diff --git a/config/emi.css b/config/emi.css deleted file mode 100755 index 9dfc5be..0000000 --- a/config/emi.css +++ /dev/null @@ -1,447 +0,0 @@ -/** EMI Config */ - -#general { - /** - * Whether EMI is enabled and visible. - */ - enabled: true; - - /** - * Whether cheating in items is enabled. - */ - cheat-mode: false; - - /** - * How much EMI should use tooltips and popups to show controls and information. - */ - help-level: normal; - - /** - * Whether normal search queries should include the tooltip. - */ - search-tooltip-by-default: true; - - /** - * Whether normal search queries should include the mod name. - */ - search-mod-name-by-default: false; - - /** - * Whether normal search queries should include the stack's tags. - */ - search-tags-by-default: false; -} - -#ui { - /** - * Which action should be performed when clicking the recipe book. - */ - recipe-book-action: toggle-craftables; - - /** - * Where to display status effects in the inventory. - */ - effect-location: top; - - /** - * Whether to display a gray overlay when hovering over a stack. - */ - show-hover-overlay: true; - - /** - * Whether to add mod name to tooltips - */ - append-mod-id: true; - - /** - * Whether to add mod name to item tooltips, in case another mod provides behavior - */ - append-item-mod-id: true; - - /** - * Prevents recipes being quick crafted from shifting around under the cursor. - */ - miscraft-prevention: true; - - /** - * The unit to display fluids as. - */ - fluid-unit: millibuckets; - - /** - * Whether to use the batched render system. Batching is faster, but may have - * incompatibilities with shaders or other mods. - */ - use-batched-renderer: false; - - /** - * Whether to have the search bar in the center of the screen, instead of to the - * side. - */ - center-search-bar: true; - - /** - * Which sidebar type to switch to when searching. - */ - search-sidebar-focus: index; - - /** - * Which sidebar type to focus when the search is empty. - */ - empty-search-sidebar-focus: none; - - /** - * The amount of vertical margin to give in the recipe screen. - */ - vertical-margin: 20; - - /** - * The minimum width of the recipe screen in pixels. Controls how many tabs there - * can be, and where the page switching buttons go. The default is 176, the width - * of most screens. - */ - minimum-recipe-screen-width: 176; - - /** - * Where to show workstations in the recipe screen - */ - workstation-location: bottom; - - /** - * Display cost per batch when hovering a recipe output - */ - show-cost-per-batch: true; - - /** - * Whether recipes should have a button to set as default. - */ - recipe-default-button: true; - - /** - * Whether recipes should have a button to show the recipe tree. - */ - recipe-tree-button: true; - - /** - * Whether recipes should have a button to fill the ingredients in a handler. - */ - recipe-fill-button: true; - - /** - * Whether recipes should have a button to take a screenshot of the recipe. - */ - recipe-screenshot-button: false; - - /** - * The GUI scale at which recipe screenshots are saved. Use 0 to use the current - * GUI scale. - */ - recipe-screenshot-scale: 0; - - /** - * The pages in the left sidebar - */ - left-sidebar-pages: favorites; - - /** - * The subpanels in the left sidebar - */ - left-sidebar-subpanels: none; - - /** - * How many columns and rows of ingredients to limit the left sidebar to - */ - left-sidebar-size: 12, 100; - - /** - * How much space to maintain between the left sidebar and obstructions, in pixels - */ - left-sidebar-margins: 2, 2, 2, 2; - - /** - * Where to position the left sidebar - */ - left-sidebar-align: left, top; - - /** - * Whether to render the header buttons and page count for the left sidebar - */ - left-sidebar-header: visible; - - /** - * Which theme to use for the left sidebar - */ - left-sidebar-theme: transparent; - - /** - * The pages in the right sidebar - */ - right-sidebar-pages: index, craftables; - - /** - * The subpanels in the right sidebar - */ - right-sidebar-subpanels: none; - - /** - * How many columns and rows of ingredients to limit the right sidebar to - */ - right-sidebar-size: 12, 100; - - /** - * How much space to maintain between the right sidebar and obstructions, in pixels - */ - right-sidebar-margins: 2, 2, 2, 2; - - /** - * Where to position the right sidebar - */ - right-sidebar-align: right, top; - - /** - * Whether to render the header buttons and page count for the right sidebar - */ - right-sidebar-header: visible; - - /** - * Which theme to use for the right sidebar - */ - right-sidebar-theme: transparent; - - /** - * The pages in the top sidebar - */ - top-sidebar-pages: none; - - /** - * The subpanels in the top sidebar - */ - top-sidebar-subpanels: none; - - /** - * How many columns and rows of ingredients to limit the top sidebar to - */ - top-sidebar-size: 9, 9; - - /** - * How much space to maintain between the top sidebar and obstructions, in pixels - */ - top-sidebar-margins: 2, 2, 2, 2; - - /** - * Where to position the top sidebar - */ - top-sidebar-align: center, center; - - /** - * Whether to render the header buttons and page count for the top sidebar - */ - top-sidebar-header: visible; - - /** - * Which theme to use for the top sidebar - */ - top-sidebar-theme: transparent; - - /** - * The pages in the bottom sidebar - */ - bottom-sidebar-pages: none; - - /** - * The subpanels in the bottom sidebar - */ - bottom-sidebar-subpanels: none; - - /** - * How many columns and rows of ingredients to limit the bottom sidebar to - */ - bottom-sidebar-size: 9, 9; - - /** - * How much space to maintain between the bottom sidebar and obstructions, in - * pixels - */ - bottom-sidebar-margins: 2, 2, 2, 2; - - /** - * Where to position the bottom sidebar - */ - bottom-sidebar-align: center, center; - - /** - * Whether to render the header buttons and page count for the bottom sidebar - */ - bottom-sidebar-header: visible; - - /** - * Which theme to use for the bottom sidebar - */ - bottom-sidebar-theme: transparent; -} - -#binds { - /** - * Toggle the visibility of EMI. - */ - toggle-visibility: "ctrl key.keyboard.o"; - - /** - * Focuse the search bar. - */ - focus-search: "ctrl key.keyboard.f"; - - /** - * Clears the search bar. - */ - clear-search: "key.keyboard.unknown"; - - /** - * Display the recipes for creating a stack. - */ - view-recipes: "key.keyboard.r"; - view-recipes: "key.mouse.left"; - - /** - * Display the recipes that can be created using a stack. - */ - view-uses: "key.keyboard.u"; - view-uses: "key.mouse.right"; - - /** - * Favorite the item to display on the side of the screen opposite of recipies for - * quick access. - */ - favorite: "key.keyboard.a"; - - /** - * Set the default recipe for a given stack in the output of a recipe to that - * recipe. - */ - default-stack: "ctrl key.mouse.left"; - - /** - * Display the recipe tree for a given stack. - */ - view-stack-tree: "key.keyboard.unknown"; - - /** - * Display the recipe tree. - */ - view-tree: "key.keyboard.unknown"; - - /** - * Return to the previous page in EMI. - */ - back: "key.keyboard.backspace"; - - /** - * When on a stack with an associated recipe: - * Move ingredients for a single result. - */ - craft-one: "key.mouse.left"; - - /** - * When on a stack with an associated recipe: - * Move ingredients for as many results as possible. - */ - craft-all: "shift key.mouse.left"; - - /** - * When on a stack with an associated recipe: - * Move ingredients for a single result and put in inventory if possible. - */ - craft-one-to-inventory: "key.keyboard.unknown"; - - /** - * When on a stack with an associated recipe: - * Move ingredients for as many results as possible and put in inventory if - * possible. - */ - craft-all-to-inventory: "key.keyboard.unknown"; - - /** - * When on a stack with an associated recipe: - * Move ingredients for a single result and put in cursor if possible. - */ - craft-one-to-cursor: "ctrl key.mouse.left"; - - /** - * Display the recipe that will be used to craft on a stack with no recipe context. - */ - show-craft: "key.keyboard.left.shift"; - - /** - * Cheat in one of an item into the inventory. - */ - cheat-one-to-inventory: "ctrl key.mouse.right"; - - /** - * Cheat in a stack of an item into the inventory. - */ - cheat-stack-to-inventory: "ctrl key.mouse.left"; - - /** - * Cheat in one of an item into the cursor. - */ - cheat-one-to-cursor: "ctrl key.mouse.middle"; - - /** - * Cheat in a stack of an item into the cursor. - */ - cheat-stack-to-cursor: "key.keyboard.unknown"; - - /** - * Delete the stack in the cursor when hovering the index - */ - delete-cursor-stack: "key.mouse.left"; - - /** - * In edit mode, hide the hovered stack - */ - hide-stack: "ctrl key.mouse.left"; - - /** - * In edit mode, hide stacks with the hovered stack's id - */ - hide-stack-by-id: "ctrl shift key.mouse.left"; -} - -#dev { - /** - * Whether development functions should be enabled. Not recommended for general - * play. - */ - dev-mode: false; - - /** - * Whether editing the index is enabled - */ - edit-mode: false; - - /** - * Whether to log untranslated tags as warnings. - */ - log-untranslated-tags: false; - - /** - * Whether to log ingredients that don't have a representative tag as warnings. - */ - log-non-tag-ingredients: false; - - /** - * Whether hovering the output of a recipe should show the recipe's EMI ID. - */ - show-recipe-ids: false; - - /** - * Whether stacks in the index should display a highlight if they have a recipe - * default. - */ - highlight-defaulted: false; - - /** - * Whether to display exclusion areas - */ - highlight-exclusion-areas: false; -} diff --git a/config/ends_delight-common.toml b/config/ends_delight-common.toml deleted file mode 100644 index 09bc75c..0000000 --- a/config/ends_delight-common.toml +++ /dev/null @@ -1,15 +0,0 @@ - -["Configs for End's Delight"] - #Dragon Tooth Knife can cause more damage when attacking following mobs - #(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]) - allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"] - #Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item - #Default: true - enableGristleTeleport = true - #The range size of gristle teleport (Default: 24 (1 ~ 32)) - #Range: 1 ~ 32 - teleportRangeSize = 24 - #The max height of gristle teleport (Default: 32 (1 ~ 64)) - #Range: 1 ~ 64 - teleportMaxHeight = 32 - diff --git a/config/entangled-common.toml b/config/entangled-common.toml deleted file mode 100644 index b8f0820..0000000 --- a/config/entangled-common.toml +++ /dev/null @@ -1,22 +0,0 @@ -[Client] - # When looking at an Entangled Block, should its bound block be highlighted? - # Allowed values: true, false - Default: true - renderBlockHighlight = true - - # Should the block rendered inside entangled blocks rotate? - # Allowed values: true, false - Default: true - rotateRenderedBlock = true - -[General] - # Can entangled blocks be bound between different dimensions? Previously bound entangled blocks won't be affected. - # Allowed values: true, false - Default: true - allowDimensional = true - - # What is the max range in which entangled blocks can be bound? Only affects blocks in the same dimension. -1 for infinite range. Previously bound entangled blocks won't be affected. - # Allowed range: -1 ~ 2147483647 - Default: -1 - maxDistance = -1 - - # Should the `entangled:invalid_targets` tag be treated as a whitelist rather than a blacklist? If true, entangled blocks can only be bound to blocks in the tag. - # Allowed values: true, false - Default: false - useWhitelist = false - diff --git a/config/farmingforblockheads-common.toml b/config/farmingforblockheads-common.toml deleted file mode 100644 index ac8adac..0000000 --- a/config/farmingforblockheads-common.toml +++ /dev/null @@ -1,23 +0,0 @@ -#List of names the merchant can have. -merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"] -#The range within animals can be fed by the feeding trough. -#Range: > -2147483648 -feedingTroughRange = 8 -#The maximum amount of animals (per type) until the feeding trough stops feeding. -#Range: > -2147483648 -feedingTroughMaxAnimals = 24 -#The range at which the chicken nest picks up laid eggs. -#Range: > -2147483648 -chickenNestRange = 8 -#The chance to get a bonus crop when using Green Fertilizer. -#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 -fertilizerBonusCropChance = 1.0 -#The chance to get a bonus growth when using Red Fertilizer. -#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 -fertilizerBonusGrowthChance = 1.0 -#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus). -#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 -fertilizerRegressionChance = 0.0 -#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood) -treatMerchantsLikeBabies = true - diff --git a/config/farsight-common.toml b/config/farsight-common.toml deleted file mode 100755 index 03d2c9c..0000000 --- a/config/farsight-common.toml +++ /dev/null @@ -1,6 +0,0 @@ - -["Config category"] - #The distance at which chunks are kept in memory, regardless of whether the server unloads them. default = 32, maximum = 512 - #Range: 8 ~ 512 - maxchunkdist = 20 - diff --git a/config/farsight.json b/config/farsight.json deleted file mode 100755 index a5da8c9..0000000 --- a/config/farsight.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "maxRenderDistance": { - "desc:": "Maximum allowed render distance, default 64", - "maxRenderDistance": 32 - } -} \ No newline at end of file diff --git a/config/gtceu.yaml b/config/gtceu.yaml deleted file mode 100755 index 40d519e..0000000 --- a/config/gtceu.yaml +++ /dev/null @@ -1,611 +0,0 @@ -recipes: - # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. - # Useful for mods like TerraFirmaCraft. - # Default: false - generateLowQualityGems: false - - # Whether to remove Block/Ingot compression and decompression in the Crafting Table. - # Default: true - disableManualCompression: false - - # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. - # Default: false - harderRods: false - - # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder. - # Default: false - harderBrickRecipes: false - - # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. - # Default: false - nerfWoodCrafting: false - - # Whether to make Wood related recipes harder. - # Excludes sticks and planks. - # Default: false - hardWoodRecipes: false - - # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. - # Default: true - hardIronRecipes: false - - # Whether to make Redstone related recipes harder. - # Default: false - hardRedstoneRecipes: false - - # Whether to make Vanilla Tools and Armor recipes harder. - # Excludes Flint and Steel, and Buckets. - # Default: false - hardToolArmorRecipes: false - - # Whether to make miscellaneous recipes harder. - # Default: false - hardMiscRecipes: false - - # Whether to make Glass related recipes harder. Default: true - hardGlassRecipes: false - - # Whether to nerf the Paper crafting recipe. - # Default: true - nerfPaperCrafting: false - - # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. - # Default: false - hardAdvancedIronRecipes: false - - # Whether to make coloring blocks like Concrete or Glass harder. - # Default: false - hardDyeRecipes: false - - # Whether to remove charcoal smelting recipes from the vanilla furnace. - # Default: true - harderCharcoalRecipe: false - - # Whether to make the Flint and Steel recipe require steel parts. - # Default: true. - flintAndSteelRequireSteel: false - - # Whether to remove Vanilla Block Recipes from the Crafting Table. - # Default: false - removeVanillaBlockRecipes: false - - # Whether to remove Vanilla TNT Recipe from the Crafting Table. - # Default: true - removeVanillaTNTRecipe: false - - # How many Multiblock Casings to make per craft. Either 1, 2, or 3. - # Default: 2 - casingsPerCraft: 2 - - # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). - # Default: false - harderCircuitRecipes: false - - # Whether to nerf machine controller recipes. - # Default: false - hardMultiRecipes: false - - # Whether tools should have enchants or not. Like the flint sword getting fire aspect. - # Default: true - enchantedTools: true - -worldgen: - # Rubber Tree spawn chance (decimal % per chunk) - # Default: 0.5 - rubberTreeSpawnChance: 0.5 - - # Should all Stone Types drop unique Ore Item Blocks? - # Default: false (meaning only Stone, Netherrack, and Endstone) - allUniqueStoneTypes: false - - # Should Sand-like ores fall? - # This includes gravel, sand, and red sand ores. - # Default: false (no falling ores) - sandOresFall: false - - # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. - # Default: true - # WARNING: Currently unimplemented. - increaseDungeonLoot: true - - # Allow GregTech to add additional GregTech Items as loot in various structures. - # Default: true - addLoot: true - - oreVeins: - # The grid size (in chunks) for ore vein generation - # Default: 3 - oreVeinGridSize: 3 - - # The maximum random offset (in blocks) from the grid for generating an ore vein. - # Default: 12 - oreVeinRandomOffset: 12 - - # Prevents regular vanilla ores from being generated outside GregTech ore veins - # Default: true - removeVanillaOreGen: false - - # Prevents vanilla's large ore veins from being generated - # Default: true - removeVanillaLargeOreVeins: false - - # Distance between bedrock ore veins in chunks, if enabled. - # Default: 16 - bedrockOreDistance: 16 - - # Make bedrock ore/fluid veins infinite? - # Default: false - infiniteBedrockOresFluids: false - - # Sets the maximum number of chunks that may be cached for ore vein generation. - # Higher values may improve world generation performance, but at the cost of more RAM usage. - # If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well. - # Default: 512 (requires restarting the server / re-opening the world) - oreGenerationChunkCacheSize: 512 - - # Sets the maximum number of chunks for which ore indicators may be cached. - # If you register any custom veins with very large indicator ranges (or modify existing ones that way), you may need to increase this value. - # Default: 2048 (requires restarting the server / re-opening the world) - oreIndicatorChunkCacheSize: 2048 - -machines: - # Whether insufficient energy supply should reset Machine recipe progress to zero. - # If true, progress will reset. - # If false, progress will decrease to zero with 2x speed - # Default: false - recipeProgressLowEnergy: false - - # Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more. - # Default: false - requireGTToolsForBlocks: false - - # Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava - # Default: false - shouldWeatherOrTerrainExplosion: false - - # Energy use multiplier for electric items. - # Default: 100 - energyUsageMultiplier: 100 - - # Energy use multiplier for prospectors. - # Default: 100 - prospectorEnergyUseMultiplier: 100 - - # Whether machines or boilers damage the terrain when they explode. - # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. - # Default: true - doesExplosionDamagesTerrain: false - - # Enables Safe Active Transformers, removing their ability to explode if unformed while transmitting/receiving power. - # Default: false - harmlessActiveTransformers: false - - # Whether to play machine sounds while machines are active. - # Default: true - machineSounds: true - - # Whether Steam Multiblocks should use Steel instead of Bronze. - # Default: false - steelSteamMultiblocks: false - - # Whether to enable the cleanroom, required for various recipes. - # Default: true - enableCleanroom: true - - # Whether multiblocks should ignore all cleanroom requirements. - # This does nothing if enableCleanroom is false. - # Default: false - cleanMultiblocks: false - - # Block to replace mined ores with in the miner and multiblock miner. - # Default: minecraft:cobblestone - replaceMinedBlocksWith: minecraft:cobblestone - - # Whether to enable Assembly Line research for recipes. - # Default: true - enableResearch: true - - # Whether to enable the Maintenance Hatch, required for Multiblocks. - # Default: true - enableMaintenance: true - - # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. - # Default: true - enableWorldAccelerators: true - - # List of TileEntities that the World Accelerator should not accelerate. - # GregTech TileEntities are always blocked. - # Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController - # Default: none - worldAcceleratorBlacklist: - - # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. - # Default: true - gt6StylePipesCables: true - - # Whether the machine's circuit slot need to be inserted a real circuit. - ghostCircuit: true - - # Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation) - # Default: false - doBedrockOres: false - - # What Kind of material should the bedrock ore miner output? - # Default: "raw" - bedrockOreDropTagPrefix: raw - - # Makes nearly every GCYM Multiblock require blocks which set their maximum voltages. - # Default: false - enableTieredCasings: false - - # Minimum distance between Long Distance Item Pipe Endpoints - # Default: 50 - ldItemPipeMinDistance: 50 - - # Minimum distance betweeb Long Distance Fluid Pipe Endpoints - # Default: 50 - ldFluidPipeMinDistance: 50 - - # Whether ONLY owners can open a machine gui - # Default: false - onlyOwnerGUI: false - - # Whether ONLY owners can break a machine - # Default: false - onlyOwnerBreak: false - - # Minimum op level to bypass the ownership checks - # Default: 2 - ownerOPBypass: 2 - - # If High Tier (>UV-tier) GT content should be registered. - # Items and Machines enabled with this config will have missing recipes by default. - # This is intended for modpack developers only, and is not playable without custom tweaks or addons. - # Other mods can override this to true, regardless of the config file. - # Default: false - highTierContent: false - - # Whether the Assembly Line should require the item inputs to be in order. - # Default: true - orderedAssemblyLineItems: true - - # Whether the Assembly Line should require the fluid inputs to be in order. - # (Requires Ordered Assembly Line Item Inputs to be enabled.) - # Default: false - orderedAssemblyLineFluids: false - - # Default maximum parallel of steam multiblocks - # Default: 8 - steamMultiParallelAmount: 8 - - # Small Steam Boiler Options - smallBoilers: - # The amount of steam a Steam Solid Boiler produces per second at max temperature. - # Default: 120 - solidBoilerBaseOutput: 120 - - # The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature. - # Default: 300 - hpSolidBoilerBaseOutput: 300 - - # The amount of steam a Steam Liquid Boiler produces per second at max temperature. - # Default: 240 - liquidBoilerBaseOutput: 240 - - # The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature. - # Default: 600 - hpLiquidBoilerBaseOutput: 600 - - # The amount of steam a Steam Solar Boiler produces per second at max temperature. - # Default: 120 - solarBoilerBaseOutput: 120 - - # The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature. - # Default: 360 - hpSolarBoilerBaseOutput: 360 - - # Large Steam Boiler Options - largeBoilers: - # The conversion rate between water and steam in Large Boilers. - # Default: 160 - steamPerWater: 160 - - # The max temperature of the Large Bronze Boiler. - # Default: 800 - bronzeBoilerMaxTemperature: 800 - - # The heat speed of the Large Bronze Boiler. - # Default: 1 - bronzeBoilerHeatSpeed: 1 - - # The max temperature of the Large Steel Boiler. - # Default: 1800 - steelBoilerMaxTemperature: 1800 - - # The heat speed of the Large Steel Boiler. - # Default: 1 - steelBoilerHeatSpeed: 1 - - # The max temperature of the Large Titanium Boiler. - # Default: 3200 - titaniumBoilerMaxTemperature: 3200 - - # The heat speed of the Large Titanium Boiler. - # Default: 1 - titaniumBoilerHeatSpeed: 1 - - # The max temperature of the Large Tungstensteel Boiler. - # Default: 6400 - tungstensteelBoilerMaxTemperature: 6400 - - # The heat speed of the Large Tungstensteel Boiler. - # Default: 2 - tungstensteelBoilerHeatSpeed: 2 - -client: - # Whether or not to enable Emissive Textures for GregTech Machines. - # Default: true - machinesEmissiveTextures: true - - # Whether or not sounds should be played when using tools outside of crafting. - # Default: true - toolUseSounds: true - - # Whether or not sounds should be played when crafting with tools. - # Default: true - toolCraftingSounds: true - - # The default color to overlay onto machines. - # #FFFFFF is no coloring (default). - # #D2DCFF is the classic blue from GT5. - defaultPaintingColor: #FFFFFF - - # The default color to overlay onto Machine (and other) UIs. - # 16777215 (#FFFFFF) is no coloring (like GTCE) (default). - # 13819135 (#D2DCFF in decimal) is the classic blue from GT5. - defaultUIColor: #FFFFFF - - # Use VBO cache for multiblock preview. - # Disable if you have issues with rendering multiblocks. - # Default: true - useVBO: true - - # Duration of the multiblock in-world preview (s) - # Default: 10 - inWorldPreviewDuration: 10 - - # Duration of UI animations in ms - # Default: 300 - animationTime: 300 - - armorHud: - # Sets HUD location - # 1 - left-upper corner - # 2 - right-upper corner - # 3 - left-bottom corner - # 4 - right-bottom corner - # Default: 1 - hudLocation: 1 - - # Horizontal offset of HUD. - # Default: 0 - hudOffsetX: 0 - - # Vertical offset of HUD. - # Default: 0 - hudOffsetY: 0 - - renderer: - # Render fluids in multiblocks that support them? - # Default: true - renderFluids: true - -# Config options for Tools and Armor -tools: - # Random chance for electric tools to take actual damage - # Default: 10% - rngDamageElectricTools: 10 - - # Amount of blocks that can be spray painted at once - # Default: 16 - sprayCanChainLength: 16 - - # Delay in ticks between each log being broken when tree felling - # Default: 2 - treeFellingDelay: 2 - - # NanoSaber Options - nanoSaber: - # The additional damage added when the NanoSaber is powered. - # Default: 20.0 - nanoSaberDamageBoost: 20.0 - - # The base damage of the NanoSaber. - # Default: 5.0 - nanoSaberBaseDamage: 5.0 - - # Should Zombies spawn with charged, active NanoSabers on hard difficulty? - # Default: true - zombieSpawnWithSabers: true - - # The EU/t consumption of the NanoSaber. - # Default: 64 - energyConsumption: 64 - - # NightVision Goggles Voltage Tier. Default: 1 (LV) - voltageTierNightVision: 1 - - # NanoSuit Voltage Tier. Default: 3 (HV) - voltageTierNanoSuit: 3 - - # Advanced NanoSuit Chestplate Voltage Tier. - # Default: 3 (HV) - voltageTierAdvNanoSuit: 3 - - # QuarkTech Suit Voltage Tier. - # Default: 5 (IV) - voltageTierQuarkTech: 5 - - # Advanced QuarkTech Suit Chestplate Voltage Tier. - # Default: 5 (LuV) - voltageTierAdvQuarkTech: 6 - - # Electric Impeller Jetpack Voltage Tier. - # Default: 2 (MV) - voltageTierImpeller: 2 - - # Advanced Electric Jetpack Voltage Tier. - # Default: 3 (HV) - voltageTierAdvImpeller: 3 - -# Config options for Game Mechanics -gameplay: - # Enable hazardous materials - # Default: true - hazardsEnabled: false - - # Whether hazards are applied to all valid items, or just GT's. - # true = all, false = GT only. - # Default: true - universalHazards: false - - # Whether environmental hazards like pollution or radiation are active - # Default: true - environmentalHazards: false - - # How much environmental hazards decay per chunk, per tick. - # Default: 0.001 - environmentalHazardDecayRate: 0.001 - -# Config options for Mod Compatibility -compat: - # Config options regarding GTEU compatibility with other energy systems - energy: - # Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires. - # This does not enable nor disable Converters. - # Default: true - nativeEUToFE: true - - # Enable GTEU to FE (and vice versa) Converters. - # Default: false - enableFEConverters: true - - # Forge Energy to GTEU ratio for converting FE to EU. - # Only affects converters. - # Default: 4 FE == 1 EU - feToEuRatio: 4 - - # GTEU to Forge Energy ratio for converting EU to FE. - # Affects native conversion and Converters. - # Default: 4 FE == 1 EU - euToFeRatio: 4 - - # Config options regarding GTCEu compatibility with AE2 - ae2: - # The interval between ME Hatch/Bus interact ME network. - # It may cause lag if the interval is too small. - # Default: 2 sec - updateIntervals: 40 - - # The energy consumption of ME Hatch/Bus. - # Default: 1.0AE/t - meHatchEnergyUsage: 1.0 - - # Config options regarding GTCEu compatibility with minimap mods - minimap: - # The radius, in blocks, that picking up a surface rock will search for veins in. - # -1 to disable. - # Default: 24 - surfaceRockProspectRange: 24 - - # The radius, in blocks, that clicking an ore block will search for veins in. - # -1 to disable - # Default: 24 - oreBlockProspectRange: 24 - - # The map scale at which displayed ores will stop scaling. - oreScaleStop: 1.0 - - # The size, in pixels, of ore icons on the map - oreIconSize: 32 - - # The string prepending ore names in the ore vein tooltip - oreNamePrefix: - - - # The color to draw a box around the ore icon with. - # Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color - borderColor: #00000000 - - # Which part of the screen to anchor buttons to - # Default: "BOTTOM_LEFT" - # Allowed values: - # - TOP_LEFT - # - TOP_CENTER - # - TOP_RIGHT - # - RIGHT_CENTER - # - BOTTOM_RIGHT - # - BOTTOM_CENTER - # - BOTTOM_LEFT - # - LEFT_CENTER - buttonAnchor: BOTTOM_LEFT - - # Which direction the buttons will go - # Default: "HORIZONTAL" - # Allowed values: - # - VERTICAL - # - HORIZONTAL - direction: HORIZONTAL - - # How horizontally far away from the anchor to place the buttons - # Default: 20 - xOffset: 20 - - # How vertically far away from the anchor to place the buttons - # Default: 0 - yOffset: 0 - - # Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap. - # Default: true - rightToolbar: true - - # Whether to hide facades of all blocks in JEI and creative search menu. - # Default: true - hideFacadesInRecipeViewer: true - - # Whether to hide filled cells in JEI and creative search menu. - # Default: true - hideFilledCellsInRecipeViewer: true - - # Whether to hide the ore processing diagrams in JEI - # Default: false - hideOreProcessingDiagrams: false - - # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. - # Default: true - removeSmeltingForEBFMetals: true - - # Whether dimension markers should show the dimension tier value. - # Default: false - showDimensionTier: false - -dev: - # Debug general events? (will print recipe conficts etc. to server's debug.log) - # Default: false - debug: false - - # Debug ore vein placement? (will print placed veins to server's debug.log) - # Default: false (no placement printout in debug.log) - debugWorldgen: false - - # Generate ores in superflat worlds? - # Default: false - doSuperflatOres: true - - # Dump all registered GT recipes? - # Default: false - dumpRecipes: false - - # Dump all registered GT models/blockstates/etc? - # Default: false - dumpAssets: false -