config: removed better strongholds
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This directory is for a few additional options for YUNG's Better Strongholds.
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Options provided may vary by version.
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This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
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For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
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If no subdirectory for your version is created, then that version probably does not support the additional options.
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NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
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For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.
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######################################
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# ores.json #
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######################################
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This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
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These probabilities are used in treasure rooms in the stronghold, in which
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piles of ore have a chance of spawning.
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For information on BlockSetSelectors, see the bottom of this README.
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######################################
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# rareblocks.json #
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######################################
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This file contains a BlockSetSelector describing the probability of a given block being chosen.
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These probabilities are used in grand libraries, in which
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two rare blocks will spawn.
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For information on BlockSetSelectors, see the bottom of this README.
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######################################
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# armorstands.json #
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######################################
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This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
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Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
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For information on ItemSetSelectors, see the bottom of this README.
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######################################
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# itemframes.json #
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######################################
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This file contains ItemSetSelectors describing the probability distribution of items in item frames.
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Item frames only spawn in storage rooms and armoury rooms.
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For information on ItemSetSelectors, see the bottom of this README.
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######################################
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# BlockSetSelectors #
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######################################
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Describes a set of blockstates and the probability of each blockstate being chosen.
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- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultBlock: The blockstate used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultBlock being selected.
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Here's an example block selector:
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"entries": {
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"minecraft:cobblestone": 0.25,
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"minecraft:air": 0.2,
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"minecraft:stone_bricks": 0.1
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},
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"defaultBlock": "minecraft:oak_planks"
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For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
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10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
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######################################
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# ItemSetSelectors #
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######################################
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Describes a set of items and the probability of each item being chosen.
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Works the same as BlockSetSelectors, but with items instead of blockstates.
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{
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"commonHelmets": {
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"entries": {
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"leather_helmet": 0.1,
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"iron_helmet": 0.3,
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"chainmail_helmet": 0.3,
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"carved_pumpkin": 0.01
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},
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"defaultItem": "air"
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},
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"rareHelmets": {
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"entries": {
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"diamond_helmet": 0.3,
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"carved_pumpkin": 0.2
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},
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"defaultItem": "air"
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},
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"commonChestplates": {
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"entries": {
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"leather_chestplate": 0.1,
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"chainmail_chestplate": 0.3,
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"iron_chestplate": 0.3
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},
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"defaultItem": "air"
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},
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"rareChestplates": {
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"entries": {
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"diamond_chestplate": 0.3
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},
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"defaultItem": "air"
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},
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"commonLeggings": {
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"entries": {
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"chainmail_leggings": 0.3,
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"leather_leggings": 0.1,
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"iron_leggings": 0.3
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},
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"defaultItem": "air"
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},
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"rareLeggings": {
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"entries": {
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"diamond_leggings": 0.3
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},
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"defaultItem": "air"
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},
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"commonBoots": {
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"entries": {
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"iron_boots": 0.3,
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"leather_boots": 0.1,
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"chainmail_boots": 0.3
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},
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"defaultItem": "air"
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},
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"rareBoots": {
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"entries": {
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"diamond_boots": 0.3
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},
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"defaultItem": "air"
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}
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}
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{
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"armouryItems": {
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"entries": {
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"golden_sword": 0.05,
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"stone_axe": 0.05,
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"iron_sword": 0.1,
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"arrow": 0.05,
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"name_tag": 0.05,
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"golden_axe": 0.05,
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"iron_axe": 0.1,
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"stone_sword": 0.05,
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"bow": 0.1,
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"shield": 0.1
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},
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"defaultItem": "air"
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},
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"storageItems": {
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"entries": {
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"compass": 0.05,
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"cake": 0.05,
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"flint": 0.05,
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"map": 0.25,
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"lead": 0.05,
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"rabbit_foot": 0.01,
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"slime_ball": 0.05,
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"melon_seeds": 0.025,
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"pumpkin_seeds": 0.025,
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"beetroot_seeds": 0.025,
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"paper": 0.25,
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"wheat_seeds": 0.025
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},
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"defaultItem": "air"
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}
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}
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{
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"oreChances": {
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"entries": {
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"minecraft:diamond_ore": 0.05,
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"minecraft:iron_ore": 0.2,
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"minecraft:redstone_ore[lit=false]": 0.15,
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"minecraft:emerald_ore": 0.05,
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"minecraft:lapis_ore": 0.15,
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"minecraft:gold_ore": 0.2,
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"minecraft:coal_ore": 0.2
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},
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"defaultBlock": "minecraft:coal_ore"
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}
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}
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{
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"blockChances": {
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"entries": {
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"minecraft:gold_block": 0.3,
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"minecraft:quartz_block": 0.3,
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"minecraft:diamond_block": 0.1,
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"minecraft:iron_block": 0.3
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},
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"defaultBlock": "minecraft:iron_block"
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}
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}
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