config: removed functional storage

This commit is contained in:
Snogard 2025-02-09 16:56:10 +01:00
parent 07cf475edd
commit 60d4ea659b
2 changed files with 0 additions and 44 deletions

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[FunctionalStorageClientConfig]
#Drawer content render range in blocks
#Range: > 1
DRAWER_RENDER_RANGE = 16
#The thickness of 3D item/block displays
#Range: 0.05 ~ 0.75
DRAWER_RENDER_THICKNESS = 0.125

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[FunctionalStorageConfig]
#Armory slot amount
#Range: > 1
ARMORY_CABINET_SIZE = 4096
#Linking range radius
DRAWER_CONTROLLER_LINKING_RANGE = 8
#Every how many ticks the drawer upgrades will work
#Range: > 1
UPGRADE_TICK = 4
#How many items the pulling upgrade will try to pull
UPGRADE_PULL_ITEMS = 4
#How much fluid (in mb) the pulling upgrade will try to pull
UPGRADE_PULL_FLUID = 500
#How many items the pushing upgrade will try to pull
UPGRADE_PUSH_ITEMS = 4
#How much fluid (in mb) the pushing upgrade will try to pull
UPGRADE_PUSH_FLUID = 500
#How many items the collector upgrade will try to pull
UPGRADE_COLLECTOR_ITEMS = 4
#How much the storage of an item drawer with a Copper Upgrade should be multiplied by
COPPER_MULTIPLIER = 8
#How much the storage of an item drawer with a Gold Upgrade should be multiplied by
GOLD_MULTIPLIER = 16
#How much the storage of an item drawer with a Diamond Upgrade should be multiplied by
DIAMOND_MULTIPLIER = 24
#How much the storage of an item drawer with a Netherite Upgrade should be multiplied by
NETHERITE_MULTIPLIER = 32
#How much should the fluid storage be divided by for any given Storage Upgrade
#Range: > 1
FLUID_DIVISOR = 2
#How much should the range be divided by for any given Storage Upgrade
#Range: > 1
RANGE_DIVISOR = 4