dThe Mining Dimension&r, entre os níveis y -63 e 0, misturados com lítio. Pode até haver indicadores de superfície scheelite!", + "atm9.quest.gregtech.iv.tungstateScheeliteDust": "Poeira de Tungstato ou Scheelite", + "atm9.quest.gregtech.iv.desc.quantumEyes.1": "Um rápido banho químico de seus Ender Eyes em Radon lhe renderá estes &dQuantum Eyes&r", + "atm9.quest.gregtech.iv.desc.quantumEyes.2": "Não se preocupe em fazer um monte deles, a menos que queira atualizar todos os seus &eLaser Engravers&r para EV (IV é a melhor atualização)", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "Existem duas maneiras principais de adquirir &dRadon Gas&r", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "O melhor (por causa das outras saídas) é usar um &6HV&r &eGas Collector&r na dimensão &bThe End&r, &aVacuum Freezer&r o &eEnder Air&r coletado em &9Liquid Ender Air&r em &1IV&r, e então executá-lo através de uma &aTorre de Destilação&r em IV e receber Gás Radon", + "atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "A alternativa é criar o &aLarge Chemical Reactor&r e apenas reagir &3Air&r com um pouco de pó de urânio e lingotes de plutônio - você ainda recebe o plutônio de volta!", + "atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Atualizar esta máquina para &5EV&r desbloqueia receitas necessárias para eventualmente fazer &bTungstênio&r", + "atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "Você precisa do Eletrolisador &5EV &r para obter Pó de Tungstênio do Ácido Tungsténico", + "atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "Você precisa deste nível de misturador para fazer &3Tungstensteel Dust&r, bem como &dVanadium Gallium Dust&r", + "atm9.quest.gregtech.iv.subt.mixerQuery.1": "Onde está o gancho de massa?", + "atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Dois deles podem elevar seus multiblocos até IV!", + "atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Lembre-se&r: Cada um deles pode aceitar 2 Amps, então se você tiver duas dessas escotilhas de energia em um multibloco, você pode realmente subir para &dLuV&r!", + "atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "Um quarteirão para alimentar seus multiblocos em IV!", + "atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Por que ter 2 escotilhas de energia quando apenas uma basta? Esta escotilha de energia aceita 4 Amps de IV por conta própria!", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 pó de vanádio + 1 pó de gálio no &aPrograma 1&r faz essas coisas", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "Você precisará de bastante disso mais tarde, mas por enquanto ele é usado na fabricação de dispositivos avançados de montagem em superfície", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanádio você pode obter &eCentrifugando&r &2Vanadium Magnetite Dust&r, que você pode encontrar em &6The End&r ou &3The Overworld&r", + "atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternativamente, você pode &eCentrifuge&r &cRuby&r ou &9Sapphire&r pastas", + "atm9.quest.gregtech.iv.desc.basisPICWafers.1": "Este wafer serve como base para todos os wafers PIC de nível superior, você fará muitos deles no devido tempo", + "atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "Você precisará disso para muitas coisas quando chegar ao &cZPM&r, mas por enquanto vamos usá-lo para fazer os &dAdvanced SMD Transistors&r e &6HPIC Wafers&r", + "atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "Atualizando o MPIC para alcançar níveis de potência ainda mais altos!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "Usaremos isso para atualizar o Wafer do Circuito Integrado de Média Potência (&aMPIC &r) para a variante de Alta Potência (&6HPIC &r), permitindo escotilhas de energia maiores!", + "atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "Isso precisará ir para o seu &bCleanroom&r para executar a receita", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Falando em máquinas que precisam de Vidro Laminado... Essa é a primeira que faremos!", + "atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "Você precisa de um cortador de nível superior para cortar os cavacos de nível superior e obter níveis mais altos de potência", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Finalmente, você alcançou o próximo nível de vidro, &dVidro Laminado&r!", + "atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "Este material é usado para fazer muitas máquinas IV e LuV", + "atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "Esta é a última &eChemical Reaction&r nesta cadeia, em última análise, para o cobiçado &dVidro Laminado&r", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "Você poderia misturar &3Air&r normal antigo com &eVinyl Acetate&r e obter uma proporção de 1:1 de &6Polyvinyl Acetate&r, mas por que fazer isso ao usar &bOxygen&r aumentará a produção para 3:2", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Por que parar apenas de usar oxigênio! Adicionar um pouquinho de &dTetracloreto de titânio &r aumenta a proporção para 2: 1!", + "atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Independentemente da abordagem adotada, anote qual circuito programado é necessário para executar a receita", + "atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectrolyze&r Propano adquirirá &6Propene&r", + "atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDisstill&r &bNafta&r severamente craqueada a vapor para propeno", + "atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Monóxido de Carbono&r pode vir de &aDistilação&r de &cLiquid Nether Air&r se você quiser uma fonte praticamente infinita do produto", + "atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Pegue o ácido acético e adicione mais etileno e oxigênio, desta vez no &aProgram 3&r em um &eChemical Reactor&r", + "atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxigênio + Etileno no &aProgram 2&r em seu &eChemical Reactor&r é uma maneira de produzir ácido acético", + "atm9.quest.gregtech.iv.desc.logicGates.1": "Você sabia que as portas lógicas NOR podem ser usadas para fazer qualquer outra porta lógica? É por isso que usamos tanto para fazer circuitos!", + "atm9.quest.gregtech.iv.desc.laserEngraver.1": "Adicione outro gravador a laser à pilha, desta vez para o chip NAND! Útil para armazenamento de dados e para o Crystal Processor Supercomputer - mais sobre isso mais tarde!", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "Iremos &eChemical React&r as &0Raw Carbon Fibers&r com &6Liquid Glowstone&r e um &bCPU Wafer&r para fazer o &3Nano CPU Wafer&r", + "atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Pó de pedra luminosa através de um &eExtractor &r produz pedra luminosa líquida", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "Existem várias maneiras de fazer fibras de carbono bruto", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "Uma maneira é usar &69 mB Epoxy&r e 4 Carbon Dust em uma &eAutoclave&r para obter 4", + "atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Fazer desta forma é bom, mas você também tem a opção de usar &d9mB Polibenzimidazol&r e 8 Pó de Carbono &2 para obter 16!&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "Você pode optar por adquirir &3Naftaleno&r ou &2Dimetilbenzeno,&r ambos têm seus méritos", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "Uma rota que evita o &aPyrolyse Oven&r poderia ser usar &0Charcoal&r com um &eExtractor&r para transformar &8Wood Tar&r e &aDistill&r que em &2Dimetilbenzeno&r", + "atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "Mas, na verdade, seria melhor fazer o Forno Pyrolyse e queimar toras ou carvão e destilar os resultados", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Já é realmente hora de uma atualização? Bem, sim, acontece", + "atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "Precisamos do &eAssembler&r em &1IV&r para fazer qualquer um dos &dAdvanced Surface Mount Devices&r (SMDs)", + "atm9.quest.gregtech.iv.desc.maceratorBoost.1": "Embora não seja necessário, o IV Macerator lhe dará um aumento de velocidade no processamento de Sheldonite, já que esta linha de processamento pode ser bastante &n&l&2TimeConsuming.&r&r&r", + "atm9.quest.gregtech.iv.subt.macerator.1": "Ei, Macerador, Yaaah!", + "atm9.quest.gregtech.iv.desc.platinumSludge.1": "Processar Sheldonite e purificá-la permitirá que você obtenha o maior retorno do Platinum Group Sludge. Este Sludge contém recursos que você precisa para progredir.", + "atm9.quest.gregtech.iv.subt.sheldonClub.1": "Meu amigo Sheldon foi a um clube à noite.", + "atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r é uma mistura de ácido nítrico concentrado e ácido clorídrico, geralmente uma parte a três partes, respectivamente. A Mistura recebeu esse nome (literalmente \"Água Real\") pelos alquimistas por causa de sua capacidade de dissolver &l&eGold&r&r.", + "atm9.quest.gregtech.iv.subt.barbieWorld.1": "Eu sou uma garota Barbie, em um mundo Barbie... Se você sabe, você sabe.", + "atm9.quest.gregtech.iv.desc.platinumResources.1": "O Platinum Group Sludge será processado em vários recursos excelentes que o ajudarão a seguir em frente.", + "atm9.quest.gregtech.iv.subt.misterKrabs.1": "Dinheiro! *Senhor Siriguejo*", + "atm9.quest.gregtech.iv.desc.newResources.1": "Isso não ficará inerte por muito tempo! Uma vez processado, você terá um monte de novos recursos em mãos, que podem ser posteriormente processados ​​em materiais muito úteis!", + "atm9.quest.gregtech.iv.desc.newResources.2": "Certifique-se de obter uma linha de processamento passiva, pois você precisará de uma boa parte dos recursos resultantes.", + "atm9.quest.gregtech.iv.subt.radonCafe.1": "Uma nuvem de radônio flutua em um café. O garçom diz: “aqui não servimos gases inertes”. Não houve reação do radônio.", + "atm9.quest.gregtech.iv.desc.processingBoost.1": "Outro nível acima, outro aumento no tempo de processamento. Mas, novamente, não há tempo para ficar confortável. Os novos recursos que processaremos precisarão de mais avanços para reduzir esses tempos de processamento. Então continue assim!", + "atm9.quest.gregtech.iv.desc.processingBoost.2": "Você está indo muito bem!!", + "atm9.quest.gregtech.iv.subt.spinRightRound.1": "Você me gira bem... Oh, vamos lá, você sabia que isso estava por vir...", + "atm9.quest.gregtech.iv.desc.inertMetal.1": "Agora que dividimos a mistura de Metal Inerte, temos 2 novos recursos, ambos extremamente valiosos para nós no nível &dLuv&r! Certifique-se de colocar uma linha passiva em funcionamento para que tenhamos um suprimento constante desses recursos fluindo!", + "atm9.quest.gregtech.iv.subt.twoForOne.1": "2 por 1! Que acordo!", + "atm9.quest.gregtech.iv.desc.ruridit.1": "Agora que temos Rutênio puro, podemos sujá-lo novamente! Haha! Use um mixer para transformar isso em Ruridit. Precisaremos de bastante Ruridit para outros processos e itens, inclusive a Linha de Montagem!", + "atm9.quest.gregtech.iv.subt.cleanedDust.1": "Limpei a poeira", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "Isso mesmo, duas atualizações de bobina &eEBF&r em um capítulo!", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "Você terá que fazer essas bobinas para fundir as variantes de aço rápido S e E para os componentes SMD avançados", + "atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNota:&r&r Fazer os componentes SMD avançados não é estritamente necessário para fazer os nanoprocessadores", + "atm9.quest.gregtech.iv.desc.iridiumOre.1": "O minério de irídio é realmente muito raro, então não ficaria surpreso se você não encontrasse nenhum", + "atm9.quest.gregtech.iv.desc.iridiumOre.2": "Como tal, podemos trabalhar em mais &6PlatLine™&r para adquirir a Iridium", + "atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Somente o &eLarge Chemical Reactor&r pode lidar com essa reação!", + "atm9.quest.gregtech.iv.desc.largeChemReactor.2": "Não usaremos a solução ácida de ósmio porque o ósmio é abundante", + "atm9.quest.gregtech.iv.desc.iridiumChloride.1": "Esta etapa é fácil, apenas centrifugamos nosso resíduo e ficamos com cloreto de irídio e um pouco de lodo", + "atm9.quest.gregtech.iv.desc.iridiumChloride.2": "Você pode processar ainda mais esse lodo se quiser, mas não é necessário obter o cobiçado Iridium", + "atm9.quest.gregtech.iv.desc.chemicalReaction.1": "Tudo o que resta fazer é usar uma &eChemical Reaction&r para retirar o cloro do irídio!", + + + "atm9.quest.gregtech.luv.desc.luvProgression.1": "Invadindo o LuV! Vamos continuar a progressão e descobrir do que se trata &cZPM &7!", + "atm9.quest.gregtech.luv.subt.makeLuv.1": "Faça &dLuV&r, não a guerra!", + "atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV &7Progressão", + "atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Bem-vindo à Era Quântica! Processadores ZPM e novos Multiblocks nos aguardam!", + "atm9.quest.gregtech.luv.subt.quantumMan.1": "Homem Quântico!", + "atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate nos deu &cZPM", + "atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Agora que temos Ródio, podemos misturá-lo com Paládio para obter Paládio banhado a Ródio e processá-los em lingotes, depois em placas, e então podemos fazer cascos de nível &dLuV &r, ou seja, máquinas de nível &dLuV &r!!", + "atm9.quest.gregtech.luv.subt.rhodiumDust.1": "Quando a poeira baixou, eu vi... Ródio??", + "atm9.quest.gregtech.luv.desc.horsepower.1": "Agora estamos a falar! Nossas máquinas têm alguns cavalos de potência por trás delas. Porém, mesmo que pareça ridículo, vamos precisar de mais!", + "atm9.quest.gregtech.luv.desc.horsepower.2": "Mas isso servirá por enquanto.", + "atm9.quest.gregtech.luv.subt.hydrogenPositive": "O hidrogênio disse que está se sentindo positivo hoje, provavelmente porque perdeu um elétron.", + "atm9.quest.gregtech.luv.desc.lotOfThis.1": "Tenho a sensação de que vamos precisar MUITO disso...", + "atm9.quest.gregtech.luv.subt.gotRhodium": "Tem Ródio?", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "Nos encontramos novamente. O montador de circuitos.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Sim, isso pode ser feito antes que este capítulo seja concluído. Mas tudo neste capítulo é necessário para garantir uma execução tranquila do ZPM Tier.", + "atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "É altamente recomendável que você conclua este nível e obtenha os recursos e componentes listados, pois isso tornará sua jornada no próximo nível muito mais tranquila.", + "atm9.quest.gregtech.luv.subt.finally": "Finalmente!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Processadores EV mais baratos? Claro que vou aceitar isso!", + "atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "O progresso é uma coisa boa!", + "atm9.quest.gregtech.luv.subt.ev": "VE", + "atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Nível IV mais barato também?! Isso está cada vez melhor!", + "atm9.quest.gregtech.luv.subt.iv": "4", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "Embora sim, seu custo é um pouco mais barato, em termos de processadores de nível inferior, ainda é um pouco caro.", + "atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Ainda 2:1 para este nível, mas o próximo nível mudará isso, e o processador LuV se tornará muito mais acessível!", + "atm9.quest.gregtech.luv.subt.luv": "&dLuV", + "atm9.quest.gregtech.luv.desc.mixHSLA.1": "Precisamos misturar um pouco de HSLA para fazer placas para as paredes do Alloy Blast Smelter.", + "atm9.quest.gregtech.luv.subt.hslaDust": "Poeira HSLA", + "atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "O pó de carboneto de titânio para placas de carboneto de titânio é o segundo item necessário para as paredes do alto-forno de liga.", + "atm9.quest.gregtech.luv.subt.highStrengthTitanium": "Titânio de alta resistência", + "atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Placas de carboneto de tântalo são necessárias para fazer o controlador de fundição de explosão de liga.", + "atm9.quest.gregtech.luv.subt.highStrengthTantalum": "Tântalo de alta resistência", + "atm9.quest.gregtech.luv.desc.completeABS.1": "Conclua uma fundição de liga e monte a estrutura multibloco.", + "atm9.quest.gregtech.luv.subt.absTime": "Hora do ABS", + "atm9.quest.gregtech.luv.observeABS": "Observe a fundição por explosão de liga", + "atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Seguindo em frente, muitos metais e ligas misturadas precisarão ser fabricados no ABS. Como fluidos, eles são então empurrados através de um freezer a vácuo com um lingoteiro para fazer os lingotes. Todas as estruturas multibloco mencionadas nas missões a seguir possuem blocos de suporte que utilizam metais que precisam de ABS para serem feitos. Fazer pelo menos 1 Alloy Blast Smelter agora será benéfico.", + "atm9.quest.gregtech.luv.subt.absGo": "O sistema de freio antibloqueio está pronto!", + "atm9.quest.gregtech.luv.alloyBlastSmelter": "Fundição de explosão de liga", + "atm9.quest.gregtech.luv.desc.needRuridit.1": "Você precisará de um pouco de Ruridit. Passifique suas linhas para manter um suprimento constante.", + "atm9.quest.gregtech.luv.subt.badFeeling": "Eu tenho um mau pressentimento sobre isso.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "Você deve ter muitas terras raras da sua linha de processamento para o neodímio. Isto garantirá que possamos obter Samário.", + "atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "Se você ainda não passivou sua produção de neodímio, você realmente deveria começar. Depois de ver a quantidade de Samário que obtemos por Terra Rara, reforçaremos essa afirmação.", + "atm9.quest.gregtech.luv.subt.rareEarth.1": "A Terra é bastante rara", + "atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "Não precisaremos de muitos deles, mas serão um componente vital de outras peças e vitais para a construção de algumas estruturas multibloco.", + "atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Próximo nível Nether Star?", + "atm9.quest.gregtech.luv.desc.luvTierPlates.1": "Essas placas serão importantes na criação de mais máquinas de nível &dLuV&r.", + "atm9.quest.gregtech.luv.subt.luvLanguage.1": "Esta é a minha linguagem &dLuV&r!", + "atm9.quest.gregtech.luv.title.luvMachineCasing": "Carcaça da máquina LuV", + "atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Agora você está um passo mais perto de poder fabricar máquinas de nível &dLuV&r!", + "atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Cansado de &dLuV &7trocadilhos?", + "atm9.quest.gregtech.luv.title.luvMachineHull": "Casco da Máquina LuV", + "atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Agora podemos atualizar nossos níveis de estruturas multibloco! EBF's, VF's, Crackers, LFD e muito mais! Eles podem processar mais rápido e processar materiais da camada &dLuV &r! Vamos!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "Escotilha de energia LuV finalmente!", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "Acabamos de fazer isso para que nossas estruturas multibloco possam usar a energia do nível &dLuV &r. Mas que tal dar um passo adiante e dar-lhes poder de nível &4ZPM&r?", + "atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.2": "Isto é o que vamos conseguir. 4 Amps de energia &dLuV &r nos darão energia de nível &4ZPM &r!", + "atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "Que tal &dLuV &r Energy Hatch, mas 4x?", + "atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe a terra rara para obter pequenas pilhas de samário e, em seguida, comprima os pedaços para obter um pedaço completo de pó.", + "atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai foi para a escola no Samário", + "atm9.quest.gregtech.luv.desc.samariumProgress.1": "Hastes Longas de Samário, magnetizadas. Adicione alguns fios finos e você terá algum progresso!", + "atm9.quest.gregtech.luv.subt.longRodsNice.1": "Hastes Longas. Legal.", + "atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Misturar Iridium e Ósmio lhe dará este lingote! Temos alguns usos para este novo recurso. Ter um grupo em espera pode ser útil!", + "atm9.quest.gregtech.luv.subt.osmiumOP.1": "Fazendo Ósmio OP", + "atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Vamos pegar o Osmiridium que você fez e processá-lo em alguns fios finos. Isso mais as hastes longas de samário magnetizado nos renderão alguns progressos importantes!", + "atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Droga, Osmiridium parece bem", + "atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Agora que combinamos os materiais anteriores, temos uma Bobina de Tensão Ludicrous! Nossas estruturas multibloco vão nos agradecer com o que vamos fazer!", + "atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "Essa voltagem é ridícula!", + "atm9.quest.gregtech.luv.desc.emittersSensors.1": "Os emissores e sensores de cada camada sempre parecem ser os componentes mais difíceis de fabricar. Mas eles sempre acabam nos ajudando com as máquinas que constroem. Então vale a pena no final.", + "atm9.quest.gregtech.luv.subt.emittingSensing.1": "Estou sentindo que você está emitindo.", + "atm9.quest.gregtech.luv.desc.moreGears.1": "Mais engrenagens são boas engrenagens!", + "atm9.quest.gregtech.luv.desc.moreGears.2": "Continue com o processamento, precisaremos de algumas dessas linhas de montagem à medida que avançamos nas camadas!", + "atm9.quest.gregtech.luv.subt.gears": "Claro que é Gears.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "A linha de montagem é necessária para a elaboração de certas peças para os níveis mais altos. Você provavelmente criará algumas linhas de montagem e talvez até as executará em paralelo.", + "atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Sua fábrica realmente começará a ser preenchida daqui para frente!", + "atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Montem!!", + "atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Placas de circuito reforçadas com fibra, fortes o suficiente para suportar processadores Quantum e o calor que esses qubits produzem!", + "atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Agora isso é uma placa de circuito forte!", + "atm9.quest.gregtech.luv.desc.futuristicWafers": "A próxima evolução dos nossos wafers de CPU. Esses Wafers futuristas inauguram a Era Quântica!", + "atm9.quest.gregtech.luv.subt.qubitsCount": "Quantos Qubits você tem?", + "atm9.quest.gregtech.luv.desc.quantumCpus": "CPU Quantum processando todos os Qubits!", + "atm9.quest.gregtech.luv.subt.qubitsInGhz": "Quantos Qubits tem um Ghz?", + "atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Estamos quase lá, para uma placa de circuito completa e forte o suficiente para nossos processadores quânticos!", + "atm9.quest.gregtech.luv.subt.annealedCopperComeback": "O cobre recozido está de volta!", + "atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Vamos pegar o Epoxy do nível IV e fazer alguns reforços para nossos processadores do próximo nível!", + "atm9.quest.gregtech.luv.subt.epoxyUses": "Tantos usos para o Epóxi!", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "O &l&1IV Tier&r&r nos trouxe para uma nova era. Seguindo em frente, nossos processos aumentam em profundidade e multiplicidade, como tal, existe uma versão multibloco de todas as principais máquinas que você usou nas camadas anteriores.", + "atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNota:&r&r Embora não seja imediatamente necessário, cabe a você considerar a utilização de alguns desses Multiblocks no futuro, pois isso aumentará suas velocidades de processamento atuais.", + "atm9.quest.gregtech.luv.subt.scalingUp": "Ampliando", + "atm9.quest.gregtech.luv.largeMultiblocks": "Multiblocos Grandes", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "Um dos meus blocos favoritos no início da Gregtech é o Wiremill. Ele reduz o custo de produção de arame e realmente ajuda na elaboração em lote no início do jogo.", + "atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Sendo tão valioso, por que também não pode ser muito útil mais tarde? Bem, este Multiblock está aqui para fazer exatamente isso!", + "atm9.quest.gregtech.luv.subt.makingWires": "Fazendo todos os fios!", + "atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "O Large Solidifying Array é um substituto direto para os solidificadores de fluido de bloco único menores com os quais você está familiarizado.", + "atm9.quest.gregtech.luv.subt.solidifyLSA": "Às vezes você só precisa solidificar isso. LSA", + "atm9.quest.gregtech.luv.desc.distinctBuses": "Agora, tendo um multibloco, podemos configurar “Barramentos Distintos” e configurar cada um para fazer um molde específico e ou Circuito Programado! Agora temos uma máquina tudo em um!!", + "atm9.quest.gregtech.luv.subt.extrudingSaves": "Extrusão economiza materiais", + "atm9.quest.gregtech.luv.desc.largeExtractionModule": "O Módulo de Extração Grande funciona exatamente como o bloco único Extrator que usamos repetidamente. Agora você pode rodar muito neste Large Multiblock e até paralelizar a máquina. (Afinal, a paralelização de máquinas é o tema)", + "atm9.quest.gregtech.luv.subt.lemMoon": "Agora que temos um LEM, vamos para a Lua!", + "atm9.quest.gregtech.luv.observeLEM": "Observe a grande máquina de extração completa", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "A Grande Destilaria de Fracionamento é igual à Torre de Destilação, mas com esteróides. Em vez de ter que adicionar vários LFDs para processar a saída de um fluido, você pode utilizar as hachuras de paralelização.", + "atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "Isso efetivamente torna a grande destilaria de fracionamento múltiplas estruturas multibloco, embora seja o mesmo caso com qualquer multibloco com uma hachura de paralelização.", + "atm9.quest.gregtech.luv.subt.lfd": "LFD", + "atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers e Boules de Silício precisam ser cortados. Este cortador, combinado com o Laser de Gravação, garantirá que manteremos nosso estoque de chips em alta!", + "atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles e bocha", + "atm9.quest.gregtech.luv.desc.multiblockValue": "Este multibloco pode não ser usado em tantas quantidades quanto as outras estruturas multibloco, mas provará seu valor, eu prometo!", + "atm9.quest.gregtech.luv.subt.beerMaking": "Isso pode fazer cerveja?", + "atm9.quest.gregtech.luv.desc.advancedMachines": "Como é o tema desses multiblocos, Ter uma máquina que possa processar todos os circuitos programados em uma só máquina?! Essas máquinas são realmente um verdadeiro avanço para ajudar a progredir até o fim!", + "atm9.quest.gregtech.luv.subt.moreBending": "Dobrador, mais dobramento!", + "atm9.quest.gregtech.luv.desc.largeAutoclave": "Você já sentiu que a Autoclave não era suficiente para você? Bem, este multibloco preencherá esse vazio! Esta grande estrutura é uma substituição direta da Autoclave de bloco único!", + "atm9.quest.gregtech.luv.subt.crystalsLCC": "Vamos fazer alguns cristais! CCB", + "atm9.quest.gregtech.luv.desc.siftingMultiblock": "Ninguém quer se sujar peneirando tudo manualmente. Deixe este multibloco fazer todas as suas necessidades de peneiração e obter as joias que precisamos à medida que avançamos para o fim!", + "atm9.quest.gregtech.luv.subt.manualSifting": "Quem quer pegar o Dusty com peneiramento manual??", + "atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Nosso próximo nível de processadores depende fortemente do Chip. Como tal, o multibloco Engraving Laser trabalhará horas extras para garantir que SOCs, CPUs e RAM permaneçam em abundância. Esta máquina está aqui para ajudar e garantir que estejamos à frente da curva!", + "atm9.quest.gregtech.luv.subt.vitalComponents": "Componentes vitais!", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "A estrutura multibloco do grande forno a arco. Essa estrutura é a versão Grande do Forno Arco que temos utilizado para itens como Cobre Recozido e Vidro Temperado, além de recuperação de recursos de máquinas que não necessitamos mais.", + "atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "Podemos adicionar um bloco de paralelização agora e executar muitas receitas em paralelo, acelerando o tempo do processo!", + "atm9.quest.gregtech.luv.subt.lafOften": "Certifique-se de fazer LAF com frequência!", + "atm9.quest.gregtech.luv.desc.circuitAssembler.1": "Não podemos deixar de fora o sempre importante Montador de Circuitos, não é mesmo?? É claro que este multibloco ajudará a garantir que você possa continuar fazendo todos esses circuitos importantes.", + "atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Permitindo assim que você continue expandindo sua Fábrica e chegue até o fim!", + "atm9.quest.gregtech.luv.subt.assemblerCircuits": "Montador mas com Circuitos!", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Não confunda este multibloco com a linha de montagem! Este multibloco É um montador e fará receitas do Assembler, mas NÃO é o montador. A montadora faz um processo diferente e tem receitas diferentes desta máquina.", + "atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "Dito isto, este multibloco ainda é incrível! Mais uma vez, vários circuitos programados!", + "atm9.quest.gregtech.luv.subt.notAssemblyLine": "Esta NÃO é a Linha de Montagem!", + "atm9.quest.gregtech.luv.desc.magneticRods.1": "Claro que precisamos de uma forma de grande formato para fazer todas aquelas hastes magnéticas que usamos em todas as nossas receitas!", + "atm9.quest.gregtech.luv.desc.magneticRods.2": "Deixe esta máquina cuidar de tudo isso!", + "atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Os eletrolisadores são importantes, mas também são pequenos e os utilizamos em algumas linhas de processamento.", + "atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Por que não deixar esse multibloco cuidar de todas essas necessidades no futuro e paralelizá-lo para que você possa executar mais processos em uma máquina?!", + "atm9.quest.gregtech.luv.subt.waterFuel": "Usando água como combustível em carros?", + "atm9.quest.gregtech.luv.desc.mixingVesselImportance": "O Vaso de Mistura é extremamente importante, especialmente para todas as ligas que são fabricadas atualmente, mas para todas as ligas que estão por vir!", + "atm9.quest.gregtech.luv.subt.mixItUp": "Misture!", + "atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Ah, vamos lá, você previu isso. É claro que vou adicionar uma sinopse dizendo \"Você me gira bem...\" para a centrífuga! Quem não gostaria?!?!", + "atm9.quest.gregtech.luv.subt.spinMeRound": "Você me gira bem, baby....", + "atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "O &6Large Chemical Bath&r pode facilitar o processamento de grandes lotes de recursos! Tenho certeza de que você terá algumas dessas configurações em sua base para os recursos que virão.", + "atm9.quest.gregtech.luv.subt.downWithLCB": "Você está com LCB? Sim, você me conhece!", + "atm9.quest.gregtech.luv.title.completedLCB": "Observou um grande banho químico concluído", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Grandes Torres de Maceração serão muito importantes, pois o processamento de minério continuará a ser muito importante à medida que obtivermos novos recursos através dos níveis.", + "atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "Assim, ter uma torre de maceração que possa paralelizar os processos otimizará o processamento do minério que ainda precisa acontecer.", + "atm9.quest.gregtech.luv.subt.macerationTower": "Torre de Maceração!", + "atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 é um aço inoxidável super duplex desenvolvido pela Rolled Alloys (anteriormente Weir Materials). A liga possui excelente resistência à corrosão combinada com alta resistência.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.2": "Normalmente contém 25% de cromo e 7% de níquel e 3,6% de molibdênio junto com adições de cobre e tungstênio. Zeron 100 tem uma estrutura austenítica-ferrítica 50–50.", + "atm9.quest.gregtech.luv.desc.zeron100Properties.3": "Ele também tem maior resistência à corrosão por cloretos, corrosão em frestas e corrosão sob tensão do que a exibida pelos aços inoxidáveis ​​padrão da série 300.", + "atm9.quest.gregtech.luv.subt.resistantSteel": "Aço resistente", + "atm9.quest.gregtech.luv.desc.watertightSteel": "Esses lingotes &9Watertight Steel&r permitirão que você faça os blocos necessários para completar os seguintes Multiblocos.", + "atm9.quest.gregtech.luv.subt.isSteelWatertight": "O aço já não é estanque?", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Os produtos Incoloy são principalmente à base de cromo e principalmente de níquel, e projetados para resistência à corrosão, bem como resistência em altas temperaturas.", + "atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "As ligas Incoloy pertencem à categoria de aços inoxidáveis ​​superausteníticos. Uma vantagem é que as ligas Incoloy não precisam ser tratadas termicamente após a soldagem para restaurar a resistência à corrosão.", + "atm9.quest.gregtech.luv.subt.superSteel": "É um passaro! É um avião! Não, é Super Steel!", + "atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X é uma liga forjada à base de níquel com excelente resistência a altas temperaturas e resistência à oxidação. Todas as formas de produtos são excelentes em termos de conformação e soldagem.", + "atm9.quest.gregtech.luv.subt.wroughtNickel": "Ferro forjado? Não. Níquel forjado.", + "atm9.quest.gregtech.luv.desc.hslaProperties.1": "O aço de alta resistência e baixa liga (HSLA) é um tipo de aço-liga que apresenta melhores propriedades mecânicas ou maior resistência à corrosão do que o aço carbono.", + "atm9.quest.gregtech.luv.desc.hslaProperties.2": "Os aços HSLA diferem de outros aços porque não são feitos para atender a uma composição química específica, mas sim a propriedades mecânicas específicas.", + "atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Aço Antiácido", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "As ligas de estelite são uma variedade de ligas de cobalto-cromo projetadas para resistência ao desgaste.", + "atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "As ligas de estelite incluem uma variedade de ligas à base de cobalto, com proporções significativas de cromo (até 33%) e tungstênio (até 18%). Algumas das ligas também contêm níquel ou molibdênio. A maioria deles tem um teor de carbono bastante alto quando comparado aos aços carbono.", + "atm9.quest.gregtech.luv.subt.carbonatedSteel": "Aço Carbonatado. LUL", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "Esses invólucros serão usados ​​para formar a estrutura multibloco do Grande Forno a Arco.", + "atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Felizmente, esses invólucros são feitos de material que não requer o Alloy Blast Smelter para criá-los. Navegação suave!", + "atm9.quest.gregtech.luv.subt.highTempCasings": "Invólucros de alta temperatura... Será salsicha?", + "atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "O carboneto de tungstênio de titânio é um aditivo de metal duro misto de ultra alta pureza para ferramentas de corte e produtos de peças de desgaste. Esta liga contém um alto nível de dureza e resistência HT, tornando-a uma liga incrivelmente forte e durável.", + "atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Ligas puras de alta durabilidade! Louco!!", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 é uma liga forjada de níquel-cromo-molibdênio considerada a liga resistente à corrosão mais versátil disponível.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "Esta liga é resistente à formação de precipitados nos contornos de grão na zona afetada pelo calor da solda, tornando-a adequada para a maioria das aplicações de processos químicos na condição de soldada.", + "atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "A liga C-276 também possui excelente resistência a corrosão sob tensão, trincas por corrosão sob tensão e atmosferas oxidantes de até 1.900°F, além de resistência excepcional a uma ampla variedade de ambientes químicos.", + "atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Resistência à corrosão louca!", + "atm9.quest.gregtech.luv.desc.maragingSteels.1": "Os aços Maraging são aços conhecidos por possuírem resistência e tenacidade superiores sem perder ductilidade. O envelhecimento refere-se ao processo prolongado de tratamento térmico.", + "atm9.quest.gregtech.luv.desc.maragingSteels.2": "Esses aços são uma classe especial de aços de muito baixo carbono e ultra-alta resistência que derivam sua resistência não do carbono, mas da precipitação de compostos intermetálicos.", + "atm9.quest.gregtech.luv.subt.stronks": "Brotos!", + "atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "Algumas das grandes estruturas multibloco não dependem do Alloy Blast Smelter para criar recursos para seus blocos. Os blocos para as estruturas Large Multiblock acima são algumas daquelas máquinas que não dependem da Alloy Blast Smelter.", + "atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Derrapando sem ABS", + "atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Multiblocos não ABS", + "atm9.quest.gregtech.luv.desc.largeBrewingVat": "Esses blocos são à prova de corrosão, o que é bom, pois serão usados ​​para fazer o Grande Tanque de Cerveja.", + "atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Materiais corrosivos? Não, obrigado.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "Todos nós já abordamos esse assunto antes e todos odiamos isso. Mas é um mal necessário.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "Chega um momento com a configuração do GT de todos (para mim são muitas vezes), em que temos que demolir o que construímos, reorganizar nossas máquinas para otimizar processos ou criar novos processos que ainda não configuramos. Não se preocupe em fazer isso. Eu sei que pode parecer chato, mas você ficará feliz por ter feito isso no futuro. Especialmente ao passar a usar grandes multiblocos em máquinas individuais para seus processos.", + "atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "A principal coisa a lembrar é que sua Greg Tech Factory ficará incrível quando você a reconfigurar com esses multiblocos!", + "atm9.quest.gregtech.luv.subt.hoarder": "Eu juro, não sou um colecionador! Eu simplesmente gosto de colecionar coisas!", + "atm9.quest.gregtech.luv.reOrganization": "Reorganização", + "atm9.quest.gregtech.luv.desc.parallelHatches.1": "Paralelizar hachuras será extremamente importante, especialmente avançando com grandes estruturas multibloco!", + "atm9.quest.gregtech.luv.desc.parallelHatches.2": "A primeira camada desta escotilha permitirá que 4 processos sejam executados ao mesmo tempo. Mas à medida que avançamos nas camadas, você poderá executar 256 processos ao mesmo tempo!!", + "atm9.quest.gregtech.luv.desc.parallelHatches.3": "Isso é muito mais do que o Processing Array e, como tal, dá mais valor a esses multiblocos do que às máquinas de blocos únicos!", + "atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNota:&r&r Esta hachura não é realmente necessária para construir qualquer uma dessas máquinas multibloco", + "atm9.quest.gregtech.luv.subt.parallelProcesses": "Processos Paralelos FTW", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Vamos precisar de um pouco de Dissilicida de Molibdênio para fazer as carcaças do ABS.", + "atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "Essa poeira pode ser facilmente produzida em um EV Mixer e depois EBF com EV e Kanthal Coils.", + "atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Dissilicida de molibdênio", + "atm9.quest.gregtech.luv.desc.mixingRuthenium": "Pegue aquele pó de rutênio e comece a mixar!", + "atm9.quest.gregtech.luv.subt.allMixedUp": "Tudo misturado", + + + "atm9.quest.gregtech.zpm.desc.quantumAge.1": "Agora que estamos na Era Quântica, nossas máquinas estão voando!", + "atm9.quest.gregtech.zpm.desc.quantumAge.2": "Mas com maior processamento, surgem mais complicações. Energia, recursos e linhas de processamento. Isso não nos impede, certo? É exatamente por isso que estamos aqui!", + "atm9.quest.gregtech.zpm.subt.afterQuantum": "O que vem depois do Quantum?", + "atm9.quest.gregtech.zpm.desc.afterQuantum": "Agora este é o futuro! Estamos progredindo e caminhando em direção ao Desconhecido!", + "atm9.quest.gregtech.zpm.subt.crystalMainframe": "Estrutura central de cristal!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "Estamos esperando há um tempo por este.", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "Mas isso torna o LuV Tier Circuit Assembler muito mais valioso!", + "atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "E agora podemos utilizá-lo para criar nosso próximo nível de Circuitos! Alguém disse... Progresso??", + "atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuitos em abundância!", + "atm9.quest.gregtech.zpm.desc.circuitsGalore": "Por enquanto temos 2 deles, mas com alguns avanços no próximo nível, podemos obter 4 processadores IV por conjunto de itens de artesanato! Valor!", + "atm9.quest.gregtech.zpm.desc.iv": "Finalmente! Agora temos uma receita de artesanato que nos dá 2 processadores LuV para 1 artesanato! Vamos lá!", + "atm9.quest.gregtech.zpm.desc.progress.1": "Ainda estamos em 2 por 1 com o ZPM, mas estamos progredindo.", + "atm9.quest.gregtech.zpm.desc.progress.2": "Em breve estaremos no próximo nível e teremos um retorno muito melhor em nosso artesanato!", + "atm9.quest.gregtech.zpm.subt.zpm": "PMZ", + "atm9.quest.gregtech.zpm.desc.newTier.1": "Agora podemos trazer um novo nível de potência para nossos Multiblocks!", + "atm9.quest.gregtech.zpm.desc.newTier.2": "Continue seguindo esta linha de missão!", + "atm9.quest.gregtech.zpm.subt.morePower": "Mais poder!", + "atm9.quest.gregtech.zpm.desc.powerUp.1": "Outro poder? Tão cedo?!", + "atm9.quest.gregtech.zpm.desc.powerUp.2": "Agora podemos executar nossos Multiblocks com potência UV Tier?!?! Nossos EBF’s vão ficar super felizes!", + "atm9.quest.gregtech.zpm.subt.again": "De novo?!", + "atm9.quest.gregtech.zpm.desc.substationPower.1": "Trazendo mais potência para nossas Subestações, o que, à medida que avançamos, ajudará imensamente a garantir que nossos equipamentos continuem funcionando!", + "atm9.quest.gregtech.zpm.subt.substationTierUp": "Subestação em nível!", + "atm9.quest.gregtech.zpm.desc.substationAmps.1": "Agora podemos enviar 64 Amps de nossas subestações no nível ZPM!", + "atm9.quest.gregtech.zpm.subt.bigSubstationTierUp": "Grande Subestação Tier UP!", + "atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r são a maneira mais eficiente de transmitir UE através da infraestrutura baseada em Gregtech.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.2": "Existem algumas regras para garantir que funcionará.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) Os tubos/laser só podem viajar em linha reta. Você pode usar outro &3Active Transformer&r para desviar o laser para uma direção diferente.", + "atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) Os tubos &0&lMUST&r&r devem ser coloridos para funcionar. Isso é feito usando a lata de spray Gregtech.", + "atm9.quest.gregtech.zpm.subt.lasers": "Lasers Fricken", + "atm9.quest.gregtech.zpm.desc.uhpic.1": "Esses Wafers formam o chip semicondutor tradicional de nível mais alto, o UHPIC ou Ultra High Power IC (Circuito Integrado).", + "atm9.quest.gregtech.zpm.desc.uhpic.2": "Haverá uma grande demanda por esses chips por parte de muitas das máquinas que criaremos daqui em diante.", + "atm9.quest.gregtech.zpm.subt.uhpic": "Circuito Integrado de Ultra Alta Potência", + "atm9.quest.gregtech.zpm.desc.uhpicChips.1": "O chip UHPIC, uma vez que o wafer é dividido em chips por uma máquina de corte.", + "atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semicondutores são divertidos!", + "atm9.quest.gregtech.zpm.desc.fusionReactor.1": "As reações de fusão são o oposto das reações nucleares típicas. Em vez de dividir um átomo, o que causa a liberação de grandes quantidades de energia, a fusão é a fusão de núcleos de 2 átomos, o que também causa uma liberação massiva de energia e resulta na criação de novos materiais.", + "atm9.quest.gregtech.zpm.desc.fusionReactor.2": "É para isso que usaremos o Fusion Reactor. Queremos os materiais resultantes para processamento posterior e uso em receitas!", + "atm9.quest.gregtech.zpm.subt.mrFusion": "Tenho que conseguir um Sr. Fusion!", + "atm9.quest.gregtech.zpm.desc.thiccGlass.1": "Obviamente, com um processo como o Fusion Reaction, você precisa de bons materiais de suporte. Mas o que acontece quando você ainda quer ver o que está acontecendo lá dentro?", + "atm9.quest.gregtech.zpm.desc.thiccGlass.2": "Bem, você pega esse bloco.", + "atm9.quest.gregtech.zpm.subt.thiccGlass": "Isso é um pouco de vidro Thicc!", + "atm9.quest.gregtech.zpm.desc.advancement.1": "Eu &dLuV&r quão dedicado é o nível anterior em nos ajudar a avançar através do ZPM!", + "atm9.quest.gregtech.zpm.desc.advancement.2": "Usando alguns componentes que já podemos fabricar e alguns materiais novos, podemos fazer os invólucros que cercarão o Reator de Fusão!", + "atm9.quest.gregtech.zpm.subt.mrFusionMaterial": "Tenho que transformar alguma coisa em Mr. Fusion.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "Esta bobina supercondutora tem muitos usos com muitos multiblocos diferentes e em muitas receitas diferentes! Existem 3 receitas diferentes para isso também.", + "atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "Neste caso de uso, utilizaremos o nível mais baixo, que tem o maior custo de recursos, mas é o formato mais fácil para nós no momento.", + "atm9.quest.gregtech.zpm.subt.superconductors": "Supercondutores!", + "atm9.quest.gregtech.zpm.desc.finish.1": "Estamos quase lá!", + "atm9.quest.gregtech.zpm.desc.finish.2": "Agora temos nossas placas de circuito impresso reforçadas com fibra multicamadas e podemos usá-las diretamente em nossa próxima camada de processadores!", + "atm9.quest.gregtech.zpm.subt.finish": "Acabe com eles!", + "atm9.quest.gregtech.zpm.desc.changeUp.1": "Se pegarmos as placas de circuito reforçado com fibra que fizemos na camada LuV e mudarmos um pouco a receita, podemos criar uma placa de circuito reforçado com fibra multicamadas", + "atm9.quest.gregtech.zpm.subt.changeUp": "Mudar-se", + "atm9.quest.gregtech.zpm.desc.rareResources.1": "Agora que temos o Fusion Reactor Mk1 em execução, podemos obter recursos raros que são necessários para avançar para os próximos níveis!", + "atm9.quest.gregtech.zpm.desc.rareResources.2": "Neste caso, temos Európio. Que será usado com frequência à medida que continuamos a subir de nível e é até um componente do GregStar!", + "atm9.quest.gregtech.zpm.subt.rareElements": "Obtendo Elementos Super Raros!", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "O refletor de nêutrons é vital para as operações de qualquer reator. Neste caso utilizaremos Iridium como material para nosso Refletor de Nêutrons.", + "atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "Esses refletores mantêm os nêutrons dentro do campo de reação, fazendo com que a cadeia continue.", + "atm9.quest.gregtech.zpm.subt.neutronReflectors": "Refletores de nêutrons?? As coisas estão ficando sérias...", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "O Núcleo Demoníaco foi um item que foi o epicentro de um dos acidentes nucleares mais rápidos (em tempo de reação). O núcleo Demon foi fabricado pelo Projeto Manhattan durante a Segunda Guerra Mundial e a intenção era usá-lo para aprender mais sobre Radiação e Moderação Nuclear.", + "atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "O núcleo em si era feito de plutônio, mas os 2 hemisférios que o rodeavam eram feitos de um moderador de nêutrons, o berílio. O berílio é um material atraente para os nêutrons e reduz a energia dos nêutrons.", + "atm9.quest.gregtech.zpm.subt.demonCore": "O Núcleo Demoníaco", + "atm9.quest.gregtech.zpm.desc.berylliumSources.1": "O berílio pode ser obtido de várias maneiras. Alguns de vocês já podem ter um bom estoque de &2Beryllium&r resultante do processamento do pó de Enderpearl em um eletrolisador.", + "atm9.quest.gregtech.zpm.desc.berylliumSources.2": "Esta é uma boa maneira de obter uma quantidade razoável de &2Berílio&r, bem como outros recursos que são úteis e usados ​​em outras receitas, como o Dióxido de Nitrogênio.", + "atm9.quest.gregtech.zpm.subt.grabtharHammer": "\\\"Pelo martelo de Grabthar...!\\\"", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah será um componente extremamente vital deste nível, bem como de níveis futuros.", + "atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah ou Naq, em resumo, é usado em suas diversas formas, do ZPM em diante. Se você conhece as origens do Naquadah, todas essas referências fazem sentido.", + "atm9.quest.gregtech.zpm.subt.moreNaq": "Deve fazer mais Naq!", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Agora temos Ácido Fluoroantimônico. Este é o catalisador que estávamos processando para nossa linha de processamento de Naq.", + "atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Certifique-se de passivar isso de forma renovável, pois precisaremos manter a linha de processamento de Naq funcionando.", + "atm9.quest.gregtech.zpm.subt.convertingLiquid": "Convertendo para líquido", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Usar um grande reator químico para misturar o pó de Naquadah e o ácido fluoroantimônico renderá 3 recursos. Estamos atrás da solução impura enriquecida de Naquadah.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "Você pode pegar o trifluoreto de titânio e EBF para recuperar um pouco de ácido clorídrico, bem como um lingote de titânio.", + "atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Salve a solução impura de Naquadah, pois iremos processá-la posteriormente para solução Naquadria/Lingotes Naquadria.", + "atm9.quest.gregtech.zpm.subt.impureEnriched": "Impuro, mas Enriquecido", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Mudando o trióxido para trifluoreto.", + "atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Cada vez mais perto do catalisador que precisamos para a linha Naq.", + "atm9.quest.gregtech.zpm.subt.threeFluorides": "Três fluoretos", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "O trióxido de antimônio é necessário para a linha de processamento de Naq.", + "atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "Eu desafio você a manter a parte do antimônio da linha de processamento toda alojada na GregTech.", + "atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Dinheiro", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "O Sulfeto de Trínio é um subproduto do processamento da nossa linha Naq, mas é um subproduto muito necessário que será utilizado em grandes quantidades.", + "atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "Conforme afirmado anteriormente, você realmente deve descobrir como passivar a linha de processamento. Para ser justo, neste ponto, tudo deveria ser passivo.", + "atm9.quest.gregtech.zpm.subt.byProducts": "Por produtos", + "atm9.quest.gregtech.zpm.desc.triniumIngot": "Pegue aquele Trinium Sulfide que pegamos na última missão, e coloque-o em um EBF com Zinc, e sairá um Hot Trinium Inogt. Acalme-se e agora temos o Trinium que buscamos.", + "atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Trínio Fundido", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use a centrífuga para extrair o &cTrinium Sulfede&r da &2Impure Enriched Naquadah solution&r.", + "atm9.quest.gregtech.zpm.desc.centrifugeTrinium.2": "Existem 2 outros métodos de processamento, mas nenhum deles produz Trinium, que é um recurso vital para avançar no nível ZPM.", + "atm9.quest.gregtech.zpm.subt.increasingRPMs": "Aumentando as RPMs", + "atm9.quest.gregtech.zpm.desc.newMachines.1": "Agora que podemos fazer ZPM Tier Hulls, podemos nos preparar para obter algumas máquinas loucamente poderosas.", + "atm9.quest.gregtech.zpm.desc.newMachines.2": "Ainda não estamos no nível superior, mas mesmo assim você notará que essas máquinas estão executando processos de níveis anteriores a taxas incríveis!", + "atm9.quest.gregtech.zpm.subt.newTierNewMachines": "Novo nível, novas máquinas!", + "atm9.quest.gregtech.zpm.desc.superconductorImportance": "O último Supercondutor que fizemos foi há algum tempo. Mas agora o supercondutor de cada camada se tornará mais importante, além de nos permitir não ter cabeamento com perda de amperagem!", + "atm9.quest.gregtech.zpm.subt.recall": "Lembrar", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.1": "Eu teria recomendado fazer o montador de nível ZPM, mas infelizmente não podemos fazer isso ainda. Parte da razão pela qual precisamos disso é para que possamos ativar este Reator de Fusão.", + "atm9.quest.gregtech.zpm.desc.zpmAssembler.2": "Um dos recursos resultantes do Reator nos permitirá criar alguns novos itens que nos permitirão progredir!", + "atm9.quest.gregtech.zpm.subt.stillGotLuV": "Ainda tenho LuV", + "atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Otimize sua linha Naq, pois você precisará de algumas placas Naquadah para os cascos de sua máquina ZPM", + "atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Pratos Naq por dias", + "atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "Estamos no limite da tecnologia e agora precisamos utilizar os Crystal Chips para fazer alguns novos processadores!!", + "atm9.quest.gregtech.zpm.subt.shinyCrystal": "Cristal Brilhante", + "atm9.quest.gregtech.zpm.desc.crystalCpus": "Depois de ter alguns chips Raw Crystal, execute-os em um EBF com Emerald Plates e você poderá pegar suas CPUs Crystal!", + "atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Hora de adicionar calor", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.1": "Já produzimos muita biomassa quando fabricamos nosso etileno pela primeira vez.", + "atm9.quest.gregtech.zpm.desc.biomassEthylene.2": "Portanto, esta deveria ser uma notícia antiga e difícil de obter.", + "atm9.quest.gregtech.zpm.subt.oldNews": "Noticias antigas", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.1": "Esta pergunta já foi feita anteriormente, mas será feita novamente...", + "atm9.quest.gregtech.zpm.desc.repeatedQuestion.2": "Essa coisa pode preparar algumas cervejas?", + "atm9.quest.gregtech.zpm.subt.distillery": "Destilaria, você diz?", + "atm9.quest.gregtech.zpm.desc.distillingWater": "Nada de especial para ver aqui. Apenas destilando um pouco de água.", + "atm9.quest.gregtech.zpm.subt.distilledWater": "Água destilada", + "atm9.quest.gregtech.zpm.desc.bacteriaSolution": "Você pode evitar cair na solução de bactérias. Você provavelmente sobreviverá, supondo que não tenha nenhum corte aberto...", + "atm9.quest.gregtech.zpm.subt.dontFallIn": "Não caia", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Seu primeiro chip de cristal bruto pode exigir algumas tentativas para ser obtido.", + "atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "Mas depois de obtê-lo, você pode duplicá-los de forma confiável usando um simples ciclo de criação de um chip de cristal bruto, martelando-o em partes de chip de cristal bruto e, em seguida, processando-os em mais chips de cristal bruto e repetindo.", + "atm9.quest.gregtech.zpm.subt.lowOdds": "Probabilidades baixas", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "A lama bacteriana foi adicionada como uma opção. Não é necessário, pois depois de ter Európio não é necessário usar o Lodo Bacteriano.", + "atm9.quest.gregtech.zpm.desc.bacterialSludge.2": "Foi adicionado por ser um produto mais rápido e muito mais barato de fabricar. Sim, você perde 20% de chance de produzir o Circuito, mas com economia de tempo e recursos vale a pena!", + "atm9.quest.gregtech.zpm.subt.justAnOption": "Apenas uma opção", + "atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Reúna cerca de uma dúzia dessas Esmeraldas Requintadas, pois elas ajudarão imensamente nas próximas etapas.", + "atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Requintado, posso dizer?", + "atm9.quest.gregtech.zpm.desc.multiplyEndlessly": "Isto nos ajudará a multiplicar infinitamente os Raw Crystal Chip's. Sim, ainda existem algumas outras etapas de processamento, mas a taxa de retorno não será tão ruim quanto a taxa inicial de 10%.", + "atm9.quest.gregtech.zpm.subt.hammahTime": "Hora de Hamma!", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.1": "O cachimbo Grande Naquadah é apenas um dos muitos componentes dos vários tipos de Naquadah.", + "atm9.quest.gregtech.zpm.desc.naquadahPipe.2": "Mas, por enquanto, estamos planejando com antecedência a Bomba Elétrica UV.", + "atm9.quest.gregtech.zpm.subt.oneOfManyNaqComponents": "Um dos muitos componentes Naq", + "atm9.quest.gregtech.zpm.desc.necessaryComponent": "Um componente necessário para que possamos criar nosso próximo nível de Escotilhas de Energia!", + "atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Pontos!", + "atm9.quest.gregtech.zpm.desc.naqAlloy.1": "A Liga Naquadah é muito importante para que possamos fabricar componentes para multiblocos e outras máquinas.", + "atm9.quest.gregtech.zpm.desc.naqAlloy.2": "Precisaremos de muita liga Naq, para que possamos fazer todas as estruturas de liga Naq necessárias para a lareira rotativa.", + "atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "Esta é Naq a liga que você procurava", + "atm9.quest.gregtech.zpm.desc.naqFrames.1": "Esses quadros Naquadah terão muitos usos como componente e bloco de construção.", + "atm9.quest.gregtech.zpm.desc.naqFrames.2": "Talvez passivos, pois precisaremos de muitos deles.", + "atm9.quest.gregtech.zpm.subt.iveBeenFramed": "Eu fui enquadrado!!", + "atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finalmente temos os meios para fazer nossa próxima bobina de tensão para escotilhas de energia, bem como motores ZPM para outras coberturas de nível ZPM!", + "atm9.quest.gregtech.zpm.subt.superRareFineWire": "Fio Fino Super Raro", + "atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Agora que temos uma versão solidificada do nosso Európio, podemos processá-lo ainda mais em componentes para as nossas Máquinas e Multiblocos!", + "atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "É a contagem final!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.1": "Agora que temos os recursos para fabricar motores ZPM, podemos fabricar outros componentes ZPM, o que nos permitirá fabricar máquinas ZPM!", + "atm9.quest.gregtech.zpm.desc.zpmMotors.2": "Estamos chegando lá, um passo de cada vez!", + "atm9.quest.gregtech.zpm.subt.teslaAintGotNothingOnThisMotor": "Tesla não tem nada neste motor!", + "atm9.quest.gregtech.zpm.desc.zpmMachines": "E deveríamos ser capazes de criar máquinas ZPM e processar todos os componentes da camada ZPM!", + "atm9.quest.gregtech.zpm.subt.threeZPMComponentsNow": "3 componentes ZPM agora", + "atm9.quest.gregtech.zpm.stage2EBF": "Fase 2 EBF", + "atm9.quest.gregtech.zpm.onwardToZPMMachines": "Avante para máquinas ZPM", + "atm9.quest.gregtech.zpm.desc.liquidChromium": "Já usamos um monte de cromo. Mas precisamos novamente recorrer a este metal altamente resistivo e de alta dureza, exceto na sua forma líquida.", + "atm9.quest.gregtech.zpm.subt.liquidChromium": "Cromo Líquido", + "atm9.quest.gregtech.zpm.desc.liquidLutetium": "Este é um elemento estranho. É extremamente resistente à corrosão em climas secos, mas não é resistente em climas húmidos.", + "atm9.quest.gregtech.zpm.subt.liquidLutetium": "Paris líquida", + "atm9.quest.gregtech.zpm.desc.liquidSilicon": "Este semicondutor será bem utilizado para que nosso Reator de Fusão produza um subproduto útil.", + "atm9.quest.gregtech.zpm.subt.liquidSilicon": "Silício Líquido", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.1": "O lantânio é um metal macio e dúctil, branco prateado, que mancha lentamente quando exposto ao ar.", + "atm9.quest.gregtech.zpm.desc.liquidLanthanum.2": "Aqui usaremos sua forma líquida para que o Fusion Reactor possa formar um subproduto para nós.", + "atm9.quest.gregtech.zpm.subt.liquidLanthanum": "Lantânio Líquido", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "O amerício é normalmente usado como detector de partículas em detectores de fumaça.", + "atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "A quantidade é incrivelmente pequena e inofensiva para as pessoas, mas é muito eficaz na detecção de fumaça, por isso é usada.", + "atm9.quest.gregtech.zpm.subt.liquidAmericium": "América líquida", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.1": "A seguir estão todos os recursos resultantes do processamento no Fusion Reactor.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.2": "Precisamos continuar trabalhando na linha de processamento desses recursos, mas eles ainda não são todos necessários.", + "atm9.quest.gregtech.zpm.desc.fusionReactorResources.3": "Dito isto, começar cedo a processá-los irá beneficiá-lo muito mais tarde.", + "atm9.quest.gregtech.zpm.subt.reactorResources": "Recursos do Reator", + "atm9.quest.gregtech.zpm.reactorResourcesTitle": "Recursos do Reator de Fusão", + "atm9.quest.gregtech.zpm.desc.goodStuff.1": "Agora estamos a falar!", + "atm9.quest.gregtech.zpm.desc.goodStuff.2": "Nosso Fusion Reactor está fazendo coisas boas agora!", + "atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Naquadria líquida", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.1": "Precisaremos de muitos tipos diferentes de Naquadah, sendo este um deles.", + "atm9.quest.gregtech.zpm.desc.naquadahTypes.2": "Certifique-se de ter um bom sistema que possa colher muito Naquadah.", + "atm9.quest.gregtech.zpm.subt.liquidEnrichedNaquadah": "Naquadah enriquecido com líquido", + "atm9.quest.gregtech.zpm.desc.radonNeed.1": "Precisaremos de um pouco de Radon para avançar.", + "atm9.quest.gregtech.zpm.desc.radonNeed.2": "Se ainda não o fez, coloque uma torre de destilação em funcionamento para processar um pouco de Liquid Ender Air para obter seu Radon.", + "atm9.quest.gregtech.zpm.subt.radon": "Radônio", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.1": "Embora ainda não tenhamos necessidade direta de Neutrônio, seria benéfico começar a processar algum Neutrônio.", + "atm9.quest.gregtech.zpm.desc.neutroniumStart.2": "Você pode usar o neutrônio, o amerício e outros recursos para fazer alguns supercondutores, mas, novamente, não é necessário... Ainda...", + "atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutrônio!!!", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "Estes são os tubos para o Transformador Ativo.", + "atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Novamente, eles &0&lMUST&r&r devem ser coloridos para funcionar e não podem fazer curvas. Você precisará de mais Transformadores Ativos para mudar a direção do laser.", + "atm9.quest.gregtech.zpm.subt.morePipes": "Ainda mais tubos", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "E se 256 Amps parece muito, pense novamente. Pelo menos com Transformadores Ativos.", + "atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "Esta é a escotilha de fonte de laser de nível mais baixo em amperagem. Eles vão até escotilhas 4096A. Agora isso é algum poder!", + "atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Tubarões com raios laser?", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "Esta é a razão pela qual o Transformador Ativo é o melhor método de transmissão da UE utilizando infraestrutura GT.", + "atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Sua capacidade de transmitir &nMASSIVE&r Amperagem é incomparável.", + "atm9.quest.gregtech.zpm.subt.massivePower": "Isso é algum poder!", + "atm9.quest.gregtech.zpm.desc.zpmComponentSensor": "Este componente ZPM combina perfeitamente com o sensor ZPM!", + "atm9.quest.gregtech.zpm.subt.emittingEmitters": "Emissores Emissores", + "atm9.quest.gregtech.zpm.desc.zpmComponentEmitter": "Este componente ZPM combina perfeitamente com o emissor ZPM!", + "atm9.quest.gregtech.zpm.subt.sensingSensors": "Sensores de detecção", + "atm9.quest.gregtech.zpm.desc.naquadahAlloyStep": "Agora, apenas mais uma etapa de processamento antes que você possa finalmente criar a estrutura de liga Naquadah&l", + "atm9.quest.gregtech.zpm.subt.naqAlloyTime": "Hora da Liga Naq!", + "atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "Esses lingotes supercondutores LuV Tier nos servirão bem na fabricação de fios supercondutores e fios finos.", + "atm9.quest.gregtech.zpm.subt.withIngotsOptions": "Com Lingotes temos opções!", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "As opções de fio para o nível LuV não são ótimas em termos de perda de amperagem.", + "atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "Por esse motivo é recomendado utilizar o cabo SuperConductor, que não precisa ser coberto por borracha e também não possui perda de amperagem.", + "atm9.quest.gregtech.zpm.subt.lotOfDusts": "São muitas poeiras diferentes!", + "atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Agora podemos fazer lingotes de Supercondutor, Liga de Naquadah, Trinium e Európio!", + "atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "Precisamos de mais calor!", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "Vamos precisar de mais. MUITO mais Naquadah.", + "atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "Pelo menos podemos colocar nossas bobinas de Naquadah em funcionamento agora e ajudar nossos EBFs a processar mais metais!", + "atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "Vamos precisar de mais Naq", + + + "atm9.quest.gregtech.uv.desc.crystalProcessors.1": "Chegamos aos processadores Crystal e agora temos processadores de nível UV!", + "atm9.quest.gregtech.uv.desc.crystalProcessors.2": "Muitos progressos foram feitos, mas ainda não foram feitos. Continue indo!", + "atm9.quest.gregtech.uv.subt.swarovski": "Swarovski", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Duas palavras. Tensão final.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "Mas não se preocupe, ainda temos mais 1 nível depois deste. Mas ser capaz de fabricar máquinas UV Tier realmente ajudará você a preencher sua fábrica e a acelerar as linhas de processo.", + "atm9.quest.gregtech.uv.subt.theseusHull": "Casco de Teseu", + "atm9.quest.gregtech.uv.desc.supercomputers.1": "Esta é uma máquina poderosa e altamente precisa, conhecida por processar grandes conjuntos de dados e cálculos complexos em altas velocidades.", + "atm9.quest.gregtech.uv.desc.supercomputers.2": "Nossa camada final de supercomputadores!", + "atm9.quest.gregtech.uv.desc.supercomputers.3": "Mas espere... Onde está o Mainframe??", + "atm9.quest.gregtech.uv.subt.bestSupercomputer": "O melhor supercomputador", + "atm9.quest.gregtech.uv.desc.zpmProcessors": "Agora temos 2 processadores ZPM para cada nave! Este é um grande avanço e tornará muito mais fácil expandir a área ocupada por nossas máquinas!", + "atm9.quest.gregtech.uv.subt.stackingThemUp": "Empilhando-os", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "Este é o primeiro do nosso conjunto final de processadores!", + "atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "Embora ainda não possamos utilizar a melhor receita para este processador (a melhor retorna 4 processadores), poderemos usá-la em breve, assim que desbloquearmos o UV Circuit Assembler na próxima seção.", + "atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Começo do fim", + "atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "Este é um componente caro para construir. Mas você precisará de alguns deles à medida que continuamos a progredir. Existem alguns multiblocos diferentes que dependem do Gerador de Campo ZPM.", + "atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Caro, mas vale a pena", + "atm9.quest.gregtech.uv.desc.zpmCables.1": "As opções para cabos de nível ZPM não são as melhores quando se trata de perda de amperagem.", + "atm9.quest.gregtech.uv.desc.zpmCables.2": "Mas com o fio Supercondutor, agora você não precisará se preocupar com perda de energia de suas Máquinas ZPM e Multiblocos!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Outra Liga para outro nível de Supercondutores!", + "atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Lembre-se de que os supercondutores têm perda de 0A ao transmitir UE através de distâncias, o que os torna a fiação mais procurada para sua fábrica", + "atm9.quest.gregtech.uv.subt.moreSuperconductors": "Mais supercondutores", + "atm9.quest.gregtech.uv.desc.ebfUpgrades": "Mais uma vez revisitamos os EBF e atualizamos as bobinas, processo necessário para que possamos processar metais e ligas através dos EBF.", + "atm9.quest.gregtech.uv.subt.triniumCoils": "Bobinas Trinium são legais", + "atm9.quest.gregtech.uv.desc.superconductorIngot": "Agora que temos o Supercondutor em forma de lingote, podemos finalmente processá-lo no fio que precisamos!", + "atm9.quest.gregtech.uv.subt.ingotForm": "Forma de lingote", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "Esta placa de circuito impresso Wetware completou a linha de placas de circuito que faremos para nossos processadores.", + "atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "Este é um dos componentes mais vitais em nosso nível mais alto de processadores!", + "atm9.quest.gregtech.uv.subt.lastDance": "Última dança", + "atm9.quest.gregtech.uv.desc.finalCircuitBoard": "Esta será a placa de circuito final que precisamos para construir nossa camada final de processadores.", + "atm9.quest.gregtech.uv.subt.lastCircuits": "Os últimos circuitos", + "atm9.quest.gregtech.uv.desc.semiOrganics": "Integrar orgânicos em nossos componentes não orgânicos, na configuração adequada com os orgânicos adequados, nos permitirá ter uma capacidade de processamento infinita!", + "atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-orgânicos", + "atm9.quest.gregtech.uv.desc.stemCells": "As células-tronco são as matérias-primas do corpo – células a partir das quais são geradas todas as outras células com funções especializadas.", + "atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Blocos de construção básicos", + "atm9.quest.gregtech.uv.desc.infectiousBucket.1": "Você realmente deveria ter cuidado com este balde.", + "atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Tenho certeza de que você não quer pegar uma infecção por causa disso.", + "atm9.quest.gregtech.uv.subt.infectious": "Infeccioso", + "atm9.quest.gregtech.uv.desc.growthMedium": "Um meio de crescimento ou meio de cultura é um sólido, líquido ou semissólido projetado para suportar o crescimento de uma população de microrganismos ou células através do processo de proliferação celular ou de pequenas plantas como o musgo Physcomitrella patens.", + "atm9.quest.gregtech.uv.subt.growingOrganics": "Cultivo de produtos orgânicos", + "atm9.quest.gregtech.uv.desc.rawGrowthMedium": "Precisamos de algum Meio de Crescimento para nos ajudar nesta linha de processamento, mas ainda não temos o Meio de Crescimento final. Esta é apenas a versão Raw.", + "atm9.quest.gregtech.uv.subt.labTesting": "Testes de laboratório", + "atm9.quest.gregtech.uv.desc.fluidHeaters": "Faça qualquer aquecedor de fluido de nível IV e superior para que possamos processar o meio de crescimento bruto que fizemos.", + "atm9.quest.gregtech.uv.subt.fluidHeaters": "Aquecedores de Fluidos", + "atm9.quest.gregtech.uv.desc.mutagen": "Em genética, um mutagênico é um agente físico ou químico que altera permanentemente o material genético, geralmente DNA, em um organismo e, assim, aumenta a frequência de mutações acima do nível natural de fundo.", + "atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT com certeza...", + "atm9.quest.gregtech.uv.desc.agar": "O ágar é uma substância gelatinosa composta por polissacarídeos.", + "atm9.quest.gregtech.uv.subt.agarAgar": "Geléia", + "atm9.quest.gregtech.uv.desc.gelatin": "A gelatina é uma proteína feita de colágeno animal, geralmente de vacas e porcos.", + "atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... espere... Algo parece errado...", + "atm9.quest.gregtech.uv.desc.collagen": "O colágeno é o principal alicerce da pele, músculos, ossos, tendões e ligamentos e outros tecidos conjuntivos do corpo.", + "atm9.quest.gregtech.uv.subt.workingWithOrganics": "Trabalhando com Orgânicos!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "As placas dos cascos ficam mais complicadas a cada nível. Mas é um processo necessário. Experimente tornar esse processo passivo para que você possa preencher sua fábrica com máquinas UV!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "Este Darmstadtium é muito grande!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Pegue o Cuprato de Ítrio Bário e faça fios.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit Trium? o Y está em silêncio?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Só preciso processar o líquido em um lingote. Mas agora que estamos no nível UV, temos velocidade e potência para fazer isso rapidamente!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium tem lingotes?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "Para todas as suas necessidades de processamento de nível UV!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Agora podemos atualizar nossos multiblocos para funcionar em velocidades de processamento UV! Vamos!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "Escotilha de energia UV!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "O quê, as escotilhas de energia UV não foram suficientes?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.9": "Multar. Aqui está uma escotilha de energia UV 4A! Agora você pode operar suas máquinas em velocidades UHV! Se o UV não bastasse, agora você realmente tem o poder!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Preciso de mais?", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "O motor é um componente base muito importante para o resto dos componentes e tampas da máquina UV.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.11": "Mas neste caso precisamos dele para poder fazer o Emissor e o Sensor.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "Mais potência!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.12": "O Emissor UV é uma parte de 2 blocos muito importantes. Examinaremos esses blocos mais tarde.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.7": "Parte 1 de 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.13": "O Sensor UV é a segunda parte de 2 blocos muito importantes. Examinaremos esses blocos mais tarde.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.8": "Parte 2 de 2", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "O braço robótico UV tem um limite máximo de quantos itens ele pode mover quando conectado a uma máquina como cobertura.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "Se você estiver usando Robotic Arms como cobertura em qualquer uma de suas máquinas, experimente esta versão. Você não ficará desapontado!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Movendo todos os itens!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "O Reator de Fusão MkII acelera a capacidade de processamento do Reator de Fusão.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "Embora o Fusion Reactor MkII liste 16 escotilhas de energia, bem como 16 escotilhas de saída/entrada, não é diretamente necessário. Você pode formar o multibloco com menos hachuras. Dito isto, é mais barato adicionar um monte de escotilhas, em vez de fabricar mais carcaças do Fusion Reactor Mk.II.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Reator de Fusão MkII", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "O montador de circuito de nível ZPM nos permitirá criar a coleção final de processadores, menos o mainframe.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Penúltimo lugar", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! Você ouviu certo, 64!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "Esta hachura permite executar 64 processos paralelos em suas estruturas multibloco!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "Se você achou que overclocks eram incríveis, espere até colocar esse Larry malvado em seus multiblocos!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Mundos Paralelos", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "Usamos muito do Fusion Reactor!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "Mas eu disse que era uma estrutura importante. Se ainda não o fez, empilhar anéis de Reatores de Fusão ajudará imensamente.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Fazendo uso do Reator de Fusão", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Já é um processo para obter Rutênio, mas vamos processá-lo um pouco mais!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Confie em mim, valerá a pena!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 etapas depois...", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "O Gálio fugiu, então ficamos apenas com Arsênico, mas tudo bem, porque só precisamos de Arsênico!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "O Retorno do Arsênico!", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "Apenas preparando um estoque de HASOCs, para que assim que desbloquearmos as máquinas adequadas, possamos começar a fabricar vários processadores!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.16": "Preparando-se para o que está por vir", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Pegue aquele Wafer de Neutrônio e coloque-o no Gravador a Laser com lente preta, e obteremos o HASOC, que ajudará imensamente no uso à medida que avançamos.", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Laserando", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Desculpe pelo trocadilho, mas não resisti.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "De qualquer forma, o silício dopado com Neutrônio é altamente eficiente e de qualidade fina, o que nos dá um retorno massivo em 1 Boule singular!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "Isso é um monte de Boule", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.31": "Precisamos do gravador a laser de nível ZPM para que possamos fazer nosso Crystal SOC.", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.32": "Acredite em mim, isso valerá a pena!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage.19": "Agora estamos trabalhando com Lasers", + "atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "A CPU Crystal já deve estar bem estabelecida em suas linhas de processamento. Este é apenas mais um passo para os CPUs Crystal alcançarem a grandeza!", + "atm9.quest.gregtech.uv.subt.crystalChips": "Lascas de cristal", + "atm9.quest.gregtech.uv.desc.processorCrafting.1": "Agora, pegue os parafusos de Cuprato de Ítrio e Bário que fizemos e o Crystal SOC, combine-os e você obterá os processadores de nível IV mais baratos disponíveis!!", + "atm9.quest.gregtech.uv.desc.processorCrafting.2": "Lembre-se, os controladores para a maioria dos multiblocos “Grandes” de nossas máquinas usam processadores IV para criá-los.", + "atm9.quest.gregtech.uv.subt.cheapProcessors": "Barato como pode ser", + "atm9.quest.gregtech.uv.cheapIVProcessors": "Processadores IV mais baratos", + "atm9.quest.gregtech.uv.desc.costReduction": "Vamos fazer um monte desses parafusos de cuprato de ítrio e bário, pois podemos utilizá-los para reduzir significativamente o custo de nossos processadores IV!", + "atm9.quest.gregtech.uv.subt.costReduction": "Redução de custos", + "atm9.quest.gregtech.uv.desc.lastCoil.1": "Esta será a última bobina que teremos que fabricar para nossas escotilhas de energia!", + "atm9.quest.gregtech.uv.desc.lastCoil.2": "Ainda há mais 1 nível depois deste, mas em termos de bobinas usadas para escotilhas de energia, este é o último nível que requer um como componente de artesanato!", + "atm9.quest.gregtech.uv.subt.ultimateVoltage": "Tensão Final", + "atm9.quest.gregtech.uv.desc.fineWire.1": "Refine o fio mais uma vez e teremos o fio fino que precisamos para o gerador de campo ZPM.", + "atm9.quest.gregtech.uv.desc.fineWire.2": "Infelizmente, precisaremos de bastante fio fino, então continue processando!", + "atm9.quest.gregtech.uv.subt.enhance": "Melhorar", + "atm9.quest.gregtech.uv.desc.materialMix.1": "Titânio misturado com Durânio.", + "atm9.quest.gregtech.uv.desc.materialMix.2": "Agora temos um material que criará uma bobina EBF incrivelmente forte e resistente ao calor!", + "atm9.quest.gregtech.uv.desc.materialMix.3": "Mas isso virá um pouco mais tarde. Ainda não estávamos lá.", + "atm9.quest.gregtech.uv.subt.stronk": "Agora isso é Stronk", + "atm9.quest.gregtech.uv.desc.radonMistake": "Raiden é um personagem fictício no Mortal Kombat Fightin... Oh, espere... Dizia Radon, não Raiden...", + "atm9.quest.gregtech.uv.subt.raiden": "Raiden", + "atm9.quest.gregtech.uv.desc.galliumSearch.1": "Estávamos mexendo com o Arsênico mais cedo e parecia estranho que não houvesse Gálio à vista.", + "atm9.quest.gregtech.uv.desc.galliumSearch.2": "Mas não tenha medo, encontramos o Gálio!", + "atm9.quest.gregtech.uv.subt.foundIt": "Encontrei!", + "atm9.quest.gregtech.uv.desc.notOil": "Este fato não é petróleo bruto. É literalmente ouro líquido, outrora um dos elementos mais densos da tabela periódica!", + "atm9.quest.gregtech.uv.subt.notOil": "Espere... Isso não é petróleo!", + "atm9.quest.gregtech.uv.desc.amalgamation": "Mercúrio e Ouro são altamente atraídos um pelo outro. Por esta razão, o Mercúrio é amplamente utilizado para extrair ouro de areias finas ou outros materiais ricos em ouro fino que, de outra forma, seriam difíceis de processar.", + "atm9.quest.gregtech.uv.subt.amalgamation": "Amalgamação", + "atm9.quest.gregtech.uv.desc.duraniumMix.1": "Com um nome como Duranium, espero que este elemento seja durável.", + "atm9.quest.gregtech.uv.desc.duraniumMix.2": "De qualquer forma, precisamos misturar isso e o Titanium. O material resultante será MUITO resistente!", + "atm9.quest.gregtech.uv.subt.durable": "Durável?", + "atm9.quest.gregtech.uv.desc.strongLiquid.1": "Que líquido forte é esse!", + "atm9.quest.gregtech.uv.desc.strongLiquid.2": "Eu me pergunto se o titânio líquido brilharia com iridescência como o metal faz quando é introduzido no calor...", + "atm9.quest.gregtech.uv.subt.strong": "Ah, tão forte!", + "atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidifique esse Tritânio e agora teremos um recurso que pode ser usado de várias maneiras.", + "atm9.quest.gregtech.uv.desc.solidTritanium.2": "E acredite, muitos dos nossos componentes que iremos fabricar precisarão de titânio.", + "atm9.quest.gregtech.uv.subt.solidStronk": "Solidamente forte", + "atm9.quest.gregtech.uv.desc.mixerNeeded": "O Misturador ZPM é necessário para fabricar o Dinaquadide de Urânio e Ródio que precisamos para nosso Reator de Fusão Mk.II.", + "atm9.quest.gregtech.uv.subt.mixing": "Misturando tudo!", + "atm9.quest.gregtech.uv.desc.neutroniumWafers": "Wafers dopados com neutrônio. Silício da mais alta qualidade e qualidade!", + "atm9.quest.gregtech.uv.subt.slices": "Fatias", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.1": "Faça um cortador de nível LuV ou superior.", + "atm9.quest.gregtech.uv.desc.cutterUpgrade.2": "Embora não seja diretamente necessário para a receita, irá acelerar o processo de corte, que é conhecido por não ser o processo mais rápido.", + "atm9.quest.gregtech.uv.subt.makingSlices": "Fazendo fatias", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Estamos tentando criar criaturas de esgoto mutantes?", + "atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "Tenho que contar ao Mestre Splinter sobre isso...", + "atm9.quest.gregtech.uv.subt.tmnt": "TMNT", + "atm9.quest.gregtech.uv.desc.doNotTouch": "Eu prometo, isso não é algo que você queira tocar ou deixar na pele...", + "atm9.quest.gregtech.uv.subt.doNotTouch": "Não toque!", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Vamos adicionar outra sala limpa ao nosso arsenal! Exceto que este não apenas garantirá que a sala esteja limpa, mas também esterilizará o ambiente.", + "atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "Poderemos trabalhar com Material Orgânico em nossa sala limpa e não precisaremos nos preocupar com contaminantes!", + "atm9.quest.gregtech.uv.subt.cleanroom2": "Sala limpa nº 2", + "atm9.quest.gregtech.uv.desc.blacklightsUV.1": "As luzes negras projetam luz que está no espectro Ultra Violeta. Acontece que a luz UV é excepcional na esterilização de bactérias e outros contaminantes.", + "atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Nossas salas limpas devem estar imaculadas e sem um único pedaço de poeira dentro. Mas e se precisássemos de um ambiente mais limpo e estéril?", + "atm9.quest.gregtech.uv.subt.partyTime": "É hora da festa!", + "atm9.quest.gregtech.uv.desc.zpmAssemblerRequired.1": "O ZPM Tier Assembler é necessário para fazer as bobinas Trinium para os EBFs. Com as bobinas atualizadas, muito mais metais e ligas podem ser processados, expandindo o que pode ser fabricado!", + "atm9.quest.gregtech.uv.subt.assemblersAssemble": "Montadores... Montem!", + "atm9.quest.gregtech.uv.desc.gravistarImportance.1": "O Gravistar é outro componente muito importante para nossas máquinas de alto nível que iremos fabricar.", + "atm9.quest.gregtech.uv.subt.gravityStars": "Estrelas têm muita gravidade", + "atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "O pistão UV é um componente necessário das máquinas UV e do braço robótico UV.", + "atm9.quest.gregtech.uv.subt.bestPiston": "O melhor pistão", + "atm9.quest.gregtech.uv.desc.meItemInput.1": "Entrada de item ME, como uma interface. Existem 2 linhas para você utilizar e vincular itens ao seu multibloco.", + "atm9.quest.gregtech.uv.subt.meItemInput": "Entrada de item ME", + "atm9.quest.gregtech.uv.desc.meItemOutput.1": "Saída de item ME! Faça com que o item resultante volte diretamente para o seu sistema ME.", + "atm9.quest.gregtech.uv.subt.meItemOutput": "Saída de item ME", + "atm9.quest.gregtech.uv.desc.meFluidInput.1": "Entrada de fluido ME! Abastece fluidos para seus processos em Multiblocos, e ainda mantém estoque na própria Hatch!", + "atm9.quest.gregtech.uv.subt.meFluidInput": "Entrada de fluido ME", + "atm9.quest.gregtech.uv.desc.meFluidOutput.1": "Saída de fluido ME! Leva os fluidos resultantes ou devolve os fluidos de subprodutos diretamente ao sistema ME! Simplificado com certeza!", + "atm9.quest.gregtech.uv.subt.meFluidOutput": "Saída de fluido ME", + "atm9.quest.gregtech.uv.desc.meIntegration.1": "Anexar todos os seus Multiblocks ao seu sistema ME consome muitas interfaces. Acrescente o fato de que você precisa de coberturas para manipular os recursos e isso pode ficar cansativo.", + "atm9.quest.gregtech.uv.desc.meIntegration.2": "Bem, não tenha medo. Essas escotilhas e ônibus irão ajudá-lo a otimizar todos os seus multiblocos de uma maneira que você nunca imaginou ser possível! Imagine ter capacidades ME integradas!", + "atm9.quest.gregtech.uv.desc.meIntegration.3": "Isso é o que temos aqui! E são ferramentas incríveis para seus multiblocos utilizarem! Eles ainda possuem chips programáveis, para que você possa designar um ME Hatch/Bus para uma linha de processo específica!", + "atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "Escotilhas ME para Multiblocos", + "atm9.quest.gregtech.uv.meHatches": "Escotilhas ME", + "atm9.quest.gregtech.uv.meBusesHatches": "Ônibus e escotilhas ME", + "atm9.quest.gregtech.uv.desc.advancedLcr.1": "Anteriormente fizemos o Grande Reator Químico. Mas essa versão não tem a capacidade de aceitar hachuras de controle paralelo.", + "atm9.quest.gregtech.uv.desc.advancedLcr.2": "Bem, esta versão, o Advanced Large Chemical Reactor, pode aceitar hachuras de controle paralelo e agora você pode executar vários processos ao mesmo tempo.", + "atm9.quest.gregtech.uv.desc.advancedLcr.3": "Isso vai mudar a forma como produzimos nossas linhas Chem!", + "atm9.quest.gregtech.uv.subt.alcr": "ALCR", + "atm9.quest.gregtech.uv.desc.alloyComplexity.1": "Como afirmado anteriormente, as ligas continuarão a aumentar em complexidade, como era de se esperar.", + "atm9.quest.gregtech.uv.desc.alloyComplexity.2": "Mas com esta liga especificamente podemos fazer alguns componentes importantes!", + "atm9.quest.gregtech.uv.subt.complexAlloys": "Ligas mais complexas", + "atm9.quest.gregtech.uv.desc.stockingUp.1": "Embora não possamos usar o HASOC diretamente para fabricar o processador LuV Tier Wetware, podemos construir um backstock para quando tivermos as máquinas adequadas para fazê-lo.", + "atm9.quest.gregtech.uv.desc.stockingUp.2": "E assim que tivermos o Montador de Circuito UV, podemos fazer 4 processadores LuV Tier Wetware com 1 artesanato!!!!", + "atm9.quest.gregtech.uv.subt.stockingUp": "Estocando", + "atm9.quest.gregtech.uv.stockingUp": "Estocando", + + + "atm9.quest.gregtech.uhv.subt.mainFrame": "Onde está o quadro principal?", + "atm9.quest.gregtech.uhv.desc.starForge.1": "Grande parte do trabalho que foi feito foi diretamente para apoiar a construção da &n&l&5Star Forge!&r&r&r", + "atm9.quest.gregtech.uhv.subt.craftingCosmos": "Criando o Cosmos", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Sim. Temos Reatores de Fusão Mk.I Mk.II e Mk.III. Agora existe o Reator Mega Fusion.", + "atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "Todos desempenham o seu próprio papel e todos são vitais para avançarmos. Então, novamente, vá em frente e torne-se o Mega Fusion Reactor.", + "atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Reator de Mega Fusão", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "O Reator de Fusão Mk. III. Tenho certeza que você já viu o que está por vir. Então você entende que algumas partes disso são necessárias.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "Embora isso seja verdade para o que está por vir, isso não significa que o Mk.III não tenha valor para nós no uso pretendido.", + "atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Faça pelo menos 1 Reator Mk.III. Isso irá atendê-lo bem.", + "atm9.quest.gregtech.uhv.subt.mk3": "Mc. III", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.1": "Sim, pode parecer estranho criar o montador de circuito de nível UV, já que o mainframe usava a linha de montagem, mas isso será incrivelmente benéfico.", + "atm9.quest.gregtech.uhv.desc.uvCircuitAssembler.2": "O UV Circuit Assembler permitirá que você crie 4 processadores LuV Wetware em 1 embarcação! Isso é uma enorme economia e o dobro do retorno!", + "atm9.quest.gregtech.uhv.subt.needThis": "Precisamos disso?", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "Escotilha de energia UHV. Finalmente alcançamos o Pináculo das Escotilhas de Energia!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Agora podemos configurar nossos Multiblocks para serem capazes de processar qualquer nível de requisitos de energia!", + "atm9.quest.gregtech.uhv.subt.uhvTop": "Finalmente no topo", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "Embora o UHV Energy Hatch seja o auge do fornecimento de energia, ainda temos o 4A UHV Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.4": "E sim, isso segue a mesma função dos níveis anteriores e funcionará como 2 escotilhas de energia, permitindo que você forneça energia em um nível mais alto.", + "atm9.quest.gregtech.uhv.subt.uhvConfusion": "Espere... pensei que estávamos no topo?", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Essas outras empresas de baterias não têm nada a ver com isso!", + "atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "Esta é a bateria definitiva e seu nível UHV! Para todos os seus dispositivos que consomem muita energia (no nível UHV, é claro)", + "atm9.quest.gregtech.uhv.subt.duracell": "Duracell Coma seu coração", + "atm9.quest.gregtech.uhv.desc.monsterCoils.1": "Essas bobinas monstruosas são o fim da linha de bobinas.", + "atm9.quest.gregtech.uhv.desc.monsterCoils.2": "Com estas bobinas podemos agora processar os supercondutores UHV e, finalmente, transformá-los em lingotes!", + "atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Bobinas de tritânio", + "atm9.quest.gregtech.uhv.desc.parallelControl.1": "Bem, se 64 processos paralelos não fossem suficientes, que tal 256? Porque é exatamente isso que este bloco faz. Ele permite que você execute 256 tarefas paralelas!", + "atm9.quest.gregtech.uhv.desc.parallelControl.2": "Esta é a escotilha de controle paralelo de nível mais alto que existe!", + "atm9.quest.gregtech.uhv.subt.notEnough64": "64 Não foi suficiente?", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "O Gerador de Campo UV é o último Gerador de Campo que você construirá.", + "atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Planeje adequadamente para criar uma quantidade razoável deles.", + "atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Último Gerador de Campo", + "atm9.quest.gregtech.uhv.desc.epicShip": "Embora não necessariamente utilizemos este navio imediatamente, seria melhor construí-lo agora e deixá-lo pronto para quando estivermos prontos para usá-lo.", + "atm9.quest.gregtech.uhv.subt.epicShip": "Um navio épico", + "atm9.quest.gregtech.uhv.desc.uhvHull.1": "Ótimo! Agora podemos fabricar o casco UHV.", + "atm9.quest.gregtech.uhv.desc.uhvHull.2": "Mas não parece haver máquinas UHV. Por que precisamos deste casco? Bem, para as escotilhas e ônibus, é claro!", + "atm9.quest.gregtech.uhv.subt.wheresMachines": "Onde estão as máquinas?", + "atm9.quest.gregtech.uhv.desc.highTierPlates": "Agora, essas são algumas placas de alto nível! Mas é razoável que o casco da máquina de nível mais alto exija placas de nível mais alto.", + "atm9.quest.gregtech.uhv.subt.highQualityPlates": "Placas de alta qualidade", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.1": "Assim como todas as outras camadas, a camada UHV possui seu próprio fio supercondutor.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductor.2": "Isso é exatamente o que temos aqui.", + "atm9.quest.gregtech.uhv.subt.uhvSuperconductor": "Supercondutor UHV", + "atm9.quest.gregtech.uhv.desc.microUniverseDrill": "Preparando componentes para a Nave de Perfuração Micro Universe.", + "atm9.quest.gregtech.uhv.subt.fullThrusters": "Propulsores ao máximo!", + "atm9.quest.gregtech.uhv.desc.complexIngot.1": "Este é um lingote complexo. Temos muitos metais diferentes misturados nesta liga. Mas por um bom motivo.", + "atm9.quest.gregtech.uhv.desc.complexIngot.2": "Com este lingote, agora podemos fabricar alguns componentes de alto nível!", + "atm9.quest.gregtech.uhv.subt.complicatedThings": "As coisas estão complicadas...", + "atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Novamente visitamos outra Liga muito complexa.", + "atm9.quest.gregtech.uhv.desc.complexAlloy.2": "Mas, como vimos com outras ligas complexas, elas são sempre extremamente benéficas para nós, embora complicadas. Esta não é diferente.", + "atm9.quest.gregtech.uhv.subt.complexAlloy": "Liga Complexa", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Pegue o fio supercondutor UHV que acabamos de fazer e transforme-o em 2x.", + "atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "Precisamos da versão 2x para nossos próximos itens que iremos elaborar.", + "atm9.quest.gregtech.uhv.subt.doublePass": "Duplique e passe para a próxima pessoa", + "atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Tenho certeza que você fez muitos EBFs durante sua jornada para chegar até aqui.", + "atm9.quest.gregtech.uhv.desc.massiveEBF.2": "Ainda há muito mais pela frente. Mas agora, você pode fazer um forno rotativo e executar algumas tarefas paralelas! Vamos acelerar esse processamento!", + "atm9.quest.gregtech.uhv.subt.massiveEBF": "EBF enorme!", + "atm9.quest.gregtech.uhv.observeRHF": "Observe um forno rotativo", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Agora, com todas essas tarefas de processamento sendo realizadas por seu novo forno de lareira rotativa, você precisará de um multibloco que possa acompanhar o resfriamento de seus lingotes.", + "atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "É aí que o Bulk Blast Chiller entra em ação!", + "atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Combina bem com o RHF", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.1": "Embora isso ocupe bastante dos supercondutores UHV que acabamos de fabricar, é absolutamente necessário.", + "atm9.quest.gregtech.uhv.desc.necessarySuperconductors.2": "Acredite em mim, você ficará feliz em tê-los criado assim que ver para que serão usados.", + "atm9.quest.gregtech.uhv.subt.quadrupleCapacity": "Agora estávamos em 4x", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Agora temos o Fio Supercondutor UV! Usado para fabricar muitos componentes diferentes, alguns dos quais são necessários para prosseguirmos.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "Mais fios.... Sim.", + "atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "Supercondutor UV", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "Embora este possa ser um dos artesanatos mais complexos, com uma vida útil que abrange vários níveis, é um item obrigatório.", + "atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Sim, há muita coisa envolvida na criação de um desses, mas tente otimizar o caminho de elaboração. Confie, você agradecerá depois.", + "atm9.quest.gregtech.uhv.subt.compexEnergy": "Compex Energia", + "atm9.quest.gregtech.uhv.desc.compexEnergy": "Tenho certeza de que agora você entende por que essas placas serão vitais. Mas como você já sabe, eles trarão um grande benefício.", + "atm9.quest.gregtech.uhv.subt.bestCasing": "O melhor invólucro", + "atm9.quest.gregtech.uhv.desc.bestCasing": "Haverá uma grande demanda por essas placas. Descobrir como se abastecer com vários desses pratos pode ser um desafio, mas vale a pena.", + "atm9.quest.gregtech.uhv.subt.dishesPlating": "Os pratos O revestimento é importante", + "atm9.quest.gregtech.uhv.desc.dishesPlating.1": "Haverá muito Trinaquah sendo feito.", + "atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Provavelmente será necessário descobrir como otimizar o processo para obter velocidade e eficiência.", + "atm9.quest.gregtech.uhv.subt.coolingAlloys": "Ligas de resfriamento", + "atm9.quest.gregtech.uhv.desc.coolingAlloys": "Agora estamos produzindo alguns Naquadah complexos. Assim como todos os outros recursos complexos em que estamos trabalhando, este proporciona um benefício significativo ao fator.", + "atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complexo Naquadá", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "Você leu certo. Esta é uma escotilha de energia UHV 16A. 4x a potência do 4A Energy Hatch.", + "atm9.quest.gregtech.uhv.desc.complexNaquadah.2": "E oferece todo o overclock que você poderia sonhar!", + "atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "Escotilha de energia UHV 16A?!", + "atm9.quest.gregtech.uhv.desc.uhvEnergyHatch": "Isto tem o fluxo de energia que suas Subestações procuravam! Agora você pode dar todos os amplificadores!", + "atm9.quest.gregtech.uhv.subt.gigawatts": "1,21 Gigawatts!", + "atm9.quest.gregtech.uhv.desc.gigawatts.1": "Agora estamos falando!", + "atm9.quest.gregtech.uhv.desc.gigawatts.2": "Sim, não estamos utilizando isso diretamente imediatamente. Mas configurá-lo agora para fabricar e coletar será muito benéfico e economizará muito tempo!", + "atm9.quest.gregtech.uhv.subt.starMatter": "Matéria Estelar", + "atm9.quest.gregtech.uhv.desc.starMatter": "Plasma de Ferro Líquido pode parecer um recurso estranho, mas é necessário para o que você vai fazer.", + "atm9.quest.gregtech.uhv.subt.all": "Todos", + "atm9.quest.gregtech.uhv.desc.all": "Plasma de hélio líquido. Certifique-se de que suas linhas de processamento estejam produzindo hélio suficiente", + "atm9.quest.gregtech.uhv.subt.the": "O", + "atm9.quest.gregtech.uhv.desc.the": "Plasma de oxigênio líquido. Já usamos uma tonelada de oxigênio, mas ainda temos mais para usar!", + "atm9.quest.gregtech.uhv.subt.plasma": "Plasma", + "atm9.quest.gregtech.uhv.desc.plasma.1": "Na próxima seção, precisaremos fazer vários catalisadores de microuniversos.", + "atm9.quest.gregtech.uhv.desc.plasma.2": "Este componente usa Star Matter Plasma para fazer os Catalisadores.", + "atm9.quest.gregtech.uhv.desc.plasma.3": "Embora você não precise fazer isso agora, certamente seria muito útil, já que precisaremos de um monte de Star Matter Plasma para fazer os Catalisadores 16x.", + "atm9.quest.gregtech.uhv.subt.startNow": "Comece agora", + "atm9.quest.gregtech.uhv.jumpStart": "Acelerador", + "atm9.quest.gregtech.uhv.desc.jumpStart.1": "Você fez isso!", + "atm9.quest.gregtech.uhv.desc.jumpStart.2": "É isso! O processador de nível mais alto que você pode fazer!", + "atm9.quest.gregtech.uhv.desc.jumpStart.3": "Mas você ainda não terminou... Este pode ser o último processador, mas ainda há mais por vir. Vai ficar ainda mais divertido a partir de agora!", + "atm9.quest.gregtech.uhv.subt.greatSuccess": "Grande sucesso!!!", + + + "atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "Finalmente chegamos ao nosso destino. Você criou o Cobiçado &l&1GregStar!&r&r", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "O culminar de conquistas em cada nível da GregTech, dominando cada linha de processamento e obtendo materiais, máquinas e itens com dificuldade aumentada em cada nível.", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "Mas você conseguiu. Você conseguiu. O GregStar!", + "atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "Ainda há mais a fazer, então volte ao jogo e prepare-se para o MAIOR desafio de todos os tempos! Literalmente.", + "atm9.quest.gregtech.star.subt.gregStarBase": "Finalmente", + "atm9.quest.gregtech.star.desc.gregStarBase.1": "Antes de podermos montar o GregStar com todos os componentes desta página, você precisa criar a base sobre a qual a estrela será construída.", + "atm9.quest.gregtech.star.desc.gregStarBase.2": "O Robust Star Housing é forte o suficiente para suportar as forças exercidas na forja estelar e suportar os componentes que compõem o GregStar", + "atm9.quest.gregtech.star.subt.precursor": "Precursor", + "atm9.quest.gregtech.star.desc.precursor.1": "Neste ponto, você aprendeu tanto através dos níveis que deveria ser recompensado com algo para demonstrar seu conhecimento!", + "atm9.quest.gregtech.star.desc.precursor.2": "Neste caso, este certificado será suficiente. Você é oficialmente, não é mais um Noob!", + "atm9.quest.gregtech.star.subt.certifications": "Certificações!", + "atm9.quest.gregtech.star.desc.certifications.1": "Os Reatores de Fusão requerem alguns materiais fortes para conter o imenso calor e as reações que acontecem dentro deles.", + "atm9.quest.gregtech.star.desc.certifications.2": "É por isso que eles fazem um material incrivelmente adequado para usarmos na confecção do GregStar para garantir a resistência e durabilidade da estrela!", + "atm9.quest.gregtech.star.subt.starPlating": "Revestimento de estrelas", + "atm9.quest.gregtech.star.desc.starPlating": "Adicione blocos de fornecimento de energia UV, uma estrela ATM e BAM! Agora você tem o Módulo de Compressão Star.", + "atm9.quest.gregtech.star.subt.starCompression": "Compressão Estrela", + "atm9.quest.gregtech.star.desc.starCompression": "Em qualquer caso, a troca de calor costuma ser muito cara em termos de custo de energia. Nesse caso, algumas bobinas de tritânio, bobinas de última tensão e baterias grandes de Naquadria resolverão o problema.", + "atm9.quest.gregtech.star.subt.thermalExchange": "Troca Térmica", + "atm9.quest.gregtech.star.desc.thermalExchange.1": "A essa altura, já conhecemos os pellets de antimatéria.", + "atm9.quest.gregtech.star.desc.thermalExchange.2": "Só precisamos de mais deles para o GregStar. MUITO mais deles.", + "atm9.quest.gregtech.star.subt.moreAntimatter": "Mais Antimatéria?", + "atm9.quest.gregtech.star.desc.moreAntimatter.1": "Vamos adicionar alguns controladores de buraco negro industriais anteriores, apenas para garantir.", + "atm9.quest.gregtech.star.desc.moreAntimatter.2": "Dessa forma, sabemos que a Estrela resultante pode ser controlada e que seu imenso poder não ficará descontroladamente fora de controle.", + "atm9.quest.gregtech.star.subt.blackHoleController": "Controlador de buraco negro", + "atm9.quest.gregtech.star.desc.blackHoleController.1": "Com a força do Unobtainium, só faz sentido que o GregStar inclua alguns na construção.", + "atm9.quest.gregtech.star.desc.blackHoleController.2": "Não há preocupações de Integridade Estrutural neste momento.", + "atm9.quest.gregtech.star.subt.unobtainium": "Unobtainio", + "atm9.quest.gregtech.star.desc.unobtainium": "Alguns computadores avançados.", + "atm9.quest.gregtech.star.subt.advancedComputers": "Computadores Avançados", + "atm9.quest.gregtech.star.desc.advancedComputers": "Crie um Trocador de Aço Final para ser usado na produção do GregStar.", + "atm9.quest.gregtech.star.subt.exchangers": "Trocadores", + "atm9.quest.gregtech.star.desc.exchangers.1": "Você vai precisar de um pouco disso como catalisador na Star Forge para criar o GregStar.", + "atm9.quest.gregtech.star.desc.exchangers.2": "Certifique-se de ter 10 baldes disponíveis.", + "atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "A estrela que começou tudo", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "A Estrela Base, a Estrela Patrick, que foi usada para fazer uma Estrela, e agora é a base para outra Estrela que será transformada em Estrela.", + "atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Entendi? K. Vamos em frente.", + "atm9.quest.gregtech.star.subt.doubleItUp": "Duplique", + "atm9.quest.gregtech.star.desc.doubleItUp": "O revestimento duplo de tungstensteel proporcionará uma estrela muito durável. Talvez seja daí que vem a sua robustez.", + "atm9.quest.gregtech.star.subt.screwsForPlates": "Parafusos para Placas", + "atm9.quest.gregtech.star.desc.screwsForPlates": "Preciso de alguns parafusos para fixar o revestimento duplo de aço tungstênio. Tenho certeza de que isso tornará as coisas muito seguras.", + "atm9.quest.gregtech.star.subt.oxygenPlasma": "Plasma de Oxigênio", + "atm9.quest.gregtech.star.desc.oxygenPlasma": "Vimos muitos líquidos resultantes do processamento pelo Fusion Reactor.", + "atm9.quest.gregtech.star.subt.nitrogenPlasma": "Plasma de nitrogênio", + "atm9.quest.gregtech.star.desc.nitrogenPlasma": "Você sabia que o plasma é considerado o 4º estado da matéria depois do sólido, líquido e gasoso?", + "atm9.quest.gregtech.star.subt.argonPlasma": "Plasma de argônio", + "atm9.quest.gregtech.star.desc.argonPlasma": "O argônio é um elemento químico; possui símbolo Ar e número atômico 18. Está no grupo 18 da tabela periódica e é um gás nobre. O argônio é o terceiro gás mais abundante na atmosfera da Terra, com 0,934% (9340 ppmv)", + "atm9.quest.gregtech.star.subt.heliumPlasma": "Plasma de hélio", + "atm9.quest.gregtech.star.desc.heliumPlasma": "De todos os elementos, o Hélio é o mais estável; não queimará nem reagirá com outros elementos. O hélio tem o menor ponto de fusão e pontos de ebulição. Existe como um gás, exceto em condições extremas onde pode passar para o 4º Estado da Matéria, o Plasma.", + "atm9.quest.gregtech.star.subt.massiveMultiblock": "Multibloco massivo", + "atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Dizer que esta é uma estrutura multibloco massiva é um eufemismo.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.2": "São necessárias 3.213 cápsulas atômicas, muitas para caber em seu inventário, então essa parte foi deixada em 1 na missão.", + "atm9.quest.gregtech.star.desc.massiveMultiblock.3": "Mas os benefícios são surpreendentes. Então experimente. Ele funciona duplamente como gerador de recursos e gerador de energia. Os números da geração de energia são insanos.", + "atm9.quest.gregtech.star.subt.catalyst": "Huh?", + "atm9.quest.gregtech.star.desc.catalyst.1": "Um catalisador é necessário para este processo.", + "atm9.quest.gregtech.star.desc.catalyst.2": "O Catalyst garantirá que cada operação seja concluída corretamente. Também serão utilizados na criação do controlador do Multibloco", + "atm9.quest.gregtech.star.subt.neutonium": "Precisamos de gatos", + "atm9.quest.gregtech.star.desc.neutonium": "Isso é bastante Neutônio. Mas, olhe ao redor. Pode haver outras maneiras de sintetizar o recurso.", + "atm9.quest.gregtech.star.subt.lotNeutronium": "Muito Neutrônio", + "atm9.quest.gregtech.star.desc.optimizedCrafting": "Ter um método otimizado para elaborá-los, que leva um tempo mínimo, irá beneficiá-lo à medida que avança.", + "atm9.quest.gregtech.star.subt.fusionCasings": "Invólucros de fusão... Novamente", + "atm9.quest.gregtech.star.desc.fusionCasings.1": "Bem, tecnicamente é mais. Já usamos isso anteriormente.", + "atm9.quest.gregtech.star.desc.fusionCasings.2": "Pelo menos eles não são tão difíceis de fabricar.", + "atm9.quest.gregtech.star.subt.moreCoil": "MAIS Bobina?!", + "atm9.quest.gregtech.star.desc.moreCoil.1": "Mais vidro de fusão. Só que desta vez precisamos dele para criar um componente, não para um multibloco.", + "atm9.quest.gregtech.star.desc.moreCoil.2": "Você pode querer descobrir uma maneira de produzir passivamente estes ...", + "atm9.quest.gregtech.star.subt.windowSeat": "Eu prefiro o assento da janela", + "atm9.quest.gregtech.star.desc.liquidUranium": "Urânio Líquido 235. Vamos usar este líquido para unir os outros componentes e criar a Placa de Reação Absoluta", + "atm9.quest.gregtech.star.subt.u235": "U235", + "atm9.quest.gregtech.star.desc.u235.1": "Se precisássemos de algo que pudesse garantir a transmissão de todos os níveis, com o mais alto nível de eficiência, o que obteríamos?", + "atm9.quest.gregtech.star.desc.u235.2": "Talvez combinar todos os supercondutores disponíveis em um único cabo resolva o problema!", + "atm9.quest.gregtech.star.subt.hyperconductivity": "Hipercondutividade", + "atm9.quest.gregtech.star.desc.gregStarShard": "O GregStar pode ser dividido em fragmentos. Podemos então utilizar esses fragmentos para fazer um dos itens mais OP!", + "atm9.quest.gregtech.star.subt.gregStarShard": "Fragmento GregStar", + "atm9.quest.gregtech.star.desc.atmStar.1": "A estrela clássica do ATM. Você já deve estar familiarizado com isso e tenho certeza de que tem um processo para elaborá-los perfeitamente.", + "atm9.quest.gregtech.star.desc.atmStar.2": "Isso é uma brisa para você.", + "atm9.quest.gregtech.star.subt.starsComponent": "Uma estrela para o componente de um componente Estrelas", + "atm9.quest.gregtech.star.desc.starsComponent.1": "Esses são componentes complexos de fazer. Fazer um deles é uma tarefa e tanto, envolvendo muitos materiais e muitas linhas de processo.", + "atm9.quest.gregtech.star.desc.starsComponent.2": "Agora precisamos de 16 deles para prosseguir. Mas tenho certeza de que você está à altura da tarefa.", + "atm9.quest.gregtech.star.subt.notSmallOrder": "Não é um pedido pequeno", + "atm9.quest.gregtech.star.desc.transformers.1": "Você precisará de uma quantidade de 4 para prosseguir. Em função, eles transformarão a energia UV em UHV, mas não precisamos deles para conversão de energia.", + "atm9.quest.gregtech.star.desc.transformers.2": "Será usado como um componente de artesanato.", + "atm9.quest.gregtech.star.subt.transformers": "Robôs Transformers disfarçados", + "atm9.quest.gregtech.star.desc.amps.1": "Isso pode ter muita amperagem, mas não estamos interessados ​​no fornecimento de energia.", + "atm9.quest.gregtech.star.desc.amps.2": "Precisamos disso para criar um componente. Tenho certeza que você também conseguiu este.", + "atm9.quest.gregtech.star.subt.amps16": "16 amperes", + "atm9.quest.gregtech.star.desc.coils16.1": "Fazer 16 bobinas pode ser uma tarefa difícil. Mas necessário para o GregStar!", + "atm9.quest.gregtech.star.subt.coils16": "16 bobinas", + "atm9.quest.gregtech.star.desc.coilsContinued.1": "A necessidade de bobinas nunca acaba. Embora possamos não utilizá-los em um multibloco, você pode ter certeza de que eles estão indo para uma boa fonte.", + "atm9.quest.gregtech.star.subt.moreCoils": "Mais bobinas?", + "atm9.quest.gregtech.star.desc.quadBatteries.1": "4 baterias grandes Naquadria irão embrulhar os itens necessários para este componente do GregStar", + "atm9.quest.gregtech.star.subt.quadBatteries": "Baterias quádruplas", + "atm9.quest.gregtech.star.desc.hvSuperconductor.1": "Fio 16x Mercúrio Bário Cálcio Cuprato - Qtde 8", + "atm9.quest.gregtech.star.subt.hvSuperconductor": "Supercondutor de alta tensão", + "atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Fio de Cuprato de Titânio e Bário de Índio e Estanho - Qtde 8", + "atm9.quest.gregtech.star.subt.luvSuperconductor": "Supercondutor LuV", + "atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Fios de Fosfeto de Manganês - Qtde 8", + "atm9.quest.gregtech.star.subt.lvSuperconductor": "Supercondutor de baixa tensão", + "atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Fio de Diboreto de Magnésio - Qtde 8", + "atm9.quest.gregtech.star.subt.mvSuperconductor": "Supercondutor MT", + "atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x fio Naquadah Trinium Europium Duranide enriquecido - Qtde 8", + "atm9.quest.gregtech.star.subt.uvSuperconductor": "Supercondutor UV", + "atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "Fio 16x Urânio Ródio Dinaquadide - Qtde 8", + "atm9.quest.gregtech.star.subt.zpmSuperconductor": "Supercondutor ZPM", + "atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "Fio Triplatina de Urânio 16x - Qtde 8", + "atm9.quest.gregtech.star.subt.evSuperconductor": "Supercondutor EV", + "atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Fio de óxido de arsênio e ferro samário - Qtde 8", + "atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Supercondutor", + "atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Você já sente que está levitando? Pode ser todo aquele shulker daquele Soul Vial.", + "atm9.quest.gregtech.star.subt.prescientCrystal": "Cristal Presciente", + "atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 outros cristais para criar este cristal.", + "atm9.quest.gregtech.star.subt.weatheringTheStorm": "Resistindo à tempestade", + "atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Núcleo do trocador Ender IO de nível 3. Este é o topo de linha quando se trata de EnderIO Exchanger Cores.", + "atm9.quest.gregtech.star.subt.topTierExchanger": "Trocador de nível superior", + "atm9.quest.gregtech.star.desc.topTierExchanger.1": "Fazer Antimatéria é sempre um desafio. Linhas de processo, tempo de processamento e potência. Isso marcará um daqueles itens que não serão mais uma preocupação.", + "atm9.quest.gregtech.star.subt.creativeChemicals": "Produtos Químicos Criativos", + "atm9.quest.gregtech.star.desc.creativeChemicals.1": "O Micro Universe Orb requer muita energia para funcionar. Esse poder precisa ser concentrado para melhor utilizá-lo nas operações.", + "atm9.quest.gregtech.star.desc.creativeChemicals.2": "Para conseguir isso, a estrutura precisa de Lentes Focus.", + "atm9.quest.gregtech.star.subt.focusedEnergy": "Energia Focada", + "atm9.quest.gregtech.star.desc.focusedEnergy.1": "Com os requisitos de energia da estrutura, é necessário algo para garantir que a energia possa ser transmitida adequadamente.", + "atm9.quest.gregtech.star.desc.focusedEnergy.2": "Esses transmissores de energia resolverão o problema.", + "atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizando o poder", + + + "atm9.quest.gregtech.circuits.ulvTier": "Nível Lobo", + "atm9.quest.gregtech.circuits.lvTier": "Nível LV", + "atm9.quest.gregtech.circuits.mvTier": "Nível de VM", + "atm9.quest.gregtech.circuits.hvTier": "Nível de alta tensão", + "atm9.quest.gregtech.circuits.evTier": "Nível EV", + "atm9.quest.gregtech.circuits.ivTier": "Camada IV", + "atm9.quest.gregtech.circuits.luvTier": "Nível LuV", + "atm9.quest.gregtech.circuits.zpmTier": "Nível ZPM", + "atm9.quest.gregtech.circuits.uvTier": "Camada UV", + "atm9.quest.gregtech.circuits.uhvTier": "Nível UHV", + "atm9.quest.gregtech.circuits.lowVoltageAge": "Idade da Baixa Tensão", + "atm9.quest.gregtech.circuits.mediumVoltageAge": "Idade de Média Tensão", + "atm9.quest.gregtech.circuits.highVoltageAge": "Era da Alta Tensão", + "atm9.quest.gregtech.circuits.extremeVoltageAge": "Era de Extrema Tensão", + "atm9.quest.gregtech.circuits.insaneVoltageAge": "Era de tensão insana", + "atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Era de tensão ridícula", + "atm9.quest.gregtech.circuits.zeroPointModuleAge": "Idade do Módulo Ponto Zero", + "atm9.quest.gregtech.circuits.ultimateVoltageAge": "Idade da Tensão Final", + "atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Era da Ultra Alta Tensão", + "atm9.quest.gregtech.circuits.bronzeIngot": "Lingote de Bronze", + "atm9.quest.gregtech.circuits.steelIngot": "Lingote de aço", + "atm9.quest.gregtech.circuits.aluminiumIngot": "Lingote de alumínio", + "atm9.quest.gregtech.circuits.galliumIngot": "Lingote de gálio", + "atm9.quest.gregtech.circuits.hvBattery": "Bateria de alta tensão", + "atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Cada coluna corresponde ao nível de tensão", + "atm9.quest.gregtech.circuits.desc.voltageTierRow": "Cada linha corresponde a qual nível de tensão o circuito pode ser criado", + "atm9.quest.gregtech.circuits.desc.extraInfo": "Informações extras na parte inferior!", + "atm9.quest.gregtech.circuits.understandingThisPage": "Compreendendo esta página", + "atm9.quest.gregtech.circuits.steamAge": "Era do Vapor", + + + "atm9.quest.mekanismReactors.fusionReactor": "Reator de fusão", + "atm9.quest.mekanismReactors.industrialTurbine": "Turbina Industrial", + "atm9.quest.mekanismReactors.fissionReactor": "Reator de Fissão", + "atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Deslocador de fase supercrítico", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "Para iniciar nossa jornada no mundo dos Reatores Mekanismo, começaremos fazendo um &aReator de Fissão&r. Estas são estruturas multibloco que geram grandes quantidades de calor ao queimar &3Combustível Físsil&r. Este reator não produz energia por si só, mas o calor gerado pode ser usado para aquecer o líquido refrigerante e ser usado para gerar energia em uma turbina industrial.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "O Reator de Fissão pode ser muito perigoso, pois um colapso pode causar uma &cexplosão&r, bem como &2Radiação&r, espalhando-se por um raio de 5 pedaços, que dura várias semanas no jogo.", + "atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "Mas estaremos preparados para isso. Vamos fazer um traje anti-perigo, só para garantir... certo?", + "atm9.quest.mekanismReactors.subt.radiationProtection": "Laranja = Proteção Radiológica", + "atm9.quest.mekanismReactors.suitingUp": "Preparando-se para reatores", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "É hora de reunir os materiais necessários para construir o reator.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Assim como a maioria dos multiblocos Mekanism, os reatores podem ter um tamanho personalizado dependendo de suas necessidades. Eles devem ser cubóides, com o tamanho externo mínimo sendo 3 de largura, 4 de altura e 3 blocos de profundidade. O tamanho máximo é 18x18x18. &aVamos construir um 5x5 para começar&r.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "As bordas do invólucro externo devem ser feitas de &aFission Reactor Casings&r, enquanto as faces podem ser invólucros ou &bReactor Glass&r, portas de reator ou adaptadores lógicos de reator. Veremos isso mais tarde.", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "Por enquanto, vamos construir um Reator de Fissão 5x5x5 básico!", + "atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Precisa de mais ajuda para construí-lo? Segurar &dw&r enquanto passa o mouse sobre o invólucro do reator de fissão mostrará o Ponder que pode ajudá-lo a construí-lo.", + "atm9.quest.mekanismReactors.subt.casingsAndGlass": "Invólucros e Vidro", + "atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Noções básicas de construção de reatores de fissão", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "Para podermos levar qualquer coisa para dentro ou para fora do Reator de Fissão, precisaremos de &aPortas do Reator de Fissão&r. Eles podem ser configurados para entrada ou saída usando o &9Configurator&r.", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Cada reator de fissão precisa de um mínimo de 4 portas:", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 entrada de refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 saída de refrigerante", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Entrada de combustível físsil", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Produção de Resíduos", + "atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "Para esta construção inicial, vamos colocar uma porta em cada lado como na imagem mostrada abaixo. Certifique-se de configurá-los para corresponder à lista de entradas e saídas!", + "atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interagindo com o Reator de Fissão", + "atm9.quest.mekanismReactors.desc.reactorSafety.1": "Com medo de explodir seu reator de fissão e causar um grande vazamento de radiação? Não se preocupe, todos nós estamos. &o*insira um flashback terrível aqui*&r", + "atm9.quest.mekanismReactors.desc.reactorSafety.2": "Então, como podemos evitar um desastre tão catastrófico? Criando um redstone &aCircuit Breaker&r usando &dFission Reactor Logic Adapters&r. Agora, não é 100% garantido que eles parem uma explosão, mas é absolutamente bom tê-los.", + "atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essencialmente, esses adaptadores nos permitem controlar o reator usando &cRedstone&r. Com apenas um, você pode usar uma alavanca para ligar e desligar o reator. No entanto, vamos usá-los para controle de danos.", + "atm9.quest.mekanismReactors.desc.reactorSafety.4": "Você também pode configurá-los para emitir um sinal Redstone com base em uma determinada condição dentro do reator, como &cDamage Critical&r ou &8Insufficient Fuel&r. Isso é útil para configurar um disjuntor para desligar o Reator, caso isso aconteça.", + "atm9.quest.mekanismReactors.subt.blowUpReactor": "Porque todos nós já explodimos um reator antes", + "atm9.quest.mekanismReactors.reactorFailSafe": "Reator à prova de falhas", + "atm9.quest.mekanismReactors.desc.reactorAssembly.1": "O interior do reator é construído por pilares usando vários blocos de &aFission Fuel Assembly&r, com um único &aControl Rod Assembly&r colocado no topo de cada pilar. Eles podem ter de 1 a 15 blocos de altura, dependendo do tamanho do reator.", + "atm9.quest.mekanismReactors.desc.reactorAssembly.2": "Para esta construção, colocaremos 2 conjuntos de combustível de fissão no centro do nosso multibloco e, em seguida, colocaremos o conjunto da haste de controle bem em cima dele.", + "atm9.quest.mekanismReactors.insideReactorFuelControl": "Dentro do Reator: Controle de Combustível", + "atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Usando alguma mecânica básica e 2 adaptadores lógicos de reator de fissão, podemos criar um disjuntor simples para desarmar e desligar o reator caso as coisas fiquem um pouco malucas.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.2": "Para fazer isso, precisaremos de um único pedaço de Redstone, um Pistão, um bloco de areia ou cascalho e um Observador.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.3": "Em uma das faces, queremos colocar um Adaptador Lógico, pular um bloco acima dele e colocar outro Adaptador. Defina o adaptador superior como &9\\\"Activation\\\"&r e o adaptador inferior como &c\\\"Damage Critical\\\"&r.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Em seguida, na frente e abaixo do adaptador inferior, coloque qualquer bloco de construção e cole um pedaço de Redstone nele saindo do adaptador. Em seguida, colocaremos um pistão voltado para cima na frente daquele Redstone e, em seguida, colocaremos nosso pedaço de areia ou cascalho nesse pistão.", + "atm9.quest.mekanismReactors.desc.circuitBreaker.5": "Para a parte final do nosso disjuntor, coloque o Observador com a face apontando para a configuração do pistão. &9Isso é importante&r!", + "atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Sempre que o Reator sofrer dano crítico, ele ativará o Adaptador inferior, fazendo com que o redstone receba um sinal, que então ativa o Pistão e empurra o Cascalho/Areia para cima. Isso ativará o Observer, que então desligará o Reactor.", + "atm9.quest.mekanismReactors.subt.ponderVisual": "Precisa de um visual? Assista à reflexão!", + "atm9.quest.mekanismReactors.gravelOrSand": "Cascalho ou areia", + "atm9.quest.mekanismReactors.exampleCircuitBreaker": "Exemplo de disjuntor", + "atm9.quest.mekanismReactors.desc.reactorCooling.1": "Ao queimar combustível, o Reator de Fissão cria uma enorme quantidade de calor. Para evitar que o Reator se converta em TNT, precisamos ter certeza de que ele está devidamente resfriado.", + "atm9.quest.mekanismReactors.desc.reactorCooling.2": "A maneira mais fácil de fazer isso é fornecer ao Reactor &9Water&r de uma pia. The Sink é uma fonte infinita de água, o que é muito bom para uma situação como esta.", + "atm9.quest.mekanismReactors.desc.reactorCooling.3": "Bombeie a água para uma das portas do reator configurada como &ainput&r para encher o reator com água. Ele será aquecido enquanto o Reator estiver funcionando e será convertido em &bSteam&r, que você pode usar para criar energia dentro de uma &9Turbina Industrial&r.", + "atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r também pode ser usado como um refrigerante muito mais eficiente. Isso permite taxas de queima mais altas e temperaturas centrais mais baixas.", + "atm9.quest.mekanismReactors.subt.highQualityH2O": "H2O de alta qualidade", + "atm9.quest.mekanismReactors.coolingOurReactor": "Resfriando Nosso Reator", + "atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Depois de terminar de colocar todos os blocos necessários para construir o Reator, ele deverá emitir partículas vermelhas para mostrar que está completo.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Clicar com o botão direito em qualquer lugar do Reactor abrirá o &aInterface&r. Ele conterá todas as informações necessárias para executar o Reactor corretamente, bem como dois botões para ligar e desligar o Reactor.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.3": "À esquerda, você tem 2 tanques: um para &bCoolant&r e outro para &3Fissile Fuel&r. À direita, você tem um para &8Nuclear Waste&r e outro para &bHeated Coolant&r, que provavelmente será &bSteam&r.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.4": "A barra &cTemperature&r mostrará o quão quente está o Reator. Após uma certa temperatura, o Reator começará a receber &4Damage&r, o que eventualmente fará com que o Reator exploda.", + "atm9.quest.mekanismReactors.desc.reactorCompletion.5": "Para ajustar a taxa de queima do combustível físsil e ver mais estatísticas, clique na guia (I) no lado esquerdo. Aqui, você pode ajustar o Rate Limit, que controla quanto combustível o Reactor queima por tick.", + "atm9.quest.mekanismReactors.subt.numbers": "Esses são definitivamente números", + "atm9.quest.mekanismReactors.completedReactor": "Observe um reator concluído", + "atm9.quest.mekanismReactors.fissionReactorInterface": "A Interface do Reator de Fissão", + "atm9.quest.mekanismReactors.desc.uraniumUses.1": "Todo reator usa urânio em algum lugar como combustível, certo?", + "atm9.quest.mekanismReactors.desc.uraniumUses.2": "Para começar, vamos reunir alguns lingotes de urânio. Precisaremos processá-los em uma &9Câmara de Enriquecimento&r para transformá-los em &eYellow Cake Uranium&r.", + "atm9.quest.mekanismReactors.subt.uraniumUse": "Claro que usa urânio", + "atm9.quest.mekanismReactors.uranium": "&aUrânio", + "atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Assim que tivermos em mãos o &eYellow Cake Uranium&r, podemos enviá-lo através de um &aChemical Oxidizer&r para criar o gás, &2Uranium Oxide&r.", + "atm9.quest.mekanismReactors.observeUraniumOxide": "Observe o óxido de urânio em uma máquina", + "atm9.quest.mekanismReactors.uraniumOxide": "&eÓxido de urânio", + "atm9.quest.mekanismReactors.desc.reactorSetup.1": "Recapitulando, montamos uma instalação avançada de processamento de minério usando diversos gases, maquinário e muito mais.", + "atm9.quest.mekanismReactors.desc.reactorSetup.2": "Neste capítulo, usaremos mais deles para criar &aReactors&r multibloco poderosos, bem como maneiras avançadas de criar e armazenar energia. Isso também levará à fabricação de &dAntimatter Pellets&r, que são usados ​​para fazer o &6ATM Star&r, bem como algumas das ferramentas e armas mais fortes do pacote.", + "atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequer conclusão da missão \"Mecanismo Avançado\" do capítulo Mecanismo&r", + "atm9.quest.mekanismReactors.advancedMekanism": "&aMekanismo&r: &dAvançado&r", + "atm9.quest.mekanismReactors.desc.fissileFuel.1": "O reator de fissão precisa de &3Fissile Fuel&r para funcionar. Se você procurar Combustível Físsil agora mesmo no JEI, aposto que ficará sobrecarregado com tudo o que precisa para fazê-lo. Está tudo bem, você consegue. Vamos dar um passo de cada vez.", + "atm9.quest.mekanismReactors.desc.fissileFuel.2": "Tudo se resume à criação de &eHexafluoreto de Urânio&r. Para fazer isso, vamos nos concentrar na produção desses dois gases: &bácido fluorídrico&r e &eóxido de urânio&r.", + "atm9.quest.mekanismReactors.fissileFuelProduction": "&3Produção de Combustível Físsil&r", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "Você já deveria ter feito &2Ácido Sulfúrico&r para sua instalação de processamento de minério de nível 4, mas aqui está um lembrete sobre como obtê-lo.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Comece obtendo &eSulfur Dust &r esmagando o Enxofre da Térmica ou misturando &b Cloreto de Hidrogênio &r com &3Gunpowder &r em uma Câmara de Dissolução Química.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Pegue o pó de enxofre e passe-o por um &9Chemical Oxidizer&r para obter &eSulfur Dióxido&r. Combine isso com &bOxigênio&r em um Infusor Químico para obter &eTróxido de Enxofre&r.", + "atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "A seguir, combinaremos &bWater Vapor&r com o Trióxido de Enxofre para produzir &2Ácido Sulfúrico&r.", + "atm9.quest.mekanismReactors.subt.quickRecap": "Uma rápida recapitulação", + "atm9.quest.mekanismReactors.sulfurDust": "Poeira de Enxofre", + "atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe o ácido sulfúrico em uma máquina", + "atm9.quest.mekanismReactors.sulfuricAcid": "&2Ácido Sulfúrico", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Vamos pegar nosso &2Ácido Sulfúrico&r e combiná-lo com &bFluorita&r em uma &9Câmara de Dissolução Química&r para fazer &bÁcido Fluorídrico&r.", + "atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "Estamos quase lá!", + "atm9.quest.mekanismReactors.fluorite": "Qualquer #forge:gemas/fluorita", + "atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe o ácido fluorídrico em uma máquina", + "atm9.quest.mekanismReactors.hydrofluoricAcid": "&bÁcido Fluorídrico", + "atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Usando outro &9Chemical Infuser&r, queremos combinar nosso &bHydrofluoric Acid&r com &eUranium Oxide&r para fazer &2Uranium Hexafluoride&r.", + "atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe o hexafluoreto de urânio em uma máquina", + "atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Hexafluoreto de Urânio", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Assim que tivermos uma &9Centrífuga Isotópica&r, podemos executar nosso &2Hexafluoreto de Urânio&r e criar &3Combustível Físsil&r!", + "atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "Veja, isso não foi tão ruim, foi?", + "atm9.quest.mekanismReactors.observeFissileFuel": "Observe o combustível físsil em uma máquina", + "atm9.quest.mekanismReactors.fissileFuel": "&3Combustível Físsil&r", + "atm9.quest.mekanismReactors.desc.checklist.1": "Vamos examinar a lista de verificação mais uma vez para garantir que temos tudo pronto antes de inicializá-lo:", + "atm9.quest.mekanismReactors.desc.checklist.2": "1. Traje Hazmat ativado (segurança em primeiro lugar)", + "atm9.quest.mekanismReactors.desc.checklist.3": "2. Bombeamento de água/refrigerante para uma porta de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.4": "3. Bombeamento de combustível físsil para uma porta de entrada.", + "atm9.quest.mekanismReactors.desc.checklist.5": "4. Uma porta configurada para saída do líquido refrigerante aquecido, seja para uma lata de lixo ou para uma turbina industrial.", + "atm9.quest.mekanismReactors.desc.checklist.6": "5. Uma porta configurada para produzir Resíduos Nucleares levando a Barris de Resíduos Radioativos ou máquinas para processá-los, ou ambos!", + "atm9.quest.mekanismReactors.desc.checklist.7": "Se você estiver pronto para começar, aperte o botão &eActivate&r! Você também pode ajustar a &3Burn Rate&r para produzir mais resíduos nucleares, mas comece devagar.", + "atm9.quest.mekanismReactors.readyToGo": "Pronto para ir!", + "atm9.quest.mekanismReactors.bootingUpReactor": "Inicializando o reator", + "atm9.quest.mekanismReactors.desc.reactorOperation.1": "Assim que começarmos a queimar combustível físsil no reator, teremos &brefrigerante&r e &8resíduos nucleares aquecidos.", + "atm9.quest.mekanismReactors.desc.reactorOperation.2": "É aqui que a radiação entra em ação. Contanto que ela permaneça segura em algum recipiente ou máquina, você não terá nenhum derramamento... certo?", + "atm9.quest.mekanismReactors.desc.reactorOperation.3": "A melhor maneira de armazenar qualquer substância radioativa é usando um &2Radioactive Waste Barrel&r. Eles armazenarão os resíduos com segurança, enquanto decompõem lentamente o gás sem causar derramamento de radiação. Você não quer que seus resíduos nucleares fiquem no seu reator, pois isso faz com que ele produza mais calor, então defina uma porta para &aoutput Waste&r e envie-os para um barril!", + "atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Nota importante: Quebrar qualquer máquina, barril, tubo ou qualquer coisa que contenha um gás radioativo dentro dele causará um vazamento de radiação. Isso inclui os produtos de Resíduos Nucleares, como o Polônio ou o Plutônio.", + "atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Lidando com &8Resíduos Nucleares&r", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Resíduos Nucleares&r podem ser enviados para uma centrífuga isotópica para criar &9Plutônio&r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Enviar o plutônio para uma câmara de reação pressurizada com um pouco de água e &7Fluorite Dust&r lhe dará &9Plutonium Pellets&r. Eles são usados ​​para fazer materiais de final de jogo!", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Nota: Isso também criará um subproduto de &7Resíduos Nucleares Gastos&r, que precisa ser bombeado para um Barril de Resíduos para armazenamento.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Bombear resíduos nucleares em um &9Solar Neutron Activator &r lhe dará &dPolonium &r.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Passe o polônio por uma câmara de reação pressurizada com um pouco de pó de fluorita e você obterá &9 pelotas de polônio &r. Você precisará de uma boa quantidade deles para o futuro.", + "atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Nota: Isso também criará um subproduto de &7Resíduos Nucleares Gastos&r, que precisa ser bombeado para um Barril de Resíduos para armazenamento.", + "atm9.quest.mekanismReactors.desc.spsConstruction.1": "O &dSupercritical Phase Shifter&r (SPS, abreviadamente) é outra estrutura multibloco usada para infundir polônio com grandes quantidades de energia para criar gás &dAntimatter&r, que pode ser cristalizado em pellets.", + "atm9.quest.mekanismReactors.desc.spsConstruction.2": "Para construir o SPS, você precisará fazer um total de 72 &9SPS Casings&r (60 para a construção, 12 para fazer as portas), 3 &9SPS Ports&r, 122 Reactor Glass e um outro item sobre o qual falaremos no próximo busca. Vamos pegar os materiais primeiro!", + "atm9.quest.mekanismReactors.spsTitle": "&dDeslocador de fase supercrítico", + "atm9.quest.mekanismReactors.desc.fusionReactor.1": "Você provavelmente já ouviu pessoas falarem sobre como o &cFusion Reactor&r é a melhor fonte de energia do pacote. Eles estão certos.", + "atm9.quest.mekanismReactors.desc.fusionReactor.2": "Uma vez ativado, o Reator pode produzir até 200MRF/t com a configuração correta. Ele também pode ser resfriado com água para produzir vapor, que pode entrar em uma &9Turbina Industrial&r para produzir ainda mais energia.", + "atm9.quest.mekanismReactors.desc.fusionReactor.3": "Para construir o Fusion Reactor, precisamos seguir um padrão simples. Cada rosto ficará assim:", + "atm9.quest.mekanismReactors.desc.fusionReactor.4": "Para o topo, queremos substituir o bloco do meio pelo Fusion Reactor Controller.", + "atm9.quest.mekanismReactors.desc.fusionReactor.5": "Para as portas, você pode substituir qualquer vidro do reator nas laterais. Para esta configuração, precisaremos de duas portas para entrada de &cDeuterium&r e &eTritium&r e, em seguida, uma porta para saída de energia.", + "atm9.quest.mekanismReactors.subt.bestPowerSource": "A melhor fonte de energia do pacote", + "atm9.quest.mekanismReactors.fusionReactorTitle": "O &cReator de Fusão&r", + "atm9.quest.mekanismReactors.desc.superchargedCoils.1": "O &9Supercharged Coil&r é colocado em uma porta SPS no centro de duas faces, como na imagem abaixo. Quando receberem energia, eles irão sobrecarregar o polônio em antimatéria. Apenas 1 é necessário, mas você pode usar 2 se quiser.", + "atm9.quest.mekanismReactors.desc.superchargedCoils.2": "Para produzir 1 MB de Antimatéria, você precisa de 400MRF. Se você ainda não começou a fazer um &cFusion Reactor&r, agora é uma boa hora para fazê-lo!", + "atm9.quest.mekanismReactors.superchargedCoilsTitle": "As bobinas superalimentadas", + "atm9.quest.mekanismReactors.desc.buildSPS.1": "Com todos os blocos reunidos, é hora de construir essa coisa. Abaixo está um guia de texto, ou você pode assistir ao Ponder!", + "atm9.quest.mekanismReactors.desc.buildSPS.2": "O SPS será 7x7 quando construído, mas não é um cubo. Segue um padrão simples, que você pode seguir nas imagens abaixo como guia de construção. O padrão é assim:", + "atm9.quest.mekanismReactors.desc.buildSPS.3": "Cada lado, incluindo a parte inferior e superior, seguirá esse padrão. As Bobinas Superalimentadas devem ser colocadas uma em frente à outra no centro de seus respectivos lados, e as duas portas restantes serão usadas para bombear Polônio e bombear Gás Antimatéria.", + "atm9.quest.mekanismReactors.desc.buildSPS.4": "Aqui está a estrutura completa abaixo:", + "atm9.quest.mekanismReactors.completedSPSTitle": "Observe um SPS concluído", + "atm9.quest.mekanismReactors.buildSPSTitle": "Construa o SPS!", + "atm9.quest.mekanismReactors.desc.antimatterPellets.1": "Depois de consumir trilhões de energia no SPS, podemos finalmente criar &dPaletes de Antimatéria&r.", + "atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Transforme o Gás de Antimatéria obtido do SPS em um Cristalizador Químico e você obterá 1 Pellet de Antimatéria para cada 1.000 MB que fizer.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.1": "Para ver um visual, confira o Ponder segurando &aW&r enquanto passa o mouse sobre a Matriz de Foco do Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.2": "O objetivo é direcionar cada laser para um amplificador de laser. Usar um é bem lento, então vamos fazer alguns.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.3": "Na imagem abaixo você pode ver um exemplo de como isso é configurado. Colar os lasers diretamente em uma fonte de energia, como um cubo de energia, funciona, ou você pode colocá-los em tubos ou cabos. Você deseja fornecer um bloco de espaço vazio entre os lasers e o Amplificador de Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.4": "O Amplificador Laser possui um ponto vermelho em uma das faces. Isso é o que você deseja apontar para a Matriz de Foco Laser.", + "atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Certifique-se de desligar o amplificador de laser (ou ativar o controle Redstone) e esperar que ele armazene pelo menos 400MRF e r, então estará pronto.", + "atm9.quest.mekanismReactors.laserFocusArrayTitle": "Método inicial: &dLaser Focus Array&r", + "atm9.quest.mekanismReactors.desc.tritiumProduction": "Até agora, você já está produzindo &aLithium&r. Bombeie isso em um ativador solar de nêutrons para criar &eTritium &r.", + "atm9.quest.mekanismReactors.tritiumTitle": "Abastecendo o Reator de Fusão: &eTritium&r", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "Para abastecer nosso reator de fusão, precisaremos criar dois gases diferentes, sendo este o &cDeutério&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "Para fazer isso, precisaremos fazer algumas Bombas Elétricas e dar-lhes uma Atualização de Filtro. Coloque-os sobre um bloco de fonte de água, dê-lhes um pouco de energia e eles bombearão &5Água Pesada&r.", + "atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Bombeie a água pesada em um separador eletrolítico para obter &cDeutério&r.", + "atm9.quest.mekanismReactors.deuteriumTitle": "Abastecendo o Reator: &cDeutério&r", + "atm9.quest.mekanismReactors.desc.fuelInjector.1": "Para iniciar o Reator de Fusão, precisaremos de uma dose rápida de combustível D-T. Isso é feito combinando &cDeuterium&r e &eTritium&r juntos em um infusor químico.", + "atm9.quest.mekanismReactors.desc.fuelInjector.2": "Comece fazendo um &4Hohlraum&r e coloque-o no infusor (onde está o símbolo de mais) para enchê-lo com combustível DT. Agora estamos prontos para iniciar o Reactor!", + "atm9.quest.mekanismReactors.fuelInjectorTitle": "O injetor de combustível", + "atm9.quest.mekanismReactors.desc.reactorActivation.1": "Para criar uma reação para o Reator ligar, precisaremos injetar nele uma tonelada de energia. &oE quero dizer uma tonelada de poder&r.", + "atm9.quest.mekanismReactors.desc.reactorActivation.2": "Isso requer que você configure vários &9Lasers&r que precisam ser alimentados e, em seguida, dispare 400MFE diretamente na Matriz de Foco do Laser.", + "atm9.quest.mekanismReactors.desc.reactorActivation.3": "A Matriz de Foco Laser é colocada no centro de uma face do Reator de Fusão. Construiremos os Lasers a seguir.", + "atm9.quest.mekanismReactors.frickinLaserBeams": "Raios Laser Malditos", + "atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Os reatores de fusão requerem um combustível muito especial: &dD-T Fuel &r para ser exato.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.2": "Existem duas maneiras de abastecer o reator: bombeando combustível DT diretamente no reator a 1.000 mb/t ou bombeando cada um dos dois combustíveis separadamente a taxas controladas.", + "atm9.quest.mekanismReactors.desc.fuelRequirement.3": "Para começar, vamos bombeá-los separadamente. Provavelmente também precisamos saber como fazê-los.", + "atm9.quest.mekanismReactors.fuelingTheReactor": "Abastecendo o Reator", + "atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Abastecendo o &dFusion Reactor&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum cheio de combustível DT? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deutério e Trítio prontos para serem bombeados para o Reator? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "Um Amplificador Laser com pelo menos 400MRF pronto para disparar na Matriz de Foco Laser? &oVerifique!&r", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Quando estiver pronto, coloque o &5Hohlraum &r no &aFusion Reactor Controller &r, bombeie o combustível e ative seu amplificador de laser.", + "atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "Se feito corretamente, você verá o Reator ser ativado!", + "atm9.quest.mekanismReactors.observeFusionReactor": "Observe um Reator de Fusão concluído", + "atm9.quest.mekanismReactors.ready": "&dAcho que estamos prontos&r", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "O &dFusion Reactor&r pode produzir até 200MRF/t sozinho, mas primeiro precisamos entender alguns mecanismos.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "A maneira mais fácil de produzir energia é bombear deutério e trítio separadamente e, em seguida, controlar quanto combustível é queimado usando a &aInjection Rate&r na &cFuel Tab&r.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "Deve ser um número par com no máximo 98, pois combina o combustível DT dentro do próprio reator. O consumo de cada combustível é igual a metade da Taxa de Injeção por tick, ou seja, 49mb/t de cada para o máximo.", + "atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "No entanto, você pode injetar diretamente &dD-T Fuel &r, mas não será capaz de controlar a taxa de injeção. Isto criará enormes quantidades de energia por tick, mas a uma taxa de consumo de combustível muito maior, de 500 mb/t de cada combustível.", + "atm9.quest.mekanismReactors.endGamePowerSource": "&dA fonte de energia do jogo final&r", + "atm9.quest.mekanismReactors.desc.industrialTurbine.1": "A &9Industrial Turbine&r é uma enorme estrutura multibloco usada para converter &cHeated Coolant&r em energia. O tamanho mínimo é 5x5x5, sendo o máximo 17x17x18.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.2": "Para construir a Turbina precisaremos de vários blocos, então vamos começar com o básico.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Assim como a maioria dos multiblocos Mekanism, a estrutura deve ser feita de &eTurbine Casings&r. No entanto, em vez de Reactor Glass, você pode usar &bStructural Glass&r ou Casings para cada face.", + "atm9.quest.mekanismReactors.desc.industrialTurbine.4": "Vamos construir esta turbina e a missão requer os materiais exatos necessários.", + "atm9.quest.mekanismReactors.buildingFrame": "Construindo a Estrutura", + "atm9.quest.mekanismReactors.industrialTurbine.1": "A &9Turbina Industrial&r", + "atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Válvulas de turbina&r são usadas para bombear &bSteam&r, bem como bombear a energia que a turbina cria.", + "atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r são usados ​​para bombear o excesso de água ao usar &aSaturating Condensers&r. Caso contrário, ajudam a aumentar o fluxo geral de vapor dentro da turbina. O número total de respiradouros também limita a taxa total de fluxo de vapor. As aberturas de ventilação também podem ser usadas na face superior da Turbina, mas para esta construção, iremos usá-las apenas nas faces externas.", + "atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r são usados ​​para converter &bSteam&r de volta em água. Eles são colocados sobre ou acima da camada que contém as bobinas eletromagnéticas.", + "atm9.quest.mekanismReactors.ports": "O &aPorts&r", + "atm9.quest.mekanismReactors.desc.turbineRotor.1": "O &9Turbine Rotor&r é colocado no meio da turbina. Para cada rotor de turbina, você precisará de 2 &aTurbine Blades&r. Para esta turbina, usaremos 3 rotores.", + "atm9.quest.mekanismReactors.desc.turbineRotor.2": "Ao olhar para o rotor, clicar com o botão direito em &aTurbine Blades&r irá colocá-los diretamente no rotor. Quanto mais alto o rotor, mais longas serão as lâminas. Para esta construção, estamos usando 6 Blades no total. Se você planeja construir uma turbina maior, você precisará aumentar a largura da turbina dependendo de quantas lâminas você planeja usar.", + "atm9.quest.mekanismReactors.desc.turbineRotor.3": "O &9Complexo Rotacional&r deve ser colocado no topo do Rotor da Turbina. Este é então cercado por &ePressure Dispersers&r.", + "atm9.quest.mekanismReactors.desc.turbineRotor.4": "Os Dispersores devem preencher toda a camada onde fica o Complexo Rotacional.", + "atm9.quest.mekanismReactors.rotor": "O &aRotor&r", + "atm9.quest.mekanismReactors.desc.electromagneticCoil": "A &9Bobina Eletromagnética&r é colocada diretamente no topo do &aComplexo Rotacional&r para converter a energia cinética em potência.", + "atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "Você pode usar vários, sendo 7 o máximo com uma turbina usando 28 lâminas. Estes devem tocar outra bobina ou o complexo rotacional.", + "atm9.quest.mekanismReactors.desc.turbineOperation.1": "Se você construiu a turbina corretamente, verá partículas vermelhas ao redor da estrutura. Clicar com o botão direito na turbina abrirá a interface.", + "atm9.quest.mekanismReactors.desc.turbineOperation.2": "Isso lhe dará todas as informações que você precisa saber, incluindo a taxa total de fluxo de vapor, bem como o vapor total dentro da turbina.", + "atm9.quest.mekanismReactors.desc.turbineOperation.3": "À direita você terá uma barra que mostra a Potência que está armazenada dentro da Turbina. Se ficar cheio, a turbina será desligada, a menos que você a configure para Vent Overflow.", + "atm9.quest.mekanismReactors.desc.turbineOperation.4": "Vamos começar!", + "atm9.quest.mekanismReactors.desc.turbineOperation.5": "Depois de ter um reator de fissão totalmente funcional, bombeie o &bSteam&r diretamente para uma válvula de turbina em sua turbina. Como estamos usando condensadores de saturação nesta construção, você pode bombear água de uma ventilação de turbina de volta para o seu reator, se desejar.", + "atm9.quest.mekanismReactors.completedTurbine": "Observe uma turbina concluída", + "atm9.quest.mekanismReactors.creatingPower": "Criando energia com a turbina!", + "atm9.quest.mekanismReactors.desc.powerStorage.1": "Se quisermos criar grandes quantidades de energia, precisaremos de uma maneira de armazená-la toda, e esses Cubos de Energia simplesmente não serão suficientes.", + "atm9.quest.mekanismReactors.desc.powerStorage.2": "Vamos criar um multibloco personalizável usado para armazenar grandes quantidades de energia, mas primeiro precisamos fazer um pouco de Pó de Lítio!", + "atm9.quest.mekanismReactors.desc.powerStorage.3": "Você deve ter um pouco de salmoura sendo feita em uma missão anterior usando as &aThermal Evaporation Plants&r. Passe o &eBrine &r por outra &aThermal Evaporation Plant &r para obter lítio e, em seguida, por um &9Chemical Crystallizer &r para obter &aLithium Dust &r.", + "atm9.quest.mekanismReactors.lithiumDust": "Pó de lítio", + "atm9.quest.mekanismReactors.advancedPowerStorage": "Armazenamento avançado de energia", + "atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Quase todos os multiblocos do Mekanism são construídos da mesma maneira.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.2": "Você precisará fazer uma estrutura de prisma retangular. As bordas devem ser feitas de &8Invólucros de Indução&r. As faces podem ser feitas de invólucros, vidro estrutural ou portas de indução. É melhor ter 2 portas: uma para entrada e outra para saída. Eles podem ser alterados usando o &eConfigurator&r.", + "atm9.quest.mekanismReactors.desc.inductionMatrix.3": "Para esta construção, faremos um 5x5x5. Esta missão requer a quantidade exata de materiais necessários para construir isso. Preciso de ajuda? &nConfira a reflexão!&r", + "atm9.quest.mekanismReactors.energyCubePapa": "O Papai do Cubo de Energia", + "atm9.quest.mekanismReactors.buildingInductionMatrix": "Construindo a &9Matriz de Indução&r", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "A Matriz de Indução permite personalizar quanta energia você pode armazenar e transferir adicionando células e provedores dentro da estrutura multibloco.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "As células de indução aumentam a quantidade total de energia que pode ser armazenada.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Os Provedores de Indução aumentam a velocidade total de transferência dentro e fora da Matrix.", + "atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "Você pode personalizar quantos deseja de cada dentro do multibloco, mas precisará de pelo menos um de cada. Eles também têm níveis mais altos para aumentar sua capacidade geral de armazenamento e transferência.", + "atm9.quest.mekanismReactors.inductionCells": "Células de Indução", + "atm9.quest.mekanismReactors.inductionProviders": "Provedores de indução", + "atm9.quest.mekanismReactors.customizingPowerLimits": "&aPersonalizando nossos&r &9limites de energia&r", + "atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Depois de terminar de construir sua primeira &9Matriz de Indução Energizada&r, você verá partículas vermelhas ao redor da estrutura para mostrar que ela está completa.", + "atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Não tenha medo de atualizar com células e provedores de nível superior! Precisa de mais espaço para eles? O tamanho máximo que a Matriz de Indução pode ter é 18x18x18.", + "atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe uma matriz de indução completa", + "atm9.quest.mekanismReactors.completingMatrix": "&aCompletando a&r &9Matriz&r", + + + "atm9.quest.enchant.enchant": "Encantando com Apoteose", + "atm9.quest.enchant.book": "Vanilla Max é apenas o começo", + "atm9.quest.enchant.hellshelf": "&4Infernos&r", + "atm9.quest.enchant.seashelf": "&bPrateleiras&r", + "atm9.quest.enchant.infusion": "Infusão Encantadora", + "atm9.quest.enchant.arcana": "&5Arcano&r", + "atm9.quest.enchant.quanta": "&cQuanto&r", + "atm9.quest.enchant.eterna": "&aEterna&r", + "atm9.quest.enchant.negative": "Valores negativos", + "atm9.quest.enchant.other": "Outros itens de infusão", + "atm9.quest.enchant.charms": "Tornando os encantos da apoteose inquebráveis", + "atm9.quest.enchant.trident": "Fazendo um verdadeiro Tridente", + "atm9.quest.enchant.library": "Biblioteca de Encantamento", + "atm9.quest.enchant.alexandria": "Biblioteca de Alexandria", + "atm9.quest.enchant.infused_hellshelf": "&4Infundido Hellshelf&r", + "atm9.quest.enchant.infused_seashelf": "&bPrateleira Infundida&r", + "atm9.quest.enchant.sight": "&9Pistas encantadoras&r", + "atm9.quest.enchant.retification": "&eRetificação&r", + "atm9.quest.enchant.blazing": "&4Prateleira do Inferno em Chamas&r", + "atm9.quest.enchant.glowing": "&4Inferno Brilhante&r", + "atm9.quest.enchant.crystalline": "&bPrateleira Marítima Cristalina&r", + "atm9.quest.enchant.heart-forged": "&bPrateleira Forjada em Coração&r", + "atm9.quest.enchant.deepshelf": "&9Deepshelf&r", + "atm9.quest.enchant.Soul_deep": "&9Prateleira Tocada pela Alma&r", + "atm9.quest.enchant.Soul_sculk": "&9Prateleira Tocada pela Alma&r", + "atm9.quest.enchant.echo_deep": "&9Ecoando Deepshelf&r", + "atm9.quest.enchant.echo_sculk": "&9Ecoando Sculkshelf&r", + "atm9.quest.enchant.endshelf": "&dEndshelf&r", + "atm9.quest.enchant.pearlescent": "&d Prateleira final perolada &r", + "atm9.quest.enchant.draconic": "&dPrateleira Dracônica&r", + "atm9.quest.enchant.perfect": "&6Melhor configuração encantadora&r", + + "atm9.quest.enchant.desc.enchant": "O Encantamento recebe algumas mudanças com Apoteose. Para resumir, 15 estantes não serão suficientes agora. Há novas estantes de livros e ações que você pode realizar com as Mesas de Encantamento agora e esperamos que essas missões ajudem você a entender.", + "atm9.quest.enchant.desc.book": "As estantes são o seu ponto de partida, mas definitivamente não o seu ponto final. Pelo menos não estantes normais. Com apenas estantes normais, você só pode aumentar &aEterna&r até um máximo de 15. (Explicarei os níveis de encantamento em breve, mas saiba que você precisa deles)", + "atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r são a sua introdução ao &cQuanta&r, eles fornecem &c3%% Quanta&r e &a1.5 Eterna&r. Melhor que as prateleiras normais, certo? Você precisará de pelo menos 6 deles para a próxima etapa.", + "atm9.quest.enchant.desc.seashelf": "&bSeashelves&r são sua introdução ao &5Arcana&r, eles fornecem &52%% Arcana&r e &a1,5 Eterna&r. Melhor que as prateleiras normais, certo? Você precisará de pelo menos 6 deles para a próxima etapa.", + "atm9.quest.enchant.desc.infusion": "Infusão é uma versão especial do Encantamento que ironicamente é usada para melhores encantamentos. Quando a quantidade certa de &aEterna&r, &cQuanta&r e &5Arcana&r for atingida, os encantamentos oferecerão Infusão. (Para saber os níveis necessários você pode verificar o JEI ou seguir estas Quests)", + "atm9.quest.enchant.desc.arcana": "&5Arcana&r é uma quantidade muito importante, pois aumenta a quantidade de Encantamentos que você obtém e torna os Encantamentos raros mais comuns. Um exemplo seria como Espadas, destruir é um encantamento muito comum, mas saquear é muito mais raro. &5Arcanas&r o padrão é &50%%&r e o máximo é &5100%%&r.", + "atm9.quest.enchant.desc.quanta": "&cQuanta&r define o quão aleatórios serão os Encantamentos que você receberá. Ele pode ser usado contra você, dependendo de &eRectification&r. Se &cQuanta&r for alto e &eRectification&r for baixo, é mais provável que você receba encantamentos e maldições ruins. O padrão &cQuanta 15%%&r e seu máximo é &c100%%&r. O padrão &eRectification&r é &e0%%&r e o máximo é &e100%%&r.", + "atm9.quest.enchant.desc.eterna": "&aEterna&r define o nível de encantamento que determina quais encantamentos você pode ou irá obter. O padrão é &a0&r e o máximo é &a50&r.", + "atm9.quest.enchant.desc.negative": "Algumas infusões precisam de quantidades muito exatas de &aEterna&r, &cQuanta&r ou &5Arcana&r para obtê-las, você pode precisar de uma dessas prateleiras. Cada um reduz o valor de seus respectivos valores.", + "atm9.quest.enchant.desc.other": "Não são apenas as estantes que podem ser infundidas!", + "atm9.quest.enchant.desc.charms": "Charms são novas peças da Apoteose que permitem obter efeitos de poções por muito mais tempo. Você pode infundi-los para torná-los inquebráveis. Ele precisa de &a50 Eterna&r, entre &c8,5%%&r e &c13,5%% Quanta&r, e entre &532,5%%&r a &537,5%% Arcana&r. Uma maneira de fazer isso é com &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r e 2 Melonshelves. {Aliás, usei qualquer tag de amuleto de curiosidade, então alguns itens que podem ser usados ​​na missão não podem se tornar inquebráveis, apenas amuletos de apoteose podem.)", + "atm9.quest.enchant.desc.trident": "A Apoteose sabe como os Tridentes podem ser irritantes, então eles tornaram tudo mais fácil... bem, um pouco mais fácil. Agora você pode fazer um Tridente Inerte e infundi-lo para obter um Tridente normal. O Tridente requer entre &a20-30 Eterna&r, &c20%%-50%% Quanta&r e pelo menos &535%% Arcana&r. Você pode conseguir isso com &94 Echoing Skulkshelves&r ou &b2 Crystalline Seashelves&r e &b6 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.library": "Este é sem dúvida um dos blocos mais importantes adicionados pela Apoteose, a Biblioteca de Encantamento. Você coloca os livros e eles são coletados com o tempo e podem ser retirados a qualquer momento. Aviso 1. Tem limites, limites altos, mas limites 2. Só pode retirar o nível mais alto colocado, independentemente de quantos estiverem inseridos.", + "atm9.quest.enchant.desc.alexandria": "A Biblioteca de Alexandria é uma Biblioteca de Encantamento melhor. Pode conter mais, é isso. você precisa infundir uma biblioteca de encantamentos. Ele precisa exatamente de &a50 Eterna&r, entre &c45%%-50%% Quanta&r e &5100%% Arcana&r. Isso pode ser feito com &97 Echoing Skulkshelves&r e &d2 Draconic Shelves&r.", + "atm9.quest.enchant.desc.infused_hellshelf": "Para obter encantamentos e níveis máximos mais altos, você precisará de Infused Hellshelves. Para obtê-los, você precisará de &a22,5 Eterna&r e &c30%% Quanta&r. A melhor maneira de conseguir isso seria 15 prateleiras normais e &45 Hellshelves&r.", + "atm9.quest.enchant.desc.infused_seashelf": "Se você quiser &aEterna&r e &5Arcana&r mais altos, você precisará de Infused Seashelves. Para obtê-los, você precisa de pelo menos &a22,5 Eterna&r, &c15%% Quanta&r e &510%% Arcana&r. A melhor maneira de conseguir isso é 15 estantes de livros e &b5 estantes de mar&r. (&c15%% Quanta&r é o padrão, você não precisará de &4Hellshelves&r para isso).", + "atm9.quest.enchant.desc.sight": "Você já passou 3 meses estudando o Código Galáctico para finalmente entender a linguagem da Tabela de Encantamento apenas para que ela ficasse sem sentido? Não? Eu também, mas &9Enchanting Clues&r somos o seu verdadeiro tradutor para isso. Cada &9Enchanting Clue&r lhe dirá 1 encantamento antes de você realmente usá-lo.", + "atm9.quest.enchant.desc.retification": "&eRectification&r é uma quantidade que funciona com &cQuanta&r, ela determina se os encantamentos serão bons ou ruins. Quanto mais &eRetificação&r melhores serão os Encantamentos. Definitivamente necessário para quem deseja um bom equipamento.", + "atm9.quest.enchant.desc.blazing": "O &4Blazing Hellshelf&r é uma atualização do &4Infused Hellshelf&r. Aumenta max &aEterna&r para &a30&r. A Pista de Encantamento negativa torna tudo um pouco pior para o Encantamento normal; em vez disso, podemos usá-la para uma melhor infusão.", + "atm9.quest.enchant.desc.glowing": "O &4Glowing Hellshelf&r é uma atualização do &4Infused Hellshelf&r. Também aumenta o Max &aEterna&r, mas não são as estatísticas que procuramos para encantar. Definitivamente bom para o Encantamento normal!", + "atm9.quest.enchant.desc.crystalline": "O &bCrystalline Seashelf&r é uma atualização do &bInfused Seashelf&r. É muito bom para encantamentos normais, mas não nos dá &5Arcana&r suficientes para a próxima infusão que precisaremos. Ainda assim, boas estatísticas para o Encantamento normal!", + "atm9.quest.enchant.desc.heart-forged": "O &bHeart-Forged Seashelf&r é outra atualização do &bInfused Seashelf&r. É um pouco caro, mas fornece os &5Arcana&r que precisaremos para Infusão e posteriormente Encantamento. O &eRectification&r negativo torna tudo um pouco pior para o Encantamento normal, pois é importante para obter bons Encantamentos.", + "atm9.quest.enchant.desc.deepshelf": "O &9Deepshelf&r (não inativo) é o próximo passo para o Encantamento. Como tudo mais, precisa de infusão. O &9Deepshelf&r precisa de 30 &aEterna&r, &c40%% Quanta&r e &540%% Arcana&r. Você pode conseguir isso com &45 Blazing Hellshelves&r e &b4 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.Soul_deep": "Como um &4Hellshelf&r melhorado, o &9Soul Touched Deepshelf&r oferece muito &cQuanta&r, mas fornece &aEterna&r máximo mais alto para &a37.5&r! O que significa melhores encantamentos!", + "atm9.quest.enchant.desc.Soul_sculk": "Surpreendentemente você não precisa de infusão para isso! Você só precisa matar o chefe mais poderoso do Vanilla Minecraft! As prateleiras &9Skulk&r aumentam &aEterna&r para &a40&r, o que nos permitirá infundir o próximo item.", + "atm9.quest.enchant.desc.echo_deep": "Um pouco caro, mas o &9Echoing Deep Shelf&r é como um &bSeashelf&r muito melhor. (Aliás, você precisará matar alguns guardas para avançar mais em Encantamento... deveria ter avisado antes). Também aumenta Max &aEterna&r para &a37,5&r.", + "atm9.quest.enchant.desc.echo_sculk": "Você pode precisar matar alguns Guardiões para isso, mas tudo bem. A Apoteose torna tudo mais fácil! Esta prateleira é principalmente para &5Arcana&r, mas é uma boa fonte para todas as quantidades. Será necessário para a próxima infusão.", + "atm9.quest.enchant.desc.endshelf": "Os últimos conjuntos de prateleiras que você precisa são &dEndshelves&r, para obtê-los você precisa do Infused Dragon's Breath. Este foi difícil de conseguir, mas você precisa de pelo menos &a40%% Eterna&r, &c15%%-25%% Quanta&r e pelo menos &560%% Arcana&r. Tem que estar entre &c15%%-25%% Quanta&r para que você possa tentar &99 Echoing Skulkshelves&r e 4 Melonshelves ou &92 Echoing Skulkshelves&r e &b10 Heart-Forged Seashelves&r.", + "atm9.quest.enchant.desc.pearlescent": "O &dPearlescent Endshelf &r é a melhor prateleira versátil. Ele também fornece um Max &aEterna&r de &a45&r, mas esta não é a prateleira que procuramos para obter uma configuração perfeita.", + "atm9.quest.enchant.desc.draconic": "A &dDraconic Shelf &r é a última prateleira de que precisaremos para uma configuração perfeita. Pode dar apenas &aEterna&r, mas tem o Max Max &aEterna&r de &a50&r.", + "atm9.quest.enchant.desc.perfect": "Você já quis OS Encantamentos mais perfeitos? Então esta é a configuração que você precisa, para 100%% de tudo. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r e &d1 Draconic Shelf&r darão a você &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r e &96 Enchanting Clues&r. &e3 Prateleiras de retificação fundida final&r fornecerão &e100%% retificação&r. E &6Deepshelf of Arcane Treasures&r completará tudo com &6Treasure Enchantments&r.", + + + "atm9.quest.cataclysm.cataclysm": "Cataclismo", + "atm9.quest.cataclysm.eye": "Olho, vejo você!", + "atm9.quest.cataclysm.mech": "&4Olho de Mech&r", + "atm9.quest.cataclysm.void": "&dOlho do Vazio&r", + "atm9.quest.cataclysm.flame": "&bOlho da Chama&r", + "atm9.quest.cataclysm.monstrous": "&cOlho do Monstruoso&r", + "atm9.quest.cataclysm.abyss": "&5Olho do Abismo&r", + "atm9.quest.cataclysm.desert": "&eEye of Desert&r", + "atm9.quest.cataclysm.minibosses": "Outros inimigos", + "atm9.quest.cataclysm.prowler": "&4O Prowler&r", + "atm9.quest.cataclysm.coralssus": "&5Coralssus&r", + "atm9.quest.cataclysm.amethyst": "&2Caranguejo Ametista&r", + "atm9.quest.cataclysm.EGolem": "&dEnder Golem&r", + "atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r", + "atm9.quest.cataclysm.koboleton": "&eKoboletons também conhecidos como Mini Dinos&r", + "atm9.quest.cataclysm.endermaptera": "&dEndermaptera também conhecido como Baratas Finais&r", + "atm9.quest.cataclysm.deeplings": "&5Deeplings&r", + "atm9.quest.cataclysm.watcher": "&4Os Vigilantes&r", + "atm9.quest.cataclysm.overworld": "&2Overworld&r: Terra dos 3 chefes", + "atm9.quest.cataclysm.nether": "&4Nether&r: Terra de 2 chefes", + "atm9.quest.cataclysm.end": "&5End&r: Terra de 1 chefe solitário", + "atm9.quest.cataclysm.city": "&5Sunken City&r: casa de &5The Leviathan&r", + "atm9.quest.cataclysm.pyramid": "&ePirâmide Amaldiçoada&r: Lar do &eAncient Remnant&r", + "atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Casa de &4The Harbinger&r", + "atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Casa da Monstruosidade &cNetherite&r", + "atm9.quest.cataclysm.arena": "&bBurning Arena&r: Casa do &bIgnis&r", + "atm9.quest.cataclysm.citadel": "&dCidadela Arruinada&r: Casa do &dEnder Guardian&r", + "atm9.quest.cataclysm.sacrifice": "Sacrifício Abissal", + "atm9.quest.cataclysm.necklace": "Colar do deserto", + "atm9.quest.cataclysm.star": "Estrela Inferior", + "atm9.quest.cataclysm.ashes": "Cinzas ardentes", + "atm9.quest.cataclysm.leviathan": "&5O Leviatã&r", + "atm9.quest.cataclysm.remnant": "&eRemanescente Antigo&r", + "atm9.quest.cataclysm.harbinger": "&4O Precursor&r", + "atm9.quest.cataclysm.monstrosity": "&cMonstruosidade Netherita&r", + "atm9.quest.cataclysm.ignis": "&bIgnis&r", + "atm9.quest.cataclysm.EGuardian": "&dEnder Guardião&r", + "atm9.quest.cataclysm.claws": "Garras das Marés", + "atm9.quest.cataclysm.egg": "Ovo Abissal", + "atm9.quest.cataclysm.skull": "O que não deve ser nomeado pelos meus motivos de falha", + "atm9.quest.cataclysm.sandstorm": "Garrafa O' Tempestade de Areia", + "atm9.quest.cataclysm.witherite": "Murchar mais Netherite = ...?", + "atm9.quest.cataclysm.IForge": "Forja Infernal", + "atm9.quest.cataclysm.helm": "Elmo Monstruoso", + "atm9.quest.cataclysm.igntium": "O fogo", + "atm9.quest.cataclysm.gauntlet": "Manopla da Guarda", + "atm9.quest.cataclysm.gatling": "Gatling a laser", + "atm9.quest.cataclysm.meat": "Triturador de carne", + "atm9.quest.cataclysm.WASW": "W.A.S.W. (Arma de Ombro de Assalto Wither)", + "atm9.quest.cataclysm.bulwark": "Baluarte da Chama", + "atm9.quest.cataclysm.incinerator": "O Incinerador", + "atm9.quest.cataclysm.anvil": "Bigorna de fusão mecânica", + "atm9.quest.cataclysm.VASW": "V.A.S.W. (Arma de ombro de assalto vazio)", + "atm9.quest.cataclysm.VForge": "Forja do Vazio", + "atm9.quest.cataclysm.GoB": "Manopla do Baluarte", + + "atm9.quest.cataclysm.desc.cataclysm": "Cataclsym é um mod que adiciona novos chefes, masmorras e, claro, itens! Não existe um padrão certo de quais chefes matar primeiro, mas alguns são mais fortes que outros e alguns dão itens que ajudarão contra os outros. Este mod também possui dois itens necessários para construir o ATM Star!", + "atm9.quest.cataclysm.desc.eye": "Nem todas as Masmorras do Cataclismo são tão fáceis de encontrar quanto as Pirâmides, então um Olho especial pode ajudá-lo a encontrá-las. Cada um dos olhos diferentes o levará à sua estrutura definida, e não se preocupe, pois quebrar é muito raro.", + "atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r levará você à &4Ancient Factory&r para lutar contra &4The Harbinger&r", + "atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r irá levá-lo para a &dRuined Citadel&r para lutar contra o &dEnder Guardian&r", + "atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r irá levá-lo para a &bBurning Arena&r para lutar contra o &bIgnis&r", + "atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r irá levá-lo ao &cSoul BlackSmith&r para lutar contra o &cNetherite Monstrousity&r", + "atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r levará você à &5Sunken City&r para lutar contra o &5Leviathan&r", + "atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r levará você à &eCursed Pyramid&r para lutar contra o &eAncient Remnant&r", + "atm9.quest.cataclysm.desc.minibosses": "Cataclismo não envolve apenas chefes, há muitos minibosses e mobs que também ajudam os chefes! Ok, talvez seja apenas sobre chefes.", + "atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r é um miniboss que guarda a &4Ancient Factory&r. Ele pode parecer desanimado, mas quando você chegar perto demais, descobrirá que isso é muito errado. Ele tem 1.500 corações e 2 ataques: mísseis de ombro semelhantes ao WASW e uma serra que ele usa para combate corpo a corpo. Ao morrer, ele derrubará Redstone e Iron mais exp. (Dica ele também é fraco para os ataques EMP)", + "atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r trabalha como guarda e corcel para a &5Sunken City&r. Eles são usados ​​com o &5Deeplings&r, mas ele é diferente, então ele consegue sua própria missão! Eles têm apenas 110 corações e ataques básicos, mas os &5Deeplings&r com eles tornam isso muito mais perigoso. Seus ataques são apenas bater e arremessar você. Quando morto, ele derrubará Coral Cristalizado, que é necessário para fazer o Sacrifício Abissal.", + "atm9.quest.cataclysm.desc.amethyst": "O &2Amethyst Crab&r vive nas Lush Caves com os Axolotls. Possui 2.000 corações e é inicialmente neutro. Isso significa que ele não atacará primeiro, mas irá contra-atacar. Ele tem alguns ataques, sendo um deles apenas bater em você com suas garras. Ele também pode jogar ametistas em você e cavar no subsolo. Ao morrer, ele deixará cair sua carne e suas cascas. Sua carne pode ser abençoada em um Altar de Ametista para ficar melhor. As conchas podem ser criadas juntas para fazer Bloom Stone Pauldrons, que têm estatísticas semelhantes às da Netherite Armor, mas podem ter habilidades semelhantes às do próprio caranguejo.", + "atm9.quest.cataclysm.desc.EGolem": "O &dEnder Golem&r mantém a guarda da &dRuined Citadel&r, bem, vários deles fazem isso. Tecnicamente, você não precisa lutar contra eles para lutar contra o &dEnder Guardian&r, mas definitivamente deveria. O &dEnder Golem&r tem 3.000 corações e alguns ataques. Ele ataca como um Golem de Ferro normal, mas também possui ataques Void Core. O Void Core funciona como as mandíbulas do Evoker, com coisas saindo do solo para causar dano.", + "atm9.quest.cataclysm.desc.revenant": "Para lutar contra o &bIgnis&r, você precisará passar pelo &bIgnited Revenant&r para obter suas Cinzas Ardentes. Não se deixe enganar pelo simples 800 Hearts, isso não será um passeio no parque. Seus escudos impedirão você de atacá-lo, então evite-os. Depois de matá-lo, você pode chegar ao &bIgnis&r.", + "atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r são mini esqueletos de Dino que servem ao &eAncient Remnant&r. Eles têm apenas 12 corações e meio e 1 ataque. Eles também deixam cair os ossos, mas só fazem farinha de ossos. Eles também são muito fofos quando não estão atacando você!", + "atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r são as baratas do Fim. Eles vivem dentro e ao redor da Cidadela Arruinada. Eles têm a menor saúde de todos os mobs do Cataclysm, com 8 corações e apenas 1 ataque. Eles derrubarão Void Jaws, que podem ser usados ​​​​para criar Void Scatter Arrows. Você pode testar o que eles fazem sozinho.", + "atm9.quest.cataclysm.desc.deeplings": "Os &5Deeplings&r são uma antiga raça de monstros marinhos que vivem e guardam a &5Sunken City&r. Eles têm suas próprias classificações: Pescadores, Brutos, Sacerdotes e Bruxos. Cada um carregando armas diferentes que podem derrubar. O &5Deepling Priest&r deixa cair o Athame que precisamos para o Sacrifício Abissal.", + "atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... bem, eles assistem à &4Ancient Factory&r. Eles atacarão qualquer coisa que virem com seus 'raios laser malditos!'. Eles têm 12 corações e meio, podem voar e também são fracos para ataques de EMP. Como &4The Prowler&r, eles derrubam redstone e ferro ao morrer.", + "atm9.quest.cataclysm.desc.overworld": "Eu realmente preciso explicar o &2Overworld&r para você?", + "atm9.quest.cataclysm.desc.nether": "A Dimensão conhecida por abrigar os piglins e os esqueletos Blazes e Wither, agora abriga mais 2 chefes para lutar!", + "atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r agora tem mais 1 residente. Além do Dragão Ender.", + "atm9.quest.cataclysm.desc.city": "&5The Sunken City&r é a masmorra que abriga &5Deeplings&r, &5Coralssus&r e &5The Leviathan&r. Ele surge... bem nos oceanos. É grande e feito de tijolos de pedra. Depois de passar pelas defesas, você encontrará o Altar do Abismo que nos leva a...", + "atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r surge em desertos e é muito difícil de perder. Uma enorme pirâmide com enormes pilares na entrada. Nele você encontrará muitas armadilhas, cascas e saques! Ao chegar ao fundo, você encontrará muitos &eKoboletons&r e um gigante adormecido. Para acordá-lo você precisará de um...", + "atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r fica nas profundezas do &2Overworld&r. Com muitas máquinas redstone, incluindo &4The Watchers&r, &4The Prowler&r e &4The Harbinger&r. Você também encontrará EMPs que, quando alimentados com redstone, danificarão as coisas ao seu redor.", + "atm9.quest.cataclysm.desc.blacksmith": "&cO Soul BlackSmith&r reside no Nether&r. Não negligencie pensando que é um Bastião, é muito pior. Você pode encontrar Netherite e a &cNetherite Monstrusity&r. Você não precisará de nada para ativá-lo, apenas da sua presença.", + "atm9.quest.cataclysm.desc.arena": "Não se preocupe, você não confundirá este com um Bastião. A &bBurning Arena&r está bastante vazia, exceto os &bIgnited Revenants&r e o Altar of Flame. Mate o &bIgnited Revenant&r para obter o...", + "atm9.quest.cataclysm.desc.citadel": "Outra estrutura para cobrir o árido &5End&r, a &dRuined Citadel&r. Não se preocupem com estes que estão no chão! Nele você encontrará &dEndmaptera&r, &dEnder Golem&r e o Altar do Vazio. Felizmente você não precisa sacrificar nada para invocar o &dEnder Guardian&r, basta chegar ao Altar do Vazio.", + "atm9.quest.cataclysm.desc.sacrifice": "Para lutar contra &5The Leviathan&r você precisará de um sacrifício. Sacrifício Abissal para ser específico. Você precisará de Nautil Shell, Heart of the Sea, Athame e Crystalized Coral. Tudo isso pode ser obtido em &5Sunken City&r. Os outros blocos provavelmente não. Basta pegar o seu sacrifício e colocá-lo no Altar do Abismo e bum &5Leviathan&r!", + "atm9.quest.cataclysm.desc.necklace": "Depois de chegar ao fundo da &eCursed Pyramid&r, você poderá notar que o &eAncient Remnant&r não se move muito. Isso porque você precisará de um Colar do Deserto para ressuscitar a fera. Para encontrá-lo, você precisará escovar a areia sus na &ePirâmide Amaldiçoada&r. (Espero que você leia isso antes de descer).", + "atm9.quest.cataclysm.desc.star": "Para ligar o &4The Harbinger&r, você precisará de uma Nether Star, que você obtém ao matar o Wither. É uma mecânica básica que eu não deveria ter que explicar.", + "atm9.quest.cataclysm.desc.ashes": "Porque apenas lutar contra o &bIgnis&r não é difícil o suficiente, você terá que lutar contra o &bIgnited Revenant&r primeiro para obter Burning Ashes. Depois de tê-los, use-os no Altar de Fogo para invocar o &bIgnis&r.", + "atm9.quest.cataclysm.desc.leviathan": "&5O Leviatã&r é a razão pela qual as pessoas temem o oceano. Possui 12.000 corações, dentes afiados e tentáculos fortes. Ele pode morder você, bater em você com seus tentáculos ou pode mantê-lo imóvel e disparar um raio semelhante ao Godzilla em você. Quando reduzidos a menos da metade da saúde, seus raios se tornam muito mais usados ​​e muito mais perigosos. Ele disparará raios ao seu redor e os disparará aleatoriamente de sua boca em você. Se você matá-lo, você receberá uma Tidal Claw, um Abyssal Egg e poderá ser um disco de música: Endless Storm.", + "atm9.quest.cataclysm.desc.remnant": "O &eAncient Remnant&r é o mestre de seu domínio, a areia. Ele tem 4.000 corações e vários ataques, como bater em você com suas garras, bater no chão e criar tempestades de areia que o levantarão no ar. Ele também irá atacar você e balançar todo o peso do seu corpo contra você. Seus ataques permanecem os mesmos durante toda a luta e cuidado com os &eKoboletons&r eles ficam com as mãos pegajosas. Uma vez colocado de volta no túmulo, ele deixará cair sua Caveira, Tempestade de Areia em uma garrafa e, por acaso, seu disco de música: Sands of Dominion.", + "atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r se inspira muito no que o alimenta, a Nether Star. Ele voará e atirará mísseis Wither em você, o que pode lhe dar o efeito de murchar. Ele também tem lasers com os quais pode atirar em você, metralhadoras a laser e um grande feixe de boca. Ele tem 7.800 corações e um grande ponto fraco, os EMPs. Quando alimentados com redstone, eles danificarão todas as máquinas próximas. Uma vez derrotado, ele deixará cair um bloco de Witherite e talvez um disco de música: Monster Fight.", + "atm9.quest.cataclysm.desc.monstrosity": "O &cNetherite Monstrusity&r faz jus ao seu nome, ele é uma fera de Netherite e lava e tem 15.000 corações. Tem ataques muito básicos, se você chegar perto ele vai te acertar no chão, se você estiver mais longe ele vai atirar lava em você, o que cria blocos de fonte de lava. Ele obviamente tem 1 estágio, meio chato. Quando morto, ele derrubará a Forja Infernal, o Chifre Monstruoso e talvez um disco de música: vs Titãs.", + "atm9.quest.cataclysm.desc.ignis": "Depois de usar as Cinzas Ardentes no Alter of Flame, você obterá o &bIgnis&r. Ele tem 6.750 corações e uma enorme espada e escudo. O escudo bloqueará o dano que você causar e a espada poderá ser usada para esfaqueá-lo. Uma vez esfaqueado, você não pode se mover, só pode atacar. Ele também pode atacar você e atirar bolas de fogo em você. Depois de atingir a saúde dele pela metade, ele iniciará o estágio 2. No estágio 2, ele mudará de cor para azul claro e receberá muitos mais ataques com sua espada e escudo. Além disso, ao longo da luta, todo dano que ele causar a você o cura. Uma vez derrotado, ele deixará cair 1 Ignitium que você pode usar para criar suas próprias versões de suas armas. Ele também pode lançar seu disco de música: God of Blaze.", + "atm9.quest.cataclysm.desc.EGuardian": "O &dEnder Guardian&r é uma fera enorme de pedra final, púrpura e obsidiana. Possui 4.995 corações e 2 etapas. No primeiro estágio ele terá ataques muito básicos de socar você, correr, usar orbes shulker, acertar você com Void Runes e pode atordoá-lo. Depois de derrubá-lo até a metade, seu capacete quebrará, expondo sua cabeça real e iniciando o segundo estágio. Para começar ele quebrará o chão da arena expondo o andar de baixo, depois usará os mesmos movimentos enquanto puxa você para mais perto. (Ele também é imune a flechas, então espero que você tenha uma boa espada!). Uma vez morto, ele deixará cair uma Manopla da Guarda e terá a chance de derrubar seu disco de música: Eterno.", + "atm9.quest.cataclysm.desc.claws": "Tidal Claws é um item confirmado de &5The Leviathan&r. Possui dois modos, ataque e luta. O ataque é feito com o clique esquerdo, o agarrar é feito com o botão direito. Quando você usa seu ataque, ele lançará a garra e passará por no máximo 5 mobs. Causando dano e lançando maldição abissal que continuará a danificá-los. A garra faz o mesmo, mas se agarra a tudo o que estiver ao alcance e puxa você em direção a ela. Não há durabilidade, então aproveite para sempre!", + "atm9.quest.cataclysm.desc.egg": "O Ovo Abissal também é um drop de &5The Leviathan&r, porque aparentemente você matou uma grávida. Coloque o ovo e espere um pouco e você terá seu próprio bebê Leviatã. Tal como a sua mãe, atacará outras criaturas marinhas. Ao contrário de sua mãe, ele não atacará você primeiro.", + "atm9.quest.cataclysm.desc.skull": "Quer outro animal de estimação do Cataclismo? Então o Crânio Remanescente é o que você precisa. É uma queda confirmada do &eAncient Remnant&r e quando usado irá gerar um Modern Revenant. Este é muito menor e mais agradável do que o &eAncient &r. Você pode domesticá-lo alimentando-o com um ovo farejador e ele agirá como um cachorro. Atacar o que ataca você ou o que você ataca. Também possui 3 modos: seguir, vagar e ficar. Siga-o... bem, seguiremos você. Wander fará com que ele ande por uma determinada área. E fique e coloque-o em um só lugar. Aproveite seu novo dinossauro!", + "atm9.quest.cataclysm.desc.sandstorm": "Tempestade de areia em uma garrafa é um item que você usa para obter um efeito especial. Ele vai para o slot Belt e quando você pressiona o X padrão você se transforma em uma tempestade de areia. É apenas para movimento, pois você pode voar um pouco, não causa dano nem reflete, apenas movimento. Ele não nega o dano de queda, embora tenha muito cuidado ao sair dele.", + "atm9.quest.cataclysm.desc.witherite": "Witherite é um drop de &4The Harbinger&r, ele sempre dropará 1 bloco que pode ser transformado em 9 lingotes. Witherite é usado para fabricar 3 armas e a Bigorna de Fusão Mecânica.", + "atm9.quest.cataclysm.desc.IForge": "A Forja Infernal é um drop da &cNetherite Monstrosity&r e tecnicamente não é uma arma, é uma picareta! Ele pode ser usado para extrair até o nível netherita, para que possa extrair minério de Allthemodium. Quando clicado com o botão direito, ele atacará em modo AOE. Batendo no chão atingindo tudo que estava por perto. (Pode ser encantado com encantamentos de espada e picareta)", + "atm9.quest.cataclysm.desc.helm": "Combinando um modelo de atualização Netherite, um capacete Netherite e um chifre monstruoso para fazer o elmo monstruoso. Ele tem estatísticas melhores e quando você está com metade da saúde, ele repele tudo perto de você e aumenta as estatísticas de defesa.", + "atm9.quest.cataclysm.desc.igntium": "Ignitium é como Netherite, mas requer muita habilidade para obtê-lo. O &bIgnis&r cairá apenas 1, então faça bom uso dele. Você pode usá-lo para atualizar sua armadura netherite ou para fazer 2 armas.", + "atm9.quest.cataclysm.desc.gauntlet": "A Manopla da Guarda é mais uma ferramenta do que uma arma, ela aproxima os mobs quando você clica com o botão direito nela. Então você pode acertar os inimigos com ele para causar um pouco de dano.", + "atm9.quest.cataclysm.desc.gatling": "O Gatling Laser é uma arma que você pode fazer com Witherite. Ao usar Redstone em seu inventário você pode disparar lasers que iniciam incêndios e causam danos. Ele dispara 50 lasers por 1 redstone, o que considero um bom negócio.", + "atm9.quest.cataclysm.desc.meat": "O Meat Shredder é uma arma corpo a corpo que você pode fazer com Witherite. Tem dois ataques, tocando com o botão esquerdo e segurando-o. Quando você toca com o botão esquerdo, ele usa o Meat Shredder como um machado, atingindo-os uma vez a uma distância decente. Quando você o segura, ele irá destruí-los repetidamente com sua serra, causando danos muito mais rápidos de perto.", + "atm9.quest.cataclysm.desc.WASW": "A arma de ombro de assalto Wither (W.A.S.W.) é a última arma que você pode fazer com Witherite. Possui 2 projéteis diferentes que pode disparar: Wither Missiles e Wither Howitzers. Os mísseis Wither disparam apenas com o botão direito e danificam qualquer coisa que os atinja com baixo tempo de recarga. Os obuses Wither são disparados quando você pressiona o botão direito, eles danificam uma área maior e deixam uma área de efeito murcha que danifica tudo o que anda nela. Eles têm um tempo de espera muito mais longo.", + "atm9.quest.cataclysm.desc.bulwark": "Você gosta do escudo &bIgnis'&r? Bem, você pode fazer o seu próprio com Ignitium. O Baluarte da Chama pode ser usado como um escudo normal, mas também tem um efeito especial. Ao segurar o botão direito e a tecla Shift, soltar permitirá que você ataque tudo o que estiver à sua frente, como fazem as cabras. Tudo o que for atingido sofrerá danos e, se for preso contra uma parede, também ficará atordoado. Definitivamente é bom ter por perto!", + "atm9.quest.cataclysm.desc.incinerator": "Meu favorito pessoal e um dos mais poderosos. O Incinerador pode ser usado como uma espada normal e encantado como uma. Mas ao segurar o botão direito, faz algo que nenhuma espada normal faz. Quando você segura e solta o botão direito por alguns segundos, chamas enormes sairão do chão na direção que você está olhando e explodirão.", + "atm9.quest.cataclysm.desc.anvil": "A Bigorna de Fusão Mecânica será necessária para fazer as armas vazias e fundidas. Coloca-se como uma bigorna normal, mas não tem durabilidade.", + "atm9.quest.cataclysm.desc.VASW": "A Void Assault Shoulder Weapon (V.A.S.W.) é igual à versão Wither, mas melhor. Agora ele só atira Void Howitzers, que causarão mais danos e farão com que runas vazias saiam do solo na área atingida pelo Howitzer. Apenas ao custo do longo tempo de espera, mas temos tempo para esperar. Ele pode ser criado combinando o WASW e um Void Core na Mechanical Infusion Anvil.", + "atm9.quest.cataclysm.desc.VForge": "A Forja do Vazio não é muito diferente da Forja Infernal. Mesmo dano e velocidade de ataque, mesmo nível de picareta, apenas invoca Void Runes ao atacar. Pode ser criado combinando uma Forja Infernal e um Núcleo Vazio em uma Bigorna de Fusão Mecânica.", + "atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark não age como você imagina. Em vez de aproximar os mobs, ele os afasta, ao segurar o botão direito, e dá a eles Blazing Brand. Então, quando você soltar o clique com o botão direito, você fará a cobrança normal. É feito fundindo a Manopla da Guarda com um Baluarte de Chamas na Bigorna de Fusão Mecânica.", + + "atm9.quest.cataclysm.subt.sacrifice": "Acordando o Leviatã", + "atm9.quest.cataclysm.subt.necklace": "Ressuscitando um Antigo Remanescente", + "atm9.quest.cataclysm.subt.star": "Alimentando o Harbringer", + "atm9.quest.cataclysm.subt.ashes": "Reacender o Ignis", + "atm9.quest.cataclysm.subt.witherite": "= Witherita", + "atm9.quest.cataclysm.subt.igntium": "Melhor que Netherite?!?!?!", + "atm9.quest.cataclysm.subt.gatling": "Direto do Fallout", + "atm9.quest.cataclysm.subt.meat": "Direto do DLC de Fallout 3 The Pitt", + + + "item.kubejs.micro_universe_catalyst.tooltip": "Forjado no fogo de mil sóis.", + "kubejs.apiary_ii.tooltip.bee_requirements": "Requer abelhas Metaturnais Muito Altas, Qualquer, para correr", + "kubejs.apiary_i.tooltip.bee_eater": "De vez em quando come as abelhas" +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/lang/translation_contributors.md b/kubejs/assets/kubejs/lang/translation_contributors.md new file mode 100755 index 0000000..acda333 --- /dev/null +++ b/kubejs/assets/kubejs/lang/translation_contributors.md @@ -0,0 +1,40 @@ +# Translation Contributors +(bullet list, github/other link) + +English, AllTheMods Team and quest devs/contributors, +- AlfredGG +- ToshibaMicrowave +- Toblerone0508 +- Jonh09 + + +Japanese, +- flll (https://github.com/flll) + +French, (partial, needs updating) +- FabLeKebab (https://github.com/FabLeKebab) + +Spanish, +- radzratz (https://github.com/RadzRatz) +- 102389 (https://github.com/102389) +- Arivio (https://github.com/Arivios) +- Metabodiru (https://github.com/Drox17) + +Norwegian (BokMål) +- Permest (https://github.com/Permest) + +Korean +- ArcTrooper (https://github.com/ArcTrooper210) +- J-YonKen (https://github.com/J-YonKen) + +Portuguese +- oRuiva (https://github.com/oRuiva) + +German +- Aquamatik (https://github.com/Aquamatik) + +Dutch +- NeofastFTL (https://github.com/NeofastFTL-Backup) + +Italian +- Il-mostro-di-gioacchinopoli (https://github.com/Il-mostro-di-gioacchinopoli) diff --git a/kubejs/assets/kubejs/models/block/magical_soil.json b/kubejs/assets/kubejs/models/block/magical_soil.json new file mode 100755 index 0000000..26dec96 --- /dev/null +++ b/kubejs/assets/kubejs/models/block/magical_soil.json @@ -0,0 +1,8 @@ +{ + "parent": "minecraft:block/cube_bottom_top", + "textures": { + "side": "kubejs:block/magical_soil_side", + "bottom": "minecraft:block/dirt", + "top": "kubejs:block/magical_soil_top" + } +} \ No newline at end of file diff --git a/kubejs/assets/kubejs/ponder/farm.nbt b/kubejs/assets/kubejs/ponder/farm.nbt new file mode 100755 index 0000000..a79eb96 Binary files /dev/null and b/kubejs/assets/kubejs/ponder/farm.nbt differ diff --git a/kubejs/assets/kubejs/ponder/fission_logic.nbt b/kubejs/assets/kubejs/ponder/fission_logic.nbt new file mode 100755 index 0000000..13284bc Binary files /dev/null and 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b/kubejs/assets/productivebees/lang/en_us.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "Not a Neutronium Bee" +} \ No newline at end of file diff --git a/kubejs/assets/productivebees/lang/es_es.json b/kubejs/assets/productivebees/lang/es_es.json new file mode 100755 index 0000000..cf3b51a --- /dev/null +++ b/kubejs/assets/productivebees/lang/es_es.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "Abeja del No Neutronio" +} diff --git a/kubejs/assets/productivebees/lang/ja_jp.json b/kubejs/assets/productivebees/lang/ja_jp.json new file mode 100755 index 0000000..0867782 --- /dev/null +++ b/kubejs/assets/productivebees/lang/ja_jp.json @@ -0,0 +1,3 @@ +{ + "entity.productivebees.neutronium_bee": "ニュートロニウムミツバチでないもの" +} \ No newline at end of file diff --git a/kubejs/client_scripts/chemlibCompat.json b/kubejs/client_scripts/chemlibCompat.json new file mode 100755 index 0000000..039f906 --- /dev/null +++ b/kubejs/client_scripts/chemlibCompat.json @@ -0,0 +1,662 @@ +{ + "alltheores:nickel_nugget": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_block": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:platinum_ingot": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iron_dust": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_block": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:uranium_ingot": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:uranium_dust": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:osmium_ingot": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_plate": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_nugget": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_nugget": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:silver_ingot": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_dust": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:uranium_nugget": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:silver_plate": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_nugget": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_ingot": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_nugget": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:copper_block": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_dust": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_block": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_dust": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_dust": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_ingot": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_nugget": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "mekanism:dust_sulfur": [ + { + "color": "aqua", + "text": "S (16)" + }, + { + "color": "gray", + "text": "Reactive Non-Metals" + } + ], + "alltheores:zinc_nugget": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_plate": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:iridium_plate": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_nugget": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:tin_nugget": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:platinum_block": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_block": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:silver_dust": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:osmium_block": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_plate": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:nickel_block": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_plate": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_dust": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:zinc_ingot": [ + { + "color": "aqua", + "text": "Zn (30)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_plate": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:uranium_block": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ], + "alltheores:silver_block": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:nickel_plate": [ + { + "color": "aqua", + "text": "Ni (28)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_block": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:silver_nugget": [ + { + "color": "aqua", + "text": "Ag (47)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iron_plate": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:copper_ingot": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_plate": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:lead_nugget": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:lead_ingot": [ + { + "color": "aqua", + "text": "Pb (82)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:iridium_nugget": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:gold_block": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_dust": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:tin_dust": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:osmium_plate": [ + { + "color": "aqua", + "text": "Os (76)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_ingot": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:iridium_block": [ + { + "color": "aqua", + "text": "Ir (77)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:gold_dust": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:platinum_dust": [ + { + "color": "aqua", + "text": "Pt (78)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:copper_dust": [ + { + "color": "aqua", + "text": "Cu (29)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:aluminum_ingot": [ + { + "color": "aqua", + "text": "Al (13)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:gold_plate": [ + { + "color": "aqua", + "text": "Au (79)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "minecraft:iron_ingot": [ + { + "color": "aqua", + "text": "Fe (26)" + }, + { + "color": "gray", + "text": "Transition Metals" + } + ], + "alltheores:tin_ingot": [ + { + "color": "aqua", + "text": "Sn (50)" + }, + { + "color": "gray", + "text": "Post-Transition Metals" + } + ], + "alltheores:uranium_plate": [ + { + "color": "aqua", + "text": "U (92)" + }, + { + "color": "gray", + "text": "Actinides" + } + ] +} \ No newline at end of file diff --git a/kubejs/client_scripts/jei_add.js b/kubejs/client_scripts/jei_add.js new file mode 100755 index 0000000..78c0586 --- /dev/null +++ b/kubejs/client_scripts/jei_add.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +JEIEvents.addItems(allthemods => { + allthemods.add(Item.of('ae2:facade', '{item:"minecraft:stone"}')) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/jei_hide.js b/kubejs/client_scripts/jei_hide.js new file mode 100755 index 0000000..4e0d281 --- /dev/null +++ b/kubejs/client_scripts/jei_hide.js @@ -0,0 +1,36 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +JEIEvents.hideItems(allthemods => { + allthemods.hide(/extrastorage:(block|disk|storagepart)_.+/) + allthemods.hide(/rebornstorage:(small|medium|large|larger)_(item|fluid)_disk.*/) + allthemods.hide(/extrastorage:advanced_(importer|exporter)/) + allthemods.hide(/ae2:facade/) + allthemods.hide(['angelring:leadstone_angel_ring', 'angelring:hardened_angel_ring', 'angelring:reinforced_angel_ring', 'angelring:resonant_angel_ring']) + allthemods.hide('spirit:compressed_soul_sand') + allthemods.hide('reliquary:rod_of_lyssa') + allthemods.hide(['mekanism:upgrade_anchor','mekanism:dimensional_stabilizer']) + allthemods.hide('ars_nouveau:glyph_animate_block') + allthemods.hide([ + 'absentbydesign:slab_tuff', + 'absentbydesign:stairs_tuff', + 'absentbydesign:wall_tuff', + 'absentbydesign:wall_calcite', + 'absentbydesign:stairs_calcite', + 'absentbydesign:slab_calcite' + ]) + + Color.DYE.forEach(color => { + ['controller', 'creative_controller', 'grid', 'crafting_grid', 'pattern_grid', 'fluid_grid', 'network_receiver', 'network_transmitter', 'relay', 'detector', 'security_manager', 'wireless_transmitter', 'disk_manipulator', 'crafter', 'crafter_manager', 'crafting_monitor'].forEach(machine => { + allthemods.hide(`refinedstorage:${color}_${machine}`) + }) + }) + + if (global.chunk) { + allthemods.hide('mekanism:dimensional_stabilizer') + allthemods.hide('ae2:spatial_anchor') + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/jei_info.js b/kubejs/client_scripts/jei_info.js new file mode 100755 index 0000000..c0f0460 --- /dev/null +++ b/kubejs/client_scripts/jei_info.js @@ -0,0 +1,30 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +JEIEvents.information(allthemods => { + allthemods.addItem('enderchests:ender_chest', [ + 'Cross-dimensional wireless item transfer to any chest on the same channel.', + 'Use dye on the colored bars to set the channel.', + 'Sneak + right-click with a diamond to switch to private channel.', + 'Sneak + right-click with an ender pearl or eye of ender to increase inventory size.', + ]) + + allthemods.addItem('endertanks:ender_tank', [ + 'Cross-dimensional wireless fluid transfer to any tank on the same channel.', + 'Use dye on the colored bars to set the channel.', + 'Sneak + right-click with a diamond to switch to private channel.', + 'Sneak + right-click with an ender pearl or eye of ender to increase tank size.', + ]) + + allthemods.addItem('mekanism:creative_energy_cube',[ + 'Needs to be energized in a Powah energizing rod with a ATM star.', + 'Otherwise acts as an expensive energy trash can.', + ]) + + allthemods.addItem('pylons:infusion_pylon',[ + 'Chunkloads a single chunk. Only one pylon per player will load at a time, and only while the player is online.', + ]) + + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/load_model_fix.js b/kubejs/client_scripts/load_model_fix.js new file mode 100755 index 0000000..f8a2d5e --- /dev/null +++ b/kubejs/client_scripts/load_model_fix.js @@ -0,0 +1,119 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ClientEvents.highPriorityAssets((allthemods) => { + let modelsToShutup = [ + // Wrong loader + + "ae2additions:models/block/crafting/1024k_storage_formed", + "ae2additions:models/block/crafting/16384k_storage_formed", + "ae2additions:models/block/crafting/4096k_storage_formed", + "ae2additions:models/block/crafting/65536k_storage_formed", + "mahoutsukai:models/item/proximity_projection_keys2" + ] + + modelsToShutup.forEach((rl) => { + allthemods.add(rl, { loader: "forge:empty" }) + }) + + let modelsToDefaultToItem = [ + "industrialforegoing:models/item/transporter", + "occultism:models/item/lighted_air", + "refinedstorage:models/item/cover", + "refinedstorage:models/item/hollow_cover", + "mysticalagriculture:models/item/azure_silver_essence", + "mysticalagriculture:models/item/crimson_iron_essence", + "mysticalagriculture:models/item/allthemodium_essence", + "mysticalagriculture:models/item/unobtainium_essence", + "mysticalagriculture:models/item/vibranium_essence", + "mysticalagriculture:models/item/azure_silver_seeds", + "mysticalagriculture:models/item/crimson_iron_seeds", + "mysticalagriculture:models/item/allthemodium_seeds", + "mysticalagriculture:models/item/unobtainium_seeds", + "mysticalagriculture:models/item/vibranium_seeds", + "allthemodium:models/item/spawn_egg/piglich", + "bigreactors:models/item/energizerstatus", + "bloodmagic:models/item/inversion_pillar_cap", + "supplementaries:models/item/gunpowder", + "irons_spellbooks:models/item/magehunter_normal", + "irons_spellbooks:models/item/truthseeker_normal", + "irons_spellbooks:models/item/keeper_flamberge_normal", + "irons_spellbooks:models/item/truthseeker_gui", + "irons_spellbooks:models/item/magehunter_gui", + "irons_spellbooks:models/item/keeper_flamberge_gui", + "voidscape:models/item/voidic_crystal_boots", + "voidscape:models/item/corrupt_boots", + "voidscape:models/item/titanite_boots", + "voidscape:models/item/ichor_boots", + "voidscape:models/item/astral_boots" + ] + + modelsToDefaultToItem.forEach((rl) => { + allthemods.add(rl, { parent: "forge:item/default" }) + }) + + let modelsToDefaultToBlock = [ + "glassential:models/block/dark_ethereal_dreverse_oor_bottom_right_open", + "draconicevolution:models/block/structure_block", + "supplementaries:models/block/hanging_flower_pot_rope" + ] + + modelsToDefaultToBlock.forEach((rl) => { + allthemods.add(rl, { parent: "forge:block/default" }) + }) + + // forge:bucket -> forge:fluid_container + + allthemods.add("advgenerators:models/item/steam_bucket", { + parent: "forge:item/bucket_drip", + loader: "forge:fluid_container", + fluid: "advgenerators:steam" + }) + allthemods.add("advgenerators:models/item/syngas_bucket", { + parent: "forge:item/bucket_drip", + loader: "forge:fluid_container", + fluid: "advgenerators:syngas" + }) + // MA blockstates + let customSeeds = ["azure_silver", "crimson_iron", "allthemodium", "unobtainium", "vibranium"] + + customSeeds.forEach((seed) => { + allthemods.add(`mysticalagriculture:blockstates/${seed}_crop`, { + variants: { + "age=0": { + model: "mysticalagriculture:block/mystical_resource_crop_0" + }, + "age=1": { + model: "mysticalagriculture:block/mystical_resource_crop_1" + }, + "age=2": { + model: "mysticalagriculture:block/mystical_resource_crop_2" + }, + "age=3": { + model: "mysticalagriculture:block/mystical_resource_crop_3" + }, + "age=4": { + model: "mysticalagriculture:block/mystical_resource_crop_4" + }, + "age=5": { + model: "mysticalagriculture:block/mystical_resource_crop_5" + }, + "age=6": { + model: "mysticalagriculture:block/mystical_resource_crop_6" + }, + "age=7": { + model: `mysticalagriculture:block/${seed}_crop` + } + } + }) + allthemods.add(`mysticalagriculture:models/block/${seed}_crop`, { + parent: "mysticalagriculture:block/mystical_resource_crop_7", + textures: { + flower: "mysticalagriculture:block/flower_ingot" + } + }) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/client_scripts/mekanismClient.js b/kubejs/client_scripts/mekanismClient.js new file mode 100755 index 0000000..b53ae8c --- /dev/null +++ b/kubejs/client_scripts/mekanismClient.js @@ -0,0 +1,35 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism items for processing stack + Authored by EnigmaQuip + + DO NOT EDIT BELOW + only the startup script should need editing +*/ + + + +ClientEvents.lang("en_us", allthemods => { + const mekItems = ['clump', 'crystal', 'dirty_dust', 'shard'] + global.mekStackAdditions.forEach(entry => { + allthemods.add(`slurry.kubejs.clean_${entry.material}`, snakeCaseToUpperCase(`clean_${entry.material}_slurry`)) + allthemods.add(`slurry.kubejs.dirty_${entry.material}`, snakeCaseToUpperCase(`dirty_${entry.material}_slurry`)) + mekItems.forEach(type => { + allthemods.add(`item.kubejs.${type}_${entry.material}`, snakeCaseToUpperCase(`${entry.material}_${type}`)) + }) + if (entry.makeDust) { + allthemods.add(`item.kubejs.dust_${entry.material}`, snakeCaseToUpperCase(`${entry.material}_dust`)) + } + }) +}) + +function snakeCaseToUpperCase(input) { + return String(input) + .split("_") + .map((word) => `${word[0].toUpperCase()}${word.slice(1)}`) + .join(" "); +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/observeGT.js b/kubejs/client_scripts/observeGT.js new file mode 100755 index 0000000..1ecb237 --- /dev/null +++ b/kubejs/client_scripts/observeGT.js @@ -0,0 +1,53 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const mapGTMachineIdToTaskId = { + "gtceu:electric_blast_furnace": "3F5D1730023562C7", + "gtceu:cleanroom": "3DA6D564BBFB1F50", + "gtceu:distillation_tower": "6DE94C2C7F4B9AC7", + "gtceu:pyrolyse_oven": "5FAE011B2417FAAA", + "gtceu:cracker": "04E3568175E66B6D", + "gtceu:vacuum_freezer": "7536DA5A948671F2", + "gtceu:large_chemical_reactor": "1038F300D9F8EF3C", + "gtceu:iv_processing_array": "188A83D9504A8470" +} + +const $MetaMachine = Java.tryLoadClass('com.gregtechceu.gtceu.api.blockentity.MetaMachineBlockEntity') +const $MultiController = Java.tryLoadClass('com.gregtechceu.gtceu.api.machine.feature.multiblock.IMultiController') +const $CompoundTag = Java.tryLoadClass('net.minecraft.nbt.CompoundTag') + +ClientEvents.tick(allthemods => { + if (Client.hitResult != null && Client.hitResult.getType() == 'BLOCK') { + let block = allthemods.level.getBlock(Client.hitResult.getBlockPos()) + if (block && block.id.contains('gtceu')) { + let blockEntity = block.entity + // Multiblock handler + if (blockEntity && blockEntity instanceof $MetaMachine) { + // Multiblock is complete + if (blockEntity.metaMachine instanceof $MultiController) { + if (blockEntity.metaMachine.isFormed()) { + let taskString = mapGTMachineIdToTaskId[block.id] + if (taskString) { + let tag = new $CompoundTag() + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + } + } + } + } + } +}) + +NetworkEvents.dataReceived('customTask', allthemods => { + //const {entity, data, level} = event + //let taskString = data.task + //let task = FTBQuests.getObject(level, taskString) + //let playerQuestData = FTBQuests.getData(entity) + //if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) { + // playerQuestData.addProgress(task, 1) + //} +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/observeMekanism.js b/kubejs/client_scripts/observeMekanism.js new file mode 100755 index 0000000..afc3aa6 --- /dev/null +++ b/kubejs/client_scripts/observeMekanism.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $TileEntityMultiblock = Java.loadClass('mekanism.common.tile.prefab.TileEntityMultiblock') +const $TileEntityMekanism = Java.loadClass('mekanism.common.tile.base.TileEntityMekanism') +//const $CompoundTag = Java.loadClass('net.minecraft.nbt.CompoundTag') + +const mapMekanismMultiblockToTaskID = { + "dynamicTank":"", + "inductionMatrix":"621A4E28BD50F96C", + "thermoelectricBoiler":"", + "evaporation":"", + "sps":"2A13A1B1A85C2981", + "industrialTurbine":"71DB5E5857993B3F", + "fissionReactor":"34D8628732B36EDF", + "fusionReactor": "0B31B1E6089BB33E" +} + +const mapMekanismGasToTaskID = { + "mekanism:fissile_fuel": "4E04F8F091D18EA4", + "mekanism:uranium_oxide": "29D6CA9A77ACACC6", + "mekanism:sulfuric_acid": "66C97246C3EEFB7C", + "mekanism:hydrofluoric_acid": "510CE57C709D5A44", + "mekanism:uranium_hexafluoride": "05A215BE7EE2F35D" + +} + +ClientEvents.tick(allthemods => { + if (Client.hitResult != null && Client.hitResult.getType() == 'BLOCK') { + let block = allthemods.level.getBlock(Client.hitResult.getBlockPos()) + if (block.id.contains('mekanism')) { + let blockEntity = block.entity + // Multiblock handler + if (blockEntity && blockEntity instanceof $TileEntityMultiblock) { + // Multiblock is complete + if (blockEntity.getMultiblock().isFormed()) { + let manager = blockEntity.getManager() + if (manager) { + let managerName = manager.getName() + if (managerName) { + let taskString = mapMekanismMultiblockToTaskID[managerName] + if (taskString) { + let tag = new $CompoundTag + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + } + } + } + } + // Capability TE's + if (blockEntity instanceof $TileEntityMekanism) { + // Handles Gas + if (blockEntity.canHandleGas()) { + let tanks = blockEntity.getGasTanks(null) + tanks.forEach(tank => { + let gas = tank.getStack().getTypeRegistryName() + let taskString = mapMekanismGasToTaskID[gas.toString()] + if (taskString) { + let tag = new $CompoundTag + tag.putString('task', taskString) + allthemods.player.sendData('customTask', tag) + } + }) + } + } + } + } +}) + +NetworkEvents.dataReceived('customTask', allthemods => { + //const {entity, data, level} = event + //let taskString = data.task + //let task = FTBQuests.getObject(level, taskString) + //let playerQuestData = FTBQuests.getData(entity) + //if (task && playerQuestData && !playerQuestData.isCompleted(task) && playerQuestData.canStartTasks(task.quest)) { + // playerQuestData.addProgress(task, 1) + //} +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/corail.js b/kubejs/client_scripts/ponder/corail.js new file mode 100755 index 0000000..aa06dd3 --- /dev/null +++ b/kubejs/client_scripts/ponder/corail.js @@ -0,0 +1,119 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + "tombstone:decorative_grave_simple", + "tombstone:decorative_grave_normal", + "tombstone:decorative_grave_cross", + "tombstone:decorative_tombstone", + "tombstone:decorative_subaraki_grave", + "tombstone:decorative_grave_original", + "tombstone:grave_dust", + "tombstone:essence_of_undeath" + ]).scene("tomb1", "Getting Started with Corail Tombstone", (scene, util) => { + scene.showBasePlate() + scene.idle(10) + + const pos1 = util.grid.at(1, 0, 1) + const pos1top = util.vector.topOf(pos1) + const pos2 = util.grid.at(1, 0, 3) + const pos2top = util.vector.topOf(pos2) + const pos3 = util.grid.at(3, 0, 3) + const pos3top = util.vector.topOf(pos3) + const pos4 = util.grid.at(3, 0, 1) + const pos4top = util.vector.topOf(pos4) + const center = util.grid.at(2, 0, 2) + const centerTop = util.vector.topOf(center) + + const zombie = scene.world.createEntity("zombie", pos1top) + scene.idle(10) + const skellie = scene.world.createEntity("skeleton", pos2top) + scene.idle(10) + scene.text(60, "Kill Undead Mobs", [1.5, 1, 1.5]).placeNearTarget() + const stray = scene.world.createEntity("stray", pos3top) + scene.idle(10) + const zpiglin = scene.world.createEntity("zombified_piglin", pos4top) + scene.idle(9) + scene.world.removeEntity(zombie) + scene.idle(1) + const drowned = scene.world.createEntity("drowned", pos1top) + scene.idle(9) + scene.world.removeEntity(skellie) + scene.idle(1) + const wskellie = scene.world.createEntity("wither_skeleton", pos2top) + scene.idle(9) + scene.world.removeEntity(stray) + scene.idle(1) + const husk = scene.world.createEntity("husk", pos3top) + scene.idle(9) + scene.world.removeEntity(zpiglin) + scene.idle(1) + const hoglin = scene.world.createEntity("zoglin", pos4top) + scene.idle(10) + scene.world.removeEntity(drowned) + scene.idle(10) + scene.world.removeEntity(wskellie) + scene.text(60, "This has a rare chance to drop Grave's Dust", [1.5, 1, 1.5]).placeNearTarget() + scene.world.createItemEntity(centerTop, util.vector.of(-0.06, 0.4, -0.06), "tombstone:grave_dust") + scene.idle(10) + scene.world.removeEntity(husk) + scene.idle(10) + scene.world.removeEntity(hoglin) + scene.text(60, "And a rarer chance to drop Essence of Undeath", [3.5, 1, 3.5]).placeNearTarget() + scene.world.createItemEntity(centerTop, util.vector.of(0.06, 0.4, 0.06), "tombstone:essence_of_undeath") + }) + .scene("tomb2", "Graves", (scene, util) => { + scene.showBasePlate() + scene.idle(10) + scene.world.showSection([1, 1, 2], Facing.down) + scene.world.showSection([3, 1, 2], Facing.down) + scene.overlay.showText(100) + .text("Graves come in two marble colors") + .independent(50) + .placeNearTarget() + scene.overlay.showText(100) + .text("and six different styes") + .independent(66) + .placeNearTarget(); + ["tombstone:decorative_grave_simple", "tombstone:decorative_grave_normal", "tombstone:decorative_grave_cross", "tombstone:decorative_tombstone", "tombstone:decorative_subaraki_grave", "tombstone:decorative_grave_original"].forEach(name => { + scene.world.setBlock([1, 1, 2], Block.id(name), false) + scene.idle(10) + scene.world.setBlock([3, 1, 2], Block.id(name).with("model_texture", "1"), false) + scene.idle(10) + }) + scene.overlay.showText(100) + .text("30 minutes after a grave is placed") + .independent(40) + .placeNearTarget() + scene.idle(10) + scene.overlay.showText(100) + .text("or the previous soul is used") + .independent(56) + .placeNearTarget() + scene.idle(10) + scene.overlay.showText(100) + .text("a new soul will spawn") + .independent(72) + .placeNearTarget() + scene.idle(20) + scene.addKeyframe() + const black = util.grid.at(1, 0, 2) + const blackTop = util.vector.topOf(black) + const lightning1 = scene.world.createEntity("lightning_bolt", blackTop) + scene.idle(10) + scene.world.removeEntity(lightning1) + const white = util.grid.at(3, 0, 2) + const whiteTop = util.vector.topOf(white) + const lightning2 = scene.world.createEntity("lightning_bolt", whiteTop) + scene.idle(10) + scene.world.removeEntity(lightning2) + scene.particles.rotationIndicator(60, [1, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#D133ED") + scene.idle(10) + scene.particles.rotationIndicator(60, [3, 2, 2], 0.3, 0.3, "Y").rotationSpeed(5).color("#00FFFC") + scene.idle(100) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek.js b/kubejs/client_scripts/ponder/fission_mek.js new file mode 100755 index 0000000..fa66a2d --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek.js @@ -0,0 +1,127 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_casing') + .scene('fission_mek','Mekanism Fission Reactor', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.world.showSection([4, 0, 4], Facing.down); + scene.idle(5); + + + [1, 2, 3, 4].forEach(num => { + scene.world.showSection([4, num, 4], Facing.down); + scene.world.showSection([4, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 4], Facing.down); + scene.idle(5) + }); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([4, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 4], Facing.down); + scene.world.showSection([0, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 0], Facing.down); + scene.world.showSection([0, num, 4], Facing.down); + scene.world.showSection([4, num, 0], Facing.down); + scene.idle(5) + }); + + scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget(); + + scene.world.showSection([4, 4, 0], Facing.down); + scene.world.showSection([0, 4, 4], Facing.down); + scene.world.showSection([0, 0, 0], Facing.down); + scene.idle(5); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([0, num, 0], Facing.down); + scene.world.showSection([0, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 0], Facing.down); + scene.idle(5) + }); + + scene.world.showSection([0, 4, 0], Facing.down); + scene.addKeyframe(); + scene.idle(80); + + + //top glass + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(5) + + // bottom glass + scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); + scene.idle(5) + + // north glass + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); + scene.idle(5) + + // south glass + scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); + scene.idle(5) + + // west glass + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); + scene.idle(5) + + scene.text(80, 'The Walls Can Be Either Casings Or Glass', [0, 2.5, 2.5]).placeNearTarget(); + + // east glass + scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); + scene.addKeyframe(); + scene.idle(80); + + scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(10); + + scene.text(60, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget(); + scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', false); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(10) + scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', false); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(10) + scene.addKeyframe(); + scene.idle(40); + + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', false); + scene.world.showSection([2, 3, 2], Facing.down) + scene.idle(10) + scene.text(60, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [2.5, 3.5, 2.5]).placeNearTarget(); + scene.idle(20); + scene.addKeyframe(); + scene.idle(60); + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) + + scene.addKeyframe(); + scene.idle(40); + + //scene.world.modifyTileNBT([0,0,0, 4, 4, 4], (nbt) => { nbt.activeState = "fissionReactor" }); + + //scene + // .showControls(40, [1.5, 3, 1.5], 'down') + // .rightClick() + // .withItem('comparator'); + //scene + // .text(40, 'Right Click With Comparator For Redstone Control', [1, 1.5, 2]) + // .placeNearTarget() + // .attachKeyFrame(); + + //scene.idle(40); + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_fuelrod.js b/kubejs/client_scripts/ponder/fission_mek_fuelrod.js new file mode 100755 index 0000000..d774789 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_fuelrod.js @@ -0,0 +1,81 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:fission_fuel_assembly', + 'mekanismgenerators:control_rod_assembly' + ]) + .scene('fission_mek_fuelrod','Mekanism Fission Reactor: Fuel Assembly', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(20); + scene.world.hideSection([0, 1, 0, 3, 4, 3], Facing.up); + scene.idle(20); + + scene.text(80, 'Place Fuel Assembly Blocks Inside To Make The Fuel Rods', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(10); + scene.world.setBlock([2, 2, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(80); + + scene.text(120, 'Fuel Rods are created with several Fission Fuel Assembly blocks with a Control Rod Assembly on top.', [1.5, 2.5, 2.5]).placeNearTarget(); + scene.idle(40); + scene.addKeyframe(); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:control_rod_assembly', true); + scene.world.showSection([2, 3, 2], Facing.down) + scene.idle(80); + + scene.text(80, 'Place Control Rod Assembly At The Top Of Each Fuel Rod', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(90); + + scene.text(80, 'Control Rod Assembly blocks are placed 1 block from the ceiling.', [1.5, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(90); + + scene.text(60, 'Fuel Rods Cannot Touch', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([1, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 1, 2], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.showSection([1, 1, 2], Facing.down) + scene.world.showSection([3, 1, 2], Facing.down) + scene.idle(60) + scene.world.setBlock([1, 1, 2], 'air', true); + scene.world.setBlock([3, 1, 2], 'air', true); + scene.idle(40); + + scene.world.hideSection([1, 1, 1, 3, 3, 3], Facing.up); + scene.idle(40); + scene.world.setBlock([1, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 3, 1], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([1, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([1, 3, 3], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([3, 1, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 2, 1], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 3, 1], 'mekanismgenerators:control_rod_assembly', true); + scene.world.setBlock([3, 1, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 2, 3], 'mekanismgenerators:fission_fuel_assembly', true); + scene.world.setBlock([3, 3, 3], 'mekanismgenerators:control_rod_assembly', true); + scene.world.showSection([1, 1, 1, 3, 3, 3], Facing.down); + + scene.text(80, 'Multiple Fuel Rods work best in a checkerboard pattern.', [1.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(100); + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.down) + scene.idle(5); + scene.world.showSection([0, 1, 1, 0, 4, 3], Facing.down) + scene.idle(5); + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(20); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_logic.js b/kubejs/client_scripts/ponder/fission_mek_logic.js new file mode 100755 index 0000000..28fc719 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_logic.js @@ -0,0 +1,72 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_logic_adapter') + .scene('fission_mek_logic','Mekanism Fission Reactor: Logic Adapters', 'kubejs:fission_logic_example', + + (scene, util) => { + + + scene.world.showSection([0, 0, 2, 4, 4, 6], Facing.down); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:reactor_glass', false); + scene.idle(20); + + scene.text(60, 'Logic Adapters allow Redstone Control for Reactors.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + + scene.text(60, 'Right Click to Open Configuration Settings', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.showControls(60, [2.5, 2.5, 2], 'down').rightClick(); + scene.idle(70); + + + scene.text(80, 'With two, you can set up a Fail Safe that can shut off the Reactor under certain conditions.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 3, 2], 'mekanismgenerators:fission_reactor_logic_adapter', true); + scene.idle(90); + + scene.text(60, 'Set this one to Activation', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + scene.text(60, 'Set this one to Damage Critical.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.showSection([2, 0, 0], Facing.down); + scene.idle(5); + scene.world.showSection([2, 0, 1], Facing.down); + scene.idle(5); + scene.world.showSection([2, 1, 1], Facing.down); + scene.idle(5); + + scene.text(60, 'When the Reactor has Critical Damage, it will give off a redstone signal.', [2.5, 1.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(10); + scene.idle(60); + + scene.world.setBlock([2, 2, 0], 'minecraft:gravel', false); + //scene.world.modifyBlock([2, 3, 1], () => Block.id("minecraft:observer").with("facing", "north"), false); + scene.world.showSection([2, 1, 0, 2, 3, 0], Facing.down); + scene.world.showSection([2, 3, 1], Facing.down); + scene.idle(20); + + scene.text(80, 'We can use this to activate a piston with gravel or sand on it to activate an Observer.', [2.5, 1.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(5); + + scene.world.modifyBlock([2, 1, 1], (curState) => curState.with("power", "15"), false); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("extended", "true"), false); + scene.world.setBlock([2, 3, 0], 'minecraft:gravel', false); + scene.world.setBlock([2, 2, 0], 'minecraft:piston_head', false); + scene.world.modifyBlock([2, 2, 0], (curState) => curState.with("facing", "up"), false); + scene.idle(90); + + scene.text(120, 'This is an Oberserver facing towards the Gravel. The Gravel will activate it and turn off the reactor.', [2.5, 3.5, 2]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + + + + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fission_mek_port.js b/kubejs/client_scripts/ponder/fission_mek_port.js new file mode 100755 index 0000000..6cbb731 --- /dev/null +++ b/kubejs/client_scripts/ponder/fission_mek_port.js @@ -0,0 +1,49 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create('mekanismgenerators:fission_reactor_port') + .scene('fission_mek_port','Mekanism Fission Reactor: Ports', 'kubejs:fission_mek', + + (scene, util) => { + + + scene.showStructure(); + scene.idle(20); + + scene.world.setBlock([0, 1, 1], 'mekanismgenerators:fission_reactor_port', true); + scene.world.setBlock([0, 1, 3], 'mekanismgenerators:fission_reactor_port', true); + scene.world.modifyBlock([0, 1, 1], (curState) => curState.with("mode", "output_waste"), false); + scene.world.modifyBlock([0, 1, 3], (curState) => curState.with("mode", "output_coolant"), false); + + scene.text(60, 'A Reactor Needs At Least 4 Ports', [0, 1.5, 3.5]).placeNearTarget(); + scene.addKeyframe(); + scene.idle(80) + + scene.addKeyframe() + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [0, 1.5, 3.5]).placeNearTarget(); + scene.showControls(60, [0.5, 2, 3.5], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(80); + + scene.addKeyframe(); + + scene.text(160, 'Required Ports:', [-1, 4, 4]).placeNearTarget(); + + scene.text(40, 'Input Coolant', [3.5, 1.5, 0]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Input Fuel', [1.5, 1.5, 0]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Output Waste', [0, 1.5, 1.5]).placeNearTarget(); + scene.idle(40); + scene.text(40, 'Output Heated Coolant', [0, 1.5, 3.5]).placeNearTarget(); + scene.idle(40); + scene.addKeyframe(); + scene.idle(10); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fusion_activate.js b/kubejs/client_scripts/ponder/fusion_activate.js new file mode 100755 index 0000000..2564c09 --- /dev/null +++ b/kubejs/client_scripts/ponder/fusion_activate.js @@ -0,0 +1,69 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:hohlraum', + Item.of('mekanismgenerators:hohlraum', '{mekData:{GasTanks:[{Tank:0b,stored:{amount:10L,gasName:"mekanismgenerators:fusion_fuel"}}]}}'), + 'mekanismgenerators:laser_focus_matrix' + ]) + .scene('fusion_activation','Mekanism Fusion Reactor: Activation', 'kubejs:fusion_activation', + + (scene, util) => { + scene.world.showSection([2, 0, 0, 6, 4, 6], Facing.down); + //scene.world.hideSection([3, 0, 0, 5, 2, 0], Facing.up); + scene.idle(10); + + scene.text(60, 'To activate the Fusion Reactor, we will need a few things.', [2, 2.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + scene.text(100, 'You will need to put a Hohlraum filled with D-T fuel in the Controller.', [4.5, 5, 3.5]).attachKeyFrame(); + scene.showControls(100, [4.5, 5.5, 3.5], 'down').withItem('mekanismgenerators:hohlraum'); + scene.idle(110); + + + //show lasers + scene.world.showSection([0, 0, 0, 1, 4, 6], Facing.down); + scene.idle(10); + + //Laser + scene.text(100, 'You will need to shoot 400MRF using Lasers into the Laser Matrix.', [0, 2.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(110); + + //show laser + scene.world.hideSection([1, 0, 0, 6, 4, 6], Facing.down); + scene.idle(10) + scene.rotateCameraY(90); + scene.idle(5) + + scene.text(100, 'The Laser Amplifier needs to have the Red face pointing towards the Matrix.', [1, 2.5, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(110); + + scene.rotateCameraY(-90); + scene.idle(5) + + //show everything + scene.world.showSection([1, 0, 0, 6, 4, 6], Facing.down); + scene.idle(10) + + + //hide lasers + scene.world.hideSection([0, 0, 0, 1, 4, 6], Facing.down); + scene.idle(10); + + //fuel input + + scene.overlay.showText(100).text("You will also need to give the Reactor fuel.").independent(-50); + scene.text(50, 'For Deuterium', [5.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + scene.text(50, 'For Tritium.', [3.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + scene.text(80, 'The Reactor mixes the D-T fuel at a set rate when they are pumped in separately.', [4.5, 2.5, 1]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/fusion_reactor.js b/kubejs/client_scripts/ponder/fusion_reactor.js new file mode 100755 index 0000000..19a4517 --- /dev/null +++ b/kubejs/client_scripts/ponder/fusion_reactor.js @@ -0,0 +1,84 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:fusion_reactor_frame', + 'mekanismgenerators:fusion_reactor_port', + 'mekanismgenerators:fusion_reactor_controller', + 'mekanismgenerators:fusion_reactor_logic_adapter' + ]) + .scene('fusion_reactor','Mekanism Fusion Reactor', 'kubejs:fusion_mek', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(10); + + scene.text(60, 'The Fusion Reactor can be used to generate millions of RF per tick.', [0, 2.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(80) + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.showControls(60, [1.5, 3.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(10); + scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "true"), true); + scene.idle(20); + scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "false"), true); + scene.idle(40); + + //hide front + scene.world.hideSection([0, 0, 0, 4, 4, 3], Facing.up); + scene.idle(10); + + scene.text(80, 'The Fusion Reactor is built using this pattern for each face.', [2.5, 2, 4.5]).attachKeyFrame(); + scene.idle(90); + + //east face + scene.world.showSection([4, 0, 0, 4, 4, 3], Facing.down); + scene.idle(10); + + //power port + scene.text(60, 'You will need a port for exporting power.', [4, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //west face + scene.world.showSection([0, 0, 0, 0, 4, 3], Facing.down); + scene.idle(30); + + //Laser + scene.text(60, 'The Laser Matrix is used to kickstart the reactor.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //bottom face + scene.world.showSection([1, 0, 0, 3, 0, 3], Facing.down); + scene.idle(30); + + //top face + scene.world.showSection([0, 4, 0, 3, 4, 3], Facing.down); + scene.idle(30); + + //controller + scene.text(60, 'The Fusion Reactor Controller must be placed in the middle of the top face.', [2.5, 4.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + //north face + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.down); + scene.idle(30); + + //fuel input + + scene.text(30, 'You will need two ports for inputting Deuterium', [3.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(40); + scene.text(40, 'and Tritium.', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(50); + + + + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/induction_mek.js b/kubejs/client_scripts/ponder/induction_mek.js new file mode 100755 index 0000000..3e6c641 --- /dev/null +++ b/kubejs/client_scripts/ponder/induction_mek.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanism:induction_casing', + 'mekanism:induction_port' + ]) + + .scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix', + + (scene, util) => { + + //Show main build + + + scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); + scene.idle(10); + + scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //Hide and build + + scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up); + scene.idle(10); + + scene.world.showSection([4, 0, 4], Facing.down); + scene.idle(5); + + + [1, 2, 3, 4].forEach(num => { + scene.world.showSection([4, num, 4], Facing.down); + scene.world.showSection([4, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 4], Facing.down); + scene.idle(5) + }); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([4, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 4], Facing.down); + scene.world.showSection([0, 0, 4 - num], Facing.down); + scene.world.showSection([4 - num, 0, 0], Facing.down); + scene.world.showSection([0, num, 4], Facing.down); + scene.world.showSection([4, num, 0], Facing.down); + scene.idle(5); + }); + + scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(5); + + scene.world.showSection([4, 4, 0], Facing.down); + scene.world.showSection([0, 4, 4], Facing.down); + scene.world.showSection([0, 0, 0], Facing.down); + scene.idle(5); + + [1, 2, 3].forEach(num => { + + scene.world.showSection([0, num, 0], Facing.down); + scene.world.showSection([0, 4, 4 - num], Facing.down); + scene.world.showSection([4 - num, 4, 0], Facing.down); + scene.idle(5) + }); + + scene.world.showSection([0, 4, 0], Facing.down); + scene.idle(60); + + + scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + + //Side Sections + + //top glass + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); + scene.idle(5) + + // bottom glass + scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); + scene.idle(5) + + // north glass + scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); + scene.idle(5) + + // south glass + scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); + scene.idle(5) + + // west glass + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); + scene.idle(5) + + // east glass + scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); + scene.idle(80); + + //Talk about Ports + + scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true); + scene.idle(20); + scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true); + scene.idle(60); + + // Inside Part + + scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(20); + + scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false); + scene.world.showSection([2, 1, 2], Facing.down) + scene.idle(65); + scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false); + scene.world.showSection([2, 2, 2], Facing.down) + scene.idle(65) + + scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65) + + + + //Show All + + scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) + scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) + scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) + scene.idle(10); + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/pylons.js b/kubejs/client_scripts/ponder/pylons.js new file mode 100755 index 0000000..80aa16b --- /dev/null +++ b/kubejs/client_scripts/ponder/pylons.js @@ -0,0 +1,94 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create("pylons:harvester_pylon") + .scene("harvest1", "Using the Harvester Pylon", "farm", (scene, util) => { + scene.showBasePlate() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("is placed in the water").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("block for the farm").independent(52).placeNearTarget() + scene.idle(10) + scene.world.hideSection([0, 0, 0, 9, 0, 3], Facing.DOWN) + scene.idle(10) + scene.showControls(20, [4.5, 1, 4.5], "down") + .rightClick() + .withItem("pylons:harvester_pylon") + scene.idle(10) + scene.world.modifyBlock([4, 0, 4], () => Block.id("pylons:harvester_pylon").with("waterlogged", "true"), false) + scene.idle(20) + scene.addLazyKeyframe() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("needs a hoe in it's").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("inventory to operate").independent(52).placeNearTarget() + scene.idle(10) + scene.showControls(20, [4.5, 1, 4.5], "down") + .withItem("minecraft:stone_hoe") + scene.idle(10) + scene.overlay.showText(40).text("it's durability will be").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("used during harvesting").independent(84).placeNearTarget() + scene.idle(30) + scene.addLazyKeyframe() + scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("needs storage above it").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(40).text("to place harvested items into").independent(52).placeNearTarget() + scene.idle(10) + scene.showControls(20, [4.5, 2, 4.5], "down") + .rightClick() + .withItem("minecraft:barrel") + scene.idle(10) + scene.world.showSection([4, 1, 4], Facing.down) + scene.idle(20) + scene.addLazyKeyframe() + scene.world.showSection([0, 0, 0, 9, 0, 3], Facing.UP) + scene.idle(10) + let threeby = util.select.fromTo(3, 1, 3, 5, 1, 5).substract(util.select.position(4,1,4)) + let fiveby = util.select.fromTo(2, 1, 2, 6, 1, 6).substract(util.select.position(4,1,4)) + let sevenby = util.select.fromTo(1, 1, 1, 7, 1, 7).substract(util.select.position(4,1,4)) + let nineby = util.select.fromTo(0, 1, 0, 8, 1, 8).substract(util.select.position(4,1,4)) + scene.world.setBlocks(nineby, Block.id("minecraft:wheat",{age:"7"}),false) + scene.world.showSection(nineby, Facing.UP) + scene.idle(10) + scene.overlay.showText(60).text("The Harvester Pylon").independent(20).placeNearTarget() + scene.idle(10) + scene.overlay.showText(60).text("can be set to harvest").independent(36).placeNearTarget() + scene.idle(10) + scene.overlay.showText(60).text("in an area of:").independent(52).placeNearTarget() + scene.idle(10) + scene.overlay.showText(20).text("3x3").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "threeby", threeby, 30) + scene.idle(10) + scene.world.modifyBlocks(threeby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("5x5").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "fiveby", fiveby, 30) + scene.idle(10) + scene.world.modifyBlocks(fiveby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("7x7").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "sevenby", sevenby, 30) + scene.idle(10) + scene.world.modifyBlocks(sevenby, (curState) => curState.with("age",0), false) + scene.idle(10) + scene.overlay.showText(20).text("9x9").independent(68).placeNearTarget() + scene.idle(10) + scene.overlay.showOutline(PonderPalette.GREEN, "nineby", nineby, 30) + scene.idle(10) + scene.world.modifyBlocks(nineby, (curState) => curState.with("age",0), false) + scene.idle(10) + }) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/sps.js b/kubejs/client_scripts/ponder/sps.js new file mode 100755 index 0000000..4476baa --- /dev/null +++ b/kubejs/client_scripts/ponder/sps.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanism:sps_casing', + 'mekanism:sps_port', + 'mekanism:supercharged_coil']) + .scene('sps','Mekanism Supercritical Phase Shifter (SPS)', 'kubejs:sps', + + (scene, util) => { + + + scene.world.showSection([0, 0, 0, 6, 7, 6], Facing.down); + scene.setSceneOffsetY(-1); + scene.idle(20); + + scene.text(60, 'The SPS converts Polonium into Antimatter Gas using a large amount of power', [0, 3.5, 6.5]).placeNearTarget(); + scene.addKeyframe(); + scene.idle(80) + + scene.addKeyframe() + + scene.text(60, 'Ports Can Be Changed Using A Configurator', [2.5, 1.5, 0]).placeNearTarget(); + scene.showControls(60, [2.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); + scene.idle(10); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), false); + scene.idle(20); + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "false"), false); + scene.idle(40); + + scene.world.hideSection([0, 0, 0, 6, 6, 5], Facing.up); + scene.idle(10); + + scene.text(60, 'The SPS is built using this pattern for each face.', [2.5, 4, 5]).placeNearTarget().attachKeyFrame(); + scene.idle(60); + + //east face + scene.world.showSection([6, 0, 0, 6, 7, 5], Facing.down); + scene.idle(10); + + scene.text(60, 'On one side, you will need a Port in the middle to input power.', [5.5, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.showSection([5, 3, 3], Facing.down); + scene.text(60, 'On the inside, place a Supercharged Coil on the Port.', [5, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + //west face + scene.world.showSection([0, 0, 0, 0, 6, 5], Facing.down); + scene.idle(30); + + scene.world.showSection([1, 3, 3], Facing.down); + scene.text(60, 'You can also use two Supercharged Coils for max power usage.', [0, 4, 3]).placeNearTarget().attachKeyFrame(); + scene.idle(80); + + //bottom face + scene.world.showSection([1, 0, 0, 5, 0, 5], Facing.down); + scene.idle(30); + + //top face + scene.world.showSection([1, 6, 0, 5, 6, 5], Facing.down); + scene.idle(30); + + //north face + scene.world.showSection([1, 1, 0, 5, 5, 0], Facing.down); + scene.idle(30); + + + scene.text(60, 'You will need one Port for inputting Polonium.', [4.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), true); + scene.text(60, 'And another for exporting Antimatter Gas.', [2.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); + scene.idle(70); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/ponder/turbine_mek.js b/kubejs/client_scripts/ponder/turbine_mek.js new file mode 100755 index 0000000..fdc7b48 --- /dev/null +++ b/kubejs/client_scripts/ponder/turbine_mek.js @@ -0,0 +1,146 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +Ponder.registry((allthemods) => { + allthemods.create([ + 'mekanismgenerators:turbine_casing', + 'mekanismgenerators:turbine_valve', + 'mekanismgenerators:turbine_vent', + 'mekanismgenerators:turbine_rotor', + 'mekanismgenerators:turbine_blade', + 'mekanismgenerators:rotational_complex', + 'mekanismgenerators:saturating_condenser', + 'mekanism:pressure_disperser', + 'mekanismgenerators:electromagnetic_coil', + ]) + .scene('turbine_mek','Mekanism: Industrial Turbine', 'kubejs:turbine_mek', + + (scene, util) => { + + + scene.showStructure(); + scene.idle(5); + + scene.text(60, 'The Industrial Turbine uses Heated Coolant to create Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'The edges must be made of Turbine Casings.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'The faces can be Turbine Casings, Structural Glass, Valves, or Vents.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.text(60, 'Turbine Valves pump in Steam, or export Power.', [0, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + //hide top + scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up); + scene.idle(5); + + //hide walls + scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up); + scene.world.hideSection([0, 1, 0, 3, 6, 0], Facing.up); + scene.world.hideSection([0, 1, 0, 0, 6, 3], Facing.up); + scene.idle(10); + + //Turbine Rotor + + scene.text(80, 'Turbine Rotors must be placed in the middle. Each Rotor uses 2 Turbine Blades.', [2, 3.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //show next layer + scene.world.showSection([2, 4, 2], Facing.up); + scene.idle(10); + + scene.text(80, 'A Rotational Complex must be placed on top of the Turbine Rotor.', [2, 4.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + scene.world.showSection([1, 4, 1, 3, 4, 1], Facing.up); + scene.world.showSection([3, 4, 2], Facing.up); + scene.world.showSection([1, 4, 2], Facing.up); + scene.world.showSection([1, 4, 3, 3, 4, 3], Facing.up); + scene.idle(10); + + scene.text(80, 'Pressure Dispersers must fill the layer around the Rotational Complex.', [1, 4.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + //Show Layer Vents + + scene.world.showSection([0, 4, 0, 4, 4, 0], Facing.up); + scene.world.showSection([0, 4, 4, 4, 4, 4], Facing.up); + scene.world.showSection([0, 4, 1, 0, 4, 3], Facing.up); + scene.world.showSection([4, 4, 0, 4, 4, 4], Facing.up); + + scene.world.showSection([0, 1, 0, 3, 3, 0], Facing.up); + scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.up); + + scene.text(120, 'Starting on this layer, Turbine Vents can be used for the outer faces. These also export Water from the Turbine.', [0, 4.5, 3.5]).placeNearTarget().attachKeyFrame(); + scene.idle(125); + + //Show Electromagnetic Coil + + scene.world.showSection([2, 5, 2], Facing.up); + scene.idle(5); + + scene.text(60, 'Electromagnetic Coils are placed on top of the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(65); + + scene.world.setBlock([2, 5, 1], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([1, 5, 2], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([2, 5, 3], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.setBlock([3, 5, 2], 'mekanismgenerators:electromagnetic_coil', true); + scene.world.showSection([2, 5, 1], Facing.up); + scene.world.showSection([1, 5, 2], Facing.up); + scene.world.showSection([2, 5, 3], Facing.up); + scene.world.showSection([3, 5, 2], Facing.up); + scene.idle(10); + + scene.text(100, 'A max of 5 can be placed. They either must connect to each other, or be touching the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(105); + + //Saturating Condensers + + scene.world.showSection([3, 5, 3], Facing.up); + scene.world.showSection([1, 5, 1], Facing.up); + scene.world.showSection([1, 5, 3], Facing.up); + scene.world.showSection([3, 5, 1], Facing.up); + + scene.text(120, 'Saturating Condensers are used to convert Steam back into Water. These are not required, but must be placed on or above the Coil Layer.', [1, 5.5, 1.5]).placeNearTarget().attachKeyFrame(); + scene.idle(130); + + //Show other layers + + scene.world.showSection([0, 5, 0, 4, 5, 0], Facing.up); + scene.world.showSection([0, 5, 4, 4, 5, 4], Facing.up); + scene.world.showSection([0, 5, 1, 0, 5, 3], Facing.up); + scene.world.showSection([4, 5, 0, 4, 5, 3], Facing.up); + scene.idle(5); + + scene.world.showSection([0, 6, 0, 4, 6, 4], Facing.up); + scene.idle(20); + + scene.world.hideSection([1, 6, 1, 3, 6, 3], Facing.up); + scene.idle(15); + scene.world.setBlock([1, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 1], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([1, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 2], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([1, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([2, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.world.setBlock([3, 6, 3], 'mekanismgenerators:turbine_vent', false); + scene.idle(10); + + scene.world.showSection([1, 6, 1, 3, 6, 3], Facing.down); + scene.idle(10); + + scene.text(80, 'The Top Face can be replaced with Turbine Vents, if needed.', [2.5, 6.5, 2.5]).placeNearTarget().attachKeyFrame(); + scene.idle(85); + + + }); +}); + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/client_scripts/tooltips.js b/kubejs/client_scripts/tooltips.js new file mode 100755 index 0000000..5f2b96c --- /dev/null +++ b/kubejs/client_scripts/tooltips.js @@ -0,0 +1,326 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 0 +const circuits = [ + //ULV + { + id: 'gtceu:vacuum_tube', + text: 'Your first ULV circuit.', + tier: 'ULV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:nand_chip', + text: 'Your final ULV circuit.', + tier: 'ULV-Tier Circuit', + colour: 0xFFFFFF + }, + //LV + { + id: 'gtceu:basic_electronic_circuit', + text: 'Your first LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:basic_integrated_circuit', + text: 'Your second LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + { + id: 'gtceu:microchip_processor', + text: 'Your final LV circuit.', + tier: 'LV-Tier Circuit', + colour: 0xFFFFFF + }, + //MV + { + id: 'gtceu:good_electronic_circuit', + text: 'Your first MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + { + id: 'gtceu:good_integrated_circuit', + text: 'Your second MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + { + id: 'gtceu:micro_processor', + text: 'Your final MV circuit.', + tier: 'MV-Tier Circuit', + colour: 0x55FFFF + }, + //HV + { + id: 'gtceu:advanced_integrated_circuit', + text: 'Your first HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + { + id: 'gtceu:micro_processor_assembly', + text: 'Your second HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + { + id: 'gtceu:nano_processor', + text: 'Your final HV circuit.', + tier: 'HV-Tier Circuit', + colour: 0xFFAA00 + }, + //EV + { + id: 'gtceu:micro_processor_computer', + text: 'Your first EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + { + id: 'gtceu:nano_processor_assembly', + text: 'Your second EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + { + id: 'gtceu:quantum_processor', + text: 'Your final EV circuit.', + tier: 'EV-Tier Circuit', + colour: 0xAA00AA + }, + //IV + { + id: 'gtceu:micro_processor_mainframe', + text: 'Your first IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:nano_processor_computer', + text: 'Your second IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:quantum_processor_assembly', + text: 'Your third IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + { + id: 'gtceu:crystal_processor', + text: 'Your final IV circuit.', + tier: 'IV-Tier Circuit', + colour: 0x0000AA + }, + //LuV + { + id: 'gtceu:nano_processor_mainframe', + text: 'Your first LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:quantum_processor_computer', + text: 'Your second LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:crystal_processor_assembly', + text: 'Your third LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + { + id: 'gtceu:wetware_processor', + text: 'Your final LuV circuit.', + tier: 'LuV-Tier Circuit', + colour: 0xFF55FF + }, + //ZPM + { + id: 'gtceu:quantum_processor_mainframe', + text: 'Your first ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + { + id: 'gtceu:crystal_processor_computer', + text: 'Your second ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + { + id: 'gtceu:wetware_processor_assembly', + text: 'Your final ZPM circuit.', + tier: 'ZPM-Tier Circuit', + colour: 0xFF5555 + }, + //UV + { + id: 'gtceu:crystal_processor_mainframe', + text: 'Your first UV circuit.', + tier: 'UV-Tier Circuit', + colour: 0x00AAAA + }, + { + id: 'gtceu:wetware_processor_computer', + text: 'Your final UV circuit.', + tier: 'UV-Tier Circuit', + colour: 0x00AAAA + }, + //UHV + { + id: 'gtceu:wetware_processor_mainframe', + text: 'Your first and only UHV circuit.', + tier: 'UHV-Tier Circuit', + colour: 0xAA0000 + } +] + +ItemEvents.tooltip(allthemods => { + // Re-add Chemlib info to unified materials + let chemlibTooltips = JsonIO.read('kubejs/client_scripts/chemlibCompat.json') + chemlibTooltips.forEach((item, tooltips) => { + allthemods.addAdvanced(item, (stack, advanced, text) => { + text.add(1, tooltips[0]) + if (tooltips.length > 1) { + text.add(2, tooltips[1]) + } + }) + }) + + //AllTheModium + allthemods.add('allthemodium:teleport_pad', [ + Text.of('Place the pad down in the specified Dimension'), + Text.of('Sneak Right Click with both hands empty to teleport'), + Text.of('§aOverworld TO Mining Dimension').red(), + Text.of('§cThe Nether TO The Other').red(), + Text.of('§bThe End TO The Beyond') + ]) + + //Mekanism + allthemods.add('mekanism:creative_energy_cube', [[Text.of('Needs to be Energized').darkPurple()],]) + + // Mob Grinding Utils + allthemods.addAdvanced('mob_grinding_utils:rotten_egg', (stack, advanced, text) => { + text.add(3, Text.of("Created from Cursed Chicken Feed").yellow()) + }) + allthemods.addAdvanced('mob_grinding_utils:golden_egg', (stack, advanced, text) => { + text.add(3, Text.of("Created from Nutritious Chicken Feed").yellow()) + }) + + // RS Infinity Booster + allthemods.add('rsinfinitybooster:infinity_card', [ + Text.of('Infinite range for RS wireless'), + Text.of('Only works in the same dimension') + ]) + allthemods.add('rsinfinitybooster:dimension_card', [ + Text.of('Infinite range for RS wireless'), + Text.of('Works across dimensions') + ]) + + // AE2 Infinity Booster + allthemods.add('aeinfinitybooster:infinity_card', [ + Text.of('Infinite range for AE2 wireless'), + Text.of('Only works in the same dimension') + ]) + allthemods.add('aeinfinitybooster:dimension_card', [ + Text.of('Infinite range for AE2 wireless'), + Text.of('Works across dimensions') + ]) + + // Extradisks + allthemods.add('extradisks:infinite_storage_disk', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_storage_block', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_storage_part', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_disk', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_block', [Text.of('Recipe disabled').red()]) + allthemods.add('extradisks:infinite_fluid_storage_part', [Text.of('Recipe disabled').red()]) + + //pipes + allthemods.add('pipez:item_pipe', [ + [Text.of('Default:'), ' ', Text.of('4'), ' ', Text.of('items/20t')], + [Text.of('Basic:'), ' ', Text.of('8'), ' ', Text.of('items/15t')], + [Text.of('Improved:').gold(), ' ', Text.of('16').yellow(), ' ', Text.of('items/10t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('32').aqua(), ' ', Text.of('items/5t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('64').gray(), ' ', Text.of('items/t').darkGray()] + ]) + allthemods.add('pipez:fluid_pipe', [ + [Text.of('Default:'), ' ', Text.of('50'), ' ', Text.of('mB/t')], + [Text.of('Basic:'), ' ', Text.of('100'), ' ', Text.of('mB/t')], + [Text.of('Improved:').gold(), ' ', Text.of('500').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('2,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('10,000').gray(), ' ', Text.of('mB/t').darkGray()], + ]) + allthemods.add('pipez:gas_pipe', [ + [Text.of('Default:'), ' ', Text.of('200'), ' ', Text.of('mB/t')], + [Text.of('Basic:'), ' ', Text.of('400'), ' ', Text.of('mB/t')], + [Text.of('Improved:').gold(), ' ', Text.of('2,000').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('8,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('40,000').gray(), ' ', Text.of('mB/t').darkGray()] + ]) + allthemods.add('pipez:energy_pipe', [ + [Text.of('Default:'), ' ', Text.of('256'), ' ', Text.of('FE/t')], + [Text.of('Basic:'), ' ', Text.of('1,024'), ' ', Text.of('FE/t')], + [Text.of('Improved:').gold(), ' ', Text.of('8,192').yellow(), ' ', Text.of('FE/t').gold()], + [Text.of('Advanced:').darkAqua(), ' ', Text.of('32,768').aqua(), ' ', Text.of('FE/t').darkAqua()], + [Text.of('Ultimate:').darkGray(), ' ', Text.of('131,072').gray(), ' ', Text.of('FE/t').darkGray()] + ]) + + //upgrades + allthemods.add('pipez:basic_upgrade', [ + [Text.of('Item:'), ' ', Text.of('8'), ' ', Text.of('items/15t')], + [Text.of('Fluid:'), ' ', Text.of('100'), ' ', Text.of('mB/t')], + [Text.of('Gas:'), ' ', Text.of('400'), ' ', Text.of('mB/t')], + [Text.of('Energy:'), ' ', Text.of('1,024'), ' ', Text.of('FE/t')], + ]) + allthemods.add('pipez:improved_upgrade', [ + [Text.of('Item:').gold(), ' ', Text.of('16').yellow(), ' ', Text.of('items/10t').gold()], + [Text.of('Fluid:').gold(), ' ', Text.of('500').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Gas:').gold(), ' ', Text.of('2,000').yellow(), ' ', Text.of('mB/t').gold()], + [Text.of('Energy:').gold(), ' ', Text.of('8,192').yellow(), ' ', Text.of('FE/t').gold()], + ]) + allthemods.add('pipez:advanced_upgrade', [ + [Text.of('Item:').darkAqua(), ' ', Text.of('32').aqua(), ' ', Text.of('items/5t').darkAqua()], + [Text.of('Fluid:').darkAqua(), ' ', Text.of('2,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Gas:').darkAqua(), ' ', Text.of('8,000').aqua(), ' ', Text.of('mB/t').darkAqua()], + [Text.of('Energy:').darkAqua(), ' ', Text.of('32,768').aqua(), ' ', Text.of('FE/t').darkAqua()], + ]) + allthemods.add('pipez:ultimate_upgrade', [ + [Text.of('Item:').darkGray(), ' ', Text.of('64').gray(), ' ', Text.of('items/t').darkGray()], + [Text.of('Fluid:').darkGray(), ' ', Text.of('10,000').gray(), ' ', Text.of('mB/t').darkGray()], + [Text.of('Gas:').darkGray(), ' ', Text.of('40,000').gray(), ' ', Text.of('mB/t').darkGray()], + [Text.of('Energy:').darkGray(), ' ', Text.of('131,072').gray(), ' ', Text.of('FE/t').darkGray()], + ]) + + //GTCEu + allthemods.add('gtceu:neocube', + [ + Text.of('Not an AssLine... A NeoCube') + ] + ) + allthemods.add('gtceu:advanced_large_chemical_reactor', + [ + Text.of('ALCR a LCR that can parallelize.') + ] + ) + + circuits.forEach((circuit) => { + allthemods.add(circuit.id, + [ + Text.of(circuit.text), + Text.of(circuit.tier).color(circuit.colour) + ] + ) + } + ) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/config/client.properties b/kubejs/config/client.properties new file mode 100755 index 0000000..a4931ba --- /dev/null +++ b/kubejs/config/client.properties @@ -0,0 +1,15 @@ +#KubeJS Client Properties +#Fri Sep 08 23:03:22 EDT 2023 +backgroundColor=2E3440 +barBorderColor=ECEFF4 +exportAtlases=false +menuBackgroundBrightness=64 +disableRecipeBook=false +title= +barColor=ECEFF4 +overrideColors=false +fmlLogColor=ECEFF4 +showTagNames=false +fmlMemoryColor=ECEFF4 +menuBackgroundScale=32.0 +menuInnerBackgroundBrightness=32 diff --git a/kubejs/config/common.properties b/kubejs/config/common.properties new file mode 100755 index 0000000..35df324 --- /dev/null +++ b/kubejs/config/common.properties @@ -0,0 +1,13 @@ +#KubeJS Common Properties +#Fri Sep 08 23:03:25 EDT 2023 +matchJsonRecipes=true +allowAsyncStreams=false +announceReload=true +startupErrorGUI=true +serverOnly=false +hideServerScriptErrors=false +saveDevPropertiesInConfig=false +packmode=default +ignoreCustomUniqueRecipeIds=false +creativeModeTabIcon=minecraft\:purple_dye +startupErrorReportUrl= diff --git a/kubejs/data/advgenerators/recipes/fuel/mekanism_ethene.json b/kubejs/data/advgenerators/recipes/fuel/mekanism_ethene.json new file mode 100755 index 0000000..b49a9fa --- /dev/null +++ b/kubejs/data/advgenerators/recipes/fuel/mekanism_ethene.json @@ -0,0 +1,13 @@ +{ + "type": "advgenerators:liquid_fuel", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "mekanism" + } + ], + "fuel": { + "fluid": "mekanism:ethene" + }, + "fePerMb": 1840 + } \ No newline at end of file diff --git a/kubejs/data/advgenerators/recipes/fuel/pnc_biodiesel.json b/kubejs/data/advgenerators/recipes/fuel/pnc_biodiesel.json new file mode 100755 index 0000000..aff3219 --- /dev/null +++ b/kubejs/data/advgenerators/recipes/fuel/pnc_biodiesel.json @@ -0,0 +1,7 @@ +{ + "type": "advgenerators:liquid_fuel", + "fuel": { + "fluid": "pneumaticcraft:biodiesel" + }, + "fePerMb": 1024 + } \ No newline at end of file diff --git a/kubejs/data/advgenerators/recipes/fuel/pnc_diesel.json b/kubejs/data/advgenerators/recipes/fuel/pnc_diesel.json new file mode 100755 index 0000000..a090566 --- /dev/null +++ b/kubejs/data/advgenerators/recipes/fuel/pnc_diesel.json @@ -0,0 +1,7 @@ +{ + "type": "advgenerators:liquid_fuel", + "fuel": { + "fluid": "pneumaticcraft:diesel" + }, + "fePerMb": 1180 + } \ No newline at end of file diff --git a/kubejs/data/advgenerators/recipes/fuel/pnc_gasoline.json b/kubejs/data/advgenerators/recipes/fuel/pnc_gasoline.json new file mode 100755 index 0000000..1a47cdc --- /dev/null +++ b/kubejs/data/advgenerators/recipes/fuel/pnc_gasoline.json @@ -0,0 +1,7 @@ +{ + "type": "advgenerators:liquid_fuel", + "fuel": { + "fluid": "pneumaticcraft:gasoline" + }, + "fePerMb": 1300 + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_accumulation_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_accumulation_processor_print.json new file mode 100755 index 0000000..8730303 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_accumulation_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:ingots/sky_steel" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "megacells:printed_accumulation_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_calculation_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_calculation_processor_print.json new file mode 100755 index 0000000..f83783b --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_calculation_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "ae2:certus_quartz_crystal" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_calculation_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_energy_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_energy_processor_print.json new file mode 100755 index 0000000..34636d3 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_energy_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "appflux:charged_redstone" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "appflux:printed_energy_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_engineering_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_engineering_processor_print.json new file mode 100755 index 0000000..fd85b1d --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_engineering_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:gems/diamond" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_engineering_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_logic_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_logic_processor_print.json new file mode 100755 index 0000000..fc30fd5 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_logic_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:ingots/gold" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_logic_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_press.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_press.json new file mode 100755 index 0000000..fdd2e9d --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_press.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "allthemodium:vibranium_allthemodium_alloy_block" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "kubejs:ultimate_universal_press" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_quantum_processor_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_quantum_processor_print.json new file mode 100755 index 0000000..c458b43 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_quantum_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "advanced_ae:quantum_alloy" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "advanced_ae:printed_quantum_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/ultimate_universal_silicon_print.json b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_silicon_print.json new file mode 100755 index 0000000..49454ed --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/ultimate_universal_silicon_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:silicon" + }, + "top": { + "item": "kubejs:ultimate_universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_silicon" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_addon_accumulation_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_addon_accumulation_processor_print.json new file mode 100755 index 0000000..2837e95 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_addon_accumulation_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:ingots/sky_steel" + }, + "top": { + "item": "kubejs:universal_addon_press" + } + }, + "mode": "inscribe", + "result": { + "item": "megacells:printed_accumulation_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_addon_energy_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_addon_energy_processor_print.json new file mode 100755 index 0000000..144dc0c --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_addon_energy_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "appflux:charged_redstone" + }, + "top": { + "item": "kubejs:universal_addon_press" + } + }, + "mode": "inscribe", + "result": { + "item": "appflux:printed_energy_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_addon_press.json b/kubejs/data/ae2/recipes/inscriber/universal_addon_press.json new file mode 100755 index 0000000..9646164 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_addon_press.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "minecraft:iron_block" + }, + "top": { + "item": "kubejs:universal_addon_press" + } + }, + "mode": "inscribe", + "result": { + "item": "kubejs:universal_addon_press" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_addon_quantum_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_addon_quantum_processor_print.json new file mode 100755 index 0000000..3e6fdec --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_addon_quantum_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "advanced_ae:quantum_alloy" + }, + "top": { + "item": "kubejs:universal_addon_press" + } + }, + "mode": "inscribe", + "result": { + "item": "advanced_ae:printed_quantum_processor" + } + } \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json new file mode 100755 index 0000000..90f3d7b --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_calculation_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "ae2:certus_quartz_crystal" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_calculation_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json new file mode 100755 index 0000000..441b705 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_engineering_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:gems/diamond" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_engineering_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json b/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json new file mode 100755 index 0000000..49984de --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_logic_processor_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:ingots/gold" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_logic_processor" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_press.json b/kubejs/data/ae2/recipes/inscriber/universal_press.json new file mode 100755 index 0000000..4c3da74 --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_press.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "item": "minecraft:iron_block" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "kubejs:universal_press" + } +} \ No newline at end of file diff --git a/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json b/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json new file mode 100755 index 0000000..f2cf0ef --- /dev/null +++ b/kubejs/data/ae2/recipes/inscriber/universal_silicon_print.json @@ -0,0 +1,15 @@ +{ + "type": "ae2:inscriber", + "ingredients": { + "middle": { + "tag": "forge:silicon" + }, + "top": { + "item": "kubejs:universal_press" + } + }, + "mode": "inscribe", + "result": { + "item": "ae2:printed_silicon" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json b/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json new file mode 100755 index 0000000..275427e --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/ancient_pyramid.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:ancient_pyramid", + "weight": 1 + } + ], + "placement": { + "salt": 185645172, + "spacing": 8, + "separation": 5, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json b/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json new file mode 100755 index 0000000..1d4388d --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/dungeon.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:dungeon", + "weight": 1 + } + ], + "placement": { + "salt": 1546875896, + "spacing": 7, + "separation": 5, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json b/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json new file mode 100755 index 0000000..8f6029e --- /dev/null +++ b/kubejs/data/allthemodium/worldgen/structure_set/piglin_village.json @@ -0,0 +1,14 @@ +{ + "structures": [ + { + "structure": "allthemodium:piglin_village", + "weight": 1 + } + ], + "placement": { + "salt": 1236549879, + "spacing": 3, + "separation": 2, + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json b/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json new file mode 100755 index 0000000..3580587 --- /dev/null +++ b/kubejs/data/allthetweaks/loot_tables/blocks/trophy_atm.json @@ -0,0 +1,16 @@ +{ + "type": "minecraft:block", + "pools": [ + { + "name": "pool1", + "rolls": 1, + "entries": [ + { + "type": "minecraft:item", + "name": "allthetweaks:trophy_atm" + } + ] + } + ] + } + \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/ignore_players.json b/kubejs/data/apotheosis/recipes/spawner/ignore_players.json new file mode 100755 index 0000000..35e383d --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/ignore_players.json @@ -0,0 +1,14 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:conduit" + }, + "stat_changes": [{ + "id": "ignore_players", + "value": true + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json b/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json new file mode 100755 index 0000000..6cb3dba --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/ignore_players_inverted.json @@ -0,0 +1,18 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:conduit" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "ignore_players", + "value": false + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_delay.json b/kubejs/data/apotheosis/recipes/spawner/max_delay.json new file mode 100755 index 0000000..961e7f1 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_delay.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:unobtainium_ingot" + }, + "stat_changes": [{ + "id": "max_delay", + "value": -10, + "min": 100, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json b/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json new file mode 100755 index 0000000..2df4e5c --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_delay_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:unobtainium_ingot" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "max_delay", + "value": 10, + "min": -1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/max_nearby.json b/kubejs/data/apotheosis/recipes/spawner/max_nearby.json new file mode 100755 index 0000000..54e3cd6 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/max_nearby.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:ghast_tear" + }, + "stat_changes": [{ + "id": "max_nearby_entities", + "value": 2, + "min": -1, + "max": 16 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/min_delay.json b/kubejs/data/apotheosis/recipes/spawner/min_delay.json new file mode 100755 index 0000000..36a6423 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/min_delay.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:allthemodium_ingot" + }, + "stat_changes": [{ + "id": "min_delay", + "value": -10, + "min": 100, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json b/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json new file mode 100755 index 0000000..db8cf40 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/min_delay_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:allthemodium_ingot" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "min_delay", + "value": 10, + "min": -1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/no_ai.json b/kubejs/data/apotheosis/recipes/spawner/no_ai.json new file mode 100755 index 0000000..8663c52 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/no_ai.json @@ -0,0 +1,14 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:golden_apple" + }, + "stat_changes": [{ + "id": "no_ai", + "value": true + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json b/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json new file mode 100755 index 0000000..77c38b6 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/no_ai_inverted.json @@ -0,0 +1,18 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "minecraft:golden_apple" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "no_ai", + "value": false + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/spawn_count.json b/kubejs/data/apotheosis/recipes/spawner/spawn_count.json new file mode 100755 index 0000000..82b230c --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/spawn_count.json @@ -0,0 +1,16 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:piglich_heart" + }, + "stat_changes": [{ + "id": "spawn_count", + "value": 1, + "min": -1, + "max": 8 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json b/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json new file mode 100755 index 0000000..1d98183 --- /dev/null +++ b/kubejs/data/apotheosis/recipes/spawner/spawn_count_inverted.json @@ -0,0 +1,20 @@ +{ + "type": "apotheosis:spawner_modifier", + "conditions": [{ + "type": "apotheosis:module", + "module": "spawner" + }], + "mainhand": { + "item": "allthemodium:piglich_heart" + }, + "offhand": { + "item": "minecraft:quartz" + }, + "consumes_offhand": false, + "stat_changes": [{ + "id": "spawn_count", + "value": -1, + "min": 1, + "max": -1 + }] +} \ No newline at end of file diff --git a/kubejs/data/apotheosis/tags/items/boon_drops.json b/kubejs/data/apotheosis/tags/items/boon_drops.json new file mode 100755 index 0000000..bbaf68b --- /dev/null +++ b/kubejs/data/apotheosis/tags/items/boon_drops.json @@ -0,0 +1,24 @@ +{ + "replace": true, + "values": [ + "minecraft:gold_ore", + "minecraft:iron_ore", + "minecraft:coal_ore", + "minecraft:copper_ore", + "minecraft:emerald_ore", + "minecraft:redstone_ore", + "minecraft:diamond_ore", + "minecraft:lapis_ore", + "minecraft:nether_quartz_ore", + "alltheores:aluminum_ore", + "alltheores:osmium_ore", + "alltheores:platinum_ore", + "alltheores:zinc_ore", + "alltheores:uranium_ore", + "alltheores:tin_ore", + "alltheores:lead_ore", + "alltheores:silver_ore", + "alltheores:nickel_ore", + "alltheores:zinc_ore" + ] + } \ No newline at end of file diff --git a/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json b/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json new file mode 100755 index 0000000..d89b866 --- /dev/null +++ b/kubejs/data/ars_nouveau/loot_tables/blocks/creative_source_jar.json @@ -0,0 +1,15 @@ +{ + "type": "minecraft:block", + "pools": [ + { + "name": "pool1", + "rolls": 1, + "entries": [ + { + "type": "minecraft:item", + "name": "ars_nouveau:creative_source_jar" + } + ] + } + ] +} diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json b/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json new file mode 100755 index 0000000..5cd079c --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solid/yellorium9.json @@ -0,0 +1,13 @@ +{ + "type": "bigreactors:fluidizersolid", + "ingredient": { + "count": 1, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "result": { + "count": 9000, + "fluid": "bigreactors:yellorium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json new file mode 100755 index 0000000..e7a086c --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_1.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "ingredient2": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_block" + } + }, + "result": { + "count": 18000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json new file mode 100755 index 0000000..5980659 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium9_2.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_block" + } + }, + "ingredient2": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_block" + } + }, + "result": { + "count": 18000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json new file mode 100755 index 0000000..dc0b184 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_1.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_ingot" + } + }, + "ingredient2": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_ingot" + } + }, + "result": { + "count": 2000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json new file mode 100755 index 0000000..cf349a3 --- /dev/null +++ b/kubejs/data/bigreactors/recipes/fluidizer/solidmixing/verderium_2.json @@ -0,0 +1,19 @@ +{ + "type": "bigreactors:fluidizersolidmixing", + "ingredient1": { + "count": 1, + "ingredient": { + "item": "bigreactors:blutonium_ingot" + } + }, + "ingredient2": { + "count": 2, + "ingredient": { + "item": "alltheores:uranium_ingot" + } + }, + "result": { + "count": 2000, + "fluid": "bigreactors:verderium" + } + } \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json new file mode 100755 index 0000000..909aa84 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/1x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:dirt_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:dirt_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json new file mode 100755 index 0000000..5247580 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/2x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:dirt_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:dirt_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json new file mode 100755 index 0000000..7247bcc --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/dirt/dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:dirt" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:dirt" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json new file mode 100755 index 0000000..408c1cf --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/1x_end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:end_stone_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:end_stone_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json new file mode 100755 index 0000000..8d09451 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/2x_end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:end_stone_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:end_stone_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json b/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json new file mode 100755 index 0000000..7e2609c --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/end_stone/end_stone_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:end_stone" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:end_stone" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json new file mode 100755 index 0000000..e555685 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/1x_netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:netherrack_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:netherrack_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json new file mode 100755 index 0000000..bd1803a --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/2x_netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:netherrack_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:netherrack_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json b/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json new file mode 100755 index 0000000..fbfcb30 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/netherrack/netherrack_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:netherrack" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:netherrack" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json new file mode 100755 index 0000000..7397d6d --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/1x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:obsidian_1x" + }, + "mana": 18000, + "output": { + "count": 2, + "item": "allthecompressed:obsidian_1x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json new file mode 100755 index 0000000..7a45a1b --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/2x_dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "allthecompressed:obsidian_2x" + }, + "mana": 162000, + "output": { + "count": 2, + "item": "allthecompressed:obsidian_2x" + } +} \ No newline at end of file diff --git a/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json b/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json new file mode 100755 index 0000000..820e8f3 --- /dev/null +++ b/kubejs/data/botania/recipes/mana_infusion/obsidian/dirt_dupe.json @@ -0,0 +1,15 @@ +{ + "type": "botania:mana_infusion", + "catalyst": { + "type": "block", + "block": "botania:conjuration_catalyst" + }, + "input": { + "item": "minecraft:obsidian" + }, + "mana": 2000, + "output": { + "count": 2, + "item": "minecraft:obsidian" + } +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt b/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt new file mode 100755 index 0000000..b13abcd Binary files /dev/null and b/kubejs/data/common_stargates/structures/common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1.nbt differ diff --git 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b/kubejs/data/common_stargates/structures/common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_soul_sand_1.nbt differ diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json new file mode 100755 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json new file mode 100755 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json new file mode 100755 index 0000000..5da329a --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes.json @@ -0,0 +1,7 @@ +{ + "replace": true, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json new file mode 100755 index 0000000..6a6ee57 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_badlands" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json new file mode 100755 index 0000000..1e0e5e0 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes.json @@ -0,0 +1,27 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_beach", + "#minecraft:is_deep_ocean", + "#minecraft:is_forest", + "#minecraft:is_hill", + "#minecraft:is_mountain", + "#minecraft:is_ocean", + "#minecraft:is_river", + "#minecraft:is_savanna", + + "minecraft:taiga", + "minecraft:old_growth_pine_taiga", + "minecraft:old_growth_spruce_taiga", + "minecraft:stony_shore", + "minecraft:swamp", + "minecraft:mangrove_swamp", + "minecraft:plains", + "minecraft:sunflower_plains", + "minecraft:dripstone_caves", + "minecraft:lush_caves" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json new file mode 100755 index 0000000..9219b68 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:deep_dark" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json new file mode 100755 index 0000000..3526eb4 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:desert" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json new file mode 100755 index 0000000..dab9ae7 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_jungle" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json new file mode 100755 index 0000000..b0ecf98 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:mushroom_fields" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json new file mode 100755 index 0000000..6efd851 --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/biome/has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes.json @@ -0,0 +1,11 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:snowy_taiga", + "minecraft:snowy_plains", + "minecraft:ice_spikes" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json b/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json new file mode 100755 index 0000000..d01fc6d --- /dev/null +++ b/kubejs/data/common_stargates/tags/worldgen/structure/common_stargate.json @@ -0,0 +1,16 @@ +{ + "values": + [ + "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow" + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json new file mode 100755 index 0000000..317b9c5 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_badlands_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json new file mode 100755 index 0000000..814c186 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_desert_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json new file mode 100755 index 0000000..2dc0ddd --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/classic/pedestal/stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/classic/pedestal/classic_common_stargate_pedestal_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json new file mode 100755 index 0000000..3f5a9e8 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json new file mode 100755 index 0000000..0d4c52b --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_badlands_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json new file mode 100755 index 0000000..0fc0111 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_deep_dark_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json new file mode 100755 index 0000000..efb4974 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_desert_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json new file mode 100755 index 0000000..6e6a2ea --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_jungle_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json new file mode 100755 index 0000000..af18a86 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_mushroom_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json new file mode 100755 index 0000000..aeac94c --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:common_stargate", + + "start_pool": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#common_stargates:has_structure/common_stargate/milky_way/pedestal/milky_way_common_stargate_pedestal_snow_biomes", + + "step": "strongholds", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "beard_thin" +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json new file mode 100755 index 0000000..1caf906 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/structure_set/common_stargate_pedestal.json @@ -0,0 +1,56 @@ +{ + "structures": + [ + { + "structure": "common_stargates:common_stargate/classic/pedestal/stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/classic/pedestal/red_sandstone_stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/classic/pedestal/sandstone_stargate_pedestal", + "weight": 1 + }, + + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_badlands", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_desert", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_jungle", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_mushroom", + "weight": 1 + }, + { + "structure": "common_stargates:common_stargate/milky_way/pedestal/stargate_pedestal_snow", + "weight": 1 + } + ], + "placement": + { + "salt": 1875847473, + + "spacing": 80, + + "separation": 64, + + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json new file mode 100755 index 0000000..427c087 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/red_sandstone_stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_red_sandstone_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_red_sandstone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json new file mode 100755 index 0000000..21e6b08 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/sandstone_stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_sandstone_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_sandstone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json new file mode 100755 index 0000000..fd9f929 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/classic/pedestal/stargate_pedestal.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:classic_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/classic/pedestal/classic_stargate_smooth_stone_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json new file mode 100755 index 0000000..72fb98e --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal.json @@ -0,0 +1,49 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_3", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_4", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json new file mode 100755 index 0000000..a1a7076 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_badlands.json @@ -0,0 +1,29 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_badlands", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_badlands_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_badlands_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json new file mode 100755 index 0000000..b521259 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_deep_dark.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_deep_dark", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_deep_dark_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json new file mode 100755 index 0000000..12abc7e --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_desert.json @@ -0,0 +1,39 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_desert", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_2", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + }, + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_desert_3", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json new file mode 100755 index 0000000..354f90d --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_jungle.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_jungle", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_jungle_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json new file mode 100755 index 0000000..c7ff7bd --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_mushroom.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_mushroom", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_mushroom_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json new file mode 100755 index 0000000..56d95b9 --- /dev/null +++ b/kubejs/data/common_stargates/worldgen/template_pool/common_stargate/milky_way/pedestal/stargate_pedestal_snow.json @@ -0,0 +1,19 @@ +{ + "name": "common_stargates:milky_way_stargate_pedestal_snow", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "common_stargates:common_stargate/milky_way/pedestal/milky_way_stargate_pedestal_snow_1", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt b/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt new file mode 100755 index 0000000..8f1d2fb Binary files /dev/null and b/kubejs/data/ctov/structures/village/jungle_tree/jobsite/imengineer.nbt differ diff --git a/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json new file mode 100755 index 0000000..ee303d0 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_nether.json @@ -0,0 +1,13 @@ +{ + "type": "valhelsia_core:add_nether_spawns", + "biomes": "#forge:none", + "category": "monster", + "charge": 1.1, + "energyBudget": 1.0, + "spawners": { + "type": "forbidden_arcanus:lost_soul", + "maxCount": 4, + "minCount": 1, + "weight": 60 + } +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json new file mode 100755 index 0000000..cda47e9 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/forge/biome_modifier/add_lost_soul_overworld.json @@ -0,0 +1,10 @@ +{ + "type": "forge:add_spawns", + "biomes": "#forge:none", + "spawners": { + "type": "forbidden_arcanus:lost_soul", + "maxCount": 3, + "minCount": 1, + "weight": 35 + } +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json new file mode 100755 index 0000000..5e5f618 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_corrupt_lost_soul_chance.json @@ -0,0 +1,5 @@ +{ + "replace": true, + "values": [ + ] +} \ No newline at end of file diff --git a/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json new file mode 100755 index 0000000..5e5f618 --- /dev/null +++ b/kubejs/data/forbidden_arcanus/tags/entity_types/spawns_lost_soul_chance.json @@ -0,0 +1,5 @@ +{ + "replace": true, + "values": [ + ] +} \ No newline at end of file diff --git a/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json b/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json new file mode 100755 index 0000000..10d431c --- /dev/null +++ b/kubejs/data/forge/loot_modifiers/global_loot_modifiers.json @@ -0,0 +1,15 @@ +{ + "replace": false, + "entries": [ + "modpack:wither_nether_star_drygmy", + "modpack:ender_dragon_drygmy", + "modpack:warden_drygmy", + "modpack:wilden_chimera_drygmy", + "modpack:wither_bhc_wannabee", + "modpack:ender_dragon_wannabee", + "modpack:warden_wannabee", + "modpack:wilden_chimera_wannabee", + "modpack:chicken_wannabee", + "modpack:turtle_wannabee" + ] + } \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/barite_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/barite_bee.json new file mode 100755 index 0000000..8971276 --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/barite_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:sulfur\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 3, + "ingredient": { + "tag": "forge:dusts/barium" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:barite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:sulfur" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:barite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/bauxite_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/bauxite_bee.json new file mode 100755 index 0000000..bf6e87c --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/bauxite_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:pyrolusite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 3, + "ingredient": { + "tag": "forge:dusts/gallium" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:bauxite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:pyrolusite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:bauxite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/cobaltite_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/cobaltite_bee.json new file mode 100755 index 0000000..c953595 --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/cobaltite_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:cobalt\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 4, + "ingredient": { + "tag": "forge:dusts/sulfur" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:cobaltite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:cobalt" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:cobaltite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/electrotine_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/electrotine_bee.json new file mode 100755 index 0000000..8063473 --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/electrotine_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:redstone\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 4, + "ingredient": { + "tag": "forge:dusts/electrum" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:electrotine\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:redstone" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:electrotine" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/galena_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/galena_bee.json new file mode 100755 index 0000000..d0b1a97 --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/galena_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:zinc\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 4, + "ingredient": { + "tag": "forge:ingots/lead" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:galena\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:zinc" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:galena" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/ilmenite_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/ilmenite_bee.json new file mode 100755 index 0000000..f2d757f --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/ilmenite_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:iron\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 3, + "ingredient": { + "tag": "forge:dusts/rutile" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:ilmenite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:iron" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:ilmenite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/alloy_smelter/tantalite_bee.json b/kubejs/data/gcteu/recipes/alloy_smelter/tantalite_bee.json new file mode 100755 index 0000000..32089b1 --- /dev/null +++ b/kubejs/data/gcteu/recipes/alloy_smelter/tantalite_bee.json @@ -0,0 +1,73 @@ +{ + "type": "gtceu:alloy_smelter", + "duration": 100, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:chromite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 3, + "ingredient": { + "tag": "forge:dusts/manganese" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:tantalite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:chromite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:tantalite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/assembly_line/gregstar_bee.json b/kubejs/data/gcteu/recipes/assembly_line/gregstar_bee.json new file mode 100755 index 0000000..478d6e5 --- /dev/null +++ b/kubejs/data/gcteu/recipes/assembly_line/gregstar_bee.json @@ -0,0 +1,140 @@ +{ + "type": "gtceu:assembly_line", + "duration": 600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "tag": "forge:storage_blocks/greg_star" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:neutronium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:starry\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:neutronium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "type": "gtceu:sized", + "count": 8, + "ingredient": { + "item": "gtceu:uhv_energy_input_hatch_16a" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ], + "fluid": [ + { + "content": { + "amount": 5000, + "value": [ + { + "tag": "forge:europium" + } + ] + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "amount": 6000, + "value": [ + { + "tag": "forge:neutronium" + } + ] + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:gregstar\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 100000, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:neutronium" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:starry" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gregstar" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/centrifuge/lepidolite_bee.json b/kubejs/data/gcteu/recipes/centrifuge/lepidolite_bee.json new file mode 100755 index 0000000..d558642 --- /dev/null +++ b/kubejs/data/gcteu/recipes/centrifuge/lepidolite_bee.json @@ -0,0 +1,56 @@ +{ + "type": "gtceu:centrifuge", + "duration": 1600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "item": "productivebees:spawn_egg_mason_bee" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:lepidolite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:lepidolite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/centrifuge/oilsands_bee.json b/kubejs/data/gcteu/recipes/centrifuge/oilsands_bee.json new file mode 100755 index 0000000..dc364c4 --- /dev/null +++ b/kubejs/data/gcteu/recipes/centrifuge/oilsands_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:centrifuge", + "duration": 1600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:obsidian\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:oilsands\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:obsidian" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:oilsands" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/centrifuge/sheldonite_bee.json b/kubejs/data/gcteu/recipes/centrifuge/sheldonite_bee.json new file mode 100755 index 0000000..13207a7 --- /dev/null +++ b/kubejs/data/gcteu/recipes/centrifuge/sheldonite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:centrifuge", + "duration": 1600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:platinum\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:sheldonite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:platinum" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:sheldonite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/centrifuge/sphalerite_bee.json b/kubejs/data/gcteu/recipes/centrifuge/sphalerite_bee.json new file mode 100755 index 0000000..c43ffcb --- /dev/null +++ b/kubejs/data/gcteu/recipes/centrifuge/sphalerite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:centrifuge", + "duration": 1600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:zinc\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:sphalerite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:zinc" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:sphalerite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/centrifuge/tricalcium_phosphate_bee.json b/kubejs/data/gcteu/recipes/centrifuge/tricalcium_phosphate_bee.json new file mode 100755 index 0000000..039700d --- /dev/null +++ b/kubejs/data/gcteu/recipes/centrifuge/tricalcium_phosphate_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:centrifuge", + "duration": 1600, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:apatite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:tricalcium_phosphate\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 7, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:apatite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:tricalcium_phosphate" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electric_blast_furnace/molybdenum_bee.json b/kubejs/data/gcteu/recipes/electric_blast_furnace/molybdenum_bee.json new file mode 100755 index 0000000..921d217 --- /dev/null +++ b/kubejs/data/gcteu/recipes/electric_blast_furnace/molybdenum_bee.json @@ -0,0 +1,72 @@ +{ + "type": "gtceu:electric_blast_furnace", + "duration": 600, + "data": { + "ebf_temp": 5000 + }, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:iron\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "item": "gtceu:molybdenum_block" + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:molybdenum\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 120, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:iron" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gtceu/molybdenum" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electric_blast_furnace/naquadah_bee.json b/kubejs/data/gcteu/recipes/electric_blast_furnace/naquadah_bee.json new file mode 100755 index 0000000..36023fe --- /dev/null +++ b/kubejs/data/gcteu/recipes/electric_blast_furnace/naquadah_bee.json @@ -0,0 +1,72 @@ +{ + "type": "gtceu:electric_blast_furnace", + "duration": 600, + "data": { + "ebf_temp": 5000 + }, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:osmium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "item": "gtceu:naquadah_block" + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:naquadah\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 120, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:osmium" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:naquadah" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electric_blast_furnace/neodymium_bee.json b/kubejs/data/gcteu/recipes/electric_blast_furnace/neodymium_bee.json new file mode 100755 index 0000000..0be9b30 --- /dev/null +++ b/kubejs/data/gcteu/recipes/electric_blast_furnace/neodymium_bee.json @@ -0,0 +1,72 @@ +{ + "type": "gtceu:electric_blast_furnace", + "duration": 600, + "data": { + "ebf_temp": 5000 + }, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:iron\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "item": "gtceu:neodymium_block" + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:neodymium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 120, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:iron" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gtceu/neodymium" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electric_blast_furnace/palladium_bee.json b/kubejs/data/gcteu/recipes/electric_blast_furnace/palladium_bee.json new file mode 100755 index 0000000..1de08db --- /dev/null +++ b/kubejs/data/gcteu/recipes/electric_blast_furnace/palladium_bee.json @@ -0,0 +1,72 @@ +{ + "type": "gtceu:electric_blast_furnace", + "duration": 600, + "data": { + "ebf_temp": 5000 + }, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:osmium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + }, + { + "content": { + "item": "gtceu:palladium_block" + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:palladium\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 120, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:osmium" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gtceu/palladium" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electrolyzer/bastnasite_bee.json b/kubejs/data/gcteu/recipes/electrolyzer/bastnasite_bee.json new file mode 100755 index 0000000..3cbfb8a --- /dev/null +++ b/kubejs/data/gcteu/recipes/electrolyzer/bastnasite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electrolyzer", + "duration": 480, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:coal\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:bastnasite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 60, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:coal" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:bastnasite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electrolyzer/chromite_bee.json b/kubejs/data/gcteu/recipes/electrolyzer/chromite_bee.json new file mode 100755 index 0000000..e63e747 --- /dev/null +++ b/kubejs/data/gcteu/recipes/electrolyzer/chromite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electrolyzer", + "duration": 480, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:iron\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:chromite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 60, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:iron" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:chromite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electrolyzer/pyrochlore_bee.json b/kubejs/data/gcteu/recipes/electrolyzer/pyrochlore_bee.json new file mode 100755 index 0000000..6558a88 --- /dev/null +++ b/kubejs/data/gcteu/recipes/electrolyzer/pyrochlore_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electrolyzer", + "duration": 480, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:apatite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:pyrochlore\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 60, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:apatite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:pyrochlore" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electrolyzer/stibnite_bee.json b/kubejs/data/gcteu/recipes/electrolyzer/stibnite_bee.json new file mode 100755 index 0000000..dac0cc2 --- /dev/null +++ b/kubejs/data/gcteu/recipes/electrolyzer/stibnite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electrolyzer", + "duration": 480, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:cinnabar\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:stibnite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 60, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:cinnabar" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:stibnite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electrolyzer/tungstate_bee.json b/kubejs/data/gcteu/recipes/electrolyzer/tungstate_bee.json new file mode 100755 index 0000000..3a823fb --- /dev/null +++ b/kubejs/data/gcteu/recipes/electrolyzer/tungstate_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electrolyzer", + "duration": 480, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:silver\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:tungstate\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 60, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:silver" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:tungstate" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/electromagnetic_separator/vanadium_magnetite_bee.json b/kubejs/data/gcteu/recipes/electromagnetic_separator/vanadium_magnetite_bee.json new file mode 100755 index 0000000..9cd8dfa --- /dev/null +++ b/kubejs/data/gcteu/recipes/electromagnetic_separator/vanadium_magnetite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:electromagnetic_separator", + "duration": 200, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:gold\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:vanadium_magnetite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 24, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gold" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:vanadium_magnetite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/macerator/graphite_bee.json b/kubejs/data/gcteu/recipes/macerator/graphite_bee.json new file mode 100755 index 0000000..f752d73 --- /dev/null +++ b/kubejs/data/gcteu/recipes/macerator/graphite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:macerator", + "duration": 200, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:coal\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:graphite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 4, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:coal" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gtceu/graphite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/macerator/pyrolusite_bee.json b/kubejs/data/gcteu/recipes/macerator/pyrolusite_bee.json new file mode 100755 index 0000000..476a9d4 --- /dev/null +++ b/kubejs/data/gcteu/recipes/macerator/pyrolusite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:macerator", + "duration": 200, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:tantalite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:pyrolusite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 4, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:tantalite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:pyrolusite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/macerator/scheelite_bee.json b/kubejs/data/gcteu/recipes/macerator/scheelite_bee.json new file mode 100755 index 0000000..d91c012 --- /dev/null +++ b/kubejs/data/gcteu/recipes/macerator/scheelite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:macerator", + "duration": 200, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:pyrolusite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:scheelite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 4, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:pyrolusite" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:scheelite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gcteu/recipes/macerator/tetrahedrite_bee.json b/kubejs/data/gcteu/recipes/macerator/tetrahedrite_bee.json new file mode 100755 index 0000000..7fa6795 --- /dev/null +++ b/kubejs/data/gcteu/recipes/macerator/tetrahedrite_bee.json @@ -0,0 +1,62 @@ +{ + "type": "gtceu:macerator", + "duration": 200, + "inputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:copper\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "outputs": { + "item": [ + { + "content": { + "type": "gtceu:sized", + "count": 1, + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:spawn_egg_configurable_bee", + "nbt": "{\"EntityTag\": {\"type\": \"productivebees:tetrahedrite\"}}" + } + }, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickInputs": { + "eu": [ + { + "content": 4, + "chance": 10000, + "tierChanceBoost": 0 + } + ] + }, + "tickOutputs": {}, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "gtceu" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:copper" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:tetrahedrite" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/gtceu/forge/biome_modifier/raw_oil_sprout.json b/kubejs/data/gtceu/forge/biome_modifier/raw_oil_sprout.json new file mode 100755 index 0000000..0787db2 --- /dev/null +++ b/kubejs/data/gtceu/forge/biome_modifier/raw_oil_sprout.json @@ -0,0 +1,6 @@ +{ + "type": "forge:remove_features", + "biomes": "#minecraft:is_overworld", + "features": "gtceu:raw_oil_sprout", + "step": "fluid_springs" + } \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/elder_guardian.json b/kubejs/data/hostilenetworks/data_models/elder_guardian.json new file mode 100755 index 0000000..b80b176 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/elder_guardian.json @@ -0,0 +1,58 @@ +{ + "entity": "minecraft:elder_guardian", + "variants": [], + "name": "entity.minecraft.elder_guardian", + "name_color": "#CBB1A5", + "gui_scale": 0.5, + "gui_x_offset": 0, + "gui_y_offset": 0.5, + "gui_z_offset": 0, + "sim_cost": 1024, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.elder_guardian", + "fabricator_drops": [ + { + "item": "minecraft:cod", + "count": 16 + }, + { + "item": "minecraft:salmon", + "count": 2 + }, + { + "item": "minecraft:pufferfish", + "count": 2 + }, + { + "item": "minecraft:tropical_fish", + "count": 2 + }, + { + "item": "minecraft:prismarine_crystals", + "count": 8 + }, + { + "item": "minecraft:prismarine_shard", + "count": 24 + }, + { + "item": "minecraft:wet_sponge", + "count": 32 + }, + { + "item": "oceansdelight:elder_guardian_slab", + "count": 8 + } + ], + "data_per_kill": [ + 3, + 12, + 30, + 45 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/ender_dragon.json b/kubejs/data/hostilenetworks/data_models/ender_dragon.json new file mode 100755 index 0000000..2c67bf5 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/ender_dragon.json @@ -0,0 +1,54 @@ +{ + "entity": "minecraft:ender_dragon", + "variants": [], + "name": "entity.minecraft.ender_dragon", + "name_color": "#CC00CC", + "gui_scale": 0.25, + "gui_x_offset": 0, + "gui_y_offset": 0.5, + "gui_z_offset": 0, + "sim_cost": 4096, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.ender_dragon", + "fabricator_drops": [ + { + "item": "minecraft:dragon_breath", + "count": 16 + }, + { + "item": "minecraft:dragon_egg", + "count": 1 + }, + { + "item": "bhc:green_heart", + "count": 1 + }, + { + "item": "ends_delight:dragon_tooth", + "count": 8 + }, + { + "item": "ends_delight:dragon_leg", + "count": 4 + }, + { + "item": "draconicevolution:dragon_heart", + "count": 1 + }, + { + "item": "mysticalagradditions:dragon_scale", + "count": 2 + } + ], + "data_per_kill": [ + 3, + 12, + 30, + 45 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/endermite.json b/kubejs/data/hostilenetworks/data_models/endermite.json new file mode 100755 index 0000000..308da7b --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/endermite.json @@ -0,0 +1,40 @@ +{ + "entity": "minecraft:endermite", + "variants": [], + "name": "entity.minecraft.endermite", + "name_color": "#CC00CC", + "gui_scale": 1.0, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 64, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "", + "fabricator_drops": [ + { + "item": "ends_delight:raw_ender_mite_meat", + "count": 8 + }, + { + "item": "endersdelight:mite_crust", + "count": 1 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/guardian.json b/kubejs/data/hostilenetworks/data_models/guardian.json new file mode 100755 index 0000000..f86e0ae --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/guardian.json @@ -0,0 +1,38 @@ +{ + "entity": "minecraft:guardian", + "variants": [], + "name": "entity.minecraft.guardian", + "name_color": "#6A9583", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.guardian", + "fabricator_drops": [ + { + "item": "minecraft:cod", + "count": 24 + }, + { + "item": "minecraft:prismarine_crystals", + "count": 16 + }, + { + "optional": true, + "item": "reliquary:guardian_spike", + "count": 2 + }, + { + "optional": true, + "item": "oceansdelight:guardian", + "count": 8 + } + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/hoglin.json b/kubejs/data/hostilenetworks/data_models/hoglin.json new file mode 100755 index 0000000..5ad2a2b --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/hoglin.json @@ -0,0 +1,54 @@ +{ + "entity": "minecraft:hoglin", + "variants": [], + "name": "entity.minecraft.hoglin", + "name_color": "#E8A074", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 0.0, + "gui_z_offset": 0.0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:nether_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.hoglin", + "fabricator_drops": [ + { + "item": "minecraft:porkchop", + "count": 32 + }, + { + "item": "minecraft:leather", + "count": 16 + }, + { + "item": "nethersdelight:hoglin_hide", + "count": 16 + }, + { + "item": "nethersdelight:hoglin_loin", + "count": 8 + }, + { + "item": "farmersdelight:ham", + "count": 8 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/pig.json b/kubejs/data/hostilenetworks/data_models/pig.json new file mode 100755 index 0000000..b53b865 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/pig.json @@ -0,0 +1,49 @@ +{ + "entity": "minecraft:pig", + "variants": [ + "twilightforest:boar", + "naturalist:boar" + ], + "name": "entity.minecraft.pig", + "name_color": "#EEA5A4", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 0.0, + "gui_z_offset": 0.0, + "sim_cost": 64, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.pig", + "fabricator_drops": [ + { + "item": "minecraft:porkchop", + "count": 32 + }, + { + "item": "delightful:animal_fat", + "count": 16 + }, + { + "item": "farmersdelight:ham", + "count": 8 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/shulker.json b/kubejs/data/hostilenetworks/data_models/shulker.json new file mode 100755 index 0000000..74764ae --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/shulker.json @@ -0,0 +1,32 @@ +{ + "entity": "minecraft:shulker", + "variants": [], + "name": "entity.minecraft.shulker", + "name_color": "#976797", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 512, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.shulker", + "fabricator_drops": [ + { + "item": "minecraft:shulker_shell", + "count": 8 + }, + { + "item": "minecraft:end_rod", + "count": 4 + }, + { + "item": "ends_delight:shulker_meat", + "count": 8 + } + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/skeleton.json b/kubejs/data/hostilenetworks/data_models/skeleton.json new file mode 100755 index 0000000..03a77b2 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/skeleton.json @@ -0,0 +1,42 @@ +{ + "entity": "minecraft:skeleton", + "variants": [ + "minecraft:stray" + ], + "name": "entity.minecraft.skeleton", + "name_color": "#BCBCBC", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.skeleton", + "fabricator_drops": [ + { + "item": "minecraft:arrow", + "count": 32 + }, + { + "item": "minecraft:bone", + "count": 24 + }, + { + "item": "minecraft:skeleton_skull", + "count": 4 + }, + { + "item": "reliquary:rib_bone", + "count": 2 + }, + { + "item": "bhc:red_heart", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/squid.json b/kubejs/data/hostilenetworks/data_models/squid.json new file mode 100755 index 0000000..84731d8 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/squid.json @@ -0,0 +1,52 @@ +{ + "entity": "minecraft:squid", + "variants": [], + "name": "entity.minecraft.squid", + "name_color": "#546D80", + "gui_scale": 1.0, + "gui_x_offset": 0.0, + "gui_y_offset": 1, + "gui_z_offset": 0.0, + "sim_cost": 32, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.squid", + "fabricator_drops": [ + { + "item": "minecraft:ink_sac", + "count": 32 + }, + { + "optional": true, + "item": "croptopia:calamari", + "count": 32 + }, + { + "optional": true, + "item": "reliquary:squid_beak", + "count": 2 + }, + { + "item": "oceansdelight:tentacles", + "count": 2 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} diff --git a/kubejs/data/hostilenetworks/data_models/warden.json b/kubejs/data/hostilenetworks/data_models/warden.json new file mode 100755 index 0000000..6cd6e0e --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/warden.json @@ -0,0 +1,54 @@ +{ + "entity": "minecraft:warden", + "variants": [], + "name": "entity.minecraft.warden", + "name_color": "#05343F", + "gui_scale": 0.65, + "gui_x_offset": 0.0, + "gui_y_offset": -0.15, + "gui_z_offset": 0.0, + "sim_cost": 2560, + "input": { + "item": "hostilenetworks:prediction_matrix", + "count": 1 + }, + "base_drop": { + "item": "hostilenetworks:end_prediction", + "count": 1 + }, + "trivia": "hostilenetworks.trivia.warden", + "fabricator_drops": [ + { + "item": "deeperdarker:heart_of_the_deep", + "count": 1 + }, + { + "item": "deeperdarker:warden_carapace", + "count": 1 + }, + { + "item": "apotheosis:warden_tendril", + "count": 1 + }, + { + "item": "minecraft:echo_shard", + "count": 2 + }, + { + "item": "bhc:blue_heart", + "count": 1 + } + ], + "tier_data": [ + 6, + 54, + 354, + 1254 + ], + "data_per_kill": [ + 1, + 4, + 10, + 18 + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/wither.json b/kubejs/data/hostilenetworks/data_models/wither.json new file mode 100755 index 0000000..10d9d46 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/wither.json @@ -0,0 +1,32 @@ +{ + "entity": "minecraft:wither", + "variants": [], + "name": "entity.minecraft.wither", + "name_color": "#343434", + "gui_scale": 0.5, + "gui_x_offset": 0, + "gui_y_offset": -0.33, + "gui_z_offset": 0, + "sim_cost": 2560, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:end_prediction" + }, + "trivia": "hostilenetworks.trivia.wither", + "fabricator_drops": [ + { + "item": "minecraft:nether_star", + "count": 1 + }, + { + "item": "bhc:yellow_heart", + "count": 1 + }, + { + "item": "mysticalagradditions:withering_soul", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/wither_skeleton.json b/kubejs/data/hostilenetworks/data_models/wither_skeleton.json new file mode 100755 index 0000000..c425835 --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/wither_skeleton.json @@ -0,0 +1,44 @@ +{ + "entity": "minecraft:wither_skeleton", + "variants": [], + "name": "entity.minecraft.wither_skeleton", + "name_color": "#343434", + "gui_scale": 0.85, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 768, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:nether_prediction" + }, + "trivia": "hostilenetworks.trivia.wither_skeleton", + "fabricator_drops": [ + { + "item": "wstweaks:fragment", + "count": 32 + }, + { + "item": "minecraft:bone", + "count": 24 + }, + { + "item": "minecraft:coal", + "count": 32 + }, + { + "item": "minecraft:wither_skeleton_skull", + "count": 3 + }, + { + "item": "reliquary:withered_rib", + "count": 2 + }, + { + "item": "bhc:wither_bone", + "count": 2 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/hostilenetworks/data_models/zombie.json b/kubejs/data/hostilenetworks/data_models/zombie.json new file mode 100755 index 0000000..faaca6a --- /dev/null +++ b/kubejs/data/hostilenetworks/data_models/zombie.json @@ -0,0 +1,48 @@ +{ + "entity": "minecraft:zombie", + "variants": [ + "minecraft:husk", + "minecraft:zombie_villager", + "twilightforest:rising_zombie" + ], + "name": "entity.minecraft.zombie", + "name_color": "#3B622F", + "gui_scale": 1, + "gui_x_offset": 0, + "gui_y_offset": 0, + "gui_z_offset": 0, + "sim_cost": 256, + "input": { + "item": "hostilenetworks:prediction_matrix" + }, + "base_drop": { + "item": "hostilenetworks:overworld_prediction" + }, + "trivia": "hostilenetworks.trivia.zombie", + "fabricator_drops": [ + { + "item": "minecraft:rotten_flesh", + "count": 64 + }, + { + "item": "minecraft:iron_ingot", + "count": 8 + }, + { + "item": "minecraft:carrot", + "count": 16 + }, + { + "item": "minecraft:potato", + "count": 16 + }, + { + "item": "reliquary:zombie_heart", + "count": 2 + }, + { + "item": "bhc:red_heart", + "count": 1 + } + ] +} \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json b/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json new file mode 100755 index 0000000..95705c4 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/if_fertilizer.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.4, + "input": { + "item": "industrialforegoing:fertilizer" + } + } \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json b/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json new file mode 100755 index 0000000..c56b40e --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/mystical_fertilizer.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.6, + "input": { + "item": "mysticalagriculture:mystical_fertilizer" + } +} \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json new file mode 100755 index 0000000..f19cbd7 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_compost.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 1.25, + "input": { + "item": "thermal:compost" + } + } \ No newline at end of file diff --git a/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json new file mode 100755 index 0000000..c7daad6 --- /dev/null +++ b/kubejs/data/immersiveengineering/recipes/fertilizer/therm_phytogro.json @@ -0,0 +1,7 @@ +{ + "type": "immersiveengineering:fertilizer", + "growthModifier": 2.0, + "input": { + "item": "thermal:phytogro" + } + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json new file mode 100755 index 0000000..6c1c7cd --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/azure_silver.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/azure_silver" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 9 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json new file mode 100755 index 0000000..a93fb96 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/glowstone_dust.json @@ -0,0 +1,25 @@ +{ + "output": { + "tag": "forge:dusts/glowstone" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:warped_forest", + "minecraft:crimson_forest" + ] + }, + "blacklist": {}, + "depth_min": 100, + "depth_max": 123, + "weight": 99 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens13" + }, + "type": "industrialforegoing:laser_drill_ore" +} \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json new file mode 100755 index 0000000..b231bd9 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/obsidian.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:obsidian" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 90 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json new file mode 100755 index 0000000..ec6cb94 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/ores/sodalite.json @@ -0,0 +1,62 @@ +{ + "type": "forge:conditional", + "recipes": [ + { + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sodalite" + } + } + ], + "recipe": { + "type": "industrialforegoing:laser_drill_ore", + "catalyst": { + "item": "industrialforegoing:laser_lens11" + }, + "output": { + "item": "gtceu:deepslate_sodalite_ore" + }, + "pointer": 0, + "rarity": [ + { + "blacklist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:the_end", + "minecraft:the_void", + "minecraft:small_end_islands", + "minecraft:end_barrens", + "minecraft:end_highlands", + "minecraft:end_midlands" + ] + }, + "depth_max": 70, + "depth_min": 30, + "weight": 6, + "whitelist": {} + }, + { + "blacklist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:the_end", + "minecraft:the_void", + "minecraft:small_end_islands", + "minecraft:end_barrens", + "minecraft:end_highlands", + "minecraft:end_midlands" + ] + }, + "depth_max": 255, + "depth_min": 0, + "weight": 1, + "whitelist": {} + } + ] + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json new file mode 100755 index 0000000..82ec82d --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_allthemodium.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/allthemodium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:deep_dark" + ] + }, + "blacklist": {}, + "depth_min": 2, + "depth_max": 20, + "weight": 4 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens4" + }, + "type": "industrialforegoing:laser_drill_ore" + } diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json new file mode 100755 index 0000000..ecfb0dd --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_unobtainium.json @@ -0,0 +1,24 @@ +{ + "output": { + "tag": "forge:raw_materials/unobtainium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:end_highlands" + ] + }, + "blacklist": {}, + "depth_min": 30, + "depth_max": 60, + "weight": 1 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens10" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json new file mode 100755 index 0000000..a4b5426 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/laser_drill_ore/raw_vibranium.json @@ -0,0 +1,25 @@ +{ + "output": { + "tag": "forge:raw_materials/vibranium" + }, + "rarity": [ + { + "whitelist": { + "type": "minecraft:worldgen/biome", + "values": [ + "minecraft:warped_forest", + "minecraft:crimson_forest" + ] + }, + "blacklist": {}, + "depth_min": 100, + "depth_max": 123, + "weight": 1 + } + ], + "pointer": 0, + "catalyst": { + "item": "industrialforegoing:laser_lens13" + }, + "type": "industrialforegoing:laser_drill_ore" + } \ No newline at end of file diff --git a/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json b/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json new file mode 100755 index 0000000..bc76322 --- /dev/null +++ b/kubejs/data/industrialforegoing/recipes/stonework_generate/deepslate.json @@ -0,0 +1,12 @@ +{ + "output": { + "item": "minecraft:cobbled_deepslate", + "count": 1 + }, + "waterNeed": 1000, + "lavaNeed": 1000, + "waterConsume": 0, + "lavaConsume": 0, + "type": "industrialforegoing:stonework_generate" +} + diff --git a/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json b/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json new file mode 100755 index 0000000..bcd9ad4 --- /dev/null +++ b/kubejs/data/irons_spellbooks/advancements/grant_patchouli.json @@ -0,0 +1,7 @@ +{ + "criteria": { + "tick": { + "trigger": "minecraft:tick" + } + } +} \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json b/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json new file mode 100755 index 0000000..d6ff71a --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/chicken_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/chicken" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.25, + "addition": { + "item": "minecraft:egg" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json b/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json new file mode 100755 index 0000000..47017a6 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/ender_dragon_drygmy.json @@ -0,0 +1,42 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/ender_dragon" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": [{ + "item": "mysticalagriculture:cognizant_dust" + }, + { + "item": "ends_delight:dragon_tooth" + }, + { + "item": "minecraft:dragon_egg" + }, + { + "item": "minecraft:dragon_head" + }, + { + "item": "minecraft:dragon_breath" + }, + { + "item": "mysticalagradditions:dragon_scale" + }, + { + "item": "ends_delight:dragon_leg" + }, + { + "item": "quark:dragon_scale" + }, + { + "item": "bhc:green_heart" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json b/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json new file mode 100755 index 0000000..83bb2d7 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/ender_dragon_wannabee.json @@ -0,0 +1,42 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/ender_dragon" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.15, + "addition": [{ + "item": "mysticalagriculture:cognizant_dust" + }, + { + "item": "ends_delight:dragon_tooth" + }, + { + "item": "minecraft:dragon_egg" + }, + { + "item": "minecraft:dragon_head" + }, + { + "item": "minecraft:dragon_breath" + }, + { + "item": "mysticalagradditions:dragon_scale" + }, + { + "item": "ends_delight:dragon_leg" + }, + { + "item": "quark:dragon_scale" + }, + { + "item": "bhc:green_heart" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json b/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json new file mode 100755 index 0000000..448bfe0 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/turtle_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/turtle" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.25, + "addition": { + "item": "minecraft:turtle_egg" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/warden_drygmy.json b/kubejs/data/modpack/loot_modifiers/warden_drygmy.json new file mode 100755 index 0000000..a07fe7c --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/warden_drygmy.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/warden" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": { + "item": "bhc:blue_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/warden_wannabee.json b/kubejs/data/modpack/loot_modifiers/warden_wannabee.json new file mode 100755 index 0000000..d9a62e5 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/warden_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/warden" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.5, + "addition": { + "item": "bhc:blue_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json b/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json new file mode 100755 index 0000000..6050afd --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wilden_chimera_drygmy.json @@ -0,0 +1,26 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "ars_nouveau:entities/wilden_boss" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.05, + "addition": [{ + "item": "ars_nouveau:wilden_tribute" + }, + { + "item": "ars_nouveau:wilden_horn" + }, + { + "item": "ars_nouveau:wilden_spike" + }, + { + "item": "ars_nouveau:wilden_wing" + }] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json b/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json new file mode 100755 index 0000000..b6653f3 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wilden_chimera_wannabee.json @@ -0,0 +1,26 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "ars_nouveau:entities/wilden_boss" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.05, + "addition": [{ + "item": "ars_nouveau:wilden_tribute" + }, + { + "item": "ars_nouveau:wilden_horn" + }, + { + "item": "ars_nouveau:wilden_spike" + }, + { + "item": "ars_nouveau:wilden_wing" + }] + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json b/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json new file mode 100755 index 0000000..fefa2d2 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wither_bhc_wannabee.json @@ -0,0 +1,17 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/wither" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "bf699a99-b67c-35dc-981f-fb67fe089dbd" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 0.15, + "addition": { + "item": "bhc:yellow_heart" + } + } \ No newline at end of file diff --git a/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json b/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json new file mode 100755 index 0000000..5a16221 --- /dev/null +++ b/kubejs/data/modpack/loot_modifiers/wither_nether_star_drygmy.json @@ -0,0 +1,20 @@ +{ + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "minecraft:entities/wither" + }, + { + "condition": "productivelib:killed_by_uuid", + "uuid": "7400926d-1007-4e53-880f-b43e67f2bf29" + } + ], + "type": "productivelib:ingredient_modifier", + "chance": 1, + "addition": [{ + "item": "minecraft:nether_star" + }, + { + "item": "bhc:yellow_heart" + }] + } \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json new file mode 100755 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_afrit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": 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{ + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json new file mode 100755 index 0000000..9d8710e --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_foliot.json @@ -0,0 +1,69 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_____GG_GG_____", + "____WG_W_GW____", + "____C_W0W_C____", + "____WG_W_GW____", + "_____GG_GG_____", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/craft_marid.json b/kubejs/data/occultism/modonomicon/Multiblocks/craft_marid.json new file mode 100755 index 0000000..8627575 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/craft_marid.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______N_______", + "______RRR______", + "_____RCZCR_____", + "____R_PPP_R____", + "___RSPWCWPSR___", + "__R_PGG_GGP_R__", + "_RCPWG_W_GWPCR_", + "NRZPC_W0W_CPZRN", + "_RCPWG_W_GWPCR_", + "__R_PGG_GGP_R__", + "___RSPWCWPSR___", + "____R_PPP_R____", + "_____RCZCR_____", + "______RRR______", + "_______N_______" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/possess_afrit.json b/kubejs/data/occultism/modonomicon/Multiblocks/possess_afrit.json new file mode 100755 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/possess_afrit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/possess_djinni.json b/kubejs/data/occultism/modonomicon/Multiblocks/possess_djinni.json new file mode 100755 index 0000000..1b3e865 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/possess_djinni.json @@ -0,0 +1,73 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + 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"#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_____GG_GG_____", + "____WG_W_GW____", + "____C_W0W_C____", + "____WG_W_GW____", + "_____GG_GG_____", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json new file mode 100755 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_afrit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json new file mode 100755 index 0000000..1b3e865 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_djinni.json @@ -0,0 +1,73 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_foliot.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_foliot.json new file mode 100755 index 0000000..c2cc530 --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_foliot.json @@ -0,0 +1,61 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "_______________", + "______WCW______", + "_______________", + "____W__W__W____", + "____C_W0W_C____", + "____W__W__W____", + "_______________", + "______WCW______", + "_______________", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + 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+ "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______N_______", + "______RRR______", + "_____RCZCR_____", + "____R_PPP_R____", + "___RSPWCWPSR___", + "__R_PGG_GGP_R__", + "_RCPWG_W_GWPCR_", + "NRZPC_W0W_CPZRN", + "_RCPWG_W_GWPCR_", + "__R_PGG_GGP_R__", + "___RSPWCWPSR___", + "____R_PPP_R____", + "_____RCZCR_____", + "______RRR______", + "_______N_______" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + 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+ "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "_______________", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "___PWG_W_GWP___", + "___PC_W0W_CP___", + "___PWG_W_GWP___", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "_______________", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json b/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json new file mode 100755 index 0000000..f36b1ce --- /dev/null +++ b/kubejs/data/occultism/modonomicon/Multiblocks/summon_wild_greater_spirit.json @@ -0,0 +1,85 @@ +{ + "type": "modonomicon:dense", + "mapping": { + "*": { + "type": "modonomicon:display", + "display": "occultism:otherstone" + }, + "+": { + "type": "modonomicon:display", + "display": "minecraft:stone" + }, + "0": { + "type": "modonomicon:block", + "block": "occultism:golden_sacrificial_bowl" + }, + "C": { + "type": "modonomicon:tag", + "tag": "#minecraft:candles" + }, + "G": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_gold" + }, + "N": { + "type": "modonomicon:block", + "block": "minecraft:wither_skeleton_skull" + }, + "P": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_purple" + }, + "R": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_red" + }, + "S": { + "type": "modonomicon:block", + "block": "occultism:spirit_attuned_crystal" + }, + "W": { + "type": "modonomicon:block", + "block": "occultism:chalk_glyph_white" + }, + "Z": { + "type": "modonomicon:block", + "block": "minecraft:skeleton_skull" + } + }, + "pattern": [ + [ + "_______________", + "_______________", + "______CZC______", + "______PPP______", + "____SPWCWPS____", + "____PGG_GGP____", + "__CPWG_W_GWPC__", + "__ZPC_W0W_CPZ__", + "__CPWG_W_GWPC__", + "____PGG_GGP____", + "____SPWCWPS____", + "______PPP______", + "______CZC______", + "_______________", + "_______________" + ], + [ + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*", + "+*+*+*+*+*+*+*+", + "*+*+*+*+*+*+*+*" + ] + ] +} \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/almandine.json b/kubejs/data/occultism/recipes/miner/deeps/almandine.json new file mode 100755 index 0000000..bd8fc3a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/almandine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_almandine_ore" + }, + "weight": 600, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/almandine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/alunite.json b/kubejs/data/occultism/recipes/miner/deeps/alunite.json new file mode 100755 index 0000000..3a26ca0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/alunite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_alunite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/alunite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/barite.json b/kubejs/data/occultism/recipes/miner/deeps/barite.json new file mode 100755 index 0000000..489658a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/barite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_barite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/barite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json b/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json new file mode 100755 index 0000000..1bf39b4 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bastnasite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_bastnasite_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bastnasite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bauxite.json b/kubejs/data/occultism/recipes/miner/deeps/bauxite.json new file mode 100755 index 0000000..3668785 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bauxite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_bauxite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bauxite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bentonite.json b/kubejs/data/occultism/recipes/miner/deeps/bentonite.json new file mode 100755 index 0000000..82788f2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bentonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_bentonite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bentonite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/beryllium.json b/kubejs/data/occultism/recipes/miner/deeps/beryllium.json new file mode 100755 index 0000000..b45f92a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/beryllium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_beryllium_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/beryllium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json b/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json new file mode 100755 index 0000000..f245de1 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/blue_topaz.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_blue_topaz_ore" + }, + "weight": 700, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/blue_topaz" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/bornite.json b/kubejs/data/occultism/recipes/miner/deeps/bornite.json new file mode 100755 index 0000000..515e0f7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/bornite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_bornite_ore" + }, + "weight": 350, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bornite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/calcite.json b/kubejs/data/occultism/recipes/miner/deeps/calcite.json new file mode 100755 index 0000000..2015dcc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/calcite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_calcite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/calcite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json b/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json new file mode 100755 index 0000000..eb18f5a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/chalcocite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_chalcocite_ore" + }, + "weight": 466, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chalcocite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/graphite.json b/kubejs/data/occultism/recipes/miner/deeps/graphite.json new file mode 100755 index 0000000..785b7ff --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/graphite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_graphite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/graphite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json b/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json new file mode 100755 index 0000000..09014ee --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/green_sapphire.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_green_sapphire_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/green_sapphire" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/grossular.json b/kubejs/data/occultism/recipes/miner/deeps/grossular.json new file mode 100755 index 0000000..3834770 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/grossular.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_grossular_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/grossular" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/kyanite.json b/kubejs/data/occultism/recipes/miner/deeps/kyanite.json new file mode 100755 index 0000000..cb425e2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/kyanite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_kyanite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/kyanite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/lazurite.json b/kubejs/data/occultism/recipes/miner/deeps/lazurite.json new file mode 100755 index 0000000..560302a --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/lazurite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_lazurite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lazurite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/magnetite.json b/kubejs/data/occultism/recipes/miner/deeps/magnetite.json new file mode 100755 index 0000000..1c1472e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_magnetite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/mica.json b/kubejs/data/occultism/recipes/miner/deeps/mica.json new file mode 100755 index 0000000..63eb614 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/mica.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_mica_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/mica" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json b/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json new file mode 100755 index 0000000..ce08771 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/molybdenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_molybdenite_ore" + }, + "weight": 33, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/molybdenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json b/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json new file mode 100755 index 0000000..0c11fe7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/molybdenum.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_molybdenum_ore" + }, + "weight": 125, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/molybdenum" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/neodymium.json b/kubejs/data/occultism/recipes/miner/deeps/neodymium.json new file mode 100755 index 0000000..1779ac6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/neodymium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_neodymium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/neodymium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/olivine.json b/kubejs/data/occultism/recipes/miner/deeps/olivine.json new file mode 100755 index 0000000..07f7901 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/olivine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_olivine_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/olivine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pollucite.json b/kubejs/data/occultism/recipes/miner/deeps/pollucite.json new file mode 100755 index 0000000..67a05bd --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pollucite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pollusite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pollusite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/powellite.json b/kubejs/data/occultism/recipes/miner/deeps/powellite.json new file mode 100755 index 0000000..78be7f4 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/powellite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_powellite_ore" + }, + "weight": 25, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/powellite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrite.json b/kubejs/data/occultism/recipes/miner/deeps/pyrite.json new file mode 100755 index 0000000..fe0cce2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_pyrite_ore" + }, + "weight": 666, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json b/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json new file mode 100755 index 0000000..1c4501f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrolusite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pyrolusite_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrolusite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/pyrope.json b/kubejs/data/occultism/recipes/miner/deeps/pyrope.json new file mode 100755 index 0000000..87be65f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/pyrope.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_pyrope_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrope" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/quartzite.json b/kubejs/data/occultism/recipes/miner/deeps/quartzite.json new file mode 100755 index 0000000..0a2e08d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/quartzite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_quartzite_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/quartzite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json b/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json new file mode 100755 index 0000000..b362259 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/saltpeter.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_saltpeter_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/saltpeter" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/sodalite.json b/kubejs/data/occultism/recipes/miner/deeps/sodalite.json new file mode 100755 index 0000000..ece6aff --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/sodalite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_sodalite_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sodalite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/spessartine.json b/kubejs/data/occultism/recipes/miner/deeps/spessartine.json new file mode 100755 index 0000000..f7acb10 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/spessartine.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_spessartine_ore" + }, + "weight": 333, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/spessartine" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json b/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json new file mode 100755 index 0000000..e0e99b0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/sphalerite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_sphalerite_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/sphalerite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/stibnite.json b/kubejs/data/occultism/recipes/miner/deeps/stibnite.json new file mode 100755 index 0000000..3ff1b17 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/stibnite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_stibnite_ore" + }, + "weight": 175, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/stibnite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/tantalite.json b/kubejs/data/occultism/recipes/miner/deeps/tantalite.json new file mode 100755 index 0000000..ec1652d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/tantalite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:deepslate_tantalite_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tantalite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json b/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json new file mode 100755 index 0000000..4722600 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/tetrahedrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_tetrahedrite_ore" + }, + "weight": 700, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tetrahedrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json b/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json new file mode 100755 index 0000000..1047320 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/deeps/wulfenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/deeps" + }, + "result": { + "item": "gtceu:netherrack_wulfenite_ore" + }, + "weight": 50, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/wulfenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json b/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json new file mode 100755 index 0000000..48f6fbc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/allthemodium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:allthemodium_nugget" + }, + "weight": 300 +} diff --git a/kubejs/data/occultism/recipes/miner/master/bauxite.json b/kubejs/data/occultism/recipes/miner/master/bauxite.json new file mode 100755 index 0000000..5c1c8bc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/bauxite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_bauxite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/bauxite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/chromite.json b/kubejs/data/occultism/recipes/miner/master/chromite.json new file mode 100755 index 0000000..e71d5de --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/chromite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_chromite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chromite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/ilmenite.json b/kubejs/data/occultism/recipes/miner/master/ilmenite.json new file mode 100755 index 0000000..11fa585 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/ilmenite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_ilmenite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/ilmenite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/lithium.json b/kubejs/data/occultism/recipes/miner/master/lithium.json new file mode 100755 index 0000000..7034ff3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/lithium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_lithium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lithium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/magnetite.json b/kubejs/data/occultism/recipes/miner/master/magnetite.json new file mode 100755 index 0000000..8a7f190 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_magnetite_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/naquadah.json b/kubejs/data/occultism/recipes/miner/master/naquadah.json new file mode 100755 index 0000000..cdbd761 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/naquadah.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_naquadah_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/naquadah" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/palladium.json b/kubejs/data/occultism/recipes/miner/master/palladium.json new file mode 100755 index 0000000..f627b23 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/palladium.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_palladium_ore" + }, + "weight": 50, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/palladium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/pitchblende.json b/kubejs/data/occultism/recipes/miner/master/pitchblende.json new file mode 100755 index 0000000..b611ba8 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/pitchblende.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_pitchblende_ore" + }, + "weight": 300, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pitchblende" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/plutonium239.json b/kubejs/data/occultism/recipes/miner/master/plutonium239.json new file mode 100755 index 0000000..87be5b2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/plutonium239.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_plutonium_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/plutonium" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/scheelite.json b/kubejs/data/occultism/recipes/miner/master/scheelite.json new file mode 100755 index 0000000..15cd698 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/scheelite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_scheelite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/scheelite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/sheldonite.json b/kubejs/data/occultism/recipes/miner/master/sheldonite.json new file mode 100755 index 0000000..2b3590c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/sheldonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_cooperite_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cooperite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/tungstate.json b/kubejs/data/occultism/recipes/miner/master/tungstate.json new file mode 100755 index 0000000..acb28d3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/tungstate.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_tungstate_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tungstate" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json b/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json new file mode 100755 index 0000000..e03d3e3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/unobtainium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:unobtainium_nugget" + }, + "weight": 100 +} diff --git a/kubejs/data/occultism/recipes/miner/master/uraninite.json b/kubejs/data/occultism/recipes/miner/master/uraninite.json new file mode 100755 index 0000000..eb109af --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/uraninite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_uraninite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/uraninite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json b/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json new file mode 100755 index 0000000..c33a1b9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/vanadium_magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "gtceu:endstone_vanadium_magnetite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/vanadium_magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json b/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json new file mode 100755 index 0000000..6d51af2 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/master/vibranium_nugget.json @@ -0,0 +1,10 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/master" + }, + "result": { + "item": "allthemodium:vibranium_nugget" + }, + "weight": 200 +} diff --git a/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json b/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json new file mode 100755 index 0000000..0c354c3 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/amethyst_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/amethyst" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:amethyst_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/apatite.json b/kubejs/data/occultism/recipes/miner/ores/apatite.json new file mode 100755 index 0000000..42f26f9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/apatite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:apatite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/apatite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/asbestos.json b/kubejs/data/occultism/recipes/miner/ores/asbestos.json new file mode 100755 index 0000000..fba35af --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/asbestos.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:asbestos_ore" + }, + "weight": 566, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/asbestos" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json b/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json new file mode 100755 index 0000000..5ffacf7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/basaltic_mineral_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:basaltic_mineral_sand_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/basaltic_mineral_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cassiterite.json b/kubejs/data/occultism/recipes/miner/ores/cassiterite.json new file mode 100755 index 0000000..04c337e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cassiterite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cassiterite_ore" + }, + "weight": 600, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cassiterite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json b/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json new file mode 100755 index 0000000..cb47302 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cassiterite_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cassiterite_sand_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cassiterite_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json b/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json new file mode 100755 index 0000000..235a422 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/certus_quartz_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/certus_quartz" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_certus_quartz_ore" + }, + "weight": 187 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json b/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json new file mode 100755 index 0000000..23c28b8 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/chalcopyrite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:chalcopyrite_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/chalcopyrite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/cobaltite.json b/kubejs/data/occultism/recipes/miner/ores/cobaltite.json new file mode 100755 index 0000000..ff1719e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/cobaltite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:cobaltite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/cobaltite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/diatomite.json b/kubejs/data/occultism/recipes/miner/ores/diatomite.json new file mode 100755 index 0000000..a8a92bc --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/diatomite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:diatomite_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/diatomite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json b/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json new file mode 100755 index 0000000..059131e --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/electrotine_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/electrotine" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_electrotine_ore" + }, + "weight": 155 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json b/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json new file mode 100755 index 0000000..697a2b6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/fullers_earth.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:fullers_earth_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/fullers_earth" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/galena.json b/kubejs/data/occultism/recipes/miner/ores/galena.json new file mode 100755 index 0000000..0ef2aae --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/galena.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:galena_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/galena" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json b/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json new file mode 100755 index 0000000..68a9645 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/garnet_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:garnet_sand_ore" + }, + "weight": 566, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/garnet_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/garnierite.json b/kubejs/data/occultism/recipes/miner/ores/garnierite.json new file mode 100755 index 0000000..b37fa7c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/garnierite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:garnierite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/garnierite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json b/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json new file mode 100755 index 0000000..89d8cdf --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/glauconite_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:glauconite_sand_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/glauconite_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/goethite.json b/kubejs/data/occultism/recipes/miner/ores/goethite.json new file mode 100755 index 0000000..4121e36 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/goethite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:goethite_ore" + }, + "weight": 1200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/goethite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json b/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json new file mode 100755 index 0000000..a531a5b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/granitic_mineral_sand.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:granitic_mineral_sand_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/granitic_mineral_sand" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/gypsum.json b/kubejs/data/occultism/recipes/miner/ores/gypsum.json new file mode 100755 index 0000000..b6fbdd0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/gypsum.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:gypsum_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/gypsum" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/hematite.json b/kubejs/data/occultism/recipes/miner/ores/hematite.json new file mode 100755 index 0000000..3e8e3d5 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/hematite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:hematite_ore" + }, + "weight": 480, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/hematite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/lepidolite.json b/kubejs/data/occultism/recipes/miner/ores/lepidolite.json new file mode 100755 index 0000000..3cc271b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/lepidolite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:lepidolite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lepidolite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json b/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json new file mode 100755 index 0000000..31a707d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/lithium_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/lithium" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:endstone_lithium_ore" + }, + "weight": 201 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/magnetite.json b/kubejs/data/occultism/recipes/miner/ores/magnetite.json new file mode 100755 index 0000000..5d94132 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:magnetite_ore" + }, + "weight": 800, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json b/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json new file mode 100755 index 0000000..5cd70f1 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/malachite_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/malachite" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:malachite_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/oilsands.json b/kubejs/data/occultism/recipes/miner/ores/oilsands.json new file mode 100755 index 0000000..2186b8b --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/oilsands.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:oilsands_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/oilsands" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/opal_ore.json b/kubejs/data/occultism/recipes/miner/ores/opal_ore.json new file mode 100755 index 0000000..b7514c7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/opal_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/opal" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:opal_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/pentlandite.json b/kubejs/data/occultism/recipes/miner/ores/pentlandite.json new file mode 100755 index 0000000..730eca0 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/pentlandite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:pentlandite_ore" + }, + "weight": 133, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pentlandite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json b/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json new file mode 100755 index 0000000..4e8b774 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/pyrochlore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:pyrochlore_ore" + }, + "weight": 166, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/pyrochlore" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/realgar.json b/kubejs/data/occultism/recipes/miner/ores/realgar.json new file mode 100755 index 0000000..4b3be5c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/realgar.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:realgar_ore" + }, + "weight": 100, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/realgar" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/red_garnet.json b/kubejs/data/occultism/recipes/miner/ores/red_garnet.json new file mode 100755 index 0000000..0b231e7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/red_garnet.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:red_garnet_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/red_garnet" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/rock_salt.json b/kubejs/data/occultism/recipes/miner/ores/rock_salt.json new file mode 100755 index 0000000..c061c6f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/rock_salt.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:rock_salt_ore" + }, + "weight": 500, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/rock_salt" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/soapstone.json b/kubejs/data/occultism/recipes/miner/ores/soapstone.json new file mode 100755 index 0000000..19dddb7 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/soapstone.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:soapstone_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/soapstone" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/spodumene.json b/kubejs/data/occultism/recipes/miner/ores/spodumene.json new file mode 100755 index 0000000..aa0e3ed --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/spodumene.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:spodumene_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/spodumene" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/talc.json b/kubejs/data/occultism/recipes/miner/ores/talc.json new file mode 100755 index 0000000..728e40c --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/talc.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:talc_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/talc" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/thorium_ore.json b/kubejs/data/occultism/recipes/miner/ores/thorium_ore.json new file mode 100755 index 0000000..e69de29 diff --git a/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json b/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json new file mode 100755 index 0000000..082782f --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/topaz_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/topaz" + } + } + ], + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:netherrack_topaz_ore" + }, + "weight": 200 + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json b/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json new file mode 100755 index 0000000..4e9a5ac --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/tricalcium_phosphate.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:tricalcium_phosphate_ore" + }, + "weight": 233, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/tricalcium_phosphate" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json b/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json new file mode 100755 index 0000000..2740af9 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/uraninite_ore.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "tag": "forge:ores/uraninite" + }, + "weight": 140, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/uraninite" + } + } + ] +} diff --git a/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json b/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json new file mode 100755 index 0000000..2d276d6 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/vanadium_magnetite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:vanadium_magnetite_ore" + }, + "weight": 400, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/vanadium_magnetite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json b/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json new file mode 100755 index 0000000..02f493d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/yellow_garnet.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:yellow_garnet_ore" + }, + "weight": 266, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/yellow_garnet" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json b/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json new file mode 100755 index 0000000..9672c24 --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/yellow_limonite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:yellow_limonite_ore" + }, + "weight": 480, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/yellow_limonite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/occultism/recipes/miner/ores/zeolite.json b/kubejs/data/occultism/recipes/miner/ores/zeolite.json new file mode 100755 index 0000000..ede668d --- /dev/null +++ b/kubejs/data/occultism/recipes/miner/ores/zeolite.json @@ -0,0 +1,19 @@ +{ + "type": "occultism:miner", + "ingredient": { + "tag": "occultism:miners/ores" + }, + "result": { + "item": "gtceu:zeolite_ore" + }, + "weight": 200, + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:ores/zeolite" + } + } + ] + } \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json b/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json new file mode 100755 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/address_table/cartouche_overworld.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json new file mode 100755 index 0000000..4ebfe6c --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_abydos.json @@ -0,0 +1,10 @@ +{ + "include_generated_addresses": true, + "dimensions": + [ + {"dimension": "minecraft:overworld", "weight": 3}, + {"dimension": "sgjourney:chulak", "weight": 1}, + {"dimension": "minecraft:the_nether", "weight": 1}, + {"dimension": "minecraft:the_end", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json new file mode 100755 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_buried_gate.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json new file mode 100755 index 0000000..0b91e76 --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_chulak.json @@ -0,0 +1,12 @@ +{ + "include_generated_addresses": true, + "dimensions": + [ + {"dimension": "minecraft:overworld", "weight": 2}, + {"dimension": "sgjourney:abydos", "weight": 1}, + {"dimension": "sgjourney:cavum_tenebrae", "weight": 2}, + {"dimension": "minecraft:the_nether", "weight": 2}, + {"dimension": "minecraft:the_end", "weight": 2}, + {"dimension": "ad_astra:glacio", "weight": 2} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json new file mode 100755 index 0000000..410836d --- /dev/null +++ b/kubejs/data/overworld_cartouches/sgjourney/sgjourney/address_table/cartouche_overworld.json @@ -0,0 +1,7 @@ +{ + "include_generated_addresses": false, + "dimensions": + [ + {"dimension": "sgjourney:abydos", "weight": 1} + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt b/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt new file mode 100755 index 0000000..9b08157 Binary files /dev/null and b/kubejs/data/overworld_cartouches/structures/cartouche/sandstone_cartouche_monument.nbt differ diff --git a/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt b/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt new file mode 100755 index 0000000..f4600e9 Binary files /dev/null and b/kubejs/data/overworld_cartouches/structures/cartouche/stone_cartouche_monument.nbt differ diff --git a/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json new file mode 100755 index 0000000..85d1c24 --- /dev/null +++ b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/sandstone_cartouche_monument_biomes.json @@ -0,0 +1,9 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "minecraft:desert" + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json new file mode 100755 index 0000000..e91fb58 --- /dev/null +++ b/kubejs/data/overworld_cartouches/tags/worldgen/biome/has_structure/cartouche/stone_cartouche_monument_biomes.json @@ -0,0 +1,31 @@ +{ + "replace": false, + + "_comment": " This biome tag can specify the biome directly. Or specify another biome tag by starting with # ", + "values": + [ + "#minecraft:is_badlands", + "#minecraft:is_beach", + "#minecraft:is_deep_ocean", + "#minecraft:is_forest", + "#minecraft:is_hill", + "#minecraft:is_jungle", + "#minecraft:is_mountain", + "#minecraft:is_ocean", + "#minecraft:is_river", + "#minecraft:is_savanna", + "#minecraft:is_taiga", + + "minecraft:mushroom_fields", + "minecraft:stony_shore", + "minecraft:swamp", + "minecraft:mangrove_swamp", + "minecraft:snowy_plains", + "minecraft:plains", + "minecraft:ice_spikes", + "minecraft:sunflower_plains", + "minecraft:dripstone_caves", + "minecraft:lush_caves", + "minecraft:deep_dark" + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json new file mode 100755 index 0000000..8b3cc40 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/sandstone_cartouche_monument.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:cartouche", + + "start_pool": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#overworld_cartouches:has_structure/cartouche/sandstone_cartouche_monument_biomes", + + "step": "surface_structures", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "none" +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json new file mode 100755 index 0000000..1022359 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure/cartouche/stone_cartouche_monument.json @@ -0,0 +1,33 @@ +{ + "type": "sgjourney:cartouche", + + "start_pool": "overworld_cartouches:cartouche/stone_cartouche_monument", + + "size": 1, + + "max_distance_from_center": 80, + + "biomes": "#overworld_cartouches:has_structure/cartouche/stone_cartouche_monument_biomes", + + "step": "surface_structures", + + "start_height": + { + "absolute": 0 + }, + + "project_start_to_heightmap": "OCEAN_FLOOR_WG", + + "use_expansion_hack": false, + + "spawn_overrides": + { + "monster": + { + "bounding_box": "piece", + "spawns": + [] + } + }, + "terrain_adaptation": "none" +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json b/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json new file mode 100755 index 0000000..84de1bb --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/structure_set/cartouche.json @@ -0,0 +1,27 @@ +{ + // What structures to pick to try and spawn if a spot passes the placement check. + // If two or more structures in this list can spawn in a biome at a spot, a random one based on weight is chosen to spawn + "structures": + [ + { + "structure": "overworld_cartouches:cartouche/stone_cartouche_monument", + "weight": 1 + }, + { + "structure": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + "weight": 1 + } + ], + "placement": + { + // Make sure this is unique and does not match any other structure set's salt + "salt": 29878651, + // The average distance apart in chunks for spawn attempts + "spacing": 24, + // Minimum distance apart in chunks for spawn attempts + // MUST ALWAYS BE SMALLER THAN spacing ABOVE + "separation": 16, + // The kind of placement to use. The other kind is ring based like strongholds use. + "type": "minecraft:random_spread" + } +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json new file mode 100755 index 0000000..509f0e7 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/sandstone_cartouche_monument.json @@ -0,0 +1,19 @@ +{ + "name": "overworld_cartouches:sandstone_cartouche_monument", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "overworld_cartouches:cartouche/sandstone_cartouche_monument", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json new file mode 100755 index 0000000..5b73247 --- /dev/null +++ b/kubejs/data/overworld_cartouches/worldgen/template_pool/cartouche/stone_cartouche_monument.json @@ -0,0 +1,19 @@ +{ + "name": "overworld_cartouches:stone_cartouche_monument", + + "fallback": "minecraft:empty", + + "elements": + [ + { + "weight": 1, + "element": + { + "location": "overworld_cartouches:cartouche/stone_cartouche_monument", + "processors": "minecraft:empty", + "projection": "rigid", + "element_type": "minecraft:single_pool_element" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/paraglider/loot_modifiers/wither.json b/kubejs/data/paraglider/loot_modifiers/wither.json new file mode 100755 index 0000000..8583843 --- /dev/null +++ b/kubejs/data/paraglider/loot_modifiers/wither.json @@ -0,0 +1,5 @@ +{ + "conditions": [ + { "type": "forge:false" } + ] +} \ No newline at end of file diff --git a/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json b/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json new file mode 100755 index 0000000..0d20788 --- /dev/null +++ b/kubejs/data/pneumaticcraft/recipes/block_heat_properties/allthemodium/soul_lava.json @@ -0,0 +1,10 @@ +{ + "type": "pneumaticcraft:heat_properties", + "block": "allthemodium:soul_lava", + "temperature": 9273.15, + "thermalResistance": 2700, + "transformCold": { + "block": "allthemodium:ancient_stone" + }, + "heatCapacity": 120000 + } \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json new file mode 100755 index 0000000..f10d72c --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/2x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,18 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 40000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 2 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json new file mode 100755 index 0000000..340a2d3 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/3x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,19 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 60000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 3 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json new file mode 100755 index 0000000..90ced37 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/4x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,20 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 80000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 4 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json new file mode 100755 index 0000000..ec53d1a --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/5x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,21 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 100000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 5 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json b/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json new file mode 100755 index 0000000..87e73ba --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/certus/6x_certus_quartz_to_charged_certus_quartz.json @@ -0,0 +1,22 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"}, + {"item": "ae2:certus_quartz_crystal"} + ], + "energy": 120000, + "result": { + "item": "ae2:charged_certus_quartz_crystal", + "count": 6 + }, + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "ae2" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json b/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json new file mode 100755 index 0000000..52581a0 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/dry_ice/2x_dry_ice.json @@ -0,0 +1,14 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"} + ], + "energy": 20000, + "result": { + "item": "powah:dry_ice", + "count": 2 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json b/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json new file mode 100755 index 0000000..2c0ca0b --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/dry_ice/3x_dry_ice.json @@ -0,0 +1,16 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"}, + {"item": "minecraft:blue_ice"} + ], + "energy": 30000, + "result": { + "item": "powah:dry_ice", + "count": 3 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json new file mode 100755 index 0000000..44f0147 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/2x_uraninite_from_raw.json @@ -0,0 +1,12 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 40000, + "result": { + "item": "powah:uraninite", + "count": 2 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json new file mode 100755 index 0000000..8785e7d --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/3x_uraninite_from_raw.json @@ -0,0 +1,13 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 60000, + "result": { + "item": "powah:uraninite", + "count": 3 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json new file mode 100755 index 0000000..9caf645 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/4x_uraninite_from_raw.json @@ -0,0 +1,14 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 80000, + "result": { + "item": "powah:uraninite", + "count": 4 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json new file mode 100755 index 0000000..82a2735 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/5x_uraninite_from_raw.json @@ -0,0 +1,15 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 100000, + "result": { + "item": "powah:uraninite", + "count": 5 + } +} \ No newline at end of file diff --git a/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json b/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json new file mode 100755 index 0000000..6f441e8 --- /dev/null +++ b/kubejs/data/powah/recipes/energizing/uraninite/6x_uraninite_from_raw.json @@ -0,0 +1,16 @@ +{ + "type": "powah:energizing", + "ingredients": [ + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"}, + {"item": "powah:uraninite_raw"} + ], + "energy": 120000, + "result": { + "item": "powah:uraninite", + "count": 6 + } +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/chromium.json b/kubejs/data/productivebees/productivebees/chemlib/chromium.json new file mode 100755 index 0000000..994957f --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/chromium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#d1d1d3", + "particleColor": "#e9e9e9", + "beeTexture": "productivebees:textures/entity/bee/chromium/bee", + "flowerItem": "chemlib:chromium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/europium.json b/kubejs/data/productivebees/productivebees/chemlib/europium.json new file mode 100755 index 0000000..6ed5bd1 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/europium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#6067d3", + "particleColor": "#e2d91e", + "size:": 0.8, + "beeTexture": "productivebees:textures/entity/bee/europium/bee", + "flowerItem": "chemlib:europium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/neodymium.json b/kubejs/data/productivebees/productivebees/chemlib/neodymium.json new file mode 100755 index 0000000..0703cf9 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/neodymium.json @@ -0,0 +1,24 @@ +{ + "primaryColor": "#998784", + "particleColor": "#ab9d9a", + "beeTexture": "productivebees:textures/entity/bee/neodymium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:neodymium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + }, + { + "type": "forge:tag_empty", + "tag": "forge:raw_materials/neodymium" + }, + { + "type": "forge:not", + "value": { + "type": "forge:mod_loaded", + "modid": "gtceu" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/niobium.json b/kubejs/data/productivebees/productivebees/chemlib/niobium.json new file mode 100755 index 0000000..d416387 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/niobium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#bfb1e6", + "particleColor": "#c3beea", + "beeTexture": "productivebees:textures/entity/bee/niobium/bee", + "flowerItem": "chemlib:niobium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/palladium.json b/kubejs/data/productivebees/productivebees/chemlib/palladium.json new file mode 100755 index 0000000..be9a7db --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/palladium.json @@ -0,0 +1,23 @@ +{ + "primaryColor": "#b78187", + "particleColor": "#c3989a", + "beeTexture": "productivebees:textures/entity/bee/palladium/bee", + "flowerItem": "chemlib:palladium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + }, + { + "type": "forge:tag_empty", + "tag": "forge:raw_materials/palladium" + }, + { + "type": "forge:not", + "value": { + "type": "forge:mod_loaded", + "modid": "gtceu" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/rhodium.json b/kubejs/data/productivebees/productivebees/chemlib/rhodium.json new file mode 100755 index 0000000..0695872 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/rhodium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#cccac9", + "particleColor": "#cccac1", + "beeTexture": "productivebees:textures/entity/bee/rhodium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:rhodium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json b/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json new file mode 100755 index 0000000..1b165d7 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/ruthenium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#a68994", + "particleColor": "#ba9ca6", + "beeTexture": "productivebees:textures/entity/bee/ruthenium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:ruthenium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/samarium.json b/kubejs/data/productivebees/productivebees/chemlib/samarium.json new file mode 100755 index 0000000..8fb2a28 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/samarium.json @@ -0,0 +1,13 @@ +{ + "primaryColor": "#d5db8c", + "particleColor": "#e3f696", + "beeTexture": "productivebees:textures/entity/bee/samarium/bee", + "description": "productivebees.ingredient.description.only_spawnegg", + "flowerItem": "chemlib:samarium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/vanadium.json b/kubejs/data/productivebees/productivebees/chemlib/vanadium.json new file mode 100755 index 0000000..2111337 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/vanadium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#9da1d6", + "particleColor": "#adafd5", + "beeTexture": "productivebees:textures/entity/bee/vanadium/bee", + "flowerItem": "chemlib:vanadium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/chemlib/yttrium.json b/kubejs/data/productivebees/productivebees/chemlib/yttrium.json new file mode 100755 index 0000000..10a6008 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/chemlib/yttrium.json @@ -0,0 +1,12 @@ +{ + "primaryColor": "#dbe2b1", + "particleColor": "#d0e6b6", + "beeTexture": "productivebees:textures/entity/bee/yttrium/bee", + "flowerItem": "chemlib:yttrium", + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "chemlib" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/productivebees/neutronium.json b/kubejs/data/productivebees/productivebees/neutronium.json new file mode 100755 index 0000000..28439a3 --- /dev/null +++ b/kubejs/data/productivebees/productivebees/neutronium.json @@ -0,0 +1,20 @@ +{ + "primaryColor": "#fafafa", + "secondaryColor": "#c9c9c9", + "tertiaryColor": "#919191", + "renderer": "default_shell", + "size": 4.20, + "selfbreed": false, + "selfheal": true, + "fireproof": true, + "flowerItem": "gtceu:uv_fusion_reactor", + "name": "Not a Neutronium", + "invulnerability": [ + "mekanism.radiation" + ], + "conditions": [ + { + "type": "forge:false" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json new file mode 100755 index 0000000..f3bf6bc --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_conversion/chemlib/yttrium_bee.json @@ -0,0 +1,14 @@ +{ + "type": "productivebees:bee_conversion", + "source": "productivebees:potassium", + "result": "productivebees:yttrium", + "item": { + "item": "chemlib:yttrium" + }, + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:yttrium" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_conversion/neutronium_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/neutronium_bee.json new file mode 100755 index 0000000..488721b --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_conversion/neutronium_bee.json @@ -0,0 +1,7 @@ +{ + "conditions": [ + { + "type": "forge:false" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json b/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json new file mode 100755 index 0000000..995b344 --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_conversion/wasted_radioactive_bee.json @@ -0,0 +1,19 @@ +{ + "type": "productivebees:bee_conversion", + "source": "productivebees:radioactive", + "result": "productivebees:wasted_radioactive", + "item": { + "item": "mekanism:pellet_polonium" + }, + "chance": 5, + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:radioactive" + }, + { + "type": "productivebees:bee_exists", + "bee": "productivebees:wasted_radioactive" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/bee_produce/neutronium_bee.json b/kubejs/data/productivebees/recipes/bee_produce/neutronium_bee.json new file mode 100755 index 0000000..488721b --- /dev/null +++ b/kubejs/data/productivebees/recipes/bee_produce/neutronium_bee.json @@ -0,0 +1,7 @@ +{ + "conditions": [ + { + "type": "forge:false" + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json b/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json new file mode 100755 index 0000000..6985a19 --- /dev/null +++ b/kubejs/data/productivebees/recipes/centrifuge/atm/honeycomb_gregstar.json @@ -0,0 +1,32 @@ +{ + "type": "productivebees:centrifuge", + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:configurable_honeycomb", + "nbt": { + "EntityTag": { + "type": "productivebees:gregstar" + } + } + }, + "outputs": [ + { + "item": { + "item": "kubejs:greg_star_shard" + }, + "chance": 5 + }, + { + "fluid": { + "fluid": "productivebees:honey" + }, + "amount": 50 + } + ], + "conditions": [ + { + "type": "productivebees:bee_exists", + "bee": "productivebees:gregstar" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json b/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json new file mode 100755 index 0000000..c84c69b --- /dev/null +++ b/kubejs/data/productivebees/recipes/centrifuge/dusts/honeycomb_titanium.json @@ -0,0 +1,40 @@ +{ + "type": "productivebees:centrifuge", + "ingredient": { + "type": "forge:nbt", + "item": "productivebees:configurable_honeycomb", + "nbt": { + "EntityTag": { + "type": "productivebees:titanium" + } + } + }, + "outputs": [ + { + "item": { + "tag": "forge:dusts/rutile" + }, + "chance": 40 + }, + { + "item": { + "tag": "forge:wax" + } + }, + { + "fluid": { + "fluid": "productivebees:honey" + }, + "amount": 50 + } + ], + "conditions": [ + { + "type": "forge:not", + "value": { + "type": "forge:tag_empty", + "tag": "forge:dusts/rutile" + } + } + ] +} \ No newline at end of file diff --git a/kubejs/data/productivetrees/loot_modifiers/flickering_sun_sapling.json b/kubejs/data/productivetrees/loot_modifiers/flickering_sun_sapling.json new file mode 100755 index 0000000..bc981b9 --- /dev/null +++ b/kubejs/data/productivetrees/loot_modifiers/flickering_sun_sapling.json @@ -0,0 +1,11 @@ +{ + "type": "productivelib:item_modifier", + "addition": "productivetrees:flickering_sun_sapling", + "chance": 0.05, + "conditions": [ + { + "condition": "forge:loot_table_id", + "loot_table_id": "betterdeserttemples:chests/storage" + } + ] + } \ No newline at end of file diff --git a/kubejs/data/railcraft/advancements/grant_book_on_first_join.json b/kubejs/data/railcraft/advancements/grant_book_on_first_join.json new file mode 100755 index 0000000..bcd9ad4 --- /dev/null +++ b/kubejs/data/railcraft/advancements/grant_book_on_first_join.json @@ -0,0 +1,7 @@ +{ + "criteria": { + "tick": { + "trigger": "minecraft:tick" + } + } +} \ No newline at end of file diff --git a/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json b/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json new file mode 100755 index 0000000..c83d7fe --- /dev/null +++ b/kubejs/data/sgjourney/tags/worldgen/structure/cartouche.json @@ -0,0 +1,7 @@ +{ + "values": + [ + "overworld_cartouches:cartouche/stone_cartouche_monument", + "overworld_cartouches:cartouche/sandstone_cartouche_monument" + ] +} \ No newline at end of file diff --git a/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json b/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json new file mode 100755 index 0000000..56c0096 --- /dev/null +++ b/kubejs/data/sgjourney/tags/worldgen/structure/has_stargate.json @@ -0,0 +1,6 @@ +{ + "values": + [ + "#common_stargates:common_stargate" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json new file mode 100755 index 0000000..d774931 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/aluminum_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:aluminum_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_aluminum_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json new file mode 100755 index 0000000..abac1ed --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/amethyst_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "minecraft:amethyst_block", + "weight": 15 + } + ], + "max_length": 8, + "size_variation": 0.8, + "weight": 25 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json new file mode 100755 index 0000000..ae01384 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/calcite_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "calcite", + "weight": 2 + } + ], + "max_length": 8, + "size_variation": 0.8, + "weight": 15 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json new file mode 100755 index 0000000..2b00777 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/iridium_ore_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "alltheores:iridium_ore", + "weight": 24 + } + ], + "max_length": 2, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json new file mode 100755 index 0000000..7fdd633 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/lead_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:lead_ore", + "weight": 20 + }, + { + "block": "alltheores:raw_lead_block", + "weight": 1 + } + ], + "max_length": 12, + "size_variation": 0.6, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json new file mode 100755 index 0000000..9378132 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/nickel_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:nickel_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_nickel_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json new file mode 100755 index 0000000..d016962 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/osmium_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:osmium_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_osmium_block", + "weight": 1 + } + ], + "max_length": 6, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json new file mode 100755 index 0000000..79ba95e --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/platinum_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:platinum_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_platinum_block", + "weight": 1 + } + ], + "max_length": 4, + "size_variation": 0.7, + "weight": 30 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json new file mode 100755 index 0000000..f4e9b6b --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/silver_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:silver_ore", + "weight": 20 + }, + { + "block": "alltheores:raw_silver_block", + "weight": 1 + } + ], + "max_length": 12, + "size_variation": 0.6, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json new file mode 100755 index 0000000..c5b4e23 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/tin_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:tin_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_tin_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json new file mode 100755 index 0000000..7aa4fd8 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/uranium_ore_stalactite.json @@ -0,0 +1,11 @@ +{ + "blocks": [ + { + "block": "alltheores:uranium_ore", + "weight": 24 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json b/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json new file mode 100755 index 0000000..0f863b2 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/entries/zinc_ore_stalactite.json @@ -0,0 +1,15 @@ +{ + "blocks": [ + { + "block": "alltheores:zinc_ore", + "weight": 24 + }, + { + "block": "alltheores:raw_zinc_block", + "weight": 1 + } + ], + "max_length": 8, + "size_variation": 0.7, + "weight": 12 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/large_hollow_hill.json b/kubejs/data/twilightforest/stalactites/large_hollow_hill.json new file mode 100755 index 0000000..b7b4261 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/large_hollow_hill.json @@ -0,0 +1,10 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:amethyst_stalactite", + "twilightforest:platinum_ore_stalactite", + "twilightforest:iridium_ore_stalactite", + "twilightforest:uranium_ore_stalactite", + "twilightforest:calcite_stalactite" + ] + } \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json b/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json new file mode 100755 index 0000000..cc0de9d --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/medium_hollow_hill.json @@ -0,0 +1,9 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:zinc_ore_stalactite", + "twilightforest:osmium_ore_stalactite", + "twilightforest:aluminum_ore_stalactite", + "twilightforest:silver_ore_stalactite" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json b/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json new file mode 100755 index 0000000..44ab557 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/sample_small_hollow_hill.json @@ -0,0 +1,6 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:sample_stalactite" + ] +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/sample_stalactite.json b/kubejs/data/twilightforest/stalactites/sample_stalactite.json new file mode 100755 index 0000000..02644c1 --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/sample_stalactite.json @@ -0,0 +1,6 @@ +{ + "max_length": 16, + "ore": "minecraft:redstone_block", + "size_variation": 0.25, + "weight": 25 +} \ No newline at end of file diff --git a/kubejs/data/twilightforest/stalactites/small_hollow_hill.json b/kubejs/data/twilightforest/stalactites/small_hollow_hill.json new file mode 100755 index 0000000..28f440f --- /dev/null +++ b/kubejs/data/twilightforest/stalactites/small_hollow_hill.json @@ -0,0 +1,8 @@ +{ + "replace": false, + "stalactites": [ + "twilightforest:tin_ore_stalactite", + "twilightforest:lead_ore_stalactite", + "twilightforest:nickel_ore_stalactite" + ] + } \ No newline at end of file diff --git a/kubejs/server_scripts/conflicts.js b/kubejs/server_scripts/conflicts.js new file mode 100755 index 0000000..f6cbb73 --- /dev/null +++ b/kubejs/server_scripts/conflicts.js @@ -0,0 +1,193 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + + // Yellorium + allthemods.remove({ id: 'bigreactors:crafting/yellorium_component_to_storage' }) + allthemods.remove({ id: 'bigreactors:crafting/yellorium_ingot_to_nugget' }) + + // Fire for Standing Torch + allthemods.remove({ id: 'additional_lights:fire_for_standing_torch_s' }) + allthemods.shaped('additional_lights:fire_for_standing_torch_s', ['S', 'C'], { S: '#forge:rods/wooden', C: '#minecraft:coals' }) + + // GT Duplicate Removals + allthemods.remove({ id: 'gtceu:shaped/block_compress_nether_star' }) + allthemods.remove({ id: 'gtceu:shaped/block_compress_ender_pearl' }) + allthemods.remove({ id: 'gtceu:shaped/block_compress_flint' }) + allthemods.remove({ id: 'gtceu:shaped/block_compress_certus_quartz' }) + allthemods.shaped('ae2:quartz_block', ['CC', 'CC'], { C: 'gtceu:certus_quartz_gem' }).id(`allthemods:ae2/quartz_block`) + + // GT Duplicate Dusts + allthemods.remove({ id: 'gtceu:shapeless/dust_bronze'}) + allthemods.remove({ id: 'gtceu:shapeless/dust_brass'}) + + + // GT conflicts, Powah Uraninite + allthemods.remove({ id: 'gtceu:smelting/smelt_raw_uraninite_ore_to_ingot'}) + allthemods.remove({ id: 'gtceu:blasting/smelt_raw_uraninite_ore_to_ingot'}) + allthemods.remove({ id: 'gtceu:shaped/compress_uraninite_to_ore_block' }) + allthemods.smelting('gtceu:uraninite_dust', 'gtceu:raw_uraninite').id('atm9:gtceu/smelting_smelt_raw_uraninite_ore_to_ingot') + allthemods.blasting('gtceu:uraninite_dust', 'gtceu:raw_uraninite').id('atm9:gtceu/blasting_smelt_raw_uraninite_ore_to_ingot') + allthemods.shapeless('gtceu:raw_uraninite_block', '9x gtceu:raw_uraninite').id('atm9:gtceu/shaped_compress_uraninite_to_ore_block') + + // Reborn Storage conflicts + allthemods.remove({ id: 'rebornstorage:disks/small_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/small_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/small_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/medium_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/large_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/large_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/large_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_item_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_item_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/larger_item_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/small_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/small_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/small_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/medium_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/medium_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/large_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/large_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/large_fluid_disk_part' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_fluid_disk' }) + allthemods.remove({ id: 'rebornstorage:disks/larger_fluid_storage_disk_from_storage_housing' }) + allthemods.remove({ id: 'rebornstorage:parts/larger_fluid_disk_part' }) + + // Extra Storage conflicts + allthemods.remove({ id: 'extrastorage:advanced_importer' }) + allthemods.remove({ id: 'extrastorage:advanced_exporter' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_256k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_1024k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_4096k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_16384k' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:storage_block/block_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_256k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_256k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_1024k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_1024k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_4096k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_4096k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_16384k' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_16384k' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shapeless/disk_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:disk/shaped/disk_1048576k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_256k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_1024k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_4096k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_16384k' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_16384k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_65536k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_262144k_fluid' }) + allthemods.remove({ id: 'extrastorage:part/storagepart_1048576k_fluid' }) + + + + // Blue Skies tools + let planks = Ingredient.of('#minecraft:planks').subtract(Ingredient.of('#blue_skies:planks')) + allthemods.forEachRecipe({ id: /minecraft:wooden_(hoe|shovel|pickaxe|sword|axe)/ }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('X', planks.toJson()) + json.add('key', key) + recipe.json = json + }) + allthemods.forEachRecipe({ id: 'minecraft:stick' }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('#', planks.toJson()) + json.add('key', key) + recipe.json = json + }) + + let cobble = Ingredient.of('#quark:stone_tool_materials').subtract(Ingredient.of('#blue_skies:cobblestone')) + allthemods.forEachRecipe({ id: /quark:tweaks\/crafting\/utility\/tools\/stone_(hoe|shovel|pickaxe|sword|axe)/ }, recipe => { + let json = recipe.json + let key = json.get('key') + key.add('X', cobble.toJson()) + json.add('key', key) + recipe.json = json + }) + + // Rechiseled Chisel / Croptopia Knife + allthemods.remove({ id: 'rechiseled:chisel' }) + allthemods.shaped('rechiseled:chisel', ['C ', ' S'], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:rechiseled/chisel`) + allthemods.remove({ id: 'croptopia:knife' }) + allthemods.shaped('croptopia:knife', [' C', 'S '], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:croptopia/knife`) + + // Structurize / Construction Wand + allthemods.remove({ id: 'structurize:sceptergold' }) + allthemods.shaped('structurize:sceptergold', ['C ', ' S ', ' S'], { C: '#minecraft:stone_crafting_materials', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:structurize/sceptergold`) + allthemods.remove({ id: 'constructionwand:stone_wand' }) + allthemods.shaped('constructionwand:stone_wand', [' C', ' S ', 'S '], { C: '#minecraft:stone_crafting_materials', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:constructionwand/stone_wand`) + allthemods.remove({ id: 'structurize:sceptersteel' }) + allthemods.shaped('structurize:sceptersteel', ['C ', ' S ', ' S'], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:structurize/sceptersteel`) + allthemods.remove({ id: 'constructionwand:iron_wand' }) + allthemods.shaped('constructionwand:iron_wand', [' C', ' S ', 'S '], { C: '#forge:ingots/iron', S: '#forge:rods/wooden' }).noMirror().id(`allthemods:constructionwand/iron_wand`) + + // Remove minecraft recipes, mods add better versions + allthemods.remove({ id: 'minecraft:cake' }) + allthemods.remove({ id: 'minecraft:beehive' }) + + // quark's log to stick recipe, but botania safe + allthemods.remove({id: 'enderio:stick'}) + let logSticks = Ingredient.of('#minecraft:logs').subtract(Ingredient.of(['#botania:livingwood_logs', '#botania:dreamwood_logs'])) + allthemods.shaped('16x minecraft:stick', ['s', 's'], { s: logSticks }).id('allthemods:easy_sticks') + + // duplicate abd and quark + let abdRemovals = [ + 'absentbydesign:slab_tuff', + 'absentbydesign:stairs_tuff', + 'absentbydesign:wall_tuff', + 'absentbydesign:wall_calcite', + 'absentbydesign:stairs_calcite', + 'absentbydesign:slab_calcite' + ] + abdRemovals.forEach(removeId => { + allthemods.remove({ id: removeId }) + }) + + //Bugs/"incorrect things" Fixes + // Functional storage cheap drawers (1x technically conflicts with quark chest to vanilla chest) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x1'}) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x2'}) + allthemods.remove({id: 'functionalstorage:oak_drawer_alternate_x4'}) + + // Incorrect ore smelting/blasting output, Supposed to be fixed in mc1.20 of DeeperDarker, not fixed in v1.2.1 + allthemods.remove({id: 'deeperdarker:raw_iron_from_blasting_gloomslate_iron_ore'}) + allthemods.remove({id: 'deeperdarker:raw_gold_from_blasting_gloomslate_gold_ore'}) + allthemods.remove({id: 'deeperdarker:raw_copper_from_blasting_gloomslate_copper_ore'}) + allthemods.remove({id: 'deeperdarker:raw_iron_from_smelting_gloomslate_iron_ore'}) + allthemods.remove({id: 'deeperdarker:raw_gold_from_smelting_gloomslate_gold_ore'}) + allthemods.remove({id: 'deeperdarker:raw_copper_from_smelting_gloomslate_copper_ore'}) + + // Duplicate dust recipes, remove/fix/unify + allthemods.remove({id: 'thermal:signalum_dust_4'}) + allthemods.remove({id: 'thermal:lumium_dust_4'}) + + //enderium + allthemods.remove({id: 'thermal:enderium_dust_2'}) + allthemods.remove({id: 'alltheores:enderium_dust_from_alloy_blending'}) + allthemods.shaped('4x #forge:dusts/enderium',['LLL','DEE',"H "],{ + L: '#forge:dusts/lead', + D: '#forge:dusts/diamond', + E: '#forge:ender_pearls', + H: '#alltheores:ore_hammers' + }).id('allthemods9:enderium_dust_handblend') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/miningDim.js b/kubejs/server_scripts/miningDim.js new file mode 100755 index 0000000..d78b955 --- /dev/null +++ b/kubejs/server_scripts/miningDim.js @@ -0,0 +1,126 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +global.miningDimOres = [ + {path: 'runic_stone', id:'allthemodium:runic_stone', min:65, max:250,size:4,count:1, stoneReplaces:"forbidden_arcanus:runic_stone", deepslateReplaces:"forbidden_arcanus:runic_deepslate", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'dark_ore', id:'allthemodium:dark_ore', min:65, max:129,size:2,count:1, stoneReplaces:"evilcraft:dark_ore", deepslateReplaces:"evilcraft:dark_ore_deepslate", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'arcane_crystal_ore', id:'allthemodium:arcane_crystal_ore', min:65, max:250,size:4,count:1, stoneReplaces:"forbidden_arcanus:arcane_crystal_ore", deepslateReplaces:"forbidden_arcanus:deepslate_arcane_crystal_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'uraninite_ore', id:'allthemodium:uraninite_ore', min:65, max:250,size:8,count:8, stoneReplaces:"powah:uraninite_ore", deepslateReplaces:"powah:deepslate_uraninite_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'inferium_ore', id:'allthemodium:inferium_ore', min:65, max:250,size:8,count:16,stoneReplaces:"mysticalagriculture:inferium_ore", deepslateReplaces:"mysticalagriculture:deepslate_inferium_ore", endStoneReplaces:null, netherrackReplaces:"mysticalagradditions:nether_inferium_ore"}, + {path: 'aggra_inferium_ore', id:'allthemodium:aggra_inferium_ore', min:-63, max:63, size:8,count:16,stoneReplaces:null, deepslateReplaces:null, endStoneReplaces:"mysticalagradditions:end_inferium_ore", netherrackReplaces:"mysticalagradditions:nether_inferium_ore"}, + {path: 'aggra_prosperity_ore', id:'allthemodium:aggra_prosperity_ore', min:-63, max:63, size:8,count:8, stoneReplaces:null, deepslateReplaces:null, endStoneReplaces:"mysticalagradditions:end_prosperity_ore", netherrackReplaces:"mysticalagradditions:nether_prosperity_ore"}, + {path: 'prosperity_ore', id:'allthemodium:prosperity_ore', min:65, max:250,size:8,count:8, stoneReplaces:"mysticalagriculture:prosperity_ore", deepslateReplaces:"mysticalagriculture:deepslate_prosperity_ore", endStoneReplaces:null, netherrackReplaces:"mysticalagradditions:nether_prosperity_ore"}, + {path: 'apatite_ore', id:'allthemodium:apatite_ore', min:65, max:250,size:12,count:3,stoneReplaces:"thermal:apatite_ore", deepslateReplaces:"thermal:deepslate_apatite_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'cinnabar_ore', id:'allthemodium:cinnabar_ore', min:65, max:250,size:4,count:1, stoneReplaces:"thermal:cinnabar_ore", deepslateReplaces:"thermal:deepslate_cinnabar_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'niter_ore', id:'allthemodium:niter_ore', min:65, max:250,size:8,count:8, stoneReplaces:"thermal:niter_ore", deepslateReplaces:"thermal:deepslate_niter_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'sulfur_ore', id:'allthemodium:sulfur_ore', min:65, max:250,size:8,count:8, stoneReplaces:"thermal:sulfur_ore", deepslateReplaces:"thermal:deepslate_sulfur_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'draconium_ore', id:'allthemodium:draconium_ore', min:-63, max:250,size:4,count:8, stoneReplaces:"draconicevolution:overworld_draconium_ore", deepslateReplaces:null, endStoneReplaces:null, netherrackReplaces:null}, + {path: 'deepslate_draconium_ore', id:'allthemodium:deepslate_draconium_ore', min:-63, max:250,size:4,count:8, stoneReplaces:null, deepslateReplaces:"draconicevolution:deepslate_draconium_ore", endStoneReplaces:null, netherrackReplaces:null}, + {path: 'end_draconium_ore', id:'allthemodium:end_draconium_ore', min:-63, max:0, size:4,count:8, stoneReplaces:null, deepslateReplaces:null, endStoneReplaces:"draconicevolution:end_draconium_ore", netherrackReplaces:null}, + {path: 'nether_draconium_ore', id:'allthemodium:nether_draconium_ore', min:0, max:63, size:4,count:8, stoneReplaces:null, deepslateReplaces:null, endStoneReplaces:null, netherrackReplaces:"draconicevolution:nether_draconium_ore"}, + +] + +ServerEvents.lowPriorityData(allthemods => { + let addMiningDimOre = (path, id, min, max, size, count, stoneReplaces, deepslateReplaces, endStoneReplaces, netherrackReplaces) => { + let jsonPlaced = JsonIO.toObject({ + "feature": id, + "placement": [ + { + "count": count, + "type": "minecraft:count" + }, + { + "type": "minecraft:in_square" + }, + { + "height": { + "min_inclusive": { + "absolute": min + }, + "max_inclusive": { + "absolute": max + }, + "type": "minecraft:trapezoid" + }, + "type": "minecraft:height_range" + }, + { + "type": "minecraft:biome" + } + ] + }) + let jsonConfigured = JsonIO.toObject({ + "type": "minecraft:ore", + "config": { + "size": size, + "discard_chance_on_air_exposure": 0.0, + "targets": [] + } + }) + + let jsonForge = JsonIO.toObject({ + type: "forge:add_features", + biomes: "#allthemodium:mining_features/mining_biomes", + "features": [id], + "step": "underground_ores" + }) + if(stoneReplaces!==null){ + jsonConfigured.config.targets.push( + JsonIO.toObject({ + "target": { + "predicate_type": "minecraft:tag_match", + "tag": "minecraft:stone_ore_replaceables" + }, + "state": { + "Name": stoneReplaces + } + })) + } + if(deepslateReplaces!==null){ + jsonConfigured.config.targets.push( + JsonIO.toObject({ + "target": { + "predicate_type": "minecraft:tag_match", + "tag": "minecraft:deepslate_ore_replaceables" + }, + "state": { + "Name": deepslateReplaces + } + })) + } + if(endStoneReplaces!==null){ + jsonConfigured.config.targets.push( + JsonIO.toObject({ + "target": { + "predicate_type": "minecraft:block_match", + "block": "minecraft:end_stone" + }, + "state": { + "Name": endStoneReplaces + } + })) + } + if(netherrackReplaces!==null){ + jsonConfigured.config.targets.push( + JsonIO.toObject({ + "target": { + "predicate_type": "minecraft:block_match", + "block": "minecraft:netherrack" + }, + "state": { + "Name": netherrackReplaces + } + })) + } + allthemods.addJson(`allthemodium:worldgen/placed_feature/${path}.json`, jsonPlaced) + allthemods.addJson(`allthemodium:worldgen/configured_feature/${path}.json`, jsonConfigured) + allthemods.addJson(`allthemodium:forge/biome_modifier/allthemodium/dim_ores/${path}.json`, jsonForge) + } + global.miningDimOres.forEach(ore=>{ + addMiningDimOre(ore.path,ore.id, ore.min, ore.max, ore.size, ore.count, ore.stoneReplaces, ore.deepslateReplaces, ore.endStoneReplaces, ore.netherrackReplaces); + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_alloy_tools.js b/kubejs/server_scripts/modpack/atm_alloy_tools.js new file mode 100755 index 0000000..9aa91d3 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_alloy_tools.js @@ -0,0 +1,117 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Sword, All recipes are Top-middle and go clockwise + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_sword").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_sword").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_sword') + + // Pickaxe + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_pick").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_pickaxe").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_pick') + + // Shovel + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_shovel").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_shovel").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_shovel') + + // Axe + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_axe").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('#forge:ingots/unobtainium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/allthemodium').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium_allthemodium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/vibranium').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()}, + {"item": Ingredient.of('#forge:ingots/unobtainium_vibranium_alloy').toJson()} + ], + "reagent": [Item.of("allthemodium:allthemodium_axe").toJson()], + "sourceCost": 5000 + }).id('allthemods:allthemodium/alloy_axe') + + + // Paxel + allthemods.custom({ + "type": "ars_nouveau:enchanting_apparatus", + "keepNbtOfReagent": true, + "output": Item.of("allthemodium:alloy_paxel").toJson(), + "pedestalItems": [ + {"item": Ingredient.of('allthemodium:alloy_sword').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_pick').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_shovel').toJson()}, + {"item": Ingredient.of('allthemodium:alloy_axe').toJson()}, + ], + "reagent": [Item.of("mysticalagradditions:awakened_supremium_paxel").toJson()], + "sourceCost": 10000 + }).id('allthemods:allthemodium/alloy_paxel') + + + }) + + // This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + // As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/server_scripts/modpack/atm_alloys.js b/kubejs/server_scripts/modpack/atm_alloys.js new file mode 100755 index 0000000..4a56675 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_alloys.js @@ -0,0 +1,379 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { +//Powah +// +// ATM-Vibranium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:vibranium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:vibranium_allthemodium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_vibranium_allthemodium_alloy_ingot`) + +// ATM-Vibranium Block + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:vibranium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:vibranium_allthemodium_alloy_block').toJson() + }).id(`allthemods:energizing/allthemodium_vibranium_allthemodium_alloy_block`) + +// ATM-Unobtainium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:unobtainium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:unobtainium_allthemodium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +// ATM-Unobtainium Block + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:allthemodium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:unobtainium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:unobtainium_allthemodium_alloy_block').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_allthemodium_alloy_block`) + +// Unobtainium-Vibranium Ingot + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:vibranium_ingot').toJson(), + Ingredient.of('allthemodium:piglich_heart').toJson(), + Ingredient.of('allthemodium:unobtainium_ingot').toJson() + ], + energy: '1000000000', + result: Item.of('allthemodium:unobtainium_vibranium_alloy_ingot').toJson() + }).id(`allthemods:energizing/allthemodium_unobtainium_vibranium_alloy_ingot`) + +// Unobtainium-Vibranium Block +allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('allthemodium:vibranium_block').toJson(), + Ingredient.of('allthemodium:piglich_heart_block').toJson(), + Ingredient.of('allthemodium:unobtainium_block').toJson() + ], + energy: '8100000000', + result: Item.of('allthemodium:unobtainium_vibranium_alloy_block').toJson() +}).id(`allthemods:energizing/allthemodium_unobtainium_vibranium_alloy_block`) + +// Unobtainium-Vibranium Awakened Block + allthemods.custom({ + "type": "mysticalagriculture:awakening", + "essences": [ + { + "item": "mysticalagriculture:air_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:earth_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:water_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:fire_essence", + "count": 40 + } + ], + "input": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + }, + "ingredients": [ + { + "item": "allthemodium:vibranium_block" + }, + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:vibranium_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "result": + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() + +}).id(`allthemods:awakening/awakened_unobtainium_vibranium_alloy_block`) + +//Botania +// +//allthemodium-vibranium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:vibranium_allthemodium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_vibranium_allthemodium_alloy_ingot`) + +//allthemodium-unobtainium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:unobtainium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:unobtainium_allthemodium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +//unobtainium-vibranium ingot +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:unobtainium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "result": { + "item": "allthemodium:unobtainium_vibranium_alloy_ingot" + } +}).id(`allthemods:terra/allthemodium_unobtainium_vibranium_alloy_ingot`) + +//allthemodium-vibranium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:vibranium_allthemodium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_vibranium_allthemodium_alloy_block`) + +//allthemodium-unobtainium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:unobtainium_allthemodium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_unobtainium_allthemodium_alloy_block`) + +//unobtainium-vibranium block +allthemods.custom({ + "type": "botania:terra_plate", + "ingredients": [ + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "result": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + } +}).id(`allthemods:terra/allthemodium_unobtainium_vibranium_alloy_block`) + +//Mythic Botany +//allthemodium-vibranium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:vibranium_allthemodium_alloy_ingot" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_vibranium_allthemodium_alloy_ingot`) + +//allthemodium-unobtainium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:unobtainium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:unobtainium_allthemodium_alloy_ingot" + }, + "toColor": 6292164 +}).id(`allthemods:infuser/allthemodium_unobtainium_allthemodium_alloy_ingot`) + +//unobtainium-vibranium ingot +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 6292164, + "ingredients": [ + { + "item": "allthemodium:unobtainium_ingot" + }, + { + "item": "allthemodium:piglich_heart" + }, + { + "item": "allthemodium:vibranium_ingot" + } + ], + "mana": 1000000, + "output": { + "item": "allthemodium:unobtainium_vibranium_alloy_ingot" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_unobtainium_vibranium_alloy_ingot`) + +//allthemodium-vibranium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:vibranium_allthemodium_alloy_block" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_vibranium_allthemodium_alloy_block`) + +//allthemodium-unobtainium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 16750080, + "ingredients": [ + { + "item": "allthemodium:allthemodium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:unobtainium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:unobtainium_allthemodium_alloy_block" + }, + "toColor": 6292164 +}).id(`allthemods:infuser/allthemodium_unobtainium_allthemodium_alloy_block`) + +//unobtainium-vibranium block +allthemods.custom({ + "type": "mythicbotany:infuser", + "fromColor": 6292164, + "ingredients": [ + { + "item": "allthemodium:unobtainium_block" + }, + { + "item": "allthemodium:piglich_heart_block" + }, + { + "item": "allthemodium:vibranium_block" + } + ], + "mana": 8100000, + "output": { + "item": "allthemodium:unobtainium_vibranium_alloy_block" + }, + "toColor": 4565073 +}).id(`allthemods:infuser/allthemodium_unobtainium_vibranium_alloy_block`) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_shard.js b/kubejs/server_scripts/modpack/atm_shard.js new file mode 100755 index 0000000..81557e3 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_shard.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + let shard = ('allthetweaks:atm_star_shard') + +//#SilentGear + allthemods.shapeless('32x allthetweaks:allthecatalystium', shard) +//#Pipez +// allthemods.shaped('16x pipez:infinity_upgrade', ['ABA', 'BCB', 'ADA'], { +// A: 'allthemodium:unobtainium_ingot', +// B: 'minecraft:redstone_block', +// C: 'pipez:ultimate_upgrade', +// D: shard +// }) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_star.js b/kubejs/server_scripts/modpack/atm_star.js new file mode 100755 index 0000000..887c810 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_star.js @@ -0,0 +1,60 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' A ', + ' AJA ', + 'AAAJFJAAA', + 'AJJCDEJJA', + ' AMBIHMA ', + ' AKGLA ', + ' AJJAJJA ', + 'AJJA AJJA', + 'AAA AAA' + ], + key: { + A: Ingredient.of('allthemodium:unobtainium_allthemodium_alloy_block').toJson(), + B: Ingredient.of('allthetweaks:nexium_emitter').toJson(), + C: Ingredient.of('allthetweaks:dragon_soul').toJson(), + D: Ingredient.of('allthetweaks:withers_compass').toJson(), + E: Ingredient.of('allthetweaks:pulsating_black_hole').toJson(), + F: Ingredient.of('allthetweaks:oblivion_shard').toJson(), + G: Ingredient.of('allthetweaks:improbable_probability_device').toJson(), + H: Ingredient.of('allthetweaks:dimensional_seed').toJson(), + I: Ingredient.of('allthetweaks:patrick_star').toJson(), + J: Ingredient.of('allthecompressed:nether_star_block_3x').toJson(), + K: Ingredient.of('allthetweaks:philosophers_fuel').toJson(), + L: Ingredient.of('mysticalagradditions:creative_essence').toJson(), + M: Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson() + }, + result: Ingredient.of('allthetweaks:atm_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/atm_star') + + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' S ', + ' SSS ', + 'SSSSSSSSS', + 'SSSSSSSSS', + ' SSSPSSS ', + ' SSSSS ', + ' SSSSSSS ', + 'SSSS SSSS', + 'SSS SSS' + ], + key: { + S: Ingredient.of('allthetweaks:atm_star_shard').toJson(), + P: Ingredient.of('allthetweaks:patrick_star').toJson(), + }, + result: Ingredient.of('allthetweaks:atm_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/atm_shard_star') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/atm_star_creative.js b/kubejs/server_scripts/modpack/atm_star_creative.js new file mode 100755 index 0000000..df36b97 --- /dev/null +++ b/kubejs/server_scripts/modpack/atm_star_creative.js @@ -0,0 +1,281 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// Authored by Mitchell52, EnigmaQuip + +ServerEvents.recipes(allthemods => { + function pressure(inputs, result, rCount, pressure) { + allthemods.custom({ + type: 'pneumaticcraft:pressure_chamber', + inputs: inputs, + pressure: pressure, + results: [{ + item: result, + count: rCount + }] + }).id(`allthemods:pressure/${result.replace(':', '/')}`) + } + + ///# AE2 + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + Ingredient.of('megacells:mega_energy_cell').toJson(), + ], + energy: '2147483647', + result: Item.of('ae2:creative_energy_cell').toJson() + }).id(`allthemods:energizing/ae2_creative_energy_cell`) + + ///# Ars Noveau + allthemods.shaped(Item.of('ars_nouveau:creative_spell_book', { + mode: 0, + spells: 'intangible,ignite,flare,strength,craft,cold_snap,rune,snare,slowfall,freeze,split,crush,smelt,summon_steed,accelerate,summon_vex,lightning,grow,dampen,touch,invisibility,extract,delay,light,duration_down,exchange,place_block,summon_wolves,shield,conjure_water,cut,harm,interact,blink,amplify,phantom_block,fell,extend_time,heal,leap,redstone_signal,pierce,harvest,fortune,break,pickup,launch,dispel,haste,ender_inventory,pull,explosion,fangs,aoe,gravity,self,aquatic,projectile,wither,gust' + }), + ['BSG', 'GGE', 'EER'], + { + B: Ingredient.of('ars_nouveau:archmage_spell_book').toJson(), + S: Ingredient.of('allthetweaks:atm_star').toJson(), + G: Ingredient.of('ars_nouveau:source_gem_block').toJson(), + E: Ingredient.of('minecraft:ender_eye').toJson(), + R: Ingredient.of('tombstone:soul_receptacle').toJson() + } + ) + + allthemods.shaped('ars_nouveau:creative_source_jar', ['GMG', 'GSG', 'GGG'], { + G: '#forge:glass', + S: 'allthetweaks:atm_star', + M: 'ars_nouveau:source_gem_block' + }) + + + ///# Botania + allthemods.shaped('botania:creative_pool', ['RMR', 'MSM', 'RMR'], { + S: 'allthetweaks:atm_star', + M: 'botania:mana_pool', + R: '#botania:runes' + }).id('allthemods:botania/creative_pool') + + allthemods.shaped(Item.of('botania:mana_tablet', '{creative:1b,mana:500000}'), ['RMR', 'MSM', 'RMR'], { + S: 'allthetweaks:atm_star', + M: 'botania:mana_tablet', + R: '#botania:runes' + }).id('allthemods:botania/creative_tablet') + + + ///# Create + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: ['CLC', 'HSH', 'LGL'], + key: { + C: Ingredient.of('create:cogwheel').toJson(), + L: Ingredient.of('create:large_cogwheel').toJson(), + H: Ingredient.of('create:shaft').toJson(), + S: Ingredient.of('allthetweaks:atm_star').toJson(), + G: Ingredient.of('create:gearbox').toJson() + }, + result: Ingredient.of('create:creative_motor').toJson(), + acceptMirrored: false + }).id('allthemods:create/creative_motor') + + allthemods.custom({ + type: 'create:mixing', + ingredients: [ + Ingredient.of('create:blaze_cake').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('croptopia:tres_leche_cake').toJson() + ], + results: [Ingredient.of('create:creative_blaze_cake').toJson()], + heatRequirement: 'superheated' + }) + + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('create:flywheel',).toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('createaddition:alternator',).toJson() + ], + energy: '2147483647', + result: Item.of('createaddition:creative_energy').toJson() + }).id(`allthemods:energizing/createaddition_creative_energy`) + + + + ///# Integrated Dynamics + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + Ingredient.of('integrateddynamics:energy_battery').toJson(), + ], + energy: '2147483647', + result: Item.of('integrateddynamics:energy_battery_creative').toJson() + }).id(`allthemods:energizing/integrateddynamics_energy_battery_creative`) + + ///# IronJetpacks + allthemods.shaped(Item.of('ironjetpacks:cell', { Id: "ironjetpacks:creative" }).strongNBT(), [ + ' A ', + 'BCB', + ' A ' + ], { + A: '#forge:storage_blocks/redstone', + B: 'allthemodium:unobtainium_block', + C: 'powah:battery_nitro' + }).id('allthemods:ironjetpacks_creative_cell') + + allthemods.shaped(Item.of('ironjetpacks:thruster', { Id: "ironjetpacks:creative" }).strongNBT(), [ + 'ABA', + 'BCB', + 'ADA' + ], { + A: 'allthemodium:unobtainium_block', + B: 'powah:nitro_crystal_block', + C: Item.of('ironjetpacks:cell', { Id: "ironjetpacks:creative" }).strongNBT(), + D: 'ironfurnaces:unobtainium_furnace' + }).id('allthemods:ironjetpacks_creative_thruster') + + allthemods.shaped(Item.of('ironjetpacks:capacitor', { Id: "ironjetpacks:creative" }), [ + 'ACA', + 'BDB', + 'AEA' + ], { + A: 'allthemodium:unobtainium_block', + B: 'mekanism:sps_casing', + C: 'powah:reactor_nitro', + D: 'mekanism:ultimate_induction_cell', + E: 'powah:reactor_nitro' + }).id('allthemods:ironjetpacks_creative_capacator') + + allthemods.shaped(Item.of('ironjetpacks:jetpack', { Id: "ironjetpacks:creative" }).strongNBT(), [ + 'ACA', + 'BFB', + 'DED' + ], { + A: 'mysticalagradditions:creative_essence', + B: 'allthemodium:vibranium_allthemodium_alloy_block', + C: Item.of('ironjetpacks:capacitor', { Id: "ironjetpacks:creative" }).strongNBT(), + D: Item.of('ironjetpacks:thruster', { Id: "ironjetpacks:creative" }).strongNBT(), + E: 'allthetweaks:atm_star', + F: Item.of('ironjetpacks:jetpack', { Id: "ironjetpacks:unobtainium" }).weakNBT() + }).id('allthemods:ironjetpacks_creative_jetpack') + + ///#Mekanism + allthemods.shaped('mekanism:creative_energy_cube', ['ATA', 'UCU', 'ATA'], { + A: 'mekanism:alloy_atomic', + T: 'mekanism:energy_tablet', + U: 'allthemodium:unobtainium_block', + C: 'mekanism:ultimate_energy_cube' + }).id('allthemods:mekanism/creative_energy_cube') + + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + Ingredient.of('mekanism:creative_energy_cube',).toJson(), + ], + energy: '2147483647', + result: Item.of('mekanism:creative_energy_cube', '{mekData:{EnergyContainers:[{Container:0b,stored:"18446744073709551615.9999"}]}}').toJson() + }).id(`allthemods:energizing/mekanism_creative_energy_cube`) + + ///# Powah + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + Ingredient.of('powah:energy_cell_nitro').toJson(), + ], + energy: '2147483647', + result: Item.of('powah:energy_cell_creative').toJson() + }).id(`allthemods:energizing/powah_energy_cell_creative`) + + ///# Pnc + pressure([ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:electrostatic_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:flux_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'allthetweaks:atm_star', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_air_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_liquid_compressor', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:advanced_pressure_tube', 'count': 64 } + ], 'pneumaticcraft:creative_compressor', 1, 4.9) + + pressure([ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'allthetweaks:atm_star', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:compressed_iron_block', 'count': 64 } + ], 'pneumaticcraft:creative_compressed_iron_block', 1, 4.9) + + + ///# Refined storage + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_fluid_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_fluid_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_fluid_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:wireless_crafting_monitor').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_wireless_crafting_monitor').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_crafting_monitor`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorageaddons:wireless_crafting_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorageaddons:creative_wireless_crafting_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_wireless_crafting_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [Ingredient.of('refinedstorage:portable_grid').toJson()], + energy: '2147483647', + result: Item.of('refinedstorage:creative_portable_grid').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_portable_grid`) + allthemods.custom({ + type: 'powah:energizing', + ingredients: [ + Ingredient.of('refinedstorage:controller').toJson(), + Ingredient.of('allthetweaks:atm_star').toJson() + ], + energy: '2147483647', + result: Item.of('refinedstorage:creative_controller').toJson() + }).id(`allthemods:energizing/refinedstorage_creative_controller`) + + ///# Universal Grid + allthemods.shaped('universalgrid:creative_wireless_universal_grid', ['ABA', 'CBD', 'ABA'], { + A: 'allthemodium:unobtainium_ingot', + B: 'refinedstorage:quartz_enriched_iron', + C: 'refinedstorageaddons:creative_wireless_crafting_grid', + D: 'universalgrid:wireless_universal_grid' + }).id('allthemods:universalgrid/creative_wireless_universal_grid') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/att_items.js b/kubejs/server_scripts/modpack/att_items.js new file mode 100755 index 0000000..d71eae0 --- /dev/null +++ b/kubejs/server_scripts/modpack/att_items.js @@ -0,0 +1,113 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Dragon Soul + allthemods.shaped('allthetweaks:dragon_soul', ['CDA', 'SNI', 'BGE'], { + C: 'mysticalagradditions:dragon_scale', + D: 'occultism:soul_gem', + A: 'ends_delight:non_hatchable_dragon_egg', + S: [Item.of('blue_skies:poison_arc', '{ArcLevel:1}').strongNBT(),Item.of('blue_skies:poison_arc', '{ArcLevel:2}').strongNBT(),'twilightforest:snow_queen_trophy'], + N: 'allthemodium:piglich_heart_block', + I: [Item.of('blue_skies:nature_arc', '{ArcLevel:1}').strongNBT(),Item.of('blue_skies:nature_arc', '{ArcLevel:2}').strongNBT(),'twilightforest:snow_queen_trophy'], + B: 'botania:life_essence', + G: 'productivebees:inactive_dragon_egg', + E: 'ars_nouveau:summon_focus' + }).id('allthemods:allthetweaks/dragon_soul') + + // Dimensional Seed Recipe + allthemods.shaped('allthetweaks:dimensional_seed', ['ABC', 'DEF', 'GHI'], { + A: 'allthecompressed:netherrack_6x', + B: 'allthecompressed:dirt_6x', + C: 'allthecompressed:obsidian_5x', + D: 'allthetweaks:mini_exit', + E: 'allthetweaks:mini_nether', + F: 'allthetweaks:mini_end', + G: 'allthecompressed:end_stone_5x', + H: 'allthecompressed:emerald_block_4x', + I: 'allthecompressed:diamond_block_4x' + }).id('allthemods:allthetweaks/dimensional_seed') + + // Withers Compass + allthemods.shaped('allthetweaks:withers_compass', ['DCD', 'ABA', 'DED'], { + A: 'cataclysm:abyssal_sacrifice', + B: 'industrialforegoing:wither_builder', + C: 'deeperdarker:heart_of_the_deep', + D: 'bloodmagic:speedrune2', + E: 'cataclysm:void_forge' + }).id('allthemods:allthetweaks/withers_compass') + + // Philosopher's Fuel + allthemods.shaped('allthetweaks:philosophers_fuel', ['ABC', 'DEF', 'GHI'], { + A: 'generatorgalore:ender_generator', + B: 'ironfurnaces:million_furnace' , + C: 'bigreactors:insanite_block' , + D: Item.of('evilcraft:flesh_rejuvenated', '{Fluid:{Amount:0,FluidName:"minecraft:empty"},capacity:10000}'), + E: 'mysticalagradditions:insanium_coal_block', + F: 'forbidden_arcanus:deorum_block', + G: 'mysticalagriculture:awakened_supremium_furnace', + H: 'twilightforest:twilight_portal_miniature_structure', + I: 'silentgear:tyrian_steel_block' + }).id('allthemods:allthetweaks/philosophers_fuel') + + // Improbable Probability Device + allthemods.shaped('allthetweaks:improbable_probability_device', ['ABA', 'CGE', 'FDF'], { + A: 'mekanism:pellet_antimatter', + B: 'computercraft:pocket_computer_advanced', + C: ['extradisks:1048576k_storage_part', 'extradisks:1048576k_fluid_storage_part', 'megacells:cell_component_256m'], + D: 'advgenerators:power_capacitor_tier3', + E: 'rftoolsutility:flight_module', + F: Item.of('powah:battery_nitro', '{powah_tile_data:{energy_stored_main_energy:2000000000L}}').weakNBT(), + G: 'ad_astra:jet_suit' + }).id('allthemods:allthetweaks/improbable_probability_device') + + // Nexium Emitter + allthemods.shaped('allthetweaks:nexium_emitter', ['A B', ' CF', 'GED'], { + A: 'powah:player_transmitter_nitro', + B: [Item.of('ae2wtlib:wireless_universal_terminal', '{crafting:1b,internalMaxPower:4800000.0d,pattern_access:1b,pattern_encoding:1b}'), Item.of('universalgrid:wireless_universal_grid', '{gridType:0}')], + F: [Item.of('mekanism:module_gravitational_modulating_unit')], + D: 'create:mechanical_arm', + E: 'ae2:singularity', + C: 'immersiveengineering:railgun', + G: 'exchangers:end_exchanger' + }).id('allthemods:allthetweaks/nexium_emitter') + + // Pulsating Black Hole + allthemods.custom({ + type: 'pneumaticcraft:pressure_chamber', + inputs: [ + { 'type': 'pneumaticcraft:stacked_item', 'item': 'irons_spellbooks:fire_upgrade_orb', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'ae2:quantum_ring', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'pneumaticcraft:micromissiles', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'forbidden_arcanus:dark_rune_block', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'thermal_extra:abyssal_rf_coil_xfer_augment', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'occultism:stable_wormhole', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'mythicbotany:mjoellnir', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'apotheosis:sigil_of_withdrawal', 'count': 1 }, + { 'type': 'pneumaticcraft:stacked_item', 'item': 'evilcraft:lightning_bomb', 'count': 1 } + ], + pressure: 4.9, + results: [ + { + 'item': 'allthetweaks:pulsating_black_hole' + } + ] + }).id('allthemods:pressure/allthetweaks/pulsating_black_hole') + + // Oblivion Shard + allthemods.shaped('allthetweaks:oblivion_shard', [' AB', 'ACA', 'BA '], { + A: 'forbidden_arcanus:eternal_stella', + C: Item.of('evilcraft:mace_of_destruction', '{Fluid: {FluidName: "evilcraft:blood", Amount: 4000}}').weakNBT(), + B: 'evilcraft:piercing_vengeance_focus' + }).id('allthemods:allthetweaks/oblivion_shard') + + // Creative Essence + allthemods.shaped('mysticalagradditions:creative_essence', ['CAC', 'ABA', 'CAC'], { + A: 'mysticalagradditions:insanium_block', + C: 'mysticalagradditions:insanium_gemstone_block', + B: 'mysticalagriculture:master_infusion_crystal' + }).id('allthemods:allthetweaks/creative_essence') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/mini_portals.js b/kubejs/server_scripts/modpack/mini_portals.js new file mode 100755 index 0000000..acf73f8 --- /dev/null +++ b/kubejs/server_scripts/modpack/mini_portals.js @@ -0,0 +1,136 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + +// Twilight Mini Structure + allthemods.custom({ + "type": "mysticalagriculture:awakening", + "essences": [ + { + "item": "mysticalagriculture:air_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:earth_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:water_essence", + "count": 40 + }, + { + "item": "mysticalagriculture:fire_essence", + "count": 40 + } + ], + "input": { + "item": "twilightforest:snow_queen_trophy" + }, + "ingredients": [ + { + "item": "twilightforest:fiery_block" + }, + { + "item": "twilightforest:knightmetal_block" + }, + { + "item": "twilightforest:steeleaf_block" + }, + { + "item": "twilightforest:carminite_block" + } + ], + "result": { + "item": "twilightforest:twilight_portal_miniature_structure" + } + }).id(`allthemods:awakening/twilight_portal_miniature_structure`) + +// Mini Nether + allthemods.shaped('allthetweaks:mini_nether', ['ADA', 'BCB', 'AEA'], { + A: 'minecraft:obsidian', + B: 'minecraft:nether_star', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Nether Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson(), + D: 'minecraft:wither_skeleton_skull', + E: 'minecraft:warped_nylium' + + }).id('allthemods:allthetweaks/mini_nether') + +// Nether Infused Teleportation Core + allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 40, + quanta: 15, + arcana: 60 + }, + max_requirements: { + eterna: -1, + quanta: 25, + arcana: -1 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Nether Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() + }).id("allthemods:allthetweaks/nether_core") + + // Mini End + allthemods.shaped('allthetweaks:mini_end', ['ABA', 'BCB', 'ABA'], { + A: 'additional_lights:fire_pit_s_end_stone', + B: 'minecraft:ender_eye', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Ender Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson() + + }).id('allthemods:allthetweaks/mini_end') + +// Ender Infused Teleportation Core +allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 50, + quanta: 8.5, + arcana: 32.5 + }, + max_requirements: { + eterna: 50, + quanta: 13.5, + arcana: 37.5 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Ender Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() +}).id("allthemods:allthetweaks/ender_core") + +// Mini Exit + allthemods.shaped('allthetweaks:mini_exit', ['ABA', 'DCD', 'ADA'], { + A: 'additional_lights:fire_pit_s_end_stone', + B: 'minecraft:dragon_egg', + C: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Draconic Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).strongNBT().toJson(), + D: 'minecraft:end_crystal' + + }).id('allthemods:allthetweaks/mini_exit') + +// Draconic Infused Teleportation Core +allthemods.custom({ + type: "apotheosis:enchanting", + input: { + item: "mekanism:teleportation_core" + }, + requirements: { + eterna: 50, + quanta: 45, + arcana: 100 + }, + max_requirements: { + eterna: 50, + quanta: 50, + arcana: 100 + }, + result: Item.of('mekanism:teleportation_core', "{HideFlags:1,display:{Name:'[{\"text\":\"Draconic Infused Teleportation Core\",\"italic\":false}]'}}").enchant('unbreaking', 1).toJson() +}).id("allthemods:allthetweaks/draco_core") + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/music_discs.js b/kubejs/server_scripts/modpack/music_discs.js new file mode 100755 index 0000000..4e52b01 --- /dev/null +++ b/kubejs/server_scripts/modpack/music_discs.js @@ -0,0 +1,122 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// +// Made by Mitchell52 for AllTheMods + +ServerEvents.recipes(allthemods => { + //Vanilla + allthemods.shaped('minecraft:music_disc_otherside',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'mysticalagriculture:creeper_essence', + S: 'mysticalagriculture:skeleton_essence', + D: 'minecraft:blue_dye' + }).id('allthemods:minecraft/music_disk_otherside') + + //Ars Nouveau + allthemods.shaped('ars_nouveau:music_disc_aria_biblio',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'ars_nouveau:mendosteen_pod', + S: 'ars_nouveau:bombegranate_pod', + D: 'ars_nouveau:source_gem' + }).id('allthemods:ars_nouveau/music_disc_aria_biblio') + + //botania + allthemods.shaped('botania:record_gaia_1',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'botania:manasteel_nugget', + S: 'mysticalagriculture:mystical_flower_essence', + D: 'botania:gray_petal' + }).id('allthemods:botania/record_gaia_1') + allthemods.shaped('botania:record_gaia_2',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'botania:manasteel_nugget', + S: 'mysticalagriculture:mystical_flower_essence', + D: 'botania:black_petal' + }).id('allthemods:botania/record_gaia_2') + + //Blue skies + allthemods.shaped('blue_skies:blinding_rage',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:gray_dye', + D: 'minecraft:blue_dye' + }).id('allthemods:blue_skies/blinding_rage') + allthemods.shaped('blue_skies:defying_starlight',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:green_dye', + D: 'minecraft:yellow_dye' + }).id('allthemods:blue_skies/defying_starlight') + allthemods.shaped('blue_skies:venomous_encounter',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:magenta_dye', + D: 'minecraft:purple_dye' + }).id('allthemods:blue_skies/venomous_encounter') + allthemods.shaped('blue_skies:population',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'blue_skies:aquite', + S: 'minecraft:cyan_dye', + D: 'minecraft:magenta_dye' + }).id('allthemods:blue_skies/population') + + //Twilight + allthemods.shaped('twilightforest:music_disc_radiance',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:yellow_dye' + }).id('allthemods:twilightforest/music_disc_radiance') + allthemods.shaped('twilightforest:music_disc_steps',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:cyan_dye' + }).id('allthemods:twilightforest/music_disc_steps') + allthemods.shaped('twilightforest:music_disc_superstitious',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:purple_dye' + }).id('allthemods:twilightforest/music_disc_superstitious') + allthemods.shaped('twilightforest:music_disc_home',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:pink_dye' + }).id('allthemods:twilightforest/music_disc_home') + allthemods.shaped('twilightforest:music_disc_wayfarer',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:blue_dye' + }).id('allthemods:twilightforest/music_disc_wayfarer') + allthemods.shaped('twilightforest:music_disc_findings',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:orange_dye' + }).id('allthemods:twilightforest/music_disc_findings') + allthemods.shaped('twilightforest:music_disc_maker',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:magenta_dye' + }).id('allthemods:twilightforest/music_disc_maker') + allthemods.shaped('twilightforest:music_disc_thread',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:red_dye' + }).id('allthemods:twilightforest/music_disc_thread') + allthemods.shaped('twilightforest:music_disc_motion',['MC','SD'],{ + M: 'mysticalagriculture:blank_record', + C: 'twilightforest:raven_feather', + S: 'twilightforest:torchberries', + D: 'minecraft:light_blue_dye' + }).id('allthemods:twilightforest/music_disc_motion') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/modpack/patrick_star.js b/kubejs/server_scripts/modpack/patrick_star.js new file mode 100755 index 0000000..052ba6b --- /dev/null +++ b/kubejs/server_scripts/modpack/patrick_star.js @@ -0,0 +1,33 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: "create:mechanical_crafting", + pattern: [ + ' B ', + ' BCA ', + 'BBBGCABBB', + 'ACGCGGGCA', + ' AAGGGBA ', + ' EDDDE ', + ' EFEDEFE ', + 'BEDD DDEB', + 'AAA AAA' + ], + key: { + A: Ingredient.of('minecraft:magenta_concrete').toJson(), + B: Ingredient.of('minecraft:pink_concrete').toJson(), + C: Ingredient.of('minecraft:pink_concrete_powder').toJson(), + D: Ingredient.of('minecraft:green_concrete').toJson(), + E: Ingredient.of('minecraft:green_concrete_powder').toJson(), + F: Ingredient.of('minecraft:lime_concrete').toJson(), + G: Ingredient.of('minecraft:magenta_concrete_powder').toJson() + }, + result: Ingredient.of('allthetweaks:patrick_star').toJson(), + acceptMirrored: false + }).id('allthemods:allthetweaks/patrick_star') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js b/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js new file mode 100755 index 0000000..9cd0985 --- /dev/null +++ b/kubejs/server_scripts/mods/IndustrialForegoingSouls/blacklist.js @@ -0,0 +1 @@ +// File kept for compat reasons \ No newline at end of file diff --git a/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js b/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js new file mode 100755 index 0000000..a632486 --- /dev/null +++ b/kubejs/server_scripts/mods/IndustrialForegoingSouls/recipes.js @@ -0,0 +1,25 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'industrialforegoingsouls:soul_laser_base' }) + allthemods.shaped('industrialforegoingsouls:soul_laser_base', ['ABA', 'CDC', 'GSG'], { + A: '#forge:plastic', + B: 'minecraft:sculk_shrieker', + C: 'minecraft:iron_bars', + D: '#industrialforegoing:machine_frame/advanced', + G: '#forge:gears/unobtainium', + S: 'minecraft:sculk_catalyst' + }) + + allthemods.remove({ id: 'industrialforegoingsouls:soul_surge' }) + allthemods.shaped('industrialforegoingsouls:soul_surge', ['ABA', 'CBC', 'CPC'], { + A: 'allthemodium:allthemodium_block', + B: '#forge:plastic', + C: 'minecraft:echo_shard', + P: 'minecraft:piston', + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ad_astra/ad_astra.js b/kubejs/server_scripts/mods/ad_astra/ad_astra.js new file mode 100755 index 0000000..f1a2dce --- /dev/null +++ b/kubejs/server_scripts/mods/ad_astra/ad_astra.js @@ -0,0 +1,26 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'ad_astra:recipes/steel_ingot_from_blasting_iron_ingot'}) + + //oil is oil + allthemods.custom({ + type: "ad_astra:refining", + cookingtime: 1, + energy: 30, + input: { + ingredient: { + tag: "forge:crude_oil" + }, + millibuckets: 5 + }, + result: { + fluid: "ad_astra:fuel", + millibuckets: 5 + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ae/recipes.js b/kubejs/server_scripts/mods/ae/recipes.js new file mode 100755 index 0000000..bad6046 --- /dev/null +++ b/kubejs/server_scripts/mods/ae/recipes.js @@ -0,0 +1,48 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'aeinfinitybooster:infinity_card' }) + allthemods.shaped('aeinfinitybooster:infinity_card', ['EBE', 'BUB', 'NNN'], { + U: '#forge:ingots/unobtainium', + B: 'ae2:wireless_booster', + E: '#forge:plates/enderium', + N: 'minecraft:netherite_ingot' + }).id('allthemods:aeinfinitybooster/infinity_card') + + allthemods.shaped('kubejs:universal_press', ['FPF', 'CSL', 'FEF'], { + F: '#forge:ingots/sky_steel', + P: 'ae2:silicon_press', + C: 'ae2:calculation_processor_press', + S: 'minecraft:slime_ball', + L: 'ae2:logic_processor_press', + E: 'ae2:engineering_processor_press' + }).id('allthemods:universal_press') + + allthemods.shaped('kubejs:universal_addon_press', ['FPF', 'CSL', 'FEF'], { + F: '#forge:storage_blocks/sky_steel', + P: 'megacells:accumulation_processor_press', + C: 'appflux:energy_processor_press', + S: 'appflux:charged_redstone', + L: 'advanced_ae:quantum_processor_press', + E: 'advanced_ae:quantum_alloy' + }).id('allthemods:universal_addon_press') + + allthemods.shaped('kubejs:ultimate_universal_press', ['FPG', 'CSL', 'GEF'], { + F: '#forge:storage_blocks/vibranium_allthemodium_alloy', + G: '#forge:storage_blocks/unobtainium_vibranium_alloy', + P: 'kubejs:universal_press', + C: 'appflux:core_256k', + S: 'advanced_ae:quantum_core', + L: 'megacells:bulk_cell_component', + E: 'kubejs:universal_addon_press' + }).id('allthemods:ultimate_universal_press') + + allthemods.shapeless(` 4x ae2:fluix_covered_cable`, [`ae2:fluix_covered_dense_cable`]).id(`allthemods:ae2/dense_to_normal`) + allthemods.shapeless(` 4x ae2:fluix_smart_cable`, [`ae2:fluix_smart_dense_cable`]).id(`allthemods:ae2/smart_dense_to_smart_normal`) + allthemods.shaped('16x ae2:sky_dust', ['DDD', ' ', ' '], { D: 'mysticalagriculture:sky_stone_essence', }).id('allthemods:ae2/skystone_dust') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/allthemodium/allthemodium.js b/kubejs/server_scripts/mods/allthemodium/allthemodium.js new file mode 100755 index 0000000..25f0f77 --- /dev/null +++ b/kubejs/server_scripts/mods/allthemodium/allthemodium.js @@ -0,0 +1,10 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.shapeless('9x allthemodium:piglich_heart', 'allthemodium:piglich_heart_block').id('allthemodium:piglich_heart_decompression') +}) + + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/server_scripts/mods/angelring/angelring.js b/kubejs/server_scripts/mods/angelring/angelring.js new file mode 100755 index 0000000..22ba6d5 --- /dev/null +++ b/kubejs/server_scripts/mods/angelring/angelring.js @@ -0,0 +1,33 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'angelring:diamond_ring'}) + allthemods.shaped('angelring:diamond_ring', [ + 'DND', + 'VEU', + 'DAD' + ], { + D: '#forge:storage_blocks/diamond', + N: '#forge:storage_blocks/netherite', + V: '#forge:storage_blocks/vibranium', + U: '#forge:storage_blocks/unobtainium', + A: '#forge:storage_blocks/allthemodium', + E: '#forge:elytra' + }) + allthemods.remove({id: 'angelring:angel_ring'}) + allthemods.shaped('angelring:angel_ring', [ + 'CAC', + 'ARA', + 'DGD' +], { + C: 'ironfurnaces:allthemodium_furnace', + A: '#forge:storage_blocks/unobtainium', + R: 'angelring:diamond_ring', + D: '#forge:nether_stars', + G: '#forge:storage_blocks/unobtainium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js b/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js new file mode 100755 index 0000000..869f4f2 --- /dev/null +++ b/kubejs/server_scripts/mods/ars_nouveau/ars_nouveau.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'ars_nouveau:glyph_animate_block'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/bloodmagic/meteors.js b/kubejs/server_scripts/mods/bloodmagic/meteors.js new file mode 100755 index 0000000..09b89b2 --- /dev/null +++ b/kubejs/server_scripts/mods/bloodmagic/meteors.js @@ -0,0 +1,192 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.highPriorityData(allthemods => { + let addMeteorWithCore = (id, explosionRadius, input, coreBlock, innerRadius, outerRadius, fillBlock, weightMap, syphon) => { + let meteorJson = JsonIO.toObject( + { + "type": "bloodmagic:meteor", + "explosion": explosionRadius, + "input": input, + "layers": [ + { + "additionalWeight": 0, + "fill": { + "block": coreBlock + }, + "minWeight": 0, + "radius": innerRadius + }, + { + "additionalWeight": 0, + "fill": { + "block": fillBlock + }, + "minWeight": 1000, + "radius": outerRadius, + "weightMap": weightMap + } + ], + "syphon": syphon + } + ) + + allthemods.addJson(`bloodmagic:recipes/meteor/${id}`, meteorJson) + } + + let addMeteor = (id, explosionRadius, input, radius, fillBlock, weightMap, syphon) => { + let meteorJson = JsonIO.toObject( + { + "type": "bloodmagic:meteor", + "explosion": explosionRadius, + "input": input, + "layers": [ + { + "additionalWeight": 0, + "fill": { + "block": fillBlock + }, + "minWeight": 1000, + "radius": radius, + "weightMap": weightMap + } + ], + "syphon": syphon + } + ) + + allthemods.addJson(`bloodmagic:recipes/meteor/${id}`, meteorJson) + } + + const endMap = [ + { + "block": "gtceu:endstone_naquadah_ore", + "weight": 200 + }, + { + "block": "gtceu:endstone_plutonium_ore", + "weight": 200 + }, + { + "block": "gtceu:endstone_tungstate_ore", + "weight": 400 + } + ] + + const netherMap = [ + { + "block": "gtceu:netherrack_sphalerite_ore", + "weight": 200 + }, + { + "block": "gtceu:netherrack_sulfur_ore", + "weight": 300 + }, + { + "block": "gtceu:netherrack_tetrahedrite_ore", + "weight": 300 + } + ] + + const overworldMap = [ + { + "block": "gtceu:tantalite_ore", + "weight": 200 + }, + { + "block": "gtceu:vanadium_magnetite_ore", + "weight": 200 + }, + { + "block": "gtceu:cobaltite_ore", + "weight": 400 + } + ] + + const speedRuneMap = [ + { + "block": "bloodmagic:dungeon_ore", + "weight": 400 + }, + { + "block": "bloodmagic:speedrune2", + "weight": 30 + } + ] + + const atmMap = [ + { + "block": "allthemodium:unobtainium_ore", + "weight": 50 + }, + { + "block": "allthemodium:vibranium_ore", + "weight": 75 + }, + { + "block": "allthemodium:allthemodium_ore", + "weight": 100 + } + ] + + const diamondMap = [ + { + "block": "minecraft:diamond_ore", + "weight": 200 + }, + { + "block": "minecraft:emerald_ore", + "weight": 200 + }, + { + "block": "minecraft:coal_ore", + "weight": 400 + } + ] + + const netherstarMap = [ + { + "block": "minecraft:wither_skeleton_skull", + "weight": 100 + }, + { + "block": "allthetweaks:nether_star_block", + "weight": 50 + } + ] + + const palladiumMap = [ + { + "block": "gtceu:endstone_chromite_ore", + "weight": 300 + }, + { + "block": "gtceu:endstone_bauxite_ore", + "weight": 300 + }, + { + "block": "gtceu:endstone_palladium_ore", + "weight": 200 + } + ] + + addMeteorWithCore('intricate_parts', 12, { "item": "bloodmagic:hellforgedparts" }, "bloodmagic:dungeon_ore", 1, 3, "bloodmagic:dungeon_stone", speedRuneMap, 5000000) + addMeteor('endgtores', 6, { "item": "gtceu:naquadah_ingot" }, 3, "minecraft:end_stone", endMap, 2500000) + addMeteor('nethergtores', 8, { "item": "gtceu:titanium_ingot" }, 4, "minecraft:netherrack", netherMap, 1250000) + addMeteor('overworldgtores', 8, { "item": "gtceu:arsenic_dust" }, 4, "minecraft:cobblestone", overworldMap, 625000) + addMeteor('allthemodium', 12, { "item": "allthemodium:unobtainium_ingot" }, 3, "allthemodium:ancient_stone", atmMap, 2500000) + + addMeteorWithCore('diamond_block', 16, { "item": "allthecompressed:diamond_block_1x" }, "minecraft:diamond_block", 2, 8, "minecraft:stone", diamondMap, 1000000) + addMeteorWithCore('netherstar', 24, { "item": "allthecompressed:nether_star_block_1x" }, "allthetweaks:nether_star_block", 2, 5, "minecraft:soul_sand", netherstarMap, 7500000) + addMeteor('palladium', 6, { "item": "gtceu:palladium_ingot" }, 3, "minecraft:end_stone", palladiumMap, 2500000) + + addMeteorWithCore('intricate_parts_big', 24, { "item": "allthetweaks:withers_compass" }, "bloodmagic:dungeon_ore", 4, 6, "bloodmagic:dungeon_stone", speedRuneMap, 9750000) + addMeteor('endgtores_big', 12, { "item": "gtceu:uranium_rhodium_dinaquadide_block" }, 6, "minecraft:end_stone", endMap, 5000000) + addMeteor('nethergtores_big', 16, { "item": "gtceu:indium_tin_barium_titanium_cuprate_block" }, 8, "minecraft:netherrack", netherMap, 2500000) + addMeteor('overworldgtores_big', 16, { "item": "gtceu:samarium_iron_arsenic_oxide_block" }, 8, "minecraft:cobblestone", overworldMap, 1250000) + addMeteor('allthemodium_big', 12, { "item": "allthemodium:unobtainium_vibranium_alloy_block" }, 6, "allthemodium:ancient_stone", atmMap, 5000000) + addMeteor('palladium_big', 12, { "item": "gtceu:rhodium_plated_palladium_block" }, 6, "minecraft:end_stone", palladiumMap, 5000000) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/buildinggadgets/recipes.js b/kubejs/server_scripts/mods/buildinggadgets/recipes.js new file mode 100755 index 0000000..92d9d58 --- /dev/null +++ b/kubejs/server_scripts/mods/buildinggadgets/recipes.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'buildinggadgets2:gadget_building' }) + allthemods.shaped('buildinggadgets2:gadget_building', ['IRI', 'DLD', 'IAI'], { + I: '#forge:ingots/iron', + R: '#forge:dusts/redstone', + L: '#forge:gems/lapis', + D: '#forge:gems/diamond', + A: '#forge:nuggets/allthemodium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/cataclysm/cataclysm.js b/kubejs/server_scripts/mods/cataclysm/cataclysm.js new file mode 100755 index 0000000..ba0b1f9 --- /dev/null +++ b/kubejs/server_scripts/mods/cataclysm/cataclysm.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.entityLootTables(allthemods => { + allthemods.modifyEntity('cataclysm:deepling_brute', table => { + table.addPool(pool => { + pool.addItem('minecraft:heart_of_the_sea').randomChanceWithLooting(0.05, 0.05).killedByPlayer() + }) + }) + allthemods.modifyEntity('cataclysm:the_leviathan', table => { + table.addPool(pool => { + pool.addItem('minecraft:heart_of_the_sea').killedByPlayer() + }) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/chemlib/blocks.js b/kubejs/server_scripts/mods/chemlib/blocks.js new file mode 100755 index 0000000..74b27a1 --- /dev/null +++ b/kubejs/server_scripts/mods/chemlib/blocks.js @@ -0,0 +1,51 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const ItemRegistry = Java.loadClass('com.smashingmods.chemlib.registry.ItemRegistry') + +// List Gen +/* + /chemlibhelper + OP permission required + only should need to be run on mod changes, + generates a new chemlibCompat.json file + helps add chemlib tooltips to items unified away from chemlib +*/ +ServerEvents.commandRegistry(allthemods => { + const { commands: Commands, arguments: Arguments, builtinSuggestions: Suggestions } = allthemods; + allthemods.register( + Commands.literal("chemlibhelper") + .requires(source => source.getServer().isSingleplayer() || source.hasPermission(2)) + .executes((ctx) => Chemlib(ctx.source)) + ) +}) + +function Chemlib(source) { + let replaced = {} + // dust, nugget, ingot, plate, storage_block + let tags = global.auTags.filter(function (val) { + return /forge:(dust|nugget|ingot|plate|storage_block)s/.test(val) + }) + tags.forEach(tagString => { + let material = tagString.replace(/forge:(dust|nugget|ingot|plate|storage_block)s\//, '') + let oElement = ItemRegistry.getElementByName(material) + if (oElement.isPresent()) { + let element = oElement.get() + let tooltip = [] + tooltip.push(Text.of(`${element.getAbbreviation()} (${element.getAtomicNumber()})`).aqua()) + let group = element.getGroupName() + if (group != "") { + tooltip.push(Text.of(group).gray()) + } + let item = AlmostUnified.getPreferredItemForTag(tagString) + if (!item.isEmpty() && item.idLocation.namespace != 'chemlib') { + replaced[item.id] = tooltip + } + } + }) + JsonIO.write('kubejs/client_scripts/chemlibCompat.json', replaced) + return 1 +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/chemlib/craftRemove.js b/kubejs/server_scripts/mods/chemlib/craftRemove.js new file mode 100755 index 0000000..b1dce08 --- /dev/null +++ b/kubejs/server_scripts/mods/chemlib/craftRemove.js @@ -0,0 +1,75 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 10 + +let chemlibRemove = [ + "aluminum", + "chromium", + "europium", + "iridium", + "neodymium", + "niobium", + "palladium", + "rhodium", + "ruthenium", + "samarium", + "silicon", + "titanium", + "tungsten", + "vanadium", + "yttrium", +] +ServerEvents.recipes(allthemods => { + chemlibRemove.forEach(material => { + allthemods.remove({id:`chemlib:${material}_ingot_from_smelting_${material}_dust`}) + allthemods.remove({id:`chemlib:${material}_ingot_from_blasting_${material}_dust`}) + allthemods.remove({id:`alchemistry:compactor/${material}_dust`}) + }) + + // adjust recipe for fusion core to not use tungsten ingots + allthemods.remove({id: "alchemistry:fusion_core"}) + allthemods.shaped('alchemistry:fusion_core', ['TNT','TNT','TNT',], {'T': 'chemlib:potassium_ingot', 'N': 'minecraft:netherite_scrap'}).id('allthemods:chemlib/fusion_core') + + //adjust recipe for fission core to not use yttrium ingots + allthemods.remove({id: "alchemistry:fission_core"}) + allthemods.shaped('alchemistry:fission_core', + ['ABA', 'ABA', 'ABA'], + {'A': 'chemlib:zirconium_ingot', 'B': 'minecraft:blaze_rod'} + ).id('allthemods:chemlib/fission_core') + + // add a dissolver recipe for rutile dust to make the titanium element + // this allows the titanium bee to produce chemlib titanium which can be used for nether star production in chemlib + allthemods.custom({ + "type": "alchemistry:dissolver", + "group": "alchemistry:dissolver", + "input": { + "count": 1, + "ingredient": { + "item": "gtceu:rutile_dust" + } + }, + "output": { + "groups": [ + { + "probability": 100.0, + "results": [ + { + "count": 8, + "item": "chemlib:titanium" + }, + { + "count": 16, + "item": "chemlib:oxygen" + } + ] + } + ], + "rolls": 1, + "weighted": false + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/computercraft/turtles.js b/kubejs/server_scripts/mods/computercraft/turtles.js new file mode 100755 index 0000000..ea40df0 --- /dev/null +++ b/kubejs/server_scripts/mods/computercraft/turtles.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'advancedperipherals:chunk_controller' }) + allthemods.remove({ id: 'computercraft:turtle_normal' }) + allthemods.remove({ id: 'computercraft:turtle_advanced' }) + allthemods.remove({ id: 'computercraft:turtle_advanced_upgrade' }) + allthemods.shaped('computercraft:turtle_advanced', ['III', 'ICI', 'IAI'], { + I: '#forge:ingots/gold', + C: 'computercraft:computer_advanced', + A: '#forge:ingots/allthemodium' + }).id('allthemods:computercraft/turtle_advanced') + allthemods.shaped('computercraft:turtle_normal', ['III', 'ICI', 'IAI'], { + I: '#forge:ingots/iron', + C: 'computercraft:computer_normal', + A: '#forge:ingots/allthemodium' + }).id('allthemods:computercraft/turtle_normal') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js b/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js new file mode 100755 index 0000000..9ab92e0 --- /dev/null +++ b/kubejs/server_scripts/mods/corail_tombstone/Nuke_Eggs.js @@ -0,0 +1,11 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +EntityEvents.spawned("item", allthemods => { + if (allthemods.entity.item.id == "tombstone:easter_egg") { + if (!allthemods.entity.nbt.Thrower) allthemods.cancel() + } + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/create/create.js b/kubejs/server_scripts/mods/create/create.js new file mode 100755 index 0000000..db28654 --- /dev/null +++ b/kubejs/server_scripts/mods/create/create.js @@ -0,0 +1,38 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// Add missing ore crushing recipes for Create + +let missingCreateOres = [ + 'aluminum', + 'lead', + 'nickel', + 'osmium', + 'platinum', + 'silver', + 'tin', + 'uranium', +] +ServerEvents.recipes(allthemods => { + missingCreateOres.forEach(ore => { + allthemods.smelting('alltheores:' + ore + '_ingot', 'create:crushed_raw_' + ore + '').xp(0.1).id('create:smelting/' + ore + '_ingot_from_crushed') + allthemods.blasting('alltheores:' + ore + '_ingot', 'create:crushed_raw_' + ore + '').xp(0.1).id('create:blasting/' + ore + '_ingot_from_crushed') + allthemods.custom({ + type: 'create:splashing', + ingredients: [ + { + 'item': 'create:crushed_raw_' + ore + } + ], + results: [ + { + 'count': 9, + 'item': 'alltheores:' + ore + '_nugget' + } + ] + }).id('create:splashing/crushed_raw_' + ore) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/create/crushed_aluminum.js b/kubejs/server_scripts/mods/create/crushed_aluminum.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_aluminum.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_lead.js b/kubejs/server_scripts/mods/create/crushed_lead.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_lead.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_nickel.js b/kubejs/server_scripts/mods/create/crushed_nickel.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_nickel.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_osmium.js b/kubejs/server_scripts/mods/create/crushed_osmium.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_osmium.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_platinum.js b/kubejs/server_scripts/mods/create/crushed_platinum.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_platinum.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_silver.js b/kubejs/server_scripts/mods/create/crushed_silver.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_silver.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_tin.js b/kubejs/server_scripts/mods/create/crushed_tin.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_tin.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/create/crushed_uranium.js b/kubejs/server_scripts/mods/create/crushed_uranium.js new file mode 100755 index 0000000..0e7c783 --- /dev/null +++ b/kubejs/server_scripts/mods/create/crushed_uranium.js @@ -0,0 +1 @@ +//file deleted, merged to create.js \ No newline at end of file diff --git a/kubejs/server_scripts/mods/deepresonance/deepresonance.js b/kubejs/server_scripts/mods/deepresonance/deepresonance.js new file mode 100755 index 0000000..879caa7 --- /dev/null +++ b/kubejs/server_scripts/mods/deepresonance/deepresonance.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.shapeless('9x deepresonance:resonating_plate', 'deepresonance:resonating_plate_block').id('allthemods:deepresonance/crafting/resonating_plate') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/draconic_evo/draconic_evo.js b/kubejs/server_scripts/mods/draconic_evo/draconic_evo.js new file mode 100755 index 0000000..9cdd6a8 --- /dev/null +++ b/kubejs/server_scripts/mods/draconic_evo/draconic_evo.js @@ -0,0 +1,87 @@ +// This File has been authored by AllTheMods Staff (me, Mitchell52) for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +ServerEvents.recipes(allthemods =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'draconicevolution:awakened_draconium_ingot'}], + processingTime: 300, + results: [ + {item: 'draconicevolution:awakened_draconium_dust'} + ] + }).id(`allthemods:create/crushing/awakened_draconium_dust`) + + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: 'draconicevolution:awakened_draconium_ingot'}, + result: [ + {item: 'draconicevolution:awakened_draconium_dust'} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/awakened_draconium_dust`) + + allthemods.custom({ + type: "occultism:crushing", + ingredient: {item: 'draconicevolution:awakened_draconium_ingot'}, + result: {item: 'draconicevolution:awakened_draconium_dust'}, + crushing_time: 200, + ignore_crushing_multiplier: true + }).id(`allthemods:occultism/crushing/awakened_draconium_dust`) + + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 3200, + input: {item: 'draconicevolution:awakened_draconium_ingot'}, + result: {count: 1,item: 'draconicevolution:awakened_draconium_dust'}, + secondaries: [] + }).id(`allthemods:immersive/crushing/awakened_draconium_dust`) + + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient: {item: 'draconicevolution:awakened_draconium_ingot'}}, + output: {item: 'draconicevolution:awakened_draconium_dust'} + }).id(`allthemods:mekanism/crushing/awakened_draconium_dust`) + + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'draconicevolution:draconium_ingot'}], + processingTime: 300, + results: [ + {item: 'draconicevolution:draconium_dust'} + ] + }).id(`allthemods:create/crushing/draconium_dust`) + + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: 'draconicevolution:draconium_ingot'}, + result: [ + {item: 'draconicevolution:draconium_dust'} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/draconium_dust`) + + allthemods.custom({ + type: "occultism:crushing", + ingredient: {item: 'draconicevolution:draconium_ingot'}, + result: {item: 'draconicevolution:draconium_dust'}, + crushing_time: 200, + ignore_crushing_multiplier: true + }).id(`allthemods:occultism/crushing/draconium_dust`) + + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 3200, + input: {item: 'draconicevolution:draconium_ingot'}, + result: {count: 1,item: 'draconicevolution:draconium_dust'}, + secondaries: [] + }).id(`allthemods:immersive/crushing/draconium_dust`) + + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient: {item: 'draconicevolution:draconium_ingot'}}, + output: {item: 'draconicevolution:draconium_dust'} + }).id(`allthemods:mekanism/crushing/draconium_dust`) + +}) + +// This File has been authored by AllTheMods Staff (me, Mitchell52) for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/server_scripts/mods/endermanoverhaul/recipes.js b/kubejs/server_scripts/mods/endermanoverhaul/recipes.js new file mode 100755 index 0000000..0877667 --- /dev/null +++ b/kubejs/server_scripts/mods/endermanoverhaul/recipes.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.shapeless('minecraft:ender_pearl', ['#endermanoverhaul:ender_pearls']) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/endermanoverhaul/tags.js b/kubejs/server_scripts/mods/endermanoverhaul/tags.js new file mode 100755 index 0000000..d71ebeb --- /dev/null +++ b/kubejs/server_scripts/mods/endermanoverhaul/tags.js @@ -0,0 +1,12 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.tags('block', allthemods => { + const stones = allthemods.get('minecraft:base_stone_overworld').getObjectIds() + stones.forEach(stone => { + allthemods.remove('endermanoverhaul:cave_enderman_holdable',stone); + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/entangled/recipes.js b/kubejs/server_scripts/mods/entangled/recipes.js new file mode 100755 index 0000000..5c4dc57 --- /dev/null +++ b/kubejs/server_scripts/mods/entangled/recipes.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'entangled:block' }) + allthemods.remove({ id: 'entangled:item' }) + allthemods.shaped('entangled:block', ['UEU', 'ECE', 'UEU'], { + U: '#forge:ingots/unobtainium', + E: '#forge:ender_pearls', + C: 'minecraft:ender_chest' + }) + allthemods.shaped('entangled:item', [' EC', ' UE', 'U '], { + U: '#forge:ingots/unobtainium', + E: '#forge:ender_pearls', + C: 'minecraft:ender_chest' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/er2/extremereactors2.js b/kubejs/server_scripts/mods/er2/extremereactors2.js new file mode 100755 index 0000000..721ab7c --- /dev/null +++ b/kubejs/server_scripts/mods/er2/extremereactors2.js @@ -0,0 +1,42 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'bigreactors:fluidizer/casing'}) + allthemods.remove({ id: 'bigreactors:fluidizer/controller'}) + allthemods.remove({ id: 'bigreactors:fluidizer/solidinjector'}) + allthemods.shaped('bigreactors:fluidizercasing',['IUI','UWU','IUI'],{ + I: 'minecraft:iron_ingot', + U: '#forge:ingots/uranium', + W: 'minecraft:water_bucket' + }).id('bigreactors:fluidizercasing') + allthemods.shaped('bigreactors:fluidizercontroller',['CRC','UEU','CGC'],{ + C: 'bigreactors:fluidizercasing', + R: 'minecraft:comparator', + U: '#forge:ingots/uranium', + E: 'minecraft:emerald', + G: 'minecraft:glowstone_dust' + }).id('bigreactors:fluidizercontroller') + allthemods.shaped('bigreactors:fluidizersolidinjector',['CUC','RPR','CUC'],{ + C: 'bigreactors:fluidizercasing', + U: '#forge:ingots/uranium', + R: 'minecraft:redstone', + P: 'minecraft:piston' + }).id('bigreactors:fluidizersolidinjector') + + allthemods.remove('bigreactors:reactor/basic/casing') + allthemods.shaped('4x bigreactors:basic_reactorcasing', ['IGI', 'GSG', 'IGI'], { + I: '#forge:ingots/iron', + G: '#forge:ingots/graphite', + S: '#forge:sand' + }) + allthemods.remove('bigreactors:reactor/reinforced/casing') + allthemods.shaped('4x bigreactors:reinforced_reactorcasing', ['SGS', 'GIG', 'SGS'], { + S: '#forge:ingots/steel', + G: '#forge:ingots/graphite', + I: 'minecraft:iron_block' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/everythingcopper/disable_shield.js b/kubejs/server_scripts/mods/everythingcopper/disable_shield.js new file mode 100755 index 0000000..57c8e40 --- /dev/null +++ b/kubejs/server_scripts/mods/everythingcopper/disable_shield.js @@ -0,0 +1,9 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.remove({id: 'everythingcopper:copper_shield'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/evilcraft/evilcraft.js b/kubejs/server_scripts/mods/evilcraft/evilcraft.js new file mode 100755 index 0000000..7eae086 --- /dev/null +++ b/kubejs/server_scripts/mods/evilcraft/evilcraft.js @@ -0,0 +1,92 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: 'mekanism:crushing', + input: { + ingredient: Ingredient.of('evilcraft:dark_gem').toJson() + }, + output: Ingredient.of('evilcraft:dark_gem_crushed').toJson() + }).id('allthemods:mekanism/evilcraft_dark_gem_crushed') + + allthemods.custom({ + "type": "immersiveengineering:crusher", + "secondaries": [], + "result": { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + }, + "input": { + "item": "evilcraft:dark_gem" + }, + "energy": 3200 + }).id('allthemods:immersiveengineering/evilcraft_dark_gem_crushed') + + allthemods.custom({ + "type": "create:crushing", + "ingredients": [ + { + "item": "evilcraft:dark_gem" + } + ], + "results": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ], + "processingTime": 100 + }).id('allthemods:create/evilcraft_dark_gem_crushed') + /* + //FTBic + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [ + { + "ingredient": { + "item": "evilcraft:dark_gem" + }, + "count": 1 + } + ], + "outputItems": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ] + }).id('allthemods:ftbic/evilcraft_dark_gem_crushed') +*/ + //Thermal + allthemods.custom({ + "type": "thermal:pulverizer", + "ingredient": { + "value": [ + { + "item": "evilcraft:dark_gem" + } + ], + "count": 1 + }, + "result": [ + { + "item": "evilcraft:dark_gem_crushed", + "count": 1 + } + ], + "experience": 0.1 + }).id('allthemods:thermal/evilcraft_dark_gem_crushed') + + allthemods.custom({ //crushing spirit + "type": "occultism:crushing", + "ingredient": Ingredient.of('evilcraft:dark_gem').toJson(), + "result": Item.of('evilcraft:dark_gem_crushed', 1).toJson(), + "crushing_time": 100, + "ignore_crushing_multiplier": true + }).id(`allthemods:occultcrushing/dark_gem_crushed`) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/farmingforblockheads/market.js b/kubejs/server_scripts/mods/farmingforblockheads/market.js new file mode 100755 index 0000000..5d81f23 --- /dev/null +++ b/kubejs/server_scripts/mods/farmingforblockheads/market.js @@ -0,0 +1,73 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + farming for blockheads custom market additions + authored by EnigmaQuip + for use in ATM8 + Ported to ATM9 by Mitchell52 + + List Gen + /markethelper + OP permission required + only should need to be run on mod changes, + generates a new marketitems.json file +*/ + +ServerEvents.commandRegistry(allthemods => { + const { commands: Commands, arguments: Arguments, builtinSuggestions: Suggestions } = allthemods; + allthemods.register( + Commands.literal("markethelper") + .requires(source => source.getServer().isSingleplayer() || source.hasPermission(2)) + .executes((ctx) => Market(ctx.source)) + ) +}) + +function Market(source) { + let saplings = {} + let seeds = {} + let flowers = {} + let taggedSeeds = Ingredient.of('#forge:seeds').stacks + taggedSeeds.forEach(seed => { + let mod = seed.idLocation.namespace + if (seeds[mod] == null) { + seeds[mod] = [] + } + seeds[mod].push(seed.id) + }) + let taggedSaplings = Ingredient.of('#minecraft:saplings').stacks + taggedSaplings.forEach(sapling => { + let mod = sapling.idLocation.namespace + if (saplings[mod] == null) { + saplings[mod] = [] + } + saplings[mod].push(sapling.id) + }) + let taggedFlowers = Ingredient.of('#minecraft:flowers').stacks + taggedFlowers.forEach(flower => { + let mod = flower.idLocation.namespace + if (mod == 'botania') { + if (!flower.id.contains('mystical_flower')) { + return + } + } + if (flowers[mod] == null) { + flowers[mod] = [] + } + flowers[mod].push(flower.id) + }) + JsonIO.write('kubejs/server_scripts/mods/farmingforblockheads/marketitems.json', { saplings: saplings, seeds: seeds, flowers: flowers }) + return 1 +} + +const FFBAPI = Java.loadClass('net.blay09.mods.farmingforblockheads.api.FarmingForBlockheadsAPI') + +// Datapack Gen +ServerEvents.highPriorityData(allthemods => { + allthemods.addJson('kubejs:farmingforblockheads_compat/atm.json', { + groupOverrides: { + "Croptopia Seeds": { + enabled: false + } + } + }) +}) diff --git a/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json b/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json new file mode 100755 index 0000000..5950713 --- /dev/null +++ b/kubejs/server_scripts/mods/farmingforblockheads/marketitems.json @@ -0,0 +1,321 @@ +{ + "saplings": { + "croptopia": [ + "croptopia:cherry_sapling", + "croptopia:fig_sapling", + "croptopia:orange_sapling", + "croptopia:nectarine_sapling", + "croptopia:nutmeg_sapling", + "croptopia:persimmon_sapling", + "croptopia:apple_sapling", + "croptopia:walnut_sapling", + "croptopia:cashew_sapling", + "croptopia:dragonfruit_sapling", + "croptopia:date_sapling", + "croptopia:almond_sapling", + "croptopia:pear_sapling", + "croptopia:cinnamon_sapling", + "croptopia:peach_sapling", + "croptopia:grapefruit_sapling", + "croptopia:lime_sapling", + "croptopia:apricot_sapling", + "croptopia:kumquat_sapling", + "croptopia:pecan_sapling", + "croptopia:starfruit_sapling", + "croptopia:avocado_sapling", + "croptopia:lemon_sapling", + "croptopia:coconut_sapling", + "croptopia:banana_sapling", + "croptopia:mango_sapling", + "croptopia:plum_sapling" + ], + "ars_nouveau": [ + "ars_nouveau:red_archwood_sapling", + "ars_nouveau:blue_archwood_sapling", + "ars_nouveau:purple_archwood_sapling", + "ars_nouveau:green_archwood_sapling" + ], + "minecraft": [ + "minecraft:oak_sapling", + "minecraft:mangrove_propagule", + "minecraft:spruce_sapling", + "minecraft:acacia_sapling", + "minecraft:birch_sapling", + "minecraft:jungle_sapling", + "minecraft:dark_oak_sapling", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:cherry_sapling" + ], + "biomesoplenty": [ + "biomesoplenty:palm_sapling", + "biomesoplenty:umbran_sapling", + "biomesoplenty:willow_sapling", + "biomesoplenty:origin_sapling", + "biomesoplenty:magic_sapling", + "biomesoplenty:maple_sapling", + "biomesoplenty:hellbark_sapling", + "biomesoplenty:orange_autumn_sapling", + "biomesoplenty:mahogany_sapling", + "biomesoplenty:snowblossom_sapling", + "biomesoplenty:redwood_sapling", + "biomesoplenty:fir_sapling", + "biomesoplenty:jacaranda_sapling", + "biomesoplenty:yellow_autumn_sapling", + "biomesoplenty:rainbow_birch_sapling", + "biomesoplenty:dead_sapling", + "biomesoplenty:flowering_oak_sapling" + ], + "undergarden": [ + "undergarden:smogstem_sapling", + "undergarden:grongle_sapling", + "undergarden:wigglewood_sapling" + ], + "silentgear": [ + "silentgear:netherwood_sapling" + ], + "twilightforest": [ + "twilightforest:mining_sapling", + "twilightforest:time_sapling", + "twilightforest:canopy_sapling", + "twilightforest:sorting_sapling", + "twilightforest:mangrove_sapling", + "twilightforest:darkwood_sapling", + "twilightforest:hollow_oak_sapling", + "twilightforest:twilight_oak_sapling", + "twilightforest:rainbow_oak_sapling", + "twilightforest:transformation_sapling" + ], + "integrateddynamics": [ + "integrateddynamics:menril_sapling" + ], + "blue_skies": [ + "blue_skies:frostbright_sapling", + "blue_skies:starlit_sapling", + "blue_skies:maple_sapling", + "blue_skies:comet_sapling", + "blue_skies:dusk_sapling", + "blue_skies:bluebright_sapling", + "blue_skies:lunar_sapling", + "blue_skies:crescent_fruit_sapling" + ], + "deeperdarker": [ + "deeperdarker:echo_sapling" + ], + "twilightdelight": [ + "twilightdelight:ironwood_sapling" + ], + "occultism": [ + "occultism:otherworld_sapling", + "occultism:otherworld_sapling_natural" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:aurum_sapling" + ], + "gtceu": [ + "gtceu:rubber_sapling" + ], + "caupona": [ + "caupona:fig_sapling", + "caupona:walnut_sapling", + "caupona:wolfberry_sapling" + ], + "evilcraft": [ + "evilcraft:undead_sapling" + ] + }, + "seeds": { + "farmersdelight": [ + "farmersdelight:rice", + "farmersdelight:tomato_seeds", + "farmersdelight:cabbage_seeds" + ], + "croptopia": [ + "croptopia:peanut_seed", + "croptopia:pepper_seed", + "croptopia:yam_seed", + "croptopia:strawberry_seed", + "croptopia:saguaro_seed", + "croptopia:hops_seed", + "croptopia:basil_seed", + "croptopia:blackbean_seed", + "croptopia:vanilla_seeds", + "croptopia:ginger_seed", + "croptopia:eggplant_seed", + "croptopia:coffee_seed", + "croptopia:grape_seed", + "croptopia:asparagus_seed", + "croptopia:turnip_seed", + "croptopia:kale_seed", + "croptopia:zucchini_seed", + "croptopia:mustard_seed", + "croptopia:rutabaga_seed", + "croptopia:garlic_seed", + "croptopia:currant_seed", + "croptopia:spinach_seed", + "croptopia:rice_seed", + "croptopia:turmeric_seed", + "croptopia:cranberry_seed", + "croptopia:kiwi_seed", + "croptopia:cantaloupe_seed", + "croptopia:cauliflower_seed", + "croptopia:artichoke_seed", + "croptopia:elderberry_seed", + "croptopia:oat_seed", + "croptopia:rhubarb_seed", + "croptopia:lettuce_seed", + "croptopia:cucumber_seed", + "croptopia:greenbean_seed", + "croptopia:celery_seed", + "croptopia:onion_seed", + "croptopia:sweetpotato_seed", + "croptopia:raspberry_seed", + "croptopia:honeydew_seed", + "croptopia:blackberry_seed", + "croptopia:greenonion_seed", + "croptopia:bellpepper_seed", + "croptopia:soybean_seed", + "croptopia:tea_seed", + "croptopia:olive_seed", + "croptopia:squash_seed", + "croptopia:blueberry_seed", + "croptopia:broccoli_seed", + "croptopia:tomato_seed", + "croptopia:corn_seed", + "croptopia:pineapple_seed", + "croptopia:barley_seed", + "croptopia:leek_seed", + "croptopia:radish_seed", + "croptopia:cabbage_seed", + "croptopia:tomatillo_seed", + "croptopia:chile_pepper_seed" + ], + "blue_skies": [ + "blue_skies:pine_fruit_seeds", + "blue_skies:winter_leaf_seeds", + "blue_skies:scalefruit_seeds", + "blue_skies:fiery_bean_seeds" + ], + "minecraft": [ + "minecraft:wheat_seeds", + "minecraft:pumpkin_seeds", + "minecraft:melon_seeds", + "minecraft:beetroot_seeds" + ], + "supplementaries": [ + "supplementaries:flax_seeds" + ], + "corn_delight": [ + "corn_delight:corn_seeds" + ], + "occultism": [ + "occultism:datura_seeds" + ], + "ars_nouveau": [ + "ars_nouveau:magebloom_crop" + ], + "silentgear": [ + "silentgear:flax_seeds", + "silentgear:fluffy_seeds" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:golden_orchid_seeds" + ], + "undergarden": [ + "undergarden:gloomgourd_seeds" + ] + }, + "flowers": { + "minecraft": [ + "minecraft:sunflower", + "minecraft:oxeye_daisy", + "minecraft:mangrove_propagule", + "minecraft:dandelion", + "minecraft:pink_petals", + "minecraft:cornflower", + "minecraft:allium", + "minecraft:pitcher_plant", + "minecraft:rose_bush", + "minecraft:lilac", + "minecraft:orange_tulip", + "minecraft:white_tulip", + "minecraft:cherry_leaves", + "minecraft:lily_of_the_valley", + "minecraft:blue_orchid", + "minecraft:pink_tulip", + "minecraft:torchflower", + "minecraft:flowering_azalea", + "minecraft:peony", + "minecraft:red_tulip", + "minecraft:poppy", + "minecraft:wither_rose", + "minecraft:flowering_azalea_leaves", + "minecraft:azure_bluet" + ], + "blue_skies": [ + "blue_skies:snowbloom", + "blue_skies:moonlit_bloom", + "blue_skies:frose", + "blue_skies:briskbloom", + "blue_skies:camellia", + "blue_skies:chillweed", + "blue_skies:blush_blossom", + "blue_skies:crystal_flower", + "blue_skies:blaze_bud", + "blue_skies:lucentroot", + "blue_skies:polar_posy", + "blue_skies:midday_bayhop", + "blue_skies:flare_floret", + "blue_skies:nightcress" + ], + "biomesoplenty": [ + "biomesoplenty:pink_daffodil", + "biomesoplenty:white_petals", + "biomesoplenty:rose", + "biomesoplenty:violet", + "biomesoplenty:burning_blossom", + "biomesoplenty:blue_hydrangea", + "biomesoplenty:jacaranda_leaves", + "biomesoplenty:goldenrod", + "biomesoplenty:pink_hibiscus", + "biomesoplenty:icy_iris", + "biomesoplenty:orange_cosmos", + "biomesoplenty:snowblossom_leaves", + "biomesoplenty:lavender", + "biomesoplenty:flowering_oak_leaves", + "biomesoplenty:tall_lavender", + "biomesoplenty:wildflower", + "biomesoplenty:glowflower", + "biomesoplenty:wilted_lily" + ], + "twilightforest": [ + "twilightforest:thorn_rose" + ], + "farmersdelight": [ + "farmersdelight:wild_rice", + "farmersdelight:wild_beetroots", + "farmersdelight:wild_potatoes", + "farmersdelight:wild_tomatoes", + "farmersdelight:wild_onions", + "farmersdelight:wild_carrots", + "farmersdelight:wild_cabbages" + ], + "undergarden": [ + "undergarden:miserabell", + "undergarden:tall_shimmerweed", + "undergarden:shimmerweed", + "undergarden:amorous_bristle", + "undergarden:butterbunch" + ], + "forbidden_arcanus": [ + "forbidden_arcanus:yellow_orchid", + "forbidden_arcanus:growing_edelwood" + ], + "twigs": [ + "twigs:azalea_flowers" + ], + "supplementaries": [ + "supplementaries:wild_flax" + ] + } +} \ No newline at end of file diff --git a/kubejs/server_scripts/mods/ftbquests/customTask.js b/kubejs/server_scripts/mods/ftbquests/customTask.js new file mode 100755 index 0000000..ebfd92f --- /dev/null +++ b/kubejs/server_scripts/mods/ftbquests/customTask.js @@ -0,0 +1,7 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// ELEMENT REMOVED + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/allthemodium.js b/kubejs/server_scripts/mods/gtceu/allthemodium.js new file mode 100755 index 0000000..ac616bd --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/allthemodium.js @@ -0,0 +1,43 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + for (const type of ['unobtainium', 'vibranium', 'allthemodium']) { + allthemods.recipes.gtceu.lathe('gtceu:lathe_'+type+'_to_rod') + .itemInputs('allthemodium:'+type+'_ingot') + .itemOutputs('2x allthemodium:'+type+'_rod') + .duration(400) + .EUt(16); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_rod') + .itemInputs('allthemodium:'+type+'_ingot') + .notConsumable('gtceu:rod_extruder_mold') + .itemOutputs('2x allthemodium:'+type+'_rod') + .duration(400) + .EUt(40); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_gear') + .itemInputs('4x allthemodium:'+type+'_ingot') + .notConsumable('gtceu:gear_extruder_mold') + .itemOutputs('allthemodium:'+type+'_gear') + .duration(960) + .EUt(180); + + allthemods.recipes.gtceu.extruder('gtceu:extrude_'+type+'_to_plate') + .itemInputs('allthemodium:'+type+'_ingot') + .notConsumable('gtceu:plate_extruder_mold') + .itemOutputs('allthemodium:'+type+'_plate') + .duration(192) + .EUt(240); + + allthemods.recipes.gtceu.bender('gtceu:bend_'+type+'_to_plate') + .notConsumable(Item.of('gtceu:programmed_circuit', '{Configuration:1}').strongNBT()) + .itemInputs('allthemodium:'+type+'_ingot') + .itemOutputs('allthemodium:'+type+'_plate') + .duration(192) + .EUt(24); + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/apiary_recipes.js b/kubejs/server_scripts/mods/gtceu/apiary_recipes.js new file mode 100755 index 0000000..be691c4 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/apiary_recipes.js @@ -0,0 +1,510 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const Tags = Java.loadClass('dev.latvian.mods.kubejs.util.Tags') +const $FluidStackJS = Java.loadClass('dev.latvian.mods.kubejs.fluid.FluidStackJS') + +ServerEvents.recipes(allthemods => { + + let jsonFolder = global.readJsonFolderFromMod("data", "productivebees", "productivebees") + let data = Object.keys(jsonFolder) + let goodBeeGenes = '{bee_weather_tolerance: 2, bee_productivity: 3, bee_behavior: 2, ' + + function makeName(inputString) { + let underscore = inputString.split('_') + let returnString = '' + // account for special bee names + if (inputString == 'bee') { + returnString = 'Bee' + } else if (inputString == 'creeper_bee') { + returnString = 'CreeBee' + } else if (inputString == 'chocolate') { + returnString = 'Choco Bee' + } else if (inputString == 'pepto_bismol') { + returnString = 'Pepto Beesmol' + } else if (inputString == 'zombie') { + returnString = 'ZomBee' + } else if (inputString == 'basalz') { + returnString = 'BazBee' + } else if (inputString == 'ruby') { + returnString = 'RuBee' + } else if (inputString == 'cheese') { + returnString = 'CheezyB' + } else if (inputString == 'sky_ingot') { + returnString = 'Bee of the Sky' + } else if (inputString == 'grave') { + returnString = 'Grave\'s Bee' + } else if (inputString == 'spacial') { + returnString = 'Spatial Bee' + } else if (inputString == 'neutronium') { + returnString = 'Not a Neutronium Bee' + } else if (inputString == 'soul_shard') { + returnString = 'Soul Bee' + } else if (inputString == 'prosperity') { + returnString = 'ProsperiBee' + } else if (inputString == 'blitz') { + returnString = 'BitzBee' + } else if (inputString == 'gregstar') { + returnString = 'GregStar Bee' + } else if (inputString == 'red_shroom') { + returnString = 'Red Shroombee' + } else if (inputString == 'aluminum') { + returnString = 'Aluminium Bee' + } else if (inputString == 'blizz') { + returnString = 'BizBee' + } else if (inputString == 'infinity') { + returnString = 'Bee of Infinity' + } else if (inputString == 'arcane_crystal') { + returnString = 'Arcanus Bee' + } else if (inputString == 'netherite') { + returnString = 'Ancient Bee' + } else if (underscore.length == 1) { + returnString = inputString.charAt(0).toUpperCase() + inputString.slice(1) + ' Bee' + } else { + returnString = underscore[0].charAt(0).toUpperCase() + underscore[0].slice(1) + ' ' + underscore[1].charAt(0).toUpperCase() + underscore[1].slice(1) + ' Bee' + } + return returnString + } + + function addOutputs(recipeBuilder, output, count) { + let i = count + while (i > 127) { + recipeBuilder.itemOutputs(output.withCount(127)) + i = i - 127 + } + recipeBuilder.itemOutputs(output.withCount(i)) + } + + function addChancedOutputs(recipeBuilder, output, chance, count) { + let i = count + while (i > 127) { + recipeBuilder.chancedOutput(output.withCount(127), chance, 0) + i = i - 127 + } + recipeBuilder.chancedOutput(output.withCount(i), chance, 0) + } + + function makeCircuitRecipes(id, input, flower, outputs) { + // id is base id name, circuit number gets appended to it + // input is the bee cage with appropriate NBT + // flower is the flower block/tag/item/fluid + // outputs looks like [ { item: 'minecraft:dirt', chance: 10000 }, { item: 'minecraft:egg', chance: 4000 } ] + + for (let i = 1; i < 33; i++) { + let recipeBuilder = allthemods.recipes.gtceu.apiary_ii(id + '/circuit_' + i.toString()) + .circuit(i) + .EUt(EV) + .duration(5250 / 8) + .notConsumable(IngredientHelper.weakNBT(Item.of(input)).withCount(i)) + .notConsumable(Item.of('productivebees:upgrade_productivity_4', (Math.floor((i - 1) / 5) + 1) * 4)) + outputs.forEach((output) => { + if (output.chance == 10000) { + if (40 * i > 127 && output.item.hasNBT()) { + // multiply output by 40 because 1 perfect bee with 4 omegas produces 40 comb blocks in one cycle + addOutputs(recipeBuilder, Item.of(output.item), 40 * i) + } else { + recipeBuilder.itemOutputs(Item.of(output.item, 40 * i)) + } + } else { + if (40 * i > 127 && output.item.hasNBT()) { + addChancedOutputs(recipeBuilder, Item.of(output.item), output.chance, 40 * i) + } else { + recipeBuilder.chancedOutput(Item.of(output.item, 40 * i), output.chance, 0) + } + } + }) + if (flower instanceof $FluidStackJS) { + recipeBuilder.notConsumableFluid(flower) + } else { + recipeBuilder.notConsumable(flower) + } + } // end of 1-32 loop + } + + //////////////// machine controllers //////////////// + allthemods.shaped('gtceu:apiary_i', ['BAB', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:gold_single_cable', + S: 'gtceu:clean_machine_casing', + C: 'productivebees:upgrade_simulator', + B: 'productivebees:upgrade_comb_block' + }).id('gtceu:shaped/apiary_i') + + allthemods.shaped('gtceu:apiary_ii', ['CAC', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/ev', + W: 'gtceu:black_steel_single_cable', + S: 'gtceu:stable_machine_casing', + C: 'productivebees:upgrade_productivity_4', + }).id('gtceu:shaped/apiary_ii') + + allthemods.shaped('gtceu:comb_processor', ['BAB', 'ACA', 'WSW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:gold_single_cable', + S: 'gtceu:clean_machine_casing', + C: 'productivebees:heated_centrifuge', + B: 'gtceu:stainless_steel_rotor' + }).id('gtceu:shaped/comb_processor') + + //////////////// apiary_i recipes //////////////// + + // allthemods.recipes.gtceu.apiary_i('kubejs:test') + // .EUt(MV) + // .duration(5250) + // .chancedInput(IngredientHelper.weakNBT(Item.of('productivebees:bee_cage', '{name: \"CreeBee\", entity: \"productivebees:creeper_bee\"}')), 500, 500) + // .notConsumable(Item.of('minecraft:coal_ore')) + // .itemOutputs(Item.of('productivebees:comb_powdery')) + + // allthemods.recipes.gtceu.apiary_ii('kubejs:test') + // .EUt(EV) + // .duration(5250) + // .notConsumable(IngredientHelper.weakNBT(Item.of('productivebees:bee_cage', '{name: \"CreeBee\", entity: \"productivebees:creeper_bee\"}')).withCount(128)) + // .notConsumable(Item.of('minecraft:coal_ore')) + // .itemOutputs(Item.of('productivebees:configurable_comb', '{EntityTag: {type: "productivebees:starry"}}').withCount(127)) + // .itemOutputs(Item.of('productivebees:configurable_comb', '{EntityTag: {type: "productivebees:starry"}}').withCount(127)) + + // copy all beehive production recipes + allthemods.forEachRecipe({ type: 'productivebees:advanced_beehive' }, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = 5250 / 2 // time in ticks spent in hive (4800) + pollinating time (450) + let beeType = recipe.ingredient.split(':')[1] // recipe.ingredient looks like productivebees:experience + + // skip rancher_bee, ether_gas, and hematophagous bees because they use entities + if (beeType != "rancher_bee" && beeType != "ether_gas" && beeType != "hematophagous") { + let input + let input_ii + if (beeType == 'creeper_bee') { // account for creeper_bee which is not a configurable bee + input = Item.of('productivebees:bee_cage', 1, '{name: "CreeBee", entity: "productivebees:creeper_bee"}') + input_ii = Item.of('productivebees:bee_cage', 1, goodBeeGenes + 'name: "CreeBee", entity: "productivebees:creeper_bee"}') + } else if (beeType == "bee") { // account for regular bee which is not a configurable bee + input = Item.of('productivebees:bee_cage', '{name: "Bee", entity: "minecraft:bee"}') + input_ii = input.copy() + } else { + // input = Item.of('productivebees:bee_cage', 1, '{type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee", name: "' + makeName(beeType) +'"}') + // input_ii = Item.of('productivebees:bee_cage', 1, goodBeeGenes + 'type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee", name: "' + makeName(beeType) +'"}') + input = Item.of('productivebees:bee_cage', 1, '{type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee"}') + input_ii = Item.of('productivebees:bee_cage', 1, goodBeeGenes + 'type:"' + recipe.ingredient + '", entity: "productivebees:configurable_bee"}') + } + let results = recipe.results // array of objects like { item: { }, chance: 40 } + let flower + + let index = data.findIndex((key) => key.includes("/" + beeType + ".json")) + let beeData = jsonFolder[data[index]] + + let recipeBuilder = allthemods.recipes.gtceu.apiary_i('kubejs:gtceu/apiary_i/' + beeType) + .EUt(MV) + .duration(duration) + .chancedInput(IngredientHelper.weakNBT(input), 100, 50) + + let outputs = [] + results.forEach((result) => { + // reset outputItem and chance + let outputItem = null + let chance = 10000 + + if (result.hasOwnProperty('item')) { + // result.item - all results should have item key + if (result.item.hasOwnProperty('item')) { + // result.item.item + if (result.item.item == "productivebees:configurable_honeycomb") { + // give NBT {EntityTag: {type: recipe.ingredient}} where recipe.ingredient looks like productivebees:experience + outputItem = Item.of("productivebees:configurable_comb", '{EntityTag:{type:"' + recipe.ingredient + '"}}') + } else if (result.item.item != "productivebees:configurable_honeycomb" && result.item.hasOwnProperty('nbt')) { + // shouldn't be anything like this, so log it if there is + console.log(beeType + " bee produces items with nbt") + console.log(JsonIO.toPrettyString(result.item)) + } else if (result.item.item == 'productivebees:honeycomb_powdery') { + outputItem = Item.of("productivebees:comb_powdery") + } else if (result.item.item == 'minecraft:honeycomb') { + outputItem = Item.of("minecraft:honeycomb_block") + } else { + // just a regular old item + outputItem = Item.of(result.item.item) + } + } else if (result.item.hasOwnProperty('tag')) { + if (result.item.tag == "forge:pollen") { + // skip pollen + outputItem = Item.empty + } else if (result.item.tag == "tombstone:essence_of_undeath") { + // this is just the tombstone:essence_of_undeath, which is an item, not a tag + outputItem = Item.of(result.item.tag) + } else { + // haven't accounted for this, log it + console.log(beeType + " bee outputs a tag other than pollen and essence of undeath") + console.log(JsonIO.toPrettyString(result.item)) + } + } else { + // log it - shouldn't be any result like this, but just in case we have result.item.fluid pop up + console.log(beeType + " bee has an item property that isn't item or tag") + console.log(JsonIO.toPrettyString(result.item)) + } + } else { + // log it if there is no result.item + console.log("result has no item key for bee " + beeType) + console.log(JsonIO.toPrettyString(result)) + } + + if (result.hasOwnProperty('chance') && outputItem != null) { + // there is a chance associated with this output, no extra for overclocking + // multiply by 100 to convert to GT's base 10000 chance functions + chance = result.chance * 100 + if (outputItem.hasNBT()) { + recipeBuilder.chancedOutput(IngredientHelper.strongNBT(outputItem), chance, 0) + outputs.push({ item: outputItem.copy(), chance: chance }) + } else { + recipeBuilder.chancedOutput(outputItem, chance, 0) + outputs.push({ item: outputItem.copy(), chance: chance }) + } + } else if (outputItem != null && chance == 10000) { + // chance is 100% by default if result.chance doesn't exist + if (outputItem.hasNBT()) { + recipeBuilder.itemOutputs(IngredientHelper.strongNBT(outputItem)) + outputs.push({ item: outputItem.copy(), chance: chance }) + } else { + recipeBuilder.itemOutputs(outputItem) + outputs.push({ item: outputItem.copy(), chance: chance }) + } + } else { + if (!outputItem.isEmpty()) { + // something went wrong somewhere, log it + console.log("something went wrong for " + beeType + " bee") + console.log("chance: " + chance + " and outputItem: " + outputItem) + console.log(JsonIO.toPrettyString(result)) + } + } + }) // end of loop over all results + + let flowerThing + if (index != -1) { // e.g. we found the bee's JSON file + if (beeData.hasOwnProperty('flowerFluid')) { + flower = beeData.flowerFluid + if (beeType == "oily") { // special case, I couldn't figure out fluid tags + flower = "thermal:crude_oil" + } else if (beeType == "salty") { + flower = "mekanism:brine" // I think the salty bee should use brine as a flower and not water + } + recipeBuilder.notConsumableFluid(Fluid.of(flower, 1000)) + flowerThing = Fluid.of(flower, 1000) + } else if (beeData.hasOwnProperty('flowerBlock')) { + flower = beeData.flowerBlock + if (beeType == "chocolate") { // special case, listed as minecraft:cocoa in PB for some reason + flower = "minecraft:cocoa_beans" + } + recipeBuilder.notConsumable(Item.of(flower)) + flowerThing = Item.of(flower) + } else if (beeData.hasOwnProperty('flowerTag')) { + flower = beeData.flowerTag + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else if (beeData.hasOwnProperty('flowerItem')) { + flower = beeData.flowerItem + recipeBuilder.notConsumable(Item.of(flower)) + flowerThing = Item.of(flower) + } else { + // account for cases where no flower listed - default to minecraft:flowers + if (beeType == "pepto_bismol" || beeType == "zombie" || beeType == "plastic" || beeType == "sticky_resin" || beeType == "menril" || beeType == "energized_glowstone") { + flower = 'kubejs:bee/' + beeType + '/flowers' + // flower = "minecraft:flowers" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else { + console.log(beeType + " bee has no flower??") + console.log(beeData) + } + } + } else { + // account for the not configurable bees + if (beeType == "creeper_bee") { + flower = "productivebees:flowers/powdery" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else if (beeType == "bee") { + flower = "minecraft:flowers" + recipeBuilder.notConsumable(Ingredient.of(Tags.item(flower))) + flowerThing = Ingredient.of(Tags.item(flower)) + } else { + console.log(beeType + " bee has no entry???") + } + } // end of finding the flower logic + + makeCircuitRecipes('kubejs:gtceu/apiary_ii/' + beeType, input_ii, flowerThing, outputs) + + } // end of if loop to skip certain bees + + }) // end of loop over all advanced beehive produce recipes + + // copy all centrifuge recipes + allthemods.forEachRecipe({ type: 'productivebees:centrifuge' }, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = 300 / 9 // default centrifuge processing time in ticks = 300, heated centrifuge is 9 times faster + let inputObj = recipe.ingredient // ingredient should always exist + let input + let inputBlock + let inputMAXBlock + let id = 'kubejs:gtceu/comb_processor' + rawRecipe.getId().replace('productivebees:centrifuge', '') + let outputs = recipe.outputs // looks like [ { item: { item/tag: "stuff" }, chance: 80 }, { amount: 50, fluid: { fluid: productivebees:honey } } ] + + if (inputObj.hasOwnProperty('nbt')) { // check for nbt, handle string and object formats + // console.log("typeof nbt is " + typeof(inputObj.nbt)) + if (typeof (inputObj.nbt) == 'string') { + input = Item.of(inputObj.item, 1, inputObj.nbt).strongNBT() + inputBlock = Item.of(inputObj.item.replace('honey', ''), 1, inputObj.nbt).strongNBT() + inputMAXBlock = Item.of(inputObj.item.replace('honey', ''), 1, inputObj.nbt).strongNBT().withCount(40960) + } else { + input = Item.of(inputObj.item, 1, '{EntityTag:{type:"' + inputObj.nbt.EntityTag.type + '"}}').strongNBT() + inputBlock = Item.of(inputObj.item.replace('honey', ''), 1, '{EntityTag:{type:"' + inputObj.nbt.EntityTag.type + '"}}').strongNBT() + inputMAXBlock = Item.of(inputObj.item.replace('honey', ''), 1, '{EntityTag:{type:"' + inputObj.nbt.EntityTag.type + '"}}').strongNBT().withCount(40960) + } + } else { + input = Item.of(inputObj.item) + if (inputObj.item == 'minecraft:honeycomb') { + inputBlock = Item.of('minecraft:honeycomb_block') + inputMAXBlock = Item.of('minecraft:honeycomb_block', 40960) + } else { + inputBlock = Item.of(inputObj.item.replace('honey', '')) + inputMAXBlock = Item.of(inputObj.item.replace('honey', ''), 40960) + } + } + // console.log("input looks like " + JsonIO.toPrettyString(input.toJson())) + + let combRecipeBuilder = allthemods.recipes.gtceu.comb_processor(id) + .duration(duration) + .EUt(MV) + .itemInputs(input) + + let combBlockRecipeBuilder = allthemods.recipes.gtceu.comb_processor(id + '_block') + .duration(duration) + .EUt(MV) + .itemInputs(inputBlock) + .circuit(1) + + let combBlockMAXRecipeBuilder = allthemods.recipes.gtceu.comb_processor(id + '_block_max') + .duration(20 * 16) + .EUt(UEV) + .itemInputs(inputMAXBlock) + .circuit(2) + + outputs.forEach((output) => { + let chance = 10000 + let count = 1 + + // set chance and count if applicable + if (output.hasOwnProperty('chance')) { + chance = output.chance * 100 // convert to base 10000 for GT + // boost chance a bit, a little reward for making the comb processor + // either +1.25% chance or 1.25 * chance, whichever is higher, up to 10000 + chance = Math.min(Math.max(chance * 1.25, chance + 125), 10000) + } + if (output.hasOwnProperty('max')) { + count = output.max // max roll! woo! + } + + // actually handle the output + if (output.hasOwnProperty('fluid')) { + // handle fluids, should have amount key + let amount = output.amount + if (output.fluid.hasOwnProperty('fluid')) { + if (chance != 10000) { + combRecipeBuilder.chancedFluidOutput(Fluid.of(output.fluid.fluid, amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of(output.fluid.fluid, amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of(output.fluid.fluid, amount * 4 * 40960), chance, 0) + } else { + combRecipeBuilder.outputFluids(Fluid.of(output.fluid.fluid, amount)) + combBlockRecipeBuilder.outputFluids(Fluid.of(output.fluid.fluid, amount * 4)) + combBlockMAXRecipeBuilder.outputFluids(Fluid.of(output.fluid.fluid, amount * 4 * 40960)) + } + } else { + // fluid tags, manually take care of each one + if (output.fluid.tag == 'forge:honey') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('productivebees:honey', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('productivebees:honey', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('productivebees:honey', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:life') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('bloodmagic:life_essence_fluid', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('bloodmagic:life_essence_fluid', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('bloodmagic:life_essence_fluid', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:glowstone') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:glowstone', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:glowstone', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:glowstone', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:experience') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('mob_grinding_utils:fluid_xp', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('mob_grinding_utils:fluid_xp', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('mob_grinding_utils:fluid_xp', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:crude_oil') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:crude_oil', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:crude_oil', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:crude_oil', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:chocolate') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('create:chocolate', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('create:chocolate', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('create:chocolate', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:ender') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:ender', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:ender', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('thermal:ender', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:pink_slime') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('industrialforegoing:pink_slime', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('industrialforegoing:pink_slime', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('industrialforegoing:pink_slime', amount * 4 * 40960), chance, 0) + } else if (output.fluid.tag == 'forge:redstone') { + combRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:redstone', amount), chance, 0) + combBlockRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:redstone', amount * 4), chance, 0) + combBlockMAXRecipeBuilder.chancedFluidOutput(Fluid.of('gtceu:redstone', amount * 4 * 40960), chance, 0) + } else { + console.log("Fluid Tag unaccounted for in Comb Processor recipes: " + output.fluid.tag) + } + } + } else if (output.hasOwnProperty('item')) { + // handle items, should have either item or tag key + if (output.item.hasOwnProperty('tag')) { + if (chance != 10000) { + combRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count), chance, 0) + combBlockRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count), chance, 0) + combBlockRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count), chance, 0) + combBlockRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count), chance, 0) + combBlockRecipeBuilder.chancedOutput(IngredientHelper.tag(output.item.tag).withCount(count), chance, 0) + combBlockMAXRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(Math.floor(count * 4 * 40960 * chance / 10000))) + } else { + combRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(count)) + if (output.item.tag != 'forge:wax') { + // don't give wax for combBlockRecipes + combBlockRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(count * 4)) + combBlockMAXRecipeBuilder.itemOutputs(IngredientHelper.tag(output.item.tag).withCount(count * 4 * 40960)) + } + } + } else if (output.item.hasOwnProperty('item')) { + // console.log("output item item is " + output.item.item) + if (chance != 10000) { + combRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockRecipeBuilder.chancedOutput(Item.of(output.item.item, count), chance, 0) + combBlockMAXRecipeBuilder.itemOutputs(Item.of(output.item.item, Math.floor(count * 4 * 40960 * chance / 10000))) + } else { + combRecipeBuilder.itemOutputs(Item.of(output.item.item, count)) + combBlockRecipeBuilder.itemOutputs(Item.of(output.item.item, count * 4)) + combBlockMAXRecipeBuilder.itemOutputs(Item.of(output.item.item, count * 4 * 40960)) + } + } else { + // this item is neither an item nor a tag, log it + console.log("This item is neither an item nor a tag! " + JsonIO.toPrettyString(output.item)) + } + } else { + // output not accounted for, log it! + console.log("Centrifuge recipe has no item or fluid outputs: " + JsonIO.toPrettyString(recipe)) + } + }) // end of outputs loop + + + + }) // end of loop over all centrifuge recipes + + +}) // end of recipes event + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js b/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js new file mode 100755 index 0000000..6f38f88 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/greenhouse_recipes.js @@ -0,0 +1,204 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + //////////////// machine controller //////////////// + allthemods.shaped('gtceu:greenhouse', ['AWA', 'ASA', 'WAW'], + { + A: '#gtceu:circuits/mv', + W: 'gtceu:copper_single_cable', + S: 'gtceu:solid_machine_casing' + }).id('gtceu:shaped/greenhouse') + + //////////////// greenhouse recipes //////////////// + + function grow(id, input, output, duration, boostItem, boosted) { + if (boosted) { + allthemods.recipes.gtceu.greenhouse(id) + .circuit(2) + .notConsumable(InputItem.of(input)) + .itemInputs(boostItem) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(output) + .duration(duration / 2) + .EUt(MV) + } else { + allthemods.recipes.gtceu.greenhouse(id) + .circuit(1) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(output) + .duration(duration) + .EUt(MV) + } + } + + // copy every botany pot recipe into the greenhouse + allthemods.forEachRecipe({type: 'botanypots:crop'}, rawRecipe => { + let recipe = JSON.parse(rawRecipe.json) + let duration = recipe.growthTicks + let drops = recipe.drops // array of objects { chance, output { item }, minRolls, maxRolls } + let seed = recipe.seed + if (seed.hasOwnProperty('item')) { + let input = recipe.seed.item // hope this is always an item + let affix = input.split(':') + if (affix[0].includes('mystical')) { + // do nothing, MA taken care of below + // console.log("skipping over MA " + input) + } else { + if ((rawRecipe.getId().split(':')[0].includes('botanytrees') && input.includes('croptopia')) || rawRecipe.getId().split(':')[0].includes('supplementaries')) { + // do nothing because these are duplicate recipes + // console.log("skipping over recipe " + rawRecipe.getId()) + } else { + var recipeBuilder = allthemods.recipes.gtceu.greenhouse('kubejs:gtceu/greenhouse/' + affix[0] + "/" + affix[1]) + recipeBuilder.EUt(MV) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .duration(duration / 4) + .circuit(0) + drops.forEach( (drop) => { + if (drop.hasOwnProperty('maxRolls')) { + recipeBuilder.chancedOutput(Item.of(drop.output.item, drop.maxRolls), drop.chance * 10000, drop.chance * 10000) + } else { + recipeBuilder.chancedOutput(drop.output.item, drop.chance * 10000, drop.chance * 10000) + } + }) + } + } + } else { // special cases - pitcher plant, chorus, torchflower + // console.log('seed has no item property for recipe ' + rawRecipe.getId()) + let input = recipe.seed[1].item + let affix = input.split(':') + var recipeBuilder = allthemods.recipes.gtceu.greenhouse('kubejs:gtceu/greenhouse/' + affix[0] + "/" + affix[1]) + recipeBuilder.EUt(MV) + .notConsumable(InputItem.of(input)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .duration(duration / 4) + .circuit(0) + drops.forEach( (drop) => { + if (drop.hasOwnProperty('maxRolls')) { + recipeBuilder.chancedOutput(Item.of(drop.output.item, drop.maxRolls), drop.chance * 10000, drop.chance * 10000) + } else { + recipeBuilder.chancedOutput(drop.output.item, drop.chance * 10000, drop.chance * 10000) + } + }) + } + }) + + //////////////// MA //////////////// + + //////////////// Tiers one and two //////////////// + const infTier = ['air', 'earth', 'water', 'fire', 'inferium', 'stone', 'dirt', 'wood', 'ice'] + const prudTier = ['nature', 'dye', 'nether', 'coal', 'coral', 'honey', 'amethyst', 'pig', 'chicken', 'cow', 'sheep', 'squid', 'fish', 'slime', + 'turtle', 'rubber', 'silicon', 'sulfur', 'aluminum', 'saltpeter', 'apatite', 'grains_of_infinity', 'mystical_flower', 'limestone', 'menril'] + + infTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 / 2 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:inferium_essence', true) + }) + + prudTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 / 2 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:prudentium_essence', true) + }) + + //////////////// Tiers three and four //////////////// + const tertTier = ['azure_silver', 'crimson_iron', 'iron', 'copper', 'nether_quartz', 'glowstone', 'redstone', 'obsidian', 'prismarine', 'zombie', + 'skeleton', 'creeper', 'spider', 'rabbit', 'tin', 'bronze', 'zinc', 'brass', 'silver', 'lead', 'graphite', 'blizz', 'blitz', 'basalz', 'copper_alloy', + 'redstone_alloy', 'conductive_alloy', 'manasteel', 'steeleaf', 'ironwood', 'sky_stone', 'certus_quartz', 'quartz_enriched_iron'] + const impTier = ['gold', 'lapis_lazuli', 'end', 'experience', 'blaze', 'ghast', 'enderman', 'steel', 'nickel', 'constantan', 'electrum', 'uranium', 'ruby', + 'sapphire', 'peridot', 'soulium', 'signalum', 'lumium', 'flux_infused_ingot', 'hop_graphite', 'soularium', 'dark_steel', 'pulsating_alloy', + 'energetic_alloy', 'elementium', 'osmium', 'fluorite', 'refined_glowstone', 'refined_obsidian', 'knightmetal', 'fiery_ingot', 'compressed_iron', 'fluix', + 'energized_steel', 'blazing_crystal'] + + tertTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:tertium_essence', true) + }) + + impTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:imperium_essence', true) + }) + + //////////////// Tier five //////////////// + const supTier = ['diamond', 'emerald', 'netherite', 'wither_skeleton', 'platinum', 'enderium', 'flux_infused_gem', 'vibrant_alloy', 'end_steel', + 'terrasteel', 'cyanite', 'niotic_crystal', 'spirited_crystal', 'uraninite'] + + supTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 3 + + grow(id, inp, out, duration, 'minecraft:air', false) + grow(id + '_boosted', inp, boostOut, duration, '4x mysticalagriculture:supremium_essence', true) + }) + + //////////////// Tier six //////////////// + const cruxTier = ['nether_star', 'dragon_egg', 'nitro_crystal', 'allthemodium', 'unobtainium', 'vibranium'] + + cruxTier.forEach( (base) => { + let id = 'kubejs:gtceu/greenhouse/mysticalagriculture/' + base + let inp = 'mysticalagriculture:' + base + '_seeds' + let crux = '' + if (base.includes('ium')) { + crux = 'kubejs:magical_soil' + } else { + crux = 'mysticalagradditions:' + base + '_crux' + } + let out = 'mysticalagriculture:' + base + '_essence' + let boostOut = '4x mysticalagriculture:' + base + '_essence' + let duration = 9600 * 9 + + allthemods.recipes.gtceu.greenhouse(id) + .circuit(2) + .notConsumable(InputItem.of(inp)) + .notConsumable(InputItem.of(crux)) + .itemInputs('4x mysticalagradditions:insanium_essence') + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(boostOut) + .duration(duration / 2) + .EUt(MV) + allthemods.recipes.gtceu.greenhouse(id + '_boosted') + .circuit(1) + .notConsumable(InputItem.of(inp)) + .notConsumable(InputItem.of(crux)) + .inputFluids(Fluid.of('minecraft:water', 1000)) + .itemOutputs(out) + .duration(duration) + .EUt(MV) + }) + + //////////////// GT Rubber trees //////////////// + grow('rubber_sapling', 'gtceu:rubber_sapling', ['32x gtceu:rubber_log', '8x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], 9600.0 / 2, 'minecraft:air', false) + grow('rubber_sapling_boosted', 'gtceu:rubber_sapling', ['64x gtceu:rubber_log', '16x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], 9600.0 / 2, '4x gtceu:fertilizer', true) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/gtceu.js b/kubejs/server_scripts/mods/gtceu/gtceu.js new file mode 100755 index 0000000..b057de0 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/gtceu.js @@ -0,0 +1,630 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + + allthemods.remove({ id: 'gtceu:extruder/nan_certificate' }) + + allthemods.recipes.gtceu.extruder('nan_certificate_modified') + .itemInputs(['64x gtceu:neutronium_block', '64x gtceu:neutronium_block']) + .itemOutputs('gtceu:nan_certificate') + .duration(16400) + .EUt(UHV) + + allthemods.recipes.gtceu.chemical_bath('kubejs:inert_star') + .itemInputs('minecraft:wither_skeleton_skull') + .inputFluids(Fluid.of('gtceu:polyethylene', 1000)) + .itemOutputs('kubejs:inert_nether_star') + .duration(10) + .EUt(IV) + + allthemods.recipes.gtceu.mixer('kubejs:inert_fluid') + .itemInputs('kubejs:inert_nether_star') + .inputFluids(Fluid.of('gtceu:aqua_regia', 2000)) + .outputFluids(Fluid.of('gtceu:inert_nether_essence', 2304)) + .duration(12) + .EUt(IV) + + allthemods.recipes.gtceu.autoclave('kubejs:autoclave/nether_star') + .itemInputs('gtceu:polyethylene_dust') + .inputFluids(Fluid.of('gtceu:inert_nether_essence', 144)) + .itemOutputs('minecraft:nether_star') + .duration(6) + .EUt(EV) + + allthemods.recipes.gtceu.arc_furnace('nan/its_a_joke') + .itemInputs(Item.of('productivebees:configurable_honeycomb', '{EntityTag:{type:"productivebees:neutronium"}}').strongNBT()) + .inputFluids(Fluid.of('gtceu:oxygen_plasma', 100)) + .chancedOutput('2x gtceu:neutronium_nugget', 200, 50) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .chancedOutput('gtceu:neutronium_nugget', 50, 25) + .duration(25600) + .EUt(ULV) + + // ALCR + allthemods.recipes.gtceu.assembly_line('advanced_large_chemical_reactor') + .itemInputs('gtceu:large_chemical_reactor', '3x #gtceu:circuits/iv', '15x gtceu:nitinol_plate', '4x gtceu:platinum_single_cable') + .itemOutputs('gtceu:advanced_large_chemical_reactor') + .inputFluids( + Fluid.of('gtceu:copper', 4608), + Fluid.of('gtceu:tin', 4608), + Fluid.of('gtceu:soldering_alloy', 2304), + Fluid.of('gtceu:lubricant', 8000) + ) + .duration(500) + .scannerResearch(Item.of('gtceu:large_chemical_reactor')) + .EUt(IV) + + // NeoCube + allthemods.recipes.gtceu.assembly_line('neocube') + .itemInputs('gtceu:assembly_line', '4x #gtceu:circuits/uv', '9x gtceu:naquadah_alloy_plate', '16x gtceu:enriched_naquadah_trinium_europium_duranide_single_wire', '2x gtceu:zpm_field_generator') + .itemOutputs('gtceu:neocube') + .inputFluids( + Fluid.of('gtceu:lubricant', 4000), + Fluid.of('gtceu:soldering_alloy', 2304) + ) + .duration(500) + .stationResearch(b => b.researchStack(Item.of('gtceu:assembly_line')).CWUt(96).EUt(UV)) + .EUt(ZPM) + + // fluix, sky steel dust, and shattered singularity maceration + allthemods.recipes.gtceu.macerator('macerate_fluix') + .itemInputs('ae2:fluix_crystal') + .itemOutputs('ae2:fluix_dust') + .duration(80) + .EUt(ULV) + + allthemods.recipes.gtceu.macerator('macerate_sky_stone') + .itemInputs('ae2:sky_stone_block') + .itemOutputs('ae2:sky_dust') + .duration(80) + .EUt(ULV) + + allthemods.recipes.gtceu.macerator('macerate_shattered_singularity') + .itemInputs('advanced_ae:shattered_singularity') + .itemOutputs('advanced_ae:quantum_infused_dust') + .duration(80) + .EUt(ULV) + + // AE2 charger recipe for GT certus + allthemods.custom({ + type: "ae2:charger", + ingredient: { item: "gtceu:certus_quartz_gem" }, + result: { item: "ae2:charged_certus_quartz_crystal" } + }) + + // AE2 printed circuits in forming press + allthemods.recipes.gtceu.forming_press('ae2/printed_logic_circuit') + .itemInputs('minecraft:gold_ingot') + .notConsumable('ae2:logic_processor_press') + .itemOutputs('ae2:printed_logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_logic_circuit') + .itemInputs('minecraft:gold_ingot') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/ultimate_universal/printed_logic_circuit') + .itemInputs('minecraft:gold_ingot') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('ae2:printed_logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_silicon_circuit') + .itemInputs('ae2:silicon') + .notConsumable('ae2:silicon_press') + .itemOutputs('ae2:printed_silicon') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_silicon_circuit') + .itemInputs('ae2:silicon') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_silicon') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/ultimate_universal/printed_silicon_circuit') + .itemInputs('ae2:silicon') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('ae2:printed_silicon') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_engineering_circuit') + .itemInputs('minecraft:diamond') + .notConsumable('ae2:engineering_processor_press') + .itemOutputs('ae2:printed_engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_engineering_circuit') + .itemInputs('minecraft:diamond') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/ultimate_universal/printed_engineering_circuit') + .itemInputs('minecraft:diamond') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('ae2:printed_engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/printed_calculation_circuit') + .itemInputs('ae2:certus_quartz_crystal') + .notConsumable('ae2:calculation_processor_press') + .itemOutputs('ae2:printed_calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/universal/printed_calculation_circuit') + .itemInputs('ae2:certus_quartz_crystal') + .notConsumable('kubejs:universal_press') + .itemOutputs('ae2:printed_calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/ultimate_universal/printed_calculation_circuit') + .itemInputs('ae2:certus_quartz_crystal') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('ae2:printed_calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('megacells/printed_accumulation_circuit') + .itemInputs('megacells:sky_steel_ingot') + .notConsumable('megacells:accumulation_processor_press') + .itemOutputs('megacells:printed_accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('megacells/universal/printed_accumulation_circuit') + .itemInputs('megacells:sky_steel_ingot') + .notConsumable('kubejs:universal_addon_press') + .itemOutputs('megacells:printed_accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('megacells/ultimate_universal/printed_accumulation_circuit') + .itemInputs('megacells:sky_steel_ingot') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('megacells:printed_accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('appflux/printed_energy_circuit') + .itemInputs('appflux:charged_redstone') + .notConsumable('appflux:energy_processor_press') + .itemOutputs('appflux:printed_energy_processor') + .duration(80) + .EUt(MV) + + allthemods.recipes.gtceu.forming_press('appflux/universal/printed_energy_circuit') + .itemInputs('appflux:charged_redstone') + .notConsumable('kubejs:universal_addon_press') + .itemOutputs('appflux:printed_energy_processor') + .duration(80) + .EUt(MV) + + allthemods.recipes.gtceu.forming_press('appflux/ultimate_universal/printed_energy_circuit') + .itemInputs('appflux:charged_redstone') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('appflux:printed_energy_processor') + .duration(80) + .EUt(MV) + + allthemods.recipes.gtceu.forming_press('aae/printed_quantum_circuit') + .itemInputs('advanced_ae:quantum_alloy') + .notConsumable('advanced_ae:quantum_processor_press') + .itemOutputs('advanced_ae:printed_quantum_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('aae/universal/printed_quantum_circuit') + .itemInputs('advanced_ae:quantum_alloy') + .notConsumable('kubejs:universal_addon_press') + .itemOutputs('advanced_ae:printed_quantum_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('aae/ultimate_universal/printed_quantum_circuit') + .itemInputs('advanced_ae:quantum_alloy') + .notConsumable('kubejs:ultimate_universal_press') + .itemOutputs('advanced_ae:printed_quantum_processor') + .duration(80) + .EUt(HV) + + // AE2 processors in forming press + allthemods.recipes.gtceu.forming_press('ae2/logic_circuit') + .itemInputs(['ae2:printed_logic_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:logic_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/engineering_circuit') + .itemInputs(['ae2:printed_engineering_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:engineering_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('ae2/calculation_circuit') + .itemInputs(['ae2:printed_calculation_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('ae2:calculation_processor') + .duration(80) + .EUt(LV) + + allthemods.recipes.gtceu.forming_press('megacells/accumulation_circuit') + .itemInputs(['megacells:printed_accumulation_processor', 'ae2:fluix_dust', 'ae2:printed_silicon']) + .itemOutputs('megacells:accumulation_processor') + .duration(80) + .EUt(HV) + + allthemods.recipes.gtceu.forming_press('appflux/energy_circuit') + .itemInputs(['appflux:printed_energy_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('appflux:energy_processor') + .duration(80) + .EUt(MV) + + allthemods.recipes.gtceu.forming_press('aae/quantum_circuit') + .itemInputs(['advanced_ae:printed_quantum_processor', 'minecraft:redstone', 'ae2:printed_silicon']) + .itemOutputs('advanced_ae:quantum_processor') + .duration(80) + .EUt(HV) + + // ATO and vanilla silk touched ore maceration recipes + // Minecraft stone/deepslate/nether ores + allthemods.recipes.gtceu.macerator('macerate_iron_ore') + .itemInputs('minecraft:iron_ore') + .itemOutputs('2x gtceu:crushed_iron_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_iron_ore') + .itemInputs('minecraft:deepslate_iron_ore') + .itemOutputs('2x gtceu:crushed_iron_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_coal_ore') + .itemInputs('minecraft:coal_ore') + .itemOutputs('4x gtceu:crushed_coal_ore') + .chancedOutput('minecraft:coal', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_coal_ore') + .itemInputs('minecraft:deepslate_coal_ore') + .itemOutputs('4x gtceu:crushed_coal_ore') + .chancedOutput('minecraft:coal', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_copper_ore') + .itemInputs('minecraft:copper_ore') + .itemOutputs('2x gtceu:crushed_copper_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_copper_ore') + .itemInputs('minecraft:deepslate_copper_ore') + .itemOutputs('2x gtceu:crushed_copper_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_gold_ore') + .itemInputs('minecraft:gold_ore') + .itemOutputs('2x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_gold_ore') + .itemInputs('minecraft:deepslate_gold_ore') + .itemOutputs('2x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_gold_ore') + .itemInputs('minecraft:nether_gold_ore') + .itemOutputs('4x gtceu:crushed_gold_ore') + .chancedOutput('alltheores:copper_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_redstone_ore') + .itemInputs('minecraft:redstone_ore') + .itemOutputs('10x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_redstone_ore') + .itemInputs('minecraft:deepslate_redstone_ore') + .itemOutputs('10x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_emerald_ore') + .itemInputs('minecraft:emerald_ore') + .itemOutputs('4x gtceu:crushed_emerald_ore') + .chancedOutput('gtceu:beryllium_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_emerald_ore') + .itemInputs('minecraft:deepslate_emerald_ore') + .itemOutputs('4x gtceu:crushed_emerald_ore') + .chancedOutput('gtceu:beryllium_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_lapis_ore') + .itemInputs('minecraft:lapis_ore') + .itemOutputs('12x gtceu:crushed_lapis_ore') + .chancedOutput('gtceu:lazurite_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_lapis_ore') + .itemInputs('minecraft:deepslate_lapis_ore') + .itemOutputs('12x gtceu:crushed_lapis_ore') + .chancedOutput('gtceu:lazurite_gem', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_diamond_ore') + .itemInputs('minecraft:diamond_ore') + .itemOutputs('2x gtceu:crushed_diamond_ore') + .chancedOutput('gtceu:graphite_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_diamond_ore') + .itemInputs('minecraft:deepslate_diamond_ore') + .itemOutputs('2x gtceu:crushed_diamond_ore') + .chancedOutput('gtceu:graphite_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_quartz_ore') + .itemInputs('minecraft:nether_quartz_ore') + .itemOutputs('8x gtceu:crushed_nether_quartz_ore') + .chancedOutput('gtceu:quartzite_gem', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + // ATO Other Ores + allthemods.recipes.gtceu.macerator('macerate_other_quartz_ore') + .itemInputs('alltheores:other_quartz_ore') + .itemOutputs('16x gtceu:crushed_nether_quartz_ore') + .chancedOutput('gtceu:quartzite_gem', 1400, 850) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_other_redstone_ore') + .itemInputs('alltheores:other_redstone_ore') + .itemOutputs('40x gtceu:crushed_redstone_ore') + .chancedOutput('gtceu:cinnabar_gem', 1400, 850) + .duration(400) + .EUt(2) + + // ATO stone/deepslate/nether/end ores + allthemods.recipes.gtceu.macerator('macerate_aluminum_ore') + .itemInputs('alltheores:aluminum_ore') + .itemOutputs('2x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_aluminum_ore') + .itemInputs('alltheores:deepslate_aluminum_ore') + .itemOutputs('2x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_aluminum_ore') + .itemInputs('alltheores:nether_aluminum_ore') + .itemOutputs('4x gtceu:crushed_aluminium_ore') + .chancedOutput('gtceu:bauxite_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_lead_ore') + .itemInputs('alltheores:lead_ore') + .itemOutputs('2x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_lead_ore') + .itemInputs('alltheores:deepslate_lead_ore') + .itemOutputs('2x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_lead_ore') + .itemInputs('alltheores:nether_lead_ore') + .itemOutputs('4x gtceu:crushed_lead_ore') + .chancedOutput('alltheores:silver_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nickel_ore') + .itemInputs('alltheores:nickel_ore') + .itemOutputs('2x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_nickel_ore') + .itemInputs('alltheores:deepslate_nickel_ore') + .itemOutputs('2x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_nickel_ore') + .itemInputs('alltheores:nether_nickel_ore') + .itemOutputs('4x gtceu:crushed_nickel_ore') + .chancedOutput('gtceu:cobalt_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_platinum_ore') + .itemInputs('alltheores:platinum_ore') + .itemOutputs('2x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_platinum_ore') + .itemInputs('alltheores:deepslate_platinum_ore') + .itemOutputs('2x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_platinum_ore') + .itemInputs('alltheores:nether_platinum_ore') + .itemOutputs('4x gtceu:crushed_platinum_ore') + .chancedOutput('alltheores:nickel_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_silver_ore') + .itemInputs('alltheores:silver_ore') + .itemOutputs('2x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_silver_ore') + .itemInputs('alltheores:deepslate_silver_ore') + .itemOutputs('2x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_silver_ore') + .itemInputs('alltheores:nether_silver_ore') + .itemOutputs('4x gtceu:crushed_silver_ore') + .chancedOutput('alltheores:lead_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_tin_ore') + .itemInputs('alltheores:tin_ore') + .itemOutputs('2x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_tin_ore') + .itemInputs('alltheores:deepslate_tin_ore') + .itemOutputs('2x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_nether_tin_ore') + .itemInputs('alltheores:nether_tin_ore') + .itemOutputs('4x gtceu:crushed_tin_ore') + .chancedOutput('alltheores:iron_dust', 1400, 850) + .chancedOutput('gtceu:netherrack_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_ruby_ore') + .itemInputs('alltheores:ruby_ore') + .itemOutputs('2x gtceu:crushed_ruby_ore') + .chancedOutput('gtceu:chromium_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_ruby_ore') + .itemInputs('alltheores:deepslate_ruby_ore') + .itemOutputs('2x gtceu:crushed_ruby_ore') + .chancedOutput('gtceu:chromium_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_sapphire_ore') + .itemInputs('alltheores:sapphire_ore') + .itemOutputs('2x gtceu:crushed_sapphire_ore') + .chancedOutput('alltheores:aluminum_dust', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_deepslate_sapphire_ore') + .itemInputs('alltheores:deepslate_sapphire_ore') + .itemOutputs('2x gtceu:crushed_sapphire_ore') + .chancedOutput('alltheores:aluminum_dust', 1400, 850) + .chancedOutput('gtceu:deepslate_dust', 6700, 800) + .duration(400) + .EUt(2) + + allthemods.recipes.gtceu.macerator('macerate_salt_ore') + .itemInputs('railcraft:saltpeter_ore') + .itemOutputs('4x gtceu:crushed_salt_ore') + .chancedOutput('gtceu:rock_salt_gem', 1400, 850) + .chancedOutput('gtceu:stone_dust', 6700, 800) + .duration(400) + .EUt(2) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js b/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js new file mode 100755 index 0000000..e422ee8 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/mega_fusion_recipes.js @@ -0,0 +1,37 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Components + allthemods.recipes.gtceu.assembly_line('mega_fusion_reactor') + .itemInputs([ + '2x gtceu:uv_fusion_reactor', + '4x gtceu:fusion_coil', + '4x #gtceu:circuits/uhv', + '2x gtceu:neutronium_plate', + '4x gtceu:uv_field_generator', + '8x gtceu:gravi_star', + '64x gtceu:uhpic_chip', + ]) + .inputFluids([ + Fluid.of('gtceu:soldering_alloy', 144 * 16), + Fluid.of('gtceu:yttrium_barium_cuprate', 144 * 16), + ]) + .itemOutputs('1x gtceu:mega_fusion_reactor') + .stationResearch(b => b.researchStack(Item.of('gtceu:uv_fusion_reactor')).CWUt(128).EUt(UV)) + .duration(1600).EUt(UV) + + allthemods.recipes.gtceu.mega_fusion_reactor('star_matter') + .inputFluids([ + Fluid.of('gtceu:helium_plasma', 10000), + Fluid.of('gtceu:nitrogen_plasma', 2500), + Fluid.of('gtceu:oxygen_plasma', 1500), + Fluid.of('gtceu:iron_plasma', 250) + ]) + .outputFluids(Fluid.of('gtceu:star_matter_plasma', 1000)) + .duration(64).EUt(UV) + .fusionStartEU(600000000) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js b/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js new file mode 100755 index 0000000..09e2b87 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/micro_universe_orb_recipes.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + // Components + allthemods.recipes.gtceu.assembly_line('micro_universe_drill_ship') + .itemInputs([ + '8x gtceu:uv_machine_hull', + '8x gtceu:advanced_power_thruster', + '2x gtceu:hsse_drill_head', + '2x gtceu:uv_field_generator', + '2x #gtceu:circuits/uhv', + '32x gtceu:ruthenium_trinium_americium_neutronate_single_wire' + ]) + .inputFluids([ + Fluid.of('gtceu:naquadria', 1296), + Fluid.of('gtceu:soldering_alloy', 1152) + ]) + .itemOutputs('1x kubejs:micro_universe_drill_ship') + .stationResearch(b => b.researchStack(Item.of('gtceu:advanced_power_thruster')).CWUt(144).EUt(UHV)) + .duration(2400).EUt(UHV) + + allthemods.recipes.gtceu.assembly_line('micro_universe_energy_transmitter') + .itemInputs([ + '1x gtceu:atomic_casing', + '24x gtceu:tungsten_steel_screw', + '6x gtceu:dense_rhodium_plated_palladium_plate', + '16x gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire', + '4x gtceu:uv_field_generator', + '2x gtceu:fusion_coil', + '1x kubejs:absolute_reaction_plating' + ]) + .inputFluids([ + Fluid.of('gtceu:europium', 1296), + Fluid.of('gtceu:soldering_alloy', 6912) + ]) + .itemOutputs('1x kubejs:micro_universe_energy_transmitter') + .stationResearch(b => b.researchStack(Item.of('gtceu:fusion_coil')).CWUt(96).EUt(UV)) + .duration(2400).EUt(UV) + + allthemods.recipes.gtceu.assembly_line('micro_universe_focus_lens') + .itemInputs([ + '1x gtceu:atomic_casing', + '24x gtceu:tungsten_steel_screw', + '6x gtceu:dense_rhodium_plated_palladium_plate', + '1x #forge:lenses/orange', + '1x kubejs:superthermal_transference_coil', + '1x kubejs:absolute_reaction_plating' + ]) + .inputFluids([ + Fluid.of('gtceu:neutronium', 1296), + Fluid.of('gtceu:soldering_alloy', 6912) + ]) + .itemOutputs('1x kubejs:micro_universe_focus_lens') + .stationResearch(b => b.researchStack(Item.of('kubejs:superthermal_transference_coil')).CWUt(128).EUt(UV)) + .duration(2400).EUt(UV) + + + allthemods.recipes.gtceu.assembly_line('micro_universe_orb') + .itemInputs([ + '1x allthetweaks:greg_star', + '1x gtceu:uhv_machine_hull', + '4x kubejs:micro_universe_catalyst', + '4x gtceu:atomic_casing', + '6x #gtceu:circuits/uhv', + '8x gtceu:gravi_star', + '64x gtceu:uhpic_chip', + '64x gtceu:uhpic_chip' + ]) + .inputFluids([ + Fluid.of('gtceu:neutronium', 144 * 32), + Fluid.of('gtceu:europium', 2592), + Fluid.of('gtceu:soldering_alloy', 4608), + Fluid.of('gtceu:naquadria', 2304) + ]) + .itemOutputs('1x gtceu:micro_universe_orb') + .stationResearch(b => b.researchStack(Item.of('gtceu:star_forge')).CWUt(144).EUt(UHV)) + .duration(3000).EUt(UV) + + // Resource Generation + allthemods.recipes.gtceu.micro_universe_collector('otherworldy_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '16x #forge:ingots/uranium_235']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['288x gtceu:neutronium_ingot', '126x allthemodium:allthemodium_ingot', '126x allthemodium:unobtainium_ingot', '126x gtceu:naquadria_ingot']) + .outputFluids([Fluid.of('gtceu:samarium', 12960), Fluid.of('gtceu:darmstadtium', 4608)]) + .duration(1200 * 8).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('end_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:end_stone']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:ender_air', 1000000), Fluid.of('gtceu:nether_star', 144 * 64)]) + .itemOutputs(['8192x gtceu:endstone_naquadah_ore', '8192x gtceu:endstone_trinium_ore', '512x gtceu:endstone_plutonium_ore', '8192x gtceu:endstone_tungstate_ore']) + .outputFluids([Fluid.of('gtceu:liquid_ender_air', 640000), Fluid.of('gtceu:tritium', 32000)]) + .duration(1800 * 8).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('nether_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:netherrack']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:nether_air', 1000000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['8192x gtceu:netherrack_sulfur_ore', '8192x gtceu:netherrack_tetrahedrite_ore', '4096x gtceu:netherrack_sphalerite_ore']) + .outputFluids([Fluid.of('gtceu:liquid_nether_air', 640000), Fluid.of('minecraft:lava', 100000), Fluid.of('gtceu:inert_nether_essence', 16000)]) + .duration(1200 * 4).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('overworld_ore') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '1024x minecraft:stone']) + .inputFluids([Fluid.of('gtceu:rocket_fuel', 10000), Fluid.of('gtceu:air', 1000000), Fluid.of('gtceu:nether_star', 144 * 16)]) + .itemOutputs(['8192x gtceu:redstone_ore', '4096x gtceu:tantalite_ore', '8192x gtceu:salt_ore', '4096x gtceu:galena_ore', '4096x gtceu:cobaltite_ore']) + .outputFluids([Fluid.of('gtceu:liquid_air', 640000), Fluid.of('gtceu:oil', 1000000)]) + .duration(1200 * 2).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('max_energy_hatch') + .itemInputs(['1x allthetweaks:greg_star_block', '8x gtceu:uhv_energy_input_hatch_16a', '1x kubejs:micro_universe_drill_ship', '16x kubejs:micro_universe_catalyst']) + .inputFluids([Fluid.of('gtceu:star_matter_plasma', 12000), Fluid.of('gtceu:nether_star', 1574640)]) + .itemOutputs(['1x gtceu:max_energy_input_hatch']) + .duration(2400 * 16).EUt(UV) + + allthemods.recipes.gtceu.micro_universe_collector('creative_energy') + .itemInputs(['1x allthetweaks:greg_star_block', '32x gtceu:uhv_16a_energy_converter', '1x kubejs:micro_universe_drill_ship', '16x kubejs:micro_universe_catalyst']) + .inputFluids([Fluid.of('gtceu:nether_star', 1574640)]) + .itemOutputs(['1x gtceu:creative_energy']) + .duration(2400 * 16).EUt(UV) + + + // Energy Generation + allthemods.recipes.gtceu.micro_universe_reactor('uhv_power') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '256x gtceu:naquadria_ingot', '128x gtceu:neutronium_ingot', '1x #gtceu:batteries/uv']) + .inputFluids(Fluid.of('gtceu:nether_star', 144 * 16)) + .duration(18000 * 256).EUt(-(GTValues.V[GTValues.UV])) + + allthemods.recipes.gtceu.micro_universe_reactor('uev_power') + .notConsumable('16x kubejs:micro_universe_catalyst') + .itemInputs(['1x kubejs:micro_universe_drill_ship', '256x gtceu:tritanium_ingot', '128x gtceu:neutronium_ingot', '1x #gtceu:batteries/uhv']) + .inputFluids(Fluid.of('gtceu:nether_star', 144 * 16)) + .duration(18000 * 1024).EUt(-(GTValues.V[GTValues.UV])) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/miner.js b/kubejs/server_scripts/mods/gtceu/miner.js new file mode 100755 index 0000000..18b1618 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/miner.js @@ -0,0 +1,278 @@ +ServerEvents.recipes((event) => { + const gtr = event.recipes.gtceu + + gtr.assembler("gtceu:void_miner") + .itemInputs("gtceu:lv_miner", + "gtceu:mv_miner", + "gtceu:hv_miner", + "4x gtceu:lv_field_generator", + "4x gtceu:mv_field_generator", + "4x gtceu:hv_field_generator", + "4x #gtceu:circuits/ev", + "gtceu:long_titanium_rod", + "4x gtceu:titanium_plate") + .inputFluids("gtceu:soldering_alloy 1440") + .itemOutputs("gtceu:void_miner") + .EUt(GTValues.VA[GTValues.HV]) + .duration(800) + + const world_data_scanner = [ + ["lv", "gtceu:tin_single_cable"], + ["mv", "gtceu:copper_single_cable"], + ["hv", "gtceu:gold_single_cable"], + ["ev", "gtceu:aluminium_single_cable"], + ["iv", "gtceu:platinum_single_cable"], + ["luv", "gtceu:niobium_titanium_single_cable"], + ["zpm", "gtceu:vanadium_gallium_single_cable"], + ["uv", "gtceu:yttrium_barium_cuprate_single_cable"], + ["uhv", "gtceu:europium_single_cable"]] + world_data_scanner.forEach((scanner) => { + event.shaped("gtceu:" + scanner[0] + "_world_data_scanner", [ + "CDC", + "BAB", + "CDC" + ], { + A: "gtceu:" + scanner[0] + "_machine_hull", + B: scanner[1], + C: "gtceu:" + scanner[0] + "_sensor", + D: "#gtceu:circuits/" + scanner[0] + }) + }) + + gtr.world_data_scanner("kubejs:overworld_data") + .itemInputs("gtceu:data_stick", "64x gtceu:stone_dust") + .inputFluids("gtceu:pcb_coolant 100", "gtceu:air 64000") + .itemOutputs("kubejs:overworld_data") + .EUt(32) + .duration(4000) + .dimension("overworld") + + gtr.world_data_scanner("kubejs:nether_data") + .itemInputs("2x gtceu:data_stick", "64x gtceu:netherrack_dust") + .inputFluids("gtceu:pcb_coolant 200", "gtceu:nether_air 64000") + .itemOutputs("2x kubejs:nether_data") + .EUt(128) + .duration(4000) + .dimension("the_nether") + + gtr.world_data_scanner("kubejs:end_data") + .itemInputs("4x gtceu:data_stick", "64x gtceu:endstone_dust") + .inputFluids("gtceu:pcb_coolant 400", "gtceu:ender_air 64000") + .itemOutputs("4x kubejs:end_data") + .EUt(512) + .duration(4000) + .dimension("the_end") + + const overworld_raw_ores = + [[["3x gtceu:raw_bentonite", + "2x gtceu:raw_magnetite", + "2x gtceu:raw_olivine", + "1x gtceu:raw_glauconite_sand"], "1"], + + [["9x gtceu:raw_almandine", + "6x gtceu:raw_pyrope", + "3x gtceu:raw_sapphire", + "3x gtceu:raw_green_sapphire"], "2"], + + [["3x gtceu:raw_goethite", + "12x gtceu:raw_yellow_limonite", + "12x gtceu:raw_hematite", + "6x gtceu:raw_malachite"], "3"], + + [["6x gtceu:raw_soapstone", + "4x gtceu:raw_talc", + "4x gtceu:raw_glauconite_sand", + "2x gtceu:raw_pentlandite"], "4"], + + [["3x gtceu:raw_grossular", + "2x gtceu:raw_spessartine", + "2x gtceu:raw_pyrolusite", + "1x gtceu:raw_tantalite"], "5"], + + [["13x gtceu:raw_chalcopyrite", + "1x gtceu:raw_zeolite", + "1x gtceu:raw_cassiterite", + "3x gtceu:raw_realgar"], "6"], + + [["12x gtceu:raw_coal"], "7"], + + [["2x gtceu:raw_chalcopyrite", + "8x minecraft:raw_iron", + "8x gtceu:raw_pyrite", + "8x minecraft:raw_copper"], "8"], + + [["12x gtceu:raw_magnetite", + "8x gtceu:raw_vanadium_magnetite", + "4x minecraft:raw_gold"], "9"], + + [["6x gtceu:raw_lazurite", + "4x gtceu:raw_sodalite", + "4x gtceu:raw_lapis", + "2x gtceu:raw_calcite"], "10"], + + [["6x gtceu:raw_galena", + "4x gtceu:raw_silver", + "2x gtceu:raw_lead"], "11"], + + [["3x gtceu:raw_kyanite", + "2x gtceu:raw_mica", + "2x gtceu:raw_bauxite", + "1x gtceu:raw_pollucite"], "12"], + + [["16x gtceu:raw_tin", + "8x gtceu:raw_cassiterite"], "13"], + + [["6x gtceu:raw_red_garnet", + "4x gtceu:raw_yellow_garnet", + "4x gtceu:raw_amethyst", + "2x gtceu:raw_opal"], "14"], + + [["12x gtceu:raw_basaltic_mineral_sand", + "8x gtceu:raw_granitic_mineral_sand", + "8x gtceu:raw_fullers_earth", + "4x gtceu:raw_gypsum"], "15"], + + [["8x gtceu:raw_rock_salt", + "1x gtceu:raw_salt", + "3x gtceu:raw_lepidolite", + "3x gtceu:raw_spodumene"], "16"], + + [["9x gtceu:raw_redstone", + "6x gtceu:raw_ruby", + "3x gtceu:raw_cinnabar"], "17"], + + [["6x gtceu:raw_apatite", + "4x gtceu:raw_tricalcium_phosphate", + "2x gtceu:raw_pyrochlore"], "18"], + + [["12x gtceu:raw_cassiterite_sand", + "8x gtceu:raw_garnet_sand", + "8x gtceu:raw_asbestos", + "4x gtceu:raw_diatomite"], "19"], + + [["12x gtceu:raw_oilsands"], "20"], + + [["6x gtceu:raw_graphite", + "4x gtceu:raw_diamond", + "2x gtceu:raw_coal"], "21"], + + [["6x gtceu:raw_garnierite", + "4x gtceu:raw_nickel", + "4x gtceu:raw_cobaltite", + "2x gtceu:raw_pentlandite"], "22"]] + + overworld_raw_ores.forEach((overworld_ore) => { + let recipe = gtr.void_miner("overworld_void_ore_" + overworld_ore[1]) + .inputFluids("gtceu:drilling_fluid 1000") + .notConsumable("kubejs:overworld_data") + .circuit(overworld_ore[1]) + .EUt(GTValues.VA[GTValues.EV]) + .duration(20) + let output = overworld_ore[0] + output.forEach(item => { + recipe.chancedOutput(item, 2000, 0) + }) + }) + const nether_raw_ores = + [[["14x gtceu:raw_tetrahedrite", + "7x minecraft:raw_copper", + "4x gtceu:raw_stibnite"], "1"], + + [["5x gtceu:raw_bastnasite", + "2x gtceu:raw_molybdenum", + "2x gtceu:raw_neodymium", + "2x gtceu:raw_monazite"], "2"], + + [["9x gtceu:raw_redstone", + "6x gtceu:raw_ruby", + "3x gtceu:raw_cinnabar"], "3"], + + [["6x gtceu:raw_saltpeter", + "4x gtceu:raw_diatomite", + "4x gtceu:raw_electrotine", + "2x gtceu:raw_alunite"], "4"], + + [["5x gtceu:raw_beryllium", + "6x gtceu:raw_emerald"], "5"], + + [["3x gtceu:raw_grossular", + "2x gtceu:raw_pyrolusite", + "1x gtceu:raw_tantalite"], "6"], + + [["8x gtceu:raw_wulfenite", + "5x gtceu:raw_molybdenite", + "3x gtceu:raw_molybdenum", + "3x gtceu:raw_powellite"], "7"], + + [["5x gtceu:raw_goethite", + "3x gtceu:raw_yellow_limonite", + "3x gtceu:raw_hematite", + "2x minecraft:raw_gold"], "8"], + + [["6x gtceu:raw_quartzite", + "4x gtceu:raw_certus_quartz", + "2x gtceu:raw_barite"], "9"], + + [["11x gtceu:raw_blue_topaz", + "7x gtceu:raw_topaz", + "7x gtceu:raw_chalcocite", + "4x gtceu:raw_bornite"], "10"], + + [["12x gtceu:raw_nether_quartz", + "4x gtceu:raw_quartzite"], "11"], + + [["15x gtceu:raw_sulfur", + "10x gtceu:raw_pyrite", + "5x gtceu:raw_sphalerite"], "12"]] + + nether_raw_ores.forEach((nether_ore) => { + let recipe = gtr.void_miner("nether_void_ore_" + nether_ore[1]) + .inputFluids("gtceu:drilling_fluid 1000") + .notConsumable("2x kubejs:nether_data") + .circuit(nether_ore[1]) + .EUt(2 * GTValues.VA[GTValues.EV]) + .duration(20) + let output = nether_ore[0] + output.forEach(item => { + recipe.chancedOutput(item, 2000, 0) + }) + }) + + const end_raw_ores = + [[["9x gtceu:raw_magnetite", + "6x gtceu:raw_vanadium_magnetite", + "6x gtceu:raw_chromite", + "3x minecraft:raw_gold"], "1"], + + [["8x gtceu:raw_bauxite", + "4x gtceu:raw_ilmenite", + "4x gtceu:raw_aluminium"], "2"], + + [["3x gtceu:raw_bornite", + "2x gtceu:raw_cooperite", + "2x gtceu:raw_platinum", + "1x gtceu:raw_palladium"], "3"], + + [["6x gtceu:raw_scheelite", + "4x gtceu:raw_tungstate", + "2x gtceu:raw_lithium"], "4"], + + [["9x gtceu:raw_pitchblende", + "6x gtceu:raw_uraninite"], "5"], + + [["9x gtceu:raw_naquadah", + "3x gtceu:raw_plutonium"], "6"]] + + end_raw_ores.forEach((end_ore) => { + let recipe = gtr.void_miner("end_void_ore_" + end_ore[1]) + .inputFluids("gtceu:drilling_fluid 1000") + .notConsumable("4x kubejs:end_data") + .circuit(end_ore[1]) + .EUt(GTValues.VA[GTValues.IV]) + .duration(20) + let output = end_ore[0] + output.forEach(item => { + recipe.chancedOutput(item, 2000, 0) + }) + }) +}) \ No newline at end of file diff --git a/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js b/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js new file mode 100755 index 0000000..4beefb1 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/mining_dim_ores.js @@ -0,0 +1,81 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $VeinedVeinGenerator = Java.loadClass('com.gregtechceu.gtceu.api.data.worldgen.generator.veins.VeinedVeinGenerator'); +const $DikeVeinGenerator = Java.loadClass('com.gregtechceu.gtceu.api.data.worldgen.generator.veins.DikeVeinGenerator'); +const $CuboidVeinGenerator = Java.loadClass('com.gregtechceu.gtceu.api.data.worldgen.generator.veins.CuboidVeinGenerator'); + +GTCEuServerEvents.oreVeins(allthemods => { + allthemods.modifyAll((veinId, vein) => { + let startY; + let endY; + switch(vein.layer()) { + case GTWorldGenLayers.ENDSTONE: + startY = -63; + endY = 0; + break; + case GTWorldGenLayers.NETHERRACK: + startY = 1; + endY = 64; + break; + case GTWorldGenLayers.DEEPSLATE: + startY = 65; + endY = 128; + break; + case GTWorldGenLayers.STONE: + startY = 129; + endY = 248; + break; + default: + startY = 319; + endY = 320; + break; + } + + let veinGen = vein.veinGenerator(); + if (veinGen instanceof $VeinedVeinGenerator) { + veinGen = veinGen.copy() + veinGen.minYLevel(startY); + veinGen.maxYLevel(endY); + } else if (veinGen instanceof $DikeVeinGenerator) { + veinGen = veinGen.copy() + veinGen.minYLevel(startY); + veinGen.maxYLevel(endY); + var blocks = veinGen.getAllEntries() + blocks.forEach((block) => { + veinGen.withBlock(new GTDikeBlockDefinition['(com.mojang.datafixers.util.Either,int,int,int)'](block.key, block.value, startY, endY)) + }) + } else if (veinGen instanceof $CuboidVeinGenerator) { + veinGen = veinGen.copy() + veinGen.minY(startY) + veinGen.maxY(endY) + } + + + + vein.heightRangeUniform(startY, endY) + vein.dimensions('allthemodium:mining') + vein.biomes('#allthemodium:mining_features/mining_biomes') + vein['veinGenerator(com.gregtechceu.gtceu.api.data.worldgen.generator.VeinGenerator)'](veinGen) + }) + + allthemods.add("fluorite_vein", builder => { + builder.clusterSize(35) + .weight(30) + .density(0.75) + .discardChanceOnAirExposure(0.0) + .layer('deepslate') + .dimensions('allthemodium:mining') + .biomes('#allthemodium:mining_features/mining_biomes') + .heightRangeUniform(65, 128) + .dikeVeinGenerator(generator => + generator.withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("fluorite"), 3, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("sulfur"), 1, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("gypsum"), 2, 65, 128)) + .withBlock(new GTDikeBlockDefinition['(com.gregtechceu.gtceu.api.data.chemical.material.Material,int,int,int)'](GTMaterials.get("dolomite"), 1, 65, 128)) + ) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/gtceu/starforge_recipes.js b/kubejs/server_scripts/mods/gtceu/starforge_recipes.js new file mode 100755 index 0000000..32ad6b0 --- /dev/null +++ b/kubejs/server_scripts/mods/gtceu/starforge_recipes.js @@ -0,0 +1,286 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const [ ULV, LV, MV, HV, EV, IV, LuV, ZPM, UV, UHV, UEV, UIV, UXV, OpV, MAX ] = GTValues.VA +ServerEvents.recipes(allthemods => { + function starForge(id, duration, eu, output, item, fluid) { + allthemods.recipes.gtceu.star_forge(id) + .itemInputs(item) + .inputFluids(fluid) + .itemOutputs(output) + .duration(duration) + .EUt(eu) + if(fluid = '') { + fluid = null + } + } + // Gregstar Components with fluids + starForge('robust_star_housing', 4000, ZPM, 'kubejs:star_housing', ['allthetweaks:patrick_star', '32x gtceu:double_tungsten_steel_plate', '64x gtceu:tungsten_steel_screw'], [Fluid.of('gtceu:oxygen_plasma', 2880), Fluid.of('gtceu:nitrogen_plasma', 2880), Fluid.of('gtceu:argon_plasma', 2880), Fluid.of('gtceu:helium_plasma', 2880)]) + starForge('absolute_reaction_plating', 1000, ZPM, 'kubejs:absolute_reaction_plating', ['gtceu:neutronium_block', '16x gtceu:fusion_coil', '16x gtceu:fusion_casing_mk3', '16x gtceu:fusion_glass'], Fluid.of('gtceu:uranium_235', 2000)) + starForge('superthermal_transference_coil', 1000, ZPM, 'kubejs:superthermal_transference_coil', ['16x gtceu:uv_voltage_coil', '16x gtceu:tritanium_coil_block', '4x gtceu:uv_naquadria_battery'], Fluid.of('gtceu:europium', 2000)) + starForge('cable_of_hyperconductivity', 1000, ZPM, 'kubejs:cable_of_hyperconductivity', ['8x gtceu:manganese_phosphide_hex_wire', '8x gtceu:magnesium_diboride_hex_wire', '8x gtceu:mercury_barium_calcium_cuprate_hex_wire', '8x gtceu:uranium_triplatinum_hex_wire', '8x gtceu:samarium_iron_arsenic_oxide_hex_wire', '8x gtceu:indium_tin_barium_titanium_cuprate_hex_wire', '8x gtceu:uranium_rhodium_dinaquadide_hex_wire','8x gtceu:enriched_naquadah_trinium_europium_duranide_hex_wire'], [Fluid.of('gtceu:styrene_butadiene_rubber', 16000), Fluid.of('gtceu:silicone_rubber', 32000), Fluid.of('gtceu:rubber', 64000)]) + + // star compression module + allthemods.recipes.gtceu.star_forge('star_compression_module') + .itemInputs(['allthetweaks:atm_star', '16x gtceu:energy_cluster', '4x gtceu:uv_transformer_16a', '4x gtceu:uv_energy_input_hatch_16a']) + .itemOutputs('kubejs:star_compression_module') + .duration(1000) + .EUt(ZPM) + + // Micro Universe Catalyst + starForge('micro_universe_catalyst', 2000, UV, 'kubejs:micro_universe_catalyst', ['16x gtceu:naquadria_plate', '32x gtceu:uv_electric_piston', '8x gtceu:gravi_star'], [Fluid.of('gtceu:neutronium', 144 * 32), Fluid.of('gtceu:star_matter_plasma', 10000)]) + + // Gregstar + starForge('gregstar', 1280000, ULV, 'allthetweaks:greg_star', + [ + 'kubejs:star_housing', + 'gtceu:nan_certificate', + 'kubejs:absolute_reaction_plating', + 'kubejs:star_compression_module', + 'kubejs:superthermal_transference_coil', + 'kubejs:cable_of_hyperconductivity', + '32x mekanism:pellet_antimatter', + '8x industrialforegoing:black_hole_controller', + '16x ironfurnaces:unobtainium_furnace', + '32x computercraft:computer_advanced', + Item.of('exchangers:end_steel_exchanger', 8, '{Energy:50000000}').weakNBT() + ], + [ + Fluid.of('gtceu:europium', 10000) + ] + ) + + // Gregstar shards + allthemods.recipes.gtceu.macerator('gregstar_shards') + .itemInputs('allthetweaks:greg_star') + .itemOutputs('5x kubejs:greg_star_shard') + .chancedOutput(Item.of('4x kubejs:greg_star_shard'), 5000, 750) + .chancedOutput(Item.of('3x kubejs:greg_star_shard'), 2500, 500) + .chancedOutput(Item.of('2x kubejs:greg_star_shard'), 1250, 250) + .duration(120) + .EUt(ZPM) + + // Gregstar creative uses + allthemods.recipes.gtceu.star_forge('infinite_polonium') + .itemInputs(['1000x mekanism:pellet_polonium', '2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "appmek:chemical", gasName: "mekanism:polonium", t:0b, amount: 1000L}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_plutonium') + .itemInputs(['1000x mekanism:pellet_plutonium', '2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "appmek:chemical", gasName: "mekanism:plutonium", t:0b, amount: 1000L}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_chlorine') + .inputFluids(Fluid.of('gtceu:chlorine', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:chlorine"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_sulfuric_acid') + .inputFluids(Fluid.of('gtceu:sulfuric_acid', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:sulfuric_acid"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_hydrogen') + .inputFluids(Fluid.of('gtceu:hydrogen', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:hydrogen"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_oxygen') + .inputFluids(Fluid.of('gtceu:oxygen', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:oxygen"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_styrene') + .inputFluids(Fluid.of('gtceu:styrene_butadiene_rubber', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:styrene_butadiene_rubber"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_lava') + .inputFluids(Fluid.of('minecraft:lava', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "minecraft:lava"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_ptfe') + .inputFluids(Fluid.of('gtceu:polytetrafluoroethylene', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:polytetrafluoroethylene"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_pbi') + .inputFluids(Fluid.of('gtceu:polybenzimidazole', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:polybenzimidazole"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_ethylene') + .inputFluids(Fluid.of('gtceu:ethylene', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:ethylene"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_lubricant') + .inputFluids(Fluid.of('gtceu:lubricant', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:lubricant"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_air') + .inputFluids(Fluid.of('gtceu:air', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:air"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_nether_air') + .inputFluids(Fluid.of('gtceu:nether_air', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:nether_air"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_end_air') + .inputFluids(Fluid.of('gtceu:ender_air', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:ender_air"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_fluorine') + .inputFluids(Fluid.of('gtceu:fluorine', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:fluorine"}}')) + .duration(4000) + .EUt(ZPM) + + allthemods.recipes.gtceu.star_forge('infinite_solder') + .inputFluids(Fluid.of('gtceu:soldering_alloy', 10000000)) + .itemInputs(['2x kubejs:greg_star_shard']) + .itemOutputs(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:soldering_alloy"}}')) + .duration(4000) + .EUt(ZPM) + + // Other Star Forge Recipes + allthemods.recipes.gtceu.star_forge('atm_star') + .itemInputs( + [ + '28x allthemodium:unobtainium_allthemodium_alloy_block', + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('minecraft:unbreaking', 1).strongNBT(), + Item.of('allthemodium:unobtainium_vibranium_alloy_block', "{HideFlags:1,display:{Name:'[{\"text\":\"Awakened Unobtainium-Vibranium Alloy Block\",\"italic\":false}]'}}").enchant('minecraft:unbreaking', 1).strongNBT(), + 'allthetweaks:oblivion_shard', + 'allthetweaks:dragon_soul', + 'allthetweaks:withers_compass', + 'allthetweaks:pulsating_black_hole', + 'allthetweaks:nexium_emitter', + 'allthetweaks:patrick_star', + 'allthetweaks:dimensional_seed', + 'allthetweaks:philosophers_fuel', + 'allthetweaks:improbable_probability_device', + 'mysticalagradditions:creative_essence' + ]) + .inputFluids(Fluid.of('gtceu:nether_star', 1574640)) + .itemOutputs('allthetweaks:atm_star') + .chancedOutput(Item.of('allthetweaks:atm_star'), 20, 20) + .duration(432000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('atm_star_from_shards') + .itemInputs( + [ + '54x allthetweaks:atm_star_shard', + 'allthetweaks:patrick_star' + ]) + .itemOutputs('allthetweaks:atm_star') + .chancedOutput(Item.of('allthetweaks:atm_star'), 20, 20) + .duration(108000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('greg_star_from_shards') + .itemInputs( + [ + '54x kubejs:greg_star_shard', + 'kubejs:star_housing' + ]) + .itemOutputs('allthetweaks:greg_star') + .chancedOutput(Item.of('allthetweaks:greg_star'), 20, 20) + .duration(108000) + .EUt(ULV) + + allthemods.recipes.gtceu.star_forge('patrick_star') + .itemInputs( + [ + '11x minecraft:pink_concrete', + '5x minecraft:pink_concrete_powder', + '13x minecraft:magenta_concrete', + '8x minecraft:magenta_concrete_powder', + '2x minecraft:lime_concrete', + '8x minecraft:green_concrete', + '8x minecraft:green_concrete_powder' + ]) + .itemOutputs('allthetweaks:patrick_star') + .chancedOutput(Item.of('allthetweaks:patrick_star'), 20, 20) + .duration(432000) + .EUt(ULV) + + // Star Forge Controller Block Recipe + allthemods.recipes.gtceu.assembly_line('star_forge') + .itemInputs( + [ + 'gtceu:uhv_machine_hull', + '4x #gtceu:circuits/uhv', + '4x gtceu:gravi_star', + '4x gtceu:uv_field_generator', + '64x gtceu:uhpic_chip', + '64x gtceu:ruthenium_trinium_americium_neutronate_single_wire' + ]) + .inputFluids( + [ + Fluid.of('gtceu:europium', 2592), + Fluid.of('gtceu:soldering_alloy', 1152) + ]) + .itemOutputs('gtceu:star_forge') + .stationResearch(b => b.researchStack(Item.of('gtceu:uv_field_generator')).CWUt(64).EUt(ZPM)) + .duration(2400) + .EUt(ZPM) + + // Atomic Casing Recipes + // Assembler Recipe + allthemods.recipes.gtceu.assembler('atomic_casing') + .itemInputs( + [ + 'gtceu:naquadah_alloy_frame', + '6x gtceu:trinaquadalloy_plate' + ]) + .itemOutputs('2x gtceu:atomic_casing') + .circuit(6) + .duration(50) + .EUt(16) + // Shaped Crafting Grid Recipe + allthemods.shaped('2x gtceu:atomic_casing', ['ABA', 'ACA', 'ADA'], { + A: 'gtceu:trinaquadalloy_plate', + B: '#forge:tools/hammers', + C: 'gtceu:naquadah_alloy_frame', + D: '#forge:tools/wrenches', + }).id('gtceu:shaped/atomic_casing') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js b/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js new file mode 100755 index 0000000..5349520 --- /dev/null +++ b/kubejs/server_scripts/mods/hostileneuralnetworks/hnn.js @@ -0,0 +1,13 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes( allthemods => { + allthemods.shaped('minecraft:dragon_head', ['AAA','BPB','AAA'],{ + A: 'hostilenetworks:end_prediction', + P: Item.of('hostilenetworks:prediction', '{data_model:{id:"hostilenetworks:ender_dragon"}}').strongNBT(), + B: 'minecraft:dragon_breath' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js b/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js new file mode 100755 index 0000000..1b4b785 --- /dev/null +++ b/kubejs/server_scripts/mods/immersiveengineering/immersiveengineering.js @@ -0,0 +1,26 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + type: 'create:filling', + ingredients: [ + { + 'tag': 'minecraft:planks' + }, + { + 'fluidTag': 'forge:creosote', + 'amount': 125 + } + ], + results: [ + { + 'item': 'immersiveengineering:treated_wood_horizontal' + } + ] + }).id('allthemods:create/filling/treated_wood') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js b/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js new file mode 100755 index 0000000..a4aa3d6 --- /dev/null +++ b/kubejs/server_scripts/mods/industrialforegoing/fluid_extractor.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.custom({ + "type": "industrialforegoing:fluid_extractor", + "input": { + "item": "integrateddynamics:menril_log" + }, + "result": "integrateddynamics:menril_log_stripped", + "breakChance": 0.010, + "output": "{FluidName:\"integrateddynamics:menril_resin\",Amount:2}", + "defaultRecipe": false + }).id('allthemods:industrialforegoing/fluid_extractor/menril') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js b/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js new file mode 100755 index 0000000..f2faa30 --- /dev/null +++ b/kubejs/server_scripts/mods/industrialforegoing/industrial_foregoing.js @@ -0,0 +1,21 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'industrialforegoing:ore_laser_base'}) + allthemods.shaped('industrialforegoing:ore_laser_base', ['PTP','OFO','GRG'],{ + P: 'industrialforegoing:plastic', + T: 'allthemodium:allthemodium_pickaxe', + O: '#forge:ores/iron', + F: 'industrialforegoing:machine_frame_advanced', + G: '#forge:gears/vibranium', + R: 'minecraft:redstone' + }).id('allthemods:industrialforegoings/ore_laser_drill') + //uneeded gears + allthemods.remove({id: 'industrialforegoing:iron_gear'}) + allthemods.remove({id: 'industrialforegoing:gold_gear'}) + allthemods.remove({id: 'industrialforegoing:diamond_gear'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mekanism/mekanism.js b/kubejs/server_scripts/mods/mekanism/mekanism.js new file mode 100755 index 0000000..87b185d --- /dev/null +++ b/kubejs/server_scripts/mods/mekanism/mekanism.js @@ -0,0 +1,114 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mekanism:atomic_disassembler' }) + allthemods.shaped('mekanism:atomic_disassembler', ['ITI', 'IAI', ' P '], { + I: 'mekanism:alloy_infused', + T: 'mekanism:energy_tablet', + A: 'mekanism:alloy_atomic', + P: 'allthemodium:allthemodium_pickaxe' + }) + allthemods.remove({ id: 'mekanism:meka_tool' }) + allthemods.shaped('mekanism:meka_tool', ['UCU', 'TDT', 'PBP'], { + U: 'mekanism:ultimate_control_circuit', + C: 'mekanism:configurator', + T: '#forge:plates/unobtainium', + D: 'mekanism:atomic_disassembler', + B: 'mekanism:basic_induction_cell', + P: 'mekanism:pellet_polonium' + }) + allthemods.remove({ id: 'mekanism:upgrade/anchor' }) + + // remove combiner recipes for ores + allthemods.remove({ type: 'mekanism:combining', id: /ore/ }) + + // GBG Recipe Change | Alfred + allthemods.remove({ id: 'mekanismgenerators:generator/gas_burning' }) + allthemods.shaped( 'mekanismgenerators:gas_burning_generator', ['UBU', 'TDT', 'UBU'], { + U: 'mekanism:ingot_refined_obsidian', + B: 'mekanism:alloy_atomic', + T: 'mekanismgenerators:bio_generator', + D: 'mekanism:electrolytic_core' + }).id('allthemods:mekanismgenerators/gas_burning_gen') + + // inert nether star + allthemods.custom({ + "type": "mekanism:reaction", + "duration": 100, + "fluidInput": { + "amount": 10, + "tag": "minecraft:water" + }, + "gasInput": { + "amount": 100, + "gas": "mekanism:ethene" + }, + "itemInput": { + "amount": 1, + "ingredient": { + "item": "minecraft:wither_skeleton_skull" + } + }, + "itemOutput": { + "amount": 1, + "item": "kubejs:inert_nether_star" + }, + "gasOutput": { + "amount": 100, + "gas": "kubejs:neutron_gas" + } + }).id('allthemods:reaction/inert_star/water_ethene') + + // inert nether star duping + allthemods.custom({ + "type": "mekanism:reaction", + "duration": 400, + "energyRequired": 200, + "fluidInput": { + "amount": 200, + "tag": "minecraft:water" + }, + "gasInput": { + "amount": 100, + "gas": "kubejs:neutron_gas" + }, + "gasOutput": { + "amount": 10, + "gas": "mekanism:hydrogen" + }, + "itemInput": { + "ingredient": { + "item": "kubejs:inert_nether_star" + } + }, + "itemOutput": { + "count": 16, + "item": "kubejs:inert_nether_star" + } + }).id('allthemods:reaction/inert_star/water_neutron') + + // inert nether star activation + allthemods.custom({ + "type": "mekanism:nucleosynthesizing", + "itemInput": { + "amount": 16, + "ingredient": { + "item": "kubejs:inert_nether_star" + } + }, + "gasInput": { + "amount": 1, + "gas": "mekanism:antimatter" + }, + "output": { + "count": 16, + "item": "minecraft:nether_star" + }, + "duration": 200 + }).id('allthemods:nucleosynthesizing/nether_star') + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mekanism/mekanismServer.js b/kubejs/server_scripts/mods/mekanism/mekanismServer.js new file mode 100755 index 0000000..439ddbc --- /dev/null +++ b/kubejs/server_scripts/mods/mekanism/mekanismServer.js @@ -0,0 +1,305 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism recipes for processing stack + Authored by EnigmaQuip + + DO NOT EDIT BELOW + only the startup script should need editing +*/ + +ServerEvents.recipes(allthemods => { + global.mekStackAdditions.forEach(entry => { + let material = entry.material + + let dust = AlmostUnified.getPreferredItemForTag(`forge:dusts/${material}`) + if (entry.makeDust) { + dust = Item.of(`kubejs:dust_${material}`) + } else if (dust.isEmpty() && !Ingredient.of(`#forge:dusts/${material}`).isEmpty()) { + dust = Ingredient.of(`#forge:dusts/${material}`).getFirst() + } + let hasDust = !dust.isEmpty() + + if (!Ingredient.of(`#forge:storage_blocks/raw_${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 6000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 2, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_raw_block`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + chemicalInput: { + amount: 2, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 24 + } + }).id(`allthemods:processing/${material}/shard/from_raw_block`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + chemicalInput: { + amount: 2, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 18 + } + }).id(`allthemods:processing/${material}/clump/from_raw_block`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `forge:storage_blocks/raw_${material}` + } + }, + output: { + item: dust.id, + count: 12 + } + }).id(`allthemods:processing/${material}/dust/from_raw_block`) + } + } + + if (!Ingredient.of(`#forge:ores/${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 1000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 1, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_ore`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 4 + } + }).id(`allthemods:processing/${material}/shard/from_ore`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 3 + } + }).id(`allthemods:processing/${material}/clump/from_ore`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `forge:ores/${material}` + } + }, + output: { + item: dust.id, + count: 2 + } + }).id(`allthemods:processing/${material}/dust/from_ore`) + } + } + + if (!Ingredient.of(`#forge:raw_materials/${material}`).isEmpty()) { + allthemods.custom({ + type: 'mekanism:dissolution', + itemInput: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + output: { + slurry: `kubejs:dirty_${material}`, + amount: 2000, + chemicalType: 'slurry' + }, + gasInput: { + amount: 1, + gas: 'mekanism:sulfuric_acid' + } + }).id(`allthemods:processing/${material}/slurry/dirty/from_raw_ore`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}`, + count: 8 + } + }).id(`allthemods:processing/${material}/shard/from_raw_ore`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}`, + count: 2 + } + }).id(`allthemods:processing/${material}/clump/from_raw_ore`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + amount: 3, + ingredient: { + tag: `forge:raw_materials/${material}` + } + }, + output: { + item: dust.id, + count: 4 + } + }).id(`allthemods:processing/${material}/dust/from_raw_ore`) + } + } + + allthemods.custom({ + type: 'mekanism:washing', + fluidInput: { + amount: 5, + tag: 'minecraft:water' + }, + slurryInput: { + amount: 1, + slurry: `kubejs:dirty_${material}` + }, + output: { + slurry: `kubejs:clean_${material}`, + amount: 1 + } + }).id(`allthemods:processing/${material}/slurry/clean`) + allthemods.custom({ + type: 'mekanism:crystallizing', + chemicalType: 'slurry', + input: { + amount: 200, + slurry: `kubejs:clean_${material}` + }, + output: { + item: `kubejs:crystal_${material}` + } + }).id(`allthemods:processing/${material}/crystal/from_slurry`) + allthemods.custom({ + type: 'mekanism:injecting', + itemInput: { + ingredient: { + tag: `mekanism:crystals/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:hydrogen_chloride' + }, + output: { + item: `kubejs:shard_${material}` + } + }).id(`allthemods:processing/${material}/shard/from_crystal`) + allthemods.custom({ + type: 'mekanism:purifying', + itemInput: { + ingredient: { + tag: `mekanism:shards/${material}` + } + }, + chemicalInput: { + amount: 1, + gas: 'mekanism:oxygen' + }, + output: { + item: `kubejs:clump_${material}` + } + }).id(`allthemods:processing/${material}/clump/from_shard`) + allthemods.custom({ + type: 'mekanism:crushing', + input: { + ingredient: { + tag: `mekanism:clumps/${material}` + } + }, + output: { + item: `kubejs:dirty_dust_${material}` + } + }).id(`allthemods:processing/${material}/dirty_dust/from_clump`) + if (hasDust) { + allthemods.custom({ + type: 'mekanism:enriching', + input: { + ingredient: { + tag: `mekanism:dirty_dusts/${material}` + } + }, + output: { + item: dust.id + } + }).id(`allthemods:processing/${material}/dust/from_dirty_dust`) + } + }) +}) \ No newline at end of file diff --git a/kubejs/server_scripts/mods/minecolonies/mineship.js b/kubejs/server_scripts/mods/minecolonies/mineship.js new file mode 100755 index 0000000..7ac3c89 --- /dev/null +++ b/kubejs/server_scripts/mods/minecolonies/mineship.js @@ -0,0 +1 @@ +// remove, file kept for compat reasons diff --git a/kubejs/server_scripts/mods/mininggadgets/upgrade.js b/kubejs/server_scripts/mods/mininggadgets/upgrade.js new file mode 100755 index 0000000..637576b --- /dev/null +++ b/kubejs/server_scripts/mods/mininggadgets/upgrade.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mininggadgets:upgrade_empty' }) + allthemods.shaped('mininggadgets:upgrade_empty', ['RAL', 'DGD', 'LAR'], { + 'L': '#forge:storage_blocks/lapis', + 'R': '#forge:storage_blocks/redstone', + 'D': '#forge:gems/diamond', + 'A': '#forge:nuggets/allthemodium', + 'G': '#forge:glass_panes' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js b/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js new file mode 100755 index 0000000..81efd41 --- /dev/null +++ b/kubejs/server_scripts/mods/mob_grinding_utils/recipes.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'mob_grinding_utils:recipe_saw_upgrade_looting' }) + allthemods.shaped('mob_grinding_utils:saw_upgrade_looting', [ + "GLG", + "LRL", + "GLG" + ], { + G: '#forge:nuggets/gold', + L: '#forge:dyes/blue', + R: [Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 1).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 2).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 3).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 4).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 5).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 6).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 7).strongNBT(),Item.of('minecraft:enchanted_book').enchant('minecraft:looting', 8).strongNBT()] + }).id('allthemods:mob_grinding_utils/saw_upgrade_looting') + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mysticalagriculture/crafting.js b/kubejs/server_scripts/mods/mysticalagriculture/crafting.js new file mode 100755 index 0000000..93cc052 --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/crafting.js @@ -0,0 +1,148 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +let cropAdjust = [ + {crop:"steel", tier:"imperium"}, + {crop:"bronze", tier:"tertium"}, + {crop:"brass", tier:"tertium", block:"alltheores:brass_block"}, + {crop:"nitro_crystal", tier:"insanium"}, + {crop:"spirited_crystal", tier:"supremium"}, + {crop:"niotic_crystal", tier:"supremium"}, + {crop:"blazing_crystal", tier:"imperium"}, + {crop:"energized_steel", tier:"imperium"}, + {crop:"certus_quartz", tier:"tertium", block:"ae2:quartz_block"}, + {crop:"fluix", tier:"imperium", block:"ae2:fluix_block"}, + {crop:"soularium", tier:"imperium"}, + {crop:"conductive_alloy", tier:"tertium"}, + {crop:"copper_alloy", tier:"tertium"}, + {crop:"end_steel", tier:"supremium"}, + {crop:"redstone_alloy", tier:"tertium"}, + {crop:"vibrant_alloy", tier:"supremium"}, + {crop:"dark_steel", tier:"imperium"}, + {crop:"pulsating_alloy", tier:"imperium"}, + {crop:"energetic_alloy", tier:"imperium"}, + {crop:"refined_glowstone", tier:"imperium", block:"mekanism:block_refined_glowstone"}, + {crop:"refined_obsidian", tier:"imperium", block:"mekanism:block_refined_obsidian"}, + {crop:"constantan", tier:"imperium"}, + {crop:"cyanite", tier:"supremium", block:"bigreactors:cyanite_block"}, + {crop:"graphite", tier:"tertium", block:"bigreactors:graphite_block"}, +] + +ServerEvents.recipes(allthemods => { + // essence crafting for custom seeds + function essenceCircle(result, essenceType) { + allthemods.shaped(result, ['aaa', 'a a', 'aaa'], { a: `mysticalagriculture:${essenceType}_essence` }).id(`allthemods:mysticalagriculture/${essenceType}_essence_crafting`) + } + essenceCircle('allthemodium:allthemodium_nugget', 'allthemodium') + essenceCircle('allthemodium:vibranium_nugget', 'vibranium') + essenceCircle('allthemodium:unobtainium_nugget', 'unobtainium') + essenceCircle('6x silentgear:azure_silver_ingot', 'azure_silver') + essenceCircle('6x silentgear:crimson_iron_ingot', 'crimson_iron') + + // infusion seed crafting + function seedCrafting(output, middle, item1, item2, item3, item4, item5, item6, item7, item8){ + allthemods.custom({ + type: 'mysticalagriculture:infusion', + input: { item: middle }, + ingredients: [ + { item: item1 }, + { item: item2 }, + { item: item3 }, + { item: item4 }, + { item: item5 }, + { item: item6 }, + { item: item7 }, + { item: item8 } + ], + result: { item: output } + }).id(`allthemods:${output.replace(':', '/')}/infusion`) + } + + // make alloy seeds use blocks to craft + cropAdjust.forEach(entry => { + let ess = '' + let block = '' + + if (entry.tier == 'insanium') { + ess = `mysticalagradditions:insanium_essence` + } else { + ess = `mysticalagriculture:${entry.tier}_essence` + } + + if (Item.exists(`allthecompressed:${entry.crop}_block_1x`)){ + // use the allthecompressed block if it exists + block = `allthecompressed:${entry.crop}_block_1x` + } else if (entry.block !== undefined){ + // else use the provided block in cropAdjust + block = entry.block + } else { + // else neither exists, fallback to the first thing we can find via the storage_blocks tag + block = Ingredient.of(`#forge:storage_blocks/${entry.crop}`).getItemIds()[0] + } + allthemods.remove({id:`mysticalagriculture:seed/infusion/${entry.crop}`}) + seedCrafting(`mysticalagriculture:${entry.crop}_seeds`, 'mysticalagriculture:prosperity_seed_base', ess, block, ess, block, ess, block, ess, block) + }) + + // magical soil crafting + let soilMid = 'mysticalagradditions:insanium_farmland' + let soil1 = 'mysticalagradditions:dragon_scale' + let soil2 = 'mysticalagradditions:insanium_block' + seedCrafting('kubejs:magical_soil', soilMid, soil1, soil2, soil1, soil2, soil1, soil2, soil1, soil2) + + + //MA EXP droplets to fluid EXP + allthemods.custom({ + type: "thermal:centrifuge", + ingredient: { + item: "mysticalagriculture:experience_droplet" + }, + result: [ + { + fluid: "cofh_core:experience", + amount: 250 + } + ], + energy: 400 + }) + + // add recipe to make turtle eggs from turtle essence + allthemods.shaped('4x minecraft:turtle_egg', [' ', ' ', 'EEE'], { + E: 'mysticalagriculture:turtle_essence' + }).id('allthemods:mysticalagriculture/turtle_egg') + + // add recipe for warped wart block + allthemods.shaped('8x minecraft:warped_wart_block', [' A ', 'A ', 'AAA'], { + A: 'mysticalagriculture:nether_essence' + }).id('allthemods:minecraft/warped_wart_block') + + // add recipe for shroomlight + allthemods.shaped('6x minecraft:shroomlight', ['AGA', 'GAG', 'AGA'],{ + A: 'mysticalagriculture:nether_essence', + G: 'mysticalagriculture:glowstone_essence' + }).id('allthemods:minecraft/shroomlight') + + //add recipes for froglights + allthemods.shaped('8x minecraft:ochre_froglight', ['NDG', 'GDN', 'NDG'],{ + N: 'mysticalagriculture:nature_essence', + D: 'mysticalagriculture:dye_essence', + G: 'mysticalagriculture:glowstone_essence' + }).id('allthemods:minecraft/ochre_froglight') + + allthemods.shaped('8x minecraft:pearlescent_froglight', ['DDD', 'GNG', 'NGN'],{ + N: 'mysticalagriculture:nature_essence', + D: 'mysticalagriculture:dye_essence', + G: 'mysticalagriculture:glowstone_essence' + }).id('allthemods:minecraft/pearlescent_froglight') + + allthemods.shaped('8x minecraft:verdant_froglight', ['NGD', 'GND', 'NGD'],{ + N: 'mysticalagriculture:nature_essence', + D: 'mysticalagriculture:dye_essence', + G: 'mysticalagriculture:glowstone_essence' + }).id('allthemods:minecraft/verdant_froglight') + + // remove gaia crux + allthemods.remove({ id: "mysticalagradditions:gaia_spirit_crux" }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json b/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json new file mode 100755 index 0000000..7ed6e69 --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json @@ -0,0 +1,149 @@ +{ + "enabled": [ + "air", + "earth", + "water", + "fire", + "inferium", + "stone", + "dirt", + "wood", + "ice", + "deepslate", + "allthemodium", + "azure_silver", + "crimson_iron", + "unobtainium", + "vibranium", + "nature", + "dye", + "nether", + "coal", + "coral", + "honey", + "amethyst", + "pig", + "chicken", + "cow", + "sheep", + "squid", + "fish", + "slime", + "turtle", + "silicon", + "sulfur", + "aluminum", + "saltpeter", + "apatite", + "limestone", + "menril", + "iron", + "copper", + "nether_quartz", + "glowstone", + "redstone", + "obsidian", + "prismarine", + "zombie", + "skeleton", + "creeper", + "spider", + "rabbit", + "tin", + "zinc", + "silver", + "lead", + "copper_alloy", + "redstone_alloy", + "conductive_alloy", + "steeleaf", + "ironwood", + "sky_stone", + "quartz_enriched_iron", + "gold", + "lapis_lazuli", + "end", + "experience", + "blaze", + "ghast", + "enderman", + "nickel", + "electrum", + "mithril", + "uranium", + "chrome", + "ruby", + "sapphire", + "peridot", + "knightmetal", + "fiery_ingot", + "compressed_iron", + "energized_steel", + "blazing_crystal", + "diamond", + "emerald", + "netherite", + "wither_skeleton", + "platinum", + "vibrant_alloy", + "end_steel", + "niotic_crystal", + "spirited_crystal", + "uraninite", + "nether_star", + "dragon_egg", + "nitro_crystal" + ], + "disabled": [ + "mystical_flower", + "marble", + "basalt", + "blizz", + "blitz", + "basalz", + "amethyst_bronze", + "slimesteel", + "pig_iron", + "manasteel", + "aquamarine", + "signalum", + "lumium", + "hop_graphite", + "cobalt", + "rose_gold", + "elementium", + "osmium", + "fluorite", + "refined_glowstone", + "refined_obsidian", + "starmetal", + "enderium", + "manyullyn", + "queens_slime", + "hepatizon", + "terrasteel", + "rock_crystal", + "draconium", + "gaia_spirit", + "awakened_draconium", + "neutronium", + "tungsten", + "titanium", + "invar", + "iridium", + "bronze", + "brass", + "certus_quartz", + "fluix", + "constantan", + "cyanite", + "yellorium", + "graphite", + "rubber", + "grains_of_infinity", + "soularium", + "dark_steel", + "pulsating_alloy", + "energetic_alloy" + ] +} \ No newline at end of file diff --git a/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js b/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js new file mode 100755 index 0000000..01b9a0f --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/cropRemove.js @@ -0,0 +1 @@ +// empty file kept for compatibility with existing servers \ No newline at end of file diff --git a/kubejs/server_scripts/mods/mysticalagriculture/crops.js b/kubejs/server_scripts/mods/mysticalagriculture/crops.js new file mode 100755 index 0000000..3dbf081 --- /dev/null +++ b/kubejs/server_scripts/mods/mysticalagriculture/crops.js @@ -0,0 +1,187 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const CropRegistry = Java.loadClass('com.blakebr0.mysticalagriculture.registry.CropRegistry') + +// sets the chance for a seed to drop +const SecondarySeed = 0.01 +const TierSecondaryCutoff = 5 + +ServerEvents.tags('item', allthemods => { + let CropRegistryInstance = CropRegistry.getInstance() + let cropTiers = CropRegistryInstance.getTiers() + let tiers = Array.apply(null, Array(cropTiers.length)) + for (const CropTier of cropTiers) { + tiers[CropTier.getValue() - 1] = CropTier.getFarmland() + if (CropTier.getValue() >= TierSecondaryCutoff) { + CropTier.setSecondarySeedDrop(false) + CropTier.setBaseSecondaryChance(0) + } else { + CropTier.setBaseSecondaryChance(SecondarySeed) + } + } + for (let i = 0; i < tiers.length; i++) { + let farmA = tiers[i] + let farmB = null + if (i + 1 < tiers.length) { + if (!farmA.equals(tiers[i + 1])) { + farmB = tiers[i + 1] + } + } + let tierA = farmA.getIdLocation().getPath().replace('_farmland', '') + allthemods.add(`kubejs:farmland/${tierA}`, farmA.getId()) + if (farmB) { + let tierB = farmB.getIdLocation().getPath().replace('_farmland', '') + allthemods.add(`kubejs:farmland/${tierA}`, `#kubejs:farmland/${tierB}`) + } else { + break + } + } +}) + +ServerEvents.recipes(allthemods => { + let JsonExport = { enabled: [], disabled: [] } + let CropRegistryInstance = CropRegistry.getInstance() + let CropList = CropRegistryInstance.getCrops() + for (const Crop of CropList) { + let CropName = Crop.getName() + if (Crop.isEnabled()) { + JsonExport.enabled.push(CropName) + } else { + JsonExport.disabled.push(CropName) + } + } + JsonIO.write('kubejs/server_scripts/mods/mysticalagriculture/cropInfo.json', JsonExport) + + // Botany Pots + if (Platform.isLoaded('botanypots')) { + let seenSeeds = [] + let crux = {} + let disabledSeedRecipes = [] + + // Fix drops, fix cruxes, check for missing + allthemods.forEachRecipe({ type: 'botanypots:crop' }, recipe => { + let seed = Ingredient.of(recipe.json.get('seed')).getFirst() + if (seed.getMod().contains('mystical')) { + let seedName = seed.getIdLocation().getPath().replace('_seeds', '') + let newDrops = [] + let Crop = CropRegistryInstance.getCropByName(seedName) + let cruxBlock = Crop.getCruxBlock() + if (cruxBlock) { + recipe.json.add('categories', [`${cruxBlock.getIdLocation().getPath()}`]) + crux[cruxBlock.getId()] = cruxBlock.getIdLocation().getPath() + } + for (const drop of recipe.json.get('drops')) { + if (Ingredient.of(drop.get('output')).test(seed)) { + if (SecondarySeed > 0 && Crop.getTier().hasSecondarySeedDrop()) { + drop.add('chance', SecondarySeed) + newDrops.push(drop) + } + } else { + newDrops.push(drop) + } + } + recipe.json.add('drops', newDrops) + seenSeeds.push(seedName) + + // add disabled seed recipes by recipe ID to an array + if (JsonExport.disabled.find((name) => name === Crop.getName())) { + disabledSeedRecipes.push(recipe.getId()) + } + } + }) + + // add missing recipes + for (const seed of JsonExport.enabled) { + if (!seenSeeds.includes(seed)) { + let Crop = CropRegistryInstance.getCropByName(seed) + let drops = [{ chance: 1.0, output: Ingredient.of(Crop.getEssenceItem()).toJson() }] + if (SecondarySeed > 0 && Crop.getTier().hasSecondarySeedDrop()) { + drops.push({ chance: SecondarySeed, output: Ingredient.of(Crop.getSeedsItem()).toJson() }) + } + drops.push({ chance: 0.01, output: Ingredient.of("mysticalagriculture:fertilized_essence").toJson(), minRolls: 1, maxRolls: 1 }) + let category = `${Crop.getTier().getFarmland().getIdLocation().getPath().replace('_farmland', '')}` + let cruxBlock = Crop.getCruxBlock() + if (cruxBlock) { + category = `${cruxBlock.getIdLocation().getPath()}` + crux[cruxBlock.getId()] = cruxBlock.getIdLocation().getPath() + } + allthemods.custom({ + type: 'botanypots:crop', + seed: Ingredient.of(Crop.getSeedsItem()).toJson(), + categories: [category], + growthTicks: 1200 + (600 * Crop.getTier().getValue()), + display: { + type: 'botanypots:aging', + block: Crop.getCropBlock().getId() + }, + drops: drops + }).id(`allthemods:botanypots/mysticalagriculture/${seed}`) + } + } + // add crux 'soils' + for (const block in crux) { + let category = crux[block] + allthemods.custom({ + type: 'botanypots:soil', + input: { item: block }, + display: { block: block }, + categories: [category], + growthModifier: 1.0 + }).id(`allthemods:botanypots/mysticalagriculture/crux/${category}`) + } + + // remove disabled seed recipes by id using that array we made earlier + disabledSeedRecipes.forEach(id => { + allthemods.remove({id: id}) + }) + } + + // Thermal Insolator + if (Platform.isLoaded('thermal')) { + JsonExport.enabled.forEach(cropName => { + let Crop = CropRegistryInstance.getCropByName(cropName) + allthemods.custom({ + type: 'thermal:insolator', + ingredient: Ingredient.of(Crop.getSeedsItem()).toJson(), + result: [ + { + item: Crop.getEssenceItem().getId(), + chance: 1 + SecondarySeed + }, + { + item: Crop.getSeedsItem().getId(), + chance: Crop.getTier().hasSecondarySeedDrop() ? (1 + SecondarySeed) : 1, + locked: true + } + ] + }).id(`allthemods:thermal/machines/insolator/mysticalagriculture/${cropName}`) + }) + } + + // Immersive Engineering Cloche + if (Platform.isLoaded('immersiveengineering')) { + JsonExport.enabled.forEach(cropName => { + let Crop = CropRegistryInstance.getCropByName(cropName) + allthemods.custom({ + type: 'immersiveengineering:cloche', + results: [ + { + item: Crop.getEssenceItem().getId(), + count: 2 + } + ], + input: Ingredient.of(Crop.getSeedsItem()).toJson(), + soil: Ingredient.of(Crop.getCruxBlock() ?? `#kubejs:farmland/${Crop.getTier().getFarmland().getIdLocation().getPath().replace('_farmland', '')}`).toJson(), + time: 250 + (750 * Crop.getTier().getValue()), + render: { + type: 'crop', + block: Crop.getCropBlock().getId() + } + }).id(`allthemods:immersiveengineering/cloche/mysticalagriculture/${cropName}`) + }) + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/quark/Chests.js b/kubejs/server_scripts/mods/quark/Chests.js new file mode 100755 index 0000000..bca1912 --- /dev/null +++ b/kubejs/server_scripts/mods/quark/Chests.js @@ -0,0 +1,19 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + [ + 'ancient', 'azalea', 'blossom', 'oak', + 'spruce', 'birch', 'jungle', 'acacia', + 'dark_oak', 'crimson', 'warped', 'mangrove', + 'bamboo', 'cherry', 'nether_brick', 'prismarine', + 'purpur' + ].forEach(type => { + allthemods.shapeless(`quark:${type}_chest`, 'minecraft:chest') + allthemods.shapeless('minecraft:chest', `quark:${type}_chest`) + allthemods.shapeless(`quark:${type}_trapped_chest`, [`quark:${type}_chest`, 'minecraft:tripwire_hook']) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/quarryplus/quarrying.js b/kubejs/server_scripts/mods/quarryplus/quarrying.js new file mode 100755 index 0000000..a40129a --- /dev/null +++ b/kubejs/server_scripts/mods/quarryplus/quarrying.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'quarryplus:solid_fuel_quarry' }) + allthemods.remove({ id: 'quarryplus:workbench' }) + allthemods.shaped('quarryplus:solid_fuel_quarry', ['FFF', 'DGD', 'AAA'], { + F: 'minecraft:furnace', + D: 'minecraft:diamond_pickaxe', + G: '#forge:storage_blocks/gold', + A: '#forge:nuggets/allthemodium' + }) + allthemods.shaped('quarryplus:workbench', ['III', 'GDG', 'AAA'], { + I: '#forge:storage_blocks/iron', + G: '#forge:storage_blocks/gold', + D: '#forge:storage_blocks/diamond', + A: '#forge:nuggets/allthemodium' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/refined/recipes.js b/kubejs/server_scripts/mods/refined/recipes.js new file mode 100755 index 0000000..72e28f8 --- /dev/null +++ b/kubejs/server_scripts/mods/refined/recipes.js @@ -0,0 +1,24 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes( allthemods => { + allthemods.remove('extradisks:disk/shaped/infinite_storage_disk') + allthemods.remove('extradisks:blocks/infinite_storage_block') + allthemods.remove('extradisks:part/infinite_storage_part') + allthemods.remove('extradisks:disk/shaped/infinite_fluid_storage_disk') + allthemods.remove('extradisks:part/infinite_fluid_storage_part') + allthemods.remove('extradisks:blocks/infinite_fluid_storage_block') +}) + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'rsinfinitybooster:infinity_card' }) + allthemods.shaped('rsinfinitybooster:infinity_card', ['EBE', 'BUB', 'NNN'], { + U: '#forge:ingots/unobtainium', + B: 'refinedstorage:range_upgrade', + E: '#forge:plates/enderium', + N: 'minecraft:netherite_ingot' + }).id('allthemods:rsinfinitybooster/infinity_card') + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/reliquary/reliquary.js b/kubejs/server_scripts/mods/reliquary/reliquary.js new file mode 100755 index 0000000..12f5b1f --- /dev/null +++ b/kubejs/server_scripts/mods/reliquary/reliquary.js @@ -0,0 +1,10 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods =>{ + allthemods.remove({id: 'reliquary:rod_of_lyssa'}) + allthemods.remove({id: 'reliquary:twilight_cloak'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/rftools/builder.js b/kubejs/server_scripts/mods/rftools/builder.js new file mode 100755 index 0000000..5636254 --- /dev/null +++ b/kubejs/server_scripts/mods/rftools/builder.js @@ -0,0 +1,15 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'rftoolsbuilder:builder' }) + allthemods.shaped('rftoolsbuilder:builder', ['aea', 'rmr', 'ara'], { + a: '#forge:nuggets/allthemodium', + e: '#forge:ender_pearls', + r: '#forge:storage_blocks/redstone', + m: 'rftoolsbase:machine_frame' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/silent_gear/salvager.js b/kubejs/server_scripts/mods/silent_gear/salvager.js new file mode 100755 index 0000000..c07e94e --- /dev/null +++ b/kubejs/server_scripts/mods/silent_gear/salvager.js @@ -0,0 +1,20 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'silentgear:salvager' }) + allthemods.shaped('silentgear:salvager', [ + ' M ', + 'CDC', + 'COC' + ], { + M: 'mininggadgets:upgrade_magnet', + C: 'silentgear:crimson_steel_ingot', + D: 'minecraft:diamond_block', + O: 'minecraft:obsidian' + }) + allthemods.remove({id: 'silentgear:bronze_ingot'}) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/structure_compass/structure_compass.js b/kubejs/server_scripts/mods/structure_compass/structure_compass.js new file mode 100755 index 0000000..6d27bcf --- /dev/null +++ b/kubejs/server_scripts/mods/structure_compass/structure_compass.js @@ -0,0 +1,18 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({id: 'structurecompass:structure_compass'}) + allthemods.shaped('structurecompass:structure_compass', [ + 'NAN', + 'ACA', + 'NAN' + ], { + A: 'allthemodium:allthemodium_ingot', + N: 'minecraft:netherite_ingot', + C: 'naturescompass:naturescompass', + }) + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js b/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js new file mode 100755 index 0000000..2ca036c --- /dev/null +++ b/kubejs/server_scripts/mods/sushigocrafting/sushigocrafting.js @@ -0,0 +1,59 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes((allthemods) => { + const crops = ["rice", "cucumber", "soy_bean", "wasabi_root", "sesame_seed"]; + function categories(crop) { + return crop == "rice" ? ["water"] : ["dirt", "farmland"]; + } + function items(crop) { + return `sushigocrafting:${crop}`; + } + function blockConvert(blockString, withType) { + const block = + blockString.substring(0, 1) === "#" + ? { tag: blockString.substring(1) } + : { block: blockString }; + if (withType) + block.type = blockString.substring(0, 1) === "#" ? "tag" : "block"; + return block; + } + function removeUnderCrop(crop) { + if (crop.includes("_")) { + const base = `sushigocrafting:${crop.split("_")[0]}_crop`; + return blockConvert(base, false); + } else { + return blockConvert(`sushigocrafting:${crop}_crop`, false); + } + } + function removeUnderSeed(crop) { + return crop.includes("_") ? `sushigocrafting:${crop.split("_")[0]}_seeds` : `sushigocrafting:${crop}_seeds`; + } + crops.forEach((crop) => { + allthemods.custom({ + type: "botanypots:crop", + seed: Ingredient.of(removeUnderSeed(crop)).toJson(), + categories: categories(crop), + growthTicks: 1200, + //display: blockConvert(`sushigocrafting:${crop}_crop`, false), + display: removeUnderCrop(crop), + drops: [ + { + chance: 1.0, + output: Ingredient.of(items(crop)).toJson(), + minRolls: 1, + maxRolls: 2, + }, + { + chance: 0.15, + output: Ingredient.of(items(crop)).toJson(), + minRolls: 1, + maxRolls: 2, + }, + ], + }) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/mods/timeinabottle/recipes.js b/kubejs/server_scripts/mods/timeinabottle/recipes.js new file mode 100755 index 0000000..416fd96 --- /dev/null +++ b/kubejs/server_scripts/mods/timeinabottle/recipes.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + allthemods.remove({ id: 'tiab:time_in_a_bottle' }) + allthemods.shaped('tiab:time_in_a_bottle', ['UUU', 'DCD', 'LBL'], { + U: '#forge:ingots/unobtainium', + D: 'mysticalagriculture:speed_iii_augment', + L: 'minecraft:lapis_lazuli', + C: 'productivebees:upgrade_time', + B: 'minecraft:experience_bottle' + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/ore_processing.js b/kubejs/server_scripts/ore_processing.js new file mode 100755 index 0000000..120180a --- /dev/null +++ b/kubejs/server_scripts/ore_processing.js @@ -0,0 +1,385 @@ +// +// This File has been authored by AllTheMods Staff (me, Mitchell52) for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// Written by Mitchell52 for AllTheMods 8, and 9 +// this file extends ore processing where the postunify scripts cannot due to some mods not allowing tag outputs, and coz one file is cleaner.. +// +// Contents +// Create Crushing, ImmersiveEngineering Arc Furnace, Thermal Pulveriser and Induction smelter for ATM trio, and ATO iridium +// Thermal Induction smelter for platinum +// Thermal Pulverizer and induction smelter for Sgear ores +// Thermal Pulverizer for missing Raw ato chunks, moved from /mods/thermal/thermal.js +// Fixes other Redstone and Quartz Create crushing +// Thermal extra dusts, Apatite, soulsand, cinnabar, amethyst, niter, in Mek, Create, and IE Crushers + + +ServerEvents.recipes(allthemods =>{ +// ATM trio + ['allthemodium', 'vibranium','unobtainium'].forEach(atm_ore =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:raw_materials/${atm_ore}`}], + processingTime: 400, + results: [ + {item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_${atm_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:storage_blocks/raw_${atm_ore}`}], + processingTime: 400, + results: [ + {count: 9,item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, count: 9, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_block_${atm_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:ores/${atm_ore}`}], + processingTime: 400, + results: [ + {item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: `allthemodium:${atm_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_ore_${atm_ore}_dust`) + //Immersive + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 25600, + input: {tag: `forge:raw_materials/${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`}}], + secondaries: [{chance: 0.5, output: {item: `allthemodium:${atm_ore}_ingot`}}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_raw_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 102400, + input: {tag: `forge:ores/${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`},count: 2}], + slag: {tag: 'forge:slag'}, + time: 200 + }).id(`allthemods:ie/arcfurnace/atm8_ore_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 230400, + input: {tag: `forge:storage_blocks/raw_${atm_ore}`}, + results: [{base_ingredient: {item: `allthemodium:${atm_ore}_ingot`},count: 13}], + secondaries: [{chance: 0.5, output: {item: `allthemodium:${atm_ore}_ingot`}}], + time: 900 + }).id(`allthemods:ie/arcfurnace/atm8_raw_block_${atm_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 51200, + input: {tag: `forge:dusts/${atm_ore}`}, + results: [{item: `allthemodium:${atm_ore}_ingot`}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_dust_${atm_ore}_ingot`) + //Thermal Pulverizer + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `allthemodium:raw_${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_dust`,chance: 1.25}, + {item: 'alltheores:netherite_dust',chance: 0.05} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/atm8_${atm_ore}`) + //Thermal Induction smelter + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `allthemodium:raw_${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_ingot`,chance: 1.5,locked: true}, + {item: 'thermal:netherite_nugget',chance: 1.0} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_raw_${atm_ore}`) + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/${atm_ore}`}, + result: [ + {item: `allthemodium:${atm_ore}_ingot`,chance: 1.0}, + {item: 'minecraft:netherite_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_ore_${atm_ore}`) + }) + +// Iridium +let atoore = ['iridium'] + atoore.forEach(ato_ore =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:raw_materials/${ato_ore}`}], + processingTime: 400, + results: [ + {item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_${ato_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:storage_blocks/raw_${ato_ore}`}], + processingTime: 400, + results: [ + {count: 9,item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, count: 9, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_raw_block_${ato_ore}_dust`) + allthemods.custom({ + type: 'create:crushing', + ingredients: [{tag: `forge:ores/${ato_ore}`}], + processingTime: 400, + results: [ + {item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: `alltheores:${ato_ore}_dust`}, + {chance: 0.75, item: 'create:experience_nugget'} + ] + }).id(`allthemods:create/crushing/atm8_ore_${ato_ore}_dust`) + //Immersive + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 25600, + input: {tag: `forge:raw_materials/${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`}}], + secondaries: [{chance: 0.5, output: {item: `alltheores:${ato_ore}_ingot`}}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_raw_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 102400, + input: {tag: `forge:ores/${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`},count: 2}], + slag: {tag: 'forge:slag'}, + time: 200 + }).id(`allthemods:ie/arcfurnace/atm8_ore_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 230400, + input: {tag: `forge:storage_blocks/raw_${ato_ore}`}, + results: [{base_ingredient: {item: `alltheores:${ato_ore}_ingot`},count: 13}], + secondaries: [{chance: 0.5, output: {item: `alltheores:${ato_ore}_ingot`}}], + time: 900 + }).id(`allthemods:ie/arcfurnace/atm8_raw_block_${ato_ore}_ingot`) + allthemods.custom({ + type: 'immersiveengineering:arc_furnace', + additives: [], + energy: 51200, + input: {tag: `forge:dusts/${ato_ore}`}, + results: [{item: `alltheores:${ato_ore}_ingot`}], + time: 100 + }).id(`allthemods:ie/arcfurnace/atm8_dust_${ato_ore}_ingot`) + //Thermal Pulverizer + allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_dust`,chance: 1.25}, + {item: 'alltheores:platinum_dust',chance: 0.05} + ], + experience: 0.1 + }).id(`allthemods:thermal/pulverizing/atm8_${ato_ore}`) + //Thermal Induction smelter + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `alltheores:raw_${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_ingot`,chance: 1.5,locked: true}, + {item: 'alltheores:platinum_nugget',chance: 1.0} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_raw_${ato_ore}`) + allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/${ato_ore}`}, + result: [ + {item: `alltheores:${ato_ore}_ingot`,chance: 1.0}, + {item: 'alltheores:platinum_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 + }).id(`allthemods:thermal/inductsmelter/atm8_ore_${ato_ore}`) + }) + +// Platinum +allthemods.custom({ + type: 'thermal:smelter', + ingredient: {item: `alltheores:raw_platinum`}, + result: [ + {item: `alltheores:platinum_ingot`,chance: 1.5,locked: true}, + {item: 'alltheores:tin_nugget',chance: 1.0} + ], + experience: 0.1 +}).id(`allthemods:thermal/inductsmelter/atm8_raw_platinum`) +allthemods.custom({ + type: 'thermal:smelter', + ingredient: {tag: `forge:ores/platinum`}, + result: [ + {item: `alltheores:platinum_ingot`,chance: 1.0}, + {item: 'alltheores:tin_ingot',chance: 0.2}, + {item: 'thermal:rich_slag',chance: 0.2} + ], + experience: 0.1 +}).id(`allthemods:thermal/inductsmelter/atm8_ore_platinum`) + +// Sgear Crimson iron, Azure silver +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `silentgear:raw_azure_silver`}, + result: [ + {item: `silentgear:azure_silver_dust`,chance: 1.25}, + {item: 'alltheores:silver_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_azure_silver`) +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: 'silentgear:raw_crimson_iron'}, + result: [ + {item: 'silentgear:crimson_iron_dust',chance: 1.25}, + {item: 'alltheores:iron_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_crimson_iron`) + +//// ATO ores, aluminum, platinum, uranium, zinc, osmium +//aluminum +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_aluminum`}, + result: [ + {item: `alltheores:aluminum_dust`,chance: 1.25}, + {item: 'alltheores:tin_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_aluminum`) +//platinum +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_platinum`}, + result: [ + {item: `alltheores:platinum_dust`,chance: 1.25}, + {item: 'alltheores:tin_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_platinum`) +//uranium +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_uranium`}, + result: [ + {item: `alltheores:uranium_dust`,chance: 1.25}, + {item: 'alltheores:lead_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_uranium`) +//zinc +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: { + item: `alltheores:raw_zinc`}, + result: [ + {item: `alltheores:zinc_dust`,chance: 1.25}, + {item: 'alltheores:copper_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_zinc`) +//osmium +allthemods.custom({ + type: 'thermal:pulverizer', + ingredient: {item: `alltheores:raw_osmium`}, + result: [ + {item: `alltheores:osmium_dust`,chance: 1.25}, + {item: 'alltheores:copper_dust',chance: 0.05} + ], + experience: 0.1 +}).id(`allthemods:pulverizing_ato_osmium`) + +// Other redstone and quartz +allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'alltheores:other_redstone_ore'}], + processingTime: 400, + results: [ + {count: 8, item: 'minecraft:redstone'}, + {chance: 0.75, item: 'minecraft:redstone'}, + {chance: 0.75, item: 'create:experience_nugget'}, + {chance: 0.12, item: 'allthemodium:ancient_stone'} + ] +}).id(`allthemods:create/crushing/atm8_ore_redstone_dust`) + +allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'alltheores:other_quartz_ore'}], + processingTime: 400, + results: [ + {count: 3, item: 'minecraft:quartz'}, + {chance: 0.75, item: 'minecraft:quartz'}, + {chance: 0.75, item: 'create:experience_nugget'}, + {chance: 0.12, item: 'allthemodium:ancient_stone'} + ] +}).id(`allthemods:create/crushing/atm8_ore_quartz_dust`) + +//Thermal extra dusts, apatite, soulsand, cinnabar, amethyst, niter +let thermdust =['apatite','cinnabar', 'niter'] +thermdust.forEach(thermal =>{ + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: `thermal:${thermal}`}], + processingTime: 400, + results: [ + {count: 1, item: `thermal:${thermal}_dust`}, + {chance: 0.5, item: `thermal:${thermal}_dust`} + ] + }).id(`allthemods:create/crushing/atm8_thermal_${thermal}_dust`) + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 1600, + input: {item: `thermal:${thermal}`}, + result: {item: `thermal:${thermal}_dust`}, + secondaries: [{chance: 0.1, output: {item: `thermal:${thermal}_dust`}}] + }).id(`allthemods:immersive/crushing/atm8_thermal_${thermal}_dust`) + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient:{item: `thermal:${thermal}`}}, + output:{item: `thermal:${thermal}_dust`} + }).id(`allthemods:mekanism/crushing/atm8_thermal_${thermal}_dust`) + }) + // Thermal Extra Soulsand dust + allthemods.custom({ + type: 'create:crushing', + ingredients: [{item: 'minecraft:soul_sand'}], + processingTime: 400, + results: [ + {count: 1, item: `thermal_extra:soul_sand_dust`}, + {chance: 0.5, item: `thermal_extra:soul_sand_dust`} + ] + }).id(`allthemods:create/crushing/atm8_te_soul_sand_dust`) + allthemods.custom({ + type: 'immersiveengineering:crusher', + energy: 1600, + input: {item: 'minecraft:soul_sand'}, + result: {item: `thermal_extra:soul_sand_dust`}, + secondaries: [{chance: 0.1, output: {item: `thermal_extra:soul_sand_dust`}}] + }).id(`allthemods:immersive/crushing/atm8_te_soul_sand_dust`) + allthemods.custom({ + type: 'mekanism:crushing', + input: {ingredient:{item: 'minecraft:soul_sand'}}, + output:{item: `thermal_extra:soul_sand_dust`} + }).id(`allthemods:mekanism/crushing/atm8_te_soul_sand_dust`) + + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/ore_removal.js b/kubejs/server_scripts/ore_removal.js new file mode 100755 index 0000000..c902780 --- /dev/null +++ b/kubejs/server_scripts/ore_removal.js @@ -0,0 +1,14 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.highPriorityData(allthemods => { + allthemods.addJson('immersiveengineering:forge/biome_modifier/bauxite', { + type: "forge:remove_features", + biomes: "#minecraft:is_overworld", + features: "immersiveengineering:bauxite", + step: "underground_ores" + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/_before.js b/kubejs/server_scripts/postUnify/_before.js new file mode 100755 index 0000000..a847ebe --- /dev/null +++ b/kubejs/server_scripts/postUnify/_before.js @@ -0,0 +1,80 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +// priority: 1000 + +global['auTags'] = { + dusts: [], + gears: [], + ingots: [], + nuggets: [], + plates: [], + raw_materials: [], + rods: [], + storage_blocks: [], + wires: [] +} + +global['loaded'] = { + IE_Loaded: Platform.isLoaded('immersiveengineering'), + Mek_Loaded: Platform.isLoaded('mekanism'), + Create_Loaded: Platform.isLoaded('create'), + CreateAdd_Loaded: Platform.isLoaded('createaddition'), + Thermal_Loaded: Platform.isLoaded('thermal'), + FTBIC_Loaded: Platform.isLoaded('ftbic'), + Tinkers_Loaded: Platform.isLoaded('tconstruct'), + Occult_Loaded: Platform.isLoaded('occultism'), + ATO_Loaded: Platform.isLoaded('alltheores'), + AdAstra_Loaded: Platform.isLoaded('ad_astra') +} + +global['alloys'] = [ + 'steel', + 'invar', + 'electrum', + 'bronze', + 'enderium', + 'lumium', + 'signalum', + 'constantan', + 'brass' +] + +global['blueskies'] = [ + 'aquite', + 'charoite', + 'falsite', + 'horizonite', + 'ventium' +] + +/** + * + * @param {string} type + * @param {string} material + * @returns Internal.ItemStack + */ +global['itemFromTag'] = function (type, material) { + let item = AlmostUnified.getPreferredItemForTag(`forge:${type}/${material}`) + if (item.isEmpty()) { + let ing = Ingredient.of(`#forge:${type}/${material}`) + if (ing.itemIds.length > 1 && global.devLogging) { + console.log(`${type}/${material} has more than 1 item and is not unified by AU`) + } + item = ing.getFirst() + } + return item +} + +ServerEvents.recipes(allthemods => { + AlmostUnified.getTags().forEach(tag => { + let tagString = tag.toString() + let match = /forge:(dusts|gears|ingots|nuggets|plates|raw_materials|rods|storage_blocks|wires)\/(.+?)$/.exec(tagString) + if (match) { + global.auTags[match[1]].push(match[2]) + } + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/dust.js b/kubejs/server_scripts/postUnify/dust.js new file mode 100755 index 0000000..9264d0e --- /dev/null +++ b/kubejs/server_scripts/postUnify/dust.js @@ -0,0 +1,141 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// priority:950 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Dusts') + } + + let dustCount = { + occult: 0, + ftbic: 0 + } + + global.auTags.dusts.forEach(material => { + let dust = global.itemFromTag('dusts', material) + if (dust.isEmpty()) { + console.log(`${material} does not have a dust tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + let oreTag = Ingredient.of(`#forge:ores/${material}`) + let rawTag = Ingredient.of(`#forge:raw_materials/${material}`) + + // Occultism Crusher + if (global.loaded.Occult_Loaded) { + let crush = { + ingot: false, + ore: false, + raw: false + } + allthemods.forEachRecipe({ type: "occultism:crushing" }, recipe => { + let recipeJson = recipe.json + if (dust.equalsIgnoringCount(Item.of(recipeJson.get('result')))) { + let input = recipeJson.get('ingredient') + if (ingotTag.test(Ingredient.of(input))) { + crush.ingot = true + } else if (oreTag.test(Ingredient.of(input))) { + crush.ore = true + } else if (rawTag.test(Ingredient.of(input))) { + crush.raw = true + } + } + }) + let recipe = { + type: "occultism:crushing", + ingredient: {}, + result: {}, + crushing_time: 200, + ignore_crushing_multiplier: true + } + if (!ingotTag.getFirst().isEmpty() && !crush.ingot) { + let ingotRecipe = recipe + ingotRecipe.ingredient = ingotTag.toJson() + ingotRecipe.result = dust.withCount(1).toJson() + allthemods.custom(ingotRecipe).id(`allthemods:occultism/crushing/${material}_dust_from_ingot`) + dustCount.occult++ + } + if (!rawTag.getFirst().isEmpty() && !crush.raw) { + let rawRecipe = recipe + rawRecipe.ingredient = rawTag.toJson() + rawRecipe.result = dust.withCount(2).toJson() + rawRecipe.ignore_crushing_multiplier = false + allthemods.custom(rawRecipe).id(`allthemods:occultism/crushing/${material}_dust_from_raw_material`) + dustCount.occult++ + } + if (!oreTag.getFirst().isEmpty() && !crush.ore) { + let oreRecipe = recipe + oreRecipe.ingredient = oreTag.toJson() + oreRecipe.result = dust.withCount(2).toJson() + oreRecipe.crushing_time = 300 + oreRecipe.ignore_crushing_multiplier = false + allthemods.custom(oreRecipe).id(`allthemods:occultism/crushing/${material}_dust`) + dustCount.occult++ + } + } + + // FTBIC Macerating + if (global.loaded.FTBIC_Loaded) { + let macerate = { + ingot: false, + ore: false, + raw: false, + } + allthemods.forEachRecipe({ type: 'ftbic:macerating' }, recipe => { + let recipeJson = recipe.json + recipeJson.get('outputItems').forEach(item => { + if (dust.equalsIgnoringCount(Item.of(item))) { + recipeJson.get('inputItems').forEach(inputJson => { + let input = inputJson.get('ingredient') + if (ingotTag.test(Ingredient.of(input))) { + macerate.ingot = true + } else if (oreTag.test(Ingredient.of(input))) { + macerate.ore = true + } else if (rawTag.test(Ingredient.of(input))) { + macerate.raw = true + } + }) + } + }) + }) + if (!ingotTag.getFirst().isEmpty() && !macerate.ingot) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: ingotTag.toJson() }], + "outputItems": [dust.toJson()] + }).id(`allthemods:ftbic/macerating/ingots/${material}_to_dust`) + dustCount.ftbic++ + } + if (!oreTag.getFirst().isEmpty() && !macerate.ore) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: oreTag.toJson() }], + "outputItems": [dust.withCount(2).toJson()] + }).id(`allthemods:ftbic/macerating/ores/${material}_to_dust`) + dustCount.ftbic++ + } + if (!rawTag.getFirst().isEmpty() && !macerate.raw) { + allthemods.custom({ + "type": "ftbic:macerating", + "inputItems": [{ count: 1, ingredient: rawTag.toJson() }], + "outputItems": [ + dust.toJson(), + { chance: 0.35, item: dust.id } + ] + }).id(`allthemods:ftbic/macerating/raw_materials/${material}_to_dust`) + dustCount.ftbic++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Dust Recipes - FTBIC: ${dustCount.ftbic}, Occultism: ${dustCount.occult}`) + // Added Dust Recipes - FTBIC: 60, Occultism: 5 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/gears.js b/kubejs/server_scripts/postUnify/gears.js new file mode 100755 index 0000000..2b30d34 --- /dev/null +++ b/kubejs/server_scripts/postUnify/gears.js @@ -0,0 +1,116 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:400 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Gears') + } + let gearCount = { + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.gears.forEach(material => { + let gear = global.itemFromTag('gears', material) + if (gear.isEmpty()) { + console.log(`${material} does not have a gear tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + } + if (!ingotTag.getFirst().isEmpty()) { + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (gear.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (gear.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_gear', + input: { + count: 4, + base_ingredient: ingotTag.toJson() + }, + result: gear.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/gear_${material}`) + gearCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (gear.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredient: [ + Item.of(ingotTag.getFirst()).withCount(4), + Item.of('thermal:press_gear_die') + ], + result: [gear.toJson()], + }).id(`allthemods:thermal/machines/press/press_${material}_ingot_to_gear`) + gearCount.thermal++ + } + } + } + + let plateTag = Ingredient.of(`#forge:plates/${material}`) + if (!plateTag.getFirst().isEmpty()) { + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (gear.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 4, "ingredient": plateTag.toJson() }], + outputItems: [gear.withCount(1).toJson()] + }).id(`allthemods:ftbic/extruding/ingots/${material}_to_${material}_gear`) + gearCount.ftbic++ + } + } + + } + }) + + if (global.devLogging) { + console.log(`Added Gear Recipes - FTBIC: ${gearCount.ftbic}, IE: ${gearCount.ie}, Thermal: ${gearCount.thermal}`) + // Added Gear Recipes - FTBIC: 22, IE: 17, Thermal: 15 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/ingots.js b/kubejs/server_scripts/postUnify/ingots.js new file mode 100755 index 0000000..adc5a60 --- /dev/null +++ b/kubejs/server_scripts/postUnify/ingots.js @@ -0,0 +1,157 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:700 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + ['falsite', 'ventium', 'horizonite'].forEach(metal => { + allthemods.add(`forge:ingots/${metal}`, `blue_skies:${metal}_ingot`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Ingots') + } + let ingotCount = { + ie: 0, + thermal: 0 + } + global.auTags.ingots.forEach(material => { + let ingot = global.itemFromTag('ingots', material) + if (ingot.isEmpty()) { + console.log(`${material} does not have a ingot tag entry`) + return + } + + let isAlloy = global.alloys.includes(material) + + let storageTag = Ingredient.of(`#forge:storage_blocks/${material}`) + let nuggetTag = Ingredient.of(`#forge:nuggets/${material}`) + + if (global.loaded.IE_Loaded) { + + let ie = { + storage: false, + nugget: false + } + // Check if ie metal press recipe exists and add it if not + allthemods.forEachRecipe({ type: 'immersiveengineering:metal_press' }, recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + result = result.get('base_ingredient') + } + if (!ingot.equalsIgnoringCount(Item.of(result))) { return } + let input = recipe.json.get('input') + if (input.has('base_ingredient')) { + input = input.get('base_ingredient') + } + if (storageTag.test(Ingredient.of(input))) { ie.storage = true } + else if (nuggetTag.test(Ingredient.of(input))) { ie.nugget = true } + }) + + if (!ie.storage && !storageTag.getFirst().isEmpty()) { + let recipe = { + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: storageTag.toJson(), + result: ingot.withCount(9).toJson(), + energy: 2400 + } + allthemods.custom(recipe).id(`allthemods:immersiveengineering/metalpress/unpacking/block_${material}`) + ingotCount.ie++ + } + + if (!ie.nugget && !nuggetTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_packing_9', + input: { + count: 9, + base_ingredient: nuggetTag.toJson() + }, + result: ingot.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/packing3x3/${material}_nugget`) + ingotCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + + let thermal = { + storage: false, + nugget: false + } + // Check if thermal multiservo press recipe exists and add it if not + allthemods.forEachRecipe({ type: 'thermal:press' }, recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (ingot.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (!hasMatch) { return } + recipe.json.get('ingredients').forEach(item => { + if (storageTag.test(Ingredient.of(item))) { thermal.storage = true } + else if (nuggetTag.test(Ingredient.of(item))) { thermal.nugget = true } + }) + }) + + if (!thermal.storage && !storageTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + storageTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [ingot.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_${material}_unpacking`) + ingotCount.thermal++ + } + + if (!thermal.nugget && !nuggetTag.getFirst().isEmpty()) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + Item.of(nuggetTag.getFirst()).withCount(9), + Ingredient.of('thermal:press_packing_3x3_die').toJson(), + ], + result: [ingot.toJson()], + }).id(`allthemods:thermal/machines/press/packing3x3/press_${material}_nugget_packing`) + ingotCount.thermal++ + } + } + + if (isAlloy) { + /* + TODO include alloying recipes across all alloying machines + create mixing + thermal induction smelter + ie alloy kiln + ie arc furnace + */ + } else { + /* + TODO include/check ore/raw/raw_storage/chunk/dust to ingot recipes that might be missing + most take their recipes from vanilla smelting/blasting + special cases: + ie arc furnace + dust -> ingot + ore -> 2 ingot, 1 ie slag + raw ore -> 1 ingot, 1 ingot (50%) + raw ore storage -> 13 ingots, 1 ingot (50%) + thermal induction smelter + */ + } + }) + + if (global.devLogging) { + console.log(`Added Ingot Recipes - IE: ${ingotCount.ie}, Thermal: ${ingotCount.thermal}`) + // Added Ingot Recipes - IE: 87, Thermal: 45 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/nuggets.js b/kubejs/server_scripts/postUnify/nuggets.js new file mode 100755 index 0000000..f0a7993 --- /dev/null +++ b/kubejs/server_scripts/postUnify/nuggets.js @@ -0,0 +1,93 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:650 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + ['falsite', 'ventium', 'horizonite'].forEach(metal => { + allthemods.add(`forge:nuggets/${metal}`, `blue_skies:${metal}_nugget`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Nuggets') + } + + let nuggetCount = { + ie: 0, + thermal: 0 + } + + global.auTags.nuggets.forEach(material => { + let nugget = global.itemFromTag('nuggets', material) + if (nugget.isEmpty()) { + console.log(`${material} does not have a nugget tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (nugget.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (nugget.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: ingotTag.toJson(), + result: nugget.withCount(9).toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/unpacking/nugget_${material}`) + nuggetCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (nugget.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + ingotTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [nugget.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_${material}_nugget_unpacking`) + nuggetCount.thermal++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Nugget Recipes - IE: ${nuggetCount.ie}, Thermal: ${nuggetCount.thermal}`) + // Added Nugget Recipes - IE: 45, Thermal: 24 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/plates.js b/kubejs/server_scripts/postUnify/plates.js new file mode 100755 index 0000000..e5fa04d --- /dev/null +++ b/kubejs/server_scripts/postUnify/plates.js @@ -0,0 +1,151 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:500 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Plates') + } + let plateCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0, + adastra: 0 + } + global.auTags.plates.forEach(material => { + let plate = global.itemFromTag('plates', material) + if (plate.isEmpty()) { + console.log(`${material} does not have a plate tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.Create_Loaded) { + // Check if create press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'create:pressing' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('results').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'create:pressing', + ingredients: [ingotTag.toJson()], + results: [plate.withCount(1).toJson()] + }).id(`allthemods:create/pressing/${material}_ingot`) + plateCount.create++ + } + } + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic rolling recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:rolling' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:rolling', + inputItems: [{ "count": 1, "ingredient": ingotTag.toJson() }], + outputItems: [plate.withCount(1).toJson()] + }).id(`allthemods:ftbic/rolling/ingots/${material}_to_${material}_plate`) + plateCount.ftbic++ + } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (plate.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (plate.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_plate', + input: ingotTag.toJson(), + result: plate.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/plate_${material}`) + plateCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (plate.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredient: ingotTag.toJson(), + result: [plate.toJson()], + }).id(`allthemods:thermal/machines/press/press_${material}_ingot_to_plate`) + plateCount.thermal++ + } + } + + // ad astra compressor + if (global.loaded.AdAstra_Loaded) { + let count = allthemods.recipeStream({ type: 'ad_astra:compressing' }).mapToInt(recipe => { + if (plate.equalsIgnoringCount(Item.of(recipe.json.get('result').get('id')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ad_astra:compressing', + cookingtime: 100, + energy: 20, + ingredient: ingotTag.toJson(), + result: { + count: plate.count, + id: plate.id + } + }).id(`allthemods:ad_astra/compressing/${material}_plate_from_compressing_${material}_ingot`) + plateCount.adastra++ + } + } + + }) + if (global.devLogging) { + console.log(`Added Plate Recipes - Create: ${plateCount.create}, FTBIC: ${plateCount.ftbic}, IE: ${plateCount.ie}, Thermal: ${plateCount.thermal}, Ad Astra: ${plateCount.adastra}`) + // Added Plate Recipes - Create: 21, FTBIC: 27, IE: 13, Thermal: 11, Ad Astra: 32 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/raw_materials.js b/kubejs/server_scripts/postUnify/raw_materials.js new file mode 100755 index 0000000..76ef0ac --- /dev/null +++ b/kubejs/server_scripts/postUnify/raw_materials.js @@ -0,0 +1,89 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:550 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + global.blueskies.forEach(metal => { + allthemods.add(`forge:raw_materials/${metal}`, `blue_skies:raw_${metal}`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Raw Materials') + } + + let raw_materialCount = { + ie: 0, + thermal: 0 + } + + global.auTags.raw_materials.forEach(material => { + let raw_material = global.itemFromTag('raw_materials', material) + if (raw_material.isEmpty()) { + console.log(`${material} does not have a raw_material tag entry`) + return + } + + let rawblockTag = Ingredient.of(`#forge:storage_blocks/raw_${material}`) + if (rawblockTag.getFirst().isEmpty()) { return } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (raw_material.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (raw_material.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_unpacking', + input: rawblockTag.toJson(), + result: raw_material.withCount(9).toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/raw_material_${material}`) + raw_materialCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (raw_material.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + rawblockTag.toJson(), + Ingredient.of('thermal:press_unpacking_die').toJson(), + ], + result: [raw_material.withCount(9).toJson()], + }).id(`allthemods:thermal/machines/press/unpacking/press_raw_${material}_unpacking`) + raw_materialCount.thermal++ + } + } + }) + + if (global.devLogging) { + console.log(`Added Raw Material Recipes - IE: ${raw_materialCount.ie}, Thermal: ${raw_materialCount.thermal}`) + // Added Raw Material Recipes - IE: 26, Thermal: 16 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/rods.js b/kubejs/server_scripts/postUnify/rods.js new file mode 100755 index 0000000..1c47b84 --- /dev/null +++ b/kubejs/server_scripts/postUnify/rods.js @@ -0,0 +1,111 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:450 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Rods') + } + let rodCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.rods.forEach(material => { + let rod = global.itemFromTag('rods', material) + if (rod.isEmpty()) { + console.log(`${material} does not have a rod tag entry`) + return + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + if (ingotTag.getFirst().isEmpty()) { return } + } + + if (global.loaded.CreateAdd_Loaded) { + let count = allthemods.recipeStream({ type: 'createaddition:rolling' }).mapToInt(recipe => { + if (rod.equalsIgnoringCount(Item.of(recipe.json.get('result')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'createaddition:rolling', + input: ingotTag.toJson(), + result: rod.withCount(2).toJson() + }).id(`allthemods:createaddition/rolling/${material}_ingot`) + rodCount.create++ + } + } + + if (global.loaded.FTBIC_Loaded) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (rod.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 1, "ingredient": ingotTag.toJson() }], + outputItems: [rod.withCount(2).toJson()] + }).id(`allthemods:ftbic/extruding/ingots/${material}_to_${material}_rod`) + rodCount.ftbic++ + } + } + + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (rod.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (rod.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_rod', + input: ingotTag.toJson(), + result: { + count: 2, + base_ingredient: rod.toJson() + }, + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/rod_${material}`) + rodCount.ie++ + } + } + /* + if (global.loaded.Thermal_Loaded) { + // add blast chiller recipes? cross check with tconstruct + }*/ + /* + // remove crafting recipes not using atm hammer, need to add GT outputs to whitelist + allthemods.forEachRecipe({ type: 'minecraft:crafting_shaped', output: rod }, recipe => { + if (!recipe.hasInput('#alltheores:ore_hammers')) { + allthemods.remove({ id: recipe.getId() }) + } + })*/ + }) + if (global.devLogging) { + console.log(`Added Rod Recipes - CreateAdditions: ${rodCount.create}, FTBIC: ${rodCount.ftbic}, IE: ${rodCount.ie}, Thermal: ${rodCount.thermal}`) + // Added Rod Recipes - CreateAdditions: 20, FTBIC: 16, IE: 8, Thermal: 0 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/storage_blocks.js b/kubejs/server_scripts/postUnify/storage_blocks.js new file mode 100755 index 0000000..a8293ab --- /dev/null +++ b/kubejs/server_scripts/postUnify/storage_blocks.js @@ -0,0 +1,117 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:900 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + allthemods.add('forge:storage_blocks/raw_aluminum', 'xycraft_world:aluminum_raw_block') + global.blueskies.forEach(metal => { + allthemods.add(`forge:storage_blocks/raw_${metal}`, `blue_skies:raw_${metal}_block`) + allthemods.add(`forge:storage_blocks/${metal}`, `blue_skies:${metal}_block`) + }) +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Storage Blocks') + } + let storageCount = { + ie: 0, + thermal: 0 + } + + global.auTags.storage_blocks.forEach(material => { + let storage = global.itemFromTag('storage_blocks', material) + if (storage.isEmpty()) { + console.log(`${material} does not have a storage_blocks tag entry`) + return + } + + let raw = false + if (/raw_/.test(material)) { + raw = true + material = material.replace('raw_', '') + } + + let ingotTag = Ingredient.of(`#forge:ingots/${material}`) + if (ingotTag.getFirst().isEmpty()) { + // check for gem + ingotTag = Ingredient.of(`#forge:gems/${material}`) + } + if (raw) { + ingotTag = Ingredient.of(`#forge:raw_materials/${material}`) + } + + if (!ingotTag.getFirst().isEmpty()) { + if (global.loaded.IE_Loaded) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (storage.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (storage.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_packing_9', + input: { + count: 9, + base_ingredient: ingotTag.toJson() + }, + result: storage.toJson(), + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/packing3x3/${raw ? 'raw_' : ''}${material}`) + storageCount.ie++ + } + } + + if (global.loaded.Thermal_Loaded) { + // Check if thermal multiservo press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'thermal:press' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('result').forEach(item => { + if (storage.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'thermal:press', + ingredients: [ + Item.of(ingotTag.getFirst()).withCount(9), + Ingredient.of('thermal:press_packing_3x3_die').toJson(), + ], + result: [storage.toJson()], + }).id(`allthemods:thermal/machines/press/packing3x3/press_${raw ? 'raw_' : ''}${material}_packing`) + storageCount.thermal++ + } + } + } + + if (!raw) { + if (allthemods.countRecipes({ type: 'minecraft:smelting', input: `#forge:storage_blocks/raw_${material}`, output: `#forge:storage_blocks/${material}` }) == 0) { + let rawBlock = Ingredient.of(`#forge:storage_blocks/raw_${material}`) + if (!rawBlock.isEmpty()) { + allthemods.smelting(storage, rawBlock, 6.3, '90s') + allthemods.blasting(storage, rawBlock, 6.3, '45s') + } + } + } + + }) + if (global.devLogging) { + console.log(`Added Storage Block Recipes - IE: ${storageCount.ie}, Thermal: ${storageCount.thermal}`) + // Added Storage Block Recipes - IE: 80, Thermal: 43 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/postUnify/wires.js b/kubejs/server_scripts/postUnify/wires.js new file mode 100755 index 0000000..1b894d6 --- /dev/null +++ b/kubejs/server_scripts/postUnify/wires.js @@ -0,0 +1,113 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +//priority:950 +// Written by EnigmaQuip as a post almost unified recipe generation script for missing recipes + +// Missing tags for unify +ServerEvents.tags('item', allthemods => { + allthemods.add('forge:wires/aluminum', 'ftbic:aluminum_wire') + allthemods.add('forge:wires/copper', 'ftbic:copper_wire') + allthemods.add('forge:wires/gold', 'ftbic:gold_wire') + allthemods.add('forge:wires/enderium', 'ftbic:enderium_wire') +}) + +ServerEvents.recipes(allthemods => { + if (global.devLogging) { + console.log('Finishing Unifying on Wires') + } + let wireCount = { + create: 0, + ftbic: 0, + ie: 0, + thermal: 0 + } + global.auTags.wires.forEach(material => { + let wire = global.itemFromTag('wires', material) + if (wire.isEmpty()) { + console.log(`${material} does not have a wire tag entry`) + return + } + + if (global.loaded.CreateAdd_Loaded) { + let plate = global.itemFromTag('plates', material) + if (!plate.isEmpty()) { + // Check if create additions rolling recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'createaddition:rolling' }).mapToInt(recipe => { + if (wire.equalsIgnoringCount(Item.of(recipe.json.get('result')))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'createaddition:rolling', + input: Ingredient.of(`#forge:plates/${material}`).toJson(), + result: wire.withCount(2).toJson() + }).id(`allthemods:createaddition/rolling/${material}_plate`) + wireCount.create++ + } + } + } + + if (global.loaded.FTBIC_Loaded) { + let rod = global.itemFromTag('rods', material) + if (!rod.isEmpty()) { + // Check if ftbic extruding recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'ftbic:extruding' }).mapToInt(recipe => { + let hasMatch = false + recipe.json.get('outputItems').forEach(item => { + if (wire.specialEquals(Item.of(item), true)) { + hasMatch = true + } + }) + if (hasMatch) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'ftbic:extruding', + inputItems: [{ "count": 1, "ingredient": Ingredient.of(`#forge:rods/${material}`).toJson() }], + outputItems: [wire.withCount(2).toJson()] + }).id(`allthemods:ftbic/extruding/rods/${material}_to_${material}_wire`) + wireCount.ftbic++ + } + } + } + + if (global.loaded.IE_Loaded) { + let ingot = global.itemFromTag('ingots', material) + if (!ingot.isEmpty()) { + // Check if ie metal press recipe exists and add it if not + let count = allthemods.recipeStream({ type: 'immersiveengineering:metal_press' }).mapToInt(recipe => { + let result = recipe.json.get('result') + if (result.has('base_ingredient')) { + if (wire.equalsIgnoringCount(Item.of(result.get('base_ingredient')))) { return 1 } + } else if (wire.equalsIgnoringCount(Item.of(result))) { return 1 } + return 0 + }).sum() + + if (count == 0) { + allthemods.custom({ + type: 'immersiveengineering:metal_press', + mold: 'immersiveengineering:mold_wire', + input: Ingredient.of(`#forge:ingots/${material}`).toJson(), + result: { + count: 2, + base_ingredient: wire.toJson() + }, + energy: 2400 + }).id(`allthemods:immersiveengineering/metalpress/wire_${material}`) + wireCount.ie++ + } + } + } + + }) + if (global.devLogging) { + console.log(`Added Wire Recipes - CreateAdditions: ${wireCount.create}, FTBIC: ${wireCount.ftbic}, IE: ${wireCount.ie}`) + // Added Wire Recipes - CreateAdditions: 1, FTBIC: 4, IE: 1 + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/tags.js b/kubejs/server_scripts/tags.js new file mode 100755 index 0000000..71ab069 --- /dev/null +++ b/kubejs/server_scripts/tags.js @@ -0,0 +1,169 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.tags('item', allthemods => { + allthemods.add('minecraft:boats', /byg:\w+?_boat/) + allthemods.add('minecraft:chest_boats', /byg:.+?_chest_boat/) + allthemods.add('forge:plastic', 'pneumaticcraft:plastic') + allthemods.add('forge:dusts/ender', 'ae2:ender_dust') + allthemods.add('ars_nouveau:golem/shard', ['minecraft:amethyst_shard', 'ae2:certus_quartz_crystal']) + allthemods.add('forge:raw_materials', ['silentgear:raw_azure_silver', 'silentgear:raw_crimson_iron']) + allthemods.add('forge:rubber', ['ftbic:rubber','industrialforegoing:dryrubber','thermal:cured_rubber']) + allthemods.add('mysticalagriculture:essences', [ + 'mysticalagriculture:allthemodium_essence', + 'mysticalagriculture:azure_silver_essence', + 'mysticalagriculture:crimson_iron_essence', + 'mysticalagriculture:unobtainium_essence', + 'mysticalagriculture:vibranium_essence', + ]) + allthemods.add('mysticalagriculture:seeds', [ + 'mysticalagriculture:allthemodium_seeds', + 'mysticalagriculture:azure_silver_seeds', + 'mysticalagriculture:crimson_iron_seeds', + 'mysticalagriculture:unobtainium_seeds', + 'mysticalagriculture:vibranium_seeds', + ]) + allthemods.add('forge:dusts', 'alltheores:netherite_dust') + allthemods.add('forge:dusts/netherite', 'alltheores:netherite_dust') + + allthemods.add('forbidden_arcanus:modifier/eternal_incompatible',[ + '#alltheores:ore_hammers','@ftbic','minecraft:nether_star','bloodmagic:sanguinereverter','#occultism:miners/ores','apotheosis:potion_charm' + ]) + + // add Productive Bee blocktags as item tags for the GT Apiary to work + allthemods.add('productivebees:flowers/glowing_flowers', ['minecraft:glowstone', 'minecraft:shroomlight', 'minecraft:redstone_lamp']) + allthemods.add('productivebees:flowers/crystalline', ['minecraft:quartz_block', 'minecraft:quartz_pillar', 'minecraft:nether_quartz_ore', 'alltheores:other_quartz_ore', 'botania:dark_quartz', 'botania:mana_quartz', 'botania:blaze_quartz', 'botania:lavendar_quartz', 'botania:red_quartz', 'botania:elf_quartz', 'botania:sunny_quartz', 'productivebees:quartz_netherrack']) + allthemods.add('productivebees:flowers/swamp_flowers', ['minecraft:cherry_leaves', 'minecraft:flowering_azalea_leaves', 'minecraft:mangrove_propagule', 'minecraft:flowering_azalea', 'minecraft:dandelion', 'minecraft:poppy', 'minecraft:blue_orchid', 'minecraft:allium', 'minecraft:azure_bluet', 'minecraft:red_tulip', 'minecraft:orange_tulip', 'minecraft:white_tulip', 'minecraft:pink_tulip', 'minecraft:oxeye_daisy', 'minecraft:cornflower', 'minecraft:lily_of_the_valley', 'minecraft:torchflower', 'minecraft:wither_rose', 'minecraft:pink_petals', 'minecraft:sunflower', 'minecraft:lilac', 'minecraft:rose_bush', 'minecraft:peony', 'minecraft:pitcher_plant', 'minecraft:lily_pad']) + allthemods.add('productivebees:flowers/cupric_flowers', ['minecraft:copper_block', 'minecraft:cut_copper', 'minecraft:exposed_copper', 'minecraft:exposed_cut_copper', 'minecraft:weathered_copper', 'minecraft:weathered_cut_copper', 'minecraft:oxidized_copper', 'minecraft:oxidized_cut_copper', 'minecraft:waxed_copper_block', 'minecraft:waxed_exposed_copper', 'minecraft:waxed_weathered_copper', 'minecraft:waxed_oxidized_copper', 'minecraft:copper_ore', 'minecraft:deepslate_copper_ore', 'minecraft:raw_copper_block', 'minecraft:lightning_rod']) + allthemods.add('productivebees:flowers/souled_flowers', ['minecraft:soul_sand', 'minecraft:soul_soil']) + allthemods.add('productivebees:flowers/redstone', ['minecraft:redstone_block', 'minecraft:redstone_ore', 'minecraft:deepslate_redstone_ore', 'minecraft:redstone_torch', 'minecraft:redstone_lamp', 'minecraft:redstone', 'alltheores:other_redstone_ore', 'deeperdarker:sculk_stone_redstone_ore', 'deeperdarker:gloomslate_redstone_ore', 'gtceu:redstone_ore', 'gtceu:deepslate_redstone_ore', 'gtceu:endstone_redstone_ore', 'gtceu:netherrack_redstone_ore']) + allthemods.add('productivebees:flowers/prismarine', ['minecraft:sea_lantern', 'minecraft:prismarine', 'minecraft:prismarine_bricks', 'minecraft:dark_prismarine']) + allthemods.add('productivebees:flowers/magmatic_flowers', ['minecraft:magma_block', 'minecraft:nether_wart']) + allthemods.add('productivebees:flowers/fiery', 'minecraft:magma_block') + allthemods.add('productivebees:flowers/ender', ['minecraft:chorus_plant', 'minecraft:chorus_flower']) + allthemods.add('productivebees:flowers/graves', '#tombstone:decorative_graves') + allthemods.add('productivebees:flowers/draconic_flowers', 'minecraft:dragon_egg') + allthemods.add('productivebees:flowers/burning', 'minecraft:magma_block') + allthemods.add('productivebees:flowers/ferric_flowers', ['minecraft:iron_block', 'minecraft:iron_bars', 'minecraft:iron_door', 'minecraft:iron_trapdoor', 'minecraft:iron_ore', 'minecraft:deepslate_iron_ore', 'minecraft:raw_iron_block', 'minecraft:cauldron', 'minecraft:hopper', 'minecraft:anvil', 'minecraft:chipped_anvil', 'minecraft:damaged_anvil']) + allthemods.add('productivebees:flowers/wither_flowers', 'minecraft:wither_rose') + allthemods.add('productivebees:flowers/gilded_flowers', ['minecraft:gilded_blackstone', 'minecraft:gold_block', 'minecraft:light_weighted_pressure_plate', 'minecraft:gold_ore', 'minecraft:deepslate_gold_ore', 'minecraft:nether_gold_ore', 'minecraft:raw_gold_block']) + allthemods.add('kubejs:bee/pepto_bismol/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/zombie/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/plastic/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/sticky_resin/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/menril/flowers', '#minecraft:flowers') + allthemods.add('kubejs:bee/energized_glowstone/flowers', '#minecraft:flowers') + + //Fix Mythicbotany tags + allthemods.add('forge:raw_materials/elementium', 'mythicbotany:raw_elementium') + allthemods.add('forge:storage_blocks/raw_elementium', 'mythicbotany:raw_elementium_block') + + allthemods.remove('forge:shears', 'allthemodium:alloy_paxel') + + allthemods.remove('forge:ingots/naquadah', 'sgjourney:naquadah') + allthemods.remove('forge:ingots/naquadah_alloy', 'sgjourney:naquadah') + allthemods.remove('forge:ingots/naquadah_alloy', 'sgjourney:naquadah_alloy') + allthemods.remove('forge:purified_ores/naquadah', 'sgjourney:pure_naquadah') + allthemods.remove('forge:rods/naquadah_alloy', 'sgjourney:naquadah_rod') + allthemods.remove('forge:raw_materials/naquadah', 'sgjourney:raw_naquadah') + + + //Salt fixes (iarspider) + // - croptopia + allthemods.add('forge:dusts', 'croptopia:salt') + allthemods.add('forge:dusts/salt', 'croptopia:salt') + allthemods.add('supplementaries:hourglass_dusts', 'croptopia:salt') + allthemods.add('minecolonies:reduceable_ingredient', 'croptopia:salt') + allthemods.add('forge:salad_ingredients/cabbage', 'croptopia:cabbage') + // - mek + allthemods.add('forge:storage_blocks', 'mekanism:block_salt') + allthemods.add('minecolonies:storage_blocks', 'mekanism:block_salt') + allthemods.add('forge:storage_blocks/salt', 'mekanism:block_salt') + // - railcraft + allthemods.remove('forge:salt', 'railcraft:saltpeter_dust') + allthemods.remove('forge:dusts/salt', 'railcraft:saltpeter_dust') + allthemods.remove('forge:salts', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/potassium_nitrate', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/saltpeter', 'railcraft:saltpeter_dust') + allthemods.add('forge:dusts/niter', 'railcraft:saltpeter_dust') + allthemods.add('mysticalagriculture:material/saltpeter', 'railcraft:saltpeter_dust') + allthemods.add('supplementaries:hourglass_dusts', 'railcraft:saltpeter_dust') + + allthemods.remove('tombstone:seeds', 'mysticalagriculture:seeds') + allthemods.remove('forge:seeds', '#mysticalagriculture:seeds') +}) + +ServerEvents.tags('block', allthemods => { + allthemods.add('buildinggadgets:blacklist/generic', '#forge:relocation_not_supported') + allthemods.add('ae2:blacklisted/spatial', '#forge:relocation_not_supported') + allthemods.add('forge:relocation_not_supported', [/productivebees:.+/, 'minecraft:beehive', 'minecraft:bee_nest', /integrateddynamics:.+/, '@waystones']) + allthemods.add('ars_nouveau:golem/budding', [ + 'minecraft:budding_amethyst', + 'ae2:damaged_budding_quartz', + 'ae2:chipped_budding_quartz', + 'ae2:flawed_budding_quartz', + 'ae2:flawless_budding_quartz' + ]) + allthemods.add('industrialforegoingsouls:cant_accelerate', [ + 'thermal:machine_insolator', + 'industrialforegoing:stasis_chamber', + 'industrialforegoing:laser_drill', + '#productivebees:advanced_beehives', + 'industrialforegoing:hydroponic_bed' + ]) + allthemods.add('ars_nouveau:golem/cluster', ['minecraft:amethyst_cluster', 'ae2:quartz_cluster']) + allthemods.add('mysticalagriculture:crops', [ + 'mysticalagriculture:allthemodium_crop', + 'mysticalagriculture:azure_silver_crop', + 'mysticalagriculture:crimson_iron_crop', + 'mysticalagriculture:unobtainium_crop', + 'mysticalagriculture:vibranium_crop' + ]) + + allthemods.add('minecraft:beacon_base_blocks', [ + 'allthemodium:vibranium_allthemodium_alloy_block', + 'allthemodium:unobtainium_allthemodium_alloy_block', + 'allthemodium:unobtainium_vibranium_alloy_block', + 'allthetweaks:atm_star_block' + ]) + allthemods.add('forge:ores',['irons_spellbooks:arcane_debris', /ad_astra:\w+?_ore/]) + + allthemods.add('entangled:invalid_targets', ['@megacells','@expatternprovider','@cabletiers','@ae2','@refinedstorage']) + + //create issues + allthemods.remove('create:safe_nbt', ['create:clipboard']) + allthemods.add('create:non_movable',['@sophisticatedstorage']) + +}) + +ServerEvents.tags('fluid', allthemods => { + allthemods.remove('minecraft:water',[ + 'ad_astra:oil','ad_astra:flowing_oil', + 'ad_astra:cryo_fuel','ad_astra:flowing_cryo_fuel', + 'ad_astra:fuel','ad_astra:flowing_fuel', + 'createaddition:flowing_seed_oil','createaddition:seed_oil', + 'createaddition:bioethanol','createaddition:flowing_bioethanol']) + allthemods.add('forge:oil', '#forge:crude_oil') + allthemods.add('forge:nutritional_paste', 'mekanism:nutritional_paste') +}) + +ServerEvents.tags('entity_type', allthemods => { + allthemods.add('kubejs:mob_blacklist', [/productivebees:.+/, 'allthemodium:piglich', 'artifacts:mimic', 'minecraft:iron_golem','minecraft:wither']) + allthemods.add('mob_grinding_utils:no_swab', '#kubejs:mob_blacklist') + allthemods.add('mob_grinding_utils:no_spawn', '#kubejs:mob_blacklist') + allthemods.add('pneumaticcraft:vacuum_trap_blacklisted', '#kubejs:mob_blacklist') + allthemods.add('industrialforegoing:mob_duplicator_blacklist', '#kubejs:mob_blacklist') + allthemods.add('ars_nouveau:drygmy_blacklist', [/productivebees:.+/, 'artifacts:mimic']) + allthemods.add('spirit:soul_cage_blacklisted', '#kubejs:mob_blacklist') +}) + +ServerEvents.tags('worldgen/biome', allthemods => { + allthemods.add('botania:mystical_flower_spawnlist', 'allthemodium:mining') + allthemods.add('botania:mystical_mushroom_spawnlist', [ + 'allthemodium:the_other', 'allthemodium:soul_sand_valley', 'allthemodium:warped_forest', + 'allthemodium:desert_hills', 'allthemodium:desert', 'allthemodium:crimson_forest', 'allthemodium:basalt_deltas']) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/server_scripts/xpFluids.js b/kubejs/server_scripts/xpFluids.js new file mode 100755 index 0000000..1901b91 --- /dev/null +++ b/kubejs/server_scripts/xpFluids.js @@ -0,0 +1,83 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +ServerEvents.recipes(allthemods => { + /*let fluidList = Fluid.getTypes() + let xpFluid = [] + fluidList.forEach(id => { + let flu = Fluid.of(id) + console.log(flu.getTags()) + if (flu.hasTag('forge:experience')) { xpFluid.push(id) } + })*/ + // Tags still blah on first load + let xpFluid = [ + 'industrialforegoing:essence', + 'mob_grinding_utils:fluid_xp', + 'pneumaticcraft:memory_essence', + 'reliquary:xp_juice_still', + 'sophisticatedcore:xp_still', + 'create_enchantment_industry:experience' + ] + xpFluid.sort() + let woolOrder = [ + 'minecraft:orange_wool', + 'minecraft:magenta_wool', + 'minecraft:light_blue_wool', + 'minecraft:yellow_wool', + 'minecraft:lime_wool', + 'minecraft:pink_wool', + 'minecraft:gray_wool', + 'minecraft:light_gray_wool', + 'minecraft:cyan_wool', + 'minecraft:purple_wool', + 'minecraft:blue_wool', + 'minecraft:brown_wool', + 'minecraft:green_wool', + 'minecraft:red_wool', + 'minecraft:black_wool' + ] + for (var i in xpFluid) { + if (Platform.isLoaded('thermal_expansion')) { + let recipe = { + type: "thermal:brewer", + ingredients: [ + { fluid_tag: "forge:experience", amount: 250 }, + { item: woolOrder[i] } + ], + result: { fluid: xpFluid[i], amount: 250 } + } + allthemods.custom(recipe).id(`allthemods:thermal/brewer/xp_conv_${i}`) + } + if (Platform.isLoaded('create')) { + let recipe = { + type: "create:mixing", + ingredients: [ + { fluidTag: "forge:experience", amount: 250 }, + { item: woolOrder[i] } + ], + results: [{ fluid: xpFluid[i], amount: 250 }] + } + allthemods.custom(recipe).id(`allthemods:create/mixing/xp_conv_${i}`) + } + if (Platform.isLoaded('pneumaticcraft')) { + let recipe = { + type: "pneumaticcraft:thermo_plant", + item_input: { item: woolOrder[i] }, + fluid_input: { + type: "pneumaticcraft:fluid", + tag: "forge:experience", + amount: 250 + }, + fluid_output: { fluid: xpFluid[i], amount: 250 }, + pressure: 2.0, + speed: 1, + air_use_multiplier: 1.0, + exothermic: false + } + allthemods.custom(recipe).id(`allthemods:pneumaticcraft/thermo_plant/xp_conv_${i}`) + } + } +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/AE2/Universal_Press.js b/kubejs/startup_scripts/AE2/Universal_Press.js new file mode 100755 index 0000000..b807fb9 --- /dev/null +++ b/kubejs/startup_scripts/AE2/Universal_Press.js @@ -0,0 +1,26 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('item', allthemods => { + allthemods + .create('universal_press') + .texture('kubejs:item/universal_press') + .maxStackSize(64) + .displayName('Universal Press'); + + allthemods + .create('universal_addon_press') + .texture('kubejs:item/universal_addon_press') + .maxStackSize(64) + .displayName('Universal Addon Press'); + + allthemods + .create('ultimate_universal_press') + .texture('kubejs:item/ultimate_universal_press') + .maxStackSize(64) + .displayName('Ultimate Universal Press'); +}) + + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/custom_additions.js b/kubejs/startup_scripts/custom_additions.js new file mode 100755 index 0000000..a57314d --- /dev/null +++ b/kubejs/startup_scripts/custom_additions.js @@ -0,0 +1,55 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('block', allthemods => { + allthemods.create('magical_soil').displayName('§bMagical Soil').grassSoundType().mapColor('grass').hardness(0.6); +}) + +StartupEvents.registry('item', allthemods => { + allthemods.create('inert_nether_star').displayName('Inert Nether Star').texture(`minecraft:item/nether_star`).tooltip('Needs activating...')//.parentModel('minecraft:nether_star') +}) + +StartupEvents.modifyCreativeTab('ironfurnaces:ironfurnaces_tab', allthemods => { + allthemods.add('ironfurnaces:allthemodium_furnace') + allthemods.add('ironfurnaces:vibranium_furnace') + allthemods.add('ironfurnaces:unobtainium_furnace') + allthemods.add('ironfurnaces:upgrade_allthemodium') + allthemods.add('ironfurnaces:upgrade_vibranium') + allthemods.add('ironfurnaces:upgrade_unobtainium') +}) + +StartupEvents.modifyCreativeTab('expatternprovider:tab_main', allthemods => { + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:soldering_alloy"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "appmek:chemical", gasName: "mekanism:polonium", t:0b, amount: 1000L}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "appmek:chemical", gasName: "mekanism:plutonium", t:0b, amount: 1000L}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:chlorine"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:sulfuric_acid"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:hydrogen"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:oxygen"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:styrene_butadiene_rubber"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "minecraft:lava"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:polytetrafluoroethylene"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:polybenzimidazole"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:ethylene"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:lubricant"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:air"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:ender_air"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:nether_air"}}')) + allthemods.add(Item.of('expatternprovider:infinity_cell', '{record: {"#c": "ae2:f", id: "gtceu:fluorine"}}')) +}) + +StartupEvents.modifyCreativeTab('functional_blocks', allthemods => { + [ + 'ancient', 'azalea', 'blossom', 'oak', + 'spruce', 'birch', 'jungle', 'acacia', + 'dark_oak', 'crimson', 'warped', 'mangrove', + 'bamboo', 'cherry', 'nether_brick', 'prismarine', + 'purpur' + ].forEach(type => { + allthemods.add(`quark:${type}_chest`) + allthemods.add(`quark:${type}_trapped_chest`) + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/farmingForBlockheads.js b/kubejs/startup_scripts/farmingForBlockheads.js new file mode 100755 index 0000000..b3fb739 --- /dev/null +++ b/kubejs/startup_scripts/farmingForBlockheads.js @@ -0,0 +1,49 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + + farming for blockheads custom market additions + authored by EnigmaQuip + for use in ATM8 + Ported to ATM9 by Mitchell52 +*/ + +const FFBAPI = Java.loadClass('net.blay09.mods.farmingforblockheads.api.FarmingForBlockheadsAPI') + +// list of items to not add to the Market +let MarketBlackList = [ + "twilightforest:time_sapling", + "twilightforest:mining_sapling", + "twilightforest:sorting_sapling", + "twilightforest:transformation_sapling", + "occultism:otherworld_sapling", + "occultism:otherworld_sapling_natural", + "ars_nouveau:magebloom_crop" +] + +ForgeEvents.onEvent('net.blay09.mods.farmingforblockheads.api.MarketRegistryReloadEvent$Post', allthemods => { + global.MarketRegistry(allthemods) +}) + +global.MarketRegistry = (allthemods) => { + let market = JsonIO.read('kubejs/server_scripts/mods/farmingforblockheads/marketitems.json') + let category = { + saplings: FFBAPI.getMarketCategorySaplings(), + seeds: FFBAPI.getMarketCategorySeeds(), + flowers: FFBAPI.getMarketCategoryFlowers() + } + market.forEach((key, type) => { + type.forEach((mod, list) => { + list.forEach(item => { + if (!FFBAPI.getMarketEntry(item)) { + if (!MarketBlackList.includes(item)) { + FFBAPI.registerMarketEntry(item, 'minecraft:emerald', category[key]) + } + } + }) + }) + }) +} + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/alcr.js b/kubejs/startup_scripts/gtceu/alcr.js new file mode 100755 index 0000000..6c358d7 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/alcr.js @@ -0,0 +1,59 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('advanced_large_chemical_reactor', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .appearanceBlock(GTBlocks.CASING_PTFE_INERT) + .recipeTypes('large_chemical_reactor') + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_PERFECT]) + .pattern(definition => FactoryBlockPattern.start() + .aisle('c c', 'ccccc', 'c c', 'ccccc', 'c c') + .aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc') + .aisle('c c', 'cwwwc', 'cpppc', 'cwwwc', 'c c') + .aisle('ccccc', 'cpppc', 'cwwwc', 'cpppc', 'ccccc') + .aisle('c c', 'kcccc', 'c c', 'ccccc', 'c c') + .where('k', Predicates.controller(Predicates.blocks(definition.get()))) + .where('w', Predicates.blocks(GTBlocks.COIL_RTMALLOY.get()) + .or(Predicates.blocks(GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get())) + ) + .where('p', Predicates.blocks(GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get()) + .or(Predicates.blocks(GTBlocks.COIL_RTMALLOY.get())) + ) + .where(' ', Predicates.any()) + .where('c', Predicates.blocks(GTBlocks.CASING_PTFE_INERT.get()) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .build()) + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle('e e', 'ccccc', 'c c', 'ccccc', 'c c') + .aisle('ccccc', 'fpppc', 'cwwwc', 'fpppc', 'ccccc') + .aisle('c c', 'cwwwc', 'cpppi', 'cwwwc', 'c c') + .aisle('ccccc', 'fpppc', 'cwwwc', 'fpppc', 'ccccc') + .aisle('c c', 'kcPcm', 'c c', 'cIcFc', 'c c') + .where('k', controller, Direction.SOUTH) + .where('c', GTBlocks.CASING_PTFE_INERT.get()) + .where('w', GTBlocks.COIL_RTMALLOY.get()) + .where('p', GTBlocks.CASING_POLYTETRAFLUOROETHYLENE_PIPE.get()) + .where(' ', Block.getBlock('minecraft:air')) + .where('e', GTMachines.ENERGY_INPUT_HATCH[5], Direction.NORTH) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('m', + Block.getBlock('gtceu:maintenance_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('P', + Block.getBlock('gtceu:iv_parallel_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + .where('f', GTMachines.FLUID_IMPORT_HATCH[5], Direction.WEST) + .where('i', GTMachines.ITEM_IMPORT_BUS[5], Direction.EAST) + .where('F', GTMachines.FLUID_EXPORT_HATCH[5], Direction.SOUTH) + .where('I', GTMachines.ITEM_EXPORT_BUS[5], Direction.SOUTH) + .build()) + .workableCasingRenderer( + "gtceu:block/casings/solid/machine_casing_inert_ptfe", + "gtceu:block/multiblock/large_chemical_reactor", + false + ) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/apiary.js b/kubejs/startup_scripts/gtceu/apiary.js new file mode 100755 index 0000000..aa49cb8 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/apiary.js @@ -0,0 +1,128 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('apiary_i') + .category('apiary_i') + .setEUIO('in') + .setMaxIOSize(6, 6, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + + allthemods.create('apiary_ii') + .category('apiary_ii') + .setEUIO('in') + .setMaxIOSize(6, 15, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + + allthemods.create('comb_processor') + .category('comb_processor') + .setEUIO('in') + .setMaxIOSize(6, 6, 0, 1) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.MIXER) +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('apiary_i', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('apiary_i') + .appearanceBlock(GTBlocks.CASING_STAINLESS_CLEAN) + .tooltips(Component.translatable("kubejs.apiary_i.tooltip.bee_eater")) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_NON_PERFECT]) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle('CCCCCCC', 'CMMMMMC', 'C##S##C', 'C#####C', 'C#W#W#C', 'CCCOCCC') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle(' CCC ', ' CKC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('S', Predicates.blockTag(Tags.block("minecraft:flowers"))) + .where('W', Predicates.blocks('gtceu:treated_wood_frame')) + .where('C', Predicates.blocks(GTBlocks.CASING_STAINLESS_CLEAN.get()).setMinGlobalLimited(74) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_clean_stainless_steel', 'gtceu:block/multiblock/implosion_compressor', false) + + allthemods.create('apiary_ii', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('apiary_ii') + .appearanceBlock(GTBlocks.CASING_TITANIUM_STABLE) + .tooltips(Component.translatable("kubejs.apiary_ii.tooltip.bee_requirements")) + .recipeModifier(GTRecipeModifiers.OC_NON_PERFECT) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle('CCCCCCC', 'CMMMMMC', 'C##S##C', 'C#####C', 'C#W#W#C', 'CCCOCCC') + .aisle(' CCCCC ', ' CMMMC ', ' CW#WC ', ' CW#WC ', ' CWWWC ', ' CCCCC ') + .aisle(' CCC ', ' CKC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('S', Predicates.blockTag(Tags.block("minecraft:flowers"))) + .where('W', Predicates.blocks('gtceu:treated_wood_frame')) + .where('C', Predicates.blocks(GTBlocks.CASING_TITANIUM_STABLE.get()).setMinGlobalLimited(74) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_stable_titanium', 'gtceu:block/multiblock/implosion_compressor', false) + + allthemods.create('comb_processor', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('comb_processor') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_NON_PERFECT_SUBTICK]) + .pattern(definition => FactoryBlockPattern.start() + .aisle(' CCC ', ' ', ' S ', ' SSS ', ' SSSSS ', ' SSSSS ', ' SSSSS ', ' ', ' ', ' ', ' ', ' ') + .aisle(' CFFFC ', ' SSS ', ' SS SS ', ' SS SS ', ' S S ', ' S S ', ' S S ', ' ', ' ', ' ', ' ', ' ') + .aisle(' CFFSFFC ', ' SS#SS ', ' S P S ', ' S S ', 'S S', 'S S', 'S P S', ' ', ' ', ' ', ' O ', ' ') + .aisle('CFFSSSFFC', ' SS###SS ', ' S P S ', 'S S', 'S S', 'S S', 'S P S', ' ', ' CCC ', ' CCC ', ' CPC ', ' C ') + .aisle('CFSSSSSFC', ' S##P##S ', 'S P S', 'S P S', 'S PPPPP S', 'S P S', 'S P S', ' G ', ' CPC ', ' CGC ', ' CGC ', ' CCC ') + .aisle('CFFSSSFFC', ' SS###SS ', ' S P S ', 'S S', 'S S', 'S S', 'S P S', ' ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCFFSFFCC', ' SS#SS ', ' S P S ', ' S S ', 'S S', 'S S', 'S P S', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCFFFCCC', ' SSS ', ' SS SS ', ' SS SS ', ' S S ', ' S S ', ' S S ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' ', ' S ', ' SSS ', ' SSSSS ', ' SSSSS ', ' SSSSS ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCCCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ') + .aisle('CCCCCCCCC', ' CCCKCCC ', ' CCCCC ', ' CCCCC ', ' CCCCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' CCC ', ' ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('F', Predicates.blocks('gtceu:steel_frame')) + .where('S', Predicates.blocks(GTBlocks.CASING_STAINLESS_CLEAN.get())) + .where('P', Predicates.blocks(GTBlocks.CASING_STEEL_PIPE.get())) + .where('G', Predicates.blocks(GTBlocks.CASING_STAINLESS_STEEL_GEARBOX.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()).setMinGlobalLimited(250) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.blocks('minecraft:honey_block')) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/greenhouse.js b/kubejs/startup_scripts/gtceu/greenhouse.js new file mode 100755 index 0000000..5b8e8d7 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/greenhouse.js @@ -0,0 +1,52 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const Tags = Java.loadClass('dev.latvian.mods.kubejs.util.Tags') + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('greenhouse') + .category('greenhouse') + .setEUIO('in') + .setMaxIOSize(4, 4, 1, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.BOILER) +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('greenhouse', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeType('greenhouse') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_PERFECT_SUBTICK]) + .pattern(definition => FactoryBlockPattern.start() + .aisle('CCC', 'CCC', 'CGC', 'CGC', 'CCC') + .aisle('CCC', 'FPF', 'G#G', 'GIG', 'CGC') + .aisle('CCC', 'CMC', 'GSG', 'GLG', 'COC') + .aisle('CCC', 'FPF', 'G#G', 'GIG', 'CGC') + .aisle('CCC', 'CKC', 'CGC', 'CGC', 'CCC') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('M', Predicates.blockTag(Tags.block("minecraft:dirt"))) + .where('G', Predicates.blocks(GTBlocks.CASING_TEMPERED_GLASS.get())) + .where('S', Predicates.blockTag(Tags.block("minecraft:saplings"))) + .where('I', Predicates.blocks('glowstone') + .or(Predicates.blocks('shroomlight')) + ) + .where('F', Predicates.blocks(GTBlocks.FIREBOX_STEEL.get())) + .where('P', Predicates.blocks(GTBlocks.CASING_STEEL_PIPE.get())) + .where('L', Predicates.blocks(GTBlocks.FILTER_CASING.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()).setMinGlobalLimited(21) + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where('O', Predicates.abilities(PartAbility.MUFFLER) + .setExactLimit(1) + ) + .where('#', Predicates.air()) + .build() + ) + .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/gregstar_placeholders.js b/kubejs/startup_scripts/gtceu/gregstar_placeholders.js new file mode 100755 index 0000000..dd8d385 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/gregstar_placeholders.js @@ -0,0 +1,22 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +StartupEvents.registry('item', allthemods => { + // G* + allthemods.create('star_housing').displayName('Robust Star Housing') + allthemods.create('absolute_reaction_plating').displayName('Absolute Reaction Plating') + allthemods.create('star_compression_module').displayName('Star Compression Module') + allthemods.create('superthermal_transference_coil').displayName('Superthermal Transference Coil') + allthemods.create('cable_of_hyperconductivity').displayName('Cable of Hyperconductivity') + allthemods.create('greg_star_shard').displayName('Greg Star Shard').glow(true) + + // Micro Universe Orb + allthemods.create('micro_universe_catalyst') + .displayName('Micro Universe Catalyst') + .tooltip({translate: 'item.kubejs.micro_universe_catalyst.tooltip', italic: true, color: 'red'}) + allthemods.create('micro_universe_drill_ship') + .displayName('Micro Universe Drill Ship') +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/startup_scripts/gtceu/material_modification.js b/kubejs/startup_scripts/gtceu/material_modification.js new file mode 100755 index 0000000..ccc9a6c --- /dev/null +++ b/kubejs/startup_scripts/gtceu/material_modification.js @@ -0,0 +1,51 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $FluidProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.FluidProperty') +const $OreProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.OreProperty') +const $FluidBuilder = Java.loadClass('com.gregtechceu.gtceu.api.fluids.FluidBuilder') +const $FluidStorageKeys = Java.loadClass('com.gregtechceu.gtceu.api.fluids.store.FluidStorageKeys') + +GTCEuStartupEvents.registry('gtceu:material', allthemods => { + let prop = new $FluidProperty() + prop.getStorage().enqueueRegistration($FluidStorageKeys.LIQUID, new $FluidBuilder()) + GTMaterials.NetherStar.setProperty(PropertyKey.FLUID, prop) + GTMaterials.Trinium.setProperty(PropertyKey.ORE, new $OreProperty(1, 1, true)) + + allthemods.create('inert_nether_essence') + .fluid() + .color(0x500bbf) + + allthemods.create("trinaquadalloy") + .ingot().fluid() + .color(0x281832).iconSet(GTMaterialIconSet.BRIGHT) + .flags(GTMaterialFlags.GENERATE_PLATE) + .components('6x trinium', '2x naquadah', '1x carbon') + .blastTemp(8747, 'higher', GTValues.VA[GTValues.ZPM], 1200) + + allthemods.create('fluorite') + .gem().ore() + .color(0x0c9949).iconSet('diamond') + .components('1x calcium', '2x fluorine') + + allthemods.create('dolomite') + .dust().ore() + .color(0xf2e4bd).iconSet('rough') + .components('1x calcium', '1x magnesium', '1x carbon','3x oxygen') + + allthemods.create('star_matter') + ['fluid(com.gregtechceu.gtceu.api.fluids.store.FluidStorageKey,com.gregtechceu.gtceu.api.fluids.FluidBuilder)'](GTFluidStorageKeys.PLASMA, new GTFluidBuilder().state(GTFluidState.PLASMA).customStill()) + .color(0xb219d1) + + allthemods.create('nitinol') + .ingot().fluid() + .iconSet(GTMaterialIconSet.METALLIC) + .colorAverage() + .flags(GTMaterialFlags.GENERATE_PLATE) + .components('4x nickel', '6x titanium') + .blastTemp(1583, 'high', GTValues.VA[GTValues.IV], 1200) + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js b/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js new file mode 100755 index 0000000..5cfaaff --- /dev/null +++ b/kubejs/startup_scripts/gtceu/mega_fusion_reactor.js @@ -0,0 +1,82 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $FusionReactorMachine = Java.loadClass("com.gregtechceu.gtceu.common.machine.multiblock.electric.FusionReactorMachine") + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('mega_fusion_reactor') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(2, 2, 4, 2) + .setProgressBar(GuiTextures.PROGRESS_BAR_FUSION, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); + + GTRecipeTypes.FUSION_RECIPES.onRecipeBuild((builder, provider) => { + GTRecipeTypes.get('mega_fusion_reactor').copyFrom(builder) + .duration(Math.max((builder.duration / 2), 1)) + .EUt(builder.EUt() * 1.5) + .save(provider); + }); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('mega_fusion_reactor', 'multiblock').machine((holder) => new $FusionReactorMachine(holder, GTValues.UIV)) + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes(GTRecipeTypes.get('mega_fusion_reactor')) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_NON_PERFECT]) + .appearanceBlock(GCYMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", "C N C C N C", "C N C C N C", "C N C C N C", "C N C C N C", " ", " ") + .aisle(" ", "C N C AAAAA C N C", "ATT#H#H C CAAAAAC C H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H C CAAAAAC C H#H#TTA", "C N C AAAAA C N C", " ") + .aisle("C N C C N C", "ATT#HC C CAAAAAC C CH#TTA", "A#####H C C#####C C H#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####H C C#####C C H#####A", "ATT#HC C CAAAAAC C CH#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "A######H#CAAC#######CAAC#H######A", "G###############################G", "G###############################G", "A######H#CAAC#######CAAC#H######A", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "A######H#CAAC#######CAAC#H######A", "G###############################G", "G###############################G", "A######H#CAAC#######CAAC#H######A", "ATT#H#H CS SCAAAAACS SC H#H#TTA", "C N C C N C") + .aisle("C N C C N C", "ATT#HC C CAAAAAC C CH#TTA", "A#####H C C#####C C H#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####HH#CAACC#####CCAAC#HH#####A", "A#####H C C#####C C H#####A", "ATT#HC C CAAAAAC C CH#TTA", "C N C C N C") + .aisle(" ", "C N C AAAAA C N C", "ATT#H#H C CAAMAAC C H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H CS SCAGGGACS SC H#H#TTA", "ATT#H#H C CAAAAAC C H#H#TTA", "C N C AAAAA C N C", " ") + .aisle(" ", " ", "C N C C N C", "C N C C N C", "C N C C N C", "C N C C N C", " ", " ") + .where('M', Predicates.controller(Predicates.blocks(definition.get()))) + .where('H', Predicates.blocks("gtceu:fusion_coil")) + .where('T', Predicates.blocks(GTBlocks.COIL_TRITANIUM.get())) + .where('N', Predicates.blocks("gtceu:heatproof_machine_casing")) + .where('C', Predicates.blocks("gtceu:fusion_casing_mk3")) + .where('G', Predicates.blocks("gtceu:fusion_glass")) + .where('S', Predicates.blocks("mekanism:supercharged_coil")) + .where('A', Predicates.blocks('gtceu:atomic_casing').setMinGlobalLimited(35) + .or(Predicates.autoAbilities(definition.recipeTypes)) + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)) + ) + .where(' ', Predicates.any()) + .where('#', Predicates.air()) + .build())/* + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle(" ", " ", "C C C C C C", "C C C C C C", "C C C C C C", "C C C C C C", " ", " ") + .aisle(" ", "C C C AAAA C C C", "AHH#H#H CAIOAC H#H#HHA", "AHH#H#H U UCAGGACU U H#H#HHA", "AHH#H#H U UCAGGACU U H#H#HHA", "AHH#H#H CAAAAC H#H#HHA", "C C C AAAA C C C", " ") + .aisle("C C C C C C", "AHH#H#C CAAAAC C#H#HHA", "A#####H C####C H#####A", "A#####HHCAACC####CCAACHH#####A", "A#####HHCAACC####CCAACHH#####A", "A#####H C####C H#####A", "AHH#H#C CAAAAC C#H#HHA", "C C C C C C") + .aisle("C C C C C C", "EHH#H##HS SCAAAACS SH##H#HHA", "A######HCAAC######CAACH######A", "G############################G", "G############################G", "A######HCAAC######CAACH######A", "AHH#H##Hs SCAAAACS sH##H#HHA", "C C C C C C") + .aisle("C C C C C C", "EHH#H##HS SCAAAACS SH##H#HHA", "A######HCAAC######CAACH######A", "G############################G", "G############################G", "A######HCAAC######CAACH######A", "AHH#H##Hs SCAAAACS sH##H#HHA", "C C C C C C") + .aisle("C C C C C C", "AHH#H#C CAAAAC C#H#HHA", "A#####H C####C H#####A", "A#####HHCAACC####CCAACHH#####A", "A#####HHCAACC####CCAACHH#####A", "A#####H C####C H#####A", "AHH#H#C CAAAAC C#H#HHA", "C C C C C C") + .aisle(" ", "C C C AAAA C C C", "AHH#H#H CAMAAC H#H#HHA", "AHH#H#H u uCAGGACu u H#H#HHA", "AHH#H#H u uCAGGACu u H#H#HHA", "AHH#H#H CAFRAC H#H#HHA", "C C C AAAA C C C", " ") + .aisle(" ", " ", "C C C C C C", "C C C C C C", "C C C C C C", "C C C C C C", " ", " ") + .where('M', controller, Direction.SOUTH) + .where('H', Predicates.blocks(GTBlocks.FUSION_COIL.get())) + .where("C", Predicates.blocks(GTBlocks.FUSION_CASING_MK3.get())) + .where('G', Predicates.blocks(GTBlocks.FUSION_GLASS.get())) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('U', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.NORTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('u', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('S', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.DOWN)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('s', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.UP)) + .where('E', GTMachines.ENERGY_INPUT_HATCH[6], Direction.WEST) + .where('A', Block.getBlock("gtceu:atomic_casing")) + .where('F', GTMachines.FLUID_IMPORT_HATCH[6], Direction.UP) + .where('R', GTMachines.FLUID_EXPORT_HATCH[6], Direction.UP) + .where('I', GTMachines.ITEM_IMPORT_BUS[6], Direction.SOUTH) + .where('O', GTMachines.ITEM_EXPORT_BUS[6], Direction.SOUTH) + .where(' ', Blocks.AIR) + .where('#', Blocks.AIR) + .build())*/ + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", + "gtceu:block/multiblock/fusion_reactor", false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/gtceu/micro_universe_orb.js b/kubejs/startup_scripts/gtceu/micro_universe_orb.js new file mode 100755 index 0000000..99c1e60 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/micro_universe_orb.js @@ -0,0 +1,121 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $EnergyHatchPartMachine = Java.loadClass('com.gregtechceu.gtceu.common.machine.multiblock.part.EnergyHatchPartMachine') +const $IO = Java.loadClass('com.gregtechceu.gtceu.api.capability.recipe.IO') + +StartupEvents.registry('block', allthemods => { + allthemods.create('micro_universe_energy_transmitter') + .displayName('Micro Universe Energy Transmitter') + allthemods.create('micro_universe_focus_lens') + .displayName('Micro Universe Focus Lens') +}) + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('micro_universe_reactor') + .category('gregstar') + .setEUIO('out') + .setMaxIOSize(12, 0, 6, 0) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); + allthemods.create('micro_universe_collector') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(12, 12, 6, 6) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('micro_universe_orb', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes([GTRecipeTypes.get('micro_universe_collector'), GTRecipeTypes.get('micro_universe_reactor')]) + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_NON_PERFECT]) + .appearanceBlock(GCYMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CIC ", " III ", " CIFFFIC ", " CIFFFIC ", " CIFFFIC ", " III ", " CIC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " C C ", " C C ", " CC GGG CC ", " CC GGG CC ", " CC GGG CC ", " C C ", " C C ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CC CTC CC ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " C C ", " C GGGGG C ", " CC GGGGG CC ", " CC GGGGG CC ", " CC GGGGG CC ", " C GGGGG C ", " C C ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " CC CTC CC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " GGG ", " GGGGG ", " GGGGGGG ", " GGGSGGG ", " GGGGGGG ", " GGGGG ", " GGG ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " GGG ", " GGGGG ", " GGGSGGG ", " GGSSSGG ", " GGGSGGG ", " GGGGG ", " GGG ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " GGG ", " GGGGG ", " EEEGGGGGGGEEE ", " CCCGGGSGGGCCC ", " EEEGGGGGGGEEE ", " GGGGG ", " GGG ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC 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CC C ", " CCC CTC CCC ", " CCCCCCCCCTCCCCCCCCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " CTC ", " CCC CTC CCC ", " CCC T CCC ", " C CCC CCC C ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " C CCC CCC C ", " CCC T CCC ", " CCC CTC CCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " T ", " CTC ", " CC T CC ", " CCC CCC ", " CCC CCC ", " G G ", " G G ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " G G ", " G G ", " CCC CCC ", " CCC CCC ", " CC T CC ", " CTC ", " T ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " C C C C ", " GHG GHG ", " GHG GHG ", " C C C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC 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" ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " E E E E ", " CCC CCC ", " E E E E ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " CC E E CC ", " CC CC CC CC ", " CC E E CC ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC W CC ", " CC E WWW E CC ", " CC CC DWWWD CC CC ", " CC E WWW E CC ", " CC W CC ", " CC CC ", " CCC CCC 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CCCCCCCCCCTCCCCCCCCCC ", " CCCC CCCC ", " CCCCC CCCCC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CCC DDD CCC ", "C GGG D###D GGG C", "I GGGGG D#####D GGGGG I", "FGGGGGGG W#######W GGGGGGGF", "FGGGSGGG W#######W GGGSGGGF", "FGGGGGGG W#######W GGGGGGGF", "I GGGGG D#####D GGGGG I", "C GGG D###D GGG C", " CCC DDD CCC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CCCCC CCCCC ", " CCCC CCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCTCCCCCCC ") + .aisle(" TTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTT TTTTTT ", " TTTTT TTTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TT TT ", " TT TT ", " TT TT ", " TTT TTT ", " TT TT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT DDDDD TTT ", "I GGG DD###DD GGG I", "I GGGGG W#######W GGGGG I", "FGGGSGGG W#######W GGGSGGGF", "FGGSSSGG W#######W GGSSSGGF", "FGGGSGGG W#######W GGGSGGGF", "I GGGGG W#######W GGGGG I", "I GGG DD###DD GGG I", " TTT DDDDD TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TT TT ", " TTT TTT ", " TT TT ", " TT TT ", " TT TT ", " TTT TTT ", " TTT TTT ", " TTT TTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTT TTTT ", " TTTTT TTTTT ", " TTTTTT TTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTTTTTT ", " TTTTTTTTTTTTTTTTT ") + .aisle(" CCCCCCCTCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCC CCCC ", " CCCCC CCCCC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CCC DDD CCC ", "C GGG D###D GGG C", "I GGGGG D#####D GGGGG I", "FGGGGGGG W#######W GGGGGGGF", "FGGGSGGG W#######W GGGSGGGF", "FGGGGGGG W#######W GGGGGGGF", "I GGGGG D#####D GGGGG I", "C GGG D###D GGG C", " CCC DDD CCC ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " CCC CCC ", " CCCCC CCCCC ", " CCCC CCCC ", " CCCCCCCCCCTCCCCCCCCCC ", " CCCCCCCCCTCCCCCCCCC ", " CCCCCCCTCCCCCCC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " D ", " DDD ", " GGGGG DD###DD GGGGG ", "I GGGGG D#####D GGGGG I", "I GGGGG D#######D GGGGG I", "I GGGGG D#####D GGGGG I", " GGGGG DD###DD GGGGG ", " DDD ", " D ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " D ", " DD#DD ", "C GGG DD###DD GGG C", "C GGG D#####D GGG C", "C GGG DD###DD GGG C", " DD#DD ", " D ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " CC W CC ", " CC E WWW E CC ", " CC CC DWWWD CC CC ", " CC E WWW E CC ", " CC W CC ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " CC E E CC ", " CC CC CC CC ", " CC E E CC ", " ", " ", " CCC CCC ", " CCC CCC ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CCC CCC ", " C C ", " ", " ", " E E E E ", " CCC CCC ", " E E E E ", " ", " ", " C C ", " CCC CCC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ") + .aisle(" T ", " CTC ", " CTC ", " ", " ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " ", " ", " CTC ", " CTC ", " T ") + .aisle(" ", " CTC ", " CTC ", " T ", " ", " ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " C C ", " C C ", " C C ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " ", " ", " T ", " CTC ", " CTC ", " ") + .aisle(" ", " T ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " EE EE ", " CC CC ", " EE EE ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " CC CC ", " CCC CCC ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " T ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " C C ", " CC CC ", " ", " ", " CC CC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CC CC ", " ", " ", " CC CC ", " C C ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " CTC ", " CTC ", " ", " ", " ", " ", " CC CC C ", " ", " ", " C CC CC C ", " CC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CCC CCC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CC ", " C CC CC C ", " ", " ", " CC CC C ", " ", " ", " ", " ", " CTC ", " CTC ", " ", " ", " ") + .aisle(" ", " ", " ", " T ", " CTC ", " CTC ", " ", " ", " ", " C C ", " GG GG ", " GG GG ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E ", " CC CC ", " E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " GG GG ", " GG GG ", " C C ", " ", " ", " ", " CTC ", " CTC ", " T ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " C C C ", " GHG GHG ", " GHG GHG ", " C C C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C C C ", " GHG GHG ", " GHG GHG ", " C C C ", " ", " ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " CTC ", " CTC ", " CC T CC ", " CCC CCC ", " CCC CCC ", " G G ", " G G ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " G G ", " G G ", " CCC CCC ", " CCC CCC ", " CC T CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " T ", " CTC ", " CCC CTC CCC ", " CCC T CCC ", " C CCC CCC C ", " ", " ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CCC CCC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " ", " ", " C CCC CCC C ", " CCC T CCC ", " CCC CTC CCC ", " CTC ", " T ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " CTC ", " CCCCCCCCCTCCCCCCCCC ", " CCC CTC CCC ", " C CC T CC C ", " ", " ", " CC CC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E E E ", " CCCC CCCC ", " E E E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CC CC ", " ", " ", " C CC T CC C ", " CCC CTC CCC ", " CCCCCCCCCTCCCCCCCCC ", " CTC ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " CCC CCC ", " CC CC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " E E GGG E E ", " CCCCC GGG CCCCC ", " E E GGG E E ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CC CC ", " CCC CCC ", " ", " CTC ", " CTC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CC ", " CCC CCC ", " CCCC CCCC ", " C C ", " ", " ", " ", " ", " ", " ", " ", " GGGGG ", " E GGGGG E ", " CCCCC GGGGG CCCCC ", " E GGGGG E ", " GGGGG ", " ", " ", " ", " ", " ", " ", " ", " C C ", " CCCC CCCC ", " CCC CCC ", " CC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CC CC ", " ", " ", " ", " ", " ", " ", " GGG ", " GGGGG ", " EEEGGGGGGGEEE ", " CCCGGGSGGGCCC ", " EEEGGGGGGGEEE ", " GGGGG ", " GGG ", " ", " ", " ", " ", " ", " ", " CC CC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CTC ", " CC CTC CC ", " CCC CCC ", " C C ", " ", " ", " ", " ", " GGG ", " GGGGG ", " GGGSGGG ", " GGSSSGG ", " GGGSGGG ", " GGGGG ", " GGG ", " ", " ", " ", " ", " C C ", " CCC CCC ", " CC CTC CC ", " CTC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CTC ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " GGG ", " GGGGG ", " GGGGGGG ", " GGGSGGG ", " GGGGGGG ", " GGGGG ", " GGG ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " CTC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CTC ", " CC CTC CC ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " C C ", " C GGGGG C ", " CC GGGGG CC ", " CC GGGGG CC ", " CC GGGGG CC ", " C GGGGG C ", " C C ", " CCCC CTC CCCC ", " CCC CTC CCC ", " CCCC CTC CCCC ", " CC CTC CC ", " CTC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " T ", " CTC ", " CC CTC CC ", " CCC CTC CCC ", " CCC CTC CCC ", " C C ", " C C ", " CC GGG CC ", " CC GGG CC ", " CC GGG CC ", " C C ", " C C ", " CCC CTC CCC ", " CCC CTC CCC ", " CC CTC CC ", " CTC ", " T ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " CIC ", " III ", " CIFFFIC ", " CIFXFIC ", " CIFFFIC ", " III ", " CIC ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ") + .where('X', Predicates.controller(Predicates.blocks(definition.get()))) + .where('C', Predicates.blocks('gtceu:atomic_casing')) + .where("T", Predicates.blocks(GTBlocks.SUPERCONDUCTING_COIL.get()).setMinGlobalLimited(600) + .or(Predicates.abilities(PartAbility.EXPORT_ITEMS, PartAbility.EXPORT_FLUIDS, PartAbility.OUTPUT_LASER /*change to OUTPUT_LASER after that's released*/))) + .where('G', Predicates.blocks("connectedglass:clear_glass_black")) + .where('H', Predicates.blocks("allthecompressed:atm_star_block_2x")) + .where('I', Predicates.abilities(PartAbility.IMPORT_ITEMS, PartAbility.IMPORT_FLUIDS, PartAbility.INPUT_LASER /*change to INPUT_LASER after that's released*/) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('F', Predicates['autoAbilities(boolean,boolean,boolean)'](true, false, true) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('D', Predicates.blocks('gtceu:fusion_casing_mk3')) + .where('W', Predicates.blocks('gtceu:fusion_glass')) + .where('E', Predicates.blocks('kubejs:micro_universe_energy_transmitter')) + .where('S', Predicates.blocks('kubejs:micro_universe_focus_lens')) + .where(' ', Predicates.any()) + .where('#', Predicates.air()) + .build()) + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", + "gtceu:block/multiblock/assembly_line", false) + + allthemods.create('energy_input_hatch', 'custom').tiers(GTValues.MAX) + .definition((tier, builder) => { + builder.rotationState(RotationState.ALL) + .abilities(PartAbility.INPUT_ENERGY) + .overlayTieredHullRenderer("energy_hatch.input") + }).machine((holder) => { return new $EnergyHatchPartMachine(holder, GTValues.MAX, $IO.IN, 2) }) + + }) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/startup_scripts/gtceu/miner.js b/kubejs/startup_scripts/gtceu/miner.js new file mode 100755 index 0000000..2b327e3 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/miner.js @@ -0,0 +1,66 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry("gtceu:machine", allthemods => { + + allthemods.create("world_data_scanner", "simple") + .tiers(GTValues.LV, GTValues.MV, GTValues.HV, GTValues.EV, GTValues.IV, GTValues.LuV, GTValues.ZPM, GTValues.UV, GTValues.UHV) + .definition((tier, builder) => + builder + .rotationState(RotationState.NON_Y_AXIS) + .recipeType("world_data_scanner") + .workableTieredHullRenderer("gtceu:block/machines/scanner") + ) + + allthemods.create("void_miner", "multiblock") + .rotationState(RotationState.NON_Y_AXIS) + .recipeType("void_miner") + .recipeModifier(GTRecipeModifiers.OC_NON_PERFECT) + .appearanceBlock(GTBlocks.CASING_TITANIUM_STABLE) + .pattern((definition) => + FactoryBlockPattern.start() + .aisle("XXX", "#F#", "#F#", "#F#", "###", "###", "###") + .aisle("XXX", "FCF", "FCF", "FCF", "#F#", "#F#", "#F#") + .aisle("XSX", "#F#", "#F#", "#F#", "###", "###", "###") + .where("S", Predicates.controller(Predicates.blocks(definition.get()))) + .where("X", Predicates.blocks("gtceu:stable_machine_casing") + .or(Predicates.autoAbilities(definition.getRecipeTypes())) + .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1))) + .where("C", Predicates.blocks("gtceu:stable_machine_casing")) + .where("F", Predicates.blocks("gtceu:titanium_frame")) + .where("#", Predicates.any()) + .build() + ) + .workableCasingRenderer("gtceu:block/casings/solid/machine_casing_stable_titanium", "gtceu:block/multiblock/large_miner", false) + +}) + +GTCEuStartupEvents.registry("gtceu:recipe_type", allthemods => { + + allthemods.create("void_miner") + .setEUIO("in") + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setMaxIOSize(2, 4, 2, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + + allthemods.create("world_data_scanner") + .setEUIO("in") + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setMaxIOSize(2, 1, 2, 0) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.SCIENCE) + +}) + +StartupEvents.registry("item", allthemods => { + allthemods.create("overworld_data") + .texture("gtceu:item/data_stick") + allthemods.create("nether_data") + .texture("gtceu:item/data_stick") + allthemods.create("end_data") + .texture("gtceu:item/data_stick") +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/kubejs/startup_scripts/gtceu/neocube.js b/kubejs/startup_scripts/gtceu/neocube.js new file mode 100755 index 0000000..25d64e8 --- /dev/null +++ b/kubejs/startup_scripts/gtceu/neocube.js @@ -0,0 +1,42 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('neocube', 'multiblock') + .rotationState(RotationState.ALL) + .recipeTypes('assembly_line') + .appearanceBlock(GTBlocks.CASING_STEEL_SOLID) + .recipeModifier(GTRecipeModifiers.OC_PERFECT_SUBTICK) + .pattern(definition => FactoryBlockPattern.start() + .aisle('FFFFFFFF', 'LLLLLLLL', 'GLGGGGLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLGGGGLG', 'LLLLLLLL', 'GGGGGGGG', ' ') + .aisle('FCCCCCCF', 'LAAAAAAL', 'LALIILAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LALIILAL', 'LAAAAAAL', 'GCCCCCCG', ' SSSSSS ') + .aisle('FCFFFFCF', 'LALLLLAL', 'GLFFFFLG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GLFFFFLG', 'LALLLLAL', 'GCGGGGCG', ' S S ') + .aisle('FCF FCF', 'LAL LAL', 'GIF FIG', ' ', ' ', ' ', ' ', ' ', 'GIF FIG', 'LAL LAL', 'GCG GCG', ' S S ') + .aisle('FCF FCF', 'LAL LAL', 'GIF FIG', ' ', ' ', ' ', ' ', ' ', 'GIF FIG', 'LAL LAL', 'GCG GCG', ' S S ') + .aisle('FCFFFFCF', 'LALLLLAL', 'GLFFFFLG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GIF FIG', 'GLFFFFLG', 'LALLLLAL', 'GCGGGGCG', ' S S ') + .aisle('FCCCCCCF', 'LAAAAAAL', 'LALIILAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LAI IAL', 'LALIILAL', 'LAAAAAAL', 'GCCCCCCG', ' SSSSSS ') + .aisle('FFFFFFFF', 'LLLLLLLL', 'GLGGGGLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLG GLG', 'GLGGGGLG', 'LLLLLLLL', 'GGGGGGDK', ' ') + .where('K', Predicates.controller(Predicates.blocks(definition.get()))) + .where('S', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()) + .or(Predicates.abilities(PartAbility.INPUT_ENERGY).setMinGlobalLimited(1).setMaxGlobalLimited(2)) + ) + .where('F', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get())) + .where('G', Predicates.blocks(GTBlocks.CASING_GRATE.get())) + .where('C', Predicates.blocks(GTBlocks.CASING_ASSEMBLY_CONTROL.get())) + .where('D', Predicates.abilities(PartAbility.DATA_ACCESS, PartAbility.OPTICAL_DATA_RECEPTION).setExactLimit(1)) + .where('L', Predicates.blocks(GTBlocks.CASING_LAMINATED_GLASS.get())) + .where('A', Predicates.blocks(GTBlocks.CASING_ASSEMBLY_LINE.get())) + .where('I', Predicates.blocks(GTMachines.ITEM_IMPORT_BUS[0].getBlock()).setMinGlobalLimited(5).setMaxGlobalLimited(16) + .or(Predicates.abilities(PartAbility.EXPORT_ITEMS).setExactLimit(1)) + .or(Predicates.abilities(PartAbility.IMPORT_FLUIDS_1X, PartAbility.IMPORT_FLUIDS_4X, PartAbility.IMPORT_FLUIDS_9X).setMaxGlobalLimited(4)) + .or(Predicates.blocks(GTBlocks.CASING_LAMINATED_GLASS.get())) + ) + .where(' ', Predicates.any()) + .build() + ) + .workableCasingRenderer( + "gtceu:block/casings/solid/machine_casing_solid_steel", + "gtceu:block/multiblock/assembly_line", + false + ) +}) \ No newline at end of file diff --git a/kubejs/startup_scripts/gtceu/starforge.js b/kubejs/startup_scripts/gtceu/starforge.js new file mode 100755 index 0000000..5f70edb --- /dev/null +++ b/kubejs/startup_scripts/gtceu/starforge.js @@ -0,0 +1,94 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:recipe_type', allthemods => { + allthemods.create('star_forge') + .category('gregstar') + .setEUIO('in') + .setMaxIOSize(15, 5, 5, 0) + .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY) + .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT) + .setSound(GTSoundEntries.ARC); +}) + +GTCEuStartupEvents.registry('gtceu:machine', allthemods => { + allthemods.create('star_forge', 'multiblock') + .rotationState(RotationState.NON_Y_AXIS) + .recipeTypes('star_forge') + .recipeModifiers([GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.OC_NON_PERFECT]) + .appearanceBlock(GCYMBlocks.CASING_ATOMIC) + .pattern(definition => FactoryBlockPattern.start() + .aisle(" ", " ", " ", " ", " ", " W W ", " CWEWC ", " W W ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC S CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" CFCFC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCFCC ", " CCCCPCCCC ", " C CCC C ", " C S C ", " C C ", " CC CC ", "EPCS I SCPE", " CC CC ", " C C ", " C S C ", " C CCC C ", " CCCCPCCCC ", " CCFCC ") + .aisle(" CFCFC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC S CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " W W ", " AWMWA ", " W W ", " ", " ", " ", " ", " ") + .where('M', Predicates.controller(Predicates.blocks(definition.get()))) + .where('W', Predicates.blocks(GTBlocks.COIL_TRINIUM.get())) + .where("P", Predicates.blocks(GTBlocks.SUPERCONDUCTING_COIL.get())) + .where('G', Predicates.blocks("connectedglass:clear_glass_black")) + .where('I', Predicates.blocks("allthetweaks:atm_star_block")) + .where('S', Predicates.blocks("mekanism:supercharged_coil")) + .where('E', Predicates.abilities(PartAbility.INPUT_ENERGY).setMinGlobalLimited(2) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('C', Predicates.blocks('gtceu:atomic_casing') + .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setExactLimit(1))) + .where('F', Predicates.abilities(PartAbility.IMPORT_FLUIDS).setMaxGlobalLimited(5) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where('A', Predicates.abilities(PartAbility.IMPORT_ITEMS).setExactLimit(1) + .or(Predicates.abilities(PartAbility.EXPORT_ITEMS)).setExactLimit(1) + .or(Predicates.blocks('gtceu:atomic_casing'))) + .where(' ', Predicates.any()) + .build()) + .shapeInfo(controller => MultiblockShapeInfo.builder() + .aisle(" ", " ", " ", " ", " ", " W W ", " CWCWC ", " W W ", " ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWCWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC R CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" CCCCC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCCCC ", " CCCCPCCCC ", " C CCC C ", " C s C ", " C C ", " CC CC ", "EPCQ I qCPe", " CC CC ", " C C ", " C S C ", " C CCC C ", " CCCCPCCCC ", " CCFCC ") + .aisle(" CCCCC ", " GG CCC GG ", " G C G ", " G G ", " G G ", "WWW WWW", "WPW WPW", "WWW WWW", " G G ", " G G ", " G C G ", " GG CCC GG ", " CFCFC ") + .aisle(" CCC ", " GG C GG ", " G G ", " G G ", " G G ", " C C ", "CPC CPC", " C C ", " G G ", " G G ", " G G ", " GG C GG ", " CCC ") + .aisle(" ", " GGCGG ", " GG GG ", " G G ", " G G ", " C C ", " CPC CPC ", " C C ", " G G ", " G G ", " GG GG ", " GGCGG ", " ") + .aisle(" ", " GCG ", " GG GG ", " GG GG ", " G G ", " C C ", " CPCC r CCPC ", " C C ", " G G ", " GG GG ", " GG GG ", " GCG ", " ") + .aisle(" ", " ", " GCG ", " GGCGG ", " GG GG ", " CC WCW CC ", " CPPCWCWCPPC ", " CC WCW CC ", " GG GG ", " GGCGG ", " GCG ", " ", " ") + .aisle(" ", " ", " ", " ", " GCG ", " CWCWC ", " CCPPPPPCC ", " CWHWC ", " GCG ", " ", " ", " ", " ") + .aisle(" ", " ", " ", " ", " ", " W W ", " AWMWB ", " W W ", " ", " ", " ", " ", " ") + .where('M', controller, Direction.SOUTH) + .where('W', GTBlocks.COIL_TRINIUM.get()) + .where("P", GTBlocks.SUPERCONDUCTING_COIL.get()) + .where('G', Block.getBlock("connectedglass:clear_glass_black")) + .where('I', Block.getBlock("allthetweaks:atm_star_block")) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('Q', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.EAST)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('q', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.WEST)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('R', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('r', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.NORTH)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('S', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.DOWN)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('s', Block.getBlock("mekanism:supercharged_coil").defaultBlockState().setValue(BlockProperties.FACING, Direction.UP)) + ["where(char,net.minecraft.world.level.block.state.BlockState)"]('H', Block.getBlock('gtceu:uv_parallel_hatch').defaultBlockState().setValue(BlockProperties.FACING, Direction.SOUTH)) + .where('E', GTMachines.ENERGY_INPUT_HATCH[6], Direction.WEST) + .where('e', GTMachines.ENERGY_INPUT_HATCH[6], Direction.EAST) + .where('C', Block.getBlock("gtceu:atomic_casing")) + .where('F', GTMachines.FLUID_IMPORT_HATCH[6], Direction.UP) + .where('A', GTMachines.ITEM_IMPORT_BUS[6], Direction.SOUTH) + .where('B', GTMachines.ITEM_EXPORT_BUS[6], Direction.SOUTH) + .where(' ', Block.getBlock("minecraft:air")) + .build()) + .workableCasingRenderer("gtceu:block/casings/gcym/atomic_casing", /*"gtceu:block/casings/gcym/atomic_casing"*/ + "gtceu:block/multiblock/implosion_compressor", false) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mekanismStartup.js b/kubejs/startup_scripts/mekanismStartup.js new file mode 100755 index 0000000..b507ace --- /dev/null +++ b/kubejs/startup_scripts/mekanismStartup.js @@ -0,0 +1,61 @@ +/* + This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. + As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + Mekanism items for processing stack + Authored by EnigmaQuip + + if using existing dust, dust must be defined until kjs tag loading fixed + material at a minimum should have an ore associated with it at #forge:ores/material +*/ + +global.mekStackAdditions = [ + {material:'crimson_iron', color:'#fc9aad', makeDust: false}, + {material:'azure_silver', color:'#e89ffc', makeDust: false} +] + +// DO NOT EDIT BELOW THIS LINE + +const $Slurry = Java.loadClass('mekanism.api.chemical.slurry.Slurry') +const $SlurryBuilder = Java.loadClass('mekanism.api.chemical.slurry.SlurryBuilder') +const $Gas = Java.loadClass('mekanism.api.chemical.gas.Gas') +const $GasBuilder = Java.loadClass('mekanism.api.chemical.gas.GasBuilder') + +StartupEvents.registry('item', allthemods => { + const mekItems = ['clump', 'crystal', 'dirty_dust', 'shard'] + function mekStack(name, color) { + mekItems.forEach(type => { + allthemods.create(`${type}_${name}`) + .texture('layer0', 'mekanism:item/empty') + .texture('layer1', `mekanism:item/${type}`) + .texture('layer2', `mekanism:item/${type}_overlay`) + .color(1, color) + .tag(`mekanism:${type}s`) + .tag(`mekanism:${type}s/${name}`) + }) + } + global.mekStackAdditions.forEach(entry => { + mekStack(entry.material, entry.color) + if (entry.makeDust) { + allthemods.create(`dust_${entry.material}`) + .texture('layer0', 'mekanism:item/empty') + .texture('layer1', `mekanism:item/dust`) + .color(1, entry.color) + .tag(`forge:dusts`) + .tag(`forge:dusts/${entry.material}`) + } + }) +}) + +StartupEvents.registry('mekanism:slurry', allthemods => { + global.mekStackAdditions.forEach(entry => { + allthemods.createCustom(`clean_${entry.material}`, () => $Slurry($SlurryBuilder.clean().ore(`forge:ores/${entry.material}`).tint(Color.of(entry.color).getRgbJS()))) + allthemods.createCustom(`dirty_${entry.material}`, () => $Slurry($SlurryBuilder.dirty().ore(`forge:ores/${entry.material}`).tint(Color.of(entry.color).getRgbJS()))) + }) +}) + +StartupEvents.registry('mekanism:gas', allthemods => { + allthemods.createCustom(`neutron_gas`, () => $Gas($GasBuilder.builder())) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mining_dim_layers.js b/kubejs/startup_scripts/mining_dim_layers.js new file mode 100755 index 0000000..6577fdf --- /dev/null +++ b/kubejs/startup_scripts/mining_dim_layers.js @@ -0,0 +1,12 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +GTCEuStartupEvents.registry('gtceu:world_gen_layer', allthemods => { + GTWorldGenLayers.STONE.levels = [new ResourceLocation("minecraft", "overworld"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.DEEPSLATE.levels = [new ResourceLocation("minecraft", "overworld"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.NETHERRACK.levels = [new ResourceLocation("minecraft", "the_nether"), new ResourceLocation("allthemodium", "mining")]; + GTWorldGenLayers.ENDSTONE.levels = [new ResourceLocation("minecraft", "the_end"), new ResourceLocation("allthemodium", "mining")]; +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/mysticalagriculture.js b/kubejs/startup_scripts/mysticalagriculture.js new file mode 100755 index 0000000..5af12b0 --- /dev/null +++ b/kubejs/startup_scripts/mysticalagriculture.js @@ -0,0 +1,21 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +const $MysticalAgricultureAPI = Java.loadClass('com.blakebr0.mysticalagriculture.api.MysticalAgricultureAPI') + +const CropManualDisableList = ["gaia_spirit", "mithril", "tungsten", "titanium", "chrome", "invar", "iridium", "yellorium"] +const CropManualEnableList = [] + +StartupEvents.postInit(allthemods => { + let CropRegistry = $MysticalAgricultureAPI.getCropRegistry() + for (const disable of CropManualDisableList) { + CropRegistry.getCropByName(disable).setEnabled(false) + } + for (const enable of CropManualEnableList) { + CropRegistry.getCropByName(enable).setEnabled(true) + } + +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/read_json_from_mod.js b/kubejs/startup_scripts/read_json_from_mod.js new file mode 100755 index 0000000..4856f66 --- /dev/null +++ b/kubejs/startup_scripts/read_json_from_mod.js @@ -0,0 +1,78 @@ +// priority 100 +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. +// huge thanks to Uncandango for this! +let $ResourcePackLoader = Java.loadClass("net.minecraftforge.resource.ResourcePackLoader") + + +const $Collectors = Java.loadClass("java.util.stream.Collectors") +const $ServerPacksSource = Java.loadClass("net.minecraft.server.packs.repository.ServerPacksSource") +const $FallbackResourceManager = Java.loadClass("net.minecraft.server.packs.resources.FallbackResourceManager") + +global.readJsonFileFromMod = (type, modId, resourceLocation) => { + let pack = loadPack(type, modId) + if (pack.listPacks().toList().empty) return Utils.emptyMap() + resourceLocation = resourceLocation.endsWith(".json") ? new ResourceLocation(resourceLocation) : new ResourceLocation(resourceLocation + ".json") + let resource = pack.getResource(resourceLocation).orElse(null) + if (resource == null){ + console.warn(`Resource "${resourceLocation}" not found.`) + return Utils.emptyMap() + } + let reader = resource.openAsReader() + let string = reader.lines().collect($Collectors.joining("\n")) + reader.close() + pack.listPacks().forEach(packResource => packResource.close()) + return JsonIO.parse(string) +} + +global.readJsonFolderFromMod = (type, modId, folder, predicate) => { + let jsonMap = Utils.newMap() + let pack = loadPack(type, modId) + if (pack.listPacks().toList().empty) return jsonMap + predicate = predicate == null ? (rl => rl.path.endsWith(".json")) : predicate + let map = Utils.emptyMap().copyOf(pack.listResources(folder, predicate)) + map.forEach((key,val) => { + if (!key.path.endsWith(".json")) return + let reader = val.openAsReader() + let string = reader.lines().collect($Collectors.joining("\n")) + reader.close() + jsonMap.put(key.toString(), JsonIO.parse(string)) + }) + pack.listPacks().forEach(packResource => packResource.close()) + return jsonMap +} + +function loadPack(type, modId) { + type = type == "assets" ? 0 : type == "data" ? 1 : -1 + if (type == -1) { + console.warn(`Package type is not valid, use "assets" or "data"`) + return + } + let pack = new $FallbackResourceManager(type, modId) + if (modId == "minecraft") { + if (type == 0){ + pack.push(Client.getVanillaPackResources()) + } else { + pack.push(new $ServerPacksSource().getVanillaPack()) + } + } else { + let resourcePack = loadModForge(type, modId) + resourcePack && pack.push(resourcePack) + } + return pack +} + +function loadModForge(type, modId) { + let resourcePack + try { + resourcePack = $ResourcePackLoader.getPackFor(modId).get() + } catch (error) { + console.warn(`ModId "${modId}" is not loaded.`) + } + if (!resourcePack) return + return resourcePack +} + + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/settings.js b/kubejs/startup_scripts/settings.js new file mode 100755 index 0000000..af08b3f --- /dev/null +++ b/kubejs/startup_scripts/settings.js @@ -0,0 +1,16 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +let settings = JsonIO.read('kubejs/CustomPackSettings.json') +if (settings == null) { + settings = { + extraLogging: false, + _comments: "extraLogging is mostly for development work" + } + JsonIO.write('kubejs/CustomPackSettings.json', settings) +} + +global['devLogging'] = settings.extraLogging + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. diff --git a/kubejs/startup_scripts/worldgen.js b/kubejs/startup_scripts/worldgen.js new file mode 100755 index 0000000..aecd97b --- /dev/null +++ b/kubejs/startup_scripts/worldgen.js @@ -0,0 +1,34 @@ +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. + +WorldgenEvents.remove(allthemods => { + allthemods.removeOres(props => { + props.worldgenLayer = 'underground_ores'; + props.blocks = [ + "railcraft:lead_ore", + "railcraft:deepslate_lead_ore", + "railcraft:nickel_ore", + "railcraft:deepslate_nickel_ore", + "railcraft:tin_ore", + "railcraft:deepslate_tin_ore", + "railcraft:silver_ore", + "railcraft:deepslate_silver_ore", + "railcraft:zinc_ore", + "railcraft:deepslate_zinc_ore", + "create:zinc_ore", + "create:deepslate_zinc_ore", + "occultism:silver_ore", + "occultism:silver_ore_deepslate", + "bigreactors:yellorite_ore", + "eidolon:lead_ore", + "eidolon:deep_lead_ore", + "eidolon:silver_ore", + "eidolon:deep_silver_ore", + "immersiveengineering:ore_aluminum", + "immersiveengineering:deepslate_ore_aluminum" + ] + }) +}) + +// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. +// As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. \ No newline at end of file diff --git a/packmenu/resources/README.md b/packmenu/resources/README.md new file mode 100755 index 0000000..bfa7eba --- /dev/null +++ b/packmenu/resources/README.md @@ -0,0 +1,11 @@ +All The Mods 9 +====== +All The Mods 9 is released on curseforge only, as All Rights Reserved, +This covers the following files/folders +- all Quests and rewards in `\instance\config\ftbquests\quests\` +- all custom Kubejs scripts in `\instance\kubejs\` +- all custom AllTheMods Packmenu assets in `\instance\packmenu\resources\` + +What does All Rights Reserved Mean? +For players, it means nothing, you are still permitted to play and film and stream the pack. +For anyone else, it means you cannot redistribute any of the above folders or files in any publicly released packs without permission from Allthemods diff --git a/packmenu/resources/assets/atm/buttons/akliz.json b/packmenu/resources/assets/atm/buttons/akliz.json new file mode 100755 index 0000000..63f776a --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/akliz.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -40, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.akliz", + "action": "OPEN_URL", + "data": "https://akliz.net/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/akliz.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/discord.json b/packmenu/resources/assets/atm/buttons/discord.json new file mode 100755 index 0000000..5508a83 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/discord.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -5, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.discord", + "action": "OPEN_URL", + "data": "https://discord.gg/3paFjuRfz9", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/discord.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} diff --git a/packmenu/resources/assets/atm/buttons/github.json b/packmenu/resources/assets/atm/buttons/github.json new file mode 100755 index 0000000..5774c48 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/github.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": 30, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.github", + "action": "OPEN_URL", + "data": "https://github.com/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/github.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/mods.json b/packmenu/resources/assets/atm/buttons/mods.json new file mode 100755 index 0000000..31d4f94 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/mods.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": 30, + "width": 120, + "height": 30, + "langKey": "fml.menu.mods", + "action": "OPEN_GUI", + "data": "MODS", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/mods.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/multiplayer.json b/packmenu/resources/assets/atm/buttons/multiplayer.json new file mode 100755 index 0000000..bd7f0a1 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/multiplayer.json @@ -0,0 +1,21 @@ +{ + "x": 75, + "y": -75, + "width": 120, + "height": 30, + "langKey": "menu.multiplayer", + "action": "OPEN_GUI", + "data": "MULTIPLAYER", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/multiplayer.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/options.json b/packmenu/resources/assets/atm/buttons/options.json new file mode 100755 index 0000000..aabcb89 --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/options.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": 65, + "width": 120, + "height": 30, + "langKey": "menu.options", + "action": "OPEN_GUI", + "data": "OPTIONS", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/settings.png", 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b/packmenu/resources/assets/atm/buttons/quit.json @@ -0,0 +1,20 @@ +{ + "x": 75, + "y": 65, + "width": 120, + "height": 30, + "langKey": "menu.quit", + "action": "QUIT", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/quit.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/reddit.json b/packmenu/resources/assets/atm/buttons/reddit.json new file mode 100755 index 0000000..060d73e --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/reddit.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": -5, + "width": 120, + "height": 30, + "langKey": "packmenu.atm.reddit", + "action": "OPEN_URL", + "data": "https://reddit.com/r/allthemods", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/reddit.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/buttons/singleplayer.json b/packmenu/resources/assets/atm/buttons/singleplayer.json new file mode 100755 index 0000000..271162d --- /dev/null +++ b/packmenu/resources/assets/atm/buttons/singleplayer.json @@ -0,0 +1,21 @@ +{ + "x": -50, + "y": -75, + "width": 120, + "height": 30, + "langKey": "menu.singleplayer", + "action": "OPEN_GUI", + "data": "SINGLEPLAYER", + "u": 0, + "v": 0, + "hoverU": 0, + "hoverV": 30, + "texWidth": 120, + "texHeight": 60, + "texture": "atm:textures/singleplayer.png", + "fontColor": 0, + "hoverFontColor": 1140326, + "dropShadow": false, + "textXOffset": 5, + "textYOffset": -6 +} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/lang/en_us.json b/packmenu/resources/assets/atm/lang/en_us.json new file mode 100755 index 0000000..0b6f768 --- /dev/null +++ b/packmenu/resources/assets/atm/lang/en_us.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "Make A Server", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "Donate"} \ No newline at end of file diff --git a/packmenu/resources/assets/atm/lang/es_es.json b/packmenu/resources/assets/atm/lang/es_es.json new file mode 100755 index 0000000..91242df --- /dev/null +++ b/packmenu/resources/assets/atm/lang/es_es.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": "Crea Tú Servidor", + "packmenu.atm.reddit": "Reddit", + "packmenu.atm.github": "Github", + "packmenu.atm.patreon": "Apóyanos"} diff --git a/packmenu/resources/assets/atm/lang/ja_jp.json b/packmenu/resources/assets/atm/lang/ja_jp.json new file mode 100755 index 0000000..d9743d1 --- /dev/null +++ b/packmenu/resources/assets/atm/lang/ja_jp.json @@ -0,0 +1,5 @@ +{ "packmenu.atm.discord": "Discord", + "packmenu.atm.akliz": 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