config: artifacts
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40
config/artifacts/relics/anglers_hat.yaml
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config/artifacts/relics/anglers_hat.yaml
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abilitiesData:
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abilities:
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catch:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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chance:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.2
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.1
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.25
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025
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minecraft:chests/buried_treasure: 0.025
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41
config/artifacts/relics/lucky_scarf.yaml
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config/artifacts/relics/lucky_scarf.yaml
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abilitiesData:
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abilities:
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luck:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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chance:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.2
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.1
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.25
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
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minecraft:chests/woodland_mansion: 0.025
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'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
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67
config/artifacts/relics/novelty_drinking_hat.yaml
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config/artifacts/relics/novelty_drinking_hat.yaml
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abilitiesData:
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abilities:
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drinking:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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speed:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.35
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.3
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.045
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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nutrition:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 5
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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hunger:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 3.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 1.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.15
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 15
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
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minecraft:chests/woodland_mansion: 0.025
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'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
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67
config/artifacts/relics/plastic_drinking_hat.yaml
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config/artifacts/relics/plastic_drinking_hat.yaml
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abilitiesData:
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abilities:
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drinking:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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speed:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.35
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.3
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.045
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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nutrition:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 5
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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hunger:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 3.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 1.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.15
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 15
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
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minecraft:chests/woodland_mansion: 0.025
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'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
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59
config/artifacts/relics/scarf_of_invisibility.yaml
Normal file
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config/artifacts/relics/scarf_of_invisibility.yaml
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abilitiesData:
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abilities:
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invisible:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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threshold:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.08
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.07
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.03
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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radius:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 3.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 8.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: -0.05
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
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minecraft:chests/woodland_mansion: 0.025
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'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
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40
config/artifacts/relics/snorkel.yaml
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40
config/artifacts/relics/snorkel.yaml
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abilitiesData:
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abilities:
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diving:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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duration:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 10.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 5.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.2
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025
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minecraft:chests/buried_treasure: 0.025
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41
config/artifacts/relics/superstitious_hat.yaml
Normal file
41
config/artifacts/relics/superstitious_hat.yaml
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abilitiesData:
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abilities:
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looting:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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chance:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 0.2
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 0.1
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.25
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_BASE
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 100
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
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minecraft:chests/woodland_mansion: 0.025
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'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
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39
config/artifacts/relics/villager_hat.yaml
Normal file
39
config/artifacts/relics/villager_hat.yaml
Normal file
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abilitiesData:
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abilities:
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discount:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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multiplier:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 20.0
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||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 10.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.3
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_BASE
|
||||
levelingData:
|
||||
# Amount of experience required to level up to relic level 1
|
||||
initialCost: 100
|
||||
# Maximum level of the relic
|
||||
maxLevel: 10
|
||||
# Increment in experience required for each subsequent level of the relic
|
||||
step: 100
|
||||
lootData:
|
||||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||
entries:
|
||||
'[\w]+:chests\/[\w_\/]*village[\w_\/]*': 0.025
|
Loading…
x
Reference in New Issue
Block a user